Time |
Nick |
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01:35 |
Batman |
wondering if anyone can help me out. I need to know how to use a table in a craft and have the number of items. I can do output = "crownmould:ceiling_"..mat, but can not add the number of items to give |
01:37 |
Batman |
I also tried output = "crownmould:ceiling_"..mat.." 5", |
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02:00 |
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02:00 |
vinn |
Hello. o/ |
02:01 |
vinn |
Does any of you guys know if it's possible to replace the player billboards with actual 3D models? |
02:05 |
pitriss |
Batman: how about trying output = "'crownmould:ceiling_"..mat.." 5'", |
02:05 |
pitriss |
(notice apostropes) |
02:06 |
pitriss |
i didn't tested it, just an idea.. |
02:09 |
Batman |
still won't work |
02:09 |
Batman |
the mod loads but it will not show a recipe in unified inventory |
02:09 |
Batman |
but thanks for trying |
02:14 |
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02:22 |
Batman |
I created another column in the table and did "item 5" . That seems to work |
02:38 |
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02:39 |
luizrpgluiz_ |
hi |
02:40 |
luizrpgluiz_ |
Terasology someone plays too? |
02:43 |
luizrpgluiz_ |
exit |
02:59 |
VanessaE_ |
Here's something useful: https://forum.minetest.net/viewtopic.php?f=9&t=10428&start=25#p159977 |
03:09 |
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03:22 |
Batman |
VanessaE: Wow. I am going to try this. Maybe I will get some of my nodeboxes converted and get some mods made. Thanks |
03:23 |
VanessaE_ |
Batman: only convert nodeboxes that NEED it |
03:23 |
VanessaE_ |
don't bother converting little 1- or 2-nodebox models |
03:23 |
VanessaE_ |
or converting anything where you don't plan to revamp the textures |
03:26 |
Batman |
I have a few mods that I would like to make into meshnodes |
03:26 |
VanessaE_ |
ok |
03:26 |
Batman |
I won't publish them until the new version of minetest is released |
03:27 |
Batman |
I have been playing with your slope_test and love it |
03:27 |
VanessaE_ |
:D |
03:27 |
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03:27 |
Batman |
btw my forum name is Don |
03:27 |
VanessaE_ |
OH ok |
03:28 |
VanessaE_ |
I shoulda made the connection :P |
03:28 |
Batman |
lol |
03:28 |
Batman |
did you see my earlier question? |
03:30 |
Batman |
how do you add a table string to a craft output with more than 1 item? |
03:31 |
VanessaE_ |
? |
03:31 |
VanessaE_ |
I don't understand |
03:31 |
Batman |
eg. output = "crownmould:ceiling"..mat 5, |
03:31 |
VanessaE_ |
output = "crownmould:ceiling"..mat.." 5" |
03:32 |
Batman |
it works fine if I do not include the 5 |
03:32 |
VanessaE_ |
write it as I did |
03:34 |
Batman |
thankyou |
03:34 |
Batman |
I thought I tried that but I guess it just needed your magic touch |
03:34 |
VanessaE_ |
heh |
03:35 |
VanessaE_ |
you probably forgot the space or something simple :) |
03:35 |
Batman |
Got another question for you. I do not understand formspec. Where is the best place to learn it |
03:36 |
Batman |
the dev site doesnt explain it very well |
03:44 |
VanessaE_ |
heh, don't ask me |
03:44 |
VanessaE_ |
I suck at formspecs |
03:45 |
Batman |
maybe Sokomine? |
03:47 |
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03:48 |
hmmmm |
I was wondering what you guys think about SAL annotations for minetest |
03:48 |
hmmmm |
also i understand it's super boring, but maybe we should find some full time test guys |
03:49 |
hmmmm |
any contributors willing to work in a SDET capacity? |
03:49 |
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03:49 |
hmmmm |
get *real* unit test coverage |
03:49 |
hmmmm |
etc. |
04:00 |
VanessaE_ |
meh |
04:06 |
Brains |
SAL isn't cross platform, is it? |
04:06 |
hmmmm |
clang has equivalents and gcc has attributes we could add #defines for |
04:07 |
hmmmm |
icc supports whatever (msvc \/ gcc) supports, so bam, we have support for all major compilers |
04:22 |
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04:52 |
MinetestBot |
[git] kwolekr -> minetest/minetest: Add NodeResolver and clean up node name -> content ID resolution system d274cbf http://git.io/xLz3Kw (2014-10-26T23:55:45-04:00) |
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05:53 |
* Zeno` |
hands out Scooby Snacks to all |
05:58 |
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05:58 |
CWz |
players |
05:58 |
CWz |
stupid hexchat switching tabs on me |
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06:25 |
MinetestBot |
[git] kwolekr -> minetest/minetest: Add support for eased 3d noise b994a7a http://git.io/XjTnWg (2014-10-27T02:02:38-04:00) |
06:28 |
Cylus |
Noise? |
06:28 |
* Zeno` |
bangs pots and pans |
06:28 |
* Cylus |
starts banging symbols and waking everyone up |
06:28 |
Zeno` |
haha |
06:28 |
Cylus |
Darn, you beat me to it. |
06:29 |
Zeno` |
I've never seen anyone bang a symbol, so you get points as well |
06:36 |
paramat |
magic noise |
06:42 |
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06:56 |
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06:57 |
jordan4ibanez |
Minetest is a bit outdated on Freebsd |
07:00 |
Cylus |
jordan4ibanez: Any older than 0.3.1 (Debian's version)? |
07:00 |
hmmmm |
you can volunteer to be the port maintainer |
07:01 |
hmmmm |
i've personally given up on freebsd because it sucks |
07:01 |
jordan4ibanez |
I can't even maintain my tamogachi |
07:01 |
jordan4ibanez |
IDK MAN This is like the first time using linux all over again |
07:01 |
jordan4ibanez |
But no screen casting tools besides vlc. :/ |
07:02 |
hmmmm |
between the subpar package management, woefully outdated packages, drivers with no support, screwed up snd_hda, poor support for just about everything, i give up |
07:02 |
hmmmm |
yet i'm still using it for some reason |
07:02 |
hmmmm |
i must be insane |
07:03 |
jordan4ibanez |
It's because it feels fast for some reason |
07:03 |
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07:03 |
hmmmm |
it doesn't |
07:03 |
hmmmm |
it's slower than linux |
07:03 |
jordan4ibanez |
Idk it's using less memory for me right now. :/ |
07:03 |
Cylus |
Aren't we all a bit crazy though? We play a game about moving cubes around with no real objective. |
07:08 |
jordan4ibanez |
But am I crazy enough to turn pcbsd10 into ubuntu 10? I think so |
07:11 |
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07:34 |
CWz |
is it possible to set a texture for the moon and change the sky color? |
07:45 |
RealBadAngel |
you can change textures for sun and moon (see HDX texture pack for example) |
07:46 |
RealBadAngel |
u cant change sky color (but you can use custom skyboxes instead) |
08:06 |
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08:48 |
Fritigern |
So, about mesh nodes. What file format does it take? |
08:49 |
Fritigern |
For the model, obviously, and only the model |
08:52 |
kaeza |
mornings |
08:54 |
kaeza |
Fritigern, IIRC, any format supported by Irrlicht |
08:54 |
Fritigern |
Yeah, just found that on the wiki at http://wiki.minetest.net/Using_Blender |
08:55 |
kaeza |
(folks here use mainly .x, .obj, and .b3d) |
08:55 |
Fritigern |
IMO, not the right page for that. There shoud be a page just for mesh nodes and info about them. |
08:56 |
Fritigern |
After all, there are more (free/FLOSS) 3D modelers than just Blender and many of them can export to those formats |
08:56 |
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08:56 |
Fritigern |
But don;t even try to use K3d, their export function is a joke. |
08:58 |
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08:58 |
kaeza |
heh |
08:59 |
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08:59 |
kaeza |
I guess that article could be generalized, just linking to other sites with tutorials for various 3D modelers |
09:00 |
Fritigern |
The wiki needs a page about mesh nodes. Covering what's a mesh node, which (dev) version first supported mesh nodes. What formats does it take, what special code is needed, if any, and it would need a (very incomplete) list of a 3D modelers that can export to support formats. |
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09:54 |
Zeno` |
ROAR |
09:56 |
Zeno` |
lots of tags @github... they is pwetty |
10:00 |
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10:04 |
kaeza |
would be pwettier if there were more activity there :< |
10:07 |
Zeno` |
I'm going to get PR to 110! |
10:07 |
Zeno` |
my mission for the night |
10:07 |
Zeno` |
j/k |
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10:20 |
ElectronLibre |
Good [insert what you want here] everyone. |
10:21 |
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10:23 |
Zeno` |
I would like a banana please |
10:24 |
* ElectronLibre |
gives Zeno` a banana. |
10:24 |
Zeno` |
thx :) |
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11:40 |
Jordach |
heyo RealBadAngel |
11:40 |
Jordach |
rubenwardy even |
11:40 |
Jordach |
(dammit Quassel) |
11:42 |
rubenwardy |
Hi all! |
11:42 |
rubenwardy |
he |
11:42 |
ElectronLibre |
Hello rubenwardy. |
11:46 |
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12:29 |
pitriss |
Hi, please how exactly works physics override for speed? it is multiplier applied on numbers set in movement_speed_*, right? so it is applied to fast and also to walk speed? |
12:38 |
Jordach |
fast move is a multiplider |
12:38 |
pitriss |
Jordach: only fast? so normal move should stay the same? |
12:40 |
pitriss |
because for me it affect both speeds for me.. and to affect only fast speed was my goal.. Thats why I'm asking:) |
12:46 |
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13:19 |
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13:20 |
EvergreenTree |
Is there a way of getting all registered nodes? |
13:22 |
nore |
EvergreenTree: minetest.after(0, function() print(dump(minetest.registered_nodes))) |
13:22 |
EvergreenTree |
Thank you. |
13:22 |
nore |
you'll get all registered nodes with their definitions |
13:39 |
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13:40 |
Megaf |
LazyJ: Hi there, update your areas mod |
13:40 |
Megaf |
its much better now |
13:41 |
LazyJ |
Megaf, oh? What bit of code magic has been achieved? |
13:41 |
Megaf |
line wrap! |
13:42 |
Megaf |
Now its no longer a huge single line |
13:44 |
LazyJ |
Is it "Areas" or is the update in "Markers", the GUI for Areas? |
13:45 |
Megaf |
areas |
13:46 |
LazyJ |
Ok, I put it on my list. Thanks ;) |
13:49 |
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13:56 |
Jordach |
https://cdn.mediacru.sh/2D1PJ-VP9Xmb.png |
13:56 |
Jordach |
boosh |
13:57 |
Jordach |
they look like they lost a side pixel -- that's a bug with transp handling and z-buffer in minetest |
14:04 |
EvergreenTree |
Very nice |
14:07 |
Jordach |
https://cdn.mediacru.sh/2ll5sThCPKUu.png |
14:07 |
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14:11 |
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14:11 |
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14:11 |
hisforeverkid |
Hi everyone |
14:12 |
ElectronLibre |
Hello hisforeverkid. |
14:12 |
hisforeverkid |
Hoe are you Electronlibre? |
14:12 |
ElectronLibre |
I'm fine and you? |
14:13 |
hisforeverkid |
how |
14:13 |
hisforeverkid |
great today had to reinstall minetest to day my manjaro had a glitch in updating |
14:14 |
Zeno` |
I've updated my github profile image |
14:16 |
hisforeverkid |
thats great |
14:16 |
Zeno` |
I thought so |
14:25 |
EvergreenTree |
nore: I assume that minetest.registered_nodes outputs a table? |
14:25 |
nore |
yes, it is one |
14:25 |
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14:25 |
nore |
with keys being the node names |
14:25 |
nore |
and values the definition |
14:29 |
EvergreenTree |
Good |
14:30 |
VanessaE_ |
kaeza, Fritigern also try my nodebox-to-obj script: https://forum.minetest.net/viewtopic.php?f=9&t=10428&sid=7ed7d25f8306eceb106136eda9b1ad97&p=160026#p159977 |
14:30 |
VanessaE_ |
(it's in the first post of that thread actually) |
14:38 |
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14:42 |
Jordach |
heyo asie |
14:42 |
hisforever |
Hi everyone again I switched puters |
14:42 |
realtinymonster |
good morning all |
14:44 |
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14:50 |
kaeza |
VanessaE, nice |
14:53 |
VanessaE |
it's not perfect though |
14:53 |
VanessaE |
it inverts the X coordinates |
14:54 |
VanessaE |
but that can be corrected-for in Blender |
14:54 |
Jordach |
scale the object mesh in edit mode; press s, then x then type -1 |
14:54 |
Jordach |
should force reflip |
14:55 |
VanessaE |
I know. |
14:55 |
kilbith |
*clap-clap* for nodeboxes .obj converter |
14:57 |
kilbith |
50+ PRs incoming, Vanessa :P |
14:57 |
VanessaE |
no. |
14:57 |
VanessaE |
:P |
14:57 |
kilbith |
sadistic pleasure |
15:00 |
Jordach |
wat |
15:00 |
Jordach |
why do transparent materials WORK PROPERLY with shaders# |
15:05 |
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15:06 |
h4iku |
Megaf: how are you? |
15:06 |
h4iku |
Megaf: the server seems down |
15:06 |
Megaf |
Hey h4iku, Im great |
15:06 |
Megaf |
Im migrating it to another place |
15:06 |
h4iku |
uuuh |
15:06 |
h4iku |
It will take many time? |
15:06 |
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15:12 |
Megaf |
h4iku: nope, almost ready |
15:13 |
h4iku |
Megaf: great |
15:13 |
hisforever |
where do I fine the nodebox .object converter? |
15:13 |
Megaf |
!up 178.79.130.6 |
15:13 |
MinetestBot |
178.79.130.6:30000 is up (2ms) |
15:13 |
Megaf |
h4iku: try that adress, por 30000 |
15:13 |
Megaf |
dat ping |
15:13 |
Megaf |
!server Megaf |
15:13 |
MinetestBot |
Megaf: No results |
15:15 |
Jordach |
knock knock https://forum.minetest.net/viewtopic.php?f=9&t=10485 |
15:15 |
Megaf |
kilbith: 178.79.130.6 port 30000 |
15:15 |
Jordach |
i should stop styling my posts really well |
15:16 |
kilbith |
Megaf : I cant type the '7' key in the MT client (french keyboard) |
15:16 |
kilbith |
would be better if you set a name |
15:17 |
Megaf |
kilbith: copy and paste |
15:17 |
kilbith |
pasting ain't possible |
15:17 |
Megaf |
lol |
15:17 |
Megaf |
!server Megaf |
15:17 |
MinetestBot |
Megaf: No results |
15:18 |
VanessaE |
there, fixed the flipped X coords in the converter script. |
15:20 |
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15:24 |
Megaf |
kilbith: I will change the address now |
15:24 |
kilbith |
set an address name instead |
15:26 |
Megaf |
kilbith: mt.megaf.info and minetest.megaf.info |
15:26 |
Megaf |
both should work |
15:26 |
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15:27 |
Megaf |
!up mt.megaf.info |
15:27 |
MinetestBot |
mt.megaf.info:30000 is up (728ms) |
15:27 |
Megaf |
!up minetest.megaf.info |
15:27 |
MinetestBot |
minetest.megaf.info:30000 is up (494ms) |
15:27 |
Megaf |
!up 178.79.130.6 |
15:27 |
MinetestBot |
178.79.130.6:30000 is up (2ms) |
15:27 |
Megaf |
lol, MinetestBot went nuts |
15:27 |
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15:27 |
EvergreenTree |
o/ PenguinDad |
15:28 |
Megaf |
hey EvergreenTree and PenguinDad |
15:29 |
|
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15:31 |
PenguinDad |
\o EvergreenTree and Megaf |
15:31 |
Megaf |
!up 178.79.130.6 |
15:31 |
MinetestBot |
178.79.130.6:30000 is up (2ms) |
15:31 |
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15:31 |
realtinymonster |
hi PenguinDad |
15:31 |
Megaf |
Is that ping good? |
15:31 |
realtinymonster |
megaf lol |
15:32 |
PenguinDad |
Megaf: -1ms would be good :P |
15:32 |
PenguinDad |
Hej realtinymonster |
15:32 |
* realtinymonster |
is unamused |
15:33 |
realtinymonster |
I'm getting my new WiFi card in about 2 hours! yay! |
15:34 |
Jordach |
PenguinDad, https://forum.minetest.net/viewtopic.php?f=9&t=10485&p=160036#p160036 |
15:34 |
sfan5 |
Jordach: <3 your light nodes |
15:35 |
Jordach |
sfan5, push a new build dammit |
15:35 |
sfan5 |
kk |
15:35 |
Jordach |
the only win build with meshnodes is krocks |
15:36 |
sfan5 |
uh |
15:36 |
sfan5 |
no |
15:36 |
kaeza |
sfan5, while at it, can you make a build with #1770? :))) |
15:36 |
sfan5 |
maybe |
15:37 |
kaeza |
(camera.cpp:710, s/100/10000) |
15:37 |
sfan5 |
Jordach: https://forum.minetest.net/viewtopic.php?f=42&t=1523&start=425#p159426 Ctrl+F meshnode |
15:38 |
kaeza |
(and if possible, vouch for it to be fixed in master) |
15:39 |
Jordach |
sfan5, i tried it and meshes don't work as planned |
15:40 |
Jordach |
VE's meshes don't work in yours |
15:40 |
sfan5 |
hm |
15:41 |
kaeza |
Jordach, I'm using sfan's build, WFM |
15:41 |
kaeza |
what "doesn't work"? |
15:41 |
Jordach |
kaeza, MSVC or go home |
15:42 |
sfan5 |
Jordach: those are the commits in my currently building build: https://cdn.mediacru.sh/B7C-Xz91V6ft.png |
15:42 |
VanessaE |
sfan5: unless you're at d2219171 or later, meshes won't work properly. |
15:42 |
Jordach |
which is why i use krock's build |
15:43 |
kaeza |
nobody answered my question ;_; |
15:43 |
sfan5 |
VanessaE: * d221917 - Recalculate normals for cached meshes. (24 hours ago)<RealBadAngel> ? |
15:43 |
sfan5 |
that one? |
15:43 |
VanessaE |
yeah |
15:43 |
sfan5 |
my last build is from exactly that commit |
15:43 |
VanessaE |
it changes the default scale of the meshes also to be consistent with BS also |
15:44 |
sfan5 |
Jordach: what doesn't work? |
15:44 |
VanessaE |
damn it that's the second time in the past 10 mins I've brain-o'd like that. |
15:44 |
VanessaE |
s/also to/to/ |
15:44 |
RealBadAngel |
Jordach, get a good build |
15:44 |
RealBadAngel |
those models work as a charm |
15:45 |
RealBadAngel |
with any texture pack, normals and parallax |
15:45 |
sfan5 |
RealBadAngel: as -> like |
15:45 |
RealBadAngel |
ok ok |
15:45 |
RealBadAngel |
you got it |
15:45 |
sfan5 |
just pointing it out |
15:46 |
VanessaE |
RealBadAngel: one thing though, I played hell trying to get the quarter-round corners' textures to line up perfectly with the quarter rounds' ones. The UV maps are off just a *smidge* and I just couldn't seem to get them to line up. Feel like taking a crack at it? Only the not-"_onetexture" ones. |
15:46 |
Jordach |
RealBadAngel, for some reason with shaders, partially transparent meshnodes are perfect, bit without them, the solid part is see-through |
15:47 |
RealBadAngel |
http://i.imgur.com/jAzpW9v.png |
15:47 |
* Jordach |
looks at sand |
15:47 |
Jordach |
almost real there |
15:48 |
RealBadAngel |
Jordach, im about to clean mapblock mesh, will throw away crack and highlighting from here |
15:48 |
VanessaE |
the _onetexture ones look NICE with that texture pakc |
15:48 |
VanessaE |
pack* |
15:48 |
RealBadAngel |
and will do some cleaning with materials too |
15:48 |
RealBadAngel |
its needed for lighting |
15:49 |
VanessaE |
(for all: _onetexture means that the node uses default_stone.png, versus a UV-mapped custom texture as with the wooden-textured ones) |
15:49 |
RealBadAngel |
im preparing the meshes to be turned into meshes with tangents |
15:49 |
Jordach |
RealBadAngel, btw, could you fix meshes that have a non cubic UV to actually fit the UV shape |
15:49 |
VanessaE |
RealBadAngel: will that fix the glitches on the sphere's lighting? |
15:49 |
RealBadAngel |
for that i need mapblock mesh to be consistent |
15:49 |
RealBadAngel |
and fast ofc |
15:50 |
RealBadAngel |
VanessaE, its not a glitch |
15:50 |
RealBadAngel |
its faces shading |
15:50 |
RealBadAngel |
its based on normals |
15:50 |
RealBadAngel |
but notice the screnshot |
15:50 |
RealBadAngel |
on mine shading is a bit nicer |
15:50 |
VanessaE |
yes, it IS better indeed |
15:51 |
RealBadAngel |
i used more costly method of calculating normals there |
15:51 |
RealBadAngel |
but still |
15:51 |
RealBadAngel |
it screams out loud: I NEED LIGHT! |
15:51 |
VanessaE |
yehaq |
15:51 |
VanessaE |
yeah* |
15:52 |
PenguinDad |
VanessaE: you can't type today? ;) |
15:52 |
VanessaE |
nope |
15:57 |
sfan5 |
Jordach: https://forum.minetest.net/viewtopic.php?f=42&t=1523&p=160039#p160039 |
15:57 |
* Jordach |
is a rather lazy programmer https://github.com/Jordach/Jordachs-Lamps/blob/master/jdc_lamps/init.lua#L26 |
15:58 |
VanessaE |
this is lazy? |
15:59 |
Jordach |
VanessaE, wasn't in the mood for writing the same shit twice |
15:59 |
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16:00 |
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16:00 |
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16:00 |
Jordach |
it works |
16:00 |
h4iku |
Megaf: how are the process? |
16:00 |
h4iku |
how is |
16:00 |
h4iku |
whatever |
16:03 |
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16:08 |
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16:09 |
kaeza |
Jordach, it isn't lazy, in fact, it's better that way. only one thing though: both `namespace` and `create_lamp` are global |
16:09 |
Jordach |
kaeza, was lazy |
16:09 |
kaeza |
alright |
16:09 |
Jordach |
i usually leave them global, because unless that mod has a dependancy, it won't use it |
16:09 |
kaeza |
eh? |
16:10 |
Jordach |
eg, as default isn't a dep, i can't use the sound tables from default |
16:10 |
kaeza |
it's bad practice to define generic-named symbols in the global namespace |
16:11 |
Jordach |
what standards |
16:11 |
* kaeza |
does not bother anymore |
16:11 |
kaeza |
have fun |
16:12 |
VanessaE |
Jordach: just do it. |
16:12 |
Jordach |
no |
16:12 |
VanessaE |
make your vars local or you will fuck up other peoples' code |
16:12 |
Jordach |
hang on |
16:12 |
Jordach |
this_is_a_really_long_func_name_to_craft_some_lamps(dye_colour) |
16:13 |
VanessaE |
*facepalm* |
16:13 |
Jordach |
that wouldn't fuck shit up |
16:17 |
Jordach |
https://github.com/Jordach/Jordachs-Lamps/commit/d07af9df8d21cd549b4347ab0930698c5fcead25 |
16:18 |
Megaf |
LazyJ: you can see the new areas on my server |
16:18 |
Megaf |
mt.megaf.info 30000 |
16:19 |
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16:24 |
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16:25 |
LazyJ |
Ok, thanks, Megaf ;) |
16:25 |
LazyJ |
How did the transition to the London server go? |
16:27 |
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16:29 |
Megaf |
LazyJ: perfect |
16:29 |
Megaf |
server is up and running and so far players liked it |
16:30 |
Megaf |
in in Ireland and I played ping pong with a player in Brazil, (one press enter after writing ping as soon as one reads other player ping) |
16:30 |
LazyJ |
Cool! |
16:30 |
Megaf |
and it was almost instant |
16:31 |
LazyJ |
That's an odd way to test but it must work. |
16:32 |
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17:02 |
Jordach |
RealBadAngel, at least MT for meshnodes actually use the mesh as a wielditem |
17:04 |
VanessaE |
Jordach: with the caveat that if the mesh is larger than one unit/node, it gets cut off :- |
17:04 |
VanessaE |
:-/ |
17:04 |
Jordach |
ProTip for forum posting: for creating a line break, you can use [h][/h] for a nice thin line |
17:06 |
Calinou |
hi VanessaE |
17:06 |
VanessaE |
hey |
17:08 |
Krock |
Jordach, is there any more hidden stuff? |
17:08 |
Jordach |
Krock, eh |
17:09 |
PenguinDad |
VanessaE: that can be easily fixed |
17:11 |
VanessaE |
PenguinDad: Yep, probably something simple |
17:22 |
Calinou |
VanessaE, this is the meshes I would like, to be accurate (sorry for stretched textures on some of them, Cube 2 doesn't like convex geometry): https://lut.im/mSWxeF75/ytBSkFjc |
17:23 |
VanessaE |
eep |
17:24 |
VanessaE |
well I added the double-length slope yesterday but it's one node, not two |
17:24 |
VanessaE |
(models make it trivial to do single-mesh multi-node objects) |
17:25 |
Calinou |
that's a lot, I know, but with that you can make an infinity of stuff |
17:25 |
VanessaE |
can you give me another angle on that? say from about 4 oclock high? |
17:26 |
* Krock |
<3-es backup scriptz |
17:31 |
VanessaE |
Calinou: All of them as _onetexture style I guess? |
17:32 |
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17:34 |
Yellowberry |
sfan5: request for channel logger-bot authorization? |
17:36 |
rubenwardy |
You better be more specific, Yellowberry |
17:36 |
Yellowberry |
just a silent logger-bot |
17:36 |
Yellowberry |
nothing special |
17:37 |
Yellowberry |
will dump about 15 channels to http://zsoltisawesome.insomnia247.nl/log |
17:37 |
Yellowberry |
note: URL non-existant |
17:39 |
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17:40 |
rubenwardy |
Why is irc.minetest.ru not sufficient? |
17:41 |
Yellowberry |
because its not raw |
17:41 |
rubenwardy |
http://irc.minetest.ru/text.pl?channel=minetest;date=2014-10-27 |
17:41 |
rubenwardy |
Is that not good enough? |
17:41 |
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17:42 |
Yellowberry |
meh |
17:42 |
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17:42 |
Yellowberry |
well |
17:43 |
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17:44 |
Calinou |
VanessaE, what's the difference between _onetexture and non-onetexture? |
17:44 |
VanessaE |
_onetexture means they use e.g. default_stone.png or whatever |
17:45 |
VanessaE |
the ones without that extension are mapped such that they require a custom texture |
17:45 |
VanessaE |
you'll probably want the former |
17:46 |
VanessaE |
but that means the same texture appears on all faces of course |
17:46 |
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17:47 |
Calinou |
yes, _onetexture |
17:47 |
VanessaE |
ok. |
17:47 |
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17:47 |
VanessaE |
can you get me another screenshot of those objects, from about the 4 o'clock position and just a bit higher up? |
17:47 |
VanessaE |
(if the current view is at 6 o'clock) |
17:48 |
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17:50 |
coagen |
VanessaE: do you know anything about instances hostsed on minetest.org? as in, "are they down?, where would I go to see status?" |
17:51 |
Krock |
!seen Stu |
17:51 |
MinetestBot |
Krock: Sorry, I haven't seen stu around. |
17:51 |
VanessaE |
coagen: only that you need to ask OldCoder |
17:51 |
coagen |
VanessaE: I was afraid you'd say that ;) thx |
17:51 |
Yellowberry |
!up minetest.org 30021 |
17:51 |
MinetestBot |
minetest.org:30021 is up (1132ms) |
17:51 |
Yellowberry |
:( |
17:52 |
Yellowberry |
such ping |
17:52 |
VanessaE |
well there's that, too but I assumed you weren't looking for that |
17:52 |
coagen |
dayum |
17:52 |
coagen |
so fast |
17:52 |
Yellowberry |
coagen: what port? |
17:53 |
Krock |
generally, port doesn't matter since it's on the same PC afaik |
17:55 |
coagen |
opinion question here: would I be foolish to presume that using the latest git version could have induced some stability issues in server side? has this happened before? |
17:55 |
VanessaE |
coagen: I'd like to see OldCoder put my scripts to work to generate stats like this, http://digitalaudioconcepts.com/vanessa/hobbies/minetest/stats.html but for his servers |
17:56 |
coagen |
VanessaE: those are sexy purple, looks like cacti based? correct? |
17:56 |
VanessaE |
eh? |
17:57 |
coagen |
the purple background... and are the stats from cacti or just rrdtool w/ some other front end? |
17:57 |
VanessaE |
it's all rrdtool and some custom HTML to bind the graph images into a web page |
17:57 |
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17:58 |
coagen |
VanessaE: reminds me of something I've used called cacti |
17:58 |
VanessaE |
ah |
17:58 |
VanessaE |
well that uses rrdtool anyway :) |
17:59 |
VanessaE |
(looked it up) |
18:02 |
coagen |
VanessaE: right ;) |
18:04 |
coagen |
VanessaE: this is some good work you've done. got a github for it? |
18:04 |
VanessaE |
for the scripts? |
18:05 |
coagen |
VanessaE: yeah |
18:05 |
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18:05 |
VanessaE |
no, just the release dir: http://digitalaudioconcepts.com/vanessa/hobbies/minetest/Server-scripts/ |
18:05 |
VanessaE |
feel free to wget |
18:05 |
coagen |
VanessaE: sweet, will do :) |
18:05 |
coagen |
thx! |
18:06 |
VanessaE |
I've been too lazy to set up a github repo for them |
18:06 |
VanessaE |
:) |
18:06 |
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18:06 |
VanessaE |
my coding style, particularly how all the pieces fit together, leaves a lot to be desired :) |
18:07 |
coagen |
VanessaE: bash? perl? what? |
18:07 |
Krock |
.sh |
18:08 |
Yellowberry |
guys |
18:08 |
Yellowberry |
I am having issues |
18:08 |
Yellowberry |
os.fork() wont work |
18:08 |
Yellowberry |
anyone know python? |
18:08 |
VanessaE |
coagen: mostly bash |
18:08 |
* Krock |
knows phyton but can not code it |
18:09 |
* Krock |
notices the typo |
18:09 |
VanessaE |
Krock: no wonder you can't code it :) |
18:09 |
Yellowberry |
Krock: AttributeError: 'module' object has no attribute 'fork' |
18:09 |
Krock |
I mean coding _with_ it |
18:09 |
coagen |
VanessaE: <3 bash :) bash is the shit |
18:10 |
Krock |
Yellowberry, looks like 'os' is a Lua variable :P |
18:10 |
Krock |
and how would you for an os? |
18:10 |
Krock |
*fork |
18:11 |
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18:11 |
coagen |
Yellowberry: sounds like an init issue |
18:11 |
coagen |
Yellowberry: what os/ver/distro you on? |
18:12 |
Yellowberry |
Windows 7 |
18:12 |
* coagen |
pukes rainbows |
18:12 |
coagen |
good luck |
18:12 |
coagen |
:| |
18:12 |
coagen |
Yellowberry: srsly I have no idea |
18:12 |
Krock |
maybe use a newer python version? |
18:12 |
Yellowberry |
"Yellowberry: os.fork() only exists on non-Windows systems." |
18:12 |
coagen |
well yeah |
18:12 |
coagen |
that sounds correct |
18:13 |
Yellowberry |
that explains it |
18:13 |
Yellowberry |
but its annoying |
18:13 |
Yellowberry |
now i've got to do some other compliated shit |
18:13 |
coagen |
as the os fork is to split the process out of the initial process on *nix systems |
18:14 |
coagen |
Yellowberry: why are you attempting to split the process though? is that necessary? |
18:14 |
coagen |
s/split/fork |
18:15 |
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18:16 |
Yellowberry |
I am writing a reset funtion in my IRC bot |
18:16 |
Yellowberry |
its goes |
18:16 |
Yellowberry |
irc.quit() |
18:16 |
Yellowberry |
os.fork() |
18:16 |
Yellowberry |
exit() |
18:18 |
Calinou |
VanessaE, https://cdn.mediacru.sh/DohZKfQZn19Z.jpg |
18:18 |
Calinou |
https://cdn.mediacru.sh/0VSh2gYtjiYQ.jpg |
18:19 |
Calinou |
I think you understand now… have to go, bye :) |
18:19 |
Jordach |
hoo lee shit |
18:19 |
VanessaE |
ok cya |
18:19 |
coagen |
Yellowberry: that will certainly not be supported under winblows... I would recommend a shell account somewhere to test that |
18:20 |
rubenwardy |
Yellowberry: Why? |
18:20 |
rubenwardy |
To reload the python file? |
18:20 |
coagen |
Yellowberry: then again, I'm not a python expert or programmer really, so that may not be the proper way to retart the connection in python |
18:21 |
Yellowberry |
coagen: i've got one, and that's where it will be running, but its inconvient that I cant test it here |
18:23 |
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18:23 |
coagen |
Yellowberry: I disagree respectively, testing your code outside of its normal env, is a bad idea, imho |
18:24 |
* Yellowberry |
likes cross-compatible code |
18:24 |
coagen |
Yellowberry: stuff will break, and you won't know why, and you'll spend time bugfixing os stuff that should not be necessary |
18:24 |
Yellowberry |
yeah |
18:25 |
coagen |
Yellowberry: have you tried Ubuntu... its not hard |
18:25 |
* Yellowberry |
has Ubuntu, and Mint, and Debian :P |
18:25 |
coagen |
Yellowberry: technically if I was giving out distro recomendations... I would recommend Manjaro |
18:25 |
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18:25 |
Yellowberry |
coagen: hmm, maybe |
18:26 |
coagen |
Yellowberry: then test on ur fav *nixos, windows is over man |
18:26 |
Brains |
Gentoo / Funtoo Master Race. =:P |
18:26 |
* Yellowberry |
still likes cross-compat code |
18:26 |
Brains |
(More seriously, check out docker containers for testing across many distros at once...) |
18:26 |
Yellowberry |
because like what, 70% of computers have windows? |
18:27 |
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18:27 |
coagen |
Brains: agreed, cept USE flags are like names in RPGs for me... I spend more time staring at the screen trying to come up with a name, or choose USE flags than I do playing the game/using the os... |
18:27 |
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18:28 |
Brains |
coagen: Only in the beginning... Once you are in flight, there aren't that many USE flags to stare at. |
18:29 |
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18:29 |
coagen |
Brains: then all they need to do is build a server farm backend, with every USE flag binary compilation option available, cause I'm too busy to wait 3 hrs for firefox to compile :P |
18:30 |
coagen |
Brains: no srsly, that would be a cool idea, autobuilds on a server farm w/diff use flags... why does this not exist? |
18:30 |
Brains |
coagen: Why would they do it? (Actually I believe there are binary packages with standard USE flags set already available, but you've been able to do it yourself for ages.) |
18:31 |
Brains |
Supporting all possible combinations of USE flags makes for a seriously large number of packages... |
18:31 |
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18:31 |
VanessaE |
gotta run also. |
18:31 |
VanessaE |
bbl |
18:32 |
coagen |
Brains: you're right, there are bins for std, I was doing some testing with gentoo recently and found that... forgotten already... |
18:32 |
Brains |
coagen: A quick look shows 37,391 ebuilds in my current portage (funtoo's version) and that isn't counting any overlays. |
18:32 |
coagen |
Brains: you prefer Funtoo over Gentoo? |
18:32 |
coagen |
Brains: I really wanted to try Funtoo, didn't get to it yet... |
18:33 |
coagen |
ebuilds are not binaries though, amirite? |
18:33 |
Brains |
coagen: Yep. It is pretty much gentoo with some tweaks like portage is in git and some better virtualization work. |
18:33 |
coagen |
just compile scripts |
18:33 |
Krock |
http://i.imgur.com/jUQBqkG.png |
18:33 |
Brains |
coagen: Ebuilds are just the instructions for snagging and building the packages, where to get the source, config, build, and install it. |
18:34 |
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18:34 |
Brains |
coagen: A bit more fancy than simple compilation but basically. |
18:34 |
Yellowberry |
I hate math |
18:35 |
coagen |
Brains: can you tell how many binary builds are available easily? |
18:36 |
Krock |
No one liek my dwarfs? |
18:36 |
Brains |
coagen: If you are talking about ebuilds that just snag binaries, I probably could. If you are talking about pre-built binary packages, I'm not set up for that... Probably wouldn't use an external binary package repo either, might as well just build them locally. |
18:36 |
PenguinDad |
Krock: that's a mini sam statue :D |
18:37 |
Krock |
100% correct :D |
18:37 |
PenguinDad |
Wanna put it on my shelf right now :D |
18:38 |
sfan5 |
Yellowberry: for what do you need that |
18:38 |
coagen |
Brains: I always have this fear that I might need something "NOW" and having to wait for it to compile will be excruciating... and I'll just end up using a livecd and apt-get or pacman before I wait 3 hrs for a program I need to compile |
18:38 |
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18:39 |
Krock |
PenguinDad, beware of the chief, http://i.imgur.com/ogTgJJ2s.jpg |
18:39 |
Krock |
http://i.imgur.com/ogTgJJ2.png |
18:39 |
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18:39 |
Brains |
coagen: *shrug* Happens less than you think, at least for me personally. |
18:39 |
gravgun |
Krock: O.O |
18:40 |
Krock |
I could use the cart as a node now :D |
18:40 |
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18:41 |
coagen |
Brains: thanks for the info, I will try to play with Funtoo when I can, may I bug you if I get around to it and have issues? |
18:41 |
PenguinDad |
coagen: blaise uses funtoo too iirc |
18:42 |
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18:43 |
coagen |
PenguinDad: thx :) |
18:44 |
* Brains |
runs a simple find for -bin ebuilds and comes up with ~200. |
18:44 |
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18:46 |
PenguinDad |
mos_basik should really fix its connection |
18:47 |
kaeza |
or slap Remote host |
18:47 |
coagen |
Brains: thx, I need more bins! ;) |
18:47 |
PenguinDad |
kaeza: and peer |
18:47 |
coagen |
Brains: thx for checking, I've always wondered |
18:48 |
Brains |
coagen: Just remember that the number is ebuilds that snag binaries, not binary packages built from proper ebuilds. |
18:50 |
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18:56 |
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19:01 |
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19:04 |
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19:06 |
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19:06 |
Yellowberry |
sfan5: I changed my mind, ignore me |
19:09 |
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19:16 |
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19:18 |
Megaf |
How do I add a frame to a node? |
19:18 |
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19:19 |
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19:19 |
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19:21 |
catninja |
lottserver is still doown... *needs to play* |
19:24 |
Megaf |
kaeza: do you remember how to add a frame to a node? |
19:26 |
kaeza |
Megaf, I don't follow |
19:29 |
kaeza |
what do you mean by "frame"? |
19:31 |
Megaf |
like glass |
19:31 |
Megaf |
frame around glass block is not on its texture |
19:31 |
VanessaE |
drawtype = "glasslike_framed" |
19:31 |
VanessaE |
and supply suitable textures for it. |
19:31 |
kaeza |
ninjas everywhere |
19:32 |
VanessaE |
hi |
19:32 |
kaeza |
:D |
19:32 |
VanessaE |
(-yah.) |
19:34 |
PenguinDad |
Yellowberry: Another halloween song :3 https://soundcloud.com/monstercat/draper-ghost-town |
19:36 |
Yellowberry |
PenguinDad: aw, I haven't got a facebook so I can't DL |
19:37 |
PenguinDad |
I can't DL either :( |
19:37 |
* Yellowberry |
is forced to rip from YouTube |
19:38 |
Yellowberry |
lol |
19:38 |
PenguinDad |
Yellowberry: youtube-dl to the rescue! ;) |
19:38 |
Yellowberry |
G+ be borked a bit |
19:38 |
Yellowberry |
">9999" +1's |
19:38 |
Yellowberry |
XD |
19:38 |
Yellowberry |
PenguinDad: http://k21.offliberty.com/LdnaxkeY9yw.mp3 |
19:39 |
* ElectronLibre |
tried to open PenguinDad's link and his browser crashed. '_' |
19:40 |
PenguinDad |
Yay for youtube-dl showing download size in the -F list now |
19:40 |
Yellowberry |
ElectronLibre: LOLOLOLOLOL |
19:41 |
PenguinDad |
ElectronLibre: soundcloud crashes your browser and youtube mine :/ |
19:41 |
ElectronLibre |
'_' |
19:42 |
Yellowberry |
PenguinDad: "This is 2spooky4me" |
19:42 |
ElectronLibre |
I had disabled Flash, end even JavaScript, I can't see why it crashed.. '_' |
19:42 |
Yellowberry |
> JavaScript |
19:43 |
Yellowberry |
^ ElectronLibre |
19:43 |
PenguinDad |
ElectronLibre: why would you disable javascript? |
19:45 |
ElectronLibre |
It's currently disabled on my browser, I was about enableing it when the browser crashed '_'. |
19:46 |
Yellowberry |
PenguinDad |
19:46 |
ElectronLibre |
(I'm not sure my last sentence was totally right) |
19:46 |
PenguinDad |
Yellowberry |
19:46 |
Yellowberry |
ElectronLibre: a few grammar errors |
19:46 |
Yellowberry |
PenguinDad: |
19:47 |
Yellowberry |
I has question |
19:49 |
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19:50 |
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19:51 |
Krock |
I like trains. http://i.imgur.com/wNcJ2Q4.png |
19:55 |
Yellowberry |
Krock: half-expected a person hit by a train |
19:57 |
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20:01 |
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20:02 |
iMelon |
shadowzone: did it end? |
20:03 |
Krock |
Yellowberry, nah. that gif/video is just old. |
20:03 |
shadowzone |
Yep. |
20:03 |
shadowzone |
Wrong server/channel |
20:03 |
shadowzone |
lol |
20:03 |
iMelon |
Damn I brought popcorn too |
20:03 |
iMelon |
shadowzone: do u have logs? |
20:03 |
shadowzone |
Yep. |
20:03 |
Krock |
iMelon, never mind. you can leave the ppcorn here |
20:03 |
iMelon |
:D |
20:03 |
iMelon |
sure thing |
20:04 |
Krock |
*popcorn |
20:04 |
* iMelon |
sets popcorn on the table |
20:04 |
iMelon |
All yours |
20:04 |
* Krock |
noms some popcorn |
20:04 |
iMelon |
:3 |
20:05 |
iMelon |
Throw me one and I'll catch it with my mouth |
20:05 |
shadowzone |
iMelon: go look on ##shadowempire |
20:05 |
shadowzone |
the logs are there. |
20:05 |
* Krock |
throws one pack of popcorn at iMelon |
20:06 |
iMelon |
Wait |
20:06 |
iMelon |
U have to microwave these |
20:06 |
iMelon |
does any1 have a microwave? |
20:06 |
iMelon |
shadowzone: ty |
20:06 |
shadowzone |
your welcome. |
20:06 |
shadowzone |
I have a microwave |
20:08 |
Yellowberry |
I do too |
20:08 |
iMelon |
Wasn't that funny shadowzone |
20:08 |
* Yellowberry |
hands iMelon a microwave |
20:08 |
iMelon |
:( |
20:08 |
iMelon |
Yellowberry: thanks. Is this my Christmas present? |
20:09 |
Yellowberry |
no, its your Halloween present |
20:09 |
Yellowberry |
:D |
20:09 |
iMelon |
I love it. Gonna make food with it :) |
20:09 |
Yellowberry |
woot! |
20:09 |
Yellowberry |
#MythicalMicrowave |
20:09 |
Yellowberry |
lol |
20:11 |
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20:13 |
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20:13 |
Yellowberry |
hi john_minetest |
20:13 |
Yellowberry |
how are you today? |
20:13 |
Yellowberry |
BTW if anyone wants a IRC channel logged on this network, just ask |
20:14 |
iMelon |
Yellowberry: I just made a hot pocket |
20:14 |
iMelon |
It was amazing |
20:14 |
Yellowberry |
iMelon: that sounds pretty swag |
20:14 |
iMelon |
Now I'm gonna make some pizza rolls |
20:14 |
Yellowberry |
mmm |
20:18 |
Zephlon |
I get a severe drop in fps when I use a tool with the range set to 50. Does anyone know a way around this? |
20:18 |
PenguinDad |
Zephlon: use a lower range |
20:18 |
kaeza |
50? that's insane |
20:19 |
EvergreenTree |
Zephlon: There is no way around that |
20:19 |
EvergreenTree |
afaik |
20:19 |
kaeza |
it may even trigger anticheat mechanisms |
20:19 |
EvergreenTree |
That also |
20:20 |
Zephlon |
the tool that I'm trying to create is a teleport tool. It is rather pointless if you can only go 10 blocks at a time |
20:21 |
kaeza |
Zephlon, entities and/or line_of_sight() (or custom baked functions) could be an alternative |
20:22 |
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20:22 |
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20:23 |
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20:23 |
Yellowberry |
PenguinDad: I am going to play DDR on the monstercat album mixes :D |
20:23 |
PenguinDad |
Tactical Drop incoming! |
20:23 |
Yellowberry |
and suck badly |
20:23 |
Yellowberry |
maybe record it |
20:23 |
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20:24 |
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20:25 |
EvergreenTree |
john_minetest: Neither do I |
20:25 |
EvergreenTree |
:P |
20:25 |
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20:27 |
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20:27 |
PenguinDad |
Yellowberry: You want to play german history? :P |
20:27 |
Yellowberry |
hmm? |
20:27 |
Yellowberry |
lol |
20:28 |
Yellowberry |
StepMania, if I can't find that other one |
20:29 |
Zephlon |
kaeza: I looked into minetest.line_of_sight(), but that function requires two positions. Is there another function that can find the position of a node that the player is looking at from any distance? |
20:29 |
Yellowberry |
Ah! |
20:29 |
Yellowberry |
its OpenITG or something like that |
20:30 |
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20:32 |
Yellowberry |
^ PenguinDad |
20:37 |
PenguinDad |
Interesting |
20:38 |
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20:38 |
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20:41 |
EvergreenTree |
Zephlon: No, I don't think there is a function for that |
20:41 |
EvergreenTree |
you would have to create it yourself |
20:41 |
EvergreenTree |
I think it should be possible, though I haven't done much with the player line of sight |
20:42 |
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21:00 |
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21:01 |
coagen |
hrm |
21:02 |
coagen |
fw just triggered block for class C: 122.225.97.0/24 |
21:02 |
coagen |
china! whoo |
21:04 |
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21:05 |
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21:05 |
kaeza |
Zephlon, I have a function that can do that, but it's slow |
21:06 |
kaeza |
Zephlon, https://github.com/kaeza/minetest-firearms/blob/master/firearmslib/kutils.lua#L20 |
21:06 |
Zephlon |
kaeza: Thank you. |
21:07 |
kaeza |
it's not meant to be precise, fast, or, um, good, but should work for your use case |
21:08 |
Zephlon |
it's fine if it's a bit slow. I'll just put in a cooldown |
21:13 |
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21:13 |
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21:14 |
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21:14 |
TheSirPeppy |
wut up hoes |
21:14 |
TheSirPeppy |
##chat |
21:16 |
coagen |
TheSirPeppy: hoes reprazenT! |
21:18 |
coagen |
aww |
21:22 |
Yellowberry |
what aw? |
21:22 |
Yellowberry |
the guy left... |
21:22 |
Yellowberry |
:/ |
21:31 |
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21:31 |
hisforever |
hI i'VE GOT TOO MUCH SNOW HOW DO i TURN IT OFF (GRIN)? |
21:33 |
coagen |
umm place a lava source? |
21:33 |
coagen |
that will surely end it |
21:33 |
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21:34 |
Brains |
Hmm... Too much snow falling? Needs more volcano... |
21:34 |
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21:34 |
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21:34 |
PenguinDad |
use a flamethrower? |
21:35 |
Amaz |
This error is randomly occurring for me: http://pastie.org/9679540 (With WE, I think...) |
21:37 |
hisforever |
do I do a volcano like you'd do a //replace air default:water_source //replace air default:lava_source? |
21:40 |
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21:45 |
VanessaE |
not really, because //replace is intended to operate on large blocks of something. |
21:45 |
VanessaE |
for a volcano, you'll want to build it by hand and place your lava sources carefully |
21:46 |
Yellowberry |
fill it with some useless block, such as cobble and then replace that |
21:46 |
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21:47 |
Brains |
Heh, I was mostly joking... |
21:47 |
VanessaE |
yup, that's a way to go too |
21:50 |
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21:52 |
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21:56 |
hisforever |
ty vanessa |
21:56 |
hisforever |
I'll ask you how can I get rid of snow its taking over ,y land? |
21:57 |
VanessaE |
just delete the snowdrift mod. |
21:58 |
hisforever |
ok ty |
21:58 |
VanessaE |
I used that mod in Dreambuilder because it's pretty lightweight compared to the full snow mod |
21:59 |
VanessaE |
(though I wonder how the full snow mod performs now that paramat's had his hands on it) |
21:59 |
VanessaE |
(he's good) |
22:04 |
hisforever |
Where do I dind the snow drift mod? |
22:08 |
RealBadAngel |
why do you want to dind it? ;) |
22:12 |
VanessaE |
hisforever: dreambuilder_game/mods/snowdrift |
22:12 |
VanessaE |
just delete that mod and then go on as normal |
22:12 |
hisforever |
ty |
22:12 |
hisforever |
gotcha |
22:18 |
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22:22 |
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22:22 |
Xeprione |
hello |
22:22 |
VanessaE |
hi |
22:23 |
Xeprione |
vanessa, is it possible to change the map of a server using a mod? |
22:23 |
VanessaE |
depends on how you want to change |
22:23 |
VanessaE |
+it |
22:23 |
Xeprione |
1. playing on map A |
22:23 |
Xeprione |
2. players get kcked with message "Changing map..." |
22:23 |
Xeprione |
3. changes map |
22:23 |
VanessaE |
no, that's not possible yet. |
22:23 |
Xeprione |
4. Players re-join |
22:23 |
Xeprione |
oh ok |
22:24 |
Xeprione |
btw vanessa, do you know who i am? |
22:24 |
VanessaE |
the closest would be to transport all users to some other part of the world that's made up to look totally different |
22:24 |
VanessaE |
nope |
22:24 |
Xeprione |
yeah, thats my plan B |
22:24 |
Xeprione |
well, i'm Ragnar :D |
22:25 |
VanessaE |
oh. |
22:25 |
Xeprione |
are we still upset? |
22:25 |
Xeprione |
or can we bury the past and leave it there? |
22:25 |
VanessaE |
that depends on whether the past will repeat itself. |
22:26 |
Xeprione |
well what if i told you, that i'm trying to avoid that |
22:26 |
VanessaE |
I'm one to require proof in action, as you probably know. |
22:26 |
Xeprione |
yes |
22:27 |
Xeprione |
so only time will tell :P |
22:28 |
Xeprione |
vanessa, how much do you know about PC hardware? |
22:28 |
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22:28 |
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22:28 |
VanessaE |
a fair bit, but not as much as I used to |
22:29 |
Xeprione |
ok... well, i've got a question about 10 year old hardware |
22:29 |
Xeprione |
Pentium D... worth it? |
22:29 |
VanessaE |
depends on what you're doing with it |
22:29 |
hisforever |
I have no snowdrift mod here's the snapshot of my /.minetest/games/dreambuilders/mod (http://imgur.com/BL7xJQj) |
22:30 |
Xeprione |
going to upgrade to it from a Pentium 4 630 ( Single Core, 2 Threads, 3GHz) |
22:30 |
Xeprione |
the Pentium D is dual core at 3.4GHz |
22:31 |
hisforever |
nice xe[rione |
22:31 |
Yellowberry |
I have 2 CPUs on my board |
22:31 |
VanessaE |
hisforever: check other folders then, because snowdrift IS part of dreambuilder: https://github.com/VanessaE/dreambuilder_game/tree/master/mods/snowdrift |
22:31 |
Yellowberry |
very odd |
22:32 |
hisforever |
ok ty sorry for the trouble |
22:32 |
VanessaE |
Xeprione: should be fairly useful to run a server on. |
22:32 |
VanessaE |
hisforever: no worries. |
22:33 |
Xeprione |
vanessa, have you ever heard of the GTX 260? |
22:33 |
VanessaE |
Xeprione: vaguely. I don't do much with nVidia hardware though. |
22:33 |
Yellowberry |
have you guys ever heard of Dual CPU? |
22:33 |
Xeprione |
yes |
22:33 |
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22:33 |
Xeprione |
it's actually not that big of a deal |
22:33 |
Yellowberry |
like a predecicor to dualcore? |
22:33 |
hisforever |
whrn I find I'll make a copy of it so I will have it if I want it later |
22:34 |
hisforever |
when |
22:34 |
hisforever |
when will ever learn to type lol |
22:34 |
Xeprione |
no, it's just a technology, where a motherboard uses two cpu's at once... |
22:34 |
VanessaE |
Xeprione: that is to say, I don't mess with nVidia at all, I use AMD (R9 280X here) |
22:34 |
Xeprione |
a trunkload of performace upgrade |
22:34 |
Xeprione |
ok |
22:35 |
Xeprione |
hey, anybody who plays CS:S here? |
22:35 |
VanessaE |
hisforever: ok |
22:35 |
* Yellowberry |
prefers to stay oldschool nVidia |
22:35 |
Xeprione |
Riva TNT2 oldschool? |
22:35 |
hisforever |
:) |
22:35 |
* Yellowberry |
has a GeForce GS 8400 |
22:35 |
Xeprione |
oh, a 1.5KB GPU clocked at 1.5Hz |
22:36 |
Yellowberry |
and an ATI Radeon 7k |
22:39 |
Yellowberry |
with the GeForce being the primary and the ATI for ability to have 4 monitors |
22:40 |
Yellowberry |
I also have another one in there, I forget which one tho |
22:47 |
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22:57 |
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23:04 |
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23:06 |
Xenoth |
Hello, I'm getting a very odd error with my SQL maps. Latest git, full permissions on the directory. http://pastebin.com/zs8bitrB |
23:06 |
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23:07 |
Xenoth |
It continues spamming me as I play. |
23:09 |
Fritigern |
Just for the heck of it, i would move or rename the database and see if it still happens on a new one. |
23:09 |
jin_xi |
hm, how did you install minetest? |
23:09 |
Fritigern |
DO NOT DELETE YOUR CURRENT ONE |
23:09 |
Xenoth |
Well, it's a new map.. |
23:10 |
Xenoth |
I had deleted it before, even tried an entirely new world. |
23:10 |
Xenoth |
jin_xi: From Github. |
23:10 |
Fritigern |
Oh, i thought it was an older, existing one |
23:10 |
Xenoth |
Fritigern: Nope. |
23:10 |
Xenoth |
Actually, come to think of it, I haven't tried any older maps with it.. |
23:11 |
Fritigern |
Don;t worry about it just yet. :-) |
23:11 |
Xenoth |
Old maps also have the same warning. |
23:12 |
Fritigern |
Is that the output of a server, or of the client? |
23:13 |
Xenoth |
A client running a singleplayer map. |
23:13 |
Xenoth |
though, the error appears in both ServerThread and [main] |
23:14 |
Fritigern |
When did this error first appear? |
23:14 |
Xenoth |
Earlier today, when I made a new map. |
23:15 |
Fritigern |
And everything worked fine before today, i assume. |
23:15 |
Xenoth |
As far as I can tell; I haven't played it in a few weeks. |
23:16 |
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23:16 |
Fritigern |
I too am runing latest git and no issues on my end. So there must be some kind of a difference between my setup and yours |
23:17 |
Fritigern |
Do you start MT with just ./minetest or do you add any params? |
23:17 |
Xenoth |
Just ./minetest |
23:17 |
Xenoth |
What OS are you using? |
23:17 |
Fritigern |
Kubuntu 14:10 |
23:18 |
Xenoth |
It may be that I'm running a bleeding edge version of SQL (Because I'm on Arch) that isn't compatible with Minetest yet. |
23:18 |
Fritigern |
My SQLite version is 3.8.6 |
23:18 |
Xenoth |
Brb. |
23:19 |
Xenoth |
3.8.7 btw. |
23:19 |
Fritigern |
Perhaps you can downgrade your SQLite and see if that helps? |
23:20 |
hisforever |
VanessaE I found it I frogot I put Snowdrift in a temp folder. another person told be where to find it the other day. So I'm not crazy hehehe |
23:20 |
Fritigern |
I personally hate downgrading software just to get something else to work, but sometimes, it's the only thing that will work |
23:24 |
hisforever |
I know how you feel Fritigen |
23:26 |
hisforever |
Fritigern how do you like Kubuntu I love Manjaro |
23:27 |
Fritigern |
hisforever: Since you are on Manjaro, which is arch based, perhaps you can help Xenoth? |
23:27 |
Fritigern |
Also, what bversion of sqlite3 does your copy of manjaro use/ |
23:27 |
hisforever |
I'll try |
23:29 |
hisforever |
I'm running verison 8.1 I think but just had an update yesterdau so I don't really knoe if they updated the core |
23:29 |
Fritigern |
hisforever: 8.1 can NOT be the version of your sqlite |
23:30 |
Fritigern |
Open a terminal and type sqlite3 --version |
23:30 |
hisforever |
ok sorry |
23:30 |
hisforever |
ok |
23:31 |
hisforever |
its 3.8.8 |
23:32 |
Fritigern |
Intersting. So it is not Xenoth' SQLite version that causes the errors he's reporting |
23:32 |
Fritigern |
Or she |
23:32 |
hisforever |
ii'm George |
23:32 |
hisforever |
I'm |
23:33 |
hisforever |
can't type sorry |
23:33 |
Fritigern |
*FACEPALM* |
23:33 |
Fritigern |
I'm done |
23:33 |
hisforever |
going to minetest for a while see you all later |
23:35 |
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23:48 |
Fritigern |
Annoying. I am trying to use Zenity to keep an eye on the terminal output from my server, but it gets completley ignored. However, if i replace the mintestserver part iwht for instance ping, i do get the in my textbox. |
23:50 |
OldCoder |
Yellowberry, are you available? |
23:52 |
Fritigern |
Anyone familiar with Zenity? Because ./minetestserver --worldname whatever --port 53280 |zenity --list --title "Minetest Server" --text "Running..." --column "" stays empty, whereas ping google.com |zenity --list --title "Minetest Server" --text "Running..." --column "" works flawlesly. |
23:59 |
kaeza |
the second command (ping) does not work for me :/ |
23:59 |
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23:59 |
kaeza |
but echo foo | zenity ... does |