Time |
Nick |
Message |
00:01 |
RealBadAngel |
ah, i found the one |
00:01 |
RealBadAngel |
https://www.youtube.com/watch?v=z2oLYC5PigE |
00:01 |
RealBadAngel |
https://www.youtube.com/watch?v=mnhM2w3CGkA |
00:02 |
RealBadAngel |
btw, funny to find pieces of your work after 20 yrs on youtube :) |
00:02 |
lemonlake_ |
20 years? |
00:02 |
lemonlake_ |
wow |
00:03 |
RealBadAngel |
yes, i made that 20 yrs ago |
00:04 |
lemonlake_ |
nicee |
00:04 |
lemonlake_ |
hmm, its at "setMaterial" |
00:04 |
RealBadAngel |
we were very funny generation |
00:04 |
RealBadAngel |
my friend had no monitor, borrowed one for a while |
00:05 |
RealBadAngel |
launched voice synthetizer that could do just the numebers |
00:05 |
lemonlake_ |
hehe |
00:06 |
RealBadAngel |
that soft gave him byte by byte 16k of ZX Spectrum ROM |
00:06 |
RealBadAngel |
he wrote that down |
00:06 |
RealBadAngel |
and dissasembled the whole ROM |
00:06 |
RealBadAngel |
and wrote a bible for us |
00:06 |
lemonlake_ |
a bible? |
00:06 |
RealBadAngel |
complete rom dissasembly |
00:06 |
RealBadAngel |
that was a fuckin bible |
00:07 |
RealBadAngel |
he made that at school, while having classes |
00:07 |
lemonlake_ |
those were the days, huh? |
00:07 |
RealBadAngel |
jeez |
00:07 |
RealBadAngel |
i miss those days |
00:07 |
RealBadAngel |
we were fucking gos |
00:07 |
RealBadAngel |
gods |
00:08 |
RealBadAngel |
now all is optimized, objective and productive |
00:08 |
RealBadAngel |
which means for a customer go buy a faster pc |
00:09 |
RealBadAngel |
we had one hardware and we did better and better code |
00:09 |
lemonlake_ |
okay |
00:10 |
lemonlake_ |
i've been messing around with the code, "tried to set a texture not owned by this driver" |
00:11 |
RealBadAngel |
can i see your code? |
00:11 |
lemonlake_ |
http://pastie.org/9445763 |
00:20 |
WindHero |
https://mediacru.sh/Tsxx8Q6408M9 |
00:21 |
lemonlake_ |
RealBadAngel: did I mess up that bad? |
00:21 |
lemonlake_ |
WindHero: that's actually really nice |
00:21 |
WindHero |
thanks |
00:21 |
WindHero |
still quite incomplete |
00:22 |
WindHero |
I have to make some schematics stil |
00:23 |
WindHero |
particularly involving those DM statues |
00:23 |
lemonlake_ |
schematics? |
00:23 |
WindHero |
like how I have the parthenons in SkyLands? |
00:23 |
lemonlake_ |
ah |
00:23 |
WindHero |
mtschem |
00:23 |
WindHero |
*.mts |
00:23 |
lemonlake_ |
I know what a schematic is |
00:23 |
lemonlake_ |
I just wondered what for |
00:24 |
WindHero |
I'm gonna have dungeon-esque structures |
00:24 |
WindHero |
complete with lava-surrounded DM statues |
00:24 |
RealBadAngel |
lemonlake_, reading your code now |
00:25 |
lemonlake_ |
RealBadAngel: k |
00:30 |
RealBadAngel |
lemonlake_, and your compiler logs? |
00:30 |
RealBadAngel |
btw, still lava: https://www.youtube.com/watch?v=gOnG19XYiSk&feature=youtu.be |
00:30 |
lemonlake_ |
the build log? |
00:30 |
RealBadAngel |
yes |
00:31 |
lemonlake_ |
That's nicer |
00:31 |
RealBadAngel |
thats for lava source |
00:32 |
lemonlake_ |
hmm |
00:32 |
lemonlake_ |
this is not letting me paste |
00:32 |
lemonlake_ |
<lemonlake_> hmm |
00:32 |
lemonlake_ |
<lemonlake |
00:33 |
lemonlake_ |
wat |
00:33 |
lemonlake_ |
http://pastebin.com/raw.php?i=KXszMbNp |
00:44 |
lemonlake_ |
RealBadAngel: anything? |
00:45 |
lemonlake_ |
RealBadAngel: Because I solved it. I was removing the textures when I shouldn't have been :P |
00:52 |
lemonlake_ |
I got the light wrong tho :/ |
00:53 |
lemonlake_ |
RealBadAngel: https://cdn.mediacru.sh/dhD2R-ySZuM0.png |
00:53 |
lemonlake_ |
Does that look correct to you? |
00:54 |
RealBadAngel |
shading is a bit wrong, but ok |
00:55 |
RealBadAngel |
lemme point you to correct code |
00:55 |
lemonlake_ |
I'm at the correct code |
00:55 |
lemonlake_ |
using the exact same values |
00:55 |
lemonlake_ |
https://github.com/minetest/minetest/blob/6f6f289db4a14045b1053b065e9bbac3d3cb0f33/src/tile.cpp#L1321 |
00:56 |
RealBadAngel |
https://github.com/minetest/minetest/blob/master/src/mapblock_mesh.cpp#L35 |
00:56 |
RealBadAngel |
thats modified vertex manipulator code |
00:56 |
lemonlake_ |
hmm |
00:57 |
lemonlake_ |
can't be right |
00:57 |
lemonlake_ |
looks identical to me |
00:57 |
RealBadAngel |
https://github.com/minetest/minetest/blob/master/src/mapblock_mesh.cpp#L1143 |
00:57 |
RealBadAngel |
and here code that applies shading |
00:57 |
lemonlake_ |
ahh... hardcoded face shading |
00:57 |
RealBadAngel |
yes |
00:57 |
lemonlake_ |
this is for the real mapblocks |
00:58 |
lemonlake_ |
incase you hadn't realised, mine is an inventory image :P |
00:58 |
Sokomine |
hmm. is there a way to avoid cavegen and mudflow attacks when using voxelmanip in on_generate? |
00:58 |
RealBadAngel |
lemonlake_, but it should be at least similar in lool |
00:58 |
RealBadAngel |
look |
00:58 |
lemonlake_ |
looks exactly like the inventory images in-game |
00:58 |
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phantombeta joined #minetest |
00:58 |
RealBadAngel |
who told you that current look is right? |
00:59 |
lemonlake_ |
my eyes |
00:59 |
RealBadAngel |
hehe |
00:59 |
RealBadAngel |
cube has to be clearly 3d |
00:59 |
RealBadAngel |
its not by now |
00:59 |
RealBadAngel |
shading can solve it |
00:59 |
lemonlake_ |
okay then |
00:59 |
lemonlake_ |
i'll implement that later |
00:59 |
lemonlake_ |
bookmarked |
01:00 |
RealBadAngel |
your eyes can notice geometry when faces are different |
01:00 |
lemonlake_ |
my eyes can notice geometry through common sense |
01:00 |
RealBadAngel |
but when textures are the same, its damn flat |
01:00 |
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grrk-bzzt joined #minetest |
01:00 |
lemonlake_ |
you do have a point |
01:00 |
RealBadAngel |
just like something on the floor stepped on it |
01:01 |
lemonlake_ |
it still maintains it's volume, but the form has been modified |
01:01 |
lemonlake_ |
in other words, everything is in the same place, just squashed |
01:01 |
RealBadAngel |
yup |
01:02 |
lemonlake_ |
next up is to add the GUI |
01:02 |
RealBadAngel |
you should make separate app out of it |
01:02 |
lemonlake_ |
whadya mean? |
01:02 |
RealBadAngel |
kinda modders tool |
01:02 |
RealBadAngel |
to generate high quality images for mods |
01:02 |
lemonlake_ |
that's the whole intention ^.^ |
01:03 |
RealBadAngel |
yes |
01:03 |
lemonlake_ |
it's actual intention was to create inventory images for use on websites etc |
01:03 |
RealBadAngel |
and then engine wont have to do that any longer |
01:03 |
lemonlake_ |
but they can use it however they like |
01:03 |
RealBadAngel |
and i mean the engine |
01:03 |
lemonlake_ |
as in, using this conventionally for nodes? |
01:04 |
RealBadAngel |
yes |
01:04 |
lemonlake_ |
:o |
01:04 |
lemonlake_ |
if that's the case, im surprised nobody beat me to this |
01:04 |
RealBadAngel |
so no more generate inv images on startup |
01:04 |
lemonlake_ |
yes |
01:04 |
lemonlake_ |
= super fast loading times |
01:05 |
lemonlake_ |
im sure a lot of mods won't actually end up using this, but if at least the subgames can do it that'd save a lot of work for the engine |
01:05 |
RealBadAngel |
and the tool should land in the repo as helper utility |
01:05 |
lemonlake_ |
:o |
01:05 |
RealBadAngel |
we can force usage of it |
01:05 |
lemonlake_ |
lol okay |
01:05 |
lemonlake_ |
we'll see what the other devs think |
01:06 |
lemonlake_ |
tbh the hardest part of this proj is gonna be making it work with nodeboxes :/ |
01:06 |
RealBadAngel |
im the one that cares bout FPS the most |
01:06 |
RealBadAngel |
and i gonna force it for sure |
01:06 |
lemonlake_ |
my plan is to simply allow the user to supply their nodebox array (maybe later also a NBE file) |
01:06 |
lemonlake_ |
in a textbox |
01:07 |
lemonlake_ |
alpha works, that's good |
01:08 |
RealBadAngel |
one more thing |
01:09 |
RealBadAngel |
you could consider making here also extruded models |
01:09 |
RealBadAngel |
that is also pain in the ass |
01:09 |
lemonlake_ |
what are extruded models? |
01:10 |
lemonlake_ |
i saw it in the code, but didn't know what they were |
01:10 |
RealBadAngel |
current code fails for high resolution images |
01:10 |
RealBadAngel |
you do |
01:10 |
RealBadAngel |
wielded item |
01:10 |
lemonlake_ |
ahh |
01:10 |
lemonlake_ |
hmm |
01:10 |
VanessaE |
it doesn't just fail |
01:10 |
RealBadAngel |
the code that makes a mesh out of flat image |
01:10 |
lemonlake_ |
maybe in the future when i understand stuff |
01:10 |
VanessaE |
it falls flat on its G*d damned face. |
01:10 |
VanessaE |
I mean it fails miserably. |
01:10 |
lemonlake_ |
one thing at a time |
01:10 |
VanessaE |
:) |
01:17 |
Vazon |
VanessaE: do you know how to give the irc chat bot a proper name?? mine will not name |
01:17 |
lemonlake_ |
Vazon: tlc |
01:17 |
lemonlake_ |
it will learn it's name on it's own |
01:17 |
Vazon |
what? o.O |
01:17 |
lemonlake_ |
just keep calling it by its name |
01:18 |
Vazon |
Crap i have feared the day when computers learn xD |
01:18 |
lemonlake_ |
lol |
01:18 |
Vazon |
:3 |
01:20 |
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01:21 |
VanessaE |
Vazon: irc.nick = MyBotNameHere |
01:21 |
VanessaE |
in your minetest.conf |
01:21 |
VanessaE |
also irc.channel and irc.server will need to be set |
01:21 |
VanessaE |
obvious meanings for those |
01:21 |
Vazon |
it is set up and i did put that in the config and i didnt work |
01:22 |
VanessaE |
then you did it wrong. :P |
01:22 |
VanessaE |
it works for me, and I have 8 such bots. |
01:22 |
Vazon |
nope exactly like you siad |
01:22 |
VanessaE |
nope. |
01:22 |
VanessaE |
irc.channel = #minetest |
01:22 |
VanessaE |
irc.server = 192.99.11.10 |
01:22 |
VanessaE |
irc.nick = VE-Survival |
01:22 |
VanessaE |
that's how mine's set |
01:22 |
Vazon |
ok |
01:22 |
VanessaE |
and I have irc.NSPass set also, of course. |
01:24 |
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01:30 |
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02:07 |
lemonlake_ |
Aight, nodeviewer has a background color chooser thingy now |
02:07 |
lemonlake_ |
https://cdn.mediacru.sh/it-maFjJPHhi.png |
02:08 |
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02:08 |
lemonlake_ |
Okay, now that that's done I'm gonna get some rest |
02:09 |
lemonlake_ |
Tomorrow I'll add texture changing and exporting |
02:09 |
lemonlake_ |
Goodnight all! |
02:14 |
paramat |
RealBadAngel, a request for improving faces shading, smooth lighting off shows how NS faces are now too similar to top face, currently: http://i.imgur.com/rtBcx7l.png compare to: http://i.imgur.com/5zf9m2L.png |
02:15 |
VanessaE |
I thought that was fixed? |
02:16 |
paramat |
it's less noticeable with smooth lighting on |
02:22 |
paramat |
Sokomine, 'is_ground_content = false' in node definition protects against cavegen. 'mgv6_spflags = nomudflow' in minetest.conf |
02:24 |
Sokomine |
paramat: thanks! vanessa said the same about ground content. i thought it was against floating flowers? |
02:25 |
Sokomine |
paramat: is there a way to disable mudflow for certain mapblocks? it can flow happily if it wants...but not inside my villages! |
02:26 |
paramat |
no :P |
02:26 |
Sokomine |
there are also these strange...one block wide and one block deep...lines...around the map |
02:26 |
Sokomine |
oh :-( |
02:26 |
paramat |
lines on chunk borders |
02:27 |
paramat |
caused by lowering terrain by voxelmanip in mgv6 |
02:27 |
paramat |
thats why i asked hmmmmm for that flag |
02:28 |
Sokomine |
hm. what happens with nomudflow? are there any sideeffects on terrain as such? |
02:30 |
paramat |
couldn't be bothered with a minimap of mgv6 because boring on a large scale, innaccurate on a medium scale. but made a 3D minimap of watershed: https://forum.minetest.net/viewtopic.php?f=11&t=8609&p=150142#p150142 |
02:31 |
paramat |
mudflow makes the terrain look aged and eroded by flowing mud from high unstable places to low places |
02:47 |
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02:53 |
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02:54 |
VanessaE |
it's been so long, I don't even remember what a map without mudflow looks like, save for those grid lines |
02:55 |
VanessaE |
I still wonder why the root of the problem never got fixe. |
02:55 |
VanessaE |
+d |
03:01 |
Sokomine |
paramat: hm, yes, boring on a large scale might be the effect of the mapgen. it works out pretty well for gameplay, but is very difficult to...regocnize where you built |
03:05 |
Sokomine |
hm. perhaps i ought to generate the terrain in general, then wait a few seconds, and generate anew? |
03:18 |
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03:30 |
paramat |
Yes it's possible to use voxelmanip after 'on generated', you can use it in an abm triggered by a spawner node, this also enables you to update lighting |
03:34 |
paramat |
... thats how i'm doing generative architecture http://i.imgur.com/7ZexCxm.png |
03:34 |
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03:47 |
VanessaE |
bbl, bed |
04:11 |
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donat joined #minetest |
04:14 |
donat |
Can someone explain me what the 'chance' field is supposed to mean in minetest.register_abm()? Thanks! |
04:22 |
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04:42 |
donat |
Okay, I figured it out. |
04:55 |
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05:18 |
Exio4 |
"fullscreen isn't available on this video" |
05:18 |
Exio4 |
wath |
05:18 |
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05:42 |
kaeza |
lel |
06:03 |
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06:13 |
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06:29 |
nman3600 |
ã“ã‚“ã«ã¡ã¯ |
06:30 |
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06:51 |
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07:06 |
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07:27 |
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07:59 |
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08:01 |
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08:04 |
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08:18 |
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08:19 |
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08:19 |
Krock |
moin |
08:22 |
Krock |
http://i.imgur.com/KXyQUbI.png |
08:22 |
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08:25 |
LemonLake |
Krock: That's cool |
08:25 |
LemonLake |
What are the dark patches? |
08:25 |
Krock |
mountains |
08:25 |
LemonLake |
Ahh |
08:26 |
Krock |
it represents a yappy world but somehow I don't get the same maps.. |
08:26 |
Krock |
(in minetest and in that program) |
08:31 |
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08:39 |
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08:40 |
ThatGraemeGuy |
is there any tool that will delete map blocks from a database that are outside a give x,z range? |
08:40 |
LemonLake |
ThatGraemeGuy: I can only think about editing it with a query |
08:43 |
jp |
http://i.imgur.com/ytgn3mk.png |
08:43 |
jp |
Fatal woman <3 |
08:44 |
ThatGraemeGuy |
LemonLake: yeah, was just wondering if anyone has perhaps toyed with something like that before |
08:44 |
LemonLake |
ThatGraemeGuy: not really, haven't done maps or anything in MT |
08:44 |
LemonLake |
(not me) |
08:44 |
LemonLake |
jp: Where are you getting these models? |
08:44 |
jp |
Blenderswap |
08:45 |
LemonLake |
I see |
08:45 |
jp |
But there are a very few percentage of MT compatible... |
08:45 |
jp |
Like 5%. |
08:46 |
ThatGraemeGuy |
we have a world that has been extensively explored to some very far distances, but any building activity is constrained to a relatively small area around the origin point. problem is that we added a mod a while ago that adds new ores, and finding them is a pain becase ungenerated map blocks are pretty remote |
08:47 |
LemonLake |
You could regenerate the mapblocks |
08:47 |
LemonLake |
(by coding a little thing in lua, forgot how to do it tho) |
08:47 |
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08:48 |
Krock |
LemonLake, http://i.imgur.com/8ciRhTP.png |
08:51 |
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08:51 |
LemonLake |
that's looking nice |
08:51 |
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08:57 |
Krock |
thx |
08:59 |
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09:01 |
ThatGraemeGuy |
LemonLake: oh, cool, didn't realise that could be done |
09:01 |
LemonLake |
Irrlicht is nicer than I'd thought... |
09:02 |
LemonLake |
ThatGraemeGuy: Don't take my word for it, but I'm pretty sure that somehow with voxelmanip it can |
09:04 |
ThatGraemeGuy |
eek, way over my head :-o |
09:15 |
ThatGraemeGuy |
CREATE TABLE `blocks` (`pos` INT NOT NULL PRIMARY KEY,`data` BLOB); |
09:16 |
ThatGraemeGuy |
well that's pretty simple, if i can find how to relate 'pos' to x,y,z co-ords i could do what i want quite easily |
09:21 |
Krock |
one number is xy and z at once |
09:25 |
ThatGraemeGuy |
https://github.com/minetest/minetest/blob/master/src/database.cpp looks like it has what i need |
09:36 |
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09:46 |
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09:46 |
LemonLake |
Irrlicht tabs seem really confusing |
09:53 |
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jp joined #minetest |
10:02 |
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10:04 |
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10:30 |
Calinou |
http://0bin.net/paste/SNKTFgzRfvlpwQez#gd9YADuQvNh73uLfK3wzwV99eTyEf9sehu2ZDBZ7KSO → with this, only monsters spawn, no animals, why? :/ |
10:31 |
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10:37 |
twoelk |
Krock, that map preview thing is very interesting. Have you compared the result with generated maps allready? |
10:37 |
Krock |
twoelk, yes I did but somehow it didn't work well:3 |
10:37 |
Krock |
FOSSCON? hmm |
10:39 |
jp |
Fausse conne. |
10:39 |
twoelk |
mind sharing the app for some testing? |
10:40 |
Krock |
twoelk, it's C#, don't know if you can use that type |
10:47 |
twoelk |
ah, ok, indeed have been just compiling mt on xubuntu, cause I just cant get ok, will wait for an exe, not in the mood/not enough time to hassle with some windows compiler at the moment. |
10:47 |
twoelk |
gah |
10:48 |
twoelk |
dass for dem ok gehoert da nicht hin |
10:48 |
twoelk |
manno |
10:48 |
twoelk |
irc ist doof |
10:49 |
twoelk |
vor dem zweiten ok |
10:51 |
twoelk |
irc channel focus switch and I dont notice --- too dumb for IRC |
10:51 |
* Krock |
sent twoelk a PM but possibly he didn't notice it |
10:59 |
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11:03 |
LemonLake |
Where did krock go? O.o |
11:03 |
LemonLake |
Usually he doesn't part at this time |
11:08 |
twoelk |
hm, every seed larger than 2147483646 is not acepted? (hoping Krock reads logs) |
11:10 |
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11:25 |
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11:25 |
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11:25 |
jp |
http://i.imgur.com/mm2mDra.png http://i.imgur.com/R8awW8c.png |
11:29 |
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11:33 |
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11:33 |
e1z0 |
lol |
11:33 |
RealBadAngel |
hehehe |
11:33 |
jp |
Beautiful back eh ? |
11:34 |
jp |
(I'm talking about the car of course...) |
11:34 |
RealBadAngel |
some1 should make remake of DN3D map in mt |
11:34 |
RealBadAngel |
ofc with babes, lotsa babes ;) |
11:34 |
kaeza |
<3 |
11:35 |
RealBadAngel |
and add bubble gum |
11:35 |
jp |
Oh yeah, I'm nostalgic of DN3D. |
11:36 |
jp |
all my childhood... |
11:37 |
RealBadAngel |
duke is freeware now so possibly one could use even original textures |
11:37 |
jp |
Oh yeah it's doable. |
11:37 |
Jordach |
freeware != freely licensed textures |
11:37 |
jp |
*Piece of caaake* |
11:37 |
Jordach |
get yer fucking facts right |
11:37 |
RealBadAngel |
im not sure bout it |
11:37 |
Jordach |
</calinou> |
11:38 |
RealBadAngel |
but what im sure theyre remakin duke out there |
11:38 |
RealBadAngel |
ive played one highly modified |
11:38 |
RealBadAngel |
with modern shaders and high res textures |
11:39 |
RealBadAngel |
and thats opensource project |
11:42 |
RealBadAngel |
Jordach, but makin a mod with a world could be definitely possible |
11:42 |
RealBadAngel |
heck, that could become a game |
11:42 |
RealBadAngel |
we do have firearms already |
11:44 |
twoelk |
that guy/game just wont die |
11:45 |
RealBadAngel |
no way |
11:45 |
twoelk |
wasn't that new DukeNukem version the game the term "vaporware" was invented for? |
11:47 |
RealBadAngel |
https://www.youtube.com/watch?v=O1CXb3snDFE |
11:48 |
RealBadAngel |
thats lookin good |
11:48 |
jp |
RealBadAngel: http://i.imgur.com/KvoS0J8.png |
11:48 |
RealBadAngel |
oh yeah |
11:49 |
twoelk |
how did they do that reflection in the mirror? |
11:50 |
twoelk |
we need that rather than 100 sorts of killing somebody ;-) |
11:52 |
RealBadAngel |
irrlicht can do that |
11:52 |
RealBadAngel |
we just dont use irrlicht materials |
11:55 |
twoelk |
oh dear I can allready see him as next player model, I guess I'd rather have R2D2 then |
11:57 |
Jordach |
twoelk, come get sopme |
11:57 |
twoelk |
? |
11:58 |
jp |
Hail to the king, baby! |
11:59 |
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12:02 |
twoelk |
RBA, that reflection is a material as in animated texture or does irrlicht have a material that can reflect in real time? I thought the latter was not possible for mt |
12:05 |
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12:09 |
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12:10 |
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12:12 |
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12:42 |
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Guy09 joined #minetest |
12:43 |
Guy09 |
Is anybody online? |
12:43 |
Guy09 |
!dating |
12:43 |
zash |
That's not how you IRC |
12:43 |
Guy09 |
Thought it wouldn't do anything |
12:44 |
Guy09 |
!seen VanessaE |
12:44 |
MinetestBot |
Guy09: vanessae was last seen at 2014-08-02 06:25:09 UTC on #minetest |
12:45 |
Guy09 |
man answers do take ages |
12:46 |
Guy09 |
!Microchip |
12:46 |
* PenguinDad |
looks if he's online |
12:46 |
Guy09 |
whoops |
12:46 |
Guy09 |
!seen Microchip |
12:46 |
MinetestBot |
Guy09: microchip was last seen at 2014-04-06 01:25:23 UTC on #minetest |
12:46 |
Guy09 |
there we go |
12:49 |
|
Guy09 joined #minetest |
12:49 |
Guy09 |
!seen Jordach |
12:49 |
MinetestBot |
Guy09: jordach was last seen at 2014-07-26 18:17:14 UTC on #minetest |
12:49 |
PenguinDad |
!seen GhostDoge |
12:49 |
MinetestBot |
PenguinDad: ghostdoge was last seen at 2014-07-27 04:29:31 UTC on #minetest |
12:50 |
Guy09 |
i'm gonna tea |
12:50 |
Guy09 |
test somethin |
12:50 |
Guy09 |
my bad spelling:p |
12:50 |
Guy09 |
🗠|
12:50 |
Guy09 |
omg it works :) |
12:50 |
|
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12:51 |
Guy09 |
!ping |
12:51 |
Guy09 |
lol |
12:51 |
PenguinDad |
IT works :D |
12:51 |
Guy09 |
😄😃😀😊☺ï¸ðŸ˜‰ðŸ˜ðŸ˜˜ðŸ˜šðŸ˜—😙😜ðŸ˜ðŸ˜›ðŸ˜³ðŸ˜ðŸ˜”😌😒😞😣😢😂ðŸ˜ðŸ˜ªðŸ˜¥ðŸ˜°ðŸ˜…😓😩😫 |
12:51 |
Guy09 |
LOLOLOL |
12:52 |
Guy09 |
I'm not spamming am i? |
12:52 |
Jordach |
you are |
12:52 |
Guy09 |
oh 😳 |
12:52 |
Jordach |
leav the bots alone |
12:52 |
Guy09 |
i am |
12:53 |
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12:53 |
PenguinDad |
Jordach: look before you op ;) |
12:53 |
Jordach |
PenguinDad, not my fault someone needs to gtfo out of the Jo name space |
12:55 |
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12:57 |
Guy09 |
!help |
12:57 |
MinetestBot |
https://github.com/sfan5/minetestbot-modules/blob/master/COMMANDS.md |
12:57 |
Jordach |
!ignore Guy09 |
12:57 |
MinetestBot |
Jordach: 'Guy09!*@*' added to ignore list. |
12:57 |
Jordach |
hah |
12:57 |
Jordach |
stupid webclient doesn't open in new tab |
12:58 |
PenguinDad |
<3 MinetestBot |
12:58 |
MinetestBot |
<3 PenguinDad |
12:59 |
twoelk |
regarding the last seen querrys, is MinetestBot missing the last week history? |
12:59 |
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13:02 |
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13:04 |
Jordach |
Gethiox, where the fuck is this: https://github.com/gethiox/GXAudioVisualisation/blob/master/GXAudioVisualisation.py |
13:09 |
Gethiox |
Jordach: https://github.com/gethiox/GXAudioVisualisation |
13:09 |
Gethiox |
GxAV.py |
13:10 |
|
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13:16 |
lemonlake_ |
woop woop |
13:16 |
lemonlake_ |
net split |
13:16 |
PenguinDad |
Splat.Split :D |
13:16 |
jp |
I've an issue for remove an entity : http://pastebin.com/3KDXYUyz |
13:16 |
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13:16 |
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13:16 |
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13:16 |
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13:16 |
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13:16 |
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13:16 |
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13:16 |
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13:16 |
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13:16 |
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13:16 |
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13:17 |
jp |
I've an issue for remove an entity, init.lua : http://pastebin.com/3KDXYUyz debug.txt : http://pastebin.com/hrjMS8yP |
13:20 |
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13:21 |
PenguinDad |
jp: this should work http://paste.ubuntu.com/7961099/ |
13:21 |
RealBadAngel |
seems like i have evening off |
13:22 |
RealBadAngel |
just brought home another 25kg of tomatoes |
13:23 |
RealBadAngel |
wonder who will make them, my gf already refused lol |
13:23 |
jp |
PenguinDad: it works, thanks very much ;) |
13:23 |
RealBadAngel |
and cats seems like not interested at all |
13:23 |
|
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13:24 |
PenguinDad |
np |
13:27 |
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13:28 |
|
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13:29 |
PenguinHub |
hi1! |
13:29 |
PenguinHub |
*hi |
13:29 |
Calinou |
hi |
13:29 |
Calinou |
PenguinHug? |
13:29 |
Calinou |
Hub* |
13:30 |
|
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13:30 |
PenguinHub |
Hi again |
13:36 |
ThatGraemeGuy |
hrmmm |
13:36 |
ThatGraemeGuy |
losing my mind a little |
13:37 |
ThatGraemeGuy |
so from the 'pos' value of a block in the db i've got some co-ordinates |
13:37 |
ThatGraemeGuy |
but these aren't the same as-in game co-ordinates and i'm too thick to figure out what they are :-/ |
13:37 |
ThatGraemeGuy |
and how to relate them to in-game co-ords |
13:38 |
lemonlake_ |
ThatGraemeGuy: divide the in-game coords by 80? |
13:38 |
* PenguinDad |
looks confuzzed at PenguinHub |
13:38 |
lemonlake_ |
80 is the about of nodes in a mapblock |
13:38 |
lemonlake_ |
80x80x80 |
13:39 |
Calinou |
a node is 10 Irrlicht units (BS = 10) |
13:39 |
Calinou |
so position stored in eg. player files is multiplied by 10 |
13:39 |
PenguinDad |
lemonlake_: that's a mapgenerator chunk at default chunksize setting |
13:40 |
ThatGraemeGuy |
I mean if a block in the db has 'pos=-469774354', that works out to (-18, -3, -28) |
13:41 |
ThatGraemeGuy |
but block -469774354 works out to (-17, -3, -28) |
13:41 |
* PenguinDad |
rofls |
13:41 |
ThatGraemeGuy |
not sure how these relate to in-game co-ords |
13:43 |
ThatGraemeGuy |
uh second one should be -469774353 i meant, oops :-/ |
13:50 |
PenguinHub |
Hi PenguinDad! |
13:50 |
PenguinHub |
Is Hub greater than Dad ? |
13:50 |
PenguinDad |
!c "PenguinHub" > "PenguinDad" |
13:50 |
MinetestBot |
True |
13:52 |
PenguinDad |
!c 2**16-1 |
13:52 |
MinetestBot |
65535 |
13:53 |
PenguinHub |
2**16-1? |
13:53 |
PenguinHub |
131072 is my fave number |
14:04 |
FreeFull |
Why? |
14:04 |
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14:06 |
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14:06 |
Calinou |
16777216! |
14:07 |
Calinou |
who is PenguinHub? |
14:07 |
Calinou |
separate NickServ account from PenguinDad |
14:07 |
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14:13 |
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14:15 |
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14:15 |
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14:19 |
PenguinHub |
!c |
14:19 |
MinetestBot |
PenguinHub: Nothing to calculate. |
14:19 |
PenguinHub |
cool |
14:19 |
PenguinHub |
!c (2^16)+(2^16) |
14:19 |
MinetestBot |
36 |
14:20 |
PenguinHub |
that can't be right |
14:20 |
PenguinDad |
!c 2**16+2**16 |
14:20 |
MinetestBot |
131072 |
14:21 |
PenguinDad |
PenguinHub: ^ is some bitwise operator in python |
14:24 |
PenguinDad |
!c (2|16)+(2|16) |
14:24 |
MinetestBot |
36 |
14:25 |
|
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14:35 |
ThatGraemeGuy |
ok so now that i've figured out the conversion from a "pos" value to/from co-ordinates, can anyone comment on whether it ought to be safe to remove blocks from the map DB? |
14:44 |
PilzAdam |
ThatGraemeGuy, should be safe as long as no Minetest instance is accessing it |
14:45 |
PilzAdam |
but you should always create backups |
14:45 |
ThatGraemeGuy |
thanks PilzAdam |
14:45 |
ThatGraemeGuy |
yes, of course will make a backup copy and do a fair amount of testing as well |
14:47 |
ThatGraemeGuy |
we have a relatively small world that a handful of us play on, and at some point in the past someone did a ton of exploring, so after i recently added technic, we're finding that new ores are not to be found anywhere close to where most people are typically doing stuff |
14:47 |
ThatGraemeGuy |
want to remove generated blocks on the edge of the small "active" area so they can regenerate with new stuff in them |
14:48 |
ThatGraemeGuy |
that's the plan at least |
14:49 |
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14:50 |
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14:50 |
Krock |
Olleh |
14:51 |
PilzAdam |
ThatGraemeGuy, in theory that should work |
14:53 |
ThatGraemeGuy |
cool, thanks PilzAdam |
15:05 |
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blaze joined #minetest |
15:16 |
Krock |
no. that's enough. |
15:19 |
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15:32 |
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15:32 |
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15:34 |
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15:36 |
jp |
Krock: https://forum.minetest.net/viewtopic.php?f=9&t=9873 |
15:37 |
Krock |
jp, full 3d? |
15:37 |
jp |
yep |
15:37 |
Krock |
uuh |
15:37 |
Calinou |
CC isn't a license |
15:37 |
Calinou |
“These models are licensed under a CC license by their authors.†|
15:38 |
jp |
Look the link on the author names |
15:38 |
Calinou |
nice girl doing the finger |
15:38 |
Calinou |
by the way, many of these models are also fan art |
15:39 |
SylvieLorxu |
jp: I agree with Calinou, which CC license? There are 6 or 8 of them or so |
15:39 |
jp |
The only condition is to mention the author, as precised. |
15:39 |
SylvieLorxu |
So, CC-BY? |
15:39 |
SylvieLorxu |
Version 1? 2? 3? 4? |
15:39 |
jp |
The others are free-ti-use I think. |
15:39 |
sfan5 |
Calinou: maybe they meant CC0? or CC-BY-SA? |
15:39 |
jp |
to* |
15:40 |
SylvieLorxu |
"Free to use" in which cases? |
15:40 |
jp |
Free completely |
15:40 |
jp |
no license |
15:40 |
PenguinDad |
No license ~= Free |
15:40 |
jp |
Look the links for more precision, I'm not expert of that |
15:41 |
SylvieLorxu |
No license == Non-Free |
15:41 |
|
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15:41 |
Krock |
!license == !free |
15:42 |
sfan5 |
SylvieLorxu: no license means all rights reserved, doesn't it? |
15:42 |
Krock |
!(license != free) |
15:42 |
SylvieLorxu |
sfan5: Exactly |
15:43 |
PenguinDad |
Three of these models are Personal use only :/ |
15:44 |
|
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15:44 |
jp |
So I can't post them on public ? It's a pity :( |
15:45 |
PenguinDad |
And all of these three models weren't created with blender :D |
15:48 |
Calinou |
<sfan5> SylvieLorxu: no license means all rights reserved, doesn't it? |
15:48 |
Calinou |
yes, by Berne convention and such |
15:49 |
jp |
What should I do, Calinou ? |
15:50 |
jp |
Remove the non-licensed models ? |
15:51 |
Calinou |
your models do have a license (it's a requirement for uploading on Blendswap), but many seem to have a non-commercial clause, which is bad (but tolerated on the forums) |
15:51 |
Calinou |
but… are they all from Blendswap? |
15:51 |
Calinou |
preferably, they should be, not from some shady source |
15:51 |
Calinou |
(rip-offs are frequent) |
15:51 |
jp |
6 for Blenderswap |
15:51 |
Calinou |
“free-to-use†probably isn't allowed on forums |
15:51 |
Calinou |
too broad, too many restrictions |
15:52 |
jp |
Ok I remove the 3 non-licensed. |
15:53 |
jp |
Shit :( |
15:53 |
jp |
I'm really disappointed |
15:53 |
* PenguinDad |
gives jp a Flash Cookie |
15:54 |
Calinou |
it's not like these models fit into Minetest |
15:54 |
Jordach |
one can always ask the resident modder ;0 |
15:54 |
Jordach |
modeler |
15:54 |
Jordach |
(i need my fucking coffee right now) |
15:55 |
PenguinDad |
TIL Jordach drinks coffee |
15:55 |
Jordach |
PenguinDad, namely double or quad espressos in case of two hours sleep and have to be in the city |
15:56 |
Jordach |
(yes i can pull 24 hours without needing to nap) |
15:58 |
jp |
Btw Calinou, the 6 models from Blenderswap are CC-BY. |
15:58 |
jp |
not 'NC' |
16:00 |
Calinou |
cool |
16:00 |
Calinou |
I dislike coffee, so I don't drink any. |
16:00 |
Jordach |
PenguinDad, i can in theory admin a server for 24 hours |
16:00 |
Calinou |
but I dislike stuff like cola too |
16:01 |
Jordach |
Calinou, wtf are you, a luddite? |
16:01 |
Jordach |
actually, are you not human?! |
16:02 |
Jordach |
PenguinDad, these Sony headphones actually have BASS :3 |
16:02 |
Calinou |
a pony :D |
16:02 |
* Calinou |
runs |
16:02 |
* Jordach |
gets out the sugar cubes |
16:02 |
PenguinDad |
*gallops |
16:03 |
* PenguinDad |
gives Jordach a corner |
16:04 |
Jordach |
PenguinDad, at least the Headphones don't have computer crippling DRM ;3 |
16:05 |
* PenguinDad |
is confused |
16:05 |
* Jordach |
is referring to the Sony CDs with malware-DRM |
16:05 |
Jordach |
tl;dr play it and record with desktop capture softwarew |
16:06 |
Calinou |
it'll decrease its quality |
16:06 |
Jordach |
Calinou, says 1920000KHZ output D: |
16:06 |
Jordach |
-0 |
16:06 |
Jordach |
192k actually (over did it as usual) |
16:06 |
sfan5 |
lol |
16:07 |
Jordach |
(i might actually be an audio purist) |
16:07 |
|
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16:07 |
sfan5 |
a what? |
16:07 |
LemonLake |
a joined |
16:07 |
Jordach |
sfan5, flac / m4a @ 450kbps or bust |
16:08 |
sfan5 |
450k aac |
16:08 |
sfan5 |
why not just flac then? |
16:09 |
Jordach |
because not all stores do FLAC |
16:09 |
Jordach |
and here's how you make normal headphones into beats: https://cdn.mediacru.sh/YtLJHWuCQCii.png |
16:09 |
Jordach |
and spotify's offline storage is set to FLAC level |
16:10 |
sfan5 |
Jordach: you are aware that spotify premium uses 256k mp3? |
16:10 |
Jordach |
heh |
16:10 |
sfan5 |
and what is that with all stores? |
16:10 |
sfan5 |
every CD is flac |
16:10 |
sfan5 |
(44.1k, s16[lb]e)) |
16:10 |
Jordach |
sfan5, most stores (iTunes, Beatport, Bandcamp, etc) are mp3 usually |
16:10 |
sfan5 |
s/)// |
16:10 |
sfan5 |
oh |
16:10 |
sfan5 |
online stores |
16:11 |
sfan5 |
that makes sense |
16:11 |
Jordach |
sfan5, CDs are VERY expensive here |
16:11 |
sfan5 |
iTunes uses 256k AAC IIRC |
16:11 |
sfan5 |
yeah ik |
16:11 |
Jordach |
Vinyl here is even cheaper |
16:11 |
|
zat joined #minetest |
16:11 |
sfan5 |
Stream #0:0(eng): Audio: aac (mp4a / 0x6134706D), 44100 Hz, stereo, fltp, 261 kb/s (default) |
16:11 |
sfan5 |
/\ from iTunes |
16:12 |
Jordach |
sfan5, i downloaded something from iTunes and was mp3 |
16:12 |
sfan5 |
you did it wrong |
16:12 |
Jordach |
sfan5, i always do it wrong (see Meshnodes, BFD) |
16:12 |
sfan5 |
I pulled my music directly from the iDevice using itunes_conv.sh (see https://gist.github.com/sfan5) |
16:12 |
sfan5 |
what is wrong with your meshnodes? |
16:13 |
Jordach |
sfan5, too hacky for my liking |
16:13 |
Jordach |
although 0 problems heard from the desk fan in homedecor |
16:14 |
sfan5 |
>heard |
16:14 |
sfan5 |
maybe you had sound disabled :P |
16:14 |
* Jordach |
pokes VanessaE about recording a looping fan sound when turning it on |
16:16 |
sfan5 |
don't you have a fan yourself? |
16:25 |
Jordach |
i don't hear no 10 year olds screaming #cutforjordach do i |
16:25 |
Jordach |
and yes that was a stab |
16:27 |
Calinou |
<Jordach> sfan5, most stores (iTunes, Beatport, Bandcamp, etc) are mp3 usually → then don't buy from them |
16:27 |
sfan5 |
uh |
16:27 |
Jordach |
Calinou, most shit i have don't eat anything else and Rockbox is shit |
16:27 |
sfan5 |
bandcamp? |
16:27 |
sfan5 |
you can choose flac too |
16:27 |
Jordach |
sfan5, if the option is there |
16:27 |
Jordach |
most large artists DONT |
16:28 |
sfan5 |
thats not bandcamps fault |
16:28 |
Calinou |
FLAC or high-quality OGG |
16:28 |
sfan5 |
nope |
16:28 |
sfan5 |
just flac |
16:31 |
crazyR |
sfan, has there been any development on this: https://github.com/minetest/minetestmapper/issues/11 |
16:31 |
sfan5 |
I'm on vacation |
16:31 |
sfan5 |
do you expect me to fix that |
16:31 |
sfan5 |
I don't even know what the issue might be |
16:32 |
* Jordach |
meows at sfan5 https://cdn.mediacru.sh/UteiVoiBD7yu.png |
16:32 |
crazyR |
well, firstly i didnt know you was on vacation. and secondly, are you not the lead developer of it now? if so i would have though you might have a much better idea as to what might be causing it or atleast how to figure out whats causing it. than me or most other would. |
16:33 |
crazyR |
*others |
16:33 |
sfan5 |
I have the code here |
16:33 |
sfan5 |
but I don't have time actually |
16:33 |
sfan5 |
Jordach: low bandwith? y that? |
16:34 |
* Jordach |
wonders if sfan5 can confirm that his towel is already on the poolside seating |
16:34 |
sfan5 |
I'm not in a hotel |
16:34 |
sfan5 |
they would have WiFi :P |
16:35 |
Jordach |
sfan5, 3g? |
16:35 |
* Jordach |
has 4G reception here |
16:35 |
sfan5 |
no 3g here |
16:35 |
sfan5 |
2g |
16:35 |
sfan5 |
EDGE |
16:35 |
Calinou |
IRC, EDGE-friendly since 1998 |
16:36 |
sfan5 |
64 bytes from 194.122.81.32(google.com): icmp_seq=1 ttl=58 time=4637 ms |
16:39 |
|
grrk-bzzt joined #minetest |
16:40 |
|
grrk-bzzt joined #minetest |
16:41 |
Jordach |
and |
16:43 |
|
rubenwardy joined #minetest |
16:44 |
rubenwardy |
Hi all! |
16:45 |
sfan5 |
!deop HLuaBot |
16:45 |
PenguinDad |
Hi rubenwardy |
16:56 |
|
fireglow joined #minetest |
16:58 |
Jordach |
TIL all iDevices have the same sync/charge socket issues |
16:58 |
Jordach |
the backplate is 60C |
16:59 |
ShadowNinja |
HLuaBot: load RemoveBots |
16:59 |
HLuaBot |
Plugin successfully loaded. |
16:59 |
ShadowNinja |
http://ix.io/dLD/lua |
17:00 |
Jordach |
!op HLuaBot |
17:00 |
|
fireglow left #minetest |
17:00 |
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17:00 |
ShadowNinja |
Should catch some of the less inteligent bots. |
17:00 |
Jordach |
ShadowNinja, do remove it on Inchra: coolcat uses all upper |
17:01 |
ShadowNinja |
Setting +i might be better than banning though. |
17:01 |
Jordach |
or at least disable |
17:01 |
ShadowNinja |
Jordach: Nah, I don't like all-uper nicks anyway. :-P |
17:01 |
Jordach |
you evil man ;3 |
17:02 |
ShadowNinja |
Jordach: Is his ident "~COOLCAT"? |
17:02 |
ShadowNinja |
Hmmm, yes. |
17:03 |
Jordach |
ShadowNinja, yes |
17:03 |
ShadowNinja |
I'll add conn.network == "freenode". |
17:03 |
Jordach |
[17:53:03] <-- Cool_Catty (~COOLCATnope.avi) has quit (Quit: http://www.kiwiirc.com/ - A hand crafted IRC client) |
17:04 |
ShadowNinja |
[]reload RemoveBots |
17:04 |
ShadowNinja |
HLuaBot: config prefix |
17:04 |
HLuaBot |
prefix = "''" |
17:04 |
ShadowNinja |
''reload RemoveBots |
17:04 |
HLuaBot |
Plugin successfully reloaded. |
17:06 |
|
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17:20 |
|
asie joined #minetest |
17:21 |
* sfan5 |
licks asie |
17:22 |
|
daddev joined #minetest |
17:22 |
daddev |
how do I access the mobf menu in sapier's mod? |
17:23 |
harrison |
we need a unicode-compatible VR display |
17:23 |
harrison |
to build the VR asciiverse |
17:23 |
harrison |
so that IRC lives forever |
17:24 |
sfan5 |
yes |
17:24 |
VanessaE |
daddev: /mobf :) |
17:26 |
daddev |
VanessaE: Huh, I can't get it to come up. invalid command |
17:27 |
daddev |
I can see the mod listed in the mods section of the config since I extracted it |
17:27 |
VanessaE |
strange, when last I checked that was the command. |
17:27 |
VanessaE |
but did you enable it in the menu? |
17:27 |
daddev |
VanessaE: probably not. How do I do that? |
17:27 |
VanessaE |
select a world, click "configure" |
17:27 |
VanessaE |
click the mod in the list, select "enable" at the top of the window |
17:28 |
|
reactor joined #minetest |
17:30 |
daddev |
VanessaE: ah, configure ;-) Thanks! |
17:32 |
|
khor_ joined #minetest |
17:43 |
* Krock |
made a perfect guide how to set up a world |
18:07 |
|
blaze joined #minetest |
18:08 |
|
LemonLake joined #minetest |
18:09 |
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daddev joined #minetest |
18:27 |
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lemonlake_ joined #minetest |
18:28 |
lemonlake_ |
HLuaBot: hi |
18:28 |
HLuaBot |
Unknown command "hi". Try "help". |
18:29 |
lemonlake_ |
well fuck you |
18:29 |
reactor |
HLuaBot: ÑŠ |
18:29 |
HLuaBot |
Unknown command "ÑŠ". Try "help". |
18:29 |
lemonlake_ |
ah |
18:29 |
lemonlake_ |
the new ShadowBot |
18:31 |
PenguinDad |
HLuaBot: meow |
18:31 |
HLuaBot |
Unknown command "meow". Try "help". |
18:31 |
PenguinDad |
:( |
18:31 |
lemonlake_ |
HLuaBot: quit |
18:31 |
HLuaBot |
Insufficient privileges. |
18:31 |
lemonlake_ |
bitch |
18:31 |
lemonlake_ |
HLuaBot: grant lemonlake quit |
18:31 |
HLuaBot |
Unknown command "grant". Try "help". |
18:31 |
lemonlake_ |
>:( |
18:33 |
|
Jordach joined #minetest |
18:33 |
Jordach |
that wasn't suposed to happen |
18:33 |
lemonlake_ |
but it was |
18:33 |
PenguinDad |
HLuaBot: privilege all lemonlake_ |
18:33 |
HLuaBot |
Unknown command "privilege". Try "help". |
18:34 |
PenguinDad |
>:D |
18:34 |
lemonlake_ |
HLuaBot: help |
18:34 |
HLuaBot |
Commands: reload, load, unload, plugins, op, deop, devoice, voice, join, part, help, uptime, echo, raw, eval, quit, more, ping, shutdown, config, tell -- Use 'help <command name>' to get help with a specific command. |
18:34 |
lemonlake_ |
HLuaBot: op * |
18:34 |
HLuaBot |
Too many arguments. |
18:34 |
lemonlake_ |
:( |
18:35 |
reactor |
lemonlake_: it's sending notices to the channel. |
18:35 |
lemonlake_ |
reactor: what is what |
18:35 |
lemonlake_ |
oh wow, that's weird |
18:35 |
lemonlake_ |
why can't it just message like a sane person? |
18:37 |
reactor |
00:34 < lemonlake_> HLuaBot: op * |
18:37 |
reactor |
00:34 -HLuaBot:#minetest- Too many arguments. |
18:37 |
reactor |
Okay? |
18:37 |
lemonlake_ |
HLuaBot: op |
18:37 |
HLuaBot |
Insufficient privileges. |
18:37 |
lemonlake_ |
;'( |
18:37 |
reactor |
Maybe it isn't notice. |
18:38 |
reactor |
Oh well it looks like it. |
18:38 |
lemonlake_ |
I think it is |
18:38 |
lemonlake_ |
As a matter of fact, is |
18:38 |
lemonlake_ |
But why notice? |
18:38 |
Jordach |
because namby pamby ShadowNinja |
18:38 |
Jordach |
( ͡° ͜ʖ ͡°) |
18:39 |
lemonlake_ |
>namby pamby |
18:39 |
lemonlake_ |
>( ͡° ͜ʖ ͡°) |
18:39 |
lemonlake_ |
srs |
18:39 |
reactor |
Ô’_Å’ |
18:39 |
* Jordach |
stopped giving a fuck about seriousness a while ago |
18:39 |
ShadowNinja |
!g RFC1459 NOTICE |
18:39 |
lemonlake_ |
reactor: needs surgery |
18:39 |
reactor |
? |
18:40 |
ShadowNinja |
http://tools.ietf.org/html/rfc1459.html#section-4.4.2 |
18:40 |
ShadowNinja |
Jordach, lemonlake_, reactor: ^ |
18:40 |
Jordach |
just because it's defined by some engineering nerds doesn't mean you have to follow them |
18:40 |
* Jordach |
likes the idea of infinite anarchy |
18:41 |
reactor |
ShadowNinja: then notice the issuer of the command! |
18:41 |
reactor |
Why notice everyone?! |
18:41 |
lemonlake_ |
ah |
18:41 |
lemonlake_ |
+reactor |
18:41 |
Krock |
test |
18:41 |
reactor |
Jordach: it's the standard. |
18:41 |
Jordach |
reactor, xkcd. |
18:41 |
PenguinDad |
!c '\'meow' |
18:41 |
MinetestBot |
"'meow" |
18:41 |
reactor |
Imagine if nobody ever adhered to "some engineering nerds". |
18:42 |
lemonlake_ |
Jordach: what does xkcd have to do with anything? |
18:42 |
Jordach |
clearly they ignored the "more than one way to skin a cat" |
18:42 |
ShadowNinja |
reactor: Becuase that isn't what people want. They want to be able to show other people in the channel the result of their commands. |
18:42 |
reactor |
You couldn't even match a bolt and a nut in your life, genius! |
18:42 |
reactor |
wouldn't be able to* |
18:42 |
* Jordach |
considers custom 3D printing his schematic of his iPod Dock |
18:43 |
PenguinDad |
Krock: It works isn't that awesome? |
18:44 |
reactor |
ShadowNinja: /me scratches head |
18:44 |
reactor |
Well that is reasonable. |
18:46 |
* Krock |
discovered /amsg |
18:46 |
Jordach |
nuuuuuuuuuuuuuuuuuuuuuuuuu |
18:47 |
Jordach |
i really need to get a new chair |
18:47 |
Krock |
whyyyy |
18:47 |
Jordach |
the back side is coming off D: |
18:47 |
Krock |
I don't have a backside on my chair. |
18:47 |
PenguinDad |
Krock: /amsg? |
18:47 |
Krock |
PenguinDad, "sends a chat message to all connecte rooms" |
18:47 |
Jordach |
PenguinDad, messages all chans |
18:48 |
* PenguinDad |
could also do /allchan /msg * |
18:49 |
* Krock |
is active |
18:49 |
* Krock |
also found /ame |
18:49 |
reactor |
Passive-aggressive. |
18:49 |
* PenguinDad |
could also do /allchan /me * |
18:50 |
* Krock |
could also do /allchan /way |
18:50 |
Krock |
(/away) |
18:51 |
PenguinDad |
/allchan /away makes no sense |
18:51 |
Krock |
>/way |
18:52 |
PenguinDad |
WTF is /way |
18:52 |
Krock |
idk |
18:53 |
Krock |
we ere just using all "/a*" commands |
18:56 |
rubenwardy |
hi |
18:56 |
MinetestBot |
GIT: ShadowNinja commited to minetest/minetest: Disable preload_item_visuals by default d7bcde6 2014-08-05T14:54:33-04:00 http://git.io/gOQbyg |
18:57 |
rubenwardy |
Bye all! |
18:57 |
|
rubenwardy left #minetest |
19:03 |
* Jordach |
nukes another external access point |
19:03 |
|
MinetestForFun joined #minetest |
19:03 |
Krock |
finally a by-default-speedup :) |
19:06 |
PenguinDad |
Krock: I think we should release now :D |
19:06 |
Krock |
PenguinDad, yes. a new version is required. |
19:07 |
MinetestForFun |
Hi everybody, i've some problems with my minetest server : when i start my minetest server, all is ok. But when i connect a client to my minetest server, i found this errors : http://hpics.li/104408f (i think it's the mods "unifieddyes" and "bone") but i don't know the modification i need... :/ please help me ! :) |
19:07 |
|
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19:11 |
PenguinDad |
MinetestForFun: There are no real errors in the image |
19:12 |
MinetestForFun |
so.. i jsut ignore ERROR[main] ? it's not important ? |
19:12 |
PenguinDad |
You can normally ignore generateImage errors |
19:14 |
MinetestForFun |
ok thank you for your help |
19:16 |
MinetestForFun |
i've also this errors, http://hpics.li/618689e (not a problem, i ignore it ?) |
19:17 |
MinetestForFun |
(very strange errors ^^) |
19:18 |
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19:21 |
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19:22 |
Krock |
MinetestForFun, which version are you using? |
19:22 |
Krock |
(looking at error #2) |
19:23 |
MinetestForFun |
Im using minetest 0.4.10 on a debian server |
19:23 |
MinetestForFun |
im sorry i don't know the command for mp ^^" |
19:26 |
|
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19:36 |
lemonlake_ |
is RealBadAngel active? |
19:37 |
|
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19:37 |
lemonlake_ |
!tell RealBadAngel https://cdn.mediacru.sh/kvHURgQh9NHh.png |
19:37 |
MinetestBot |
lemonlake_: I'll pass that on when RealBadAngel is around |
19:37 |
|
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19:39 |
Krock |
lemonlake_, "not my beer" but, what does it do? |
19:39 |
lemonlake_ |
Krock: Well, it was a project to learn both irrlicht and create a tool that allows the user to generate an inventroy cube for external use. |
19:39 |
MinetestBot |
GIT: ShadowNinja commited to minetest/minetest: Formspec escape fixed seen in world creation menu 15f3713 2014-08-05T15:37:53-04:00 http://git.io/pHk7Rg |
19:39 |
Krock |
ShadowNinja, how about the *CDP fix? |
19:39 |
lemonlake_ |
But now RBA would like to make it mandatory for all modders to use this tool to generate their own images, and remove the engine's method to generate them. |
19:40 |
lemonlake_ |
Thus, saving loading times as the engine no longer has to do ^ |
19:40 |
ShadowNinja |
Krock: Um, one minute... |
19:40 |
Krock |
lemonlake_, it looks interesting |
19:43 |
lemonlake_ |
Krock: it's pretty badly coded, first time using irrlicht |
19:43 |
lemonlake_ |
i'm sure i'll figure it out |
19:43 |
Krock |
lemonlake_, C++? |
19:43 |
lemonlake_ |
ofc |
19:43 |
Krock |
k |
19:45 |
MinetestForFun |
Krock i've you an idea for my errors messages ? if you want i can give you a screenshot with all of the start messages when a client is conencting to my server |
19:46 |
lemonlake_ |
MinetestForFun: are you need_help from yesterday? |
19:46 |
Krock |
MinetestForFun, as long it runs, it should be no problem |
19:46 |
ShadowNinja |
Krock: It looks fine to me, but sapier had an issue with it. |
19:46 |
MinetestForFun |
lamonlake_ (im need_help, my english is recognizable ? ><) |
19:47 |
lemonlake_ |
"<MinetestForFun> Im using minetest 0.4.10 on a debian server" |
19:47 |
lemonlake_ |
MinetestBot: gives it away instantly |
19:47 |
lemonlake_ |
tabfail |
19:47 |
Krock |
ShadowNinja, Lua only uses the required values and it's much easier to handle updates in that area. |
19:47 |
MinetestForFun |
Ahah :) |
19:48 |
Krock |
I think, as long no one else is against it, it should be okay |
19:48 |
ShadowNinja |
Krock: Agreed, now convince sapier of that. :-) |
19:48 |
ShadowNinja |
Or get someone else to agree. |
19:48 |
MinetestForFun |
ok i ignore my errosr messages, thank you for you advices :) |
19:49 |
Krock |
I'll try my luck |
19:50 |
PenguinDad |
Krock: this might help you ;) http://make-everything-ok.com/ |
19:51 |
lemonlake_ |
PenguinDad: that actually works |
19:51 |
Krock |
PenguinDad, thanksa lot |
19:56 |
lemonlake_ |
Doing a complete redesign of NodeViewer menu |
19:56 |
lemonlake_ |
it's currently absolute, and i'm sure you know how horrible that can be |
19:59 |
|
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20:05 |
lemonlake_ |
and yet there is not a way o have a non-absolute gui |
20:05 |
lemonlake_ |
fantastic |
20:07 |
* sfan5 |
meows at lemonlake_ |
20:07 |
PenguinDad |
<3 GitHub |
20:08 |
lemonlake_ |
</3 GitHub |
20:08 |
lemonlake_ |
sfan5: why meow? |
20:08 |
|
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20:09 |
Jordach |
https://cdn.mediacru.sh/JF_p5CI7OUUr.png |
20:09 |
Jordach |
^ actual next gen |
20:09 |
Jordach |
MS / Sony can't even match |
20:10 |
lemonlake_ |
Jordach: yes, but this is a very small handheld portable console with 3d computin |
20:10 |
Jordach |
lemonlake_, most run at 48/2 under 3D mode |
20:11 |
lemonlake_ |
Jordach: idk, i mean my xbox original can get 50 last time i'd measured it |
20:11 |
lemonlake_ |
360 could hit 60 and xbone again 60 |
20:12 |
Jordach |
lemonlake_, just because they can doesn't mean devs will |
20:12 |
Jordach |
devs usually cripple their games |
20:12 |
lemonlake_ |
Jordach: not necessarily |
20:12 |
lemonlake_ |
you also can't blindly state a console's frame per second |
20:12 |
lemonlake_ |
a console is supposed to simply play a game, not be better than pcs |
20:13 |
lemonlake_ |
wanna know why pcs are better? because they're bigger, and not meant to be cheap |
20:13 |
lemonlake_ |
to cater to their audience the console needs to be within affordable range somewhat, so they need to keep the specs cheap enough |
20:14 |
lemonlake_ |
if you want a 2 grand playstation or xbox, then you'll get way better specs |
20:14 |
lemonlake_ |
devs will get more money, so they'll make their game faster |
20:14 |
|
EvergreenTree joined #minetest |
20:15 |
Jordach |
lemonlake_, have you seen how retarded some devs actually are |
20:15 |
Jordach |
they cripple the PC to be on par with the lesser machines |
20:15 |
lemonlake_ |
Jordach: at the end of the day, as long as the game is playable it doesnt matter |
20:15 |
Jordach |
playable means an actual fps rate |
20:15 |
Jordach |
not the same as a movie |
20:15 |
lemonlake_ |
titanfall is source engine |
20:16 |
lemonlake_ |
source engine has fine framerates for simple levels, they fault with details though |
20:21 |
|
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20:32 |
Jordach |
i found something out - using 6 blocks of wood makes 12 stairs |
20:33 |
Jordach |
those quarter lines can be made into stairs |
20:34 |
PenguinDad |
You just need enough glue :D |
20:34 |
* Krock |
gives Jordach mesecon_materials:glue |
20:41 |
Jordach |
wait |
20:41 |
Jordach |
it's 8 actually |
20:42 |
lemonlake_ |
Jordach: correct |
20:43 |
Jordach |
we're goddamn inefficient |
20:43 |
lemonlake_ |
from each 6 plank block you get an extra quater, equals six quaters |
20:43 |
lemonlake_ |
3 quaters for 1 stair, so you can make two extra stairs from that |
20:43 |
Jordach |
lemonlake_, rusty maths here |
20:43 |
lemonlake_ |
why so? |
20:43 |
Jordach |
not done it since um |
20:43 |
Jordach |
~14 months ago |
20:43 |
lemonlake_ |
this isn't even maths, it's just logic ;) |
20:44 |
Jordach |
lemonlake_, algebraic |
20:44 |
lemonlake_ |
that's practically inalgebraic |
20:44 |
lemonlake_ |
would you like a blender animation of the process? |
20:44 |
lemonlake_ |
the process of making stairs? |
20:44 |
Jordach |
lemonlake_, i know i can demonstrate it physically |
20:44 |
lemonlake_ |
there you go then |
20:45 |
lemonlake_ |
if you know that, you know you can visualizeit |
20:45 |
Jordach |
for each three nodes used, get 4 stairs |
20:45 |
lemonlake_ |
that's a pretty weird way of thinking of it |
20:45 |
lemonlake_ |
either way, how is it 'inefficient'? |
20:46 |
Jordach |
because we currently get 4 nodes |
20:46 |
lemonlake_ |
ohhh |
20:46 |
lemonlake_ |
yes...that's very silly |
20:46 |
lemonlake_ |
fix that in bfd ;) |
20:47 |
Jordach |
or 6 |
20:47 |
Jordach |
minetest.register_craft({ \n output = 'stairs:stair_' .. subname .. ' 4', |
20:47 |
lemonlake_ |
but then we could be using a LOT of wood to make straps to keep it sturdy or somethin |
20:47 |
Jordach |
inefficient |
20:47 |
Jordach |
lemonlake_, the model doesn't show that |
20:47 |
lemonlake_ |
indeed |
20:47 |
Jordach |
it is basically a sawed off quarter |
20:48 |
lemonlake_ |
unless the remaining wood is used to make a saw? |
20:48 |
lemonlake_ |
it's just so indurable the player never sees it? |
20:48 |
Jordach |
lemonlake_, explain the crafting of TVs with your fists |
20:48 |
lemonlake_ |
its just a game |
20:48 |
Jordach |
that's why i won't go too far |
20:56 |
Jordach |
lemonlake_, starting meh BFD sevrer |
21:11 |
* Jordach |
turns off the expansion of the spread |
21:12 |
lemonlake_ |
Jordach: wai? |
21:12 |
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21:12 |
Megaf |
Hi |
21:13 |
Jordach |
lemonlake_, overpowered |
21:13 |
Jordach |
and i mean it |
21:13 |
Jordach |
you leave that mapblock loaded for more than 5 minutes and it expands nearly 4 mapblocks |
21:14 |
Jordach |
(i'm also cutting down on the size of the biomes, putting it inbetween glacier and snowy plains) |
21:59 |
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22:33 |
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22:35 |
MinetestBot |
GIT: Uberi commited to Uberi/MineTest-WorldEdit: Fix typo (thanks donat-b!). https:/ 2014-08-05T18:34:43-04:00 http://git.io/6cp90w |
22:45 |
MinetestForFun |
am i the only one having problems for making my minetest server public ? (i've modified the lines in minetest.conf but my server still private...) If you want see my minetest.conf it's here http://www.0bin.net/paste/st2lZuZAykk1sdnx#DGlFSLcM2uSz+taEM0iW8DNL6jpfAS6P-rCDU+dEfK+ Please, can you help me ? |
22:46 |
Eater4 |
I can |
22:46 |
Eater4 |
Let me look |
22:46 |
MinetestForFun |
thank you very much |
22:46 |
MinetestForFun |
! |
22:46 |
Eater4 |
can you use unbuntu pastbin please? |
22:46 |
MinetestForFun |
y i can |
22:47 |
MinetestForFun |
2 minutes please |
22:47 |
Eater4 |
ok doke |
22:47 |
MinetestForFun |
http://pastebin.ubuntu.com/7965203/ |
22:49 |
Eater4 |
MinetestForFun: did you port foward? |
22:49 |
Eater4 |
Forward* |
22:50 |
MinetestForFun |
y |
22:50 |
MinetestForFun |
i can play in my server, but privatly |
22:51 |
MinetestForFun |
you can play also play in my server if you want to try |
22:51 |
MinetestForFun |
you can also play* |
22:51 |
Eater4 |
MinetestForFun: you need to make sure you have port 30001 forwarded |
22:51 |
MinetestForFun |
you want a screenshot of my ipfire ? :) |
22:52 |
Eater4 |
naw, if you port forwarded it then I believe you |
22:52 |
MinetestForFun |
imp sure i've forward my port 30001, i can connect and play in my server |
22:52 |
Eater4 |
make sure you add public_serverlist = true |
22:53 |
MinetestForFun |
but my server still private :/ |
22:53 |
MinetestForFun |
err... where i need to put this line ? |
22:53 |
MinetestForFun |
in minetest.conf ? |
22:53 |
Eater4 |
MinetestForFun: add public_serverlist = true |
22:53 |
Eater4 |
Yes, in minetest.conf |
22:53 |
MinetestForFun |
my god... my bad... |
22:54 |
MinetestForFun |
this line is not here : http://minetest.net/servers |
22:54 |
MinetestForFun |
minetest.net need an update :D |
22:54 |
Jordach |
the serverlist auto updates |
22:55 |
VanessaE |
use this list. http://servers.minetest.net/ |
22:55 |
VanessaE |
not that one. |
22:55 |
MinetestForFun |
i've use the two lists |
22:55 |
Eater4 |
VanessaE: he was talking about how he didn't have it annouce to the public_serverlist |
22:55 |
MinetestForFun |
but the text for adding his server to the server list is not update, it lacks a line |
22:56 |
Eater4 |
VanessaE: why can't we have one list? Why 2 |
22:56 |
VanessaE |
try server_announce = 1 (not = true) |
22:56 |
MinetestForFun |
just look at the bottom of this page http://minetest.net/servers :) |
22:57 |
MinetestForFun |
i try and i say you if it's ok :) |
22:57 |
VanessaE |
just try it |
22:57 |
VanessaE |
you don't need to specify an address to announce to |
22:58 |
VanessaE |
http://pastebin.com/LYm7DDxb |
22:58 |
VanessaE |
there's mine. |
22:58 |
VanessaE |
works perfectly. |
22:59 |
Eater4 |
Hm... |
22:59 |
Eater4 |
VanessaE: that's it? |
22:59 |
VanessaE |
yup |
23:00 |
VanessaE |
that's all I have in that server's .conf for announcing. |
23:00 |
Eater4 |
oh |
23:05 |
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NakedFury joined #minetest |
23:06 |
MinetestForFun |
so, im waiting my server appear in the server list |
23:07 |
|
ImQ009 joined #minetest |
23:14 |
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phantombeta joined #minetest |
23:24 |
WindHero |
https://mediacru.sh/b244fce07d15 |
23:24 |
WindHero |
^Dungeon Master Fort |
23:25 |
crazyR |
anyone know how i can check if a node exist/loaded |
23:25 |
WindHero |
thinking of having a random treasure chest spawn inside |
23:25 |
* Jordach |
sighs |
23:25 |
crazyR |
with lua i mean sorry |
23:25 |
Jordach |
NOT this AGAIN |
23:25 |
Jordach |
https://cdn.mediacru.sh/OZGRkEySTNWU.png |
23:25 |
WindHero |
that depends |
23:26 |
WindHero |
Jordach: the shadow or the silly chat? |
23:26 |
Jordach |
the shadow |
23:26 |
Jordach |
a perfect square |
23:26 |
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bas080 joined #minetest |
23:26 |
crazyR |
i had that issue on my old map |
23:26 |
PenguinHub |
Hi again everyone! |
23:26 |
WindHero |
@crazyR: use minetest.get_node(pos) and check if it's name isn't "ignore" |
23:27 |
crazyR |
what i mean is i want to check if the node name is loaded its for an admin deposit machine |
23:27 |
crazyR |
mod:nodename |
23:28 |
WindHero |
minetest.registered_nodes()? |
23:28 |
crazyR |
thanks |
23:28 |
VanessaE |
check if the mod that contains it exists. |
23:28 |
WindHero |
not sure if I have the right syntax there |
23:28 |
crazyR |
il look it up but thanks, its a good head start |
23:28 |
VanessaE |
if minetest.get_modpath("foo") then <code that assumes the node you want exists> end |
23:29 |
VanessaE |
and put foo? into your depends.txt if you can. |
23:29 |
VanessaE |
for whatever mod foo is that you are looking for nodes in |
23:29 |
crazyR |
VanessaE the only issue with that is if the actual node name hasnt been spelled correctly the machine will presume that the node exists and then no one can sell to it. |
23:29 |
VanessaE |
ah |
23:29 |
crazyR |
looks like windhero has the right solution. just checking it out now :) |
23:30 |
WindHero |
:D |
23:30 |
crazyR |
windhere, is it part of the new api? its not in the wiki |
23:31 |
Jordach |
crazyR, http://dev.minetest.net |
23:31 |
crazyR |
i know thats where i am |
23:31 |
Jordach |
!dev minetest.registered_nodes() |
23:31 |
MinetestBot |
No such page. |
23:32 |
WindHero |
minetest.registered_nodes[name] |
23:32 |
WindHero |
^that |
23:32 |
WindHero |
I had it wrong |
23:32 |
Jordach |
!dev minetest.registered_nodes |
23:32 |
MinetestBot |
"A table of tables of a time, function and function arguments used for minetest.after, e.g." - http://dev.minetest.net/minetest.registered_nodes |
23:32 |
crazyR |
hmm yeah that will work actually, its the same as what unified inv uses i think |
23:32 |
WindHero |
from the api: Registered definitions of stuff |
23:32 |
WindHero |
-------------------------------- |
23:32 |
WindHero |
Anything added using certain minetest.register_* functions get added to |
23:32 |
WindHero |
the global minetest.registered_* tables. |
23:33 |
WindHero |
if not minetest.registered_nodes[nodename] then |
23:33 |
WindHero |
return nil |
23:33 |
WindHero |
end |
23:33 |
WindHero |
...and so on. |
23:33 |
crazyR |
thanks hero :D |
23:33 |
WindHero |
no prob. |
23:36 |
crazyR |
1 job done, now to create my digifilter :D |
23:36 |
blaise |
what are the two inventory mods? |
23:36 |
blaise |
inventory+ and what? |
23:36 |
crazyR |
unified inventry |
23:37 |
blaise |
unified inventory is moe betta? |
23:37 |
blaise |
and, are there armor mods for unified inventory? |
23:38 |
crazyR |
not sure about armor but you could alway create a button on it that would load the modmenu(armor menu) |
23:38 |
blaise |
hrmm |
23:38 |
blaise |
I've only tried one of the armor mods |
23:38 |
blaise |
it's not all that great |
23:38 |
crazyR |
i dont use it anymore as my server isnt pvp, seemed pointless tohave |
23:39 |
WindHero |
<blaise> unified inventory is moe betta? |
23:39 |
blaise |
you can make the server non-pvp? |
23:39 |
WindHero |
you talk pidgin, brah? |
23:39 |
WindHero |
jk xD |
23:39 |
lemonlake_ |
pidgin? |
23:39 |
blaise |
http://pidgin.im/ |
23:40 |
crazyR |
lol |
23:40 |
lemonlake_ |
i know what pidgin is |
23:40 |
blaise |
WindHero: you mad brah? |
23:40 |
lemonlake_ |
this isn't pidgin talk |
23:40 |
lemonlake_ |
this is general nettalk |
23:40 |
WindHero |
troll |
23:41 |
crazyR |
^ i use it saves me having mutliple windows open |
23:41 |
blaise |
nettalk? or pidgin? |
23:41 |
WindHero |
But to me pidgin = slang |
23:41 |
crazyR |
pidgin lol |
23:41 |
crazyR |
hero, what does is mean in slang |
23:41 |
blaise |
WindHero: what you call pidgin, I call chicken head |
23:41 |
WindHero |
rofl |
23:42 |
blaise |
I wonder if there is a bitcoin mod |
23:42 |
blaise |
where we can mine btc in minetest.. |
23:42 |
WindHero |
I hate to use wikipedia but.. |
23:42 |
WindHero |
http://en.wikipedia.org/wiki/Hawaiian_Pidgin |
23:43 |
WindHero |
It's da kine brah! ;) |
23:44 |
blaise |
WindHero: I've considered going through life talking like that guy from the angry asian resturant prank call youtube videos.. |
23:44 |
WindHero |
rofl |
23:44 |
WindHero |
I don't believe I've seen those... |
23:44 |
WindHero |
but I can imagine it clearly |
23:44 |
WindHero |
having been around MANY asians |
23:44 |
blaise |
it's a roit.. |
23:45 |
blaise |
there's even a soundboard for android |
23:45 |
WindHero |
heheh |
23:45 |
blaise |
!up midnightsystems.net |
23:45 |
MinetestBot |
midnightsystems.net:30000 seems to be down |
23:45 |
blaise |
D: |
23:46 |
MinetestForFun |
i've changed my minetest.conf like you advice me, but my server still private :/ |
23:46 |
blaise |
yeah, I had that issue.. |
23:46 |
blaise |
it was weird |
23:47 |
MinetestForFun |
i don't understand why >< |
23:47 |
blaise |
port was open, but wasn't informing the minetest public directory of it's existance |
23:47 |
MinetestForFun |
and your server is now in the public list ? |
23:47 |
blaise |
yes |
23:48 |
MinetestForFun |
how did you make that ? >< |
23:48 |
blaise |
after a few days it just started working... |
23:48 |
* blaise |
shrugs |
23:48 |
blaise |
I think it had something to do with a bug |
23:48 |
MinetestForFun |
oh, ok |
23:49 |
WindHero |
mobs:register_spawn("mobs:dungeon_master", {"caverealms:dm_statue"}, 14, -1, 100, 1, -2000) |
23:49 |
WindHero |
ehehehehehe |
23:49 |
blaise |
it randomly does it every once in a while |
23:49 |
MinetestForFun |
thank you for the information, i will wait ^^" |
23:49 |
WindHero |
spawn chance: 1/100 |
23:50 |
blaise |
MinetestForFun: I think they squashed the bug though, so while your waiting you may want to investigate |
23:50 |
blaise |
MinetestForFun: do you use linux? |
23:51 |
blaise |
I keep a log server running and have all my machines dump their logs to the one logserver box |
23:51 |
MinetestForFun |
y i use linux, my server is in a debian computer, my minetest server run a 0.4.1 version |
23:51 |
blaise |
MinetestForFun: you may want to check out lnav |
23:52 |
blaise |
it's a little program which does color parsing on log files than I keep the minetest log open in a console term to monitor what is going on |
23:52 |
MinetestForFun |
i don't know what is it |
23:52 |
blaise |
debian should have it in the repo's |
23:53 |
MinetestForFun |
please, can you give me the name of the packet ? |
23:54 |
blaise |
lnav |
23:54 |
blaise |
Homepage: http://lnav.org |
23:54 |
blaise |
Description: A curses-based tool for viewing and analyzing log files |
23:54 |
blaise |
Could someone help me with a server crash? |
23:55 |
blaise |
I get this after the server runs for a long time |
23:55 |
blaise |
http://pastebin.com/KGVB4Fb3 |
23:55 |
MinetestForFun |
i've found him, thank you very much :) |
23:55 |
blaise |
keep in mind I've never had a boat mod |
23:55 |
blaise |
and it doesn't exist on the server and never has |
23:55 |
MinetestForFun |
boat mod is native, no ? |
23:55 |
blaise |
is it?! |
23:55 |
blaise |
well it's broke |
23:56 |
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kaeza joined #minetest |
23:56 |
MinetestForFun |
check your /minetest/minetest_game/mods |
23:56 |
lemonlake_ |
http://www.urbandictionary.com/define.php?term=Pidgin |
23:56 |
blaise |
I don't have one |
23:56 |
* blaise |
pets lemonlake_ |
23:56 |
* lemonlake_ |
is petted |
23:57 |
MinetestForFun |
here : /minetest/games/minetest_game/mods |
23:57 |
MinetestForFun |
i've a linux distribution, maybe it's different for windows |
23:58 |
MinetestForFun |
in this folder there have the native mod |
23:58 |
crazyR |
does anyone know how to chart the player activity. ive seen a few people have done it. but not sure how |
23:58 |
lemonlake_ |
MinetestForFun: those are the mods that are part of the game |
23:58 |
MinetestForFun |
personay i've the boat mod here |
23:58 |
lemonlake_ |
you typically don't edit those |
23:59 |
lemonlake_ |
mods should be properly placed in the mods folder |
23:59 |
blaise |
wow, my map is 64GB |
23:59 |
MinetestForFun |
what ?! |
23:59 |
crazyR |
:O |
23:59 |
lemonlake_ |
blaise: ranking up in the highs |
23:59 |
MinetestForFun |
impossible Oo |
23:59 |
blaise |
MinetestForFun: I use Funtoo and Gentoo linux |
23:59 |
lemonlake_ |
MinetestForFun: very possible |
23:59 |
lemonlake_ |
its quite normal actually |
23:59 |
blaise |
I got a lot of players |