Time |
Nick |
Message |
00:00 |
jojoa1997 |
Is there anywhere I can get the latest Mac builds or instructions to build for Minetest? |
00:08 |
VanessaE |
jojoa1997: for mac? er... |
00:08 |
jojoa1997 |
so mac isnt even supported? |
00:13 |
VanessaE |
it sorta is |
00:13 |
VanessaE |
but I dunno how that works |
00:15 |
Jordach |
Macs are hipsters who don't deserve Open Source |
00:16 |
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Inocudom joined #minetest |
00:16 |
Jordach |
Inocudom, don't leave before i reply |
00:17 |
Inocudom |
You were going to reply there? What is it that you were going to say? |
00:17 |
Jordach |
you did it the other day when you joined MTZ-Basic |
00:17 |
jojoa1997 |
[20:15:27] <27Jordach> Macs are hipsters who don't deserve Open Source |
00:17 |
jojoa1997 |
Really Jordach raelly |
00:17 |
Jordach |
jojoa1997, macs aren't even worth torrenting |
00:18 |
jojoa1997 |
So that means that Linux should be the only OS used? |
00:18 |
Jordach |
jojoa1997, PCMasterRace |
00:18 |
jojoa1997 |
what is that? |
00:19 |
jojoa1997 |
Also I think Windows should be the only OS used |
00:19 |
Taoki |
Sokomine: Does mg_villages use v7? Or is it a Lua mapgen (I heard about these, but wasn't clear whether they mean v7 biomes) |
00:19 |
Jordach |
Taoki, Lua-y |
00:19 |
Jordach |
addon for any mapgen used |
00:19 |
Taoki |
Lua-y? |
00:20 |
Jordach |
eg, adds onto existing mapgens |
00:20 |
Taoki |
ah |
00:20 |
Jordach |
be it v5, v6, v7 indev, singlenode |
00:20 |
Taoki |
nice |
00:21 |
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VargaD joined #minetest |
00:23 |
Inocudom |
Currently, indev, v5, and math are only found in Freeminer. |
00:23 |
Jordach |
psh |
00:24 |
Jordach |
you've never heard of Indian Programming? |
00:24 |
Jordach |
apply patch after patch without realising the consequences later down the line |
00:24 |
Inocudom |
Problem is, v5 in Freeminer isn't up-to-date with current v6 map functions. So, despite the exotic landscape, no deserts will appear. |
00:25 |
VanessaE |
so no acacia trees? :( |
00:25 |
Inocudom |
That mean that in Carbone, v5 will not have deserts, jungles, junglegrass, cacti, forests. Those only appear in mapgen v5 if Freeminer's default game is used. |
00:25 |
Inocudom |
No, no acadia trees. |
00:27 |
* Jordach |
awards Inocudom for inventing new trees |
00:28 |
Inocudom |
I don't know what exactly I invented. |
00:28 |
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cg72 joined #minetest |
00:29 |
Inocudom |
Welcome, cg72. |
00:30 |
cg72 |
hi |
00:30 |
cg72 |
i need a mapgen expert asap |
00:33 |
Inocudom |
If a mapgen expert is what you seek, ask for paramat or heroofthewinds. |
00:36 |
cg72 |
was looking for paramat but not here |
00:37 |
Inocudom |
Try making a new topic in the forums concerning your request. |
00:37 |
Sokomine |
taoki: mg_villages is only partly a mapgen. it is derived from nores mg_mapgen. it only does the villages - and it does them in on_generated; which works both in v6 and v7 |
00:37 |
* Taoki |
nods |
00:37 |
Sokomine |
yes. it works with singlenode as well. although those villages floating in the void would be a bit odd. but it'd work |
00:38 |
Inocudom |
Taoki, have you yourself ever tried out the Minetest fork known as Freeminer? It has a minimap and farmesh. |
00:38 |
Inocudom |
And it uses Minetest as a foundation for its code base. |
00:39 |
Taoki |
Inocudom: Yeah, some weeks ago I think. Same as Minetest but with fewer features *ahem* removed |
00:39 |
Taoki |
Such as weather and finite liquid still there |
00:39 |
Taoki |
LIKE THEY SHOULD BE :< |
00:39 |
Taoki |
Otherwise, the default game in Freeminer seemed as boring as minetest_game |
00:39 |
Sokomine |
paramt is also a mapgen expert. he has helped me a lot and done the terrain blending |
00:39 |
Taoki |
Also, farmesh is completely broken... so that's not a reason to try out freeminer |
00:40 |
Taoki |
That's one of the few things to the removel of which I agree |
00:40 |
Inocudom |
Other sub-games do work in Freeminer, you know. Carbone works in it, Big Freaking Dig works in it. |
00:41 |
Inocudom |
With those sub-games, there will not be any sand/dirt/gravel flowing, but there won't be any wieldlight either. |
00:41 |
Inocudom |
You can leave farmesh off, though it is quite different in Freeminer. |
00:43 |
Inocudom |
The forums of Freeminer are rather empty these days, Taoki. |
00:43 |
Inocudom |
Not much happens in the #freeminer irc channel either. |
00:44 |
cg72 |
freeminer has a few nice bits of code |
00:44 |
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00:48 |
Inocudom |
Yes, it does. However, what concerns me about it is if they break compatibility with Minetest's servers. If they do that, then Freeminer could be doomed. |
00:49 |
Inocudom |
At the present time, I really can't see anybody making servers for it like the great ones of Minetest. |
00:49 |
cg72 |
thats why im keeping MineTime 100% compatable with minetest |
00:49 |
Inocudom |
What is MineTime? |
00:49 |
cg72 |
my 2 day old rewrite in progress of minetest |
00:50 |
cg72 |
a bit more irl and less minecrafty |
00:50 |
cg72 |
https://github.com/MineTime-game |
00:50 |
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00:52 |
Inocudom |
So, you yourself are working on a fork? That is very interesting. |
00:53 |
RentedMule |
I'm playing the wasteland game, and I notice that while there are crafting recipes for bronze tools, they aren't registered at all in tools.lua. Does anyone know if this is a bug or a feature? |
00:53 |
cg72 |
i have rewritten treegen already lol |
00:53 |
RentedMule |
am I right in thinking that for everything listed with a craft recipe, there should be a minetest.register_tool entry as well? |
00:54 |
Inocudom |
Would you be able to post a topic for that fork in the forums of both Minetest and Freeminer? Any code advancements you make might help them out, mainly Freeminer. |
00:55 |
cg72 |
im in the dev chat att and try to merge what i can into minetest |
00:55 |
cg72 |
:) |
00:55 |
Inocudom |
And any advancements they make might help you out. For example, gsmapper and farmesh are in Freeminer. |
00:55 |
cg72 |
tbh i just looked at freeminer 5min ago lol need to dig into it |
00:56 |
cg72 |
and what are those 2 things??? |
00:57 |
Inocudom |
Freeminer is an interesting fork of Minetest, but it has a small community and only two developers (proller and xyz.) |
00:58 |
Inocudom |
Gsmapper adds a minimap to the hud and farmesh reduces the node detail of faraway map chunks (make rendering them easier without making them dissapear altogether. |
00:59 |
Inocudom |
Of course, farmesh is still indev and Freeminer is harder on the cpu for some reason (ask proller about that one.) |
01:00 |
Inocudom |
Freeminer does incorporate the commits made to Minetest on a regular basis, of course. |
01:02 |
Inocudom |
You can find out more about Freeminer in the forums at its website: http://freeminer.org/ |
01:15 |
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Vazon joined #minetest |
01:20 |
Inocudom |
Welcome, Vason. |
01:21 |
Inocudom |
Welcome, Vazon. |
01:22 |
Vazon |
Thanks lol |
01:24 |
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01:24 |
Inocudom |
I just received some interesting news today. Voxelands (darkrose) and Freeminer (proller and xyz) are no longer the only prominent forks of Minetest. Cg72 is starting one known as MineTime. |
01:26 |
Inocudom |
She can tell you more about it. She said that it will have compatibility with Minetest, but be less like Minecraft. |
01:31 |
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CraigyDavi` joined #minetest |
01:35 |
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CraigyDavi`` joined #minetest |
01:35 |
cg72 |
http://i.imgur.com/o68SYqc.png |
01:38 |
cg72 |
Inocudom ^^^^ |
01:40 |
Inocudom |
Nice textures you are using there, cg72. |
01:42 |
cg72 |
only cahnged a few |
01:42 |
cg72 |
like the rounded trees???? |
01:43 |
Inocudom |
Yes, the rounded trees do look nice. Try not to make them too round though or fps could drop quite far. |
01:44 |
Inocudom |
Nodeboxes can do that more than normal nodes, so only use as much detail as you need to. |
01:44 |
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01:45 |
Vazon |
is there a way to limit a abm like only 5 nodes from the orginal source?? |
01:45 |
cg72 |
oh i know that i mean the rounded lump of leaves not a cube of leaf nodes |
01:46 |
cg72 |
vazon you can do a few limits, what are you trying to do? |
01:46 |
Vazon |
im wanting to add a block that generates changes dirt_with_grass next to deserts but i dont want it taking over all of the dirt with grass |
01:47 |
Inocudom |
Ahh, yes. You made the shapes of the trees' canopy more round and less square. The individual nodes are still regular nodes. |
01:47 |
cg72 |
well the trunk is a simple node box lol but yes |
01:48 |
Inocudom |
And a very nice change that is. Really adds to the atmosphere and natural aspects. |
01:48 |
cg72 |
what will it change dirt_with_grass to? |
01:48 |
cg72 |
i want a mining game but more realistic worlds |
01:49 |
Vazon |
another block i just dont want it take over all the grass only like 5-6 nodes from the desert sand |
01:49 |
cg72 |
well if ti is set to something not sand or dirt you will have no issues |
01:50 |
Inocudom |
Sokomine just stressed the concern that handling a fork on your own could be hard to maintain, but there are programs out there that are maintained by only one person. |
01:50 |
Vazon |
well right now its only 1 row of nodes i want to be a bit bigger that is where i run into the problem |
01:51 |
cg72 |
can you pates your code? |
01:51 |
Vazon |
yes |
01:51 |
cg72 |
Inocudom i have deved many things on my own as i own my own company irl hehehe |
01:52 |
cg72 |
400k lines of c++ is not hard for me |
01:52 |
cg72 |
long time to do but not hard |
01:52 |
Vazon |
http://pastebin.ubuntu.com/8174308/ its just a simple abm |
01:52 |
Inocudom |
Very impressive, cg72. |
01:52 |
Vazon |
great another smart person around here to show me up xD im still learning |
01:58 |
Inocudom |
I posted the following today: https://forum.minetest.net/viewtopic.php?f=17&t=10013 |
01:59 |
Inocudom |
Those are custom sound effects I made over the course of a few years. I originally made them for PureZC, but they did not want them. |
02:20 |
Vazon |
cg72: do have a way for me to do this?? |
02:21 |
cg72 |
hold on i just sat down lol |
02:23 |
Vazon |
o sorry lol you vanished for a bit |
02:23 |
cg72 |
http://codepad.org/PsdHqKrp |
02:24 |
cg72 |
that does it and the random you can set or just delete and put a number |
02:24 |
Vazon |
ok im going to test it :) |
02:24 |
cg72 |
the rand or number there is how far fron the sand it will go |
02:25 |
cg72 |
with the int 2 and ch 1 it will LAGGGG!!! set to like 5-10 int and 50-300 ch |
02:26 |
Vazon |
lol ya i know it just something so i cant test quite fast |
02:27 |
cg72 |
that should be good :) |
02:28 |
cg72 |
let me know how that works out |
02:28 |
Vazon |
cg72: thanks it works very well, http://tinypic.com/view.php?pic=2niu1k4&s=8#.U__lOTbD-M8 |
02:29 |
cg72 |
whit hte numbers set lower it will look a bit more natural lol |
02:30 |
Vazon |
kk :) |
02:56 |
Inocudom |
cg72, I can't try out your fork because it requires a username and a password. |
02:56 |
cg72 |
huh? |
02:57 |
cg72 |
git clone https://github.com/MineTime-game/minetime.git |
03:02 |
Inocudom |
Oh good, it is working this time. |
03:03 |
cg72 |
its 2 days old so there are a few issues lol but i have treedecay |
03:03 |
cg72 |
remove the botom node of tree and watch it die |
03:12 |
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03:14 |
Inocudom |
Looks like cg72 has left. I was about to tell her about this: https://github.com/Amaz1/minetest/tree/gsmapper-uptodate |
03:15 |
Inocudom |
She can get gsmapper from it if she does not want to get it from Freeminer. Of course, she will have to make sure that the license is compatible. |
03:30 |
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03:32 |
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03:33 |
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03:34 |
Cylus |
I'm loving these sandstone dungeons. These are definitely new since I last played. |
03:35 |
Inocudom |
When was the last time you played, Cylus? |
03:35 |
Inocudom |
Welcome LazyJ and FreeFull. |
03:36 |
Cylus |
Inocudom: I don't know. 0.4.7, maybe 0.4.8 at the latest. |
03:36 |
Inocudom |
Well, the new dungeons are indeed very nice. |
03:37 |
VanessaE |
0.4.7? wow, practically the dark ages ;) |
03:38 |
Cylus |
I wouldn't really say that. Then again, you're always ahead of the curve, VanessaE. |
03:38 |
FreeFull |
Sandstone dungeons? I didn't know those exist now |
03:38 |
VanessaE |
heh |
03:38 |
FreeFull |
I'm not playing in the default mapgen |
03:39 |
Cylus |
FreeFull: V6 has these new dungeons made of sandstone stairs, sandstone bricks, and desert stone (despite being below sea level). |
03:39 |
FreeFull |
I see |
03:39 |
FreeFull |
I did build stuff out of sandstone myself |
03:39 |
FreeFull |
Let me get the screenshots |
03:40 |
FreeFull |
https://imgur.com/a/NMh3q |
03:40 |
Cylus |
In addition to the mossy cobble dungeons which still exist if you have the flag set. |
03:40 |
blaise |
wow |
03:40 |
FreeFull |
Sandstone is a nice material |
03:40 |
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03:41 |
LazyJ |
Thanks, Inocudom. |
03:42 |
Inocudom |
Interesting pictures of the watershed mapgen. I didn't know that watershed had sandstone dungeons. |
03:42 |
* paramat |
felt a disturbance in the force |
03:43 |
paramat |
i didn't know that either |
03:43 |
Cylus |
Comcast won't let me load the images (read: slow loading, not censorship). I'll come back to those later, I guess. |
03:43 |
Cylus |
Is Watershed one of the Lua mapgens? |
03:44 |
Inocudom |
LazyJ, what did you do with your experiment with adding plants to watershed? |
03:44 |
Inocudom |
Yes, watershed is one of the lua mapgens. |
03:45 |
LazyJ |
The experiment is my new, main, long-term, singleplayer world. |
03:45 |
LazyJ |
It's where I go for R&R away from the server. :)- |
03:48 |
Cylus |
Yeah, I'm wondering if I need to go into permanent R&R from servers. Things are so much less hostile in single player mode. |
03:48 |
Inocudom |
Do you plan to release the experiment as a fork of watershed, provided paramat allows it of course. I think even VanessaE might like the result of that. |
03:49 |
Cylus |
Then again, they're also less interesting. I like the company. |
03:49 |
Inocudom |
Not all servers are bad. Try LinuxGaming and some of VanessaE's. |
03:50 |
Inocudom |
That just test server, now, that is a crummy one. It even uses mapgen v7 without something to make it more than just stone. |
03:50 |
Cylus |
Ha ha. That's kind of silly. |
03:50 |
Inocudom |
That is the name of the server by the way. It tends to be at the top in the master server list, despite its flaws. |
03:51 |
Cylus |
No wood means no picks, so you can't even break the stone. |
03:51 |
VanessaE |
and THAT is why I keep saying that the master list needs to not sort by number of players |
03:51 |
VanessaE |
but no one who controls it is gonna listen to me |
03:51 |
Cylus |
I thought it *did* sort by number of players online. Was that changed? |
03:51 |
VanessaE |
that's what it does |
03:52 |
Inocudom |
What I am wondering is why so many players would want to play on a server that doesn't even have a sustainable mapgen. |
03:52 |
VanessaE |
which is why 'just test' is at the top.... and that's why it shouldn't |
03:52 |
FreeFull |
Inocudom: Watershed doesn't have sandstone dungeons |
03:52 |
Cylus |
OH! Sorry, misread. How would you sort it then? Alphabetically? |
03:53 |
VanessaE |
Cylus: there was a long discussion back, but basically a scoring system that takes ping, number of players, number of user votes, etc into account |
03:53 |
Inocudom |
Quite depressing, really. You know somethings wrong when bland, default game servers attract the most players, and most of those players are guests, drop several bones nodes, grief, pvp. |
03:53 |
VanessaE |
good servers would theoretically rise to the top, and the crap would sink to the bottom |
03:54 |
FreeFull |
Could have alternate server lists |
03:54 |
Inocudom |
Yes, more than one server list could be a good idea. |
03:54 |
Cylus |
Once a server is at the top, it would be hard for it to fall though. New servers might not stand a chance. (People would keep using the top server, so it would stay on top.) |
03:55 |
LazyJ |
Inocudom, VanessaE's coding skills are light years beyond mine and I've seen her chatting with paramat about mapgen stuff. If she wants to add a Watershed-based server it would be a trivial matter for her without my kludge version. ;) |
03:55 |
FreeFull |
Inocudom: I didn't modify Watershed at all, I just built that on a whim |
03:55 |
Inocudom |
Can't change basic human instinct. |
03:55 |
FreeFull |
Well, the lights have a modified texture. That's it |
03:55 |
VanessaE |
Cylus: unless it's voted down or its ping times start to suffer consistently, or it's always being rebooted often or is left online for *too* long (e.g. not shut down often enough for backups) |
03:56 |
Inocudom |
Well, your building skills are good, FreeFull. |
03:56 |
LazyJ |
No, I don't have plans to upload my "experiment" because it is heavily customized for creative-mode, singleplayer worlds on a *strong* computer. |
03:56 |
FreeFull |
Inocudom: I have built some more stuff that I should screenshot |
03:56 |
FreeFull |
Although it's not quite finished yet |
03:57 |
FreeFull |
VanessaE: Where are those 3x2 beds? ;) |
03:57 |
VanessaE |
FreeFull: languishing in the back of my mind due to lack of motivation. |
03:57 |
FreeFull |
Inocudom: While there aren't sandstone dungeons, there is a lot of sandstone if you explore |
03:57 |
FreeFull |
So running out of it is not a problem |
03:58 |
FreeFull |
VanessaE: Maybe you should get someone else to do it then |
03:58 |
Inocudom |
And watershed is a good mapgen to explore too. |
04:02 |
FreeFull |
Oh wow |
04:02 |
FreeFull |
I didn't know you could climb up jungle trees |
04:03 |
blaise |
yeah, it's insane |
04:03 |
blaise |
you can jump from one tree to another |
04:09 |
blaise |
I'm compiling the latest git of minetest |
04:09 |
blaise |
wish me luck |
04:09 |
blaise |
XD |
04:11 |
FreeFull |
https://i.imgur.com/MajTKpO.png This is the 3x2 bed I'm stuck with right now. I'd like something nicer =P |
04:15 |
VanessaE |
heh |
04:16 |
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05:00 |
blaise |
paramat: do you remember speaking to me about some kind of snow parameter or command? |
05:00 |
paramat |
yeah |
05:01 |
blaise |
I was reading through the source and stuff.. noticed the change in the change log |
05:01 |
blaise |
paramat: although I couldn't seem to figure out what I needed to increase the feirceness of the snow |
05:01 |
blaise |
XD |
05:03 |
paramat |
in snowdrift? |
05:03 |
blaise |
yes |
05:04 |
blaise |
sorry if I'm interupting your VanessaE bug testing |
05:05 |
paramat |
update to latest version of snowdrift, snow s twice as heavy as before, plus you have control over heaviness with FLAKES parameter |
05:05 |
blaise |
in minetest.conf ? |
05:05 |
paramat |
in init.lua, there are instructions in the comments |
05:06 |
blaise |
echo "FLAKES = <??>" >> /var/lib/minetest/.minetest/minetest.conf" ? |
05:06 |
* blaise |
reads the init.lua again |
05:08 |
blaise |
paramat: does FLAKES = 3 bring super computers to their knee's ? |
05:08 |
blaise |
I'm working with a dedicated server on a pentium M 1.8GHz and the client on an amd athlon64 1.6GHz |
05:08 |
paramat |
it will hit FPS a bit but try it, 2 is fairly satisfying and ok for a mid-power machine |
05:09 |
blaise |
with the default as 2, it's very nice |
05:11 |
paramat |
yeah 1 for slow computers, the load is on the client BTW not the server, so you need to consider your player's machines |
05:12 |
blaise |
cool |
05:12 |
blaise |
looks like that UTF8 stuff works pretty well |
05:12 |
blaise |
│00:09 < minetest> <1q2w3e> белера ты где |
05:12 |
blaise |
lol |
05:23 |
blaise |
I can't tell if that's russian, ukranian, or greek |
05:25 |
Inocudom |
I must go now. Bye. |
05:26 |
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05:31 |
blaise |
would anyone happen to know how I may designate an area as a snow biome ? |
05:42 |
VanessaE |
use the snow biomes mod :) |
05:42 |
VanessaE |
https://forum.minetest.net/viewtopic.php?f=11&t=2290 |
05:48 |
VanessaE |
bbl |
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09:13 |
reactor |
Eh! |
09:13 |
ciaoatutti |
pls hp i have unistalled minetest 0.4.10 and now don t remember how i have installed pls hp |
09:14 |
ciaoatutti |
hi all :-P |
09:14 |
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09:16 |
ciaoatutti |
? |
09:16 |
ciaoatutti |
you can help me? |
09:17 |
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09:19 |
reactor |
15:13 < ciaoatutti> ... |
09:19 |
reactor |
15:17 * ciaoatutti [0228969cgateway/web/freenode/ip.2.40.150.156] has quit [Client Quit] |
09:19 |
reactor |
Attention span: 4 min. |
09:19 |
|
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09:20 |
reactor |
Oh yeah, one of those people who change nick every time. |
09:20 |
scotty |
hey |
09:20 |
scotty |
pls help me |
09:21 |
scotty |
i cant reinstall minetest 0.4.10 |
09:21 |
reactor |
What is troubling your mind? |
09:21 |
Amaz |
Spam: https://forum.minetest.net/viewtopic.php?f=17&t=10015 |
09:21 |
reactor |
Would you like to talk about that? |
09:21 |
scotty |
but install me 0.4.7 |
09:22 |
reactor |
Tell me more aobut that. |
09:22 |
scotty |
ok |
09:23 |
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09:36 |
jp_ |
Amaz : when you see spam-post, report it in top-right corner of the post (triangle). |
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09:44 |
reactor |
scotty: the problem is that people use mediocre products. Instead of switching to something airworthy, they complain. |
09:44 |
reactor |
Windows, I guess? |
09:44 |
scotty |
i kubuntu |
09:45 |
scotty |
minetest forum no sand me email confirmation |
09:45 |
scotty |
registration |
09:45 |
reactor |
Ubuntu... ;) :( |
09:46 |
scotty |
kubuntu |
09:46 |
reactor |
You're trying to install it from packages? |
09:46 |
scotty |
ppa |
09:46 |
reactor |
In that case, why don't you compile it on your own? Or kick package maintainer to update it? |
09:46 |
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09:47 |
reactor |
Or update it yourself and send your update to the maintainer? |
09:47 |
ThatGraemeGuy |
scotty, easiest is: sudo add-apt-repository ppa:minetestdevs/stable ; sudo apt-get update ; sudo apt-get install minetestc55 |
09:47 |
scotty |
but for update i reinstall 0.4.9? |
09:48 |
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09:48 |
ThatGraemeGuy |
you want 0.4.9? or you are getting 0.4.9 and want something else? |
09:48 |
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09:48 |
reactor |
15:21 < scotty> but install me 0.4.7 |
09:49 |
scotty |
i have installed 4.10 but now unistalled in my software center are only 4.9 |
09:49 |
ThatGraemeGuy |
<ThatGraemeGuy> scotty, easiest is: sudo add-apt-repository ppa:minetestdevs/stable ; sudo apt-get update ; sudo apt-get install minetestc55 |
09:49 |
ThatGraemeGuy |
do that and you will have 0.4.10 |
09:49 |
reactor |
Then you oughta remind the way you had 0.4.10 installed. |
09:49 |
scotty |
i dont remind |
09:49 |
scotty |
vanessae have help me |
09:50 |
reactor |
Or have people learned to unlearn? |
09:50 |
ThatGraemeGuy |
ok i guess i'm invisible |
09:50 |
ThatGraemeGuy |
:-p |
09:50 |
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09:50 |
ThatGraemeGuy |
I told you twice now how to get 0.4.10 |
09:50 |
reactor |
ThatGraemeGuy: don't fit his attention span :/ |
09:50 |
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09:50 |
reactor |
I should shut up. |
09:51 |
ThatGraemeGuy |
lol |
09:51 |
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09:55 |
scotty |
now i have installed 4.7 |
09:55 |
scotty |
omg |
09:56 |
ThatGraemeGuy |
o_O |
09:57 |
reactor |
Maybe not c55? |
09:57 |
reactor |
c55 is... old? |
09:57 |
reactor |
AnotherBrick: o/ |
09:57 |
reactor |
Any news? |
09:57 |
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09:58 |
ThatGraemeGuy |
reactor, the package name in the PPA is minetestc55: https://launchpad.net/~minetestdevs/+archive/ubuntu/stable |
09:58 |
reactor |
Ah, I see... |
09:58 |
scotty |
i have a windows directory minetest open in installation is possible problem ? |
09:58 |
scotty |
lol |
09:59 |
ThatGraemeGuy |
scotty: in terminal do this and paste the output to pastebin: apt-cache show 'minetest*' |
10:01 |
scotty |
http://pastebin.com/euzf4QvD |
10:02 |
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10:03 |
ThatGraemeGuy |
um............ paste the output of that command |
10:04 |
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10:05 |
reactor |
ThatGraemeGuy: troll? |
10:05 |
scotty |
no i am noob sorry |
10:05 |
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10:06 |
reactor |
There are plenty books about UNIX, shell in partuicular. |
10:06 |
ThatGraemeGuy |
meh, well i've given you the commands to run in a terminal to install 0.4.10 |
10:06 |
reactor |
s/ui/i/ |
10:06 |
ThatGraemeGuy |
it's pretty simple, maybe you should just stick to windows if you can't handle that |
10:06 |
reactor |
scotty: try 'apt-get update' before that. |
10:06 |
reactor |
What are those people doing with computers, anyway? |
10:07 |
scotty |
i have tryed but if i open i open minetest game open 0.4.7 |
10:09 |
scotty |
i retry |
10:09 |
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10:14 |
scotty |
hey man whit command install 0.4.7 |
10:21 |
reactor |
*grumpycat* |
10:22 |
scotty |
https://github.com/minetest/minetest resolved |
10:26 |
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10:31 |
reactor |
Told you. |
10:32 |
ThatGraemeGuy |
haha |
10:32 |
reactor |
15:46 < reactor> In that case, why don't you compile it on your own? Or kick package maintainer to update it? |
10:32 |
reactor |
15:47 < reactor> Or update it yourself and send your update to the maintainer? |
10:32 |
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10:32 |
reactor |
:( |
10:32 |
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10:32 |
reactor |
Apparently, you weren't listening, so you had to get there on your own. |
10:33 |
reactor |
ThatGraemeGuy: he ignored me, too. |
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12:37 |
blaise |
morning.. |
12:38 |
ThatGraemeGuy |
afternoon |
12:41 |
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12:41 |
Krock |
Hai |
12:52 |
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13:12 |
blaise |
some dude wanted creative mode on my server |
13:13 |
blaise |
I told him no.. and now the server machine's cpu is pegged |
13:13 |
blaise |
:( |
13:13 |
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13:13 |
Krock |
poor server |
13:14 |
blaise |
:( |
13:15 |
blaise |
it's not crashing....... |
13:15 |
blaise |
but I get this when I try to connect *** Error in `minetest': corrupted double-linked list: 0x00000000086995d0 *** |
13:15 |
blaise |
:( |
13:15 |
Inocudom |
Is cg72 here? |
13:16 |
blaise |
!server MidnightSystems |
13:16 |
MinetestBot |
blaise: MidnightSystems | midnightsystems.net | Clients: 3/5, 1/4 | Version: 0.4.10 / minetest | Ping: 535ms |
13:16 |
blaise |
zomg kag |
13:16 |
blaise |
s/k/l/ |
13:27 |
Krock |
!server krock |
13:27 |
MinetestBot |
Krock: Krock's Ultimative Platform | minetest.ntdll.net | Clients: 0/25, 0/1 | Version: 0.4.10-dev_MSVC / base | Ping: 495ms |
13:29 |
* Krock |
has best domain evaar |
13:31 |
* blaise |
facepalms |
13:32 |
blaise |
Krock: how many mods do you run? |
13:33 |
blaise |
I can't get minetest dev to compile.. it's a pita |
13:33 |
Krock |
blaise, 52 |
13:33 |
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13:34 |
* Krock |
gives whiskers75 whisky |
13:40 |
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13:41 |
* Krock |
is like >wow< when he saw the last 3 letters of the alphabeth in the online unsers on the forums |
13:51 |
Inocudom |
Krock, do you know about the fork of Minetest known as MineTime, which is maintained by cg72? |
13:51 |
Inocudom |
It is a pretty new one. It might catch your interest. |
13:51 |
Amaz |
Has it got a website? |
13:52 |
Krock |
Inocudom, unknown. from what I can say from cg72 - it won't result in a better game than minetest |
13:52 |
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13:53 |
Inocudom |
Not that I know of, but it is on GitHub: https://github.com/MineTime-game |
13:53 |
Amaz |
Okay! |
13:53 |
Krock |
Inocudom, okay. I'll look at it |
13:53 |
Inocudom |
That is where she has the source code for MineTime at. |
13:54 |
Inocudom |
I must warn you, the default trees have rounded nodes in it, which causes plantlife_modpack to conflict with it and crash the game. |
13:54 |
Krock |
k |
13:58 |
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14:42 |
* sfan5 |
meows at whiskers75 |
14:43 |
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14:45 |
* Krock |
meows at sfan5 |
14:45 |
VanessaE |
good morning. |
14:45 |
* Krock |
meows at VanessaE |
14:45 |
* PenguinDad |
just came back from a class trip |
14:46 |
* Krock |
too |
14:46 |
jp |
g'morning |
14:46 |
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14:46 |
* VanessaE |
hides from jp |
14:47 |
* Krock |
wonders why VanessaE does that |
14:47 |
VanessaE |
Krock: he has two pending pull requests against homedecor that I haven't merged yet. no motivation :-/ |
14:47 |
jp |
Where did I put the horsewhip... |
14:47 |
jp |
3:-D |
14:49 |
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14:51 |
ulla |
hi pls help me http://pastebin.com/qFgZzPpr ty |
14:52 |
Krock |
ulla, update maptools and pipeowks |
14:52 |
ulla |
how |
14:52 |
Krock |
delete folder, download new |
14:52 |
ulla |
from |
14:54 |
VanessaE |
from their github repositories? |
14:54 |
Krock |
srsly? how did you get the mods then? |
14:54 |
VanessaE |
https://github.com/VanessaE/pipeworks |
14:54 |
VanessaE |
https://gitorious.org/calinou/maptools |
14:55 |
VanessaE |
he probably got them from a debian repository or so |
15:01 |
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15:10 |
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15:11 |
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15:15 |
PenguinDad |
Did anything important happen while I was away? |
15:15 |
sfan5 |
no |
15:15 |
Krock |
^ |
15:16 |
Calinou |
More Blocks has less blocks |
15:16 |
* Calinou |
runs |
15:16 |
* sfan5 |
meows at Calinou |
15:17 |
* Krock |
wonders why Calinou made a "lessblocks" mod |
15:18 |
ulla |
ok other problem pls help http://pastebin.com/9vK7eFcE |
15:18 |
Krock |
ulla, get moreblocks |
15:19 |
Krock |
*lessblocks :P |
15:19 |
ulla |
lessblocks? |
15:20 |
VanessaE |
ulla: update home decor and make sure more blocks is really current |
15:20 |
VanessaE |
ulla: and it's called homedecor_modpack |
15:20 |
VanessaE |
(not that it should matter) |
15:20 |
ulla |
i have downloaded now homedecor |
15:20 |
ulla |
the problem is builting |
15:20 |
ulla |
blocks |
15:21 |
ulla |
not homedecor? |
15:21 |
ulla |
_modpack too? |
15:23 |
VanessaE |
it's homedecor_modpack yes |
15:23 |
VanessaE |
and make sure your moreblocks is fully and complete. |
15:23 |
VanessaE |
if you're getting that error, your homedecor is not current or your moreblocks is not complete. |
15:24 |
ulla |
http://pastebin.com/nZjaAZh1 |
15:24 |
VanessaE |
I repeat... |
15:24 |
VanessaE |
if you're getting that error, your homedecor is not current or your moreblocks is not complete. |
15:24 |
ulla |
i reinstall moreblocks |
15:24 |
ulla |
? |
15:24 |
* Krock |
headdesks |
15:24 |
VanessaE |
update moreblocks from https://gitorious.org/calinou/moreblocks |
15:25 |
ulla |
ok try |
15:25 |
* Krock |
tabs on VanessaE's shoulder |
15:25 |
VanessaE |
hm? |
15:26 |
Jordach |
.tabs |
15:26 |
* Krock |
gives VanessaE a chookie :) |
15:26 |
Krock |
.tubbs |
15:26 |
VanessaE |
heh |
15:27 |
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15:29 |
ulla |
ty work |
15:29 |
ulla |
:-) |
15:29 |
VanessaE |
of course it works :) |
15:30 |
ulla |
vanessae :-* |
15:30 |
VanessaE |
aw :) |
15:31 |
ulla |
in more time i want realize agood tutorial in italian for minetest |
15:36 |
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15:37 |
Inocudom |
Well, I just told proller and xyz of Freeminer about the freezing error I spoke of yesterday. |
15:37 |
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15:37 |
Inocudom |
They have an irc channel too; it is #freeminer. |
15:38 |
* Krock |
joined #freeminer. |
15:38 |
* Krock |
didn't notice the . |
15:38 |
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jp joined #minetest |
15:40 |
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15:41 |
Inocudom |
jp, have you ever tested Freeminer? It is a fork of Minetest by proller and xyz. Of course, Minetest is still very important, because it is the foundation of Freeminer. |
15:41 |
blaise |
some cat named reNe causes like 10 minute latency delays when they connect to my server |
15:42 |
jp |
Inocudom : no, it looks very nice but never tried & I heard it's quite unstable. |
15:42 |
blaise |
Inocudom: how come you didn't just private message jp to join #freeminer |
15:42 |
blaise |
lmao |
15:42 |
PenguinDad |
blaise: That's a bad kitty ;) |
15:42 |
* sfan5 |
meows at blaise |
15:42 |
blaise |
!server Midnightsystems |
15:42 |
MinetestBot |
blaise: MidnightSystems | midnightsystems.net | Clients: 0/5, 2/4 | Version: 0.4.10 / minetest | Ping: 553ms |
15:43 |
blaise |
seriously, that reNe character.. every time they connect.. |
15:43 |
Inocudom |
I have no idea how to private message with this. Could jp join it? |
15:43 |
blaise |
takes 10 minutes for my messages to post to the server from a client |
15:43 |
jp |
sure |
15:43 |
Inocudom |
Thank you. |
15:44 |
blaise |
Inocudom: what are you, a web irc client user?! |
15:44 |
blaise |
Inocudom: p.s. it's /msg <name> <message> |
15:45 |
blaise |
sfan5: is there any way I can tell what people are using to connect to my minetest server? |
15:46 |
blaise |
sfan5: I don't think some of these people are using the minetest client |
15:46 |
Inocudom |
Okay. |
15:46 |
PenguinDad |
blaise: Inocudom is using HexChat 2.9.6 / Linux 3.13.0-24-generic [x86_64/3.10GHz/SMP] |
15:46 |
blaise |
PenguinDad: ah.. |
15:46 |
Inocudom |
HexChat comes with Linux Mint. |
15:46 |
blaise |
Inocudom: also, if you're inside the channel and the channel permissions arn't strick you can /invite <name> <channel> |
15:47 |
Inocudom |
That is a useful command. |
15:47 |
Amaz |
Inoducom, to msg people in HexChat, right click their name, and select open dialogue window. |
15:47 |
Krock |
^ same for nettalk |
15:47 |
* blaise |
smirks |
15:48 |
PenguinDad |
^ totally different in weechat |
15:48 |
Jordach |
/msg username <message content> |
15:48 |
Jordach |
also works |
15:49 |
Jordach |
can be swapped for |
15:49 |
Jordach |
/query |
15:49 |
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15:49 |
ulla |
sorry all |
15:49 |
blaise |
and, you can do it manually with /raw if you know the server side |
15:49 |
blaise |
lmao |
15:49 |
ulla |
how i can use travel |
15:49 |
blaise |
ulla: travelnet ? |
15:50 |
ulla |
y travelnet box |
15:50 |
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15:50 |
blaise |
I use stargates |
15:50 |
ulla |
a little tutorial |
15:50 |
blaise |
anyone else know? |
15:50 |
blaise |
XD |
15:51 |
ulla |
stargates? |
15:51 |
ulla |
you have a link |
15:51 |
|
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15:52 |
blaise |
eh, yeah.. just a sec |
15:53 |
ulla |
file delete in minetest site |
15:55 |
ulla |
vanessaeee |
15:56 |
blaise |
ulla: it's a part of the technic mod.. but here it is.. https://github.com/minetest-technic/stargate |
15:56 |
|
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15:56 |
blaise |
I use it quite a lot |
15:57 |
ulla |
ok i try |
15:57 |
|
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15:59 |
blaise |
ulla: here's the forum on the travelnet https://forum.minetest.net/viewtopic.php?id=4877 |
16:00 |
ulla |
vanesae have resolved my problem ty vanessa work ty too for patience |
16:00 |
ulla |
blaise ty too |
16:06 |
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16:10 |
PenguinDad |
!seen EvergreenTree |
16:10 |
MinetestBot |
PenguinDad: evergreentree was last seen at 2014-08-29 03:31:28 UTC on #minetest |
16:11 |
PenguinDad |
MinetestBot: y u so slow? |
16:17 |
VanessaE |
* MinetestBot has quit (I/O error: segmentation fault) |
16:25 |
|
Wuzzy joined #minetest |
16:27 |
PenguinDad |
That doesn't look too good |
16:28 |
|
fishyWET left #minetest |
16:32 |
RentedMule |
are there any flags to minetestserver for telling it to use more ram or bond to > 1 core? |
16:32 |
Krock |
RentedMule, nope.avi |
16:32 |
Krock |
why should it use more ram?? |
16:33 |
Krock |
num_emerge_threads = 1 # On multiprocessor systems, this will improve mapgen speed greatly, at the cost of slightly buggy caves. |
16:33 |
Calinou |
Inocudom, Freeminer is slower, buggier… :/ |
16:33 |
Calinou |
I'm surprised Carbone even works in it |
16:33 |
PenguinDad |
Minetest please use 1337 gb of ram :D |
16:33 |
* sfan5 |
meows at PenguinDad |
16:34 |
* PenguinDad |
pets sfan5 |
16:34 |
* Krock |
has 2 GB RAM and never filled it |
16:34 |
Calinou |
by the way: it has color codes (quite important) for coloured console and chat |
16:34 |
Calinou |
the patch was added before license change, so it could be merged back into Minetest |
16:35 |
proller |
fm server much faster than mt |
16:35 |
Calinou |
[citation needed] |
16:35 |
Calinou |
using better settings helps most of the problem |
16:35 |
Calinou |
the default server settings suck, that's all |
16:35 |
proller |
try yourself on 50 players |
16:35 |
proller |
no. |
16:35 |
Calinou |
who runs servers with 50 _quality_ players? |
16:35 |
Calinou |
not 50 mobile clients |
16:36 |
Calinou |
let's focus on 10-20 players for now, 22 has been the highest count of quality players I've ever seen and that was 3 years ago |
16:36 |
Krock |
Calinou, 50 players are easy to get. Guest1500, Guest1260, Guest8960, ... |
16:36 |
proller |
mt with 10 playes laggy |
16:37 |
Amaz |
[citation needed] |
16:37 |
Krock |
proller, depends on the mods. I had no lag with 15 players |
16:37 |
Amaz |
^ |
16:37 |
proller |
without mods ? |
16:37 |
PenguinDad |
> no lag |
16:37 |
Krock |
proller, math.round() -> 50 |
16:38 |
Amaz |
Even when Krock's server was full, I was able to play with no lag. |
16:38 |
Krock |
PenguinDad, no lag = lag <2s |
16:38 |
proller |
no lag = 0.1s |
16:38 |
proller |
1s = big lag |
16:38 |
proller |
5s= unplayable |
16:39 |
Amaz |
5s != unplayable |
16:39 |
Amaz |
>10s = unplayable |
16:39 |
Krock |
proller, my client produces a lag of 0.5s by itself, so...... |
16:40 |
Calinou |
Krock, see what I said about player quality |
16:40 |
Calinou |
<proller> mt with 10 playes laggy |
16:40 |
Krock |
Calinou, I saw it, yes. |
16:40 |
Calinou |
get better settings, make sure you have enough bandwidth, CPU and RAM |
16:41 |
Calinou |
5s is almost unplayable, not much point at playing with 5s |
16:41 |
Calinou |
even 2s is painful already |
16:41 |
PenguinDad |
VE-Vanilly did barely lag with >10 players for me |
16:41 |
PenguinDad |
*Vanilla |
16:41 |
* Krock |
's server has 0.8s lag |
16:42 |
Calinou |
check lag by typing a command |
16:42 |
Calinou |
and see how much time it takes to reply |
16:42 |
Krock |
^ that gives the lag of network |
16:43 |
Calinou |
good enough |
16:43 |
Calinou |
it's what you feel when playing |
16:43 |
Inocudom |
Typing commands, examining chests, and changing pages in craft guides will reveal server lag. |
16:44 |
Calinou |
in Carbone, chests have client-side prediction |
16:44 |
Calinou |
I've removed the on_rightclick code that makes client wait for server response |
16:45 |
Calinou |
you can open chests you don't have access to |
16:47 |
Inocudom |
Yes, but are those chests safe from theft? Also, have you seen what Jordach did with chests in Big Freaking Dig? |
16:47 |
Inocudom |
How he animated them? |
16:48 |
Calinou |
you can't take items, just look |
16:48 |
Calinou |
Inocudom, using entities |
16:49 |
Inocudom |
Sounds like something Sokomine would like. |
16:49 |
Calinou |
but I don't believe in chest animations (inconsistent and annoying, doesn't make sense if there's a solid block above…) |
16:49 |
PenguinDad |
Animated chests |
16:49 |
Calinou |
Sokomine asked for that, but I prefer always being able to open chests |
16:49 |
* PenguinDad |
vomits |
16:49 |
|
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16:49 |
Calinou |
that's great for voyeurs :D |
16:49 |
kaeza |
greetings |
16:49 |
proller |
client-side prediction of chest does not solve lag problem |
16:50 |
blaise |
seems like I remember the snow mod having a command to make it snow |
16:50 |
blaise |
but I can't find it anywhere in the lua |
16:51 |
VanessaE |
greetz, kaeza. |
16:51 |
blaise |
was that an older version that I'm remembering that from? |
16:51 |
blaise |
it was still around when the decorated pine tree's were introduced.. |
16:51 |
VanessaE |
proller: no, but it does solve the problem of getting the damn formspec to open |
16:52 |
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16:52 |
Calinou |
moving items in chests isn't predicted |
16:52 |
Calinou |
proller, it reduces it |
16:52 |
Calinou |
like any prediction |
16:52 |
Calinou |
better have it than not have it |
16:53 |
blaise |
Calinou: like hand guns and condoms? |
16:58 |
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16:59 |
Inocudom |
Welcome, matil |
17:04 |
blaise |
so, I just discovered a bug |
17:05 |
VanessaE |
Oh my G*d. a bug in minetest |
17:05 |
VanessaE |
say it ain't so! |
17:05 |
* PenguinDad |
freaks out |
17:05 |
blaise |
apparently if the HV Quarry device encounters bones, it crashes the server |
17:05 |
VanessaE |
:) |
17:05 |
VanessaE |
good thing I disabled bones on all of my servers :P |
17:05 |
blaise |
lol |
17:05 |
blaise |
how did you do that? |
17:06 |
VanessaE |
deleted the bones mod |
17:06 |
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17:06 |
luizrpgluiz |
hi |
17:06 |
blaise |
isn't it part of the minetest_game ? |
17:06 |
blaise |
12:03:37: ERROR[main]: ...mes/minetest/games/minetest_game/mods/bones/init.lua:31: in function 'can_dig' |
17:06 |
PenguinDad |
blaise: Just remove ze boones mod ;D |
17:07 |
blaise |
yeah, I gathered that from VanessaE's statement |
17:07 |
blaise |
but, isn't it part of minetest_game ? |
17:08 |
VanessaE |
yep |
17:08 |
blaise |
like, part of minetest ? |
17:08 |
VanessaE |
so just delete it |
17:08 |
blaise |
:\ |
17:08 |
VanessaE |
rm -rf minetest_game/mods/bones |
17:08 |
PenguinDad |
It's not a part of minetest |
17:08 |
blaise |
I can't put "load_mod_bones = false" in world.mt ? |
17:08 |
VanessaE |
that might work too but better to nuke it :) |
17:08 |
blaise |
lol |
17:09 |
* PenguinDad |
hands blaise a nukehammer |
17:10 |
blaise |
I'm sorry dave, I'm afraid I can't do that. |
17:10 |
VanessaE |
hah |
17:10 |
Calinou |
can I replace game mod using an user mod? |
17:10 |
VanessaE |
Calinou: yes |
17:10 |
Calinou |
I could publish Carbone's bones mod for everyone to use |
17:11 |
VanessaE |
the resolve order allows an out-of-game mod to override a game mod |
17:11 |
PenguinDad |
blaise: HAL 9000? |
17:13 |
Calinou |
https://forum.minetest.net/viewtopic.php?f=11&t=10020 |
17:13 |
Calinou |
please test |
17:15 |
sfan5 |
blaise: why do you think that? |
17:15 |
ulla |
pls help http://pastebin.com/VEaegdyR |
17:17 |
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17:17 |
blaise |
sfan5 becuase there are bones in the pit, and the HV Quarry can't dig them.. and it's crashing the server |
17:17 |
blaise |
it isn't simply stopping, like when it hits water |
17:17 |
sfan5 |
blaise: that doesn't have something to do with the... og |
17:17 |
sfan5 |
oh* |
17:17 |
sfan5 |
<blaise> sfan5: is there any way I can tell what people are using to connect to my minetest server? |
17:17 |
sfan5 |
<blaise> sfan5: I don't think some of these people are using the minetest client |
17:17 |
sfan5 |
answering to that |
17:18 |
blaise |
ah, lol |
17:18 |
|
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17:18 |
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17:18 |
|
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17:18 |
blaise |
becuase some character that is using the nick reNe on my server seems to make my server have a 7 to 10 minute latency when they connect |
17:18 |
blaise |
even when they are the only people on the server |
17:19 |
* Jordach |
watches his drive fill up with a Peasant's console game |
17:19 |
Jordach |
testing it for reasons |
17:19 |
sfan5 |
tyteen4a03: either 1) use SASL or 2) join channels later, we can see your host the way you join right now |
17:19 |
blaise |
but 3 or 4 other people only manage to incure about 4 to 7 seconds of lag |
17:19 |
sfan5 |
blaise: set the timeout lower |
17:20 |
blaise |
timeout for what? |
17:20 |
sfan5 |
hm wait |
17:20 |
sfan5 |
timeout for packets |
17:20 |
sfan5 |
thats hardcoded IIRC |
17:20 |
blaise |
ah, well my tcp window's only stay open for so long anyway |
17:20 |
blaise |
so I know their client is exchanging packets.. I can see them with tcpdump |
17:21 |
sfan5 |
udp* |
17:21 |
blaise |
but what ever client they're using, it's causing redonculous lag |
17:21 |
sfan5 |
do you use remote media? |
17:21 |
blaise |
I even have a user connecting with 0.4.8 and they have no problem |
17:22 |
blaise |
sfan5: the entire minetest server is on the local drive. |
17:22 |
|
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17:22 |
RentedMule |
Krock: I'm running my worlds on a machine with 64gb of ram, so I could allocate tons of ram to each process for faster loading |
17:22 |
sfan5 |
blaise: no,no,do you have a remote_media server set? |
17:23 |
sfan5 |
RentedMule: in that case you might prefer redis |
17:23 |
sfan5 |
RentedMule: it will store the whole world in RAM |
17:23 |
Krock |
RentedMule, pre-loading things is very hard.. but for the minetest server, you can change the active block range to... 3 |
17:23 |
RentedMule |
awesome, thanks |
17:23 |
RentedMule |
whoa, the entire world in ram. |
17:23 |
RentedMule |
that'd be trippy |
17:23 |
sfan5 |
the world will likely not get any above 2GB so.. |
17:24 |
RentedMule |
yeah, I'm currently sitting at 24GB of data cached in RAM |
17:24 |
RentedMule |
might as well put redis into the mix and speed things up. |
17:24 |
Calinou |
<Krock> RentedMule, pre-loading things is very hard.. but for the minetest server, you can change the active block range to... 3 |
17:24 |
Calinou |
keep it to 1 |
17:24 |
sfan5 |
why? |
17:24 |
Krock |
Calinou, yes, it would create CPU load, too |
17:24 |
Krock |
but that keeps areas loaded |
17:25 |
sfan5 |
RentedMule: what you can do is set the block unload timeout to a higher value and set the block radius higher |
17:25 |
Calinou |
main reason for high CPU usage is high active_block_range |
17:25 |
RentedMule |
I think redis is going to be the win here. |
17:25 |
blaise |
sfan5: I recall VanessaE talking about a remote media server, and I was very interested.. but I never heard any more about it.. |
17:25 |
Calinou |
default max block send/generate distance is very high (read: too high) |
17:25 |
RentedMule |
because i can fit all 11 worlds in 22gb of ram |
17:25 |
blaise |
sfan5: would that help with my lag? |
17:25 |
sfan5 |
RentedMule: remember to make backups |
17:25 |
RentedMule |
thanks, yes. I'm pathological about those :) |
17:25 |
sfan5 |
blaise: no, but that would possibly allow us to find out what they're using |
17:26 |
blaise |
ah, yes.. |
17:26 |
blaise |
how would I go about setting up one of these wonderous remote media servers.. XD |
17:26 |
blaise |
ftp? http? git ? |
17:26 |
blaise |
rsync ? |
17:26 |
Calinou |
http of course. |
17:26 |
Calinou |
only HTTP is supported |
17:27 |
Calinou |
and have fun for encoding the files |
17:27 |
sfan5 |
blaise: would look like e.g. this: [redacted] - - [29/Aug/2014:13:26:25 -0400] "GET /list HTTP/1.1" 200 42383 "-" "Minetest/0.4.10 (Linux/3.4.0-1715729 armv7l)" "-" |
17:27 |
blaise |
redacted.. |
17:27 |
blaise |
lmao |
17:27 |
blaise |
Calinou: EH? |
17:28 |
* blaise |
googles |
17:29 |
sfan5 |
blaise: https://gist.github.com/sfan5/6351560 |
17:29 |
sfan5 |
blaise: make sure a POST to <remote_media>/index.mth returns its data |
17:30 |
blaise |
https://gist.github.com/sfan5/6351560 |
17:30 |
sfan5 |
yes? |
17:30 |
Calinou |
don't Google :( |
17:30 |
blaise |
yes |
17:30 |
Calinou |
there are 2 ways to host a remote_media server: sadly, both are undocumented |
17:30 |
Calinou |
someone should really document its use on wiki… |
17:31 |
blaise |
yeah, it's not so bad now becuase they fixed that 5-7KB/s transfer limit on minetest.. but snagging things at GB/s speeds seems better |
17:32 |
PenguinDad |
Calinou: encoding the files? |
17:33 |
Calinou |
index.mth stuff |
17:33 |
Calinou |
need to encode file names |
17:33 |
Calinou |
blaise, Web download is the way to properly do things anyway |
17:33 |
sfan5 |
no |
17:33 |
sfan5 |
Calinou: not file names, file contents |
17:33 |
sfan5 |
actually |
17:34 |
sfan5 |
file content -> sha1 = file name |
17:34 |
tyteen4a03 |
sfan5, ? |
17:34 |
Calinou |
you can do it without index.mth |
17:34 |
sfan5 |
file names -> hex to binary -> index.mth |
17:34 |
Calinou |
what are the downsides of not using index.mth and encoding? |
17:34 |
sfan5 |
Calinou: but it will be inefficient |
17:34 |
ulla |
my minetest crash and mya control configuration return wasd.... my world is incomplete i view columns e only some parts of my worl |
17:34 |
sfan5 |
it will need to try every file because it's hash might differ |
17:34 |
sfan5 |
* tyteen4a03 (tyteen4a03Daedalusx.net) has joined |
17:34 |
sfan5 |
* tyteen4a03 has quit (Changing host) |
17:34 |
sfan5 |
* tyteen4a03 (tyteen4a03unaffiliated/tyteen4a03) has joined |
17:34 |
sfan5 |
^ tyteen4a03 |
17:34 |
sfan5 |
I mean that |
17:35 |
tyteen4a03 |
oh that's my bouncer, doesn't really matter |
17:35 |
tyteen4a03 |
I'll switch to SASL later |
17:35 |
sfan5 |
hm |
17:35 |
sfan5 |
ok |
17:35 |
sfan5 |
¯\_(ツ)_/¯ |
17:35 |
blaise |
lol |
17:35 |
Calinou |
I'd still like a full tutorial on hosting remote_media |
17:35 |
Calinou |
from Web server installation to encoding files |
17:35 |
sfan5 |
files are not encoded |
17:35 |
sfan5 |
but w/e |
17:36 |
PenguinDad |
_/¯(ツ)¯\_ |
17:36 |
sfan5 |
web server installation is not something we need to cover |
17:36 |
blaise |
lmao |
17:36 |
* blaise |
brings his web server online |
17:37 |
blaise |
heh |
17:37 |
blaise |
please ignore the under construction page |
17:37 |
blaise |
XD |
17:39 |
ulla |
can you enter in my server for help |
17:39 |
|
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17:39 |
ulla |
? |
17:43 |
VanessaE |
[08-29 13:25] <Calinou> default max block send/generate distance is very high (read: too high) <--- define "too high" and what should it be? |
17:45 |
|
asie joined #minetest |
17:45 |
ulla |
my distance is 400 mt |
17:45 |
Calinou |
default is 10 for send, 6 for generate |
17:45 |
Calinou |
10 is silly: very few people use view range 160 or higher, and the blocks are never actually sent anyway due to lag |
17:45 |
Calinou |
so, Carbone uses 5 for both send and generate |
17:46 |
Calinou |
(0.3.x used 4 for send, 3 for generate… so be happy) |
17:46 |
ulla |
i have push - in menu is 5 but best remaining 400 |
17:47 |
Krock |
Calinou, a week ago I had the problem where it was at those 10 and the server/connection was fast... lagged as hell |
17:50 |
Calinou |
be sure to restart server daily or so |
17:50 |
Calinou |
(hey, don't complain, some Minecraft servers restart every 2-4 hours!) |
17:51 |
blaise |
lol |
17:52 |
blaise |
isn't there a mod to restart the server at scheduled intervals, and if lag spikes past a set point? |
17:53 |
Calinou |
not mods, but you can use scripts |
17:53 |
Calinou |
Bash, with or without cron, is your friend for backup/restart/mapper |
17:53 |
Calinou |
we should have a repository containing scripts |
17:53 |
VanessaE |
we do. |
17:53 |
VanessaE |
:) |
17:53 |
VanessaE |
http://digitalaudioconcepts.com/vanessa/hobbies/minetest/Server-scripts/ |
17:53 |
Krock |
blaise, useless to restart if lag is too high... |
17:53 |
Krock |
it will RETURN AND EAT YOUR SOULS |
17:54 |
Krock |
not really, but it's only useful to empty memory |
17:55 |
Calinou |
VanessaE, I mean, on GitHub, ideally as an official repository |
17:55 |
Calinou |
(and advertise it on the forum) |
17:55 |
Calinou |
because right now there's no way to find it |
17:55 |
ulla |
i cry |
17:56 |
VanessaE |
true |
17:57 |
blaise |
so, is using leveldb better than sql ? |
17:57 |
VanessaE |
yes |
17:57 |
VanessaE |
it consumes less CPU and less disk space for the same map |
17:58 |
Calinou |
not necessarily |
17:58 |
Calinou |
it can feel slower |
17:58 |
Calinou |
play in singleplayer, you'll obviously sense it :P |
17:58 |
Calinou |
but, LevelDB allows using maps > 4 GB |
18:01 |
|
Weedy joined #minetest |
18:01 |
|
Weedy joined #minetest |
18:01 |
* PenguinDad |
slaps Weedy with SASL |
18:02 |
proller |
also freeminer display range can be 200-300 when flying 20nodes per second (server send and client render) - you can look to sea level when fast flying at 250 height |
18:02 |
Calinou |
it's slower for me |
18:03 |
|
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18:04 |
* Jordach |
calls bullshit |
18:06 |
blaise |
whos? |
18:09 |
|
LazyJ joined #minetest |
18:09 |
Inocudom |
That is more easily achieved with farmesh on. |
18:12 |
blaise |
farmesh? |
18:12 |
blaise |
!server MidnightSystems |
18:12 |
MinetestBot |
blaise: MidnightSystems | midnightsystems.net | Clients: 1/5, 1/4 | Version: 0.4.10 / minetest | Ping: 713ms |
18:12 |
blaise |
hey, what do those numbers mean? |
18:12 |
blaise |
clients 1/5 is obveous.. |
18:13 |
blaise |
but what's the one after that? |
18:13 |
blaise |
!up midnightsystems.net |
18:13 |
MinetestBot |
midnightsystems.net:30000 is up (239ms) |
18:13 |
blaise |
hey, what do those numbers mean? |
18:13 |
blaise |
oops |
18:13 |
blaise |
!server MidnightSystems |
18:13 |
MinetestBot |
blaise: MidnightSystems | midnightsystems.net | Clients: 1/5, 1/4 | Version: 0.4.10 / minetest | Ping: 713ms |
18:13 |
blaise |
jeepers |
18:16 |
* Krock |
throws ntdll at blaise |
18:19 |
* blaise |
throws a set of windows nt 4 cd's at Krock |
18:19 |
* Krock |
throws "cd's ???? CDs!!!" at blaise |
18:20 |
blaise |
I got win95 on 3.5" floppy too |
18:20 |
blaise |
s/too/, too/ |
18:21 |
blaise |
I used to have PC-DOS and MS-DOS on 5.25" floppies, but they've been lost to the trials of time and relocation |
18:22 |
blaise |
I never did mess with those zip disks |
18:22 |
blaise |
or jazz drives.. |
18:23 |
blaise |
I got a case of super floppy drives around here that can format regular floppies to 4.8MB though |
18:23 |
blaise |
XD |
18:24 |
blaise |
I used to sell computer parts.. I couldn't even give them away |
18:24 |
blaise |
1994 |
18:25 |
blaise |
guess you all think I'm a dinosaur now |
18:25 |
Calinou |
I ran apt full-upgrade… nice progress bar at bottom :o |
18:25 |
Calinou |
can't scroll during upgrade though |
18:25 |
blaise |
lol |
18:26 |
blaise |
that's fixable |
18:26 |
blaise |
use a terminal muxer |
18:26 |
blaise |
like tmux, or screen |
18:27 |
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18:29 |
blaise |
blech |
18:29 |
|
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18:29 |
blaise |
khonkhortisan: my mouth doesn't like trying to pronounce your nick |
18:29 |
blaise |
concourtizen |
18:29 |
khonkhortisan |
yeah, I always know I'll have a spot when I register an account somewhere |
18:29 |
blaise |
ah, that'sbetter |
18:30 |
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18:30 |
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anunakki joined #minetest |
18:32 |
blaise |
Krock: |
18:32 |
Krock |
blaise: |
18:32 |
blaise |
damn |
18:32 |
* blaise |
tosses his ink pen in the trash |
18:32 |
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18:33 |
khonkhortisan |
on #blender, KHorseman keeps getting called my nick |
18:34 |
AldoBR |
hi all |
18:34 |
blaise |
how come the u_skins mod doesn't state that a required dep is blender ? |
18:35 |
blaise |
khonkhortisan: I almost forgot about that question I wanted to ask a week ago |
18:35 |
blaise |
lol |
18:35 |
Krock |
blaise, was that a question to me? |
18:36 |
khonkhortisan |
I haven't used that mod, at least not locally |
18:37 |
sfan5 |
blaise: average/max IIRC |
18:37 |
AldoBR |
can anybody tell me why account exists doesnt work ? |
18:37 |
AldoBR |
http://pastebin.com/4C67Ns81 |
18:37 |
AldoBR |
besides that, how to guarantee that a code will run right after server start ? |
18:38 |
AldoBR |
i need to load accounts database right during server startup |
18:38 |
AldoBR |
either accountexists or load on server startup are not working |
18:39 |
AldoBR |
i try to execute on startup by doing this minetest.after(1, mintonstartup) |
18:39 |
AldoBR |
but even if loadaccounts work (prints to debug output) account exists return false for "singleplayer" and loses saved account information |
18:39 |
sfan5 |
AldoBR: just run the code |
18:39 |
AldoBR |
i've run |
18:40 |
AldoBR |
it saves the accounting data |
18:40 |
sfan5 |
not with minetest.after |
18:40 |
sfan5 |
run it just when init.lua runs |
18:40 |
AldoBR |
if i run the code, it doesnt execute |
18:40 |
sfan5 |
what? |
18:40 |
AldoBR |
i will grab a game log, wait |
18:40 |
VanessaE |
what's the error when you just...run it? |
18:41 |
sfan5 |
AldoBR: use source:read("*a") instead of source:read("*l") to keep compatibility if minetest.after changes |
18:41 |
blaise |
could someone show me an example of a proper static_spawn ? |
18:41 |
AldoBR |
ok |
18:41 |
AldoBR |
Saving bank accounts. return { ["singleplayer"] = 8019 } |
18:41 |
AldoBR |
this tells that the mod saved accounts |
18:42 |
blaise |
I thought it was static already |
18:42 |
blaise |
Krock: it was to whomever can answer it.. |
18:42 |
AldoBR |
Loading bank accounts. return { ["singleplayer"] = 8019 } |
18:42 |
AldoBR |
this tells that the mod loaded bank accounts |
18:42 |
VanessaE |
blaise: static_spawnpoint = 123,456,789 |
18:42 |
AldoBR |
yet |
18:42 |
sfan5 |
blaise: http://meow.minetest.net/spawnpoints.tar.gz |
18:42 |
sfan5 |
blaise: ^ a mod that allows multiple spawnpoints |
18:42 |
AldoBR |
creating account for player singleplayer |
18:42 |
AldoBR |
this tells that the mod thinks singleplayer doesnt exist yet |
18:43 |
sfan5 |
AldoBR: can you show us the full source? |
18:43 |
AldoBR |
ok |
18:43 |
AldoBR |
http://pastebin.com/xS9wBJv6 |
18:43 |
AldoBR |
here |
18:45 |
sfan5 |
hm |
18:45 |
sfan5 |
I do not see the problem |
18:45 |
sfan5 |
¯\_(ツ)_/¯ |
18:45 |
AldoBR |
neither do i |
18:45 |
AldoBR |
:/ |
18:45 |
AldoBR |
its a mystery |
18:49 |
AldoBR |
might be here |
18:49 |
AldoBR |
accountexists = function(machine, account) return machine.accounts[account] ~= nil end, |
18:53 |
blaise |
sfan5: gut, danke. |
18:54 |
Krock |
blaise, it doesn't depend on blender because it gets the preview images from the skins database |
18:57 |
PenguinDad |
Krock: It should state that it depends on the internet :P |
18:57 |
Krock |
PenguinDad, omg. an update program depends on the internet. oh wow. |
19:03 |
AldoBR |
hm, changed the way it saves and loads data and it worked :D |
19:03 |
AldoBR |
somehow minetest.serialize and minetest.deserialize are not working |
19:03 |
sfan5 |
Calinou: seen this? https://mediacru.sh/wLldqi6mNUs9 |
19:05 |
proller |
Calinou, btw now some speeed issues was fixed |
19:07 |
VanessaE |
sfan5: *groan* |
19:07 |
sfan5 |
???? |
19:08 |
VanessaE |
that's a groan for a bad joke :) |
19:09 |
Calinou |
“under 17 requires accompanying parent or adult guardian†cool |
19:09 |
sfan5 |
o |
19:10 |
AldoBR |
now my mint mod has bank accounts and machines to draw and deposit in said accounts |
19:10 |
PenguinDad |
Rofl |
19:14 |
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19:18 |
AldoBR |
anybody wanna test my mod ? |
19:18 |
|
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19:24 |
blaise |
Krock: well, I can't seem to be able to run the included python scripts to update and generate |
19:24 |
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19:24 |
Krock |
blaise, which python version do you have? |
19:24 |
CaIinou |
<Calinou> https://github.com/minetest/minetest/commit/7993696fc4b59354974059e1f8d6b3063d316411 |
19:24 |
* PenguinDad |
points at CaIinou |
19:24 |
CaIinou |
<Calinou> heh, I just run Minetest binary from my VCS directory |
19:24 |
CaIinou |
<Calinou> I have an alias, that's all |
19:24 |
* Krock |
gives CaIinou a lol |
19:24 |
blaise |
Krock: I've tried using all of them, I even ran the scripts though the shebang converted |
19:24 |
blaise |
*converter* |
19:25 |
Krock |
blaise, what I can say is: it wuns with python 3.3 |
19:25 |
CaIinou |
alias minetest='cd /home/calinou/_VCS/minetest/bin; ./minetest; cd -' |
19:25 |
Krock |
under windows |
19:25 |
CaIinou |
native-looking alias |
19:26 |
blaise |
Krock: that's what I use |
19:26 |
blaise |
blaisemidterm2 ~ $ python --version |
19:26 |
blaise |
Python 3.3.5 |
19:27 |
Krock |
hmm |
19:27 |
Krock |
any error message? |
19:28 |
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19:29 |
blaise |
yeah, just a sec |
19:29 |
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19:30 |
Krock |
javatar.. |
19:31 |
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19:32 |
blaise |
Krock: http://pastebin.com/s12i8AWM |
19:34 |
blaise |
Krock: nice, eh? |
19:34 |
* PenguinDad |
bends the code around Krock :3 |
19:34 |
Krock |
line 18 is in a try-catch thingie... |
19:35 |
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19:35 |
blaise |
o.0 |
19:35 |
blaise |
try-catch ? |
19:35 |
blaise |
0.o |
19:35 |
blaise |
thingie? |
19:35 |
Krock |
try { something } catch(Exception ex) { if failed, then } |
19:36 |
Krock |
ah. try and except in python |
19:36 |
PenguinDad |
^ that doesn't look like python code |
19:36 |
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19:36 |
ulla |
http://pastebin.com/3ZcW19dF help |
19:36 |
ulla |
no have resolved |
19:37 |
Krock |
already 5.7k items |
19:37 |
Krock |
be4 it was about 4k |
19:37 |
PenguinDad |
ulla: there's no real error in that log |
19:38 |
blaise |
meh |
19:38 |
VanessaE |
1614 items in Unified Inventory in Dreambuilder, some 7000 nodes registered I think |
19:38 |
blaise |
me trying to code in python is like a monkey trying to fsck a football |
19:40 |
blaise |
I have no idea what to do there.. |
19:40 |
blaise |
lost |
19:40 |
* PenguinDad |
pokes sfan5 |
19:41 |
* sfan5 |
meows at PenguinDad |
19:42 |
Sokomine |
regarding chests: that "secrecy" feature where the server decides weather to show the formspec to the player or not (based on ownership) is something i don't like at all. servers seem very laggy if locked chests are handled that way (and not like normal chests). i use other types of chests on such servers which function better |
19:42 |
Sokomine |
hi :-) |
19:42 |
VanessaE |
what log level provides that "21:34:31: ACTION[ServerThread]: There are xxxx registered nodes, items and tools." message anyway? |
19:47 |
CaIinou |
Sokomine, I hate it too :( |
19:47 |
CaIinou |
blame Minecraft-like developer |
19:47 |
CaIinou |
(where mods make it impossible to open chests you don't have access to, not even read-only) |
19:47 |
CaIinou |
read-only makes more sense |
19:47 |
kaeza |
re: chests, why not consider "owner" meta field (in the same way as "infotext" and "formspec" are special) in the engine to decide if the formspec should be shown? |
19:50 |
Sokomine |
kaeza: the data is transmitted anyway... |
19:50 |
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19:51 |
Sokomine |
i'm not against having secret chests who want it. as long as they're visually distinctive from normal chests and can be avoided by people who just want to keep others from taking something out |
19:51 |
Sokomine |
er, for those who want it, i mean |
19:54 |
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19:54 |
Krock |
blaise, can you test this one? http://pastebin.com/8SFBvd3e |
19:55 |
blaise |
Krock: trying now |
19:56 |
ulla |
http://picpaste.com/schermata1-cbWck9yN.png |
19:56 |
sandrossv |
is minetest.org:30003 down for everyone or just for me? |
19:56 |
VanessaE |
Calinou: that looks like Carbone... |
19:56 |
Krock |
!up minetest.org 30003 |
19:56 |
MinetestBot |
minetest.org:30003 seems to be down |
19:56 |
Krock |
sandrossv ^ |
19:56 |
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19:58 |
blaise |
Krock: it made it past page 18 |
19:58 |
Krock |
k |
19:58 |
blaise |
that's a good sign, yes? |
19:58 |
Krock |
idk |
19:58 |
Krock |
possibly it was just a runtime fail |
19:58 |
blaise |
Krock: http://pastebin.com/awv0AMqw |
19:58 |
blaise |
XD |
19:59 |
blaise |
it's progress though.. |
19:59 |
Krock |
wut? name is string? |
19:59 |
Krock |
better get some wine and run the .exe, that one works fine |
20:00 |
Calinou |
it is |
20:01 |
PenguinDad |
Krock: the exe is C-Sharp isn't it |
20:01 |
blaise |
hahaha |
20:01 |
PenguinDad |
+ |
20:01 |
PenguinDad |
? |
20:01 |
VanessaE |
Calinou: can carbone DO that though? :) |
20:01 |
Calinou |
secret chests don't have prediction so they're out of the question currently, Sokomine |
20:01 |
Calinou |
also, I believe chests aren't private info |
20:01 |
blaise |
Krock: I can't use wine on the machine the server is on becuase it has no x |
20:01 |
Krock |
PenguinDad, ah yes. |
20:01 |
Calinou |
it's not like they contain your real name or something |
20:01 |
Krock |
x? |
20:01 |
Calinou |
VanessaE, do what? the pillars? the pillars are from a custom map |
20:01 |
blaise |
x windows |
20:02 |
blaise |
xorg |
20:02 |
blaise |
X |
20:02 |
Krock |
abcde..uvw yz |
20:02 |
VanessaE |
Calinou: yeah, ulla was complaining that the pillars aren't supposed to be there. just making sure that carbone can't do that |
20:02 |
PenguinDad |
blaise: you could try to run it with mono |
20:02 |
sandrossv |
ty |
20:02 |
blaise |
mono is that .net framework for linux... |
20:02 |
* blaise |
visits the vomitorium |
20:02 |
PenguinDad |
blaise: yep it is |
20:03 |
* Krock |
gives blaise https://github.com/SmallJoker/minetest-u_skinsdb/commit/8d5709661fbd89b4e59aa0f0fa5c49d65569c40d |
20:03 |
blaise |
D: |
20:04 |
Calinou |
-vomit-frame-pointers |
20:05 |
* Jordach |
sneezes |
20:05 |
ulla |
pls help http://picpaste.com/schermata2-FR25UY0y.png |
20:06 |
PenguinDad |
Calinou: -funsafe-math-optimizations |
20:06 |
Krock |
ulla, teleport to the end of the map to win this jump |
20:07 |
blaise |
uhrm, you guys know gnu gcc will autodetect needed parameters now, right |
20:07 |
blaise |
? |
20:08 |
ulla |
how? |
20:08 |
blaise |
Krock: are you the SmallJoker? |
20:09 |
Calinou |
funsafe! |
20:09 |
Calinou |
blaise, how would it do that? |
20:09 |
Calinou |
GNU GCC is a pleonasm BTW |
20:09 |
Krock |
blaise, no, I'm HugeRekoj |
20:09 |
blaise |
hell if I know, but it started doing it in 4.2.2 ? I think? |
20:10 |
blaise |
when they introduced march=native |
20:10 |
blaise |
although --funroll-loops is nice |
20:10 |
VanessaE |
Krock: please stop messing with him and try to honestly help |
20:10 |
Krock |
VanessaE, I think that's clear since my profile refers to that account |
20:10 |
blaise |
VanessaE: there was a post to git on u_skins about 7 minutes ago |
20:11 |
Krock |
..and the image is the same |
20:11 |
blaise |
he is helping.. |
20:11 |
kaeza |
Sokomine, that's the point of "owner"; the data is there anyway, but mods that don't want "public" chests can specify it in some way without the user being affected by lag |
20:12 |
blaise |
he's a bit eccentric, but hey.. arn't we all? |
20:12 |
VanessaE |
wat? |
20:12 |
kaeza |
(the point of making "owner" special) |
20:12 |
VanessaE |
I'm talking about ulla's problem here, wtf does that have to do with u_skins or your profile? |
20:12 |
blaise |
meh, when I git pull it says already up to date |
20:12 |
blaise |
so I might have to wait a while before I can pull those changes |
20:13 |
VanessaE |
Sokomine, kaeza I just got rid of that G*d damned non-owner-can't-open for locked chests also in dreambuilder |
20:13 |
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20:16 |
cg72 |
vanessa what about chest??? |
20:16 |
VanessaE |
cg72: if you place a locked chest, only you can look inside. others can't even get the formspec. used to be anyone could look in |
20:16 |
VanessaE |
I've restored that old behavior. |
20:16 |
VanessaE |
inspired by calinou. |
20:17 |
VanessaE |
only the owner can add/remove/rearrange the chest's contents of course |
20:17 |
cg72 |
well i run it as only owner or "priv-xxxx" can look in |
20:18 |
VanessaE |
I detest that behavior |
20:18 |
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20:19 |
cg72 |
why? |
20:19 |
VanessaE |
because it just shouldn't be that way |
20:19 |
cg72 |
why not? |
20:19 |
Calinou |
as I said, it's not private info |
20:19 |
VanessaE |
because a chest is not even made of a solid material, it's made of wooden planks that you could in theory peek between |
20:20 |
VanessaE |
ergo, you could in theory see inside it ANYwaqy |
20:20 |
VanessaE |
ANYway*\ |
20:20 |
VanessaE |
therefore, it makes no sense to restrict who can *look* inside |
20:22 |
cg72 |
i have a reall 1800's wooden chest and its built nicly and tared on the inside, you cant see in it if a lock is on it! even has a oilrope seal for the lid ( worn out now) |
20:23 |
VanessaE |
it wasn't built the way minetest chests are :) |
20:23 |
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20:23 |
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anunakki joined #minetest |
20:23 |
VanessaE |
all you've got to make a minetest chest is wood and steel |
20:23 |
WarrShell |
I doubt those planks were split from logs by hand |
20:23 |
VanessaE |
and a VERY rough crafting capability |
20:24 |
VanessaE |
cg72: remember, minetest starts you out more or less in the stone age |
20:24 |
WarrShell |
if you want a secret stash, it's more interesting if you have to be clever about it... |
20:24 |
cg72 |
why not only show a few random inv slots then to simulate peaking into a real one as irl you wont see all of it |
20:25 |
VanessaE |
WarrShell: exactly, and there are plenty of "fake" materials in Dreambuilder to make that possible, e.g. stone and cobble and others that you can walk through, for creating hidden/secret passageways |
20:25 |
Calinou |
Minetest starts you nowhere: it's themeless |
20:26 |
Calinou |
no theme is implied by the default game (and most games) |
20:26 |
WarrShell |
even if you don't want to be particularly clever about it, you could just tile your entire home floor in chests, and just remember which one contains the good stuff :-) |
20:26 |
WarrShell |
it'd be possible to make a "contents obscured" chest in mod code, but I doubt it's anything for the base game anyway. |
20:27 |
WarrShell |
basically, have a chest with 2 inventories, and show the one in formspec that contains a "dummy" item in each slot. |
20:27 |
WarrShell |
when you move the dummy item, it's disallowed, adn if there's a real item in that slot, it's moved into your inv. |
20:27 |
WarrShell |
might have to have a special trick for loading vs. unloading. |
20:27 |
VanessaE |
Calinou: one of the next things I'm gonna do is make use of those random stones that are scattered around thanks to one of the mods in plantlife, and get rid of those stupid wooden picks, axes, and swords |
20:28 |
VanessaE |
make an adze (a shovel still makes some sense) that can be used to chop and mine |
20:28 |
VanessaE |
short duration, wears out fast, encourages you to make more durable stone tools |
20:29 |
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20:29 |
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proller joined #minetest |
20:30 |
Calinou |
don't get rid of them |
20:30 |
Calinou |
make wood not diggable without axe |
20:30 |
VanessaE |
hm |
20:30 |
cg72 |
my leaves drop sticks at a random level to simulate branches |
20:31 |
cg72 |
so that plus a rock from ve theres your tools |
20:31 |
VanessaE |
that's a thought. |
20:31 |
|
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20:31 |
VanessaE |
I just think wooden tools, aside from a shovel, just make no sense |
20:31 |
VanessaE |
even the hardest wood in existence would give out after a couple of whacks on some soft rock if you made a pickaxe out of it |
20:31 |
WarrShell |
wooden axes are particularly hilarious |
20:32 |
VanessaE |
ditto for axes ^^^^^ |
20:32 |
cg72 |
shovel or spear is all the wooden i have now |
20:32 |
WarrShell |
a wooden pick would only be useful on rock that's pre-fractured somehow. |
20:32 |
VanessaE |
a sword MIGHT make some sense, a good hard wood could stab someone to death I suppose |
20:32 |
WarrShell |
wood swords could deal 0 damage, and could be used for sparring. |
20:33 |
VanessaE |
the idea was to take a tip or two from Realtest in that rocks make more sense for starter tools than wood, but blocks of cobble still make sense for "stone" tools |
20:34 |
WarrShell |
nodes of smoothstone might make more sense for durable stone tools... |
20:34 |
WarrShell |
it'd also push them up a bit further on the tech tree. |
20:34 |
VanessaE |
yeah but you have tp cook those |
20:34 |
VanessaE |
to* |
20:34 |
WarrShell |
so instead of using your rock tool to mine 3 stones, you use it to mine 11 and a bit of coal or wood, doesn't seem like a DRASTIC change either way... :-/ |
20:36 |
VanessaE |
well it wouldn't be just for a few stones. it would have about a quarter the durability of a wooden pick, and replace both it and the wooden axe (does both jobs) |
20:37 |
WarrShell |
what I meant is that the existing wooden pick is used 3 times (to make a REAL pick) and then chucked right in the furnace. |
20:38 |
VanessaE |
but it would be cheaper since you don't have to expend much effort to get it (find some rocks, dig some leaves by hand, as per cg72's and Calinou's ideas)( |
20:40 |
cg72 |
lol |
20:42 |
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20:42 |
WarrShell |
if you made a stone pick use smooth instead of cobble stone, you'd have to (1) use that crappy pick (or its replacement if applicable) 11 times, and (2) remember to keep a furnace and fuel on hand, as well as cobble, if you don't want to get kicked back out of stone tech level. |
20:43 |
cg72 |
my stone drops rocks then you need to craft cobble |
20:43 |
VanessaE |
cg72: sounds like realtest |
20:43 |
WarrShell |
I've seen it done as a small tweak for a "hardcore" mod in another mining-themed game, seemed like a neat idea, especially with such a small change in recipe... |
20:43 |
VanessaE |
I believe stone drops rocks, which you craft into macadam and cook back to stone |
20:44 |
cg72 |
ring of stone and some sand in middle gets my cobble |
20:45 |
WarrShell |
interesting, though from a realism perspective, I don't think "cobble" normally includes any kind of bonding agent. |
20:45 |
VanessaE |
sure it does, usually some kind of mortar |
20:45 |
WarrShell |
oh? eh, I'll take your word for it. |
20:45 |
VanessaE |
when you're talking about cobblestone roads anyway |
20:46 |
cg72 |
well cobble on a path or road uses just sand like paving stones |
20:46 |
WarrShell |
I thought what held cobblestones onto the roads was just gravity |
20:46 |
VanessaE |
just down the street from me a guy built a new cobblestone wall, really nice work too. looks like he used concrete as a binder |
20:46 |
WarrShell |
well, gravity and possibly sinking a bit into the earth below, but not any actual intentionally-added binder. |
20:47 |
quent1 |
Hi. I'm facing a strange bug right now. My world has been destroyed by the game itself. |
20:47 |
cg72 |
yes for a wall mortar is used, or construction adheasive if your me and lazy |
20:47 |
cg72 |
quent1 huh? what mods? |
20:48 |
quent1 |
cg72: mesecon, worldedit and teleporter |
20:48 |
WarrShell |
I've had worlds corrupted by power loss before, luckily it only seems to affect the text files other than the sqlite db, and I was able to restore those from a backup... |
20:48 |
WarrShell |
I really wish that MT offered at least an option to store ALL of the world content, including stuff like metadata and player files, in the same key/value store as the mapblocks somehow. |
20:48 |
quent1 |
WarrShell: No, it's not a corruption. It's more like a defacing |
20:49 |
WarrShell |
some (all?) of the back-ends are transactionally-safe, whereas filesystems sometimes truncate partially-written files... |
20:49 |
VanessaE |
quent1: cave gen? |
20:50 |
quent1 |
That's a really really strange bug. I think I'll create a topic on the forum soon |
20:50 |
quent1 |
I'll post screenshots too. |
20:50 |
cg72 |
a pic might help alot |
20:51 |
quent1 |
cg72: ok. I send you a link in few minutes |
20:54 |
quent1 |
Ok. This is my world in feb. 2014: http://pix.toile-libre.org/?img=1409345645.jpg |
20:54 |
quent1 |
And this is my world right now: http://pix.toile-libre.org/?img=1409345672.jpg |
20:55 |
VanessaE |
quent1: crap. |
20:55 |
VanessaE |
that happened on zeno's server also |
20:56 |
VanessaE |
you better file a github report |
20:56 |
VanessaE |
https://github.com/minetest/minetest/issues |
20:56 |
quent1 |
VanessaE: yeah. I think I know how to reproduce the bug |
20:56 |
VanessaE |
how? |
20:56 |
cg72 |
that happened to me once ( it regened the land) but only after a couption from a crash |
20:57 |
VanessaE |
Zeno and I fought with it for hours and could not find out why it happened |
20:57 |
cg72 |
VanessaE wasnt zenos a leveldb issue? |
20:57 |
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20:57 |
VanessaE |
cg72: only in that he was USING leveldb, but I use it and have no problems with it |
20:58 |
quent1 |
VanessaE: When it happends, I started minetest twice on the same map |
20:58 |
RentedMule |
are there any tools for converting an sqlite world to a redis-based world? |
20:58 |
VanessaE |
cg72: and indeed when I download his map files, I had no problems using them on my local computer under leveldb |
20:58 |
cg72 |
^^ theres your issue |
20:58 |
VanessaE |
RentedMule: you can do it in minetest. |
20:58 |
cg72 |
2 games on the same map never works |
20:58 |
VanessaE |
quent1: indeed, that's your problem right there. |
20:58 |
VanessaE |
the map is supposed to be locked |
20:58 |
VanessaE |
why isn't it? |
20:59 |
RentedMule |
VanessaE: thx |
20:59 |
VanessaE |
RentedMule: I believe you use the --migrate switch |
20:59 |
cg72 |
is redis faster than leveldb? |
20:59 |
VanessaE |
no idea |
20:59 |
quent1 |
VanessaE: I don't know, but the first instance wasn't responding. That's really strange :-/ |
21:00 |
RentedMule |
VanessaE: thx, I'm reading through the forum :) |
21:00 |
RentedMule |
hoping to find an example somewhere... |
21:00 |
VanessaE |
quent1: please do file an issue report. the map should never be writable to more than one process at a time. |
21:00 |
PenguinDad |
cg72: If you have enough ram it should be faster |
21:01 |
RentedMule |
VanessaE: okay, found the thread. |
21:01 |
cg72 |
96gb of ram enough PenguinDad |
21:02 |
cg72 |
;) |
21:02 |
blaise |
eh |
21:03 |
blaise |
cg72: what operating system? |
21:04 |
cg72 |
mint 16 4 racks, 2.4 quad core each total of 96Gb total ram @ ddr2 ( sorry its not a new server) |
21:04 |
blaise |
linux mint? |
21:04 |
PenguinDad |
96 gb should be enough |
21:04 |
blaise |
cg72: which quad core? |
21:05 |
cg72 |
old intel q6600 2.4 core2 duo |
21:05 |
cg72 |
well 4 of them lol |
21:05 |
blaise |
ah, so effectively 8 cores |
21:05 |
blaise |
even though hyperthreading is a joke |
21:05 |
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21:06 |
blaise |
that's not bad |
21:06 |
cg72 |
16 |
21:06 |
blaise |
the most recent hardware I have is a motorola atrix HD |
21:06 |
cg72 |
i make -j32 when compiling mt, takes about 90sec with clang |
21:06 |
gentoobro |
what's the best software for recording video of gameplay on linux? |
21:07 |
gentoobro |
(you can probably guess my distro) |
21:07 |
blaise |
the fastest hardware I have is a dual athlon mp 2600+ clocked at 2.4GHz |
21:07 |
blaise |
and it's currently dead with a bad bios |
21:08 |
blaise |
if you check the manufacture date of the athlon mp 2600+ you'll know I'm outdated as all get out |
21:08 |
cg72 |
reflash them |
21:08 |
blaise |
cg72: I don't have the equipment to jtag it atm |
21:08 |
cg72 |
lol de solder the cmos chip like i do sometimes rotf |
21:09 |
blaise |
it's socketed |
21:09 |
blaise |
and I don't have an eprom writer |
21:09 |
cg72 |
lol |
21:10 |
blaise |
if I had another machine with the exact same bios, I would hotswap the chip while the working machine was in the bios, and save factory settings.. |
21:10 |
blaise |
but I don't.. :( |
21:10 |
zat |
!tail |
21:10 |
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21:11 |
blaise |
honestly, I just need to horse up and build a new rig |
21:11 |
cg72 |
lol |
21:11 |
blaise |
20 year old machine... |
21:13 |
blaise |
I've been saving up for a crosshair V formula-Z |
21:13 |
blaise |
times are rough.. |
21:14 |
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21:15 |
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21:15 |
RentedMule |
does anyone know if the ubuntu ppas are built with redis support? |
21:16 |
RentedMule |
(I'm thinking they're not) |
21:16 |
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21:21 |
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21:21 |
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21:22 |
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21:22 |
Calinou |
<blaise> even though hyperthreading is a joke |
21:22 |
Calinou |
it is useful |
21:23 |
Calinou |
RentedMule, no, they use vanilla build options |
21:23 |
Calinou |
else you'd need LevelDB and/or redis to compile |
21:23 |
Calinou |
blaise, ROFL crosshair V |
21:23 |
Calinou |
in 2014, buying motherboards > 200 € is sick |
21:25 |
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21:29 |
blaise |
meh |
21:29 |
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21:29 |
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21:29 |
blaise |
why would I pay in € ?! |
21:29 |
RentedMule |
Calinou: thx, I'm looking into compiling my own now. |
21:30 |
RentedMule |
blaise: you can build an awesome machine for $750 if you use Linux as an OS |
21:30 |
RentedMule |
ssd, big VGA, the whole works |
21:30 |
RentedMule |
if you're in the USA, look for your neighborhood microcenter |
21:32 |
blaise |
Calinou: I like not sharing my on chip cache, ty. |
21:32 |
blaise |
Calinou: I wouldn't pay more than $100 for that board anyway, its the ram and video that eats ones soul |
21:33 |
Calinou |
http://moinmo.in/WhyWikiWorks |
21:33 |
Calinou |
happy reading |
21:33 |
Calinou |
heh |
21:33 |
Calinou |
RentedMule, Windows shipped with OEM PCs is very cheap |
21:33 |
* blaise |
opens url in links -g |
21:33 |
Calinou |
in fact, it may have a negative “price†|
21:33 |
blaise |
they will pay me to take it from them? |
21:34 |
Calinou |
will be cheaper than building |
21:34 |
Calinou |
this is very true for low-end PCs |
21:35 |
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21:35 |
blaise |
honestly the only way I would take an oem pc is if they paid me |
21:35 |
blaise |
it's going to cost me money to get it working.. |
21:36 |
blaise |
the last OEM pc I got was an acer, supposedly it was a quad core intel of some kind.. super low end.. but it said it was a 2GHz |
21:36 |
RentedMule |
Calinou: indeed it is, but I always build up from components |
21:37 |
blaise |
and I sware, I have an IBM Thinkpad 600e which is a pentium II 366MHz that compiled a kernel 4 times in the time it took that pos to finish one. |
21:37 |
Calinou |
building up leads to quieter PC |
21:37 |
blaise |
that's with make clean and all |
21:38 |
Calinou |
also makes sure you have a decent pSU |
21:38 |
Calinou |
PSU* |
21:38 |
Calinou |
(if you make sure yourself…) |
21:38 |
blaise |
lol |
21:38 |
blaise |
guess he didn't want to talk to us anymore |
21:39 |
* blaise |
scrolls up to find that spawn mod sfan5 was talking about |
21:40 |
blaise |
RentedMule: ps, I haven't ran anything else but linux since 96 |
21:42 |
blaise |
yay! http://meow.minetest.net/spawnpoints.tar.gz |
21:42 |
blaise |
I found it |
21:43 |
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21:43 |
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21:43 |
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21:45 |
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21:45 |
blaise |
!up midnightsystems |
21:45 |
MinetestBot |
blaise: Invalid Address |
21:46 |
blaise |
!up midnightsystems.net |
21:46 |
MinetestBot |
midnightsystems.net:30000 is up (421ms) |
21:46 |
Inocudom |
Are you on cg72? |
21:46 |
blaise |
MinetestBot: sorry, my bad |
21:46 |
blaise |
Inocudom: he was not very log ago.. |
21:46 |
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21:47 |
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21:47 |
RentedMule |
oh yes, quality PSU is necessary :) |
21:47 |
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21:47 |
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21:47 |
Inocudom |
I noticed an error with your MineTime game, cg72. Plantlife modpack conflicts with your round tree trunks. |
21:48 |
Sokomine |
VanessaE: very good if you got rid of that all-get-lag-from-locked-chest stuff. afaik minetest_next fixed the problem as well |
21:49 |
blaise |
holy christ on a pogo stick |
21:50 |
blaise |
I tried that spawnpoints mod sfan5 recommended to me |
21:51 |
blaise |
serious serious issues with serialize.lua from builtin/common |
21:51 |
blaise |
totally fubar |
21:51 |
PenguinDad |
blaise: what are your issues? |
21:52 |
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21:52 |
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21:53 |
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21:54 |
blaise |
PenguinDad: it's quite a lot of errors.. one moment please |
21:56 |
RentedMule |
how odd. |
21:56 |
blaise |
I'm sure it's an old mod |
21:56 |
RentedMule |
I upgraded my minetest server to ubuntu 14.04.01 from 12.04.05 |
21:57 |
RentedMule |
and now half my worlds experience sporadic failures to start with "address already in use" -- even though netstat says the port is open |
21:58 |
blaise |
PenguinDad: http://pastebin.com/nGTE5haE |
21:58 |
blaise |
PenguinDad: nice stuff eh? |
21:58 |
blaise |
XD |
22:00 |
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22:01 |
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22:01 |
RentedMule |
huh, only two worlds won't start. |
22:02 |
blaise |
I don't even know what to think about all that |
22:02 |
blaise |
RentedMule: how many do you run?! |
22:02 |
RentedMule |
11 :) |
22:02 |
blaise |
my god |
22:02 |
RentedMule |
I've got an 11 year old and a 9 year old |
22:02 |
RentedMule |
so they bounce around through the worlds |
22:03 |
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22:03 |
blaise |
I'm extremely upset that firestone was abandoned.. |
22:03 |
blaise |
:( |
22:03 |
blaise |
I really liked that mod |
22:03 |
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22:04 |
VanessaE |
did I split? |
22:04 |
blaise |
VanessaE: did bas080 die? |
22:04 |
RentedMule |
fork it and carry on :) |
22:04 |
VanessaE |
blaise: I dunno, did he? |
22:05 |
blaise |
VanessaE: it would seem so.. both the split, and the mod dev death |
22:05 |
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22:05 |
blaise |
VanessaE: https://forum.minetest.net/viewtopic.php?id=4265 I love this mod.. <3 |
22:05 |
blaise |
and it's not areas protection friendly |
22:05 |
blaise |
aka, the chimney smoke won't work in a protected area |
22:05 |
blaise |
I'm completely destroyed over it.. |
22:06 |
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22:07 |
blaise |
add that on top of the fact that Robbin Williams commited hairy carry, and it's the worst year of my life |
22:07 |
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22:07 |
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22:09 |
VanessaE |
blaise: mod dev death? |
22:09 |
VanessaE |
explain |
22:11 |
blaise |
well, there hasn |
22:11 |
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22:11 |
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22:11 |
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22:11 |
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22:11 |
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22:11 |
blaise |
t been anything contributed to firestone since, 2012 |
22:12 |
* GTRsdk_ |
has just gotten an Employment Application for a local gas station :D |
22:12 |
* blaise |
is proud of GTRsdk_ and pats him on the back |
22:13 |
GTRsdk_ |
now I need to fill it out & attach my resume |
22:13 |
GTRsdk_ |
first job, dunno if resume is even neccessary |
22:13 |
GTRsdk_ |
but I have one already mostly up to date |
22:14 |
VanessaE |
blaise: there are other, better fake fire mods like the one LazyJ maintains, but bas080 is not dead I'm sure :P |
22:16 |
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22:17 |
SaltyDog1 |
can someone please explain how to add the Wasteland game? Does it go in the local mod folder or what? Having some problems. Thanks. |
22:18 |
VanessaE |
SaltyDog1: it's a game. it goes in your games folder. |
22:18 |
SaltyDog1 |
Hi Vanessa |
22:18 |
blaise |
VanessaE: but it's not fake, it'll totally light stuff on fire.. |
22:19 |
VanessaE |
SaltyDog1: e.g. <minetest folder>/games/wasteland |
22:19 |
SaltyDog1 |
ok ty Vanessa |
22:19 |
VanessaE |
blaise: well fake as in the ones I use don't burn stuff down :) |
22:19 |
blaise |
what is life without risk? |
22:22 |
RentedMule |
is 'indev' still a valid mgname ? |
22:27 |
PenguinDad |
RentedMule: nope indev mapgen got removed lately |
22:27 |
RentedMule |
huh. okay. |
22:27 |
RentedMule |
so what happens if you have a world which specifies that? |
22:28 |
RentedMule |
and also, float islands...are those gone, or supported under v7? |
22:31 |
* RentedMule |
tries rebooting the box |
22:47 |
GTRsdk_ |
RentedMule, I think you could change the configuration of the world |
23:06 |
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23:14 |
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23:28 |
RentedMule |
is anyone else running minetest daily build on ubuntu 14.04.01 ? |
23:28 |
RentedMule |
I'm starting to think that the "udp port is open" detection code may be having issues on this kernel |
23:29 |
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23:31 |
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23:32 |
RentedMule |
5: Bind failed: Address already in use |
23:33 |
paramat |
RentedMule, core floatlands were in indev so now removed, however they were boring (i designed them so i can say that) see my various floatland mods instead: https://forum.minetest.net/viewtopic.php?f=11&t=8560 https://forum.minetest.net/viewtopic.php?f=11&t=9175 |
23:33 |
RentedMule |
thanks, paramat, wow! |
23:33 |
RentedMule |
I'll get that installed |
23:33 |
RentedMule |
once I can figure out why a machine which used to run 11 minetest worlds now can only have 3-5 |
23:35 |
paramat |
also see https://forum.minetest.net/viewtopic.php?f=11&t=9152&hilit=skytest |
23:35 |
RentedMule |
wow |
23:38 |
blaise |
lol |
23:38 |
blaise |
what about skylands ? |
23:39 |
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23:40 |
blaise |
https://forum.minetest.net/viewtopic.php?f=11&t=9152 |
23:41 |
blaise |
what in the hell |
23:41 |
blaise |
how do I use these terracotta roof shingles?! |
23:41 |
* blaise |
starts ripping his hair out |
23:41 |
VanessaE |
they're raillike. |
23:41 |
VanessaE |
use them like you'd use rails |
23:41 |
blaise |
o.o |
23:42 |
VanessaE |
or follow the crafting guide: http://digitalaudioconcepts.com/vanessa/hobbies/minetest/homedecor-crafting-guide/homedecor-craft-guide.html#roofing materials |
23:42 |
blaise |
ty |
23:42 |
VanessaE |
(scroll down a tad and take note of the "slope" shapes) |
23:44 |
Jordach_ |
#PCMasterRace https://cdn.mediacru.sh/vfGuFXdjnAEw.png |
23:45 |
VanessaE |
I'm gonna change that "basic slope" recipe sooner or later to put three flat shingles in a diagonal line rather than a horizontal row |
23:45 |
blaise |
meh |
23:45 |
RentedMule |
ls |
23:45 |
VanessaE |
Jordach_: looks kinda like STUN RUnner.. |
23:45 |
Jordach_ |
VanessaE, Wipeout Fusion |
23:46 |
VanessaE |
eh, they're all the same :P |
23:46 |
Jordach_ |
60fps + other awesome goodies |
23:46 |
VanessaE |
http://www.arcade-museum.com/images/118/1181242157226.png |
23:48 |
Jordach_ |
TIL PCSX2 ANTIALIASES |
23:50 |
cg72 |
Jordach nice, i have the same emulator lol |
23:51 |
Jordach |
<3 x360 pad |
23:54 |
zat |
http://cdn.trinixy.ru/pics5/20140828/gifs_03.gif |
23:54 |
* RealBadAngel |
yawns |
23:54 |
RealBadAngel |
howdy folks |
23:57 |
paramat |
o/ RBA |
23:57 |
RentedMule |
o_O |
23:58 |
RentedMule |
I appear to have bypassed my port problem |
23:58 |
RentedMule |
each of my worlds is owned by a separate user on a linux server. So I did a git clone as each user, and ran the world under a copy of minetestserver compiled from HEAD, and owned by that user. |
23:58 |
RentedMule |
so I'm thinking it's a bug that's been fixed but hasn't made it into the PPAs yet |
23:58 |
VanessaE |
hi RBA"' |
23:59 |
RentedMule |
o7 RBA |