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IRC log for #minetest, 2014-08-28

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All times shown according to UTC.

Time Nick Message
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00:04 blaise does minetest have explosive decompression yet?
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00:09 blaise my child is making the most rediculous screeching sound
00:09 blaise when I go up to him to see what is wrong he's laughing hystericly
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00:13 blaise !server MidnightSystems
00:13 MinetestBot blaise: MidnightSystems | midnightsystems.net | Clients: 0/50, 0/1 | Version: 0.4.10 / minetest | Ping: 408ms
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00:30 blaise does the default server allow empty passwd's ?
00:34 RentedMule hey, has anyone gotten minetest running on a surface tablet?
00:34 RentedMule one of the neighborkids REALLY wants to join our worlds, but they only have a surface
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00:38 blaise yeah, some guy on my server was running it on a kindle
00:38 blaise and I have it on both my android phones
00:41 blaise !server MidnightSystems
00:41 MinetestBot blaise: MidnightSystems | midnightsystems.net | Clients: 0/50, 0/1 | Version: 0.4.10 / minetest | Ping: 120ms
00:52 RentedMule android != surface :(
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00:52 blaise RentedMule: what archetecture is the device
00:55 blaise x86, amd64, Sparks, alpha, mips, ppc, RiSC, ARM
00:55 blaise ibm made some touchscreen tablets a long time  ago that were x86
00:56 blaise I believe they were the first, but I could be wrong
00:56 blaise RentedMule: and if it's that "Microsoft Surface" device that's the size of a family dinner table, then it runs windows 7/8
00:57 blaise in which case you can use the same install as a windows user
00:58 blaise s/Sparks/Sparc/
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02:48 RentedMule I'm told that a surface pro will run it, but a surface RT will not
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04:03 blaise minetest@vaio ~/.minetest/mods $ git clone https://gitorious.org/calinou/moreores/
04:03 blaise Cloning into 'moreores'...
04:03 blaise fatal: repository 'https://gitorious.org/calinou/moreores/' not found
04:03 blaise :(
04:03 blaise calinuewewewew
04:03 blaise elp!
04:03 blaise :\
04:07 VanessaE moreores is dead.
04:08 VanessaE well wait, no, the repository is still there....
04:09 VanessaE https://gitorious.org/calinou/moreores
04:09 VanessaE but note that this is going to be moved soon
04:09 VanessaE oh, you just got the URL wrong
04:09 VanessaE git clone https://gitorious.org/calinou/moreores.git
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04:50 blaise hrmm
04:51 blaise VanessaE: is it really going to be moved soon?
04:51 blaise and how come?
04:51 VanessaE it's gonna be taken over by the technic team and expanded to include some new stuff
04:52 VanessaE so it'll be moved to the technic team's github repo so that it doesn't die out
04:52 VanessaE it won't be *combined* with technic
04:52 VanessaE it'll just be on the technic team's repository
05:01 blaise so seperate from the modpack ?
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05:21 VanessaE it'll be a separate repository
05:21 VanessaE just as unified inventory is separate from technic but part of the technic *team*
05:21 VanessaE as waypoints is
05:22 VanessaE as item_tweaks is
05:22 VanessaE etc
05:22 VanessaE note, team != modpack
05:22 VanessaE it'll end up here:  https://github.com/minetest-technic
05:27 blaise :)
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05:43 VanessaE LazyJ: *poke*
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05:55 VanessaE LazyJ: well when you get this.... https://forum.minetest.net/viewtopic.php?f=10&amp;t=5684&amp;start=200#p152340   <---- what recipes are missing aside from the "Piepad", and what recipes were conflicting?  Also can you tell me more about the "carriage-return mark" feature you added?
05:55 VanessaE LazyJ: leave me a forum email please.
05:55 * VanessaE wanders off to bed.
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06:20 * LazyJ is crawling into bed too.
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07:50 blaise !server MidnightSystems
07:50 MinetestBot blaise: MidnightSystems | midnightsystems.net | Clients: 1/50, 0/2 | Version: 0.4.10 / minetest | Ping: 388ms
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08:22 pitriss Hi, please can I use group:something as nodenames in definition of ABM nodes?
08:27 Cylus pitriss: Yes you can.
08:27 pitriss Cylus: ok thank you..:)
08:27 Cylus minetest_game has a couple example of that. One is in the fire mod, if I recall.
08:27 Cylus Yeah, no problem.
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11:40 ulla hi all i have problem you can resolve
11:40 ulla ?
11:45 ThatGraemeGuy just ask your question and if someone can answer, they will
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12:01 atonidas hi
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12:11 sol_invictus Anyone knows what this means? >>WARNING: saveBlock: LevelDB error saving block (99,1,8): Invalid argument: not an sstable (bad magic number)
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14:52 Jordach woo
14:52 Jordach one more week of freedom
14:53 Jordach VanessaE, who set +i on #minetest
14:59 RentedMule Jordach: you're a college student?  or a teacher?
14:59 Jordach RentedMule, student at Develop, Norwich (IT course)
15:00 RentedMule fun.  I used to teach systems administration at a 2-year college.  good times.
15:00 RentedMule are there any flags that will tell a minetestserver to use more than 1 core?  or can I increase its RAM allocation?
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15:03 VanessaE Jordach: I did, to stop a joinflood from someone with a broken client.
15:04 VanessaE already turned it off though and just banned the offending user.
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15:23 Calinou https://forum.minetest.net/viewtopic.php?f=17&amp;t=6053&amp;p=152390#p152390
15:23 Calinou “traxie 21 was writing somthing in his adventure journal. adventure journals are made to tell the story of his life” 10 / 10
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15:28 sfan5 sol_invictus: your map data is likely corrupted
15:29 sfan5 VanessaE: thats not how you use +i
15:29 sfan5 VanessaE: use /ban <mask>$##fix_your_connection (IIRC)
15:32 sol_invictus sfan5: is there any tool for leveldb checking/repairing? google is not very helpful
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15:38 Mikeonline hi
15:41 sfan5 sol_invictus: I don't think there is
15:41 Mikeonline its mysterious
15:41 Mikeonline i have nodes i cant punch with worldedit inspect
15:41 Mikeonline they are shown as unknown and cant be digged
15:41 Mikeonline just //set air
15:41 Mikeonline so i cant alias them to default:dirt
15:42 VanessaE sfan5: I'm still used to the old way, before $##foo was an option.
15:42 sfan5 it depends on ircd
15:42 sfan5 Mikeonline: unknown nodes can't be punched
15:42 Mikeonline hm
15:43 Mikeonline thats not always true
15:43 sfan5 they can be punched
15:43 sfan5 but it will not reach lua IIRC
15:43 VanessaE dig them and you should see in the console what they were?
15:43 Mikeonline i already punched old streets concrete wall there it worked
15:43 Mikeonline they are undigable
15:43 Mikeonline i used //save
15:43 Mikeonline so i got the name farming:wheat
15:43 VanessaE since when were unknown nodes undiggable?
15:43 Mikeonline but an alias is not working wheat->def.:dirt
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15:44 Mikeonline i dont know i go from 0.4.3 to stable..
15:44 Mikeonline so much changed
15:44 Mikeonline i think the problem is the new game farming mod is not compatible with pilzadams old farming mod
15:44 Mikeonline so the wheat isnt shown and the cotton..
15:45 Mikeonline i just want to get rid of them all
15:47 Mikeonline ["name"] = "farming:cotton" says //save
15:49 VanessaE oh then they're unknown items maybe?
15:49 VanessaE rather than nodes?
15:49 Mikeonline minetest.register_alias("farming:cotton", "default:dirt")
15:49 Mikeonline does not work
15:49 VanessaE farming:cotton is a craft item I thinbk
15:49 VanessaE think*
15:49 Mikeonline it says unknownnode
15:49 Mikeonline the texture
15:50 VanessaE yes but that's because it *was* a node
15:50 VanessaE now it's a craftitem
15:50 Mikeonline so is the name farming:cotton still used?
15:50 VanessaE PilzAdam: I thought there was an ABM in place in the farming mod to convert those?
15:51 VanessaE yes
15:51 VanessaE it's the item name for string
15:51 Mikeonline hm
15:51 VanessaE it's not a node anymore
15:51 Mikeonline thats a big pain in minetest
15:51 Mikeonline if names change
15:51 VanessaE naw, it's fixable
15:51 Mikeonline like in streets
15:51 Mikeonline the concrete wall changed her name too
15:51 Mikeonline seperatingwall
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15:52 VanessaE when a node changes names and it is still a node, register_alias() will fix it.  when it changes names and the old name is now used for a craft item, you use an ABM to convert the old node
15:52 Mikeonline ah Van you are right if i mv farming/ .farming my alias works
15:52 VanessaE wait a second please.
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15:54 Mikeonline cottong and wheat is registered as "plant"
15:54 VanessaE heres an example of such an ABM, except you don't need the fdir and p_top related stuff, just a single set_node() call:  https://github.com/VanessaE/homedecor_modpack/blob/master/homedecor/refrigerator.lua#L302
15:55 VanessaE here, I convert an old fridge in homedecor from the single-node version to a two-node version with a new name.  The same method will work for you, you just have to substitute the correct node name for cotton - I think it's farming:cotton_8
15:55 VanessaE you don't want an alias here because cotton on the ground != string
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15:57 Mikeonline but if i replace using this abm it will loop?
15:57 Mikeonline for the actual used farming:cotton plant?
15:57 Mikeonline its still in use isnt it?
15:57 VanessaE nope it won't loop
15:58 VanessaE because once the old node has been replaced, the ABM won't have the old node to act on anymore
15:58 Mikeonline hm hm
15:58 VanessaE it's in use as a craft item in your inventory only, as a bundle of string
15:58 VanessaE on the ground, it's farming:cotton_1 through _8
15:58 Mikeonline but whats about the registered plant?
15:59 Mikeonline minetest.register_plant uses the farming:cotton
16:00 VanessaE that's a cotton seed.
16:00 Mikeonline it wont interefere and destroy all seeds?
16:00 Mikeonline -e
16:01 Mikeonline your abm worked :)
16:01 VanessaE try it and see.
16:01 VanessaE see if cotton seeds still do their job
16:02 VanessaE farming:cotton is probably just the *prefix* and not the whole node name.
16:02 VanessaE e.g. _1 through _8 gets added to it later.
16:03 Mikeonline yes i used _8
16:03 VanessaE good
16:03 Mikeonline so the nodes change
16:03 Mikeonline but the inventory will stay unknown?
16:03 VanessaE in the inventory, you should see a wad of string where the cotton was.
16:03 Mikeonline "wad"?
16:03 VanessaE bundle
16:03 Mikeonline ah
16:04 Mikeonline the abm is slow but it works :)
16:04 VanessaE that's normal
16:04 Mikeonline after the abm has run its not necessary if all nodes in the world have been visited? so it wont waste cpu?
16:05 VanessaE correct that it isn't necessary, but it doesn't use a significant amount of CPU
16:05 Mikeonline hm
16:05 VanessaE if forgotten, it won't have any noticeable effect.
16:05 VanessaE this is one of those things where you leave it in place for the next 6 months or so and then remove it :)
16:05 Mikeonline its much work to upgrade :)
16:05 Mikeonline thanks to vanessa its possible ,)
16:05 VanessaE heh, well I only helped a little
16:05 Mikeonline you helped much :)
16:06 Mikeonline is streets from yoU?
16:06 VanessaE no
16:06 VanessaE that's webdesigner97
16:06 Mikeonline hm
16:06 Mikeonline i have many lines like: minetest.register_alias("streets:seperating_wall", "streets:concrete_wall")
16:06 Mikeonline which should be added to some mods
16:07 Mikeonline i wonder why nobody had complaint in past
16:07 VanessaE things like that should have been added to the streets mod to begin with
16:07 VanessaE those imho constitute bugs in the mod :)
16:08 VanessaE you should post on each of the respective forum topics where mods had to be tweaked, tell them exactly what you changed, and why, and post your code changes.
16:08 Mikeonline do you think its a "bug"
16:09 Mikeonline or just because i transfer from a so old version?
16:09 VanessaE it's a bug.
16:10 VanessaE your presence here coming from such an old version proves that leaving out simple things like aliases is not something we can safely do yet.
16:10 VanessaE people here complain that I keep backwards compatibility in mind when I code something new or discuss a new feature...
16:10 Mikeonline i checked other servers
16:10 Mikeonline many have unknown nodes
16:11 VanessaE THAT ^^^^ is why :)
16:11 Mikeonline backward compatibility is the most important thing i think
16:11 Mikeonline this game changes so much
16:11 Mikeonline and people go crazy if it does not work anymore
16:11 VanessaE none of my mods ever leave unknown nodes in the map unless I screwed up.  unknown nodes in the inventory sometimes, but there's no simple way to handle those.
16:11 Mikeonline that might be a big reason why people quit playing mt
16:11 Mikeonline if the world is lost or crippled
16:12 VanessaE naw, the same thing happens with Minecraft also, only it gets worse there
16:12 VanessaE mods quit working entirely
16:12 Mikeonline is there an easy way to identify the objectname of stuff in a chest?
16:14 VanessaE define "easy" :)
16:15 Mikeonline i found one
16:15 Mikeonline grief it from chest
16:15 Mikeonline put in own inv
16:15 Mikeonline quit
16:15 Mikeonline then edit profile
16:15 Mikeonline :D
16:17 Mikeonline a debug switch for players with debug priv would be cool
16:17 Mikeonline if set all player actions would be written to console (except movements)
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16:19 Calinou already the case?
16:19 Calinou well-made mods will log actions
16:20 Mikeonline hm
16:21 Mikeonline but you cant switch debug on instantly ingame?
16:23 Mikeonline who maintains farming?
16:23 Mikeonline its into game mod
16:23 Mikeonline there are some things like farming:seed_wheat vs. farming_wheat_seed where is no alias
16:24 Mikeonline -_+:
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16:25 Mikeonline hi OC
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16:58 VanessaE bbl
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18:51 ThatGraemeGuy anyone know what's going on here: http://pastebin.com/P5Eu3TcZ
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18:57 Megaf VanessaE: Are you there?
18:57 VanessaE ThatGraemeGuy: someone rotated an item frame with the screwdriver and then tried to dig the item frame or remove the item from it.
18:57 VanessaE this is a known bug.
18:58 VanessaE I meant to fix that but haven't gotten around to it yet :)
18:58 VanessaE what's up, Megaf ?
18:58 VanessaE ThatGraemeGuy: insert a nil check right after line 68,  `if not posad then return end`  should do.
18:59 VanessaE sfan5: ^^^^^^ another example of something where the screwdriver needs to be able to be told not to rotate a node.  item frames have no reason to ever be rotated.
19:00 ThatGraemeGuy ok, let me give it a go
19:00 sfan5 can't you implement it?
19:01 VanessaE sfan5: not really, the screwdriver code is ...  a mess, and I disagree extremely strongly on how that mod does its job in the first place.
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19:06 kahrl well the nil check should be there even if screwdriver didn't exist
19:06 VanessaE yes
19:06 ThatGraemeGuy seems to have fixed it
19:06 VanessaE seems to work fine with it.
19:06 * VanessaE pushes it to her repo.
19:07 VanessaE there.
19:10 blaise time to celebrate?
19:11 VanessaE ?
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19:36 VanessaE bbl
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20:21 Megaf !server Megaf
20:21 MinetestBot Megaf: Megaf Server v4.0 | minetest.megaf.info:30003 | Clients: 1/8, 2/8 | Version: 0.4.10-Megaf / MegafXplore | Ping: 768ms
20:21 Megaf !up minetest.megaf.info 30003
20:21 MinetestBot minetest.megaf.info:30003 is up (691ms)
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20:36 Taoki Hi. Anyone know if there's a function to make physical Lua entities attempt to follow a path of points? To easily make mobs work with http://dev.minetest.net/minetest.find_path
20:36 Taoki I'm astonished to see Minetest has a realtime path finding system, which I'd have imagined would be very hard to do
20:43 Calinou barely used
20:43 Calinou BlockMen claims his creatures mod uses the path finder
20:43 Taoki I'm thinking of using it in Creatures
20:43 Calinou or at least, line_of_sight
20:43 Taoki Nice
20:43 Calinou to make mobs not see through walls
20:50 Jordach well that was interesting ( ͡° ͜ʖ ͡°)
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20:56 AldoBR hi all
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21:27 Sokomine taoki: there's been further progress on the mg_villages mod. the main thing it's now still lacking is a name generator. and then perhaps mobs...
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21:50 VanessaE Calinou: bug in the admin pick without drops:  it doesn't run after_dig_node.
21:51 VanessaE (with drops works fine)
21:51 Calinou can I do this?
21:51 Calinou I have to go
21:51 VanessaE yes, you can but idk how off the top of my head
21:51 VanessaE I've done it exactly once before
21:52 VanessaE (a different callback though, on_rightclick)
21:55 AldoBR Sokomine i can provide you a name generator, or you might do one using a markov chain
21:57 AldoBR You can generate names using a markov chain based on letters of names. Feed it real city names and it will generate somewhat real sounding names
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22:06 iqualfragile i fucking hate metal
22:06 VanessaE so use wood?
22:13 Sokomine aldobr: if you have a name generator at hand, that'd be nice. i've started writing a very simple one (which may already be sufficient if it gets more input), but a well-done namegen would be better
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22:19 blaise !server MidnightSystems
22:19 MinetestBot blaise: MidnightSystems | midnightsystems.net | Clients: 2/50, 1/4 | Version: 0.4.10 / minetest | Ping: 6047ms
22:19 blaise zomg lag
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22:31 EvergreenTree I was able to get arch linux working on a virtual machine
22:31 EvergreenTree :3
22:31 EvergreenTree Does anyone here use arch as their main OS?
22:34 VanessaE not I, sorry :)
22:50 q66 left #minetest
22:58 MinetestBot GIT: Sapier at GMX dot net commited to minetest/minetest: Fix interlaced 3d mode second image being flipped on compiling against irrlicht >= 1.8 fb2183b 2014-08-29T00:54:46+02:00 http://git.io/t3lXCw
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23:21 Miner_48er index.mth not found remote media setup problem?
23:21 VanessaE ignore it
23:21 VanessaE client bug
23:21 VanessaE it shouldn't show you that error at all, as it's not really an error.
23:21 VanessaE not all remote media servers use an index.
23:21 VanessaE (mine don't)
23:22 Miner_48er ok how do I test that curl is working?
23:22 VanessaE it is. :)
23:22 VanessaE if you saw that message, it's working.
23:22 Miner_48er ok
23:23 VanessaE (ironic really, since that's a 404)
23:23 blaise hey, if I'm using an HV Quarry, and I'm sending my stuff into a locked chest, can I use tubes to link multiple chests together for overflow?
23:24 VanessaE yes
23:24 VanessaE one after the next
23:24 VanessaE items will bounce from chest to chest until they find a place to go
23:24 VanessaE it's a bit inefficient but it works
23:24 VanessaE sorting tubes help too
23:25 VanessaE just set up a row of chests side by side, no spaces between them, connect them all together with a row of tubes alongside
23:25 VanessaE and a single incoming feed
23:26 VanessaE [chest] [chest] [chest] [chest] [chest] ...
23:26 VanessaE incoming>=======#=======#=======#=======#=======#=====....
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23:38 MinetestBot GIT: Sapier at GMX dot net commited to minetest/minetest: Fix only one texture being updated on window resize breaking sidebyside and topbottom 3d modes e5b4748 2014-08-29T01:35:35+02:00 http://git.io/va_WYg
23:47 blaise cool
23:47 blaise tube underneath?
23:50 VanessaE or along one side
23:50 VanessaE that ^^^^ could be a top-down view or a side view
23:50 VanessaE either way works

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