Time Nick Message 00:20 hisforever K I can't seem to get a sphere to dig a hole in the dirt I use //pos1 and set //pos2 then //hollowsphere -20 it dosent work? 00:21 hisforever I'm in dreambuilders game 00:21 hisforever I want a pond for my land 00:22 VanessaE hisforever: //sphere 20 air 00:22 VanessaE "erasing" using worldedit is really just "filling" with air. 00:22 hisforever O'll try that again 00:22 VanessaE remember! 00:22 hisforever yes 00:23 VanessaE //pos1 sets the CENTER of the sphere 00:23 VanessaE so put that at the middle of the lake, just a few meters above the ground 00:23 hisforever brb 00:23 VanessaE //pos2 does nothing with sphere 00:25 nerigez oes anyone know anything about slow connections on minetest servers? were tying to build one and its sooo sloowwwww 00:25 nerigez :/ 00:28 hisforever Thanks Vanessa it takes me some time to get things I have ceberal palsy and age is catching up too 00:28 hisforever It Worked 00:28 VanessaE it's okay 00:28 VanessaE good :) 00:29 marioxcc VanessaE: I noticed that the Minetest article on Wikipedia has been delete, do you think that it's a good time to try to recreate it? 00:29 hisforever 1 more Question if I can how do I fill up with water? 00:30 VanessaE marioxcc: nope. it'll get deleted again 00:30 Zephlon I don't know why, but it takes me about 3 minutes and 37 seconds to connect to my minetest server. the confusing part is that it takes up much less disk space than another subgame called Eden, but when I use that it takes only 7 seconds to connect. does anyone here have any ideas on what might be causing this? 00:30 VanessaE hisforever: sure, set pos1 at one corner of the lake, pos2 at the opposite corner but go down below the bottom of the lake, then //replace air default:water_source 00:31 VanessaE hisforever: but make damn sure the selection region is INSIDE the lake 00:31 VanessaE not above it 00:31 hisforever ok 00:31 VanessaE otherwise you'll spill water everywhere 00:31 jacksepticeye Hey Vanessa E 00:31 VanessaE hi jacksepticeye 00:31 marioxcc VanessaE: what do you think that can be done about that? 00:32 jacksepticeye Do you mind if i do !seen deezl 00:32 jacksepticeye !seen deezl 00:32 MinetestBot jacksepticeye: deezl was last seen at 2014-05-28 00:35:56 UTC on #minetest 00:33 VanessaE marioxcc: find lots of independent, reliable sources of information on minetest to prove it is a notable project, then get rubenwardy's article from here: http://en.wikipedia.org/wiki/User:Rubenwardy/Minetest ... update it and submit it 00:33 jacksepticeye Ok thanks minetest bot 00:33 VanessaE jacksepticeye: he is most often found on inchra 00:33 VanessaE not here 00:34 marioxcc VanessaE: I see, I will try to do that 00:36 VanessaE marioxcc: one tip: "reliable sources" cannot include the minetest.net website, nor the forums, nor any website run by any of us here 00:36 VanessaE otherwise the deletionists on Wiki will just delete it again 00:37 marioxcc VanessaE: I have noticed, I have some experience with wikipediocracy 00:37 marioxcc I contribute to wikipedia regularily 00:37 VanessaE heh ok 00:37 Jordach VanessaE, you mean the robots with fake names and shit 00:37 marioxcc https://en.wikipedia.org/wiki/Special:Contributions/Mario_Castel%C3%A1n_Castro 00:37 VanessaE Jordach: basically. 00:37 Jordach VanessaE, play "Eliza" in responce 00:37 VanessaE marioxcc: good luck with it. I basically quiet contributing to wikipedia after the Minetest article was deleted. 00:37 VanessaE quit* 00:38 marioxcc VanessaE: don't let the rotten apples put you off the project. there's people with all kinds of attitude in Wikipedia. I encourage you to contribute and try to make it a better place 00:40 VanessaE marioxcc: the discussion that ensued proved to me that there's just no good to be found contributing to that site anymore. I'll confine my work to places where I can be sure it won't be deleted. 00:42 marioxcc VanessaE: I sometimes feel like that. Wikipedia is like a country, where there's good and bad, and often the politics are often nefarious and don't care for being so, but we can do our two cents and try to make it a better place 00:42 marioxcc that's my point, I'm only writing this because I think that I often feel like you do in that regard. Of course, the desicion is up to you 00:42 marioxcc and your contributions to Minetest are very much appreciated 00:43 marioxcc by the community, like I have said, thanks for contributing 00:43 VanessaE marioxcc: check out my contributions list some time: http://en.wikipedia.org/wiki/Special:Contributions/Vanessaezekowitz 00:44 marioxcc VanessaE: I checked it, yes, I glimpsed at the discussion 00:48 hisforever I get an invalaf placement when I do //replace air default: water_source? 00:48 VanessaE hisforever: default:water_source without the space you added after the colon 00:48 hisforever ok 00:48 VanessaE but first: 00:48 VanessaE //replace air cobble 00:48 VanessaE see what gets replaced 00:49 VanessaE if it looks like the right nodes are replaced, //replace cobble default:water_source 00:57 marioxcc when I try to run minetestserver I get: 00:58 marioxcc 19:32:45: ERROR[main]: Subgame [] could not be found. 01:00 marioxcc what should I do to avoid this error? 01:02 VanessaE not sure - I always point to a specific subgame with the --gameid switch 01:02 marioxcc VanessaE: what should I do if I want to start minetest with the minimal game and create a brand new world? 01:02 marioxcc (I.e: the minimal possible set up) 01:02 marioxcc the documentation is horrible, it's next to useless 01:03 VanessaE don't use the minimal game at all, it's not intended for normal use 01:03 VanessaE use minetest_game 01:03 marioxcc ok 01:03 VanessaE minetestserver --gameid minetest_game 01:03 VanessaE and then other switches after that 01:03 marioxcc VanessaE: should I create the world with minetest (client) before using it for the first time? 01:04 VanessaE it doesn't matter 01:04 VanessaE that switch will override whatever you created the world with 01:04 marioxcc where will the new world be saved? 01:04 VanessaE oh wait 01:04 VanessaE I misread that 01:04 VanessaE um 01:04 VanessaE I THINK the server will create a new world 01:05 marioxcc ok 01:06 marioxcc VanessaE: do you know of a server creation guide better than the one in the minetest wiki? 01:06 marioxcc the one in the minetest wiki barely explains anything, for instance, how to send the bind address, game, etc... 01:07 VanessaE not really, no. that needs much help :-/ 01:08 marioxcc I'm willing to write the missing minetest user documentation, but first I need to learn to set up Minetest 01:08 marioxcc could you please help me with that? 01:08 hisforever It Worked Vanessa ty so much :) could hug you to pieves lol 01:09 VanessaE hisforever: no prob, glad I could help :) 01:09 VanessaE marioxcc: I don't know about a bind-address switch, but other options I could probably help ith 01:09 VanessaE with* 01:10 VanessaE marioxcc: I start my Survival server like so: /usr/bin/minetestserver --worldname Survival_World --config /home/minetest/.minetest/minetest-server-survival.conf --gameid dreambuilder_game --port 30001 --disable-unittests --logfile $DEBUG 01:10 VanessaE ($DEBUG points to /home/minetest/.minetest/debug-survival.txt ) 01:10 marioxcc VanessaE: ok, thanks you, where should I put the game_? 01:10 VanessaE put it in ~/.minetest/games 01:11 marioxcc ok 01:11 VanessaE for the user account under which you will run your server 01:11 marioxcc ok 01:11 hisforever love dream builders its the best on minetest imo 01:11 VanessaE so in the above example, dreambuilder is /home/minetest/.minetest/games/dreambuilder_game 01:11 VanessaE thanks, hisforever :) I tried to make it the best I could 01:13 hisforever just wish we could make small things look morw round lol we live is a world with all shapes lol 01:14 VanessaE actually we have mesh nodes now so more roundish objects are coming soon 01:14 hisforever I have a popcorn Machine anybody want some :) 01:14 hisforever cool 01:14 VanessaE I'm already munching on caramel kettle corn righ tnow actually 01:14 hisforever I'll traid lol 01:15 marioxcc VanessaE: how can I set up the server so that I can log in? 01:16 hisforever well i'm off to bed God bless everyone , have a great night or day as it might be 01:16 marioxcc I have set the bind address to 127.0.0.1:30000, but when I try to connect nothing happens, as if the server wasn't running 01:17 VanessaE I'm not entirely sure - it should accept connections/logins immediately 01:17 marioxcc ok 01:17 VanessaE unless your machine's blocking incoming connections e.g. firewall or so 01:18 VanessaE of course, 01:18 VanessaE that's localhost 01:18 VanessaE so that shouldn't matter :P 01:18 * VanessaE can't read tonight 01:21 Vazon VanessaE: what is the fastest way to update to the latest git other than Calinou's script, becuase that is not working 01:22 Vazon Ubuntu btw 01:22 VanessaE Vazon: git clone https://github.com/minetest/minetest.git minetest_core ; cd minetest_core ; cmake . -DRUN_IN_PLACE=1; make 01:23 VanessaE and next time you need to update it, just do: cd minetest_core; git pull; cmake . -DRUN_IN_PLACE=1; make 01:23 marioxcc VanessaE: ok, thanks, I'm still trying to set it up 01:23 VanessaE VanessaE: you can also add -jX to that last `make` command, where X is the number of processor cores you have, plus 2 (if you have 6, use -j8, etc.) 01:24 VanessaE grrrrr 01:24 VanessaE damn tab complete 01:24 VanessaE Vazon: ^^^^^ 01:24 marioxcc VanessaE: will it accpet connections by any address? 01:24 VanessaE "Fuck you autocorrect!" :) 01:24 Cylus Talking to yourself, VanessaE? 01:24 Vazon kk 01:25 VanessaE marioxcc: if you don't have a firewall blocking incoming connections, it should. you may have to add port forwarding to your router too, depends on your network setup 01:25 marioxcc VanessaE: sure, I'm asking only about the minetest specific things 01:25 VanessaE marioxcc: right. minetest-specific, nothing need be done 01:26 VanessaE "It should just work." 01:26 Cylus Minetest is easiest thing I've ever seen to compile. 01:27 marioxcc Cylus: metamath the proof verifier is easier 01:27 marioxcc gcc -O3 -o metamath *.c 01:27 marioxcc http://us.metamath.org/ 01:28 Vazon VanessaE: i have 2 cores will it make a difference? 01:28 Cylus I suppose that's one like shorter. But is it any easier than "cmake -DRUN_IN_PLACE; make"? 01:28 VanessaE Vazon: make -j4 as the last command. It only affects how long it takes to build. the more cores you can throw at it, the faster it'll build, but the result will still run at the same speed. 01:28 marioxcc Cylus: it's easier because you don't have to have cmake, only plain C 01:28 marioxcc with Minetest you must have the dependencies installed by chance or install them 01:29 Vazon .... -.- i started it already so to late now xD 01:29 VanessaE Vazon: you can stop it and re-issue `make -j4` if you want 01:29 VanessaE it'll continue where it left off. 01:29 Cylus marioxcc: Are those extra command line parameters needed though? Does Metamath have no dependencies? 01:31 marioxcc Cylus: apart from a C compiler, I think no 01:31 marioxcc Cylus: the extra params are needed, save for -O3 01:31 marioxcc VanessaE: what's the proper way to stop a minetest server? 01:31 VanessaE marioxcc: ctrl-C or kill -INT 01:31 marioxcc ok 01:31 Cylus marioxcc: You win then. You found something easier to compile than Minetest, I'm surprised. 01:33 marioxcc Cylus: proplery set up programs are as easy to build like that (like MT), so it's nothing extraordinary 01:33 marioxcc VanessaE: thanks 01:35 Cylus marioxcc: I don't do a whole lot of compiling, though usually when I do try to compile things go wrong. I suppose it's because the things that are properly set up like that usually also think to offer binaries as well. 01:36 marioxcc VanessaE: how can I give privileges to users? 01:37 VanessaE default_privs = fast,shout, ... 01:37 VanessaE in your server's .conf 01:37 marioxcc VanessaE: sorry, I meant, how do I gives specific privilege to a specific player? 01:37 VanessaE /grant 01:37 VanessaE e.g. /grant Vazon fly 01:38 marioxcc VanessaE: but how, if I start with no privileges? 01:38 Vazon ?? 01:38 VanessaE in your server's .conf, name = yourname 01:38 VanessaE then you'll be treated as the Admin and will have all privs 01:39 marioxcc VanessaE: ok, thanks 01:39 VanessaE Vazon: nevermind :) 01:39 * Vazon uses his new found powers to fly around with Kittys!!!! 01:39 VanessaE /revoke Vazon fly 01:39 VanessaE >:-) 01:39 VanessaE Vazon crashes right into the kitten generator 01:39 * Vazon holds on to the flying Kitty with all his might 01:40 * Vazon had a nice crash on the Kitty 01:40 marioxcc VanessaE: where are mod installed and how? 01:40 VanessaE marioxcc: you can do it in two ways: put them in ~/.minetest/mods and enable them manually, or put them in ~/.minetest/worlds//worldmods and they'll be active immediately 01:41 VanessaE (to enable them manually, edit worlds//world.mt as usual) 01:41 marioxcc VanessaE: ok, thanks you very much 01:42 * Vazon tosses all the left over kittens at VanessaE till he gets his fly back 01:42 * VanessaE puts all such kittens in OldCoder's pile 01:43 Vazon -.- 01:45 marioxcc VanessaE: how much resources of RAM, bandwidth and disk space do you think that I would need to host a minetest server with a peak of 8 user? 01:45 marioxcc let's say that I install technic 01:46 VanessaE marioxcc: 1GB RAM or less, a few hundred megs of disk 01:46 marioxcc VanessaE: ok 01:46 VanessaE (expect it to use a few to several gigs of disk after several months) 01:46 marioxcc VanessaE: ok, thanks 01:47 VanessaE bandwidth, negligible 01:47 VanessaE dozens of gigs a month at most 01:47 OldCoder 01:47 VanessaE your biggest concern will be CPU - faster is always better ;) 01:49 Zeno` I don't think that's the biggest concern. My biggest concern, for example, was my sanity 01:49 Zeno` But I lost it, so it's no longer a concern 01:49 marioxcc VanessaE: of course, how powerful of a CPU would you suggest as the minium to run a server in the above setting? 01:50 marioxcc (I.e: 8 users peak, with technic and other mods that basically just add nodes an recipes) 01:50 VanessaE 2-3 GHz dual core ought to be just fine 01:50 marioxcc VanessaE: I see, thanks 01:50 VanessaE if they start abusing technic, throw everything you can at it, or start removing technic components 01:50 VanessaE (e.g. watch out for lag machines) 01:50 VanessaE http://digitalaudioconcepts.com/vanessa/hobbies/minetest/stats.html 01:51 marioxcc VanessaE: I see 01:51 VanessaE all 8 servers here (except the player counts, that only shows the 7 primary servers, as one of them is only for testing and is usually idle anyway) 01:52 marioxcc VanessaE: ok, which software do you use to generate the graphics? 01:53 marioxcc if I may know 01:53 VanessaE rrdtool 01:53 VanessaE all of my server management scripts are here: http://digitalaudioconcepts.com/vanessa/hobbies/minetest/Server-scripts/ 01:53 VanessaE including the ones I use to gather the statistics and generate those graphs 01:54 marioxcc VanessaE: cool, thanks 02:10 marioxcc what's the effect of sesons in the game? 02:10 marioxcc 02:16 VanessaE idk, I've never used that mod 02:16 marioxcc it's built-in, or at least it's mentioned in minetest.conf.example 02:16 VanessaE but I think it just changes the color of grass and leaves 02:16 marioxcc ok 02:16 VanessaE wat? 02:17 VanessaE there's no built-in seasons mod that I know of 02:17 marioxcc maybe not, but maybe there's a small part of it built-in, which isn't enabled by default, or something along those lines check minetest.conf.example and look up “seasons” 02:20 kahrl damnit proller, can't even remove the remnants of his own code correctly 02:20 kahrl marioxcc: it's part of the weather system that has been removed some time code 02:20 kahrl s/code/ago 02:21 kahrl (so currently the setting has no effect) 02:21 marioxcc kahrl: ok 02:21 VanessaE ah, I'd completely forgotten about his stuff 02:31 Sokomine there where seasons in the 4seasons mod. it is very nice if the grass and leaves are slowly changing their texture. in winter, the water is freezing. the drawback is that it causes relatively high load (at least for servers) 02:34 Cylus Due to the fact that some of my Lua-generated structures were being generated over, ans based on where the regeneration was occurring, I assumed that chunks overlap each other by one block on all sides. But it seems that isn't the case. While finding the exact coordinates of the blocks, I found they have no overlap at all. So the C++ map generator is operating outside the limits of the block it is generating. 02:35 Cylus Not that this is a problem, I just find it very interesting. 02:36 marioxcc Cylus: blocks are square, 16 nodes per side, and they don't overlap 02:37 Cylus marioxcc: Oops, I meant chunks. 02:37 Cylus Chunks seemed to overlap by one block on each side, but this isn't the case. 02:37 Cylus (Chunks being 5^3 blocks) 02:38 marioxcc Cylus: which chunks are you talking about? 02:39 Cylus marioxcc: The ones used in mapgen. A block is 16^3 nodes, and a chunk (by default) is 5^3 blocks. From what I understand, a block is a single batch of what the map generator generates, one at a time. 02:40 Cylus While the blocks are what the game sends to clients and stores in the database. 02:41 Cylus So basically, the map generator generates 125 blocks at a time. 02:41 Cylus (by default) 02:41 Cylus Chunk size is setable in minetest.conf. 02:41 marioxcc cylus: I don't know how the map generator works, if you were interested in the chunk size, that's 16x16x16 from http://dev.minetest.net/Core_Architecture 02:42 Cylus marioxcc: *Block* size is 16^3, but *chunk* size is not. Those are two different map units. 02:42 paramat mapgen and voxelmanip actually process the mapchunk plus a mapblock-thick shell around it 02:42 marioxcc cylus: yes, block, sorry 02:43 marioxcc cylus: I see that you're looking for a different information that I could provide 02:43 Cylus paramat: Okay, to that's why regeneration was happening in a place where it looked like a one-block overlap. 02:43 marioxcc cylus: good luck with what you're doing, if you're making a free software mod :D 02:44 Cylus marioxcc: Sorry, I didn't mean to look like I was looking for help. I was just excited about my new discovery, and was saying it out loud. 02:44 Cylus marioxcc: I'm releasing under the usual Minetest-compatible terms. 02:45 marioxcc cylus: cool (if you mean as free software) 02:46 Cylus marioxcc: Yeah, free software, under the LGPL 2.1 or later/CC BY-SA. 02:46 marioxcc Cylus: I suggest the GNU GPL 3 or later, which is complete copyleft and compatible to the LGPL 02:48 Cylus marioxcc: I prefer the GPL as well, but the GPL prevents inclusion in Minetest. For the Minetest devs to be able to use your code upstream if they feel like it, you have to use a license that is compatible with the LGPL 2.1/later. 02:48 DuDraig Can I get mod help here? #minetest-mods seems dead. 02:48 Cylus DuDraig: YOu can try. What do you need help with? 02:49 marioxcc Cylus: it is compatible, though they'd have to distribute the whole thing under the GNU GPL; if you don't want to surrend your full copyleft my advice is that you distribute your modification as a patch or try to convice the developers to accept GPL code 02:49 marioxcc which don't turns the whole thing into LGPL, as long as it is separate rather than entangled 02:49 DuDraig I need to update the meta all the already existing nodes in the world for a set of node names. 02:50 DuDraig Like updating the meta of all existing "default:chest" objects. 02:50 Cylus DuDraig: All at once, or when they are loaded? 02:51 DuDraig Those that already exists. I updated the code for a mod that changes what fields are used in the meta for a named node type, but the existing objects of that type still have the old meta setup. 02:51 DuDraig So I want to update all those objects in one batch. 02:52 Sokomine Cylus: yes, mapchunks overlap by one block at each side. if you ask for a luavoxelmanip object at mapgen time, it'll be slightly larger than what you'd expect - due to that shell (namely 111 instead of 80 nodes in each direction by default) 02:52 Cylus DuDraig: The only way to do that from a mod is to do it on nodes that are loaded (so unloaded nodes can't be updated). To update them all, you'd need to permanently add an ABM to do it or something. 02:52 VanessaE DuDraig: the only way is to use an ABM with interval 1, chance 1 operating on those nodes, change the node name when you change their meta. 02:52 Cylus marioxcc: The LGPL is compatible with the GPL, but the GPL is *not* compatible with the LGPL. The Minetest forums state that if it isn't LGPL-compatibe, it will not be included upstream. 02:52 Sokomine Cylus: my mg_villages mod makes use of that. by writing to the shell as well, cavegen griefing and mudflow can be made mostly undone 02:52 VanessaE (otherwise you'll just keep repeating the change over and over) 02:53 VanessaE DuDraig: or write a function that'll manually iterate through the world. worldedit has a way of executing some custom Lua code on the selected region also 02:53 Cylus Sokomine: So I need to learn the luavoxelmanip interface then. 02:53 marioxcc Cylus: when I say compatible I meant that code can be mixed with both licenes. I'm aware that the whole combination would be GPL and that's why I suggested to try to convice the developers of accepting GPL code 02:54 DuDraig Change the node name? Like change "default:chest_locked" to something else? The name needs to stay the same. 02:54 VanessaE DuDraig: then you'll have to write a function and attach it to a chat command 02:54 DuDraig I need to change all the already existing objects of the named node type in the entire world, not just one area. 02:54 Cylus marioxcc: I don't have the influence to do convince the Minetest team. Also, I suspect they chose not to use the GPL because it would force peoples' hands when writing mods. 02:54 VanessaE that's not possible 02:54 VanessaE not in an automated sense anyway 02:55 VanessaE you'll have to do something like that from outside of Minetest 02:55 VanessaE e.g. by directly reading/editing the map files 02:55 VanessaE they're just SQL or LevelDB so you could use regular database queries to read them 02:55 DuDraig ??? Then how do people normally update their worlds when there are mod changes that require object states to be updated? 02:55 Sokomine Cylus: what do you plan to do? *looking curious* 02:55 marioxcc Cylus: as much as full copyleft does, it isn't anything wrong unless you think that free software is wrong 02:55 Sokomine Cylus: it took paramat and me some talking with hmmm to find out what you stumbled upon :-) 02:55 VanessaE DuDraig: they don't; mods are normally not written to require such things. 02:56 marioxcc cylus: but it's up to you, I woulnd't contribute anything non-trivial unless I can do so under full copyleft 02:56 VanessaE DuDraig: or people use ABMs 02:56 Cylus marioxcc: I completely agree with you on the license front, I just don't have the influence to do it in any non-destructive way. Were it up to me, Minetest would be under the GPL. 02:56 marioxcc Completely: if you're contributing work as free software, you're doing good, so you have my gratitude 02:56 marioxcc eh 02:56 marioxcc I mean Cylus: -^, sorry 02:57 VanessaE DuDraig: really though, I understand what you're aiming at but there's not really any solution at this point 02:57 DuDraig The ABM. Won't that keep repeating the update on all nodes in the given list of node types? Do you mean restart the server with that ABM code, and then restart without once the changes are done? 02:57 Cylus Sokomine: I'm planning a full minetest_game fork, so I can have a bit more control, and can remove stupidities such as book-only chests and TNT that ignores protected areas. This info I'm using here is for spawn room generation. 02:58 marioxcc Cylus: so thanks for contributing, in short :) 02:58 Cylus DuDraig: You'd have to load all areas before you could remove that ABM. 02:58 Cylus DuDraig: So not feasible. 02:58 VanessaE DuDraig: that's why I said you'd have to insert a new node inside the ABM. what you're asking for is simply not possible in the current API 02:58 Sokomine Cylus: hmmm. spawn room generation...i don't see much point in there. that's something people have to build on their own. show what their server is about... 02:59 Sokomine what do you mean by book-only chests? tnt...that's annoying anyway. if you want to make it useful on a server - by checking protection - then that's a good idea 02:59 Cylus Sokomine: My server has no admin. Which means either the spawn room auto-generates, or must be in an unprotected area. 02:59 DuDraig Can minetest.find_nodes_in_area(minp, maxp, nodenames) be used to get a list of locations for all the nodes with the given node names in the world. Is there a min and max value for the coordinate values? 03:00 Cylus Sokomine: Bookshelves now act as chests that only hold books. Nothing else may be placed in them. 03:01 Cylus Sokomine: The whole point of books is to make bookshelves. So if the whole point of bookshelves is to hold books .... the purpose becomes circular, and both become stupid and useless. 03:01 Sokomine Cylus: ah. well. no admin usually is not a good idea. even if you want absolute freedom for your players, you might have to intervene from time to time if there's trouble...else maliscious players will block your special spawn area eventually. i prefer well-protected servers for building, but taste varies, and there are many players who want to do pvp and the like 03:01 VanessaE DuDraig: it could, in theory, if you had the whole world loaded up all at once 03:01 Sokomine DuDraig: i'd say there are technical limits. it most likely won't return anything if the mapblock's not loaded 03:01 VanessaE but that doesn't happen in practice 03:01 Cylus Sokomine: I want a server that has protection set by the users. It will have flaws, but I'm open to any advice you have on such. 03:02 Sokomine Cylus: ah :-) that was just a nice addition...not very meaningful, just funny (by whoever did that change to the bookshelves). maybe you can change their receipe and give them another node if they're empty 03:03 DuDraig So in-game updates are restricted by what areas in the world are actively loaded. Are there any out-of-game tools or utilities written to perform this kind of update on the game world data? 03:03 VanessaE DuDraig: not at present 03:03 Sokomine Cylus: good luck with it! there's at least one other player who does strive for more or less absolute freedom. perhaps you can talk with him. i don't remember who it was :-( 03:04 Cylus Sokomine: It may not have been meaningful, but it made bookshelves pointless in my eyes. On top of TNT and some other stuff, it was just the last straw. Not to get me to go, but if the code's all out there to mess with, I might as well mess with it. 03:04 VanessaE DuDraig: most often, when a node's meta needs to be updated in the way you desribe, the update is performed when the node is used, if possible 03:04 Cylus Sokomine: Thanks! I'll keep an eye out for him. 03:04 VanessaE DuDraig: for example, this happened with signs_lib a couple of times 03:05 Sokomine Cylus: sure :-) feel free to. it's there to make the game you like :-) and there will probably others who'll like it as well 03:05 DuDraig I'm boggled. This all started with what seemed to be such a simple goal: Do not show a chest inventory if the clicking player is not the owner. I got it to work but I had to move the formspec from the meta "formspec" to another field so that on_rightclick would be called and could then perform the security check before calling show_formspec. 03:05 Cylus Sokomine: Hopefully. Even if they just like part of what I did, they can take that part, and it will have been useful for something. 03:05 DuDraig That's why I need to update the already existing in-game objects. 03:06 Sokomine DuDraig: that's in the default minetest game. it annoys me considerably, and i place value on that beeing deactivated on servers where i play 03:06 Cylus DuDraig: That happened with the default chests too. And all the old placed chests still show their inventory to everyone. 03:06 DuDraig I thought of doing this when the node is used, but that could polute the world with out-of-date objects for people who never come back. 03:07 Sokomine Cylus: perfect! i'm sure there'll be something intresting even for me :-) 03:07 Cylus DuDraig: The solution in minetest_game was to make the users dig and replace their locked chests if they cared. 03:07 Sokomine DuDraig: do an abm. that's good enough. once a player comes close and loads a chunk which contains a chest you want changed, the abm will change it 03:08 DuDraig But won't the ABM significantly add to server load? 03:09 VanessaE probably not 03:09 Sokomine DuDraig: or...why don't you make an ultra-secret chest for those players who want it? that advertise this special feature i personally don't like? "get extra lag but keep your chest inventory secret!" - if it's a new chest, it's completely unproblematic. it doesn't even interfere with players who don't like it 03:09 VanessaE chance 1, interval 2 and keep your code really REALLY short, with as many early-exit opportunities as possible 03:10 * Sokomine nods to vanessa 03:10 VanessaE s/possible/feasible/ 03:10 DuDraig Ok, I'll give the ABM a try. Thank you all very much for your help. Sometime later I'll look into an offline game data updater because incomplete updates just really bug me. 03:11 Cylus Maybe I should leave that feature out of my locked chests then. I've never heard anyone *like* it. And in the old days, it even ended up with chests getting deleted, though that's fixed now. 03:11 Sokomine there's no need to worry about "incomplete updates" :-) as soon as a player gets close, it'll update. if there's no one to watch, it doesn't really matter what state it's in :-) 03:12 Zeno` Hi, does anyone want to try my WIP refactoring the main game loop? 03:12 Zeno` I want to see if viewing range is broken for other people as well 03:12 Zeno` or if it's my computer 03:14 Cylus Zeno`: I'll try it. Where's the code and/or binary? 03:14 Zeno` one sec, I'll push (code only) 03:15 Zeno` https://github.com/Zeno-/minetest 03:15 Zeno` change to branch refactor_the_game 03:16 Cylus Okay. It may take a bit to compile (a few hours). So what am I looking for in the viewing range? Too short an no way to extend it, I assume? 03:16 Zeno` Cylus, for me it seems to be stuck on 240... no matter what I set the desired view range to be 03:16 Zeno` it appears to be stuck on max 03:17 Cylus Zeno`: Okay, that's odd. I'll try that out here. Have you experimented with different maxes in minetest.conf? 03:17 Zeno` But when I went back to master branch it appears stuck on max there as well, so I don't know if I've broken something or it's just my computer 03:17 Zeno` Cylus, yep 03:17 * VanessaE tries... 03:18 Zeno` :D 03:18 Zeno` I thought you were too scared VE :P 03:18 VanessaE I changed my mind :P 03:18 Zeno` :D 03:20 VanessaE no, it's jammed at 240. 03:20 VanessaE dtime_jitter = FIXME heh 03:21 VanessaE so it's not just you, I have the same issue. 03:21 Cylus Wow. I'm still downloading, and you already have it compiled and run. 03:21 VanessaE lemme check with upstream 03:22 Zeno` ugh, ok... I'll keep looking 03:23 Cylus I always use the same seed, and there's this little grotto that always spawns. But today, I've tried about five worlds, and no grotto. 03:23 Zeno` yeah FIXME is, well, something needed to be fixed :) 03:23 VanessaE actually it seems the same in upstream too if I don't cap the view range max 03:23 ChibaPet Is there no... invert mouse option? I'm using the FreeBSD port, so I don't know how recent my codebase is. 03:23 Zeno` How do I cap it? 03:24 VanessaE viewing_range_nodes_max = 125 03:24 VanessaE or similar. 03:24 VanessaE 45 fps at 240 meters, and my fps is not capped. 03:24 Zeno` yeah I do that and it still goes to 240, so I've missed something 03:24 VanessaE ok, yeah if I turned off the view range cap, it goes to 240 03:24 VanessaE so THAT works in upstream 03:25 VanessaE but right now I should be seeing 60 fps and some sub-240-meter range 03:25 VanessaE this is a fresh world with minimal game 03:25 VanessaE so the auto-tuner is clearly busted again 03:25 Zeno` oh wait... I have set viewing_range_nodes_min ooops 03:25 VanessaE yeah, that would jam your view range 03:26 VanessaE however, that doesn't explain the tuner not opting to reduce the range to increase the fps 03:26 VanessaE in upstream I mean 03:26 Zeno` I think that's another issue? My FPS seem slightly better now. It seems smoother anyway. I'll look at quicktune as well 03:27 Zeno` although it's in a different file and I've already made enough changes... might make a new branch 03:27 Zeno` ChibaPet: invert_mouse = true I think 03:28 VanessaE quicktune is something unrelated. 03:28 Zeno` So it's something I've done? 03:28 ChibaPet Zeno`: ty 03:29 VanessaE Zeno`: take the view range settings out of your .conf and see if it behaves the same as upstream 03:29 ChibaPet Zeno`: Yeah, that works. Thank you again. 03:29 Zeno` ChibaPet, cool :) 03:29 VanessaE I don't think you broke it, but it IS broken 03:30 Zeno` VanessaE, well I believe it's acting the same as upstream (on my computer anyway) 03:30 VanessaE Zeno`: ok 03:30 Zeno` And you agree (mostly?) 03:30 VanessaE yeah 03:30 VanessaE it seems to be the same as upstream 03:30 Zeno` Ok, cool... I'll put it as a TODO 03:30 Zeno` thanks :) 03:33 * realtinymonster sighs 03:33 realtinymonster I guess I won't be recording any videos any time soon 03:34 realtinymonster I think my graphics card died on me 03:34 realtinymonster :( 03:36 realtinymonster and my BIOS is scrub and won't allow me to use any other ones 03:36 Cylus realtinymonster: That really sucks. 03:36 realtinymonster I have like 4 other ones, and it rejects them all 03:36 Cylus My mother has a laptop that does that, but with wifi cards. 03:37 VanessaE realtinymonster: more than likely you just have a damaged video driver or kernel - blame software before you blame hardware 03:37 realtinymonster VanessaE: I have been trying that for about 4 days now 03:37 Cylus Sokomine: How are you preventing mapgen from eroding your buildings? Are you just regenerating the same building from the neighboring chunk? 03:37 realtinymonster I took it out and I noticed a bulged capacitor 03:38 VanessaE realtinymonster: have you tried running a Linux live CD(/DVD/USB) and see how that behaves? 03:38 VanessaE oh that's easy to fix 03:38 realtinymonster VanessaE: I haven't, but I have one I could try 03:38 realtinymonster I will go do that, BRB 03:38 VanessaE realtinymonster: well if you're sure that capacitor is toast, a ... 03:39 VanessaE ...different distro won't help :P 03:57 RTM[LiveUSB] VanessaE: sorry I took so long, but i'm here now... I have to install my wifi drivers every time I use the LiveUSB 03:59 VanessaE RTM[LiveUSB]: does the machine behave differently with the live boot? 03:59 RTM[LiveUSB] yeah it seems to be working 04:00 RTM[LiveUSB] it may be the drivers malfuntioning, which I didn't really think was the case, since I rolled back the driver for the card about 100 versions 04:00 RTM[LiveUSB] that was a pain in the butt 04:01 VanessaE seems like a full OS reinstall is needed then 04:01 VanessaE could be a busted driver or a busted kernel, hard to say 04:01 VanessaE but really wring that card out if you can 04:01 VanessaE (hard to do from a live boot though) 04:01 RTM[LiveUSB] it will boot in safe mode, but it crashes right after starting windows 04:02 RTM[LiveUSB] I am currently getting minetest to test if the card is working properly with openGL 04:03 VanessaE that'll help but without the binary proprietary drivers loaded it won't be a valid test 04:04 VanessaE live boot images don't usually load those 04:04 VanessaE they load open source drivers, which are okay 04:04 RTM[LiveUSB] or come with em, which I noticed for my wifi card 04:04 RTM[LiveUSB] I have to install b43-fwcutter everytime I start the liveusb 04:05 RTM[LiveUSB] anywho 04:07 RTM[LiveUSB] I wish there was open source drivers for windows... 04:07 * RTM[LiveUSB] wishes that he would stop using windows and switch to only linux 04:08 RTM[LiveUSB] i've got like 2 games that I really love to play that aren't on linux, and that's why i'm still using it 04:09 Brains RTM[LiveUSB]: Which games? Many folks sing the praises of WINE... 04:09 RTM[LiveUSB] Brains: Audiosurf and Unturned 04:10 RTM[LiveUSB] other than that, I would switch to purely linux in a flash 04:10 RTM[LiveUSB] both steam games (:/) 04:10 Brains RTM[LiveUSB]: I thought Audiosurf had a linux version. Sad now. 04:10 RTM[LiveUSB] afaik no 04:11 * RTM[LiveUSB] attempts to install PlayOnLinux on a liveusb 04:11 argyle Linux + rarely virtualized xp or w7 04:12 RTM[LiveUSB] argyle: i'd like to just not use M$ products anymore 04:12 argyle I keep xp for simcity rush hour 04:12 RTM[LiveUSB] lel, I have that on 7 and it runs great 04:13 RTM[LiveUSB] 52%! 04:13 Brains RTM[LiveUSB]: Ah, they say Audiosurf 2 will have linux support. 04:13 RTM[LiveUSB] even with my crappy internet! 04:13 RTM[LiveUSB] Brains: i've tried it, its nothing like the original, I like the original better 04:14 Brains RTM[LiveUSB]: Hadn't tried 2 yet myself. 04:14 RTM[LiveUSB] you may like it 04:19 * Brains figures he'll stick with minetest and ksp... Linux support and interesting enough for his son too. 04:21 RTM[LiveUSB] KSP has Linux support? 04:21 * RTM[LiveUSB] did not know this 04:37 RTM[LiveUSB] wow 04:37 RTM[LiveUSB] that was unexpected 04:38 RTM[LiveUSB] who ever suggested that I use WINE, that failed horribly :D 04:38 RTM[LiveUSB] it caused my computer to turn into a melted mass on metal (not really) 04:39 RTM[LiveUSB] but when I try to run Audiosurf in WINE it just crashes X 04:39 RTM[LiveUSB] every time 04:39 RTM[LiveUSB] i've tried about 10 times 05:25 Cylus I have a function registered with minetest.register_on_generated(), which runs this: "print("dump: "..dump(minetest.get_voxel_manip():get_data()))". However, it's dumpin an empty array. Any idea why the array is empty? 05:25 Cylus *dumping 05:57 Zeno` Cylus, not sure 05:57 Zeno` http://codepad.org/E0MjCLCz <-- is what I use 06:10 Cylus Thanks Zeno`! That seems to output data. 06:10 Cylus A lot of it, too. My text editors aren't handling it well. 06:11 Zeno` yeah, it's a lot :) 06:13 Cylus I wonder how this is supposed to be faster in Minetest when it requires so much be loaded at once. 06:14 Cylus I suppose I'll narrow the scope for now. I just need to get a sample so I know what the data I'm working with looks like. 06:24 Cylus I narrowed it down to a 16^3 node area, and it's *still* too much. 06:26 Cylus Let's see if it can handles a 2^3 node area .... 06:28 Cylus It's *still* to large of a file to open. 06:28 Cylus *too 06:29 Cylus I'll have to work on this later. I'm getting nowhere tonight. 06:50 Cylus I just realized I don't have to get up in the morning. 06:51 Cylus Anyway, even after specifying a 2^3 area to return, it instead returns a 1404928 index array, and there are 1404928 nodes in a chunk if you count that outer layer. So it's returning the whole chunk anyway. 06:53 Cylus And how is this organized? It's not a three-dimensional array. I'm not sure what how to read three dimensional space from a single dimensional array. 06:56 Cylus Never mind the incorrect sizing, it turns out it's just because I'm tired and am printing the wrong variables. But the structure of the data still baffles me. 06:58 paramat its a flat array in Z(Y(X)) order, so X-rows are laid end to end 07:00 Cylus paramat: So X is in the least significant bytes, Z in the most significant? 07:00 paramat 1D array accessed by the voxel index 07:02 paramat works along an x row west to east, then upwards through the xy plane, then northwards through the cube 07:02 Cylus The structure of the voxel index though, X + Y* + Z*^2? 07:03 paramat yes, called 'ystride' and 'zstride' 07:03 Cylus Okay, I think I can make this work. Thanks paramat! 07:06 paramat and by default it's a 112^3 cube, so ystride = mapchunksize + 32, zstride = ystride^2 07:08 Cylus I can't depend on the defaults though, or my mod won't be able to account for when people change the chunk size. 07:14 Krock meow 07:14 Cylus Hey Krock! 07:15 Krock eww. graphics and internet is fine.. sound seems to be broken :/ 07:17 Cylus New system install? 07:17 Krock new-old 07:17 Krock not installed, just moved the HDDs 07:19 Cylus Maybe the hardware from the new machine doesn't match the hardware from the old one, so the HDD is missing the drivers/firmware. 07:20 Krock nah, it looks like it didn't accept the realtek ac'97 audio 07:29 Cylus The map generator is so weird .... I just set the whole block (plus the outer casing around it) to air as a test. Parts near the edge regenerated back to stone (et cetera), which was expected. But there doesn't seem to be any rhyme or reason as to which blocks around the edge of the chunk were regenerated. Most were not, but several were. 07:33 hmmmm i don't really think that's quite weird 07:33 hmmmm especially if you have multithreading enabled 07:39 Cylus I suppose it's only weird to me because I don't know how it works. 07:41 Cylus How do you set parameters when working with voxelmanips? I have stairs to place, sort of like in a dungeon/temple, and facing them all the same direction would look odd. Or should those be placed instead via minetest.set_node()? 07:41 hmmmm in short, yes. 07:42 hmmmm actually no, you can use the new vm:set_node_at() function 07:43 hmmmm it takes a complete minetest node definition (name, param1, param2) to set a specific node with special properties you may need 07:44 Cylus set_node_at isn't showing up in a search of the API document. Is it new (unstable)? 07:46 hmmmm oh.. no, i just forgot to add the documentation for it 07:46 Cylus Okay, sweet. 07:47 Cylus Thank you! 07:47 hmmmm it takes a v3s16 as its first parameter as the absolute position of the node you'd like to set, and the second parameter is a node table completely describing the node you'd like to set at position inside the voxel manip. it always returns nil. 07:47 hmmmm example: 07:48 hmmmm vm:set_node_at({x=435, y=30, z=53}, {name="stairs:stair_cobble", param1=0, param2=get_facedir_whatever(direction)}); 07:53 Cylus The game says set_node_at is a nil value. 07:58 Zeno` It's in the dev branch I think 07:58 Zeno` So if you're using 0.4.9 or whatever the latest "stable" is it won't work... 07:58 Cylus It looks like Minetest Stable is from July sixth, and that feature was added September first. I suppose I should code this both ways then, one in the new clean way, and one in a backwards-compatible way. 07:59 Zeno` Depends on what clients you want to support I guess :D 07:59 Cylus It's the server that I need to support with this. 08:00 hmmmm oh... 08:00 hmmmm sorry cylus, in that case you'd have to use set_node 08:00 Cylus No worries though, I can make this work. 08:01 Cylus I wonder if set_node will work outside the boundaries of the chunk the way voxelmanip does. If not, it will still work, but it some rare cases it will look unclean. 08:01 hmmmm well 08:01 hmmmm you need to run set_node after you've written all of the voxelmanip changes 08:02 hmmmm set_node works on the map directly, whereas voxelmanip operations work on the voxelmanip buffer first, which are then copied back to the map on write_to_map() 08:03 hmmmm i really need to go to sleep 08:03 Cylus Goodnight hmmmm! Thanks again for the help. 08:07 hmmmm hrmmm 08:07 hmmmm this would be cool to have as a biome http://www.usnews.com/dims4/USNEWS/80c3a47/2147483647/thumbnail/418x278/quality/85/?url=%2Fcmsmedia%2Fb5%2Fd7%2F05739e704361b8cef6b700610808%2Fresizes%2F500%2F140801-southdakota-stock.jpg 08:08 Zeno` It would 08:08 hmmmm =/ 08:09 Zeno` are you adding it now? 08:09 hmmmm can't 08:09 Cylus That would be cool. We might need a few more nodes to pull off the layers, but it would be a nice place to chance upon. 08:09 Zeno` oh well 08:09 hmmmm one of these days i'm going to give up, and make the biomes influence terrain shape 08:10 Zeno` Maybe simulate tectonic plates 08:11 Zeno` I'm 75% done re-organising the_game() :D 08:11 Zeno` It's playable now... still a mess though 08:12 Zeno` From today onwards (since it's playable) I will use the new version of the_game() 08:13 Zeno` Anyway that's why I need those unitialised variable issues fixed... to make my life easier :( 08:14 Cylus It seems the Arch packagers think this is a GPLed game: . 08:14 Zeno` Submit a report :) 08:15 Cylus I'm thinking about doing that. I might as well. 08:17 Cylus I don't see a way to add a comment or contact the maintainer ... 08:17 Zeno` I'm sure they won't mind 08:17 Zeno` hmm, surely they have some way but I dunno the Arch "mechanism" 08:18 Zeno` There he is https://www.archlinux.org/developers/#bisson 08:18 Zeno` a coffee addict 08:19 Zeno` No wonder it slipped through 08:19 Zeno` brb, getting a coffee 08:19 Cylus Sweet. Thanks! 08:20 Zeno` He has the same interests as me except I'm not into diving or sailing 08:20 * Cylus busts up laughing 08:24 Zeno` Hi kilbith 08:24 kilbith hi Zeno` 08:51 OldCoder Is anybody awake who is familiar with Redcrab? 08:51 OldCoder I have just added a large amount of territory 08:51 OldCoder And wish to confirm it is there 08:53 ElectronLibre At least, is there anybody awake here but we? 08:54 OldCoder ? 08:54 OldCoder maybe not 08:55 ElectronLibre Probably. What time is it now in the USA? Because it's 10:54AM here in France, so the rare people who will answer you could be european. There are probably peoples familiar with Redcrab among them, but I don't know exactly. 08:55 OldCoder late 08:55 OldCoder zz 08:56 OldCoder I think that I managed to merge entirely different copies 08:56 OldCoder of the world 08:56 ElectronLibre Late, or very early? 08:56 OldCoder 2am 08:57 ElectronLibre So very early.. 08:57 OldCoder yes 08:57 * ElectronLibre remember he starts sleaping around 2am this morning, what an horrible night.. 08:58 ElectronLibre *started 09:01 ElectronLibre Anyway, I'm sorry OldCoder, but I cannot help you. I have never visited Redcrab, so I can't confirm these territories are where they should be... 09:01 OldCoder Thank you 09:01 OldCoder Boy, I'm tired 09:01 OldCoder I think I managed to do two big things Saturday 09:01 OldCoder Found a patch for a major lockup 09:02 OldCoder And wrote a script that can merge multiple copies of a world 09:02 Zeno` well done :) 09:02 OldCoder Ah, Zeno` hi 09:02 Zeno` And I can *play* in my cleanup of the_game() :D 09:02 OldCoder good 09:19 PenguinDad Good morning everybody! 09:19 ElectronLibre Good morning PenguinDad. :) 09:26 * PenguinDad hopes that node.js will work one day 09:31 Zeno` hmm, 25fps with v_range=105 on VE-Survival at spawn 09:31 Zeno` I'm happy with that as a start 09:32 PenguinDad not the best but I'd consider it playable 09:32 kilbith the win is about ~5-8 FPS 09:35 Zeno` well, it was 10fps before today 09:35 Zeno` so... *shrug* 09:35 Zeno` and I haven't started optimising yet (this also includes RBA's patch) 09:35 * sfan5 meows at Zeno` 09:36 Zeno` roar! 09:36 OldCoder sfan5, finished a Redcrab merge 09:36 OldCoder Did you have anything there? 09:36 OldCoder On the original world? 09:36 sfan5 no 09:37 OldCoder kkty 09:37 OldCoder Also might have a modified version of Zeno` patch that works 09:37 OldCoder To fix other issue 09:37 OldCoder Zzz 09:37 * OldCoder is dozing 09:40 * PenguinDad hands a pillow to OldCoder 09:41 * OldCoder accepts and prepares to use 09:41 * Zeno` puts teddy bear next to pillow 09:47 Krock !c '/me' > 'happy' 09:47 MinetestBot False 09:48 Krock !c 'me' > 'happy' 09:48 MinetestBot True 09:48 Krock meo. 09:53 PenguinDad !c "PenguinDad" > "me" 09:53 MinetestBot False 09:53 PenguinDad :( 10:14 Zeno` True 10:14 Zeno` Maybe! 10:14 Zeno` real computers has ternary not silly binary 10:20 Krock yay! Verstrichene Zeit 00:10:05.57 10:20 Krock Compiled minetest 2x faster than with the previous mainboard and CPU 10:20 PenguinDad Zeno`: NaN > NaN should result in maybe :P 10:20 Zeno` maybe 10:20 Krock !c "NaN" == "NaN" 10:20 MinetestBot True 10:21 ElectronLibre !c "Nan" < "Inf" 10:21 MinetestBot False 10:21 PenguinDad !c NaN > NaN 10:21 MinetestBot NameError: name 'NaN' is not defined 10:21 PenguinDad :( 10:24 Zeno` I don't like floating point 10:25 Zeno` too hard 10:48 Krock Zeno`, watch those floating points: ¨¨¨ 10:53 * Zeno` swipes them 10:57 * PenguinDad repeatedly triggers a mapblock mesh update 11:27 Fritigern Krock: You compiled minetest in 10 minutes. Was that a clean build? 11:28 Krock Fritigern, incremental from what I can tell.. it re-compiled about 50 files 11:28 Krock almost a build from scratch :/ 11:29 Fritigern I should put a timer in my compile script and see how fast compilation is on my machine :-) 11:29 Zeno` deja vu 11:29 Krock msvc does that automatically :P 11:29 * Fritigern has only one hand free now 11:29 Zeno` time ./compilescript.sh 11:30 Krock *Dejà vu 11:30 PenguinDad time time # :D 11:30 ElectronLibre *Déjà vu 11:30 Zeno` Yeah I don't know how to type those fancy characters lol 11:30 Krock *Descha wü 11:30 Fritigern Zeno`: that would not work for me, because my script also [ulls and copies soime files to non-standards folders. 11:31 Zeno` blow me down with a chicken feather 11:31 Zeno` ^--- I actually have no idea what that means 11:31 Zeno` Just thought I'd type it 11:32 Fritigern Zeno`: neither do i. i interpret it as "you can impress me with very simple things" or so 11:32 Zeno` sounds good :D 11:33 Fritigern Now, somone please explain the saying "gag me with a spoon" :-)) 11:33 Zeno` is 10 minutes fast Fritigern? 11:34 Fritigern Zeno`: i don't know t=yet, haven't compared 11:34 Zeno` we did this the other night :( 11:34 Fritigern Though my pc can not really be used as a benchmark 11:34 Zeno` [100%] Built target minetestserver 11:34 Zeno` [100%] Built target minetest 11:34 Zeno` real 0m1.062s 11:35 Krock Zeno`, I could get the same if I would compile it without any change.. 11:35 Zeno` I did make clean first 11:35 Krock ye sure 11:35 * Fritigern has an i7 x990 3.4Ghz hexacore, it's FAAAASTTTT 11:35 Zeno` seriosuly 11:35 * Krock has a uhm... doesn't know anymore since he uses a "new" mainboard now 11:36 Zeno` hexacore! that sounds like an insect 11:36 Fritigern Check "my Computer => Properties" 11:36 Krock AMD Athlon 64 4000+ :) 11:36 Zeno` new CPU Krock? 11:36 Fritigern 6 cores, with HTT that makes 12 11:36 Krock 2x faster than the Celeron D @3.06 GHz 11:36 Zeno` you didn't have that the other day 11:36 Krock Zeno`, "new". I just found an other mainboard and added some missing coolers 11:37 Zeno` :D 11:37 Zeno` that's the way! 11:37 * Fritigern hi-fives kahrl 11:37 PenguinDad Krock: you finally got something faster :D 11:37 Krock 2x faster and 20 Watts less.. that's wow. 11:37 * Fritigern hi-fives Krock 11:37 Zeno` poor kahrl wasn't watching and you decked him 11:38 * Krock gives Fritigern his paw 11:38 Krock PenguinDad, unbelievbl 11:38 Fritigern That should teach him to watch his back when he's sleeping! 11:38 Krock Monster under the bed! 11:39 Fritigern I am the one hiding under your bed, teeth ground sharp and eyes glowing red! 11:39 Krock cuz of dust, you got red eyes 11:41 Zeno` you were right Krock 11:41 * Fritigern is preparing his build script so we can compare. Will do make clean forst 11:41 Zeno` apparently make clean doesn't ... make clean 11:41 Fritigern Well, then i will kill the destination folders 11:42 Krock Zeno`, supermen don't have powers in RL, too 11:42 Fritigern Or, perhaps even better. Wipe the folder and git reset HEAD 11:43 Zeno` http://dpaste.com/23GY8J1 11:43 Zeno` :( my computer is dumb 11:43 Krock http://www.2flashgames.com/2fgkjn134kjlh1cfn81vc34/flash/f-Windoze-NT-2850.jpg 11:44 Krock Zeno`, use dumb() instead of dump() 11:44 Zeno` and I am as well because I just built minetest in my home directory 11:44 Krock interesting parameter: -DDISABLE_LUAJIT=false 11:44 Zeno` yeah I have it there because I often change it to true 11:45 Zeno` valgrind does not like LuaJIT 11:45 Krock why? luajit is liek... wow 11:45 Zeno` so, it's just easier to leave it there as = false so I remember to change it to true when I want to use valgrind 11:46 Zeno` I can't believe I just made (maked?) minetest in my home dir... what a mess 11:46 PenguinDad http://sprunge.us/QZga I'll just give up now and try the the_game cleanup 11:47 Krock reminds me of BFD's tree trunks, tree logs: http://www.jwfunke.net/images/login.jpg 11:47 Zeno` the cleanup is not... clean yet lol 11:47 Zeno` but it works (mostly) 11:47 Zeno` just doesn't add some verbose log messages 11:47 Zeno` will get to that tomorrow 11:48 Zeno` and then finish cleaning up and then optimise 11:48 Zeno` home dir now clean :/ 11:49 Krock log messages, tree logs, log in.. 11:49 Zeno` nah just the profiling data is not logged 11:49 Zeno` I'll add it back tomorrow I guess 11:50 Zeno` lol at that pic 11:50 Zeno` oh, PD... ignore the warnings 11:51 Fritigern I assume that in order to make a clean built, it would suffice to remove git/Minetest/build and git/Minetest/CMakeFiles. Am i correct? 11:53 Fritigern Okay, i will just assume that i am right then 11:54 Zeno` dunno... I do out-of-source builds 11:55 Zeno` which is why I have the ../pathtominetest hehe 11:55 Fritigern Well, my compilation ended after 9 seconds, so that's not right 11:55 Zeno` 9 seconds is about right 11:55 Zeno` wait no 11:55 Fritigern Only when there is nothing to compile!:-) 11:55 Zeno` that doesn't sound right lol 11:56 exio4 maybe he is using a 128 cores machine... 11:56 Zeno` could be 11:57 Zeno` you have to remove CMakeFiles, CMakeCache.txt, cmake_install.cmake, CPackSourceConfig.cmake, CPackConfig.cmake and Makefile 11:58 Zeno` and build 11:58 Fritigern Okay, went into the src dir and removed all the CMakefile folders, including from the subfolders 11:58 Zeno` this is why I do out-of-source builds heh 11:58 Fritigern Okay, will to 11:58 Fritigern *do 11:59 * sfan5 meows at exio4 11:59 Zeno` e.g. http://dpaste.com/204Q1AR (I fixed the missing cd) 11:59 Zeno` sfan! dev channel I urgently need your valuable help! 12:00 Zeno` it's critical for the future of minetest 12:00 sfan5 yeah 12:00 Zeno` without it it's the beginning of the end 12:00 Zeno` terrible, terrible, terrible stuff will happen 12:00 Zeno` the moon may even explode! 12:01 PenguinDad Eternal night will come to minetest :D 12:01 Zeno` yes, that as well 12:01 sfan5 holy shit 12:01 sfan5 who wrote https://github.com/minetest/minetest/pull/1729/files#diff-72c86b9d62d4f4120ea7d6b49e84def3L82 12:01 sfan5 or https://github.com/minetest/minetest/pull/1729/files#diff-c03ca828c6b8a7695f2cd7e52c316a3cL191 12:01 Zeno` whoever did it before my PR I guess 12:01 * Krock points at Zeno` 12:02 Zeno` nope, I fixed those 12:02 PenguinDad sfan5: git blame to the rescue! 12:02 Zeno` you may point at me for fixing them though :P~~~ 12:04 sfan5 yep 12:04 sfan5 MirceaKitsune 12:04 sfan5 ..and RealBadAngel 12:05 * exio4 punches RealBadAngel 12:05 Fritigern Done compiling. I've got 1 minute, 14 seconds. 12:05 Zeno` Fritigern, I win by 30 seconds \o/ 12:06 Zeno` lol, what a silly "benchmark" 12:07 Fritigern Zeno`: Your measurement is flawed, because i consider cmake also part of the compilation process. So you should start measuring before that. 12:07 exio4 that would add, at best, 5≈ seconds 12:07 Zeno` ok 12:07 Zeno` I will time cmake 12:09 Zeno` http://dpaste.com/04Q4MC3 there 12:09 Fritigern Here's my script. Kinda dirty because i have commented parts and moved stuff around: http://dpaste.com/2R64116 12:09 Fritigern It shows how i measured 12:09 Krock dirty as minetest dev builds on linux 12:10 PenguinDad Krock: not all builds are dirty 12:10 Krock but most of them 12:11 Fritigern "#Protect existing Singu..." This shows that i pluched th timer stuffs from another script that i use :-) 12:11 Fritigern *plucked 12:11 Zeno` I'd never thought about making a script to build 12:12 Zeno` seems nicely written though 12:13 Fritigern Thank you! I like using a script for this. Saves me from having to memorize a bunch of stuff and allows for addition of extra stuffs, like the timer, or copying a spare copy of the binaries to another folder 12:14 Zeno` :) 12:14 Fritigern The script was dirtied by the addition of the timer stuffs, gotta make it look all nice again :-) 12:16 Fritigern BTW, this is the script that i use to compile Singularity Viewer for SecondLife. A clean build takes about 20 minutes fo rme http://dpaste.com/1K1QMY5 12:20 * ElectronLibre is thinking about a MT teleport from a server to another, could that be possible? O_o 12:20 Krock ^ already requested, nice idea. 12:21 ElectronLibre Ok, someone asked me to request this. 12:21 ElectronLibre But could it be possible? 12:22 PenguinDad ElectronLibre: atm no 12:22 * ElectronLibre copy/paste. 12:23 ElectronLibre Ok, thank you for answering my question. :) (not really mine...) 12:24 * sfan5 meows at ElectronLibre 12:24 * ElectronLibre meows at sfan5. 12:24 sfan5 I'm not sfan5. 12:24 sfan5 I'm sfan5 12:25 ElectronLibre '_' 12:25 ElectronLibre Ah, ok, I see. 12:25 ElectronLibre And if I write this? : 12:25 * ElectronLibre meows at sfan5 . 12:25 sfan5 just omit the . 12:26 ElectronLibre Pff, ok. 12:46 Fritigern Zeno`: Fixed my script and slapped a license on it because sometimes people ask for one. :-) https://gist.github.com/Fritigern/4e21484ec27d6416cc49 12:46 Zeno` nice :) 12:47 Krock Fritigern, pls make it windoze compatible :P 12:47 Fritigern Krock: That's your job ;-) 12:47 * PenguinDad slaps Krock with an oversized c macro 12:48 Fritigern Or... perhaps it will work in cygwin? 12:49 PenguinDad Fritigern: irrlicht doesn't compile in cygwin without modifications 12:49 Fritigern Well poop 12:49 Fritigern You guys have the script now, it shouldn;t be too difficult to make it powershell compatible 12:50 Zeno` can you rewrite it in C? 12:50 Krock port it to brainf*ck pls 12:50 Zeno` :p 12:51 Fritigern How about LOLCODE? 12:51 Zeno` too verbose 12:51 Krock too easy to read 12:52 Fritigern How about Ook! then? 12:52 Krock looks good 12:53 Fritigern OMG, i have just found https://en.wikipedia.org/wiki/Shakespeare_(programming_language) 12:54 PenguinDad Fritigern: how about piet? 12:54 Zeno` Shakespeare is... crazy 12:55 Fritigern Whitespace looks promising.... :-) 13:34 MinetestBot 02[git] 04Zeno- -> 03minetest/minetest: Various uninitialised variable fixes 13076c5ee http://git.io/a4wbEA (152014-10-19T15:33:08+02:00) 13:56 RTM[LiveUSB] good morning! 13:57 RTM[LiveUSB] ha! asie didn't like me saying that 13:58 ElectronLibre Good morning RTM[LiveUSB] . 14:01 RTM[LiveUSB] Hello ElectronLibre 14:12 MinetestBot 02[git] 04sfan5 -> 03minetest/minetest: Update the cURL the buildbot uses to 7.38.0 13b11e1db http://git.io/bLM5Qw (152014-10-19T16:09:36+02:00) 14:12 Krock http://i.imgur.com/axUu6hk.png 14:13 Krock http://i.imgur.com/unEXq7Z.png 14:27 exio4 Zeno`: do you own an i7 or what? :P 14:28 Zeno` yes 14:28 exio4 which one? 14:28 Zeno` model name : Intel(R) Core(TM) i7-4770K CPU @ 3.50GHz 14:28 sfan5 ಠ_ಠ14:28 sfan5 Modellname: Intel(R) Core(TM) i5-2410M CPU @ 2.30GHz 14:28 sfan5 D: 14:28 Zeno` :) 14:29 exio4 4770K >.> 14:29 exio4 Zeno`: at what frequency do you have it? 14:29 Zeno` it does the job 14:29 exio4 inb4 stock 14:29 Zeno` it's not overlocked 14:30 exio4 why buy an intel cpu with less features but overclocking, and don't overclock it? :P 14:30 Zeno` I am waiting until I need the overclocking :) 14:31 Zeno` using a z87x-oc m/board so when the time comes it will be easy 14:31 Zeno` the m/board was more expensive than the cpu I think 14:31 Jordach i think i'm doing AMD wrong 14:31 Zeno` which is kinda crazy 14:31 * ElectronLibre owns a Intel(R) Core(TM) i7-3630QM CPU @2.40Ghz, but on a laptop computer... >_> 14:31 mint Jordach: why? 14:31 Jordach my tower is running at full speed and isn't on fire 14:31 sfan5 do you guys have much money or what 14:32 Zeno` I used to :( 14:32 Jordach Zeno`, the "#aussie tax" 14:32 exio4 I am a poor guy :D 14:32 Zeno` Jordach, perhaps :D 14:32 Jordach hmmm 14:32 Jordach to buy a GTX 770 or 750ti 14:32 exio4 I'll get 6000 ARS the friday 14:33 exio4 still don't know how to waste it, all tech is expensive :( 14:33 sfan5 buy a doge plush toy 14:33 mint lol 14:33 Zeno` I have two VGA compatible controller: NVIDIA Corporation GK104 [GeForce GTX 680] (rev a1) but one is disabled 14:33 RTM[LiveUSB] just noticed XD 14:33 sfan5 Zeno`: your cpu is 316,50€ 14:33 sfan5 damn expensive 14:34 Zeno` sfan5, well I don't upgrade very often :) 14:34 Zeno` So when I do I buy stuff that I figure will last maybe 6 years 14:34 * Jordach considers getting a new mobo in may + octa bulldozer 14:34 RTM[LiveUSB] sfan5: no, quest3d is expencive, coming in at about 10.000€ 14:34 Krock CPU Typ: AMD Athlon 64, 2400 MHz (12 x 200) 4000+ 14:34 Krock ^ lovely 14:35 sfan5 Zeno`: why don't you get a i7-5960X? 14:35 exio4 I don't have a decent GPU 14:35 exio4 I don't really have any use for it, it would be like wasting money 14:35 Zeno` sfan5, I bought this CPU about a year ago... I don't think that particular i7 existed then 14:35 sfan5 correct 14:36 sfan5 was released Q3/2014 14:36 exio4 I bought my CPU like 2 years ago 14:36 exio4 still poor 14:36 RTM[LiveUSB] a single piece of damn software 14:36 Jordach how 2 asshole: send exio4 an Alienware 14:37 RTM[LiveUSB] hi again 14:37 RTM[LiveUSB] hi rubenwardy 14:37 rubenwardy Damn. You beat me. 14:37 exio4 Jordach: alienware is like apple 14:37 rubenwardy Hi all! 14:38 Jordach exio4, read; how 2 asshole ;3 14:38 exio4 they make "good" stuff but sell it with the price of a "really good" stuff 14:38 sfan5 how 2 exio4; be poor 14:38 Jordach actually 14:38 exio4 I am poor in tech-terms mainly :P 14:38 rubenwardy Is alienware like building your own computer without the benefits of building your own computer? 14:39 sfan5 no 14:39 exio4 cuz argentina's economy isn't in its best moment :P 14:39 sfan5 exio4: go to murica 14:39 exio4 I ain't going to murica 14:39 sfan5 y not 14:40 Jordach exio4, https://cdn.mediacru.sh/XjUqXowoSJci.png 14:40 Jordach err 14:40 exio4 sfan5: would suck 14:40 Jordach i beat exio4 in poorness 14:40 Zeno` I also have 2 x 128GB SSDs... it was nice when I used to have money 14:40 Zeno` but I lost my job (made redundant) 5 or 6 weeks ago 14:40 exio4 Jordach: I have 150 ARS in my wallet and that has to work for a week and half 14:41 Jordach exio4, i'm paid on tuesday againb 14:41 RTM[LiveUSB] woah 14:41 sfan5 Zeno`: do you even "earn $400 a week with this simple trick"? ;) 14:41 RTM[LiveUSB] lel 14:41 Zeno` I used to earn more than $400/wk heheh 14:41 Zeno` now I earn $0/wk 14:41 RTM[LiveUSB] ha 14:41 RTM[LiveUSB] why? 14:41 exio4 didn't know you were a stripper Zeno` 14:41 RTM[LiveUSB] lol 14:42 Zeno` RTM[LiveUSB], Zeno`> but I lost my job (made redundant) 5 or 6 weeks ago 14:42 Jordach 14:42 sfan5 according to reddit strippers make more money 14:42 sfan5 !g /r/AskReddit strippers money site:reddit.com 14:42 MinetestBot sfan5: http://www.reddit.com/r/AskReddit/comments/2icstq/strippers_of_reddit_seriously_how_much_money_do/ 14:42 Jordach reddit is not a notable source of info 14:42 sfan5 there it is 14:42 Zeno` I think strippers would make WAY more than $400/wk 14:43 RTM[LiveUSB] lol 14:43 exio4 Zeno`: you said "earn more than ..." 14:43 * Zeno` considers becoming a stripper but discards that idea quickly 14:44 Zeno` yeah, I earned more than $400/wk 14:44 Zeno` but that's in the past until I find a new job heh 14:44 sfan5 Zeno`: how about working at a three-letter-agency? 14:44 Zeno` errr 14:44 Zeno` I don't know if they need ecologists 14:45 kilbith they need 14:45 Zeno` I'm pretty sure that most TLA don't give a shit about ecology ROFL 14:45 kilbith for "greenwashing" tactic 14:45 sfan5 Jordach: https://reddit.com/r/NotTheOnion 14:45 Zeno` hahaha 14:50 sfan5 exio4: https://www.reddit.com/r/ProgrammerHumor/comments/2jlvwt/shes_so_fat/cld0t4h 14:50 exio4 that one is old 14:51 sfan5 exio4: https://www.reddit.com/r/ProgrammerHumor/comments/2jlvwt/shes_so_fat/cldh27d 14:53 exio4 https://www.reddit.com/r/ProgrammerHumor/comments/2jlvwt/shes_so_fat/cld14lp 14:56 sfan5 exio4: https://www.reddit.com/r/ProgrammerHumor/comments/2jh565/i_told_my_dad_that_i_was_taking_a_c_programming/ 14:58 exio4 "Sometimes I feel like the compiler ignores my comments..." -some guy on stackoverflow. 14:58 exio4 rofl 14:59 exio4 sfan5: http://www.stupidlifehacks.com/45 15:02 Zeno` rofl 15:02 Zeno` I prefer to #ifdef 0 /* my comment here */ #endif 15:02 Zeno` err #if 0 15:02 Zeno` sheesh I really am tired 15:03 Jordach www.stupidlifehacks.com/97 15:03 Zeno` Jordach why is that stupid? 15:03 Jordach u want shitea hand 15:03 Zeno` hehehe 15:03 Jordach sounded so much better with the chinese accent 15:04 Zeno` I thought everyone put it back on at the end of the roll instead of flushing it 15:04 Jordach http://www.stupidlifehacks.com/99 15:05 Zeno` In fact, I heard that flushing the toilet can project germs up to 50m away! 15:05 Zeno` So I avoid flushing it now 15:05 Zeno` my name is... DJ Zeno! 15:08 Zeno` // I was only joking 15:09 Zeno` // I am really DJ Craig 15:10 Zeno` // Which is why I don't think becoming a stripper is the best job option for me :( 15:13 Jordach we should have a OpenRA tournament 15:14 Zeno` // what is OpenRA? 15:15 Jordach Open Source Red Alert, Dune 2000, and some other one 15:15 Zeno` // oh 15:15 Jordach https://www.youtube.com/watch?v=z1-VwE1byrY 15:15 Zeno` // yeah I'll be in that tomorrow 15:16 Zeno` // looks nice 15:18 rubenwardy !kick Zeno` 15:18 rubenwardy :P 15:18 Zeno` // hahaha :P 15:18 Zeno` err wait 15:18 Zeno` was I really kicked? 15:22 hisforever Hi how is everybody Doing today:) 15:22 Amaz Everyone is dead! 15:29 Sokomine hm. guess my algorithm for height determination doesn't work well enough with water yet: https://mediacru.sh/06D_B2jTVeL0 15:30 Sokomine though it's intresting that that noise stuff works at all. i'd have expected even less good results under the circumstances 15:31 kilbith I imagine an 'high tide' ABM with your screenie ^ 15:32 Sokomine *g* that'd kill the poor server's cpu :) 15:32 kilbith yeah 15:33 Amaz Nice! 16:19 Calinou moreblocks.stairsplus_in_creative_inventory = true 16:19 Calinou shows Stairs+ nodes in creative inventory now 16:20 Jordach so i heard you like settings 16:21 Calinou I fixed it 16:21 Calinou first issue on Gitorious tracker: https://gitorious.org/projects/calinou/issues/1 :P 16:22 Jordach or just get the settings, eg, calinou_mods_in_creative = 1 16:22 Calinou torch trick: https://cdn.mediacru.sh/fvI1S5CM5nSE.png 16:22 Calinou I'm using namespaces as suggested by ShadowNinja 16:22 Jordach and then use that setting to determine it's creative_in group 16:43 Sokomine hmm. guess that ought to be changed in inventory_plus - someone asked for an option to show all items that are not in creative inventory. could be an extra tab 16:49 Calinou https://cdn.mediacru.sh/OEpMIfa2hFE8.png → sand at night 16:49 sfan5 Jordach: tip: add *.blend1 to your .gitignore to avoid accidentally adding them to the repo 16:49 Calinou https://cdn.mediacru.sh/Yi3YM-jZ9Z3E.png → and at day 16:49 Calinou looks a bit bright to me 16:50 Jordach Calinou, your grass likes tiling too much 16:51 Jordach (i now remember why i prefer having multiple nodes for this) 16:52 Jordach RealBadAngel, can we have a wallmounted type of meshnode, where it can be a different mesh if it's attached to a wall 16:53 Sokomine hm, i could do with a mirrored version of a meshnode :-) but i'm afraid it's too much effort and may not be worth the trouble 16:56 RealBadAngel Jordach, meshes can have 6dfacedir, wallmounted is a subset of it 16:56 Jordach RealBadAngel, suddenly: MC like torches 16:57 RealBadAngel i can introduce mesh torches 16:57 RealBadAngel but not yet 16:57 RealBadAngel those would require animations 16:58 Amaz When will animations be added? 16:59 RealBadAngel week or two, thats not that easy 16:59 RealBadAngel animated ones cannot be batched 16:59 Amaz Okay. 16:59 OldCoder ANNOUNCE: Silvercrab is now 8GB+ in size. Merged multiple copies. Related note: It is easy to make large edits to worlds without worldedit. 17:01 Calinou Carbone: added brick fences 17:06 iqualfragile Calinou: is there a repos for carbones tp? 17:06 Calinou nope 17:06 Calinou I just pack all textures then ZIP them from time to time 17:12 Calinou https://cdn.mediacru.sh/Z4rbCY1JHlAu.jpg lol 17:12 Calinou https://cdn.mediacru.sh/Z4rbCY1JHlAu.jpg 17:12 Calinou nyuszika7h, Xack ^ 17:12 nyuszika7h hi 17:13 sfan5 woah 17:13 sfan5 an asie 17:15 Calinou cobble walls https://cdn.mediacru.sh/CLuJQpSL6N2U.jpg 17:15 Xack hi 17:19 Calinou that server lags a lot :( 17:20 Calinou also movement speed isn't the same 17:22 hisforever I Set my time to stay at 12:00 but want it to go back to when the sun goes down and moon comes up how do I reset it? 17:33 hisforever how do I get my animals working they are already configured? 17:45 hisforever is there a mintest server on Mumble? 17:55 Calinou hisforever, not an official one 18:00 hisforever Calomou not an offical one what? 18:00 rubenwardy This project allows you to write mods in a quicker language - https://github.com/rubenwardy/mesecode 18:00 rubenwardy Any suggestions? 18:01 hisforever an offival mumble server gatcha 18:02 hisforever I'm running dreambuilders how do I get animals mod to work I have them configured? 18:03 Calinou that's only useful for simple stuff :/ 18:03 Calinou should it be makefile or Makefile? 18:06 hisforever copied errors http://pastie.org/9661321 18:06 rubenwardy oh 18:06 rubenwardy Don't know 18:06 rubenwardy probably 18:06 rubenwardy it works 18:07 rubenwardy You can use lua with it, too 18:07 Calinou ShadowNinja, https://github.com/ShadowNinja/name_restrictions/blob/master/init.lua → can you add max length too? 18:13 Krock hisforever, to solve that error (pastie link), rename it to building_blocks 18:16 Calinou ShadowNinja, http://paste.ubuntu.com/8592024/ 18:16 Calinou use this 18:18 rubenwardy Why was the Freeminer topic closed? 18:18 proller its tooo cool ? 18:20 skittle_ poot. 18:21 skittle_ welp this died :/ 18:30 Calinou https://cdn.mediacru.sh/T94HSjeRn-T8.png 18:30 Calinou new menu background 18:31 hisforever Krock I renamed that mod bblocks was that ok? 18:32 Krock hisforever, I'm not sure if it will work.. test it 18:32 hisforever ok 18:32 Krock Calinou, two times carbone! 18:35 Sokomine ok...this is a bit doubtful...https://mediacru.sh/1AZTHYGwjhc- hope the people living on the tiny islands brought boats with them... 18:36 hisforever krock I renamed it building_blocks and its loading ty 18:36 Krock np 18:37 jojoa1997 VanessaE can you reset my password. I cant get on your server. 18:37 Krock Sokomine, looks nice 18:37 * Krock gives jojoa1997 a '?' 18:37 Calinou Krock, one is Craftbone 18:37 Calinou an experiment at Minecraft-like game 18:37 Krock Calinou, ah okay. 18:38 Calinou but no longer maintained 18:38 Sokomine Krock: there's slow progress towards re-integration of random buildings 18:41 rubenwardy Add in mese script lua code - Add lua scripts between !! Lua and !! End Lua - https://github.com/rubenwardy/mesecode 18:43 Calinou making new mossy cobble texture 18:45 Calinou https://cdn.mediacru.sh/eo7GyuSLP8FZ.png 18:47 Calinou interesting, it has the same colour as grass 18:47 Calinou mossy cobble + grass = stone road 18:48 MinetestBot 02[git] 04maciej.kasatkin@o2.pl -> 03minetest/minetest: Custom collision boxes node property. 13e5652cb http://git.io/aa2YeQ (152014-10-19T20:48:21+02:00) 18:52 Krock Calinou, must be smoother 18:52 Krock looks like old painting which is falling off 18:58 VanessaE Calinou: imho, the moss doesn't stand out enough 18:58 VanessaE needs more saturation, and it should grow onto the stones themselves as well as in the cracks 18:59 VanessaE there's plenty of real life mossy cobblestone around where I live 18:59 jest Hi 18:59 VanessaE of course the lighting in that screenshot sorta throws it off a bit, so it might look fine in sunlight 18:59 VanessaE hi jest 19:00 jest We have a bit of problem on Clip's Public server 19:00 jest I mean bad behavour one, nto technical one 19:00 Krock http://thumbpress.com/wp-content/uploads/2014/10/Epic-Halloween-Decorations-23.jpg 19:00 Krock hi jest 19:00 kilbith agreed with VanessaE about the moss ^ 19:01 VanessaE Krock: heh 19:01 jest Somehow one of randomly-rampaging-and-killing-everyone people got admin privs. There is basically nothing we unpriviliged players can do. Any idea how to stop that guy? 19:01 VanessaE jest: only another admin could get him under control unfortunately. 19:02 jest Achilles is admin there, but I haven't seen him in quite some time. 19:02 VanessaE wait, who runs Clip again? I forget 19:02 jest Clip also didn't show upt in ages 19:03 jest Achilles and TenPlus1 are admin-dudes 19:03 Krock http://thumbpress.com/wp-content/uploads/2014/10/why_women_live_longer_1.jpg 19:04 jest OK, dude who caused trouble is offline now, but I would really like to know how to take care of those people. 19:04 jest They don't talk in chat, they don't listen, they just run around killing people. 19:05 VanessaE jest: post on the forum thread for the Clip server 19:05 VanessaE TenPlus1 should see it then 19:05 VanessaE and he sometimes shows up here too 19:06 VanessaE I have not seen Achilles though 19:17 Calinou VanessaE, I made it not too annoying 19:17 Calinou subtle variation makes it blend better with cobblestone 19:18 kilbith Cacatoes: y'a un chan français s'tu veux : #minetest-fr 19:29 VanessaE bbl 19:52 hisforever I've been working in dreambuilders and I have a dark black fog on land how do I remove it? 19:54 hisforever I've set dalight to stay at 12 noon how do I change tio back to default settings? 20:23 jojoa1997 VanessaE did you reset the password for me? 20:38 ShadowNinja Calinou: Minetest already has a maximum name length of 19 (20 - sizeof(NUL byte)), limiting it lower doesn't seem hepfull. 20:40 hisforever can you stop the snow ? 20:47 EvergreenTree Hey kaeza 20:53 Calinou ah 20:53 Calinou I've added max nick limit anyway 20:53 Calinou for those who want to lower it 21:01 kaeza greetings 21:06 Calinou hi kaeza 21:31 hisforever How do I get te snow to stop? 21:32 hisforever or cam I? 21:34 hisforever Is everybody asleep in here? 21:46 ShadowNinja hisforever: No. ;-) 21:46 Calinou I hate it when I specify wrong password for a server 21:46 Calinou as there is no confirmation when you set it for the first time 21:47 ShadowNinja hisforever: Snow isn't in unmodded Minetest, check the docs for the snow mod you're using. 21:48 ShadowNinja Calinou: Yes, good thing to implement, and while you're at in make the pasword hasing use a real random salt. 21:48 hisforever I'[m using dreambuilders 21:49 ShadowNinja I suggest changing the password format to something like "sha1$salt$hash" where hashes without '$'es are converted to ("sha1:%s:%s"):format(player_name, hash) 21:50 ShadowNinja hisforever: Check which one it's using then. Ask VanessaE if you need help. 21:50 ShadowNinja s/:/$/g 21:50 ShadowNinja Calinou: So code it. :-) 21:50 hisforever ok Shadoeing 21:51 ShadowNinja Also DTLS and and CertFP would be great. 21:51 Zephlon does increasing value of chance in minetest.register_abm make the event more or less likely to happen? the explanation in the wiki isn't very clear to me 21:52 kaeza Zephlon, less likely 21:52 Zephlon ok, thanks 21:52 kaeza actual chance is 1/chance, so 2 means 50%, 4 means 25%, etc 21:53 kaeza (1 means "always") 21:54 Zephlon and 200 is 0.5% 21:55 kaeza correct 22:27 hisforever VanessaE, How do I have snow Stop? 22:59 hisforever Ok can anybody tell me if snow can Be disabled in Dreambuildrrs? 23:00 kaeza remove the directory from the game folder 23:00 kaeza ( games/dreambuilder/mods/snow ) 23:00 hisforever ty 23:01 hisforever I'm using manjaro for Linus ty for that info