Time Nick Message 01:44 turtleman_ anyone here play voxelgarden? 01:44 turtleman_ im really lost on how to make my first tools :S 01:44 turtleman_ i can make sticks... but i cant get wood 01:48 VanessaE not familiar with it 01:49 VanessaE oh right 01:49 VanessaE it's another one of those android clones 01:50 VanessaE should be the same as any other basic Minetest game - try finding some trees, punch to dig the trunks, craft trunks -> wood -> sticks 01:50 VanessaE use wood and sticks to make basic tools 01:51 VanessaE should be the same recipes you might find in Minecraft, for example 01:51 VanessaE at least to start 01:51 VanessaE e.g. three wood across the top, two sticks down the middle below those, makes a pick 01:51 VanessaE unless 01:51 VanessaE unless they changed the game I mean, but it doesn't look like they did. 01:58 turtleman_ voxelgarden? no 01:58 turtleman_ its not a clone afaik 01:58 turtleman_ its a different game, like a total conversion i guess 01:58 turtleman_ it uses the same software 01:59 turtleman_ https://forum.minetest.net/viewtopic.php?f=15&t=6346 01:59 turtleman_ the recipes are totally different 01:59 turtleman_ like 01:59 turtleman_ combining leaves will make sticks. 01:59 turtleman_ there is a recipe book, but i cant figure out how to get wood because punching trees doesnt work. 01:59 VanessaE interesting. 02:00 VanessaE well it's the same Minetest engine at least, but a different sub-game as we call it. 02:00 turtleman_ i see 02:01 turtleman_ yeah ive been trying out a bunch of different subgames today. some are pretty unique, like wasteland. 02:01 VanessaE play dreambuilder. :) 02:02 VanessaE and yeah, there's an android clone that uses voxelgarden as its default game: https://play.google.com/store/apps/details?id=com.abc.nodetest 02:02 VanessaE (it's really just a copy of Buildcrap, as I understand) 02:03 VanessaE interesting set of mods for the game though 02:08 turtleman_ hmm i see 02:10 zat I once installed it and couldn't get it to run ¬¬ 02:10 zat !cat 02:10 MinetestBot http://i.imgur.com/RoCxCms.jpg 02:16 RentedMule there's a wasteland subgame for minetest? 02:20 turtleman_ yep 02:30 zat guys who is currently maintaining or just improving mapgen v7? 02:31 VanessaE zat: he is. *points at hmmmm* 02:43 Sokomine hmmmms explanations about mapgen (v6) have been really helpful 02:57 Inocudom Sfan5, are you still working on your fork of mapgen v5? 02:59 Inocudom Because proller added mapgen v5 to Freeminer, so he could benefit from anything you did with it. 02:59 Inocudom Bye. 03:04 VanessaE I hate when people do that. 03:13 turtleman_ i confess i have done that before 03:13 turtleman_ although usually its more than four minutes :P 03:13 VanessaE heh 03:13 VanessaE the way I figure it, if your PC is on at all, you may as well have your IRC client open 03:14 VanessaE it's not like it takes a significant amount of resources to leave it running. 03:15 RentedMule yeah, pretty much 03:19 turtleman_ well for me its usually because i have somewhere to be 03:19 turtleman_ and dont want my computer plugged in while im gone. 03:30 VanessaE meh.. mine's always plugged in 04:15 hmmmm Sokomine: that's how all mapgens work 04:15 hmmmm even if a future mapgen doesn't take advantage of the neighbor blocks being loaded in the voxelmanipulator, it'll still be there 04:15 hmmmm I guess we can make sort of a mapgen spec 05:04 sfan5 !tell Inocudom that branch wasn't mapgen v5, just an old v6. 05:04 MinetestBot sfan5: I'll pass that on when Inocudom is around 05:33 blaise hrmm 05:33 blaise I wonder how we would spawn a creeper in minetest 05:39 VanessaE why would you want to? 05:39 VanessaE a creeper is a minecraft MOB 05:39 VanessaE invent something unique for minetest instead. 05:41 VanessaE and you'd spawn one same as anything else, by deciding what conditions under which a MOB should appear - light, some ground surface, nearness to some other node like a tree or a hillside, etc., and then you just spawn the entity and activate your code to control it 06:30 handyandy Hello all, new to hosting server. Hackers are coming in with TNT. Can I disable TNT? Can't find it with Google. Thanks 10:03 Megaf Hi all 10:04 Megaf WorldEdit is causing some crashes, https://github.com/Uberi/Minetest-WorldEdit/issues/58 11:27 MinetestBot GIT: Calinou commited to minetest/minetest_game: Make sand and some leaves sounds quieter 49a8ddc 2014-08-22T11:52:51+02:00 http://git.io/6C9SbQ 11:52 Megaf Hi VanessaE 11:52 Megaf Can you tell me if Pipeworks is fixed? 12:03 VanessaE it's hacked. 12:04 VanessaE the root issue that caused the out-of-range position has not been fixed, but some code was added that should stop that crash you had, plus another crash that someone else ran into in the meantime 12:05 VanessaE nore said it will be a while before he can fix the issue properly 12:05 Jordach eh 12:05 Jordach wat 12:05 VanessaE what wat? 12:06 Jordach [13:03:43] it's hacked. 12:06 VanessaE Jordach: a bug in pipeworks :) 12:06 VanessaE I literally mean a hack I added to sidestep the actual bug :) 12:07 Jordach and steam client update :D 13:23 catminer hi 13:25 catminer i have a problem with PROTOCOL VERSION, can somebody tell me where to find a newer minetest version? 14:59 turtleman_ hello 15:12 jin_xi hi turtleman_ 17:05 jp the MT icon seem broken on Linux since the lastest 3 dev-releases... 17:06 Calinou jp, there has been a commit that tries to fix icon in .desktop file 17:06 jp that was for Windows iirc 17:06 Jordach jp, .desktop is GNOME related, not WinXX 17:07 jp ok 17:20 blaise what mob mod has creepers? 17:21 Amaz mobf has something like creepers. 17:31 NakedFury hello 17:33 Amaz Calinou, when I set a skin with a cape in Carbone for myself, the cape doesn't work... 17:33 Jordach Amaz, likely an older model 17:33 Amaz I think this is something to do with 3d_armor? 17:33 Jordach Amaz, 3d armour uses a differing model 17:33 Jordach sadly :( 17:34 Jordach broke ass because Stu doesn't update 17:34 Amaz :( 17:34 Amaz Yeah it is... 17:34 Amaz When I delete 3d armor, the cape shows. 17:40 Amaz Any idea how to fix it? Or would the require a new model? 17:40 Calinou old model, without capes 17:41 Calinou I use 3d armor 17:41 Calinou can't use both armor and cape, makes no sense 17:43 * Amaz wanted to add a cape piece of armor.... 17:43 blaise the 3d_armor mod has six places for items 17:44 blaise I've only managed to use 5 17:44 blaise maybe that's for a cape? 17:45 Amaz That's the reason I wanted to be able to add a cape piece of armor, for the 6th slot. 17:45 blaise what does go in the sixth slot? 17:46 Amaz Nothing atm 17:46 blaise lol 17:46 blaise invisible underwear 18:08 Calinou you can put more than 1 armor piece 18:08 Calinou it'll be used as a replacement if the other one breaks 18:08 Calinou top-left slot has highest priority 18:08 Calinou so I suggest putting a second helmet or boots if you have material 18:15 Calinou GIMP 2.8.14 is out 18:28 Jordach GIMP 2.8.x lost all credibility with removing Save As and replacing it with Export with a differing key and normal saving tries to lock you into xcf instead 18:38 ulla81 hi vanessae 18:38 ulla81 o no have some peapole want help me ? 18:53 Calinou it's not lock-in 18:53 Calinou Jordach, Blender does the exact same thing 18:59 Jordach Calinou, and? 18:59 Jordach 3D modeling is different 18:59 Jordach common image formats make this worse 19:02 VanessaE when you're working with an image, there's a very high probability (75% or better I would say) that you do NOT want to save some damn project file 19:02 VanessaE you just want to save the image. 19:02 VanessaE open a file, edit a few pixels, save. 19:02 VanessaE it used to be that easy. 19:02 Amaz For me, 99.9% chance that I want to save the image. 19:03 VanessaE now it's open, edit, sav...wait, export...what? overwrite? well sure, okay but I knew I was doing that... um why are you asking me for the compression level again? just save the fucking thing! 19:04 Jordach VanessaE, and this is why on Linux systems i manually compile 2.6.x 19:06 VanessaE the latest gimp improved it VERY marginally by offering to take you to the export dialog if you try to "save as" a file and you give it an extension other than XCF 19:08 Jordach psh 19:08 Jordach Photoshop does a goddamn better job with alternate file formats 19:10 VanessaE sad. 19:10 VanessaE this is NOT hard to do 19:10 VanessaE but the GIMP team has expressly said they don't want to change this 19:10 Calinou 3D modeling is different 19:10 Calinou or not 19:10 Calinou no game engine uses .blend 19:10 VanessaE so this is pure 100% stubbornness and arrogance 19:10 Jordach Calinou, Unity3D eats 19:10 Jordach it* 19:10 Calinou GIMP's decision was rational and I welcome it quite a bit 19:10 Jordach pfft 19:10 Calinou probably a very bad idea to ues .blend in a game engine 19:10 Calinou it's a source format 19:10 Jordach and you wonder why OSS never gets anywhere 19:11 Calinou it's like wanting to run .c intepreted 19:11 Jordach too many hoops for basic jobs 19:11 Calinou that's surely not a reason 19:11 Calinou proprietary software also suffers from that 19:11 Jordach i want to do x not yz123456 19:11 Calinou “Hello, enter your serial key” 19:11 Jordach Calinou, ask GabeN 19:11 Calinou BTW there's an Overwrite button in GIMP, in the File menu 19:11 Calinou sadly, no key is bound by default… 19:11 Calinou which destroys a lot of its purpose 19:11 Calinou some custom builds of GIMP don't ask when closing, if you saved in .png format 19:12 VanessaE Calinou: even if you use the overwrite key, it doesn't overwrite. 19:12 VanessaE not on the first save. 19:12 VanessaE that's where the big fuckup is. 19:13 VanessaE it STILL prompts you to overwrite and set your compression etc settings 19:13 VanessaE just save the G*d damned file! 19:13 VanessaE this is NOT the way to do things when you have 50 files open 19:14 Jordach Calinou, again, this is the same reason why OSS hasn't taken off in the consumer area (except Android, which really isn't) 19:14 Jordach may have taken of for Corporate IT, but not consumer home 19:15 Calinou lolwat 19:15 Jordach Calinou, let's see, the cheap Linux based VPS', clouds, bots 19:20 sfan5 Jordach: Androis is not open source? 19:20 sfan5 Android* 19:26 Calinou can't really be considered so 19:26 Calinou developed behind closed doors, tons of proprietary extensions and drivers 19:26 Calinou Google Play gives zero f*cks 19:28 Amaz sfan5, do you work on worldedit? 19:32 Calinou he made it 19:34 Amaz Okay. Is it possible to add a copy paste command? So you select an area, //copy //p set1 //paste 19:45 VanessaE Amaz: use //save and //load to do that 19:46 Amaz Okay, but that saves a file permanently, right? 19:46 VanessaE yeah 19:46 Amaz Okay... 20:01 blaise I'm getting crap tons of not on slider:default:dirt_with_grass │ 20:01 blaise in my logs 20:10 iqualfragile blaise: you get crap tons of what? 20:10 blaise not on slider:default:dirt_with_grass │ 20:10 iqualfragile wtf? 20:10 iqualfragile so like "not on slider:default:dirt_with_grass" 20:15 blaise yar 20:21 shadowzone Hi. 20:33 Miner_48er what are the requirements for curl setup? 20:33 VanessaE just to have libcurl installed when you compile 20:34 Miner_48er server setup? 20:34 VanessaE libcurl4-gnutls-dev or libcurl4-openssl-dev in the case of xubuntu. 20:34 VanessaE just install one of those and repeat the cmake/make commands as usual 20:34 VanessaE oh you mean for remote media? 20:34 Miner_48er yes 20:35 VanessaE you need to have a web server like nginx or lighttpd running 20:35 VanessaE set it up to serve minetest media from somewhere, copy your minetest server's media to that dir. 20:36 VanessaE and set in your minetest server's config, remote_media = http://the.url.to/that-folder/ 20:36 iqualfragile these days you need to/shoud generate an index, too 20:36 iqualfragile (no idea how to do that, maybe there is something in tools) 20:36 VanessaE you don't need an index. 20:36 VanessaE though some folks prefer it. 20:38 Miner_48er has anyone tried using google drive for that? 20:39 VanessaE hah 20:39 VanessaE I doubt that would work 20:39 Miner_48er what problems would there be? 20:40 VanessaE speed for one 20:40 VanessaE you're gonna be fetching lots of small files 20:40 VanessaE sites like that don't cater well to that 20:40 VanessaE (they're more for sharing large files, so the latency will kill you) 20:41 VanessaE plus I could see google blocking your account for suspicious activity as well 20:41 VanessaE that kind of use might be against their ToS. 20:46 iqualfragile i think the index might speed things up, especially latency-wise 20:46 iqualfragile but then again i have not really looked at that whole thing in depths 20:46 iqualfragile *depth 20:46 iqualfragile good night 20:58 Calinou http://www.partha.com/ 20:58 Calinou check out this for GIMP builds, Jordach ? 20:58 Calinou but not 2.8.14 yet 22:12 minetester hi 22:18 PilzAdam Jordach, I played your game a bit 22:20 PilzAdam there are basically 2 things I noticed: 1) I needed to create several worlds in order to not spawn in gigantic ocean with no land at all 2) I get the feeling that the goal of the game is to mine coal, since there is no hint whatsoever that there is anything beyond that 22:21 VanessaE inb4 PilzAdam also says that there are too many non-cubic nodes ;-) 22:22 Jordach OW MY EYES 22:22 * Jordach just came back from the local pub 22:24 Jordach PilzAdam, they're set to the 0.2/3 era levels 22:29 LemonLake Jordach: Your eyes? 22:31 PilzAdam also why did starting a singleplayer game became so horribly slow? 22:32 PilzAdam and why does Minetest use 1 GiB RAM in the main menu? 22:46 Jordach_ what did i miss