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IRC log for #minetest, 2014-10-28

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All times shown according to UTC.

Time Nick Message
00:01 Fritigern kaeza: Odd, why wouldn;t ping work for you?
00:05 kaeza ah it does... but it doesn't print anything until it gets a pong
00:05 kaeza (flaky connection here, it takes...a bit)
00:05 Fritigern Ah, i see
00:06 Fritigern But anyway, ping works and Zenity displays its output. But it does not do that for minetestserver which keeps outputting to the console without Zenity picking it up
00:07 kaeza ah, minetest outputs to stderr
00:08 kaeza try adding 2>&1 to the line
00:08 Fritigern okay
00:09 Fritigern That works! thank you!
00:09 Fritigern Now i can keep an eye on the server's output without having to open the terminal
00:10 * Yellowberry got his new WiFi card! and guess what! Proprietary Drivers! Yay! :|
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00:14 _Esteban https://cdn.mediacru.sh/7eaGsJKKMqNo.jpg
00:15 VanessaE _Esteban: here's some more then ;)  https://forum.minetest.net/viewtopic.php?f=9&t=10428
00:17 _Esteban xD impressive models! I got to say that my favorite is the globe. Could you make something like this for homedecor when 4.11 is release: http://www.geodus.com/globe-map/tresgrand/am_GL025F.jpg
00:18 VanessaE _Esteban: sure, I could do something like that but I think I'll use a more modern map on the globe :P
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00:22 _Esteban https://cdn.mediacru.sh/kvy73nlZVZsR.png
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00:34 * Jordach made another icon
00:34 Jordach https://cdn.mediacru.sh/qYOY-4tnbfuB.png
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01:18 MinetestBot [git] kwolekr -> minetest/minetest: Change license of noise implementation to Simplified BSD 6ddf458 http://git.io/8eCzAw (2014-10-27T21:17:07-04:00)
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01:44 Jordach 3 hours later https://cdn.mediacru.sh/Iy8q_hRepgTB.png
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01:47 * ElectronLibre like the red icon with hammer and the sickle.
01:47 ElectronLibre *with the
01:48 Zeno` what's that?
01:49 ElectronLibre What is what?
01:49 kaeza that is what
01:49 Jordach OpenRA
01:50 Zeno` RA!
01:50 Zeno` I don't like the font
01:50 * ElectronLibre remembered an old russian flag in his history book.
01:50 Jordach and yes the MT icon is custom made
01:51 Jordach inkscaped the details to alpha, and set the lines to white
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01:58 shadowzone Where is the .png image for the sun/moon located?
01:59 Enke Was wondering the same thing. Is it with the shaders?
01:59 shadowzone Now I haven't found the shaders folder yet either.
02:00 shadowzone nope not in there.
02:00 VanessaE shadowzone: I don't believe the engine includes sun/moon images by default
02:00 VanessaE but you can put them anywhere you want as long as Minetest can find them
02:00 shadowzone Okay.
02:00 VanessaE e.g. in a texture pack or in a mod's textures/ dir somewhere
02:00 Enke I recall a topic that said that the sun and moon were textureable. What do I name the files?
02:00 ElectronLibre Probably in ./textures/base/pack .
02:00 VanessaE sun.png and moon.pnf
02:00 VanessaE png*
02:01 Enke 'kay.
02:01 Enke Thanks.
02:01 Enke Those are the last two before I can release "Phoenix". :-)
02:01 VanessaE shaders are unrelated, and are in client/shaders/
02:01 shadowzone Okay.
02:02 Enke Er, I guess not. Still have to do those in "pack". Darn, that's another 20.
02:02 VanessaE there aren't any.
02:02 VanessaE the engine does not include images for sun and moon by default - it uses the hard-coded ones instead.
02:03 VanessaE but you can just supply images yourself and it'll use 'e,m
02:03 VanessaE 'em*
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02:04 Enke Huh.
02:04 Enke Neato
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02:13 Enke What's the name for the file that houses the preview screenshot for a texture pack? I can never remember...
02:14 Enke NVM, found it.
02:20 Enke ...And commit
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02:36 davedevils why i can't post here -> https://forum.minetest.net/viewforum.php?f=50
02:36 VanessaE good question, I'm not sure it's supposed to be that way
02:37 VanessaE post in subgame discussion then and one of the moderators will move it
02:45 Cylus Work-in-progress subgames, huh? I've got one of those. I don't think I want to post it until it's done though.
02:48 hmmmm hmm
02:49 hmmmm what's a good name for things such as ores, decorations, schematics, biomes, etc. that you register from within lua and are somehow related to the whole mapgen brooha?
02:49 hmmmm looking to unify these as.. emerge entities or something like that
02:49 davedevils ok :) thx vanessaE (hs i love your work)
02:50 ElectronLibre These are all part of the map content hmmmm, that's all that I can see..
02:51 VanessaE hmmmm: "emerge actions" maybe?
02:51 hmmmm mapgen components?
02:51 hmmmm yuck they're definitely not actions
02:51 hmmmm the act of placing them is an... action
02:51 VanessaE well a schematic isn't exactly a single node...you sorta "play it back" when you add it, no?
02:51 hmmmm yeah
02:51 Cylus "Emerge entities" sounds too much like a type of entity, and that name is taken.
02:52 ElectronLibre The action to place them is a generation. ._.
02:52 hmmmm each of them is related to a common phase of map generation
02:52 Cylus "Node generators"? "Mapgen Lua calls"?
02:52 ElectronLibre Mapgen components sounds good.. I can't see any other name
02:53 VanessaE hmmmm: that's the word I use in plants_lib.  each item to be added is registered as an action, since not all such items necessarily translate directly to just one node being placed.
02:53 hmmmm thing that is generated
02:54 hmmmm generated map is composed of several phases
02:54 hmmmm one phase is the biome phase, another is the ore placement phase,
02:55 hmmmm things that make up a *composition*
02:56 kaeza register_thingamabob?
02:57 kaeza (or however you spell that)
02:57 hmmmm items that are registered
02:57 hmmmm entered into a registry
02:57 hmmmm i give up.
02:57 VanessaE not items, anything but that
02:57 hmmmm i'm just about to say items
02:57 VanessaE that'll confuse the shit out of everyone.
02:57 hmmmm EmergeComponent?
02:58 hmmmm GenComponent?
02:58 kaeza what is wrong with compon... that
02:58 VanessaE component is fine
02:58 hmmmm GenerationComponent
02:58 ElectronLibre Generation component sounds good yes.
02:58 VanessaE Gen.*Component works better than EmergeComponent, imho
02:58 hmmmm I wish there were an abbreviation for generation halfway in size between Gen and Generation
02:58 VanessaE (since emerge also implies loading map data that's already been generated)
02:59 hmmmm right
02:59 hmmmm that's why I didn't want to use the word emerge
02:59 hmmmm so for each thing that you register upon startup that has something to do with map generation
03:00 hmmmm you can add them, delete them, enumerate them, retain an ID to them, etc.
03:00 hmmmm BiomeDefManager will be one of these
03:00 hmmmm I'm going to change that to BiomeManager
03:00 hmmmm enough with the Defs
03:00 hmmmm when I write BiomeDefManager i just wanted to fit in with the look and feel of the rest of the code
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03:02 Xenoth Fritigern: I'm back now, got caught up in some personal matters.
03:02 hmmmm Welcome back Xenoth!
03:03 Xenoth Thanks.
03:05 Xenoth Anyway, I'm having a bit of trouble with my SQLite database. Gives this error when run on any map: http://pastebin.com/zs8bitrB
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04:20 MinetestBot [git] kwolekr -> minetest/minetest: Prevent invalid memory access under failure conditions bc28ca0 http://git.io/6YCmJQ (2014-10-28T00:18:53-04:00)
04:29 hmmmm https://www.youtube.com/watch?v=Kg3fsTjEY5c
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04:57 VanessaE bbl, off to bed.
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06:25 MinetestBot [git] kwolekr -> minetest/minetest: Add NodeResolver documentation 4a3592f http://git.io/CKvrWA (2014-10-28T02:23:45-04:00)
06:28 hmmmm hey guys
06:30 hmmmm i was wondering if people would be willing to gather up existing documentation (such as on the dev wiki) for the Lua APIs and put them into a single, consistent format
06:30 hmmmm to eventually replace lua_api.txt
06:35 sfan5 you mean like the old api.minetest.net?
06:35 hmmmm shrug
06:35 sfan5 I have an SQL dump of that if it helps.
06:35 * sfan5 away
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06:59 Zeno` lua_api.txt looks amost parse-able
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08:12 Xeprione hello
08:12 Xeprione VanessaE, are you there?
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08:14 Xeprione lol, compressing a 10GB game folder with ultra compression, current compression ratio is 25% <:D
08:14 Xeprione i love it :D
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09:24 Doruk Hello, anyone from Onez server on?
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09:28 Doruk Hello, is someone from Onez server on?
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09:33 Zeno` Wonder who that was
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09:57 Viper168 Zeno`, it was your mother checking in on you
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09:57 Zeno` oh gawd
09:57 Zeno` really?
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10:53 rubenwardy Is forum.minetest.net down?
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10:57 SylvieLorxu rubenwardy: Works for me
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11:01 rubenwardy Still not working for me :(
11:02 rubenwardy PING forum.minetest.net (176.9.187.186) 56(84) bytes of data.
11:02 rubenwardy 62 packets transmitted, 0 received, 100% packet loss, time 61486ms
11:03 jin_xi well, looks like a problem on your end
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11:04 SylvieLorxu PING forum.minetest.net (176.9.187.186) 56(84) bytes of data.
11:04 SylvieLorxu 1 packets transmitted, 1 received, 0% packet loss, time 0ms
11:04 SylvieLorxu :x
11:04 rubenwardy All other sites I go to work fine
11:04 rubenwardy minetest.net works fine
11:05 SylvieLorxu Could be someone in the middle of that connection, the Internet never got out of beta :P
11:05 rubenwardy Anything I can try?
11:06 SylvieLorxu Well, if you have Tor you could try to connect through that, but that's basically the only idea I have
11:06 SylvieLorxu Can't think of anything on your side :x
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11:48 rubenwardy Added http://rubenwardy.github.io/subscribe/ XD
11:49 rubenwardy github.io websites are static - there are no server side scripts. Used pooleapp.com to do it
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12:00 OldCoder Hello back
12:00 OldCoder john_minetest, PM
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13:08 Megaf I shouldnt have added darkage to my server
13:09 Megaf worst decision ever
13:09 LazyJ Why?
13:09 sfan5 shit
13:09 sfan5 I think I have a dead pixel
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13:10 LazyJ I haven't tried "Dark Age".
13:15 Zeno` sfan5 you can sometimes fix dead pixels
13:16 Zeno` (if they're not really dead but stuck)
13:18 Megaf LazyJ: because it slows down mapgen a lot
13:19 LazyJ What does Dark Age add to the mapgen?
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13:26 Megaf and it floods the console
13:26 Megaf <<"darkage:slate">>
13:26 Megaf blocks: 2 in vol: 2.317695473251 (80,33,80)
13:26 Megaf generated 0 blocks in (2867,-32,3187)
13:27 Megaf DARKAGE: Generate stratus
13:27 LazyJ Can you edit the mod to reduce the output to the terminal?
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13:28 LazyJ What is it in Lua.... "print()" that outputs to the terminal in Minetest mods?
13:29 Megaf I think I will just replace all darkage blocks by air and then remove it
13:30 LazyJ If they are underground blocks, alias them to mese or diamonds if not too "common".
13:30 Megaf kilbith: 1DC9A272ABC30724E383B52DC14BA35E47E5492AF4F87BFA77851607ABB9651F9974DA354A4F
13:30 Megaf LazyJ: there are common blocks
13:30 CraigyDavi LazyJ, minetest.log
13:30 LazyJ Otherwise if whatever Dark Age added in the ground is a lot, then maybe something more common like coal?
13:30 kilbith Megaf, thanks, added.
13:30 Megaf like marble
13:31 Megaf now VanessaE should use Tox too and add us
13:31 Megaf lol
13:31 LazyJ CraigyDavi, have you done any work on the Dark Age mod? Any insights that might help Megaf?
13:32 Megaf there should be a command called /clearunkongobjects
13:32 shadowzone I am on tox.
13:32 CraigyDavi Ah yes, I need was going to convert the mapgen to the proper api usage
13:33 CraigyDavi at the moment the mapgen on the mod is a mess
13:33 Megaf is there an easy way to replace all nodes from a mod by air?
13:34 CraigyDavi Megaf, https://gist.github.com/CraigyDavi/54ca8c6b0a3b82a56987
13:34 CraigyDavi That removes the nodes on the top line
13:35 kilbith Megaf: use an ABM
13:35 Megaf problem is that darkage register and create lots of nodes
13:35 Megaf there should be a wildcard for that
13:36 Megaf replace darkage:* default:air
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13:36 LazyJ Use aliases.
13:36 LazyJ minetest.register_alias("mod_name:the_block's_old_name", "mod_name:the_block's_new_name")
13:36 Amaz Or just remove the mapgen part.
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13:37 LazyJ Put the Dark Age node in the first half, then a default node (or air) in the second half.
13:37 LazyJ Create an alias line for each node you want to remove or replace.
13:37 Megaf yep, I kike that idea LazyJ
13:38 Megaf CraigyDavi: any idea on what stratus is?
13:38 LazyJ Make a special "aliases" mod just for this purpose.
13:38 Megaf it generate stratus on the sky
13:38 LazyJ There will be other messes like this in the future.
13:38 Megaf darkages messes with the sky!
13:38 CraigyDavi Well it's just areas of blocks which should be generated
13:38 CraigyDavi :o I've never had it generate anything in the sky
13:39 Megaf it didnt generate anything visible at least
13:40 CraigyDavi I'll start rewriting the mapgen now
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14:23 Yellowberry fml
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14:43 Cylus CraigyDavi, Megaf: I used stratuses to generate clouds at one point. It worked well for that.
14:44 Cylus I think stratuses are also used to generate the clay.
14:45 Yellowberry hi
14:45 * Yellowberry is annoyed at graphics cards
14:45 Cylus Hello! What's the card doing?
14:46 Yellowberry *cards
14:46 PenguinDad Yellowberry: where does it hurt?
14:46 Yellowberry PenguinDad: in my heard
14:46 Yellowberry *heart
14:46 Cylus The most annoying part about my old graphics card was that it could not be swapped out. I had to replace the whole machine.
14:47 Yellowberry that is really annoying
14:48 Yellowberry so
14:49 Yellowberry my issue is
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14:51 Yellowberry I've got a nVidia GeForce GS 8400 (apparently 10+ years old according to ##chat) and an ATI Radeon 7000
14:54 PenguinDad How is owning gpus an issue?
14:55 Yellowberry lol
14:55 Yellowberry getting therer
14:56 Yellowberry and neither of them work on Windows 7 for one reason or another
14:58 Yellowberry so I am going to have to use Linux Mint
14:58 Yellowberry but I bet that's going to be a pain in the ass to get everything working
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15:00 Yellowberry hmmmm
15:08 Yellowberry ^^ PenguinDad
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15:09 hmmmm yellowberry, if you wish to communicate with another person in this channel, perhaps it would be a good idea to say what it is you want to say instead of just saying their nick
15:10 Yellowberry hmmmm: oh, sorry about that :S
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15:26 Cyanberry I am missing "libusb0.dll"
15:26 Cyanberry seems legit
15:26 Cyanberry XD
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16:30 rubenwardy Hi all!
16:31 Cyanberry hi
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16:31 jin_xi hmmmm: changing nodes? yes please!
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16:37 rubenwardy Changing nodes?
16:40 blaise what if water was more like snow
16:41 blaise where so many makes up a source or whole block
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16:48 Jordach sfan5, !cat? http://i.imgur.com/jXSbViQ.jpg
16:48 rubenwardy !cat
16:48 MinetestBot http://i.imgur.com/qNBpvF3.jpg
16:48 sfan5 Jordach: too much dog
16:49 sfan5 !cat
16:49 MinetestBot http://i.imgur.com/qjzMvkJ.jpg
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16:51 PenguinDad !doge
16:51 MinetestBot http://i.imgur.com/6wx9Mf9.png
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17:07 Calinou “Code should follow design, not the other way around.” → thankfully, most game developers have never listened to this
17:07 Calinou else we wouldn't have strafejumping, straferunning, rocket jumps and all that
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17:17 SylvieLorxu Calinou: I remember the proprietary game GunZ: The Duel
17:17 SylvieLorxu On the first release, it was filled with animation cancelling glitches
17:17 SylvieLorxu Making the gameplay completely different from intended
17:17 SylvieLorxu And, when they fixed it, the community /demanded/ them back
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17:18 MinetestBot [git] rubenwardy -> minetest/minetest: Add notice when only minimal is installed 9bb6648 http://git.io/acqFWg (2014-10-28T13:17:14-04:00)
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17:19 rubenwardy Hurrah!
17:19 SylvieLorxu Calinou: Intended gameplay: https://www.youtube.com/watch?v=v5w0n0pzz18 | Actual gameplay: https://www.youtube.com/watch?v=TgkEj1JBFPI
17:19 Amaz :D
17:19 SylvieLorxu There's quite a difference
17:19 SylvieLorxu (Don't need to watch much, 10 seconds of each video should tell you enough)
17:20 SylvieLorxu (Personally, I wonder how RE would play if it didn't have anything to prevent animation cancelling)
17:20 Calinou why would it have any gameplay consequences?
17:21 SylvieLorxu Well, GunZ has glitches where you can switch between weapons while firing one so quickly you basically end up firing two guns at once
17:21 SylvieLorxu I think it can't become that extreme in Red Eclipse
17:21 SylvieLorxu But it could have very real gameplay differences
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17:23 Calinou animation is usually purely cosmetic
17:24 SylvieLorxu Well, yes, but in Red Eclipse there are many delays in the way animations work
17:24 SylvieLorxu You can't switch a weapon while still firing
17:24 Calinou that isn't animation
17:24 Calinou that is game logic
17:24 Calinou /animationinterpolationtime 0
17:24 Calinou that is animation
17:24 Calinou (try with 1000)
17:24 Calinou use third person and see
17:25 Calinou purely cosmetic
17:25 SylvieLorxu Granted, it is logic, but the term is still "animation cancelling", because people are used to combining animation and action
17:25 SylvieLorxu Let me rephrase
17:25 SylvieLorxu I still wonder how RE would play if there were no delays between different actions
17:27 Calinou you could fire faster by switching weapons
17:27 Calinou /weaponswitchdelay 0
17:27 Calinou Sauerbraten-like
17:27 Calinou you can't fire faster but you switch weapons instantly
17:29 SylvieLorxu That's something, yes, but it doesn't come near GunZ, where you could fire two guns almost at once. I guess "Sauerbraten-like" says enough though, Sauerbraten is clearly a lot more hectic than RE
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17:40 MinetestBot [git] Zeno- -> minetest/minetest: Fix #1733: An unhandled exception occurred: GetPeer: Peer not found (possible timeout) 6396712 http://git.io/vmFARg (2014-10-28T13:39:23-04:00)
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17:46 Cyanberry hey, where is everybody
17:47 rubenwardy Here
17:47 * Jordach isn't here
17:48 H-H-H im over there by the plant pot in the corner
17:49 Jordach H-H-H, is the plant pot blunt?
17:49 H-H-H shhh dont tyell everyone :P
17:49 H-H-H dont tell them either lol
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17:52 Calinou hi Cyanberry
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17:52 Cyanberry hey Calinou
17:52 Calinou ( ͡° ͜ʖ ͡°)
17:53 Calinou ʖ( ͡° ͜ʖ ͡°)ʖ → with ears
17:53 Cyanberry ( ͡° ͡° ͜ʖ ͡° ͡°)
17:53 Jordach Calinou, seen my sig then
17:53 VanessaE Calinou: see slopes test mod.  the stuff you wanted is in there
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17:56 LazyJ VanessaE, Minetest's cache folder... is it a good idea to delete it once in a while or to back it up and reuse it when updating Minetest?
17:58 VanessaE LazyJ: neither is necessarily advised
17:58 VanessaE just leave it be
17:59 VanessaE unless you find yourself just never going to certain servers anymore, and never plan to return, then you can delete it.  it'll repopulate anyway, so there's very little reason to ever back it up
17:59 Calinou you can delete to gain space
17:59 Jordach RealBadAngel, when can we have nodes with random textures like sounds
17:59 Jordach eg, default_grass.1.png
17:59 VanessaE (deleting and letting it re-populate ...yeah, that)
18:00 LazyJ What is being cached? The file names are less the human-friendly.
18:00 RealBadAngel random textures? lol
18:00 Jordach RealBadAngel, eg, variations of a texture, say grass
18:00 RealBadAngel for that we will have tinting
18:00 Jordach so instead of having 5 nodes for long grass, we have one instead
18:00 Lunatrius joined #minetest
18:01 LazyJ I thought you, at one time, had a cache download available for your creative server to help lessen the login time.
18:02 LazyJ I've been keeping a backup of my cache ever since then.
18:02 LazyJ Thinking it helped improve login times.
18:02 Calinou VanessaE, about lengthy slope, I wanted two parts, not a node that occupies two spaces
18:02 Calinou it's tedious but more powerful
18:03 RealBadAngel jordach, also random textures are kinda problematic since everything is cached at startup
18:03 Calinou however with this one you can merge slopes and other nodes :D
18:03 jin_xi Jordach: maybe param2 can be used for such for nodes which dont use it otherwise
18:03 RealBadAngel for such stuff a few definitions also can do the trick
18:03 Jordach RealBadAngel, WAT
18:03 Jordach NO
18:03 Jordach NONONONONO
18:03 Calinou ah I see there are two types of lengthy slopes
18:03 Jordach that fucking ABM i devised DROPS THE SERVER dead
18:04 Calinou no collision box for them though
18:05 RealBadAngel jordach, storing that random is even bigger problem
18:05 VanessaE Calinou: look again - there is a ...ok good, you found it :)
18:05 VanessaE collision/selection boxes later
18:05 RealBadAngel we do have only 4 bytes to descirbe a node
18:05 Jordach RealBadAngel, sounds are randomised, textures shouldn't be a problem
18:06 Calinou I'll try making one for the lengthy split slopes
18:06 RealBadAngel storage of selection is a problem
18:06 RealBadAngel you will need to store that random number per each node
18:06 Jordach RealBadAngel, i did this with an ABM and the entire dies until it solves all of the non-random nodes https://cdn.mediacru.sh/rsHx8R5RCYIJ.png
18:08 rubenwardy (x + y*45 + z*53)%4
18:08 Jordach rubenwardy, wrong window
18:08 rubenwardy no
18:08 rubenwardy for selecting grass texture#
18:08 rubenwardy altough isnt completely random
18:11 Calinou woohoo
18:11 Calinou VanessaE, I made them :D
18:11 Calinou http://paste.ubuntu.com/8722281/
18:11 Calinou the boxes (add at bottom of the variables)
18:11 shadowzone joined #minetest
18:11 Calinou lines http://paste.ubuntu.com/8722286/
18:11 VanessaE Calinou: ok
18:11 Calinou the definitions
18:11 Calinou license CC0 1.0, but you can thank me in a commit if you want
18:13 VanessaE I'll add those shortly
18:14 * VanessaE pants and heaves from having to argue with her network box
18:14 LazyJ A belated, "Ok, thanks ;)", VanessaE.
18:15 * LazyJ is referring to the cache info.
18:16 Tuxedo[Qyou] joined #minetest
18:17 Calinou looks like your meshes are set as smooth, not as solid
18:17 Calinou the lengthy slope ones
18:18 Calinou it gives them a strange look
18:20 Calinou https://cdn.mediacru.sh/AgVq4UFtJ8Ft.png
18:21 shadowzone joined #minetest
18:30 Calinou today I learned: “!!” in your shell runs the last command
18:31 VanessaE Calinou: care to see my revised mining rig? :)
18:31 Miner_48er joined #minetest
18:32 VanessaE (offtopic :P )
18:32 Calinou we can build it with slopes :D
18:32 VanessaE haha
18:32 VanessaE http://digitalaudioconcepts.com/vanessa/extra/2014-10-28-0002.jpg
18:32 Calinou I'll make a slopes branch of More Blocks, maybe
18:33 Calinou ugly case :P
18:33 VanessaE heh, hey now that case looked pretty damned good when I first painted it.  not so much anymore :P
18:36 Calinou your “Wooden slope” has a stone texture
18:36 Calinou one of  them
18:38 VanessaE oops :)
18:38 VanessaE probably just a copy&paste error in the description
18:38 Krock joined #minetest
18:38 PenguinDad A wild Krock appears!
18:39 Krock Moo moo.
18:39 VanessaE found it.
18:39 VanessaE I'll fix.
18:40 Viper168 joined #minetest
18:40 Krock PenguinDad, why not include more intentation fies into that commit? It looks like a pice of paper with a single line of text
18:40 Calinou VanessaE, so, are your meshes set are smooth or solid? they must be solid
18:40 Calinou else the renderer will apply Phong shading to them, which is incorrect here
18:41 Calinou (only for cylinders/curves)
18:41 VanessaE they're set solid actually
18:42 VanessaE I didn't know if changing that setting did anything in this particular use case
18:42 VanessaE I'll update those models then
18:43 rubenwardy joined #minetest
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18:49 PenguinDad Krock: what are you talking about?
18:50 Krock PenguinDad, your pull request at minetest/minetest
18:50 Daryl joined #minetest
18:51 PenguinDad Shall I also fix the indentation of base64.cpp?
18:52 Krock as example, yes
18:55 VanessaE Calinou: testing the result now
18:55 kaeza joined #minetest
18:56 kaeza greetings
18:56 ecutruin I'll ask here.  Can you go third person in MT?.. more specifically can you force people into it?
18:57 VanessaE Calinou: see first post for new download.
18:58 VanessaE hey kaeza
18:58 kaeza ecutruin, nope
18:58 kaeza hey V
18:58 kaeza ecutruin, it's a client-side setting
18:58 Krock ^
18:58 ecutruin Doh.
18:59 VanessaE Calinou: can you test that shading mode change?
18:59 Yellowberry could you write a mod to do so?
18:59 VanessaE I'm not sure I see that much of a difference in-game
18:59 kaeza best you can do is recommend people to play the game in 3rd person, but besides that, nothing can be done
19:01 Calinou OK
19:01 Calinou I made a circle
19:02 blaise good job
19:04 Calinou VanessaE, no apparent effect… did you modify the front/back half slopes?
19:05 Calinou maybe Minetest always smooths, but I'm not sure
19:05 VanessaE I only changed the curved objects.
19:05 VanessaE better ask RBA about it..
19:08 Krock !tell Sokomine http://i.imgur.com/RmdnCSN.png mg_villages with jappy mapgen
19:08 MinetestBot Krock: yeah, sure, whatever
19:08 Krock eww. *yappy
19:09 jojoa1997 joined #minetest
19:09 VanessaE Calinou: I think minetest always applies some cross between phong and smooth actually, because it lacks *real* lighting
19:10 Calinou it should be solid lighting :/
19:10 CraigyDavi` joined #minetest
19:12 * Yellowberry just learnt to knit, like a boss
19:13 seasaw joined #minetest
19:15 alket joined #minetest
19:16 * twoelk can hardly wait to redo the roof of his manor with nodes in the right angle
19:19 PenguinDad Krock: u happy now?
19:20 Krock PenguinDad, :D
19:23 asie joined #minetest
19:27 Megaf LazyJ: I made a dirt planet (made out of dirt)
19:27 Megaf with worldedit
19:27 Megaf that gives me some ideas
19:27 LazyJ Hehehehe...
19:28 LazyJ I think mauvebic's "Riventest" had something like spherical huts.
19:28 PenguinDad Megaf: a planet for dirty minds? ;)
19:33 Yellowberry PenguinDad, I am using the Monstercat album mixes to keep track of time :D
19:33 Yellowberry because each is roughly an hour long
19:35 PenguinDad Yellowberry: interesting way to keep track of time :D
19:36 Yellowberry yeah :D
19:37 * Yellowberry is listening to said music while knitting
19:37 PenguinDad "Did you like it or were highly offended by it? Click the [↻ Repost] button!" lol
19:38 Calinou that's how reddit works
19:38 Calinou 10/10 PenguinDad, now you can start farming karma.
19:38 iqualfragile joined #minetest
19:39 PenguinDad Achievement got "Karma Farmer" :D
19:39 MinetestBot [git] PenguinDad -> minetest/minetest: Fix various indentation issues 7c6da2f http://git.io/a42qrA (2014-10-28T15:37:58-04:00)
19:42 Yellowberry I am about 18 minutes in
19:42 PenguinDad Yay it got merged after only 1 hour
19:50 Pest joined #minetest
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19:51 Calinou VanessaE, typo: “Corner pyramic”
19:51 VanessaE fek
19:52 VanessaE fixed.  v0.18
19:59 Calinou the names of your meshes and items are quite confusing :(
19:59 Calinou http://paste.ubuntu.com/8723497/
20:00 Calinou here are the names I will use in More Blocks
20:07 shadowzone joined #minetest
20:08 Calinou http://paste.ubuntu.com/8723582/
20:08 Calinou 21:07:43: ERROR[main]: .../calinou/.minetest/mods/moreblocks/stairsplus/slopes.lua:56: '}' expected (to close '{' at line 49) near ')'
20:08 Calinou why??
20:09 ImQ009 joined #minetest
20:32 kaeza Calinou, more context needed. don't see anything bad there
20:33 VanessaE I got nuthin', man
20:33 Calinou http://paste.ubuntu.com/8723845/
20:33 Calinou whole file
20:34 shadowzone joined #minetest
20:38 kaeza Calinou, line 29, there's a stray comma
20:39 Calinou removing it changes nothing
20:39 kaeza seems to run fine for me, at least in stock Lua
20:39 Calinou (also why isn't a comma needed here? I don't understand Lua commas much)
20:40 kaeza because you are specifying just one item. for the most part, Lua is a free-form language, so the code is effectively:
20:40 kaeza local foo = { ... }, local x = ...
20:40 Calinou OK
20:41 kaeza which is a syntax error (when I ran your code, I got "foo.lua:31: unexpected symbol near 'local'")
20:42 Calinou nevermind
20:42 Calinou I was editing the wrong file!
20:42 kaeza was gonna suggest that :P
20:42 kaeza !next
20:42 MinetestBot Another satisfied customer. Next!
20:45 roboman2444 joined #minetest
20:45 kaeza Calinou, quick tip: set up your editor to run the file in stock Lua. if syntax is bad, it will of course complain, if it's all good, it will just complain about `minetest` being nil
20:46 kaeza it's a quick way to check for syntax errors without having to launch MT every time
20:46 Calinou looks like there are 46 types of Stairs+ nodes
20:46 Calinou kaeza, can Geany do that?
20:46 Calinou Atom's Lua linter crashes on load
20:46 kaeza yep, but you need to apt-get install lua
20:46 kaeza (or luajit)
20:47 kaeza then just F5
20:47 Calinou :o
20:47 Calinou so Geany can really work on a lot of languages
20:48 iqualfragile yeah, so does vim
20:48 iqualfragile like all of them besides piet
20:50 jin_xi use vim to write elisp
20:50 Calinou the recipe doesn't work :(
20:50 Calinou the code is run
20:51 Calinou the node is properly registered
20:53 kaeza what's the register_slope call?
20:55 kaeza also, any reason for the first register_slope() being global?
21:00 Calinou “I don't know, it was always like that” → me maintaining More Blocks :p
21:01 kaeza heh
21:04 iqualfragile_ joined #minetest
21:04 kaeza you don't actually need it, since you have stairsplus:register_slope(), and having the global one means that if somebody were to use it, you'll have to support it in the future for backwards compat
21:05 kaeza (also, globals named with generic names should be avoided)
21:06 proller joined #minetest
21:06 Calinou “Tree Slope” trolololololol
21:08 Calinou how can I be sure More Blocks overrides default stair recipes?
21:08 Calinou they prevent slope crafting
21:13 Calinou https://gitorious.org/calinou/moreblocks/commits/851a6db870f9ee4a2e644c3cc1ee9cf7d5f63776
21:13 Calinou More Blocks slopes: use the “slopes” branch
21:16 Calinou kaeza, to merge a branch into another, how do you do? eg. merge slopes into master
21:16 Calinou I'll note that somewhere to merge when 0.4.11 is out
21:17 kaeza git checkout master ; git rebase slopes
21:19 kilbith joined #minetest
21:20 Calinou thanks
21:20 kilbith Calinou: why you add slopes in MoreBlocks so that VanessaE will already add them into Home Decor ? it's redundant
21:21 Calinou not all More Blocks users are homedecor users
21:21 Calinou also, all More Blocks types are available, and you can craft the usual ways (and use circular saw)
21:21 kilbith but most of servers USE both
21:21 kilbith homedecor and moreblocks
21:21 kilbith go take on them sometimes please
21:21 kilbith take a look*
21:23 tadni` joined #minetest
21:29 Calinou homedecor isn't supposed to deal with that stuff :/ it's supposed to be about furniture
21:30 kilbith decoration ain't only filling home with fornitures, since the begin of this mod
21:35 Amaz joined #minetest
21:38 kaeza I think that the slopes should be in stairsplus, and homedecor should avoid defining its own versions if stairsplus is installed (like it does with some materials from mesecons)
21:40 kilbith no, homedecor should focus on terracotta / building_blocks variants then
21:40 kilbith and other special materials
21:41 kaeza alright
21:45 alket joined #minetest
21:46 alket joined #minetest
21:48 Zephlon joined #minetest
21:48 kilbith Calinou: when I download MoreBlocks from gitorious, I still have the 19/10/14 version...
21:50 alket joined #minetest
21:51 VanessaE homedecor will only define the terra, wood, glass, and asphalt slope shingles, that's all.
21:51 VanessaE these things aren't even defined by stairsplus anyway
21:52 kilbith *shrugs*
21:52 kilbith wood & glass are now into moreblocks :/
21:52 VanessaE kilbith: no, wood *shingles*
21:52 kilbith ah
21:52 VanessaE they use a different texture
21:53 VanessaE and glass also does
21:53 VanessaE and besides, I'll be using UV-mapped slopes
21:56 Daryl joined #minetest
21:59 kilbith Calinou: even when I git clone the mod, I don't the slopes...
21:59 kilbith don't have*
22:04 kilbith solved, it was another branch, sorry
22:04 Calinou kilbith, git checkout slope
22:04 Calinou kilbith, git checkout slopes
22:04 Calinou it is in a branch since it doesn't work on 0.4.10, only recent Git clients
22:04 kilbith just did that now
22:05 Calinou beware, recipe doesn't work for some default blocks (the ones present in stairs mod) unless you delete stairs mod from your game
22:05 Calinou eg. bricks, wood, cobble…
22:05 Calinou try glass, desert cobblestone…
22:06 Calinou glass slopes are very interesting
22:06 VanessaE Calinou: everything works as desired?
22:06 VanessaE oooh, how do those look?
22:06 Selah_AndroidVM joined #minetest
22:07 kilbith Calinou: for somewhat reasons, I can't find the slopes into the saw output...
22:08 shadowzone Can you kick Selah_AndroidVM?
22:08 shadowzone I used the wrong link.
22:08 shadowzone and I am new to Android within a VM
22:10 Calinou kilbith, not added to saw yet
22:10 VanessaE "yet"....
22:11 Calinou PSA: Carbone's Mesecons copy will be gone soon (outdated)
22:11 Calinou (a few days)
22:11 Calinou VanessaE, branch is in development ;)
22:11 Calinou so be sure to install the Mesecons modpack if you want to keep Mesecons
22:12 kilbith i dont understand the damn recipe for slopes
22:12 Calinou _ _ S
22:12 Calinou _ S X
22:12 Calinou S X X
22:12 Calinou X = block, S = stair, _ = nothing
22:12 Calinou can be mirrored too, works the same
22:12 kilbith trying...
22:13 Calinou doesn't work with bricks, wood… since the default stairs mod overrides the recipes for stairs
22:13 Calinou https://cdn.mediacru.sh/LlSVmpuc8eJB.png
22:13 VanessaE Calinou: actually, a panel (1/4 of a block, half a slab) would make more sense than a stair in that recipe.
22:13 Calinou yeah
22:13 Calinou noting that
22:13 kilbith Z-fighting spotted !
22:14 VanessaE z-fighting?  NOOOOOOOOOOOOOOOOOOOOOOOOO
22:14 jojoa1997 joined #minetest
22:14 Calinou that's due to the meshes
22:14 Calinou you should add some security margin to all sides
22:14 shadowzone joined #minetest
22:14 kilbith on the bottom face of the glass slope
22:14 VanessaE fuck
22:15 VanessaE I was afraid of that
22:15 VanessaE well at least all other materials work
22:15 kilbith explicitly : https://mediacru.sh/zdbpiK3WgAgT
22:15 VanessaE but if the mesh is z-fighting, that's minetest's fault isn't it?
22:15 VanessaE because my coords are right on the nose
22:17 VanessaE if I add a margin on all sides, that will cause gaps between adjacent nodes
22:17 Calinou the problem is that your coords are right on the nose
22:17 Calinou there should be a tiny offset
22:17 Calinou like 0.001
22:18 Calinou will probably be invisible
22:18 Calinou (this is how xfences made invisible collision boxes: very thin nodeboxes)
22:18 VanessaE mmmh
22:19 VanessaE lemme give it some thought
22:20 VanessaE gotta run for a bit, bbl
22:20 Calinou bye, night
22:21 Calinou thanks a lot for the meshes again!
22:23 zat joined #minetest
22:25 kilbith Calinou: the selections should be closer from the models, imo
22:25 kilbith selection boxes*
22:25 kilbith selection/collision
22:28 Calinou too many collision boxes = bugs
22:28 Calinou too many selection boxes = selection wires everywhere
22:28 Calinou to me, 4 steps is good, but the 1:1 slope could have 8 maybe
22:28 kilbith bugs ? how for ?
22:29 Calinou see nodeboxes with gigantic amount of boxes (that don't define a custom collision box)
22:29 Calinou try jumping or such
22:29 kilbith hmm
22:29 Calinou 4 steps for slopes (almost) always allow jumping
22:29 Calinou 8 steps may not do that
22:29 Calinou (I'll give it a try)
22:30 kilbith but it's still disturbing to "feel" these slopes as invisible stairs or so
22:31 Megaf CraigyDavi: What's your github name?
22:31 CraigyDavi https://github.com/CraigyDavi
22:31 Megaf ok
22:32 Megaf hm, whos HybridDog?
22:33 CraigyDavi https://github.com/HybridDog
22:33 CraigyDavi I think
22:36 Megaf CraigyDavi: yep, I'd like to know his name on IRC or Forums
22:37 CraigyDavi He goes by HybridDog on the forums, not sure about on irc
22:38 Megaf hm
22:38 Megaf he's a good coder, he find my mods and fix/improve them
22:38 Megaf :)
22:39 CraigyDavi Yep definitely. Fixed a problem with builtin_items for me :)
22:45 rcmaehl joined #minetest
22:47 zat joined #minetest
23:05 zat http://www.howtogeek.com/200334/windows-10-includes-a-linux-style-package-manager-named-oneget/
23:17 ElectronLibre left #minetest
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23:27 DFeniks joined #minetest
23:27 Yellowberry hey guys
23:27 Yellowberry https://www.youtube.com/watch?v=jHMmMgdcOSU
23:30 hisforever joined #minetest
23:30 hisforever Hi everybody
23:30 Yellowberry hi
23:31 Yellowberry https://www.youtube.com/watch?v=jHMmMgdcOSU
23:32 hisforever ouch on the youtube event lol
23:33 doublej472 joined #minetest
23:33 Yellowberry Megaf, HybridDog seems to be quite mysterious
23:33 Yellowberry as most people in this channel
23:37 shadowzone joined #minetest
23:43 shadowzone joined #minetest
23:54 Megaf so, who is the responsable for this crash? http://paste.debian.net/plain/129162
23:57 jojoa1997|PC joined #minetest
23:57 coagen VanessaE: you here?
23:58 VanessaE hi
23:58 DFeniks can i use aliases in recipes? it doesnt seem to work
23:58 coagen VanessaE: so if you're using leveldb, is it supported in the main minetest-get now? or do I have to add some switch at compile time?
23:58 coagen VanessaE: hi hi :)
23:58 coagen *mintest-git
23:58 VanessaE coagen: as long as you have leveldb installed on your system (e.g. the backend itself) yes
23:58 coagen cool
23:58 coagen thx
23:58 VanessaE it has been supported for a long while now
23:59 coagen VanessaE: right, looks like the last arch package with its own -leveldb was last updated april 25... so I figured...
23:59 hisforever My mindteset updated it self a couple of days ago when my os updated

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