Time |
Nick |
Message |
00:28 |
|
daddev joined #minetest |
00:28 |
daddev |
Woohoo. My 4-year-old is finally interested in this stuff, and minetest is still around! Any huge advancements in the past 6 months? |
00:39 |
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00:39 |
VanessaE |
actually quite a lot |
00:41 |
The5thRoman |
How do I join the CL Server IRC |
00:42 |
VanessaE |
CL server? |
00:42 |
LemonLake |
The5thRoman: go on the CL server then talk in-game |
00:42 |
The5thRoman |
(ChainLynx Server) |
00:43 |
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00:45 |
VanessaE |
kaeza: green and yellow signs added. no craft recipes yet. |
00:45 |
LemonLake |
wait WHAT |
00:45 |
VanessaE |
a bit hacky the way I did it but they integrate well. those are wall signs only |
00:46 |
LemonLake |
noooooo |
00:46 |
VanessaE |
? |
00:46 |
LemonLake |
no fucking way |
00:47 |
LemonLake |
oh thank god |
00:47 |
LemonLake |
nvm |
00:48 |
LemonLake |
'twas a close one there... |
00:48 |
VanessaE |
wtf? |
00:48 |
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00:54 |
blaise |
hey, uhrm... |
00:54 |
blaise |
how do we climb down latters ? |
00:54 |
blaise |
and up? |
00:54 |
VanessaE |
shift |
00:54 |
VanessaE |
and up is space |
00:55 |
blaise |
ty |
00:55 |
blaise |
:) |
00:55 |
VanessaE |
and it's ladder. :P |
00:59 |
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01:03 |
VanessaE |
kaeza: force-pushed to add recipes and fix a couple of textures. |
01:03 |
VanessaE |
I think I'm done with my changes. |
01:22 |
LemonLake |
nearly finished the website :D |
01:31 |
LemonLake |
Well, crafting recipes are done |
01:31 |
LemonLake |
that's good enough |
01:48 |
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02:02 |
blaise |
I haven't a clue about crafting recipes |
02:02 |
blaise |
lmao |
02:02 |
blaise |
I need a minetest cookbook |
02:02 |
blaise |
yamein? |
02:03 |
blaise |
lemon? |
02:03 |
blaise |
did you die? |
02:03 |
blaise |
ah, he was resetted by his peeriors |
03:22 |
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03:31 |
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03:46 |
daddev |
looks like Arch Linux has 0.4.10 packaged. Am I OK with that, or should I really be grabbing from GitHub? |
03:48 |
VanessaE |
get it from github :) |
03:49 |
daddev |
VanessaE: OK |
03:52 |
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03:52 |
need_help |
Hi everybody, please, can you give me the command line for create a new world into a debian server minetest ? |
03:54 |
VanessaE |
no idea. I just copy an existing world created with a client, delete the map files, and change the seed |
03:55 |
need_help |
err... if you delete the map, the world is empty ? |
03:55 |
VanessaE |
if you delete the map, the world re-generates from scratch using the current seed. |
03:56 |
Miner_48er |
http://wiki.minetest.net/Setting_up_a_server |
03:56 |
need_help |
im sorry, i don't understand what is the "seed" |
03:56 |
VanessaE |
the seed is a number used to start the random number generator used to create the terrain |
03:56 |
need_help |
here is the command line ! thank you very much :) |
03:56 |
need_help |
Oh ok VanessaE |
03:57 |
need_help |
very interresting |
03:57 |
need_help |
thank you for your answers |
04:03 |
VanessaE |
bbl |
04:05 |
need_help |
the command line is not working, VanessaE please, can you explain me where is the maps file ? i've found the seed and it's modified |
04:07 |
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04:25 |
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05:08 |
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06:04 |
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06:19 |
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06:50 |
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07:03 |
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07:10 |
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07:11 |
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07:20 |
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07:27 |
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07:38 |
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07:44 |
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07:46 |
nman3600 |
Hi |
07:47 |
sfan5 |
hi |
07:48 |
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07:52 |
* nman3600 |
hands sfan5 some milk. |
08:01 |
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08:01 |
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08:02 |
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08:03 |
sfan5 |
o/ Jordach |
08:22 |
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08:24 |
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nyuszika7h joined #minetest |
08:24 |
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harrison joined #minetest |
08:29 |
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08:30 |
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08:30 |
Megaf |
Good Morning everyone! |
08:32 |
nman3600 |
Good morning Megaf |
08:34 |
|
Krock joined #minetest |
08:34 |
Krock |
hi |
08:35 |
Megaf |
Hi there |
08:36 |
nman3600 |
Moin Krock |
08:42 |
nman3600 |
Krock, When's your server up? |
08:42 |
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Amaz joined #minetest |
08:42 |
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Amaz joined #minetest |
08:42 |
nman3600 |
Hi Amaz. |
08:42 |
Amaz |
Hello! |
08:43 |
Krock |
nman3600, in 5 minutes |
08:45 |
|
jp joined #minetest |
08:46 |
jp |
Kon'nichiwa http://i.imgur.com/NWfFX1o.png |
08:47 |
nman3600 |
ã“ã‚“ã«ã¡ã¯ã€€ã©ã®ã‚ˆã†ã«ã€€ã—ã¦ã€€ã„る? |
08:47 |
nman3600 |
It's KonnichiHa! |
08:47 |
nman3600 |
Not Wa. |
08:47 |
nman3600 |
It's spelt Ha pronunced Wa |
08:48 |
nman3600 |
jp: ^ |
08:49 |
jp |
Thanks ;) |
08:49 |
nman3600 |
Krock, It's been 5 mins |
08:51 |
nman3600 |
Krock ^ |
09:06 |
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LemonLake joined #minetest |
09:07 |
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Calinou joined #minetest |
09:12 |
LemonLake |
i swear this song has french at the beginning.. |
09:23 |
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09:34 |
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proller joined #minetest |
09:48 |
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09:58 |
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sfan5 joined #minetest |
10:13 |
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swaaws joined #minetest |
10:19 |
Megaf |
Hi? |
10:20 |
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BlockMen joined #minetest |
10:21 |
Krock |
hi! |
10:22 |
BlockMen |
hello |
10:24 |
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sfan5 joined #minetest |
10:34 |
LemonLake |
are we having a hellofest or something |
10:36 |
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proller joined #minetest |
10:38 |
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Guy09 joined #minetest |
10:38 |
Guy09 |
Hello guys is anybody online? |
10:40 |
Amaz |
LemonLake, Yep it seems so! |
10:40 |
LemonLake |
Guy09: I am quite online. |
10:40 |
LemonLake |
Amaz: haha |
10:42 |
crazyR |
im not :P |
10:45 |
LemonLake |
i dun goofed...agen |
10:47 |
Krock |
no one is online |
10:47 |
LemonLake |
we're all onsquare |
10:49 |
LemonLake |
css is srsly dicking me about here... |
10:53 |
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10:57 |
Krock |
MinetestBot! |
10:57 |
MinetestBot |
Krock! |
10:57 |
Krock |
- sfan5 quit (Ping timeout: 244 seconds) |
10:57 |
Krock |
well, I don't think thisworks backwards |
11:05 |
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jp joined #minetest |
11:05 |
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Garmine joined #minetest |
11:09 |
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ImQ009 joined #minetest |
11:10 |
LemonLake |
Downloads page is complete |
11:11 |
jp |
sfan5: http://i.imgur.com/EgqF23q.png |
11:11 |
jp |
meow |
11:11 |
LemonLake |
jp: sfan5 is not here |
11:11 |
jp |
shit |
11:26 |
|
need_help01 joined #minetest |
11:28 |
need_help01 |
hi everybody, im searching the maps file in a world folder, can you explain me where is it ? |
11:28 |
jp |
need_help01 : which OS ? |
11:29 |
need_help01 |
sorry, Debian |
11:29 |
jp |
~/.minetest/worlds |
11:30 |
need_help01 |
i know this path, but when im in /minetest/worlds/myworld/ i don't know where is the file for maps, is it the maps.sqlite ? |
11:30 |
jp |
map.sqlite, yes |
11:31 |
need_help01 |
ok, thank you very much :) |
11:31 |
jp |
np |
11:42 |
Krock |
hmm.. servers.minetest.net/announce returned status code 0 |
11:51 |
|
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11:52 |
need_help01 |
Hi, i have generate a new seed and remove the map.sqlite file, for create a new world because i want the moretrees/plantlife mods work perfectly, plantlife works greate, but moretrees works very strangly, indeed, just one tree on 100/200 trees has been modified, did you have an adea ? ^^ |
11:52 |
need_help01 |
i think it's not a normal moretrees activity |
11:52 |
need_help01 |
(when i see screenshot of Vanessae) |
11:53 |
need_help01 |
great* |
11:53 |
need_help01 |
idea* (sorry me bad :/) |
11:57 |
jp |
Can you re-phrase more clearly please ? |
11:57 |
Krock |
just delete moretrees and grab the latest git |
12:00 |
need_help01 |
it's the latest git (i've downloaded it 2/3 days ago |
12:00 |
need_help01 |
err sorry i re-phrase :/ |
12:01 |
need_help01 |
i've add somes mods to my actual world, but some mods, for work, need a new world, so i've creat a new world. But, i think moretrees doesn't work properly in this new world |
12:02 |
need_help01 |
because i see few trees modified, but one tree modified among 100/200 trees with normal skin, it's strange |
12:02 |
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BlockMen joined #minetest |
12:03 |
need_help01 |
when i see the vanessae screenshot, most of trees are modified |
12:03 |
ThatGraemeGuy |
doesn't moretrees just place saplings? perhaps you need to give it some time for them to grow? |
12:03 |
jp |
The MoreTrees trees doesn't modify the default trees, eh. |
12:04 |
need_help01 |
oh ! i didn't know i have to wait |
12:04 |
jp |
Sapling are putted here and there, that's all. You don"t need to create a new world. |
12:04 |
need_help01 |
y but new trees are generated in the world :) |
12:04 |
ThatGraemeGuy |
it shouldn't be long though, if you walk around the new world for a little you should see a few of the trees from moretrees at least |
12:06 |
need_help01 |
ok, so... it's not like the screenshot of vanessae ^^ |
12:06 |
jp |
Oo |
12:06 |
Krock |
possibly they spawn saplings, which do not grow immediately |
12:06 |
need_help01 |
I thought I was landing in a beautiful junggle filled with different trees :D |
12:07 |
need_help01 |
ok |
12:08 |
need_help01 |
can i increase the speed of the trees ? |
12:08 |
need_help01 |
of the grow* |
12:08 |
need_help01 |
can i increase the grow speed of the trees* |
12:08 |
need_help01 |
(sorry) |
12:09 |
Krock |
got world wolder and edit th moretrees config |
12:09 |
Krock |
*goto |
12:10 |
need_help01 |
ok i will try this |
12:11 |
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12:12 |
LemonLake |
another thing has been made |
12:13 |
Krock |
define "thing" |
12:13 |
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12:13 |
LemonLake |
Krock: http://codepen.io/LemonLake/full/htonK/ |
12:13 |
LemonLake |
fully css |
12:14 |
Krock |
the loading image? |
12:14 |
LemonLake |
jas |
12:14 |
Krock |
cool. |
12:15 |
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12:20 |
LemonLake |
here we go again |
12:21 |
|
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12:21 |
LemonLake |
that's one slow netsplit |
12:21 |
LemonLake |
a tiny one at that |
12:21 |
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12:24 |
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niko joined #minetest |
12:25 |
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12:27 |
* Krock |
has nothing to do 0.0 |
12:27 |
LemonLake |
Krock: spend a min looking at my site? :p |
12:28 |
Krock |
at codepen? |
12:28 |
LemonLake |
no, http://lemonlake.nuclearstorm.net/#minetest |
12:28 |
LemonLake |
last few weeks i've been upgrading it, like two hours of work every now and then so it's been slow |
12:29 |
Krock |
needs more text |
12:29 |
LemonLake |
more text? |
12:29 |
LemonLake |
where specifically? |
12:29 |
Krock |
everywhere. |
12:30 |
LemonLake |
:p |
12:30 |
Krock |
1st and 2nd page at least |
12:30 |
LemonLake |
yeah, i'll be doing that another time |
12:30 |
LemonLake |
right now im focused on #minetest |
12:30 |
LemonLake |
i need to make the crafting recipes easier to find, any ideas? |
12:31 |
Krock |
refer to a crafting guide |
12:31 |
* sfan5 |
meows at LemonLake |
12:31 |
LemonLake |
what do you mean? |
12:32 |
LemonLake |
as in, in-game? |
12:32 |
* LemonLake |
meows at sfan56 |
12:32 |
LemonLake |
5* |
12:32 |
sfan5 |
lol |
12:32 |
Krock |
LemonLake, do you want to write a client which parses all those mods? |
12:33 |
Krock |
well, that's not even a bad idea |
12:33 |
LemonLake |
Krock: explain |
12:33 |
Krock |
LemonLake, use LuaJIT and go into mods folder, parse all init.lua files and get the recipes |
12:33 |
LemonLake |
oooh, that's quite clever actually |
12:34 |
Krock |
bit you'll have many problems with unknown functions |
12:34 |
Krock |
*but |
12:34 |
LemonLake |
yeah... |
12:34 |
LemonLake |
i'd also need to make the crafting thing more modular |
12:34 |
LemonLake |
there's a mediawiki plugin for it, actually |
12:34 |
LemonLake |
http://minecraft.gamepedia.com/Module:Grid |
12:41 |
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jp joined #minetest |
12:41 |
jp |
sfan5: http://i.imgur.com/EgqF23q.png |
12:43 |
RealBadAngel |
what we really need are definineable types of crafting |
12:43 |
RealBadAngel |
it should be done ages ago |
12:44 |
RealBadAngel |
also removing the recipe shall be aviable |
12:51 |
LemonLake |
TIL JS has a switch statement |
12:52 |
LemonLake |
my life is completed |
12:56 |
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13:03 |
LemonLake |
I think I'm gonna start learning irrlicht and stuff |
13:04 |
LemonLake |
I'm gonna make a tool that can generate an image of chosen size with supplied node textures (inventory image) |
13:04 |
LemonLake |
Then in the future, I'll try and make it read nodeboxes. Keyword: try |
13:07 |
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13:17 |
Krock |
LemonLake, something with more 0xBADC0DE http://nimg.pf-control.de/MTstuff/ |
13:17 |
LemonLake |
'more'? |
13:17 |
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jp joined #minetest |
13:18 |
Krock |
0xBADC0DEr does not exist, therefore I added more |
13:18 |
LemonLake |
i'll be honest, this website kinda hurts because of the inconsistency |
13:18 |
LemonLake |
whos site is this? |
13:19 |
Krock |
LemonLake, I think you can guess it easily |
13:19 |
LemonLake |
ahh |
13:19 |
LemonLake |
it needs a makeover p |
13:19 |
LemonLake |
:p |
13:25 |
crazyR |
hey krock, does that u_skins mod work properly? also will the skins data file from the normal skins mod work with it? |
13:26 |
Krock |
define "normal" |
13:26 |
Krock |
and hi |
13:26 |
crazyR |
erm hold on il find a link |
13:26 |
crazyR |
https://github.com/Zeg9/minetest-skins <-- |
13:27 |
Krock |
ah. 2d skins have been removed from u_skins (in my fork) and a bridge is not easy to make |
13:27 |
Krock |
since the skins have diffrent ids |
13:27 |
crazyR |
i dont need 2d skins, i hate them lol |
13:27 |
crazyR |
are all the 3d skins using the same id though? |
13:27 |
Krock |
Ah, I se they use numberic values, too |
13:28 |
LemonLake |
gotta figure out how geany works and how to set up irrlicht with it now |
13:28 |
crazyR |
to be honest yours looks alot cleaner. i might just tell everyone they need to pick a new skin |
13:28 |
crazyR |
lol |
13:30 |
Krock |
crazyR, insert your "Please choose a new skin"-message here: https://github.com/SmallJoker/minetest-u_skinsdb/blob/master/u_skins/init.lua#L159 |
13:30 |
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13:30 |
LemonLake |
anyone got a tut for irrlicht + geany? |
13:30 |
* Krock |
doen't know what geany is |
13:31 |
LemonLake |
:/ |
13:31 |
crazyR |
il need to modify my signiture script too i think. nothing major though. 2 minutes work. looks to be worth it though :) |
13:31 |
LemonLake |
because the kdevelop tut is outdated, and the codeblocks link is dead |
13:31 |
LemonLake |
geany is the only other one i somewhat know |
13:33 |
LemonLake |
okay, I think I've sussed it out |
13:35 |
Krock |
!tell zsoltisawesome happy bday |
13:35 |
MinetestBot |
Krock: yeah, yeah |
13:35 |
LemonLake |
haven't seen that dude in ages |
13:36 |
Krock |
!seen zsoltisawesome |
13:36 |
MinetestBot |
Krock: zsoltisawesome was last seen at 2014-06-04 22:06:13 UTC on #minetest |
13:36 |
Krock |
ah. possibly away |
13:36 |
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13:41 |
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13:44 |
Krock |
noo... 4.99 posts per day |
13:45 |
Krock |
yes! one more and 5.00 again |
14:01 |
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14:05 |
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14:06 |
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14:07 |
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14:08 |
VanessaE |
stupid thing. |
14:08 |
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14:10 |
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14:12 |
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14:21 |
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14:22 |
Krock |
VanessaE, peer is a very bad guy. yes. |
14:22 |
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14:24 |
LemonLake |
well, progress has been made |
14:24 |
LemonLake |
there's a cube existing there |
14:24 |
LemonLake |
now i need to position everything |
14:24 |
LemonLake |
what are the camera angles for the inventory image? |
14:26 |
LemonLake |
or at least what class the inventoryimages are done in? |
14:28 |
VanessaE |
Krock: well in this case, thermal expansion in my network box caused the RAM to work *just* a tad out of spec, just enough to force me to crack it open and fix it. |
14:29 |
Krock |
VanessaE, oh.. but that shouldn't happen |
14:30 |
LemonLake |
I think it's content_cao.cpp, am I right? |
14:31 |
VanessaE |
Krock: indeed. probably just slightly dirty contacts of something. |
14:31 |
Krock |
VanessaE, open, shake, use vacuum cleaner, close, done :) |
14:32 |
VanessaE |
heh |
14:39 |
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14:39 |
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14:43 |
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15:02 |
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15:09 |
crazyR |
Krock: i get this error when running your python script for skins https://gist.github.com/crazyR14/e180d3e93cababe59a97 |
15:10 |
Krock |
crazyR, I'm not good in python but I'll try to add something like a catch handler |
15:17 |
crazyR |
thanks |
15:25 |
LemonLake |
hmm |
15:25 |
LemonLake |
having some weird culling issue |
15:26 |
LemonLake |
any irrlicht pros here? |
15:27 |
Jordach |
irrlicked :3 |
15:27 |
Jordach |
(does nobody else read it like that?) |
15:27 |
LemonLake |
Jordach: no |
15:28 |
LemonLake |
because i have a very small knowledge of how german words are pronounced |
15:28 |
Jordach |
nein ;3 |
15:28 |
LemonLake |
Jordach: http://irrlicht.sourceforge.net/download/irrlichtengine.wav |
15:30 |
LemonLake |
anyway, here's my problem: https://www.youtube.com/watch?v=h6x2V-HmMgc |
15:30 |
LemonLake |
whenever one pixel of a tri is offscreen, the entire tri disapperas |
15:48 |
jp |
I've an issue with entities. When I place them when clicking on ground, they're elevated between Y=0 to 1 : http://i.imgur.com/wuZKdIq.png |
15:49 |
jp |
But when I replaced these models in PilzAdam mobs, they're are correctly place on ground : http://imgur.com/vKxvWAh |
15:49 |
Calinou |
jp, model offset is wrong |
15:50 |
Calinou |
move the models downwards |
15:50 |
Calinou |
(using Blender or such) |
15:50 |
jp |
Not at all. Look the cat. |
15:50 |
Calinou |
sadly, there doesn't seem to be any way to change model offset or rotation in-game |
15:50 |
Calinou |
yes, model offset issue |
15:50 |
Calinou |
the _model_ is offset, not the collision box |
15:51 |
jp |
The cat when replacing in 'Mobs' mod are correctly placed. But the cat is in air when I place him "manually" |
15:51 |
jp |
Same model. |
15:51 |
Calinou |
try moving the collision box around |
15:51 |
Calinou |
(offset the whole box) |
15:51 |
jp |
I replaced the cat by the sheep the mobs mod, and it works fine. |
15:51 |
Calinou |
this is an hack |
15:52 |
jp |
I set that : collisionbox = {-0,-0,-0, 0,0,0}, |
15:52 |
Calinou |
that means no collision box |
15:52 |
jp |
The collisionbox doesn't effect the entity position. |
15:52 |
jp |
affect* |
15:52 |
Calinou |
if it's physical, it will, since the entity is affected by gravity |
15:53 |
jp |
Even when I picked the sheep collisionbox, same issue. |
15:53 |
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15:54 |
Jordach |
jp, scale the model so it fits inbetween -0.5 and 0.5 blender units along the xyz axies |
15:54 |
jp |
Well, I replaced all the 0 by 1 in collisionbox : same issue. No effect. |
15:54 |
Jordach |
-0.5 and 0.5 are used as they are identical to nodebox units |
15:54 |
Guy09 |
!seen CraigyDavi |
15:54 |
MinetestBot |
Guy09: craigydavi was last seen at 2014-07-26 09:51:06 UTC on #minetest |
15:55 |
jp |
Ok, Jordach, will try that. Thanks. |
15:55 |
Jordach |
jp, then put the legs at -0.5 |
15:55 |
jp |
But there is exist a solution in MT... |
15:55 |
Jordach |
(hint, just alt+g in object mode, then in edit mode, select all then move the entire mesh) |
15:56 |
jp |
Ok. |
15:56 |
Guy09 |
This is the best moment ever |
15:56 |
Calinou |
why? |
15:56 |
Calinou |
do you hate CraigyDavi? :p |
15:56 |
Guy09 |
my sisters r going to their friends and i get tomorrow alone :) |
15:56 |
Calinou |
meh |
15:57 |
* Jordach |
has had thoughts about producing a Windows Phone 8 version of Minetest |
15:57 |
Guy09 |
trust me if u knew my life u would think the same :p |
15:59 |
Guy09 |
!seen VanessaE |
15:59 |
MinetestBot |
Guy09: vanessae was last seen at 2014-08-02 06:25:09 UTC on #minetest |
15:59 |
reactor |
!seen myself |
15:59 |
MinetestBot |
reactor: Sorry, I haven't seen myself around. |
15:59 |
Guy09 |
lol |
15:59 |
Guy09 |
u gotta type yo name |
15:59 |
Guy09 |
lololololol |
15:59 |
reactor |
!seen reactor |
15:59 |
MinetestBot |
reactor: reactor was last seen at 2014-07-26 20:08:11 UTC on #minetest |
15:59 |
reactor |
Oh yeah. |
15:59 |
Jordach |
>hoodediceâ„¢: Britain First and English Defense League are too friendly |
15:59 |
Guy09 |
:) |
15:59 |
Guy09 |
? |
16:01 |
Guy09 |
Y is it so quiet now? |
16:01 |
Guy09 |
is everyone AFK? |
16:02 |
Jordach |
people just not giving a fuck |
16:02 |
Calinou |
no, this is the nature of IRC, its activity varies a lot |
16:19 |
LemonLake |
am i on everyone's /ignore? |
16:20 |
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16:20 |
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16:23 |
LemonLake |
seems like i am :/ |
16:24 |
Calinou |
no |
16:28 |
Krock |
LemonLake. yes |
16:29 |
LemonLake |
How do I tell irrlicht to use OpenGL? |
16:30 |
LemonLake |
Currently it's software rendering and that's causing some very irritating frustrum culling bugs |
16:36 |
Calinou |
LemonLake, video_driver = opengl |
16:36 |
Calinou |
in minetest.conf |
16:36 |
Calinou |
it appears in window title |
16:36 |
LemonLake |
Calinou: This is not minetest. |
16:36 |
LemonLake |
This is irrlicht. |
16:36 |
LemonLake |
In general. |
16:36 |
Calinou |
then there should be a setting |
16:36 |
Calinou |
Irrlicht demos ask on start |
16:37 |
LemonLake |
They do? |
16:37 |
LemonLake |
Oh wow, they do |
16:38 |
LemonLake |
"video::E_DRIVER_TYPE driverType=driverChoiceConsole();" |
16:41 |
LemonLake |
Calinou: Thanks for pointing that out to me, I've solved it now |
16:52 |
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16:53 |
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16:59 |
Calinou |
finally, using random programs randomly comes useful to me! |
16:59 |
Calinou |
(I downloaded Irrlicht demos just for fun) |
16:59 |
Calinou |
(but also when I tried to compile Minetest on Windows, which never succeeded) |
17:03 |
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17:03 |
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17:04 |
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17:05 |
NobbyNobbs |
hi |
17:05 |
Calinou |
hi |
17:06 |
Calinou |
… |
17:06 |
NobbyNobbs |
oh, good. still someone alive here |
17:06 |
Calinou |
5 minutes-old NickServ account with a weird real name |
17:06 |
Calinou |
not sure if mark or not |
17:06 |
sfan5 |
hello |
17:06 |
NobbyNobbs |
no, just keeping my privacy |
17:06 |
NobbyNobbs |
last time i was on irc was 10-15 y ago |
17:07 |
NobbyNobbs |
very common by then |
17:07 |
NobbyNobbs |
name is from discworld |
17:07 |
NobbyNobbs |
is that a problem? |
17:07 |
Calinou |
no, but we have a problem with someone who keeps evading bans |
17:07 |
LemonLake |
Calinou: that's good |
17:08 |
LemonLake |
Now I'm having a problem understanding ICameraSceneNodes :/ |
17:08 |
NobbyNobbs |
certainly not me |
17:08 |
Calinou |
oh, I never programmed with Irrlicht though |
17:08 |
LemonLake |
One place says that the third parameter is the position they look at, another says it's their rotation |
17:08 |
NobbyNobbs |
i actually have a problem with mintest and this seems to be the best way to ask for help |
17:09 |
sfan5 |
just ask |
17:09 |
LemonLake |
^ |
17:09 |
NobbyNobbs |
just tell me if you feel offended for some reason |
17:09 |
Calinou |
don't ask to ask, just ask |
17:09 |
Calinou |
it's OK :) |
17:09 |
NobbyNobbs |
thanks:)) |
17:09 |
zash |
I feel offended becasue you are asking about asking! ;P |
17:10 |
LemonLake |
haha zash |
17:10 |
VanessaE |
NobbyNobbs: what's the problem you're having? |
17:10 |
NobbyNobbs |
prob is technic:supply_converter. short: it does not work (hv to mv) |
17:11 |
LemonLake |
(super facepalm) |
17:11 |
VanessaE |
NobbyNobbs: ask on #minetest-technic |
17:11 |
VanessaE |
there's more help there :) |
17:11 |
LemonLake |
I was wondering why my node wasn't showing up. I replaced it with the new camera definition. |
17:11 |
NobbyNobbs |
sorry, i'm a bit out of this irc-stuff |
17:11 |
VanessaE |
it's oka |
17:11 |
VanessaE |
+y |
17:11 |
LemonLake |
NobbyNobbs: it's chill |
17:11 |
NobbyNobbs |
vanessae: thks. will try there |
17:12 |
LemonLake |
woop woop |
17:12 |
LemonLake |
https://cdn.mediacru.sh/5PNtHoWOZt7R.png We've got a cube! |
17:14 |
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17:14 |
Calinou |
nice Numix |
17:14 |
Calinou |
is that a node box viewer? |
17:14 |
Calinou |
or something not Minetest-related? |
17:14 |
Calinou |
a graphical skin editor could be nice, but not easy |
17:14 |
LemonLake |
Calinou: a project to both learn irrlicht and make a useful thing, yes |
17:15 |
LemonLake |
it's a nodebox viewer, correct |
17:15 |
LemonLake |
so far you'll supply it with the textures and it'll save an image with custom size for said nodebox |
17:15 |
LemonLake |
in the future i'll support actual nodeboxes |
17:15 |
Krock |
http://i.imgur.com/AZZiT1H.png |
17:16 |
LemonLake |
[18:16:44] Hagrid: So far OS X has removed Java and X11 support. |
17:16 |
LemonLake |
typical apple |
17:18 |
Calinou |
Java? how? |
17:19 |
LemonLake |
Apple no longer make their own version of Java (and ship the OS with it). You must now download it from java.com. |
17:19 |
LemonLake |
It lead to LWJGL being broken for a very long time. |
17:21 |
NobbyNobbs |
Calinou: Apple is pusing their own language "Swift" |
17:23 |
Krock |
Jordach, https://forum.minetest.net/viewtopic.php?p=150229#p150229 |
17:23 |
Krock |
I use Win XP, too :P |
17:23 |
LemonLake |
"The board requires you to be registered and logged in to view this forum." since when |
17:23 |
Krock |
since offtopic |
17:26 |
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17:27 |
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17:27 |
LemonLake |
now how to texture cube.... |
17:28 |
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17:30 |
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17:33 |
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17:35 |
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17:36 |
LemonLake |
Who suggested Inkscape to me a while ago? |
17:37 |
sfan5 |
not me |
17:43 |
LemonLake |
Whoever did, my opinion on it has changed |
17:43 |
LemonLake |
I actually find it a lot easier than gimp for these vector drawings :D |
17:44 |
LemonLake |
It takes a lot of getting used to it, the controls are a bit finnicky but it beats gimp in a lot of ways |
17:51 |
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17:55 |
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18:03 |
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18:04 |
VanessaE |
I use inkscape from time to time, maybe you saw me mention it |
18:04 |
VanessaE |
(but I wouldn't say that I "recommended" it, as it can be irritating to use) |
18:06 |
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18:08 |
Krock |
CraigyDavi got a lonely net split |
18:08 |
CraigyDavi |
Yep |
18:09 |
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18:22 |
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18:25 |
Calinou |
Inkscape and GIMP are not comparable in general |
18:25 |
Calinou |
Inkscape is an actual vector drawing software |
18:29 |
blaise |
https://lh4.googleusercontent.com/-00O8qpdde7c/Ti9BeGsUPTI/AAAAAAAAB9s/32-Vn4t9Kkc/w300/nomnomnom.gif |
18:30 |
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18:35 |
jp |
Jordach : your solution worked well, thanks http://i.imgur.com/2fhok0s.png |
18:38 |
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18:44 |
Krock |
jp, whoa. almost realistic |
18:44 |
jp |
It's just a begining... |
18:44 |
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18:50 |
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18:53 |
twoelk |
corporate design police: "unblocky object detected in a voxel world" |
18:56 |
Calinou |
yeah, that |
18:56 |
Calinou |
also, fan art detected |
19:07 |
jp |
Kill-joys... |
19:08 |
LemonLake |
Calinou: I drew minim vectors in Gimp. |
19:09 |
LemonLake |
Calinou: http://lemoncreativity.deviantart.com/gallery/?catpath=/ Everything there except the Seiko one is made in Gimp. |
19:23 |
LemonLake |
hmmm |
19:23 |
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19:34 |
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19:39 |
jp |
Krock: http://i.imgur.com/fo1tC3R.png |
19:41 |
LemonLake |
now how do I set per-face textures in irrlicht? |
19:41 |
LemonLake |
I'm using pretty much the same cube mesh as MT |
19:42 |
Krock |
jp, creative. |
19:44 |
LemonLake |
jp: now actually make a model |
19:44 |
jp |
You ? |
19:53 |
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20:32 |
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20:32 |
playzooki |
hey guys |
20:33 |
sfan5 |
hi |
20:33 |
playzooki |
im having a problem with unified dyes and coloured wood, i have installed them in the mods folder and enabled them and they do not show up in the inventory. Im using 0.4.10, creative mode, flatgen. any way to fix this? |
20:35 |
sfan5 |
playzooki: did you ask the colored wood developer? btw: unified dyes is already in minetest_game, you don't need a mod |
20:36 |
Calinou |
local colored_block_groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=2, not_in_creative_inventory=1} |
20:36 |
Calinou |
playzooki, in wood.lua, remove not_in_creative_inventory=1 at line 19 |
20:36 |
Calinou |
by default it's hidden from creative inventory |
20:36 |
playzooki |
ok |
20:36 |
playzooki |
thanks |
20:36 |
Calinou |
VanessaE, you should add a (minetest.conf) setting for that, like I did in Map Tools |
20:36 |
Calinou |
maptools_creative global var |
20:36 |
Calinou |
(0 by default) |
20:37 |
Calinou |
(1 by default, which means it's hidden)* |
20:38 |
VanessaE |
I can add that, yeah |
20:39 |
VanessaE |
I removed them from the creative inv because I expected users to use sokomine's painting machine |
20:39 |
VanessaE |
wait what? when did unified dyes get added to minetest_game? |
20:40 |
sfan5 |
huh? |
20:40 |
VanessaE |
oh, it didn't. :) |
20:40 |
sfan5 |
wasn't it unified dyis |
20:40 |
sfan5 |
dyes that got added? |
20:40 |
VanessaE |
nope. |
20:40 |
VanessaE |
just a plain old half-assed dyes mod. |
20:40 |
VanessaE |
celeron55 went his own way with it |
20:41 |
sfan5 |
then make a pull request to make it better |
20:41 |
VanessaE |
most of it is coded well, but the end result imho didn't come out right |
20:41 |
Calinou |
unified dyes as default would be nice, to separate Minetest from Minecraft more |
20:41 |
VanessaE |
no need, waste of time |
20:41 |
Calinou |
give it an unique feature |
20:41 |
sfan5 |
VanessaE: why a waste of time? |
20:42 |
VanessaE |
sfan5: because I went round and round with c55 when this was first proposed. I figured the whole idea is dead on the floor since he went with that existing dyes mod. BEsides which, the only thing needed now is a sane way to get black dye |
20:42 |
VanessaE |
(maybe craft coal or something) |
20:42 |
VanessaE |
you're welcome to merge UD if you want, though. |
20:42 |
VanessaE |
afaik it's stable. |
20:42 |
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20:42 |
VanessaE |
s/that existing/the now existing/ |
20:43 |
VanessaE |
brb |
20:43 |
sfan5 |
VanessaE: celeron55 isn't involved as much anymore |
20:44 |
Exio4 |
how was a s16 serialized by MT? |
20:44 |
Exio4 |
sfan5, ^ you! |
20:45 |
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20:45 |
sfan5 |
Exio4: see ##shadowempire |
20:45 |
Exio4 |
i did >.> |
20:45 |
kaeza |
greetings |
20:50 |
* sfan5 |
greets kaeza |
20:50 |
* kaeza |
meows at sfan5 |
20:53 |
Calinou |
coal → 4 dark grey |
20:53 |
Calinou |
scorched stuff → black dye |
20:53 |
sfan5 |
how do you get scroched stuff? |
20:53 |
playzooki |
doge > cate |
20:54 |
VanessaE |
sfan5: yep, I know. |
20:54 |
kaeza |
-> > → |
20:55 |
VanessaE |
Calinou: there's no way to get scorched stuff... except maybe cook a flower? |
20:55 |
Sokomine |
are minetest.get_perlin and minetest.get_perlin_map stateless, that is: always return the same result with the same parameters? (as opposed to pseudo random generators) |
20:55 |
VanessaE |
presently you have to do two dark grey -> black but that makes no sense at all |
20:55 |
VanessaE |
(because in any reasonable palette, the result would still be dark grey) |
20:56 |
Calinou |
VanessaE, cook rat or meat |
20:56 |
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20:56 |
Calinou |
(mobs mod) |
20:56 |
Sokomine |
how about coal? that makes nice black dye |
20:56 |
Calinou |
cooking a flower sounds like a good idea |
20:56 |
VanessaE |
Calinou: but without those mods? |
20:56 |
Sokomine |
poor rats! |
20:56 |
Calinou |
in general, cooking what's uncookable normally |
20:56 |
Calinou |
Sokomine, cook cooked rat* |
20:56 |
VanessaE |
anyway, gotta run |
20:56 |
VanessaE |
bbo |
20:56 |
VanessaE |
bbl |
20:56 |
Calinou |
bye |
20:56 |
Calinou |
cook flower, cooked rat, meat, coal lump… |
20:57 |
Sokomine |
that does at least make sense. although coal is available in most minetest games (while rat is not) |
21:02 |
crazyR |
does anyone know of a technic machine design that can empty a bucket of water without destroying the bucket? |
21:03 |
crazyR |
or even a pipeworks design |
21:11 |
Sokomine |
someone did build a manual machine for that purpose on the landrush server :-) |
21:11 |
Sokomine |
people could buy an empty bucket, fill it themshelves, and sell the full bucket for slightly more |
21:12 |
Sokomine |
such a machine would be something for pipeworks rather than for technic. i've tought about something similar |
21:15 |
Calinou |
https://dl.dropboxusercontent.com/u/39772195/mt%20screens/Screenshot%20-%2004.08.2014%20-%2008%3A49%3A38.png → lol, me on a screenshot |
21:15 |
Calinou |
(posted on forums by 4aiman) |
21:16 |
* Calinou |
should get a classier avatar. |
21:16 |
Calinou |
this one isn't flat design :( |
21:30 |
crazyR |
Sokomine: thats teh reason i need it, its to try and inject some credit into the world. without just giving them it. so far we have an autocrafter making buckets as needed and then the depositor sedn them to the scrap(chest and constructor) |
21:32 |
Sokomine |
oh, the buckets do cycle around in this setup. a few are enough. the player's job is just to fill them. filled bucket + something gets crafted into something else - and the autocrafter returns the empty bucket to the sales machine |
21:32 |
Sokomine |
check it out on the landrush server (now hosted by oldcoder) |
21:41 |
OldCoder |
Sokomine, Hi |
21:46 |
Sokomine |
hi oldcoder. just pointed someone to a world you've saved :-) |
21:47 |
RealBadAngel |
crazyR, that should be added to deployer, i will code that |
21:47 |
Sokomine |
and, er...better do not let me do any landscaping right now :-) first attempts to get nores village generator running with the default mapgen left me puzzled why the world was empty...until i realized i had it set to singlenode for another test |
21:48 |
Sokomine |
and now, with normal mapgen and no preparations yet, there's a lot of...flying...village... |
21:51 |
OldCoder |
Sokomine, yes |
21:51 |
OldCoder |
Sokomine, the other world that was broken |
21:51 |
OldCoder |
with a house of yours |
21:51 |
Sokomine |
ah. that was only a rather tiny world |
21:51 |
OldCoder |
I'm wondering... if I delete the subterranean part |
21:51 |
OldCoder |
Might this fix it? |
21:51 |
Sokomine |
might be a good idea, yes. just try it |
21:51 |
OldCoder |
It had farms, houses, nice |
21:51 |
OldCoder |
We'll discuss it this Summer or Fall |
21:51 |
OldCoder |
|
21:52 |
Sokomine |
that landrush world you saved is definitely worth it! that's another matter. the other world...well...that was tiny to begin with and didn't have much in it. even if you get it to run, saving only the few buildings that are worth it might be more than enough |
21:52 |
Sokomine |
ok :-) |
21:52 |
OldCoder |
Sokomine, I hope to persuade... |
21:52 |
OldCoder |
would-be world owners to agree to help me merge worlds |
21:52 |
OldCoder |
This will make room for new worlds and also reduce the number of large empty ones |
21:53 |
Sokomine |
right now i'm trying to get a village generator to work outside of nores mapgen |
21:53 |
OldCoder |
kk |
21:53 |
Sokomine |
that might be a very good idea, oldcoder! |
21:54 |
OldCoder |
|
21:54 |
OldCoder |
Well, there are no takers |
21:54 |
OldCoder |
Two people here agreed to do this |
21:54 |
OldCoder |
Then reneged, cursed me, and stormed off :-) |
21:54 |
OldCoder |
They considered the world I'd given them to be their right and changed their mind about sharing it |
21:54 |
OldCoder |
But I feel it's a sensible thing to do |
21:54 |
OldCoder |
|
21:55 |
PilzAdam |
RealBadAngel, has irrlicht support for geometry shaders? |
21:55 |
OldCoder |
Accordingly, I will announce: The old worlds from 1 to 2 years ago are safe and will return after my server move is completed |
21:55 |
OldCoder |
If people would like worlds, come and see me in PM sometime |
21:55 |
OldCoder |
They are up for grabs (U.S. idiom: Come and Get Them!) |
21:55 |
OldCoder |
|
21:58 |
ShadowNinja |
Sokomine: Yes, same seed and same parameters generates the same results. That's important so that, eg, the same map seed generates the same map. |
21:59 |
RealBadAngel |
PilzAdam, yes |
22:00 |
PilzAdam |
RealBadAngel, have you ever thought about just sending one vertex per cube to the GPU, and calculate the rest in a geometry shader? |
22:00 |
RealBadAngel |
what for would you need them? |
22:00 |
PilzAdam |
I do that in my engine, and it works pretty well |
22:00 |
ShadowNinja |
OldCoder: VE considered merging worlds too, but managing players and inventories makes it complex. |
22:00 |
OldCoder |
ShadowNinja, not for some of my old worlds |
22:01 |
RealBadAngel |
PilzAdam, can i see your code? |
22:01 |
OldCoder |
In some cases where _games were incompatible, certainly there would be issues |
22:01 |
OldCoder |
But in other cases it would not be a problem |
22:02 |
RealBadAngel |
PilzAdam, and i think that geometry ones are already supported by mt, just never used before |
22:02 |
ShadowNinja |
OldCoder: Then which inventory do players get? How do they switch between maps? |
22:02 |
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PenguinDad joined #minetest |
22:04 |
OldCoder |
ShadowNinja, Hm? Not following. I'm just talking about saving some old buildings |
22:04 |
OldCoder |
There would be a few different cities |
22:04 |
OldCoder |
on the same map |
22:04 |
OldCoder |
This has been proposed to me before as far back as two years ago |
22:05 |
OldCoder |
Seems like a good idea, subject to the use of compatible worlds |
22:06 |
ShadowNinja |
OldCoder: Oh, so one world with buildings from another world added? That seems very difficult to do nicely, and very time-consuming. You also probably won't get all buildings. |
22:06 |
OldCoder |
Oh, so WorldEdit is not yet working? |
22:06 |
OldCoder |
Explain the difficult part, others have said it will work |
22:06 |
* OldCoder |
listens respectfully |
22:07 |
OldCoder |
When I tried this a year ago |
22:07 |
OldCoder |
Buildings came over with large holes in them |
22:07 |
ShadowNinja |
OldCoder: Working, but it will still take a long time, and you'll have trouble fitting and aligning things. |
22:07 |
OldCoder |
Hopefully this has been fixed |
22:07 |
OldCoder |
How about I copy blocks directly |
22:07 |
OldCoder |
and work with people to smooth over the rough joins? |
22:08 |
OldCoder |
That should work |
22:08 |
ShadowNinja |
Very imprecise, but possible. |
22:08 |
ShadowNinja |
Has someone made a block copier yet? I think someone mentioned it. |
22:17 |
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22:20 |
OldCoder |
ShadowNinja, I've seen a few but they are problematic |
22:20 |
OldCoder |
I could easily do one myself with a little help |
22:20 |
OldCoder |
I think you helped me with the math on the block deleter, right? |
22:21 |
ShadowNinja |
OldCoder: Yes. |
22:22 |
LemonLake |
Do you dudes know how to irrlicht? |
22:22 |
LemonLake |
Actually, no, I have a question |
22:23 |
LemonLake |
How are cubes rendered in Minetest? Specifically the textures. Are they stitched into a UV map, or are there 6 mesh buffers? |
22:24 |
PilzAdam |
LemonLake, each texture is a material, if that answers your question |
22:24 |
LemonLake |
PilzAdam: Not quite, |
22:24 |
LemonLake |
I'm trying to work out how to do this myself for a single cube :/ |
22:25 |
LemonLake |
The only resources I've found suggest a UV map or the mesh buffer method, which I can't quite work out |
22:30 |
OldCoder |
ShadowNinja, let's expand that code soon |
22:31 |
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22:32 |
LemonLake |
Hmm... |
22:33 |
LemonLake |
Could a dev tell me, where are the inventory cubes drawn? |
22:33 |
kzz |
I must say home decor http://minetest-home-decor.wikia.com/wiki/Minetest_Home_Decor_Wiki is quite impressive |
22:34 |
LemonLake |
kzz: you only just realised? :P |
22:34 |
kzz |
yeah Im new to this |
22:34 |
LemonLake |
ahh |
22:34 |
PilzAdam |
LemonLake, normally you have to define the texture position for each vertex |
22:34 |
kzz |
will work with Carbone? |
22:35 |
LemonLake |
PilzAdam: essentially a UV map? |
22:35 |
PilzAdam |
yea |
22:35 |
LemonLake |
kzz: most mods work with most games :p |
22:35 |
PilzAdam |
I dont know how irrlicht does that |
22:35 |
LemonLake |
give it a go, it won't destroy anything...essentially |
22:35 |
LemonLake |
PilzAdam: guess I'll be searching the source code for a few more hours :/ |
22:35 |
PilzAdam |
have you considered using playing OpenGL instead of Irrlicht? |
22:35 |
LemonLake |
https://github.com/minetest/minetest/blob/2e19af99199a12bfabb751ed3c2a96bf8e3ab815/src/content_cao.cpp#L355 |
22:35 |
LemonLake |
Would it by any chance be that? |
22:36 |
LemonLake |
PilzAdam: I wanted to, but I want to learn new things |
22:36 |
LemonLake |
that's the main point of this project |
22:36 |
kzz |
what if I later remove a mod |
22:36 |
LemonLake |
+ understand the engine |
22:36 |
kzz |
what happens with the now unknown blocks |
22:36 |
LemonLake |
kzz: then you will see unknown nodes + items, they'll have a fancy texture |
22:36 |
kzz |
is that ok to do on a server? |
22:36 |
LemonLake |
you can just punch them out, it does no damage |
22:36 |
LemonLake |
and they're fine on servers, just annoying |
22:36 |
PilzAdam |
LemonLake, does that mean you already know how to render a cube in OpenGL? |
22:37 |
kahrl |
grep -nR inventorycube ~/minetest/src |
22:37 |
LemonLake |
PilzAdam: pretty much |
22:37 |
kahrl |
--> tile.cpp:1430 |
22:37 |
LemonLake |
kahrl: I'll look at that, thanks |
22:37 |
kzz |
Recommends: buckets, vessels, wool (any version), unifieddyes, moreores, moreblocks, |
22:37 |
kzz |
glooptest. |
22:37 |
kzz |
^-- what of this should be installed in Carbone? |
22:37 |
kzz |
for homedeco |
22:37 |
LemonLake |
kzz: whatever you want ^.^ |
22:38 |
PilzAdam |
LemonLake, http://irrlicht.sourceforge.net/docu/structirr_1_1video_1_1_s3_d_vertex.html this should help you in this case |
22:38 |
LemonLake |
the first 3 are sorta default anyway |
22:39 |
LemonLake |
tile.cpp:1256 is what I'm mainly looking for, I believe |
22:40 |
kahrl |
oh, I didn't pull since sfan5 reworked tile.cpp |
22:41 |
LemonLake |
kahrl: that'd be why it was in the middle of nowhere ;p |
22:41 |
LemonLake |
but I've found it now, thanks |
22:41 |
LemonLake |
now it's just implementing it |
22:47 |
Sokomine |
ShadowNinja: thanks for confirming |
22:49 |
Sokomine |
block copying works on database level (if it's a sql database at least) |
22:49 |
Sokomine |
identifying the blocks which are to be copied is the most work |
22:50 |
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thk joined #minetest |
22:51 |
Vazon |
mhmm is it possible to make groups based on a priv? |
22:52 |
Sokomine |
vazon: what do you have in mind? |
22:54 |
Vazon |
im wanting to make it where, on my server if you have creative you can see every block but if not you dont have it, you crafting guide isnt all cunked up with leaves and trees ext |
23:01 |
Vazon |
Sokomine: ^^ |
23:04 |
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WindHero joined #minetest |
23:08 |
LemonLake |
This is probably a silly question, but how would I get an IReadFile for a file path? |
23:08 |
LemonLake |
Specifically to load an image from |
23:10 |
WindHero |
hmm |
23:11 |
WindHero |
https://github.com/kaeza/minetest-imageloader |
23:11 |
WindHero |
That's where I learned to do image loading in Lua |
23:11 |
LemonLake |
What does this project do? |
23:11 |
WindHero |
let's you load a picture to create an image out of wool blocks |
23:11 |
LemonLake |
WindHero: I'm talking about C++, not Lua. |
23:12 |
WindHero |
ack |
23:12 |
LemonLake |
Search engines are useless when it comes to Irrlicht |
23:12 |
* WindHero |
slowly recedes into the shadows |
23:13 |
* Jordach |
returns after 6 hours of skyrim |
23:13 |
LemonLake |
Actually, I think I can do this without an IImage |
23:13 |
WindHero |
6 hours?! |
23:13 |
Jordach |
WindHero, 16000000000% more comfy with an xbox controller |
23:13 |
WindHero |
xD |
23:13 |
Jordach |
PC gaming with pesantry control styling |
23:14 |
* PenguinDad |
can't play with an xbox controller |
23:15 |
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phantombeta joined #minetest |
23:15 |
Jordach |
tl;dr Sony MDR-ZX310APs are fucking comfy |
23:15 |
harrison |
we need a unicode-compatible VR display |
23:15 |
harrison |
to build the VR asciiverse |
23:15 |
harrison |
so that IRC lives forever |
23:15 |
RealBadAngel |
LemonLake, what do you need to know about images? |
23:16 |
WindHero |
https://cdn.mediacru.sh/ESPIWcPojDm_.png |
23:16 |
* Jordach |
zooms in |
23:16 |
WindHero |
lol |
23:16 |
Jordach |
looks like my magma stone |
23:16 |
WindHero |
orly? |
23:16 |
Jordach |
ya |
23:17 |
WindHero |
I actually did that myself editing the Minetest NeXt cobble texture |
23:17 |
Jordach |
https://github.com/Jordach/big_freaking_dig/blob/master/mods/mapgen/textures/mapgen_magma_rock.png |
23:17 |
* WindHero |
zooms in |
23:17 |
Jordach |
tl;dr i've got shit tons of work todo again |
23:18 |
WindHero |
there's enough difference between the two |
23:18 |
Jordach |
Windows 8 Failure = lost render worl;d |
23:18 |
WindHero |
>:O |
23:18 |
Jordach |
however, my dropbox contain enough data to resurrect it |
23:18 |
WindHero |
xD |
23:18 |
Jordach |
though .blend files and manual rebuilding |
23:18 |
WindHero |
a pain nonetheless |
23:18 |
Jordach |
(my flash drive had a ancient revision) |
23:19 |
WindHero |
some of the things I find on my old drives.... |
23:19 |
|
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23:19 |
LemonLake |
Such fun. |
23:19 |
WindHero |
"Did I seriously save that terrible .blend I made of a snowman for my first Blender project?! |
23:19 |
Jordach |
WindHero, not going to run out of room soon https://cdn.mediacru.sh/YEjA-8Up_ot1.png |
23:19 |
WindHero |
<RealBadAngel> LemonLake, what do you need to know about images? |
23:20 |
LemonLake |
The broadband is dead. At a time I can't get it too. |
23:20 |
WindHero |
Yes, I believe it's safe to say that, Jordach |
23:20 |
* WindHero |
looks at his pitiful 16 GB flash drive |
23:20 |
Jordach |
WindHero, might be dropping another 4tb in there |
23:20 |
GTRsdk |
Anyone tried using Sprint 4G LTE for running a server from? |
23:21 |
WindHero |
f-f-f-f-four?! |
23:21 |
LemonLake |
realbadangel: I may have got it myself, but if not then I'll get back to you on that one |
23:21 |
GTRsdk |
I know connecting should work no prob |
23:21 |
RealBadAngel |
i mean im doing code bout it all the time |
23:21 |
GTRsdk |
but if I'm on the go, and take my server with me (it's the most powerful computer! :D), I wonder if it would work... |
23:21 |
RealBadAngel |
so i propably know all the answers ;) |
23:21 |
LemonLake |
Rba that's helpful |
23:22 |
WindHero |
GTRsdk: I'm sure you COULD run a server on that, but it'll be awful slow for everyone |
23:22 |
RealBadAngel |
just ask here or maciej.kasatkino2.pl |
23:22 |
LemonLake |
My broadband is dead so googling is a struggle as now all I have is a phone to balance Irc and browser.. |
23:22 |
WindHero |
I think you'd find that you couldn't have more than 1 ohter player on without major lag |
23:22 |
LemonLake |
And andchat doesn't even have multi window support |
23:22 |
WindHero |
*other |
23:23 |
RealBadAngel |
btw |
23:23 |
RealBadAngel |
http://i.imgur.com/j3upAKX.png |
23:23 |
RealBadAngel |
how do you find it? |
23:23 |
WindHero |
:O |
23:23 |
WindHero |
that's insane..... |
23:24 |
RealBadAngel |
thats propably final version |
23:24 |
GTRsdk |
WindHero, sure there would be lag, but it can't possibly be nearly as bad a no server ;) |
23:24 |
LemonLake |
Rba sorta unrealistic but super awesome, much prefer |
23:24 |
RealBadAngel |
WindHero, thats not insane, thats LAVA SHADER ;) |
23:25 |
WindHero |
I've seen a lava flow from 3 meters away IRL, no joke |
23:25 |
Vazon |
is it possible to make groups based on a priv? |
23:25 |
WindHero |
uber cool shader though |
23:25 |
RealBadAngel |
whats most funny imho, and you all wont propably wont belive |
23:25 |
WindHero |
not in ral time |
23:25 |
WindHero |
*real |
23:25 |
WindHero |
@Vazon |
23:25 |
RealBadAngel |
that its using 16px textures |
23:25 |
* WindHero |
jawdrops |
23:26 |
|
^v joined #minetest |
23:26 |
LemonLake |
Rba.. What |
23:26 |
RealBadAngel |
the screenshot above is for default lava processed by the shader |
23:26 |
LemonLake |
Do.I see a ^v? |
23:26 |
Vazon |
dang |
23:26 |
LemonLake |
Oh my... This is bending the rules a bit |
23:27 |
LemonLake |
Maybe my Xbox can be my google... Let's see if it has a web browser |
23:27 |
WindHero |
xD |
23:27 |
Jordach |
LemonLake, xbox1/360 has IE |
23:28 |
LemonLake |
Jordach even if its ie that's perfect |
23:28 |
WindHero |
IE ~= decent web browser |
23:28 |
WindHero |
or !=, whatever you prefer |
23:28 |
LemonLake |
I'm aware but all I need is docs and stackoverfloe |
23:28 |
LemonLake |
stackoverflow |
23:28 |
Jordach |
to people complaining the forum is css broken: my aging iPod Touch renders it fine without issue |
23:28 |
LemonLake |
No big deal for the time being |
23:28 |
RealBadAngel |
ive recorded a short vid with it, will upload it shortly |
23:28 |
WindHero |
@Jordach, ikr? |
23:28 |
LemonLake |
Oh wait... |
23:28 |
LemonLake |
Wtf |
23:29 |
Jordach |
>shortly |
23:29 |
LemonLake |
My Xbox somehow has internet |
23:29 |
WindHero |
RBA, you are a shader master |
23:29 |
LemonLake |
Yet my PC doesn't? BS |
23:29 |
Jordach |
LemonLake, you sure it's not DHCP being a shit |
23:29 |
Jordach |
(HomeHub owner of boxes 2/3/4) |
23:29 |
LemonLake |
Noep |
23:29 |
LemonLake |
Got the BT broadband msg |
23:29 |
^v |
LemonLake, no i dont |
23:30 |
LemonLake |
Etf |
23:30 |
|
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23:30 |
lemonlake_ |
ooh |
23:30 |
lemonlake_ |
it seems the xbox was the jumpstart for the broadband :L |
23:31 |
Jordach |
all praise Bill Gates our lord and master ;) |
23:31 |
WindHero |
please don't tell me this means I have to actually like XBox now...... |
23:31 |
lemonlake_ |
haha |
23:31 |
WindHero |
rofl |
23:31 |
lemonlake_ |
well |
23:31 |
Jordach |
i am trollin ;3 |
23:31 |
lemonlake_ |
the hub has been playing up badly lately |
23:31 |
lemonlake_ |
at least once every few hours it'll go down for a few minutes, once a week for about an hour |
23:31 |
lemonlake_ |
sometimes it randomly drops wireless-only connections |
23:31 |
lemonlake_ |
(im ethernet) |
23:31 |
WindHero |
Nintendo > all other consoles |
23:32 |
Jordach |
WindHero, wanna play Brawl |
23:32 |
WindHero |
Would if I could |
23:32 |
Jordach |
or at some point, the one for 3DS ;P |
23:32 |
WindHero |
the servers for it are down |
23:32 |
WindHero |
Definitely the 3DS one though |
23:32 |
Jordach |
1) i want mother fucking mewtwo |
23:32 |
Jordach |
2) nuff said |
23:33 |
WindHero |
til then, I'll be shaping up with Sakurai's other masterpiece of multiplayer, Kid Icarus: Uprising |
23:33 |
lemonlake_ |
Ahhh, I overlooked the tile code |
23:33 |
|
AndChat| joined #minetest |
23:33 |
lemonlake_ |
the whole 'image from scratch' thing was just to ensure it didn't have any effects |
23:33 |
AndChat| |
Excuse me |
23:33 |
Jordach |
silly kitten |
23:33 |
lemonlake_ |
and the IImage was, again, for the image from scratch thingy |
23:33 |
lemonlake_ |
so really I can just use a straight up ITexture |
23:34 |
Jordach |
HOLY SHIT |
23:34 |
lemonlake_ |
hm? |
23:35 |
Jordach |
1 year since LogoSkyBlock |
23:35 |
lemonlake_ |
nearly |
23:35 |
lemonlake_ |
2 more days |
23:35 |
lemonlake_ |
aww, its down, i wanted to try it |
23:35 |
* Jordach |
is considering a special 0.4.10 version |
23:35 |
lemonlake_ |
Jordach: bfd, ofc :P |
23:36 |
lemonlake_ |
you're all about that bfd |
23:36 |
Jordach |
LemonLake, MTG |
23:36 |
RealBadAngel |
https://www.youtube.com/watch?v=2x6w0wspmPo |
23:36 |
RealBadAngel |
ok, here we go ;) |
23:36 |
lemonlake_ |
good, you've finally come to your senses |
23:36 |
lemonlake_ |
RealBadAngel: is that sharpening on purpose? |
23:36 |
Jordach |
dem clouds |
23:37 |
Jordach |
MMMMMMMMMMMM |
23:37 |
lemonlake_ |
Jordach: clouds where? |
23:37 |
Jordach |
lemonlake_, RBA is using realtime perlin clouds to make paterns |
23:37 |
lemonlake_ |
that's perlin noise, not clouds |
23:37 |
lemonlake_ |
;) |
23:37 |
RealBadAngel |
not really |
23:37 |
RealBadAngel |
its just cloud image |
23:37 |
lemonlake_ |
'cloud image' |
23:37 |
Jordach |
lemonlake_, Blender Terminology calls them clouds / noise |
23:38 |
WindHero |
^ |
23:38 |
lemonlake_ |
Jordach: in editors they're often simplified to 'clouds' for n00bs |
23:38 |
harrison |
noise |
23:38 |
RealBadAngel |
but yes, it can be called a noise |
23:38 |
lemonlake_ |
usually made with perlin noise, or averaging certain noise functions |
23:38 |
lemonlake_ |
a noise it can be called, yes |
23:38 |
Jordach |
signal to noise in channel about clouds / noise: quite a lot ;3 |
23:38 |
RealBadAngel |
effect is made out of 3 textures |
23:38 |
lemonlake_ |
c++ y u do dis |
23:38 |
harrison |
i don't mean to carp, but i think you are muddying the waters |
23:39 |
RealBadAngel |
basic one gives the colours pattern |
23:39 |
RealBadAngel |
cloud noise |
23:39 |
harrison |
carp |
23:39 |
RealBadAngel |
and normal map a shape |
23:39 |
harrison |
waters |
23:39 |
harrison |
see what i did? |
23:39 |
Jordach |
RealBadAngel, now make water look good and not shit :3 |
23:39 |
Jordach |
(in fact you've already got the correct technique) |
23:39 |
RealBadAngel |
jordach i will, but i need more rendering passes and a sun position |
23:40 |
lemonlake_ |
this is difficult to convert |
23:40 |
RealBadAngel |
first will give me reflecions second light scattering on waves |
23:40 |
Jordach |
RealBadAngel, consider getting the time from 0.0 and 1.0 and extrapolate a arc postion based on that internal time |
23:40 |
lemonlake_ |
ah, back to the createCubeMesh...and I'd removed that code...damn |
23:41 |
RealBadAngel |
Jordach, but the current will stay as for lightweight effect |
23:41 |
RealBadAngel |
i mean the one in the pull |
23:42 |
Jordach |
RealBadAngel, fine by me |
23:42 |
RealBadAngel |
btw, its damn fast |
23:42 |
Jordach |
i don't care about the shit water until we get the better water |
23:42 |
RealBadAngel |
way faster than animated one |
23:42 |
Jordach |
(and please don't make it two typed) |
23:42 |
lemonlake_ |
RealBadAngel: What is TextureFromMeshParams? |
23:43 |
RealBadAngel |
thats the code that should be wiped out |
23:43 |
lemonlake_ |
uh |
23:43 |
lemonlake_ |
okay |
23:44 |
RealBadAngel |
its one of the methods to render something and get an image |
23:44 |
RealBadAngel |
and made in a very weird way |
23:44 |
lemonlake_ |
yes...this is what i would like to do |
23:44 |
lemonlake_ |
but i think i don't need this |
23:44 |
RealBadAngel |
we dont |
23:44 |
lemonlake_ |
the mesh buffer thing is done right, so i believe now i can just add a light and test it |
23:44 |
RealBadAngel |
modder shall provide an image |
23:44 |
lemonlake_ |
the entire rtt thing can go on my end |
23:45 |
RealBadAngel |
letting the engine to do absurdly costly renderings all the time is just fuckin weird |
23:45 |
RealBadAngel |
such code is called a bottleneck |
23:45 |
|
thk left #minetest |
23:46 |
RealBadAngel |
and we are full of such shit |
23:46 |
lemonlake_ |
great, now i've locked the compiler somehow |
23:46 |
RealBadAngel |
single commit that cleaned mapblock mesh gave me a few TIMES longer view distance |
23:47 |
lemonlake_ |
Fatal error: can't create .objs/main.o: Permission denied |
23:47 |
RealBadAngel |
we used to have file access and such in drawing loops |
23:48 |
lemonlake_ |
I think I know the fix but I'm not sure why it's happening in the first place |
23:48 |
RealBadAngel |
im a former demoscene coder, and when i see such innovations in realtime code it makes me sick just |
23:48 |
lemonlake_ |
aight, that worked, now i need to make it into a node |
23:49 |
lemonlake_ |
RealBadAngel: yes, I understand that too |
23:49 |
lemonlake_ |
demoscene coder? Can I see some of your work? |
23:51 |
lemonlake_ |
ooh, a segfault. those are fun |
23:52 |
RealBadAngel |
hmmm, lemme find some links |
23:52 |
RealBadAngel |
https://www.youtube.com/watch?v=noKH_RXHrVI |
23:52 |
lemonlake_ |
How would I solve a segfault? They seem ambiguous |
23:53 |
VanessaE |
run the program through a debugger |
23:54 |
VanessaE |
it'll be able to isolate where the segfault is happening and possibly even generically why |
23:54 |
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mati1_ joined #minetest |
23:54 |
lemonlake_ |
Okay. Now gotta figure out how to use a debugger in code::blocks :p |
23:55 |
lemonlake_ |
that's how |
23:56 |
RealBadAngel |
https://www.youtube.com/watch?v=OndtDEiEYvY |
23:56 |
lemonlake_ |
These are all yours? |
23:57 |
RealBadAngel |
the balls are exactly the same as snake is |
23:57 |
RealBadAngel |
the very same technique |
23:58 |
RealBadAngel |
those are for SAM Coupe |
23:58 |
RealBadAngel |
but ive coded a lot for ZX Spectrum |
23:58 |
lemonlake_ |
Well, looks like the segfault is here: IMeshSceneNode* node = smgr->addMeshSceneNode(cube); |
23:58 |
lemonlake_ |
I think it's because I'm dropping the mesh. (facepalm) |
23:58 |
lemonlake_ |
Nop, not quite |