Time |
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01:44 |
turtleman_ |
anyone here play voxelgarden? |
01:44 |
turtleman_ |
im really lost on how to make my first tools :S |
01:44 |
turtleman_ |
i can make sticks... but i cant get wood |
01:48 |
VanessaE |
not familiar with it |
01:49 |
VanessaE |
oh right |
01:49 |
VanessaE |
it's another one of those android clones |
01:50 |
VanessaE |
should be the same as any other basic Minetest game - try finding some trees, punch to dig the trunks, craft trunks -> wood -> sticks |
01:50 |
VanessaE |
use wood and sticks to make basic tools |
01:51 |
VanessaE |
should be the same recipes you might find in Minecraft, for example |
01:51 |
VanessaE |
at least to start |
01:51 |
VanessaE |
e.g. three wood across the top, two sticks down the middle below those, makes a pick |
01:51 |
VanessaE |
unless |
01:51 |
VanessaE |
unless they changed the game I mean, but it doesn't look like they did. |
01:58 |
turtleman_ |
voxelgarden? no |
01:58 |
turtleman_ |
its not a clone afaik |
01:58 |
turtleman_ |
its a different game, like a total conversion i guess |
01:58 |
turtleman_ |
it uses the same software |
01:59 |
turtleman_ |
https://forum.minetest.net/viewtopic.php?f=15&t=6346 |
01:59 |
turtleman_ |
the recipes are totally different |
01:59 |
turtleman_ |
like |
01:59 |
turtleman_ |
combining leaves will make sticks. |
01:59 |
turtleman_ |
there is a recipe book, but i cant figure out how to get wood because punching trees doesnt work. |
01:59 |
VanessaE |
interesting. |
02:00 |
VanessaE |
well it's the same Minetest engine at least, but a different sub-game as we call it. |
02:00 |
turtleman_ |
i see |
02:01 |
turtleman_ |
yeah ive been trying out a bunch of different subgames today. some are pretty unique, like wasteland. |
02:01 |
VanessaE |
play dreambuilder. :) |
02:02 |
VanessaE |
and yeah, there's an android clone that uses voxelgarden as its default game: https://play.google.com/store/apps/details?id=com.abc.nodetest |
02:02 |
VanessaE |
(it's really just a copy of Buildcrap, as I understand) |
02:03 |
VanessaE |
interesting set of mods for the game though |
02:08 |
turtleman_ |
hmm i see |
02:10 |
zat |
I once installed it and couldn't get it to run ¬¬ |
02:10 |
zat |
!cat |
02:10 |
MinetestBot |
http://i.imgur.com/RoCxCms.jpg |
02:15 |
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02:16 |
RentedMule |
there's a wasteland subgame for minetest? |
02:20 |
turtleman_ |
yep |
02:30 |
zat |
guys who is currently maintaining or just improving mapgen v7? |
02:30 |
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02:31 |
VanessaE |
zat: he is. *points at hmmmm* |
02:43 |
Sokomine |
hmmmms explanations about mapgen (v6) have been really helpful |
02:56 |
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02:57 |
Inocudom |
Sfan5, are you still working on your fork of mapgen v5? |
02:59 |
Inocudom |
Because proller added mapgen v5 to Freeminer, so he could benefit from anything you did with it. |
02:59 |
Inocudom |
Bye. |
02:59 |
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03:04 |
VanessaE |
I hate when people do that. |
03:13 |
turtleman_ |
i confess i have done that before |
03:13 |
turtleman_ |
although usually its more than four minutes :P |
03:13 |
VanessaE |
heh |
03:13 |
VanessaE |
the way I figure it, if your PC is on at all, you may as well have your IRC client open |
03:14 |
VanessaE |
it's not like it takes a significant amount of resources to leave it running. |
03:15 |
RentedMule |
yeah, pretty much |
03:17 |
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03:19 |
turtleman_ |
well for me its usually because i have somewhere to be |
03:19 |
turtleman_ |
and dont want my computer plugged in while im gone. |
03:30 |
VanessaE |
meh.. mine's always plugged in |
04:01 |
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04:15 |
hmmmm |
Sokomine: that's how all mapgens work |
04:15 |
hmmmm |
even if a future mapgen doesn't take advantage of the neighbor blocks being loaded in the voxelmanipulator, it'll still be there |
04:15 |
hmmmm |
I guess we can make sort of a mapgen spec |
04:35 |
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05:04 |
sfan5 |
!tell Inocudom that branch wasn't mapgen v5, just an old v6. |
05:04 |
MinetestBot |
sfan5: I'll pass that on when Inocudom is around |
05:10 |
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05:33 |
blaise |
hrmm |
05:33 |
blaise |
I wonder how we would spawn a creeper in minetest |
05:38 |
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05:39 |
VanessaE |
why would you want to? |
05:39 |
VanessaE |
a creeper is a minecraft MOB |
05:39 |
VanessaE |
invent something unique for minetest instead. |
05:41 |
VanessaE |
and you'd spawn one same as anything else, by deciding what conditions under which a MOB should appear - light, some ground surface, nearness to some other node like a tree or a hillside, etc., and then you just spawn the entity and activate your code to control it |
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06:30 |
handyandy |
Hello all, new to hosting server. Hackers are coming in with TNT. Can I disable TNT? Can't find it with Google. Thanks |
06:33 |
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10:03 |
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10:03 |
Megaf |
Hi all |
10:04 |
Megaf |
WorldEdit is causing some crashes, https://github.com/Uberi/Minetest-WorldEdit/issues/58 |
10:06 |
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11:22 |
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11:27 |
MinetestBot |
GIT: Calinou commited to minetest/minetest_game: Make sand and some leaves sounds quieter 49a8ddc 2014-08-22T11:52:51+02:00 http://git.io/6C9SbQ |
11:29 |
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11:52 |
Megaf |
Hi VanessaE |
11:52 |
Megaf |
Can you tell me if Pipeworks is fixed? |
11:57 |
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12:03 |
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12:03 |
VanessaE |
it's hacked. |
12:03 |
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12:04 |
VanessaE |
the root issue that caused the out-of-range position has not been fixed, but some code was added that should stop that crash you had, plus another crash that someone else ran into in the meantime |
12:05 |
VanessaE |
nore said it will be a while before he can fix the issue properly |
12:05 |
Jordach |
eh |
12:05 |
Jordach |
wat |
12:05 |
VanessaE |
what wat? |
12:06 |
Jordach |
[13:03:43] <VanessaE> it's hacked. |
12:06 |
VanessaE |
Jordach: a bug in pipeworks :) |
12:06 |
VanessaE |
I literally mean a hack I added to sidestep the actual bug :) |
12:07 |
Jordach |
and steam client update :D |
12:08 |
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13:23 |
catminer |
hi |
13:23 |
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13:25 |
catminer |
i have a problem with PROTOCOL VERSION, can somebody tell me where to find a newer minetest version? |
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14:59 |
turtleman_ |
hello |
15:12 |
jin_xi |
hi turtleman_ |
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17:05 |
jp |
the MT icon seem broken on Linux since the lastest 3 dev-releases... |
17:06 |
Calinou |
jp, there has been a commit that tries to fix icon in .desktop file |
17:06 |
jp |
that was for Windows iirc |
17:06 |
Jordach |
jp, .desktop is GNOME related, not WinXX |
17:07 |
jp |
ok |
17:09 |
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17:18 |
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17:20 |
blaise |
what mob mod has creepers? |
17:21 |
Amaz |
mobf has something like creepers. |
17:31 |
NakedFury |
hello |
17:33 |
Amaz |
Calinou, when I set a skin with a cape in Carbone for myself, the cape doesn't work... |
17:33 |
Jordach |
Amaz, likely an older model |
17:33 |
Amaz |
I think this is something to do with 3d_armor? |
17:33 |
Jordach |
Amaz, 3d armour uses a differing model |
17:33 |
Jordach |
sadly :( |
17:34 |
Jordach |
broke ass because Stu doesn't update |
17:34 |
Amaz |
:( |
17:34 |
Amaz |
Yeah it is... |
17:34 |
Amaz |
When I delete 3d armor, the cape shows. |
17:40 |
Amaz |
Any idea how to fix it? Or would the require a new model? |
17:40 |
Calinou |
old model, without capes |
17:41 |
Calinou |
I use 3d armor |
17:41 |
Calinou |
can't use both armor and cape, makes no sense |
17:43 |
* Amaz |
wanted to add a cape piece of armor.... |
17:43 |
blaise |
the 3d_armor mod has six places for items |
17:44 |
blaise |
I've only managed to use 5 |
17:44 |
blaise |
maybe that's for a cape? |
17:45 |
Amaz |
That's the reason I wanted to be able to add a cape piece of armor, for the 6th slot. |
17:45 |
blaise |
what does go in the sixth slot? |
17:46 |
Amaz |
Nothing atm |
17:46 |
blaise |
lol |
17:46 |
blaise |
invisible underwear |
17:51 |
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17:53 |
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18:04 |
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18:08 |
Calinou |
you can put more than 1 armor piece |
18:08 |
Calinou |
it'll be used as a replacement if the other one breaks |
18:08 |
Calinou |
top-left slot has highest priority |
18:08 |
Calinou |
so I suggest putting a second helmet or boots if you have material |
18:12 |
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18:15 |
Calinou |
GIMP 2.8.14 is out |
18:17 |
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18:28 |
Jordach |
GIMP 2.8.x lost all credibility with removing Save As and replacing it with Export with a differing key and normal saving tries to lock you into xcf instead |
18:33 |
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18:38 |
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18:38 |
ulla81 |
hi vanessae |
18:38 |
ulla81 |
o no have some peapole want help me ? |
18:52 |
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18:53 |
Calinou |
it's not lock-in |
18:53 |
Calinou |
Jordach, Blender does the exact same thing |
18:59 |
Jordach |
Calinou, and? |
18:59 |
Jordach |
3D modeling is different |
18:59 |
Jordach |
common image formats make this worse |
19:01 |
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19:02 |
VanessaE |
when you're working with an image, there's a very high probability (75% or better I would say) that you do NOT want to save some damn project file |
19:02 |
VanessaE |
you just want to save the image. |
19:02 |
VanessaE |
open a file, edit a few pixels, save. |
19:02 |
VanessaE |
it used to be that easy. |
19:02 |
Amaz |
For me, 99.9% chance that I want to save the image. |
19:03 |
VanessaE |
now it's open, edit, sav...wait, export...what? overwrite? well sure, okay but I knew I was doing that... um why are you asking me for the compression level again? just save the fucking thing! |
19:04 |
Jordach |
VanessaE, and this is why on Linux systems i manually compile 2.6.x |
19:06 |
VanessaE |
the latest gimp improved it VERY marginally by offering to take you to the export dialog if you try to "save as" a file and you give it an extension other than XCF |
19:08 |
Jordach |
psh |
19:08 |
Jordach |
Photoshop does a goddamn better job with alternate file formats |
19:10 |
VanessaE |
sad. |
19:10 |
VanessaE |
this is NOT hard to do |
19:10 |
VanessaE |
but the GIMP team has expressly said they don't want to change this |
19:10 |
Calinou |
<Jordach> 3D modeling is different |
19:10 |
Calinou |
or not |
19:10 |
Calinou |
no game engine uses .blend |
19:10 |
VanessaE |
so this is pure 100% stubbornness and arrogance |
19:10 |
Jordach |
Calinou, Unity3D eats |
19:10 |
Jordach |
it* |
19:10 |
Calinou |
GIMP's decision was rational and I welcome it quite a bit |
19:10 |
Jordach |
pfft |
19:10 |
Calinou |
probably a very bad idea to ues .blend in a game engine |
19:10 |
Calinou |
it's a source format |
19:10 |
Jordach |
and you wonder why OSS never gets anywhere |
19:11 |
Calinou |
it's like wanting to run .c intepreted |
19:11 |
Jordach |
too many hoops for basic jobs |
19:11 |
Calinou |
that's surely not a reason |
19:11 |
Calinou |
proprietary software also suffers from that |
19:11 |
Jordach |
i want to do x not yz123456 |
19:11 |
Calinou |
“Hello, enter your serial key†|
19:11 |
Jordach |
Calinou, ask GabeN |
19:11 |
Calinou |
BTW there's an Overwrite button in GIMP, in the File menu |
19:11 |
Calinou |
sadly, no key is bound by default… |
19:11 |
Calinou |
which destroys a lot of its purpose |
19:11 |
Calinou |
some custom builds of GIMP don't ask when closing, if you saved in .png format |
19:12 |
VanessaE |
Calinou: even if you use the overwrite key, it doesn't overwrite. |
19:12 |
VanessaE |
not on the first save. |
19:12 |
VanessaE |
that's where the big fuckup is. |
19:13 |
VanessaE |
it STILL prompts you to overwrite and set your compression etc settings |
19:13 |
VanessaE |
just save the G*d damned file! |
19:13 |
VanessaE |
this is NOT the way to do things when you have 50 files open |
19:14 |
Jordach |
Calinou, again, this is the same reason why OSS hasn't taken off in the consumer area (except Android, which really isn't) |
19:14 |
Jordach |
may have taken of for Corporate IT, but not consumer home |
19:15 |
Calinou |
lolwat |
19:15 |
Jordach |
Calinou, let's see, the cheap Linux based VPS', clouds, bots |
19:16 |
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19:20 |
sfan5 |
Jordach: Androis is not open source? |
19:20 |
sfan5 |
Android* |
19:26 |
Calinou |
can't really be considered so |
19:26 |
Calinou |
developed behind closed doors, tons of proprietary extensions and drivers |
19:26 |
Calinou |
Google Play gives zero f*cks |
19:28 |
Amaz |
sfan5, do you work on worldedit? |
19:28 |
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19:32 |
Calinou |
he made it |
19:34 |
Amaz |
Okay. Is it possible to add a copy paste command? So you select an area, //copy //p set1 //paste |
19:35 |
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19:45 |
VanessaE |
Amaz: use //save and //load to do that |
19:46 |
Amaz |
Okay, but that saves a file permanently, right? |
19:46 |
VanessaE |
yeah |
19:46 |
Amaz |
Okay... |
20:01 |
blaise |
I'm getting crap tons of not on slider:default:dirt_with_grass │ |
20:01 |
blaise |
in my logs |
20:04 |
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20:10 |
iqualfragile |
blaise: you get crap tons of what? |
20:10 |
blaise |
not on slider:default:dirt_with_grass │ |
20:10 |
iqualfragile |
wtf? |
20:10 |
iqualfragile |
so like "not on slider:default:dirt_with_grass" |
20:14 |
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20:15 |
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20:15 |
blaise |
yar |
20:21 |
shadowzone |
Hi. |
20:33 |
Miner_48er |
what are the requirements for curl setup? |
20:33 |
VanessaE |
just to have libcurl installed when you compile |
20:34 |
Miner_48er |
server setup? |
20:34 |
VanessaE |
libcurl4-gnutls-dev or libcurl4-openssl-dev in the case of xubuntu. |
20:34 |
VanessaE |
just install one of those and repeat the cmake/make commands as usual |
20:34 |
VanessaE |
oh you mean for remote media? |
20:34 |
Miner_48er |
yes |
20:35 |
VanessaE |
you need to have a web server like nginx or lighttpd running |
20:35 |
VanessaE |
set it up to serve minetest media from somewhere, copy your minetest server's media to that dir. |
20:36 |
VanessaE |
and set in your minetest server's config, remote_media = http://the.url.to/that-folder/ |
20:36 |
iqualfragile |
these days you need to/shoud generate an index, too |
20:36 |
iqualfragile |
(no idea how to do that, maybe there is something in tools) |
20:36 |
VanessaE |
you don't need an index. |
20:36 |
VanessaE |
though some folks prefer it. |
20:37 |
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20:38 |
Miner_48er |
has anyone tried using google drive for that? |
20:39 |
VanessaE |
hah |
20:39 |
VanessaE |
I doubt that would work |
20:39 |
Miner_48er |
what problems would there be? |
20:40 |
VanessaE |
speed for one |
20:40 |
VanessaE |
you're gonna be fetching lots of small files |
20:40 |
VanessaE |
sites like that don't cater well to that |
20:40 |
VanessaE |
(they're more for sharing large files, so the latency will kill you) |
20:41 |
VanessaE |
plus I could see google blocking your account for suspicious activity as well |
20:41 |
VanessaE |
that kind of use might be against their ToS. |
20:46 |
iqualfragile |
i think the index might speed things up, especially latency-wise |
20:46 |
iqualfragile |
but then again i have not really looked at that whole thing in depths |
20:46 |
iqualfragile |
*depth |
20:46 |
iqualfragile |
good night |
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20:58 |
Calinou |
http://www.partha.com/ |
20:58 |
Calinou |
check out this for GIMP builds, Jordach ? |
20:58 |
Calinou |
but not 2.8.14 yet |
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minetester |
hi |
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22:18 |
PilzAdam |
Jordach, I played your game a bit |
22:20 |
PilzAdam |
there are basically 2 things I noticed: 1) I needed to create several worlds in order to not spawn in gigantic ocean with no land at all 2) I get the feeling that the goal of the game is to mine coal, since there is no hint whatsoever that there is anything beyond that |
22:21 |
VanessaE |
inb4 PilzAdam also says that there are too many non-cubic nodes ;-) |
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Jordach |
OW MY EYES |
22:22 |
* Jordach |
just came back from the local pub |
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22:24 |
Jordach |
PilzAdam, they're set to the 0.2/3 era levels |
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LemonLake |
Jordach: Your eyes? |
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22:31 |
PilzAdam |
also why did starting a singleplayer game became so horribly slow? |
22:32 |
PilzAdam |
and why does Minetest use 1 GiB RAM in the main menu? |
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22:46 |
Jordach_ |
what did i miss |
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