Time |
Nick |
Message |
00:01 |
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00:06 |
luke9017_ |
hi |
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00:17 |
luke9017 |
shadow |
00:18 |
luke9017 |
im in webchat |
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00:29 |
Nerotic |
Can someone tell me how to disable sand biomes in Minetest? I looked in default/mapgen.lua and nothing was found, and I tried messing with the .conf |
00:30 |
PilzAdam |
Nerotic, the sand biomes are added by the core, not by mods |
00:30 |
PilzAdam |
you need to change the desert noise params in minetest.conf |
00:30 |
Nerotic |
mgv6_freq_desert? |
00:30 |
PilzAdam |
try mgv6_freq_desert = 100 |
00:31 |
Nerotic |
100 will disable it? I expected 0, but okay. |
00:31 |
Nerotic |
Thanks. |
00:31 |
PilzAdam |
it's reverse chance, I think |
00:31 |
PilzAdam |
so 100 would be 1% |
00:31 |
Nerotic |
What would be 0%? :P |
00:32 |
PilzAdam |
IIRC I never found a desert with 100 |
00:33 |
Nerotic |
Alright, thanks for the assistance. I had a feeling it was that when i looked at the wiki, but the parameter 0 didnt work. And I didn't really read about parameters so I guess i shouldve. Thanks |
00:35 |
PilzAdam |
hm... by looking at the code it seems like it's a perlin noise threshold; so anything > 1.0 should disable it completely |
00:35 |
PilzAdam |
default is 0.45 |
00:36 |
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00:37 |
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00:37 |
Nerotic |
Good to know. |
00:38 |
Nerotic |
Lately I've been messing around with the core, and minetest_game to learn a bit more on how the game works internally. It's pretty simple and fun to play with. |
00:43 |
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00:49 |
jin_xi |
Nerotic: what did you play with? mapgen stuff? |
00:49 |
Nerotic |
yea |
00:49 |
Nerotic |
other stuff too, but today was mostly mapgen |
00:57 |
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00:58 |
Cylus |
So if I set it to -1, everything becomes a desert? |
00:58 |
Cylus |
I'm going to try that. |
01:00 |
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01:02 |
Cylus |
I found a small patch of grass, but for the most part, yes, everything is a desert now. |
01:03 |
Cylus |
Oh wait, no, there's some larger grass spots over there. Hmm. There's a lot more desert then before though. what's the lowest perlin noise value? |
01:06 |
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01:07 |
Cylus |
-100 seems to have done the trick. Not that I need an all-desert world, but it's interesting to know it can be done. |
01:08 |
zat |
VanessaE: ping |
01:08 |
VanessaE |
pong |
01:10 |
zat |
VanessaE: what real tree is your jungletree based on? |
01:12 |
VanessaE |
nothing in particular |
01:12 |
VanessaE |
just a generic "jungle" tree |
01:14 |
zat |
lol |
01:14 |
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01:15 |
Cylus |
Hey! It's our resident perlin expert. |
01:15 |
paramat |
O/ |
01:15 |
Cylus |
paramat: Do you know what the highest/lowest perlin values are? |
01:16 |
paramat |
desert noise has 3 octave and persistence 0.5, so stays within -1.75 to 1.75 |
01:16 |
paramat |
the range depends on octaves and persistence |
01:16 |
paramat |
but is typically -2 to 2 |
01:18 |
Cylus |
Sweet. Thanks for the information! I suppose I'll need to look into octaves and persistence then if I plan to make any sensical changes to the mapgen noise values. |
01:19 |
paramat |
oh this is assuming that 'scale' is 1 and 'offset' is 0, which it always is with 'minetest.get_perlin' |
01:19 |
paramat |
'scale' just multiplies the resulting raw noise value |
01:20 |
Cylus |
At the moment, I'm looking at the C++ mapgen values that are set in minetest.conf. I'm not sure if I want to change them in my game, but it's a possibility. |
01:21 |
paramat |
1 octave noise always has a raw value range of exactly -1 to 1 |
01:21 |
Cylus |
It might be fun to have more jungles, but those drop the FPS quite a bit for some reason, so maybe not. |
01:24 |
paramat |
'persistence' is the amplitude of an octave relative to the previous octave, so 3 oct persist 0.5 has range = (-1 to 1) + (-1 to 1) * 0.5 + (-1 to 1) * 0.5 * 0.5 = -1.75 to 1.75 |
01:25 |
Cylus |
Okay, so persistence less than one makes later octaves "weaker". |
01:25 |
paramat |
yes |
01:26 |
paramat |
each additional octave has a 'spread' half the size, so controls finer detail in the noise pattern |
01:27 |
Cylus |
And the number of octaves is just the number of iterations? |
01:28 |
paramat |
so persistence is the balance of fine detail to large scale detail, so controls 'roughness' |
01:28 |
VanessaE |
i was wondering wtf the persistence was for. |
01:29 |
paramat |
number of octaves = number of levels of detail. each octave is itself a noise generator, then all the values are added |
01:32 |
exio4 |
hi again |
01:32 |
Cylus |
Hello! |
01:34 |
Cylus |
Huh. It seems we have new textures. It's a good thing I botched my initial fork, because now it gives me a chance to rebase it and get in on these sweet textures. |
01:34 |
exio4 |
hey! |
01:35 |
exio4 |
what is new in this land? |
01:35 |
exio4 |
haven't played much the last time ( |
01:35 |
exio4 |
:( |
01:37 |
Cylus |
Well, there's some cool new features, such as a new type of dungeon (sandstone brick dungeons), but there's also lame new features, such as bookshelves that act as dedicated book-storage-only chests. |
01:37 |
Cylus |
We've also now got panes, which link together sort of like fences. |
01:39 |
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01:39 |
exio4 |
the commits give in /minetest/ give a nice show of what is going on |
01:40 |
Cylus |
Yeah, I bet they do. I should take a look at those when I get the chance. |
01:54 |
cities |
hey |
01:54 |
cities |
in world edit |
01:54 |
cities |
how do you replace a block that has spaces in the name? |
01:58 |
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01:58 |
Cylus |
cities: You have to use the node's real name, not the human-readable name. The real name can't have spaces. |
01:58 |
Cylus |
For example, "Stone" is really "default:stone". |
02:01 |
cities |
where do you get the real name |
02:04 |
Cylus |
cities: From the Lua code. What node do you need to know the name of? I might know it. |
02:04 |
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02:04 |
cities |
wooden planks and palm tree planks |
02:05 |
Cylus |
cities: Palm tree planks are going to be a moretrees thing, so I'm not sure. Regular planks are "default:wood". |
02:05 |
foobar_ |
When I try to start minetest I get "Need running XServer to start Irrlicht Engine", but Xserver is running. How do I fix that? |
02:06 |
exio4 |
check your DISPLAY (environment) variable |
02:06 |
exio4 |
is it ":0" or something like that? |
02:07 |
foobar_ |
is is ":0.0" |
02:07 |
exio4 |
are you starting minetest with the same user as the one who "started" x11? |
02:08 |
foobar_ |
yes |
02:08 |
exio4 |
can you start other X11 apps from that terminal? |
02:08 |
cities |
thanks Cylus |
02:08 |
cities |
the moretrees one was palm tree planks with spaces, ut worked anyway |
02:08 |
foobar_ |
exio4: yes |
02:09 |
exio4 |
I don't really know then, sorry :P |
02:10 |
Cylus |
cities: Maybe worldedit has gotten more sophisticated since I last used it then ... |
02:12 |
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02:14 |
exio4 |
the english of the teachers in the MOOCs I am stalking is really easy to understand for a non-native speaker like me :D |
02:23 |
andre_pl |
is there any way for a mod to determine if a player is standing on a node? |
02:23 |
andre_pl |
vs. in the air |
02:25 |
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02:35 |
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02:39 |
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02:40 |
doomtron |
Hello |
02:48 |
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02:48 |
doomtron |
When waving water is selected, the water block, which is above another block(i.e. wood), doesnt get its texture loaded. |
02:51 |
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03:14 |
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03:20 |
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03:29 |
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03:34 |
Atlas|1618033 |
Looking to get started on engine documentation. Any ideas? |
04:22 |
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04:56 |
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04:56 |
MinetestBot |
est31: 09-26 17:06 UTC <Sokomine> that's a known bug in the engine/builtin. i hope it will get fixed eventually. it's issue #944 |
04:57 |
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05:00 |
est31 |
VanessaE in homedecor you can create locked microwaves. But when I did that, and used it, it became a non-locked microwave. Is that intentionally? Why not disable locked microwave entirely then? |
05:00 |
MinetestBot |
est31: 09-26 17:06 UTC <Sokomine> that's a known bug in the engine/builtin. i hope it will get fixed eventually. it's issue #944 |
05:01 |
est31 |
minetestbot? |
05:02 |
VanessaE |
actually no, that's not intentional. |
05:02 |
VanessaE |
shit. |
05:03 |
VanessaE |
I'll fix it asap. |
05:03 |
VanessaE |
can you file an issue so I don't forget? |
05:03 |
est31 |
ok |
05:03 |
VanessaE |
https://github.com/VanessaE/homedecor_modpack/issues/new |
05:03 |
est31 |
which way do you want to fix it |
05:04 |
VanessaE |
I'll make it so that it remains locked. |
05:04 |
est31 |
ok. I'll file the issue. |
05:04 |
VanessaE |
did this happen with any other locked nodes? |
05:05 |
est31 |
ovens I think |
05:05 |
VanessaE |
ok, mention those too |
05:05 |
est31 |
let me try... |
05:06 |
est31 |
ovens can't even be built as locked. Crafted yes built no. |
05:06 |
VanessaE |
eh? |
05:07 |
VanessaE |
oh there's no locked variant at all? |
05:07 |
est31 |
there is and you can craft one but when you build it then there is no ( locked by %user) |
05:08 |
VanessaE |
when you "build" it, you mean when you place it? |
05:08 |
est31 |
yes |
05:08 |
VanessaE |
ok, please mention this in your issue report also |
05:08 |
est31 |
but microwaves too |
05:08 |
VanessaE |
I'll try to fix it |
05:08 |
est31 |
I'll link this chat. |
05:08 |
VanessaE |
yes |
05:09 |
VanessaE |
probably just a missed/nil field in the metadata or something. |
05:09 |
VanessaE |
I'll get to it tomorrow though |
05:09 |
est31 |
ok thanks |
05:11 |
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05:17 |
est31 |
https://github.com/VanessaE/homedecor_modpack/issues/116 |
05:17 |
est31 |
bye |
05:26 |
kaeza |
greetings |
05:30 |
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05:30 |
rickmcfarley |
What's up dude |
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08:25 |
ninnghazad |
morn' |
08:32 |
rubenwardy |
Hello |
08:34 |
VanessaE |
morning |
08:35 |
jp |
\o |
08:38 |
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08:40 |
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08:48 |
DarkNekros |
morning everyone :) |
08:49 |
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08:49 |
VanessaE |
hi |
08:49 |
reactor |
hellф |
08:53 |
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08:58 |
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08:59 |
witheld |
Oh god minetest on android doesn't have autojump |
08:59 |
iqualfragile |
witheld: wtf is autojump? |
08:59 |
witheld |
Have you ever played minecraft on android? |
09:00 |
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09:00 |
witheld |
Or any other first person game on a touch screen slab |
09:01 |
iqualfragile |
witheld: no, i don't do spyhardware |
09:02 |
witheld |
iqualfragile: anyway, on a phone/tablet, looking around while using the dpad while jumping would require three hands |
09:02 |
witheld |
So to deal with this, all first person games just have you jump whenever you're about to bumb into something |
09:02 |
witheld |
bump* |
09:03 |
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09:03 |
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09:04 |
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09:04 |
witheld |
And that's auto jump |
09:04 |
witheld |
Get it, automatic jumping |
09:06 |
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09:06 |
iqualfragile |
witheld: yes, i did understand your explanation, it was not all that hard to follow, what kind of humans are you usually talking to that you have to make sure? |
09:06 |
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09:06 |
witheld |
Ones like you usually |
09:06 |
witheld |
Pretentious, annoying |
09:06 |
witheld |
Not dumb, they just choose to be that way |
09:06 |
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09:07 |
iqualfragile |
witheld: are you sure you are thinking of me? |
09:07 |
witheld |
You're right, forgot self-righteous |
09:07 |
iqualfragile |
i can't remember to have talked to you beforehands |
09:08 |
ThatGraemeGuy |
eh this conversation is enthralling, do continue |
09:08 |
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09:08 |
iqualfragile |
no, actually i will stop, in my whole self-rightouness i will just put witheld on my ignore list |
09:08 |
rubenwardy |
iqualfragile is not a native english speaker, so probably didn't understand the combination of auto and jump into one ward. |
09:08 |
rubenwardy |
oh |
09:08 |
rubenwardy |
futile |
09:09 |
rubenwardy |
:S |
09:09 |
iqualfragile |
yes, i do understand the combination of simple words as i am german and we do that all the time, but autojumping is not unambigious, it could for example mean to "lock spacebar" |
09:10 |
ThatGraemeGuy |
tablets have spacebars now? |
09:10 |
* ThatGraemeGuy |
runs |
09:10 |
rubenwardy |
Yes, that is what I meant : |
09:11 |
* VanessaE |
sighs |
09:12 |
kaeza |
this whole thing could have been avoided if s/wtf/what/, and s/spyhardware/android/ |
09:12 |
VanessaE |
iqualfragile: you didn't handle that well, at all. |
09:12 |
kaeza |
it's not that hard to speak politely |
09:12 |
VanessaE |
"what kind of humans..." should not have been said. |
09:13 |
iqualfragile |
VanessaE: is that offensive? im sorry, as mentioned im not a native speaker, what would have been a more apropriate word? |
09:13 |
iqualfragile |
children, idiots? |
09:13 |
VanessaE |
iqualfragile: yes, because it presumes that the person to whom you were replying was not in fact speaking to humans. |
09:13 |
jp |
you meant "what kind of person", right ? |
09:13 |
VanessaE |
the appropriate response would have been not to respond at all. |
09:14 |
iqualfragile |
jp: yes! thats it |
09:15 |
VanessaE |
that would have helped, but the whole line following "your explanation" comes off as inflammatory to a native speaker, honestly. |
09:16 |
iqualfragile |
VanessaE: well, it was ment to return his insult |
09:16 |
VanessaE |
I see no insult from him prior to that. |
09:18 |
rubenwardy |
"Get it, automatic jumping", wasn't an insult, but was a bit rude |
09:18 |
VanessaE |
nope, not rude either. |
09:19 |
iqualfragile |
well, it was rude to me |
09:19 |
VanessaE |
that phrasing is a bit obscure but it usually isn't meant to be rude (let alone insulting). it's a shorthand for "Do you get what I mean?" |
09:20 |
VanessaE |
he was literally asking you if you understood. |
09:20 |
rubenwardy |
s'pose sop |
09:20 |
rubenwardy |
*so |
09:21 |
iqualfragile |
VanessaE: if you let go of an apple it drops to the ground |
09:21 |
iqualfragile |
did you get what i mean? |
09:21 |
VanessaE |
your explanation is simple enough that no further clarification is needed. |
09:22 |
VanessaE |
but when he said autojump, my first thought, not having ever played MC, was some sort of hold-a-jump-button feature |
09:23 |
VanessaE |
in fact immediately prior to that I thought of the double-tap-to-fly feature but then immediately discounted that as unrelated. |
09:23 |
iqualfragile |
VanessaE: yes, mine too, thats why i asked, a and his explaination was simple enough that no further clarification was needed |
09:23 |
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09:24 |
rubenwardy |
I thought he meant jump when reaching a node edge, like he meant. But it was ambiguous. |
09:24 |
VanessaE |
I'm just saying that you really went the wrong way with your choice of words. |
09:24 |
VanessaE |
language barriers suck. |
09:25 |
kaeza |
textual communication cannot impart things like mood, etc, so that played against too |
09:25 |
VanessaE |
indeed |
09:25 |
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09:26 |
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09:26 |
VanessaE |
anyways, thus endeth this morning's lesson on etiquette :P |
09:26 |
kaeza |
"Assume good faith", they say |
09:26 |
VanessaE |
kaeza: what is this, Wikipedia? :P |
09:27 |
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09:27 |
Amaz |
XD |
09:27 |
kaeza |
no, if that were the case, all of us would be kicked for not being "notable enough" <_< |
09:27 |
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09:27 |
VanessaE |
haha |
09:28 |
Akuukis |
Hi all. Is there a mod in Minetest with robots like ComputerCraft or OpenComputers are for Minecraft? |
09:28 |
* speak |
gives thumbs up to VanessaE for resolving the situation |
09:28 |
VanessaE |
heh |
09:29 |
VanessaE |
Akuukis: not robots, as such, but there are plenty of mobs to be found. re-texturing one of them to look like a robot would be fairly trivial |
09:29 |
rubenwardy |
I was bored :( http://rubenwardy.github.io/NodeBoxEditor/ |
09:29 |
kaeza |
Akuukis, the luacontrollers/digilines from mesecons, and probably part of technic |
09:29 |
VanessaE |
oh you mean just electronics? |
09:29 |
VanessaE |
I thought that seemed a little odd |
09:30 |
Akuukis |
VanessaE: sorry, I mean something that moves and is programmable |
09:30 |
VanessaE |
Akuukis: so something like LEGO Mindstorms or so? |
09:30 |
iqualfragile |
kaeza: in the german wiki minetest is notable enough |
09:30 |
rubenwardy |
There are enough sources in German :O |
09:31 |
VanessaE |
Akuukis: technic + mesecons can do that. you can build machines that move around |
09:31 |
rubenwardy |
Or are there just less ar__holes? |
09:31 |
iqualfragile |
why not use the german sources for the english wiki? |
09:31 |
rubenwardy |
Can we do that? |
09:31 |
VanessaE |
rubenwardy: a little of both, maybe |
09:31 |
Akuukis |
kaeza: it sounds something close enough. I will check |
09:31 |
VanessaE |
iqualfragile: it's already been tried ones. epic fail :( |
09:31 |
Akuukis |
Thanks |
09:31 |
kaeza |
rubenwardy, afaik, it's discouraged |
09:31 |
VanessaE |
once* |
09:31 |
kaeza |
Akuukis, sure :) |
09:31 |
rubenwardy |
since MSCraftGate we should have received a lot more sources for Wikipedia |
09:31 |
iqualfragile |
VanessaE: crating a wiki article or using german sources? |
09:32 |
VanessaE |
iqualfragile: both |
09:32 |
kaeza |
Akuukis, they are not mobile, though |
09:32 |
Akuukis |
:( |
09:32 |
iqualfragile |
VanessaE: i was around when the english wikipedia entry was created and deleted |
09:32 |
rubenwardy |
I created it :( |
09:32 |
iqualfragile |
i actually was the one who started translating it to german on a piratepad |
09:32 |
VanessaE |
iqualfragile: If I recall, that article used some sources from the German article, didn't it? |
09:32 |
rubenwardy |
Here is the saved version: http://en.wikipedia.org/wiki/User:Rubenwardy/Minetest |
09:33 |
Akuukis |
kaeza: oh, that's something like Redstone, not quite what I was looking. |
09:33 |
iqualfragile |
rubenwardy: well, in that article there are 2 external sources |
09:34 |
VanessaE |
Akuukis: mesecons and technic work together. you can create machines that move around, dig things, etc. Lua controllers are programmable and can be used to control said machines. |
09:34 |
kaeza |
Akuukis, the luaCs are programmable chips; I wonder if it would be hard to implement that as a mobile "robot" entity, with any useful functionality... |
09:34 |
iqualfragile |
in the german one there are 3 additional ones of which one is ooooold and two are not reachable anymore |
09:35 |
Akuukis |
Now i got it, it's more than Redstone. Yeah, lua controllers. |
09:36 |
rubenwardy |
Yeah, it sucks |
09:36 |
kaeza |
digilines are also like data buses, in that you can send arbitrary data to other nodes |
09:36 |
rubenwardy |
I needs to be rewritten. Completely |
09:36 |
rubenwardy |
We need sources searches |
09:36 |
rubenwardy |
*searchers |
09:36 |
Akuukis |
In minecraft both mods implemented robots as blocks that can move. |
09:37 |
rickmcfarley |
Akuukis: check out uberi.mesecons.net if you haven't, it's got some cool stuff |
09:37 |
Akuukis |
So there's already everything i need to make a stationary computer that can control something. |
09:38 |
iqualfragile |
what would you guys think about a python api for minetest? |
09:38 |
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09:38 |
rubenwardy |
https://docs.google.com/document/d/1BbcG5Zg2bFOMTW_3EgFeIGKqvcA-Lhp-mGdDOaiQKP4/edit?usp=sharing |
09:38 |
rickmcfarley |
I like python |
09:38 |
rubenwardy |
iqualfragile, python is a bit weird as an API |
09:39 |
VanessaE |
Akuukis: a *mobile* computer. |
09:39 |
kaeza |
why? |
09:39 |
kaeza |
rubenwardy, ^ |
09:39 |
rubenwardy |
Embedding is bad in python. Mt currently embeds lua. extending is better in python as you can include extra modules. Like import minetest; minetest.run() as a file in builtin |
09:39 |
rubenwardy |
Although not a problem to embed, actually, as it makes it sandboxed |
09:40 |
rubenwardy |
So ignore my comment. |
09:40 |
VanessaE |
Akuukis: technic contains devices that you can use to move assemblies and structures around, including the devices that control those structures |
09:40 |
rubenwardy |
gtg |
09:40 |
Akuukis |
VanessaE: yes, technically speaking robots are mobile computer blocks that can interact with world |
09:41 |
ninnghazad |
kaeza: robots like in minecraft's computercraft is what i try to do right now. |
09:41 |
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09:41 |
kaeza |
Akuukis, ^ |
09:41 |
someguy |
anyone there? |
09:41 |
Akuukis |
VanessaE: oh, so I can make a big ship of multiple blocks from technic that moves together? |
09:41 |
ninnghazad |
computertest, dronetest, not sure about the name yet |
09:41 |
VanessaE |
andre_pl: correct |
09:41 |
kaeza |
someguy, no |
09:41 |
VanessaE |
oops |
09:41 |
VanessaE |
Akuukis: correct |
09:41 |
someguy |
anyone have a idea how to connect /use my dualshock controller with minetest? |
09:42 |
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09:42 |
someguy |
anyone? |
09:42 |
kaeza |
someguy, something like qjoypad + some driver/hardware to connect the controller |
09:42 |
Akuukis |
VanessaE: cool, that's a start. And is there any sign that someone is making a mod for minetest to implement robots? |
09:42 |
iqualfragile |
sandboxing is only hard in the default python implementation, using another one (namely pypy, which should be used anyways, at it greatly improves execution speed) solves that issue |
09:42 |
iqualfragile |
aditionally our current lua is not sandboxed at all |
09:43 |
ninnghazad |
Akuukis: me |
09:43 |
someguy |
i have the drivers |
09:43 |
someguy |
qjoypad?. |
09:43 |
Akuukis |
ninnghazad: hi! Good news. Have you already started? |
09:43 |
kaeza |
someguy, it's a program that translates joystick input to keyboard/mouse input |
09:44 |
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09:44 |
someguy |
ok |
09:44 |
someguy |
i will download it |
09:44 |
ninnghazad |
Akuukis: yes, theres quite a bit of code already, but its far from ready |
09:44 |
ninnghazad |
Akuukis: tricky trying to sandbox lua-in-a-lua |
09:45 |
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09:45 |
ninnghazad |
Akuukis: but seems possible so far, with some cutbacks |
09:45 |
Akuukis |
ninnghazad: nice. I have done some coding in lua for OpenComputers. Are you on Github? |
09:45 |
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09:46 |
VanessaE |
ninnghazad: borrow some code from mesecons' Lua controllers? |
09:46 |
VanessaE |
it's already sandboxed :) |
09:46 |
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09:46 |
Akuukis |
Good idea |
09:46 |
ninnghazad |
Akuukis: yes, look for dronetest. |
09:47 |
ninnghazad |
VanessaE: thx i might look into that, but as its pretty specific i'm not sure there is much to copy, but maybe some tricks i haven't thought of... |
09:51 |
Zeno` |
tricks? |
09:51 |
someguy |
Kaeza |
09:51 |
someguy |
im on windows not linux. |
09:51 |
ninnghazad |
hm, well, tricks like catching buggy usercode and so on |
09:51 |
rickmcfarley |
I'm trying learn how to make a simple electric system because I want to port/recreate Galacticraft |
09:53 |
Akuukis |
ninnghazad: found dronetest. Check out my project on Github RobotColorWars, I would like to port it to minetest, probably through dronetest if that works out. :) |
09:54 |
ninnghazad |
Akuukis: i have a CC project called SWARM, also on github, which is why i started dronetest. lol, stalled with the same reason as your project. |
09:54 |
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09:54 |
ninnghazad |
Akuukis: i focused on shared pathfinding for the turtles, and got pretty far. |
09:54 |
dirkk0 |
could you both post the links, please? |
09:55 |
ninnghazad |
searcg on github for RobotColorWars, SWARM and dronetest |
09:55 |
ninnghazad |
search |
09:55 |
Akuukis |
ninnghazad: impressive. |
09:55 |
dirkk0 |
k, got it. https://github.com/Akuukis/RobotColorWars |
09:56 |
ninnghazad |
i like your project, that is like totally something that i would have liked to use my api for. |
09:56 |
dirkk0 |
oh, I see, these are in MC not MT - I didn't read the log far enough, sry. |
09:57 |
ninnghazad |
Akuukis: how far in with the project did you get? |
09:57 |
ninnghazad |
yes they are MC but should become MT because it would be a shame otherwise |
09:57 |
kaeza |
someguy, see if you can find anything here: http://alternativeto.net/software/qjoypad/ |
09:57 |
Akuukis |
ninnghazad: i got working pathfinding in OC, with 1MB team available! :D did lots of optimizations. And infinite thread library is working |
09:58 |
someguy |
i am looking at it right now. |
09:58 |
someguy |
everything is not freeware. |
09:58 |
Akuukis |
On Github you can see readme, everything is nicely written there. |
09:58 |
Akuukis |
And link to YouTube to show pathfinding |
09:58 |
Zeno` |
someguy, linux? |
09:58 |
ninnghazad |
Akuukis: i considered switching from CC to OC, but the memory-limits put me of. i have a client/server model in there, and the mapserver can easily use MBs of memory with multiple turtles - so it was a nogo |
09:59 |
someguy |
Windows |
09:59 |
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09:59 |
VanessaE |
someguy: I have a Mad Catz xbox controller which I know works in Linux. I'm pretty sure PSX/2/3 controllers also do |
09:59 |
Akuukis |
ninnghazad: i though the same because pathfinding uses less of RAM, but it's all matter of optimization |
09:59 |
VanessaE |
bind one of those through qjoypad and it should work? |
10:00 |
Akuukis |
*lot's of, not less |
10:00 |
ninnghazad |
Akuukis: a lot of coding fun those little botters. i do plan to make dronetest or whatever itll be called similar to CC and not OC though. |
10:01 |
someguy |
i have a Ps2 dualshock usb controller |
10:01 |
someguy |
how to use it with minetest. |
10:01 |
ninnghazad |
Akuukis: its not really the pathfinding itself, at least not if turtle don't move like 1000 units away, it's the shared map that eats the memory. |
10:02 |
someguy |
Qjoypad is not available for windows. |
10:02 |
VanessaE |
someguy: no idea then |
10:02 |
* VanessaE |
doesn't do windows |
10:02 |
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10:02 |
someguy |
K. |
10:02 |
Akuukis |
ninnghazad: not a problem. Take a look at my code how the map is stored - it's in chunks and only needed chunks are loaded rest are on HDD, thus no need for huge RAM |
10:03 |
ninnghazad |
Akuukis: yeah, wanted to implement diskswap for that too, but well... now first things first and getting a mod to run the code with. |
10:03 |
Akuukis |
ninnghazad: but that's one of unfinished parts.. |
10:04 |
ninnghazad |
Akuukis: one of those neverending projects anyway |
10:05 |
ninnghazad |
Akuukis: btw your welcome to help with the development of the mod btw. lots of stuff to code, from easy to braincrumbling. |
10:06 |
ninnghazad |
yeah... minus 1 btw |
10:06 |
Akuukis |
Ninnghazad: that's true. Good luck! Also I hope you will inspire more from OC, because RobotColorWars is not working in CC for numerous reasons :( |
10:08 |
Akuukis |
Ninnghazad: I would like to. If you could document more or request for parts that would be great. Also I dunno how things work in MT, |
10:09 |
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10:09 |
iqualfragile |
die partei, die partei, die hat immer recht |
10:12 |
ninnghazad |
Akuukis: neither do i, but it only took a few days to get a basic idea (i code for a living for what it's worth). in the forum there's a thread, something about lua threads, where i was talking to some other ppl about the mod, maybe worth a read. i will create a rough roadmap for early dev within the next few days, and put it on the githubs. |
10:17 |
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10:19 |
rickmcfarley |
hi john |
10:38 |
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10:42 |
Akuukis |
ninnghazad: sorry, back now. Thanks, then I will wait for update on Github. For me coding is for fun only. |
10:46 |
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10:46 |
Akuukis |
Ninnghazad: also please drop me a link to that forum. See you later, |
10:46 |
ninnghazad |
Akuukis: kk |
10:46 |
Zeno` |
regarding that threads thread |
10:47 |
Zeno` |
be aware of: https://github.com/minetest/minetest/pull/1606 |
10:49 |
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10:52 |
Akuukis |
Thanks Zeno` good conversation over there |
10:59 |
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11:06 |
Megaf |
Fritigern: You there? |
11:14 |
jp |
BlockMen : I don't understand at all your point about the gold block |
11:16 |
BlockMen |
jp, just answered on github |
11:17 |
jp |
I'm disagree to overlay my textures with the dirty current textures... |
11:18 |
jp |
can't do better, do whatever with this |
11:19 |
BlockMen |
i just gave you my feedback. you can convice the other two ofc |
11:19 |
BlockMen |
then it would get merged anyway |
11:22 |
Zeno` |
which request is this? |
11:22 |
jp |
as owner, you're necessarily more convincing than me ;) |
11:23 |
VanessaE |
https://github.com/minetest/minetest_game/pull/324 |
11:24 |
Zeno` |
they look better to me |
11:24 |
BlockMen |
jp, i dont think so. example: dungeons. i said i wont block it but i didnt like (since they are completely useless currently), the other two wanted them |
11:24 |
BlockMen |
and now they are in |
11:24 |
VanessaE |
BlockMen: imho, jp's textures look better than the existing defaults, because metals should be smooth when they're in "block" form |
11:24 |
VanessaE |
BlockMen: see for example, HDX's metal blocks |
11:24 |
BlockMen |
talk with sfan5 and nore |
11:24 |
jp |
Calinou did the same kind of textures in Carbone btw |
11:25 |
VanessaE |
however, the coloring on bronze is wrong in both the old and new textures |
11:25 |
BlockMen |
btw, i can see the diamond block pattern in them, jp :P |
11:25 |
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11:25 |
VanessaE |
the old texture is too brown, the new texture is too saturated. |
11:25 |
jp |
BlockMen : and ? |
11:26 |
VanessaE |
copper, similarly needs color tweaks. the new texture is slightly too orange, should be a little more pinkish |
11:26 |
BlockMen |
nothing ? |
11:26 |
jp |
* a lightned pattern, ntw |
11:27 |
Zeno` |
yeah I say merge jp's changes (with those small tweaks as suggested) |
11:27 |
jp |
it also depends of the monitors, not exactly the same visuals |
11:27 |
BlockMen |
VanessaE, pinkish? no no no |
11:27 |
VanessaE |
BlockMen: you have never seen pure unoxidized copper just after exposure to acid, have you :) |
11:28 |
BlockMen |
i have. |
11:28 |
Zeno` |
not that I even use the current minetest_game (and probably never will) lol |
11:28 |
VanessaE |
BlockMen: it is quite red, in fact. |
11:28 |
Zeno` |
I'll backport the new textures though |
11:28 |
ninnghazad |
copper ore actual is greenish |
11:28 |
VanessaE |
ninnghazad: only in its oxidized state |
11:28 |
BlockMen |
VanessaE, see our ingot discussion on steel color... |
11:28 |
ninnghazad |
ah k, |
11:29 |
BlockMen |
we dont need to repeat that for copper now |
11:29 |
VanessaE |
BlockMen: only unoxidized, polished copper looks ... "copper" colored. but ok |
11:29 |
Zeno` |
copper is most definitely not green (without oxidisation) |
11:29 |
BlockMen |
^ known |
11:30 |
Zeno` |
ingots are generally "pure" and if there was oxidisation on them they'd be cleaned before distribution |
11:30 |
VanessaE |
BlockMen: http://en.wikipedia.org/wiki/Copper#mediaviewer/File:NatCopper.jpg |
11:31 |
VanessaE |
just for color reference. |
11:31 |
ninnghazad |
yes, but when you actually find real-world copper-ore it probably is oxidized, except if you just broke the ore freshly. so to confuse everyone id say make copper ore orangeish and make it turn green when besides an air node =) |
11:33 |
ninnghazad |
apart from that minerals do oxidize while in the ground... even if slowly. |
11:33 |
jp |
you don't confuse with the brass about greenish-oxydation ? |
11:35 |
ninnghazad |
https://en.wikipedia.org/wiki/List_of_copper_ores hm, there even is violet copper-ore. well beats me |
11:36 |
jp |
BlockMen : you have saw the screenshot from the e-mail you've received ? because this screenir has been updated 3 times... |
11:36 |
jp |
screenie* |
11:37 |
BlockMen |
jp, no |
11:45 |
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12:05 |
VanessaE |
bbl |
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12:24 |
cities |
hi |
12:26 |
ninnghazad |
o/ |
12:26 |
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12:36 |
ninnghazad |
whats the most aggreed upon redstone-alternative for minetest? |
12:39 |
PenguinDad |
ninnghazad: mesecons |
12:39 |
ninnghazad |
thx |
12:40 |
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13:46 |
ninnghazad |
anybody knows where state-info is stored within a mesecons-node? or, if it is in meta, how it is called? |
13:47 |
* Brains |
is getting lots and lots of SerializationErrors in processMessage... |
13:47 |
ElectronLibre |
The on-state and off-state? I think you can get them by the groups, or the nodename. |
13:49 |
iqualfragile |
ninnghazad: on and off state are different nodes |
13:49 |
iqualfragile |
the action que is a seperate file |
13:50 |
ElectronLibre |
minetest.get_node(pos).name:split("_")[3] must work. |
13:51 |
shadowzone |
("_") that's a good smiley. |
13:53 |
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13:56 |
PenguinDad |
snprintf = shit now prints formatted :D |
13:59 |
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14:02 |
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14:03 |
Aqua |
Hello ^.^ |
14:03 |
ninnghazad |
ElectronLibre: iqualfragile: splitting the nodename works, thx |
14:03 |
ElectronLibre |
Hello Aqua :). |
14:04 |
ElectronLibre |
Good luck for what you are doing ninnghazad ^^. |
14:04 |
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14:10 |
ninnghazad |
hm but the convention of using a global nodename-suffix for a mod's stati seems strange... |
14:11 |
ninnghazad |
only works if only mesecons does it, or am i missing something? |
14:12 |
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14:13 |
ElectronLibre |
Mesecons and some mods of pipework do it, but it's not a mod's state, it's a node's state. It's the only way to use a on node and a off node. |
14:14 |
ElectronLibre |
(It's a nodename-suffix, not a modename-suffix :) ) |
14:16 |
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14:27 |
dirkk0 |
just out of curiousity: is there a reason, why MC blocks are called nodes in MT? |
14:28 |
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14:29 |
jp |
node != block |
14:30 |
DusXMT |
Because they're represented by notes in a sqlite database? (first guess) |
14:31 |
DusXMT |
*nodes |
14:31 |
PilzAdam |
dirkk0, a node is "a basic unit used to build data structures" (from wikipedia) |
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14:48 |
cities |
dirkk0 I won't look down on you for calling them blocks |
14:48 |
cities |
I want to call them blocks too |
14:48 |
kaeza |
be aware that in MT, "blocks" are what MC calls "chunks" |
14:49 |
kaeza |
(almost) |
14:49 |
cities |
oh goodness. |
14:49 |
ninnghazad |
those nodes are quite blocky, indeed. |
14:49 |
cities |
why can't we all just call everything by the samething |
14:49 |
ninnghazad |
like the smurfs? |
14:49 |
cities |
I feel like it has to be more 'techy' sounding since its minetest |
14:49 |
BlockMen |
kaeza, just cause of lazyness |
14:50 |
BlockMen |
actually they are called mapblocks |
14:50 |
kaeza |
^ :P |
14:50 |
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14:52 |
PilzAdam |
sometimes 5x5x5 mapblocks are called "chunks" in minetest |
14:52 |
PilzAdam |
and by "sometimes" I mean "in mapgen" |
14:56 |
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14:57 |
kaeza |
wat http://blogs.wsj.com/speakeasy/2014/09/30/tetris-movie/ |
15:00 |
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15:01 |
* ElectronLibre |
reminds the tetris' music *_*... |
15:03 |
dirkk0 |
thx for the explanation |
15:15 |
PilzAdam |
sfan5, it seems like I can't dye colored wool with white dye to get white wool again; could you check that? |
15:16 |
sfan5 |
maybe |
15:18 |
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15:36 |
microcarrot |
I doubt that anyone remembers this: https://github.com/realtinymonster/gitpack-minetest |
15:37 |
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15:37 |
* PenguinDad |
doubts that nobody remembers |
15:37 |
microcarrot |
PenguinDad: well some people forgot, i'd bet |
15:38 |
dirkk0 |
it would probably be remembered more if it were on this page: http://minetest.net/texturepacks |
15:39 |
microcarrot |
dirkk0: not my fault it isn't, it's not popular yet because its incomplete |
15:39 |
kaeza |
then complete it! |
15:40 |
cities |
who made the pixel one |
15:40 |
cities |
texturepack |
15:40 |
cities |
pixelbot |
15:40 |
cities |
or whatever |
15:40 |
cities |
its nice |
15:40 |
microcarrot |
working on it, it takes time! |
15:42 |
PenguinDad |
Sholy Hit o_o https://soundcloud.com/qolmusic/sander-van-doorn-martin-garrix-dvbbs-ft-aleesia-gold-skies-quality-of-life-remix-1 |
15:42 |
microcarrot |
its by the same guy who made minetoon |
15:42 |
microcarrot |
Gambit |
15:44 |
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15:44 |
microcarrot |
hi Calinou! |
15:46 |
microcarrot |
cities: ^^ |
15:47 |
Calinou |
hi |
15:48 |
microcarrot |
is it just me, or on wednesdays people respond slower? |
15:48 |
Amaz |
I think it's just you. |
15:49 |
microcarrot |
hmm |
15:49 |
Atlas|1618033 |
Time dilation. I blame your proximity to the speed of light. |
15:50 |
microcarrot |
ha |
15:50 |
Calinou |
don't expect people to reply instantly on IRC, despite it being instant messaging |
15:51 |
microcarrot |
haha |
15:51 |
microcarrot |
I don't |
15:51 |
microcarrot |
it seems like every wednesday people are slower to respond |
15:51 |
cities |
who made minetoon |
15:52 |
microcarrot |
than normally |
15:52 |
microcarrot |
Gambit |
15:52 |
microcarrot |
^ cities |
15:52 |
kaeza |
and on wednesday, people repeat themselves |
15:52 |
kaeza |
and on wednesday, people repeat themselves |
15:52 |
cities |
except the |
15:52 |
cities |
grass texture goes too far down the side of a dirt block |
15:52 |
cities |
but other than that I like it |
15:52 |
PenguinDad |
kaeza: I noticed that too |
15:52 |
PenguinDad |
kaeza: I noticed that too |
15:52 |
|
rubberduck joined #minetest |
15:53 |
cities |
sorry I didn't see the first gambit responce |
15:53 |
microcarrot |
hi rubberduck |
15:53 |
rubberduck |
!seen MinetestBot |
15:53 |
microcarrot |
its fine |
15:53 |
rubberduck |
why does this not work??? |
15:53 |
microcarrot |
!seen rubberduck |
15:53 |
MinetestBot |
rubberduck: minetestbot was last seen at 2014-09-27 21:02:44 UTC on #minetest-de |
15:53 |
MinetestBot |
microcarrot: rubberduck was last seen at 2014-09-30 20:10:39 UTC on #minetest |
15:54 |
PenguinDad |
MinetestBot: why u so slow? |
15:54 |
microcarrot |
it just lagging |
15:54 |
Calinou |
happy October! |
15:54 |
Calinou |
:p |
15:54 |
PenguinDad |
s/why/y/ :p |
15:54 |
kaeza |
:D |
15:54 |
rubberduck |
hi |
15:54 |
microcarrot |
Happy Lagfect |
15:54 |
|
ElectronLibre left #minetest |
15:55 |
rubberduck |
how can i do the "seen" command right? |
15:55 |
PenguinDad |
Happy Lagtoberfest :D |
15:56 |
|
john_minetest joined #minetest |
15:57 |
rubberduck |
How can i use the "seen" command, i tested it but it says "unknown command"...!!! |
15:57 |
PenguinDad |
!snipe |
15:57 |
PenguinDad |
:( |
15:58 |
|
Akagi201_ joined #minetest |
15:59 |
microcarrot |
https://mediacru.sh/NjEJcb_HSVwm |
15:59 |
|
Atlas|1618033 joined #minetest |
16:00 |
Calinou |
https://forum.minetest.net/viewtopic.php?f=11&t=10250 |
16:00 |
|
reactor joined #minetest |
16:00 |
kaeza |
!btc UYU |
16:00 |
MinetestBot |
kaeza: Unknown currency. Supported currencies: NZD, THB, CNY, EUR, CHF, HKD, USD, GBP, CAD, PLN, SGD, ISK, AUD, RUB, TWD, CLP, KRW, BRL, SEK, JPY, DKK |
16:00 |
kaeza |
MinetestBot! |
16:00 |
MinetestBot |
kaeza! |
16:00 |
Calinou |
no BTC :( |
16:00 |
Calinou |
and FRF |
16:01 |
* rubberduck |
buys MinetestBot for 10000000000 Minegeld |
16:01 |
PenguinDad |
rubberduck: one does not simply buy her ;D |
16:02 |
|
Megaf_ joined #minetest |
16:02 |
microcarrot |
rubberduck: no need to buy it, just get it off of github :P |
16:02 |
rubberduck |
... |
16:02 |
rubberduck |
how can i use the "seen" command, it does not work for me!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! |
16:02 |
sfan5 |
asie: what did u do? :( |
16:03 |
Calinou |
rubberduck, you should join #stuntrally :p |
16:03 |
rubberduck |
ok |
16:03 |
PenguinDad |
asie did something D: |
16:03 |
Calinou |
rubberduck, which mod do you use for that command? |
16:03 |
Calinou |
the default game doesn't have /seen |
16:03 |
microcarrot |
Calinou: I think he means with IRC |
16:03 |
rubberduck |
yes |
16:04 |
kaeza |
!seen rubberduck |
16:04 |
MinetestBot |
kaeza: rubberduck was last seen at 2014-09-30 20:10:39 UTC on #minetest |
16:04 |
sfan5 |
!tw https://twitter.com/asiekierka/status/517344165567287296 |
16:04 |
|
jojoa1997 joined #minetest |
16:04 |
MinetestBot |
Dammit, free services. (@asiekierka) |
16:04 |
sfan5 |
not even once |
16:05 |
rubberduck |
it says me "unknown command" |
16:05 |
kaeza |
ItsLuke|AwayBich, away nicks kill |
16:05 |
kaeza |
(except for away, who is always away) |
16:06 |
Amaz |
:P |
16:07 |
sfan5 |
!tw https://twitter.com/asiekierka/status/517344980373745664 |
16:07 |
MinetestBot |
I never tweeted anything. This account is merely an illusion; a decoy designed to think I am a secretive person. In reality, I am no more th (@asiekierka) |
16:08 |
sfan5 |
looks like someone is no more th |
16:08 |
microcarrot |
lol |
16:10 |
|
Daryl joined #minetest |
16:10 |
Calinou |
* seen :Unknown command |
16:10 |
Amaz |
Calinou, !seen |
16:10 |
Amaz |
For MinetestBot, |
16:12 |
rubberduck |
please help, why does the seen command not help??????:'( |
16:13 |
rubberduck |
i mean not WORK |
16:13 |
|
Zephlon256 joined #minetest |
16:13 |
PenguinDad |
!g Why does the seen command not work?????? |
16:13 |
MinetestBot |
PenguinDad: http://superuser.com/questions/516755/at-command-not-working |
16:13 |
Amaz |
XD |
16:13 |
sfan5 |
rubberduck: you are doing it wrong somehow them |
16:13 |
sfan5 |
then* |
16:13 |
Amaz |
!seen Amaz |
16:13 |
MinetestBot |
Amaz: amaz was last seen at 2014-09-30 16:48:24 UTC on #minetest |
16:13 |
sfan5 |
!seen Amaz |
16:13 |
MinetestBot |
sfan5: amaz was last seen at 2014-09-30 16:48:24 UTC on #minetest |
16:14 |
|
Azelphur_ joined #minetest |
16:14 |
rubberduck |
what do i have to write: an example could help |
16:14 |
sfan5 |
we just gave an example |
16:15 |
|
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16:15 |
Amaz |
sfan5, did you use me after you saw me do it, or just randomly? |
16:15 |
rubberduck |
@seen |
16:15 |
sfan5 |
Amaz: randomly, but you had the same idea |
16:15 |
Amaz |
XD |
16:15 |
sfan5 |
rubberduck: ! not @ |
16:15 |
rubberduck |
!seen rubberduck |
16:15 |
MinetestBot |
rubberduck: rubberduck was last seen at 2014-09-30 20:10:39 UTC on #minetest |
16:16 |
rubberduck |
i tested it with MinetestBot before |
16:16 |
|
andre_pl_ joined #minetest |
16:16 |
|
lstep_ joined #minetest |
16:16 |
rubberduck |
that did not work, then i used the "/", because i thought "!" is wrong |
16:16 |
|
PjotrOrial joined #minetest |
16:16 |
|
PjotrOrial joined #minetest |
16:17 |
rubberduck |
!tell rubberduck hi |
16:17 |
MinetestBot |
You can tell that to yourself |
16:17 |
PenguinDad |
rubberduck: it worked but she was a bit slow |
16:17 |
cities |
!hi I'm cities |
16:17 |
|
nully_ joined #minetest |
16:17 |
Calinou |
!seen Calinou |
16:17 |
MinetestBot |
Calinou: calinou was last seen at 2014-09-28 09:50:31 UTC on #minetest |
16:17 |
iqualfragile |
netsplit? |
16:18 |
microcarrot |
cities caused a netsplit! |
16:18 |
|
terminator joined #minetest |
16:18 |
shadowzone |
XD |
16:18 |
|
Artemis3 joined #minetest |
16:18 |
Broam |
I wonder if I do that will I cause a split |
16:19 |
PenguinDad |
And then cities split the nets D: |
16:19 |
cities |
omg I get blamed for everything |
16:19 |
shadowzone |
So do I so don't take it personally. |
16:19 |
cities |
see theres that shadowzone person again talking |
16:20 |
shadowzone |
I'm playing chess with a few people. |
16:20 |
shadowzone |
So I'm deep on concentration. |
16:20 |
cities |
I never heard of chess with more than 2 people |
16:20 |
shadowzone |
Well we have spectators and 2 players. |
16:20 |
Broam |
Chessboxing never caught on either. It's okay. |
16:20 |
Broam |
https://xkcd.com/242/ |
16:20 |
microcarrot |
hehe |
16:20 |
shadowzone |
Right now it is Dawid and Microchip. |
16:20 |
cities |
I used to cheat at online chess |
16:21 |
sfan5 |
iqualfragile: no |
16:21 |
shadowzone |
XD |
16:21 |
iqualfragile |
sfan5: no what? |
16:21 |
|
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16:21 |
|
rubenwardy joined #minetest |
16:21 |
sfan5 |
iqualfragile: not a netsplit |
16:22 |
cities |
I had a laptop with a computer chess game on it and I would play online chess on the desktop |
16:22 |
cities |
Id put the setting on like super insane or something |
16:22 |
cities |
then copy the moves |
16:22 |
Broam |
back in the days before we had operating systems that could handle multiple windows. |
16:22 |
iqualfragile |
sfan5: no sir! |
16:22 |
cities |
Broam it wouldn't let me turn the window upside down |
16:23 |
cities |
in order to copy it right I needed it to be oritented the same direction as the online chess game |
16:23 |
|
MinetestForFun joined #minetest |
16:24 |
|
nully joined #minetest |
16:25 |
microcarrot |
guys, my school has scary pictures in it |
16:25 |
microcarrot |
https://mediacru.sh/NjEJcb_HSVwm |
16:25 |
microcarrot |
that is in one of my lessons |
16:28 |
rubberduck |
why can i place paper in a protected area???? |
16:29 |
Calinou |
the mod probably does not check for protection |
16:29 |
rubenwardy |
Just an Asian lady. She isn't going to boom your home. |
16:29 |
Amaz |
XD |
16:32 |
reactor |
medicru.sh |
16:32 |
Calinou |
mediacru.sh* |
16:33 |
* PenguinDad |
loves how voxel ands seems to be slower than Minetest |
16:33 |
PenguinDad |
s/voxel ands/voxelands/ |
16:34 |
* microcarrot |
loves how PenguinDad doesn't realize that Minetest is already horribly slow |
16:37 |
PenguinDad |
microcarrot: when was that added? |
16:37 |
Calinou |
PenguinDad, there is no proof that 0.4.10 is slower than 0.3.1; it's likely the inverse, we got a huge amount of client-side and server-side optimisations |
16:37 |
microcarrot |
0.3.X and up |
16:37 |
Calinou |
we can have stable mods, we can have low server CPU and bandwidth usage… |
16:37 |
Calinou |
we can have quick joining if you don't have heavy mods |
16:38 |
Calinou |
Minetest isn't horribly slow, it's just being used wrongly |
16:38 |
exio4 |
it is slow |
16:38 |
exio4 |
because it could be faster |
16:38 |
Calinou |
then by that definition, everything is slow |
16:38 |
* sfan5 |
meows at exio4 |
16:38 |
exio4 |
yeah Calinou |
16:38 |
sfan5 |
Calinou: a NOP is not slow |
16:39 |
proller |
using lua - wrongly |
16:39 |
DusXMT |
We need to remove all abstractions: They are what causes all the slowness! |
16:39 |
Calinou |
proller, aren't you the MOBF/animals maintainer? |
16:39 |
DusXMT |
(troll) |
16:39 |
exio4 |
good abstractions aren't the cause of slowness |
16:39 |
exio4 |
Calinou: what about sapier |
16:39 |
Calinou |
I mix them up maybe |
16:39 |
proller |
Calinou, WAt!!1 sapier |
16:39 |
microcarrot |
I am holding a bio-hazardous object |
16:39 |
kaeza |
/kick proller pls |
16:39 |
exio4 |
/kill #minetest |
16:40 |
DusXMT |
s/troll/joke |
16:40 |
kaeza |
/hug exio4 |
16:40 |
* sfan5 |
licks exio4 |
16:40 |
exio4 |
/hugback kaeza |
16:40 |
exio4 |
kaeza: hai <3 |
16:40 |
|
jp joined #minetest |
16:40 |
kaeza |
:<3: |
16:40 |
exio4 |
sfan5 ∈ (cats ∩ people) |
16:41 |
* sfan5 |
hugs exio4 |
16:41 |
Calinou |
±sfan5 |
16:41 |
exio4 |
∓ |
16:41 |
DusXMT |
? means hook |
16:41 |
microcarrot |
? |
16:41 |
Brains |
Does anybody else regularly have a few hundred items running around in tubes and, after some time, see memory use (on the client) climb while fps drops... Exiting to the OS and reloading restores expected behavior? I think I'm seeing a memory leak (just observation, no proof yet). |
16:41 |
jp |
kaeza : https://campusdelargus.files.wordpress.com/2012/09/le-testigueule.jpg ?? |
16:42 |
Calinou |
pipeworks can be slow, Brains, with too many items |
16:42 |
DusXMT |
Brains: I had the same problem around the time I saw my first Nyan cat, it started acting up like that, but went back to normal when I closed and opened the game |
16:42 |
kaeza |
jp, wat |
16:43 |
Brains |
Calinou: Slow I expected but I'm seeing progressively (over time) worse performance that is "fixed" by restarting the client. |
16:43 |
jp |
kaeza: :<3: |
16:43 |
Brains |
DusXMT: Yeah, that sounds similar to what I'm seeing. Maybe I'll get a chance to look at it later. |
16:43 |
kaeza |
jp, plol |
16:44 |
jp |
reminds me this face |
16:45 |
|
zat joined #minetest |
16:46 |
DusXMT |
Also, I don't quite understand the "Return to OS" thing. It made sence in DOS where it pretty much transferred full control over to programs it ran, but today, we no longer do that |
16:46 |
Brains |
By way of explanation, I've got a single centrifugue set up with a simple sorting tube setup... Throw in a bunch of uranium and periodically check on it to see if it got stuck. Not fast but cheap and it can run in the background while I'm off doing things both in game and IRL. |
16:49 |
rubenwardy |
Calinou: "You don't need to install this mod if you're playing that particular game" or "You shouldn't install this mod if you're playing that particular game". :P |
16:49 |
|
Tux[Qyou] joined #minetest |
16:50 |
exio4 |
pizza works |
16:50 |
Calinou |
you can install it, but it'll do nothing |
16:50 |
Calinou |
(as you'll override the mod by the same mod) |
16:52 |
rubenwardy |
yeah. "You don't install this..." sounds weird. I don't think it is grammatically incorrect, it is just a bit weird. Or at least not as good as shouldn't. :P |
16:52 |
|
twoelk joined #minetest |
16:53 |
rubenwardy |
"You don't need to install this mod if you're playing that particular game" or "You shouldn't install this mod if you're playing that particular game". :P |
16:53 |
kaeza |
Wasn't there a topic like this already? https://forum.minetest.net/viewtopic.php?f=17&t=10248&p=156391#p156391 |
16:54 |
Calinou |
yes, but it was just “which games you playâ€, this one is “other free/open games you play†|
16:54 |
Calinou |
also was quite old |
16:54 |
kaeza |
ah |
16:54 |
Calinou |
lots of people saying they play Minecraft before Microsoft buyout 8) |
16:54 |
kaeza |
that was it |
16:54 |
rubberduck |
<3 MinetestBot |
16:54 |
MinetestBot |
<3 rubberduck |
16:55 |
rubberduck |
!tell mircrosoft bye bye |
16:55 |
MinetestBot |
rubberduck: yeah, sure, whatever |
16:55 |
Calinou |
https://forum.minetest.net/viewtopic.php?f=11&t=10251 |
16:55 |
Calinou |
please test if you can |
16:56 |
rubberduck |
!tell microsoft bye bye |
16:56 |
MinetestBot |
rubberduck: I'll pass that on when microsoft is around |
16:56 |
kaeza |
please don't abuse the bot... she has feelings you know? D: |
16:57 |
|
rickmcfarley joined #minetest |
16:57 |
sfan5 |
!ignore rubberduck!*@* |
16:57 |
MinetestBot |
sfan5: 'rubberduck!*@*' added to ignore list. |
16:58 |
rubberduck |
ok |
17:00 |
microcarrot |
https://mediacru.sh/NjEJcb_HSVwm |
17:01 |
rubberduck |
how long does this count (i only want to know this) |
17:01 |
rubberduck |
is this based on a timer? |
17:02 |
microcarrot |
rubberduck: its as long as sfan5 doesn't unblock you |
17:02 |
rubberduck |
ok |
17:02 |
microcarrot |
I know a few people who are block forever |
17:02 |
zsoltisawesome |
including me |
17:02 |
MinetestBot |
zsoltisawesome: 08-04 18:35 UTC <Krock> happy bday |
17:03 |
zsoltisawesome |
nice, krock, thanks |
17:03 |
zsoltisawesome |
!g test |
17:03 |
MinetestBot |
zsoltisawesome: http://www.speedtest.net/ |
17:03 |
zsoltisawesome |
oh |
17:04 |
zsoltisawesome |
I guess sfan5 was nice enough to unblock me |
17:05 |
microcarrot |
lol |
17:06 |
microcarrot |
I read "Canadian screenwriter" as "Canadian screwdriver" XD |
17:08 |
kaeza |
!g kaeza |
17:08 |
MinetestBot |
kaeza: http://www.kaezafearn.com/ |
17:08 |
kaeza |
nope |
17:08 |
shadowzone |
!g shadowzone |
17:08 |
MinetestBot |
shadowzone: http://www.imdb.com/title/tt0100586/ |
17:08 |
shadowzone |
XD |
17:08 |
sfan5 |
!ignore * |
17:09 |
MinetestBot |
sfan5: '*!*@*' added to ignore list. |
17:09 |
kaeza |
:< |
17:09 |
microcarrot |
!g realtinymonster |
17:09 |
microcarrot |
oh, missed it |
17:17 |
iqualfragile |
hello shadowzone |
17:17 |
shadowzone |
Hi. |
17:17 |
|
dirkk0 joined #minetest |
17:17 |
iqualfragile |
welcome back |
17:18 |
dirkk0 |
ty (if you were refering to me) |
17:18 |
iqualfragile |
dirkk0: akward |
17:18 |
iqualfragile |
i meant shadowzone |
17:19 |
iqualfragile |
but if you like vans, you are obviously welcome, too |
17:19 |
shadowzone |
o.O |
17:20 |
iqualfragile |
daww |
17:20 |
|
shadowzone joined #minetest |
17:21 |
iqualfragile |
aaah |
17:21 |
iqualfragile |
i missed you |
17:21 |
iqualfragile |
why did you leave |
17:23 |
iqualfragile |
shadowzone: ^? |
17:23 |
Guest28094 |
Did sfan5 just add everyone to the ignore list? o_O |
17:23 |
shadowzone |
I exited the tab by accident. |
17:24 |
PenguinDad |
Guest28094: yup |
17:24 |
Amaz |
O.o |
17:24 |
iqualfragile |
shadowzone: so you are telling me you have a hostname cloak but are using webchat? wtf shadowzone |
17:24 |
Guest28094 |
????? |
17:24 |
shadowzone |
No I'm using hexchat. |
17:25 |
Guest28094 |
never heard of “tabbed chatting� xD |
17:25 |
shadowzone |
I closed the window. |
17:25 |
sfan5 |
iqualfragile: shadowzone is not using webchat |
17:25 |
iqualfragile |
ah, you said |
17:25 |
iqualfragile |
"tab" |
17:25 |
sfan5 |
a cloak is never applied when using webchat |
17:25 |
iqualfragile |
sfan5: thats why i questioned it |
17:26 |
|
diemartin joined #minetest |
17:27 |
Guest28094 |
What is this MinetestBot and what is it good for? |
17:27 |
iqualfragile |
!rainbow bluuurghhh |
17:27 |
MinetestBot |
4bl7uu8ur3ghhh |
17:27 |
cities |
ooo beautiful |
17:27 |
sfan5 |
Guest28094: MinetestBot is a bot and does stuff |
17:27 |
sfan5 |
such as |
17:27 |
sfan5 |
!help |
17:27 |
MinetestBot |
https://github.com/sfan5/minetestbot-modules/blob/master/COMMANDS.md |
17:27 |
sfan5 |
^ that |
17:27 |
Guest28094 |
ok thx |
17:28 |
iqualfragile |
sfan5: liar, minetestbot only has 4 commands, !rainbow !seen !tell and !c 20390230**3030393 |
17:28 |
cities |
that that did not I and said |
17:28 |
Amaz |
iqualfragile, !wiki |
17:28 |
sfan5 |
iqualfragile: last one does not work anymore |
17:28 |
cities |
!wiki mona lisa |
17:28 |
Amaz |
(But, I suspect that it was sarcasm.) |
17:28 |
e1z0 |
does have anyone invite to ello ? |
17:29 |
iqualfragile |
!c 4*2 |
17:29 |
cities |
I want an invite too |
17:29 |
MinetestBot |
iqualfragile: Took to long to calculate |
17:29 |
iqualfragile |
not even that? disabled c alltogether? |
17:29 |
Guest28094 |
It’s “!wikâ€, not “!wiki†|
17:29 |
sfan5 |
Guest28094: both work |
17:29 |
iqualfragile |
you could have ran it in a thread and terminate after like 3 secs or smth |
17:29 |
sfan5 |
iqualfragile: the vps only has 0.2 cpu cores, so it might take too long to calculate 2*4 |
17:29 |
cities |
I have such an interesting life that needs to be posted in more social networks |
17:29 |
Guest28094 |
Then why didn’t “!wiki mona lisa†trigger an answer? |
17:29 |
sfan5 |
<iqualfragile> you could have ran it in a thread and terminate after like 3 secs or smth |
17:29 |
sfan5 |
thats what I'm doing |
17:30 |
Guest28094 |
!wiki mona lise |
17:30 |
Guest28094 |
See? |
17:30 |
sfan5 |
Guest28094: I made MinetestBot ignore everyone (except people that are admins) |
17:30 |
Guest28094 |
Aaaah now I understand |
17:30 |
cities |
Mona Lise is a knockoff of the Mona Lisa painted by andrew Smith in 1971 |
17:31 |
Guest28094 |
The more likely explanation is that “mona lise†is just a typo. ;-) |
17:31 |
cities |
Dammit, Ammonia, Lisa! |
17:34 |
shadowzone |
!help |
17:34 |
shadowzone |
It's ignoring me too? |
17:34 |
shadowzone |
*she |
17:34 |
iqualfragile |
it |
17:34 |
DusXMT |
she |
17:34 |
Amaz |
she |
17:34 |
iqualfragile |
shadowzone: looks like it |
17:34 |
PenguinDad |
she |
17:35 |
shadowzone |
I corrected myself. |
17:35 |
Amaz |
We were correcting iqualfragile! :P |
17:35 |
sfan5 |
shadowzone: what part of "she ignores everyone" do you not understand? |
17:35 |
iqualfragile |
yeah, i forgot a questionmark |
17:35 |
PenguinDad |
iqualfragile: dammit you c-c-c-combo breaker! |
17:35 |
Amaz |
XD |
17:35 |
Amaz |
Right! |
17:36 |
shadowzone |
Oh. |
17:36 |
cities |
she-it |
17:36 |
DusXMT |
I've got an idea: We can ask her author, sfan5 |
17:37 |
sfan5 |
ask about what? |
17:37 |
shadowzone |
o.O |
17:37 |
DusXMT |
MinetestBot's gender x3 |
17:37 |
iqualfragile |
to add a !van command, that makes minetestbot tell the vanned person to get in the van because there will be candy |
17:37 |
sfan5 |
female |
17:37 |
sfan5 |
bots are always female |
17:37 |
iqualfragile |
example: !van shadowzone |
17:37 |
cities |
why |
17:37 |
sfan5 |
iqualfragile: put your nsfw stuff elsewhere please |
17:37 |
cities |
why can you be trusted |
17:37 |
cities |
you say you're an animal |
17:37 |
rubberduck |
:-D |
17:38 |
rubberduck |
i add marble pillars to my mod now |
17:38 |
shadowzone |
Plus I wouldn't get in the van anyways. |
17:38 |
PenguinDad |
cities: you can always trust kittens :3 |
17:39 |
cities |
PenguinDad how many kids do you have |
17:39 |
PenguinDad |
cities: I don't have any |
17:39 |
cities |
see |
17:39 |
iqualfragile |
sfan5: its not nsfw, its candy! |
17:39 |
cities |
we can't trust. |
17:40 |
* DusXMT |
would go in, in a hope it's not the organ-stealing type of van but the fun-times type of van |
17:40 |
shadowzone |
I'm not getting in anyones van. |
17:40 |
iqualfragile |
but shadowzone seems to dislike candy, good for it, will help with staying slim |
17:40 |
shadowzone |
uh..huh. |
17:42 |
DusXMT |
s/organ/intestine/ |
17:42 |
cities |
you better go get some macaroni and cheese and soak that stuff up |
17:42 |
iqualfragile |
DusXMT: no, its the fun times van |
17:42 |
iqualfragile |
we even have a matress |
17:42 |
iqualfragile |
to jump around on |
17:43 |
DusXMT |
:D |
17:43 |
iqualfragile |
(you can't install a trampoline inside a van, you know) |
17:45 |
rubberduck |
you never know,probably i can do it... |
17:45 |
iqualfragile |
rubberduck: but the problem is that vans have roofies |
17:45 |
iqualfragile |
*roofs, sorry |
17:45 |
rubberduck |
when cut off the roof |
17:46 |
shadowzone |
Get a pick-up. |
17:46 |
iqualfragile |
shadowzone: thanks for finally being constructive |
17:46 |
shadowzone |
XD |
17:46 |
iqualfragile |
so would you like to be picked up by a pick up? |
17:46 |
cities |
lol vans have roofies |
17:46 |
cities |
sorry |
17:47 |
shadowzone |
No. |
17:47 |
iqualfragile |
shadowzone: yeah, neither would i, just does not have the same ring to it |
17:47 |
shadowzone |
XD |
17:47 |
cities |
itsok to get in a van unless someone is offering strange candy |
17:48 |
shadowzone |
I'd rather get picked up by superman with a hot tub than a van with "candy" |
17:48 |
cities |
anytime someone says to me you want some strange candy and they are coming from a van |
17:48 |
cities |
I run away |
17:49 |
shadowzone |
I run away as well. |
17:49 |
cities |
my grandfather used to tell me, if someone comes up to you and says that your grandfather is dead or hurt |
17:49 |
cities |
don't follow them |
17:50 |
iqualfragile |
http://img.fark.net/images/cache/850/s/sX/fark_sXoxerYq8TqxGYuyK7C3ajTvMdQ.jpg?t=_4XPnNF3qlOYtI9pPWHwWA&f=1412568000 |
17:50 |
iqualfragile |
look, thats my van |
17:50 |
iqualfragile |
i even wrote free candy on it |
17:50 |
shadowzone |
XD |
17:50 |
cities |
now hes dead and I didn't go to the funeral |
17:50 |
* shadowzone |
burst out laughing |
17:51 |
iqualfragile |
shadowzone: but the pickup thing does not seem to be a bad idea either:http://static.fjcdn.com/pictures/Pedo_47920b_661011.jpg |
17:51 |
shadowzone |
o.O |
17:52 |
iqualfragile |
thx |
17:52 |
sfan5 |
iqualfragile: can you stop now? |
17:52 |
iqualfragile |
sfan5: but its even anime, you should like it |
17:52 |
nsfw |
Oct01[17:37:40] <sfan5> iqualfragile: put your nsfw stuff elsewhere please |
17:52 |
* nsfw |
stuff :( |
17:52 |
microcarrot |
LOL |
17:52 |
iqualfragile |
nsfw: you like vans? |
17:53 |
microcarrot |
I once made a channel with the mode +O * |
17:53 |
microcarrot |
it was fun |
17:53 |
cities |
whats +0 ? |
17:53 |
|
iqualfragile was kicked by MinetestBot: Move your discussion elsewhere please |
17:54 |
|
iqualfragile joined #minetest |
17:55 |
microcarrot |
its a capital o |
17:55 |
microcarrot |
cities: it givers |
17:55 |
cities |
omg it is |
17:55 |
iqualfragile |
microcarrot: no it snot |
17:55 |
iqualfragile |
its a plus sign and a capital o |
17:55 |
cities |
it givers... |
17:55 |
cities |
hmm |
17:56 |
microcarrot |
cities: it gives op to the specified person |
17:56 |
cities |
I know what +o is |
17:56 |
microcarrot |
but if you put star it gives op to everone |
17:56 |
cities |
I thought it was a 0 |
17:56 |
cities |
sorry |
17:56 |
microcarrot |
its all good |
17:56 |
cities |
it looks the same on this font |
17:56 |
microcarrot |
also +o != +O |
17:57 |
cities |
I did not know that star trick |
17:57 |
cities |
nice |
17:57 |
cities |
I don't think it does that on efnet but not sure |
17:59 |
|
frecel joined #minetest |
17:59 |
reactor |
giver.jpg |
17:59 |
microcarrot |
reactor: yourmom.exe |
18:01 |
|
twoelk|2 joined #minetest |
18:01 |
sfan5 |
reactor: pngmasterrace.png |
18:02 |
cities |
listening to soundboards |
18:04 |
|
Jordach joined #minetest |
18:05 |
|
EvergreenTree joined #minetest |
18:05 |
* sfan5 |
meows at Jordach |
18:05 |
* EvergreenTree |
rowrs at sfan5 |
18:06 |
reactor |
sfan5: pngmasterrace.jpg would be ironical. |
18:06 |
sfan5 |
reactor: no that would imgur |
18:06 |
reactor |
But illustrative at the same time. |
18:10 |
* microcarrot |
has left freenode (Quit: Wait, does this work?) |
18:10 |
microcarrot |
nope |
18:10 |
sfan5 |
* microcarrot has left freenode (Quit: Wait, does this work?) |
18:11 |
sfan5 |
doesn't look quite right |
18:11 |
microcarrot |
yeah... |
18:11 |
PenguinDad |
microcarrot: sorry but quit messages don't look this way in my client |
18:11 |
microcarrot |
mine are formatted like: |<--Amaz has left freenode (Quit: Bye-bye!) |
18:12 |
* microcarrot |
has left freenode (Quit: Wait, does this work?) |
18:12 |
microcarrot |
better? |
18:12 |
microcarrot |
:P |
18:12 |
Calinou |
mine are hidden |
18:12 |
Calinou |
they are null |
18:12 |
Calinou |
(-: |
18:13 |
|
Cylus joined #minetest |
18:14 |
|
George__ joined #minetest |
18:15 |
* PenguinDad |
didn't quit irc yet (Stay: I want moar!) |
18:15 |
Jordach |
mmmmmmmm |
18:15 |
Jordach |
a real can of coke and not that lifeshit |
18:16 |
microcarrot |
lol |
18:16 |
George__ |
Hi hhow do i find out what versiom of minetest |
18:16 |
* PenguinDad |
meows at Jordach |
18:16 |
George__ |
i have |
18:16 |
George__ |
' |
18:16 |
PenguinDad |
john_minetest++ |
18:16 |
microcarrot |
sierra mist is better than pepsi |
18:16 |
Jordach |
U WOT M8 |
18:17 |
George__ |
how do I find out what version of minetest I have? |
18:18 |
sfan5 |
George__: upper left corner should contain the version |
18:18 |
|
iqualfragile_ joined #minetest |
18:18 |
George__ |
thanks |
18:19 |
George__ |
that worked ty so much |
18:19 |
* microcarrot |
is away |
18:19 |
George__ |
Where can I fing a mod for a nice house? |
18:19 |
sfan5 |
microcarrot: use /away instead of away messages |
18:20 |
George__ |
a nice modern house? |
18:21 |
|
Salbei_ joined #minetest |
18:22 |
twoelk|2 |
for building yourself try homedecor mod |
18:22 |
George__ |
ty |
18:23 |
jp |
George__ : you can even go the forums and type on your keyboard for searching... |
18:23 |
jp |
too late |
18:29 |
rubenwardy |
Oooh |
18:29 |
rubenwardy |
In GIMP, you can use addition in the input for the height of an image |
18:29 |
rubenwardy |
like height = 102+20+3 |
18:32 |
Calinou |
the height of an image? |
18:32 |
sfan5 |
I think rubenwardy means that you can enter a math formula in any field where gimp requires an int |
18:32 |
rubenwardy |
yeah |
18:35 |
sfan5 |
mpv: error while loading shared libraries: libx265.so.32: cannot open shared object file: No such file or directory |
18:35 |
sfan5 |
:( |
18:37 |
Jordach |
>linux support for borderlands 2 |
18:37 |
Jordach |
FUCK YES |
18:37 |
Jordach |
AW YISS |
18:37 |
PenguinDad |
zomfg |
18:37 |
sfan5 |
MEOW |
18:37 |
sfan5 |
meanwhile: <3 Portal 2 |
18:37 |
|
jordan4ibanez joined #minetest |
18:37 |
sfan5 |
john_minetest: works perfectly for me |
18:39 |
jordan4ibanez |
!tell celeron55 boo |
18:39 |
jordan4ibanez |
!hello |
18:40 |
jordan4ibanez |
Is the bot absent |
18:40 |
rubberduck |
:-Dyes |
18:40 |
sfan5 |
basically yes |
18:40 |
rubberduck |
because of me |
18:40 |
rubberduck |
i made my marble pillars ready |
18:42 |
|
uroboro joined #minetest |
18:44 |
|
rickmcfarley left #minetest |
18:44 |
* sfan5 |
meows at jordan4ibanez |
18:51 |
|
Miner_48er joined #minetest |
18:55 |
|
BlockMen joined #minetest |
18:58 |
Brains |
Okay, that isn't happy... I apparently lost a couple hundred uranium dusts of various percentages. |
18:58 |
|
alket joined #minetest |
18:59 |
|
Some_Donkus joined #minetest |
19:01 |
|
ElectronLibre joined #minetest |
19:04 |
zat |
I can make layered textures in the format: texture.png^another.png |
19:04 |
zat |
Masking textures like that would be a cool feature |
19:05 |
sfan5 |
zat: y u no read lua_api.txt? |
19:05 |
EvergreenTree |
zat: you already can |
19:06 |
sfan5 |
zat: https://github.com/minetest/minetest/blob/master/doc/lua_api.txt#L189-264 |
19:06 |
zat |
sfan5: I am not a luaer, thats the thing |
19:06 |
zat |
lol EvergreenTree |
19:07 |
zat |
I asked because it wasnt there http://dev.minetest.net/texture |
19:07 |
sfan5 |
zat: you don't need lua to understand lua_api.txt |
19:07 |
sfan5 |
tip: if unsure, consult lua_api.txt |
19:07 |
sfan5 |
it is probably always more up-to-date |
19:07 |
zat |
seems like I have to first ask the txt file yes |
19:07 |
EvergreenTree |
Exactly |
19:07 |
zat |
thanks for your hugu kindness sfan5 |
19:07 |
zat |
huge* |
19:08 |
* sfan5 |
meows |
19:08 |
zat |
gei |
19:09 |
zat |
now I can continue codirg my ultra new awesome and paradigmshiftinggame |
19:11 |
rubberduck |
here are the marble pillars: https://forum.minetest.net/viewtopic.php?f=11&t=10202 |
19:12 |
rubberduck |
oops: i mean https://forum.minetest.net/viewtopic.php?f=11&t=10202#p156411 (goes directly to the screenshot of the pillars) |
19:22 |
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19:22 |
|
jojoa1997 joined #minetest |
19:24 |
|
john_minetest left #minetest |
19:28 |
shadowzone |
Hi oOChainLynxOo.. |
19:28 |
oOChainLynxOo |
Hi Selah.. |
19:28 |
shadowzone |
why are you on the freenode #minetest? |
19:30 |
oOChainLynxOo |
Because |
19:30 |
oOChainLynxOo |
Reasons |
19:33 |
|
Cylus joined #minetest |
19:34 |
|
john_minetest joined #minetest |
19:37 |
EvergreenTree |
shadowzone: Because he doesn't want constant chat spam |
19:37 |
EvergreenTree |
Its nearly impossible to hold a discussion on there |
19:37 |
shadowzone |
Oh. |
19:43 |
oOChainLynxOo |
EvergreenTree is correct |
19:44 |
oOChainLynxOo |
Like, just a moment ago someone was begging me to play multiplayer chess with them |
19:44 |
shadowzone |
XD. |
19:45 |
rubberduck |
Good Morning, i go to bed now |
19:45 |
|
rubberduck left #minetest |
19:52 |
cities |
is there another #minetest ? |
19:53 |
ElectronLibre |
Probably on another server. |
19:53 |
cities |
ill check it out |
19:53 |
Miner_48er |
12 server have there irc's connected to inchra.net #minetest |
19:56 |
cities |
hmm |
19:56 |
cities |
fayntic? |
19:56 |
cities |
they have the exact same channel topic |
19:56 |
cities |
whatis fayntic |
19:57 |
cities |
oh freenode |
19:57 |
cities |
weird |
19:57 |
cities |
searchirc doesn't index freenode as freenode |
19:57 |
cities |
it indexes it as fayntic |
19:59 |
|
Amaz joined #minetest |
20:00 |
ElectronLibre |
Freenode's #minetest is the official, I don't know if there is a lot of (real) peoples on the others.. |
20:04 |
DarkNekros |
and ElectronLibre is one of these (real) people :p |
20:05 |
ElectronLibre |
Yes :D. I'm probably more than 1 but I'm one xD.. |
20:05 |
DarkNekros |
:p |
20:07 |
|
proller joined #minetest |
20:08 |
|
luizrpgluiz joined #minetest |
20:08 |
luizrpgluiz |
hi |
20:08 |
ElectronLibre |
Hello luizrpgluiz :). |
20:09 |
|
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20:12 |
shadowzone |
Hi luizrpgluiz. |
20:12 |
oOChainLynxOo |
EvergreenTree's right, it's hard to maintain a conversation at isis.inchra.net |
20:21 |
|
luizrpgluiz left #minetest |
20:21 |
MinetestBot |
[Git] Sapier at GMX dot net -> minetest/minetest: Fix android build using hardcoded path for data instead of using the one fetched by android api on init. b37bff7 http://git.io/ti2YgA (2014-10-01T22:18:29+02:00) |
20:23 |
oOChainLynxOo |
Lol |
20:28 |
|
Atlas|1618033 joined #minetest |
20:37 |
|
lemonlake joined #minetest |
20:37 |
lemonlake |
booty booty booty booty rockin everywhere |
20:38 |
ElectronLibre |
Hello, happy to see you too. |
20:38 |
|
theTroy joined #minetest |
20:38 |
lemonlake |
Of course. |
20:39 |
* ElectronLibre |
has never seen a people as entousiastic as him :D |
20:39 |
lemonlake |
>a people |
20:39 |
lemonlake |
>entousiastic |
20:40 |
ElectronLibre |
Bad translation from french? A problem with the sentence? |
20:41 |
lemonlake |
I have many problems with everything. |
20:41 |
|
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20:43 |
oOChainLynxOo |
I'll bbl |
20:43 |
lemonlake |
Okay. |
20:43 |
ElectronLibre |
Ho.. My english is really very poor? |
20:44 |
lemonlake |
Don't call me a ho you ho. |
20:50 |
EvergreenTree |
dah, don't use away nicks ItsLuke|AwayBich just /away |
20:50 |
ElectronLibre |
(So it is.. I've got to learn again my lessons...) |
20:50 |
ptrllama |
Hi, noob question, when I create new world in SP it doesn't have any biomes.. didn't find anything online. Any help is appreciated. |
20:51 |
Amaz |
Did you select mg v7 in the world creation? |
20:51 |
MinetestForFun |
what the version of the mapgen you use with the new world ptrllma ? |
20:51 |
Amaz |
Because that doesn't have biomes by default. |
20:51 |
ptrllama |
mg7 :D Ooooh thanks |
20:51 |
MinetestForFun |
indeed, don't select v7, use v6 instead :) |
20:51 |
Amaz |
Make a new world, and from the mapgen list, select v6! |
20:51 |
Atlas|1618033 |
So who around these fine parts dabbles in documentation? |
20:52 |
|
SylvieLorxu joined #minetest |
20:52 |
ElectronLibre |
v7 creates world with stone, ores and water only, doesn't it? |
20:52 |
Amaz |
Or, try out a mod that adds biomes, like https://forum.minetest.net/viewtopic.php?id=6736 |
20:52 |
Amaz |
ElectronLibre, yep. |
20:53 |
ptrllama |
Yes, there were some ores and stuff.. It works beautifully now :) thank you everyone I was fooled thinking higher version = better :D |
20:53 |
ElectronLibre |
Ok, si my memory is still working pretty well... |
20:53 |
ElectronLibre |
*so |
20:54 |
MinetestForFun |
ptrllama, i've did the same mistake my first world generation :p |
20:56 |
ptrllama |
MinetestForFun: Glad I'm not alone :D felt stupid when I couldn't find anything online.. seems like warning or mapgen description would be usefull :D |
20:56 |
Amaz |
Hmmm... |
20:56 |
Amaz |
That could be useful to add. |
20:57 |
* ElectronLibre |
used v6 because it was the default mapgen, and 1 year ago, there weren't any choice for mapgen (If this sentence isn't correct, he gives up --"...). |
20:57 |
EvergreenTree |
ElectronLibre: I think that is correct |
20:57 |
ElectronLibre |
*there wasn't.. |
20:57 |
Amaz |
Actually, there were :P |
20:57 |
Amaz |
Just not in the menu. |
20:58 |
Amaz |
You had to manually specify them, iirc. |
20:58 |
|
SylvieLorxu joined #minetest |
20:58 |
ElectronLibre |
In 0.4.7 there was a menu to choose the magpen? |
20:58 |
Amaz |
Nope. |
20:59 |
|
Vazon joined #minetest |
20:59 |
Amaz |
But I think you could do it via the conf file or somewhere else. |
21:00 |
ElectronLibre |
Ok. I started by using 0.3.1 on Debian GNU/Linux, and I downloaded the 0.4.7 on Windows. Then I used 0.4.7, 0.4.8 and 0.4.9 on Windows. So I don't remember every of the menus x).. |
21:00 |
EvergreenTree |
You can set all kinds of things via the conf file |
21:00 |
EvergreenTree |
I'll bet you didn't know that you could set the minetest window size via the conf file |
21:00 |
ElectronLibre |
Hum, minetest.conf I think. There was a "mapgen" value. |
21:00 |
EvergreenTree |
you can make it go fullscreen too |
21:01 |
EvergreenTree |
Look at minetest.conf.example |
21:01 |
EvergreenTree |
its full of every possible setting |
21:02 |
ElectronLibre |
Hmm.. There is only one problem, wich could be a very great feature ("It's not a bug, it's a feature"), it is that there is only one file for client's and server's settings... |
21:02 |
[xming] |
hehe that was fun, parsing ini files in bash, needed that for my minetest mod manager |
21:03 |
cities |
why not just hit the maximize butto |
21:05 |
[xming] |
trying to do everything in pure bash without and external tools was challenging |
21:05 |
[xming] |
s/and/any |
21:05 |
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21:05 |
exio4 |
it is a .. beatiful thing, after you coded the working script, aka, 4 hours of writing, for just 300 lines of code |
21:05 |
exio4 |
you then, take a real programming language, and make a little program that does everything that you were trying to achieve in 50 lines of code... |
21:06 |
exio4 |
and it took you 20 minutes, but well, worth it! |
21:06 |
jin_xi |
for me its more like 4 lines in 300 hours and its still not working |
21:06 |
exio4 |
heh |
21:06 |
ElectronLibre |
cities : with the maximise button you still have got the menu bar at the top of the window, with fullscreen = yes no (I tried on Windows, not on Debian GNU/Linux). |
21:06 |
[xming] |
I am more a shell script guy rather than a real programmer |
21:07 |
cities |
does that bother peopel |
21:07 |
[xming] |
the only language in which I can program with decent speed is Golang |
21:08 |
exio4 |
[xming]: that was me until I took proglang :p |
21:08 |
exio4 |
now I can make decent "programs" at decent speeds in a functional language! |
21:08 |
[xming] |
proglang/ prolog? |
21:08 |
exio4 |
https://www.coursera.org/course/proglang |
21:09 |
[xming] |
hmm not my kind of thing, I will stick with bug ridden bash and Golang |
21:10 |
exio4 |
it was my first MOOC too |
21:10 |
exio4 |
it was a really good one, but well |
21:10 |
exio4 |
I took with it a friend |
21:10 |
exio4 |
if I didn't "take it that way", I wouldn't have passed the second week |
21:11 |
[xming] |
well 35 lines to parse a (pseudo) ini file in bash isn't that long :p |
21:12 |
exio4 |
how are you reading the data into the array? |
21:12 |
[xming] |
in a pseudo 2 dimentionl array |
21:12 |
exio4 |
I don't remember where my ini parser is |
21:12 |
[xming] |
using hsh table |
21:13 |
exio4 |
[xming]: "pseudo"? :P "a,b" as index? |
21:13 |
[xming] |
:D |
21:13 |
[xming] |
bash doesn't have multi dimensional arrays :( |
21:13 |
exio4 |
I did "ini_a[b]" |
21:14 |
exio4 |
the "read" trick is really nice |
21:14 |
exio4 |
for meta-programming |
21:16 |
[xming] |
for line in $(<$1); do ... done |
21:16 |
[xming] |
ugly bash syntax :p |
21:16 |
exio4 |
(while read; do ..; done) <$1 |
21:16 |
exio4 |
(while read -r line; do ..; done) <$1 |
21:16 |
exio4 |
there |
21:17 |
[xming] |
nah, pumping it in a var in one swoop make my RAM work a bit |
21:17 |
exio4 |
ehm? |
21:17 |
exio4 |
why would anyone want that |
21:17 |
exio4 |
anyway, [xming]! |
21:17 |
exio4 |
learn Haskell for a great good! |
21:18 |
[xming] |
tried that |
21:18 |
exio4 |
try again! |
21:18 |
[xming] |
gave up on that, and only golang for me |
21:18 |
[xming] |
if I had to try again, it would be Erlang |
21:19 |
exio4 |
if you're a little bored, really check proglang |
21:19 |
exio4 |
at least for stalking the videos a little bit |
21:21 |
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21:23 |
EvergreenTree |
Hey Wuzzy2 |
21:23 |
Wuzzy2 |
hi |
21:23 |
EvergreenTree |
Your tutorial map is awesome btw |
21:24 |
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21:24 |
Wuzzy2 |
This may be true, but there is still room for improvement. |
21:24 |
Wuzzy2 |
I am working on I18N right now. |
21:24 |
[xming] |
exio4: which course di you follow? |
21:25 |
EvergreenTree |
Wuzzy2: Yes, there is room for improvement |
21:25 |
EvergreenTree |
It is still better than minecraft's non-existant tutorial |
21:25 |
EvergreenTree |
:P |
21:25 |
exio4 |
[xming]: just https://www.coursera.org/course/proglang |
21:26 |
exio4 |
right now, I am "stalking" an introductory course to logic, intro to mathematical thinking and machine learning, they're really good too |
21:27 |
[xming] |
those are free? unless you want certs? |
21:27 |
exio4 |
you get a "unverified cert" for free |
21:27 |
exio4 |
(unverified because they can't "confirm your identity", but whatever) |
21:27 |
[xming] |
but to follow the course is free? |
21:28 |
exio4 |
it is free, yeah |
21:28 |
[xming] |
how does it work? Just video course? Or live? |
21:29 |
exio4 |
video course, with assignments |
21:29 |
exio4 |
they're not easy as you might think eh! |
21:31 |
exio4 |
wow, neat 30 Mar 2013 |
21:31 |
[xming] |
hmm some AI and Machine Learning courses |
21:32 |
exio4 |
this is the one I am taking https://www.coursera.org/course/ml |
21:32 |
exio4 |
it "just" started |
21:32 |
Wuzzy2 |
Does minecraft really have no Tutorial? I never played Minecraft, so I don’t know. |
21:33 |
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21:35 |
microcarrot |
by |
21:35 |
[xming] |
by what? :p |
21:35 |
MinetestBot |
john_minetest: I'll pass that on when rubenwardy is around |
21:36 |
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21:38 |
[xming] |
BTW if anyone is using Alpine Linux, I have aport for minetest, if you want I can polish it up and push it to be packaged |
21:41 |
[xming] |
hmm tempting https://www.coursera.org/course/introtoelectronics |
21:41 |
exio4 |
then you check edx... |
21:42 |
exio4 |
then udacity... then you keep finding MOOCs |
21:42 |
exio4 |
then you go crazy and say "why the fuck I am even doing this if I could be learning all this cool stuff?" |
21:43 |
[xming] |
if this stuff existed 25 years ago, I would probably follow bunch of them |
21:44 |
[xming] |
exio4: thanks for link to coursera |
21:44 |
exio4 |
yw! :P |
21:45 |
[xming] |
aw this is too tempting https://www.coursera.org/course/einstein |
21:45 |
exio4 |
if I had ... infinite time ... I would take, like, 35% of the courses in the site |
21:45 |
exio4 |
economics, computer science, AI... |
21:45 |
[xming] |
I guess that I've found 2 years worth of course that I am interested in |
21:46 |
[xming] |
just by quick browsing |
21:46 |
[xming] |
for me, AI, medicine, physics. engineering |
21:47 |
[xming] |
I better stop looking |
21:47 |
exio4 |
there are lots of awesome topics |
21:47 |
exio4 |
[xming]: look at edx/udacity too |
21:47 |
exio4 |
there are a lot of MOOCs |
21:47 |
exio4 |
but yeah, it is too tempting ;P |
21:48 |
[xming] |
you want to keep me browsing? |
21:49 |
exio4 |
just check how many years you would need for taking all the courses you would like to! |
21:51 |
[xming] |
euh I don't have that much years left |
21:52 |
exio4 |
because the time for taking all the courses would be about 3-4 lives |
21:53 |
[xming] |
I am 20 years over the the fast learning age |
21:54 |
exio4 |
it is never too late! |
21:55 |
exio4 |
[xming]: are you 60 years old? |
21:55 |
[xming] |
42 is always the answer :p |
21:55 |
[xming] |
at least for 1 year :p |
21:55 |
exio4 |
then you're still young! |
21:56 |
[xming] |
exio4: well nice talking to you, bed time, ttyl |
21:57 |
exio4 |
see you later, man |
21:57 |
oOChainLynxOo |
Back |
21:58 |
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22:10 |
* Fritigern |
just looked up Microsoft on Urban Dictionary, and it's hilarious! Here's one of the definitions: A company most famous for its satirical "operating system," Windows. |
22:19 |
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22:25 |
andre_pl_ |
I'm trying to use the sit animation in a mod, but it seems to only last a single tick, is that normal? do I have to re-set it every tick? |
22:25 |
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22:25 |
andre_pl_ |
and if so, does that involve a packet every tick as well in server environments? |
22:28 |
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22:34 |
andre_pl_ |
I'm also having a hard time figuring out how to get the player who sent a command in a chatcommand |
22:34 |
andre_pl_ |
is that a thing? :) |
22:35 |
ShadowNinja |
andre_pl_: There's a name argument... |
22:36 |
andre_pl_ |
ShadowNinja: ah, I just noticed, thanks. I misread a couple of examples |
22:37 |
andre_pl_ |
does that mean the 2nd argument is the unparsed remainder of the command, and 'params' is for display purposes only |
22:40 |
ShadowNinja |
andre_pl_: params is the rest of the string, you have to parse it yourself. Using string.match is a popular way to do it. |
22:52 |
andre_pl_ |
ShadowNinja: thanks! whats the popular way to deal with mod configuration? |
22:58 |
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23:13 |
pitriss |
hi, please why i have sign formspec moved outside screen? |
23:14 |
RumiaGloop |
hi, please how do you english? |
23:14 |
pitriss |
RumiaGloop: ha ha ha.. not everybody must be native english speaker:/ |
23:15 |
RumiaGloop |
but seriously I have no idea, I didn't think formspecs could move from the center of the screen. |
23:21 |
ShadowNinja |
andre_pl_: Use minetest.setting_get/getbool() to get the settings from minetest.conf. Or use Settings() with a filename in the world directory if you have a lot (>10 or so) settings. |
23:23 |
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23:24 |
MinetestBot |
bjrohan: 09-30 19:29 UTC <VanessaE> I installed that skin you wanted finally. Sorry for the delay. |
23:25 |
bjrohan |
When is sapier usually on, so that I may ask about my animal modpack issues |
23:26 |
andre_pl_ |
ShadowNinja: awesome, thanks again |
23:26 |
andre_pl_ |
wasn't aware we could store settings in the config file |
23:36 |
ShadowNinja |
bjrohan: He left about an hour ago. |
23:36 |
ShadowNinja |
two hours even |
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