Time Nick Message 01:35 Batman wondering if anyone can help me out. I need to know how to use a table in a craft and have the number of items. I can do output = "crownmould:ceiling_"..mat, but can not add the number of items to give 01:37 Batman I also tried output = "crownmould:ceiling_"..mat.." 5", 02:00 vinn Hello. o/ 02:01 vinn Does any of you guys know if it's possible to replace the player billboards with actual 3D models? 02:05 pitriss Batman: how about trying output = "'crownmould:ceiling_"..mat.." 5'", 02:05 pitriss (notice apostropes) 02:06 pitriss i didn't tested it, just an idea.. 02:09 Batman still won't work 02:09 Batman the mod loads but it will not show a recipe in unified inventory 02:09 Batman but thanks for trying 02:22 Batman I created another column in the table and did "item 5" . That seems to work 02:39 luizrpgluiz_ hi 02:40 luizrpgluiz_ Terasology someone plays too? 02:43 luizrpgluiz_ exit 02:59 VanessaE_ Here's something useful: https://forum.minetest.net/viewtopic.php?f=9&t=10428&start=25#p159977 03:22 Batman VanessaE: Wow. I am going to try this. Maybe I will get some of my nodeboxes converted and get some mods made. Thanks 03:23 VanessaE_ Batman: only convert nodeboxes that NEED it 03:23 VanessaE_ don't bother converting little 1- or 2-nodebox models 03:23 VanessaE_ or converting anything where you don't plan to revamp the textures 03:26 Batman I have a few mods that I would like to make into meshnodes 03:26 VanessaE_ ok 03:26 Batman I won't publish them until the new version of minetest is released 03:27 Batman I have been playing with your slope_test and love it 03:27 VanessaE_ :D 03:27 Batman btw my forum name is Don 03:27 VanessaE_ OH ok 03:28 VanessaE_ I shoulda made the connection :P 03:28 Batman lol 03:28 Batman did you see my earlier question? 03:30 Batman how do you add a table string to a craft output with more than 1 item? 03:31 VanessaE_ ? 03:31 VanessaE_ I don't understand 03:31 Batman eg. output = "crownmould:ceiling"..mat 5, 03:31 VanessaE_ output = "crownmould:ceiling"..mat.." 5" 03:32 Batman it works fine if I do not include the 5 03:32 VanessaE_ write it as I did 03:34 Batman thankyou 03:34 Batman I thought I tried that but I guess it just needed your magic touch 03:34 VanessaE_ heh 03:35 VanessaE_ you probably forgot the space or something simple :) 03:35 Batman Got another question for you. I do not understand formspec. Where is the best place to learn it 03:36 Batman the dev site doesnt explain it very well 03:44 VanessaE_ heh, don't ask me 03:44 VanessaE_ I suck at formspecs 03:45 Batman maybe Sokomine? 03:48 hmmmm I was wondering what you guys think about SAL annotations for minetest 03:48 hmmmm also i understand it's super boring, but maybe we should find some full time test guys 03:49 hmmmm any contributors willing to work in a SDET capacity? 03:49 hmmmm get *real* unit test coverage 03:49 hmmmm etc. 04:00 VanessaE_ meh 04:06 Brains SAL isn't cross platform, is it? 04:06 hmmmm clang has equivalents and gcc has attributes we could add #defines for 04:07 hmmmm icc supports whatever (msvc \/ gcc) supports, so bam, we have support for all major compilers 04:52 MinetestBot 02[git] 04kwolekr -> 03minetest/minetest: Add NodeResolver and clean up node name -> content ID resolution system 13d274cbf http://git.io/xLz3Kw (152014-10-26T23:55:45-04:00) 05:53 * Zeno` hands out Scooby Snacks to all 05:58 CWz players 05:58 CWz stupid hexchat switching tabs on me 06:25 MinetestBot 02[git] 04kwolekr -> 03minetest/minetest: Add support for eased 3d noise 13b994a7a http://git.io/XjTnWg (152014-10-27T02:02:38-04:00) 06:28 Cylus Noise? 06:28 * Zeno` bangs pots and pans 06:28 * Cylus starts banging symbols and waking everyone up 06:28 Zeno` haha 06:28 Cylus Darn, you beat me to it. 06:29 Zeno` I've never seen anyone bang a symbol, so you get points as well 06:36 paramat magic noise 06:57 jordan4ibanez Minetest is a bit outdated on Freebsd 07:00 Cylus jordan4ibanez: Any older than 0.3.1 (Debian's version)? 07:00 hmmmm you can volunteer to be the port maintainer 07:01 hmmmm i've personally given up on freebsd because it sucks 07:01 jordan4ibanez I can't even maintain my tamogachi 07:01 jordan4ibanez IDK MAN This is like the first time using linux all over again 07:01 jordan4ibanez But no screen casting tools besides vlc. :/ 07:02 hmmmm between the subpar package management, woefully outdated packages, drivers with no support, screwed up snd_hda, poor support for just about everything, i give up 07:02 hmmmm yet i'm still using it for some reason 07:02 hmmmm i must be insane 07:03 jordan4ibanez It's because it feels fast for some reason 07:03 hmmmm it doesn't 07:03 hmmmm it's slower than linux 07:03 jordan4ibanez Idk it's using less memory for me right now. :/ 07:03 Cylus Aren't we all a bit crazy though? We play a game about moving cubes around with no real objective. 07:08 jordan4ibanez But am I crazy enough to turn pcbsd10 into ubuntu 10? I think so 07:34 CWz is it possible to set a texture for the moon and change the sky color? 07:45 RealBadAngel you can change textures for sun and moon (see HDX texture pack for example) 07:46 RealBadAngel u cant change sky color (but you can use custom skyboxes instead) 08:48 Fritigern So, about mesh nodes. What file format does it take? 08:49 Fritigern For the model, obviously, and only the model 08:52 kaeza mornings 08:54 kaeza Fritigern, IIRC, any format supported by Irrlicht 08:54 Fritigern Yeah, just found that on the wiki at http://wiki.minetest.net/Using_Blender 08:55 kaeza (folks here use mainly .x, .obj, and .b3d) 08:55 Fritigern IMO, not the right page for that. There shoud be a page just for mesh nodes and info about them. 08:56 Fritigern After all, there are more (free/FLOSS) 3D modelers than just Blender and many of them can export to those formats 08:56 Fritigern But don;t even try to use K3d, their export function is a joke. 08:58 kaeza heh 08:59 kaeza I guess that article could be generalized, just linking to other sites with tutorials for various 3D modelers 09:00 Fritigern The wiki needs a page about mesh nodes. Covering what's a mesh node, which (dev) version first supported mesh nodes. What formats does it take, what special code is needed, if any, and it would need a (very incomplete) list of a 3D modelers that can export to support formats. 09:54 Zeno` ROAR 09:56 Zeno` lots of tags @github... they is pwetty 10:04 kaeza would be pwettier if there were more activity there :< 10:07 Zeno` I'm going to get PR to 110! 10:07 Zeno` my mission for the night 10:07 Zeno` j/k 10:20 ElectronLibre Good [insert what you want here] everyone. 10:23 Zeno` I would like a banana please 10:24 * ElectronLibre gives Zeno` a banana. 10:24 Zeno` thx :) 11:40 Jordach heyo RealBadAngel 11:40 Jordach rubenwardy even 11:40 Jordach (dammit Quassel) 11:42 rubenwardy Hi all! 11:42 rubenwardy he 11:42 ElectronLibre Hello rubenwardy. 12:29 pitriss Hi, please how exactly works physics override for speed? it is multiplier applied on numbers set in movement_speed_*, right? so it is applied to fast and also to walk speed? 12:38 Jordach fast move is a multiplider 12:38 pitriss Jordach: only fast? so normal move should stay the same? 12:40 pitriss because for me it affect both speeds for me.. and to affect only fast speed was my goal.. Thats why I'm asking:) 13:20 EvergreenTree Is there a way of getting all registered nodes? 13:22 nore EvergreenTree: minetest.after(0, function() print(dump(minetest.registered_nodes))) 13:22 EvergreenTree Thank you. 13:22 nore you'll get all registered nodes with their definitions 13:40 Megaf LazyJ: Hi there, update your areas mod 13:40 Megaf its much better now 13:41 LazyJ Megaf, oh? What bit of code magic has been achieved? 13:41 Megaf line wrap! 13:42 Megaf Now its no longer a huge single line 13:44 LazyJ Is it "Areas" or is the update in "Markers", the GUI for Areas? 13:45 Megaf areas 13:46 LazyJ Ok, I put it on my list. Thanks ;) 13:56 Jordach https://cdn.mediacru.sh/2D1PJ-VP9Xmb.png 13:56 Jordach boosh 13:57 Jordach they look like they lost a side pixel -- that's a bug with transp handling and z-buffer in minetest 14:04 EvergreenTree Very nice 14:07 Jordach https://cdn.mediacru.sh/2ll5sThCPKUu.png 14:11 hisforeverkid Hi everyone 14:12 ElectronLibre Hello hisforeverkid. 14:12 hisforeverkid Hoe are you Electronlibre? 14:12 ElectronLibre I'm fine and you? 14:13 hisforeverkid how 14:13 hisforeverkid great today had to reinstall minetest to day my manjaro had a glitch in updating 14:14 Zeno` I've updated my github profile image 14:16 hisforeverkid thats great 14:16 Zeno` I thought so 14:25 EvergreenTree nore: I assume that minetest.registered_nodes outputs a table? 14:25 nore yes, it is one 14:25 nore with keys being the node names 14:25 nore and values the definition 14:29 EvergreenTree Good 14:30 VanessaE_ kaeza, Fritigern also try my nodebox-to-obj script: https://forum.minetest.net/viewtopic.php?f=9&t=10428&sid=7ed7d25f8306eceb106136eda9b1ad97&p=160026#p159977 14:30 VanessaE_ (it's in the first post of that thread actually) 14:42 Jordach heyo asie 14:42 hisforever Hi everyone again I switched puters 14:42 realtinymonster good morning all 14:50 kaeza VanessaE, nice 14:53 VanessaE it's not perfect though 14:53 VanessaE it inverts the X coordinates 14:54 VanessaE but that can be corrected-for in Blender 14:54 Jordach scale the object mesh in edit mode; press s, then x then type -1 14:54 Jordach should force reflip 14:55 VanessaE I know. 14:55 kilbith *clap-clap* for nodeboxes .obj converter 14:57 kilbith 50+ PRs incoming, Vanessa :P 14:57 VanessaE no. 14:57 VanessaE :P 14:57 kilbith sadistic pleasure 15:00 Jordach wat 15:00 Jordach why do transparent materials WORK PROPERLY with shaders# 15:06 h4iku Megaf: how are you? 15:06 h4iku Megaf: the server seems down 15:06 Megaf Hey h4iku, Im great 15:06 Megaf Im migrating it to another place 15:06 h4iku uuuh 15:06 h4iku It will take many time? 15:12 Megaf h4iku: nope, almost ready 15:13 h4iku Megaf: great 15:13 hisforever where do I fine the nodebox .object converter? 15:13 Megaf !up 178.79.130.6 15:13 MinetestBot 178.79.130.6:30000 is up (2ms) 15:13 Megaf h4iku: try that adress, por 30000 15:13 Megaf dat ping 15:13 Megaf !server Megaf 15:13 MinetestBot Megaf: No results 15:15 Jordach knock knock https://forum.minetest.net/viewtopic.php?f=9&t=10485 15:15 Megaf kilbith: 178.79.130.6 port 30000 15:15 Jordach i should stop styling my posts really well 15:16 kilbith Megaf : I cant type the '7' key in the MT client (french keyboard) 15:16 kilbith would be better if you set a name 15:17 Megaf kilbith: copy and paste 15:17 kilbith pasting ain't possible 15:17 Megaf lol 15:17 Megaf !server Megaf 15:17 MinetestBot Megaf: No results 15:18 VanessaE there, fixed the flipped X coords in the converter script. 15:24 Megaf kilbith: I will change the address now 15:24 kilbith set an address name instead 15:26 Megaf kilbith: mt.megaf.info and minetest.megaf.info 15:26 Megaf both should work 15:27 Megaf !up mt.megaf.info 15:27 MinetestBot mt.megaf.info:30000 is up (728ms) 15:27 Megaf !up minetest.megaf.info 15:27 MinetestBot minetest.megaf.info:30000 is up (494ms) 15:27 Megaf !up 178.79.130.6 15:27 MinetestBot 178.79.130.6:30000 is up (2ms) 15:27 Megaf lol, MinetestBot went nuts 15:27 EvergreenTree o/ PenguinDad 15:28 Megaf hey EvergreenTree and PenguinDad 15:31 PenguinDad \o EvergreenTree and Megaf 15:31 Megaf !up 178.79.130.6 15:31 MinetestBot 178.79.130.6:30000 is up (2ms) 15:31 realtinymonster hi PenguinDad 15:31 Megaf Is that ping good? 15:31 realtinymonster megaf lol 15:32 PenguinDad Megaf: -1ms would be good :P 15:32 PenguinDad Hej realtinymonster 15:32 * realtinymonster is unamused 15:33 realtinymonster I'm getting my new WiFi card in about 2 hours! yay! 15:34 Jordach PenguinDad, https://forum.minetest.net/viewtopic.php?f=9&t=10485&p=160036#p160036 15:34 sfan5 Jordach: <3 your light nodes 15:35 Jordach sfan5, push a new build dammit 15:35 sfan5 kk 15:35 Jordach the only win build with meshnodes is krocks 15:36 sfan5 uh 15:36 sfan5 no 15:36 kaeza sfan5, while at it, can you make a build with #1770? :))) 15:36 sfan5 maybe 15:37 kaeza (camera.cpp:710, s/100/10000) 15:37 sfan5 Jordach: https://forum.minetest.net/viewtopic.php?f=42&t=1523&start=425#p159426 Ctrl+F meshnode 15:38 kaeza (and if possible, vouch for it to be fixed in master) 15:39 Jordach sfan5, i tried it and meshes don't work as planned 15:40 Jordach VE's meshes don't work in yours 15:40 sfan5 hm 15:41 kaeza Jordach, I'm using sfan's build, WFM 15:41 kaeza what "doesn't work"? 15:41 Jordach kaeza, MSVC or go home 15:42 sfan5 Jordach: those are the commits in my currently building build: https://cdn.mediacru.sh/B7C-Xz91V6ft.png 15:42 VanessaE sfan5: unless you're at d2219171 or later, meshes won't work properly. 15:42 Jordach which is why i use krock's build 15:43 kaeza nobody answered my question ;_; 15:43 sfan5 VanessaE: * d221917 - Recalculate normals for cached meshes. (24 hours ago) ? 15:43 sfan5 that one? 15:43 VanessaE yeah 15:43 sfan5 my last build is from exactly that commit 15:43 VanessaE it changes the default scale of the meshes also to be consistent with BS also 15:44 sfan5 Jordach: what doesn't work? 15:44 VanessaE damn it that's the second time in the past 10 mins I've brain-o'd like that. 15:44 VanessaE s/also to/to/ 15:44 RealBadAngel Jordach, get a good build 15:44 RealBadAngel those models work as a charm 15:45 RealBadAngel with any texture pack, normals and parallax 15:45 sfan5 RealBadAngel: as -> like 15:45 RealBadAngel ok ok 15:45 RealBadAngel you got it 15:45 sfan5 just pointing it out 15:46 VanessaE RealBadAngel: one thing though, I played hell trying to get the quarter-round corners' textures to line up perfectly with the quarter rounds' ones. The UV maps are off just a *smidge* and I just couldn't seem to get them to line up. Feel like taking a crack at it? Only the not-"_onetexture" ones. 15:46 Jordach RealBadAngel, for some reason with shaders, partially transparent meshnodes are perfect, bit without them, the solid part is see-through 15:47 RealBadAngel http://i.imgur.com/jAzpW9v.png 15:47 * Jordach looks at sand 15:47 Jordach almost real there 15:48 RealBadAngel Jordach, im about to clean mapblock mesh, will throw away crack and highlighting from here 15:48 VanessaE the _onetexture ones look NICE with that texture pakc 15:48 VanessaE pack* 15:48 RealBadAngel and will do some cleaning with materials too 15:48 RealBadAngel its needed for lighting 15:49 VanessaE (for all: _onetexture means that the node uses default_stone.png, versus a UV-mapped custom texture as with the wooden-textured ones) 15:49 RealBadAngel im preparing the meshes to be turned into meshes with tangents 15:49 Jordach RealBadAngel, btw, could you fix meshes that have a non cubic UV to actually fit the UV shape 15:49 VanessaE RealBadAngel: will that fix the glitches on the sphere's lighting? 15:49 RealBadAngel for that i need mapblock mesh to be consistent 15:49 RealBadAngel and fast ofc 15:50 RealBadAngel VanessaE, its not a glitch 15:50 RealBadAngel its faces shading 15:50 RealBadAngel its based on normals 15:50 RealBadAngel but notice the screnshot 15:50 RealBadAngel on mine shading is a bit nicer 15:50 VanessaE yes, it IS better indeed 15:51 RealBadAngel i used more costly method of calculating normals there 15:51 RealBadAngel but still 15:51 RealBadAngel it screams out loud: I NEED LIGHT! 15:51 VanessaE yehaq 15:51 VanessaE yeah* 15:52 PenguinDad VanessaE: you can't type today? ;) 15:52 VanessaE nope 15:57 sfan5 Jordach: https://forum.minetest.net/viewtopic.php?f=42&t=1523&p=160039#p160039 15:57 * Jordach is a rather lazy programmer https://github.com/Jordach/Jordachs-Lamps/blob/master/jdc_lamps/init.lua#L26 15:58 VanessaE this is lazy? 15:59 Jordach VanessaE, wasn't in the mood for writing the same shit twice 16:00 Jordach it works 16:00 h4iku Megaf: how are the process? 16:00 h4iku how is 16:00 h4iku whatever 16:09 kaeza Jordach, it isn't lazy, in fact, it's better that way. only one thing though: both `namespace` and `create_lamp` are global 16:09 Jordach kaeza, was lazy 16:09 kaeza alright 16:09 Jordach i usually leave them global, because unless that mod has a dependancy, it won't use it 16:09 kaeza eh? 16:10 Jordach eg, as default isn't a dep, i can't use the sound tables from default 16:10 kaeza it's bad practice to define generic-named symbols in the global namespace 16:11 Jordach what standards 16:11 * kaeza does not bother anymore 16:11 kaeza have fun 16:12 VanessaE Jordach: just do it. 16:12 Jordach no 16:12 VanessaE make your vars local or you will fuck up other peoples' code 16:12 Jordach hang on 16:12 Jordach this_is_a_really_long_func_name_to_craft_some_lamps(dye_colour) 16:13 VanessaE *facepalm* 16:13 Jordach that wouldn't fuck shit up 16:17 Jordach https://github.com/Jordach/Jordachs-Lamps/commit/d07af9df8d21cd549b4347ab0930698c5fcead25 16:18 Megaf LazyJ: you can see the new areas on my server 16:18 Megaf mt.megaf.info 30000 16:25 LazyJ Ok, thanks, Megaf ;) 16:25 LazyJ How did the transition to the London server go? 16:29 Megaf LazyJ: perfect 16:29 Megaf server is up and running and so far players liked it 16:30 Megaf in in Ireland and I played ping pong with a player in Brazil, (one press enter after writing ping as soon as one reads other player ping) 16:30 LazyJ Cool! 16:30 Megaf and it was almost instant 16:31 LazyJ That's an odd way to test but it must work. 17:02 Jordach RealBadAngel, at least MT for meshnodes actually use the mesh as a wielditem 17:04 VanessaE Jordach: with the caveat that if the mesh is larger than one unit/node, it gets cut off :- 17:04 VanessaE :-/ 17:04 Jordach ProTip for forum posting: for creating a line break, you can use [h][/h] for a nice thin line 17:06 Calinou hi VanessaE 17:06 VanessaE hey 17:08 Krock Jordach, is there any more hidden stuff? 17:08 Jordach Krock, eh 17:09 PenguinDad VanessaE: that can be easily fixed 17:11 VanessaE PenguinDad: Yep, probably something simple 17:22 Calinou VanessaE, this is the meshes I would like, to be accurate (sorry for stretched textures on some of them, Cube 2 doesn't like convex geometry): https://lut.im/mSWxeF75/ytBSkFjc 17:23 VanessaE eep 17:24 VanessaE well I added the double-length slope yesterday but it's one node, not two 17:24 VanessaE (models make it trivial to do single-mesh multi-node objects) 17:25 Calinou that's a lot, I know, but with that you can make an infinity of stuff 17:25 VanessaE can you give me another angle on that? say from about 4 oclock high? 17:26 * Krock <3-es backup scriptz 17:31 VanessaE Calinou: All of them as _onetexture style I guess? 17:34 Yellowberry sfan5: request for channel logger-bot authorization? 17:36 rubenwardy You better be more specific, Yellowberry 17:36 Yellowberry just a silent logger-bot 17:36 Yellowberry nothing special 17:37 Yellowberry will dump about 15 channels to http://zsoltisawesome.insomnia247.nl/log 17:37 Yellowberry note: URL non-existant 17:40 rubenwardy Why is irc.minetest.ru not sufficient? 17:41 Yellowberry because its not raw 17:41 rubenwardy http://irc.minetest.ru/text.pl?channel=minetest;date=2014-10-27 17:41 rubenwardy Is that not good enough? 17:42 Yellowberry meh 17:42 Yellowberry well 17:44 Calinou VanessaE, what's the difference between _onetexture and non-onetexture? 17:44 VanessaE _onetexture means they use e.g. default_stone.png or whatever 17:45 VanessaE the ones without that extension are mapped such that they require a custom texture 17:45 VanessaE you'll probably want the former 17:46 VanessaE but that means the same texture appears on all faces of course 17:47 Calinou yes, _onetexture 17:47 VanessaE ok. 17:47 VanessaE can you get me another screenshot of those objects, from about the 4 o'clock position and just a bit higher up? 17:47 VanessaE (if the current view is at 6 o'clock) 17:50 coagen VanessaE: do you know anything about instances hostsed on minetest.org? as in, "are they down?, where would I go to see status?" 17:51 Krock !seen Stu 17:51 MinetestBot Krock: Sorry, I haven't seen stu around. 17:51 VanessaE coagen: only that you need to ask OldCoder 17:51 coagen VanessaE: I was afraid you'd say that ;) thx 17:51 Yellowberry !up minetest.org 30021 17:51 MinetestBot minetest.org:30021 is up (1132ms) 17:51 Yellowberry :( 17:52 Yellowberry such ping 17:52 VanessaE well there's that, too but I assumed you weren't looking for that 17:52 coagen dayum 17:52 coagen so fast 17:52 Yellowberry coagen: what port? 17:53 Krock generally, port doesn't matter since it's on the same PC afaik 17:55 coagen opinion question here: would I be foolish to presume that using the latest git version could have induced some stability issues in server side? has this happened before? 17:55 VanessaE coagen: I'd like to see OldCoder put my scripts to work to generate stats like this, http://digitalaudioconcepts.com/vanessa/hobbies/minetest/stats.html but for his servers 17:56 coagen VanessaE: those are sexy purple, looks like cacti based? correct? 17:56 VanessaE eh? 17:57 coagen the purple background... and are the stats from cacti or just rrdtool w/ some other front end? 17:57 VanessaE it's all rrdtool and some custom HTML to bind the graph images into a web page 17:58 coagen VanessaE: reminds me of something I've used called cacti 17:58 VanessaE ah 17:58 VanessaE well that uses rrdtool anyway :) 17:59 VanessaE (looked it up) 18:02 coagen VanessaE: right ;) 18:04 coagen VanessaE: this is some good work you've done. got a github for it? 18:04 VanessaE for the scripts? 18:05 coagen VanessaE: yeah 18:05 VanessaE no, just the release dir: http://digitalaudioconcepts.com/vanessa/hobbies/minetest/Server-scripts/ 18:05 VanessaE feel free to wget 18:05 coagen VanessaE: sweet, will do :) 18:05 coagen thx! 18:06 VanessaE I've been too lazy to set up a github repo for them 18:06 VanessaE :) 18:06 VanessaE my coding style, particularly how all the pieces fit together, leaves a lot to be desired :) 18:07 coagen VanessaE: bash? perl? what? 18:07 Krock .sh 18:08 Yellowberry guys 18:08 Yellowberry I am having issues 18:08 Yellowberry os.fork() wont work 18:08 Yellowberry anyone know python? 18:08 VanessaE coagen: mostly bash 18:08 * Krock knows phyton but can not code it 18:09 * Krock notices the typo 18:09 VanessaE Krock: no wonder you can't code it :) 18:09 Yellowberry Krock: AttributeError: 'module' object has no attribute 'fork' 18:09 Krock I mean coding _with_ it 18:09 coagen VanessaE: <3 bash :) bash is the shit 18:10 Krock Yellowberry, looks like 'os' is a Lua variable :P 18:10 Krock and how would you for an os? 18:10 Krock *fork 18:11 coagen Yellowberry: sounds like an init issue 18:11 coagen Yellowberry: what os/ver/distro you on? 18:12 Yellowberry Windows 7 18:12 * coagen pukes rainbows 18:12 coagen good luck 18:12 coagen :| 18:12 coagen Yellowberry: srsly I have no idea 18:12 Krock maybe use a newer python version? 18:12 Yellowberry "Yellowberry: os.fork() only exists on non-Windows systems." 18:12 coagen well yeah 18:12 coagen that sounds correct 18:13 Yellowberry that explains it 18:13 Yellowberry but its annoying 18:13 Yellowberry now i've got to do some other compliated shit 18:13 coagen as the os fork is to split the process out of the initial process on *nix systems 18:14 coagen Yellowberry: why are you attempting to split the process though? is that necessary? 18:14 coagen s/split/fork 18:16 Yellowberry I am writing a reset funtion in my IRC bot 18:16 Yellowberry its goes 18:16 Yellowberry irc.quit() 18:16 Yellowberry os.fork() 18:16 Yellowberry exit() 18:18 Calinou VanessaE, https://cdn.mediacru.sh/DohZKfQZn19Z.jpg 18:18 Calinou https://cdn.mediacru.sh/0VSh2gYtjiYQ.jpg 18:19 Calinou I think you understand now… have to go, bye :) 18:19 Jordach hoo lee shit 18:19 VanessaE ok cya 18:19 coagen Yellowberry: that will certainly not be supported under winblows... I would recommend a shell account somewhere to test that 18:20 rubenwardy Yellowberry: Why? 18:20 rubenwardy To reload the python file? 18:20 coagen Yellowberry: then again, I'm not a python expert or programmer really, so that may not be the proper way to retart the connection in python 18:21 Yellowberry coagen: i've got one, and that's where it will be running, but its inconvient that I cant test it here 18:23 coagen Yellowberry: I disagree respectively, testing your code outside of its normal env, is a bad idea, imho 18:24 * Yellowberry likes cross-compatible code 18:24 coagen Yellowberry: stuff will break, and you won't know why, and you'll spend time bugfixing os stuff that should not be necessary 18:24 Yellowberry yeah 18:25 coagen Yellowberry: have you tried Ubuntu... its not hard 18:25 * Yellowberry has Ubuntu, and Mint, and Debian :P 18:25 coagen Yellowberry: technically if I was giving out distro recomendations... I would recommend Manjaro 18:25 Yellowberry coagen: hmm, maybe 18:26 coagen Yellowberry: then test on ur fav *nixos, windows is over man 18:26 Brains Gentoo / Funtoo Master Race. =:P 18:26 * Yellowberry still likes cross-compat code 18:26 Brains (More seriously, check out docker containers for testing across many distros at once...) 18:26 Yellowberry because like what, 70% of computers have windows? 18:27 coagen Brains: agreed, cept USE flags are like names in RPGs for me... I spend more time staring at the screen trying to come up with a name, or choose USE flags than I do playing the game/using the os... 18:28 Brains coagen: Only in the beginning... Once you are in flight, there aren't that many USE flags to stare at. 18:29 coagen Brains: then all they need to do is build a server farm backend, with every USE flag binary compilation option available, cause I'm too busy to wait 3 hrs for firefox to compile :P 18:30 coagen Brains: no srsly, that would be a cool idea, autobuilds on a server farm w/diff use flags... why does this not exist? 18:30 Brains coagen: Why would they do it? (Actually I believe there are binary packages with standard USE flags set already available, but you've been able to do it yourself for ages.) 18:31 Brains Supporting all possible combinations of USE flags makes for a seriously large number of packages... 18:31 VanessaE gotta run also. 18:31 VanessaE bbl 18:32 coagen Brains: you're right, there are bins for std, I was doing some testing with gentoo recently and found that... forgotten already... 18:32 Brains coagen: A quick look shows 37,391 ebuilds in my current portage (funtoo's version) and that isn't counting any overlays. 18:32 coagen Brains: you prefer Funtoo over Gentoo? 18:32 coagen Brains: I really wanted to try Funtoo, didn't get to it yet... 18:33 coagen ebuilds are not binaries though, amirite? 18:33 Brains coagen: Yep. It is pretty much gentoo with some tweaks like portage is in git and some better virtualization work. 18:33 coagen just compile scripts 18:33 Krock http://i.imgur.com/jUQBqkG.png 18:33 Brains coagen: Ebuilds are just the instructions for snagging and building the packages, where to get the source, config, build, and install it. 18:34 Brains coagen: A bit more fancy than simple compilation but basically. 18:34 Yellowberry I hate math 18:35 coagen Brains: can you tell how many binary builds are available easily? 18:36 Krock No one liek my dwarfs? 18:36 Brains coagen: If you are talking about ebuilds that just snag binaries, I probably could. If you are talking about pre-built binary packages, I'm not set up for that... Probably wouldn't use an external binary package repo either, might as well just build them locally. 18:36 PenguinDad Krock: that's a mini sam statue :D 18:37 Krock 100% correct :D 18:37 PenguinDad Wanna put it on my shelf right now :D 18:38 sfan5 Yellowberry: for what do you need that 18:38 coagen Brains: I always have this fear that I might need something "NOW" and having to wait for it to compile will be excruciating... and I'll just end up using a livecd and apt-get or pacman before I wait 3 hrs for a program I need to compile 18:39 Krock PenguinDad, beware of the chief, http://i.imgur.com/ogTgJJ2s.jpg 18:39 Krock http://i.imgur.com/ogTgJJ2.png 18:39 Brains coagen: *shrug* Happens less than you think, at least for me personally. 18:39 gravgun Krock: O.O 18:40 Krock I could use the cart as a node now :D 18:41 coagen Brains: thanks for the info, I will try to play with Funtoo when I can, may I bug you if I get around to it and have issues? 18:41 PenguinDad coagen: blaise uses funtoo too iirc 18:43 coagen PenguinDad: thx :) 18:44 * Brains runs a simple find for -bin ebuilds and comes up with ~200. 18:46 PenguinDad mos_basik should really fix its connection 18:47 kaeza or slap Remote host 18:47 coagen Brains: thx, I need more bins! ;) 18:47 PenguinDad kaeza: and peer 18:47 coagen Brains: thx for checking, I've always wondered 18:48 Brains coagen: Just remember that the number is ebuilds that snag binaries, not binary packages built from proper ebuilds. 19:06 Yellowberry sfan5: I changed my mind, ignore me 19:18 Megaf How do I add a frame to a node? 19:21 catninja lottserver is still doown... *needs to play* 19:24 Megaf kaeza: do you remember how to add a frame to a node? 19:26 kaeza Megaf, I don't follow 19:29 kaeza what do you mean by "frame"? 19:31 Megaf like glass 19:31 Megaf frame around glass block is not on its texture 19:31 VanessaE drawtype = "glasslike_framed" 19:31 VanessaE and supply suitable textures for it. 19:31 kaeza ninjas everywhere 19:32 VanessaE hi 19:32 kaeza :D 19:32 VanessaE (-yah.) 19:34 PenguinDad Yellowberry: Another halloween song :3 https://soundcloud.com/monstercat/draper-ghost-town 19:36 Yellowberry PenguinDad: aw, I haven't got a facebook so I can't DL 19:37 PenguinDad I can't DL either :( 19:37 * Yellowberry is forced to rip from YouTube 19:38 Yellowberry lol 19:38 PenguinDad Yellowberry: youtube-dl to the rescue! ;) 19:38 Yellowberry G+ be borked a bit 19:38 Yellowberry ">9999" +1's 19:38 Yellowberry XD 19:38 Yellowberry PenguinDad: http://k21.offliberty.com/LdnaxkeY9yw.mp3 19:39 * ElectronLibre tried to open PenguinDad's link and his browser crashed. '_' 19:40 PenguinDad Yay for youtube-dl showing download size in the -F list now 19:40 Yellowberry ElectronLibre: LOLOLOLOLOL 19:41 PenguinDad ElectronLibre: soundcloud crashes your browser and youtube mine :/ 19:41 ElectronLibre '_' 19:42 Yellowberry PenguinDad: "This is 2spooky4me" 19:42 ElectronLibre I had disabled Flash, end even JavaScript, I can't see why it crashed.. '_' 19:42 Yellowberry > JavaScript 19:43 Yellowberry ^ ElectronLibre 19:43 PenguinDad ElectronLibre: why would you disable javascript? 19:45 ElectronLibre It's currently disabled on my browser, I was about enableing it when the browser crashed '_'. 19:46 Yellowberry PenguinDad 19:46 ElectronLibre (I'm not sure my last sentence was totally right) 19:46 PenguinDad Yellowberry 19:46 Yellowberry ElectronLibre: a few grammar errors 19:46 Yellowberry PenguinDad: 19:47 Yellowberry I has question 19:51 Krock I like trains. http://i.imgur.com/wNcJ2Q4.png 19:55 Yellowberry Krock: half-expected a person hit by a train 20:02 iMelon shadowzone: did it end? 20:03 Krock Yellowberry, nah. that gif/video is just old. 20:03 shadowzone Yep. 20:03 shadowzone Wrong server/channel 20:03 shadowzone lol 20:03 iMelon Damn I brought popcorn too 20:03 iMelon shadowzone: do u have logs? 20:03 shadowzone Yep. 20:03 Krock iMelon, never mind. you can leave the ppcorn here 20:03 iMelon :D 20:03 iMelon sure thing 20:04 Krock *popcorn 20:04 * iMelon sets popcorn on the table 20:04 iMelon All yours 20:04 * Krock noms some popcorn 20:04 iMelon :3 20:05 iMelon Throw me one and I'll catch it with my mouth 20:05 shadowzone iMelon: go look on ##shadowempire 20:05 shadowzone the logs are there. 20:05 * Krock throws one pack of popcorn at iMelon 20:06 iMelon Wait 20:06 iMelon U have to microwave these 20:06 iMelon does any1 have a microwave? 20:06 iMelon shadowzone: ty 20:06 shadowzone your welcome. 20:06 shadowzone I have a microwave 20:08 Yellowberry I do too 20:08 iMelon Wasn't that funny shadowzone 20:08 * Yellowberry hands iMelon a microwave 20:08 iMelon :( 20:08 iMelon Yellowberry: thanks. Is this my Christmas present? 20:09 Yellowberry no, its your Halloween present 20:09 Yellowberry :D 20:09 iMelon I love it. Gonna make food with it :) 20:09 Yellowberry woot! 20:09 Yellowberry #MythicalMicrowave 20:09 Yellowberry lol 20:13 Yellowberry hi john_minetest 20:13 Yellowberry how are you today? 20:13 Yellowberry BTW if anyone wants a IRC channel logged on this network, just ask 20:14 iMelon Yellowberry: I just made a hot pocket 20:14 iMelon It was amazing 20:14 Yellowberry iMelon: that sounds pretty swag 20:14 iMelon Now I'm gonna make some pizza rolls 20:14 Yellowberry mmm 20:18 Zephlon I get a severe drop in fps when I use a tool with the range set to 50. Does anyone know a way around this? 20:18 PenguinDad Zephlon: use a lower range 20:18 kaeza 50? that's insane 20:19 EvergreenTree Zephlon: There is no way around that 20:19 EvergreenTree afaik 20:19 kaeza it may even trigger anticheat mechanisms 20:19 EvergreenTree That also 20:20 Zephlon the tool that I'm trying to create is a teleport tool. It is rather pointless if you can only go 10 blocks at a time 20:21 kaeza Zephlon, entities and/or line_of_sight() (or custom baked functions) could be an alternative 20:23 Yellowberry PenguinDad: I am going to play DDR on the monstercat album mixes :D 20:23 PenguinDad Tactical Drop incoming! 20:23 Yellowberry and suck badly 20:23 Yellowberry maybe record it 20:25 EvergreenTree john_minetest: Neither do I 20:25 EvergreenTree :P 20:27 PenguinDad Yellowberry: You want to play german history? :P 20:27 Yellowberry hmm? 20:27 Yellowberry lol 20:28 Yellowberry StepMania, if I can't find that other one 20:29 Zephlon kaeza: I looked into minetest.line_of_sight(), but that function requires two positions. Is there another function that can find the position of a node that the player is looking at from any distance? 20:29 Yellowberry Ah! 20:29 Yellowberry its OpenITG or something like that 20:32 Yellowberry ^ PenguinDad 20:37 PenguinDad Interesting 20:41 EvergreenTree Zephlon: No, I don't think there is a function for that 20:41 EvergreenTree you would have to create it yourself 20:41 EvergreenTree I think it should be possible, though I haven't done much with the player line of sight 21:01 coagen hrm 21:02 coagen fw just triggered block for class C: 122.225.97.0/24 21:02 coagen china! whoo 21:05 kaeza Zephlon, I have a function that can do that, but it's slow 21:06 kaeza Zephlon, https://github.com/kaeza/minetest-firearms/blob/master/firearmslib/kutils.lua#L20 21:06 Zephlon kaeza: Thank you. 21:07 kaeza it's not meant to be precise, fast, or, um, good, but should work for your use case 21:08 Zephlon it's fine if it's a bit slow. I'll just put in a cooldown 21:14 TheSirPeppy wut up hoes 21:14 TheSirPeppy ##chat 21:16 coagen TheSirPeppy: hoes reprazenT! 21:18 coagen aww 21:22 Yellowberry what aw? 21:22 Yellowberry the guy left... 21:22 Yellowberry :/ 21:31 hisforever hI i'VE GOT TOO MUCH SNOW HOW DO i TURN IT OFF (GRIN)? 21:33 coagen umm place a lava source? 21:33 coagen that will surely end it 21:34 Brains Hmm... Too much snow falling? Needs more volcano... 21:34 PenguinDad use a flamethrower? 21:35 Amaz This error is randomly occurring for me: http://pastie.org/9679540 (With WE, I think...) 21:37 hisforever do I do a volcano like you'd do a //replace air default:water_source //replace air default:lava_source? 21:45 VanessaE not really, because //replace is intended to operate on large blocks of something. 21:45 VanessaE for a volcano, you'll want to build it by hand and place your lava sources carefully 21:46 Yellowberry fill it with some useless block, such as cobble and then replace that 21:47 Brains Heh, I was mostly joking... 21:47 VanessaE yup, that's a way to go too 21:56 hisforever ty vanessa 21:56 hisforever I'll ask you how can I get rid of snow its taking over ,y land? 21:57 VanessaE just delete the snowdrift mod. 21:58 hisforever ok ty 21:58 VanessaE I used that mod in Dreambuilder because it's pretty lightweight compared to the full snow mod 21:59 VanessaE (though I wonder how the full snow mod performs now that paramat's had his hands on it) 21:59 VanessaE (he's good) 22:04 hisforever Where do I dind the snow drift mod? 22:08 RealBadAngel why do you want to dind it? ;) 22:12 VanessaE hisforever: dreambuilder_game/mods/snowdrift 22:12 VanessaE just delete that mod and then go on as normal 22:12 hisforever ty 22:12 hisforever gotcha 22:22 Xeprione hello 22:22 VanessaE hi 22:23 Xeprione vanessa, is it possible to change the map of a server using a mod? 22:23 VanessaE depends on how you want to change 22:23 VanessaE +it 22:23 Xeprione 1. playing on map A 22:23 Xeprione 2. players get kcked with message "Changing map..." 22:23 Xeprione 3. changes map 22:23 VanessaE no, that's not possible yet. 22:23 Xeprione 4. Players re-join 22:23 Xeprione oh ok 22:24 Xeprione btw vanessa, do you know who i am? 22:24 VanessaE the closest would be to transport all users to some other part of the world that's made up to look totally different 22:24 VanessaE nope 22:24 Xeprione yeah, thats my plan B 22:24 Xeprione well, i'm Ragnar :D 22:25 VanessaE oh. 22:25 Xeprione are we still upset? 22:25 Xeprione or can we bury the past and leave it there? 22:25 VanessaE that depends on whether the past will repeat itself. 22:26 Xeprione well what if i told you, that i'm trying to avoid that 22:26 VanessaE I'm one to require proof in action, as you probably know. 22:26 Xeprione yes 22:27 Xeprione so only time will tell :P 22:28 Xeprione vanessa, how much do you know about PC hardware? 22:28 VanessaE a fair bit, but not as much as I used to 22:29 Xeprione ok... well, i've got a question about 10 year old hardware 22:29 Xeprione Pentium D... worth it? 22:29 VanessaE depends on what you're doing with it 22:29 hisforever I have no snowdrift mod here's the snapshot of my /.minetest/games/dreambuilders/mod (http://imgur.com/BL7xJQj) 22:30 Xeprione going to upgrade to it from a Pentium 4 630 ( Single Core, 2 Threads, 3GHz) 22:30 Xeprione the Pentium D is dual core at 3.4GHz 22:31 hisforever nice xe[rione 22:31 Yellowberry I have 2 CPUs on my board 22:31 VanessaE hisforever: check other folders then, because snowdrift IS part of dreambuilder: https://github.com/VanessaE/dreambuilder_game/tree/master/mods/snowdrift 22:31 Yellowberry very odd 22:32 hisforever ok ty sorry for the trouble 22:32 VanessaE Xeprione: should be fairly useful to run a server on. 22:32 VanessaE hisforever: no worries. 22:33 Xeprione vanessa, have you ever heard of the GTX 260? 22:33 VanessaE Xeprione: vaguely. I don't do much with nVidia hardware though. 22:33 Yellowberry have you guys ever heard of Dual CPU? 22:33 Xeprione yes 22:33 Xeprione it's actually not that big of a deal 22:33 Yellowberry like a predecicor to dualcore? 22:33 hisforever whrn I find I'll make a copy of it so I will have it if I want it later 22:34 hisforever when 22:34 hisforever when will ever learn to type lol 22:34 Xeprione no, it's just a technology, where a motherboard uses two cpu's at once... 22:34 VanessaE Xeprione: that is to say, I don't mess with nVidia at all, I use AMD (R9 280X here) 22:34 Xeprione a trunkload of performace upgrade 22:34 Xeprione ok 22:35 Xeprione hey, anybody who plays CS:S here? 22:35 VanessaE hisforever: ok 22:35 * Yellowberry prefers to stay oldschool nVidia 22:35 Xeprione Riva TNT2 oldschool? 22:35 hisforever :) 22:35 * Yellowberry has a GeForce GS 8400 22:35 Xeprione oh, a 1.5KB GPU clocked at 1.5Hz 22:36 Yellowberry and an ATI Radeon 7k 22:39 Yellowberry with the GeForce being the primary and the ATI for ability to have 4 monitors 22:40 Yellowberry I also have another one in there, I forget which one tho 23:06 Xenoth Hello, I'm getting a very odd error with my SQL maps. Latest git, full permissions on the directory. http://pastebin.com/zs8bitrB 23:07 Xenoth It continues spamming me as I play. 23:09 Fritigern Just for the heck of it, i would move or rename the database and see if it still happens on a new one. 23:09 jin_xi hm, how did you install minetest? 23:09 Fritigern DO NOT DELETE YOUR CURRENT ONE 23:09 Xenoth Well, it's a new map.. 23:10 Xenoth I had deleted it before, even tried an entirely new world. 23:10 Xenoth jin_xi: From Github. 23:10 Fritigern Oh, i thought it was an older, existing one 23:10 Xenoth Fritigern: Nope. 23:10 Xenoth Actually, come to think of it, I haven't tried any older maps with it.. 23:11 Fritigern Don;t worry about it just yet. :-) 23:11 Xenoth Old maps also have the same warning. 23:12 Fritigern Is that the output of a server, or of the client? 23:13 Xenoth A client running a singleplayer map. 23:13 Xenoth though, the error appears in both ServerThread and [main] 23:14 Fritigern When did this error first appear? 23:14 Xenoth Earlier today, when I made a new map. 23:15 Fritigern And everything worked fine before today, i assume. 23:15 Xenoth As far as I can tell; I haven't played it in a few weeks. 23:16 Fritigern I too am runing latest git and no issues on my end. So there must be some kind of a difference between my setup and yours 23:17 Fritigern Do you start MT with just ./minetest or do you add any params? 23:17 Xenoth Just ./minetest 23:17 Xenoth What OS are you using? 23:17 Fritigern Kubuntu 14:10 23:18 Xenoth It may be that I'm running a bleeding edge version of SQL (Because I'm on Arch) that isn't compatible with Minetest yet. 23:18 Fritigern My SQLite version is 3.8.6 23:18 Xenoth Brb. 23:19 Xenoth 3.8.7 btw. 23:19 Fritigern Perhaps you can downgrade your SQLite and see if that helps? 23:20 hisforever VanessaE I found it I frogot I put Snowdrift in a temp folder. another person told be where to find it the other day. So I'm not crazy hehehe 23:20 Fritigern I personally hate downgrading software just to get something else to work, but sometimes, it's the only thing that will work 23:24 hisforever I know how you feel Fritigen 23:26 hisforever Fritigern how do you like Kubuntu I love Manjaro 23:27 Fritigern hisforever: Since you are on Manjaro, which is arch based, perhaps you can help Xenoth? 23:27 Fritigern Also, what bversion of sqlite3 does your copy of manjaro use/ 23:27 hisforever I'll try 23:29 hisforever I'm running verison 8.1 I think but just had an update yesterdau so I don't really knoe if they updated the core 23:29 Fritigern hisforever: 8.1 can NOT be the version of your sqlite 23:30 Fritigern Open a terminal and type sqlite3 --version 23:30 hisforever ok sorry 23:30 hisforever ok 23:31 hisforever its 3.8.8 23:32 Fritigern Intersting. So it is not Xenoth' SQLite version that causes the errors he's reporting 23:32 Fritigern Or she 23:32 hisforever ii'm George 23:32 hisforever I'm 23:33 hisforever can't type sorry 23:33 Fritigern *FACEPALM* 23:33 Fritigern I'm done 23:33 hisforever going to minetest for a while see you all later 23:48 Fritigern Annoying. I am trying to use Zenity to keep an eye on the terminal output from my server, but it gets completley ignored. However, if i replace the mintestserver part iwht for instance ping, i do get the in my textbox. 23:50 OldCoder Yellowberry, are you available? 23:52 Fritigern Anyone familiar with Zenity? Because ./minetestserver --worldname whatever --port 53280 |zenity --list --title "Minetest Server" --text "Running..." --column "" stays empty, whereas ping google.com |zenity --list --title "Minetest Server" --text "Running..." --column "" works flawlesly. 23:59 kaeza the second command (ping) does not work for me :/ 23:59 kaeza but echo foo | zenity ... does