Time Nick Message 00:04 blaise does minetest have explosive decompression yet? 00:09 blaise my child is making the most rediculous screeching sound 00:09 blaise when I go up to him to see what is wrong he's laughing hystericly 00:13 blaise !server MidnightSystems 00:13 MinetestBot blaise: MidnightSystems | midnightsystems.net | Clients: 0/50, 0/1 | Version: 0.4.10 / minetest | Ping: 408ms 00:30 blaise does the default server allow empty passwd's ? 00:34 RentedMule hey, has anyone gotten minetest running on a surface tablet? 00:34 RentedMule one of the neighborkids REALLY wants to join our worlds, but they only have a surface 00:38 blaise yeah, some guy on my server was running it on a kindle 00:38 blaise and I have it on both my android phones 00:41 blaise !server MidnightSystems 00:41 MinetestBot blaise: MidnightSystems | midnightsystems.net | Clients: 0/50, 0/1 | Version: 0.4.10 / minetest | Ping: 120ms 00:52 RentedMule android != surface :( 00:52 blaise RentedMule: what archetecture is the device 00:55 blaise x86, amd64, Sparks, alpha, mips, ppc, RiSC, ARM 00:55 blaise ibm made some touchscreen tablets a long time ago that were x86 00:56 blaise I believe they were the first, but I could be wrong 00:56 blaise RentedMule: and if it's that "Microsoft Surface" device that's the size of a family dinner table, then it runs windows 7/8 00:57 blaise in which case you can use the same install as a windows user 00:58 blaise s/Sparks/Sparc/ 02:48 RentedMule I'm told that a surface pro will run it, but a surface RT will not 04:03 blaise minetest@vaio ~/.minetest/mods $ git clone https://gitorious.org/calinou/moreores/ 04:03 blaise Cloning into 'moreores'... 04:03 blaise fatal: repository 'https://gitorious.org/calinou/moreores/' not found 04:03 blaise :( 04:03 blaise calinuewewewew 04:03 blaise elp! 04:03 blaise :\ 04:07 VanessaE moreores is dead. 04:08 VanessaE well wait, no, the repository is still there.... 04:09 VanessaE https://gitorious.org/calinou/moreores 04:09 VanessaE but note that this is going to be moved soon 04:09 VanessaE oh, you just got the URL wrong 04:09 VanessaE git clone https://gitorious.org/calinou/moreores.git 04:50 blaise hrmm 04:51 blaise VanessaE: is it really going to be moved soon? 04:51 blaise and how come? 04:51 VanessaE it's gonna be taken over by the technic team and expanded to include some new stuff 04:52 VanessaE so it'll be moved to the technic team's github repo so that it doesn't die out 04:52 VanessaE it won't be *combined* with technic 04:52 VanessaE it'll just be on the technic team's repository 05:01 blaise so seperate from the modpack ? 05:21 VanessaE it'll be a separate repository 05:21 VanessaE just as unified inventory is separate from technic but part of the technic *team* 05:21 VanessaE as waypoints is 05:22 VanessaE as item_tweaks is 05:22 VanessaE etc 05:22 VanessaE note, team != modpack 05:22 VanessaE it'll end up here: https://github.com/minetest-technic 05:27 blaise :) 05:43 VanessaE LazyJ: *poke* 05:55 VanessaE LazyJ: well when you get this.... https://forum.minetest.net/viewtopic.php?f=10&t=5684&start=200#p152340 <---- what recipes are missing aside from the "Piepad", and what recipes were conflicting? Also can you tell me more about the "carriage-return mark" feature you added? 05:55 VanessaE LazyJ: leave me a forum email please. 05:55 * VanessaE wanders off to bed. 06:20 * LazyJ is crawling into bed too. 07:50 blaise !server MidnightSystems 07:50 MinetestBot blaise: MidnightSystems | midnightsystems.net | Clients: 1/50, 0/2 | Version: 0.4.10 / minetest | Ping: 388ms 08:22 pitriss Hi, please can I use group:something as nodenames in definition of ABM nodes? 08:27 Cylus pitriss: Yes you can. 08:27 pitriss Cylus: ok thank you..:) 08:27 Cylus minetest_game has a couple example of that. One is in the fire mod, if I recall. 08:27 Cylus Yeah, no problem. 11:40 ulla hi all i have problem you can resolve 11:40 ulla ? 11:45 ThatGraemeGuy just ask your question and if someone can answer, they will 12:01 atonidas hi 12:11 sol_invictus Anyone knows what this means? >>WARNING: saveBlock: LevelDB error saving block (99,1,8): Invalid argument: not an sstable (bad magic number) 14:52 Jordach woo 14:52 Jordach one more week of freedom 14:53 Jordach VanessaE, who set +i on #minetest 14:59 RentedMule Jordach: you're a college student? or a teacher? 14:59 Jordach RentedMule, student at Develop, Norwich (IT course) 15:00 RentedMule fun. I used to teach systems administration at a 2-year college. good times. 15:00 RentedMule are there any flags that will tell a minetestserver to use more than 1 core? or can I increase its RAM allocation? 15:03 VanessaE Jordach: I did, to stop a joinflood from someone with a broken client. 15:04 VanessaE already turned it off though and just banned the offending user. 15:23 Calinou https://forum.minetest.net/viewtopic.php?f=17&t=6053&p=152390#p152390 15:23 Calinou “traxie 21 was writing somthing in his adventure journal. adventure journals are made to tell the story of his life” 10 / 10 15:28 sfan5 sol_invictus: your map data is likely corrupted 15:29 sfan5 VanessaE: thats not how you use +i 15:29 sfan5 VanessaE: use /ban $##fix_your_connection (IIRC) 15:32 sol_invictus sfan5: is there any tool for leveldb checking/repairing? google is not very helpful 15:38 Mikeonline hi 15:41 sfan5 sol_invictus: I don't think there is 15:41 Mikeonline its mysterious 15:41 Mikeonline i have nodes i cant punch with worldedit inspect 15:41 Mikeonline they are shown as unknown and cant be digged 15:41 Mikeonline just //set air 15:41 Mikeonline so i cant alias them to default:dirt 15:42 VanessaE sfan5: I'm still used to the old way, before $##foo was an option. 15:42 sfan5 it depends on ircd 15:42 sfan5 Mikeonline: unknown nodes can't be punched 15:42 Mikeonline hm 15:43 Mikeonline thats not always true 15:43 sfan5 they can be punched 15:43 sfan5 but it will not reach lua IIRC 15:43 VanessaE dig them and you should see in the console what they were? 15:43 Mikeonline i already punched old streets concrete wall there it worked 15:43 Mikeonline they are undigable 15:43 Mikeonline i used //save 15:43 Mikeonline so i got the name farming:wheat 15:43 VanessaE since when were unknown nodes undiggable? 15:43 Mikeonline but an alias is not working wheat->def.:dirt 15:44 Mikeonline i dont know i go from 0.4.3 to stable.. 15:44 Mikeonline so much changed 15:44 Mikeonline i think the problem is the new game farming mod is not compatible with pilzadams old farming mod 15:44 Mikeonline so the wheat isnt shown and the cotton.. 15:45 Mikeonline i just want to get rid of them all 15:47 Mikeonline ["name"] = "farming:cotton" says //save 15:49 VanessaE oh then they're unknown items maybe? 15:49 VanessaE rather than nodes? 15:49 Mikeonline minetest.register_alias("farming:cotton", "default:dirt") 15:49 Mikeonline does not work 15:49 VanessaE farming:cotton is a craft item I thinbk 15:49 VanessaE think* 15:49 Mikeonline it says unknownnode 15:49 Mikeonline the texture 15:50 VanessaE yes but that's because it *was* a node 15:50 VanessaE now it's a craftitem 15:50 Mikeonline so is the name farming:cotton still used? 15:50 VanessaE PilzAdam: I thought there was an ABM in place in the farming mod to convert those? 15:51 VanessaE yes 15:51 VanessaE it's the item name for string 15:51 Mikeonline hm 15:51 VanessaE it's not a node anymore 15:51 Mikeonline thats a big pain in minetest 15:51 Mikeonline if names change 15:51 VanessaE naw, it's fixable 15:51 Mikeonline like in streets 15:51 Mikeonline the concrete wall changed her name too 15:51 Mikeonline seperatingwall 15:52 VanessaE when a node changes names and it is still a node, register_alias() will fix it. when it changes names and the old name is now used for a craft item, you use an ABM to convert the old node 15:52 Mikeonline ah Van you are right if i mv farming/ .farming my alias works 15:52 VanessaE wait a second please. 15:54 Mikeonline cottong and wheat is registered as "plant" 15:54 VanessaE heres an example of such an ABM, except you don't need the fdir and p_top related stuff, just a single set_node() call: https://github.com/VanessaE/homedecor_modpack/blob/master/homedecor/refrigerator.lua#L302 15:55 VanessaE here, I convert an old fridge in homedecor from the single-node version to a two-node version with a new name. The same method will work for you, you just have to substitute the correct node name for cotton - I think it's farming:cotton_8 15:55 VanessaE you don't want an alias here because cotton on the ground != string 15:57 Mikeonline but if i replace using this abm it will loop? 15:57 Mikeonline for the actual used farming:cotton plant? 15:57 Mikeonline its still in use isnt it? 15:57 VanessaE nope it won't loop 15:58 VanessaE because once the old node has been replaced, the ABM won't have the old node to act on anymore 15:58 Mikeonline hm hm 15:58 VanessaE it's in use as a craft item in your inventory only, as a bundle of string 15:58 VanessaE on the ground, it's farming:cotton_1 through _8 15:58 Mikeonline but whats about the registered plant? 15:59 Mikeonline minetest.register_plant uses the farming:cotton 16:00 VanessaE that's a cotton seed. 16:00 Mikeonline it wont interefere and destroy all seeds? 16:00 Mikeonline -e 16:01 Mikeonline your abm worked :) 16:01 VanessaE try it and see. 16:01 VanessaE see if cotton seeds still do their job 16:02 VanessaE farming:cotton is probably just the *prefix* and not the whole node name. 16:02 VanessaE e.g. _1 through _8 gets added to it later. 16:03 Mikeonline yes i used _8 16:03 VanessaE good 16:03 Mikeonline so the nodes change 16:03 Mikeonline but the inventory will stay unknown? 16:03 VanessaE in the inventory, you should see a wad of string where the cotton was. 16:03 Mikeonline "wad"? 16:03 VanessaE bundle 16:03 Mikeonline ah 16:04 Mikeonline the abm is slow but it works :) 16:04 VanessaE that's normal 16:04 Mikeonline after the abm has run its not necessary if all nodes in the world have been visited? so it wont waste cpu? 16:05 VanessaE correct that it isn't necessary, but it doesn't use a significant amount of CPU 16:05 Mikeonline hm 16:05 VanessaE if forgotten, it won't have any noticeable effect. 16:05 VanessaE this is one of those things where you leave it in place for the next 6 months or so and then remove it :) 16:05 Mikeonline its much work to upgrade :) 16:05 Mikeonline thanks to vanessa its possible ,) 16:05 VanessaE heh, well I only helped a little 16:05 Mikeonline you helped much :) 16:06 Mikeonline is streets from yoU? 16:06 VanessaE no 16:06 VanessaE that's webdesigner97 16:06 Mikeonline hm 16:06 Mikeonline i have many lines like: minetest.register_alias("streets:seperating_wall", "streets:concrete_wall") 16:06 Mikeonline which should be added to some mods 16:07 Mikeonline i wonder why nobody had complaint in past 16:07 VanessaE things like that should have been added to the streets mod to begin with 16:07 VanessaE those imho constitute bugs in the mod :) 16:08 VanessaE you should post on each of the respective forum topics where mods had to be tweaked, tell them exactly what you changed, and why, and post your code changes. 16:08 Mikeonline do you think its a "bug" 16:09 Mikeonline or just because i transfer from a so old version? 16:09 VanessaE it's a bug. 16:10 VanessaE your presence here coming from such an old version proves that leaving out simple things like aliases is not something we can safely do yet. 16:10 VanessaE people here complain that I keep backwards compatibility in mind when I code something new or discuss a new feature... 16:10 Mikeonline i checked other servers 16:10 Mikeonline many have unknown nodes 16:11 VanessaE THAT ^^^^ is why :) 16:11 Mikeonline backward compatibility is the most important thing i think 16:11 Mikeonline this game changes so much 16:11 Mikeonline and people go crazy if it does not work anymore 16:11 VanessaE none of my mods ever leave unknown nodes in the map unless I screwed up. unknown nodes in the inventory sometimes, but there's no simple way to handle those. 16:11 Mikeonline that might be a big reason why people quit playing mt 16:11 Mikeonline if the world is lost or crippled 16:12 VanessaE naw, the same thing happens with Minecraft also, only it gets worse there 16:12 VanessaE mods quit working entirely 16:12 Mikeonline is there an easy way to identify the objectname of stuff in a chest? 16:14 VanessaE define "easy" :) 16:15 Mikeonline i found one 16:15 Mikeonline grief it from chest 16:15 Mikeonline put in own inv 16:15 Mikeonline quit 16:15 Mikeonline then edit profile 16:15 Mikeonline :D 16:17 Mikeonline a debug switch for players with debug priv would be cool 16:17 Mikeonline if set all player actions would be written to console (except movements) 16:19 Calinou already the case? 16:19 Calinou well-made mods will log actions 16:20 Mikeonline hm 16:21 Mikeonline but you cant switch debug on instantly ingame? 16:23 Mikeonline who maintains farming? 16:23 Mikeonline its into game mod 16:23 Mikeonline there are some things like farming:seed_wheat vs. farming_wheat_seed where is no alias 16:24 Mikeonline -_+: 16:25 Mikeonline hi OC 16:58 VanessaE bbl 18:51 ThatGraemeGuy anyone know what's going on here: http://pastebin.com/P5Eu3TcZ 18:57 Megaf VanessaE: Are you there? 18:57 VanessaE ThatGraemeGuy: someone rotated an item frame with the screwdriver and then tried to dig the item frame or remove the item from it. 18:57 VanessaE this is a known bug. 18:58 VanessaE I meant to fix that but haven't gotten around to it yet :) 18:58 VanessaE what's up, Megaf ? 18:58 VanessaE ThatGraemeGuy: insert a nil check right after line 68, `if not posad then return end` should do. 18:59 VanessaE sfan5: ^^^^^^ another example of something where the screwdriver needs to be able to be told not to rotate a node. item frames have no reason to ever be rotated. 19:00 ThatGraemeGuy ok, let me give it a go 19:00 sfan5 can't you implement it? 19:01 VanessaE sfan5: not really, the screwdriver code is ... a mess, and I disagree extremely strongly on how that mod does its job in the first place. 19:06 kahrl well the nil check should be there even if screwdriver didn't exist 19:06 VanessaE yes 19:06 ThatGraemeGuy seems to have fixed it 19:06 VanessaE seems to work fine with it. 19:06 * VanessaE pushes it to her repo. 19:07 VanessaE there. 19:10 blaise time to celebrate? 19:11 VanessaE ? 19:36 VanessaE bbl 20:21 Megaf !server Megaf 20:21 MinetestBot Megaf: Megaf Server v4.0 | minetest.megaf.info:30003 | Clients: 1/8, 2/8 | Version: 0.4.10-Megaf / MegafXplore | Ping: 768ms 20:21 Megaf !up minetest.megaf.info 30003 20:21 MinetestBot minetest.megaf.info:30003 is up (691ms) 20:36 Taoki Hi. Anyone know if there's a function to make physical Lua entities attempt to follow a path of points? To easily make mobs work with http://dev.minetest.net/minetest.find_path 20:36 Taoki I'm astonished to see Minetest has a realtime path finding system, which I'd have imagined would be very hard to do 20:43 Calinou barely used 20:43 Calinou BlockMen claims his creatures mod uses the path finder 20:43 Taoki I'm thinking of using it in Creatures 20:43 Calinou or at least, line_of_sight 20:43 Taoki Nice 20:43 Calinou to make mobs not see through walls 20:50 Jordach well that was interesting ( ͡° ͜ʖ ͡°) 20:56 AldoBR hi all 21:27 Sokomine taoki: there's been further progress on the mg_villages mod. the main thing it's now still lacking is a name generator. and then perhaps mobs... 21:50 VanessaE Calinou: bug in the admin pick without drops: it doesn't run after_dig_node. 21:51 VanessaE (with drops works fine) 21:51 Calinou can I do this? 21:51 Calinou I have to go 21:51 VanessaE yes, you can but idk how off the top of my head 21:51 VanessaE I've done it exactly once before 21:52 VanessaE (a different callback though, on_rightclick) 21:55 AldoBR Sokomine i can provide you a name generator, or you might do one using a markov chain 21:57 AldoBR You can generate names using a markov chain based on letters of names. Feed it real city names and it will generate somewhat real sounding names 22:06 iqualfragile i fucking hate metal 22:06 VanessaE so use wood? 22:13 Sokomine aldobr: if you have a name generator at hand, that'd be nice. i've started writing a very simple one (which may already be sufficient if it gets more input), but a well-done namegen would be better 22:19 blaise !server MidnightSystems 22:19 MinetestBot blaise: MidnightSystems | midnightsystems.net | Clients: 2/50, 1/4 | Version: 0.4.10 / minetest | Ping: 6047ms 22:19 blaise zomg lag 22:31 EvergreenTree I was able to get arch linux working on a virtual machine 22:31 EvergreenTree :3 22:31 EvergreenTree Does anyone here use arch as their main OS? 22:34 VanessaE not I, sorry :) 22:58 MinetestBot GIT: Sapier at GMX dot net commited to minetest/minetest: Fix interlaced 3d mode second image being flipped on compiling against irrlicht >= 1.8 fb2183b 2014-08-29T00:54:46+02:00 http://git.io/t3lXCw 23:21 Miner_48er index.mth not found remote media setup problem? 23:21 VanessaE ignore it 23:21 VanessaE client bug 23:21 VanessaE it shouldn't show you that error at all, as it's not really an error. 23:21 VanessaE not all remote media servers use an index. 23:21 VanessaE (mine don't) 23:22 Miner_48er ok how do I test that curl is working? 23:22 VanessaE it is. :) 23:22 VanessaE if you saw that message, it's working. 23:22 Miner_48er ok 23:23 VanessaE (ironic really, since that's a 404) 23:23 blaise hey, if I'm using an HV Quarry, and I'm sending my stuff into a locked chest, can I use tubes to link multiple chests together for overflow? 23:24 VanessaE yes 23:24 VanessaE one after the next 23:24 VanessaE items will bounce from chest to chest until they find a place to go 23:24 VanessaE it's a bit inefficient but it works 23:24 VanessaE sorting tubes help too 23:25 VanessaE just set up a row of chests side by side, no spaces between them, connect them all together with a row of tubes alongside 23:25 VanessaE and a single incoming feed 23:26 VanessaE [chest] [chest] [chest] [chest] [chest] ... 23:26 VanessaE incoming>=======#=======#=======#=======#=======#=====.... 23:38 MinetestBot GIT: Sapier at GMX dot net commited to minetest/minetest: Fix only one texture being updated on window resize breaking sidebyside and topbottom 3d modes e5b4748 2014-08-29T01:35:35+02:00 http://git.io/va_WYg 23:47 blaise cool 23:47 blaise tube underneath? 23:50 VanessaE or along one side 23:50 VanessaE that ^^^^ could be a top-down view or a side view 23:50 VanessaE either way works