Time |
Nick |
Message |
00:01 |
RealBadAngel |
RentedMule, precompiled ones are always way behind current |
00:01 |
RentedMule |
apparently :) |
00:02 |
RentedMule |
well, this is actually a better setup |
00:02 |
RentedMule |
each world has complete separation from every other now. |
00:02 |
RentedMule |
talk about sandboxing.... |
00:02 |
RealBadAngel |
propably -DRUN_IN_PLACE=1 would do too |
00:03 |
RealBadAngel |
i do have hundreds of mt compiled that way |
00:03 |
RentedMule |
welp, I needed to recompile to start playing with redis support anyway |
00:03 |
RentedMule |
and this will let me modify worlds onesie-twosie and hook them into redis |
00:05 |
RealBadAngel |
well, it definitely would do better, you will have all the files in one folder then |
00:05 |
RentedMule |
yep, nicely organized per user |
00:06 |
Jordach |
#Chromium |
00:06 |
Jordach |
:3 |
00:12 |
ulla |
how's name mod enlarge bar strument |
00:22 |
|
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00:25 |
RealBadAngel |
VanessaE, here? |
00:25 |
RentedMule |
weeee....all 11 worlds are back up and running |
00:27 |
VanessaE |
yeah |
00:27 |
VanessaE |
RealBadAngel: what's up? |
00:27 |
RealBadAngel |
some1 gave me an idea on music |
00:28 |
RealBadAngel |
http://incompetech.com/music/royalty-free/index.html?isrc=USUAN1100256 |
00:29 |
RealBadAngel |
there are many nice pieces |
00:29 |
VanessaE |
will listen later, services now. |
00:30 |
VanessaE |
(won't be too long, it's almost over. live stream from a place we used to worship at) |
00:31 |
RealBadAngel |
i already found one that should DO imho |
00:31 |
RealBadAngel |
http://incompetech.com/music/royalty-free/index.html?feels[]=Epic |
00:32 |
RealBadAngel |
listen to "Undaunted" |
00:32 |
VanessaE |
what happened to using Skaven's tunes? |
00:32 |
RealBadAngel |
"they" refused |
00:32 |
VanessaE |
they.... |
00:32 |
RealBadAngel |
those aliens i mean ;) |
00:32 |
VanessaE |
oh. |
00:34 |
RealBadAngel |
Undaunted reminds me Unreal music scores |
00:36 |
paramat |
an idea for music: player chooses their own and uses their hifi :) |
00:36 |
VanessaE |
paramat: Audacious + a nice playlist or 20 :P |
00:37 |
RealBadAngel |
paramat, we are talkin bout mt main score |
00:37 |
RealBadAngel |
not a mod |
00:37 |
RealBadAngel |
game needs one |
00:37 |
ulla |
pls i ask a question ? |
00:37 |
RealBadAngel |
you already did |
00:38 |
ulla |
:-)how are the name |
00:38 |
VanessaE |
RealBadAngel: listing to "Undaunted" now... |
00:38 |
ulla |
mod double slot bar |
00:39 |
RealBadAngel |
ulla, carbone game has something like that |
00:39 |
VanessaE |
Dreambuilder's HUD goes to 16 slots, same idea as Carbone |
00:40 |
VanessaE |
RealBadAngel: this tune is interesting but a little boring |
00:40 |
VanessaE |
if that makes sense |
00:40 |
paramat |
any one piece of music will irritate 80% of players |
00:40 |
RealBadAngel |
as they say, it has cinematic feel |
00:40 |
RealBadAngel |
paramat, ofc |
00:41 |
RealBadAngel |
but game without music is like man without pants :P |
00:42 |
ulla |
ty |
00:43 |
RealBadAngel |
VanessaE, "The Complex" is also nice imho |
00:44 |
* VanessaE |
listens... |
00:44 |
VanessaE |
sounds like something that could work underground. |
00:44 |
VanessaE |
like a level from Super Mario World or so |
00:45 |
ulla |
To ask is permitted, to respond is courtesy |
00:46 |
ulla |
:-) |
00:46 |
VanessaE |
ulla: we try to respond but sometimes we can't understand you :) |
00:48 |
ulla |
yes i can i m sorry for my noob momentanley situation very tanks and sorri for my bad english |
00:48 |
VanessaE |
ulla: no worries |
00:48 |
RealBadAngel |
no worri |
00:48 |
ulla |
one love |
00:49 |
ulla |
ty |
00:49 |
ulla |
rename dreambuilder?:-) |
00:50 |
VanessaE |
ulla: ---> dreambuilder_game |
00:50 |
ulla |
lol is for fun |
00:50 |
ulla |
hahahah |
00:50 |
ulla |
ty too |
00:51 |
ulla |
now work all |
00:51 |
RealBadAngel |
huh |
00:51 |
RealBadAngel |
Extension of a piece I wrote for Bite Sized Minecraft 2. Super-produced. Super awesome. |
00:51 |
RealBadAngel |
"Hitman" thats it |
00:51 |
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00:52 |
ulla |
tomorrow i try replace my old map |
00:52 |
RealBadAngel |
http://incompetech.com/music/royalty-free/mp3-royaltyfree/Hitman.mp3 |
00:53 |
RealBadAngel |
whats minecraft 2? bite sized even? |
00:53 |
VanessaE |
RealBadAngel: naw, this one's a "no". |
00:53 |
VanessaE |
ycuk |
00:53 |
VanessaE |
yuck |
00:53 |
VanessaE |
Abe says this tune belongs in some kind of "spy game" |
00:53 |
RealBadAngel |
i pointed that because of the name |
00:53 |
VanessaE |
and I didn't even tell him the name of the tune yet |
00:53 |
RealBadAngel |
not that i like it |
00:54 |
VanessaE |
http://incompetech.com/music/royalty-free/index.html?isrc=USUAN1100814 |
00:54 |
VanessaE |
this one would work well maybe for in-game music |
00:54 |
VanessaE |
perhaps if you're on a tall mountain |
00:55 |
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00:56 |
ulla |
but dreambuilder no work |
00:56 |
VanessaE |
ulla: it's a game, it goes in your games directory and you build a world with it, like with minetest_game |
00:58 |
RealBadAngel |
http://incompetech.com/music/royalty-free/mp3-royaltyfree/The%20Descent.mp3 |
00:58 |
ulla |
pls no understand |
00:58 |
RealBadAngel |
what about this piece? |
00:59 |
VanessaE |
ulla: rename to dreambuilder_game, copy it to ~/.minetest/games, make a new world but select "Dreambuilder" as the game to use for that world. |
00:59 |
VanessaE |
RealBadAngel: listening... |
00:59 |
paramat |
no-one spends more than a few seconds in menu so standard-length music is a waste of memory |
00:59 |
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00:59 |
RealBadAngel |
VanessaE, general note, tracks of this guy sounds to me very similiar to Hans Zimmer |
01:00 |
paramat |
main score music is rather mainstream: more reason not to do it |
01:00 |
* paramat |
likes being pantless lol |
01:00 |
VanessaE |
RealBadAngel: this one reminds me of .... oh damn what was his name... |
01:00 |
RealBadAngel |
The Rock |
01:00 |
VanessaE |
he made mods, stuff like Hall of Hobbits |
01:00 |
cg72 |
pantless 0.o |
01:00 |
VanessaE |
.mods that is |
01:00 |
RealBadAngel |
have you saw this movie? i mean The Rock? |
01:01 |
VanessaE |
yes, I've seen it |
01:01 |
RealBadAngel |
exactly the same kind of music |
01:01 |
VanessaE |
Nick Cage, Sean Connery, Ed Harris |
01:01 |
RealBadAngel |
one of the best movies ever imho |
01:01 |
VanessaE |
Abe agrees, this is similar to the scores from that movie yeah |
01:02 |
cg72 |
i like short happy up-beat menue music!!! |
01:02 |
RealBadAngel |
VanessaE, CC license is ok for us? |
01:03 |
VanessaE |
RealBadAngel: I think so yes as long as it's CC-by-SA and no NC or ND clause |
01:04 |
cg72 |
what about NA??? |
01:04 |
VanessaE |
RealBadAngel: AH, it was MeloManiac that did those tunes. |
01:04 |
VanessaE |
the ones I was thinking of I mean |
01:04 |
paramat |
since the menu is a sky with drifting clouds, i would recommend an ambient field-recording with tweeting birds, wind in trees, waves on shore |
01:04 |
RealBadAngel |
VanessaE, the guy just wants the credits |
01:04 |
VanessaE |
too bad he did mostly MOD stuff to low-quality relative to the newer stuff |
01:05 |
VanessaE |
RealBadAngel: the site says all tunes there are CC-by-SA 3.0 Unported |
01:05 |
VanessaE |
so that license should be good |
01:05 |
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01:05 |
ulla |
<Vanesse> how select "Dreambuilder" as the game to use for that world. |
01:06 |
VanessaE |
ulla: when you create a new world, it will ask you what game to use. |
01:06 |
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01:06 |
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01:06 |
RealBadAngel |
VanessaE, paramat do you remember my main menu patch with static screenshot (the one used in technic game) and added moving clouds to it? |
01:06 |
VanessaE |
RealBadAngel: like what Dreambuilder uses? |
01:07 |
paramat |
no |
01:07 |
RealBadAngel |
the technic game still has it |
01:07 |
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01:07 |
RealBadAngel |
small man standing in front of the world |
01:07 |
RealBadAngel |
that music fits the scene |
01:07 |
cg72 |
any one car to know i fixed the lack of a header in the main menu? https://github.com/minetest/minetest/pull/1584 |
01:08 |
paramat |
the peacefullness of MT menus is refreshiing, what music would go with drifting clouds: either ambient, field recording or nothing |
01:08 |
VanessaE |
cg72: mention it in -dev also |
01:08 |
RealBadAngel |
yup, "The Descent" is my pick |
01:09 |
ulla |
i have create new world but not ask me dreambuilding |
01:09 |
RealBadAngel |
it has that cinematic feel definitely |
01:10 |
cg72 |
i did :) |
01:11 |
ulla |
but i need more slot 16 |
01:11 |
cg72 |
VanessaE does your game have a minetest header in any tab other than sp? |
01:11 |
VanessaE |
idk, it has its' own custom overlay |
01:12 |
VanessaE |
ulla: it's in a dropdown, it probably says "Minetest" there now |
01:12 |
paramat |
lol cg72 my pantless remark makes no sense unless you read logs |
01:16 |
RealBadAngel |
paramat, http://i.imgur.com/huMuL28.png |
01:16 |
RealBadAngel |
this image, with moving clouds |
01:16 |
ulla |
ino have 16 slot and not game whit your game |
01:18 |
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01:20 |
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01:21 |
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01:21 |
* paramat |
looks |
01:22 |
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01:23 |
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01:24 |
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01:24 |
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01:25 |
cg72_ |
http://i.imgur.com/jFbmtR4.png << VanessaE |
01:26 |
ulla |
bye good night |
01:26 |
cg72_ |
night |
01:26 |
VanessaE |
cg72_: cool |
01:27 |
cg72_ |
why am i still here twice? why did it time me out of here not inchra? |
01:31 |
VanessaE |
that's why :) |
01:32 |
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01:32 |
cg72_ |
thats weird |
01:33 |
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01:33 |
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05:01 |
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05:21 |
blaise |
will a technic supply converter convert both ways? |
05:22 |
blaise |
and from hv to mv and mv to lv? |
05:22 |
blaise |
and will it up convert too ? |
05:25 |
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05:41 |
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05:41 |
kirazo |
hello |
05:42 |
Miner_48er |
hi |
05:42 |
kirazo |
whats up here? |
05:42 |
Miner_48er |
blaise yes input is on top output is on bottom |
05:45 |
blaise |
Miner_48er: do I require another control station with the converter? |
05:46 |
Miner_48er |
each power level network needs one |
05:46 |
|
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05:51 |
blaise |
so if one says slave, then there's two on the network |
05:52 |
blaise |
well, I have around 250k LV and 250k HV battery boxes, solar panels on both ends, and fuel powered generators on both end |
05:53 |
blaise |
everything is working fine, but if demand increases on either the HV or the LV side, I would like to be able to use the current not being used on the other voltage line to suplement the one in high demand currently |
05:54 |
blaise |
so I've got two supply converters, one converting HV -> LV and the other converting LV --HV |
05:55 |
blaise |
Miner_48er: the one converting LV to HV says no network |
05:55 |
blaise |
but I've got network to spare |
05:55 |
blaise |
lmao |
05:55 |
blaise |
I've got plenty of control stations on both LV and HV to handle everything wired up |
05:56 |
blaise |
so I'm at a loss as to why it's not working |
05:56 |
khonkhortisan |
lol I thought you were talking about real life |
05:57 |
blaise |
khonkhortisan: minetest isn't real? |
05:57 |
* blaise |
hides behind sfan5 |
05:57 |
khonkhortisan |
it's as real as the three dimensions. |
05:58 |
blaise |
khonkhortisan: ah, maybe you need one of VanessaEs texture packs |
05:58 |
sfan5 |
blaise: did you highlight me by any chance? |
05:59 |
blaise |
I belive I may have, I hope I didn't disturb you |
05:59 |
khonkhortisan |
a texture pack and a virtual machine and I start using my extra swap file |
05:59 |
blaise |
sfan5: but while you're here, would you happen to know if I may shunt power to where it's being demanded with two supply converters on LV and HV ? |
05:59 |
sfan5 |
blaise: I was sleeping, no. was it important, if so, what did you say? |
06:00 |
sfan5 |
I don't know anything about technic |
06:00 |
blaise |
is possible? |
06:00 |
blaise |
ah. |
06:00 |
blaise |
sfan5: it was just this. 00:57 < blaise> khonkhortisan: minetest isn't real? │16:25 -!- DeepFryer [~deefr75.127.20.110] has joined #w-m |
06:00 |
blaise |
00:57 * blaise hides behind sfan5 oops |
06:00 |
blaise |
00:57 * blaise hides behind sfan5 |
06:00 |
sfan5 |
* blaise scrolls up to find that spawn mod sfan5 was talking about |
06:01 |
blaise |
omg, I already got that |
06:01 |
khonkhortisan |
Now you highlighted someone on idk what channel |
06:01 |
sfan5 |
that was it |
06:01 |
blaise |
sfan5: I've not used it yet, but it ran a crap ton of errors with one of the lua's |
06:01 |
blaise |
in the game.. |
06:02 |
blaise |
not in the mod |
06:02 |
sfan5 |
o.O |
06:02 |
blaise |
I was talking to someone about it |
06:02 |
blaise |
I posted a pastebin url |
06:03 |
blaise |
http://pastebin.com/nGTE5haE |
06:03 |
blaise |
penguindad was talking to me about it |
06:04 |
sfan5 |
looks like core.serialize is broken |
06:04 |
sfan5 |
or the file is broken |
06:04 |
sfan5 |
which file contains that data? |
06:06 |
blaise |
actually that data looks like it came from my auth.txt |
06:06 |
blaise |
to be honest |
06:07 |
sfan5 |
that doesn't look like auth.txt |
06:07 |
sfan5 |
what files do you have in your world dir? |
06:10 |
blaise |
oh wow |
06:10 |
blaise |
I see the problem |
06:10 |
blaise |
major syntax typo's |
06:11 |
blaise |
closing [ with } and closing { with } |
06:11 |
blaise |
I'm not even a mildly ok coder and I know that's not ok |
06:11 |
sfan5 |
not really |
06:11 |
sfan5 |
{player name=1,} doesn't work |
06:11 |
sfan5 |
must be {["player name"]=1,} |
06:12 |
sfan5 |
but player names normally don't have spaces |
06:13 |
blaise |
http://pastebin.com/KmKgQwFX |
06:14 |
blaise |
ah, that raulgamer guy |
06:14 |
blaise |
he ransacked my house and stole everything |
06:14 |
sfan5 |
jmm |
06:14 |
sfan5 |
hmm* |
06:14 |
blaise |
after I told him if he needed anything to just ask |
06:14 |
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06:14 |
blaise |
oh well |
06:15 |
sfan5 |
o/ asie |
06:15 |
blaise |
sfan5: so I woke you up a few minutes ago? |
06:15 |
sfan5 |
no |
06:15 |
blaise |
or earlyer? |
06:16 |
sfan5 |
no |
06:16 |
blaise |
I'm sorry if I ever interupted your slumber, it was not my intentions |
06:16 |
sfan5 |
you didn't interrupt anything |
06:17 |
blaise |
when I ran my bbs I had my irc client piped out to text-to-speech, and I know how bad it sucks |
06:17 |
blaise |
but I had systems to maintain, so it was important |
06:18 |
Miner_48er |
blaise converters only convert one level lv - mv - hv |
06:20 |
blaise |
yeah, I'm aware |
06:20 |
blaise |
oh, wait |
06:20 |
T4im |
was that changed? they used to allow converting lv-hv too |
06:20 |
blaise |
really? |
06:20 |
blaise |
I've got HV converting to LV just fine |
06:21 |
* T4im |
remembers powering a quarry with 36 geothermals |
06:21 |
blaise |
its the second converter going back from LV to HV that's stating it has no network |
06:21 |
blaise |
and I got slaves on both sides of the converter just to be sure |
06:22 |
blaise |
hrmm |
06:23 |
blaise |
maybe I should toss all my LV and MV batteries and generators and solar panels and just convert down from HV |
06:23 |
blaise |
replace all the lv battery boxes with HV |
06:25 |
blaise |
my plan is to use it to light my cities if the nuclear power plant goes down |
06:26 |
blaise |
my lag is way down though.. :) |
06:26 |
blaise |
surprizingly |
06:27 |
blaise |
holy crap |
06:28 |
blaise |
I have 2108 lines in my auth.txt |
06:30 |
blaise |
sfan5: I believe that data in the errors are from u_skins |
06:31 |
blaise |
now that I look at them more closely |
06:31 |
blaise |
that's odd...... |
06:33 |
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06:34 |
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06:37 |
blaise |
:( |
06:40 |
blaise |
sfan5: yeah, it's definitly u_skins |
07:24 |
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07:27 |
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08:01 |
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08:31 |
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08:35 |
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08:41 |
CWz |
i think freeminer doesn't support minetest server anymore |
08:49 |
Calinou |
the games don't aim to be compatibld |
08:52 |
Krock |
eww.. the forums are full of html fals |
08:52 |
Krock |
*fails |
08:56 |
Calinou |
link? |
08:58 |
Krock |
http://pastebin.com/gQ6jJN7S ? |
09:03 |
Calinou |
where did you get these errors? |
09:03 |
Calinou |
which browser? |
09:03 |
Krock |
none. just an output from a HTML parse library |
09:03 |
Krock |
:3 |
09:04 |
Krock |
but actually, I can find those </a> |
09:05 |
Krock |
a template fail.. it repeats |
09:08 |
* nman3600 |
is listening to 5s0s |
09:08 |
nman3600 |
5sos* |
09:09 |
Krock |
s505 |
09:11 |
nman3600 |
No.... |
09:11 |
nman3600 |
Just no, |
09:13 |
Calinou |
there's a “How do I install mods?†topic in Modding General now |
09:13 |
Krock |
uuuuh. |
09:14 |
nman3600 |
Hey Krock, Wanna work on the skyscraper more? |
09:14 |
Krock |
need to complete my project here first |
09:14 |
nman3600 |
Kay. |
09:29 |
nman3600 |
I am still working on my statue world project, I would love some more skins to do. |
09:44 |
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10:31 |
* raffahacks |
is sleeping |
10:31 |
raffahacks |
Zzz... |
10:32 |
* PenguinDad |
hands raffahacks a coffee |
10:32 |
* raffahacks |
wakes up after LemonLake has opened the door |
10:33 |
* raffahacks |
drinks the coffee and gives the cup back to PenguinDad |
10:34 |
raffahacks |
LemonLake, next time close that door more quietly! |
10:34 |
* PenguinDad |
puts the cup into the dishwasher |
10:37 |
* raffahacks |
looks if the cat (sfan5) is sleeping on a chair |
10:38 |
raffahacks |
He is |
10:40 |
* raffahacks |
quits the room silently |
10:40 |
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10:40 |
LemonLake |
scuse me |
10:41 |
LemonLake |
i wsnt d oin nothin |
10:44 |
PenguinDad |
LemonLake: why aren't you using sasl? |
10:49 |
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11:03 |
LemonLake |
PenguinDad: cos i dont give shits |
11:04 |
PenguinDad |
LemonLake: without sasl your cloak is mostly useless |
11:06 |
Calinou |
even with SASL, it is said that your cloak doesn't hide your IP because there are many ways to get the |
11:06 |
Calinou |
them* |
11:07 |
Calinou |
this is mostly freenode staff trying to not get sued |
11:09 |
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11:26 |
Krock |
http://nimg.pf-control.de/MTstuff/modSearch.php?q=test |
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11:36 |
LemonLake |
i only got a cloak because you bastards pushed me into it |
11:36 |
LemonLake |
honestly, i dont even care |
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12:03 |
Krock |
I need someone who can blame about my new mod search |
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12:55 |
Krock2 |
. |
12:55 |
Krock |
530s... that's a long timeout |
12:59 |
RentedMule |
if mg_flags is altered in minetest.conf AFTER a world is created, will it be read in if minetestserver is restarted? |
12:59 |
Krock |
minetest has 972 correctly-titled mods |
12:59 |
Krock |
RentedMule, I guess so. |
12:59 |
Krock |
wait no |
12:59 |
Krock |
you need to change it in world.mt |
12:59 |
RentedMule |
how can i tell if a mod is correctly named? |
13:00 |
RentedMule |
aha! Thanks, Krock, thats what I was wondering |
13:00 |
RentedMule |
do I need to change it in both places? |
13:00 |
Krock |
depends if you want it for future worlds, too |
13:00 |
Krock |
if yes, then also in minetest.conf |
13:00 |
RentedMule |
aha. |
13:01 |
RentedMule |
what is the purpose of the map_meta.txt file? |
13:01 |
Krock |
I"correctly titled mods" -> They start with "[mod]" or "[modpack]" |
13:01 |
Krock |
oh yes. I meant map_meta |
13:02 |
Krock |
world.mt is for backend and mods |
13:02 |
RentedMule |
so if map_meta exists, I don't need to alter minetest.conf, if I'm only changing one world? |
13:03 |
Krock |
yes |
13:03 |
RentedMule |
okay, found the wiki page, thanks. map_meta overrides everything else |
13:03 |
Krock |
minimal requirement for a world is the world.mt file |
13:03 |
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13:05 |
RentedMule |
Is there a typo in dev.minetest.net/Mapgen_Parameters? It references "mgname" to set the map generator name, but in the map_meta.txt which was already generated, the entry says "mg_name = v6" |
13:05 |
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13:06 |
Krock |
mg_name should it be |
13:06 |
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13:06 |
RentedMule |
thanks, altering |
13:07 |
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13:07 |
Krock |
RentedMule, could you crash-test my mod searching tool? |
13:07 |
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13:19 |
RentedMule |
Krock: sure, what do I need to do? |
13:19 |
RentedMule |
also, can I get a sanity check on my changes to dev.minetest.net/Mapgen_Parameters, make sure I didn't break the docs? |
13:19 |
Krock |
RentedMule, find any mod you can remember at http://nimg.pf-control.de/MTstuff/modSearch.php |
13:20 |
Krock |
what do you mean with the docs? I didn't get it |
13:21 |
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13:22 |
RentedMule |
I mean, did I make it wrong? I know there are differences between the config file and the actual lua calls. |
13:22 |
* RentedMule |
reads the code. |
13:25 |
RentedMule |
yeah, your code seems to work nicely, Krock |
13:25 |
Krock |
okay thanks. good to hear |
13:26 |
RentedMule |
whereabouts in Germany are you? |
13:26 |
Krock |
I'm not in germany |
13:27 |
RentedMule |
ah, I saw your host with a .de suffix, and made an incorrect assumption |
13:30 |
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13:49 |
RentedMule |
/teleport steve bob |
13:49 |
RentedMule |
should bring steve TO bob, right? |
13:49 |
ElectronLibre |
Right. |
13:50 |
RentedMule |
weird. |
13:50 |
RentedMule |
it keeps telling me players not found |
13:51 |
RentedMule |
but I can see both players listed |
13:51 |
ElectronLibre |
type /status and look at the list of clients. |
13:51 |
RentedMule |
clients={jeremy,thor} |
13:51 |
RentedMule |
/teleport thor jeremy |
13:52 |
RentedMule |
Invalid parameters("thor jeremy" or player not found (see /help teleport) |
13:52 |
ElectronLibre |
Try /teleport thor, jeremy |
13:52 |
RentedMule |
same thing |
13:52 |
ElectronLibre |
Weird °_°… |
13:52 |
RentedMule |
yeah. |
13:53 |
ElectronLibre |
Have you got the bring priv? |
13:53 |
RentedMule |
ha! |
13:53 |
RentedMule |
thanks :) |
13:54 |
ElectronLibre |
Strange... it could tell you you can't teleport any other player, but it tells you that he diden't found the players.... I look at the builtin files. |
13:54 |
ElectronLibre |
*Weird, wrong translation :/ |
13:55 |
ElectronLibre |
Does the server runs a dev or a release version? |
13:55 |
RentedMule |
latest from git |
13:56 |
RentedMule |
well...compiled it at about 1900 hours central time last night |
13:58 |
ElectronLibre |
Ok.. I try to fix that. |
14:02 |
ElectronLibre |
Fixed. I send a pull-request. |
14:05 |
RentedMule |
=) thanks |
14:08 |
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14:17 |
ElectronLibre |
Hmm.. Can I send a pull request if i'm not a member of the core team or i didn't explain my changes on the forum? |
14:19 |
ElectronLibre |
*"[...] explain what i changed" (Not very sure about the translation). |
14:23 |
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14:26 |
ElectronLibre |
I propose the file change, I will see later… |
14:28 |
sfan5 |
ElectronLibre: if you were to take a look at the pull request list you would see 95% are not from the core devs |
14:29 |
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14:29 |
ElectronLibre |
Ok. I send the pull request now. Thank you for the answer sfan5 :). |
14:33 |
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14:35 |
ElectronLibre |
RentedMule, I fixed the issue and sent the pull request, just replace your minetestdir/builtin/game/chatcommands.lua by this : https://github.com/LeMagnesium/minetest/blob/master/builtin/game/chatcommands.lua |
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14:50 |
RentedMule |
awesome, thanks |
14:51 |
RentedMule |
is that read on the fly, or compiled in? |
14:51 |
ElectronLibre |
Chatcommand.lua is loaded when you start the server, it isn't compiled. |
14:52 |
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14:55 |
RentedMule |
awesome, thanks |
14:55 |
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14:56 |
RentedMule |
gotta dash and run an errand, will play with it later today :) |
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sfan5 |
!op |
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15:21 |
Megaf |
Hi, can anyone help me please? Im trying to use the luacontroller, what I want is: if port b is true then wait 1 sec and turn por d on wait one sec and turn por d off. repeat |
15:24 |
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16:04 |
jojoa1997 |
hi |
16:06 |
jojoa1997 |
How do I make a textit on this nodebox? Here is it with wood texture http://i.imgur.com/3kw99DZ.jpg but when I make my own test texture this happenes. http://i.imgur.com/IMklUsi.jpg |
16:07 |
PilzAdam |
the texture is repeated if the nodebox is bigger than 1 node |
16:07 |
PilzAdam |
try splitting it into several nodes, like beds or big pumpkins from farming_plus do it |
16:08 |
RealBadAngel |
http://incompetech.com/music/royalty-free/mp3-royaltyfree/The%20Descent.mp3 |
16:08 |
RealBadAngel |
how do you like that tune folks? |
16:08 |
jojoa1997 |
hmm |
16:16 |
EvergreenTree |
RealBadAngel: for what? The menu? |
16:16 |
EvergreenTree |
I don't think the menu needs music |
16:16 |
* PenguinDad |
hugs EvergreenTree :3 |
16:17 |
EvergreenTree |
Hey PenguinDad, I found something you might like: https://soundcloud.com/drumandbass/bong-drop-your-head-edmcom-premiere |
16:18 |
Calinou |
“Give the rim a break; hug a tree instead.†|
16:20 |
RealBadAngel |
aliens, aliens eerywhere |
16:21 |
* PenguinDad |
will listen to that song right after downloading that java update |
16:22 |
Calinou |
beware of the adware |
16:22 |
Calinou |
(it rhymes) |
16:33 |
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16:43 |
* Jordach |
pets Calinou |
16:48 |
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16:50 |
* Jordach |
knows what Casimir's avatar says https://cdn.mediacru.sh/cTgbCIRlt7pu.png |
16:50 |
VanessaE |
haha |
16:51 |
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16:51 |
Jordach |
it as anymore attached afterwards (couldn't power + vol up in time) |
16:52 |
Jordach |
"Nobody scans QR codes anymore" is the full text |
16:52 |
Calinou |
so true |
16:56 |
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17:02 |
jp__ |
trample him is funnier |
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17:23 |
Krock |
total 18 mods with the keyword "mapgen"... |
17:37 |
Krock |
what? YT got a new style again |
17:39 |
PenguinDad |
Krock: https://soundcloud.com/monstercat/pegboard-nerds-new-style :P |
17:40 |
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17:41 |
jojoa1997 |
How do i correctly implement the nodebox table in http://pastebin.com/N29Rfmby I do not see what is wrong. |
17:41 |
Calinou |
hi jojoa1997 |
17:42 |
jojoa1997 |
Hey Calinou |
17:42 |
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17:42 |
Krock |
PenguinDad, oh my gosh. too loud |
17:42 |
Calinou |
don't put the nodebox names in {} |
17:42 |
Calinou |
they're already tables |
17:43 |
PenguinDad |
Too loud?! |
17:43 |
jojoa1997 |
so |
17:43 |
jojoa1997 |
wall_bottom = { gong_nodebox, {}, } |
17:43 |
Krock |
PenguinDad, whatever. not my style. so I can't say "omg good music, such rythm" |
17:43 |
jojoa1997 |
or do you mean gong_nodebox = { stuff} |
17:44 |
Krock |
jojoa1997, that won't work |
17:44 |
jojoa1997 |
why not? |
17:44 |
Krock |
*edits* |
17:44 |
jojoa1997 |
rephrase |
17:44 |
jojoa1997 |
what doesnt work |
17:45 |
Krock |
http://pastebin.com/cQK8FRJ7 |
17:46 |
Krock |
how I would do it. |
17:46 |
jojoa1997 |
wait no |
17:46 |
jojoa1997 |
I also have to have the stand |
17:46 |
jojoa1997 |
like |
17:48 |
jojoa1997 |
http://pastebin.com/ALnQTshT |
17:48 |
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17:50 |
jojoa1997 |
Krock what does minetest.registered_nodes["shenyun:gong"].node_box.wall_top = gong_nodebox do |
17:51 |
Krock |
jojoa1997, it manipulates the node, so you can use variables to set the nodebox |
17:51 |
jojoa1997 |
ah |
17:51 |
jojoa1997 |
but |
17:51 |
jojoa1997 |
hmm |
17:51 |
jojoa1997 |
how would I add the stands then? |
17:52 |
jojoa1997 |
oh registered_node["a"].setting.setting_in_setting = blah |
17:52 |
jojoa1997 |
like that right? |
17:53 |
Krock |
that's hard to do. I guess you'll need to clone tables and change that over and over |
17:53 |
jojoa1997 |
also Krock it does not show up |
17:53 |
jojoa1997 |
I copied your code |
17:53 |
Krock |
put it on top |
17:53 |
Krock |
then it should show up |
17:54 |
PenguinDad |
jojoa1997, Krock: never ever modify minetest.registered nodes at runtime |
17:54 |
Krock |
PenguinDad, why? |
17:54 |
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17:54 |
* jojoa1997 |
cough cough |
17:54 |
Krock |
it worked fine to manipulate the builtin item for me :3 |
17:54 |
jojoa1997 |
um |
17:55 |
jojoa1997 |
PenguinDad then how would I implement this? http://pastebin.com/ALnQTshT |
17:55 |
PenguinDad |
Krock: Where did that work? |
17:55 |
Krock |
PenguinDad, https://github.com/SmallJoker/base_game/blob/master/mods/item_drop/init.lua |
17:55 |
Krock |
line 75 |
17:55 |
jojoa1997 |
Krock |
17:56 |
Krock |
jojoa1997 |
17:56 |
jojoa1997 |
nvm |
17:56 |
jojoa1997 |
though still nothing shows |
17:57 |
jojoa1997 |
i think mesecons uses it the way I am trying to |
17:57 |
PenguinDad |
Krock: entities can be modified at runtime nodes can't |
17:58 |
jojoa1997 |
table.insert(nodebox, box_xp) |
17:59 |
jojoa1997 |
that inserts the table stuff |
18:00 |
jojoa1997 |
nvm bout that |
18:04 |
cx384 |
hm |
18:07 |
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18:08 |
cx384 |
hm |
18:08 |
jojoa1997 |
wb cx384 |
18:08 |
cx384 |
thx |
18:08 |
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18:09 |
cx384 |
hm |
18:13 |
Calinou |
1,800 link karma! |
18:14 |
jojoa1997 |
Does anyone know how to define a table and then use that table in a nodebox later |
18:14 |
jojoa1997 |
nodebox defninition later |
18:14 |
jojoa1997 |
box = {} wall_top = { box, {blah},} |
18:16 |
Jordach |
Calinou, 10 :( |
18:20 |
Calinou |
jojoa1997, I'm sure homedecor does it; read its code |
18:21 |
Calinou |
the default panes mod should do it |
18:21 |
Calinou |
look in your minetest_game (0.4.10 or later) |
18:22 |
VanessaE |
homedecor does this with doors especially |
18:22 |
VanessaE |
as well as some other nodes |
18:22 |
jojoa1997 |
Calinou the xpanes does it in a function |
18:23 |
VanessaE |
you can put the entire nodebox def into a table and refer to that if you want to. e.g. foo = { type = "fixed", fixed = {stuff}} and then later in the node def, node_box = foo, |
18:23 |
VanessaE |
or you can just put parts of it |
18:23 |
VanessaE |
whatever you want will work |
18:24 |
jojoa1997 |
VanessaE but I want to use wallmounted. This is my idea http://pastebin.com/ALnQTshT |
18:25 |
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18:25 |
jojoa1997 |
hmm |
18:25 |
VanessaE |
same difference |
18:25 |
VanessaE |
type = "wallmnounted", then |
18:25 |
VanessaE |
-n |
18:25 |
VanessaE |
whatever you put into the table will be passed to the node def. |
18:25 |
jojoa1997 |
um |
18:26 |
jojoa1997 |
sec |
18:26 |
Calinou |
Carbone uses a wallmounted node-box for reference: only 1 tile set can be used for all sides |
18:27 |
Calinou |
(torch, ladder, sign) |
18:27 |
VanessaE |
I'm not sure if your idea will work since it buries the vertexes in an extra layer of table |
18:27 |
VanessaE |
but the concept is correct |
18:29 |
jojoa1997 |
http://pastebin.com/e5WjtP1i |
18:29 |
jojoa1997 |
like that? |
18:29 |
VanessaE |
jojoa1997: but if it doesn't work, you can always copy the table and append your floor/top/wall mounts/stands to the end of it and pass that to the wall_bottom/_top/_side clauses. |
18:29 |
VanessaE |
jojoa1997: no, not like that |
18:30 |
VanessaE |
the empty tables in each of those clauses are not necessary |
18:30 |
VanessaE |
use a function to copy the gong_nodebox_gong table and modify each copy to include stand, give each copy a new name |
18:30 |
VanessaE |
then refer to the copy in your node def. |
18:31 |
VanessaE |
e.g. use table.insert() to add the extra {x,y,z,x,y,z} lines to the end of the copy for the stand. |
18:32 |
VanessaE |
but try your first block of code first and see if it works |
18:32 |
VanessaE |
http://pastebin.com/ALnQTshT <-- that one I mean |
18:32 |
VanessaE |
it might work anyway. |
18:32 |
jojoa1997 |
ok |
18:32 |
VanessaE |
I just don't recall having put a nodebox in an extra layer like that before |
18:32 |
jojoa1997 |
XD |
18:33 |
jojoa1997 |
my sister has to make everything dramatic |
18:33 |
VanessaE |
if it works, it works. if it doesn't, copy the gong_nodebox table (as named in that paste) and modify the copy to include the stand. |
18:33 |
jojoa1997 |
I would wonder what my mom would think if she knew I had been using skype for ages now |
18:33 |
Calinou |
better than me, jojoa1997 |
18:34 |
Jordach |
there |
18:34 |
VanessaE |
that's how pipeworks, for example, builds up each pipe and tube. it starts with a bunch of "directional stubs" and pastes them together to create a full-size pipe. |
18:34 |
Jordach |
tired of having -dev annoyme |
18:36 |
jojoa1997 |
um |
18:36 |
jojoa1997 |
how would i continue a table to another line kinda |
18:37 |
VanessaE |
table.insert(tablename, {something new}) |
18:37 |
jojoa1997 |
Which one is correct? http://pastebin.com/Y2h0anQ1 |
18:38 |
VanessaE |
neither is correct. |
18:38 |
jojoa1997 |
ok |
18:38 |
VanessaE |
correct would be, |
18:38 |
VanessaE |
table = { |
18:38 |
VanessaE |
{foo}, |
18:38 |
VanessaE |
{bar}, |
18:38 |
VanessaE |
{baz} |
18:38 |
VanessaE |
} |
18:38 |
jojoa1997 |
k |
18:38 |
VanessaE |
you have to wrap the whole thing in {} |
18:39 |
Sokomine |
hi jojoa. nice to see you back |
18:39 |
VanessaE |
(sorry for the lack of indenting there) |
18:39 |
jojoa1997 |
its fine |
18:39 |
jojoa1997 |
Hi Sokomine |
18:39 |
jojoa1997 |
Its nice to be back |
18:39 |
VanessaE |
welcome back indeed :) |
18:40 |
jojoa1997 |
now If i can just get this nodebox to work after spending 4 hours on it .... |
18:40 |
jojoa1997 |
Trying to make a mod for a friend |
18:40 |
Sokomine |
jojoa: perhaps you'll like BrandonReeses adventuretest game. it has villages with mobs in :-) i've also extended nores mapgen so that the villages can now be created in any mapgen. that approach does not have mobs yet |
18:41 |
jojoa1997 |
Sure later |
18:41 |
jojoa1997 |
i kinda looked at it but never really got into it |
18:41 |
jojoa1997 |
i mean i never looked beyond the summary of it |
18:41 |
VanessaE |
play dreambuilder :) |
18:42 |
jojoa1997 |
um...no |
18:42 |
VanessaE |
:( |
18:42 |
* jojoa1997 |
doesnt want his computer to die |
18:42 |
VanessaE |
you've played it before :P |
18:42 |
jojoa1997 |
i know |
18:42 |
jojoa1997 |
Im probably gonna play ythtem eventually |
18:43 |
Calinou |
<jojoa1997> Trying to make a mod for a friend |
18:43 |
Calinou |
must be a religious friend |
18:43 |
jojoa1997 |
http://pastebin.com/20rE3ZLa is this what you mean? |
18:43 |
jojoa1997 |
Calinou what do you mean? |
18:43 |
Calinou |
have to reboot, I f*** up pulseaudio |
18:43 |
Calinou |
<_< |
18:43 |
Calinou |
“Shen Yun Gong†|
18:43 |
jojoa1997 |
VanessaE this link http://pastebin.com/20rE3ZLa |
18:43 |
jojoa1997 |
No |
18:43 |
jojoa1997 |
She just likes eastern music |
18:43 |
VanessaE |
jojoa1997: gong_nodebox is incorrect, those empty tables at lines 36, 40, and 44 are useless |
18:43 |
VanessaE |
but try it and see if the nodeboxes at least *work* |
18:44 |
Calinou |
in before Chiyo |
18:44 |
VanessaE |
jojoa1997: if that DOES work, then go ahead and add your stands where those three empty tables are/were. |
18:44 |
jojoa1997 |
VanessaE those empty tables are where i am defining the stands |
18:44 |
VanessaE |
jojoa1997: right. but first, leave them out entirely. |
18:45 |
VanessaE |
jojoa1997: see if the gong will appear at all first. |
18:45 |
jojoa1997 |
ok |
18:45 |
jojoa1997 |
nope |
18:45 |
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18:45 |
VanessaE |
ok then you can't do it that way |
18:45 |
jojoa1997 |
darn |
18:45 |
jojoa1997 |
I didnt want to paste the same 27 lines 3 times |
18:46 |
VanessaE |
you're gonna have to write a function to copy the gong_nodebox_gong table and modify each copy to include the stands. |
18:46 |
VanessaE |
nononono |
18:46 |
VanessaE |
just one gong model and one each of the stands |
18:46 |
VanessaE |
and a function to combine them |
18:46 |
jojoa1997 |
ok so... |
18:46 |
jojoa1997 |
sec |
18:46 |
sfan5 |
<Calinou> have to reboot, I f*** up pulseaudio |
18:46 |
sfan5 |
oh |
18:46 |
sfan5 |
nice |
18:46 |
sfan5 |
!deop |
18:46 |
sfan5 |
Calinou: how did you manage to break pa? |
18:46 |
Calinou |
tried to restart pulseaudio to fix Farty Poopy sounds in ET: Legacy |
18:47 |
Calinou |
the only solution is a system reboot |
18:47 |
Calinou |
which fixes everything as usual |
18:47 |
Calinou |
bye |
18:47 |
jojoa1997 |
a for in statement VanessaE ? |
18:47 |
VanessaE |
jojoa1997: yeah |
18:47 |
jojoa1997 |
for i in (0,1) |
18:47 |
jojoa1997 |
like that? |
18:48 |
jojoa1997 |
no that is python messed up |
18:48 |
blaise |
!up midnightsystems.net |
18:48 |
MinetestBot |
midnightsystems.net:30000 is up (249ms) |
18:48 |
VanessaE |
e.g. something like: function insert_stand(gong, stand) out = gong for _, line in ipairs(stand) do table.insert(out, line) end return out end |
18:48 |
sfan5 |
!c [i for i in (0, 1)] |
18:48 |
MinetestBot |
[0, 1] |
18:48 |
VanessaE |
jojoa1997: ^^^^^^ |
18:48 |
sfan5 |
til that works |
18:49 |
VanessaE |
jojoa1997: something like this might do: http://pastebin.com/aanWz9Ns |
18:49 |
VanessaE |
(untested, probably wrong) |
18:49 |
jojoa1997 |
VanessaE can you paste it with tabs or correct spacing inser...nvm |
18:49 |
blaise |
I've never found any use for pulseaudio |
18:50 |
VanessaE |
call it with insert_stand(gong_nodebox_gong, something_defining_your_stand) |
18:50 |
jojoa1997 |
out means the table? |
18:50 |
VanessaE |
and it'll return the table defining the full node. |
18:50 |
VanessaE |
yeah |
18:50 |
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18:50 |
VanessaE |
make "out" local, btw. |
18:50 |
VanessaE |
full nodebox that is. |
18:51 |
jojoa1997 |
um im so lost now |
18:51 |
jojoa1997 |
sec |
18:51 |
VanessaE |
in your node def, you'd do something like, wall_top = insert_stand(gong_nodebox_gong, something_defining_your_top_stand) |
18:52 |
VanessaE |
so you're calling that function to define the nodebox for that orientatioon |
18:52 |
VanessaE |
-o |
18:52 |
VanessaE |
and do the same thing for the bottom and side. |
18:52 |
VanessaE |
as long as you have your stands defined like you did with gong_nodebox_gong it should work |
18:52 |
jojoa1997 |
ok umm |
18:52 |
jojoa1997 |
let me try to type it |
18:53 |
VanessaE |
start simple. |
18:53 |
cx384 |
bye |
18:53 |
ElectronLibre |
Bye. |
18:53 |
VanessaE |
gong_stand_top = { -0.5, -0.5, -0.5, 0.5, 0.5, 0.5 } |
18:53 |
jojoa1997 |
for my paste just look at wall_top |
18:53 |
VanessaE |
wall_top = insert_stand(gong_nodebox_gong, gong_stand_top) |
18:53 |
VanessaE |
and you should get what looks like a whole cube for the "top" orientation |
18:53 |
VanessaE |
just as quick proof that it worked. |
18:54 |
jojoa1997 |
http://pastebin.com/LJQQKr7i |
18:54 |
jojoa1997 |
that? |
18:54 |
VanessaE |
no, not like that |
18:54 |
VanessaE |
when I said out = gong, I meant literally |
18:54 |
jojoa1997 |
ok i am lost |
18:55 |
VanessaE |
I meant literally the words "out = gong" |
18:55 |
VanessaE |
it's a function |
18:55 |
VanessaE |
what you did would work but it's not good code style :-) |
18:55 |
jojoa1997 |
i figured |
18:55 |
jojoa1997 |
table.insert(out, line) |
18:55 |
jojoa1997 |
what is that saying |
18:55 |
VanessaE |
that's inserting the value of "line" into the table called "out" |
18:56 |
VanessaE |
which in your code is set to the value of "gong", which you were supposed to pass into the function |
18:56 |
VanessaE |
that's why I set out = gong |
18:56 |
jojoa1997 |
ok and gong = {#/3, #/3,...} |
18:56 |
VanessaE |
yes |
18:56 |
VanessaE |
gong = {all that crap} because you passed it to the function as a parameter |
18:56 |
VanessaE |
wall_top = insert_stand(gong_nodebox_gong, gong_stand_top) |
18:56 |
VanessaE |
see? |
18:57 |
VanessaE |
the first parameter in parenthesis is your table, which you defined earlier |
18:57 |
jojoa1997 |
ahh |
18:57 |
VanessaE |
the second parameter would be the nodeboxes for your top stand |
18:57 |
VanessaE |
which when I gave the example a couple mins ago was gong_stand_top = { -0.5, -0.5, -0.5, 0.5, 0.5, 0.5 } (a solid whole cube, strictly as a test) |
18:59 |
VanessaE |
what happens is that the function will copy the gong_nodebox_gong table, put it into "out", and then append all of whatever else you pass to it (gong_stand_top in this example), and then return the whole thing back to the place that called it...which was the nodebox clause in your node def. |
18:59 |
VanessaE |
that way you don't have to copy and paste a bunch of crap all over the place |
18:59 |
jojoa1997 |
ok |
19:00 |
VanessaE |
show me the code now? |
19:00 |
jojoa1997 |
i will |
19:00 |
VanessaE |
ok |
19:00 |
jojoa1997 |
http://pastebin.com/z8vCaXud |
19:01 |
VanessaE |
yes, that looks good |
19:01 |
VanessaE |
wait, one thing |
19:01 |
VanessaE |
get rid of the extra braces in the wall_bottom/_top/_side clauses. |
19:01 |
VanessaE |
they're implied by the return value of the functions you're calling. |
19:01 |
VanessaE |
(you're returning a table anyway, so you don't need them) |
19:01 |
jojoa1997 |
umm? |
19:02 |
VanessaE |
wall_top = { |
19:02 |
VanessaE |
insert_stand(gong_nodebox_gong, gong_stand_top) |
19:02 |
VanessaE |
}, |
19:02 |
VanessaE |
no. |
19:02 |
jojoa1997 |
gong_stand_top = { |
19:02 |
jojoa1997 |
} |
19:02 |
jojoa1997 |
oh |
19:02 |
VanessaE |
wall_top = insert_stand(gong_nodebox_gong, gong_stand_top), |
19:02 |
VanessaE |
like that |
19:02 |
jojoa1997 |
wall_top = insert_stand(gong_nodebox_gong, gong_stand_top), |
19:02 |
jojoa1997 |
wall_bottom = insert_stand(gong_nodebox_gong, gong_stand_top), |
19:02 |
jojoa1997 |
wall_side = insert_stand(gong_nodebox_gong, gong_stand_top), |
19:02 |
VanessaE |
yes exactly. |
19:03 |
Krock |
much code. |
19:03 |
VanessaE |
except you might want to insert the right stand table :-) |
19:03 |
VanessaE |
you're putting the "top" stand into each one |
19:03 |
jojoa1997 |
nah |
19:03 |
jojoa1997 |
that is meant to happen ;) |
19:04 |
jojoa1997 |
i forgot how intense coding can be XD |
19:05 |
jojoa1997 |
15:04:15: ERROR[main]: ...etest\minetest-0.4.10-64bit\bin\..\mods\shenyun\init.lua:53: bad argument #1 to 'insert' (table expected, got nil) |
19:05 |
jojoa1997 |
15:04:15: ERROR[main]: stack traceback: |
19:05 |
jojoa1997 |
15:04:15: ERROR[main]: [C]: in function 'insert' |
19:05 |
jojoa1997 |
15:04:15: ERROR[main]: ...etest\minetest-0.4.10-64bit\bin\..\mods\shenyun\init.lua:53: in main chunk |
19:05 |
jojoa1997 |
oops |
19:05 |
VanessaE |
jojoa1997: ok, so anyway this *should* work if I didn't screw up the table copier fun... |
19:05 |
jojoa1997 |
oh |
19:05 |
jojoa1997 |
nvm |
19:05 |
VanessaE |
jojoa1997: your stand tables are empty :-) |
19:05 |
VanessaE |
put something in them |
19:06 |
jojoa1997 |
comments are fin? --b |
19:06 |
jojoa1997 |
nope |
19:06 |
VanessaE |
eh? |
19:06 |
VanessaE |
oh, |
19:06 |
VanessaE |
no, you need actual content in the table |
19:06 |
VanessaE |
a nodebox, even just one. |
19:07 |
jojoa1997 |
also this nodebox looks trippy |
19:07 |
VanessaE |
did it work? |
19:07 |
jojoa1997 |
I have a pertial clear texture for testing sizes |
19:07 |
jojoa1997 |
a:46: bad argument #1 to 'ipairs' (table expected, got nil) |
19:07 |
VanessaE |
show me the code? |
19:08 |
jojoa1997 |
http://pastebin.com/z8vCaXud |
19:09 |
VanessaE |
gong_stand_wall = { |
19:09 |
VanessaE |
wall_side = insert_stand(gong_nodebox_gong, gong_stand_side), |
19:09 |
VanessaE |
there's why |
19:09 |
VanessaE |
"wall" vs "side" |
19:10 |
VanessaE |
pick one :P |
19:10 |
VanessaE |
you're passing a non-existent table on line 71 |
19:10 |
jojoa1997 |
what |
19:11 |
jojoa1997 |
i see |
19:11 |
VanessaE |
you passed "gong_stand_side" but you named the table "gong_stand_wall" :-) |
19:11 |
jojoa1997 |
my sister is so social |
19:11 |
jojoa1997 |
she is on skype witht he video ona nd talking |
19:11 |
VanessaE |
cool |
19:11 |
jojoa1997 |
i would never be able to do that |
19:11 |
jojoa1997 |
the node does not show |
19:11 |
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19:12 |
jojoa1997 |
but there are no more errors :D |
19:12 |
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19:13 |
jojoa1997 |
for _, line in ipairs(stand) do |
19:13 |
jojoa1997 |
table.insert(out, line) |
19:13 |
jojoa1997 |
so it is saying... what |
19:13 |
jojoa1997 |
what does _ mean? |
19:13 |
VanessaE |
it means throw away this |
19:13 |
VanessaE |
in this case, the index |
19:13 |
jojoa1997 |
also it is saying for the table (stand) add gong into it |
19:14 |
VanessaE |
a table is returned as an index or key, and a value |
19:14 |
VanessaE |
so if you do for a,b in ipairs(foo) then 'a' will always get the index/key, while 'b' will get its value |
19:14 |
blaise |
GONG! |
19:14 |
VanessaE |
we don't care about the key, so we set it to _ to throw it away |
19:14 |
jojoa1997 |
oj |
19:14 |
jojoa1997 |
oh |
19:14 |
jojoa1997 |
like |
19:15 |
blaise |
oi veh |
19:15 |
VanessaE |
it's saying for every line in the table, count through it and (eventually) add it to the end of gong |
19:15 |
VanessaE |
blaise: no, it's "oy vey" |
19:15 |
PenguinDad |
_ isn't handled in a special way afaik |
19:15 |
blaise |
GONG! |
19:15 |
VanessaE |
PenguinDad: technically no, but for style reasons, most people treat it as "throwaway" |
19:15 |
blaise |
VanessaE: never heard a jew say meh befor? |
19:16 |
VanessaE |
blaise: you didn't say "meh" :P |
19:16 |
VanessaE |
PenguinDad: I'm trying to keep it simple for jojoa1997 since he's still re-learning |
19:17 |
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19:18 |
VanessaE |
jojoa1997: there's a helper function that would do this also, table.concat() but it's better to learn this method first. |
19:18 |
VanessaE |
actually strike that. |
19:18 |
VanessaE |
that's for something else. |
19:19 |
VanessaE |
so yeah. this is the best way for now :-) |
19:20 |
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19:21 |
blaise |
VanessaE: some people say Eyiyiy.. |
19:22 |
jojoa1997 |
WHY WONT IT WORK ;~; |
19:23 |
sfan5 |
jojoa1997: you forgot to sacrifice a goat to satan! |
19:23 |
* jojoa1997 |
stabs sfan5 |
19:23 |
jojoa1997 |
I think cats count too |
19:23 |
jp2 |
nah, a sheep to c55 |
19:24 |
jojoa1997 |
VanessaE ok so not even this http://pastebin.com/z8vCaXud shows up |
19:24 |
VanessaE |
jojoa1997: so what DOES it do? |
19:24 |
VanessaE |
screenshot? |
19:25 |
* Krock |
imaginary slaps Wuzzy with http://nimg.pf-control.de/MTstuff/modSearch.php?q=killer+virus |
19:25 |
jojoa1997 |
ok so i placed like 20 of those there http://i.imgur.com/TG6RDOX.png |
19:25 |
VanessaE |
jojoa1997: do nodeboxes even support the "wallmounted" type? |
19:25 |
blaise |
VanessaE: what's the depth on the HV Quarry Devicce ? |
19:25 |
VanessaE |
blaise: 100 nodes |
19:26 |
jojoa1997 |
yeah |
19:26 |
jojoa1997 |
and if i changed it to fixed |
19:26 |
blaise |
I can't get mine to go past around 75-80 |
19:26 |
jojoa1997 |
VanessaE torches use it |
19:26 |
VanessaE |
blaise: water and/or lava will usually stop it from digging further |
19:26 |
VanessaE |
jojoa1997: torches aren't nodeboxes. |
19:27 |
blaise |
yeah, not the case.. |
19:27 |
blaise |
oh well |
19:27 |
blaise |
no biggie |
19:27 |
VanessaE |
blaise: poke the guys in #minetest-technic about that |
19:27 |
jojoa1997 |
um |
19:27 |
VanessaE |
they may know |
19:28 |
jojoa1997 |
Vadtec paramtype2 is walmounted |
19:28 |
jojoa1997 |
oh |
19:28 |
jojoa1997 |
https://github.com/minetest/minetest/blob/master/doc/lua_api.txt#L450-L455 |
19:28 |
jojoa1997 |
VanessaE ^^^ |
19:29 |
VanessaE |
ok |
19:29 |
jojoa1997 |
also here it is with fixed nodebox instead of wallmounted http://i.imgur.com/orB9lpw.png |
19:29 |
VanessaE |
maybe wallmounted only allows a single nodebox def? |
19:29 |
VanessaE |
(a single pair of vertexes) |
19:29 |
jojoa1997 |
oh |
19:29 |
jojoa1997 |
um |
19:30 |
VanessaE |
because it does say "box" |
19:30 |
jojoa1997 |
then how would i do it |
19:30 |
VanessaE |
A box is defined as: |
19:30 |
VanessaE |
{x1, y1, z1, x2, y2, z2} |
19:30 |
jojoa1997 |
ok |
19:30 |
VanessaE |
you will have to define separate nodes for each of the types and write a function to place them |
19:30 |
jojoa1997 |
then |
19:31 |
jojoa1997 |
I can do the separate nodes just how do i do the func |
19:31 |
VanessaE |
you'd have to code it the hard way :-) |
19:31 |
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19:31 |
jojoa1997 |
i mean |
19:31 |
VanessaE |
or you can just define separate nodes and have the user craft them separately |
19:32 |
jojoa1997 |
How would I stop the floor gong from being placed on the roof? |
19:32 |
VanessaE |
the hard way. |
19:33 |
VanessaE |
detect if the user's pointing at the ceiling, floor, etc. |
19:33 |
jojoa1997 |
well |
19:33 |
VanessaE |
https://github.com/minetest/minetest/blob/master/builtin/common/misc_helpers.lua#L268 |
19:33 |
VanessaE |
this function does that |
19:33 |
jojoa1997 |
um |
19:33 |
VanessaE |
look at lines 285-292 for example |
19:33 |
VanessaE |
here I detect the ceiling, wall, and floor, and which way the user is facing, and use those values to decide what ti place |
19:33 |
jojoa1997 |
minetest.rotate_and_place(itemstack, placer, pointed_thing, |
19:33 |
jojoa1997 |
infinitestacks, orient_flags) |
19:34 |
jojoa1997 |
like that |
19:34 |
VanessaE |
later in the code, I decide whether or not I *can* place e.g. if there's something in my way |
19:34 |
VanessaE |
no, you can't call this function directly - it's not meant for your usecase. |
19:35 |
VanessaE |
but you can read the code and use it for tips on how to do what you need. |
19:37 |
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19:37 |
jojoa1997 |
:P |
19:37 |
jojoa1997 |
torch has legacy_wallmounted = true, |
19:38 |
jojoa1997 |
attached_node=1 means that it must be attached to a node? |
19:38 |
VanessaE |
yes, if the node it's against is taken away, the object falls and turns into a dropped entity |
19:39 |
VanessaE |
only works for nodes to the side |
19:39 |
VanessaE |
or below |
19:39 |
VanessaE |
there's no equivalent for something hanging :-/ |
19:39 |
jojoa1997 |
well |
19:39 |
jojoa1997 |
i originally wanted it only to be placed on the floor |
19:40 |
jojoa1997 |
is it possible to do just that? |
19:40 |
VanessaE |
sure, type = "fixed". |
19:40 |
VanessaE |
fixed = { stuff } |
19:41 |
jojoa1997 |
then why |
19:41 |
jojoa1997 |
oh |
19:41 |
VanessaE |
and you can still use that with the ceiling/wall mounted ones, you just have to either write some code to detect when to place one of those, or you can just tell the user to craft it and let them place it explicitly. |
19:42 |
jojoa1997 |
nah |
19:42 |
jojoa1997 |
I just wanted the floor |
19:42 |
VanessaE |
ok then just do type = "fixed", fixed = {nodeboxes} |
19:42 |
jojoa1997 |
now if node textures would not copy... |
19:42 |
VanessaE |
and you don't need all that copy-table stuff, just paste your complete nodeboxes into the node def where they belong |
19:42 |
jojoa1997 |
let me findit in the logs |
19:43 |
jojoa1997 |
legacy_wallmounted = true, |
19:44 |
jojoa1997 |
http://i.imgur.com/IMklUsi.jpg |
19:44 |
jojoa1997 |
VanessaE that is what I saw |
19:44 |
jojoa1997 |
and this is what it is supposed to look like http://i.imgur.com/3kw99DZ.jpg |
19:44 |
jojoa1997 |
that should be fixed |
19:45 |
jojoa1997 |
or an option added |
19:45 |
VanessaE |
weird |
19:46 |
VanessaE |
you must be doing your nodeboxes wrong :) |
19:46 |
jojoa1997 |
no |
19:46 |
VanessaE |
yes, you're doing them wrong |
19:46 |
jojoa1997 |
what is weird about it? |
19:46 |
VanessaE |
textures don't act like that in practice. |
19:46 |
jojoa1997 |
it is clear |
19:46 |
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19:46 |
jojoa1997 |
and also That is the only way to make it |
19:47 |
jojoa1997 |
let me send a pic of the current gong |
19:47 |
jojoa1997 |
http://i.imgur.com/CCK8KiZ.png |
19:48 |
jojoa1997 |
If it was drawn the way it is meant to be there would be almost a box per square |
19:50 |
VanessaE |
yeah, see that can't be fixed. |
19:51 |
VanessaE |
you'd need to use an entity for that. |
19:51 |
VanessaE |
I run into the same thing frequently in my models, too |
19:51 |
VanessaE |
we need per-nodebox textures. |
19:51 |
VanessaE |
nodeboxes need a complete rework though |
19:52 |
jojoa1997 |
I would use blender but I dont understand it |
19:52 |
jojoa1997 |
I need something alot simpler for now |
19:53 |
jojoa1997 |
Cause I am making just simple 3d models that do not require anything like animation |
19:54 |
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19:54 |
VanessaE |
right |
19:54 |
VanessaE |
but you don't have to animate to need an entity |
19:54 |
VanessaE |
after all, signs use them |
19:54 |
VanessaE |
as do drygrasses |
19:54 |
VanessaE |
(specifically reeds) |
19:57 |
Krock |
I wonder why minetest uses 10% cpu in the main menu |
19:57 |
Krock |
*15% |
19:57 |
VanessaE |
Krock: cloud animation? |
19:57 |
Krock |
VanessaE, I've dirt |
19:57 |
Krock |
= clouds disabled |
19:57 |
VanessaE |
huh. |
19:57 |
VanessaE |
no idea. |
19:58 |
Krock |
possibly a forever-going loop |
20:00 |
Megaf |
Krock: OS X will actually say that minetest is burning CPU |
20:01 |
Krock |
Megaf, didn't know CPUs are flammable |
20:01 |
Megaf |
process minetest[3462] thread 200631 caught burning CPU!; EXC_RESOURCE supressed due to audio playback |
20:01 |
Megaf |
minetest is most buggy thing on Earth |
20:01 |
Krock |
trololo |
20:02 |
Krock |
buggies are the most buggy things on earth |
20:05 |
VanessaE |
Megaf: it's a game running a rendering engine -it's SUPPOSED to use CPU. |
20:05 |
VanessaE |
and a LOT of it. |
20:05 |
VanessaE |
however it does misuse the CPU for things the GPU should be doing |
20:05 |
VanessaE |
in some cases anyway |
20:06 |
jojoa1997 |
hmm |
20:06 |
jojoa1997 |
anyone know of a 3d modeling program that Minetest can use the files from it and is also much simple than blender(no need for animations or anything) |
20:06 |
sfan5 |
jojoa1997: blender |
20:06 |
VanessaE |
jojoa1997: blender. |
20:07 |
jojoa1997 |
"also much simple than blender" |
20:07 |
sfan5 |
jojoa1997: or just try any b3d editor |
20:07 |
sfan5 |
no guarantees tho |
20:08 |
jojoa1997 |
what i want is to make something like this http://www.chimes.com/images/VARIANT/highres/WDG.jpg |
20:08 |
Megaf |
Is there any tutorial on how to use blender for minetest? |
20:08 |
Krock |
BONG |
20:08 |
VanessaE |
jojoa1997: search around, maybe someone has a free model of a gong. minetest can use many common model formats. |
20:08 |
jojoa1997 |
is there a list? |
20:08 |
VanessaE |
google it |
20:09 |
VanessaE |
http://irrlicht.sourceforge.net/features/ |
20:09 |
jojoa1997 |
can it use the paint3d model? |
20:09 |
VanessaE |
paint3d? |
20:09 |
VanessaE |
what format is that? |
20:10 |
jojoa1997 |
sec |
20:10 |
Krock |
mspaint.exe format? |
20:10 |
jojoa1997 |
no |
20:10 |
VanessaE |
just search that page I linked, for "Supported Formats" |
20:10 |
jojoa1997 |
please no windows jabs |
20:10 |
jojoa1997 |
https://forum.minetest.net/viewtopic.php?f=5&t=7376 |
20:11 |
VanessaE |
no, that format is not supported, jojoa1997 |
20:11 |
VanessaE |
it's not a standard |
20:11 |
VanessaE |
search the damn page :P |
20:11 |
jojoa1997 |
i didnt see your link |
20:11 |
VanessaE |
scroll up. |
20:12 |
VanessaE |
http://irrlicht.sourceforge.net/features/ |
20:12 |
VanessaE |
you're interested in where it says "static objects" |
20:13 |
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20:13 |
Megaf |
VanessaE: what happens if I import a sphere in minetest? |
20:13 |
VanessaE |
Megaf: you get a sphere. |
20:13 |
Megaf |
a perfect sphere? |
20:14 |
VanessaE |
minetest supports models and doesn't change the content. it passes the model to irrlicht to render it |
20:14 |
VanessaE |
yes, or as perfect as the artist made it. |
20:14 |
Megaf |
I wonder how would minetest deal with that |
20:14 |
VanessaE |
it won't "deal" with anything |
20:14 |
VanessaE |
it just passes it to irrlicht to render it |
20:14 |
sfan5 |
^ |
20:14 |
VanessaE |
irrlicht has no concept of the voxel world minetest operates in |
20:14 |
VanessaE |
irrlicht is a generic rendering engine |
20:15 |
VanessaE |
curves[*], cubes, lines, whatever you tell it to render, it renders |
20:15 |
VanessaE |
([*] assuming curves are being rendered as a shitload of short segments) |
20:15 |
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20:18 |
VanessaE |
Megaf: it's just that the only way to get minetest to *display* a model is with an entity |
20:18 |
VanessaE |
since we don't have a "mesh" or "model" drawtype yet |
20:18 |
Megaf |
hm |
20:19 |
jp2 |
nodeboxes are meshes |
20:19 |
VanessaE |
jp2: but not the kind we're talking about :P |
20:20 |
jp2 |
ah, i see |
20:20 |
jp2 |
Megaf: search "HD entities" in the forums |
20:21 |
Megaf |
ok |
20:22 |
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20:22 |
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20:23 |
Megaf |
jp2: thats insane |
20:23 |
jp2 |
It just irrlicht |
20:23 |
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20:24 |
jojoa1997 |
I hate installing stuff |
20:24 |
Megaf |
so, in theory I can replace trees with 3D trees |
20:24 |
jp2 |
yes |
20:24 |
jp2 |
In practice even |
20:24 |
VanessaE |
in theory but you wouldn't want to |
20:25 |
VanessaE |
they wouldn't really fit into minetest. |
20:25 |
PenguinDad |
They are 3D already but LP |
20:25 |
jojoa1997 |
How do I load an entity? |
20:25 |
jojoa1997 |
Also Is it possible to have a perfect um |
20:26 |
jojoa1997 |
selection_bo for it? |
20:26 |
jojoa1997 |
selection_box |
20:26 |
* Jordach |
takes the cake with HD nodeboxes |
20:27 |
* sfan5 |
meows at Jordach |
20:28 |
PenguinDad |
But the cake is a lie! :( |
20:28 |
jojoa1997 |
PenguinDad THAT IS A LIE! |
20:30 |
Jordach |
jojoa1997, https://www.youtube.com/watch?v=42zb9T365Cc |
20:30 |
Jordach |
https://www.youtube.com/watch?v=JHfmoG4MUIQ |
20:31 |
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20:31 |
jojoa1997 |
Cool Jordach |
20:31 |
jojoa1997 |
Now go make me a gong that shakes when hit |
20:31 |
jojoa1997 |
kj I want to make it |
20:32 |
Jordach |
Quassel segfaulted |
20:32 |
RentedMule |
is redis a more efficient backend than sqlite? I notice my redis dump from a world is 15MB, while the map.sqlite file is 26M |
20:33 |
Jordach |
jojoa1997, and it'd take ~1000% less effort |
20:37 |
VanessaE |
jojoa1997: that fan in Jordach's first video link is implemented in homedecor :) |
20:38 |
sfan5 |
RentedMule: possibly |
20:39 |
Krock |
RentedMule, illusion because most data is in memory |
20:40 |
RentedMule |
Krock: I'm talking about on-disk size, since I have redis set to dump DB to disk periodically |
20:40 |
Krock |
ah |
20:40 |
sfan5 |
Krock: you can't save it in RAM |
20:40 |
sfan5 |
it needs to be stored somewhere too |
20:41 |
RentedMule |
the default ubuntu redis-server packages dump it every ten minutes or so (depending on activity of writes) into /var/lib/redis/ |
20:41 |
Krock |
sfan5, I thought RentedMule checked it while the server was running |
20:41 |
RentedMule |
it is running, but it has to load it from somewhere, and save it to somewhere... |
20:43 |
RentedMule |
http://pastebin.com/Ba7t6cbV |
20:47 |
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20:54 |
RentedMule |
I'm having issues with the animals modpack, complaining about not finding mobf: http://pastebin.com/ySidfppw |
20:55 |
RentedMule |
but mobf _seems_ to be included in that modpack itself. |
20:55 |
Krock |
is there a modpack.txt in it? |
20:56 |
RentedMule |
yes, it is saved in /home/midgaard/Midgaard/worldmods/animals_modpack/modpack.txt |
20:56 |
RentedMule |
but it is blank |
20:56 |
RentedMule |
which matches whats in git. |
20:56 |
jojoa1997 |
forget it i am learning blender |
20:59 |
* Krock |
wonders if irrlicht accepts direct3d8 to compile |
21:02 |
Megaf |
Theres somethins weird in my server |
21:03 |
Megaf |
its not laggy, but world takes ages to load |
21:03 |
Megaf |
what could be the cause of that? |
21:03 |
Megaf |
CPU usage is low, 14%, ram usage is 160 MB |
21:04 |
Krock |
slow RAM / HDD |
21:04 |
VanessaE |
Megaf: |
21:04 |
VanessaE |
max_packets_per_iteration = 4096 |
21:04 |
VanessaE |
max_simultaneous_block_sends_server_total = 500 |
21:04 |
VanessaE |
set that. |
21:04 |
VanessaE |
see if it helps |
21:06 |
Megaf |
not much |
21:06 |
Megaf |
that begun to happen without changing the config |
21:06 |
Megaf |
anyway, is actually better now |
21:06 |
RentedMule |
new mod, megaf? |
21:06 |
Megaf |
computers |
21:07 |
Megaf |
just a few passive items |
21:07 |
Megaf |
well, and always lots new stuff form homedecor |
21:07 |
Megaf |
but I think that is not the cause |
21:08 |
RentedMule |
I wonder if it's that it's not finding advanced spawning. |
21:09 |
RentedMule |
yep, that was it. |
21:11 |
jojoa1997 |
Would you all suggest blender 2.6 or 2.7? |
21:14 |
blaise |
blender-2.7 |
21:15 |
blaise |
media-gfx/blender |
21:15 |
blaise |
Available versions: (~)2.66-r1 (~)2.67b-r1 (~)2.68 (~)2.68a (~)2.69 (~)2.69-r1 (~)2.70 (~)2.70r1 (~)2.70a-r3 (~)2.71 (~)2.71-r1 {+boost +bullet collada colorio cycles +dds debug doc +elbeem ffmpeg fftw +game-engine jack jpeg2k ndof nls openal +openexr openimageio openmp +opennl player redcode sdl sndfile sse sse2 tiff PYTHON_SINGLE_TARGET="python3_3 python3_4" PYTHON_TARGETS="pTython3_3 python3_4"} |
21:20 |
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21:28 |
jojoa1997 |
Aww I love my idiotic action |
21:28 |
jojoa1997 |
I made a sphere have 1000 rings and segments |
21:32 |
RentedMule |
should a furnace look like this? https://www.dropbox.com/s/mjcowzrh8mokhoq/Screenshot%202014-08-30%2016.31.27.png?dl=0 |
21:32 |
OWNSyouAll |
RentedMule, no |
21:32 |
blaise |
sfan5: you around? |
21:33 |
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21:34 |
VanessaE |
RentedMule: update your minetest, that glitch has since been fixed. |
21:34 |
VanessaE |
hrm wait |
21:34 |
VanessaE |
you already have -dev.. |
21:34 |
blaise |
VanessaE: are you fermiliar with the spawnpoints mod by any chance? |
21:34 |
RentedMule |
yeah, I'm running git head from today |
21:34 |
VanessaE |
strange, it shouldn't do that at all. |
21:35 |
VanessaE |
wait |
21:35 |
VanessaE |
do you have any other mods installed that modify the furnace? |
21:35 |
RentedMule |
heh, too many mods |
21:35 |
VanessaE |
blaise: no |
21:35 |
RentedMule |
pipeworks |
21:35 |
VanessaE |
RentedMule: update your pipeworks then |
21:35 |
RentedMule |
thx. git cloning now |
21:35 |
VanessaE |
because I can see that that furnace is missing its stone tube fittings. |
21:36 |
blaise |
stone tubes? |
21:37 |
VanessaE |
stone tube *fittings* |
21:37 |
VanessaE |
as in the fittings are stone :P |
21:37 |
blaise |
ah, lol |
21:37 |
VanessaE |
since the furnace is :) |
21:38 |
RentedMule |
"attempt to call method 'register_on_mvps_move' (a nil value) |
21:38 |
VanessaE |
RentedMule: update mesecons |
21:38 |
RentedMule |
autoplace_tubes.lua:123 |
21:38 |
RentedMule |
hahaha |
21:38 |
RentedMule |
thx |
21:38 |
VanessaE |
how does everyone keep ending up with all these outdated mods?! |
21:38 |
blaise |
github on the fritz? |
21:39 |
RentedMule |
git cloning from there is working for me, blaise :) |
21:39 |
RentedMule |
well, these worlds have been around for a while. |
21:39 |
RentedMule |
I really need to write puppet modules to manage all these mods |
21:40 |
RentedMule |
some of them are actually from zipfile downloads a while back |
21:40 |
RentedMule |
pipeworks and mesecons are from ...oy...1/20/2013 |
21:40 |
RentedMule |
so that's bad |
21:40 |
VanessaE |
eek |
21:40 |
RentedMule |
=) |
21:45 |
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21:47 |
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21:47 |
AldoBr |
hi all |
21:47 |
AldoBr |
Sokomine: i wrote the markov name generator for your mod |
21:47 |
AldoBr |
http://pastebin.com/cUF2kqbt |
21:48 |
AldoBr |
it can be done in other ways, but i choose the simpler one |
21:48 |
AldoBr |
its a first order markov chain |
21:48 |
AldoBr |
(two letters transitions) |
21:48 |
AldoBr |
a second order markov chain might be better |
21:48 |
AldoBr |
in the case of generating names for cities |
21:54 |
RentedMule |
ah, foo, mapgen v7 gave me all stone everywhere |
21:55 |
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21:56 |
AldoBr |
this markov chain system can be used to generate mutations for the l-system trees too |
21:57 |
Sokomine |
RentedMule: take a look at ethereal. it is a v7 mapgen |
21:59 |
RentedMule |
thx, Sokomine :) |
21:59 |
RentedMule |
I think I'll run this one w/fracture because that's awesome. we just spun up an ethereal world yesterday. |
22:01 |
AldoBr |
Sokomine: ? |
22:17 |
blaise |
VanessaE: hey, I found something that people updating their mods may find extremely useful.. and others may too |
22:17 |
blaise |
VanessaE: https://github.com/mnagel/clustergit |
22:17 |
blaise |
works perfect with python2.7 |
22:18 |
blaise |
just tossed it in my ~/.minetest/mods directory and "./clustergit -p" |
22:19 |
blaise |
after changing the top line to call python2.7 instead of the default python enterpreter that is.. due to the fact that my primary python enterpreter is 3.3.5 |
22:19 |
blaise |
it apparently does a lot of other extremely useful things as well |
22:19 |
blaise |
:) |
22:25 |
VanessaE |
blaise: I use a script for that |
22:25 |
blaise |
that is a script for that |
22:26 |
Weedy |
lawl |
22:26 |
blaise |
it does much more than just pull, too |
22:26 |
blaise |
looks to be super handy |
22:28 |
blaise |
VanessaE: I'm sorry, I thought maybeit might make the lives of you and/or others possibly a little easyer |
22:29 |
VanessaE |
python? bleh |
22:29 |
VanessaE |
BASH is good enough |
22:29 |
blaise |
just something I thought I would share that I stumbled across.. |
22:29 |
blaise |
:( |
22:29 |
VanessaE |
it might work well for folks who don't already use it, yes |
22:29 |
VanessaE |
I just already have a solution :) |
22:31 |
blaise |
for some reason the instabuild git repo keeps asking me for a user/passwd when I try to pull from it |
22:31 |
blaise |
anyone happen to know what's up with that? |
22:32 |
VanessaE |
no idea |
22:32 |
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22:37 |
Weedy |
18:29:02 < VanessaE> python? bleh |
22:37 |
Weedy |
VanessaE: it's not ruby |
22:37 |
Weedy |
we can be thankful for that at least |
22:38 |
VanessaE |
haha |
22:38 |
VanessaE |
but..but... I thought Ruby...on rails...with a rocket...covered in cheese... or whatever, was the latest big thing? :) |
22:44 |
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22:45 |
AldoBr |
i like pascal |
22:48 |
RentedMule |
omg, pascal |
22:48 |
RentedMule |
I learned that in college...twenty years ago |
22:48 |
AldoBr |
whats wrong with pascal ? |
22:48 |
RentedMule |
nothing. |
22:48 |
RentedMule |
I just haven't hardly heard of it in the last 15 years. |
22:48 |
AldoBr |
most people knows only the very base pascal |
22:48 |
VanessaE |
bleh, 6502 assembly or gtfo :) |
22:48 |
RentedMule |
a nice, strongly typed language, with good controls. |
22:48 |
AldoBr |
current pascal is object oriented |
22:48 |
AldoBr |
look for freepascal |
22:48 |
RentedMule |
=) I learned it before OO programming made it into the curricula |
22:49 |
AldoBr |
is fully object oriented and can catch most errors at compile time |
22:49 |
AldoBr |
freepascal can compile for like 20 platforms and oses |
22:49 |
AldoBr |
might be more |
22:49 |
AldoBr |
even gameboy advanced |
22:50 |
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22:57 |
blaise |
that spawnpoints mod sucks |
22:57 |
blaise |
lol |
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23:28 |
RentedMule |
in a multi-player world, it seems like the bed mod is causing night to end immediately. |
23:29 |
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AldoBr joined #minetest |
23:30 |
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PilzAdam joined #minetest |
23:35 |
paramat |
RentedMule, so you would prefer if night only ends with 50+% players in bed? |
23:35 |
RentedMule |
well...i wasn't clear. |
23:36 |
RentedMule |
I'm the only person logged in right now. |
23:36 |
RentedMule |
and I wasn't in a bed. |
23:36 |
RentedMule |
but it said "good night" and became day immediately. |
23:36 |
AldoBr |
what happened to linuxgaming ? |
23:36 |
paramat |
hm i can see that would be annoying in multiplayer |
23:37 |
RentedMule |
i was hoping to see some more vombies spawn :) |
23:38 |
RentedMule |
interesting...now it doesn't seem to happen |
23:38 |
RentedMule |
nope, there it went |
23:52 |
* RentedMule |
tries moving beds_players_spawns out of the world dir and restarting the server, to see if nights happen again. |
23:54 |
RentedMule |
sure enough that resulted in night happening. |