Time |
Nick |
Message |
00:00 |
RealBadAngel |
you dont have to |
00:01 |
RealBadAngel |
it will be filled in |
00:01 |
RealBadAngel |
only argument you are passing is above = true/false |
00:01 |
RealBadAngel |
and fuction will return pos or nil |
00:02 |
RealBadAngel |
pointed_thing is not an argument |
00:02 |
jordan4ibanez |
This is what I'm trying to achieve. |
00:02 |
jordan4ibanez |
https://www.youtube.com/watch?v=DJ4r5SYOJM4&feature=youtu.be |
00:04 |
jordan4ibanez |
But the method I'm using is inefficient and buggy |
00:05 |
RealBadAngel |
you mean showing on hud what are you pointing at? |
00:05 |
jordan4ibanez |
Yes |
00:06 |
RealBadAngel |
local pos = minetest.get_pointed_thing_position(pointed_thing, above) |
00:06 |
RealBadAngel |
local node=minetest.env:get_node(pos) |
00:07 |
RealBadAngel |
just place it in your dstep loop |
00:08 |
RealBadAngel |
.env is not needed |
00:08 |
RealBadAngel |
it was copied over from old code |
00:08 |
jordan4ibanez |
Dude, I haven't coded in a long time, where is the dstep loop? |
00:09 |
jordan4ibanez |
for minetest* |
00:09 |
RealBadAngel |
make one |
00:11 |
RealBadAngel |
https://github.com/minetest-technic/unified_inventory/blob/master/item_names.lua#L36 |
00:12 |
RealBadAngel |
^^example |
00:13 |
RealBadAngel |
that function displays on HUD name of selected (wielded) item, pretty similar to your task |
00:13 |
RealBadAngel |
just instead of checkin inventories of connected players, get their pointed things |
00:16 |
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00:18 |
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00:24 |
jordan4ibanez |
RealBadAngel: Even when I just do this, it gives an error for pointed thing http://pastebin.com/raw.php?i=txGeQY97 |
00:35 |
jordan4ibanez |
The thing is, I don't know if pointed thing is constantly sent to server like the player's position is |
00:35 |
jordan4ibanez |
so I could be looking for something that's not even in the c++ |
00:39 |
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00:47 |
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00:55 |
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01:18 |
VanessaE |
http://games.slashdot.org/story/14/09/09/2334235/report-microsoft-to-buy-minecraft-studio-for-2bn |
01:18 |
VanessaE |
^^^^^^ can we handle the overflow? :) |
01:18 |
* VanessaE |
expects refugees soon... :P |
01:26 |
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01:42 |
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Wings joined #minetest |
01:42 |
Wings |
Hi. |
01:43 |
Wings |
Is anyone there? |
01:43 |
Wings |
**sigh* |
01:43 |
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01:43 |
Wings |
T_T |
01:43 |
Wings |
BYe |
01:48 |
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02:06 |
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02:12 |
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02:13 |
blaise |
wow, he waited a hole minute |
02:23 |
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02:40 |
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02:45 |
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02:54 |
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02:58 |
blaise |
is there a specific version of opengl minetest uses? |
03:00 |
VanessaE |
whatever your system has/whatever it was built with. |
03:00 |
VanessaE |
varies from machine to machine |
03:00 |
jordan4ibanez |
latest one that your computer can use |
03:00 |
VanessaE |
RBA has like 2.x on his box |
03:00 |
VanessaE |
mine has 4.x |
03:00 |
blaise |
a friend of mine is asking all kinds of questions about minetest due to the news of MS aquiring MC |
03:00 |
blaise |
lmao |
03:01 |
blaise |
can minetest support opengl 4.5 yet? |
03:01 |
VanessaE |
I don't see why not. |
03:01 |
VanessaE |
try it and see? |
03:01 |
VanessaE |
most of what it does as far as OpenGL is up to irrlicht |
03:01 |
VanessaE |
so it's whatever irrlicht supports |
03:03 |
blaise |
he's worried about irrlicht not being developed anymore |
03:03 |
blaise |
:\ |
03:04 |
VanessaE |
naw |
03:04 |
VanessaE |
irrlicht is active. |
03:10 |
blaise |
he's very sceptical, says he doesn't see big community yet |
03:10 |
blaise |
:G |
03:11 |
blaise |
makes me wanna make flyers and dump them on all the cars in the DC metro |
03:12 |
blaise |
and, efnet split |
03:12 |
blaise |
lmao |
03:12 |
VanessaE |
heh |
03:12 |
VanessaE |
yeah right |
03:12 |
VanessaE |
that'll go over well |
03:12 |
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03:13 |
blaise |
VanessaE: putting flyers on the public transit system of the nations capital? |
03:13 |
VanessaE |
yeah, you'll get cited for littering or something :) |
03:13 |
blaise |
they |
03:13 |
VanessaE |
it's DC, remember? |
03:14 |
blaise |
would have to catch me fist.. |
03:14 |
blaise |
s/fist/first/ |
03:14 |
VanessaE |
this is the same town where people can't figure out the idea that money != speech (it only pays for the medium through which it occurs) |
03:15 |
blaise |
most towns are like that |
03:15 |
blaise |
hell, I know a few minetest servers that are like that. |
03:15 |
VanessaE |
heh |
03:33 |
blaise |
I want an AMD R9 295X2 |
03:33 |
blaise |
:o |
03:34 |
* blaise |
drools all over himself |
03:34 |
VanessaE |
I have an R9 280X. it's nice. |
03:34 |
blaise |
I'm stuck in decade old computer hardware land |
03:34 |
VanessaE |
sowwy :) |
03:34 |
* blaise |
sobs profusely |
03:38 |
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04:01 |
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04:21 |
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asie joined #minetest |
04:34 |
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04:35 |
asie |
http://www.reuters.com/article/2014/09/09/us-mojang-microsoft-deals-idUSKBN0H42HY20140909 |
04:35 |
asie |
i could have listened to you ;-; |
04:41 |
VanessaE |
soon, the flood of minecraft refugees |
04:41 |
VanessaE |
:) |
04:41 |
asie |
VanessaE: We should make an indiegogo fund to finish the missing Minetest stuff |
04:42 |
asie |
that is, the client-side Lua API |
04:42 |
asie |
and fund a proper pixel artist |
04:42 |
asie |
I'd pay |
04:42 |
asie |
Especially if we make it now when everyone fears for the worst... this could be successful |
04:42 |
VanessaE |
*nod* |
04:42 |
VanessaE |
these things are needed |
04:42 |
VanessaE |
good luck getting people to actually DO the work though |
04:42 |
asie |
That's where money comes in |
04:42 |
VanessaE |
maybe mojang employees will come to the good side? ;) |
04:42 |
asie |
and indiegogo |
04:43 |
asie |
VanessaE: nope |
04:43 |
asie |
I'm sure we have some talented devs on here |
04:43 |
VanessaE |
indeed we have |
04:44 |
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04:44 |
VanessaE |
but our current devs would tell you they are either overworked or just lack the time |
04:44 |
VanessaE |
and I expect money will not serve as effective motivation |
04:47 |
VanessaE |
(you can't create time where none exists, and money will not reduce a person's workload to make room for a project) |
04:49 |
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04:54 |
asie |
VanessaE: yes, but some things don't need creativity |
04:54 |
asie |
like optimizing the code in some places |
04:54 |
asie |
and about creativity... with better textures and optimized code |
04:54 |
VanessaE |
true |
04:55 |
asie |
we will have a much larger playerbase |
04:55 |
asie |
most people i met were only put off by the slowness of some areas and by the ugly textures |
04:55 |
asie |
literally |
04:55 |
VanessaE |
but that still needs time and effort, which the current devs will tell you they cannot expend. |
04:55 |
asie |
of course |
04:55 |
asie |
but we cannot waste time if the thing happens |
04:55 |
asie |
there are many people trying to be the next Minecraft |
04:55 |
asie |
many corporates, too |
04:59 |
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05:02 |
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azaki joined #minetest |
05:02 |
azaki |
http://www.osnews.com/comments/27937 |
05:02 |
azaki |
discuss. |
05:03 |
VanessaE |
azaki: see previous logs |
05:03 |
VanessaE |
we were already discussing this. |
05:03 |
azaki |
are the logs online? :p |
05:03 |
VanessaE |
yep :P |
05:03 |
VanessaE |
however there's little to discuss right now. |
05:04 |
VanessaE |
http://irc.minetest.ru/minetest/2014-09-10#i_3904623 |
05:04 |
azaki |
if this deal goes through, i predict a lot of new users and contributors to minetest |
05:04 |
VanessaE |
as do I |
05:04 |
VanessaE |
because we all know Microsoft's usual strategy with their acquisitions |
05:04 |
VanessaE |
you know what's REALLY sad though? |
05:05 |
azaki |
well, i can think of several things. |
05:05 |
VanessaE |
if there's ONE thing I have always said Microsoft was good at - and I mean genuinely good - it was making video games. They always used to be unparalleled at that. |
05:05 |
VanessaE |
wtf happened? |
05:05 |
VanessaE |
(and remember, I don't like MS at all) |
05:06 |
azaki |
It's my first visit here, so I can't remember much... |
05:06 |
azaki |
:p |
05:06 |
VanessaE |
why do they need to buy up game companies to try to fix their game business? |
05:06 |
azaki |
I never played Microsoft's games as far as I can recall. |
05:06 |
VanessaE |
azaki: ah ok, no worries. Welcome to the channel then :) |
05:06 |
azaki |
I'm so charismatic that I'm already part of the group! :) |
05:07 |
VanessaE |
folks who know me here know I ... eh ... rather dislike MS with a passion :) |
05:07 |
azaki |
Well, I'm a bit of a freetard, so I dislike both Microsoft and Apple. |
05:08 |
azaki |
Everyone thinks RMS is crazy, but the world keeps proving him right. |
05:10 |
azaki |
As for why Microsoft feels the need to buy game franchises, I guess because quality isn't enough, they want quantity. This is a company that wants vendor lock-in. |
05:10 |
azaki |
A handful of games isn't enough to keep people locked into Windows or Xbox. They need a lot. |
05:10 |
VanessaE |
the world keeps proving RMS right, but he IS crazy ;) |
05:11 |
VanessaE |
good point, I tend to forget the whole vendor lock-in thing |
05:11 |
VanessaE |
been using Linux for too many years. :) |
05:12 |
azaki |
RMS' problem seems to be that he's just terrible at marketing and PR. If you've ever seen Eben Moglen's talks, he basically says the same things as RMS, but he says it so eloquently, that you're just amazed. Even is a hell of a wordsmith. |
05:12 |
azaki |
Eben** |
05:14 |
azaki |
wow, you werent kidding. i just checked the logs. you were talking about it moments before i came in XD |
05:14 |
VanessaE |
nice |
05:14 |
VanessaE |
yep heh |
05:14 |
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05:14 |
azaki |
If you guys want to be the next minecraft, you might need a more catchy name. "Minetest" is good for a game engine |
05:14 |
VanessaE |
yeah, I don't get to look a lot of talks. |
05:15 |
azaki |
but some people might be confused if it's the name of a product |
05:15 |
VanessaE |
yeah, we've been down this road before too: |
05:15 |
VanessaE |
https://forum.minetest.net/viewtopic.php?id=5800 |
05:17 |
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05:18 |
azaki |
how about "Mineshaft" |
05:18 |
azaki |
:p |
05:18 |
VanessaE |
hah |
05:19 |
VanessaE |
that's what players will be calling Minecraft after Microsoft has their way with it ;) |
05:19 |
azaki |
;o |
05:19 |
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05:20 |
azaki |
one thing that notch probably doesn't understand here |
05:20 |
azaki |
is that if microsoft is offering 2 billion dollars for this |
05:20 |
azaki |
then it's clear that they have some kind of evil plans or something. :p |
05:21 |
VanessaE |
heh |
05:21 |
azaki |
they might try to just hijack the whole community and create a social network out of it or something |
05:21 |
azaki |
or maybe they're planning to use it as a lobby system for the xbox |
05:21 |
azaki |
or, who knows |
05:22 |
azaki |
"Megaminer" |
05:22 |
azaki |
c: |
05:23 |
VanessaE |
oh boy. |
05:24 |
VanessaE |
well we'll have to see what they do |
05:25 |
azaki |
so what distros are people on? |
05:25 |
azaki |
i'm on arch. |
05:25 |
VanessaE |
I use Xubuntu on my desktop and Debian on my servers |
05:25 |
azaki |
i'm a gentoo refugee. used it for years, got sick of compiling everything. |
05:27 |
azaki |
so, when's minetest getting wayland support? ;D |
05:27 |
VanessaE |
HAH! |
05:27 |
VanessaE |
when someone codes it along with Xmir ;) |
05:27 |
VanessaE |
or whatever that other one was |
05:27 |
VanessaE |
(been a while since I heard about either one) |
05:28 |
azaki |
I'm hoping canonical will change it's mind when they realize that they've bitten off more than they can chew. |
05:28 |
azaki |
they've basically decided to maintain their own GTK, Qt, SDL, and driver forks. |
05:28 |
VanessaE |
I dunno, they're kinda stubborn about things. |
05:28 |
azaki |
because upstream isn't going to be accepting their patches. |
05:29 |
azaki |
well, they decided to adopt systemd |
05:29 |
azaki |
:) |
05:29 |
VanessaE |
I'm glad I use Xubuntu then, it's still real Xorg and so forth under the hood, as far as I know anyway |
05:29 |
azaki |
has anyone ever linked you to daniel stone's wayland talk? |
05:29 |
azaki |
it's really funny XD |
05:29 |
azaki |
https://www.youtube.com/watch?v=RIctzAQOe44 |
05:29 |
VanessaE |
I may watch that later |
05:29 |
VanessaE |
but for now I think I better watch something else: |
05:30 |
VanessaE |
my dreams :) |
05:30 |
azaki |
night. |
05:30 |
azaki |
i often re-watch that talk occasionally, because it's funny as heck. lol |
05:30 |
VanessaE |
I will return tomorrow. good night :) |
05:31 |
VanessaE |
oh, meanwhile: |
05:31 |
VanessaE |
if you wanna talk core dev stuff, #minetest-dev when it's active. |
05:31 |
VanessaE |
but expect resistance to anything too radical :) |
05:31 |
azaki |
is minetest beginner-friendly? for someone who doesn't yet code? :p |
05:32 |
VanessaE |
modding-wise, yes |
05:32 |
VanessaE |
Lua is easy to learn |
05:32 |
VanessaE |
and the API isn't hard to use either, though the API doc is hard to read at times. |
05:32 |
azaki |
i've done various tutorials in the past, for C, and other stuff. i've just never like.. stuck with it. |
05:32 |
azaki |
i ADD too much. |
05:32 |
VanessaE |
https://github.com/minetest/minetest/blob/master/doc/lua_api.txt |
05:32 |
azaki |
i have trouble focusing. but i've always wanted to get into it. |
05:32 |
azaki |
ideally i wish i had a mentor. ;o |
05:33 |
azaki |
who would be tolerant of my questions. |
05:33 |
VanessaE |
read some Lua tutorials, skim through that ^^^^^ and look at time Minetest mods to get an idea of how the code goes together |
05:33 |
VanessaE |
it's pretty easy |
05:33 |
VanessaE |
look at some* |
05:33 |
VanessaE |
we're all quite tolerant of questions on this channel |
05:34 |
VanessaE |
on -dev, you have to limit your conversation to the C++ engine core for the most part |
05:34 |
VanessaE |
but here it's general discussion including modding |
05:34 |
azaki |
is the engine hard to deal with in general, or is it just the fact that it's in C++ that makes it hard. |
05:35 |
VanessaE |
using the engine API from a mod is easy. making changes to the C++ code i.e. to be included in future versions of the engine is harder. |
05:35 |
VanessaE |
you don't need to touch C++ at all to write a mod |
05:36 |
azaki |
i've always wanted to learn a lower level language. |
05:36 |
VanessaE |
all you need is that lua_api.txt I pointed to, knowledge of the Lua language, and some basic concept of how a mod works |
05:36 |
azaki |
ok |
05:36 |
VanessaE |
anywho, I gotta go before I fall asleep :) |
05:37 |
VanessaE |
just ask anything you need to, if someone is around you should get a good answer |
05:37 |
VanessaE |
(and a few smartass ones ;) ) |
05:37 |
VanessaE |
good night |
05:45 |
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05:54 |
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06:04 |
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06:21 |
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06:23 |
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06:43 |
jordan4ibanez |
Can anyone see any way to simplify this? ((math.floor(((timeofday) % 24000)*2400)-(hour*100))/50)*30 |
06:43 |
jordan4ibanez |
And hour math.floor(((timeofday) % 24000)*24) |
06:43 |
jordan4ibanez |
Conversion from 24000 to 24 hour |
06:43 |
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06:45 |
jordan4ibanez |
Well actually this is the complete minute equation math.floor(((math.floor(((timeofday) % 24000)*2400)-(hour*100))/50)*30) |
06:46 |
jordan4ibanez |
With this you can have real time on 24 hour servers |
06:46 |
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06:47 |
blaise |
I have real time on my 24 hour server |
06:48 |
blaise |
I just set 365 day years and a 1 to 1 hour ratio |
06:48 |
blaise |
in minetest.conf |
06:48 |
blaise |
then I set the time.. |
06:49 |
blaise |
the only confusing part is minutes is specified in 100ths of an hour |
06:49 |
jordan4ibanez |
Exactly, that's the conversion from 100ths to 60ths |
06:49 |
blaise |
so if you want to set it to 4:30AM the server command would be /time 04500 |
06:50 |
blaise |
or wait |
06:50 |
blaise |
maybe it's 00450 |
06:50 |
blaise |
nono, it's 04500 |
06:50 |
blaise |
XD |
06:50 |
blaise |
jordan4ibanez: so are you putting it into a mod? |
06:51 |
jordan4ibanez |
Yes |
06:51 |
blaise |
to set the server time every so often? |
06:51 |
jordan4ibanez |
no it's the advanced gui mod I'm making |
06:51 |
blaise |
the machine that runs my server also hosts an ntp daemon.. it's in sync with stratum 2 |
06:52 |
blaise |
it's relatively close to the accuracy of an atomic clock, since it's synced against one.. :D |
06:53 |
blaise |
I feel like there should me a minetest.conf option to have the game time be consistent with the machine time.. |
06:55 |
blaise |
!server midnight |
06:55 |
MinetestBot |
blaise: MidnightSystems | midnightsystems.net | Clients: 1/15, 1/2 | Version: 0.4.10 / minetest | Ping: 756ms |
06:57 |
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06:57 |
jordan4ibanez |
lol constantly do conversions of os.time with a 2400 hour to 24000 minute conversion |
06:57 |
blaise |
time_speed = 1 |
06:57 |
blaise |
year_days = 365 |
06:58 |
blaise |
no way, that's like biting your face off to spite your nose |
06:59 |
jordan4ibanez |
Just have it check the os.time at 12000 and 24000 and set it to os.time |
06:59 |
jordan4ibanez |
that way the small lags will be adjusted every halfday |
07:00 |
blaise |
why would there be lag? |
07:00 |
blaise |
time keeping shouldn't be affected by game latency |
07:00 |
jordan4ibanez |
I don't know |
07:00 |
jordan4ibanez |
what if your server goes down and the cron job restarts it, then it's off by a few minutes |
07:00 |
blaise |
the only time I ever have to set the time on the minetest server is if I have to restart minetestd |
07:01 |
blaise |
I actually don't have a cron handeling that atm |
07:01 |
blaise |
I need to do something about that though |
07:04 |
blaise |
!up midnightsystems.net |
07:04 |
MinetestBot |
midnightsystems.net:30000 is up (1089ms) |
07:04 |
blaise |
:0 |
07:05 |
blaise |
speaking of latency |
07:05 |
blaise |
witfh! |
07:08 |
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07:08 |
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07:10 |
sfan5 |
jordan4ibanez: tried setting the 'time_speed' setting? |
07:10 |
jordan4ibanez |
no no, this is for the gui mod, 12 hour conversion |
07:10 |
sfan5 |
ah, kk |
07:11 |
sfan5 |
why do you want it simplified? |
07:11 |
sfan5 |
just explain it with comments and it'll be ok ;) |
07:12 |
jordan4ibanez |
uhhh |
07:13 |
jordan4ibanez |
Because I'm fancy |
07:13 |
jordan4ibanez |
there |
07:20 |
jordan4ibanez |
sfan5: try! https://forum.minetest.net/viewtopic.php?f=9&t=10095 |
07:20 |
blaise |
hrmmmmm |
07:21 |
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07:22 |
jordan4ibanez |
Can I try it on your server blaise? |
07:22 |
blaise |
I need to set up a cron job that will run "/etc/init.d/minetest-server status" and if it says crashed to issue "/etc/init.d/minetest-server restart" |
07:22 |
jordan4ibanez |
I want to see how the lag affects it |
07:22 |
blaise |
jordan4ibanez: lmao |
07:22 |
jordan4ibanez |
from not being local |
07:22 |
blaise |
yeah, sure |
07:22 |
jordan4ibanez |
I didn't mean it like that oh god why |
07:23 |
jordan4ibanez |
Which one is yours? |
07:25 |
jordan4ibanez |
And blaise make sure you download it now, before I updated it, it calculated the time FOR EACH PLAYER |
07:25 |
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07:26 |
blaise |
wow dude |
07:26 |
blaise |
each player? |
07:26 |
blaise |
what kinda honky bullarnky is that? |
07:27 |
jordan4ibanez |
Is it uuuuuuuuup |
07:27 |
blaise |
I don't know where "it" is.. my server is |
07:27 |
blaise |
!server Midnight |
07:27 |
MinetestBot |
blaise: MidnightSystems | midnightsystems.net | Clients: 0/15, 0/2 | Version: 0.4.10 / minetest | Ping: 120ms |
07:27 |
* blaise |
walks away to smoke |
07:37 |
blaise |
lol |
07:37 |
blaise |
still never told me where this mod was located |
07:40 |
blaise |
he joined my server and ran into an angry mob of vombies, nearly died.. and said 02:29 < minetest> <jordan4ibanez> it's a miracle!! |
07:40 |
blaise |
and left |
07:49 |
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08:01 |
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08:18 |
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08:19 |
JamesTait |
Good morning all; happy Swap Ideas Day! :-D |
08:22 |
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08:22 |
rubenwardy |
Hi all! |
08:37 |
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08:46 |
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08:51 |
rubenwardy |
Opinions: http://rubenwardy.kd.io:8000/mmdb/mod/test/ |
09:04 |
rubenwardy |
Why are these files committed when they are not changes? |
09:05 |
rubenwardy |
https://bitbucket.org/rubenwardy/mmdb/commits/d1c35fc75fd33ee117be24f582646d8287a85e28 |
09:07 |
rubenwardy |
!msg iqualfragile HG messed up. https://bitbucket.org/rubenwardy/mmdb/commits/d1c35fc75fd33ee117be24f582646d8287a85e28 |
09:07 |
rubenwardy |
!tell iqualfragile HG messed up. https://bitbucket.org/rubenwardy/mmdb/commits/d1c35fc75fd33ee117be24f582646d8287a85e28 |
09:07 |
MinetestBot |
rubenwardy: I'll pass that on when iqualfragile is around |
09:12 |
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09:14 |
rubenwardy |
!tell iqualfragile Fixed :P https://bitbucket.org/rubenwardy/mmdb/commits/f9f8d81d68e8bdc48702ecc9af679e096708cff2 |
09:14 |
MinetestBot |
rubenwardy: I'll pass that on when iqualfragile is around |
09:24 |
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09:24 |
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09:25 |
rubenwardy |
!tell iqualfragile See pull request :/ |
09:25 |
MinetestBot |
rubenwardy: I'll pass that on when iqualfragile is around |
09:26 |
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09:34 |
Megaf |
Hi eveyone |
09:34 |
Megaf |
!seen BlockMan |
09:34 |
MinetestBot |
Megaf: Sorry, I haven't seen blockman around. |
09:34 |
Megaf |
!seeb BlockMen |
09:34 |
Megaf |
!seen BlockMen |
09:34 |
MinetestBot |
Megaf: blockmen was last seen at 2014-09-04 03:28:40 UTC on #minetest |
09:35 |
rubenwardy |
Opinions: http://rubenwardy.kd.io:8000/mmdb/mod/test/ |
09:35 |
rubenwardy |
Hi Megaf |
09:35 |
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09:35 |
raffahacks |
Hi Megaf |
09:41 |
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10:20 |
Jordach |
!tell rubenwardy this is the life https://cdn.mediacru.sh/KLWXHtw58ZzJ.jpg |
10:21 |
Jordach |
MinetestBot! |
10:21 |
MinetestBot |
Jordach! |
10:21 |
MinetestBot |
Jordach: yeah, sure, whatever |
10:32 |
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10:51 |
kaeza |
mornings |
10:53 |
jp_ |
hello |
10:54 |
Megaf |
Hi kaeza, jp_ |
11:01 |
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11:19 |
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11:22 |
Kekun |
hi, I am computer science student and a developper, I'm new to Minetest and I may want to help to its development with two colleagues of mine |
11:24 |
Kekun |
(we are not sure if we want to continue using Minecraft for a long time, some of use are FLOSS enthousiasts) |
11:26 |
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11:28 |
sfan5 |
Jordach: >starbucks |
11:28 |
sfan5 |
Kekun: take a look at http://dev.minetest.net/How_to_start_contributing |
11:29 |
Kekun |
sfan5: thanks, I'll take a look at it |
11:30 |
sfan5 |
Kekun: and visit #minetest-dev too, it's the development channel |
11:31 |
Kekun |
sfan5: I first was there and was then adviced to move here =p |
11:31 |
sfan5 |
i see |
11:31 |
sfan5 |
<Kekun> as far as I understand, minetest is a game engine written in C++, and games can be built around it using its Lua API? |
11:31 |
sfan5 |
yes |
11:32 |
Kekun |
ok, thanks |
11:38 |
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11:45 |
* kaeza |
meows at sfan5 |
11:46 |
asie |
Guys |
11:53 |
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12:03 |
* sfan5 |
meows at kaeza |
12:10 |
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12:11 |
Cev |
Eyy, is there a list of ways this game is better than mc? Is it just optimisation and open source? |
12:13 |
ThatGraemeGuy |
I can't see that there would be such a list if that isn't really the point of the project |
12:15 |
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12:17 |
sfan5 |
Cev: I'm not aware of any list like this, but you might find one somewhere |
12:24 |
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12:50 |
hisforever |
Hi I have 10 Mese Crystles together Can I split the pile if so how? |
12:54 |
ThatGraemeGuy |
right-click a stack of items to take half the stack |
12:54 |
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13:02 |
hisforever |
thanks That grameGuy |
13:02 |
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13:03 |
ThatGraemeGuy |
yw hisforever |
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14:08 |
MinetestBot |
rubenwardy: 09-10 15:20 UTC <Jordach> this is the life https://cdn.mediacru.sh/KLWXHtw58ZzJ.jpg |
14:08 |
sfan5 |
Jordach: https://cdn.mediacru.sh/zOYx8Fbr4DmE.png |
14:09 |
Jordach |
57 convo chain over ShadowNinja's mod security pull |
14:09 |
sfan5 |
:D |
14:09 |
Jordach |
jesus fucking christ |
14:09 |
Jordach |
much bullshit, not deserved pull |
14:09 |
sfan5 |
Jordach: http://the-toast.net/2014/09/09/unsatisfied-women-western-art-history/ |
14:10 |
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15:02 |
* PenguinDad |
just noticed that Jordach follows the most scary github user :D |
15:20 |
sfan5 |
kaeza: o/ |
15:20 |
kaeza |
\o |
15:21 |
sfan5 |
I'll count that as "yes, it's me" |
15:21 |
kaeza |
maybe |
15:22 |
sfan5 |
kk |
15:22 |
SmugLeaf |
kkk |
15:22 |
sfan5 |
PenguinDad: :D |
15:23 |
* PenguinDad |
meows at SmugLeaf |
15:23 |
* Jordach |
sits here watching Mojang implode while playing https://cdn.mediacru.sh/HOILR_H8nuAy.png |
15:23 |
* sfan5 |
sits here while needing to do homework |
15:24 |
SmugLeaf |
so now that minecraft has gone to microsoft |
15:24 |
SmugLeaf |
and bukket is dead |
15:24 |
sfan5 |
bukkit* |
15:24 |
PenguinDad |
Buck it! |
15:24 |
SmugLeaf |
how quick can we get out a game/ that copies minecraft |
15:24 |
SmugLeaf |
and lure over users |
15:24 |
sfan5 |
¯\_(ツ)_/¯ |
15:29 |
VanessaE |
SmugLeaf: as quickly as someone who really WANTS it can code it |
15:31 |
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15:32 |
kaeza |
so far, everything from Minecraft has been more or less done, except mobs |
15:33 |
SmugLeaf |
mobs are kinda important |
15:33 |
SmugLeaf |
I haven't run minetest for like a year |
15:33 |
SmugLeaf |
but I'm a little amazed no one felt like making AI yet |
15:34 |
kaeza |
MOBF is currently the most "advanced" AI there is for Minetest |
15:34 |
kaeza |
buuuut! have fun lagging |
15:35 |
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15:35 |
kaeza |
hai |
15:36 |
Kekun |
SmugLeaf: "how quick can we get out a game/ that copies minecraft and lure over users" that's basically why I came here today |
15:38 |
Kekun |
I just tried a full minetest based game (Eden), loading the game took ages ! even on my top notch PC |
15:38 |
VanessaE |
kaeza: mobf doesn't lag anymore |
15:39 |
Kekun |
so maybe, just maybe, not having to rely on Lua for basically the whole game could help if we want something advanced? |
15:39 |
VanessaE |
Kekun: the problem isn't Lua, the problem is using the *server* for every damn thing |
15:39 |
Kekun |
(I know nothing about how Minetest work yet) |
15:39 |
VanessaE |
some stuff needs realtime on-the-client processing, which is where Minetest's modding API falls down |
15:40 |
SmugLeaf |
rip |
15:40 |
Kekun |
VanessaE: what could be moved to client? |
15:40 |
kaeza |
movement prediction, for example |
15:41 |
VanessaE |
movement, period :P |
15:41 |
sfan5 |
Kekun: local or remote server? |
15:41 |
kaeza |
sending a "path" the entity should follow instead of tons of "look that way and run at this speed" |
15:41 |
Kekun |
sfan5: local |
15:41 |
sfan5 |
or wait |
15:42 |
sfan5 |
that probably doesn't matter much |
15:42 |
PenguinDad |
Kekun: have you enabled preload item visuals? |
15:42 |
sfan5 |
Kekun: by default media files are sent using the minetest protocol which is.. let's call it slow |
15:42 |
sfan5 |
and what PenguinDad said |
15:43 |
Kekun |
PenguinDad: I have no idea, I suppose I can answer "no" |
15:43 |
SmugLeaf |
anyway, now would be a good time for concentrated effort on "copying minecraft vanilla" |
15:43 |
SmugLeaf |
at like |
15:43 |
Kekun |
PenguinDad: it was enabled |
15:43 |
VanessaE |
SmugLeaf: so let someone copy it. |
15:43 |
SmugLeaf |
75% speed of naked minetest |
15:43 |
* VanessaE |
has other things on her mind |
15:45 |
Kekun |
I am not against helping copying minecraft, I kind of came here for that |
15:45 |
Kekun |
but I'm new to minetest and will have tons of college work, but hey, who cares about that |
15:50 |
SmugLeaf |
college won't make you happy |
15:50 |
SmugLeaf |
games make you happy |
15:50 |
sfan5 |
:D |
15:50 |
Kekun |
exactly |
15:51 |
Kekun |
so basically, Minetest needs a better engine and content taken directly from Minecraft when there is no legal problems (textures, sounds, model must be redone)? |
15:52 |
VanessaE |
nope |
15:52 |
VanessaE |
it just needs some minor work on the engine |
15:52 |
Jordach |
https://en.wikipedia.org/wiki/PC_Master_Race mmmmmmmmmmmm |
15:52 |
PenguinDad |
Kekun: you always need a better engine :P |
15:52 |
VanessaE |
no content from minecraft as ALL of that would be illegal |
15:52 |
Jordach |
saved from AFD |
15:54 |
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15:54 |
Kekun |
PenguinDad: of course, but there is a big difference between a "I guess it's okay" engine and a "good enough" one, so far I kind of feel Minetest is more like the first one |
15:56 |
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15:56 |
MinetestBot |
4Hel7lo,8 an3yone h6ere? |
15:57 |
Kekun |
hi Ynigvi |
15:58 |
Ynigvi |
Hi |
16:01 |
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16:02 |
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16:03 |
Calinou |
* inactif 136:28:05, ouverture de session : Fri Sep 5 01:34:46 → best idle time I've ever seen |
16:03 |
Calinou |
on IRC |
16:04 |
Kekun |
Calinou: classe |
16:05 |
Calinou |
un français :D |
16:06 |
Calinou |
même FAI que moi, en fait |
16:07 |
jp_ |
cool, un français :) |
16:07 |
jp_ |
et dev en plus |
16:08 |
Kekun |
ouaip, Ynigvi aussi (maybe we should continue in english?) |
16:08 |
Ynigvi |
or in french channel ? |
16:08 |
Kekun |
oh yep, I forgot it |
16:09 |
jp_ |
in english |
16:10 |
Kekun |
int's internet access provider |
16:10 |
jp_ |
Fournisseur d'Accès à Internet |
16:11 |
jp_ |
Kekun : french official channel --> #minetest-fr |
16:12 |
Kekun |
jp_: I was there but thanks still =) |
16:16 |
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16:35 |
zat |
:D!!!! http://uppix.com/f-IMG_20140908_00054107daa00178260.jpg |
16:36 |
RumiaGloop |
zat: some men just wanna watch the world burn |
16:36 |
zat |
wat² |
16:36 |
zat |
it got high http://uppix.com/f-IMG_20140908_00054107e1900178263.jpg |
16:37 |
Jordach |
this won't affect me: i touch type on all keyboards |
16:38 |
zat |
I rearranged them for I wanted a Dvorak keyboard. |
16:38 |
PenguinDad |
zat: keyboard attacking you? :p |
16:38 |
zat |
lol |
16:38 |
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16:41 |
zat |
I have become a little clumsy in typing now though |
16:41 |
Kekun |
is there a design reason that we can only have a 60000 squared meter surface but we can dig 30km deep? it feels weird to me |
16:42 |
sfan5 |
the world is from -30 000 to 30 000 |
16:42 |
sfan5 |
water surface is at y=0 |
16:43 |
Kekun |
so there is 60000x60000 of surface, 30000 of sky and 30000 of ground |
16:43 |
zat |
cant it be more? |
16:43 |
sfan5 |
yes |
16:44 |
sfan5 |
do we need more? |
16:44 |
sfan5 |
no |
16:44 |
zat |
yes I need more |
16:44 |
Kekun |
well it could have more surface and less altitude I suppose |
16:45 |
Kekun |
I need more surface |
16:45 |
sfan5 |
for what? |
16:45 |
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16:45 |
zat |
Kekun: want to make the chinese wall? |
16:45 |
Kekun |
for multiplayer maps |
16:46 |
sfan5 |
multiplayer maps? |
16:46 |
Kekun |
zat: I play on a Minccraft server where we reached -10000 and 10000 in very few months, and we want to expand |
16:47 |
zat |
Kekun: reached it building? |
16:47 |
Kekun |
zat: we don't want constructions to be too close, especially when we want to build countries |
16:48 |
Kekun |
so we want to build very far away from each other |
16:48 |
Calinou |
the usual “we need more land†talk :x |
16:48 |
zat |
Sounds like too much expectative |
16:48 |
Calinou |
we use 16-bit coordinates |
16:49 |
sfan5 |
!c 1.0-(20000/60000)*100 |
16:49 |
MinetestBot |
-32.33333333333333 |
16:49 |
sfan5 |
!c (1.0-(20000/60000))*100 |
16:49 |
MinetestBot |
66.66666666666667 |
16:49 |
Calinou |
there was a patch for 262144 (or so) world size, but it was glitchy as hell |
16:49 |
Calinou |
and it's 4 months old or so now |
16:49 |
sfan5 |
Kekun: you would still have 66% of the surface left |
16:49 |
PenguinDad |
john_minetest: why not 512 bit? |
16:50 |
PenguinDad |
lol |
16:50 |
Kekun |
sfan5: which mean we used 33% in 3 months, and we want it to last for years if possible |
16:51 |
Kekun |
non, 1/9th |
16:51 |
Kekun |
*no |
16:51 |
Calinou |
<john_minetest> There was something about the player moving in the world instead of the world moving around the player. |
16:51 |
Calinou |
this was a potential fix for z-fighting, not for world size |
16:51 |
Calinou |
we have a fix for z-fighting already since May or so |
16:53 |
Kekun |
john_minetest: except we can't add proper country-like distances with that |
16:53 |
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16:54 |
zat |
lol I was about to say the same |
16:55 |
Kekun |
I present you a use case and you answer with condescension… I have to say I'm quite disappointed =/ |
16:56 |
sfan5 |
we're just trying to say the world is already big enough |
16:57 |
Kekun |
john_minetest: you could have two type of maps : square and wide |
16:57 |
Kekun |
*squared and large |
16:57 |
sfan5 |
how would that work on the client side? |
16:58 |
JTE_ |
mmm. |
16:58 |
ThatGraemeGuy |
Pretty sure this discussion has happened a zillion times. Safe to say it isn't changing. |
16:58 |
Krock |
mm. hi |
16:58 |
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16:59 |
sfan5 |
Kekun: see discussion in #minetest-dev |
17:00 |
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17:20 |
jordan4ibanez |
celeron55: that robot is CRAZY |
17:21 |
jordan4ibanez |
How did you make it? |
17:22 |
Krock |
... robot? |
17:22 |
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17:22 |
jordan4ibanez |
https://www.youtube.com/watch?v=ct8vy2sZBYQ His battle bot |
17:22 |
sfan5 |
http://c55.me/blog/?p=1654 << top blog post |
17:23 |
* Krock |
clicks 4 times |
17:23 |
Krock |
"WHAT THE FUCK MAN FIREFOX 29 AND 30 SUCK SO MUCH IT IS COMPLETELY UNDESCRIBABLE IN ENGLISH" |
17:23 |
jordan4ibanez |
Like, are the wheels made out of mouse pads? lol |
17:25 |
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17:27 |
* sfan5 |
licks john_minetest |
17:27 |
* RumiaGloop |
licks sfan5 |
17:27 |
jordan4ibanez |
Firefox is gross |
17:27 |
RumiaGloop |
fiyafax |
17:27 |
Krock |
that constuction of a robot looks interesting... |
17:29 |
PenguinDad |
<3 Firefox |
17:29 |
Krock |
it wheels. fast. very fast. |
17:29 |
Jordach |
^^ |
17:29 |
jordan4ibanez |
it looks like jamie hynamin's battle bot without the cover |
17:35 |
sfan5 |
jordan4ibanez: which time is it for you? about 1 pm? |
17:35 |
jordan4ibanez |
1:35 |
17:35 |
sfan5 |
yay |
17:35 |
sfan5 |
guessed right |
17:35 |
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17:35 |
sfan5 |
-08:00 |
17:36 |
Krock |
> America |
17:36 |
sfan5 |
^ |
17:36 |
jordan4ibanez |
the day we can transfer from server to server is the best day |
17:36 |
|
diemartin joined #minetest |
17:36 |
Cylus |
Is there a way to specify which seed to use from the command line? |
17:36 |
Krock |
john_minetest, the obama-country is not the only in that timezone |
17:37 |
jordan4ibanez |
because with that you could have 2 servers running on 2 different hard drives in a dual core cpu. So one is a main world, and the other, a mining world |
17:37 |
Krock |
Cylus, "notepad minetestfolder\worlds\myworld\map_meta.txt" |
17:37 |
sfan5 |
Cylus: no |
17:38 |
Cylus |
Drats. I guess I write a script to modify the text file before starting then. Thanks! |
17:39 |
jordan4ibanez |
Because the mining world is for destroying the terrain in search of minerals |
17:46 |
* sfan5 |
meows at john_minetest |
17:48 |
blaise |
hrmm |
17:49 |
blaise |
it would seem that games-action/minetest_build, games-action/minetest_common, and games-action/minetest_survival have been removed from gentoo portage |
17:50 |
blaise |
I can only assume that those are provided by the games-action/minetest, and games-action/minetest_game ebuilds? |
17:50 |
blaise |
anyone here running gentoo care to converse with me on this? |
17:50 |
sfan5 |
no |
17:51 |
blaise |
sfan5: you run gentoo linux? |
17:51 |
Cylus |
Minetest no longer has build, common, or survival. |
17:51 |
sfan5 |
blaise: "anyone here running gentoo?" "no" -> no |
17:51 |
sfan5 |
I use Arch |
17:51 |
Cylus |
They were probably removed from Gentoo because we removed them over here. |
17:52 |
blaise |
john_minetest: yeh, there's a mod someone made that was inspired by carts and monorails by some cat that looks uber promising, but unfortunetly isn't compatable with any vanilla minetest version |
17:52 |
blaise |
Cylus: so they are provided by games-action/minetest, and games-action/minetest_game packages on other distributions? |
17:53 |
blaise |
sfan5: I ditched arch 7 or 8 years ago.. too much of a hassle to maintain.. |
17:53 |
PenguinDad |
> by some cat that looks uber promising |
17:53 |
PenguinDad |
lol |
17:54 |
sfan5 |
blaise: the mod is compatible with vanilla minetest; provided you 1) apply the patch on the server side 2) get the formspec issue sorted out |
17:54 |
blaise |
ABS and all that.. pacman wrappers always not compatable with current versions and what not |
17:54 |
|
deltib joined #minetest |
17:54 |
sfan5 |
blaise: why are you using pacman wrappers? |
17:54 |
sfan5 |
ABS is pretty nice |
17:54 |
blaise |
sfan5: because pacman alone isn't enough |
17:54 |
sfan5 |
no? |
17:54 |
Calinou |
<john_minetest> Lol, I installed the classic theme restorer the day that the new firefox came out. |
17:54 |
Calinou |
you're missing a lot ;) |
17:54 |
Cylus |
blaise: I'm on Debian. My distribution still ships Minetest 0.3.1. I don't know about others distributions. But the current stable Minetest has no need for those three packages you mentioned. They've been removed from the game. |
17:55 |
Calinou |
I like the new interface. |
17:55 |
blaise |
I can't even remember the wrapper I liked, but the developer got fed up with upstream always changing their syntax and api and all that he just gave up and moved back to slackware |
17:55 |
sfan5 |
Cylus: debian sid has 0.4.10 |
17:55 |
blaise |
I like debian.. |
17:55 |
Calinou |
Cylus, jessie and sid bundle 0.4.10 ;) |
17:55 |
Calinou |
upgrade to jessie or sid, it's a good deal for a desktop |
17:55 |
blaise |
I just prefer gentoo or funtoo |
17:55 |
Calinou |
or for a server that doesn't need high availability |
17:55 |
blaise |
mostly funtoo though |
17:56 |
Cylus |
Debian Unstable doesn't play nice with my mobile though, so I can't run that. |
17:56 |
Cylus |
(read: MTP in Unstable/Testing is broken.) |
17:56 |
jordan4ibanez |
You have to practice in virtualbox young padiwan |
17:57 |
blaise |
lmao |
17:58 |
blaise |
if it's too hard to install via a livecd and chroot from stage3, you don't wanna know what's involved from bootstrap |
17:58 |
blaise |
lmao |
17:58 |
blaise |
which is what we used to have to do.. |
17:58 |
blaise |
and some still do if they want to install to architechture that doesn't have a pre cooked stage3 tarball |
18:01 |
Cylus |
Those poor people. |
18:01 |
blaise |
I moved around, I started on slackware in 92 |
18:01 |
blaise |
then I went to redhat before they wen't all commercial |
18:01 |
Cylus |
I don't think I could do it. I'd have to go computerless until I could get help. |
18:02 |
blaise |
Cylus: I've installed gentoo on so many machines the whole thing is muscle memory |
18:02 |
Calinou |
<Cylus> (read: MTP in Unstable/Testing is broken.) |
18:02 |
Calinou |
report bug? ;) |
18:03 |
blaise |
after redhat went insane I moved to SuSE, but I was confronted with the same problems... I hate rpm |
18:03 |
blaise |
then I moved back to slackware for a while.. |
18:03 |
Cylus |
Calinou: I probably should .... but that would mean living with a broken system until I could figure out the details to report. Maybe if I had a spare machine lying around. |
18:04 |
Calinou |
VirtualBox? ;) |
18:04 |
blaise |
I like debian, although most of my experience with debian has been with the grml sysadmin livecd (linux swiss army knife) |
18:04 |
jin_xi |
so, |
18:04 |
Cylus |
Does VirtualBox even have USB connectivity? |
18:04 |
Calinou |
I think it does |
18:04 |
Calinou |
extensions though |
18:05 |
blaise |
the usb is similar to pci passthrough |
18:05 |
blaise |
it works pretty well if you configure it properly |
18:05 |
blaise |
you can have the whole hub, or just one device |
18:05 |
blaise |
oh my god |
18:05 |
Cylus |
Oh, yeah. I forgot. It can use USB, but only if you install the proprietary addons (both in the host system and in the guest system). So that won't work. |
18:06 |
blaise |
I just nearly died trying to drink my coffee... |
18:06 |
blaise |
XD |
18:06 |
Cylus |
Don't do it! It's poisoned! |
18:06 |
blaise |
Cylus: no, it works without the drivers |
18:06 |
blaise |
I boot usb flash drives in vbox all the time |
18:07 |
blaise |
john_minetest: don't follow other sites, they're either misleading or outdated |
18:07 |
blaise |
john_minetest: only follow the gentoo.org handbook |
18:07 |
Cylus |
blaise: Do you have the proprietary host addon though? Many distributions probably install it by default. |
18:07 |
Calinou |
I don't think Debian adds it as a recommended package or a dependency |
18:07 |
Calinou |
thankfully… |
18:07 |
blaise |
Cylus: negative. you can't use the addons when booting... |
18:08 |
Cylus |
Okay, I'll try again then. |
18:08 |
blaise |
that's why I mentioned that I boot from usb flash drives |
18:08 |
blaise |
the addons disc img is for drivers.. specificly for windows.. accelerated video and what not |
18:08 |
blaise |
and it's for guest vm's, not the host |
18:09 |
blaise |
the host stuff is the kernel drivers... for vmnet and pci passthrough and usb and what not |
18:09 |
blaise |
app-emulation/virtualbox-modules |
18:10 |
Cylus |
The addons disc image is the guest addons, but there are also host addons. |
18:10 |
Cylus |
The host addons are usually a package. |
18:13 |
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18:16 |
kaeza |
john_minetest, any on inchranet |
18:16 |
kaeza |
(VE's 897641 servers, SN's one, and a couple of others) |
18:17 |
kaeza |
"events"? |
18:17 |
|
Miner_48er joined #minetest |
18:19 |
Cylus |
blaise: <https://temp.cyl.us/paste/Screenshot_-_091014_-_11:17:31.png> |
18:19 |
blaise |
lol |
18:20 |
blaise |
wow |
18:20 |
blaise |
app-emulation/virtualbox-extpack-oracle |
18:20 |
Calinou |
are you cy4, Cylus? |
18:20 |
blaise |
PUEL extensions |
18:21 |
Cylus |
Calinou: Nope. Never heard of him/her. |
18:21 |
blaise |
I'm really not happy with oracle |
18:21 |
Cylus |
Exactly. Meaning I can't use USB devices. |
18:21 |
Cylus |
From VirtualBox, anyway. |
18:23 |
|
_sely joined #minetest |
18:23 |
Calinou |
you sound similar to him |
18:23 |
Calinou |
(“security†person) |
18:23 |
Calinou |
wanted to get GPG into Minetest for authentication |
18:23 |
Calinou |
refused because it wasn't portabler |
18:23 |
Calinou |
-r |
18:24 |
Cylus |
I don't even know how to use GPG yet, though it's on my list of things I want to learn. |
18:24 |
Cylus |
I'd love to be able to sign/encrypt my mail. |
18:25 |
Calinou |
http://emailselfdefense.fsf.org/ |
18:27 |
blaise |
wow |
18:27 |
blaise |
how do you not know how to use gpg ? |
18:27 |
blaise |
some of us had to learn on the original implementation of pgp |
18:27 |
Calinou |
it's not trivial |
18:27 |
Krock |
There was a tool which called "flagger" or somewhat. It generated words like "terrorist", "bomb", .. as answer to the NSA-scandal |
18:28 |
Calinou |
computing is easier by now, people are less used to tricky stuff ;) |
18:28 |
Cylus |
Okay, sweet. I'll probably read that over once I'm done with my tasks for the day. It's not a long list, but I'm a bit slow. |
18:28 |
Cylus |
blaise: Everyone doesn't know at some point. |
18:28 |
blaise |
no, it's not.. there are outlook and thunderbird plugins so you don't really have to do anything but generate your keys and install it |
18:28 |
Cylus |
blaise: I use Claws Mail. |
18:29 |
Cylus |
Not many plugins, as far as I know for it. |
18:29 |
Calinou |
Outlook? no thanks ;) |
18:29 |
Calinou |
proprietary client + encryption really don't mix |
18:29 |
Cylus |
Yeah, for sure. |
18:29 |
blaise |
Cylus: ever heard of squirrelmail? |
18:29 |
* sfan5 |
meows at Calinou |
18:29 |
blaise |
http://www.squirrelmail.org/ |
18:29 |
Cylus |
Who knows who Outlook sends the keys to. |
18:30 |
Calinou |
you could use a local webmail instance, yes |
18:30 |
Calinou |
like Roundcube |
18:30 |
Cylus |
blaise: I've heard of it, but I thought it was a mail server. |
18:30 |
blaise |
it is.. |
18:30 |
blaise |
I use postfix |
18:30 |
blaise |
not a sendmail fan |
18:30 |
PenguinDad |
Krock: this one? http://flagger.io/ |
18:30 |
blaise |
alpine is nice |
18:30 |
Krock |
PenguinDad, exactly that one. |
18:31 |
Cylus |
Okay, so we switched form clients to servers then. My bad. I guess encryption could be done on either end, but most servers blacklist my IP address. I can send mail using my own server, but no one will receive it. |
18:33 |
sfan5 |
Cylus: buy a cheap vps to send your mail |
18:35 |
Cylus |
I don't even have enough money for the things I actually need. Even if I did though, I'm not yet at that step. I still have other things that rank higher on my list of things to learn how to do than learning to use third-party VPNs. |
18:35 |
Cylus |
*VPSs |
18:36 |
blaise |
lmao |
18:36 |
|
Warr1024 joined #minetest |
18:36 |
blaise |
use google's servers |
18:36 |
blaise |
it's sending mail that get you blacklisted |
18:36 |
blaise |
anyone can set up a recieving end |
18:37 |
Cylus |
Google won't let me register an account without handing over my phone number. No thanks. |
18:37 |
blaise |
really? I just gave them the local direct line for 911 |
18:37 |
Cylus |
Plus, I don't even have a phone number right now (I'm getting one today or tomorrow). |
18:37 |
blaise |
they wanna pay the fine, they can call it. |
18:37 |
blaise |
I use asterisk with a magicjack account |
18:38 |
Krock |
Cylus, I had to register a gmail account for my student-place. I needed to use the number of my dad. I don't have a mobile phone. Wtf google? |
18:39 |
Cylus |
Krock: I know, right? |
18:39 |
blaise |
I never had to enter a number till I linked my google account to the play store |
18:39 |
Cylus |
blaise: <https://temp.cyl.us/paste/Screenshot_-_090614_-_18:32:12.png> |
18:39 |
Warr1024 |
don't they let you use another email address to sign up? |
18:39 |
blaise |
even with my gooogle developer account they didn't require a phone number |
18:39 |
Warr1024 |
usually you can find at least 1 free service out there that doesn't require some kind of real-identity crap to sign up |
18:39 |
blaise |
yeah |
18:39 |
Warr1024 |
and then just fan that out into whatever you actually wanted... |
18:39 |
Cylus |
I can't even register an account without verifying my number. I will not do it. |
18:40 |
blaise |
I have 10 email accounts all circular to recover each other |
18:40 |
Warr1024 |
all you gotta do is find that first service |
18:40 |
Krock |
use a circular saw to get more corcular emails. |
18:40 |
Krock |
*circular |
18:40 |
Warr1024 |
Yahoo worked for that at one time, might work now, might not, dunno... |
18:40 |
PenguinDad |
!c 324*4/60 |
18:40 |
MinetestBot |
21.6 |
18:40 |
blaise |
Cylus: try setting up a google voice account |
18:40 |
blaise |
then give them the phone number they assigned you |
18:40 |
blaise |
XD |
18:41 |
Cylus |
blaise: I tried that. They won't let me without a phone number to link it to. |
18:41 |
blaise |
seriously? |
18:41 |
Cylus |
s/link it/forward calls/ |
18:41 |
blaise |
my google voice number isn't linked to anything |
18:41 |
Cylus |
Seriously. |
18:41 |
blaise |
it's just a phone.. |
18:41 |
Cylus |
It might be a new thing they do. |
18:42 |
blaise |
wow |
18:42 |
blaise |
well, so much for google |
18:42 |
blaise |
on to the next big thing |
18:42 |
blaise |
XD |
18:42 |
Cylus |
Yeah, that's pretty much what I've decided too. |
18:43 |
blaise |
I pretty much gave up on google after I had put years of work into writing api for google wave only for them to wipe it clean and shut it down |
18:43 |
|
casimir joined #minetest |
18:43 |
Cylus |
If someone has an answer, I wouldn't be against trying it, but I've given up looking for one myself. I have better things to do, such as use services that aren't expecting every person on earth to have a phone. |
18:43 |
blaise |
I have a phone, I just don't give the number out |
18:43 |
blaise |
XD |
18:44 |
sfan5 |
blaise: then who was phone? |
18:44 |
blaise |
when google asked me for a # I litterly looked up the emergency police # out of the phone book and put it in there |
18:44 |
Cylus |
I usually have one, but it's out of service right now. And even when it is in service, I use it for the data connection, not the phone features. |
18:45 |
Cylus |
Yeah, that works only if they're not going to send an activation code. |
18:45 |
blaise |
telephone isn't relyable since it's not pure copper anymore |
18:45 |
blaise |
anyone can make any number work on any phone |
18:45 |
blaise |
the system is broken and insecure |
18:46 |
Cylus |
I've been saying we should switch over to SIP for ages. |
18:46 |
sfan5 |
today on #minetest: why the govt. is bad and everything is insecure |
18:46 |
Cylus |
SIP addresses are also a lot nicer than phone numbers. |
18:46 |
Krock |
Random mod: https://forum.minetest.net/viewtopic.php?t=6492 |
18:46 |
sfan5 |
!title |
18:46 |
MinetestBot |
sfan5: SquirrelMail - Webmail for Nuts! |
18:46 |
PenguinDad |
wat |
18:46 |
sfan5 |
wat |
18:46 |
Krock |
wat |
18:46 |
sfan5 |
!title |
18:46 |
MinetestBot |
sfan5: SquirrelMail - Webmail for Nuts! |
18:46 |
sfan5 |
https://google.com |
18:46 |
sfan5 |
!title |
18:46 |
MinetestBot |
sfan5: Google |
18:47 |
sfan5 |
!title https://forum.minetest.net/viewtopic.php?t=6492 |
18:47 |
MinetestBot |
sfan5: [Mod] Wiki Mod [wiki] - Minetest Forums |
18:47 |
Cylus |
Weird ..... |
18:47 |
Krock |
possibly it doesn't accept https? |
18:47 |
sfan5 |
I just did https google |
18:47 |
Krock |
(for not-!title-called-urls) |
18:47 |
Krock |
hmm |
18:47 |
MinetestBot |
4Ever7yone8 who3 likes c6ats plea4se r7aise8 his3/her han6d. |
18:47 |
Krock |
o/ |
18:47 |
sfan5 |
o/ |
18:48 |
PenguinDad |
\o/ |
18:48 |
Cylus |
It depends on the cat. |
18:48 |
Krock |
° |
18:48 |
Krock |
o/ |
18:48 |
Krock |
nuu.. hand flew off |
18:48 |
MinetestBot |
4Cylu7s: f8luff3y & cute6 cats |
18:48 |
Krock |
meow? |
18:48 |
MinetestBot |
4m7e8o3w |
18:48 |
Krock |
MEOW! |
18:48 |
MinetestBot |
4M7R8O3W! |
18:48 |
Cylus |
It's the personality that matters, not the looks. |
18:49 |
MinetestBot |
4how7 ab8out3 nice 6cats? |
18:49 |
Cylus |
Well, if they're nice, then I like them. But I like almost anything if it's nice. |
18:49 |
Krock |
Cylus, nightmare http://i.imgur.com/c71EM.jpg |
18:49 |
MinetestBot |
Krock: 09-10 23:49 UTC <john_minetest> hi :3 |
18:49 |
MinetestBot |
4some7one 8do !3cat to s6ee a cat4. |
18:49 |
MinetestBot |
http://i.imgur.com/w9c7A6x.jpg |
18:50 |
PenguinDad |
cat /dev/urandom :D |
18:50 |
MinetestBot |
4m7e8o3w |
18:50 |
Cylus |
john_minetest: Every cat I've had has had a distinct personality. Some good, some not so good. |
18:50 |
MinetestBot |
john_minetest: 09-10 23:50 UTC <Krock> hiiii |
18:50 |
Krock |
. |
18:50 |
sfan5 |
I only have /bin/cat |
18:50 |
sfan5 |
so sad |
18:50 |
sfan5 |
:( |
18:51 |
Krock |
C:\AT\ |
18:51 |
MinetestBot |
Krock: 09-10 23:50 UTC <john_minetest> Don't send me messages over minetestbot! ;;) |
18:51 |
Krock |
kitten, knitten, kitchen. |
18:51 |
MinetestBot |
john_minetest: 09-10 23:51 UTC <Krock> why not? |
18:52 |
* PenguinDad |
doesn't need !cat because he's got four cats in his neighbourhood |
18:52 |
khonkhortisan |
I've never heard that joke |
18:52 |
sfan5 |
john_minetest, Krock: please stop |
18:52 |
Krock |
sfan5, okay |
18:52 |
MinetestBot |
Krock: 09-10 23:51 UTC <john_minetest> just kidding :) |
18:52 |
MinetestBot |
john_minetest: 09-10 23:52 UTC <Krock> Trololo? |
18:52 |
Krock |
HAHAHHA |
18:52 |
PenguinDad |
O_o |
18:53 |
sfan5 |
23:53 UTC? |
18:53 |
sfan5 |
that can't be right |
18:53 |
Krock |
possibly server time |
18:54 |
sfan5 |
it should be utc |
18:54 |
sfan5 |
:/ |
18:54 |
sfan5 |
zsh/2 2505 % TZ=UTC date |
18:54 |
sfan5 |
Mi 10. Sep 18:53:59 UTC 2014 |
18:54 |
Krock |
LOL |
18:54 |
Krock |
and that's the output of MTB? |
18:54 |
sfan5 |
what? |
18:54 |
PenguinDad |
MinetestBot: you are 5 hours in da future! |
18:54 |
Krock |
nvm |
18:55 |
Krock |
hmm. that's the time somewhere near to russia |
18:55 |
sfan5 |
!tell test |
18:55 |
MinetestBot |
sfan5: ...and text |
18:55 |
sfan5 |
!tell john_minetest hello |
18:55 |
MinetestBot |
sfan5: I'll pass that on when john_minetest is around |
18:55 |
MinetestBot |
john_minetest: 09-10 18:55 UTC <sfan5> hello |
18:56 |
sfan5 |
yeah |
18:56 |
sfan5 |
thats because I changed /etc/localtime |
18:56 |
Cylus |
!tell MinetestBot Hello. |
18:56 |
MinetestBot |
I'm not dumb, you know? |
18:56 |
sfan5 |
:D |
18:56 |
MinetestBot |
sfan5: 09-10 18:56 UTC <john_minetest> Does this work? |
18:56 |
sfan5 |
yes it does |
18:56 |
sfan5 |
now stop |
18:56 |
Cylus |
!tell mINETESTbOT Hello. |
18:56 |
MinetestBot |
I'm not dumb, you know? |
18:57 |
PenguinDad |
!tell wilhelm !tell :D |
18:57 |
sfan5 |
PenguinDad: :D |
18:57 |
Krock |
omg. so creative. |
18:57 |
sfan5 |
!tw https://twitter.com/0xabad1dea/status/509772691923283968 |
18:57 |
MinetestBot |
"black preschoolers are 18% of the kids but 48% of the multiple suspensions" "but I know a white kid who got suspended!" - internet comments (@0xabad1dea) |
18:58 |
blaise |
I'm absolutly disgusted at how bloated firefox has become |
18:58 |
|
jp_ left #minetest |
18:58 |
sfan5 |
exactly |
18:58 |
|
jp_ joined #minetest |
18:58 |
sfan5 |
just use chromium |
18:58 |
blaise |
and chrome is worse! |
18:58 |
wilhelm |
. |
18:58 |
MinetestBot |
wilhelm: 06-27 19:20 UTC <john_minetest> !tell |
18:58 |
wilhelm |
. |
18:58 |
blaise |
I'm switching to opera |
18:59 |
sfan5 |
!ignore *@unaffiliated/john-minetest/x-5335115 |
18:59 |
MinetestBot |
sfan5: '*!*@unaffiliated/john-minetest/x-5335115' added to ignore list. |
18:59 |
sfan5 |
I'm aware |
18:59 |
blaise |
lol |
18:59 |
Krock |
:/ |
18:59 |
blaise |
bot abuse |
18:59 |
PenguinDad |
The strange swiss guy has come to this channel \o/ |
19:00 |
Krock |
Now, only Walter (son of wilhelm) is missing |
19:00 |
Calinou |
<blaise> I'm absolutly disgusted at how bloated firefox has become |
19:00 |
Calinou |
http://breach.cc/ |
19:00 |
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19:00 |
rubenwardy |
. |
19:01 |
blaise |
meh |
19:01 |
blaise |
I'll just use links |
19:02 |
Calinou |
look at about:config too |
19:03 |
Calinou |
you can disable functionality there if you really want it |
19:03 |
Calinou |
The chrome/ subdirectory of the chromium project (all that makes up the Google Chrome experience: tabs, settings, sync, omnibox) is made up of 5,343 C++ implementation files, adding up to 1,449,451 lines of C++ code (as of 2013/09/11). It's hardly tractable by one person, and hints to the fact that it's probably impossible for one guy to modify it alone to come up with a profoundly different experience. |
19:08 |
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19:12 |
blaise |
http://links.twibright.com/ |
19:12 |
PenguinDad |
I think I should really stop running c-ray at insane settings https://cdn.mediacru.sh/1BGD0xDcME0U.png |
19:13 |
Jordach |
PenguinDad, blender internals does better ;) |
19:14 |
PenguinDad |
Jordach: You don't have to tell me that |
19:14 |
Calinou |
blaise, my eyes are bleeding :x |
19:16 |
blaise |
Calinou: lmao |
19:16 |
blaise |
Calinou: it's the links browser |
19:16 |
blaise |
Calinou: supports both text and graphical mode |
19:16 |
Calinou |
a colour and font change would be beneficial already |
19:16 |
Calinou |
very simple |
19:16 |
blaise |
similar to lynx |
19:16 |
Calinou |
I'm talking about its website |
19:16 |
blaise |
http://lynx.isc.org/ |
19:17 |
Calinou |
ugly background… |
19:17 |
Calinou |
you can make text-compatible websites that look good |
19:17 |
blaise |
lol |
19:17 |
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19:17 |
Calinou |
john_minetest, I know, but it often quite shows the dedication of the developers |
19:17 |
blaise |
ghost doggie ? |
19:17 |
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19:18 |
* GhostDoge |
licks blaise |
19:18 |
blaise |
wow, so slober |
19:18 |
blaise |
such yucky |
19:18 |
blaise |
john_minetest: indeed.. |
19:19 |
Calinou |
other developers or contributors may do the website anyway |
19:19 |
blaise |
I suck at web design, and C coding.. I'm a really good cook though.. XD |
19:19 |
GhostDoge |
john_minetest: I suck at both ;D |
19:19 |
jin_xi |
i like it, it has a lynx. a manul would be even better |
19:19 |
VanessaE |
what about those of us who can actually manage to do both? :) |
19:20 |
blaise |
john_minetest: php ? |
19:20 |
blaise |
I've seen some super nice websites generated from php alone |
19:21 |
blaise |
so is the binary code, what's your point? |
19:21 |
blaise |
maybe we should just host the site on the client side too, eh? |
19:22 |
* kahrl |
has a clever idea! why not serve static HTML and save power on server and clients? |
19:23 |
blaise |
could you imagine if html was p2p? similar to torrents? |
19:23 |
VanessaE |
kahrl: *gasp* are you INSANE? you mean actually do it RIGHT? ;) |
19:24 |
Jordach |
>other mail account -- Last login: 11/30/13 9:01 PM |
19:24 |
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19:24 |
blaise |
kahrl: http://midnightsystems.net |
19:24 |
blaise |
XD |
19:24 |
Calinou |
PHP, JS and CSS are not comparable, you probably want to compare PHP with Python, Ruby or JS (node.js) |
19:24 |
Calinou |
you can run JavaScript both client-side and server-side |
19:24 |
blaise |
I say we throw all that crap out the window and actually use the html5 spec |
19:24 |
Calinou |
kahrl, annoying to use |
19:24 |
Calinou |
tedious to update, etc |
19:25 |
Calinou |
there are generators, but not nearly as powerful as using a full website revision system like WordPress or Drupal |
19:25 |
VanessaE |
Calinou: my site is all statis HTML, quite easy to update. |
19:25 |
Calinou |
my Mods page also is just HTML + CSS, because it doesn't need more than that |
19:25 |
VanessaE |
static* |
19:25 |
Calinou |
but can you imagine the MMDB in static HTML? ;) |
19:25 |
Calinou |
or even a forum |
19:25 |
VanessaE |
heh |
19:25 |
Warr1024 |
they're not so hard to do, really |
19:26 |
VanessaE |
those are examples where dynamic content is needed |
19:26 |
Warr1024 |
a lot of blogs work that way |
19:26 |
blaise |
indeed. |
19:26 |
blaise |
most, actually |
19:26 |
Calinou |
OctoPress is a static platform for blogs, yes |
19:26 |
Warr1024 |
instead of generating dynamic content at the time of download, they static-ify the content at upload time. |
19:26 |
Warr1024 |
and of course one fun way to publish dynamic content using a purely static platform is a combination of git and notepad. |
19:26 |
blaise |
I need to generate a website for my site |
19:27 |
blaise |
there isn't much on it atm |
19:27 |
Calinou |
Webgen? |
19:27 |
VanessaE |
Warr1024: that's not too far from what I do. gedit + a script that calls rsync with the command line args I need |
19:27 |
blaise |
wha? no vim? |
19:27 |
VanessaE |
fuck vim :P |
19:28 |
blaise |
VanessaE: are you an emacs user? |
19:28 |
VanessaE |
fuck emacs :P |
19:28 |
VanessaE |
nano ftw :) |
19:28 |
blaise |
nano -w ? |
19:28 |
Warr1024 |
technically, when I say "notepad" what I usually mean is actually "vi" |
19:28 |
blaise |
no syntax highliting? |
19:28 |
CWz |
nano is where it's at |
19:28 |
Warr1024 |
nano and vim are too bloated. |
19:28 |
blaise |
ehm, no. |
19:28 |
VanessaE |
blaise: nano can do syntax highlighting actually, and I use gedit most of the time, which also does. |
19:28 |
blaise |
nano is for people that don't want alpine just to get pico |
19:29 |
Calinou |
nano has syntax highlighting, works randomly for me :/ |
19:29 |
VanessaE |
for some reason, I usually use nano for editing shell scripts, gedit for Lua et al. |
19:29 |
Warr1024 |
vi actually has more syntax highlighting than any editor I've seen. It highlights ALL syntax. In white. |
19:30 |
blaise |
hrmm |
19:31 |
blaise |
I wish the minetest motd was in a seperate file |
19:31 |
Cylus |
I usually use nano for files on the server, gedit for code, and Mousepad for files that I want to see as they are (gedit hides the ending \n in a file). |
19:32 |
blaise |
and I wish it had flags.. so we could say "Welcome to my minetest server! there are currently /u users logged in, the current game time is /t. |
19:32 |
blaise |
stuff like that |
19:32 |
blaise |
similar to /etc/issue |
19:33 |
blaise |
ansi color sequencing compatability would be nice as well |
19:34 |
blaise |
so we could have bold, underlined, and blinky text in the motd.. |
19:34 |
VanessaE |
... |
19:34 |
GhostDoge |
blinky text \o/ |
19:35 |
Warr1024 |
<font color="ohgodmyeyes">...</font> |
19:35 |
blaise |
mostly for messages about griefing |
19:35 |
Warr1024 |
plus deprecated tags ftw |
19:35 |
Warr1024 |
blinking messages about griefing? nice irony. |
19:36 |
blaise |
I don't want a hole line, just a few words.. |
19:36 |
blaise |
like "Griefing = permaban!" |
19:36 |
Warr1024 |
it'd actually be nice if we had something more like the "ssh banner" in addition to motd. |
19:36 |
Warr1024 |
i.e. "banner" is before login completes. |
19:37 |
blaise |
the /etc/issue is what is used with the ssh banner |
19:37 |
blaise |
it's issued on the local console as well |
19:37 |
Warr1024 |
so for instance, download a bit of text when first connecting, and display that while all the "loading" stuff is there, so the user has a chance maybe to read it |
19:37 |
GhostDoge |
blaise: make the "permaban!" part a blinking rainbow :P |
19:37 |
blaise |
GhostDoge: eh, that's a bit much. |
19:37 |
blaise |
the only thing I would use the color for would be to maybe display a logo for the server in ansi |
19:38 |
blaise |
I'm not honestly a fan of color spam |
19:38 |
blaise |
I do enjoy good ansi art though, as I used to run a BBS 20 years ago |
19:38 |
Warr1024 |
you could probably whip up a small mod that sends your extended MOTD to the player as a formspec. |
19:38 |
Warr1024 |
then you could even use full images and whatnot... |
19:39 |
blaise |
seriously thinking about bringing it back for nostalgia |
19:40 |
blaise |
Warr1024: why? at that point we would be turning formspec into an integrated in game web browser |
19:40 |
Calinou |
libRocket has been considered for a bit, actually ;) |
19:41 |
Calinou |
but it's notorious for high CPU usage |
19:41 |
Calinou |
it's a good idea anyway |
19:41 |
blaise |
wasn't the whole idea of having a voxel game to be able to play on old slow hardware? |
19:41 |
Warr1024 |
blaise: what, were you planning on putting hyperlinks into your MOTD or something? As I understand it, formspec already supports a superset of what chat does, including some of what you want to do. |
19:42 |
blaise |
no, no hyperlinks |
19:42 |
blaise |
just ANSI text encoding compliance |
19:42 |
Calinou |
not so much in 2014 |
19:42 |
Calinou |
it tries to be lighter than Minecraft overall |
19:42 |
Calinou |
but it's not a goal in itself |
19:43 |
jin_xi |
so here is a thing i've been wondering: |
19:43 |
jin_xi |
minetest has nice noise generations |
19:43 |
jin_xi |
wouldnt it be nice to be able to generate HD textures procedurally |
19:43 |
Calinou |
you don't generate textures with just noise |
19:43 |
Warr1024 |
how would you sandbox procedural texture generation programs on the client side? |
19:44 |
Calinou |
look at the usual workflow of a texture maker… |
19:44 |
Calinou |
it's much more than that |
19:44 |
Calinou |
also, this is using the CPU for nothing :/ |
19:45 |
jin_xi |
not just noice, its procedural, but noise is useful |
19:45 |
jin_xi |
s/c/s |
19:45 |
Warr1024 |
you can probably just "procedurally" generate your textures into a vertical-frames animation and it's probably good enough... |
19:46 |
Warr1024 |
like procedural fire would be neat in theory, but the ability to customize the texture is pretty nice too |
19:48 |
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19:48 |
Calinou |
in Minecraft, the fire texture is procedural |
19:48 |
Calinou |
quite impressive considering how it isn't trivial |
19:48 |
Calinou |
same used to go for lava and water |
19:50 |
jin_xi |
i'm not a pixel artists (see tetris mod buttons :( ) but i just wondered... i mean there is texture combination and such in mt, would it be technically feasible to generate textures or do there need to be files and all? |
19:51 |
jin_xi |
i think it could be fun for hacking up varied games |
19:51 |
blaise |
the ansi encoding isn't even server side.. that's all client side anyway |
19:51 |
blaise |
and it's supported by the windows console and most linux terminals and osx anyway |
19:51 |
VanessaE |
jin_xi: look at signs_lib to see what happens when you use texture combining to do what you're thinking of. |
19:52 |
Warr1024 |
procedural fire looks pretty cool with all the default textures, but as I understand it, you can't customize MC's fire texture. |
19:52 |
Warr1024 |
but you CAN customize the one in MT |
19:52 |
VanessaE |
the signs' entities are built more or less procedurally |
19:52 |
blaise |
the only thing that would be server side would be setting up variables to grab on the fly at the time of motd display |
19:52 |
blaise |
like the current game time, system load, users logged in, stuff like that |
19:53 |
VanessaE |
jin_xi: the short version is that you can cram about 2500 or so combine operations into one image before you exceed the ability to send that data to the client (serialization errors after that() |
19:53 |
VanessaE |
-( |
19:53 |
Warr1024 |
actually, something like procedural texturing or texture enhancing sounds like something we might see from shaders... |
19:53 |
jin_xi |
VanessaE: i know that, painting mod actually predates signs... but i really want to avoid combining hd textures or having a base texture for every color |
19:53 |
VanessaE |
jin_xi: right, I tend to forget about that painting mod |
19:55 |
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19:55 |
jin_xi |
well i sure would love defining a coupla hundred nodes in plain colors w/o bothering with textures and such |
19:55 |
luizrpgluiz |
How many programmers have in minetest team? |
19:55 |
VanessaE |
luizrpgluiz: active? not many |
19:55 |
VanessaE |
less than 10 I guess |
19:55 |
luizrpgluiz |
:) |
19:59 |
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20:00 |
Cylus |
Weird .... It seems that the outer one block in every chunk overlaps with another chunk's block ... When the second chunk is generated, it doesn't fully regenerate the block, but it does do some regen work on it, taking the past version of the block as influence. |
20:01 |
Cylus |
I put staircase made of cobble/stone stairs into one chunk's mapgen, and another chunk overwrote it with dirt, though it kept the general shape. |
20:02 |
Warr1024 |
I believe the mapgen allows you to put stuff outside of the mapblock you're generating, e.g. so that trees aren't truncated at block boundaries, and you also don't have to recalc the neighbor blocks' trees. |
20:02 |
GhostDoge |
Is soundcloud dieing right now? |
20:04 |
Cylus |
Warr1024: Wow, that's cool. I didn't know it did that either. |
20:04 |
Cylus |
GhostDoge: Wouldn't know. I can't use SoundCloud anyway because it doesn't work without Flash. |
20:05 |
GhostDoge |
Cylus: It does work without flash |
20:06 |
Cylus |
GhostDoge: Odd. Every time I go there, I get two or three "you need to install Flash" errors, and none of the music will play. |
20:06 |
Cylus |
Maybe it requires some other plugin as well. |
20:08 |
blaise |
I believe a minetest "Turn Down for What!" parody on youtube might increase popularity |
20:09 |
blaise |
we're going to need some minetest coriogrophy |
20:09 |
blaise |
casting role inverviews |
20:10 |
Cylus |
What is "Turn Down for What!"? |
20:10 |
sfan5 |
!g turn down for what |
20:10 |
MinetestBot |
sfan5: http://www.youtube.com/watch?v=HMUDVMiITOU |
20:10 |
Cylus |
I seem to have broken Minetest when I set chunk size to one. I wonder what happens when I turn it down further .... |
20:10 |
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20:11 |
Calinou |
https://forum.minetest.net/viewtopic.php?f=6&t=10097 |
20:11 |
Calinou |
award of using the most colours in a thread |
20:11 |
sfan5 |
Calinou: nope |
20:12 |
sfan5 |
I have that aware |
20:12 |
sfan5 |
award* |
20:12 |
sfan5 |
when I congratulated evergreen |
20:12 |
sfan5 |
for birthday |
20:12 |
sfan5 |
in a forum post |
20:12 |
Cylus |
It seems to cause a floating point exception and crashes the game. I imagine that likely refers to a division by zero error. |
20:16 |
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20:27 |
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20:27 |
EvergreenTree |
'Ello everyone |
20:29 |
GhostDoge |
\o EvergreenTree |
20:30 |
EvergreenTree |
https://github.com/4Evergreen4/roflcopter |
20:30 |
EvergreenTree |
:3 |
20:31 |
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20:34 |
Calinou |
87-line code under LGPL? meh |
20:34 |
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20:34 |
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20:34 |
Calinou |
just use Apache 2 or CC0 for such a short thing |
20:34 |
EvergreenTree |
Calinou: meh, okay |
20:34 |
Calinou |
(this is officially what GNU recommends, for software of less than 300 lines) |
20:37 |
LemonLake |
Oh. |
20:37 |
LemonLake |
This opened. |
20:37 |
LemonLake |
Hello. |
20:37 |
PenguinDad |
Hi LemonLake |
20:37 |
LemonLake |
I'm actually on linux for the first time in ages |
20:38 |
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21:20 |
blaise |
!up midnightsystems.net |
21:20 |
MinetestBot |
midnightsystems.net:30000 is up (599ms) |
21:20 |
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21:20 |
blaise |
not bad for a kernel compile in the background |
21:20 |
blaise |
XD |
21:21 |
VanessaE |
!seen bas080 |
21:21 |
MinetestBot |
VanessaE: bas080 was last seen at 2014-07-26 00:30:28 UTC on #minetest |
21:21 |
VanessaE |
damn. |
21:22 |
VanessaE |
it's been that long? |
21:22 |
blaise |
yeah, remember when I asked you if he had died? |
21:23 |
blaise |
XD |
21:23 |
blaise |
I worry about you guys... |
21:23 |
VanessaE |
hasn't been to the forum in over a month, and no commits to the vines mod since October 2013 O_o |
21:23 |
VanessaE |
I guess I can declare support dead for that mod, huh. |
21:25 |
Cylus |
I wrote a script that builds a spawn room in the middle of the map. The spawn room varies a bit depending on the surrounding landscape. Sometimes on the roof, I get things like this: <https://temp.cyl.us/paste/Screenshot_-_091014_-_14:19:52.png>. I can fix that by modifying one line (to deal with the leaves that the stairs spawned in (after that, the leaves died off)), but should I? What do you think: is it a bug to fix or just a lovable quirk? |
21:30 |
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21:33 |
blaise |
could anyone tell me what is acceptable as far as commenting out lines in minetest.conf ? |
21:33 |
blaise |
can I use ## ? |
21:34 |
Cylus |
blaise: Yeah, I believe you can. |
21:34 |
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21:34 |
Cylus |
blaise: That's what's done in minetest.conf.example. |
21:34 |
blaise |
great |
21:36 |
jordan4ibanez |
where is the minetest.conf |
21:36 |
jordan4ibanez |
I compiled with run_in_place=1 |
21:36 |
jordan4ibanez |
oh oh oh |
21:36 |
Cylus |
jordan4ibanez: It will be generated in your compile directory after the first time you edit your Minetest settings. |
21:37 |
Cylus |
Cylus: Or you could add one. |
21:38 |
jordan4ibanez |
hmmm, it doesn't seem to have added one. |
21:39 |
jordan4ibanez |
It's in the game folder I guess. :O |
21:39 |
jordan4ibanez |
dafaq |
21:39 |
Cylus |
jordan4ibanez: Did you edit your settings in-game? |
21:39 |
Cylus |
The one in the game directory is not the one to edit. It's game-specific. |
21:40 |
Cylus |
Compiling Minetest does not automatically generate the config file. |
21:40 |
Cylus |
You either need to make it yourself, or edit your settings in-game to make Minetest create it for you. |
21:50 |
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21:50 |
blaise |
how do you edit settings in game? |
21:51 |
blaise |
I've always used world.mt for in game settings |
21:57 |
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21:58 |
Cylus |
blaise: If you're editing the game settings, that can't be done in-game. But it sounded like jordan4ibanez was looking for the main minetest.conf. You can edit some of those settings from the "settings" tab. |
22:01 |
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22:03 |
blaise |
ah |
22:03 |
blaise |
I wonder if it's possble to do shape charges with tnt in mintest |
22:03 |
blaise |
*minetest* |
22:04 |
Warr1024 |
as in write a mod for them? |
22:04 |
Warr1024 |
I can't think of any reason why not... |
22:04 |
blaise |
well, there's already a mod that has tnt |
22:04 |
blaise |
but can we shape charge? |
22:05 |
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22:05 |
Warr1024 |
IIRC explosions are not an "engine" thing and are handled in mod code now |
22:05 |
blaise |
maybe it would be more apropriate to write a c-4 mod |
22:05 |
Warr1024 |
so yeah, whatever shape you want. |
22:05 |
blaise |
that way you can make shape charges out of c-4 putty |
22:07 |
BillyBillards |
Hey |
22:07 |
BillyBillards |
News guys. |
22:07 |
BillyBillards |
Notch is a cop out |
22:07 |
blaise |
who is notch? |
22:07 |
BillyBillards |
Minecraft's owner |
22:07 |
blaise |
cop out? |
22:07 |
BillyBillards |
He sold out to MICROSOFT |
22:07 |
Cylus |
Ah. Is this about the Microsoft deal? |
22:07 |
Cylus |
I see. |
22:07 |
BillyBillards |
For $2 Billion |
22:08 |
BillyBillards |
Yep |
22:08 |
Cylus |
So the deed is done then? |
22:08 |
BillyBillards |
I kinda could tell with the EULA |
22:08 |
BillyBillards |
Yep, the dark sin is done. |
22:08 |
blaise |
pics or it didn't happen |
22:08 |
blaise |
lmao |
22:08 |
BillyBillards |
WSJ reported it |
22:08 |
BillyBillards |
Same folks that got Nixon behind bars |
22:09 |
Cylus |
Well, at least we still have Minetest. Good luck getting your grimy mitts on this game, Microsoft. |
22:09 |
BillyBillards |
Haha |
22:09 |
BillyBillards |
Word :D |
22:09 |
blaise |
which word? |
22:09 |
BillyBillards |
I recently dumped Windows. |
22:09 |
BillyBillards |
I was using city slang, Blaise. |
22:09 |
BillyBillards |
It basically means what you said is so true. |
22:10 |
blaise |
woid too duh mudda land? |
22:10 |
BillyBillards |
LOL. |
22:10 |
BillyBillards |
Anyways. |
22:10 |
Cylus |
Word to the mothership. |
22:11 |
blaise |
I'm afraid I'm not very good at ebonics |
22:11 |
BillyBillards |
No more Minecraft for me, I'm through. |
22:11 |
BillyBillards |
I used to play both, now it's just Minetest for me |
22:11 |
Cylus |
What are "ebonics"? |
22:11 |
blaise |
I believe there is a google translator plugin so you can communicate with the rest of the world though.. XD |
22:11 |
Cylus |
My siblings play Minecraft. I'll have to inform them of the ill news. |
22:11 |
BillyBillards |
Cylus: American black English regarded as a language in its own right rather than as a dialect of standard English. |
22:12 |
BillyBillards |
That is Ebonics. |
22:12 |
Cylus |
Ah, I see. |
22:12 |
blaise |
like the poser moble commercial? |
22:12 |
BillyBillards |
Delete all copies of MC! |
22:12 |
BillyBillards |
Exterminate! |
22:12 |
blaise |
oh dear, he's gone deralict |
22:13 |
BillyBillards |
(Dr. Who :3) |
22:13 |
BillyBillards |
:D |
22:13 |
* blaise |
whips out his sonic screwdriver |
22:13 |
BillyBillards |
LOL |
22:13 |
* BillyBillards |
whips out a nuke cannon |
22:14 |
BillyBillards |
Localized Nuke Action |
22:14 |
BillyBillards |
I.E You're in a barrier and a Nuke blows you up inside out, but doesn't affect anything else, except you. |
22:14 |
BillyBillards |
Atomic Force Incineration :O |
22:15 |
BillyBillards |
Fear the Daleks :3 |
22:16 |
blaise |
lol (minetest gangnam style parody |
22:16 |
* blaise |
facepalms |
22:16 |
|
compcube joined #minetest |
22:18 |
BillyBillards |
Anyways, how is everyone? |
22:18 |
BillyBillards |
:D |
22:20 |
BillyBillards |
Hello? |
22:20 |
Cylus |
I haven't eaten or drinken today, so I feel a bit out of it, but I just finished building an interesting Minetest script, so I guess I'm doing well overall. |
22:20 |
blaise |
howdy |
22:21 |
Cylus |
What about you, BillyBillards? |
22:21 |
* VanessaE |
is okay |
22:21 |
* blaise |
is impatiently waiting on his weekly system updates |
22:21 |
BillyBillards |
I'm good thanks |
22:21 |
BillyBillards |
:D |
22:22 |
BillyBillards |
Vanessa :D It's been ages |
22:22 |
VanessaE |
hi |
22:22 |
BillyBillards |
I was on your server a while ago and you were making something |
22:22 |
BillyBillards |
Well anyways |
22:23 |
BillyBillards |
Blaise, what updates? :O |
22:26 |
|
ulla joined #minetest |
22:26 |
ulla |
hi all |
22:26 |
ulla |
vanessaeeeeee |
22:26 |
BillyBillards |
Hi Ulla |
22:27 |
ulla |
how i interact in vanessae server |
22:27 |
ulla |
thi |
22:27 |
VanessaE |
which server, ulla? |
22:27 |
VanessaE |
free-for-all. |
22:27 |
VanessaE |
interact granted. |
22:28 |
ulla |
i control dont remember |
22:28 |
ulla |
:-) |
22:28 |
VanessaE |
saw it on the server channel. |
22:28 |
ulla |
yes |
22:28 |
BillyBillards |
Is ulla trying to be cute ? |
22:28 |
BillyBillards |
o.o |
22:28 |
BillyBillards |
Or does she just not know English too well? |
22:28 |
VanessaE |
no, she just doesn't speak english well |
22:28 |
blaise |
wow |
22:28 |
BillyBillards |
Oh |
22:28 |
blaise |
I like the airship mod |
22:28 |
ulla |
lol ty |
22:29 |
BillyBillards |
I didn't mean to be Rude |
22:29 |
BillyBillards |
Ulla, i'm sorry if I insulted you in any way. |
22:29 |
ulla |
is fre for all |
22:29 |
ulla |
no no problem |
22:29 |
ulla |
i have bad english |
22:30 |
VanessaE |
ulla: you can build now. |
22:30 |
ulla |
in fast mode :-) |
22:30 |
BillyBillards |
It's just that some people talk that way on purpose. I was just confused |
22:31 |
BillyBillards |
Vanessa, have you heard? Notch sold out. |
22:31 |
blaise |
you no make fun of the zohan |
22:31 |
Warr1024 |
where's the reference for that? |
22:31 |
BillyBillards |
Wall Street Journal |
22:31 |
BillyBillards |
One of the most reliable sources in all newsdom |
22:31 |
VanessaE |
BillyBillards: I heard. |
22:31 |
ulla |
o i try vanessa t y all |
22:31 |
blaise |
I believe we found out yesterday |
22:31 |
Warr1024 |
I can't tell if that was supposed to be sarcastic or not |
22:32 |
BillyBillards |
I predicted it really |
22:32 |
Warr1024 |
though their paywall is certainly not helping |
22:32 |
BillyBillards |
The EULA, Bukkit staff quitting |
22:32 |
ulla |
ok work ty |
22:32 |
Warr1024 |
what eula? |
22:33 |
BillyBillards |
the recent EULA change |
22:33 |
Warr1024 |
which eula? |
22:33 |
BillyBillards |
I.E You can't sell items for stuff, no monetizing |
22:34 |
BillyBillards |
Items for Money* |
22:34 |
Warr1024 |
the one on account.mojang.com/documents/minecraft_eula was last updated 2013-12-11, supposedly |
22:34 |
VanessaE |
weird thing, I actually saw some of those silly foam picks and swords at wal-mart the other day |
22:34 |
VanessaE |
first time I ever actually held one |
22:34 |
blaise |
yeah, they have them at hot topic, and spencers |
22:35 |
BillyBillards |
Warr that's when it started |
22:35 |
BillyBillards |
And now |
22:35 |
BillyBillards |
They've sold out |
22:35 |
|
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22:37 |
Warr1024 |
ok, I must have misinterpreted it when you said "recent" |
22:37 |
BillyBillards |
I'm curious but has anyone made a dedicated Mob mod for Minetest? |
22:37 |
Warr1024 |
there are a pretty good number of mob mods for mt |
22:37 |
Warr1024 |
I never found MT particularly conducive to mobs though. |
22:38 |
BillyBillards |
Eh, I like having a few of them here and there. |
22:38 |
Warr1024 |
I was more interested in experimenting with the idea of "staybs", i.e. creature-esque things in node form |
22:39 |
BillyBillards |
Examples of these things, Warren? |
22:39 |
BillyBillards |
Oops |
22:39 |
BillyBillards |
Warr |
22:39 |
BillyBillards |
XD |
22:39 |
BillyBillards |
I don't know how I did that. |
22:39 |
BillyBillards |
Must be Aliens. |
22:39 |
blaise |
I have a perfect example |
22:39 |
blaise |
just a sec.. |
22:40 |
ulla |
t an other ask |
22:40 |
ulla |
is possible save some position |
22:40 |
blaise |
https://forum.minetest.net/viewtopic.php?f=11&t=2979 |
22:40 |
ulla |
after spawn and home? |
22:40 |
blaise |
^^^ |
22:40 |
blaise |
sure |
22:40 |
blaise |
there's a few different ways |
22:40 |
blaise |
if the server has unified inventory you can set home |
22:41 |
blaise |
if you make a bed you can sleep in it |
22:41 |
ulla |
tonly home? |
22:41 |
blaise |
and if you die, you will respawn in the bed |
22:41 |
BillyBillards |
blaise: they look nice :D |
22:41 |
blaise |
BillyBillards: the non-hostile mobs? |
22:41 |
blaise |
yeah, they're cute |
22:41 |
BillyBillards |
Yes |
22:41 |
BillyBillards |
:3 |
22:41 |
BillyBillards |
Widdle Slimies owo |
22:42 |
blaise |
Warr1024: did you check out my link? |
22:42 |
BillyBillards |
Honestly, there were some parts of Minecraft I really liked, and now I'm just very sad. |
22:43 |
blaise |
I don't know the guy that coded that, but it seems to fit your inquery |
22:45 |
BillyBillards |
blaise: do you know any servers where people actually talk? |
22:46 |
Warr1024 |
I looked at the link |
22:46 |
Warr1024 |
broken image links |
22:46 |
Warr1024 |
are those mobs or staybs? |
22:46 |
BillyBillards |
And I was wondering if Microsoft does get Mojang, then will they try to sue the creators of Minetest? |
22:46 |
Warr1024 |
eh, I'll just clone it and rtfs |
22:46 |
BillyBillards |
Guys, what do you think? |
22:46 |
Warr1024 |
I don't think anyone has grounds for a lawsuit against MT. |
22:46 |
Warr1024 |
on what legal theory would they be sued? |
22:47 |
VanessaE |
even if they had grounds, who do they sue? |
22:47 |
Warr1024 |
they'd probably name a handful of people |
22:47 |
Warr1024 |
starting with the core contributors listed in the credits |
22:47 |
VanessaE |
in finland, germany, poland, ... ? |
22:47 |
VanessaE |
good luck with that |
22:47 |
Warr1024 |
maybe |
22:47 |
Warr1024 |
whomever is easiest to reach |
22:48 |
Warr1024 |
I guess it depends on where they have legal teams stationed. |
22:48 |
BillyBillards |
Yes. |
22:48 |
VanessaE |
and what those countries' laws are regarding re-implementing something |
22:48 |
Warr1024 |
yeah, it would be a real logistic nightmare for them. |
22:48 |
VanessaE |
my guess is, MS would get their asses handed to them by the EU |
22:48 |
BillyBillards |
That's exactly what I was thinking :3 |
22:48 |
Warr1024 |
I have no idea what laws are like there, but in the USA, MT is still perfectly legal. |
22:49 |
Warr1024 |
voxel-based world games aren't patented, MT doesn't use any of MC's copyrighted code or assets. |
22:49 |
Warr1024 |
the best shot they'd have would be a trademark violation for using the name "mine*" |
22:49 |
Warr1024 |
though it's not really hard to rename an open-source project. |
22:49 |
BillyBillards |
:3 |
22:49 |
blaise |
what I'm thinking is MS is a sinking ship which is following suite with the other sinking ships burning at sea and collecting any capital they can from infringment lawsutes |
22:49 |
Warr1024 |
I always thought it should be "dig-" instead of "mine-" anyway, since that's the actual internal lexicon... |
22:50 |
blaise |
s/lawsutes/lawsuites/ |
22:50 |
BillyBillards |
Also they're trying to bottleneck our Internet access, but Fight for the Future is going to stop them :3 |
22:51 |
Warr1024 |
MS is? Last I heard it was just Comcast |
22:51 |
Warr1024 |
though I guess I could see a business angle for Microsoft in slow internet. |
22:51 |
blaise |
that's a moot point anyway.. and by the time google fiber get's wide spread wireless mesh networking will make the internet free for who ever has the equipment.. like it was with packet radio 50-60 years ago |
22:51 |
Warr1024 |
man, I can only hope you're right about that. |
22:52 |
BillyBillards |
So am I warr, so am I. |
22:52 |
Warr1024 |
I'd love to drop cable TV, but it's pointless when the only viable internet provider I have access to is the same cable company |
22:52 |
BillyBillards |
Yeah, I barely watch TV anymore. |
22:52 |
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22:52 |
blaise |
the 802.11 mesh specifications are already being standardized |
22:53 |
Warr1024 |
I've seen a lot of promising mesh technologies, but I haven't seen it really gain any momentum as a movement, or see any significant deployment... |
22:53 |
BillyBillards |
I mostly read Manga and watch stuff on Youtube. |
22:53 |
blaise |
it's pretty wide spread in EU |
22:53 |
Warr1024 |
ah, that's why |
22:53 |
Warr1024 |
you're not stuck in the USA with ancient communications standards |
22:53 |
BillyBillards |
Who isn't? |
22:53 |
BillyBillards |
Ah |
22:54 |
BillyBillards |
True that |
22:55 |
blaise |
the whole reason why they sold out is because they're busted anyway |
22:55 |
blaise |
everyone already has complete access to the sources.. |
22:56 |
blaise |
their laucher is the only thing that checks proper auth... |
22:56 |
Warr1024 |
I don't think it's an issue |
22:56 |
blaise |
so anyone that can modify windows executables with a hex editor can have complete access to all old releases, current releases, and dev releases |
22:56 |
Warr1024 |
software piracy is never a real significant threat to profits. |
22:56 |
Warr1024 |
especially when the thing is so cheap compared to a lot of other big titles. |
22:57 |
blaise |
if google hadn't given me a copy, I sure as hell wasn't forking over more than a half dollar for it. |
22:57 |
BillyBillards |
blaise: The only reason they sold out is that Notch is a hypocrite and always had his eye on the money |
22:58 |
blaise |
how is he a hypocrite if he always had his eye on the money |
22:58 |
BillyBillards |
blaise: He rattled on and on about how big corps were bad |
22:58 |
blaise |
pfft, welcome to corperate propoganda |
22:58 |
BillyBillards |
Yep, but a lot of people actually bought into it |
22:59 |
BillyBillards |
I know a guy who says it's impossible. |
22:59 |
Warr1024 |
they're still a small corp, depending on how you measure these things |
22:59 |
Warr1024 |
big money, but not a huge staff |
22:59 |
Warr1024 |
they probably still have that small company culture where anyone can talk to anyone else, and there isn't a lot of red tape |
22:59 |
blaise |
at the end of the day, you can look at a person and how they live to see if they'll bite at the bait for power and control |
22:59 |
Warr1024 |
of course, that'll change... |
23:02 |
BillyBillards |
Yep |
23:03 |
Warr1024 |
well, anyone with an ownership interest in the company now probably doesn't need to care |
23:03 |
Warr1024 |
after all, they can retire. |
23:04 |
Warr1024 |
and it's not like microsoft is going to sweep in there and kill the goose that laid the golden egg right away. |
23:04 |
BillyBillards |
True |
23:05 |
Warr1024 |
though it probably means that they're gonna have to replace all their Amazon services with Azure ones or something. |
23:05 |
BillyBillards |
Yep, they will probably. |
23:05 |
Warr1024 |
hotmail used to be good before microsoft bought them |
23:06 |
BillyBillards |
Warr1024: and skype |
23:06 |
Warr1024 |
then they were required to replace their fast, working FreeBSD infrastructure with an NT one. |
23:06 |
Warr1024 |
I haven't had much experience with Skype myself. |
23:06 |
Warr1024 |
it's the "eating your own dogfood" thing |
23:06 |
BillyBillards |
Well, I still use it, regrettably. |
23:06 |
Warr1024 |
except that when it comes to doing internetty servery things, you're choking on microsoft's dogfood. |
23:07 |
Warr1024 |
I've used Skype a little, but only post-microsoft. |
23:07 |
BillyBillards |
Because some of my friends still happen to use it. |
23:07 |
BillyBillards |
And they happen to be very good friends |
23:07 |
Warr1024 |
ironically I miss netmeeting |
23:07 |
BillyBillards |
You've used it? :O |
23:08 |
Warr1024 |
ekiga was a good replacement in theory, but setting up SIP is a LOT more complicated than just manually opening some firewall holes for H.263 or whatever it was. |
23:08 |
BillyBillards |
Yeah, SIP is. |
23:08 |
Warr1024 |
hell, I used netmeeting's password-protected remote desktop sharing from back before Windows included RDP. |
23:09 |
Warr1024 |
it's been a long time since I've run Windows at home... |
23:10 |
BillyBillards |
I wonder if more people will flock to Minetest when they hear about the sale |
23:10 |
BillyBillards |
owo |
23:10 |
Warr1024 |
flock? probably not... but it might not hurt to advertise a little |
23:10 |
Warr1024 |
that is, if you WANT people flocking, I guess. |
23:10 |
BillyBillards |
:D It wouldn't |
23:11 |
Warr1024 |
on the one hand, you may get more testers, more modders and new creative content... on the other, it could create some unwanted support noise... |
23:11 |
BillyBillards |
Well, let's be a little optimistic here. |
23:11 |
Warr1024 |
but for anyone who plays minecraft on the xbox, I'm sure this is basically a "whatever" for them :-) |
23:12 |
BillyBillards |
PlayStation ftw. |
23:12 |
Warr1024 |
I always found it weird that minecraft's pocket edition is a separate game |
23:12 |
BillyBillards |
Just saying. |
23:12 |
BillyBillards |
It is. |
23:12 |
BillyBillards |
They even have exclusive stuff |
23:12 |
Warr1024 |
minetest on android is teh exact same minetest |
23:12 |
Warr1024 |
you can play on the same servers, same mods, everything |
23:13 |
Warr1024 |
I love the interoperability. |
23:13 |
BillyBillards |
:D |
23:13 |
BillyBillards |
So do I |
23:15 |
BillyBillards |
Well, as I was asking earlier |
23:15 |
|
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23:15 |
BillyBillards |
Anyone know of any servers where people actually talk? |
23:42 |
jin_xi |
ok, so i hacked something up, only plain colors for now, but yeah https://www.youtube.com/watch?v=NOT93j2jx38&feature=youtu.be |
23:44 |
VanessaE |
that's a lot of nodes. |
23:45 |
jin_xi |
and no textures used |
23:45 |
jin_xi |
just rgb in nodedef |
23:46 |
VanessaE |
nice |
23:46 |
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23:49 |
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mati1_ joined #minetest |
23:50 |
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