Time Nick Message 00:01 proller continue renaming variables, its very important. 00:01 VanessaE it's important when the goal is to make the code more readable for future maintenance. 00:01 VanessaE or future upgrades 00:01 proller also for winning in github game 00:02 VanessaE you honestly think people are trying to game the numbers in github? 00:02 VanessaE wtf man? 00:02 proller start crying. 00:03 VanessaE shit, github probably thinks I have a higher level of activity than you, and all I am doing is trying to maintain my mods and game. 00:04 H-H-H hey guys is it posible to put a modpack inside a mobpack ? 00:04 diemartin ...we never learn, do we? 00:04 VanessaE H-H-H: it is possible but not recommended. 00:04 VanessaE proller: ok, let's see. I've got 2694 commits to github in the past year, longest streak 34 days. what have you got? 00:04 H-H-H im adding aqll the mods i use inot one big modpack 00:05 proller i got lot of useless merges 00:05 VanessaE H-H-H: you don't have to do that 00:05 VanessaE H-H-H: just put them all in minetest/mods and enable them 00:06 H-H-H i know i dont need to but it will make my lif easyer from github commits to one repo instead of many to only backing up and restoring one zip instead of several :) 00:06 tanath there's a bug that keeps throwing me out of the world when cave jumping 00:06 tanath through walls anyway 00:06 VanessaE H-H-H: well if your purpose is backups that might help, but it will not help you as far as keeping stuff up-to-date. there are better ways to take backups 00:07 VanessaE tanath: can you describe how to reproduce the bug? 00:07 tanath run around in a cave holding jump 00:07 tanath fast & fun way to move, but sometimes throws you out 00:08 tanath might need permissions enabled. haven't tested if it happens without 00:08 H-H-H it just makes it easyer for me is all :) everyone has thier own ways :) 00:08 VanessaE tanath: I can't reproduce that 00:09 tanath you know how you hold jump over 45 degree slopes? 00:09 VanessaE sure of course 00:09 tanath 1-block height differences 00:09 VanessaE I couln't get it to do that here 00:09 VanessaE couldn't* 00:09 tanath it gives a little speed boost to compensate for slowdowns 00:10 tanath i have all permissions enabled, and sometimes when turning usually it'll just throw me out of the cave 00:10 VanessaE very strange 00:10 VanessaE you better raise a github issue for this 00:10 tanath just do a bunch of cave spelunking and use that as preferred method to get around. it's bound to happen 00:10 VanessaE could be implementation- or OS-dependent 00:11 tanath well i'm not using dev version. might be fixed for all i know 00:11 VanessaE ah yeah I am 00:11 VanessaE try dev :) 00:11 tanath enh. i prefer stability so i can actually play my game 00:11 tanath if there's enough fixes they should push out a new version 00:11 H-H-H that reminds me i need to add minetest repos to my git auto syncher system :) 00:11 VanessaE dev is usually stable. 00:12 VanessaE this ain't Debian-busted ;) 00:12 tanath i've actually been impressed with debian's unstable in the past 00:12 tanath though now i have arch to compare to :P 00:13 VanessaE haha 00:15 * H-H-H runs manjaro (a fork of arch) 00:15 tanath same. i switched when my hdd died. manjaro is closest by default to how i customize things anyway 00:16 H-H-H i used to run LFS lol but keeping that upto date was a nightmare :P 00:17 * ibloat rocks antergos and vanilla arch :o 00:17 blaise H-H-H: that's why I use funtoo 00:18 tanath VanessaE, seems to happen sometimes when jumping backwards away from an enemy too 00:18 tanath blaise, funtoo not use your computer? 00:18 H-H-H now i run manjaro or arch on everything from my tablet to my beaglebone to my pc and servers :) 00:20 blaise tanath: I use my computer every day.. I only run updates every week or two 00:20 blaise if that 00:20 tanath VanessaE, also might happen more if you hit a block over your head when getting boost 00:20 blaise I don't update just because there's an update 00:20 ibloat H-H-H, what kind of tablet? 00:20 tanath blaise, i'm an update whore. i update daily 00:20 blaise I keep an eye on the changes.. if it's a serious security risk or a worth while feature implementation, then I update 00:20 H-H-H it will run on most allwiner a13 tablets :) 00:21 H-H-H also runs on my gemini devices one 00:21 blaise I'm not going to waste power for no reason.. 00:21 tanath i don't have time to keep up with all the security vulns, so i just stay up-to-date. most important thing anyway 00:21 tanath or on changelogs for everything 00:22 blaise I have 3 rss newsfeeds on my android.. 00:22 blaise it's pretty easy that way 00:22 tanath i have a few hundred or so 00:22 blaise that's disgusting. 00:22 blaise anyway, the latest isn't always the greatest 00:22 tanath ok 00:22 ShadowNinja blaise: Add >>#include "filesys.h"<< (without the >> and <<) to the top of database-redis.cpp to fix that. 00:22 tanath it is the majority of the time though 00:23 tanath i've been bitten by it not being, but that's rare enough i still keep up to date by default 00:23 VanessaE there, see? :) 00:23 ShadowNinja blaise: This is with latest dev? 00:23 blaise ShadowNinja: excellent 00:23 blaise ShadowNinja: minetest-0.4.10-108-g9a685a4 00:23 blaise ShadowNinja: after your commit, and before Blockmen 00:23 ShadowNinja My settings cleanup probably made that show up, a lot of files depended on settings.h including things like filesys.h and log.h. 00:24 VanessaE [09-21 20:24] ShadowNinja: after your commit, and before Blockmen <--- refers to minetest_game? 00:24 tanath um, apparently hitting jump on the menu/pause screen shuts down to os >_< 00:24 ShadowNinja VanessaE: No, this is only engine-related. 00:24 VanessaE ShadowNinja: well I say that because minetest engine has many commits between you and blockmen 00:24 blaise yer 00:25 VanessaE er you know what I meant 00:25 jordan4ibanez How do I get the selected stack in the hotbar? 00:27 blaise ShadowNinja: should #include "filesys.h" be added under #include "config.h" or under the #if USE_REDIS section?? 00:28 blaise I'm guessing filesys.h is needed by the whole thing.. but it didn't have problems when I disabled redis 00:28 blaise so maybe just include it in the redis part? 00:29 * blaise starts up gdb 00:29 blaise yer, apparently just redis 00:56 paramat Sokomine, worldedit has rotation by voxelmanip, you might need to use voxelmanip to read/write param2 data as well to rotate nodes. 01:01 h4iku Megaf_: 01:04 ShadowNinja blaise: Fixed in https://github.com/minetest/minetest/commit/56195dc2e45b85b7177cfa97aade77e92cff8805 01:04 MinetestBot 02[Git] 04ShadowNinja -> 03minetest/minetest: Fix build with redis 1356195dc http://git.io/aNt0_g (152014-09-21T21:02:49-04:00) 01:04 ShadowNinja MinetestBot: (Shadow)Ninja'd :-D 01:23 paramat latest snow mod has my bugfixes and addition of perlinmaps, very much faster mapgen https://forum.minetest.net/viewtopic.php?f=11&t=2290 splizard gave me push access to the repo 01:34 est31 Hi, why do the build instructions include tarball downloading? Git is much better especially when I want to update, and the nasty minetest_game- rename isn't needed 01:36 paramat yeah i know, after a while i realised the README instructions were a slow process, they are very 'terminal-command-centric' 01:39 blaise how the hell did I compile a minetestserver that doesn't support migration 01:39 blaise :[ 01:40 est31 Instead of "$ wget https://github.com/minetest/minetest_game/tarball/master -O minetest_game.tar.gz 01:40 est31 $ tar xf minetest_game.tar.gz" you could just say "git clone url". Finished! 01:40 blaise est31: then use git 01:40 blaise est31: git clone https://github.com/minetest/minetest.git 01:41 blaise est31: dont forget to grab a subgame 01:42 blaise est31: cd minetest/games && git clone https://github.com/minetest/minetest_game.git 01:42 blaise :D 01:44 blaise or https://gitorious.org/calinou/carbone/ 01:45 blaise or https://github.com/minetest-technic/technic_game 01:45 blaise or you could get all of them and make a map with each 01:45 blaise XD 01:50 blaise ow 01:50 blaise wow 01:50 blaise the redis backend is a night and day difference... 01:53 Mihaly anyone with advice - getting error mesgs re: config not rewritable 01:54 Mihaly Im testingmods 01:54 VanessaE blaise: no... paramat and est31 are right. those instructions need updated to use proper git commands instead of zips. 01:54 VanessaE Mihaly: can you pastebin a full error log please? 01:55 Mihaly ummm, it's not easy for me - but I appreciate your work may I say 01:56 VanessaE thanks 01:57 VanessaE pastebin is easy - go to www.pastebin.com or any similar site and just copy&paste the last 50 or so lines of your minetest debug.txt to there, hit submit, then give us the address 01:57 Mihaly thing is, I am not sure I knowwhat I'm doing, so cantbe sure the thing will work right 01:58 Mihaly also, Im not running a server open to net, I want it to be ok before I do so 02:00 blaise VanessaE: yeah, I know.. I was just providing info 02:01 blaise but seriously 02:01 blaise redis backend = redonculously faster 02:02 VanessaE heh 02:02 VanessaE even compared to leveldb? 02:02 Mihaly having pasted to pastie.org, what now can I do 02:03 VanessaE Mihaly: hit "submit" or "paste!" or whatever the "proceed" button is 02:03 VanessaE then give us the address of the page that comes back 02:03 VanessaE looks like "Create Paste" in this case. 02:04 Mihaly hmph. it says I am a bot. presumably because I have scripting turned off? 02:04 VanessaE it 02:04 VanessaE possibly. 02:04 VanessaE when it works, it'll give you an address of something like pastie.org/12345678 02:04 Mihaly although it does say that anyone can view it. hangon 02:06 Mihaly ok have a look at http://pastie.org/9582610 02:07 VanessaE ok so MOBF in this case 02:07 VanessaE seems like a permissions issue? 02:07 Mihaly yeah, I was thinking something like UAC or somesuch? 02:08 VanessaE possible 02:08 VanessaE did you install this with normal user permissions and so on? 02:09 kaeza Union Aerospace Corporation? 02:09 kaeza <_< 02:09 VanessaE kaeza: user access controls :P 02:09 VanessaE brb 02:09 kaeza aww, I just imagined the UAC going thru all your problems BFGs blazing :< 02:10 Mihaly So .... the server worked with the established perms, and I do have perms supposedly, but when it didn't work I wanted to blame the server itself. Which is probably wrong 02:11 Mihaly I find the whole aspect of admin a bit confusing to be honest 02:11 Mihaly either you have perms or you don't, right? 02:16 VanessaE as far as I know, but minetest doesn't have special permissions needs 02:16 VanessaE you don't, for example, need to run or install any part of it as admin/root 02:16 Mihaly I thoughtsotoo 02:16 VanessaE (except in linux, but that's only in the case of system-wide/non-portable installs) 02:18 Mihaly which makes me a tad concernec=d -might I have inadvetently given privileges to the program it doesn't need? (the problems of all regular users) 02:19 Mihaly ie, in a *nix context, I'd be running my minetest server with full privileges - that is SUID root 02:20 Mihaly but this is windows, so I am at a loss as to understand exactly what is going on 02:23 blaise VanessaE: yes.. it's magnetudes faster 02:23 Brains blaise: How are you measuring? 02:24 * Brains had plans to be all productive and stuff tonight, but he's feeling sapped of all energy so he's just going to be lazy. 02:24 jordan4ibanez Oh yeah! http://youtu.be/TJfnWqHFjmo 02:24 blaise fastmove on a brand new world 02:24 blaise It's fine.. 02:24 VanessaE Mihaly: my first guess is simply that you installed minetest and/or the mods from one user account (or admin) and are now running it from a non-privileged account 02:25 Zodsmar I feel like minetest is gonna start to get A LOT more attention with the whole Microsft and MC thing 02:25 VanessaE Mihaly: and you would *never* run your minetest server suid root brw 02:25 VanessaE btw* 02:25 blaise world generation is transparent.. block loading is much much much faster as well 02:25 blaise it makes MC look like crap 02:25 Mihaly with any luck, its something I will be able to work out 02:26 blaise preformance wise 02:26 jordan4ibanez blaise, I think you'll like this new mod. 02:26 blaise jordan4ibanez: your fantacy rpg subgame ? 02:26 Mihaly perhaps all I nee to do is trash the ole conf file? 02:26 jordan4ibanez Yes, but the fishing part of it! 02:26 VanessaE Mihaly: is there any thing in windows that's equivalent to `chown` ? 02:26 blaise I'm more of a sci-fi lover 02:27 blaise although I will painfully admit I have all the wow acheivements for fishing 02:27 Mihaly Im really not sure . it depends 02:27 VanessaE blaise: try it with dreambuilder on a fresh new world. I'm curious 02:27 blaise VanessaE: k, 02:27 VanessaE Mihaly: I'm just about 100% certain that's your problem 02:28 Mihaly yeah, I just was hoping for a definite fix .... I thought it might be a cnflct with previous mods I'd already got working. 02:28 * Brains didn't try sqlite but started a new dreambuilder + animals modpack world with leveldb and it was decently fast when I wasn't fastmove flying about forcing generation. 02:29 Mihaly I had chickens. imagne my sorprise to hear other animals existing in my silent world!!! 02:29 Mihaly but I cant get the animals mod to work because of this issue 02:30 jordan4ibanez goodnight people 02:31 Mihaly should I just create a new world, maybe thats it? 02:32 Mihaly the previous mods worked within the existing world I'd created 02:37 Mihaly ok, let me try that - but before I do, I just want to ask is there anything I should ensure for best results 02:39 Mihaly forinstance - which of the engine/maps generators might be most successful, and to what purpose/ 02:41 Mihaly I tried v6, v7 andthat seemed bleak -butwhy is "ingen" differrent from either of those? 02:42 Mihaly ieventried the math gen, and foundmyself inside a mandelbox!! owww 02:44 blaise I may have just killed my internet connection 02:44 blaise I hope not 02:44 blaise ping me 02:45 blaise hmmmm: hello, or welcome back, or what not 02:45 Mihaly done - r u with us 02:45 Mihaly i got <2s 02:46 Mihaly i wont ask what youre doing with that 02:47 blaise with what? 02:48 Mihaly extra band-width 02:48 blaise lol 02:48 blaise VanessaE: 02:48 blaise !up midnightsystems.net:30001 02:48 MinetestBot blaise: Syntax changed, please use 'example.org 1337' instead of 'example.org:1337' 02:48 blaise !up midnightsystems.net 30001 02:48 MinetestBot midnightsystems.net:30001 is up (579ms) 02:48 blaise VanessaE: midnightsystems.net:30001 dreambuilder game using redis backend 02:49 blaise :) 02:49 VanessaE how's it performing? 02:49 blaise outstanding, actuallu 02:49 VanessaE cool 02:49 blaise join and check it out 02:49 VanessaE connecting... 02:50 VanessaE I seem to be in an empty world. 02:50 blaise uh, I didn't see you in the log 02:50 blaise o.o 02:51 VanessaE THERE it goes 02:51 blaise heheh 02:51 VanessaE must have been a dropped packet 02:51 blaise you just popped right up 02:52 Mihaly may I join you? 02:52 * VanessaE knocks on CONTENT_IGNORE ... 02:52 VanessaE GENERATE damn you! :) 02:53 VanessaE there it goes 02:53 VanessaE another lost packet I think 02:55 * VanessaE sighs off for now 02:55 VanessaE better to not melt your server ;) 02:55 VanessaE signs* 03:00 blaise it's not a super fast system 03:00 blaise VanessaE: model name: AMD Athlon(tm) Processor 2650e cpu MHz: 1600.000 03:00 blaise Mem: 2817892 1901972 915920 1328 12 771720 03:01 blaise so I almost have a gig free with the server running 03:01 VanessaE pretty good 03:01 blaise and the client plus the server seemed to take up at most 83-86 03:01 blaise % 03:02 blaise it never topped off 03:02 blaise didn't polute nice with multiple whole numbers.. XD 03:02 paramat lol ... v7 'seemed bleak' ;) 03:06 blaise yeah, it's like the the geographical setting from mad max and the thunderdome + water world... 03:07 blaise which is fine in creative mode 03:07 blaise paramat: did you try any seeds ? 03:07 blaise it's interesting to say the least 03:10 paramat just random seeds 03:11 paramat some person was asking about 'amplified biomes in Minetest' earlier: https://cdn.mediacru.sh/GACTHv6qQIv1.png latest 'fracture' mod 03:15 paramat roughly every 4000 nodes a wall of floatlands emerges from mapgen v6, at the wall centre there is an almost continuous route upwards: a limited amount of stair/pillar building to cross gaps 03:15 blaise I'm fairly impressed with skylands, never heard of floatlands 03:21 blaise paramat: hey, uhrm.. imgur crapped on your img... :G 03:21 paramat https://github.com/paramat/fracture yeah there's some dead links on the forum 04:07 chchjesus So, err, Minetest water physics 04:07 chchjesus any improvement to them? 04:11 astralnebula i thought about it. how about a river mod 04:11 VanessaE chchjesus: improvement to what emd 04:11 VanessaE end*? 04:11 chchjesus Flow 04:12 chchjesus I guess it's different to Minecraft 04:12 VanessaE can you be more specific? :) 04:12 chchjesus It doesn't flow that far 04:12 VanessaE indeed, it doesn't. 04:12 VanessaE about 8 or 9 nodes or so before it needs to descend 04:15 VanessaE if you build a canal say 100 nodes long, you only need about 10 nodes of drop along its length to make sure water keeps flowing its entire length 04:15 VanessaE or something like that 04:19 VanessaE looks like in Minecraft the limit is only 5 nodes? 04:19 VanessaE 5-7 nodes depending on the situation 04:21 Cylus Well, I got the node/tool hybrid to work. Mostly. I haven't given it attached_node properties, because doing so would be hacky because I don't have the right callbacks. I might implement it later anyway, but that will have to wait. 04:26 * paramat is back 04:31 kaeza chchjesus means this https://cdn.mediacru.sh/d6WxD_vr5-Ui.png 04:32 kaeza which is arguably better than the "spread in every direction" liquids in minetest 04:32 VanessaE that's minecraft? looks like minetest.. ;) 04:37 chchjesus One problem I am having right now is getting two lakes to connect 04:37 chchjesus Both of their flows are just out of reac 04:37 chchjesus h 04:38 chchjesus So they have a fall gap between them 04:38 chchjesus and they don't join up and level out nicely 04:38 VanessaE time to get a bucket and transfer some water :)( 04:38 chchjesus :/ 04:39 VanessaE the sane "infinite" rule works here as in minecraft 04:39 VanessaE so fill enough of the channel between the two lakes and the engine will fill the rest 04:42 blaise VanessaE: what is this kalite stuphs? 04:42 VanessaE it's from glooptest 04:42 VanessaE one of it's fantasy ores 04:42 VanessaE it's used to make red-tinted torches 04:43 VanessaE I guess NekoGloop had intended to do stuff with itr 04:43 VanessaE it* 04:43 blaise o.o 04:43 VanessaE it's also edible 04:43 blaise o.0 04:44 * Brains is currently using kalite to do torches... Might as well use coal later for carbon steel. 04:48 Brains I do have no idea about akalin though. 04:56 Vazon how do you fix the item_drop mod when it wont let you drop items because it picks them right back up??? 05:01 VanessaE Vazon: get rid of item_drop. 05:01 VanessaE get item_tweaks 05:02 VanessaE https://github.com/minetest-technic/item_tweaks 05:02 Vazon ewww item_tweaks 05:02 VanessaE what? 05:02 VanessaE it does the same thing, but it's cleaner code and it's a more pleasant effect 05:02 Vazon every time i have tried that mod i have had nothing but trouble so i just gave up on it 05:02 VanessaE define "trouble" 05:02 Vazon VanessaE: its been a few weeks but it would crash alot 05:03 VanessaE it has worked perfectly for me since a couple days after I put it in 05:03 Vazon i will try it 05:03 Vazon ... agian 05:03 VanessaE (there were some glitches at first, nothing that we didn't get worked out after some fiddling) 05:03 VanessaE make sure your engine is recent 05:03 Vazon its as of like a month ago 05:03 VanessaE that's good enough I think 05:20 est31 MT doesn't show cyrillic letters 05:20 est31 at least for me 05:21 est31 I won't understand them, but then I least can distinguish russian from chinese 05:21 VanessaE enagle freetype and gettext and recompile 05:22 VanessaE enable* 05:23 est31 How can I do that? 05:24 blaise read the readme in the minetest source tree 05:24 blaise it's something like cmake -DENABLE_FREETYPE -DENABLEGETTEXT 05:24 est31 cmake should be smart enough to find default ubuntu paths? 05:25 est31 ok will try that 05:25 blaise autoconf is.. 05:25 VanessaE it will find them but only if you tell it to enable them 05:25 VanessaE by default they're disabled for some reason 05:25 blaise I've already brought that discussion up a few times 05:25 blaise I would like a configure script as well 05:25 blaise but no bueno 05:26 * blaise would do ./configure --help 05:26 blaise but it doesn't exist.. :( 05:27 blaise there is cmake-gui 05:27 blaise but you might b0rk it mucking around in the yuq 05:27 est31 VanessaE I think you meant -DENABLE_FREETYPE=1 -DENABLEGETTEXT=1 05:27 blaise est31: that's what I ment 05:27 est31 but figured it out :) 05:27 VanessaE est31: well maybe blaise did :P 05:27 est31 Manually-specified variables were not used by the project: ENABLEGETTEXT 05:27 VanessaE and it's probably -DENABLE_GETTEXT=1 05:28 blaise I was really hoping you would after reading the readme 05:28 est31 I ran a grep on readme 05:28 Cylus I hate it when --help isn't implemented. It's my go-to flag when I don't know what to do. 05:28 blaise there are other options that are very handy as well 05:28 est31 for gettext 05:28 est31 but brought only paths to include 05:28 blaise est31: if you have more than 4 to 6 GB of ram and arn't going to be doing anything while you play you should try the redis backend 05:28 VanessaE est31: now make -j2 (or whatever -j you use) 05:29 blaise it's super fast 05:29 VanessaE blaise: don't confuse him :P 05:29 blaise k, sorry 05:29 blaise est31: you can convert later if you want 05:29 blaise :] 05:29 VanessaE est31: if it found the right paths, then you probably already have the libs, now you just have to `make` to build them in. 05:29 est31 trying that 05:30 * sfan5 meows at blaise 05:30 * est31 remembers grep is case sensitive 05:31 blaise est31: bookmark this if you're interested in redis https://forum.minetest.net/viewtopic.php?f=3&t=9351 05:32 blaise :D 05:32 * est31 read of redis on the wiki. 05:32 blaise check it out later 05:33 blaise sfan5: do you think I could use memcach and memcashd to be able to use redis as a backend on minetest on a machine with 512MB ram ? 05:33 * blaise puts a few whiskers cat treats on sfan5's saucer 05:34 est31 does MT send compressed blocks over the wire? I know it uses deflate to compress for db. 05:35 blaise if I recall what I observed in conversation correctly they implemented zip for network protocol compression a fairly short time ago.. 05:35 est31 ok deflate there too then 05:36 blaise so If what they were talking about is what I think it is, then it's in git but not minetest-0.4.10 05:36 blaise only dev 05:36 blaise they were really excited about getting it working if I remember correctly 05:37 VanessaE the thing in git is deflate/zip but it's just lua stuff 05:37 blaise ah 05:37 VanessaE not for network protocol stuff 05:37 blaise my bad 05:37 blaise VanessaE: would that include media and what what? 05:37 VanessaE no, it's for allowing a mod to compress/decompress stuff saved to disk 05:38 blaise ah, nice 05:38 VanessaE like maybe worldedit could use it as a more efficient way to store its schematics or something 05:38 blaise too bad they didn't use lzo or lzop 05:38 VanessaE (though I suppose you could use it to store a small amount of deflated data inside a node def :P 05:40 blaise mmmm dev-lua/luaexpat LuaExpat is a SAX XML parser based on the Expat library 05:40 blaise that could be handy 05:41 blaise Ohh! 05:41 blaise and dev-lua/luacrypto for openssl 05:41 blaise noice 05:43 blaise dev-lua/luasec doesn't look to bad either 05:44 est31 it works 05:44 est31 however I wonder why ubuntu packages don't build with those flags 05:44 est31 by default 05:54 est31 ok had it from some ppa. 05:54 est31 I reinstalled. 05:54 est31 then I got terminate called after throwing an instance of 'LuaError' what(): C++ exception 05:55 est31 (now I had the official version) 05:55 est31 it seems I have to use the git version then 05:56 VanessaE the git version may be busted, be aware. 05:57 est31 there is no more busted than crashing when opening the program 05:57 VanessaE heh 05:58 est31 lots of servers are run on git 05:58 est31 being run 05:58 VanessaE yep, but there's a bug in current HEAD that's keeping it from working right. 06:00 blaise yay bit tracker 06:00 blaise s/bit/bug/ 06:00 blaise smh 06:00 est31 then use HEAD^ 06:00 VanessaE well it's not right at HEAD but a few commits back 06:01 VanessaE https://github.com/minetest/minetest/issues/1681 06:03 est31 ok 06:03 est31 bisect is cool 06:12 Cylus Does anyone know why moreblocks and stairsplus got merged? It seems like an odd decision to make. I'm thinking about detangling the two and putting moreblocks in my new game, but if there's a good reason why they should be together, maybe I won't. 06:30 blaise minetest-0.4.10-108-g9a685a4 breaks HUD mod 06:30 blaise :[ 07:28 VanessaE blaise: breaks it how"? 07:30 blaise eh, like they don't show up on the client 07:30 blaise when I connect to my main server with the git version that I've been using 07:31 blaise shows up just fine with minetest-0.4.10 release 07:40 blaise meh, never mind 07:40 blaise it's fine 07:40 blaise lol 07:40 blaise something else went wrong 07:40 astralnebula so how do i get the right video drivers? i have an intel card 07:43 blaise do you have an operating system? 09:06 MinetestBot 02[Git] 04kahrl -> 03minetest/minetest: Fix command line parsing 135ca5630 http://git.io/AOvZKQ (152014-09-22T11:02:26+02:00) 09:40 Guest71049 hi 09:40 Guest71049 \ 09:40 Guest71049 Bob 09:40 Guest71049 .exit 09:40 Guest71049 .leave 09:40 Guest71049 is anyone online? 09:50 nyuszika7h those are awful colors 11:46 OldCoder john_minetest, Mointest 11:53 Adam445 Hi 12:27 _Esteban Just passing by to inform a user that seems to be a bot :P https://forum.minetest.net/memberlist.php?mode=viewprofile&u=11504 12:30 OldCoder sfan5, see me when schedule permits regarding Meowtest. I'll be awake a while, nap for a few hours, back again after that 12:35 JTE_ mewp 12:44 shadowzone Hi. 12:45 OldCoder shadowzone, Hi back 12:45 shadowzone How are you? 12:45 OldCoder Who, me? I don't know how to respond, but the question is appreciated 12:46 shadowzone Yes you. 12:46 * OldCoder is reminded of a song from 40 years ago 12:46 * OldCoder tries to remember the lyrics but fails 12:46 shadowzone Not very well. 12:46 OldCoder o/ pleased to meet you 12:47 shadowzone Pleased to meet you too. 12:58 JTE_ https://github.com/Yukitty/minetest-autoprotect there. it's a thing. mew. 13:05 * JTE_ shrugs and changes the license again, so indecisive. .-.; 13:16 TriBlade9 join #minetest-dev 13:29 JTE_ https://forum.minetest.net/viewtopic.php?f=9&t=10183 there. now it's a topic. 13:59 sfan5 meow 13:59 sfan5 hi everyone 14:00 luizrpgluiz hi 14:12 * john_minetest gives sfan5 a <'(((-< 14:13 PenguinDad Hej john_minetest 14:23 zlsa thanks for the incredible API 15:02 parabyte hi guys 15:13 Joe____ I have a problem with the mine test mesecon pistons. I destroyed the a piston base, but the arm remains and is indestructable. 15:13 Joe____ how cab I destory it 15:14 Joe____ I can rotate it with a screwdriver, but I can't destory it 15:24 parabyte Joe____, worldedit? 15:26 Joe____ I just found that 15:26 realtinymonster hi! 16:13 Calinou hi 16:13 realtinymonster bye 16:24 _3SidedSquare Hey guys o/ 16:47 rubenwardy Hi all! 16:48 jp hi 16:48 rubenwardy Anyone know what ::ffff:127.0.0.1 means? 16:48 rubenwardy in IP Addresses 16:48 PenguinDad rubenwardy: why are you mixing up IPv6 and IPv4? 16:49 rubenwardy ah. "Ipv4 dotted-quoad notation" 16:54 PenguinDad rubenwardy: I think I found it http://en.wikipedia.org/wiki/IPv6#IPv4-mapped_IPv6_addresses 17:06 Animetrom Hi 17:08 shadowzone Hi proller/ 17:08 shadowzone *. 17:09 Animetrom Hi (: 17:09 shadowzone Hi Animetrom, how are you? 17:10 Zodsmar Hey 17:10 Animetrom Well, are you? 17:10 shadowzone Hi Zodsmar. 17:10 shadowzone I am good. 17:11 Zodsmar How is everyone doing on this fine day 17:11 shadowzone Well I just answered. ^^ 17:11 Calinou hi 17:11 shadowzone But I'll say "good" again. 17:11 Zodsmar :P 17:11 shadowzone Hi Calinou. 17:12 Zodsmar How do you guys like to play minetest? With mods? With a texture pack? Or just plain vanilla 17:12 luizrpgluiz hi 17:12 shadowzone I play it all ways. 17:12 realtinymonster I like playing it with the Moontest gamemode 17:12 rubenwardy With mods, no texture pack 17:12 shadowzone With mods, texture packs and sometimes without anything. 17:13 shadowzone I'm the type that plays around with different things. 17:13 Animetrom Minetest I play with mods, why let the game more fun... 17:13 rubenwardy I really hate the word "mods," as it makes it sound as if you are cheating. Modifying the game in a way it wasn't intended. I wish they were called "plugins" 17:13 shadowzone Like a bot? 17:14 luizrpgluiz bot?? 17:14 PenguinDad rubenwardy: Modules not modifications ;) 17:14 shadowzone I call 'em a blooming pain in the butt to make. 17:14 Calinou modules? 17:14 Animetrom Hi luiz (: 17:14 Calinou “mod” can be a short for module. 17:14 luizrpgluiz hi anime 17:14 Calinou Zodsmar, currently I play with oldpack 17:15 shadowzone I am fiddling around with freeminer for some odd reason. 17:15 Calinou https://forum.minetest.net/viewtopic.php?id=4120 17:17 Zodsmar Lol Calinou :P 17:17 Zodsmar *Sends me to his own work* :P 17:18 Calinou why wouldn't I? 17:18 Calinou I didn't make the pack, I converted it 17:18 Zodsmar Ik still :P 17:18 Zodsmar But it looks cool 17:18 Zodsmar I dunno tho I still havent found the one mod that I am looking for, for minetest 17:18 Zodsmar Its the same thing that MC lacks and still does. 17:19 Zodsmar Its more variety EVERYWHERE 17:19 Zodsmar Like Oceans need STUFF. Snow biomes NEED stuff. Deserts are to bare. 17:19 Zodsmar Like Is there a mod out there that does this 17:19 Zodsmar that adds more variety to the game 17:19 Calinou plantslib? moretrees? 17:19 rubenwardy moretrees 17:20 rubenwardy damn you, Calinou :P 17:20 Zodsmar Yeah but more tress adds only trees 17:20 Zodsmar I talking about thigns that aren't trees 17:20 jp plantlife 17:20 PenguinDad Zodsmar: have you tried dreambuilder? 17:20 rubenwardy I really would recommend it. 17:20 Zodsmar I havent 17:21 Calinou heavy thing 17:21 Calinou but lots of stuff 17:22 shadowzone I like Calinou's faithful texture pack. 17:22 Zodsmar Calinou does your texturepack support Dreambuilder? 17:23 Zodsmar also dreambuilder looks sweet. Its only the technic side I don't really like but still 17:23 DusXMT I finally got to actually playing the game. It took my eyes a while to get used to how all the textures looked and how the field of view was different from a certain game, but after that, it was really neat 17:24 Zodsmar Yeah DusXMT the textures can mess with you a bit 17:24 Zodsmar But otherwise its a great game 17:25 DusXMT Yeah. I'm using Calinou's Carbone, with mesecons added, and so far I'm loving it. 17:25 Calinou there is Mesecons in Carbone 17:25 Calinou but limited (for performance and security) 17:25 DusXMT There is? Whoopsey 17:25 Calinou also quite outdated because I don't update it (no time) 17:26 Zodsmar Calinou is there ever time for anything in life? :P 17:26 Calinou I'd rather see minetest_game get fixed: that is, make movement speed faster, make grass less a pain in the eyes 17:26 DusXMT Do I need to delete it from Carbone for the two versions not to clash, or is it okay if they co-exist? 17:26 Calinou your mod already overrides the version in Carbone 17:26 Calinou no need to do anything 17:26 DusXMT thanks 17:27 Zodsmar OMG Dreambuilder takes forever to load 17:28 PenguinDad Zodsmar: have you enabled preload item visuals? 17:28 Zodsmar I dont think so? 17:28 Zodsmar I just put the game in and created a new world 17:29 jp Zodsmar : you should only take this major trio as base for test : plantlife - moretrees - homedecor 17:29 Calinou “preload item visuals” is enabled by default 17:30 kahrl Calinou: nope 17:30 kahrl ok, in 0.4.10 it is 17:31 Zodsmar So should I disable that? 17:31 Calinou yes 17:32 PenguinDad Zodsmar: yep 17:32 Zodsmar Okay. and what does it do if you dont mind me asking. Oh and do I need to recreate the world? 17:32 jp if you disable that, note you will have a slow scrolling in the inventory 17:32 Calinou it… preloads item visuals 17:32 Calinou else, it generates them only when needed 17:33 Zodsmar Also I get generageImage(): Could not load.... and a few textures dont exist 17:33 Zodsmar Oh lol yeah that makes sense derp 17:34 Calinou but in exchange, you get freezes when they generate, for any reason 17:34 Calinou preloading isn't done in games without reason 17:35 Amaz rubenwardy, should I fork your minetest-manual repo, or Hoodedice's fork? 17:36 Joe__ hello everybody 17:36 rubenwardy Mine. Hoodedice has rights to mine. 17:36 luizrpgluiz hi joe 17:36 Joe__ I figured out to use 2 switches to turn on/off stuff in 2 different locations 17:37 Amaz Okay. 17:37 Joe__ You use an XOR 17:37 Amaz Will it be in the format it is in now? 17:38 Joe__ you send the output from both switches into the input of the XOR 17:38 Zodsmar Is there a texture pack that is 100% complete for Dreambuilder? 17:38 Joe__ Then you connect the output of the XOR to stuff you want to turn on/off 17:39 Joe__ I have used it to power a hidden door & lights 17:39 Calinou john_minetest, yes but let's avoid using MORE of it 17:39 Calinou mkay? 17:39 Calinou that's what I don't want to happen 17:39 Calinou because Transifex is pretty much the GitHub of translation platforms 17:39 Calinou (if not worse) 17:39 Calinou yes 17:39 Calinou doesn't mean it's good 17:39 Calinou Windows is also extremely widespread 17:39 Calinou what do you? 17:39 Calinou do you say “it is great”? 17:40 Calinou and GitHub sucks. 17:40 Amaz Does it? 17:41 PenguinDad Calinou: why? 17:41 Amaz It works the best out of the git sites I've used. 17:41 Calinou for the same reason 17:42 Calinou https://github.com/minetest/minetest/commit/f6321e277bc423a0878ae239a73ad2cd6393106c 17:42 Calinou best comment ever 17:42 Calinou GITHUB IS PERECT§§§ 17:43 jp he reminds me the spammer earlier for 'I'm gay' 17:43 shadowzone o.O 17:44 shadowzone I got PMS that said that. 17:44 shadowzone Lol. 17:46 * PenguinDad slaps Calinou with a section sign 17:47 * shadowzone slaps shadowzone for being weird 17:50 OldCoder Amaz, is Lord of the Test working properly? 17:50 OldCoder Also, is it visible in the server announce list? 17:51 Amaz OldCoder, just let me check. 17:51 OldCoder john_minetest, is Landrush visible in the server announce list? 17:51 OldCoder Amaz, also, didn't you wish an update of some sort? 17:52 Amaz Yes please. Can I have ~30 mins to sort it out? 17:52 OldCoder Of course 17:52 Amaz Thanks! 17:54 Amaz What version of Minetest is on your servers OldCoder? 17:54 OldCoder I have just updated to 0.4.10 17:55 OldCoder BTW see if the curl cache is working 17:55 Amaz Okay. 17:57 OldCoder R 17:58 OldCoder kkty 17:58 OldCoder john_minetest, I'd be interested in confirming that the curl cache is working 17:58 OldCoder Do you know of a good way to do this? I assume that one renames his or her .minetest directory 17:58 OldCoder (under Linux) 17:58 OldCoder and checks to see if a world still loads quickly 17:59 OldCoder Hm? How so? 18:00 kahrl OldCoder: it suffices to rename $path_user/cache 18:00 OldCoder I know that it says, connecting to the site 18:00 kahrl $path_user = .minetest in non RUN_IN_PLACE builds 18:00 OldCoder kahrl, yes; that is correct, thanks 18:01 OldCoder john_minetest, I don't recall seeing messages for individual files 18:01 OldCoder john_minetest, I believe we're thinking of the same thing; the question is whether or not the cache is actually working 18:01 OldCoder As an example, I'm curious about when "legacy symlinks" are needed in the cache 18:02 OldCoder I've omitted them this time around 18:02 OldCoder and wish to confirm that the cache is still functioning 18:04 OldCoder I believe one does as kahrl said above and then simply visits a world 18:11 blaise OldCoder: do you think it would be possible to use memcached with minetest? 18:11 blaise OldCoder: to make things faster? 18:11 OldCoder blaise, reviewing 18:11 Animetrom Hi 18:11 OldCoder Animetrom, hi 18:12 OldCoder blaise, do you mean in place of LevelDB ? 18:13 OldCoder blaise, it appears that LevelDB can be used in conjunction with memcached. Or that people are trying to do this. 18:13 OldCoder The answer to your question is apparently yes. 18:13 OldCoder 18:22 Calinou happy 3rd birthday, 0.2_20110922 18:23 Jordach <3 18:23 Calinou http://c55.me/blog/?p=387 18:23 Calinou SQLite maps, ladders, lava, apple trees… 18:23 Jordach many hours spent playing that when i first joined 18:23 Calinou no saplings and locked chests yet. 18:23 Calinou that's for 0.3.0. 18:27 OldCoder Calinou, I shall revive your world to celebrate 18:27 OldCoder But I need to update all the mods I assume 18:27 OldCoder Krock, welcome bock 18:27 Krock hi 18:28 Krock just watching around what happens while I'm in "vacances" 18:28 OldCoder 18:36 Calinou vacances = holidays 18:46 Sokomine OldCoder: calinous map revived? that sounds fine! i still have some animals there that are certainly hungry by now :) 18:55 Calinou https://github.com/search?q=firelike&type=Code&utf8=%E2%9C%93 18:55 Calinou heh 18:58 david___1 hi 18:58 david___1 some people speack french here? 18:58 Calinou david___1, oui 18:59 Calinou il existe un canal en français: #minetest-fr 18:59 david___1 ah parfait j'y vais de suite 18:59 david___1 merci! 18:59 Calinou tu peux poser ta question là-bas 18:59 Calinou ou ici, mais en anglais 18:59 david___1 b je galere 1 peu avec l'anglais et c'est pour une explication j'y arriverai mieux en fr 19:19 OldCoder Sokomine, I will be pleased if you will visit and tell me what mods to fix! 19:19 OldCoder Sokomine, it will probably be no later than Wednesday 19:20 OldCoder I will add worlds gradually to learn what types of fixes are needed 19:20 Amaz OldCoder, if you need any help with it, I would be more than willing to help. 19:22 OldCoder Amaz, this will be helpful. What timezone are you in? Sorry, I forgot. 19:23 Amaz British Summer Time (GMT+1) 19:28 Sokomine OldCoder: that sounds fine! last time, the mods looked mostly good, but it has been a while. i don't remember anymore when conifers strived for world domination :-) but that was a while ago as well 19:43 EvergreenTree Wow, I just noticed that there are way more users on this channel then I remember 19:43 EvergreenTree a while ago there would only be about 70 users at once 19:43 iqualfragile yes, i think the microsoftification of minecraft did its part 19:43 EvergreenTree iqualfragile: definitely 19:43 Jordach FUD FUD FUD 19:44 Jordach nothing is likely to happen 19:45 Jordach they fuck up they just made $0 money from that buyout 19:46 Jordach if they fuck up, i'm expecting a post from /u/jeb_ in /r/tifu/ 19:50 Animetrom Hi 19:50 Animetrom Hi 19:52 iqualfragile hello 19:55 Zodsmar sup 20:01 Jordach made a HD version of Minetest's stone bricks 20:01 Jordach https://cdn.mediacru.sh/QQnegKawQFQQ.png (tiled as 2x2) 20:01 Calinou haha 20:01 Calinou nice 20:01 Animetrom Yep (: 20:02 Calinou you have an empty Colorize filter 20:02 Jordach i inverted the colourize for the normals and specular 20:02 Calinou don't use an embossed texture as your parallax/spec map 20:03 Calinou just use the first brick one 20:04 Calinou yes, but you have a rogue “line” on your parallax and spec maps 20:04 Jordach i quite like this 20:04 Calinou so base your colorize on the un-embossed texture 20:04 Jordach https://cdn.mediacru.sh/vo4IW1PgoCwl.png 20:05 JTE_ https://forum.minetest.net/viewtopic.php?f=9&t=10183 I made falling nodes and mesecons obey protection areas in the worst possible way, among other things. it was probably a waste of time. 20:05 Animetrom Could someone help me? 20:06 Animetrom Just to say no has nothing to do with the minetest 20:06 Animetrom and Yes with IRC 20:06 Calinou ask 20:07 Animetrom well I created an IRC channel, but for some reason I missed the op him know why? 20:07 Calinou Jordach, yes 20:07 Calinou how does it look like in Minetest? 20:07 Calinou (256²) 20:07 Animetrom "enter a user with the name" Chanserv "" 20:07 Jordach Calinou, i don't know how shaders need the files named 20:07 Animetrom Ok thank you. 20:07 Jordach RBA hasn't ever made this properly clear 20:08 Calinou _n suffix for normal-map 20:09 Jordach no specular 20:09 Jordach ffs 20:11 Jordach Calinou, wood planks are possible with this tool 20:12 Calinou yes, see the examples 20:12 Calinou you exploit the brick + RandColor node 20:12 Calinou specular is overrated anyway 20:12 Calinou few things actually shine like that in real life 20:12 Calinou except when it rains 20:13 Jordach says wooden laminated floors 20:13 Jordach and metals 20:13 Jordach and other specular objects, like white coffee mugs 20:13 Jordach https://cdn.mediacru.sh/LQQtOL8bMZhN.png 20:14 Calinou meh 20:14 Calinou your normal map isn't the right way around 20:14 Calinou invert the colour palette (right click the gradient → Invert) 20:14 Calinou then generate the normal map 20:15 RumiaGloop this is the most active channel on any network I'm on right now 20:15 RumiaGloop fuck this, I'm done. 20:17 iqualfragile EvergreenTree: please do contribute :D 20:20 est31 why was placing a block at the position you stand on disabled? 20:21 Animetrom Does anyone know if there is someone from the staff of minetest on? 20:21 Calinou est31, 20:21 Calinou core devs think it's confusing 20:21 Calinou but it's stupid 20:21 Calinou it should just be allowed 20:21 Calinou Animetrom, what do you need? 20:21 Calinou add suffocation damage instead 20:22 est31 was it disabled in 0.4.10 or in git only? 20:24 Calinou 0.4.10 I think 20:24 est31 ok had 0.4.9 and then updated to git, thats why I asked 20:27 est31 thx bye 20:27 Jordach this is a bit of a stinger 20:31 mrblock hi 20:32 Calinou normal maps and parallax are just one file, ending with _normal.png 20:32 Calinou rgb is normal map, a is height map (for parallax) 20:32 Calinou specular maps are not yet supported 20:32 Calinou Jordach, ^ 20:32 Calinou so… NeoTextureEdit doesn't generate alpha channel for parallax 20:32 Calinou use a GIMP mask for that… 20:32 Calinou you'll have to do it by hand :/ 20:32 Calinou load normal map, add a mask, paste the parallax map on it 20:32 Calinou then you have your normal + parallax map 20:32 Calinou can be PNG only of course 20:32 RealBadAngel theres an app, crazybump that do that without any problems 20:32 Calinou no thanks 20:33 Calinou that one is even paid 20:33 RealBadAngel but generates VERY good maps 20:33 Calinou NeoTextureEdit has a good normal map generator, let's use it 20:33 Calinou that aren't overbumped 20:33 Calinou (except if you want it) 20:33 Calinou the Crazybump normal maps are completely unrealistic 20:33 Calinou they make all your textures look like chocolate 20:33 Jordach Calinou, setting it to 8.0+ works a goddamn charm on stony materials 20:35 iqualfragile im quite sure its trivial to write a python tool to add pralax height map as alpha 20:35 iqualfragile i might do that tomorrow 20:37 Jordach Calinou, explain? 20:37 Calinou they're overshaded 20:37 Jordach Calinou, i mean masking stuff 20:37 Calinou 1) open normal map in GIMP 20:37 Calinou 2) create a mask on it 20:37 Calinou 3) paste the parallax map 20:38 Jordach initalise layer mask as: ? 20:38 Calinou whatever you want, as your parallax map will override it 20:39 Calinou your parallax map, currently, is fully opaque grayscale 20:39 Jordach qT 20:39 Jordach wat 20:39 Jordach what's the parralax map 20:39 Jordach you missed that part 20:41 Jordach so colour to alpha (white) to set the normals alpha channel levels 20:42 RealBadAngel alpha channel is 8 bit heightmap 20:43 Jordach not answering my fucking question 20:43 RealBadAngel those grayscale maps you are talkin about contain the same info, all 3 channels are the same 20:43 RealBadAngel one channel is enough 20:44 Jordach i have one layer with alpha channels preset; and want those values on the layer below 20:52 Jordach Calinou, you mean bottom layer = b+w image of diffuse + colour to alpha and top layer = addition mode normal map 20:52 Jordach https://cdn.mediacru.sh/UW9PgR_EelRU.png 20:52 Jordach ^ result 20:54 Jordach hang on 20:55 Jordach my default maps appear to slide around on the mesh surface, that supposed to happen 20:57 Jordach and oh god filtering is amazeballs at 512px 20:57 Jordach (my eyes thank me) 20:58 RealBadAngel use inverted height maps so textures wont slide 20:59 RealBadAngel and filtering have to be used when working with those effects 21:01 RealBadAngel check my brick textures and normals, how theyre done 21:01 RealBadAngel https://github.com/RealBadAngel/HavenNG/blob/master/256x/default_brick_normal.png 21:01 * Jordach waits for processing 21:01 RealBadAngel https://github.com/RealBadAngel/HavenNG/blob/master/256x/default_brick.png 21:02 Jordach that's the same level of alpha all the way through 21:02 Jordach isn't it? 21:02 Jordach https://mediacru.sh/GhoDdvWdfrRx 21:03 RealBadAngel can you upload that brick texture somwhere? 21:05 Jordach ah 21:05 Jordach 50% alpha all the way through 21:07 Calinou and oh god filtering is amazeballs at 512px 21:07 Calinou use 256 21:07 Calinou it probably is black colour to alpha 21:08 Calinou I would just use mask 21:09 RealBadAngel Jordach ? the texture? 21:16 iqualfragile RealBadAngel/frenchman: which way are the alpha channel and the grayscale images encoded? 21:16 iqualfragile while--> transparent or white --> opaque 21:17 RealBadAngel alpha channel: 0 minimal height 1.0 (255) - max height 21:19 RealBadAngel grayscale images hold the same data in all three (rgb) channels 21:19 RealBadAngel you have to copy one of them to alpha channel of the resulting file 21:19 iqualfragile https://bitbucket.org/iqualfragile/composeimages 21:19 iqualfragile this does that 21:19 iqualfragile Calinou: ^ might be relevant to your interests 21:22 iqualfragile oh, sorry, wrong guy Calinou 21:22 iqualfragile meant Jordach 21:23 Calinou thanks 21:24 iqualfragile syntax is ./compose.py grayscale.png image-that-needs-alpha.png 21:27 Calinou NeoTextureEdit _can_ generate parallax-normal maps, Jordach 21:27 Calinou use FilterCombine 21:27 Calinou to the first 3 blocks, link the normal map 21:27 Calinou to the last one, link the parallax map 21:27 Calinou set Image 4 to R/G/B (it doesn't matter) 21:27 Jordach i heard you like detail, so i put wood grain in your wood https://cdn.mediacru.sh/moYzCtoAVq83.png 21:28 Calinou good, but don't add so much colour variation to bricks 21:40 OldCoder Sokomine, O.K. 22:34 herbern hello 22:35 herbern i try to run minetest on Raspberry Pi. I need help to update the minetest 0.3.x version up to 0.4.x 22:38 george__ Hi everybody I would like to know How do I resize the fonts on signs I make? 22:40 RumiaGloop you don't 22:40 george__ ok Ty 22:41 RumiaGloop https://www.youtube.com/watch?v=rHuannp7h1I 22:50 george__ Where can I find out what plants go to what soil? Like I know pees use the soil mix? 22:51 VanessaE it depends on the mod that supplies the plant 22:51 VanessaE by default, only cotton and wheat are supplied 22:52 VanessaE and they require hoed, wet soil 22:52 VanessaE (that is, dirt that's been hit with a hoe and is near water. sand also in newer versions of minetest_game) 22:52 george__ understand ty so much vansea 22:53 VanessaE peas sounds like something from mauvebic's hydroponics mod 22:53 george__ I have water by the plants just built a glass green house 23:02 jojoa1997 Hi everyone 23:02 VanessaE hi 23:02 jojoa1997 take my advice eating a meal of asian rice stuff that is mean for 3 people by yourself does terrible things to your stomach 23:02 jojoa1997 but it was SOOOOOOOOOOO good 23:03 VanessaE heh 23:03 jojoa1997 hi VanessaE 23:03 jojoa1997 time to get desert@ 23:03 jojoa1997 ! 23:03 VanessaE what's for dessert? 23:05 jojoa1997 posicles 23:09 jojoa1997 VanessaE tonight is red posicle and banana pop 23:09 VanessaE heh ok 23:09 jojoa1997 and "fairy Tail" anime 23:12 jojoa1997 Who is the harlot 23:12 jojoa1997 oh this isnt ##werewolf 23:14 crazyR hey guys is it normal for minetest to be running 2 instances of its self when setup as a server... i have htop running on ubuntu. and mintest is listed several times. also the pids keep changing sorta like the app is being closed and started all the time 23:42 jojoa1997 is there a way to tell which node was dug by a special pic? 23:43 jojoa1997 pick