Time Nick Message 01:35 WindHero hrnn... 01:36 WindHero really wish you didn't need to compile Minetest manually to test source code changes 01:36 VanessaE I use a script for that purpose 01:36 VanessaE it's still manual but at least I don't have to remember 10 different cmake switches 01:38 WindHero I tried downloading the installer for CMake, and my antivirus blocked it :P 01:38 WindHero so trying the source now 01:39 VanessaE jeez 01:39 VanessaE I'd say it's time to loosen your antivirus a little bit :) 01:40 WindHero maybe, maybe not :P 01:40 VanessaE assuming you were getting it from the right place. 01:40 WindHero I got it from CMake's website 01:41 VanessaE are you compiling under cygwin or something? 01:41 VanessaE I thought it was supposed to just need MSVC or MinGW? 01:41 WindHero I just starting downloading everything, I'm not that far yet :P 01:41 VanessaE oh ok 01:41 WindHero I'll be using Visual Studio 01:42 VanessaE I've never built on windows (hell, I can't stand to USE that OS) so I don't know wtf I'm talking about anyway :) 01:42 WindHero rofl 01:42 WindHero I'm gonna try looking at the code for cavegen 01:43 sapier http://dev.minetest.net/Build_Win32_minetest_including_all_required_libraries try this guide it's for vs2012 but maybe it still works 01:43 VanessaE speaking of mapgen stuff, seen the latest changes to plantlife?> 01:43 VanessaE (don't start, sapier, I know it still lags ;) ) 01:44 WindHero thanks, sapier 01:44 VanessaE wait, I thought support for visual studio was ...well not exactly dropped but sorta deprecated? 01:44 WindHero can Minetest compile with Irrlicht 1.8.1, or do I need to get 1.7.3? 01:45 VanessaE 1.8.1 is fine 01:45 VanessaE (at least on Linux) 01:45 sapier yes works on windows too 01:46 sapier I suggest following that guide and update versions. once you managed to compile you can update 01:46 WindHero good thing I have 64-bit :P 01:47 WindHero VanessaE: yes, I've been watching plantlife, and the speed increases are nice 01:48 WindHero I actually updated the version used by SkyTest a few days ago 01:48 VanessaE :D 01:48 VanessaE I'll try to put sapier's "spread the load" idea into practice soon also 01:48 WindHero or rather, the plantslib mod, since I haven't included the others [yet] 01:51 VanessaE right 01:52 WindHero pipeworks, technic, and moretrees were also updated 01:52 WindHero and just yesterday, TenPlus1's farming redo 01:52 VanessaE redo? 01:53 VanessaE tell me more :) 01:53 VanessaE how's it compare to mt_game/dreambuilder's farming? 01:54 WindHero https://forum.minetest.net/viewtopic.php?f=5&t=9019 01:55 WindHero I confess i haven't tried dreambuilder's farming... 01:55 VanessaE the one in DB is just the one from minetest_game from prior to the _next merger 01:55 WindHero but I find this particular version is nice and lightweight, easy to edit 01:55 VanessaE so basically it lacks farming on desert sand. nothing special about it 01:56 WindHero farming redo is kinda like farming and farming_plus rolled in one 01:56 WindHero with a very, very clean growing mechanism 01:56 VanessaE so I see 01:56 WindHero a single ABM for growing, making expansion very easy 01:57 WindHero I edited it in SkyTest to allow for growing plants on rich soil from the heaven biome at double speed 02:01 WindHero thankfully, your MoreTrees mod isn't restricted to certain elevations 02:02 WindHero so it works right out of the box with skylands 02:02 VanessaE actually, I thought I had controlled for elevation too.\ 02:03 VanessaE oh you mean the growing-from-sapling ABM 02:04 WindHero hmm :/ 02:04 WindHero I'll have to test longer... 02:04 WindHero I could have sworn I saw some acorn trees... 02:04 VanessaE you mean oak? 02:05 VanessaE min_elevation = 0, 02:05 VanessaE max_elevation = 10, 02:06 VanessaE if that isn't working then plants_lib has a bug. 02:06 VanessaE now, firs will grow anywhere above 25 meters 02:06 VanessaE no upper limit 02:06 VanessaE and they have cones 02:07 VanessaE might be what you saw 02:07 VanessaE spruce too 02:07 VanessaE beech, if they're turned on, will also grow at any elevation 02:08 VanessaE pines too 02:10 WindHero mmk 02:11 WindHero I'm so terrible how I hardly play my own subgame 02:33 FreeFull I just play watershed and have the trees it adds 06:17 ThatGraemeGuy [00:10:31] ThatGraemeGuy: that mod is screwed up, what system are your running it on 06:17 ThatGraemeGuy Eater4: running on an Ubuntu 14.04 box 06:17 ThatGraemeGuy is there a better mod for IRC integration? that's the one Google led me to 06:19 Minetestian Lots of people in the IRC huh. Last time I was here there was only like 15 people in here. 06:31 Block_Guy hello 06:38 Block_Guy hello? 06:38 ThatGraemeGuy hello 08:49 nman3600 Hoyo 08:49 nman3600 Hiyo* 08:57 nman3600 Hey john 09:04 raffahacks VanessaE: I've seen your website 09:06 raffahacks ;) 09:13 * raffahacks kills a mosquito in this room 10:07 Megaf Sokomine: Hi there 10:07 Megaf so I will be testing Travelnet on my server :) 10:08 Megaf some players requested it 10:08 Megaf john_minetest: Like BASH? 10:38 Flipsels hmm I can't inmagine C++ being a simple scripting language.. Lua suits fine for me 10:38 Flipsels non-discussion topic though 10:47 Megaf I like SH very much 10:47 Megaf and Python seems to be good too 10:48 reactor sh is marginally good for text processing 10:48 reactor for numbers, it just doesn't do it 10:49 reactor It's probably the biggest kludge in UNIX. 10:49 reactor And the longest lived one as well. 10:49 reactor It's so clumsy I'd rather LUA as shell <_< 10:51 LemonLake yo yo 10:52 reactor щ/ 10:56 Megaf lua as shell? 10:56 Megaf well, for numbers I read Python is very good 10:56 Megaf http://lua-users.org/wiki/LuaVersusPython 10:58 realbadangel_ Megaf, why not testing Stargates instead? ;) 11:00 Megaf Oh dear, I may have just destroyed my server 11:02 Megaf rm -rf is always a bad idea 11:02 realbadangel_ http://i.imgur.com/xBCHwrX.png 11:02 realbadangel_ gates are nicer imho :) 11:05 xedp3x Megaf: A bad idea is rm -rf / 11:09 Megaf and a backup saved the day 11:54 Eater4 ThatGraemeGuy: unfortunately, no 11:54 Eater4 ThatGraemeGuy: something is screwed up about lua in the packaging district 11:54 Eater4 Distro* 11:54 ThatGraemeGuy Eater4: ah, not to worry I got it working, used luarocks 11:55 ThatGraemeGuy added a little bit about it to the readme and submitted a pull request 12:10 Eater4 ThatGraemeGuy: thanks, I am gonna try that 12:28 reactor <_< 12:29 PenguinDad >_> 13:16 Jordach phew 13:16 Jordach thought minetest-dev was minetest for a moment 13:17 sfan5 o.O 13:17 sfan5 also 13:18 sfan5 hi Jordach 13:18 rubenwardy Hi all! 13:18 Jordach mew 13:18 sfan5 hi rubenwardy 13:18 sfan5 meow, Jordach 13:20 PenguinDad Hi Jordach 13:38 ecutruin o/ 13:39 PenguinDad A wild ecutruin appears! :) 13:40 rubenwardy ^ did my cloaking work then? 13:40 sfan5 yes 13:40 PenguinDad rubenwardy: looks like it did work 13:41 rubenwardy no quit then rejoin? Good. 14:02 VanessaE hi all. 14:02 rubenwardy Hello VanessaE 14:02 VanessaE hey 14:03 VanessaE the cloak worked. 14:04 PenguinDad Why doesn't IRC have capes? :( 14:04 VanessaE because they would probably depend on a busted player model format *pokes Jordach* 14:04 VanessaE ;) 14:05 PenguinDad VanessaE: Jordach's b3d model works perfectly 14:05 VanessaE PenguinDad: with custom non-MC-compliant skins. 14:07 PenguinDad does it have to be mc-compliant? 14:07 VanessaE we've been all through this argument in the past. 14:08 VanessaE MC-compliant means the area of the skin that minetest uses for the cape should not appear on the model - it's considered "junk" space and usually has either the artist's signature, or a flat color, or nothing at all. 14:08 VanessaE or noise 14:09 VanessaE about 75% of the skins in my database, nearly all of them from Minecraft-specific websites, are like that. 14:40 * rubenwardy is installing phpBB so he can make a forum dark scheme 14:44 sfan5 >php 14:47 rubenwardy Why is there no theme folder? it won't let me install it. https://github.com/minetest/forum.minetest.net_template1 14:50 Calinou Minetest forum could get translations for forum software 14:50 Calinou why aren't they installed by default <_< 14:53 VanessaE ....3 14:53 VanessaE oops 14:53 VanessaE my cat says hi. 14:53 * sfan5 says hi to VanessaE's cat 14:53 VanessaE :3 14:55 * PenguinDad says hi to VanessaE's cat too 14:56 Calinou hi VanessaE 14:56 Calinou my cat never walked on this keyboard :p 14:56 Calinou thankfully 14:57 SylvieLorxu Neither has mine, but I don't have a cat so that may be related 14:58 * sfan5 gives SylvieLorxu a cat 14:59 SylvieLorxu OMG A CAT 14:59 SylvieLorxu Can it read files? 15:00 * SylvieLorxu feeds the cat her Minetest config 15:00 sfan5 ye 15:00 sfan5 s 15:00 sfan5 it can 16:09 rubenwardy Bye all 16:43 Calinou http://www.comptoir-hardware.com/images/stories/_divers/delires/web_browser_war.jpg 16:44 VanessaE heh 16:44 VanessaE what, no dig against opera in there? 16:44 VanessaE (like sitting on the sidelines along with the others ;) ) 16:52 Jordach some people think i'm plain old rude and mean -- my brother is another example of this: "Shock: liking a status on Facebook doesn’t cure cancer…" 16:54 Calinou me too 16:54 Calinou people like attacking each other too much 16:56 * Jordach grumbles again 16:56 Jordach media keys still don't work outside the steam player, but work in any steam window focused 17:02 twoelk VanessaE: them vines on VEC are really growing all over the place :-D 17:02 VanessaE but they're growing where they should, yes? :) 17:02 ubuntu yes hi 17:02 ubuntu dont m ind me 17:02 VanessaE er, hi 17:02 ElectronLibre Hi. 17:02 lolaa hii 17:02 Guest61320 *nobody pay any attention to my mask please. 17:02 Guest61320 i dont even know how to hack 17:02 Sokomine rubenwardy: that sounds great! a dark scheme for the forum would be appreciated. white on black is far easier to read than the inverse 17:03 lolaa woah 17:03 VanessaE Sokomine: you missed. 17:03 VanessaE :P 17:03 twoelk well one had stopped a waterfall, so I guess they shouldn't grow into flowing water 17:03 Guest61320 did you know 17:03 Guest61320 hacking is illegal? 17:03 * Sokomine says hi to vanessas cat as well 17:03 lolaa nice mask Guest61320 17:03 Guest61320 ty man 17:03 GoogleCEO dont mind me 17:03 GoogleCEO just sshing from a google box 17:03 VanessaE snore. 17:03 lolaa omg hi im a fan 17:04 VanessaE anyone can fake their user@host on IRC. 17:04 GoogleCEO hot you gonna buy google glass? 17:04 twoelk and some vines stacked horizontally on my poolside tables 17:04 GoogleCEO VanessaE... 17:04 GoogleCEO kek 17:04 GoogleCEO im not even nickserved... 17:04 GoogleCEO ;) 17:04 lolaa thats rad man 17:04 GoogleCEO gimme a server/chan to join 17:04 lolaa woah 17:04 GoogleCEO and we'll see 17:04 VanessaE twoelk: screenshots please? 17:05 twoelk oops 17:05 GoogleCEO damn. rude. 17:05 Jordach [18:02:25] --> ubuntu (~ubuntu@94.23.148.146.bc.googleusercontent.com) has joined #minetest 17:05 GoogleCEO What 17:05 GoogleCEO hacking is illegal 17:05 VanessaE buzz off, mark or landmine, whichever you are. 17:05 GoogleCEO what 17:05 GoogleCEO I just pwned a gbox 17:05 GoogleCEO so you can be friends with me 17:05 GoogleCEO :c 17:06 GoogleCEO all i want is friends 17:06 PenguinDad This way you won't get friends Sir 17:06 Mikeonline aww 17:06 Mikeonline hi 17:06 VanessaE worst possible way to attempt to get friends. 17:06 VanessaE hi Mikeonline 17:06 GoogleCEO Why :c 17:07 MarkTh3G0d hi im mark 17:07 MarkTh3G0d im 11 years old 17:07 Jordach beep boop 17:07 exio4 Kindergarten 17:07 exio4 Kinder :D 17:07 Mikeonline this is the first time i love object orientated programming :D 17:07 Jordach SORRY. 17:07 Mikeonline today is 17:07 VanessaE thanks, Jordach 17:07 exio4 Mikeonline: how can anyone like that thing 17:07 Jordach fuck you and your non SASL connection 17:07 exio4 it is a DSL 17:07 * Jordach uses SASL + SSL 17:08 exio4 who doesn't? 17:08 Mikeonline exio: like? 17:08 VanessaE twoelk: screenshots of the vines bug? I'm concerned that I broke something in plants_lib with the recent performance updates 17:08 exio4 Mikeonline: gimme a usecase of OOP that is nice :p 17:08 VanessaE Jordach: SASL here but sometimes it glitches out 17:08 Jordach [off] HANG ON A SEC 17:08 exio4 VanessaE: SASL + don't connect on fail 17:09 Jordach [off] because markv is retarded, he has now made himself a target to the US Gov due to cyber warfare 17:09 exio4 [off] what how 17:09 exio4 [off 17:09 VanessaE [off] yeah, probably so but good luck actually getting them interested in him. 17:09 Jordach [off] --> ubuntu (~ubuntu@94.23.148.146.bc.googleusercontent.com) has joined #minetest 17:09 Jordach VanessaE, you think google won't go after him 17:09 Jordach near infinite cash vs 1 person 17:10 VanessaE Jordach: yeah but small fish, small prize 17:10 Jordach VanessaE, not really 17:12 * VanessaE shrugs 17:12 VanessaE [off] may they kick his ass from here to Canarsie. 17:12 Krock [on] /me 17:12 VanessaE not you :P 17:12 Krock why not? 17:13 exio4 [hug] Krock 17:13 exio4 :D 17:13 VanessaE don't ask. 17:13 Krock [hello] exio4 17:13 exio4 ;P 17:13 twoelk VanessaE: https://cdn.mediacru.sh/cpDxWnT_1rqm.png <-thats the waterfall stopper 17:13 Krock the mafia told me the same yesterday, VanessaE 17:13 VanessaE twoelk: oh, that's normal. 17:14 twoelk mighty vines then 17:14 VanessaE twoelk: I guess they only look for buildable_to when they grow :) 17:14 VanessaE (which water is) 17:14 VanessaE however, that's an old part of the map or an old/not-modified version of the vines mod 17:15 VanessaE because they're growing from a default tree 17:15 VanessaE (in dreambuilder I modded them to only grow from jungle trees) 17:15 twoelk btw has anybody yet fixed the falling-vines-crashing-minetest issue yet? 17:15 VanessaE (but that change doesn't affect existing vines) 17:15 VanessaE twoelk: it's a recursion/stack overflow bug in the nodeupdate() call in builtin 17:16 VanessaE it has not, to my knowledge, been fixed. 17:16 twoelk so we found out, but is anybody interested yet? 17:17 VanessaE Calinou: has this been addressed yet? http://pastebin.com/5KQASaJr 17:17 VanessaE twoelk: not deeply so, apparently. 17:19 VanessaE (seems not) 17:19 Calinou I'm attempting to add more fixes 17:19 VanessaE ok 17:20 Calinou comitted 17:21 Jordach https://i.imgur.com/iDOzAa5.jpg 17:21 VanessaE got it, Calinou 17:21 Calinou committed again 17:23 VanessaE ok 17:24 VanessaE shall I deploy to dreambuilder? 17:24 twoelk oh well, I'll be of to the annoyingly well working xubuntu laptop and drop some more garden-banks, dog-huts, fishtanks, reeds etc all over the old blocks I keep relandscaping and refurnishing ;-) 17:24 VanessaE wait 17:25 VanessaE twoelk: what about the other thing? 17:25 twoelk uhm vines on tables? 17:25 VanessaE the poolside table area? 17:25 twoelk have no precleaning pic of that 17:25 VanessaE damn 17:25 VanessaE ok 17:25 twoelk yeah 17:25 twoelk under the tree 17:25 VanessaE oh ok 17:25 VanessaE same thing then 17:26 VanessaE just the vines growing like usual then :) 17:26 Calinou jp__ can't join #minetest 17:26 Calinou he's redirected to ##overflow 17:27 twoelk yeah, the vines sort of went through the fence-roof, or sideways, don't know and started layering in horizontal stacks 17:27 jp__ ah ! 17:27 VanessaE jp__: anti-spam measure. sorry about that. 17:27 jp__ np 17:27 VanessaE twoelk: horizontal stacks? O_o 17:37 ElectronLibre Hmm... I have to register or I will have problem to join the chan... 17:45 Mikeonline whats the mod loading order? alphabetical? 17:46 ElectronLibre I think it load first game mods, with depencies. 17:46 VanessaE ElectronLibre: that +r is only temporary. 17:46 Mikeonline i mean the game mod loading order 17:47 VanessaE as for load order, external mods first, then game mods according to their dependency info. alpha order otherwise, or it used to be. but that's not always reliable I guess. 17:47 VanessaE dependency info overrides all 17:47 ElectronLibre Mikeonline: Hum, I think default first... and after I don't know exactly... 17:48 VanessaE (so e.g. default usually loads first even if you have aaaaa_my_mod_comes_first, because there will be something somewhere that depends on it) 17:48 Mikeonline so the depends.txt is not just a constraint that must be fulfilled to load the server it makes the priority of the mod lower than its dependants? 17:49 VanessaE if by "lower" you mean "less important" then yeah 17:49 VanessaE whatever it depends on WILL load first 17:49 VanessaE unless some other mod is in the chain to load before those 17:49 Mikeonline if vanessamod1 depends on vanessamod2 17:50 Mikeonline then vanessamod2 will be loaded first? 17:50 VanessaE e.g. A depends on B, but B depends on C, which depends on D.... all the way down to Z. 17:50 VanessaE Z will load first, then Y, then...... A 17:50 Mikeonline ok 17:50 VanessaE that's right. 17:50 VanessaE whatever is depended on will load first. 17:50 Mikeonline vanessa depends on internet 17:50 Mikeonline :) 17:50 Mikeonline internet depends on power 17:51 Mikeonline power depends on mining 17:51 VanessaE s/mining/sun/ 17:51 VanessaE fuck coal :P 17:51 Mikeonline mining depends on minetest 17:51 Mikeonline minetest depends on vanesssa 17:51 VanessaE hah! 17:51 Mikeonline so what will load first? :D 17:51 Megaf LazyJ: Hi there 17:51 VanessaE minetest doesn't need me 17:51 Megaf How are things 17:51 Megaf ? 17:51 Mikeonline in a loop ;) 17:51 VanessaE it was here before I showed up and it'll be here long after I'm gone 17:51 LazyJ Howdy, Megaf ;) 17:52 Megaf LazyJ: whats that mod that provides /go thing on LinuxGaming? 17:52 Megaf is it integrated to travelnet? 17:52 Krock ^nope.avi 17:52 LazyJ It's mauvebic's "bookmarks" mod. 17:52 Mikeonline whats about celeron? is someone working at the core or just "fiddling" a bit? 17:53 Mikeonline because he quit 17:53 VanessaE Mikeonline: lots of people are 17:53 Mikeonline ok 17:53 VanessaE celeron55 is not a core part of the project anymore 17:54 VanessaE he's just a dev like anyone else 17:54 Mikeonline i was afraid that the engine dev progress stopped 17:54 VanessaE and he doesn't really do much coding on the engine compared to the next person 17:54 Mikeonline he is still developing? 17:54 VanessaE not really 17:54 VanessaE a little 17:54 Mikeonline but there is a coder who is good in (hard)core engine coding? 17:54 Mikeonline not just patching and adding mods you know? 17:54 VanessaE there are plenty of others working on it. 17:54 Mikeonline hm 17:54 Krock ever saw a chief which works 24/7? 17:55 VanessaE the engine gets enough attention 17:55 Mikeonline ok 17:55 * sfan5 wonders what Mikeonline needs 17:55 Mikeonline then i dont have to be afraid that minetest will die :) 17:55 VanessaE the only thing that will kill minetest is apathy. 17:55 Krock OH no! DON'T! PAM AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAHHHHHHHHHHHHHHHHHH 17:55 exio4 sfan5 is a core dev 17:55 Krock R.I.P 17:55 LazyJ Megaf, same mod, different name and a smidgin of code updating: https://github.com/LazyJ/destinations 17:55 Mikeonline sfan5: feature request: saving username/password login per server basis 17:56 Mikeonline and a dropdownbox for saved usernames :) 17:56 sfan5 Mikeonline: file an issue on github 17:56 Megaf VanessaE: Are you leaving minetest? 17:56 Mikeonline i have to register? 17:56 sfan5 otherwise I'll forget 17:56 sfan5 yes 17:56 VanessaE Megaf: nope. 17:56 sfan5 ot wait 17:56 sfan5 I'll file an issue 17:56 VanessaE sfan5: that should be an immediate "will code it right this second and push to upstream" feature :P 17:57 VanessaE because it's been sorely needed since..forever, :P 17:57 Mikeonline especially for testing selective creative mode or area protection multiple usernames are needed to test with different privs. so its nice to do a quick change. maybe a su(do) would be cool :D 17:58 sfan5 Mikeonline: https://github.com/minetest/minetest/issues/1566 17:58 sfan5 VanessaE: nah, I need to print my school schedule first and then I want to write a small DNS server 17:58 Mikeonline fine 17:59 VanessaE sfan5: hah 17:59 Mikeonline why write an DNS? 17:59 sfan5 jdiez> if you can get me a dns server that does it I'll think about it 18:02 * Mikeonline slaps sfan5 around a bit with a large trout 18:02 sfan5 no u 18:05 Mikeonline a small dns for doing what? 18:06 sfan5 [...] resolve a different IP based on the location 18:11 Mikeonline geo dns are already out there 18:12 sfan5 small, fast and reliable too? 18:12 Mikeonline i never used it 18:14 Mikeonline checked out bind, powerdns and geoipdns? 18:14 Mikeonline http://en.wikipedia.org/wiki/Comparison_of_DNS_server_software#Servers_compared 18:15 Mikeonline e.g. gdnsd 18:16 Mikeonline maybe you could trick a bit with the split horizon function? 18:18 PilzAdam sfan5, IIRC thats a duplicate 18:18 PilzAdam some very old issue exists about this 18:18 sfan5 PilzAdam: please close it then 18:18 * PilzAdam is not sure 18:19 PilzAdam can I add a "possibly-a-duplicate-but-too-lazy-to-look-through-issue-list" tag? 18:19 sfan5 no 18:19 sfan5 :D 18:20 PenguinDad that tag is most likely too short :P 18:41 Mikeonline tnt voids protection.. 19:09 kioty Is this registered only now? 19:10 Calinou Mikeonline, not on recent minetest_game or Carbone 19:10 Calinou use Git instead of 0.4.10 19:10 Calinou (or a daily build) 19:10 Calinou kioty, no 19:10 Calinou temporary due to spam 19:11 kioty Ok, I registered anyway 19:11 Calinou it's a good thing to do it 19:11 Calinou name protection, etc 19:15 kioty Just found myself watching competitve gaming finals, gah 19:16 Calinou must suck :P 19:46 kioty CS looks so fun 19:46 kioty Actually nah too serious 19:54 Jordach kioty, TF2! 19:54 ElectronLibre What? 19:56 Mikeonline feature suggestions: add creative priv, so that creative inventory is just available for players with this priv. 19:57 Calinou old news :P 19:57 Calinou there are mods which do this 19:57 Calinou it's not trivial 19:57 Mikeonline feature suggestion: add reset world command to reset the world to ungenerated. so if you add for e.g. more ores and reset 0,-10,0 & 999,-inf,999 then it works 19:57 Mikeonline its trivial i think 19:58 ElectronLibre Hmmm... a long time ago I opened the same map on two ports, and the map was regenerated everywhere I walked :). 19:59 ElectronLibre There is also /mg_regenerate in mg mod. 20:00 Mikeonline will this work in an already generated world? 20:00 ElectronLibre Yes; 20:00 Mikeonline i want just some areas to be regenerated 20:00 Mikeonline mg desc says: Note: do NOT use it in an already generated world!!! 20:00 ElectronLibre Normal, it destroy everything :). 20:00 ElectronLibre *Logic. 20:01 VanessaE Mikeonline: a command to delete ranges of mapblocks has already been requested in the past. 20:01 VanessaE (once deleted from the database, such blocks would re-generate) 20:02 ElectronLibre But if you want to regenerate the ores, go in the caves, type /mg_regenerate and everywhere anyone will go during around 2 minutes will be regenerated. I don't know exactly how it runs but I think it's that... 20:02 Mikeonline the problem is: if a world is digged deep everywhere its in DB 20:02 Mikeonline so if i add moreores later 20:03 Mikeonline they wont appear 20:03 Mikeonline or if i just want to reset the damaged underground 20:03 kioty Anyone know if there's a way to watch livestreams on linux desktop? 20:03 ElectronLibre Go to the damaged undergrounds and send /mg_regenerate... it's the only way i can see... 20:04 Calinou the proper sites have an HTML 5 viewer 20:04 Calinou the non-proper ones use Flash 20:05 kioty Ok, just saw a Twitch desktop program for Windows which claimed it worked much better than the site (less memory % and stuff) 20:22 Mikeonline VanessaE: what happened to the request? 20:22 VanessaE nothing 20:22 VanessaE it "died in committee" so to speak 20:23 Mikeonline how can it be revived? 20:26 VanessaE propose it as a github issue 20:26 VanessaE or see if there already is one 20:26 VanessaE and mention it on -dev later. 20:26 VanessaE or even see if you can code such a thing 20:27 Mikeonline its terrible. after 0.4.3 so much has changed.. iam busy for days :P 20:27 Mikeonline its good when there is progress 20:27 Mikeonline but its much todo :) 20:27 VanessaE there is a lot of progress 20:27 VanessaE watch the github issue list 20:27 VanessaE and the commit log 20:27 VanessaE and the channel chat log for #minetest-dev 20:30 Mikeonline remember de morgan 20:34 VanessaE ? 20:35 Mikeonline de morgans law 20:36 VanessaE *looks it up* 20:36 exio4 a AND (b OR c) == (a AND b) OR (a AND c)? 20:36 exio4 or was it? 20:36 exio4 or totally unrelated? :3 20:36 VanessaE exio4: something like that 20:36 Mikeonline http://upload.wikimedia.org/math/f/4/8/f484312348ddbea40c3cdc9b18e2f9a2.png 20:37 VanessaE I'm familiar with the principle but I wasn't aware of the name. 20:37 exio4 "not (A and B)" is the same as "(not A) or (not B)" 20:37 exio4 not really 20:37 exio4 not (A x B) == (not A) (op x) (not B); with op defined for "AND" as "OR", and "OR" as "AND"! 20:37 VanessaE exio4: in boolean logic, those are equivalent. 20:38 exio4 yep 20:39 VanessaE Mikeonline: anyway what about it? 20:39 Mikeonline i went through code 20:39 Mikeonline changed and and ors 20:39 Mikeonline and before i went to testing i remembered. 20:39 Mikeonline :D 20:39 Mikeonline to check twice 20:39 Mikeonline again: sleepless coding.. 20:39 exio4 that should be done in the compiler! 20:40 VanessaE never code while sleepless 20:40 VanessaE you're guaranteed to fuck up :P 20:40 Mikeonline the compiler cant check the behaviour i want 20:40 exio4 in the 99.99% of the cases 20:40 exio4 Mikeonline: it could! with GHC PRAGMAs! 20:40 Mikeonline van you are right :D 20:40 exio4 well, it couldn't 20:40 exio4 but it could still optimize 20:41 Mikeonline how should the compiler know if i want: exio4 = offline and vanessa = away 20:42 Mikeonline or 20:42 Mikeonline exio 4 = offline or not vanessa = away 20:42 Mikeonline :P 20:42 exio4 what? 20:42 Mikeonline i changed the logic 20:42 * Mikeonline calls the pest doctor 20:43 * Mikeonline put exio4 a pest-doctors-nose on 20:43 Mikeonline +s 20:43 Pest such a joke 20:43 exio4 Mikeonline: algebraic datatypes 20:43 Pest retard one 21:11 Mikeonline btw minetest and its api and mods rock! 21:13 Mikeonline gn8 21:45 blaise hrmm 21:46 blaise I'm noticing strange lighting behavior, and visual artifacts.. after upgrading to mesa-10.2.4 21:47 blaise :( 21:48 blaise everything else is fine but minetest 21:48 blaise :( 21:49 ElectronLibre :/... Mesa is used for lightning and textures, isn't it? 22:11 blaise Description: OpenGL-like graphic library for Linux 22:13 ElectronLibre Mesa? 22:13 blaise yes 22:13 ElectronLibre Ok. 22:13 blaise it's fairly important to opengl 22:13 blaise lol 22:13 ElectronLibre I see.. very important for minetest I guess :). 22:13 blaise yes 22:15 ElectronLibre I remember, a long time ago, I was playing on a survival server and every textures were broken... lightning was buggy... probably mesa was broken? 22:35 blaise eh, maybe 22:35 blaise could have been a really old server 22:47 MinetestBot EvergreenTree: 08-18 21:47 UTC https://support.steampowered.com/kb_article.php?ref=5889-TIOV-0207 22:49 EvergreenTree !rev !enoyreve olleH 22:49 MinetestBot Hello everyone! 22:49 EvergreenTree :3 23:37 WindHero So I'm at the final step of compiling Minetest on Windows, and now I get an error: 23:38 WindHero Compiler exited with code 9009 23:38 WindHero any ideas on how to fix that? 23:40 WindHero the error also says something regarding CustomBuild 23:46 WindHero looks like ZERO_CHECK is also a problem 23:51 WindHero '"C:\Program Files (x86)\CMake\bin\cmake.exe"' is not recognized as an internal or external command, 23:51 WindHero 9> operable program or batch file. 23:59 blaise hrmm 23:59 blaise does anyone need any privlages to set up area protection?