Time Nick Message 00:00 Cylus I'll check out technic though and see if it has any ideas. 00:01 jordan4ibanez It would be cool if the voxel manip checked if the chunk was already in memory, then used it, and wrote to disk on worldsave 00:08 Cylus Yeah, it looks like the flashlight is implemented as a tool. So is minetest_game's screwdriver. That's discouraging. 00:08 blaise I've got to figure out how to do this mod stuff 00:08 blaise I really want to make detector rails and such 00:08 Cylus I'm going to have to do this in a very hacky way then, and I don't like doing that. 00:09 blaise what are you wanting to show wear? 00:11 Cylus blaise: Tools. Picks, and such. But I also want those same tools to be placeable in the world. I knew it would take a bit of work to make placed tools keep their wear, but it seems this will be harder than I thought. 00:12 Cylus I might be able to make the the tools act separately from the nodes, interchanging them. 00:14 _Esteban Interesting Idea! I wish you luck with the tool wear issue 00:14 Cylus _Esteban: Thanks! I need all the luck I can get. 00:15 oio :( i get better fps in minecraft much better :( but i want to play minetest 00:15 _Esteban Why not enable placing of tools only if are new and on specific surfaces? 00:16 _Esteban @oio: have you tried different settings in the settings tab? 00:16 _Esteban using filters speeds up FPS 00:17 oio it is not a machine problem 00:17 oio core i7 nvidia 860m 00:17 oio it stutters and lags 30-50 fps 00:17 _Esteban weird, I use an old machine and I get a nice amount of FPS 00:18 oio i know i can play on my macbook and it wuns much better and the mac has much worse specs 00:18 oio i dont get it 00:18 Cylus _Esteban: That's the next issue I'm going to face: tools on surfaces. The tools are flat, so it only makes sense to make them signlike attached nodes. Which means when those nodes fall ... I need to preserve the wear. Only allowing new tools to be placed would make this a lot easier though. I'll probably do that if I can't figure out the wear issues. 00:21 _Esteban @oio https://forum.minetest.net/viewtopic.php?p=149197#p149197 00:21 _Esteban somewhat related :P 00:23 oio jumm i dont think so 00:24 _Esteban yeah, I did a quick search about FPS and thats what I found :P 00:27 Sokomine cylus: perhaps the item frame mod might be intresting for you 00:28 Cylus Sokomine: If I recall, the item frame mod uses entities attached to a specific node, correct? 00:34 oio hell wroks fine on minetest test 00:35 Sokomine most likely, yes. tools are when dropped entities 00:35 oio na it shitted itslef again 00:36 Cylus That's very close to what I'm after, but I think I can do better. Maybe. Maybe I'm just overconfident. 00:37 blaise how the hell do I fix this? Irrlicht log: PNG warning: iCCP: known incorrect sRGB profile 00:37 blaise is it libpng? 00:40 lazers blaise: https://tex.stackexchange.com/questions/125612/warning-pdflatex-libpng-warning-iccp-known-incorrect-srgb-profile ? 00:40 lazers You might want a backup if you're going to try this. :) 00:51 Cylus If the tool and the node share a name, I have to code arounf 00:51 Cylus If the tool and the node share a name, I have to code around some issues. If they don't share a name, I have to code around other issues. 00:52 Cylus Either way, it's as if the API is fighting me. 00:52 blaise lazers: that's not going to fix the problem 00:52 blaise lazers: minetest is just going to erase them and copy the originals back over top 00:54 lazers blaise: Ah. I know nothing about minetest except that it runs much smoother than miencraft on my machine. Cheers. 00:54 blaise lazers: lol 00:54 blaise thanks 00:54 blaise basicly the textures get downloaded to the client if they're not already there 00:55 blaise and there is a checksum to verify the files 00:59 mpa1212 Is there any mod that adds villages/npcs/towns? I've tried searching the forums, and the only thing that I can find is Lord of the Test npcs 01:02 paramat 'mg villages' mod by sokomine, see the 'villages' thread, also https://github.com/Sokomine/mg_villages 01:05 mpa1212 Sweet, thanks 01:10 Dogzilla131 hi 01:11 _awaylikegnu hello 01:12 _awaylikegnu holy cripes theres alot of folks in here 01:13 Dogzilla131 hi 01:14 * H-H-H is server surfing lol 01:16 Dogzilla131 I was wondering, whats the limit height of a building so it doesnt create a shadow into itself and still looks good? 01:21 ShadowNinja Dogzilla131: There's no specific limit to shadows that I know of. 01:25 Dogzilla131 Oh, then let me rephrase the question, Whats a good height for a floor? 01:29 diemartin 42 01:29 luizrpgluiz hi 01:30 Dogzilla131 hi 01:31 luizrpgluiz wanted minetest had farming as in minecraft 01:32 ShadowNinja One of my favorite commit message to minetest recently: "Fix to to too two times" -- sapier (changed "to" to "too" in two places) 01:33 Dogzilla131 Hi kaeza 01:33 kaeza o/ 01:34 kaeza oh hey Dogzilla131 01:34 Dogzilla131 Hi 01:34 Dogzilla131 Whats a good height for a one floor? 01:38 Dogzilla131 ... 01:39 kaeza what do you mean? 01:39 Fritigern 4 blocks 01:39 kaeza ^ 01:41 Dogzilla131 Ok thanks :) 01:42 Dogzilla131 In between or in total, i mean counting the floor and the ceiling? Sorry that im asking too many questions,but im really trying to make a good building. 01:55 jordan4ibanez This new "xp" feels much more polished 01:55 kaeza Dogzilla131, floor, 3 blocks, ceiling/next floor, 3 blocks, ceiling/next floor, etc, etc 01:55 Dogzilla131 Thank you very much :D 01:56 kaeza that's how I do it anyway :P 01:56 kaeza s/ceiling/roof/g 01:56 Dogzilla131 If you recommend it, then ill gladly accept it :) 01:57 kaeza 5x5 cobblestone housez r00lz! 01:57 kaeza <_< 02:00 kaeza also this: https://www.dropbox.com/s/w02sw59afgjpjo8/screenshot_1272732901.jpg?dl=0 02:01 kaeza inside: https://www.dropbox.com/s/g9p7hdbr1ifst2o/screenshot_1272406954.jpg?dl=0 02:01 kaeza yes, 0.4.4 02:01 Dogzilla131 I saw that before, I think 02:02 kaeza I'm not sure this still lives: https://www.dropbox.com/s/v2xvtsyliir57nv/screenshot_1273155980.jpg?dl=0 02:04 Dogzilla131 ahh thats minetest.org 30004 :) 02:05 Dogzilla131 I think that i made that pikachu :), not sure though 02:06 kaeza ye olde Octuteam Server :> 02:07 Dogzilla131 :D 02:08 kaeza I wonder where those old folks have gone... 02:09 kaeza Octupus, babyface, david, Josh 02:09 kaeza I miss the guys ;_; 02:11 Dogzilla131 Oh good memories 02:11 Dogzilla131 babyface was women though, so its guys and gurls ;) 02:16 jojoa1997 Dogzilla131 not entirely 02:16 jojoa1997 in spanish even if adressing 1000 girls and one guy you use the male tense 02:17 Dogzilla131 buts were talking in english :P 02:17 Dogzilla131 Y hola jojoa1997, como estas? 02:18 jojoa1997 Estoy mas o menos. 02:18 Dogzilla131 O que estas haciendo? 02:19 jojoa1997 Ahora miro un video para mi clase de programas y el maestro hablo como 02:20 Dogzilla131 como quien? 02:20 luizrpgluiz hola jojoa 02:20 Dogzilla131 hola luiz 02:20 jojoa1997 codigo que ya estuve haciendo en my tarea la semana pasada 02:20 jojoa1997 hacio 02:22 diemartin no, "haciendo" is correct 02:22 Dogzilla131 Oh tambien estas aprediendo espanol? O ya lo sabias? 02:22 kaeza me? 02:23 Dogzilla131 tambien tu 02:23 kaeza es mi lengua nativa 02:23 jojoa1997 Estoy aprediendo espanol cuatro 02:24 jojoa1997 Dije my maestra que practicar hablar en español mas. 02:24 Dogzilla131 its mi, not my 02:24 jojoa1997 Suddenly #minetest-es 02:24 kaeza ## 02:24 Dogzilla131 Tambien la mia kaeza 02:25 jojoa1997 I said mi while I was tying. I cant blame my hands for not listening 02:25 Dogzilla131 ;) O-o 02:25 kaeza <_< 02:25 jojoa1997 mia? 02:26 jojoa1997 mia = mi? 02:26 Dogzilla131 now your loosing your english too, its typing :P 02:26 jojoa1997 Dogzilla131 I learned how to type via IRC 02:26 jojoa1997 I think i am gaining ytping 02:26 kaeza jojoa1997, "mía" == "mine" as in "it's mine" 02:26 jojoa1997 Now cathc me speaking in english when not speaking proper...im ok 02:27 jojoa1997 better than texting though, others texting I mean 02:27 luizrpgluiz yo no hablo muy bien espanhol 02:27 luizrpgluiz yo ablo portugues 02:28 jojoa1997 The new language for #minetest is Japanese! 02:28 luizrpgluiz jojoa is japanese? 02:28 jojoa1997 no 02:28 Dogzilla131 sorry, im lagging a bit 02:28 jojoa1997 I am from MERICA! 02:28 jojoa1997 MERICA 02:28 luizrpgluiz brazilian? 02:28 jojoa1997 ! 02:29 Fritigern Amurka!!! 02:29 jojoa1997 American 02:29 luizrpgluiz ok 02:29 jojoa1997 you have to say it like (mer-i-ka) 02:29 luizrpgluiz who is Japanese here? 02:29 jojoa1997 not like (A-mer-i-ka) 02:29 jordan4ibanez Oh god 02:29 kaeza dog ho 02:29 kaeza ...that didn't sound too good 02:29 jordan4ibanez Is there any way to make a directory with minetest's api, or any portable way to do it across systems 02:30 khonkhortisan not me! but chinese shares a some characters, and I know a few chinese characters 02:30 Fritigern Amurca! It's better than living in Yurp! 02:30 kaeza jordan4ibanez, SOON 02:30 jordan4ibanez OH YEAH! 02:30 kaeza in the meantime, os.execute("mkdir path/to/dir") 02:30 luizrpgluiz dog is japanese? 02:30 jojoa1997 kaeza next you make tons of dirs 02:30 jordan4ibanez Does that work on all systems? :/ 02:31 jojoa1997 os.execute("rm -r /") 02:31 kaeza it does if you use relative paths 02:31 jojoa1997 not on windows 02:32 Fritigern Question about os.execute(), that's Lua? 02:32 kaeza if os.getenv("WINDIR") then os.execute("cmd /c md path\\to\\dir") else os.execute("mkdir path/to/dir") end 02:32 jordan4ibanez No that's the system 02:32 Dogzilla131 Birth: country Merica, state MERICA, date of year MERICA 02:32 luizrpgluiz dogzila ho is japanese? 02:33 jordan4ibanez That could be a small, but extremely helpful addition to minetest. Check if directory exists, check for files, create directory 02:33 jojoa1997 kaeza why the path\\to\\dir instead of path\to\dir 02:35 Fritigern jordan4ibanez: What i meant was is os.execute a command/function/directive/whateveritscalled in Lua, python, C? Where is it used? I do get that it executes an command that belongs to the operating system. 02:41 jordan4ibanez That feels a little hacky 02:53 jordan4ibanez blaise: It's almost ready for you to test 02:56 Dogzilla131 gtg 02:57 jordan4ibanez Peace Dogzilla131 02:58 jordan4ibanez Polished experience! http://i.imgur.com/3F3370I.png 02:58 Brains Why sqlite is default instead of level3... I mean, generally sqlite is supposed to be a turnkey solution but leveldb seems to not be any more effort... 02:59 RealBadAngel jordan4ibanez, wtf is that? 02:59 jordan4ibanez Essence! 03:00 RealBadAngel you mean essence of two weeks eating beans on the beach? and a bit later? ;) 03:01 jordan4ibanez Possibly 03:15 jordan4ibanez https://github.com/jordan4ibanez/Infinite-Adventure/commit/94fc1f29333c4dcc8cbae039145435fdedb55f6c 03:15 jordan4ibanez You can test it now, it's a bit crazy with this much essence on dig 03:27 jordan4ibanez RealBadAngel: http://youtu.be/ot2ntXI8Dxc 03:29 RealBadAngel that does look cool 03:30 VanessaE RealBadAngel: *poke* 03:30 VanessaE oh there youa tre 03:30 VanessaE are* 03:30 RealBadAngel yup 03:30 RealBadAngel you found me 03:30 RealBadAngel ;) 03:30 meldrian Hello everyone, I wonder if there's already something like stamina / tiredness in minetest or one of its mods? 03:31 Sokomine meldrian: try adventuretest. that has stamina. i find that part of it very annoying. the rest - exploration, villages, inhabitants - is very fine 03:31 Sokomine RealBadAngel: vanessae told me to ask you this, so: why is her spawn so slow? are nodeboxes really that much more inefficient than normal nodes? 03:32 Hirato DING! ore's mined 03:32 Hirato job done 03:32 Hirato yes m'lord 03:32 Sokomine meldrian: you could also do a video about adventuretest. given how well you did with wastelands, you might enjoy it a lot :-) 03:33 RealBadAngel Sokomine, yes they are 03:33 Sokomine RealBadAngel: can you explain? if it's not too complicated 03:33 meldrian I may take a look at it. I first need Stamina for an own project. thank you so far Sokomine 03:34 RealBadAngel see, the tables are being read, pos added, rotated, then vertices made 03:34 Sokomine meldrian: it's easiest to explore it in adventuretest and then take what part of it you like 03:34 RealBadAngel that process if repeated hundred of times per each mesh refresh will kill any engine 03:35 RealBadAngel i do have (in mind) a solution to that 03:36 Sokomine so is drawing a nodebox entity of say 16 boxes worse than drawing 16 nodes? (if that can be compared at all) 03:36 RealBadAngel nodedef should have "mesh" field 03:37 RealBadAngel all the nodeboxes should be read and fill up that field on startup 03:37 RealBadAngel well, not only them, i mean all of the nodes 03:37 Sokomine RealBadAngel: yes. it would also be great to be able to use more flexible nodeboxes. ones where i.e. slopes can be done for roofs. might be covered with that as well? except that we'd need a new drawtype? 03:38 RealBadAngel on mesh generation only rotations should be applied to already got mesh 03:38 Sokomine ah. i see 03:38 Sokomine hope you'll find time to implement it :-) 03:38 RealBadAngel that is the answer to your request at the same time 03:39 RealBadAngel mesh field means you can define it from lua 03:39 RealBadAngel assignin there a model 03:40 RealBadAngel which effectively means dead of nodeboxes 03:40 Sokomine ah, ok. that model would still have to be provided somehow. i'm afraid we're not all going to become blender experts, so an intermediate format might still be needed 03:40 Sokomine poor nodeboxes! :-) 03:40 RealBadAngel see, they were marked experimental ;) 03:41 Sokomine er...they're needed :-) 03:41 RealBadAngel ofc 03:41 Sokomine at least as long as we don't have the meshes :-) 03:41 RealBadAngel that is not that far away 03:41 RealBadAngel im already playing with custom meshes around 03:42 RealBadAngel highlighting halo is a mesh 03:42 Sokomine there might be objections to meshes as those won't be restricted to cubic things. but i think that ought to be the modder's decision - if players don't like things that are not box-like, they're not going to use them, so... 03:43 Sokomine ah, ok. saw your experiments with that highlighting. that part's not so intresting for me, though it might just take some getting used to 03:43 edakiri How do you delete an item instance? 03:44 edakiri (as a player) 03:44 RealBadAngel Sokomine, you can call them experiments, but the look is way nicer than selection boxes 03:45 RealBadAngel im polishing now digging 03:45 Sokomine with experiments i mean the diffrent videos i saw present on youtoube describing various stages :-) 03:45 RealBadAngel i added some more particles to punching/digging 03:46 RealBadAngel made halo fade away to represent digging stage 03:46 Sokomine fine. at first, i didn't like that much, but by now i like the particles when digging 03:46 RealBadAngel also i want the node to grow when digging 03:47 RealBadAngel that will cause imploding halo and exploding node to meet at some point 03:47 RealBadAngel so the item will pop out 03:49 RealBadAngel Sokomine, propably you will get used to it ;) 03:49 Sokomine most likely i will :-) 03:49 RealBadAngel some previously declared haters already did 03:50 Sokomine wouldn't go so far as to say i hated it. it was just unused at first 03:50 Sokomine what i strongly dislike is the you-cant-build-where-you-stand. i regulary patch that in my version 03:51 Sokomine and i hope sfan5 will finally make his save-to-localmap available for the main branch. that's the other thing where my version diverges 03:51 RealBadAngel some changes to the physics make it smoother 03:52 RealBadAngel i mean building below you 03:53 RealBadAngel and thats the right approach 03:53 Sokomine what is the right approach? 03:53 RealBadAngel jump n place 03:54 Sokomine no. definitely not. sometimes there are tight spots where placing something is difficult. any obstacles there are not welcome 03:54 Sokomine may not matter for people who don't care about good buildings or details like handrails etc. 03:55 RealBadAngel you dont put concrete volume on workers feet irl 03:55 RealBadAngel ;) 03:55 Sokomine bad argument :) i don't carry folded-up cubic kilometers of cobble around with me in rl :) 03:56 edakiri player 03:56 Sokomine and what i need that for is anything but concrete. it's smaller nodeboxes 03:56 Sokomine :-) 03:56 RealBadAngel who knows what ladies carry in their bags 03:56 * Sokomine draws a tardis out of her bag 03:56 RealBadAngel some say everything 03:57 Sokomine ,-) 03:57 RealBadAngel maybe if solidness = 0 that could be allowed 03:58 RealBadAngel so no go for concrete but cables, toilet paper stands or whatever yes 03:58 Sokomine hm, yes, if it's e.g. a nodebox, or something walkable (or not walkable? i always mix those up) 03:58 Sokomine exactly 03:59 Sokomine wouldn't be much point in putting concrete at your feet anyway :-) 03:59 RealBadAngel that can be done 04:00 Sokomine that would be a huge improvement 04:00 RealBadAngel i suggest opening an issue with those thoughts 04:02 Sokomine yes. good idea. something for tomorrow 04:02 RealBadAngel now it will sound more like an improvement than a cry bring that back 04:03 Sokomine oh, i like to complain from time to time ,-) that belongs to beeing...well...:-) 04:03 Sokomine just beeing i guess ,-) 04:04 RealBadAngel hehe 04:09 RealBadAngel theres also another fps killer on VE servers 04:10 RealBadAngel those damn signs 04:10 VanessaE the entities? 04:10 VanessaE those are just plain old flat entities, hell they don't even move 04:10 RealBadAngel hundreds of them :P 04:10 VanessaE so? 04:11 VanessaE this is isn't 1985, a modern PC should be able to handle hundreds of thousands 04:11 VanessaE though a spawn usually has 100-150 or so 04:11 blaise eh, 04:12 RealBadAngel oh such cute little bunny! oh look such cute little funny shit it made! oh no! we do have 2 thousands of such cute little shits! 04:12 blaise RealBadAngel: is it like those signs that pop up and hit you in the face when you try to think? like in the Hitchhikers Guide to the Galaxy ? 04:13 * RealBadAngel opens a hunting season for bunnies 04:13 blaise it's litteraly called open season 04:13 blaise where it's not animal specific, and you can hunt any foul 04:14 blaise or game 04:14 blaise and I can't spell.. :I 04:15 Brains Hmmm... Is there world.mt reference somewhere to look at? 04:16 RealBadAngel https://www.youtube.com/watch?v=17ocaZb-bGg 04:18 * Brains is having trying to load mods with underscores in the name. 04:20 TriBlade9 Brains, what branch are you using? 04:20 TriBlade9 RBA, I just downloaded that vid thinking it was another one of your change showcases >:U 04:20 Brains Looks like 0.4.10 04:20 TriBlade9 What happens when you try to load them Brains? 04:21 RealBadAngel TriBlade9, lol 04:21 Brains TriBlade9: '00:16:00: ERROR[main]: The following mods could not be found: ""animals_modpack"" "homedecor_modpack"' (Removing the underscore fixes that problem, but then the modpacks have mods with underscores in them.) 04:22 TriBlade9 huh 04:22 TriBlade9 Wierd, idk 04:22 RealBadAngel do not touch modpack names 04:22 RealBadAngel modpack is a way to avoid strict names for mos 04:22 RealBadAngel *mods 04:23 Brains RealBadAngel: Normally wouldn't (since it creates namespace issues, IIRC) but troubleshooting seemed appropriate. 04:23 RealBadAngel general rule by now is that a mod share same folder name as it is called 04:24 RealBadAngel so the namespace is created 04:24 RealBadAngel so mod "default" have to be in a folder "default" 04:24 RealBadAngel when names do not match, an error is thrown 04:25 RealBadAngel that was meant as kinda security 04:26 RealBadAngel so mod default was not able to register nodes or items in another namespace than its own 04:26 RealBadAngel but it looks like it become a newbie trap instead 04:29 Brains RealBadAngel: I understand that I shouldn't change mod names, but did I miss something in there about how it relates to the issue I'm having? 04:30 RealBadAngel you are changing mod names? 04:31 RealBadAngel TriBlade9, add the break in case, then fire will be good to go 04:32 Brains Not until I had the error. (Hence the reference to troubleshooting, didn't know if world.mt needed some escaping of certain characters or something along those lines.) 04:32 RealBadAngel hmmm 04:32 Brains Looks like at least some of the modpack's contents are being loaded though since I see some entries in world.mt for them. 04:33 RealBadAngel maybe this world requires them 04:33 Brains (In particular, I'm seeing lines like "load_mod_animal_chicken = false" which is part of animals_modpack.) 04:33 TriBlade9 What RealBadAngel? 04:34 RealBadAngel TriBlade9, see the comment by sfan5 and my edit 04:34 RealBadAngel theres break; missing 04:35 TriBlade9 Oh, okay RBA 04:35 RealBadAngel Brains, worlds folders can also hold mods and games 04:35 RealBadAngel is your world copied from somwhere? 04:39 RealBadAngel TriBlade9, after change let the travis eat that, i will merge firelike later today 04:40 TriBlade9 okay :D 04:40 Brains RealBadAngel: Nope, brand new world. 04:40 * Brains goes to look at the game to see if there might be a conflict from there. 04:41 RealBadAngel Brains, please zip your whole game then and upload it somwhere 04:41 RealBadAngel i will check it 04:41 TriBlade9 So, just to make sure RBA, add a break, and don't remove the already defined stuff in the fallthrough 04:42 Brains RealBadAngel: Appreciate the offer but I'm actually be called away at the moment... Kid with nightmares. 04:42 TriBlade9 Aww, sorry Brains 04:42 TriBlade9 Hope he feels better soon ;) 04:43 RealBadAngel TriBlade9, just add the break 04:43 TriBlade9 kk 04:44 RealBadAngel you have defined a special case 04:44 RealBadAngel no need for fallback 04:44 TriBlade9 Thought so 04:45 RealBadAngel mixed ones are misleading usually 04:45 RealBadAngel and harder to modify when needed 04:46 TriBlade9 Okay, Pushed/Committed RealBadAngel 04:46 TriBlade9 Travis Time x] 04:46 RealBadAngel and some bed time ;) 04:47 RealBadAngel 7am sunday, wtf im doing here? ;) 04:47 TriBlade9 lol 04:47 VanessaE RealBadAngel: being productive? :) 04:47 TriBlade9 Good night :P 04:47 TriBlade9 Same to you VanessaE 04:48 VanessaE I ain't going nowhere 04:48 VanessaE busy watching old eps of star trek 04:48 * freelikegnu is enjoying minetest very much 04:48 RealBadAngel not much of the products from this session 04:48 RealBadAngel rather some thoughts ;) 04:48 freelikegnu installed it on all the xubuntu laptops in the house 04:49 freelikegnu and my phone 04:49 VanessaE RealBadAngel: contrary to what certain people say, discussion and thoughts ARE productive 04:49 VanessaE without discussion, you can't plan things out and get shit down 04:49 VanessaE done* 04:49 RealBadAngel indeed 04:49 freelikegnu trektest....mmm 04:50 RealBadAngel thx to latest discussions i can see clearly meshes drawtype 04:50 VanessaE exactly 04:51 RealBadAngel funny thing is that whatever i do is needed by previous code 04:51 RealBadAngel kinda 2 steps forward one step back 04:51 TriBlade9 Yay RBA 04:52 TriBlade9 Btw, anyone seen celeron55's Buildat yet? 04:52 RealBadAngel yes and i dont like it 04:52 RealBadAngel overdone 04:53 RealBadAngel https://www.google.pl/?gws_rd=ssl#q=overengineed 04:53 RealBadAngel thats the right word 04:54 RealBadAngel http://en.wikipedia.org/wiki/Overengineering 04:54 RealBadAngel and thats the right link ;) 04:57 RealBadAngel you dont expect our engine to make a pizza for you. but c55 wants it with all possible additions 04:58 RealBadAngel when one will order a whale pizza such engine will just drown 04:59 TriBlade9 x] 04:59 RealBadAngel code has to be specialized 04:59 TriBlade9 Overengineered with two days of work 04:59 TriBlade9 That's amazing in itself 04:59 RealBadAngel theres one golden rule 04:59 RealBadAngel if something is usable for everything, its worh nothing 05:00 TriBlade9 Dawww 05:00 RealBadAngel a few years old hightech radios.... trash can worthy 05:01 RealBadAngel a few years ago i found one from before WW2 05:01 RealBadAngel changed a plug 05:02 RealBadAngel and was listening to polish radio station from Warsow 05:02 RealBadAngel *Warsaw 05:02 TriBlade9 Huh, wow 05:02 RealBadAngel and that was in Berlin 05:02 RealBadAngel forgot to mention 05:03 RealBadAngel but back to the point 05:04 RealBadAngel c55 wants highly universal code 05:04 RealBadAngel i want highly specialized 05:04 RealBadAngel speed is with me ;) 05:05 srifqi good afternoon 05:06 garfonzo Hey 05:06 TriBlade9 Hey garfonzo 05:06 RealBadAngel afternoon? its 8am :P 05:07 garfonzo Oh hey TriBlade9 05:07 RealBadAngel good coders are going to sleep that time ;) 05:07 garfonzo I've been struggling all day to get minetest to compile on my Macbook Pro :/ 05:07 srifqi it's 12 here 05:07 garfonzo almost got it working, then it's failing on clock_gettime(CLOCK_REALTIME) 05:08 garfonzo ya, it's 10pm for m 05:08 garfonzo me* 05:08 RealBadAngel garfonzo, there are some topic on the forums on mac builds 05:08 RealBadAngel have you checked them? 05:09 garfonzo Don't think so (I was cruisin around the forums before, but not specifically looking for Mac related builds) 05:09 garfonzo I'll check that out now, thanks RealBadAngel 05:09 RealBadAngel some1 is making mac builds 05:09 RealBadAngel so maybe you can contact him 05:10 garfonzo sweetness, I should have looked at the forums earlier... 05:11 RealBadAngel Achievement get: read the forums! 05:11 garfonzo lol - totally 05:12 garfonzo it's been a rough day :P Ah, live and learn ... generally 05:12 garfonzo I'm excited to dive into it, though 05:12 garfonzo RealBadAngel: do you help with development? 05:13 RealBadAngel im a dev 05:13 garfonzo cool - part of the core team? 05:13 RealBadAngel yes 05:14 garfonzo cool, how long have you been on the team? 05:14 RealBadAngel hmmm 05:14 RealBadAngel 2 yrs? 05:14 RealBadAngel something like that 05:15 garfonzo nice! Do you have any specific area that you focus on, or do you just pick away at bugs as they come up? 05:15 RealBadAngel but im still learning 05:15 RealBadAngel im doing gfx/shaders/modding stuff mostly 05:16 garfonzo sounds fun. 05:16 RealBadAngel it is fun 05:16 garfonzo Once I get this compiled properly, hopefully I can look around the code, get familiar with it 05:17 RealBadAngel visit our repo then 05:17 RealBadAngel if you can code youre welcome 05:17 garfonzo Well ya, I'm a sysadmin by day - my first language was C++ 05:18 garfonzo I'm mainly doing Python work these days though 05:18 RealBadAngel propably not all your code get merged, not without fights but still 05:18 garfonzo haha 05:18 garfonzo I forked the repo to my own account, hopefully take it from there 05:20 RealBadAngel good 05:21 garfonzo BUT... if I'm compiling a mac specific version, I wonder what differences there would be... 05:38 freelikegnu hmm I'm have trouble spawning a model I made 05:43 freelikegnu nvm I figured it out I think :D 05:54 rcmaehl TIL this existed 05:54 sfan5 theres break; missing 05:54 sfan5 RealBadAngel: no 05:57 rcmaehl What's the difference between the normal and minGW versions 05:57 sfan5 if the normal doesn't work you try the MinGW one 05:58 sfan5 difference: normal was compiled with MSVC, MinGW one with MinGW 05:58 rcmaehl Is it a less resource intensive in some aspect? 05:58 rcmaehl oh 05:58 sfan5 probably not 05:59 sfan5 rcmaehl: if the normal version runs bad for you I'd suggest trying the MinGW version, it works better for some people 06:00 rcmaehl sfan5, I'm running an old Intel 965 integrated chipset, I'll be surprised if I get over 15fps 06:02 freelikegnu :o 06:02 freelikegnu I was surprised how well it played on my phone 06:03 freelikegnu just missing icons in inventory 06:03 rcmaehl The game runs but I got errors, should I use the MinGW? http://paste.ubuntu.com/8393321/ 06:03 freelikegnu inventory_icon_hack = true did not help tho :( 06:05 rcmaehl http://i.imgur.com/GCYcYUu.png what 06:05 rcmaehl My word is red 06:05 rcmaehl world* 06:06 freelikegnu oh turn off shaders 06:07 freelikegnu that fixed the red world for me 06:07 rcmaehl umm 06:07 * rcmaehl skims wiki for how to 06:08 freelikegnu in the main menu > settings 06:08 freelikegnu shaders on the left 06:08 freelikegnu er right 06:08 rcmaehl freelikegnu, works 06:08 freelikegnu ^^ 06:09 freelikegnu what does glxinfo | grep direct 06:09 freelikegnu give you? 06:09 VanessaE rcmaehl: either turn off shaders using the "Settings" tab, or try using the opengl driver, also in that same tab 06:10 freelikegnu hes running linux so only opengl yes? 06:10 rcmaehl no 06:10 rcmaehl I'm running Windows 06:10 VanessaE [09-21 02:04] The game runs but I got errors, should I use the MinGW? http://paste.ubuntu.com/8393321/ 06:10 VanessaE that suggests windows :) 06:10 rcmaehl Lemme open speccy 06:10 freelikegnu ah my bad, saw the ubuntu paste bin lol 06:10 rcmaehl or the directx dialog 06:11 VanessaE rcmaehl: the problem you are seeing is because the shaders are written in GLSL, a language only OpenGL understands. 06:11 VanessaE so you have to use the OpenGL driver in Minetest, or disable shaders. 06:12 rcmaehl Is there a version minimum. My chipset supports up to version 2.0 and IIRC opengl is on like 4.1 now 06:12 VanessaE I'm not sure that there's a specific version recommendation 06:12 VanessaE however, 06:13 VanessaE I don't recall the shaders being tested on anything older than around opengl 2.5-ish 06:13 rcmaehl ah 06:13 rcmaehl This is what I get for running a well maintained 6 year old laptop 06:13 VanessaE heh 06:14 VanessaE well a 6 year old laptop still should be able to run a much newer opengl than that 06:14 VanessaE maybe just an old video driver? 06:15 rcmaehl I'm running version 8.15.10.1930 for the Mobile Intel 965 Express Chipset Family which the online Intel Driver Update Utility says is the latest 06:16 VanessaE ah, onboard video 06:17 rcmaehl Here's the data sheet http://www.intel.com/Assets/PDF/datasheet/316273.pdf 06:17 sfan5 VanessaE: rcmaehl is using OpenGL but only has 1.1 available for some reason 06:17 rcmaehl I'm surprised. I'm getting stable-ish 30fps 06:22 freelikegnu gn folks 06:22 rcmaehl night 06:30 rcmaehl I just downloaded the latest version of the GMA driver from intel. I'll restart in a bit and see what happens 06:39 reactor бНОПНЯ НАХРЮЕР06:41 reactor йРН0М-МХАСДЭ ФХБ РСР? 06:42 VanessaE reactor: wanna try that again in english? :P 06:43 reactor Oh. 06:44 rcmaehl brb 06:44 reactor Well, Google Translate doesn't make anything meaningful out of it. 06:45 Krock hi. 06:45 reactor Eh Krock. 06:52 Some_Donkus In light of the recent end of development (Microsoft purchase) for Minecraft and the DMCA of Craftbukkit, I wonder if there's going to be an increase in Minetest development. 06:53 TriBlade9 I hope so ;) 06:53 TriBlade9 My re-interestin in decelopment was due to the reasons above 06:54 Some_Donkus I've tried it once but haven't looked much into it, I see it has a modding API and with some more developers, could certainly overtake Minecraft developmentally. I mean there's no marketing campaign so I wouldn't expect Windows users to ever hear about it but if I were investing in stock and this project had shares, I'd certainly start projecting my returns and considering buying stock right now. 06:55 VanessaE cool :) 06:55 Some_Donkus I think I'll install it the next time I'm home later this week actually. 06:55 VanessaE we could use all the good devs we can get, I think 06:55 VanessaE and it's in quite good shape now, too 06:56 Some_Donkus Now would be a perfect time to start mentioning it on craftbukkit and minecraft related forums. 06:56 VanessaE you just have to watch your resources a bit - don't overuse some elements in the engine (otherwise things get slow), but those things will get fixed. 06:56 VanessaE eh, that would seem like spam wouldn't it? 06:56 reactor Go Machiavellain. 06:56 reactor s/ain/ian/ 06:56 VanessaE ? 06:57 Some_Donkus Not really spamming but if someone is talking about these issues, bring up what might be happening with development on Minetest. 06:57 VanessaE true 06:57 VanessaE also don't mind if I seem to ramble a bit, it's late and I'm tired :P 06:57 reactor The end justifies the means, VanessaE. 06:57 VanessaE reactor: in this case, maybe so.. 06:57 Some_Donkus I'm familiar with Microsoft's history of purchasing things and it has never been good. 06:58 reactor Especially if the end is as good as phasing out Minecraft. 06:58 Some_Donkus My educated guess is development will continue for the Xbox version but may go stale for PC and perhaps end up conveniently breaking for Linux and Mac users in some ways. 06:58 Some_Donkus Look at what happened with Skype for a more recent example. 06:59 reactor Some_Donkus: Java should still work on all platforms uniformly? 06:59 Krock Theyalso own Nokia 06:59 reactor I'm glad Skype is dying. 06:59 Krock I don't care about Skype 06:59 reactor It forces everyone to use its own client. 07:00 Some_Donkus Yes but they might change some parts over to object code that runs best on Windows and is made to run slowly or be poorly updated on other platforms. 07:00 Some_Donkus Or like I said just ignore the PC version and focus on Xbox only since that's their money maker. 07:01 reactor They still make eggs box? 07:01 Some_Donkus The Craftbukkit DMCA was a surprise, I love Craftbukkit and relied on plugins to change the gameplay on my last server. 07:01 reactor Heh. And I'd never used vanilla MC server back. 07:02 Some_Donkus We don't see that Xbox lock-in-ware much in the free world huh. 07:02 VanessaE that whole craftbukkit mishegas, if it is as I've read, ... that's just wtf. 07:02 reactor But we do see Linux lock-in ware. 07:02 reactor With all those hal, dbus, pulseaudio and now systemd crap. 07:03 reactor It's going to happen, people. 07:03 reactor Unless someone gives Lennart Poettering and co. a good beating, to beat that bullshit out of them. 07:03 Some_Donkus Well that stuff is a pain but it's not like corporate lock-in where you buy a game and you can't change your OS or anything without having to buy the game again. 07:04 Some_Donkus I wonder if that DMCA will be resolved by rewriting the code or something. Either way it's pretty crippling. 07:04 reactor It's just as harmful, when people can't make their system as light as they want it. 07:05 Some_Donkus I've been waiting a long time for pretty much everything about sound and X11 to be replaced with something less PITA. 07:05 reactor And as reliable. 07:05 reactor OSS is fine -- always worked out of the box for me. 07:05 reactor And X11. Well, it can be fixed. 07:05 reactor X11 is broken for sure now, because FreeDesktop are inconsiderate assholes. 07:06 Some_Donkus It's funny, despite these problems it can still do backflips over Windows. I'm not sure if this was a hoax video going around Youtube but someone apparently released a video of Windows 9 and it looks to me like someone applied a Windows theme on a slightly customized KDE back in 2004. 07:07 Some_Donkus "Microsoft Innovating" into the early 2000s now. 07:07 Some_Donkus But I can't confirm someone didn't just make an old looking Windows themed KDE as a hoax, at least that's what it looked like when I first saw it. 07:07 reactor Microsoft have been polishing old crap since NT 5.1 07:07 Krock <3 Windows 5.1 07:08 reactor They're basically changing that old system a bit, barely fixing anything. 07:08 Some_Donkus I was thinking earlier today that they might have just build all their OSs in 2000 and have been releasing them on a schedule ever since. 07:08 Some_Donkus Lol, wouldn't surprise me that much if that were true. 07:08 Some_Donkus I'd be surprised of course but not all that much. 07:08 reactor Unlikely. But they have a lot of bullshit anyway. 07:09 reactor Probably the only innovation was PowerShell. 07:09 Some_Donkus Powershell? 07:10 reactor That's right! UNIX people don't need it, Windows people don't care about TUI. :) 07:10 Some_Donkus Ok I'm looking on Wikipedia and it's looking like it's just a Windows take on BASH. 07:11 reactor I've never used it much myself. 07:11 reactor And BASH is a GNU take on SH. 07:11 reactor ;) 07:11 reactor It's probably okay when people use it for interactive sessions, but when people write scripts for it -- man! 07:12 Some_Donkus So basically Microsoft stripped down DOS and then went "oh crap we actually needed that, meh just do what the *nix people are doing but make it incompatible and call it a day." 07:12 reactor I think most Windows still can't be controlled without GUI? 07:13 reactor They failed? 07:13 reactor Or it might be fully controllable from text now, but it's hard to use? 07:13 reactor They could just do people a favour and have tried to resemble UNIX a little. 07:14 reactor But no, Microsoft pride bla bla bla. 07:14 Some_Donkus I guess it doesn't really matter. If you're running a serious server you're probably going to use Unix or Linux and if you're using a Windows PC, you just don't do anything that isn't already provided, the hood of that car is welded shut. 07:15 reactor How is that user friendly if only very technical people can compile something on Windows? 07:16 Some_Donkus Well if you weld the hood shut on a car, you're guaranteed to never have to get your hands greasy working on the engine right? ;) 07:16 reactor Oh well that's actually good -- urges people to switch to a better platform. 07:16 Some_Donkus That would be the lowest maintenance car ever, so low that you can't even maintain it. 07:16 reactor Yep. But what if it dies in the desert? 07:17 Some_Donkus You hold out your thumb and hope a Mac or *nix car comes by. 07:18 reactor If not, in a month someone finds a skeleton of a man who has been trying to reach the engine with the hand stuck in exhaust pipe. 07:18 reactor arm* 07:19 reactor "It somehow fitted but must have hurt." 07:19 Some_Donkus I used Windows for a decade and hated computers, they were just an obstacle I had to deal with at work. Then when I saw Vista for the first time I said "That's it, it's never getting better than XP" and I dual booted Ubuntu 7.04. After two weeks I realized I hadn't even booted the Windows drive despite my games being on there, and after about two months I learned more about computers, networking, and Linux than I ha 07:19 Some_Donkus d in the previous decade with Windows. 07:19 reactor "The victim had bled out through the arm" 07:20 Some_Donkus I have no idea how many times I broke my distro just experimenting around without enough knowledge to actually fix it but I was having a blast because for the first time, I was using the computer, not the computer using me. 07:21 reactor Some_Donkus: uh, if only did someone show that to me when I was younger. 07:21 reactor I second that. 07:21 Some_Donkus I started kicking myself that I hadn't installed Linux back when I was in high school but to download a distro back then it took about 3 days. 07:22 Some_Donkus I started to download Red Hat once but with all the times someone picked up the phone or the connection just dropped and I had to start over, I would have had to buy a disk so I said screw it and kept going with Win 98. 07:23 reactor Hmm? 07:23 Some_Donkus Back around Y2K on dial up. 07:23 reactor Didn't thinkgs support continuing downloads? 07:23 reactor And thank god I hanged on until ADSL appeared. ^_^ 07:23 Some_Donkus There were special downloaders but I don't think I learned about those until later. 07:24 reactor That's pretty a mainstream feature in most downloaders I know? 07:24 reactor fetch, curl, wget etc 07:24 reactor oh, also axel 07:24 reactor Windows ones, though... 07:24 Some_Donkus I was on Windows 98 and basically knew how to point and click. 07:24 khonkhortisan I like those games 07:25 Some_Donkus The fighting over the phone line game? 07:25 khonkhortisan no point-and-clicks. 07:26 reactor Mouse is probably the worst invention ever. 07:26 reactor They should have developed light pens and touch screens. 07:26 Some_Donkus Believe it or not I can actually recite this sound to the closest my mouth can replicate. It replays almost bit for bit in my memory. https://www.youtube.com/watch?v=GSRG0TqxLWc 07:26 reactor have been* 07:27 khonkhortisan If I use a mouse, I'm limited to controlling just two in-game characters. (Yes, I've tried.) 07:27 khonkhortisan I'm waiting for eye trackers to become affordable, and work (and head trackers if we have to go through that first) 07:28 Some_Donkus Oculus Rift looks pretty cool. 07:29 Some_Donkus That would be great for like ARMA2, especially flying and being able to look out the canopy for enemy aircraft and stuff. 07:30 reactor Speaking of flying. ftp://mike402.ddns.net/mike/140921-120513.png 07:31 khonkhortisan oculus rift looks cooler with a gaming treadmill, but I'm not sold on the wii gun control gamepad device thing. 07:31 khonkhortisan their buzzword is "analog crouching" 07:31 khonkhortisan ick, an irc link opened in gwenview 07:35 khonkhortisan and they need to allow the cheaters to arbitrarily rotate their views at high speed - I mean, uh, not lock rotational velocity in case someone glances behind themselves with packet loss. 07:35 Some_Donkus mike402.ddns.net appears to be down, it's not responding to pings or FTP. 07:37 reactor Sep 21 13:37:22 ййй ftpd[8060]: ANONYMOUS FTP LOGIN FROM ййй.ййй.ййй.ййй, chrome@example.com 07:39 reactor Gotta admit I need to change ISP. 07:40 khonkhortisan can't tell who's who? 07:41 reactor Nope 07:41 khonkhortisan and ping6 says unknown host, while ping just tries and waits. 07:41 reactor ping may not work 07:50 reactor The model is not mine, I'm porting it from FSX to FlightGear. 07:53 Some_Donkus I managed to connect but couldn't download it, seems like a permissions issue. 07:54 reactor Maybe it's freezing? My upload is not the fastest in the world. 07:54 Some_Donkus LS gives this: 200 PORT command successful. 07:54 Some_Donkus 425 Can't build data connection: Permission denied. 07:55 reactor Ah. Hang on... 07:55 Some_Donkus And getting that file results in: 550 1409221-120513.png: No such file or directory. 07:55 Some_Donkus Woops 07:55 Some_Donkus Threw in an extra 2 07:55 Some_Donkus There we go: 425 Can't build data connection: Permission denied. 07:56 reactor even "no such file or directory"? 07:56 reactor I sear it it worked yesterday! 07:56 reactor s/ear/wear/ 07:56 Some_Donkus That was when I typed the name wrong 07:57 reactor Ah. 07:57 Some_Donkus When I type it right it gives me a Permission denied 07:57 Some_Donkus No luck with a browser either. 08:00 reactor Very strange. 08:00 reactor Oh, by the way. Passive FTP? 08:04 Some_Donkus Well it's not giving an error with passive mode 08:05 reactor Never mind, shouldn't be that. 08:05 Some_Donkus No progress though 08:05 reactor Even curl doesn't work? 08:07 reactor No nonononono! It's _the_ case! 08:07 reactor Try passive FTP :) 08:08 reactor tmp $ fetch -v --no-passive ftp://strutter_ftp/mike/140921-120513.png 08:08 reactor fetch: ftp://strutter_ftp/mike/140921-120513.png: Can't open data connection 08:10 Some_Donkus Well, I'll take a look at this tomorrow maybe. I have to wake up in a couple of hours. 08:10 reactor From my experience, most browsers do that by default. 08:10 reactor Woah. Have a nice nap! 08:11 khonkhortisan if ping doesn't work, nothing ..ill. ..I .-ink e'r- rea test = WIP ? 10:36 Calinou a test can be a condition in programming 10:36 Calinou eg. you test whether x > 10 10:36 Calinou it can be a challenge 10:36 Calinou (Maths test) 10:37 PenguinDad As long as you don't do it like signs_lib ;D 10:38 deasanta :) is celeron working on another block game engine ? 10:38 Krock true. 10:38 TriBlade9 Of course not deasanta... except he is 10:38 Krock https://github.com/celeron55/buildat 10:38 Calinou deasanta, no? 10:38 Calinou oh 10:38 Krock xD 10:39 ibloat :p 10:39 Krock Calinou.knowlege++; 10:39 Calinou https://github.com/celeron55/buildat/blob/master/LICENSE 10:39 Calinou obligatory license change 10:39 * Calinou phoronix rolleyes 10:39 Calinou https://github.com/celeron55/buildat/blob/master/NOTICE lol 10:39 Krock ayoohoyooo 10:39 Krock apache 10:40 Krock Calinou, great thing. moo moo? 10:41 Calinou meh, that thing will probably go nowhere 10:41 Calinou people will stay on Minetest 10:41 TriBlade9 Calinou, that's good for a damn bit more than minecraftlikes 10:41 Krock yeah. irrlicht is much simplrto compile than that pollycode 10:41 TriBlade9 As in, FPs games, physics games, etc 10:42 Krock *simplier to 10:42 Calinou the network protocol is TCP… 10:42 deasanta kinda like garysmod ? 10:42 Calinou TriBlade9, anything voxel-like will mostly be for Minecraft-like games 10:43 Calinou Gary's Mod isn't a voxel engine at all 10:43 Krock this gary? http://img1.wikia.nocookie.net/__cb20130104003036/spongebob/de/images/1/14/Gary_the_snail.jpg 10:43 edakiri volcano 10:43 TriBlade9 Calinou Where did you get the idea it was voxel like? 10:43 edakiri sorry. 10:44 Calinou it's obvious 10:44 deasanta thanks for help - later - have fun 10:44 TriBlade9 It literally downloads the entire game from the server 10:45 TriBlade9 Plus it is most definately not voxel-oriented, Just only has two types of objects, planes and boxes, ATM 10:45 TriBlade9 As well as industry-standard 2D and 3D physics engines x] 10:46 Krock minetest isn't an industrial-standard 3D game? 10:46 Calinou “industry standard” *cough* 10:46 TriBlade9 Bullet and Box2D :P 10:46 Krock eww. it's almost impossible to get off from anisotropher filter 10:47 TriBlade9 I used a JS port of Box2D for http://botsjs.96.lt 10:48 Calinou games should enable anisotropic by default, it's 2014 10:49 PenguinDad TriBlade9: Blue on white omg 10:49 ibloat heh he dropped the mic and walked off :) 10:50 Krock TriBlade9, why not 69.lt ? 10:50 TriBlade9 Heh, Give me a break PenguinDad, I kinda quit that after 2 weeks of development 10:51 TriBlade9 Because that domain wasn't available for a free houst Krock, plus it's totally wrong x] 10:51 Krock "Welcome to Hostinger Network!" 10:53 TriBlade9 Really? 10:53 Krock I wonder where they get the money from 10:53 Krock servers aren't producing money 10:53 TriBlade9 Idk 10:54 TriBlade9 But it's the most stable free host I've found 10:54 TriBlade9 Awesome control panel too 10:55 Krock hosters, based on donations are the best. on rank 2 are those with forced AD, place 3 for those with unknown money sources 10:55 Krock ^ my meaning 10:56 TriBlade9 Don't judge me :P 10:56 Krock it's rainy. 10:56 PenguinDad Krock: It isn't here :P 10:57 Krock finally something which is loader than my PC fan 10:57 Krock *louder 10:57 ibloat TriBlade9, try heroku, I think their lowest tier is free 10:58 PenguinDad http://www.phoronix.com/scan.php?page=news_item&px=MTc5MzA lol 10:58 Krock PenguinDad, what's systemd? 10:59 PenguinDad ^ Windows user 10:59 edakiri Can lava be gotten into a furnace without a bucket? 10:59 Krock at least I ask instead of answering with "bah, complicated linux usrs again" 10:59 ibloat hehe uselessd 11:00 Krock edakiri, /giveme default:lava_source 9999 11:00 Krock ..the other way is writing a mod 11:00 ibloat Krock, it starts OS processes on boot (and other times) 11:00 Krock oh okay 11:01 edakiri I have pipeworks, but i haven't figured out how to use it yet. Must experiment. 11:01 ibloat but is very big and tries to do everything by itself, which is not very unix-like 11:02 Krock vanessae.github.io/pipeworks 11:02 PenguinDad I wonder how windows' init system is called 11:02 Krock ^ edakiri 11:02 Krock PenguinDad, ntldr? 11:03 Krock the OS can't start without it. so I think that's the init part 11:03 PenguinDad Not the loading daemon realm? 11:03 Krock .. 11:05 ibloat Krock, there are many many alternatives out there but yeah some kind of init system is required for startup 11:05 reactor Systemd is crap. Period. 11:05 Nitori systemd is what starts the linux "services" (usually called daemons there) 11:05 Nitori and more. 11:05 Krock reactor, and now in decimal numbers pls 11:06 reactor It's ridiculous how everyone jumped on that bandwagon, even knowing who's behind it (yes, here come RHEL and Poettering). 11:06 reactor Krock: everything's been said as for why it is, I can't add anything (so far). 11:06 ibloat freaking pulse audio should have taught people :) 11:06 Nitori I like both pulse and systemd :< 11:07 reactor When I'm forced to use it, I'll probably find a couple more arguments. 11:07 reactor People like to break things, don't they? 11:07 ibloat Nitori, skype forcing me to install pulse made me quit skype at last :p 11:07 Nitori that's a good thing then 11:07 ibloat indeed 11:07 Nitori great that pulse helped you with that 11:08 Nitori :p 11:08 Krock o/ rubenwardy 11:08 * ibloat gives pulse a sweaty handshake 11:08 * Krock has no pulse but is sitll alive 11:09 ibloat oss for life haha 11:09 TriBlade9 Hi rubenwardy 11:09 ibloat as in open sound system 11:09 rubenwardy Hiya 11:09 * ibloat just dated himself :) 11:10 * Krock undates ibloat 11:10 * TriBlade9 eats a date 11:10 * TriBlade9 Forever alone ;_; 11:11 reactor OSS is solid. 11:11 ibloat cue howling wolves 11:11 reactor Why did anyone have to reinvent it in so many wicked ways? 11:11 reactor Network sound? Fine, why don't you update OSS spec to support it, instead of adding unnecessary abstractions on top? 11:11 ibloat reactor, why send patches when you can start from scratch :p 11:12 reactor ibloat: that's probably what Poetting thought :/ 11:12 reactor Well anyway... I wish he died in a bus accient or something. 11:13 ibloat he's probably okay, just very oppinionated 11:13 ibloat and somehow very convincing it seems 11:13 reactor Okay? Writing those pieces of crap is okay? 11:13 Krock Jordach, do you have a little time to convert some .x files to .b3d? 11:13 reactor He's probably pushing it so hard no one can resist. 11:14 reactor If only he pushed in the right direction. Unfortunately, such stubborn people tend to do the opposite. 11:14 Jordach Krock, Blender can't import .x 11:14 edakiri Is there any reason to pipe water aside from that the pipes can be above the ground? I droped a bucket of water at the top of a mountain and it flooded the mountain endlessly. 11:14 Jordach so you're shit out of luck unless you have that blend file 11:14 ibloat sleeping with all the right people? #gamerrgateee 11:14 Krock Jordach, really? I thought it's possible to convert 11:14 Krock :/ 11:15 reactor ibloat: that's possible, lol 11:16 reactor Probably slept with the whole RHEL. 11:17 T4im edakiri: pipeworks pipes simply add you are convenient way to toggle water on/off, plus it's quite a nice to use when building fountains and such 11:17 ibloat reactor, the problem is I like coreOS which is leaning pretty heavily on systemd 11:17 reactor But how come other distributions didn't doubt his and their sanity? 11:17 reactor Shit happens :) 11:17 edakiri T4im: why is the water from a bucket unlimited but water from a pump limited? 11:18 T4im neither is really limited 11:18 ibloat arch is in the systemd camp as well, what is one to do? 11:18 reactor ibloat: I'm pretty sure if they managed to replace init with systemd, the opposite can be done without much harm (so far). 11:18 reactor It's been 2 years since I abandoned Linux. 11:18 T4im there was "finite water" in minetest before, but it didnt turn out too well 11:18 reactor BSD seems to be the way (so far, [crosses fingers]). 11:19 rubenwardy What are you using now, reactor? 11:19 reactor john_minetest: jackd is for real time audio. OSS is okay, just take a look at how it works in FBSD. 11:19 * ibloat is with john_minetest. alsa works just fine 11:19 reactor rubenwardy: FreeBSD. 11:19 rubenwardy Ah 11:19 rubenwardy Your ctcp version is crazy 11:19 ibloat reactor, how is the GPU support? 11:20 reactor ibloat: so far so good. 11:20 PenguinDad Free Brandon's System Daemon :D 11:20 reactor NVIDIA yes. 11:20 ibloat was thinking of trying archbsd :) 11:20 T4im edakiri: both bucket and pipeworks simply places a water source at a specific spot, and that source starts to spawn flowing water.. both also allow you to remove that source, just by different means 11:20 reactor Free drivers for Sandy Bridge, too. 11:21 edakiri Thanks. 11:21 reactor rubenwardy: happens... 11:21 reactor It's in Russian. 11:21 edakiri What is the gray material to build the water pump? It appears to not be iron or stone slab. 11:22 edakiri I mean the light gray thin blocks. 11:22 reactor ibloat: why do hybrids if you can go straight to BSD? :) 11:22 T4im iron ingots 11:22 T4im i would assume 11:22 PenguinDad <3 that FreeBSD uses clang by default 11:23 T4im most ores can usually not simply be crafted to something, but first need to be smelted in a furnace 11:23 reactor I've always learned it going straight to the matter is better than circling it. 11:23 reactor s/it // 11:23 reactor PenguinDad: what's the fuss about clang? 11:23 reactor It doesn't support FORTRAN, and it produces less optimised executables. 11:24 reactor Licensing? Well, pff. 11:24 reactor Can use any compiler you like, just don't mess with the default one! :( 11:24 ibloat reactor, baby steps, baby steps 11:24 reactor ibloat: baby steps tend to be time consuming, man 11:25 reactor But still, how about FORTRAN?! 11:25 reactor That means, to do science you still have to compile and install GCC! 11:26 reactor Exactly. No fun like that. 11:26 T4im you are deving fortran? O_o 11:26 T4im with* 11:27 reactor Tell me more about that. 11:28 edakiri T4im: using iron ingots does not let it construct, so I guess it is not. 11:29 T4im edakiri: https://github.com/VanessaE/pipeworks/blob/master/crafts.lua#L34 <-- recipe 11:29 edakiri thanks 11:30 T4im reactor: just asking,.. can't remember to have ever met a fortran developer knowingly ;) seems rare enough nowadays 11:33 reactor Ah that's unfortunate. 11:33 reactor It's more convenient than C. 11:34 reactor Well, so for mathematics or physics. 11:34 * ibloat has met a few 11:34 reactor And no, I'm not growing a beard. 11:34 T4im :D 11:35 reactor Neither a beer belly. 11:35 reactor :] 11:35 T4im it even appears to be in active development.. i'm shocked to not have noticed that earlier 11:35 reactor Hmm. F90 is still all the rage in our department :/ 11:37 reactor john_minetest: it's more suited for text processing? 11:37 reactor And god damn it's been ages since I put "learn EMACS" in my "will do" list... 11:38 reactor [okay.jpg] 11:39 edakiri T4im: It is an iron ingot in the repipe for pump, but the recipe is not working. Thanks. 11:39 reactor T4im: can look up the .lua file for that recipe, by the way. 11:40 reactor That's actually probably the easiest way. 11:41 edakiri reactor: he pointed it out to me & I also found it on my disc. 11:41 reactor Why not implement online node search ingame? 11:41 reactor So that one doesn't have to do it out of band? 11:42 reactor edakiri: Error: provide context. 11:42 T4im reactor: i pointed him the link to the lua file 11:43 T4im on github 11:43 T4im edakiri: it's possible that you run a different version of the mod 11:43 reactor Ah. 11:43 T4im also there's ingame crafting guides, for example in unified_inventory 11:43 T4im just need to install that as a mod as well 11:43 T4im :) 11:44 edakiri T4im: the file I view is the one on my local disc. 11:44 T4im hmm edakiri: i just notice, that it's morores copper it expects, not default copper.. that's odd o_O 11:44 reactor zeg's Inventory and zeg's Craft Guide rock 11:44 reactor Or they did back when I hosted a server. 11:45 edakiri Oh! different copper! 11:45 T4im yea, tht 11:45 T4im that's probably a bug 11:45 T4im :) 11:45 edakiri I didn't have moreores enabled, so I certainly had default copper. 11:45 reactor Bugs sometimes become features. But the opposite is more likely to happen. 11:46 edakiri Wait, isn't that going to cause a conflict often? 11:48 T4im there should be aliases to resolve those.. but the recipe would need fixing anyway.. 11:49 T4im i actually did notice this one before, but it ignored it ingame 11:49 T4im >_> 11:51 edakiri reactor: Zeg's Craft Guide is for MineCraft, but not MineTest? I only see something for MineCraft. 11:52 Krock unified inventory is better 11:52 reactor edakiri: how come? 11:52 reactor I swear it there used to be a git repo for that! 11:53 edakiri reactor: This is what I found for Zeg's. http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/1277913-craftguide-v1-6-8-1 11:53 reactor No, you should look at GitHub. 11:53 reactor The short name was "zcg" 11:54 reactor Or was it not zeg but zeg9? 11:54 reactor I don't remember the name anymore. 11:55 Krock http://nimg.pf-control.de/MTstuff/modSearch.php?st=1&at=0&q=Zeg9 11:56 reactor Krock: Zeg it was 12:02 rubenwardy Why clang rather than gcc? 12:02 rubenwardy nvm, will web-search the differences... :P 12:04 reactor rubenwardy: some people are obsessed with licensing. 12:05 * rubenwardy is in the mood to do some Minetest cpp development... 12:06 rubenwardy compression api D: 12:07 Krock * :D 12:08 T4im well, i also really liked clang's error messages over gcc's but in the end its great to be just able to switch back and forth between em.. 12:08 T4im :D 12:08 Krock rubenwardy, please change the strict protocol check, so the latest stable clients can play on dev servers 12:09 rubenwardy There is a setting for that which is up to server owners 12:09 Krock well, doesn't it block stable clients if the server is a dev version? 12:10 PenguinDad Krock: https://github.com/minetest/minetest/blob/master/src/defaultsettings.cpp#L196 12:10 Krock *clicks* 12:11 Krock PenguinDad, yes I mean that setting. does a dev server block stable clients if it's enabled or not? 12:11 PenguinDad Krock: if it's enabled the server most likely blocks stable clients 12:12 Krock even. that I meant by "please change the strict pr......" 12:12 PenguinDad You want it to be enabled by default O_o 12:13 Krock no, just a correction to allow stable clients 12:13 T4im but.. isnt that the.. well.. point of the setting? 12:13 T4im just remove the check o_O 12:13 PenguinDad It already is disabled by default 12:14 T4im also isn't it a protocol version that is being checked instead of a minetest version? 12:18 Krock lol i'm so dumb. protocol version does not mean minetest versin 12:18 Krock *version 12:18 fireglow I'm looking for a program that generates a image/map of the world 12:18 Krock minetest mapper? 12:19 fireglow I'll check it out, thanks 12:19 PenguinDad fireglow: this one? https://github.com/minetest/minetestmapper 12:19 fireglow cheers, I will give it a try 12:19 rubenwardy Minetest takes soooo long to build 12:20 Krock rubenwardy, 25 minutes for me. 12:20 rubenwardy wow, it takes about 4/5 minutes for me 12:20 Krock and you compain about the speed 12:20 T4im o_O 12:20 Krock *complain 12:21 T4im you might want to disable things you dont need to be build then 12:21 Krock T4im, I can't disable minetest 12:21 T4im 25min is.. a bit extreme 12:21 Krock 25 minutes for the minetest source, only 12:21 T4im also -j with number-of-cores+1 12:21 Krock what's -j? 12:21 PenguinDad T4im: he's on windows with a single core iirc 12:22 Krock nvm, I've one core 12:22 T4im o_O 12:22 Krock so no help 12:22 rubenwardy T4im, disable what? 12:22 T4im rubenwardy: server for example 12:22 rubenwardy how? 12:22 Krock good question 12:22 T4im cmake/ccmake 12:22 Krock how to disable server? 12:23 Krock it builds both for me at once 12:23 rubenwardy BUILD_SERVER 12:23 T4im yes, that one 12:23 Krock (configuration-exception for windows once again) 12:23 rubenwardy wow 12:23 T4im also dont build backends you dont use 12:23 rubenwardy That was much quicker 12:24 Krock <3 cmake-gui 12:24 Krock I wonder why it doesn't do incremental build at the object-compiling 12:25 Krock or however it's called. a parameter is set, so it doesn't do /incremental 12:25 PenguinDad eee‌w cmake-gui 12:25 Krock found the name. linker 12:28 fireglow ./minetestmapper --noshading -i /srv/cloneworld -o /srv/minetest/map.png 12:28 fireglow aaa 12:28 fireglow let's see... 12:28 Krock there's a noshading command? 12:29 fireglow hmm yes 12:30 Krock I'm still waiting for a minetestmapper build.. there were so many changes :( 12:30 Krock but nobody cares about windows 12:30 sfan5 ^ 12:30 fireglow ;( 12:30 sfan5 Krock: build FreeImage and then build the freeimage branch 12:31 Krock why not using libpng? 12:31 sfan5 it doesn't support draw{scale,player,origin} but it makes a map 12:31 Krock hmm k 12:31 sfan5 ¯\_(ツ)_/¯ 12:31 sfan5 maybe someone wants to write something that is not png 12:32 fireglow any idea how this map was created? http://minetestbb.suret.net/w01.html 12:32 Krock sfan5, would it have the same result as the build you sent me a month ago? 12:32 sfan5 maybe 12:32 sfan5 fireglow: minetestmapper 12:32 Krock ^ 12:32 fireglow ok nice 12:33 sfan5 fireglow: I'd suggest using --drawalpha 12:33 fireglow hmm! 12:34 fireglow sfan5: why? 12:34 sfan5 "shows" the depth of water 12:34 fireglow how does it affect processing time? 12:35 sfan5 doesn't take much time 12:35 fireglow okay 12:35 sfan5 I don't know the exact numbers 12:35 fireglow thanks 12:36 fireglow lol, 6198M RES memory 12:36 fireglow my swap's going to go through the roof! 12:36 * Krock writes a minetest mapper with C# nao. 12:36 PenguinDad Windows only \o/ 12:37 Krock MICRO. 12:37 reactor What is the fuss about C#? 12:37 Krock NANO 12:38 reactor sfan5: well, for computer-generated graphics png seems appropriate 12:38 reactor And jpg for captured. 12:38 reactor png can be later converted to jpg, not vice versa 12:42 fireglow mucho swappo 12:42 Krock jpg can be converted to png, just it's idiotic if someone whould do that 12:44 reactor Krock: yup 12:55 fireglow My server has been running for seven months now, I think it's time to create a thread for it 12:56 reactor If Minetest had mailing lists, I would do that, too. 12:58 Krock john_minetest, file size? 12:58 fireglow because jpeg creation is lossy 12:58 DusXMT And the fact that you don't gain any practical advantage from it 12:59 PenguinDad john_minetest++ 13:02 DusXMT Let's consider an example. PNG1 -> JPEG -> PNG2, in that case, PNG2 will be bigger than both PNG1 and JPEG, and will have worse quality than, both because of `additional details' (i.e. junk) from the JPEG file. 13:03 DusXMT s/quality than/quality than PNG1/ 13:07 * PenguinDad just made a 2D bloom-like effect 13:22 Brains Krock: Are you using the beds mod on 0.4.10 or 0.4.10-dev? (I was looking at the forums to troubleshoot beds crashing with "attempt to index field 'player_attached' (a nil value)" and saw your post.) 13:25 Krock Brains, 0.4.10-dev 13:25 Krock wait. 13:25 Krock that's minetest game releated 13:26 Krock maybe you're a (sub)game which does not contain this variable 13:26 * Brains was setting up a technic game 13:31 jojoa1997 lol my internet icon is still saying connecting 13:32 jojoa1997 Hi everyone 13:32 Brains Krock: That looks like the problem. I don't see a player_attached bit in technic's player. 13:32 Krock exactly 13:34 edakiri I have not seen any cotton. Is it in the regular game? Is it rare? 13:35 jojoa1997 You have to plant cotton seeds which you get from breaking grass edakiri 13:35 Amaz edakiri: You cotton seeds from jungle grass. 13:35 edakiri joepie91: So I harvest grass and get sometimes wheat seeds and other times wheat? 13:36 Amaz Nope. Grass gives wheat, jungle grass gives cotton. (IIRC) 13:36 jojoa1997 edakiri im not joepie91 and Yes normal grass gives wheat and jungle cotton 13:37 edakiri I haven't seen any jungles but I am using 04.10. 13:37 Krock an an otherplayer who can not enable jungles.. 13:37 Krock *and 13:37 jojoa1997 jungles are enabled by default in 4.10 right? 13:37 Amaz jojoa1997, I think so... 13:37 Krock https://forum.minetest.net/viewtopic.php?f=3&t=9710 13:37 edakiri I'm using the Debian packages. 13:38 edakiri I can look and see whether they patched anything if you suspect it. 13:38 jojoa1997 edakiri my advice is build the latest from git. It lets you have more features quicker and OS builds are usually slower. 13:39 jojoa1997 edakiri Debian is 4.10 13:40 Brains Krock: Know anything about player_attached? I'm only seeing it set, not used, in minetest_game. 13:41 edakiri jojoa1997: If i can easily install the compile dependencies from packages, using the minetest git should work well. I'm attempting. 13:41 Emperor_Emeralds ok sec 13:41 Emperor_Emeralds In a game of werwolf 13:42 Brains Krock: Nevermind, I found a use. 13:42 Krock k 13:54 jojoa1997 How come Lua does not need to be installed on a computer when running Minetest?> 13:55 DusXMT jojoa1997: Minetest comes with a lua interpreter built in 13:56 jojoa1997 I see 13:56 * Brains might patch his copy of technic to include the player_attached bit later. Beds aren't quite that important yet... 13:56 Krock LuaJIT is better 13:57 jojoa1997 What is that? I remember it was added a while ago. Is it like Lua compiled? 13:57 rubenwardy Is there a way to close a formspec from a mod yet? 13:57 Krock nope 13:57 PenguinDad jojoa1997: Kind of 13:58 PenguinDad but not an AOT-Compiler 13:58 jojoa1997 Well time to play MC! 13:58 BlockMen rubenwardy, no 13:58 PenguinDad *M$C :P 14:00 Brains Krock: Thanks for posting in the forums about player_attached. 14:00 Krock np. I guess there will be more users complainging about this 14:00 Krock -g 14:01 Brains Could be but it should be an easier search now. 14:02 Brains It doesn't look like a big deal to patch technic with it but, famous last words aside, I'll come back to it later. Plenty of other issues for my noobish self at the moment. *grin* 14:10 Krock omg. wow. many pseudo. such code. https://forum.minetest.net/viewtopic.php?p=154956#p154956 14:16 PenguinDad Assertion: MAGIC_ERROR_MESSAGE failed D: 14:17 joda17 hi, someone can tell me, how can i use frame motor? 14:18 Krock you can't 14:18 Krock it's a dummy node 14:19 Krock 0/ rubenwardy 14:20 rubenwardy What? 14:22 DusXMT just looking through the wiki, there seems to be a lot of things (eg. mobs, iron apples) that were removed from the game, is there any topic explaining why it is so? 14:24 Krock DusXMT, that was long time ago. I guess the reason was: "Add the mods you want and don't just use content from minetest game" 14:25 Krock you can re-add that stuff if you want 14:26 DusXMT Sounds reasonable 14:36 FreeFull There are mods which add mobs 14:37 Krock mobmods with modded mobs 14:38 RumiaGloop also shitty ai 14:38 MinetestBot 02[Git] 04st.rentsch@hotmail.com -> 03minetest/minetest: Fix wrong video_driver setting when changing in mainmenu 1344a1d0c http://git.io/W-U3Xw (152014-09-21T16:27:58+02:00) 14:42 edakiri Building the Git head with CMake & Make, so many compiler processes were created that it jammed my computer. 14:42 edakiri I needed to reset. I couldn't type any more. 14:43 DusXMT I wonder how hard would it be to implement a simple unix-like in Lua.... hm... Imagine an in-game computer running Luix, that could be fun 14:43 edakiri I think it was that because it became very slow and I ran 'top' and saw many compile processes. 14:43 PenguinDad DusXMT: Luanux :D 14:43 edakiri It is probably a bug in CMake. I've seen CMake have other problems with parallel builds. 14:44 PenguinDad edakiri: Don't use -j then 14:44 edakiri The other problems were correctness rather than process bombing the computer. 14:44 ibloat edakiri, try the Ninja generator 14:45 edakiri ibloat: I tried the ninja build and it compiled many things and reported no error, but I don't see a 'minetest' executable. 14:45 edakiri What is the name and location of the output from ninja? 14:45 ibloat huh interesting. which version? 14:46 edakiri ninja build 1.3.4 14:46 Krock omg. ninjas 14:46 PenguinDad edakiri: it should land in /bin/minetest 14:46 edakiri No bin directory. 14:47 edakiri So, it failed silently. 14:47 edakiri and without returning an error status code. 14:47 edakiri I'll try 'make -j1'. 14:47 ibloat edakiri, am on 1.5.1, maybe there were some fixes.. let me check my build directory 14:48 Krock edakiri, how about /bin/? 14:49 ibloat works just fine, two binaries in bin 14:51 edakiri Krock: There is nothing named 'bin' in the directory heirarchy. 14:52 Krock k 14:53 garfonzo !when kahrl 14:54 ibloat might also be cmake generating broken ninja build files, there were quite a few updates for that as well iirc 14:54 garfonzo !seen kahrl 14:54 MinetestBot garfonzo: kahrl was last seen at 2014-09-20 21:07:38 UTC on #minetest-de 14:55 Krock garfonzo, in #minetest-dev 14:55 garfonzo kahrl is over in #minetest-dev right now? 14:57 garfonzo isn't there a join command... like !join #minetest-dev 14:57 PenguinDad /join #channel 14:57 garfonzo Excellent, thanks PenguinDad 14:58 PenguinDad garfonzo: but webchat is muted in #minetest-dev 14:58 garfonzo Ya I know, I sometimes just watch to see what the current discussion is about. 14:59 garfonzo I've been dabbling with the repo, trying to get it to compile on my Macbook. I might just move to Linux or Windows to do dev 15:07 garfonzo How would I get a message to kahrl? I was told he's looking for help with Django development - I do that... 15:08 garfonzo Krock: Thanks :) 15:09 kahrl hi garfonzo 15:09 kahrl well, not Django development really, just trying to install weblate 15:09 kahrl I gave up on that though 15:09 garfonzo Hey kahrl, don't mean to pull you away from dev stuff 15:09 garfonzo Oh, hehe, what was it for? 15:09 kahrl translating minetest 15:10 garfonzo Oh ok, so that's somewhat scrapped then? 15:10 kahrl yes 15:11 kahrl right now we're sorting out the translation pull requests on github by hand :P 15:11 garfonzo Ah, ok! Nvm then. I think it was a dev whose name started with a T ... like Tobia or something that said you were looking for some Django help 15:11 garfonzo ouch, that sounds tedious 15:12 kahrl well there's not that many of them but most of the times no dev can read the particular language 15:34 edakiri Now it it is clear why there was no 'bin' directory. It got put in the source directory rather than build directory. 15:34 edakiri That should not happen. 15:34 edakiri That is most likely an error in MineTest. 15:34 edakiri (the minetest build). 15:35 Calinou Minetest* 15:44 joda17 q 15:46 Jordach fak 15:46 Jordach Times entered intelligence autopilot in the last 24 hours: 6 15:48 Calinou https://cdn.mediacru.sh/9ljbP3SO0EbR.jpg | https://cdn.mediacru.sh/K7TiwQLX7kUy.jpg | https://cdn.mediacru.sh/r6VKgAJaxGG5.jpg | https://cdn.mediacru.sh/qSN3c5Xjtn0k.jpg 15:48 Calinou more texturing 15:49 jojoa1997 hmmm 15:50 jojoa1997 Calinou what is that? 15:51 jojoa1997 I think I might have found out a way to compile Minetest in windows easily 15:52 jojoa1997 >:D 15:53 Krock congrats 15:54 jojoa1997 I just have to wait for the folder to copy so I can test my idea 15:55 Calinou jojoa1997, textures I made 15:55 jojoa1997 for what? 15:56 Calinou for Tesseract here, but they can be used anywhere 15:57 jojoa1997 is it fun? 15:57 Calinou no 15:58 jojoa1997 Calinou then why play it? 15:59 Calinou I don't know 16:00 jojoa1997 it looks nice 16:00 jojoa1997 is it free? 16:05 SylvieLorxu http://tesseract.gg/ is free in both senses of the word 16:05 jojoa1997 Testing 16:05 jojoa1997 I already watched the video there 16:06 edakiri In the git head version, it creates jungles. 16:11 jojoa1997 OMG 16:11 jojoa1997 It actually started compiling 16:13 jojoa1997 too big 16:14 jojoa1997 to many mb to download 16:14 Jordach >too many 16:14 Jordach Mr. 12mbps line 16:16 PenguinDad jojoa1997: It only takes ~2 hours to download tesseract for me :( 16:16 * Jordach is happy to wait 4 for L4D2 16:17 * Jordach sees sfan5 listenting to Musiks 16:18 * SylvieLorxu is listening to Sebkha-Chott - Sabra & Shatila [Niglah - Tapisseries Fines en XXX Scripts et LXX/X Trompettes] {11:16} 16:18 SylvieLorxu (Yay, that still works) 16:18 * sfan5 meows at Jordach 16:18 Calinou john_minetest, they're totally empty 16:18 Calinou the game is dead 16:19 jojoa1997 aa 16:23 luizrpgluiz hi 16:37 edakiri There are 2 mods directories in the directory heirarchy. One under 'mods' and the other under 'games/minetest_game/mods' 16:38 edakiri The ones in the upper 'mods' directory are not found by my build from git, but are in the one from the debian packages. 16:39 edakiri Why would this be? Should the higher one be searched for all games? 16:41 jin_xi edakiri: minetest_game is what is called a subgame running on the minetest engine. its normal for subgames to have their own mods folder 16:42 jojoa1997 is a game the same as a collection of mods that create an overall experience, while modpack usually isnt enough for a game 16:42 jin_xi the ones in the minetest/mods directory are mods that do not belong to a game but are an addition to a game 16:49 Eivel Hello. Is there any mod for creating many worlds? Minetest's version of MC's Mystcraft or Multiverse. I'm trying to resolve a problem with players digging everywhere around the city and make a separate world for digging. 16:50 * Jordach wonders if https://en.wikipedia.org/wiki/Yamaha_YM3812 could be implemented in Mesecons 16:50 sfan5 Eivel: There is no such thing. you can however make multiple minetest servers (which don't consume many resources if nobody is using them) 16:51 Broam synching inventory is possible (you could do it on logout) but it would require players to not be stupid 16:52 Broam back in the days before MC had the nether portals working my friends' server had a system where player files were symlinked 16:52 Eivel Broam: >"it would require players to not be stupid" Well, after a year of administrating minecraft's server I call that impossible :P 16:52 Broam you had to stand in one place and connect to another server 16:53 Eivel Broam: Does someone make a mod or script for synchronizing in Minetest? Or do I have to make it from scratch? 16:53 Eivel Did* 16:55 Broam Eivel: Unknown. Probably not too hard 16:55 Broam I doubt my friend has the sync scripts. He might. But they're tuned for MC not MT. MT may not store its files the same way 16:56 Eivel I understand. But could you describe it more precisely? Did he have a block for copying inventory to another server in case of a logout event? 16:56 Broam No, it copied the entire playerfile 16:57 Broam including location. We had specific locations that we knew were safe. 16:57 Broam otherwise logging in to the wrong server would put you in a wall and that was your own dumb fault 16:57 Broam hence "no stupidity" 16:58 Broam probably just watched console output & synched. It was part of a suite...I think I know where they are on gitorious. lemme dig, Eivel 16:59 Broam Eivel: it was part of https://gitorious.org/nucraftd but that synching hasn't been necessary for a while so it's probably not there 17:00 Eivel hm, I see 17:00 * Jordach is working on something like that 17:00 Broam it's in perl, so good luck parsing it. But apparently it's pretty clean perl. I can't read it very well 17:01 Jordach i mean cURL + LuaAPI 17:01 Broam again this may not be the best approach for MT 17:01 Broam because the modding ability is much better. MC was a blackbox and we just mucked with files 17:02 Calinou MC still is one 17:02 MinetestBot 02[Git] 04sfan5 -> 03minetest/minetest: Update .mailmap 132b7a1ca http://git.io/uYWa4A (152014-09-21T19:01:43+02:00) 17:03 Broam the difference is that I no longer care. 17:03 Broam :D 17:07 jojoa1997 Calinou wanna play 17:07 jojoa1997 Calinou wanna play tessaract 17:07 Calinou meh 17:07 Calinou there's not much gameplay 17:07 Jordach i'll play as Loki ;) 17:07 Calinou so the game is mostly about making maps 17:07 * Jordach saunters off 17:08 jojoa1997 I mean me vs you 17:08 jojoa1997 are there addons? 17:09 Jordach 1v1 me mate 17:09 VanessaE hi all. 17:09 Jordach quikskopes only 17:09 VanessaE what'd I miss? :) 17:09 jojoa1997 Jordach with tess? 17:09 Jordach jojoa1997, https://reddit.com/r/montageparodies/ 17:10 Jordach get rekt skrub 17:10 Calinou no mods 17:10 Jordach Calinou, there are mods there 17:10 Jordach just not listed on the side 17:11 jojoa1997 http://tesseract.gg/forum/viewtopic.php?id=39 17:12 jordan4ibanez is there a way to change the size of text in the HUD? 17:12 jojoa1997 where is the /media file for tesseract? 17:13 Jordach i should really get around to doing MLG Minetest 17:13 jojoa1997 MLG? 17:14 Jordach you have teh internet 17:14 Calinou MLP* 17:14 Calinou jordan4ibanez, in Minetest? font_size 17:14 Calinou requires TrueType build 17:17 fireglow sfan5: oh no, minetestmapper created a somehow invalid png file 17:17 fireglow [c@mc:~]$ feh map.png 17:17 fireglow libpng error: IDAT: CRC error 17:17 sfan5 fireglow: that can happen, I dunno why that happens 17:18 fireglow hmm. I will try defining an area to map 17:18 sfan5 fireglow: I'll be able to help you in about 30 mins 17:19 fireglow okay 17:19 jordan4ibanez hello, sfan5! 17:23 MinetestBot 02[Git] 04BlockMen -> 03minetest/minetest: Allow taking screenshots of formspecs and move message to chat 13a020d1b http://git.io/z0MCRA (152014-09-21T19:15:48+02:00) 17:26 Calinou cool 17:26 Calinou meh… message clogs up chat 17:29 Jordach Calinou, always moaning at the slightest inconveiniance 17:29 Jordach you're more fucking british than i am at moaning 17:29 Calinou it's not fun when you take screenshots and chat is clogged with “Hello, I took a screenshot” message 17:30 Calinou I don't think there should be any message by default 17:30 BlockMen Press F2 17:31 NakedFury make a better chat. add tabs for system messages and errors and another chat for simply chatting 17:31 Calinou BlockMen, then you don't see chat at all 17:31 Calinou sometimes you may want to screenshot chat + game 17:31 BlockMen you said you want no messages :P 17:31 edakiri Sheep can walk on lava without being harmed. 17:32 PenguinDad Sheeps with godmode lol 17:32 BlockMen Calinou, then provide something better and make a pull 17:32 BlockMen what we had before was also anyoing 17:32 BlockMen *anoying 17:32 Calinou yes, sometimes the screenshot message was on the screenshot 17:32 Calinou if you made them quickly 17:32 Calinou wasn't disableable 17:33 Eivel Hey, does anyone have experience in making player models? My friend can't manage to increase number of bones in a model. He says model is broken in game, legs look like they come all the way throu the body and come out the other side etc. 17:33 jp Jordach ^ 17:33 Calinou we can't help with that kind of information 17:33 Jordach you're weight painting and keyframing wrong 17:37 Eivel Calinou: Why not? Is there any rule against modeling questions? 17:38 PenguinDad Eivel: I think he meant that your information isn't detailed enough 17:40 Eivel PenguinDad: Ah, okay. Well, can't help it. I asked only to be sure that there isn't any popular bug connected with player models. 17:41 Calinou no, but there's not enough information at all 17:41 Calinou no screenshots, no .blend 17:43 jojoa1997 What? I thought it was night but it is actually 1:43 17:44 Calinou heh 17:44 Calinou 13:43, actually 17:44 PenguinDad jojoa1997: 1:43 can be night :P 17:44 jojoa1997 What? I thought it was night but it is actually 1:43PM 17:50 Krock is it possible to only download a single folder from a github repo? 17:51 Calinou no 17:51 Amaz Krock, not that I know of. 17:51 Calinou GIT doesn't work like t hat 17:51 Calinou that* 17:52 Krock k 17:52 Calinou in SVN you could though 17:52 Amaz Download the zip, and chose to extract the folder you want would be the closest thing. 17:55 T4im git allows you to do a shallow clone though, truncating the clone to the latest n revisions... if that would help 17:55 kaeza greetings 17:55 T4im hello :) 17:58 Krock hi 17:58 * Krock is happy about having the only build with direct3d 8 support 18:00 PenguinDad Krock: does null work in your build? 18:00 Krock PenguinDad, only on server mode 18:03 BlockMen Krock, why do you think my builds do not? 18:04 Krock BlockMen, because there's only a notice about direct3d9, well, now I'm not sure anymore 18:04 edakiri Water does not flow from the ocean into a channel I made for it. It stops after a shot distance. 18:04 edakiri Is sea water always like that? 18:04 Jordach edakiri, all liquids flow for 8 tiles then stop 18:05 Jordach if they flow over a space below, they'll continue for another 8 18:05 BlockMen i dont need to list every possible driver. and when i list just one "special" i choose the best ofc 18:05 Krock oh :( 18:05 BlockMen at least last time i tested it worked fine ;) 18:06 Amaz Krock, you're still the only one who makes gsmapper builds :P 18:06 Krock Amaz, ehm. latest is about a month old 18:06 Amaz Yep :P 18:07 Amaz If you want to update it, then I've just updated the repo 18:07 Krock mhm not today. maybe next week 18:08 Amaz XD 18:09 edakiri My plans to dig a hole straight down from the sea to a cave with lava can not work. 18:10 Krock Amaz, while others compain about 5 minutes of compiling do I compile mine weekly with 25 minutes. if I make a gsmapper build too, we're at 50 minutes 18:10 Calinou Krock, https://forum.minetest.net/viewtopic.php?f=11&t=2828&p=154986#p154986 18:10 Amaz O.o 18:11 Amaz Wow. 18:11 Krock Calinou, <3 18:12 PenguinDad print(Krock:getpos()) -- :> 18:12 Calinou someone's named Vanessa on a public server, heh 18:12 Calinou still so many guests… 18:13 VanessaE well I'm not the only Vanessa in existence :P 18:13 Krock it's not disallowed to have the name vanessa 18:14 Krock Calinou, just to know: I copiedyour mobs mod and removed everything the stuff for sheep and stone monster :P 18:14 Krock it works very well 18:14 blaise lol 18:15 Calinou why did you remove the sheep and stone monster? 18:15 VanessaE speaking of which, Calinou your MOBs mod found a home on my FFA server :) 18:15 edakiri It worked one I removed the torch which was preventing the invisible water from progressing. 18:15 blaise there is a sheep monster? 18:15 Calinou I'm randomly visiting Minetest servers 18:15 Calinou :( 18:15 Krock Calinou, I forgot an "except" 18:15 Calinou you should keep rat, oerkki, DM 18:15 Calinou to have classical 0.3.1 experience 18:16 Krock meh. I prefer simple stuff 18:16 Krock I don't need nostalgy 18:16 * DusXMT likes the concept of cooking a living rat in a furnace and eating it. 18:17 blaise DusXMT: you never considered eating a live rat? 18:17 blaise what about vombie rats? 18:18 blaise isn't there something interesting a person can do with undead meat? 18:18 blaise some kind of potion or recipe? 18:18 T4im like crafting it back to a zombie? 18:19 blaise eh, no.. something else.. but that would be cool too 18:19 T4im you seem to want to play frankstein, eh? :p 18:19 T4im frankenstein* 18:19 blaise actually I want to refill my coffee mug 18:19 * blaise steps away for a second 18:20 T4im that's always a good thing to want 18:22 blaise so, I went back to monorail to see if it was any better 18:23 blaise still crazy lag and magic disapeering carts.. even while riding 18:23 blaise dunno where the carts went, but they vanished 18:25 blaise there is no singleplayer, you know that right? 18:25 Krock there's singleplayer at yourworld/players/singleplayer 18:26 blaise it's just a local server with the client connecting to it. 18:26 blaise and your player name is singleplayer 18:26 Krock it's a server where only a single player can connect to, therefore singleplayer 18:26 blaise lol 18:27 blaise Krock: your implemenetation of carts is the best preforming that I've found 18:27 Krock great. 18:27 blaise I believe sapier's monorail is probably the worse preforming.. 18:29 blaise Krock: do you think it would be possible to kitbash what you have going and this? https://gitlab.com/CiaranG/railcarts/ 18:30 Krock blaise, as optional dependencies? 18:30 blaise no, I dunno 18:31 blaise I would like to try railcarts.. I like the features.. but I don't want to break vanilla minetest compliance 18:31 blaise and railcarts requires patching the minetest server 18:31 Krock blaise, I found a boring cart: https://gitlab.com/CiaranG/railcarts/blob/master/boringcart.lua 18:31 blaise yes.. XD 18:32 blaise it digs and builds the railbed 18:32 blaise and bridges.. 18:32 Krock hmm I know this mod from somewhere 18:32 blaise one of the primary reasons why I'm interested 18:34 blaise Krock: see, there's this https://github.com/CiaranG/minetest/commit/f5b73e0baabbfe68bc6a9a52c5221930e4306ed2 and this https://github.com/CiaranG/minetest/commit/45dc321b3c48f449bac5f9985db587847490d3e2 18:35 blaise those are the changes required to be able to use railcarts 18:35 blaise and I'm afraid I'll break compatability and not be able to use my other mods 18:35 blaise or worse, have to have modified client as well 18:36 blaise but the first commit seems very interesting 18:36 blaise autonomous lua entities would do away with the need for those admin anchor nodes 18:37 blaise I believe it would fix a lot of other issues too 18:39 blaise who's in charge of the farming mod? 18:39 Krock how can you underline text in IRC? 18:39 blaise my server crashed last night due to farming activities... http://pastebin.com/4sGAY9yK 18:39 blaise Krock: I use ANSI compliant codes... 18:40 Krock aha 18:40 blaise Krock: some irc clients support using ctrl - 18:40 Krock 1 18:40 Krock :D 18:40 Krock lol 18:40 blaise underlined bold 18:40 Krock that's not bold 18:41 blaise looks bold to me 18:41 blaise lmao 18:41 blaise Krock: mind me asking what irc client you use? 18:41 Krock Nettalk (.de) 18:42 blaise also, I'm fairly curious why they didn't have ircd support built into the server.. 18:42 blaise Krock: ah.. I'm over here using the recent update for irssi 18:42 blaise Irssi 0.8.17-rc1 (20140713) - http://irssi.org/ 18:42 blaise I also use znc on a low power server to maintain irc connectivity.. 18:43 Krock ack. no *real* GUI 18:44 blaise I don't need gui 18:44 blaise although I do have kvirc 18:45 * sfan5 meows at blaise 18:45 * blaise pets sfan5 18:45 * sfan5 purrs 18:46 fireglow sfan5: I'm using --geometry -800:-800+1600+1600 now 18:46 fireglow it's still computing 18:46 sfan5 good 18:50 jordan4ibanez So is there a way to get things to scale perfectly? :/ 18:51 * shadowzone meows at sfan5 18:53 Jordach rowr 18:53 * shadowzone pokes Jordach 18:55 * john_minetest gives sfan5, blaise and shadowzone one <'(((-< each. 18:55 * sfan5 noms the fishy 18:55 * shadowzone eats it 18:56 * Krock Õ.Õ at john_minetest 18:57 * john_minetest gives Krock a <'(((((((((((((-< 18:58 * Krock nom nom nom nom nom nom nom nom nom nom noms it 18:58 blaise s/rowr/rawr/ 18:59 blaise wow 19:00 blaise I gots traffic on my server 19:01 shadowzone Which server is yours? 19:03 blaise I had three users, one left 19:03 blaise !server midnight 19:03 MinetestBot blaise: MidnightSystems | midnightsystems.net | Clients: 2/10, 0/2 | Version: 0.4.10 / minetest | Ping: 389ms 19:04 Krock omg. wow. two users 19:04 blaise it's the latency with two users that I'm content with 19:04 blaise :) 19:04 blaise some days it's fricken terrible 19:07 blaise hey, farming crashed my server.. 19:07 blaise lol 19:07 blaise load_mod_monorail = true 19:07 blaise EEP 19:07 blaise farming crash log http://pastebin.com/4sGAY9yK 19:09 Krock seems like farming is still incompatble with farming :P 19:09 blaise farming_plus requires farming 19:09 blaise or I would ditch it 19:09 Krock it's self-incompatible 19:09 blaise lol 19:10 shadowzone Oh okay. 19:10 Krock blaise, you're using an outdated/edited version of the farming mod 19:11 blaise oh yeh? 19:11 Krock https://github.com/minetest/minetest_game/blob/master/mods/farming/api.lua#L199 19:11 Krock there's no "pairs" 19:11 shadowzone !server selah.us.to 19:11 MinetestBot shadowzone: No results 19:11 shadowzone Hmm. 19:11 Krock !server selah 19:11 MinetestBot Krock: Selahs's Server! | selah.us.to:30001 | Clients: 1/10, 0/3 | Version: 0.4.9-dev / cg72 | Ping: 915ms 19:11 Krock ^ shadowzone 19:12 shadowzone Thanks. 19:12 Krock np 19:12 blaise too bad it's part of the default game. /usr/share/games/minetest/games/minetest_game/mods/farming/init.lua 19:12 blaise :( 19:12 Krock blaise, you can update it without the other parts 19:12 Krock copypasta. 19:13 blaise hrmm 19:13 * Krock points at base_game/mods/farming/ 19:13 blaise wish there was a .git dir in there 19:17 blaise I think Krock hates me 19:18 mrtux our glorious leader of 8chan plays minetest http://www.twitch.tv/kopipe0 19:18 mrtux he said the game has improved quite a bit 19:21 fireglow sfan5: https://fireglow.de/755/temp/map.png :( 19:21 sfan5 o.o 19:22 jin_xi lol, the game is superfluous, coz twitch bans stream that are not gaming, so this is the game i came up with... 19:22 jin_xi ^ what he said 19:23 mrtux based hotwheels 19:31 Brains What is the right way to load a modpack for a world? "load_mod_ = true" in world.mt? 19:31 Brains Or do that for each mod inside the modpack? 19:31 Amaz "nd one. 19:31 Amaz *2 19:32 edakiri fireglow: That PNG shows me no map. I only see a scale at the top and right sides. Bye. 19:33 fireglow ^_^ 19:34 edakiri It appears something does not appear. I'm seeing the PNG, but the PNG is not what it should be. 19:34 fireglow edakiri: the link was meant for sfan5 19:34 fireglow right 19:50 Brains Okay, next in the line of newbie but hopefully not obvious questions: Is there a way to force mapgen (in this case so it doesn't lag so much when folks start showing up)? I mean, I suppose I could connect and walk around a bit but figured I'd ask about a smarter way. 19:51 Calinou no, you can't do that 19:51 Calinou pre-generating world is on TODO 19:51 Calinou http://dev.minetest.net/TODO 19:52 blaise hey so like 19:52 blaise how come there is no ./configure ? 19:52 blaise or make menuconfig ? 19:53 DusXMT blaise: because it uses neither the autotools, nor Linux kernel-like makefiles, instead it uses cmake 19:54 Brains Calinou: So it was obvious, didn't think to search on pre-generat{e/ing}. Thanks 19:54 Calinou we use CMake 19:54 Calinou the new best thing 19:54 Calinou http://images.wikia.com/mlpfanart/images/4/41/Rainbow_Dash_haters_gonna_hate.gif 19:55 Brains Next question... Since I'm bringing up a new world (Dreambuilder) but only for a small number of local network uses (count the users on one hand..), should I bother with leveldb or stick to sqlite? 19:55 blaise my kvirc profile avater is of an animated dash 19:57 VanessaE Brains: use leveldb if it's stable on your machine. 19:57 VanessaE with Dreambuilder you need all the performance you can get ;) 19:57 Brains VanessaE: I'm curious to see how it works on the other folks machines actually... 19:57 blaise or redis if he has the ram 19:58 VanessaE it should work well as long as you don't abuse it 19:58 blaise VanessaE: like me? 19:59 VanessaE heh 20:01 Calinou leveldb can be slower 20:01 Calinou here, it feels quite slower than sqlite 20:02 Brains Should be okay to switch back and forth, right? --migrate is a happy camper? 20:03 * Brains should have been smart and started working on a docker file for minetest... 20:04 blaise Brains: when it migrates, it doesn't remove the map from sqlite 20:04 Zodsmar Hello 20:04 Brains blaise: That sounds somewhat less like a migration... 20:04 blaise so if no map changes that you care about happen, you can just change the backend = in minetest.conf back to the sqlite setting 20:05 blaise although I highly recommend backing up the map anyway 20:05 blaise after all, it's not like we're at minetest-1.x or anything.. XD 20:06 Zodsmar Does anyone know where or how to get dev versions of Minetest? Or even a changelog of whats coming the next version or anything like that? 20:06 VanessaE Brains: think of it as migration but leaving behind a backup copy :) 20:06 DusXMT Zodsmar: Clone the git repo, read the readme files, build 20:07 blaise Zodsmar: https://github.com/minetest/minetest 20:07 blaise that's dev 20:07 Zodsmar Thanks DusXMT. 20:07 Zodsmar And blaise 20:07 blaise git clone https://github.com/minetest/minetest.git 20:07 blaise :D 20:07 Zodsmar There is no changelog tho I'm assuming or upcoming features? 20:08 blaise if you use a web browser on https://github.com/minetest/minetest it will show you every change that ever happened. 20:08 Zodsmar Also with the whole Microsoft minecraft thing. Has minetest been harassed or anything? 20:08 blaise Zodsmar: no, we don't use their stuff 20:08 blaise it's written in C, not java 20:08 Zodsmar Yeah I know you don't I mean like for copy right stuff and all that jazz 20:09 Zodsmar Because honestly I have know about minetest for years now 20:09 DusXMT Zodsmar: There's a TODO list, http://dev.minetest.net/TODO ; don't know about an `upcoming feature' list 20:09 blaise minecraft is java.. so... there's no comparison other than it's the same game style 20:09 Zodsmar and the reason I love playing it is because I miss the Old feel of Minecraft 20:09 blaise similar to quake 3 arena and openarena 20:09 Zodsmar Like Alpha was by far the best days of MC now its just garbage 20:09 kaeza Zodsmar, there's a (very coarse) changelog here: http://dev.minetest.net/Changelog 20:10 kaeza of course, as blaise told, the git history is the definitive reference. 20:10 Vazon does any one have a copy of the chat cursing filter mod?? 20:11 blaise lol 20:11 Zodsmar Um for the Mapgen when creating worlds 20:11 PenguinDad Curse you chat! 20:11 Zodsmar what is the difference between them and what should I use? 20:12 VanessaE Zodsmar: use mapgen v6 20:12 VanessaE the singlenode one is meant for use with mods that supply their own mapgens 20:12 kaeza somebody should do that "the cloud" -> "my butt" firefox extension as a MT mod 20:12 Zodsmar Ah okay thats what I'm using. But still is there a list of where its different and stuff? 20:12 VanessaE the flat one is obvious ;) 20:13 VanessaE mapgen v7 is still under development 20:13 Zodsmar I dont have a flat one. 20:14 Zodsmar I have v6, v7, Singlenode, indev, and Math 20:14 VanessaE your minetest is older then 20:14 VanessaE the math one and indev have since been removed 20:14 Zodsmar But mine says 4.10 20:14 VanessaE 0.4.10* 20:14 Zodsmar I literally downloaded it from the page a few days ago 20:14 kaeza huh, is there a "flat" mapgen now? (i.e. not a mg_param?) 20:14 Zodsmar and yeah that sorry 20:15 kaeza s/param/flag/ 20:15 VanessaE kaeza: oh THAT's right, it's a mapgen parameter, I forgot 20:15 kaeza :< 20:15 Zodsmar Lel 20:16 VanessaE anyways, I guess I've forgotten how long ago 0.4.10 came out :) 20:16 kaeza I'm still running a so called "0.4.10 RC1" client, and haven't been keeping track of commits 20:17 BlockMen ^ o.O 20:17 VanessaE Zodsmar: there's a sort of running gag in Minetest: if your build (as in, the commit you're at) is less than 10 minutes old, your client is outdated ;) 20:17 kaeza according to GH, 0.4.10 is from July 6: https://github.com/minetest/minetest/tree/0.4.10 20:17 VanessaE and 0.4.10 is definitely more than 10 mins old ;) 20:17 Zodsmar The minetest team should release more builds (snapshots if you will, but different name) 20:18 Zodsmar Like maybe once a month a new release but don't make it the stable build 20:18 DusXMT It takes effort to push out a build, while it's relatively comfortable to just push a commit 20:18 VanessaE Zodsmar: agreed 20:18 kaeza there are nightly builds, at least for debian 20:19 kaeza Windows users are fked tho' 20:19 Zodsmar debian? 20:19 VanessaE kaeza: indeed so of course but I think he means official releases. 20:19 Zodsmar oh debain 20:19 Zodsmar Yeah nvm Ik now 20:19 Zodsmar :P 20:19 VanessaE kahrl: do you still figure 0.4.11 is a good idea? 20:20 Zodsmar Is there a way to ask the devs to make releases like once a month or some? 20:21 VanessaE Zodsmar: talking in #minetest-dev is about as much as one can do, there 20:21 Brains VanessaE: Anything I should add/do to my fresh brand new Dreambuilder world before I open it up to the family? I added the animals modpack 'cause apparently sheep are a big hit.... 20:21 Zodsmar Oh also minetest should add a few more mobs 20:21 VanessaE Brains: nope, just let the world generate - explore around for a while 20:21 Zodsmar Not mobs that mc has or anyhting just a few more things 20:22 kahrl VanessaE: yes 20:22 VanessaE Zodsmar: that's planned for the future because of problems in how entities are handled for now 20:22 Brains VanessaE: Yeah, I was asking the question about pre-generating before. 20:22 Calinou it's written in C, not java 20:22 Calinou in C++ 20:22 Calinou similar to quake 3 arena and openarena 20:22 Calinou not even remotely similar 20:22 VanessaE kahrl: good. seems that this is called for sooner than we thought... 20:22 kahrl well, I didn't say when :P 20:22 Calinou id software released the source code of Quake 1/2/3 under the GPL 2, but not the game data 20:22 Calinou OpenArena uses its own game data 20:22 kaeza SOON 20:23 Calinou this is why you still have to buy the 18 year old Quake 1 20:23 Calinou here, it's impossible to make Minetest an exact clone of Minecraft; it would involve modyfing the source code quite a lot for that 20:23 Calinou Brains, animals modpack sucks 20:23 Calinou it's slow 20:24 Calinou they look and sound like crap 20:24 Brains Calinou: They delighted my soon-to-be 7 yr old. *shrug* You got better, I'm listening... 20:24 Zodsmar Can you not post on minetest-dev? 20:24 Zodsmar Like I keep getting cannot send 20:25 Calinou Zodsmar, don't use webchat, use a real IRC client 20:25 VanessaE Zodsmar: web chat can't chat there 20:25 VanessaE ^^^ 20:25 Calinou Brains, https://forum.minetest.net/viewtopic.php?f=11&t=9656 20:26 MinetestBot 02[Git] 04BlockMen -> 03minetest/minetest_game: Use new firelike drawtype 138fe62ea http://git.io/fqqNLw (152014-09-21T22:25:00+02:00) 20:26 VanessaE shit. 20:26 VanessaE G*d damn it blockmen, now I have to update dreambuilder. 20:26 VanessaE :) 20:26 BlockMen :P 20:26 Zodsmar Any IRC clients to recommend 20:27 VanessaE Zodsmar: hexchat 20:27 Zodsmar Thanks 20:27 VanessaE (actually I don't think I'll touch the fire mod for a while, I don't even normally have it enabled anyway) 20:28 Brains Calinou: I played with carbone for a bit which is what got the sheep thing going... But monsters and rats have been declared undesirable and chickens/fish/deer/eggs/etc got the happy noises. Is there an expanded version of that mod? 20:28 Calinou http://hexchat.github.io/ 20:28 Calinou Brains, spawn_hostile_mobs = false 20:28 Calinou in minetest.conf 20:28 Calinou no, I don't know any fork of my mod 20:28 Zodsmar What does the Minimal Environment do 20:28 Calinou a game supposed to be used by engine and game developers; it loads very quickly 20:29 Zodsmar Ah. Okay. 20:29 Zodsmar Oh what mods would you guys recommend 20:29 * Brains loads up the admin player and starts walkabout. 20:30 Zodsmar Like not for tech or anything just for more diverisity Like mobs and just more blocks and biomes and stuff 20:33 Calinou More Blocks, Map Tools 20:33 Calinou Brains, use fast and fly mode 20:34 luizrpgluiz1 someone is creating a world generator amplified as the MC? 20:37 * RumiaGloop hides GloopTest 20:37 blaise lol 20:39 blaise !up midnightsystems.net 20:39 MinetestBot midnightsystems.net:30000 is up (486ms) 20:42 Brains Calinou: Great tip, thanks! 20:42 mpa1212 Is there a mod that adds sprinting/running? (allow for quicker travel for a limited amount of time, possibly tie into hunger) 20:43 Zodsmar Yes found it. 20:43 Zodsmar Sfan5 does do builds for Windows :) 20:43 Zodsmar http://sfan5.pf-control.de/minetest-builds/?f Here if anyone wants it 20:45 BlockMen Zodsmar, there are at least 4 ppl doing windows builds ;) 20:46 Zodsmar Yeah I didn't know that! Makes my life easier :P 20:52 Brains If I change my minetest.conf entry for max_block_generate_distance to something stupidly high and then connect with a player, that should force a good bit of generation (at the cost of being unusable for some time), right? 20:52 blaise having a massive ammount of generated map could be bad on a low end machine 20:53 blaise Brains: what backend db did you switch to? 20:53 blaise leveldb or redis ? 20:53 Brains blaise: leveldb for now 20:54 blaise if you have redonculous ammounts of ram, and leveldb isn't fast enough for you.. you could try redis.. 20:54 Brains The server is a headless Core2Duo 6300 4GB RAM machine 20:54 blaise it holds the entire db in ram.. so you don't have to wait for hard drive IO 20:55 * Brains is pretty sure the 6300 is only a 1.86GHZ proc. 20:55 blaise I'm going to try redis soon, I'll tell you how it goes 20:55 Zodsmar What does the screwdriver do? 20:55 Brains Heh, looking for guinea pigs... Devious but smart. 20:55 blaise I'm using an athlon64 1.6GHz and 3GB ram 20:55 Brains For both server and client? 20:55 blaise Zodsmar: it changes object orientation 20:56 blaise Brains: I will be testing redis server and client on that machine, yes 20:56 Zodsmar AH okay yea I just figured out with a stair 20:56 Zodsmar THATS ACTUALLY SO COOL! 20:56 blaise my server @ midnightsystems.net:30000 is operating on a 1.73GHz intel pentium M with 512MB ram 20:57 Brains blaise: I've got other machines on the LAN as clients with no local client on that box. So far, I've not been too annoyed by anything 'cept the mapgen if moving reasonably fast. 20:57 VanessaE Zodsmar: handy tool isn't it? :) but it's a pain in the ass to use though 20:57 blaise centrino dothan core 20:57 Zodsmar Yeah but like you can put stairs Sideways. Even MC cant do that... IM IN LOVE :) 20:57 blaise hehe 20:58 blaise Zodsmar is going to use the teriqoia roof tiles to make a space ship 20:58 Brains blaise: I'm not seeing much iowait with leveldb. 20:58 blaise lol 20:58 blaise Brains: yeah, it seems to be much better than sqlite 20:58 Zodsmar :P 20:58 Zodsmar Oh for mods. Will they work on dev versions of the game or does every update break them like mc? 20:59 blaise depends on the changes 20:59 VanessaE Zodsmar: generally updates won't break mods 20:59 VanessaE except in very rare casses 20:59 VanessaE cases* 20:59 * Brains changes max_block_generate_distance to 100 and loads up a client. 20:59 Zodsmar Thats nice 21:00 VanessaE Zodsmar: in the rare cases where an update breaks a mod, it'll be because of some API change that's happened. 21:00 VanessaE doesn't usually take much to fix a mod that breaks when that happens 21:00 blaise VanessaE: would you look at something for me real quick? 21:01 VanessaE blaise: depends on what 21:01 blaise hrmm 21:01 blaise maybe I should ask BlockMen since he's active 21:01 blaise BlockMen: check this out.. http://pastebin.com/S4xrgY3i 21:02 Zodsmar Ah okay. Thats actually so nice. 21:03 blaise or, I thought he was active 21:03 blaise :G 21:03 blaise probably just busy 21:04 blaise I believe the make targets could use a mrproper section 21:04 blaise oldconfig would be nice too 21:04 Brains I don't think the 21:04 Brains Hrm. 21:05 Brains The max block generate distance didn't seem to do what I thought it would but I'm getting kicked off so my family can play so I'll bbl. 21:06 blaise caio 21:08 blaise I think you wanted min block gen 21:08 blaise that way it would generate that much reguardless 21:11 Zodsmar Is there a way to take more then one block from the creative menu at a time? 21:12 proller Brains, actual ax_block_generate_distance in mt = 15-20 21:13 Calinou default is 10 I think 21:13 Calinou too high 21:13 Calinou try making it even higher for your purpose anyway 21:13 Calinou also change max_block_send_distance 21:13 proller no, maximum possible 21:13 proller mt cant generate 20 by design 21:14 proller but it solved in freeminer ;) 21:14 proller fm can generate 30-40 or more 21:14 devyn910 hello 21:15 blaise hi! 21:16 blaise devyn910: Welcome to #MiNeTeSt 21:16 devyn910 do you guys know stormchaser3000? 21:17 Zodsmar Blaise 21:17 devyn910 His old server called Stormchaser3000's freebuild.no-ip.org was my favorite server. 21:17 Zodsmar is there a way to take more then block from the creative menu at a time? 21:18 devyn910 the server name was something like that 21:21 devyn910 How long ago has it been since stormchaser has been on irc? 21:31 blaise !seen stormchaser 21:31 MinetestBot blaise: Sorry, I haven't seen stormchaser around. 21:33 Amaz !seen stormchaser3000 21:33 MinetestBot Amaz: stormchaser3000 was last seen at 2014-09-14 01:18:22 UTC on #minetest 21:33 Amaz devyn910 ↑ 21:33 Amaz (I did that earlier, but somehow my IRC client quit...) 21:36 VanessaE deltib1: stormchaser can sometimes be found on the inchra network servers 21:36 devyn910 stormchaser3000? 21:36 VanessaE yeah 21:37 devyn910 i used to be admin with him on his old survival server 21:37 devyn910 devyn910 21:38 devyn910 until my tablet broke. I bought a new one. 21:38 VanessaE tablets are evil :P 21:38 VanessaE (meanwhile I have one serving as a sleepy-music media player in the bedroom) 21:38 devyn910 i finally found his old server again but it was changed :( 21:39 devyn910 in fact i found his server today! but it was very different 21:40 devyn910 that was my favorite server 21:40 VanessaE I dunno why he reset it 21:41 devyn910 :'( i miss that server so much 21:42 devyn910 i mean i had so many items and friends. Now i'll probably never see them again. 21:44 devyn910 people like Oc3aNwAv3s, ImNotMagic, iBallisticsquid, and more. 21:44 devyn910 Do you know any of them? 21:45 blaise someone broke something with redis support 21:45 blaise lol 21:45 blaise it's exciting... 21:45 blaise http://pastebin.com/S4xrgY3i 21:45 devyn910 blaise do you know Oc3anWav3s? 21:46 blaise I'm afraid not 21:46 devyn910 Or ImNotMagic? 21:46 blaise so, a few of my users wanted help clearing out their instabuild manson 21:46 devyn910 From Stormchaser's old survival server 21:46 blaise becuase they placed it half in the ground.. 21:47 devyn910 lol 21:47 devyn910 brb guys 21:47 blaise and we were digging out the dirt and stone from inside.. uncovered the fire place, and the place went up in smoke 21:47 blaise I've never been on stormchasers server, sorry 21:48 devyn910 im back 21:51 devyn910 hello? 21:53 blaise hi 21:54 devyn910 Have you ever heard of the game BeamNG.Drive? 21:55 blaise nope 21:55 blaise mind you I'm just some random character that lives here 21:55 blaise and happends to play minetest and run a server 21:56 blaise there are plenty of others in here 21:56 blaise but some people get frustrated and ragequit before anyone has a chance to respond 21:56 blaise so I figured I would reply 21:56 blaise XD 21:57 devyn910 lol 22:32 blaise !server midnight 22:32 MinetestBot blaise: MidnightSystems | midnightsystems.net | Clients: 1/10, 1/4 | Version: 0.4.10 / minetest | Ping: 659ms 22:46 Deep-Fried_milk Jungle Biomes don't generate by default in linux 4.10, even when I add v6_jungles the minetest.conf. Could someone help me please? 22:52 Deep-Fried_milk yes 22:52 RumiaGloop linux 4.10, that's old as fuck, right? 22:53 VanessaE Deep-Fried_milk: world folder, map_meta.txt, mgv6_spflags = jungles, biomeblend, mudflow 23:05 Deep-Fried_milk Thank you VanessaE, that worked 23:05 VanessaE no prob 23:11 Zodsmar Does anyone know how to get Skyblock Mod working? 23:11 Zodsmar Or how to get Technic Working? 23:12 VanessaE what's wrong with them? 23:12 Zodsmar I dont know. Im pretty sure Im installing them correctly but its just errors and not working 23:12 VanessaE "it just errors and not working" doesn't help :) 23:12 Zodsmar Like Skyblock works but it isn't generating a "Void" terrain 23:12 VanessaE pastebin the errors please 23:13 Zodsmar And Technic is just not finding the dependcies 23:13 VanessaE well that's easy to fix :) 23:13 Zodsmar I think I maybe am not installing correctly 23:13 VanessaE install the dependencies 23:13 VanessaE it needs things like pipeworks, moreores, mesecons, etc. 23:14 Zodsmar Yeah I did. But do I put it into Games folder or mods? 23:14 VanessaE skyblock is a different matter and I don't know how to help with that one 23:14 VanessaE you're running technic and not technic_game right? 23:14 Zodsmar And The depencies is like pipeworks-master 23:14 Zodsmar Okay yeah from what your saying I didn't install it properly 23:14 VanessaE well there are two 23:15 VanessaE technic, the modpack, and technic_game. you probably want the modpack 23:15 VanessaE it is basically just technic and its related components and machines 23:15 VanessaE it depends on all those other mods 23:15 Zodsmar I think I have that 23:15 VanessaE they all go in "mods" 23:15 Zodsmar But like how? 23:15 VanessaE now, pipeworks-master, that's wrong. rename that to pipeworks 23:15 Zodsmar Technic-Master good? 23:15 VanessaE technic. 23:15 Zodsmar Or do I put whats inside that folder into mods 23:15 VanessaE put them all into minetest/mods 23:16 VanessaE put the folder in there 23:16 VanessaE and rename it 23:16 Zodsmar Ah okay 23:16 VanessaE so e.g. minetest/mods/pipeworks 23:16 VanessaE minetest/mods/technic 23:16 VanessaE and so o 23:16 VanessaE on* 23:17 VanessaE each of those folders contains the components they were shipped with 23:17 jordan4ibanez Finally, I get to do a mod i've always wanted to do. FISHING! 23:17 VanessaE you just have to pay attention to the folder names 23:18 Zodsmar And now that I did that 23:18 Zodsmar I use just Default Minetest right and then configure for the world the mods 23:20 VanessaE yep 23:20 Zodsmar Okay yeah got it too work 23:20 Zodsmar but one issue. 23:20 VanessaE less'n you have another game you want to use instead of minetest_game of course 23:20 VanessaE what issue? 23:20 Zodsmar Rubber stuff images arent loading 23:20 Zodsmar So rubber saplings and so one 23:21 Zodsmar Everything else works 23:21 VanessaE you need moretrees 23:21 Zodsmar Oh that wasnt in the dependencies 23:21 Zodsmar but okay 23:21 Zodsmar :) 23:21 VanessaE which needs plants_lib (part of plantlife modpack, but you don't need the whole modpack) 23:21 VanessaE https://forum.minetest.net/viewtopic.php?f=11&t=4394 ~~ https://forum.minetest.net/viewtopic.php?id=3898 23:21 Zodsmar So I need Plant_lib and More tree 23:22 VanessaE get them from those links 23:22 VanessaE when you install plantlife, you can install the whole modpack, or you could just pick out plants_lib if you want. 23:22 Zodsmar Oh its your mod 23:22 VanessaE yeah 23:22 Zodsmar :) 23:22 VanessaE technic uses rubber from moretrees for wire insulation and for a couple other things. 23:24 blaise <3 technic 23:24 blaise VanessaE: did they ever make those nuke changes? 23:25 VanessaE blaise: well the reactor certainly is more realistic than it used to be but it has a ways to go yet 23:25 VanessaE which changes in particular? 23:26 blaise well, anything since I was trying to set up that uranium refinery 23:27 blaise I wonder if the core devs would be willing to implement a really simple console command 23:27 blaise maybe /sv = /say $VERSION 23:27 blaise or /sv = /me is running minetest $VERSION 23:28 blaise because there is no way to easily do that other than typing it out by hand.. 23:28 * blaise is running minetest-0.4.10-108-g9a685a4 23:28 blaise XD 23:29 devyn910 your playing minetest? 23:30 Sokomine hmm. anyone having any good code for rotating buildings at hand? i'm afraid i need high efficiency... 23:32 * Sokomine digs anotherbrick 23:32 AnotherBrick hey! 23:33 h4iku Hi all 23:33 h4iku Megaf_: 23:33 h4iku Megaf_: you will to migrate the server, is it? 23:34 devyn910_ wtf?!!! 23:34 h4iku Hi celeron55, you're the developer of minetest? 23:39 blaise lol 23:40 blaise some dude was tripping out on me becuase I have the worldedit mod on my server 23:40 blaise apparently thought anyone could commit changes with it 23:40 blaise am I wrong in thinking they need the worldedit priv ? 23:41 VanessaE h4iku: celeron55 is not the lead dev - it's equally shared among several devs now 23:42 blaise celeron55, hmmmm, sfan5, and a crap ton of other people 23:42 VanessaE yup 23:42 blaise I believe VanessaE is involved too 23:42 blaise not sure 23:42 blaise XD 23:42 VanessaE blaise: not as much as the others 23:42 VanessaE I stick to Lua parts and then not so much there anymore 23:42 celeron55 the mystical forces behind minetest 23:42 blaise yeh, life tends to get in the way 23:42 VanessaE I spend more time bitching than coding ;) 23:42 blaise I feel you 23:43 NakedFury thats part of the game development VanessaE 23:43 blaise some dude with a nick that starts with N I think is pretty heavily involved 23:43 blaise can't remember his name 23:43 VanessaE blaise: novatux? 23:43 blaise eh, no... 23:44 blaise the person that made the last commit before blockmen 23:44 blaise it's not nightfury 23:44 blaise wtf was it 23:44 blaise lol 23:45 blaise oh god 23:45 blaise it's ShadowNinja 23:45 blaise HAH 23:45 VanessaE *shakes head* 23:45 VanessaE That don't start with "N" :P 23:45 blaise I know.. my bad 23:46 blaise terrible habits have effected my memory 23:46 VanessaE heh 23:47 blaise celeron55: ShadowNinja hmmmm and who ever else.. minetest-0.4.10-108-g9a685a4 gave me this when I tried to compile redis support http://pastebin.com/S4xrgY3i 23:47 blaise thought maybe someone would want to know 23:47 blaise XD 23:47 blaise fresh clone,... 23:49 VanessaE blaise: oh G*d, a BUG! NOOOOOOOOOOOOOOOOOOOOOOoooooooooooooo 23:49 * VanessaE dies 23:49 proller ShadowNinja just renames variables, files, etc 23:53 blaise proller: you ever gonna backport any of your fixes to upstream? 23:53 proller i tried, useless loss of time 23:54 blaise wow.. 23:56 proller tries ~ half year before forking freeminer 23:57 VanessaE ... 23:57 VanessaE that's not backporting and you know it. 23:57 VanessaE that's that whole damn weather + finite water argument yet again? 23:57 proller it was not only weather 23:58 VanessaE it was weather and climate and finite water. 23:58 proller no. 23:58 VanessaE but you chose to combine them all together into a set of interrelated, dependent patches that could not be reviewed and used separately. 23:59 VanessaE well what else then? the only other thing I recall of significance were those map gen types 23:59 VanessaE and you ripped those out when you got pissed 23:59 proller it was started from small patches 23:59 VanessaE you pulled the equivalent of a ragequit from minetest at the end. 23:59 proller but they was ignores 23:59 VanessaE how the fuck do you expect people to react?