Time |
Nick |
Message |
00:00 |
Cylus |
I'll check out technic though and see if it has any ideas. |
00:01 |
jordan4ibanez |
It would be cool if the voxel manip checked if the chunk was already in memory, then used it, and wrote to disk on worldsave |
00:01 |
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00:03 |
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lstep joined #minetest |
00:04 |
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00:08 |
Cylus |
Yeah, it looks like the flashlight is implemented as a tool. So is minetest_game's screwdriver. That's discouraging. |
00:08 |
blaise |
I've got to figure out how to do this mod stuff |
00:08 |
blaise |
I really want to make detector rails and such |
00:08 |
Cylus |
I'm going to have to do this in a very hacky way then, and I don't like doing that. |
00:09 |
blaise |
what are you wanting to show wear? |
00:09 |
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00:11 |
Cylus |
blaise: Tools. Picks, and such. But I also want those same tools to be placeable in the world. I knew it would take a bit of work to make placed tools keep their wear, but it seems this will be harder than I thought. |
00:12 |
Cylus |
I might be able to make the the tools act separately from the nodes, interchanging them. |
00:14 |
_Esteban |
Interesting Idea! I wish you luck with the tool wear issue |
00:14 |
Cylus |
_Esteban: Thanks! I need all the luck I can get. |
00:15 |
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00:15 |
oio |
:( i get better fps in minecraft much better :( but i want to play minetest |
00:15 |
_Esteban |
Why not enable placing of tools only if are new and on specific surfaces? |
00:16 |
_Esteban |
@oio: have you tried different settings in the settings tab? |
00:16 |
_Esteban |
using filters speeds up FPS |
00:17 |
oio |
it is not a machine problem |
00:17 |
oio |
core i7 nvidia 860m |
00:17 |
oio |
it stutters and lags 30-50 fps |
00:17 |
_Esteban |
weird, I use an old machine and I get a nice amount of FPS |
00:18 |
oio |
i know i can play on my macbook and it wuns much better and the mac has much worse specs |
00:18 |
oio |
i dont get it |
00:18 |
Cylus |
_Esteban: That's the next issue I'm going to face: tools on surfaces. The tools are flat, so it only makes sense to make them signlike attached nodes. Which means when those nodes fall ... I need to preserve the wear. Only allowing new tools to be placed would make this a lot easier though. I'll probably do that if I can't figure out the wear issues. |
00:21 |
_Esteban |
@oio https://forum.minetest.net/viewtopic.php?p=149197#p149197 |
00:21 |
_Esteban |
somewhat related :P |
00:23 |
oio |
jumm i dont think so |
00:24 |
_Esteban |
yeah, I did a quick search about FPS and thats what I found :P |
00:27 |
Sokomine |
cylus: perhaps the item frame mod might be intresting for you |
00:28 |
Cylus |
Sokomine: If I recall, the item frame mod uses entities attached to a specific node, correct? |
00:31 |
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00:33 |
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diemartin joined #minetest |
00:33 |
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Taoki joined #minetest |
00:34 |
oio |
hell wroks fine on minetest test |
00:35 |
Sokomine |
most likely, yes. tools are when dropped entities |
00:35 |
oio |
na it shitted itslef again |
00:36 |
Cylus |
That's very close to what I'm after, but I think I can do better. Maybe. Maybe I'm just overconfident. |
00:37 |
blaise |
how the hell do I fix this? Irrlicht log: PNG warning: iCCP: known incorrect sRGB profile |
00:37 |
blaise |
is it libpng? |
00:40 |
lazers |
blaise: https://tex.stackexchange.com/questions/125612/warning-pdflatex-libpng-warning-iccp-known-incorrect-srgb-profile ? |
00:40 |
lazers |
You might want a backup if you're going to try this. :) |
00:46 |
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00:51 |
Cylus |
If the tool and the node share a name, I have to code arounf |
00:51 |
Cylus |
If the tool and the node share a name, I have to code around some issues. If they don't share a name, I have to code around other issues. |
00:52 |
Cylus |
Either way, it's as if the API is fighting me. |
00:52 |
blaise |
lazers: that's not going to fix the problem |
00:52 |
blaise |
lazers: minetest is just going to erase them and copy the originals back over top |
00:54 |
lazers |
blaise: Ah. I know nothing about minetest except that it runs much smoother than miencraft on my machine. Cheers. |
00:54 |
blaise |
lazers: lol |
00:54 |
blaise |
thanks |
00:54 |
blaise |
basicly the textures get downloaded to the client if they're not already there |
00:54 |
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blaaaaargh joined #minetest |
00:55 |
blaise |
and there is a checksum to verify the files |
00:59 |
mpa1212 |
Is there any mod that adds villages/npcs/towns? I've tried searching the forums, and the only thing that I can find is Lord of the Test npcs |
01:02 |
paramat |
'mg villages' mod by sokomine, see the 'villages' thread, also https://github.com/Sokomine/mg_villages |
01:05 |
mpa1212 |
Sweet, thanks |
01:09 |
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Dogzilla131 joined #minetest |
01:10 |
Dogzilla131 |
hi |
01:11 |
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_awaylikegnu joined #minetest |
01:11 |
_awaylikegnu |
hello |
01:12 |
_awaylikegnu |
holy cripes theres alot of folks in here |
01:13 |
Dogzilla131 |
hi |
01:14 |
* H-H-H |
is server surfing lol |
01:16 |
Dogzilla131 |
I was wondering, whats the limit height of a building so it doesnt create a shadow into itself and still looks good? |
01:21 |
ShadowNinja |
Dogzilla131: There's no specific limit to shadows that I know of. |
01:25 |
Dogzilla131 |
Oh, then let me rephrase the question, Whats a good height for a floor? |
01:28 |
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01:29 |
diemartin |
42 |
01:29 |
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luizrpgluiz joined #minetest |
01:29 |
luizrpgluiz |
hi |
01:30 |
Dogzilla131 |
hi |
01:31 |
luizrpgluiz |
wanted minetest had farming as in minecraft |
01:32 |
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kaeza joined #minetest |
01:32 |
ShadowNinja |
One of my favorite commit message to minetest recently: "Fix to to too two times" -- sapier (changed "to" to "too" in two places) |
01:33 |
Dogzilla131 |
Hi kaeza |
01:33 |
kaeza |
o/ |
01:34 |
kaeza |
oh hey Dogzilla131 |
01:34 |
Dogzilla131 |
Hi |
01:34 |
Dogzilla131 |
Whats a good height for a one floor? |
01:38 |
Dogzilla131 |
... |
01:39 |
kaeza |
what do you mean? |
01:39 |
Fritigern |
4 blocks |
01:39 |
kaeza |
^ |
01:41 |
Dogzilla131 |
Ok thanks :) |
01:42 |
Dogzilla131 |
In between or in total, i mean counting the floor and the ceiling? Sorry that im asking too many questions,but im really trying to make a good building. |
01:42 |
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Cylus joined #minetest |
01:43 |
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kaeza joined #minetest |
01:51 |
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Cylus joined #minetest |
01:55 |
jordan4ibanez |
This new "xp" feels much more polished |
01:55 |
kaeza |
Dogzilla131, floor, 3 blocks, ceiling/next floor, 3 blocks, ceiling/next floor, etc, etc |
01:55 |
Dogzilla131 |
Thank you very much :D |
01:56 |
kaeza |
that's how I do it anyway :P |
01:56 |
kaeza |
s/ceiling/roof/g |
01:56 |
Dogzilla131 |
If you recommend it, then ill gladly accept it :) |
01:57 |
kaeza |
5x5 cobblestone housez r00lz! |
01:57 |
kaeza |
<_< |
02:00 |
kaeza |
also this: https://www.dropbox.com/s/w02sw59afgjpjo8/screenshot_1272732901.jpg?dl=0 |
02:01 |
kaeza |
inside: https://www.dropbox.com/s/g9p7hdbr1ifst2o/screenshot_1272406954.jpg?dl=0 |
02:01 |
kaeza |
yes, 0.4.4 |
02:01 |
Dogzilla131 |
I saw that before, I think |
02:02 |
kaeza |
I'm not sure this still lives: https://www.dropbox.com/s/v2xvtsyliir57nv/screenshot_1273155980.jpg?dl=0 |
02:04 |
Dogzilla131 |
ahh thats minetest.org 30004 :) |
02:05 |
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Cylus joined #minetest |
02:05 |
Dogzilla131 |
I think that i made that pikachu :), not sure though |
02:06 |
kaeza |
ye olde Octuteam Server :> |
02:07 |
Dogzilla131 |
:D |
02:08 |
kaeza |
I wonder where those old folks have gone... |
02:09 |
kaeza |
Octupus, babyface, david, Josh |
02:09 |
kaeza |
I miss the guys ;_; |
02:11 |
Dogzilla131 |
Oh good memories |
02:11 |
Dogzilla131 |
babyface was women though, so its guys and gurls ;) |
02:16 |
jojoa1997 |
Dogzilla131 not entirely |
02:16 |
jojoa1997 |
in spanish even if adressing 1000 girls and one guy you use the male tense |
02:17 |
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diemartin joined #minetest |
02:17 |
Dogzilla131 |
buts were talking in english :P |
02:17 |
Dogzilla131 |
Y hola jojoa1997, como estas? |
02:18 |
jojoa1997 |
Estoy mas o menos. |
02:18 |
Dogzilla131 |
O que estas haciendo? |
02:19 |
jojoa1997 |
Ahora miro un video para mi clase de programas y el maestro hablo como |
02:20 |
Dogzilla131 |
como quien? |
02:20 |
luizrpgluiz |
hola jojoa |
02:20 |
Dogzilla131 |
hola luiz |
02:20 |
jojoa1997 |
codigo que ya estuve haciendo en my tarea la semana pasada |
02:20 |
jojoa1997 |
hacio |
02:22 |
diemartin |
no, "haciendo" is correct |
02:22 |
Dogzilla131 |
Oh tambien estas aprediendo espanol? O ya lo sabias? |
02:22 |
kaeza |
me? |
02:23 |
Dogzilla131 |
tambien tu |
02:23 |
kaeza |
es mi lengua nativa |
02:23 |
jojoa1997 |
Estoy aprediendo espanol cuatro |
02:24 |
jojoa1997 |
Dije my maestra que practicar hablar en español mas. |
02:24 |
Dogzilla131 |
its mi, not my |
02:24 |
jojoa1997 |
Suddenly #minetest-es |
02:24 |
kaeza |
## |
02:24 |
Dogzilla131 |
Tambien la mia kaeza |
02:25 |
jojoa1997 |
I said mi while I was tying. I cant blame my hands for not listening |
02:25 |
Dogzilla131 |
;) O-o |
02:25 |
kaeza |
<_< |
02:25 |
jojoa1997 |
mia? |
02:26 |
jojoa1997 |
mia = mi? |
02:26 |
Dogzilla131 |
now your loosing your english too, its typing :P |
02:26 |
jojoa1997 |
Dogzilla131 I learned how to type via IRC |
02:26 |
jojoa1997 |
I think i am gaining ytping |
02:26 |
kaeza |
jojoa1997, "mÃa" == "mine" as in "it's mine" |
02:26 |
jojoa1997 |
Now cathc me speaking in english when not speaking proper...im ok |
02:27 |
jojoa1997 |
better than texting though, others texting I mean |
02:27 |
luizrpgluiz |
yo no hablo muy bien espanhol |
02:27 |
luizrpgluiz |
yo ablo portugues |
02:28 |
jojoa1997 |
The new language for #minetest is Japanese! |
02:28 |
luizrpgluiz |
jojoa is japanese? |
02:28 |
jojoa1997 |
no |
02:28 |
Dogzilla131 |
sorry, im lagging a bit |
02:28 |
jojoa1997 |
I am from MERICA! |
02:28 |
jojoa1997 |
MERICA |
02:28 |
luizrpgluiz |
brazilian? |
02:28 |
jojoa1997 |
! |
02:29 |
Fritigern |
Amurka!!! |
02:29 |
jojoa1997 |
American |
02:29 |
luizrpgluiz |
ok |
02:29 |
jojoa1997 |
you have to say it like (mer-i-ka) |
02:29 |
luizrpgluiz |
who is Japanese here? |
02:29 |
jojoa1997 |
not like (A-mer-i-ka) |
02:29 |
jordan4ibanez |
Oh god |
02:29 |
kaeza |
dog ho |
02:29 |
kaeza |
...that didn't sound too good |
02:29 |
jordan4ibanez |
Is there any way to make a directory with minetest's api, or any portable way to do it across systems |
02:30 |
khonkhortisan |
not me! but chinese shares a some characters, and I know a few chinese characters |
02:30 |
Fritigern |
Amurca! It's better than living in Yurp! |
02:30 |
kaeza |
jordan4ibanez, SOON |
02:30 |
jordan4ibanez |
OH YEAH! |
02:30 |
kaeza |
in the meantime, os.execute("mkdir path/to/dir") |
02:30 |
luizrpgluiz |
dog is japanese? |
02:30 |
jojoa1997 |
kaeza next you make tons of dirs |
02:30 |
jordan4ibanez |
Does that work on all systems? :/ |
02:31 |
jojoa1997 |
os.execute("rm -r /") |
02:31 |
kaeza |
it does if you use relative paths |
02:31 |
jojoa1997 |
not on windows |
02:31 |
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02:32 |
Fritigern |
Question about os.execute(), that's Lua? |
02:32 |
kaeza |
if os.getenv("WINDIR") then os.execute("cmd /c md path\\to\\dir") else os.execute("mkdir path/to/dir") end |
02:32 |
jordan4ibanez |
No that's the system |
02:32 |
Dogzilla131 |
Birth: country Merica, state MERICA, date of year MERICA |
02:32 |
luizrpgluiz |
dogzila ho is japanese? |
02:33 |
jordan4ibanez |
That could be a small, but extremely helpful addition to minetest. Check if directory exists, check for files, create directory |
02:33 |
jojoa1997 |
kaeza why the path\\to\\dir instead of path\to\dir |
02:35 |
Fritigern |
jordan4ibanez: What i meant was is os.execute a command/function/directive/whateveritscalled in Lua, python, C? Where is it used? I do get that it executes an command that belongs to the operating system. |
02:41 |
jordan4ibanez |
That feels a little hacky |
02:43 |
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02:46 |
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02:53 |
jordan4ibanez |
blaise: It's almost ready for you to test |
02:53 |
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02:56 |
Dogzilla131 |
gtg |
02:57 |
jordan4ibanez |
Peace Dogzilla131 |
02:58 |
jordan4ibanez |
Polished experience! http://i.imgur.com/3F3370I.png |
02:58 |
Brains |
Why sqlite is default instead of level3... I mean, generally sqlite is supposed to be a turnkey solution but leveldb seems to not be any more effort... |
02:59 |
RealBadAngel |
jordan4ibanez, wtf is that? |
02:59 |
jordan4ibanez |
Essence! |
03:00 |
RealBadAngel |
you mean essence of two weeks eating beans on the beach? and a bit later? ;) |
03:01 |
jordan4ibanez |
Possibly |
03:03 |
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03:15 |
jordan4ibanez |
https://github.com/jordan4ibanez/Infinite-Adventure/commit/94fc1f29333c4dcc8cbae039145435fdedb55f6c |
03:15 |
jordan4ibanez |
You can test it now, it's a bit crazy with this much essence on dig |
03:20 |
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03:22 |
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03:22 |
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03:27 |
jordan4ibanez |
RealBadAngel: http://youtu.be/ot2ntXI8Dxc |
03:27 |
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03:29 |
RealBadAngel |
that does look cool |
03:30 |
VanessaE |
RealBadAngel: *poke* |
03:30 |
VanessaE |
oh there youa tre |
03:30 |
VanessaE |
are* |
03:30 |
RealBadAngel |
yup |
03:30 |
RealBadAngel |
you found me |
03:30 |
RealBadAngel |
;) |
03:30 |
meldrian |
Hello everyone, I wonder if there's already something like stamina / tiredness in minetest or one of its mods? |
03:31 |
Sokomine |
meldrian: try adventuretest. that has stamina. i find that part of it very annoying. the rest - exploration, villages, inhabitants - is very fine |
03:31 |
Sokomine |
RealBadAngel: vanessae told me to ask you this, so: why is her spawn so slow? are nodeboxes really that much more inefficient than normal nodes? |
03:32 |
Hirato |
DING! ore's mined |
03:32 |
Hirato |
job done |
03:32 |
Hirato |
yes m'lord |
03:32 |
Sokomine |
meldrian: you could also do a video about adventuretest. given how well you did with wastelands, you might enjoy it a lot :-) |
03:33 |
RealBadAngel |
Sokomine, yes they are |
03:33 |
Sokomine |
RealBadAngel: can you explain? if it's not too complicated |
03:33 |
meldrian |
I may take a look at it. I first need Stamina for an own project. thank you so far Sokomine |
03:34 |
RealBadAngel |
see, the tables are being read, pos added, rotated, then vertices made |
03:34 |
Sokomine |
meldrian: it's easiest to explore it in adventuretest and then take what part of it you like |
03:34 |
RealBadAngel |
that process if repeated hundred of times per each mesh refresh will kill any engine |
03:35 |
RealBadAngel |
i do have (in mind) a solution to that |
03:36 |
Sokomine |
so is drawing a nodebox entity of say 16 boxes worse than drawing 16 nodes? (if that can be compared at all) |
03:36 |
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03:36 |
RealBadAngel |
nodedef should have "mesh" field |
03:37 |
RealBadAngel |
all the nodeboxes should be read and fill up that field on startup |
03:37 |
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03:37 |
RealBadAngel |
well, not only them, i mean all of the nodes |
03:37 |
Sokomine |
RealBadAngel: yes. it would also be great to be able to use more flexible nodeboxes. ones where i.e. slopes can be done for roofs. might be covered with that as well? except that we'd need a new drawtype? |
03:38 |
RealBadAngel |
on mesh generation only rotations should be applied to already got mesh |
03:38 |
Sokomine |
ah. i see |
03:38 |
Sokomine |
hope you'll find time to implement it :-) |
03:38 |
RealBadAngel |
that is the answer to your request at the same time |
03:39 |
RealBadAngel |
mesh field means you can define it from lua |
03:39 |
RealBadAngel |
assignin there a model |
03:40 |
RealBadAngel |
which effectively means dead of nodeboxes |
03:40 |
Sokomine |
ah, ok. that model would still have to be provided somehow. i'm afraid we're not all going to become blender experts, so an intermediate format might still be needed |
03:40 |
Sokomine |
poor nodeboxes! :-) |
03:40 |
RealBadAngel |
see, they were marked experimental ;) |
03:41 |
Sokomine |
er...they're needed :-) |
03:41 |
RealBadAngel |
ofc |
03:41 |
Sokomine |
at least as long as we don't have the meshes :-) |
03:41 |
RealBadAngel |
that is not that far away |
03:41 |
RealBadAngel |
im already playing with custom meshes around |
03:42 |
RealBadAngel |
highlighting halo is a mesh |
03:42 |
Sokomine |
there might be objections to meshes as those won't be restricted to cubic things. but i think that ought to be the modder's decision - if players don't like things that are not box-like, they're not going to use them, so... |
03:43 |
Sokomine |
ah, ok. saw your experiments with that highlighting. that part's not so intresting for me, though it might just take some getting used to |
03:43 |
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03:43 |
edakiri |
How do you delete an item instance? |
03:44 |
edakiri |
(as a player) |
03:44 |
RealBadAngel |
Sokomine, you can call them experiments, but the look is way nicer than selection boxes |
03:45 |
RealBadAngel |
im polishing now digging |
03:45 |
Sokomine |
with experiments i mean the diffrent videos i saw present on youtoube describing various stages :-) |
03:45 |
RealBadAngel |
i added some more particles to punching/digging |
03:46 |
RealBadAngel |
made halo fade away to represent digging stage |
03:46 |
Sokomine |
fine. at first, i didn't like that much, but by now i like the particles when digging |
03:46 |
RealBadAngel |
also i want the node to grow when digging |
03:47 |
RealBadAngel |
that will cause imploding halo and exploding node to meet at some point |
03:47 |
RealBadAngel |
so the item will pop out |
03:49 |
RealBadAngel |
Sokomine, propably you will get used to it ;) |
03:49 |
Sokomine |
most likely i will :-) |
03:49 |
RealBadAngel |
some previously declared haters already did |
03:50 |
Sokomine |
wouldn't go so far as to say i hated it. it was just unused at first |
03:50 |
Sokomine |
what i strongly dislike is the you-cant-build-where-you-stand. i regulary patch that in my version |
03:51 |
Sokomine |
and i hope sfan5 will finally make his save-to-localmap available for the main branch. that's the other thing where my version diverges |
03:51 |
RealBadAngel |
some changes to the physics make it smoother |
03:52 |
RealBadAngel |
i mean building below you |
03:53 |
RealBadAngel |
and thats the right approach |
03:53 |
Sokomine |
what is the right approach? |
03:53 |
RealBadAngel |
jump n place |
03:54 |
Sokomine |
no. definitely not. sometimes there are tight spots where placing something is difficult. any obstacles there are not welcome |
03:54 |
Sokomine |
may not matter for people who don't care about good buildings or details like handrails etc. |
03:54 |
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03:55 |
RealBadAngel |
you dont put concrete volume on workers feet irl |
03:55 |
RealBadAngel |
;) |
03:55 |
Sokomine |
bad argument :) i don't carry folded-up cubic kilometers of cobble around with me in rl :) |
03:56 |
edakiri |
player |
03:56 |
Sokomine |
and what i need that for is anything but concrete. it's smaller nodeboxes |
03:56 |
Sokomine |
:-) |
03:56 |
RealBadAngel |
who knows what ladies carry in their bags |
03:56 |
* Sokomine |
draws a tardis out of her bag |
03:56 |
RealBadAngel |
some say everything |
03:57 |
Sokomine |
,-) |
03:57 |
RealBadAngel |
maybe if solidness = 0 that could be allowed |
03:58 |
RealBadAngel |
so no go for concrete but cables, toilet paper stands or whatever yes |
03:58 |
Sokomine |
hm, yes, if it's e.g. a nodebox, or something walkable (or not walkable? i always mix those up) |
03:58 |
Sokomine |
exactly |
03:59 |
Sokomine |
wouldn't be much point in putting concrete at your feet anyway :-) |
03:59 |
RealBadAngel |
that can be done |
04:00 |
Sokomine |
that would be a huge improvement |
04:00 |
RealBadAngel |
i suggest opening an issue with those thoughts |
04:02 |
Sokomine |
yes. good idea. something for tomorrow |
04:02 |
RealBadAngel |
now it will sound more like an improvement than a cry bring that back |
04:03 |
Sokomine |
oh, i like to complain from time to time ,-) that belongs to beeing...well...:-) |
04:03 |
Sokomine |
just beeing i guess ,-) |
04:04 |
RealBadAngel |
hehe |
04:05 |
|
kaeza joined #minetest |
04:09 |
RealBadAngel |
theres also another fps killer on VE servers |
04:10 |
RealBadAngel |
those damn signs |
04:10 |
VanessaE |
the entities? |
04:10 |
VanessaE |
those are just plain old flat entities, hell they don't even move |
04:10 |
RealBadAngel |
hundreds of them :P |
04:10 |
VanessaE |
so? |
04:11 |
VanessaE |
this is isn't 1985, a modern PC should be able to handle hundreds of thousands |
04:11 |
VanessaE |
though a spawn usually has 100-150 or so |
04:11 |
blaise |
eh, |
04:12 |
RealBadAngel |
oh such cute little bunny! oh look such cute little funny shit it made! oh no! we do have 2 thousands of such cute little shits! |
04:12 |
blaise |
RealBadAngel: is it like those signs that pop up and hit you in the face when you try to think? like in the Hitchhikers Guide to the Galaxy ? |
04:13 |
|
TriBlade9 joined #minetest |
04:13 |
* RealBadAngel |
opens a hunting season for bunnies |
04:13 |
blaise |
it's litteraly called open season |
04:13 |
blaise |
where it's not animal specific, and you can hunt any foul |
04:14 |
blaise |
or game |
04:14 |
blaise |
and I can't spell.. :I |
04:15 |
Brains |
Hmmm... Is there world.mt reference somewhere to look at? |
04:16 |
RealBadAngel |
https://www.youtube.com/watch?v=17ocaZb-bGg |
04:18 |
* Brains |
is having trying to load mods with underscores in the name. |
04:20 |
TriBlade9 |
Brains, what branch are you using? |
04:20 |
TriBlade9 |
RBA, I just downloaded that vid thinking it was another one of your change showcases >:U |
04:20 |
Brains |
Looks like 0.4.10 |
04:20 |
TriBlade9 |
What happens when you try to load them Brains? |
04:21 |
RealBadAngel |
TriBlade9, lol |
04:21 |
Brains |
TriBlade9: '00:16:00: ERROR[main]: The following mods could not be found: ""animals_modpack"" "homedecor_modpack"' (Removing the underscore fixes that problem, but then the modpacks have mods with underscores in them.) |
04:22 |
TriBlade9 |
huh |
04:22 |
TriBlade9 |
Wierd, idk |
04:22 |
RealBadAngel |
do not touch modpack names |
04:22 |
RealBadAngel |
modpack is a way to avoid strict names for mos |
04:22 |
RealBadAngel |
*mods |
04:23 |
Brains |
RealBadAngel: Normally wouldn't (since it creates namespace issues, IIRC) but troubleshooting seemed appropriate. |
04:23 |
RealBadAngel |
general rule by now is that a mod share same folder name as it is called |
04:24 |
RealBadAngel |
so the namespace is created |
04:24 |
RealBadAngel |
so mod "default" have to be in a folder "default" |
04:24 |
RealBadAngel |
when names do not match, an error is thrown |
04:25 |
RealBadAngel |
that was meant as kinda security |
04:26 |
RealBadAngel |
so mod default was not able to register nodes or items in another namespace than its own |
04:26 |
RealBadAngel |
but it looks like it become a newbie trap instead |
04:27 |
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04:29 |
Brains |
RealBadAngel: I understand that I shouldn't change mod names, but did I miss something in there about how it relates to the issue I'm having? |
04:30 |
RealBadAngel |
you are changing mod names? |
04:31 |
RealBadAngel |
TriBlade9, add the break in case, then fire will be good to go |
04:32 |
Brains |
Not until I had the error. (Hence the reference to troubleshooting, didn't know if world.mt needed some escaping of certain characters or something along those lines.) |
04:32 |
RealBadAngel |
hmmm |
04:32 |
Brains |
Looks like at least some of the modpack's contents are being loaded though since I see some entries in world.mt for them. |
04:33 |
RealBadAngel |
maybe this world requires them |
04:33 |
Brains |
(In particular, I'm seeing lines like "load_mod_animal_chicken = false" which is part of animals_modpack.) |
04:33 |
TriBlade9 |
What RealBadAngel? |
04:34 |
RealBadAngel |
TriBlade9, see the comment by sfan5 and my edit |
04:34 |
RealBadAngel |
theres break; missing |
04:35 |
TriBlade9 |
Oh, okay RBA |
04:35 |
RealBadAngel |
Brains, worlds folders can also hold mods and games |
04:35 |
RealBadAngel |
is your world copied from somwhere? |
04:36 |
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04:39 |
RealBadAngel |
TriBlade9, after change let the travis eat that, i will merge firelike later today |
04:40 |
TriBlade9 |
okay :D |
04:40 |
Brains |
RealBadAngel: Nope, brand new world. |
04:40 |
* Brains |
goes to look at the game to see if there might be a conflict from there. |
04:41 |
RealBadAngel |
Brains, please zip your whole game then and upload it somwhere |
04:41 |
RealBadAngel |
i will check it |
04:41 |
TriBlade9 |
So, just to make sure RBA, add a break, and don't remove the already defined stuff in the fallthrough |
04:42 |
Brains |
RealBadAngel: Appreciate the offer but I'm actually be called away at the moment... Kid with nightmares. |
04:42 |
TriBlade9 |
Aww, sorry Brains |
04:42 |
TriBlade9 |
Hope he feels better soon ;) |
04:43 |
RealBadAngel |
TriBlade9, just add the break |
04:43 |
TriBlade9 |
kk |
04:44 |
RealBadAngel |
you have defined a special case |
04:44 |
RealBadAngel |
no need for fallback |
04:44 |
TriBlade9 |
Thought so |
04:45 |
RealBadAngel |
mixed ones are misleading usually |
04:45 |
RealBadAngel |
and harder to modify when needed |
04:46 |
TriBlade9 |
Okay, Pushed/Committed RealBadAngel |
04:46 |
TriBlade9 |
Travis Time x] |
04:46 |
RealBadAngel |
and some bed time ;) |
04:47 |
RealBadAngel |
7am sunday, wtf im doing here? ;) |
04:47 |
TriBlade9 |
lol |
04:47 |
VanessaE |
RealBadAngel: being productive? :) |
04:47 |
TriBlade9 |
Good night :P |
04:47 |
TriBlade9 |
Same to you VanessaE |
04:48 |
VanessaE |
I ain't going nowhere |
04:48 |
VanessaE |
busy watching old eps of star trek |
04:48 |
* freelikegnu |
is enjoying minetest very much |
04:48 |
RealBadAngel |
not much of the products from this session |
04:48 |
RealBadAngel |
rather some thoughts ;) |
04:48 |
freelikegnu |
installed it on all the xubuntu laptops in the house |
04:49 |
freelikegnu |
and my phone |
04:49 |
VanessaE |
RealBadAngel: contrary to what certain people say, discussion and thoughts ARE productive |
04:49 |
VanessaE |
without discussion, you can't plan things out and get shit down |
04:49 |
VanessaE |
done* |
04:49 |
RealBadAngel |
indeed |
04:49 |
freelikegnu |
trektest....mmm |
04:50 |
RealBadAngel |
thx to latest discussions i can see clearly meshes drawtype |
04:50 |
VanessaE |
exactly |
04:51 |
RealBadAngel |
funny thing is that whatever i do is needed by previous code |
04:51 |
RealBadAngel |
kinda 2 steps forward one step back |
04:51 |
TriBlade9 |
Yay RBA |
04:52 |
TriBlade9 |
Btw, anyone seen celeron55's Buildat yet? |
04:52 |
RealBadAngel |
yes and i dont like it |
04:52 |
RealBadAngel |
overdone |
04:53 |
RealBadAngel |
https://www.google.pl/?gws_rd=ssl#q=overengineed |
04:53 |
RealBadAngel |
thats the right word |
04:54 |
RealBadAngel |
http://en.wikipedia.org/wiki/Overengineering |
04:54 |
RealBadAngel |
and thats the right link ;) |
04:57 |
RealBadAngel |
you dont expect our engine to make a pizza for you. but c55 wants it with all possible additions |
04:58 |
RealBadAngel |
when one will order a whale pizza such engine will just drown |
04:59 |
TriBlade9 |
x] |
04:59 |
RealBadAngel |
code has to be specialized |
04:59 |
TriBlade9 |
Overengineered with two days of work |
04:59 |
TriBlade9 |
That's amazing in itself |
04:59 |
RealBadAngel |
theres one golden rule |
04:59 |
RealBadAngel |
if something is usable for everything, its worh nothing |
05:00 |
TriBlade9 |
Dawww |
05:00 |
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05:00 |
RealBadAngel |
a few years old hightech radios.... trash can worthy |
05:01 |
RealBadAngel |
a few years ago i found one from before WW2 |
05:01 |
RealBadAngel |
changed a plug |
05:02 |
RealBadAngel |
and was listening to polish radio station from Warsow |
05:02 |
RealBadAngel |
*Warsaw |
05:02 |
TriBlade9 |
Huh, wow |
05:02 |
RealBadAngel |
and that was in Berlin |
05:02 |
RealBadAngel |
forgot to mention |
05:03 |
RealBadAngel |
but back to the point |
05:04 |
RealBadAngel |
c55 wants highly universal code |
05:04 |
RealBadAngel |
i want highly specialized |
05:04 |
RealBadAngel |
speed is with me ;) |
05:05 |
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05:05 |
srifqi |
good afternoon |
05:06 |
garfonzo |
Hey |
05:06 |
TriBlade9 |
Hey garfonzo |
05:06 |
RealBadAngel |
afternoon? its 8am :P |
05:07 |
garfonzo |
Oh hey TriBlade9 |
05:07 |
RealBadAngel |
good coders are going to sleep that time ;) |
05:07 |
garfonzo |
I've been struggling all day to get minetest to compile on my Macbook Pro :/ |
05:07 |
srifqi |
it's 12 here |
05:07 |
garfonzo |
almost got it working, then it's failing on clock_gettime(CLOCK_REALTIME) |
05:08 |
garfonzo |
ya, it's 10pm for m |
05:08 |
garfonzo |
me* |
05:08 |
RealBadAngel |
garfonzo, there are some topic on the forums on mac builds |
05:08 |
RealBadAngel |
have you checked them? |
05:09 |
garfonzo |
Don't think so (I was cruisin around the forums before, but not specifically looking for Mac related builds) |
05:09 |
garfonzo |
I'll check that out now, thanks RealBadAngel |
05:09 |
RealBadAngel |
some1 is making mac builds |
05:09 |
RealBadAngel |
so maybe you can contact him |
05:10 |
garfonzo |
sweetness, I should have looked at the forums earlier... |
05:11 |
RealBadAngel |
Achievement get: read the forums! |
05:11 |
garfonzo |
lol - totally |
05:12 |
garfonzo |
it's been a rough day :P Ah, live and learn ... generally |
05:12 |
garfonzo |
I'm excited to dive into it, though |
05:12 |
garfonzo |
RealBadAngel: do you help with development? |
05:13 |
RealBadAngel |
im a dev |
05:13 |
garfonzo |
cool - part of the core team? |
05:13 |
RealBadAngel |
yes |
05:14 |
garfonzo |
cool, how long have you been on the team? |
05:14 |
RealBadAngel |
hmmm |
05:14 |
RealBadAngel |
2 yrs? |
05:14 |
RealBadAngel |
something like that |
05:15 |
garfonzo |
nice! Do you have any specific area that you focus on, or do you just pick away at bugs as they come up? |
05:15 |
RealBadAngel |
but im still learning |
05:15 |
RealBadAngel |
im doing gfx/shaders/modding stuff mostly |
05:16 |
garfonzo |
sounds fun. |
05:16 |
RealBadAngel |
it is fun |
05:16 |
garfonzo |
Once I get this compiled properly, hopefully I can look around the code, get familiar with it |
05:17 |
RealBadAngel |
visit our repo then |
05:17 |
RealBadAngel |
if you can code youre welcome |
05:17 |
garfonzo |
Well ya, I'm a sysadmin by day - my first language was C++ |
05:18 |
garfonzo |
I'm mainly doing Python work these days though |
05:18 |
RealBadAngel |
propably not all your code get merged, not without fights but still |
05:18 |
garfonzo |
haha |
05:18 |
garfonzo |
I forked the repo to my own account, hopefully take it from there |
05:20 |
RealBadAngel |
good |
05:21 |
garfonzo |
BUT... if I'm compiling a mac specific version, I wonder what differences there would be... |
05:22 |
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05:38 |
freelikegnu |
hmm I'm have trouble spawning a model I made |
05:43 |
freelikegnu |
nvm I figured it out I think :D |
05:54 |
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05:54 |
rcmaehl |
TIL this existed |
05:54 |
sfan5 |
<RealBadAngel> theres break; missing |
05:54 |
sfan5 |
RealBadAngel: no |
05:55 |
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05:57 |
rcmaehl |
What's the difference between the normal and minGW versions |
05:57 |
sfan5 |
if the normal doesn't work you try the MinGW one |
05:58 |
sfan5 |
difference: normal was compiled with MSVC, MinGW one with MinGW |
05:58 |
rcmaehl |
Is it a less resource intensive in some aspect? |
05:58 |
rcmaehl |
oh |
05:58 |
sfan5 |
probably not |
05:59 |
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05:59 |
sfan5 |
rcmaehl: if the normal version runs bad for you I'd suggest trying the MinGW version, it works better for some people |
06:00 |
rcmaehl |
sfan5, I'm running an old Intel 965 integrated chipset, I'll be surprised if I get over 15fps |
06:02 |
freelikegnu |
:o |
06:02 |
freelikegnu |
I was surprised how well it played on my phone |
06:03 |
freelikegnu |
just missing icons in inventory |
06:03 |
rcmaehl |
The game runs but I got errors, should I use the MinGW? http://paste.ubuntu.com/8393321/ |
06:03 |
freelikegnu |
inventory_icon_hack = true did not help tho :( |
06:05 |
rcmaehl |
http://i.imgur.com/GCYcYUu.png what |
06:05 |
rcmaehl |
My word is red |
06:05 |
rcmaehl |
world* |
06:06 |
freelikegnu |
oh turn off shaders |
06:07 |
freelikegnu |
that fixed the red world for me |
06:07 |
rcmaehl |
umm |
06:07 |
* rcmaehl |
skims wiki for how to |
06:08 |
freelikegnu |
in the main menu > settings |
06:08 |
freelikegnu |
shaders on the left |
06:08 |
freelikegnu |
er right |
06:08 |
rcmaehl |
freelikegnu, works |
06:08 |
freelikegnu |
^^ |
06:09 |
freelikegnu |
what does glxinfo | grep direct |
06:09 |
freelikegnu |
give you? |
06:09 |
VanessaE |
rcmaehl: either turn off shaders using the "Settings" tab, or try using the opengl driver, also in that same tab |
06:10 |
freelikegnu |
hes running linux so only opengl yes? |
06:10 |
rcmaehl |
no |
06:10 |
rcmaehl |
I'm running Windows |
06:10 |
VanessaE |
[09-21 02:04] <rcmaehl> The game runs but I got errors, should I use the MinGW? http://paste.ubuntu.com/8393321/ |
06:10 |
VanessaE |
that suggests windows :) |
06:10 |
rcmaehl |
Lemme open speccy |
06:10 |
freelikegnu |
ah my bad, saw the ubuntu paste bin lol |
06:10 |
rcmaehl |
or the directx dialog |
06:11 |
VanessaE |
rcmaehl: the problem you are seeing is because the shaders are written in GLSL, a language only OpenGL understands. |
06:11 |
VanessaE |
so you have to use the OpenGL driver in Minetest, or disable shaders. |
06:12 |
rcmaehl |
Is there a version minimum. My chipset supports up to version 2.0 and IIRC opengl is on like 4.1 now |
06:12 |
VanessaE |
I'm not sure that there's a specific version recommendation |
06:12 |
VanessaE |
however, |
06:12 |
|
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06:13 |
VanessaE |
I don't recall the shaders being tested on anything older than around opengl 2.5-ish |
06:13 |
rcmaehl |
ah |
06:13 |
rcmaehl |
This is what I get for running a well maintained 6 year old laptop |
06:13 |
VanessaE |
heh |
06:14 |
VanessaE |
well a 6 year old laptop still should be able to run a much newer opengl than that |
06:14 |
VanessaE |
maybe just an old video driver? |
06:15 |
rcmaehl |
I'm running version 8.15.10.1930 for the Mobile Intel 965 Express Chipset Family which the online Intel Driver Update Utility says is the latest |
06:16 |
VanessaE |
ah, onboard video |
06:17 |
rcmaehl |
Here's the data sheet http://www.intel.com/Assets/PDF/datasheet/316273.pdf |
06:17 |
sfan5 |
VanessaE: rcmaehl is using OpenGL but only has 1.1 available for some reason |
06:17 |
rcmaehl |
I'm surprised. I'm getting stable-ish 30fps |
06:22 |
freelikegnu |
gn folks |
06:22 |
rcmaehl |
night |
06:24 |
|
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06:30 |
rcmaehl |
I just downloaded the latest version of the GMA driver from intel. I'll restart in a bit and see what happens |
06:35 |
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06:39 |
reactor |
бÐОПÐЯ ÐÐХРЮЕР|
06:41 |
reactor |
йРÐ0Ðœ-МХÐСДРФХБ РСР? |
06:42 |
VanessaE |
reactor: wanna try that again in english? :P |
06:43 |
reactor |
Oh. |
06:43 |
|
popey left #minetest |
06:44 |
|
Krock joined #minetest |
06:44 |
rcmaehl |
brb |
06:44 |
reactor |
Well, Google Translate doesn't make anything meaningful out of it. |
06:45 |
Krock |
hi. |
06:45 |
reactor |
Eh Krock. |
06:45 |
|
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06:48 |
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rcmaehl joined #minetest |
06:50 |
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06:52 |
Some_Donkus |
In light of the recent end of development (Microsoft purchase) for Minecraft and the DMCA of Craftbukkit, I wonder if there's going to be an increase in Minetest development. |
06:53 |
TriBlade9 |
I hope so ;) |
06:53 |
TriBlade9 |
My re-interestin in decelopment was due to the reasons above |
06:54 |
Some_Donkus |
I've tried it once but haven't looked much into it, I see it has a modding API and with some more developers, could certainly overtake Minecraft developmentally. I mean there's no marketing campaign so I wouldn't expect Windows users to ever hear about it but if I were investing in stock and this project had shares, I'd certainly start projecting my returns and considering buying stock right now. |
06:55 |
VanessaE |
cool :) |
06:55 |
Some_Donkus |
I think I'll install it the next time I'm home later this week actually. |
06:55 |
VanessaE |
we could use all the good devs we can get, I think |
06:55 |
VanessaE |
and it's in quite good shape now, too |
06:56 |
Some_Donkus |
Now would be a perfect time to start mentioning it on craftbukkit and minecraft related forums. |
06:56 |
VanessaE |
you just have to watch your resources a bit - don't overuse some elements in the engine (otherwise things get slow), but those things will get fixed. |
06:56 |
VanessaE |
eh, that would seem like spam wouldn't it? |
06:56 |
reactor |
Go Machiavellain. |
06:56 |
reactor |
s/ain/ian/ |
06:56 |
VanessaE |
? |
06:57 |
Some_Donkus |
Not really spamming but if someone is talking about these issues, bring up what might be happening with development on Minetest. |
06:57 |
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06:57 |
VanessaE |
true |
06:57 |
VanessaE |
also don't mind if I seem to ramble a bit, it's late and I'm tired :P |
06:57 |
reactor |
The end justifies the means, VanessaE. |
06:57 |
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06:57 |
VanessaE |
reactor: in this case, maybe so.. |
06:57 |
Some_Donkus |
I'm familiar with Microsoft's history of purchasing things and it has never been good. |
06:58 |
reactor |
Especially if the end is as good as phasing out Minecraft. |
06:58 |
Some_Donkus |
My educated guess is development will continue for the Xbox version but may go stale for PC and perhaps end up conveniently breaking for Linux and Mac users in some ways. |
06:58 |
Some_Donkus |
Look at what happened with Skype for a more recent example. |
06:59 |
reactor |
Some_Donkus: Java should still work on all platforms uniformly? |
06:59 |
Krock |
Theyalso own Nokia |
06:59 |
reactor |
I'm glad Skype is dying. |
06:59 |
Krock |
I don't care about Skype |
06:59 |
reactor |
It forces everyone to use its own client. |
07:00 |
Some_Donkus |
Yes but they might change some parts over to object code that runs best on Windows and is made to run slowly or be poorly updated on other platforms. |
07:00 |
Some_Donkus |
Or like I said just ignore the PC version and focus on Xbox only since that's their money maker. |
07:01 |
reactor |
They still make eggs box? |
07:01 |
Some_Donkus |
The Craftbukkit DMCA was a surprise, I love Craftbukkit and relied on plugins to change the gameplay on my last server. |
07:01 |
reactor |
Heh. And I'd never used vanilla MC server back. |
07:02 |
Some_Donkus |
We don't see that Xbox lock-in-ware much in the free world huh. |
07:02 |
VanessaE |
that whole craftbukkit mishegas, if it is as I've read, ... that's just wtf. |
07:02 |
reactor |
But we do see Linux lock-in ware. |
07:02 |
reactor |
With all those hal, dbus, pulseaudio and now systemd crap. |
07:03 |
reactor |
It's going to happen, people. |
07:03 |
reactor |
Unless someone gives Lennart Poettering and co. a good beating, to beat that bullshit out of them. |
07:03 |
Some_Donkus |
Well that stuff is a pain but it's not like corporate lock-in where you buy a game and you can't change your OS or anything without having to buy the game again. |
07:04 |
Some_Donkus |
I wonder if that DMCA will be resolved by rewriting the code or something. Either way it's pretty crippling. |
07:04 |
reactor |
It's just as harmful, when people can't make their system as light as they want it. |
07:05 |
Some_Donkus |
I've been waiting a long time for pretty much everything about sound and X11 to be replaced with something less PITA. |
07:05 |
reactor |
And as reliable. |
07:05 |
reactor |
OSS is fine -- always worked out of the box for me. |
07:05 |
reactor |
And X11. Well, it can be fixed. |
07:05 |
reactor |
X11 is broken for sure now, because FreeDesktop are inconsiderate assholes. |
07:06 |
Some_Donkus |
It's funny, despite these problems it can still do backflips over Windows. I'm not sure if this was a hoax video going around Youtube but someone apparently released a video of Windows 9 and it looks to me like someone applied a Windows theme on a slightly customized KDE back in 2004. |
07:07 |
Some_Donkus |
"Microsoft Innovating" into the early 2000s now. |
07:07 |
Some_Donkus |
But I can't confirm someone didn't just make an old looking Windows themed KDE as a hoax, at least that's what it looked like when I first saw it. |
07:07 |
reactor |
Microsoft have been polishing old crap since NT 5.1 |
07:07 |
Krock |
<3 Windows 5.1 |
07:08 |
reactor |
They're basically changing that old system a bit, barely fixing anything. |
07:08 |
Some_Donkus |
I was thinking earlier today that they might have just build all their OSs in 2000 and have been releasing them on a schedule ever since. |
07:08 |
Some_Donkus |
Lol, wouldn't surprise me that much if that were true. |
07:08 |
Some_Donkus |
I'd be surprised of course but not all that much. |
07:08 |
reactor |
Unlikely. But they have a lot of bullshit anyway. |
07:09 |
reactor |
Probably the only innovation was PowerShell. |
07:09 |
Some_Donkus |
Powershell? |
07:10 |
reactor |
That's right! UNIX people don't need it, Windows people don't care about TUI. :) |
07:10 |
Some_Donkus |
Ok I'm looking on Wikipedia and it's looking like it's just a Windows take on BASH. |
07:11 |
reactor |
I've never used it much myself. |
07:11 |
reactor |
And BASH is a GNU take on SH. |
07:11 |
reactor |
;) |
07:11 |
reactor |
It's probably okay when people use it for interactive sessions, but when people write scripts for it -- man! |
07:12 |
Some_Donkus |
So basically Microsoft stripped down DOS and then went "oh crap we actually needed that, meh just do what the *nix people are doing but make it incompatible and call it a day." |
07:12 |
reactor |
I think most Windows still can't be controlled without GUI? |
07:13 |
reactor |
They failed? |
07:13 |
reactor |
Or it might be fully controllable from text now, but it's hard to use? |
07:13 |
reactor |
They could just do people a favour and have tried to resemble UNIX a little. |
07:14 |
reactor |
But no, Microsoft pride bla bla bla. |
07:14 |
Some_Donkus |
I guess it doesn't really matter. If you're running a serious server you're probably going to use Unix or Linux and if you're using a Windows PC, you just don't do anything that isn't already provided, the hood of that car is welded shut. |
07:15 |
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07:15 |
reactor |
How is that user friendly if only very technical people can compile something on Windows? |
07:16 |
Some_Donkus |
Well if you weld the hood shut on a car, you're guaranteed to never have to get your hands greasy working on the engine right? ;) |
07:16 |
reactor |
Oh well that's actually good -- urges people to switch to a better platform. |
07:16 |
Some_Donkus |
That would be the lowest maintenance car ever, so low that you can't even maintain it. |
07:16 |
reactor |
Yep. But what if it dies in the desert? |
07:17 |
Some_Donkus |
You hold out your thumb and hope a Mac or *nix car comes by. |
07:18 |
reactor |
If not, in a month someone finds a skeleton of a man who has been trying to reach the engine with the hand stuck in exhaust pipe. |
07:18 |
reactor |
arm* |
07:19 |
reactor |
"It somehow fitted but must have hurt." |
07:19 |
Some_Donkus |
I used Windows for a decade and hated computers, they were just an obstacle I had to deal with at work. Then when I saw Vista for the first time I said "That's it, it's never getting better than XP" and I dual booted Ubuntu 7.04. After two weeks I realized I hadn't even booted the Windows drive despite my games being on there, and after about two months I learned more about computers, networking, and Linux than I ha |
07:19 |
Some_Donkus |
d in the previous decade with Windows. |
07:19 |
reactor |
"The victim had bled out through the arm" |
07:20 |
Some_Donkus |
I have no idea how many times I broke my distro just experimenting around without enough knowledge to actually fix it but I was having a blast because for the first time, I was using the computer, not the computer using me. |
07:20 |
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07:21 |
reactor |
Some_Donkus: uh, if only did someone show that to me when I was younger. |
07:21 |
reactor |
I second that. |
07:21 |
Some_Donkus |
I started kicking myself that I hadn't installed Linux back when I was in high school but to download a distro back then it took about 3 days. |
07:22 |
Some_Donkus |
I started to download Red Hat once but with all the times someone picked up the phone or the connection just dropped and I had to start over, I would have had to buy a disk so I said screw it and kept going with Win 98. |
07:23 |
reactor |
Hmm? |
07:23 |
Some_Donkus |
Back around Y2K on dial up. |
07:23 |
reactor |
Didn't thinkgs support continuing downloads? |
07:23 |
reactor |
And thank god I hanged on until ADSL appeared. ^_^ |
07:23 |
Some_Donkus |
There were special downloaders but I don't think I learned about those until later. |
07:24 |
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07:24 |
reactor |
That's pretty a mainstream feature in most downloaders I know? |
07:24 |
reactor |
fetch, curl, wget etc |
07:24 |
reactor |
oh, also axel |
07:24 |
reactor |
Windows ones, though... |
07:24 |
Some_Donkus |
I was on Windows 98 and basically knew how to point and click. |
07:24 |
khonkhortisan |
I like those games |
07:25 |
Some_Donkus |
The fighting over the phone line game? |
07:25 |
khonkhortisan |
no point-and-clicks. |
07:26 |
reactor |
Mouse is probably the worst invention ever. |
07:26 |
reactor |
They should have developed light pens and touch screens. |
07:26 |
Some_Donkus |
Believe it or not I can actually recite this sound to the closest my mouth can replicate. It replays almost bit for bit in my memory. https://www.youtube.com/watch?v=GSRG0TqxLWc |
07:26 |
reactor |
have been* |
07:27 |
khonkhortisan |
If I use a mouse, I'm limited to controlling just two in-game characters. (Yes, I've tried.) |
07:27 |
khonkhortisan |
I'm waiting for eye trackers to become affordable, and work (and head trackers if we have to go through that first) |
07:28 |
Some_Donkus |
Oculus Rift looks pretty cool. |
07:29 |
Some_Donkus |
That would be great for like ARMA2, especially flying and being able to look out the canopy for enemy aircraft and stuff. |
07:30 |
reactor |
Speaking of flying. ftp://mike402.ddns.net/mike/140921-120513.png |
07:31 |
khonkhortisan |
oculus rift looks cooler with a gaming treadmill, but I'm not sold on the wii gun control gamepad device thing. |
07:31 |
khonkhortisan |
their buzzword is "analog crouching" |
07:31 |
khonkhortisan |
ick, an irc link opened in gwenview |
07:35 |
khonkhortisan |
and they need to allow the cheaters to arbitrarily rotate their views at high speed - I mean, uh, not lock rotational velocity in case someone glances behind themselves with packet loss. |
07:35 |
Some_Donkus |
mike402.ddns.net appears to be down, it's not responding to pings or FTP. |
07:37 |
reactor |
Sep 21 13:37:22 ййй ftpd[8060]: ANONYMOUS FTP LOGIN FROM ййй.ййй.ййй.ййй, chromeexample.com |
07:38 |
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07:39 |
reactor |
Gotta admit I need to change ISP. |
07:40 |
khonkhortisan |
can't tell who's who? |
07:41 |
reactor |
Nope |
07:41 |
khonkhortisan |
and ping6 says unknown host, while ping just tries and waits. |
07:41 |
reactor |
ping may not work |
07:50 |
reactor |
The model is not mine, I'm porting it from FSX to FlightGear. |
07:53 |
Some_Donkus |
I managed to connect but couldn't download it, seems like a permissions issue. |
07:54 |
reactor |
Maybe it's freezing? My upload is not the fastest in the world. |
07:54 |
Some_Donkus |
LS gives this: 200 PORT command successful. |
07:54 |
Some_Donkus |
425 Can't build data connection: Permission denied. |
07:55 |
reactor |
Ah. Hang on... |
07:55 |
Some_Donkus |
And getting that file results in: 550 1409221-120513.png: No such file or directory. |
07:55 |
Some_Donkus |
Woops |
07:55 |
Some_Donkus |
Threw in an extra 2 |
07:55 |
Some_Donkus |
There we go: 425 Can't build data connection: Permission denied. |
07:56 |
reactor |
even "no such file or directory"? |
07:56 |
reactor |
I sear it it worked yesterday! |
07:56 |
reactor |
s/ear/wear/ |
07:56 |
Some_Donkus |
That was when I typed the name wrong |
07:57 |
reactor |
Ah. |
07:57 |
Some_Donkus |
When I type it right it gives me a Permission denied |
07:57 |
Some_Donkus |
No luck with a browser either. |
08:00 |
reactor |
Very strange. |
08:00 |
reactor |
Oh, by the way. Passive FTP? |
08:01 |
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08:01 |
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08:04 |
Some_Donkus |
Well it's not giving an error with passive mode |
08:05 |
reactor |
Never mind, shouldn't be that. |
08:05 |
Some_Donkus |
No progress though |
08:05 |
reactor |
Even curl doesn't work? |
08:07 |
reactor |
No nonononono! It's _the_ case! |
08:07 |
reactor |
Try passive FTP :) |
08:08 |
reactor |
tmp $ fetch -v --no-passive ftp://strutter_ftp/mike/140921-120513.png |
08:08 |
reactor |
<blablabla omitted> fetch: ftp://strutter_ftp/mike/140921-120513.png: Can't open data connection |
08:10 |
Some_Donkus |
Well, I'll take a look at this tomorrow maybe. I have to wake up in a couple of hours. |
08:10 |
reactor |
From my experience, most browsers do that by default. |
08:10 |
reactor |
Woah. Have a nice nap! |
08:11 |
khonkhortisan |
if ping doesn't work, nothing ..ill. ..I .-ink e'r- rea<ing up- can" h-ar ou...~ |
08:11 |
reactor |
khonkhortisan: different protocols |
08:11 |
reactor |
So no, not necessarily. |
08:11 |
Some_Donkus |
Good night y'all |
08:11 |
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08:24 |
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08:30 |
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08:36 |
roflik_ |
how do i fly in minetest? when i double-press the spacebar the game says free_move enabled (note: no "fly" privilege) |
08:36 |
reactor |
Exactly. |
08:37 |
reactor |
Get the privilege? |
08:37 |
roflik_ |
reactor: how? |
08:37 |
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08:37 |
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08:39 |
Krock |
roflik_, /grant singleplayer fly |
08:39 |
roflik_ |
Krock: awesome. can i put this in minetest.conf somehow? |
08:39 |
Krock |
default_privs = fly |
08:40 |
Krock |
https://github.com/minetest/minetest/blob/master/minetest.conf.example#L294 |
08:40 |
Krock |
add fly to that list if you want |
08:41 |
roflik_ |
Krock: thanks! |
08:42 |
Krock |
lol, forum is messed up |
08:42 |
Calinou |
add it, don't replace |
08:42 |
Krock |
https://forum.minetest.net/viewtopic.php?f=10&t=8044 |
08:42 |
Calinou |
else new players can only fly |
08:42 |
Calinou |
also, you likely want to use fly, fast |
08:42 |
Calinou |
not just fly |
08:43 |
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08:44 |
reactor |
Calinou: good [SUBJECT'S TIME OF THE DAY HERE]. |
08:56 |
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09:06 |
Krock |
http://i.imgur.com/aWUpiMA.jpg |
09:14 |
ElectronLibre |
Beautiful railway Krock. |
09:14 |
Krock |
ElectronLibre, 1/4 of it under water ^^ |
09:15 |
ElectronLibre |
Yes, I can see it. But, the water isn't removed? O_o |
09:15 |
Krock |
the rails replace it |
09:15 |
Krock |
\o/ 3rd view on my mod |
09:16 |
ElectronLibre |
Hmm, ok. I didn't from the top, I throught it was a bug x).. |
09:17 |
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09:23 |
Krock |
fast should be a default privilege. |
09:24 |
ElectronLibre |
On servers with enormous maps, yes. |
09:25 |
ElectronLibre |
But the server owner choose what (s)he gives :). |
09:25 |
Krock |
mhm I'm gonna write a PR for that |
09:26 |
TriBlade9 |
Why would fast be default privelege? |
09:26 |
TriBlade9 |
It seems a bit OP to me |
09:26 |
TriBlade9 |
Just use a mod like the sprint mod or something |
09:26 |
Krock |
because you can run in real life |
09:26 |
Calinou |
sprint mod is server-side, no client-side prediction |
09:26 |
TriBlade9 |
fast is not running, it's more like having a jetpack attached to your back |
09:26 |
Calinou |
give fast priv by default but reduce fast speed a lot |
09:26 |
Calinou |
admins use a command to increase their fast speed |
09:26 |
Calinou |
(use a mod for that) |
09:26 |
TriBlade9 |
^^ might work too |
09:27 |
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09:31 |
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09:32 |
Krock |
almost donw |
09:33 |
Krock |
https://github.com/minetest/minetest/pull/1675 |
09:36 |
edakiri |
Are lava and volcanos in the basic game set? I've been playing and flying around for a while but have not seen them. |
09:40 |
Krock |
you need a special mapgen mod for it |
09:40 |
Krock |
there are lava caves in the basic game |
09:40 |
Krock |
but no vulcanos |
09:42 |
Krock |
question answered? |
09:42 |
deasanta |
http://nimg.pf-control.de/MTstuff/modSearch.php?st=0&at=0&q=volcano |
09:42 |
deasanta |
tnx krock |
09:42 |
Krock |
np |
09:44 |
edakiri |
Yes. Thanks. |
09:45 |
deasanta |
o here is another nice one - https://forum.minetest.net/viewtopic.php?id=2714 |
09:46 |
edakiri |
If I enable ore modules in the middle of a game, What happens? Do new ore blocks appear? Previously generated map parts tdo |
09:46 |
Krock |
deasanta, but the link is down |
09:46 |
edakiri |
do not contain those ores? |
09:46 |
Krock |
edakiri, you will need to explore new area to generate those ores |
09:46 |
NakedFury |
new areas or new game map |
09:46 |
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09:47 |
Krock |
newly generated mapblocks generally. |
09:49 |
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09:51 |
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09:51 |
Calinou |
does anyone have an ImageMagick script to convert all PNGs in a directory to JPEG, while keeping the name (except the extension)? |
09:54 |
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09:55 |
* Krock |
converts his images with a C# program |
09:55 |
Krock |
10 KB HDD space does it take |
09:57 |
reactor |
Calinou: for a in *.png; do convert $a "`basename $a png`.jpg"; done |
09:58 |
reactor |
I'm not sure about the basename command though. |
09:59 |
reactor |
Speaking of railways. Can carts be joined in trains in MT? |
09:59 |
reactor |
I remember having to do weird stuff in MC to ensure carts come in a bunch <_< |
10:00 |
Calinou |
basename, according to man, removes extension |
10:01 |
Calinou |
I'll make an alias of this |
10:01 |
reactor |
That's what you need. |
10:01 |
Calinou |
will be just “jpg†|
10:01 |
deasanta |
offtopic - anyone knows how to get http://luacraft.com/ working with the new java restrictions ? |
10:01 |
reactor |
Calinou: better make a function of the whole thing. |
10:01 |
reactor |
"png2jpg" |
10:01 |
Calinou |
png-to-jpg is probably the only conversion I do |
10:02 |
reactor |
Speaking of x2x aliases. This one has saved me a lot of UI headaches: alias doc2pdf='soffice --headless --convert-to pdf' |
10:03 |
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10:06 |
Calinou |
this doesn't work |
10:06 |
Calinou |
it just prints ImageMagick help every so often |
10:06 |
reactor |
I don't remember exactly, Calinou. It took me some time to figure last time. |
10:07 |
reactor |
That's why defining it as a function would be good. |
10:11 |
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10:15 |
Krock |
reactor, it would be possible to use set_attach on a cart to to attach it to an other |
10:16 |
edakiri |
Which meaning is the Test of MineTest? |
10:16 |
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10:16 |
deasanta |
test = WIP ? |
10:16 |
edakiri |
How can I copy a singleplayer or inventory to another world? |
10:17 |
deasanta |
lol ask john |
10:17 |
reactor |
edakiri: you're free to interpret it. |
10:17 |
edakiri |
deasanta: That was my first guess. est also is the container in which you heat something to be tested or smelted. |
10:18 |
reactor |
Or test, as in would you like to participate as a test subject? |
10:18 |
Krock |
edakiri, copy the players folder and "auth.txt" file to your new world |
10:19 |
Krock |
warning: it can destroy already existing users on the 2nd world |
10:19 |
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10:20 |
deasanta |
edariki / krock - what about the players folder? |
10:21 |
deasanta |
edariki / krick - can you pick out the one line you need out of the auth file and some of the players from the players folder ? |
10:21 |
Krock |
deasanta, it contains the player inventories and data _except passwords and privileges_ |
10:21 |
Krock |
krick |
10:22 |
edakiri |
Thaanks to respondents. |
10:22 |
edakiri |
The player i was copying was single player only, so it is simple. |
10:23 |
Krock |
it's simple as long there aren't to many players to copy :P |
10:23 |
Krock |
*too |
10:28 |
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10:29 |
Krock |
o/ PenguinDad ! |
10:31 |
* PenguinDad |
slowly wakes up |
10:31 |
deasanta |
when combining textures - {"default_stone.png^default_mineral_iron.png"}, is that slower than using a single texture during gameplay or only on startup ? ie does the engine combine them to create a single texture ? |
10:34 |
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10:34 |
Krock |
I'm sure, a single texture would use less CPU than that function |
10:34 |
Krock |
otherwise it needs to create it on startup |
10:35 |
PenguinDad |
deasanta: It is slower but the difference is negligible in that case |
10:35 |
deasanta |
so its not showing 2 textures during play - it generates a single one on startup ? |
10:35 |
Calinou |
only on startup |
10:36 |
deasanta |
tnx |
10:36 |
Calinou |
but it's negligible |
10:36 |
Calinou |
so feel free to do it |
10:36 |
Calinou |
it saves everyone's time |
10:36 |
Calinou |
<deasanta> test = WIP ? |
10:36 |
Calinou |
a test can be a condition in programming |
10:36 |
Calinou |
eg. you test whether x > 10 |
10:36 |
Calinou |
it can be a challenge |
10:36 |
Calinou |
(Maths test) |
10:37 |
PenguinDad |
As long as you don't do it like signs_lib ;D |
10:38 |
deasanta |
:) is celeron working on another block game engine ? |
10:38 |
Krock |
true. |
10:38 |
TriBlade9 |
Of course not deasanta... except he is |
10:38 |
Krock |
https://github.com/celeron55/buildat |
10:38 |
Calinou |
deasanta, no? |
10:38 |
Calinou |
oh |
10:38 |
Krock |
xD |
10:39 |
ibloat |
:p |
10:39 |
Krock |
Calinou.knowlege++; |
10:39 |
Calinou |
https://github.com/celeron55/buildat/blob/master/LICENSE |
10:39 |
Calinou |
obligatory license change |
10:39 |
* Calinou |
phoronix rolleyes |
10:39 |
Calinou |
https://github.com/celeron55/buildat/blob/master/NOTICE lol |
10:39 |
Krock |
ayoohoyooo |
10:39 |
Krock |
apache |
10:40 |
Krock |
Calinou, great thing. moo moo? |
10:41 |
Calinou |
meh, that thing will probably go nowhere |
10:41 |
Calinou |
people will stay on Minetest |
10:41 |
TriBlade9 |
Calinou, that's good for a damn bit more than minecraftlikes |
10:41 |
Krock |
yeah. irrlicht is much simplrto compile than that pollycode |
10:41 |
TriBlade9 |
As in, FPs games, physics games, etc |
10:42 |
Krock |
*simplier to |
10:42 |
Calinou |
the network protocol is TCP… |
10:42 |
deasanta |
kinda like garysmod ? |
10:42 |
Calinou |
TriBlade9, anything voxel-like will mostly be for Minecraft-like games |
10:42 |
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10:43 |
Calinou |
Gary's Mod isn't a voxel engine at all |
10:43 |
Krock |
this gary? http://img1.wikia.nocookie.net/__cb20130104003036/spongebob/de/images/1/14/Gary_the_snail.jpg |
10:43 |
edakiri |
volcano |
10:43 |
TriBlade9 |
Calinou Where did you get the idea it was voxel like? |
10:43 |
edakiri |
sorry. |
10:44 |
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10:44 |
Calinou |
it's obvious |
10:44 |
deasanta |
thanks for help - later - have fun |
10:44 |
TriBlade9 |
It literally downloads the entire game from the server |
10:45 |
TriBlade9 |
Plus it is most definately not voxel-oriented, Just only has two types of objects, planes and boxes, ATM |
10:45 |
TriBlade9 |
As well as industry-standard 2D and 3D physics engines x] |
10:46 |
Krock |
minetest isn't an industrial-standard 3D game? |
10:46 |
Calinou |
“industry standardâ€Â *cough* |
10:46 |
TriBlade9 |
Bullet and Box2D :P |
10:46 |
Krock |
eww. it's almost impossible to get off from anisotropher filter |
10:47 |
TriBlade9 |
I used a JS port of Box2D for http://botsjs.96.lt |
10:47 |
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10:48 |
Calinou |
games should enable anisotropic by default, it's 2014 |
10:49 |
PenguinDad |
TriBlade9: Blue on white omg |
10:49 |
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10:49 |
ibloat |
heh he dropped the mic and walked off :) |
10:50 |
Krock |
TriBlade9, why not 69.lt ? |
10:50 |
TriBlade9 |
Heh, Give me a break PenguinDad, I kinda quit that after 2 weeks of development |
10:51 |
TriBlade9 |
Because that domain wasn't available for a free houst Krock, plus it's totally wrong x] |
10:51 |
Krock |
"Welcome to Hostinger Network!" |
10:53 |
TriBlade9 |
Really? |
10:53 |
Krock |
I wonder where they get the money from |
10:53 |
Krock |
servers aren't producing money |
10:53 |
TriBlade9 |
Idk |
10:54 |
TriBlade9 |
But it's the most stable free host I've found |
10:54 |
TriBlade9 |
Awesome control panel too |
10:55 |
Krock |
hosters, based on donations are the best. on rank 2 are those with forced AD, place 3 for those with unknown money sources |
10:55 |
Krock |
^ my meaning |
10:56 |
TriBlade9 |
Don't judge me :P |
10:56 |
Krock |
it's rainy. |
10:56 |
PenguinDad |
Krock: It isn't here :P |
10:57 |
Krock |
finally something which is loader than my PC fan |
10:57 |
Krock |
*louder |
10:57 |
ibloat |
TriBlade9, try heroku, I think their lowest tier is free |
10:58 |
PenguinDad |
http://www.phoronix.com/scan.php?page=news_item&px=MTc5MzA lol |
10:58 |
Krock |
PenguinDad, what's systemd? |
10:59 |
PenguinDad |
^ Windows user |
10:59 |
edakiri |
Can lava be gotten into a furnace without a bucket? |
10:59 |
Krock |
at least I ask instead of answering with "bah, complicated linux usrs again" |
10:59 |
ibloat |
hehe uselessd |
11:00 |
Krock |
edakiri, /giveme default:lava_source 9999 |
11:00 |
Krock |
..the other way is writing a mod |
11:00 |
ibloat |
Krock, it starts OS processes on boot (and other times) |
11:00 |
Krock |
oh okay |
11:01 |
edakiri |
I have pipeworks, but i haven't figured out how to use it yet. Must experiment. |
11:01 |
ibloat |
but is very big and tries to do everything by itself, which is not very unix-like |
11:02 |
Krock |
vanessae.github.io/pipeworks |
11:02 |
PenguinDad |
I wonder how windows' init system is called |
11:02 |
Krock |
^ edakiri |
11:02 |
Krock |
PenguinDad, ntldr? |
11:03 |
Krock |
the OS can't start without it. so I think that's the init part |
11:03 |
PenguinDad |
Not the loading daemon realm? |
11:03 |
Krock |
.. |
11:05 |
ibloat |
Krock, there are many many alternatives out there but yeah some kind of init system is required for startup |
11:05 |
reactor |
Systemd is crap. Period. |
11:05 |
Nitori |
systemd is what starts the linux "services" (usually called daemons there) |
11:05 |
Nitori |
and more. |
11:05 |
Krock |
reactor, and now in decimal numbers pls |
11:06 |
reactor |
It's ridiculous how everyone jumped on that bandwagon, even knowing who's behind it (yes, here come RHEL and Poettering). |
11:06 |
reactor |
Krock: everything's been said as for why it is, I can't add anything (so far). |
11:06 |
ibloat |
freaking pulse audio should have taught people :) |
11:06 |
Nitori |
I like both pulse and systemd :< |
11:07 |
reactor |
When I'm forced to use it, I'll probably find a couple more arguments. |
11:07 |
|
ElectronLibre left #minetest |
11:07 |
reactor |
People like to break things, don't they? |
11:07 |
ibloat |
Nitori, skype forcing me to install pulse made me quit skype at last :p |
11:07 |
Nitori |
that's a good thing then |
11:07 |
|
T4im joined #minetest |
11:07 |
ibloat |
indeed |
11:07 |
Nitori |
great that pulse helped you with that |
11:08 |
Nitori |
:p |
11:08 |
|
rubenwardy joined #minetest |
11:08 |
Krock |
o/ rubenwardy |
11:08 |
* ibloat |
gives pulse a sweaty handshake |
11:08 |
* Krock |
has no pulse but is sitll alive |
11:09 |
ibloat |
oss for life haha |
11:09 |
TriBlade9 |
Hi rubenwardy |
11:09 |
ibloat |
as in open sound system |
11:09 |
rubenwardy |
Hiya |
11:09 |
* ibloat |
just dated himself :) |
11:10 |
* Krock |
undates ibloat |
11:10 |
* TriBlade9 |
eats a date |
11:10 |
* TriBlade9 |
Forever alone ;_; |
11:11 |
reactor |
OSS is solid. |
11:11 |
ibloat |
cue howling wolves |
11:11 |
reactor |
Why did anyone have to reinvent it in so many wicked ways? |
11:11 |
reactor |
Network sound? Fine, why don't you update OSS spec to support it, instead of adding unnecessary abstractions on top? |
11:11 |
ibloat |
reactor, why send patches when you can start from scratch :p |
11:12 |
|
Jordach joined #minetest |
11:12 |
reactor |
ibloat: that's probably what Poetting thought :/ |
11:12 |
reactor |
Well anyway... I wish he died in a bus accient or something. |
11:13 |
ibloat |
he's probably okay, just very oppinionated |
11:13 |
ibloat |
and somehow very convincing it seems |
11:13 |
reactor |
Okay? Writing those pieces of crap is okay? |
11:13 |
Krock |
Jordach, do you have a little time to convert some .x files to .b3d? |
11:13 |
reactor |
He's probably pushing it so hard no one can resist. |
11:14 |
reactor |
If only he pushed in the right direction. Unfortunately, such stubborn people tend to do the opposite. |
11:14 |
Jordach |
Krock, Blender can't import .x |
11:14 |
edakiri |
Is there any reason to pipe water aside from that the pipes can be above the ground? I droped a bucket of water at the top of a mountain and it flooded the mountain endlessly. |
11:14 |
Jordach |
so you're shit out of luck unless you have that blend file |
11:14 |
ibloat |
sleeping with all the right people? #gamerrgateee |
11:14 |
Krock |
Jordach, really? I thought it's possible to convert |
11:14 |
Krock |
:/ |
11:15 |
reactor |
ibloat: that's possible, lol |
11:16 |
reactor |
Probably slept with the whole RHEL. |
11:17 |
T4im |
edakiri: pipeworks pipes simply add you are convenient way to toggle water on/off, plus it's quite a nice to use when building fountains and such |
11:17 |
ibloat |
reactor, the problem is I like coreOS which is leaning pretty heavily on systemd |
11:17 |
reactor |
But how come other distributions didn't doubt his and their sanity? |
11:17 |
reactor |
Shit happens :) |
11:17 |
edakiri |
T4im: why is the water from a bucket unlimited but water from a pump limited? |
11:18 |
T4im |
neither is really limited |
11:18 |
ibloat |
arch is in the systemd camp as well, what is one to do? |
11:18 |
reactor |
ibloat: I'm pretty sure if they managed to replace init with systemd, the opposite can be done without much harm (so far). |
11:18 |
reactor |
It's been 2 years since I abandoned Linux. |
11:18 |
T4im |
there was "finite water" in minetest before, but it didnt turn out too well |
11:18 |
reactor |
BSD seems to be the way (so far, [crosses fingers]). |
11:19 |
rubenwardy |
What are you using now, reactor? |
11:19 |
reactor |
john_minetest: jackd is for real time audio. OSS is okay, just take a look at how it works in FBSD. |
11:19 |
* ibloat |
is with john_minetest. alsa works just fine |
11:19 |
reactor |
rubenwardy: FreeBSD. |
11:19 |
rubenwardy |
Ah |
11:19 |
rubenwardy |
Your ctcp version is crazy |
11:19 |
ibloat |
reactor, how is the GPU support? |
11:20 |
reactor |
ibloat: so far so good. |
11:20 |
PenguinDad |
Free Brandon's System Daemon :D |
11:20 |
reactor |
NVIDIA yes. |
11:20 |
ibloat |
was thinking of trying archbsd :) |
11:20 |
T4im |
edakiri: both bucket and pipeworks simply places a water source at a specific spot, and that source starts to spawn flowing water.. both also allow you to remove that source, just by different means |
11:20 |
reactor |
Free drivers for Sandy Bridge, too. |
11:21 |
edakiri |
Thanks. |
11:21 |
reactor |
rubenwardy: happens... |
11:21 |
reactor |
It's in Russian. |
11:21 |
edakiri |
What is the gray material to build the water pump? It appears to not be iron or stone slab. |
11:22 |
edakiri |
I mean the light gray thin blocks. |
11:22 |
reactor |
ibloat: why do hybrids if you can go straight to BSD? :) |
11:22 |
T4im |
iron ingots |
11:22 |
T4im |
i would assume |
11:22 |
PenguinDad |
<3 that FreeBSD uses clang by default |
11:23 |
T4im |
most ores can usually not simply be crafted to something, but first need to be smelted in a furnace |
11:23 |
reactor |
I've always learned it going straight to the matter is better than circling it. |
11:23 |
reactor |
s/it // |
11:23 |
reactor |
PenguinDad: what's the fuss about clang? |
11:23 |
reactor |
It doesn't support FORTRAN, and it produces less optimised executables. |
11:24 |
reactor |
Licensing? Well, pff. |
11:24 |
reactor |
Can use any compiler you like, just don't mess with the default one! :( |
11:24 |
ibloat |
reactor, baby steps, baby steps |
11:24 |
reactor |
ibloat: baby steps tend to be time consuming, man |
11:25 |
reactor |
But still, how about FORTRAN?! |
11:25 |
reactor |
That means, to do science you still have to compile and install GCC! |
11:26 |
reactor |
Exactly. No fun like that. |
11:26 |
T4im |
you are deving fortran? O_o |
11:26 |
T4im |
with* |
11:27 |
reactor |
Tell me more about that. |
11:28 |
edakiri |
T4im: using iron ingots does not let it construct, so I guess it is not. |
11:29 |
T4im |
edakiri: https://github.com/VanessaE/pipeworks/blob/master/crafts.lua#L34 <-- recipe |
11:29 |
edakiri |
thanks |
11:30 |
T4im |
reactor: just asking,.. can't remember to have ever met a fortran developer knowingly ;) seems rare enough nowadays |
11:31 |
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11:33 |
reactor |
Ah that's unfortunate. |
11:33 |
reactor |
It's more convenient than C. |
11:34 |
reactor |
Well, so for mathematics or physics. |
11:34 |
* ibloat |
has met a few |
11:34 |
reactor |
And no, I'm not growing a beard. |
11:34 |
T4im |
:D |
11:35 |
reactor |
Neither a beer belly. |
11:35 |
reactor |
:] |
11:35 |
T4im |
it even appears to be in active development.. i'm shocked to not have noticed that earlier |
11:35 |
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Mati^1 joined #minetest |
11:35 |
reactor |
Hmm. F90 is still all the rage in our department :/ |
11:37 |
reactor |
john_minetest: it's more suited for text processing? |
11:37 |
reactor |
And god damn it's been ages since I put "learn EMACS" in my "will do" list... |
11:38 |
reactor |
[okay.jpg] |
11:39 |
edakiri |
T4im: It is an iron ingot in the repipe for pump, but the recipe is not working. Thanks. |
11:39 |
reactor |
T4im: can look up the .lua file for that recipe, by the way. |
11:40 |
reactor |
That's actually probably the easiest way. |
11:41 |
edakiri |
reactor: he pointed it out to me & I also found it on my disc. |
11:41 |
reactor |
Why not implement online node search ingame? |
11:41 |
reactor |
So that one doesn't have to do it out of band? |
11:42 |
reactor |
edakiri: Error: provide context. |
11:42 |
T4im |
reactor: i pointed him the link to the lua file |
11:43 |
T4im |
on github |
11:43 |
T4im |
edakiri: it's possible that you run a different version of the mod |
11:43 |
reactor |
Ah. |
11:43 |
T4im |
also there's ingame crafting guides, for example in unified_inventory |
11:43 |
T4im |
just need to install that as a mod as well |
11:43 |
T4im |
:) |
11:44 |
edakiri |
T4im: the file I view is the one on my local disc. |
11:44 |
T4im |
hmm edakiri: i just notice, that it's morores copper it expects, not default copper.. that's odd o_O |
11:44 |
reactor |
zeg's Inventory and zeg's Craft Guide rock |
11:44 |
reactor |
Or they did back when I hosted a server. |
11:45 |
edakiri |
Oh! different copper! |
11:45 |
T4im |
yea, tht |
11:45 |
T4im |
that's probably a bug |
11:45 |
T4im |
:) |
11:45 |
edakiri |
I didn't have moreores enabled, so I certainly had default copper. |
11:45 |
reactor |
Bugs sometimes become features. But the opposite is more likely to happen. |
11:46 |
edakiri |
Wait, isn't that going to cause a conflict often? |
11:48 |
T4im |
there should be aliases to resolve those.. but the recipe would need fixing anyway.. |
11:49 |
T4im |
i actually did notice this one before, but it ignored it ingame |
11:49 |
T4im |
>_> |
11:51 |
edakiri |
reactor: Zeg's Craft Guide is for MineCraft, but not MineTest? I only see something for MineCraft. |
11:52 |
Krock |
unified inventory is better |
11:52 |
reactor |
edakiri: how come? |
11:52 |
reactor |
I swear it there used to be a git repo for that! |
11:53 |
edakiri |
reactor: This is what I found for Zeg's. http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/1277913-craftguide-v1-6-8-1 |
11:53 |
reactor |
No, you should look at GitHub. |
11:53 |
reactor |
The short name was "zcg" |
11:54 |
reactor |
Or was it not zeg but zeg9? |
11:54 |
reactor |
I don't remember the name anymore. |
11:55 |
Krock |
http://nimg.pf-control.de/MTstuff/modSearch.php?st=1&at=0&q=Zeg9 |
11:56 |
reactor |
Krock: Zeg it was |
12:02 |
rubenwardy |
Why clang rather than gcc? |
12:02 |
rubenwardy |
nvm, will web-search the differences... :P |
12:04 |
reactor |
rubenwardy: some people are obsessed with licensing. |
12:05 |
* rubenwardy |
is in the mood to do some Minetest cpp development... |
12:06 |
rubenwardy |
compression api D: |
12:07 |
Krock |
* :D |
12:08 |
T4im |
well, i also really liked clang's error messages over gcc's but in the end its great to be just able to switch back and forth between em.. |
12:08 |
T4im |
:D |
12:08 |
Krock |
rubenwardy, please change the strict protocol check, so the latest stable clients can play on dev servers |
12:09 |
rubenwardy |
There is a setting for that which is up to server owners |
12:09 |
Krock |
well, doesn't it block stable clients if the server is a dev version? |
12:10 |
PenguinDad |
Krock: https://github.com/minetest/minetest/blob/master/src/defaultsettings.cpp#L196 |
12:10 |
Krock |
*clicks* |
12:11 |
Krock |
PenguinDad, yes I mean that setting. does a dev server block stable clients if it's enabled or not? |
12:11 |
PenguinDad |
Krock: if it's enabled the server most likely blocks stable clients |
12:12 |
Krock |
even. that I meant by "please change the strict pr......" |
12:12 |
PenguinDad |
You want it to be enabled by default O_o |
12:13 |
Krock |
no, just a correction to allow stable clients |
12:13 |
T4im |
but.. isnt that the.. well.. point of the setting? |
12:13 |
T4im |
just remove the check o_O |
12:13 |
PenguinDad |
It already is disabled by default |
12:14 |
T4im |
also isn't it a protocol version that is being checked instead of a minetest version? |
12:14 |
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12:16 |
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12:18 |
Krock |
lol i'm so dumb. protocol version does not mean minetest versin |
12:18 |
Krock |
*version |
12:18 |
fireglow |
I'm looking for a program that generates a image/map of the world |
12:18 |
Krock |
minetest mapper? |
12:19 |
fireglow |
I'll check it out, thanks |
12:19 |
PenguinDad |
fireglow: this one? https://github.com/minetest/minetestmapper |
12:19 |
fireglow |
cheers, I will give it a try |
12:19 |
rubenwardy |
Minetest takes soooo long to build |
12:20 |
Krock |
rubenwardy, 25 minutes for me. |
12:20 |
rubenwardy |
wow, it takes about 4/5 minutes for me |
12:20 |
Krock |
and you compain about the speed |
12:20 |
T4im |
o_O |
12:20 |
Krock |
*complain |
12:21 |
T4im |
you might want to disable things you dont need to be build then |
12:21 |
Krock |
T4im, I can't disable minetest |
12:21 |
T4im |
25min is.. a bit extreme |
12:21 |
Krock |
25 minutes for the minetest source, only |
12:21 |
T4im |
also -j with number-of-cores+1 |
12:21 |
Krock |
what's -j? |
12:21 |
PenguinDad |
T4im: he's on windows with a single core iirc |
12:22 |
Krock |
nvm, I've one core |
12:22 |
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12:22 |
T4im |
o_O |
12:22 |
Krock |
so no help |
12:22 |
rubenwardy |
T4im, disable what? |
12:22 |
T4im |
rubenwardy: server for example |
12:22 |
rubenwardy |
how? |
12:22 |
Krock |
good question |
12:22 |
T4im |
cmake/ccmake |
12:22 |
Krock |
how to disable server? |
12:23 |
Krock |
it builds both for me at once |
12:23 |
rubenwardy |
BUILD_SERVER |
12:23 |
T4im |
yes, that one |
12:23 |
Krock |
(configuration-exception for windows once again) |
12:23 |
rubenwardy |
wow |
12:23 |
T4im |
also dont build backends you dont use |
12:23 |
rubenwardy |
That was much quicker |
12:24 |
Krock |
<3 cmake-gui |
12:24 |
Krock |
I wonder why it doesn't do incremental build at the object-compiling |
12:25 |
Krock |
or however it's called. a parameter is set, so it doesn't do /incremental |
12:25 |
PenguinDad |
eee‌w cmake-gui |
12:25 |
Krock |
found the name. linker |
12:28 |
fireglow |
./minetestmapper --noshading -i /srv/cloneworld -o /srv/minetest/map.png |
12:28 |
fireglow |
aaa |
12:28 |
fireglow |
let's see... |
12:28 |
Krock |
there's a noshading command? |
12:29 |
fireglow |
hmm yes |
12:30 |
Krock |
I'm still waiting for a minetestmapper build.. there were so many changes :( |
12:30 |
Krock |
but nobody cares about windows |
12:30 |
sfan5 |
^ |
12:30 |
fireglow |
;( |
12:30 |
sfan5 |
Krock: build FreeImage and then build the freeimage branch |
12:31 |
Krock |
why not using libpng? |
12:31 |
sfan5 |
it doesn't support draw{scale,player,origin} but it makes a map |
12:31 |
Krock |
hmm k |
12:31 |
sfan5 |
¯\_(ツ)_/¯ |
12:31 |
sfan5 |
maybe someone wants to write something that is not png |
12:32 |
fireglow |
any idea how this map was created? http://minetestbb.suret.net/w01.html |
12:32 |
Krock |
sfan5, would it have the same result as the build you sent me a month ago? |
12:32 |
sfan5 |
maybe |
12:32 |
sfan5 |
fireglow: minetestmapper |
12:32 |
Krock |
^ |
12:32 |
fireglow |
ok nice |
12:33 |
sfan5 |
fireglow: I'd suggest using --drawalpha |
12:33 |
fireglow |
hmm! |
12:34 |
fireglow |
sfan5: why? |
12:34 |
sfan5 |
"shows" the depth of water |
12:34 |
fireglow |
how does it affect processing time? |
12:35 |
sfan5 |
doesn't take much time |
12:35 |
fireglow |
okay |
12:35 |
sfan5 |
I don't know the exact numbers |
12:35 |
fireglow |
thanks |
12:35 |
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12:36 |
fireglow |
lol, 6198M RES memory |
12:36 |
fireglow |
my swap's going to go through the roof! |
12:36 |
* Krock |
writes a minetest mapper with C# nao. |
12:36 |
PenguinDad |
Windows only \o/ |
12:37 |
Krock |
MICRO. |
12:37 |
reactor |
What is the fuss about C#? |
12:37 |
Krock |
NANO |
12:38 |
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12:38 |
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12:38 |
reactor |
sfan5: well, for computer-generated graphics png seems appropriate |
12:38 |
reactor |
And jpg for captured. |
12:38 |
reactor |
png can be later converted to jpg, not vice versa |
12:39 |
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12:42 |
fireglow |
mucho swappo |
12:42 |
Krock |
jpg can be converted to png, just it's idiotic if someone whould do that |
12:44 |
reactor |
Krock: yup |
12:46 |
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12:51 |
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12:55 |
fireglow |
My server has been running for seven months now, I think it's time to create a thread for it |
12:56 |
reactor |
If Minetest had mailing lists, I would do that, too. |
12:58 |
Krock |
john_minetest, file size? |
12:58 |
fireglow |
because jpeg creation is lossy |
12:58 |
DusXMT |
And the fact that you don't gain any practical advantage from it |
12:59 |
PenguinDad |
john_minetest++ |
13:02 |
DusXMT |
Let's consider an example. PNG1 -> JPEG -> PNG2, in that case, PNG2 will be bigger than both PNG1 and JPEG, and will have worse quality than, both because of `additional details' (i.e. junk) from the JPEG file. |
13:03 |
DusXMT |
s/quality than/quality than PNG1/ |
13:05 |
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13:06 |
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shadowzone joined #minetest |
13:07 |
* PenguinDad |
just made a 2D bloom-like effect |
13:11 |
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13:12 |
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13:17 |
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13:22 |
Brains |
Krock: Are you using the beds mod on 0.4.10 or 0.4.10-dev? (I was looking at the forums to troubleshoot beds crashing with "attempt to index field 'player_attached' (a nil value)" and saw your post.) |
13:25 |
Krock |
Brains, 0.4.10-dev |
13:25 |
Krock |
wait. |
13:25 |
Krock |
that's minetest game releated |
13:26 |
Krock |
maybe you're a (sub)game which does not contain this variable |
13:26 |
* Brains |
was setting up a technic game |
13:31 |
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13:31 |
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13:31 |
jojoa1997 |
lol my internet icon is still saying connecting |
13:32 |
jojoa1997 |
Hi everyone |
13:32 |
Brains |
Krock: That looks like the problem. I don't see a player_attached bit in technic's player. |
13:32 |
Krock |
exactly |
13:34 |
edakiri |
I have not seen any cotton. Is it in the regular game? Is it rare? |
13:35 |
jojoa1997 |
You have to plant cotton seeds which you get from breaking grass edakiri |
13:35 |
Amaz |
edakiri: You cotton seeds from jungle grass. |
13:35 |
edakiri |
joepie91: So I harvest grass and get sometimes wheat seeds and other times wheat? |
13:36 |
Amaz |
Nope. Grass gives wheat, jungle grass gives cotton. (IIRC) |
13:36 |
jojoa1997 |
edakiri im not joepie91 and Yes normal grass gives wheat and jungle cotton |
13:37 |
edakiri |
I haven't seen any jungles but I am using 04.10. |
13:37 |
Krock |
an an otherplayer who can not enable jungles.. |
13:37 |
Krock |
*and |
13:37 |
jojoa1997 |
jungles are enabled by default in 4.10 right? |
13:37 |
Amaz |
jojoa1997, I think so... |
13:37 |
Krock |
https://forum.minetest.net/viewtopic.php?f=3&t=9710 |
13:37 |
edakiri |
I'm using the Debian packages. |
13:38 |
edakiri |
I can look and see whether they patched anything if you suspect it. |
13:38 |
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13:38 |
jojoa1997 |
edakiri my advice is build the latest from git. It lets you have more features quicker and OS builds are usually slower. |
13:39 |
jojoa1997 |
edakiri Debian is 4.10 |
13:40 |
Brains |
Krock: Know anything about player_attached? I'm only seeing it set, not used, in minetest_game. |
13:41 |
edakiri |
jojoa1997: If i can easily install the compile dependencies from packages, using the minetest git should work well. I'm attempting. |
13:41 |
Emperor_Emeralds |
ok sec |
13:41 |
Emperor_Emeralds |
In a game of werwolf |
13:42 |
Brains |
Krock: Nevermind, I found a use. |
13:42 |
Krock |
k |
13:46 |
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13:47 |
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13:54 |
jojoa1997 |
How come Lua does not need to be installed on a computer when running Minetest?> |
13:55 |
DusXMT |
jojoa1997: Minetest comes with a lua interpreter built in |
13:56 |
jojoa1997 |
I see |
13:56 |
* Brains |
might patch his copy of technic to include the player_attached bit later. Beds aren't quite that important yet... |
13:56 |
Krock |
LuaJIT is better |
13:57 |
jojoa1997 |
What is that? I remember it was added a while ago. Is it like Lua compiled? |
13:57 |
rubenwardy |
Is there a way to close a formspec from a mod yet? |
13:57 |
Krock |
nope |
13:57 |
PenguinDad |
jojoa1997: Kind of |
13:58 |
PenguinDad |
but not an AOT-Compiler |
13:58 |
jojoa1997 |
Well time to play MC! |
13:58 |
BlockMen |
rubenwardy, no |
13:58 |
PenguinDad |
*M$C :P |
14:00 |
Brains |
Krock: Thanks for posting in the forums about player_attached. |
14:00 |
Krock |
np. I guess there will be more users complainging about this |
14:00 |
Krock |
-g |
14:01 |
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14:01 |
Brains |
Could be but it should be an easier search now. |
14:02 |
Brains |
It doesn't look like a big deal to patch technic with it but, famous last words aside, I'll come back to it later. Plenty of other issues for my noobish self at the moment. *grin* |
14:10 |
Krock |
omg. wow. many pseudo. such code. https://forum.minetest.net/viewtopic.php?p=154956#p154956 |
14:16 |
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14:16 |
PenguinDad |
Assertion: MAGIC_ERROR_MESSAGE failed D: |
14:17 |
joda17 |
hi, someone can tell me, how can i use frame motor? |
14:18 |
Krock |
you can't |
14:18 |
Krock |
it's a dummy node |
14:19 |
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14:19 |
Krock |
0/ rubenwardy |
14:20 |
rubenwardy |
What? |
14:22 |
DusXMT |
just looking through the wiki, there seems to be a lot of things (eg. mobs, iron apples) that were removed from the game, is there any topic explaining why it is so? |
14:22 |
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14:23 |
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14:24 |
Krock |
DusXMT, that was long time ago. I guess the reason was: "Add the mods you want and don't just use content from minetest game" |
14:25 |
Krock |
you can re-add that stuff if you want |
14:26 |
DusXMT |
Sounds reasonable |
14:36 |
FreeFull |
There are mods which add mobs |
14:37 |
Krock |
mobmods with modded mobs |
14:38 |
RumiaGloop |
also shitty ai |
14:38 |
MinetestBot |
[Git] st.rentschhotmail.com -> minetest/minetest: Fix wrong video_driver setting when changing in mainmenu 44a1d0c http://git.io/W-U3Xw (2014-09-21T16:27:58+02:00) |
14:41 |
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14:42 |
edakiri |
Building the Git head with CMake & Make, so many compiler processes were created that it jammed my computer. |
14:42 |
edakiri |
I needed to reset. I couldn't type any more. |
14:43 |
DusXMT |
I wonder how hard would it be to implement a simple unix-like in Lua.... hm... Imagine an in-game computer running Luix, that could be fun |
14:43 |
edakiri |
I think it was that because it became very slow and I ran 'top' and saw many compile processes. |
14:43 |
PenguinDad |
DusXMT: Luanux :D |
14:43 |
edakiri |
It is probably a bug in CMake. I've seen CMake have other problems with parallel builds. |
14:44 |
PenguinDad |
edakiri: Don't use -j then |
14:44 |
edakiri |
The other problems were correctness rather than process bombing the computer. |
14:44 |
ibloat |
edakiri, try the Ninja generator |
14:45 |
edakiri |
ibloat: I tried the ninja build and it compiled many things and reported no error, but I don't see a 'minetest' executable. |
14:45 |
edakiri |
What is the name and location of the output from ninja? |
14:45 |
ibloat |
huh interesting. which version? |
14:46 |
edakiri |
ninja build 1.3.4 |
14:46 |
Krock |
omg. ninjas |
14:46 |
PenguinDad |
edakiri: it should land in <directorywhereyoucompiledminetest>/bin/minetest |
14:46 |
edakiri |
No bin directory. |
14:47 |
edakiri |
So, it failed silently. |
14:47 |
edakiri |
and without returning an error status code. |
14:47 |
edakiri |
I'll try 'make -j1'. |
14:47 |
ibloat |
edakiri, am on 1.5.1, maybe there were some fixes.. let me check my build directory |
14:48 |
Krock |
edakiri, how about <minetest_source>/bin/? |
14:49 |
ibloat |
works just fine, two binaries in bin |
14:51 |
edakiri |
Krock: There is nothing named 'bin' in the directory heirarchy. |
14:52 |
Krock |
k |
14:52 |
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14:53 |
garfonzo |
!when kahrl |
14:54 |
ibloat |
might also be cmake generating broken ninja build files, there were quite a few updates for that as well iirc |
14:54 |
garfonzo |
!seen kahrl |
14:54 |
MinetestBot |
garfonzo: kahrl was last seen at 2014-09-20 21:07:38 UTC on #minetest-de |
14:55 |
Krock |
garfonzo, in #minetest-dev |
14:55 |
garfonzo |
kahrl is over in #minetest-dev right now? |
14:57 |
garfonzo |
isn't there a join command... like !join #minetest-dev |
14:57 |
PenguinDad |
/join #channel |
14:57 |
garfonzo |
Excellent, thanks PenguinDad |
14:58 |
PenguinDad |
garfonzo: but webchat is muted in #minetest-dev |
14:58 |
garfonzo |
Ya I know, I sometimes just watch to see what the current discussion is about. |
14:59 |
garfonzo |
I've been dabbling with the repo, trying to get it to compile on my Macbook. I might just move to Linux or Windows to do dev |
15:05 |
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15:07 |
garfonzo |
How would I get a message to kahrl? I was told he's looking for help with Django development - I do that... |
15:08 |
garfonzo |
Krock: Thanks :) |
15:09 |
kahrl |
hi garfonzo |
15:09 |
kahrl |
well, not Django development really, just trying to install weblate |
15:09 |
kahrl |
I gave up on that though |
15:09 |
garfonzo |
Hey kahrl, don't mean to pull you away from dev stuff |
15:09 |
garfonzo |
Oh, hehe, what was it for? |
15:09 |
kahrl |
translating minetest |
15:10 |
garfonzo |
Oh ok, so that's somewhat scrapped then? |
15:10 |
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15:10 |
kahrl |
yes |
15:11 |
kahrl |
right now we're sorting out the translation pull requests on github by hand :P |
15:11 |
garfonzo |
Ah, ok! Nvm then. I think it was a dev whose name started with a T ... like Tobia or something that said you were looking for some Django help |
15:11 |
garfonzo |
ouch, that sounds tedious |
15:12 |
kahrl |
well there's not that many of them but most of the times no dev can read the particular language |
15:12 |
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15:13 |
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15:32 |
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15:34 |
edakiri |
Now it it is clear why there was no 'bin' directory. It got put in the source directory rather than build directory. |
15:34 |
edakiri |
That should not happen. |
15:34 |
edakiri |
That is most likely an error in MineTest. |
15:34 |
edakiri |
(the minetest build). |
15:35 |
Calinou |
Minetest* |
15:36 |
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15:41 |
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15:42 |
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15:44 |
joda17 |
q |
15:46 |
Jordach |
fak |
15:46 |
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15:46 |
Jordach |
Times entered intelligence autopilot in the last 24 hours: 6 |
15:48 |
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15:48 |
Calinou |
https://cdn.mediacru.sh/9ljbP3SO0EbR.jpg | https://cdn.mediacru.sh/K7TiwQLX7kUy.jpg | https://cdn.mediacru.sh/r6VKgAJaxGG5.jpg | https://cdn.mediacru.sh/qSN3c5Xjtn0k.jpg |
15:48 |
Calinou |
more texturing |
15:49 |
jojoa1997 |
hmmm |
15:50 |
jojoa1997 |
Calinou what is that? |
15:51 |
jojoa1997 |
I think I might have found out a way to compile Minetest in windows easily |
15:52 |
jojoa1997 |
>:D |
15:53 |
Krock |
congrats |
15:53 |
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15:54 |
jojoa1997 |
I just have to wait for the folder to copy so I can test my idea |
15:54 |
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15:55 |
Calinou |
jojoa1997, textures I made |
15:55 |
jojoa1997 |
for what? |
15:56 |
Calinou |
for Tesseract here, but they can be used anywhere |
15:57 |
jojoa1997 |
is it fun? |
15:57 |
Calinou |
no |
15:58 |
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15:58 |
jojoa1997 |
Calinou then why play it? |
15:59 |
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15:59 |
Calinou |
I don't know |
16:00 |
jojoa1997 |
it looks nice |
16:00 |
jojoa1997 |
is it free? |
16:05 |
SylvieLorxu |
http://tesseract.gg/ is free in both senses of the word |
16:05 |
jojoa1997 |
Testing |
16:05 |
jojoa1997 |
I already watched the video there |
16:06 |
edakiri |
In the git head version, it creates jungles. |
16:09 |
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16:11 |
jojoa1997 |
OMG |
16:11 |
jojoa1997 |
It actually started compiling |
16:11 |
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16:13 |
jojoa1997 |
too big |
16:13 |
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16:14 |
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16:14 |
jojoa1997 |
to many mb to download |
16:14 |
Jordach |
>too many |
16:14 |
Jordach |
Mr. 12mbps line |
16:16 |
PenguinDad |
jojoa1997: It only takes ~2 hours to download tesseract for me :( |
16:16 |
* Jordach |
is happy to wait 4 for L4D2 |
16:17 |
* Jordach |
sees sfan5 listenting to Musiks |
16:18 |
* SylvieLorxu |
is listening to Sebkha-Chott - Sabra & Shatila [Niglah - Tapisseries Fines en XXX Scripts et LXX/X Trompettes] {11:16} |
16:18 |
SylvieLorxu |
(Yay, that still works) |
16:18 |
* sfan5 |
meows at Jordach |
16:18 |
Calinou |
john_minetest, they're totally empty |
16:18 |
Calinou |
the game is dead |
16:18 |
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16:19 |
jojoa1997 |
aa |
16:22 |
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16:23 |
luizrpgluiz |
hi |
16:27 |
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16:30 |
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16:33 |
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16:36 |
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16:37 |
edakiri |
There are 2 mods directories in the directory heirarchy. One under 'mods' and the other under 'games/minetest_game/mods' |
16:37 |
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16:38 |
edakiri |
The ones in the upper 'mods' directory are not found by my build from git, but are in the one from the debian packages. |
16:39 |
edakiri |
Why would this be? Should the higher one be searched for all games? |
16:41 |
jin_xi |
edakiri: minetest_game is what is called a subgame running on the minetest engine. its normal for subgames to have their own mods folder |
16:42 |
jojoa1997 |
is a game the same as a collection of mods that create an overall experience, while modpack usually isnt enough for a game |
16:42 |
jin_xi |
the ones in the minetest/mods directory are mods that do not belong to a game but are an addition to a game |
16:42 |
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16:43 |
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16:46 |
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16:49 |
Eivel |
Hello. Is there any mod for creating many worlds? Minetest's version of MC's Mystcraft or Multiverse. I'm trying to resolve a problem with players digging everywhere around the city and make a separate world for digging. |
16:50 |
* Jordach |
wonders if https://en.wikipedia.org/wiki/Yamaha_YM3812 could be implemented in Mesecons |
16:50 |
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16:50 |
sfan5 |
Eivel: There is no such thing. you can however make multiple minetest servers (which don't consume many resources if nobody is using them) |
16:51 |
Broam |
synching inventory is possible (you could do it on logout) but it would require players to not be stupid |
16:52 |
Broam |
back in the days before MC had the nether portals working my friends' server had a system where player files were symlinked |
16:52 |
Eivel |
Broam: >"it would require players to not be stupid" Well, after a year of administrating minecraft's server I call that impossible :P |
16:52 |
Broam |
you had to stand in one place and connect to another server |
16:53 |
Eivel |
Broam: Does someone make a mod or script for synchronizing in Minetest? Or do I have to make it from scratch? |
16:53 |
Eivel |
Did* |
16:55 |
Broam |
Eivel: Unknown. Probably not too hard |
16:55 |
Broam |
I doubt my friend has the sync scripts. He might. But they're tuned for MC not MT. MT may not store its files the same way |
16:56 |
Eivel |
I understand. But could you describe it more precisely? Did he have a block for copying inventory to another server in case of a logout event? |
16:56 |
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16:56 |
Broam |
No, it copied the entire playerfile |
16:57 |
Broam |
including location. We had specific locations that we knew were safe. |
16:57 |
Broam |
otherwise logging in to the wrong server would put you in a wall and that was your own dumb fault |
16:57 |
Broam |
hence "no stupidity" |
16:58 |
Broam |
probably just watched console output & synched. It was part of a suite...I think I know where they are on gitorious. lemme dig, Eivel |
16:59 |
Broam |
Eivel: it was part of https://gitorious.org/nucraftd but that synching hasn't been necessary for a while so it's probably not there |
17:00 |
Eivel |
hm, I see |
17:00 |
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17:00 |
* Jordach |
is working on something like that |
17:00 |
Broam |
it's in perl, so good luck parsing it. But apparently it's pretty clean perl. I can't read it very well |
17:00 |
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17:01 |
Jordach |
i mean cURL + LuaAPI |
17:01 |
Broam |
again this may not be the best approach for MT |
17:01 |
Broam |
because the modding ability is much better. MC was a blackbox and we just mucked with files |
17:01 |
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17:02 |
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17:02 |
Calinou |
MC still is one |
17:02 |
MinetestBot |
[Git] sfan5 -> minetest/minetest: Update .mailmap 2b7a1ca http://git.io/uYWa4A (2014-09-21T19:01:43+02:00) |
17:03 |
Broam |
the difference is that I no longer care. |
17:03 |
Broam |
:D |
17:07 |
jojoa1997 |
Calinou wanna play |
17:07 |
jojoa1997 |
Calinou wanna play tessaract |
17:07 |
Calinou |
meh |
17:07 |
Calinou |
there's not much gameplay |
17:07 |
Jordach |
i'll play as Loki ;) |
17:07 |
Calinou |
so the game is mostly about making maps |
17:07 |
* Jordach |
saunters off |
17:08 |
jojoa1997 |
I mean me vs you |
17:08 |
jojoa1997 |
are there addons? |
17:09 |
Jordach |
1v1 me mate |
17:09 |
VanessaE |
hi all. |
17:09 |
Jordach |
quikskopes only |
17:09 |
VanessaE |
what'd I miss? :) |
17:09 |
jojoa1997 |
Jordach with tess? |
17:09 |
Jordach |
jojoa1997, https://reddit.com/r/montageparodies/ |
17:10 |
Jordach |
get rekt skrub |
17:10 |
Calinou |
no mods |
17:10 |
Jordach |
Calinou, there are mods there |
17:10 |
Jordach |
just not listed on the side |
17:11 |
jojoa1997 |
http://tesseract.gg/forum/viewtopic.php?id=39 |
17:12 |
jordan4ibanez |
is there a way to change the size of text in the HUD? |
17:12 |
jojoa1997 |
where is the /media file for tesseract? |
17:13 |
Jordach |
i should really get around to doing MLG Minetest |
17:13 |
jojoa1997 |
MLG? |
17:14 |
Jordach |
you have teh internet |
17:14 |
Calinou |
MLP* |
17:14 |
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17:14 |
Calinou |
jordan4ibanez, in Minetest? font_size |
17:14 |
Calinou |
requires TrueType build |
17:17 |
fireglow |
sfan5: oh no, minetestmapper created a somehow invalid png file |
17:17 |
fireglow |
[cmc:~]$ feh map.png |
17:17 |
fireglow |
libpng error: IDAT: CRC error |
17:17 |
sfan5 |
fireglow: that can happen, I dunno why that happens |
17:18 |
fireglow |
hmm. I will try defining an area to map |
17:18 |
sfan5 |
fireglow: I'll be able to help you in about 30 mins |
17:19 |
fireglow |
okay |
17:19 |
jordan4ibanez |
hello, sfan5! |
17:23 |
MinetestBot |
[Git] BlockMen -> minetest/minetest: Allow taking screenshots of formspecs and move message to chat a020d1b http://git.io/z0MCRA (2014-09-21T19:15:48+02:00) |
17:24 |
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17:26 |
Calinou |
cool |
17:26 |
Calinou |
meh… message clogs up chat |
17:26 |
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17:29 |
Jordach |
Calinou, always moaning at the slightest inconveiniance |
17:29 |
Jordach |
you're more fucking british than i am at moaning |
17:29 |
Calinou |
it's not fun when you take screenshots and chat is clogged with “Hello, I took a screenshotâ€Â message |
17:30 |
Calinou |
I don't think there should be any message by default |
17:30 |
BlockMen |
Press F2 |
17:31 |
NakedFury |
make a better chat. add tabs for system messages and errors and another chat for simply chatting |
17:31 |
Calinou |
BlockMen, then you don't see chat at all |
17:31 |
Calinou |
sometimes you may want to screenshot chat + game |
17:31 |
BlockMen |
you said you want no messages :P |
17:31 |
edakiri |
Sheep can walk on lava without being harmed. |
17:32 |
PenguinDad |
Sheeps with godmode lol |
17:32 |
BlockMen |
Calinou, then provide something better and make a pull |
17:32 |
BlockMen |
what we had before was also anyoing |
17:32 |
BlockMen |
*anoying |
17:32 |
Calinou |
yes, sometimes the screenshot message was on the screenshot |
17:32 |
Calinou |
if you made them quickly |
17:32 |
Calinou |
wasn't disableable |
17:33 |
Eivel |
Hey, does anyone have experience in making player models? My friend can't manage to increase number of bones in a model. He says model is broken in game, legs look like they come all the way throu the body and come out the other side etc. |
17:33 |
jp |
Jordach ^ |
17:33 |
Calinou |
we can't help with that kind of information |
17:33 |
Jordach |
you're weight painting and keyframing wrong |
17:37 |
Eivel |
Calinou: Why not? Is there any rule against modeling questions? |
17:38 |
PenguinDad |
Eivel: I think he meant that your information isn't detailed enough |
17:40 |
Eivel |
PenguinDad: Ah, okay. Well, can't help it. I asked only to be sure that there isn't any popular bug connected with player models. |
17:41 |
Calinou |
no, but there's not enough information at all |
17:41 |
Calinou |
no screenshots, no .blend |
17:42 |
|
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17:43 |
|
jojoa1997 joined #minetest |
17:43 |
jojoa1997 |
What? I thought it was night but it is actually 1:43 |
17:43 |
|
Snake joined #minetest |
17:44 |
Calinou |
heh |
17:44 |
Calinou |
13:43, actually |
17:44 |
PenguinDad |
jojoa1997: 1:43 can be night :P |
17:44 |
jojoa1997 |
What? I thought it was night but it is actually 1:43PM |
17:45 |
|
luizrpgluiz1 joined #minetest |
17:50 |
Krock |
is it possible to only download a single folder from a github repo? |
17:50 |
|
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17:51 |
Calinou |
no |
17:51 |
Amaz |
Krock, not that I know of. |
17:51 |
Calinou |
GIT doesn't work like t hat |
17:51 |
Calinou |
that* |
17:52 |
Krock |
k |
17:52 |
Calinou |
in SVN you could though |
17:52 |
Amaz |
Download the zip, and chose to extract the folder you want would be the closest thing. |
17:54 |
|
kaeza joined #minetest |
17:55 |
T4im |
git allows you to do a shallow clone though, truncating the clone to the latest n revisions... if that would help |
17:55 |
kaeza |
greetings |
17:55 |
T4im |
hello :) |
17:58 |
Krock |
hi |
17:58 |
* Krock |
is happy about having the only build with direct3d 8 support |
18:00 |
PenguinDad |
Krock: does null work in your build? |
18:00 |
Krock |
PenguinDad, only on server mode |
18:03 |
BlockMen |
Krock, why do you think my builds do not? |
18:04 |
Krock |
BlockMen, because there's only a notice about direct3d9, well, now I'm not sure anymore |
18:04 |
edakiri |
Water does not flow from the ocean into a channel I made for it. It stops after a shot distance. |
18:04 |
edakiri |
Is sea water always like that? |
18:04 |
|
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18:04 |
Jordach |
edakiri, all liquids flow for 8 tiles then stop |
18:05 |
Jordach |
if they flow over a space below, they'll continue for another 8 |
18:05 |
BlockMen |
i dont need to list every possible driver. and when i list just one "special" i choose the best ofc |
18:05 |
Krock |
oh :( |
18:05 |
BlockMen |
at least last time i tested it worked fine ;) |
18:06 |
Amaz |
Krock, you're still the only one who makes gsmapper builds :P |
18:06 |
Krock |
Amaz, ehm. latest is about a month old |
18:06 |
Amaz |
Yep :P |
18:07 |
Amaz |
If you want to update it, then I've just updated the repo |
18:07 |
Krock |
mhm not today. maybe next week |
18:08 |
|
luizrpgluiz1 joined #minetest |
18:08 |
Amaz |
XD |
18:09 |
edakiri |
My plans to dig a hole straight down from the sea to a cave with lava can not work. |
18:10 |
Krock |
Amaz, while others compain about 5 minutes of compiling do I compile mine weekly with 25 minutes. if I make a gsmapper build too, we're at 50 minutes |
18:10 |
Calinou |
Krock, https://forum.minetest.net/viewtopic.php?f=11&t=2828&p=154986#p154986 |
18:10 |
Amaz |
O.o |
18:11 |
Amaz |
Wow. |
18:11 |
|
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18:11 |
Krock |
Calinou, <3 |
18:12 |
PenguinDad |
print(Krock:getpos()) -- :> |
18:12 |
Calinou |
someone's named Vanessa on a public server, heh |
18:12 |
Calinou |
still so many guests… |
18:13 |
VanessaE |
well I'm not the only Vanessa in existence :P |
18:13 |
Krock |
it's not disallowed to have the name vanessa |
18:13 |
|
kaeza joined #minetest |
18:14 |
Krock |
Calinou, just to know: I copiedyour mobs mod and removed everything the stuff for sheep and stone monster :P |
18:14 |
Krock |
it works very well |
18:14 |
blaise |
lol |
18:15 |
Calinou |
why did you remove the sheep and stone monster? |
18:15 |
VanessaE |
speaking of which, Calinou your MOBs mod found a home on my FFA server :) |
18:15 |
edakiri |
It worked one I removed the torch which was preventing the invisible water from progressing. |
18:15 |
blaise |
there is a sheep monster? |
18:15 |
Calinou |
I'm randomly visiting Minetest servers |
18:15 |
Calinou |
:( |
18:15 |
Krock |
Calinou, I forgot an "except" |
18:15 |
Calinou |
you should keep rat, oerkki, DM |
18:15 |
Calinou |
to have classical 0.3.1 experience |
18:16 |
Krock |
meh. I prefer simple stuff |
18:16 |
|
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18:16 |
Krock |
I don't need nostalgy |
18:16 |
* DusXMT |
likes the concept of cooking a living rat in a furnace and eating it. |
18:17 |
blaise |
DusXMT: you never considered eating a live rat? |
18:17 |
blaise |
what about vombie rats? |
18:17 |
|
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18:18 |
blaise |
isn't there something interesting a person can do with undead meat? |
18:18 |
blaise |
some kind of potion or recipe? |
18:18 |
T4im |
like crafting it back to a zombie? |
18:19 |
blaise |
eh, no.. something else.. but that would be cool too |
18:19 |
T4im |
you seem to want to play frankstein, eh? :p |
18:19 |
T4im |
frankenstein* |
18:19 |
blaise |
actually I want to refill my coffee mug |
18:19 |
* blaise |
steps away for a second |
18:20 |
T4im |
that's always a good thing to want |
18:22 |
|
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18:22 |
blaise |
so, I went back to monorail to see if it was any better |
18:23 |
blaise |
still crazy lag and magic disapeering carts.. even while riding |
18:23 |
blaise |
dunno where the carts went, but they vanished |
18:25 |
blaise |
there is no singleplayer, you know that right? |
18:25 |
Krock |
there's singleplayer at yourworld/players/singleplayer |
18:26 |
blaise |
it's just a local server with the client connecting to it. |
18:26 |
blaise |
and your player name is singleplayer |
18:26 |
Krock |
it's a server where only a single player can connect to, therefore singleplayer |
18:26 |
blaise |
lol |
18:27 |
blaise |
Krock: your implemenetation of carts is the best preforming that I've found |
18:27 |
Krock |
great. |
18:27 |
blaise |
I believe sapier's monorail is probably the worse preforming.. |
18:29 |
blaise |
Krock: do you think it would be possible to kitbash what you have going and this? https://gitlab.com/CiaranG/railcarts/ |
18:30 |
Krock |
blaise, as optional dependencies? |
18:30 |
blaise |
no, I dunno |
18:31 |
blaise |
I would like to try railcarts.. I like the features.. but I don't want to break vanilla minetest compliance |
18:31 |
blaise |
and railcarts requires patching the minetest server |
18:31 |
Krock |
blaise, I found a boring cart: https://gitlab.com/CiaranG/railcarts/blob/master/boringcart.lua |
18:31 |
blaise |
yes.. XD |
18:32 |
blaise |
it digs and builds the railbed |
18:32 |
blaise |
and bridges.. |
18:32 |
Krock |
hmm I know this mod from somewhere |
18:32 |
blaise |
one of the primary reasons why I'm interested |
18:34 |
blaise |
Krock: see, there's this https://github.com/CiaranG/minetest/commit/f5b73e0baabbfe68bc6a9a52c5221930e4306ed2 and this https://github.com/CiaranG/minetest/commit/45dc321b3c48f449bac5f9985db587847490d3e2 |
18:35 |
blaise |
those are the changes required to be able to use railcarts |
18:35 |
blaise |
and I'm afraid I'll break compatability and not be able to use my other mods |
18:35 |
blaise |
or worse, have to have modified client as well |
18:36 |
blaise |
but the first commit seems very interesting |
18:36 |
blaise |
autonomous lua entities would do away with the need for those admin anchor nodes |
18:37 |
blaise |
I believe it would fix a lot of other issues too |
18:39 |
blaise |
who's in charge of the farming mod? |
18:39 |
Krock |
how can you underline text in IRC? |
18:39 |
blaise |
my server crashed last night due to farming activities... http://pastebin.com/4sGAY9yK |
18:39 |
blaise |
Krock: I use ANSI compliant codes... |
18:40 |
Krock |
aha |
18:40 |
blaise |
Krock: some irc clients support using ctrl - |
18:40 |
Krock |
1 |
18:40 |
Krock |
:D |
18:40 |
Krock |
lol |
18:40 |
blaise |
underlined bold |
18:40 |
Krock |
that's not bold |
18:41 |
blaise |
looks bold to me |
18:41 |
blaise |
lmao |
18:41 |
blaise |
Krock: mind me asking what irc client you use? |
18:41 |
Krock |
Nettalk (.de) |
18:42 |
blaise |
also, I'm fairly curious why they didn't have ircd support built into the server.. |
18:42 |
blaise |
Krock: ah.. I'm over here using the recent update for irssi |
18:42 |
blaise |
Irssi 0.8.17-rc1 (20140713) - http://irssi.org/ |
18:42 |
blaise |
I also use znc on a low power server to maintain irc connectivity.. |
18:43 |
Krock |
ack. no *real* GUI |
18:44 |
blaise |
I don't need gui |
18:44 |
blaise |
although I do have kvirc |
18:45 |
* sfan5 |
meows at blaise |
18:45 |
* blaise |
pets sfan5 |
18:45 |
* sfan5 |
purrs |
18:46 |
fireglow |
sfan5: I'm using --geometry -800:-800+1600+1600 now |
18:46 |
fireglow |
it's still computing |
18:46 |
sfan5 |
good |
18:50 |
jordan4ibanez |
So is there a way to get things to scale perfectly? :/ |
18:51 |
* shadowzone |
meows at sfan5 |
18:53 |
Jordach |
rowr |
18:53 |
|
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18:53 |
|
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18:53 |
|
jordan4ibanez joined #minetest |
18:53 |
* shadowzone |
pokes Jordach |
18:55 |
* john_minetest |
gives sfan5, blaise and shadowzone one <'(((-< each. |
18:55 |
* sfan5 |
noms the fishy |
18:55 |
* shadowzone |
eats it |
18:56 |
* Krock |
Õ.Õ at john_minetest |
18:57 |
* john_minetest |
gives Krock a <'(((((((((((((-< |
18:58 |
* Krock |
nom nom nom nom nom nom nom nom nom nom noms it |
18:58 |
blaise |
s/rowr/rawr/ |
18:59 |
blaise |
wow |
19:00 |
blaise |
I gots traffic on my server |
19:01 |
|
MinetestForFun joined #minetest |
19:01 |
shadowzone |
Which server is yours? |
19:02 |
|
tadni joined #minetest |
19:03 |
blaise |
I had three users, one left |
19:03 |
blaise |
!server midnight |
19:03 |
MinetestBot |
blaise: MidnightSystems | midnightsystems.net | Clients: 2/10, 0/2 | Version: 0.4.10 / minetest | Ping: 389ms |
19:03 |
|
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19:03 |
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alket joined #minetest |
19:04 |
Krock |
omg. wow. two users |
19:04 |
blaise |
it's the latency with two users that I'm content with |
19:04 |
blaise |
:) |
19:04 |
blaise |
some days it's fricken terrible |
19:07 |
blaise |
hey, farming crashed my server.. |
19:07 |
blaise |
lol |
19:07 |
blaise |
load_mod_monorail = true |
19:07 |
blaise |
EEP |
19:07 |
blaise |
farming crash log http://pastebin.com/4sGAY9yK |
19:08 |
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19:09 |
Krock |
seems like farming is still incompatble with farming :P |
19:09 |
blaise |
farming_plus requires farming |
19:09 |
blaise |
or I would ditch it |
19:09 |
Krock |
it's self-incompatible |
19:09 |
blaise |
lol |
19:10 |
shadowzone |
Oh okay. |
19:10 |
Krock |
blaise, you're using an outdated/edited version of the farming mod |
19:11 |
blaise |
oh yeh? |
19:11 |
Krock |
https://github.com/minetest/minetest_game/blob/master/mods/farming/api.lua#L199 |
19:11 |
Krock |
there's no "pairs" |
19:11 |
shadowzone |
!server selah.us.to |
19:11 |
MinetestBot |
shadowzone: No results |
19:11 |
shadowzone |
Hmm. |
19:11 |
Krock |
!server selah |
19:11 |
MinetestBot |
Krock: Selahs's Server! | selah.us.to:30001 | Clients: 1/10, 0/3 | Version: 0.4.9-dev / cg72 | Ping: 915ms |
19:11 |
Krock |
^ shadowzone |
19:12 |
shadowzone |
Thanks. |
19:12 |
Krock |
np |
19:12 |
blaise |
too bad it's part of the default game. /usr/share/games/minetest/games/minetest_game/mods/farming/init.lua |
19:12 |
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19:12 |
blaise |
:( |
19:12 |
Krock |
blaise, you can update it without the other parts |
19:12 |
Krock |
copypasta. |
19:13 |
blaise |
hrmm |
19:13 |
* Krock |
points at base_game/mods/farming/ |
19:13 |
blaise |
wish there was a .git dir in there |
19:16 |
|
ImQ009 joined #minetest |
19:17 |
blaise |
I think Krock hates me |
19:18 |
|
fireglow left #minetest |
19:18 |
mrtux |
our glorious leader of 8chan plays minetest http://www.twitch.tv/kopipe0 |
19:18 |
|
kaeza joined #minetest |
19:18 |
mrtux |
he said the game has improved quite a bit |
19:20 |
|
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19:21 |
fireglow |
sfan5: https://fireglow.de/755/temp/map.png :( |
19:21 |
sfan5 |
o.o |
19:22 |
jin_xi |
lol, the game is superfluous, coz twitch bans stream that are not gaming, so this is the game i came up with... |
19:22 |
jin_xi |
^ what he said |
19:23 |
mrtux |
based hotwheels |
19:24 |
|
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19:31 |
Brains |
What is the right way to load a modpack for a world? "load_mod_<modpackname> = true" in world.mt? |
19:31 |
Brains |
Or do that for each mod inside the modpack? |
19:31 |
Amaz |
"nd one. |
19:31 |
Amaz |
*2 |
19:32 |
edakiri |
fireglow: That PNG shows me no map. I only see a scale at the top and right sides. Bye. |
19:33 |
fireglow |
^_^ |
19:34 |
edakiri |
It appears something does not appear. I'm seeing the PNG, but the PNG is not what it should be. |
19:34 |
fireglow |
edakiri: the link was meant for sfan5 |
19:34 |
fireglow |
right |
19:43 |
|
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19:46 |
|
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19:50 |
Brains |
Okay, next in the line of newbie but hopefully not obvious questions: Is there a way to force mapgen (in this case so it doesn't lag so much when folks start showing up)? I mean, I suppose I could connect and walk around a bit but figured I'd ask about a smarter way. |
19:51 |
Calinou |
no, you can't do that |
19:51 |
Calinou |
pre-generating world is on TODO |
19:51 |
|
fireglow left #minetest |
19:51 |
Calinou |
http://dev.minetest.net/TODO |
19:52 |
blaise |
hey so like |
19:52 |
blaise |
how come there is no ./configure ? |
19:52 |
blaise |
or make menuconfig ? |
19:53 |
DusXMT |
blaise: because it uses neither the autotools, nor Linux kernel-like makefiles, instead it uses cmake |
19:54 |
Brains |
Calinou: So it was obvious, didn't think to search on pre-generat{e/ing}. Thanks |
19:54 |
Calinou |
we use CMake |
19:54 |
Calinou |
the new best thing |
19:54 |
Calinou |
http://images.wikia.com/mlpfanart/images/4/41/Rainbow_Dash_haters_gonna_hate.gif |
19:55 |
Brains |
Next question... Since I'm bringing up a new world (Dreambuilder) but only for a small number of local network uses (count the users on one hand..), should I bother with leveldb or stick to sqlite? |
19:55 |
blaise |
my kvirc profile avater is of an animated dash |
19:56 |
|
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19:57 |
|
Pest joined #minetest |
19:57 |
VanessaE |
Brains: use leveldb if it's stable on your machine. |
19:57 |
VanessaE |
with Dreambuilder you need all the performance you can get ;) |
19:57 |
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19:57 |
Brains |
VanessaE: I'm curious to see how it works on the other folks machines actually... |
19:57 |
blaise |
or redis if he has the ram |
19:58 |
VanessaE |
it should work well as long as you don't abuse it |
19:58 |
blaise |
VanessaE: like me? |
19:59 |
VanessaE |
heh |
20:01 |
Calinou |
leveldb can be slower |
20:01 |
Calinou |
here, it feels quite slower than sqlite |
20:02 |
Brains |
Should be okay to switch back and forth, right? --migrate is a happy camper? |
20:03 |
|
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20:03 |
* Brains |
should have been smart and started working on a docker file for minetest... |
20:04 |
blaise |
Brains: when it migrates, it doesn't remove the map from sqlite |
20:04 |
|
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20:04 |
Zodsmar |
Hello |
20:04 |
Brains |
blaise: That sounds somewhat less like a migration... |
20:04 |
blaise |
so if no map changes that you care about happen, you can just change the backend = in minetest.conf back to the sqlite setting |
20:05 |
blaise |
although I highly recommend backing up the map anyway |
20:05 |
blaise |
after all, it's not like we're at minetest-1.x or anything.. XD |
20:06 |
Zodsmar |
Does anyone know where or how to get dev versions of Minetest? Or even a changelog of whats coming the next version or anything like that? |
20:06 |
VanessaE |
Brains: think of it as migration but leaving behind a backup copy :) |
20:06 |
DusXMT |
Zodsmar: Clone the git repo, read the readme files, build |
20:07 |
blaise |
Zodsmar: https://github.com/minetest/minetest |
20:07 |
blaise |
that's dev |
20:07 |
Zodsmar |
Thanks DusXMT. |
20:07 |
Zodsmar |
And blaise |
20:07 |
blaise |
git clone https://github.com/minetest/minetest.git |
20:07 |
blaise |
:D |
20:07 |
Zodsmar |
There is no changelog tho I'm assuming or upcoming features? |
20:08 |
blaise |
if you use a web browser on https://github.com/minetest/minetest it will show you every change that ever happened. |
20:08 |
Zodsmar |
Also with the whole Microsoft minecraft thing. Has minetest been harassed or anything? |
20:08 |
blaise |
Zodsmar: no, we don't use their stuff |
20:08 |
blaise |
it's written in C, not java |
20:08 |
Zodsmar |
Yeah I know you don't I mean like for copy right stuff and all that jazz |
20:09 |
Zodsmar |
Because honestly I have know about minetest for years now |
20:09 |
DusXMT |
Zodsmar: There's a TODO list, http://dev.minetest.net/TODO ; don't know about an `upcoming feature' list |
20:09 |
blaise |
minecraft is java.. so... there's no comparison other than it's the same game style |
20:09 |
Zodsmar |
and the reason I love playing it is because I miss the Old feel of Minecraft |
20:09 |
blaise |
similar to quake 3 arena and openarena |
20:09 |
Zodsmar |
Like Alpha was by far the best days of MC now its just garbage |
20:09 |
kaeza |
Zodsmar, there's a (very coarse) changelog here: http://dev.minetest.net/Changelog |
20:10 |
kaeza |
of course, as blaise told, the git history is the definitive reference. |
20:10 |
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20:10 |
Vazon |
does any one have a copy of the chat cursing filter mod?? |
20:11 |
blaise |
lol |
20:11 |
Zodsmar |
Um for the Mapgen when creating worlds |
20:11 |
PenguinDad |
Curse you chat! |
20:11 |
Zodsmar |
what is the difference between them and what should I use? |
20:12 |
VanessaE |
Zodsmar: use mapgen v6 |
20:12 |
VanessaE |
the singlenode one is meant for use with mods that supply their own mapgens |
20:12 |
kaeza |
somebody should do that "the cloud" -> "my butt" firefox extension as a MT mod |
20:12 |
Zodsmar |
Ah okay thats what I'm using. But still is there a list of where its different and stuff? |
20:12 |
VanessaE |
the flat one is obvious ;) |
20:13 |
VanessaE |
mapgen v7 is still under development |
20:13 |
|
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20:13 |
Zodsmar |
I dont have a flat one. |
20:14 |
Zodsmar |
I have v6, v7, Singlenode, indev, and Math |
20:14 |
VanessaE |
your minetest is older then |
20:14 |
VanessaE |
the math one and indev have since been removed |
20:14 |
Zodsmar |
But mine says 4.10 |
20:14 |
VanessaE |
0.4.10* |
20:14 |
Zodsmar |
I literally downloaded it from the page a few days ago |
20:14 |
kaeza |
huh, is there a "flat" mapgen now? (i.e. not a mg_param?) |
20:14 |
Zodsmar |
and yeah that sorry |
20:15 |
kaeza |
s/param/flag/ |
20:15 |
VanessaE |
kaeza: oh THAT's right, it's a mapgen parameter, I forgot |
20:15 |
kaeza |
:< |
20:15 |
Zodsmar |
Lel |
20:16 |
|
asie joined #minetest |
20:16 |
VanessaE |
anyways, I guess I've forgotten how long ago 0.4.10 came out :) |
20:16 |
kaeza |
I'm still running a so called "0.4.10 RC1" client, and haven't been keeping track of commits |
20:17 |
BlockMen |
^ o.O |
20:17 |
VanessaE |
Zodsmar: there's a sort of running gag in Minetest: if your build (as in, the commit you're at) is less than 10 minutes old, your client is outdated ;) |
20:17 |
kaeza |
according to GH, 0.4.10 is from July 6: https://github.com/minetest/minetest/tree/0.4.10 |
20:17 |
VanessaE |
and 0.4.10 is definitely more than 10 mins old ;) |
20:17 |
Zodsmar |
The minetest team should release more builds (snapshots if you will, but different name) |
20:18 |
Zodsmar |
Like maybe once a month a new release but don't make it the stable build |
20:18 |
DusXMT |
It takes effort to push out a build, while it's relatively comfortable to just push a commit |
20:18 |
VanessaE |
Zodsmar: agreed |
20:18 |
kaeza |
there are nightly builds, at least for debian |
20:19 |
kaeza |
Windows users are fked tho' |
20:19 |
Zodsmar |
debian? |
20:19 |
VanessaE |
kaeza: indeed so of course but I think he means official releases. |
20:19 |
Zodsmar |
oh debain |
20:19 |
Zodsmar |
Yeah nvm Ik now |
20:19 |
Zodsmar |
:P |
20:19 |
VanessaE |
kahrl: do you still figure 0.4.11 is a good idea? |
20:20 |
Zodsmar |
Is there a way to ask the devs to make releases like once a month or some? |
20:21 |
VanessaE |
Zodsmar: talking in #minetest-dev is about as much as one can do, there |
20:21 |
Brains |
VanessaE: Anything I should add/do to my fresh brand new Dreambuilder world before I open it up to the family? I added the animals modpack 'cause apparently sheep are a big hit.... |
20:21 |
Zodsmar |
Oh also minetest should add a few more mobs |
20:21 |
VanessaE |
Brains: nope, just let the world generate - explore around for a while |
20:21 |
Zodsmar |
Not mobs that mc has or anyhting just a few more things |
20:22 |
kahrl |
VanessaE: yes |
20:22 |
VanessaE |
Zodsmar: that's planned for the future because of problems in how entities are handled for now |
20:22 |
Brains |
VanessaE: Yeah, I was asking the question about pre-generating before. |
20:22 |
Calinou |
<blaise> it's written in C, not java |
20:22 |
Calinou |
in C++ |
20:22 |
Calinou |
<blaise> similar to quake 3 arena and openarena |
20:22 |
Calinou |
not even remotely similar |
20:22 |
VanessaE |
kahrl: good. seems that this is called for sooner than we thought... |
20:22 |
kahrl |
well, I didn't say when :P |
20:22 |
Calinou |
id software released the source code of Quake 1/2/3 under the GPL 2, but not the game data |
20:22 |
Calinou |
OpenArena uses its own game data |
20:22 |
kaeza |
SOON |
20:23 |
Calinou |
this is why you still have to buy the 18 year old Quake 1 |
20:23 |
Calinou |
here, it's impossible to make Minetest an exact clone of Minecraft; it would involve modyfing the source code quite a lot for that |
20:23 |
Calinou |
Brains, animals modpack sucks |
20:23 |
Calinou |
it's slow |
20:24 |
Calinou |
they look and sound like crap |
20:24 |
Brains |
Calinou: They delighted my soon-to-be 7 yr old. *shrug* You got better, I'm listening... |
20:24 |
Zodsmar |
Can you not post on minetest-dev? |
20:24 |
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20:24 |
Zodsmar |
Like I keep getting cannot send |
20:25 |
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20:25 |
Calinou |
Zodsmar, don't use webchat, use a real IRC client |
20:25 |
VanessaE |
Zodsmar: web chat can't chat there |
20:25 |
VanessaE |
^^^ |
20:25 |
Calinou |
Brains, https://forum.minetest.net/viewtopic.php?f=11&t=9656 |
20:26 |
MinetestBot |
[Git] BlockMen -> minetest/minetest_game: Use new firelike drawtype 8fe62ea http://git.io/fqqNLw (2014-09-21T22:25:00+02:00) |
20:26 |
VanessaE |
shit. |
20:26 |
VanessaE |
G*d damn it blockmen, now I have to update dreambuilder. |
20:26 |
VanessaE |
:) |
20:26 |
BlockMen |
:P |
20:26 |
Zodsmar |
Any IRC clients to recommend |
20:27 |
VanessaE |
Zodsmar: hexchat |
20:27 |
Zodsmar |
Thanks |
20:27 |
VanessaE |
(actually I don't think I'll touch the fire mod for a while, I don't even normally have it enabled anyway) |
20:28 |
Brains |
Calinou: I played with carbone for a bit which is what got the sheep thing going... But monsters and rats have been declared undesirable and chickens/fish/deer/eggs/etc got the happy noises. Is there an expanded version of that mod? |
20:28 |
Calinou |
http://hexchat.github.io/ |
20:28 |
Calinou |
Brains, spawn_hostile_mobs = false |
20:28 |
Calinou |
in minetest.conf |
20:28 |
Calinou |
no, I don't know any fork of my mod |
20:28 |
Zodsmar |
What does the Minimal Environment do |
20:28 |
Calinou |
a game supposed to be used by engine and game developers; it loads very quickly |
20:29 |
Zodsmar |
Ah. Okay. |
20:29 |
Zodsmar |
Oh what mods would you guys recommend |
20:29 |
* Brains |
loads up the admin player and starts walkabout. |
20:30 |
Zodsmar |
Like not for tech or anything just for more diverisity Like mobs and just more blocks and biomes and stuff |
20:31 |
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20:33 |
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20:33 |
Calinou |
More Blocks, Map Tools |
20:33 |
Calinou |
Brains, use fast and fly mode |
20:34 |
luizrpgluiz1 |
someone is creating a world generator amplified as the MC? |
20:37 |
* RumiaGloop |
hides GloopTest |
20:37 |
blaise |
lol |
20:39 |
blaise |
!up midnightsystems.net |
20:39 |
MinetestBot |
midnightsystems.net:30000 is up (486ms) |
20:42 |
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20:42 |
Brains |
Calinou: Great tip, thanks! |
20:42 |
mpa1212 |
Is there a mod that adds sprinting/running? (allow for quicker travel for a limited amount of time, possibly tie into hunger) |
20:43 |
Zodsmar |
Yes found it. |
20:43 |
Zodsmar |
Sfan5 does do builds for Windows :) |
20:43 |
Zodsmar |
http://sfan5.pf-control.de/minetest-builds/?f Here if anyone wants it |
20:45 |
BlockMen |
Zodsmar, there are at least 4 ppl doing windows builds ;) |
20:46 |
Zodsmar |
Yeah I didn't know that! Makes my life easier :P |
20:46 |
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20:48 |
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20:52 |
Brains |
If I change my minetest.conf entry for max_block_generate_distance to something stupidly high and then connect with a player, that should force a good bit of generation (at the cost of being unusable for some time), right? |
20:52 |
blaise |
having a massive ammount of generated map could be bad on a low end machine |
20:53 |
blaise |
Brains: what backend db did you switch to? |
20:53 |
blaise |
leveldb or redis ? |
20:53 |
Brains |
blaise: leveldb for now |
20:54 |
blaise |
if you have redonculous ammounts of ram, and leveldb isn't fast enough for you.. you could try redis.. |
20:54 |
Brains |
The server is a headless Core2Duo 6300 4GB RAM machine |
20:54 |
blaise |
it holds the entire db in ram.. so you don't have to wait for hard drive IO |
20:55 |
* Brains |
is pretty sure the 6300 is only a 1.86GHZ proc. |
20:55 |
blaise |
I'm going to try redis soon, I'll tell you how it goes |
20:55 |
Zodsmar |
What does the screwdriver do? |
20:55 |
Brains |
Heh, looking for guinea pigs... Devious but smart. |
20:55 |
blaise |
I'm using an athlon64 1.6GHz and 3GB ram |
20:55 |
Brains |
For both server and client? |
20:55 |
blaise |
Zodsmar: it changes object orientation |
20:56 |
blaise |
Brains: I will be testing redis server and client on that machine, yes |
20:56 |
Zodsmar |
AH okay yea I just figured out with a stair |
20:56 |
Zodsmar |
THATS ACTUALLY SO COOL! |
20:56 |
blaise |
my server @ midnightsystems.net:30000 is operating on a 1.73GHz intel pentium M with 512MB ram |
20:57 |
Brains |
blaise: I've got other machines on the LAN as clients with no local client on that box. So far, I've not been too annoyed by anything 'cept the mapgen if moving reasonably fast. |
20:57 |
VanessaE |
Zodsmar: handy tool isn't it? :) but it's a pain in the ass to use though |
20:57 |
blaise |
centrino dothan core |
20:57 |
Zodsmar |
Yeah but like you can put stairs Sideways. Even MC cant do that... IM IN LOVE :) |
20:57 |
blaise |
hehe |
20:58 |
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20:58 |
blaise |
Zodsmar is going to use the teriqoia roof tiles to make a space ship |
20:58 |
Brains |
blaise: I'm not seeing much iowait with leveldb. |
20:58 |
blaise |
lol |
20:58 |
blaise |
Brains: yeah, it seems to be much better than sqlite |
20:58 |
Zodsmar |
:P |
20:58 |
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20:58 |
Zodsmar |
Oh for mods. Will they work on dev versions of the game or does every update break them like mc? |
20:59 |
blaise |
depends on the changes |
20:59 |
VanessaE |
Zodsmar: generally updates won't break mods |
20:59 |
VanessaE |
except in very rare casses |
20:59 |
VanessaE |
cases* |
20:59 |
* Brains |
changes max_block_generate_distance to 100 and loads up a client. |
20:59 |
Zodsmar |
Thats nice |
21:00 |
VanessaE |
Zodsmar: in the rare cases where an update breaks a mod, it'll be because of some API change that's happened. |
21:00 |
VanessaE |
doesn't usually take much to fix a mod that breaks when that happens |
21:00 |
blaise |
VanessaE: would you look at something for me real quick? |
21:01 |
VanessaE |
blaise: depends on what |
21:01 |
blaise |
hrmm |
21:01 |
blaise |
maybe I should ask BlockMen since he's active |
21:01 |
blaise |
BlockMen: check this out.. http://pastebin.com/S4xrgY3i |
21:02 |
Zodsmar |
Ah okay. Thats actually so nice. |
21:03 |
blaise |
or, I thought he was active |
21:03 |
blaise |
:G |
21:03 |
blaise |
probably just busy |
21:04 |
blaise |
I believe the make targets could use a mrproper section |
21:04 |
blaise |
oldconfig would be nice too |
21:04 |
Brains |
I don't think the |
21:04 |
Brains |
Hrm. |
21:05 |
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21:05 |
Brains |
The max block generate distance didn't seem to do what I thought it would but I'm getting kicked off so my family can play so I'll bbl. |
21:06 |
blaise |
caio |
21:08 |
blaise |
I think you wanted min block gen |
21:08 |
blaise |
that way it would generate that much reguardless |
21:11 |
Zodsmar |
Is there a way to take more then one block from the creative menu at a time? |
21:12 |
proller |
Brains, actual ax_block_generate_distance in mt = 15-20 |
21:13 |
Calinou |
default is 10 I think |
21:13 |
Calinou |
too high |
21:13 |
Calinou |
try making it even higher for your purpose anyway |
21:13 |
Calinou |
also change max_block_send_distance |
21:13 |
proller |
no, maximum possible |
21:13 |
proller |
mt cant generate 20 by design |
21:14 |
proller |
but it solved in freeminer ;) |
21:14 |
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21:14 |
proller |
fm can generate 30-40 or more |
21:14 |
devyn910 |
hello |
21:15 |
blaise |
hi! |
21:16 |
blaise |
devyn910: Welcome to #MiNeTeSt |
21:16 |
devyn910 |
do you guys know stormchaser3000? |
21:17 |
Zodsmar |
Blaise |
21:17 |
devyn910 |
His old server called Stormchaser3000's freebuild.no-ip.org was my favorite server. |
21:17 |
Zodsmar |
is there a way to take more then block from the creative menu at a time? |
21:18 |
devyn910 |
the server name was something like that |
21:20 |
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21:21 |
devyn910 |
How long ago has it been since stormchaser has been on irc? |
21:24 |
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21:29 |
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21:31 |
blaise |
!seen stormchaser |
21:31 |
MinetestBot |
blaise: Sorry, I haven't seen stormchaser around. |
21:32 |
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21:33 |
Amaz |
!seen stormchaser3000 |
21:33 |
MinetestBot |
Amaz: stormchaser3000 was last seen at 2014-09-14 01:18:22 UTC on #minetest |
21:33 |
Amaz |
devyn910 ↑ |
21:33 |
Amaz |
(I did that earlier, but somehow my IRC client quit...) |
21:33 |
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21:35 |
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21:36 |
VanessaE |
deltib1: stormchaser can sometimes be found on the inchra network servers |
21:36 |
devyn910 |
stormchaser3000? |
21:36 |
VanessaE |
yeah |
21:37 |
devyn910 |
i used to be admin with him on his old survival server |
21:37 |
devyn910 |
devyn910 |
21:38 |
devyn910 |
until my tablet broke. I bought a new one. |
21:38 |
VanessaE |
tablets are evil :P |
21:38 |
VanessaE |
(meanwhile I have one serving as a sleepy-music media player in the bedroom) |
21:38 |
devyn910 |
i finally found his old server again but it was changed :( |
21:39 |
devyn910 |
in fact i found his server today! but it was very different |
21:40 |
devyn910 |
that was my favorite server |
21:40 |
VanessaE |
I dunno why he reset it |
21:41 |
devyn910 |
:'( i miss that server so much |
21:41 |
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21:42 |
devyn910 |
i mean i had so many items and friends. Now i'll probably never see them again. |
21:44 |
devyn910 |
people like Oc3aNwAv3s, ImNotMagic, iBallisticsquid, and more. |
21:44 |
devyn910 |
Do you know any of them? |
21:45 |
blaise |
someone broke something with redis support |
21:45 |
blaise |
lol |
21:45 |
blaise |
it's exciting... |
21:45 |
blaise |
http://pastebin.com/S4xrgY3i |
21:45 |
devyn910 |
blaise do you know Oc3anWav3s? |
21:46 |
blaise |
I'm afraid not |
21:46 |
devyn910 |
Or ImNotMagic? |
21:46 |
blaise |
so, a few of my users wanted help clearing out their instabuild manson |
21:46 |
devyn910 |
From Stormchaser's old survival server |
21:46 |
blaise |
becuase they placed it half in the ground.. |
21:47 |
devyn910 |
lol |
21:47 |
devyn910 |
brb guys |
21:47 |
blaise |
and we were digging out the dirt and stone from inside.. uncovered the fire place, and the place went up in smoke |
21:47 |
blaise |
I've never been on stormchasers server, sorry |
21:48 |
devyn910 |
im back |
21:51 |
devyn910 |
hello? |
21:53 |
blaise |
hi |
21:54 |
devyn910 |
Have you ever heard of the game BeamNG.Drive? |
21:55 |
blaise |
nope |
21:55 |
blaise |
mind you I'm just some random character that lives here |
21:55 |
blaise |
and happends to play minetest and run a server |
21:56 |
blaise |
there are plenty of others in here |
21:56 |
blaise |
but some people get frustrated and ragequit before anyone has a chance to respond |
21:56 |
blaise |
so I figured I would reply |
21:56 |
blaise |
XD |
21:57 |
devyn910 |
lol |
22:00 |
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22:32 |
blaise |
!server midnight |
22:32 |
MinetestBot |
blaise: MidnightSystems | midnightsystems.net | Clients: 1/10, 1/4 | Version: 0.4.10 / minetest | Ping: 659ms |
22:41 |
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22:46 |
Deep-Fried_milk |
Jungle Biomes don't generate by default in linux 4.10, even when I add v6_jungles the minetest.conf. Could someone help me please? |
22:52 |
Deep-Fried_milk |
yes |
22:52 |
RumiaGloop |
linux 4.10, that's old as fuck, right? |
22:53 |
VanessaE |
Deep-Fried_milk: world folder, map_meta.txt, mgv6_spflags = jungles, biomeblend, mudflow |
22:55 |
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23:05 |
Deep-Fried_milk |
Thank you VanessaE, that worked |
23:05 |
VanessaE |
no prob |
23:07 |
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23:10 |
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23:11 |
Zodsmar |
Does anyone know how to get Skyblock Mod working? |
23:11 |
Zodsmar |
Or how to get Technic Working? |
23:12 |
VanessaE |
what's wrong with them? |
23:12 |
Zodsmar |
I dont know. Im pretty sure Im installing them correctly but its just errors and not working |
23:12 |
VanessaE |
"it just errors and not working" doesn't help :) |
23:12 |
Zodsmar |
Like Skyblock works but it isn't generating a "Void" terrain |
23:12 |
VanessaE |
pastebin the errors please |
23:13 |
Zodsmar |
And Technic is just not finding the dependcies |
23:13 |
VanessaE |
well that's easy to fix :) |
23:13 |
Zodsmar |
I think I maybe am not installing correctly |
23:13 |
VanessaE |
install the dependencies |
23:13 |
VanessaE |
it needs things like pipeworks, moreores, mesecons, etc. |
23:14 |
Zodsmar |
Yeah I did. But do I put it into Games folder or mods? |
23:14 |
VanessaE |
skyblock is a different matter and I don't know how to help with that one |
23:14 |
VanessaE |
you're running technic and not technic_game right? |
23:14 |
Zodsmar |
And The depencies is like pipeworks-master |
23:14 |
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23:14 |
Zodsmar |
Okay yeah from what your saying I didn't install it properly |
23:14 |
VanessaE |
well there are two |
23:15 |
VanessaE |
technic, the modpack, and technic_game. you probably want the modpack |
23:15 |
VanessaE |
it is basically just technic and its related components and machines |
23:15 |
VanessaE |
it depends on all those other mods |
23:15 |
Zodsmar |
I think I have that |
23:15 |
VanessaE |
they all go in "mods" |
23:15 |
Zodsmar |
But like how? |
23:15 |
VanessaE |
now, pipeworks-master, that's wrong. rename that to pipeworks |
23:15 |
Zodsmar |
Technic-Master good? |
23:15 |
VanessaE |
technic. |
23:15 |
Zodsmar |
Or do I put whats inside that folder into mods |
23:15 |
VanessaE |
put them all into minetest/mods |
23:16 |
VanessaE |
put the folder in there |
23:16 |
VanessaE |
and rename it |
23:16 |
Zodsmar |
Ah okay |
23:16 |
VanessaE |
so e.g. minetest/mods/pipeworks |
23:16 |
VanessaE |
minetest/mods/technic |
23:16 |
VanessaE |
and so o |
23:16 |
VanessaE |
on* |
23:17 |
VanessaE |
each of those folders contains the components they were shipped with |
23:17 |
jordan4ibanez |
Finally, I get to do a mod i've always wanted to do. FISHING! |
23:17 |
VanessaE |
you just have to pay attention to the folder names |
23:18 |
Zodsmar |
And now that I did that |
23:18 |
Zodsmar |
I use just Default Minetest right and then configure for the world the mods |
23:20 |
VanessaE |
yep |
23:20 |
Zodsmar |
Okay yeah got it too work |
23:20 |
Zodsmar |
but one issue. |
23:20 |
VanessaE |
less'n you have another game you want to use instead of minetest_game of course |
23:20 |
VanessaE |
what issue? |
23:20 |
Zodsmar |
Rubber stuff images arent loading |
23:20 |
Zodsmar |
So rubber saplings and so one |
23:21 |
Zodsmar |
Everything else works |
23:21 |
VanessaE |
you need moretrees |
23:21 |
Zodsmar |
Oh that wasnt in the dependencies |
23:21 |
Zodsmar |
but okay |
23:21 |
Zodsmar |
:) |
23:21 |
VanessaE |
which needs plants_lib (part of plantlife modpack, but you don't need the whole modpack) |
23:21 |
VanessaE |
https://forum.minetest.net/viewtopic.php?f=11&t=4394 ~~ https://forum.minetest.net/viewtopic.php?id=3898 |
23:21 |
Zodsmar |
So I need Plant_lib and More tree |
23:22 |
VanessaE |
get them from those links |
23:22 |
VanessaE |
when you install plantlife, you can install the whole modpack, or you could just pick out plants_lib if you want. |
23:22 |
Zodsmar |
Oh its your mod |
23:22 |
VanessaE |
yeah |
23:22 |
Zodsmar |
:) |
23:22 |
VanessaE |
technic uses rubber from moretrees for wire insulation and for a couple other things. |
23:24 |
blaise |
<3 technic |
23:24 |
blaise |
VanessaE: did they ever make those nuke changes? |
23:25 |
VanessaE |
blaise: well the reactor certainly is more realistic than it used to be but it has a ways to go yet |
23:25 |
VanessaE |
which changes in particular? |
23:26 |
blaise |
well, anything since I was trying to set up that uranium refinery |
23:27 |
blaise |
I wonder if the core devs would be willing to implement a really simple console command |
23:27 |
blaise |
maybe /sv = /say $VERSION |
23:27 |
blaise |
or /sv = /me is running minetest $VERSION |
23:28 |
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devyn910 joined #minetest |
23:28 |
blaise |
because there is no way to easily do that other than typing it out by hand.. |
23:28 |
* blaise |
is running minetest-0.4.10-108-g9a685a4 |
23:28 |
blaise |
XD |
23:29 |
devyn910 |
your playing minetest? |
23:30 |
Sokomine |
hmm. anyone having any good code for rotating buildings at hand? i'm afraid i need high efficiency... |
23:32 |
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AnotherBrick joined #minetest |
23:32 |
* Sokomine |
digs anotherbrick |
23:32 |
AnotherBrick |
hey! |
23:33 |
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h4iku joined #minetest |
23:33 |
h4iku |
Hi all |
23:33 |
h4iku |
Megaf_: |
23:33 |
h4iku |
Megaf_: you will to migrate the server, is it? |
23:33 |
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23:34 |
devyn910_ |
wtf?!!! |
23:34 |
h4iku |
Hi celeron55, you're the developer of minetest? |
23:39 |
blaise |
lol |
23:40 |
blaise |
some dude was tripping out on me becuase I have the worldedit mod on my server |
23:40 |
blaise |
apparently thought anyone could commit changes with it |
23:40 |
blaise |
am I wrong in thinking they need the worldedit priv ? |
23:41 |
VanessaE |
h4iku: celeron55 is not the lead dev - it's equally shared among several devs now |
23:42 |
blaise |
celeron55, hmmmm, sfan5, and a crap ton of other people |
23:42 |
VanessaE |
yup |
23:42 |
blaise |
I believe VanessaE is involved too |
23:42 |
blaise |
not sure |
23:42 |
blaise |
XD |
23:42 |
VanessaE |
blaise: not as much as the others |
23:42 |
VanessaE |
I stick to Lua parts and then not so much there anymore |
23:42 |
celeron55 |
the mystical forces behind minetest |
23:42 |
blaise |
yeh, life tends to get in the way |
23:42 |
VanessaE |
I spend more time bitching than coding ;) |
23:42 |
blaise |
I feel you |
23:43 |
NakedFury |
thats part of the game development VanessaE |
23:43 |
blaise |
some dude with a nick that starts with N I think is pretty heavily involved |
23:43 |
blaise |
can't remember his name |
23:43 |
VanessaE |
blaise: novatux? |
23:43 |
blaise |
eh, no... |
23:44 |
blaise |
the person that made the last commit before blockmen |
23:44 |
blaise |
it's not nightfury |
23:44 |
blaise |
wtf was it |
23:44 |
blaise |
lol |
23:45 |
blaise |
oh god |
23:45 |
blaise |
it's ShadowNinja |
23:45 |
blaise |
HAH |
23:45 |
VanessaE |
*shakes head* |
23:45 |
VanessaE |
That don't start with "N" :P |
23:45 |
blaise |
I know.. my bad |
23:46 |
blaise |
terrible habits have effected my memory |
23:46 |
VanessaE |
heh |
23:47 |
blaise |
celeron55: ShadowNinja hmmmm and who ever else.. minetest-0.4.10-108-g9a685a4 gave me this when I tried to compile redis support http://pastebin.com/S4xrgY3i |
23:47 |
blaise |
thought maybe someone would want to know |
23:47 |
blaise |
XD |
23:47 |
blaise |
fresh clone,... |
23:49 |
VanessaE |
blaise: oh G*d, a BUG! NOOOOOOOOOOOOOOOOOOOOOOoooooooooooooo |
23:49 |
* VanessaE |
dies |
23:49 |
proller |
ShadowNinja just renames variables, files, etc |
23:53 |
blaise |
proller: you ever gonna backport any of your fixes to upstream? |
23:53 |
proller |
i tried, useless loss of time |
23:54 |
blaise |
wow.. |
23:56 |
proller |
tries ~ half year before forking freeminer |
23:57 |
VanessaE |
... |
23:57 |
VanessaE |
that's not backporting and you know it. |
23:57 |
VanessaE |
that's that whole damn weather + finite water argument yet again? |
23:57 |
proller |
it was not only weather |
23:58 |
VanessaE |
it was weather and climate and finite water. |
23:58 |
proller |
no. |
23:58 |
VanessaE |
but you chose to combine them all together into a set of interrelated, dependent patches that could not be reviewed and used separately. |
23:59 |
VanessaE |
well what else then? the only other thing I recall of significance were those map gen types |
23:59 |
VanessaE |
and you ripped those out when you got pissed |
23:59 |
proller |
it was started from small patches |
23:59 |
VanessaE |
you pulled the equivalent of a ragequit from minetest at the end. |
23:59 |
proller |
but they was ignores |
23:59 |
VanessaE |
how the fuck do you expect people to react? |