Time Nick Message 00:00 blaise yeah, the parameter doesn't exist 00:01 paramat blaise i'll add a param for snowfall heaviness in 'snowdrift', it's light because particles are very CPU intensive, and because the sky has only the regular small clouds 00:02 blaise paramat: cool! 00:03 luizrpgluiz hi guys and devs 00:04 blaise I like this.. https://github.com/Neuromancer56/MinetestAmbienceServer 00:06 luizrpgluiz anyone ever looked amplified biome minecraft? one idea would be to place a clone of amplified biomes 00:09 luizrpgluiz ? 00:10 paramat i think i will remove rain from 'snowdrift' since it is so silly 00:10 paramat yeah i could do amplified biome no problem 00:11 luizrpgluiz you play minecraft too? 00:14 EvergreenTree luizrpgluiz, just because he says he could make an amplified biome mapgen doesn't mean he plays minecraft 00:15 VanessaE paramat: noooooooooooooooooooo 00:15 * VanessaE dies 00:15 EvergreenTree Some of us here play minecraft though. 00:15 EvergreenTree I'm not one of them though 00:15 paramat lol i thought you might not like that Vanessa 00:16 VanessaE leave snowdrift exactly like it is, and just use my newer textures :) 00:16 VanessaE (and the patch I sent you) 00:16 VanessaE (or just pull it from dreambuilder) 00:16 paramat i prefer my own texture 00:16 EvergreenTree Why? the rain is stupid 00:16 paramat ^ 00:16 EvergreenTree It looks like water droplets just randomly fall from the sky 00:17 paramat well it's optional perhaps i could just turn it off by default 00:17 EvergreenTree It really annoys me when I'm on VanessaE's "vanilla" server 00:17 VanessaE EvergreenTree: well until the server can control the client's clouds, what can we do? 00:17 * VanessaE frowns 00:17 EvergreenTree VanessaE, I would mind if it actually looked like rain 00:17 EvergreenTree :P 00:17 VanessaE EvergreenTree: it DOES look like rain...in dreambuilder ;) 00:17 paramat i'm working on it: 'rain' mod, currently buggy 00:18 luizrpgluiz I see a youtuber making video that survival amplified world in minetest there are not many huge mountains bad will be good to have a mod in mapgen minetest 00:19 EvergreenTree The way minecraft does it is great, but I don't think that effect can be replicated very easily here 00:20 iqualfragile paramat: better go and realize the idea i told you a few days ago 00:20 paramat i'm officially overworked :) 00:21 EvergreenTree luizrpgluiz, you could probably get some larger mountains by tweaking the mapgen settings in minetest.conf 00:21 EvergreenTree Also, what is this HLuaBot? Haven't been around here lately 00:21 iqualfragile paramat: i have time 00:21 iqualfragile atm: in half a year? 00:22 iqualfragile *eta 00:22 paramat i want to attempt downhill rivers, the rest is up to you to code 00:23 iqualfragile paramat: my algorythim needs to store lots of in-between maps 00:24 iqualfragile you would not happen to know the smartest way to do so? 00:25 paramat nope 00:25 VanessaE EvergreenTree: HLuaBot is a temporary replacement for ShadowBot 00:25 EvergreenTree Ah, okay 00:26 EvergreenTree ShadowBot was rather broken last time I saw him/she/it 00:27 paramat for heavier rain in 'snowdrift' you can increase the DROPS param, but FPS will suffer 00:28 VanessaE paramat: RealBadAngel may have a future plan for that *poke* 00:28 VanessaE I got jin_xi's irrlicht particles code and passed it along 00:28 VanessaE it's insanely fast compared to minetest particles 00:28 VanessaE even with 5000+ particles on my screen (ten of his streamers) I couldn't get the FPS to drop below 60, at 240m view range 00:29 paramat yeah that would be good, collision detection is not always needed 00:29 EvergreenTree Well, it uses irrlicht particles, it should definitely be faster then minetest entities 00:29 EvergreenTree :P 00:29 VanessaE there is a collision-detection "affector" for irrlicht particles. 00:29 paramat RBA yes please! 00:30 EvergreenTree RealBadAngel and BlockMen have to be my favorite devs 00:31 VanessaE and like I said to him, even if collisions can't be made to work adequately, one can always switch to the old particle method for just those calls that have collisions defined, and use irrlicht particles otherwise 00:31 EvergreenTree in terms of new features that is 00:32 paramat also i may be able to do snowfall using the 'rain' mod method, with dark drifting clouds etc. 00:38 * VanessaE sighs and files "snowdrift" into the collection of "don't update these mods" :-/ 00:38 paramat nah, i'll leave rain in and just disable rain by default 00:40 paramat after all i added it for your server 00:40 VanessaE :D 00:40 iqualfragile oh, and i should add games to the mmdb 00:40 iqualfragile well, good night, gotta sleep 00:41 VanessaE "I should do X. *signs off not doing X*" 00:41 VanessaE heh 00:42 iqualfragile its 2:42 in the morning 00:42 iqualfragile even if i wanted i would not be able to 00:54 luizrpgluiz how do I activate the dungeons? 00:54 luizrpgluiz I do not know what the line to activate the minetest.conf 00:57 paramat see 'minetest.conf.example' near the end 00:58 paramat hopefully soon they will be enabled by default 00:58 paramat (on my request) 01:36 luizrpgluiz because in 0.4.10 does not have mobs of version 0.3.1? 01:36 VanessaE no. 01:36 VanessaE the 0.4.x standard game does not 01:36 VanessaE but there are games that have mobs 01:36 VanessaE Nostalgia has the old ones from 0.3.x 01:36 VanessaE Carbone has some nice ones so I understand, also 01:37 VanessaE the MOBF mod has good ones, you can add that to the standard game 01:37 luizrpgluiz but I wonder, why in the newer versions of the mobs were removed 01:37 VanessaE because mobs were thought to be best done in Lua, the modding language 01:37 OldCoder twoelk: which landrush server are you talking about in particular? brandons, which is now hosted by oldcoder? or another one 01:37 VanessaE but that turned out to be laggy 01:38 OldCoder Hi. I've just returned from a week-long trip. Are the servers up? 01:38 luizrpgluiz was not easy to keep the mobs from the older version and put on the most current version? 01:39 VanessaE luizrpgluiz: in order for them to be expandable and customizable, no it wasn't easy enough. so they were moved into Lua modding space and dropped from the engine entirely. 01:39 OldCoder VanessaE, PM for a bit of fun 01:41 luizrpgluiz though the mobs that was in 0.3.1 was pretty cool without mods, now became dull without them in the most current version 01:42 VanessaE luizrpgluiz: add a mod like MOBF 01:42 VanessaE then you have plenty of creatures 01:42 luizrpgluiz mobf has no aggressive mobs for version 0.3.1 01:43 Sokomine yes, mobf is a lot of fun in singleplayer. the animals can be kept in fenced-off regions, reproduce when fed, the ostrich can be ridden 01:43 Sokomine 0.3.1? is that your minetest version? 01:44 VanessaE no, he's saying he misses the old DM's/oerkkis/rats 01:44 VanessaE wants them back in 0.4.x 01:45 luizrpgluiz yes :D 01:49 luizrpgluiz the most current versions without them was 02:14 VanessaE 0.3.2 02:14 VanessaE 0.3.3 rather. 02:14 VanessaE now, if you want the original mobs, there is Dan's Nostalgia game; 02:15 VanessaE https://forum.minetest.net/viewtopic.php?id=6977 02:15 VanessaE it's meant to look and act more or less like 0.2.x but with nodes from 0.3.3 02:15 VanessaE or you can play minetest-classic a.k.a Voxelands, https://gitorious.org/minetest-classic I'm pretty sure it still has the original mobs. 02:16 VanessaE (it's a fork of 0.3.x, considerably expanded, with many features to make it similar to 0.4.x, and a number of bugfixes - but it is not 0.4.x-compatible) 03:44 Rosie123 Hey Guys 03:45 Rosie123 It's Me Rosie I just had to change my name 03:46 zat Hi Rosie, thanks, we wouldn't have realized otherwise. lool 03:46 Rosie123 :p 03:47 Rosie123 So How you guys Doing? 03:53 Rosie123 !dating 03:53 VanessaE wrong channel 03:53 Rosie123 :p 03:53 Rosie123 LOL then what channel? 03:53 VanessaE those commands are only available on the server channel, Rosie. 03:53 paramat Sokomine, https://github.com/paramat/wieldhandsam2 new commit in mg_villages. All changes are in 'flatten_village_area' function, some content ids added, the rest in the flattening section 03:53 VanessaE Inchra network, #minetest 03:53 paramat i'll date! =D 03:53 VanessaE you're on freenode. 03:54 Rosie123 Vanessa How do I get out it's confusing? 03:55 Rosie123 Got a link? 03:56 Rosie123 Vanessa? 03:56 blaise hrmm 03:56 VanessaE just go over to the inchra network. 03:56 Rosie123 ? 03:56 VanessaE irc.inchra.net or isis.inchra.net or 192.99.11.10, channel #minetest 03:56 Rosie123 Gtg 03:56 blaise Rosie123: /server irc.inchra.net 03:56 blaise lol 03:57 VanessaE I refuse to give "a link" to an IRC network :P 03:57 blaise I think I want to pair my minetest server up with some kind of voice communication 03:57 VanessaE there is no such driver for that. 03:57 blaise VanessaE: like this? irc://midnightsystems.net:+9999/#minetest 03:57 VanessaE use skype or so. 03:58 blaise VanessaE: I was thinking ventrilo 03:58 blaise and maybe I could make a mod for ventrilo and for minetest that would allow people in ear shot of one another to hear each other 03:58 VanessaE that ^^^^^ is not a valid link. irc:// is not a valid URI as far as I know. 03:59 VanessaE you can't mod minetest to do that. 03:59 VanessaE it's not possible with Lua. 03:59 blaise but it works with some of the chat mods 03:59 VanessaE chat is differnet. 03:59 VanessaE chat is a low-bandwidth protocol that is already in minetest 03:59 VanessaE voice is high-bandwidth, by comparison 03:59 blaise all it has to do is relate how far people are from each other and tell vent to mute everyone else.. 03:59 VanessaE and minetest doesn't have any kind of VoIP protocol 04:00 VanessaE so it's not possible with a mod 04:00 VanessaE well you could perhaps log it to the debug.txt 04:00 VanessaE and scrape the log 04:00 VanessaE that's how I generate stats for my website 04:01 VanessaE scrape the log from ventrilo I mean 04:01 VanessaE but getting ventrilo to recognize minetest users will be very hard. 04:02 VanessaE you would need some kind of external list mapping one to the other 04:26 blaise yeah, vent has countless mods for all kinds of fps games that do it 04:26 blaise most people just wimp out and use channels 04:26 blaise but a proximity chat plugin for vent/minetest would be really cool 10:47 MinetestBot GIT: maciej.kasatkin@o2.pl commited to minetest/minetest: Allow use all 6 faces for special tiles. e66bb9b 2014-08-25T12:47:06+02:00 http://git.io/bpyo8g 10:54 rubenwardy How easy would it be to do this: https://forum.minetest.net/viewtopic.php?p=151979#p151979 10:54 rubenwardy override texture sides like this: modname:itemname:top = modname_itemname_top.png 10:58 RealBadAngel thats kinda buggy from definition 10:59 RealBadAngel this way would mean you wanted to be able to modify just top, side or bottom, right? 10:59 RealBadAngel theres a rule, if one texture is given, node uses 1st tile for all faces 10:59 RealBadAngel for all of them, all 6 has to be given 11:00 RealBadAngel so youre not able to change just one side texture for lets say stone 11:00 rubenwardy You would keep the normal texture for all the sides of stone except the one overrided 11:00 rubenwardy You could use modname:itemname:all 11:01 RealBadAngel that would mean the rule has to be changed and definition changed to one givin all 6 tiles 11:02 RealBadAngel then you would propably been able to override just one 11:04 RealBadAngel but that could be done by a mod and redefinition of the nodes 11:05 RealBadAngel read all the nodedefs and if one tiled node found, redefine them with all six given (even the very same ones) 11:05 RealBadAngel then go further with the idea 11:06 RealBadAngel at the end of such loop you will end with a table of all textures used 11:06 RealBadAngel and you should be able to freely modify it 11:09 RealBadAngel pipeworks does such changes, it is replacing sides of default chests with textures that has holes for tubes on its sides 11:10 rubenwardy You would end up with lots of duplicated textures 11:10 rubenwardy This is meant to be client side 11:11 RealBadAngel ofc, all the media will be sent, original and overriding ones 11:11 RealBadAngel theres no client side lua yet ;) 11:11 rubenwardy Not in lua 11:12 rubenwardy It is quite low priority, I don't think it would be used that much. 11:14 rubenwardy It is for texture packs 11:15 rubenwardy Spam: https://forum.minetest.net/viewtopic.php?p=152126#p152126 13:59 sfan5 !tell iqualfragile did you mean s/sfan5/sapier/? 13:59 MinetestBot sfan5: I'll pass that on when iqualfragile is around 13:59 sfan5 hi everyone btw 14:00 exio4 hi Katze 14:03 sfan5 hallo Doge 14:03 exio4 Doge :D 14:03 exio4 Hund 14:03 sfan5 correct 14:03 reactor What is that stupid gag about Doge? 14:03 sfan5 !doge 14:03 MinetestBot DOGE is at 0.00000023 BTC 14:03 sfan5 !doge 14:03 MinetestBot DOGE is at 0.00000023 BTC 14:03 sfan5 !doge 14:03 MinetestBot DOGE is at 0.00000023 BTC 14:04 sfan5 !doge 14:04 MinetestBot DOGE is at 0.00000023 BTC 14:04 sfan5 !doge 14:04 MinetestBot http://i.imgur.com/xcrvGLn.jpg 14:04 reactor !error 14:04 sfan5 ^ reactor 14:04 sfan5 there 14:04 sfan5 it finnally gave me an image 14:04 sfan5 alternatively: 14:04 reactor Compressed flat 14:04 sfan5 !cat 14:04 MinetestBot http://i.imgur.com/3l1REu3.jpg 14:04 sfan5 ^ reactor 14:04 reactor *sneeze* 14:04 reactor Okay. 14:04 sfan5 you want more? 14:04 sfan5 just do !cat 14:05 reactor !sfan5 14:05 reactor Implied cat? 14:05 sfan5 mhm 14:05 sfan5 nah 14:25 Skittles Skittle wont work ._. 14:25 Skittles Uuuh 14:26 sfan5 ??? 14:26 reactor Typical attention(patience) span of a modern user. 14:27 reactor :( 14:27 reactor No wonder they can't learn the proper stuff. 14:28 VanessaE good morning.. 14:28 SylvieLorxu Yeah, people are too impatient to wait a minute 14:28 SylvieLorxu Should we somehow magically notice them and have the answer typed in less than a minute, especially with such unclear reporting of whatever the hell is wrong? :( 14:30 sfan5 it probably wasnot a problem 14:30 sfan5 + 14:30 sfan5 (not with minetest, I mean) 14:30 VanessaE that was probably skittle from the inchra server network 14:30 reactor PEBKAC 14:31 VanessaE probably just chose the wrong channel/network 14:31 VanessaE *looks over there* 14:31 VanessaE yep, there s/he is. 14:32 VanessaE being a slight twit as usual :P 14:34 sfan5 phpBB sucks 14:34 sfan5 you can't do actions seperately in two tabs 14:34 sfan5 it will tell you that you can't do that in the 2nd tab 14:34 sfan5 and you need to confirm EVERY SINGLE FUCKING ACTION 14:34 VanessaE like what actions? 14:34 sfan5 banning someone 14:34 sfan5 deleting a post 14:34 sfan5 closing a report 14:34 VanessaE I routinely edit posts and such in multiple tabs 14:34 sfan5 editing is not affected 14:34 VanessaE ah 14:34 * VanessaE pokes ShadowNinja 14:34 sfan5 but closing reports and deleting is 14:34 reactor Forums suck. 14:35 VanessaE reactor: programmers suck :P 14:35 sfan5 it should be done like how Android does it 14:35 reactor How about a ailing list? 14:35 sfan5 allow most stuff to be undone 14:35 reactor mailing list 14:35 VanessaE reactor: byte your tongue 14:35 sfan5 and only require confirm for critical things 14:35 * reactor stares at VanessaE 14:35 VanessaE sfan5: my guess is that's a setting that can be turned on/off in the forum's global config? 14:35 sfan5 probably not 14:36 exio4 it is cold >.< 14:36 sfan5 where are you? 14:36 exio4 uh, argentina? :D 14:36 * VanessaE hands exio4 a homdecor:space_heater 14:36 sfan5 https://developer.android.com/design/patterns/confirming-acknowledging.html 14:36 sfan5 ^ this 14:36 sfan5 should be done everywhere 14:36 sfan5 I don't want to confirm every single thing 14:36 sfan5 it's annoying 14:36 exio4 10C temp, 7C feels like 14:37 exio4 32+18 14:37 exio4 50F 14:37 VanessaE sfan5: that's weird, the "delete" screen I get on deleting a post looks nothing at all like that 14:37 sfan5 maybe thats because the forums don't use android ;) 14:37 VanessaE oh that's just generic, derp 14:37 * VanessaE should learn to read better :P 14:38 * exio4 throws some glasses at VanessaE 14:39 * sfan5 throws cats at exio4 14:39 sfan5 !cat 14:39 MinetestBot http://i.imgur.com/BIPTRoc.jpg 14:39 sfan5 that one 14:40 exio4 Katzen? 14:40 exio4 wie! 14:40 sfan5 "wie!" what? 14:40 exio4 isn't wie how 14:41 sfan5 yes 14:41 sfan5 but you don't usually say "how!", do you? 14:41 exio4 so, how are you going to throw cats at me 14:42 exio4 if you're a cat.. 14:42 sfan5 you would say "how???", wouldn't you? 14:42 sfan5 w/e 14:42 sfan5 cats can throw cats 14:42 sfan5 thats scientifically proven 14:42 sfan5 o/ asie 14:42 exio4 ok 14:43 exio4 > "induction proof below" 14:47 Jordach tl;dr ctrl + w = ded client 14:48 sfan5 damn you Jordach 14:51 LemonLake http://imgur.com/gallery/Vadl4 15:36 Jordach https://cdn.mediacru.sh/EfiRvTHSVFT7.png i suck at solitaire 15:57 luizrpgluiz hi 16:07 luizrpgluiz graphics engines which was used before the current engine? 16:07 sfan5 Minetest always used Irrlicht 16:08 luizrpgluiz this engine is good? 16:15 Calinou yes 16:15 Calinou it's designed to be lightweight 16:17 exio4 green threads 16:35 ShadowNinja blaise: areas.dat is the main area storage file. areas.txt shouldn't even exist on any servers other than my own, unless you changed the config option. It's a filename I used a while ago for a development version. 16:36 ShadowNinja sfan5: Indeed, I've read that Android design page before, and it's definitely good advice. Show it in #phpBB-dev? 16:37 Calinou Minetest-made files should probably use .txt extension, easily openable on Windows 16:37 Calinou especially logs 16:57 VanessaE ShadowNinja: in a nutshell, blaise is having problems with areas.dat not being reliably created in new worlds, and if/when it is created, it's not being read back reliably on a server restart. 16:57 VanessaE permissions seem to be correct for the directory and for the file when it does exist. 16:58 VanessaE though he does put his world data in /var/lib/minetest rather than /home/minetest/.minetest as per his Gentoo ebuild's settings. 16:58 ShadowNinja VanessaE: It might only be created if you actually have 1 or more areas. 16:58 VanessaE he and his users have been creating multiple areas. 16:59 ShadowNinja Calinou: It isn't easily editable, and I don't care about making it that easy for Win$ users. You do have to have some basic skills to even understand the file. 17:00 Calinou registry edit allows to edit all unknown files using text editor 17:00 Calinou thus fixing the problem 17:00 Calinou still needs complex registry edit 17:02 ShadowNinja blaise: Can you post the permissions for the directory and the file (when it's created) along with the user and group that Minetest is using? 17:03 ShadowNinja (Permissions includes the user and group of the files BTW) 17:03 ShadowNinja If Minetest can create the world there shouldn't be an issue though. 17:44 ElectronLibre Now jp you can join without registering :D. 17:44 jp for the moment 17:46 ShadowNinja VanessaE: RE: ETA No, I'll ask again. It should be soon(tm). 17:46 VanessaE Real Soon Now ™ 17:46 VanessaE :) 17:46 VanessaE See the ....discussion.... in inchra 18:12 Sokomine anyone there who'd like to take a look if the villages are now generated without cavegen eating through and mudflow throwing dirt on roofs? 18:15 VanessaE Sokomine: used my/sapier's idea? 18:17 Sokomine er, which one was that exactly? i was toying with a lot of ideas 18:17 VanessaE the 5x1x5 idea 18:17 VanessaE if not that then the log-and-defer-till-later idea 18:17 VanessaE (which is sapier's) 18:18 Sokomine currently, the problem *seems* solved by writing to what hmmmm called "the shell" of the mapblock - by repairing the damage done by cavegen and mudflow inside the village area and by using a better flatten code (mine had a severe bug) 18:19 Jordach D: 18:19 Jordach did someone say ~20000000% rendering improvement 18:19 Sokomine ah. no. it's rather "oh shit, cavegen ate through the village. now...place all those houses again, and let's take a look what we ought to take as ground node now..." 18:20 Sokomine jordach: i'm still hoping for a nice goat model for mt :-) they'll feel much happer in that rough terrain than sheep! 18:20 Jordach Sokomine, i may have hit the magic button 18:20 Sokomine magic button? 18:20 * Sokomine wonders what that is :-) 18:20 Jordach two rendering upgrades for BI / Cycles allows me to do stuff that's impossible with normal stuff 18:21 Sokomine ah. i don't understand that but if it makes you happier it's fine :-) 18:22 Jordach https://cdn.mediacru.sh/bCvf8QwnC-0i.png 18:22 Sokomine the desktop was a very good approximation already 18:23 Sokomine that looks very good, jordach. wonder if we'll ever get that ingame 18:24 VanessaE kaeza! 18:24 VanessaE *pounce* 18:24 kaeza hai 18:25 VanessaE Jordach: wait, I recognize that texture :) 18:25 Jordach VanessaE, i did that during the days of before packing textures into blends was a thing 18:30 VanessaE it looks really good 18:31 VanessaE crepuscular rays have gotta be processor-intensive.. 18:32 Jordach VanessaE, ~1 second computation time and with CUDA + GTX750ti = instant 18:33 Jordach (1 second currently, will end up using CUDA power) 18:33 VanessaE might be interesting to see something like that in-game 18:33 VanessaE but first, RealBadAngel has to get irrlicht particles and hardware lighting done :) 18:34 Jordach VanessaE, Borderlands 2 makes LOTS of use of God Rays and is computed real time 18:35 exio4 1 second is slow 18:37 Jordach exio4, still better than a P4 18:37 Jordach VanessaE, gave it a bit of tuning https://cdn.mediacru.sh/AaEwFZAFlwRt.png 18:38 VanessaE looks good 19:18 MinetestBot GIT: Sapier at GMX dot net commited to minetest/minetest: Add missing doc for minetest.get_us_time() d7364d6 2014-08-25T21:16:32+02:00 http://git.io/AvOkeA 19:27 Calinou :'( so much tree growth code changed 19:27 Calinou impossible to merge all that in Carbone 19:28 Calinou no pizza for you, VanessaE https://github.com/VanessaE/homedecor_modpack/pull/56 :P 19:30 VanessaE Calinou: I recommended to him to aim it at ruben's food mod instead 19:30 VanessaE also, cg72's tree growth code is in Dreambuilder 19:31 VanessaE might be easier to pick-out from there, as I also had her disable apple trees 19:31 VanessaE (since moretrees provides real apple trees instead) 19:53 MinetestBot GIT: Sapier at GMX dot net commited to minetest/minetest: Remove invalid doc about minetest.get_time_us() 8ab2971 2014-08-25T21:52:52+02:00 http://git.io/E8MBCQ 19:56 Calinou http://buildbot.net/ → is this the thing sfan5 uses? 19:56 RentedMule has there ever been consideration of a way to transfer a player to another whole minetest world, perhaps by passing a serverURL through to the client? 19:58 VanessaE RentedMule: no, that has not been considered 19:58 iqualfragile RentedMule: just coppy the file 19:58 iqualfragile -p 19:58 VanessaE because each server has its own set of mods and therefore its own ideas of what stuff a player can have 19:59 Jordach RentedMule, with LuaSocket, it may be possible with my own subgame 20:00 VanessaE RentedMule: iqualfragile is right in that you can just copy the player's inventory file to the other server, but there has not been proposed any centralized way to actually move the file over. 20:01 iqualfragile i don't think that would be a practial idea anyways 20:01 iqualfragile different servers have different mods installed 20:01 iqualfragile people would just end up with even more shittons of undefined items 20:01 iqualfragile VanessaE: inspiration: http://imgur.com/gallery/8x6HUax 20:13 RentedMule thanks. 20:14 * RentedMule thinks back to the old Edgar Rice Burroughs stories of John Carter 20:14 RentedMule John Carter always arrived in the new world naked. 20:15 * RentedMule thinks some more 20:15 RentedMule I asked because a friend was just describing a multi-world mod that he'd found for minecraft 20:16 zat a lot of people would cheat by that 20:17 zat I would make an inventory full of items in my own world and then move to a public one 20:17 RentedMule is there a way to query the server to see if a given item exists in a world/game? If so, it may be a valid approach to just discard anything which doesn't exist in the new world. Rather like how, in the Long Earth series of books, nothing of iron can be taken with when one shifts to a new world 20:17 RentedMule zat: so you'd need a server flag to control what people could pass in. 20:18 Calinou hosting multiple servers remains fully possible 20:18 Calinou idle servers use little resources 20:18 Calinou you can synchronize skins between them 20:18 RentedMule yeah, I've got a dozen servers running on one physical box, all on different ports 20:18 Calinou or even mods/games 20:18 zat If by design you can trust things from a server you cannot control, even with rules people will abuse them. 20:18 RentedMule what'd be awesome is if there was a way to step between them. 20:19 Calinou many multi-world systems don't share inventories, zat 20:19 Calinou it doesn't come with that implication 20:19 Calinou it can be done, or not 20:19 zat Say, a rule so you can pass only certain items, people will make a hundred accounts with certain different items. 20:20 RentedMule right, zat, that's true, but the server could also have a rule that no items could be passed 20:20 zat RentedMule: then centralize the auth mechanism of the different worlds 20:20 zat and add a feature to minetest so you can connect to a certain server when entering a, say, teleporter 20:20 RentedMule I've been playing with that for my own worlds. 20:21 RentedMule yeah. 20:21 zat How did you implement it RentedMule? 20:22 RentedMule well, I've been just copying passwords between auth files 20:22 RentedMule =) 20:22 RentedMule which is ghetto, to say the least 20:22 RentedMule no inventory transfer at all. 20:22 twoelk why not stick to the "nacked" approach for a beginning amd see if that works between different online servers? 20:22 zat RentedMule: you just copy or use hard links? 20:22 * RentedMule nods 20:22 RentedMule I need to have different auth.txt files because I have sons, and they have different permissions on different worlds 20:23 RentedMule and one of the kids is a griefer 20:23 RentedMule =) 20:23 twoelk I don't believe that it would be very practical in the wild as it would not be much faster than using the main menu 20:24 RentedMule well, it might not be practical, but it would be more seemless 20:24 RentedMule =) 20:24 RentedMule err, seamless 20:24 * RentedMule learns to spell 20:26 zat I don't see why that feature could not be added anyway. 20:26 twoelk ok so stargates with fixed links to other servers - but connecting takes just as long and you travel with empty pockets 20:27 zat twoelk: it is a matter of simplicity 20:27 zat I personally like the idea of travelling between different worlds by ingame means 20:28 RentedMule yeah, it'd be like a stargate...naked and (hopefully) alone at the other end 20:28 RentedMule years ago, when I played games like MOO2 and Space Empires, I always wished, after I'd conquered the universe, that I could open a wormhole to another universe and do it all again. 20:29 zat Imagine a stargate to a lava pit 20:29 zat :D! 20:30 zat and I say it because thats something I would definitely do 20:30 zat just for trolling 20:32 Calinou !cat 20:32 MinetestBot https://cdn.mediacru.sh/LGwqjSoddQ2G.jpg 20:32 RentedMule it'd make a good trap, that's for sure. 20:33 VanessaE awww 20:34 twoelk RentedMule: something like I described here? https://forum.minetest.net/viewtopic.php?p=146314#p146314 20:34 Calinou https://i.imgur.com/bbeedKb.png → someone said it looked like HDX, VanessaE :P 20:37 VanessaE heh 20:37 VanessaE I suppose it does, a little 20:39 RentedMule twoelk: yes, like that. showing up in a new world with nothing would be fine by me. 20:42 RentedMule twoelk: i foresee a simpler transaction: send the username and hashed password to the remote server, to see if the user already exists. If they do, and the password matches, then tell the client to connect to the new URL. If they do not exist, create the user on the remote end, with the hashed password. If the user exists, but the password doesn't match, refuse to forward the user, instead giving a message back to 20:43 RentedMule if you've already played on the remote server, you get the stuff you had there last time. If you haven't you start off with anything a new player on that world would get 20:43 twoelk the thing is most people want a faster transit between worlds, which is the one thing that such a mod cannot influence - 'cause the internet is the internet 20:44 RentedMule yes, but it should be just as fast as logging out and logging into a new world 20:44 RentedMule if it's not faster, meh. 20:45 RentedMule and any transit will be faster than what we have now. :) 20:45 sfan5 Calinou: what? no! https://github.com/minetest/minetest/tree/master/util/buildbot 20:46 twoelk well there is a lot of usefull stuff said in that thread and the many other similar ones so pick it up and run for it. It's all your's to develope ;-P 20:46 RentedMule =) 20:48 Calinou twoelk, people should use remote media servers, or less mods 20:48 Calinou (too many servers use lots of mods with huge textures :/) 20:48 Calinou I'd like more not-too-funky servers to show up 20:49 shadowzone Hi celeron55. 20:51 twoelk for testing the server hopping maybe a set of servers in a network that all use the same mods so once connected to one no large amouts of media need to be redownloaded 20:51 RentedMule yeah. 20:52 RentedMule I've got some ideas on unit testing on that... 20:52 RentedMule hrm. 20:52 twoelk minetest classic could probably pull this off a lot easier, it's more monolithic 20:57 * twoelk is wondering wether a mod can shut down a connection from ingame, much like sawing of the branch one is sitting on 20:58 RentedMule i think the client would handle that. 20:58 RentedMule it would be more client modifications than anything, in that it has to accept a message to close the connection and open a new one. 20:58 twoelk the client handles nothing when running as client ;-P except grafics 20:59 RentedMule the client doesn't maintain network connection? 20:59 twoelk no client side mods per design decision 20:59 RentedMule i thought the client would initiate the session close. 20:59 RentedMule this wouldn't be a mod, it would be an enhancement to the client itself. 21:00 RentedMule so that only updated clients would be able to use the transfer. obviously, this has the potential for some abuse. 21:01 twoelk reason for server side mods only 21:03 twoelk your mod would have to ask the client to save connection request info and then terminate the connection. The client then uses the client side saved info to reconnect to new server 21:03 twoelk but as for now a mod can not save anything client side iirc 21:05 twoelk favorite server list for example is saved prior to connecting 21:06 RentedMule yes. it would require new functionality in the client -- the ability to accept a connect message 21:07 RentedMule you could make it even simpler by not passing through the username or password 21:07 RentedMule then the client only needs to react to the message, and you have to login at the new world. 21:09 twoelk sounds much like simply running a customised main menu with preset connection info 21:10 RentedMule yeah, but more immersive 21:13 twoelk ok so design an immersive main menu version. make a mod write to the minetest.conf the new connection and let the mod cut the old connection. Sounds doable 21:14 twoelk minetest allready writes last visited info to config file so that should be possible 21:16 twoelk your new transfer screen formally known as main menu just needs to read from there 21:16 twoelk or rather main menu in disguise 21:18 luizrpgluiz hi 21:20 twoelk hi, 21:20 twoelk afk for a while now 22:26 lemonlake_ wow 22:26 lemonlake_ I can't believe this is occuring atm 22:27 lemonlake_ about a year ago, maybe more maybe less, a friend and I made a garry's mod gamemode called Zombie Swarm 22:27 lemonlake_ though it never got finished, it was near completion, but pretty horrible 22:27 lemonlake_ and the main map (zsw_wasteland) was incredibly unoptimized since neither of us knew optimization 22:27 lemonlake_ however now, we know a lot better, and it's being remade into a source game :D 23:26 zat !cat 23:26 MinetestBot http://i.imgur.com/w9c7A6x.jpg