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IRC log for #minetest, 2014-09-22

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All times shown according to UTC.

Time Nick Message
00:01 proller continue renaming variables, its very important.
00:01 VanessaE it's important when the goal is to make the code more readable for future maintenance.
00:01 VanessaE or future upgrades
00:01 proller also for winning in github game
00:02 VanessaE you honestly think people are trying to game the numbers in github?
00:02 VanessaE wtf man?
00:02 proller start crying.
00:03 VanessaE shit, github probably thinks I have a higher level of activity than you, and all I am doing is trying to maintain my mods and game.
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00:04 H-H-H hey guys is it posible to put a modpack inside a mobpack ?
00:04 diemartin ...we never learn, do we?
00:04 VanessaE H-H-H: it is possible but not recommended.
00:04 VanessaE proller: ok, let's see.   I've got 2694 commits to github in the past year, longest streak 34 days.  what have you got?
00:04 H-H-H im adding aqll the mods i use inot one big modpack
00:05 proller i got lot of useless merges
00:05 VanessaE H-H-H: you don't have to do that
00:05 VanessaE H-H-H:  just put them all in minetest/mods and enable them
00:06 H-H-H i know i dont need to but it will make my lif easyer from github commits to one repo instead of many to only backing up and restoring one zip instead of several :)
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00:06 tanath there's a bug that keeps throwing me out of the world when cave jumping
00:06 tanath through walls anyway
00:06 VanessaE H-H-H: well if your purpose is backups that might help, but it will not help you as far as keeping stuff up-to-date.  there are better ways to take backups
00:07 VanessaE tanath: can you describe how to reproduce the bug?
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00:07 tanath run around in a cave holding jump
00:07 tanath fast & fun way to move, but sometimes throws you out
00:08 tanath might need permissions enabled. haven't tested if it happens without
00:08 H-H-H it just  makes it easyer for me is all :) everyone has thier own ways :)
00:08 VanessaE tanath: I can't reproduce that
00:09 tanath you know how you hold jump over 45 degree slopes?
00:09 VanessaE sure of course
00:09 tanath 1-block height differences
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00:09 VanessaE I couln't get it to do that here
00:09 VanessaE couldn't*
00:09 tanath it gives a little speed boost to compensate for slowdowns
00:10 tanath i have all permissions enabled, and sometimes when turning usually it'll just throw me out of the cave
00:10 VanessaE very strange
00:10 VanessaE you better raise a github issue for this
00:10 tanath just do a bunch of cave spelunking and use that as preferred method to get around. it's bound to happen
00:10 VanessaE could be implementation- or OS-dependent
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00:11 tanath well i'm not using dev version. might be fixed for all i know
00:11 VanessaE ah yeah I am
00:11 VanessaE try dev :)
00:11 tanath enh. i prefer stability so i can actually play my game
00:11 tanath if there's enough fixes they should push out a new version
00:11 H-H-H that reminds me i need to add minetest repos to my git auto syncher system :)
00:11 VanessaE dev is usually stable.
00:12 VanessaE this ain't Debian-busted ;)
00:12 tanath i've actually been impressed with debian's unstable in the past
00:12 tanath though now i have arch to compare to :P
00:13 VanessaE haha
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00:15 * H-H-H runs manjaro (a fork of arch)
00:15 tanath same. i switched when my hdd died. manjaro is closest by default to how i customize things anyway
00:16 H-H-H i used to run LFS lol but keeping that upto date was a nightmare :P
00:17 * ibloat rocks antergos and vanilla arch :o
00:17 blaise H-H-H: that's why I use funtoo
00:18 tanath VanessaE, seems to happen sometimes when jumping backwards away from an enemy too
00:18 tanath blaise, funtoo not use your computer?
00:18 H-H-H now i run manjaro or arch on everything from my tablet to my beaglebone to my pc and servers :)
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00:20 blaise tanath: I use my computer every day.. I only run updates every week or two
00:20 blaise if that
00:20 tanath VanessaE, also might happen more if you hit a block over your head when getting boost
00:20 blaise I don't update just because there's an update
00:20 ibloat H-H-H, what kind of tablet?
00:20 tanath blaise, i'm an update whore. i update daily
00:20 blaise I keep an eye on the changes.. if it's a serious security risk or a worth while feature implementation, then I update
00:20 H-H-H it will run on most allwiner a13 tablets :)
00:21 H-H-H also runs on my gemini devices one
00:21 blaise I'm not going to waste power for no reason..
00:21 tanath i don't have time to keep up with all the security vulns, so i just stay up-to-date. most important thing anyway
00:21 tanath or on changelogs for everything
00:22 blaise I have 3 rss newsfeeds on my android..
00:22 blaise it's pretty easy that way
00:22 tanath i have a few hundred or so
00:22 blaise that's disgusting.
00:22 blaise anyway, the latest isn't always the greatest
00:22 tanath ok
00:22 ShadowNinja blaise: Add >>#include "filesys.h"<< (without the >> and <<) to the top of database-redis.cpp to fix that.
00:22 tanath it is the majority of the time though
00:23 tanath i've been bitten by it not being, but that's rare enough i still keep up to date by default
00:23 VanessaE there, see? :)
00:23 ShadowNinja blaise: This is with latest dev?
00:23 blaise ShadowNinja: excellent
00:23 blaise ShadowNinja: minetest-0.4.10-108-g9a685a4
00:23 blaise ShadowNinja: after your commit, and before Blockmen
00:23 ShadowNinja My settings cleanup probably made that show up, a lot of files depended on settings.h including things like filesys.h and log.h.
00:24 VanessaE [09-21 20:24] <blaise> ShadowNinja: after your commit, and before Blockmen  <--- refers to minetest_game?
00:24 tanath um, apparently hitting jump on the menu/pause screen shuts down to os >_<
00:24 ShadowNinja VanessaE: No, this is only engine-related.
00:24 VanessaE ShadowNinja: well I say that because minetest engine has many commits between you and blockmen
00:24 blaise yer
00:25 VanessaE er you know what I meant
00:25 jordan4ibanez How do I get the selected stack in the hotbar?
00:27 blaise ShadowNinja: should #include "filesys.h" be added under #include "config.h" or under the #if USE_REDIS section??
00:28 blaise I'm guessing filesys.h is needed by the whole thing.. but it didn't have problems when I disabled redis
00:28 blaise so maybe just include it in the redis part?
00:29 * blaise starts up gdb
00:29 blaise yer, apparently just redis
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00:56 paramat Sokomine, worldedit has rotation by voxelmanip, you might need to use voxelmanip to read/write param2 data as well to rotate nodes.
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01:01 h4iku Megaf_:
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01:04 ShadowNinja blaise: Fixed in https://github.com/minetest/minetest/commit/56195dc2e45b85b7177cfa97aade77e92cff8805
01:04 MinetestBot [Git] ShadowNinja -> minetest/minetest: Fix build with redis 56195dc http://git.io/aNt0_g (2014-09-21T21:02:49-04:00)
01:04 ShadowNinja MinetestBot: (Shadow)Ninja'd :-D
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01:23 paramat latest snow mod has my bugfixes and addition of perlinmaps, very much faster mapgen https://forum.minetest.net/viewtopic.php?f=11&amp;t=2290 splizard gave me push access to the repo
01:32 est31 joined #minetest
01:34 est31 Hi, why do the build instructions include tarball downloading? Git is much better especially when I want to update, and the nasty minetest_game-<uglyhex> rename isn't needed
01:36 paramat yeah i know, after a while i realised the README instructions were a slow process, they are very 'terminal-command-centric'
01:39 blaise how the hell did I compile a minetestserver that doesn't support migration
01:39 blaise :[
01:40 est31 Instead of "$ wget https://github.com/minetest/minetest_game/tarball/master -O minetest_game.tar.gz
01:40 est31 $ tar xf minetest_game.tar.gz" you could just say "git clone url". Finished!
01:40 blaise est31: then use git
01:40 blaise est31: git clone https://github.com/minetest/minetest.git
01:41 blaise est31: dont forget to grab a subgame
01:42 blaise est31: cd minetest/games && git clone https://github.com/minetest/minetest_game.git
01:42 blaise :D
01:44 blaise or https://gitorious.org/calinou/carbone/
01:45 blaise or https://github.com/minetest-technic/technic_game
01:45 blaise or you could get all of them and make a map with each
01:45 blaise XD
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01:50 blaise ow
01:50 blaise wow
01:50 blaise the redis backend is a night and day difference...
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01:53 Mihaly anyone with advice - getting error mesgs re: config not rewritable
01:54 Mihaly Im testingmods
01:54 VanessaE blaise: no...  paramat and est31 are right.  those instructions need updated to use proper git commands instead of zips.
01:54 VanessaE Mihaly: can you pastebin a full error log please?
01:55 Mihaly ummm, it's not easy for me - but I appreciate your work may I say
01:56 VanessaE thanks
01:57 VanessaE pastebin is easy - go to www.pastebin.com or any similar site and just copy&paste the last 50 or so lines of your minetest debug.txt to there, hit submit, then give us the address
01:57 Mihaly thing is, I am not sure I knowwhat I'm doing, so cantbe sure the thing will work right
01:58 Mihaly also, Im not running a server open to net, I want it to be ok before I do so
02:00 blaise VanessaE: yeah, I know.. I was just providing info
02:01 blaise but seriously
02:01 blaise redis backend = redonculously faster
02:02 VanessaE heh
02:02 VanessaE even compared to leveldb?
02:02 Mihaly having pasted to pastie.org, what now can I do
02:03 VanessaE Mihaly: hit "submit" or "paste!" or whatever the "proceed" button is
02:03 VanessaE then give us the address of the page that comes back
02:03 VanessaE looks like "Create Paste" in this case.
02:04 Mihaly hmph. it says I am a bot. presumably because I have scripting turned off?
02:04 VanessaE it
02:04 VanessaE possibly.
02:04 VanessaE when it works, it'll give you an address of something like pastie.org/12345678
02:04 Mihaly although it does say that anyone can view it. hangon
02:06 Mihaly ok have a look at http://pastie.org/9582610
02:07 VanessaE ok so MOBF in this case
02:07 VanessaE seems like a permissions issue?
02:07 Mihaly yeah, I was thinking something like UAC or somesuch?
02:08 VanessaE possible
02:08 VanessaE did you install this with normal user permissions and so on?
02:09 kaeza Union Aerospace Corporation?
02:09 kaeza <_<
02:09 VanessaE kaeza: user access controls :P
02:09 VanessaE brb
02:09 kaeza aww, I just imagined the UAC going thru all your problems BFGs blazing :<
02:10 Mihaly So .... the server worked with the established perms, and I do have perms supposedly, but when it didn't work I wanted to blame the server itself. Which is probably wrong
02:11 Mihaly I find the whole aspect of admin a bit confusing to be honest
02:11 Mihaly either you have perms or you don't, right?
02:16 VanessaE as far as I know, but minetest doesn't have special permissions needs
02:16 VanessaE you don't, for example, need to run or install any part of it as admin/root
02:16 Mihaly I thoughtsotoo
02:16 VanessaE (except in linux, but that's only in the case of system-wide/non-portable installs)
02:18 Mihaly which makes me a tad concernec=d -might I have inadvetently given privileges to the program it doesn't need? (the problems of all regular users)
02:19 Mihaly ie, in a *nix context, I'd be running my minetest server with full privileges - that is SUID root
02:20 Mihaly but this is windows, so I am at a loss as to understand exactly what is going on
02:23 blaise VanessaE: yes.. it's magnetudes faster
02:23 Brains blaise: How are you measuring?
02:24 * Brains had plans to be all productive and stuff tonight, but he's feeling sapped of all energy so he's just going to be lazy.
02:24 jordan4ibanez Oh yeah! http://youtu.be/TJfnWqHFjmo
02:24 blaise fastmove on a brand new world
02:24 blaise It's fine..
02:24 VanessaE Mihaly: my first guess is simply that you installed minetest and/or the mods from one user account (or admin) and are now running it from a non-privileged account
02:25 Zodsmar I feel like minetest is gonna start to get A LOT more attention with the whole Microsft and MC thing
02:25 VanessaE Mihaly: and you would *never* run your minetest server suid root brw
02:25 VanessaE btw*
02:25 blaise world generation is transparent.. block loading is much much much faster as well
02:25 blaise it makes MC look like crap
02:25 Mihaly with any luck, its something I will be able to work out
02:26 blaise preformance wise
02:26 jordan4ibanez blaise, I think you'll like this new mod.
02:26 blaise jordan4ibanez: your fantacy rpg subgame ?
02:26 Mihaly perhaps all I nee to do is trash the ole conf file?
02:26 jordan4ibanez Yes, but the fishing part of it!
02:26 VanessaE Mihaly: is there any thing in windows that's equivalent to `chown` ?
02:26 blaise I'm more of a sci-fi lover
02:27 blaise although I will painfully admit I have all the wow acheivements for fishing
02:27 Mihaly Im really not sure . it depends
02:27 VanessaE blaise: try it with dreambuilder on a fresh new world.  I'm curious
02:27 blaise VanessaE: k,
02:27 VanessaE Mihaly: I'm just about 100% certain that's your problem
02:28 Mihaly yeah, I just was hoping for a definite fix .... I thought it might be a cnflct with previous mods I'd already got working.
02:28 * Brains didn't try sqlite but started a new dreambuilder + animals modpack world with leveldb and it was decently fast when I wasn't fastmove flying about forcing generation.
02:29 Mihaly I had chickens. imagne my sorprise to hear other animals existing in my silent world!!!
02:29 Mihaly but I cant get the animals mod to work because of this issue
02:30 jordan4ibanez goodnight people
02:31 Mihaly should I just create a new world, maybe thats it?
02:32 Mihaly the previous mods worked within the existing world I'd created
02:37 Mihaly ok, let me try that - but before I do, I just want to ask is there anything I should ensure for best results
02:39 Mihaly forinstance - which of the engine/maps generators might be most successful, and to what purpose/
02:41 Mihaly I tried v6, v7 andthat seemed bleak -butwhy is "ingen" differrent from either of those?
02:41 zlsa joined #minetest
02:42 Mihaly ieventried the math gen, and foundmyself inside a mandelbox!! owww
02:43 hmmmm joined #minetest
02:44 blaise I may have just killed my internet connection
02:44 blaise I hope not
02:44 blaise ping me
02:45 blaise hmmmm: hello, or welcome back, or what not
02:45 Mihaly done - r u with us
02:45 Mihaly i got <2s
02:46 Mihaly i wont ask what youre doing with that
02:47 blaise with what?
02:48 Mihaly extra band-width
02:48 blaise lol
02:48 blaise VanessaE:
02:48 blaise !up midnightsystems.net:30001
02:48 MinetestBot blaise: Syntax changed, please use 'example.org 1337' instead of 'example.org:1337'
02:48 blaise !up midnightsystems.net 30001
02:48 MinetestBot midnightsystems.net:30001 is up (579ms)
02:48 blaise VanessaE: midnightsystems.net:30001 dreambuilder game using redis backend
02:49 blaise :)
02:49 VanessaE how's it performing?
02:49 blaise outstanding, actuallu
02:49 VanessaE cool
02:49 blaise join and check it out
02:49 VanessaE connecting...
02:50 VanessaE I seem to be in an empty world.
02:50 blaise uh, I didn't see you in the log
02:50 blaise o.o
02:51 VanessaE THERE it goes
02:51 blaise heheh
02:51 VanessaE must have been a dropped packet
02:51 blaise you just popped right up
02:52 Mihaly may I join you?
02:52 * VanessaE knocks on CONTENT_IGNORE ...
02:52 VanessaE GENERATE damn you! :)
02:53 VanessaE there it goes
02:53 VanessaE another lost packet I think
02:55 * VanessaE sighs off for now
02:55 VanessaE better to not melt your server ;)
02:55 VanessaE signs*
03:00 blaise it's not a super fast system
03:00 blaise VanessaE: model name: AMD Athlon(tm) Processor 2650e cpu MHz: 1600.000
03:00 blaise Mem:       2817892    1901972     915920       1328         12     771720
03:01 blaise so I almost have a gig free with the server running
03:01 VanessaE pretty good
03:01 blaise and the client plus the server seemed to take up at most 83-86
03:01 blaise %
03:02 blaise it never topped off
03:02 blaise didn't polute nice with multiple whole numbers.. XD
03:02 paramat lol ... v7 'seemed bleak' ;)
03:06 blaise yeah, it's like the the geographical setting from mad max and the thunderdome + water world...
03:07 blaise which is fine in creative mode
03:07 blaise paramat: did you try any seeds ?
03:07 blaise it's interesting to say the least
03:10 paramat just random seeds
03:11 paramat some person was asking about 'amplified biomes in Minetest' earlier: https://cdn.mediacru.sh/GACTHv6qQIv1.png latest 'fracture' mod
03:15 paramat roughly every 4000 nodes a wall of floatlands emerges from mapgen v6, at the wall centre there is an almost continuous route upwards: a limited amount of stair/pillar building to cross gaps
03:15 blaise I'm fairly impressed with skylands, never heard of floatlands
03:21 blaise paramat: hey, uhrm.. imgur crapped on your img... :G
03:21 paramat https://github.com/paramat/fracture yeah there's some dead links on the forum
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04:07 chchjesus So, err, Minetest water physics
04:07 chchjesus any improvement to them?
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04:11 astralnebula i thought about it. how about a river mod
04:11 VanessaE chchjesus: improvement to what emd
04:11 VanessaE end*?
04:11 chchjesus Flow
04:12 chchjesus I guess it's different to Minecraft
04:12 VanessaE can you be more specific? :)
04:12 chchjesus It doesn't flow that far
04:12 VanessaE indeed, it doesn't.
04:12 VanessaE about 8 or 9 nodes or so before it needs to descend
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04:15 VanessaE if you build a canal say 100 nodes long, you only need about 10 nodes of drop along its length to make sure water keeps flowing its entire length
04:15 VanessaE or something like that
04:19 VanessaE looks like in Minecraft the limit is only 5 nodes?
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04:19 VanessaE 5-7 nodes depending on the situation
04:21 Cylus Well, I got the node/tool hybrid to work. Mostly. I haven't given it attached_node properties, because doing so would be hacky because I don't have the right callbacks. I might implement it later anyway, but that will have to wait.
04:25 paramat joined #minetest
04:26 * paramat is back
04:31 kaeza chchjesus means this https://cdn.mediacru.sh/d6WxD_vr5-Ui.png
04:32 kaeza which is arguably better than the "spread in every direction" liquids in minetest
04:32 VanessaE that's minecraft?  looks like minetest.. ;)
04:37 chchjesus One problem I am having right now is getting two lakes to connect
04:37 chchjesus Both of their flows are just out of reac
04:37 chchjesus h
04:38 chchjesus So they have a fall gap between them
04:38 chchjesus and they don't join up and level out nicely
04:38 VanessaE time to get a bucket and transfer some water :)(
04:38 chchjesus :/
04:39 VanessaE the sane "infinite" rule works here as in minecraft
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04:39 VanessaE so fill enough of the channel between the two lakes and the engine will fill the rest
04:42 blaise VanessaE: what is this kalite stuphs?
04:42 VanessaE it's from glooptest
04:42 VanessaE one of it's fantasy ores
04:42 VanessaE it's used to make red-tinted torches
04:43 VanessaE I guess NekoGloop had intended to do stuff with itr
04:43 VanessaE it*
04:43 blaise o.o
04:43 VanessaE it's also edible
04:43 blaise o.0
04:43 sol_invictus joined #minetest
04:44 * Brains is currently using kalite to do torches...  Might as well use coal later for carbon steel.
04:48 Brains I do have no idea about akalin though.
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04:56 Vazon how do you fix the item_drop mod when it wont let you drop items because it picks them right back up???
05:01 VanessaE Vazon: get rid of item_drop.
05:01 VanessaE get item_tweaks
05:02 VanessaE https://github.com/minetest-technic/item_tweaks
05:02 Vazon ewww item_tweaks
05:02 VanessaE what?
05:02 VanessaE it does the same thing, but it's cleaner code and it's a more pleasant effect
05:02 Vazon every time i have tried that mod i have had nothing but trouble so i just gave up on it
05:02 VanessaE define "trouble"
05:02 Vazon VanessaE: its been a few weeks but it would crash alot
05:03 VanessaE it has worked perfectly for me since a couple days after I put it in
05:03 Vazon i will try it
05:03 Vazon ... agian
05:03 VanessaE (there were some glitches at first, nothing that we didn't get worked out after some fiddling)
05:03 VanessaE make sure your engine is recent
05:03 Vazon its as of like a month ago
05:03 VanessaE that's good enough I think
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05:20 est31 MT doesn't show cyrillic letters
05:20 est31 at least for me
05:21 est31 I won't understand them, but then I least can distinguish russian from chinese
05:21 VanessaE enagle freetype and gettext and recompile
05:22 VanessaE enable*
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05:23 est31 How can I do that?
05:24 blaise read the readme in the minetest source tree
05:24 blaise it's something like cmake -DENABLE_FREETYPE -DENABLEGETTEXT
05:24 est31 cmake should be smart enough to find default ubuntu paths?
05:25 est31 ok will try that
05:25 blaise autoconf is..
05:25 VanessaE it will find them but only if you tell it to enable them
05:25 VanessaE by default they're disabled for some reason
05:25 blaise I've already brought that discussion up a few times
05:25 blaise I would like a configure script as well
05:25 blaise but no bueno
05:26 * blaise would do ./configure --help
05:26 blaise but it doesn't exist.. :(
05:27 blaise there is cmake-gui
05:27 blaise but you might b0rk it mucking around in the yuq
05:27 est31 VanessaE I think you meant -DENABLE_FREETYPE=1 -DENABLEGETTEXT=1
05:27 blaise est31: that's what I ment
05:27 est31 but figured it out :)
05:27 VanessaE est31: well maybe blaise did :P
05:27 est31 Manually-specified variables were not used by the project: ENABLEGETTEXT
05:27 VanessaE and it's probably -DENABLE_GETTEXT=1
05:28 blaise I was really hoping you would after reading the readme
05:28 est31 I ran a grep on readme
05:28 Cylus I hate it when --help isn't implemented. It's my go-to flag when I don't know what to do.
05:28 blaise there are other options that are very handy as well
05:28 est31 for gettext
05:28 est31 but brought only paths to include
05:28 blaise est31: if you have more than 4 to 6 GB of ram and arn't going to be doing anything while you play you should try the redis backend
05:28 VanessaE est31: now make -j2 (or whatever -j you use)
05:29 blaise it's super fast
05:29 VanessaE blaise: don't confuse him :P
05:29 blaise k, sorry
05:29 blaise est31: you can convert later if you want
05:29 blaise :]
05:29 VanessaE est31: if it found the right paths, then you probably already have the libs, now you just have to `make` to build them in.
05:29 est31 trying that
05:30 * sfan5 meows at blaise
05:30 * est31 remembers grep is case sensitive
05:31 blaise est31: bookmark this if you're interested in redis https://forum.minetest.net/viewtopic.php?f=3&amp;t=9351
05:32 blaise :D
05:32 * est31 read of redis on the wiki.
05:32 blaise check it out later
05:33 blaise sfan5: do you think I could use memcach and memcashd to be able to use redis as a backend on minetest on a machine with 512MB ram ?
05:33 * blaise puts a few whiskers cat treats on sfan5's saucer
05:34 est31 does MT send compressed blocks over the wire? I know it uses deflate to compress for db.
05:35 blaise if I recall what I observed in conversation correctly they implemented zip for network protocol compression a fairly short time ago..
05:35 est31 ok deflate there too then
05:36 blaise so If what they were talking about is what I think it is, then it's in git but not minetest-0.4.10
05:36 blaise only dev
05:36 blaise they were really excited about getting it working if I remember correctly
05:37 VanessaE the thing in git is deflate/zip but it's just lua stuff
05:37 blaise ah
05:37 VanessaE not for network protocol stuff
05:37 blaise my bad
05:37 blaise VanessaE: would that include media and what what?
05:37 VanessaE no, it's for allowing a mod to compress/decompress stuff saved to disk
05:38 blaise ah, nice
05:38 VanessaE like maybe worldedit could use it as a more efficient way to store its schematics or something
05:38 blaise too bad they didn't use lzo or lzop
05:38 VanessaE (though I suppose you could use it to store a small amount of deflated data inside a node def :P
05:40 blaise mmmm dev-lua/luaexpat LuaExpat is a SAX XML parser based on the Expat library
05:40 blaise that could be handy
05:41 blaise Ohh!
05:41 blaise and dev-lua/luacrypto for openssl
05:41 blaise noice
05:43 blaise dev-lua/luasec doesn't look to bad either
05:44 est31 it works
05:44 est31 however I wonder why ubuntu packages don't build with those flags
05:44 est31 by default
05:54 est31 ok had it from some ppa.
05:54 est31 I reinstalled.
05:54 est31 then I got terminate called after throwing an instance of 'LuaError' what():  C++ exception
05:55 est31 (now I had the official version)
05:55 est31 it seems I have to use the git version then
05:56 VanessaE the git version may be busted, be aware.
05:57 est31 there is no more busted than crashing when opening the program
05:57 VanessaE heh
05:58 est31 lots of servers are run on git
05:58 est31 being run
05:58 VanessaE yep, but there's a bug in current HEAD that's keeping it from working right.
06:00 blaise yay bit tracker
06:00 blaise s/bit/bug/
06:00 blaise smh
06:00 est31 then use HEAD^
06:00 VanessaE well it's not right at HEAD but a few commits back
06:01 VanessaE https://github.com/minetest/minetest/issues/1681
06:03 est31 ok
06:03 est31 bisect is cool
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06:12 Cylus Does anyone know why moreblocks and stairsplus got merged? It seems like an odd decision to make. I'm thinking about detangling the two and putting moreblocks in my new game, but if there's a good reason why they should be together, maybe I won't.
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06:30 blaise minetest-0.4.10-108-g9a685a4 breaks HUD mod
06:30 blaise :[
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07:28 VanessaE blaise: breaks it how"?
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07:30 blaise eh, like they don't show up on the client
07:30 blaise when I connect to my main server with the git version that I've been using
07:31 blaise shows up just fine with minetest-0.4.10 release
07:40 blaise meh, never mind
07:40 blaise it's fine
07:40 blaise lol
07:40 blaise something else went wrong
07:40 astralnebula so how do i get the right video drivers?  i have an intel card
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07:43 blaise do you have an operating system?
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09:06 MinetestBot [Git] kahrl -> minetest/minetest: Fix command line parsing 5ca5630 http://git.io/AOvZKQ (2014-09-22T11:02:26+02:00)
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09:40 Guest71049 hi
09:40 Guest71049 \
09:40 Guest71049 Bob
09:40 Guest71049 .exit
09:40 Guest71049 .leave
09:40 Guest71049 is anyone online?
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09:50 nyuszika7h those are awful colors
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11:46 OldCoder john_minetest, Mointest
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11:53 Adam445 Hi
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12:27 _Esteban Just passing by to inform a user that seems to be a bot :P https://forum.minetest.net/memberlist.php?mode=viewprofile&amp;u=11504
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12:30 OldCoder sfan5, see me when schedule permits regarding Meowtest. I'll be awake a while, nap for a few hours, back again after that
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12:35 JTE_ mewp
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12:44 shadowzone Hi.
12:45 OldCoder shadowzone, Hi back
12:45 shadowzone How are you?
12:45 OldCoder Who, me? I don't know how to respond, but the question is appreciated
12:46 shadowzone Yes you.
12:46 * OldCoder is reminded of a song from 40 years ago
12:46 * OldCoder tries to remember the lyrics but fails
12:46 shadowzone Not very well.
12:46 OldCoder o/ pleased to meet you
12:47 shadowzone Pleased to meet you too.
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12:58 JTE_ https://github.com/Yukitty/minetest-autoprotect there. it's a thing. mew.
13:05 * JTE_ shrugs and changes the license again, so indecisive. .-.;
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13:29 JTE_ https://forum.minetest.net/viewtopic.php?f=9&amp;t=10183 there. now it's a topic.
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13:59 sfan5 meow
13:59 sfan5 hi everyone
14:00 luizrpgluiz hi
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14:12 * john_minetest gives sfan5 a <'(((-<
14:13 PenguinDad Hej john_minetest
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14:23 zlsa thanks for the incredible API
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15:02 parabyte hi guys
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15:12 Joe____ joined #minetest
15:13 Joe____ I have a problem with the mine test mesecon pistons.  I destroyed the a piston base, but the arm remains and is indestructable.
15:13 Joe____ how cab I destory it
15:14 Joe____ I can rotate it with a screwdriver, but I can't destory it
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15:24 parabyte Joe____, worldedit?
15:26 Joe____ I just found that
15:26 realtinymonster hi!
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16:13 Calinou hi
16:13 realtinymonster bye
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16:24 _3SidedSquare Hey guys o/
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16:47 rubenwardy Hi all!
16:48 jp hi
16:48 rubenwardy Anyone know what ::ffff:127.0.0.1 means?
16:48 rubenwardy in IP Addresses
16:48 PenguinDad rubenwardy: why are you mixing up IPv6 and IPv4?
16:49 rubenwardy ah. "Ipv4 dotted-quoad notation"
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16:54 PenguinDad rubenwardy: I think I found it http://en.wikipedia.org/wiki/IPv6#IPv4-mapped_IPv6_addresses
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17:06 Animetrom Hi
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17:08 shadowzone Hi proller/
17:08 shadowzone *.
17:09 Animetrom Hi (:
17:09 shadowzone Hi Animetrom, how are you?
17:10 Zodsmar Hey
17:10 Animetrom Well, are you?
17:10 shadowzone Hi Zodsmar.
17:10 shadowzone I am good.
17:11 Zodsmar How is everyone doing on this fine day
17:11 shadowzone Well I just answered.  ^^
17:11 Calinou hi
17:11 shadowzone But I'll say "good" again.
17:11 Zodsmar :P
17:11 shadowzone Hi Calinou.
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17:12 Zodsmar How do you guys like to play minetest? With mods? With a texture pack? Or just plain vanilla
17:12 luizrpgluiz hi
17:12 shadowzone I play it all ways.
17:12 realtinymonster I like playing it with the Moontest gamemode
17:12 rubenwardy With mods, no texture pack
17:12 shadowzone With mods, texture packs and sometimes without anything.
17:13 shadowzone I'm the type that plays around with different things.
17:13 Animetrom Minetest I play with mods, why let the game more fun...
17:13 rubenwardy I really hate the word "mods," as it makes it sound as if you are cheating. Modifying the game in a way it wasn't intended. I wish they were called "plugins"
17:13 shadowzone Like a bot?
17:14 luizrpgluiz bot??
17:14 PenguinDad rubenwardy: Modules not modifications ;)
17:14 shadowzone I call 'em a blooming pain in the butt to make.
17:14 Calinou modules?
17:14 Animetrom Hi luiz (:
17:14 Calinou “mod” can be a short for module.
17:14 luizrpgluiz hi anime
17:14 Calinou Zodsmar, currently I play with oldpack
17:15 shadowzone I am fiddling around with freeminer for some odd reason.
17:15 Calinou https://forum.minetest.net/viewtopic.php?id=4120
17:17 Zodsmar Lol Calinou :P
17:17 Zodsmar *Sends me to his own work* :P
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17:18 Calinou why wouldn't I?
17:18 Calinou I didn't make the pack, I converted it
17:18 Zodsmar Ik still :P
17:18 Zodsmar But it looks cool
17:18 Zodsmar I dunno tho I still havent found the one mod that I am looking for, for minetest
17:18 Zodsmar Its the same thing that MC lacks and still does.
17:19 Zodsmar Its more variety EVERYWHERE
17:19 Zodsmar Like Oceans need STUFF. Snow biomes NEED stuff. Deserts are to bare.
17:19 Zodsmar Like Is there a mod out there that does this
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17:19 Zodsmar that adds more variety to the game
17:19 Calinou plantslib? moretrees?
17:19 rubenwardy moretrees
17:20 rubenwardy damn you, Calinou :P
17:20 Zodsmar Yeah but more tress adds only trees
17:20 Zodsmar I talking about thigns that aren't trees
17:20 jp plantlife
17:20 PenguinDad Zodsmar: have you tried dreambuilder?
17:20 rubenwardy I really would recommend it.
17:20 Zodsmar I havent
17:21 Calinou heavy thing
17:21 Calinou but lots of stuff
17:22 shadowzone I like Calinou's faithful texture pack.
17:22 Zodsmar Calinou does your texturepack support Dreambuilder?
17:23 Zodsmar also dreambuilder looks sweet. Its only the technic side I don't really like but still
17:23 DusXMT I finally got to actually playing the game. It took my eyes a while to get used to how all the textures looked and how the field of view was different from a certain game, but after that, it was really neat
17:24 Zodsmar Yeah DusXMT the textures can mess with you a bit
17:24 Zodsmar But otherwise its a great game
17:25 DusXMT Yeah. I'm using Calinou's Carbone, with mesecons added, and so far I'm loving it.
17:25 Calinou there is Mesecons in Carbone
17:25 Calinou but limited (for performance and security)
17:25 DusXMT There is? Whoopsey
17:25 Calinou also quite outdated because I don't update it (no time)
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17:26 Zodsmar Calinou is there ever time for anything in life? :P
17:26 Calinou I'd rather see minetest_game get fixed: that is, make movement speed faster, make grass less a pain in the eyes
17:26 DusXMT Do I need to delete it from Carbone for the two versions not to clash, or is it okay if they co-exist?
17:26 Calinou your mod already overrides the version in Carbone
17:26 Calinou no need to do anything
17:26 DusXMT thanks
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17:27 Zodsmar OMG Dreambuilder takes forever to load
17:28 PenguinDad Zodsmar: have you enabled preload item visuals?
17:28 Zodsmar I dont think so?
17:28 Zodsmar I just put the game in and created a new world
17:29 jp Zodsmar : you should only take this major trio as base for test : plantlife - moretrees - homedecor
17:29 Calinou “preload item visuals” is enabled by default
17:30 kahrl Calinou: nope
17:30 kahrl ok, in 0.4.10 it is
17:31 Zodsmar So should I disable that?
17:31 Calinou yes
17:32 PenguinDad Zodsmar: yep
17:32 Zodsmar Okay. and what does it do if you dont mind me asking. Oh and do I need to recreate the world?
17:32 jp if you disable that, note you will have a slow scrolling in the inventory
17:32 Calinou it… preloads item visuals
17:32 Calinou else, it generates them only when needed
17:33 Zodsmar Also I get generageImage(): Could not load.... and a few textures dont exist
17:33 Zodsmar Oh lol yeah that makes sense derp
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17:34 Calinou but in exchange, you get freezes when they generate, for any reason
17:34 Calinou preloading isn't done in games without reason
17:35 Amaz rubenwardy, should I fork your minetest-manual repo, or Hoodedice's fork?
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17:36 Joe__ hello everybody
17:36 rubenwardy Mine. Hoodedice has rights to mine.
17:36 luizrpgluiz hi joe
17:36 Joe__ I figured out to use 2 switches to turn on/off stuff in 2 different locations
17:37 Amaz Okay.
17:37 Joe__ You use an XOR
17:37 Amaz Will it be in the format it is in now?
17:38 Joe__ you send the output from both switches into the input of the XOR
17:38 Zodsmar Is there a texture pack that is 100% complete for Dreambuilder?
17:38 Joe__ Then you connect the output of the XOR to stuff you want to turn on/off
17:39 Joe__ I have used it to power a hidden door & lights
17:39 Calinou john_minetest, yes but let's avoid using MORE of it
17:39 Calinou mkay?
17:39 Calinou that's what I don't want to happen
17:39 Calinou because Transifex is pretty much the GitHub of translation platforms
17:39 Calinou (if not worse)
17:39 Calinou yes
17:39 Calinou doesn't mean it's good
17:39 Calinou Windows is also extremely widespread
17:39 Calinou what do you?
17:39 Calinou do you say “it is great”?
17:40 Calinou and GitHub sucks.
17:40 Amaz Does it?
17:41 PenguinDad Calinou: why?
17:41 Amaz It works the best out of the git sites I've used.
17:41 Calinou for the same reason
17:42 Calinou https://github.com/minetest/minetest/commit/f6321e277bc423a0878ae239a73ad2cd6393106c
17:42 Calinou best comment ever
17:42 Calinou GITHUB IS PERECT§§§
17:43 jp he reminds me the spammer earlier for 'I'm gay'
17:43 shadowzone o.O
17:44 shadowzone I got PMS that said that.
17:44 shadowzone Lol.
17:46 * PenguinDad slaps Calinou with a section sign
17:47 * shadowzone slaps shadowzone for being weird
17:50 OldCoder Amaz, is Lord of the Test working properly?
17:50 OldCoder Also, is it visible in the server announce list?
17:51 Amaz OldCoder, just let me check.
17:51 OldCoder john_minetest, is  Landrush visible in the server announce list?
17:51 OldCoder Amaz, also, didn't you wish an update of some sort?
17:52 Amaz Yes please. Can I have ~30 mins to sort it out?
17:52 OldCoder Of course
17:52 Amaz Thanks!
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17:54 Amaz What version of Minetest is on your servers OldCoder?
17:54 OldCoder I have just updated to 0.4.10
17:55 OldCoder BTW see if the curl cache is working
17:55 Amaz Okay.
17:57 OldCoder R
17:58 OldCoder kkty
17:58 OldCoder john_minetest, I'd be interested in confirming that the curl cache is working
17:58 OldCoder Do you know of a good way to do this? I assume that one renames his or her .minetest directory
17:58 OldCoder (under Linux)
17:58 OldCoder and checks to see if a world still loads quickly
17:59 OldCoder Hm? How so?
18:00 kahrl OldCoder: it suffices to rename $path_user/cache
18:00 OldCoder I know that it says, connecting to the site
18:00 kahrl $path_user = .minetest in non RUN_IN_PLACE builds
18:00 OldCoder kahrl, yes; that is correct, thanks
18:01 OldCoder john_minetest, I don't recall seeing messages for individual files
18:01 OldCoder john_minetest, I believe we're thinking of the same thing; the question is whether or not the cache is actually working
18:01 OldCoder As an example, I'm curious about when "legacy symlinks" are needed in the cache
18:02 OldCoder I've omitted them this time around
18:02 OldCoder and wish to confirm that the cache is still functioning
18:04 OldCoder I believe one does as kahrl said above and then simply visits a world
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18:11 blaise OldCoder: do you think it would be possible to use memcached with minetest?
18:11 blaise OldCoder: to make things faster?
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18:11 OldCoder blaise, reviewing
18:11 Animetrom Hi
18:11 OldCoder Animetrom, hi
18:12 OldCoder blaise, do you mean in place of LevelDB ?
18:13 OldCoder blaise, it appears that LevelDB can be used in conjunction with memcached. Or that people are trying to do this.
18:13 OldCoder The answer to your question is apparently yes.
18:13 OldCoder
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18:22 Calinou happy 3rd birthday, 0.2_20110922
18:23 Jordach <3
18:23 Calinou http://c55.me/blog/?p=387
18:23 Calinou SQLite maps, ladders, lava, apple trees…
18:23 Jordach many hours spent playing that when i first joined
18:23 Calinou no saplings and locked chests yet.
18:23 Calinou that's for 0.3.0.
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18:27 OldCoder Calinou, I shall revive your world to celebrate
18:27 OldCoder But I need to update all the mods I assume
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18:27 OldCoder Krock, welcome bock
18:27 Krock hi
18:28 Krock just watching around what happens while I'm in "vacances"
18:28 OldCoder
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18:36 Calinou vacances = holidays
18:46 Sokomine OldCoder: calinous map revived? that sounds fine! i still have some animals there that are certainly hungry by now :)
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18:55 Calinou https://github.com/search?q=firelike&amp;type=Code&amp;utf8=%E2%9C%93
18:55 Calinou heh
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18:58 david___1 hi
18:58 david___1 some people speack french here?
18:58 Calinou david___1, oui
18:59 Calinou il existe un canal en français: #minetest-fr
18:59 david___1 ah parfait j'y vais de suite
18:59 david___1 merci!
18:59 Calinou tu peux poser ta question là-bas
18:59 Calinou ou ici, mais en anglais
18:59 david___1 b je galere 1 peu avec l'anglais et c'est pour une explication j'y arriverai mieux en fr
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19:19 OldCoder Sokomine, I will be pleased if you will visit and tell me what mods to fix!
19:19 OldCoder Sokomine, it will probably be no later than Wednesday
19:20 OldCoder I will add worlds gradually to learn what types of fixes are needed
19:20 Amaz OldCoder, if you need any help with it, I would be more than willing to help.
19:22 OldCoder Amaz, this will be helpful. What timezone are you in? Sorry, I forgot.
19:23 Amaz British Summer Time (GMT+1)
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19:28 Sokomine OldCoder: that sounds fine! last time, the mods looked mostly good, but it has been a while. i don't remember anymore when conifers strived for world domination :-) but that was a while ago as well
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19:43 EvergreenTree Wow, I just noticed that there are way more users on this channel then I remember
19:43 EvergreenTree a while ago there would only be about 70 users at once
19:43 iqualfragile yes, i think the microsoftification of minecraft did its part
19:43 EvergreenTree iqualfragile: definitely
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19:43 Jordach FUD FUD FUD
19:44 Jordach nothing is likely to happen
19:45 Jordach they fuck up they just made $0 money from that buyout
19:46 Jordach if they fuck up, i'm expecting a post from /u/jeb_ in /r/tifu/
19:50 Animetrom Hi
19:50 Animetrom Hi
19:51 adidik joined #minetest
19:52 iqualfragile hello
19:55 Zodsmar sup
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20:01 Jordach made a HD version of Minetest's stone bricks
20:01 Jordach https://cdn.mediacru.sh/QQnegKawQFQQ.png (tiled as 2x2)
20:01 Calinou haha
20:01 Calinou nice
20:01 Animetrom Yep (:
20:02 Calinou you have an empty Colorize filter
20:02 Jordach i inverted the colourize for the normals and specular
20:02 Calinou don't use an embossed texture as your parallax/spec map
20:03 Calinou just use the first brick one
20:04 Calinou yes, but you have a rogue “line” on your parallax and spec maps
20:04 Jordach i quite like this
20:04 Calinou so base your colorize on the un-embossed texture
20:04 Jordach https://cdn.mediacru.sh/vo4IW1PgoCwl.png
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20:05 JTE_ https://forum.minetest.net/viewtopic.php?f=9&amp;t=10183 I made falling nodes and mesecons obey protection areas in the worst possible way, among other things. it was probably a waste of time.
20:05 Animetrom Could someone help me?
20:06 Animetrom Just to say no has nothing to do with the minetest
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20:06 Animetrom and Yes with IRC
20:06 Calinou ask
20:07 Animetrom well I created an IRC channel, but for some reason I missed the op him know why?
20:07 Calinou Jordach, yes
20:07 Calinou how does it look like in Minetest?
20:07 Calinou (256²)
20:07 Animetrom "enter a user with the name" Chanserv ""
20:07 Jordach Calinou, i don't know how shaders need the files named
20:07 Animetrom Ok thank you.
20:07 Jordach RBA hasn't ever made this properly clear
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20:08 Calinou _n suffix for normal-map
20:09 Jordach no specular
20:09 Jordach ffs
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20:11 Jordach Calinou, wood planks are possible with this tool
20:12 Calinou yes, see the examples
20:12 Calinou you exploit the brick + RandColor node
20:12 Calinou specular is overrated anyway
20:12 Calinou few things actually shine like that in real life
20:12 Calinou except when it rains
20:13 Jordach says wooden laminated floors
20:13 Jordach and metals
20:13 Jordach and other specular objects, like white coffee mugs
20:13 Jordach https://cdn.mediacru.sh/LQQtOL8bMZhN.png
20:14 Calinou meh
20:14 Calinou your normal map isn't the right way around
20:14 Calinou invert the colour palette (right click the gradient → Invert)
20:14 Calinou then generate the normal map
20:15 RumiaGloop this is the most active channel on any network I'm on right now
20:15 RumiaGloop fuck this, I'm done.
20:17 iqualfragile EvergreenTree: please do contribute :D
20:19 est31 joined #minetest
20:20 est31 why was placing a block at the position you stand on disabled?
20:21 Animetrom Does anyone know if there is someone from the staff of minetest on?
20:21 Calinou est31, <random unknown reason here>
20:21 Calinou core devs think it's confusing
20:21 Calinou but it's stupid
20:21 Calinou it should just be allowed
20:21 Calinou Animetrom, what do you need?
20:21 Calinou add suffocation damage instead
20:22 est31 was it disabled in 0.4.10 or in git only?
20:24 Calinou 0.4.10 I think
20:24 est31 ok had 0.4.9 and then updated to git, thats why I asked
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20:27 est31 thx bye
20:27 Jordach this is a bit of a stinger
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20:31 mrblock hi
20:32 Calinou <RealBadAngel> normal maps and parallax are just one file, ending with _normal.png
20:32 Calinou <RealBadAngel> rgb is normal map, a is height map (for parallax)
20:32 Calinou <RealBadAngel> specular maps are not yet supported
20:32 Calinou Jordach, ^
20:32 Calinou so… NeoTextureEdit doesn't generate alpha channel for parallax
20:32 Calinou use a GIMP mask for that…
20:32 Calinou you'll have to do it by hand :/
20:32 Calinou load normal map, add a mask, paste the parallax map on it
20:32 Calinou then you have your normal + parallax map
20:32 Calinou can be PNG only of course
20:32 RealBadAngel theres an app, crazybump that do that without any problems
20:32 Calinou no thanks
20:33 Calinou that one is even paid
20:33 RealBadAngel but generates VERY good maps
20:33 Calinou NeoTextureEdit has a good normal map generator, let's use it
20:33 Calinou that aren't overbumped
20:33 Calinou (except if you want it)
20:33 Calinou the Crazybump normal maps are completely unrealistic
20:33 Calinou they make all your textures look like chocolate
20:33 Jordach Calinou, setting it to 8.0+ works a goddamn charm on stony materials
20:35 iqualfragile im quite sure its trivial to write a python tool to add pralax height map as alpha
20:35 iqualfragile i might do that tomorrow
20:37 Jordach Calinou, explain?
20:37 Calinou they're overshaded
20:37 Jordach Calinou, i mean masking stuff
20:37 Calinou 1) open normal map in GIMP
20:37 Calinou 2) create a mask on it
20:37 Calinou 3) paste the parallax map
20:38 Jordach initalise layer mask as: ?
20:38 Calinou whatever you want, as your parallax map will override it
20:39 Calinou your parallax map, currently, is fully opaque grayscale
20:39 Jordach qT
20:39 Jordach wat
20:39 Jordach what's the parralax map
20:39 Jordach you missed that part
20:41 Jordach so colour to alpha (white) to set the normals alpha channel levels
20:42 RealBadAngel alpha channel is 8 bit heightmap
20:43 Jordach not answering my fucking question
20:43 RealBadAngel those grayscale maps you are talkin about contain the same info, all 3 channels are the same
20:43 RealBadAngel one channel is enough
20:44 Jordach i have one layer with alpha channels preset; and want those values on the layer below
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20:52 Jordach Calinou, you mean bottom layer = b+w image of diffuse + colour to alpha and top layer = addition mode normal map
20:52 Jordach https://cdn.mediacru.sh/UW9PgR_EelRU.png
20:52 Jordach ^ result
20:54 Jordach hang on
20:55 Jordach my default maps appear to slide around on the mesh surface, that supposed to happen
20:55 proller joined #minetest
20:57 Jordach and oh god filtering is amazeballs at 512px
20:57 Jordach (my eyes thank me)
20:58 RealBadAngel use inverted height maps so textures wont slide
20:58 pehjota joined #minetest
20:59 RealBadAngel and filtering have to be used when working with those effects
21:01 RealBadAngel check my brick textures and normals, how theyre done
21:01 RealBadAngel https://github.com/RealBadAngel/HavenNG/blob/master/256x/default_brick_normal.png
21:01 * Jordach waits for processing
21:01 RealBadAngel https://github.com/RealBadAngel/HavenNG/blob/master/256x/default_brick.png
21:02 Jordach that's the same level of alpha all the way through
21:02 Jordach isn't it?
21:02 Jordach https://mediacru.sh/GhoDdvWdfrRx
21:03 RealBadAngel can you upload that brick texture somwhere?
21:05 Jordach ah
21:05 Jordach 50% alpha all the way through
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21:07 Calinou <Jordach> and oh god filtering is amazeballs at 512px
21:07 Calinou use 256
21:07 Calinou it probably is black colour to alpha
21:08 Calinou I would just use mask
21:09 RealBadAngel Jordach ? the texture?
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21:16 iqualfragile RealBadAngel/frenchman: which way are the alpha channel and the grayscale images encoded?
21:16 iqualfragile while--> transparent or white --> opaque
21:17 RealBadAngel alpha channel: 0 minimal height 1.0 (255) - max height
21:19 RealBadAngel grayscale images hold the same data in all three (rgb) channels
21:19 RealBadAngel you have to copy one of them to alpha channel of the resulting file
21:19 iqualfragile https://bitbucket.org/iqualfragile/composeimages
21:19 iqualfragile this does that
21:19 iqualfragile Calinou: ^ might be relevant to your interests
21:22 iqualfragile oh, sorry, wrong guy Calinou
21:22 iqualfragile meant Jordach
21:23 Calinou thanks
21:24 iqualfragile syntax is ./compose.py grayscale.png image-that-needs-alpha.png
21:27 Calinou NeoTextureEdit _can_ generate parallax-normal maps, Jordach
21:27 Calinou use FilterCombine
21:27 Calinou to the first 3 blocks, link the normal map
21:27 Calinou to the last one, link the parallax map
21:27 Calinou set Image 4 to R/G/B (it doesn't matter)
21:27 Jordach i heard you like detail, so i put wood grain in your wood https://cdn.mediacru.sh/moYzCtoAVq83.png
21:28 Calinou good, but don't add so much colour variation to bricks
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21:40 OldCoder Sokomine, O.K.
21:50 parabyte joined #minetest
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22:34 herbern hello
22:35 herbern i try to run minetest on Raspberry Pi. I need help to update the minetest 0.3.x version up to 0.4.x
22:37 george__ joined #minetest
22:38 george__ Hi everybody I would like to know How do I resize the fonts on signs I make?
22:40 Animetrom joined #minetest
22:40 RumiaGloop you don't
22:40 george__ ok Ty
22:41 TriBlade9 joined #minetest
22:41 RumiaGloop https://www.youtube.com/watch?v=rHuannp7h1I
22:49 george__ joined #minetest
22:50 george__ Where can I find out what plants go to what soil? Like I know pees use the soil mix?
22:51 sruz25 joined #minetest
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22:51 VanessaE it depends on the mod that supplies the plant
22:51 VanessaE by default, only cotton and wheat are supplied
22:52 VanessaE and they require hoed, wet soil
22:52 VanessaE (that is, dirt that's been hit with a hoe and is near water.  sand also in newer versions of minetest_game)
22:52 george__ understand ty so much vansea
22:53 VanessaE peas sounds like something from mauvebic's hydroponics mod
22:53 george__ I have water by the plants just built a glass green house
22:53 Animetrom joined #minetest
23:02 jojoa1997 Hi everyone
23:02 VanessaE hi
23:02 jojoa1997 take my advice eating a meal of asian rice stuff that is mean for 3 people by yourself does terrible things to your stomach
23:02 jojoa1997 but it was SOOOOOOOOOOO good
23:03 VanessaE heh
23:03 jojoa1997 hi VanessaE
23:03 jojoa1997 time to get desert@
23:03 jojoa1997 !
23:03 VanessaE what's for dessert?
23:04 Aika joined #minetest
23:05 jojoa1997 posicles
23:09 jojoa1997 VanessaE tonight is red posicle and banana pop
23:09 VanessaE heh ok
23:09 jojoa1997 and "fairy Tail" anime
23:12 crazyR joined #minetest
23:12 jojoa1997 Who is the harlot
23:12 jojoa1997 oh this isnt ##werewolf
23:14 crazyR hey guys is it normal for minetest to be running 2 instances of its self when setup as a server...   i have htop running on ubuntu. and mintest is listed several times. also the pids keep changing sorta like the app is being closed and started all the time
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23:42 jojoa1997 is there a way to tell which node was dug by a special pic?
23:43 jojoa1997 pick
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