Time Nick Message 00:28 daddev Woohoo. My 4-year-old is finally interested in this stuff, and minetest is still around! Any huge advancements in the past 6 months? 00:39 VanessaE actually quite a lot 00:41 The5thRoman How do I join the CL Server IRC 00:42 VanessaE CL server? 00:42 LemonLake The5thRoman: go on the CL server then talk in-game 00:42 The5thRoman (ChainLynx Server) 00:45 VanessaE kaeza: green and yellow signs added. no craft recipes yet. 00:45 LemonLake wait WHAT 00:45 VanessaE a bit hacky the way I did it but they integrate well. those are wall signs only 00:46 LemonLake noooooo 00:46 VanessaE ? 00:46 LemonLake no fucking way 00:47 LemonLake oh thank god 00:47 LemonLake nvm 00:48 LemonLake 'twas a close one there... 00:48 VanessaE wtf? 00:54 blaise hey, uhrm... 00:54 blaise how do we climb down latters ? 00:54 blaise and up? 00:54 VanessaE shift 00:54 VanessaE and up is space 00:55 blaise ty 00:55 blaise :) 00:55 VanessaE and it's ladder. :P 01:03 VanessaE kaeza: force-pushed to add recipes and fix a couple of textures. 01:03 VanessaE I think I'm done with my changes. 01:22 LemonLake nearly finished the website :D 01:31 LemonLake Well, crafting recipes are done 01:31 LemonLake that's good enough 02:02 blaise I haven't a clue about crafting recipes 02:02 blaise lmao 02:02 blaise I need a minetest cookbook 02:02 blaise yamein? 02:03 blaise lemon? 02:03 blaise did you die? 02:03 blaise ah, he was resetted by his peeriors 03:46 daddev looks like Arch Linux has 0.4.10 packaged. Am I OK with that, or should I really be grabbing from GitHub? 03:48 VanessaE get it from github :) 03:49 daddev VanessaE: OK 03:52 need_help Hi everybody, please, can you give me the command line for create a new world into a debian server minetest ? 03:54 VanessaE no idea. I just copy an existing world created with a client, delete the map files, and change the seed 03:55 need_help err... if you delete the map, the world is empty ? 03:55 VanessaE if you delete the map, the world re-generates from scratch using the current seed. 03:56 Miner_48er http://wiki.minetest.net/Setting_up_a_server 03:56 need_help im sorry, i don't understand what is the "seed" 03:56 VanessaE the seed is a number used to start the random number generator used to create the terrain 03:56 need_help here is the command line ! thank you very much :) 03:56 need_help Oh ok VanessaE 03:57 need_help very interresting 03:57 need_help thank you for your answers 04:03 VanessaE bbl 04:05 need_help the command line is not working, VanessaE please, can you explain me where is the maps file ? i've found the seed and it's modified 07:46 nman3600 Hi 07:47 sfan5 hi 07:52 * nman3600 hands sfan5 some milk. 08:03 sfan5 o/ Jordach 08:30 Megaf Good Morning everyone! 08:32 nman3600 Good morning Megaf 08:34 Krock hi 08:35 Megaf Hi there 08:36 nman3600 Moin Krock 08:42 nman3600 Krock, When's your server up? 08:42 nman3600 Hi Amaz. 08:42 Amaz Hello! 08:43 Krock nman3600, in 5 minutes 08:46 jp Kon'nichiwa http://i.imgur.com/NWfFX1o.png 08:47 nman3600 こんにちは どのように して いる? 08:47 nman3600 It's KonnichiHa! 08:47 nman3600 Not Wa. 08:47 nman3600 It's spelt Ha pronunced Wa 08:48 nman3600 jp: ^ 08:49 jp Thanks ;) 08:49 nman3600 Krock, It's been 5 mins 08:51 nman3600 Krock ^ 09:12 LemonLake i swear this song has french at the beginning.. 10:19 Megaf Hi? 10:21 Krock hi! 10:22 BlockMen hello 10:34 LemonLake are we having a hellofest or something 10:38 Guy09 Hello guys is anybody online? 10:40 Amaz LemonLake, Yep it seems so! 10:40 LemonLake Guy09: I am quite online. 10:40 LemonLake Amaz: haha 10:42 crazyR im not :P 10:45 LemonLake i dun goofed...agen 10:47 Krock no one is online 10:47 LemonLake we're all onsquare 10:49 LemonLake css is srsly dicking me about here... 10:57 Krock MinetestBot! 10:57 MinetestBot Krock! 10:57 Krock - sfan5 quit (Ping timeout: 244 seconds) 10:57 Krock well, I don't think thisworks backwards 11:10 LemonLake Downloads page is complete 11:11 jp sfan5: http://i.imgur.com/EgqF23q.png 11:11 jp meow 11:11 LemonLake jp: sfan5 is not here 11:11 jp shit 11:28 need_help01 hi everybody, im searching the maps file in a world folder, can you explain me where is it ? 11:28 jp need_help01 : which OS ? 11:29 need_help01 sorry, Debian 11:29 jp ~/.minetest/worlds 11:30 need_help01 i know this path, but when im in /minetest/worlds/myworld/ i don't know where is the file for maps, is it the maps.sqlite ? 11:30 jp map.sqlite, yes 11:31 need_help01 ok, thank you very much :) 11:31 jp np 11:42 Krock hmm.. servers.minetest.net/announce returned status code 0 11:52 need_help01 Hi, i have generate a new seed and remove the map.sqlite file, for create a new world because i want the moretrees/plantlife mods work perfectly, plantlife works greate, but moretrees works very strangly, indeed, just one tree on 100/200 trees has been modified, did you have an adea ? ^^ 11:52 need_help01 i think it's not a normal moretrees activity 11:52 need_help01 (when i see screenshot of Vanessae) 11:53 need_help01 great* 11:53 need_help01 idea* (sorry me bad :/) 11:57 jp Can you re-phrase more clearly please ? 11:57 Krock just delete moretrees and grab the latest git 12:00 need_help01 it's the latest git (i've downloaded it 2/3 days ago 12:00 need_help01 err sorry i re-phrase :/ 12:01 need_help01 i've add somes mods to my actual world, but some mods, for work, need a new world, so i've creat a new world. But, i think moretrees doesn't work properly in this new world 12:02 need_help01 because i see few trees modified, but one tree modified among 100/200 trees with normal skin, it's strange 12:03 need_help01 when i see the vanessae screenshot, most of trees are modified 12:03 ThatGraemeGuy doesn't moretrees just place saplings? perhaps you need to give it some time for them to grow? 12:03 jp The MoreTrees trees doesn't modify the default trees, eh. 12:04 need_help01 oh ! i didn't know i have to wait 12:04 jp Sapling are putted here and there, that's all. You don"t need to create a new world. 12:04 need_help01 y but new trees are generated in the world :) 12:04 ThatGraemeGuy it shouldn't be long though, if you walk around the new world for a little you should see a few of the trees from moretrees at least 12:06 need_help01 ok, so... it's not like the screenshot of vanessae ^^ 12:06 jp Oo 12:06 Krock possibly they spawn saplings, which do not grow immediately 12:06 need_help01 I thought I was landing in a beautiful junggle filled with different trees :D 12:07 need_help01 ok 12:08 need_help01 can i increase the speed of the trees ? 12:08 need_help01 of the grow* 12:08 need_help01 can i increase the grow speed of the trees* 12:08 need_help01 (sorry) 12:09 Krock got world wolder and edit th moretrees config 12:09 Krock *goto 12:10 need_help01 ok i will try this 12:12 LemonLake another thing has been made 12:13 Krock define "thing" 12:13 LemonLake Krock: http://codepen.io/LemonLake/full/htonK/ 12:13 LemonLake fully css 12:14 Krock the loading image? 12:14 LemonLake jas 12:14 Krock cool. 12:20 LemonLake here we go again 12:21 LemonLake that's one slow netsplit 12:21 LemonLake a tiny one at that 12:27 * Krock has nothing to do 0.0 12:27 LemonLake Krock: spend a min looking at my site? :p 12:28 Krock at codepen? 12:28 LemonLake no, http://lemonlake.nuclearstorm.net/#minetest 12:28 LemonLake last few weeks i've been upgrading it, like two hours of work every now and then so it's been slow 12:29 Krock needs more text 12:29 LemonLake more text? 12:29 LemonLake where specifically? 12:29 Krock everywhere. 12:30 LemonLake :p 12:30 Krock 1st and 2nd page at least 12:30 LemonLake yeah, i'll be doing that another time 12:30 LemonLake right now im focused on #minetest 12:30 LemonLake i need to make the crafting recipes easier to find, any ideas? 12:31 Krock refer to a crafting guide 12:31 * sfan5 meows at LemonLake 12:31 LemonLake what do you mean? 12:32 LemonLake as in, in-game? 12:32 * LemonLake meows at sfan56 12:32 LemonLake 5* 12:32 sfan5 lol 12:32 Krock LemonLake, do you want to write a client which parses all those mods? 12:33 Krock well, that's not even a bad idea 12:33 LemonLake Krock: explain 12:33 Krock LemonLake, use LuaJIT and go into mods folder, parse all init.lua files and get the recipes 12:33 LemonLake oooh, that's quite clever actually 12:34 Krock bit you'll have many problems with unknown functions 12:34 Krock *but 12:34 LemonLake yeah... 12:34 LemonLake i'd also need to make the crafting thing more modular 12:34 LemonLake there's a mediawiki plugin for it, actually 12:34 LemonLake http://minecraft.gamepedia.com/Module:Grid 12:41 jp sfan5: http://i.imgur.com/EgqF23q.png 12:43 RealBadAngel what we really need are definineable types of crafting 12:43 RealBadAngel it should be done ages ago 12:44 RealBadAngel also removing the recipe shall be aviable 12:51 LemonLake TIL JS has a switch statement 12:52 LemonLake my life is completed 13:03 LemonLake I think I'm gonna start learning irrlicht and stuff 13:04 LemonLake I'm gonna make a tool that can generate an image of chosen size with supplied node textures (inventory image) 13:04 LemonLake Then in the future, I'll try and make it read nodeboxes. Keyword: try 13:17 Krock LemonLake, something with more 0xBADC0DE http://nimg.pf-control.de/MTstuff/ 13:17 LemonLake 'more'? 13:18 Krock 0xBADC0DEr does not exist, therefore I added more 13:18 LemonLake i'll be honest, this website kinda hurts because of the inconsistency 13:18 LemonLake whos site is this? 13:19 Krock LemonLake, I think you can guess it easily 13:19 LemonLake ahh 13:19 LemonLake it needs a makeover p 13:19 LemonLake :p 13:25 crazyR hey krock, does that u_skins mod work properly? also will the skins data file from the normal skins mod work with it? 13:26 Krock define "normal" 13:26 Krock and hi 13:26 crazyR erm hold on il find a link 13:26 crazyR https://github.com/Zeg9/minetest-skins <-- 13:27 Krock ah. 2d skins have been removed from u_skins (in my fork) and a bridge is not easy to make 13:27 Krock since the skins have diffrent ids 13:27 crazyR i dont need 2d skins, i hate them lol 13:27 crazyR are all the 3d skins using the same id though? 13:27 Krock Ah, I se they use numberic values, too 13:28 LemonLake gotta figure out how geany works and how to set up irrlicht with it now 13:28 crazyR to be honest yours looks alot cleaner. i might just tell everyone they need to pick a new skin 13:28 crazyR lol 13:30 Krock crazyR, insert your "Please choose a new skin"-message here: https://github.com/SmallJoker/minetest-u_skinsdb/blob/master/u_skins/init.lua#L159 13:30 LemonLake anyone got a tut for irrlicht + geany? 13:30 * Krock doen't know what geany is 13:31 LemonLake :/ 13:31 crazyR il need to modify my signiture script too i think. nothing major though. 2 minutes work. looks to be worth it though :) 13:31 LemonLake because the kdevelop tut is outdated, and the codeblocks link is dead 13:31 LemonLake geany is the only other one i somewhat know 13:33 LemonLake okay, I think I've sussed it out 13:35 Krock !tell zsoltisawesome happy bday 13:35 MinetestBot Krock: yeah, yeah 13:35 LemonLake haven't seen that dude in ages 13:36 Krock !seen zsoltisawesome 13:36 MinetestBot Krock: zsoltisawesome was last seen at 2014-06-04 22:06:13 UTC on #minetest 13:36 Krock ah. possibly away 13:44 Krock noo... 4.99 posts per day 13:45 Krock yes! one more and 5.00 again 14:08 VanessaE stupid thing. 14:22 Krock VanessaE, peer is a very bad guy. yes. 14:24 LemonLake well, progress has been made 14:24 LemonLake there's a cube existing there 14:24 LemonLake now i need to position everything 14:24 LemonLake what are the camera angles for the inventory image? 14:26 LemonLake or at least what class the inventoryimages are done in? 14:28 VanessaE Krock: well in this case, thermal expansion in my network box caused the RAM to work *just* a tad out of spec, just enough to force me to crack it open and fix it. 14:29 Krock VanessaE, oh.. but that shouldn't happen 14:30 LemonLake I think it's content_cao.cpp, am I right? 14:31 VanessaE Krock: indeed. probably just slightly dirty contacts of something. 14:31 Krock VanessaE, open, shake, use vacuum cleaner, close, done :) 14:32 VanessaE heh 15:09 crazyR Krock: i get this error when running your python script for skins https://gist.github.com/crazyR14/e180d3e93cababe59a97 15:10 Krock crazyR, I'm not good in python but I'll try to add something like a catch handler 15:17 crazyR thanks 15:25 LemonLake hmm 15:25 LemonLake having some weird culling issue 15:26 LemonLake any irrlicht pros here? 15:27 Jordach irrlicked :3 15:27 Jordach (does nobody else read it like that?) 15:27 LemonLake Jordach: no 15:28 LemonLake because i have a very small knowledge of how german words are pronounced 15:28 Jordach nein ;3 15:28 LemonLake Jordach: http://irrlicht.sourceforge.net/download/irrlichtengine.wav 15:30 LemonLake anyway, here's my problem: https://www.youtube.com/watch?v=h6x2V-HmMgc 15:30 LemonLake whenever one pixel of a tri is offscreen, the entire tri disapperas 15:48 jp I've an issue with entities. When I place them when clicking on ground, they're elevated between Y=0 to 1 : http://i.imgur.com/wuZKdIq.png 15:49 jp But when I replaced these models in PilzAdam mobs, they're are correctly place on ground : http://imgur.com/vKxvWAh 15:49 Calinou jp, model offset is wrong 15:50 Calinou move the models downwards 15:50 Calinou (using Blender or such) 15:50 jp Not at all. Look the cat. 15:50 Calinou sadly, there doesn't seem to be any way to change model offset or rotation in-game 15:50 Calinou yes, model offset issue 15:50 Calinou the _model_ is offset, not the collision box 15:51 jp The cat when replacing in 'Mobs' mod are correctly placed. But the cat is in air when I place him "manually" 15:51 jp Same model. 15:51 Calinou try moving the collision box around 15:51 Calinou (offset the whole box) 15:51 jp I replaced the cat by the sheep the mobs mod, and it works fine. 15:51 Calinou this is an hack 15:52 jp I set that : collisionbox = {-0,-0,-0, 0,0,0}, 15:52 Calinou that means no collision box 15:52 jp The collisionbox doesn't effect the entity position. 15:52 jp affect* 15:52 Calinou if it's physical, it will, since the entity is affected by gravity 15:53 jp Even when I picked the sheep collisionbox, same issue. 15:54 Jordach jp, scale the model so it fits inbetween -0.5 and 0.5 blender units along the xyz axies 15:54 jp Well, I replaced all the 0 by 1 in collisionbox : same issue. No effect. 15:54 Jordach -0.5 and 0.5 are used as they are identical to nodebox units 15:54 Guy09 !seen CraigyDavi 15:54 MinetestBot Guy09: craigydavi was last seen at 2014-07-26 09:51:06 UTC on #minetest 15:55 jp Ok, Jordach, will try that. Thanks. 15:55 Jordach jp, then put the legs at -0.5 15:55 jp But there is exist a solution in MT... 15:55 Jordach (hint, just alt+g in object mode, then in edit mode, select all then move the entire mesh) 15:56 jp Ok. 15:56 Guy09 This is the best moment ever 15:56 Calinou why? 15:56 Calinou do you hate CraigyDavi? :p 15:56 Guy09 my sisters r going to their friends and i get tomorrow alone :) 15:56 Calinou meh 15:57 * Jordach has had thoughts about producing a Windows Phone 8 version of Minetest 15:57 Guy09 trust me if u knew my life u would think the same :p 15:59 Guy09 !seen VanessaE 15:59 MinetestBot Guy09: vanessae was last seen at 2014-08-02 06:25:09 UTC on #minetest 15:59 reactor !seen myself 15:59 MinetestBot reactor: Sorry, I haven't seen myself around. 15:59 Guy09 lol 15:59 Guy09 u gotta type yo name 15:59 Guy09 lololololol 15:59 reactor !seen reactor 15:59 MinetestBot reactor: reactor was last seen at 2014-07-26 20:08:11 UTC on #minetest 15:59 reactor Oh yeah. 15:59 Jordach >hoodedice™: Britain First and English Defense League are too friendly 15:59 Guy09 :) 15:59 Guy09 ? 16:01 Guy09 Y is it so quiet now? 16:01 Guy09 is everyone AFK? 16:02 Jordach people just not giving a fuck 16:02 Calinou no, this is the nature of IRC, its activity varies a lot 16:19 LemonLake am i on everyone's /ignore? 16:23 LemonLake seems like i am :/ 16:24 Calinou no 16:28 Krock LemonLake. yes 16:29 LemonLake How do I tell irrlicht to use OpenGL? 16:30 LemonLake Currently it's software rendering and that's causing some very irritating frustrum culling bugs 16:36 Calinou LemonLake, video_driver = opengl 16:36 Calinou in minetest.conf 16:36 Calinou it appears in window title 16:36 LemonLake Calinou: This is not minetest. 16:36 LemonLake This is irrlicht. 16:36 LemonLake In general. 16:36 Calinou then there should be a setting 16:36 Calinou Irrlicht demos ask on start 16:37 LemonLake They do? 16:37 LemonLake Oh wow, they do 16:38 LemonLake "video::E_DRIVER_TYPE driverType=driverChoiceConsole();" 16:41 LemonLake Calinou: Thanks for pointing that out to me, I've solved it now 16:59 Calinou finally, using random programs randomly comes useful to me! 16:59 Calinou (I downloaded Irrlicht demos just for fun) 16:59 Calinou (but also when I tried to compile Minetest on Windows, which never succeeded) 17:05 NobbyNobbs hi 17:05 Calinou hi 17:06 Calinou … 17:06 NobbyNobbs oh, good. still someone alive here 17:06 Calinou 5 minutes-old NickServ account with a weird real name 17:06 Calinou not sure if mark or not 17:06 sfan5 hello 17:06 NobbyNobbs no, just keeping my privacy 17:06 NobbyNobbs last time i was on irc was 10-15 y ago 17:07 NobbyNobbs very common by then 17:07 NobbyNobbs name is from discworld 17:07 NobbyNobbs is that a problem? 17:07 Calinou no, but we have a problem with someone who keeps evading bans 17:07 LemonLake Calinou: that's good 17:08 LemonLake Now I'm having a problem understanding ICameraSceneNodes :/ 17:08 NobbyNobbs certainly not me 17:08 Calinou oh, I never programmed with Irrlicht though 17:08 LemonLake One place says that the third parameter is the position they look at, another says it's their rotation 17:08 NobbyNobbs i actually have a problem with mintest and this seems to be the best way to ask for help 17:09 sfan5 just ask 17:09 LemonLake ^ 17:09 NobbyNobbs just tell me if you feel offended for some reason 17:09 Calinou don't ask to ask, just ask 17:09 Calinou it's OK :) 17:09 NobbyNobbs thanks:)) 17:09 zash I feel offended becasue you are asking about asking! ;P 17:10 LemonLake haha zash 17:10 VanessaE NobbyNobbs: what's the problem you're having? 17:10 NobbyNobbs prob is technic:supply_converter. short: it does not work (hv to mv) 17:11 LemonLake (super facepalm) 17:11 VanessaE NobbyNobbs: ask on #minetest-technic 17:11 VanessaE there's more help there :) 17:11 LemonLake I was wondering why my node wasn't showing up. I replaced it with the new camera definition. 17:11 NobbyNobbs sorry, i'm a bit out of this irc-stuff 17:11 VanessaE it's oka 17:11 VanessaE +y 17:11 LemonLake NobbyNobbs: it's chill 17:11 NobbyNobbs vanessae: thks. will try there 17:12 LemonLake woop woop 17:12 LemonLake https://cdn.mediacru.sh/5PNtHoWOZt7R.png We've got a cube! 17:14 Calinou nice Numix 17:14 Calinou is that a node box viewer? 17:14 Calinou or something not Minetest-related? 17:14 Calinou a graphical skin editor could be nice, but not easy 17:14 LemonLake Calinou: a project to both learn irrlicht and make a useful thing, yes 17:15 LemonLake it's a nodebox viewer, correct 17:15 LemonLake so far you'll supply it with the textures and it'll save an image with custom size for said nodebox 17:15 LemonLake in the future i'll support actual nodeboxes 17:15 Krock http://i.imgur.com/AZZiT1H.png 17:16 LemonLake [18:16:44] Hagrid: So far OS X has removed Java and X11 support. 17:16 LemonLake typical apple 17:18 Calinou Java? how? 17:19 LemonLake Apple no longer make their own version of Java (and ship the OS with it). You must now download it from java.com. 17:19 LemonLake It lead to LWJGL being broken for a very long time. 17:21 NobbyNobbs Calinou: Apple is pusing their own language "Swift" 17:23 Krock Jordach, https://forum.minetest.net/viewtopic.php?p=150229#p150229 17:23 Krock I use Win XP, too :P 17:23 LemonLake "The board requires you to be registered and logged in to view this forum." since when 17:23 Krock since offtopic 17:27 LemonLake now how to texture cube.... 17:36 LemonLake Who suggested Inkscape to me a while ago? 17:37 sfan5 not me 17:43 LemonLake Whoever did, my opinion on it has changed 17:43 LemonLake I actually find it a lot easier than gimp for these vector drawings :D 17:44 LemonLake It takes a lot of getting used to it, the controls are a bit finnicky but it beats gimp in a lot of ways 18:04 VanessaE I use inkscape from time to time, maybe you saw me mention it 18:04 VanessaE (but I wouldn't say that I "recommended" it, as it can be irritating to use) 18:08 Krock CraigyDavi got a lonely net split 18:08 CraigyDavi Yep 18:25 Calinou Inkscape and GIMP are not comparable in general 18:25 Calinou Inkscape is an actual vector drawing software 18:29 blaise https://lh4.googleusercontent.com/-00O8qpdde7c/Ti9BeGsUPTI/AAAAAAAAB9s/32-Vn4t9Kkc/w300/nomnomnom.gif 18:35 jp Jordach : your solution worked well, thanks http://i.imgur.com/2fhok0s.png 18:44 Krock jp, whoa. almost realistic 18:44 jp It's just a begining... 18:53 twoelk corporate design police: "unblocky object detected in a voxel world" 18:56 Calinou yeah, that 18:56 Calinou also, fan art detected 19:07 jp Kill-joys... 19:08 LemonLake Calinou: I drew minim vectors in Gimp. 19:09 LemonLake Calinou: http://lemoncreativity.deviantart.com/gallery/?catpath=/ Everything there except the Seiko one is made in Gimp. 19:23 LemonLake hmmm 19:39 jp Krock: http://i.imgur.com/fo1tC3R.png 19:41 LemonLake now how do I set per-face textures in irrlicht? 19:41 LemonLake I'm using pretty much the same cube mesh as MT 19:42 Krock jp, creative. 19:44 LemonLake jp: now actually make a model 19:44 jp You ? 20:32 playzooki hey guys 20:33 sfan5 hi 20:33 playzooki im having a problem with unified dyes and coloured wood, i have installed them in the mods folder and enabled them and they do not show up in the inventory. Im using 0.4.10, creative mode, flatgen. any way to fix this? 20:35 sfan5 playzooki: did you ask the colored wood developer? btw: unified dyes is already in minetest_game, you don't need a mod 20:36 Calinou local colored_block_groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=2, not_in_creative_inventory=1} 20:36 Calinou playzooki, in wood.lua, remove not_in_creative_inventory=1 at line 19 20:36 Calinou by default it's hidden from creative inventory 20:36 playzooki ok 20:36 playzooki thanks 20:36 Calinou VanessaE, you should add a (minetest.conf) setting for that, like I did in Map Tools 20:36 Calinou maptools_creative global var 20:36 Calinou (0 by default) 20:37 Calinou (1 by default, which means it's hidden)* 20:38 VanessaE I can add that, yeah 20:39 VanessaE I removed them from the creative inv because I expected users to use sokomine's painting machine 20:39 VanessaE wait what? when did unified dyes get added to minetest_game? 20:40 sfan5 huh? 20:40 VanessaE oh, it didn't. :) 20:40 sfan5 wasn't it unified dyis 20:40 sfan5 dyes that got added? 20:40 VanessaE nope. 20:40 VanessaE just a plain old half-assed dyes mod. 20:40 VanessaE celeron55 went his own way with it 20:41 sfan5 then make a pull request to make it better 20:41 VanessaE most of it is coded well, but the end result imho didn't come out right 20:41 Calinou unified dyes as default would be nice, to separate Minetest from Minecraft more 20:41 VanessaE no need, waste of time 20:41 Calinou give it an unique feature 20:41 sfan5 VanessaE: why a waste of time? 20:42 VanessaE sfan5: because I went round and round with c55 when this was first proposed. I figured the whole idea is dead on the floor since he went with that existing dyes mod. BEsides which, the only thing needed now is a sane way to get black dye 20:42 VanessaE (maybe craft coal or something) 20:42 VanessaE you're welcome to merge UD if you want, though. 20:42 VanessaE afaik it's stable. 20:42 VanessaE s/that existing/the now existing/ 20:43 VanessaE brb 20:43 sfan5 VanessaE: celeron55 isn't involved as much anymore 20:44 Exio4 how was a s16 serialized by MT? 20:44 Exio4 sfan5, ^ you! 20:45 sfan5 Exio4: see ##shadowempire 20:45 Exio4 i did >.> 20:45 kaeza greetings 20:50 * sfan5 greets kaeza 20:50 * kaeza meows at sfan5 20:53 Calinou coal → 4 dark grey 20:53 Calinou scorched stuff → black dye 20:53 sfan5 how do you get scroched stuff? 20:53 playzooki doge > cate 20:54 VanessaE sfan5: yep, I know. 20:54 kaeza -> > → 20:55 VanessaE Calinou: there's no way to get scorched stuff... except maybe cook a flower? 20:55 Sokomine are minetest.get_perlin and minetest.get_perlin_map stateless, that is: always return the same result with the same parameters? (as opposed to pseudo random generators) 20:55 VanessaE presently you have to do two dark grey -> black but that makes no sense at all 20:55 VanessaE (because in any reasonable palette, the result would still be dark grey) 20:56 Calinou VanessaE, cook rat or meat 20:56 Calinou (mobs mod) 20:56 Sokomine how about coal? that makes nice black dye 20:56 Calinou cooking a flower sounds like a good idea 20:56 VanessaE Calinou: but without those mods? 20:56 Sokomine poor rats! 20:56 Calinou in general, cooking what's uncookable normally 20:56 Calinou Sokomine, cook cooked rat* 20:56 VanessaE anyway, gotta run 20:56 VanessaE bbo 20:56 VanessaE bbl 20:56 Calinou bye 20:56 Calinou cook flower, cooked rat, meat, coal lump… 20:57 Sokomine that does at least make sense. although coal is available in most minetest games (while rat is not) 21:02 crazyR does anyone know of a technic machine design that can empty a bucket of water without destroying the bucket? 21:03 crazyR or even a pipeworks design 21:11 Sokomine someone did build a manual machine for that purpose on the landrush server :-) 21:11 Sokomine people could buy an empty bucket, fill it themshelves, and sell the full bucket for slightly more 21:12 Sokomine such a machine would be something for pipeworks rather than for technic. i've tought about something similar 21:15 Calinou https://dl.dropboxusercontent.com/u/39772195/mt%20screens/Screenshot%20-%2004.08.2014%20-%2008%3A49%3A38.png → lol, me on a screenshot 21:15 Calinou (posted on forums by 4aiman) 21:16 * Calinou should get a classier avatar. 21:16 Calinou this one isn't flat design :( 21:30 crazyR Sokomine: thats teh reason i need it, its to try and inject some credit into the world. without just giving them it. so far we have an autocrafter making buckets as needed and then the depositor sedn them to the scrap(chest and constructor) 21:32 Sokomine oh, the buckets do cycle around in this setup. a few are enough. the player's job is just to fill them. filled bucket + something gets crafted into something else - and the autocrafter returns the empty bucket to the sales machine 21:32 Sokomine check it out on the landrush server (now hosted by oldcoder) 21:41 OldCoder Sokomine, Hi 21:46 Sokomine hi oldcoder. just pointed someone to a world you've saved :-) 21:47 RealBadAngel crazyR, that should be added to deployer, i will code that 21:47 Sokomine and, er...better do not let me do any landscaping right now :-) first attempts to get nores village generator running with the default mapgen left me puzzled why the world was empty...until i realized i had it set to singlenode for another test 21:48 Sokomine and now, with normal mapgen and no preparations yet, there's a lot of...flying...village... 21:51 OldCoder Sokomine, yes 21:51 OldCoder Sokomine, the other world that was broken 21:51 OldCoder with a house of yours 21:51 Sokomine ah. that was only a rather tiny world 21:51 OldCoder I'm wondering... if I delete the subterranean part 21:51 OldCoder Might this fix it? 21:51 Sokomine might be a good idea, yes. just try it 21:51 OldCoder It had farms, houses, nice 21:51 OldCoder We'll discuss it this Summer or Fall 21:51 OldCoder 21:52 Sokomine that landrush world you saved is definitely worth it! that's another matter. the other world...well...that was tiny to begin with and didn't have much in it. even if you get it to run, saving only the few buildings that are worth it might be more than enough 21:52 Sokomine ok :-) 21:52 OldCoder Sokomine, I hope to persuade... 21:52 OldCoder would-be world owners to agree to help me merge worlds 21:52 OldCoder This will make room for new worlds and also reduce the number of large empty ones 21:53 Sokomine right now i'm trying to get a village generator to work outside of nores mapgen 21:53 OldCoder kk 21:53 Sokomine that might be a very good idea, oldcoder! 21:54 OldCoder 21:54 OldCoder Well, there are no takers 21:54 OldCoder Two people here agreed to do this 21:54 OldCoder Then reneged, cursed me, and stormed off :-) 21:54 OldCoder They considered the world I'd given them to be their right and changed their mind about sharing it 21:54 OldCoder But I feel it's a sensible thing to do 21:54 OldCoder 21:55 PilzAdam RealBadAngel, has irrlicht support for geometry shaders? 21:55 OldCoder Accordingly, I will announce: The old worlds from 1 to 2 years ago are safe and will return after my server move is completed 21:55 OldCoder If people would like worlds, come and see me in PM sometime 21:55 OldCoder They are up for grabs (U.S. idiom: Come and Get Them!) 21:55 OldCoder 21:58 ShadowNinja Sokomine: Yes, same seed and same parameters generates the same results. That's important so that, eg, the same map seed generates the same map. 21:59 RealBadAngel PilzAdam, yes 22:00 PilzAdam RealBadAngel, have you ever thought about just sending one vertex per cube to the GPU, and calculate the rest in a geometry shader? 22:00 RealBadAngel what for would you need them? 22:00 PilzAdam I do that in my engine, and it works pretty well 22:00 ShadowNinja OldCoder: VE considered merging worlds too, but managing players and inventories makes it complex. 22:00 OldCoder ShadowNinja, not for some of my old worlds 22:01 RealBadAngel PilzAdam, can i see your code? 22:01 OldCoder In some cases where _games were incompatible, certainly there would be issues 22:01 OldCoder But in other cases it would not be a problem 22:02 RealBadAngel PilzAdam, and i think that geometry ones are already supported by mt, just never used before 22:02 ShadowNinja OldCoder: Then which inventory do players get? How do they switch between maps? 22:04 OldCoder ShadowNinja, Hm? Not following. I'm just talking about saving some old buildings 22:04 OldCoder There would be a few different cities 22:04 OldCoder on the same map 22:04 OldCoder This has been proposed to me before as far back as two years ago 22:05 OldCoder Seems like a good idea, subject to the use of compatible worlds 22:06 ShadowNinja OldCoder: Oh, so one world with buildings from another world added? That seems very difficult to do nicely, and very time-consuming. You also probably won't get all buildings. 22:06 OldCoder Oh, so WorldEdit is not yet working? 22:06 OldCoder Explain the difficult part, others have said it will work 22:06 * OldCoder listens respectfully 22:07 OldCoder When I tried this a year ago 22:07 OldCoder Buildings came over with large holes in them 22:07 ShadowNinja OldCoder: Working, but it will still take a long time, and you'll have trouble fitting and aligning things. 22:07 OldCoder Hopefully this has been fixed 22:07 OldCoder How about I copy blocks directly 22:07 OldCoder and work with people to smooth over the rough joins? 22:08 OldCoder That should work 22:08 ShadowNinja Very imprecise, but possible. 22:08 ShadowNinja Has someone made a block copier yet? I think someone mentioned it. 22:20 OldCoder ShadowNinja, I've seen a few but they are problematic 22:20 OldCoder I could easily do one myself with a little help 22:20 OldCoder I think you helped me with the math on the block deleter, right? 22:21 ShadowNinja OldCoder: Yes. 22:22 LemonLake Do you dudes know how to irrlicht? 22:22 LemonLake Actually, no, I have a question 22:23 LemonLake How are cubes rendered in Minetest? Specifically the textures. Are they stitched into a UV map, or are there 6 mesh buffers? 22:24 PilzAdam LemonLake, each texture is a material, if that answers your question 22:24 LemonLake PilzAdam: Not quite, 22:24 LemonLake I'm trying to work out how to do this myself for a single cube :/ 22:25 LemonLake The only resources I've found suggest a UV map or the mesh buffer method, which I can't quite work out 22:30 OldCoder ShadowNinja, let's expand that code soon 22:32 LemonLake Hmm... 22:33 LemonLake Could a dev tell me, where are the inventory cubes drawn? 22:33 kzz I must say home decor http://minetest-home-decor.wikia.com/wiki/Minetest_Home_Decor_Wiki is quite impressive 22:34 LemonLake kzz: you only just realised? :P 22:34 kzz yeah Im new to this 22:34 LemonLake ahh 22:34 PilzAdam LemonLake, normally you have to define the texture position for each vertex 22:34 kzz will work with Carbone? 22:35 LemonLake PilzAdam: essentially a UV map? 22:35 PilzAdam yea 22:35 LemonLake kzz: most mods work with most games :p 22:35 PilzAdam I dont know how irrlicht does that 22:35 LemonLake give it a go, it won't destroy anything...essentially 22:35 LemonLake PilzAdam: guess I'll be searching the source code for a few more hours :/ 22:35 PilzAdam have you considered using playing OpenGL instead of Irrlicht? 22:35 LemonLake https://github.com/minetest/minetest/blob/2e19af99199a12bfabb751ed3c2a96bf8e3ab815/src/content_cao.cpp#L355 22:35 LemonLake Would it by any chance be that? 22:36 LemonLake PilzAdam: I wanted to, but I want to learn new things 22:36 LemonLake that's the main point of this project 22:36 kzz what if I later remove a mod 22:36 LemonLake + understand the engine 22:36 kzz what happens with the now unknown blocks 22:36 LemonLake kzz: then you will see unknown nodes + items, they'll have a fancy texture 22:36 kzz is that ok to do on a server? 22:36 LemonLake you can just punch them out, it does no damage 22:36 LemonLake and they're fine on servers, just annoying 22:36 PilzAdam LemonLake, does that mean you already know how to render a cube in OpenGL? 22:37 kahrl grep -nR inventorycube ~/minetest/src 22:37 LemonLake PilzAdam: pretty much 22:37 kahrl --> tile.cpp:1430 22:37 LemonLake kahrl: I'll look at that, thanks 22:37 kzz Recommends: buckets, vessels, wool (any version), unifieddyes, moreores, moreblocks, 22:37 kzz glooptest. 22:37 kzz ^-- what of this should be installed in Carbone? 22:37 kzz for homedeco 22:37 LemonLake kzz: whatever you want ^.^ 22:38 PilzAdam LemonLake, http://irrlicht.sourceforge.net/docu/structirr_1_1video_1_1_s3_d_vertex.html this should help you in this case 22:38 LemonLake the first 3 are sorta default anyway 22:39 LemonLake tile.cpp:1256 is what I'm mainly looking for, I believe 22:40 kahrl oh, I didn't pull since sfan5 reworked tile.cpp 22:41 LemonLake kahrl: that'd be why it was in the middle of nowhere ;p 22:41 LemonLake but I've found it now, thanks 22:41 LemonLake now it's just implementing it 22:47 Sokomine ShadowNinja: thanks for confirming 22:49 Sokomine block copying works on database level (if it's a sql database at least) 22:49 Sokomine identifying the blocks which are to be copied is the most work 22:51 Vazon mhmm is it possible to make groups based on a priv? 22:52 Sokomine vazon: what do you have in mind? 22:54 Vazon im wanting to make it where, on my server if you have creative you can see every block but if not you dont have it, you crafting guide isnt all cunked up with leaves and trees ext 23:01 Vazon Sokomine: ^^ 23:08 LemonLake This is probably a silly question, but how would I get an IReadFile for a file path? 23:08 LemonLake Specifically to load an image from 23:10 WindHero hmm 23:11 WindHero https://github.com/kaeza/minetest-imageloader 23:11 WindHero That's where I learned to do image loading in Lua 23:11 LemonLake What does this project do? 23:11 WindHero let's you load a picture to create an image out of wool blocks 23:11 LemonLake WindHero: I'm talking about C++, not Lua. 23:12 WindHero ack 23:12 LemonLake Search engines are useless when it comes to Irrlicht 23:12 * WindHero slowly recedes into the shadows 23:13 * Jordach returns after 6 hours of skyrim 23:13 LemonLake Actually, I think I can do this without an IImage 23:13 WindHero 6 hours?! 23:13 Jordach WindHero, 16000000000% more comfy with an xbox controller 23:13 WindHero xD 23:13 Jordach PC gaming with pesantry control styling 23:14 * PenguinDad can't play with an xbox controller 23:15 Jordach tl;dr Sony MDR-ZX310APs are fucking comfy 23:15 harrison we need a unicode-compatible VR display 23:15 harrison to build the VR asciiverse 23:15 harrison so that IRC lives forever 23:15 RealBadAngel LemonLake, what do you need to know about images? 23:16 WindHero https://cdn.mediacru.sh/ESPIWcPojDm_.png 23:16 * Jordach zooms in 23:16 WindHero lol 23:16 Jordach looks like my magma stone 23:16 WindHero orly? 23:16 Jordach ya 23:17 WindHero I actually did that myself editing the Minetest NeXt cobble texture 23:17 Jordach https://github.com/Jordach/big_freaking_dig/blob/master/mods/mapgen/textures/mapgen_magma_rock.png 23:17 * WindHero zooms in 23:17 Jordach tl;dr i've got shit tons of work todo again 23:18 WindHero there's enough difference between the two 23:18 Jordach Windows 8 Failure = lost render worl;d 23:18 WindHero >:O 23:18 Jordach however, my dropbox contain enough data to resurrect it 23:18 WindHero xD 23:18 Jordach though .blend files and manual rebuilding 23:18 WindHero a pain nonetheless 23:18 Jordach (my flash drive had a ancient revision) 23:19 WindHero some of the things I find on my old drives.... 23:19 LemonLake Such fun. 23:19 WindHero "Did I seriously save that terrible .blend I made of a snowman for my first Blender project?! 23:19 Jordach WindHero, not going to run out of room soon https://cdn.mediacru.sh/YEjA-8Up_ot1.png 23:19 WindHero LemonLake, what do you need to know about images? 23:20 LemonLake The broadband is dead. At a time I can't get it too. 23:20 WindHero Yes, I believe it's safe to say that, Jordach 23:20 * WindHero looks at his pitiful 16 GB flash drive 23:20 Jordach WindHero, might be dropping another 4tb in there 23:20 GTRsdk Anyone tried using Sprint 4G LTE for running a server from? 23:21 WindHero f-f-f-f-four?! 23:21 LemonLake realbadangel: I may have got it myself, but if not then I'll get back to you on that one 23:21 GTRsdk I know connecting should work no prob 23:21 RealBadAngel i mean im doing code bout it all the time 23:21 GTRsdk but if I'm on the go, and take my server with me (it's the most powerful computer! :D), I wonder if it would work... 23:21 RealBadAngel so i propably know all the answers ;) 23:21 LemonLake Rba that's helpful 23:22 WindHero GTRsdk: I'm sure you COULD run a server on that, but it'll be awful slow for everyone 23:22 RealBadAngel just ask here or maciej.kasatkin@o2.pl 23:22 LemonLake My broadband is dead so googling is a struggle as now all I have is a phone to balance Irc and browser.. 23:22 WindHero I think you'd find that you couldn't have more than 1 ohter player on without major lag 23:22 LemonLake And andchat doesn't even have multi window support 23:22 WindHero *other 23:23 RealBadAngel btw 23:23 RealBadAngel http://i.imgur.com/j3upAKX.png 23:23 RealBadAngel how do you find it? 23:23 WindHero :O 23:23 WindHero that's insane..... 23:24 RealBadAngel thats propably final version 23:24 GTRsdk WindHero, sure there would be lag, but it can't possibly be nearly as bad a no server ;) 23:24 LemonLake Rba sorta unrealistic but super awesome, much prefer 23:24 RealBadAngel WindHero, thats not insane, thats LAVA SHADER ;) 23:25 WindHero I've seen a lava flow from 3 meters away IRL, no joke 23:25 Vazon is it possible to make groups based on a priv? 23:25 WindHero uber cool shader though 23:25 RealBadAngel whats most funny imho, and you all wont propably wont belive 23:25 WindHero not in ral time 23:25 WindHero *real 23:25 WindHero @Vazon 23:25 RealBadAngel that its using 16px textures 23:25 * WindHero jawdrops 23:26 LemonLake Rba.. What 23:26 RealBadAngel the screenshot above is for default lava processed by the shader 23:26 LemonLake Do.I see a ^v? 23:26 Vazon dang 23:26 LemonLake Oh my... This is bending the rules a bit 23:27 LemonLake Maybe my Xbox can be my google... Let's see if it has a web browser 23:27 WindHero xD 23:27 Jordach LemonLake, xbox1/360 has IE 23:28 LemonLake Jordach even if its ie that's perfect 23:28 WindHero IE ~= decent web browser 23:28 WindHero or !=, whatever you prefer 23:28 LemonLake I'm aware but all I need is docs and stackoverfloe 23:28 LemonLake stackoverflow 23:28 Jordach to people complaining the forum is css broken: my aging iPod Touch renders it fine without issue 23:28 LemonLake No big deal for the time being 23:28 RealBadAngel ive recorded a short vid with it, will upload it shortly 23:28 WindHero @Jordach, ikr? 23:28 LemonLake Oh wait... 23:28 LemonLake Wtf 23:29 Jordach >shortly 23:29 LemonLake My Xbox somehow has internet 23:29 WindHero RBA, you are a shader master 23:29 LemonLake Yet my PC doesn't? BS 23:29 Jordach LemonLake, you sure it's not DHCP being a shit 23:29 Jordach (HomeHub owner of boxes 2/3/4) 23:29 LemonLake Noep 23:29 LemonLake Got the BT broadband msg 23:29 ^v LemonLake, no i dont 23:30 LemonLake Etf 23:30 lemonlake_ ooh 23:30 lemonlake_ it seems the xbox was the jumpstart for the broadband :L 23:31 Jordach all praise Bill Gates our lord and master ;) 23:31 WindHero please don't tell me this means I have to actually like XBox now...... 23:31 lemonlake_ haha 23:31 WindHero rofl 23:31 lemonlake_ well 23:31 Jordach i am trollin ;3 23:31 lemonlake_ the hub has been playing up badly lately 23:31 lemonlake_ at least once every few hours it'll go down for a few minutes, once a week for about an hour 23:31 lemonlake_ sometimes it randomly drops wireless-only connections 23:31 lemonlake_ (im ethernet) 23:31 WindHero Nintendo > all other consoles 23:32 Jordach WindHero, wanna play Brawl 23:32 WindHero Would if I could 23:32 Jordach or at some point, the one for 3DS ;P 23:32 WindHero the servers for it are down 23:32 WindHero Definitely the 3DS one though 23:32 Jordach 1) i want mother fucking mewtwo 23:32 Jordach 2) nuff said 23:33 WindHero til then, I'll be shaping up with Sakurai's other masterpiece of multiplayer, Kid Icarus: Uprising 23:33 lemonlake_ Ahhh, I overlooked the tile code 23:33 lemonlake_ the whole 'image from scratch' thing was just to ensure it didn't have any effects 23:33 AndChat| Excuse me 23:33 Jordach silly kitten 23:33 lemonlake_ and the IImage was, again, for the image from scratch thingy 23:33 lemonlake_ so really I can just use a straight up ITexture 23:34 Jordach HOLY SHIT 23:34 lemonlake_ hm? 23:35 Jordach 1 year since LogoSkyBlock 23:35 lemonlake_ nearly 23:35 lemonlake_ 2 more days 23:35 lemonlake_ aww, its down, i wanted to try it 23:35 * Jordach is considering a special 0.4.10 version 23:35 lemonlake_ Jordach: bfd, ofc :P 23:36 lemonlake_ you're all about that bfd 23:36 Jordach LemonLake, MTG 23:36 RealBadAngel https://www.youtube.com/watch?v=2x6w0wspmPo 23:36 RealBadAngel ok, here we go ;) 23:36 lemonlake_ good, you've finally come to your senses 23:36 lemonlake_ RealBadAngel: is that sharpening on purpose? 23:36 Jordach dem clouds 23:37 Jordach MMMMMMMMMMMM 23:37 lemonlake_ Jordach: clouds where? 23:37 Jordach lemonlake_, RBA is using realtime perlin clouds to make paterns 23:37 lemonlake_ that's perlin noise, not clouds 23:37 lemonlake_ ;) 23:37 RealBadAngel not really 23:37 RealBadAngel its just cloud image 23:37 lemonlake_ 'cloud image' 23:37 Jordach lemonlake_, Blender Terminology calls them clouds / noise 23:38 WindHero ^ 23:38 lemonlake_ Jordach: in editors they're often simplified to 'clouds' for n00bs 23:38 harrison noise 23:38 RealBadAngel but yes, it can be called a noise 23:38 lemonlake_ usually made with perlin noise, or averaging certain noise functions 23:38 lemonlake_ a noise it can be called, yes 23:38 Jordach signal to noise in channel about clouds / noise: quite a lot ;3 23:38 RealBadAngel effect is made out of 3 textures 23:38 lemonlake_ c++ y u do dis 23:38 harrison i don't mean to carp, but i think you are muddying the waters 23:39 RealBadAngel basic one gives the colours pattern 23:39 RealBadAngel cloud noise 23:39 harrison carp 23:39 RealBadAngel and normal map a shape 23:39 harrison waters 23:39 harrison see what i did? 23:39 Jordach RealBadAngel, now make water look good and not shit :3 23:39 Jordach (in fact you've already got the correct technique) 23:39 RealBadAngel jordach i will, but i need more rendering passes and a sun position 23:40 lemonlake_ this is difficult to convert 23:40 RealBadAngel first will give me reflecions second light scattering on waves 23:40 Jordach RealBadAngel, consider getting the time from 0.0 and 1.0 and extrapolate a arc postion based on that internal time 23:40 lemonlake_ ah, back to the createCubeMesh...and I'd removed that code...damn 23:41 RealBadAngel Jordach, but the current will stay as for lightweight effect 23:41 RealBadAngel i mean the one in the pull 23:42 Jordach RealBadAngel, fine by me 23:42 RealBadAngel btw, its damn fast 23:42 Jordach i don't care about the shit water until we get the better water 23:42 RealBadAngel way faster than animated one 23:42 Jordach (and please don't make it two typed) 23:42 lemonlake_ RealBadAngel: What is TextureFromMeshParams? 23:43 RealBadAngel thats the code that should be wiped out 23:43 lemonlake_ uh 23:43 lemonlake_ okay 23:44 RealBadAngel its one of the methods to render something and get an image 23:44 RealBadAngel and made in a very weird way 23:44 lemonlake_ yes...this is what i would like to do 23:44 lemonlake_ but i think i don't need this 23:44 RealBadAngel we dont 23:44 lemonlake_ the mesh buffer thing is done right, so i believe now i can just add a light and test it 23:44 RealBadAngel modder shall provide an image 23:44 lemonlake_ the entire rtt thing can go on my end 23:45 RealBadAngel letting the engine to do absurdly costly renderings all the time is just fuckin weird 23:45 RealBadAngel such code is called a bottleneck 23:46 RealBadAngel and we are full of such shit 23:46 lemonlake_ great, now i've locked the compiler somehow 23:46 RealBadAngel single commit that cleaned mapblock mesh gave me a few TIMES longer view distance 23:47 lemonlake_ Fatal error: can't create .objs/main.o: Permission denied 23:47 RealBadAngel we used to have file access and such in drawing loops 23:48 lemonlake_ I think I know the fix but I'm not sure why it's happening in the first place 23:48 RealBadAngel im a former demoscene coder, and when i see such innovations in realtime code it makes me sick just 23:48 lemonlake_ aight, that worked, now i need to make it into a node 23:49 lemonlake_ RealBadAngel: yes, I understand that too 23:49 lemonlake_ demoscene coder? Can I see some of your work? 23:51 lemonlake_ ooh, a segfault. those are fun 23:52 RealBadAngel hmmm, lemme find some links 23:52 RealBadAngel https://www.youtube.com/watch?v=noKH_RXHrVI 23:52 lemonlake_ How would I solve a segfault? They seem ambiguous 23:53 VanessaE run the program through a debugger 23:54 VanessaE it'll be able to isolate where the segfault is happening and possibly even generically why 23:54 lemonlake_ Okay. Now gotta figure out how to use a debugger in code::blocks :p 23:55 lemonlake_ that's how 23:56 RealBadAngel https://www.youtube.com/watch?v=OndtDEiEYvY 23:56 lemonlake_ These are all yours? 23:57 RealBadAngel the balls are exactly the same as snake is 23:57 RealBadAngel the very same technique 23:58 RealBadAngel those are for SAM Coupe 23:58 RealBadAngel but ive coded a lot for ZX Spectrum 23:58 lemonlake_ Well, looks like the segfault is here: IMeshSceneNode* node = smgr->addMeshSceneNode(cube); 23:58 lemonlake_ I think it's because I'm dropping the mesh. (facepalm) 23:58 lemonlake_ Nop, not quite