Time |
Nick |
Message |
00:01 |
proller |
continue renaming variables, its very important. |
00:01 |
VanessaE |
it's important when the goal is to make the code more readable for future maintenance. |
00:01 |
VanessaE |
or future upgrades |
00:01 |
proller |
also for winning in github game |
00:02 |
VanessaE |
you honestly think people are trying to game the numbers in github? |
00:02 |
VanessaE |
wtf man? |
00:02 |
proller |
start crying. |
00:03 |
VanessaE |
shit, github probably thinks I have a higher level of activity than you, and all I am doing is trying to maintain my mods and game. |
00:03 |
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00:04 |
H-H-H |
hey guys is it posible to put a modpack inside a mobpack ? |
00:04 |
diemartin |
...we never learn, do we? |
00:04 |
VanessaE |
H-H-H: it is possible but not recommended. |
00:04 |
VanessaE |
proller: ok, let's see. I've got 2694 commits to github in the past year, longest streak 34 days. what have you got? |
00:04 |
H-H-H |
im adding aqll the mods i use inot one big modpack |
00:05 |
proller |
i got lot of useless merges |
00:05 |
VanessaE |
H-H-H: you don't have to do that |
00:05 |
VanessaE |
H-H-H: just put them all in minetest/mods and enable them |
00:06 |
H-H-H |
i know i dont need to but it will make my lif easyer from github commits to one repo instead of many to only backing up and restoring one zip instead of several :) |
00:06 |
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00:06 |
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ibloat joined #minetest |
00:06 |
tanath |
there's a bug that keeps throwing me out of the world when cave jumping |
00:06 |
tanath |
through walls anyway |
00:06 |
VanessaE |
H-H-H: well if your purpose is backups that might help, but it will not help you as far as keeping stuff up-to-date. there are better ways to take backups |
00:07 |
VanessaE |
tanath: can you describe how to reproduce the bug? |
00:07 |
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00:07 |
tanath |
run around in a cave holding jump |
00:07 |
tanath |
fast & fun way to move, but sometimes throws you out |
00:08 |
tanath |
might need permissions enabled. haven't tested if it happens without |
00:08 |
H-H-H |
it just makes it easyer for me is all :) everyone has thier own ways :) |
00:08 |
VanessaE |
tanath: I can't reproduce that |
00:09 |
tanath |
you know how you hold jump over 45 degree slopes? |
00:09 |
VanessaE |
sure of course |
00:09 |
tanath |
1-block height differences |
00:09 |
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00:09 |
VanessaE |
I couln't get it to do that here |
00:09 |
VanessaE |
couldn't* |
00:09 |
tanath |
it gives a little speed boost to compensate for slowdowns |
00:10 |
tanath |
i have all permissions enabled, and sometimes when turning usually it'll just throw me out of the cave |
00:10 |
VanessaE |
very strange |
00:10 |
VanessaE |
you better raise a github issue for this |
00:10 |
tanath |
just do a bunch of cave spelunking and use that as preferred method to get around. it's bound to happen |
00:10 |
VanessaE |
could be implementation- or OS-dependent |
00:10 |
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00:11 |
tanath |
well i'm not using dev version. might be fixed for all i know |
00:11 |
VanessaE |
ah yeah I am |
00:11 |
VanessaE |
try dev :) |
00:11 |
tanath |
enh. i prefer stability so i can actually play my game |
00:11 |
tanath |
if there's enough fixes they should push out a new version |
00:11 |
H-H-H |
that reminds me i need to add minetest repos to my git auto syncher system :) |
00:11 |
VanessaE |
dev is usually stable. |
00:12 |
VanessaE |
this ain't Debian-busted ;) |
00:12 |
tanath |
i've actually been impressed with debian's unstable in the past |
00:12 |
tanath |
though now i have arch to compare to :P |
00:13 |
VanessaE |
haha |
00:13 |
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00:14 |
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00:15 |
* H-H-H |
runs manjaro (a fork of arch) |
00:15 |
tanath |
same. i switched when my hdd died. manjaro is closest by default to how i customize things anyway |
00:16 |
H-H-H |
i used to run LFS lol but keeping that upto date was a nightmare :P |
00:17 |
* ibloat |
rocks antergos and vanilla arch :o |
00:17 |
blaise |
H-H-H: that's why I use funtoo |
00:18 |
tanath |
VanessaE, seems to happen sometimes when jumping backwards away from an enemy too |
00:18 |
tanath |
blaise, funtoo not use your computer? |
00:18 |
H-H-H |
now i run manjaro or arch on everything from my tablet to my beaglebone to my pc and servers :) |
00:19 |
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00:20 |
blaise |
tanath: I use my computer every day.. I only run updates every week or two |
00:20 |
blaise |
if that |
00:20 |
tanath |
VanessaE, also might happen more if you hit a block over your head when getting boost |
00:20 |
blaise |
I don't update just because there's an update |
00:20 |
ibloat |
H-H-H, what kind of tablet? |
00:20 |
tanath |
blaise, i'm an update whore. i update daily |
00:20 |
blaise |
I keep an eye on the changes.. if it's a serious security risk or a worth while feature implementation, then I update |
00:20 |
H-H-H |
it will run on most allwiner a13 tablets :) |
00:21 |
H-H-H |
also runs on my gemini devices one |
00:21 |
blaise |
I'm not going to waste power for no reason.. |
00:21 |
tanath |
i don't have time to keep up with all the security vulns, so i just stay up-to-date. most important thing anyway |
00:21 |
tanath |
or on changelogs for everything |
00:22 |
blaise |
I have 3 rss newsfeeds on my android.. |
00:22 |
blaise |
it's pretty easy that way |
00:22 |
tanath |
i have a few hundred or so |
00:22 |
blaise |
that's disgusting. |
00:22 |
blaise |
anyway, the latest isn't always the greatest |
00:22 |
tanath |
ok |
00:22 |
ShadowNinja |
blaise: Add >>#include "filesys.h"<< (without the >> and <<) to the top of database-redis.cpp to fix that. |
00:22 |
tanath |
it is the majority of the time though |
00:23 |
tanath |
i've been bitten by it not being, but that's rare enough i still keep up to date by default |
00:23 |
VanessaE |
there, see? :) |
00:23 |
ShadowNinja |
blaise: This is with latest dev? |
00:23 |
blaise |
ShadowNinja: excellent |
00:23 |
blaise |
ShadowNinja: minetest-0.4.10-108-g9a685a4 |
00:23 |
blaise |
ShadowNinja: after your commit, and before Blockmen |
00:23 |
ShadowNinja |
My settings cleanup probably made that show up, a lot of files depended on settings.h including things like filesys.h and log.h. |
00:24 |
VanessaE |
[09-21 20:24] <blaise> ShadowNinja: after your commit, and before Blockmen <--- refers to minetest_game? |
00:24 |
tanath |
um, apparently hitting jump on the menu/pause screen shuts down to os >_< |
00:24 |
ShadowNinja |
VanessaE: No, this is only engine-related. |
00:24 |
VanessaE |
ShadowNinja: well I say that because minetest engine has many commits between you and blockmen |
00:24 |
blaise |
yer |
00:25 |
VanessaE |
er you know what I meant |
00:25 |
jordan4ibanez |
How do I get the selected stack in the hotbar? |
00:27 |
blaise |
ShadowNinja: should #include "filesys.h" be added under #include "config.h" or under the #if USE_REDIS section?? |
00:28 |
blaise |
I'm guessing filesys.h is needed by the whole thing.. but it didn't have problems when I disabled redis |
00:28 |
blaise |
so maybe just include it in the redis part? |
00:29 |
* blaise |
starts up gdb |
00:29 |
blaise |
yer, apparently just redis |
00:33 |
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00:41 |
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00:54 |
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00:54 |
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00:56 |
paramat |
Sokomine, worldedit has rotation by voxelmanip, you might need to use voxelmanip to read/write param2 data as well to rotate nodes. |
00:59 |
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01:01 |
h4iku |
Megaf_: |
01:01 |
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01:04 |
ShadowNinja |
blaise: Fixed in https://github.com/minetest/minetest/commit/56195dc2e45b85b7177cfa97aade77e92cff8805 |
01:04 |
MinetestBot |
[Git] ShadowNinja -> minetest/minetest: Fix build with redis 56195dc http://git.io/aNt0_g (2014-09-21T21:02:49-04:00) |
01:04 |
ShadowNinja |
MinetestBot: (Shadow)Ninja'd :-D |
01:14 |
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01:23 |
paramat |
latest snow mod has my bugfixes and addition of perlinmaps, very much faster mapgen https://forum.minetest.net/viewtopic.php?f=11&t=2290 splizard gave me push access to the repo |
01:32 |
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01:34 |
est31 |
Hi, why do the build instructions include tarball downloading? Git is much better especially when I want to update, and the nasty minetest_game-<uglyhex> rename isn't needed |
01:36 |
paramat |
yeah i know, after a while i realised the README instructions were a slow process, they are very 'terminal-command-centric' |
01:39 |
blaise |
how the hell did I compile a minetestserver that doesn't support migration |
01:39 |
blaise |
:[ |
01:40 |
est31 |
Instead of "$ wget https://github.com/minetest/minetest_game/tarball/master -O minetest_game.tar.gz |
01:40 |
est31 |
$ tar xf minetest_game.tar.gz" you could just say "git clone url". Finished! |
01:40 |
blaise |
est31: then use git |
01:40 |
blaise |
est31: git clone https://github.com/minetest/minetest.git |
01:41 |
blaise |
est31: dont forget to grab a subgame |
01:42 |
blaise |
est31: cd minetest/games && git clone https://github.com/minetest/minetest_game.git |
01:42 |
blaise |
:D |
01:44 |
blaise |
or https://gitorious.org/calinou/carbone/ |
01:45 |
blaise |
or https://github.com/minetest-technic/technic_game |
01:45 |
blaise |
or you could get all of them and make a map with each |
01:45 |
blaise |
XD |
01:46 |
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01:50 |
blaise |
ow |
01:50 |
blaise |
wow |
01:50 |
blaise |
the redis backend is a night and day difference... |
01:51 |
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01:51 |
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01:53 |
Mihaly |
anyone with advice - getting error mesgs re: config not rewritable |
01:54 |
Mihaly |
Im testingmods |
01:54 |
VanessaE |
blaise: no... paramat and est31 are right. those instructions need updated to use proper git commands instead of zips. |
01:54 |
VanessaE |
Mihaly: can you pastebin a full error log please? |
01:55 |
Mihaly |
ummm, it's not easy for me - but I appreciate your work may I say |
01:56 |
VanessaE |
thanks |
01:57 |
VanessaE |
pastebin is easy - go to www.pastebin.com or any similar site and just copy&paste the last 50 or so lines of your minetest debug.txt to there, hit submit, then give us the address |
01:57 |
Mihaly |
thing is, I am not sure I knowwhat I'm doing, so cantbe sure the thing will work right |
01:58 |
Mihaly |
also, Im not running a server open to net, I want it to be ok before I do so |
02:00 |
blaise |
VanessaE: yeah, I know.. I was just providing info |
02:01 |
blaise |
but seriously |
02:01 |
blaise |
redis backend = redonculously faster |
02:02 |
VanessaE |
heh |
02:02 |
VanessaE |
even compared to leveldb? |
02:02 |
Mihaly |
having pasted to pastie.org, what now can I do |
02:03 |
VanessaE |
Mihaly: hit "submit" or "paste!" or whatever the "proceed" button is |
02:03 |
VanessaE |
then give us the address of the page that comes back |
02:03 |
VanessaE |
looks like "Create Paste" in this case. |
02:04 |
Mihaly |
hmph. it says I am a bot. presumably because I have scripting turned off? |
02:04 |
VanessaE |
it |
02:04 |
VanessaE |
possibly. |
02:04 |
VanessaE |
when it works, it'll give you an address of something like pastie.org/12345678 |
02:04 |
Mihaly |
although it does say that anyone can view it. hangon |
02:06 |
Mihaly |
ok have a look at http://pastie.org/9582610 |
02:07 |
VanessaE |
ok so MOBF in this case |
02:07 |
VanessaE |
seems like a permissions issue? |
02:07 |
Mihaly |
yeah, I was thinking something like UAC or somesuch? |
02:08 |
VanessaE |
possible |
02:08 |
VanessaE |
did you install this with normal user permissions and so on? |
02:09 |
kaeza |
Union Aerospace Corporation? |
02:09 |
kaeza |
<_< |
02:09 |
VanessaE |
kaeza: user access controls :P |
02:09 |
VanessaE |
brb |
02:09 |
kaeza |
aww, I just imagined the UAC going thru all your problems BFGs blazing :< |
02:10 |
Mihaly |
So .... the server worked with the established perms, and I do have perms supposedly, but when it didn't work I wanted to blame the server itself. Which is probably wrong |
02:11 |
Mihaly |
I find the whole aspect of admin a bit confusing to be honest |
02:11 |
Mihaly |
either you have perms or you don't, right? |
02:16 |
VanessaE |
as far as I know, but minetest doesn't have special permissions needs |
02:16 |
VanessaE |
you don't, for example, need to run or install any part of it as admin/root |
02:16 |
Mihaly |
I thoughtsotoo |
02:16 |
VanessaE |
(except in linux, but that's only in the case of system-wide/non-portable installs) |
02:18 |
Mihaly |
which makes me a tad concernec=d -might I have inadvetently given privileges to the program it doesn't need? (the problems of all regular users) |
02:19 |
Mihaly |
ie, in a *nix context, I'd be running my minetest server with full privileges - that is SUID root |
02:20 |
Mihaly |
but this is windows, so I am at a loss as to understand exactly what is going on |
02:23 |
blaise |
VanessaE: yes.. it's magnetudes faster |
02:23 |
Brains |
blaise: How are you measuring? |
02:24 |
* Brains |
had plans to be all productive and stuff tonight, but he's feeling sapped of all energy so he's just going to be lazy. |
02:24 |
jordan4ibanez |
Oh yeah! http://youtu.be/TJfnWqHFjmo |
02:24 |
blaise |
fastmove on a brand new world |
02:24 |
blaise |
It's fine.. |
02:24 |
VanessaE |
Mihaly: my first guess is simply that you installed minetest and/or the mods from one user account (or admin) and are now running it from a non-privileged account |
02:25 |
Zodsmar |
I feel like minetest is gonna start to get A LOT more attention with the whole Microsft and MC thing |
02:25 |
VanessaE |
Mihaly: and you would *never* run your minetest server suid root brw |
02:25 |
VanessaE |
btw* |
02:25 |
blaise |
world generation is transparent.. block loading is much much much faster as well |
02:25 |
blaise |
it makes MC look like crap |
02:25 |
Mihaly |
with any luck, its something I will be able to work out |
02:26 |
blaise |
preformance wise |
02:26 |
jordan4ibanez |
blaise, I think you'll like this new mod. |
02:26 |
blaise |
jordan4ibanez: your fantacy rpg subgame ? |
02:26 |
Mihaly |
perhaps all I nee to do is trash the ole conf file? |
02:26 |
jordan4ibanez |
Yes, but the fishing part of it! |
02:26 |
VanessaE |
Mihaly: is there any thing in windows that's equivalent to `chown` ? |
02:26 |
blaise |
I'm more of a sci-fi lover |
02:27 |
blaise |
although I will painfully admit I have all the wow acheivements for fishing |
02:27 |
Mihaly |
Im really not sure . it depends |
02:27 |
VanessaE |
blaise: try it with dreambuilder on a fresh new world. I'm curious |
02:27 |
blaise |
VanessaE: k, |
02:27 |
VanessaE |
Mihaly: I'm just about 100% certain that's your problem |
02:28 |
Mihaly |
yeah, I just was hoping for a definite fix .... I thought it might be a cnflct with previous mods I'd already got working. |
02:28 |
* Brains |
didn't try sqlite but started a new dreambuilder + animals modpack world with leveldb and it was decently fast when I wasn't fastmove flying about forcing generation. |
02:29 |
Mihaly |
I had chickens. imagne my sorprise to hear other animals existing in my silent world!!! |
02:29 |
Mihaly |
but I cant get the animals mod to work because of this issue |
02:30 |
jordan4ibanez |
goodnight people |
02:31 |
Mihaly |
should I just create a new world, maybe thats it? |
02:32 |
Mihaly |
the previous mods worked within the existing world I'd created |
02:37 |
Mihaly |
ok, let me try that - but before I do, I just want to ask is there anything I should ensure for best results |
02:39 |
Mihaly |
forinstance - which of the engine/maps generators might be most successful, and to what purpose/ |
02:41 |
Mihaly |
I tried v6, v7 andthat seemed bleak -butwhy is "ingen" differrent from either of those? |
02:41 |
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02:42 |
Mihaly |
ieventried the math gen, and foundmyself inside a mandelbox!! owww |
02:43 |
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02:44 |
blaise |
I may have just killed my internet connection |
02:44 |
blaise |
I hope not |
02:44 |
blaise |
ping me |
02:45 |
blaise |
hmmmm: hello, or welcome back, or what not |
02:45 |
Mihaly |
done - r u with us |
02:45 |
Mihaly |
i got <2s |
02:46 |
Mihaly |
i wont ask what youre doing with that |
02:47 |
blaise |
with what? |
02:48 |
Mihaly |
extra band-width |
02:48 |
blaise |
lol |
02:48 |
blaise |
VanessaE: |
02:48 |
blaise |
!up midnightsystems.net:30001 |
02:48 |
MinetestBot |
blaise: Syntax changed, please use 'example.org 1337' instead of 'example.org:1337' |
02:48 |
blaise |
!up midnightsystems.net 30001 |
02:48 |
MinetestBot |
midnightsystems.net:30001 is up (579ms) |
02:48 |
blaise |
VanessaE: midnightsystems.net:30001 dreambuilder game using redis backend |
02:49 |
blaise |
:) |
02:49 |
VanessaE |
how's it performing? |
02:49 |
blaise |
outstanding, actuallu |
02:49 |
VanessaE |
cool |
02:49 |
blaise |
join and check it out |
02:49 |
VanessaE |
connecting... |
02:50 |
VanessaE |
I seem to be in an empty world. |
02:50 |
blaise |
uh, I didn't see you in the log |
02:50 |
blaise |
o.o |
02:51 |
VanessaE |
THERE it goes |
02:51 |
blaise |
heheh |
02:51 |
VanessaE |
must have been a dropped packet |
02:51 |
blaise |
you just popped right up |
02:52 |
Mihaly |
may I join you? |
02:52 |
* VanessaE |
knocks on CONTENT_IGNORE ... |
02:52 |
VanessaE |
GENERATE damn you! :) |
02:53 |
VanessaE |
there it goes |
02:53 |
VanessaE |
another lost packet I think |
02:55 |
* VanessaE |
sighs off for now |
02:55 |
VanessaE |
better to not melt your server ;) |
02:55 |
VanessaE |
signs* |
03:00 |
blaise |
it's not a super fast system |
03:00 |
blaise |
VanessaE: model name: AMD Athlon(tm) Processor 2650e cpu MHz: 1600.000 |
03:00 |
blaise |
Mem: 2817892 1901972 915920 1328 12 771720 |
03:01 |
blaise |
so I almost have a gig free with the server running |
03:01 |
VanessaE |
pretty good |
03:01 |
blaise |
and the client plus the server seemed to take up at most 83-86 |
03:01 |
blaise |
% |
03:02 |
blaise |
it never topped off |
03:02 |
blaise |
didn't polute nice with multiple whole numbers.. XD |
03:02 |
paramat |
lol ... v7 'seemed bleak' ;) |
03:06 |
blaise |
yeah, it's like the the geographical setting from mad max and the thunderdome + water world... |
03:07 |
blaise |
which is fine in creative mode |
03:07 |
blaise |
paramat: did you try any seeds ? |
03:07 |
blaise |
it's interesting to say the least |
03:10 |
paramat |
just random seeds |
03:11 |
paramat |
some person was asking about 'amplified biomes in Minetest' earlier: https://cdn.mediacru.sh/GACTHv6qQIv1.png latest 'fracture' mod |
03:15 |
paramat |
roughly every 4000 nodes a wall of floatlands emerges from mapgen v6, at the wall centre there is an almost continuous route upwards: a limited amount of stair/pillar building to cross gaps |
03:15 |
blaise |
I'm fairly impressed with skylands, never heard of floatlands |
03:21 |
blaise |
paramat: hey, uhrm.. imgur crapped on your img... :G |
03:21 |
paramat |
https://github.com/paramat/fracture yeah there's some dead links on the forum |
03:25 |
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03:39 |
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03:58 |
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04:05 |
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04:07 |
chchjesus |
So, err, Minetest water physics |
04:07 |
chchjesus |
any improvement to them? |
04:10 |
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04:11 |
astralnebula |
i thought about it. how about a river mod |
04:11 |
VanessaE |
chchjesus: improvement to what emd |
04:11 |
VanessaE |
end*? |
04:11 |
chchjesus |
Flow |
04:12 |
chchjesus |
I guess it's different to Minecraft |
04:12 |
VanessaE |
can you be more specific? :) |
04:12 |
chchjesus |
It doesn't flow that far |
04:12 |
VanessaE |
indeed, it doesn't. |
04:12 |
VanessaE |
about 8 or 9 nodes or so before it needs to descend |
04:13 |
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04:15 |
VanessaE |
if you build a canal say 100 nodes long, you only need about 10 nodes of drop along its length to make sure water keeps flowing its entire length |
04:15 |
VanessaE |
or something like that |
04:19 |
VanessaE |
looks like in Minecraft the limit is only 5 nodes? |
04:19 |
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04:19 |
VanessaE |
5-7 nodes depending on the situation |
04:21 |
Cylus |
Well, I got the node/tool hybrid to work. Mostly. I haven't given it attached_node properties, because doing so would be hacky because I don't have the right callbacks. I might implement it later anyway, but that will have to wait. |
04:25 |
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04:26 |
* paramat |
is back |
04:31 |
kaeza |
chchjesus means this https://cdn.mediacru.sh/d6WxD_vr5-Ui.png |
04:32 |
kaeza |
which is arguably better than the "spread in every direction" liquids in minetest |
04:32 |
VanessaE |
that's minecraft? looks like minetest.. ;) |
04:37 |
chchjesus |
One problem I am having right now is getting two lakes to connect |
04:37 |
chchjesus |
Both of their flows are just out of reac |
04:37 |
chchjesus |
h |
04:38 |
chchjesus |
So they have a fall gap between them |
04:38 |
chchjesus |
and they don't join up and level out nicely |
04:38 |
VanessaE |
time to get a bucket and transfer some water :)( |
04:38 |
chchjesus |
:/ |
04:39 |
VanessaE |
the sane "infinite" rule works here as in minecraft |
04:39 |
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04:39 |
VanessaE |
so fill enough of the channel between the two lakes and the engine will fill the rest |
04:42 |
blaise |
VanessaE: what is this kalite stuphs? |
04:42 |
VanessaE |
it's from glooptest |
04:42 |
VanessaE |
one of it's fantasy ores |
04:42 |
VanessaE |
it's used to make red-tinted torches |
04:43 |
VanessaE |
I guess NekoGloop had intended to do stuff with itr |
04:43 |
VanessaE |
it* |
04:43 |
blaise |
o.o |
04:43 |
VanessaE |
it's also edible |
04:43 |
blaise |
o.0 |
04:43 |
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04:44 |
* Brains |
is currently using kalite to do torches... Might as well use coal later for carbon steel. |
04:48 |
Brains |
I do have no idea about akalin though. |
04:52 |
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04:56 |
Vazon |
how do you fix the item_drop mod when it wont let you drop items because it picks them right back up??? |
05:01 |
VanessaE |
Vazon: get rid of item_drop. |
05:01 |
VanessaE |
get item_tweaks |
05:02 |
VanessaE |
https://github.com/minetest-technic/item_tweaks |
05:02 |
Vazon |
ewww item_tweaks |
05:02 |
VanessaE |
what? |
05:02 |
VanessaE |
it does the same thing, but it's cleaner code and it's a more pleasant effect |
05:02 |
Vazon |
every time i have tried that mod i have had nothing but trouble so i just gave up on it |
05:02 |
VanessaE |
define "trouble" |
05:02 |
Vazon |
VanessaE: its been a few weeks but it would crash alot |
05:03 |
VanessaE |
it has worked perfectly for me since a couple days after I put it in |
05:03 |
Vazon |
i will try it |
05:03 |
Vazon |
... agian |
05:03 |
VanessaE |
(there were some glitches at first, nothing that we didn't get worked out after some fiddling) |
05:03 |
VanessaE |
make sure your engine is recent |
05:03 |
Vazon |
its as of like a month ago |
05:03 |
VanessaE |
that's good enough I think |
05:05 |
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05:20 |
est31 |
MT doesn't show cyrillic letters |
05:20 |
est31 |
at least for me |
05:21 |
est31 |
I won't understand them, but then I least can distinguish russian from chinese |
05:21 |
VanessaE |
enagle freetype and gettext and recompile |
05:22 |
VanessaE |
enable* |
05:22 |
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05:23 |
est31 |
How can I do that? |
05:24 |
blaise |
read the readme in the minetest source tree |
05:24 |
blaise |
it's something like cmake -DENABLE_FREETYPE -DENABLEGETTEXT |
05:24 |
est31 |
cmake should be smart enough to find default ubuntu paths? |
05:25 |
est31 |
ok will try that |
05:25 |
blaise |
autoconf is.. |
05:25 |
VanessaE |
it will find them but only if you tell it to enable them |
05:25 |
VanessaE |
by default they're disabled for some reason |
05:25 |
blaise |
I've already brought that discussion up a few times |
05:25 |
blaise |
I would like a configure script as well |
05:25 |
blaise |
but no bueno |
05:26 |
* blaise |
would do ./configure --help |
05:26 |
blaise |
but it doesn't exist.. :( |
05:27 |
blaise |
there is cmake-gui |
05:27 |
blaise |
but you might b0rk it mucking around in the yuq |
05:27 |
est31 |
VanessaE I think you meant -DENABLE_FREETYPE=1 -DENABLEGETTEXT=1 |
05:27 |
blaise |
est31: that's what I ment |
05:27 |
est31 |
but figured it out :) |
05:27 |
VanessaE |
est31: well maybe blaise did :P |
05:27 |
est31 |
Manually-specified variables were not used by the project: ENABLEGETTEXT |
05:27 |
VanessaE |
and it's probably -DENABLE_GETTEXT=1 |
05:28 |
blaise |
I was really hoping you would after reading the readme |
05:28 |
est31 |
I ran a grep on readme |
05:28 |
Cylus |
I hate it when --help isn't implemented. It's my go-to flag when I don't know what to do. |
05:28 |
blaise |
there are other options that are very handy as well |
05:28 |
est31 |
for gettext |
05:28 |
est31 |
but brought only paths to include |
05:28 |
blaise |
est31: if you have more than 4 to 6 GB of ram and arn't going to be doing anything while you play you should try the redis backend |
05:28 |
VanessaE |
est31: now make -j2 (or whatever -j you use) |
05:29 |
blaise |
it's super fast |
05:29 |
VanessaE |
blaise: don't confuse him :P |
05:29 |
blaise |
k, sorry |
05:29 |
blaise |
est31: you can convert later if you want |
05:29 |
blaise |
:] |
05:29 |
VanessaE |
est31: if it found the right paths, then you probably already have the libs, now you just have to `make` to build them in. |
05:29 |
est31 |
trying that |
05:30 |
* sfan5 |
meows at blaise |
05:30 |
* est31 |
remembers grep is case sensitive |
05:31 |
blaise |
est31: bookmark this if you're interested in redis https://forum.minetest.net/viewtopic.php?f=3&t=9351 |
05:32 |
blaise |
:D |
05:32 |
* est31 |
read of redis on the wiki. |
05:32 |
blaise |
check it out later |
05:33 |
blaise |
sfan5: do you think I could use memcach and memcashd to be able to use redis as a backend on minetest on a machine with 512MB ram ? |
05:33 |
* blaise |
puts a few whiskers cat treats on sfan5's saucer |
05:34 |
est31 |
does MT send compressed blocks over the wire? I know it uses deflate to compress for db. |
05:35 |
blaise |
if I recall what I observed in conversation correctly they implemented zip for network protocol compression a fairly short time ago.. |
05:35 |
est31 |
ok deflate there too then |
05:36 |
blaise |
so If what they were talking about is what I think it is, then it's in git but not minetest-0.4.10 |
05:36 |
blaise |
only dev |
05:36 |
blaise |
they were really excited about getting it working if I remember correctly |
05:37 |
VanessaE |
the thing in git is deflate/zip but it's just lua stuff |
05:37 |
blaise |
ah |
05:37 |
VanessaE |
not for network protocol stuff |
05:37 |
blaise |
my bad |
05:37 |
blaise |
VanessaE: would that include media and what what? |
05:37 |
VanessaE |
no, it's for allowing a mod to compress/decompress stuff saved to disk |
05:38 |
blaise |
ah, nice |
05:38 |
VanessaE |
like maybe worldedit could use it as a more efficient way to store its schematics or something |
05:38 |
blaise |
too bad they didn't use lzo or lzop |
05:38 |
VanessaE |
(though I suppose you could use it to store a small amount of deflated data inside a node def :P |
05:40 |
blaise |
mmmm dev-lua/luaexpat LuaExpat is a SAX XML parser based on the Expat library |
05:40 |
blaise |
that could be handy |
05:41 |
blaise |
Ohh! |
05:41 |
blaise |
and dev-lua/luacrypto for openssl |
05:41 |
blaise |
noice |
05:43 |
blaise |
dev-lua/luasec doesn't look to bad either |
05:44 |
est31 |
it works |
05:44 |
est31 |
however I wonder why ubuntu packages don't build with those flags |
05:44 |
est31 |
by default |
05:54 |
est31 |
ok had it from some ppa. |
05:54 |
est31 |
I reinstalled. |
05:54 |
est31 |
then I got terminate called after throwing an instance of 'LuaError' what(): C++ exception |
05:55 |
est31 |
(now I had the official version) |
05:55 |
est31 |
it seems I have to use the git version then |
05:56 |
VanessaE |
the git version may be busted, be aware. |
05:57 |
est31 |
there is no more busted than crashing when opening the program |
05:57 |
VanessaE |
heh |
05:58 |
est31 |
lots of servers are run on git |
05:58 |
est31 |
being run |
05:58 |
VanessaE |
yep, but there's a bug in current HEAD that's keeping it from working right. |
06:00 |
blaise |
yay bit tracker |
06:00 |
blaise |
s/bit/bug/ |
06:00 |
blaise |
smh |
06:00 |
est31 |
then use HEAD^ |
06:00 |
VanessaE |
well it's not right at HEAD but a few commits back |
06:01 |
VanessaE |
https://github.com/minetest/minetest/issues/1681 |
06:03 |
est31 |
ok |
06:03 |
est31 |
bisect is cool |
06:09 |
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06:12 |
Cylus |
Does anyone know why moreblocks and stairsplus got merged? It seems like an odd decision to make. I'm thinking about detangling the two and putting moreblocks in my new game, but if there's a good reason why they should be together, maybe I won't. |
06:13 |
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06:30 |
blaise |
minetest-0.4.10-108-g9a685a4 breaks HUD mod |
06:30 |
blaise |
:[ |
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07:28 |
VanessaE |
blaise: breaks it how"? |
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07:30 |
blaise |
eh, like they don't show up on the client |
07:30 |
blaise |
when I connect to my main server with the git version that I've been using |
07:31 |
blaise |
shows up just fine with minetest-0.4.10 release |
07:40 |
blaise |
meh, never mind |
07:40 |
blaise |
it's fine |
07:40 |
blaise |
lol |
07:40 |
blaise |
something else went wrong |
07:40 |
astralnebula |
so how do i get the right video drivers? i have an intel card |
07:40 |
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07:43 |
blaise |
do you have an operating system? |
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09:06 |
MinetestBot |
[Git] kahrl -> minetest/minetest: Fix command line parsing 5ca5630 http://git.io/AOvZKQ (2014-09-22T11:02:26+02:00) |
09:14 |
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09:40 |
Guest71049 |
hi |
09:40 |
Guest71049 |
\ |
09:40 |
Guest71049 |
Bob |
09:40 |
Guest71049 |
.exit |
09:40 |
Guest71049 |
.leave |
09:40 |
Guest71049 |
is anyone online? |
09:41 |
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nyuszika7h |
those are awful colors |
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OldCoder |
john_minetest, Mointest |
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11:53 |
Adam445 |
Hi |
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12:27 |
_Esteban |
Just passing by to inform a user that seems to be a bot :P https://forum.minetest.net/memberlist.php?mode=viewprofile&u=11504 |
12:30 |
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12:30 |
OldCoder |
sfan5, see me when schedule permits regarding Meowtest. I'll be awake a while, nap for a few hours, back again after that |
12:31 |
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12:35 |
JTE_ |
mewp |
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12:44 |
shadowzone |
Hi. |
12:45 |
OldCoder |
shadowzone, Hi back |
12:45 |
shadowzone |
How are you? |
12:45 |
OldCoder |
Who, me? I don't know how to respond, but the question is appreciated |
12:46 |
shadowzone |
Yes you. |
12:46 |
* OldCoder |
is reminded of a song from 40 years ago |
12:46 |
* OldCoder |
tries to remember the lyrics but fails |
12:46 |
shadowzone |
Not very well. |
12:46 |
OldCoder |
o/ pleased to meet you |
12:47 |
shadowzone |
Pleased to meet you too. |
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12:58 |
JTE_ |
https://github.com/Yukitty/minetest-autoprotect there. it's a thing. mew. |
13:05 |
* JTE_ |
shrugs and changes the license again, so indecisive. .-.; |
13:07 |
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13:16 |
TriBlade9 |
join #minetest-dev |
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13:29 |
JTE_ |
https://forum.minetest.net/viewtopic.php?f=9&t=10183 there. now it's a topic. |
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13:59 |
sfan5 |
meow |
13:59 |
sfan5 |
hi everyone |
14:00 |
luizrpgluiz |
hi |
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* john_minetest |
gives sfan5 a <'(((-< |
14:13 |
PenguinDad |
Hej john_minetest |
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zlsa |
thanks for the incredible API |
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parabyte |
hi guys |
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15:13 |
Joe____ |
I have a problem with the mine test mesecon pistons. I destroyed the a piston base, but the arm remains and is indestructable. |
15:13 |
Joe____ |
how cab I destory it |
15:14 |
Joe____ |
I can rotate it with a screwdriver, but I can't destory it |
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15:24 |
parabyte |
Joe____, worldedit? |
15:26 |
Joe____ |
I just found that |
15:26 |
realtinymonster |
hi! |
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16:13 |
Calinou |
hi |
16:13 |
realtinymonster |
bye |
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16:24 |
_3SidedSquare |
Hey guys o/ |
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16:47 |
rubenwardy |
Hi all! |
16:48 |
jp |
hi |
16:48 |
rubenwardy |
Anyone know what ::ffff:127.0.0.1 means? |
16:48 |
rubenwardy |
in IP Addresses |
16:48 |
PenguinDad |
rubenwardy: why are you mixing up IPv6 and IPv4? |
16:49 |
rubenwardy |
ah. "Ipv4 dotted-quoad notation" |
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16:54 |
PenguinDad |
rubenwardy: I think I found it http://en.wikipedia.org/wiki/IPv6#IPv4-mapped_IPv6_addresses |
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17:06 |
Animetrom |
Hi |
17:08 |
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17:08 |
shadowzone |
Hi proller/ |
17:08 |
shadowzone |
*. |
17:09 |
Animetrom |
Hi (: |
17:09 |
shadowzone |
Hi Animetrom, how are you? |
17:10 |
Zodsmar |
Hey |
17:10 |
Animetrom |
Well, are you? |
17:10 |
shadowzone |
Hi Zodsmar. |
17:10 |
shadowzone |
I am good. |
17:11 |
Zodsmar |
How is everyone doing on this fine day |
17:11 |
shadowzone |
Well I just answered. ^^ |
17:11 |
Calinou |
hi |
17:11 |
shadowzone |
But I'll say "good" again. |
17:11 |
Zodsmar |
:P |
17:11 |
shadowzone |
Hi Calinou. |
17:12 |
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17:12 |
Zodsmar |
How do you guys like to play minetest? With mods? With a texture pack? Or just plain vanilla |
17:12 |
luizrpgluiz |
hi |
17:12 |
shadowzone |
I play it all ways. |
17:12 |
realtinymonster |
I like playing it with the Moontest gamemode |
17:12 |
rubenwardy |
With mods, no texture pack |
17:12 |
shadowzone |
With mods, texture packs and sometimes without anything. |
17:13 |
shadowzone |
I'm the type that plays around with different things. |
17:13 |
Animetrom |
Minetest I play with mods, why let the game more fun... |
17:13 |
rubenwardy |
I really hate the word "mods," as it makes it sound as if you are cheating. Modifying the game in a way it wasn't intended. I wish they were called "plugins" |
17:13 |
shadowzone |
Like a bot? |
17:14 |
luizrpgluiz |
bot?? |
17:14 |
PenguinDad |
rubenwardy: Modules not modifications ;) |
17:14 |
shadowzone |
I call 'em a blooming pain in the butt to make. |
17:14 |
Calinou |
modules? |
17:14 |
Animetrom |
Hi luiz (: |
17:14 |
Calinou |
“mod†can be a short for module. |
17:14 |
luizrpgluiz |
hi anime |
17:14 |
Calinou |
Zodsmar, currently I play with oldpack |
17:15 |
shadowzone |
I am fiddling around with freeminer for some odd reason. |
17:15 |
Calinou |
https://forum.minetest.net/viewtopic.php?id=4120 |
17:17 |
Zodsmar |
Lol Calinou :P |
17:17 |
Zodsmar |
*Sends me to his own work* :P |
17:17 |
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17:17 |
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17:17 |
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17:18 |
Calinou |
why wouldn't I? |
17:18 |
Calinou |
I didn't make the pack, I converted it |
17:18 |
Zodsmar |
Ik still :P |
17:18 |
Zodsmar |
But it looks cool |
17:18 |
Zodsmar |
I dunno tho I still havent found the one mod that I am looking for, for minetest |
17:18 |
Zodsmar |
Its the same thing that MC lacks and still does. |
17:19 |
Zodsmar |
Its more variety EVERYWHERE |
17:19 |
Zodsmar |
Like Oceans need STUFF. Snow biomes NEED stuff. Deserts are to bare. |
17:19 |
Zodsmar |
Like Is there a mod out there that does this |
17:19 |
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17:19 |
Zodsmar |
that adds more variety to the game |
17:19 |
Calinou |
plantslib? moretrees? |
17:19 |
rubenwardy |
moretrees |
17:20 |
rubenwardy |
damn you, Calinou :P |
17:20 |
Zodsmar |
Yeah but more tress adds only trees |
17:20 |
Zodsmar |
I talking about thigns that aren't trees |
17:20 |
jp |
plantlife |
17:20 |
PenguinDad |
Zodsmar: have you tried dreambuilder? |
17:20 |
rubenwardy |
I really would recommend it. |
17:20 |
Zodsmar |
I havent |
17:21 |
Calinou |
heavy thing |
17:21 |
Calinou |
but lots of stuff |
17:22 |
shadowzone |
I like Calinou's faithful texture pack. |
17:22 |
Zodsmar |
Calinou does your texturepack support Dreambuilder? |
17:23 |
Zodsmar |
also dreambuilder looks sweet. Its only the technic side I don't really like but still |
17:23 |
DusXMT |
I finally got to actually playing the game. It took my eyes a while to get used to how all the textures looked and how the field of view was different from a certain game, but after that, it was really neat |
17:24 |
Zodsmar |
Yeah DusXMT the textures can mess with you a bit |
17:24 |
Zodsmar |
But otherwise its a great game |
17:25 |
DusXMT |
Yeah. I'm using Calinou's Carbone, with mesecons added, and so far I'm loving it. |
17:25 |
Calinou |
there is Mesecons in Carbone |
17:25 |
Calinou |
but limited (for performance and security) |
17:25 |
DusXMT |
There is? Whoopsey |
17:25 |
Calinou |
also quite outdated because I don't update it (no time) |
17:25 |
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17:26 |
Zodsmar |
Calinou is there ever time for anything in life? :P |
17:26 |
Calinou |
I'd rather see minetest_game get fixed: that is, make movement speed faster, make grass less a pain in the eyes |
17:26 |
DusXMT |
Do I need to delete it from Carbone for the two versions not to clash, or is it okay if they co-exist? |
17:26 |
Calinou |
your mod already overrides the version in Carbone |
17:26 |
Calinou |
no need to do anything |
17:26 |
DusXMT |
thanks |
17:26 |
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17:27 |
Zodsmar |
OMG Dreambuilder takes forever to load |
17:28 |
PenguinDad |
Zodsmar: have you enabled preload item visuals? |
17:28 |
Zodsmar |
I dont think so? |
17:28 |
Zodsmar |
I just put the game in and created a new world |
17:29 |
jp |
Zodsmar : you should only take this major trio as base for test : plantlife - moretrees - homedecor |
17:29 |
Calinou |
“preload item visuals†is enabled by default |
17:30 |
kahrl |
Calinou: nope |
17:30 |
kahrl |
ok, in 0.4.10 it is |
17:31 |
Zodsmar |
So should I disable that? |
17:31 |
Calinou |
yes |
17:32 |
PenguinDad |
Zodsmar: yep |
17:32 |
Zodsmar |
Okay. and what does it do if you dont mind me asking. Oh and do I need to recreate the world? |
17:32 |
jp |
if you disable that, note you will have a slow scrolling in the inventory |
17:32 |
Calinou |
it… preloads item visuals |
17:32 |
Calinou |
else, it generates them only when needed |
17:33 |
Zodsmar |
Also I get generageImage(): Could not load.... and a few textures dont exist |
17:33 |
Zodsmar |
Oh lol yeah that makes sense derp |
17:33 |
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17:33 |
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17:34 |
Calinou |
but in exchange, you get freezes when they generate, for any reason |
17:34 |
Calinou |
preloading isn't done in games without reason |
17:35 |
Amaz |
rubenwardy, should I fork your minetest-manual repo, or Hoodedice's fork? |
17:36 |
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17:36 |
Joe__ |
hello everybody |
17:36 |
rubenwardy |
Mine. Hoodedice has rights to mine. |
17:36 |
luizrpgluiz |
hi joe |
17:36 |
Joe__ |
I figured out to use 2 switches to turn on/off stuff in 2 different locations |
17:37 |
Amaz |
Okay. |
17:37 |
Joe__ |
You use an XOR |
17:37 |
Amaz |
Will it be in the format it is in now? |
17:38 |
Joe__ |
you send the output from both switches into the input of the XOR |
17:38 |
Zodsmar |
Is there a texture pack that is 100% complete for Dreambuilder? |
17:38 |
Joe__ |
Then you connect the output of the XOR to stuff you want to turn on/off |
17:39 |
Joe__ |
I have used it to power a hidden door & lights |
17:39 |
Calinou |
john_minetest, yes but let's avoid using MORE of it |
17:39 |
Calinou |
mkay? |
17:39 |
Calinou |
that's what I don't want to happen |
17:39 |
Calinou |
because Transifex is pretty much the GitHub of translation platforms |
17:39 |
Calinou |
(if not worse) |
17:39 |
Calinou |
yes |
17:39 |
Calinou |
doesn't mean it's good |
17:39 |
Calinou |
Windows is also extremely widespread |
17:39 |
Calinou |
what do you? |
17:39 |
Calinou |
do you say “it is great� |
17:40 |
Calinou |
and GitHub sucks. |
17:40 |
Amaz |
Does it? |
17:41 |
PenguinDad |
Calinou: why? |
17:41 |
Amaz |
It works the best out of the git sites I've used. |
17:41 |
Calinou |
for the same reason |
17:42 |
Calinou |
https://github.com/minetest/minetest/commit/f6321e277bc423a0878ae239a73ad2cd6393106c |
17:42 |
Calinou |
best comment ever |
17:42 |
Calinou |
GITHUB IS PERECT§§§ |
17:43 |
jp |
he reminds me the spammer earlier for 'I'm gay' |
17:43 |
shadowzone |
o.O |
17:44 |
shadowzone |
I got PMS that said that. |
17:44 |
shadowzone |
Lol. |
17:46 |
* PenguinDad |
slaps Calinou with a section sign |
17:47 |
* shadowzone |
slaps shadowzone for being weird |
17:50 |
OldCoder |
Amaz, is Lord of the Test working properly? |
17:50 |
OldCoder |
Also, is it visible in the server announce list? |
17:51 |
Amaz |
OldCoder, just let me check. |
17:51 |
OldCoder |
john_minetest, is Landrush visible in the server announce list? |
17:51 |
OldCoder |
Amaz, also, didn't you wish an update of some sort? |
17:52 |
Amaz |
Yes please. Can I have ~30 mins to sort it out? |
17:52 |
OldCoder |
Of course |
17:52 |
Amaz |
Thanks! |
17:53 |
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17:54 |
Amaz |
What version of Minetest is on your servers OldCoder? |
17:54 |
OldCoder |
I have just updated to 0.4.10 |
17:55 |
OldCoder |
BTW see if the curl cache is working |
17:55 |
Amaz |
Okay. |
17:57 |
OldCoder |
R |
17:58 |
OldCoder |
kkty |
17:58 |
OldCoder |
john_minetest, I'd be interested in confirming that the curl cache is working |
17:58 |
OldCoder |
Do you know of a good way to do this? I assume that one renames his or her .minetest directory |
17:58 |
OldCoder |
(under Linux) |
17:58 |
OldCoder |
and checks to see if a world still loads quickly |
17:59 |
OldCoder |
Hm? How so? |
18:00 |
kahrl |
OldCoder: it suffices to rename $path_user/cache |
18:00 |
OldCoder |
I know that it says, connecting to the site |
18:00 |
kahrl |
$path_user = .minetest in non RUN_IN_PLACE builds |
18:00 |
OldCoder |
kahrl, yes; that is correct, thanks |
18:01 |
OldCoder |
john_minetest, I don't recall seeing messages for individual files |
18:01 |
OldCoder |
john_minetest, I believe we're thinking of the same thing; the question is whether or not the cache is actually working |
18:01 |
OldCoder |
As an example, I'm curious about when "legacy symlinks" are needed in the cache |
18:02 |
OldCoder |
I've omitted them this time around |
18:02 |
OldCoder |
and wish to confirm that the cache is still functioning |
18:04 |
OldCoder |
I believe one does as kahrl said above and then simply visits a world |
18:09 |
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18:11 |
blaise |
OldCoder: do you think it would be possible to use memcached with minetest? |
18:11 |
blaise |
OldCoder: to make things faster? |
18:11 |
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18:11 |
OldCoder |
blaise, reviewing |
18:11 |
Animetrom |
Hi |
18:11 |
OldCoder |
Animetrom, hi |
18:12 |
OldCoder |
blaise, do you mean in place of LevelDB ? |
18:13 |
OldCoder |
blaise, it appears that LevelDB can be used in conjunction with memcached. Or that people are trying to do this. |
18:13 |
OldCoder |
The answer to your question is apparently yes. |
18:13 |
OldCoder |
|
18:19 |
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18:22 |
Calinou |
happy 3rd birthday, 0.2_20110922 |
18:23 |
Jordach |
<3 |
18:23 |
Calinou |
http://c55.me/blog/?p=387 |
18:23 |
Calinou |
SQLite maps, ladders, lava, apple trees… |
18:23 |
Jordach |
many hours spent playing that when i first joined |
18:23 |
Calinou |
no saplings and locked chests yet. |
18:23 |
Calinou |
that's for 0.3.0. |
18:24 |
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18:27 |
OldCoder |
Calinou, I shall revive your world to celebrate |
18:27 |
OldCoder |
But I need to update all the mods I assume |
18:27 |
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18:27 |
OldCoder |
Krock, welcome bock |
18:27 |
Krock |
hi |
18:28 |
Krock |
just watching around what happens while I'm in "vacances" |
18:28 |
OldCoder |
|
18:34 |
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18:36 |
Calinou |
vacances = holidays |
18:46 |
Sokomine |
OldCoder: calinous map revived? that sounds fine! i still have some animals there that are certainly hungry by now :) |
18:47 |
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18:48 |
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18:50 |
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18:52 |
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18:55 |
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18:55 |
Calinou |
https://github.com/search?q=firelike&type=Code&utf8=%E2%9C%93 |
18:55 |
Calinou |
heh |
18:58 |
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18:58 |
david___1 |
hi |
18:58 |
david___1 |
some people speack french here? |
18:58 |
Calinou |
david___1, oui |
18:59 |
Calinou |
il existe un canal en français: #minetest-fr |
18:59 |
david___1 |
ah parfait j'y vais de suite |
18:59 |
david___1 |
merci! |
18:59 |
Calinou |
tu peux poser ta question là -bas |
18:59 |
Calinou |
ou ici, mais en anglais |
18:59 |
david___1 |
b je galere 1 peu avec l'anglais et c'est pour une explication j'y arriverai mieux en fr |
19:07 |
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19:16 |
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19:19 |
OldCoder |
Sokomine, I will be pleased if you will visit and tell me what mods to fix! |
19:19 |
OldCoder |
Sokomine, it will probably be no later than Wednesday |
19:20 |
OldCoder |
I will add worlds gradually to learn what types of fixes are needed |
19:20 |
Amaz |
OldCoder, if you need any help with it, I would be more than willing to help. |
19:22 |
OldCoder |
Amaz, this will be helpful. What timezone are you in? Sorry, I forgot. |
19:23 |
Amaz |
British Summer Time (GMT+1) |
19:25 |
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19:27 |
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19:28 |
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19:28 |
Sokomine |
OldCoder: that sounds fine! last time, the mods looked mostly good, but it has been a while. i don't remember anymore when conifers strived for world domination :-) but that was a while ago as well |
19:31 |
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19:40 |
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19:43 |
EvergreenTree |
Wow, I just noticed that there are way more users on this channel then I remember |
19:43 |
EvergreenTree |
a while ago there would only be about 70 users at once |
19:43 |
iqualfragile |
yes, i think the microsoftification of minecraft did its part |
19:43 |
EvergreenTree |
iqualfragile: definitely |
19:43 |
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19:43 |
Jordach |
FUD FUD FUD |
19:44 |
Jordach |
nothing is likely to happen |
19:45 |
Jordach |
they fuck up they just made $0 money from that buyout |
19:46 |
Jordach |
if they fuck up, i'm expecting a post from /u/jeb_ in /r/tifu/ |
19:50 |
Animetrom |
Hi |
19:50 |
Animetrom |
Hi |
19:51 |
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19:52 |
iqualfragile |
hello |
19:55 |
Zodsmar |
sup |
19:56 |
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19:59 |
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19:59 |
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20:00 |
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20:01 |
Jordach |
made a HD version of Minetest's stone bricks |
20:01 |
Jordach |
https://cdn.mediacru.sh/QQnegKawQFQQ.png (tiled as 2x2) |
20:01 |
Calinou |
haha |
20:01 |
Calinou |
nice |
20:01 |
Animetrom |
Yep (: |
20:02 |
Calinou |
you have an empty Colorize filter |
20:02 |
Jordach |
i inverted the colourize for the normals and specular |
20:02 |
Calinou |
don't use an embossed texture as your parallax/spec map |
20:03 |
Calinou |
just use the first brick one |
20:04 |
Calinou |
yes, but you have a rogue “line†on your parallax and spec maps |
20:04 |
Jordach |
i quite like this |
20:04 |
Calinou |
so base your colorize on the un-embossed texture |
20:04 |
Jordach |
https://cdn.mediacru.sh/vo4IW1PgoCwl.png |
20:04 |
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20:05 |
JTE_ |
https://forum.minetest.net/viewtopic.php?f=9&t=10183 I made falling nodes and mesecons obey protection areas in the worst possible way, among other things. it was probably a waste of time. |
20:05 |
Animetrom |
Could someone help me? |
20:06 |
Animetrom |
Just to say no has nothing to do with the minetest |
20:06 |
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20:06 |
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rcmaehl joined #minetest |
20:06 |
Animetrom |
and Yes with IRC |
20:06 |
Calinou |
ask |
20:07 |
Animetrom |
well I created an IRC channel, but for some reason I missed the op him know why? |
20:07 |
Calinou |
Jordach, yes |
20:07 |
Calinou |
how does it look like in Minetest? |
20:07 |
Calinou |
(256²) |
20:07 |
Animetrom |
"enter a user with the name" Chanserv "" |
20:07 |
Jordach |
Calinou, i don't know how shaders need the files named |
20:07 |
Animetrom |
Ok thank you. |
20:07 |
Jordach |
RBA hasn't ever made this properly clear |
20:08 |
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20:08 |
Calinou |
_n suffix for normal-map |
20:09 |
Jordach |
no specular |
20:09 |
Jordach |
ffs |
20:10 |
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20:11 |
Jordach |
Calinou, wood planks are possible with this tool |
20:12 |
Calinou |
yes, see the examples |
20:12 |
Calinou |
you exploit the brick + RandColor node |
20:12 |
Calinou |
specular is overrated anyway |
20:12 |
Calinou |
few things actually shine like that in real life |
20:12 |
Calinou |
except when it rains |
20:13 |
Jordach |
says wooden laminated floors |
20:13 |
Jordach |
and metals |
20:13 |
Jordach |
and other specular objects, like white coffee mugs |
20:13 |
Jordach |
https://cdn.mediacru.sh/LQQtOL8bMZhN.png |
20:14 |
Calinou |
meh |
20:14 |
Calinou |
your normal map isn't the right way around |
20:14 |
Calinou |
invert the colour palette (right click the gradient → Invert) |
20:14 |
Calinou |
then generate the normal map |
20:15 |
RumiaGloop |
this is the most active channel on any network I'm on right now |
20:15 |
RumiaGloop |
fuck this, I'm done. |
20:17 |
iqualfragile |
EvergreenTree: please do contribute :D |
20:19 |
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20:20 |
est31 |
why was placing a block at the position you stand on disabled? |
20:21 |
Animetrom |
Does anyone know if there is someone from the staff of minetest on? |
20:21 |
Calinou |
est31, <random unknown reason here> |
20:21 |
Calinou |
core devs think it's confusing |
20:21 |
Calinou |
but it's stupid |
20:21 |
Calinou |
it should just be allowed |
20:21 |
Calinou |
Animetrom, what do you need? |
20:21 |
Calinou |
add suffocation damage instead |
20:22 |
est31 |
was it disabled in 0.4.10 or in git only? |
20:24 |
Calinou |
0.4.10 I think |
20:24 |
est31 |
ok had 0.4.9 and then updated to git, thats why I asked |
20:26 |
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20:27 |
est31 |
thx bye |
20:27 |
Jordach |
this is a bit of a stinger |
20:28 |
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20:30 |
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20:31 |
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20:31 |
mrblock |
hi |
20:32 |
Calinou |
<RealBadAngel> normal maps and parallax are just one file, ending with _normal.png |
20:32 |
Calinou |
<RealBadAngel> rgb is normal map, a is height map (for parallax) |
20:32 |
Calinou |
<RealBadAngel> specular maps are not yet supported |
20:32 |
Calinou |
Jordach, ^ |
20:32 |
Calinou |
so… NeoTextureEdit doesn't generate alpha channel for parallax |
20:32 |
Calinou |
use a GIMP mask for that… |
20:32 |
Calinou |
you'll have to do it by hand :/ |
20:32 |
Calinou |
load normal map, add a mask, paste the parallax map on it |
20:32 |
Calinou |
then you have your normal + parallax map |
20:32 |
Calinou |
can be PNG only of course |
20:32 |
RealBadAngel |
theres an app, crazybump that do that without any problems |
20:32 |
Calinou |
no thanks |
20:33 |
Calinou |
that one is even paid |
20:33 |
RealBadAngel |
but generates VERY good maps |
20:33 |
Calinou |
NeoTextureEdit has a good normal map generator, let's use it |
20:33 |
Calinou |
that aren't overbumped |
20:33 |
Calinou |
(except if you want it) |
20:33 |
Calinou |
the Crazybump normal maps are completely unrealistic |
20:33 |
Calinou |
they make all your textures look like chocolate |
20:33 |
Jordach |
Calinou, setting it to 8.0+ works a goddamn charm on stony materials |
20:35 |
iqualfragile |
im quite sure its trivial to write a python tool to add pralax height map as alpha |
20:35 |
iqualfragile |
i might do that tomorrow |
20:37 |
Jordach |
Calinou, explain? |
20:37 |
Calinou |
they're overshaded |
20:37 |
Jordach |
Calinou, i mean masking stuff |
20:37 |
Calinou |
1) open normal map in GIMP |
20:37 |
Calinou |
2) create a mask on it |
20:37 |
Calinou |
3) paste the parallax map |
20:38 |
Jordach |
initalise layer mask as: ? |
20:38 |
Calinou |
whatever you want, as your parallax map will override it |
20:39 |
Calinou |
your parallax map, currently, is fully opaque grayscale |
20:39 |
Jordach |
qT |
20:39 |
Jordach |
wat |
20:39 |
Jordach |
what's the parralax map |
20:39 |
Jordach |
you missed that part |
20:41 |
Jordach |
so colour to alpha (white) to set the normals alpha channel levels |
20:42 |
RealBadAngel |
alpha channel is 8 bit heightmap |
20:43 |
Jordach |
not answering my fucking question |
20:43 |
RealBadAngel |
those grayscale maps you are talkin about contain the same info, all 3 channels are the same |
20:43 |
RealBadAngel |
one channel is enough |
20:44 |
Jordach |
i have one layer with alpha channels preset; and want those values on the layer below |
20:48 |
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20:52 |
Jordach |
Calinou, you mean bottom layer = b+w image of diffuse + colour to alpha and top layer = addition mode normal map |
20:52 |
Jordach |
https://cdn.mediacru.sh/UW9PgR_EelRU.png |
20:52 |
Jordach |
^ result |
20:54 |
Jordach |
hang on |
20:55 |
Jordach |
my default maps appear to slide around on the mesh surface, that supposed to happen |
20:55 |
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20:57 |
Jordach |
and oh god filtering is amazeballs at 512px |
20:57 |
Jordach |
(my eyes thank me) |
20:58 |
RealBadAngel |
use inverted height maps so textures wont slide |
20:58 |
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20:59 |
RealBadAngel |
and filtering have to be used when working with those effects |
21:01 |
RealBadAngel |
check my brick textures and normals, how theyre done |
21:01 |
RealBadAngel |
https://github.com/RealBadAngel/HavenNG/blob/master/256x/default_brick_normal.png |
21:01 |
* Jordach |
waits for processing |
21:01 |
RealBadAngel |
https://github.com/RealBadAngel/HavenNG/blob/master/256x/default_brick.png |
21:02 |
Jordach |
that's the same level of alpha all the way through |
21:02 |
Jordach |
isn't it? |
21:02 |
Jordach |
https://mediacru.sh/GhoDdvWdfrRx |
21:03 |
RealBadAngel |
can you upload that brick texture somwhere? |
21:05 |
Jordach |
ah |
21:05 |
Jordach |
50% alpha all the way through |
21:05 |
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21:07 |
Calinou |
<Jordach> and oh god filtering is amazeballs at 512px |
21:07 |
Calinou |
use 256 |
21:07 |
Calinou |
it probably is black colour to alpha |
21:08 |
Calinou |
I would just use mask |
21:09 |
RealBadAngel |
Jordach ? the texture? |
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21:16 |
iqualfragile |
RealBadAngel/frenchman: which way are the alpha channel and the grayscale images encoded? |
21:16 |
iqualfragile |
while--> transparent or white --> opaque |
21:17 |
RealBadAngel |
alpha channel: 0 minimal height 1.0 (255) - max height |
21:19 |
RealBadAngel |
grayscale images hold the same data in all three (rgb) channels |
21:19 |
RealBadAngel |
you have to copy one of them to alpha channel of the resulting file |
21:19 |
iqualfragile |
https://bitbucket.org/iqualfragile/composeimages |
21:19 |
iqualfragile |
this does that |
21:19 |
iqualfragile |
Calinou: ^ might be relevant to your interests |
21:22 |
iqualfragile |
oh, sorry, wrong guy Calinou |
21:22 |
iqualfragile |
meant Jordach |
21:23 |
Calinou |
thanks |
21:24 |
iqualfragile |
syntax is ./compose.py grayscale.png image-that-needs-alpha.png |
21:27 |
Calinou |
NeoTextureEdit _can_ generate parallax-normal maps, Jordach |
21:27 |
Calinou |
use FilterCombine |
21:27 |
Calinou |
to the first 3 blocks, link the normal map |
21:27 |
Calinou |
to the last one, link the parallax map |
21:27 |
Calinou |
set Image 4 to R/G/B (it doesn't matter) |
21:27 |
Jordach |
i heard you like detail, so i put wood grain in your wood https://cdn.mediacru.sh/moYzCtoAVq83.png |
21:28 |
Calinou |
good, but don't add so much colour variation to bricks |
21:29 |
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21:40 |
OldCoder |
Sokomine, O.K. |
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22:34 |
herbern |
hello |
22:35 |
herbern |
i try to run minetest on Raspberry Pi. I need help to update the minetest 0.3.x version up to 0.4.x |
22:37 |
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22:38 |
george__ |
Hi everybody I would like to know How do I resize the fonts on signs I make? |
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22:40 |
RumiaGloop |
you don't |
22:40 |
george__ |
ok Ty |
22:41 |
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22:41 |
RumiaGloop |
https://www.youtube.com/watch?v=rHuannp7h1I |
22:49 |
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22:50 |
george__ |
Where can I find out what plants go to what soil? Like I know pees use the soil mix? |
22:51 |
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22:51 |
VanessaE |
it depends on the mod that supplies the plant |
22:51 |
VanessaE |
by default, only cotton and wheat are supplied |
22:52 |
VanessaE |
and they require hoed, wet soil |
22:52 |
VanessaE |
(that is, dirt that's been hit with a hoe and is near water. sand also in newer versions of minetest_game) |
22:52 |
george__ |
understand ty so much vansea |
22:53 |
VanessaE |
peas sounds like something from mauvebic's hydroponics mod |
22:53 |
george__ |
I have water by the plants just built a glass green house |
22:53 |
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23:02 |
jojoa1997 |
Hi everyone |
23:02 |
VanessaE |
hi |
23:02 |
jojoa1997 |
take my advice eating a meal of asian rice stuff that is mean for 3 people by yourself does terrible things to your stomach |
23:02 |
jojoa1997 |
but it was SOOOOOOOOOOO good |
23:03 |
VanessaE |
heh |
23:03 |
jojoa1997 |
hi VanessaE |
23:03 |
jojoa1997 |
time to get desert@ |
23:03 |
jojoa1997 |
! |
23:03 |
VanessaE |
what's for dessert? |
23:04 |
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23:05 |
jojoa1997 |
posicles |
23:09 |
jojoa1997 |
VanessaE tonight is red posicle and banana pop |
23:09 |
VanessaE |
heh ok |
23:09 |
jojoa1997 |
and "fairy Tail" anime |
23:12 |
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23:12 |
jojoa1997 |
Who is the harlot |
23:12 |
jojoa1997 |
oh this isnt ##werewolf |
23:14 |
crazyR |
hey guys is it normal for minetest to be running 2 instances of its self when setup as a server... i have htop running on ubuntu. and mintest is listed several times. also the pids keep changing sorta like the app is being closed and started all the time |
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23:42 |
jojoa1997 |
is there a way to tell which node was dug by a special pic? |
23:43 |
jojoa1997 |
pick |
23:44 |
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