Time Nick Message 00:00 jojoa1997 Is there anywhere I can get the latest Mac builds or instructions to build for Minetest? 00:08 VanessaE jojoa1997: for mac? er... 00:08 jojoa1997 so mac isnt even supported? 00:13 VanessaE it sorta is 00:13 VanessaE but I dunno how that works 00:15 Jordach Macs are hipsters who don't deserve Open Source 00:16 Jordach Inocudom, don't leave before i reply 00:17 Inocudom You were going to reply there? What is it that you were going to say? 00:17 Jordach you did it the other day when you joined MTZ-Basic 00:17 jojoa1997 [20:15:27] 18<27Jordach> Macs are hipsters who don't deserve Open Source 00:17 jojoa1997 Really Jordach raelly 00:17 Jordach jojoa1997, macs aren't even worth torrenting 00:18 jojoa1997 So that means that Linux should be the only OS used? 00:18 Jordach jojoa1997, PCMasterRace 00:18 jojoa1997 what is that? 00:19 jojoa1997 Also I think Windows should be the only OS used 00:19 Taoki Sokomine: Does mg_villages use v7? Or is it a Lua mapgen (I heard about these, but wasn't clear whether they mean v7 biomes) 00:19 Jordach Taoki, Lua-y 00:19 Jordach addon for any mapgen used 00:19 Taoki Lua-y? 00:20 Jordach eg, adds onto existing mapgens 00:20 Taoki ah 00:20 Jordach be it v5, v6, v7 indev, singlenode 00:20 Taoki nice 00:23 Inocudom Currently, indev, v5, and math are only found in Freeminer. 00:23 Jordach psh 00:24 Jordach you've never heard of Indian Programming? 00:24 Jordach apply patch after patch without realising the consequences later down the line 00:24 Inocudom Problem is, v5 in Freeminer isn't up-to-date with current v6 map functions. So, despite the exotic landscape, no deserts will appear. 00:25 VanessaE so no acacia trees? :( 00:25 Inocudom That mean that in Carbone, v5 will not have deserts, jungles, junglegrass, cacti, forests. Those only appear in mapgen v5 if Freeminer's default game is used. 00:25 Inocudom No, no acadia trees. 00:27 * Jordach awards Inocudom for inventing new trees 00:28 Inocudom I don't know what exactly I invented. 00:29 Inocudom Welcome, cg72. 00:30 cg72 hi 00:30 cg72 i need a mapgen expert asap 00:33 Inocudom If a mapgen expert is what you seek, ask for paramat or heroofthewinds. 00:36 cg72 was looking for paramat but not here 00:37 Inocudom Try making a new topic in the forums concerning your request. 00:37 Sokomine taoki: mg_villages is only partly a mapgen. it is derived from nores mg_mapgen. it only does the villages - and it does them in on_generated; which works both in v6 and v7 00:37 * Taoki nods 00:37 Sokomine yes. it works with singlenode as well. although those villages floating in the void would be a bit odd. but it'd work 00:38 Inocudom Taoki, have you yourself ever tried out the Minetest fork known as Freeminer? It has a minimap and farmesh. 00:38 Inocudom And it uses Minetest as a foundation for its code base. 00:39 Taoki Inocudom: Yeah, some weeks ago I think. Same as Minetest but with fewer features *ahem* removed 00:39 Taoki Such as weather and finite liquid still there 00:39 Taoki LIKE THEY SHOULD BE :< 00:39 Taoki Otherwise, the default game in Freeminer seemed as boring as minetest_game 00:39 Sokomine paramt is also a mapgen expert. he has helped me a lot and done the terrain blending 00:39 Taoki Also, farmesh is completely broken... so that's not a reason to try out freeminer 00:40 Taoki That's one of the few things to the removel of which I agree 00:40 Inocudom Other sub-games do work in Freeminer, you know. Carbone works in it, Big Freaking Dig works in it. 00:41 Inocudom With those sub-games, there will not be any sand/dirt/gravel flowing, but there won't be any wieldlight either. 00:41 Inocudom You can leave farmesh off, though it is quite different in Freeminer. 00:43 Inocudom The forums of Freeminer are rather empty these days, Taoki. 00:43 Inocudom Not much happens in the #freeminer irc channel either. 00:44 cg72 freeminer has a few nice bits of code 00:48 Inocudom Yes, it does. However, what concerns me about it is if they break compatibility with Minetest's servers. If they do that, then Freeminer could be doomed. 00:49 Inocudom At the present time, I really can't see anybody making servers for it like the great ones of Minetest. 00:49 cg72 thats why im keeping MineTime 100% compatable with minetest 00:49 Inocudom What is MineTime? 00:49 cg72 my 2 day old rewrite in progress of minetest 00:50 cg72 a bit more irl and less minecrafty 00:50 cg72 https://github.com/MineTime-game 00:52 Inocudom So, you yourself are working on a fork? That is very interesting. 00:53 RentedMule I'm playing the wasteland game, and I notice that while there are crafting recipes for bronze tools, they aren't registered at all in tools.lua. Does anyone know if this is a bug or a feature? 00:53 cg72 i have rewritten treegen already lol 00:53 RentedMule am I right in thinking that for everything listed with a craft recipe, there should be a minetest.register_tool entry as well? 00:54 Inocudom Would you be able to post a topic for that fork in the forums of both Minetest and Freeminer? Any code advancements you make might help them out, mainly Freeminer. 00:55 cg72 im in the dev chat att and try to merge what i can into minetest 00:55 cg72 :) 00:55 Inocudom And any advancements they make might help you out. For example, gsmapper and farmesh are in Freeminer. 00:55 cg72 tbh i just looked at freeminer 5min ago lol need to dig into it 00:56 cg72 and what are those 2 things??? 00:57 Inocudom Freeminer is an interesting fork of Minetest, but it has a small community and only two developers (proller and xyz.) 00:58 Inocudom Gsmapper adds a minimap to the hud and farmesh reduces the node detail of faraway map chunks (make rendering them easier without making them dissapear altogether. 00:59 Inocudom Of course, farmesh is still indev and Freeminer is harder on the cpu for some reason (ask proller about that one.) 01:00 Inocudom Freeminer does incorporate the commits made to Minetest on a regular basis, of course. 01:02 Inocudom You can find out more about Freeminer in the forums at its website: http://freeminer.org/ 01:20 Inocudom Welcome, Vason. 01:21 Inocudom Welcome, Vazon. 01:22 Vazon Thanks lol 01:24 Inocudom I just received some interesting news today. Voxelands (darkrose) and Freeminer (proller and xyz) are no longer the only prominent forks of Minetest. Cg72 is starting one known as MineTime. 01:26 Inocudom She can tell you more about it. She said that it will have compatibility with Minetest, but be less like Minecraft. 01:35 cg72 http://i.imgur.com/o68SYqc.png 01:38 cg72 Inocudom ^^^^ 01:40 Inocudom Nice textures you are using there, cg72. 01:42 cg72 only cahnged a few 01:42 cg72 like the rounded trees???? 01:43 Inocudom Yes, the rounded trees do look nice. Try not to make them too round though or fps could drop quite far. 01:44 Inocudom Nodeboxes can do that more than normal nodes, so only use as much detail as you need to. 01:45 Vazon is there a way to limit a abm like only 5 nodes from the orginal source?? 01:45 cg72 oh i know that i mean the rounded lump of leaves not a cube of leaf nodes 01:46 cg72 vazon you can do a few limits, what are you trying to do? 01:46 Vazon im wanting to add a block that generates changes dirt_with_grass next to deserts but i dont want it taking over all of the dirt with grass 01:47 Inocudom Ahh, yes. You made the shapes of the trees' canopy more round and less square. The individual nodes are still regular nodes. 01:47 cg72 well the trunk is a simple node box lol but yes 01:48 Inocudom And a very nice change that is. Really adds to the atmosphere and natural aspects. 01:48 cg72 what will it change dirt_with_grass to? 01:48 cg72 i want a mining game but more realistic worlds 01:49 Vazon another block i just dont want it take over all the grass only like 5-6 nodes from the desert sand 01:49 cg72 well if ti is set to something not sand or dirt you will have no issues 01:50 Inocudom Sokomine just stressed the concern that handling a fork on your own could be hard to maintain, but there are programs out there that are maintained by only one person. 01:50 Vazon well right now its only 1 row of nodes i want to be a bit bigger that is where i run into the problem 01:51 cg72 can you pates your code? 01:51 Vazon yes 01:51 cg72 Inocudom i have deved many things on my own as i own my own company irl hehehe 01:52 cg72 400k lines of c++ is not hard for me 01:52 cg72 long time to do but not hard 01:52 Vazon http://pastebin.ubuntu.com/8174308/ its just a simple abm 01:52 Inocudom Very impressive, cg72. 01:52 Vazon great another smart person around here to show me up xD im still learning 01:58 Inocudom I posted the following today: https://forum.minetest.net/viewtopic.php?f=17&t=10013 01:59 Inocudom Those are custom sound effects I made over the course of a few years. I originally made them for PureZC, but they did not want them. 02:20 Vazon cg72: do have a way for me to do this?? 02:21 cg72 hold on i just sat down lol 02:23 Vazon o sorry lol you vanished for a bit 02:23 cg72 http://codepad.org/PsdHqKrp 02:24 cg72 that does it and the random you can set or just delete and put a number 02:24 Vazon ok im going to test it :) 02:24 cg72 the rand or number there is how far fron the sand it will go 02:25 cg72 with the int 2 and ch 1 it will LAGGGG!!! set to like 5-10 int and 50-300 ch 02:26 Vazon lol ya i know it just something so i cant test quite fast 02:27 cg72 that should be good :) 02:28 cg72 let me know how that works out 02:28 Vazon cg72: thanks it works very well, http://tinypic.com/view.php?pic=2niu1k4&s=8#.U__lOTbD-M8 02:29 cg72 whit hte numbers set lower it will look a bit more natural lol 02:30 Vazon kk :) 02:56 Inocudom cg72, I can't try out your fork because it requires a username and a password. 02:56 cg72 huh? 02:57 cg72 git clone https://github.com/MineTime-game/minetime.git 03:02 Inocudom Oh good, it is working this time. 03:03 cg72 its 2 days old so there are a few issues lol but i have treedecay 03:03 cg72 remove the botom node of tree and watch it die 03:14 Inocudom Looks like cg72 has left. I was about to tell her about this: https://github.com/Amaz1/minetest/tree/gsmapper-uptodate 03:15 Inocudom She can get gsmapper from it if she does not want to get it from Freeminer. Of course, she will have to make sure that the license is compatible. 03:34 Cylus I'm loving these sandstone dungeons. These are definitely new since I last played. 03:35 Inocudom When was the last time you played, Cylus? 03:35 Inocudom Welcome LazyJ and FreeFull. 03:36 Cylus Inocudom: I don't know. 0.4.7, maybe 0.4.8 at the latest. 03:36 Inocudom Well, the new dungeons are indeed very nice. 03:37 VanessaE 0.4.7? wow, practically the dark ages ;) 03:38 Cylus I wouldn't really say that. Then again, you're always ahead of the curve, VanessaE. 03:38 FreeFull Sandstone dungeons? I didn't know those exist now 03:38 VanessaE heh 03:38 FreeFull I'm not playing in the default mapgen 03:39 Cylus FreeFull: V6 has these new dungeons made of sandstone stairs, sandstone bricks, and desert stone (despite being below sea level). 03:39 FreeFull I see 03:39 FreeFull I did build stuff out of sandstone myself 03:39 FreeFull Let me get the screenshots 03:40 FreeFull https://imgur.com/a/NMh3q 03:40 Cylus In addition to the mossy cobble dungeons which still exist if you have the flag set. 03:40 blaise wow 03:40 FreeFull Sandstone is a nice material 03:41 LazyJ Thanks, Inocudom. 03:42 Inocudom Interesting pictures of the watershed mapgen. I didn't know that watershed had sandstone dungeons. 03:42 * paramat felt a disturbance in the force 03:43 paramat i didn't know that either 03:43 Cylus Comcast won't let me load the images (read: slow loading, not censorship). I'll come back to those later, I guess. 03:43 Cylus Is Watershed one of the Lua mapgens? 03:44 Inocudom LazyJ, what did you do with your experiment with adding plants to watershed? 03:44 Inocudom Yes, watershed is one of the lua mapgens. 03:45 LazyJ The experiment is my new, main, long-term, singleplayer world. 03:45 LazyJ It's where I go for R&R away from the server. :)- 03:48 Cylus Yeah, I'm wondering if I need to go into permanent R&R from servers. Things are so much less hostile in single player mode. 03:48 Inocudom Do you plan to release the experiment as a fork of watershed, provided paramat allows it of course. I think even VanessaE might like the result of that. 03:49 Cylus Then again, they're also less interesting. I like the company. 03:49 Inocudom Not all servers are bad. Try LinuxGaming and some of VanessaE's. 03:50 Inocudom That just test server, now, that is a crummy one. It even uses mapgen v7 without something to make it more than just stone. 03:50 Cylus Ha ha. That's kind of silly. 03:50 Inocudom That is the name of the server by the way. It tends to be at the top in the master server list, despite its flaws. 03:51 Cylus No wood means no picks, so you can't even break the stone. 03:51 VanessaE and THAT is why I keep saying that the master list needs to not sort by number of players 03:51 VanessaE but no one who controls it is gonna listen to me 03:51 Cylus I thought it *did* sort by number of players online. Was that changed? 03:51 VanessaE that's what it does 03:52 Inocudom What I am wondering is why so many players would want to play on a server that doesn't even have a sustainable mapgen. 03:52 VanessaE which is why 'just test' is at the top.... and that's why it shouldn't 03:52 FreeFull Inocudom: Watershed doesn't have sandstone dungeons 03:52 Cylus OH! Sorry, misread. How would you sort it then? Alphabetically? 03:53 VanessaE Cylus: there was a long discussion back, but basically a scoring system that takes ping, number of players, number of user votes, etc into account 03:53 Inocudom Quite depressing, really. You know somethings wrong when bland, default game servers attract the most players, and most of those players are guests, drop several bones nodes, grief, pvp. 03:53 VanessaE good servers would theoretically rise to the top, and the crap would sink to the bottom 03:54 FreeFull Could have alternate server lists 03:54 Inocudom Yes, more than one server list could be a good idea. 03:54 Cylus Once a server is at the top, it would be hard for it to fall though. New servers might not stand a chance. (People would keep using the top server, so it would stay on top.) 03:55 LazyJ Inocudom, VanessaE's coding skills are light years beyond mine and I've seen her chatting with paramat about mapgen stuff. If she wants to add a Watershed-based server it would be a trivial matter for her without my kludge version. ;) 03:55 FreeFull Inocudom: I didn't modify Watershed at all, I just built that on a whim 03:55 Inocudom Can't change basic human instinct. 03:55 FreeFull Well, the lights have a modified texture. That's it 03:55 VanessaE Cylus: unless it's voted down or its ping times start to suffer consistently, or it's always being rebooted often or is left online for *too* long (e.g. not shut down often enough for backups) 03:56 Inocudom Well, your building skills are good, FreeFull. 03:56 LazyJ No, I don't have plans to upload my "experiment" because it is heavily customized for creative-mode, singleplayer worlds on a *strong* computer. 03:56 FreeFull Inocudom: I have built some more stuff that I should screenshot 03:56 FreeFull Although it's not quite finished yet 03:57 FreeFull VanessaE: Where are those 3x2 beds? ;) 03:57 VanessaE FreeFull: languishing in the back of my mind due to lack of motivation. 03:57 FreeFull Inocudom: While there aren't sandstone dungeons, there is a lot of sandstone if you explore 03:57 FreeFull So running out of it is not a problem 03:58 FreeFull VanessaE: Maybe you should get someone else to do it then 03:58 Inocudom And watershed is a good mapgen to explore too. 04:02 FreeFull Oh wow 04:02 FreeFull I didn't know you could climb up jungle trees 04:03 blaise yeah, it's insane 04:03 blaise you can jump from one tree to another 04:09 blaise I'm compiling the latest git of minetest 04:09 blaise wish me luck 04:09 blaise XD 04:11 FreeFull https://i.imgur.com/MajTKpO.png This is the 3x2 bed I'm stuck with right now. I'd like something nicer =P 04:15 VanessaE heh 05:00 blaise paramat: do you remember speaking to me about some kind of snow parameter or command? 05:00 paramat yeah 05:01 blaise I was reading through the source and stuff.. noticed the change in the change log 05:01 blaise paramat: although I couldn't seem to figure out what I needed to increase the feirceness of the snow 05:01 blaise XD 05:03 paramat in snowdrift? 05:03 blaise yes 05:04 blaise sorry if I'm interupting your VanessaE bug testing 05:05 paramat update to latest version of snowdrift, snow s twice as heavy as before, plus you have control over heaviness with FLAKES parameter 05:05 blaise in minetest.conf ? 05:05 paramat in init.lua, there are instructions in the comments 05:06 blaise echo "FLAKES = " >> /var/lib/minetest/.minetest/minetest.conf" ? 05:06 * blaise reads the init.lua again 05:08 blaise paramat: does FLAKES = 3 bring super computers to their knee's ? 05:08 blaise I'm working with a dedicated server on a pentium M 1.8GHz and the client on an amd athlon64 1.6GHz 05:08 paramat it will hit FPS a bit but try it, 2 is fairly satisfying and ok for a mid-power machine 05:09 blaise with the default as 2, it's very nice 05:11 paramat yeah 1 for slow computers, the load is on the client BTW not the server, so you need to consider your player's machines 05:12 blaise cool 05:12 blaise looks like that UTF8 stuff works pretty well 05:12 blaise │00:09 < minetest> <1q2w3e> белера ты где 05:12 blaise lol 05:23 blaise I can't tell if that's russian, ukranian, or greek 05:25 Inocudom I must go now. Bye. 05:31 blaise would anyone happen to know how I may designate an area as a snow biome ? 05:42 VanessaE use the snow biomes mod :) 05:42 VanessaE https://forum.minetest.net/viewtopic.php?f=11&t=2290 05:48 VanessaE bbl 09:13 reactor Eh! 09:13 ciaoatutti pls hp i have unistalled minetest 0.4.10 and now don t remember how i have installed pls hp 09:14 ciaoatutti hi all :-P 09:16 ciaoatutti ? 09:16 ciaoatutti you can help me? 09:19 reactor 15:13 < ciaoatutti> ... 09:19 reactor 15:17 * ciaoatutti [0228969c@gateway/web/freenode/ip.2.40.150.156] has quit [Client Quit] 09:19 reactor Attention span: 4 min. 09:20 reactor Oh yeah, one of those people who change nick every time. 09:20 scotty hey 09:20 scotty pls help me 09:21 scotty i cant reinstall minetest 0.4.10 09:21 reactor What is troubling your mind? 09:21 Amaz Spam: https://forum.minetest.net/viewtopic.php?f=17&t=10015 09:21 reactor Would you like to talk about that? 09:21 scotty but install me 0.4.7 09:22 reactor Tell me more aobut that. 09:22 scotty ok 09:36 jp_ Amaz : when you see spam-post, report it in top-right corner of the post (triangle). 09:44 reactor scotty: the problem is that people use mediocre products. Instead of switching to something airworthy, they complain. 09:44 reactor Windows, I guess? 09:44 scotty i kubuntu 09:45 scotty minetest forum no sand me email confirmation 09:45 scotty registration 09:45 reactor Ubuntu... ;) :( 09:46 scotty kubuntu 09:46 reactor You're trying to install it from packages? 09:46 scotty ppa 09:46 reactor In that case, why don't you compile it on your own? Or kick package maintainer to update it? 09:47 reactor Or update it yourself and send your update to the maintainer? 09:47 ThatGraemeGuy scotty, easiest is: sudo add-apt-repository ppa:minetestdevs/stable ; sudo apt-get update ; sudo apt-get install minetestc55 09:47 scotty but for update i reinstall 0.4.9? 09:48 ThatGraemeGuy you want 0.4.9? or you are getting 0.4.9 and want something else? 09:48 reactor 15:21 < scotty> but install me 0.4.7 09:49 scotty i have installed 4.10 but now unistalled in my software center are only 4.9 09:49 ThatGraemeGuy scotty, easiest is: sudo add-apt-repository ppa:minetestdevs/stable ; sudo apt-get update ; sudo apt-get install minetestc55 09:49 ThatGraemeGuy do that and you will have 0.4.10 09:49 reactor Then you oughta remind the way you had 0.4.10 installed. 09:49 scotty i dont remind 09:49 scotty vanessae have help me 09:50 reactor Or have people learned to unlearn? 09:50 ThatGraemeGuy ok i guess i'm invisible 09:50 ThatGraemeGuy :-p 09:50 ThatGraemeGuy I told you twice now how to get 0.4.10 09:50 reactor ThatGraemeGuy: don't fit his attention span :/ 09:50 reactor I should shut up. 09:51 ThatGraemeGuy lol 09:55 scotty now i have installed 4.7 09:55 scotty omg 09:56 ThatGraemeGuy o_O 09:57 reactor Maybe not c55? 09:57 reactor c55 is... old? 09:57 reactor AnotherBrick: o/ 09:57 reactor Any news? 09:58 ThatGraemeGuy reactor, the package name in the PPA is minetestc55: https://launchpad.net/~minetestdevs/+archive/ubuntu/stable 09:58 reactor Ah, I see... 09:58 scotty i have a windows directory minetest open in installation is possible problem ? 09:58 scotty lol 09:59 ThatGraemeGuy scotty: in terminal do this and paste the output to pastebin: apt-cache show 'minetest*' 10:01 scotty http://pastebin.com/euzf4QvD 10:03 ThatGraemeGuy um............ paste the output of that command 10:05 reactor ThatGraemeGuy: troll? 10:05 scotty no i am noob sorry 10:06 reactor There are plenty books about UNIX, shell in partuicular. 10:06 ThatGraemeGuy meh, well i've given you the commands to run in a terminal to install 0.4.10 10:06 reactor s/ui/i/ 10:06 ThatGraemeGuy it's pretty simple, maybe you should just stick to windows if you can't handle that 10:06 reactor scotty: try 'apt-get update' before that. 10:06 reactor What are those people doing with computers, anyway? 10:07 scotty i have tryed but if i open i open minetest game open 0.4.7 10:09 scotty i retry 10:14 scotty hey man whit command install 0.4.7 10:21 reactor *grumpycat* 10:22 scotty https://github.com/minetest/minetest resolved 10:31 reactor Told you. 10:32 ThatGraemeGuy haha 10:32 reactor 15:46 < reactor> In that case, why don't you compile it on your own? Or kick package maintainer to update it? 10:32 reactor 15:47 < reactor> Or update it yourself and send your update to the maintainer? 10:32 reactor :( 10:32 reactor Apparently, you weren't listening, so you had to get there on your own. 10:33 reactor ThatGraemeGuy: he ignored me, too. 12:37 blaise morning.. 12:38 ThatGraemeGuy afternoon 12:41 Krock Hai 13:12 blaise some dude wanted creative mode on my server 13:13 blaise I told him no.. and now the server machine's cpu is pegged 13:13 blaise :( 13:13 Krock poor server 13:14 blaise :( 13:15 blaise it's not crashing....... 13:15 blaise but I get this when I try to connect *** Error in `minetest': corrupted double-linked list: 0x00000000086995d0 *** 13:15 blaise :( 13:15 Inocudom Is cg72 here? 13:16 blaise !server MidnightSystems 13:16 MinetestBot blaise: MidnightSystems | midnightsystems.net | Clients: 3/5, 1/4 | Version: 0.4.10 / minetest | Ping: 535ms 13:16 blaise zomg kag 13:16 blaise s/k/l/ 13:27 Krock !server krock 13:27 MinetestBot Krock: Krock's Ultimative Platform | minetest.ntdll.net | Clients: 0/25, 0/1 | Version: 0.4.10-dev_MSVC / base | Ping: 495ms 13:29 * Krock has best domain evaar 13:31 * blaise facepalms 13:32 blaise Krock: how many mods do you run? 13:33 blaise I can't get minetest dev to compile.. it's a pita 13:33 Krock blaise, 52 13:34 * Krock gives whiskers75 whisky 13:41 * Krock is like >wow< when he saw the last 3 letters of the alphabeth in the online unsers on the forums 13:51 Inocudom Krock, do you know about the fork of Minetest known as MineTime, which is maintained by cg72? 13:51 Inocudom It is a pretty new one. It might catch your interest. 13:51 Amaz Has it got a website? 13:52 Krock Inocudom, unknown. from what I can say from cg72 - it won't result in a better game than minetest 13:53 Inocudom Not that I know of, but it is on GitHub: https://github.com/MineTime-game 13:53 Amaz Okay! 13:53 Krock Inocudom, okay. I'll look at it 13:53 Inocudom That is where she has the source code for MineTime at. 13:54 Inocudom I must warn you, the default trees have rounded nodes in it, which causes plantlife_modpack to conflict with it and crash the game. 13:54 Krock k 14:42 * sfan5 meows at whiskers75 14:45 * Krock meows at sfan5 14:45 VanessaE good morning. 14:45 * Krock meows at VanessaE 14:45 * PenguinDad just came back from a class trip 14:46 * Krock too 14:46 jp g'morning 14:46 * VanessaE hides from jp 14:47 * Krock wonders why VanessaE does that 14:47 VanessaE Krock: he has two pending pull requests against homedecor that I haven't merged yet. no motivation :-/ 14:47 jp Where did I put the horsewhip... 14:47 jp 3:-D 14:51 ulla hi pls help me http://pastebin.com/qFgZzPpr ty 14:52 Krock ulla, update maptools and pipeowks 14:52 ulla how 14:52 Krock delete folder, download new 14:52 ulla from 14:54 VanessaE from their github repositories? 14:54 Krock srsly? how did you get the mods then? 14:54 VanessaE https://github.com/VanessaE/pipeworks 14:54 VanessaE https://gitorious.org/calinou/maptools 14:55 VanessaE he probably got them from a debian repository or so 15:15 PenguinDad Did anything important happen while I was away? 15:15 sfan5 no 15:15 Krock ^ 15:16 Calinou More Blocks has less blocks 15:16 * Calinou runs 15:16 * sfan5 meows at Calinou 15:17 * Krock wonders why Calinou made a "lessblocks" mod 15:18 ulla ok other problem pls help http://pastebin.com/9vK7eFcE 15:18 Krock ulla, get moreblocks 15:19 Krock *lessblocks :P 15:19 ulla lessblocks? 15:20 VanessaE ulla: update home decor and make sure more blocks is really current 15:20 VanessaE ulla: and it's called homedecor_modpack 15:20 VanessaE (not that it should matter) 15:20 ulla i have downloaded now homedecor 15:20 ulla the problem is builting 15:20 ulla blocks 15:21 ulla not homedecor? 15:21 ulla _modpack too? 15:23 VanessaE it's homedecor_modpack yes 15:23 VanessaE and make sure your moreblocks is fully and complete. 15:23 VanessaE if you're getting that error, your homedecor is not current or your moreblocks is not complete. 15:24 ulla http://pastebin.com/nZjaAZh1 15:24 VanessaE I repeat... 15:24 VanessaE if you're getting that error, your homedecor is not current or your moreblocks is not complete. 15:24 ulla i reinstall moreblocks 15:24 ulla ? 15:24 * Krock headdesks 15:24 VanessaE update moreblocks from https://gitorious.org/calinou/moreblocks 15:25 ulla ok try 15:25 * Krock tabs on VanessaE's shoulder 15:25 VanessaE hm? 15:26 Jordach .tabs 15:26 * Krock gives VanessaE a chookie :) 15:26 Krock .tubbs 15:26 VanessaE heh 15:29 ulla ty work 15:29 ulla :-) 15:29 VanessaE of course it works :) 15:30 ulla vanessae :-* 15:30 VanessaE aw :) 15:31 ulla in more time i want realize agood tutorial in italian for minetest 15:37 Inocudom Well, I just told proller and xyz of Freeminer about the freezing error I spoke of yesterday. 15:37 Inocudom They have an irc channel too; it is #freeminer. 15:38 * Krock joined #freeminer. 15:38 * Krock didn't notice the . 15:41 Inocudom jp, have you ever tested Freeminer? It is a fork of Minetest by proller and xyz. Of course, Minetest is still very important, because it is the foundation of Freeminer. 15:41 blaise some cat named reNe causes like 10 minute latency delays when they connect to my server 15:42 jp Inocudom : no, it looks very nice but never tried & I heard it's quite unstable. 15:42 blaise Inocudom: how come you didn't just private message jp to join #freeminer 15:42 blaise lmao 15:42 PenguinDad blaise: That's a bad kitty ;) 15:42 * sfan5 meows at blaise 15:42 blaise !server Midnightsystems 15:42 MinetestBot blaise: MidnightSystems | midnightsystems.net | Clients: 0/5, 2/4 | Version: 0.4.10 / minetest | Ping: 553ms 15:43 blaise seriously, that reNe character.. every time they connect.. 15:43 Inocudom I have no idea how to private message with this. Could jp join it? 15:43 blaise takes 10 minutes for my messages to post to the server from a client 15:43 jp sure 15:43 Inocudom Thank you. 15:44 blaise Inocudom: what are you, a web irc client user?! 15:44 blaise Inocudom: p.s. it's /msg 15:45 blaise sfan5: is there any way I can tell what people are using to connect to my minetest server? 15:46 blaise sfan5: I don't think some of these people are using the minetest client 15:46 Inocudom Okay. 15:46 PenguinDad blaise: Inocudom is using HexChat 2.9.6 / Linux 3.13.0-24-generic [x86_64/3.10GHz/SMP] 15:46 blaise PenguinDad: ah.. 15:46 Inocudom HexChat comes with Linux Mint. 15:46 blaise Inocudom: also, if you're inside the channel and the channel permissions arn't strick you can /invite 15:47 Inocudom That is a useful command. 15:47 Amaz Inoducom, to msg people in HexChat, right click their name, and select open dialogue window. 15:47 Krock ^ same for nettalk 15:47 * blaise smirks 15:48 PenguinDad ^ totally different in weechat 15:48 Jordach /msg username 15:48 Jordach also works 15:49 Jordach can be swapped for 15:49 Jordach /query 15:49 ulla sorry all 15:49 blaise and, you can do it manually with /raw if you know the server side 15:49 blaise lmao 15:49 ulla how i can use travel 15:49 blaise ulla: travelnet ? 15:50 ulla y travelnet box 15:50 blaise I use stargates 15:50 ulla a little tutorial 15:50 blaise anyone else know? 15:50 blaise XD 15:51 ulla stargates? 15:51 ulla you have a link 15:52 blaise eh, yeah.. just a sec 15:53 ulla file delete in minetest site 15:55 ulla vanessaeee 15:56 blaise ulla: it's a part of the technic mod.. but here it is.. https://github.com/minetest-technic/stargate 15:56 blaise I use it quite a lot 15:57 ulla ok i try 15:59 blaise ulla: here's the forum on the travelnet https://forum.minetest.net/viewtopic.php?id=4877 16:00 ulla vanesae have resolved my problem ty vanessa work ty too for patience 16:00 ulla blaise ty too 16:10 PenguinDad !seen EvergreenTree 16:10 MinetestBot PenguinDad: evergreentree was last seen at 2014-08-29 03:31:28 UTC on #minetest 16:11 PenguinDad MinetestBot: y u so slow? 16:17 VanessaE * MinetestBot has quit (I/O error: segmentation fault) 16:27 PenguinDad That doesn't look too good 16:32 RentedMule are there any flags to minetestserver for telling it to use more ram or bond to > 1 core? 16:32 Krock RentedMule, nope.avi 16:32 Krock why should it use more ram?? 16:33 Krock num_emerge_threads = 1 # On multiprocessor systems, this will improve mapgen speed greatly, at the cost of slightly buggy caves. 16:33 Calinou Inocudom, Freeminer is slower, buggier… :/ 16:33 Calinou I'm surprised Carbone even works in it 16:33 PenguinDad Minetest please use 1337 gb of ram :D 16:33 * sfan5 meows at PenguinDad 16:34 * PenguinDad pets sfan5 16:34 * Krock has 2 GB RAM and never filled it 16:34 Calinou by the way: it has color codes (quite important) for coloured console and chat 16:34 Calinou the patch was added before license change, so it could be merged back into Minetest 16:35 proller fm server much faster than mt 16:35 Calinou [citation needed] 16:35 Calinou using better settings helps most of the problem 16:35 Calinou the default server settings suck, that's all 16:35 proller try yourself on 50 players 16:35 proller no. 16:35 Calinou who runs servers with 50 _quality_ players? 16:35 Calinou not 50 mobile clients 16:36 Calinou let's focus on 10-20 players for now, 22 has been the highest count of quality players I've ever seen and that was 3 years ago 16:36 Krock Calinou, 50 players are easy to get. Guest1500, Guest1260, Guest8960, ... 16:36 proller mt with 10 playes laggy 16:37 Amaz [citation needed] 16:37 Krock proller, depends on the mods. I had no lag with 15 players 16:37 Amaz ^ 16:37 proller without mods ? 16:37 PenguinDad > no lag 16:37 Krock proller, math.round() -> 50 16:38 Amaz Even when Krock's server was full, I was able to play with no lag. 16:38 Krock PenguinDad, no lag = lag <2s 16:38 proller no lag = 0.1s 16:38 proller 1s = big lag 16:38 proller 5s= unplayable 16:39 Amaz 5s != unplayable 16:39 Amaz >10s = unplayable 16:39 Krock proller, my client produces a lag of 0.5s by itself, so...... 16:40 Calinou Krock, see what I said about player quality 16:40 Calinou mt with 10 playes laggy 16:40 Krock Calinou, I saw it, yes. 16:40 Calinou get better settings, make sure you have enough bandwidth, CPU and RAM 16:41 Calinou 5s is almost unplayable, not much point at playing with 5s 16:41 Calinou even 2s is painful already 16:41 PenguinDad VE-Vanilly did barely lag with >10 players for me 16:41 PenguinDad *Vanilla 16:41 * Krock 's server has 0.8s lag 16:42 Calinou check lag by typing a command 16:42 Calinou and see how much time it takes to reply 16:42 Krock ^ that gives the lag of network 16:43 Calinou good enough 16:43 Calinou it's what you feel when playing 16:43 Inocudom Typing commands, examining chests, and changing pages in craft guides will reveal server lag. 16:44 Calinou in Carbone, chests have client-side prediction 16:44 Calinou I've removed the on_rightclick code that makes client wait for server response 16:45 Calinou you can open chests you don't have access to 16:47 Inocudom Yes, but are those chests safe from theft? Also, have you seen what Jordach did with chests in Big Freaking Dig? 16:47 Inocudom How he animated them? 16:48 Calinou you can't take items, just look 16:48 Calinou Inocudom, using entities 16:49 Inocudom Sounds like something Sokomine would like. 16:49 Calinou but I don't believe in chest animations (inconsistent and annoying, doesn't make sense if there's a solid block above…) 16:49 PenguinDad Animated chests 16:49 Calinou Sokomine asked for that, but I prefer always being able to open chests 16:49 * PenguinDad vomits 16:49 Calinou that's great for voyeurs :D 16:49 kaeza greetings 16:49 proller client-side prediction of chest does not solve lag problem 16:50 blaise seems like I remember the snow mod having a command to make it snow 16:50 blaise but I can't find it anywhere in the lua 16:51 VanessaE greetz, kaeza. 16:51 blaise was that an older version that I'm remembering that from? 16:51 blaise it was still around when the decorated pine tree's were introduced.. 16:51 VanessaE proller: no, but it does solve the problem of getting the damn formspec to open 16:52 Calinou moving items in chests isn't predicted 16:52 Calinou proller, it reduces it 16:52 Calinou like any prediction 16:52 Calinou better have it than not have it 16:53 blaise Calinou: like hand guns and condoms? 16:59 Inocudom Welcome, matil 17:04 blaise so, I just discovered a bug 17:05 VanessaE Oh my G*d. a bug in minetest 17:05 VanessaE say it ain't so! 17:05 * PenguinDad freaks out 17:05 blaise apparently if the HV Quarry device encounters bones, it crashes the server 17:05 VanessaE :) 17:05 VanessaE good thing I disabled bones on all of my servers :P 17:05 blaise lol 17:05 blaise how did you do that? 17:06 VanessaE deleted the bones mod 17:06 luizrpgluiz hi 17:06 blaise isn't it part of the minetest_game ? 17:06 blaise 12:03:37: ERROR[main]: ...mes/minetest/games/minetest_game/mods/bones/init.lua:31: in function 'can_dig' 17:06 PenguinDad blaise: Just remove ze boones mod ;D 17:07 blaise yeah, I gathered that from VanessaE's statement 17:07 blaise but, isn't it part of minetest_game ? 17:08 VanessaE yep 17:08 blaise like, part of minetest ? 17:08 VanessaE so just delete it 17:08 blaise :\ 17:08 VanessaE rm -rf minetest_game/mods/bones 17:08 PenguinDad It's not a part of minetest 17:08 blaise I can't put "load_mod_bones = false" in world.mt ? 17:08 VanessaE that might work too but better to nuke it :) 17:08 blaise lol 17:09 * PenguinDad hands blaise a nukehammer 17:10 blaise I'm sorry dave, I'm afraid I can't do that. 17:10 VanessaE hah 17:10 Calinou can I replace game mod using an user mod? 17:10 VanessaE Calinou: yes 17:10 Calinou I could publish Carbone's bones mod for everyone to use 17:11 VanessaE the resolve order allows an out-of-game mod to override a game mod 17:11 PenguinDad blaise: HAL 9000? 17:13 Calinou https://forum.minetest.net/viewtopic.php?f=11&t=10020 17:13 Calinou please test 17:15 sfan5 blaise: why do you think that? 17:15 ulla pls help http://pastebin.com/VEaegdyR 17:17 blaise sfan5 becuase there are bones in the pit, and the HV Quarry can't dig them.. and it's crashing the server 17:17 blaise it isn't simply stopping, like when it hits water 17:17 sfan5 blaise: that doesn't have something to do with the... og 17:17 sfan5 oh* 17:17 sfan5 sfan5: is there any way I can tell what people are using to connect to my minetest server? 17:17 sfan5 sfan5: I don't think some of these people are using the minetest client 17:17 sfan5 answering to that 17:18 blaise ah, lol 17:18 blaise becuase some character that is using the nick reNe on my server seems to make my server have a 7 to 10 minute latency when they connect 17:18 blaise even when they are the only people on the server 17:19 * Jordach watches his drive fill up with a Peasant's console game 17:19 Jordach testing it for reasons 17:19 sfan5 tyteen4a03: either 1) use SASL or 2) join channels later, we can see your host the way you join right now 17:19 blaise but 3 or 4 other people only manage to incure about 4 to 7 seconds of lag 17:19 sfan5 blaise: set the timeout lower 17:20 blaise timeout for what? 17:20 sfan5 hm wait 17:20 sfan5 timeout for packets 17:20 sfan5 thats hardcoded IIRC 17:20 blaise ah, well my tcp window's only stay open for so long anyway 17:20 blaise so I know their client is exchanging packets.. I can see them with tcpdump 17:21 sfan5 udp* 17:21 blaise but what ever client they're using, it's causing redonculous lag 17:21 sfan5 do you use remote media? 17:21 blaise I even have a user connecting with 0.4.8 and they have no problem 17:22 blaise sfan5: the entire minetest server is on the local drive. 17:22 RentedMule Krock: I'm running my worlds on a machine with 64gb of ram, so I could allocate tons of ram to each process for faster loading 17:22 sfan5 blaise: no,no,do you have a remote_media server set? 17:23 sfan5 RentedMule: in that case you might prefer redis 17:23 sfan5 RentedMule: it will store the whole world in RAM 17:23 Krock RentedMule, pre-loading things is very hard.. but for the minetest server, you can change the active block range to... 3 17:23 RentedMule awesome, thanks 17:23 RentedMule whoa, the entire world in ram. 17:23 RentedMule that'd be trippy 17:23 sfan5 the world will likely not get any above 2GB so.. 17:24 RentedMule yeah, I'm currently sitting at 24GB of data cached in RAM 17:24 RentedMule might as well put redis into the mix and speed things up. 17:24 Calinou RentedMule, pre-loading things is very hard.. but for the minetest server, you can change the active block range to... 3 17:24 Calinou keep it to 1 17:24 sfan5 why? 17:24 Krock Calinou, yes, it would create CPU load, too 17:24 Krock but that keeps areas loaded 17:25 sfan5 RentedMule: what you can do is set the block unload timeout to a higher value and set the block radius higher 17:25 Calinou main reason for high CPU usage is high active_block_range 17:25 RentedMule I think redis is going to be the win here. 17:25 blaise sfan5: I recall VanessaE talking about a remote media server, and I was very interested.. but I never heard any more about it.. 17:25 Calinou default max block send/generate distance is very high (read: too high) 17:25 RentedMule because i can fit all 11 worlds in 22gb of ram 17:25 blaise sfan5: would that help with my lag? 17:25 sfan5 RentedMule: remember to make backups 17:25 RentedMule thanks, yes. I'm pathological about those :) 17:25 sfan5 blaise: no, but that would possibly allow us to find out what they're using 17:26 blaise ah, yes.. 17:26 blaise how would I go about setting up one of these wonderous remote media servers.. XD 17:26 blaise ftp? http? git ? 17:26 blaise rsync ? 17:26 Calinou http of course. 17:26 Calinou only HTTP is supported 17:27 Calinou and have fun for encoding the files 17:27 sfan5 blaise: would look like e.g. this: [redacted] - - [29/Aug/2014:13:26:25 -0400] "GET /list HTTP/1.1" 200 42383 "-" "Minetest/0.4.10 (Linux/3.4.0-1715729 armv7l)" "-" 17:27 blaise redacted.. 17:27 blaise lmao 17:27 blaise Calinou: EH? 17:28 * blaise googles 17:29 sfan5 blaise: https://gist.github.com/sfan5/6351560 17:29 sfan5 blaise: make sure a POST to /index.mth returns its data 17:30 blaise https://gist.github.com/sfan5/6351560 17:30 sfan5 yes? 17:30 Calinou don't Google :( 17:30 blaise yes 17:30 Calinou there are 2 ways to host a remote_media server: sadly, both are undocumented 17:30 Calinou someone should really document its use on wiki… 17:31 blaise yeah, it's not so bad now becuase they fixed that 5-7KB/s transfer limit on minetest.. but snagging things at GB/s speeds seems better 17:32 PenguinDad Calinou: encoding the files? 17:33 Calinou index.mth stuff 17:33 Calinou need to encode file names 17:33 Calinou blaise, Web download is the way to properly do things anyway 17:33 sfan5 no 17:33 sfan5 Calinou: not file names, file contents 17:33 sfan5 actually 17:34 sfan5 file content -> sha1 = file name 17:34 tyteen4a03 sfan5, ? 17:34 Calinou you can do it without index.mth 17:34 sfan5 file names -> hex to binary -> index.mth 17:34 Calinou what are the downsides of not using index.mth and encoding? 17:34 sfan5 Calinou: but it will be inefficient 17:34 ulla my minetest crash and mya control configuration return wasd.... my world is incomplete i view columns e only some parts of my worl 17:34 sfan5 it will need to try every file because it's hash might differ 17:34 sfan5 * tyteen4a03 (tyteen4a03@Daedalusx.net) has joined 17:34 sfan5 * tyteen4a03 has quit (Changing host) 17:34 sfan5 * tyteen4a03 (tyteen4a03@unaffiliated/tyteen4a03) has joined 17:34 sfan5 ^ tyteen4a03 17:34 sfan5 I mean that 17:35 tyteen4a03 oh that's my bouncer, doesn't really matter 17:35 tyteen4a03 I'll switch to SASL later 17:35 sfan5 hm 17:35 sfan5 ok 17:35 sfan5 ¯\_(ツ)_/¯ 17:35 blaise lol 17:35 Calinou I'd still like a full tutorial on hosting remote_media 17:35 Calinou from Web server installation to encoding files 17:35 sfan5 files are not encoded 17:35 sfan5 but w/e 17:36 PenguinDad _/¯(ツ)¯\_ 17:36 sfan5 web server installation is not something we need to cover 17:36 blaise lmao 17:36 * blaise brings his web server online 17:37 blaise heh 17:37 blaise please ignore the under construction page 17:37 blaise XD 17:39 ulla can you enter in my server for help 17:39 ulla ? 17:43 VanessaE [08-29 13:25] default max block send/generate distance is very high (read: too high) <--- define "too high" and what should it be? 17:45 ulla my distance is 400 mt 17:45 Calinou default is 10 for send, 6 for generate 17:45 Calinou 10 is silly: very few people use view range 160 or higher, and the blocks are never actually sent anyway due to lag 17:45 Calinou so, Carbone uses 5 for both send and generate 17:46 Calinou (0.3.x used 4 for send, 3 for generate… so be happy) 17:46 ulla i have push - in menu is 5 but best remaining 400 17:47 Krock Calinou, a week ago I had the problem where it was at those 10 and the server/connection was fast... lagged as hell 17:50 Calinou be sure to restart server daily or so 17:50 Calinou (hey, don't complain, some Minecraft servers restart every 2-4 hours!) 17:51 blaise lol 17:52 blaise isn't there a mod to restart the server at scheduled intervals, and if lag spikes past a set point? 17:53 Calinou not mods, but you can use scripts 17:53 Calinou Bash, with or without cron, is your friend for backup/restart/mapper 17:53 Calinou we should have a repository containing scripts 17:53 VanessaE we do. 17:53 VanessaE :) 17:53 VanessaE http://digitalaudioconcepts.com/vanessa/hobbies/minetest/Server-scripts/ 17:53 Krock blaise, useless to restart if lag is too high... 17:53 Krock it will RETURN AND EAT YOUR SOULS 17:54 Krock not really, but it's only useful to empty memory 17:55 Calinou VanessaE, I mean, on GitHub, ideally as an official repository 17:55 Calinou (and advertise it on the forum) 17:55 Calinou because right now there's no way to find it 17:55 ulla i cry 17:56 VanessaE true 17:57 blaise so, is using leveldb better than sql ? 17:57 VanessaE yes 17:57 VanessaE it consumes less CPU and less disk space for the same map 17:58 Calinou not necessarily 17:58 Calinou it can feel slower 17:58 Calinou play in singleplayer, you'll obviously sense it :P 17:58 Calinou but, LevelDB allows using maps > 4 GB 18:01 * PenguinDad slaps Weedy with SASL 18:02 proller also freeminer display range can be 200-300 when flying 20nodes per second (server send and client render) - you can look to sea level when fast flying at 250 height 18:02 Calinou it's slower for me 18:04 * Jordach calls bullshit 18:06 blaise whos? 18:09 Inocudom That is more easily achieved with farmesh on. 18:12 blaise farmesh? 18:12 blaise !server MidnightSystems 18:12 MinetestBot blaise: MidnightSystems | midnightsystems.net | Clients: 1/5, 1/4 | Version: 0.4.10 / minetest | Ping: 713ms 18:12 blaise hey, what do those numbers mean? 18:12 blaise clients 1/5 is obveous.. 18:13 blaise but what's the one after that? 18:13 blaise !up midnightsystems.net 18:13 MinetestBot midnightsystems.net:30000 is up (239ms) 18:13 blaise hey, what do those numbers mean? 18:13 blaise oops 18:13 blaise !server MidnightSystems 18:13 MinetestBot blaise: MidnightSystems | midnightsystems.net | Clients: 1/5, 1/4 | Version: 0.4.10 / minetest | Ping: 713ms 18:13 blaise jeepers 18:16 * Krock throws ntdll at blaise 18:19 * blaise throws a set of windows nt 4 cd's at Krock 18:19 * Krock throws "cd's ???? CDs!!!" at blaise 18:20 blaise I got win95 on 3.5" floppy too 18:20 blaise s/too/, too/ 18:21 blaise I used to have PC-DOS and MS-DOS on 5.25" floppies, but they've been lost to the trials of time and relocation 18:22 blaise I never did mess with those zip disks 18:22 blaise or jazz drives.. 18:23 blaise I got a case of super floppy drives around here that can format regular floppies to 4.8MB though 18:23 blaise XD 18:24 blaise I used to sell computer parts.. I couldn't even give them away 18:24 blaise 1994 18:25 blaise guess you all think I'm a dinosaur now 18:25 Calinou I ran apt full-upgrade… nice progress bar at bottom :o 18:25 Calinou can't scroll during upgrade though 18:25 blaise lol 18:26 blaise that's fixable 18:26 blaise use a terminal muxer 18:26 blaise like tmux, or screen 18:29 blaise blech 18:29 blaise khonkhortisan: my mouth doesn't like trying to pronounce your nick 18:29 blaise concourtizen 18:29 khonkhortisan yeah, I always know I'll have a spot when I register an account somewhere 18:29 blaise ah, that'sbetter 18:32 blaise Krock: 18:32 Krock blaise: 18:32 blaise damn 18:32 * blaise tosses his ink pen in the trash 18:33 khonkhortisan on #blender, KHorseman keeps getting called my nick 18:34 AldoBR hi all 18:34 blaise how come the u_skins mod doesn't state that a required dep is blender ? 18:35 blaise khonkhortisan: I almost forgot about that question I wanted to ask a week ago 18:35 blaise lol 18:35 Krock blaise, was that a question to me? 18:36 khonkhortisan I haven't used that mod, at least not locally 18:37 sfan5 blaise: average/max IIRC 18:37 AldoBR can anybody tell me why account exists doesnt work ? 18:37 AldoBR http://pastebin.com/4C67Ns81 18:37 AldoBR besides that, how to guarantee that a code will run right after server start ? 18:38 AldoBR i need to load accounts database right during server startup 18:38 AldoBR either accountexists or load on server startup are not working 18:39 AldoBR i try to execute on startup by doing this minetest.after(1, mintonstartup) 18:39 AldoBR but even if loadaccounts work (prints to debug output) account exists return false for "singleplayer" and loses saved account information 18:39 sfan5 AldoBR: just run the code 18:39 AldoBR i've run 18:40 AldoBR it saves the accounting data 18:40 sfan5 not with minetest.after 18:40 sfan5 run it just when init.lua runs 18:40 AldoBR if i run the code, it doesnt execute 18:40 sfan5 what? 18:40 AldoBR i will grab a game log, wait 18:40 VanessaE what's the error when you just...run it? 18:41 sfan5 AldoBR: use source:read("*a") instead of source:read("*l") to keep compatibility if minetest.after changes 18:41 blaise could someone show me an example of a proper static_spawn ? 18:41 AldoBR ok 18:41 AldoBR Saving bank accounts. return { ["singleplayer"] = 8019 } 18:41 AldoBR this tells that the mod saved accounts 18:42 blaise I thought it was static already 18:42 blaise Krock: it was to whomever can answer it.. 18:42 AldoBR Loading bank accounts. return { ["singleplayer"] = 8019 } 18:42 AldoBR this tells that the mod loaded bank accounts 18:42 VanessaE blaise: static_spawnpoint = 123,456,789 18:42 AldoBR yet 18:42 sfan5 blaise: http://meow.minetest.net/spawnpoints.tar.gz 18:42 sfan5 blaise: ^ a mod that allows multiple spawnpoints 18:42 AldoBR creating account for player singleplayer 18:42 AldoBR this tells that the mod thinks singleplayer doesnt exist yet 18:43 sfan5 AldoBR: can you show us the full source? 18:43 AldoBR ok 18:43 AldoBR http://pastebin.com/xS9wBJv6 18:43 AldoBR here 18:45 sfan5 hm 18:45 sfan5 I do not see the problem 18:45 sfan5 ¯\_(ツ)_/¯ 18:45 AldoBR neither do i 18:45 AldoBR :/ 18:45 AldoBR its a mystery 18:49 AldoBR might be here 18:49 AldoBR accountexists = function(machine, account) return machine.accounts[account] ~= nil end, 18:53 blaise sfan5: gut, danke. 18:54 Krock blaise, it doesn't depend on blender because it gets the preview images from the skins database 18:57 PenguinDad Krock: It should state that it depends on the internet :P 18:57 Krock PenguinDad, omg. an update program depends on the internet. oh wow. 19:03 AldoBR hm, changed the way it saves and loads data and it worked :D 19:03 AldoBR somehow minetest.serialize and minetest.deserialize are not working 19:03 sfan5 Calinou: seen this? https://mediacru.sh/wLldqi6mNUs9 19:05 proller Calinou, btw now some speeed issues was fixed 19:07 VanessaE sfan5: *groan* 19:07 sfan5 ???? 19:08 VanessaE that's a groan for a bad joke :) 19:09 Calinou “under 17 requires accompanying parent or adult guardian” cool 19:09 sfan5 o 19:10 AldoBR now my mint mod has bank accounts and machines to draw and deposit in said accounts 19:10 PenguinDad Rofl 19:18 AldoBR anybody wanna test my mod ? 19:24 blaise Krock: well, I can't seem to be able to run the included python scripts to update and generate 19:24 Krock blaise, which python version do you have? 19:24 CaIinou https://github.com/minetest/minetest/commit/7993696fc4b59354974059e1f8d6b3063d316411 19:24 * PenguinDad points at CaIinou 19:24 CaIinou heh, I just run Minetest binary from my VCS directory 19:24 CaIinou I have an alias, that's all 19:24 * Krock gives CaIinou a lol 19:24 blaise Krock: I've tried using all of them, I even ran the scripts though the shebang converted 19:24 blaise *converter* 19:25 Krock blaise, what I can say is: it wuns with python 3.3 19:25 CaIinou alias minetest='cd /home/calinou/_VCS/minetest/bin; ./minetest; cd -' 19:25 Krock under windows 19:25 CaIinou native-looking alias 19:26 blaise Krock: that's what I use 19:26 blaise blaise@midterm2 ~ $ python --version 19:26 blaise Python 3.3.5 19:27 Krock hmm 19:27 Krock any error message? 19:29 blaise yeah, just a sec 19:30 Krock javatar.. 19:32 blaise Krock: http://pastebin.com/s12i8AWM 19:34 blaise Krock: nice, eh? 19:34 * PenguinDad bends the code around Krock :3 19:34 Krock line 18 is in a try-catch thingie... 19:35 blaise o.0 19:35 blaise try-catch ? 19:35 blaise 0.o 19:35 blaise thingie? 19:35 Krock try { something } catch(Exception ex) { if failed, then } 19:36 Krock ah. try and except in python 19:36 PenguinDad ^ that doesn't look like python code 19:36 ulla http://pastebin.com/3ZcW19dF help 19:36 ulla no have resolved 19:37 Krock already 5.7k items 19:37 Krock be4 it was about 4k 19:37 PenguinDad ulla: there's no real error in that log 19:38 blaise meh 19:38 VanessaE 1614 items in Unified Inventory in Dreambuilder, some 7000 nodes registered I think 19:38 blaise me trying to code in python is like a monkey trying to fsck a football 19:40 blaise I have no idea what to do there.. 19:40 blaise lost 19:40 * PenguinDad pokes sfan5 19:41 * sfan5 meows at PenguinDad 19:42 Sokomine regarding chests: that "secrecy" feature where the server decides weather to show the formspec to the player or not (based on ownership) is something i don't like at all. servers seem very laggy if locked chests are handled that way (and not like normal chests). i use other types of chests on such servers which function better 19:42 Sokomine hi :-) 19:42 VanessaE what log level provides that "21:34:31: ACTION[ServerThread]: There are xxxx registered nodes, items and tools." message anyway? 19:47 CaIinou Sokomine, I hate it too :( 19:47 CaIinou blame Minecraft-like developer 19:47 CaIinou (where mods make it impossible to open chests you don't have access to, not even read-only) 19:47 CaIinou read-only makes more sense 19:47 kaeza re: chests, why not consider "owner" meta field (in the same way as "infotext" and "formspec" are special) in the engine to decide if the formspec should be shown? 19:50 Sokomine kaeza: the data is transmitted anyway... 19:51 Sokomine i'm not against having secret chests who want it. as long as they're visually distinctive from normal chests and can be avoided by people who just want to keep others from taking something out 19:51 Sokomine er, for those who want it, i mean 19:54 Krock blaise, can you test this one? http://pastebin.com/8SFBvd3e 19:55 blaise Krock: trying now 19:56 ulla http://picpaste.com/schermata1-cbWck9yN.png 19:56 sandrossv is minetest.org:30003 down for everyone or just for me? 19:56 VanessaE Calinou: that looks like Carbone... 19:56 Krock !up minetest.org 30003 19:56 MinetestBot minetest.org:30003 seems to be down 19:56 Krock sandrossv ^ 19:58 blaise Krock: it made it past page 18 19:58 Krock k 19:58 blaise that's a good sign, yes? 19:58 Krock idk 19:58 Krock possibly it was just a runtime fail 19:58 blaise Krock: http://pastebin.com/awv0AMqw 19:58 blaise XD 19:59 blaise it's progress though.. 19:59 Krock wut? name is string? 19:59 Krock better get some wine and run the .exe, that one works fine 20:00 Calinou it is 20:01 PenguinDad Krock: the exe is C-Sharp isn't it 20:01 blaise hahaha 20:01 PenguinDad + 20:01 PenguinDad ? 20:01 VanessaE Calinou: can carbone DO that though? :) 20:01 Calinou secret chests don't have prediction so they're out of the question currently, Sokomine 20:01 Calinou also, I believe chests aren't private info 20:01 blaise Krock: I can't use wine on the machine the server is on becuase it has no x 20:01 Krock PenguinDad, ah yes. 20:01 Calinou it's not like they contain your real name or something 20:01 Krock x? 20:01 Calinou VanessaE, do what? the pillars? the pillars are from a custom map 20:01 blaise x windows 20:02 blaise xorg 20:02 blaise X 20:02 Krock abcde..uvw yz 20:02 VanessaE Calinou: yeah, ulla was complaining that the pillars aren't supposed to be there. just making sure that carbone can't do that 20:02 PenguinDad blaise: you could try to run it with mono 20:02 sandrossv ty 20:02 blaise mono is that .net framework for linux... 20:02 * blaise visits the vomitorium 20:02 PenguinDad blaise: yep it is 20:03 * Krock gives blaise https://github.com/SmallJoker/minetest-u_skinsdb/commit/8d5709661fbd89b4e59aa0f0fa5c49d65569c40d 20:03 blaise D: 20:04 Calinou -vomit-frame-pointers 20:05 * Jordach sneezes 20:05 ulla pls help http://picpaste.com/schermata2-FR25UY0y.png 20:06 PenguinDad Calinou: -funsafe-math-optimizations 20:06 Krock ulla, teleport to the end of the map to win this jump 20:07 blaise uhrm, you guys know gnu gcc will autodetect needed parameters now, right 20:07 blaise ? 20:08 ulla how? 20:08 blaise Krock: are you the SmallJoker? 20:09 Calinou funsafe! 20:09 Calinou blaise, how would it do that? 20:09 Calinou GNU GCC is a pleonasm BTW 20:09 Krock blaise, no, I'm HugeRekoj 20:09 blaise hell if I know, but it started doing it in 4.2.2 ? I think? 20:10 blaise when they introduced march=native 20:10 blaise although --funroll-loops is nice 20:10 VanessaE Krock: please stop messing with him and try to honestly help 20:10 Krock VanessaE, I think that's clear since my profile refers to that account 20:10 blaise VanessaE: there was a post to git on u_skins about 7 minutes ago 20:11 Krock ..and the image is the same 20:11 blaise he is helping.. 20:11 kaeza Sokomine, that's the point of "owner"; the data is there anyway, but mods that don't want "public" chests can specify it in some way without the user being affected by lag 20:12 blaise he's a bit eccentric, but hey.. arn't we all? 20:12 VanessaE wat? 20:12 kaeza (the point of making "owner" special) 20:12 VanessaE I'm talking about ulla's problem here, wtf does that have to do with u_skins or your profile? 20:12 blaise meh, when I git pull it says already up to date 20:12 blaise so I might have to wait a while before I can pull those changes 20:13 VanessaE Sokomine, kaeza I just got rid of that G*d damned non-owner-can't-open for locked chests also in dreambuilder 20:16 cg72 vanessa what about chest??? 20:16 VanessaE cg72: if you place a locked chest, only you can look inside. others can't even get the formspec. used to be anyone could look in 20:16 VanessaE I've restored that old behavior. 20:16 VanessaE inspired by calinou. 20:17 VanessaE only the owner can add/remove/rearrange the chest's contents of course 20:17 cg72 well i run it as only owner or "priv-xxxx" can look in 20:18 VanessaE I detest that behavior 20:19 cg72 why? 20:19 VanessaE because it just shouldn't be that way 20:19 cg72 why not? 20:19 Calinou as I said, it's not private info 20:19 VanessaE because a chest is not even made of a solid material, it's made of wooden planks that you could in theory peek between 20:20 VanessaE ergo, you could in theory see inside it ANYwaqy 20:20 VanessaE ANYway*\ 20:20 VanessaE therefore, it makes no sense to restrict who can *look* inside 20:22 cg72 i have a reall 1800's wooden chest and its built nicly and tared on the inside, you cant see in it if a lock is on it! even has a oilrope seal for the lid ( worn out now) 20:23 VanessaE it wasn't built the way minetest chests are :) 20:23 VanessaE all you've got to make a minetest chest is wood and steel 20:23 WarrShell I doubt those planks were split from logs by hand 20:23 VanessaE and a VERY rough crafting capability 20:24 VanessaE cg72: remember, minetest starts you out more or less in the stone age 20:24 WarrShell if you want a secret stash, it's more interesting if you have to be clever about it... 20:24 cg72 why not only show a few random inv slots then to simulate peaking into a real one as irl you wont see all of it 20:25 VanessaE WarrShell: exactly, and there are plenty of "fake" materials in Dreambuilder to make that possible, e.g. stone and cobble and others that you can walk through, for creating hidden/secret passageways 20:25 Calinou Minetest starts you nowhere: it's themeless 20:26 Calinou no theme is implied by the default game (and most games) 20:26 WarrShell even if you don't want to be particularly clever about it, you could just tile your entire home floor in chests, and just remember which one contains the good stuff :-) 20:26 WarrShell it'd be possible to make a "contents obscured" chest in mod code, but I doubt it's anything for the base game anyway. 20:27 WarrShell basically, have a chest with 2 inventories, and show the one in formspec that contains a "dummy" item in each slot. 20:27 WarrShell when you move the dummy item, it's disallowed, adn if there's a real item in that slot, it's moved into your inv. 20:27 WarrShell might have to have a special trick for loading vs. unloading. 20:27 VanessaE Calinou: one of the next things I'm gonna do is make use of those random stones that are scattered around thanks to one of the mods in plantlife, and get rid of those stupid wooden picks, axes, and swords 20:28 VanessaE make an adze (a shovel still makes some sense) that can be used to chop and mine 20:28 VanessaE short duration, wears out fast, encourages you to make more durable stone tools 20:30 Calinou don't get rid of them 20:30 Calinou make wood not diggable without axe 20:30 VanessaE hm 20:30 cg72 my leaves drop sticks at a random level to simulate branches 20:31 cg72 so that plus a rock from ve theres your tools 20:31 VanessaE that's a thought. 20:31 VanessaE I just think wooden tools, aside from a shovel, just make no sense 20:31 VanessaE even the hardest wood in existence would give out after a couple of whacks on some soft rock if you made a pickaxe out of it 20:31 WarrShell wooden axes are particularly hilarious 20:32 VanessaE ditto for axes ^^^^^ 20:32 cg72 shovel or spear is all the wooden i have now 20:32 WarrShell a wooden pick would only be useful on rock that's pre-fractured somehow. 20:32 VanessaE a sword MIGHT make some sense, a good hard wood could stab someone to death I suppose 20:32 WarrShell wood swords could deal 0 damage, and could be used for sparring. 20:33 VanessaE the idea was to take a tip or two from Realtest in that rocks make more sense for starter tools than wood, but blocks of cobble still make sense for "stone" tools 20:34 WarrShell nodes of smoothstone might make more sense for durable stone tools... 20:34 WarrShell it'd also push them up a bit further on the tech tree. 20:34 VanessaE yeah but you have tp cook those 20:34 VanessaE to* 20:34 WarrShell so instead of using your rock tool to mine 3 stones, you use it to mine 11 and a bit of coal or wood, doesn't seem like a DRASTIC change either way... :-/ 20:36 VanessaE well it wouldn't be just for a few stones. it would have about a quarter the durability of a wooden pick, and replace both it and the wooden axe (does both jobs) 20:37 WarrShell what I meant is that the existing wooden pick is used 3 times (to make a REAL pick) and then chucked right in the furnace. 20:38 VanessaE but it would be cheaper since you don't have to expend much effort to get it (find some rocks, dig some leaves by hand, as per cg72's and Calinou's ideas)( 20:40 cg72 lol 20:42 WarrShell if you made a stone pick use smooth instead of cobble stone, you'd have to (1) use that crappy pick (or its replacement if applicable) 11 times, and (2) remember to keep a furnace and fuel on hand, as well as cobble, if you don't want to get kicked back out of stone tech level. 20:43 cg72 my stone drops rocks then you need to craft cobble 20:43 VanessaE cg72: sounds like realtest 20:43 WarrShell I've seen it done as a small tweak for a "hardcore" mod in another mining-themed game, seemed like a neat idea, especially with such a small change in recipe... 20:43 VanessaE I believe stone drops rocks, which you craft into macadam and cook back to stone 20:44 cg72 ring of stone and some sand in middle gets my cobble 20:45 WarrShell interesting, though from a realism perspective, I don't think "cobble" normally includes any kind of bonding agent. 20:45 VanessaE sure it does, usually some kind of mortar 20:45 WarrShell oh? eh, I'll take your word for it. 20:45 VanessaE when you're talking about cobblestone roads anyway 20:46 cg72 well cobble on a path or road uses just sand like paving stones 20:46 WarrShell I thought what held cobblestones onto the roads was just gravity 20:46 VanessaE just down the street from me a guy built a new cobblestone wall, really nice work too. looks like he used concrete as a binder 20:46 WarrShell well, gravity and possibly sinking a bit into the earth below, but not any actual intentionally-added binder. 20:47 quent1 Hi. I'm facing a strange bug right now. My world has been destroyed by the game itself. 20:47 cg72 yes for a wall mortar is used, or construction adheasive if your me and lazy 20:47 cg72 quent1 huh? what mods? 20:48 quent1 cg72: mesecon, worldedit and teleporter 20:48 WarrShell I've had worlds corrupted by power loss before, luckily it only seems to affect the text files other than the sqlite db, and I was able to restore those from a backup... 20:48 WarrShell I really wish that MT offered at least an option to store ALL of the world content, including stuff like metadata and player files, in the same key/value store as the mapblocks somehow. 20:48 quent1 WarrShell: No, it's not a corruption. It's more like a defacing 20:49 WarrShell some (all?) of the back-ends are transactionally-safe, whereas filesystems sometimes truncate partially-written files... 20:49 VanessaE quent1: cave gen? 20:50 quent1 That's a really really strange bug. I think I'll create a topic on the forum soon 20:50 quent1 I'll post screenshots too. 20:50 cg72 a pic might help alot 20:51 quent1 cg72: ok. I send you a link in few minutes 20:54 quent1 Ok. This is my world in feb. 2014: http://pix.toile-libre.org/?img=1409345645.jpg 20:54 quent1 And this is my world right now: http://pix.toile-libre.org/?img=1409345672.jpg 20:55 VanessaE quent1: crap. 20:55 VanessaE that happened on zeno's server also 20:56 VanessaE you better file a github report 20:56 VanessaE https://github.com/minetest/minetest/issues 20:56 quent1 VanessaE: yeah. I think I know how to reproduce the bug 20:56 VanessaE how? 20:56 cg72 that happened to me once ( it regened the land) but only after a couption from a crash 20:57 VanessaE Zeno and I fought with it for hours and could not find out why it happened 20:57 cg72 VanessaE wasnt zenos a leveldb issue? 20:57 VanessaE cg72: only in that he was USING leveldb, but I use it and have no problems with it 20:58 quent1 VanessaE: When it happends, I started minetest twice on the same map 20:58 RentedMule are there any tools for converting an sqlite world to a redis-based world? 20:58 VanessaE cg72: and indeed when I download his map files, I had no problems using them on my local computer under leveldb 20:58 cg72 ^^ theres your issue 20:58 VanessaE RentedMule: you can do it in minetest. 20:58 cg72 2 games on the same map never works 20:58 VanessaE quent1: indeed, that's your problem right there. 20:58 VanessaE the map is supposed to be locked 20:58 VanessaE why isn't it? 20:59 RentedMule VanessaE: thx 20:59 VanessaE RentedMule: I believe you use the --migrate switch 20:59 cg72 is redis faster than leveldb? 20:59 VanessaE no idea 20:59 quent1 VanessaE: I don't know, but the first instance wasn't responding. That's really strange :-/ 21:00 RentedMule VanessaE: thx, I'm reading through the forum :) 21:00 RentedMule hoping to find an example somewhere... 21:00 VanessaE quent1: please do file an issue report. the map should never be writable to more than one process at a time. 21:00 PenguinDad cg72: If you have enough ram it should be faster 21:01 RentedMule VanessaE: okay, found the thread. 21:01 cg72 96gb of ram enough PenguinDad 21:02 cg72 ;) 21:02 blaise eh 21:03 blaise cg72: what operating system? 21:04 cg72 mint 16 4 racks, 2.4 quad core each total of 96Gb total ram @ ddr2 ( sorry its not a new server) 21:04 blaise linux mint? 21:04 PenguinDad 96 gb should be enough 21:04 blaise cg72: which quad core? 21:05 cg72 old intel q6600 2.4 core2 duo 21:05 cg72 well 4 of them lol 21:05 blaise ah, so effectively 8 cores 21:05 blaise even though hyperthreading is a joke 21:06 blaise that's not bad 21:06 cg72 16 21:06 blaise the most recent hardware I have is a motorola atrix HD 21:06 cg72 i make -j32 when compiling mt, takes about 90sec with clang 21:06 gentoobro what's the best software for recording video of gameplay on linux? 21:07 gentoobro (you can probably guess my distro) 21:07 blaise the fastest hardware I have is a dual athlon mp 2600+ clocked at 2.4GHz 21:07 blaise and it's currently dead with a bad bios 21:08 blaise if you check the manufacture date of the athlon mp 2600+ you'll know I'm outdated as all get out 21:08 cg72 reflash them 21:08 blaise cg72: I don't have the equipment to jtag it atm 21:08 cg72 lol de solder the cmos chip like i do sometimes rotf 21:09 blaise it's socketed 21:09 blaise and I don't have an eprom writer 21:09 cg72 lol 21:10 blaise if I had another machine with the exact same bios, I would hotswap the chip while the working machine was in the bios, and save factory settings.. 21:10 blaise but I don't.. :( 21:10 zat !tail 21:11 blaise honestly, I just need to horse up and build a new rig 21:11 cg72 lol 21:11 blaise 20 year old machine... 21:13 blaise I've been saving up for a crosshair V formula-Z 21:13 blaise times are rough.. 21:15 RentedMule does anyone know if the ubuntu ppas are built with redis support? 21:16 RentedMule (I'm thinking they're not) 21:22 Calinou even though hyperthreading is a joke 21:22 Calinou it is useful 21:23 Calinou RentedMule, no, they use vanilla build options 21:23 Calinou else you'd need LevelDB and/or redis to compile 21:23 Calinou blaise, ROFL crosshair V 21:23 Calinou in 2014, buying motherboards > 200 € is sick 21:29 blaise meh 21:29 blaise why would I pay in € ?! 21:29 RentedMule Calinou: thx, I'm looking into compiling my own now. 21:30 RentedMule blaise: you can build an awesome machine for $750 if you use Linux as an OS 21:30 RentedMule ssd, big VGA, the whole works 21:30 RentedMule if you're in the USA, look for your neighborhood microcenter 21:32 blaise Calinou: I like not sharing my on chip cache, ty. 21:32 blaise Calinou: I wouldn't pay more than $100 for that board anyway, its the ram and video that eats ones soul 21:33 Calinou http://moinmo.in/WhyWikiWorks 21:33 Calinou happy reading 21:33 Calinou heh 21:33 Calinou RentedMule, Windows shipped with OEM PCs is very cheap 21:33 * blaise opens url in links -g 21:33 Calinou in fact, it may have a negative “price” 21:33 blaise they will pay me to take it from them? 21:34 Calinou will be cheaper than building 21:34 Calinou this is very true for low-end PCs 21:35 blaise honestly the only way I would take an oem pc is if they paid me 21:35 blaise it's going to cost me money to get it working.. 21:36 blaise the last OEM pc I got was an acer, supposedly it was a quad core intel of some kind.. super low end.. but it said it was a 2GHz 21:36 RentedMule Calinou: indeed it is, but I always build up from components 21:37 blaise and I sware, I have an IBM Thinkpad 600e which is a pentium II 366MHz that compiled a kernel 4 times in the time it took that pos to finish one. 21:37 Calinou building up leads to quieter PC 21:37 blaise that's with make clean and all 21:38 Calinou also makes sure you have a decent pSU 21:38 Calinou PSU* 21:38 Calinou (if you make sure yourself…) 21:38 blaise lol 21:38 blaise guess he didn't want to talk to us anymore 21:39 * blaise scrolls up to find that spawn mod sfan5 was talking about 21:40 blaise RentedMule: ps, I haven't ran anything else but linux since 96 21:42 blaise yay! http://meow.minetest.net/spawnpoints.tar.gz 21:42 blaise I found it 21:45 blaise !up midnightsystems 21:45 MinetestBot blaise: Invalid Address 21:46 blaise !up midnightsystems.net 21:46 MinetestBot midnightsystems.net:30000 is up (421ms) 21:46 Inocudom Are you on cg72? 21:46 blaise MinetestBot: sorry, my bad 21:46 blaise Inocudom: he was not very log ago.. 21:47 RentedMule oh yes, quality PSU is necessary :) 21:47 Inocudom I noticed an error with your MineTime game, cg72. Plantlife modpack conflicts with your round tree trunks. 21:48 Sokomine VanessaE: very good if you got rid of that all-get-lag-from-locked-chest stuff. afaik minetest_next fixed the problem as well 21:49 blaise holy christ on a pogo stick 21:50 blaise I tried that spawnpoints mod sfan5 recommended to me 21:51 blaise serious serious issues with serialize.lua from builtin/common 21:51 blaise totally fubar 21:51 PenguinDad blaise: what are your issues? 21:54 blaise PenguinDad: it's quite a lot of errors.. one moment please 21:56 RentedMule how odd. 21:56 blaise I'm sure it's an old mod 21:56 RentedMule I upgraded my minetest server to ubuntu 14.04.01 from 12.04.05 21:57 RentedMule and now half my worlds experience sporadic failures to start with "address already in use" -- even though netstat says the port is open 21:58 blaise PenguinDad: http://pastebin.com/nGTE5haE 21:58 blaise PenguinDad: nice stuff eh? 21:58 blaise XD 22:01 RentedMule huh, only two worlds won't start. 22:02 blaise I don't even know what to think about all that 22:02 blaise RentedMule: how many do you run?! 22:02 RentedMule 11 :) 22:02 blaise my god 22:02 RentedMule I've got an 11 year old and a 9 year old 22:02 RentedMule so they bounce around through the worlds 22:03 blaise I'm extremely upset that firestone was abandoned.. 22:03 blaise :( 22:03 blaise I really liked that mod 22:04 VanessaE did I split? 22:04 blaise VanessaE: did bas080 die? 22:04 RentedMule fork it and carry on :) 22:04 VanessaE blaise: I dunno, did he? 22:05 blaise VanessaE: it would seem so.. both the split, and the mod dev death 22:05 blaise VanessaE: https://forum.minetest.net/viewtopic.php?id=4265 I love this mod.. <3 22:05 blaise and it's not areas protection friendly 22:05 blaise aka, the chimney smoke won't work in a protected area 22:05 blaise I'm completely destroyed over it.. 22:07 blaise add that on top of the fact that Robbin Williams commited hairy carry, and it's the worst year of my life 22:09 VanessaE blaise: mod dev death? 22:09 VanessaE explain 22:11 blaise well, there hasn 22:11 blaise t been anything contributed to firestone since, 2012 22:12 * GTRsdk_ has just gotten an Employment Application for a local gas station :D 22:12 * blaise is proud of GTRsdk_ and pats him on the back 22:13 GTRsdk_ now I need to fill it out & attach my resume 22:13 GTRsdk_ first job, dunno if resume is even neccessary 22:13 GTRsdk_ but I have one already mostly up to date 22:14 VanessaE blaise: there are other, better fake fire mods like the one LazyJ maintains, but bas080 is not dead I'm sure :P 22:17 SaltyDog1 can someone please explain how to add the Wasteland game? Does it go in the local mod folder or what? Having some problems. Thanks. 22:18 VanessaE SaltyDog1: it's a game. it goes in your games folder. 22:18 SaltyDog1 Hi Vanessa 22:18 blaise VanessaE: but it's not fake, it'll totally light stuff on fire.. 22:19 VanessaE SaltyDog1: e.g. /games/wasteland 22:19 SaltyDog1 ok ty Vanessa 22:19 VanessaE blaise: well fake as in the ones I use don't burn stuff down :) 22:19 blaise what is life without risk? 22:22 RentedMule is 'indev' still a valid mgname ? 22:27 PenguinDad RentedMule: nope indev mapgen got removed lately 22:27 RentedMule huh. okay. 22:27 RentedMule so what happens if you have a world which specifies that? 22:28 RentedMule and also, float islands...are those gone, or supported under v7? 22:31 * RentedMule tries rebooting the box 22:47 GTRsdk_ RentedMule, I think you could change the configuration of the world 23:28 RentedMule is anyone else running minetest daily build on ubuntu 14.04.01 ? 23:28 RentedMule I'm starting to think that the "udp port is open" detection code may be having issues on this kernel 23:32 RentedMule 5: Bind failed: Address already in use 23:33 paramat RentedMule, core floatlands were in indev so now removed, however they were boring (i designed them so i can say that) see my various floatland mods instead: https://forum.minetest.net/viewtopic.php?f=11&t=8560 https://forum.minetest.net/viewtopic.php?f=11&t=9175 23:33 RentedMule thanks, paramat, wow! 23:33 RentedMule I'll get that installed 23:33 RentedMule once I can figure out why a machine which used to run 11 minetest worlds now can only have 3-5 23:35 paramat also see https://forum.minetest.net/viewtopic.php?f=11&t=9152&hilit=skytest 23:35 RentedMule wow 23:38 blaise lol 23:38 blaise what about skylands ? 23:40 blaise https://forum.minetest.net/viewtopic.php?f=11&t=9152 23:41 blaise what in the hell 23:41 blaise how do I use these terracotta roof shingles?! 23:41 * blaise starts ripping his hair out 23:41 VanessaE they're raillike. 23:41 VanessaE use them like you'd use rails 23:41 blaise o.o 23:42 VanessaE or follow the crafting guide: http://digitalaudioconcepts.com/vanessa/hobbies/minetest/homedecor-crafting-guide/homedecor-craft-guide.html#roofing materials 23:42 blaise ty 23:42 VanessaE (scroll down a tad and take note of the "slope" shapes) 23:44 Jordach_ #PCMasterRace https://cdn.mediacru.sh/vfGuFXdjnAEw.png 23:45 VanessaE I'm gonna change that "basic slope" recipe sooner or later to put three flat shingles in a diagonal line rather than a horizontal row 23:45 blaise meh 23:45 RentedMule ls 23:45 VanessaE Jordach_: looks kinda like STUN RUnner.. 23:45 Jordach_ VanessaE, Wipeout Fusion 23:46 VanessaE eh, they're all the same :P 23:46 Jordach_ 60fps + other awesome goodies 23:46 VanessaE http://www.arcade-museum.com/images/118/1181242157226.png 23:48 Jordach_ TIL PCSX2 ANTIALIASES 23:50 cg72 Jordach nice, i have the same emulator lol 23:51 Jordach <3 x360 pad 23:54 zat http://cdn.trinixy.ru/pics5/20140828/gifs_03.gif 23:54 * RealBadAngel yawns 23:54 RealBadAngel howdy folks 23:57 paramat o/ RBA 23:57 RentedMule o_O 23:58 RentedMule I appear to have bypassed my port problem 23:58 RentedMule each of my worlds is owned by a separate user on a linux server. So I did a git clone as each user, and ran the world under a copy of minetestserver compiled from HEAD, and owned by that user. 23:58 RentedMule so I'm thinking it's a bug that's been fixed but hasn't made it into the PPAs yet 23:58 VanessaE hi RBA"' 23:59 RentedMule o7 RBA