Time |
Nick |
Message |
00:14 |
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00:15 |
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00:15 |
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00:18 |
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00:22 |
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00:33 |
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00:47 |
Fritigern |
So.... I have found the culprit. the mod(pack?) that sets the spawn point in the middle of a village, blatantly disregarding minetest.conf's static_spawnpoint |
00:47 |
Fritigern |
It is mg. |
00:49 |
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00:52 |
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00:52 |
Fritigern |
Now, i wonder HOW mg makes one spawn inside a village. |
00:54 |
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00:57 |
Fritigern |
There it is, that SOB!!! mg, init.lua, lines 714 - 739 |
00:59 |
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01:03 |
jordan4ibanez |
opinion time |
01:03 |
jordan4ibanez |
what sounds better |
01:04 |
jordan4ibanez |
for cutting down wood, that is |
01:06 |
jordan4ibanez |
This hollow sound http://www.freesound.org/people/pikachu09/sounds/204605/ or this deep rich soundhttp://www.freesound.org/people/clucker/sounds/215158/ |
01:09 |
Fritigern |
I don't like either of them. How about this one? http://www.freesound.org/people/hazure/sounds/23700/ |
01:11 |
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01:12 |
sandrossv |
how could be lag in singleplayer? |
01:13 |
Fritigern |
An over abundance of mods? |
01:13 |
sandrossv |
no |
01:13 |
sandrossv |
Ive gone too far away from spawn |
01:14 |
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Naked joined #minetest |
01:15 |
sandrossv |
even shades are lagging |
01:17 |
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01:33 |
freelikegnu |
I tried freeminer the other day, its a pretty good fork |
01:34 |
freelikegnu |
reminds me of minetest with carbone but without mods |
01:34 |
freelikegnu |
er without mobs |
01:35 |
freelikegnu |
I like the torch wielding about it |
01:36 |
freelikegnu |
a ibt too much water though, it whould be called dampminer |
01:36 |
Jordach |
it's lagminer apparently |
01:37 |
freelikegnu |
I did not notice lag |
01:37 |
freelikegnu |
I know minetest is blazing fast tho |
01:41 |
sandrossv |
/j #ember |
01:41 |
sandrossv |
sorry |
01:51 |
* Brains |
wonders why minetest and firefox won't share the sound card... (Reinstalled linux and tried out pulseaudio so who knows why it is nutty at the moment.) |
01:57 |
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01:59 |
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02:01 |
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02:09 |
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02:09 |
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02:10 |
realtinymonster |
hi all |
02:10 |
jordan4ibanez |
hi realtinymonster |
02:10 |
realtinymonster |
hi joepie91 |
02:10 |
realtinymonster |
darn |
02:11 |
realtinymonster |
* jordan4ibanez |
02:24 |
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02:27 |
jordan4ibanez |
Hi zat |
02:27 |
jordan4ibanez |
Zeno`: |
02:27 |
jordan4ibanez |
there |
02:27 |
Zeno` |
hi |
02:33 |
* realtinymonster |
is very good at Audiosurf |
02:34 |
OldCoder |
realtinymonster, PM |
02:34 |
OldCoder |
Zeno`, odd stuff abounds in the connection codde |
02:34 |
OldCoder |
code * |
02:36 |
Zeno` |
What's happening OldCoder? |
02:36 |
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02:38 |
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02:38 |
OldCoder |
Zeno`, right now I am looking into Moontest. In the network code context, it is clear that code is broken. |
02:39 |
Zeno` |
Well, I should finish initial cleanup of the_game() today so I'll have another look |
02:40 |
OldCoder |
kk |
02:40 |
OldCoder |
Here is the thing |
02:40 |
Zeno` |
so even with your patches it still happens? |
02:40 |
OldCoder |
I was seeing timeouts earlier that were shorter than the minimum |
02:40 |
OldCoder |
Bug! |
02:40 |
OldCoder |
Well, I added another line |
02:40 |
OldCoder |
So far not happened again |
02:40 |
OldCoder |
But it's only been about six hours |
02:40 |
Zeno` |
I don't like the sound of it... sounds brittle |
02:40 |
OldCoder |
Take a look if you are in the mood |
02:41 |
OldCoder |
Yes, it does |
02:41 |
OldCoder |
I tried |
02:41 |
OldCoder |
reverting Sapier's code as proller had suggested |
02:41 |
OldCoder |
Was able to get some of the old code to compile but not all of it |
02:41 |
OldCoder |
|
02:43 |
Zeno` |
When did this start occurring btw? |
02:45 |
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02:46 |
OldCoder |
Zeno`, about a week ago |
02:47 |
OldCoder |
Shortly after world became popular |
02:48 |
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02:51 |
Zeno` |
That's really weird |
02:51 |
Zeno` |
I just had a quick look at the code and I think that I'll add some extra debug info scattered throughout it.. try and work out what's going on |
02:52 |
Zeno` |
Will do that tonight |
02:52 |
OldCoder |
All right |
02:52 |
OldCoder |
I'll continue to run what I've got and report back |
02:52 |
OldCoder |
Zeno`, I updated to latest git BTW |
02:52 |
Zeno` |
can you email me your current patch (so I don't forget)? |
02:52 |
Zeno` |
I'll PM you my email if you agree to that |
02:52 |
OldCoder |
Yes, PM your email address |
02:52 |
Zeno` |
ok |
02:53 |
OldCoder |
I'll send the patch tomorrow night Zeno` |
02:53 |
OldCoder |
Wish to test another day |
02:53 |
Zeno` |
yep, sounds like a plan |
02:53 |
Zeno` |
email me logs as well if they're relevant |
02:53 |
Zeno` |
actually... not the whole log (too big)... just the relevant parts :D |
02:57 |
OldCoder |
Actually I'll just put those online |
02:57 |
OldCoder |
One example is: http://minetest.org/lockout.txt |
02:58 |
OldCoder |
Oops |
02:58 |
OldCoder |
Wait |
02:58 |
OldCoder |
One example is: http://minetest.org/lockup.txt |
02:58 |
OldCoder |
Correct link ^ Today's lockup was similar |
02:58 |
OldCoder |
Zeno`, ^ |
02:58 |
Zeno` |
12:40:04: VERBOSE[ConnectionSend]: con(5/1)RE-SENDING timed-out RELIABLE to 107.200.152.133(t/o=0.5): from_peer_id=1, channel=0, seqnum=65501 |
02:58 |
Zeno` |
I don't like that sequence number |
02:58 |
OldCoder |
It does seem odd |
02:59 |
Zeno` |
#define SEQNUM_MAX 65535 |
02:59 |
Zeno` |
it's very close to overflowing |
03:00 |
|
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03:01 |
OldCoder |
Yes |
03:01 |
OldCoder |
Or it is counting down |
03:01 |
Zeno` |
in fact that's probably what's happening. Hmm |
03:01 |
Zeno` |
not sure, glancing at the code hehe |
03:01 |
OldCoder |
But what happens in TCP/IP applications when it does wrap aroun? |
03:01 |
OldCoder |
* aroun |
03:01 |
OldCoder |
* around |
03:03 |
Zeno` |
I have no idea... will have to check |
03:04 |
Zeno` |
The problem is I can't say for certain if things are right |
03:05 |
Zeno` |
the sequence numbers are unsigned 16 bit values, but then they're being added to... I'll look more |
03:06 |
Zeno` |
#define SEQNUM_INITIAL 65500 .. so, that appears correct |
03:09 |
Zeno` |
I wonder when sapier will be around |
03:10 |
realtinymonster |
Zeno`: this is actually the first time i've seen sapier NOT in the channel... |
03:10 |
Zeno` |
I haven't seen him in weeks... timezone issue maybe |
03:11 |
realtinymonster |
maybe |
03:20 |
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03:20 |
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03:26 |
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03:39 |
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03:39 |
grendal_prime |
ok guys my son has gone nuts with this game now... |
03:40 |
Naked |
I love this game nuts or I hate it nuts? |
03:40 |
grendal_prime |
he has the lord of the rings...hes got...well you name it daughter as well. I got a server here and im setting up like 4 more workstations for their friends |
03:40 |
grendal_prime |
already have 2 aside from the laptops the kids use...one request they keep asking for is an overhead map. |
03:40 |
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03:40 |
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03:41 |
Naked |
there is a mapping tool but I dont know where or even how to use it |
03:42 |
Hobodium |
Is there a way to move stacks to your inventory from a chest quicker than picking them up individually? |
03:42 |
grendal_prime |
oh and one thing im curious about..The teacher that runs his minecraft class (yes you heard that right) is very interested in this, however, he is not allowed to install anything on the lab machines. They run minecraft on their windows 7 machines because it runs on java and they can run it out of the my docurments folder. |
03:43 |
Naked |
you dont need to install anything |
03:43 |
grendal_prime |
ok, i didnt think so. |
03:43 |
Naked |
just drop the minetest file in desktop and run bin |
03:43 |
grendal_prime |
we dont have any windows machines though... |
03:43 |
grendal_prime |
not here at the ranch..they are all linux workstations. |
03:43 |
Zeno` |
I didn't have computer game classes at school :( |
03:44 |
grendal_prime |
ya..well dude...i didnt either. He has an hour of minecraft and 2 hours of lego robotics |
03:44 |
Naked |
damn |
03:44 |
Zeno` |
I did have some LOGO classes |
03:44 |
grendal_prime |
I know right. |
03:44 |
Naked |
my school didnt let me play gameboy and now there is a minecraft and lego classes? |
03:45 |
grendal_prime |
Naked...im telling you we got screwed. |
03:45 |
Zeno` |
we got royally screwed |
03:45 |
Zeno` |
What do they do in highschool? Call of Duty classes? :D |
03:45 |
grendal_prime |
Not only that but guess what...they have decided these things when left up to the kids to manage BUILD TEAM EXPERIENCE!! GO FKN FIGURE HU??? |
03:46 |
Naked |
god dammit now I wish I was back in a school like that |
03:46 |
Zeno` |
I must admit the kids on my server (when they're not arguing) do develop good teamwork |
03:46 |
grendal_prime |
do what i did...adopt kids and home school them.. |
03:46 |
grendal_prime |
im having a blast. |
03:47 |
Zeno` |
It surprises me all the time what they manage to build |
03:47 |
OldCoder |
https://forum.minetest.net/viewtopic.php?f=10&t=10382 |
03:47 |
OldCoder |
Announcing: Moontest! |
03:47 |
OldCoder |
"Even a man who is pure in heart and says his prayers by night, may become a wolf when the wolfbane blooms and the autumn moon is bright." |
03:47 |
OldCoder |
|
03:47 |
OldCoder |
Server: moontest.org Port: 30021 |
03:48 |
Zeno` |
Your first post! |
03:48 |
OldCoder |
Map may be temporary |
03:48 |
OldCoder |
First post in a while |
03:48 |
OldCoder |
It might have been 2 years |
03:48 |
Zeno` |
looks like the post count got reset :D |
03:48 |
grendal_prime |
wow....busy hu? |
03:48 |
OldCoder |
All right |
03:48 |
Naked |
Posts: 1 |
03:48 |
Naked |
Joined: Mon Oct 01, 2012 14:59 |
03:48 |
OldCoder |
Very well |
03:48 |
OldCoder |
Hm. "Better late than never!" |
03:48 |
OldCoder |
:P |
03:48 |
Zeno` |
OldCoder is a n00b :p |
03:48 |
OldCoder |
Indeed! |
03:48 |
Zeno` |
:D |
03:49 |
grendal_prime |
Naked, so i though there was a sdl lib that needed to be installed on windows machines |
03:49 |
grendal_prime |
does windwos 7 have that by default? |
03:49 |
Naked |
I dont know |
03:49 |
Naked |
I never needed that |
03:49 |
Naked |
maybe it is |
03:50 |
Naked |
all I can say is find a windows 7 pc and dump the files in it for a test |
03:50 |
grendal_prime |
it might be instaled on those machines...ill take a long pen drive and see if it works. |
03:52 |
Zeno` |
SDL? I don't think minetest uses SDL at all |
03:54 |
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03:54 |
grendal_prime |
old codder password? |
03:54 |
OldCoder |
Hm? |
03:54 |
OldCoder |
grendal_prime, hm? |
03:54 |
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03:54 |
OldCoder |
grendal_prime, may I help you? |
03:55 |
grendal_prime |
when i try and connect to that server it says... empty passwords not allowed |
03:55 |
OldCoder |
Correct, type a password |
03:55 |
OldCoder |
Select a unique one and write it down |
03:55 |
grendal_prime |
werid |
03:56 |
grendal_prime |
ok..well got it...hey that reminds me my daughter is pissed at my son because he can log right into her game..and he jacks things up on here..she set a password ...thinking that ment he counldnt log in. |
03:57 |
grendal_prime |
am i not understanding what a password is used for here? |
03:57 |
kaeza |
grendal_prime, she can log in with her own account |
03:57 |
kaeza |
passwords protect accounts |
03:58 |
kaeza |
in that case, I'd recommend a suitable "protection" mod |
03:58 |
kaeza |
err, he |
04:01 |
kaeza |
the easiest to use are probably "protector" ( https://forum.minetest.net/viewtopic.php?id=4212 ) and "areas" ( https://forum.minetest.net/viewtopic.php?id=7239 ) |
04:06 |
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04:12 |
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04:12 |
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04:14 |
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04:16 |
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04:16 |
grendal_prime |
basically i think she needs to just create a single player game, is there a way to move things she has created from the server mode to the single player mode? |
04:19 |
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04:19 |
Fritigern |
there is an option in minetest.conf to have new users enter a password before they can sign in. But that will not help if they already have an account |
04:20 |
Fritigern |
And as for you last question, grendal_prime, all she would need to do is to start the game from her singleplayer tab and that's it |
04:22 |
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04:22 |
Fritigern |
Unless she wants to have her inventory, locked chests, etc too. Then she would have to somehow transfer it all to the user called singleplayer, but to be honest, i wouldn;t know how other than to plop everything in non-locked chests |
04:32 |
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04:39 |
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04:39 |
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04:44 |
Fritigern |
Zeno, VanessaE, I've found the cause of my problem: https://forum.minetest.net/viewtopic.php?p=158659#p158659 |
04:45 |
VanessaE |
I TOLD you it was a mod moving you around :) |
04:45 |
* VanessaE |
pokes Sokomine |
04:46 |
VanessaE |
I believe mg uses her ^^^ villages code |
04:47 |
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04:48 |
Fritigern |
So i have commented those lines and all is well |
04:49 |
Fritigern |
(typing 1-handed, baby on lap) |
04:49 |
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05:11 |
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05:14 |
grendal_prime |
im going to bed damn it |
05:14 |
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05:14 |
grendal_prime |
and you people cannot stop me this time |
05:23 |
Zeno` |
hahah |
05:25 |
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05:43 |
OldCoder |
Erthome, wb |
05:48 |
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06:38 |
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06:43 |
paramat |
i forked minetest, cloned, created a branch, made changes, compiled ... now the in-game top left version number reads 'Minetest 0.4.10-135-gd1ccc64-dirty', is this dirtiness a problem? what's the cause? |
06:55 |
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07:02 |
OldCoder |
paramat, hi |
07:02 |
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07:02 |
OldCoder |
You didn't really "fork" I assume |
07:02 |
OldCoder |
You mean you are fiddling with a branch |
07:03 |
OldCoder |
I don't see the source for the string but I don't think it is a problem |
07:04 |
OldCoder |
The hex part is a git commit code |
07:04 |
OldCoder |
I believe what you are seeing is a git commit code marked as "dirty" simply because it is modified |
07:04 |
OldCoder |
It is not an issue |
07:04 |
OldCoder |
paramat, ^ |
07:04 |
OldCoder |
|
07:05 |
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07:22 |
paramat |
thanks! |
07:23 |
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07:34 |
alket |
can minetest server run on 1GB of ram ? |
07:41 |
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08:19 |
CWz |
what does the far flag mean? |
08:20 |
Zeno` |
That's for enabling/disabling seeing gamer tags |
08:20 |
CWz |
oh |
08:32 |
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09:28 |
hisforeverkid |
whats the past url please |
09:32 |
hisforeverkid |
I'm getting these errors can some one help please? http://pastie.org/9655329 |
09:38 |
Zeno` |
rename areas-master to areas_master and see what happens |
09:40 |
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09:40 |
kilbith |
it shall just be named 'areas' |
09:42 |
Zeno` |
or that (of course it should be that, thanks kilbith) |
09:43 |
kilbith |
-master is added by github |
09:45 |
hisforeverkid |
ty Zero |
09:46 |
Zeno` |
yep I should have noticed that ;) |
09:47 |
* kilbith |
serves a coffee to Zeno`. |
09:48 |
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09:49 |
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09:51 |
Zeno` |
I'd rather a beer, but thanks :) |
09:52 |
kilbith |
beer is bad for the insulin level |
09:55 |
Zeno` |
I'll put a dash of insulin in the beer then? |
09:58 |
Zeno` |
not sure how that works |
09:58 |
* Zeno` |
puts salt in it instead |
10:07 |
kilbith |
lol |
10:08 |
kilbith |
no, insuline is produced by your body |
10:10 |
Amaz |
kilbith, you can get insulin tablets if you're diabetic. |
10:11 |
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10:11 |
kilbith |
some post-Neolithic foods are badly exploited by the old code of the human body ;) |
10:11 |
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10:12 |
Amaz |
:P |
10:14 |
Zeno` |
I'm not sure that a few beers on a friday night will hurt my insulin too much, but this salt is revolting |
10:14 |
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10:14 |
kilbith |
in longterm I meant |
10:14 |
Zeno` |
ah ok |
10:14 |
Zeno` |
even just once a week? |
10:15 |
kilbith |
perhaps |
10:15 |
kilbith |
each body are different |
10:15 |
Zeno` |
hmm... I will have to bew pre-Neolithic spirits then I guess :( |
10:15 |
kilbith |
take a look on it : http://en.wikipedia.org/wiki/Paleolithic_diet |
10:15 |
Zeno` |
I think my diet's ok though |
10:16 |
Zeno` |
looking |
10:16 |
Zeno` |
Oh I've read that before. My diet is similar and I grow all my own vegies |
10:16 |
kilbith |
problem is that the human body engine developper is too slow and lazy :P |
10:17 |
Zeno` |
I grow Macadamia nuts as well but the crop yield is not too high yet |
10:17 |
Zeno` |
can I add a new PSU to my body? |
10:17 |
kilbith |
hehe |
10:18 |
Zeno` |
I think apart from beer on Friday nights my diet is close (but not the same) to that wiki link |
10:18 |
kilbith |
there is alot of dried fruits in New Zealand ? |
10:18 |
Zeno` |
Well... there probably is but that's a bit far for me to go shopping |
10:18 |
Zeno` |
I'm in Australia |
10:19 |
PenguinDad |
lol |
10:23 |
Zeno` |
We do have a huge variety of all that stuff though |
10:23 |
kilbith |
and savage meets |
10:23 |
kilbith |
kangoroo, sharks... |
10:23 |
Zeno` |
My diet changed a bit after one of my trips to Papua New Guinea |
10:23 |
Zeno` |
Kangaroo meat is quite nice if cooked correctly |
10:23 |
Zeno` |
I'd be lucky to have it once a year though |
10:24 |
kilbith |
I heard that kangoroo meat is "tough" |
10:24 |
Zeno` |
it's only tough if cooked incorrectly (it can be tough because it's so lean... virtually no fat) |
10:24 |
kilbith |
I already eat shark meat : delicious and tender |
10:24 |
Zeno` |
oh shark meat is great |
10:25 |
Zeno` |
we call it "flake" in Australia |
10:25 |
Zeno` |
http://en.wikipedia.org/wiki/Flake_%28fish%29 |
10:26 |
kilbith |
such as the "ray" (not sure of the name) |
10:26 |
kilbith |
that : http://upload.wikimedia.org/wikipedia/commons/thumb/5/5d/Aetobatus-narinari.jpg/250px-Aetobatus-narinari.jpg |
10:27 |
Zeno` |
I don't think I've ever eaten a sting ray |
10:27 |
kilbith |
me too |
10:27 |
Zeno` |
I'd give it a go though... I try most things at least once |
10:28 |
kilbith |
except the dogs / cats |
10:28 |
kilbith |
I eaten spiders, big worms... but not that |
10:30 |
Zeno` |
yeah maybe not cat or dog |
10:30 |
Zeno` |
i've eaten spiders as well as bats |
10:30 |
kilbith |
insects are considered as the sustainable future for food |
10:31 |
Zeno` |
yes, I've had cicada before |
10:31 |
Zeno` |
they're a bit like prawns (vagualy) |
10:31 |
kilbith |
efficient producion, more proteins than in beef, much more less consumming of water |
10:31 |
kilbith |
production* |
10:31 |
Zeno` |
beef production uses so many resources (including land) |
10:31 |
kilbith |
exactly |
10:32 |
kilbith |
completely unefficient |
10:32 |
Zeno` |
I do like it though :( |
10:32 |
Zeno` |
despite being aware of how inefficient it is and how much environmental damage is caused :( |
10:33 |
kilbith |
1 kg of beef = 500 liters of water |
10:33 |
Zeno` |
I try not to eat more than my personal footprint though (which I set at 1 cow per year) |
10:33 |
kilbith |
and 7 kg of cereals |
10:33 |
PenguinDad |
1 human = much more liters of wat :P |
10:33 |
PenguinDad |
*water |
10:33 |
Zeno` |
and many acres of land that would be better left undamaged |
10:34 |
kilbith |
PenguinDad : depending of the location of the human ;) |
10:34 |
Zeno` |
e.g. see Argentina and Australia and the amount of damage to the environment :( |
10:34 |
Zeno` |
But, I still love beef |
10:34 |
Zeno` |
*sigh* |
10:34 |
Zeno` |
I don't think eating humans is very good because of prions and stuff |
10:35 |
Zeno` |
there are probably moral issues as well, roflol |
10:35 |
PenguinDad |
Zeno`: I wasn't talking about eating humans |
10:35 |
Zeno` |
I know, just thought I'd throw it in to show that I've heard of prions |
10:35 |
Zeno` |
It's not every day you get that opportunity |
10:36 |
Zeno` |
I once sucked my thumb when I got a paper cut though |
10:38 |
kilbith |
cannibalism may brings some disease |
10:38 |
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10:38 |
kilbith |
no animal eats another animal of same race |
10:38 |
kilbith |
except the human |
10:39 |
Amaz |
kilbith, I think some fish do... |
10:40 |
kilbith |
i'm not sure |
10:40 |
kilbith |
there is several races of fishes |
10:40 |
PenguinDad |
kilbith: Some apes do that |
10:40 |
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10:40 |
Amaz |
Like salmon fry will eat one another as they grow. |
10:41 |
Amaz |
(Not to be mixed up wit fried salmon!) |
10:41 |
Amaz |
*with |
10:42 |
kilbith |
and the mantis after mating kills and eats the male |
10:43 |
Fritigern |
Zeno`, PenguinDad, Amaz. The mystery of the moving spawn has been solved! https://forum.minetest.net/viewtopic.php?p=158659#p158659 |
10:43 |
Zeno` |
Fritigern, I saw.... I told you some mod must be doing it :p |
10:44 |
Zeno` |
Glad it's sorted out |
10:44 |
Fritigern |
Trying to make sure that as many people as possible will know about this. In case this happens again to somone. |
10:44 |
Amaz |
I thought a mapgen mod might be responsible! |
10:45 |
Fritigern |
A mapgen modshould even be allowed to do this! A mapgen mod should just stick to generating worlds. Not overriding mintest.conf settongs |
10:45 |
Fritigern |
*settings |
10:45 |
Fritigern |
(damn my dyslexic fingers) |
10:46 |
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10:46 |
Amaz |
That could cause problems, as if there isn' a static spawn, then the player is likely to spawn underground... |
10:46 |
Amaz |
But I agree that it shouldn't be allowed to overwrite the static spawn. |
10:47 |
Fritigern |
If static_spawn points to an underground location, or a location higher than the ground level, then the admin would be the first to know, and (s)he would move it. |
10:48 |
Amaz |
Yep, but for the most part, static spawn isn't set in singleplayer. |
10:48 |
proller |
spawn problem "was solved in freeminer" ;) |
10:49 |
proller |
^ in stone spawn |
10:49 |
PenguinDad |
Fritigern: mg tries to always spawn you in a village |
10:50 |
Fritigern |
Amaz, if it isn't set in SP, then 0,0,0 should be used |
10:50 |
PenguinDad |
Uh no |
10:50 |
Fritigern |
PenguinDad: And that is exactly the problem. If i set a spawn, i mean that i want me and other to spawn there. MG should not mess with that |
10:50 |
PenguinDad |
0,0,0 isn't always a good place to spawn |
10:51 |
Amaz |
Fritergern, but 90 times in 100, you would spawn underground, and when you didn't you would 9/10 times spawn in the ocean. |
10:51 |
Fritigern |
No, but it happens anyway. Even in a fresh MG world |
10:51 |
Zeno` |
I'd say Sokomine just accidentally overlooked it |
10:51 |
Zeno` |
was probably there as a test or something |
10:52 |
Fritigern |
mg makes me spawn in water most of the time on a fresh world, i will have 5 or 6 pieces of gravel under my feet, but it's the middle of water nonetheless |
10:53 |
Fritigern |
Amaz, then code should be implemented in the engine that will spawn you in a safe spot if the intended span is blocked. |
10:54 |
Amaz |
That would be good. |
10:54 |
Fritigern |
But a mod should not mess with static_spawnoint when it is not obvious that it will do so, and if there is no easy way to turn this behaviour off. |
10:55 |
Fritigern |
Ideallym the mod would be smart enough to only use their own spawn code if static_spawn was not set |
10:55 |
Amaz |
Delete the code :P |
10:55 |
Fritigern |
*static_spawnpoint |
10:56 |
Amaz |
That would be pretty simple to do. |
10:56 |
Amaz |
I think. |
10:56 |
Fritigern |
I have commented it out, but as i said yesterday, that is a worlaround. the solution is if it's either deleted,. or made "smart" upstream |
10:57 |
PenguinDad |
It would be quite easy to make it respect static_spawnpoint |
10:59 |
Fritigern |
if (static_spawnpoint == NULL) {use own spawn code) else spawn at static_spawnpoint. |
10:59 |
Zeno` |
oh it's nore's code |
10:59 |
Fritigern |
I know, that is pseudo code, but that's the process that should have been implemented |
11:00 |
PenguinDad |
I wonder why there's no pseudocode spec :P |
11:01 |
Fritigern |
Because the spec would have been violated left and right :-))) |
11:02 |
Zeno` |
I don't think there should be respawn code in there at all |
11:02 |
Zeno` |
makes no sense |
11:02 |
Fritigern |
I stil can't code in Lua. I did add an explorer hammer to the cottages mod, but it is non-functional |
11:02 |
Zeno` |
Just open an issue ;) |
11:04 |
Zeno` |
:) |
11:05 |
PenguinDad |
Is there any lua mapgen which does not generate insanely big snow biomes? |
11:06 |
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11:09 |
proller |
PenguinDad, in <censored> you can use mgv7 and set average temp to -30 - amything will be in snow |
11:09 |
PenguinDad |
that's exactly what i don't want |
11:10 |
Amaz |
PenguinDad, try watershed. |
11:10 |
Amaz |
That didn't have snow when I last looked. |
11:13 |
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11:41 |
ulla |
hi all |
11:41 |
ulla |
pls can help me |
11:41 |
Amaz |
What's the matter? |
11:42 |
ulla |
my nuclear generator |
11:42 |
ulla |
now is green and i cant remove |
11:42 |
ulla |
thim kill me |
11:43 |
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11:43 |
ulla |
? |
11:55 |
Jordach |
it melted down much like a real reactor |
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15:06 |
Inocudom |
VanessaE: https://github.com/paramat/minetest/commits/mgv5 |
15:08 |
Inocudom |
sfan5: Paramat is working on something incredible: https://github.com/paramat/minetest/commits/mgv5 |
15:09 |
sfan5 |
didn't celeron already do that? |
15:09 |
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15:09 |
Amaz |
And when you add LOTT to it (and the mapgen of that is based on paragenv7) you get: https://cdn.mediacru.sh/qCNQh3zEx2ia.png https://cdn.mediacru.sh/OdPblr_WS0a_.png |
15:14 |
VanessaE |
Inocudom: cool |
15:16 |
Zeno` |
sfan5, not as far as I can see |
15:17 |
Inocudom |
Amaz: It's beautiful. |
15:17 |
PenguinDad |
https://github.com/celeron55/minetest/commit/bed66281d9d69fa7d2047454e7663d5f01b0ab2b dat commit message :D |
15:18 |
Zeno` |
:-o |
15:25 |
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15:25 |
sfan5| |
MinetestBot! |
15:25 |
MinetestBot |
sfan5|! |
15:26 |
sfan5| |
Yay |
15:26 |
cities |
sfan5, |
15:26 |
cities |
is there a way to undo a worldedit action |
15:26 |
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15:34 |
fireglow |
is there some IPC with which I could change the motd of a running server? |
15:36 |
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15:39 |
rubenwardy |
Hi all! |
15:39 |
VanessaE |
hi |
15:40 |
VanessaE |
fireglow: you could /set motd <new description here> but I doubt it will take effect right away |
15:41 |
fireglow |
no I mean IPC through an external program |
15:41 |
VanessaE |
nope |
15:41 |
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15:42 |
rubenwardy |
You could change the MOTD using IRC commands |
15:43 |
VanessaE |
not sure if that counts :P |
15:43 |
VanessaE |
if you have the IRC mod and irc_commands mod, you can communicate with it that way, provided the motd change will take effect immediately |
15:44 |
VanessaE |
(not all of the server's variables will. some require a restart) |
15:44 |
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15:45 |
fireglow |
hmm, that's an idea |
15:45 |
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15:51 |
fireglow |
ok I'll have to way till the server is empty |
15:55 |
Cacatoes |
hi, I'm still trying to understand the lag issues of servers. Are all admins restarting the server regularly just to prevent it ? |
15:56 |
Cacatoes |
right now, I have to destroy the same stone block 3 times so the server takes it into account |
15:56 |
fireglow |
Cacatoes: how many players are currently on your server? |
15:57 |
Cacatoes |
it's set to 15 max |
15:57 |
rubenwardy |
Pretty interesting: http://www.bbc.com/earth/story/20141016-your-life-on-earth |
15:58 |
Cacatoes |
about 10 players right now it seems |
15:58 |
fireglow |
hmm |
16:00 |
Cacatoes |
i'm exagerating, but it happens I have to hit the block twice, and it happens often I put a block on the map, then walk on it, then fall because there's like a «hiccup» and the server takes times to confirm the block is there |
16:01 |
fireglow |
Cacatoes: yes I know that problem, my server suffers from it, too |
16:01 |
fireglow |
really annoying |
16:01 |
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16:02 |
Cacatoes |
yesterday I posted images about the landscape not displaying at all |
16:04 |
Cacatoes |
so you have to wait to the borders of a zone, and face some "empty" area on which you can't walk/cross over.... which sometimes takes ages to display |
16:04 |
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16:04 |
cities |
ive seen that before Cacatoes |
16:04 |
ElectronLibre |
Hello everyone. |
16:04 |
fireglow |
same issue here |
16:05 |
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16:05 |
Cacatoes |
http://pix.toile-libre.org/upload/original/1413474186.png ; http://pix.toile-libre.org/upload/original/1413474210.png |
16:05 |
PenguinDad |
Cacatoes: these are blocks loading slowly |
16:06 |
Cacatoes |
PenguinDad, and it ruins the game experience, yes I know that |
16:07 |
PenguinDad |
There are many reasons why this could happen |
16:07 |
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16:08 |
Cacatoes |
that's what I'm asking, ways to investigate and help with this |
16:08 |
PenguinDad |
Slow connection, slow server, cats in the datacenter, etc. |
16:08 |
exio4 |
cats in the datacenter sounds ... like the right reason |
16:09 |
Calinou |
hi |
16:09 |
Cacatoes |
yes, I also had doubts on this |
16:09 |
Calinou |
in English, do you write “apart from†or “apart of� |
16:10 |
Cacatoes |
guessing: apart from + ing |
16:10 |
ElectronLibre |
I think it's "apart from". |
16:10 |
Calinou |
alright, I could of written that. |
16:10 |
Calinou |
(sarcasm) |
16:10 |
Zacky |
hi :) |
16:10 |
Calinou |
hi Zacky |
16:10 |
Zacky |
hi Calinou :D |
16:10 |
ElectronLibre |
Hello Zacky. |
16:11 |
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16:11 |
Zacky |
hi ElectronLibre :) |
16:12 |
PenguinDad |
exio4: it must be the reason :P http://img.thedailywtf.com/images/14/q3/em7/em5.png |
16:12 |
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16:13 |
Cacatoes |
I suppose the issue has already been talked about. I've searched on the forum but found nothing really relevant |
16:13 |
Cacatoes |
I also fear server bandwidth / cpu is not to blame |
16:14 |
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16:23 |
rubenwardy |
You may have turned camera updates off |
16:23 |
rubenwardy |
Keyboard shortcut, anyone? |
16:23 |
rubenwardy |
F-something |
16:24 |
rubenwardy |
If you restart your client, does the issue persist, Cacatoes? |
16:25 |
Cacatoes |
F4, what is the effect of «camera updates» ? |
16:26 |
ElectronLibre |
The node textures don't appear in new loaded area, and the post effect color don't change if you enter or leave any liquid. |
16:26 |
Cacatoes |
rubenwardy, it indeed happened restarting was helping with (some of) the issue. And it happens a lot I hit F4 without knowing what it does ;) |
16:27 |
rubenwardy |
Disabling camera updates means that the scene is no longer redrawn |
16:27 |
Calinou |
it is redrawn, rubenwardy; the renderer will however consider you aren't moving, thus won't update culling, post process effects and so on |
16:28 |
Calinou |
if the scene was no longer redrawn, you'd either see a static scene or a black/white screen |
16:28 |
Cacatoes |
yes, it's like a "free move" around the map if I guess |
16:29 |
Calinou |
many other games have an option for that |
16:31 |
Cacatoes |
I don't exactly see how it can be used in minecraft, we can't move around without moving player do we ? development purpose only ? |
16:36 |
rubenwardy |
bash command to get computer info? |
16:36 |
rubenwardy |
shell |
16:37 |
rubenwardy |
ah, sudo lshw |
16:40 |
Zephlon |
http://dev.minetest.net/minetest.register_tool "This article is incomplete." Is there a more complete reference somewhere? |
16:41 |
PenguinDad |
Zephlon: the most complete reference is lua_api.txt |
16:43 |
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16:44 |
Zephlon |
thanks |
16:44 |
Calinou |
rubenwardy, phoronix-test-suite system-info |
16:45 |
Calinou |
also outputs software info |
16:45 |
sfan5 |
cities: no |
16:45 |
Calinou |
Cacatoes, we don't have a “freecam†thingy that lets you move the camera around without moving player |
16:46 |
rubenwardy |
thank you, Calinou |
16:47 |
Cacatoes |
it's fine, I was trying to understand the interest of the F4 option |
16:47 |
rubenwardy |
Can I do key combos like ctrl+f4 in minetest for keybinding? |
16:52 |
Calinou |
I don't think you can |
16:53 |
Calinou |
F4 can be used to cheat: see through walls, not being affected by post-process like water and lava… |
16:53 |
rubenwardy |
To allow disabling of camera update, allow_camera_update_toggle = true in minetest.conf |
16:53 |
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16:53 |
Calinou |
the key should just be removed probably (except in debug builds maybe) |
16:53 |
Krock |
meow |
16:53 |
rubenwardy |
"To allow disabling of camera update, allow_camera_update_toggle = true in minetest.conf" |
16:53 |
rubenwardy |
That is a good idea |
16:53 |
Calinou |
does the key serve any purpose? |
16:53 |
Krock |
"To allow disabling.." ehm. |
16:54 |
rubenwardy |
To allow camera update to be disabled |
16:54 |
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16:54 |
Calinou |
minetest.conf is big enough, don't add settings for nothing |
16:54 |
Calinou |
it takes time to parse it and such ;) |
16:54 |
rubenwardy |
Ok |
16:54 |
Calinou |
I'd just remove the key |
16:54 |
PenguinDad |
"nothing = true in minetest.conf does nothing" D: |
16:56 |
* sfan5 |
meows at PenguinDad |
16:56 |
rubenwardy |
What if the c++ flag for debug mod in Minetest? |
16:56 |
* PenguinDad |
pets sfan5 |
16:56 |
* sfan5 |
purrs |
16:57 |
PenguinDad |
#ifdef NDEBUG |
16:57 |
PenguinDad |
use_the_force(); |
16:57 |
PenguinDad |
#endif |
16:58 |
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17:03 |
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17:05 |
rubenwardy |
Calinou: https://github.com/minetest/minetest/pull/1744 |
17:13 |
Krock |
OldCoder, Why do you 'take away' new players the interact privilege? Do they troll too much? |
17:17 |
rubenwardy |
wow https://www.youtube.com/user/github |
17:20 |
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17:20 |
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17:21 |
PenguinDad |
mg_villages is still broken :( |
17:21 |
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17:23 |
OldCoder |
Krock, busy but will comment shortly |
17:23 |
Krock |
k |
17:24 |
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17:33 |
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17:35 |
HTML |
Hello |
17:35 |
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17:35 |
Krock |
Hello |
17:37 |
Calinou |
I wanted to use XML as name, can't :( |
17:38 |
SGML |
Calinou: :P |
17:38 |
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17:38 |
Calinou |
shotgun markup language |
17:39 |
|
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17:39 |
* SGML |
is the Standard Generalized Markup Language |
17:40 |
exio4 |
SML is better |
17:40 |
Krock |
CSS ftw |
17:41 |
exio4 |
Haskell is nicer |
17:41 |
exio4 |
http://en.wikipedia.org/wiki/Standard_ML |
17:45 |
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17:46 |
Kostok |
Hello all |
17:46 |
Calinou |
hi Kostok |
17:48 |
HTML |
O.0 |
17:48 |
HTML |
Well... I am ligeti, I dont think that you can remember me (been a while) |
17:49 |
Calinou |
http://dl.bukkit.org/downloads/craftbukkit/ |
17:49 |
Calinou |
error 451! |
17:50 |
* OldCoder |
will be away today back tonight |
17:50 |
OldCoder |
Krock, I'll grant interact by default for some worlds |
17:50 |
OldCoder |
Krock, but it seems to produce better results to add people one by one |
17:50 |
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17:50 |
Krock |
OldCoder, okay |
17:51 |
OldCoder |
sfan5, meoinw |
17:51 |
|
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17:52 |
sfan5| |
!tell sapier https://cdn.mediacru.sh/VfCaPtWdDvMJ.png the menu is a bit too small... |
17:52 |
sfan5| |
OldCoder: meow |
17:52 |
OldCoder |
moin |
17:52 |
OldCoder |
Hence, meoinw |
17:52 |
sfan5| |
:D |
17:53 |
sfan5| |
:o |
17:53 |
sfan5| |
Where's the bot? |
17:53 |
rubenwardy |
[16:58:34] * MinetestBot has quit (Ping timeout: 260 seconds) |
17:54 |
rubenwardy |
That is GMT. It is 18:53 now |
17:54 |
|
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17:54 |
PenguinDad |
GMT == Good Morning Time :P |
17:54 |
sfan5 |
^ |
17:54 |
sfan5 |
!tell sapier https://cdn.mediacru.sh/VfCaPtWdDvMJ.png the menu is a bit too small... |
17:54 |
MinetestBot |
sfan5: I'll pass that on when sapier is around |
17:54 |
* sfan5 |
meows at MinetestBot |
18:01 |
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18:25 |
PenguinDad |
Menu scaling surely is broken :/ http://a.pomf.se/omutom.png |
18:27 |
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18:32 |
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18:32 |
Calinou |
try increasing your font size and using Freetype? |
18:33 |
PenguinDad |
That isn't a font issue |
18:35 |
Calinou |
it'll look weird with small fonts |
18:35 |
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18:41 |
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18:41 |
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18:42 |
coagen |
hello |
18:42 |
PenguinDad |
Calinou: It looks weird with a bigger font too |
18:42 |
coagen |
this channel grows every time I return |
18:42 |
rubenwardy |
coagen, the most was ~ 175 on the week after the MSCraftGate |
18:43 |
coagen |
rubenwardy: really, that is quite interesting |
18:43 |
rubenwardy |
It was about 70 the week before |
18:44 |
coagen |
cool |
18:44 |
coagen |
glad to hear more ppl are checking out alternatives |
18:44 |
coagen |
so guys, I have a hard question |
18:44 |
rubenwardy |
"Do you like waffles?" |
18:45 |
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18:45 |
coagen |
if I want to run minecraft on a 1U server, (linux) is there any point in putting a gpu in it? |
18:45 |
rubenwardy |
Do you mean Minetest? |
18:45 |
coagen |
it will only run the game in console mode |
18:45 |
coagen |
haha |
18:45 |
coagen |
yeah |
18:45 |
coagen |
sorry |
18:45 |
coagen |
minecrap on the brain |
18:45 |
rubenwardy |
To run a game in the console, use $ minetest --server --worldname world |
18:46 |
rubenwardy |
or $ ./minetest --server --worldname world |
18:46 |
coagen |
right, I know this, I just need to know if there is any benefit to adding a gpu |
18:46 |
shadowzone |
Or use minetest server |
18:46 |
coagen |
or will the game run completely off the cpu? |
18:46 |
rubenwardy |
GPUs are not really used in Minetest |
18:46 |
PenguinDad |
coagen: if you recode minetest to use OpenCL then yes :P |
18:46 |
rubenwardy |
it is almost all CPU |
18:46 |
coagen |
:\ |
18:46 |
shadowzone |
./minetestserver --worldname <world> --port 30000 --config <path to config> |
18:46 |
rubenwardy |
PenguinDad, that was not really needed |
18:47 |
rubenwardy |
:S |
18:47 |
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18:47 |
coagen |
I can put an nvidia workstation card in it... but minetest wont be able to use it? correct? |
18:47 |
PenguinDad |
But modern technologies! |
18:47 |
rubenwardy |
shadowzone's version is probably better |
18:47 |
coagen |
:| |
18:47 |
PenguinDad |
coagen: yep |
18:47 |
coagen |
that sucks :| |
18:47 |
rubenwardy |
I meant that comment. |
18:47 |
coagen |
I went and found an old 1U with a pci express just for this :| |
18:47 |
coagen |
what a waste of time |
18:48 |
coagen |
should have checked here first |
18:48 |
coagen |
I knew you guys would know |
18:49 |
coagen |
hrm |
18:49 |
coagen |
well |
18:49 |
VanessaE |
well that's not entirely true |
18:49 |
coagen |
I just found this in the minestest.conf file |
18:49 |
coagen |
# Video back-end. |
18:49 |
coagen |
# Possible values: null, software, burningsvideo, direct3d8, direct3d9, opengl |
18:49 |
coagen |
#video_driver = opengl |
18:49 |
VanessaE |
it depends on what you're doing |
18:49 |
VanessaE |
how you're playing |
18:50 |
VanessaE |
some stuff is highly CPU-dependent, some stuff will benefit from a better graphics card |
18:50 |
Krock |
coagen, depends on OS and extentions of Irrlicht lb |
18:50 |
coagen |
VanessaE: I want max performance, I'm going to put it in a datacenter and have remote hosts connect |
18:50 |
Krock |
*lib |
18:50 |
rubenwardy |
He is talking about a server |
18:50 |
Krock |
ah |
18:50 |
coagen |
Krock: srsly? was going to run an arch based server |
18:50 |
VanessaE |
coagen: in that case a fast, dual-core CPU or so and a lot of RAM |
18:51 |
VanessaE |
coagen: and a fast disk or SSD |
18:51 |
PenguinDad |
OpenCL based mesecons :D |
18:51 |
coagen |
VanessaE: I have a min 8 gb, maybe able to bump to 12 or more |
18:51 |
Krock |
SSD isn't better than HDD,when looking at data loss |
18:51 |
VanessaE |
coagen: 8GB is plenty. |
18:51 |
VanessaE |
Krock: SSD is way better. |
18:51 |
coagen |
VanessaE: got 1TB mirror slow spindles... cant afford ssd's for this... |
18:51 |
VanessaE |
don't listen to the lies |
18:52 |
Calinou |
Minetest is highly CPU-bottlenecked |
18:52 |
Calinou |
(about rendering) |
18:52 |
Calinou |
your CPU will be fully used way before the graphics card |
18:52 |
VanessaE |
coagen: spinning rust will do fine for a server; I run 8 of them off of one box |
18:52 |
Calinou |
I have a big-sized CPU compared to my graphics card, yet my CPU is maxed before graphics card when not limiting FPS on Minetest, where I get 120 to 200 FPS depending on the case (600 at sky) |
18:53 |
Calinou |
Krock, both have data loss problems and fail randomly |
18:53 |
coagen |
Calinou: I'm talking about a headless linux server |
18:53 |
coagen |
Calinou: not a desktop |
18:53 |
iqualfragile |
VanessaE: depends, for large rollbacks you need enormous amounts of ram |
18:53 |
coagen |
VanessaE: what db backend you using? and is it running on the same disks/box? |
18:54 |
rubenwardy |
leveldb tends to be better [citation needed] |
18:54 |
Krock |
Calinou, VanessaE, yes. sadly, there's no cheap way to store data without loss :/ |
18:54 |
VanessaE |
coagen: leveldb and it's all running on a single disk |
18:54 |
iqualfragile |
coagen: heared that leveldb has better performance |
18:54 |
VanessaE |
Krock: sure there is. it's called making regular backups to anything from a cheap external disk to NAS |
18:54 |
coagen |
iqualfragile: I do remember some debate about db perf some time ago... have you tested it though? |
18:55 |
|
ItsLuke was kicked by VanessaE: stop changing nicks! |
18:55 |
rubenwardy |
lol |
18:55 |
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18:56 |
VanessaE |
coagen: leveldb is somewhat faster than sqlite, but the bigger benefit is the size of the world files. leveldb worlds take somewhere around 60% or so of the storage needed by sqlite for the same content |
18:57 |
coagen |
VanessaE: wow, I'm unfamiliar with leveldb, do you need to do occasional vacuums like sqlite? |
18:57 |
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18:57 |
ItsLuke |
I only changed my nick once |
18:57 |
VanessaE |
coagen: I have not seen the need to do so yet. |
18:57 |
PenguinDad |
This setting is quite important regarding sqlite performance https://github.com/minetest/minetest/blob/master/minetest.conf.example#L352-353 |
18:58 |
VanessaE |
ItsLuke: you changed it twice, and that's after having changed it 6 times, earlier. |
18:58 |
ItsLuke |
mmhm |
18:58 |
rubenwardy |
ItsMeckPommAndCO is now known as poommeck |
18:58 |
rubenwardy |
* Nitori (~kappachireiden.net) has joined |
18:58 |
rubenwardy |
* poommeck is now known as ItsLuke |
18:58 |
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18:59 |
coagen |
PenguinDad: #sqlite_synchronous = 2? interesting, what setting do you use? |
19:00 |
coagen |
VanessaE: all your stuff is leveldb right? 8 instances of minetest on the same box? did I read that right? |
19:00 |
VanessaE |
coagen: yes, yes, and yes :) |
19:01 |
VanessaE |
3.4 GHz dual-core i3 with HT, 8GB RAM, 2TB spinning rust |
19:01 |
PenguinDad |
You should use "sqlite_synchronous = 0" for speed |
19:01 |
VanessaE |
cheap server but it works well |
19:01 |
coagen |
VanessaE: thanks for your quick answers! |
19:02 |
VanessaE |
all 8 instances combined don't usually exceed about 3GB RAM usage |
19:02 |
coagen |
wow |
19:02 |
proller |
because you have 0 players and minimal settings |
19:02 |
coagen |
lol |
19:03 |
coagen |
bozha moy |
19:03 |
VanessaE |
proller: um, no. more like a peak of around 10 players and settings tuned to make the servers react as fast as possible |
19:03 |
VanessaE |
and tons of mods, you KNOW that |
19:03 |
VanessaE |
as in two of the servers run Dreambuilder. |
19:03 |
coagen |
VanessaE: russian sarcasm me thinks, dont take him too seriously |
19:03 |
VanessaE |
even when the servers were peaking in the 40-player range, the RAM usage didn't exceed ~3 GB |
19:04 |
proller |
10 on one server, not 10 on any server |
19:04 |
VanessaE |
coagen: no one does. s/pr/tr/g and you know why he exists. |
19:04 |
Nitori |
rubenwardy? |
19:04 |
|
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19:04 |
rubenwardy |
hello? |
19:04 |
VanessaE |
proller: I've had 30 on one server before without issues. so stuff it. |
19:04 |
proller |
btw - now fastests "World" |
19:04 |
iqualfragile |
coagen: don't use synchronous = 0 without having backups! |
19:05 |
proller |
AHAHAHAH!! "without issues" |
19:05 |
VanessaE |
it got a little laggy because of the map generator and because I hadn't adjusted the bandwidth limits (it was a new world, what do you expect?) |
19:05 |
VanessaE |
but that didn't last long before I sorted that out |
19:05 |
VanessaE |
players loved that world |
19:06 |
rubenwardy |
Nitori, PM me. |
19:06 |
|
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19:06 |
rubenwardy |
on forum |
19:06 |
rubenwardy |
I gtg |
19:06 |
proller |
VanessaE, try now "World" - now it have 30 bots+players - it faster than your server with 0 players ;) |
19:06 |
VanessaE |
but players don't like upgrading their tablet clients to follow changes in the server software |
19:06 |
iqualfragile |
VanessaE: which os do you use on your servers? |
19:06 |
VanessaE |
iqualfragile: debian 7 |
19:06 |
proller |
try to dig, inventory, etc |
19:06 |
PenguinDad |
iqualfragile: you shouldn't run a server without backups regardless of the map backend |
19:07 |
iqualfragile |
PenguinDad: i do :D |
19:07 |
PenguinDad |
iqualfragile: you live dangerous ;) |
19:08 |
iqualfragile |
i do manual backups from time to time |
19:08 |
VanessaE |
proller: yeah. 27 users, all of them guests or bots by the look of it. no regular players. foo. |
19:09 |
iqualfragile |
PenguinDad: as soon as https://github.com/minetest/minetest/pull/1732 is merged there will be lots of backups |
19:09 |
proller |
VanessaE, try it. bots generate more load than players |
19:10 |
Calinou |
how? |
19:10 |
PenguinDad |
iqualfragile: but it will rarely be a full backup |
19:10 |
iqualfragile |
PenguinDad: but it will be the relevant parts |
19:20 |
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19:31 |
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19:46 |
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19:46 |
Matsetes |
I've got a trouble |
19:47 |
Matsetes |
I had to switch off my laptop when Minetest was running |
19:47 |
Matsetes |
Now if I try to open it, the error is: 21:44:10: ERROR[main]: A serialization error occurred: 21:44:10: ERROR[main]: ServerEnvironment::loadMeta(): EnvArgsEnd not found 21:44:10: ERROR[main]: The server is probably running a different version of Minetest. |
19:47 |
Matsetes |
Can anyone please help me? |
19:49 |
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19:52 |
Matsetes |
Solved, thanks |
19:55 |
Krock |
fixed the search-by-author function on the mod search site |
19:56 |
Matsetes |
I have other problems: |
19:56 |
Matsetes |
Irrlicht log: PNG warning: Interlace handling should be turned on when using png_read_image Irrlicht log: Could not open file of texture: Irrlicht log: Could not open file of texture: Irrlicht log: Could not open file of texture: Irrlicht log: Could not open file of texture: Font size: 8 16 21:55:51: ERROR[ServerThread]: Got packet command: 60 for peer id 2 but client isn't active yet. Dropping packet |
19:58 |
Matsetes |
Can anyone please help me? |
19:59 |
kilbith |
what's the version of the Minetest you have installed, Matsetes ? |
20:00 |
Matsetes |
0.4.10 |
20:01 |
Matsetes |
I think the world is corrupted cause of the brutal switch off of the laptop |
20:06 |
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20:12 |
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Djohaal joined #minetest |
20:12 |
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20:13 |
Matsetes |
Irrlicht log: PNG warning: Interlace handling should be turned on when using png_read_image |
20:13 |
Matsetes |
How can I solve that? |
20:15 |
VanessaE |
ignore it. |
20:19 |
Matsetes |
The game start bugged |
20:19 |
Matsetes |
I see all grey and I can't move, VanessaE |
20:19 |
Matsetes |
And there is not the Unified Inventory gui |
20:20 |
VanessaE |
can't really say why, you powered off, probably corrupted your filesystem |
20:20 |
Miner_48er |
restart the program |
20:20 |
Matsetes |
The log is: |
20:20 |
Matsetes |
Irrlicht log: PNG warning: Interlace handling should be turned on when using png_read_image Irrlicht log: Could not open file of texture: Irrlicht log: Could not open file of texture: Irrlicht log: Could not open file of texture: Irrlicht log: Could not open file of texture: Font size: 8 16 21:55:51: ERROR[ServerThread]: Got packet command: 60 for peer id 2 but client isn't active yet. Dropping packet |
20:20 |
Matsetes |
I already did it |
20:25 |
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20:25 |
Matsetes |
Any suggestions, VanessaE ? |
20:26 |
VanessaE |
only suggestion i have is you fucked your filesystem by unceremoniously shutting off power in the middle of a gaming session instead of doing a proper graceful shutdown |
20:26 |
VanessaE |
I've had that happen before too though it didn't smash minetest at the time |
20:26 |
VanessaE |
it did trash my filesystem :( |
20:26 |
VanessaE |
thank G*d and rsync for backups |
20:26 |
|
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20:27 |
VanessaE |
(it's a laptop in your case, so no excuses :P ) |
20:29 |
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20:31 |
VanessaE |
sorry it's not more constructive than that, but I'm just being honest here |
20:32 |
VanessaE |
you've got trashed files, you're probably gonna have to do a lot of manual clean-up - i.e. re-installing your OS, restarting worlds from the same seed, restoring your data from previous backups |
20:34 |
Matsetes |
This will be very terrible! |
20:35 |
VanessaE |
naw, just time consuming |
20:35 |
Matsetes |
Yes, lots of hours |
20:35 |
VanessaE |
this is why you need to make regular backups |
20:35 |
VanessaE |
and always keep your laptop plugged in when you can |
20:36 |
Matsetes |
It was plugged in |
20:36 |
VanessaE |
then why'd it shut off? bad battery? |
20:36 |
Matsetes |
But it froze |
20:36 |
VanessaE |
ohhh |
20:36 |
Matsetes |
And I had to force it to shutdown |
20:36 |
VanessaE |
linux? |
20:36 |
Krock |
my other PC froze too, just some minutes ago.. possibly because of an HDD fail |
20:37 |
Matsetes |
Yes but not that partiton |
20:37 |
Matsetes |
I was running Window$ at the moment |
20:37 |
VanessaE |
damn |
20:37 |
VanessaE |
ctrl-alt-delete doesn't pull up a crash manager does it? |
20:37 |
Matsetes |
What is the shortcut for Linux |
20:37 |
VanessaE |
(for some reason I thought it did) |
20:37 |
Matsetes |
I never remember it |
20:37 |
Krock |
VanessaE, that one opens task manager in Windows XP and lower |
20:38 |
VanessaE |
in linux you'd do Alt-PrintScreen-(R,E,I,S,U,B in order slowly) |
20:38 |
Krock |
s/lower/older/ |
20:38 |
Matsetes |
crtl-alt-del did nothing at all |
20:38 |
VanessaE |
Krock: oh, damn. no equivalent to that ^^^^ in windows either then? |
20:38 |
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20:38 |
Krock |
idk |
20:38 |
proller |
ho ho ho TNT HELL on setun:net:30003 |
20:39 |
Krock |
s/:/./1 (where 1 is the limit) |
20:40 |
VanessaE |
Krock: not needed if you match without /g |
20:40 |
VanessaE |
only the first match is taken then |
20:40 |
Krock |
ah |
20:41 |
Krock |
whatever, I think I'd better play minetest on a 2.4 GHz CPU singlecore instead on a 3.06 GHz singlecore.. seems to be much faster |
20:41 |
VanessaE |
weird. |
20:41 |
Krock |
or the graphic card likes the mainboard. no idea. |
20:42 |
VanessaE |
surely that's down to the type of processor itself or the graphics card |
20:42 |
Krock |
yeah. the 2.4 one is AMD and the 3.06 a cheap/weak Intel CPU |
20:42 |
VanessaE |
yeah |
20:43 |
Calinou |
<VanessaE> in linux you'd do Alt-PrintScreen-(R,E,I,S,U,B in order slowly) |
20:43 |
Calinou |
never worked for me |
20:43 |
VanessaE |
put a 2 GHz Phenom against a 3 GHz classic Athlon (e.g. an old 64X2) and the former will probably seem about the same speed |
20:43 |
VanessaE |
Calinou: depends on the kernel, but usually it works |
20:43 |
Krock |
lel. just looked up cputbenchmark.net, the 2.4 GHz has 600 points while the other one got 300 |
20:44 |
Krock |
*cpubenchmark |
20:44 |
exio4 |
try also other ombinations with ctrl |
20:44 |
Krock |
or alt+f4 |
20:44 |
VanessaE |
Krock: that would explain it |
20:44 |
Krock |
VanessaE, also the CPU usage when plaing minetest does not stay at 99%.. instead it'a below 70%..wow. |
20:45 |
Krock |
*it's |
20:45 |
Krock |
*takes a picture* |
20:45 |
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20:47 |
VanessaE |
Krock: tried RBA's mesh pull yet? |
20:47 |
VanessaE |
it might improve things even further. |
20:49 |
Krock |
VanessaE, yes I got a build from meow.minetest.net |
20:51 |
Krock |
well, haven't compeared its speed yet |
20:51 |
Krock |
VanessaE, dat work: http://i.imgur.com/RLjpVXA.jpg self built cooler with an old CPU cooler |
20:52 |
VanessaE |
heh |
20:52 |
VanessaE |
well if it works! :) |
20:52 |
VanessaE |
I should take a picture of the inside of buzzard. it's a work of art in crowded computer innards :) |
20:52 |
Krock |
yeah. with a self built heat conductor, it works perfectly |
20:52 |
VanessaE |
also, dat GPU. wow |
20:53 |
VanessaE |
dude. buy something from this century ;) |
20:53 |
Krock |
the graphics card is not the best afaik, haven't got any other with that slot |
20:53 |
Krock |
:3 |
20:54 |
VanessaE |
I guess that's AGP? can't tell for sure |
20:54 |
Krock |
something with PCI.. maybe express |
20:54 |
VanessaE |
oh PCIe? |
20:54 |
VanessaE |
hell everything's on that |
20:54 |
Krock |
AGB is what I'd like to have.. so many cardy laying around |
20:54 |
Krock |
*cards |
20:54 |
Krock |
I'm a strange person :) |
20:55 |
VanessaE |
heh |
20:55 |
kilbith |
you have a 660GT right ? |
20:55 |
kilbith |
6600* |
20:55 |
Krock |
kilbith, on the current PC yes |
20:55 |
VanessaE |
brb |
20:55 |
kilbith |
it only exist in AGP slot |
20:55 |
Krock |
It's an AGP version of the card |
20:56 |
kilbith |
the nvidia 6xxx series was the utimate best cards for AGP |
20:56 |
Krock |
yeah but the CPU is bad..so it's not efficient at all |
20:56 |
kilbith |
socket 478 i guess ? |
20:57 |
Krock |
lemme see |
20:57 |
Krock |
PLGA775 |
20:57 |
kilbith |
the generation after the 478 |
20:57 |
kilbith |
for Intel |
20:58 |
Krock |
there's no better CPU to which I could upgrade afaik |
20:58 |
kilbith |
choose a copper cooler instead of aluminium |
20:58 |
kilbith |
you will can overclock more |
20:59 |
Krock |
lel. a completely new PC would be cheaper than extending the stuff here |
20:59 |
kilbith |
aye |
20:59 |
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21:06 |
VanessaE |
oops. |
21:06 |
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21:07 |
Krock |
.spoo |
21:08 |
VanessaE |
Krock: http://digitalaudioconcepts.com/vanessa/extra/P1120651.JPG |
21:09 |
VanessaE |
that's buzzard. rainbird is to the left out of frame. |
21:10 |
Krock |
wow. hugecooler |
21:11 |
VanessaE |
those two copper ones are two of my gridseed orbs (two more you can just see on the right, inside the drive bays) |
21:11 |
Krock |
I see, you wanna make sure to not overheat the stuff :3 |
21:12 |
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21:12 |
VanessaE |
heh yep |
21:12 |
TheKingDoof |
If I resolve an issue in my fork of minetest, how do I do a pull request that also closes the issue it solves? |
21:12 |
Krock |
close the issue and refer in the pull request to it |
21:13 |
VanessaE |
that's how they're supplied in fact. weird thing is, the majority of that copper is on the *back* side of the circuit board of each of those devices, not on the *component* side. |
21:13 |
Krock |
..fixed issue #1234 |
21:13 |
Krock |
*"..fixes issue #1234" |
21:13 |
VanessaE |
TheKingDoof: ^^^^ |
21:14 |
TheKingDoof |
So put "fixes issue #1234" in a commit made to the fork? |
21:14 |
Krock |
(ailien with 4 eyes)-symbol |
21:14 |
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21:14 |
Krock |
TheKingDoof, you can refer in your pull request to a specific issue number |
21:14 |
VanessaE |
TheKingDoof: in the comments/commit message yeahg |
21:14 |
VanessaE |
-g |
21:15 |
VanessaE |
whatever issue you're fixing, reference that issue number, not 1234 |
21:15 |
TheKingDoof |
Ok thanks :) |
21:15 |
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21:15 |
PenguinDad |
Krock: A Spider Ooo_ooO |
21:16 |
Krock |
PenguinDad, a spider ////Ooo_ooO\\\\ |
21:17 |
Krock |
Why is an ant not allowed to go into a church? |
21:17 |
Krock |
Because it's an in_sect_ |
21:22 |
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21:26 |
kaeza |
greetings |
21:26 |
VanessaE |
hi |
21:28 |
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21:34 |
Zephlon |
is it possible to change the font size used in a hud? |
21:36 |
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21:37 |
SaltyDog001 |
Bit of help please, new players stuck at spawn until they issue /spawn command? Thank you :) |
21:40 |
kaeza |
Zephlon, not AFAIK |
21:41 |
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22:18 |
hisforever |
CAN i MAKE A BIG HOLE IN THE GROUND WITH OUT GIGGING IT FOR A LAKE? |
22:18 |
VanessaE |
NO YOU CAN'T!!! UNLESS YOU USE WORLDEDIT!!!! |
22:18 |
VanessaE |
ALSO STOP YELLING!!! |
22:18 |
VanessaE |
:) |
22:18 |
hisforever |
i'M IN sINGLE PLAYER MODE WITH DREAMBUILDERS? |
22:19 |
hisforever |
sorry |
22:19 |
VanessaE |
heh |
22:19 |
VanessaE |
just kidding :) |
22:19 |
VanessaE |
anyway, you could use worldedit to cut a large hole |
22:19 |
hisforever |
how? |
22:20 |
hisforever |
/p set then what? |
22:20 |
VanessaE |
do you remember how I showed you to get rid of that broken desk? |
22:20 |
hisforever |
yes |
22:21 |
VanessaE |
you could: fly to one corner, //pos1 then fly to the opposite corner but go down a few meters, //pos2 |
22:21 |
hisforever |
ok I thni I gotch it |
22:21 |
VanessaE |
then //set air |
22:21 |
VanessaE |
that'll make a rectangular hole |
22:21 |
VanessaE |
you could also do things like, //pos1 at the center of the lake and use the //sphere command |
22:21 |
hisforever |
could I invert a spheer? |
22:22 |
VanessaE |
//sphere 10 air |
22:22 |
hisforever |
ok thanks |
22:22 |
hisforever |
ty |
22:22 |
VanessaE |
would cut a lake ~20 nodes in diameter centered on //pos1 |
22:22 |
hisforever |
ty |
22:22 |
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22:22 |
VanessaE |
so if you set //pos1 a bit above the surface of the ground, the lake won't be quite as deep as 10 nodes, or as wide |
22:22 |
hisforever |
brb |
22:23 |
VanessaE |
play with those commands in a test world first |
22:23 |
hisforever |
ty |
22:23 |
hisforever |
Madfe a really nice green house |
22:25 |
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22:30 |
MinetestForFun |
Hi, i need to change a node, with NodeBoxEditor i've created my node but, i don't know how convert my *nbe file into a node.lua file, ca you help me please ? |
22:32 |
VanessaE |
MinetestForFun: reload the .nbe file and tell NBE to Export it, select "View" and then copy&paste the text to your code |
22:39 |
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