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IRC log for #minetest, 2014-08-20

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All times shown according to UTC.

Time Nick Message
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01:35 WindHero hrnn...
01:36 WindHero really wish you didn't need to compile Minetest manually to test source code changes
01:36 VanessaE I use a script for that purpose
01:36 VanessaE it's still manual but at least I don't have to remember 10 different cmake switches
01:38 WindHero I tried downloading the installer for CMake, and my antivirus blocked it :P
01:38 WindHero so trying the source now
01:39 VanessaE jeez
01:39 VanessaE I'd say it's time to loosen your antivirus a little bit :)
01:40 WindHero maybe, maybe not :P
01:40 VanessaE assuming you were getting it from the right place.
01:40 WindHero I got it from CMake's website
01:41 VanessaE are you compiling under cygwin or something?
01:41 VanessaE I thought it was supposed to just need MSVC or MinGW?
01:41 WindHero I just starting downloading everything, I'm not that far yet :P
01:41 VanessaE oh ok
01:41 WindHero I'll be using Visual Studio
01:42 VanessaE I've never built on windows (hell, I can't stand to USE that OS) so I don't know wtf I'm talking about anyway :)
01:42 WindHero rofl
01:42 WindHero I'm gonna try looking at the code for cavegen
01:43 sapier http://dev.minetest.net/Build_Win32_minetest_including_all_required_libraries try this guide it's for vs2012 but maybe it still works
01:43 VanessaE speaking of mapgen stuff, seen the latest changes to plantlife?>
01:43 VanessaE (don't start, sapier, I know it still lags ;) )
01:44 WindHero thanks, sapier
01:44 VanessaE wait, I thought support for visual studio was ...well not exactly dropped but sorta deprecated?
01:44 WindHero can Minetest compile with Irrlicht 1.8.1, or do I need to get 1.7.3?
01:45 VanessaE 1.8.1 is fine
01:45 VanessaE (at least on Linux)
01:45 sapier yes works on windows too
01:46 sapier I suggest following that guide and update versions. once you managed to compile you can update
01:46 WindHero good thing I have 64-bit :P
01:47 WindHero VanessaE: yes, I've been watching plantlife, and the speed increases are nice
01:48 WindHero I actually updated the version used by SkyTest a few days ago
01:48 VanessaE :D
01:48 VanessaE I'll try to put sapier's "spread the load" idea into practice soon also
01:48 WindHero or rather, the plantslib mod, since I haven't included the others [yet]
01:51 VanessaE right
01:52 WindHero pipeworks, technic, and moretrees were also updated
01:52 WindHero and just yesterday, TenPlus1's farming redo
01:52 VanessaE redo?
01:53 VanessaE tell me more :)
01:53 VanessaE how's it compare to mt_game/dreambuilder's farming?
01:54 WindHero https://forum.minetest.net/viewtopic.php?f=5&t=9019
01:55 WindHero I confess i haven't tried dreambuilder's farming...
01:55 VanessaE the one in DB is just the one from minetest_game from prior to the _next merger
01:55 WindHero but I find this particular version is nice and lightweight, easy to edit
01:55 VanessaE so basically it lacks farming on desert sand.  nothing special about it
01:56 WindHero farming redo is kinda like farming and farming_plus rolled in one
01:56 WindHero with a very, very clean growing mechanism
01:56 VanessaE so I see
01:56 WindHero a single ABM for growing, making expansion very easy
01:57 WindHero I edited it in SkyTest to allow for growing plants on rich soil from the heaven biome at double speed
02:01 WindHero thankfully, your MoreTrees mod isn't restricted to certain elevations
02:02 WindHero so it works right out of the box with skylands
02:02 VanessaE actually, I thought I had controlled for elevation too.\
02:03 VanessaE oh you mean the growing-from-sapling ABM
02:04 WindHero hmm :/
02:04 WindHero I'll have to test longer...
02:04 WindHero I could have sworn I saw some acorn trees...
02:04 VanessaE you mean oak?
02:05 VanessaE min_elevation = 0,
02:05 VanessaE max_elevation = 10,
02:06 VanessaE if that isn't working then plants_lib has a bug.
02:06 VanessaE now, firs will grow anywhere above 25 meters
02:06 VanessaE no upper limit
02:06 VanessaE and they have cones
02:07 VanessaE might be what you saw
02:07 VanessaE spruce too
02:07 VanessaE beech, if they're turned on, will also grow at any elevation
02:08 VanessaE pines too
02:10 WindHero mmk
02:11 WindHero I'm so terrible how I hardly play my own subgame
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02:33 FreeFull I just play watershed and have the trees it adds
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06:17 ThatGraemeGuy <Eater4> [00:10:31] ThatGraemeGuy: that mod is screwed up, what system are your running it on
06:17 ThatGraemeGuy Eater4: running on an Ubuntu 14.04 box
06:17 ThatGraemeGuy is there a better mod for IRC integration? that's the one Google led me to
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06:19 Minetestian Lots of people in the IRC huh. Last time I was here there was only like 15 people in here.
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06:31 Block_Guy hello
06:38 Block_Guy hello?
06:38 ThatGraemeGuy hello
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08:49 nman3600 Hoyo
08:49 nman3600 Hiyo*
08:57 nman3600 Hey john
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09:04 raffahacks VanessaE: I've seen your website
09:05 crazyR joined #minetest
09:06 raffahacks ;)
09:13 * raffahacks kills a mosquito in this room
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10:07 Megaf Sokomine: Hi there
10:07 Megaf so I will be testing Travelnet on my server :)
10:08 Megaf some players requested it
10:08 Megaf john_minetest: Like BASH?
10:38 Flipsels hmm I can't inmagine C++ being a simple scripting language.. Lua suits fine for me
10:38 Flipsels non-discussion topic though
10:47 Megaf I like SH very much
10:47 Megaf and Python seems to be good too
10:48 reactor sh is marginally good for text processing
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10:48 reactor for numbers, it just doesn't do it
10:49 reactor It's probably the biggest kludge in UNIX.
10:49 reactor And the longest lived one as well.
10:49 reactor It's so clumsy I'd rather LUA as shell <_<
10:51 LemonLake yo yo
10:52 reactor щ/
10:56 Megaf lua as shell?
10:56 Megaf well, for numbers I read Python is very good
10:56 Megaf http://lua-users.org/wiki/LuaVersusPython
10:58 realbadangel_ Megaf, why not testing Stargates instead? ;)
11:00 Megaf Oh dear, I may have just destroyed my server
11:02 Megaf rm -rf is always a bad idea
11:02 realbadangel_ http://i.imgur.com/xBCHwrX.png
11:02 realbadangel_ gates are nicer imho :)
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11:05 xedp3x Megaf: A bad idea is rm -rf /
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11:09 Megaf and a backup saved the day
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11:54 Eater4 ThatGraemeGuy: unfortunately, no
11:54 Eater4 ThatGraemeGuy: something is screwed up about lua in the packaging district
11:54 Eater4 Distro*
11:54 ThatGraemeGuy Eater4: ah, not to worry I got it working, used luarocks
11:55 ThatGraemeGuy added a little bit about it to the readme and submitted a pull request
12:10 Eater4 ThatGraemeGuy: thanks, I am gonna try that
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12:28 reactor <_<
12:29 PenguinDad >_>
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13:16 Jordach phew
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13:16 Jordach thought minetest-dev was minetest for a moment
13:17 sfan5 o.O
13:17 sfan5 also
13:18 sfan5 hi Jordach
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13:18 rubenwardy Hi all!
13:18 Jordach mew
13:18 sfan5 hi rubenwardy
13:18 sfan5 meow, Jordach
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13:20 PenguinDad Hi Jordach
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13:38 ecutruin o/
13:39 PenguinDad A wild ecutruin appears! :)
13:39 rubenwardy joined #minetest
13:40 rubenwardy ^ did my cloaking work then?
13:40 sfan5 yes
13:40 PenguinDad rubenwardy: looks like it did work
13:41 rubenwardy no quit then rejoin? Good.
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14:02 VanessaE hi all.
14:02 rubenwardy Hello VanessaE
14:02 VanessaE hey
14:03 rubenwardy joined #minetest
14:03 VanessaE the cloak worked.
14:04 PenguinDad Why doesn't IRC have capes? :(
14:04 VanessaE because they would probably depend on a busted player model format *pokes Jordach*
14:04 VanessaE ;)
14:05 PenguinDad VanessaE: Jordach's b3d model works perfectly
14:05 VanessaE PenguinDad: with custom non-MC-compliant skins.
14:07 PenguinDad does it have to be mc-compliant?
14:07 VanessaE we've been all through this argument in the past.
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14:08 VanessaE MC-compliant means the area of the skin that minetest uses for the cape should not appear on the model - it's considered "junk" space and usually has either the artist's signature, or a flat color, or nothing at all.
14:08 VanessaE or noise
14:09 VanessaE about 75% of the skins in my database, nearly all of them from Minecraft-specific websites, are like that.
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14:40 * rubenwardy is installing phpBB so he can make a forum dark scheme
14:44 sfan5 >php
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14:47 rubenwardy Why is there no theme folder? it won't let me install it. https://github.com/minetest/forum.minetest.net_template1
14:50 Calinou Minetest forum could get translations for forum software
14:50 Calinou why aren't they installed by default <_<
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14:53 VanessaE ....3
14:53 VanessaE oops
14:53 VanessaE my cat says hi.
14:53 * sfan5 says hi to VanessaE's cat
14:53 VanessaE :3
14:55 * PenguinDad says hi to VanessaE's cat too
14:56 Calinou hi VanessaE
14:56 Calinou my cat never walked on this keyboard :p
14:56 Calinou thankfully
14:57 SylvieLorxu Neither has mine, but I don't have a cat so that may be related
14:58 * sfan5 gives SylvieLorxu a cat
14:59 SylvieLorxu OMG A CAT
14:59 SylvieLorxu Can it read files?
15:00 * SylvieLorxu feeds the cat her Minetest config
15:00 sfan5 ye
15:00 sfan5 s
15:00 sfan5 it can
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16:09 rubenwardy Bye all
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16:43 Calinou http://www.comptoir-hardware.com/images/stories/_divers/delires/web_browser_war.jpg
16:44 VanessaE heh
16:44 VanessaE what, no dig against opera in there?
16:44 VanessaE (like sitting on the sidelines along with the others ;) )
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16:52 Jordach some people think i'm plain old rude and mean -- my brother is another example of this: "Shock: liking a status on Facebook doesn’t cure cancer…"
16:54 Calinou me too
16:54 Calinou people like attacking each other too much
16:55 twoelk joined #minetest
16:56 * Jordach grumbles again
16:56 Jordach media keys still don't work outside the steam player, but work in any steam window focused
16:56 q66 joined #minetest
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17:02 twoelk VanessaE: them vines on VEC are really growing all over the place :-D
17:02 VanessaE but they're growing where they should, yes? :)
17:02 ubuntu joined #minetest
17:02 ubuntu yes hi
17:02 ubuntu dont m ind me
17:02 VanessaE er, hi
17:02 ElectronLibre Hi.
17:02 lolaa hii
17:02 Guest61320 *nobody pay any attention to my mask please.
17:02 Guest61320 i dont even know how to hack
17:02 Sokomine rubenwardy: that sounds great! a dark scheme for the forum would be appreciated. white on black is far easier to read than the inverse
17:03 lolaa woah
17:03 VanessaE Sokomine: you missed.
17:03 VanessaE :P
17:03 twoelk well one had stopped a waterfall, so I guess they shouldn't grow into flowing water
17:03 Guest61320 did you know
17:03 Guest61320 hacking is illegal?
17:03 * Sokomine says hi to vanessas cat as well
17:03 lolaa nice mask Guest61320
17:03 Guest61320 ty man
17:03 GoogleCEO dont mind me
17:03 GoogleCEO just sshing from a google box
17:03 VanessaE snore.
17:03 lolaa omg hi im a fan
17:04 VanessaE anyone can fake their user@host on IRC.
17:04 GoogleCEO hot you gonna buy google glass?
17:04 twoelk and some vines stacked horizontally on my poolside tables
17:04 GoogleCEO VanessaE...
17:04 GoogleCEO kek
17:04 GoogleCEO im not even nickserved...
17:04 GoogleCEO ;)
17:04 lolaa thats rad man
17:04 GoogleCEO gimme a server/chan to join
17:04 lolaa woah
17:04 GoogleCEO and we'll see
17:04 VanessaE twoelk: screenshots please?
17:05 twoelk oops
17:05 GoogleCEO damn. rude.
17:05 Jordach [18:02:25] --> ubuntu (~ubuntu@94.23.148.146.bc.googleusercontent.com) has joined #minetest
17:05 GoogleCEO What
17:05 GoogleCEO hacking is illegal
17:05 VanessaE buzz off, mark or landmine, whichever you are.
17:05 GoogleCEO what
17:05 GoogleCEO I just pwned a gbox
17:05 GoogleCEO so you can be friends with me
17:05 GoogleCEO :c
17:06 GoogleCEO all i want is friends
17:06 PenguinDad This way you won't get friends Sir
17:06 Mikeonline joined #minetest
17:06 Mikeonline aww
17:06 Mikeonline hi
17:06 VanessaE worst possible way to attempt to get friends.
17:06 VanessaE hi Mikeonline
17:06 GoogleCEO Why :c
17:07 MarkTh3G0d hi im mark
17:07 MarkTh3G0d im 11 years old
17:07 MarkTh3G0d was kicked by Jordach: Kindergarten is elsewhere!
17:07 Jordach beep boop
17:07 exio4 Kindergarten
17:07 exio4 Kinder :D
17:07 Mikeonline this is the first time i love object orientated programming :D
17:07 Jordach SORRY.
17:07 Mikeonline today is
17:07 VanessaE thanks, Jordach
17:07 exio4 Mikeonline: how can anyone like that thing
17:07 Jordach fuck you and your non SASL connection
17:07 exio4 it is a DSL
17:07 * Jordach uses SASL + SSL
17:08 exio4 who doesn't?
17:08 Mikeonline exio: like?
17:08 VanessaE twoelk: screenshots of the vines bug?  I'm concerned that I broke something in plants_lib with the recent performance updates
17:08 exio4 Mikeonline: gimme a usecase of OOP that is nice :p
17:08 VanessaE Jordach: SASL here but sometimes it glitches out
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17:08 exio4 VanessaE: SASL + don't connect on fail
17:09 exio4 [off
17:09 Jordach VanessaE, you think google won't go after him
17:09 Jordach near infinite cash vs 1 person
17:10 VanessaE Jordach:  yeah but small fish, small prize
17:10 Jordach VanessaE, not really
17:12 * VanessaE shrugs
17:12 Krock joined #minetest
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17:12 Krock [on] /me
17:12 VanessaE not you :P
17:12 Krock why not?
17:13 exio4 [hug] Krock
17:13 exio4 :D
17:13 VanessaE don't ask.
17:13 Krock [hello] exio4
17:13 exio4 ;P
17:13 twoelk VanessaE: https://cdn.mediacru.sh/cpDxWnT_1rqm.png <-thats the waterfall stopper
17:13 Krock the mafia told me the same yesterday, VanessaE
17:13 VanessaE twoelk: oh, that's normal.
17:14 twoelk mighty vines then
17:14 VanessaE twoelk: I guess they only look for buildable_to when they grow :)
17:14 VanessaE (which water is)
17:14 VanessaE however, that's an old part of the map or an old/not-modified version of the vines mod
17:15 VanessaE because they're growing from a default tree
17:15 VanessaE (in dreambuilder I modded them to only grow from jungle trees)
17:15 twoelk btw has anybody yet fixed the falling-vines-crashing-minetest issue yet?
17:15 VanessaE (but that change doesn't affect existing vines)
17:15 VanessaE twoelk: it's a recursion/stack overflow bug in the nodeupdate() call in builtin
17:16 VanessaE it has not, to my knowledge, been fixed.
17:16 twoelk so we found out, but is anybody interested yet?
17:17 VanessaE Calinou: has this been addressed yet?  http://pastebin.com/5KQASaJr
17:17 VanessaE twoelk: not deeply so, apparently.
17:19 VanessaE (seems not)
17:19 Calinou I'm attempting to add more fixes
17:19 VanessaE ok
17:20 Calinou comitted
17:21 Jordach https://i.imgur.com/iDOzAa5.jpg
17:21 VanessaE got it, Calinou
17:21 Calinou committed again
17:23 VanessaE ok
17:24 VanessaE shall I deploy to dreambuilder?
17:24 twoelk oh well, I'll be of to the annoyingly well working xubuntu laptop and drop some more garden-banks, dog-huts, fishtanks, reeds etc all over the old blocks I keep relandscaping and refurnishing ;-)
17:24 VanessaE wait
17:25 VanessaE twoelk: what about the other thing?
17:25 twoelk uhm vines on tables?
17:25 VanessaE the poolside table area?
17:25 twoelk have no precleaning pic of that
17:25 VanessaE damn
17:25 VanessaE ok
17:25 twoelk yeah
17:25 twoelk under the tree
17:25 VanessaE oh ok
17:25 VanessaE same thing then
17:26 VanessaE just the vines growing like usual then :)
17:26 Calinou jp__ can't join #minetest
17:26 Calinou he's redirected to ##overflow
17:27 twoelk yeah, the vines sort of went through the fence-roof, or sideways, don't know and started layering in horizontal stacks
17:27 jp__ joined #minetest
17:27 jp__ ah !
17:27 VanessaE jp__: anti-spam measure.  sorry about that.
17:27 jp__ np
17:27 VanessaE twoelk: horizontal stacks? O_o
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17:37 ElectronLibre Hmm... I have to register or I will have problem to join the chan...
17:45 Mikeonline whats the mod loading order? alphabetical?
17:46 ElectronLibre I think it load first game mods, with depencies.
17:46 VanessaE ElectronLibre: that +r is only temporary.
17:46 Mikeonline i mean the game mod loading order
17:47 VanessaE as for load order, external mods first, then game mods according to their dependency info.  alpha order otherwise, or it used to be.  but that's not always reliable I guess.
17:47 VanessaE dependency info overrides all
17:47 ElectronLibre Mikeonline: Hum, I think default first... and after I don't know exactly...
17:48 VanessaE (so e.g. default usually loads first even if you have aaaaa_my_mod_comes_first, because there will be something somewhere that depends on it)
17:48 Mikeonline so the depends.txt is not just a constraint that must be fulfilled to load the server it makes the priority of the mod lower than its dependants?
17:49 VanessaE if by "lower" you mean "less important" then yeah
17:49 VanessaE whatever it depends on WILL load first
17:49 VanessaE unless some other mod is in the chain to load before those
17:49 Mikeonline if vanessamod1 depends on vanessamod2
17:50 Mikeonline then vanessamod2 will be loaded first?
17:50 VanessaE e.g. A depends on B, but B depends on C, which depends on D....  all the way down to Z.
17:50 VanessaE Z will load first, then Y, then...... A
17:50 Mikeonline ok
17:50 VanessaE that's right.
17:50 VanessaE whatever is depended on will load first.
17:50 Mikeonline vanessa depends on internet
17:50 Mikeonline :)
17:50 Mikeonline internet depends on power
17:51 Mikeonline power depends on mining
17:51 VanessaE s/mining/sun/
17:51 VanessaE fuck coal :P
17:51 Mikeonline mining depends on minetest
17:51 Mikeonline minetest depends on vanesssa
17:51 VanessaE hah!
17:51 Mikeonline so what will load first? :D
17:51 Megaf LazyJ: Hi there
17:51 VanessaE minetest doesn't need me
17:51 Megaf How are things
17:51 Megaf ?
17:51 Mikeonline in a loop ;)
17:51 VanessaE it was here before I showed up and it'll be here long after I'm gone
17:51 LazyJ Howdy, Megaf  ;)
17:52 Megaf LazyJ: whats that mod that provides /go thing on LinuxGaming?
17:52 Megaf is it integrated to travelnet?
17:52 Krock ^nope.avi
17:52 LazyJ It's mauvebic's "bookmarks" mod.
17:52 Mikeonline whats about celeron? is someone working at the core or just "fiddling" a bit?
17:53 Mikeonline because he quit
17:53 VanessaE Mikeonline: lots of people are
17:53 Mikeonline ok
17:53 VanessaE celeron55 is not a core part of the project anymore
17:54 VanessaE he's just a dev like anyone else
17:54 Mikeonline i was afraid that the engine dev progress stopped
17:54 VanessaE and he doesn't really do much coding on the engine compared to the next person
17:54 Mikeonline he is still developing?
17:54 VanessaE not really
17:54 VanessaE a little
17:54 Mikeonline but there is a coder who is good in (hard)core engine coding?
17:54 Mikeonline not just patching and adding mods you know?
17:54 VanessaE there are plenty of others working on it.
17:54 Mikeonline hm
17:54 Krock ever saw a chief which works 24/7?
17:55 VanessaE the engine gets enough attention
17:55 Mikeonline ok
17:55 * sfan5 wonders what Mikeonline needs
17:55 Mikeonline then i dont have to be afraid that minetest will die :)
17:55 VanessaE the only thing that will kill minetest is apathy.
17:55 Krock <minetest> OH no! DON'T!         PAM       AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAHHHHHHHHHHHHHHHHHH
17:55 exio4 sfan5 is a core dev
17:55 Krock R.I.P
17:55 LazyJ Megaf, same mod, different name and a smidgin of code updating:   https://github.com/LazyJ/destinations
17:55 Mikeonline sfan5: feature request: saving username/password login per server basis
17:56 Mikeonline and a dropdownbox for saved usernames :)
17:56 sfan5 Mikeonline: file an issue on github
17:56 Megaf VanessaE: Are you leaving minetest?
17:56 Mikeonline i have to register?
17:56 sfan5 otherwise I'll forget
17:56 sfan5 yes
17:56 VanessaE Megaf: nope.
17:56 sfan5 ot wait
17:56 sfan5 I'll file an issue
17:56 VanessaE sfan5: that should be an immediate "will code it right this second and push to upstream" feature :P
17:57 VanessaE because it's been sorely needed since..forever, :P
17:57 Mikeonline especially for testing selective creative mode or area protection multiple usernames are needed to test with different privs. so its nice to do a quick change. maybe a su(do) would be cool :D
17:58 sfan5 Mikeonline: https://github.com/minetest/minetest/issues/1566
17:58 sfan5 VanessaE: nah, I need to print my school schedule first and then I want to write a small DNS server
17:58 Mikeonline fine
17:59 VanessaE sfan5:  hah
17:59 Mikeonline why write an DNS?
17:59 sfan5 jdiez> if you can get me a dns server that does it I'll think about it
18:02 * Mikeonline slaps sfan5 around a bit with a large trout
18:02 sfan5 no u
18:05 Mikeonline a small dns for doing what?
18:06 sfan5 <jdiez> [...] resolve a different IP based on the location
18:11 Mikeonline geo dns are already out there
18:12 sfan5 small, fast and reliable too?
18:12 Mikeonline i never used it
18:14 Mikeonline checked out bind, powerdns and geoipdns?
18:14 Mikeonline http://en.wikipedia.org/wiki/Comparison_of_DNS_server_software#Servers_compared
18:15 Mikeonline e.g. gdnsd
18:16 Mikeonline maybe you could trick a bit with the split horizon function?
18:18 PilzAdam sfan5, IIRC thats a duplicate
18:18 PilzAdam some very old issue exists about this
18:18 sfan5 PilzAdam: please close it then
18:18 * PilzAdam is not sure
18:19 PilzAdam can I add a "possibly-a-duplicate-but-too-lazy-to-look-through-issue-list" tag?
18:19 sfan5 no
18:19 sfan5 :D
18:20 PenguinDad that tag is most likely too short :P
18:30 Akagi201 joined #minetest
18:41 Mikeonline tnt voids protection..
18:44 blaze joined #minetest
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19:09 kioty Is this registered only now?
19:10 Calinou Mikeonline, not on recent minetest_game or Carbone
19:10 Calinou use Git instead of 0.4.10
19:10 Calinou (or a daily build)
19:10 Calinou kioty, no
19:10 Calinou temporary due to spam
19:11 kioty Ok, I registered anyway
19:11 Calinou it's a good thing to do it
19:11 Calinou name protection, etc
19:15 kioty Just found myself watching competitve gaming finals, gah
19:16 Calinou must suck :P
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19:31 Akagi201 joined #minetest
19:46 kioty CS looks so fun
19:46 kioty Actually nah too serious
19:47 ElectronLibre joined #minetest
19:54 Jordach kioty, TF2!
19:54 ElectronLibre What?
19:56 Mikeonline feature suggestions: add creative priv, so that creative inventory is just available for players with this priv.
19:57 Calinou old news :P
19:57 Calinou there are mods which do this
19:57 Calinou it's not trivial
19:57 Mikeonline feature suggestion: add reset world command to reset the world to ungenerated. so if you add for e.g. more ores and reset 0,-10,0 & 999,-inf,999 then it works
19:57 Mikeonline its trivial i think
19:58 ElectronLibre Hmmm... a long time ago I opened the same map on two ports, and the map was regenerated everywhere I walked :).
19:59 ElectronLibre There is also /mg_regenerate in mg mod.
20:00 Mikeonline will this work in an already generated world?
20:00 ElectronLibre Yes;
20:00 Mikeonline i want just some areas to be regenerated
20:00 Mikeonline mg desc says: Note: do NOT use it in an already generated world!!!
20:00 ElectronLibre Normal, it destroy everything :).
20:00 ElectronLibre *Logic.
20:01 VanessaE Mikeonline: a command to delete ranges of mapblocks has already been requested in the past.
20:01 VanessaE (once deleted from the database, such blocks would re-generate)
20:02 ElectronLibre But if you want to regenerate the ores, go in the caves, type /mg_regenerate and everywhere anyone will go during around 2 minutes will be regenerated. I don't know exactly how it runs but I think it's that...
20:02 Mikeonline the problem is: if a world is digged deep everywhere its in DB
20:02 Mikeonline so if i add moreores later
20:03 Mikeonline they wont appear
20:03 Mikeonline or if i just want to reset the damaged underground
20:03 kioty Anyone know if there's a way to watch livestreams on linux desktop?
20:03 ElectronLibre Go to the damaged undergrounds and send /mg_regenerate... it's the only way i can see...
20:04 Calinou the proper sites have an HTML 5 viewer
20:04 Calinou the non-proper ones use Flash
20:05 kioty Ok, just saw a Twitch desktop program for Windows which claimed it worked much better than the site (less memory % and stuff)
20:22 Mikeonline VanessaE: what happened to the request?
20:22 VanessaE nothing
20:22 VanessaE it "died in committee" so to speak
20:23 Mikeonline how can it be revived?
20:26 VanessaE propose it as a github issue
20:26 VanessaE or see if there already is one
20:26 VanessaE and mention it on -dev later.
20:26 VanessaE or even see if you can code such a thing
20:27 Mikeonline its terrible. after 0.4.3 so much has changed.. iam busy for days :P
20:27 Mikeonline its good when there is progress
20:27 Mikeonline but its much todo :)
20:27 VanessaE there is a lot of progress
20:27 VanessaE watch the github issue list
20:27 VanessaE and the commit log
20:27 VanessaE and the channel chat log for #minetest-dev
20:30 Mikeonline remember de morgan
20:34 VanessaE ?
20:35 Mikeonline de morgans law
20:36 VanessaE *looks it up*
20:36 exio4 a AND (b OR c) == (a AND b) OR (a AND c)?
20:36 exio4 or was it?
20:36 exio4 or totally unrelated? :3
20:36 VanessaE exio4: something like that
20:36 Mikeonline http://upload.wikimedia.org/math/f/4/8/f484312348ddbea40c3cdc9b18e2f9a2.png
20:37 VanessaE I'm familiar with the principle but I wasn't aware of the name.
20:37 exio4 "not (A and B)" is the same as "(not A) or (not B)"
20:37 exio4 not really
20:37 exio4 not (A x B) == (not A) (op x) (not B); with op defined for "AND" as "OR", and "OR" as "AND"!
20:37 VanessaE exio4: in boolean logic, those are equivalent.
20:38 exio4 yep
20:39 VanessaE Mikeonline: anyway what about it?
20:39 Mikeonline i went through code
20:39 Mikeonline changed and and ors
20:39 Mikeonline and before i went to testing i remembered.
20:39 Mikeonline :D
20:39 Mikeonline to check twice
20:39 Mikeonline again: sleepless coding..
20:39 exio4 that should be done in the compiler!
20:40 VanessaE never code while sleepless
20:40 VanessaE you're guaranteed to fuck up :P
20:40 Mikeonline the compiler cant check the behaviour i want
20:40 exio4 in the 99.99% of the cases
20:40 exio4 Mikeonline: it could! with GHC PRAGMAs!
20:40 Mikeonline van you are right :D
20:40 exio4 well, it couldn't
20:40 exio4 but it could still optimize
20:41 shadowzone joined #minetest
20:41 Mikeonline how should the compiler know if i want: exio4 = offline and vanessa = away
20:42 Mikeonline or
20:42 Mikeonline exio 4 = offline or not vanessa = away
20:42 Mikeonline :P
20:42 exio4 what?
20:42 Mikeonline i changed the logic
20:42 Pest joined #minetest
20:42 * Mikeonline calls the pest doctor
20:43 * Mikeonline put exio4 a pest-doctors-nose on
20:43 Mikeonline +s
20:43 Pest such a joke
20:43 exio4 Mikeonline: algebraic datatypes
20:43 Pest retard one
20:58 phantombeta joined #minetest
21:11 Mikeonline btw minetest and its api and mods rock!
21:13 Mikeonline gn8
21:17 ElectronLibre joined #minetest
21:42 exio4 joined #minetest
21:45 blaise hrmm
21:46 blaise I'm noticing strange lighting behavior, and visual artifacts.. after upgrading to mesa-10.2.4
21:47 blaise :(
21:48 blaise everything else is fine but minetest
21:48 blaise :(
21:49 ElectronLibre :/... Mesa is used for lightning and textures, isn't it?
22:01 ElectronLibre joined #minetest
22:11 blaise Description:         OpenGL-like graphic library for Linux
22:13 ElectronLibre Mesa?
22:13 blaise yes
22:13 ElectronLibre Ok.
22:13 blaise it's fairly important to opengl
22:13 blaise lol
22:13 ElectronLibre I see.. very important for minetest I guess :).
22:13 blaise yes
22:15 ElectronLibre I remember, a long time ago, I was playing on a survival server and every textures were broken... lightning was buggy... probably mesa was broken?
22:24 ElectronLibre left #minetest
22:33 Akagi201 joined #minetest
22:35 blaise eh, maybe
22:35 blaise could have been a really old server
22:47 EvergreenTree joined #minetest
22:47 MinetestBot EvergreenTree: 08-18 21:47 UTC <Jordach> https://support.steampowered.com/kb_article.php?ref=5889-TIOV-0207
22:49 EvergreenTree !rev !enoyreve olleH
22:49 MinetestBot Hello everyone!
22:49 EvergreenTree :3
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23:37 WindHero joined #minetest
23:37 WindHero So I'm at the final step of compiling Minetest on Windows, and now I get an error:
23:38 WindHero Compiler exited with code 9009
23:38 WindHero any ideas on how to fix that?
23:40 WindHero the error also says something regarding CustomBuild
23:46 WindHero looks like ZERO_CHECK is also a problem
23:51 WindHero '"C:\Program Files (x86)\CMake\bin\cmake.exe"' is not recognized as an internal or external command,
23:51 WindHero 9>  operable program or batch file.
23:54 sfan5 joined #minetest
23:59 blaise hrmm
23:59 blaise does anyone need any privlages to set up area protection?

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