Time |
Nick |
Message |
00:00 |
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00:07 |
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00:12 |
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00:15 |
Jordach |
AldoBr, while you're maintaining the MT -> Blender/OBJ script, can you make it so it clones in nodeboxes? |
00:15 |
AldoBr |
i am not mantainning mt blender |
00:15 |
AldoBr |
i worked at the mt -> freecad and mt -> openscad |
00:15 |
AldoBr |
and yes, i thought about a way to export nodeboxen |
00:16 |
Jordach |
btw, protip: blender units and mt nodebox units convert 1:1 |
00:18 |
|
Enke joined #minetest |
00:20 |
blaise |
hey, are there mese torches? |
00:23 |
|
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00:29 |
blaise |
wow |
00:29 |
blaise |
so my lag indicator says there's only like 2 seconds of lag |
00:29 |
blaise |
but.. |
00:29 |
blaise |
my server is not acting right at all |
00:30 |
blaise |
and I'm at 100% cpu usage.. which is not normal at all |
00:30 |
blaise |
typicly I never get more than 30% cpu usage with a full load of clients on |
00:31 |
|
paramat left #minetest |
00:31 |
blaise |
I sure wish I could see what is eating up resources |
00:33 |
blaise |
aside from minetestserver |
00:33 |
blaise |
like, maybe some kind of top for minetest |
00:33 |
blaise |
minetest-psutils |
00:33 |
blaise |
something |
00:52 |
|
werwerwer joined #minetest |
00:56 |
blaise |
hrmm |
00:56 |
blaise |
how do we prevent the snow launcher from getting clogged with snow? |
01:06 |
|
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01:12 |
Jordach |
u jelly https://cdn.mediacru.sh/mHhiKP4DHl1k.jpg |
01:14 |
blaise |
why? |
01:15 |
Jordach |
you have no idea how much this will help with blender |
01:15 |
blaise |
having a angry birds pig ? |
01:16 |
blaise |
new desk chair? |
01:16 |
blaise |
a desk? |
01:16 |
Jordach |
blaise, that second monitor is GLORIOUS |
01:16 |
blaise |
ah, congrats |
01:16 |
blaise |
:) |
01:24 |
* Jordach |
nearly had a PCMasterRace euphoria strike |
01:24 |
Jordach |
Blender on TWO SCREENS |
01:25 |
blaise |
I have plans to get 9 55" samsung displays... |
01:25 |
blaise |
I'm going to tile them on the wall... |
01:28 |
blaise |
17280x9720-32240Hz |
01:29 |
blaise |
when I concieved the idea, it was to play eve online |
01:29 |
blaise |
but it has a lot of other very practical uses.. :) |
01:30 |
blaise |
the displays and the video cards to drive them cost enough to buy a house.. |
01:30 |
blaise |
so that plan has been on hold for a while |
01:30 |
blaise |
:G |
01:31 |
blaise |
I actually have two screens.. |
01:32 |
blaise |
I've got a 34" wxga samsung LED monitor, and an optiquest 30" vga crt |
01:32 |
blaise |
I tend to not use the crt though becuase of how much power it consumes and it's heat dissipation |
01:37 |
jojoa1997 |
How do I make a UV map with blender? |
01:38 |
jojoa1997 |
I cant make one for the entire thing. I only wants per object UVs |
01:39 |
jojoa1997 |
You know what forget it |
01:43 |
blaise |
D: |
01:43 |
* blaise |
pokes Jordach |
01:49 |
|
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01:56 |
* Jordach |
installs the Windows Phone Developer Preview |
01:56 |
Jordach |
tl;dr i want Cortana |
02:03 |
|
paramat joined #minetest |
02:06 |
blaise |
lol |
02:06 |
blaise |
paramat: hello |
02:19 |
paramat |
o/ |
02:25 |
blaise |
!up midnightsystems.net |
02:25 |
MinetestBot |
midnightsystems.net:30000 is up (436ms) |
02:32 |
LazyJ |
paramat, do you know anything about "default.generate_ore" being deprecated and what's replaced it? |
02:34 |
LazyJ |
I'm comparing minetest_game's mapgen.lua to HybridDog/topywo's "Sea" mod's ore generation. |
02:35 |
paramat |
nope :) |
02:35 |
LazyJ |
Both work, but I'd like to swap out the old stuff with whatever Minetest is going to be using that isn't deprecated. |
02:36 |
LazyJ |
I know you use a different approach but I was hoping you might have dabbled with it a bit or heard some insights from hmmmmmmm |
02:37 |
LazyJ |
Ok, thanks. |
02:37 |
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03:01 |
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03:07 |
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T4im joined #minetest |
03:11 |
blaise |
so |
03:11 |
blaise |
I figured out what was wrong with my minetest server |
03:11 |
blaise |
and why the lag was redonculous |
03:12 |
blaise |
turns out acpi-cpufreq module wasn't available for the kernel |
03:12 |
blaise |
so it's currently operating at 200MHz |
03:12 |
blaise |
and I'm recompiling the kernel right now |
03:12 |
blaise |
loooool |
03:13 |
blaise |
no fscking wonder |
03:23 |
|
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03:23 |
crystaldynamic |
Hey there! |
03:23 |
VanessaE |
hi |
03:23 |
crystaldynamic |
Hi Vanessa, how are you? |
03:23 |
VanessaE |
doing okay |
03:24 |
crystaldynamic |
Cool :) |
03:25 |
crystaldynamic |
A very long time ago I didn't enter to Minetest |
03:25 |
VanessaE |
I know, it's been a while indeed |
03:25 |
VanessaE |
welcome back |
03:25 |
crystaldynamic |
Thank you :3 |
03:28 |
|
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03:30 |
|
crystaldynamic joined #minetest |
03:30 |
crystaldynamic |
Oh! There's a spanish channel :) |
03:31 |
crystaldynamic |
How was the command to see the last time you were a person in chat or in the game? |
03:31 |
crystaldynamic |
~ShadowBot |
03:31 |
crystaldynamic |
uh I don't remember, np :) |
03:32 |
crystaldynamic |
It was like ~(and the name of the bot) aah nevermind. |
03:35 |
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03:35 |
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03:41 |
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03:52 |
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03:59 |
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04:03 |
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04:12 |
Weedy |
blaise: .... what hardware defaults to the slowest speed |
04:27 |
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04:40 |
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04:41 |
RentedMule |
blaise: what distro are you running, gentoo? |
04:44 |
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04:44 |
luizrpgluiz |
hi |
05:06 |
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05:06 |
bandicoot_ |
hi |
05:08 |
RentedMule |
hola |
05:13 |
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05:20 |
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05:40 |
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05:56 |
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06:03 |
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06:04 |
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06:11 |
blaise |
RentedMule: what does it matter? |
06:12 |
blaise |
Weedy: Intel Pentium M |
06:12 |
blaise |
RentedMule: with any linux distro, it doesn't matter which. I would compile the kernel myself with my own .config |
06:12 |
blaise |
I don't want crap I don'tneed |
06:13 |
blaise |
the reason why it had went down to it's slowest clock rate is because I migrated from a 3.15 to a 3.16 linux kernel |
06:14 |
blaise |
so when I cp'ed my .config from the old kernel tree to the new one and did make oldconfig, I guess something got switched around... |
06:17 |
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06:22 |
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06:23 |
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06:26 |
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06:29 |
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asie joined #minetest |
06:33 |
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06:39 |
blaise |
wow |
06:39 |
blaise |
that carbone... |
06:39 |
blaise |
it looks great! |
06:39 |
* blaise |
blinks |
06:42 |
|
Krock joined #minetest |
06:43 |
Krock |
moin |
06:46 |
|
blaise joined #minetest |
06:46 |
* Krock |
uses video_driver = direct3d8 now |
07:11 |
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07:24 |
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07:24 |
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asie joined #minetest |
07:38 |
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07:49 |
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07:54 |
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07:57 |
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08:01 |
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08:13 |
sfan5 |
blaise: yes |
08:14 |
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08:16 |
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08:28 |
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08:35 |
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08:43 |
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09:11 |
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09:15 |
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09:41 |
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09:42 |
nman3600 |
Krock, You speak german right? |
09:42 |
Krock |
not right now but I can |
09:43 |
nman3600 |
I am learning german and I want to know if this is correct |
09:43 |
nman3600 |
Ich möchte bitte ein glas wein |
09:43 |
|
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09:43 |
nman3600 |
Ich mochte bitte eine tasse kaffee |
09:43 |
|
compcube joined #minetest |
09:43 |
nman3600 |
möchte* |
09:44 |
Krock |
k |
09:45 |
Krock |
I understood that. a good symbole. |
09:45 |
nman3600 |
I have enabled a german keyboard :D |
09:47 |
nman3600 |
Someone's using my name on your server krock! |
09:47 |
nman3600 |
I can't seem to join. |
09:47 |
Krock |
aha |
09:48 |
nman3600 |
Krock, please sort it. |
09:48 |
nman3600 |
Krock? |
09:50 |
nman3600 |
KROCK |
09:51 |
Krock |
nman3600, retry now |
09:52 |
nman3600 |
I hope whoever it was didn't ruin anything of mine |
09:52 |
Krock |
it was a fail |
09:56 |
|
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10:17 |
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10:23 |
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10:23 |
iqualfragile |
nman3600: not entirely correct, your sentence stops in the middle |
10:23 |
iqualfragile |
you need to add an action afterwards |
10:23 |
iqualfragile |
most likely that would be "haben" |
10:24 |
iqualfragile |
its slang to drop it, but i guess you want to learn correct german |
10:50 |
nman3600 |
iqualfragile, I've only just started learning. |
10:55 |
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11:05 |
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11:19 |
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11:40 |
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11:48 |
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11:56 |
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11:59 |
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12:07 |
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12:31 |
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12:33 |
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12:35 |
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12:38 |
Jordach |
:D https://mediacru.sh/efe1e139e535 |
12:39 |
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12:39 |
Jordach |
afternoon |
12:40 |
Jordach |
getting used to dual monitors |
12:41 |
sfan5 |
*sigh* |
12:41 |
sfan5 |
<Jordach> getting used to dual monitors |
12:41 |
sfan5 |
what did I say? |
12:41 |
* sfan5 |
just lost his internet due to telekom being incompetent |
12:42 |
Jordach |
sfan5, not you :3 |
12:44 |
Jordach |
john_minetest, he has a bouncer somewhere |
12:46 |
Jordach |
john_minetest, ya - using Developer Preview for Cortana ;3 |
12:47 |
sfan5 |
john_minetest: i have a bnc |
12:47 |
|
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12:48 |
sfan5 |
you can have one if you want |
12:50 |
|
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12:50 |
jojoa1997 |
Does anyone know of a mod that plays a sound when a tool is used? |
12:50 |
|
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12:51 |
sfan5 |
jojoa1997: no, can't you write one? ;) |
12:51 |
|
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12:51 |
jojoa1997 |
I can |
12:51 |
jojoa1997 |
but I dont know how so I first look to see if anyone else has made it and then learn from their code |
12:51 |
jojoa1997 |
That is how I learned to code |
12:52 |
|
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12:53 |
RentedMule |
CASE: Copy And Steal Everything |
12:53 |
jojoa1997 |
Exactly |
12:53 |
jojoa1997 |
Not everything |
12:53 |
jojoa1997 |
just an OPEN SOURCE function |
12:53 |
RentedMule |
when I was in grade school, they taught us to "stand on the shoulders of giants" |
12:53 |
ElectronLibre |
If you want to play a sound, use minetest.sound_play() and redefine the tools with on_use = minetest.sound_play(your sound, {options}). |
12:53 |
T4im |
that's cargo cult programming, nothing else |
12:54 |
sfan5 |
john_minetest: I'm also online almost always too |
12:54 |
rubenwardy |
Hi all! |
12:54 |
sfan5 |
but my ISP disconnects me every 12:04 |
12:55 |
Jordach |
wow rude |
12:56 |
sfan5 |
yeah |
12:57 |
|
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12:57 |
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12:58 |
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12:58 |
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12:58 |
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13:00 |
RentedMule |
wait, at 4 minutes after midnight, or every 12 minutes, 4 seconds |
13:00 |
RentedMule |
? |
13:00 |
jojoa1997 |
ElectronLibre YOU ARE NOT SUPOSED TO TELL ME!!! I wanted to figure it out myself |
13:00 |
|
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13:00 |
jojoa1997 |
but thnaks anywats |
13:01 |
RentedMule |
ugh, gotta replace kernels. brb. |
13:02 |
ElectronLibre |
Ho, sorry jojoa1997. But I've juste give you the function, I didn't tell you how to run it. |
13:02 |
jojoa1997 |
I know |
13:02 |
jojoa1997 |
but still |
13:03 |
iqualfragile |
rubenwardy: hi |
13:04 |
ElectronLibre |
And you have to find how to redefine an item, how to start a function when it is used, how to modify played sound, how to do it for all the tools, etc… |
13:05 |
sfan5 |
!tell RentedMule at 12:04 pm |
13:05 |
MinetestBot |
sfan5: I'll pass that on when RentedMule is around |
13:05 |
* sfan5 |
meows at MinetestBot |
13:06 |
ElectronLibre |
I really like programmed bots *-*. |
13:09 |
PenguinDad |
ElectronLibre: you know boss which aren't programmed? |
13:09 |
PenguinDad |
*bots |
13:10 |
ElectronLibre |
No… All bots are programmed, that's true. But ChanServ is automatically programmed, not MinetestBot… |
13:15 |
|
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13:16 |
ElectronLibre |
Wrong translation. You have not to program them when you create a chan. |
13:21 |
* sfan5 |
meows at whiskers75 |
13:25 |
rubenwardy |
I think he means that you made MinetestBot yourself, where as ChanServ or Shadowbot are libraries / prebuilt. |
13:25 |
|
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13:26 |
ElectronLibre |
Yes rubenwardy. |
13:30 |
* sfan5 |
meows at ElectronLibre |
13:31 |
* ElectronLibre |
gives sfan5 his food. |
13:31 |
* sfan5 |
noms his food |
13:32 |
sfan5 |
RentedMule: MinetestBot has someting to tell you |
13:32 |
sfan5 |
+h |
13:32 |
sfan5 |
(at least I hope tell.py works) |
13:32 |
ElectronLibre |
MinetestBot is programme in Python? |
13:33 |
ElectronLibre |
*programmed |
13:33 |
rubenwardy |
Have you been "optimising" tell.py again, sfan5? |
13:33 |
rubenwardy |
s/optimising/breaking |
13:33 |
PenguinDad |
ElectronLibre: yes she is programmed in python |
13:33 |
|
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13:33 |
rubenwardy |
!help |
13:33 |
MinetestBot |
https://github.com/sfan5/minetestbot-modules/blob/master/COMMANDS.md |
13:33 |
rubenwardy |
that is the repo! |
13:33 |
rubenwardy |
s/!/^ |
13:34 |
ElectronLibre |
Thank you! |
13:34 |
|
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13:35 |
ElectronLibre |
So, for example, if I say "Hello MinetestBot", he answer me? |
13:35 |
|
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13:35 |
Jordach |
she* |
13:35 |
MinetestBot |
Hey john_minetest. |
13:36 |
ElectronLibre |
Ok, *she. |
13:36 |
|
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13:37 |
RentedMule |
does anyone know, off the top of their head, how to spawn a sheep in mobf, manually? |
13:37 |
MinetestBot |
RentedMule: 08-31 18:05 UTC <sfan5> at 12:04 pm |
13:38 |
rubenwardy |
/spawnentity animal_sheep:sheep |
13:38 |
|
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13:39 |
RentedMule |
rubenwardy: thank you |
13:39 |
rubenwardy |
mobf might supply spawn eggs, actually. |
13:39 |
RentedMule |
that worked. |
13:39 |
RentedMule |
I was just trying to see if anything COULD spawn or not |
13:39 |
RentedMule |
and that let me see that I'm getting bleating and images right and everything |
13:40 |
RentedMule |
sfan5: so what did MinetestBot just tell me? :) |
13:40 |
rubenwardy |
<sfan5> at 12:04 pm |
13:40 |
rubenwardy |
That is what he told you |
13:40 |
rubenwardy |
in response to <RentedMule> wait, at 4 minutes after midnight, or every 12 minutes, 4 seconds |
13:40 |
RentedMule |
that's what I thought -- but I wondered if there was more to it, if I had to msg MinetestBot or something. Oh, right! awesome. |
13:41 |
RentedMule |
man, that's an evil ISP, sfan5. |
13:43 |
|
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13:44 |
* Jordach |
can have two blender screens open at the same time |
13:44 |
Jordach |
from the same blend file :3 |
13:44 |
* john_minetest |
only has one screen. |
13:45 |
Jordach |
https://mediacru.sh/d35f155f79cf |
13:45 |
Jordach |
rendered view and scene at the same time |
13:46 |
RentedMule |
i use two screens: code in one, reference in the other |
13:46 |
* ElectronLibre |
can see a pig on the picture. |
13:46 |
* Jordach |
would like those new Intel i7s |
13:47 |
RentedMule |
one of the consultants that's been in has been lugging _two_ 17" macs in, to emulate the dual-head setup. It verges on silly. |
13:48 |
Jordach |
the only annoyance about my college placement: nVidia GTX 660s + Intel i5 + 21'' non 1080p screens |
13:49 |
RentedMule |
that's a pretty nice rig |
13:49 |
Jordach |
b-b-b-but dual monitors and 1080p |
13:49 |
Jordach |
they may be more powerful than my APU -- but seriously |
13:50 |
Jordach |
1080p or bust |
13:51 |
* Jordach |
has paid only 9.99 on spotify premium so far |
13:51 |
iqualfragile |
https://forum.minetest.net/mmdb/ got a new design (by rubenwardy) |
13:51 |
MinetestBot |
iqualfragile: 08-25 18:59 UTC <sfan5> did you mean s/sfan5/sapier/? |
13:52 |
iqualfragile |
if the page looks strange force-refresh it |
13:52 |
iqualfragile |
sfan5: no idea |
13:52 |
rubenwardy |
It's not a very original design |
13:54 |
iqualfragile |
well, yes, but it is a design |
13:54 |
rubenwardy |
XD |
13:55 |
iqualfragile |
btw: is there finaly some propper mapping mod for minetest? |
13:55 |
iqualfragile |
or auxilary program |
13:55 |
iqualfragile |
i don't care |
13:55 |
sfan5 |
iqualfragile: yes you did, you said something in response to sapier but added "sfan5: " in front |
13:55 |
rubenwardy |
gsmapper is probably the best |
13:55 |
iqualfragile |
i just want nice maps |
13:55 |
sfan5 |
mapping mod? |
13:55 |
rubenwardy |
But there are lua mods |
13:55 |
sfan5 |
github.com/minetest/minetestmapper |
13:56 |
iqualfragile |
sfan5: https://mineguild.net/mt/ yes, i have been using that |
13:56 |
sfan5 |
not good enough |
13:56 |
sfan5 |
? |
13:57 |
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13:57 |
sfan5 |
iqualfragile: did you try --drawalpha? |
13:57 |
iqualfragile |
this video is getting quite long btow |
13:57 |
iqualfragile |
sfan5: what does --drawalpha do? |
13:57 |
cx384 |
hi |
13:58 |
|
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14:00 |
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14:01 |
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14:03 |
rubenwardy |
The whole main menu has gone weird. Labels are floating out of place. The mod store looks ugly because the labels are overlapping a bit. |
14:03 |
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14:03 |
rubenwardy |
!title https://github.com/minetest/minetest/commit/dec8c43de3afdbd2e257a031f5e053e7f1e74aa0 |
14:04 |
MinetestBot |
rubenwardy: Fix to to too two times · dec8c43 · minetest/minetest · GitHub |
14:04 |
rubenwardy |
MinetestBot <3 |
14:04 |
rubenwardy |
Don't leave me hanging |
14:07 |
iqualfragile |
sfan5: i would prefer a google maps styple mapper |
14:08 |
PenguinDad |
iqualfragile: something like this? http://meow.minetest.net/tiles/ |
14:09 |
iqualfragile |
not exactly, no, a 3d-perspective would be great |
14:10 |
iqualfragile |
but thats not too bad either, how did you create that? |
14:10 |
PenguinDad |
iqualfragile: Ask sfan5 about that |
14:11 |
iqualfragile |
sfan5: ^ well, i can guess what you did, creating parts of the map with minetestmapper and then stitching them back together using that leafletjs thing |
14:13 |
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14:13 |
sfan5 |
iqualfragile: 1) --drawalpha adds depth to oceans 2) nope, a full maps split into images; I had code for doing every mapblock natively in minetestmapper but I permanently stored it in /tmp... anyway, chrome goes insane when leafletjs requests 1000 16x16 tiles at once |
14:13 |
sfan5 |
maps -> map |
14:14 |
sfan5 |
iqualfragile: also xyz made an isometric mapper |
14:14 |
iqualfragile |
there was this omnomtopia mapper |
14:14 |
sfan5 |
but it works barely |
14:14 |
sfan5 |
and it's slow |
14:14 |
iqualfragile |
yep |
14:15 |
iqualfragile |
really slow |
14:15 |
iqualfragile |
sfan5: there is a fix for that going insane issue |
14:16 |
sfan5 |
what going insane? |
14:16 |
iqualfragile |
when requestiong 1000 tiles at once |
14:16 |
sfan5 |
yes |
14:16 |
iqualfragile |
use firefox |
14:18 |
T4im |
why would you need to request so many? those viewers like leaflet and openlayers should only request those for the current zoomlevel and the current view.. which should usually not be more than a dozen or so at once... |
14:19 |
Jordach |
works normally on W7 Latest stable FF |
14:19 |
sfan5 |
T4im: 1920x1080 filled with 16x16 tiles is quite many |
14:19 |
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14:19 |
MinetestBot |
Calinou: 08-30 17:30 UTC <PilzAdam> why have you removed mod-install instructions for Minetest 0.4.6 in the dev wiki? |
14:19 |
sfan5 |
!c (1920 / 16) * (1080 / 16) |
14:19 |
MinetestBot |
8100.0 |
14:20 |
sfan5 |
8100 images at once |
14:20 |
T4im |
ah, 16x16px per tile? well, that seems unnecessary small :D |
14:20 |
Calinou |
0.4.6 is about 9 months old, PilzAdam |
14:20 |
Calinou |
that page needs to be as short as possible |
14:20 |
Calinou |
https://packages.debian.org/search?keywords=minetest |
14:21 |
Calinou |
http://packages.ubuntu.com/search?keywords=minetest |
14:21 |
Calinou |
look |
14:21 |
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14:21 |
PilzAdam |
that page does not need to be as short as possible |
14:21 |
PilzAdam |
removing documentation about old versions is not good |
14:22 |
Calinou |
it is |
14:22 |
Calinou |
it's called “removing old cruft†|
14:22 |
Calinou |
it's read by kids who don't have time to spend on useless sections |
14:22 |
Calinou |
and by newbies who have no idea what version they run |
14:22 |
Calinou |
bring me 3 people who use 0.4.6 or earlier and we'll see… |
14:22 |
Jordach |
tl;dr people don't read |
14:22 |
iqualfragile |
Calinou: every debian stable user |
14:23 |
Calinou |
you don't keep instructions for several versions on the same page; it's bad design |
14:23 |
Calinou |
iqualfragile, it's 0.3.1. |
14:23 |
Calinou |
so no mods. |
14:23 |
iqualfragile |
i know |
14:23 |
Calinou |
(and it's stable.) |
14:23 |
iqualfragile |
idea: just create an old instructions page |
14:23 |
PilzAdam |
Calinou, Im talking about the dev wiki |
14:23 |
PilzAdam |
which is for developers, not "kids who don't have time to spend on useless sections" |
14:24 |
Calinou |
http://wiki.minetest.net/Installing_Mods |
14:24 |
Calinou |
no it isn't |
14:24 |
Calinou |
wiki.minetest.net is the user wiki |
14:24 |
sfan5 |
!dev Installing Mods |
14:24 |
MinetestBot |
"<span style="color: #f00">Prior to installing any mod, please make sure that you have received it from a trustable source." - http://dev.minetest.net/Installing_Mods |
14:24 |
Calinou |
oh |
14:24 |
Calinou |
it's duplicated |
14:24 |
PilzAdam |
http://dev.minetest.net/index.php?title=Installing_Mods&curid=420&diff=2522&oldid=1920 <- dev.minetest.net |
14:25 |
Calinou |
even worse |
14:25 |
Calinou |
then redirect to wiki.minetest.net from dev.minetest.net's wiki page. |
14:25 |
Calinou |
that should have been done from day 1 |
14:25 |
PilzAdam |
the dev wiki should have documentation for all versions; I dont care about the user wiki |
14:26 |
sfan5 |
^ |
14:26 |
PilzAdam |
if you want to redirect dev to user wiki then you need to readd the old version information to the userwiki; otherwise not necessarily |
14:26 |
Calinou |
what's the point for a developer wiki to have instructions for old versions anyway? |
14:27 |
Calinou |
you don't develop for old versions |
14:27 |
PilzAdam |
people might use old versions; mods may be developed and tested for old versions |
14:27 |
rubenwardy |
My personal replacement for no_screenshot.png: https://cdn.mediacru.sh/dN4znOaU8JG9.png |
14:27 |
Calinou |
then they're wrong |
14:27 |
PilzAdam |
lol |
14:27 |
sfan5 |
lolwat |
14:28 |
* Jordach |
prefers prototype software over stable |
14:28 |
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14:28 |
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14:28 |
* sfan5 |
curls up to Jordach's lap |
14:28 |
sfan5 |
!seen Jeija |
14:28 |
MinetestBot |
sfan5: jeija was last seen at 2014-04-25 17:05:58 UTC on #minetest |
14:28 |
Calinou |
we don't support old versions of the game |
14:28 |
sfan5 |
Calinou: modders may choose to do that |
14:28 |
PilzAdam |
Calinou, what does "we don't support" mean? |
14:28 |
Calinou |
then they're wrong |
14:28 |
sfan5 |
wat |
14:28 |
Jordach |
food for thought: BFD runs under 0.4.8 |
14:28 |
sfan5 |
how are they wrong? |
14:29 |
Calinou |
PilzAdam, most core devs/contributors agree to not care about old versions of the game. |
14:29 |
Calinou |
sfan5, it makes no sense |
14:29 |
PilzAdam |
does it mean "we force everyone to use new versions by removing documentation"? |
14:29 |
sfan5 |
Calinou: it does |
14:29 |
Calinou |
Jordach, here Carbone requires 0.4.10, it uses minetest.override_item() like More Blocks… as long as it doesn't require Git, it's not really a problem |
14:29 |
Jordach |
it's like a dictator vs dictator rap battle over here |
14:29 |
Calinou |
it's not like you have to pay to upgrade |
14:29 |
Calinou |
PilzAdam, it means “let's not induce people in error†|
14:29 |
T4im |
bikeshedding, yay |
14:30 |
PilzAdam |
Calinou, we for example care about 0.3; there was a 0.3.3 release a while ago |
14:30 |
sfan5 |
Calinou: if someone wants to use 0.4.4 let them, you don't have to care |
14:30 |
Calinou |
that was for security fixes and it was purely celeron55 doing them |
14:30 |
sfan5 |
PilzAdam: 0.3.3 was 2 years ago IIRC |
14:30 |
Calinou |
then they're unsupported |
14:30 |
Jordach |
0.3.1* |
14:30 |
sfan5 |
Jordach: no, 0.3.3 |
14:30 |
Jordach |
sfan5, err no |
14:30 |
sfan5 |
some password fix |
14:30 |
Calinou |
0.3.2 added wooden planks to creative inventory, had fixes (Q2 2012) |
14:30 |
Jordach |
0.3.3 wqas very recent iirc |
14:30 |
sfan5 |
!g 0.3.3 minetest site:github.com |
14:31 |
MinetestBot |
sfan5: https://github.com/minetest/minetest/tree/stable-0.3 |
14:31 |
Calinou |
0.3.3 was probably released in 2013 |
14:31 |
PilzAdam |
sfan5, last commit to stable-03 was Mar 5, 2013 |
14:31 |
sfan5 |
mhm |
14:31 |
sfan5 |
then 1 year ago |
14:32 |
PilzAdam |
anyway, there is no point in dropping "support" for older versions like this |
14:32 |
Calinou |
saving time, resources |
14:33 |
Calinou |
not wasting time on reactionary people? |
14:33 |
PilzAdam |
we would have saved a lot of time by you simply not removing the documentation |
14:33 |
sfan5 |
I guess PilzAdam is right with that |
14:34 |
* Jordach |
starts laughing |
14:34 |
Calinou |
Jordach, https://cdn.mediacru.sh/mHhiKP4DHl1k.jpg → your screen's incredibly bright :x |
14:34 |
Jordach |
Calinou, was taken at 3am |
14:34 |
Calinou |
don't explain things with more words than you need |
14:37 |
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14:37 |
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14:37 |
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14:37 |
Jordach |
morning VanessaE |
14:39 |
PilzAdam |
http://dev.minetest.net/index.php?title=Installing_Mods&diff=2530&oldid=2522 readded it to the bottom so "kids who don't have time to spend on useless sections" dont have to read it |
14:41 |
Calinou |
yes, you can add to a separate page (preferably) or at the bottom |
14:49 |
iqualfragile |
sfan5: explain geometry |
14:50 |
iqualfragile |
is it lower left corner and how far to up and right it should go? |
14:50 |
iqualfragile |
https://github.com/minetest/minetestmapper/blob/master/README.rst |
14:55 |
VanessaE |
good morning. |
14:55 |
Calinou |
hi VanessaE |
14:56 |
Calinou |
see discussion on old version information… |
14:56 |
* VanessaE |
looks... |
14:58 |
VanessaE |
from 14:19 in the log? |
14:59 |
sfan5 |
!tell iqualfragile --geometry x:y+w+h |
14:59 |
MinetestBot |
sfan5: I'll pass that on when iqualfragile is around |
15:00 |
VanessaE |
wat |
15:00 |
VanessaE |
PilzAdam: are you on drugs or something? |
15:00 |
VanessaE |
:) |
15:00 |
PilzAdam |
hm? |
15:01 |
VanessaE |
I'm reading the log Calinou referred to and, to be honest, your arguments make me wonder if you were high or drunk at the time :P |
15:01 |
VanessaE |
(though when someone asks that, it's usually sarcastic) |
15:02 |
VanessaE |
there's no legit reason to document old versions in either the user- or dev-wiki. |
15:02 |
PilzAdam |
I already know that you don't test your mods on stable versions ;-) |
15:02 |
Calinou |
I'm neither |
15:02 |
Calinou |
so you call me drunk but agree with me? |
15:03 |
Calinou |
PilzAdam, I don't, but I try not to use Git-only stuff |
15:05 |
VanessaE |
Calinou: "drunk" was aimed at PilzAdam :) |
15:05 |
VanessaE |
and I was kidding |
15:05 |
VanessaE |
hence the :P |
15:08 |
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15:08 |
VanessaE |
now to be perfectly serious here... |
15:10 |
VanessaE |
PilzAdam: I just helped someone the other day upgrade from 0.4.3, and two more guys we've been helping are having trouble just getting their mod libraries up-to-date. |
15:12 |
VanessaE |
so if there's anything that should be focused on when it comes to old versions, it's how to do THAT |
15:12 |
Calinou |
mod libraries? |
15:12 |
Calinou |
oh |
15:12 |
Calinou |
I understand |
15:12 |
VanessaE |
Calinou: yeah. collections thereof. |
15:14 |
PilzAdam |
well, in theory, old mods should run perfectly fine on new versions of the engine |
15:14 |
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15:14 |
VanessaE |
PilzAdam: usually they work fine, individually - it's getting mods to work together that's the challenge |
15:15 |
PilzAdam |
ah |
15:15 |
VanessaE |
you know, mod foo uses function A of mod bar, but that function didn't become available in mod bar until version 2.3.4 and the user only has 1.2.3 |
15:15 |
VanessaE |
stuff like that |
15:16 |
PilzAdam |
isn't it obviously a user error if they update only some of their mods? |
15:16 |
T4im |
assert on somemod.version >= some_expected_version? |
15:16 |
T4im |
dont a lot carry a version around by now |
15:16 |
VanessaE |
T4im: I was speaking abstractly. |
15:16 |
VanessaE |
and no, they don't. |
15:16 |
T4im |
:/ |
15:17 |
VanessaE |
PilzAdam: not entirely - modders often don't give proper instructions to the effect of "depends on mod bar from June 27, 2014 or later" or so |
15:17 |
VanessaE |
though users have a bad habit of not paying attention to said instructions when they DO exist, so call it a "team error" |
15:18 |
PilzAdam |
this reminds me why I always tried to avoid dependencies on non-minetest_game mods |
15:18 |
RentedMule |
one system I use has a "librarian" helper program. Instead of directly managing modules, one specifies a single file, which contains mod URL, and desired version. if desired version is omitted, then HEAD is pulled. perhaps a librarian approach for mods? It won't help existing users, but should ease pain in the future |
15:18 |
sol_invictus |
please, is it possible to limit node punching rate somehow? |
15:18 |
RentedMule |
the helper program is an optional add-on, and should be version agnostic =) |
15:19 |
VanessaE |
PilzAdam: that's fine but not unavoidable much of the time because of the desire to also avoid duplicated effort, which in turn is also why you used to see me advocate for adding an occasional node or function to the default game or to the engine, because too many users have the same mentality |
15:19 |
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15:19 |
VanessaE |
RentedMule: what's needed is a system like apt or yum or so. |
15:20 |
VanessaE |
apt-get install technic, brings in mesecons, pipeworks, moreores, etc etc etc etc etc |
15:20 |
RentedMule |
puppet-librarian (which is what I'm talking about) can do that. |
15:20 |
RentedMule |
and it can pull from a zipfile or a git repo, and reads the "depends.txt" file inside each puppet module |
15:20 |
RentedMule |
(at least, I think that's what its called) |
15:20 |
VanessaE |
but minetest-specific, and no, the mod store is not the answer (it's always out of date, when it works at all) |
15:20 |
PilzAdam |
<VanessaE> apt-get install technic, brings in mesecons, pipeworks, moreores, etc etc etc etc etc <- doesn't the menu mod installer do that? |
15:20 |
RentedMule |
I agree, minetest-specific is required |
15:21 |
VanessaE |
PilzAdam: the mod store menu depends on the modders constantly uploading new versions all the time, which is a hell of a lot of work in practice. |
15:21 |
RentedMule |
we already have a depends.txt, so it would just be a matter of figuring out how to tie URLs in with that, and pin versions |
15:22 |
PilzAdam |
yea, mmdb isn't nice |
15:22 |
VanessaE |
something that can git-pull is needed |
15:22 |
PilzAdam |
I tell that iqualfragile all the time |
15:22 |
VanessaE |
PilzAdam: not to mention that people keep saying that the mod store is presently broken |
15:22 |
VanessaE |
something xyz has to fix I guess |
15:23 |
PilzAdam |
really a shame that iqualfragile is so stubborn about the git thing |
15:26 |
crazyR |
might be tricky what if minetest had its own git server. that would solve the issue with people not likeing github. and at the same time provide a central location for lal minetest repo's ? |
15:26 |
RentedMule |
why not have a tool that can talk to ANY git server? |
15:26 |
RentedMule |
making people move to a new git server is intrusive. |
15:26 |
RentedMule |
it also makes for a single point of failure. |
15:26 |
VanessaE |
PilzAdam: at any rate, the point of dropping support for REALLY old versions in the documentation is to not confuse noobs due to the length of the document (tl;dr). there's no up-side to documenting versions that old. 0.4.9? sure. 0.3.3? point people at Voxelands since it's actively maintained. Anything else, current stable or gtfo. |
15:27 |
crazyR |
persoanlly id vote on a central place. where mods could even be vetted/votred for as potentially dangorous etc |
15:27 |
crazyR |
amongst many other reasons |
15:27 |
RentedMule |
the beauty of git is that it is hosting-site agnostic |
15:28 |
PilzAdam |
VanessaE, documentation about old versions is needed in the dev wiki; e.g.: http://dev.minetest.net/Core_Architecture#The_base_.28NMPR.29 |
15:28 |
RentedMule |
it sounds like you're looking for central management of all things minetest related. |
15:28 |
T4im |
crazyr: you would still end up cloning from a repo via url, and that url carries the location, making the hosting-site pretty much unimportant |
15:28 |
PilzAdam |
crazyR, RentedMule, of course, I imagine just a field in mmdb where you put the address of the git repo; you can host it anywhere |
15:29 |
* RentedMule |
nods |
15:29 |
PilzAdam |
also specify a branch to pull; so you can create "stable" branches |
15:29 |
RentedMule |
this sounds like something that could be done with a shell script. |
15:29 |
RentedMule |
=) |
15:29 |
VanessaE |
PilzAdam: for a situation like THIS, yes, but you're not documenting an "old version" just to document it. you're documenting it because the engine can actively import those old maps. |
15:29 |
RentedMule |
and yes, I know that would not help winders users. |
15:29 |
T4im |
have a git-tag for a stable version per minetest major version even ;-) |
15:30 |
PilzAdam |
VanessaE, yeah; we don't need "user doc" for e.g. 0.2 |
15:31 |
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15:35 |
Calinou |
you need a converter script to import sectors-era maps, VanessaE |
15:35 |
Calinou |
sectors2sqlite.py |
15:35 |
Calinou |
0.3.x → 0.4.x conversion is easy, it just uses aliases |
15:36 |
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15:36 |
sfan5 |
Calinou: 0.4.10 still has code for sectors but it's not used IIRC |
15:37 |
sfan5 |
cat john_minetest > john_minetest.copy |
15:38 |
Calinou |
diff --git john_minetest Calinou |
15:41 |
PilzAdam |
don't we have minetest --convert? can we add sectors support for that? |
15:41 |
PilzAdam |
s/convert/migrate/ |
15:42 |
VanessaE |
Calinou: eh? I could swear in a stack of $RELIGIOUS_TEXT that I've directly loaded 0.3.x maps very recently |
15:46 |
* Jordach |
laughs at VanessaE's usage of global names |
15:47 |
VanessaE |
apropos :) |
15:47 |
VanessaE |
since there are multiple such texts that could be considered religious :) |
15:48 |
crazyR |
who created the existing mod site? |
15:49 |
VanessaE |
iqualfragile did I guess |
15:49 |
crazyR |
ahhh |
15:50 |
VanessaE |
but xyz maintains the server that the database runs on, which is what populates the in-game mod store |
15:51 |
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16:01 |
Calinou |
VanessaE, 0.3.x is sqlite, so you just use aliases to load |
16:01 |
Calinou |
0.2_20110922 and later use sqlite |
16:01 |
Calinou |
older versions use sectors |
16:02 |
Calinou |
PilzAdam, number of people with sectors maps around must be very low |
16:02 |
Calinou |
it's been 3 years we stopped using them |
16:05 |
VanessaE |
oh wow. for some reason I had it in my head that 0.3.x still used sectors. |
16:09 |
kahrl |
it's not true that the sector code is not used |
16:09 |
kahrl |
try this: |
16:09 |
kahrl |
extract http://celeron.55.lt/~celeron55/random/2010-10/map.tar.gz in worlds/ |
16:09 |
kahrl |
make a world.mt file and add "gameid = minetest" |
16:10 |
kahrl |
bam, you can load the world |
16:11 |
Calinou |
http://i.imgur.com/ytaXc8Q.png |
16:11 |
Calinou |
whoa |
16:11 |
Calinou |
the smoke looks out of place though… not pixelated |
16:13 |
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16:13 |
AldoBr |
hi all |
16:14 |
AldoBr |
Sokomine: did you found how to use the code ? |
16:14 |
Calinou |
http://curl.io/ → heh |
16:16 |
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16:17 |
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16:17 |
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16:18 |
Calinou |
http://transfer.sh/ too |
16:19 |
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16:20 |
VanessaE |
dot-sh. common extension for a bash shell script |
16:22 |
PenguinDad |
john_minetest: b-b-but it transfers sh! |
16:27 |
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16:29 |
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16:32 |
Rosie |
Vanessa? |
16:32 |
VanessaE |
hi |
16:32 |
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16:32 |
Rosie |
Vanessa um how do I get on the real one so I can talk to my friends on Onez Server? |
16:33 |
VanessaE |
Rosie: you mean the server network. |
16:33 |
Rosie |
Yeah |
16:33 |
VanessaE |
you are on freenode. go to IRC server irc.inchra.net or isis.inchra.net or 192.99.11.10, channel #minetest |
16:37 |
VanessaE |
greetz, rubenwardy |
16:37 |
rubenwardy |
Hi |
16:37 |
* rubenwardy |
is updating the food mod and modern food |
16:38 |
VanessaE |
so I heard :) |
16:38 |
Rosie |
Vanessa what's the Port? |
16:39 |
PenguinDad |
rubenwardy: perfect timing because I'm eating right now :D |
16:39 |
rubenwardy |
stupid git add. |
16:39 |
rubenwardy |
stupid "git add." |
16:40 |
* VanessaE |
is looking at ordering pizza online... and paying with digital currency ;) |
16:40 |
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16:41 |
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16:42 |
Rosie |
Vanessa? |
16:42 |
VanessaE |
yes? |
16:43 |
Rosie |
What's the Port? |
16:43 |
VanessaE |
6667. |
16:43 |
ElectronLibre |
6667. |
16:43 |
Rosie |
Kk |
16:43 |
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16:43 |
ElectronLibre |
It's the default IRC port. |
16:43 |
Calinou |
6666 sounded too evil |
16:44 |
Rosie |
#minetest? |
16:44 |
VanessaE |
yes |
16:44 |
Jordach |
yes |
16:44 |
Rosie |
Kk |
16:44 |
Rosie |
Oh Hi Jordach |
16:45 |
Rosie |
I Subscribed you Jordach |
16:46 |
Rosie |
Yay I did it thanks guys!!!! |
16:47 |
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17:08 |
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17:15 |
rubenwardy |
Duck duck go sucks. https://duckduckgo.com/?q=minetest+farming+redo+mod vs https://encrypted.google.com/search?q=minetest%20farming%20redo%20mod |
17:16 |
VanessaE |
heh |
17:17 |
EvergreenTree |
I use duckduckgo |
17:17 |
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17:17 |
EvergreenTree |
And yes, it does kind of suck for not very viewed pages |
17:17 |
EvergreenTree |
And anyway, you can just !g and be on your way |
17:17 |
T4im |
rubenwardy: the problem is, everyone from us will get a different resolt on google.. for you it might not suck, for others it might.. |
17:17 |
EvergreenTree |
:P |
17:17 |
T4im |
while on duckduckgo we might get a similar result, if not even the same |
17:18 |
rubenwardy |
I use duckduckgo for the bangs |
17:18 |
Calinou |
it works here, all the time |
17:18 |
* T4im |
uses duckduckgo to avoid the searchbubble |
17:18 |
Calinou |
it's not like Google deserves being used |
17:18 |
rubenwardy |
duck duck go has "no bubble," so the result will always be the same |
17:18 |
rubenwardy |
Google deserve to be used because it actually returns results |
17:19 |
T4im |
on the cost of serendipity |
17:19 |
Calinou |
with very bad privacy |
17:19 |
rubenwardy |
It is also actually the same result when using no cookies or hidemyass.com |
17:19 |
* rubenwardy |
gives Calinou ISP |
17:20 |
Calinou |
if you really need to use Google, use Startpage which returns the same results. |
17:20 |
T4im |
rubenwardy: that just prooves how well they have become in fingerprinting your browser |
17:20 |
rubenwardy |
It proves how better their algorithms are at providing a result |
17:20 |
rubenwardy |
I use google as a search engine. Not as a potato |
17:20 |
T4im |
they are.. but they are definitly not the same for different persons |
17:21 |
Calinou |
status quo is not a solution |
17:22 |
rubenwardy |
... |
17:23 |
T4im |
and now canvas fingerprinting has become modern :/ now they dont just fingerprint the browser, but your system.. :( |
17:24 |
rubenwardy |
minetest's search sucks, and I don't want to remember the topic IDs for mods |
17:25 |
Calinou |
I don't use search engines that often |
17:25 |
Calinou |
rubenwardy, history/bookmarks |
17:25 |
Calinou |
the search works on topics created after 2014-04 |
17:26 |
T4im |
and wikipedia can search itself well enough \o/ |
17:29 |
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17:30 |
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17:31 |
Krock |
CaveJohnson, Happy b-day |
17:32 |
EvergreenTree |
Hey PenguinDad: https://soundcloud.com/dubstep/twine-feel-edmcom-exclusive |
17:33 |
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17:51 |
PenguinDad |
EvergreenTree: o/ |
17:52 |
EvergreenTree |
PenguinDad: \o |
17:52 |
EvergreenTree |
Hey PenguinDad: https://soundcloud.com/dubstep/twine-feel-edmcom-exclusive |
17:55 |
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18:02 |
PenguinDad |
EvergreenTree: that song is really beautiful :) |
18:11 |
CaveJohnson |
:O |
18:11 |
CaveJohnson |
hi Calinou :) |
18:13 |
blaise |
are there any video's or guides on building nuclear reactors in minetest? |
18:17 |
* PenguinDad |
is cursed |
18:17 |
Calinou |
hi CaveJohnson |
18:17 |
Calinou |
<john_minetest> 3 minutes for an answer :D |
18:17 |
Jordach |
8mbps :D |
18:17 |
Calinou |
is your question “Hello, I love octocats†|
18:18 |
PenguinDad |
lol |
18:22 |
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18:24 |
Krock |
http://dashie.mylittlefacewhen.com/media/f/img/mlfw10817-Fluttershyfavoritepony.jpg |
18:28 |
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18:33 |
PenguinDad |
Krock: How did you know that?! |
18:36 |
Calinou |
Krock, I just answer â€That would be a resounding “no†again…†|
18:39 |
blaise |
I sure wish the irc mod would show if people timed out on the minetest server instead of a blind left the game message |
18:40 |
Calinou |
not sure if you can get the quit reason |
18:42 |
PenguinDad |
blaise: the problem is that you can't get the reason for a disconnect within lua |
18:42 |
Krock |
Calinou, http://mylittlefacewhen.com/media/f/rsz/mlfw8011_medium.jpg |
18:43 |
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18:43 |
Calinou |
nope |
18:45 |
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18:47 |
* Krock |
is happy about having the direct3d8 renderer in hir irrlicht build |
18:47 |
Krock |
*his |
18:47 |
Jordach |
skrub |
18:50 |
GTRsdk_ |
We should build a Minetest console for arcades... Kids like Minecraft, but they'll absolutely love to be able to go and play a game in the store for 2 quarters... could be a hit! |
18:51 |
Calinou |
no. |
18:52 |
PenguinDad |
There are still people playing arcades o_O |
18:53 |
GTRsdk_ |
PenguinDad, Walmart has a little arcade (or at least my local one does)... you see kids go there sometimes while their parents shop |
18:54 |
Calinou |
I have browsed forum.minetest.net 9 935 times |
18:54 |
Calinou |
according to Firefox |
18:55 |
blaise |
lame |
18:57 |
PenguinDad |
I've visited github.com 10795 times according to firefox D: |
18:58 |
GTRsdk_ |
the minetest console could be setup where it activated for 5 minutes or something, with each additional player being an additional quarter |
18:58 |
Jordach |
visited reddit.com more than the forums |
19:00 |
Calinou |
john_minetest, click Informations on the page |
19:00 |
Calinou |
(right click) |
19:04 |
Calinou |
on the first page, in bold? |
19:04 |
Calinou |
oh |
19:04 |
Calinou |
in Security |
19:16 |
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19:28 |
zat |
Someone knows what is the use of sidelen? → http://dev.minetest.net/minetest.register_decoration |
19:28 |
zat |
I see it is about dividing the chunk being generated... |
19:28 |
zat |
but, how? what for? and what chunk? mapgen's? |
19:30 |
* Jordach |
wonders what Mon Dieu stands for |
19:31 |
blaise |
wait, who's blowing chunks? |
19:33 |
PenguinDad |
Jordach: French for "My God" |
19:34 |
blaise |
PenguinDad: and "Mein Lieben!!" is german for? |
19:35 |
PilzAdam |
zat, "chunk" refers to a bunch of block that is generated in one call by mapgen |
19:35 |
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19:35 |
PilzAdam |
usually 5x5x5 blocks |
19:36 |
blaise |
so chunk = block ? |
19:36 |
blaise |
oh wait |
19:36 |
blaise |
block = 5x5x5 nodes |
19:36 |
blaise |
and chunk is 5x5x5 blocks |
19:36 |
blaise |
what is 5x5x5 chunks? |
19:37 |
PilzAdam |
!dev Terminology |
19:37 |
MinetestBot |
Sorry, did not find anything. |
19:37 |
PilzAdam |
http://dev.minetest.net/terminology |
19:38 |
sfan5 |
oright |
19:38 |
sfan5 |
that didn't work for some reason |
19:38 |
sfan5 |
kahr​l reported that |
19:39 |
zat |
PilzAdam: then I guess it doesn't have anything to do with my issue of cut mountains when placing decorations in mgv7 |
19:40 |
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19:41 |
zat |
all my decos have sidelen 16 but I have no idea what could change if I altered that value. |
19:41 |
PilzAdam |
what other values do your decos have? |
19:43 |
AngeFede |
So ElectronLibre have finaly achieved your minetest server ? |
19:43 |
zat |
PilzAdam: they all have deco_type, biomes, place_on, sidelen, schematic, noise_params, flags and rotation. |
19:43 |
AngeFede |
(lol) |
19:43 |
PilzAdam |
if you e.g. use fill_ratio, then when increasing sidelen the same amount of decos is placed in a bigger area |
19:43 |
ElectronLibre |
AngeFede, I'm working on it. |
19:44 |
zat |
PilzAdam: maybe sidelen has no effect when not using fill_ratio but noise_params instead? |
19:44 |
AngeFede |
that's great ! Hopefully one day you'll have an stable and wide speed internet connection |
19:44 |
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19:45 |
ElectronLibre |
AngeFede: One day… Probably… |
19:46 |
AngeFede |
'night everybody |
19:47 |
PilzAdam |
zat, mapgen.cpp:289 |
19:48 |
zat |
I see it will use either |
19:48 |
PilzAdam |
the noise function is called once per sidelen x sidelen area |
19:49 |
PilzAdam |
so the when changing the sidelen the effect should be same as when using fill_ratio |
19:50 |
zat |
Then it has nothing to do with my problem lol |
20:00 |
blaise |
so, how about those nuclear reactors? |
20:00 |
blaise |
Eh? :D |
20:00 |
* blaise |
is totally psyched! |
20:00 |
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20:03 |
EvergreenTree |
Is there a way of only allowing one type of item to be placed in a formspec slot? |
20:08 |
blaise |
I need a technic nuclear reactor wiki or guide |
20:14 |
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20:15 |
zat |
https://scontent-a-dfw.xx.fbcdn.net/hphotos-xfa1/t1.0-9/10600615_1583704085190071_8875426451325395902_n.png |
20:16 |
blaise |
lol |
20:18 |
zat |
lol |
20:18 |
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20:20 |
blaise |
john_minetest: that thing doesn't have any mention of the nuclear reactor core |
20:27 |
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20:30 |
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20:30 |
ulla |
hai all |
20:30 |
ulla |
Hello everyone, how can I increase or decrease the distance to break or build blocks? before I had a distance of about 10 blocks now only 5 but I do not know why. Can you help? |
20:35 |
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20:39 |
ulla |
? |
20:40 |
ulla |
Yes, but then why now I can just break up to 5 blocks? |
20:41 |
ulla |
dream builder |
20:41 |
ulla |
? |
20:42 |
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20:45 |
ulla |
is possible that in dream builder is settting in only 5 blocks ? |
20:46 |
ulla |
i use dream build because him have 16 hub slot |
20:46 |
ulla |
game for minetest |
20:46 |
ulla |
by vanessae |
20:48 |
ulla |
https://github.com/VanessaE/dreambuilder_game |
20:48 |
ulla |
a ok |
20:48 |
ulla |
VANESSAEEEEEEEEEEEEEEE |
20:48 |
ulla |
:-() |
20:50 |
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21:01 |
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21:07 |
VanessaE |
ulla: the dig distance isn't configurable, but it can be adjusted in the code. I just left it at its default. some tools like maptools:pick_admin_with_drops can reach out to like 13 nodes or so |
21:09 |
VanessaE |
(the distance is set by the tool you're using - your empty hand or a random block of something like dirt is also a tool, technically) |
21:09 |
ulla |
THEN? TIPS THAT I DO? |
21:10 |
VanessaE |
I don't have any plans at the moment to adjust the dig/build distances. I always figured they were fine as-is |
21:12 |
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21:13 |
ulla |
THE ONLY METHOD THAT BOTHER TO BREAK THE CREATIVE BLOCKS CI Vuolle THE PICK AND STORES sell out-) AT THE BOTTOM THERE ARE MORE 'IN RELATION TO MY MODS 1 PPIOGGIA AND THE SNOW AND A HUD 16 PLACES (THAT' THE REASON FOR THE USE:-) ) |
21:13 |
ulla |
sorry for english |
21:13 |
VanessaE |
what's with the caps, ulla? don't shout |
21:14 |
ulla |
we wont (ci vuolle ) |
21:14 |
ulla |
:-) |
21:15 |
ulla |
lol ppioggia = rain |
21:15 |
VanessaE |
heh |
21:15 |
VanessaE |
well those are small features really |
21:16 |
VanessaE |
Carbone has a large HUD also and the rain/snow is paramat's snowdrift mod :) |
21:17 |
ulla |
i have too |
21:17 |
ulla |
but i want use your :_) |
21:17 |
VanessaE |
aw thanks :) |
21:18 |
ulla |
i like evil pick |
21:18 |
VanessaE |
haha |
21:18 |
ulla |
but crash only 5 block |
21:18 |
VanessaE |
yeah I know |
21:18 |
VanessaE |
I figured there was no reason to change the default range |
21:18 |
VanessaE |
since it's used on survival servers too |
21:18 |
VanessaE |
maybe I can tweak that later. |
21:19 |
VanessaE |
make it a larger range if it's creative or something |
21:19 |
VanessaE |
or let the user configure it in minetest.conf or something |
21:20 |
ulla |
good |
21:20 |
VanessaE |
I'll add it to my TODO list :) |
21:20 |
ulla |
hahaha |
21:21 |
ulla |
we feel later I have to go do something |
21:34 |
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21:35 |
blaise |
do I feed centrifuges from the top? or the back?? |
21:36 |
blaise |
anyone know? |
21:44 |
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23:14 |
blaise |
gah |
23:14 |
blaise |
I can play urbanterror at 1920x1080 |
23:15 |
blaise |
but I can't fullscreen minecraft in 720? |
23:15 |
blaise |
wtf |
23:15 |
blaise |
if my computer can play doom3 |
23:15 |
VanessaE |
s/minecraft/minetest/ ? |
23:15 |
blaise |
VanessaE: yes |
23:15 |
blaise |
my bad |
23:15 |
* blaise |
hangs himself |
23:31 |
crazyR |
is there a reason why copy/paste works in windows versions of minetest but not in unix/linux versions? |
23:32 |
VanessaE |
bu udea |
23:32 |
VanessaE |
ask in -dev |
23:32 |
VanessaE |
wtf? |
23:33 |
VanessaE |
bu udea? omg. |
23:33 |
VanessaE |
no idea** |
23:33 |
VanessaE |
I must be more tired than I thought. |
23:34 |
crazyR |
lol |
23:34 |
AldoBr |
:P |
23:35 |
VanessaE |
anyway ask in there. I've no idea why it doesn't work |
23:36 |
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