Time |
Nick |
Message |
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02:25 |
* blaise |
starts ripping his hair out over nuclear fuel rod enrichment |
02:38 |
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03:13 |
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03:18 |
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04:13 |
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04:15 |
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04:17 |
cg72 |
ok if im checking a node to see whats under it and the chunk under its not loaded what will the check return???? |
04:23 |
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04:59 |
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05:31 |
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05:35 |
blaise |
pardon, is anyone alive? |
05:35 |
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05:38 |
asie |
blaise: yes |
05:40 |
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05:45 |
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05:48 |
blaise |
asie: you know technic and pipeworks? |
05:49 |
asie |
blaise: yes, somewhat |
05:50 |
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06:01 |
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06:04 |
blaise |
never mind, I found my answer in the documentation |
06:22 |
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06:22 |
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06:24 |
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06:54 |
ThatGraemeGuy |
blaise: I did warn you that nuclear is a massive undertaking ;-) |
06:59 |
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07:04 |
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07:08 |
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07:13 |
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09:04 |
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09:06 |
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09:07 |
JamesTait |
Good morning all; happy Monday, and happy Emma M Nutt Day! :-D |
09:10 |
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09:12 |
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09:22 |
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09:31 |
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09:34 |
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09:54 |
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10:04 |
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10:13 |
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10:39 |
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10:55 |
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11:10 |
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11:11 |
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11:13 |
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11:41 |
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12:22 |
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12:22 |
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12:23 |
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12:26 |
nman3600 |
Lol, It's been people leaving and joining for about 2 hours |
12:27 |
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12:27 |
wdwhn |
Hi! |
12:28 |
wdwhn |
I was wondering if IRC MOD can be made to support TS6 or whatever server links are called, Thanks! |
12:31 |
crazyR |
nman: i think its a freenode issue been like this for a few days |
12:33 |
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12:34 |
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12:35 |
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12:43 |
nman3600 |
crazyR, It's just that people have not been talking so all the chat has been is people joining, And them always leaving may be freenode |
12:45 |
jojoa1997 |
nman3600 im here hi |
12:45 |
nman3600 |
Hi jojoa1997 |
12:46 |
nman3600 |
Hey john_minetest. |
12:47 |
jojoa1997 |
Please it is super late here |
12:47 |
jojoa1997 |
like 5AM |
12:48 |
wdwhn |
That's early :) |
12:48 |
jojoa1997 |
jk but I do have to get up at 4:10 every day :/ |
12:48 |
jojoa1997 |
weekends i sleep in though |
12:49 |
* jojoa1997 |
stabs joepie91_ |
12:49 |
jojoa1997 |
sorry |
12:49 |
* jojoa1997 |
stabs john_minetest |
12:49 |
jojoa1997 |
Now you dont have to ever john_minetest |
12:49 |
* jojoa1997 |
unstabs joepie91_ |
12:51 |
jojoa1997 |
So |
12:51 |
jojoa1997 |
anyone know how to make a texture go onto a blender model? I already exported a UV map and is repainting it but Idk how to make it apply |
12:53 |
Jordach |
edit mode -> select all verts, faces, edges -> open UV / image editor pane, Image drop down -> Open image -> alt+z in 3d viewport |
12:53 |
jojoa1997 |
ok sec |
12:54 |
jojoa1997 |
Jordach! |
12:55 |
jojoa1997 |
Jordach the select all is just "a" right? |
12:55 |
Jordach |
yers |
12:56 |
jojoa1997 |
ok i just need to finish the texture. |
13:12 |
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13:13 |
jojoa1997 |
Jordach It pastes the texture but the image is being put on wrong even though I make an UV map |
13:14 |
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13:14 |
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13:14 |
jojoa1997 |
oh wait nvm |
13:15 |
jojoa1997 |
under mapping I have to make cordi UV |
13:20 |
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13:21 |
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13:23 |
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13:25 |
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13:25 |
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13:25 |
* EvergreenTree |
barks at Jordach |
13:25 |
Jordach |
mew |
13:25 |
EvergreenTree |
I'm using my arch linux laptop with kde4 and quassel |
13:25 |
EvergreenTree |
:3 |
13:35 |
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13:47 |
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13:55 |
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13:55 |
nman3600 |
Hi |
14:13 |
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14:16 |
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14:19 |
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14:23 |
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14:38 |
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14:40 |
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14:41 |
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14:43 |
* sfan5 |
meows at nman3600 |
14:43 |
nman3600 |
meow |
14:45 |
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14:48 |
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14:49 |
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14:49 |
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14:53 |
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15:21 |
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15:28 |
sfan5 |
john_minetest: y not xfce? |
15:36 |
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15:37 |
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15:38 |
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15:38 |
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15:46 |
blaze |
gnome3 is bloatware champion anyways |
16:08 |
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16:11 |
PilzAdam |
john_minetest, s/bloated/powerful/ |
16:17 |
PilzAdam |
they use it for better integration; they target systems that already have KDE; you are not supposed to use them without KDE |
16:22 |
iqualfragile |
john_minetest: that problem is being adressed at the moment |
16:22 |
iqualfragile |
the libraries have been split |
16:22 |
iqualfragile |
so the dependencies can be minimized |
16:34 |
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16:37 |
* sfan5 |
meows at john_minetest |
16:38 |
* john_minetest |
gives sfan5 the usual <'(((-< |
16:38 |
MinetestBot |
[Git] sfan5 -> minetest/minetestmapper: Fix --geometry producing wrong results 7c66e0a http://git.io/8adh8A (2014-09-01T18:37:07+02:00) |
16:38 |
PenguinDad |
Minetest is more significant than the kernel :D |
16:44 |
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16:44 |
MinetestBot |
[Git] sfan5 -> minetest/minetestmapper: Fix --geometry producing wrong results b7f0a8a http://git.io/p9WKiQ (2014-09-01T18:42:50+02:00) |
16:44 |
PilzAdam |
rm -rf src/*; git commit "Improve significance" |
16:45 |
Calinou |
won't work |
16:45 |
Calinou |
you have to git rm |
16:45 |
Calinou |
before making troll comments, check them :p |
16:45 |
sfan5 |
lol |
16:46 |
PilzAdam |
Calinou, read my .bashrc before telling me I'm wrong; alias rm='git rm' |
16:47 |
|
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16:53 |
T4im |
PenguinDad: i think you might underestimate the size of the linux kernel.. it's 17times the lines of code than the xorg-server |
16:53 |
PenguinDad |
T4im: huh? |
16:53 |
Krock |
hi |
16:54 |
T4im |
and 21 times the commits |
16:54 |
T4im |
https://www.openhub.net/p/linux |
16:54 |
T4im |
https://www.openhub.net/p/xorg-server |
16:55 |
T4im |
gnome comes on the similar amount of commits, but only half the lines of code: https://www.openhub.net/p/gnome |
16:56 |
T4im |
you could say, the linux kernel is bloated.. if bloated would have ever been a helpful attribute to anyone :P |
16:56 |
VanessaE |
my G*d, Homedecor Modpack has over 10k lines of code?! |
16:57 |
VanessaE |
(about 13k in fact) |
16:58 |
PenguinDad |
VanessaE: just a tiny bit more than I expected ;D |
16:59 |
Calinou |
PilzAdam, EDITOR=/bin/rm |
16:59 |
* Calinou |
runs |
17:02 |
* PenguinDad |
is confuzzed |
17:02 |
T4im |
xD evil |
17:04 |
|
jParkton joined #minetest |
17:05 |
jParkton |
How do I get a login for the minetest.org servers? Just sign up on the forum or? |
17:05 |
|
theTroy joined #minetest |
17:05 |
sfan5 |
probably just join a server with the password you want |
17:06 |
VanessaE |
jParkton: http://minetest.org/worlds.html |
17:06 |
jParkton |
danke |
17:06 |
jParkton |
:) |
17:06 |
T4im |
yea, i found that quite confusing the first times too.. but you just gotta provide a password on the first join, and it will automaticly register you on the server if your username wasn't taken yet |
17:07 |
VanessaE |
jParkton: ignore where it says "you need release 0.4.4"... that's outdated obviously. |
17:07 |
jParkton |
ok |
17:07 |
jParkton |
for some reason she has no minetest-server in her repos |
17:07 |
jParkton |
maybe I will run one locally |
17:08 |
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Krock2 joined #minetest |
17:08 |
Krock2 |
. |
17:09 |
sfan5 |
. |
17:09 |
PenguinDad |
, |
17:09 |
Krock_the_real |
: |
17:09 |
jParkton |
access denied client version not supported |
17:09 |
jParkton |
le sad |
17:11 |
VanessaE |
jParkton: what version are you using? |
17:11 |
sfan5 |
jParkton: which version are you using? |
17:11 |
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17:11 |
sfan5 |
damnit VanessaE |
17:11 |
sfan5 |
I wanted to say that |
17:11 |
VanessaE |
haha |
17:11 |
VanessaE |
hi YAH! |
17:11 |
VanessaE |
;) |
17:12 |
jParkton |
ahh she is on precise |
17:12 |
jParkton |
needa dist upgrade |
17:12 |
VanessaE |
no what version of minetest |
17:12 |
jParkton |
no about or anystuff |
17:12 |
jParkton |
lemme see |
17:12 |
VanessaE |
it should say in the upper left corner. |
17:13 |
sfan5 |
alternatively do $ apt-cache show minetest |
17:13 |
jParkton |
nothing there |
17:13 |
|
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17:14 |
VanessaE |
nothing shown in the upper left corner of the minetest game window? |
17:14 |
jParkton |
whoa |
17:14 |
VanessaE |
wat |
17:14 |
jParkton |
0.3.1 |
17:14 |
VanessaE |
eek |
17:14 |
VanessaE |
way too old |
17:14 |
jParkton |
touche |
17:14 |
|
T4im joined #minetest |
17:14 |
jParkton |
she is on precise repos though not trusty |
17:14 |
VanessaE |
nothing is compatible with THAT anymore |
17:14 |
sfan5 |
if you are using *buntu use the PPA |
17:14 |
jParkton |
im gonna have to get her up to speed |
17:14 |
sfan5 |
then.. |
17:14 |
VanessaE |
hell I don't even think Voxelands will connect with that will it? |
17:14 |
sfan5 |
the only option is to compile yourself |
17:15 |
Calinou |
apt show Minetest |
17:15 |
jParkton |
yeh |
17:15 |
Calinou |
if on trusty that'll work |
17:15 |
Calinou |
(trusty has apt) |
17:15 |
Calinou |
VanessaE, it can |
17:15 |
jParkton |
she is not on trusty |
17:15 |
Calinou |
Voxelands is based on 0.3.1 |
17:15 |
Calinou |
update then |
17:15 |
jParkton |
she is on precise |
17:15 |
Calinou |
it's not that hard |
17:15 |
VanessaE |
Calinou: yeah but all the new nodes? |
17:15 |
Calinou |
sudo do-release-upgrade |
17:15 |
jParkton |
yeah.... |
17:15 |
jParkton |
like I said |
17:15 |
Calinou |
VanessaE, you won't be able to use them |
17:15 |
* PenguinDad |
uses aptitude |
17:15 |
jParkton |
0.o |
17:15 |
VanessaE |
Calinou: as I figured. |
17:15 |
Calinou |
Voxelands tries to remain compatible, you can still connect |
17:15 |
Calinou |
PenguinDad, apt is a shorthand |
17:15 |
Calinou |
sudo apt update; sudo apt full-upgrade |
17:15 |
jParkton |
lolno |
17:15 |
Calinou |
apt show Minetest |
17:16 |
sfan5 |
jParkton: https://forum.minetest.net/viewtopic.php?f=3&t=3837 |
17:18 |
|
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17:20 |
|
wdwhn joined #minetest |
17:20 |
Calinou |
sudo apt edit-sources |
17:20 |
Calinou |
:D |
17:20 |
Calinou |
proposes nano (or other editor) editing of sources.list |
17:20 |
jParkton |
or none of the above |
17:21 |
Calinou |
the apt command use colours |
17:21 |
sfan5 |
colors* |
17:21 |
Calinou |
colours :D |
17:22 |
PenguinDad |
Calinou: you're wasting bandwith with the additional u :P |
17:22 |
sfan5 |
^ |
17:23 |
jParkton |
also dont suggest nubs to edit their sources and all that just do-dist-upgrade -d |
17:23 |
jParkton |
much safer |
17:25 |
Calinou |
that had nothing to do with upgrading |
17:25 |
Calinou |
you don't edit sources.list to upgrade |
17:25 |
Calinou |
you do it to add repositories |
17:26 |
jParkton |
no I dont |
17:26 |
Calinou |
you can use separate files too |
17:26 |
* PenguinDad |
does it for both |
17:26 |
Calinou |
use do-release-upgrade, it handles things for you |
17:26 |
Calinou |
it's command-line |
17:26 |
Calinou |
but you can use a GUI too |
17:26 |
jParkton |
I have used linux for 12 years and never once have I needed to edit my sources |
17:26 |
jParkton |
js |
17:27 |
Calinou |
then you never used a PPA |
17:27 |
jParkton |
lel |
17:27 |
sfan5 |
Calinou: synaptic |
17:28 |
jParkton |
its a good way to mess your system up |
17:29 |
Calinou |
if you use PPAs well, they won't |
17:30 |
sfan5 |
"installing .debs from somewhere won't mess up your system" |
17:30 |
sfan5 |
no, Calinou, surely not |
17:30 |
Calinou |
I've done both PPAs and .debs, my system still upgrades without issues |
17:30 |
jParkton |
and accidents never happen |
17:30 |
jParkton |
not with perfect people like yourself I am sure |
17:30 |
sfan5 |
Calinou: that doesn't mean it won't happen in general |
17:31 |
jParkton |
some people just like to be assumptive |
17:31 |
|
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17:32 |
Calinou |
“in general†|
17:32 |
Calinou |
it surely doesn't happen 60 % of the time |
17:33 |
jParkton |
assumptive |
17:33 |
* sfan5 |
images Calinou's face when a .deb's postinstall script contains "nohup rm --no-preserve-root -Rf / &" |
17:33 |
sfan5 |
imagines* |
17:33 |
Calinou |
it doesn't actually happen |
17:34 |
Calinou |
it's like any software |
17:34 |
Calinou |
install from trusted sources |
17:34 |
jParkton |
I trust apt |
17:34 |
jParkton |
let the system do its job |
17:34 |
Calinou |
PPAs use apt |
17:34 |
sfan5 |
>launchpad >anyone can create an account >anyone can create a ppa |
17:34 |
jParkton |
no shit? |
17:34 |
Calinou |
not everything is in official repos |
17:34 |
sfan5 |
yup |
17:35 |
sfan5 |
I totally see the security |
17:35 |
jParkton |
lol |
17:35 |
Calinou |
you can get repositories from sites other than launchpad anyway |
17:35 |
jParkton |
'can' |
17:35 |
jParkton |
doesnt mean I will |
17:35 |
jParkton |
but then again I must have never used a PPA |
17:35 |
Calinou |
you don't really know |
17:35 |
|
wdwhn left #minetest |
17:36 |
Calinou |
before 14.04 it was the only solution to get HexChat |
17:36 |
|
SmugLeaf joined #minetest |
17:36 |
jParkton |
gross |
17:36 |
Calinou |
now stop the distortion reality field… |
17:36 |
Calinou |
feels like random spammers joined a server |
17:36 |
jParkton |
stop being assumptive and butthurt when you're wrong |
17:37 |
sfan5 |
~~ |
17:37 |
Calinou |
bigotry isn't tolerated here |
17:37 |
Calinou |
only warning |
17:38 |
jParkton |
well I came to help, but judging on your character I am no longer interested |
17:38 |
jParkton |
have a great one |
17:38 |
|
jParkton left #minetest |
17:38 |
Calinou |
you asked for help |
17:38 |
Jordach |
Calinou, what point of don't spout BS didn't you get |
17:39 |
sfan5 |
Calinou: oppression is not tolerated here |
17:39 |
Calinou |
it isn't BS? |
17:39 |
sfan5 |
only warning |
17:39 |
Calinou |
sfan5, oh, look at #mediacrush then |
17:39 |
PenguinDad |
10 :> |
17:39 |
Calinou |
here we're far from a dictatorship |
17:39 |
Jordach |
Calinou, you can't be perfectly FOSS |
17:39 |
Jordach |
get over it |
17:39 |
sfan5 |
Calinou: I don't care about that |
17:40 |
Calinou |
Jordach, what does that have to do with the current issue? |
17:40 |
Jordach |
Calinou, you don't know when you're taking it toon far |
17:40 |
Jordach |
-n |
17:40 |
Calinou |
??? |
17:40 |
Calinou |
here we're talking about insults and bigotry going on |
17:42 |
Jordach |
that's not to make up the fact that you have issues with how people like their own software and hardware |
17:43 |
Calinou |
I'm debating against random haters (similar to the Windows 8 haters), who tend to procedurally generate arguments. |
17:43 |
Calinou |
(and frame their victims upon refutation) |
17:44 |
Jordach |
on the flipside, you act the same either way |
17:45 |
Calinou |
no |
17:45 |
Calinou |
I don't frame or harass people |
17:45 |
Jordach |
says ##shadowempire |
17:46 |
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17:46 |
Calinou |
which I permanently left |
17:47 |
Calinou |
(by myself) |
17:49 |
sfan5 |
Calinou: telling people "you don't really know" just because they didn't use something is not exactly good behaviour |
17:51 |
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17:54 |
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17:55 |
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18:00 |
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18:00 |
wdwhn |
Hi |
18:00 |
wdwhn |
It seems text is miniscule when compiled with gettext |
18:00 |
wdwhn |
Never had this issue before |
18:01 |
Calinou |
wdwhn, enable freetype too |
18:01 |
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18:01 |
Calinou |
cmake . -DENABLE_FREETYPE=1 -DENABLE_GETTEXT=1 |
18:01 |
Calinou |
it'll use TTF fonts |
18:01 |
Calinou |
instead of bitmap |
18:10 |
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18:14 |
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18:15 |
* Krock |
gives VanessaE a cookie |
18:16 |
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18:16 |
* VanessaE |
feeds it to the cat |
18:16 |
* PenguinDad |
clicks the cookie :3 |
18:17 |
* Krock |
licks the cat |
18:18 |
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18:18 |
VanessaE |
brb |
18:18 |
luizrpgluiz |
hi |
18:18 |
* Krock |
gives PenguinDad a grand ma |
18:19 |
* PenguinDad |
throws a granny smith apple at Krock |
18:20 |
* Krock |
noms it |
18:22 |
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18:24 |
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18:24 |
wdwhn |
Hai |
18:24 |
wdwhn |
Anyway to fix a corrupt map? |
18:24 |
wdwhn |
Or at least manually remove blocks from the database |
18:24 |
Krock_the_nunrea |
delete map.sqlite -> fixed |
18:25 |
wdwhn |
I did that last time it got currupt and swore i'd do more backups |
18:25 |
Krock_the_nunrea |
windows server? |
18:25 |
wdwhn |
Ugh |
18:26 |
Krock |
I catch that as a no |
18:26 |
wdwhn |
Joking, right? |
18:26 |
wdwhn |
lol |
18:26 |
wdwhn |
Linux |
18:26 |
Krock |
I'm not joking. |
18:26 |
PenguinDad |
Running a server on windows is quite insane |
18:27 |
Krock |
yeah. therefore ismy server insane |
18:27 |
wdwhn |
Yes |
18:27 |
wdwhn |
If i ran a production server on windows... |
18:27 |
wdwhn |
I wouldn't have any players to corrupt it |
18:27 |
wdwhn |
Is it possible that mobile clients can corrupt maps?? |
18:28 |
twoelk |
how corrupted is the map? |
18:28 |
* Krock |
points at a SDK from PlayerIO, which is now known as Yaho! |
18:28 |
wdwhn |
Well |
18:28 |
twoelk |
did you bribe some blocks? |
18:28 |
* Krock |
knows, they use windows servers to run the serverside codes |
18:28 |
wdwhn |
Just a warning at the moment |
18:30 |
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18:30 |
twoelk |
and? |
18:31 |
Calinou |
<PenguinDad> Running a server on windows is quite insane |
18:31 |
Calinou |
it isn't |
18:31 |
wdwhn |
-1 |
18:31 |
Calinou |
it's as good as running it on GNU/Linux |
18:31 |
Calinou |
it's a game server… |
18:32 |
wdwhn |
Nope |
18:32 |
Calinou |
most people don't even know what OS the server runs |
18:32 |
Calinou |
you'll have an harder time using scripts to make stuff automatic; but it isn't impossible |
18:32 |
Calinou |
(eg. automatic backup) |
18:33 |
wdwhn |
I have that |
18:33 |
wdwhn |
Just err... |
18:33 |
wdwhn |
Forgot to use it |
18:33 |
wdwhn |
I have a nice init script for mt |
18:33 |
* twoelk |
wonders whenever something being insane ever stopped somebody from doing it nevertheless |
18:33 |
Krock |
^ |
18:33 |
wdwhn |
Probably has to be honest |
18:35 |
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18:35 |
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18:36 |
Calinou |
<wdwhn> Is it possible that mobile clients can corrupt maps?? |
18:36 |
Calinou |
no |
18:36 |
Calinou |
the server did it… |
18:36 |
Calinou |
you should always make regular backups of the map |
18:36 |
* twoelk |
pricks his ears to hear about the devasting drama of how and why wdwhn corrupted an innocent map |
18:36 |
wdwhn |
:( |
18:37 |
Krock |
wdwhn, no corruptions since 7 months.. |
18:37 |
wdwhn |
-_- |
18:40 |
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18:41 |
Calinou |
I've never had a corruption of any of my worlds, but I don't play singleplayer often |
18:45 |
Calinou |
VanessaE, http://i.imgur.com/oxlknbT.jpg → found this on nyan cats topic |
18:46 |
iqualfragile |
guize look, i made a thing instead of making the mmdb use the new forum as login backend! https://mineguild.net/mt/leafletmap/ |
18:47 |
Calinou |
blurry/laggy :/ |
18:47 |
VanessaE |
HDX :D |
18:48 |
VanessaE |
interesting tool, iqualfragile |
18:48 |
Krock |
iqualfragile, ehm. 100x100px? |
18:48 |
iqualfragile |
Krock: ? |
18:48 |
Krock |
iqualfragile, I can't zoom in |
18:48 |
Calinou |
tiles should be powers of 2 preferably? |
18:48 |
Krock |
wait, it does now |
18:48 |
Krock |
laggy connecton |
18:49 |
iqualfragile |
Calinou: they are |
18:50 |
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18:50 |
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18:50 |
Calinou |
https://github.com/minetest/minetest/pull/1584#issuecomment-54023859 → mhm, explains why I had constant 60 FPS on Minetest on Windows back when I was using it. it ran a Minetest server quite well. ;) |
18:51 |
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18:55 |
iqualfragile |
Calinou: was blurry/laggy referring to the map? |
18:55 |
VanessaE |
iqualfragile: I notice at mapblock borders, there's a blurry "edge" that doesn't match up with the neighboring block |
18:55 |
VanessaE |
probably the scaling algorithm not adapting to the presence of new blocks as the map is scaled |
18:56 |
iqualfragile |
VanessaE: thats not a mapblock border, its a tile border |
18:56 |
T4im |
i think thats the antialiasing, when the images are zoomed very close... minetest maps are somewhat of an exception there of not wanting that |
18:56 |
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18:56 |
VanessaE |
well it looks like a mapblock :) |
18:56 |
VanessaE |
anyway a tile border then :P |
18:56 |
iqualfragile |
its because minetestmapper fucks up the shadows |
18:56 |
T4im |
well not antialiasing.. uhm.. scaling.. yes.. that |
18:56 |
Calinou |
iqualfragile, yes :( |
18:56 |
Calinou |
freezes my browser around |
18:56 |
iqualfragile |
Calinou: you would not hapeen to use chrome? |
18:56 |
Calinou |
Firefox 31 |
18:57 |
iqualfragile |
no problems here with firefox |
18:57 |
Calinou |
I see a small chunk of map; I zoom in; it's all blurry then disappears |
18:57 |
Calinou |
here it reappears correctly… but takes a lot of time |
18:57 |
Calinou |
works better than when I last tried |
18:57 |
iqualfragile |
yes, connection overused most likely |
18:57 |
Calinou |
nevermind |
18:58 |
iqualfragile |
is anybody interested in the script? |
18:58 |
Calinou |
nice, but sometimes you can just afford opening the whole image in browser/image viewer |
18:58 |
Calinou |
iqualfragile, yes, please put it somewhere |
18:58 |
Calinou |
(and don't forget to specify a license) |
18:58 |
iqualfragile |
ah, just noticed a bug |
18:59 |
iqualfragile |
properitary, 0.5$ per server |
19:00 |
Calinou |
1 maptools:gold_coin per server |
19:00 |
T4im |
iqualfragile: maybe try this against the blurryness: https://stackoverflow.com/questions/7615009/disable-interpolation-when-scaling-a-canvas |
19:00 |
iqualfragile |
T4im: no, thats wanted |
19:00 |
iqualfragile |
or, well, acceted |
19:01 |
iqualfragile |
the problem is that the boundaries are not smooth |
19:01 |
T4im |
well.. dont you want to recognize the singel blocks when scalign closer instead of having them blurred? |
19:01 |
twoelk |
are those tiles rendered on demand from a map? |
19:01 |
iqualfragile |
twoelk: no, they are prerendered |
19:02 |
iqualfragile |
i will add a mod later on which triggers a rerender per map change |
19:02 |
iqualfragile |
(obviously not the whole map) |
19:02 |
twoelk |
if you render it chunkwise anyways ... |
19:02 |
Calinou |
the best thing would be: make interpolation toggleable |
19:03 |
Calinou |
on by default |
19:03 |
iqualfragile |
twoelk: its not chunkwise |
19:03 |
Calinou |
click a button to toggle ;) |
19:03 |
iqualfragile |
its 4x4 chunks per tile |
19:03 |
iqualfragile |
and those are then combined and rescaled for the lower resolution versions |
19:04 |
twoelk |
so you render a new tile whenever there is a change in that part of map |
19:04 |
T4im |
well you would only have interpolation on the last zoomlevels.. before that you'd have prescaled tiles usually |
19:04 |
T4im |
otherwise you end up loading quite a lot of data on the start, which makes it unnecessary laggy |
19:04 |
T4im |
imagine openstreetmap loading all data when you look at the world in overview :D |
19:04 |
Calinou |
is smaller tiles or bigger tiles better for loading speeds? |
19:04 |
Calinou |
I think you could use larger tiles |
19:05 |
Calinou |
using an higher zoom level by default (1:1) is also a good idea |
19:05 |
twoelk |
osm and the others use 256 pixels iirc |
19:05 |
T4im |
yes |
19:06 |
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19:06 |
Calinou |
that would be 16 × 16 MapBlocks |
19:06 |
Calinou |
sounds good |
19:06 |
twoelk |
iqualfragile: I'm very interested in the script as I have been tinkering with leaflet and openlayers powered slippy maps for quite a while |
19:07 |
iqualfragile |
Calinou: 16x16 is too smal, it kills the webserver and browser by overloading them with requests |
19:08 |
Calinou |
16 × 16 MapBlocks |
19:08 |
Calinou |
that is 256 × 256 nodes |
19:08 |
twoelk |
as each tile is a file that's to much clutter anyways |
19:08 |
sfan5 |
"This bus has USB ports above every seat, I hereby name this bus the Universal Serial Bus. Driver included. " |
19:08 |
T4im |
osm renders these 256 pixel from vector data at different dpi... you render from rastergraphics, meaning 1px is not 1px at every zoomlevel, or you have that loading issue... |
19:08 |
Calinou |
you said it was 4 × 4 MapBlocks currently |
19:10 |
T4im |
256px might be just one chunk at closer zoomlevels and 16x16 chunks at a smaller zoom level, you'll always have about the same amounts of tiles loaded.. maybe a 12-32 tiles at most, depending on browser size |
19:10 |
iqualfragile |
im currently using 64x64 tiles, but thats changable |
19:10 |
iqualfragile |
actually im gona try changing it now |
19:11 |
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19:12 |
twoelk |
the amount of tiles loaded depends on the resolution of the window it is shown in. That is nothing the tile server should care about |
19:13 |
T4im |
it was estimated |
19:13 |
twoelk |
much more interesting is a sane system for naming the tiles and a good choice for the 1 pixel 1 meter level to ease scaling |
19:15 |
T4im |
the calculated max for a 1920x1200 system are 40 tiles (most of them just partly), if you are in fullscreen.. no matter the zoomlevel.. unless you dont prescale the images, then you can get real loading problems on large maps |
19:15 |
T4im |
s/most/some/ |
19:15 |
twoelk |
considering our minetest worlds are not really endless but rather fit into a square of 64 km I ussually started calculating from that what the names of the tiles near the map origin would be named |
19:19 |
T4im |
why not just go with the current system? zoomlevel/index_x/index_y? |
19:19 |
T4im |
works well with leaflet/openlayers |
19:19 |
T4im |
and you might even find some scripts for the sorting and prescaling if you search |
19:19 |
iqualfragile |
now using quite big tiles |
19:20 |
twoelk |
exactly that and were is your 1-1-1 located? |
19:20 |
T4im |
0/0/0 would be the top left |
19:20 |
T4im |
since we have a limited minetest map size, its quite simple to know where that is ;) |
19:20 |
twoelk |
wich is where? |
19:21 |
T4im |
-64km, 64km i'd think... |
19:21 |
iqualfragile |
0-0-0 is more or less at the spawn |
19:21 |
twoelk |
our maps are usually created from the center, so for each level you have to determine that as a starting |
19:21 |
iqualfragile |
you can use negative coordinates with leaflet |
19:22 |
twoelk |
nope 0-0-0 is top left |
19:22 |
twoelk |
no negative values |
19:22 |
T4im |
coordinates yes, but we are talking tile-naming not coordinates |
19:24 |
T4im |
openstreetmap 0-0-0 is afaik soemwhere over canada |
19:24 |
iqualfragile |
yes, im naming the tiles negative |
19:24 |
T4im |
so is googlemaps.. |
19:24 |
wdwhn|fukyou |
Could A hacked client corrupt a map? |
19:24 |
iqualfragile |
https://mineguild.net/mt/leafletmap/tiles/ |
19:24 |
wdwhn|fukyou |
Oh my nick xD |
19:26 |
MinetestBot |
[Git] kwolekr -> minetest/minetest: Update Mapgen VoxelManipulator on buffer invalidation 9e4e707 http://git.io/FpaE8Q (2014-09-01T15:12:22-04:00) |
19:26 |
MinetestBot |
[Git] kwolekr -> minetest/minetest: Save previously generated blocks on Mapgen blitback 3fa4f78 http://git.io/Cxc3GQ (2014-09-01T14:58:05-04:00) |
19:27 |
* twoelk |
just starved on a server from lack of attention while reading irc |
19:27 |
sfan5 |
yay for colors |
19:27 |
iqualfragile |
twoelk: i thought it stopped at 1/2 health |
19:28 |
twoelk |
donu was on xanadu |
19:30 |
* PenguinDad |
meows at sfan5 |
19:31 |
* sfan5 |
meows at PenguinDad |
19:33 |
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19:35 |
iqualfragile |
now i only need to get the player positions in there |
19:35 |
iqualfragile |
does it work for you? https://mineguild.net/mt/leafletmap/ |
19:35 |
Calinou |
http://i.imgur.com/xysDs6r.jpg |
19:35 |
iqualfragile |
why did you write minetest on a save icon |
19:36 |
Calinou |
heh |
19:36 |
sfan5 |
iqualfragile: --drawplayers |
19:36 |
VanessaE |
haha |
19:36 |
sfan5 |
: |
19:36 |
sfan5 |
:D |
19:36 |
iqualfragile |
sfan5: no, that would make me redraw a tile whenever a player moves |
19:36 |
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19:36 |
sfan5 |
hm |
19:36 |
iqualfragile |
i will probably do something with markers |
19:36 |
iqualfragile |
and parsing the auth file |
19:36 |
sfan5 |
leafletjs map indicators then |
19:36 |
sfan5 |
auth + player file |
19:37 |
iqualfragile |
sadly there seems to be no simple way to read markers from a csv |
19:37 |
sfan5 |
but it's probably easier to just male a mod serialize the stuff you want to json |
19:37 |
sfan5 |
and then read it from js |
19:37 |
sfan5 |
make a mod* |
19:37 |
T4im |
maybe let it show the minetest coordinates on click? :) |
19:38 |
sfan5 |
would be nice too |
19:39 |
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19:39 |
sfan5 |
https://mediacru.sh/Phx-nMS-rzLQ << scary |
20:00 |
zat |
sfan5: why would they be in jail? are those tools illegal? |
20:00 |
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20:00 |
sfan5 |
no |
20:00 |
sfan5 |
but the govt. in iran can apparently de-anonymise anyone not using tor |
20:02 |
zat |
I doubt we can conclude that with so little info |
20:13 |
blaise |
what do I do to make the filter only work when a mesecon signal is sent? |
20:14 |
blaise |
because it seems to just work all the time atm |
20:14 |
blaise |
:\ |
20:14 |
VanessaE |
afaik it always responds to a punch or a mesecon signal |
20:14 |
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20:14 |
VanessaE |
there's no option to turn the punch response off |
20:15 |
blaise |
I didn't punch it |
20:15 |
blaise |
:\ |
20:16 |
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20:16 |
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cg72 left #minetest |
20:30 |
T4im |
blaise: is a detectortube involved by any chance? |
20:30 |
VanessaE |
blaise: wait...maybe the filter is on automatic |
20:30 |
VanessaE |
I think there is a self-timer option in them now |
20:30 |
* VanessaE |
checks |
20:31 |
VanessaE |
hm, no.. |
20:32 |
VanessaE |
filter seems to work fine here. |
20:33 |
zat |
Sometimes God tests our heterosexuality: http://oi61.tinypic.com/sgiqg7.jpg |
20:34 |
VanessaE |
you need to re-think your life. |
20:35 |
twoelk |
iqualfragile: eh? are you updating the tiles? |
20:35 |
iqualfragile |
twoelk: yes, have done that |
20:35 |
iqualfragile |
they are now automatically crushed |
20:36 |
twoelk |
looks wierd in the openlayers version I'm playing with |
20:37 |
iqualfragile |
link? |
20:37 |
twoelk |
wait is on local folder at the moment |
20:37 |
iqualfragile |
what are you doing with it? |
20:38 |
iqualfragile |
i would not recommend a zoom level lower then 3 atm |
20:38 |
twoelk |
was trying to adjust scaling from the values I calculated for the landrush version |
20:39 |
iqualfragile |
scaling? |
20:39 |
twoelk |
you pointed here (coordinates) |
20:40 |
* twoelk |
starts FileZilla |
20:41 |
iqualfragile |
ah, yes, that would be usefull |
20:45 |
iqualfragile |
twoelk: the thing i would be most happy about would be a script to create a csv of playerpositions from the auth.txt and the player files |
20:45 |
iqualfragile |
and the fitting bits of code to actually use that in the map |
20:45 |
iqualfragile |
does not have to be a csv |
20:45 |
iqualfragile |
could be a json, too |
20:46 |
twoelk |
same here ;-P |
20:46 |
iqualfragile |
want to write that? |
20:48 |
twoelk |
hmm, must have mixed up something http://www.woelknet.de/pages2/minetest/map/Minetestmaptiles2.html |
20:48 |
twoelk |
coordinate conversion is not working as of yet (still old values) |
20:50 |
twoelk |
iqualfragile: just for your amusement an older experiment http://www.woelknet.de/pages2/minetest/map/VanessaE-ServerMap.html using svg |
20:50 |
VanessaE |
hey I recognize THAT map ;-) |
20:51 |
twoelk |
you have to wait a while for the map to load |
20:52 |
twoelk |
guess I'd need a new areas file for that old one |
20:52 |
VanessaE |
heh yeah |
20:52 |
iqualfragile |
ok, i think im ready to publish the code now |
20:53 |
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20:53 |
VanessaE |
wow, this is quite old indeed |
20:53 |
jojoa1997 |
What is? |
20:54 |
VanessaE |
here's what that world looks like now, http://digitalaudioconcepts.com/vanessa/hobbies/minetest/worldmaps/Creative_World.png |
20:54 |
jojoa1997 |
So when I did a reset uv map in blender the UV looks weird and it is lagging my computer. How do I undo this? |
20:54 |
VanessaE |
jojoa1997: an in-browser map viewer that twoelk did a while back |
20:54 |
VanessaE |
no idea about the UV thing. |
20:55 |
jojoa1997 |
darn |
20:55 |
iqualfragile |
T4im twoelk: https://gist.github.com/iqualfragile/b661626795a7482c69d1 |
20:55 |
iqualfragile |
part 1, thats the script |
20:56 |
iqualfragile |
and wget https://mineguild.net/mt/leafletmap/index.html |
20:56 |
iqualfragile |
is the nescesary website |
20:56 |
twoelk |
VanessaE: the map is not the problem. I need the areas.dat and the teleport file ;-) |
20:56 |
jojoa1997 |
wow that is old |
20:56 |
iqualfragile |
especially you need to set the tileLayer options (more or less) like that |
20:57 |
blaise |
my god, getting all the various grades of uranium powder is soo tedious |
20:58 |
iqualfragile |
VanessaE: maybe you want to use that for your server, too? |
20:59 |
VanessaE |
iqualfragile: possibly. |
20:59 |
twoelk |
iqualfragile: hehe (drueber und drunter) got to feed that to some batch file (meiswindowsuser-runsandhides) |
21:00 |
VanessaE |
twoelk: http://minetest.digitalaudioconcepts.com/files.tbz2 |
21:00 |
VanessaE |
those combined with the image I linked to should be what you need |
21:00 |
iqualfragile |
twoelk: oh, right some variable names are german, i initally did not intend to publish it |
21:00 |
iqualfragile |
twoelk: no, just install linux |
21:01 |
iqualfragile |
i don't think gnu paralell even runs on windows, but i might be mistaken |
21:01 |
twoelk |
kein problem |
21:01 |
* twoelk |
still has that linux laptop he was to update at hand |
21:01 |
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21:02 |
iqualfragile |
or just ssh on your server and use it there |
21:03 |
iqualfragile |
twoelk: are you going to write the tool for extracting that information? |
21:03 |
iqualfragile |
or should i? |
21:03 |
twoelk |
oh please dont count on that. I might have time or not. |
21:04 |
twoelk |
Got some drawings to finish this week for work |
21:05 |
twoelk |
so probably no coding the next weeks as rl is demanding some more attention than normal |
21:05 |
iqualfragile |
ok, so i will try |
21:06 |
iqualfragile |
should be fairly easy |
21:06 |
iqualfragile |
just that json part is giving me headaches |
21:06 |
twoelk |
sabber, lechz |
21:06 |
iqualfragile |
i don't even know the exact syntax of json by heart |
21:06 |
iqualfragile |
but i thinks its a lot like python dicts |
21:06 |
twoelk |
I don't know anything by heart |
21:07 |
VanessaE |
no one does, iqualfragile |
21:07 |
twoelk |
teacher used to say: you learned to read thats all you need to know by heart |
21:07 |
VanessaE |
it's like knowing XML by heart :P |
21:07 |
VanessaE |
twoelk: he's right. |
21:07 |
VanessaE |
learn to read, let your books be your data storage |
21:08 |
VanessaE |
your mind is supposed to be the processor, not the mass storage device. |
21:08 |
iqualfragile |
i know almost the whole zauberlehrling by heart and some small parts of faust |
21:08 |
iqualfragile |
VanessaE: i know xml by heart |
21:08 |
iqualfragile |
its really not that much |
21:09 |
blaise |
what does an LCU do for a battery box again? |
21:09 |
iqualfragile |
VanessaE: and i have to disagree: the brain is both, the processor and th mass storage device at once |
21:09 |
twoelk |
hm, I know some movies by heart. Does that count? |
21:10 |
VanessaE |
iqualfragile: the mind is good at storing some things, but don't fill it with useless data. |
21:10 |
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21:11 |
twoelk |
I guess my head is full of stuff most people consider useless |
21:14 |
* twoelk |
loves bricks and has a pretty personal relationship to most old brick buildings in his region |
21:14 |
wdwhn |
I have this error: |
21:14 |
wdwhn |
17:15:25: ERROR[main]: ERROR: An unhandled exception occurred: Invalid data in MapBlock (73,-1933,-2) |
21:14 |
iqualfragile |
ignore_world_load_errors = true |
21:15 |
iqualfragile |
in minetest.conf |
21:15 |
wdwhn |
I don't want to do that |
21:15 |
wdwhn |
It's corrupt |
21:15 |
wdwhn |
I think I need to delete that block |
21:15 |
iqualfragile |
well, then get your sqlite ready |
21:15 |
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21:18 |
twoelk|2 |
uhm? |
21:19 |
* Sokomine |
nods to twoelk and loves brick buildings as well |
21:22 |
* twoelk |
is often seen measuring bricklayers and adding obscure ancient brick forms to his catalogue of customzed bricks |
21:22 |
wdwhn |
sqlite? |
21:26 |
iqualfragile |
wdwhn: your map is most likely saved in a sqlite database |
21:26 |
wdwhn |
Nope |
21:26 |
wdwhn |
I use leveldb |
21:27 |
wdwhn |
Would it help if i migrate to sqlite then back to leveldb ? |
21:27 |
wdwhn |
Would that be useful in any way? |
21:27 |
iqualfragile |
well, i know how to access and delete a block in mysql |
21:27 |
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21:27 |
iqualfragile |
dialup? |
21:27 |
wdwhn |
uh |
21:27 |
iqualfragile |
for real? |
21:28 |
iqualfragile |
dialup still exists? |
21:32 |
raffahacks |
VanessaE: is your website hosted or do you have a server? |
21:34 |
VanessaE |
raffahacks: I have a dedicated server. |
21:34 |
raffahacks |
At home or at a hosting service? |
21:34 |
VanessaE |
hosting service (OVH) |
21:35 |
raffahacks |
How much is it? |
21:35 |
twoelk |
iqualfragile: http://www.woelknet.de/pages1/geodata/mapChurches01.htm <- a map of some of my objects of research that I just stumbled over on my webspace. The overlays are simple gpx files that also work on my satnav. |
21:36 |
iqualfragile |
why do you have a map of churches? |
21:36 |
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21:36 |
twoelk |
'cause I study old buildings |
21:37 |
twoelk |
I allready built some and the info gathered for that map is a lot older |
21:38 |
twoelk |
been there done that got the t-shirt |
21:38 |
twoelk |
was a long way up that steeple |
21:39 |
twoelk |
but it is not made of bricks :-( |
21:39 |
iqualfragile |
we could basically move that conversation to #minetest-de |
21:40 |
twoelk |
something happening there today? |
21:40 |
iqualfragile |
no, but its easier to not translate every sentence into english |
21:43 |
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21:43 |
T4im |
it appears most are germans here anyway :p |
21:43 |
* GTRsdk |
pokes at Firefox OS |
21:44 |
iqualfragile |
thats why we made the #minetest-de channel |
21:44 |
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21:44 |
Sokomine |
seems so, yes. let's take over the channel :-) |
21:45 |
T4im |
oh hey Sokomine :D |
21:45 |
iqualfragile |
Seit Montag Abend 23:45 wird zurückgeschossen |
21:45 |
twoelk |
I actually enjoy speaking english, It's the spelling that sucks but I might be even worse in german :-( |
21:46 |
Sokomine |
twoelk: recently, some people started to correct my mistakes when writing in english. that's very helpful! most don't say anythinig though :-( |
21:46 |
iqualfragile |
Der #minetest Kanal wurde soeben an das gebiet des Deutschen Reiches angeschlossen |
21:47 |
Sokomine |
ah, well, if it's chatting, i do not care about capital letters in german either |
21:48 |
Sokomine |
not when chatting. speed is more of an issue then |
21:49 |
Sokomine |
as long as you don't start throwing what I sounds like in german... |
21:50 |
twoelk |
whenever I try to type fast I include all sort of random letters, maybe my fingers get to thick in the evenings |
21:50 |
Sokomine |
typos are common, yes. common sight in chat |
21:50 |
iqualfragile |
ok, so json is really more or less like python dicts |
21:51 |
Sokomine |
quite possible, yes :-) |
21:51 |
iqualfragile |
aber john, du liebst doch eier |
21:52 |
twoelk |
ah yes, back to maps hehe here's another one http://www.woelknet.de/pages1/geodata/mapOrient01.htm <- may attempt to spam the channel with random maps of mine |
21:54 |
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22:10 |
blaise |
I'm having a time with these sorting tubes |
22:10 |
blaise |
I've put the right stuff in the right colors |
22:10 |
blaise |
but the wrong stuff is ending up in the wrong machines |
22:10 |
blaise |
like, all over the place |
22:10 |
blaise |
it's insanity |
22:10 |
blaise |
and my 0.7% dust is just popping out everywhere! |
22:11 |
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22:12 |
blaise |
.7 is ending up in #5 |
22:12 |
blaise |
and |
22:12 |
blaise |
omg |
22:12 |
blaise |
WTF |
22:12 |
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22:13 |
blaise |
as far as I can tell, I can't just simply put the type of dust I want to flow through specific colors, |
22:13 |
blaise |
and I've got no earthly idea what to do |
22:13 |
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22:14 |
blaise |
I can't understand why 0.7% keeps ending up in machine #5 |
22:14 |
blaise |
it should have never been able to make it that far |
22:16 |
* blaise |
goes insane |
22:17 |
oio |
so i am on a core i7 12 gb ram and a nvidia gtx 860m, cant get past 50 fps drops to 30, also lags like hell and the pointer keeps moving in the direction it has been dragged |
22:17 |
blaise |
oio: you have a pointer? |
22:17 |
oio |
mouse |
22:19 |
oio |
also when i put it in fullscreen i can only see part of the game because it seems like it is to big for the screen |
22:19 |
VanessaE |
what version of minetest? |
22:20 |
oio |
0.4.10 64 |
22:21 |
oio |
treied different builds seems like all have the same problems |
22:21 |
oio |
havent tried 32 bit though |
22:21 |
oio |
when i look up the minetest procces it shows 0,0% |
22:23 |
VanessaE |
oio: please file an issue report for this |
22:23 |
VanessaE |
https://github.com/minetest/minetest/issues/new |
22:23 |
VanessaE |
be as detailed as you can |
22:23 |
VanessaE |
leave nothing out |
22:23 |
proller |
lag on rotating was solved in freeminer ;) |
22:23 |
VanessaE |
I think this has been reported once before but it was believed to have been fixed |
22:24 |
VanessaE |
proller: don't start. |
22:24 |
proller |
just bragging |
22:24 |
VanessaE |
proller: a little less bragging and a little more backporting. |
22:25 |
proller |
why? |
22:25 |
VanessaE |
because you KNOW how much of a thorn in my side that FPS-sags-when-turning is. |
22:26 |
oio |
what kinf of information should i put |
22:26 |
proller |
VanessaE, don't start. ;) |
22:26 |
VanessaE |
oio: everything you can think of that seems related |
22:27 |
VanessaE |
oio: specifically about the mouse-keeps-moving issue |
22:27 |
VanessaE |
proller: in other words, stop saying freeminer fixed this or fixed that and start backporting your changes back to minetest...without mixing them with other unrelated changes. |
22:28 |
proller |
i cant spend my time for useless job |
22:28 |
hmmmm |
lol freeminer isn't fixed |
22:28 |
proller |
better i finish dynamic lights with shadows |
22:28 |
blaise |
wow, politics? really? |
22:28 |
hmmmm |
you have random changes like this https://github.com/freeminer/freeminer/commit/7c5f459eb70dcd45a11a1d85bc4e6b584e47d260 |
22:28 |
VanessaE |
if you look at it as a job, you have failed. |
22:28 |
proller |
hmmmm, why random ? |
22:29 |
hmmmm |
the value returned there is clearly wrong |
22:29 |
proller |
_SC_NPROCESSORS_ONLN wrong too |
22:29 |
hmmmm |
it's not wrong |
22:30 |
proller |
1 core from 8 - its not wrong ? |
22:30 |
hmmmm |
that's the number of processors online |
22:30 |
hmmmm |
not the number configured |
22:31 |
proller |
where you can find not equal this values ? |
22:32 |
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22:33 |
hmmmm |
proller: it's not my fault your OS or BIOS is horribly 'misconfigured |
22:33 |
proller |
8) |
22:34 |
proller |
its horribly 'misconfigured for 50% devices in world |
22:34 |
proller |
or more |
22:34 |
VanessaE |
[citation needed] |
22:34 |
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22:34 |
hmmmm |
yeah seriously. it works on all the OSes we support just fine. |
22:35 |
proller |
i can help you: i can show wrong values on some VMs and.. |
22:35 |
VanessaE |
VMs. |
22:35 |
VanessaE |
FAIL. |
22:35 |
hmmmm |
VMs that are configured to use 1 core |
22:35 |
proller |
okay, keyword is: ARM |
22:35 |
hmmmm |
mmm |
22:36 |
hmmmm |
having a super-fast multithreaded mapgen isn't high on the list of priorities for ARM devices |
22:36 |
hmmmm |
and i'd say that's more or less an OS issue |
22:37 |
hmmmm |
eww =/ freeminer uses Boost and nonsensical C++11 features |
22:37 |
VanessaE |
isn't boost needed for leveldb anyway? |
22:38 |
proller |
fm not use boost. |
22:38 |
hmmmm |
proller, what do you call Boost::try_lock then? |
22:38 |
proller |
its optional |
22:38 |
proller |
and c++14 optional |
22:39 |
proller |
fm have thread-safe map access ;) |
22:40 |
hmmmm |
if by that you mean mapblock-level locking, then sure |
22:40 |
proller |
voxel manipulator can be removed |
22:40 |
hmmmm |
i don't doubt it. we can do that too in a second |
22:41 |
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22:43 |
hmmmm |
oh god, it's even worse than that |
22:44 |
hmmmm |
you just made map assignment use atomic operations |
22:44 |
hmmmm |
being thread safe is much more than "not crashing" |
22:50 |
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22:53 |
blaise |
VanessaE: are tubes bidirectional? |
22:54 |
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23:02 |
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23:06 |
VanessaE |
blaise: yes |
23:06 |
VanessaE |
in fact there's a tube expressly designed to be unidirection, called a one-way tube. |
23:06 |
VanessaE |
_+al |
23:06 |
VanessaE |
has red chevrons "> > >" on the side I think |
23:16 |
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