Time |
Nick |
Message |
00:00 |
blaise |
yeah, the parameter doesn't exist |
00:01 |
paramat |
blaise i'll add a param for snowfall heaviness in 'snowdrift', it's light because particles are very CPU intensive, and because the sky has only the regular small clouds |
00:02 |
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00:02 |
blaise |
paramat: cool! |
00:02 |
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00:03 |
luizrpgluiz |
hi guys and devs |
00:04 |
blaise |
I like this.. https://github.com/Neuromancer56/MinetestAmbienceServer |
00:06 |
luizrpgluiz |
anyone ever looked amplified biome minecraft? one idea would be to place a clone of amplified biomes |
00:09 |
luizrpgluiz |
? |
00:09 |
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00:10 |
paramat |
i think i will remove rain from 'snowdrift' since it is so silly |
00:10 |
paramat |
yeah i could do amplified biome no problem |
00:11 |
luizrpgluiz |
you play minecraft too? |
00:14 |
EvergreenTree |
luizrpgluiz, just because he says he could make an amplified biome mapgen doesn't mean he plays minecraft |
00:15 |
VanessaE |
paramat: noooooooooooooooooooo |
00:15 |
* VanessaE |
dies |
00:15 |
EvergreenTree |
Some of us here play minecraft though. |
00:15 |
EvergreenTree |
I'm not one of them though |
00:15 |
paramat |
lol i thought you might not like that Vanessa |
00:16 |
VanessaE |
leave snowdrift exactly like it is, and just use my newer textures :) |
00:16 |
VanessaE |
(and the patch I sent you) |
00:16 |
VanessaE |
(or just pull it from dreambuilder) |
00:16 |
paramat |
i prefer my own texture |
00:16 |
EvergreenTree |
Why? the rain is stupid |
00:16 |
paramat |
^ |
00:16 |
EvergreenTree |
It looks like water droplets just randomly fall from the sky |
00:17 |
paramat |
well it's optional perhaps i could just turn it off by default |
00:17 |
EvergreenTree |
It really annoys me when I'm on VanessaE's "vanilla" server |
00:17 |
VanessaE |
EvergreenTree: well until the server can control the client's clouds, what can we do? |
00:17 |
* VanessaE |
frowns |
00:17 |
EvergreenTree |
VanessaE, I would mind if it actually looked like rain |
00:17 |
EvergreenTree |
:P |
00:17 |
VanessaE |
EvergreenTree: it DOES look like rain...in dreambuilder ;) |
00:17 |
paramat |
i'm working on it: 'rain' mod, currently buggy |
00:18 |
luizrpgluiz |
I see a youtuber making video that survival amplified world in minetest there are not many huge mountains bad will be good to have a mod in mapgen minetest |
00:19 |
EvergreenTree |
The way minecraft does it is great, but I don't think that effect can be replicated very easily here |
00:20 |
iqualfragile |
paramat: better go and realize the idea i told you a few days ago |
00:20 |
paramat |
i'm officially overworked :) |
00:21 |
EvergreenTree |
luizrpgluiz, you could probably get some larger mountains by tweaking the mapgen settings in minetest.conf |
00:21 |
EvergreenTree |
Also, what is this HLuaBot? Haven't been around here lately |
00:21 |
iqualfragile |
paramat: i have time |
00:21 |
iqualfragile |
atm: in half a year? |
00:22 |
iqualfragile |
*eta |
00:22 |
paramat |
i want to attempt downhill rivers, the rest is up to you to code |
00:23 |
iqualfragile |
paramat: my algorythim needs to store lots of in-between maps |
00:24 |
iqualfragile |
you would not happen to know the smartest way to do so? |
00:25 |
paramat |
nope |
00:25 |
VanessaE |
EvergreenTree: HLuaBot is a temporary replacement for ShadowBot |
00:25 |
EvergreenTree |
Ah, okay |
00:26 |
EvergreenTree |
ShadowBot was rather broken last time I saw him/she/it |
00:27 |
paramat |
for heavier rain in 'snowdrift' you can increase the DROPS param, but FPS will suffer |
00:28 |
VanessaE |
paramat: RealBadAngel may have a future plan for that *poke* |
00:28 |
VanessaE |
I got jin_xi's irrlicht particles code and passed it along |
00:28 |
VanessaE |
it's insanely fast compared to minetest particles |
00:28 |
VanessaE |
even with 5000+ particles on my screen (ten of his streamers) I couldn't get the FPS to drop below 60, at 240m view range |
00:29 |
paramat |
yeah that would be good, collision detection is not always needed |
00:29 |
EvergreenTree |
Well, it uses irrlicht particles, it should definitely be faster then minetest entities |
00:29 |
EvergreenTree |
:P |
00:29 |
VanessaE |
there is a collision-detection "affector" for irrlicht particles. |
00:29 |
paramat |
RBA yes please! |
00:30 |
EvergreenTree |
RealBadAngel and BlockMen have to be my favorite devs |
00:31 |
VanessaE |
and like I said to him, even if collisions can't be made to work adequately, one can always switch to the old particle method for just those calls that have collisions defined, and use irrlicht particles otherwise |
00:31 |
EvergreenTree |
in terms of new features that is |
00:32 |
paramat |
also i may be able to do snowfall using the 'rain' mod method, with dark drifting clouds etc. |
00:38 |
* VanessaE |
sighs and files "snowdrift" into the collection of "don't update these mods" :-/ |
00:38 |
paramat |
nah, i'll leave rain in and just disable rain by default |
00:40 |
paramat |
after all i added it for your server |
00:40 |
VanessaE |
:D |
00:40 |
iqualfragile |
oh, and i should add games to the mmdb |
00:40 |
iqualfragile |
well, good night, gotta sleep |
00:41 |
VanessaE |
"I should do X. *signs off not doing X*" |
00:41 |
VanessaE |
heh |
00:42 |
iqualfragile |
its 2:42 in the morning |
00:42 |
iqualfragile |
even if i wanted i would not be able to |
00:42 |
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00:42 |
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00:54 |
luizrpgluiz |
how do I activate the dungeons? |
00:54 |
luizrpgluiz |
I do not know what the line to activate the minetest.conf |
00:57 |
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00:57 |
paramat |
see 'minetest.conf.example' near the end |
00:58 |
paramat |
hopefully soon they will be enabled by default |
00:58 |
paramat |
(on my request) |
00:59 |
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01:01 |
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01:08 |
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01:24 |
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01:35 |
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01:36 |
luizrpgluiz |
because in 0.4.10 does not have mobs of version 0.3.1? |
01:36 |
VanessaE |
no. |
01:36 |
VanessaE |
the 0.4.x standard game does not |
01:36 |
VanessaE |
but there are games that have mobs |
01:36 |
VanessaE |
Nostalgia has the old ones from 0.3.x |
01:36 |
VanessaE |
Carbone has some nice ones so I understand, also |
01:37 |
VanessaE |
the MOBF mod has good ones, you can add that to the standard game |
01:37 |
luizrpgluiz |
but I wonder, why in the newer versions of the mobs were removed |
01:37 |
VanessaE |
because mobs were thought to be best done in Lua, the modding language |
01:37 |
OldCoder |
<Sokomine> twoelk: which landrush server are you talking about in particular? brandons, which is now hosted by oldcoder? or another one |
01:37 |
VanessaE |
but that turned out to be laggy |
01:38 |
OldCoder |
Hi. I've just returned from a week-long trip. Are the servers up? |
01:38 |
luizrpgluiz |
was not easy to keep the mobs from the older version and put on the most current version? |
01:39 |
VanessaE |
luizrpgluiz: in order for them to be expandable and customizable, no it wasn't easy enough. so they were moved into Lua modding space and dropped from the engine entirely. |
01:39 |
OldCoder |
VanessaE, PM for a bit of fun |
01:41 |
luizrpgluiz |
though the mobs that was in 0.3.1 was pretty cool without mods, now became dull without them in the most current version |
01:42 |
VanessaE |
luizrpgluiz: add a mod like MOBF |
01:42 |
VanessaE |
then you have plenty of creatures |
01:42 |
luizrpgluiz |
mobf has no aggressive mobs for version 0.3.1 |
01:43 |
Sokomine |
yes, mobf is a lot of fun in singleplayer. the animals can be kept in fenced-off regions, reproduce when fed, the ostrich can be ridden |
01:43 |
Sokomine |
0.3.1? is that your minetest version? |
01:44 |
VanessaE |
no, he's saying he misses the old DM's/oerkkis/rats |
01:44 |
VanessaE |
wants them back in 0.4.x |
01:45 |
luizrpgluiz |
yes :D |
01:49 |
luizrpgluiz |
the most current versions without them was |
02:09 |
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02:14 |
VanessaE |
0.3.2 |
02:14 |
VanessaE |
0.3.3 rather. |
02:14 |
VanessaE |
now, if you want the original mobs, there is Dan's Nostalgia game; |
02:15 |
VanessaE |
https://forum.minetest.net/viewtopic.php?id=6977 |
02:15 |
VanessaE |
it's meant to look and act more or less like 0.2.x but with nodes from 0.3.3 |
02:15 |
VanessaE |
or you can play minetest-classic a.k.a Voxelands, https://gitorious.org/minetest-classic I'm pretty sure it still has the original mobs. |
02:16 |
VanessaE |
(it's a fork of 0.3.x, considerably expanded, with many features to make it similar to 0.4.x, and a number of bugfixes - but it is not 0.4.x-compatible) |
02:24 |
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02:34 |
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02:36 |
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02:43 |
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03:44 |
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03:44 |
Rosie123 |
Hey Guys |
03:45 |
Rosie123 |
It's Me Rosie I just had to change my name |
03:46 |
zat |
Hi Rosie, thanks, we wouldn't have realized otherwise. lool |
03:46 |
Rosie123 |
:p |
03:47 |
Rosie123 |
So How you guys Doing? |
03:51 |
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03:53 |
Rosie123 |
!dating |
03:53 |
VanessaE |
wrong channel |
03:53 |
Rosie123 |
:p |
03:53 |
Rosie123 |
LOL then what channel? |
03:53 |
VanessaE |
those commands are only available on the server channel, Rosie. |
03:53 |
paramat |
Sokomine, https://github.com/paramat/wieldhandsam2 new commit in mg_villages. All changes are in 'flatten_village_area' function, some content ids added, the rest in the flattening section |
03:53 |
VanessaE |
Inchra network, #minetest |
03:53 |
paramat |
i'll date! =D |
03:53 |
VanessaE |
you're on freenode. |
03:54 |
Rosie123 |
Vanessa How do I get out it's confusing? |
03:55 |
Rosie123 |
Got a link? |
03:56 |
Rosie123 |
Vanessa? |
03:56 |
blaise |
hrmm |
03:56 |
VanessaE |
just go over to the inchra network. |
03:56 |
Rosie123 |
? |
03:56 |
VanessaE |
irc.inchra.net or isis.inchra.net or 192.99.11.10, channel #minetest |
03:56 |
Rosie123 |
Gtg |
03:56 |
blaise |
Rosie123: /server irc.inchra.net |
03:56 |
blaise |
lol |
03:57 |
VanessaE |
I refuse to give "a link" to an IRC network :P |
03:57 |
blaise |
I think I want to pair my minetest server up with some kind of voice communication |
03:57 |
VanessaE |
there is no such driver for that. |
03:57 |
blaise |
VanessaE: like this? irc://midnightsystems.net:+9999/#minetest |
03:57 |
VanessaE |
use skype or so. |
03:58 |
blaise |
VanessaE: I was thinking ventrilo |
03:58 |
blaise |
and maybe I could make a mod for ventrilo and for minetest that would allow people in ear shot of one another to hear each other |
03:58 |
VanessaE |
that ^^^^^ is not a valid link. irc:// is not a valid URI as far as I know. |
03:59 |
VanessaE |
you can't mod minetest to do that. |
03:59 |
VanessaE |
it's not possible with Lua. |
03:59 |
blaise |
but it works with some of the chat mods |
03:59 |
VanessaE |
chat is differnet. |
03:59 |
VanessaE |
chat is a low-bandwidth protocol that is already in minetest |
03:59 |
VanessaE |
voice is high-bandwidth, by comparison |
03:59 |
blaise |
all it has to do is relate how far people are from each other and tell vent to mute everyone else.. |
03:59 |
VanessaE |
and minetest doesn't have any kind of VoIP protocol |
04:00 |
VanessaE |
so it's not possible with a mod |
04:00 |
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04:00 |
VanessaE |
well you could perhaps log it to the debug.txt |
04:00 |
VanessaE |
and scrape the log |
04:00 |
VanessaE |
that's how I generate stats for my website |
04:01 |
VanessaE |
scrape the log from ventrilo I mean |
04:01 |
VanessaE |
but getting ventrilo to recognize minetest users will be very hard. |
04:02 |
VanessaE |
you would need some kind of external list mapping one to the other |
04:20 |
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04:26 |
blaise |
yeah, vent has countless mods for all kinds of fps games that do it |
04:26 |
blaise |
most people just wimp out and use channels |
04:26 |
blaise |
but a proximity chat plugin for vent/minetest would be really cool |
04:35 |
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10:47 |
MinetestBot |
GIT: maciej.kasatkino2.pl commited to minetest/minetest: Allow use all 6 faces for special tiles. e66bb9b 2014-08-25T12:47:06+02:00 http://git.io/bpyo8g |
10:54 |
rubenwardy |
How easy would it be to do this: https://forum.minetest.net/viewtopic.php?p=151979#p151979 |
10:54 |
rubenwardy |
override texture sides like this: modname:itemname:top = modname_itemname_top.png |
10:58 |
RealBadAngel |
thats kinda buggy from definition |
10:59 |
RealBadAngel |
this way would mean you wanted to be able to modify just top, side or bottom, right? |
10:59 |
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10:59 |
RealBadAngel |
theres a rule, if one texture is given, node uses 1st tile for all faces |
10:59 |
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10:59 |
RealBadAngel |
for all of them, all 6 has to be given |
11:00 |
RealBadAngel |
so youre not able to change just one side texture for lets say stone |
11:00 |
rubenwardy |
You would keep the normal texture for all the sides of stone except the one overrided |
11:00 |
rubenwardy |
You could use modname:itemname:all |
11:01 |
RealBadAngel |
that would mean the rule has to be changed and definition changed to one givin all 6 tiles |
11:02 |
RealBadAngel |
then you would propably been able to override just one |
11:04 |
RealBadAngel |
but that could be done by a mod and redefinition of the nodes |
11:05 |
RealBadAngel |
read all the nodedefs and if one tiled node found, redefine them with all six given (even the very same ones) |
11:05 |
RealBadAngel |
then go further with the idea |
11:06 |
RealBadAngel |
at the end of such loop you will end with a table of all textures used |
11:06 |
RealBadAngel |
and you should be able to freely modify it |
11:09 |
RealBadAngel |
pipeworks does such changes, it is replacing sides of default chests with textures that has holes for tubes on its sides |
11:10 |
rubenwardy |
You would end up with lots of duplicated textures |
11:10 |
rubenwardy |
This is meant to be client side |
11:11 |
RealBadAngel |
ofc, all the media will be sent, original and overriding ones |
11:11 |
RealBadAngel |
theres no client side lua yet ;) |
11:11 |
rubenwardy |
Not in lua |
11:12 |
rubenwardy |
It is quite low priority, I don't think it would be used that much. |
11:14 |
rubenwardy |
It is for texture packs |
11:15 |
rubenwardy |
Spam: https://forum.minetest.net/viewtopic.php?p=152126#p152126 |
11:26 |
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13:59 |
sfan5 |
!tell iqualfragile did you mean s/sfan5/sapier/? |
13:59 |
MinetestBot |
sfan5: I'll pass that on when iqualfragile is around |
13:59 |
sfan5 |
hi everyone btw |
14:00 |
exio4 |
hi Katze |
14:03 |
sfan5 |
hallo Doge |
14:03 |
exio4 |
Doge :D |
14:03 |
exio4 |
Hund |
14:03 |
sfan5 |
correct |
14:03 |
reactor |
What is that stupid gag about Doge? |
14:03 |
sfan5 |
!doge |
14:03 |
MinetestBot |
DOGE is at 0.00000023 BTC |
14:03 |
sfan5 |
!doge |
14:03 |
MinetestBot |
DOGE is at 0.00000023 BTC |
14:03 |
sfan5 |
!doge |
14:03 |
MinetestBot |
DOGE is at 0.00000023 BTC |
14:04 |
sfan5 |
!doge |
14:04 |
MinetestBot |
DOGE is at 0.00000023 BTC |
14:04 |
sfan5 |
!doge |
14:04 |
MinetestBot |
http://i.imgur.com/xcrvGLn.jpg |
14:04 |
reactor |
!error |
14:04 |
sfan5 |
^ reactor |
14:04 |
sfan5 |
there |
14:04 |
sfan5 |
it finnally gave me an image |
14:04 |
sfan5 |
alternatively: |
14:04 |
reactor |
Compressed flat |
14:04 |
sfan5 |
!cat |
14:04 |
MinetestBot |
http://i.imgur.com/3l1REu3.jpg |
14:04 |
sfan5 |
^ reactor |
14:04 |
reactor |
*sneeze* |
14:04 |
reactor |
Okay. |
14:04 |
sfan5 |
you want more? |
14:04 |
sfan5 |
just do !cat |
14:05 |
reactor |
!sfan5 |
14:05 |
reactor |
Implied cat? |
14:05 |
sfan5 |
mhm |
14:05 |
sfan5 |
nah |
14:17 |
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14:25 |
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14:25 |
Skittles |
Skittle wont work ._. |
14:25 |
Skittles |
Uuuh |
14:26 |
sfan5 |
??? |
14:26 |
reactor |
Typical attention(patience) span of a modern user. |
14:27 |
reactor |
:( |
14:27 |
reactor |
No wonder they can't learn the proper stuff. |
14:28 |
VanessaE |
good morning.. |
14:28 |
SylvieLorxu |
Yeah, people are too impatient to wait a minute |
14:28 |
SylvieLorxu |
Should we somehow magically notice them and have the answer typed in less than a minute, especially with such unclear reporting of whatever the hell is wrong? :( |
14:30 |
sfan5 |
it probably wasnot a problem |
14:30 |
sfan5 |
+ |
14:30 |
sfan5 |
(not with minetest, I mean) |
14:30 |
VanessaE |
that was probably skittle from the inchra server network |
14:30 |
reactor |
PEBKAC |
14:31 |
VanessaE |
probably just chose the wrong channel/network |
14:31 |
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14:31 |
VanessaE |
*looks over there* |
14:31 |
VanessaE |
yep, there s/he is. |
14:32 |
VanessaE |
being a slight twit as usual :P |
14:32 |
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14:34 |
sfan5 |
phpBB sucks |
14:34 |
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14:34 |
sfan5 |
you can't do actions seperately in two tabs |
14:34 |
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14:34 |
sfan5 |
it will tell you that you can't do that in the 2nd tab |
14:34 |
sfan5 |
and you need to confirm EVERY SINGLE FUCKING ACTION |
14:34 |
VanessaE |
like what actions? |
14:34 |
sfan5 |
banning someone |
14:34 |
sfan5 |
deleting a post |
14:34 |
sfan5 |
closing a report |
14:34 |
VanessaE |
I routinely edit posts and such in multiple tabs |
14:34 |
sfan5 |
editing is not affected |
14:34 |
VanessaE |
ah |
14:34 |
* VanessaE |
pokes ShadowNinja |
14:34 |
sfan5 |
but closing reports and deleting is |
14:34 |
reactor |
Forums suck. |
14:35 |
VanessaE |
reactor: programmers suck :P |
14:35 |
sfan5 |
it should be done like how Android does it |
14:35 |
reactor |
How about a ailing list? |
14:35 |
sfan5 |
allow most stuff to be undone |
14:35 |
reactor |
mailing list |
14:35 |
VanessaE |
reactor: byte your tongue |
14:35 |
sfan5 |
and only require confirm for critical things |
14:35 |
* reactor |
stares at VanessaE |
14:35 |
VanessaE |
sfan5: my guess is that's a setting that can be turned on/off in the forum's global config? |
14:35 |
sfan5 |
probably not |
14:36 |
exio4 |
it is cold >.< |
14:36 |
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14:36 |
sfan5 |
where are you? |
14:36 |
exio4 |
uh, argentina? :D |
14:36 |
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14:36 |
* VanessaE |
hands exio4 a homdecor:space_heater |
14:36 |
sfan5 |
https://developer.android.com/design/patterns/confirming-acknowledging.html |
14:36 |
sfan5 |
^ this |
14:36 |
sfan5 |
should be done everywhere |
14:36 |
sfan5 |
I don't want to confirm every single thing |
14:36 |
sfan5 |
it's annoying |
14:36 |
exio4 |
10C temp, 7C feels like |
14:37 |
exio4 |
32+18 |
14:37 |
exio4 |
50F |
14:37 |
VanessaE |
sfan5: that's weird, the "delete" screen I get on deleting a post looks nothing at all like that |
14:37 |
sfan5 |
maybe thats because the forums don't use android ;) |
14:37 |
VanessaE |
oh that's just generic, derp |
14:37 |
* VanessaE |
should learn to read better :P |
14:38 |
* exio4 |
throws some glasses at VanessaE |
14:39 |
* sfan5 |
throws cats at exio4 |
14:39 |
sfan5 |
!cat |
14:39 |
MinetestBot |
http://i.imgur.com/BIPTRoc.jpg |
14:39 |
sfan5 |
that one |
14:40 |
exio4 |
Katzen? |
14:40 |
exio4 |
wie! |
14:40 |
sfan5 |
"wie!" what? |
14:40 |
exio4 |
isn't wie how |
14:41 |
sfan5 |
yes |
14:41 |
sfan5 |
but you don't usually say "how!", do you? |
14:41 |
exio4 |
so, how are you going to throw cats at me |
14:42 |
exio4 |
if you're a cat.. |
14:42 |
sfan5 |
you would say "how???", wouldn't you? |
14:42 |
sfan5 |
w/e |
14:42 |
sfan5 |
cats can throw cats |
14:42 |
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14:42 |
sfan5 |
thats scientifically proven |
14:42 |
sfan5 |
o/ asie |
14:42 |
exio4 |
ok |
14:43 |
exio4 |
> "induction proof below" |
14:44 |
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14:47 |
Jordach |
tl;dr ctrl + w = ded client |
14:47 |
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14:47 |
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14:48 |
sfan5 |
damn you Jordach |
14:48 |
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14:51 |
LemonLake |
http://imgur.com/gallery/Vadl4 |
14:51 |
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15:36 |
Jordach |
https://cdn.mediacru.sh/EfiRvTHSVFT7.png i suck at solitaire |
15:57 |
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15:57 |
luizrpgluiz |
hi |
16:07 |
luizrpgluiz |
graphics engines which was used before the current engine? |
16:07 |
sfan5 |
Minetest always used Irrlicht |
16:08 |
luizrpgluiz |
this engine is good? |
16:10 |
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16:14 |
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16:15 |
Calinou |
yes |
16:15 |
Calinou |
it's designed to be lightweight |
16:17 |
exio4 |
green threads |
16:27 |
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16:35 |
ShadowNinja |
blaise: areas.dat is the main area storage file. areas.txt shouldn't even exist on any servers other than my own, unless you changed the config option. It's a filename I used a while ago for a development version. |
16:36 |
ShadowNinja |
sfan5: Indeed, I've read that Android design page before, and it's definitely good advice. Show it in #phpBB-dev? |
16:36 |
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16:37 |
Calinou |
Minetest-made files should probably use .txt extension, easily openable on Windows |
16:37 |
Calinou |
especially logs |
16:44 |
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16:57 |
VanessaE |
ShadowNinja: in a nutshell, blaise is having problems with areas.dat not being reliably created in new worlds, and if/when it is created, it's not being read back reliably on a server restart. |
16:57 |
VanessaE |
permissions seem to be correct for the directory and for the file when it does exist. |
16:58 |
VanessaE |
though he does put his world data in /var/lib/minetest rather than /home/minetest/.minetest as per his Gentoo ebuild's settings. |
16:58 |
ShadowNinja |
VanessaE: It might only be created if you actually have 1 or more areas. |
16:58 |
VanessaE |
he and his users have been creating multiple areas. |
16:59 |
ShadowNinja |
Calinou: It isn't easily editable, and I don't care about making it that easy for Win$ users. You do have to have some basic skills to even understand the file. |
17:00 |
Calinou |
registry edit allows to edit all unknown files using text editor |
17:00 |
Calinou |
thus fixing the problem |
17:00 |
Calinou |
still needs complex registry edit |
17:02 |
ShadowNinja |
blaise: Can you post the permissions for the directory and the file (when it's created) along with the user and group that Minetest is using? |
17:03 |
ShadowNinja |
(Permissions includes the user and group of the files BTW) |
17:03 |
ShadowNinja |
If Minetest can create the world there shouldn't be an issue though. |
17:26 |
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17:44 |
ElectronLibre |
Now jp you can join without registering :D. |
17:44 |
jp |
for the moment |
17:46 |
ShadowNinja |
VanessaE: RE: ETA No, I'll ask again. It should be soon(tm). |
17:46 |
VanessaE |
Real Soon Now â„¢ |
17:46 |
VanessaE |
:) |
17:46 |
VanessaE |
See the ....discussion.... in inchra |
17:51 |
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18:10 |
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18:12 |
Sokomine |
anyone there who'd like to take a look if the villages are now generated without cavegen eating through and mudflow throwing dirt on roofs? |
18:15 |
VanessaE |
Sokomine: used my/sapier's idea? |
18:17 |
Sokomine |
er, which one was that exactly? i was toying with a lot of ideas |
18:17 |
VanessaE |
the 5x1x5 idea |
18:17 |
VanessaE |
if not that then the log-and-defer-till-later idea |
18:17 |
VanessaE |
(which is sapier's) |
18:18 |
Sokomine |
currently, the problem *seems* solved by writing to what hmmmm called "the shell" of the mapblock - by repairing the damage done by cavegen and mudflow inside the village area and by using a better flatten code (mine had a severe bug) |
18:18 |
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18:19 |
Jordach |
D: |
18:19 |
Jordach |
did someone say ~20000000% rendering improvement |
18:19 |
Sokomine |
ah. no. it's rather "oh shit, cavegen ate through the village. now...place all those houses again, and let's take a look what we ought to take as ground node now..." |
18:20 |
Sokomine |
jordach: i'm still hoping for a nice goat model for mt :-) they'll feel much happer in that rough terrain than sheep! |
18:20 |
Jordach |
Sokomine, i may have hit the magic button |
18:20 |
Sokomine |
magic button? |
18:20 |
* Sokomine |
wonders what that is :-) |
18:20 |
Jordach |
two rendering upgrades for BI / Cycles allows me to do stuff that's impossible with normal stuff |
18:21 |
Sokomine |
ah. i don't understand that but if it makes you happier it's fine :-) |
18:22 |
Jordach |
https://cdn.mediacru.sh/bCvf8QwnC-0i.png |
18:22 |
Sokomine |
the desktop was a very good approximation already |
18:23 |
Sokomine |
that looks very good, jordach. wonder if we'll ever get that ingame |
18:23 |
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18:24 |
VanessaE |
kaeza! |
18:24 |
VanessaE |
*pounce* |
18:24 |
kaeza |
hai |
18:25 |
VanessaE |
Jordach: wait, I recognize that texture :) |
18:25 |
Jordach |
VanessaE, i did that during the days of before packing textures into blends was a thing |
18:30 |
VanessaE |
it looks really good |
18:31 |
VanessaE |
crepuscular rays have gotta be processor-intensive.. |
18:32 |
Jordach |
VanessaE, ~1 second computation time and with CUDA + GTX750ti = instant |
18:33 |
Jordach |
(1 second currently, will end up using CUDA power) |
18:33 |
VanessaE |
might be interesting to see something like that in-game |
18:33 |
VanessaE |
but first, RealBadAngel has to get irrlicht particles and hardware lighting done :) |
18:34 |
Jordach |
VanessaE, Borderlands 2 makes LOTS of use of God Rays and is computed real time |
18:35 |
exio4 |
1 second is slow |
18:37 |
Jordach |
exio4, still better than a P4 |
18:37 |
Jordach |
VanessaE, gave it a bit of tuning https://cdn.mediacru.sh/AaEwFZAFlwRt.png |
18:38 |
VanessaE |
looks good |
18:40 |
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19:18 |
MinetestBot |
GIT: Sapier at GMX dot net commited to minetest/minetest: Add missing doc for minetest.get_us_time() d7364d6 2014-08-25T21:16:32+02:00 http://git.io/AvOkeA |
19:27 |
Calinou |
:'( so much tree growth code changed |
19:27 |
Calinou |
impossible to merge all that in Carbone |
19:28 |
Calinou |
no pizza for you, VanessaE https://github.com/VanessaE/homedecor_modpack/pull/56 :P |
19:29 |
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19:30 |
VanessaE |
Calinou: I recommended to him to aim it at ruben's food mod instead |
19:30 |
VanessaE |
also, cg72's tree growth code is in Dreambuilder |
19:31 |
VanessaE |
might be easier to pick-out from there, as I also had her disable apple trees |
19:31 |
VanessaE |
(since moretrees provides real apple trees instead) |
19:39 |
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19:53 |
MinetestBot |
GIT: Sapier at GMX dot net commited to minetest/minetest: Remove invalid doc about minetest.get_time_us() 8ab2971 2014-08-25T21:52:52+02:00 http://git.io/E8MBCQ |
19:56 |
Calinou |
http://buildbot.net/ → is this the thing sfan5 uses? |
19:56 |
RentedMule |
has there ever been consideration of a way to transfer a player to another whole minetest world, perhaps by passing a serverURL through to the client? |
19:58 |
VanessaE |
RentedMule: no, that has not been considered |
19:58 |
iqualfragile |
RentedMule: just coppy the file |
19:58 |
iqualfragile |
-p |
19:58 |
VanessaE |
because each server has its own set of mods and therefore its own ideas of what stuff a player can have |
19:59 |
Jordach |
RentedMule, with LuaSocket, it may be possible with my own subgame |
20:00 |
VanessaE |
RentedMule: iqualfragile is right in that you can just copy the player's inventory file to the other server, but there has not been proposed any centralized way to actually move the file over. |
20:01 |
iqualfragile |
i don't think that would be a practial idea anyways |
20:01 |
iqualfragile |
different servers have different mods installed |
20:01 |
iqualfragile |
people would just end up with even more shittons of undefined items |
20:01 |
iqualfragile |
VanessaE: inspiration: http://imgur.com/gallery/8x6HUax |
20:02 |
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20:13 |
RentedMule |
thanks. |
20:14 |
* RentedMule |
thinks back to the old Edgar Rice Burroughs stories of John Carter |
20:14 |
RentedMule |
John Carter always arrived in the new world naked. |
20:15 |
* RentedMule |
thinks some more |
20:15 |
RentedMule |
I asked because a friend was just describing a multi-world mod that he'd found for minecraft |
20:16 |
zat |
a lot of people would cheat by that |
20:17 |
zat |
I would make an inventory full of items in my own world and then move to a public one |
20:17 |
RentedMule |
is there a way to query the server to see if a given item exists in a world/game? If so, it may be a valid approach to just discard anything which doesn't exist in the new world. Rather like how, in the Long Earth series of books, nothing of iron can be taken with when one shifts to a new world |
20:17 |
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20:17 |
RentedMule |
zat: so you'd need a server flag to control what people could pass in. |
20:18 |
Calinou |
hosting multiple servers remains fully possible |
20:18 |
Calinou |
idle servers use little resources |
20:18 |
Calinou |
you can synchronize skins between them |
20:18 |
RentedMule |
yeah, I've got a dozen servers running on one physical box, all on different ports |
20:18 |
Calinou |
or even mods/games |
20:18 |
zat |
If by design you can trust things from a server you cannot control, even with rules people will abuse them. |
20:18 |
RentedMule |
what'd be awesome is if there was a way to step between them. |
20:19 |
Calinou |
many multi-world systems don't share inventories, zat |
20:19 |
Calinou |
it doesn't come with that implication |
20:19 |
Calinou |
it can be done, or not |
20:19 |
zat |
Say, a rule so you can pass only certain items, people will make a hundred accounts with certain different items. |
20:20 |
RentedMule |
right, zat, that's true, but the server could also have a rule that no items could be passed |
20:20 |
zat |
RentedMule: then centralize the auth mechanism of the different worlds |
20:20 |
zat |
and add a feature to minetest so you can connect to a certain server when entering a, say, teleporter |
20:20 |
RentedMule |
I've been playing with that for my own worlds. |
20:21 |
RentedMule |
yeah. |
20:21 |
zat |
How did you implement it RentedMule? |
20:22 |
RentedMule |
well, I've been just copying passwords between auth files |
20:22 |
RentedMule |
=) |
20:22 |
RentedMule |
which is ghetto, to say the least |
20:22 |
RentedMule |
no inventory transfer at all. |
20:22 |
twoelk |
why not stick to the "nacked" approach for a beginning amd see if that works between different online servers? |
20:22 |
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20:22 |
zat |
RentedMule: you just copy or use hard links? |
20:22 |
* RentedMule |
nods |
20:22 |
RentedMule |
I need to have different auth.txt files because I have sons, and they have different permissions on different worlds |
20:23 |
RentedMule |
and one of the kids is a griefer |
20:23 |
RentedMule |
=) |
20:23 |
twoelk |
I don't believe that it would be very practical in the wild as it would not be much faster than using the main menu |
20:24 |
RentedMule |
well, it might not be practical, but it would be more seemless |
20:24 |
RentedMule |
=) |
20:24 |
RentedMule |
err, seamless |
20:24 |
* RentedMule |
learns to spell |
20:26 |
zat |
I don't see why that feature could not be added anyway. |
20:26 |
twoelk |
ok so stargates with fixed links to other servers - but connecting takes just as long and you travel with empty pockets |
20:27 |
zat |
twoelk: it is a matter of simplicity |
20:27 |
zat |
I personally like the idea of travelling between different worlds by ingame means |
20:28 |
RentedMule |
yeah, it'd be like a stargate...naked and (hopefully) alone at the other end |
20:28 |
RentedMule |
years ago, when I played games like MOO2 and Space Empires, I always wished, after I'd conquered the universe, that I could open a wormhole to another universe and do it all again. |
20:29 |
zat |
Imagine a stargate to a lava pit |
20:29 |
zat |
:D! |
20:30 |
zat |
and I say it because thats something I would definitely do |
20:30 |
zat |
just for trolling |
20:32 |
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20:32 |
Calinou |
!cat |
20:32 |
MinetestBot |
https://cdn.mediacru.sh/LGwqjSoddQ2G.jpg |
20:32 |
RentedMule |
it'd make a good trap, that's for sure. |
20:33 |
VanessaE |
awww |
20:34 |
twoelk |
RentedMule: something like I described here? https://forum.minetest.net/viewtopic.php?p=146314#p146314 |
20:34 |
Calinou |
https://i.imgur.com/bbeedKb.png → someone said it looked like HDX, VanessaE :P |
20:37 |
VanessaE |
heh |
20:37 |
VanessaE |
I suppose it does, a little |
20:39 |
RentedMule |
twoelk: yes, like that. showing up in a new world with nothing would be fine by me. |
20:42 |
RentedMule |
twoelk: i foresee a simpler transaction: send the username and hashed password to the remote server, to see if the user already exists. If they do, and the password matches, then tell the client to connect to the new URL. If they do not exist, create the user on the remote end, with the hashed password. If the user exists, but the password doesn't match, refuse to forward the user, instead giving a message back to |
20:43 |
RentedMule |
if you've already played on the remote server, you get the stuff you had there last time. If you haven't you start off with anything a new player on that world would get |
20:43 |
twoelk |
the thing is most people want a faster transit between worlds, which is the one thing that such a mod cannot influence - 'cause the internet is the internet |
20:44 |
RentedMule |
yes, but it should be just as fast as logging out and logging into a new world |
20:44 |
RentedMule |
if it's not faster, meh. |
20:45 |
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20:45 |
RentedMule |
and any transit will be faster than what we have now. :) |
20:45 |
sfan5 |
Calinou: what? no! https://github.com/minetest/minetest/tree/master/util/buildbot |
20:46 |
twoelk |
well there is a lot of usefull stuff said in that thread and the many other similar ones so pick it up and run for it. It's all your's to develope ;-P |
20:46 |
RentedMule |
=) |
20:48 |
Calinou |
twoelk, people should use remote media servers, or less mods |
20:48 |
Calinou |
(too many servers use lots of mods with huge textures :/) |
20:48 |
Calinou |
I'd like more not-too-funky servers to show up |
20:48 |
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20:49 |
shadowzone |
Hi celeron55. |
20:51 |
twoelk |
for testing the server hopping maybe a set of servers in a network that all use the same mods so once connected to one no large amouts of media need to be redownloaded |
20:51 |
RentedMule |
yeah. |
20:51 |
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20:52 |
RentedMule |
I've got some ideas on unit testing on that... |
20:52 |
RentedMule |
hrm. |
20:52 |
twoelk |
minetest classic could probably pull this off a lot easier, it's more monolithic |
20:57 |
* twoelk |
is wondering wether a mod can shut down a connection from ingame, much like sawing of the branch one is sitting on |
20:58 |
RentedMule |
i think the client would handle that. |
20:58 |
RentedMule |
it would be more client modifications than anything, in that it has to accept a message to close the connection and open a new one. |
20:58 |
twoelk |
the client handles nothing when running as client ;-P except grafics |
20:59 |
RentedMule |
the client doesn't maintain network connection? |
20:59 |
twoelk |
no client side mods per design decision |
20:59 |
RentedMule |
i thought the client would initiate the session close. |
20:59 |
RentedMule |
this wouldn't be a mod, it would be an enhancement to the client itself. |
21:00 |
RentedMule |
so that only updated clients would be able to use the transfer. obviously, this has the potential for some abuse. |
21:01 |
twoelk |
reason for server side mods only |
21:03 |
twoelk |
your mod would have to ask the client to save connection request info and then terminate the connection. The client then uses the client side saved info to reconnect to new server |
21:03 |
twoelk |
but as for now a mod can not save anything client side iirc |
21:04 |
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21:05 |
twoelk |
favorite server list for example is saved prior to connecting |
21:06 |
RentedMule |
yes. it would require new functionality in the client -- the ability to accept a connect message |
21:07 |
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21:07 |
RentedMule |
you could make it even simpler by not passing through the username or password |
21:07 |
RentedMule |
then the client only needs to react to the message, and you have to login at the new world. |
21:09 |
twoelk |
sounds much like simply running a customised main menu with preset connection info |
21:10 |
RentedMule |
yeah, but more immersive |
21:13 |
twoelk |
ok so design an immersive main menu version. make a mod write to the minetest.conf the new connection and let the mod cut the old connection. Sounds doable |
21:14 |
twoelk |
minetest allready writes last visited info to config file so that should be possible |
21:16 |
twoelk |
your new transfer screen formally known as main menu just needs to read from there |
21:16 |
twoelk |
or rather main menu in disguise |
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21:18 |
luizrpgluiz |
hi |
21:20 |
twoelk |
hi, |
21:20 |
twoelk |
afk for a while now |
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22:26 |
lemonlake_ |
wow |
22:26 |
lemonlake_ |
I can't believe this is occuring atm |
22:27 |
lemonlake_ |
about a year ago, maybe more maybe less, a friend and I made a garry's mod gamemode called Zombie Swarm |
22:27 |
lemonlake_ |
though it never got finished, it was near completion, but pretty horrible |
22:27 |
lemonlake_ |
and the main map (zsw_wasteland) was incredibly unoptimized since neither of us knew optimization |
22:27 |
lemonlake_ |
however now, we know a lot better, and it's being remade into a source game :D |
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zat |
!cat |
23:26 |
MinetestBot |
http://i.imgur.com/w9c7A6x.jpg |
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