Time Nick Message 00:00 blaise they don't need the areas privlage, right? 00:00 blaise WindHero: it looks like your cmake is fouled up 00:01 WindHero ...blast 00:01 WindHero thanks 00:01 WindHero also, regarding your question 00:02 WindHero I believe that you don't need areas priv 00:02 WindHero as long as the server owner changed the value in the init.lua enable_self_protection 00:02 WindHero (or something like that) 00:03 WindHero otherwise, the default is that you need the priv 00:04 WindHero (if it weren't so, "protection griefing" would be possible: protecting tons of area for no good reason) 00:23 blaise k, 00:23 blaise what's the commands again? 00:23 blaise .. /set_pos1 or some such? 00:24 WindHero yeah 00:24 WindHero on this end 00:24 WindHero Error 1 error MSB3073: The command "setlocal 00:24 WindHero "C:\Program Files (x86)\CMake\bin\cmake.exe" -DBUILD_TYPE=Release -P cmake_install.cmake 00:24 WindHero if %errorlevel% neq 0 goto :cmEnd 00:24 WindHero :cmEnd 00:24 WindHero endlocal & call :cmErrorLevel %errorlevel% & goto :cmDone 00:24 WindHero :cmErrorLevel 00:24 WindHero exit /b %1 00:24 WindHero :cmDone 00:24 WindHero if %errorlevel% neq 0 goto :VCEnd 00:24 WindHero :VCEnd" exited with code 1. C:\Program Files (x86)\MSBuild\Microsoft.Cpp\v4.0\V110\Microsoft.CppCommon.targets 134 5 INSTALL 00:25 WindHero :/ ................. 01:33 like2omg Oh how long has it been since I've been playing Minetest? 01:38 like2omg VanessaE, are you around right now? 01:44 YuGiOhJCJ hello the water is transformed in fallen water when I pick up some blocks in my workd, sometimes it is hard to restore the original shape of the water in my world because I moved some blocks and don't know how to have a flat surface, can you explain how it works please? 01:45 YuGiOhJCJ *world 01:46 like2omg YuGiOhJCJ are you using a mod that makes the water finite? 01:46 YuGiOhJCJ no it is the original version 0.4.10 no mods 01:46 YuGiOhJCJ but I just don't understand exactly how water works 01:47 like2omg I haven't played Minetest in quite some time 01:47 like2omg Have you tried placing two water sources near each other, like one block in the middle to flow with? 01:48 like2omg My "possible solution" may be impossible... I haven't played this since some months ago 01:49 YuGiOhJCJ how to place a water source? using bucket filled with water ? 01:49 like2omg if it turns into flowing water... then I haven't played this game in ages! 01:50 YuGiOhJCJ maybe it is the solution 01:54 like2omg well... just found out it works just like Minecraft... albiet slower 02:04 YuGiOhJCJ yeah in fact I remove a block near a water block and instead of having a flat water at the place of this block, I see a falling water, so it seems I need to use my bucket to add water at this place and problem solved 02:05 like2omg you're welcome for the help 02:05 zat someone here knows what are the maximum humidity and heat point values? 02:06 like2omg ... wow... I just crashed the game I think 02:06 like2omg Note to self: don't place too many TNT 02:06 like2omg and then blow them up 02:07 like2omg oh my! nice crater 02:08 zat is there TNT in minetest? 02:08 like2omg I compiled the latest version (using Ubuntu Linux) and somehow there's the item tnt:tnt 02:09 like2omg It will start its fuse when exposed to fire 02:14 zat omfg 02:20 like2omg also, it has the old Minecraft style of TNT exploding other TNT 02:20 like2omg read: instead of blowing it instantly, set the fuse 02:20 like2omg but unfortunately, they don't fall while the fuse is set 02:21 like2omg this sucks, the fire stopped being a wildfire 02:22 Cylus Lovely. I hoped TNT would never make it to vanilla Minetest. It's just too destructive. 02:25 like2omg after this forest fire is done, i'll recheck what Minetest Game offered 02:27 YuGiOhJCJ http://wiki.minetest.net/TNT 02:28 YuGiOhJCJ I was not aware about TNT ^^ 02:30 like2omg well... Fire destroys Reeds 02:32 YuGiOhJCJ hmm strange I can't destroy my furnace with my wooden pickaxe... 02:34 like2omg time for me to try 02:34 like2omg *opens wiki for item names* 02:35 like2omg there's a wooden pickaxe> 02:36 like2omg ? * 02:36 like2omg nvm 02:39 like2omg YuGiOhJCJ, I think you need at least a stone pick 02:47 like2omg also YuGiOhJCJ, I think you already know this, but the furnace must not have any items in it 02:49 YuGiOhJCJ oh yeah but it is empty so I think I need to build a stone pick* 02:50 like2omg Yeah, stone is the minimum for Minetest 02:51 like2omg Also, how cool is it to teleport yourself so far down to where the game will crash? xD 02:51 like2omg that's a bummer... I had to close the terminal I started it from. 02:53 like2omg although, I must admit. I 02:53 like2omg I am impressed at the startup time 02:54 like2omg launch from terminal to main menu seems pretty instant 02:55 like2omg Wait a second... RealBadAngel is a Perl script? [/joking] 02:56 * like2omg is looking at the Credits 03:06 YuGiOhJCJ yeah Stone Pickaxe does the job to pick up my furnace, thank you 03:08 like2omg you're welcome YuGiOhJCJ. Glad I could help. 03:08 blaise so, I have this device here... 01:05.0 VGA compatible controller: Advanced Micro Devices, Inc. [AMD/ATI] RS690M [Radeon Xpress 1200/1250/1270] and it hasn't worked on any recent kernel after 3.14.x 03:09 blaise so far the entire 3.14.x line has been just fine, but 3.15 and 3.16 is a no go 03:10 YuGiOhJCJ do you want to use the proprietary driver or the open-source driver for your AMD/ATI graphic card ? 03:19 YuGiOhJCJ blaise, because I have the "00:01.0 VGA compatible controller: AMD/ATI [Advanced Micro Devices, Inc.] Kabini [Radeon HD 8180]" device here which seems to be similar to your device and it works good on kernel 3.15.8 03:22 YuGiOhJCJ at least I have about 25 FPS with this card on minetest 0.4.10 03:23 blaise YuGiOhJCJ: this is #linux, yes? 03:23 YuGiOhJCJ that was hard to make it works because kernel was not the only thing to update ("xorg", "mesa" and "xf86-video-ati" too) 03:23 YuGiOhJCJ yes it is 03:23 blaise ah crap 03:23 blaise this is #minetest 03:23 blaise XD 03:23 blaise lol 03:23 YuGiOhJCJ ah ok wrong channel ^^ 03:26 blaise YuGiOhJCJ: I am however currently stuck on linux-3.14.x till they fix this.. XD 03:27 blaise I have another machine with an intel chipset which works just fine.. it's running my minetest server atm.. 03:27 blaise !server MidnightSystems 03:27 MinetestBot blaise: MidnightSystems | midnightsystems.net | Clients: 0/100, 0/4 | Version: 0.4.10 / minetest | Ping: 473ms 03:27 YuGiOhJCJ the most important is that you found a way to make your card working not matter that you are on the last linux kernel 03:27 YuGiOhJCJ *no 03:28 YuGiOhJCJ same for me I have an other machine with intel graphic card 03:28 blaise yeah, I guess.. 03:28 YuGiOhJCJ no problem with this one too 03:28 blaise my main machine is currently suffering from a bad bios flash... 03:28 blaise It needs to be j-tagged 03:30 blaise it has a HIS IceQ radeon HD 4670 AGP and two AMD Athlon MP 2600+ cpu's 03:30 * blaise sheds a few tears 03:31 * blaise digs around for his serial cables 03:31 * blaise mumbles a few obcenities.. 03:32 blaise it's an old box, but damn I liked it.. 03:35 blaise fairly decent gigabyte server motherboard 03:40 VanessaE !seen kaeza 03:40 MinetestBot VanessaE: kaeza was last seen at 2014-08-15 22:46:43 UTC on #minetest 03:40 VanessaE fark. 04:26 blaise fricketty frel frackness? 04:29 VanessaE fark, fek, frak, and a whole lotta fork. 04:32 fling Hello. 04:33 fling Is git HEAD sever version compatible with 0.4.10 stable clients? 04:48 VanessaE yes 04:48 VanessaE generally one is compatible with the other backward and forward for at least two or three 0.x.y versions of .y 04:49 VanessaE but expect mods on a server to break clients that are too old to handle whatever feature may be in use, if any 04:49 fling hmm hmmmmm 04:50 VanessaE e.g. don't expect to use the latest git server and latest git of all your favorite mods and have 0.4.6 clients connecting :) 04:53 fling VanessaE: I'm expecting 0.4.10 clients 04:53 VanessaE then you'll be fine 04:53 fling VanessaE: thanks for the info. 05:29 blaise hey, if we want the streets mod, we have to use the prefab mod that dan made befor he went insane? 05:29 blaise or did they switch to something else? 05:38 VanessaE streets isn't related to prefab. 05:38 VanessaE afaik one works without the other. 05:38 VanessaE though dreambuilder has both 05:46 blaise lol 05:48 blaise https://forum.minetest.net/viewtopic.php?f=9&t=7459&p=114693 05:48 blaise :o 05:52 VanessaE ''tell kaeza locked sign support in home decor/signs lib, but I didn't do it quite right it seems. Can you fix this? "[08-20 17:47] i have a locked sign that won't save anything i type and it keeps coming back when i try to remove it..." 05:52 HLuaBot I'll tell that to "kaeza" next time I see them around. 05:53 VanessaE ''tell kaeza it worked perfectly for me in singleplayer, so I don't know what's wrong. could be an old sign that was already on the map, but I had no trouble editing old signs (of course, I'm admin). help? :-) 05:53 HLuaBot I'll tell that to "kaeza" next time I see them around. 05:53 VanessaE and with that, I'm off for the night. 05:53 VanessaE night all. 06:56 blaise did weather things get included in default? 06:58 Jordach nope 07:03 blaise which is the best one for snow and stuff 07:03 blaise and rain, 07:04 blaise which sometimes I sware I see rain drops falling from the sky 07:04 blaise and I don't have a mod that would cause that 07:04 blaise lol 07:08 * Jordach drools 07:08 Jordach https://cdn.mediacru.sh/Zu7HXpNyMtZB.png 07:08 LemonLake too bad 07:08 LemonLake already got it 07:09 * Jordach gets the entire 07:09 Jordach house net connection to himself* 07:09 Jordach i'm the only person here 07:09 Jordach 8mbps ftw 07:10 Jordach Steam knows i have £33 in my account and wants me to do it 07:11 Jordach i get paid on next Tuesday :( 07:33 * Jordach noticed the Samsung monitor was redshifted quite a lot 07:58 asie Bukkit (Minecraft's top server-side modding framework) decided to quit due to licensing 07:58 asie this is your chance to shine 07:58 asie please don't waste it., 08:19 Jordach hai asie 08:22 Jordach asie, we just need modders who are inspired to make good mods 08:22 asie Jordach: I am 08:22 asie but I just lack the motivation 08:31 RealBadAngel asie, i miss your mods, i mean possible ones :) 08:31 RealBadAngel gates and lamps mods are just cool 08:31 asie i might make a new one 08:31 asie just make creating better GUIs possible 08:32 RealBadAngel i can help make your lamps even better lookin 08:32 asie so do it 08:32 asie the mod is open 08:32 RealBadAngel http://i.imgur.com/wHjL1dJ.png 08:32 RealBadAngel i mean the engine side 08:33 raffahacks Is lua the only mod language? 08:33 RealBadAngel im working on real lights for us 08:33 RealBadAngel raffahacks, in case of mt, yes 08:34 Jordach RealBadAngel, realtime lights with colours 08:34 Jordach you fucking madman 08:34 RealBadAngel no im not 08:34 RealBadAngel irrlicht is capable of doing that easily 08:34 Jordach show me realtime shadows 08:34 RealBadAngel i will 08:35 asie RealBadAngel: YES 08:35 RealBadAngel current light system will be used as lightmap (and shadows map) 08:35 raffahacks But why lua? Mt was written in c, this means that celeron11*5 wrote a lua interpreter? 08:36 RealBadAngel no 08:36 RealBadAngel lua was born as scripting language, with easy interface to c++ 08:36 RealBadAngel its a natural pair, c++ and lua 08:37 RealBadAngel both share similar behaviour, syntax and style 08:41 raffahacks Thanks 09:37 Calinou http://forums.bukkit.org/threads/bukkit-its-time-to-say-goodbye.305106/ 09:37 Calinou for a good laugh 09:40 Jordach got a new tower case (replacing the shitty stock one) https://mediacru.sh/3ceb930ead27 09:41 Jordach and yes i'm preparing for a GT750ti (current case will fit, as will the zoostorm, but will overheat) 09:41 Jordach GTX* 09:43 asie Calinou: Mojang is taking over maintenance 09:45 Calinou Jordach, buy a modified one, not a reference one 09:45 Calinou (reference 750 Ti is OK because it's a small card, but there is better and quieter) 09:57 Megaf LazyJ: Hi there 09:59 rubenwardy Hi all! 10:01 ElectronLibre Hi. 10:29 LazyJ A belated "Howdy", Megaf ;) Sorry, I forgot to shut-off chat before crawling into bed. 10:30 Megaf heh, no problem 10:30 rubenwardy D: https://github.com/minetest/minetest/commit/c24e0753fc240636b2f9b1889554649e67c9046c 10:30 rubenwardy !title 10:30 MinetestBot rubenwardy: Bukkit: It's time to say ... | Bukkit Forums 10:30 rubenwardy no 10:30 rubenwardy D: https://github.com/minetest/minetest/commit/c24e0753fc240636b2f9b1889554649e67c9046c 10:30 rubenwardy !title 10:30 MinetestBot rubenwardy: Bukkit: It's time to say ... | Bukkit Forums 10:30 LazyJ My feline alarm clock decided I needed to wake up and refill his food bowl. 10:30 rubenwardy "Mod profiling support" 12:02 Jordach wooo 12:02 Jordach new case installed ;3 12:08 Jordach rebuilt and ready for gaming properly https://mediacru.sh/da56b901ec56 12:14 Matsetes Is it normal that mt crashes regularly on windows? 12:16 sfan5 when does it crash? 12:16 Jordach Matsetes, hitting enter by chance in a formspec / text box? 12:17 Matsetes No, randomly 12:17 ElectronLibre Wow, beautiful *-*. 12:17 Matsetes And with no error 12:20 ElectronLibre I see. You're playing and then : "Minetest Engine Core application crashed". This arrived regulary for me on Windows... 12:21 Jordach Matsetes, no problems on W7U 12:21 sfan5 Matsetes: which build are you using? 12:22 Matsetes 0.4.10 64bit 12:22 Jordach Matsetes, BlockMen's 64bit builds always work 12:23 Matsetes What's that? 12:24 ElectronLibre An unofficial build. 12:25 sfan5 Jordach: official 64bit == BlockMen 64bit 12:25 sfan5 Matsetes: can you try the 64-bit MinGW build? 12:26 Matsetes I use that 12:27 Matsetes Cause the other does not work 12:28 sfan5 hm 12:29 sfan5 Matsetes: can you try this one? http://sfan5.pf-control.de/minetest-builds/latest.php?b=minetest_64 12:31 Matsetes Ok 12:46 CaveJohnson hm, minetest doesn't seem to be sending any requests to the media server 13:09 sfan5 CaveJohnson: how did you set it up? 13:20 CaveJohnson sec 13:24 sfan5 CaveJohnson: don't bother, I'll be afk in a minute 13:24 CabalJohnson fffffffffffffffffff 13:24 * CabalJohnson slaps sfan5 13:25 CabalJohnson bad kitty 13:25 CabalJohnson no food 4 u 13:25 CabalJohnson :( 13:26 * ElectronLibre give sfan5 his bowl 13:51 PenguinDad !tell EvergreenTree https://soundcloud.com/just-a-gent/superfriends 13:51 MinetestBot PenguinDad: I'll pass that on when EvergreenTree is around 13:52 ElectronLibre Wow... What a command O_o.. 13:54 PenguinDad ElectronLibre: what's so special about that command? 13:56 ElectronLibre I don't know exactly but it is... useful.. 14:05 Matsetes Is there some farming mod? 14:06 PenguinDad Matsetes: there's one built into minetest_game 14:07 Matsetes Yes but it has only weed and cotton, isn't it? 14:08 ElectronLibre There is farming_plus. 14:08 ThatGraemeGuy if it had weed, a lot less would get done :-p 14:09 PenguinDad Matsetes: if you want additional plants try farming_plus 14:09 Matsetes But isn't it too old? 14:10 ElectronLibre It actually runs perfectly. 14:10 sfan5 CabalJohnson: re 14:22 CabalJohnson hi sfan5 14:22 sfan5 hi CabalJohnson 14:23 CabalJohnson hm 14:23 CabalJohnson i think i just copied it wrong 14:23 CabalJohnson sfan5: do you have a bash script to copy all the mod assets (images, etc.) to a certain folder? 14:24 sfan5 guess what I have? 14:24 sfan5 s/?// 14:24 CabalJohnson i tried `cp **/*.{png,ogg,xcf,blend,x} ~/assets/mt/creative` 14:25 sfan5 no u 14:25 CabalJohnson however, i get loads of cp: will not overwrite just-created ‘/home/zack/assets/mt/creative/technic_stainless_steel_ingot.png’ with ‘mods/technic/technic_worldgen/textures/x32/technic_stainless_steel_ingot.png’ 14:25 sfan5 and you don't need blend or xcf 14:25 sfan5 irrlicht can't read both so you don't even need to bother 14:25 CabalJohnson ok 14:26 sfan5 CabalJohnson: https://gist.github.com/sfan5/6351560 and ensure a POST index.mth return the data of index.mth 14:29 CabalJohnson omg 14:29 CabalJohnson sfan5: thx <32 14:29 CabalJohnson *<3 14:30 sfan5 <3 CabalJohnson 14:31 CabalJohnson yay it's doing things :D 14:32 PenguinDad CabalJohnson: Hopefully it's doing the things it is supposed to do :D 14:33 CabalJohnson yes! it is! :D 14:41 CabalJohnson sfan5: hm 14:41 CabalJohnson 15:41:03: INFO[main]: Lazily creating item texture and mesh for ":stairs:stair_wood_orange_s50" 14:41 CabalJohnson seems to be happening for all textures 14:41 CabalJohnson and minetest hasn't even made a _single_ request to the webserver 14:41 sfan5 why are you running with --verbose? 14:41 sfan5 CabalJohnson: did you set remote_media on the server and what did you set it to? 14:42 CabalJohnson remote_media = http://assets.apertron.net/mt/creative/ 14:42 ex http://127.0.0.1/ best remote_media 14:42 CabalJohnson heh 14:43 CabalJohnson dat ex tho 14:43 ex yeah, dat me 14:44 sfan5 CabalJohnson: client build with curl? 14:44 CabalJohnson sfan5: yes 14:44 CabalJohnson Build info: VER=0.4.10-29-g6929206 BUILD_TYPE=Release RUN_IN_PLACE=0 USE_GETTEXT=0 USE_SOUND=1 USE_CURL=1 USE_FREETYPE=0 USE_LUAJIT=0 STATIC_SHAREDIR=/usr/local/share/minetest 14:44 sfan5 hmmm 14:44 sfan5 can I try to connect 14:44 CabalJohnson sfan5: sure :) 14:44 ex minetest://127.0.0.1:1337/ 14:44 CabalJohnson ... 14:44 CabalJohnson uh sec 14:44 * CabalJohnson restarts it 14:45 CabalJohnson sfan5: now try 14:45 CabalJohnson (i stopped it to edit configs) 14:45 sfan5 which address? 14:45 CabalJohnson apertron.net 14:45 sfan5 !up apertron.net 14:45 MinetestBot apertron.net:30000 is up (285ms) 14:46 CabalJohnson also, i kinda like this, if this was an MC channel, i would have been kbanned 14:46 CabalJohnson (for "advertising servers") 14:46 CabalJohnson anyway 14:46 sfan5 can reproduce 14:47 sfan5 hmmmm 14:47 CabalJohnson o: 14:47 sfan5 what 14:47 ex they'll kban you in a few minutes CabalJohnson 14:47 CabalJohnson lol 14:47 CabalJohnson sfan5: one sec 14:47 CabalJohnson lemme stop it 14:47 sfan5 why is it downloading the data after I pressed esc 14:47 CabalJohnson what 14:47 CabalJohnson !??!? D: 14:48 sfan5 o.O 14:48 CabalJohnson yep 14:48 sfan5 .. 14:48 CabalJohnson in the logs it requested index.mth 14:48 sfan5 maybe because it run in a thread 14:48 sfan5 CabalJohnson: that was me with cURL command linew 14:48 CabalJohnson o 14:48 CabalJohnson ("Minetest" UA) 14:48 CabalJohnson :P 14:48 sfan5 CabalJohnson: make index.mth the default page (no POST hackery needed anymore) 14:48 sfan5 o.O 14:48 sfan5 didn't see that in wireshark 14:48 sfan5 not me 14:48 CabalJohnson huh 14:48 CabalJohnson ok 14:49 CabalJohnson sfan5: ok 14:49 sfan5 uh wait 14:49 sfan5 wait wait wait 14:49 CabalJohnson ok 14:49 sfan5 CabalJohnson: up? 14:49 CabalJohnson yup 14:50 sfan5 works for me 14:50 sfan5 you should see traffic 14:50 CabalJohnson o: 14:50 CabalJohnson yeah 14:50 CabalJohnson how? 14:50 sfan5 GET /mt/creative/567577eb3aa99fc36c9ee368de86ada65f5e0657 HTTP/1.1 14:50 sfan5 User-Agent: Minetest/0.4.10-42-g4caa00c (Linux/3.16.1-1-ARCH x86_64) 14:50 sfan5 le work 14:50 sfan5 dunno 14:51 CabalJohnson uh, what did you change then, to make it work? : 14:51 CabalJohnson P 14:51 sfan5 nothing 14:51 sfan5 I connected 14:51 CabalJohnson huh 14:52 sfan5 ooooohhhhh 14:52 sfan5 CabalJohnson: maybe your client already has all media in it's cache 14:52 CabalJohnson hmm 14:52 CabalJohnson where is the cache stored? 14:52 CabalJohnson ah 14:52 ex .minetest/cache 14:52 CabalJohnson .minetest/ca-- 14:52 sfan5 CabalJohnson: $ rm -R cache/media 14:53 CabalJohnson YASY 14:53 CabalJohnson *YAY 14:53 CabalJohnson it's odd how when it had the cache, it took a _very_ long time to--- oh. 14:54 sfan5 CabalJohnson: what the heck did you install? 14:54 CabalJohnson seems that the item textures are the problem 14:54 sfan5 theres stones laying around 14:54 sfan5 and theres white rain 14:54 sfan5 and snow 14:54 CabalJohnson sfan5:w 14:54 sfan5 CabalJohnson: disable "preload item visuals" 14:54 CabalJohnson uh 14:54 CabalJohnson dreambuilder 14:54 sfan5 ah 14:55 ex buildingwhiletripping 14:55 MinetestBot GIT: BlockMen commited to minetest/minetest_game: Localize player_attached 11c04e9 2014-08-21T16:49:30+02:00 http://git.io/Ny1k3A 14:55 MinetestBot GIT: BlockMen commited to minetest/minetest_game: Fix some farming stuff ef1f66a 2014-08-21T16:48:48+02:00 http://git.io/FAqUSg 14:57 sfan5 o 14:57 sfan5 look 14:57 sfan5 a banana tree 14:58 * sfan5 meows at CabalJohnson 15:07 PenguinDad adv_spawning seems to need funsafe math :/ 15:32 MinetestBot GIT: Sapier at GMX dot net commited to minetest/minetest: Don't call a player event without having player to do a event for 2a5c88b 2014-08-21T17:29:26+02:00 http://git.io/EhwFNg 15:52 Calinou VanessaE, do you have your automatic server restart, backup and mapper scripts somewhere? 16:07 VanessaE Calinou: http://digitalaudioconcepts.com/vanessa/hobbies/minetest/Server-scripts/\ 16:07 VanessaE -\\ 16:07 VanessaE http://digitalaudioconcepts.com/vanessa/hobbies/minetest/Server-scripts/backup-server.sh does most of the work for that 16:07 VanessaE http://digitalaudioconcepts.com/vanessa/hobbies/minetest/Server-scripts/minetestserver-creative.sh and similar are the auto-restart scripts 16:08 VanessaE http://digitalaudioconcepts.com/vanessa/hobbies/minetest/Server-scripts/update-server-maps.sh is the mapper script 16:08 VanessaE (called at the end of the backup script) 16:13 Mikeonline hi 16:19 Mikeonline does someone know the type: mesecons_extrawires:crossingBC 16:20 Mikeonline its an unknown block but should be an insulated cross 16:20 Mikeonline all other mesecons work 16:24 ElectronLibre I never saw an insulated cross being an unknown... look at in the creative inventory is it diseaper and if not, create an alias :/.. 16:24 sfan5 asie: ohai 16:24 asie sfan5: hi 16:32 sfan5 asie: did you release this anywhere? https://twitter.com/asiekierka/status/463652100103487488/photo/1 16:32 Mikeonline hm 16:36 PenguinDad sfan5: yes asie did https://github.com/asiekierka/meselamps 16:36 sfan5 ooh 16:36 sfan5 \o/ 16:39 Krock hi. 16:39 PenguinDad EHLO Krock 16:40 * Krock PenguinDads at meow 16:40 ElectronLibre Hi Krock. 16:40 * Krock wonders who ElectronLibre is 16:42 ElectronLibre My nickname is usualy Mg but it was still used... 16:43 Krock cuz of the machine gun. 16:44 PenguinDad Krock: ElectronLibre is an alkaline earth metal :P 16:44 * Krock wonders how a metal can talk 16:44 ElectronLibre I don't know exactly... 17:03 LemonLake bang 17:03 ElectronLibre Bang? 17:03 LemonLake that's an onomatopoeia 17:03 LemonLake deal with it 17:23 kioty Anyone know how to setup Twitch in IRC? One I tried didn't work 17:29 PenguinDad kioty: something using libcaca maybe? 17:30 Calinou “caca” means “crap” 17:30 Calinou (childish) 17:36 sfan5 Calinou: andwho cares about that? 17:40 realtinymonster !tell 17:40 MinetestBot realtinymonster: Need a nickname... 17:40 realtinymonster !tell Amaz Join #moontest 17:41 MinetestBot realtinymonster: I'll pass that on when Amaz is around 17:44 Calinou we're talking about Twitch here. 17:46 Krock libpoop 17:49 PenguinDad I have no idea how you want to setup Twitch in IRC 17:50 Mikeonline doors is so confusing 17:51 Mikeonline i can now dig all steeldoors top but not bottom part. 17:51 Mikeonline crazy 17:52 Krock Mikeonline, right click on one to heal it 17:52 Mikeonline i modified doors 17:52 Mikeonline so that players with a special priv can dig all doors 17:52 Mikeonline so check_player_priv will always return true for these 17:52 Mikeonline but it seems not to work 17:53 Mikeonline ah 17:54 * Krock had a Dig+[E]+Server_priv recipe to remove those doorst 17:54 Krock -t 17:55 Mikeonline i try to overwrite ownership metadata now 17:55 Mikeonline maybe that could work 17:57 sol_invictus someone mention me, please 17:57 PenguinDad sol_invictus: hi 17:57 Mikeonline hm 17:57 Mikeonline krock how did you do it? 17:57 Krock coding? 17:58 Mikeonline i think it should be a line or two 17:58 Krock 4 lines IIRC 17:58 Krock you can find the codes at base_game if insterest exists 18:00 Mikeonline i see 18:00 Mikeonline you added the line and player:get_player_control().aux1 then 18:00 sol_invictus Krock, btw do you have that chainsaw in public? 18:00 Mikeonline what does it do? 18:00 Krock sol_invictus, I've one at home. why? 18:00 Krock Mikeonline, aux1 = E 18:00 sol_invictus Krock: haha, I mean that mod 18:00 Mikeonline means the player needs to press E while digging? 18:01 Krock sol_invictus, the one on my server is in the "special" mod. 18:01 Krock Mikeonline, yes. 18:02 Krock also to open/close it 18:02 Mikeonline ok krock that change except aux is exactly what i have done 18:02 Mikeonline but it does not work 18:03 Krock too bad. 18:03 Mikeonline its confusing 18:03 Mikeonline or did you change other code lines? 18:05 Calinou you should submit an issue for adding an “access” privilege which allows bypassing protection 18:05 Calinou I'll do that… 18:06 Calinou https://github.com/minetest/minetest_game/issues/304 18:07 Mikeonline :) 18:07 Mikeonline thats a good idea 18:08 Mikeonline that you submitted it means you like the idea @ Calinou? 18:08 Calinou yes, I'd like to see it implemented 18:08 Mikeonline krock: i did a diff, you used an older version of doors but nothing functional has changed much. strange if it works for you 18:08 Calinou we need more standardization, that's a way towards it 18:09 Mikeonline the doors after dig function does not obey the protection isnt it? 18:09 Mikeonline so the second node will be digged if protected? 18:10 Krock Mikeonline, how about testing? 18:10 Mikeonline Calinou: another suggestion: if a server hangs or you have just disconnect there should be a reconnect option or the password should still be filled out 18:10 Mikeonline krock: if protection works then that might cause trouble 18:10 Krock k 18:11 Mikeonline but it cant 18:11 Mikeonline hm 18:11 Mikeonline now lets do the usual way: this problem is not that important right now so go to the next problem :D 18:12 Calinou there should just be a “remember password” option… 18:12 Calinou this would encourage people to use stronger passwords 18:13 sol_invictus I solwed this prablem with the --go option 18:13 sol_invictus damn 18:13 sol_invictus solved problem* 18:13 Mikeonline Calinou: another feature request: sort creative inventory per group of nodes 18:14 Calinou I've added remember password issues 18:14 Mikeonline sol: that could be a trick 18:14 Calinou Mikeonline, much harder to do 18:14 Mikeonline k 18:14 Calinou non-trivial 18:14 Calinou it's sorted per mod already 18:14 Mikeonline hm 18:14 Calinou it's not completely random ;) 18:14 Mikeonline then the mod names should be clickable 18:14 Calinou in order of definitions 18:14 Mikeonline like a button for: all, mesecon, moreores.. 18:14 Mikeonline maybe checkboxes 18:14 Mikeonline like a filter 18:17 Calinou too hard too 18:18 sol_invictus Krock: can't find the mod in your github 18:18 Krock sol_invictus, which mod? 18:18 sol_invictus special 18:18 Krock oh. that one isn't public 18:19 sol_invictus ah, okay 18:19 kioty I guess this would run on a Samsung Chromebook if I use linux? 18:19 Mikeonline now i changed creative mode so that there are 99 items inside again 18:19 Mikeonline thats more usefull if in mixed mode 18:20 Calinou kioty, this = ? 18:20 Calinou Minetest would be slow, still 18:20 kioty Really? 18:20 Calinou it's a demanding game, despite being pixel-y 18:20 sfan5 "Twitter was given two weeks to comply with the court order before daily fines of €1,000 (about US$1,300) would be assessed. Issues over jurisdiction arise, because Twitter has no offices nor employees within France, so it is unclear how a French court could sanction Twitter." 18:20 sfan5 wikipedia articles are interesting 18:20 kioty Less than Minecraft though? 18:20 sfan5 and the french govt is apprently stupid 18:21 sfan5 kioty: yes 18:21 Calinou not that stupid 18:21 Calinou we have something dedicated to privacy here 18:21 Calinou CNIL 18:21 Calinou they mostly do their job, although it's not perfect and costs us money 18:21 Calinou we've had privacy laws very early (1978-01-06) 18:22 sfan5 that doesn't mean they were goocd 18:22 sfan5 -c 18:22 Mikeonline calinou: europe privacy cant be compared to usa ... 18:22 Mikeonline usa has no privacy :P 18:23 Krock > NSA 18:35 jp__ goal 18:35 Krock laog 18:36 * WindHero is down 18:36 WindHero ....since I don't think I'll have much time for Minetest when college starts next Tuesday... 18:37 WindHero and despite being a CS major, I'll be working with C++, not Lua. xD 18:37 * PenguinDad restarts WindHero 18:37 WindHero rofl 18:37 twoelk anybody else keep landing in ##overflow while trying to join? 18:37 Calinou pfft 18:37 * WindHero powers down 18:37 Calinou judging people based on degrees 18:37 * WindHero boots back up 18:38 PenguinDad WindHero: You said you were down :P 18:38 Calinou twoelk, register and identify to NickServ 18:38 Calinou so that you aren't catched by +r 18:38 WindHero oh, i see 18:38 twoelk WindHero: make Minetest a school project 18:38 WindHero I wish 18:38 twoelk hm I thought I had 18:38 WindHero I tried compiling it yesterday 18:39 WindHero but failed 18:39 WindHero the last error I got was "error msb3073 exited with code 1" 18:39 Calinou WindHero: make Minetest a school project 18:39 Calinou it's silly 18:39 Calinou using games in a school doesn't make much sense to me 18:39 Calinou except for silly projects 18:40 WindHero xD 18:40 WindHero What's really silly? 18:40 PenguinDad Calinou: tell that spin/ispn 18:40 WindHero Since I already know the basics of C++, I got permission to skip CS 150 and take CS 151 18:40 WindHero but I still have to take 150 anyway 18:40 Calinou heh 18:41 WindHero So now I have a double load of C++ homework xD 18:41 PenguinDad You learn Counter Strike? :P 18:41 Calinou skipping courses seems to be a bad thing to me 18:41 WindHero (granted, I'm getting waived to do CS 150 semi-independently) 18:42 WindHero If I didn't, I'd have to drive 70 miles every day :P 18:42 WindHero rather than just two 18:42 WindHero *days 18:44 WindHero In any case, I don't have any concerns on whether or not I'll do well in my classes 18:45 WindHero if I crunched two years of PreCalc into one, as well as survived three years of Latin... I think I can handle it. ;) 18:45 WindHero it's just the MT deprivation :P 18:51 Calinou PreCalc? 18:51 Calinou meh, I don't miss Minecraft-style games at all 18:51 Calinou games in general 18:51 Mikeonline i added protection for seed planting to farming 18:51 WindHero I guess I misphrased that. 18:52 WindHero I would miss coding for MT, not playing it (I barely do that as is) 18:52 WindHero Mikeonline: interesting, although usually it seems best to just use a protection mod on your whole farm 18:52 Calinou cool, we need more work to make protection completely fool-proof 18:55 Mikeonline windhero? 18:55 WindHero yeah? 18:55 Mikeonline i use a protection mod 18:56 Mikeonline but hoe/seeding is not protected 18:56 * Mikeonline is cooking afk 18:56 WindHero ohhh, didn't know that 18:56 * WindHero rarely farms in-game 18:59 * Krock wonders how cooked afk tastes 18:59 Calinou it asks you for a date 18:59 Calinou spells “diamond” incorrectly 19:00 Calinou and talks Russian 19:00 WindHero rofl 19:01 PenguinDad plol 19:01 WindHero no spreche Russian 19:01 WindHero (ik that;s not russian either) 19:02 WindHero *sprechen 19:06 PenguinDad WindHero: why are you talking semi-german? 19:06 WindHero I was quoting the movie Get Smart 19:08 * PenguinDad only knows the series 19:21 reactor_ WindHero: 3ВЗФИСЕИНТЕУ 19:22 WindHero ...? 19:24 LemonLake reactor_: how drunk are you 19:24 WindHero reactor_, what exactly is that? 19:24 reactor_ Russian 19:24 reactor_ That's the Russian for "Hello" 19:25 LemonLake it loks more like an encryption to me but i'll buy it 19:25 reactor_ LemonLake: I don't drink, ever. 19:25 LemonLake how high are you then 19:25 WindHero not even water?! 19:25 WindHero btw, LemonLake, I'm taking Japanese this semester! :D 19:25 reactor_ LemonLake: it doesn't compute. 19:26 LemonLake WindHero: neat 19:26 LemonLake WindHero: who's the dealer? 19:26 LemonLake japanese is a pretty neat drug 19:26 WindHero rofl 19:26 LemonLake pretty hard to get too 19:26 WindHero Masafumi Honda 19:27 LemonLake i see 19:27 WindHero I'm gonna exchange it for 4 credits 19:27 reactor_ They smoke credit cards nowadays? 19:28 LemonLake fuckin hell 19:28 WindHero no, only you. 19:28 LemonLake im really outdated 19:28 reactor_ But I don't smoke! 19:28 * WindHero is gonna split a gut with all this laughter 19:29 LemonLake WindHero: i just choke when i laugh 19:29 LemonLake welcome to the world of fucked over ribs 19:29 WindHero rofl 19:29 reactor_ Someone's been fucking over your ribs? 19:29 reactor_ Are you a mattress? 19:29 LemonLake yeah sure 19:29 WindHero moving along now........... 19:29 LemonLake no, i tripped over a headset wire 19:29 LemonLake landed on my chest 19:30 Calinou https://github.com/github/dmca/blob/master/2014-08-08-Thaumcraft.md → free laugh 19:30 LemonLake laugh? 19:31 WindHero heh 19:31 WindHero more like chuckle 19:31 Calinou pathetic laugh, that is 19:31 WindHero omgoodness, DMCA is on GitHub now 19:32 WindHero let's go and make their rules actually good 19:32 reactor_ [private] 19:32 WindHero mailto:[private]@[private].[private] 19:37 reactor_ [CENSORED]@[CENSORED] 19:38 WindHero heh 19:42 PenguinDad My mainboard has DCMA too 19:43 WindHero DCMA ~= DMCA 19:44 twoelk Calinou: regarding "remember password", that button has the psychological effect of instantly forgetting the password 19:44 PenguinDad My glasses are getting too weak :/ 19:45 Jordach twoelk, BULLSHIT 19:45 * Jordach has had one password for four years on his Microsoft Account 19:46 Jordach (i signed up for XBL and got shit thrown at me later down the line due to Microsoft Accounts) 19:47 Broam Calinou: lol :) 19:47 WindHero twoelk, haven't you heard the theory about doorways? 19:48 WindHero walking through doorways is proven to cause memory loss about what you entered the room to do. 19:48 twoelk indeed I have and can confirm ;-P 19:50 Calinou twoelk, not always 19:51 twoelk Jordach: you may have paid attention while choosing a good password, most users don't and just want to start working and not be bothered with security stuff 19:51 twoelk woorking or playing or both 19:51 twoelk -o 19:51 Calinou empty passwords should be disallowed by default 19:52 Calinou I'm sick of people getting their account stolen or such 19:53 twoelk "remember password" is dangerous withj siplings or roommates around 19:53 twoelk or coworkers 19:57 Jordach http://paste.debian.net/116799/ 20:02 reactor_ And when you mandate passwords, people start joining with random names. 20:02 reactor_ And spawn a lot of accounts... 20:02 reactor_ This sucks :( 20:04 Mikeonline Calinou: feature request: account expire if not used for n days - some accounts should have a non expire flag (see nickserv) 20:04 PenguinDad uncompressed pngs suck too 20:06 Mikeonline screwdriver does not obey protection 20:06 Mikeonline and moves doors 20:07 twoelk Jordach: btw, have you made a colors.txt for the new nodes of bfd? have done some but if you have something "official" I would rather use that 20:13 twoelk http://pastebin.com/x4YsfTqg <- colors ffor BFD I use so far. Added to whenever the mapper complained. Probably not complete 20:21 Calinou nicks do expire after 10 weeks 20:21 Calinou 1 week per year of account oldness 20:21 Calinou up to +5 weeks 20:21 Calinou here, I can have a nick for 14 weeks 20:21 Calinou PenguinDad, OptiPNG ;) 20:22 Calinou "remember password" is dangerous withj siplings or roommates around 20:22 Calinou then you shouldn't use in these cases 20:22 Calinou And when you mandate passwords, people start joining with random names. 20:22 Calinou why so? 20:22 Calinou use a max accounts per IP thing 20:22 Calinou in Carbone, it's limited to 5, you can set a lower limit, even 1 20:22 reactor_ They can join from different address. 20:22 PenguinDad Calinou: that's what I do with that file right now 20:22 reactor_ Nick expiry is nice. Wish it was included by default. 20:23 reactor_ twoelk: then you should lock your machine when unused 20:23 * twoelk never uses remember password but has listened to server chat 20:25 twoelk my stuff is safe enough but I'm the office guy that gets called when passwords get lost 21:06 * VanessaE is back. yay. 21:07 Mikeonline yeah 21:08 iqualfragile VanessaE: still alive? 21:09 VanessaE yup 21:11 blaise do we need a weather mod? and if so, what's the best weather mod? 21:11 VanessaE snowdrift is good 21:11 VanessaE lightweight 21:11 blaise I have it 21:11 blaise is weather worth a damn? 21:11 iqualfragile we mainly need better mapgen 21:11 VanessaE engine doesn't really have the facilities for better weather at this point though 21:12 Calinou >better mapgen 21:12 VanessaE it had, but then proller got stupid. 21:12 Calinou it's good enough by far 21:12 iqualfragile Calinou: im not really confident with it yet 21:12 iqualfragile im currently writing a prototype for another mapgen 21:13 * VanessaE pounces on hmmmm 21:13 proller VanessaE, you sure? 21:13 iqualfragile lets just not start this 21:14 VanessaE proller: it was your decision to mix weather with finite water (rather, you could have chosen not to make water/snow accumulate at all) and all of the things that followed. 21:14 Calinou Lua mapgens are slow 21:15 proller VanessaE, folowed what? now it works very well and fast 21:15 VanessaE proller: all of the meshegas that surrounded/followed it in Minetest. 21:15 proller [watershed] 10304 ms - its not slow, its FUCKING SLOOOOW 21:16 proller 100 times slower than singlethreaded core mapgen 21:16 proller and ~300-600 times slower than multithreaded 21:16 proller also you cant use inventory 10s 21:17 proller VanessaE, but minetest is dead 21:17 VanessaE can't be helped. 21:17 VanessaE proller: hardly. 21:18 MinetestBot EvergreenTree: 08-21 18:51 UTC https://soundcloud.com/just-a-gent/superfriends 21:18 iqualfragile proller: does freeminer still live? 21:19 proller active? - yes 21:19 proller live? - like minetest 21:20 zat Guys, someone knows what are the humidity_point and heat_point supposed to mean? In respect to, are they equivalent to air humidity percentage and celcius degrees respectively? 21:23 Mikeonline n8 21:24 zat neight 21:28 MinetestBot GIT: maciej.kasatkin@o2.pl commited to minetest/minetest: Pass light sources in blue channel of vertex color instead of decoded light for all special drawtypes. d9df592 2014-08-21T23:28:01+02:00 http://git.io/RssUmA 21:30 * EvergreenTree prods Jordach with an teleporting stick 21:38 EvergreenTree I don't understand why people go out of their way to use rar files. Just use zip, it's much easier. 21:40 zat rar normally compress more 21:40 iqualfragile i don't understand why people go out of their way to use zip files. just use 7z/tar.bz2, its so much less ancient 21:41 EvergreenTree I prefer using .tar.gz and .zip 21:41 zat I prefer 7z 21:41 zat I won 21:41 EvergreenTree 7z is better than rar. 21:41 iqualfragile gz is ancient 21:42 EvergreenTree Yes, it is 21:42 iqualfragile its neither the fast enough for the compression ratio it delivers, nor does it deliver a good enough compression ratio to justify its speed 21:42 iqualfragile the algorithms it is based on are old and busted 21:42 EvergreenTree iqualfragile: I honestly don't care about performace and squeezing the best possible file size out of something 21:43 iqualfragile well, that just happens to be what you would usually want to archive witch an archiving tool 21:44 EvergreenTree Speed is good if you are archiving huge things, but I rarely need to do that 21:46 twoelk semi ancient is good 'cause everyone has it 21:50 blaise this damn areas mod 21:50 blaise every time the server is restarted the areas are gone 21:50 blaise am I missing a command or something? 21:50 blaise is there a /areas_save or something? 21:50 blaise it works perfectly till the server rolls over 21:51 blaise and from what my users tell me, they can't set up their own areas and I have the personal_protection stuff enabled in minetest.conf 21:51 blaise areas.self_protection = true 21:52 twoelk doesn't the areas mod save data in an extra file? 21:53 blaise areas.dat 21:54 blaise it's alive and well 21:55 twoelk so it isn't reread on server start 21:57 blaise actually 21:57 blaise areas.dat didn't exist 21:57 blaise :\ 21:57 blaise I did a "touch ~/.minetest/world/world/areas.dat 21:57 blaise " 21:57 blaise maybe it will work now that the file exists 21:57 blaise :\ 21:59 VanessaE blaise: sounds like a permissions issue 21:59 VanessaE wrong ownership on the dir the file is being written to maybe 22:00 VanessaE e.g. you run the server user "minetest" but user "blaise" owns the world directory 22:00 blaise the permissions of the entire /var/lib/minetest dir is all fine, 22:00 VanessaE or similar. 22:00 VanessaE um 22:00 VanessaE /var/lib should be owned by root? 22:00 blaise and I don't modify any files by any user but minetest 22:00 iqualfragile VanessaE: yes 22:00 iqualfragile so? 22:01 iqualfragile /var/cache too 22:01 iqualfragile and /var/cache/squid3 is owned by squid 22:02 VanessaE blaise: in other words, why the hell are you storing world files in /var? 22:02 VanessaE put them in /home/minetest 22:02 blaise the home directory for my minetest user is set as /var/lib/minetest 22:02 VanessaE why? 22:02 blaise it's how the ebuild was set up in gentoo to install it 22:03 VanessaE no offense, but that's....dumb :P 22:03 blaise I'm not the ebuild maintainer 22:03 blaise :\ 22:04 blaise -rw-r--r-- 1 minetest games 0 Aug 21 16:54 areas.dat 22:04 VanessaE but what about the ownership of the dir? 22:07 Jordach EvergreenTree, was playing Borderlands 2 with hoodedice 22:12 iqualfragile VanessaE: no, its not stupid, /var/lib is where all servers put their data 22:13 VanessaE iqualfragile: but minetest is written with the expectation of being put in a "home" directory (if it's a global install). to my mind, those always belong in /home. 22:14 VanessaE or /usr/home if it's BSD. 22:14 VanessaE (or whatever the path was. it's been yeares) 22:14 VanessaE years* 22:14 iqualfragile VanessaE: to my mind its still linux and i can put my home where i want 22:14 VanessaE heretic ;) 22:16 * Jordach starts a witch hunt 22:16 Jordach get yer pitchforks and torches here 22:16 * iqualfragile hides 22:18 iqualfragile i love how you can one day decide to put your data on a luks partition on a raid 1 consisting of a raid 0 of usb-sticks on the one and an server in china on the other hand 22:18 iqualfragile and linux lets you do that 22:18 Jordach iqualfragile, and other internet syncing options does the same thing 22:18 blaise it's all good 22:18 Jordach (i can script quite well with powershell) 22:19 blaise for some reason it just wasn't able to create the file 22:19 blaise when I touched it, it was able to use it 22:19 iqualfragile Jordach: what are you referrin to? 22:19 iqualfragile what internet syncing options are you talking about? 22:19 iqualfragile i don't understand 22:19 blaise lol 22:19 Jordach iqualfragile, often i just run a powershell when i want to update my local copies of specific dirs and clone them to 4 flash drives 22:19 blaise Today Pinkey! we are going to Sync The Internet! 22:19 blaise lol 22:20 iqualfragile Jordach: wtf is a powershell? 22:20 Jordach iqualfragile, syncing options like mega, dropbox, owncloud 22:20 VanessaE iqualfragile: this one: Scripts/update-website.sh ;-) 22:20 iqualfragile i know bourne again shell 22:20 iqualfragile or z shell 22:20 iqualfragile or korn shell 22:20 iqualfragile but wtf is a powershell? 22:20 blaise powershell is a craptastic attempt to make cmd from winblows seem more posixy 22:20 blaise it's been around for a long time 22:20 iqualfragile oh… 22:21 iqualfragile Jordach: why would you use windows and openly promote it? 22:21 Jordach iqualfragile, because i've stopped giving a fuck about the zealots 22:21 Jordach they can go shove the GPL up their ass if they like 22:21 iqualfragile additionally i was takling about raid, not "syncing" 22:22 iqualfragile exactly, bsd 2 clause is the only true open source license 22:22 Jordach iqualfragile, it's the constant - proprietary is the end of the world 22:22 Jordach they sound more like christians during 2012 than they do normal people 22:24 iqualfragile proprietary is stupid, the only reason it still exists is because our society has not yet addapted to a world in wich things are reproduceable and producable automatically 22:26 VanessaE iqualfragile: naw, WTFPL :) 22:29 blaise Richard Stallman would be very upset right now 22:29 * blaise burts into laughter 22:29 VanessaE he can go back to eating his own toejam :{ 22:29 VanessaE :P 22:30 blaise but what about Steve and his developer screaming frenzy ? 22:30 VanessaE GPL is good, zealotry is bad. 22:30 VanessaE that ^^^ is worse :P 22:30 blaise exactly.. 22:46 crazyR if i run minetest.show_formspec() inside the after_place_node function of a register node. how can i get the pos of that node from the on_receive_fields 22:46 crazyR i cant receive the form through the on_receive_fields function within the register node, i have to use the external one 22:47 crazyR i think 22:49 iqualfragile paramat: you wrote some mapgens, didn't you? 22:51 paramat hi yeah a few 22:52 iqualfragile have i ever told you about the idea i had for a mapgen? 22:52 Jordach iqualfragile, some random gif http://gfycat.com/AltruisticSingleAmericangoldfinch 22:53 proller iqualfragile, paramat rewrite all mapgens to c++ ? ;) 22:56 paramat i can vox my nipples fast enough 22:58 paramat iqualfragile i remember you for something, but forget what, go for it 22:59 iqualfragile ok, so usually you would generate a heightmap (or 3d landscape), a temperature map and a humidity map 22:59 iqualfragile the basic idea is to remove the humidity and generate it from the height and temperature differences 23:00 iqualfragile so: 1st: generate height and temperature map 23:00 iqualfragile 2nd: alter temperature using height (oceans are cooler then land during the day) 23:01 iqualfragile 3rd: create winds by balancing out temperature differences 23:02 iqualfragile 4th: move clouds: start clouds at local temperature minimas in oceans, move them along the wind vectors, accumulate humidity while over water, the hotter the more water 23:03 iqualfragile "rain" while over land, the more the quicker the temperature falls and the more the landscape rises (in real life these both reduce the maximum water capacity of the air and therefore might put the too much water into rain) 23:04 iqualfragile remember the places colouds stopped and how much water they still had (they will all stop at local temperature maximas) 23:04 proller you already have 1024-cores system ? 23:05 iqualfragile proller: while it really is quite paralelizable there really is no need to, it does not take that long to calculate on a single core 23:05 proller lua mapgen already superslow 23:05 proller you want to 5 hours step ? 23:05 iqualfragile you don't need to use the same resolution for your wind map as for the rest 23:05 iqualfragile proller: shut up 23:06 proller 8( 23:06 iqualfragile paramat: continuing 23:06 iqualfragile you obviously need to remember the amounts of rains on each field, too 23:07 paramat hi just need a few minutes to read and digest 23:08 iqualfragile 5th: make rivers: remove any cloud stops with less then a cetrain treshold of water in them, use the others as river starts, for the rivers just follow the hightmap untill you reach the sea. local minima on islands/continents will create seas 23:10 iqualfragile 6th: (optional) use that data to refine humidity map (just make the regions around rivers and seas a bit wetter) 23:10 * Jordach nearly had a scare attack 23:10 Jordach at random i'll think #minetest is #minetest-dev 23:10 iqualfragile 7th: use the height map, the original temperature map, the (refined) humidity map and the information about the locations of rivers and sees to decide biomes for each location on map 23:11 * Jordach smells Dwarf Fortress 23:11 iqualfragile Jordach: no, its by far not as complex as df 23:11 paramat whoa complex, i look forward to you coding it ;) 23:11 iqualfragile i already did, at least most parts, but its in python 23:11 paramat i might actually tackle rivers following gradients 23:12 iqualfragile great, that part i did not yet write 23:12 zat https://twitter.com/claudio_zambra1/status/502590607626612736 23:12 Jordach wat 23:13 iqualfragile the main problem is to decide when to stop generating surrounding mapchunks 23:13 iqualfragile but that is actually solvable as temperature is (should not be) measured in floats, but in integers 23:14 paramat zat 'mgv7_np_heat = 25, 50, (500, 500, 500), 35293, 1, 0' will mean 1/4 land area is freezing, i prefer the mgv6 approach where 1/3 is freezing 1/3 temperate 1/3 hot, so i would use 'mgv7_np_heat = 16, 50, (500, 500, 500), 35293, 1, 0' 23:15 paramat ... -34C to +66C 23:15 iqualfragile so it is doable, but it might be nescesarry to create quite a bit of heightmaps and temperature maps of surrounding chunks 23:15 iqualfragile and redo a bit of the cloud calculation 23:16 iqualfragile unless you reverse it 23:17 zat paramat: I see a change from25 to 16 in ...offset? 23:17 paramat yes 23:17 zat 25 means 1/4 then 16 1/3? 23:17 paramat offset is centre value, scale is variance either side 23:18 paramat yep 23:18 zat I was expecting something like 33 to be 1/3 23:18 zat (note that I know something close to nothing on perlin noises) 23:19 paramat offset 33 would mean -17 to +83 23:19 paramat which is 1/6 area freezing 23:19 zat uh 23:20 zat I will base my biomes on that then, the values you gave me 23:20 paramat depends how much land area you want below zero 23:23 zat I wonder if we can find +83°C in real life 23:23 iqualfragile zat: not as a natural temperature, i think 23:27 zat uhm, making the noise yield real-life-like values would be useful 23:27 zat but no idea on how to do that 23:28 VanessaE zat: at a hydrothermal vent, sure 23:28 VanessaE there are extremophiles that live around those 23:28 paramat heat -34 to +66 is fairly realistic 23:28 VanessaE and those things can get to perhaps 90C or a bit more 23:29 zat D: 23:29 zat and one more thing 23:29 zat in a v7 biome, say: heat_point: 50 means up to 50 or from 50 up? 23:30 VanessaE strike that, water coming out of one of those things can get to 464 C 23:30 VanessaE (obviously not at standard atmospheric pressure) 23:32 paramat heat point i think is the average value for that biome 23:33 paramat the range either side is determined by other biomes and their heat points (i think) 23:34 iqualfragile my brain is melting 23:34 zat iqualfragile: what heat point? 23:35 paramat so as heat crosses the midpoint between 2 biome heat points you get a biome border 23:36 paramat search 'voronoi diagram' 23:36 zat I will end up with 48 biomes D: 23:37 zat voronoi diagram? I thought it was for xscreensaver D: 23:37 paramat mgv7 works with a 2D voronoi with heat and humidity as the axes 23:37 paramat AFAIK 23:37 zat http://bl.ocks.org/mbostock/4060366 23:38 zat move the mouse around 23:39 hintss lol 23:41 zat I wonder if I should make polar, subpolar, boreal, cold, warm and tropical desert just a single desert biome...