Time |
Nick |
Message |
00:00 |
blaise |
they don't need the areas privlage, right? |
00:00 |
blaise |
WindHero: it looks like your cmake is fouled up |
00:01 |
WindHero |
...blast |
00:01 |
WindHero |
thanks |
00:01 |
WindHero |
also, regarding your question |
00:02 |
WindHero |
I believe that you don't need areas priv |
00:02 |
WindHero |
as long as the server owner changed the value in the init.lua enable_self_protection |
00:02 |
WindHero |
(or something like that) |
00:03 |
WindHero |
otherwise, the default is that you need the priv |
00:04 |
WindHero |
(if it weren't so, "protection griefing" would be possible: protecting tons of area for no good reason) |
00:04 |
|
mrtux joined #minetest |
00:23 |
blaise |
k, |
00:23 |
blaise |
what's the commands again? |
00:23 |
blaise |
.. /set_pos1 or some such? |
00:24 |
WindHero |
yeah |
00:24 |
WindHero |
on this end |
00:24 |
WindHero |
Error1error MSB3073: The command "setlocal |
00:24 |
WindHero |
"C:\Program Files (x86)\CMake\bin\cmake.exe" -DBUILD_TYPE=Release -P cmake_install.cmake |
00:24 |
WindHero |
if %errorlevel% neq 0 goto :cmEnd |
00:24 |
WindHero |
:cmEnd |
00:24 |
WindHero |
endlocal & call :cmErrorLevel %errorlevel% & goto :cmDone |
00:24 |
WindHero |
:cmErrorLevel |
00:24 |
WindHero |
exit /b %1 |
00:24 |
WindHero |
:cmDone |
00:24 |
WindHero |
if %errorlevel% neq 0 goto :VCEnd |
00:24 |
WindHero |
:VCEnd" exited with code 1.C:\Program Files (x86)\MSBuild\Microsoft.Cpp\v4.0\V110\Microsoft.CppCommon.targets1345INSTALL |
00:25 |
WindHero |
:/ ................. |
00:34 |
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00:39 |
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CraigyDavi` joined #minetest |
01:28 |
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Cylus joined #minetest |
01:29 |
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domtron joined #minetest |
01:33 |
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like2omg joined #minetest |
01:33 |
like2omg |
Oh how long has it been since I've been playing Minetest? |
01:34 |
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domtron left #minetest |
01:38 |
like2omg |
VanessaE, are you around right now? |
01:40 |
|
YuGiOhJCJ joined #minetest |
01:44 |
YuGiOhJCJ |
hello the water is transformed in fallen water when I pick up some blocks in my workd, sometimes it is hard to restore the original shape of the water in my world because I moved some blocks and don't know how to have a flat surface, can you explain how it works please? |
01:45 |
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^v joined #minetest |
01:45 |
YuGiOhJCJ |
*world |
01:46 |
like2omg |
YuGiOhJCJ are you using a mod that makes the water finite? |
01:46 |
YuGiOhJCJ |
no it is the original version 0.4.10 no mods |
01:46 |
YuGiOhJCJ |
but I just don't understand exactly how water works |
01:47 |
like2omg |
I haven't played Minetest in quite some time |
01:47 |
like2omg |
Have you tried placing two water sources near each other, like one block in the middle to flow with? |
01:48 |
like2omg |
My "possible solution" may be impossible... I haven't played this since some months ago |
01:49 |
YuGiOhJCJ |
how to place a water source? using bucket filled with water ? |
01:49 |
like2omg |
if it turns into flowing water... then I haven't played this game in ages! |
01:50 |
YuGiOhJCJ |
maybe it is the solution |
01:54 |
like2omg |
well... just found out it works just like Minecraft... albiet slower |
01:55 |
|
Akagi201 joined #minetest |
02:04 |
YuGiOhJCJ |
yeah in fact I remove a block near a water block and instead of having a flat water at the place of this block, I see a falling water, so it seems I need to use my bucket to add water at this place and problem solved |
02:05 |
like2omg |
you're welcome for the help |
02:05 |
zat |
someone here knows what are the maximum humidity and heat point values? |
02:06 |
like2omg |
... wow... I just crashed the game I think |
02:06 |
like2omg |
Note to self: don't place too many TNT |
02:06 |
like2omg |
and then blow them up |
02:07 |
like2omg |
oh my! nice crater |
02:08 |
zat |
is there TNT in minetest? |
02:08 |
like2omg |
I compiled the latest version (using Ubuntu Linux) and somehow there's the item tnt:tnt |
02:09 |
like2omg |
It will start its fuse when exposed to fire |
02:14 |
zat |
omfg |
02:20 |
like2omg |
also, it has the old Minecraft style of TNT exploding other TNT |
02:20 |
like2omg |
read: instead of blowing it instantly, set the fuse |
02:20 |
like2omg |
but unfortunately, they don't fall while the fuse is set |
02:21 |
like2omg |
this sucks, the fire stopped being a wildfire |
02:22 |
Cylus |
Lovely. I hoped TNT would never make it to vanilla Minetest. It's just too destructive. |
02:25 |
like2omg |
after this forest fire is done, i'll recheck what Minetest Game offered |
02:27 |
YuGiOhJCJ |
http://wiki.minetest.net/TNT |
02:28 |
YuGiOhJCJ |
I was not aware about TNT ^^ |
02:30 |
like2omg |
well... Fire destroys Reeds |
02:32 |
YuGiOhJCJ |
hmm strange I can't destroy my furnace with my wooden pickaxe... |
02:34 |
like2omg |
time for me to try |
02:34 |
like2omg |
*opens wiki for item names* |
02:35 |
like2omg |
there's a wooden pickaxe> |
02:36 |
like2omg |
? * |
02:36 |
like2omg |
nvm |
02:39 |
like2omg |
YuGiOhJCJ, I think you need at least a stone pick |
02:47 |
like2omg |
also YuGiOhJCJ, I think you already know this, but the furnace must not have any items in it |
02:49 |
YuGiOhJCJ |
oh yeah but it is empty so I think I need to build a stone pick* |
02:50 |
like2omg |
Yeah, stone is the minimum for Minetest |
02:51 |
like2omg |
Also, how cool is it to teleport yourself so far down to where the game will crash? xD |
02:51 |
like2omg |
that's a bummer... I had to close the terminal I started it from. |
02:53 |
like2omg |
although, I must admit. I |
02:53 |
like2omg |
I am impressed at the startup time |
02:54 |
like2omg |
launch from terminal to main menu seems pretty instant |
02:55 |
like2omg |
Wait a second... RealBadAngel is a Perl script? [/joking] |
02:56 |
* like2omg |
is looking at the Credits |
03:06 |
YuGiOhJCJ |
yeah Stone Pickaxe does the job to pick up my furnace, thank you |
03:08 |
like2omg |
you're welcome YuGiOhJCJ. Glad I could help. |
03:08 |
blaise |
so, I have this device here... 01:05.0 VGA compatible controller: Advanced Micro Devices, Inc. [AMD/ATI] RS690M [Radeon Xpress 1200/1250/1270] and it hasn't worked on any recent kernel after 3.14.x |
03:09 |
blaise |
so far the entire 3.14.x line has been just fine, but 3.15 and 3.16 is a no go |
03:10 |
|
Robby joined #minetest |
03:10 |
YuGiOhJCJ |
do you want to use the proprietary driver or the open-source driver for your AMD/ATI graphic card ? |
03:19 |
YuGiOhJCJ |
blaise, because I have the "00:01.0 VGA compatible controller: AMD/ATI [Advanced Micro Devices, Inc.] Kabini [Radeon HD 8180]" device here which seems to be similar to your device and it works good on kernel 3.15.8 |
03:22 |
YuGiOhJCJ |
at least I have about 25 FPS with this card on minetest 0.4.10 |
03:22 |
|
Cylus joined #minetest |
03:23 |
blaise |
YuGiOhJCJ: this is #linux, yes? |
03:23 |
YuGiOhJCJ |
that was hard to make it works because kernel was not the only thing to update ("xorg", "mesa" and "xf86-video-ati" too) |
03:23 |
YuGiOhJCJ |
yes it is |
03:23 |
blaise |
ah crap |
03:23 |
blaise |
this is #minetest |
03:23 |
blaise |
XD |
03:23 |
blaise |
lol |
03:23 |
YuGiOhJCJ |
ah ok wrong channel ^^ |
03:26 |
|
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03:26 |
blaise |
YuGiOhJCJ: I am however currently stuck on linux-3.14.x till they fix this.. XD |
03:27 |
blaise |
I have another machine with an intel chipset which works just fine.. it's running my minetest server atm.. |
03:27 |
blaise |
!server MidnightSystems |
03:27 |
MinetestBot |
blaise: MidnightSystems | midnightsystems.net | Clients: 0/100, 0/4 | Version: 0.4.10 / minetest | Ping: 473ms |
03:27 |
YuGiOhJCJ |
the most important is that you found a way to make your card working not matter that you are on the last linux kernel |
03:27 |
YuGiOhJCJ |
*no |
03:28 |
YuGiOhJCJ |
same for me I have an other machine with intel graphic card |
03:28 |
blaise |
yeah, I guess.. |
03:28 |
YuGiOhJCJ |
no problem with this one too |
03:28 |
blaise |
my main machine is currently suffering from a bad bios flash... |
03:28 |
blaise |
It needs to be j-tagged |
03:30 |
blaise |
it has a HIS IceQ radeon HD 4670 AGP and two AMD Athlon MP 2600+ cpu's |
03:30 |
* blaise |
sheds a few tears |
03:31 |
* blaise |
digs around for his serial cables |
03:31 |
* blaise |
mumbles a few obcenities.. |
03:32 |
blaise |
it's an old box, but damn I liked it.. |
03:35 |
blaise |
fairly decent gigabyte server motherboard |
03:40 |
VanessaE |
!seen kaeza |
03:40 |
MinetestBot |
VanessaE: kaeza was last seen at 2014-08-15 22:46:43 UTC on #minetest |
03:40 |
VanessaE |
fark. |
04:20 |
|
Cylus joined #minetest |
04:26 |
blaise |
fricketty frel frackness? |
04:28 |
|
CraigyDavi`` joined #minetest |
04:29 |
VanessaE |
fark, fek, frak, and a whole lotta fork. |
04:32 |
fling |
Hello. |
04:33 |
fling |
Is git HEAD sever version compatible with 0.4.10 stable clients? |
04:41 |
|
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04:48 |
VanessaE |
yes |
04:48 |
VanessaE |
generally one is compatible with the other backward and forward for at least two or three 0.x.y versions of .y |
04:49 |
VanessaE |
but expect mods on a server to break clients that are too old to handle whatever feature may be in use, if any |
04:49 |
fling |
hmm hmmmmm |
04:50 |
VanessaE |
e.g. don't expect to use the latest git server and latest git of all your favorite mods and have 0.4.6 clients connecting :) |
04:53 |
fling |
VanessaE: I'm expecting 0.4.10 clients |
04:53 |
VanessaE |
then you'll be fine |
04:53 |
fling |
VanessaE: thanks for the info. |
05:29 |
blaise |
hey, if we want the streets mod, we have to use the prefab mod that dan made befor he went insane? |
05:29 |
blaise |
or did they switch to something else? |
05:38 |
VanessaE |
streets isn't related to prefab. |
05:38 |
VanessaE |
afaik one works without the other. |
05:38 |
VanessaE |
though dreambuilder has both |
05:39 |
|
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05:46 |
blaise |
lol |
05:48 |
blaise |
https://forum.minetest.net/viewtopic.php?f=9&t=7459&p=114693 |
05:48 |
blaise |
:o |
05:52 |
VanessaE |
''tell kaeza locked sign support in home decor/signs lib, but I didn't do it quite right it seems. Can you fix this? "[08-20 17:47] <qwrwed> i have a locked sign that won't save anything i type and it keeps coming back when i try to remove it..." |
05:52 |
HLuaBot |
I'll tell that to "kaeza" next time I see them around. |
05:53 |
VanessaE |
''tell kaeza it worked perfectly for me in singleplayer, so I don't know what's wrong. could be an old sign that was already on the map, but I had no trouble editing old signs (of course, I'm admin). help? :-) |
05:53 |
HLuaBot |
I'll tell that to "kaeza" next time I see them around. |
05:53 |
VanessaE |
and with that, I'm off for the night. |
05:53 |
VanessaE |
night all. |
05:54 |
|
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06:17 |
|
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06:56 |
blaise |
did weather things get included in default? |
06:58 |
Jordach |
nope |
07:03 |
blaise |
which is the best one for snow and stuff |
07:03 |
blaise |
and rain, |
07:04 |
blaise |
which sometimes I sware I see rain drops falling from the sky |
07:04 |
blaise |
and I don't have a mod that would cause that |
07:04 |
blaise |
lol |
07:05 |
|
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07:08 |
* Jordach |
drools |
07:08 |
Jordach |
https://cdn.mediacru.sh/Zu7HXpNyMtZB.png |
07:08 |
LemonLake |
too bad |
07:08 |
LemonLake |
already got it |
07:09 |
* Jordach |
gets the entire |
07:09 |
Jordach |
house net connection to himself* |
07:09 |
Jordach |
i'm the only person here |
07:09 |
Jordach |
8mbps ftw |
07:10 |
Jordach |
Steam knows i have £33 in my account and wants me to do it |
07:11 |
Jordach |
i get paid on next Tuesday :( |
07:11 |
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07:21 |
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sol_invictus joined #minetest |
07:22 |
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FreeFull joined #minetest |
07:29 |
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nore joined #minetest |
07:33 |
* Jordach |
noticed the Samsung monitor was redshifted quite a lot |
07:57 |
|
asie joined #minetest |
07:58 |
asie |
Bukkit (Minecraft's top server-side modding framework) decided to quit due to licensing |
07:58 |
asie |
this is your chance to shine |
07:58 |
asie |
please don't waste it., |
07:59 |
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08:01 |
|
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08:19 |
Jordach |
hai asie |
08:22 |
Jordach |
asie, we just need modders who are inspired to make good mods |
08:22 |
asie |
Jordach: I am |
08:22 |
asie |
but I just lack the motivation |
08:31 |
|
raffahacks joined #minetest |
08:31 |
RealBadAngel |
asie, i miss your mods, i mean possible ones :) |
08:31 |
RealBadAngel |
gates and lamps mods are just cool |
08:31 |
asie |
i might make a new one |
08:31 |
asie |
just make creating better GUIs possible |
08:32 |
RealBadAngel |
i can help make your lamps even better lookin |
08:32 |
asie |
so do it |
08:32 |
asie |
the mod is open |
08:32 |
RealBadAngel |
http://i.imgur.com/wHjL1dJ.png |
08:32 |
RealBadAngel |
i mean the engine side |
08:33 |
raffahacks |
Is lua the only mod language? |
08:33 |
RealBadAngel |
im working on real lights for us |
08:33 |
RealBadAngel |
raffahacks, in case of mt, yes |
08:34 |
Jordach |
RealBadAngel, realtime lights with colours |
08:34 |
Jordach |
you fucking madman |
08:34 |
RealBadAngel |
no im not |
08:34 |
RealBadAngel |
irrlicht is capable of doing that easily |
08:34 |
Jordach |
show me realtime shadows |
08:34 |
RealBadAngel |
i will |
08:35 |
asie |
RealBadAngel: YES |
08:35 |
RealBadAngel |
current light system will be used as lightmap (and shadows map) |
08:35 |
raffahacks |
But why lua? Mt was written in c, this means that celeron11*5 wrote a lua interpreter? |
08:36 |
RealBadAngel |
no |
08:36 |
RealBadAngel |
lua was born as scripting language, with easy interface to c++ |
08:36 |
|
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08:36 |
RealBadAngel |
its a natural pair, c++ and lua |
08:37 |
RealBadAngel |
both share similar behaviour, syntax and style |
08:41 |
raffahacks |
Thanks |
08:44 |
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08:52 |
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09:30 |
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Calinou joined #minetest |
09:31 |
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09:33 |
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alket joined #minetest |
09:37 |
Calinou |
http://forums.bukkit.org/threads/bukkit-its-time-to-say-goodbye.305106/ |
09:37 |
Calinou |
for a good laugh |
09:40 |
Jordach |
got a new tower case (replacing the shitty stock one) https://mediacru.sh/3ceb930ead27 |
09:41 |
Jordach |
and yes i'm preparing for a GT750ti (current case will fit, as will the zoostorm, but will overheat) |
09:41 |
Jordach |
GTX* |
09:43 |
asie |
Calinou: Mojang is taking over maintenance |
09:44 |
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09:45 |
Calinou |
Jordach, buy a modified one, not a reference one |
09:45 |
Calinou |
(reference 750 Ti is OK because it's a small card, but there is better and quieter) |
09:57 |
Megaf |
LazyJ: Hi there |
09:59 |
|
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09:59 |
rubenwardy |
Hi all! |
10:01 |
ElectronLibre |
Hi. |
10:10 |
|
asie joined #minetest |
10:16 |
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rubenwardy joined #minetest |
10:25 |
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FreeFull joined #minetest |
10:29 |
LazyJ |
A belated "Howdy", Megaf ;) Sorry, I forgot to shut-off chat before crawling into bed. |
10:30 |
Megaf |
heh, no problem |
10:30 |
rubenwardy |
D: https://github.com/minetest/minetest/commit/c24e0753fc240636b2f9b1889554649e67c9046c |
10:30 |
rubenwardy |
!title |
10:30 |
MinetestBot |
rubenwardy: Bukkit: It's time to say ... | Bukkit Forums |
10:30 |
rubenwardy |
no |
10:30 |
rubenwardy |
D: https://github.com/minetest/minetest/commit/c24e0753fc240636b2f9b1889554649e67c9046c |
10:30 |
rubenwardy |
!title |
10:30 |
MinetestBot |
rubenwardy: Bukkit: It's time to say ... | Bukkit Forums |
10:30 |
LazyJ |
My feline alarm clock decided I needed to wake up and refill his food bowl. |
10:30 |
rubenwardy |
"Mod profiling support" |
10:48 |
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10:49 |
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11:06 |
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alket joined #minetest |
11:08 |
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11:27 |
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11:49 |
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11:59 |
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12:01 |
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Jordach joined #minetest |
12:02 |
Jordach |
wooo |
12:02 |
Jordach |
new case installed ;3 |
12:06 |
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12:07 |
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alexxs joined #minetest |
12:08 |
Jordach |
rebuilt and ready for gaming properly https://mediacru.sh/da56b901ec56 |
12:14 |
Matsetes |
Is it normal that mt crashes regularly on windows? |
12:16 |
sfan5 |
when does it crash? |
12:16 |
Jordach |
Matsetes, hitting enter by chance in a formspec / text box? |
12:17 |
Matsetes |
No, randomly |
12:17 |
ElectronLibre |
Wow, beautiful *-*. |
12:17 |
Matsetes |
And with no error |
12:17 |
|
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12:17 |
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12:20 |
ElectronLibre |
I see. You're playing and then : "Minetest Engine Core application crashed". This arrived regulary for me on Windows... |
12:21 |
Jordach |
Matsetes, no problems on W7U |
12:21 |
sfan5 |
Matsetes: which build are you using? |
12:22 |
Matsetes |
0.4.10 64bit |
12:22 |
Jordach |
Matsetes, BlockMen's 64bit builds always work |
12:23 |
Matsetes |
What's that? |
12:24 |
ElectronLibre |
An unofficial build. |
12:25 |
sfan5 |
Jordach: official 64bit == BlockMen 64bit |
12:25 |
sfan5 |
Matsetes: can you try the 64-bit MinGW build? |
12:26 |
Matsetes |
I use that |
12:27 |
Matsetes |
Cause the other does not work |
12:28 |
sfan5 |
hm |
12:29 |
sfan5 |
Matsetes: can you try this one? http://sfan5.pf-control.de/minetest-builds/latest.php?b=minetest_64 |
12:31 |
Matsetes |
Ok |
12:46 |
CaveJohnson |
hm, minetest doesn't seem to be sending any requests to the media server |
13:04 |
|
Akagi201 joined #minetest |
13:09 |
sfan5 |
CaveJohnson: how did you set it up? |
13:18 |
|
ImQ009 joined #minetest |
13:20 |
CaveJohnson |
sec |
13:24 |
sfan5 |
CaveJohnson: don't bother, I'll be afk in a minute |
13:24 |
CabalJohnson |
fffffffffffffffffff |
13:24 |
* CabalJohnson |
slaps sfan5 |
13:25 |
CabalJohnson |
bad kitty |
13:25 |
CabalJohnson |
no food 4 u |
13:25 |
CabalJohnson |
:( |
13:26 |
* ElectronLibre |
give sfan5 his bowl |
13:27 |
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13:27 |
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13:31 |
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LazyJ joined #minetest |
13:34 |
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13:39 |
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LazyJ joined #minetest |
13:42 |
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13:51 |
PenguinDad |
!tell EvergreenTree https://soundcloud.com/just-a-gent/superfriends |
13:51 |
MinetestBot |
PenguinDad: I'll pass that on when EvergreenTree is around |
13:52 |
ElectronLibre |
Wow... What a command O_o.. |
13:54 |
PenguinDad |
ElectronLibre: what's so special about that command? |
13:56 |
ElectronLibre |
I don't know exactly but it is... useful.. |
14:05 |
Matsetes |
Is there some farming mod? |
14:06 |
|
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14:06 |
PenguinDad |
Matsetes: there's one built into minetest_game |
14:07 |
Matsetes |
Yes but it has only weed and cotton, isn't it? |
14:08 |
ElectronLibre |
There is farming_plus. |
14:08 |
ThatGraemeGuy |
if it had weed, a lot less would get done :-p |
14:09 |
PenguinDad |
Matsetes: if you want additional plants try farming_plus |
14:09 |
Matsetes |
But isn't it too old? |
14:10 |
ElectronLibre |
It actually runs perfectly. |
14:10 |
sfan5 |
CabalJohnson: re |
14:12 |
|
ThatGraemeGuy joined #minetest |
14:12 |
|
Matsetes joined #minetest |
14:14 |
|
ThatGraemeGuy joined #minetest |
14:22 |
CabalJohnson |
hi sfan5 |
14:22 |
sfan5 |
hi CabalJohnson |
14:23 |
CabalJohnson |
hm |
14:23 |
CabalJohnson |
i think i just copied it wrong |
14:23 |
CabalJohnson |
sfan5: do you have a bash script to copy all the mod assets (images, etc.) to a certain folder? |
14:24 |
sfan5 |
guess what I have? |
14:24 |
sfan5 |
s/?// |
14:24 |
CabalJohnson |
i tried `cp **/*.{png,ogg,xcf,blend,x} ~/assets/mt/creative` |
14:25 |
sfan5 |
no u |
14:25 |
CabalJohnson |
however, i get loads of cp: will not overwrite just-created ‘/home/zack/assets/mt/creative/technic_stainless_steel_ingot.png’ with ‘mods/technic/technic_worldgen/textures/x32/technic_stainless_steel_ingot.png’ |
14:25 |
sfan5 |
and you don't need blend or xcf |
14:25 |
sfan5 |
irrlicht can't read both so you don't even need to bother |
14:25 |
CabalJohnson |
ok |
14:26 |
sfan5 |
CabalJohnson: https://gist.github.com/sfan5/6351560 and ensure a POST index.mth return the data of index.mth |
14:29 |
CabalJohnson |
omg |
14:29 |
CabalJohnson |
sfan5: thx <32 |
14:29 |
CabalJohnson |
*<3 |
14:30 |
sfan5 |
<3 CabalJohnson |
14:31 |
CabalJohnson |
yay it's doing things :D |
14:32 |
PenguinDad |
CabalJohnson: Hopefully it's doing the things it is supposed to do :D |
14:33 |
CabalJohnson |
yes! it is! :D |
14:41 |
CabalJohnson |
sfan5: hm |
14:41 |
CabalJohnson |
15:41:03: INFO[main]: Lazily creating item texture and mesh for ":stairs:stair_wood_orange_s50" |
14:41 |
CabalJohnson |
seems to be happening for all textures |
14:41 |
CabalJohnson |
and minetest hasn't even made a _single_ request to the webserver |
14:41 |
sfan5 |
why are you running with --verbose? |
14:41 |
sfan5 |
CabalJohnson: did you set remote_media on the server and what did you set it to? |
14:42 |
CabalJohnson |
remote_media = http://assets.apertron.net/mt/creative/ |
14:42 |
ex |
http://127.0.0.1/ best remote_media |
14:42 |
CabalJohnson |
heh |
14:43 |
CabalJohnson |
dat ex tho |
14:43 |
ex |
yeah, dat me |
14:44 |
sfan5 |
CabalJohnson: client build with curl? |
14:44 |
CabalJohnson |
sfan5: yes |
14:44 |
CabalJohnson |
Build info: VER=0.4.10-29-g6929206 BUILD_TYPE=Release RUN_IN_PLACE=0 USE_GETTEXT=0 USE_SOUND=1 USE_CURL=1 USE_FREETYPE=0 USE_LUAJIT=0 STATIC_SHAREDIR=/usr/local/share/minetest |
14:44 |
sfan5 |
hmmm |
14:44 |
sfan5 |
can I try to connect |
14:44 |
CabalJohnson |
sfan5: sure :) |
14:44 |
ex |
minetest://127.0.0.1:1337/ |
14:44 |
CabalJohnson |
... |
14:44 |
CabalJohnson |
uh sec |
14:44 |
* CabalJohnson |
restarts it |
14:45 |
CabalJohnson |
sfan5: now try |
14:45 |
CabalJohnson |
(i stopped it to edit configs) |
14:45 |
sfan5 |
which address? |
14:45 |
CabalJohnson |
apertron.net |
14:45 |
sfan5 |
!up apertron.net |
14:45 |
MinetestBot |
apertron.net:30000 is up (285ms) |
14:46 |
CabalJohnson |
also, i kinda like this, if this was an MC channel, i would have been kbanned |
14:46 |
CabalJohnson |
(for "advertising servers") |
14:46 |
CabalJohnson |
anyway |
14:46 |
sfan5 |
can reproduce |
14:47 |
sfan5 |
hmmmm |
14:47 |
CabalJohnson |
o: |
14:47 |
sfan5 |
what |
14:47 |
ex |
they'll kban you in a few minutes CabalJohnson |
14:47 |
CabalJohnson |
lol |
14:47 |
CabalJohnson |
sfan5: one sec |
14:47 |
CabalJohnson |
lemme stop it |
14:47 |
sfan5 |
why is it downloading the data after I pressed esc |
14:47 |
CabalJohnson |
what |
14:47 |
CabalJohnson |
!??!? D: |
14:48 |
sfan5 |
o.O |
14:48 |
CabalJohnson |
yep |
14:48 |
sfan5 |
.. |
14:48 |
CabalJohnson |
in the logs it requested index.mth |
14:48 |
sfan5 |
maybe because it run in a thread |
14:48 |
sfan5 |
CabalJohnson: that was me with cURL command linew |
14:48 |
CabalJohnson |
o |
14:48 |
CabalJohnson |
("Minetest" UA) |
14:48 |
CabalJohnson |
:P |
14:48 |
sfan5 |
CabalJohnson: make index.mth the default page (no POST hackery needed anymore) |
14:48 |
sfan5 |
o.O |
14:48 |
sfan5 |
didn't see that in wireshark |
14:48 |
sfan5 |
not me |
14:48 |
CabalJohnson |
huh |
14:48 |
CabalJohnson |
ok |
14:49 |
CabalJohnson |
sfan5: ok |
14:49 |
sfan5 |
uh wait |
14:49 |
sfan5 |
wait wait wait |
14:49 |
CabalJohnson |
ok |
14:49 |
sfan5 |
CabalJohnson: up? |
14:49 |
CabalJohnson |
yup |
14:50 |
sfan5 |
works for me |
14:50 |
sfan5 |
you should see traffic |
14:50 |
CabalJohnson |
o: |
14:50 |
CabalJohnson |
yeah |
14:50 |
CabalJohnson |
how? |
14:50 |
sfan5 |
GET /mt/creative/567577eb3aa99fc36c9ee368de86ada65f5e0657 HTTP/1.1 |
14:50 |
sfan5 |
User-Agent: Minetest/0.4.10-42-g4caa00c (Linux/3.16.1-1-ARCH x86_64) |
14:50 |
sfan5 |
le work |
14:50 |
sfan5 |
dunno |
14:51 |
CabalJohnson |
uh, what did you change then, to make it work? : |
14:51 |
CabalJohnson |
P |
14:51 |
sfan5 |
nothing |
14:51 |
sfan5 |
I connected |
14:51 |
CabalJohnson |
huh |
14:52 |
sfan5 |
ooooohhhhh |
14:52 |
sfan5 |
CabalJohnson: maybe your client already has all media in it's cache |
14:52 |
CabalJohnson |
hmm |
14:52 |
CabalJohnson |
where is the cache stored? |
14:52 |
CabalJohnson |
ah |
14:52 |
ex |
.minetest/cache |
14:52 |
CabalJohnson |
.minetest/ca-- |
14:52 |
sfan5 |
CabalJohnson: $ rm -R cache/media |
14:53 |
CabalJohnson |
YASY |
14:53 |
CabalJohnson |
*YAY |
14:53 |
CabalJohnson |
it's odd how when it had the cache, it took a _very_ long time to--- oh. |
14:54 |
sfan5 |
CabalJohnson: what the heck did you install? |
14:54 |
CabalJohnson |
seems that the item textures are the problem |
14:54 |
sfan5 |
theres stones laying around |
14:54 |
sfan5 |
and theres white rain |
14:54 |
sfan5 |
and snow |
14:54 |
CabalJohnson |
sfan5:w |
14:54 |
sfan5 |
CabalJohnson: disable "preload item visuals" |
14:54 |
CabalJohnson |
uh |
14:54 |
CabalJohnson |
dreambuilder |
14:54 |
sfan5 |
ah |
14:55 |
ex |
buildingwhiletripping |
14:55 |
MinetestBot |
GIT: BlockMen commited to minetest/minetest_game: Localize player_attached 11c04e9 2014-08-21T16:49:30+02:00 http://git.io/Ny1k3A |
14:55 |
MinetestBot |
GIT: BlockMen commited to minetest/minetest_game: Fix some farming stuff ef1f66a 2014-08-21T16:48:48+02:00 http://git.io/FAqUSg |
14:56 |
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fishyWET joined #minetest |
14:57 |
sfan5 |
o |
14:57 |
sfan5 |
look |
14:57 |
sfan5 |
a banana tree |
14:58 |
* sfan5 |
meows at CabalJohnson |
15:07 |
PenguinDad |
adv_spawning seems to need funsafe math :/ |
15:19 |
|
fishyWET left #minetest |
15:32 |
MinetestBot |
GIT: Sapier at GMX dot net commited to minetest/minetest: Don't call a player event without having player to do a event for 2a5c88b 2014-08-21T17:29:26+02:00 http://git.io/EhwFNg |
15:39 |
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Calinou joined #minetest |
15:46 |
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Broam joined #minetest |
15:52 |
Calinou |
VanessaE, do you have your automatic server restart, backup and mapper scripts somewhere? |
15:56 |
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Jordach joined #minetest |
16:01 |
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Pest joined #minetest |
16:07 |
VanessaE |
Calinou: http://digitalaudioconcepts.com/vanessa/hobbies/minetest/Server-scripts/\ |
16:07 |
VanessaE |
-\\ |
16:07 |
VanessaE |
http://digitalaudioconcepts.com/vanessa/hobbies/minetest/Server-scripts/backup-server.sh does most of the work for that |
16:07 |
VanessaE |
http://digitalaudioconcepts.com/vanessa/hobbies/minetest/Server-scripts/minetestserver-creative.sh and similar are the auto-restart scripts |
16:08 |
VanessaE |
http://digitalaudioconcepts.com/vanessa/hobbies/minetest/Server-scripts/update-server-maps.sh is the mapper script |
16:08 |
VanessaE |
(called at the end of the backup script) |
16:12 |
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Mikeonline joined #minetest |
16:13 |
Mikeonline |
hi |
16:19 |
Mikeonline |
does someone know the type: mesecons_extrawires:crossingBC |
16:20 |
Mikeonline |
its an unknown block but should be an insulated cross |
16:20 |
Mikeonline |
all other mesecons work |
16:24 |
ElectronLibre |
I never saw an insulated cross being an unknown... look at in the creative inventory is it diseaper and if not, create an alias :/.. |
16:24 |
sfan5 |
asie: ohai |
16:24 |
asie |
sfan5: hi |
16:25 |
|
zat joined #minetest |
16:32 |
sfan5 |
asie: did you release this anywhere? https://twitter.com/asiekierka/status/463652100103487488/photo/1 |
16:32 |
Mikeonline |
hm |
16:36 |
PenguinDad |
sfan5: yes asie did https://github.com/asiekierka/meselamps |
16:36 |
sfan5 |
ooh |
16:36 |
sfan5 |
\o/ |
16:38 |
|
Krock joined #minetest |
16:39 |
Krock |
hi. |
16:39 |
PenguinDad |
EHLO Krock |
16:40 |
* Krock |
PenguinDads at meow |
16:40 |
ElectronLibre |
Hi Krock. |
16:40 |
* Krock |
wonders who ElectronLibre is |
16:42 |
ElectronLibre |
My nickname is usualy Mg but it was still used... |
16:43 |
Krock |
cuz of the machine gun. |
16:44 |
PenguinDad |
Krock: ElectronLibre is an alkaline earth metal :P |
16:44 |
* Krock |
wonders how a metal can talk |
16:44 |
ElectronLibre |
I don't know exactly... |
16:47 |
|
q66 joined #minetest |
16:50 |
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kioty joined #minetest |
16:54 |
|
^v joined #minetest |
17:02 |
|
LemonLake joined #minetest |
17:03 |
LemonLake |
bang |
17:03 |
ElectronLibre |
Bang? |
17:03 |
LemonLake |
that's an onomatopoeia |
17:03 |
LemonLake |
deal with it |
17:10 |
|
Cylus joined #minetest |
17:19 |
|
OldCoder joined #minetest |
17:23 |
kioty |
Anyone know how to setup Twitch in IRC? One I tried didn't work |
17:29 |
PenguinDad |
kioty: something using libcaca maybe? |
17:30 |
Calinou |
“caca†means “crap†|
17:30 |
Calinou |
(childish) |
17:35 |
|
realtinymonster joined #minetest |
17:35 |
|
reactor_ joined #minetest |
17:36 |
sfan5 |
Calinou: andwho cares about that? |
17:40 |
realtinymonster |
!tell |
17:40 |
MinetestBot |
realtinymonster: Need a nickname... |
17:40 |
realtinymonster |
!tell Amaz Join #moontest |
17:41 |
MinetestBot |
realtinymonster: I'll pass that on when Amaz is around |
17:44 |
Calinou |
we're talking about Twitch here. |
17:46 |
Krock |
libpoop |
17:48 |
|
roboman2444 joined #minetest |
17:49 |
PenguinDad |
I have no idea how you want to setup Twitch in IRC |
17:50 |
Mikeonline |
doors is so confusing |
17:51 |
Mikeonline |
i can now dig all steeldoors top but not bottom part. |
17:51 |
Mikeonline |
crazy |
17:52 |
Krock |
Mikeonline, right click on one to heal it |
17:52 |
Mikeonline |
i modified doors |
17:52 |
Mikeonline |
so that players with a special priv can dig all doors |
17:52 |
Mikeonline |
so check_player_priv will always return true for these |
17:52 |
Mikeonline |
but it seems not to work |
17:53 |
Mikeonline |
ah |
17:54 |
* Krock |
had a Dig+[E]+Server_priv recipe to remove those doorst |
17:54 |
Krock |
-t |
17:55 |
Mikeonline |
i try to overwrite ownership metadata now |
17:55 |
Mikeonline |
maybe that could work |
17:57 |
sol_invictus |
someone mention me, please |
17:57 |
PenguinDad |
sol_invictus: hi |
17:57 |
Mikeonline |
hm |
17:57 |
Mikeonline |
krock how did you do it? |
17:57 |
Krock |
coding? |
17:58 |
Mikeonline |
i think it should be a line or two |
17:58 |
Krock |
4 lines IIRC |
17:58 |
Krock |
you can find the codes at base_game if insterest exists |
18:00 |
Mikeonline |
i see |
18:00 |
Mikeonline |
you added the line and player:get_player_control().aux1 then |
18:00 |
sol_invictus |
Krock, btw do you have that chainsaw in public? |
18:00 |
Mikeonline |
what does it do? |
18:00 |
Krock |
sol_invictus, I've one at home. why? |
18:00 |
Krock |
Mikeonline, aux1 = E |
18:00 |
sol_invictus |
Krock: haha, I mean that mod |
18:00 |
Mikeonline |
means the player needs to press E while digging? |
18:01 |
Krock |
sol_invictus, the one on my server is in the "special" mod. |
18:01 |
Krock |
Mikeonline, yes. |
18:02 |
Krock |
also to open/close it |
18:02 |
Mikeonline |
ok krock that change except aux is exactly what i have done |
18:02 |
Mikeonline |
but it does not work |
18:03 |
Krock |
too bad. |
18:03 |
Mikeonline |
its confusing |
18:03 |
Mikeonline |
or did you change other code lines? |
18:05 |
Calinou |
you should submit an issue for adding an “access†privilege which allows bypassing protection |
18:05 |
Calinou |
I'll do that… |
18:06 |
Calinou |
https://github.com/minetest/minetest_game/issues/304 |
18:07 |
Mikeonline |
:) |
18:07 |
Mikeonline |
thats a good idea |
18:08 |
Mikeonline |
that you submitted it means you like the idea @ Calinou? |
18:08 |
Calinou |
yes, I'd like to see it implemented |
18:08 |
Mikeonline |
krock: i did a diff, you used an older version of doors but nothing functional has changed much. strange if it works for you |
18:08 |
Calinou |
we need more standardization, that's a way towards it |
18:09 |
Mikeonline |
the doors after dig function does not obey the protection isnt it? |
18:09 |
Mikeonline |
so the second node will be digged if protected? |
18:10 |
Krock |
Mikeonline, how about testing? |
18:10 |
Mikeonline |
Calinou: another suggestion: if a server hangs or you have just disconnect there should be a reconnect option or the password should still be filled out |
18:10 |
Mikeonline |
krock: if protection works then that might cause trouble |
18:10 |
Krock |
k |
18:11 |
Mikeonline |
but it cant |
18:11 |
Mikeonline |
hm |
18:11 |
Mikeonline |
now lets do the usual way: this problem is not that important right now so go to the next problem :D |
18:12 |
Calinou |
there should just be a “remember password†option… |
18:12 |
Calinou |
this would encourage people to use stronger passwords |
18:13 |
sol_invictus |
I solwed this prablem with the --go option |
18:13 |
sol_invictus |
damn |
18:13 |
sol_invictus |
solved problem* |
18:13 |
Mikeonline |
Calinou: another feature request: sort creative inventory per group of nodes |
18:14 |
Calinou |
I've added remember password issues |
18:14 |
Mikeonline |
sol: that could be a trick |
18:14 |
Calinou |
Mikeonline, much harder to do |
18:14 |
Mikeonline |
k |
18:14 |
Calinou |
non-trivial |
18:14 |
Calinou |
it's sorted per mod already |
18:14 |
Mikeonline |
hm |
18:14 |
Calinou |
it's not completely random ;) |
18:14 |
Mikeonline |
then the mod names should be clickable |
18:14 |
Calinou |
in order of definitions |
18:14 |
Mikeonline |
like a button for: all, mesecon, moreores.. |
18:14 |
Mikeonline |
maybe checkboxes |
18:14 |
Mikeonline |
like a filter |
18:17 |
Calinou |
too hard too |
18:18 |
sol_invictus |
Krock: can't find the mod in your github |
18:18 |
Krock |
sol_invictus, which mod? |
18:18 |
sol_invictus |
special |
18:18 |
Krock |
oh. that one isn't public |
18:19 |
sol_invictus |
ah, okay |
18:19 |
kioty |
I guess this would run on a Samsung Chromebook if I use linux? |
18:19 |
Mikeonline |
now i changed creative mode so that there are 99 items inside again |
18:19 |
Mikeonline |
thats more usefull if in mixed mode |
18:20 |
Calinou |
kioty, this = ? |
18:20 |
Calinou |
Minetest would be slow, still |
18:20 |
kioty |
Really? |
18:20 |
Calinou |
it's a demanding game, despite being pixel-y |
18:20 |
sfan5 |
"Twitter was given two weeks to comply with the court order before daily fines of €1,000 (about US$1,300) would be assessed. Issues over jurisdiction arise, because Twitter has no offices nor employees within France, so it is unclear how a French court could sanction Twitter." |
18:20 |
sfan5 |
wikipedia articles are interesting |
18:20 |
kioty |
Less than Minecraft though? |
18:20 |
sfan5 |
and the french govt is apprently stupid |
18:21 |
sfan5 |
kioty: yes |
18:21 |
Calinou |
not that stupid |
18:21 |
Calinou |
we have something dedicated to privacy here |
18:21 |
Calinou |
CNIL |
18:21 |
Calinou |
they mostly do their job, although it's not perfect and costs us money |
18:21 |
Calinou |
we've had privacy laws very early (1978-01-06) |
18:22 |
sfan5 |
that doesn't mean they were goocd |
18:22 |
sfan5 |
-c |
18:22 |
Mikeonline |
calinou: europe privacy cant be compared to usa ... |
18:22 |
Mikeonline |
usa has no privacy :P |
18:23 |
Krock |
> NSA |
18:27 |
|
WindHero joined #minetest |
18:35 |
|
jp__ joined #minetest |
18:35 |
jp__ |
goal |
18:35 |
Krock |
laog |
18:36 |
|
twoelk joined #minetest |
18:36 |
* WindHero |
is down |
18:36 |
WindHero |
....since I don't think I'll have much time for Minetest when college starts next Tuesday... |
18:37 |
WindHero |
and despite being a CS major, I'll be working with C++, not Lua. xD |
18:37 |
* PenguinDad |
restarts WindHero |
18:37 |
WindHero |
rofl |
18:37 |
twoelk |
anybody else keep landing in ##overflow while trying to join? |
18:37 |
Calinou |
pfft |
18:37 |
* WindHero |
powers down |
18:37 |
Calinou |
judging people based on degrees |
18:37 |
* WindHero |
boots back up |
18:38 |
PenguinDad |
WindHero: You said you were down :P |
18:38 |
Calinou |
twoelk, register and identify to NickServ |
18:38 |
Calinou |
so that you aren't catched by +r |
18:38 |
WindHero |
oh, i see |
18:38 |
twoelk |
WindHero: make Minetest a school project |
18:38 |
WindHero |
I wish |
18:38 |
twoelk |
hm I thought I had |
18:38 |
WindHero |
I tried compiling it yesterday |
18:39 |
WindHero |
but failed |
18:39 |
WindHero |
the last error I got was "error msb3073 exited with code 1" |
18:39 |
Calinou |
<twoelk> WindHero: make Minetest a school project |
18:39 |
Calinou |
it's silly |
18:39 |
Calinou |
using games in a school doesn't make much sense to me |
18:39 |
Calinou |
except for silly projects |
18:40 |
WindHero |
xD |
18:40 |
WindHero |
What's really silly? |
18:40 |
PenguinDad |
Calinou: tell that spin/ispn |
18:40 |
WindHero |
Since I already know the basics of C++, I got permission to skip CS 150 and take CS 151 |
18:40 |
WindHero |
but I still have to take 150 anyway |
18:40 |
Calinou |
heh |
18:41 |
WindHero |
So now I have a double load of C++ homework xD |
18:41 |
PenguinDad |
You learn Counter Strike? :P |
18:41 |
Calinou |
skipping courses seems to be a bad thing to me |
18:41 |
WindHero |
(granted, I'm getting waived to do CS 150 semi-independently) |
18:42 |
WindHero |
If I didn't, I'd have to drive 70 miles every day :P |
18:42 |
WindHero |
rather than just two |
18:42 |
WindHero |
*days |
18:43 |
|
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18:44 |
WindHero |
In any case, I don't have any concerns on whether or not I'll do well in my classes |
18:45 |
WindHero |
if I crunched two years of PreCalc into one, as well as survived three years of Latin... I think I can handle it. ;) |
18:45 |
WindHero |
it's just the MT deprivation :P |
18:48 |
|
deltib joined #minetest |
18:51 |
Calinou |
PreCalc? |
18:51 |
Calinou |
meh, I don't miss Minecraft-style games at all |
18:51 |
Calinou |
games in general |
18:51 |
Mikeonline |
i added protection for seed planting to farming |
18:51 |
WindHero |
I guess I misphrased that. |
18:52 |
WindHero |
I would miss coding for MT, not playing it (I barely do that as is) |
18:52 |
WindHero |
Mikeonline: interesting, although usually it seems best to just use a protection mod on your whole farm |
18:52 |
Calinou |
cool, we need more work to make protection completely fool-proof |
18:55 |
Mikeonline |
windhero? |
18:55 |
WindHero |
yeah? |
18:55 |
Mikeonline |
i use a protection mod |
18:56 |
Mikeonline |
but hoe/seeding is not protected |
18:56 |
* Mikeonline |
is cooking afk |
18:56 |
WindHero |
ohhh, didn't know that |
18:56 |
* WindHero |
rarely farms in-game |
18:59 |
* Krock |
wonders how cooked afk tastes |
18:59 |
Calinou |
it asks you for a date |
18:59 |
Calinou |
spells “diamond†incorrectly |
19:00 |
Calinou |
and talks Russian |
19:00 |
WindHero |
rofl |
19:01 |
PenguinDad |
plol |
19:01 |
WindHero |
no spreche Russian |
19:01 |
WindHero |
(ik that;s not russian either) |
19:02 |
WindHero |
*sprechen |
19:04 |
|
deltib joined #minetest |
19:06 |
PenguinDad |
WindHero: why are you talking semi-german? |
19:06 |
WindHero |
I was quoting the movie Get Smart |
19:08 |
|
roboman2444 joined #minetest |
19:08 |
* PenguinDad |
only knows the series |
19:12 |
|
nyuszika7h joined #minetest |
19:19 |
|
nore joined #minetest |
19:21 |
reactor_ |
WindHero: 3ВЗФИСЕИÐТЕУ |
19:22 |
WindHero |
...? |
19:24 |
LemonLake |
reactor_: how drunk are you |
19:24 |
WindHero |
reactor_, what exactly is that? |
19:24 |
reactor_ |
Russian |
19:24 |
reactor_ |
That's the Russian for "Hello" |
19:25 |
LemonLake |
it loks more like an encryption to me but i'll buy it |
19:25 |
reactor_ |
LemonLake: I don't drink, ever. |
19:25 |
LemonLake |
how high are you then |
19:25 |
WindHero |
not even water?! |
19:25 |
WindHero |
btw, LemonLake, I'm taking Japanese this semester! :D |
19:25 |
reactor_ |
LemonLake: it doesn't compute. |
19:26 |
LemonLake |
WindHero: neat |
19:26 |
LemonLake |
WindHero: who's the dealer? |
19:26 |
LemonLake |
japanese is a pretty neat drug |
19:26 |
WindHero |
rofl |
19:26 |
LemonLake |
pretty hard to get too |
19:26 |
WindHero |
Masafumi Honda |
19:27 |
LemonLake |
i see |
19:27 |
WindHero |
I'm gonna exchange it for 4 credits |
19:27 |
reactor_ |
They smoke credit cards nowadays? |
19:28 |
LemonLake |
fuckin hell |
19:28 |
WindHero |
no, only you. |
19:28 |
LemonLake |
im really outdated |
19:28 |
reactor_ |
But I don't smoke! |
19:28 |
* WindHero |
is gonna split a gut with all this laughter |
19:29 |
LemonLake |
WindHero: i just choke when i laugh |
19:29 |
LemonLake |
welcome to the world of fucked over ribs |
19:29 |
WindHero |
rofl |
19:29 |
reactor_ |
Someone's been fucking over your ribs? |
19:29 |
reactor_ |
Are you a mattress? |
19:29 |
LemonLake |
yeah sure |
19:29 |
WindHero |
moving along now........... |
19:29 |
LemonLake |
no, i tripped over a headset wire |
19:29 |
LemonLake |
landed on my chest |
19:30 |
Calinou |
https://github.com/github/dmca/blob/master/2014-08-08-Thaumcraft.md → free laugh |
19:30 |
|
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19:30 |
LemonLake |
laugh? |
19:31 |
WindHero |
heh |
19:31 |
WindHero |
more like chuckle |
19:31 |
Calinou |
pathetic laugh, that is |
19:31 |
WindHero |
omgoodness, DMCA is on GitHub now |
19:32 |
WindHero |
let's go and make their rules actually good |
19:32 |
reactor_ |
[private] |
19:32 |
|
iqualfragile joined #minetest |
19:32 |
WindHero |
mailto:[private]@[private].[private] |
19:36 |
|
deltib joined #minetest |
19:37 |
reactor_ |
[CENSORED]@[CENSORED] |
19:38 |
WindHero |
heh |
19:42 |
PenguinDad |
My mainboard has DCMA too |
19:42 |
|
deltib joined #minetest |
19:43 |
WindHero |
DCMA ~= DMCA |
19:44 |
twoelk |
Calinou: regarding "remember password", that button has the psychological effect of instantly forgetting the password |
19:44 |
PenguinDad |
My glasses are getting too weak :/ |
19:45 |
Jordach |
twoelk, BULLSHIT |
19:45 |
* Jordach |
has had one password for four years on his Microsoft Account |
19:46 |
Jordach |
(i signed up for XBL and got shit thrown at me later down the line due to Microsoft Accounts) |
19:47 |
Broam |
Calinou: lol :) |
19:47 |
WindHero |
twoelk, haven't you heard the theory about doorways? |
19:48 |
WindHero |
walking through doorways is proven to cause memory loss about what you entered the room to do. |
19:48 |
twoelk |
indeed I have and can confirm ;-P |
19:50 |
Calinou |
twoelk, not always |
19:51 |
twoelk |
Jordach: you may have paid attention while choosing a good password, most users don't and just want to start working and not be bothered with security stuff |
19:51 |
twoelk |
woorking or playing or both |
19:51 |
twoelk |
-o |
19:51 |
Calinou |
empty passwords should be disallowed by default |
19:52 |
Calinou |
I'm sick of people getting their account stolen or such |
19:53 |
twoelk |
"remember password" is dangerous withj siplings or roommates around |
19:53 |
twoelk |
or coworkers |
19:57 |
Jordach |
http://paste.debian.net/116799/ |
20:02 |
reactor_ |
And when you mandate passwords, people start joining with random names. |
20:02 |
reactor_ |
And spawn a lot of accounts... |
20:02 |
reactor_ |
This sucks :( |
20:04 |
Mikeonline |
Calinou: feature request: account expire if not used for n days - some accounts should have a non expire flag (see nickserv) |
20:04 |
PenguinDad |
uncompressed pngs suck too |
20:06 |
Mikeonline |
screwdriver does not obey protection |
20:06 |
Mikeonline |
and moves doors |
20:07 |
twoelk |
Jordach: btw, have you made a colors.txt for the new nodes of bfd? have done some but if you have something "official" I would rather use that |
20:10 |
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20:13 |
twoelk |
http://pastebin.com/x4YsfTqg <- colors ffor BFD I use so far. Added to whenever the mapper complained. Probably not complete |
20:18 |
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20:21 |
Calinou |
nicks do expire after 10 weeks |
20:21 |
Calinou |
1 week per year of account oldness |
20:21 |
Calinou |
up to +5 weeks |
20:21 |
Calinou |
here, I can have a nick for 14 weeks |
20:21 |
|
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20:21 |
Calinou |
PenguinDad, OptiPNG ;) |
20:22 |
Calinou |
<twoelk> "remember password" is dangerous withj siplings or roommates around |
20:22 |
Calinou |
then you shouldn't use in these cases |
20:22 |
Calinou |
<reactor_> And when you mandate passwords, people start joining with random names. |
20:22 |
Calinou |
why so? |
20:22 |
Calinou |
use a max accounts per IP thing |
20:22 |
Calinou |
in Carbone, it's limited to 5, you can set a lower limit, even 1 |
20:22 |
reactor_ |
They can join from different address. |
20:22 |
PenguinDad |
Calinou: that's what I do with that file right now |
20:22 |
reactor_ |
Nick expiry is nice. Wish it was included by default. |
20:23 |
reactor_ |
twoelk: then you should lock your machine when unused |
20:23 |
* twoelk |
never uses remember password but has listened to server chat |
20:25 |
twoelk |
my stuff is safe enough but I'm the office guy that gets called when passwords get lost |
20:36 |
|
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20:39 |
|
proller joined #minetest |
20:49 |
|
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21:06 |
* VanessaE |
is back. yay. |
21:07 |
Mikeonline |
yeah |
21:08 |
iqualfragile |
VanessaE: still alive? |
21:09 |
VanessaE |
yup |
21:11 |
blaise |
do we need a weather mod? and if so, what's the best weather mod? |
21:11 |
VanessaE |
snowdrift is good |
21:11 |
VanessaE |
lightweight |
21:11 |
blaise |
I have it |
21:11 |
blaise |
is weather worth a damn? |
21:11 |
iqualfragile |
we mainly need better mapgen |
21:11 |
VanessaE |
engine doesn't really have the facilities for better weather at this point though |
21:12 |
Calinou |
>better mapgen |
21:12 |
VanessaE |
it had, but then proller got stupid. |
21:12 |
Calinou |
it's good enough by far |
21:12 |
iqualfragile |
Calinou: im not really confident with it yet |
21:12 |
|
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21:12 |
iqualfragile |
im currently writing a prototype for another mapgen |
21:13 |
* VanessaE |
pounces on hmmmm |
21:13 |
proller |
VanessaE, you sure? |
21:13 |
iqualfragile |
lets just not start this |
21:14 |
VanessaE |
proller: it was your decision to mix weather with finite water (rather, you could have chosen not to make water/snow accumulate at all) and all of the things that followed. |
21:14 |
Calinou |
Lua mapgens are slow |
21:15 |
proller |
VanessaE, folowed what? now it works very well and fast |
21:15 |
VanessaE |
proller: all of the meshegas that surrounded/followed it in Minetest. |
21:15 |
proller |
[watershed] 10304 ms - its not slow, its FUCKING SLOOOOW |
21:16 |
|
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21:16 |
proller |
100 times slower than singlethreaded core mapgen |
21:16 |
proller |
and ~300-600 times slower than multithreaded |
21:16 |
proller |
also you cant use inventory 10s |
21:17 |
proller |
VanessaE, but minetest is dead |
21:17 |
VanessaE |
can't be helped. |
21:17 |
VanessaE |
proller: hardly. |
21:18 |
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21:18 |
MinetestBot |
EvergreenTree: 08-21 18:51 UTC <PenguinDad> https://soundcloud.com/just-a-gent/superfriends |
21:18 |
iqualfragile |
proller: does freeminer still live? |
21:19 |
proller |
active? - yes |
21:19 |
|
blaise joined #minetest |
21:19 |
proller |
live? - like minetest |
21:20 |
|
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21:20 |
zat |
Guys, someone knows what are the humidity_point and heat_point supposed to mean? In respect to, are they equivalent to air humidity percentage and celcius degrees respectively? |
21:23 |
Mikeonline |
n8 |
21:24 |
zat |
neight |
21:28 |
MinetestBot |
GIT: maciej.kasatkino2.pl commited to minetest/minetest: Pass light sources in blue channel of vertex color instead of decoded light for all special drawtypes. d9df592 2014-08-21T23:28:01+02:00 http://git.io/RssUmA |
21:30 |
* EvergreenTree |
prods Jordach with an teleporting stick |
21:34 |
|
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21:35 |
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21:38 |
|
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21:38 |
EvergreenTree |
I don't understand why people go out of their way to use rar files. Just use zip, it's much easier. |
21:40 |
zat |
rar normally compress more |
21:40 |
iqualfragile |
i don't understand why people go out of their way to use zip files. just use 7z/tar.bz2, its so much less ancient |
21:41 |
EvergreenTree |
I prefer using .tar.gz and .zip |
21:41 |
zat |
I prefer 7z |
21:41 |
zat |
I won |
21:41 |
EvergreenTree |
7z is better than rar. |
21:41 |
iqualfragile |
gz is ancient |
21:42 |
EvergreenTree |
Yes, it is |
21:42 |
iqualfragile |
its neither the fast enough for the compression ratio it delivers, nor does it deliver a good enough compression ratio to justify its speed |
21:42 |
iqualfragile |
the algorithms it is based on are old and busted |
21:42 |
EvergreenTree |
iqualfragile: I honestly don't care about performace and squeezing the best possible file size out of something |
21:43 |
iqualfragile |
well, that just happens to be what you would usually want to archive witch an archiving tool |
21:44 |
EvergreenTree |
Speed is good if you are archiving huge things, but I rarely need to do that |
21:46 |
twoelk |
semi ancient is good 'cause everyone has it |
21:50 |
blaise |
this damn areas mod |
21:50 |
blaise |
every time the server is restarted the areas are gone |
21:50 |
blaise |
am I missing a command or something? |
21:50 |
blaise |
is there a /areas_save or something? |
21:50 |
blaise |
it works perfectly till the server rolls over |
21:51 |
blaise |
and from what my users tell me, they can't set up their own areas and I have the personal_protection stuff enabled in minetest.conf |
21:51 |
blaise |
areas.self_protection = true |
21:52 |
twoelk |
doesn't the areas mod save data in an extra file? |
21:53 |
blaise |
areas.dat |
21:54 |
blaise |
it's alive and well |
21:55 |
twoelk |
so it isn't reread on server start |
21:57 |
blaise |
actually |
21:57 |
|
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21:57 |
blaise |
areas.dat didn't exist |
21:57 |
blaise |
:\ |
21:57 |
blaise |
I did a "touch ~/.minetest/world/world/areas.dat |
21:57 |
blaise |
" |
21:57 |
blaise |
maybe it will work now that the file exists |
21:57 |
blaise |
:\ |
21:58 |
|
ImQ009 joined #minetest |
21:59 |
VanessaE |
blaise: sounds like a permissions issue |
21:59 |
VanessaE |
wrong ownership on the dir the file is being written to maybe |
22:00 |
VanessaE |
e.g. you run the server user "minetest" but user "blaise" owns the world directory |
22:00 |
blaise |
the permissions of the entire /var/lib/minetest dir is all fine, |
22:00 |
VanessaE |
or similar. |
22:00 |
VanessaE |
um |
22:00 |
VanessaE |
/var/lib should be owned by root? |
22:00 |
blaise |
and I don't modify any files by any user but minetest |
22:00 |
iqualfragile |
VanessaE: yes |
22:00 |
iqualfragile |
so? |
22:01 |
iqualfragile |
/var/cache too |
22:01 |
iqualfragile |
and /var/cache/squid3 is owned by squid |
22:02 |
VanessaE |
blaise: in other words, why the hell are you storing world files in /var? |
22:02 |
VanessaE |
put them in /home/minetest |
22:02 |
blaise |
the home directory for my minetest user is set as /var/lib/minetest |
22:02 |
VanessaE |
why? |
22:02 |
blaise |
it's how the ebuild was set up in gentoo to install it |
22:03 |
VanessaE |
no offense, but that's....dumb :P |
22:03 |
blaise |
I'm not the ebuild maintainer |
22:03 |
blaise |
:\ |
22:04 |
blaise |
-rw-r--r-- 1 minetest games 0 Aug 21 16:54 areas.dat |
22:04 |
VanessaE |
but what about the ownership of the dir? |
22:07 |
Jordach |
EvergreenTree, was playing Borderlands 2 with hoodedice |
22:12 |
iqualfragile |
VanessaE: no, its not stupid, /var/lib is where all servers put their data |
22:13 |
VanessaE |
iqualfragile: but minetest is written with the expectation of being put in a "home" directory (if it's a global install). to my mind, those always belong in /home. |
22:14 |
VanessaE |
or /usr/home if it's BSD. |
22:14 |
VanessaE |
(or whatever the path was. it's been yeares) |
22:14 |
VanessaE |
years* |
22:14 |
iqualfragile |
VanessaE: to my mind its still linux and i can put my home where i want |
22:14 |
VanessaE |
heretic ;) |
22:16 |
* Jordach |
starts a witch hunt |
22:16 |
Jordach |
get yer pitchforks and torches here |
22:16 |
* iqualfragile |
hides |
22:18 |
iqualfragile |
i love how you can one day decide to put your data on a luks partition on a raid 1 consisting of a raid 0 of usb-sticks on the one and an server in china on the other hand |
22:18 |
iqualfragile |
and linux lets you do that |
22:18 |
Jordach |
iqualfragile, and other internet syncing options does the same thing |
22:18 |
blaise |
it's all good |
22:18 |
Jordach |
(i can script quite well with powershell) |
22:19 |
blaise |
for some reason it just wasn't able to create the file |
22:19 |
blaise |
when I touched it, it was able to use it |
22:19 |
iqualfragile |
Jordach: what are you referrin to? |
22:19 |
iqualfragile |
what internet syncing options are you talking about? |
22:19 |
iqualfragile |
i don't understand |
22:19 |
blaise |
lol |
22:19 |
Jordach |
iqualfragile, often i just run a powershell when i want to update my local copies of specific dirs and clone them to 4 flash drives |
22:19 |
blaise |
Today Pinkey! we are going to Sync The Internet! |
22:19 |
blaise |
lol |
22:20 |
iqualfragile |
Jordach: wtf is a powershell? |
22:20 |
Jordach |
iqualfragile, syncing options like mega, dropbox, owncloud |
22:20 |
VanessaE |
iqualfragile: this one: Scripts/update-website.sh ;-) |
22:20 |
iqualfragile |
i know bourne again shell |
22:20 |
iqualfragile |
or z shell |
22:20 |
iqualfragile |
or korn shell |
22:20 |
iqualfragile |
but wtf is a powershell? |
22:20 |
blaise |
powershell is a craptastic attempt to make cmd from winblows seem more posixy |
22:20 |
blaise |
it's been around for a long time |
22:20 |
iqualfragile |
oh… |
22:21 |
iqualfragile |
Jordach: why would you use windows and openly promote it? |
22:21 |
Jordach |
iqualfragile, because i've stopped giving a fuck about the zealots |
22:21 |
Jordach |
they can go shove the GPL up their ass if they like |
22:21 |
iqualfragile |
additionally i was takling about raid, not "syncing" |
22:22 |
iqualfragile |
exactly, bsd 2 clause is the only true open source license |
22:22 |
Jordach |
iqualfragile, it's the constant - proprietary is the end of the world |
22:22 |
Jordach |
they sound more like christians during 2012 than they do normal people |
22:24 |
iqualfragile |
proprietary is stupid, the only reason it still exists is because our society has not yet addapted to a world in wich things are reproduceable and producable automatically |
22:26 |
VanessaE |
iqualfragile: naw, WTFPL :) |
22:29 |
blaise |
Richard Stallman would be very upset right now |
22:29 |
* blaise |
burts into laughter |
22:29 |
VanessaE |
he can go back to eating his own toejam :{ |
22:29 |
VanessaE |
:P |
22:30 |
blaise |
but what about Steve and his developer screaming frenzy ? |
22:30 |
VanessaE |
GPL is good, zealotry is bad. |
22:30 |
VanessaE |
that ^^^ is worse :P |
22:30 |
blaise |
exactly.. |
22:32 |
|
paramat joined #minetest |
22:46 |
crazyR |
if i run minetest.show_formspec() inside the after_place_node function of a register node. how can i get the pos of that node from the on_receive_fields |
22:46 |
crazyR |
i cant receive the form through the on_receive_fields function within the register node, i have to use the external one |
22:47 |
crazyR |
i think |
22:48 |
|
tano joined #minetest |
22:49 |
iqualfragile |
paramat: you wrote some mapgens, didn't you? |
22:51 |
paramat |
hi yeah a few |
22:52 |
iqualfragile |
have i ever told you about the idea i had for a mapgen? |
22:52 |
Jordach |
iqualfragile, some random gif http://gfycat.com/AltruisticSingleAmericangoldfinch |
22:53 |
proller |
iqualfragile, paramat rewrite all mapgens to c++ ? ;) |
22:56 |
paramat |
i can vox my nipples fast enough |
22:58 |
paramat |
iqualfragile i remember you for something, but forget what, go for it |
22:59 |
iqualfragile |
ok, so usually you would generate a heightmap (or 3d landscape), a temperature map and a humidity map |
22:59 |
iqualfragile |
the basic idea is to remove the humidity and generate it from the height and temperature differences |
23:00 |
iqualfragile |
so: 1st: generate height and temperature map |
23:00 |
iqualfragile |
2nd: alter temperature using height (oceans are cooler then land during the day) |
23:01 |
iqualfragile |
3rd: create winds by balancing out temperature differences |
23:02 |
iqualfragile |
4th: move clouds: start clouds at local temperature minimas in oceans, move them along the wind vectors, accumulate humidity while over water, the hotter the more water |
23:03 |
iqualfragile |
"rain" while over land, the more the quicker the temperature falls and the more the landscape rises (in real life these both reduce the maximum water capacity of the air and therefore might put the too much water into rain) |
23:04 |
iqualfragile |
remember the places colouds stopped and how much water they still had (they will all stop at local temperature maximas) |
23:04 |
proller |
you already have 1024-cores system ? |
23:05 |
iqualfragile |
proller: while it really is quite paralelizable there really is no need to, it does not take that long to calculate on a single core |
23:05 |
proller |
lua mapgen already superslow |
23:05 |
proller |
you want to 5 hours step ? |
23:05 |
iqualfragile |
you don't need to use the same resolution for your wind map as for the rest |
23:05 |
iqualfragile |
proller: shut up |
23:06 |
proller |
8( |
23:06 |
iqualfragile |
paramat: continuing |
23:06 |
iqualfragile |
you obviously need to remember the amounts of rains on each field, too |
23:07 |
paramat |
hi just need a few minutes to read and digest |
23:08 |
iqualfragile |
5th: make rivers: remove any cloud stops with less then a cetrain treshold of water in them, use the others as river starts, for the rivers just follow the hightmap untill you reach the sea. local minima on islands/continents will create seas |
23:10 |
iqualfragile |
6th: (optional) use that data to refine humidity map (just make the regions around rivers and seas a bit wetter) |
23:10 |
* Jordach |
nearly had a scare attack |
23:10 |
Jordach |
at random i'll think #minetest is #minetest-dev |
23:10 |
iqualfragile |
7th: use the height map, the original temperature map, the (refined) humidity map and the information about the locations of rivers and sees to decide biomes for each location on map |
23:11 |
* Jordach |
smells Dwarf Fortress |
23:11 |
iqualfragile |
Jordach: no, its by far not as complex as df |
23:11 |
paramat |
whoa complex, i look forward to you coding it ;) |
23:11 |
iqualfragile |
i already did, at least most parts, but its in python |
23:11 |
paramat |
i might actually tackle rivers following gradients |
23:12 |
iqualfragile |
great, that part i did not yet write |
23:12 |
zat |
https://twitter.com/claudio_zambra1/status/502590607626612736 |
23:12 |
Jordach |
wat |
23:13 |
iqualfragile |
the main problem is to decide when to stop generating surrounding mapchunks |
23:13 |
iqualfragile |
but that is actually solvable as temperature is (should not be) measured in floats, but in integers |
23:14 |
paramat |
zat 'mgv7_np_heat = 25, 50, (500, 500, 500), 35293, 1, 0' will mean 1/4 land area is freezing, i prefer the mgv6 approach where 1/3 is freezing 1/3 temperate 1/3 hot, so i would use 'mgv7_np_heat = 16, 50, (500, 500, 500), 35293, 1, 0' |
23:15 |
paramat |
... -34C to +66C |
23:15 |
iqualfragile |
so it is doable, but it might be nescesarry to create quite a bit of heightmaps and temperature maps of surrounding chunks |
23:15 |
iqualfragile |
and redo a bit of the cloud calculation |
23:16 |
iqualfragile |
unless you reverse it |
23:17 |
zat |
paramat: I see a change from25 to 16 in ...offset? |
23:17 |
paramat |
yes |
23:17 |
zat |
25 means 1/4 then 16 1/3? |
23:17 |
paramat |
offset is centre value, scale is variance either side |
23:18 |
paramat |
yep |
23:18 |
zat |
I was expecting something like 33 to be 1/3 |
23:18 |
zat |
(note that I know something close to nothing on perlin noises) |
23:19 |
paramat |
offset 33 would mean -17 to +83 |
23:19 |
paramat |
which is 1/6 area freezing |
23:19 |
zat |
uh |
23:20 |
zat |
I will base my biomes on that then, the values you gave me |
23:20 |
paramat |
depends how much land area you want below zero |
23:23 |
zat |
I wonder if we can find +83°C in real life |
23:23 |
iqualfragile |
zat: not as a natural temperature, i think |
23:27 |
zat |
uhm, making the noise yield real-life-like values would be useful |
23:27 |
zat |
but no idea on how to do that |
23:28 |
VanessaE |
zat: at a hydrothermal vent, sure |
23:28 |
VanessaE |
there are extremophiles that live around those |
23:28 |
paramat |
heat -34 to +66 is fairly realistic |
23:28 |
VanessaE |
and those things can get to perhaps 90C or a bit more |
23:29 |
zat |
D: |
23:29 |
zat |
and one more thing |
23:29 |
zat |
in a v7 biome, say: heat_point: 50 means up to 50 or from 50 up? |
23:30 |
VanessaE |
strike that, water coming out of one of those things can get to 464 C |
23:30 |
VanessaE |
(obviously not at standard atmospheric pressure) |
23:32 |
paramat |
heat point i think is the average value for that biome |
23:33 |
paramat |
the range either side is determined by other biomes and their heat points (i think) |
23:34 |
iqualfragile |
my brain is melting |
23:34 |
zat |
iqualfragile: what heat point? |
23:35 |
paramat |
so as heat crosses the midpoint between 2 biome heat points you get a biome border |
23:36 |
paramat |
search 'voronoi diagram' |
23:36 |
zat |
I will end up with 48 biomes D: |
23:37 |
zat |
voronoi diagram? I thought it was for xscreensaver D: |
23:37 |
paramat |
mgv7 works with a 2D voronoi with heat and humidity as the axes |
23:37 |
paramat |
AFAIK |
23:37 |
zat |
http://bl.ocks.org/mbostock/4060366 |
23:38 |
zat |
move the mouse around |
23:39 |
hintss |
lol |
23:41 |
zat |
I wonder if I should make polar, subpolar, boreal, cold, warm and tropical desert just a single desert biome... |