Time Nick Message 00:01 Fritigern kaeza: Odd, why wouldn;t ping work for you? 00:05 kaeza ah it does... but it doesn't print anything until it gets a pong 00:05 kaeza (flaky connection here, it takes...a bit) 00:05 Fritigern Ah, i see 00:06 Fritigern But anyway, ping works and Zenity displays its output. But it does not do that for minetestserver which keeps outputting to the console without Zenity picking it up 00:07 kaeza ah, minetest outputs to stderr 00:08 kaeza try adding 2>&1 to the line 00:08 Fritigern okay 00:09 Fritigern That works! thank you! 00:09 Fritigern Now i can keep an eye on the server's output without having to open the terminal 00:10 * Yellowberry got his new WiFi card! and guess what! Proprietary Drivers! Yay! :| 00:14 _Esteban https://cdn.mediacru.sh/7eaGsJKKMqNo.jpg 00:15 VanessaE _Esteban: here's some more then ;) https://forum.minetest.net/viewtopic.php?f=9&t=10428 00:17 _Esteban xD impressive models! I got to say that my favorite is the globe. Could you make something like this for homedecor when 4.11 is release: http://www.geodus.com/globe-map/tresgrand/am_GL025F.jpg 00:18 VanessaE _Esteban: sure, I could do something like that but I think I'll use a more modern map on the globe :P 00:22 _Esteban https://cdn.mediacru.sh/kvy73nlZVZsR.png 00:34 * Jordach made another icon 00:34 Jordach https://cdn.mediacru.sh/qYOY-4tnbfuB.png 01:18 MinetestBot 02[git] 04kwolekr -> 03minetest/minetest: Change license of noise implementation to Simplified BSD 136ddf458 http://git.io/8eCzAw (152014-10-27T21:17:07-04:00) 01:44 Jordach 3 hours later https://cdn.mediacru.sh/Iy8q_hRepgTB.png 01:47 * ElectronLibre like the red icon with hammer and the sickle. 01:47 ElectronLibre *with the 01:48 Zeno` what's that? 01:49 ElectronLibre What is what? 01:49 kaeza that is what 01:49 Jordach OpenRA 01:50 Zeno` RA! 01:50 Zeno` I don't like the font 01:50 * ElectronLibre remembered an old russian flag in his history book. 01:50 Jordach and yes the MT icon is custom made 01:51 Jordach inkscaped the details to alpha, and set the lines to white 01:58 shadowzone Where is the .png image for the sun/moon located? 01:59 Enke Was wondering the same thing. Is it with the shaders? 01:59 shadowzone Now I haven't found the shaders folder yet either. 02:00 shadowzone nope not in there. 02:00 VanessaE shadowzone: I don't believe the engine includes sun/moon images by default 02:00 VanessaE but you can put them anywhere you want as long as Minetest can find them 02:00 shadowzone Okay. 02:00 VanessaE e.g. in a texture pack or in a mod's textures/ dir somewhere 02:00 Enke I recall a topic that said that the sun and moon were textureable. What do I name the files? 02:00 ElectronLibre Probably in ./textures/base/pack . 02:00 VanessaE sun.png and moon.pnf 02:00 VanessaE png* 02:01 Enke 'kay. 02:01 Enke Thanks. 02:01 Enke Those are the last two before I can release "Phoenix". :-) 02:01 VanessaE shaders are unrelated, and are in client/shaders/ 02:01 shadowzone Okay. 02:02 Enke Er, I guess not. Still have to do those in "pack". Darn, that's another 20. 02:02 VanessaE there aren't any. 02:02 VanessaE the engine does not include images for sun and moon by default - it uses the hard-coded ones instead. 02:03 VanessaE but you can just supply images yourself and it'll use 'e,m 02:03 VanessaE 'em* 02:04 Enke Huh. 02:04 Enke Neato 02:13 Enke What's the name for the file that houses the preview screenshot for a texture pack? I can never remember... 02:14 Enke NVM, found it. 02:20 Enke ...And commit 02:36 davedevils why i can't post here -> https://forum.minetest.net/viewforum.php?f=50 02:36 VanessaE good question, I'm not sure it's supposed to be that way 02:37 VanessaE post in subgame discussion then and one of the moderators will move it 02:45 Cylus Work-in-progress subgames, huh? I've got one of those. I don't think I want to post it until it's done though. 02:48 hmmmm hmm 02:49 hmmmm what's a good name for things such as ores, decorations, schematics, biomes, etc. that you register from within lua and are somehow related to the whole mapgen brooha? 02:49 hmmmm looking to unify these as.. emerge entities or something like that 02:49 davedevils ok :) thx vanessaE (hs i love your work) 02:50 ElectronLibre These are all part of the map content hmmmm, that's all that I can see.. 02:51 VanessaE hmmmm: "emerge actions" maybe? 02:51 hmmmm mapgen components? 02:51 hmmmm yuck they're definitely not actions 02:51 hmmmm the act of placing them is an... action 02:51 VanessaE well a schematic isn't exactly a single node...you sorta "play it back" when you add it, no? 02:51 hmmmm yeah 02:51 Cylus "Emerge entities" sounds too much like a type of entity, and that name is taken. 02:52 ElectronLibre The action to place them is a generation. ._. 02:52 hmmmm each of them is related to a common phase of map generation 02:52 Cylus "Node generators"? "Mapgen Lua calls"? 02:52 ElectronLibre Mapgen components sounds good.. I can't see any other name 02:53 VanessaE hmmmm: that's the word I use in plants_lib. each item to be added is registered as an action, since not all such items necessarily translate directly to just one node being placed. 02:53 hmmmm thing that is generated 02:54 hmmmm generated map is composed of several phases 02:54 hmmmm one phase is the biome phase, another is the ore placement phase, 02:55 hmmmm things that make up a *composition* 02:56 kaeza register_thingamabob? 02:57 kaeza (or however you spell that) 02:57 hmmmm items that are registered 02:57 hmmmm entered into a registry 02:57 hmmmm i give up. 02:57 VanessaE not items, anything but that 02:57 hmmmm i'm just about to say items 02:57 VanessaE that'll confuse the shit out of everyone. 02:57 hmmmm EmergeComponent? 02:58 hmmmm GenComponent? 02:58 kaeza what is wrong with compon... that 02:58 VanessaE component is fine 02:58 hmmmm GenerationComponent 02:58 ElectronLibre Generation component sounds good yes. 02:58 VanessaE Gen.*Component works better than EmergeComponent, imho 02:58 hmmmm I wish there were an abbreviation for generation halfway in size between Gen and Generation 02:58 VanessaE (since emerge also implies loading map data that's already been generated) 02:59 hmmmm right 02:59 hmmmm that's why I didn't want to use the word emerge 02:59 hmmmm so for each thing that you register upon startup that has something to do with map generation 03:00 hmmmm you can add them, delete them, enumerate them, retain an ID to them, etc. 03:00 hmmmm BiomeDefManager will be one of these 03:00 hmmmm I'm going to change that to BiomeManager 03:00 hmmmm enough with the Defs 03:00 hmmmm when I write BiomeDefManager i just wanted to fit in with the look and feel of the rest of the code 03:02 Xenoth Fritigern: I'm back now, got caught up in some personal matters. 03:02 hmmmm Welcome back Xenoth! 03:03 Xenoth Thanks. 03:05 Xenoth Anyway, I'm having a bit of trouble with my SQLite database. Gives this error when run on any map: http://pastebin.com/zs8bitrB 04:20 MinetestBot 02[git] 04kwolekr -> 03minetest/minetest: Prevent invalid memory access under failure conditions 13bc28ca0 http://git.io/6YCmJQ (152014-10-28T00:18:53-04:00) 04:29 hmmmm https://www.youtube.com/watch?v=Kg3fsTjEY5c 04:57 VanessaE bbl, off to bed. 06:25 MinetestBot 02[git] 04kwolekr -> 03minetest/minetest: Add NodeResolver documentation 134a3592f http://git.io/CKvrWA (152014-10-28T02:23:45-04:00) 06:28 hmmmm hey guys 06:30 hmmmm i was wondering if people would be willing to gather up existing documentation (such as on the dev wiki) for the Lua APIs and put them into a single, consistent format 06:30 hmmmm to eventually replace lua_api.txt 06:35 sfan5 you mean like the old api.minetest.net? 06:35 hmmmm shrug 06:35 sfan5 I have an SQL dump of that if it helps. 06:35 * sfan5 away 06:59 Zeno` lua_api.txt looks amost parse-able 08:12 Xeprione hello 08:12 Xeprione VanessaE, are you there? 08:14 Xeprione lol, compressing a 10GB game folder with ultra compression, current compression ratio is 25% <:D 08:14 Xeprione i love it :D 09:24 Doruk Hello, anyone from Onez server on? 09:28 Doruk Hello, is someone from Onez server on? 09:33 Zeno` Wonder who that was 09:57 Viper168 Zeno`, it was your mother checking in on you 09:57 Zeno` oh gawd 09:57 Zeno` really? 10:53 rubenwardy Is forum.minetest.net down? 10:57 SylvieLorxu rubenwardy: Works for me 11:01 rubenwardy Still not working for me :( 11:02 rubenwardy PING forum.minetest.net (176.9.187.186) 56(84) bytes of data. 11:02 rubenwardy 62 packets transmitted, 0 received, 100% packet loss, time 61486ms 11:03 jin_xi well, looks like a problem on your end 11:04 SylvieLorxu PING forum.minetest.net (176.9.187.186) 56(84) bytes of data. 11:04 SylvieLorxu 1 packets transmitted, 1 received, 0% packet loss, time 0ms 11:04 SylvieLorxu :x 11:04 rubenwardy All other sites I go to work fine 11:04 rubenwardy minetest.net works fine 11:05 SylvieLorxu Could be someone in the middle of that connection, the Internet never got out of beta :P 11:05 rubenwardy Anything I can try? 11:06 SylvieLorxu Well, if you have Tor you could try to connect through that, but that's basically the only idea I have 11:06 SylvieLorxu Can't think of anything on your side :x 11:48 rubenwardy Added http://rubenwardy.github.io/subscribe/ XD 11:49 rubenwardy github.io websites are static - there are no server side scripts. Used pooleapp.com to do it 12:00 OldCoder Hello back 12:00 OldCoder john_minetest, PM 13:08 Megaf I shouldnt have added darkage to my server 13:09 Megaf worst decision ever 13:09 LazyJ Why? 13:09 sfan5 shit 13:09 sfan5 I think I have a dead pixel 13:10 LazyJ I haven't tried "Dark Age". 13:15 Zeno` sfan5 you can sometimes fix dead pixels 13:16 Zeno` (if they're not really dead but stuck) 13:18 Megaf LazyJ: because it slows down mapgen a lot 13:19 LazyJ What does Dark Age add to the mapgen? 13:26 Megaf and it floods the console 13:26 Megaf <<"darkage:slate">> 13:26 Megaf blocks: 2 in vol: 2.317695473251 (80,33,80) 13:26 Megaf generated 0 blocks in (2867,-32,3187) 13:27 Megaf DARKAGE: Generate stratus 13:27 LazyJ Can you edit the mod to reduce the output to the terminal? 13:28 LazyJ What is it in Lua.... "print()" that outputs to the terminal in Minetest mods? 13:29 Megaf I think I will just replace all darkage blocks by air and then remove it 13:30 LazyJ If they are underground blocks, alias them to mese or diamonds if not too "common". 13:30 Megaf kilbith: 1DC9A272ABC30724E383B52DC14BA35E47E5492AF4F87BFA77851607ABB9651F9974DA354A4F 13:30 Megaf LazyJ: there are common blocks 13:30 CraigyDavi LazyJ, minetest.log 13:30 LazyJ Otherwise if whatever Dark Age added in the ground is a lot, then maybe something more common like coal? 13:30 kilbith Megaf, thanks, added. 13:30 Megaf like marble 13:31 Megaf now VanessaE should use Tox too and add us 13:31 Megaf lol 13:31 LazyJ CraigyDavi, have you done any work on the Dark Age mod? Any insights that might help Megaf? 13:32 Megaf there should be a command called /clearunkongobjects 13:32 shadowzone I am on tox. 13:32 CraigyDavi Ah yes, I need was going to convert the mapgen to the proper api usage 13:33 CraigyDavi at the moment the mapgen on the mod is a mess 13:33 Megaf is there an easy way to replace all nodes from a mod by air? 13:34 CraigyDavi Megaf, https://gist.github.com/CraigyDavi/54ca8c6b0a3b82a56987 13:34 CraigyDavi That removes the nodes on the top line 13:35 kilbith Megaf: use an ABM 13:35 Megaf problem is that darkage register and create lots of nodes 13:35 Megaf there should be a wildcard for that 13:36 Megaf replace darkage:* default:air 13:36 LazyJ Use aliases. 13:36 LazyJ minetest.register_alias("mod_name:the_block's_old_name", "mod_name:the_block's_new_name") 13:36 Amaz Or just remove the mapgen part. 13:37 LazyJ Put the Dark Age node in the first half, then a default node (or air) in the second half. 13:37 LazyJ Create an alias line for each node you want to remove or replace. 13:37 Megaf yep, I kike that idea LazyJ 13:38 Megaf CraigyDavi: any idea on what stratus is? 13:38 LazyJ Make a special "aliases" mod just for this purpose. 13:38 Megaf it generate stratus on the sky 13:38 LazyJ There will be other messes like this in the future. 13:38 Megaf darkages messes with the sky! 13:38 CraigyDavi Well it's just areas of blocks which should be generated 13:38 CraigyDavi :o I've never had it generate anything in the sky 13:39 Megaf it didnt generate anything visible at least 13:40 CraigyDavi I'll start rewriting the mapgen now 14:23 Yellowberry fml 14:43 Cylus CraigyDavi, Megaf: I used stratuses to generate clouds at one point. It worked well for that. 14:44 Cylus I think stratuses are also used to generate the clay. 14:45 Yellowberry hi 14:45 * Yellowberry is annoyed at graphics cards 14:45 Cylus Hello! What's the card doing? 14:46 Yellowberry *cards 14:46 PenguinDad Yellowberry: where does it hurt? 14:46 Yellowberry PenguinDad: in my heard 14:46 Yellowberry *heart 14:46 Cylus The most annoying part about my old graphics card was that it could not be swapped out. I had to replace the whole machine. 14:47 Yellowberry that is really annoying 14:48 Yellowberry so 14:49 Yellowberry my issue is 14:51 Yellowberry I've got a nVidia GeForce GS 8400 (apparently 10+ years old according to ##chat) and an ATI Radeon 7000 14:54 PenguinDad How is owning gpus an issue? 14:55 Yellowberry lol 14:55 Yellowberry getting therer 14:56 Yellowberry and neither of them work on Windows 7 for one reason or another 14:58 Yellowberry so I am going to have to use Linux Mint 14:58 Yellowberry but I bet that's going to be a pain in the ass to get everything working 15:00 Yellowberry hmmmm 15:08 Yellowberry ^^ PenguinDad 15:09 hmmmm yellowberry, if you wish to communicate with another person in this channel, perhaps it would be a good idea to say what it is you want to say instead of just saying their nick 15:10 Yellowberry hmmmm: oh, sorry about that :S 15:26 Cyanberry I am missing "libusb0.dll" 15:26 Cyanberry seems legit 15:26 Cyanberry XD 16:30 rubenwardy Hi all! 16:31 Cyanberry hi 16:31 jin_xi hmmmm: changing nodes? yes please! 16:37 rubenwardy Changing nodes? 16:40 blaise what if water was more like snow 16:41 blaise where so many makes up a source or whole block 16:48 Jordach sfan5, !cat? http://i.imgur.com/jXSbViQ.jpg 16:48 rubenwardy !cat 16:48 MinetestBot http://i.imgur.com/qNBpvF3.jpg 16:48 sfan5 Jordach: too much dog 16:49 sfan5 !cat 16:49 MinetestBot http://i.imgur.com/qjzMvkJ.jpg 16:51 PenguinDad !doge 16:51 MinetestBot http://i.imgur.com/6wx9Mf9.png 17:07 Calinou “Code should follow design, not the other way around.” → thankfully, most game developers have never listened to this 17:07 Calinou else we wouldn't have strafejumping, straferunning, rocket jumps and all that 17:17 SylvieLorxu Calinou: I remember the proprietary game GunZ: The Duel 17:17 SylvieLorxu On the first release, it was filled with animation cancelling glitches 17:17 SylvieLorxu Making the gameplay completely different from intended 17:17 SylvieLorxu And, when they fixed it, the community /demanded/ them back 17:18 MinetestBot 02[git] 04rubenwardy -> 03minetest/minetest: Add notice when only minimal is installed 139bb6648 http://git.io/acqFWg (152014-10-28T13:17:14-04:00) 17:19 rubenwardy Hurrah! 17:19 SylvieLorxu Calinou: Intended gameplay: https://www.youtube.com/watch?v=v5w0n0pzz18 | Actual gameplay: https://www.youtube.com/watch?v=TgkEj1JBFPI 17:19 Amaz :D 17:19 SylvieLorxu There's quite a difference 17:19 SylvieLorxu (Don't need to watch much, 10 seconds of each video should tell you enough) 17:20 SylvieLorxu (Personally, I wonder how RE would play if it didn't have anything to prevent animation cancelling) 17:20 Calinou why would it have any gameplay consequences? 17:21 SylvieLorxu Well, GunZ has glitches where you can switch between weapons while firing one so quickly you basically end up firing two guns at once 17:21 SylvieLorxu I think it can't become that extreme in Red Eclipse 17:21 SylvieLorxu But it could have very real gameplay differences 17:23 Calinou animation is usually purely cosmetic 17:24 SylvieLorxu Well, yes, but in Red Eclipse there are many delays in the way animations work 17:24 SylvieLorxu You can't switch a weapon while still firing 17:24 Calinou that isn't animation 17:24 Calinou that is game logic 17:24 Calinou /animationinterpolationtime 0 17:24 Calinou that is animation 17:24 Calinou (try with 1000) 17:24 Calinou use third person and see 17:25 Calinou purely cosmetic 17:25 SylvieLorxu Granted, it is logic, but the term is still "animation cancelling", because people are used to combining animation and action 17:25 SylvieLorxu Let me rephrase 17:25 SylvieLorxu I still wonder how RE would play if there were no delays between different actions 17:27 Calinou you could fire faster by switching weapons 17:27 Calinou /weaponswitchdelay 0 17:27 Calinou Sauerbraten-like 17:27 Calinou you can't fire faster but you switch weapons instantly 17:29 SylvieLorxu That's something, yes, but it doesn't come near GunZ, where you could fire two guns almost at once. I guess "Sauerbraten-like" says enough though, Sauerbraten is clearly a lot more hectic than RE 17:40 MinetestBot 02[git] 04Zeno- -> 03minetest/minetest: Fix #1733: An unhandled exception occurred: GetPeer: Peer not found (possible timeout) 136396712 http://git.io/vmFARg (152014-10-28T13:39:23-04:00) 17:46 Cyanberry hey, where is everybody 17:47 rubenwardy Here 17:47 * Jordach isn't here 17:48 H-H-H im over there by the plant pot in the corner 17:49 Jordach H-H-H, is the plant pot blunt? 17:49 H-H-H shhh dont tyell everyone :P 17:49 H-H-H dont tell them either lol 17:52 Calinou hi Cyanberry 17:52 Cyanberry hey Calinou 17:52 Calinou ( ͡° ͜ʖ ͡°) 17:53 Calinou ʖ( ͡° ͜ʖ ͡°)ʖ → with ears 17:53 Cyanberry ( ͡° ͡° ͜ʖ ͡° ͡°) 17:53 Jordach Calinou, seen my sig then 17:53 VanessaE Calinou: see slopes test mod. the stuff you wanted is in there 17:56 LazyJ VanessaE, Minetest's cache folder... is it a good idea to delete it once in a while or to back it up and reuse it when updating Minetest? 17:58 VanessaE LazyJ: neither is necessarily advised 17:58 VanessaE just leave it be 17:59 VanessaE unless you find yourself just never going to certain servers anymore, and never plan to return, then you can delete it. it'll repopulate anyway, so there's very little reason to ever back it up 17:59 Calinou you can delete to gain space 17:59 Jordach RealBadAngel, when can we have nodes with random textures like sounds 17:59 Jordach eg, default_grass.1.png 17:59 VanessaE (deleting and letting it re-populate ...yeah, that) 18:00 LazyJ What is being cached? The file names are less the human-friendly. 18:00 RealBadAngel random textures? lol 18:00 Jordach RealBadAngel, eg, variations of a texture, say grass 18:00 RealBadAngel for that we will have tinting 18:00 Jordach so instead of having 5 nodes for long grass, we have one instead 18:01 LazyJ I thought you, at one time, had a cache download available for your creative server to help lessen the login time. 18:02 LazyJ I've been keeping a backup of my cache ever since then. 18:02 LazyJ Thinking it helped improve login times. 18:02 Calinou VanessaE, about lengthy slope, I wanted two parts, not a node that occupies two spaces 18:02 Calinou it's tedious but more powerful 18:03 RealBadAngel jordach, also random textures are kinda problematic since everything is cached at startup 18:03 Calinou however with this one you can merge slopes and other nodes :D 18:03 jin_xi Jordach: maybe param2 can be used for such for nodes which dont use it otherwise 18:03 RealBadAngel for such stuff a few definitions also can do the trick 18:03 Jordach RealBadAngel, WAT 18:03 Jordach NO 18:03 Jordach NONONONONO 18:03 Calinou ah I see there are two types of lengthy slopes 18:03 Jordach that fucking ABM i devised DROPS THE SERVER dead 18:04 Calinou no collision box for them though 18:05 RealBadAngel jordach, storing that random is even bigger problem 18:05 VanessaE Calinou: look again - there is a ...ok good, you found it :) 18:05 VanessaE collision/selection boxes later 18:05 RealBadAngel we do have only 4 bytes to descirbe a node 18:05 Jordach RealBadAngel, sounds are randomised, textures shouldn't be a problem 18:06 Calinou I'll try making one for the lengthy split slopes 18:06 RealBadAngel storage of selection is a problem 18:06 RealBadAngel you will need to store that random number per each node 18:06 Jordach RealBadAngel, i did this with an ABM and the entire dies until it solves all of the non-random nodes https://cdn.mediacru.sh/rsHx8R5RCYIJ.png 18:08 rubenwardy (x + y*45 + z*53)%4 18:08 Jordach rubenwardy, wrong window 18:08 rubenwardy no 18:08 rubenwardy for selecting grass texture# 18:08 rubenwardy altough isnt completely random 18:11 Calinou woohoo 18:11 Calinou VanessaE, I made them :D 18:11 Calinou http://paste.ubuntu.com/8722281/ 18:11 Calinou the boxes (add at bottom of the variables) 18:11 Calinou lines http://paste.ubuntu.com/8722286/ 18:11 VanessaE Calinou: ok 18:11 Calinou the definitions 18:11 Calinou license CC0 1.0, but you can thank me in a commit if you want 18:13 VanessaE I'll add those shortly 18:14 * VanessaE pants and heaves from having to argue with her network box 18:14 LazyJ A belated, "Ok, thanks ;)", VanessaE. 18:15 * LazyJ is referring to the cache info. 18:17 Calinou looks like your meshes are set as smooth, not as solid 18:17 Calinou the lengthy slope ones 18:18 Calinou it gives them a strange look 18:20 Calinou https://cdn.mediacru.sh/AgVq4UFtJ8Ft.png 18:30 Calinou today I learned: “!!” in your shell runs the last command 18:31 VanessaE Calinou: care to see my revised mining rig? :) 18:32 VanessaE (offtopic :P ) 18:32 Calinou we can build it with slopes :D 18:32 VanessaE haha 18:32 VanessaE http://digitalaudioconcepts.com/vanessa/extra/2014-10-28-0002.jpg 18:32 Calinou I'll make a slopes branch of More Blocks, maybe 18:33 Calinou ugly case :P 18:33 VanessaE heh, hey now that case looked pretty damned good when I first painted it. not so much anymore :P 18:36 Calinou your “Wooden slope” has a stone texture 18:36 Calinou one of them 18:38 VanessaE oops :) 18:38 VanessaE probably just a copy&paste error in the description 18:38 PenguinDad A wild Krock appears! 18:39 Krock Moo moo. 18:39 VanessaE found it. 18:39 VanessaE I'll fix. 18:40 Krock PenguinDad, why not include more intentation fies into that commit? It looks like a pice of paper with a single line of text 18:40 Calinou VanessaE, so, are your meshes set are smooth or solid? they must be solid 18:40 Calinou else the renderer will apply Phong shading to them, which is incorrect here 18:41 Calinou (only for cylinders/curves) 18:41 VanessaE they're set solid actually 18:42 VanessaE I didn't know if changing that setting did anything in this particular use case 18:42 VanessaE I'll update those models then 18:49 PenguinDad Krock: what are you talking about? 18:50 Krock PenguinDad, your pull request at minetest/minetest 18:51 PenguinDad Shall I also fix the indentation of base64.cpp? 18:52 Krock as example, yes 18:55 VanessaE Calinou: testing the result now 18:56 kaeza greetings 18:56 ecutruin I'll ask here. Can you go third person in MT?.. more specifically can you force people into it? 18:57 VanessaE Calinou: see first post for new download. 18:58 VanessaE hey kaeza 18:58 kaeza ecutruin, nope 18:58 kaeza hey V 18:58 kaeza ecutruin, it's a client-side setting 18:58 Krock ^ 18:58 ecutruin Doh. 18:59 VanessaE Calinou: can you test that shading mode change? 18:59 Yellowberry could you write a mod to do so? 18:59 VanessaE I'm not sure I see that much of a difference in-game 18:59 kaeza best you can do is recommend people to play the game in 3rd person, but besides that, nothing can be done 19:01 Calinou OK 19:01 Calinou I made a circle 19:02 blaise good job 19:04 Calinou VanessaE, no apparent effect… did you modify the front/back half slopes? 19:05 Calinou maybe Minetest always smooths, but I'm not sure 19:05 VanessaE I only changed the curved objects. 19:05 VanessaE better ask RBA about it.. 19:08 Krock !tell Sokomine http://i.imgur.com/RmdnCSN.png mg_villages with jappy mapgen 19:08 MinetestBot Krock: yeah, sure, whatever 19:08 Krock eww. *yappy 19:09 VanessaE Calinou: I think minetest always applies some cross between phong and smooth actually, because it lacks *real* lighting 19:10 Calinou it should be solid lighting :/ 19:12 * Yellowberry just learnt to knit, like a boss 19:16 * twoelk can hardly wait to redo the roof of his manor with nodes in the right angle 19:19 PenguinDad Krock: u happy now? 19:20 Krock PenguinDad, :D 19:27 Megaf LazyJ: I made a dirt planet (made out of dirt) 19:27 Megaf with worldedit 19:27 Megaf that gives me some ideas 19:27 LazyJ Hehehehe... 19:28 LazyJ I think mauvebic's "Riventest" had something like spherical huts. 19:28 PenguinDad Megaf: a planet for dirty minds? ;) 19:33 Yellowberry PenguinDad, I am using the Monstercat album mixes to keep track of time :D 19:33 Yellowberry because each is roughly an hour long 19:35 PenguinDad Yellowberry: interesting way to keep track of time :D 19:36 Yellowberry yeah :D 19:37 * Yellowberry is listening to said music while knitting 19:37 PenguinDad "Did you like it or were highly offended by it? Click the [↻ Repost] button!" lol 19:38 Calinou that's how reddit works 19:38 Calinou 10/10 PenguinDad, now you can start farming karma. 19:39 PenguinDad Achievement got "Karma Farmer" :D 19:39 MinetestBot 02[git] 04PenguinDad -> 03minetest/minetest: Fix various indentation issues 137c6da2f http://git.io/a42qrA (152014-10-28T15:37:58-04:00) 19:42 Yellowberry I am about 18 minutes in 19:42 PenguinDad Yay it got merged after only 1 hour 19:51 Calinou VanessaE, typo: “Corner pyramic” 19:51 VanessaE fek 19:52 VanessaE fixed. v0.18 19:59 Calinou the names of your meshes and items are quite confusing :( 19:59 Calinou http://paste.ubuntu.com/8723497/ 20:00 Calinou here are the names I will use in More Blocks 20:08 Calinou http://paste.ubuntu.com/8723582/ 20:08 Calinou 21:07:43: ERROR[main]: .../calinou/.minetest/mods/moreblocks/stairsplus/slopes.lua:56: '}' expected (to close '{' at line 49) near ')' 20:08 Calinou why?? 20:32 kaeza Calinou, more context needed. don't see anything bad there 20:33 VanessaE I got nuthin', man 20:33 Calinou http://paste.ubuntu.com/8723845/ 20:33 Calinou whole file 20:38 kaeza Calinou, line 29, there's a stray comma 20:39 Calinou removing it changes nothing 20:39 kaeza seems to run fine for me, at least in stock Lua 20:39 Calinou (also why isn't a comma needed here? I don't understand Lua commas much) 20:40 kaeza because you are specifying just one item. for the most part, Lua is a free-form language, so the code is effectively: 20:40 kaeza local foo = { ... }, local x = ... 20:40 Calinou OK 20:41 kaeza which is a syntax error (when I ran your code, I got "foo.lua:31: unexpected symbol near 'local'") 20:42 Calinou nevermind 20:42 Calinou I was editing the wrong file! 20:42 kaeza was gonna suggest that :P 20:42 kaeza !next 20:42 MinetestBot Another satisfied customer. Next! 20:45 kaeza Calinou, quick tip: set up your editor to run the file in stock Lua. if syntax is bad, it will of course complain, if it's all good, it will just complain about `minetest` being nil 20:46 kaeza it's a quick way to check for syntax errors without having to launch MT every time 20:46 Calinou looks like there are 46 types of Stairs+ nodes 20:46 Calinou kaeza, can Geany do that? 20:46 Calinou Atom's Lua linter crashes on load 20:46 kaeza yep, but you need to apt-get install lua 20:46 kaeza (or luajit) 20:47 kaeza then just F5 20:47 Calinou :o 20:47 Calinou so Geany can really work on a lot of languages 20:48 iqualfragile yeah, so does vim 20:48 iqualfragile like all of them besides piet 20:50 jin_xi use vim to write elisp 20:50 Calinou the recipe doesn't work :( 20:50 Calinou the code is run 20:51 Calinou the node is properly registered 20:53 kaeza what's the register_slope call? 20:55 kaeza also, any reason for the first register_slope() being global? 21:00 Calinou “I don't know, it was always like that” → me maintaining More Blocks :p 21:01 kaeza heh 21:04 kaeza you don't actually need it, since you have stairsplus:register_slope(), and having the global one means that if somebody were to use it, you'll have to support it in the future for backwards compat 21:05 kaeza (also, globals named with generic names should be avoided) 21:06 Calinou “Tree Slope” trolololololol 21:08 Calinou how can I be sure More Blocks overrides default stair recipes? 21:08 Calinou they prevent slope crafting 21:13 Calinou https://gitorious.org/calinou/moreblocks/commits/851a6db870f9ee4a2e644c3cc1ee9cf7d5f63776 21:13 Calinou More Blocks slopes: use the “slopes” branch 21:16 Calinou kaeza, to merge a branch into another, how do you do? eg. merge slopes into master 21:16 Calinou I'll note that somewhere to merge when 0.4.11 is out 21:17 kaeza git checkout master ; git rebase slopes 21:20 Calinou thanks 21:20 kilbith Calinou: why you add slopes in MoreBlocks so that VanessaE will already add them into Home Decor ? it's redundant 21:21 Calinou not all More Blocks users are homedecor users 21:21 Calinou also, all More Blocks types are available, and you can craft the usual ways (and use circular saw) 21:21 kilbith but most of servers USE both 21:21 kilbith homedecor and moreblocks 21:21 kilbith go take on them sometimes please 21:21 kilbith take a look* 21:29 Calinou homedecor isn't supposed to deal with that stuff :/ it's supposed to be about furniture 21:30 kilbith decoration ain't only filling home with fornitures, since the begin of this mod 21:38 kaeza I think that the slopes should be in stairsplus, and homedecor should avoid defining its own versions if stairsplus is installed (like it does with some materials from mesecons) 21:40 kilbith no, homedecor should focus on terracotta / building_blocks variants then 21:40 kilbith and other special materials 21:41 kaeza alright 21:48 kilbith Calinou: when I download MoreBlocks from gitorious, I still have the 19/10/14 version... 21:51 VanessaE homedecor will only define the terra, wood, glass, and asphalt slope shingles, that's all. 21:51 VanessaE these things aren't even defined by stairsplus anyway 21:52 kilbith *shrugs* 21:52 kilbith wood & glass are now into moreblocks :/ 21:52 VanessaE kilbith: no, wood *shingles* 21:52 kilbith ah 21:52 VanessaE they use a different texture 21:53 VanessaE and glass also does 21:53 VanessaE and besides, I'll be using UV-mapped slopes 21:59 kilbith Calinou: even when I git clone the mod, I don't the slopes... 21:59 kilbith don't have* 22:04 kilbith solved, it was another branch, sorry 22:04 Calinou kilbith, git checkout slope 22:04 Calinou kilbith, git checkout slopes 22:04 Calinou it is in a branch since it doesn't work on 0.4.10, only recent Git clients 22:04 kilbith just did that now 22:05 Calinou beware, recipe doesn't work for some default blocks (the ones present in stairs mod) unless you delete stairs mod from your game 22:05 Calinou eg. bricks, wood, cobble… 22:05 Calinou try glass, desert cobblestone… 22:06 Calinou glass slopes are very interesting 22:06 VanessaE Calinou: everything works as desired? 22:06 VanessaE oooh, how do those look? 22:07 kilbith Calinou: for somewhat reasons, I can't find the slopes into the saw output... 22:08 shadowzone Can you kick Selah_AndroidVM? 22:08 shadowzone I used the wrong link. 22:08 shadowzone and I am new to Android within a VM 22:10 Calinou kilbith, not added to saw yet 22:10 VanessaE "yet".... 22:11 Calinou PSA: Carbone's Mesecons copy will be gone soon (outdated) 22:11 Calinou (a few days) 22:11 Calinou VanessaE, branch is in development ;) 22:11 Calinou so be sure to install the Mesecons modpack if you want to keep Mesecons 22:12 kilbith i dont understand the damn recipe for slopes 22:12 Calinou _ _ S 22:12 Calinou _ S X 22:12 Calinou S X X 22:12 Calinou X = block, S = stair, _ = nothing 22:12 Calinou can be mirrored too, works the same 22:12 kilbith trying... 22:13 Calinou doesn't work with bricks, wood… since the default stairs mod overrides the recipes for stairs 22:13 Calinou https://cdn.mediacru.sh/LlSVmpuc8eJB.png 22:13 VanessaE Calinou: actually, a panel (1/4 of a block, half a slab) would make more sense than a stair in that recipe. 22:13 Calinou yeah 22:13 Calinou noting that 22:13 kilbith Z-fighting spotted ! 22:14 VanessaE z-fighting? NOOOOOOOOOOOOOOOOOOOOOOOOO 22:14 Calinou that's due to the meshes 22:14 Calinou you should add some security margin to all sides 22:14 kilbith on the bottom face of the glass slope 22:14 VanessaE fuck 22:15 VanessaE I was afraid of that 22:15 VanessaE well at least all other materials work 22:15 kilbith explicitly : https://mediacru.sh/zdbpiK3WgAgT 22:15 VanessaE but if the mesh is z-fighting, that's minetest's fault isn't it? 22:15 VanessaE because my coords are right on the nose 22:17 VanessaE if I add a margin on all sides, that will cause gaps between adjacent nodes 22:17 Calinou the problem is that your coords are right on the nose 22:17 Calinou there should be a tiny offset 22:17 Calinou like 0.001 22:18 Calinou will probably be invisible 22:18 Calinou (this is how xfences made invisible collision boxes: very thin nodeboxes) 22:18 VanessaE mmmh 22:19 VanessaE lemme give it some thought 22:20 VanessaE gotta run for a bit, bbl 22:20 Calinou bye, night 22:21 Calinou thanks a lot for the meshes again! 22:25 kilbith Calinou: the selections should be closer from the models, imo 22:25 kilbith selection boxes* 22:25 kilbith selection/collision 22:28 Calinou too many collision boxes = bugs 22:28 Calinou too many selection boxes = selection wires everywhere 22:28 Calinou to me, 4 steps is good, but the 1:1 slope could have 8 maybe 22:28 kilbith bugs ? how for ? 22:29 Calinou see nodeboxes with gigantic amount of boxes (that don't define a custom collision box) 22:29 Calinou try jumping or such 22:29 kilbith hmm 22:29 Calinou 4 steps for slopes (almost) always allow jumping 22:29 Calinou 8 steps may not do that 22:29 Calinou (I'll give it a try) 22:30 kilbith but it's still disturbing to "feel" these slopes as invisible stairs or so 22:31 Megaf CraigyDavi: What's your github name? 22:31 CraigyDavi https://github.com/CraigyDavi 22:31 Megaf ok 22:32 Megaf hm, whos HybridDog? 22:33 CraigyDavi https://github.com/HybridDog 22:33 CraigyDavi I think 22:36 Megaf CraigyDavi: yep, I'd like to know his name on IRC or Forums 22:37 CraigyDavi He goes by HybridDog on the forums, not sure about on irc 22:38 Megaf hm 22:38 Megaf he's a good coder, he find my mods and fix/improve them 22:38 Megaf :) 22:39 CraigyDavi Yep definitely. Fixed a problem with builtin_items for me :) 23:05 zat http://www.howtogeek.com/200334/windows-10-includes-a-linux-style-package-manager-named-oneget/ 23:27 Yellowberry hey guys 23:27 Yellowberry https://www.youtube.com/watch?v=jHMmMgdcOSU 23:30 hisforever Hi everybody 23:30 Yellowberry hi 23:31 Yellowberry https://www.youtube.com/watch?v=jHMmMgdcOSU 23:32 hisforever ouch on the youtube event lol 23:33 Yellowberry Megaf, HybridDog seems to be quite mysterious 23:33 Yellowberry as most people in this channel 23:54 Megaf so, who is the responsable for this crash? http://paste.debian.net/plain/129162 23:57 coagen VanessaE: you here? 23:58 VanessaE hi 23:58 DFeniks can i use aliases in recipes? it doesnt seem to work 23:58 coagen VanessaE: so if you're using leveldb, is it supported in the main minetest-get now? or do I have to add some switch at compile time? 23:58 coagen VanessaE: hi hi :) 23:58 coagen *mintest-git 23:58 VanessaE coagen: as long as you have leveldb installed on your system (e.g. the backend itself) yes 23:58 coagen cool 23:58 coagen thx 23:58 VanessaE it has been supported for a long while now 23:59 coagen VanessaE: right, looks like the last arch package with its own -leveldb was last updated april 25... so I figured... 23:59 hisforever My mindteset updated it self a couple of days ago when my os updated