Time |
Nick |
Message |
00:00 |
hmmmm |
some other chunk that had already finished being generated a long time ago might get updated |
00:00 |
hmmmm |
because a neighboring chunk just got generated that carved some caves into its sides |
00:00 |
Sokomine |
which wouldn't be so bad as long as the generation is entirely deterministic? |
00:00 |
* blaise |
is a sobing mess over no working rail system |
00:00 |
sapier |
blais yes that's the glitch I mentioned |
00:01 |
hmmmm |
yes, it's deterministic |
00:01 |
hmmmm |
as in, if you REALLY wanted to, you could figure out all the caves that would ever get carved into your current map chunk on the time of generation of that map chunk |
00:01 |
blaise |
sapier: do you think it would help if I tried to get linux to start the minetest server and run it in realtime ? |
00:02 |
hmmmm |
by running the same cavegen algorithm on all neighbors of your current chunk and keeping the results of what actually got carved into your current chunk |
00:02 |
hmmmm |
but that requires generating caves for 26 chunks |
00:02 |
hmmmm |
not 1 |
00:02 |
Sokomine |
hm. seems a lot of effort |
00:02 |
Sokomine |
yes. that sounds inefficient |
00:03 |
sapier |
blaise: no it's network lag |
00:03 |
sapier |
there's a pull that might improve it but yet not decided if that's the way to go |
00:04 |
sapier |
btw I just updated monorail fixing the transport cart inventory bug |
00:04 |
Sokomine |
ok...let's assume the following: my mapgen takes one particular chunk and fills that 80x80x80 area with some silly node (say, mese blocks) completely |
00:04 |
blaise |
k |
00:04 |
blaise |
sapier: you know anything about the areas mod ? |
00:04 |
Sokomine |
now, once neighbouring chunks are generated, their caves will eat into that mese-filled chunk (up to 16 nodes inside) |
00:04 |
blaise |
for some reason areas.dat isn't being created/wrote to |
00:04 |
blaise |
although the perms on the directory are fine |
00:05 |
Sokomine |
will the mese-filled chunk receive caves? if i stupidly set every node in on_generated to mese? |
00:06 |
paramat |
soko, yes |
00:07 |
paramat |
mese has 'is ground content' = true |
00:08 |
sapier |
blaise: sorry I don't know that mod |
00:08 |
Sokomine |
ok. but if we had a way to call something like on_generated after the cavegen did its work on that chunk + its shell (which is part of other chunks) we might find a solution |
00:09 |
paramat |
but then when neighbour chunks get generated their caves will carve into the first chunk |
00:09 |
paramat |
.. by 16 nodes |
00:09 |
Sokomine |
namely by filling chunk and shell with what ought to be there again, for a second time (disregarding those areas where caves may be) |
00:10 |
Sokomine |
doesn't matter, as we'll apply the same procedure to those neigbours: once they're generated and got their caves, re-generate them anew - and repair where cavegen ate through. including nodes in the shell |
00:10 |
paramat |
ah i think i see what you mean |
00:10 |
Sokomine |
thus, things will be generated multiple times, but it doesn't require to make copies of all nodes that may be ground content |
00:12 |
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00:12 |
Sokomine |
hm. might still be slow, with all that re-generation. on the other hand: making working copies of all nodes that are ground_content and which may appear in buildings also is a bit...difficult |
00:13 |
Sokomine |
dirt_with_grass is a popular surface which may be intresting for a lot of plants and mobs |
00:14 |
Sokomine |
(difficult as in: would lead to lots of additional nodes with no benefit for building as they have the exact same textures as the normal ones) |
00:15 |
paramat |
i must eat bbl and will read logs o/ |
00:15 |
|
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00:19 |
Sokomine |
other options...hm. if the village where sourrounded by layers of nodes which are not ground content, there might still start a cave directly in the village area |
00:21 |
Sokomine |
hmmmm: if the cavegen hits a node that is not ground content, will it stop with that cave alltogether or just not remove that one node? |
00:22 |
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00:23 |
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sapier left #minetest |
00:24 |
hmmmm |
sokomine, it will not remove that one node. |
00:24 |
Sokomine |
in that case, using a special air node for all air inside the village won't be a solution either |
00:25 |
blaise |
I guess it's pilzadamn's mod |
00:26 |
Sokomine |
areas.dat? perhaps from the areas mod? that's from shadowninja |
00:28 |
cg72 |
cavegen also needs a max pos.y, on worldedits where a chunk isnt loaded it destroys the new stuff |
00:30 |
cg72 |
sokomine btw my treegen/lus code is >10 times faster for trees and >= 20 times faster for jungle trees |
00:30 |
cg72 |
treegen.lua** |
00:31 |
* cg72 |
cant type |
00:32 |
Sokomine |
that is very fine, cg72. i'm looking for a treegen for normal-sized trees (perhaps with diffrent trunks, leaves and fruits). vanessae has done some nice textures for coloredwood which i want to use as wood for trees |
00:33 |
blaise |
is it possible to ask the server what time of day it is? |
00:33 |
blaise |
I've not found any functional clocks.. :( |
00:33 |
blaise |
aside from making a sun dial |
00:33 |
Sokomine |
it's not very realistic to get colored wood from trees (usually some kind of paint would be applied), but gameplay demands are a bit diffrent. beeing able to cut down conveniently sized trees which will supply the player with some colored wood helps |
00:34 |
Sokomine |
i saw a mod once which displayed server time via hud |
00:34 |
cg72 |
sokomine for some reason voxel treesgen isnt working right if its not in the default mod vanessa told me :( |
00:34 |
Sokomine |
or do you want ingame time? |
00:34 |
blaise |
in game time |
00:34 |
blaise |
hence the mentioning of a sun dial |
00:34 |
cg72 |
blaise i have an ingame clock |
00:34 |
blaise |
:o |
00:34 |
Sokomine |
hm. i'm sure i saw mods regarding that (watch? clock?) |
00:35 |
blaise |
homedecor clocks all show 5:55.55 |
00:35 |
blaise |
which sucks |
00:35 |
blaise |
atleast they're correct twice a day, eh? |
00:35 |
blaise |
XD |
00:36 |
Sokomine |
blaise: minetest.get_timeofday keep looking at the functions around that one in lua_api.txt |
00:36 |
cg72 |
blaise https://forum.minetest.net/viewtopic.php?f=9&t=9615 |
00:36 |
Sokomine |
cg72: can you specify? |
00:36 |
PenguinDad |
blaise: once a day for me ;) |
00:37 |
Sokomine |
penguindad: that's right :-) with the analog ones, it was twice a day |
00:37 |
cg72 |
that has a clock and lag display |
00:37 |
blaise |
o.O |
00:37 |
Sokomine |
cg72: what's the problem with your new tree-code? can you explain that, please? i'd love to use it |
00:37 |
blaise |
so, no big ben construction.. |
00:38 |
Sokomine |
oh, of course you can build big ben. tell me when you're finished :-) |
00:38 |
Sokomine |
i know someone who started building a big ben in minecraft classic. i'm sure there're more of those towers around |
00:40 |
blaise |
what is a dark green text color in hex ? |
00:40 |
blaise |
if this is whight 0xFFFFFF |
00:41 |
cg72 |
sokomine it works great in the default mod but vanessa says the voxelmanip is weir d outside om the default mod but i never tried |
00:42 |
cg72 |
003300 is dark green |
00:42 |
blaise |
you sure it's not 0xA9A9A9 ? |
00:42 |
blaise |
oh wait, that's grey |
00:42 |
blaise |
0x006400 |
00:42 |
blaise |
dark green |
00:42 |
blaise |
yes? |
00:43 |
Sokomine |
cg72: hm. perhaps vanessa wanted to say that it's problematic if multiple mods apply changes through voxelmanip in on_generated. the result may not always be as expected |
00:43 |
cg72 |
oh well spawning a sapling then an abm to grow it will do fine then |
00:44 |
cg72 |
006400 is dark green to |
00:45 |
cg72 |
sokomine i can rewrite it to be non voxelmanip if you need |
00:45 |
blaise |
ah, ShadowNinja created the areas mod |
00:46 |
blaise |
ShadowNinja: hello, would you happen to have a moment to spare? |
00:51 |
blaise |
https://forum.minetest.net/mmdb/ is still down |
00:51 |
blaise |
:( |
00:55 |
blaise |
sapier left? |
00:55 |
blaise |
Whaa! |
00:55 |
blaise |
I wanted to ask him about how to fix the in game mod store |
00:56 |
VanessaE |
he's normally in bed by this time |
01:04 |
|
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01:06 |
blaise |
omg |
01:06 |
blaise |
apparently I need mapgen_7 for snow biomes to work |
01:06 |
* blaise |
facepalms |
01:06 |
VanessaE |
nope.avi |
01:07 |
VanessaE |
snow biomes works with mgv6 also |
01:07 |
VanessaE |
if you mean the mod so-named. |
01:09 |
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01:13 |
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01:18 |
Sokomine |
blaise: there's also my moresnow mod - if you want to have snow on roofs :-) |
01:19 |
Sokomine |
cg72: voxelmanip is fine. the voxelmanip area can be supplied in most situations i think |
01:24 |
cg72 |
sokomine let me know if you want trees of different sizes, shapes or whatnot :) |
01:30 |
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01:42 |
blaise |
VanessaE: I do, ty |
01:42 |
blaise |
Sokomine: ty, I'll look in to it |
01:44 |
|
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01:54 |
Sokomine |
cg72: hmm. normal size is pretty ok i think. they shall not be higher than normal digging range (else inconsiderate players will not dig them fully) |
01:54 |
VanessaE |
Sokomine: inconsiderate players don't dig them fully *anyway* :P |
01:56 |
cg72 |
VanessaE thats why i have tree decayin my game |
01:56 |
Sokomine |
vanessae: yes, i'm afraid so :-( still, if the trees are too big, they have an excuse... |
01:56 |
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02:00 |
cg72 |
sokomine >> http://i.imgur.com/Vxwtl6A.png |
02:04 |
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02:05 |
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02:15 |
blaise |
I wonder if snow is compatable with moresnow like it is with snowdrift |
02:16 |
* blaise |
pokes Sokomine |
02:16 |
paramat |
nice trees |
02:17 |
cg72 |
paramat me? |
02:17 |
paramat |
yeah those acacias |
02:18 |
cg72 |
i based them off your acacia trees in watershed, i used your textures and started with your code |
02:21 |
jentron |
Is there a good program to view directX (.x) model files on linux? I usually use osgviewer for looking at 3d models, but it seems to crash on the models in simple_mobs |
02:22 |
paramat |
cool, my textures are CC BY-SA |
02:25 |
cg72 |
paramat that is ok right? |
02:25 |
cg72 |
i think it is |
02:25 |
cg72 |
lol |
02:27 |
blaise |
hrmm |
02:27 |
blaise |
so I use moresnow with the snow mod ? |
02:27 |
VanessaE |
with snowdrift |
02:28 |
paramat |
yeah thats okay :) |
02:34 |
cg72 |
paramat they gen 4 times slower then a junjle tree but they look nice |
02:36 |
Sokomine |
blaise: yes, snow and moresnow ought to be compatible |
02:37 |
paramat |
and good work making the branches not show their interiors like mine :D |
02:38 |
cg72 |
well its 3 layers of leaves and rounded corners feel free to use my slower code :) |
02:39 |
blaise |
god damnit |
02:39 |
blaise |
so I got areas protection to actually write to the stupid areas.dat file |
02:39 |
blaise |
right? |
02:39 |
blaise |
and even though there's stuff in that file |
02:39 |
blaise |
it still doesn't fricking keep the areas after a server restart |
02:39 |
blaise |
what in the actual fsck is going on! |
02:41 |
khonkhortisan |
Unless you're messing with hard drive sectors, there's no actual fsck going on. |
02:42 |
* blaise |
slaps khonkhortisan with a scsi 1 original implementation cable |
02:42 |
* khonkhortisan |
retaliates with a USB-enabled pet rock |
02:44 |
cg72 |
usb rock rotf i love it, get me one |
02:44 |
khonkhortisan |
It doesn't look like you can actually unplug the usb cable from the rock itself. |
02:48 |
* khonkhortisan |
pretends to flop an original floppy disk around like a wet fish - he only has the middle size. |
02:49 |
cg72 |
lol want some data punch cards lol |
02:50 |
blaise |
return { { ["pos2"] = { ["y"] = 3, ["x"] = -117, ["z"] = 20 }, ["name"] = "reNes and neckouts Castle", ["owner"] = "reNe", ["pos1"] = { ["y"] = 3, ["x"] = -128, ["z"] = 10 } }, { ["pos2"] = { ["y"] = 52, ["x"] = 149, ["z"] = 125 }, ["name"] = "Home", ["owner"] = "blaise", ["pos1"] = { ["y"] = -50, ["x"] = 22, ["z"] = 15 } }, { ["pos2"] = { ["y"] = 36, ["x"] = -30, ["z"] = 191 }, ["name"] = "Home", ["owner"] = "mojuave", ["pos1"] = { ["y"] = -11, ["x" |
02:50 |
blaise |
there's the contents of my areas.dat |
02:51 |
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02:51 |
blaise |
so, I know it works |
02:51 |
blaise |
:\ |
02:51 |
blaise |
but why isn't it reading that file when the server starts up the mod? |
02:51 |
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02:51 |
khonkhortisan |
^ I saw your ipv6 from my ipv6 |
02:52 |
blaise |
khonkhortisan: perv |
02:53 |
blaise |
!server midnightsystems |
02:53 |
MinetestBot |
blaise: MidnightSystems | midnightsystems.net | Clients: 1/50, 0/2 | Version: 0.4.10 / minetest | Ping: 122ms |
02:53 |
khonkhortisan |
…There needs to be a longer delay between server join and channel join for the cloak to apply in time. |
02:53 |
khonkhortisan |
The point of a cloak is to hide ip. The way the client is set up, it doesn't work. |
02:54 |
blaise |
so you think it's his irc client that's causing his ipv6 to show? |
02:54 |
blaise |
because it's not.. |
02:54 |
blaise |
the only thing his irc client provided was teh changing host comment |
02:55 |
blaise |
so, it's actually something wrong with how it's coded in the ircd the server he was connected to us using |
02:55 |
blaise |
I'm not sure what freenode uses.. I'm rather fond of ratbox myself |
02:55 |
blaise |
I'm currently using unrealircd though |
02:56 |
Tesseract |
blaise: Freenode uses ircd-seven - a fork of Charybdis. |
02:56 |
blaise |
blech |
02:56 |
blaise |
disgusting |
02:56 |
blaise |
17:30 -!- Your host is midnightsystems.net, running version Unreal3.2.10.2 |
02:57 |
blaise |
21:56 -!- blaise [blaiseMSnet-43FA4F66] |
02:57 |
Tesseract |
(A fork of ratbox, a fork or hybrid, a fork of the original IRCd) |
02:57 |
blaise |
I'm fermiliar with it |
02:57 |
Tesseract |
blaise: Yes, I've heard Unreal's bad. |
02:57 |
blaise |
it's not too bad |
02:58 |
blaise |
and it's not showing my underwear, so it's better than what tess was connected to |
02:58 |
Tesseract |
But why use it if there's better. :-) |
02:58 |
blaise |
lmao |
02:58 |
blaise |
meh, I run gentoo |
02:58 |
blaise |
I was using ratbox vanilla |
02:58 |
Tesseract |
blaise: And? |
02:58 |
blaise |
and they tossed it from portage |
02:59 |
Tesseract |
blaise: Git/svn/bzr/hg/wget/curl + make |
02:59 |
blaise |
net-irc/charybdis-3.4.2 is available |
02:59 |
blaise |
but I really don't like it |
02:59 |
blaise |
Tesseract: portage uses all of that |
02:59 |
blaise |
and more |
03:00 |
blaise |
svn, mercury |
03:00 |
Tesseract |
blaise: Git and svn and bzr and hg and wget and curl? Wouldn't just one do? ;-) |
03:00 |
blaise |
a few others I can't think of |
03:00 |
blaise |
one does fine, portage uses rsync with gentoo, and git with funtoo |
03:01 |
Tesseract |
PacMan uses shell-lick scripts, so it can use whatever. |
03:01 |
blaise |
but fetching sources is up to the source maintainer.. so portage has to be able to grab all kinds of source tree's |
03:01 |
blaise |
ah, now we're talking about archlinux |
03:02 |
blaise |
how do I tell snow to make it snow? |
03:02 |
blaise |
:( |
03:02 |
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03:03 |
blaise |
wait |
03:03 |
blaise |
Sokomine: hey, you still there? |
03:09 |
paramat |
blaise, you're using the 'snow' mod in mgv6? |
03:09 |
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03:09 |
blaise |
yes |
03:10 |
blaise |
and I've got no snow anywhere |
03:10 |
blaise |
even at +60 |
03:10 |
blaise |
:( |
03:10 |
blaise |
and, it's currently raining.. and there's no mod to make it rain.. |
03:10 |
blaise |
so.. |
03:10 |
blaise |
I'm lost |
03:10 |
blaise |
:( |
03:10 |
blaise |
big ole fat rain drops falling slow as balls |
03:11 |
paramat |
that mod's snowfall is heavy code, so i wrote 'snowdrift' to provide snowfall with lighter code |
03:11 |
paramat |
lol oh yeah that's my funny rain, you should disable that in the init.lua |
03:12 |
VanessaE |
paramat: you didn't use my newer textures? :( |
03:12 |
paramat |
too busy working on my 'rain' mod |
03:12 |
paramat |
snowdrift snowfall happens at random times |
03:13 |
* VanessaE |
grumbles at minetest |
03:13 |
VanessaE |
what are the perlin values that are used to generate deserts by default? |
03:13 |
paramat |
and follow the instructions in the 'snowdrift' thread/init.lua to match snowdrift snowfall to the 'snow' mod areas |
03:13 |
VanessaE |
seems I've got a bug in plants_lib's humidity calculation. |
03:14 |
paramat |
mgv6 hunidity noise is actually independant of biome noise that defines deserts |
03:14 |
VanessaE |
I know |
03:15 |
paramat |
okay erm |
03:15 |
blaise |
paramat: hrmmm..... |
03:17 |
paramat |
ah desert noise params are stated in my 'flatten' mod |
03:17 |
* VanessaE |
looks ... |
03:18 |
VanessaE |
well those are the same perlin params I use... |
03:18 |
paramat |
but there's also offsets to add in: local noise1 = perlin1:get2d({x=x+150,y=z+50}) |
03:18 |
VanessaE |
no, |
03:19 |
VanessaE |
look: |
03:19 |
VanessaE |
https://github.com/paramat/flatten/blob/master/init.lua#L124 |
03:19 |
VanessaE |
you're doing +190 |
03:19 |
VanessaE |
and +90 |
03:19 |
VanessaE |
(however I am doing +150 and +50) |
03:19 |
paramat |
yeah cause thats biome noise at chunk centre, so 40 is added |
03:19 |
VanessaE |
oh ok |
03:19 |
* VanessaE |
re-checks her code... |
03:20 |
paramat |
line 232 and 233 |
03:21 |
VanessaE |
and perlin value of 0.4 is the edge of the desert? |
03:22 |
blaise |
so, there's no place on my server where it will be snowing all the time? |
03:22 |
blaise |
like a north pole? |
03:22 |
blaise |
or, a really high mountain? |
03:22 |
* VanessaE |
scratches her head... |
03:22 |
paramat |
VE: 'Smooth transition 0.35 to 0.45', not sure what the non blend thrreshold is |
03:22 |
blaise |
maybe the terrain isn't high enough for snow to happen? |
03:23 |
blaise |
I'm confused why no snow has occured |
03:23 |
paramat |
blaise correct |
03:23 |
blaise |
and there's no way to initiate a snowfall? |
03:23 |
paramat |
but you can edit the params to make it snow all the time within the noise-defined areas |
03:23 |
blaise |
how? |
03:24 |
VanessaE |
paramat: right. in this case I'm looking for values > 0.3 actually. |
03:24 |
VanessaE |
(for this particular node) |
03:24 |
paramat |
should be instructions in the init.lua? |
03:24 |
paramat |
its kinda complex i know |
03:25 |
blaise |
in what? |
03:25 |
blaise |
snow? |
03:25 |
blaise |
snowdrift? |
03:25 |
blaise |
moresnow? |
03:26 |
paramat |
in snowdrift |
03:26 |
paramat |
by default there should be continuous snowfall in the snow biomes of splizard's 'snow' mod |
03:27 |
VanessaE |
paramat: can you take a quick look at it? search this, https://github.com/VanessaE/plantlife_modpack/blob/master/plants_lib/init.lua for references to "humidity" |
03:28 |
paramat |
the rain in snowdrift is silly so disable that |
03:28 |
VanessaE |
you should find that I'm using the same perlin settings and checks as you |
03:28 |
blaise |
hrmm |
03:28 |
blaise |
well I can't find any snow anywhere |
03:28 |
blaise |
I got some on the ground left over from weather |
03:28 |
blaise |
but that mod is crazy on resources |
03:29 |
blaise |
although, it worked... |
03:31 |
blaise |
:( |
03:31 |
paramat |
VE, looks like you're using 'snow' mod noise params for temp, and mgv6 desert noise params for humidity, intentionally as this makes most sense |
03:31 |
VanessaE |
paramat: indeed so |
03:33 |
paramat |
the rest loks okay to me. uh my head is spinning, not good at multitasking |
03:33 |
VanessaE |
haha sorry :D |
03:33 |
blaise |
I'm going to step outside for a smoke |
03:33 |
blaise |
brb |
03:34 |
blaise |
ps, I found what I think is a snow biome |
03:34 |
blaise |
it's a hilltop which isn't that much higher than "sealevel" |
03:34 |
blaise |
but it's covered in snow |
03:34 |
blaise |
although, it's not snowing currently |
03:35 |
paramat |
yeah snowdrift snowfall is independant of height |
03:35 |
blaise |
seems like I remember with the original snow mod |
03:35 |
blaise |
it wouldn't snow unless a cloud was overhead |
03:36 |
blaise |
idk |
03:36 |
paramat |
have you enabled particles in settings? |
03:41 |
blaise |
particles? |
03:44 |
paramat |
yep my snow is particles, enable those in settings |
03:45 |
paramat |
you need to find a large patch of snow biome and go deep into it, snow comes down slowly from the north |
03:45 |
blaise |
are we talking snowdrift ? |
03:45 |
blaise |
or moresnow ? |
03:46 |
paramat |
splizard's 'snow' mod plus my 'snowdrift' mod |
03:46 |
blaise |
particles in the minetest config ? |
03:47 |
blaise |
in settings? from the main menu? |
03:47 |
blaise |
yes it's enabled |
03:47 |
paramat |
ah good yeah there |
03:48 |
blaise |
I haven't been able to use shaders |
03:48 |
blaise |
:\ |
03:49 |
paramat |
you're not missing much those look bad to me |
03:50 |
blaise |
yeah, except if I make an underground tunnel that passes through water at some point, I can't see anything outside of the glass |
03:50 |
blaise |
just blue |
03:50 |
blaise |
even if there's something 2 meters away from the glass |
03:52 |
VanessaE |
paramat: I'm having a confusion here - seems that the edge of a desert is not +0.4 but rather -0.4 |
03:52 |
blaise |
I'm seeing snow |
03:53 |
blaise |
it's extraordinarily uberlight |
03:53 |
|
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03:53 |
paramat |
woo! |
03:53 |
VanessaE |
or something's just utterly wrong with my humidity map anyway |
03:53 |
paramat |
well since you are calling desert noise humidity the threshold is inverted? |
03:54 |
VanessaE |
wait what? |
03:54 |
paramat |
so in plantslib desert is < -0.4, in mgv6 biome noise deserts are > 0.4 |
03:54 |
VanessaE |
is not 0.4 and higher a dryer area? |
03:55 |
VanessaE |
oh ffs. |
03:55 |
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03:55 |
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03:55 |
VanessaE |
did I screw that up? |
03:56 |
VanessaE |
I knew I shouldn't have used symbolic names :-/ |
03:56 |
VanessaE |
max/min refer to the real temp/humidity (or they're supposed to) |
04:03 |
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04:03 |
WingsHugger200 |
hi |
04:05 |
paramat |
gonna take a break and watch anime |
04:05 |
|
paramat left #minetest |
04:05 |
VanessaE |
have fun :) |
04:05 |
VanessaE |
missed. |
04:11 |
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04:17 |
zat |
otaco! |
04:21 |
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04:33 |
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04:50 |
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05:04 |
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05:09 |
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05:54 |
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05:55 |
ItsAMe |
How hard would it be to port Minetest to the GCW-Zero? |
05:56 |
ItsAMe |
Here are the specs |
05:56 |
ItsAMe |
http://www.gcw-zero.com/specifications |
05:56 |
VanessaE |
the what? |
05:56 |
ItsAMe |
its a portable system |
05:56 |
ItsAMe |
the link will show you the systems specs |
05:56 |
VanessaE |
won't run that great on that sort of hardware |
05:56 |
ItsAMe |
How so? |
05:57 |
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05:57 |
VanessaE |
minetest isn't aimed at embedded systems like that |
05:57 |
VanessaE |
though it does run on Android |
05:57 |
VanessaE |
but I don't think it's been ported to MIPS yet. |
05:58 |
ItsAMe |
Ah, ok |
05:58 |
ItsAMe |
Is there a mips port coming? |
05:58 |
VanessaE |
I don't see why it can't be done |
05:58 |
VanessaE |
runs Linux, OGLES 2.0, ... |
05:59 |
VanessaE |
should be doable. |
05:59 |
VanessaE |
but no idea if anyone's working on MIPS or not. |
06:00 |
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06:00 |
ItsAMe |
So on a scale of 1 to 10, how hard would it be |
06:00 |
ItsAMe |
im 10 years old, im new to this programming stuff, sorry if i sound childish |
06:01 |
VanessaE |
if you're not worried about your FPS, probably a 3. |
06:01 |
VanessaE |
if you are, a 6 or 7 I'd guess. |
06:04 |
ItsAMe |
The zero has triple buffering support, which allows more fps |
06:04 |
ItsAMe |
i may have worded that wrong |
06:05 |
ItsAMe |
but im not that worried about fps |
06:06 |
VanessaE |
double/triple buffer does not allow for more fps. |
06:06 |
VanessaE |
all it does is allow you to draw in an off-screen buffer and flip to it when the time is right |
06:07 |
VanessaE |
it reduces the likelyhood of video tearing which can improve timing and reduce frame rate jitter. |
06:07 |
VanessaE |
this can give the impression of higher fps but not really |
06:07 |
ItsAMe |
Ah, i dont know much about this stuff, thanks for clearing that up |
06:08 |
ItsAMe |
Im gonna look for more open source mc clones |
06:09 |
* VanessaE |
sighs. |
06:09 |
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06:12 |
blaise |
this seems nice.. https://github.com/BlockMen/hud |
06:14 |
blaise |
hrmm |
06:18 |
blaise |
VanessaE: you think it would be difficult to make that HUD mod work with this https://github.com/cornernote/minetest-armor instead of 3d_armor ? |
06:19 |
VanessaE |
idk |
06:19 |
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06:22 |
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06:29 |
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06:30 |
blaise |
hrmm |
06:34 |
blaise |
looks like the 3d_armor is more actively developed |
06:43 |
blaise |
sweet |
06:59 |
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07:00 |
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07:03 |
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07:26 |
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07:26 |
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07:26 |
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dotDeb joined #minetest |
07:26 |
Krock |
moin. |
07:42 |
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07:44 |
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07:47 |
* Krock |
thinks, he should change mod's content from external mods to prevent the situatin where just too many changes have been made on local and remote side |
07:48 |
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reactor joined #minetest |
07:51 |
reactor |
щ |
07:51 |
Krock |
omg a wild reactor appeared |
07:51 |
* reactor |
rolls eyes |
07:51 |
reactor |
Oh yeah. |
07:53 |
reactor |
Well, sort of. I feel like a money on a typewriter. |
07:53 |
reactor |
Monkey, even. |
07:55 |
Krock |
I'd like money more than monkey |
07:57 |
reactor |
Me, too. |
07:57 |
reactor |
But we have what we have. |
08:00 |
blaise |
Krock: oh? |
08:00 |
blaise |
too many eh? |
08:00 |
blaise |
Krock: check out my server |
08:00 |
blaise |
!server MidnightSystems |
08:00 |
MinetestBot |
blaise: MidnightSystems | midnightsystems.net | Clients: 1/50, 0/2 | Version: 0.4.10 / minetest | Ping: 385ms |
08:00 |
Krock |
that's kinda dark |
08:00 |
blaise |
what part? |
08:01 |
Krock |
the midnight |
08:01 |
|
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08:01 |
Krock |
In 10 mins I'll have time to check it out. that's also when my build finished |
08:01 |
blaise |
I've had the domain since before domain names costed money |
08:01 |
blaise |
and the minetest server is realtime |
08:02 |
blaise |
EST/EDT |
08:02 |
Krock |
interesting, either chinese or europeans will have night all the time |
08:02 |
blaise |
24 hour days, 365 day years |
08:03 |
blaise |
I have all kinds of stuff |
08:03 |
blaise |
only thing I don't have yet is trains.. :( |
08:03 |
Krock |
carts! |
08:04 |
blaise |
carts? |
08:04 |
blaise |
isn't that buggy as hell? |
08:04 |
blaise |
there's monorail too |
08:05 |
Krock |
mine not. from what I can say. |
08:05 |
blaise |
I can't seem to keep the damn things on the tracks |
08:05 |
reactor |
Anyone tried placig a boat on sand? |
08:06 |
Krock |
not yet. |
08:06 |
Krock |
it it a hover? |
08:06 |
Krock |
*is |
08:07 |
Krock |
whoa. media spam & flood |
08:07 |
reactor |
It makes funny sounds as it tries to move, and it falls one blocks below if you saddle it. |
08:07 |
reactor |
s/cks/ck/ |
08:08 |
Krock |
so, 16 nodes? |
08:08 |
Krock |
:P |
08:08 |
reactor |
1 node. |
08:09 |
Krock |
blaise, from the media loading time, I expet I'd have even les FPS than on the realtest server of VanessaE.. which is already at < 6 |
08:14 |
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08:17 |
blaise |
meh, it's really not to bad |
08:18 |
blaise |
atleast I don't have any problems with it |
08:18 |
Krock |
meh, 2000 new files |
08:18 |
blaise |
really?! |
08:18 |
blaise |
:o |
08:18 |
Krock |
cache folder was at 13k and now at 15k.. |
08:19 |
Krock |
that's a 2k difference |
08:19 |
blaise |
my hardware is old as dirt |
08:19 |
blaise |
atleast the one I use the client on |
08:19 |
Krock |
dirt gets renewes everytime by worms and snakes... |
08:19 |
blaise |
and it runs good |
08:19 |
Krock |
*renewed |
08:20 |
blaise |
I'll guess newer hardware would have no problems at all connecting and playing |
08:20 |
Krock |
waiting now toload since 15 minutes and progressbar is at..uhm 80% maybe |
08:21 |
blaise |
what hardware are you using?! |
08:21 |
Krock |
look in forums, posted 2 das ago |
08:23 |
blaise |
https://forum.minetest.net/memberlist.php?mode=viewprofile&u=7731 |
08:23 |
blaise |
is that you? |
08:23 |
blaise |
I don't see your hardware |
08:23 |
Krock |
no, that's me from the 6th dimension |
08:23 |
Krock |
at planet mars |
08:24 |
Krock |
okay. 1:0 for your server. I give up. *shows white flag* |
08:26 |
blaise |
:( |
08:26 |
blaise |
why did you give up? :( |
08:26 |
blaise |
it was almost done |
08:27 |
Krock |
I hit ESC and rejoined, it was back at 50% |
08:31 |
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08:33 |
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08:36 |
blaise |
inbox me on the server and let me know what you think |
08:36 |
blaise |
my wife is screaming at me telling me to get in the bed.. |
08:36 |
blaise |
lol |
09:04 |
AnotherBrick |
does LuaJIT really makes server faster? |
09:04 |
AnotherBrick |
and if so - how much faster? |
09:04 |
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09:04 |
AnotherBrick |
i hope this question makes any sense |
09:05 |
reactor |
In theory yes. |
09:05 |
reactor |
It compiles, instead of interpreting. |
09:06 |
RealBadAngel |
it is way faster |
09:06 |
reactor |
Not that I properly measured it, but it used (or _seemed_ to use) less time once I enabled it in my setup. Ahd hi. |
09:06 |
RealBadAngel |
depends on kind of mods, more complex mods benefit more |
09:06 |
AnotherBrick |
hi o/ |
09:06 |
AnotherBrick |
and thanks) |
09:08 |
RealBadAngel |
i measured it for technic before merging luajit, technic power network calculations were more than twice as fast |
09:08 |
AnotherBrick |
oh. impressing |
09:08 |
reactor |
That's what it was designed for in the first place. |
09:08 |
RealBadAngel |
simple mods that register a bunch of nodes wont benefit at all |
09:09 |
sfan5 |
meow |
09:09 |
sfan5 |
hi everyone |
09:09 |
reactor |
Wonder, does Minecraft use JavaJIT? |
09:09 |
RealBadAngel |
hi |
09:09 |
reactor |
But why not enable it by default? SImple mods that register a bunch of nodes won't lose anything. |
09:09 |
hintss |
lol |
09:10 |
hintss |
reactor: wat |
09:11 |
reactor |
hintss: wat |
09:11 |
PenguinDad |
hintss: taw |
09:12 |
reactor |
1000 megaWat |
09:13 |
PenguinDad |
1.21 gigawats :D |
09:14 |
reactor |
hintss: what's your point? |
09:15 |
RealBadAngel |
reactor, if luajit is present in your system then it is used by default |
09:15 |
reactor |
I see... |
09:16 |
hintss |
reactor: what is javajit, and how is it different from the jvm's jit? |
09:16 |
RealBadAngel |
we just dont supply it like bundled lua, you have to install it |
09:16 |
reactor |
Well, hintss, I don't remember the name of eh. You say jvm already does that? |
09:17 |
hintss |
at least, I'm pretty sure it does |
09:17 |
reactor |
Ah, okay. |
09:17 |
reactor |
RealBadAngel: but what's the point of bundling? |
09:18 |
reactor |
It only makes versions lag behind, doesn't it? OS packages should already have everything? |
09:19 |
RealBadAngel |
thats why we havent bundled luajit as we did with lua |
09:19 |
reactor |
It also makes development less focused on the main product? |
09:19 |
RealBadAngel |
old lua is now used as failsafe if theres no luajit |
09:23 |
reactor |
But... why not use system lus as failsafe? |
09:31 |
reactor |
s/lus/lua/ |
09:44 |
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09:57 |
Krock |
AnotherBrick, it reduces the terrain generation by luamapgens from 20s to 1s |
09:58 |
RealBadAngel |
reactor, idk why old lua was bundled, propably to have everything under control |
09:58 |
RealBadAngel |
and in one place |
09:59 |
RealBadAngel |
on the other hand having bundled one can save you from using incompatible ones |
09:59 |
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10:00 |
RealBadAngel |
hi jin_xi, ive played a bit with irrlicht particles |
10:00 |
RealBadAngel |
i can see a few possible uses for them, like rain/snow for example |
10:00 |
PenguinDad |
Krock: If lua mapgens generate less I'll use normal Lua :p |
10:00 |
RealBadAngel |
and torches fire |
10:01 |
reactor |
RealBadAngel: but it created a maintenance hell of its own, besides with luajit as (preferred) option one has to deal with lua code aging anyway. |
10:02 |
PenguinDad |
I'd really like to see Lua 5.2 in minetest :/ |
10:02 |
reactor |
Someone was trying to implement precipitation via entities... |
10:02 |
RealBadAngel |
i can see no problems at all, ive installed luajit on my box a few days before luajit change was merged into mt |
10:02 |
RealBadAngel |
and then just forgot bout it |
10:03 |
reactor |
That's the point! Nothing breaks as luajit is updated (so far). |
10:03 |
reactor |
That is likely to be the case with default lua, too. |
10:05 |
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10:05 |
RealBadAngel |
7 Apr 2013 |
10:06 |
RealBadAngel |
16 months ago |
10:11 |
|
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10:13 |
jp__ |
!seen rubenwardy https://github.com/rubenwardy/food/pull/16 |
10:13 |
MinetestBot |
jp__: rubenwardy was last seen at 2014-08-21 15:31:19 UTC on ##minetestbot |
10:13 |
jp__ |
!pass |
10:13 |
jp__ |
hmm... |
10:14 |
PenguinDad |
!tell jp__ Do you want !tell? |
10:14 |
MinetestBot |
PenguinDad: I'll pass that on when jp__ is around |
10:14 |
jp__ |
thanks |
10:14 |
MinetestBot |
jp__: 08-24 15:14 UTC <PenguinDad> Do you want !tell? |
10:14 |
jp__ |
!tell rubenwardy https://github.com/rubenwardy/food/pull/16 |
10:14 |
MinetestBot |
jp__: yeah, yeah |
10:21 |
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10:22 |
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10:29 |
* Krock |
throws a "NYAN" at Jor |
10:29 |
Krock |
dach |
10:31 |
* PenguinDad |
is in a dach-country |
10:33 |
* sfan5 |
meows at PenguinDad |
10:34 |
* PenguinDad |
pets sfan5 |
10:34 |
* sfan5 |
purrs |
10:51 |
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10:59 |
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11:11 |
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11:15 |
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11:37 |
jin_xi |
hey RealBadAngel sorry was afk |
11:37 |
jin_xi |
buying smokes |
11:37 |
* jin_xi |
coughs |
11:37 |
* reactor |
looks at the fire extinguisher |
11:40 |
* PenguinDad |
didn't know that smoke has a plural |
11:41 |
jin_xi |
many pluralises |
11:42 |
jin_xi |
alots so to say |
11:54 |
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12:10 |
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12:11 |
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12:19 |
crazyR1 |
has anyone got a template for the unified_inventory backgrounds |
12:20 |
Krock |
look at /textures/ |
12:22 |
crazyR1 |
i know but the existing ones are tricky to work with due to the the shadowing/borders around the slots. trying to get the right size and placements is a ball ache. |
12:24 |
crazyR1 |
hmm actually looks like they have been redone, since i last tried. i might be able to work with these afterall |
12:46 |
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13:13 |
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13:13 |
ulla81 |
hi pls you want help me |
13:13 |
ulla81 |
i am new in linux and new in minetest pls hp |
13:14 |
ulla81 |
I can not display images, in some of pipeworks and roads or Mes_e, then I downloaded vanessae mod pipeworks but now I crash, i have minetest 0.4.10 |
13:18 |
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13:19 |
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Krock joined #minetest |
13:22 |
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13:25 |
ulla81 |
hp |
13:25 |
ulla81 |
help pkls |
13:26 |
ulla81 |
please |
13:27 |
Krock |
define where your problem is. |
13:29 |
ulla81 |
I can not display images, in some of pipeworks and roads or Mes_e, then I downloaded vanessae mod pipeworks but now I crash, i have minetest 0.4.10 |
13:29 |
ulla81 |
ty |
13:30 |
Krock |
about the crash: can you pastebin.com the last 10 lines of your debug.txt? |
13:31 |
ulla81 |
http://pastebin.com/ZQcQZ2Y9 |
13:33 |
VanessaE |
I see no crash, just some old functions that I need to get around to rewriting in the fake fire mod |
13:34 |
ulla81 |
yes but after few minute game shutdown |
13:34 |
VanessaE |
I need to see the crash then |
13:38 |
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13:39 |
ulla81 |
http://pastebin.com/Ki4WrZjp |
13:39 |
ulla81 |
vanessae |
13:40 |
ulla81 |
http://pastebin.com/Ki4WrZjp |
13:43 |
Krock |
ulla81, https://github.com/minetest/minetest/blob/master/textures/base/pack/no_screenshot.png |
13:43 |
VanessaE |
that old bug again? |
13:43 |
VanessaE |
I thought that was fixed? |
13:45 |
ulla81 |
sorry for my noob experience |
13:46 |
VanessaE |
not your fault |
13:47 |
ulla81 |
https://github.com/minetest/minetest/blob/master/textures/base/pack/no_screenshot.png ??????? |
13:47 |
VanessaE |
as a quick fix, download that file and put it where minetest it looking for it |
13:49 |
ulla81 |
how i download? |
13:49 |
VanessaE |
click the button that says "raw", then right click the image and "Save image as" |
13:50 |
VanessaE |
put it where minetest is looking |
13:50 |
ulla81 |
ok ty |
13:50 |
ulla81 |
:-) |
13:51 |
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13:52 |
ulla81 |
the strange thing 'that contrasts with the minetest browser with flashplayer and place the images in the menu to appear minetest me the sites visited or seen before video |
13:52 |
VanessaE |
wat? |
13:53 |
Krock |
rephrase pls |
13:54 |
ulla81 |
lol sorry google trad |
13:54 |
VanessaE |
don't use a translator |
13:54 |
ulla81 |
one mom |
13:54 |
VanessaE |
try to write in english |
13:55 |
ulla81 |
minetest is incompatible whit all my browser |
13:55 |
VanessaE |
minetest does not "use" a browser. |
13:55 |
VanessaE |
it has no way to be incompatibl. |
13:55 |
VanessaE |
incompatible* |
13:55 |
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13:55 |
VanessaE |
ulla81: by what method did you install minetest? did you use your distribution repository? or did you compile it yourself? |
13:57 |
Krock |
ulla81, the mt site works fine under chrome. I'm even using an older version of it. |
13:57 |
ulla81 |
if i open browser and i view a video or immage or page after i open minetest menu, in the immage are screenshoot |
13:57 |
VanessaE |
ulla81: that's because that image is only used in certain places in the menu system. |
13:58 |
VanessaE |
it is used for texture packs and maybe other things which don't provide their own preview image |
13:58 |
VanessaE |
ulla81: by what method did you install minetest? did you use your distribution repository? or did you compile it yourself? |
13:59 |
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13:59 |
Krock |
ack, a wet fish. |
14:00 |
ulla81 |
i have kubuntu 14.4 in my repsitory are old version 4.9 stable |
14:01 |
ulla81 |
i have installate whit terminal |
14:01 |
ulla81 |
c55 |
14:02 |
ulla81 |
0.4.10 |
14:02 |
twoelk |
I think she means if she opens another program then sche sees an image of minetest in it. I sometimes have a similar effect. The grafic card cache shows a previously opened program on the screen before drawing the new content of momentarly open app redrawing the screen |
14:02 |
twoelk |
if that makes any sense - no issue of Minetest that |
14:04 |
sfan5 |
huh? |
14:04 |
sfan5 |
ah |
14:05 |
VanessaE |
oh, yes I've seen this same effect before. |
14:06 |
ulla81 |
I am willing to uninstall everything and reinstall if you give me the link where to download valid minetes 4.10 and the mods right-) |
14:07 |
VanessaE |
but did you compile it yourself? |
14:07 |
VanessaE |
or did you use a repositoru? |
14:07 |
VanessaE |
repository* |
14:07 |
VanessaE |
or a PPA? |
14:07 |
ulla81 |
ppa |
14:08 |
VanessaE |
did you change anything to do with path_share or path_user? |
14:08 |
ulla81 |
my repository (moon) ave only 0.4.9 |
14:08 |
sfan5 |
VanessaE: you can't change those |
14:08 |
sfan5 |
they are hardcoded |
14:08 |
VanessaE |
that's what I thought. couldn't hurt to ask :) |
14:08 |
twoelk |
Calinou's one line compiler command to the rescue |
14:09 |
VanessaE |
ulla81: would you be opposed to trying the daily builds PPA instead? |
14:09 |
ulla81 |
other words |
14:10 |
VanessaE |
ulla81: uninstall minetest and get rid of the PPA you're using. install this PPA instead: ppa:minetestdevs/daily-builds and sudo apt-get install minetest |
14:10 |
VanessaE |
see if that fixes the problem |
14:13 |
ulla81 |
stand me ok |
14:16 |
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14:17 |
ulla81 |
now i removed |
14:19 |
PenguinDad |
http://what.thedailywtf.com/t/toaster-based-input/2207 xD |
14:21 |
ulla81 |
how install now pls step by step |
14:22 |
Krock |
LOL |
14:22 |
Krock |
toaster |
14:22 |
ulla81 |
i am in terminal |
14:23 |
ulla81 |
<@VanessaE>? |
14:24 |
VanessaE |
sudo add-apt-repository ppa:minetestdevs/daily-builds ; sudo apt-get update ; sudo apt-get install minetest |
14:24 |
VanessaE |
then play the game and see if it works. |
14:29 |
ulla81 |
after( sudo apt-get install minetest) |
14:29 |
ulla81 |
Recuperati 6.127 kB in 15s (402 kB/s) Selezionato il pacchetto libsnappy1 non precedentemente selezionato. (Lettura del database... 274803 file e directory attualmente installati.) Preparativi per estrarre .../libsnappy1_1.1.0-1ubuntu1_i386.deb... Estrazione di libsnappy1 (1.1.0-1ubuntu1)... Selezionato il pacchetto libleveldb1:i386 non precedentemente selezionato. Preparativi per estrarre |
14:29 |
VanessaE |
um, in english please? |
14:30 |
VanessaE |
oh, looks like normal output from dpkg |
14:30 |
VanessaE |
fine |
14:30 |
VanessaE |
play the game |
14:30 |
ulla81 |
Configurazione di libleveldb1:i386 (1.15.0-2)... Configurazione di minetest (201408231546-0~2936~ubuntu14.04.1)... Elaborazione dei trigger per libc-bin (2.19-0ubuntu6.1)... ullaulla-System-Product-Name:~$ |
14:30 |
VanessaE |
unless there's an error, then pastebin it. |
14:31 |
ulla81 |
tok |
14:31 |
ulla81 |
http://pastebin.com/fru6wAu7 |
14:32 |
VanessaE |
that's no error. |
14:32 |
VanessaE |
play the game now. |
14:32 |
ulla81 |
lol |
14:32 |
ulla81 |
ok |
14:32 |
ulla81 |
hahahh |
14:32 |
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14:33 |
ulla81 |
i have all mods activated |
14:33 |
ulla81 |
some mod conflict ? |
14:34 |
VanessaE |
disable all mods first. |
14:34 |
VanessaE |
always start with just the default game and no mods. |
14:38 |
ulla81 |
ok i have start him |
14:38 |
ulla81 |
i play in the serv |
14:39 |
ulla81 |
but now my mods? |
14:39 |
VanessaE |
play a while without mods |
14:39 |
VanessaE |
make sure the game is stable and not throwing any errors. |
14:39 |
twoelk |
ulla81: just to be on the sure side, check nothing is laying on the [F12] key on your keyboard ;-) |
14:39 |
VanessaE |
then add your mods one at a time |
14:40 |
ulla81 |
pk i try ty for now |
14:47 |
ulla81 |
116:46:56: ERROR[main]: /home/ulla/.minetest/mods/blocks/init.lua:1: in main chunk 16:46:56: ERROR[main]: ======= END OF ERROR FROM LUA ======== 16:46:56: ERROR[main]: Server: Failed to load and run /home/ulla/.minetest/mods/blocks/init.lua 16:46:56: ERROR[main]: ModError: ModError: Failed to load and run /home/ulla/.minetest/mods/blocks/init.lua |
14:49 |
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14:52 |
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14:52 |
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14:52 |
MinetestBot |
rubenwardy: 08-24 15:14 UTC <jp__> https://github.com/rubenwardy/food/pull/16 |
14:53 |
rubenwardy |
Hi all! |
14:53 |
VanessaE |
hi :) |
14:53 |
twoelk |
what mod is [blocks] ? |
14:53 |
VanessaE |
ulla81: please always use pastebin |
14:56 |
ulla81 |
oh srry |
14:59 |
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14:59 |
VanessaE |
twoelk: I suspect it's actually blox, or building_blocks |
14:59 |
VanessaE |
(and if it's the latter, he should be using homedecor modpack instead ;) ) |
15:00 |
twoelk |
seems misnamed then |
15:02 |
* PenguinDad |
thinks about making a mod that is totally name independent |
15:02 |
ulla81 |
I think my mistake has been to enable all, in fact: es (masecon) has the title, then the components. you should only activate the components and not the title because the title and 'activated but has a display bug |
15:02 |
twoelk |
like in modpack? |
15:03 |
VanessaE |
you only activate the top item, ulla81. mesecons is a modpack, so you click the top item, "minetest-mod-mesecons" or whatever it says it is, and "Enable MP" |
15:03 |
VanessaE |
you do not enable the items individually |
15:03 |
VanessaE |
same goes for things like homedecor, plantlife, technic, and so on |
15:03 |
VanessaE |
single mods like blox, pipeworks, food, farming_plus, and the like are enabled one item at a time. |
15:03 |
ulla81 |
t no have finish install mod :-) |
15:07 |
ulla81 |
who is intllib? |
15:08 |
ulla81 |
depend moreblock |
15:09 |
ulla81 |
mg? dep moreroes |
15:09 |
PenguinDad |
ulla81: depends ending with a ? aren't really needed |
15:12 |
ulla81 |
is more eroes and more bloks the problem |
15:12 |
ulla81 |
if install him immage no work |
15:13 |
ulla81 |
more bloks and moreroes is compatible whit 0.4.10 |
15:13 |
ulla81 |
? |
15:13 |
VanessaE |
yes |
15:13 |
VanessaE |
are you installing from the "mod store"? |
15:13 |
ulla81 |
i dont remember |
15:14 |
VanessaE |
the installer in the game that lets you download mods. |
15:14 |
PenguinDad |
VanessaE: that one is down since some time |
15:14 |
|
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15:14 |
VanessaE |
oh ok |
15:14 |
VanessaE |
I never use it, wasn't aware |
15:15 |
VanessaE |
ulla81: where did you get moreores and moreblocks from? |
15:15 |
PenguinDad |
Because it was based on mmdb |
15:15 |
VanessaE |
I use those mods and they work fine for me |
15:15 |
ulla81 |
c55 |
15:15 |
VanessaE |
ulla81: c55 is not a source. please be more specific. |
15:16 |
ulla81 |
one moment |
15:17 |
ulla81 |
https://forum.minetest.net/viewtopic.php?id=509 |
15:18 |
VanessaE |
ok, good. |
15:18 |
VanessaE |
did you rename the directory as it says to do? |
15:18 |
ulla81 |
yes i recontrol |
15:18 |
ulla81 |
now |
15:19 |
ulla81 |
yes moreblocks |
15:19 |
VanessaE |
rubenwardy: see my comments on that pull request; jp wants to at some point import the food mod into homedecor modpack. I'm unsure of this myself. |
15:20 |
jp |
He read it |
15:20 |
VanessaE |
heh ok |
15:20 |
PenguinDad |
I gotta decorate my walls with sausages and cucumbers :D |
15:22 |
ulla81 |
vanessae moreblocks depend : default intllib? |
15:22 |
VanessaE |
ulla81: ignore. |
15:23 |
VanessaE |
ulla81: when a mod dependency says "?" it is optional. |
15:23 |
VanessaE |
intllib is used for translations |
15:23 |
ulla81 |
ok |
15:24 |
ulla81 |
but the problem? |
15:24 |
VanessaE |
this is not a problem. |
15:24 |
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15:25 |
VanessaE |
default, however, is part of your standard game. |
15:25 |
VanessaE |
if that's missing, your standard game install is broken |
15:25 |
ulla81 |
no my problem is more blocks not screen icons |
15:25 |
VanessaE |
(e.g. minetest_game) |
15:25 |
twoelk |
should be :-) |
15:25 |
VanessaE |
moreblocks probably doesn't supply a screenshot |
15:25 |
VanessaE |
ignore this |
15:26 |
VanessaE |
most mods don't |
15:27 |
ulla81 |
yes but i dont view the blocks in the game |
15:27 |
VanessaE |
er |
15:27 |
twoelk |
ah, no icons at all? |
15:27 |
VanessaE |
then something else is missing |
15:27 |
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15:27 |
ulla81 |
i view only in the hand e if i place it |
15:28 |
ulla81 |
no only some |
15:28 |
VanessaE |
try disabling preload item visuals in your main menu -> Settings |
15:29 |
ulla81 |
ok no problem i go install other mods |
15:29 |
VanessaE |
no |
15:29 |
VanessaE |
no other mods |
15:29 |
ulla81 |
how |
15:29 |
VanessaE |
just change that setting |
15:29 |
ulla81 |
i try |
15:29 |
VanessaE |
exit the world, go to the main menu -> Settings tab, turn off "preload item visuals" and go into the world again |
15:29 |
VanessaE |
do not add or remove mods |
15:31 |
ulla81 |
ok works ty |
15:32 |
Megaf |
Hi all |
15:32 |
Megaf |
Hi VanessaE |
15:32 |
VanessaE |
that fixed the problem? |
15:32 |
VanessaE |
hi megaf. |
15:32 |
Megaf |
did you managed to talk to nore? |
15:32 |
VanessaE |
briefly. |
15:32 |
Megaf |
manage* |
15:32 |
ulla81 |
for now yes |
15:32 |
VanessaE |
I pushed a change to pipeworks to at least hack around the problem for now |
15:32 |
VanessaE |
it's not a proper fix but it should stop the crash |
15:32 |
ulla81 |
most go on instal other |
15:32 |
VanessaE |
ulla81: ok, you may now add another one |
15:32 |
VanessaE |
one at a time |
15:33 |
ulla81 |
names_per_ip is mod? |
15:34 |
ulla81 |
no_bad_names? |
15:35 |
twoelk |
ulla81: do you want to set up a server? |
15:35 |
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15:36 |
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15:36 |
ulla81 |
? |
15:37 |
ulla81 |
http://pastebin.com/u9bTsCqq |
15:38 |
ulla81 |
problem whit pipeworks |
15:38 |
VanessaE |
ulla81: please give me more of the debug log |
15:38 |
VanessaE |
last 20 or so lines |
15:38 |
VanessaE |
(the first part of the crash is cut off) |
15:40 |
ulla81 |
http://pastebin.com/t9zhYy0B |
15:40 |
VanessaE |
heh, guess it wasn't :P |
15:40 |
* VanessaE |
looks at the code. |
15:40 |
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15:41 |
luizrpgluiz |
hi |
15:41 |
ulla81 |
hi |
15:42 |
PenguinDad |
hi |
15:42 |
rubenwardy |
hi! |
15:44 |
VanessaE |
ulla81: stand by and I will see if I can fix the problem. |
15:45 |
ulla81 |
ok |
15:48 |
VanessaE |
ulla81: update your copy of pipeworks |
15:48 |
VanessaE |
see if that commit fixes the problem. |
15:48 |
ulla81 |
link |
15:48 |
VanessaE |
https://github.com/VanessaE/pipeworks |
15:49 |
VanessaE |
same link you would have used before. |
15:52 |
ulla81 |
ok now i try |
15:53 |
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15:53 |
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15:53 |
ulla81 |
ok nice |
15:53 |
ulla81 |
ty |
15:53 |
ulla81 |
worck |
15:53 |
ulla81 |
work |
15:53 |
ulla81 |
:-P |
15:54 |
ulla81 |
ok other |
15:54 |
ulla81 |
mod |
15:54 |
|
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15:54 |
ulla81 |
player_texture? |
15:55 |
VanessaE |
so the update for pipeworks fixed it? |
15:55 |
ulla81 |
yes |
15:55 |
VanessaE |
ok |
15:55 |
VanessaE |
forget player_textures. that mod is only useful on multiplayer servers./ |
15:56 |
ulla81 |
ok |
15:58 |
Calinou |
player_textures is useful in singleplayer, to narcissism people (-: |
15:58 |
VanessaE |
heh |
15:58 |
Calinou |
hi |
15:59 |
VanessaE |
hey |
16:00 |
jp |
it just miss the water reflection to be a complete "narcissic" ;) |
16:00 |
ulla81 |
streetmod i have nominated street is error? |
16:00 |
VanessaE |
name it to streets |
16:00 |
ulla81 |
ok ty |
16:00 |
VanessaE |
jp: soon :P |
16:01 |
VanessaE |
jp: RealBadAngel is working on that |
16:01 |
jp |
I thought that if we can have the water reflection, we could amplify that to have a home mirror |
16:01 |
jp |
same principle... |
16:01 |
ulla81 |
ok streets works |
16:02 |
VanessaE |
jp: indeed so. we'll see |
16:02 |
ulla81 |
now technic |
16:02 |
twoelk |
ulla81: try [wardrobe] for fun in singleplayer with F7 |
16:04 |
ulla81 |
technic want moreblocks |
16:04 |
VanessaE |
ulla81: yes? |
16:04 |
VanessaE |
more likely it's some other mod that's missing e.g. moreores or something else |
16:04 |
ulla81 |
hahah np i no remember fixed im |
16:04 |
ulla81 |
hahahah |
16:04 |
Calinou |
!cat |
16:04 |
MinetestBot |
http://i.imgur.com/XaU5D0a.jpg |
16:05 |
* twoelk |
wants mirrors in minetest http://irrlicht.sourceforge.net/forum/viewtopic.php?f=9&t=13812&start=30 (hidden narcissism) |
16:06 |
PenguinDad |
!doge |
16:06 |
MinetestBot |
http://i.imgur.com/3pnQciA.jpg |
16:06 |
ulla81 |
ok works |
16:07 |
ulla81 |
now Vanessae-homedecor-mod |
16:07 |
ulla81 |
:-) |
16:07 |
VanessaE |
outdated |
16:07 |
VanessaE |
you have the wrong repository |
16:07 |
ulla81 |
but work |
16:07 |
VanessaE |
please delete and get it from, https://github.com/VanessaE/homedecor_modpack |
16:07 |
ulla81 |
ok |
16:08 |
jp |
'ulla' from 3615 ulla ? |
16:10 |
* twoelk |
has just added to his buildings on VEC more garden banks, ventilators, candles, curtains, new signs, telephone, toiletpaper, coat racks ......................................... and planted lots of reed |
16:10 |
VanessaE |
twoelk: nice :D |
16:10 |
PenguinDad |
twoelk: ………………………………………………………………… lots of dots :D |
16:11 |
twoelk |
replace each dot with other new items |
16:11 |
VanessaE |
PenguinDad: ·…·.·…·.·…·.·…·.·…·.·…·.·…·.·…·.·…·.·…·.·…·.·…·.·…·. |
16:11 |
PenguinDad |
·_· |
16:12 |
VanessaE |
wait, I missed some... |
16:12 |
VanessaE |
PenguinDad: ·…¨.·…¨.·…¨.·…¨.·…¨.·…¨.·…¨.·…¨.·…¨. |
16:12 |
VanessaE |
:D |
16:12 |
sfan5 |
¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡ |
16:13 |
ulla81 |
ok works |
16:13 |
ulla81 |
:-) |
16:14 |
ulla81 |
worldedit? |
16:17 |
ulla81 |
vanessaaaaaaaeeeeeee work all ty i love you :-P |
16:18 |
VanessaE |
:D |
16:19 |
VanessaE |
twoelk: I added a new tree type to moretrees yesterday: acacia. adds a nice deep red color of wood. got it from paramat, idea from cg72. |
16:19 |
VanessaE |
you can find it in the creative inv |
16:20 |
twoelk |
have noticed on irc :-) |
16:20 |
VanessaE |
oh ok :) roughly 10m height, 20m diameter if you grow one from a sapling |
16:20 |
VanessaE |
seen the screenshot? |
16:21 |
VanessaE |
actually closer to 12m diameter.. |
16:22 |
jp |
i'm not sure that one node = one meter, except if Sam is a kid... |
16:22 |
VanessaE |
http://digitalaudioconcepts.com/vanessa/hobbies/minetest/screenshots/moretrees-screenshot4.png |
16:22 |
VanessaE |
jp: sam stands about 1.8 meters tall |
16:23 |
jp |
hmm... checked, you're right |
16:24 |
VanessaE |
the average human height is 1.62m for females and 1.75m for males |
16:24 |
VanessaE |
so sam is a tall bastard :) |
16:24 |
VanessaE |
certain people here insist that a node is far larger than 1m, though |
16:24 |
VanessaE |
I say it's 1m and the camera is just too close to the ground. |
16:25 |
Calinou |
there are no reeds in Minetest, twoelk >:( |
16:25 |
Calinou |
same in Minecraft |
16:26 |
Calinou |
(were renamed to Sugar Canes in Beta 1.2) |
16:26 |
VanessaE |
Calinou: plantlife modpack. |
16:26 |
Calinou |
ah |
16:26 |
VanessaE |
they're cattails as we call them, here |
16:26 |
jp |
or the 'parralax occlusion' can influence a bit the measure, vanessa... |
16:26 |
jp |
geometric perspective or something |
16:26 |
Calinou |
eye height is 1.62, checked in C++ |
16:26 |
VanessaE |
jp: yeah |
16:26 |
Calinou |
this is the same as in Minecraft, or almost |
16:27 |
twoelk |
so you have cattail roofs? |
16:27 |
VanessaE |
Calinou: then what's with the 1.5 we see in-game? |
16:27 |
VanessaE |
twoelk: only when they're growing in the wild ;) |
16:27 |
* jp |
goes eat. |
16:28 |
VanessaE |
or wait, I guess the 1.5 is the foot height, derp |
16:28 |
VanessaE |
still, if the eye height is 1.62m above the feet, why does everyone complain that minetest's blocks are so much bigger than minecraft? |
16:28 |
twoelk |
can't remember seeing reed plantations, there might be though |
16:28 |
VanessaE |
is it just that our tools don't reach as far, so you have to get closer to build? |
16:29 |
VanessaE |
twoelk: well for what it's worth, bamboo and cattail reeds grow in the wild here (US, mountains of western North Carolina) along small streams |
16:30 |
twoelk |
hm, once when I visited Texas I began to understand the phrase "everything is bigger in Texas" |
16:30 |
VanessaE |
yeah, including attitudes and egos ;) |
16:30 |
twoelk |
ofc |
16:31 |
Calinou |
step height is 0.6, 0.2 while in air |
16:31 |
Calinou |
(Minecraft's is ~0.5, 0.0 while in air) |
16:31 |
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16:32 |
Calinou |
VanessaE, collision radius in Minetest is smaller, so you can be closer to blocks, I think |
16:32 |
Calinou |
may be due to lower FOV by default too? |
16:32 |
Calinou |
I use fov = 76 |
16:33 |
VanessaE |
what's the default in MC? |
16:37 |
Sokomine |
vanessae: hm, i always thought the view angle was diffrent in minetest. but i'm not sure. has been quite a while since i ran the minecraft demo |
16:38 |
Calinou |
“70†|
16:38 |
Calinou |
but FOV calculation may be based on aspect ratio |
16:38 |
Calinou |
(same for Minetest… I don't know, but maybe it is) |
16:38 |
Calinou |
many games don't care about aspect ratio when calculating FOV, which makes it totally wrong |
16:39 |
Calinou |
many old games use FOV 90 (there are different ways to calculate FOV, so it looks similar to Minecraft's 70 or so…), on 4:3 this is fine, but too zoomed on 16:9 (where 106 is the correct value) |
16:39 |
Calinou |
so there's no universal value or comparisons possible |
16:40 |
VanessaE |
all I know is that on minetest if I stretch the window to e.g. 2:1 aspect (fill both of my screens), the FOV might be technically correct but the image is horribly distorted at the sides |
16:40 |
VanessaE |
well not horribly |
16:40 |
VanessaE |
but G*d damn it, peoples' eyes do NOT work that way in the real world |
16:40 |
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16:40 |
VanessaE |
their view does NOT stretch like that |
16:41 |
twoelk |
maybe horses view? |
16:42 |
VanessaE |
heh |
16:42 |
VanessaE |
it's more a fisheye effect |
16:42 |
VanessaE |
minus the upper/lower part of the "lens" |
16:42 |
VanessaE |
brb |
16:42 |
Sokomine |
hm :-) might be funny if view would change depending on the shape of the player's avatar. people who choose a 2d char would then get a 2d view *eg* |
16:43 |
twoelk |
ok and if I choose a bee I get a segmented view |
16:43 |
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16:44 |
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crafterboy left #minetest |
16:45 |
Sokomine |
*g* |
16:45 |
|
EvergreenTree joined #minetest |
16:47 |
* twoelk |
watches the console list of mods flicker past as he starts a world with updated Dreambuilder |
16:48 |
* twoelk |
now watches the warnings and errors flicker past as the loading process marches on |
16:48 |
EvergreenTree |
twoelk, So true |
16:49 |
zat |
Guys, someone experienced speed problems with rollback? |
16:55 |
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17:11 |
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17:12 |
jojoa1997 |
hi |
17:12 |
VanessaE |
hi |
17:13 |
VanessaE |
twoelk: best to turn off that "deprecated function $foo" warning in your minetest.conf |
17:13 |
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17:14 |
twoelk |
eh, but it gives me the feedback/impression something is happening during the loading process ;-) |
17:15 |
* twoelk |
just noticed a timber feature with pillers he never noticed before |
17:17 |
jojoa1997 |
hi VanessaE |
17:18 |
VanessaE |
heh |
17:18 |
Krock |
http://i.imgur.com/uKTClUs.png |
17:18 |
VanessaE |
Krock: "pre" mapper? |
17:18 |
Krock |
VanessaE, exactly |
17:18 |
Krock |
mapped before generated |
17:19 |
VanessaE |
a viewer to see what a seed will do? |
17:19 |
Krock |
yeah. it should. works only with yappy mapgen |
17:19 |
VanessaE |
aw :( |
17:19 |
Krock |
:P |
17:19 |
VanessaE |
could be useful for the generic engine too |
17:20 |
Krock |
for speedness, lots of code would be needed to be added |
17:20 |
rubenwardy |
http://rubenwardy.github.io/minetest_mod_maker/ |
17:20 |
rubenwardy |
(Update!) |
17:21 |
VanessaE |
hey that's handy |
17:22 |
jojoa1997 |
rubenwardy cool |
17:22 |
* jojoa1997 |
needs to start making mods again |
17:22 |
Krock |
http://pastebin.com/a7E64yeu |
17:22 |
Krock |
works. |
17:23 |
rubenwardy |
that was quite |
17:23 |
rubenwardy |
*quick |
17:23 |
jojoa1997 |
rubenwardy now if you can get clients to work that would be amazing |
17:23 |
VanessaE |
holy crap, that's useful indeed, rubenwardy |
17:23 |
jojoa1997 |
not clients |
17:23 |
jojoa1997 |
entities |
17:24 |
jojoa1997 |
also good job |
17:25 |
jojoa1997 |
Has a /reload command been considered yet where when you type that the mods are realoaded? |
17:25 |
VanessaE |
rubenwardy: suggest adding a shapeless option for the craft |
17:25 |
VanessaE |
jojoa1997: not actively. |
17:26 |
jojoa1997 |
:( |
17:26 |
VanessaE |
rubenwardy: or at the least, automatically strip off leading and trailing empty spaces from the craft. |
17:26 |
VanessaE |
that's a good tool |
17:27 |
rubenwardy |
thanks |
17:27 |
VanessaE |
I could see a local/native version of that being integrated into the nodebox editor. |
17:28 |
VanessaE |
since it can already produce enough code to make a working node |
17:28 |
jojoa1997 |
oh rubenwardy the tiles maybe you could have an option to make it one image instead of all sides |
17:28 |
VanessaE |
yes, good idea. |
17:28 |
rubenwardy |
yeah, that is in todo |
17:29 |
Krock |
!doge |
17:29 |
MinetestBot |
http://i.imgur.com/606BPbS.png |
17:29 |
Krock |
!cat |
17:29 |
MinetestBot |
http://i.imgur.com/TC7fv.jpg |
17:29 |
VanessaE |
bleh, forget doge. use PND. :) |
17:30 |
jojoa1997 |
PND |
17:30 |
jojoa1997 |
waaa? |
17:30 |
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17:30 |
Krock |
!doge |
17:30 |
MinetestBot |
DOGE is at 0.00000025 BTC |
17:31 |
twoelk |
Krock: is that an updated premapper version to the one I tried? |
17:31 |
Krock |
twoelk, yes a bit... but I can't find the reason why it's giving differences |
17:31 |
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17:32 |
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17:33 |
twoelk |
the one I tried gave maps definetly similar to yappy but nothing I could recognise to maps made by yappy with the same seed |
17:35 |
VanessaE |
jojoa1997: PND = Pandacoin, a digital currency. see #pandacoinpnd on this network. see also, https://bitcointalk.org/index.php?topic=568529.0 |
17:35 |
twoelk |
the water and snow-biome ratio seemed to differ the most |
17:35 |
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17:35 |
jojoa1997 |
another thing i dont have to worry about |
17:35 |
sfan5 |
VanessaE: I don't think any altcoin will ever get as big as bitcoin, thus using altcoins is pretty useless |
17:36 |
VanessaE |
sfan5: you never know. |
17:36 |
sfan5 |
yeah |
17:36 |
sfan5 |
but still |
17:36 |
VanessaE |
besides, doesn't cost me anything to try |
17:36 |
sfan5 |
electricity? |
17:36 |
VanessaE |
electricity I already use anyways. |
17:36 |
VanessaE |
my computers are always on anyhow |
17:37 |
VanessaE |
and my asic miners together only draw 28 watts. |
17:37 |
sfan5 |
idle consumption != load comsumption |
17:37 |
VanessaE |
statistical noise for me - the boxfan in my window draws 4x as much. |
17:37 |
sfan5 |
you should buy a new fan |
17:37 |
VanessaE |
they are new. |
17:37 |
sfan5 |
then buy another one |
17:37 |
VanessaE |
a common box fan at maximum speed draws about 90 watts |
17:38 |
VanessaE |
(which is a hell of a lot better than running an air conditioner :P ) |
17:38 |
twoelk |
all that oil/coal/gas burned for creating virtuall currency |
17:39 |
VanessaE |
some day soon I hope to get solar on this house |
17:39 |
twoelk |
wonder how much making one bitcoin costs and with how many I have to multiply that tiny tiny value |
17:40 |
VanessaE |
twoelk: bitcoins are useless to try to mine now |
17:40 |
VanessaE |
they cost too much in hardware to get anything out of. |
17:42 |
twoelk |
spend the idle computer recources on ... searching the skies for E.T. |
17:42 |
VanessaE |
heh |
17:43 |
twoelk |
havn't herd much of SETI lately |
17:43 |
twoelk |
+e+a |
17:44 |
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17:44 |
VanessaE |
SETI is a good project and all but generally useless |
17:44 |
VanessaE |
better to spend such resources on foldinghome or similar |
17:44 |
VanessaE |
(what I do can't be directed at that, though. specialized hardware) |
17:44 |
Krock |
!rev rentner |
17:44 |
MinetestBot |
rentner |
17:44 |
* sfan5 |
spends idle resources on "nop" |
17:45 |
sfan5 |
aka the best x86 instruction |
17:46 |
Krock |
!rev able was I ere I saw elba |
17:46 |
MinetestBot |
able was I ere I saw elba |
17:46 |
rubenwardy |
Added shapeless and tile settings to http://rubenwardy.github.io/minetest_mod_maker/ |
17:46 |
Krock |
!rev Madam, I'm Adam |
17:46 |
MinetestBot |
madA m'I ,madaM |
17:47 |
PenguinDad |
!rev Lagerregal |
17:47 |
MinetestBot |
lagerregaL |
17:47 |
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17:47 |
PenguinDad |
D: |
17:47 |
Krock |
!rev Doc, note: I dissent. A fast never prevents a fatness. I diet on cod |
17:47 |
MinetestBot |
doc no teid I .ssentaf a stneverp reven tsaf A .tnessid I :eton ,coD |
17:48 |
sfan5 |
Krock: pls go to ##minetestbot |
17:48 |
Krock |
k. chief |
17:48 |
twoelk |
you forgot racecar |
17:49 |
PenguinDad |
Krock: that sentence makes no sense backwards :/ |
17:49 |
Krock |
PenguinDad, it has the same chars |
17:49 |
VanessaE |
palindromes don't really work well if you write them out. |
17:50 |
VanessaE |
at least not multi-word ones. |
17:50 |
PenguinDad |
. ~= , |
17:50 |
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17:54 |
twoelk |
hm "minetest mod maker" + "nodebox editor" + , wait where is the "simple tile texture painter" to complete the "mod creator suite" |
17:55 |
VanessaE |
twoelk: krita? :) |
17:55 |
VanessaE |
wasn't that one supposed to be ultra-simple? :) |
17:55 |
twoelk |
does that have minetest templates? :-D |
17:55 |
VanessaE |
heh |
17:56 |
VanessaE |
rubenwardy: well there's your cue ;) |
17:56 |
* blaise |
facepalms |
17:56 |
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17:56 |
* VanessaE |
slips a custard pie into blaise's palm |
17:56 |
VanessaE |
*SPLAT* |
17:56 |
blaise |
12:56 < monsted> now, if they added a shim to allow minecraft forge mods to work in minetest... |
17:57 |
VanessaE |
oh G*d |
17:57 |
blaise |
lol |
17:57 |
VanessaE |
tell him to get bent :) |
17:57 |
blaise |
nah, I'll let him linger |
17:58 |
Calinou |
<twoelk> all that oil/coal/gas burned for creating virtuall currency |
17:58 |
Calinou |
and that's the problem |
17:58 |
Calinou |
which is why I don't mine |
17:58 |
VanessaE |
Calinou: I use four gridseeds to do the work. |
17:58 |
VanessaE |
two GPUs also but I may shut those down soon. they're not paying as well anymore |
17:59 |
Calinou |
everyone's dropping Bitcoin for mining purposes now, lol |
17:59 |
twoelk |
VanessaE: have you ever considered adding the Mediterranean Cypress in the cultivated "tuscan or pencil pine" form? |
17:59 |
Calinou |
Bitcoin has limited coin mass |
17:59 |
Calinou |
so it won't last indefinitely |
17:59 |
VanessaE |
twoelk: you mean like these, http://www.texastrees.org/cms/wp-content/uploads/2013/02/italian_cypress.jpg |
18:00 |
twoelk |
yep |
18:00 |
blaise |
darkcoin was doing okay |
18:00 |
VanessaE |
Calinou: which is why I go for PND. the supply isn't limited (there are about 32.1 billion PND in existence), but the inflation rate is (2.5% per year). |
18:01 |
blaise |
anyone here mess with dogecoin? |
18:01 |
VanessaE |
and it's proof-of-stake so it's ASIC-immune (I mine on a multipool) |
18:01 |
blaise |
lmao |
18:01 |
VanessaE |
blaise: doge is dead. :P |
18:01 |
blaise |
what about kittehcoin or what ever it was called? |
18:01 |
Calinou |
dogecoin has unlimited supply? |
18:02 |
PenguinDad |
Calinou: yes dogecoin has |
18:02 |
VanessaE |
twoelk: should be easy enough to do that kind of tree |
18:02 |
blaise |
if there's an unlimited supply, then how is the currency even worth anything |
18:03 |
blaise |
damn, seems my regulars arn't returning to my server |
18:03 |
blaise |
:( |
18:03 |
VanessaE |
a currency is only worth something if people feel it is, and if they trade in it accordingly. |
18:03 |
blaise |
VanessaE: well, when the CIA and FED decide to print more USD, it's worth goes down. |
18:04 |
twoelk |
might be a nice contrast to the acacia in formal landscaping |
18:04 |
VanessaE |
Calinou: doge is unlimited, but it's proof of work, which means you can just buy more and more hardware to mine more and more of the coin until it becomes useless to mine, like bitcoin |
18:04 |
blaise |
I'm quite happy with my endless forests of douglas fur's |
18:04 |
VanessaE |
twoelk: there already is a fir tree model that has this shape, except it's a bit fatter |
18:04 |
PenguinDad |
douglas fur :D |
18:04 |
twoelk |
is that where the furrys live? |
18:05 |
* VanessaE |
doesn't know any douglas furs (or hardly any other furries) |
18:05 |
twoelk |
or the furlings of stargate? |
18:05 |
blaise |
omg |
18:06 |
blaise |
http://en.wikipedia.org/wiki/Douglas_fir |
18:06 |
twoelk |
blaise: btw does the areas mod work now? |
18:06 |
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18:08 |
blaise |
yeah, it works.. it just doesn't save areas through a restart |
18:08 |
blaise |
it's like it can write to the areas.dat |
18:08 |
twoelk |
http://en.wikipedia.org/wiki/Cupressus_sempervirens is still a quite different tree in appearence |
18:08 |
blaise |
but it doesn't care what's inside it |
18:08 |
blaise |
I like these too.. http://en.wikipedia.org/wiki/Western_hemlock |
18:08 |
twoelk |
does it read other files from the same directory? |
18:11 |
blaise |
it seems to have no other problems |
18:11 |
twoelk |
so it is not a problem of directory access |
18:12 |
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Krock joined #minetest |
18:12 |
twoelk |
btw the file you posted was hopefully not the complete file |
18:12 |
VanessaE |
twoelk: these Cypress you were talking about... would they spawn anywhere in particular? |
18:13 |
VanessaE |
(the "cultivated" ones I mean) |
18:13 |
twoelk |
well the ones I had in mind would be planted, the wild ones are a lot wider in shape |
18:13 |
twoelk |
oops |
18:13 |
VanessaE |
hrm |
18:14 |
twoelk |
on cemetaries? |
18:14 |
VanessaE |
that's a little complicated. |
18:14 |
twoelk |
make them spawn on old bones ;-P |
18:14 |
VanessaE |
haha |
18:14 |
VanessaE |
spawn on default:dirt_with_grass if there are bones nearby ;) |
18:15 |
twoelk |
http://en.wikipedia.org/wiki/Cupressus_sempervirens says hot dry summers and mild wet winters |
18:15 |
VanessaE |
yeah, reading that now |
18:16 |
VanessaE |
seems like another desert tree, really |
18:16 |
VanessaE |
but needs to be near water, unlike the acacia |
18:16 |
twoelk |
so southern california with irrigation? |
18:16 |
twoelk |
well the wild ones originated in anatolia I think |
18:17 |
VanessaE |
I could copy&modify the acacia biome def to put these in the same areas, with a wider range, but limited to being within say 30m of water |
18:17 |
VanessaE |
that would be for the wild ones. for the cultivated ones, that's tricky. |
18:18 |
VanessaE |
Sokomine and I were talking earlier about adding smaller varieties of the main trees also |
18:19 |
VanessaE |
something default-tree-sized, randomly spawned at mapgen time, and plantable. |
18:19 |
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18:19 |
twoelk |
yeah something betwin the young trees and moretrees is missing |
18:19 |
VanessaE |
yeah |
18:20 |
Eater4 |
the irc mod is new and still not working |
18:20 |
VanessaE |
I guess maybe the user could hold shift while the plant a sapling to make it grow the small one? |
18:20 |
Eater4 |
It is updated, but it isn't pulling up the new commands |
18:20 |
blaise |
but yeah, it's not directory access |
18:20 |
Eater4 |
commanda* |
18:20 |
Eater4 |
commands* |
18:20 |
VanessaE |
but that complicates the cypress, as it would have a big one, and a big "pencil" shaped one, but then how would the user plant a smaller one? |
18:20 |
blaise |
and yes it was the whole file |
18:20 |
Eater4 |
hm.... |
18:20 |
* blaise |
pokes twoelk |
18:20 |
twoelk |
I thought of the pencil-pine type because it is easier to use when building. It is high enough to make a mark but does not take so much horizontal room |
18:21 |
twoelk |
blaise: then the ending was missing |
18:21 |
twoelk |
it was cut of |
18:22 |
blaise |
if you encorperate those big tall pines, the white pines? you should make it where they fall over in high winds, like the real thing |
18:22 |
twoelk |
yeah, catastrophy implanted |
18:23 |
blaise |
in florida as a child I remember they planted a bunch of them to reduce wind in residential naborhoods, but it turns out their root structure remains flat and on the surface.. |
18:23 |
VanessaE |
blaise: you feel like coding THAT? :P |
18:23 |
blaise |
so the would just blow over after a while |
18:23 |
blaise |
VanessaE: I would love to, unfortunetly I'm not a strong coder |
18:23 |
blaise |
I know a little ansi C, some pascal.. and basic.. |
18:24 |
blaise |
a little asm |
18:24 |
blaise |
no lua, python, or friends.. |
18:25 |
twoelk |
blaise: so the original areas.txt is also not a complete table? |
18:25 |
blaise |
there is no areas.txt |
18:25 |
blaise |
where is this file supposed to be located? |
18:25 |
blaise |
next to world.mt ? |
18:25 |
twoelk |
er, was it json format? |
18:25 |
VanessaE |
areas.dat and yeah in the same dir as world.mt and so |
18:26 |
blaise |
-rw-r--r-- 1 minetest games 785 Aug 23 08:43 areas.dat |
18:26 |
PenguinDad |
twoelk: it's minetest.serialize format |
18:26 |
twoelk |
ah |
18:26 |
Sokomine |
vanessae: fertilizer could be used to grow the larger ones. without it, they could reamain small |
18:26 |
twoelk |
still file he posted was corrupted iirc |
18:26 |
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asie joined #minetest |
18:26 |
twoelk |
Sokomine: back to the bones |
18:27 |
VanessaE |
no bones |
18:27 |
VanessaE |
G*d no |
18:27 |
VanessaE |
this is not minecraft |
18:28 |
VanessaE |
I refuse to use "bonemeal" or similar |
18:28 |
Sokomine |
twoelk: only if the bones are found lying around randomly. not if you have to create them first |
18:28 |
VanessaE |
fertilizer isn't made from bones anyway in the real world |
18:28 |
VanessaE |
it's made from ...well... shit :) |
18:28 |
VanessaE |
the soil could be farmed though |
18:28 |
* twoelk |
hides his sword again |
18:28 |
Sokomine |
put some straw on the ground...wait for a mob to show up... |
18:28 |
VanessaE |
THAT makes more sense than bonemeal |
18:29 |
Sokomine |
sounds convincing, yes |
18:29 |
VanessaE |
till the ground, make sure it's wet, plant the tree, let it grow --> big tree |
18:29 |
VanessaE |
else, small tree |
18:29 |
twoelk |
wasn't there some ideas about molehills and rainworms in eden-mod? |
18:29 |
Sokomine |
they'd probably need minerals, those trees |
18:29 |
VanessaE |
twoelk: there are molehills in the plantlife modpack |
18:29 |
Sokomine |
there are very decorative molehills there :-) i havn't seen any rainworms though. except for fishing |
18:29 |
blaise |
twoelk: http://pastebin.com/XcwcAQXY |
18:30 |
twoelk |
make more use for leaves. 9 leaves=1 fertilizer |
18:30 |
VanessaE |
I'm sure I could come up with something. |
18:30 |
Sokomine |
guess the tree size depends mostly on undgerground (minerals available) and how it's cut? and time, of course |
18:31 |
LazyJ |
The "something missing" between young trees and full-sized trees seems to be a matter of size variety. |
18:31 |
blaise |
twoelk: so there's supposed to be an areas.txt ?! |
18:31 |
blaise |
I think I've been robbed |
18:31 |
Krock |
Pastebin.com is under heavy load right now :( |
18:31 |
VanessaE |
6 leaves --> oil extract (I'll copy homedecor's/pipeworks' recipe), oil extract + coal + something else == fertilizer |
18:31 |
LazyJ |
If that's the case, why not add new trees of different types but not as big? |
18:31 |
twoelk |
so much for that theory. blaise: seems valid. My bad areas.dat |
18:31 |
VanessaE |
LazyJ: that's the idea. |
18:31 |
blaise |
Krock: nah |
18:32 |
blaise |
so, I have my minetest server on a laptop |
18:32 |
VanessaE |
LazyJ: they'll be the same types as now, but smaller than current. |
18:32 |
blaise |
which is on two dasychained UPS units |
18:32 |
LazyJ |
Ehmm.... I din't mean middle-aged versions of the existing more trees but entirely different trees. |
18:32 |
blaise |
so, unless the server crashes my areas will be ok |
18:32 |
VanessaE |
ohhh |
18:32 |
blaise |
but everyone elses areas will be lost |
18:33 |
blaise |
and they're going to come back online and be pissed |
18:33 |
twoelk |
Sokomine: actually one basic trigger for hight is need of access to light |
18:33 |
blaise |
s/will be/has been/ |
18:33 |
VanessaE |
LazyJ: naw, that's too much I think. |
18:33 |
LazyJ |
Ornamental trees used in landscaping that are chosen because they don't get tall or wide. |
18:34 |
Sokomine |
oh. hm. light is a bit difficult |
18:35 |
Sokomine |
lazyj: my idea is to get normal-sized (like the mapgen-tree that sometimes grows apples) that provide some of the colors from vanessas coloredwood mod |
18:35 |
Sokomine |
vanessa wants them to be in the shape of moretrees trees :-) |
18:35 |
LazyJ |
Ah. |
18:36 |
LazyJ |
I tried Bas080's "Trees" mod and after a while removed it. |
18:36 |
twoelk |
well the light blockers are the neighbours, so you just need to look to the sides. |
18:36 |
LazyJ |
It made dwarf versions of some of the MoreTrees trees. |
18:37 |
LazyJ |
But the trees looked smushed. |
18:37 |
VanessaE |
smushed? |
18:37 |
VanessaE |
heh |
18:37 |
LazyJ |
Just as thick but half the height (not accurate but close enough description). |
18:37 |
twoelk |
that's why I thought of the pencil pine, it looks starnge anyways |
18:38 |
VanessaE |
ah |
18:39 |
LazyJ |
Mid-sized versions of the MoreTrees might have trunks that are half the circumference, thicker than a fence post by a little. |
18:39 |
VanessaE |
that would be rather difficult. |
18:39 |
VanessaE |
I could keep them all as "thin" trunks though (e.g. one node size, rather than 2x2 or cross) |
18:39 |
* twoelk |
wonders what evil plan Blaise is up to |
18:40 |
LazyJ |
Aye, but that's what would pull-off the visual balance. |
18:40 |
VanessaE |
L-system models don't have a way to specify a different node for the tree branches |
18:40 |
Sokomine |
hmm. like the ferns? |
18:40 |
VanessaE |
versus the trunks |
18:40 |
Sokomine |
such slim trees don't get branches yet |
18:40 |
LazyJ |
mHmm.. |
18:40 |
Sokomine |
they have to grow up for that first :-) |
18:41 |
twoelk |
so you need a big tree model and a small tree model |
18:41 |
VanessaE |
if I "draw" everything with leaves, I could pull it off maybe |
18:41 |
Sokomine |
(guess the branches are hidden in the leaves...) |
18:41 |
VanessaE |
then the trunk is just the trunk |
18:41 |
LazyJ |
Increase the leafdecay radius for the slimmer trunk types? |
18:42 |
VanessaE |
LazyJ: yeah. if I have to |
18:42 |
VanessaE |
for a smaller tree, that might not be needed though |
18:42 |
VanessaE |
particularly if the trunk goes up through the center of the tree |
18:43 |
twoelk |
ha my pencil pine fits all these recomendations |
18:43 |
VanessaE |
what's the maximum height of a default tree? |
18:43 |
VanessaE |
about 7 or 8m? |
18:45 |
LazyJ |
Another thought... place a tree trunk or sapling in a machine/saw/paint-booth menu system and the player chooses a tree "design" that will produce when the output sapling is used? |
18:46 |
VanessaE |
too complicated for now |
18:46 |
VanessaE |
maybe later on |
18:46 |
LazyJ |
Then the player could choose a vertical, pole-type tree or a split and sprawling type tree top (acacia but even more spread out). |
18:48 |
VanessaE |
ok, so....fertilizer from leaves + coal + water ---> punch the ground with it == uses up one portion thereof if it's dirt with grass, and turns the ground into fertilized dirt? Plant a regular tree sapling here and it grows into a big one? |
18:48 |
VanessaE |
else it grows into one of these new small ones? |
18:49 |
VanessaE |
should the ground first be tilled into farming:soil_wet? |
18:53 |
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18:53 |
Jordach |
so i played Borderlands 2 without paying using the time period on Steam https://cdn.mediacru.sh/Y_hA0NqjJHJU.png |
18:53 |
twoelk |
sounds like planting big trees gets more complicated :-/ |
18:54 |
twoelk |
https://cdn.mediacru.sh/jWWTxS35SkZr.jpg here are some trees I "built" on VEC |
18:55 |
VanessaE |
twoelk: that's exactly the sort of model I was gonna make for the cultivated cypress. |
18:55 |
twoelk |
well they stand behind the pool building - since ages |
18:55 |
VanessaE |
except maybe a tad shorter. |
18:56 |
LazyJ |
twoelk, I've taken to building my own trees too where needed. |
18:56 |
VanessaE |
as for complicated to plant a big tree? naw. just need to make a reasonably good way to differentiate between the big ones and small ones. |
18:57 |
LazyJ |
It's an art all its own. |
18:57 |
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18:57 |
Sokomine |
hm. most fruit trees are afaik created by growing one tree and then plugging in part of another? though that applies to grown trees... |
18:57 |
twoelk |
with the the thick trunks the dimensions sort of dictated themselves |
18:58 |
LazyJ |
For smaller trees I've used fence posts with a trunk hidden in the middle of the leaves. |
18:59 |
Sokomine |
certainly. building good trees or landscape from scratch is very difficult. very few people manage that (i can't really either) |
18:59 |
VanessaE |
LazyJ: for the smaller ones that's exactly my plan. well not fence posts but a nodebox for the trunk and a full-size trunk where needed, to "plug" any holes |
19:00 |
blaise |
guess I'll have to ask ShadowNinja about it? |
19:00 |
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19:01 |
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19:01 |
twoelk |
blaise: please do, it may be a bug |
19:02 |
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19:06 |
Sokomine |
hm. the english wikipedia seems to call it "shield budding" (at least one of the methods) |
19:07 |
Sokomine |
perhaps...by applying a tree trunk of the desired species to a planted sapling |
19:07 |
Sokomine |
although that might be pretty inefficient.... |
19:08 |
VanessaE |
leaves + water bucket + cactus + coal ---> 5 fertilizer + empty bucket. how's that sound? |
19:09 |
VanessaE |
punch the ground with it, the ground if dirt or dirt with grass becomes fertilized dirt |
19:09 |
VanessaE |
forget farming |
19:10 |
Sokomine |
is a cactus good for making fertilizer? thought they're mostly water? at least they're available |
19:10 |
Sokomine |
leaves sound good, though. and water can't hurt |
19:10 |
VanessaE |
I figure a cactus is a good supply for the "minerals" |
19:10 |
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19:10 |
Sokomine |
maybe they'd love something mineralic? |
19:10 |
VanessaE |
the leaves for the oil that is commonly used in fertilizer |
19:10 |
VanessaE |
the coal for the carbon |
19:10 |
VanessaE |
and the water of course is a universal solvent |
19:12 |
twoelk |
I made these on Landrush https://cdn.mediacru.sh/k5dkZaCdKgdf , https://cdn.mediacru.sh/5KgjSbec8O-_ but the dimensions did not look right |
19:13 |
VanessaE |
yeah, those look a little too "squat" |
19:13 |
VanessaE |
because of the trunks |
19:14 |
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19:15 |
VanessaE |
ok, I need to go lie down for a while. brain is full. |
19:15 |
VanessaE |
I/O error writing /dev/brain: no space left on device. |
19:16 |
VanessaE |
bbl |
19:16 |
* PenguinDad |
is getting the feeling that he's too stupid to figure out geany colorschemes |
19:17 |
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19:17 |
HomelessHedgehog |
Please work this time |
19:17 |
blaise |
ikr? |
19:18 |
twoelk |
Sokomine: other parts of that castle on Landrush: https://cdn.mediacru.sh/zwoX_g9GnWC- |
19:18 |
* Sokomine |
plugs a new harddisk into vanessas brain |
19:19 |
Sokomine |
twoelk: looks nice! similar in style to the one you built on vanessas server, but still diffrent |
19:19 |
Sokomine |
twoelk: which landrush server are you talking about in particular? brandons, which is now hosted by oldcoder? or another one? |
19:20 |
twoelk |
brandosns |
19:20 |
twoelk |
brandons |
19:20 |
twoelk |
gee - thick fingers |
19:20 |
Sokomine |
ah. can you show me the castle? i'd love to take a look |
19:20 |
twoelk |
oops |
19:21 |
twoelk |
was that Niel Armstrong rouad in the south? |
19:23 |
blaise |
o.0 |
19:26 |
* twoelk |
is franticly closing windows while his grafic viewer attempts to crash with too many windows open |
19:26 |
* Sokomine |
waits for paramat to show up |
19:26 |
Sokomine |
:) |
19:27 |
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19:29 |
Calinou |
Jordach, “1 hour left†→ does it explode after? |
19:29 |
Jordach |
Calinou, no idea ;3 |
19:30 |
twoelk |
Sokomine: somewhere near -1220 / -2560 I think |
19:33 |
PenguinDad |
Calinou: It implodes of course :p |
19:33 |
kioty |
What got you guys away from Minecraft to this? |
19:35 |
twoelk |
Sokomine: https://cdn.mediacru.sh/hQldqIJaCpuI , the buildings on the left |
19:35 |
twoelk |
kioty: beautiful trees |
19:39 |
PenguinDad |
kioty: I didn't play minecraft before I played minetest |
19:40 |
Eater4 |
kioty: the fact that it was free |
19:40 |
Calinou |
infinite map height, modding… |
19:41 |
kioty |
Been playing Minecraft again D: sorry aha |
19:47 |
Eater4 |
I am trying to start a music mod though |
19:48 |
Eater4 |
I don't know much about lua though...this is gonna take a while |
19:53 |
kioty |
Borderlands 2 free? sweet |
19:54 |
Calinou |
not anymore |
19:55 |
kioty |
For 5 more minutes |
19:55 |
kioty |
Just added it to download another time, that works right? |
19:59 |
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20:02 |
kioty |
I know people make a lot of SP mods, but is there any server plugins (like Hunger Games, MobArena, parkour) |
20:07 |
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21:06 |
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21:08 |
Sokomine |
kioty: there are mods for servers (protection, trade and such). i don't care about hunger games, arenas and parcours; though many people seemed intrested in them |
21:12 |
blaise |
strange |
21:12 |
blaise |
I hear the sound of a fire |
21:12 |
blaise |
but I'm in the middle of the ocean |
21:12 |
blaise |
wtf |
21:12 |
blaise |
it's raining |
21:13 |
blaise |
is that what rain is supposed to sound like? |
21:14 |
blaise |
Sokomine: p.s. - 15:17 -!- kioty [~gerardcpc12-flit3-2-0-cust193.9-1.cable.virginm.net] has quit [Quit: Leaving] |
21:15 |
blaise |
!server MidnightSystems |
21:15 |
MinetestBot |
blaise: No results |
21:15 |
blaise |
why not? |
21:15 |
blaise |
!up midnightsystems.net |
21:15 |
MinetestBot |
midnightsystems.net:30000 seems to be down |
21:15 |
blaise |
bullhonkey |
21:16 |
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21:17 |
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21:17 |
* blaise |
feeds turtleman_ to CraigyDavi` |
21:18 |
turtleman_ |
why am i being fed |
21:18 |
turtleman_ |
to craigydavi` |
21:19 |
blaise |
he was craving turtle soup |
21:19 |
turtleman_ |
i see D: |
21:19 |
blaise |
you were the next best thing.. |
21:20 |
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21:22 |
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21:23 |
hisforeverkid |
I just downloaded minetest but don't know how to get started? |
21:23 |
blaise |
how would you like to get started? |
21:23 |
Calinou |
http://wiki.minetest.net/wiki/Getting_started |
21:23 |
blaise |
lol |
21:23 |
hisforeverkid |
ty I'll go there |
21:24 |
blaise |
wow |
21:24 |
blaise |
my server ran fine for 3 days |
21:24 |
blaise |
now it's crashing like balls and all creation |
21:24 |
blaise |
fml |
21:31 |
Calinou |
http://wiki.minetest.net/Getting_started |
21:31 |
Calinou |
fixed URL, hisforeverkid |
21:32 |
* Jordach |
hears the same voice of GabeN: "Welcome to Minetest. After 4 years in development, hopefully it will have been the wait." |
21:32 |
Jordach |
+worth |
21:34 |
Calinou |
Irrlicht 2: more awaited than Source 2. |
21:44 |
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21:53 |
Jordach |
<3 http://mrdoob.com/lab/javascript/effects/solitaire/ |
21:53 |
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22:50 |
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22:58 |
shadowzone |
Hi. |
23:06 |
Sokomine |
hi |
23:14 |
iqualfragile |
btw: mmdb is up again, thanks to xyz |
23:17 |
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23:26 |
Sokomine |
oh! that's very good. mmdb is important |
23:30 |
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23:30 |
paramat |
The boat of boats mod floating and bouncing when placed on a solid surface is my fault, it's intentional to stop it getting stuck in a riverbed when bobbing in shallow water. |
23:31 |
blaise |
iqualfragile: serious?! |
23:32 |
iqualfragile |
blaise: https://forum.minetest.net/mmdb/ |
23:32 |
blaise |
paramat: if there's around 2 or 4 seconds of lag, you can bounce one of those boats into outerspace.. |
23:32 |
blaise |
it's pretty awesome |
23:33 |
blaise |
but not if you're currently riding it. |
23:35 |
blaise |
iqualfragile: so you don't accept git repo's for mods? because I'm not happy with just a cloned url to some random place someone tossed a zip file |
23:36 |
blaise |
atleast with git I can update the mod in place |
23:36 |
blaise |
with zip, everything is questionable. |
23:36 |
iqualfragile |
every mod has to give a repos url |
23:36 |
blaise |
k |
23:36 |
paramat |
blaise i actually made the boat more stable in it's vertical motion to reduce the lag-induced rising and falling |
23:37 |
blaise |
:) |
23:37 |
blaise |
I wonder if I can use that RC Car mod to create R/C mining equipment |
23:37 |
blaise |
i guess it doesn't have to be r/c |
23:38 |
iqualfragile |
blaise: the "random place someone tossed a zip file" is not all that random and its not someone |
23:38 |
iqualfragile |
its the mod creator |
23:38 |
blaise |
but I want to build a mod where we can create massive mining and escavation equipemnt that is controlable.. |
23:38 |
iqualfragile |
and the zip file is hosted on the same server the mmdb is |
23:39 |
iqualfragile |
and (though not yet displayed in the client) versions can be "aprooved" if checked by a moderator |
23:40 |
blaise |
I was thinking something like the nuclear tunneling equipment that they melt through stone and it creates perfect tunnel walls |
23:40 |
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23:41 |
EvergreenTree |
iqualfragile, it would be a good idea to automatically get updates from the github repository |
23:41 |
blaise |
I'm also curious how minetest and minecr**t doesn't have caveins from mining... |
23:41 |
EvergreenTree |
it is very annoying to manually upload zips of the mod |
23:41 |
EvergreenTree |
That's why I haven't uploaded much of my stuff there |
23:42 |
blaise |
EvergreenTree: what about winblow abusers? |
23:42 |
iqualfragile |
EvergreenTree: no, it would not, besides repositories not always being stable (sapiers mobf being a prime example) |
23:42 |
jojoa1997 |
blaise it is called lag heaven if that feature were enabled |
23:42 |
blaise |
jojoa1997: what are you talking about? |
23:42 |
iqualfragile |
it also would more or less remove the ability for the mods to be reviewed by users and by mods |
23:42 |
jojoa1997 |
[19:41:27] <24blaise> I'm also curious how minetest and minecr**t doesn't have caveins from mining... |
23:43 |
blaise |
it's lag heaven already.. |
23:43 |
jojoa1997 |
true |
23:44 |
iqualfragile |
EvergreenTree: so while i do understand your issue you need to understand that it would conflict with other interests |
23:44 |
EvergreenTree |
iqualfragile, I realize that |
23:44 |
paramat |
cooking dinner at midnight in the UK again, i'm a night person |
23:44 |
sapier |
mobf master is stable |
23:45 |
blaise |
but, that's the whole point of git |
23:45 |
EvergreenTree |
It's just rather annoying |
23:45 |
sapier |
all the development is done on separate branch |
23:45 |
blaise |
you can actively develop and the people can specificly request different versions |
23:45 |
iqualfragile |
sfan5: yes, but finding "master" can be quite a task |
23:45 |
iqualfragile |
some repositores have an unstable master but an stable "stable" |
23:45 |
blaise |
besides that, why would you want your repo to spit out developmental code to whomever asks for a copy |
23:46 |
EvergreenTree |
I suppose there can't be anything done about that for now |
23:46 |
EvergreenTree |
mmdb has plenty of other issues to work on |
23:46 |
EvergreenTree |
:P |
23:46 |
iqualfragile |
EvergreenTree: an idea thought about at the moment is to be able to get a snapshot of the repos as version |
23:46 |
sapier |
but mobf has another problem, mobfs git repository contains a lot of development data not required for the modpack itself |
23:46 |
blaise |
lol |
23:46 |
sapier |
and it's actually 4 git repositories no one for animals modpack |
23:46 |
blaise |
EvergreenTree: the linux source code does it.. |
23:47 |
EvergreenTree |
blaise, that's true |
23:47 |
iqualfragile |
you would just need to press a button on the website and the rest would be automated |
23:47 |
blaise |
you can clone linux-2.2.2 if you want.. |
23:48 |
iqualfragile |
but yeah, you are right, mmdb has lots of other issues to work on |
23:48 |
EvergreenTree |
iqualfragile, That would be very tricky to do |
23:48 |
iqualfragile |
no, not really |
23:48 |
iqualfragile |
you would just need to clone the repos on the server side |
23:48 |
blaise |
gotta draw the line somewhere |
23:48 |
iqualfragile |
and repack it |
23:48 |
EvergreenTree |
iqualfragile, Ah, right |
23:48 |
EvergreenTree |
Automatically uploading would be better |
23:49 |
iqualfragile |
what do you imagine when saying automatic uploading? |
23:49 |
iqualfragile |
on each commit? |
23:49 |
EvergreenTree |
iqualfragile, I mean cloning the repo server side and using that as the download link |
23:49 |
iqualfragile |
wut? |
23:49 |
iqualfragile |
that is not possible |
23:50 |
EvergreenTree |
<iqualfragile> you would just need to clone the repos on the server side |
23:50 |
iqualfragile |
first things first, and the first thing is to get mmdb to work with the new forum logins |
23:50 |
EvergreenTree |
I think I misunderstood you |
23:50 |
EvergreenTree |
Yes, that would be nice |
23:52 |
iqualfragile |
then i will try to fix some bugs here and there |
23:52 |
iqualfragile |
get a propper search going |
23:52 |
iqualfragile |
and then we can look at the future |
23:55 |
blaise |
iqualfragile: ehrm, is the mmdb gallery not up yet? |
23:56 |
iqualfragile |
blaise: was buggy from the second jeija implemented it, it does not show you the pictures until you have uploaded at least two |
23:56 |
EvergreenTree |
Yeah, the gallery definitely needs to be worked on |
23:57 |
iqualfragile |
it will actually most likely be removed entirely |
23:57 |
iqualfragile |
and replaced by another gallery |
23:57 |
iqualfragile |
because jeija never licensed his contributions its kinda hard to actually use them |
23:57 |
EvergreenTree |
iqualfragile, by that, you mean a complete rewrite? |
23:57 |
EvergreenTree |
That would be good |
23:58 |
iqualfragile |
so i will most likely throw them out and replace them |
23:58 |
blaise |
cd /var/lib/minetest/.minetest/mods/ && git clone --recursive https://github.com/rubenwardy/awards |
23:58 |
blaise |
oops |
23:58 |
iqualfragile |
--recursive? |
23:58 |
blaise |
man git |
23:58 |
iqualfragile |
sry, don't have 6 hours atm |
23:59 |
blaise |
if it takes you six hours to hit the / key and search for --recursive |
23:59 |
blaise |
then, wow. |
23:59 |
blaise |
I hope you're collecting ssi |
23:59 |
iqualfragile |
recursive yields one hit |
23:59 |
iqualfragile |
and redirects me to git-merge |
23:59 |
blaise |
lmao |