Time Nick Message 00:53 Drae Hey guys 00:54 Drae Or nah. Cya guys 01:30 jojoa1997 hello 01:31 VanessaE hi\ 01:35 ShadowNinja I have $25 of Google Play promotional balance for the next few hours. It can't be used for devices. What should I use it for? (I've thought of a subscription to Linux Journal magazine and MCPE to check our competition (and have fun with it :-) )) 01:40 VanessaE can't use it to get our build registered in the Play Store? 01:41 ShadowNinja Probably not, but maybe. It's conveniently $25... 01:42 VanessaE it's the only thing I can think to use it for. 01:44 ShadowNinja Nope, can't use it for that. 01:44 jojoa1997 VanessaE What? 01:45 jojoa1997 Link? 01:45 VanessaE ShadowNinja: damn. 01:45 VanessaE jojoa1997: what what? 01:45 jojoa1997 [21:40:16] can't use it to get our build registered in the Play Store? 01:45 jojoa1997 huh? 01:45 VanessaE I was referring to this: https://forum.minetest.net/viewtopic.php?f=3&t=9389 01:46 jojoa1997 Um well 01:47 jojoa1997 I see this https://play.google.com/store/apps/details?id=com.Minetest.Mobile.FREE&hl=en 01:47 VanessaE that's not the real thing. 01:47 VanessaE similar interface though 01:47 jojoa1997 Shouldnt it be removed? 01:47 VanessaE we've tried and tried 01:48 jojoa1997 I see 01:48 VanessaE people just keep putting more clones up. 01:48 jojoa1997 At least make them good clones 01:50 VanessaE well, that's up to the folks making them 01:50 VanessaE and those folks aren't part of this community 01:50 VanessaE they're in it to make money off ads and shit 01:53 ShadowNinja "Minetest Mobile LLC: Open Source Project" 01:54 ShadowNinja Legit?: http://95.215.44.248/sourse/Minetest_for_Android_source.zip 01:54 ShadowNinja Also, source is apparently spelled sourse. 01:55 ShadowNinja "Please, up your rate, pls!!!" -- Minetest Mobile LLC 01:55 VanessaE well the zip is valid enough to download and extract 01:55 jojoa1997 So 01:55 jojoa1997 Minecraft is awesome 01:55 * jojoa1997 hides 01:55 ShadowNinja If Google's got an anti-impersonation policy like Twitter we can nab them for that. 01:56 VanessaE however there is no actual source code in here from OUR Minetest 01:56 VanessaE only the Java sources are in this archive 01:57 jojoa1997 So pretty much someone made a game and is leeching off the minetest name? 01:57 VanessaE jojoa1997: yes 01:57 ShadowNinja That's probably O.K., master works with android so they theoretically could have only modified the Java code. 01:58 Fritigern "This is Free version. Searsh PRO and GOLD version!" I wonder if that person could even code... 01:58 Sonata_Green I get "Access denied. Reason: Wrong password" when trying to play a newly created singleplayer. 01:58 Sonata_Green (0.4.9) 01:58 jojoa1997 Wgat 01:58 Fritigern Sonata_Green: Which server? 01:58 Sonata_Green not a server, singleplayer 01:59 VanessaE Sonata_Green: singleplayer doesn't take a password 01:59 ShadowNinja It's also version 0.4.11-dev apparently. 01:59 Sonata_Green yes I know 01:59 Sonata_Green and yet that's what the message says 01:59 VanessaE Sonata_Green: are you using the "Server" tab? 01:59 Sonata_Green No. 01:59 Sonata_Green I'm using the "Singleplayer" tab. 02:00 VanessaE Sonata_Green: go into your world folder, find the "auth.txt" and delete it. 02:00 ShadowNinja Sonata_Green: Open auth.txt and delete the line starting with "singleplayer:". 02:00 VanessaE or do that ^^^ 02:00 VanessaE (I assume it's an exclusively single-player world) 02:00 Sonata_Green (it is) 02:00 jojoa1997 WOWOWOWOWOWOWOWO THIS IS NOT OKAY 02:00 VanessaE jojoa1997: what? 02:00 jojoa1997 https://play.google.com/store/apps/details?id=com.abc.overcraft&hl=en 02:01 jojoa1997 They dont even give credit to the game makers 02:01 VanessaE jojoa1997: of course not. 02:02 VanessaE welcome to play store. and apple play store is just as bad. 02:02 VanessaE kindle too I'm sure 02:02 jojoa1997 wtf 02:02 jojoa1997 GameABC Studio just does ripoffs 02:02 VanessaE yeah./ 02:02 jojoa1997 ... 02:03 Sonata_Green Neither of those fixed it; the auth.txt seems to have refreshed. However I edited the line to remove the long random string between the first and second colons, and that did it. 02:04 jojoa1997 VanessaE SMITE THEM DOWN AND SAVE MY GAME!!! 02:04 Brains My favorite part about those games on play store is that they have a bunch of 1s and a bunch of 5s but few ratings between them... 02:04 jojoa1997 yeah 02:04 VanessaE jojoa1997: send a DMCA Takedown notice. 02:05 VanessaE it's your only option I guess 02:05 VanessaE only you can do this 02:05 jojoa1997 why only me? 02:05 VanessaE because you're the author of that game 02:05 VanessaE well I guess any of the core devs could since it's Minetest engine too 02:05 VanessaE but you're the author of the sub-game being used 02:05 VanessaE so that makes it your domain first 02:06 jojoa1997 also Brains probably because they have a bot that gives 5's 02:06 VanessaE but you're underage aren't you.. 02:06 jojoa1997 brb changing Overcraft_Origins license 02:06 jojoa1997 VanessaE yes 02:06 VanessaE you can't just re-license it 02:06 jojoa1997 HEhe i know 02:06 jojoa1997 I am actually checking what I said 02:06 VanessaE ok what you need to do then is get your parents to help you send a DMCA Takedown notice 02:06 jojoa1997 nvm then 02:07 VanessaE it's easy and costs nothing 02:07 VanessaE you just have to have some good documentation proving you're the primary dev of that subgame 02:07 VanessaE and preferably showing when you started it 02:07 VanessaE forum posts may be enough, I'm not sure 02:08 jojoa1997 http://creativecommons.org/licenses/by-sa/3.0/ Does this allow them to use it without nvm 02:08 jojoa1997 Attribution — You must give appropriate credit, provide a link to the license, and indicate if changes were made. You may do so in any reasonable manner, but not in any way that suggests the licensor endorses you or your use. 02:08 jojoa1997 :D 02:08 VanessaE yes it does allow them to use it - provided that ^^^^^ 02:08 jojoa1997 Which they dont 02:08 VanessaE so they are in violation of your license 02:09 VanessaE plus no links to the real source code 02:09 jojoa1997 The only problem is I dont want my parents involved 02:09 VanessaE well you can try sending one yourself but idk if an underage individual has the right to. 02:09 VanessaE lemme check 02:09 jojoa1997 VanessaE where can you give me a link where it says all this stuff 02:10 VanessaE jojoa1997: https://support.google.com/googleplay/answer/2853570?p=report_content&rd=1 02:11 VanessaE "Trademark or Copyright infringement" 02:11 ShadowNinja So, any more ideas for my play credit? 02:11 VanessaE ShadowNinja: no, unfortunately. they put too many restrictions on its use. I guess the two subscriptions are your best bet. 02:12 ShadowNinja VanessaE: Two? 02:12 jojoa1997 ShadowNinja yeah donate them to the "Help Joeys in Need Foundation" "Where we help depressed and poor Joeys get money ;)" 02:12 VanessaE ShadowNinja: yeah, Linux Journal and MCPE 02:12 ShadowNinja Also, subscriptions aren't working even though they should acording to the terms, I've contacted Google support. 02:12 VanessaE (after all, it's a license, you don't *really* own it ;) ) 02:13 ShadowNinja VanessaE: MCPE = MineCraft Pocket Edition :-) 02:13 VanessaE yep I know 02:13 jojoa1997 ShadowNinja you mean the game? 02:13 jojoa1997 It is funish 02:13 ShadowNinja VanessaE: So no subscription. :-) 02:13 VanessaE I was trying to be snarky and failing :P 02:13 jojoa1997 play pc mc more though 02:13 VanessaE jojoa1997: anyway, go here and report that subgame: https://support.google.com/legal/troubleshooter/1114905?rd=1/troubleshooter/1114905?rd=1 02:14 ShadowNinja jojoa1997: Any ideas for other things to buy? 02:14 jojoa1997 ShadowNinja Nah. I dont buy anything much really except on a buying sprig every once in a couple blue moons 02:15 jojoa1997 What does redact mean? 02:16 VanessaE jojoa1997: censored 02:19 jojoa1997 Meh no me gusta the liability for damages 02:19 VanessaE you wouldn't be on the hook for any damages anyway 02:19 jojoa1997 why not? 02:20 jojoa1997 Because it is free? 02:20 VanessaE yep 02:20 VanessaE there's no damages to claim anyway 02:20 jojoa1997 true 02:20 VanessaE rather, you can claim damage to your name perhaps 02:20 VanessaE if you can prove it anyway 02:20 jojoa1997 meh 02:20 jojoa1997 Enter your first and last names 02:20 VanessaE go ahead. 02:20 jojoa1997 Full legal name of the copyright holder you represent (e.g., if you are a legal agent, etc.) * 02:20 jojoa1997 Yeah nvm 02:21 VanessaE plug it in. 02:21 VanessaE you represent yourself so leave that line blank 02:21 jojoa1997 No I dont like giving my info away 02:21 VanessaE you have to if you want this taken down 02:21 VanessaE get your parents' permission 02:21 VanessaE that much you need anyway 02:21 jojoa1997 bleh 02:22 VanessaE and it's not like Google's gonna share that info with anyone outside the legal process anyway. 02:22 jojoa1997 I can wait till Im 18 02:22 VanessaE so get them involved, do it the right way, or leave the game be 02:22 jojoa1997 I dont want to involve my parents in my online life 02:22 * VanessaE shrugs 02:23 jojoa1997 XD 02:24 jojoa1997 I looked at the comments and they are all saying it is bad. So the 8000 5's is probably a bot 02:26 jojoa1997 http://www.youtube.com/watch?v=GGRJpavdSfs 03:23 realtinymonster_ !tell PenguinDad http://www.youtube.com/watch?v=OcACR7q-UF8 03:23 MinetestBot realtinymonster_: I'll pass that on when PenguinDad is around 03:23 realtinymonster_ hmm? 03:24 realtinymonster_ sheet 03:27 sandrossv i cant unsee it 07:07 CWz Zeno` 12:39 cities blaaah 13:38 * gloop throws a kitten at Nitori 13:39 * realtinymonster waves at gloop 13:39 gloop sup 13:39 realtinymonster not much, you? 13:39 realtinymonster been doing much in minetest lately? 13:39 * Amaz pours gloop on realtinymonster 13:39 gloop no 13:40 * realtinymonster gently lifts gloop off his head 13:41 * realtinymonster throws http://www.youtube.com/watch?v=OcACR7q-UF8 at Amaz 13:41 realtinymonster PenguinDad: ^^^ 13:42 realtinymonster I bet there are people on this channel that haven't talked in like a year 13:42 realtinymonster or 2 13:43 RTM[Turtle] oh snap 13:44 RTM[Turtle] that should fix accedental pinging of RBA 13:44 * RTM[Turtle] wonders if "RBA" pings RBA 13:44 * Amaz doesn't see why it would... 13:45 RTM[Turtle] Amaz: you can set custom pings 13:45 RTM[Turtle] I have it ping me when anyone says turtle or chocolate 13:45 RTM[Turtle] lel 13:47 RTM[Turtle] reverse speedhacking Skype is fun 13:48 RTM[Turtle] I am currently running skype at x0.5 speed to stop it from hogging my net 13:48 RTM[Turtle] :P 13:54 RTM[Turtle] hi 13:55 Amaz hi 13:56 RTM[Turtle] hi 13:56 RTM[Turtle] lel 13:56 Amaz Y U brake the chain?! 14:00 RTM[Turtle] cause I would have got kicked if I said hi again 14:00 RTM[Turtle] :P 14:04 gloop chocolateturtle 14:08 RTM[Turtle] gloop: that doesn't trigger it 14:08 RTM[Turtle] because no space 14:08 gloop exactly 14:08 gloop so why would people ping rba 14:08 RTM[Turtle] because we both have real at the beginning of our names 14:09 gloop so...? 14:09 Amaz tab complete could fill in the wrong name and someone could press enter. 14:09 RTM[Turtle] and his nickname is above mine in A-Z order so people type real and press tab they get rba not me 14:10 * sfan5 curls up to gloop's lap 14:11 sfan5 RTM[Turtle]: you realize not every client sorts by alphabet? 14:19 PenguinDad RTM[Turtle]: there are some intelligent clients 14:20 PenguinDad can texture suggestions get even worse? https://github.com/minetest/minetest_game/pull/332#issuecomment-59361725 14:22 RTM[Turtle] CLICK! 14:22 kilbith it's usual with HybridDog... 14:22 kilbith the other day he wanted a blue copper -_- 14:24 PenguinDad turquois copper ore would make sense imo 14:24 RTM[Turtle] yeah 14:25 RTM[Turtle] :P 14:25 sfan5 kilbith: how is stating that you don't like the texture and saying that you should release your own texture pack rude? 14:25 kilbith turquois copper isn't common at all 14:26 kilbith it's not that, sfan5 14:26 Amaz http://images-of-elements.com/copper-2.jpg 14:26 Amaz http://gwydir.demon.co.uk/jo/minerals/pix/copper1.jpg 14:26 Amaz It does go blue when exposed to air/water... 14:27 kilbith sfan5 : it's obviously rude in just saying 'no' after hours of work, without any explanation 14:27 Amaz ↑ 14:27 sfan5 uh no 14:28 sfan5 nobody needs to explain why they don't like something 14:28 kilbith so it's not constructive nor polite 14:28 RTM[Turtle] sfan5: its polite to, and people are considered jerks for not doing so 14:28 kilbith we can't improve something without a constructive feedback, that's the point 14:29 sfan5 uh wat 14:29 * PenguinDad thinks he should really disable mouse support in weechat 14:38 * john_minetest needs the mouse for marking text. 14:39 PenguinDad john_minetest: that doesn't work when mouse support is enabled 15:04 Iye :D 15:04 Iye yay 15:06 PenguinDad Iye: lnl 15:42 harrison I have often wondered what perverse sense of humour led me to choose this incarnation. The memory of that decision is of course not available on this level. 15:44 cities what 15:44 cities lol 15:44 kaeza greetings 15:45 Cacatoes hmm, is someone able to explain that kind of "display problem" and "lag" ? http://pix.toile-libre.org/upload/original/1413474210.png ; http://pix.toile-libre.org/upload/original/1413474186.png 15:46 Cacatoes it happens on a server with a pretty default configuration, and on my client of course (maybe other players experience this too to some degree) 15:46 Cacatoes not only the landscape isn't drawn, but also I can't move and have to wait like a full minute sometimes before I can walk in 15:47 PenguinDad Cacatoes: that's just lag 16:02 rubenwardy Are there any tools in minetest to run lua commands? I want to debug a mod by calling its public functions 16:03 rubenwardy loadstring ? 16:07 Hobodium Do you mean run lua commands inside mintest while it is running? 16:07 rubenwardy https://gist.github.com/rubenwardy/2deff413bd1f354822a0 16:07 rubenwardy There we go 16:07 rubenwardy It works 16:08 PenguinDad rubenwardy: that chatcommand can be dangerous 16:08 rubenwardy ... 16:08 rubenwardy It is a debugging tool. 16:08 rubenwardy it means I can do /l dump(awards.players) 16:09 rubenwardy or test functions 16:09 Calinou if you make a mod that runs dangerous commands in multiplayer, is it reliable to check for IP/server privilege first, to avoid crashes and loss of data? 16:09 Calinou or shouldn't that be done, in the event the privilege is bypassed or obtained in some way? (then use IP?) 16:09 rubenwardy ... 16:09 rubenwardy Stop other reacting! 16:09 rubenwardy *over 16:10 rubenwardy I added it to builtin so I can debug my mods. I am not adding it to any of my mods, and it won't be used on a server 16:10 rubenwardy nevermind 16:11 rubenwardy Calinou: privileges are completely server side. The reason you can get fly privileges is because movement is client side. 16:11 rubenwardy The player would have to hack the server 16:12 sfan5 rubenwardy: http://i.imgur.com/ERebecg.jpg 16:13 Calinou yeah, better have an IP check, in the event an auth exploit is found 16:13 Calinou if the command can delete stuff 16:13 * PenguinDad meows at sfan5 16:13 * sfan5 meows at PenguinDad 16:14 PenguinDad Note to self: Write an auto-pet script 16:16 rubenwardy updated https://gist.github.com/rubenwardy/2deff413bd1f354822a0 16:22 rubberduck i found a small "issue" on VanessaE's survival server: the windmill parts don't appear in the usages of their recipes (for example the wind mill generator does not appear under the usages of the carbon steel block) 16:24 RealBadAngel rubberduck, that can be issue of UI, please do post it 16:24 rubberduck ok, weird 16:25 RealBadAngel all bugs are weird ;) 16:25 rubberduck is it the unified inventory mod???, and should i post it there or on the topic of this game which includes the mod?? 16:31 RealBadAngel crafting guide is a part of UI 16:32 RealBadAngel bug can be there or in the source mod (the way it registers the crafting recipe) 16:32 RealBadAngel i suggest you to contact with VE 16:32 RealBadAngel she may know whats wrong 16:34 rubberduck ok 16:35 twoelk windmills is by Sokomine 16:37 twoelk Windmills: https://forum.minetest.net/viewtopic.php?f=11&t=7440 16:38 Calinou RealBadAngel, would it be possible to have semi-transparent UI background, square inventory slots and such? 16:38 Calinou (to make it look less pixelated) 16:39 PenguinDad +1 for square slots 16:40 Calinou (ideally I'd also have slot highlighting when selected, but is that possible? to use the vanilla slot stuff) 16:41 RealBadAngel textures can be altered, thats not a problem 16:41 RealBadAngel but about the slots its not matter of UI but core 16:42 RealBadAngel about slot highlighting goal is to show there actual meshes 16:42 RealBadAngel not the textures 16:43 RealBadAngel so highlighted one could spin for example 16:44 RealBadAngel after meshnodes i plan to move cracks and highlighting into separate scene nodes 16:45 RealBadAngel that will open the ways also for animated meshnodes and eye candies like animated inventory objects 16:45 twoelk meshes in the inventory? 16:45 RealBadAngel yes 16:45 PenguinDad twoelk: yep 16:45 RealBadAngel theres no point to make an image of a mesh while you can just show it 16:46 twoelk like I can inspect the object in a little window? 16:47 RealBadAngel i mean instead of using invetory image, just show the mesh 16:47 RealBadAngel which can be scaled, rotated or whatever 16:47 twoelk would be cool to have an area in the inventory where one could turn and zoom the object 16:48 twoelk not much use with blocks 16:48 twoelk but with more complex objects it might be fun 16:48 RealBadAngel but will look nice 16:48 RealBadAngel inventory mod for mc does that 16:48 RealBadAngel TMI i think 16:49 RealBadAngel selected block is rotating there 16:49 twoelk might be usefull to identify some objects easier 16:49 RealBadAngel that too 16:50 twoelk but it would need a mesh for every item 16:50 RealBadAngel everythin you can see in game is a mesh 16:50 twoelk like ores or other unplacebale objects 16:50 twoelk nope 16:51 RealBadAngel sorry pal, but i afraid thats true ;) 16:51 Jordach twoelk, its true 16:51 Jordach even 2d sprites are 3d boes 16:51 Jordach boxes 16:51 twoelk ok some are sprites extruded to fake meshes 16:51 Jordach no 16:51 Jordach nononono 16:51 twoelk no? 16:52 Jordach it makes individual cubes for each pixel 16:52 RealBadAngel everythin is turned into meshes 16:52 twoelk hmm 16:52 twoelk then RBA gogogogo what keeps yo up 16:53 RealBadAngel lol 16:53 RealBadAngel im polishing meshnodes PR 16:53 Jordach as i asked 16:53 Jordach one line wouldn't usually cut it :3 16:54 RealBadAngel Jordach, you can take the pull and start makin nodes :P 16:54 RealBadAngel functionality wont change, im fixin the issues just 16:54 Jordach RealBadAngel, not in the mood without docs + mesh anims 16:55 Jordach and can't compile on a windows system 16:55 RealBadAngel forget bout animations atm 16:55 RealBadAngel animated meshes cannot be batched into one mapblock besh 16:55 RealBadAngel *mesh 16:56 RealBadAngel i know how to make them but that is completely different stuff 16:57 RealBadAngel animated meshes HAVE to be separate scene nodes 16:58 RealBadAngel because animation methods apply to scene nodes, not the individual meshes 17:01 RealBadAngel sfan5, are you here? 17:02 RealBadAngel Jordach, docs? you know everything needed already :P 17:03 RealBadAngel models go into /models and textures into /textures 17:03 RealBadAngel only difference, comparing to entities, is that you define textures for layers in "tiles" 17:05 RealBadAngel tiles do define materials 17:05 RealBadAngel we are not using mtl files 17:06 RealBadAngel irrlicht tries to load them anyway but we dont need them, and its gonna be disabled 17:12 twoelk ah! I just realized, RBA might be responsible for me getting blind when visiting mt-creations of my nephew 17:13 twoelk he loves building with plasma tanks - looks like one of harrisons old videos 17:19 Krock meow? 17:20 PenguinDad meow. 17:25 RealBadAngel twoelk, you mean those? https://www.youtube.com/watch?v=eTvpWxYLntA 17:29 twoelk yep, except he builds with them. Ever been in a room made of those? 17:29 RealBadAngel heheh no 17:29 twoelk his next project is a space station build mainly of those 17:30 VanessaE you sure you don't mean the plasma lamps in homedecor? 17:30 twoelk oh his sister loves those 17:31 twoelk actually they are both into brightly colored glow in the dark stuff 17:31 Krock 0.0 RealBadAngel, Looks nice 17:32 PenguinDad Krock: meshnodes are nice too 17:32 Krock yeah 17:33 RealBadAngel meshnodes are gonna turn mt worlds upside down 17:33 RealBadAngel simply there will be no limitations how the node will look like 17:34 VanessaE there will be one limit: 17:34 VanessaE modders ability and laziness to designing models ;) 17:34 RealBadAngel yes, thats the only one 17:35 Sokomine RealBadAngel: very nice! hope your pull request gets merged soon. it will solve some problems we had 17:35 Sokomine perhaps it'll even speed up areas with many nodeboxes. people report severe frame rate drops 17:35 VanessaE RealBadAngel: you know how modders are, it may be the only real limit, but it's a BIG one :) 17:35 VanessaE Sokomine: it'll help some. signs are a problem though. 17:36 VanessaE I think the [combine operations are the reason for the client slowness 17:36 VanessaE there's just nothing much else left to blame 17:36 Sokomine VanessaE: i've finally found someone who created a very nice goat model for me :-) had been waiting for that for a long time. it's even animated! those animals where missing in mt. it's boring to see only sheep and aggressive monsters 17:37 * twoelk knows some aggresive goats 17:37 Sokomine VanessaE: sings still a problem? hm. at least the roofs will become a lot easier. their collusion boxes may also be set to stairs. perhaps that cheaper shape will also help 17:37 sfan5 RealBadAngel: hm? 17:38 VanessaE Sokomine: indeed, roofs will get better for sure 17:38 VanessaE but yeah, the signs are an issue yet 17:38 Sokomine twoelk: i've seldom met animals of that type. it just feels that a blocky world with so much height difference and jumping and climbing required would be a place where they'd feel very happy 17:39 VanessaE RealBadAngel: take a look at the angled walls mod. How will you handle what I did there with using nodeboxes to create invisible collision boxes while using another drawtype for the visible part? 17:39 VanessaE will this work with meshes too? 17:39 VanessaE (I expect not) 17:39 twoelk my sister actually has two goats at the moment, and some ducks, and just got rid of three pigmy pigs and no she does not have a farm 17:40 Sokomine VanessaE: hope the sign problem can be solved as well. signs with text on are nice and a convenient way of representing rules. but that framerate drop at your spawns is no fun :-( it gets difficult to navigate and fails with mobile clients 17:40 Sokomine VanessaE: why not use the collusion box of a rotated stair for those angled wall nodes? might be good enough 17:40 PenguinDad VanessaE: the modder has to set the colision boxes for meshnodes otherwise you'll just get a simple cube 17:41 RealBadAngel sfan5, could you make win build with meshnodes PR? 17:41 VanessaE PenguinDad: oh, that's set as part of the model? 17:41 sfan5 RealBadAngel: 32, 64 or both 17:41 sfan5 ? 17:42 VanessaE Sokomine: it turned out to be quite inadequate to use anything so "low-rez". but given what PenguinDad just said, it'll be a non-issue soon anyway 17:42 RealBadAngel collsion boxes have to be defined by the modder 17:42 RealBadAngel mesh can be round 17:42 twoelk why don't we get automated collision boxes from the meshnodes as default and only if both differ the auther supplies an extra collision box 17:42 RealBadAngel but for collisions we need boxes 17:42 RealBadAngel so theres no way to read the collision box from the model 17:42 Sokomine twoelk: a first attempt on getting the goat model working is https://github.com/Sokomine/mobf_goat model and textures are by Nathan.S he did very good work. the integration into mob mods may still require some fine-tuning 17:42 VanessaE haha 17:42 PenguinDad ShadowBot! 17:43 sfan5 ShadowNinja: fix your bot pls 17:43 sfan5 !deop ShadowBot 17:43 sfan5 RealBadAngel: ? 17:43 VanessaE sfan5: at least we HAVE her back finally 17:43 RealBadAngel i think i gonna killl the bot 17:43 VanessaE [10-16 13:46] so theres no way to read the collision box from the model 17:43 VanessaE [10-16 13:46] * ShadowBot has kicked RealBadAngel [...] 17:43 RealBadAngel sfan5, https://github.com/minetest/minetest/pull/1738 17:44 RealBadAngel please make a build with that so jordach can test it 17:44 sfan5 RealBadAngel: 32-bit, 64-bit or both? 17:44 RealBadAngel idk, propably 32 will be enough 17:44 VanessaE sfan5: 8-bit ;) 17:44 RealBadAngel lol 17:44 sfan5 VanessaE: AVR, you say? 17:44 VanessaE haha 17:45 sfan5 I don't think Irrlicht compiles for that 17:45 VanessaE sfan5: then megaf could use it ;) 17:45 RealBadAngel back to bounding boxes 17:45 RealBadAngel i can read them (and im doing that) 17:45 RealBadAngel but imho modder shall decide 17:46 VanessaE so give the node def an extra field that can override it 17:46 VanessaE collision_box = {} 17:46 VanessaE simple enough 17:46 VanessaE define it like a selection_box 17:47 RealBadAngel it already has it? 17:47 twoelk imagine a giraffe bending its neck or a large anaconda of 8m length winding along. a static collision box for such a creature is stupid 17:47 VanessaE no, I mean create a new field like that. 17:48 VanessaE no need to overthink the whole thing 17:48 VanessaE twoelk: indeed 17:49 Sokomine in the long run, it'd be nice if collusion/selection boxes would follow the shape of the model. at least for mobs, and especially when the mob rotates. currently, there's no real convincing way of doing those selection boxes for mobs. fitting them in size does not work because they look odd if they turn by 90 degree. so the selection box has to be much larger than the mob 17:49 Sokomine less of a problem for human-shaped mobs, but very annoying for annimals 17:50 sfan5 just don't show a selection box at all 17:50 Sokomine doesn't have much to do with meshnodes though. it's relevant for those free-moving mobs 17:50 RealBadAngel i can copy bounding boxes to selection ones 17:50 RealBadAngel this way they will follow the rotations 17:52 Sokomine that would be great! 17:54 VanessaE or at least they're re-size accordingly. 17:54 VanessaE but I guess the box won't turn will it? 17:55 Sokomine hmm...what else is on the wishlist...rails (of a way) in the core. so that the core could compute on the client's side where and how an entity attached to a rail-system (could be any node or group) will move in the future 17:56 RealBadAngel boxes are recalculated for each rotation 17:56 RealBadAngel its just a matter of pointing to them 17:57 RealBadAngel https://github.com/minetest/minetest/pull/1738/files#diff-9a5625e73a45d7ece1335647e0fa27d6R487 17:57 twoelk don't tell us everything needed has allready been there for some time, just nobody thought to use it ;-P 17:57 RealBadAngel yes it was here already 17:58 RealBadAngel scaleMesh function used that code 17:58 PenguinDad lol 17:59 RealBadAngel https://github.com/minetest/minetest/blob/master/src/mesh.cpp#L306 18:02 sfan5 RealBadAngel: http://meow.minetest.net/tmp/minetest-0.4.10-d1ccc64-rba-meshnodes-win32.7z and http://meow.minetest.net/tmp/minetest-0.4.10-d1ccc64-rba-meshnodes-win64.7z 18:02 twoelk|2 eh? 18:02 * sfan5 is rebooting 18:03 sfan5 (just updated gnome and stuff) 18:05 RealBadAngel sfan5, thx 18:05 RealBadAngel Jordach, here you go 18:05 Jordach docs nao 18:05 RealBadAngel just use an example mod 18:05 Jordach RealBadAngel, what example mod 18:06 Jordach you made one 18:07 RealBadAngel a sec 18:07 Jordach and entities still dont have auto bumpmaps 18:07 RealBadAngel https://drive.google.com/file/d/0B6CLV6iwDkmPUXhYaE5tZUZrcE0/view?usp=sharing 18:08 RealBadAngel who told you i touched entities? 18:08 RealBadAngel :P 18:09 RealBadAngel i cant fix all the issues and add every possible feature within one single commit anyway :P 18:10 PenguinDad RealBadAngel: you can you just need to believe in yourself :P 18:11 Jordach it works 18:11 * sfan5 meows at Jordach 18:11 RealBadAngel Jordach, now just make some cool models 18:12 VanessaE Jordach: Home Decor Needs You. ;) 18:12 Jordach $5 a piece 18:12 VanessaE :< 18:12 RealBadAngel bought 18:12 RealBadAngel :P 18:12 * Sokomine throws worthless minegeld notes at jordach :-) 18:12 * VanessaE tosses Jordach 10 PND 18:12 Krock <3 meow.minetest.net 18:13 * PenguinDad mines mesecoins for Jordach 18:13 sfan5 VanessaE: how much is that worth? 18:13 RealBadAngel Jordach, first task, make something (a slope) that will replace angled walls 18:13 VanessaE sfan5: about us $0.00048 thereabouts ;) 18:14 sfan5 VanessaE: thats not much.. I have about 2 or 3 € in BTC 18:14 VanessaE I have around US $300 worth of PND at present 18:14 sfan5 ಠ_ಠ18:15 * Jordach suggests throwing his paypal address 18:15 RealBadAngel btw 18:15 RealBadAngel https://www.youtube.com/watch?v=YoB8t0B4jx4 18:15 VanessaE I'm hanging onto this little bit for dear life :P 18:15 * twoelk fires up blender to inspect a goat and notices he is totally spoiled by sketchup and the like when it comes to ease of use 18:15 VanessaE in a couple years it'll be worth a lot 18:16 RealBadAngel the guy as i heard earned circa half milion of US$ from that vid 18:16 sfan5 RealBadAngel: wat 18:16 RealBadAngel hes a polish performer 18:16 RealBadAngel look at the number of views of that vid 18:16 RealBadAngel and the age 18:17 VanessaE dayum 18:19 * Jordach could literally smoke weed everyday 18:20 RealBadAngel 100 879 516 18:20 RealBadAngel quite impressive 18:22 sfan5 "I could literally smoke weed everyday" ~Jordach, 2014 18:22 Jordach /r/nocontext 18:23 sfan5 correct 18:24 PenguinDad Jordach: do you also start drinking tequila when you're out of weed? :P 18:24 Jordach i have Jack Daniels for memories i want to forget 18:27 twoelk life is so short, what have you done to forget parts? 18:32 sfan5 >Glyph bounding box too large: 5376x1535px 18:32 sfan5 ಠ_ಠ19:08 rubenwardy Woah 19:08 rubenwardy The forum has changed 19:09 rubenwardy I suggest closing the modding help topic. 19:10 rubenwardy Make a modding help section instead 19:11 rubenwardy bbcode broken: https://forum.minetest.net/viewtopic.php?f=46&t=7847 19:11 rubenwardy !tell iqualfragile bbcode broken https://forum.minetest.net/viewtopic.php?f=46&t=7847 19:11 MinetestBot rubenwardy: yeah, yeah 19:12 rubenwardy :? 19:12 rubenwardy :? 19:12 rubenwardy :./ 19:12 rubenwardy :/ 19:12 VanessaE rubenwardy: fixed. 19:12 rubenwardy There we go 19:12 rubenwardy #spoilerOveruse 19:12 VanessaE when that happens, any moderator just has to hit "edit" and immediately "submit". 19:13 VanessaE tags didn't carry over properly from the old forum in some cases 19:14 rubenwardy "rubenwardy: The point is that we are still using a rendering engine, I'm sure there is a better solution to this. Plus if Minetest is a game engine, it doesn't seem to run all that well on most computers with out people having to add stuff or change what they have." 19:15 rubenwardy https://forum.minetest.net/viewtopic.php?p=158606#p158606 19:15 rubenwardy Any developers have any opinions on this? 19:15 * VanessaE compresses out some of the excess whitespace (due to changes in how formatting is interpreted compared to the old forum) 19:15 OldCoder t RELIABLE to 2.223.132.26(t/o=0.685): from_peer_id=1, channel=0, seqnum=65512 19:16 OldCoder I'd really like to fix the millions of lines of this. I have a patch but still not 100%. 19:16 VanessaE rubenwardy: there IS no better solution, it's a rendering engine - every game needs SOME kind of rendering engine. 19:16 VanessaE whether it's irrlicht or ogre or unity something 19:16 OldCoder Has anybody chatted recently with Sapier? 19:16 rubenwardy He is saying that it would be better to use a game engine 19:16 VanessaE it wouldn't be any better at all 19:17 VanessaE we'd end up having to start over 19:17 rubenwardy He meant from the beginning 19:17 rubenwardy Like why did they ever choose to use IRrlicht when you could use Unity or Torquw 19:17 rubenwardy Torque 3d 19:18 VanessaE idk :) 19:18 VanessaE bbl 19:19 Hobodium How would that make a difference for this persons problem though? You would just be trading off not having as much control of the rendering engine for having less control over even more 19:24 RealBadAngel Jordach, and? got some models rdy? 19:25 * sfan5 meows at rubenwardy 19:25 rubenwardy Hello, sfan5 19:25 sfan5 hi 19:25 OldCoder sfan5, hi too 19:26 OldCoder Still trying to fix the RE-SEND RELIABLEs 19:26 sfan5 hi 19:26 OldCoder after a week 19:26 OldCoder Millions 19:26 PenguinDad OpenGL is a rendering engine too just a very low level one 19:26 * OldCoder is discouraged and the kids just want their world 19:27 sfan5 OldCoder: what was the other error you had? 19:27 OldCoder There is really only one issue 19:27 sfan5 nono 19:28 OldCoder Which other error? It is millions and millions of RE-SENDs 19:28 OldCoder Hm? 19:28 sfan5 WARNING: ... 19:28 OldCoder Oh 19:28 sfan5 ACKed packet not in outgoing queue 19:28 OldCoder One of the people here said not too significant... 19:28 sfan5 that was it 19:28 OldCoder Yes 19:28 OldCoder That was it 19:28 sfan5 I'd guess thats why it keeps resending packets 19:28 OldCoder http://minetest.org/lockup.txt 19:28 OldCoder Let me see if that is in today's log 19:29 sfan5 wow 19:29 sfan5 the new gedit from gnome 3.14 does smooth scrolling 19:29 sfan5 \o/ 19:29 PenguinDad \ / 19:29 PenguinDad \o/ 19:29 Calinou smooth scrolling is slow, overrated, wastes GPU and CPU 19:30 Calinou shouldn't be a default ever 19:30 kaeza ^ 19:30 PenguinDad ^ 19:30 Calinou (Firefox…) 19:30 sfan5 Calinou: go back to your cave 19:30 Calinou fast smooth scrolling is an half-solution, because it still feels much slower than instant scrolling, also wastes CPU/GPU 19:30 Calinou it's a fact that animations slow down things 8) by definition 19:32 OldCoder sfan5, somebody said the ACK warnings weren't significant 19:32 OldCoder But I'm open to suggestions 19:32 sfan5 if it isn't significant why is it there? 19:32 * OldCoder has been trying to fix this for a week now 19:32 sfan5 Warnings serve a purpose 19:33 OldCoder He said... actually I thought it was you... that there was an explanation 19:33 Calinou https://cdn.mediacru.sh/T8M1iFDRBzmt.png → great 19:33 Calinou Inception :p 19:33 * OldCoder looks at the code 19:33 * OldCoder wants the millions and millions of messages to go away 19:34 shadowzone Wowie. 19:34 shadowzone dat screenshot. 19:34 sandrossv awesome 19:34 PenguinDad Calinou: is that flexrealm? 19:35 sfan5 OldCoder: the resend timeout seems to be very low 19:35 shadowzone That is awesome. 19:35 sandrossv last time I tried flexrealm, it got everything dark 19:35 OldCoder I have been increasing it 19:35 OldCoder Maybe I should multiple it by 10 19:35 OldCoder What are the units? 19:36 sandrossv and the gravity? 19:36 sfan5 hm 19:36 sfan5 hm 19:36 sfan5 where is the resend timeout set? 19:36 OldCoder #define RESEND_TIMEOUT_MIN 5.0 19:36 OldCoder #define RESEND_TIMEOUT_MAX 25.0 19:36 OldCoder #define RESEND_TIMEOUT_FACTOR 10 19:36 sfan5 huh 19:37 * OldCoder has increased the numbers greatly 19:37 sfan5 12:40:03: VERBOSE[ConnectionSend]: con(5/1)RE-SENDING timed-out RELIABLE to 72.11.48.164(t/o=0.172): from_peer_id=1, channel=0, seqnum=229 19:37 sfan5 t/o=0.172 19:37 OldCoder Should not happen 19:37 sfan5 the last time I checked 0.172 is less than 5.0 19:37 OldCoder I increased the minimum to 0.5 19:37 PenguinDad o_O 19:37 OldCoder 5.0 is for the next attempt 19:37 OldCoder Upstream uses 0.1 19:37 rubenwardy Bye all! 19:37 sfan5 5.0 is a bit too much 19:38 sfan5 it's probably ms 19:38 sfan5 s* 19:38 OldCoder Suggestions are welcome 19:38 * OldCoder just wants the millions of messages to go away 19:38 proller throw connection.cpp ;) 19:38 sfan5 shut up proller 19:38 sfan5 actually 19:38 OldCoder Millions and millions of RE-SEND RELIABLEs 19:38 sfan5 you are quieted for 30 days 19:39 rubenwardy Mean 19:39 proller noo! 19:39 OldCoder A whole month? 19:39 OldCoder Let's trade 19:39 sfan5 ¯\_(ツ)_/¯ 19:39 OldCoder If he has an actual 19:39 sfan5 I didn't decide this 19:39 OldCoder useful suggestion to offer 19:39 sfan5 ShadowNinja did 19:39 OldCoder Does he? 19:39 Calinou Unity or Torquw 19:39 Calinou Torque 3d 19:39 Calinou Torque 3D has no native GNU/Linux port (and no plans to do so apparently…) 19:39 rubenwardy Oh? 19:40 rubenwardy That's whty 19:40 Calinou and Unity… you know it… 19:40 rubenwardy Yeah, it sucks 19:40 rubenwardy Might as well use Blender game - it is open source 19:40 Calinou celeron55 used Irrlicht probably because it was simple, KISS principle 19:40 Calinou BGE isn't that fast 19:40 proller why not ogre... 19:41 sfan5 OldCoder: throwing away the whole network stack will probably solve it; but thats the kind of "FreeMiner does it better" suggestions proller always makes 19:41 sfan5 !op 19:41 OldCoder I would prefer something more like a patch 19:41 sfan5 hm 19:41 sfan5 I don't think that works 19:41 proller oh 19:41 OldCoder I am increasing minimum to 5.0 19:41 sandrossv r u looking for a new game engine? 19:42 OldCoder proller do you have something productive to add? 19:42 sfan5 !deop 19:42 proller revert sapiers commits to connection 19:42 proller and tune it 19:42 OldCoder The ones you and Vanessa are at odds about? 19:42 OldCoder By now they probably can't be reverted 19:42 proller it was started at ~ jan 19:42 proller can. 19:42 OldCoder 10 months, too late to revert 19:42 shadowzone Hi jojoa1997. 19:42 sfan5 uh huh 19:43 proller no, very small changes was 19:43 sfan5 where does it send the resent timeout?= 19:43 sfan5 set* 19:43 OldCoder sfan5, I'll prepare a list of places 19:43 OldCoder proller, provide commit IDs and I'll try it 19:43 jojoa1997 shadowzone 06♥ 19:43 OldCoder PM them 19:43 Calinou why not ogre... → heavy thing, you know it ;) 19:43 Calinou I pointed to it in response to the Mesecons inclusion topic 19:43 proller Calinou, but live and portable 19:44 Calinou isn't Irrlicht portable too? 19:44 proller how to make soft shadows in irrlicht ? 19:44 shadowzone jojoa1997: I invited my boyfriend to ##shadowempire 19:44 proller NOO 19:44 Calinou jojoa1997, stop that 19:44 OldCoder sfan5, it is basically avg_rtt times a constant multiplier which is then clipped 19:44 proller irr for androis still beta 19:44 PenguinDad Let's use ogre and all the boost libraries! 19:44 sfan5 OldCoder: can you point me to a line in the code? 19:44 sfan5 Calinou: ????? 18<Calinou18> jojoa1997, stop that 19:44 jojoa1997 Calinou 06♥ Ill give you some love too ;) 19:44 OldCoder Yes, looking 19:45 sfan5 found it 19:45 sfan5 if(timeout < RESEND_TIMEOUT_MIN) 19:45 sfan5 timeout = RESEND_TIMEOUT_MIN; 19:45 sfan5 hm 19:45 OldCoder void UDPPeer::reportRTT(float rtt) 19:45 OldCoder float timeout = getStat(AVG_RTT) * RESEND_TIMEOUT_FACTOR; 19:45 sfan5 yes 19:45 OldCoder That is it ^ 19:46 jordan4ibanez Hmmm 19:46 jordan4ibanez Say I use gparted to move a partition, will that move the data with it, or overwrite it? 19:47 sfan5 so the resend timeout is about 10 times as high as the rtt 19:47 sfan5 that means that one client must have an rtt of 0.0176 19:47 sfan5 unusually low 19:47 sfan5 o.O 19:47 sfan5 jordan4ibanez: it will obviously move the data too 19:47 OldCoder sfan5, the 10X is me 19:47 OldCoder Upstream was using 4X 19:47 OldCoder I will try 10X 19:48 jordan4ibanez Not so obvious because it could just delete the data table. :/ 19:48 sfan5 !c 0.176 / 4 19:48 MinetestBot 0.044 19:48 sfan5 0.044 is still very low 19:48 OldCoder Would *1* client with a low RTT cause the whole thing to go bonkers? 19:49 sfan5 no 19:49 sfan5 rtt is in ms, is it? 19:49 OldCoder I think so 19:49 OldCoder Not sure 19:49 sfan5 then your client would have 0.044 ms ping 19:49 sfan5 which is basically not possible 19:49 OldCoder Not mine, but somebody's 19:49 OldCoder Too low 19:49 PenguinDad sfan5: afaik it is in seconds 19:49 OldCoder Better 19:50 OldCoder In which case, what is happening? 19:50 OldCoder 0.1 seconds isn't too low for timeout 19:50 OldCoder But I had to boost it to 0.5 seconds 19:50 OldCoder to reduce the crashes 19:50 OldCoder Or lockups rather 19:50 OldCoder proller PM me the commit hashes if you have them 19:50 sfan5 !c 0.044 * 100 19:50 MinetestBot 4.3999999999999995 19:50 sfan5 4ms ping 19:50 sfan5 doesn't sound that possible 19:50 OldCoder See PenguinDad remark 19:51 PenguinDad At least the values exposed to lua are in seconds 19:51 OldCoder sfan5: afaik it is in seconds 19:51 proller OldCoder, 9edb91d 19:53 sfan5 OldCoder: yeah, 0.044 seconds is 4 ms 19:53 OldCoder So... 19:53 OldCoder Increasing the timeouts much higher seems pointless 19:53 OldCoder Something is broken 19:53 sfan5 ^ 19:53 sfan5 exactly 19:53 sfan5 the client doesn't have a ping of 4ms 19:54 OldCoder Which leaves me with a busted world 19:54 OldCoder proller, just the one commit? 19:54 sfan5 but setting the resend timeout to a fixed value should fix this 19:54 PenguinDad !c 4*(1000**-1) 19:54 MinetestBot 0.004 19:54 OldCoder That is easy 19:54 OldCoder What value do you suggest? 19:54 OldCoder But sfan5 it is already clipped to a reasonable range 19:54 OldCoder ? 19:55 OldCoder Note that MAX and MIN values 19:55 OldCoder I have been trying 0.5 to 5.0 19:55 PenguinDad sfan5: 0.044 is 44ms 19:55 proller OldCoder, it was worst commit in mt history, you need to chechout connection.cpp and connection.h from ^1 from it, ad some missing enums, tune and.. 19:56 OldCoder proller, are you suggesting revert that one commit? 19:56 sfan5 hm 19:56 sfan5 then something else is broken 19:56 OldCoder Yes 19:56 OldCoder Could proller be correct? 19:56 sfan5 possible 19:56 proller OldCoder, no, its harder than just revert 19:56 OldCoder Yes 19:57 OldCoder Add some missing enums 19:57 OldCoder Shall I attempt this? 19:57 * OldCoder looks into it 19:57 proller old connection shit too, but it easy to understand and tunable 19:57 * OldCoder just wants millions of messages to go away 19:57 * OldCoder googles for revert 19:58 proller git checkout 9edb91d^1 connection.h connection.cpp 19:59 OldCoder Wait 19:59 OldCoder Needs to be src/ 19:59 OldCoder Done 19:59 OldCoder Building and will review compile errors 20:00 OldCoder git checkout 9edb91d^1 src/connection.h src/connection.cpp 20:00 proller yes, need to add missing 20:01 OldCoder error: âcon::rtt_stat_typeâ has not been declared 20:01 OldCoder Reviewing 20:01 OldCoder Not too many errors 20:02 sandrossv what about http://www.worldforge.org/ ? 20:02 OldCoder I can patch that one 20:04 Calinou few engines are suited to Minecraft-style games 20:04 Calinou doesn't sound like it is, sandrossv 20:04 OldCoder proller, feel free to help, this is a chance to vindicate your view 20:05 sandrossv Im cloning their client 20:06 jordan4ibanez I had a ghost partition on top of my real one? Dafaq 20:07 Calinou on top of? 20:08 OldCoder getPeerStat is missing 20:08 proller im not need in vindicate ;) 20:08 OldCoder All right 20:09 OldCoder getPeerStat is missing proller should I copy it from a 2013 release? 20:09 proller copy missing things from current master 20:09 proller and no need in *Stat 20:09 OldCoder You're saying the stat code is not needed? 20:10 OldCoder float Client::getRTT(void) 20:10 OldCoder Means this is not needed? 20:12 sandrossv worldforge uses ogre 3d. i got confused 20:13 proller OldCoder, yes, its only debug 20:13 OldCoder ./script/lua_api/l_server.cpp: ERET(getServer(L)->getClientConInfo(player->peer_id,con::MIN_RTT,&min_rtt)) 20:13 OldCoder What about a number of those? 20:13 OldCoder If I just delete all of those 20:13 OldCoder what will break? 20:14 * OldCoder is busy scrubbing away all of this 20:14 * OldCoder just wants the game to run 20:15 OldCoder server.h:548:8: error: âPeerChangeâ is not a member of âconâ 20:15 proller some unused lua api 20:15 * OldCoder looks at that 20:15 OldCoder If this works, proller, it will be radically different 20:15 OldCoder New connection tweaks will be needed; a new approach 20:15 proller it will be slower 20:15 OldCoder But will not crash as much 20:15 proller 300-500kbps 20:15 OldCoder Vs. ? 20:16 OldCoder What is the current range? 20:16 proller 1-1.5mbps 20:16 proller fm/next = 50mbps ;) 20:16 rubberduck how long does one load of uranium fuel burn???? 20:16 proller on same hardware 20:16 proller b = bytes 20:17 OldCoder proller, but you feel the changes that doubled the speed have led to breakage? 20:17 PenguinDad My range 25kb/s :P 20:18 OldCoder proller, you don't feel the breakage can be fixed except by revert? 20:18 proller breakage because sapier doesnt know what he doing 20:18 VanessaE rubberduck: in current technic, about 1 week of real time on an active server, I believe 20:18 OldCoder Put that aside please 20:18 OldCoder proller, bash ideas, not people 20:18 rubberduck i mean one fuel in one slot not one stack!! 20:20 VanessaE rubberduck: I'm pretty sure that's the burn time for a standard load of 6 fuel rods. 20:20 rubberduck ok 20:27 Calinou in Carbone, a Nyan Cat burns for 2 hours, a Nyan Cat Rainbow for 20 minutes 20:28 OldCoder Nyan Cats are fuel? 20:28 OldCoder proller I think I got it to compile 20:28 OldCoder with lots of edits 20:28 OldCoder Oops, not yet 20:30 Calinou in Carbone, they're a good fuel, in minetest_game they're a very bad fuel 20:30 Calinou it appears Mese is no longer a furnace fuel (it was one before, lasted as long as a tree I think) 20:30 OldCoder You burn the kitties? 20:30 Calinou in Carbone you can make tools with Nyan Cats, so keep the heads for that 20:30 Calinou use rainbows as fuel 20:31 Amaz :( 20:31 sandrossv lol 20:31 VanessaE poor cats ;( 20:31 Amaz ↑ 20:31 PenguinDad Calinou: burning nyan cats is ethically inacceptable :( 20:31 OldCoder The kids are not going to like this 20:32 Hobodium How else do you get a cooked poptart if you can't burn nyancats? 20:32 OldCoder Um 20:32 OldCoder Burn wood? 20:32 Amaz Or coal? 20:33 Amaz Or electricity? ;P 20:33 Hobodium But it would still burn the nyancat turning it into a poptart 20:33 OldCoder Um 20:33 OldCoder You craft nyancats into poptarts? 20:33 OldCoder It seems a bit odd 20:33 Hobodium They are poptarts! 20:33 Amaz :O 20:33 * OldCoder is not clear 20:34 Amaz Poor cats. 20:34 Hobodium http://fc00.deviantart.net/fs71/f/2011/310/5/a/giant_nyan_cat_by_daieny-d4fc8u1.png You see the light brown and pink section in the middle? This is edible poptart. 20:34 OldCoder Um 20:34 Hobodium How do you eat delicious toasted poptart without burning the nyancat? 20:35 OldCoder Was this 20:35 Amaz Poor cat! 20:35 OldCoder the original purpose of nyancats in Minetest? 20:35 OldCoder To serve as a snack food? 20:35 * Calinou just realized about the new Firefox new tab page 20:35 Calinou looks good :) 20:35 Amaz I protest to the RSPCA! 20:35 VanessaE OldCoder: they were probably added as a joke :P 20:35 OldCoder Not as snacks then 20:35 Calinou they were added in 0.2_20110731 20:35 Amaz XD 20:36 Hobodium Fine then, I'll add edible nyancats to my mod then to go with the silly mushroom recipes 20:36 Amaz :/ 20:36 PenguinDad Calinou: the blank one is still the best ;) 20:37 sandrossv u cant burn a cat, but u can kill a goat? 20:38 sandrossv gun mod seems more dangerous 20:39 Calinou PenguinDad, it's cool there is a quick-hide switch, very useful 20:39 Zephlon I'm trying to get the moretrees and tiny trees mods to work well with paragenv7 biomes. I added a new type of grass for the jungles, but I can't seem to get the trees in the jungles to generate right. http://pastie.org/9654182 20:40 VanessaE Zephlon: what exactly is generating wrong about them? 20:40 Zephlon The rest of the information is in the pastie 20:40 VanessaE oh, it's in the text :P 20:40 VanessaE oh wait, 20:41 VanessaE I don't think the avoid_nodes field can take groups 20:41 VanessaE spell out your node names explicitly. 20:41 OldCoder proller there is a lot of mismatched code related to the introduction of the Address code; I can't update this myself 20:41 Zephlon ok, I'll try that thanks 20:41 VanessaE plants_lib needs a function added that can de-reference a group 20:42 OldCoder Which means I still have millions and millions of RE-SEND RELIABLE lines 20:42 OldCoder And about 50 disappointed kids 20:43 Calinou night 20:43 OldCoder VanessaE, any thoughts are welcom3e 20:43 OldCoder e 20:44 VanessaE OldCoder: I've got nothing at all. I couldn't find hide nor hair of these sorts of hang-ups in my logs when I went looking the other day 20:50 ItsLuke Hue BEL :> • 20:52 OldCoder VanessaE, yes; it does happen for others, though 20:52 OldCoder Cause is unknown 20:55 OldCoder Hm 20:55 OldCoder Odd 20:55 OldCoder (t/o=0.188) 20:56 OldCoder Why is that showing up when I set the minimum timeout to 0.5 ? 20:56 OldCoder ??? 20:57 OldCoder sfan5, ^ 20:58 sandrossv where is code related to server tab ? 20:58 OldCoder Hmm 20:58 OldCoder When is rtt negative? 20:58 jin_xi sandrossv: builtin/mainmenu 20:59 sandrossv I want to stop public server list from being cleaned 21:00 OldCoder Interesting. sfan5 if still awake what about the preceding? If rtt is negative, this will prevent correct setting of resend_timeout. 21:00 OldCoder When is rtt negative? As it apparently can be 21:01 Zephlon VanessaE: That fixed most of the problem, but it still generates only tiny trees jungle trees and not more trees jungle trees. 21:01 sandrossv so its client tab, not server, sorry 21:03 VanessaE Zephlon: now THAT part I'm not sure of, but I did notice you didn't specify a seed_diff for either one 21:03 VanessaE you'll want that 21:04 VanessaE you'll have to use the same perlin setting as tiny trees already uses 21:04 VanessaE which I'm not sure what that is 21:05 Zephlon I'm not sure I understand what seed_diff is. I want empty spaces in jungles to either be rare or not exist at all. 21:05 VanessaE thing is, I thought I already had jungletrees set to spawn in the same areas that the core mapgen already puts them 21:05 VanessaE (though they're quite rare since regular core jungletrees are already so common) 21:06 VanessaE I also note that the API says you can use groups in avoid_nodes. that's wrong. 21:06 * VanessaE fixes. 21:06 Zephlon well I modified a lot of the numbers in an attempt to make the jungle trees generate only in the jungle biome from paragenv7 21:08 sfan5 OldCoder: negative rtt is ignored 21:08 VanessaE oh right, this is paragenv7, I forgot :P 21:09 OldCoder sfan5, look closely 21:09 sfan5 where? 21:09 OldCoder If negative rtt occurs, resend_timeout is not adjusted 21:09 VanessaE I have to leave you do it then, I haven't the foggiest idea about mapgen v7 at all, BUT you're getting close at least 21:09 OldCoder In the routine that sets resend_timeout 21:09 sfan5 hm 21:09 sfan5 correct 21:09 sfan5 negative rtt shouldn't occurr 21:09 OldCoder Well, why *today* am I seeing 21:09 OldCoder t/o below 21:10 sfan5 dunno 21:10 OldCoder the minimum timeout sending that I specifies in the headers? 21:10 OldCoder Something is quite broken 21:10 sfan5 try printing the rtt an the adjusted timeout in void UDPPeer::reportRTT(float rtt) 21:10 sfan5 anyway 21:10 sfan5 sleepy time for me! 21:10 OldCoder Night! 21:10 * OldCoder has business calls for a while 21:10 OldCoder Silvercrab users please try latest server 21:12 VanessaE Zephlon: if you find you need me to modify the plants_lib API to allow for something, just /msg me what you need done and I'll see if I can work it in. 21:13 Zephlon VanessaE: other than support for groups, I can't think of anything that needs adding. Thank you for your help. 21:14 VanessaE Zephlon: ok. I'll see what I can do sometime later about that. groups support in that avoid_nodes field will be...tricky. 21:16 Zephlon VanessaE: It appears that I was just lucky in the last test and I'm having the same issue. Theres a very large jungle with only about 20% of it covered in jungle trees. 21:16 Zephlon I waited a few minutes so slow mapgen is not to blame 21:17 VanessaE you mean default/paragen jungle trees? 21:17 Miner_48er build the jungle? 21:17 Zephlon I mean more trees/tiny trees jungle trees 21:17 VanessaE oh ok 21:17 VanessaE oh btw, 21:17 VanessaE don't use quotes around your function name 21:18 VanessaE (like 24 of your paste) 21:18 VanessaE strong-quoted function calls are deprecated 21:18 VanessaE OH 21:18 VanessaE I know why 21:18 VanessaE you didn't set the threshold 21:19 VanessaE https://github.com/VanessaE/plantlife_modpack/blob/master/API.txt#L306 21:19 VanessaE plantlife_limit = foo 21:19 VanessaE you'll probably wanna turn that value up a bit 21:20 VanessaE strong-quoted? I meant string-quoted :) 21:22 sandrossv why does servers list needs players names? 21:22 Zephlon so if I want the trees to generate anywhere on top of "paragenv7:junglegrass" what should I set the threshold to? 21:22 VanessaE set it to 1 21:22 VanessaE no wait, -1 21:22 VanessaE lower is more abundant 21:22 VanessaE it's been a while since I had to fiddle with it 21:23 sandrossv I believe my servers list isnt getting loaded because server list is too big 21:23 VanessaE sandrossv: that doesn't seem likely? 21:23 VanessaE however player names being hidden... um, why? (not that it should be a problem for the server list) 21:23 sandrossv it keeps showing 18:14:15: ERROR[AsyncWorkerThread_3]: servers.minetest.net/list not found (Couldn't connect to server) (response code 0) 21:24 VanessaE don't specify a server list URL at all 21:24 VanessaE remove the URL from your config. it'll still reach it 21:25 sandrossv what? 21:26 VanessaE usually when someone says they can't connect to the master server list, it's because they're specifying a malformed server list address in their config file. 21:26 VanessaE but if you didn't explicitly set that, then that's obviously not the issue. 21:26 VanessaE I can load the page just fine, so it IS up 21:27 VanessaE my client can receive the list too 21:27 VanessaE and my servers are announcing just fine 21:27 sandrossv there isnt specifief server list 21:28 VanessaE I wonder if the list server is being attacked again? 21:28 VanessaE Zephlon: result? 21:29 Zephlon idk yet. mapgen is very slow for me 21:29 VanessaE make sure your copy of plantlife is fully updated. 21:29 VanessaE it doesn't lag anymore, and I know paragen is pretty fast too 21:30 VanessaE so you should be able to tell within a matter of seconds to a minute 21:31 sandrossv nothing 21:31 VanessaE I've no idea what's wrong then sandrossv unless your connection is explicitly being blocked 21:31 sandrossv i can access it thought browser 21:32 jin_xi i browse my thoughts... 404 21:32 sandrossv through* 21:32 sandrossv ¬¬ 21:33 VanessaE I'll bbl. 21:33 VanessaE I'm out of ideas 22:16 sandrossv still cant fetch servers list 22:47 kaeza meow 22:49 PenguinDad squawk