Time |
Nick |
Message |
00:00 |
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00:11 |
pitriss |
Hi, please is there some table where are described numbers and their explanations for facedir values? |
00:11 |
VanessaE |
in the lua_api.txt |
00:11 |
VanessaE |
but they need to be explained a little better, yet |
00:13 |
pitriss |
ok i will look there. thanks:) |
00:14 |
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00:19 |
VanessaE |
pitriss: basically, it's 0-3 for the facedir, and add (0-5)*4 to select the face around which to rotate |
00:20 |
VanessaE |
or something to that effect |
00:20 |
VanessaE |
er 0-5....that should read (0..5) |
00:20 |
VanessaE |
you get the point. |
00:20 |
pitriss |
ahh okay:) |
00:21 |
pitriss |
yes. so when i need also rotate it by some axis then i need to choose proper side and multiply it by 4 to get correct value.. Thanks a lot:) |
00:22 |
RealBadAngel |
https://github.com/minetest/minetest/blob/master/doc/lua_api.txt#L399 |
00:22 |
exio4 |
(0,5)? [0,5)? (0,5]? [0,5]? |
00:22 |
VanessaE |
pitriss: correct |
00:22 |
exio4 |
(open or closed interval?) |
00:22 |
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00:22 |
VanessaE |
pitriss: choose a side 0..5, multiply that by 4, then add 0..3 to rotate around that axis |
00:22 |
Komodo |
you need to inject the ASM bytecode |
00:22 |
Komodo |
and then rewire the mainframe |
00:23 |
Komodo |
then you should get the gigamatrix sequence |
00:23 |
VanessaE |
Komodo: but what about launching the nuclear missiles? |
00:23 |
Komodo |
whoa |
00:23 |
Komodo |
we dont want to confuse our guest here |
00:23 |
exio4 |
use monads for controlling side-effects |
00:24 |
pitriss |
and where is dancing naked around fire while fullmoon midnight and doing some other rituals?:D |
00:24 |
Komodo |
no IC2 yet |
00:24 |
VanessaE |
pitriss: that's only if you install mesecons |
00:24 |
VanessaE |
:) |
00:24 |
pitriss |
LOL |
00:24 |
Komodo |
and if you want to do it clothes, install redpower 2 |
00:24 |
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00:24 |
VanessaE |
Komodo: no, that'll just open a wormhole |
00:25 |
VanessaE |
wtf good is that? |
00:25 |
Komodo |
duh, free mystcraft travel? |
00:25 |
VanessaE |
yeah but the other end of the wormholes just end up in Borg-controlled space. useless :P |
00:26 |
Komodo |
where you will be assimilated |
00:34 |
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00:39 |
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00:43 |
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00:48 |
Brains |
Assimilation could be fun... |
00:50 |
Brains |
Hrm. Sorting a gold chest doesn't sort uranium in order of %... That was a mistake. |
00:50 |
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00:58 |
Nemo_ |
Greetings. |
00:58 |
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01:08 |
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01:09 |
* Brains |
makes another 2 fuel rods and still has no idea what he'll do with a full reactor's output... |
01:15 |
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01:21 |
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03:00 |
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03:12 |
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03:21 |
OldCoder |
http://minetest.org/141017-patch.txt |
03:22 |
OldCoder |
Zeno`, as promised ^ |
03:22 |
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03:26 |
Zeno` |
I still don't get why the usleep is needed :( |
03:26 |
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03:26 |
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03:28 |
OldCoder |
Zeno`, I am not sure it is, but this patch is very fragile |
03:28 |
OldCoder |
And I have spent a full week with a lockup world |
03:28 |
OldCoder |
I will take what I can get |
03:29 |
Zeno` |
So this works for you now? |
03:29 |
OldCoder |
The negative sequence numbers are a clue, aren't they? |
03:29 |
OldCoder |
For a day again |
03:29 |
OldCoder |
If lasts another day, good sign |
03:29 |
Zeno` |
OK well I think that it works anyway |
03:29 |
OldCoder |
But it is covering the real problem |
03:29 |
OldCoder |
If things happen too fast, there is recursion of some type |
03:29 |
OldCoder |
A hard loop |
03:30 |
OldCoder |
Negative sequence numbers, etc. |
03:30 |
Zeno` |
I thought I would have finished cleaning up the_game() last night and gotten onto this today |
03:30 |
OldCoder |
No rush, Zeno` |
03:30 |
OldCoder |
Gather thoughts and perhaps Sapier will comment |
03:30 |
Zeno` |
Yeah well, since it's working (the patch) I will start analsis from there |
03:30 |
OldCoder |
I think |
03:30 |
Zeno` |
yeah "probably" working |
03:30 |
OldCoder |
It is probably as simple as increasing the minimum timeout |
03:30 |
OldCoder |
I may fall back to that as a test |
03:31 |
OldCoder |
The code which handles negative rtt may also be involved |
03:31 |
OldCoder |
But in the end something somewhere else is being corrupted |
03:31 |
Zeno` |
what is negative rtt? |
03:31 |
OldCoder |
Meaningless but there is code to check for it |
03:31 |
OldCoder |
And the code |
03:31 |
OldCoder |
Allowed resend timeout to pass without being set |
03:31 |
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03:31 |
Zeno` |
is that code ever triggered? If so that's a problem |
03:32 |
OldCoder |
I have not added debug statements to check this, but somebody thought it was possible |
03:32 |
Zeno` |
hmm |
03:32 |
OldCoder |
and it would have messed up timeouts |
03:32 |
OldCoder |
Theory remains, minimum timeout was too low |
03:32 |
OldCoder |
and this exposed a problem elsewhere in the network code |
03:32 |
OldCoder |
where if things happened too fast, the code went belly-up |
03:33 |
Zeno` |
I'll try and reproduce on my machine by making timeout even lower |
03:33 |
OldCoder |
How about sequence numbers of 65K? |
03:33 |
OldCoder |
Are those a clue? |
03:33 |
Zeno` |
well, the first seq num is 65505 or something so maybe not |
03:33 |
OldCoder |
Hm |
03:33 |
OldCoder |
I may try running without the patch right now |
03:33 |
OldCoder |
To see if updating git made a difference |
03:34 |
Zeno` |
#define SEQNUM_INITIAL 65500 |
03:47 |
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04:27 |
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04:33 |
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04:42 |
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05:00 |
Inocudom |
Bye. |
05:00 |
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05:00 |
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05:23 |
jojoa1997 |
yo |
05:30 |
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05:55 |
Vazon |
Guys, is there a way to use a if then function in lua to determine if a nodebox is fixed?? |
05:55 |
Vazon |
if this node_box = { |
05:55 |
Vazon |
type = "fixed", = true?? |
05:57 |
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05:57 |
VanessaE |
get the node def into a variable first, then do, if node_def_variable.node_box.type == "fixed" then ... do whatever ... end |
05:58 |
Vazon |
ok thanks :) |
05:59 |
VanessaE |
better would be, if node_def_variable.node_box and node_def_variable.node_box.type == "fixed" then ... do whatever ... end |
05:59 |
VanessaE |
(i.e. that extra check first, to make sure there's a nodebox defined at all) |
05:59 |
Vazon |
ok |
05:59 |
VanessaE |
node_def_variable of course holds your complete node definition, which you'd get from the minetest.registered_nodes table |
05:59 |
Vazon |
same goes for a light sourse? |
06:00 |
VanessaE |
yeah, you can get any field that way |
06:00 |
Vazon |
kk |
06:01 |
VanessaE |
so a more exact example might be: node = minetest.registered_nodes["stairs:stair_wood"] ; if node.node_box and node.node_box.type = "fixed" then ... do whatever ... end |
06:01 |
VanessaE |
er, == |
06:01 |
Vazon |
lol |
06:02 |
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06:06 |
Vazon |
VanessaE: what is wrong here; if not node_def_variable.node_box and node_def_variable.node_box.type == "fixed" or node_def_variable.paramtype == "light" then |
06:06 |
Vazon |
node_placement_prediction = "", |
06:06 |
Vazon |
end |
06:07 |
Vazon |
i keep getting the error unexpected symbol my "if" |
06:07 |
Vazon |
by* |
06:07 |
VanessaE |
lose the comma |
06:07 |
Vazon |
kk\ |
06:07 |
VanessaE |
pastebin the whole section of code if you don't mind |
06:09 |
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06:09 |
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06:10 |
Vazon |
http://pastebin.ubuntu.com/8583076/ |
06:10 |
Vazon |
and yes i know use minetest.override but i dont feel like it |
06:11 |
VanessaE |
ah, yeah you can't use an if there |
06:11 |
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06:12 |
Vazon |
?? |
06:12 |
Vazon |
well do you have a better solution? |
06:12 |
VanessaE |
if you want to do something like that, you need to put your conditional outside the node def and use it to redefine the node. |
06:12 |
VanessaE |
if (it's not fixed) then (code to redefine the node) end |
06:13 |
Vazon |
ooo ok |
06:13 |
* Vazon |
just looked at the first sentence becuase it looked like Chinese to him |
06:13 |
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06:19 |
VanessaE |
I'm off to bed |
06:19 |
VanessaE |
good luck :) |
06:19 |
Vazon |
Thanks and bye |
06:34 |
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06:39 |
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06:47 |
NemoMT |
I am now identified. May I request a cloak? Thank you for your time. |
06:47 |
NemoMT |
Agh, wrong channel. I'm sorry. |
06:48 |
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06:55 |
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06:57 |
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06:58 |
Zeno` |
well, minetest client runs |
06:58 |
Zeno` |
sort of |
07:06 |
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07:34 |
OldCoder |
He got his cloak BTW |
07:35 |
Fritigern |
sfan5: Loving WorldEdit, it just needs //undo badly. |
07:36 |
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08:01 |
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08:05 |
CWz |
anybody know if this mod still works correctly https://forum.minetest.net/viewtopic.php?id=4268? |
08:08 |
NemoMT |
I don't know. But it looks outdated. Although unless the ban-system got updated, I would assume it still works. |
08:11 |
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08:12 |
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08:17 |
diemartin |
CWz, from the looks of it, it should work. but why not xban2?? :(( |
08:19 |
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08:22 |
CWz |
i use xban2 but i need future_ban for simple listing |
08:34 |
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09:35 |
LazyJ |
CWz, we've been using Future Ban in Wazuland2 for almost 2 years; currently running MT 0.4.10. Future Ban works well but you have to be cautious about what names you enter. Because Future Ban bans by playername, you have to consider if the playername is one that is likely to be used by good player in the future. |
09:37 |
LazyJ |
Future-banning "griefermaster" is ok, but think twice before future-banning "steve". |
09:39 |
Krock |
meow |
09:40 |
Krock |
LazyJ, why not delete unused player files, to get some space for new players? |
09:41 |
LazyJ |
Future ban bans players by name. Deleting the player file won't prevent them from logging in again. |
09:42 |
Krock |
limit the accounts per IP.. |
09:42 |
LazyJ |
Future ban isn't perfect. I'd recommend it as a companion to xBan2. |
09:42 |
LazyJ |
Future ban will catch the players who use a proxy or dynamic IP but use the same playername. |
09:43 |
Krock |
mostly, they will join as "steve2" instead of "steve" :P |
09:43 |
LazyJ |
We considered limiting accounts per IP but we have households who have different players coming from the same IP as well as schools and libraries. |
09:44 |
LazyJ |
Or even Internet cafes... where ever it IPs are coming from. |
09:44 |
Krock |
true. |
09:45 |
LazyJ |
As yet there is no one perfect solution to handle all possible scenarios. |
09:45 |
Krock |
well, general accounts with email verify surely would help lel |
09:45 |
LazyJ |
So it's a combination of future_ban, xban2, no_guest (modified), and in extreme cases, iptable blocks. |
09:48 |
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09:54 |
* Krock |
copied a complete operating system from one to another HDD :) |
09:55 |
Krock |
LOL |
09:55 |
Krock |
The OS detected its HDD as a new disk |
09:57 |
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10:00 |
PenguinDad |
Krock: that's easy |
10:19 |
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11:22 |
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11:22 |
hisforever |
How do I configur an Elevator? |
11:26 |
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11:36 |
iqualfragile |
hisforever: EBIC-C3 or DELB-M[10-30]? |
11:38 |
hisforever |
ty iqualfragile |
11:40 |
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12:42 |
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12:42 |
hisforever |
Having trouble configuring elevator? |
12:45 |
Jordach |
travelnet ones you just place in the same x and z, but different heights |
12:48 |
hisforever |
you mean //travelnet x30 z =50? |
12:50 |
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12:53 |
* PenguinDad |
throws a mountain dew flavored dorito at Krock :> |
12:53 |
Krock |
:) |
12:54 |
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13:12 |
Krock |
meow |
13:14 |
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13:17 |
Zeno` |
Krock! |
13:17 |
Krock |
Zeno` |
13:17 |
Krock |
! |
13:17 |
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13:17 |
Zeno` |
proller! |
13:23 |
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13:45 |
Bob82604 |
How do op players? |
13:46 |
Bob82604 |
Leme try that again |
13:46 |
Bob82604 |
How do I give players privilages? |
13:46 |
Krock |
/grant foobar privilege |
13:47 |
Krock |
example: /grant crazydood123 fly |
13:47 |
Bob82604 |
I need to give myself privilages first. How do I do that? |
13:48 |
Krock |
/grant <me> all |
13:48 |
Fritigern |
You do that by typing /grant bobmalooga all |
13:48 |
Fritigern |
Assuming that your user name is bobmalooga |
13:48 |
Krock |
where <me> is your player name or singleplayer |
13:48 |
* Fritigern |
shuts up now |
13:49 |
Bob82604 |
testing |
13:49 |
* Krock |
wonders why Fritigern does that |
13:49 |
Fritigern |
Krock: the shutting up? |
13:49 |
Krock |
no, I mean the shutting up. |
13:49 |
Fritigern |
Oh, i thought you meant the shutting up! |
13:49 |
Krock |
exactly that on |
13:49 |
Krock |
e |
13:49 |
Fritigern |
LOL |
13:50 |
Fritigern |
I felt i was getting in the way. That's all |
13:50 |
Krock |
k |
13:51 |
Bob82604 |
Responds with "Your privalges are insufficient:" |
13:51 |
Fritigern |
Bob82604: Are you the admin of that server? |
13:51 |
Krock |
Bob82604, then you're not the owner of the server |
13:52 |
Krock |
set "name = <me>" in the server's minetest.conf file if you're the owner, it will grant you all privileges |
13:52 |
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13:52 |
Bob82604 |
how do i set myself as admin of my server? |
13:52 |
Krock |
ninja'd |
13:52 |
Fritigern |
LOL |
13:52 |
* PenguinDad |
installs ninjad |
13:53 |
* Krock |
gives PenguinDad ' |
13:53 |
* Fritigern |
warns PenguinDad that it's a very powerful daemon |
13:53 |
Krock |
demons! |
13:53 |
PenguinDad |
Krock: no daemons |
13:54 |
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13:54 |
PenguinDad |
No cookies for kitties :( |
13:54 |
* PenguinDad |
ignores Fritigern's warning |
13:55 |
* Fritigern |
sits back and waits for PenguinDad's computer to sneak up on P-daddy and assasinate him :-) |
13:58 |
PenguinDad |
"Es konnte kein Paket gefunden werden, dessen Name oder Beschreibung auf »ninjad« passt." :( |
13:58 |
* Krock |
deletes $NtServicePackUninstall$ folder |
13:58 |
Fritigern |
Well, that sucks, you should switch to NinjaOS then |
13:58 |
Krock |
PenguinDad, too bad. |
13:58 |
* Krock |
gives P-daddy some P-code |
13:59 |
* Fritigern |
kann Dutch lesen, aber night so gut schreiben |
13:59 |
Fritigern |
*Deutsch |
13:59 |
Bob82604 |
I added the "name = <me>" to the config file I still do not have privilages - How do I login as admin? using my name dont work |
13:59 |
Krock |
Bob82604, replace <me> again with your name |
13:59 |
Fritigern |
Bob82604: What is you user name in the game? |
13:59 |
* PenguinDad |
can't read Dutch |
13:59 |
Krock |
you'll have to restart the server application |
14:00 |
Krock |
\o/ 70 MB compressed to 11 MB. perfect backup |
14:00 |
Bob82604 |
Bob |
14:00 |
Fritigern |
Well, then name = bob |
14:00 |
Krock |
s^ |
14:00 |
Krock |
ehm. case sensitive, Fritigern! |
14:01 |
Krock |
it must be "name = Bob" |
14:01 |
Fritigern |
Yeah, my shift key got away from me |
14:01 |
Bob82604 |
I think i'm finally getting somewhere, - Thanks all! |
14:02 |
Krock |
np |
14:02 |
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14:02 |
Fritigern |
But Krockis right, it is case sensitive. If Bob is the owner/admin, then you can still have accounts called boB, bOb or bob. |
14:03 |
Fritigern |
And they would all be different |
14:03 |
Fritigern |
And he's gone. Grr |
14:03 |
Krock |
it would be amazing if there would be gravity in minetest. many steel blocks = build my own planet :D |
14:03 |
Fritigern |
LOL! |
14:03 |
Krock |
well, light would need a rewrite |
14:04 |
PenguinDad |
Minetest: Build your planet! |
14:12 |
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14:16 |
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14:31 |
Krock |
sfan5, I miss MTB |
14:32 |
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14:33 |
* PenguinDad |
hugs MinetestBot |
14:33 |
Krock |
MinetestBot! |
14:33 |
MinetestBot |
Krock! |
14:33 |
* sfan5 |
meows at MinetestBot |
14:34 |
Xack |
dat MinetestBot |
14:34 |
sfan5 |
dat Xack |
14:34 |
Xack |
dat sfan5 :D |
14:34 |
sfan5 |
:3 |
14:34 |
PenguinDad |
dat dat |
14:34 |
Xack |
det dem |
14:34 |
Xack |
*dat dem |
14:34 |
Xack |
closeenough |
14:34 |
sfan5 |
dem dat? |
14:34 |
Xack |
dem dats tho |
14:34 |
Xack |
2dem4me |
14:34 |
sfan5 |
hmm |
14:34 |
sfan5 |
hm |
14:34 |
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14:34 |
sfan5 |
!c bin(ord("A")) |
14:34 |
MinetestBot |
'0b1000001' |
14:35 |
sfan5 |
!c bin(ord("A"))[2:] |
14:35 |
MinetestBot |
'1000001' |
14:35 |
sfan5 |
!c ' '.join("dat" if n == 1 else "dem" for n in bin(ord("A"))[2:]) |
14:35 |
MinetestBot |
'dem dem dem dem dem dem dem' |
14:35 |
sfan5 |
:( |
14:35 |
sfan5 |
oh |
14:35 |
sfan5 |
!c ' '.join("dat" if n == '1' else "dem" for n in bin(ord("A"))[2:]) |
14:35 |
MinetestBot |
'dat dem dem dem dem dem dat' |
14:35 |
sfan5 |
^ Xack: an A |
14:35 |
Xack |
:D |
14:35 |
Xack |
legit |
14:36 |
sfan5 |
!c ''.join((' '.join("dat" if n == '1' else "dem" for n in bin(ord(c))[2:])) for c in "meow") |
14:36 |
MinetestBot |
'dat dat dem dat dat dem datdat dat dem dem dat dem datdat dat dem dat dat dat datdat dat dat dem dat dat dat' |
14:36 |
sfan5 |
^ Xack |
14:37 |
PenguinDad |
datdat meow :D |
14:37 |
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14:39 |
Xack |
:DDDD |
14:43 |
MinetestBot |
[git] maciej.kasatkino2.pl -> minetest/minetest: Add meshnode drawtype. 0066bd7 http://git.io/4DiRgA (2014-10-18T16:42:23+02:00) |
14:43 |
sfan5 |
wow |
14:43 |
sfan5 |
such color |
14:45 |
PenguinDad |
Mbzst zrfuabqrf! |
14:45 |
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14:46 |
RealBadAngel |
sfan5, such colors? such shapes! ;) |
14:47 |
sfan5 |
:D |
14:51 |
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14:52 |
Fritigern |
Next merge: /spawn |
15:00 |
Krock |
waat? 1 virus found per second? |
15:00 |
Krock |
adware.. |
15:00 |
PenguinDad |
1 vps lol |
15:00 |
Krock |
yay! meshnodes! |
15:01 |
Krock |
PenguinDad, yeah. lol |
15:01 |
PenguinDad |
yay! faster nodeboxes! |
15:01 |
Krock |
yay! foobar |
15:02 |
Krock |
got three 150 GB HDDs now.. don't know what to do. too much space. |
15:03 |
PenguinDad |
Use them to store anime :p |
15:03 |
Krock |
mhm too slow internet connection |
15:03 |
sfan5 |
make a RAID |
15:03 |
Krock |
*googles* |
15:04 |
sfan5 |
what? |
15:04 |
sfan5 |
do you not know what a RAID is? |
15:04 |
Krock |
now I know what you mean. thanks wikipedia |
15:04 |
Krock |
looks interesting |
15:05 |
PenguinDad |
RAID == Read Addicting Internet Dramas :P |
15:05 |
Krock |
yes yes. |
15:07 |
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15:09 |
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15:09 |
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15:10 |
Krock |
0.0 freeminer got many, many new commits |
15:11 |
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15:11 |
PenguinDad |
And it got much faster for me but is still slolwer than minetest |
15:11 |
PenguinDad |
*slower |
15:12 |
Krock |
And it is still at the same speed as some months ago. Zero. |
15:12 |
RealBadAngel |
PenguinDad, wait for cracks and highlighting changes |
15:12 |
RealBadAngel |
this will reduce need for mapblock mesh updates a lot |
15:13 |
Krock |
RealBadAngel, already active in minetest? ^ |
15:13 |
PenguinDad |
RealBadAngel: I can't wait for it ;) |
15:14 |
RealBadAngel |
Krock, what do you mean? im active for 2 yrs already :P |
15:14 |
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15:15 |
Krock |
RealBadAngel, then you've got a big knowlege aobut the minetest codes already. :) But I meant the 'cracks and highlighting changes' |
15:15 |
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15:16 |
RealBadAngel |
Krock, with those i meant moving cracked and highlighted nodes into separate irrlicht scene nodes, independent from blocks meshes |
15:17 |
Krock |
ah okay |
15:17 |
RealBadAngel |
now changing pointed thing, or digging something is causing whole 16*16*16 block to update |
15:17 |
RealBadAngel |
thus is a bottleneck |
15:18 |
Krock |
uh. therefore the fps drop |
15:18 |
PenguinDad |
That's totally insane |
15:18 |
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15:18 |
RealBadAngel |
yes its insane |
15:19 |
Krock |
I hope it's (going to be) fixed in minetest |
15:19 |
PenguinDad |
Updating 4096 nodes for a change which only makes a difference for 1-2 nodes |
15:19 |
Krock |
!c 16**3 |
15:19 |
MinetestBot |
4096 |
15:19 |
RealBadAngel |
exactly |
15:19 |
Krock |
and I guess, the lightening is calculated everytime, too? |
15:19 |
sfan5 |
yes |
15:20 |
RealBadAngel |
ofc |
15:20 |
Krock |
amazing |
15:20 |
Krock |
I wonder why my PC didn't get on fire yet |
15:20 |
sfan5 |
well |
15:20 |
sfan5 |
MC isn't much better |
15:20 |
sfan5 |
!c 16*256*16 |
15:20 |
MinetestBot |
65536 |
15:20 |
Krock |
why 256? |
15:20 |
sfan5 |
height |
15:20 |
Krock |
stupid sizes |
15:21 |
PenguinDad |
!c 16*16 |
15:21 |
MinetestBot |
256 |
15:21 |
Krock |
yay! a flat minetest world |
15:21 |
Krock |
minetest! now much faster in 2d! |
15:22 |
PenguinDad |
Krock: Let's bump blocksize too 256**3 :P |
15:22 |
PenguinDad |
*to |
15:22 |
Krock |
PenguinDad, wtf no. |
15:22 |
Krock |
at least 65500**3 |
15:22 |
RealBadAngel |
size is ok |
15:23 |
RealBadAngel |
just updating it so often is stupid |
15:23 |
* Krock |
agrees |
15:23 |
PenguinDad |
RealBadAngel: I was kidding |
15:23 |
* Krock |
is off. cloning C: to somewhat |
15:23 |
RealBadAngel |
anyway, with latest pull it will be faster |
15:23 |
RealBadAngel |
especially with lotsa nodeboxes out there |
15:24 |
RealBadAngel |
meshes atm are the fastest drawtype aviable |
15:24 |
RealBadAngel |
and thx to conversion nodeboxes are equally fast |
15:24 |
RealBadAngel |
there is nothing faster |
15:26 |
iqualfragile |
RealBadAngel: can you add an example to minimal or is there allready? |
15:26 |
RealBadAngel |
i will upload example mod to my repo |
15:26 |
PenguinDad |
This will especially be nice for kilbith/jp :D |
15:27 |
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15:32 |
MinetestBot |
[git] Zeno- -> minetest/minetest: Move buttons upwards to accommodate for new configure keys button in the fe8ef1b http://git.io/qcmYKw (2014-10-18T17:30:17+02:00) |
15:33 |
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15:34 |
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15:45 |
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15:45 |
RealBadAngel |
im preparing now a repo with some meshnodes examples |
15:45 |
kilbith |
RBA, I love you |
15:45 |
RealBadAngel |
oh ty, show with a few crates of beer :P |
15:46 |
kilbith |
you're a god |
15:46 |
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15:50 |
RealBadAngel |
lol |
15:50 |
sol_invictus |
<3 RBA |
15:50 |
RealBadAngel |
im just a demoscene coder |
15:51 |
kilbith |
now you can get ride of ~2000 lines of code |
15:51 |
kilbith |
rid* |
15:51 |
RealBadAngel |
i could |
15:52 |
RealBadAngel |
but it should stay here imho |
15:52 |
RealBadAngel |
we need some docs on how nodeboxes work for future generations ;) |
15:53 |
RealBadAngel |
a joke ofc, but eventually that code shall be removed since its dead |
15:53 |
kilbith |
or commented |
15:54 |
lemonlake |
^ |
15:54 |
RealBadAngel |
maybe better commented out |
15:58 |
RealBadAngel |
https://github.com/RealBadAngel/meshnodes/blob/master/init.lua |
15:58 |
RealBadAngel |
mod shall be renamed to "mesh" |
15:58 |
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15:59 |
RealBadAngel |
2nd test mesh have a property that is about to be implemented for all the nodes |
15:59 |
RealBadAngel |
custom collision boxes |
16:00 |
RealBadAngel |
i will make a pull with them in half an hour |
16:16 |
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16:25 |
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16:26 |
cesar__ |
learning minetest. stuccked in the depth of the earth. there is some way to reset my position? |
16:26 |
Calinou |
* Added <code>stepheight</code> to entity definition ''(sapier)'' |
16:26 |
Calinou |
O_o |
16:26 |
Calinou |
I didn't know this was possible |
16:26 |
cesar__ |
well.. just dug too much.. :) |
16:27 |
sfan5 |
cesar__: use /grant singleplayer all and then /teleport 0 20 0 |
16:28 |
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16:28 |
cesar__ |
it worked! thank you! |
16:28 |
Calinou |
/teleport 0,20,0 |
16:28 |
Calinou |
isn't it? |
16:29 |
Calinou |
you use commas as separators for coordinates |
16:29 |
sfan5 |
not with /teleport |
16:29 |
nore |
I reckon both can actually be used |
16:29 |
Calinou |
ah |
16:29 |
Calinou |
nice fool-proofness |
16:30 |
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16:30 |
nore |
yep: p.x, p.y, p.z = string.match(param, "^([%d.-]+)[, ] *([%d.-]+)[, ] *([%d.-]+)$") |
16:30 |
nore |
^ see the [, ] |
16:33 |
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16:34 |
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16:35 |
Calinou |
is there an helper for making multi-parameter chat commands? |
16:35 |
Calinou |
to make commands with 3-5 params without dealing with string.match stuff or such |
16:35 |
Calinou |
I've had trouble making such commands |
16:37 |
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16:37 |
exio4 |
I wonder why it isn't even managed outside the chats command "itself" |
16:38 |
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16:39 |
exio4 |
Calinou: go for canadian english |
16:39 |
exio4 |
>:P |
16:39 |
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16:48 |
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16:50 |
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16:50 |
rubenwardy |
Hi all! |
16:50 |
MinetestForFun |
Hi rubenwardy |
16:51 |
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16:52 |
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16:53 |
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16:55 |
Calinou |
hi rubenwardy |
16:56 |
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17:06 |
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17:14 |
Calinou |
329 edits on Minetest Wiki already :o |
17:14 |
exio4 |
330 > 329 |
17:16 |
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17:17 |
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17:21 |
Calinou |
Carbone: Put the wieldhand texture back in. |
17:25 |
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17:25 |
Vazon |
Calinou: since you have done alot with stairs and stuff is it possible to where stairs can deside what shape they want to be??? ( like the minecraft stairs i dont want to add more blocks and stuff ) |
17:26 |
rubenwardy |
I can't understand what you mean, Vazon |
17:26 |
rubenwardy |
Do you mean that the automatically snap to the nodes around them? |
17:27 |
rubenwardy |
* they? |
17:27 |
rubenwardy |
That actually wouldn't be too hard. |
17:27 |
rubenwardy |
Just an on_place function to select the right one |
17:27 |
Vazon |
yes so like if you what 2 stairs face the other way the 3rd stair will deside to be one of the 2 cornor peices |
17:27 |
rubenwardy |
when placing it. Updating when new nodes are placed is harder |
17:28 |
Calinou |
I'm working on some Carbone texture renews (to look less washed out) |
17:28 |
Calinou |
Vazon, automatic shaping is possible, but tricky |
17:29 |
Vazon |
ok that is what i thought but adding it where it has to read where the other 2 stairs are is a bit beyond what little i know in lua atm |
17:29 |
rubenwardy |
I might try it |
17:30 |
Vazon |
if so thanks, on my Classic server im trying to add a bit more ease to building with out getting to far from the basic game |
17:30 |
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17:31 |
rubenwardy |
I am too busy to do it today. Maybe sometime. Don't let me stop anyone else from trying |
17:32 |
Vazon |
kk :) |
17:38 |
iqualfragile |
Calinou: do you have a git for carbone? |
17:38 |
iqualfragile |
im using it on my server, and recopying it every time is annoying |
17:39 |
iqualfragile |
rubenwardy: no, not really, you can just check the environment on place |
17:39 |
PenguinDad |
iqualfragile: here's the carbone repo https://gitorious.org/calinou/carbone |
17:39 |
iqualfragile |
put please make sure that its order-agnostic |
17:39 |
iqualfragile |
PenguinDad: oh, i meant the texturepack |
17:39 |
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17:40 |
rubenwardy |
You'd need to use register_on_placenode if you wanted it to react to newly place nodes or other types. |
17:41 |
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17:41 |
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17:42 |
Calinou |
renewed textures uploaded |
17:42 |
Calinou |
using new flowers too |
17:43 |
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17:44 |
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17:50 |
Calinou |
https://cdn.mediacru.sh/JJY4I6S4LFiA.png |
17:50 |
Calinou |
https://cdn.mediacru.sh/9SoXyjGUpEBa.png |
17:50 |
Calinou |
^ how the renewed textures look |
17:51 |
RealBadAngel |
fps 95, quite nice |
17:52 |
exio4 |
"less high" |
17:52 |
PenguinDad |
less high == lower? |
17:53 |
exio4 |
that english sounds like what I would said |
17:54 |
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18:00 |
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18:07 |
hisforever |
Had to relocate an Evelator and now they arent working took both boxes out and remaned then to first floor and 2 floor gow di I reconfiger them to new names? |
18:08 |
hisforever |
gow = Now |
18:08 |
hisforever |
di = did |
18:08 |
Calinou |
RealBadAngel, outside of forests I have way more |
18:08 |
Calinou |
95 isn't exceptional |
18:13 |
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18:13 |
Krock |
meow |
18:13 |
Krock |
amaze. it actually cloned the whole HDD |
18:14 |
PenguinDad |
It was too much for him |
18:14 |
PenguinDad |
Rest In Pasta Krock |
18:15 |
Sokomine |
hisforever: the first elevator placed will be ground. if you want to change that, you might have to dig some of them and place them again. as soon as they're configured, they ought to work |
18:16 |
Sokomine |
PenguinDad: what was too much for him? |
18:19 |
hisforever |
ok I'll reset thst ty |
18:19 |
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18:20 |
PenguinDad |
IRC was too much for him because he left it after ~1 minute :( |
18:20 |
Calinou |
<Calinou> more renewed textures: cobblestone, desert cobblestone, wood, jungle wood… |
18:20 |
Calinou |
<Calinou> I got OK health and breath bars |
18:20 |
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18:21 |
marioxcc |
hello, a friend and me are interested in setting up a minetest server, In order to size a VPS to host it, I need to have a rough idea of the resources it will take |
18:21 |
Calinou |
marioxcc, you need a VPS with at least 1 GB of RAM, 2 GB is recommended |
18:21 |
Calinou |
dual-core CPU is preferred too, but single core is OK |
18:22 |
marioxcc |
would anybody be so kind as to give me an idea on this? |
18:22 |
marioxcc |
Calinou: how much RAM is actually used for a server, where say, the most users at at time is 4? |
18:22 |
Calinou |
a few MB at start, up to ~500 MB depending on mods and configuration? |
18:22 |
Calinou |
I don't really know |
18:22 |
marioxcc |
is there a way to configure minetestserver to use less RAM? 1 GB seems like a lot, I'm asking mainly how much resources we will need for starting |
18:22 |
Calinou |
you can use settings to optimize performance |
18:23 |
Calinou |
https://forum.minetest.net/viewtopic.php?f=10&t=1825 |
18:23 |
Calinou |
very useful for CPU, helps for RAM a bit |
18:27 |
marioxcc |
Calinou: I see, is your estimate of 500 MB based on actual measurements? |
18:28 |
Calinou |
Carbone: Higher player limit by default, more blocks sent and generated (will be slower but feel better), more blocks networked at once (will use more bandwidth but load faster). Edit minetest.conf if you need to use the old settings. |
18:28 |
Calinou |
marioxcc, I've never hosted 4 players for a long time |
18:29 |
Calinou |
to measure, you'd need to have 4 players on, doing stuff for several hours (10-20) |
18:30 |
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18:31 |
marioxcc |
calinou: yes, of course. I was asking in the case that somebody actually performed those measurements |
18:31 |
Calinou |
VanessaE and OldCoder run a lot of servers |
18:32 |
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18:33 |
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18:38 |
hisforever |
guess I'[ll just use ladders to my apt.'s I can't figure these crazy elevators |
18:40 |
Calinou |
Carbone: tweaked torch selection box (easier to select), bigger but less wide |
18:41 |
hisforever |
Ty Calinou I just registred on the linux forun |
18:42 |
hisforever |
is there a way to reset thye elevatore to default settings? |
18:43 |
hisforever |
So I van reconfigur them? |
18:44 |
Calinou |
which mod do you use? |
18:44 |
Calinou |
I've never used any elevator mod |
18:44 |
hoodedice |
!g elevator minetest |
18:44 |
MinetestBot |
hoodedice: http://www.youtube.com/watch?v=h80lZOtJlmw |
18:45 |
hoodedice |
sorry |
18:45 |
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18:49 |
rubenwardy |
hg truly sucks |
18:50 |
hoodedice |
!g hg |
18:50 |
MinetestBot |
hoodedice: http://mercurial.selenic.com/ |
18:51 |
hoodedice |
why use mercurial when you have git? |
18:52 |
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18:55 |
rubenwardy |
exactly |
18:55 |
rubenwardy |
it is so stupid |
18:55 |
rubenwardy |
it is used for MMDB |
18:56 |
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hisforever |
I'm using VannessE's Dreambuliders game |
19:00 |
hisforever |
I didn't install the Elevator Mod it was in the game itself |
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19:16 |
hoodedice |
spotify:track:754WgEesWgssZG3XzU9XcG |
19:16 |
hoodedice |
Sorry Canadians |
19:16 |
* sfan5 |
meows at hoodedice |
19:16 |
sfan5 |
hoodedice: http://mdkofficial.bandcamp.com/releases |
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19:21 |
hoodedice |
for Canadians: https://www.youtube.com/watch?v=IkAp5gAYDUQ |
19:24 |
Vazon |
rubenwardy: you there? |
19:24 |
rubenwardy |
Yes |
19:24 |
rubenwardy |
But not for much longer |
19:24 |
hoodedice |
Why not hoodedice? hoodedice knows a lot |
19:24 |
hoodedice |
(not) |
19:24 |
Vazon |
do you have some time to explain a bit of im wanting with stairs to someone, i cant find a good way to explain it |
19:25 |
hoodedice |
a bit of what? |
19:25 |
rubenwardy |
When placing a new stair, it automatically changes shape to match the ones around it. For example, if you have a row of stairs and then create a corner, a corner stair is used for a smooth turning. |
19:25 |
Vazon |
hoodedice: im wanting stairs to snap to other stairs |
19:26 |
rubenwardy |
^ that's an even better explaination |
19:27 |
Vazon |
rubenwardy: he has the skills to make the adjustments but doesnt quite understand what we are wanting |
19:27 |
rubenwardy |
gtg |
19:27 |
Vazon |
bye |
19:27 |
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19:28 |
diemartin |
greetings |
19:28 |
Vazon |
Ellos kaeza |
19:28 |
hoodedice |
stranger |
19:28 |
hoodedice |
https://www.youtube.com/watch?v=Hp2P8srFi4I |
19:36 |
hisforever |
Anybody here now know how to reset Elevator Config.? |
19:37 |
hoodedice |
try /clearobjects -- this will remove all movable objects from the game |
19:37 |
hisforever |
Ty Hoodedice |
19:37 |
hoodedice |
it worked? |
19:39 |
hisforever |
not yet |
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Cacatoes |
am looking for a way to remove a locked chest or iron doors from world, anyone please tell me how we do that ? |
19:44 |
kaeza |
worldedit |
19:44 |
kaeza |
or maptools admin pick |
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Cacatoes |
that'll do it, have to get my hands on worldedit, haven't yet, thanks |
19:46 |
kilbith |
//p set -> punch 2 times chest -> //set air |
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20:43 |
Jordach |
so quiet around here |
20:44 |
* OldCoder |
is busy with a nightmare lockup |
20:46 |
* Amaz |
is trying to learn Blender... |
20:47 |
* PenguinDad |
is watching let's plays |
20:48 |
* sfan5 |
meows at Jordach |
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* Jordach |
is in the mood for fuck all and will be continuing to do fuck all |
21:05 |
hisforever |
mabee some one can help I'm using Dreambuilders game I need to reset the Elevators, when I put them down they worked. I had to take 1 up because it was in the wrong spot, Now when I click it, it dosen't show the other location. How can I reset config for Elevator? |
21:06 |
Thenextlevel_ |
just go from buttom up punching them |
21:06 |
Thenextlevel_ |
to update the lists |
21:07 |
hisforever |
I'll ty |
21:09 |
Thenextlevel_ |
wait did you go down from the top one making the elevator |
21:09 |
Thenextlevel_ |
or up from buttom |
21:10 |
Thenextlevel_ |
just go to the last one you placed and go up or down from it punching all te other ones |
21:11 |
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21:12 |
zat |
http://snag.gy/nXmpB.jpg |
21:13 |
Thenextlevel_ |
thats werid zat |
21:15 |
zat |
Thewerid |
21:15 |
zat |
Thenextlevel_: werid |
21:15 |
zat |
(fsckn tab) |
21:16 |
PenguinDad |
lol |
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21:28 |
hisforever |
The Elevators arent setting travel to the other Elevator. |
21:29 |
hisforever |
In text its telling me thats its updated travel |
21:29 |
PenguinDad |
hisforever: are the x and z coordinates the same for the elevators? |
21:30 |
hisforever |
how do I fine them? |
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Nerotic |
heyo |
21:37 |
Nerotic |
sorry for inactivity, working on a fork |
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hisforever |
How do I set X and Y for Elevators? |
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Thenextlevel_ |
hisforever just set them in a stight line down |
21:45 |
Thenextlevel_ |
you musst have them in diffent areas of the place you are placeing them |
21:47 |
Thenextlevel_ |
mario look at what i said |
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22:05 |
Nerotic |
Anyone know where the "dummy image" file is located? |
22:06 |
PenguinDad |
Nerotic: most likely in your ram |
22:06 |
Nerotic |
no like in the minetest folder |
22:06 |
PenguinDad |
Nerotic: what dummy image? |
22:07 |
Nerotic |
when a texture isnt found it replaces it with purple |
22:07 |
Nerotic |
i figured, since loading textures is slow when textures arent found, i could just put it in the textures folder and name them to the appropriate name, and it would load faster |
22:07 |
Nerotic |
just until i actually make textures for the item itself |
22:07 |
PenguinDad |
Nerotic: that texture isn't saved anywhere in the minetest folder |
22:08 |
Nerotic |
where does it come from then? |
22:08 |
PenguinDad |
It's just a randomly generated color |
22:08 |
Nerotic |
okay |
22:08 |
Nerotic |
thanks |
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marioxcc |
hello, I'm trying to start minetestserver with the “minimal†game that comes with minetest, but when starting, I get: |
23:09 |
marioxcc |
18:08:27: ERROR[main]: Subgame [] could not be found. |
23:09 |
marioxcc |
with configuration file or not, the error is the same |
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