Time |
Nick |
Message |
00:05 |
|
zat joined #minetest |
00:12 |
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hisforever joined #minetest |
00:20 |
hisforever |
K I can't seem to get a sphere to dig a hole in the dirt I use //pos1 and set //pos2 then //hollowsphere -20 it dosent work? |
00:21 |
hisforever |
I'm in dreambuilders game |
00:21 |
|
nerigez joined #minetest |
00:21 |
hisforever |
I want a pond for my land |
00:22 |
VanessaE |
hisforever: //sphere 20 air |
00:22 |
VanessaE |
"erasing" using worldedit is really just "filling" with air. |
00:22 |
hisforever |
O'll try that again |
00:22 |
VanessaE |
remember! |
00:22 |
hisforever |
yes |
00:23 |
VanessaE |
//pos1 sets the CENTER of the sphere |
00:23 |
VanessaE |
so put that at the middle of the lake, just a few meters above the ground |
00:23 |
hisforever |
brb |
00:23 |
VanessaE |
//pos2 does nothing with sphere |
00:25 |
nerigez |
oes anyone know anything about slow connections on minetest servers? were tying to build one and its sooo sloowwwww |
00:25 |
nerigez |
:/ |
00:28 |
hisforever |
Thanks Vanessa it takes me some time to get things I have ceberal palsy and age is catching up too |
00:28 |
hisforever |
It Worked |
00:28 |
VanessaE |
it's okay |
00:28 |
VanessaE |
good :) |
00:29 |
marioxcc |
VanessaE: I noticed that the Minetest article on Wikipedia has been delete, do you think that it's a good time to try to recreate it? |
00:29 |
hisforever |
1 more Question if I can how do I fill up with water? |
00:30 |
VanessaE |
marioxcc: nope. it'll get deleted again |
00:30 |
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jacksepticeye joined #minetest |
00:30 |
Zephlon |
I don't know why, but it takes me about 3 minutes and 37 seconds to connect to my minetest server. the confusing part is that it takes up much less disk space than another subgame called Eden, but when I use that it takes only 7 seconds to connect. does anyone here have any ideas on what might be causing this? |
00:30 |
VanessaE |
hisforever: sure, set pos1 at one corner of the lake, pos2 at the opposite corner but go down below the bottom of the lake, then //replace air default:water_source |
00:31 |
VanessaE |
hisforever: but make damn sure the selection region is INSIDE the lake |
00:31 |
VanessaE |
not above it |
00:31 |
hisforever |
ok |
00:31 |
VanessaE |
otherwise you'll spill water everywhere |
00:31 |
jacksepticeye |
Hey Vanessa E |
00:31 |
VanessaE |
hi jacksepticeye |
00:31 |
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jojoa1997 joined #minetest |
00:31 |
marioxcc |
VanessaE: what do you think that can be done about that? |
00:32 |
jacksepticeye |
Do you mind if i do !seen deezl |
00:32 |
jacksepticeye |
!seen deezl |
00:32 |
MinetestBot |
jacksepticeye: deezl was last seen at 2014-05-28 00:35:56 UTC on #minetest |
00:33 |
VanessaE |
marioxcc: find lots of independent, reliable sources of information on minetest to prove it is a notable project, then get rubenwardy's article from here: http://en.wikipedia.org/wiki/User:Rubenwardy/Minetest ... update it and submit it |
00:33 |
jacksepticeye |
Ok thanks minetest bot |
00:33 |
VanessaE |
jacksepticeye: he is most often found on inchra |
00:33 |
VanessaE |
not here |
00:34 |
marioxcc |
VanessaE: I see, I will try to do that |
00:36 |
VanessaE |
marioxcc: one tip: "reliable sources" cannot include the minetest.net website, nor the forums, nor any website run by any of us here |
00:36 |
VanessaE |
otherwise the deletionists on Wiki will just delete it again |
00:37 |
marioxcc |
VanessaE: I have noticed, I have some experience with wikipediocracy |
00:37 |
marioxcc |
I contribute to wikipedia regularily |
00:37 |
VanessaE |
heh ok |
00:37 |
Jordach |
VanessaE, you mean the robots with fake names and shit |
00:37 |
marioxcc |
https://en.wikipedia.org/wiki/Special:Contributions/Mario_Castel%C3%A1n_Castro |
00:37 |
VanessaE |
Jordach: basically. |
00:37 |
Jordach |
VanessaE, play "Eliza" in responce |
00:37 |
VanessaE |
marioxcc: good luck with it. I basically quiet contributing to wikipedia after the Minetest article was deleted. |
00:37 |
VanessaE |
quit* |
00:38 |
marioxcc |
VanessaE: don't let the rotten apples put you off the project. there's people with all kinds of attitude in Wikipedia. I encourage you to contribute and try to make it a better place |
00:40 |
VanessaE |
marioxcc: the discussion that ensued proved to me that there's just no good to be found contributing to that site anymore. I'll confine my work to places where I can be sure it won't be deleted. |
00:42 |
marioxcc |
VanessaE: I sometimes feel like that. Wikipedia is like a country, where there's good and bad, and often the politics are often nefarious and don't care for being so, but we can do our two cents and try to make it a better place |
00:42 |
marioxcc |
that's my point, I'm only writing this because I think that I often feel like you do in that regard. Of course, the desicion is up to you |
00:42 |
marioxcc |
and your contributions to Minetest are very much appreciated |
00:43 |
marioxcc |
by the community, like I have said, thanks for contributing |
00:43 |
VanessaE |
marioxcc: check out my contributions list some time: http://en.wikipedia.org/wiki/Special:Contributions/Vanessaezekowitz |
00:44 |
marioxcc |
VanessaE: I checked it, yes, I glimpsed at the discussion |
00:48 |
hisforever |
I get an invalaf placement when I do //replace air default: water_source? |
00:48 |
VanessaE |
hisforever: default:water_source without the space you added after the colon |
00:48 |
hisforever |
ok |
00:48 |
VanessaE |
but first: |
00:48 |
VanessaE |
//replace air cobble |
00:48 |
VanessaE |
see what gets replaced |
00:49 |
VanessaE |
if it looks like the right nodes are replaced, //replace cobble default:water_source |
00:53 |
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00:57 |
marioxcc |
when I try to run minetestserver I get: |
00:58 |
marioxcc |
19:32:45: ERROR[main]: Subgame [] could not be found. |
00:59 |
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Erthome joined #minetest |
01:00 |
marioxcc |
what should I do to avoid this error? |
01:02 |
VanessaE |
not sure - I always point to a specific subgame with the --gameid switch |
01:02 |
marioxcc |
VanessaE: what should I do if I want to start minetest with the minimal game and create a brand new world? |
01:02 |
marioxcc |
(I.e: the minimal possible set up) |
01:02 |
marioxcc |
the documentation is horrible, it's next to useless |
01:03 |
VanessaE |
don't use the minimal game at all, it's not intended for normal use |
01:03 |
VanessaE |
use minetest_game |
01:03 |
marioxcc |
ok |
01:03 |
VanessaE |
minetestserver --gameid minetest_game |
01:03 |
VanessaE |
and then other switches after that |
01:03 |
marioxcc |
VanessaE: should I create the world with minetest (client) before using it for the first time? |
01:04 |
VanessaE |
it doesn't matter |
01:04 |
VanessaE |
that switch will override whatever you created the world with |
01:04 |
marioxcc |
where will the new world be saved? |
01:04 |
VanessaE |
oh wait |
01:04 |
VanessaE |
I misread that |
01:04 |
VanessaE |
um |
01:04 |
VanessaE |
I THINK the server will create a new world |
01:05 |
marioxcc |
ok |
01:06 |
marioxcc |
VanessaE: do you know of a server creation guide better than the one in the minetest wiki? |
01:06 |
marioxcc |
the one in the minetest wiki barely explains anything, for instance, how to send the bind address, game, etc... |
01:07 |
VanessaE |
not really, no. that needs much help :-/ |
01:08 |
marioxcc |
I'm willing to write the missing minetest user documentation, but first I need to learn to set up Minetest |
01:08 |
marioxcc |
could you please help me with that? |
01:08 |
hisforever |
It Worked Vanessa ty so much :) could hug you to pieves lol |
01:09 |
VanessaE |
hisforever: no prob, glad I could help :) |
01:09 |
VanessaE |
marioxcc: I don't know about a bind-address switch, but other options I could probably help ith |
01:09 |
VanessaE |
with* |
01:10 |
VanessaE |
marioxcc: I start my Survival server like so: /usr/bin/minetestserver --worldname Survival_World --config /home/minetest/.minetest/minetest-server-survival.conf --gameid dreambuilder_game --port 30001 --disable-unittests --logfile $DEBUG |
01:10 |
VanessaE |
($DEBUG points to /home/minetest/.minetest/debug-survival.txt ) |
01:10 |
marioxcc |
VanessaE: ok, thanks you, where should I put the game_? |
01:10 |
VanessaE |
put it in ~/.minetest/games |
01:11 |
marioxcc |
ok |
01:11 |
VanessaE |
for the user account under which you will run your server |
01:11 |
marioxcc |
ok |
01:11 |
hisforever |
love dream builders its the best on minetest imo |
01:11 |
VanessaE |
so in the above example, dreambuilder is /home/minetest/.minetest/games/dreambuilder_game |
01:11 |
VanessaE |
thanks, hisforever :) I tried to make it the best I could |
01:13 |
hisforever |
just wish we could make small things look morw round lol we live is a world with all shapes lol |
01:14 |
VanessaE |
actually we have mesh nodes now so more roundish objects are coming soon |
01:14 |
hisforever |
I have a popcorn Machine anybody want some :) |
01:14 |
hisforever |
cool |
01:14 |
VanessaE |
I'm already munching on caramel kettle corn righ tnow actually |
01:14 |
hisforever |
I'll traid lol |
01:15 |
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01:15 |
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DMackey joined #minetest |
01:15 |
marioxcc |
VanessaE: how can I set up the server so that I can log in? |
01:16 |
hisforever |
well i'm off to bed God bless everyone , have a great night or day as it might be |
01:16 |
marioxcc |
I have set the bind address to 127.0.0.1:30000, but when I try to connect nothing happens, as if the server wasn't running |
01:17 |
VanessaE |
I'm not entirely sure - it should accept connections/logins immediately |
01:17 |
marioxcc |
ok |
01:17 |
VanessaE |
unless your machine's blocking incoming connections e.g. firewall or so |
01:18 |
VanessaE |
of course, |
01:18 |
VanessaE |
that's localhost |
01:18 |
VanessaE |
so that shouldn't matter :P |
01:18 |
* VanessaE |
can't read tonight |
01:18 |
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01:21 |
Vazon |
VanessaE: what is the fastest way to update to the latest git other than Calinou's script, becuase that is not working |
01:22 |
Vazon |
Ubuntu btw |
01:22 |
VanessaE |
Vazon: git clone https://github.com/minetest/minetest.git minetest_core ; cd minetest_core ; cmake . -DRUN_IN_PLACE=1; make |
01:23 |
VanessaE |
and next time you need to update it, just do: cd minetest_core; git pull; cmake . -DRUN_IN_PLACE=1; make |
01:23 |
marioxcc |
VanessaE: ok, thanks, I'm still trying to set it up |
01:23 |
VanessaE |
VanessaE: you can also add -jX to that last `make` command, where X is the number of processor cores you have, plus 2 (if you have 6, use -j8, etc.) |
01:24 |
VanessaE |
grrrrr |
01:24 |
VanessaE |
damn tab complete |
01:24 |
VanessaE |
Vazon: ^^^^^ |
01:24 |
marioxcc |
VanessaE: will it accpet connections by any address? |
01:24 |
VanessaE |
"Fuck you autocorrect!" :) |
01:24 |
Cylus |
Talking to yourself, VanessaE? |
01:24 |
Vazon |
kk |
01:25 |
VanessaE |
marioxcc: if you don't have a firewall blocking incoming connections, it should. you may have to add port forwarding to your router too, depends on your network setup |
01:25 |
marioxcc |
VanessaE: sure, I'm asking only about the minetest specific things |
01:25 |
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01:25 |
VanessaE |
marioxcc: right. minetest-specific, nothing need be done |
01:26 |
VanessaE |
"It should just work." |
01:26 |
Cylus |
Minetest is easiest thing I've ever seen to compile. |
01:27 |
marioxcc |
Cylus: metamath the proof verifier is easier |
01:27 |
marioxcc |
gcc -O3 -o metamath *.c |
01:27 |
marioxcc |
http://us.metamath.org/ |
01:28 |
Vazon |
VanessaE: i have 2 cores will it make a difference? |
01:28 |
Cylus |
I suppose that's one like shorter. But is it any easier than "cmake -DRUN_IN_PLACE; make"? |
01:28 |
VanessaE |
Vazon: make -j4 as the last command. It only affects how long it takes to build. the more cores you can throw at it, the faster it'll build, but the result will still run at the same speed. |
01:28 |
marioxcc |
Cylus: it's easier because you don't have to have cmake, only plain C |
01:28 |
marioxcc |
with Minetest you must have the dependencies installed by chance or install them |
01:29 |
Vazon |
.... -.- i started it already so to late now xD |
01:29 |
VanessaE |
Vazon: you can stop it and re-issue `make -j4` if you want |
01:29 |
VanessaE |
it'll continue where it left off. |
01:29 |
Cylus |
marioxcc: Are those extra command line parameters needed though? Does Metamath have no dependencies? |
01:31 |
marioxcc |
Cylus: apart from a C compiler, I think no |
01:31 |
marioxcc |
Cylus: the extra params are needed, save for -O3 |
01:31 |
marioxcc |
VanessaE: what's the proper way to stop a minetest server? |
01:31 |
VanessaE |
marioxcc: ctrl-C or kill -INT |
01:31 |
marioxcc |
ok |
01:31 |
Cylus |
marioxcc: You win then. You found something easier to compile than Minetest, I'm surprised. |
01:33 |
marioxcc |
Cylus: proplery set up programs are as easy to build like that (like MT), so it's nothing extraordinary |
01:33 |
marioxcc |
VanessaE: thanks |
01:35 |
Cylus |
marioxcc: I don't do a whole lot of compiling, though usually when I do try to compile things go wrong. I suppose it's because the things that are properly set up like that usually also think to offer binaries as well. |
01:36 |
marioxcc |
VanessaE: how can I give privileges to users? |
01:37 |
VanessaE |
default_privs = fast,shout, ... |
01:37 |
VanessaE |
in your server's .conf |
01:37 |
marioxcc |
VanessaE: sorry, I meant, how do I gives specific privilege to a specific player? |
01:37 |
VanessaE |
/grant <username> <priv> |
01:37 |
VanessaE |
e.g. /grant Vazon fly |
01:38 |
marioxcc |
VanessaE: but how, if I start with no privileges? |
01:38 |
Vazon |
?? |
01:38 |
VanessaE |
in your server's .conf, name = yourname |
01:38 |
VanessaE |
then you'll be treated as the Admin and will have all privs |
01:39 |
marioxcc |
VanessaE: ok, thanks |
01:39 |
VanessaE |
Vazon: nevermind :) |
01:39 |
* Vazon |
uses his new found powers to fly around with Kittys!!!! |
01:39 |
VanessaE |
/revoke Vazon fly |
01:39 |
VanessaE |
>:-) |
01:39 |
VanessaE |
Vazon crashes right into the kitten generator |
01:39 |
* Vazon |
holds on to the flying Kitty with all his might |
01:40 |
* Vazon |
had a nice crash on the Kitty |
01:40 |
marioxcc |
VanessaE: where are mod installed and how? |
01:40 |
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01:40 |
VanessaE |
marioxcc: you can do it in two ways: put them in ~/.minetest/mods and enable them manually, or put them in ~/.minetest/worlds/<your world>/worldmods and they'll be active immediately |
01:41 |
VanessaE |
(to enable them manually, edit worlds/<yourworld>/world.mt as usual) |
01:41 |
marioxcc |
VanessaE: ok, thanks you very much |
01:42 |
* Vazon |
tosses all the left over kittens at VanessaE till he gets his fly back |
01:42 |
* VanessaE |
puts all such kittens in OldCoder's pile |
01:43 |
Vazon |
-.- |
01:45 |
marioxcc |
VanessaE: how much resources of RAM, bandwidth and disk space do you think that I would need to host a minetest server with a peak of 8 user? |
01:45 |
marioxcc |
let's say that I install technic |
01:46 |
VanessaE |
marioxcc: 1GB RAM or less, a few hundred megs of disk |
01:46 |
marioxcc |
VanessaE: ok |
01:46 |
VanessaE |
(expect it to use a few to several gigs of disk after several months) |
01:46 |
marioxcc |
VanessaE: ok, thanks |
01:47 |
VanessaE |
bandwidth, negligible |
01:47 |
VanessaE |
dozens of gigs a month at most |
01:47 |
OldCoder |
|
01:47 |
VanessaE |
your biggest concern will be CPU - faster is always better ;) |
01:49 |
Zeno` |
I don't think that's the biggest concern. My biggest concern, for example, was my sanity |
01:49 |
Zeno` |
But I lost it, so it's no longer a concern |
01:49 |
marioxcc |
VanessaE: of course, how powerful of a CPU would you suggest as the minium to run a server in the above setting? |
01:50 |
marioxcc |
(I.e: 8 users peak, with technic and other mods that basically just add nodes an recipes) |
01:50 |
VanessaE |
2-3 GHz dual core ought to be just fine |
01:50 |
marioxcc |
VanessaE: I see, thanks |
01:50 |
VanessaE |
if they start abusing technic, throw everything you can at it, or start removing technic components |
01:50 |
VanessaE |
(e.g. watch out for lag machines) |
01:50 |
VanessaE |
http://digitalaudioconcepts.com/vanessa/hobbies/minetest/stats.html |
01:51 |
marioxcc |
VanessaE: I see |
01:51 |
VanessaE |
all 8 servers here (except the player counts, that only shows the 7 primary servers, as one of them is only for testing and is usually idle anyway) |
01:52 |
marioxcc |
VanessaE: ok, which software do you use to generate the graphics? |
01:53 |
marioxcc |
if I may know |
01:53 |
VanessaE |
rrdtool |
01:53 |
VanessaE |
all of my server management scripts are here: http://digitalaudioconcepts.com/vanessa/hobbies/minetest/Server-scripts/ |
01:53 |
VanessaE |
including the ones I use to gather the statistics and generate those graphs |
01:54 |
marioxcc |
VanessaE: cool, thanks |
01:54 |
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01:54 |
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02:04 |
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02:06 |
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02:08 |
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02:10 |
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02:10 |
marioxcc |
what's the effect of sesons in the game? |
02:10 |
marioxcc |
|
02:16 |
VanessaE |
idk, I've never used that mod |
02:16 |
marioxcc |
it's built-in, or at least it's mentioned in minetest.conf.example |
02:16 |
VanessaE |
but I think it just changes the color of grass and leaves |
02:16 |
marioxcc |
ok |
02:16 |
VanessaE |
wat? |
02:17 |
VanessaE |
there's no built-in seasons mod that I know of |
02:17 |
marioxcc |
maybe not, but maybe there's a small part of it built-in, which isn't enabled by default, or something along those lines check minetest.conf.example and look up “seasons†|
02:20 |
kahrl |
damnit proller, can't even remove the remnants of his own code correctly |
02:20 |
kahrl |
marioxcc: it's part of the weather system that has been removed some time code |
02:20 |
kahrl |
s/code/ago |
02:21 |
kahrl |
(so currently the setting has no effect) |
02:21 |
marioxcc |
kahrl: ok |
02:21 |
VanessaE |
ah, I'd completely forgotten about his stuff |
02:31 |
Sokomine |
there where seasons in the 4seasons mod. it is very nice if the grass and leaves are slowly changing their texture. in winter, the water is freezing. the drawback is that it causes relatively high load (at least for servers) |
02:34 |
Cylus |
Due to the fact that some of my Lua-generated structures were being generated over, ans based on where the regeneration was occurring, I assumed that chunks overlap each other by one block on all sides. But it seems that isn't the case. While finding the exact coordinates of the blocks, I found they have no overlap at all. So the C++ map generator is operating outside the limits of the block it is generating. |
02:35 |
Cylus |
Not that this is a problem, I just find it very interesting. |
02:36 |
marioxcc |
Cylus: blocks are square, 16 nodes per side, and they don't overlap |
02:37 |
Cylus |
marioxcc: Oops, I meant chunks. |
02:37 |
Cylus |
Chunks seemed to overlap by one block on each side, but this isn't the case. |
02:37 |
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02:37 |
Cylus |
(Chunks being 5^3 blocks) |
02:38 |
marioxcc |
Cylus: which chunks are you talking about? |
02:39 |
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02:39 |
Cylus |
marioxcc: The ones used in mapgen. A block is 16^3 nodes, and a chunk (by default) is 5^3 blocks. From what I understand, a block is a single batch of what the map generator generates, one at a time. |
02:40 |
Cylus |
While the blocks are what the game sends to clients and stores in the database. |
02:41 |
Cylus |
So basically, the map generator generates 125 blocks at a time. |
02:41 |
Cylus |
(by default) |
02:41 |
Cylus |
Chunk size is setable in minetest.conf. |
02:41 |
marioxcc |
cylus: I don't know how the map generator works, if you were interested in the chunk size, that's 16x16x16 from http://dev.minetest.net/Core_Architecture |
02:42 |
Cylus |
marioxcc: *Block* size is 16^3, but *chunk* size is not. Those are two different map units. |
02:42 |
paramat |
mapgen and voxelmanip actually process the mapchunk plus a mapblock-thick shell around it |
02:42 |
marioxcc |
cylus: yes, block, sorry |
02:43 |
marioxcc |
cylus: I see that you're looking for a different information that I could provide |
02:43 |
Cylus |
paramat: Okay, to that's why regeneration was happening in a place where it looked like a one-block overlap. |
02:43 |
marioxcc |
cylus: good luck with what you're doing, if you're making a free software mod :D |
02:44 |
Cylus |
marioxcc: Sorry, I didn't mean to look like I was looking for help. I was just excited about my new discovery, and was saying it out loud. |
02:44 |
Cylus |
marioxcc: I'm releasing under the usual Minetest-compatible terms. |
02:45 |
marioxcc |
cylus: cool (if you mean as free software) |
02:46 |
Cylus |
marioxcc: Yeah, free software, under the LGPL 2.1 or later/CC BY-SA. |
02:46 |
marioxcc |
Cylus: I suggest the GNU GPL 3 or later, which is complete copyleft and compatible to the LGPL |
02:48 |
Cylus |
marioxcc: I prefer the GPL as well, but the GPL prevents inclusion in Minetest. For the Minetest devs to be able to use your code upstream if they feel like it, you have to use a license that is compatible with the LGPL 2.1/later. |
02:48 |
DuDraig |
Can I get mod help here? #minetest-mods seems dead. |
02:48 |
Cylus |
DuDraig: YOu can try. What do you need help with? |
02:48 |
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02:49 |
marioxcc |
Cylus: it is compatible, though they'd have to distribute the whole thing under the GNU GPL; if you don't want to surrend your full copyleft my advice is that you distribute your modification as a patch or try to convice the developers to accept GPL code |
02:49 |
marioxcc |
which don't turns the whole thing into LGPL, as long as it is separate rather than entangled |
02:49 |
DuDraig |
I need to update the meta all the already existing nodes in the world for a set of node names. |
02:50 |
DuDraig |
Like updating the meta of all existing "default:chest" objects. |
02:50 |
Cylus |
DuDraig: All at once, or when they are loaded? |
02:50 |
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02:51 |
DuDraig |
Those that already exists. I updated the code for a mod that changes what fields are used in the meta for a named node type, but the existing objects of that type still have the old meta setup. |
02:51 |
DuDraig |
So I want to update all those objects in one batch. |
02:52 |
Sokomine |
Cylus: yes, mapchunks overlap by one block at each side. if you ask for a luavoxelmanip object at mapgen time, it'll be slightly larger than what you'd expect - due to that shell (namely 111 instead of 80 nodes in each direction by default) |
02:52 |
Cylus |
DuDraig: The only way to do that from a mod is to do it on nodes that are loaded (so unloaded nodes can't be updated). To update them all, you'd need to permanently add an ABM to do it or something. |
02:52 |
VanessaE |
DuDraig: the only way is to use an ABM with interval 1, chance 1 operating on those nodes, change the node name when you change their meta. |
02:52 |
Cylus |
marioxcc: The LGPL is compatible with the GPL, but the GPL is *not* compatible with the LGPL. The Minetest forums state that if it isn't LGPL-compatibe, it will not be included upstream. |
02:52 |
Sokomine |
Cylus: my mg_villages mod makes use of that. by writing to the shell as well, cavegen griefing and mudflow can be made mostly undone |
02:52 |
VanessaE |
(otherwise you'll just keep repeating the change over and over) |
02:53 |
VanessaE |
DuDraig: or write a function that'll manually iterate through the world. worldedit has a way of executing some custom Lua code on the selected region also |
02:53 |
Cylus |
Sokomine: So I need to learn the luavoxelmanip interface then. |
02:53 |
marioxcc |
Cylus: when I say compatible I meant that code can be mixed with both licenes. I'm aware that the whole combination would be GPL and that's why I suggested to try to convice the developers of accepting GPL code |
02:54 |
DuDraig |
Change the node name? Like change "default:chest_locked" to something else? The name needs to stay the same. |
02:54 |
VanessaE |
DuDraig: then you'll have to write a function and attach it to a chat command |
02:54 |
DuDraig |
I need to change all the already existing objects of the named node type in the entire world, not just one area. |
02:54 |
Cylus |
marioxcc: I don't have the influence to do convince the Minetest team. Also, I suspect they chose not to use the GPL because it would force peoples' hands when writing mods. |
02:54 |
VanessaE |
that's not possible |
02:54 |
VanessaE |
not in an automated sense anyway |
02:55 |
VanessaE |
you'll have to do something like that from outside of Minetest |
02:55 |
VanessaE |
e.g. by directly reading/editing the map files |
02:55 |
VanessaE |
they're just SQL or LevelDB so you could use regular database queries to read them |
02:55 |
DuDraig |
??? Then how do people normally update their worlds when there are mod changes that require object states to be updated? |
02:55 |
Sokomine |
Cylus: what do you plan to do? *looking curious* |
02:55 |
marioxcc |
Cylus: as much as full copyleft does, it isn't anything wrong unless you think that free software is wrong |
02:55 |
Sokomine |
Cylus: it took paramat and me some talking with hmmm to find out what you stumbled upon :-) |
02:55 |
VanessaE |
DuDraig: they don't; mods are normally not written to require such things. |
02:56 |
marioxcc |
cylus: but it's up to you, I woulnd't contribute anything non-trivial unless I can do so under full copyleft |
02:56 |
VanessaE |
DuDraig: or people use ABMs |
02:56 |
Cylus |
marioxcc: I completely agree with you on the license front, I just don't have the influence to do it in any non-destructive way. Were it up to me, Minetest would be under the GPL. |
02:56 |
marioxcc |
Completely: if you're contributing work as free software, you're doing good, so you have my gratitude |
02:56 |
marioxcc |
eh |
02:56 |
marioxcc |
I mean Cylus: -^, sorry |
02:57 |
VanessaE |
DuDraig: really though, I understand what you're aiming at but there's not really any solution at this point |
02:57 |
DuDraig |
The ABM. Won't that keep repeating the update on all nodes in the given list of node types? Do you mean restart the server with that ABM code, and then restart without once the changes are done? |
02:57 |
Cylus |
Sokomine: I'm planning a full minetest_game fork, so I can have a bit more control, and can remove stupidities such as book-only chests and TNT that ignores protected areas. This info I'm using here is for spawn room generation. |
02:58 |
marioxcc |
Cylus: so thanks for contributing, in short :) |
02:58 |
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02:58 |
Cylus |
DuDraig: You'd have to load all areas before you could remove that ABM. |
02:58 |
Cylus |
DuDraig: So not feasible. |
02:58 |
VanessaE |
DuDraig: that's why I said you'd have to insert a new node inside the ABM. what you're asking for is simply not possible in the current API |
02:58 |
Sokomine |
Cylus: hmmm. spawn room generation...i don't see much point in there. that's something people have to build on their own. show what their server is about... |
02:59 |
Sokomine |
what do you mean by book-only chests? tnt...that's annoying anyway. if you want to make it useful on a server - by checking protection - then that's a good idea |
02:59 |
Cylus |
Sokomine: My server has no admin. Which means either the spawn room auto-generates, or must be in an unprotected area. |
02:59 |
DuDraig |
Can minetest.find_nodes_in_area(minp, maxp, nodenames) be used to get a list of locations for all the nodes with the given node names in the world. Is there a min and max value for the coordinate values? |
03:00 |
Cylus |
Sokomine: Bookshelves now act as chests that only hold books. Nothing else may be placed in them. |
03:01 |
Cylus |
Sokomine: The whole point of books is to make bookshelves. So if the whole point of bookshelves is to hold books .... the purpose becomes circular, and both become stupid and useless. |
03:01 |
Sokomine |
Cylus: ah. well. no admin usually is not a good idea. even if you want absolute freedom for your players, you might have to intervene from time to time if there's trouble...else maliscious players will block your special spawn area eventually. i prefer well-protected servers for building, but taste varies, and there are many players who want to do pvp and the like |
03:01 |
VanessaE |
DuDraig: it could, in theory, if you had the whole world loaded up all at once |
03:01 |
Sokomine |
DuDraig: i'd say there are technical limits. it most likely won't return anything if the mapblock's not loaded |
03:01 |
VanessaE |
but that doesn't happen in practice |
03:01 |
Cylus |
Sokomine: I want a server that has protection set by the users. It will have flaws, but I'm open to any advice you have on such. |
03:02 |
Sokomine |
Cylus: ah :-) that was just a nice addition...not very meaningful, just funny (by whoever did that change to the bookshelves). maybe you can change their receipe and give them another node if they're empty |
03:03 |
DuDraig |
So in-game updates are restricted by what areas in the world are actively loaded. Are there any out-of-game tools or utilities written to perform this kind of update on the game world data? |
03:03 |
VanessaE |
DuDraig: not at present |
03:03 |
Sokomine |
Cylus: good luck with it! there's at least one other player who does strive for more or less absolute freedom. perhaps you can talk with him. i don't remember who it was :-( |
03:04 |
Cylus |
Sokomine: It may not have been meaningful, but it made bookshelves pointless in my eyes. On top of TNT and some other stuff, it was just the last straw. Not to get me to go, but if the code's all out there to mess with, I might as well mess with it. |
03:04 |
VanessaE |
DuDraig: most often, when a node's meta needs to be updated in the way you desribe, the update is performed when the node is used, if possible |
03:04 |
Cylus |
Sokomine: Thanks! I'll keep an eye out for him. |
03:04 |
VanessaE |
DuDraig: for example, this happened with signs_lib a couple of times |
03:05 |
Sokomine |
Cylus: sure :-) feel free to. it's there to make the game you like :-) and there will probably others who'll like it as well |
03:05 |
DuDraig |
I'm boggled. This all started with what seemed to be such a simple goal: Do not show a chest inventory if the clicking player is not the owner. I got it to work but I had to move the formspec from the meta "formspec" to another field so that on_rightclick would be called and could then perform the security check before calling show_formspec. |
03:05 |
Cylus |
Sokomine: Hopefully. Even if they just like part of what I did, they can take that part, and it will have been useful for something. |
03:05 |
DuDraig |
That's why I need to update the already existing in-game objects. |
03:06 |
Sokomine |
DuDraig: that's in the default minetest game. it annoys me considerably, and i place value on that beeing deactivated on servers where i play |
03:06 |
Cylus |
DuDraig: That happened with the default chests too. And all the old placed chests still show their inventory to everyone. |
03:06 |
DuDraig |
I thought of doing this when the node is used, but that could polute the world with out-of-date objects for people who never come back. |
03:07 |
Sokomine |
Cylus: perfect! i'm sure there'll be something intresting even for me :-) |
03:07 |
Cylus |
DuDraig: The solution in minetest_game was to make the users dig and replace their locked chests if they cared. |
03:07 |
Sokomine |
DuDraig: do an abm. that's good enough. once a player comes close and loads a chunk which contains a chest you want changed, the abm will change it |
03:08 |
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03:08 |
DuDraig |
But won't the ABM significantly add to server load? |
03:09 |
VanessaE |
probably not |
03:09 |
Sokomine |
DuDraig: or...why don't you make an ultra-secret chest for those players who want it? that advertise this special feature i personally don't like? "get extra lag but keep your chest inventory secret!" - if it's a new chest, it's completely unproblematic. it doesn't even interfere with players who don't like it |
03:09 |
VanessaE |
chance 1, interval 2 and keep your code really REALLY short, with as many early-exit opportunities as possible |
03:10 |
* Sokomine |
nods to vanessa |
03:10 |
VanessaE |
s/possible/feasible/ |
03:10 |
DuDraig |
Ok, I'll give the ABM a try. Thank you all very much for your help. Sometime later I'll look into an offline game data updater because incomplete updates just really bug me. <grin> |
03:11 |
Cylus |
Maybe I should leave that feature out of my locked chests then. I've never heard anyone *like* it. And in the old days, it even ended up with chests getting deleted, though that's fixed now. |
03:11 |
Sokomine |
there's no need to worry about "incomplete updates" :-) as soon as a player gets close, it'll update. if there's no one to watch, it doesn't really matter what state it's in :-) |
03:12 |
Zeno` |
Hi, does anyone want to try my WIP refactoring the main game loop? |
03:12 |
Zeno` |
I want to see if viewing range is broken for other people as well |
03:12 |
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03:12 |
Zeno` |
or if it's my computer |
03:14 |
Cylus |
Zeno`: I'll try it. Where's the code and/or binary? |
03:14 |
Zeno` |
one sec, I'll push (code only) |
03:15 |
Zeno` |
https://github.com/Zeno-/minetest |
03:15 |
Zeno` |
change to branch refactor_the_game |
03:16 |
Cylus |
Okay. It may take a bit to compile (a few hours). So what am I looking for in the viewing range? Too short an no way to extend it, I assume? |
03:16 |
Zeno` |
Cylus, for me it seems to be stuck on 240... no matter what I set the desired view range to be |
03:16 |
Zeno` |
it appears to be stuck on max |
03:17 |
Cylus |
Zeno`: Okay, that's odd. I'll try that out here. Have you experimented with different maxes in minetest.conf? |
03:17 |
Zeno` |
But when I went back to master branch it appears stuck on max there as well, so I don't know if I've broken something or it's just my computer |
03:17 |
Zeno` |
Cylus, yep |
03:17 |
* VanessaE |
tries... |
03:18 |
Zeno` |
:D |
03:18 |
Zeno` |
I thought you were too scared VE :P |
03:18 |
VanessaE |
I changed my mind :P |
03:18 |
Zeno` |
:D |
03:20 |
VanessaE |
no, it's jammed at 240. |
03:20 |
VanessaE |
dtime_jitter = FIXME heh |
03:21 |
VanessaE |
so it's not just you, I have the same issue. |
03:21 |
Cylus |
Wow. I'm still downloading, and you already have it compiled and run. |
03:21 |
VanessaE |
lemme check with upstream |
03:22 |
Zeno` |
ugh, ok... I'll keep looking |
03:23 |
Cylus |
I always use the same seed, and there's this little grotto that always spawns. But today, I've tried about five worlds, and no grotto. |
03:23 |
Zeno` |
yeah FIXME is, well, something needed to be fixed :) |
03:23 |
VanessaE |
actually it seems the same in upstream too if I don't cap the view range max |
03:23 |
ChibaPet |
Is there no... invert mouse option? I'm using the FreeBSD port, so I don't know how recent my codebase is. |
03:23 |
Zeno` |
How do I cap it? |
03:24 |
VanessaE |
viewing_range_nodes_max = 125 |
03:24 |
VanessaE |
or similar. |
03:24 |
VanessaE |
45 fps at 240 meters, and my fps is not capped. |
03:24 |
Zeno` |
yeah I do that and it still goes to 240, so I've missed something |
03:24 |
VanessaE |
ok, yeah if I turned off the view range cap, it goes to 240 |
03:24 |
VanessaE |
so THAT works in upstream |
03:25 |
VanessaE |
but right now I should be seeing 60 fps and some sub-240-meter range |
03:25 |
VanessaE |
this is a fresh world with minimal game |
03:25 |
VanessaE |
so the auto-tuner is clearly busted again |
03:25 |
Zeno` |
oh wait... I have set viewing_range_nodes_min ooops |
03:25 |
VanessaE |
yeah, that would jam your view range |
03:26 |
VanessaE |
however, that doesn't explain the tuner not opting to reduce the range to increase the fps |
03:26 |
VanessaE |
in upstream I mean |
03:26 |
Zeno` |
I think that's another issue? My FPS seem slightly better now. It seems smoother anyway. I'll look at quicktune as well |
03:27 |
Zeno` |
although it's in a different file and I've already made enough changes... might make a new branch |
03:27 |
Zeno` |
ChibaPet: invert_mouse = true I think |
03:28 |
VanessaE |
quicktune is something unrelated. |
03:28 |
Zeno` |
So it's something I've done? |
03:28 |
ChibaPet |
Zeno`: ty |
03:29 |
VanessaE |
Zeno`: take the view range settings out of your .conf and see if it behaves the same as upstream |
03:29 |
ChibaPet |
Zeno`: Yeah, that works. Thank you again. |
03:29 |
Zeno` |
ChibaPet, cool :) |
03:29 |
VanessaE |
I don't think you broke it, but it IS broken |
03:30 |
Zeno` |
VanessaE, well I believe it's acting the same as upstream (on my computer anyway) |
03:30 |
VanessaE |
Zeno`: ok |
03:30 |
Zeno` |
And you agree (mostly?) |
03:30 |
VanessaE |
yeah |
03:30 |
VanessaE |
it seems to be the same as upstream |
03:30 |
Zeno` |
Ok, cool... I'll put it as a TODO |
03:30 |
Zeno` |
thanks :) |
03:33 |
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03:33 |
* realtinymonster |
sighs |
03:33 |
realtinymonster |
I guess I won't be recording any videos any time soon |
03:34 |
realtinymonster |
I think my graphics card died on me |
03:34 |
realtinymonster |
:( |
03:36 |
realtinymonster |
and my BIOS is scrub and won't allow me to use any other ones |
03:36 |
Cylus |
realtinymonster: That really sucks. |
03:36 |
realtinymonster |
I have like 4 other ones, and it rejects them all |
03:36 |
Cylus |
My mother has a laptop that does that, but with wifi cards. |
03:37 |
VanessaE |
realtinymonster: more than likely you just have a damaged video driver or kernel - blame software before you blame hardware |
03:37 |
realtinymonster |
VanessaE: I have been trying that for about 4 days now |
03:37 |
Cylus |
Sokomine: How are you preventing mapgen from eroding your buildings? Are you just regenerating the same building from the neighboring chunk? |
03:37 |
realtinymonster |
I took it out and I noticed a bulged capacitor |
03:38 |
VanessaE |
realtinymonster: have you tried running a Linux live CD(/DVD/USB) and see how that behaves? |
03:38 |
VanessaE |
oh that's easy to fix |
03:38 |
realtinymonster |
VanessaE: I haven't, but I have one I could try |
03:38 |
realtinymonster |
I will go do that, BRB |
03:38 |
VanessaE |
realtinymonster: well if you're sure that capacitor is toast, a ... |
03:39 |
VanessaE |
...different distro won't help :P |
03:47 |
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03:57 |
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03:57 |
RTM[LiveUSB] |
VanessaE: sorry I took so long, but i'm here now... I have to install my wifi drivers every time I use the LiveUSB |
03:59 |
VanessaE |
RTM[LiveUSB]: does the machine behave differently with the live boot? |
03:59 |
RTM[LiveUSB] |
yeah it seems to be working |
03:59 |
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04:00 |
RTM[LiveUSB] |
it may be the drivers malfuntioning, which I didn't really think was the case, since I rolled back the driver for the card about 100 versions |
04:00 |
RTM[LiveUSB] |
that was a pain in the butt |
04:01 |
VanessaE |
seems like a full OS reinstall is needed then |
04:01 |
VanessaE |
could be a busted driver or a busted kernel, hard to say |
04:01 |
VanessaE |
but really wring that card out if you can |
04:01 |
VanessaE |
(hard to do from a live boot though) |
04:01 |
RTM[LiveUSB] |
it will boot in safe mode, but it crashes right after starting windows |
04:02 |
RTM[LiveUSB] |
I am currently getting minetest to test if the card is working properly with openGL |
04:03 |
VanessaE |
that'll help but without the binary proprietary drivers loaded it won't be a valid test |
04:04 |
VanessaE |
live boot images don't usually load those |
04:04 |
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04:04 |
VanessaE |
they load open source drivers, which are okay |
04:04 |
RTM[LiveUSB] |
or come with em, which I noticed for my wifi card |
04:04 |
RTM[LiveUSB] |
I have to install b43-fwcutter everytime I start the liveusb |
04:05 |
RTM[LiveUSB] |
anywho |
04:07 |
RTM[LiveUSB] |
I wish there was open source drivers for windows... |
04:07 |
* RTM[LiveUSB] |
wishes that he would stop using windows and switch to only linux |
04:08 |
RTM[LiveUSB] |
i've got like 2 games that I really love to play that aren't on linux, and that's why i'm still using it |
04:09 |
Brains |
RTM[LiveUSB]: Which games? Many folks sing the praises of WINE... |
04:09 |
RTM[LiveUSB] |
Brains: Audiosurf and Unturned |
04:10 |
RTM[LiveUSB] |
other than that, I would switch to purely linux in a flash |
04:10 |
RTM[LiveUSB] |
both steam games (:/) |
04:10 |
Brains |
RTM[LiveUSB]: I thought Audiosurf had a linux version. Sad now. |
04:10 |
RTM[LiveUSB] |
afaik no |
04:11 |
* RTM[LiveUSB] |
attempts to install PlayOnLinux on a liveusb |
04:11 |
argyle |
Linux + rarely virtualized xp or w7 |
04:12 |
RTM[LiveUSB] |
argyle: i'd like to just not use M$ products anymore |
04:12 |
argyle |
I keep xp for simcity rush hour |
04:12 |
RTM[LiveUSB] |
lel, I have that on 7 and it runs great |
04:13 |
RTM[LiveUSB] |
52%! |
04:13 |
Brains |
RTM[LiveUSB]: Ah, they say Audiosurf 2 will have linux support. |
04:13 |
RTM[LiveUSB] |
even with my crappy internet! |
04:13 |
RTM[LiveUSB] |
Brains: i've tried it, its nothing like the original, I like the original better |
04:14 |
Brains |
RTM[LiveUSB]: Hadn't tried 2 yet myself. |
04:14 |
RTM[LiveUSB] |
you may like it |
04:19 |
* Brains |
figures he'll stick with minetest and ksp... Linux support and interesting enough for his son too. |
04:21 |
RTM[LiveUSB] |
KSP has Linux support? |
04:21 |
* RTM[LiveUSB] |
did not know this |
04:35 |
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04:37 |
RTM[LiveUSB] |
wow |
04:37 |
RTM[LiveUSB] |
that was unexpected |
04:38 |
RTM[LiveUSB] |
who ever suggested that I use WINE, that failed horribly :D |
04:38 |
RTM[LiveUSB] |
it caused my computer to turn into a melted mass on metal (not really) |
04:39 |
RTM[LiveUSB] |
but when I try to run Audiosurf in WINE it just crashes X |
04:39 |
RTM[LiveUSB] |
every time |
04:39 |
RTM[LiveUSB] |
i've tried about 10 times |
04:59 |
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05:25 |
Cylus |
I have a function registered with minetest.register_on_generated(), which runs this: "print("dump: "..dump(minetest.get_voxel_manip():get_data()))". However, it's dumpin an empty array. Any idea why the array is empty? |
05:25 |
Cylus |
*dumping |
05:43 |
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05:57 |
Zeno` |
Cylus, not sure |
05:57 |
Zeno` |
http://codepad.org/E0MjCLCz <-- is what I use |
06:05 |
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06:10 |
Cylus |
Thanks Zeno`! That seems to output data. |
06:10 |
Cylus |
A lot of it, too. My text editors aren't handling it well. |
06:11 |
Zeno` |
yeah, it's a lot :) |
06:13 |
Cylus |
I wonder how this is supposed to be faster in Minetest when it requires so much be loaded at once. |
06:14 |
Cylus |
I suppose I'll narrow the scope for now. I just need to get a sample so I know what the data I'm working with looks like. |
06:21 |
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06:24 |
Cylus |
I narrowed it down to a 16^3 node area, and it's *still* too much. |
06:26 |
Cylus |
Let's see if it can handles a 2^3 node area .... |
06:28 |
Cylus |
It's *still* to large of a file to open. |
06:28 |
Cylus |
*too |
06:29 |
Cylus |
I'll have to work on this later. I'm getting nowhere tonight. |
06:41 |
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06:50 |
Cylus |
I just realized I don't have to get up in the morning. |
06:51 |
Cylus |
Anyway, even after specifying a 2^3 area to return, it instead returns a 1404928 index array, and there are 1404928 nodes in a chunk if you count that outer layer. So it's returning the whole chunk anyway. |
06:53 |
Cylus |
And how is this organized? It's not a three-dimensional array. I'm not sure what how to read three dimensional space from a single dimensional array. |
06:56 |
Cylus |
Never mind the incorrect sizing, it turns out it's just because I'm tired and am printing the wrong variables. But the structure of the data still baffles me. |
06:58 |
paramat |
its a flat array in Z(Y(X)) order, so X-rows are laid end to end |
07:00 |
Cylus |
paramat: So X is in the least significant bytes, Z in the most significant? |
07:00 |
paramat |
1D array accessed by the voxel index |
07:02 |
paramat |
works along an x row west to east, then upwards through the xy plane, then northwards through the cube |
07:02 |
Cylus |
The structure of the voxel index though, X + Y*<something> + Z*<something>^2? |
07:03 |
paramat |
yes, called 'ystride' and 'zstride' |
07:03 |
Cylus |
Okay, I think I can make this work. Thanks paramat! |
07:06 |
paramat |
and by default it's a 112^3 cube, so ystride = mapchunksize + 32, zstride = ystride^2 |
07:08 |
Cylus |
I can't depend on the defaults though, or my mod won't be able to account for when people change the chunk size. |
07:13 |
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07:13 |
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Krock joined #minetest |
07:14 |
Krock |
meow |
07:14 |
Cylus |
Hey Krock! |
07:15 |
Krock |
eww. graphics and internet is fine.. sound seems to be broken :/ |
07:17 |
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07:17 |
Cylus |
New system install? |
07:17 |
Krock |
new-old |
07:17 |
Krock |
not installed, just moved the HDDs |
07:18 |
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07:19 |
Cylus |
Maybe the hardware from the new machine doesn't match the hardware from the old one, so the HDD is missing the drivers/firmware. |
07:20 |
Krock |
nah, it looks like it didn't accept the realtek ac'97 audio |
07:29 |
Cylus |
The map generator is so weird .... I just set the whole block (plus the outer casing around it) to air as a test. Parts near the edge regenerated back to stone (et cetera), which was expected. But there doesn't seem to be any rhyme or reason as to which blocks around the edge of the chunk were regenerated. Most were not, but several were. |
07:30 |
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07:31 |
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07:33 |
hmmmm |
i don't really think that's quite weird |
07:33 |
hmmmm |
especially if you have multithreading enabled |
07:38 |
|
sol_invictus left #minetest |
07:39 |
Cylus |
I suppose it's only weird to me because I don't know how it works. |
07:41 |
Cylus |
How do you set parameters when working with voxelmanips? I have stairs to place, sort of like in a dungeon/temple, and facing them all the same direction would look odd. Or should those be placed instead via minetest.set_node()? |
07:41 |
hmmmm |
in short, yes. |
07:42 |
hmmmm |
actually no, you can use the new vm:set_node_at() function |
07:43 |
hmmmm |
it takes a complete minetest node definition (name, param1, param2) to set a specific node with special properties you may need |
07:44 |
Cylus |
set_node_at isn't showing up in a search of the API document. Is it new (unstable)? |
07:46 |
hmmmm |
oh.. no, i just forgot to add the documentation for it |
07:46 |
Cylus |
Okay, sweet. |
07:47 |
Cylus |
Thank you! |
07:47 |
hmmmm |
it takes a v3s16 as its first parameter as the absolute position of the node you'd like to set, and the second parameter is a node table completely describing the node you'd like to set at position inside the voxel manip. it always returns nil. |
07:47 |
hmmmm |
example: |
07:48 |
hmmmm |
vm:set_node_at({x=435, y=30, z=53}, {name="stairs:stair_cobble", param1=0, param2=get_facedir_whatever(direction)}); |
07:53 |
Cylus |
The game says set_node_at is a nil value. |
07:58 |
Zeno` |
It's in the dev branch I think |
07:58 |
|
nore joined #minetest |
07:58 |
Zeno` |
So if you're using 0.4.9 or whatever the latest "stable" is it won't work... |
07:58 |
Cylus |
It looks like Minetest Stable is from July sixth, and that feature was added September first. I suppose I should code this both ways then, one in the new clean way, and one in a backwards-compatible way. |
07:59 |
Zeno` |
Depends on what clients you want to support I guess :D |
07:59 |
Cylus |
It's the server that I need to support with this. |
08:00 |
hmmmm |
oh... |
08:00 |
hmmmm |
sorry cylus, in that case you'd have to use set_node |
08:00 |
Cylus |
No worries though, I can make this work. |
08:01 |
Cylus |
I wonder if set_node will work outside the boundaries of the chunk the way voxelmanip does. If not, it will still work, but it some rare cases it will look unclean. |
08:01 |
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Yepoleb_ joined #minetest |
08:01 |
hmmmm |
well |
08:01 |
hmmmm |
you need to run set_node after you've written all of the voxelmanip changes |
08:02 |
hmmmm |
set_node works on the map directly, whereas voxelmanip operations work on the voxelmanip buffer first, which are then copied back to the map on write_to_map() |
08:03 |
hmmmm |
i really need to go to sleep |
08:03 |
Cylus |
Goodnight hmmmm! Thanks again for the help. |
08:07 |
hmmmm |
hrmmm |
08:07 |
hmmmm |
this would be cool to have as a biome http://www.usnews.com/dims4/USNEWS/80c3a47/2147483647/thumbnail/418x278/quality/85/?url=%2Fcmsmedia%2Fb5%2Fd7%2F05739e704361b8cef6b700610808%2Fresizes%2F500%2F140801-southdakota-stock.jpg |
08:08 |
Zeno` |
It would |
08:08 |
hmmmm |
=/ |
08:09 |
Zeno` |
are you adding it now? |
08:09 |
hmmmm |
can't |
08:09 |
Cylus |
That would be cool. We might need a few more nodes to pull off the layers, but it would be a nice place to chance upon. |
08:09 |
Zeno` |
oh well |
08:09 |
hmmmm |
one of these days i'm going to give up, and make the biomes influence terrain shape |
08:10 |
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kaeza joined #minetest |
08:10 |
Zeno` |
Maybe simulate tectonic plates |
08:11 |
Zeno` |
I'm 75% done re-organising the_game() :D |
08:11 |
Zeno` |
It's playable now... still a mess though |
08:12 |
Zeno` |
From today onwards (since it's playable) I will use the new version of the_game() |
08:13 |
Zeno` |
Anyway that's why I need those unitialised variable issues fixed... to make my life easier :( |
08:14 |
Cylus |
It seems the Arch packagers think this is a GPLed game: <https://aur.archlinux.org/packages/minetest-git/>. |
08:14 |
Zeno` |
Submit a report :) |
08:15 |
Cylus |
I'm thinking about doing that. I might as well. |
08:17 |
Cylus |
I don't see a way to add a comment or contact the maintainer ... |
08:17 |
Zeno` |
I'm sure they won't mind |
08:17 |
Zeno` |
hmm, surely they have some way but I dunno the Arch "mechanism" |
08:18 |
Zeno` |
There he is https://www.archlinux.org/developers/#bisson |
08:18 |
Zeno` |
a coffee addict |
08:19 |
Zeno` |
No wonder it slipped through |
08:19 |
Zeno` |
brb, getting a coffee |
08:19 |
Cylus |
Sweet. Thanks! |
08:20 |
Zeno` |
He has the same interests as me except I'm not into diving or sailing |
08:20 |
* Cylus |
busts up laughing |
08:23 |
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08:24 |
Zeno` |
Hi kilbith |
08:24 |
kilbith |
hi Zeno` |
08:27 |
|
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08:32 |
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08:38 |
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paramat left #minetest |
08:46 |
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08:51 |
OldCoder |
Is anybody awake who is familiar with Redcrab? |
08:51 |
OldCoder |
I have just added a large amount of territory |
08:51 |
OldCoder |
And wish to confirm it is there |
08:53 |
ElectronLibre |
At least, is there anybody awake here but we? |
08:54 |
OldCoder |
? |
08:54 |
OldCoder |
maybe not |
08:55 |
ElectronLibre |
Probably. What time is it now in the USA? Because it's 10:54AM here in France, so the rare people who will answer you could be european. There are probably peoples familiar with Redcrab among them, but I don't know exactly. |
08:55 |
OldCoder |
late |
08:55 |
OldCoder |
zz |
08:56 |
OldCoder |
I think that I managed to merge entirely different copies |
08:56 |
OldCoder |
of the world |
08:56 |
ElectronLibre |
Late, or very early? |
08:56 |
OldCoder |
2am |
08:57 |
ElectronLibre |
So very early.. |
08:57 |
OldCoder |
yes |
08:57 |
* ElectronLibre |
remember he starts sleaping around 2am this morning, what an horrible night.. |
08:58 |
ElectronLibre |
*started |
09:01 |
ElectronLibre |
Anyway, I'm sorry OldCoder, but I cannot help you. I have never visited Redcrab, so I can't confirm these territories are where they should be... |
09:01 |
OldCoder |
Thank you |
09:01 |
OldCoder |
Boy, I'm tired |
09:01 |
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09:01 |
OldCoder |
I think I managed to do two big things Saturday |
09:01 |
OldCoder |
Found a patch for a major lockup |
09:02 |
OldCoder |
And wrote a script that can merge multiple copies of a world |
09:02 |
Zeno` |
well done :) |
09:02 |
OldCoder |
Ah, Zeno` hi |
09:02 |
Zeno` |
And I can *play* in my cleanup of the_game() :D |
09:02 |
OldCoder |
good |
09:03 |
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09:11 |
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SylvieLorxu joined #minetest |
09:19 |
PenguinDad |
Good morning everybody! |
09:19 |
ElectronLibre |
Good morning PenguinDad. :) |
09:20 |
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09:24 |
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09:24 |
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09:26 |
* PenguinDad |
hopes that node.js will work one day |
09:31 |
Zeno` |
hmm, 25fps with v_range=105 on VE-Survival at spawn |
09:31 |
Zeno` |
I'm happy with that as a start |
09:32 |
PenguinDad |
not the best but I'd consider it playable |
09:32 |
kilbith |
the win is about ~5-8 FPS |
09:35 |
Zeno` |
well, it was 10fps before today |
09:35 |
Zeno` |
so... *shrug* |
09:35 |
Zeno` |
and I haven't started optimising yet (this also includes RBA's patch) |
09:35 |
* sfan5 |
meows at Zeno` |
09:36 |
Zeno` |
roar! |
09:36 |
OldCoder |
sfan5, finished a Redcrab merge |
09:36 |
OldCoder |
Did you have anything there? |
09:36 |
OldCoder |
On the original world? |
09:36 |
sfan5 |
no |
09:37 |
OldCoder |
kkty |
09:37 |
OldCoder |
Also might have a modified version of Zeno` patch that works |
09:37 |
OldCoder |
To fix other issue |
09:37 |
OldCoder |
Zzz |
09:37 |
* OldCoder |
is dozing |
09:40 |
* PenguinDad |
hands a pillow to OldCoder |
09:41 |
* OldCoder |
accepts and prepares to use |
09:41 |
* Zeno` |
puts teddy bear next to pillow |
09:47 |
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Krock joined #minetest |
09:47 |
Krock |
!c '/me' > 'happy' |
09:47 |
MinetestBot |
False |
09:48 |
Krock |
!c 'me' > 'happy' |
09:48 |
MinetestBot |
True |
09:48 |
Krock |
meo. |
09:53 |
PenguinDad |
!c "PenguinDad" > "me" |
09:53 |
MinetestBot |
False |
09:53 |
PenguinDad |
:( |
09:54 |
|
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10:14 |
Zeno` |
True |
10:14 |
Zeno` |
Maybe! |
10:14 |
Zeno` |
real computers has ternary not silly binary |
10:20 |
Krock |
yay! Verstrichene Zeit 00:10:05.57 |
10:20 |
Krock |
Compiled minetest 2x faster than with the previous mainboard and CPU |
10:20 |
PenguinDad |
Zeno`: NaN > NaN should result in maybe :P |
10:20 |
Zeno` |
maybe |
10:20 |
Krock |
!c "NaN" == "NaN" |
10:20 |
MinetestBot |
True |
10:21 |
ElectronLibre |
!c "Nan" < "Inf" |
10:21 |
MinetestBot |
False |
10:21 |
PenguinDad |
!c NaN > NaN |
10:21 |
MinetestBot |
NameError: name 'NaN' is not defined |
10:21 |
PenguinDad |
:( |
10:24 |
|
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10:24 |
Zeno` |
I don't like floating point |
10:25 |
Zeno` |
too hard |
10:48 |
Krock |
Zeno`, watch those floating points: ¨¨¨ |
10:51 |
|
PilzAdam joined #minetest |
10:53 |
* Zeno` |
swipes them |
10:56 |
|
erlehmann joined #minetest |
10:57 |
|
asie joined #minetest |
10:57 |
* PenguinDad |
repeatedly triggers a mapblock mesh update |
11:17 |
|
asie joined #minetest |
11:18 |
|
chchjesus joined #minetest |
11:22 |
|
Krock joined #minetest |
11:25 |
|
rubberduck joined #minetest |
11:26 |
|
rubberduck left #minetest |
11:27 |
Fritigern |
Krock: You compiled minetest in 10 minutes. Was that a clean build? |
11:28 |
Krock |
Fritigern, incremental from what I can tell.. it re-compiled about 50 files |
11:28 |
Krock |
almost a build from scratch :/ |
11:29 |
Fritigern |
I should put a timer in my compile script and see how fast compilation is on my machine :-) |
11:29 |
Zeno` |
deja vu |
11:29 |
Krock |
msvc does that automatically :P |
11:29 |
* Fritigern |
has only one hand free now |
11:29 |
Zeno` |
time ./compilescript.sh |
11:30 |
Krock |
*Dejà vu |
11:30 |
PenguinDad |
time time # :D |
11:30 |
ElectronLibre |
*Déjà vu |
11:30 |
Zeno` |
Yeah I don't know how to type those fancy characters lol |
11:30 |
Krock |
*Descha wü |
11:30 |
Fritigern |
Zeno`: that would not work for me, because my script also [ulls and copies soime files to non-standards folders. |
11:30 |
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11:31 |
Zeno` |
blow me down with a chicken feather |
11:31 |
Zeno` |
^--- I actually have no idea what that means |
11:31 |
Zeno` |
Just thought I'd type it |
11:32 |
Fritigern |
Zeno`: neither do i. i interpret it as "you can impress me with very simple things" or so |
11:32 |
Zeno` |
sounds good :D |
11:33 |
Fritigern |
Now, somone please explain the saying "gag me with a spoon" :-)) |
11:33 |
Zeno` |
is 10 minutes fast Fritigern? |
11:34 |
Fritigern |
Zeno`: i don't know t=yet, haven't compared |
11:34 |
|
Jordach joined #minetest |
11:34 |
Zeno` |
we did this the other night :( |
11:34 |
Fritigern |
Though my pc can not really be used as a benchmark |
11:34 |
Zeno` |
[100%] Built target minetestserver |
11:34 |
Zeno` |
[100%] Built target minetest |
11:34 |
Zeno` |
real 0m1.062s |
11:35 |
Krock |
Zeno`, I could get the same if I would compile it without any change.. |
11:35 |
Zeno` |
I did make clean first |
11:35 |
Krock |
ye sure |
11:35 |
* Fritigern |
has an i7 x990 3.4Ghz hexacore, it's FAAAASTTTT |
11:35 |
Zeno` |
seriosuly |
11:35 |
* Krock |
has a uhm... doesn't know anymore since he uses a "new" mainboard now |
11:36 |
Zeno` |
hexacore! that sounds like an insect |
11:36 |
Fritigern |
Check "my Computer => Properties" |
11:36 |
Krock |
AMD Athlon 64 4000+ :) |
11:36 |
Zeno` |
new CPU Krock? |
11:36 |
Fritigern |
6 cores, with HTT that makes 12 |
11:36 |
Krock |
2x faster than the Celeron D @3.06 GHz |
11:36 |
Zeno` |
you didn't have that the other day |
11:36 |
Krock |
Zeno`, "new". I just found an other mainboard and added some missing coolers |
11:37 |
Zeno` |
:D |
11:37 |
Zeno` |
that's the way! |
11:37 |
* Fritigern |
hi-fives kahrl |
11:37 |
PenguinDad |
Krock: you finally got something faster :D |
11:37 |
Krock |
2x faster and 20 Watts less.. that's wow. |
11:37 |
* Fritigern |
hi-fives Krock |
11:37 |
Zeno` |
poor kahrl wasn't watching and you decked him |
11:38 |
* Krock |
gives Fritigern his paw |
11:38 |
Krock |
PenguinDad, unbelievbl |
11:38 |
Fritigern |
That should teach him to watch his back when he's sleeping! |
11:38 |
Krock |
Monster under the bed! |
11:39 |
Fritigern |
I am the one hiding under your bed, teeth ground sharp and eyes glowing red! |
11:39 |
Krock |
cuz of dust, you got red eyes |
11:41 |
Zeno` |
you were right Krock |
11:41 |
* Fritigern |
is preparing his build script so we can compare. Will do make clean forst |
11:41 |
Zeno` |
apparently make clean doesn't ... make clean |
11:41 |
Fritigern |
Well, then i will kill the destination folders |
11:42 |
Krock |
Zeno`, supermen don't have powers in RL, too |
11:42 |
Fritigern |
Or, perhaps even better. Wipe the folder and git reset HEAD |
11:43 |
|
kilbith joined #minetest |
11:43 |
Zeno` |
http://dpaste.com/23GY8J1 |
11:43 |
Zeno` |
:( my computer is dumb |
11:43 |
Krock |
http://www.2flashgames.com/2fgkjn134kjlh1cfn81vc34/flash/f-Windoze-NT-2850.jpg |
11:44 |
Krock |
Zeno`, use dumb() instead of dump() |
11:44 |
Zeno` |
and I am as well because I just built minetest in my home directory |
11:44 |
|
alket joined #minetest |
11:44 |
Krock |
interesting parameter: -DDISABLE_LUAJIT=false |
11:44 |
Zeno` |
yeah I have it there because I often change it to true |
11:45 |
Zeno` |
valgrind does not like LuaJIT |
11:45 |
Krock |
why? luajit is liek... wow |
11:45 |
Zeno` |
so, it's just easier to leave it there as = false so I remember to change it to true when I want to use valgrind |
11:46 |
Zeno` |
I can't believe I just made (maked?) minetest in my home dir... what a mess |
11:46 |
PenguinDad |
http://sprunge.us/QZga I'll just give up now and try the the_game cleanup |
11:47 |
Krock |
reminds me of BFD's tree trunks, tree logs: http://www.jwfunke.net/images/login.jpg |
11:47 |
Zeno` |
the cleanup is not... clean yet lol |
11:47 |
Zeno` |
but it works (mostly) |
11:47 |
Zeno` |
just doesn't add some verbose log messages |
11:47 |
Zeno` |
will get to that tomorrow |
11:48 |
Zeno` |
and then finish cleaning up and then optimise |
11:48 |
Zeno` |
home dir now clean :/ |
11:49 |
Krock |
log messages, tree logs, log in.. |
11:49 |
Zeno` |
nah just the profiling data is not logged |
11:49 |
Zeno` |
I'll add it back tomorrow I guess |
11:50 |
Zeno` |
lol at that pic |
11:50 |
Zeno` |
oh, PD... ignore the warnings |
11:51 |
Fritigern |
I assume that in order to make a clean built, it would suffice to remove git/Minetest/build and git/Minetest/CMakeFiles. Am i correct? |
11:51 |
|
alket joined #minetest |
11:53 |
Fritigern |
Okay, i will just assume that i am right then |
11:54 |
Zeno` |
dunno... I do out-of-source builds |
11:55 |
Zeno` |
which is why I have the ../pathtominetest hehe |
11:55 |
Fritigern |
Well, my compilation ended after 9 seconds, so that's not right |
11:55 |
Zeno` |
9 seconds is about right |
11:55 |
Zeno` |
wait no |
11:55 |
Fritigern |
Only when there is nothing to compile!:-) |
11:55 |
Zeno` |
that doesn't sound right lol |
11:56 |
exio4 |
maybe he is using a 128 cores machine... |
11:56 |
Zeno` |
could be |
11:57 |
Zeno` |
you have to remove CMakeFiles, CMakeCache.txt, cmake_install.cmake, CPackSourceConfig.cmake, CPackConfig.cmake and Makefile |
11:58 |
Zeno` |
and build |
11:58 |
Fritigern |
Okay, went into the src dir and removed all the CMakefile folders, including from the subfolders |
11:58 |
Zeno` |
this is why I do out-of-source builds heh |
11:58 |
Fritigern |
Okay, will to |
11:58 |
Fritigern |
*do |
11:59 |
* sfan5 |
meows at exio4 |
11:59 |
Zeno` |
e.g. http://dpaste.com/204Q1AR (I fixed the missing cd) |
11:59 |
|
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11:59 |
Zeno` |
sfan! dev channel I urgently need your valuable help! |
12:00 |
Zeno` |
it's critical for the future of minetest |
12:00 |
|
nore joined #minetest |
12:00 |
sfan5 |
yeah |
12:00 |
Zeno` |
without it it's the beginning of the end |
12:00 |
Zeno` |
terrible, terrible, terrible stuff will happen |
12:00 |
Zeno` |
the moon may even explode! |
12:01 |
PenguinDad |
Eternal night will come to minetest :D |
12:01 |
Zeno` |
yes, that as well |
12:01 |
sfan5 |
holy shit |
12:01 |
sfan5 |
who wrote https://github.com/minetest/minetest/pull/1729/files#diff-72c86b9d62d4f4120ea7d6b49e84def3L82 |
12:01 |
sfan5 |
or https://github.com/minetest/minetest/pull/1729/files#diff-c03ca828c6b8a7695f2cd7e52c316a3cL191 |
12:01 |
Zeno` |
whoever did it before my PR I guess |
12:01 |
* Krock |
points at Zeno` |
12:02 |
Zeno` |
nope, I fixed those |
12:02 |
PenguinDad |
sfan5: git blame to the rescue! |
12:02 |
Zeno` |
you may point at me for fixing them though :P~~~ |
12:04 |
sfan5 |
yep |
12:04 |
sfan5 |
MirceaKitsune |
12:04 |
sfan5 |
..and RealBadAngel |
12:05 |
* exio4 |
punches RealBadAngel |
12:05 |
Fritigern |
Done compiling. I've got 1 minute, 14 seconds. |
12:05 |
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12:05 |
Zeno` |
Fritigern, I win by 30 seconds \o/ |
12:05 |
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12:06 |
Zeno` |
lol, what a silly "benchmark" |
12:07 |
Fritigern |
Zeno`: Your measurement is flawed, because i consider cmake also part of the compilation process. So you should start measuring before that. |
12:07 |
exio4 |
that would add, at best, 5≈ seconds |
12:07 |
Zeno` |
ok |
12:07 |
Zeno` |
I will time cmake |
12:09 |
Zeno` |
http://dpaste.com/04Q4MC3 there |
12:09 |
Fritigern |
Here's my script. Kinda dirty because i have commented parts and moved stuff around: http://dpaste.com/2R64116 |
12:09 |
Fritigern |
It shows how i measured |
12:09 |
Krock |
dirty as minetest dev builds on linux |
12:10 |
PenguinDad |
Krock: not all builds are dirty |
12:10 |
Krock |
but most of them |
12:11 |
Fritigern |
"#Protect existing Singu..." This shows that i pluched th timer stuffs from another script that i use :-) |
12:11 |
Fritigern |
*plucked |
12:11 |
Zeno` |
I'd never thought about making a script to build |
12:12 |
Zeno` |
seems nicely written though |
12:13 |
Fritigern |
Thank you! I like using a script for this. Saves me from having to memorize a bunch of stuff and allows for addition of extra stuffs, like the timer, or copying a spare copy of the binaries to another folder |
12:13 |
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12:14 |
Zeno` |
:) |
12:14 |
Fritigern |
The script was dirtied by the addition of the timer stuffs, gotta make it look all nice again :-) |
12:16 |
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12:16 |
Fritigern |
BTW, this is the script that i use to compile Singularity Viewer for SecondLife. A clean build takes about 20 minutes fo rme http://dpaste.com/1K1QMY5 |
12:20 |
* ElectronLibre |
is thinking about a MT teleport from a server to another, could that be possible? O_o |
12:20 |
Krock |
^ already requested, nice idea. |
12:21 |
ElectronLibre |
Ok, someone asked me to request this. |
12:21 |
ElectronLibre |
But could it be possible? |
12:22 |
PenguinDad |
ElectronLibre: atm no |
12:22 |
* ElectronLibre |
copy/paste. |
12:23 |
ElectronLibre |
Ok, thank you for answering my question. :) (not really mine...) |
12:24 |
* sfan5 |
meows at ElectronLibre |
12:24 |
* ElectronLibre |
meows at sfan5. |
12:24 |
sfan5 |
I'm not sfan5. |
12:24 |
sfan5 |
I'm sfan5 |
12:25 |
ElectronLibre |
'_' |
12:25 |
ElectronLibre |
Ah, ok, I see. |
12:25 |
ElectronLibre |
And if I write this? : |
12:25 |
* ElectronLibre |
meows at sfan5 . |
12:25 |
sfan5 |
just omit the . |
12:26 |
ElectronLibre |
Pff, ok. |
12:32 |
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12:39 |
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12:46 |
Fritigern |
Zeno`: Fixed my script and slapped a license on it because sometimes people ask for one. :-) https://gist.github.com/Fritigern/4e21484ec27d6416cc49 |
12:46 |
Zeno` |
nice :) |
12:47 |
Krock |
Fritigern, pls make it windoze compatible :P |
12:47 |
Fritigern |
Krock: That's your job ;-) |
12:47 |
* PenguinDad |
slaps Krock with an oversized c macro |
12:48 |
Fritigern |
Or... perhaps it will work in cygwin? |
12:49 |
PenguinDad |
Fritigern: irrlicht doesn't compile in cygwin without modifications |
12:49 |
Fritigern |
Well poop |
12:49 |
Fritigern |
You guys have the script now, it shouldn;t be too difficult to make it powershell compatible |
12:50 |
Zeno` |
can you rewrite it in C? |
12:50 |
Krock |
port it to brainf*ck pls |
12:50 |
Zeno` |
:p |
12:51 |
Fritigern |
How about LOLCODE? |
12:51 |
Zeno` |
too verbose |
12:51 |
Krock |
too easy to read |
12:52 |
Fritigern |
How about Ook! then? |
12:52 |
Krock |
looks good |
12:53 |
Fritigern |
OMG, i have just found https://en.wikipedia.org/wiki/Shakespeare_(programming_language) |
12:54 |
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12:54 |
PenguinDad |
Fritigern: how about piet? |
12:54 |
Zeno` |
Shakespeare is... crazy |
12:54 |
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12:55 |
Fritigern |
Whitespace looks promising.... :-) |
12:56 |
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13:15 |
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13:34 |
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13:34 |
MinetestBot |
[git] Zeno- -> minetest/minetest: Various uninitialised variable fixes 076c5ee http://git.io/a4wbEA (2014-10-19T15:33:08+02:00) |
13:36 |
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13:56 |
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13:56 |
RTM[LiveUSB] |
good morning! |
13:57 |
RTM[LiveUSB] |
ha! asie didn't like me saying that |
13:58 |
ElectronLibre |
Good morning RTM[LiveUSB] . |
14:01 |
RTM[LiveUSB] |
Hello ElectronLibre |
14:04 |
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14:12 |
MinetestBot |
[git] sfan5 -> minetest/minetest: Update the cURL the buildbot uses to 7.38.0 b11e1db http://git.io/bLM5Qw (2014-10-19T16:09:36+02:00) |
14:12 |
Krock |
http://i.imgur.com/axUu6hk.png |
14:13 |
Krock |
http://i.imgur.com/unEXq7Z.png |
14:15 |
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14:27 |
exio4 |
Zeno`: do you own an i7 or what? :P |
14:28 |
Zeno` |
yes |
14:28 |
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14:28 |
exio4 |
which one? |
14:28 |
Zeno` |
model name : Intel(R) Core(TM) i7-4770K CPU @ 3.50GHz |
14:28 |
sfan5 |
ಠ_ಠ|
14:28 |
sfan5 |
Modellname: Intel(R) Core(TM) i5-2410M CPU @ 2.30GHz |
14:28 |
sfan5 |
D: |
14:28 |
Zeno` |
:) |
14:28 |
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14:29 |
exio4 |
4770K >.> |
14:29 |
exio4 |
Zeno`: at what frequency do you have it? |
14:29 |
Zeno` |
it does the job |
14:29 |
exio4 |
inb4 stock |
14:29 |
Zeno` |
it's not overlocked |
14:30 |
exio4 |
why buy an intel cpu with less features but overclocking, and don't overclock it? :P |
14:30 |
Zeno` |
I am waiting until I need the overclocking :) |
14:31 |
Zeno` |
using a z87x-oc m/board so when the time comes it will be easy |
14:31 |
Zeno` |
the m/board was more expensive than the cpu I think |
14:31 |
Jordach |
i think i'm doing AMD wrong |
14:31 |
Zeno` |
which is kinda crazy |
14:31 |
* ElectronLibre |
owns a Intel(R) Core(TM) i7-3630QM CPU @2.40Ghz, but on a laptop computer... >_> |
14:31 |
mint |
Jordach: why? |
14:31 |
Jordach |
my tower is running at full speed and isn't on fire |
14:31 |
sfan5 |
do you guys have much money or what |
14:32 |
Zeno` |
I used to :( |
14:32 |
Jordach |
Zeno`, the "#aussie tax" |
14:32 |
exio4 |
I am a poor guy :D |
14:32 |
Zeno` |
Jordach, perhaps :D |
14:32 |
Jordach |
hmmm |
14:32 |
Jordach |
to buy a GTX 770 or 750ti |
14:32 |
exio4 |
I'll get 6000 ARS the friday |
14:33 |
exio4 |
still don't know how to waste it, all tech is expensive :( |
14:33 |
sfan5 |
buy a doge plush toy |
14:33 |
mint |
lol |
14:33 |
Zeno` |
I have two VGA compatible controller: NVIDIA Corporation GK104 [GeForce GTX 680] (rev a1) but one is disabled |
14:33 |
RTM[LiveUSB] |
just noticed XD |
14:33 |
sfan5 |
Zeno`: your cpu is 316,50€ |
14:33 |
sfan5 |
damn expensive |
14:34 |
Zeno` |
sfan5, well I don't upgrade very often :) |
14:34 |
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14:34 |
Zeno` |
So when I do I buy stuff that I figure will last maybe 6 years |
14:34 |
* Jordach |
considers getting a new mobo in may + octa bulldozer |
14:34 |
RTM[LiveUSB] |
sfan5: no, quest3d is expencive, coming in at about 10.000€ |
14:34 |
Krock |
CPU Typ: AMD Athlon 64, 2400 MHz (12 x 200) 4000+ |
14:34 |
Krock |
^ lovely |
14:35 |
sfan5 |
Zeno`: why don't you get a i7-5960X? |
14:35 |
exio4 |
I don't have a decent GPU |
14:35 |
exio4 |
I don't really have any use for it, it would be like wasting money |
14:35 |
Zeno` |
sfan5, I bought this CPU about a year ago... I don't think that particular i7 existed then |
14:35 |
sfan5 |
correct |
14:36 |
sfan5 |
was released Q3/2014 |
14:36 |
exio4 |
I bought my CPU like 2 years ago |
14:36 |
exio4 |
still poor |
14:36 |
RTM[LiveUSB] |
a single piece of damn software |
14:36 |
Jordach |
how 2 asshole: send exio4 an Alienware |
14:36 |
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14:37 |
RTM[LiveUSB] |
hi again |
14:37 |
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14:37 |
RTM[LiveUSB] |
hi rubenwardy |
14:37 |
rubenwardy |
Damn. You beat me. |
14:37 |
exio4 |
Jordach: alienware is like apple |
14:37 |
rubenwardy |
Hi all! |
14:38 |
Jordach |
exio4, read; how 2 asshole ;3 |
14:38 |
exio4 |
they make "good" stuff but sell it with the price of a "really good" stuff |
14:38 |
sfan5 |
how 2 exio4; be poor |
14:38 |
Jordach |
actually |
14:38 |
exio4 |
I am poor in tech-terms mainly :P |
14:38 |
rubenwardy |
Is alienware like building your own computer without the benefits of building your own computer? |
14:39 |
sfan5 |
no |
14:39 |
exio4 |
cuz argentina's economy isn't in its best moment :P |
14:39 |
sfan5 |
exio4: go to murica |
14:39 |
exio4 |
I ain't going to murica |
14:39 |
sfan5 |
y not |
14:40 |
Jordach |
exio4, https://cdn.mediacru.sh/XjUqXowoSJci.png |
14:40 |
Jordach |
err |
14:40 |
exio4 |
sfan5: would suck |
14:40 |
Jordach |
i beat exio4 in poorness |
14:40 |
Zeno` |
I also have 2 x 128GB SSDs... it was nice when I used to have money |
14:40 |
Zeno` |
but I lost my job (made redundant) 5 or 6 weeks ago |
14:40 |
exio4 |
Jordach: I have 150 ARS in my wallet and that has to work for a week and half |
14:40 |
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14:41 |
Jordach |
exio4, i'm paid on tuesday againb |
14:41 |
RTM[LiveUSB] |
woah |
14:41 |
sfan5 |
Zeno`: do you even "earn $400 a week with this simple trick"? ;) |
14:41 |
RTM[LiveUSB] |
lel |
14:41 |
Zeno` |
I used to earn more than $400/wk heheh |
14:41 |
Zeno` |
now I earn $0/wk |
14:41 |
RTM[LiveUSB] |
ha |
14:41 |
RTM[LiveUSB] |
why? |
14:41 |
exio4 |
didn't know you were a stripper Zeno` |
14:41 |
RTM[LiveUSB] |
lol |
14:42 |
Zeno` |
RTM[LiveUSB], Zeno`> but I lost my job (made redundant) 5 or 6 weeks ago |
14:42 |
Jordach |
<lenny_face> |
14:42 |
sfan5 |
according to reddit strippers make more money |
14:42 |
sfan5 |
!g /r/AskReddit strippers money site:reddit.com |
14:42 |
MinetestBot |
sfan5: http://www.reddit.com/r/AskReddit/comments/2icstq/strippers_of_reddit_seriously_how_much_money_do/ |
14:42 |
Jordach |
reddit is not a notable source of info |
14:42 |
sfan5 |
there it is |
14:42 |
Zeno` |
I think strippers would make WAY more than $400/wk |
14:43 |
RTM[LiveUSB] |
lol |
14:43 |
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14:43 |
exio4 |
Zeno`: you said "earn more than ..." |
14:43 |
* Zeno` |
considers becoming a stripper but discards that idea quickly |
14:44 |
Zeno` |
yeah, I earned more than $400/wk |
14:44 |
Zeno` |
but that's in the past until I find a new job heh |
14:44 |
sfan5 |
Zeno`: how about working at a three-letter-agency? |
14:44 |
Zeno` |
errr |
14:44 |
Zeno` |
I don't know if they need ecologists |
14:45 |
kilbith |
they need |
14:45 |
Zeno` |
I'm pretty sure that most TLA don't give a shit about ecology ROFL |
14:45 |
kilbith |
for "greenwashing" tactic |
14:45 |
sfan5 |
Jordach: https://reddit.com/r/NotTheOnion |
14:45 |
Zeno` |
hahaha |
14:50 |
sfan5 |
exio4: https://www.reddit.com/r/ProgrammerHumor/comments/2jlvwt/shes_so_fat/cld0t4h |
14:50 |
exio4 |
that one is old |
14:51 |
sfan5 |
exio4: https://www.reddit.com/r/ProgrammerHumor/comments/2jlvwt/shes_so_fat/cldh27d |
14:53 |
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14:53 |
exio4 |
https://www.reddit.com/r/ProgrammerHumor/comments/2jlvwt/shes_so_fat/cld14lp |
14:56 |
sfan5 |
exio4: https://www.reddit.com/r/ProgrammerHumor/comments/2jh565/i_told_my_dad_that_i_was_taking_a_c_programming/ |
14:58 |
exio4 |
"Sometimes I feel like the compiler ignores my comments..." -some guy on stackoverflow. |
14:58 |
exio4 |
rofl |
14:59 |
exio4 |
sfan5: http://www.stupidlifehacks.com/45 |
15:02 |
Zeno` |
rofl |
15:02 |
Zeno` |
I prefer to #ifdef 0 /* my comment here */ #endif |
15:02 |
Zeno` |
err #if 0 |
15:02 |
Zeno` |
sheesh I really am tired |
15:03 |
Jordach |
www.stupidlifehacks.com/97 |
15:03 |
Zeno` |
Jordach why is that stupid? |
15:03 |
Jordach |
u want shitea hand |
15:03 |
Zeno` |
hehehe |
15:03 |
Jordach |
sounded so much better with the chinese accent |
15:04 |
Zeno` |
I thought everyone put it back on at the end of the roll instead of flushing it |
15:04 |
Jordach |
http://www.stupidlifehacks.com/99 |
15:05 |
Zeno` |
In fact, I heard that flushing the toilet can project germs up to 50m away! |
15:05 |
Zeno` |
So I avoid flushing it now |
15:05 |
Zeno` |
my name is... DJ Zeno! |
15:08 |
Zeno` |
// I was only joking |
15:09 |
Zeno` |
// I am really DJ Craig |
15:10 |
Zeno` |
// Which is why I don't think becoming a stripper is the best job option for me :( |
15:12 |
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15:13 |
Jordach |
we should have a OpenRA tournament |
15:14 |
Zeno` |
// what is OpenRA? |
15:15 |
Jordach |
Open Source Red Alert, Dune 2000, and some other one |
15:15 |
Zeno` |
// oh |
15:15 |
Jordach |
https://www.youtube.com/watch?v=z1-VwE1byrY |
15:15 |
Zeno` |
// yeah I'll be in that tomorrow |
15:16 |
Zeno` |
// looks nice |
15:18 |
rubenwardy |
!kick Zeno` |
15:18 |
rubenwardy |
:P |
15:18 |
Zeno` |
// hahaha :P |
15:18 |
Zeno` |
err wait |
15:18 |
Zeno` |
was I really kicked? |
15:20 |
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15:21 |
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15:22 |
hisforever |
Hi how is everybody Doing today:) |
15:22 |
Amaz |
Everyone is dead! |
15:28 |
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15:29 |
Sokomine |
hm. guess my algorithm for height determination doesn't work well enough with water yet: https://mediacru.sh/06D_B2jTVeL0 |
15:30 |
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15:30 |
Sokomine |
though it's intresting that that noise stuff works at all. i'd have expected even less good results under the circumstances |
15:31 |
kilbith |
I imagine an 'high tide' ABM with your screenie ^ |
15:32 |
Sokomine |
*g* that'd kill the poor server's cpu :) |
15:32 |
kilbith |
yeah |
15:32 |
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15:33 |
Amaz |
Nice! |
15:35 |
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16:19 |
Calinou |
moreblocks.stairsplus_in_creative_inventory = true |
16:19 |
Calinou |
shows Stairs+ nodes in creative inventory now |
16:20 |
Jordach |
so i heard you like settings |
16:21 |
Calinou |
I fixed it |
16:21 |
Calinou |
first issue on Gitorious tracker: https://gitorious.org/projects/calinou/issues/1 :P |
16:22 |
Jordach |
or just get the settings, eg, calinou_mods_in_creative = 1 |
16:22 |
Calinou |
torch trick: https://cdn.mediacru.sh/fvI1S5CM5nSE.png |
16:22 |
Calinou |
I'm using namespaces as suggested by ShadowNinja |
16:22 |
Jordach |
and then use that setting to determine it's creative_in group |
16:33 |
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16:37 |
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16:43 |
Sokomine |
hmm. guess that ought to be changed in inventory_plus - someone asked for an option to show all items that are not in creative inventory. could be an extra tab |
16:44 |
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16:46 |
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16:49 |
Calinou |
https://cdn.mediacru.sh/OEpMIfa2hFE8.png → sand at night |
16:49 |
sfan5 |
Jordach: tip: add *.blend1 to your .gitignore to avoid accidentally adding them to the repo |
16:49 |
Calinou |
https://cdn.mediacru.sh/Yi3YM-jZ9Z3E.png → and at day |
16:49 |
Calinou |
looks a bit bright to me |
16:50 |
Jordach |
Calinou, your grass likes tiling too much |
16:51 |
Jordach |
(i now remember why i prefer having multiple nodes for this) |
16:52 |
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16:52 |
Jordach |
RealBadAngel, can we have a wallmounted type of meshnode, where it can be a different mesh if it's attached to a wall |
16:53 |
Sokomine |
hm, i could do with a mirrored version of a meshnode :-) but i'm afraid it's too much effort and may not be worth the trouble |
16:56 |
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16:56 |
RealBadAngel |
Jordach, meshes can have 6dfacedir, wallmounted is a subset of it |
16:56 |
Jordach |
RealBadAngel, suddenly: MC like torches |
16:57 |
RealBadAngel |
i can introduce mesh torches |
16:57 |
RealBadAngel |
but not yet |
16:57 |
RealBadAngel |
those would require animations |
16:58 |
Amaz |
When will animations be added? |
16:59 |
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16:59 |
RealBadAngel |
week or two, thats not that easy |
16:59 |
RealBadAngel |
animated ones cannot be batched |
16:59 |
Amaz |
Okay. |
16:59 |
OldCoder |
ANNOUNCE: Silvercrab is now 8GB+ in size. Merged multiple copies. Related note: It is easy to make large edits to worlds without worldedit. |
17:01 |
Calinou |
Carbone: added brick fences |
17:06 |
iqualfragile |
Calinou: is there a repos for carbones tp? |
17:06 |
Calinou |
nope |
17:06 |
Calinou |
I just pack all textures then ZIP them from time to time |
17:10 |
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17:12 |
Calinou |
https://cdn.mediacru.sh/Z4rbCY1JHlAu.jpg lol |
17:12 |
Calinou |
https://cdn.mediacru.sh/Z4rbCY1JHlAu.jpg |
17:12 |
Calinou |
nyuszika7h, Xack ^ |
17:12 |
nyuszika7h |
hi |
17:13 |
sfan5 |
woah |
17:13 |
sfan5 |
an asie |
17:15 |
Calinou |
cobble walls https://cdn.mediacru.sh/CLuJQpSL6N2U.jpg |
17:15 |
Xack |
hi |
17:16 |
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17:19 |
Calinou |
that server lags a lot :( |
17:20 |
Calinou |
also movement speed isn't the same |
17:20 |
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17:22 |
hisforever |
I Set my time to stay at 12:00 but want it to go back to when the sun goes down and moon comes up how do I reset it? |
17:28 |
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17:33 |
hisforever |
how do I get my animals working they are already configured? |
17:35 |
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hisforever |
is there a mintest server on Mumble? |
17:47 |
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17:55 |
Calinou |
hisforever, not an official one |
17:57 |
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18:00 |
hisforever |
Calomou not an offical one what? |
18:00 |
rubenwardy |
This project allows you to write mods in a quicker language - https://github.com/rubenwardy/mesecode |
18:00 |
rubenwardy |
Any suggestions? |
18:01 |
hisforever |
an offival mumble server gatcha |
18:02 |
hisforever |
I'm running dreambuilders how do I get animals mod to work I have them configured? |
18:03 |
Calinou |
that's only useful for simple stuff :/ |
18:03 |
Calinou |
should it be makefile or Makefile? |
18:06 |
hisforever |
copied errors http://pastie.org/9661321 |
18:06 |
rubenwardy |
oh |
18:06 |
rubenwardy |
Don't know |
18:06 |
rubenwardy |
probably |
18:06 |
rubenwardy |
it works |
18:07 |
rubenwardy |
You can use lua with it, too |
18:07 |
Calinou |
ShadowNinja, https://github.com/ShadowNinja/name_restrictions/blob/master/init.lua → can you add max length too? |
18:13 |
Krock |
hisforever, to solve that error (pastie link), rename it to building_blocks |
18:14 |
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18:16 |
Calinou |
ShadowNinja, http://paste.ubuntu.com/8592024/ |
18:16 |
Calinou |
use this |
18:18 |
rubenwardy |
Why was the Freeminer topic closed? |
18:18 |
proller |
its tooo cool ? |
18:20 |
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18:20 |
skittle_ |
poot. |
18:21 |
skittle_ |
welp this died :/ |
18:21 |
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18:30 |
Calinou |
https://cdn.mediacru.sh/T94HSjeRn-T8.png |
18:30 |
Calinou |
new menu background |
18:31 |
hisforever |
Krock I renamed that mod bblocks was that ok? |
18:32 |
Krock |
hisforever, I'm not sure if it will work.. test it |
18:32 |
hisforever |
ok |
18:32 |
Krock |
Calinou, two times carbone! |
18:35 |
Sokomine |
ok...this is a bit doubtful...https://mediacru.sh/1AZTHYGwjhc- hope the people living on the tiny islands brought boats with them... |
18:36 |
hisforever |
krock I renamed it building_blocks and its loading ty |
18:36 |
Krock |
np |
18:37 |
jojoa1997 |
VanessaE can you reset my password. I cant get on your server. |
18:37 |
Krock |
Sokomine, looks nice |
18:37 |
* Krock |
gives jojoa1997 a '?' |
18:37 |
Calinou |
Krock, one is Craftbone |
18:37 |
Calinou |
an experiment at Minecraft-like game |
18:37 |
Krock |
Calinou, ah okay. |
18:38 |
Calinou |
but no longer maintained |
18:38 |
Sokomine |
Krock: there's slow progress towards re-integration of random buildings |
18:41 |
rubenwardy |
Add in mese script lua code - Add lua scripts between !! Lua and !! End Lua - https://github.com/rubenwardy/mesecode |
18:43 |
Calinou |
making new mossy cobble texture |
18:45 |
Calinou |
https://cdn.mediacru.sh/eo7GyuSLP8FZ.png |
18:47 |
Calinou |
interesting, it has the same colour as grass |
18:47 |
Calinou |
mossy cobble + grass = stone road |
18:48 |
MinetestBot |
[git] maciej.kasatkino2.pl -> minetest/minetest: Custom collision boxes node property. e5652cb http://git.io/aa2YeQ (2014-10-19T20:48:21+02:00) |
18:52 |
Krock |
Calinou, must be smoother |
18:52 |
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18:52 |
Krock |
looks like old painting which is falling off |
18:58 |
VanessaE |
Calinou: imho, the moss doesn't stand out enough |
18:58 |
VanessaE |
needs more saturation, and it should grow onto the stones themselves as well as in the cracks |
18:59 |
VanessaE |
there's plenty of real life mossy cobblestone around where I live |
18:59 |
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18:59 |
jest |
Hi |
18:59 |
VanessaE |
of course the lighting in that screenshot sorta throws it off a bit, so it might look fine in sunlight |
18:59 |
VanessaE |
hi jest |
19:00 |
jest |
We have a bit of problem on Clip's Public server |
19:00 |
jest |
I mean bad behavour one, nto technical one |
19:00 |
Krock |
http://thumbpress.com/wp-content/uploads/2014/10/Epic-Halloween-Decorations-23.jpg |
19:00 |
Krock |
hi jest |
19:00 |
kilbith |
agreed with VanessaE about the moss ^ |
19:01 |
VanessaE |
Krock: heh |
19:01 |
jest |
Somehow one of randomly-rampaging-and-killing-everyone people got admin privs. There is basically nothing we unpriviliged players can do. Any idea how to stop that guy? |
19:01 |
VanessaE |
jest: only another admin could get him under control unfortunately. |
19:02 |
jest |
Achilles is admin there, but I haven't seen him in quite some time. |
19:02 |
VanessaE |
wait, who runs Clip again? I forget |
19:02 |
jest |
Clip also didn't show upt in ages |
19:03 |
jest |
Achilles and TenPlus1 are admin-dudes |
19:03 |
Krock |
http://thumbpress.com/wp-content/uploads/2014/10/why_women_live_longer_1.jpg |
19:04 |
jest |
OK, dude who caused trouble is offline now, but I would really like to know how to take care of those people. |
19:04 |
jest |
They don't talk in chat, they don't listen, they just run around killing people. |
19:05 |
VanessaE |
jest: post on the forum thread for the Clip server |
19:05 |
VanessaE |
TenPlus1 should see it then |
19:05 |
VanessaE |
and he sometimes shows up here too |
19:06 |
VanessaE |
I have not seen Achilles though |
19:09 |
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19:17 |
Calinou |
VanessaE, I made it not too annoying |
19:17 |
Calinou |
subtle variation makes it blend better with cobblestone |
19:18 |
kilbith |
Cacatoes: y'a un chan français s'tu veux : #minetest-fr |
19:27 |
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VanessaE |
bbl |
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19:52 |
hisforever |
I've been working in dreambuilders and I have a dark black fog on land how do I remove it? |
19:54 |
hisforever |
I've set dalight to stay at 12 noon how do I change tio back to default settings? |
19:56 |
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20:23 |
jojoa1997 |
VanessaE did you reset the password for me? |
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20:38 |
ShadowNinja |
Calinou: Minetest already has a maximum name length of 19 (20 - sizeof(NUL byte)), limiting it lower doesn't seem hepfull. |
20:40 |
hisforever |
can you stop the snow ? |
20:42 |
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20:47 |
EvergreenTree |
Hey kaeza |
20:53 |
Calinou |
ah |
20:53 |
Calinou |
I've added max nick limit anyway |
20:53 |
Calinou |
for those who want to lower it |
21:01 |
kaeza |
greetings |
21:06 |
Calinou |
hi kaeza |
21:23 |
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21:31 |
hisforever |
How do I get te snow to stop? |
21:32 |
hisforever |
or cam I? |
21:32 |
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21:34 |
hisforever |
Is everybody asleep in here? |
21:46 |
ShadowNinja |
hisforever: No. ;-) |
21:46 |
Calinou |
I hate it when I specify wrong password for a server |
21:46 |
Calinou |
as there is no confirmation when you set it for the first time |
21:47 |
ShadowNinja |
hisforever: Snow isn't in unmodded Minetest, check the docs for the snow mod you're using. |
21:48 |
ShadowNinja |
Calinou: Yes, good thing to implement, and while you're at in make the pasword hasing use a real random salt. |
21:48 |
hisforever |
I'[m using dreambuilders |
21:49 |
ShadowNinja |
I suggest changing the password format to something like "sha1$salt$hash" where hashes without '$'es are converted to ("sha1:%s:%s"):format(player_name, hash) |
21:50 |
ShadowNinja |
hisforever: Check which one it's using then. Ask VanessaE if you need help. |
21:50 |
ShadowNinja |
s/:/$/g |
21:50 |
ShadowNinja |
Calinou: So code it. :-) |
21:50 |
hisforever |
ok Shadoeing |
21:51 |
ShadowNinja |
Also DTLS and and CertFP would be great. |
21:51 |
Zephlon |
does increasing value of chance in minetest.register_abm make the event more or less likely to happen? the explanation in the wiki isn't very clear to me |
21:52 |
kaeza |
Zephlon, less likely |
21:52 |
Zephlon |
ok, thanks |
21:52 |
kaeza |
actual chance is 1/chance, so 2 means 50%, 4 means 25%, etc |
21:53 |
kaeza |
(1 means "always") |
21:54 |
Zephlon |
and 200 is 0.5% |
21:55 |
kaeza |
correct |
21:55 |
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22:27 |
hisforever |
VanessaE, How do I have snow Stop? |
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hisforever |
Ok can anybody tell me if snow can Be disabled in Dreambuildrrs? |
23:00 |
kaeza |
remove the directory from the game folder |
23:00 |
kaeza |
( games/dreambuilder/mods/snow ) |
23:00 |
hisforever |
ty |
23:01 |
hisforever |
I'm using manjaro for Linus ty for that info |
23:03 |
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