Time |
Nick |
Message |
00:01 |
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00:04 |
blaise |
does minetest have explosive decompression yet? |
00:05 |
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00:09 |
blaise |
my child is making the most rediculous screeching sound |
00:09 |
blaise |
when I go up to him to see what is wrong he's laughing hystericly |
00:10 |
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00:13 |
blaise |
!server MidnightSystems |
00:13 |
MinetestBot |
blaise: MidnightSystems | midnightsystems.net | Clients: 0/50, 0/1 | Version: 0.4.10 / minetest | Ping: 408ms |
00:15 |
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00:30 |
blaise |
does the default server allow empty passwd's ? |
00:34 |
RentedMule |
hey, has anyone gotten minetest running on a surface tablet? |
00:34 |
RentedMule |
one of the neighborkids REALLY wants to join our worlds, but they only have a surface |
00:35 |
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00:38 |
blaise |
yeah, some guy on my server was running it on a kindle |
00:38 |
blaise |
and I have it on both my android phones |
00:41 |
blaise |
!server MidnightSystems |
00:41 |
MinetestBot |
blaise: MidnightSystems | midnightsystems.net | Clients: 0/50, 0/1 | Version: 0.4.10 / minetest | Ping: 120ms |
00:52 |
RentedMule |
android != surface :( |
00:52 |
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00:52 |
blaise |
RentedMule: what archetecture is the device |
00:55 |
blaise |
x86, amd64, Sparks, alpha, mips, ppc, RiSC, ARM |
00:55 |
blaise |
ibm made some touchscreen tablets a long time ago that were x86 |
00:56 |
blaise |
I believe they were the first, but I could be wrong |
00:56 |
blaise |
RentedMule: and if it's that "Microsoft Surface" device that's the size of a family dinner table, then it runs windows 7/8 |
00:57 |
blaise |
in which case you can use the same install as a windows user |
00:58 |
blaise |
s/Sparks/Sparc/ |
02:18 |
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02:48 |
RentedMule |
I'm told that a surface pro will run it, but a surface RT will not |
02:56 |
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03:02 |
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03:03 |
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03:12 |
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04:03 |
blaise |
minetestvaio ~/.minetest/mods $ git clone https://gitorious.org/calinou/moreores/ |
04:03 |
blaise |
Cloning into 'moreores'... |
04:03 |
blaise |
fatal: repository 'https://gitorious.org/calinou/moreores/' not found |
04:03 |
blaise |
:( |
04:03 |
blaise |
calinuewewewew |
04:03 |
blaise |
elp! |
04:03 |
blaise |
:\ |
04:07 |
VanessaE |
moreores is dead. |
04:08 |
VanessaE |
well wait, no, the repository is still there.... |
04:09 |
VanessaE |
https://gitorious.org/calinou/moreores |
04:09 |
VanessaE |
but note that this is going to be moved soon |
04:09 |
VanessaE |
oh, you just got the URL wrong |
04:09 |
VanessaE |
git clone https://gitorious.org/calinou/moreores.git |
04:16 |
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04:50 |
blaise |
hrmm |
04:51 |
blaise |
VanessaE: is it really going to be moved soon? |
04:51 |
blaise |
and how come? |
04:51 |
VanessaE |
it's gonna be taken over by the technic team and expanded to include some new stuff |
04:52 |
VanessaE |
so it'll be moved to the technic team's github repo so that it doesn't die out |
04:52 |
VanessaE |
it won't be *combined* with technic |
04:52 |
VanessaE |
it'll just be on the technic team's repository |
05:01 |
blaise |
so seperate from the modpack ? |
05:10 |
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05:14 |
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05:20 |
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05:21 |
VanessaE |
it'll be a separate repository |
05:21 |
VanessaE |
just as unified inventory is separate from technic but part of the technic *team* |
05:21 |
VanessaE |
as waypoints is |
05:22 |
VanessaE |
as item_tweaks is |
05:22 |
VanessaE |
etc |
05:22 |
VanessaE |
note, team != modpack |
05:22 |
VanessaE |
it'll end up here: https://github.com/minetest-technic |
05:27 |
blaise |
:) |
05:32 |
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05:43 |
VanessaE |
LazyJ: *poke* |
05:54 |
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05:55 |
VanessaE |
LazyJ: well when you get this.... https://forum.minetest.net/viewtopic.php?f=10&t=5684&start=200#p152340 <---- what recipes are missing aside from the "Piepad", and what recipes were conflicting? Also can you tell me more about the "carriage-return mark" feature you added? |
05:55 |
VanessaE |
LazyJ: leave me a forum email please. |
05:55 |
* VanessaE |
wanders off to bed. |
06:01 |
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06:06 |
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06:14 |
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06:20 |
* LazyJ |
is crawling into bed too. |
06:30 |
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07:09 |
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07:50 |
blaise |
!server MidnightSystems |
07:50 |
MinetestBot |
blaise: MidnightSystems | midnightsystems.net | Clients: 1/50, 0/2 | Version: 0.4.10 / minetest | Ping: 388ms |
08:01 |
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08:03 |
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08:22 |
pitriss |
Hi, please can I use group:something as nodenames in definition of ABM nodes? |
08:27 |
Cylus |
pitriss: Yes you can. |
08:27 |
pitriss |
Cylus: ok thank you..:) |
08:27 |
Cylus |
minetest_game has a couple example of that. One is in the fire mod, if I recall. |
08:27 |
Cylus |
Yeah, no problem. |
08:30 |
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09:09 |
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11:39 |
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11:40 |
ulla |
hi all i have problem you can resolve |
11:40 |
ulla |
? |
11:45 |
ThatGraemeGuy |
just ask your question and if someone can answer, they will |
12:00 |
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12:01 |
atonidas |
hi |
12:11 |
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12:11 |
sol_invictus |
Anyone knows what this means? >>WARNING: saveBlock: LevelDB error saving block (99,1,8): Invalid argument: not an sstable (bad magic number) |
12:14 |
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14:51 |
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14:52 |
Jordach |
woo |
14:52 |
Jordach |
one more week of freedom |
14:53 |
Jordach |
VanessaE, who set +i on #minetest |
14:59 |
RentedMule |
Jordach: you're a college student? or a teacher? |
14:59 |
Jordach |
RentedMule, student at Develop, Norwich (IT course) |
15:00 |
RentedMule |
fun. I used to teach systems administration at a 2-year college. good times. |
15:00 |
RentedMule |
are there any flags that will tell a minetestserver to use more than 1 core? or can I increase its RAM allocation? |
15:01 |
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15:01 |
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15:03 |
VanessaE |
Jordach: I did, to stop a joinflood from someone with a broken client. |
15:04 |
VanessaE |
already turned it off though and just banned the offending user. |
15:05 |
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15:07 |
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15:18 |
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15:23 |
Calinou |
https://forum.minetest.net/viewtopic.php?f=17&t=6053&p=152390#p152390 |
15:23 |
Calinou |
“traxie 21 was writing somthing in his adventure journal. adventure journals are made to tell the story of his life†10 / 10 |
15:24 |
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15:28 |
sfan5 |
sol_invictus: your map data is likely corrupted |
15:29 |
sfan5 |
VanessaE: thats not how you use +i |
15:29 |
sfan5 |
VanessaE: use /ban <mask>$##fix_your_connection (IIRC) |
15:32 |
sol_invictus |
sfan5: is there any tool for leveldb checking/repairing? google is not very helpful |
15:35 |
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15:38 |
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15:38 |
Mikeonline |
hi |
15:41 |
sfan5 |
sol_invictus: I don't think there is |
15:41 |
Mikeonline |
its mysterious |
15:41 |
Mikeonline |
i have nodes i cant punch with worldedit inspect |
15:41 |
Mikeonline |
they are shown as unknown and cant be digged |
15:41 |
Mikeonline |
just //set air |
15:41 |
Mikeonline |
so i cant alias them to default:dirt |
15:42 |
VanessaE |
sfan5: I'm still used to the old way, before $##foo was an option. |
15:42 |
sfan5 |
it depends on ircd |
15:42 |
sfan5 |
Mikeonline: unknown nodes can't be punched |
15:42 |
Mikeonline |
hm |
15:43 |
Mikeonline |
thats not always true |
15:43 |
sfan5 |
they can be punched |
15:43 |
sfan5 |
but it will not reach lua IIRC |
15:43 |
VanessaE |
dig them and you should see in the console what they were? |
15:43 |
Mikeonline |
i already punched old streets concrete wall there it worked |
15:43 |
Mikeonline |
they are undigable |
15:43 |
Mikeonline |
i used //save |
15:43 |
Mikeonline |
so i got the name farming:wheat |
15:43 |
VanessaE |
since when were unknown nodes undiggable? |
15:43 |
Mikeonline |
but an alias is not working wheat->def.:dirt |
15:44 |
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15:44 |
Mikeonline |
i dont know i go from 0.4.3 to stable.. |
15:44 |
Mikeonline |
so much changed |
15:44 |
Mikeonline |
i think the problem is the new game farming mod is not compatible with pilzadams old farming mod |
15:44 |
Mikeonline |
so the wheat isnt shown and the cotton.. |
15:45 |
Mikeonline |
i just want to get rid of them all |
15:47 |
Mikeonline |
["name"] = "farming:cotton" says //save |
15:49 |
VanessaE |
oh then they're unknown items maybe? |
15:49 |
VanessaE |
rather than nodes? |
15:49 |
Mikeonline |
minetest.register_alias("farming:cotton", "default:dirt") |
15:49 |
Mikeonline |
does not work |
15:49 |
VanessaE |
farming:cotton is a craft item I thinbk |
15:49 |
VanessaE |
think* |
15:49 |
Mikeonline |
it says unknownnode |
15:49 |
Mikeonline |
the texture |
15:50 |
VanessaE |
yes but that's because it *was* a node |
15:50 |
VanessaE |
now it's a craftitem |
15:50 |
Mikeonline |
so is the name farming:cotton still used? |
15:50 |
VanessaE |
PilzAdam: I thought there was an ABM in place in the farming mod to convert those? |
15:51 |
VanessaE |
yes |
15:51 |
VanessaE |
it's the item name for string |
15:51 |
Mikeonline |
hm |
15:51 |
VanessaE |
it's not a node anymore |
15:51 |
Mikeonline |
thats a big pain in minetest |
15:51 |
Mikeonline |
if names change |
15:51 |
VanessaE |
naw, it's fixable |
15:51 |
Mikeonline |
like in streets |
15:51 |
Mikeonline |
the concrete wall changed her name too |
15:51 |
Mikeonline |
seperatingwall |
15:52 |
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15:52 |
VanessaE |
when a node changes names and it is still a node, register_alias() will fix it. when it changes names and the old name is now used for a craft item, you use an ABM to convert the old node |
15:52 |
Mikeonline |
ah Van you are right if i mv farming/ .farming my alias works |
15:52 |
VanessaE |
wait a second please. |
15:53 |
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15:54 |
Mikeonline |
cottong and wheat is registered as "plant" |
15:54 |
VanessaE |
heres an example of such an ABM, except you don't need the fdir and p_top related stuff, just a single set_node() call: https://github.com/VanessaE/homedecor_modpack/blob/master/homedecor/refrigerator.lua#L302 |
15:55 |
VanessaE |
here, I convert an old fridge in homedecor from the single-node version to a two-node version with a new name. The same method will work for you, you just have to substitute the correct node name for cotton - I think it's farming:cotton_8 |
15:55 |
VanessaE |
you don't want an alias here because cotton on the ground != string |
15:55 |
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15:57 |
Mikeonline |
but if i replace using this abm it will loop? |
15:57 |
Mikeonline |
for the actual used farming:cotton plant? |
15:57 |
Mikeonline |
its still in use isnt it? |
15:57 |
VanessaE |
nope it won't loop |
15:58 |
VanessaE |
because once the old node has been replaced, the ABM won't have the old node to act on anymore |
15:58 |
Mikeonline |
hm hm |
15:58 |
VanessaE |
it's in use as a craft item in your inventory only, as a bundle of string |
15:58 |
VanessaE |
on the ground, it's farming:cotton_1 through _8 |
15:58 |
Mikeonline |
but whats about the registered plant? |
15:59 |
Mikeonline |
minetest.register_plant uses the farming:cotton |
16:00 |
VanessaE |
that's a cotton seed. |
16:00 |
Mikeonline |
it wont interefere and destroy all seeds? |
16:00 |
Mikeonline |
-e |
16:01 |
Mikeonline |
your abm worked :) |
16:01 |
VanessaE |
try it and see. |
16:01 |
VanessaE |
see if cotton seeds still do their job |
16:02 |
VanessaE |
farming:cotton is probably just the *prefix* and not the whole node name. |
16:02 |
VanessaE |
e.g. _1 through _8 gets added to it later. |
16:03 |
Mikeonline |
yes i used _8 |
16:03 |
VanessaE |
good |
16:03 |
Mikeonline |
so the nodes change |
16:03 |
Mikeonline |
but the inventory will stay unknown? |
16:03 |
VanessaE |
in the inventory, you should see a wad of string where the cotton was. |
16:03 |
Mikeonline |
"wad"? |
16:03 |
VanessaE |
bundle |
16:03 |
Mikeonline |
ah |
16:04 |
Mikeonline |
the abm is slow but it works :) |
16:04 |
VanessaE |
that's normal |
16:04 |
Mikeonline |
after the abm has run its not necessary if all nodes in the world have been visited? so it wont waste cpu? |
16:05 |
VanessaE |
correct that it isn't necessary, but it doesn't use a significant amount of CPU |
16:05 |
Mikeonline |
hm |
16:05 |
VanessaE |
if forgotten, it won't have any noticeable effect. |
16:05 |
VanessaE |
this is one of those things where you leave it in place for the next 6 months or so and then remove it :) |
16:05 |
Mikeonline |
its much work to upgrade :) |
16:05 |
Mikeonline |
thanks to vanessa its possible ,) |
16:05 |
VanessaE |
heh, well I only helped a little |
16:05 |
Mikeonline |
you helped much :) |
16:06 |
Mikeonline |
is streets from yoU? |
16:06 |
VanessaE |
no |
16:06 |
VanessaE |
that's webdesigner97 |
16:06 |
Mikeonline |
hm |
16:06 |
Mikeonline |
i have many lines like: minetest.register_alias("streets:seperating_wall", "streets:concrete_wall") |
16:06 |
Mikeonline |
which should be added to some mods |
16:07 |
Mikeonline |
i wonder why nobody had complaint in past |
16:07 |
VanessaE |
things like that should have been added to the streets mod to begin with |
16:07 |
VanessaE |
those imho constitute bugs in the mod :) |
16:08 |
VanessaE |
you should post on each of the respective forum topics where mods had to be tweaked, tell them exactly what you changed, and why, and post your code changes. |
16:08 |
Mikeonline |
do you think its a "bug" |
16:09 |
Mikeonline |
or just because i transfer from a so old version? |
16:09 |
VanessaE |
it's a bug. |
16:10 |
VanessaE |
your presence here coming from such an old version proves that leaving out simple things like aliases is not something we can safely do yet. |
16:10 |
VanessaE |
people here complain that I keep backwards compatibility in mind when I code something new or discuss a new feature... |
16:10 |
Mikeonline |
i checked other servers |
16:10 |
Mikeonline |
many have unknown nodes |
16:11 |
VanessaE |
THAT ^^^^ is why :) |
16:11 |
Mikeonline |
backward compatibility is the most important thing i think |
16:11 |
Mikeonline |
this game changes so much |
16:11 |
Mikeonline |
and people go crazy if it does not work anymore |
16:11 |
VanessaE |
none of my mods ever leave unknown nodes in the map unless I screwed up. unknown nodes in the inventory sometimes, but there's no simple way to handle those. |
16:11 |
Mikeonline |
that might be a big reason why people quit playing mt |
16:11 |
Mikeonline |
if the world is lost or crippled |
16:12 |
VanessaE |
naw, the same thing happens with Minecraft also, only it gets worse there |
16:12 |
VanessaE |
mods quit working entirely |
16:12 |
Mikeonline |
is there an easy way to identify the objectname of stuff in a chest? |
16:14 |
VanessaE |
define "easy" :) |
16:15 |
Mikeonline |
i found one |
16:15 |
Mikeonline |
grief it from chest |
16:15 |
Mikeonline |
put in own inv |
16:15 |
Mikeonline |
quit |
16:15 |
Mikeonline |
then edit profile |
16:15 |
Mikeonline |
:D |
16:17 |
Mikeonline |
a debug switch for players with debug priv would be cool |
16:17 |
Mikeonline |
if set all player actions would be written to console (except movements) |
16:17 |
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16:19 |
Calinou |
already the case? |
16:19 |
Calinou |
well-made mods will log actions |
16:20 |
Mikeonline |
hm |
16:21 |
Mikeonline |
but you cant switch debug on instantly ingame? |
16:23 |
Mikeonline |
who maintains farming? |
16:23 |
Mikeonline |
its into game mod |
16:23 |
Mikeonline |
there are some things like farming:seed_wheat vs. farming_wheat_seed where is no alias |
16:24 |
Mikeonline |
-_+: |
16:24 |
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16:25 |
Mikeonline |
hi OC |
16:39 |
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16:58 |
VanessaE |
bbl |
17:15 |
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18:51 |
ThatGraemeGuy |
anyone know what's going on here: http://pastebin.com/P5Eu3TcZ |
18:53 |
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18:57 |
Megaf |
VanessaE: Are you there? |
18:57 |
VanessaE |
ThatGraemeGuy: someone rotated an item frame with the screwdriver and then tried to dig the item frame or remove the item from it. |
18:57 |
VanessaE |
this is a known bug. |
18:58 |
VanessaE |
I meant to fix that but haven't gotten around to it yet :) |
18:58 |
VanessaE |
what's up, Megaf ? |
18:58 |
VanessaE |
ThatGraemeGuy: insert a nil check right after line 68, `if not posad then return end` should do. |
18:59 |
VanessaE |
sfan5: ^^^^^^ another example of something where the screwdriver needs to be able to be told not to rotate a node. item frames have no reason to ever be rotated. |
19:00 |
ThatGraemeGuy |
ok, let me give it a go |
19:00 |
sfan5 |
can't you implement it? |
19:01 |
VanessaE |
sfan5: not really, the screwdriver code is ... a mess, and I disagree extremely strongly on how that mod does its job in the first place. |
19:04 |
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19:05 |
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19:06 |
kahrl |
well the nil check should be there even if screwdriver didn't exist |
19:06 |
VanessaE |
yes |
19:06 |
ThatGraemeGuy |
seems to have fixed it |
19:06 |
VanessaE |
seems to work fine with it. |
19:06 |
* VanessaE |
pushes it to her repo. |
19:07 |
VanessaE |
there. |
19:10 |
blaise |
time to celebrate? |
19:11 |
VanessaE |
? |
19:13 |
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19:36 |
VanessaE |
bbl |
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20:21 |
Megaf |
!server Megaf |
20:21 |
MinetestBot |
Megaf: Megaf Server v4.0 | minetest.megaf.info:30003 | Clients: 1/8, 2/8 | Version: 0.4.10-Megaf / MegafXplore | Ping: 768ms |
20:21 |
Megaf |
!up minetest.megaf.info 30003 |
20:21 |
MinetestBot |
minetest.megaf.info:30003 is up (691ms) |
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20:36 |
Taoki |
Hi. Anyone know if there's a function to make physical Lua entities attempt to follow a path of points? To easily make mobs work with http://dev.minetest.net/minetest.find_path |
20:36 |
Taoki |
I'm astonished to see Minetest has a realtime path finding system, which I'd have imagined would be very hard to do |
20:43 |
Calinou |
barely used |
20:43 |
Calinou |
BlockMen claims his creatures mod uses the path finder |
20:43 |
Taoki |
I'm thinking of using it in Creatures |
20:43 |
Calinou |
or at least, line_of_sight |
20:43 |
Taoki |
Nice |
20:43 |
Calinou |
to make mobs not see through walls |
20:50 |
Jordach |
well that was interesting ( ͡° ͜ʖ ͡°) |
20:56 |
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20:56 |
AldoBR |
hi all |
21:00 |
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21:27 |
Sokomine |
taoki: there's been further progress on the mg_villages mod. the main thing it's now still lacking is a name generator. and then perhaps mobs... |
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21:50 |
VanessaE |
Calinou: bug in the admin pick without drops: it doesn't run after_dig_node. |
21:51 |
VanessaE |
(with drops works fine) |
21:51 |
Calinou |
can I do this? |
21:51 |
Calinou |
I have to go |
21:51 |
VanessaE |
yes, you can but idk how off the top of my head |
21:51 |
VanessaE |
I've done it exactly once before |
21:52 |
VanessaE |
(a different callback though, on_rightclick) |
21:55 |
AldoBR |
Sokomine i can provide you a name generator, or you might do one using a markov chain |
21:57 |
AldoBR |
You can generate names using a markov chain based on letters of names. Feed it real city names and it will generate somewhat real sounding names |
21:57 |
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22:06 |
iqualfragile |
i fucking hate metal |
22:06 |
VanessaE |
so use wood? |
22:13 |
Sokomine |
aldobr: if you have a name generator at hand, that'd be nice. i've started writing a very simple one (which may already be sufficient if it gets more input), but a well-done namegen would be better |
22:14 |
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22:19 |
blaise |
!server MidnightSystems |
22:19 |
MinetestBot |
blaise: MidnightSystems | midnightsystems.net | Clients: 2/50, 1/4 | Version: 0.4.10 / minetest | Ping: 6047ms |
22:19 |
blaise |
zomg lag |
22:29 |
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22:31 |
EvergreenTree |
I was able to get arch linux working on a virtual machine |
22:31 |
EvergreenTree |
:3 |
22:31 |
EvergreenTree |
Does anyone here use arch as their main OS? |
22:34 |
VanessaE |
not I, sorry :) |
22:50 |
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22:58 |
MinetestBot |
GIT: Sapier at GMX dot net commited to minetest/minetest: Fix interlaced 3d mode second image being flipped on compiling against irrlicht >= 1.8 fb2183b 2014-08-29T00:54:46+02:00 http://git.io/t3lXCw |
23:00 |
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23:21 |
Miner_48er |
index.mth not found remote media setup problem? |
23:21 |
VanessaE |
ignore it |
23:21 |
VanessaE |
client bug |
23:21 |
VanessaE |
it shouldn't show you that error at all, as it's not really an error. |
23:21 |
VanessaE |
not all remote media servers use an index. |
23:21 |
VanessaE |
(mine don't) |
23:22 |
Miner_48er |
ok how do I test that curl is working? |
23:22 |
VanessaE |
it is. :) |
23:22 |
VanessaE |
if you saw that message, it's working. |
23:22 |
Miner_48er |
ok |
23:23 |
VanessaE |
(ironic really, since that's a 404) |
23:23 |
blaise |
hey, if I'm using an HV Quarry, and I'm sending my stuff into a locked chest, can I use tubes to link multiple chests together for overflow? |
23:24 |
VanessaE |
yes |
23:24 |
VanessaE |
one after the next |
23:24 |
VanessaE |
items will bounce from chest to chest until they find a place to go |
23:24 |
VanessaE |
it's a bit inefficient but it works |
23:24 |
VanessaE |
sorting tubes help too |
23:25 |
VanessaE |
just set up a row of chests side by side, no spaces between them, connect them all together with a row of tubes alongside |
23:25 |
VanessaE |
and a single incoming feed |
23:26 |
VanessaE |
[chest] [chest] [chest] [chest] [chest] ... |
23:26 |
VanessaE |
incoming>=======#=======#=======#=======#=======#=====.... |
23:36 |
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23:38 |
MinetestBot |
GIT: Sapier at GMX dot net commited to minetest/minetest: Fix only one texture being updated on window resize breaking sidebyside and topbottom 3d modes e5b4748 2014-08-29T01:35:35+02:00 http://git.io/va_WYg |
23:47 |
blaise |
cool |
23:47 |
blaise |
tube underneath? |
23:50 |
VanessaE |
or along one side |
23:50 |
VanessaE |
that ^^^^ could be a top-down view or a side view |
23:50 |
VanessaE |
either way works |