Time Nick Message 00:01 RealBadAngel RentedMule, precompiled ones are always way behind current 00:01 RentedMule apparently :) 00:02 RentedMule well, this is actually a better setup 00:02 RentedMule each world has complete separation from every other now. 00:02 RentedMule talk about sandboxing.... 00:02 RealBadAngel propably -DRUN_IN_PLACE=1 would do too 00:03 RealBadAngel i do have hundreds of mt compiled that way 00:03 RentedMule welp, I needed to recompile to start playing with redis support anyway 00:03 RentedMule and this will let me modify worlds onesie-twosie and hook them into redis 00:05 RealBadAngel well, it definitely would do better, you will have all the files in one folder then 00:05 RentedMule yep, nicely organized per user 00:06 Jordach #Chromium 00:06 Jordach :3 00:12 ulla how's name mod enlarge bar strument 00:25 RealBadAngel VanessaE, here? 00:25 RentedMule weeee....all 11 worlds are back up and running 00:27 VanessaE yeah 00:27 VanessaE RealBadAngel: what's up? 00:27 RealBadAngel some1 gave me an idea on music 00:28 RealBadAngel http://incompetech.com/music/royalty-free/index.html?isrc=USUAN1100256 00:29 RealBadAngel there are many nice pieces 00:29 VanessaE will listen later, services now. 00:30 VanessaE (won't be too long, it's almost over. live stream from a place we used to worship at) 00:31 RealBadAngel i already found one that should DO imho 00:31 RealBadAngel http://incompetech.com/music/royalty-free/index.html?feels[]=Epic 00:32 RealBadAngel listen to "Undaunted" 00:32 VanessaE what happened to using Skaven's tunes? 00:32 RealBadAngel "they" refused 00:32 VanessaE they.... 00:32 RealBadAngel those aliens i mean ;) 00:32 VanessaE oh. 00:34 RealBadAngel Undaunted reminds me Unreal music scores 00:36 paramat an idea for music: player chooses their own and uses their hifi :) 00:36 VanessaE paramat: Audacious + a nice playlist or 20 :P 00:37 RealBadAngel paramat, we are talkin bout mt main score 00:37 RealBadAngel not a mod 00:37 RealBadAngel game needs one 00:37 ulla pls i ask a question ? 00:37 RealBadAngel you already did 00:38 ulla :-)how are the name 00:38 VanessaE RealBadAngel: listing to "Undaunted" now... 00:38 ulla mod double slot bar 00:39 RealBadAngel ulla, carbone game has something like that 00:39 VanessaE Dreambuilder's HUD goes to 16 slots, same idea as Carbone 00:40 VanessaE RealBadAngel: this tune is interesting but a little boring 00:40 VanessaE if that makes sense 00:40 paramat any one piece of music will irritate 80% of players 00:40 RealBadAngel as they say, it has cinematic feel 00:40 RealBadAngel paramat, ofc 00:41 RealBadAngel but game without music is like man without pants :P 00:42 ulla ty 00:43 RealBadAngel VanessaE, "The Complex" is also nice imho 00:44 * VanessaE listens... 00:44 VanessaE sounds like something that could work underground. 00:44 VanessaE like a level from Super Mario World or so 00:45 ulla To ask is permitted, to respond is courtesy 00:46 ulla :-) 00:46 VanessaE ulla: we try to respond but sometimes we can't understand you :) 00:48 ulla yes i can i m sorry for my noob momentanley situation very tanks and sorri for my bad english 00:48 VanessaE ulla: no worries 00:48 RealBadAngel no worri 00:48 ulla one love 00:49 ulla ty 00:49 ulla rename dreambuilder?:-) 00:50 VanessaE ulla: ---> dreambuilder_game 00:50 ulla lol is for fun 00:50 ulla hahahah 00:50 ulla ty too 00:51 ulla now work all 00:51 RealBadAngel huh 00:51 RealBadAngel Extension of a piece I wrote for Bite Sized Minecraft 2. Super-produced. Super awesome. 00:51 RealBadAngel "Hitman" thats it 00:52 ulla tomorrow i try replace my old map 00:52 RealBadAngel http://incompetech.com/music/royalty-free/mp3-royaltyfree/Hitman.mp3 00:53 RealBadAngel whats minecraft 2? bite sized even? 00:53 VanessaE RealBadAngel: naw, this one's a "no". 00:53 VanessaE ycuk 00:53 VanessaE yuck 00:53 VanessaE Abe says this tune belongs in some kind of "spy game" 00:53 RealBadAngel i pointed that because of the name 00:53 VanessaE and I didn't even tell him the name of the tune yet 00:53 RealBadAngel not that i like it 00:54 VanessaE http://incompetech.com/music/royalty-free/index.html?isrc=USUAN1100814 00:54 VanessaE this one would work well maybe for in-game music 00:54 VanessaE perhaps if you're on a tall mountain 00:56 ulla but dreambuilder no work 00:56 VanessaE ulla: it's a game, it goes in your games directory and you build a world with it, like with minetest_game 00:58 RealBadAngel http://incompetech.com/music/royalty-free/mp3-royaltyfree/The%20Descent.mp3 00:58 ulla pls no understand 00:58 RealBadAngel what about this piece? 00:59 VanessaE ulla: rename to dreambuilder_game, copy it to ~/.minetest/games, make a new world but select "Dreambuilder" as the game to use for that world. 00:59 VanessaE RealBadAngel: listening... 00:59 paramat no-one spends more than a few seconds in menu so standard-length music is a waste of memory 00:59 RealBadAngel VanessaE, general note, tracks of this guy sounds to me very similiar to Hans Zimmer 01:00 paramat main score music is rather mainstream: more reason not to do it 01:00 * paramat likes being pantless lol 01:00 VanessaE RealBadAngel: this one reminds me of .... oh damn what was his name... 01:00 RealBadAngel The Rock 01:00 VanessaE he made mods, stuff like Hall of Hobbits 01:00 cg72 pantless 0.o 01:00 VanessaE .mods that is 01:00 RealBadAngel have you saw this movie? i mean The Rock? 01:01 VanessaE yes, I've seen it 01:01 RealBadAngel exactly the same kind of music 01:01 VanessaE Nick Cage, Sean Connery, Ed Harris 01:01 RealBadAngel one of the best movies ever imho 01:01 VanessaE Abe agrees, this is similar to the scores from that movie yeah 01:02 cg72 i like short happy up-beat menue music!!! 01:02 RealBadAngel VanessaE, CC license is ok for us? 01:03 VanessaE RealBadAngel: I think so yes as long as it's CC-by-SA and no NC or ND clause 01:04 cg72 what about NA??? 01:04 VanessaE RealBadAngel: AH, it was MeloManiac that did those tunes. 01:04 VanessaE the ones I was thinking of I mean 01:04 paramat since the menu is a sky with drifting clouds, i would recommend an ambient field-recording with tweeting birds, wind in trees, waves on shore 01:04 RealBadAngel VanessaE, the guy just wants the credits 01:04 VanessaE too bad he did mostly MOD stuff to low-quality relative to the newer stuff 01:05 VanessaE RealBadAngel: the site says all tunes there are CC-by-SA 3.0 Unported 01:05 VanessaE so that license should be good 01:05 ulla how select "Dreambuilder" as the game to use for that world. 01:06 VanessaE ulla: when you create a new world, it will ask you what game to use. 01:06 RealBadAngel VanessaE, paramat do you remember my main menu patch with static screenshot (the one used in technic game) and added moving clouds to it? 01:06 VanessaE RealBadAngel: like what Dreambuilder uses? 01:07 paramat no 01:07 RealBadAngel the technic game still has it 01:07 RealBadAngel small man standing in front of the world 01:07 RealBadAngel that music fits the scene 01:07 cg72 any one car to know i fixed the lack of a header in the main menu? https://github.com/minetest/minetest/pull/1584 01:08 paramat the peacefullness of MT menus is refreshiing, what music would go with drifting clouds: either ambient, field recording or nothing 01:08 VanessaE cg72: mention it in -dev also 01:08 RealBadAngel yup, "The Descent" is my pick 01:09 ulla i have create new world but not ask me dreambuilding 01:09 RealBadAngel it has that cinematic feel definitely 01:10 cg72 i did :) 01:11 ulla but i need more slot 16 01:11 cg72 VanessaE does your game have a minetest header in any tab other than sp? 01:11 VanessaE idk, it has its' own custom overlay 01:12 VanessaE ulla: it's in a dropdown, it probably says "Minetest" there now 01:12 paramat lol cg72 my pantless remark makes no sense unless you read logs 01:16 RealBadAngel paramat, http://i.imgur.com/huMuL28.png 01:16 RealBadAngel this image, with moving clouds 01:16 ulla ino have 16 slot and not game whit your game 01:21 * paramat looks 01:25 cg72_ http://i.imgur.com/jFbmtR4.png << VanessaE 01:26 ulla bye good night 01:26 cg72_ night 01:26 VanessaE cg72_: cool 01:27 cg72_ why am i still here twice? why did it time me out of here not inchra? 01:31 VanessaE that's why :) 01:32 cg72_ thats weird 05:21 blaise will a technic supply converter convert both ways? 05:22 blaise and from hv to mv and mv to lv? 05:22 blaise and will it up convert too ? 05:41 kirazo hello 05:42 Miner_48er hi 05:42 kirazo whats up here? 05:42 Miner_48er blaise yes input is on top output is on bottom 05:45 blaise Miner_48er: do I require another control station with the converter? 05:46 Miner_48er each power level network needs one 05:51 blaise so if one says slave, then there's two on the network 05:52 blaise well, I have around 250k LV and 250k HV battery boxes, solar panels on both ends, and fuel powered generators on both end 05:53 blaise everything is working fine, but if demand increases on either the HV or the LV side, I would like to be able to use the current not being used on the other voltage line to suplement the one in high demand currently 05:54 blaise so I've got two supply converters, one converting HV -> LV and the other converting LV --HV 05:55 blaise Miner_48er: the one converting LV to HV says no network 05:55 blaise but I've got network to spare 05:55 blaise lmao 05:55 blaise I've got plenty of control stations on both LV and HV to handle everything wired up 05:56 blaise so I'm at a loss as to why it's not working 05:56 khonkhortisan lol I thought you were talking about real life 05:57 blaise khonkhortisan: minetest isn't real? 05:57 * blaise hides behind sfan5 05:57 khonkhortisan it's as real as the three dimensions. 05:58 blaise khonkhortisan: ah, maybe you need one of VanessaEs texture packs 05:58 sfan5 blaise: did you highlight me by any chance? 05:59 blaise I belive I may have, I hope I didn't disturb you 05:59 khonkhortisan a texture pack and a virtual machine and I start using my extra swap file 05:59 blaise sfan5: but while you're here, would you happen to know if I may shunt power to where it's being demanded with two supply converters on LV and HV ? 05:59 sfan5 blaise: I was sleeping, no. was it important, if so, what did you say? 06:00 sfan5 I don't know anything about technic 06:00 blaise is possible? 06:00 blaise ah. 06:00 blaise sfan5: it was just this. 00:57 < blaise> khonkhortisan: minetest isn't real? │16:25 -!- DeepFryer [~deefr@75.127.20.110] has joined #w-m 06:00 blaise 00:57 * blaise hides behind sfan5 oops 06:00 blaise 00:57 * blaise hides behind sfan5 06:00 sfan5 19* blaise scrolls up to find that spawn mod sfan5 was talking about 06:01 blaise omg, I already got that 06:01 khonkhortisan Now you highlighted someone on idk what channel 06:01 sfan5 that was it 06:01 blaise sfan5: I've not used it yet, but it ran a crap ton of errors with one of the lua's 06:01 blaise in the game.. 06:02 blaise not in the mod 06:02 sfan5 o.O 06:02 blaise I was talking to someone about it 06:02 blaise I posted a pastebin url 06:03 blaise http://pastebin.com/nGTE5haE 06:03 blaise penguindad was talking to me about it 06:04 sfan5 looks like core.serialize is broken 06:04 sfan5 or the file is broken 06:04 sfan5 which file contains that data? 06:06 blaise actually that data looks like it came from my auth.txt 06:06 blaise to be honest 06:07 sfan5 that doesn't look like auth.txt 06:07 sfan5 what files do you have in your world dir? 06:10 blaise oh wow 06:10 blaise I see the problem 06:10 blaise major syntax typo's 06:11 blaise closing [ with } and closing { with } 06:11 blaise I'm not even a mildly ok coder and I know that's not ok 06:11 sfan5 not really 06:11 sfan5 {player name=1,} doesn't work 06:11 sfan5 must be {["player name"]=1,} 06:12 sfan5 but player names normally don't have spaces 06:13 blaise http://pastebin.com/KmKgQwFX 06:14 blaise ah, that raulgamer guy 06:14 blaise he ransacked my house and stole everything 06:14 sfan5 jmm 06:14 sfan5 hmm* 06:14 blaise after I told him if he needed anything to just ask 06:14 blaise oh well 06:15 sfan5 o/ asie 06:15 blaise sfan5: so I woke you up a few minutes ago? 06:15 sfan5 no 06:15 blaise or earlyer? 06:16 sfan5 no 06:16 blaise I'm sorry if I ever interupted your slumber, it was not my intentions 06:16 sfan5 you didn't interrupt anything 06:17 blaise when I ran my bbs I had my irc client piped out to text-to-speech, and I know how bad it sucks 06:17 blaise but I had systems to maintain, so it was important 06:18 Miner_48er blaise converters only convert one level lv - mv - hv 06:20 blaise yeah, I'm aware 06:20 blaise oh, wait 06:20 T4im was that changed? they used to allow converting lv-hv too 06:20 blaise really? 06:20 blaise I've got HV converting to LV just fine 06:21 * T4im remembers powering a quarry with 36 geothermals 06:21 blaise its the second converter going back from LV to HV that's stating it has no network 06:21 blaise and I got slaves on both sides of the converter just to be sure 06:22 blaise hrmm 06:23 blaise maybe I should toss all my LV and MV batteries and generators and solar panels and just convert down from HV 06:23 blaise replace all the lv battery boxes with HV 06:25 blaise my plan is to use it to light my cities if the nuclear power plant goes down 06:26 blaise my lag is way down though.. :) 06:26 blaise surprizingly 06:27 blaise holy crap 06:28 blaise I have 2108 lines in my auth.txt 06:30 blaise sfan5: I believe that data in the errors are from u_skins 06:31 blaise now that I look at them more closely 06:31 blaise that's odd...... 06:37 blaise :( 06:40 blaise sfan5: yeah, it's definitly u_skins 08:41 CWz i think freeminer doesn't support minetest server anymore 08:49 Calinou the games don't aim to be compatibld 08:52 Krock eww.. the forums are full of html fals 08:52 Krock *fails 08:56 Calinou link? 08:58 Krock http://pastebin.com/gQ6jJN7S ? 09:03 Calinou where did you get these errors? 09:03 Calinou which browser? 09:03 Krock none. just an output from a HTML parse library 09:03 Krock :3 09:04 Krock but actually, I can find those 09:05 Krock a template fail.. it repeats 09:08 * nman3600 is listening to 5s0s 09:08 nman3600 5sos* 09:09 Krock s505 09:11 nman3600 No.... 09:11 nman3600 Just no, 09:13 Calinou there's a “How do I install mods?” topic in Modding General now 09:13 Krock uuuuh. 09:14 nman3600 Hey Krock, Wanna work on the skyscraper more? 09:14 Krock need to complete my project here first 09:14 nman3600 Kay. 09:29 nman3600 I am still working on my statue world project, I would love some more skins to do. 10:31 * raffahacks is sleeping 10:31 raffahacks Zzz... 10:32 * PenguinDad hands raffahacks a coffee 10:32 * raffahacks wakes up after LemonLake has opened the door 10:33 * raffahacks drinks the coffee and gives the cup back to PenguinDad 10:34 raffahacks LemonLake, next time close that door more quietly! 10:34 * PenguinDad puts the cup into the dishwasher 10:37 * raffahacks looks if the cat (sfan5) is sleeping on a chair 10:38 raffahacks He is 10:40 * raffahacks quits the room silently 10:40 LemonLake scuse me 10:41 LemonLake i wsnt d oin nothin 10:44 PenguinDad LemonLake: why aren't you using sasl? 11:03 LemonLake PenguinDad: cos i dont give shits 11:04 PenguinDad LemonLake: without sasl your cloak is mostly useless 11:06 Calinou even with SASL, it is said that your cloak doesn't hide your IP because there are many ways to get the 11:06 Calinou them* 11:07 Calinou this is mostly freenode staff trying to not get sued 11:26 Krock http://nimg.pf-control.de/MTstuff/modSearch.php?q=test 11:36 LemonLake i only got a cloak because you bastards pushed me into it 11:36 LemonLake honestly, i dont even care 12:03 Krock I need someone who can blame about my new mod search 12:55 Krock2 . 12:55 Krock 530s... that's a long timeout 12:59 RentedMule if mg_flags is altered in minetest.conf AFTER a world is created, will it be read in if minetestserver is restarted? 12:59 Krock minetest has 972 correctly-titled mods 12:59 Krock RentedMule, I guess so. 12:59 Krock wait no 12:59 Krock you need to change it in world.mt 12:59 RentedMule how can i tell if a mod is correctly named? 13:00 RentedMule aha! Thanks, Krock, thats what I was wondering 13:00 RentedMule do I need to change it in both places? 13:00 Krock depends if you want it for future worlds, too 13:00 Krock if yes, then also in minetest.conf 13:00 RentedMule aha. 13:01 RentedMule what is the purpose of the map_meta.txt file? 13:01 Krock I"correctly titled mods" -> They start with "[mod]" or "[modpack]" 13:01 Krock oh yes. I meant map_meta 13:02 Krock world.mt is for backend and mods 13:02 RentedMule so if map_meta exists, I don't need to alter minetest.conf, if I'm only changing one world? 13:03 Krock yes 13:03 RentedMule okay, found the wiki page, thanks. map_meta overrides everything else 13:03 Krock minimal requirement for a world is the world.mt file 13:05 RentedMule Is there a typo in dev.minetest.net/Mapgen_Parameters? It references "mgname" to set the map generator name, but in the map_meta.txt which was already generated, the entry says "mg_name = v6" 13:06 Krock mg_name should it be 13:06 RentedMule thanks, altering 13:07 Krock RentedMule, could you crash-test my mod searching tool? 13:19 RentedMule Krock: sure, what do I need to do? 13:19 RentedMule also, can I get a sanity check on my changes to dev.minetest.net/Mapgen_Parameters, make sure I didn't break the docs? 13:19 Krock RentedMule, find any mod you can remember at http://nimg.pf-control.de/MTstuff/modSearch.php 13:20 Krock what do you mean with the docs? I didn't get it 13:22 RentedMule I mean, did I make it wrong? I know there are differences between the config file and the actual lua calls. 13:22 * RentedMule reads the code. 13:25 RentedMule yeah, your code seems to work nicely, Krock 13:25 Krock okay thanks. good to hear 13:26 RentedMule whereabouts in Germany are you? 13:26 Krock I'm not in germany 13:27 RentedMule ah, I saw your host with a .de suffix, and made an incorrect assumption 13:49 RentedMule /teleport steve bob 13:49 RentedMule should bring steve TO bob, right? 13:49 ElectronLibre Right. 13:50 RentedMule weird. 13:50 RentedMule it keeps telling me players not found 13:51 RentedMule but I can see both players listed 13:51 ElectronLibre type /status and look at the list of clients. 13:51 RentedMule clients={jeremy,thor} 13:51 RentedMule /teleport thor jeremy 13:52 RentedMule Invalid parameters("thor jeremy" or player not found (see /help teleport) 13:52 ElectronLibre Try /teleport thor, jeremy 13:52 RentedMule same thing 13:52 ElectronLibre Weird °_°… 13:52 RentedMule yeah. 13:53 ElectronLibre Have you got the bring priv? 13:53 RentedMule ha! 13:53 RentedMule thanks :) 13:54 ElectronLibre Strange... it could tell you you can't teleport any other player, but it tells you that he diden't found the players.... I look at the builtin files. 13:54 ElectronLibre *Weird, wrong translation :/ 13:55 ElectronLibre Does the server runs a dev or a release version? 13:55 RentedMule latest from git 13:56 RentedMule well...compiled it at about 1900 hours central time last night 13:58 ElectronLibre Ok.. I try to fix that. 14:02 ElectronLibre Fixed. I send a pull-request. 14:05 RentedMule =) thanks 14:17 ElectronLibre Hmm.. Can I send a pull request if i'm not a member of the core team or i didn't explain my changes on the forum? 14:19 ElectronLibre *"[...] explain what i changed" (Not very sure about the translation). 14:26 ElectronLibre I propose the file change, I will see later… 14:28 sfan5 ElectronLibre: if you were to take a look at the pull request list you would see 95% are not from the core devs 14:29 ElectronLibre Ok. I send the pull request now. Thank you for the answer sfan5 :). 14:35 ElectronLibre RentedMule, I fixed the issue and sent the pull request, just replace your minetestdir/builtin/game/chatcommands.lua by this : https://github.com/LeMagnesium/minetest/blob/master/builtin/game/chatcommands.lua 14:50 RentedMule awesome, thanks 14:51 RentedMule is that read on the fly, or compiled in? 14:51 ElectronLibre Chatcommand.lua is loaded when you start the server, it isn't compiled. 14:55 RentedMule awesome, thanks 14:56 RentedMule gotta dash and run an errand, will play with it later today :) 15:07 sfan5 !op 15:21 Megaf Hi, can anyone help me please? Im trying to use the luacontroller, what I want is: if port b is true then wait 1 sec and turn por d on wait one sec and turn por d off. repeat 16:04 jojoa1997 hi 16:06 jojoa1997 How do I make a textit on this nodebox? Here is it with wood texture http://i.imgur.com/3kw99DZ.jpg but when I make my own test texture this happenes. http://i.imgur.com/IMklUsi.jpg 16:07 PilzAdam the texture is repeated if the nodebox is bigger than 1 node 16:07 PilzAdam try splitting it into several nodes, like beds or big pumpkins from farming_plus do it 16:08 RealBadAngel http://incompetech.com/music/royalty-free/mp3-royaltyfree/The%20Descent.mp3 16:08 RealBadAngel how do you like that tune folks? 16:08 jojoa1997 hmm 16:16 EvergreenTree RealBadAngel: for what? The menu? 16:16 EvergreenTree I don't think the menu needs music 16:16 * PenguinDad hugs EvergreenTree :3 16:17 EvergreenTree Hey PenguinDad, I found something you might like: https://soundcloud.com/drumandbass/bong-drop-your-head-edmcom-premiere 16:18 Calinou “Give the rim a break; hug a tree instead.” 16:20 RealBadAngel aliens, aliens eerywhere 16:21 * PenguinDad will listen to that song right after downloading that java update 16:22 Calinou beware of the adware 16:22 Calinou (it rhymes) 16:43 * Jordach pets Calinou 16:50 * Jordach knows what Casimir's avatar says https://cdn.mediacru.sh/cTgbCIRlt7pu.png 16:50 VanessaE haha 16:51 Jordach it as anymore attached afterwards (couldn't power + vol up in time) 16:52 Jordach "Nobody scans QR codes anymore" is the full text 16:52 Calinou so true 17:02 jp__ trample him is funnier 17:23 Krock total 18 mods with the keyword "mapgen"... 17:37 Krock what? YT got a new style again 17:39 PenguinDad Krock: https://soundcloud.com/monstercat/pegboard-nerds-new-style :P 17:41 jojoa1997 How do i correctly implement the nodebox table in http://pastebin.com/N29Rfmby I do not see what is wrong. 17:41 Calinou hi jojoa1997 17:42 jojoa1997 Hey Calinou 17:42 Krock PenguinDad, oh my gosh. too loud 17:42 Calinou don't put the nodebox names in {} 17:42 Calinou they're already tables 17:43 PenguinDad Too loud?! 17:43 jojoa1997 so 17:43 jojoa1997 wall_bottom = { gong_nodebox, {}, } 17:43 Krock PenguinDad, whatever. not my style. so I can't say "omg good music, such rythm" 17:43 jojoa1997 or do you mean gong_nodebox = { stuff} 17:44 Krock jojoa1997, that won't work 17:44 jojoa1997 why not? 17:44 Krock *edits* 17:44 jojoa1997 rephrase 17:44 jojoa1997 what doesnt work 17:45 Krock http://pastebin.com/cQK8FRJ7 17:46 Krock how I would do it. 17:46 jojoa1997 wait no 17:46 jojoa1997 I also have to have the stand 17:46 jojoa1997 like 17:48 jojoa1997 http://pastebin.com/ALnQTshT 17:50 jojoa1997 Krock what does minetest.registered_nodes["shenyun:gong"].node_box.wall_top = gong_nodebox do 17:51 Krock jojoa1997, it manipulates the node, so you can use variables to set the nodebox 17:51 jojoa1997 ah 17:51 jojoa1997 but 17:51 jojoa1997 hmm 17:51 jojoa1997 how would I add the stands then? 17:52 jojoa1997 oh registered_node["a"].setting.setting_in_setting = blah 17:52 jojoa1997 like that right? 17:53 Krock that's hard to do. I guess you'll need to clone tables and change that over and over 17:53 jojoa1997 also Krock it does not show up 17:53 jojoa1997 I copied your code 17:53 Krock put it on top 17:53 Krock then it should show up 17:54 PenguinDad jojoa1997, Krock: never ever modify minetest.registered nodes at runtime 17:54 Krock PenguinDad, why? 17:54 * jojoa1997 cough cough 17:54 Krock it worked fine to manipulate the builtin item for me :3 17:54 jojoa1997 um 17:55 jojoa1997 PenguinDad then how would I implement this? http://pastebin.com/ALnQTshT 17:55 PenguinDad Krock: Where did that work? 17:55 Krock PenguinDad, https://github.com/SmallJoker/base_game/blob/master/mods/item_drop/init.lua 17:55 Krock line 75 17:55 jojoa1997 Krock 17:56 Krock jojoa1997 17:56 jojoa1997 nvm 17:56 jojoa1997 though still nothing shows 17:57 jojoa1997 i think mesecons uses it the way I am trying to 17:57 PenguinDad Krock: entities can be modified at runtime nodes can't 17:58 jojoa1997 table.insert(nodebox, box_xp) 17:59 jojoa1997 that inserts the table stuff 18:00 jojoa1997 nvm bout that 18:04 cx384 hm 18:08 cx384 hm 18:08 jojoa1997 wb cx384 18:08 cx384 thx 18:09 cx384 hm 18:13 Calinou 1,800 link karma! 18:14 jojoa1997 Does anyone know how to define a table and then use that table in a nodebox later 18:14 jojoa1997 nodebox defninition later 18:14 jojoa1997 box = {} wall_top = { box, {blah},} 18:16 Jordach Calinou, 10 :( 18:20 Calinou jojoa1997, I'm sure homedecor does it; read its code 18:21 Calinou the default panes mod should do it 18:21 Calinou look in your minetest_game (0.4.10 or later) 18:22 VanessaE homedecor does this with doors especially 18:22 VanessaE as well as some other nodes 18:22 jojoa1997 Calinou the xpanes does it in a function 18:23 VanessaE you can put the entire nodebox def into a table and refer to that if you want to. e.g. foo = { type = "fixed", fixed = {stuff}} and then later in the node def, node_box = foo, 18:23 VanessaE or you can just put parts of it 18:23 VanessaE whatever you want will work 18:24 jojoa1997 VanessaE but I want to use wallmounted. This is my idea http://pastebin.com/ALnQTshT 18:25 jojoa1997 hmm 18:25 VanessaE same difference 18:25 VanessaE type = "wallmnounted", then 18:25 VanessaE -n 18:25 VanessaE whatever you put into the table will be passed to the node def. 18:25 jojoa1997 um 18:26 jojoa1997 sec 18:26 Calinou Carbone uses a wallmounted node-box for reference: only 1 tile set can be used for all sides 18:27 Calinou (torch, ladder, sign) 18:27 VanessaE I'm not sure if your idea will work since it buries the vertexes in an extra layer of table 18:27 VanessaE but the concept is correct 18:29 jojoa1997 http://pastebin.com/e5WjtP1i 18:29 jojoa1997 like that? 18:29 VanessaE jojoa1997: but if it doesn't work, you can always copy the table and append your floor/top/wall mounts/stands to the end of it and pass that to the wall_bottom/_top/_side clauses. 18:29 VanessaE jojoa1997: no, not like that 18:30 VanessaE the empty tables in each of those clauses are not necessary 18:30 VanessaE use a function to copy the gong_nodebox_gong table and modify each copy to include stand, give each copy a new name 18:30 VanessaE then refer to the copy in your node def. 18:31 VanessaE e.g. use table.insert() to add the extra {x,y,z,x,y,z} lines to the end of the copy for the stand. 18:32 VanessaE but try your first block of code first and see if it works 18:32 VanessaE http://pastebin.com/ALnQTshT <-- that one I mean 18:32 VanessaE it might work anyway. 18:32 jojoa1997 ok 18:32 VanessaE I just don't recall having put a nodebox in an extra layer like that before 18:32 jojoa1997 XD 18:33 jojoa1997 my sister has to make everything dramatic 18:33 VanessaE if it works, it works. if it doesn't, copy the gong_nodebox table (as named in that paste) and modify the copy to include the stand. 18:33 jojoa1997 I would wonder what my mom would think if she knew I had been using skype for ages now 18:33 Calinou better than me, jojoa1997 18:34 Jordach there 18:34 VanessaE that's how pipeworks, for example, builds up each pipe and tube. it starts with a bunch of "directional stubs" and pastes them together to create a full-size pipe. 18:34 Jordach tired of having -dev annoyme 18:36 jojoa1997 um 18:36 jojoa1997 how would i continue a table to another line kinda 18:37 VanessaE table.insert(tablename, {something new}) 18:37 jojoa1997 Which one is correct? http://pastebin.com/Y2h0anQ1 18:38 VanessaE neither is correct. 18:38 jojoa1997 ok 18:38 VanessaE correct would be, 18:38 VanessaE table = { 18:38 VanessaE {foo}, 18:38 VanessaE {bar}, 18:38 VanessaE {baz} 18:38 VanessaE } 18:38 jojoa1997 k 18:38 VanessaE you have to wrap the whole thing in {} 18:39 Sokomine hi jojoa. nice to see you back 18:39 VanessaE (sorry for the lack of indenting there) 18:39 jojoa1997 its fine 18:39 jojoa1997 Hi Sokomine 18:39 jojoa1997 Its nice to be back 18:39 VanessaE welcome back indeed :) 18:40 jojoa1997 now If i can just get this nodebox to work after spending 4 hours on it .... 18:40 jojoa1997 Trying to make a mod for a friend 18:40 Sokomine jojoa: perhaps you'll like BrandonReeses adventuretest game. it has villages with mobs in :-) i've also extended nores mapgen so that the villages can now be created in any mapgen. that approach does not have mobs yet 18:41 jojoa1997 Sure later 18:41 jojoa1997 i kinda looked at it but never really got into it 18:41 jojoa1997 i mean i never looked beyond the summary of it 18:41 VanessaE play dreambuilder :) 18:42 jojoa1997 um...no 18:42 VanessaE :( 18:42 * jojoa1997 doesnt want his computer to die 18:42 VanessaE you've played it before :P 18:42 jojoa1997 i know 18:42 jojoa1997 Im probably gonna play ythtem eventually 18:43 Calinou Trying to make a mod for a friend 18:43 Calinou must be a religious friend 18:43 jojoa1997 http://pastebin.com/20rE3ZLa is this what you mean? 18:43 jojoa1997 Calinou what do you mean? 18:43 Calinou have to reboot, I f*** up pulseaudio 18:43 Calinou <_< 18:43 Calinou “Shen Yun Gong” 18:43 jojoa1997 VanessaE this link http://pastebin.com/20rE3ZLa 18:43 jojoa1997 No 18:43 jojoa1997 She just likes eastern music 18:43 VanessaE jojoa1997: gong_nodebox is incorrect, those empty tables at lines 36, 40, and 44 are useless 18:43 VanessaE but try it and see if the nodeboxes at least *work* 18:44 Calinou in before Chiyo 18:44 VanessaE jojoa1997: if that DOES work, then go ahead and add your stands where those three empty tables are/were. 18:44 jojoa1997 VanessaE those empty tables are where i am defining the stands 18:44 VanessaE jojoa1997: right. but first, leave them out entirely. 18:45 VanessaE jojoa1997: see if the gong will appear at all first. 18:45 jojoa1997 ok 18:45 jojoa1997 nope 18:45 VanessaE ok then you can't do it that way 18:45 jojoa1997 darn 18:45 jojoa1997 I didnt want to paste the same 27 lines 3 times 18:46 VanessaE you're gonna have to write a function to copy the gong_nodebox_gong table and modify each copy to include the stands. 18:46 VanessaE nononono 18:46 VanessaE just one gong model and one each of the stands 18:46 VanessaE and a function to combine them 18:46 jojoa1997 ok so... 18:46 jojoa1997 sec 18:46 sfan5 have to reboot, I f*** up pulseaudio 18:46 sfan5 oh 18:46 sfan5 nice 18:46 sfan5 !deop 18:46 sfan5 Calinou: how did you manage to break pa? 18:46 Calinou tried to restart pulseaudio to fix Farty Poopy sounds in ET: Legacy 18:47 Calinou the only solution is a system reboot 18:47 Calinou which fixes everything as usual 18:47 Calinou bye 18:47 jojoa1997 a for in statement VanessaE ? 18:47 VanessaE jojoa1997: yeah 18:47 jojoa1997 for i in (0,1) 18:47 jojoa1997 like that? 18:48 jojoa1997 no that is python messed up 18:48 blaise !up midnightsystems.net 18:48 MinetestBot midnightsystems.net:30000 is up (249ms) 18:48 VanessaE e.g. something like: function insert_stand(gong, stand) out = gong for _, line in ipairs(stand) do table.insert(out, line) end return out end 18:48 sfan5 !c [i for i in (0, 1)] 18:48 MinetestBot [0, 1] 18:48 VanessaE jojoa1997: ^^^^^^ 18:48 sfan5 til that works 18:49 VanessaE jojoa1997: something like this might do: http://pastebin.com/aanWz9Ns 18:49 VanessaE (untested, probably wrong) 18:49 jojoa1997 VanessaE can you paste it with tabs or correct spacing inser...nvm 18:49 blaise I've never found any use for pulseaudio 18:50 VanessaE call it with insert_stand(gong_nodebox_gong, something_defining_your_stand) 18:50 jojoa1997 out means the table? 18:50 VanessaE and it'll return the table defining the full node. 18:50 VanessaE yeah 18:50 VanessaE make "out" local, btw. 18:50 VanessaE full nodebox that is. 18:51 jojoa1997 um im so lost now 18:51 jojoa1997 sec 18:51 VanessaE in your node def, you'd do something like, wall_top = insert_stand(gong_nodebox_gong, something_defining_your_top_stand) 18:52 VanessaE so you're calling that function to define the nodebox for that orientatioon 18:52 VanessaE -o 18:52 VanessaE and do the same thing for the bottom and side. 18:52 VanessaE as long as you have your stands defined like you did with gong_nodebox_gong it should work 18:52 jojoa1997 ok umm 18:52 jojoa1997 let me try to type it 18:53 VanessaE start simple. 18:53 cx384 bye 18:53 ElectronLibre Bye. 18:53 VanessaE gong_stand_top = { -0.5, -0.5, -0.5, 0.5, 0.5, 0.5 } 18:53 jojoa1997 for my paste just look at wall_top 18:53 VanessaE wall_top = insert_stand(gong_nodebox_gong, gong_stand_top) 18:53 VanessaE and you should get what looks like a whole cube for the "top" orientation 18:53 VanessaE just as quick proof that it worked. 18:54 jojoa1997 http://pastebin.com/LJQQKr7i 18:54 jojoa1997 that? 18:54 VanessaE no, not like that 18:54 VanessaE when I said out = gong, I meant literally 18:54 jojoa1997 ok i am lost 18:55 VanessaE I meant literally the words "out = gong" 18:55 VanessaE it's a function 18:55 VanessaE what you did would work but it's not good code style :-) 18:55 jojoa1997 i figured 18:55 jojoa1997 table.insert(out, line) 18:55 jojoa1997 what is that saying 18:55 VanessaE that's inserting the value of "line" into the table called "out" 18:56 VanessaE which in your code is set to the value of "gong", which you were supposed to pass into the function 18:56 VanessaE that's why I set out = gong 18:56 jojoa1997 ok and gong = {#/3, #/3,...} 18:56 VanessaE yes 18:56 VanessaE gong = {all that crap} because you passed it to the function as a parameter 18:56 VanessaE wall_top = insert_stand(gong_nodebox_gong, gong_stand_top) 18:56 VanessaE see? 18:57 VanessaE the first parameter in parenthesis is your table, which you defined earlier 18:57 jojoa1997 ahh 18:57 VanessaE the second parameter would be the nodeboxes for your top stand 18:57 VanessaE which when I gave the example a couple mins ago was gong_stand_top = { -0.5, -0.5, -0.5, 0.5, 0.5, 0.5 } (a solid whole cube, strictly as a test) 18:59 VanessaE what happens is that the function will copy the gong_nodebox_gong table, put it into "out", and then append all of whatever else you pass to it (gong_stand_top in this example), and then return the whole thing back to the place that called it...which was the nodebox clause in your node def. 18:59 VanessaE that way you don't have to copy and paste a bunch of crap all over the place 18:59 jojoa1997 ok 19:00 VanessaE show me the code now? 19:00 jojoa1997 i will 19:00 VanessaE ok 19:00 jojoa1997 http://pastebin.com/z8vCaXud 19:01 VanessaE yes, that looks good 19:01 VanessaE wait, one thing 19:01 VanessaE get rid of the extra braces in the wall_bottom/_top/_side clauses. 19:01 VanessaE they're implied by the return value of the functions you're calling. 19:01 VanessaE (you're returning a table anyway, so you don't need them) 19:01 jojoa1997 umm? 19:02 VanessaE wall_top = { 19:02 VanessaE insert_stand(gong_nodebox_gong, gong_stand_top) 19:02 VanessaE }, 19:02 VanessaE no. 19:02 jojoa1997 gong_stand_top = { 19:02 jojoa1997 } 19:02 jojoa1997 oh 19:02 VanessaE wall_top = insert_stand(gong_nodebox_gong, gong_stand_top), 19:02 VanessaE like that 19:02 jojoa1997 wall_top = insert_stand(gong_nodebox_gong, gong_stand_top), 19:02 jojoa1997 wall_bottom = insert_stand(gong_nodebox_gong, gong_stand_top), 19:02 jojoa1997 wall_side = insert_stand(gong_nodebox_gong, gong_stand_top), 19:02 VanessaE yes exactly. 19:03 Krock much code. 19:03 VanessaE except you might want to insert the right stand table :-) 19:03 VanessaE you're putting the "top" stand into each one 19:03 jojoa1997 nah 19:03 jojoa1997 that is meant to happen ;) 19:04 jojoa1997 i forgot how intense coding can be XD 19:05 jojoa1997 15:04:15: ERROR[main]: ...etest\minetest-0.4.10-64bit\bin\..\mods\shenyun\init.lua:53: bad argument #1 to 'insert' (table expected, got nil) 19:05 jojoa1997 15:04:15: ERROR[main]: stack traceback: 19:05 jojoa1997 15:04:15: ERROR[main]: [C]: in function 'insert' 19:05 jojoa1997 15:04:15: ERROR[main]: ...etest\minetest-0.4.10-64bit\bin\..\mods\shenyun\init.lua:53: in main chunk 19:05 jojoa1997 oops 19:05 VanessaE jojoa1997: ok, so anyway this *should* work if I didn't screw up the table copier fun... 19:05 jojoa1997 oh 19:05 jojoa1997 nvm 19:05 VanessaE jojoa1997: your stand tables are empty :-) 19:05 VanessaE put something in them 19:06 jojoa1997 comments are fin? --b 19:06 jojoa1997 nope 19:06 VanessaE eh? 19:06 VanessaE oh, 19:06 VanessaE no, you need actual content in the table 19:06 VanessaE a nodebox, even just one. 19:07 jojoa1997 also this nodebox looks trippy 19:07 VanessaE did it work? 19:07 jojoa1997 I have a pertial clear texture for testing sizes 19:07 jojoa1997 a:46: bad argument #1 to 'ipairs' (table expected, got nil) 19:07 VanessaE show me the code? 19:08 jojoa1997 http://pastebin.com/z8vCaXud 19:09 VanessaE gong_stand_wall = { 19:09 VanessaE wall_side = insert_stand(gong_nodebox_gong, gong_stand_side), 19:09 VanessaE there's why 19:09 VanessaE "wall" vs "side" 19:10 VanessaE pick one :P 19:10 VanessaE you're passing a non-existent table on line 71 19:10 jojoa1997 what 19:11 jojoa1997 i see 19:11 VanessaE you passed "gong_stand_side" but you named the table "gong_stand_wall" :-) 19:11 jojoa1997 my sister is so social 19:11 jojoa1997 she is on skype witht he video ona nd talking 19:11 VanessaE cool 19:11 jojoa1997 i would never be able to do that 19:11 jojoa1997 the node does not show 19:12 jojoa1997 but there are no more errors :D 19:13 jojoa1997 for _, line in ipairs(stand) do 19:13 jojoa1997 table.insert(out, line) 19:13 jojoa1997 so it is saying... what 19:13 jojoa1997 what does _ mean? 19:13 VanessaE it means throw away this 19:13 VanessaE in this case, the index 19:13 jojoa1997 also it is saying for the table (stand) add gong into it 19:14 VanessaE a table is returned as an index or key, and a value 19:14 VanessaE so if you do for a,b in ipairs(foo) then 'a' will always get the index/key, while 'b' will get its value 19:14 blaise GONG! 19:14 VanessaE we don't care about the key, so we set it to _ to throw it away 19:14 jojoa1997 oj 19:14 jojoa1997 oh 19:14 jojoa1997 like 19:15 blaise oi veh 19:15 VanessaE it's saying for every line in the table, count through it and (eventually) add it to the end of gong 19:15 VanessaE blaise: no, it's "oy vey" 19:15 PenguinDad _ isn't handled in a special way afaik 19:15 blaise GONG! 19:15 VanessaE PenguinDad: technically no, but for style reasons, most people treat it as "throwaway" 19:15 blaise VanessaE: never heard a jew say meh befor? 19:16 VanessaE blaise: you didn't say "meh" :P 19:16 VanessaE PenguinDad: I'm trying to keep it simple for jojoa1997 since he's still re-learning 19:18 VanessaE jojoa1997: there's a helper function that would do this also, table.concat() but it's better to learn this method first. 19:18 VanessaE actually strike that. 19:18 VanessaE that's for something else. 19:19 VanessaE so yeah. this is the best way for now :-) 19:21 blaise VanessaE: some people say Eyiyiy.. 19:22 jojoa1997 WHY WONT IT WORK ;~; 19:23 sfan5 jojoa1997: you forgot to sacrifice a goat to satan! 19:23 * jojoa1997 stabs sfan5 19:23 jojoa1997 I think cats count too 19:23 jp2 nah, a sheep to c55 19:24 jojoa1997 VanessaE ok so not even this http://pastebin.com/z8vCaXud shows up 19:24 VanessaE jojoa1997: so what DOES it do? 19:24 VanessaE screenshot? 19:25 * Krock imaginary slaps Wuzzy with http://nimg.pf-control.de/MTstuff/modSearch.php?q=killer+virus 19:25 jojoa1997 ok so i placed like 20 of those there http://i.imgur.com/TG6RDOX.png 19:25 VanessaE jojoa1997: do nodeboxes even support the "wallmounted" type? 19:25 blaise VanessaE: what's the depth on the HV Quarry Devicce ? 19:25 VanessaE blaise: 100 nodes 19:26 jojoa1997 yeah 19:26 jojoa1997 and if i changed it to fixed 19:26 blaise I can't get mine to go past around 75-80 19:26 jojoa1997 VanessaE torches use it 19:26 VanessaE blaise: water and/or lava will usually stop it from digging further 19:26 VanessaE jojoa1997: torches aren't nodeboxes. 19:27 blaise yeah, not the case.. 19:27 blaise oh well 19:27 blaise no biggie 19:27 VanessaE blaise: poke the guys in #minetest-technic about that 19:27 jojoa1997 um 19:27 VanessaE they may know 19:28 jojoa1997 Vadtec paramtype2 is walmounted 19:28 jojoa1997 oh 19:28 jojoa1997 https://github.com/minetest/minetest/blob/master/doc/lua_api.txt#L450-L455 19:28 jojoa1997 VanessaE ^^^ 19:29 VanessaE ok 19:29 jojoa1997 also here it is with fixed nodebox instead of wallmounted http://i.imgur.com/orB9lpw.png 19:29 VanessaE maybe wallmounted only allows a single nodebox def? 19:29 VanessaE (a single pair of vertexes) 19:29 jojoa1997 oh 19:29 jojoa1997 um 19:30 VanessaE because it does say "box" 19:30 jojoa1997 then how would i do it 19:30 VanessaE A box is defined as: 19:30 VanessaE {x1, y1, z1, x2, y2, z2} 19:30 jojoa1997 ok 19:30 VanessaE you will have to define separate nodes for each of the types and write a function to place them 19:30 jojoa1997 then 19:31 jojoa1997 I can do the separate nodes just how do i do the func 19:31 VanessaE you'd have to code it the hard way :-) 19:31 jojoa1997 i mean 19:31 VanessaE or you can just define separate nodes and have the user craft them separately 19:32 jojoa1997 How would I stop the floor gong from being placed on the roof? 19:32 VanessaE the hard way. 19:33 VanessaE detect if the user's pointing at the ceiling, floor, etc. 19:33 jojoa1997 well 19:33 VanessaE https://github.com/minetest/minetest/blob/master/builtin/common/misc_helpers.lua#L268 19:33 VanessaE this function does that 19:33 jojoa1997 um 19:33 VanessaE look at lines 285-292 for example 19:33 VanessaE here I detect the ceiling, wall, and floor, and which way the user is facing, and use those values to decide what ti place 19:33 jojoa1997 minetest.rotate_and_place(itemstack, placer, pointed_thing, 19:33 jojoa1997 infinitestacks, orient_flags) 19:34 jojoa1997 like that 19:34 VanessaE later in the code, I decide whether or not I *can* place e.g. if there's something in my way 19:34 VanessaE no, you can't call this function directly - it's not meant for your usecase. 19:35 VanessaE but you can read the code and use it for tips on how to do what you need. 19:37 jojoa1997 :P 19:37 jojoa1997 torch has legacy_wallmounted = true, 19:38 jojoa1997 attached_node=1 means that it must be attached to a node? 19:38 VanessaE yes, if the node it's against is taken away, the object falls and turns into a dropped entity 19:39 VanessaE only works for nodes to the side 19:39 VanessaE or below 19:39 VanessaE there's no equivalent for something hanging :-/ 19:39 jojoa1997 well 19:39 jojoa1997 i originally wanted it only to be placed on the floor 19:40 jojoa1997 is it possible to do just that? 19:40 VanessaE sure, type = "fixed". 19:40 VanessaE fixed = { stuff } 19:41 jojoa1997 then why 19:41 jojoa1997 oh 19:41 VanessaE and you can still use that with the ceiling/wall mounted ones, you just have to either write some code to detect when to place one of those, or you can just tell the user to craft it and let them place it explicitly. 19:42 jojoa1997 nah 19:42 jojoa1997 I just wanted the floor 19:42 VanessaE ok then just do type = "fixed", fixed = {nodeboxes} 19:42 jojoa1997 now if node textures would not copy... 19:42 VanessaE and you don't need all that copy-table stuff, just paste your complete nodeboxes into the node def where they belong 19:42 jojoa1997 let me findit in the logs 19:43 jojoa1997 legacy_wallmounted = true, 19:44 jojoa1997 http://i.imgur.com/IMklUsi.jpg 19:44 jojoa1997 VanessaE that is what I saw 19:44 jojoa1997 and this is what it is supposed to look like http://i.imgur.com/3kw99DZ.jpg 19:44 jojoa1997 that should be fixed 19:45 jojoa1997 or an option added 19:45 VanessaE weird 19:46 VanessaE you must be doing your nodeboxes wrong :) 19:46 jojoa1997 no 19:46 VanessaE yes, you're doing them wrong 19:46 jojoa1997 what is weird about it? 19:46 VanessaE textures don't act like that in practice. 19:46 jojoa1997 it is clear 19:46 jojoa1997 and also That is the only way to make it 19:47 jojoa1997 let me send a pic of the current gong 19:47 jojoa1997 http://i.imgur.com/CCK8KiZ.png 19:48 jojoa1997 If it was drawn the way it is meant to be there would be almost a box per square 19:50 VanessaE yeah, see that can't be fixed. 19:51 VanessaE you'd need to use an entity for that. 19:51 VanessaE I run into the same thing frequently in my models, too 19:51 VanessaE we need per-nodebox textures. 19:51 VanessaE nodeboxes need a complete rework though 19:52 jojoa1997 I would use blender but I dont understand it 19:52 jojoa1997 I need something alot simpler for now 19:53 jojoa1997 Cause I am making just simple 3d models that do not require anything like animation 19:54 VanessaE right 19:54 VanessaE but you don't have to animate to need an entity 19:54 VanessaE after all, signs use them 19:54 VanessaE as do drygrasses 19:54 VanessaE (specifically reeds) 19:57 Krock I wonder why minetest uses 10% cpu in the main menu 19:57 Krock *15% 19:57 VanessaE Krock: cloud animation? 19:57 Krock VanessaE, I've dirt 19:57 Krock = clouds disabled 19:57 VanessaE huh. 19:57 VanessaE no idea. 19:58 Krock possibly a forever-going loop 20:00 Megaf Krock: OS X will actually say that minetest is burning CPU 20:01 Krock Megaf, didn't know CPUs are flammable 20:01 Megaf process minetest[3462] thread 200631 caught burning CPU!; EXC_RESOURCE supressed due to audio playback 20:01 Megaf minetest is most buggy thing on Earth 20:01 Krock trololo 20:02 Krock buggies are the most buggy things on earth 20:05 VanessaE Megaf: it's a game running a rendering engine -it's SUPPOSED to use CPU. 20:05 VanessaE and a LOT of it. 20:05 VanessaE however it does misuse the CPU for things the GPU should be doing 20:05 VanessaE in some cases anyway 20:06 jojoa1997 hmm 20:06 jojoa1997 anyone know of a 3d modeling program that Minetest can use the files from it and is also much simple than blender(no need for animations or anything) 20:06 sfan5 jojoa1997: blender 20:06 VanessaE jojoa1997: blender. 20:07 jojoa1997 "also much simple than blender" 20:07 sfan5 jojoa1997: or just try any b3d editor 20:07 sfan5 no guarantees tho 20:08 jojoa1997 what i want is to make something like this http://www.chimes.com/images/VARIANT/highres/WDG.jpg 20:08 Megaf Is there any tutorial on how to use blender for minetest? 20:08 Krock BONG 20:08 VanessaE jojoa1997: search around, maybe someone has a free model of a gong. minetest can use many common model formats. 20:08 jojoa1997 is there a list? 20:08 VanessaE google it 20:09 VanessaE http://irrlicht.sourceforge.net/features/ 20:09 jojoa1997 can it use the paint3d model? 20:09 VanessaE paint3d? 20:09 VanessaE what format is that? 20:10 jojoa1997 sec 20:10 Krock mspaint.exe format? 20:10 jojoa1997 no 20:10 VanessaE just search that page I linked, for "Supported Formats" 20:10 jojoa1997 please no windows jabs 20:10 jojoa1997 https://forum.minetest.net/viewtopic.php?f=5&t=7376 20:11 VanessaE no, that format is not supported, jojoa1997 20:11 VanessaE it's not a standard 20:11 VanessaE search the damn page :P 20:11 jojoa1997 i didnt see your link 20:11 VanessaE scroll up. 20:12 VanessaE http://irrlicht.sourceforge.net/features/ 20:12 VanessaE you're interested in where it says "static objects" 20:13 Megaf VanessaE: what happens if I import a sphere in minetest? 20:13 VanessaE Megaf: you get a sphere. 20:13 Megaf a perfect sphere? 20:14 VanessaE minetest supports models and doesn't change the content. it passes the model to irrlicht to render it 20:14 VanessaE yes, or as perfect as the artist made it. 20:14 Megaf I wonder how would minetest deal with that 20:14 VanessaE it won't "deal" with anything 20:14 VanessaE it just passes it to irrlicht to render it 20:14 sfan5 ^ 20:14 VanessaE irrlicht has no concept of the voxel world minetest operates in 20:14 VanessaE irrlicht is a generic rendering engine 20:15 VanessaE curves[*], cubes, lines, whatever you tell it to render, it renders 20:15 VanessaE ([*] assuming curves are being rendered as a shitload of short segments) 20:18 VanessaE Megaf: it's just that the only way to get minetest to *display* a model is with an entity 20:18 VanessaE since we don't have a "mesh" or "model" drawtype yet 20:18 Megaf hm 20:19 jp2 nodeboxes are meshes 20:19 VanessaE jp2: but not the kind we're talking about :P 20:20 jp2 ah, i see 20:20 jp2 Megaf: search "HD entities" in the forums 20:21 Megaf ok 20:23 Megaf jp2: thats insane 20:23 jp2 It just irrlicht 20:24 jojoa1997 I hate installing stuff 20:24 Megaf so, in theory I can replace trees with 3D trees 20:24 jp2 yes 20:24 jp2 In practice even 20:24 VanessaE in theory but you wouldn't want to 20:25 VanessaE they wouldn't really fit into minetest. 20:25 PenguinDad They are 3D already but LP 20:25 jojoa1997 How do I load an entity? 20:25 jojoa1997 Also Is it possible to have a perfect um 20:26 jojoa1997 selection_bo for it? 20:26 jojoa1997 selection_box 20:26 * Jordach takes the cake with HD nodeboxes 20:27 * sfan5 meows at Jordach 20:28 PenguinDad But the cake is a lie! :( 20:28 jojoa1997 PenguinDad THAT IS A LIE! 20:30 Jordach jojoa1997, https://www.youtube.com/watch?v=42zb9T365Cc 20:30 Jordach https://www.youtube.com/watch?v=JHfmoG4MUIQ 20:31 jojoa1997 Cool Jordach 20:31 jojoa1997 Now go make me a gong that shakes when hit 20:31 jojoa1997 kj I want to make it 20:32 Jordach Quassel segfaulted 20:32 RentedMule is redis a more efficient backend than sqlite? I notice my redis dump from a world is 15MB, while the map.sqlite file is 26M 20:33 Jordach jojoa1997, and it'd take ~1000% less effort 20:37 VanessaE jojoa1997: that fan in Jordach's first video link is implemented in homedecor :) 20:38 sfan5 RentedMule: possibly 20:39 Krock RentedMule, illusion because most data is in memory 20:40 RentedMule Krock: I'm talking about on-disk size, since I have redis set to dump DB to disk periodically 20:40 Krock ah 20:40 sfan5 Krock: you can't save it in RAM 20:40 sfan5 it needs to be stored somewhere too 20:41 RentedMule the default ubuntu redis-server packages dump it every ten minutes or so (depending on activity of writes) into /var/lib/redis/ 20:41 Krock sfan5, I thought RentedMule checked it while the server was running 20:41 RentedMule it is running, but it has to load it from somewhere, and save it to somewhere... 20:43 RentedMule http://pastebin.com/Ba7t6cbV 20:54 RentedMule I'm having issues with the animals modpack, complaining about not finding mobf: http://pastebin.com/ySidfppw 20:55 RentedMule but mobf _seems_ to be included in that modpack itself. 20:55 Krock is there a modpack.txt in it? 20:56 RentedMule yes, it is saved in /home/midgaard/Midgaard/worldmods/animals_modpack/modpack.txt 20:56 RentedMule but it is blank 20:56 RentedMule which matches whats in git. 20:56 jojoa1997 forget it i am learning blender 20:59 * Krock wonders if irrlicht accepts direct3d8 to compile 21:02 Megaf Theres somethins weird in my server 21:03 Megaf its not laggy, but world takes ages to load 21:03 Megaf what could be the cause of that? 21:03 Megaf CPU usage is low, 14%, ram usage is 160 MB 21:04 Krock slow RAM / HDD 21:04 VanessaE Megaf: 21:04 VanessaE max_packets_per_iteration = 4096 21:04 VanessaE max_simultaneous_block_sends_server_total = 500 21:04 VanessaE set that. 21:04 VanessaE see if it helps 21:06 Megaf not much 21:06 Megaf that begun to happen without changing the config 21:06 Megaf anyway, is actually better now 21:06 RentedMule new mod, megaf? 21:06 Megaf computers 21:07 Megaf just a few passive items 21:07 Megaf well, and always lots new stuff form homedecor 21:07 Megaf but I think that is not the cause 21:08 RentedMule I wonder if it's that it's not finding advanced spawning. 21:09 RentedMule yep, that was it. 21:11 jojoa1997 Would you all suggest blender 2.6 or 2.7? 21:14 blaise blender-2.7 21:15 blaise media-gfx/blender 21:15 blaise Available versions: (~)2.66-r1 (~)2.67b-r1 (~)2.68 (~)2.68a (~)2.69 (~)2.69-r1 (~)2.70 (~)2.70r1 (~)2.70a-r3 (~)2.71 (~)2.71-r1 {+boost +bullet collada colorio cycles +dds debug doc +elbeem ffmpeg fftw +game-engine jack jpeg2k ndof nls openal +openexr openimageio openmp +opennl player redcode sdl sndfile sse sse2 tiff PYTHON_SINGLE_TARGET="python3_3 python3_4" PYTHON_TARGETS="pTython3_3 python3_4"} 21:28 jojoa1997 Aww I love my idiotic action 21:28 jojoa1997 I made a sphere have 1000 rings and segments 21:32 RentedMule should a furnace look like this? https://www.dropbox.com/s/mjcowzrh8mokhoq/Screenshot%202014-08-30%2016.31.27.png?dl=0 21:32 OWNSyouAll RentedMule, no 21:32 blaise sfan5: you around? 21:34 VanessaE RentedMule: update your minetest, that glitch has since been fixed. 21:34 VanessaE hrm wait 21:34 VanessaE you already have -dev.. 21:34 blaise VanessaE: are you fermiliar with the spawnpoints mod by any chance? 21:34 RentedMule yeah, I'm running git head from today 21:34 VanessaE strange, it shouldn't do that at all. 21:35 VanessaE wait 21:35 VanessaE do you have any other mods installed that modify the furnace? 21:35 RentedMule heh, too many mods 21:35 VanessaE blaise: no 21:35 RentedMule pipeworks 21:35 VanessaE RentedMule: update your pipeworks then 21:35 RentedMule thx. git cloning now 21:35 VanessaE because I can see that that furnace is missing its stone tube fittings. 21:36 blaise stone tubes? 21:37 VanessaE stone tube *fittings* 21:37 VanessaE as in the fittings are stone :P 21:37 blaise ah, lol 21:37 VanessaE since the furnace is :) 21:38 RentedMule "attempt to call method 'register_on_mvps_move' (a nil value) 21:38 VanessaE RentedMule: update mesecons 21:38 RentedMule autoplace_tubes.lua:123 21:38 RentedMule hahaha 21:38 RentedMule thx 21:38 VanessaE how does everyone keep ending up with all these outdated mods?! 21:38 blaise github on the fritz? 21:39 RentedMule git cloning from there is working for me, blaise :) 21:39 RentedMule well, these worlds have been around for a while. 21:39 RentedMule I really need to write puppet modules to manage all these mods 21:40 RentedMule some of them are actually from zipfile downloads a while back 21:40 RentedMule pipeworks and mesecons are from ...oy...1/20/2013 21:40 RentedMule so that's bad 21:40 VanessaE eek 21:40 RentedMule =) 21:47 AldoBr hi all 21:47 AldoBr Sokomine: i wrote the markov name generator for your mod 21:47 AldoBr http://pastebin.com/cUF2kqbt 21:48 AldoBr it can be done in other ways, but i choose the simpler one 21:48 AldoBr its a first order markov chain 21:48 AldoBr (two letters transitions) 21:48 AldoBr a second order markov chain might be better 21:48 AldoBr in the case of generating names for cities 21:54 RentedMule ah, foo, mapgen v7 gave me all stone everywhere 21:56 AldoBr this markov chain system can be used to generate mutations for the l-system trees too 21:57 Sokomine RentedMule: take a look at ethereal. it is a v7 mapgen 21:59 RentedMule thx, Sokomine :) 21:59 RentedMule I think I'll run this one w/fracture because that's awesome. we just spun up an ethereal world yesterday. 22:01 AldoBr Sokomine: ? 22:17 blaise VanessaE: hey, I found something that people updating their mods may find extremely useful.. and others may too 22:17 blaise VanessaE: https://github.com/mnagel/clustergit 22:17 blaise works perfect with python2.7 22:18 blaise just tossed it in my ~/.minetest/mods directory and "./clustergit -p" 22:19 blaise after changing the top line to call python2.7 instead of the default python enterpreter that is.. due to the fact that my primary python enterpreter is 3.3.5 22:19 blaise it apparently does a lot of other extremely useful things as well 22:19 blaise :) 22:25 VanessaE blaise: I use a script for that 22:25 blaise that is a script for that 22:26 Weedy lawl 22:26 blaise it does much more than just pull, too 22:26 blaise looks to be super handy 22:28 blaise VanessaE: I'm sorry, I thought maybeit might make the lives of you and/or others possibly a little easyer 22:29 VanessaE python? bleh 22:29 VanessaE BASH is good enough 22:29 blaise just something I thought I would share that I stumbled across.. 22:29 blaise :( 22:29 VanessaE it might work well for folks who don't already use it, yes 22:29 VanessaE I just already have a solution :) 22:31 blaise for some reason the instabuild git repo keeps asking me for a user/passwd when I try to pull from it 22:31 blaise anyone happen to know what's up with that? 22:32 VanessaE no idea 22:37 Weedy 18:29:02 < VanessaE> python? bleh 22:37 Weedy VanessaE: it's not ruby 22:37 Weedy we can be thankful for that at least 22:38 VanessaE haha 22:38 VanessaE but..but... I thought Ruby...on rails...with a rocket...covered in cheese... or whatever, was the latest big thing? :) 22:45 AldoBr i like pascal 22:48 RentedMule omg, pascal 22:48 RentedMule I learned that in college...twenty years ago 22:48 AldoBr whats wrong with pascal ? 22:48 RentedMule nothing. 22:48 RentedMule I just haven't hardly heard of it in the last 15 years. 22:48 AldoBr most people knows only the very base pascal 22:48 VanessaE bleh, 6502 assembly or gtfo :) 22:48 RentedMule a nice, strongly typed language, with good controls. 22:48 AldoBr current pascal is object oriented 22:48 AldoBr look for freepascal 22:48 RentedMule =) I learned it before OO programming made it into the curricula 22:49 AldoBr is fully object oriented and can catch most errors at compile time 22:49 AldoBr freepascal can compile for like 20 platforms and oses 22:49 AldoBr might be more 22:49 AldoBr even gameboy advanced 22:57 blaise that spawnpoints mod sucks 22:57 blaise lol 23:28 RentedMule in a multi-player world, it seems like the bed mod is causing night to end immediately. 23:35 paramat RentedMule, so you would prefer if night only ends with 50+% players in bed? 23:35 RentedMule well...i wasn't clear. 23:36 RentedMule I'm the only person logged in right now. 23:36 RentedMule and I wasn't in a bed. 23:36 RentedMule but it said "good night" and became day immediately. 23:36 AldoBr what happened to linuxgaming ? 23:36 paramat hm i can see that would be annoying in multiplayer 23:37 RentedMule i was hoping to see some more vombies spawn :) 23:38 RentedMule interesting...now it doesn't seem to happen 23:38 RentedMule nope, there it went 23:52 * RentedMule tries moving beds_players_spawns out of the world dir and restarting the server, to see if nights happen again. 23:54 RentedMule sure enough that resulted in night happening.