Time |
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00:53 |
Drae |
Hey guys |
00:54 |
Drae |
Or nah. Cya guys |
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01:30 |
jojoa1997 |
hello |
01:31 |
VanessaE |
hi\ |
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01:35 |
ShadowNinja |
I have $25 of Google Play promotional balance for the next few hours. It can't be used for devices. What should I use it for? (I've thought of a subscription to Linux Journal magazine and MCPE to check our competition (and have fun with it :-) )) |
01:40 |
VanessaE |
can't use it to get our build registered in the Play Store? |
01:41 |
ShadowNinja |
Probably not, but maybe. It's conveniently $25... |
01:42 |
VanessaE |
it's the only thing I can think to use it for. |
01:44 |
ShadowNinja |
Nope, can't use it for that. |
01:44 |
jojoa1997 |
VanessaE What? |
01:45 |
jojoa1997 |
Link? |
01:45 |
VanessaE |
ShadowNinja: damn. |
01:45 |
VanessaE |
jojoa1997: what what? |
01:45 |
jojoa1997 |
[21:40:16] <VanessaE> can't use it to get our build registered in the Play Store? |
01:45 |
jojoa1997 |
huh? |
01:45 |
VanessaE |
I was referring to this: https://forum.minetest.net/viewtopic.php?f=3&t=9389 |
01:46 |
jojoa1997 |
Um well |
01:47 |
jojoa1997 |
I see this https://play.google.com/store/apps/details?id=com.Minetest.Mobile.FREE&hl=en |
01:47 |
VanessaE |
that's not the real thing. |
01:47 |
VanessaE |
similar interface though |
01:47 |
jojoa1997 |
Shouldnt it be removed? |
01:47 |
VanessaE |
we've tried and tried |
01:48 |
jojoa1997 |
I see |
01:48 |
VanessaE |
people just keep putting more clones up. |
01:48 |
jojoa1997 |
At least make them good clones |
01:50 |
VanessaE |
well, that's up to the folks making them |
01:50 |
VanessaE |
and those folks aren't part of this community |
01:50 |
VanessaE |
they're in it to make money off ads and shit |
01:53 |
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01:53 |
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01:53 |
ShadowNinja |
"Minetest Mobile LLC: Open Source Project" |
01:54 |
ShadowNinja |
Legit?: http://95.215.44.248/sourse/Minetest_for_Android_source.zip |
01:54 |
ShadowNinja |
Also, source is apparently spelled sourse. |
01:55 |
ShadowNinja |
"Please, up your rate, pls!!!" -- Minetest Mobile LLC |
01:55 |
VanessaE |
well the zip is valid enough to download and extract |
01:55 |
jojoa1997 |
So |
01:55 |
jojoa1997 |
Minecraft is awesome |
01:55 |
* jojoa1997 |
hides |
01:55 |
ShadowNinja |
If Google's got an anti-impersonation policy like Twitter we can nab them for that. |
01:56 |
VanessaE |
however there is no actual source code in here from OUR Minetest |
01:56 |
VanessaE |
only the Java sources are in this archive |
01:57 |
jojoa1997 |
So pretty much someone made a game and is leeching off the minetest name? |
01:57 |
VanessaE |
jojoa1997: yes |
01:57 |
ShadowNinja |
That's probably O.K., master works with android so they theoretically could have only modified the Java code. |
01:57 |
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01:58 |
Fritigern |
"This is Free version. Searsh PRO and GOLD version!" I wonder if that person could even code... |
01:58 |
Sonata_Green |
I get "Access denied. Reason: Wrong password" when trying to play a newly created singleplayer. |
01:58 |
Sonata_Green |
(0.4.9) |
01:58 |
jojoa1997 |
Wgat |
01:58 |
Fritigern |
Sonata_Green: Which server? |
01:58 |
Sonata_Green |
not a server, singleplayer |
01:59 |
VanessaE |
Sonata_Green: singleplayer doesn't take a password |
01:59 |
ShadowNinja |
It's also version 0.4.11-dev apparently. |
01:59 |
Sonata_Green |
yes I know |
01:59 |
Sonata_Green |
and yet that's what the message says |
01:59 |
VanessaE |
Sonata_Green: are you using the "Server" tab? |
01:59 |
Sonata_Green |
No. |
01:59 |
Sonata_Green |
I'm using the "Singleplayer" tab. |
02:00 |
VanessaE |
Sonata_Green: go into your world folder, find the "auth.txt" and delete it. |
02:00 |
ShadowNinja |
Sonata_Green: Open auth.txt and delete the line starting with "singleplayer:". |
02:00 |
VanessaE |
or do that ^^^ |
02:00 |
VanessaE |
(I assume it's an exclusively single-player world) |
02:00 |
Sonata_Green |
(it is) |
02:00 |
jojoa1997 |
WOWOWOWOWOWOWOWO THIS IS NOT OKAY |
02:00 |
VanessaE |
jojoa1997: what? |
02:00 |
jojoa1997 |
https://play.google.com/store/apps/details?id=com.abc.overcraft&hl=en |
02:01 |
jojoa1997 |
They dont even give credit to the game makers |
02:01 |
VanessaE |
jojoa1997: of course not. |
02:02 |
VanessaE |
welcome to play store. and apple play store is just as bad. |
02:02 |
VanessaE |
kindle too I'm sure |
02:02 |
jojoa1997 |
wtf |
02:02 |
jojoa1997 |
GameABC Studio just does ripoffs |
02:02 |
VanessaE |
yeah./ |
02:02 |
jojoa1997 |
... |
02:03 |
Sonata_Green |
Neither of those fixed it; the auth.txt seems to have refreshed. However I edited the line to remove the long random string between the first and second colons, and that did it. |
02:04 |
jojoa1997 |
VanessaE SMITE THEM DOWN AND SAVE MY GAME!!! |
02:04 |
Brains |
My favorite part about those games on play store is that they have a bunch of 1s and a bunch of 5s but few ratings between them... |
02:04 |
jojoa1997 |
yeah |
02:04 |
VanessaE |
jojoa1997: send a DMCA Takedown notice. |
02:05 |
VanessaE |
it's your only option I guess |
02:05 |
VanessaE |
only you can do this |
02:05 |
jojoa1997 |
why only me? |
02:05 |
VanessaE |
because you're the author of that game |
02:05 |
VanessaE |
well I guess any of the core devs could since it's Minetest engine too |
02:05 |
VanessaE |
but you're the author of the sub-game being used |
02:05 |
VanessaE |
so that makes it your domain first |
02:06 |
jojoa1997 |
also Brains probably because they have a bot that gives 5's |
02:06 |
VanessaE |
but you're underage aren't you.. |
02:06 |
jojoa1997 |
brb changing Overcraft_Origins license |
02:06 |
jojoa1997 |
VanessaE yes |
02:06 |
VanessaE |
you can't just re-license it |
02:06 |
jojoa1997 |
HEhe i know |
02:06 |
jojoa1997 |
I am actually checking what I said |
02:06 |
VanessaE |
ok what you need to do then is get your parents to help you send a DMCA Takedown notice |
02:06 |
jojoa1997 |
nvm then |
02:07 |
VanessaE |
it's easy and costs nothing |
02:07 |
VanessaE |
you just have to have some good documentation proving you're the primary dev of that subgame |
02:07 |
VanessaE |
and preferably showing when you started it |
02:07 |
VanessaE |
forum posts may be enough, I'm not sure |
02:08 |
jojoa1997 |
http://creativecommons.org/licenses/by-sa/3.0/ Does this allow them to use it without nvm |
02:08 |
jojoa1997 |
Attribution — You must give appropriate credit, provide a link to the license, and indicate if changes were made. You may do so in any reasonable manner, but not in any way that suggests the licensor endorses you or your use. |
02:08 |
jojoa1997 |
:D |
02:08 |
VanessaE |
yes it does allow them to use it - provided that ^^^^^ |
02:08 |
jojoa1997 |
Which they dont |
02:08 |
VanessaE |
so they are in violation of your license |
02:09 |
VanessaE |
plus no links to the real source code |
02:09 |
jojoa1997 |
The only problem is I dont want my parents involved |
02:09 |
VanessaE |
well you can try sending one yourself but idk if an underage individual has the right to. |
02:09 |
VanessaE |
lemme check |
02:09 |
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02:09 |
jojoa1997 |
VanessaE where can you give me a link where it says all this stuff |
02:10 |
VanessaE |
jojoa1997: https://support.google.com/googleplay/answer/2853570?p=report_content&rd=1 |
02:11 |
VanessaE |
"Trademark or Copyright infringement" |
02:11 |
ShadowNinja |
So, any more ideas for my play credit? |
02:11 |
VanessaE |
ShadowNinja: no, unfortunately. they put too many restrictions on its use. I guess the two subscriptions are your best bet. |
02:12 |
ShadowNinja |
VanessaE: Two? |
02:12 |
jojoa1997 |
ShadowNinja yeah donate them to the "Help Joeys in Need Foundation" "Where we help depressed and poor Joeys get money ;)" |
02:12 |
VanessaE |
ShadowNinja: yeah, Linux Journal and MCPE |
02:12 |
ShadowNinja |
Also, subscriptions aren't working even though they should acording to the terms, I've contacted Google support. |
02:12 |
VanessaE |
(after all, it's a license, you don't *really* own it ;) ) |
02:13 |
ShadowNinja |
VanessaE: MCPE = MineCraft Pocket Edition :-) |
02:13 |
VanessaE |
yep I know |
02:13 |
jojoa1997 |
ShadowNinja you mean the game? |
02:13 |
jojoa1997 |
It is funish |
02:13 |
ShadowNinja |
VanessaE: So no subscription. :-) |
02:13 |
VanessaE |
I was trying to be snarky and failing :P |
02:13 |
jojoa1997 |
play pc mc more though |
02:13 |
VanessaE |
jojoa1997: anyway, go here and report that subgame: https://support.google.com/legal/troubleshooter/1114905?rd=1/troubleshooter/1114905?rd=1 |
02:14 |
ShadowNinja |
jojoa1997: Any ideas for other things to buy? |
02:14 |
jojoa1997 |
ShadowNinja Nah. I dont buy anything much really except on a buying sprig every once in a couple blue moons |
02:15 |
jojoa1997 |
What does redact mean? |
02:16 |
VanessaE |
jojoa1997: censored |
02:19 |
jojoa1997 |
Meh no me gusta the liability for damages |
02:19 |
VanessaE |
you wouldn't be on the hook for any damages anyway |
02:19 |
jojoa1997 |
why not? |
02:20 |
jojoa1997 |
Because it is free? |
02:20 |
VanessaE |
yep |
02:20 |
VanessaE |
there's no damages to claim anyway |
02:20 |
jojoa1997 |
true |
02:20 |
VanessaE |
rather, you can claim damage to your name perhaps |
02:20 |
VanessaE |
if you can prove it anyway |
02:20 |
jojoa1997 |
meh |
02:20 |
jojoa1997 |
Enter your first and last names |
02:20 |
VanessaE |
go ahead. |
02:20 |
jojoa1997 |
Full legal name of the copyright holder you represent (e.g., if you are a legal agent, etc.) * |
02:20 |
jojoa1997 |
Yeah nvm |
02:21 |
VanessaE |
plug it in. |
02:21 |
VanessaE |
you represent yourself so leave that line blank |
02:21 |
jojoa1997 |
No I dont like giving my info away |
02:21 |
VanessaE |
you have to if you want this taken down |
02:21 |
VanessaE |
get your parents' permission |
02:21 |
VanessaE |
that much you need anyway |
02:21 |
jojoa1997 |
bleh |
02:22 |
VanessaE |
and it's not like Google's gonna share that info with anyone outside the legal process anyway. |
02:22 |
jojoa1997 |
I can wait till Im 18 |
02:22 |
VanessaE |
so get them involved, do it the right way, or leave the game be |
02:22 |
jojoa1997 |
I dont want to involve my parents in my online life |
02:22 |
* VanessaE |
shrugs |
02:23 |
jojoa1997 |
XD |
02:24 |
jojoa1997 |
I looked at the comments and they are all saying it is bad. So the 8000 5's is probably a bot |
02:26 |
jojoa1997 |
http://www.youtube.com/watch?v=GGRJpavdSfs |
02:30 |
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03:23 |
realtinymonster_ |
!tell PenguinDad http://www.youtube.com/watch?v=OcACR7q-UF8 |
03:23 |
MinetestBot |
realtinymonster_: I'll pass that on when PenguinDad is around |
03:23 |
realtinymonster_ |
hmm? |
03:24 |
realtinymonster_ |
sheet |
03:27 |
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03:27 |
sandrossv |
i cant unsee it |
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12:39 |
cities |
blaaah |
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13:38 |
* gloop |
throws a kitten at Nitori |
13:39 |
* realtinymonster |
waves at gloop |
13:39 |
gloop |
sup |
13:39 |
realtinymonster |
not much, you? |
13:39 |
realtinymonster |
been doing much in minetest lately? |
13:39 |
* Amaz |
pours gloop on realtinymonster |
13:39 |
gloop |
no |
13:40 |
* realtinymonster |
gently lifts gloop off his head |
13:41 |
* realtinymonster |
throws http://www.youtube.com/watch?v=OcACR7q-UF8 at Amaz |
13:41 |
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13:41 |
realtinymonster |
PenguinDad: ^^^ |
13:42 |
realtinymonster |
I bet there are people on this channel that haven't talked in like a year |
13:42 |
realtinymonster |
or 2 |
13:43 |
RTM[Turtle] |
oh snap |
13:44 |
RTM[Turtle] |
that should fix accedental pinging of RBA |
13:44 |
* RTM[Turtle] |
wonders if "RBA" pings RBA |
13:44 |
* Amaz |
doesn't see why it would... |
13:45 |
RTM[Turtle] |
Amaz: you can set custom pings |
13:45 |
RTM[Turtle] |
I have it ping me when anyone says turtle or chocolate |
13:45 |
RTM[Turtle] |
lel |
13:47 |
RTM[Turtle] |
reverse speedhacking Skype is fun |
13:48 |
RTM[Turtle] |
I am currently running skype at x0.5 speed to stop it from hogging my net |
13:48 |
RTM[Turtle] |
:P |
13:50 |
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13:54 |
RTM[Turtle] |
hi |
13:55 |
Amaz |
hi |
13:56 |
RTM[Turtle] |
hi |
13:56 |
RTM[Turtle] |
lel |
13:56 |
Amaz |
Y U brake the chain?! |
13:58 |
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14:00 |
RTM[Turtle] |
cause I would have got kicked if I said hi again |
14:00 |
RTM[Turtle] |
:P |
14:04 |
gloop |
chocolateturtle |
14:05 |
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14:08 |
RTM[Turtle] |
gloop: that doesn't trigger it |
14:08 |
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14:08 |
RTM[Turtle] |
because no space |
14:08 |
gloop |
exactly |
14:08 |
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14:08 |
gloop |
so why would people ping rba |
14:08 |
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14:08 |
RTM[Turtle] |
because we both have real at the beginning of our names |
14:09 |
gloop |
so...? |
14:09 |
Amaz |
tab complete could fill in the wrong name and someone could press enter. |
14:09 |
RTM[Turtle] |
and his nickname is above mine in A-Z order so people type real and press tab they get rba not me |
14:10 |
* sfan5 |
curls up to gloop's lap |
14:11 |
sfan5 |
RTM[Turtle]: you realize not every client sorts by alphabet? |
14:19 |
PenguinDad |
RTM[Turtle]: there are some intelligent clients |
14:20 |
PenguinDad |
can texture suggestions get even worse? https://github.com/minetest/minetest_game/pull/332#issuecomment-59361725 |
14:22 |
RTM[Turtle] |
CLICK! |
14:22 |
kilbith |
it's usual with HybridDog... |
14:22 |
kilbith |
the other day he wanted a blue copper -_- |
14:24 |
PenguinDad |
turquois copper ore would make sense imo |
14:24 |
RTM[Turtle] |
yeah |
14:25 |
RTM[Turtle] |
:P |
14:25 |
sfan5 |
kilbith: how is stating that you don't like the texture and saying that you should release your own texture pack rude? |
14:25 |
kilbith |
turquois copper isn't common at all |
14:26 |
kilbith |
it's not that, sfan5 |
14:26 |
Amaz |
http://images-of-elements.com/copper-2.jpg |
14:26 |
Amaz |
http://gwydir.demon.co.uk/jo/minerals/pix/copper1.jpg |
14:26 |
Amaz |
It does go blue when exposed to air/water... |
14:27 |
kilbith |
sfan5 : it's obviously rude in just saying 'no' after hours of work, without any explanation |
14:27 |
Amaz |
↑ |
14:27 |
sfan5 |
uh no |
14:28 |
sfan5 |
nobody needs to explain why they don't like something |
14:28 |
kilbith |
so it's not constructive nor polite |
14:28 |
RTM[Turtle] |
sfan5: its polite to, and people are considered jerks for not doing so |
14:28 |
kilbith |
we can't improve something without a constructive feedback, that's the point |
14:29 |
sfan5 |
uh wat |
14:29 |
* PenguinDad |
thinks he should really disable mouse support in weechat |
14:29 |
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14:38 |
* john_minetest |
needs the mouse for marking text. |
14:39 |
PenguinDad |
john_minetest: that doesn't work when mouse support is enabled |
14:52 |
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14:59 |
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15:02 |
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15:04 |
Iye |
:D |
15:04 |
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15:04 |
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15:04 |
Iye |
yay |
15:06 |
PenguinDad |
Iye: lnl |
15:09 |
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15:42 |
harrison |
I have often wondered what perverse sense of humour led me to choose this incarnation. The memory of that decision is of course not available on this level. |
15:44 |
cities |
what |
15:44 |
cities |
lol |
15:44 |
kaeza |
greetings |
15:45 |
Cacatoes |
hmm, is someone able to explain that kind of "display problem" and "lag" ? http://pix.toile-libre.org/upload/original/1413474210.png ; http://pix.toile-libre.org/upload/original/1413474186.png |
15:46 |
Cacatoes |
it happens on a server with a pretty default configuration, and on my client of course (maybe other players experience this too to some degree) |
15:46 |
Cacatoes |
not only the landscape isn't drawn, but also I can't move and have to wait like a full minute sometimes before I can walk in |
15:47 |
PenguinDad |
Cacatoes: that's just lag |
15:48 |
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15:52 |
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15:58 |
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16:02 |
rubenwardy |
Are there any tools in minetest to run lua commands? I want to debug a mod by calling its public functions |
16:03 |
rubenwardy |
loadstring ? |
16:05 |
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16:06 |
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16:06 |
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16:07 |
Hobodium |
Do you mean run lua commands inside mintest while it is running? |
16:07 |
rubenwardy |
https://gist.github.com/rubenwardy/2deff413bd1f354822a0 |
16:07 |
rubenwardy |
There we go |
16:07 |
rubenwardy |
It works |
16:08 |
PenguinDad |
rubenwardy: that chatcommand can be dangerous |
16:08 |
rubenwardy |
... |
16:08 |
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16:08 |
rubenwardy |
It is a debugging tool. |
16:08 |
rubenwardy |
it means I can do /l dump(awards.players) |
16:09 |
rubenwardy |
or test functions |
16:09 |
Calinou |
if you make a mod that runs dangerous commands in multiplayer, is it reliable to check for IP/server privilege first, to avoid crashes and loss of data? |
16:09 |
Calinou |
or shouldn't that be done, in the event the privilege is bypassed or obtained in some way? (then use IP?) |
16:09 |
rubenwardy |
... |
16:09 |
rubenwardy |
Stop other reacting! |
16:09 |
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16:09 |
rubenwardy |
*over |
16:10 |
rubenwardy |
I added it to builtin so I can debug my mods. I am not adding it to any of my mods, and it won't be used on a server |
16:10 |
rubenwardy |
nevermind |
16:10 |
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16:11 |
rubenwardy |
Calinou: privileges are completely server side. The reason you can get fly privileges is because movement is client side. |
16:11 |
rubenwardy |
The player would have to hack the server |
16:12 |
sfan5 |
rubenwardy: http://i.imgur.com/ERebecg.jpg |
16:13 |
Calinou |
yeah, better have an IP check, in the event an auth exploit is found |
16:13 |
Calinou |
if the command can delete stuff |
16:13 |
* PenguinDad |
meows at sfan5 |
16:13 |
* sfan5 |
meows at PenguinDad |
16:14 |
PenguinDad |
Note to self: Write an auto-pet script |
16:15 |
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16:16 |
rubenwardy |
updated https://gist.github.com/rubenwardy/2deff413bd1f354822a0 |
16:17 |
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16:21 |
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16:22 |
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16:22 |
rubberduck |
i found a small "issue" on VanessaE's survival server: the windmill parts don't appear in the usages of their recipes (for example the wind mill generator does not appear under the usages of the carbon steel block) |
16:24 |
RealBadAngel |
rubberduck, that can be issue of UI, please do post it |
16:24 |
rubberduck |
ok, weird |
16:25 |
RealBadAngel |
all bugs are weird ;) |
16:25 |
rubberduck |
is it the unified inventory mod???, and should i post it there or on the topic of this game which includes the mod?? |
16:28 |
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16:30 |
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16:31 |
RealBadAngel |
crafting guide is a part of UI |
16:32 |
RealBadAngel |
bug can be there or in the source mod (the way it registers the crafting recipe) |
16:32 |
RealBadAngel |
i suggest you to contact with VE |
16:32 |
RealBadAngel |
she may know whats wrong |
16:34 |
rubberduck |
ok |
16:35 |
twoelk |
windmills is by Sokomine |
16:37 |
twoelk |
Windmills: https://forum.minetest.net/viewtopic.php?f=11&t=7440 |
16:38 |
Calinou |
RealBadAngel, would it be possible to have semi-transparent UI background, square inventory slots and such? |
16:38 |
Calinou |
(to make it look less pixelated) |
16:39 |
PenguinDad |
+1 for square slots |
16:40 |
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16:40 |
Calinou |
(ideally I'd also have slot highlighting when selected, but is that possible? to use the vanilla slot stuff) |
16:41 |
RealBadAngel |
textures can be altered, thats not a problem |
16:41 |
RealBadAngel |
but about the slots its not matter of UI but core |
16:42 |
RealBadAngel |
about slot highlighting goal is to show there actual meshes |
16:42 |
RealBadAngel |
not the textures |
16:43 |
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16:43 |
RealBadAngel |
so highlighted one could spin for example |
16:44 |
RealBadAngel |
after meshnodes i plan to move cracks and highlighting into separate scene nodes |
16:45 |
RealBadAngel |
that will open the ways also for animated meshnodes and eye candies like animated inventory objects |
16:45 |
twoelk |
meshes in the inventory? |
16:45 |
RealBadAngel |
yes |
16:45 |
PenguinDad |
twoelk: yep |
16:45 |
RealBadAngel |
theres no point to make an image of a mesh while you can just show it |
16:46 |
twoelk |
like I can inspect the object in a little window? |
16:47 |
RealBadAngel |
i mean instead of using invetory image, just show the mesh |
16:47 |
RealBadAngel |
which can be scaled, rotated or whatever |
16:47 |
twoelk |
would be cool to have an area in the inventory where one could turn and zoom the object |
16:48 |
twoelk |
not much use with blocks |
16:48 |
twoelk |
but with more complex objects it might be fun |
16:48 |
RealBadAngel |
but will look nice |
16:48 |
RealBadAngel |
inventory mod for mc does that |
16:48 |
RealBadAngel |
TMI i think |
16:49 |
RealBadAngel |
selected block is rotating there |
16:49 |
twoelk |
might be usefull to identify some objects easier |
16:49 |
RealBadAngel |
that too |
16:50 |
twoelk |
but it would need a mesh for every item |
16:50 |
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16:50 |
RealBadAngel |
everythin you can see in game is a mesh |
16:50 |
twoelk |
like ores or other unplacebale objects |
16:50 |
twoelk |
nope |
16:51 |
RealBadAngel |
sorry pal, but i afraid thats true ;) |
16:51 |
Jordach |
twoelk, its true |
16:51 |
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16:51 |
Jordach |
even 2d sprites are 3d boes |
16:51 |
Jordach |
boxes |
16:51 |
twoelk |
ok some are sprites extruded to fake meshes |
16:51 |
Jordach |
no |
16:51 |
Jordach |
nononono |
16:51 |
twoelk |
no? |
16:52 |
Jordach |
it makes individual cubes for each pixel |
16:52 |
RealBadAngel |
everythin is turned into meshes |
16:52 |
twoelk |
hmm |
16:52 |
twoelk |
then RBA gogogogo what keeps yo up |
16:53 |
RealBadAngel |
lol |
16:53 |
RealBadAngel |
im polishing meshnodes PR |
16:53 |
Jordach |
as i asked |
16:53 |
Jordach |
one line wouldn't usually cut it :3 |
16:54 |
RealBadAngel |
Jordach, you can take the pull and start makin nodes :P |
16:54 |
RealBadAngel |
functionality wont change, im fixin the issues just |
16:54 |
Jordach |
RealBadAngel, not in the mood without docs + mesh anims |
16:55 |
Jordach |
and can't compile on a windows system |
16:55 |
RealBadAngel |
forget bout animations atm |
16:55 |
RealBadAngel |
animated meshes cannot be batched into one mapblock besh |
16:55 |
RealBadAngel |
*mesh |
16:56 |
RealBadAngel |
i know how to make them but that is completely different stuff |
16:56 |
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16:57 |
RealBadAngel |
animated meshes HAVE to be separate scene nodes |
16:58 |
RealBadAngel |
because animation methods apply to scene nodes, not the individual meshes |
17:01 |
RealBadAngel |
sfan5, are you here? |
17:02 |
RealBadAngel |
Jordach, docs? you know everything needed already :P |
17:03 |
RealBadAngel |
models go into /models and textures into /textures |
17:03 |
RealBadAngel |
only difference, comparing to entities, is that you define textures for layers in "tiles" |
17:04 |
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17:05 |
RealBadAngel |
tiles do define materials |
17:05 |
RealBadAngel |
we are not using mtl files |
17:06 |
RealBadAngel |
irrlicht tries to load them anyway but we dont need them, and its gonna be disabled |
17:06 |
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17:12 |
twoelk |
ah! I just realized, RBA might be responsible for me getting blind when visiting mt-creations of my nephew |
17:13 |
twoelk |
he loves building with plasma tanks - looks like one of harrisons old videos |
17:19 |
Krock |
meow? |
17:20 |
PenguinDad |
meow. |
17:20 |
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17:21 |
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17:25 |
RealBadAngel |
twoelk, you mean those? https://www.youtube.com/watch?v=eTvpWxYLntA |
17:28 |
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17:29 |
twoelk |
yep, except he builds with them. Ever been in a room made of those? |
17:29 |
RealBadAngel |
heheh no |
17:29 |
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17:29 |
twoelk |
his next project is a space station build mainly of those |
17:30 |
VanessaE |
you sure you don't mean the plasma lamps in homedecor? |
17:30 |
twoelk |
oh his sister loves those |
17:31 |
twoelk |
actually they are both into brightly colored glow in the dark stuff |
17:31 |
Krock |
0.0 RealBadAngel, Looks nice |
17:32 |
PenguinDad |
Krock: meshnodes are nice too |
17:32 |
Krock |
yeah |
17:32 |
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17:33 |
RealBadAngel |
meshnodes are gonna turn mt worlds upside down |
17:33 |
RealBadAngel |
simply there will be no limitations how the node will look like |
17:34 |
VanessaE |
there will be one limit: |
17:34 |
VanessaE |
modders ability and laziness to designing models ;) |
17:34 |
RealBadAngel |
yes, thats the only one |
17:35 |
Sokomine |
RealBadAngel: very nice! hope your pull request gets merged soon. it will solve some problems we had |
17:35 |
Sokomine |
perhaps it'll even speed up areas with many nodeboxes. people report severe frame rate drops |
17:35 |
VanessaE |
RealBadAngel: you know how modders are, it may be the only real limit, but it's a BIG one :) |
17:35 |
VanessaE |
Sokomine: it'll help some. signs are a problem though. |
17:36 |
VanessaE |
I think the [combine operations are the reason for the client slowness |
17:36 |
VanessaE |
there's just nothing much else left to blame |
17:36 |
Sokomine |
VanessaE: i've finally found someone who created a very nice goat model for me :-) had been waiting for that for a long time. it's even animated! those animals where missing in mt. it's boring to see only sheep and aggressive monsters |
17:36 |
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17:37 |
* twoelk |
knows some aggresive goats |
17:37 |
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17:37 |
Sokomine |
VanessaE: sings still a problem? hm. at least the roofs will become a lot easier. their collusion boxes may also be set to stairs. perhaps that cheaper shape will also help |
17:37 |
sfan5 |
RealBadAngel: hm? |
17:38 |
VanessaE |
Sokomine: indeed, roofs will get better for sure |
17:38 |
VanessaE |
but yeah, the signs are an issue yet |
17:38 |
Sokomine |
twoelk: i've seldom met animals of that type. it just feels that a blocky world with so much height difference and jumping and climbing required would be a place where they'd feel very happy |
17:39 |
VanessaE |
RealBadAngel: take a look at the angled walls mod. How will you handle what I did there with using nodeboxes to create invisible collision boxes while using another drawtype for the visible part? |
17:39 |
VanessaE |
will this work with meshes too? |
17:39 |
VanessaE |
(I expect not) |
17:39 |
twoelk |
my sister actually has two goats at the moment, and some ducks, and just got rid of three pigmy pigs and no she does not have a farm |
17:40 |
Sokomine |
VanessaE: hope the sign problem can be solved as well. signs with text on are nice and a convenient way of representing rules. but that framerate drop at your spawns is no fun :-( it gets difficult to navigate and fails with mobile clients |
17:40 |
Sokomine |
VanessaE: why not use the collusion box of a rotated stair for those angled wall nodes? might be good enough |
17:40 |
PenguinDad |
VanessaE: the modder has to set the colision boxes for meshnodes otherwise you'll just get a simple cube |
17:41 |
RealBadAngel |
sfan5, could you make win build with meshnodes PR? |
17:41 |
VanessaE |
PenguinDad: oh, that's set as part of the model? |
17:41 |
sfan5 |
RealBadAngel: 32, 64 or both |
17:41 |
sfan5 |
? |
17:42 |
VanessaE |
Sokomine: it turned out to be quite inadequate to use anything so "low-rez". but given what PenguinDad just said, it'll be a non-issue soon anyway |
17:42 |
RealBadAngel |
collsion boxes have to be defined by the modder |
17:42 |
RealBadAngel |
mesh can be round |
17:42 |
twoelk |
why don't we get automated collision boxes from the meshnodes as default and only if both differ the auther supplies an extra collision box |
17:42 |
RealBadAngel |
but for collisions we need boxes |
17:42 |
RealBadAngel |
so theres no way to read the collision box from the model |
17:42 |
|
RealBadAngel was kicked by ShadowBot: Paste flood detected. Use a pastebin like pastebin.ubuntu.com or gist.github.com. |
17:42 |
Sokomine |
twoelk: a first attempt on getting the goat model working is https://github.com/Sokomine/mobf_goat model and textures are by Nathan.S he did very good work. the integration into mob mods may still require some fine-tuning |
17:42 |
VanessaE |
haha |
17:42 |
PenguinDad |
ShadowBot! |
17:43 |
sfan5 |
ShadowNinja: fix your bot pls |
17:43 |
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17:43 |
sfan5 |
!deop ShadowBot |
17:43 |
sfan5 |
RealBadAngel: ? |
17:43 |
VanessaE |
sfan5: at least we HAVE her back finally |
17:43 |
RealBadAngel |
i think i gonna killl the bot |
17:43 |
VanessaE |
[10-16 13:46] <RealBadAngel> so theres no way to read the collision box from the model |
17:43 |
VanessaE |
[10-16 13:46] * ShadowBot has kicked RealBadAngel [...] |
17:43 |
RealBadAngel |
sfan5, https://github.com/minetest/minetest/pull/1738 |
17:44 |
RealBadAngel |
please make a build with that so jordach can test it |
17:44 |
sfan5 |
RealBadAngel: 32-bit, 64-bit or both? |
17:44 |
RealBadAngel |
idk, propably 32 will be enough |
17:44 |
VanessaE |
sfan5: 8-bit ;) |
17:44 |
RealBadAngel |
lol |
17:44 |
sfan5 |
VanessaE: AVR, you say? |
17:44 |
VanessaE |
haha |
17:45 |
sfan5 |
I don't think Irrlicht compiles for that |
17:45 |
VanessaE |
sfan5: then megaf could use it ;) |
17:45 |
RealBadAngel |
back to bounding boxes |
17:45 |
RealBadAngel |
i can read them (and im doing that) |
17:45 |
RealBadAngel |
but imho modder shall decide |
17:46 |
VanessaE |
so give the node def an extra field that can override it |
17:46 |
VanessaE |
collision_box = {} |
17:46 |
VanessaE |
simple enough |
17:46 |
VanessaE |
define it like a selection_box |
17:47 |
RealBadAngel |
it already has it? |
17:47 |
twoelk |
imagine a giraffe bending its neck or a large anaconda of 8m length winding along. a static collision box for such a creature is stupid |
17:47 |
VanessaE |
no, I mean create a new field like that. |
17:48 |
VanessaE |
no need to overthink the whole thing |
17:48 |
VanessaE |
twoelk: indeed |
17:49 |
Sokomine |
in the long run, it'd be nice if collusion/selection boxes would follow the shape of the model. at least for mobs, and especially when the mob rotates. currently, there's no real convincing way of doing those selection boxes for mobs. fitting them in size does not work because they look odd if they turn by 90 degree. so the selection box has to be much larger than the mob |
17:49 |
Sokomine |
less of a problem for human-shaped mobs, but very annoying for annimals |
17:50 |
sfan5 |
just don't show a selection box at all |
17:50 |
Sokomine |
doesn't have much to do with meshnodes though. it's relevant for those free-moving mobs |
17:50 |
RealBadAngel |
i can copy bounding boxes to selection ones |
17:50 |
RealBadAngel |
this way they will follow the rotations |
17:52 |
Sokomine |
that would be great! |
17:54 |
VanessaE |
or at least they're re-size accordingly. |
17:54 |
VanessaE |
but I guess the box won't turn will it? |
17:55 |
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17:55 |
Sokomine |
hmm...what else is on the wishlist...rails (of a way) in the core. so that the core could compute on the client's side where and how an entity attached to a rail-system (could be any node or group) will move in the future |
17:56 |
RealBadAngel |
boxes are recalculated for each rotation |
17:56 |
RealBadAngel |
its just a matter of pointing to them |
17:57 |
RealBadAngel |
https://github.com/minetest/minetest/pull/1738/files#diff-9a5625e73a45d7ece1335647e0fa27d6R487 |
17:57 |
twoelk |
don't tell us everything needed has allready been there for some time, just nobody thought to use it ;-P |
17:57 |
RealBadAngel |
yes it was here already |
17:58 |
RealBadAngel |
scaleMesh function used that code |
17:58 |
PenguinDad |
lol |
17:59 |
RealBadAngel |
https://github.com/minetest/minetest/blob/master/src/mesh.cpp#L306 |
18:02 |
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18:02 |
sfan5 |
RealBadAngel: http://meow.minetest.net/tmp/minetest-0.4.10-d1ccc64-rba-meshnodes-win32.7z and http://meow.minetest.net/tmp/minetest-0.4.10-d1ccc64-rba-meshnodes-win64.7z |
18:02 |
twoelk|2 |
eh? |
18:02 |
* sfan5 |
is rebooting |
18:03 |
sfan5 |
(just updated gnome and stuff) |
18:05 |
RealBadAngel |
sfan5, thx |
18:05 |
RealBadAngel |
Jordach, here you go |
18:05 |
Jordach |
docs nao |
18:05 |
RealBadAngel |
just use an example mod |
18:05 |
Jordach |
RealBadAngel, what example mod |
18:06 |
Jordach |
you made one |
18:07 |
RealBadAngel |
a sec |
18:07 |
Jordach |
and entities still dont have auto bumpmaps |
18:07 |
RealBadAngel |
https://drive.google.com/file/d/0B6CLV6iwDkmPUXhYaE5tZUZrcE0/view?usp=sharing |
18:07 |
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18:08 |
RealBadAngel |
who told you i touched entities? |
18:08 |
RealBadAngel |
:P |
18:09 |
RealBadAngel |
i cant fix all the issues and add every possible feature within one single commit anyway :P |
18:10 |
PenguinDad |
RealBadAngel: you can you just need to believe in yourself :P |
18:11 |
Jordach |
it works |
18:11 |
* sfan5 |
meows at Jordach |
18:11 |
RealBadAngel |
Jordach, now just make some cool models |
18:12 |
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18:12 |
VanessaE |
Jordach: Home Decor Needs You. ;) |
18:12 |
Jordach |
$5 a piece |
18:12 |
VanessaE |
:< |
18:12 |
RealBadAngel |
bought |
18:12 |
RealBadAngel |
:P |
18:12 |
* Sokomine |
throws worthless minegeld notes at jordach :-) |
18:12 |
* VanessaE |
tosses Jordach 10 PND |
18:12 |
Krock |
<3 meow.minetest.net |
18:13 |
* PenguinDad |
mines mesecoins for Jordach |
18:13 |
sfan5 |
VanessaE: how much is that worth? |
18:13 |
RealBadAngel |
Jordach, first task, make something (a slope) that will replace angled walls |
18:13 |
VanessaE |
sfan5: about us $0.00048 thereabouts ;) |
18:14 |
sfan5 |
VanessaE: thats not much.. I have about 2 or 3 € in BTC |
18:14 |
VanessaE |
I have around US $300 worth of PND at present |
18:14 |
sfan5 |
ಠ_ಠ|
18:15 |
* Jordach |
suggests throwing his paypal address |
18:15 |
RealBadAngel |
btw |
18:15 |
RealBadAngel |
https://www.youtube.com/watch?v=YoB8t0B4jx4 |
18:15 |
VanessaE |
I'm hanging onto this little bit for dear life :P |
18:15 |
* twoelk |
fires up blender to inspect a goat and notices he is totally spoiled by sketchup and the like when it comes to ease of use |
18:15 |
VanessaE |
in a couple years it'll be worth a lot |
18:16 |
RealBadAngel |
the guy as i heard earned circa half milion of US$ from that vid |
18:16 |
sfan5 |
RealBadAngel: wat |
18:16 |
RealBadAngel |
hes a polish performer |
18:16 |
RealBadAngel |
look at the number of views of that vid |
18:16 |
RealBadAngel |
and the age |
18:17 |
VanessaE |
dayum |
18:19 |
* Jordach |
could literally smoke weed everyday |
18:20 |
RealBadAngel |
100 879 516 |
18:20 |
RealBadAngel |
quite impressive |
18:22 |
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18:22 |
sfan5 |
"I could literally smoke weed everyday" ~Jordach, 2014 |
18:22 |
Jordach |
/r/nocontext |
18:23 |
sfan5 |
correct |
18:24 |
PenguinDad |
Jordach: do you also start drinking tequila when you're out of weed? :P |
18:24 |
Jordach |
i have Jack Daniels for memories i want to forget |
18:27 |
twoelk |
life is so short, what have you done to forget parts? |
18:32 |
sfan5 |
>Glyph bounding box too large: 5376x1535px |
18:32 |
sfan5 |
ಠ_ಠ|
18:33 |
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18:42 |
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18:42 |
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18:43 |
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18:44 |
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18:47 |
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18:55 |
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19:05 |
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19:08 |
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19:08 |
rubenwardy |
Woah |
19:08 |
rubenwardy |
The forum has changed |
19:09 |
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19:09 |
rubenwardy |
I suggest closing the modding help topic. |
19:10 |
rubenwardy |
Make a modding help section instead |
19:11 |
rubenwardy |
bbcode broken: https://forum.minetest.net/viewtopic.php?f=46&t=7847 |
19:11 |
rubenwardy |
!tell iqualfragile bbcode broken https://forum.minetest.net/viewtopic.php?f=46&t=7847 |
19:11 |
MinetestBot |
rubenwardy: yeah, yeah |
19:12 |
rubenwardy |
:? |
19:12 |
rubenwardy |
:? |
19:12 |
rubenwardy |
:./ |
19:12 |
rubenwardy |
:/ |
19:12 |
VanessaE |
rubenwardy: fixed. |
19:12 |
rubenwardy |
There we go |
19:12 |
rubenwardy |
#spoilerOveruse |
19:12 |
VanessaE |
when that happens, any moderator just has to hit "edit" and immediately "submit". |
19:13 |
VanessaE |
tags didn't carry over properly from the old forum in some cases |
19:14 |
rubenwardy |
"rubenwardy: The point is that we are still using a rendering engine, I'm sure there is a better solution to this. Plus if Minetest is a game engine, it doesn't seem to run all that well on most computers with out people having to add stuff or change what they have." |
19:15 |
rubenwardy |
https://forum.minetest.net/viewtopic.php?p=158606#p158606 |
19:15 |
rubenwardy |
Any developers have any opinions on this? |
19:15 |
* VanessaE |
compresses out some of the excess whitespace (due to changes in how formatting is interpreted compared to the old forum) |
19:15 |
OldCoder |
t RELIABLE to 2.223.132.26(t/o=0.685): from_peer_id=1, channel=0, seqnum=65512 |
19:16 |
OldCoder |
I'd really like to fix the millions of lines of this. I have a patch but still not 100%. |
19:16 |
VanessaE |
rubenwardy: there IS no better solution, it's a rendering engine - every game needs SOME kind of rendering engine. |
19:16 |
VanessaE |
whether it's irrlicht or ogre or unity something |
19:16 |
OldCoder |
Has anybody chatted recently with Sapier? |
19:16 |
rubenwardy |
He is saying that it would be better to use a game engine |
19:16 |
VanessaE |
it wouldn't be any better at all |
19:17 |
VanessaE |
we'd end up having to start over |
19:17 |
rubenwardy |
He meant from the beginning |
19:17 |
rubenwardy |
Like why did they ever choose to use IRrlicht when you could use Unity or Torquw |
19:17 |
rubenwardy |
Torque 3d |
19:18 |
VanessaE |
idk :) |
19:18 |
VanessaE |
bbl |
19:19 |
Hobodium |
How would that make a difference for this persons problem though? You would just be trading off not having as much control of the rendering engine for having less control over even more |
19:19 |
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19:24 |
RealBadAngel |
Jordach, and? got some models rdy? |
19:25 |
* sfan5 |
meows at rubenwardy |
19:25 |
rubenwardy |
Hello, sfan5 |
19:25 |
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19:25 |
sfan5 |
hi |
19:25 |
OldCoder |
sfan5, hi too |
19:26 |
OldCoder |
Still trying to fix the RE-SEND RELIABLEs |
19:26 |
sfan5 |
hi |
19:26 |
OldCoder |
after a week |
19:26 |
OldCoder |
Millions |
19:26 |
PenguinDad |
OpenGL is a rendering engine too just a very low level one |
19:26 |
* OldCoder |
is discouraged and the kids just want their world |
19:27 |
sfan5 |
OldCoder: what was the other error you had? |
19:27 |
OldCoder |
There is really only one issue |
19:27 |
sfan5 |
nono |
19:28 |
OldCoder |
Which other error? It is millions and millions of RE-SENDs |
19:28 |
OldCoder |
Hm? |
19:28 |
sfan5 |
WARNING: ...<something here> |
19:28 |
OldCoder |
Oh |
19:28 |
sfan5 |
ACKed packet not in outgoing queue |
19:28 |
OldCoder |
One of the people here said not too significant... |
19:28 |
sfan5 |
that was it |
19:28 |
OldCoder |
Yes |
19:28 |
OldCoder |
That was it |
19:28 |
sfan5 |
I'd guess thats why it keeps resending packets |
19:28 |
OldCoder |
http://minetest.org/lockup.txt |
19:28 |
OldCoder |
Let me see if that is in today's log |
19:29 |
sfan5 |
wow |
19:29 |
sfan5 |
the new gedit from gnome 3.14 does smooth scrolling |
19:29 |
sfan5 |
\o/ |
19:29 |
PenguinDad |
\ / |
19:29 |
PenguinDad |
\o/ |
19:29 |
Calinou |
smooth scrolling is slow, overrated, wastes GPU and CPU |
19:30 |
Calinou |
shouldn't be a default ever |
19:30 |
kaeza |
^ |
19:30 |
PenguinDad |
^ |
19:30 |
Calinou |
(Firefox…) |
19:30 |
sfan5 |
Calinou: go back to your cave |
19:30 |
Calinou |
fast smooth scrolling is an half-solution, because it still feels much slower than instant scrolling, also wastes CPU/GPU |
19:30 |
Calinou |
it's a fact that animations slow down things 8) by definition |
19:32 |
OldCoder |
sfan5, somebody said the ACK warnings weren't significant |
19:32 |
OldCoder |
But I'm open to suggestions |
19:32 |
sfan5 |
if it isn't significant why is it there? |
19:32 |
* OldCoder |
has been trying to fix this for a week now |
19:32 |
sfan5 |
Warnings serve a purpose |
19:33 |
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19:33 |
OldCoder |
He said... actually I thought it was you... that there was an explanation |
19:33 |
Calinou |
https://cdn.mediacru.sh/T8M1iFDRBzmt.png → great |
19:33 |
Calinou |
Inception :p |
19:33 |
* OldCoder |
looks at the code |
19:33 |
* OldCoder |
wants the millions and millions of messages to go away |
19:34 |
shadowzone |
Wowie. |
19:34 |
shadowzone |
dat screenshot. |
19:34 |
sandrossv |
awesome |
19:34 |
PenguinDad |
Calinou: is that flexrealm? |
19:35 |
sfan5 |
OldCoder: the resend timeout seems to be very low |
19:35 |
shadowzone |
That is awesome. |
19:35 |
sandrossv |
last time I tried flexrealm, it got everything dark |
19:35 |
OldCoder |
I have been increasing it |
19:35 |
OldCoder |
Maybe I should multiple it by 10 |
19:35 |
OldCoder |
What are the units? |
19:36 |
sandrossv |
and the gravity? |
19:36 |
sfan5 |
hm |
19:36 |
sfan5 |
hm |
19:36 |
sfan5 |
where is the resend timeout set? |
19:36 |
OldCoder |
#define RESEND_TIMEOUT_MIN 5.0 |
19:36 |
OldCoder |
#define RESEND_TIMEOUT_MAX 25.0 |
19:36 |
OldCoder |
#define RESEND_TIMEOUT_FACTOR 10 |
19:36 |
sfan5 |
huh |
19:37 |
* OldCoder |
has increased the numbers greatly |
19:37 |
sfan5 |
12:40:03: VERBOSE[ConnectionSend]: con(5/1)RE-SENDING timed-out RELIABLE to 72.11.48.164(t/o=0.172): from_peer_id=1, channel=0, seqnum=229 |
19:37 |
sfan5 |
t/o=0.172 |
19:37 |
OldCoder |
Should not happen |
19:37 |
sfan5 |
the last time I checked 0.172 is less than 5.0 |
19:37 |
OldCoder |
I increased the minimum to 0.5 |
19:37 |
PenguinDad |
o_O |
19:37 |
OldCoder |
5.0 is for the next attempt |
19:37 |
OldCoder |
Upstream uses 0.1 |
19:37 |
rubenwardy |
Bye all! |
19:37 |
sfan5 |
5.0 is a bit too much |
19:38 |
sfan5 |
it's probably ms |
19:38 |
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19:38 |
sfan5 |
s* |
19:38 |
OldCoder |
Suggestions are welcome |
19:38 |
* OldCoder |
just wants the millions of messages to go away |
19:38 |
proller |
throw connection.cpp ;) |
19:38 |
sfan5 |
shut up proller |
19:38 |
sfan5 |
actually |
19:38 |
OldCoder |
Millions and millions of RE-SEND RELIABLEs |
19:38 |
sfan5 |
you are quieted for 30 days |
19:39 |
rubenwardy |
Mean |
19:39 |
proller |
noo! |
19:39 |
OldCoder |
A whole month? |
19:39 |
OldCoder |
Let's trade |
19:39 |
sfan5 |
¯\_(ツ)_/¯ |
19:39 |
OldCoder |
If he has an actual |
19:39 |
sfan5 |
I didn't decide this |
19:39 |
OldCoder |
useful suggestion to offer |
19:39 |
sfan5 |
ShadowNinja did |
19:39 |
OldCoder |
Does he? |
19:39 |
Calinou |
Unity or Torquw |
19:39 |
Calinou |
<rubenwardy> Torque 3d |
19:39 |
Calinou |
Torque 3D has no native GNU/Linux port (and no plans to do so apparently…) |
19:39 |
rubenwardy |
Oh? |
19:40 |
rubenwardy |
That's whty |
19:40 |
Calinou |
and Unity… you know it… |
19:40 |
rubenwardy |
Yeah, it sucks |
19:40 |
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19:40 |
rubenwardy |
Might as well use Blender game - it is open source |
19:40 |
Calinou |
celeron55 used Irrlicht probably because it was simple, KISS principle |
19:40 |
Calinou |
BGE isn't that fast |
19:40 |
proller |
why not ogre... |
19:41 |
sfan5 |
OldCoder: throwing away the whole network stack will probably solve it; but thats the kind of "FreeMiner does it better" suggestions proller always makes |
19:41 |
sfan5 |
!op |
19:41 |
OldCoder |
I would prefer something more like a patch |
19:41 |
sfan5 |
hm |
19:41 |
sfan5 |
I don't think that works |
19:41 |
proller |
oh |
19:41 |
OldCoder |
I am increasing minimum to 5.0 |
19:41 |
sandrossv |
r u looking for a new game engine? |
19:42 |
OldCoder |
proller do you have something productive to add? |
19:42 |
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19:42 |
sfan5 |
!deop |
19:42 |
proller |
revert sapiers commits to connection |
19:42 |
proller |
and tune it |
19:42 |
OldCoder |
The ones you and Vanessa are at odds about? |
19:42 |
OldCoder |
By now they probably can't be reverted |
19:42 |
proller |
it was started at ~ jan |
19:42 |
proller |
can. |
19:42 |
OldCoder |
10 months, too late to revert |
19:42 |
shadowzone |
Hi jojoa1997. |
19:42 |
sfan5 |
uh huh |
19:43 |
proller |
no, very small changes was |
19:43 |
sfan5 |
where does it send the resent timeout?= |
19:43 |
sfan5 |
set* |
19:43 |
OldCoder |
sfan5, I'll prepare a list of places |
19:43 |
OldCoder |
proller, provide commit IDs and I'll try it |
19:43 |
jojoa1997 |
shadowzone ♥ |
19:43 |
OldCoder |
PM them |
19:43 |
Calinou |
<proller> why not ogre... → heavy thing, you know it ;) |
19:43 |
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19:43 |
Calinou |
I pointed to it in response to the Mesecons inclusion topic |
19:43 |
proller |
Calinou, but live and portable |
19:44 |
Calinou |
isn't Irrlicht portable too? |
19:44 |
proller |
how to make soft shadows in irrlicht ? |
19:44 |
shadowzone |
jojoa1997: I invited my boyfriend to ##shadowempire |
19:44 |
proller |
NOO |
19:44 |
Calinou |
jojoa1997, stop that |
19:44 |
OldCoder |
sfan5, it is basically avg_rtt times a constant multiplier which is then clipped |
19:44 |
proller |
irr for androis still beta |
19:44 |
PenguinDad |
Let's use ogre and all the boost libraries! |
19:44 |
sfan5 |
OldCoder: can you point me to a line in the code? |
19:44 |
sfan5 |
Calinou: ????? <Calinou> jojoa1997, stop that |
19:44 |
jojoa1997 |
Calinou ♥ Ill give you some love too ;) |
19:44 |
OldCoder |
Yes, looking |
19:45 |
sfan5 |
found it |
19:45 |
sfan5 |
if(timeout < RESEND_TIMEOUT_MIN) |
19:45 |
sfan5 |
timeout = RESEND_TIMEOUT_MIN; |
19:45 |
sfan5 |
hm |
19:45 |
OldCoder |
void UDPPeer::reportRTT(float rtt) |
19:45 |
OldCoder |
float timeout = getStat(AVG_RTT) * RESEND_TIMEOUT_FACTOR; |
19:45 |
sfan5 |
yes |
19:45 |
OldCoder |
That is it ^ |
19:46 |
jordan4ibanez |
Hmmm |
19:46 |
jordan4ibanez |
Say I use gparted to move a partition, will that move the data with it, or overwrite it? |
19:47 |
sfan5 |
so the resend timeout is about 10 times as high as the rtt |
19:47 |
sfan5 |
that means that one client must have an rtt of 0.0176 |
19:47 |
sfan5 |
unusually low |
19:47 |
sfan5 |
o.O |
19:47 |
sfan5 |
jordan4ibanez: it will obviously move the data too |
19:47 |
OldCoder |
sfan5, the 10X is me |
19:47 |
OldCoder |
Upstream was using 4X |
19:47 |
OldCoder |
I will try 10X |
19:48 |
jordan4ibanez |
Not so obvious because it could just delete the data table. :/ |
19:48 |
sfan5 |
!c 0.176 / 4 |
19:48 |
MinetestBot |
0.044 |
19:48 |
sfan5 |
0.044 is still very low |
19:48 |
OldCoder |
Would *1* client with a low RTT cause the whole thing to go bonkers? |
19:49 |
sfan5 |
no |
19:49 |
sfan5 |
rtt is in ms, is it? |
19:49 |
OldCoder |
I think so |
19:49 |
OldCoder |
Not sure |
19:49 |
sfan5 |
then your client would have 0.044 ms ping |
19:49 |
sfan5 |
which is basically not possible |
19:49 |
OldCoder |
Not mine, but somebody's |
19:49 |
OldCoder |
Too low |
19:49 |
PenguinDad |
sfan5: afaik it is in seconds |
19:49 |
OldCoder |
Better |
19:50 |
OldCoder |
In which case, what is happening? |
19:50 |
OldCoder |
0.1 seconds isn't too low for timeout |
19:50 |
OldCoder |
But I had to boost it to 0.5 seconds |
19:50 |
OldCoder |
to reduce the crashes |
19:50 |
OldCoder |
Or lockups rather |
19:50 |
OldCoder |
proller PM me the commit hashes if you have them |
19:50 |
sfan5 |
!c 0.044 * 100 |
19:50 |
MinetestBot |
4.3999999999999995 |
19:50 |
sfan5 |
4ms ping |
19:50 |
sfan5 |
doesn't sound that possible |
19:50 |
OldCoder |
See PenguinDad remark |
19:51 |
PenguinDad |
At least the values exposed to lua are in seconds |
19:51 |
OldCoder |
<PenguinDad> sfan5: afaik it is in seconds |
19:51 |
proller |
OldCoder, 9edb91d |
19:52 |
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19:53 |
sfan5 |
OldCoder: yeah, 0.044 seconds is 4 ms |
19:53 |
OldCoder |
So... |
19:53 |
OldCoder |
Increasing the timeouts much higher seems pointless |
19:53 |
OldCoder |
Something is broken |
19:53 |
sfan5 |
^ |
19:53 |
sfan5 |
exactly |
19:53 |
sfan5 |
the client doesn't have a ping of 4ms |
19:54 |
OldCoder |
Which leaves me with a busted world |
19:54 |
OldCoder |
proller, just the one commit? |
19:54 |
sfan5 |
but setting the resend timeout to a fixed value should fix this |
19:54 |
PenguinDad |
!c 4*(1000**-1) |
19:54 |
MinetestBot |
0.004 |
19:54 |
OldCoder |
That is easy |
19:54 |
OldCoder |
What value do you suggest? |
19:54 |
OldCoder |
But sfan5 it is already clipped to a reasonable range |
19:54 |
OldCoder |
? |
19:55 |
OldCoder |
Note that MAX and MIN values |
19:55 |
OldCoder |
I have been trying 0.5 to 5.0 |
19:55 |
PenguinDad |
sfan5: 0.044 is 44ms |
19:55 |
proller |
OldCoder, it was worst commit in mt history, you need to chechout connection.cpp and connection.h from ^1 from it, ad some missing enums, tune and.. |
19:56 |
OldCoder |
proller, are you suggesting revert that one commit? |
19:56 |
sfan5 |
hm |
19:56 |
sfan5 |
then something else is broken |
19:56 |
OldCoder |
Yes |
19:56 |
OldCoder |
Could proller be correct? |
19:56 |
sfan5 |
possible |
19:56 |
proller |
OldCoder, no, its harder than just revert |
19:56 |
OldCoder |
Yes |
19:57 |
OldCoder |
Add some missing enums |
19:57 |
OldCoder |
Shall I attempt this? |
19:57 |
* OldCoder |
looks into it |
19:57 |
proller |
old connection shit too, but it easy to understand and tunable |
19:57 |
* OldCoder |
just wants millions of messages to go away |
19:57 |
* OldCoder |
googles for revert |
19:58 |
proller |
git checkout 9edb91d^1 connection.h connection.cpp |
19:59 |
OldCoder |
Wait |
19:59 |
OldCoder |
Needs to be src/ |
19:59 |
OldCoder |
Done |
19:59 |
OldCoder |
Building and will review compile errors |
20:00 |
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20:00 |
OldCoder |
git checkout 9edb91d^1 src/connection.h src/connection.cpp |
20:00 |
proller |
yes, need to add missing |
20:00 |
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20:01 |
OldCoder |
error: âcon::rtt_stat_typeâ has not been declared |
20:01 |
OldCoder |
Reviewing |
20:01 |
OldCoder |
Not too many errors |
20:02 |
sandrossv |
what about http://www.worldforge.org/ ? |
20:02 |
OldCoder |
I can patch that one |
20:04 |
Calinou |
few engines are suited to Minecraft-style games |
20:04 |
Calinou |
doesn't sound like it is, sandrossv |
20:04 |
OldCoder |
proller, feel free to help, this is a chance to vindicate your view |
20:05 |
sandrossv |
Im cloning their client |
20:06 |
jordan4ibanez |
I had a ghost partition on top of my real one? Dafaq |
20:07 |
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20:07 |
Calinou |
on top of? |
20:08 |
OldCoder |
getPeerStat is missing |
20:08 |
proller |
im not need in vindicate ;) |
20:08 |
OldCoder |
All right |
20:09 |
OldCoder |
getPeerStat is missing proller should I copy it from a 2013 release? |
20:09 |
proller |
copy missing things from current master |
20:09 |
proller |
and no need in *Stat |
20:09 |
OldCoder |
You're saying the stat code is not needed? |
20:10 |
OldCoder |
float Client::getRTT(void) |
20:10 |
OldCoder |
Means this is not needed? |
20:12 |
sandrossv |
worldforge uses ogre 3d. i got confused |
20:13 |
proller |
OldCoder, yes, its only debug |
20:13 |
OldCoder |
./script/lua_api/l_server.cpp: ERET(getServer(L)->getClientConInfo(player->peer_id,con::MIN_RTT,&min_rtt)) |
20:13 |
OldCoder |
What about a number of those? |
20:13 |
OldCoder |
If I just delete all of those |
20:13 |
OldCoder |
what will break? |
20:14 |
* OldCoder |
is busy scrubbing away all of this |
20:14 |
* OldCoder |
just wants the game to run |
20:15 |
OldCoder |
server.h:548:8: error: âPeerChangeâ is not a member of âconâ |
20:15 |
proller |
some unused lua api |
20:15 |
* OldCoder |
looks at that |
20:15 |
OldCoder |
If this works, proller, it will be radically different |
20:15 |
OldCoder |
New connection tweaks will be needed; a new approach |
20:15 |
proller |
it will be slower |
20:15 |
OldCoder |
But will not crash as much |
20:15 |
proller |
300-500kbps |
20:15 |
OldCoder |
Vs. ? |
20:16 |
OldCoder |
What is the current range? |
20:16 |
proller |
1-1.5mbps |
20:16 |
proller |
fm/next = 50mbps ;) |
20:16 |
rubberduck |
how long does one load of uranium fuel burn???? |
20:16 |
proller |
on same hardware |
20:16 |
proller |
b = bytes |
20:17 |
OldCoder |
proller, but you feel the changes that doubled the speed have led to breakage? |
20:17 |
PenguinDad |
My range 25kb/s :P |
20:18 |
OldCoder |
proller, you don't feel the breakage can be fixed except by revert? |
20:18 |
proller |
breakage because sapier doesnt know what he doing |
20:18 |
VanessaE |
rubberduck: in current technic, about 1 week of real time on an active server, I believe |
20:18 |
OldCoder |
Put that aside please |
20:18 |
OldCoder |
proller, bash ideas, not people |
20:18 |
rubberduck |
i mean one fuel in one slot not one stack!! |
20:20 |
VanessaE |
rubberduck: I'm pretty sure that's the burn time for a standard load of 6 fuel rods. |
20:20 |
rubberduck |
ok |
20:20 |
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20:27 |
Calinou |
in Carbone, a Nyan Cat burns for 2 hours, a Nyan Cat Rainbow for 20 minutes |
20:28 |
OldCoder |
Nyan Cats are fuel? |
20:28 |
OldCoder |
proller I think I got it to compile |
20:28 |
OldCoder |
with lots of edits |
20:28 |
OldCoder |
Oops, not yet |
20:30 |
Calinou |
in Carbone, they're a good fuel, in minetest_game they're a very bad fuel |
20:30 |
Calinou |
it appears Mese is no longer a furnace fuel (it was one before, lasted as long as a tree I think) |
20:30 |
OldCoder |
You burn the kitties? |
20:30 |
Calinou |
in Carbone you can make tools with Nyan Cats, so keep the heads for that |
20:30 |
Calinou |
use rainbows as fuel |
20:31 |
Amaz |
:( |
20:31 |
sandrossv |
lol |
20:31 |
VanessaE |
poor cats ;( |
20:31 |
Amaz |
↑ |
20:31 |
PenguinDad |
Calinou: burning nyan cats is ethically inacceptable :( |
20:31 |
OldCoder |
The kids are not going to like this |
20:32 |
Hobodium |
How else do you get a cooked poptart if you can't burn nyancats? |
20:32 |
OldCoder |
Um |
20:32 |
OldCoder |
Burn wood? |
20:32 |
Amaz |
Or coal? |
20:33 |
Amaz |
Or electricity? ;P |
20:33 |
Hobodium |
But it would still burn the nyancat turning it into a poptart |
20:33 |
OldCoder |
Um |
20:33 |
OldCoder |
You craft nyancats into poptarts? |
20:33 |
OldCoder |
It seems a bit odd |
20:33 |
Hobodium |
They are poptarts! |
20:33 |
Amaz |
:O |
20:33 |
* OldCoder |
is not clear |
20:34 |
Amaz |
Poor cats. |
20:34 |
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20:34 |
Hobodium |
http://fc00.deviantart.net/fs71/f/2011/310/5/a/giant_nyan_cat_by_daieny-d4fc8u1.png You see the light brown and pink section in the middle? This is edible poptart. |
20:34 |
OldCoder |
Um |
20:34 |
Hobodium |
How do you eat delicious toasted poptart without burning the nyancat? |
20:35 |
OldCoder |
Was this |
20:35 |
Amaz |
Poor cat! |
20:35 |
OldCoder |
the original purpose of nyancats in Minetest? |
20:35 |
OldCoder |
To serve as a snack food? |
20:35 |
* Calinou |
just realized about the new Firefox new tab page |
20:35 |
Calinou |
looks good :) |
20:35 |
Amaz |
I protest to the RSPCA! |
20:35 |
VanessaE |
OldCoder: they were probably added as a joke :P |
20:35 |
OldCoder |
Not as snacks then |
20:35 |
Calinou |
they were added in 0.2_20110731 |
20:35 |
Amaz |
XD |
20:36 |
Hobodium |
Fine then, I'll add edible nyancats to my mod then to go with the silly mushroom recipes |
20:36 |
Amaz |
:/ |
20:36 |
PenguinDad |
Calinou: the blank one is still the best ;) |
20:37 |
sandrossv |
u cant burn a cat, but u can kill a goat? |
20:38 |
sandrossv |
gun mod seems more dangerous |
20:39 |
Calinou |
PenguinDad, it's cool there is a quick-hide switch, very useful |
20:39 |
Zephlon |
I'm trying to get the moretrees and tiny trees mods to work well with paragenv7 biomes. I added a new type of grass for the jungles, but I can't seem to get the trees in the jungles to generate right. http://pastie.org/9654182 |
20:40 |
VanessaE |
Zephlon: what exactly is generating wrong about them? |
20:40 |
Zephlon |
The rest of the information is in the pastie |
20:40 |
VanessaE |
oh, it's in the text :P |
20:40 |
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20:40 |
VanessaE |
oh wait, |
20:41 |
VanessaE |
I don't think the avoid_nodes field can take groups |
20:41 |
VanessaE |
spell out your node names explicitly. |
20:41 |
OldCoder |
proller there is a lot of mismatched code related to the introduction of the Address code; I can't update this myself |
20:41 |
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20:41 |
Zephlon |
ok, I'll try that thanks |
20:41 |
VanessaE |
plants_lib needs a function added that can de-reference a group |
20:42 |
OldCoder |
Which means I still have millions and millions of RE-SEND RELIABLE lines |
20:42 |
OldCoder |
And about 50 disappointed kids |
20:43 |
Calinou |
night |
20:43 |
OldCoder |
VanessaE, any thoughts are welcom3e |
20:43 |
OldCoder |
e |
20:44 |
VanessaE |
OldCoder: I've got nothing at all. I couldn't find hide nor hair of these sorts of hang-ups in my logs when I went looking the other day |
20:50 |
ItsLuke |
Hue BEL :> • |
20:52 |
OldCoder |
VanessaE, yes; it does happen for others, though |
20:52 |
OldCoder |
Cause is unknown |
20:54 |
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20:55 |
OldCoder |
Hm |
20:55 |
OldCoder |
Odd |
20:55 |
OldCoder |
(t/o=0.188) |
20:56 |
OldCoder |
Why is that showing up when I set the minimum timeout to 0.5 ? |
20:56 |
OldCoder |
??? |
20:57 |
OldCoder |
sfan5, ^ |
20:58 |
sandrossv |
where is code related to server tab ? |
20:58 |
OldCoder |
Hmm |
20:58 |
OldCoder |
When is rtt negative? |
20:58 |
jin_xi |
sandrossv: builtin/mainmenu |
20:59 |
sandrossv |
I want to stop public server list from being cleaned |
21:00 |
OldCoder |
Interesting. sfan5 if still awake what about the preceding? If rtt is negative, this will prevent correct setting of resend_timeout. |
21:00 |
OldCoder |
When is rtt negative? As it apparently can be |
21:01 |
Zephlon |
VanessaE: That fixed most of the problem, but it still generates only tiny trees jungle trees and not more trees jungle trees. |
21:01 |
sandrossv |
so its client tab, not server, sorry |
21:03 |
VanessaE |
Zephlon: now THAT part I'm not sure of, but I did notice you didn't specify a seed_diff for either one |
21:03 |
VanessaE |
you'll want that |
21:04 |
VanessaE |
you'll have to use the same perlin setting as tiny trees already uses |
21:04 |
VanessaE |
which I'm not sure what that is |
21:05 |
Zephlon |
I'm not sure I understand what seed_diff is. I want empty spaces in jungles to either be rare or not exist at all. |
21:05 |
VanessaE |
thing is, I thought I already had jungletrees set to spawn in the same areas that the core mapgen already puts them |
21:05 |
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21:05 |
VanessaE |
(though they're quite rare since regular core jungletrees are already so common) |
21:06 |
VanessaE |
I also note that the API says you can use groups in avoid_nodes. that's wrong. |
21:06 |
* VanessaE |
fixes. |
21:06 |
Zephlon |
well I modified a lot of the numbers in an attempt to make the jungle trees generate only in the jungle biome from paragenv7 |
21:08 |
sfan5 |
OldCoder: negative rtt is ignored |
21:08 |
VanessaE |
oh right, this is paragenv7, I forgot :P |
21:09 |
OldCoder |
sfan5, look closely |
21:09 |
sfan5 |
where? |
21:09 |
OldCoder |
If negative rtt occurs, resend_timeout is not adjusted |
21:09 |
VanessaE |
I have to leave you do it then, I haven't the foggiest idea about mapgen v7 at all, BUT you're getting close at least |
21:09 |
OldCoder |
In the routine that sets resend_timeout |
21:09 |
sfan5 |
hm |
21:09 |
sfan5 |
correct |
21:09 |
sfan5 |
negative rtt shouldn't occurr |
21:09 |
OldCoder |
Well, why *today* am I seeing |
21:09 |
OldCoder |
t/o below |
21:10 |
sfan5 |
dunno |
21:10 |
OldCoder |
the minimum timeout sending that I specifies in the headers? |
21:10 |
OldCoder |
Something is quite broken |
21:10 |
sfan5 |
try printing the rtt an the adjusted timeout in void UDPPeer::reportRTT(float rtt) |
21:10 |
sfan5 |
anyway |
21:10 |
sfan5 |
sleepy time for me! |
21:10 |
OldCoder |
Night! |
21:10 |
* OldCoder |
has business calls for a while |
21:10 |
OldCoder |
Silvercrab users please try latest server |
21:12 |
VanessaE |
Zephlon: if you find you need me to modify the plants_lib API to allow for something, just /msg me what you need done and I'll see if I can work it in. |
21:13 |
Zephlon |
VanessaE: other than support for groups, I can't think of anything that needs adding. Thank you for your help. |
21:14 |
VanessaE |
Zephlon: ok. I'll see what I can do sometime later about that. groups support in that avoid_nodes field will be...tricky. |
21:16 |
Zephlon |
VanessaE: It appears that I was just lucky in the last test and I'm having the same issue. Theres a very large jungle with only about 20% of it covered in jungle trees. |
21:16 |
Zephlon |
I waited a few minutes so slow mapgen is not to blame |
21:17 |
VanessaE |
you mean default/paragen jungle trees? |
21:17 |
Miner_48er |
build the jungle? |
21:17 |
Zephlon |
I mean more trees/tiny trees jungle trees |
21:17 |
VanessaE |
oh ok |
21:17 |
VanessaE |
oh btw, |
21:17 |
VanessaE |
don't use quotes around your function name |
21:18 |
VanessaE |
(like 24 of your paste) |
21:18 |
VanessaE |
strong-quoted function calls are deprecated |
21:18 |
VanessaE |
OH |
21:18 |
VanessaE |
I know why |
21:18 |
VanessaE |
you didn't set the threshold |
21:19 |
VanessaE |
https://github.com/VanessaE/plantlife_modpack/blob/master/API.txt#L306 |
21:19 |
VanessaE |
plantlife_limit = foo |
21:19 |
VanessaE |
you'll probably wanna turn that value up a bit |
21:20 |
VanessaE |
strong-quoted? I meant string-quoted :) |
21:22 |
sandrossv |
why does servers list needs players names? |
21:22 |
Zephlon |
so if I want the trees to generate anywhere on top of "paragenv7:junglegrass" what should I set the threshold to? |
21:22 |
VanessaE |
set it to 1 |
21:22 |
VanessaE |
no wait, -1 |
21:22 |
VanessaE |
lower is more abundant |
21:22 |
VanessaE |
it's been a while since I had to fiddle with it |
21:23 |
sandrossv |
I believe my servers list isnt getting loaded because server list is too big |
21:23 |
VanessaE |
sandrossv: that doesn't seem likely? |
21:23 |
VanessaE |
however player names being hidden... um, why? (not that it should be a problem for the server list) |
21:23 |
sandrossv |
it keeps showing 18:14:15: ERROR[AsyncWorkerThread_3]: servers.minetest.net/list not found (Couldn't connect to server) (response code 0) |
21:24 |
VanessaE |
don't specify a server list URL at all |
21:24 |
VanessaE |
remove the URL from your config. it'll still reach it |
21:25 |
sandrossv |
what? |
21:26 |
VanessaE |
usually when someone says they can't connect to the master server list, it's because they're specifying a malformed server list address in their config file. |
21:26 |
VanessaE |
but if you didn't explicitly set that, then that's obviously not the issue. |
21:26 |
VanessaE |
I can load the page just fine, so it IS up |
21:27 |
VanessaE |
my client can receive the list too |
21:27 |
VanessaE |
and my servers are announcing just fine |
21:27 |
sandrossv |
there isnt specifief server list |
21:28 |
VanessaE |
I wonder if the list server is being attacked again? |
21:28 |
VanessaE |
Zephlon: result? |
21:29 |
Zephlon |
idk yet. mapgen is very slow for me |
21:29 |
VanessaE |
make sure your copy of plantlife is fully updated. |
21:29 |
VanessaE |
it doesn't lag anymore, and I know paragen is pretty fast too |
21:30 |
VanessaE |
so you should be able to tell within a matter of seconds to a minute |
21:31 |
sandrossv |
nothing |
21:31 |
VanessaE |
I've no idea what's wrong then sandrossv unless your connection is explicitly being blocked |
21:31 |
sandrossv |
i can access it thought browser |
21:32 |
jin_xi |
i browse my thoughts... 404 |
21:32 |
sandrossv |
through* |
21:32 |
sandrossv |
¬¬ |
21:33 |
VanessaE |
I'll bbl. |
21:33 |
VanessaE |
I'm out of ideas |
21:41 |
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sandrossv |
still cant fetch servers list |
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Topic for #minetest is now Latest stable version is 0.4.10 | Please be patient, responses may take a while | Rules: http://wiki.minetest.net/IRC#Rules | Development: #minetest-dev | Server list: http://minetest.net/servers | Logs: http://irc.minetest.ru/minetest/ | Use https://mediacru.sh for images and http://pastie.org for text |
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squawk |
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