Time Nick Message 02:25 * blaise starts ripping his hair out over nuclear fuel rod enrichment 04:17 cg72 ok if im checking a node to see whats under it and the chunk under its not loaded what will the check return???? 05:35 blaise pardon, is anyone alive? 05:38 asie blaise: yes 05:48 blaise asie: you know technic and pipeworks? 05:49 asie blaise: yes, somewhat 06:04 blaise never mind, I found my answer in the documentation 06:54 ThatGraemeGuy blaise: I did warn you that nuclear is a massive undertaking ;-) 09:07 JamesTait Good morning all; happy Monday, and happy Emma M Nutt Day! :-D 12:26 nman3600 Lol, It's been people leaving and joining for about 2 hours 12:27 wdwhn Hi! 12:28 wdwhn I was wondering if IRC MOD can be made to support TS6 or whatever server links are called, Thanks! 12:31 crazyR nman: i think its a freenode issue been like this for a few days 12:43 nman3600 crazyR, It's just that people have not been talking so all the chat has been is people joining, And them always leaving may be freenode 12:45 jojoa1997 nman3600 im here hi 12:45 nman3600 Hi jojoa1997 12:46 nman3600 Hey john_minetest. 12:47 jojoa1997 Please it is super late here 12:47 jojoa1997 like 5AM 12:48 wdwhn That's early :) 12:48 jojoa1997 jk but I do have to get up at 4:10 every day :/ 12:48 jojoa1997 weekends i sleep in though 12:49 * jojoa1997 stabs joepie91_ 12:49 jojoa1997 sorry 12:49 * jojoa1997 stabs john_minetest 12:49 jojoa1997 Now you dont have to ever john_minetest 12:49 * jojoa1997 unstabs joepie91_ 12:51 jojoa1997 So 12:51 jojoa1997 anyone know how to make a texture go onto a blender model? I already exported a UV map and is repainting it but Idk how to make it apply 12:53 Jordach edit mode -> select all verts, faces, edges -> open UV / image editor pane, Image drop down -> Open image -> alt+z in 3d viewport 12:53 jojoa1997 ok sec 12:54 jojoa1997 Jordach! 12:55 jojoa1997 Jordach the select all is just "a" right? 12:55 Jordach yers 12:56 jojoa1997 ok i just need to finish the texture. 13:13 jojoa1997 Jordach It pastes the texture but the image is being put on wrong even though I make an UV map 13:14 jojoa1997 oh wait nvm 13:15 jojoa1997 under mapping I have to make cordi UV 13:25 * EvergreenTree barks at Jordach 13:25 Jordach mew 13:25 EvergreenTree I'm using my arch linux laptop with kde4 and quassel 13:25 EvergreenTree :3 13:55 nman3600 Hi 14:43 * sfan5 meows at nman3600 14:43 nman3600 meow 15:28 sfan5 john_minetest: y not xfce? 15:46 blaze gnome3 is bloatware champion anyways 16:11 PilzAdam john_minetest, s/bloated/powerful/ 16:17 PilzAdam they use it for better integration; they target systems that already have KDE; you are not supposed to use them without KDE 16:22 iqualfragile john_minetest: that problem is being adressed at the moment 16:22 iqualfragile the libraries have been split 16:22 iqualfragile so the dependencies can be minimized 16:37 * sfan5 meows at john_minetest 16:38 * john_minetest gives sfan5 the usual <'(((-< 16:38 MinetestBot 02[Git] 04sfan5 -> 03minetest/minetestmapper: Fix --geometry producing wrong results 137c66e0a http://git.io/8adh8A (152014-09-01T18:37:07+02:00) 16:38 PenguinDad Minetest is more significant than the kernel :D 16:44 MinetestBot 02[Git] 04sfan5 -> 03minetest/minetestmapper: Fix --geometry producing wrong results 13b7f0a8a http://git.io/p9WKiQ (152014-09-01T18:42:50+02:00) 16:44 PilzAdam rm -rf src/*; git commit "Improve significance" 16:45 Calinou won't work 16:45 Calinou you have to git rm 16:45 Calinou before making troll comments, check them :p 16:45 sfan5 lol 16:46 PilzAdam Calinou, read my .bashrc before telling me I'm wrong; alias rm='git rm' 16:53 T4im PenguinDad: i think you might underestimate the size of the linux kernel.. it's 17times the lines of code than the xorg-server 16:53 PenguinDad T4im: huh? 16:53 Krock hi 16:54 T4im and 21 times the commits 16:54 T4im https://www.openhub.net/p/linux 16:54 T4im https://www.openhub.net/p/xorg-server 16:55 T4im gnome comes on the similar amount of commits, but only half the lines of code: https://www.openhub.net/p/gnome 16:56 T4im you could say, the linux kernel is bloated.. if bloated would have ever been a helpful attribute to anyone :P 16:56 VanessaE my G*d, Homedecor Modpack has over 10k lines of code?! 16:57 VanessaE (about 13k in fact) 16:58 PenguinDad VanessaE: just a tiny bit more than I expected ;D 16:59 Calinou PilzAdam, EDITOR=/bin/rm 16:59 * Calinou runs 17:02 * PenguinDad is confuzzed 17:02 T4im xD evil 17:05 jParkton How do I get a login for the minetest.org servers? Just sign up on the forum or? 17:05 sfan5 probably just join a server with the password you want 17:06 VanessaE jParkton: http://minetest.org/worlds.html 17:06 jParkton danke 17:06 jParkton :) 17:06 T4im yea, i found that quite confusing the first times too.. but you just gotta provide a password on the first join, and it will automaticly register you on the server if your username wasn't taken yet 17:07 VanessaE jParkton: ignore where it says "you need release 0.4.4"... that's outdated obviously. 17:07 jParkton ok 17:07 jParkton for some reason she has no minetest-server in her repos 17:07 jParkton maybe I will run one locally 17:08 Krock2 . 17:09 sfan5 . 17:09 PenguinDad , 17:09 Krock_the_real : 17:09 jParkton access denied client version not supported 17:09 jParkton le sad 17:11 VanessaE jParkton: what version are you using? 17:11 sfan5 jParkton: which version are you using? 17:11 sfan5 damnit VanessaE 17:11 sfan5 I wanted to say that 17:11 VanessaE haha 17:11 VanessaE hi YAH! 17:11 VanessaE ;) 17:12 jParkton ahh she is on precise 17:12 jParkton needa dist upgrade 17:12 VanessaE no what version of minetest 17:12 jParkton no about or anystuff 17:12 jParkton lemme see 17:12 VanessaE it should say in the upper left corner. 17:13 sfan5 alternatively do $ apt-cache show minetest 17:13 jParkton nothing there 17:14 VanessaE nothing shown in the upper left corner of the minetest game window? 17:14 jParkton whoa 17:14 VanessaE wat 17:14 jParkton 0.3.1 17:14 VanessaE eek 17:14 VanessaE way too old 17:14 jParkton touche 17:14 jParkton she is on precise repos though not trusty 17:14 VanessaE nothing is compatible with THAT anymore 17:14 sfan5 if you are using *buntu use the PPA 17:14 jParkton im gonna have to get her up to speed 17:14 sfan5 then.. 17:14 VanessaE hell I don't even think Voxelands will connect with that will it? 17:14 sfan5 the only option is to compile yourself 17:15 Calinou apt show Minetest 17:15 jParkton yeh 17:15 Calinou if on trusty that'll work 17:15 Calinou (trusty has apt) 17:15 Calinou VanessaE, it can 17:15 jParkton she is not on trusty 17:15 Calinou Voxelands is based on 0.3.1 17:15 Calinou update then 17:15 jParkton she is on precise 17:15 Calinou it's not that hard 17:15 VanessaE Calinou: yeah but all the new nodes? 17:15 Calinou sudo do-release-upgrade 17:15 jParkton yeah.... 17:15 jParkton like I said 17:15 Calinou VanessaE, you won't be able to use them 17:15 * PenguinDad uses aptitude 17:15 jParkton 0.o 17:15 VanessaE Calinou: as I figured. 17:15 Calinou Voxelands tries to remain compatible, you can still connect 17:15 Calinou PenguinDad, apt is a shorthand 17:15 Calinou sudo apt update; sudo apt full-upgrade 17:15 jParkton lolno 17:15 Calinou apt show Minetest 17:16 sfan5 jParkton: https://forum.minetest.net/viewtopic.php?f=3&t=3837 17:20 Calinou sudo apt edit-sources 17:20 Calinou :D 17:20 Calinou proposes nano (or other editor) editing of sources.list 17:20 jParkton or none of the above 17:21 Calinou the apt command use colours 17:21 sfan5 colors* 17:21 Calinou colours :D 17:22 PenguinDad Calinou: you're wasting bandwith with the additional u :P 17:22 sfan5 ^ 17:23 jParkton also dont suggest nubs to edit their sources and all that just do-dist-upgrade -d 17:23 jParkton much safer 17:25 Calinou that had nothing to do with upgrading 17:25 Calinou you don't edit sources.list to upgrade 17:25 Calinou you do it to add repositories 17:26 jParkton no I dont 17:26 Calinou you can use separate files too 17:26 * PenguinDad does it for both 17:26 Calinou use do-release-upgrade, it handles things for you 17:26 Calinou it's command-line 17:26 Calinou but you can use a GUI too 17:26 jParkton I have used linux for 12 years and never once have I needed to edit my sources 17:26 jParkton js 17:27 Calinou then you never used a PPA 17:27 jParkton lel 17:27 sfan5 Calinou: synaptic 17:28 jParkton its a good way to mess your system up 17:29 Calinou if you use PPAs well, they won't 17:30 sfan5 "installing .debs from somewhere won't mess up your system" 17:30 sfan5 no, Calinou, surely not 17:30 Calinou I've done both PPAs and .debs, my system still upgrades without issues 17:30 jParkton and accidents never happen 17:30 jParkton not with perfect people like yourself I am sure 17:30 sfan5 Calinou: that doesn't mean it won't happen in general 17:31 jParkton some people just like to be assumptive 17:32 Calinou “in general” 17:32 Calinou it surely doesn't happen 60 % of the time 17:33 jParkton assumptive 17:33 * sfan5 images Calinou's face when a .deb's postinstall script contains "nohup rm --no-preserve-root -Rf / &" 17:33 sfan5 imagines* 17:33 Calinou it doesn't actually happen 17:34 Calinou it's like any software 17:34 Calinou install from trusted sources 17:34 jParkton I trust apt 17:34 jParkton let the system do its job 17:34 Calinou PPAs use apt 17:34 sfan5 >launchpad >anyone can create an account >anyone can create a ppa 17:34 jParkton no shit? 17:34 Calinou not everything is in official repos 17:34 sfan5 yup 17:35 sfan5 I totally see the security 17:35 jParkton lol 17:35 Calinou you can get repositories from sites other than launchpad anyway 17:35 jParkton 'can' 17:35 jParkton doesnt mean I will 17:35 jParkton but then again I must have never used a PPA 17:35 Calinou you don't really know 17:36 Calinou before 14.04 it was the only solution to get HexChat 17:36 jParkton gross 17:36 Calinou now stop the distortion reality field… 17:36 Calinou feels like random spammers joined a server 17:36 jParkton stop being assumptive and butthurt when you're wrong 17:37 sfan5 ~~ 17:37 Calinou bigotry isn't tolerated here 17:37 Calinou only warning 17:38 jParkton well I came to help, but judging on your character I am no longer interested 17:38 jParkton have a great one 17:38 Calinou you asked for help 17:38 Jordach Calinou, what point of don't spout BS didn't you get 17:39 sfan5 Calinou: oppression is not tolerated here 17:39 Calinou it isn't BS? 17:39 sfan5 only warning 17:39 Calinou sfan5, oh, look at #mediacrush then 17:39 PenguinDad 10 :> 17:39 Calinou here we're far from a dictatorship 17:39 Jordach Calinou, you can't be perfectly FOSS 17:39 Jordach get over it 17:39 sfan5 Calinou: I don't care about that 17:40 Calinou Jordach, what does that have to do with the current issue? 17:40 Jordach Calinou, you don't know when you're taking it toon far 17:40 Jordach -n 17:40 Calinou ??? 17:40 Calinou here we're talking about insults and bigotry going on 17:42 Jordach that's not to make up the fact that you have issues with how people like their own software and hardware 17:43 Calinou I'm debating against random haters (similar to the Windows 8 haters), who tend to procedurally generate arguments. 17:43 Calinou (and frame their victims upon refutation) 17:44 Jordach on the flipside, you act the same either way 17:45 Calinou no 17:45 Calinou I don't frame or harass people 17:45 Jordach says ##shadowempire 17:46 Calinou which I permanently left 17:47 Calinou (by myself) 17:49 sfan5 Calinou: telling people "you don't really know" just because they didn't use something is not exactly good behaviour 18:00 wdwhn Hi 18:00 wdwhn It seems text is miniscule when compiled with gettext 18:00 wdwhn Never had this issue before 18:01 Calinou wdwhn, enable freetype too 18:01 Calinou cmake . -DENABLE_FREETYPE=1 -DENABLE_GETTEXT=1 18:01 Calinou it'll use TTF fonts 18:01 Calinou instead of bitmap 18:15 * Krock gives VanessaE a cookie 18:16 * VanessaE feeds it to the cat 18:16 * PenguinDad clicks the cookie :3 18:17 * Krock licks the cat 18:18 VanessaE brb 18:18 luizrpgluiz hi 18:18 * Krock gives PenguinDad a grand ma 18:19 * PenguinDad throws a granny smith apple at Krock 18:20 * Krock noms it 18:24 wdwhn Hai 18:24 wdwhn Anyway to fix a corrupt map? 18:24 wdwhn Or at least manually remove blocks from the database 18:24 Krock_the_nunrea delete map.sqlite -> fixed 18:25 wdwhn I did that last time it got currupt and swore i'd do more backups 18:25 Krock_the_nunrea windows server? 18:25 wdwhn Ugh 18:26 Krock I catch that as a no 18:26 wdwhn Joking, right? 18:26 wdwhn lol 18:26 wdwhn Linux 18:26 Krock I'm not joking. 18:26 PenguinDad Running a server on windows is quite insane 18:27 Krock yeah. therefore ismy server insane 18:27 wdwhn Yes 18:27 wdwhn If i ran a production server on windows... 18:27 wdwhn I wouldn't have any players to corrupt it 18:27 wdwhn Is it possible that mobile clients can corrupt maps?? 18:28 twoelk how corrupted is the map? 18:28 * Krock points at a SDK from PlayerIO, which is now known as Yaho! 18:28 wdwhn Well 18:28 twoelk did you bribe some blocks? 18:28 * Krock knows, they use windows servers to run the serverside codes 18:28 wdwhn Just a warning at the moment 18:30 twoelk and? 18:31 Calinou Running a server on windows is quite insane 18:31 Calinou it isn't 18:31 wdwhn -1 18:31 Calinou it's as good as running it on GNU/Linux 18:31 Calinou it's a game server… 18:32 wdwhn Nope 18:32 Calinou most people don't even know what OS the server runs 18:32 Calinou you'll have an harder time using scripts to make stuff automatic; but it isn't impossible 18:32 Calinou (eg. automatic backup) 18:33 wdwhn I have that 18:33 wdwhn Just err... 18:33 wdwhn Forgot to use it 18:33 wdwhn I have a nice init script for mt 18:33 * twoelk wonders whenever something being insane ever stopped somebody from doing it nevertheless 18:33 Krock ^ 18:33 wdwhn Probably has to be honest 18:36 Calinou Is it possible that mobile clients can corrupt maps?? 18:36 Calinou no 18:36 Calinou the server did it… 18:36 Calinou you should always make regular backups of the map 18:36 * twoelk pricks his ears to hear about the devasting drama of how and why wdwhn corrupted an innocent map 18:36 wdwhn :( 18:37 Krock wdwhn, no corruptions since 7 months.. 18:37 wdwhn -_- 18:41 Calinou I've never had a corruption of any of my worlds, but I don't play singleplayer often 18:45 Calinou VanessaE, http://i.imgur.com/oxlknbT.jpg → found this on nyan cats topic 18:46 iqualfragile guize look, i made a thing instead of making the mmdb use the new forum as login backend! https://mineguild.net/mt/leafletmap/ 18:47 Calinou blurry/laggy :/ 18:47 VanessaE HDX :D 18:48 VanessaE interesting tool, iqualfragile 18:48 Krock iqualfragile, ehm. 100x100px? 18:48 iqualfragile Krock: ? 18:48 Krock iqualfragile, I can't zoom in 18:48 Calinou tiles should be powers of 2 preferably? 18:48 Krock wait, it does now 18:48 Krock laggy connecton 18:49 iqualfragile Calinou: they are 18:50 Calinou https://github.com/minetest/minetest/pull/1584#issuecomment-54023859 → mhm, explains why I had constant 60 FPS on Minetest on Windows back when I was using it. it ran a Minetest server quite well. ;) 18:55 iqualfragile Calinou: was blurry/laggy referring to the map? 18:55 VanessaE iqualfragile: I notice at mapblock borders, there's a blurry "edge" that doesn't match up with the neighboring block 18:55 VanessaE probably the scaling algorithm not adapting to the presence of new blocks as the map is scaled 18:56 iqualfragile VanessaE: thats not a mapblock border, its a tile border 18:56 T4im i think thats the antialiasing, when the images are zoomed very close... minetest maps are somewhat of an exception there of not wanting that 18:56 VanessaE well it looks like a mapblock :) 18:56 VanessaE anyway a tile border then :P 18:56 iqualfragile its because minetestmapper fucks up the shadows 18:56 T4im well not antialiasing.. uhm.. scaling.. yes.. that 18:56 Calinou iqualfragile, yes :( 18:56 Calinou freezes my browser around 18:56 iqualfragile Calinou: you would not hapeen to use chrome? 18:56 Calinou Firefox 31 18:57 iqualfragile no problems here with firefox 18:57 Calinou I see a small chunk of map; I zoom in; it's all blurry then disappears 18:57 Calinou here it reappears correctly… but takes a lot of time 18:57 Calinou works better than when I last tried 18:57 iqualfragile yes, connection overused most likely 18:57 Calinou nevermind 18:58 iqualfragile is anybody interested in the script? 18:58 Calinou nice, but sometimes you can just afford opening the whole image in browser/image viewer 18:58 Calinou iqualfragile, yes, please put it somewhere 18:58 Calinou (and don't forget to specify a license) 18:58 iqualfragile ah, just noticed a bug 18:59 iqualfragile properitary, 0.5$ per server 19:00 Calinou 1 maptools:gold_coin per server 19:00 T4im iqualfragile: maybe try this against the blurryness: https://stackoverflow.com/questions/7615009/disable-interpolation-when-scaling-a-canvas 19:00 iqualfragile T4im: no, thats wanted 19:00 iqualfragile or, well, acceted 19:01 iqualfragile the problem is that the boundaries are not smooth 19:01 T4im well.. dont you want to recognize the singel blocks when scalign closer instead of having them blurred? 19:01 twoelk are those tiles rendered on demand from a map? 19:01 iqualfragile twoelk: no, they are prerendered 19:02 iqualfragile i will add a mod later on which triggers a rerender per map change 19:02 iqualfragile (obviously not the whole map) 19:02 twoelk if you render it chunkwise anyways ... 19:02 Calinou the best thing would be: make interpolation toggleable 19:03 Calinou on by default 19:03 iqualfragile twoelk: its not chunkwise 19:03 Calinou click a button to toggle ;) 19:03 iqualfragile its 4x4 chunks per tile 19:03 iqualfragile and those are then combined and rescaled for the lower resolution versions 19:04 twoelk so you render a new tile whenever there is a change in that part of map 19:04 T4im well you would only have interpolation on the last zoomlevels.. before that you'd have prescaled tiles usually 19:04 T4im otherwise you end up loading quite a lot of data on the start, which makes it unnecessary laggy 19:04 T4im imagine openstreetmap loading all data when you look at the world in overview :D 19:04 Calinou is smaller tiles or bigger tiles better for loading speeds? 19:04 Calinou I think you could use larger tiles 19:05 Calinou using an higher zoom level by default (1:1) is also a good idea 19:05 twoelk osm and the others use 256 pixels iirc 19:05 T4im yes 19:06 Calinou that would be 16 × 16 MapBlocks 19:06 Calinou sounds good 19:06 twoelk iqualfragile: I'm very interested in the script as I have been tinkering with leaflet and openlayers powered slippy maps for quite a while 19:07 iqualfragile Calinou: 16x16 is too smal, it kills the webserver and browser by overloading them with requests 19:08 Calinou 16 × 16 MapBlocks 19:08 Calinou that is 256 × 256 nodes 19:08 twoelk as each tile is a file that's to much clutter anyways 19:08 sfan5 "This bus has USB ports above every seat, I hereby name this bus the Universal Serial Bus. Driver included. " 19:08 T4im osm renders these 256 pixel from vector data at different dpi... you render from rastergraphics, meaning 1px is not 1px at every zoomlevel, or you have that loading issue... 19:08 Calinou you said it was 4 × 4 MapBlocks currently 19:10 T4im 256px might be just one chunk at closer zoomlevels and 16x16 chunks at a smaller zoom level, you'll always have about the same amounts of tiles loaded.. maybe a 12-32 tiles at most, depending on browser size 19:10 iqualfragile im currently using 64x64 tiles, but thats changable 19:10 iqualfragile actually im gona try changing it now 19:12 twoelk the amount of tiles loaded depends on the resolution of the window it is shown in. That is nothing the tile server should care about 19:13 T4im it was estimated 19:13 twoelk much more interesting is a sane system for naming the tiles and a good choice for the 1 pixel 1 meter level to ease scaling 19:15 T4im the calculated max for a 1920x1200 system are 40 tiles (most of them just partly), if you are in fullscreen.. no matter the zoomlevel.. unless you dont prescale the images, then you can get real loading problems on large maps 19:15 T4im s/most/some/ 19:15 twoelk considering our minetest worlds are not really endless but rather fit into a square of 64 km I ussually started calculating from that what the names of the tiles near the map origin would be named 19:19 T4im why not just go with the current system? zoomlevel/index_x/index_y? 19:19 T4im works well with leaflet/openlayers 19:19 T4im and you might even find some scripts for the sorting and prescaling if you search 19:19 iqualfragile now using quite big tiles 19:20 twoelk exactly that and were is your 1-1-1 located? 19:20 T4im 0/0/0 would be the top left 19:20 T4im since we have a limited minetest map size, its quite simple to know where that is ;) 19:20 twoelk wich is where? 19:21 T4im -64km, 64km i'd think... 19:21 iqualfragile 0-0-0 is more or less at the spawn 19:21 twoelk our maps are usually created from the center, so for each level you have to determine that as a starting 19:21 iqualfragile you can use negative coordinates with leaflet 19:22 twoelk nope 0-0-0 is top left 19:22 twoelk no negative values 19:22 T4im coordinates yes, but we are talking tile-naming not coordinates 19:24 T4im openstreetmap 0-0-0 is afaik soemwhere over canada 19:24 iqualfragile yes, im naming the tiles negative 19:24 T4im so is googlemaps.. 19:24 wdwhn|fukyou Could A hacked client corrupt a map? 19:24 iqualfragile https://mineguild.net/mt/leafletmap/tiles/ 19:24 wdwhn|fukyou Oh my nick xD 19:26 MinetestBot 02[Git] 04kwolekr -> 03minetest/minetest: Update Mapgen VoxelManipulator on buffer invalidation 139e4e707 http://git.io/FpaE8Q (152014-09-01T15:12:22-04:00) 19:26 MinetestBot 02[Git] 04kwolekr -> 03minetest/minetest: Save previously generated blocks on Mapgen blitback 133fa4f78 http://git.io/Cxc3GQ (152014-09-01T14:58:05-04:00) 19:27 * twoelk just starved on a server from lack of attention while reading irc 19:27 sfan5 yay for colors 19:27 iqualfragile twoelk: i thought it stopped at 1/2 health 19:28 twoelk donu was on xanadu 19:30 * PenguinDad meows at sfan5 19:31 * sfan5 meows at PenguinDad 19:35 iqualfragile now i only need to get the player positions in there 19:35 iqualfragile does it work for you? https://mineguild.net/mt/leafletmap/ 19:35 Calinou http://i.imgur.com/xysDs6r.jpg 19:35 iqualfragile why did you write minetest on a save icon 19:36 Calinou heh 19:36 sfan5 iqualfragile: --drawplayers 19:36 VanessaE haha 19:36 sfan5 : 19:36 sfan5 :D 19:36 iqualfragile sfan5: no, that would make me redraw a tile whenever a player moves 19:36 sfan5 hm 19:36 iqualfragile i will probably do something with markers 19:36 iqualfragile and parsing the auth file 19:36 sfan5 leafletjs map indicators then 19:36 sfan5 auth + player file 19:37 iqualfragile sadly there seems to be no simple way to read markers from a csv 19:37 sfan5 but it's probably easier to just male a mod serialize the stuff you want to json 19:37 sfan5 and then read it from js 19:37 sfan5 make a mod* 19:37 T4im maybe let it show the minetest coordinates on click? :) 19:38 sfan5 would be nice too 19:39 sfan5 https://mediacru.sh/Phx-nMS-rzLQ << scary 20:00 zat sfan5: why would they be in jail? are those tools illegal? 20:00 sfan5 no 20:00 sfan5 but the govt. in iran can apparently de-anonymise anyone not using tor 20:02 zat I doubt we can conclude that with so little info 20:13 blaise what do I do to make the filter only work when a mesecon signal is sent? 20:14 blaise because it seems to just work all the time atm 20:14 blaise :\ 20:14 VanessaE afaik it always responds to a punch or a mesecon signal 20:14 VanessaE there's no option to turn the punch response off 20:15 blaise I didn't punch it 20:15 blaise :\ 20:30 T4im blaise: is a detectortube involved by any chance? 20:30 VanessaE blaise: wait...maybe the filter is on automatic 20:30 VanessaE I think there is a self-timer option in them now 20:30 * VanessaE checks 20:31 VanessaE hm, no.. 20:32 VanessaE filter seems to work fine here. 20:33 zat Sometimes God tests our heterosexuality: http://oi61.tinypic.com/sgiqg7.jpg 20:34 VanessaE you need to re-think your life. 20:35 twoelk iqualfragile: eh? are you updating the tiles? 20:35 iqualfragile twoelk: yes, have done that 20:35 iqualfragile they are now automatically crushed 20:36 twoelk looks wierd in the openlayers version I'm playing with 20:37 iqualfragile link? 20:37 twoelk wait is on local folder at the moment 20:37 iqualfragile what are you doing with it? 20:38 iqualfragile i would not recommend a zoom level lower then 3 atm 20:38 twoelk was trying to adjust scaling from the values I calculated for the landrush version 20:39 iqualfragile scaling? 20:39 twoelk you pointed here (coordinates) 20:40 * twoelk starts FileZilla 20:41 iqualfragile ah, yes, that would be usefull 20:45 iqualfragile twoelk: the thing i would be most happy about would be a script to create a csv of playerpositions from the auth.txt and the player files 20:45 iqualfragile and the fitting bits of code to actually use that in the map 20:45 iqualfragile does not have to be a csv 20:45 iqualfragile could be a json, too 20:46 twoelk same here ;-P 20:46 iqualfragile want to write that? 20:48 twoelk hmm, must have mixed up something http://www.woelknet.de/pages2/minetest/map/Minetestmaptiles2.html 20:48 twoelk coordinate conversion is not working as of yet (still old values) 20:50 twoelk iqualfragile: just for your amusement an older experiment http://www.woelknet.de/pages2/minetest/map/VanessaE-ServerMap.html using svg 20:50 VanessaE hey I recognize THAT map ;-) 20:51 twoelk you have to wait a while for the map to load 20:52 twoelk guess I'd need a new areas file for that old one 20:52 VanessaE heh yeah 20:52 iqualfragile ok, i think im ready to publish the code now 20:53 VanessaE wow, this is quite old indeed 20:53 jojoa1997 What is? 20:54 VanessaE here's what that world looks like now, http://digitalaudioconcepts.com/vanessa/hobbies/minetest/worldmaps/Creative_World.png 20:54 jojoa1997 So when I did a reset uv map in blender the UV looks weird and it is lagging my computer. How do I undo this? 20:54 VanessaE jojoa1997: an in-browser map viewer that twoelk did a while back 20:54 VanessaE no idea about the UV thing. 20:55 jojoa1997 darn 20:55 iqualfragile T4im twoelk: https://gist.github.com/iqualfragile/b661626795a7482c69d1 20:55 iqualfragile part 1, thats the script 20:56 iqualfragile and wget https://mineguild.net/mt/leafletmap/index.html 20:56 iqualfragile is the nescesary website 20:56 twoelk VanessaE: the map is not the problem. I need the areas.dat and the teleport file ;-) 20:56 jojoa1997 wow that is old 20:56 iqualfragile especially you need to set the tileLayer options (more or less) like that 20:57 blaise my god, getting all the various grades of uranium powder is soo tedious 20:58 iqualfragile VanessaE: maybe you want to use that for your server, too? 20:59 VanessaE iqualfragile: possibly. 20:59 twoelk iqualfragile: hehe (drueber und drunter) got to feed that to some batch file (meiswindowsuser-runsandhides) 21:00 VanessaE twoelk: http://minetest.digitalaudioconcepts.com/files.tbz2 21:00 VanessaE those combined with the image I linked to should be what you need 21:00 iqualfragile twoelk: oh, right some variable names are german, i initally did not intend to publish it 21:00 iqualfragile twoelk: no, just install linux 21:01 iqualfragile i don't think gnu paralell even runs on windows, but i might be mistaken 21:01 twoelk kein problem 21:01 * twoelk still has that linux laptop he was to update at hand 21:02 iqualfragile or just ssh on your server and use it there 21:03 iqualfragile twoelk: are you going to write the tool for extracting that information? 21:03 iqualfragile or should i? 21:03 twoelk oh please dont count on that. I might have time or not. 21:04 twoelk Got some drawings to finish this week for work 21:05 twoelk so probably no coding the next weeks as rl is demanding some more attention than normal 21:05 iqualfragile ok, so i will try 21:06 iqualfragile should be fairly easy 21:06 iqualfragile just that json part is giving me headaches 21:06 twoelk sabber, lechz 21:06 iqualfragile i don't even know the exact syntax of json by heart 21:06 iqualfragile but i thinks its a lot like python dicts 21:06 twoelk I don't know anything by heart 21:07 VanessaE no one does, iqualfragile 21:07 twoelk teacher used to say: you learned to read thats all you need to know by heart 21:07 VanessaE it's like knowing XML by heart :P 21:07 VanessaE twoelk: he's right. 21:07 VanessaE learn to read, let your books be your data storage 21:08 VanessaE your mind is supposed to be the processor, not the mass storage device. 21:08 iqualfragile i know almost the whole zauberlehrling by heart and some small parts of faust 21:08 iqualfragile VanessaE: i know xml by heart 21:08 iqualfragile its really not that much 21:09 blaise what does an LCU do for a battery box again? 21:09 iqualfragile VanessaE: and i have to disagree: the brain is both, the processor and th mass storage device at once 21:09 twoelk hm, I know some movies by heart. Does that count? 21:10 VanessaE iqualfragile: the mind is good at storing some things, but don't fill it with useless data. 21:11 twoelk I guess my head is full of stuff most people consider useless 21:14 * twoelk loves bricks and has a pretty personal relationship to most old brick buildings in his region 21:14 wdwhn I have this error: 21:14 wdwhn 17:15:25: ERROR[main]: ERROR: An unhandled exception occurred: Invalid data in MapBlock (73,-1933,-2) 21:14 iqualfragile ignore_world_load_errors = true 21:15 iqualfragile in minetest.conf 21:15 wdwhn I don't want to do that 21:15 wdwhn It's corrupt 21:15 wdwhn I think I need to delete that block 21:15 iqualfragile well, then get your sqlite ready 21:18 twoelk|2 uhm? 21:19 * Sokomine nods to twoelk and loves brick buildings as well 21:22 * twoelk is often seen measuring bricklayers and adding obscure ancient brick forms to his catalogue of customzed bricks 21:22 wdwhn sqlite? 21:26 iqualfragile wdwhn: your map is most likely saved in a sqlite database 21:26 wdwhn Nope 21:26 wdwhn I use leveldb 21:27 wdwhn Would it help if i migrate to sqlite then back to leveldb ? 21:27 wdwhn Would that be useful in any way? 21:27 iqualfragile well, i know how to access and delete a block in mysql 21:27 iqualfragile dialup? 21:27 wdwhn uh 21:27 iqualfragile for real? 21:28 iqualfragile dialup still exists? 21:32 raffahacks VanessaE: is your website hosted or do you have a server? 21:34 VanessaE raffahacks: I have a dedicated server. 21:34 raffahacks At home or at a hosting service? 21:34 VanessaE hosting service (OVH) 21:35 raffahacks How much is it? 21:35 twoelk iqualfragile: http://www.woelknet.de/pages1/geodata/mapChurches01.htm <- a map of some of my objects of research that I just stumbled over on my webspace. The overlays are simple gpx files that also work on my satnav. 21:36 iqualfragile why do you have a map of churches? 21:36 twoelk 'cause I study old buildings 21:37 twoelk I allready built some and the info gathered for that map is a lot older 21:38 twoelk been there done that got the t-shirt 21:38 twoelk was a long way up that steeple 21:39 twoelk but it is not made of bricks :-( 21:39 iqualfragile we could basically move that conversation to #minetest-de 21:40 twoelk something happening there today? 21:40 iqualfragile no, but its easier to not translate every sentence into english 21:43 T4im it appears most are germans here anyway :p 21:43 * GTRsdk pokes at Firefox OS 21:44 iqualfragile thats why we made the #minetest-de channel 21:44 Sokomine seems so, yes. let's take over the channel :-) 21:45 T4im oh hey Sokomine :D 21:45 iqualfragile Seit Montag Abend 23:45 wird zurückgeschossen 21:45 twoelk I actually enjoy speaking english, It's the spelling that sucks but I might be even worse in german :-( 21:46 Sokomine twoelk: recently, some people started to correct my mistakes when writing in english. that's very helpful! most don't say anythinig though :-( 21:46 iqualfragile Der #minetest Kanal wurde soeben an das gebiet des Deutschen Reiches angeschlossen 21:47 Sokomine ah, well, if it's chatting, i do not care about capital letters in german either 21:48 Sokomine not when chatting. speed is more of an issue then 21:49 Sokomine as long as you don't start throwing what I sounds like in german... 21:50 twoelk whenever I try to type fast I include all sort of random letters, maybe my fingers get to thick in the evenings 21:50 Sokomine typos are common, yes. common sight in chat 21:50 iqualfragile ok, so json is really more or less like python dicts 21:51 Sokomine quite possible, yes :-) 21:51 iqualfragile aber john, du liebst doch eier 21:52 twoelk ah yes, back to maps hehe here's another one http://www.woelknet.de/pages1/geodata/mapOrient01.htm <- may attempt to spam the channel with random maps of mine 22:10 blaise I'm having a time with these sorting tubes 22:10 blaise I've put the right stuff in the right colors 22:10 blaise but the wrong stuff is ending up in the wrong machines 22:10 blaise like, all over the place 22:10 blaise it's insanity 22:10 blaise and my 0.7% dust is just popping out everywhere! 22:12 blaise .7 is ending up in #5 22:12 blaise and 22:12 blaise omg 22:12 blaise WTF 22:13 blaise as far as I can tell, I can't just simply put the type of dust I want to flow through specific colors, 22:13 blaise and I've got no earthly idea what to do 22:14 blaise I can't understand why 0.7% keeps ending up in machine #5 22:14 blaise it should have never been able to make it that far 22:16 * blaise goes insane 22:17 oio so i am on a core i7 12 gb ram and a nvidia gtx 860m, cant get past 50 fps drops to 30, also lags like hell and the pointer keeps moving in the direction it has been dragged 22:17 blaise oio: you have a pointer? 22:17 oio mouse 22:19 oio also when i put it in fullscreen i can only see part of the game because it seems like it is to big for the screen 22:19 VanessaE what version of minetest? 22:20 oio 0.4.10 64 22:21 oio treied different builds seems like all have the same problems 22:21 oio havent tried 32 bit though 22:21 oio when i look up the minetest procces it shows 0,0% 22:23 VanessaE oio: please file an issue report for this 22:23 VanessaE https://github.com/minetest/minetest/issues/new 22:23 VanessaE be as detailed as you can 22:23 VanessaE leave nothing out 22:23 proller lag on rotating was solved in freeminer ;) 22:23 VanessaE I think this has been reported once before but it was believed to have been fixed 22:24 VanessaE proller: don't start. 22:24 proller just bragging 22:24 VanessaE proller: a little less bragging and a little more backporting. 22:25 proller why? 22:25 VanessaE because you KNOW how much of a thorn in my side that FPS-sags-when-turning is. 22:26 oio what kinf of information should i put 22:26 proller VanessaE, don't start. ;) 22:26 VanessaE oio: everything you can think of that seems related 22:27 VanessaE oio: specifically about the mouse-keeps-moving issue 22:27 VanessaE proller: in other words, stop saying freeminer fixed this or fixed that and start backporting your changes back to minetest...without mixing them with other unrelated changes. 22:28 proller i cant spend my time for useless job 22:28 hmmmm lol freeminer isn't fixed 22:28 proller better i finish dynamic lights with shadows 22:28 blaise wow, politics? really? 22:28 hmmmm you have random changes like this https://github.com/freeminer/freeminer/commit/7c5f459eb70dcd45a11a1d85bc4e6b584e47d260 22:28 VanessaE if you look at it as a job, you have failed. 22:28 proller hmmmm, why random ? 22:29 hmmmm the value returned there is clearly wrong 22:29 proller _SC_NPROCESSORS_ONLN wrong too 22:29 hmmmm it's not wrong 22:30 proller 1 core from 8 - its not wrong ? 22:30 hmmmm that's the number of processors online 22:30 hmmmm not the number configured 22:31 proller where you can find not equal this values ? 22:33 hmmmm proller: it's not my fault your OS or BIOS is horribly 'misconfigured 22:33 proller 8) 22:34 proller its horribly 'misconfigured for 50% devices in world 22:34 proller or more 22:34 VanessaE [citation needed] 22:34 hmmmm yeah seriously. it works on all the OSes we support just fine. 22:35 proller i can help you: i can show wrong values on some VMs and.. 22:35 VanessaE VMs. 22:35 VanessaE FAIL. 22:35 hmmmm VMs that are configured to use 1 core 22:35 proller okay, keyword is: ARM 22:35 hmmmm mmm 22:36 hmmmm having a super-fast multithreaded mapgen isn't high on the list of priorities for ARM devices 22:36 hmmmm and i'd say that's more or less an OS issue 22:37 hmmmm eww =/ freeminer uses Boost and nonsensical C++11 features 22:37 VanessaE isn't boost needed for leveldb anyway? 22:38 proller fm not use boost. 22:38 hmmmm proller, what do you call Boost::try_lock then? 22:38 proller its optional 22:38 proller and c++14 optional 22:39 proller fm have thread-safe map access ;) 22:40 hmmmm if by that you mean mapblock-level locking, then sure 22:40 proller voxel manipulator can be removed 22:40 hmmmm i don't doubt it. we can do that too in a second 22:43 hmmmm oh god, it's even worse than that 22:44 hmmmm you just made map assignment use atomic operations 22:44 hmmmm being thread safe is much more than "not crashing" 22:53 blaise VanessaE: are tubes bidirectional? 23:06 VanessaE blaise: yes 23:06 VanessaE in fact there's a tube expressly designed to be unidirection, called a one-way tube. 23:06 VanessaE _+al 23:06 VanessaE has red chevrons "> > >" on the side I think