Time |
Nick |
Message |
00:01 |
|
hmmmmmm joined #minetest |
00:06 |
|
hmmmmm joined #minetest |
00:11 |
|
frecel joined #minetest |
00:29 |
|
^v joined #minetest |
00:29 |
|
ImQ009 joined #minetest |
00:58 |
|
paramat left #minetest |
01:13 |
|
WindHero joined #minetest |
01:26 |
|
WindHero joined #minetest |
01:28 |
|
LazyJ joined #minetest |
01:35 |
WindHero |
hrnn... |
01:36 |
WindHero |
really wish you didn't need to compile Minetest manually to test source code changes |
01:36 |
VanessaE |
I use a script for that purpose |
01:36 |
VanessaE |
it's still manual but at least I don't have to remember 10 different cmake switches |
01:38 |
WindHero |
I tried downloading the installer for CMake, and my antivirus blocked it :P |
01:38 |
WindHero |
so trying the source now |
01:39 |
VanessaE |
jeez |
01:39 |
VanessaE |
I'd say it's time to loosen your antivirus a little bit :) |
01:40 |
WindHero |
maybe, maybe not :P |
01:40 |
VanessaE |
assuming you were getting it from the right place. |
01:40 |
WindHero |
I got it from CMake's website |
01:41 |
VanessaE |
are you compiling under cygwin or something? |
01:41 |
VanessaE |
I thought it was supposed to just need MSVC or MinGW? |
01:41 |
WindHero |
I just starting downloading everything, I'm not that far yet :P |
01:41 |
VanessaE |
oh ok |
01:41 |
WindHero |
I'll be using Visual Studio |
01:42 |
VanessaE |
I've never built on windows (hell, I can't stand to USE that OS) so I don't know wtf I'm talking about anyway :) |
01:42 |
WindHero |
rofl |
01:42 |
WindHero |
I'm gonna try looking at the code for cavegen |
01:43 |
sapier |
http://dev.minetest.net/Build_Win32_minetest_including_all_required_libraries try this guide it's for vs2012 but maybe it still works |
01:43 |
VanessaE |
speaking of mapgen stuff, seen the latest changes to plantlife?> |
01:43 |
VanessaE |
(don't start, sapier, I know it still lags ;) ) |
01:44 |
WindHero |
thanks, sapier |
01:44 |
VanessaE |
wait, I thought support for visual studio was ...well not exactly dropped but sorta deprecated? |
01:44 |
WindHero |
can Minetest compile with Irrlicht 1.8.1, or do I need to get 1.7.3? |
01:45 |
VanessaE |
1.8.1 is fine |
01:45 |
VanessaE |
(at least on Linux) |
01:45 |
sapier |
yes works on windows too |
01:46 |
sapier |
I suggest following that guide and update versions. once you managed to compile you can update |
01:46 |
WindHero |
good thing I have 64-bit :P |
01:47 |
WindHero |
VanessaE: yes, I've been watching plantlife, and the speed increases are nice |
01:48 |
WindHero |
I actually updated the version used by SkyTest a few days ago |
01:48 |
VanessaE |
:D |
01:48 |
VanessaE |
I'll try to put sapier's "spread the load" idea into practice soon also |
01:48 |
WindHero |
or rather, the plantslib mod, since I haven't included the others [yet] |
01:51 |
VanessaE |
right |
01:52 |
WindHero |
pipeworks, technic, and moretrees were also updated |
01:52 |
WindHero |
and just yesterday, TenPlus1's farming redo |
01:52 |
VanessaE |
redo? |
01:53 |
VanessaE |
tell me more :) |
01:53 |
VanessaE |
how's it compare to mt_game/dreambuilder's farming? |
01:54 |
WindHero |
https://forum.minetest.net/viewtopic.php?f=5&t=9019 |
01:55 |
WindHero |
I confess i haven't tried dreambuilder's farming... |
01:55 |
VanessaE |
the one in DB is just the one from minetest_game from prior to the _next merger |
01:55 |
WindHero |
but I find this particular version is nice and lightweight, easy to edit |
01:55 |
VanessaE |
so basically it lacks farming on desert sand. nothing special about it |
01:56 |
WindHero |
farming redo is kinda like farming and farming_plus rolled in one |
01:56 |
WindHero |
with a very, very clean growing mechanism |
01:56 |
VanessaE |
so I see |
01:56 |
WindHero |
a single ABM for growing, making expansion very easy |
01:57 |
WindHero |
I edited it in SkyTest to allow for growing plants on rich soil from the heaven biome at double speed |
02:01 |
WindHero |
thankfully, your MoreTrees mod isn't restricted to certain elevations |
02:02 |
WindHero |
so it works right out of the box with skylands |
02:02 |
VanessaE |
actually, I thought I had controlled for elevation too.\ |
02:03 |
VanessaE |
oh you mean the growing-from-sapling ABM |
02:04 |
WindHero |
hmm :/ |
02:04 |
WindHero |
I'll have to test longer... |
02:04 |
WindHero |
I could have sworn I saw some acorn trees... |
02:04 |
VanessaE |
you mean oak? |
02:05 |
VanessaE |
min_elevation = 0, |
02:05 |
VanessaE |
max_elevation = 10, |
02:06 |
VanessaE |
if that isn't working then plants_lib has a bug. |
02:06 |
VanessaE |
now, firs will grow anywhere above 25 meters |
02:06 |
VanessaE |
no upper limit |
02:06 |
VanessaE |
and they have cones |
02:07 |
VanessaE |
might be what you saw |
02:07 |
VanessaE |
spruce too |
02:07 |
VanessaE |
beech, if they're turned on, will also grow at any elevation |
02:08 |
VanessaE |
pines too |
02:10 |
WindHero |
mmk |
02:11 |
WindHero |
I'm so terrible how I hardly play my own subgame |
02:15 |
|
dotDeb joined #minetest |
02:15 |
|
dotDeb joined #minetest |
02:29 |
|
fling joined #minetest |
02:33 |
FreeFull |
I just play watershed and have the trees it adds |
02:34 |
|
sapier1 joined #minetest |
02:50 |
|
sapier1 left #minetest |
02:56 |
|
^v joined #minetest |
03:09 |
|
whiskers75 joined #minetest |
03:17 |
|
Miner_48er joined #minetest |
03:22 |
|
VanessaE joined #minetest |
04:29 |
|
sol_invictus joined #minetest |
05:26 |
|
jin_xi joined #minetest |
05:37 |
|
hmmmm joined #minetest |
06:17 |
ThatGraemeGuy |
<Eater4> [00:10:31] ThatGraemeGuy: that mod is screwed up, what system are your running it on |
06:17 |
ThatGraemeGuy |
Eater4: running on an Ubuntu 14.04 box |
06:17 |
ThatGraemeGuy |
is there a better mod for IRC integration? that's the one Google led me to |
06:18 |
|
Minetestian joined #minetest |
06:19 |
Minetestian |
Lots of people in the IRC huh. Last time I was here there was only like 15 people in here. |
06:30 |
|
Block_Guy joined #minetest |
06:31 |
Block_Guy |
hello |
06:38 |
Block_Guy |
hello? |
06:38 |
ThatGraemeGuy |
hello |
06:59 |
|
asie joined #minetest |
07:06 |
|
jp__ joined #minetest |
07:10 |
|
whiskers75 joined #minetest |
07:12 |
|
khor_ joined #minetest |
07:26 |
|
nore joined #minetest |
07:40 |
|
frecel_ joined #minetest |
08:00 |
|
Flipsels joined #minetest |
08:07 |
|
aheinecke joined #minetest |
08:28 |
|
Garmine joined #minetest |
08:34 |
|
john_minetest joined #minetest |
08:38 |
|
exio4 joined #minetest |
08:40 |
|
Jousway joined #minetest |
08:47 |
|
nman3600 joined #minetest |
08:48 |
|
jp__ joined #minetest |
08:49 |
nman3600 |
Hoyo |
08:49 |
nman3600 |
Hiyo* |
08:57 |
nman3600 |
Hey john |
09:03 |
|
raffahacks joined #minetest |
09:04 |
raffahacks |
VanessaE: I've seen your website |
09:05 |
|
crazyR joined #minetest |
09:06 |
raffahacks |
;) |
09:13 |
* raffahacks |
kills a mosquito in this room |
09:14 |
|
Tux[Qyou] joined #minetest |
09:23 |
|
Megaf joined #minetest |
09:26 |
|
PilzAdam joined #minetest |
09:47 |
|
fishyWET joined #minetest |
09:53 |
|
fishyWET_ joined #minetest |
09:57 |
|
reactor joined #minetest |
10:07 |
Megaf |
Sokomine: Hi there |
10:07 |
Megaf |
so I will be testing Travelnet on my server :) |
10:08 |
Megaf |
some players requested it |
10:08 |
Megaf |
john_minetest: Like BASH? |
10:38 |
Flipsels |
hmm I can't inmagine C++ being a simple scripting language.. Lua suits fine for me |
10:38 |
Flipsels |
non-discussion topic though |
10:47 |
Megaf |
I like SH very much |
10:47 |
Megaf |
and Python seems to be good too |
10:48 |
reactor |
sh is marginally good for text processing |
10:48 |
|
LemonLake joined #minetest |
10:48 |
reactor |
for numbers, it just doesn't do it |
10:49 |
reactor |
It's probably the biggest kludge in UNIX. |
10:49 |
reactor |
And the longest lived one as well. |
10:49 |
reactor |
It's so clumsy I'd rather LUA as shell <_< |
10:51 |
LemonLake |
yo yo |
10:52 |
reactor |
щ/ |
10:56 |
Megaf |
lua as shell? |
10:56 |
Megaf |
well, for numbers I read Python is very good |
10:56 |
Megaf |
http://lua-users.org/wiki/LuaVersusPython |
10:58 |
realbadangel_ |
Megaf, why not testing Stargates instead? ;) |
11:00 |
Megaf |
Oh dear, I may have just destroyed my server |
11:02 |
Megaf |
rm -rf is always a bad idea |
11:02 |
realbadangel_ |
http://i.imgur.com/xBCHwrX.png |
11:02 |
realbadangel_ |
gates are nicer imho :) |
11:04 |
|
john_minetest joined #minetest |
11:04 |
|
john_minetest joined #minetest |
11:05 |
xedp3x |
Megaf: A bad idea is rm -rf / |
11:05 |
|
alket joined #minetest |
11:09 |
Megaf |
and a backup saved the day |
11:10 |
|
ImQ009 joined #minetest |
11:27 |
|
proller joined #minetest |
11:39 |
|
Tux[Qyou] joined #minetest |
11:42 |
|
PenguinDad joined #minetest |
11:53 |
|
Eater4 joined #minetest |
11:54 |
Eater4 |
ThatGraemeGuy: unfortunately, no |
11:54 |
Eater4 |
ThatGraemeGuy: something is screwed up about lua in the packaging district |
11:54 |
Eater4 |
Distro* |
11:54 |
ThatGraemeGuy |
Eater4: ah, not to worry I got it working, used luarocks |
11:55 |
ThatGraemeGuy |
added a little bit about it to the readme and submitted a pull request |
12:10 |
Eater4 |
ThatGraemeGuy: thanks, I am gonna try that |
12:13 |
|
asie joined #minetest |
12:17 |
|
proller joined #minetest |
12:18 |
|
ElectronLibre joined #minetest |
12:28 |
reactor |
<_< |
12:29 |
PenguinDad |
>_> |
12:32 |
|
veerh01 joined #minetest |
12:33 |
|
Jordach joined #minetest |
12:33 |
|
veerh01 joined #minetest |
12:34 |
|
khor_ joined #minetest |
12:38 |
|
deltib joined #minetest |
12:40 |
|
Taoki joined #minetest |
12:54 |
|
SylvieLorxu joined #minetest |
12:56 |
|
Halo joined #minetest |
13:09 |
|
fishyWET joined #minetest |
13:11 |
|
asie joined #minetest |
13:14 |
|
MichaelRpdx joined #minetest |
13:16 |
Jordach |
phew |
13:16 |
|
rubenwardy joined #minetest |
13:16 |
Jordach |
thought minetest-dev was minetest for a moment |
13:17 |
sfan5 |
o.O |
13:17 |
sfan5 |
also |
13:18 |
sfan5 |
hi Jordach |
13:18 |
|
rubenwardy left #minetest |
13:18 |
|
rubenwardy joined #minetest |
13:18 |
rubenwardy |
Hi all! |
13:18 |
Jordach |
mew |
13:18 |
sfan5 |
hi rubenwardy |
13:18 |
sfan5 |
meow, Jordach |
13:19 |
|
alket joined #minetest |
13:20 |
PenguinDad |
Hi Jordach |
13:29 |
|
ElectronLibre joined #minetest |
13:37 |
|
ecutruin joined #minetest |
13:38 |
ecutruin |
o/ |
13:39 |
PenguinDad |
A wild ecutruin appears! :) |
13:39 |
|
rubenwardy joined #minetest |
13:40 |
rubenwardy |
^ did my cloaking work then? |
13:40 |
sfan5 |
yes |
13:40 |
PenguinDad |
rubenwardy: looks like it did work |
13:41 |
rubenwardy |
no quit then rejoin? Good. |
13:52 |
|
jp__ joined #minetest |
13:58 |
|
ElectronLibre joined #minetest |
14:02 |
VanessaE |
hi all. |
14:02 |
rubenwardy |
Hello VanessaE |
14:02 |
VanessaE |
hey |
14:03 |
|
rubenwardy joined #minetest |
14:03 |
VanessaE |
the cloak worked. |
14:04 |
PenguinDad |
Why doesn't IRC have capes? :( |
14:04 |
VanessaE |
because they would probably depend on a busted player model format *pokes Jordach* |
14:04 |
VanessaE |
;) |
14:05 |
PenguinDad |
VanessaE: Jordach's b3d model works perfectly |
14:05 |
VanessaE |
PenguinDad: with custom non-MC-compliant skins. |
14:07 |
PenguinDad |
does it have to be mc-compliant? |
14:07 |
VanessaE |
we've been all through this argument in the past. |
14:07 |
|
Jordach_ joined #minetest |
14:08 |
VanessaE |
MC-compliant means the area of the skin that minetest uses for the cape should not appear on the model - it's considered "junk" space and usually has either the artist's signature, or a flat color, or nothing at all. |
14:08 |
VanessaE |
or noise |
14:09 |
VanessaE |
about 75% of the skins in my database, nearly all of them from Minecraft-specific websites, are like that. |
14:17 |
|
iqualfragile joined #minetest |
14:25 |
|
Wuzzy joined #minetest |
14:28 |
|
proller joined #minetest |
14:36 |
|
hmmmm joined #minetest |
14:40 |
* rubenwardy |
is installing phpBB so he can make a forum dark scheme |
14:44 |
sfan5 |
>php |
14:45 |
|
Calinou joined #minetest |
14:47 |
rubenwardy |
Why is there no theme folder? it won't let me install it. https://github.com/minetest/forum.minetest.net_template1 |
14:50 |
Calinou |
Minetest forum could get translations for forum software |
14:50 |
Calinou |
why aren't they installed by default <_< |
14:51 |
|
casimir joined #minetest |
14:53 |
VanessaE |
....3 |
14:53 |
VanessaE |
oops |
14:53 |
VanessaE |
my cat says hi. |
14:53 |
* sfan5 |
says hi to VanessaE's cat |
14:53 |
VanessaE |
:3 |
14:55 |
* PenguinDad |
says hi to VanessaE's cat too |
14:56 |
Calinou |
hi VanessaE |
14:56 |
Calinou |
my cat never walked on this keyboard :p |
14:56 |
Calinou |
thankfully |
14:57 |
SylvieLorxu |
Neither has mine, but I don't have a cat so that may be related |
14:58 |
* sfan5 |
gives SylvieLorxu a cat |
14:59 |
SylvieLorxu |
OMG A CAT |
14:59 |
SylvieLorxu |
Can it read files? |
15:00 |
* SylvieLorxu |
feeds the cat her Minetest config |
15:00 |
sfan5 |
ye |
15:00 |
sfan5 |
s |
15:00 |
sfan5 |
it can |
15:02 |
|
NakedFury joined #minetest |
15:10 |
|
ImQ009 joined #minetest |
15:21 |
|
twoelk joined #minetest |
15:37 |
|
Mati^1 joined #minetest |
15:39 |
|
alket joined #minetest |
15:45 |
|
LazyJ joined #minetest |
15:48 |
|
VanessaE joined #minetest |
16:02 |
|
asie joined #minetest |
16:03 |
|
NakedFury joined #minetest |
16:09 |
rubenwardy |
Bye all |
16:14 |
|
Robby joined #minetest |
16:14 |
|
turtleman_ joined #minetest |
16:19 |
|
alexxs joined #minetest |
16:27 |
|
Calinou joined #minetest |
16:31 |
|
ElectronLibre joined #minetest |
16:40 |
|
sfan5| joined #minetest |
16:43 |
Calinou |
http://www.comptoir-hardware.com/images/stories/_divers/delires/web_browser_war.jpg |
16:44 |
VanessaE |
heh |
16:44 |
VanessaE |
what, no dig against opera in there? |
16:44 |
VanessaE |
(like sitting on the sidelines along with the others ;) ) |
16:45 |
|
khonkhortisan joined #minetest |
16:52 |
Jordach |
some people think i'm plain old rude and mean -- my brother is another example of this: "Shock: liking a status on Facebook doesn’t cure cancer…" |
16:54 |
Calinou |
me too |
16:54 |
Calinou |
people like attacking each other too much |
16:55 |
|
twoelk joined #minetest |
16:56 |
* Jordach |
grumbles again |
16:56 |
Jordach |
media keys still don't work outside the steam player, but work in any steam window focused |
16:56 |
|
q66 joined #minetest |
17:01 |
|
lolaa joined #minetest |
17:02 |
twoelk |
VanessaE: them vines on VEC are really growing all over the place :-D |
17:02 |
VanessaE |
but they're growing where they should, yes? :) |
17:02 |
|
ubuntu joined #minetest |
17:02 |
ubuntu |
yes hi |
17:02 |
ubuntu |
dont m ind me |
17:02 |
VanessaE |
er, hi |
17:02 |
ElectronLibre |
Hi. |
17:02 |
lolaa |
hii |
17:02 |
Guest61320 |
*nobody pay any attention to my mask please. |
17:02 |
Guest61320 |
i dont even know how to hack |
17:02 |
Sokomine |
rubenwardy: that sounds great! a dark scheme for the forum would be appreciated. white on black is far easier to read than the inverse |
17:03 |
lolaa |
woah |
17:03 |
VanessaE |
Sokomine: you missed. |
17:03 |
VanessaE |
:P |
17:03 |
twoelk |
well one had stopped a waterfall, so I guess they shouldn't grow into flowing water |
17:03 |
Guest61320 |
did you know |
17:03 |
Guest61320 |
hacking is illegal? |
17:03 |
* Sokomine |
says hi to vanessas cat as well |
17:03 |
lolaa |
nice mask Guest61320 |
17:03 |
Guest61320 |
ty man |
17:03 |
GoogleCEO |
dont mind me |
17:03 |
GoogleCEO |
just sshing from a google box |
17:03 |
VanessaE |
snore. |
17:03 |
lolaa |
omg hi im a fan |
17:04 |
VanessaE |
anyone can fake their userhost on IRC. |
17:04 |
GoogleCEO |
hot you gonna buy google glass? |
17:04 |
twoelk |
and some vines stacked horizontally on my poolside tables |
17:04 |
GoogleCEO |
VanessaE... |
17:04 |
GoogleCEO |
kek |
17:04 |
GoogleCEO |
im not even nickserved... |
17:04 |
GoogleCEO |
;) |
17:04 |
lolaa |
thats rad man |
17:04 |
GoogleCEO |
gimme a server/chan to join |
17:04 |
lolaa |
woah |
17:04 |
GoogleCEO |
and we'll see |
17:04 |
VanessaE |
twoelk: screenshots please? |
17:05 |
twoelk |
oops |
17:05 |
GoogleCEO |
damn. rude. |
17:05 |
Jordach |
[18:02:25] --> ubuntu (~ubuntu94.23.148.146.bc.googleusercontent.com) has joined #minetest |
17:05 |
GoogleCEO |
What |
17:05 |
GoogleCEO |
hacking is illegal |
17:05 |
VanessaE |
buzz off, mark or landmine, whichever you are. |
17:05 |
GoogleCEO |
what |
17:05 |
GoogleCEO |
I just pwned a gbox |
17:05 |
GoogleCEO |
so you can be friends with me |
17:05 |
GoogleCEO |
:c |
17:06 |
GoogleCEO |
all i want is friends |
17:06 |
PenguinDad |
This way you won't get friends Sir |
17:06 |
|
Mikeonline joined #minetest |
17:06 |
Mikeonline |
aww |
17:06 |
Mikeonline |
hi |
17:06 |
VanessaE |
worst possible way to attempt to get friends. |
17:06 |
VanessaE |
hi Mikeonline |
17:06 |
GoogleCEO |
Why :c |
17:07 |
MarkTh3G0d |
hi im mark |
17:07 |
MarkTh3G0d |
im 11 years old |
17:07 |
|
MarkTh3G0d was kicked by Jordach: Kindergarten is elsewhere! |
17:07 |
Jordach |
beep boop |
17:07 |
exio4 |
Kindergarten |
17:07 |
exio4 |
Kinder :D |
17:07 |
Mikeonline |
this is the first time i love object orientated programming :D |
17:07 |
Jordach |
SORRY. |
17:07 |
Mikeonline |
today is |
17:07 |
VanessaE |
thanks, Jordach |
17:07 |
exio4 |
Mikeonline: how can anyone like that thing |
17:07 |
Jordach |
fuck you and your non SASL connection |
17:07 |
exio4 |
it is a DSL |
17:07 |
* Jordach |
uses SASL + SSL |
17:08 |
exio4 |
who doesn't? |
17:08 |
Mikeonline |
exio: like? |
17:08 |
VanessaE |
twoelk: screenshots of the vines bug? I'm concerned that I broke something in plants_lib with the recent performance updates |
17:08 |
exio4 |
Mikeonline: gimme a usecase of OOP that is nice :p |
17:08 |
VanessaE |
Jordach: SASL here but sometimes it glitches out |
17:08 |
|
zat joined #minetest |
17:08 |
exio4 |
VanessaE: SASL + don't connect on fail |
17:09 |
exio4 |
[off |
17:09 |
Jordach |
VanessaE, you think google won't go after him |
17:09 |
Jordach |
near infinite cash vs 1 person |
17:10 |
VanessaE |
Jordach: yeah but small fish, small prize |
17:10 |
Jordach |
VanessaE, not really |
17:12 |
* VanessaE |
shrugs |
17:12 |
|
Krock joined #minetest |
17:12 |
|
lolaa left #minetest |
17:12 |
Krock |
[on] /me |
17:12 |
VanessaE |
not you :P |
17:12 |
Krock |
why not? |
17:13 |
exio4 |
[hug] Krock |
17:13 |
exio4 |
:D |
17:13 |
VanessaE |
don't ask. |
17:13 |
Krock |
[hello] exio4 |
17:13 |
exio4 |
;P |
17:13 |
twoelk |
VanessaE: https://cdn.mediacru.sh/cpDxWnT_1rqm.png <-thats the waterfall stopper |
17:13 |
Krock |
the mafia told me the same yesterday, VanessaE |
17:13 |
VanessaE |
twoelk: oh, that's normal. |
17:14 |
twoelk |
mighty vines then |
17:14 |
VanessaE |
twoelk: I guess they only look for buildable_to when they grow :) |
17:14 |
VanessaE |
(which water is) |
17:14 |
VanessaE |
however, that's an old part of the map or an old/not-modified version of the vines mod |
17:15 |
VanessaE |
because they're growing from a default tree |
17:15 |
VanessaE |
(in dreambuilder I modded them to only grow from jungle trees) |
17:15 |
twoelk |
btw has anybody yet fixed the falling-vines-crashing-minetest issue yet? |
17:15 |
VanessaE |
(but that change doesn't affect existing vines) |
17:15 |
VanessaE |
twoelk: it's a recursion/stack overflow bug in the nodeupdate() call in builtin |
17:16 |
VanessaE |
it has not, to my knowledge, been fixed. |
17:16 |
twoelk |
so we found out, but is anybody interested yet? |
17:17 |
VanessaE |
Calinou: has this been addressed yet? http://pastebin.com/5KQASaJr |
17:17 |
VanessaE |
twoelk: not deeply so, apparently. |
17:19 |
VanessaE |
(seems not) |
17:19 |
Calinou |
I'm attempting to add more fixes |
17:19 |
VanessaE |
ok |
17:20 |
Calinou |
comitted |
17:21 |
Jordach |
https://i.imgur.com/iDOzAa5.jpg |
17:21 |
VanessaE |
got it, Calinou |
17:21 |
Calinou |
committed again |
17:23 |
VanessaE |
ok |
17:24 |
VanessaE |
shall I deploy to dreambuilder? |
17:24 |
twoelk |
oh well, I'll be of to the annoyingly well working xubuntu laptop and drop some more garden-banks, dog-huts, fishtanks, reeds etc all over the old blocks I keep relandscaping and refurnishing ;-) |
17:24 |
VanessaE |
wait |
17:25 |
VanessaE |
twoelk: what about the other thing? |
17:25 |
twoelk |
uhm vines on tables? |
17:25 |
VanessaE |
the poolside table area? |
17:25 |
twoelk |
have no precleaning pic of that |
17:25 |
VanessaE |
damn |
17:25 |
VanessaE |
ok |
17:25 |
twoelk |
yeah |
17:25 |
twoelk |
under the tree |
17:25 |
VanessaE |
oh ok |
17:25 |
VanessaE |
same thing then |
17:26 |
VanessaE |
just the vines growing like usual then :) |
17:26 |
Calinou |
jp__ can't join #minetest |
17:26 |
Calinou |
he's redirected to ##overflow |
17:27 |
twoelk |
yeah, the vines sort of went through the fence-roof, or sideways, don't know and started layering in horizontal stacks |
17:27 |
|
jp__ joined #minetest |
17:27 |
jp__ |
ah ! |
17:27 |
VanessaE |
jp__: anti-spam measure. sorry about that. |
17:27 |
jp__ |
np |
17:27 |
VanessaE |
twoelk: horizontal stacks? O_o |
17:29 |
|
Megaf joined #minetest |
17:29 |
|
Akagi201 joined #minetest |
17:37 |
ElectronLibre |
Hmm... I have to register or I will have problem to join the chan... |
17:45 |
Mikeonline |
whats the mod loading order? alphabetical? |
17:46 |
ElectronLibre |
I think it load first game mods, with depencies. |
17:46 |
VanessaE |
ElectronLibre: that +r is only temporary. |
17:46 |
Mikeonline |
i mean the game mod loading order |
17:47 |
VanessaE |
as for load order, external mods first, then game mods according to their dependency info. alpha order otherwise, or it used to be. but that's not always reliable I guess. |
17:47 |
VanessaE |
dependency info overrides all |
17:47 |
ElectronLibre |
Mikeonline: Hum, I think default first... and after I don't know exactly... |
17:48 |
VanessaE |
(so e.g. default usually loads first even if you have aaaaa_my_mod_comes_first, because there will be something somewhere that depends on it) |
17:48 |
Mikeonline |
so the depends.txt is not just a constraint that must be fulfilled to load the server it makes the priority of the mod lower than its dependants? |
17:49 |
VanessaE |
if by "lower" you mean "less important" then yeah |
17:49 |
VanessaE |
whatever it depends on WILL load first |
17:49 |
VanessaE |
unless some other mod is in the chain to load before those |
17:49 |
Mikeonline |
if vanessamod1 depends on vanessamod2 |
17:50 |
Mikeonline |
then vanessamod2 will be loaded first? |
17:50 |
VanessaE |
e.g. A depends on B, but B depends on C, which depends on D.... all the way down to Z. |
17:50 |
VanessaE |
Z will load first, then Y, then...... A |
17:50 |
Mikeonline |
ok |
17:50 |
VanessaE |
that's right. |
17:50 |
VanessaE |
whatever is depended on will load first. |
17:50 |
Mikeonline |
vanessa depends on internet |
17:50 |
Mikeonline |
:) |
17:50 |
Mikeonline |
internet depends on power |
17:51 |
Mikeonline |
power depends on mining |
17:51 |
VanessaE |
s/mining/sun/ |
17:51 |
VanessaE |
fuck coal :P |
17:51 |
Mikeonline |
mining depends on minetest |
17:51 |
Mikeonline |
minetest depends on vanesssa |
17:51 |
VanessaE |
hah! |
17:51 |
Mikeonline |
so what will load first? :D |
17:51 |
Megaf |
LazyJ: Hi there |
17:51 |
VanessaE |
minetest doesn't need me |
17:51 |
Megaf |
How are things |
17:51 |
Megaf |
? |
17:51 |
Mikeonline |
in a loop ;) |
17:51 |
VanessaE |
it was here before I showed up and it'll be here long after I'm gone |
17:51 |
LazyJ |
Howdy, Megaf ;) |
17:52 |
Megaf |
LazyJ: whats that mod that provides /go thing on LinuxGaming? |
17:52 |
Megaf |
is it integrated to travelnet? |
17:52 |
Krock |
^nope.avi |
17:52 |
LazyJ |
It's mauvebic's "bookmarks" mod. |
17:52 |
Mikeonline |
whats about celeron? is someone working at the core or just "fiddling" a bit? |
17:53 |
Mikeonline |
because he quit |
17:53 |
VanessaE |
Mikeonline: lots of people are |
17:53 |
Mikeonline |
ok |
17:53 |
VanessaE |
celeron55 is not a core part of the project anymore |
17:54 |
VanessaE |
he's just a dev like anyone else |
17:54 |
Mikeonline |
i was afraid that the engine dev progress stopped |
17:54 |
VanessaE |
and he doesn't really do much coding on the engine compared to the next person |
17:54 |
Mikeonline |
he is still developing? |
17:54 |
VanessaE |
not really |
17:54 |
VanessaE |
a little |
17:54 |
Mikeonline |
but there is a coder who is good in (hard)core engine coding? |
17:54 |
Mikeonline |
not just patching and adding mods you know? |
17:54 |
VanessaE |
there are plenty of others working on it. |
17:54 |
Mikeonline |
hm |
17:54 |
Krock |
ever saw a chief which works 24/7? |
17:55 |
VanessaE |
the engine gets enough attention |
17:55 |
Mikeonline |
ok |
17:55 |
* sfan5 |
wonders what Mikeonline needs |
17:55 |
Mikeonline |
then i dont have to be afraid that minetest will die :) |
17:55 |
VanessaE |
the only thing that will kill minetest is apathy. |
17:55 |
Krock |
<minetest> OH no! DON'T! PAM AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAHHHHHHHHHHHHHHHHHH |
17:55 |
exio4 |
sfan5 is a core dev |
17:55 |
Krock |
R.I.P |
17:55 |
LazyJ |
Megaf, same mod, different name and a smidgin of code updating: https://github.com/LazyJ/destinations |
17:55 |
Mikeonline |
sfan5: feature request: saving username/password login per server basis |
17:56 |
Mikeonline |
and a dropdownbox for saved usernames :) |
17:56 |
sfan5 |
Mikeonline: file an issue on github |
17:56 |
Megaf |
VanessaE: Are you leaving minetest? |
17:56 |
Mikeonline |
i have to register? |
17:56 |
sfan5 |
otherwise I'll forget |
17:56 |
sfan5 |
yes |
17:56 |
VanessaE |
Megaf: nope. |
17:56 |
sfan5 |
ot wait |
17:56 |
sfan5 |
I'll file an issue |
17:56 |
VanessaE |
sfan5: that should be an immediate "will code it right this second and push to upstream" feature :P |
17:57 |
VanessaE |
because it's been sorely needed since..forever, :P |
17:57 |
Mikeonline |
especially for testing selective creative mode or area protection multiple usernames are needed to test with different privs. so its nice to do a quick change. maybe a su(do) would be cool :D |
17:58 |
sfan5 |
Mikeonline: https://github.com/minetest/minetest/issues/1566 |
17:58 |
sfan5 |
VanessaE: nah, I need to print my school schedule first and then I want to write a small DNS server |
17:58 |
Mikeonline |
fine |
17:59 |
VanessaE |
sfan5: hah |
17:59 |
Mikeonline |
why write an DNS? |
17:59 |
sfan5 |
jdiez> if you can get me a dns server that does it I'll think about it |
18:02 |
* Mikeonline |
slaps sfan5 around a bit with a large trout |
18:02 |
sfan5 |
no u |
18:05 |
Mikeonline |
a small dns for doing what? |
18:06 |
sfan5 |
<jdiez> [...] resolve a different IP based on the location |
18:11 |
Mikeonline |
geo dns are already out there |
18:12 |
sfan5 |
small, fast and reliable too? |
18:12 |
Mikeonline |
i never used it |
18:14 |
Mikeonline |
checked out bind, powerdns and geoipdns? |
18:14 |
Mikeonline |
http://en.wikipedia.org/wiki/Comparison_of_DNS_server_software#Servers_compared |
18:15 |
Mikeonline |
e.g. gdnsd |
18:16 |
Mikeonline |
maybe you could trick a bit with the split horizon function? |
18:18 |
PilzAdam |
sfan5, IIRC thats a duplicate |
18:18 |
PilzAdam |
some very old issue exists about this |
18:18 |
sfan5 |
PilzAdam: please close it then |
18:18 |
* PilzAdam |
is not sure |
18:19 |
PilzAdam |
can I add a "possibly-a-duplicate-but-too-lazy-to-look-through-issue-list" tag? |
18:19 |
sfan5 |
no |
18:19 |
sfan5 |
:D |
18:20 |
PenguinDad |
that tag is most likely too short :P |
18:30 |
|
Akagi201 joined #minetest |
18:41 |
Mikeonline |
tnt voids protection.. |
18:44 |
|
blaze joined #minetest |
19:04 |
|
kioty joined #minetest |
19:09 |
kioty |
Is this registered only now? |
19:10 |
Calinou |
Mikeonline, not on recent minetest_game or Carbone |
19:10 |
Calinou |
use Git instead of 0.4.10 |
19:10 |
Calinou |
(or a daily build) |
19:10 |
Calinou |
kioty, no |
19:10 |
Calinou |
temporary due to spam |
19:11 |
kioty |
Ok, I registered anyway |
19:11 |
Calinou |
it's a good thing to do it |
19:11 |
Calinou |
name protection, etc |
19:15 |
kioty |
Just found myself watching competitve gaming finals, gah |
19:16 |
Calinou |
must suck :P |
19:21 |
|
sol_invictus joined #minetest |
19:31 |
|
Akagi201 joined #minetest |
19:46 |
kioty |
CS looks so fun |
19:46 |
kioty |
Actually nah too serious |
19:47 |
|
ElectronLibre joined #minetest |
19:54 |
Jordach |
kioty, TF2! |
19:54 |
ElectronLibre |
What? |
19:56 |
Mikeonline |
feature suggestions: add creative priv, so that creative inventory is just available for players with this priv. |
19:57 |
Calinou |
old news :P |
19:57 |
Calinou |
there are mods which do this |
19:57 |
Calinou |
it's not trivial |
19:57 |
Mikeonline |
feature suggestion: add reset world command to reset the world to ungenerated. so if you add for e.g. more ores and reset 0,-10,0 & 999,-inf,999 then it works |
19:57 |
Mikeonline |
its trivial i think |
19:58 |
ElectronLibre |
Hmmm... a long time ago I opened the same map on two ports, and the map was regenerated everywhere I walked :). |
19:59 |
ElectronLibre |
There is also /mg_regenerate in mg mod. |
20:00 |
Mikeonline |
will this work in an already generated world? |
20:00 |
ElectronLibre |
Yes; |
20:00 |
Mikeonline |
i want just some areas to be regenerated |
20:00 |
Mikeonline |
mg desc says: Note: do NOT use it in an already generated world!!! |
20:00 |
ElectronLibre |
Normal, it destroy everything :). |
20:00 |
ElectronLibre |
*Logic. |
20:01 |
VanessaE |
Mikeonline: a command to delete ranges of mapblocks has already been requested in the past. |
20:01 |
VanessaE |
(once deleted from the database, such blocks would re-generate) |
20:02 |
ElectronLibre |
But if you want to regenerate the ores, go in the caves, type /mg_regenerate and everywhere anyone will go during around 2 minutes will be regenerated. I don't know exactly how it runs but I think it's that... |
20:02 |
Mikeonline |
the problem is: if a world is digged deep everywhere its in DB |
20:02 |
Mikeonline |
so if i add moreores later |
20:03 |
Mikeonline |
they wont appear |
20:03 |
Mikeonline |
or if i just want to reset the damaged underground |
20:03 |
kioty |
Anyone know if there's a way to watch livestreams on linux desktop? |
20:03 |
ElectronLibre |
Go to the damaged undergrounds and send /mg_regenerate... it's the only way i can see... |
20:04 |
Calinou |
the proper sites have an HTML 5 viewer |
20:04 |
Calinou |
the non-proper ones use Flash |
20:05 |
kioty |
Ok, just saw a Twitch desktop program for Windows which claimed it worked much better than the site (less memory % and stuff) |
20:22 |
Mikeonline |
VanessaE: what happened to the request? |
20:22 |
VanessaE |
nothing |
20:22 |
VanessaE |
it "died in committee" so to speak |
20:23 |
Mikeonline |
how can it be revived? |
20:26 |
VanessaE |
propose it as a github issue |
20:26 |
VanessaE |
or see if there already is one |
20:26 |
VanessaE |
and mention it on -dev later. |
20:26 |
VanessaE |
or even see if you can code such a thing |
20:27 |
Mikeonline |
its terrible. after 0.4.3 so much has changed.. iam busy for days :P |
20:27 |
Mikeonline |
its good when there is progress |
20:27 |
Mikeonline |
but its much todo :) |
20:27 |
VanessaE |
there is a lot of progress |
20:27 |
VanessaE |
watch the github issue list |
20:27 |
VanessaE |
and the commit log |
20:27 |
VanessaE |
and the channel chat log for #minetest-dev |
20:30 |
Mikeonline |
remember de morgan |
20:34 |
VanessaE |
? |
20:35 |
Mikeonline |
de morgans law |
20:36 |
VanessaE |
*looks it up* |
20:36 |
exio4 |
a AND (b OR c) == (a AND b) OR (a AND c)? |
20:36 |
exio4 |
or was it? |
20:36 |
exio4 |
or totally unrelated? :3 |
20:36 |
VanessaE |
exio4: something like that |
20:36 |
Mikeonline |
http://upload.wikimedia.org/math/f/4/8/f484312348ddbea40c3cdc9b18e2f9a2.png |
20:37 |
VanessaE |
I'm familiar with the principle but I wasn't aware of the name. |
20:37 |
exio4 |
"not (A and B)" is the same as "(not A) or (not B)" |
20:37 |
exio4 |
not really |
20:37 |
exio4 |
not (A x B) == (not A) (op x) (not B); with op defined for "AND" as "OR", and "OR" as "AND"! |
20:37 |
VanessaE |
exio4: in boolean logic, those are equivalent. |
20:38 |
exio4 |
yep |
20:39 |
VanessaE |
Mikeonline: anyway what about it? |
20:39 |
Mikeonline |
i went through code |
20:39 |
Mikeonline |
changed and and ors |
20:39 |
Mikeonline |
and before i went to testing i remembered. |
20:39 |
Mikeonline |
:D |
20:39 |
Mikeonline |
to check twice |
20:39 |
Mikeonline |
again: sleepless coding.. |
20:39 |
exio4 |
that should be done in the compiler! |
20:40 |
VanessaE |
never code while sleepless |
20:40 |
VanessaE |
you're guaranteed to fuck up :P |
20:40 |
Mikeonline |
the compiler cant check the behaviour i want |
20:40 |
exio4 |
in the 99.99% of the cases |
20:40 |
exio4 |
Mikeonline: it could! with GHC PRAGMAs! |
20:40 |
Mikeonline |
van you are right :D |
20:40 |
exio4 |
well, it couldn't |
20:40 |
exio4 |
but it could still optimize |
20:41 |
|
shadowzone joined #minetest |
20:41 |
Mikeonline |
how should the compiler know if i want: exio4 = offline and vanessa = away |
20:42 |
Mikeonline |
or |
20:42 |
Mikeonline |
exio 4 = offline or not vanessa = away |
20:42 |
Mikeonline |
:P |
20:42 |
exio4 |
what? |
20:42 |
Mikeonline |
i changed the logic |
20:42 |
|
Pest joined #minetest |
20:42 |
* Mikeonline |
calls the pest doctor |
20:43 |
* Mikeonline |
put exio4 a pest-doctors-nose on |
20:43 |
Mikeonline |
+s |
20:43 |
Pest |
such a joke |
20:43 |
exio4 |
Mikeonline: algebraic datatypes |
20:43 |
Pest |
retard one |
20:58 |
|
phantombeta joined #minetest |
21:11 |
Mikeonline |
btw minetest and its api and mods rock! |
21:13 |
Mikeonline |
gn8 |
21:17 |
|
ElectronLibre joined #minetest |
21:42 |
|
exio4 joined #minetest |
21:45 |
blaise |
hrmm |
21:46 |
blaise |
I'm noticing strange lighting behavior, and visual artifacts.. after upgrading to mesa-10.2.4 |
21:47 |
blaise |
:( |
21:48 |
blaise |
everything else is fine but minetest |
21:48 |
blaise |
:( |
21:49 |
ElectronLibre |
:/... Mesa is used for lightning and textures, isn't it? |
22:01 |
|
ElectronLibre joined #minetest |
22:11 |
blaise |
Description: OpenGL-like graphic library for Linux |
22:13 |
ElectronLibre |
Mesa? |
22:13 |
blaise |
yes |
22:13 |
ElectronLibre |
Ok. |
22:13 |
blaise |
it's fairly important to opengl |
22:13 |
blaise |
lol |
22:13 |
ElectronLibre |
I see.. very important for minetest I guess :). |
22:13 |
blaise |
yes |
22:15 |
ElectronLibre |
I remember, a long time ago, I was playing on a survival server and every textures were broken... lightning was buggy... probably mesa was broken? |
22:24 |
|
ElectronLibre left #minetest |
22:33 |
|
Akagi201 joined #minetest |
22:35 |
blaise |
eh, maybe |
22:35 |
blaise |
could have been a really old server |
22:47 |
|
EvergreenTree joined #minetest |
22:47 |
MinetestBot |
EvergreenTree: 08-18 21:47 UTC <Jordach> https://support.steampowered.com/kb_article.php?ref=5889-TIOV-0207 |
22:49 |
EvergreenTree |
!rev !enoyreve olleH |
22:49 |
MinetestBot |
Hello everyone! |
22:49 |
EvergreenTree |
:3 |
23:10 |
|
Yepoleb joined #minetest |
23:14 |
|
Miner_48er joined #minetest |
23:37 |
|
WindHero joined #minetest |
23:37 |
WindHero |
So I'm at the final step of compiling Minetest on Windows, and now I get an error: |
23:38 |
WindHero |
Compiler exited with code 9009 |
23:38 |
WindHero |
any ideas on how to fix that? |
23:40 |
WindHero |
the error also says something regarding CustomBuild |
23:46 |
WindHero |
looks like ZERO_CHECK is also a problem |
23:51 |
WindHero |
'"C:\Program Files (x86)\CMake\bin\cmake.exe"' is not recognized as an internal or external command, |
23:51 |
WindHero |
9> operable program or batch file. |
23:54 |
|
sfan5 joined #minetest |
23:59 |
blaise |
hrmm |
23:59 |
blaise |
does anyone need any privlages to set up area protection? |