Time |
Nick |
Message |
00:00 |
UukGoblin |
http://pastebin.com/tp1qzibu |
00:01 |
UukGoblin |
I'll try removing all of mesecons for now |
00:01 |
UukGoblin |
my circuit is pretty basic, I don't care much about it yet |
00:02 |
UukGoblin |
nope, still the same error :-( |
00:04 |
|
xnrand joined #minetest |
00:06 |
|
AnotherBrick joined #minetest |
00:08 |
UukGoblin |
hmm, similar error, dude's not even using meses: https://forum.minetest.net/viewtopic.php?t=9726&p=148173 |
00:10 |
UukGoblin |
right, the fix almost worked :-) |
00:11 |
UukGoblin |
now I'm getting: A serialization error occurred: ServerEnvironment:loadMeta(): EnvArgsEnd not found |
00:11 |
UukGoblin |
The server is probably running a different version of Minetest |
00:11 |
kaeza |
O_o |
00:11 |
UukGoblin |
:-O I only have one version of minetest on my desktop :-> |
00:12 |
UukGoblin |
guess I'll wait for a new build, this looks pretty fresh |
00:13 |
Exio |
\o/ |
00:14 |
* kaeza |
hugs Exio |
00:14 |
* Exio |
hugs back |
00:14 |
Exio |
kaeza, learn haskell |
00:14 |
kaeza |
Exio, learn soccer :> |
00:15 |
Exio |
soccer |
00:15 |
Exio |
that ain't a thing |
00:15 |
Exio |
call it "football" |
00:15 |
kaeza |
kai |
00:15 |
kaeza |
what's haskell so good about? |
00:15 |
kaeza |
compared to e.g. Python? |
00:16 |
kaeza |
mai engrish iz gud |
00:17 |
kaeza |
what's so good about haskell? * |
00:17 |
Exio |
it is static-typed |
00:17 |
Exio |
but with very expressives types |
00:17 |
Exio |
and you normally don't need to write them out (explicitly) |
00:18 |
UukGoblin |
it's a totally different programming paradigm ;-) |
00:18 |
Exio |
the type inference is very usefukl |
00:18 |
Exio |
useful* |
00:18 |
UukGoblin |
functional, not procedural ;-) |
00:18 |
kaeza |
meh |
00:18 |
Exio |
outside that little thing UukGoblin |
00:21 |
Exio |
also, it syntax is nice, it is from the ML-family |
00:22 |
UukGoblin |
ah, I don't know much about it outside of that ;-/ Maybe that the Monads are a brainf*** |
00:22 |
UukGoblin |
but I guess once you learn them they must be awesome |
00:25 |
Exio |
yep, monads are awesome, i haven't used them much though, cuz i'm still "learning" it |
00:25 |
Exio |
(i've coded in ML and Racket before, so i didn't find haskell _that_ hard :D) |
00:26 |
Exio |
i'm coding 'simple but not so easy' things like a tic-tac-toe game with AI and silly things :P |
00:27 |
Exio |
i find the type system in haskell be _actually_ useful compared to other type systems :P |
00:29 |
UukGoblin |
I quite wonder how it differs from, say, C++, but never got the time/discipline to actually learn it |
00:29 |
UukGoblin |
there's also Erlang... |
00:29 |
Exio |
i never coded nor read anything in Erlang |
00:30 |
UukGoblin |
I had slightly more exposure to Erlang than Haskell (that's still pretty little), never coded in it myself, but I hear it has some similar concepts as Haskell |
00:30 |
UukGoblin |
not Monads though ;-) |
00:31 |
Exio |
i love datatypes :P |
00:31 |
UukGoblin |
me too |
00:32 |
UukGoblin |
especially all the ones that boost gives me ;-D |
00:32 |
Exio |
boost?! |
00:32 |
UukGoblin |
.org |
00:32 |
Exio |
fly away! |
00:32 |
UukGoblin |
:-D |
00:32 |
UukGoblin |
J, K, space space space |
00:33 |
Exio |
learnyouahaskell's monads "book" is nice |
00:34 |
UukGoblin |
(what's wrong with boost? I love it) |
00:34 |
Exio |
i _only_ checked it "a bit" and it helped me understand a lot more some haskell code |
00:35 |
Exio |
(i've not used boost!) |
00:36 |
Exio |
but anyway, nothing can make C++ good |
00:36 |
UukGoblin |
hah. |
00:36 |
Exio |
if you can find me some neat C++ code, i'll tell you it also compiles with a C compiler! |
00:36 |
UukGoblin |
I'm sort of a masochist, and I love C and C++ :-] |
00:37 |
Exio |
C is the god of languages |
00:37 |
Exio |
i love it too, but i don't like OOP much |
00:37 |
|
sapier left #minetest |
00:37 |
UukGoblin |
Exio, nah, C doesn't have the nice typing stuff that C++ does. Templates are pretty powerful. |
00:38 |
Exio |
aren't they implemented at compile time plus runtime anyway? |
00:38 |
UukGoblin |
the (proprietary) stuff I wrote in C++ would never compile with a C compiler ;-) |
00:39 |
UukGoblin |
I don't know implementation details, but most of it is resolved at compile time I imagine |
00:39 |
Exio |
anyway, nice to know a guy who at least tried haskell, people is normally "meh, functional shit" |
00:39 |
UukGoblin |
some casts are runtime, yes |
00:39 |
UukGoblin |
I like learning new things ;-) |
00:39 |
Exio |
i took the proglang course in coursera a year and half ago, man, that was THE programming language course |
00:40 |
UukGoblin |
Joey Hess is pretty good with Haskell, he's done some cool stuff with it |
00:40 |
Exio |
we ended writing an "interpreter" of a "made up programming language" (MUPL) |
00:40 |
Exio |
in sml, racket and ruby! |
00:41 |
UukGoblin |
oh, cool |
00:41 |
UukGoblin |
I've not done this one |
00:42 |
UukGoblin |
but I loved the crypto course there, can't wait for second part |
00:44 |
Exio |
it is a nice site really, for some courses (because i don't have the "needed background" for taking it in time), i just download the content and start checking around "oh, what is this thing?" |
00:45 |
Exio |
and the funny thing is that there is probably a course for that thing or a course that "introduces" you to that thing .. :P |
00:45 |
UukGoblin |
yeah, it's a shame they don't just let you download the stuff |
00:46 |
UukGoblin |
damn, I don't think I'll be able to recover this world :-/ |
00:46 |
UukGoblin |
I was beginning to like that cave of mine :-( |
00:46 |
Exio |
i should start playing minetest for more than 15 minutes |
00:47 |
UukGoblin |
you can't get the Mese goodies in 15 minutes, surely? |
00:47 |
Exio |
i play 15 minutes every 2 weeks (average)! :P |
00:47 |
UukGoblin |
ah. |
00:48 |
UukGoblin |
time to sleep for me, I guess... maybe I'll hack it tomorrow |
00:48 |
Exio |
anyway, i like stalking some code and writing useless stuff there more than playing |
00:48 |
Exio |
well, see ya UukGoblin! |
00:48 |
UukGoblin |
nice chatting to you, see you 'round ;-) |
00:48 |
Exio |
i have to say the same :P |
00:48 |
UukGoblin |
minetest should be great for writing useless stuff in Luacontroller ;-) |
00:48 |
UukGoblin |
*gone* |
00:51 |
ezraanderson |
sapier, rocks, he solved the problem :) |
01:11 |
|
JesseH joined #minetest |
01:14 |
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Akagi201 joined #minetest |
01:18 |
Exio |
i'm thinking about re-writing the MUPL "interpreter" in haskell and a parser |
01:18 |
Exio |
:D |
01:40 |
|
Tiktalik joined #minetest |
02:01 |
fling |
ok I have installed latest and it is just worknig |
02:01 |
fling |
thank you guys! |
02:01 |
fling |
Why have not I heard about it previously? |
02:02 |
|
CraigyDavi` joined #minetest |
02:02 |
fling |
how to turn on mouse reverse on Y axis? |
02:15 |
|
cheapie joined #minetest |
02:22 |
|
Akagi201 joined #minetest |
02:26 |
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roboman2444 joined #minetest |
02:27 |
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hoodedice joined #minetest |
02:28 |
fling |
Is the page outdated? -> http://wiki.minetest.com/wiki/Texture_Packs |
02:28 |
fling |
which dir to put texturepacks? |
02:28 |
hoodedice |
fling, sorta outdated |
02:28 |
|
CraigyDavi`` joined #minetest |
02:29 |
hoodedice |
fling, Make a new folder with the texture name, and add the image files from the texture pack into that folder |
02:29 |
fling |
done |
02:29 |
fling |
what is next? |
02:30 |
hoodedice |
Open minetest, got o the Texture Pack tab |
02:30 |
hoodedice |
annnnnnnnnnnnnnnnd done. |
02:30 |
fling |
no |
02:30 |
fling |
where to put that dir exactly? |
02:30 |
hoodedice |
in the textures folder |
02:31 |
hoodedice |
in the minetest root directory |
02:31 |
fling |
/usr/share/games/minetest/textures ? |
02:31 |
hoodedice |
oh, linux... |
02:31 |
hoodedice |
Did you compile or download? |
02:31 |
fling |
emerged with portage on gentoo |
02:31 |
hoodedice |
(aka run in place build or not)? |
02:31 |
hoodedice |
Is that like a PPA on *buntu? |
02:31 |
fling |
probably not? |
02:32 |
fling |
like ebuild on gentoo |
02:32 |
hoodedice |
lgmt |
02:32 |
hoodedice |
In any case, I don't think it would hurt to try placing the textures in that folder you mentioned... |
02:33 |
fling |
not working |
02:33 |
hoodedice |
DOes the texture pack name not appear in the tab I mentioned? |
02:34 |
hoodedice |
ok, try opening usr/.minetest/ |
02:34 |
fling |
it does not appear |
02:34 |
fling |
no such folder |
02:34 |
hoodedice |
It is usually hidden. |
02:34 |
hoodedice |
open it via your terminal |
02:35 |
fling |
http://bpaste.net/show/467007/ |
02:35 |
fling |
this is what I have |
02:35 |
fling |
hoodedice: I don't have .minetest there |
02:35 |
hoodedice |
okay, let me see thru this huge wall |
02:35 |
fling |
I have tried to put images to both /usr/share/games/minetest/textures/faithfull and /usr/share/games/minetest/textures/faithfull/pack |
02:35 |
fling |
still nothing in the menus |
02:35 |
hoodedice |
Which Minetest version are you running? |
02:35 |
hoodedice |
0.4.10? |
02:36 |
fling |
minetest files -> http://bpaste.net/show/467013/ |
02:36 |
fling |
minetest_game files -> http://bpaste.net/show/467014/ |
02:36 |
fling |
hoodedice: the latest |
02:37 |
hoodedice |
did you try editing the minetest.conf? |
02:38 |
hoodedice |
https://forum.minetest.net/viewtopic.php?f=4&t=1592 |
02:38 |
fling |
same without colors -> http://bpaste.net/show/467025/ http://bpaste.net/show/467026/ |
02:38 |
fling |
hoodedice: tried |
02:38 |
hoodedice |
^Later than 0.4.8, supposed to work... |
02:38 |
Exio |
~/.minetest/? |
02:39 |
Exio |
fling, do you have any ~/.minetest? |
02:39 |
fling |
Exio: yes |
02:39 |
Exio |
do you have a "textures" folder there? |
02:39 |
fling |
not yet |
02:39 |
Exio |
then mkdir it and well, should work |
02:40 |
hoodedice |
Exio: oh shit... |
02:40 |
fling |
Exio: right put it there |
02:40 |
hoodedice |
I confused ~/.minetest with usr/.minetest |
02:40 |
hoodedice |
KILL ME. |
02:40 |
fling |
now they appear in the menus |
02:40 |
fling |
thanks :P |
02:40 |
* hoodedice |
jumps off a building |
02:40 |
hoodedice |
!next |
02:40 |
MinetestBot |
Another satisfied customer. Next! |
02:40 |
fling |
hmm and not working |
02:40 |
Exio |
\o/ |
02:40 |
fling |
I see it in menus but nothing changed in the game |
02:40 |
Exio |
one step, one step! |
02:41 |
Exio |
now that is hoodedice's work |
02:41 |
fling |
MinetestBot: not yet |
02:41 |
hoodedice |
Did you click the texture pac you wanted to use? |
02:41 |
hoodedice |
You have to select it |
02:44 |
fling |
yes |
02:44 |
hoodedice |
works? |
02:44 |
fling |
clicked and doubleclicked and tripleclicked and not working |
02:47 |
hoodedice |
Lemme see if I can do this in Windy OS |
02:48 |
hoodedice |
Are you playing a custom sub_game? |
02:49 |
Exio |
\o/ |
02:50 |
Exio |
MUPL interpreter nearly finished! |
02:50 |
Exio |
now that i've done this before and i'm used to the syntax it seems like a very easy thing.. |
02:50 |
Exio |
this was painful the first time! |
02:50 |
Exio |
(inb4 twss) |
02:50 |
hoodedice |
works in M$(c) Windy(tm) OS(R) 8.1 LTS |
02:50 |
hoodedice |
MUPL interpreter? |
02:50 |
Exio |
Wind 8.1 |
02:50 |
Exio |
i'm re-doing an old homework |
02:51 |
Exio |
http://spark-public.s3.amazonaws.com/proglang/assignments/hw5.pdf |
02:51 |
fling |
hoodedice: single player with [ ] Creative Mode and [v] Enable Damage |
02:51 |
hoodedice |
Exio, Washigton, eh =P |
02:52 |
hoodedice |
Now I will stalk you and stuff |
02:52 |
Exio |
i took the MOOC in coursera |
02:52 |
hoodedice |
online course? |
02:52 |
Exio |
i'm argentine... |
02:52 |
Exio |
yeah |
02:52 |
hoodedice |
=/ |
02:52 |
hoodedice |
I knew you were Argentinian, you added me on Steam |
02:52 |
Exio |
oh true |
02:53 |
Exio |
https://www.coursera.org/course/proglang |
02:53 |
Exio |
an amazing course |
02:53 |
Exio |
10 weeks of pure awesomeness |
02:53 |
hoodedice |
fling, check it out with this texture pack: https://forum.minetest.net/viewtopic.php?f=4&t=9564&p=145652#p145652 |
02:53 |
hoodedice |
I finished a semester at college |
02:53 |
hoodedice |
I had this thing called BLAKE |
02:53 |
fling |
Will try it later |
02:54 |
hoodedice |
(Beginner's Language for Acquiring Key Elements of programming) |
02:54 |
hoodedice |
Or something |
02:54 |
Exio |
ahm |
02:54 |
Exio |
the course i posted is a "mid-level" course, it isn't advanced nor introductory |
02:55 |
Exio |
but proglang <3 |
02:55 |
hoodedice |
midlevel? |
02:55 |
hoodedice |
but |
02:55 |
hoodedice |
mid level = C and C++ |
02:55 |
hoodedice |
Sorry we couldn |
02:55 |
Exio |
what |
02:55 |
hoodedice |
Sorry we couldn't help you out flng |
02:56 |
hoodedice |
Well, nvm Exio |
02:57 |
hoodedice |
In any case, I'm left out wishing I had skipped that course and gone directly to Java |
02:57 |
Exio |
Java sucks |
02:57 |
Exio |
i'll have a hard time at uni with it |
02:57 |
hoodedice |
It is the next course in my syllabus |
02:57 |
hoodedice |
starts august or Sept |
02:58 |
Exio |
i'm already tired of the programming courses at uni |
02:58 |
hoodedice |
Coursera is FREE?! Wow |
02:58 |
Exio |
YES HOODEDICE! |
02:58 |
hoodedice |
Exio, which year? |
02:58 |
Exio |
first year |
02:58 |
Exio |
nothing cool until next year |
02:58 |
Exio |
and the cool things will be just for 3-4 months |
02:58 |
Exio |
then boring shit again |
02:59 |
Exio |
and in third year! we'll learn "advanced programming" |
02:59 |
Exio |
while abusing OOP in Java and we'll also learn PHP |
02:59 |
hoodedice |
l8r |
02:59 |
Exio |
i find OOP the worst thing ever invented |
03:00 |
hoodedice |
stay in tounch |
03:00 |
hoodedice |
Stay online on steam |
03:00 |
Exio |
it could be called "RBE" and would still work (Random Boilerplate Everywhere) |
03:00 |
hoodedice |
cya later |
03:00 |
Exio |
see ya |
03:02 |
fling |
do I need to install mods on every client or just on server? |
03:03 |
fling |
What about mobs? |
03:03 |
fling |
I'm about to install mobs mod on the server |
03:05 |
Exio |
just server |
03:11 |
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03:19 |
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VargaD joined #minetest |
03:25 |
fling |
Exio: is it possible to make the server to be minecraft like? |
03:25 |
fling |
with mobs, craft, other things? |
03:25 |
Exio |
i don't know what mods can be used for simulating minecraft |
03:25 |
fling |
btw is it possible to have multiple worlds on a single server and is it possible to import worlds from minecraft somehow? |
03:26 |
Exio |
multiple worlds ina single server, as far as i know, isn't possible, and importing worlds from minecraft... i think we had a script for that |
03:26 |
Exio |
and if wasn't a script, it was opening the map with mcedit and then exporting to a schematic and i don't know what more |
03:26 |
Exio |
you could ask tomorrow, it is late in sfan's country |
03:26 |
fling |
Exio: thanks for the info |
03:27 |
fling |
Germany? :P |
03:27 |
us`0gb |
If I recall, importing from Minecraft had interesting side effects. The Minecraft world is much more shallow, so you reach a seam underground. |
03:28 |
us`0gb |
Just a warning, if you care. Not really a big issue. |
03:31 |
fling |
us`0gb: tell me more please |
03:31 |
fling |
us`0gb: I have few pregenerated square worlds :> |
03:32 |
us`0gb |
fling: What do you want to know? I don't know much, but I might know what you need. I don't have the script for converting though. |
03:32 |
fling |
us`0gb: their map is available here -> http://map.dno.so/# |
03:32 |
fling |
the server is down now |
03:33 |
fling |
I wanted to use spout which is free software but it is not possible because noone is developing spout anymore |
03:33 |
fling |
so I discovered minetest yesterday and want to start using it |
03:33 |
us`0gb |
Okay, you'll need the map file itself. That interactive interface won't help. |
03:34 |
fling |
but I want to make the server to be minecraft like and I also want to import my previous worlds |
03:34 |
fling |
us`0gb: I have all the files |
03:34 |
fling |
glowstone server software is another option but |
03:35 |
* fling |
is a java hater |
03:35 |
us`0gb |
fling: Okay, you'll need to wait for sfan5 for information on how to convert the files. It sounds like he has that answer. |
03:35 |
fling |
us`0gb: thanks for the info :> |
03:35 |
us`0gb |
I'm not fond of Java either. Stupid overloading. |
03:35 |
Exio |
and yeah, he is from germany |
03:35 |
us`0gb |
As for mods .... |
03:35 |
us`0gb |
I'd try PilzAdam's PilzTest. |
03:35 |
Exio |
PilzTest? |
03:35 |
Exio |
Nodetopia? :P |
03:36 |
fling |
is it possible to use multiple mods? |
03:36 |
us`0gb |
I think I was told the PilzTest game was pretty Minecraft-like. |
03:36 |
fling |
if it will work fine I will update all the ebuilds in gentoo portage |
03:36 |
us`0gb |
fling: You can use as many as your machine can handle. |
03:36 |
us`0gb |
Depending on what they do. |
03:36 |
fling |
and will add missing (like ebuilds for mods and texture packs and everything) |
03:36 |
us`0gb |
There's a node limit. |
03:36 |
fling |
so gentoo users will be able to just build and install things easily |
03:37 |
fling |
node limit? |
03:37 |
Exio |
i think it is at about 4k |
03:37 |
fling |
Exio: what is the difference between PilzTest and Nodetopia? |
03:37 |
fling |
Exio: 4k of mods? |
03:37 |
Exio |
i thik nodetopia is the new name |
03:37 |
Exio |
fling, no, nodes |
03:37 |
fling |
umm |
03:37 |
us`0gb |
You know the cubes in-game? We call them nodes. Modules sometimes add nodes to the game, but there's a limit to how many can be added. |
03:37 |
fling |
what are nodes? |
03:37 |
Exio |
minetest nodes = minecraft blocks |
03:38 |
fling |
ohhh |
03:38 |
fling |
gtg thanks for the info guys |
03:38 |
Exio |
minetest mapblock = minecraft "chunk" (actually, not the same, but 16x16x16) |
03:38 |
us`0gb |
Other than that limit, I don't think there are any other limits to how much you can add. |
03:38 |
Exio |
minetest chunk = 5x5x5 or something like that of mapblocks |
03:38 |
us`0gb |
See you later! |
03:38 |
Exio |
us`0gb, and that limit can be increased |
03:38 |
Exio |
see ya fling! |
03:38 |
us`0gb |
Exio: With or without editing the C++? |
03:39 |
Exio |
editing the C++ |
03:39 |
Exio |
but a single line change afaik |
03:39 |
us`0gb |
Yeah, I think VanessaE was doing that before the limit was raised in master. |
03:42 |
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03:42 |
Exio |
waitwait |
03:42 |
Exio |
isn't that now dynamic? |
03:42 |
Exio |
i don't remember the changes tbh |
03:42 |
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03:43 |
us`0gb |
Unless it changed while I was away, it was a static hexadecimal number in one of the files. |
03:43 |
us`0gb |
That's why I asked about it being outside C++. I thought there might have been a change. |
03:48 |
Exio |
i don't remember the exact changes, but wasn't it converted into a dynamic vector? |
03:51 |
* fling |
returns |
03:52 |
fling |
Exio: 4k of nodes loaded on the client at a time? |
03:52 |
Exio |
fling, 4k of total registered nodes |
03:53 |
Exio |
like, with all the mods, you can only register a "max" of 4k nodes |
03:53 |
fling |
ohh like different blocks? |
03:56 |
Exio |
yeah |
03:59 |
fling |
will I need more than 4K? ;P |
04:00 |
Exio |
i don't think so |
04:00 |
fling |
is it possible to use something like 'server textures' ? |
04:01 |
fling |
is it possible to build an interactive server map on the site? |
04:01 |
* fling |
is now digging the site |
04:02 |
us`0gb |
fling: No one need that many, aside from Vanessa. |
04:03 |
cheapie |
Even she doesn't need that many (I think) now that a lot of things are 6d-facedir-enabled |
04:03 |
us`0gb |
But it's worth knowing that the limit is there. |
04:03 |
us`0gb |
Oh, nice. |
04:10 |
Exio |
fling, all "textures" are "servers textures" |
04:10 |
Exio |
if you change the textures in a mod, the client will download those instead of the old ones |
04:11 |
fling |
great! |
04:11 |
Exio |
i'm going full insane and coding high order functions in MUPL! |
04:11 |
Exio |
wooo!! |
04:11 |
Exio |
i missed doing this so much |
04:18 |
Exio |
\o/ sumlist works |
04:19 |
Exio |
i should make a parser for this cute language |
04:36 |
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04:41 |
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04:47 |
fling |
Exio: what language? |
04:48 |
Exio |
the host language is haskell |
04:48 |
Exio |
dirty draft of the MUPL abstract syntax tree ++ eval http://ideone.com/J26EmS |
04:51 |
Exio |
will 'refactor' it later :P, it is late here and i coded it fast leaving out safety of the code |
04:51 |
fling |
host language? |
04:51 |
fling |
I like haskell |
04:51 |
Exio |
i'm coding an interpreter of a "made-up" language |
04:52 |
Exio |
(based, somehow, http://spark-public.s3.amazonaws.com/proglang/assignments/hw5.pdf) |
04:52 |
Exio |
Made Up Programming Language |
04:52 |
Exio |
MUPL |
04:53 |
fling |
mhmhmhm |
04:54 |
Exio |
i should make a "proper" madeup language, with some basic support of data types and so on |
04:55 |
Exio |
and then write a parser(?) in it, and then try to implement the language in itself |
04:55 |
Exio |
"in" |
04:58 |
Exio |
\o/ |
05:07 |
Exio |
going to sleep |
05:07 |
Exio |
night \o |
05:16 |
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05:31 |
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05:33 |
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05:34 |
hoodedice |
fling |
05:34 |
hoodedice |
Still here? |
05:36 |
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05:36 |
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05:38 |
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05:46 |
fling |
hoodedice: yes ;> |
05:46 |
* fling |
playing |
05:46 |
fling |
what to eat? |
05:47 |
hoodedice |
Try out this sub_game called minitest |
05:47 |
hoodedice |
It aims to make Minetest look like Minecraft |
05:47 |
hoodedice |
In the default minetest_game, you eat apples |
05:52 |
fling |
hoodedice: how to eat apples? :P |
05:52 |
hoodedice |
click |
05:52 |
fling |
done! great |
05:53 |
hoodedice |
!next |
05:53 |
MinetestBot |
Another satisfied customer. Next! |
05:56 |
Zeno` |
Sokomine, you awake? |
06:03 |
hoodedice |
no |
06:03 |
hoodedice |
#germanythings |
06:03 |
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06:05 |
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06:05 |
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06:05 |
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06:06 |
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06:07 |
Jordach |
morning all |
06:08 |
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06:08 |
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06:10 |
fling |
hoodedice: I need to decide with my friends will we want a minecraft like or not |
06:10 |
fling |
hoodedice: which mobs mod is good? |
06:11 |
RealBadAngel |
creatures by Taoki |
06:12 |
RealBadAngel |
https://github.com/MirceaKitsune/minetest_mods_creatures/ |
06:14 |
fling |
I will also need to try nodetopia |
06:14 |
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06:15 |
Jordach |
morning LemonLake |
06:16 |
fling |
RealBadAngel: what are these creatures? |
06:23 |
RealBadAngel |
that mobs system like you havent seen before. i bet |
06:23 |
RealBadAngel |
i can tell you that humans are also the mobs |
06:24 |
RealBadAngel |
and you actually may want to play other race than humans |
06:26 |
LemonLake |
morning Jordach |
06:31 |
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06:47 |
fling |
RealBadAngel: is this possible? :P |
06:48 |
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06:51 |
Jordach |
!c 1.0/24 |
06:51 |
MinetestBot |
0.041666666666666664 |
06:51 |
LemonLake |
makes sense |
06:53 |
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07:05 |
sfan5 |
fling: did you need me? |
07:06 |
* Zeno` |
looks curiously at sfan5 |
07:06 |
* sfan5 |
rolls around |
07:06 |
Zeno` |
lol |
07:07 |
* Jordach |
meows at sfan5 |
07:07 |
RealBadAngel |
fling, just try that mod |
07:09 |
fling |
sfan5: I have a bukkit server turned down and I wanted to use spout because it is free software |
07:10 |
fling |
I have even wrote some ebuilds for it and vanilla |
07:10 |
fling |
sfan5: but the spout is now dead |
07:10 |
fling |
sfan5: I have discovered minetest yesterday and I want to start using it ;P |
07:10 |
fling |
sfan5: the things I want: 1. to import my minecraft worlds; 2. to make the server to be minecraft-like |
07:12 |
Jordach |
https://www.youtube.com/watch?v=JHfmoG4MUIQ <- fling |
07:13 |
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07:13 |
sfan5 |
fling: how big is the world? |
07:15 |
fling |
sfan5: http://map.dno.so/ |
07:15 |
sfan5 |
GET http://map.dno.so/tiles/world2/t/<some numbers> 404 (Not Found) |
07:15 |
fling |
Обычный мир == Regular world |
07:15 |
sfan5 |
I don't see a map |
07:15 |
fling |
it should be 10000x10000 blocks |
07:16 |
fling |
sfan5: click on 'Flat' icon under 'Обычный мир' |
07:17 |
sfan5 |
I see |
07:17 |
sfan5 |
why I asked this: there is current no way to convert a (whole) MC map directly to an MT map |
07:18 |
sfan5 |
but you can chop it up into 4 or 8 parts |
07:18 |
sfan5 |
and import those with WorldEdit |
07:19 |
fling |
4 or 8? |
07:19 |
fling |
Whas is the max size? |
07:19 |
sfan5 |
!c 2**16 |
07:19 |
MinetestBot |
65536 |
07:19 |
fling |
RealBadAngel: I have installed the mod, humans are walking around me |
07:19 |
sfan5 |
65536x65536 |
07:19 |
sfan5 |
and your HDD |
07:19 |
sfan5 |
and your RAM |
07:19 |
fling |
sfan5: then it should be fine 10Kx10K is smaller ;P |
07:20 |
sfan5 |
well |
07:20 |
fling |
RealBadAngel: and everything is bluish |
07:20 |
fling |
RealBadAngel: invertory is not working |
07:20 |
sfan5 |
nobody has tested using .mts schematics with so many nodes yet |
07:20 |
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07:20 |
fling |
RealBadAngel: I only have a sword |
07:20 |
sfan5 |
but I'm pretty sure it'll work |
07:20 |
fling |
what is going on? |
07:20 |
fling |
sfan5: so what mods to install to make it work similar to minecraft? |
07:21 |
RealBadAngel |
fling, you start as a ghost |
07:21 |
RealBadAngel |
you have to possess a creature |
07:22 |
RealBadAngel |
of any race you want |
07:22 |
sfan5 |
fling: anyway, you need (to write [no, it's way easier than MC]) a mod that adds nodes, e.g. pumpkins |
07:23 |
Zeno` |
make sure they're square pumpkins |
07:23 |
Zeno` |
they taste better than those funny shaped ones |
07:23 |
sfan5 |
Zeno`: you're not being helpful |
07:24 |
Zeno` |
sfan5, for those last two sentences I was not pretending to be and I think it was obvious |
07:25 |
fling |
RealBadAngel: I'm not able to kill anyone thy just disappear |
07:25 |
Zeno` |
fling, if I confused you then I apologise. What I said was tongue-in-cheek. |
07:25 |
fling |
Zeno`: ok :P |
07:28 |
RealBadAngel |
fling, try a few times |
07:28 |
RealBadAngel |
theres no 100% chance that you will get that body |
07:29 |
RealBadAngel |
once you will get it, others will become your allies and will follow you |
07:29 |
RealBadAngel |
ofc of the very same kind |
07:30 |
sfan5 |
RealBadAngel: your glass mod is very nice |
07:30 |
sfan5 |
(the one that uses a nodebox for glass or something) |
07:30 |
RealBadAngel |
framed_glass? |
07:30 |
sfan5 |
probably |
07:30 |
RealBadAngel |
thats not a mod actually |
07:31 |
RealBadAngel |
its a drawtype usage |
07:31 |
sfan5 |
yeah |
07:31 |
sfan5 |
but it's the mod that makes default glass use this drawtype |
07:31 |
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07:32 |
RealBadAngel |
that drawtype is now way more flexible |
07:32 |
RealBadAngel |
it allows to make fluids tanks |
07:35 |
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07:36 |
RealBadAngel |
sfan5, imho default glass should be replaced with framed glass |
07:36 |
fling |
RealBadAngel: hmm hmm still nothing |
07:36 |
fling |
sfan5: which mods should I try? |
07:37 |
sfan5 |
fling: there are likely no readymade mods for what you need |
07:37 |
hoodedice |
Hi RBA |
07:38 |
hoodedice |
RBA, would porting your GLSL shaders to HLSL make them work in directx mode? |
07:38 |
fling |
Why are there directories with mods inside of mods dir inside of game dir? |
07:38 |
fling |
Is not it better to use a config file? |
07:39 |
fling |
how should I install the mod propery without copying by hand? |
07:39 |
fling |
do I need to write a script which will symlink mods into game dirs or something? |
07:39 |
hoodedice |
fling... Games are collections of mods |
07:39 |
sfan5 |
fling: there is a seperate mod directory |
07:40 |
fling |
hoodedice: right so I see the better layout where you have a games dir with text file configs with a list of mods for this game |
07:40 |
hoodedice |
if you paste any minetest mod with a default dependency, or no dependency in the minetest_game/mods/ folder those mods will launch automatically |
07:40 |
RealBadAngel |
hoodedice, idk anything bout m$ shaders |
07:40 |
fling |
sfan5: but there is a separate mods directory in each game directory |
07:40 |
sfan5 |
yes |
07:40 |
sfan5 |
but that is for the game content |
07:40 |
fling |
this is what I want to eliminate |
07:40 |
RealBadAngel |
hoodedice, why would you like to use DX even? |
07:40 |
hoodedice |
RealBadAngel: the this: http://msdn.microsoft.com/en-us/library/windows/apps/dn166865.aspx |
07:40 |
sfan5 |
there should be a mods/ directory right in the root directory |
07:41 |
* sfan5 |
afk for 10 minutes |
07:41 |
hoodedice |
I won't like to, but some players do |
07:41 |
fling |
ohh |
07:41 |
hoodedice |
fling, minetest sub games are a collection of mods essentially |
07:41 |
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07:41 |
hoodedice |
there are individual mods, modpack (smaller collection of mods) and sub_games (larger collection of mods which run independently) |
07:42 |
RealBadAngel |
hoodedice, i dont even have windows to develop it |
07:42 |
RealBadAngel |
and theres no logical reason for me to have it |
07:42 |
hoodedice |
RBA, do you think a guy with nearly no knowledge of C based programming can do it? |
07:43 |
RealBadAngel |
no |
07:43 |
hoodedice |
I mean, as far as I see it, it is just converting your code |
07:43 |
hoodedice |
okay. |
07:43 |
RealBadAngel |
ofc you can try |
07:43 |
hoodedice |
I wouldn't bother actually |
07:43 |
hoodedice |
=P |
07:43 |
RealBadAngel |
thats not simple simply |
07:44 |
hoodedice |
I mght try doing that later on... |
07:44 |
fling |
hoodedice: ok then I want all the mods to go to a single directory and I want to have a config file to control games. |
07:44 |
hoodedice |
For now, if I can do some really nice lua modding, I will feel awesome |
07:44 |
fling |
hoodedice: it will contain a list of mods used for each game |
07:44 |
hoodedice |
There is no need for a config file within games |
07:44 |
RealBadAngel |
im just telling you that coding shaders for coder with 20+ yrs experience in c++ is pain in the ass |
07:44 |
hoodedice |
Every mod will load automatically |
07:45 |
RealBadAngel |
you may try still ;) |
07:45 |
hoodedice |
RBA, I'm using that as my new signature |
07:45 |
fling |
hoodedice: I'm not talking about automation |
07:45 |
hoodedice |
=P XD |
07:45 |
fling |
hoodedice: I'm talking about mod installation |
07:45 |
fling |
hoodedice: I don't want to just copy dirs here and there |
07:45 |
fling |
hoodedice: what if I want to use a single mod for different games? should I just copy the dir? |
07:45 |
fling |
this is what I don't want to do |
07:46 |
hoodedice |
Why? |
07:46 |
fling |
becasu I'm writing a fine ebuild for portage package manager |
07:46 |
hoodedice |
If you want to use a single mod for multiple games, just do the usual mod installation |
07:46 |
Zeno` |
for mods I make a symbolic link in worldmods/ in the world/ directory |
07:46 |
hoodedice |
fling, please do not include other mods apart from default for packages, some of them might not work properly |
07:47 |
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07:47 |
Zeno` |
but, yeah, singleplayer is a different scenario |
07:47 |
fling |
Zeno`: this is the first solution I thought about |
07:47 |
fling |
but it is not ideal |
07:47 |
hoodedice |
Calinou: RBA's quote of the day "im just telling you that coding shaders for coder with 20+ yrs experience in c++ is pain in the ass" |
07:47 |
Zeno` |
in what way is it not ideal? |
07:47 |
sfan5 |
fling: you are searching for world.mt |
07:47 |
hoodedice |
symbolic links are messy |
07:48 |
Calinou |
how are they messy? |
07:48 |
Zeno` |
I can imagine the case where misbehaved mods (e.g. those that create files in their own dir) would break, but that's a problem with the mod |
07:48 |
Zeno` |
I don't find symlinks messy at all |
07:49 |
sfan5 |
fling: world.mt is located in the world directory and looks like this: http://www.nyaa.se/?page=download&tid=432781 |
07:49 |
sfan5 |
uh no |
07:49 |
fling |
Zeno`: have you used any config files previously? |
07:49 |
sfan5 |
fling: http://sprunge.us/BVLX |
07:49 |
fling |
Zeno`: imagine yourself instead of editing a config file of an app |
07:49 |
Zeno` |
fling there is no need for a config file |
07:49 |
fling |
Zeno`: to create symlinks :D |
07:50 |
Zeno` |
worldmods/ is scanned by minetestserver |
07:50 |
RealBadAngel |
hoodedice, main problem is that the very same code works ok on one gpu, fails on another. also drivers vendors have something to say, open source drivers are still not perfect |
07:50 |
Zeno` |
the config file has no mods listed in it at all |
07:50 |
RealBadAngel |
its extremaly hard to write code that will work in all cases |
07:50 |
hoodedice |
RBA, I would imagine that shaders work perfectly on all intel GPUs/GMAs |
07:51 |
hoodedice |
And the problem arises with AMD/nVidia cards |
07:51 |
RealBadAngel |
actually AMD is the best platform imho |
07:51 |
Zeno` |
I've used the config file solution/way before and the worldmods/ dir is, IMO, far superior |
07:51 |
RealBadAngel |
but closed one ofc |
07:51 |
sfan5 |
fling: I suggest you to look around in https://forum.minetest.net/viewforum.php?f=11 |
07:51 |
fling |
sfan5: so I just install all the mods in some global default directory, right? and then the user is editing the config file inside of a world dir, right? |
07:51 |
Jordach |
hoodedice, tl;dr using a special type of rendering for my next trick :3 |
07:51 |
sfan5 |
fling: if you want a redstone replacement: https://forum.minetest.net/viewtopic.php?f=11&t=628 |
07:52 |
sfan5 |
fling: yes |
07:52 |
* sfan5 |
afk 15 minutes |
07:52 |
fling |
sfan5: first I need a fine mobs :P |
07:52 |
hoodedice |
In any case RBA, I was just interested. Ofc I can't/won't do any core devving for at least 3 years... |
07:52 |
Zeno` |
all my mods are in ~/mtmods and I just ln -s in worldmods/ to whatever mod I want installed |
07:52 |
* Calinou |
is reworking sword textures, adding gold and silver tools |
07:52 |
hoodedice |
fling, most mobs are fine |
07:52 |
Zeno` |
no mucking around with world.mt *at all* |
07:52 |
* hoodedice |
is expanding the magic in AdventureTest |
07:53 |
Calinou |
<hoodedice> RBA, I would imagine that shaders work perfectly on all intel GPUs/GMAs |
07:53 |
Calinou |
the inverse? |
07:53 |
Calinou |
<RealBadAngel> actually AMD is the best platform IMHO |
07:53 |
Calinou |
probably NVIDIA |
07:53 |
hoodedice |
No |
07:53 |
Calinou |
but it's because NVIDIA's implementation of OpenGL is permissive and tolerates mistakes |
07:53 |
RealBadAngel |
im developing on an radeon |
07:53 |
hoodedice |
nVidia is expensive as shiz |
07:53 |
RealBadAngel |
so because ;) |
07:53 |
Calinou |
if you code your shaders properly, they work on all supporting hardware |
07:53 |
Calinou |
totally wrong (except in high end and mobile) |
07:53 |
hoodedice |
RBA, HD or R-series? |
07:53 |
RealBadAngel |
HD |
07:53 |
Calinou |
since 2013 it's not any more expensive than AMD for similar performance |
07:54 |
RealBadAngel |
Calinou, its extremaly hard to do so, believe me |
07:54 |
* hoodedice |
would still stick with AMD because he is a friggin fanboy |
07:54 |
Zeno` |
fling> Zeno`: have you used any config files previously? <--- what did you mean by this? |
07:54 |
hoodedice |
(And because low/mid end AMD is cheap) |
07:54 |
RealBadAngel |
last time with faces shading i discovered that even normals are fucked up in open source drivers |
07:55 |
fling |
Zeno`: for example you need to setup a server of some sort so you edit it's config file (but not creating any symlinks) |
07:55 |
Zeno` |
fling, why would I do that when the symlink method is cleaner? |
07:55 |
RealBadAngel |
and i totally agree with Thorvalds shoving a finger to Nvidia |
07:55 |
hoodedice |
>Thorvalds |
07:55 |
RealBadAngel |
same apply to amd |
07:55 |
hoodedice |
> THOR VALDS |
07:55 |
hoodedice |
=O |
07:56 |
fling |
splÉʌɹoɥʇ |
07:56 |
RealBadAngel |
for high end shaders open source drivers are unusable |
07:56 |
hoodedice |
well, intel drivers are still jittery for me on Xubuntu |
07:56 |
RealBadAngel |
and that propably wont change any time soon |
07:56 |
fling |
RealBadAngel: everything is working fine with nouveau here |
07:56 |
hoodedice |
open sourced |
07:56 |
RealBadAngel |
fling, youre wrong to the bone |
07:56 |
fling |
RealBadAngel: :< |
07:57 |
fling |
but fps is good |
07:57 |
fling |
and I see fancy stuff |
07:57 |
RealBadAngel |
if normal vectors are fucked up |
07:57 |
RealBadAngel |
it means you cant have any advanced effects with them |
07:57 |
hoodedice |
RBA, it *might* be working only on his hardware... |
07:57 |
sfan5 |
fling: https://forum.minetest.net/viewtopic.php?f=11&t=8638 seems to be the only mobs mod (for me) that has quality mobs |
07:58 |
Zeno` |
reminds me of the days prior to DX and OpenGL heh |
07:58 |
sfan5 |
but there are some bugs |
07:58 |
* hoodedice |
goes back to MT modding |
07:58 |
Zeno` |
drivers for every chipset |
07:58 |
sfan5 |
such as a horde of them spawning in one chunk |
07:58 |
Zeno` |
and hope it works |
07:58 |
* sfan5 |
afk again |
07:58 |
Zeno` |
then again at least there was VESA |
07:58 |
Zeno` |
software rendering ftw |
07:59 |
Calinou |
<RealBadAngel> Calinou, its extremaly hard to do so, believe me |
07:59 |
Calinou |
ask eihrul :D |
07:59 |
Calinou |
<RealBadAngel> and i totally agree with Thorvalds shoving a finger to NVIDIA |
07:59 |
Calinou |
he retracted his finger pretty much |
07:59 |
hoodedice |
Yeah, I remember, earlier this year, he actually thumbed them up |
07:59 |
Calinou |
if you're coding only for your hardware, you're doing it wrong |
07:59 |
Zeno` |
Well, I prefer NVidia on Linux because for so many years ATI *did not work at all* |
07:59 |
RealBadAngel |
really? chicken |
08:00 |
Zeno` |
And at least NVidia provided their closed-source driver that did work |
08:00 |
hoodedice |
Calinou, I think once he finishes it with his HW, he might move on |
08:00 |
Calinou |
sfan5, creatures is kind of bad |
08:00 |
Calinou |
fling, how about https://forum.minetest.net/viewtopic.php?f=11&t=9656 |
08:00 |
Calinou |
doesn't have stupid stuff, properly balanced (for once), fast |
08:00 |
Calinou |
Zeno`, except when kernel updates ;) sometimes just doesn't work |
08:01 |
Calinou |
sword is more sword-like now :) |
08:01 |
|
Krock joined #minetest |
08:01 |
RealBadAngel |
Calinou, taoki's one actually is makin one thing tough. building a simple shack is a challenghe |
08:01 |
|
asie joined #minetest |
08:01 |
|
CraigyDavi` joined #minetest |
08:01 |
RealBadAngel |
and that i really do like |
08:01 |
Zeno` |
Calinou, those are contemporary issues. I mean the years 2000-2008 or so. Nobody using Linux would choose ATI during those years because there was no support at all |
08:02 |
Zeno` |
actually ATI probably didn't become viable until about 2011/12 |
08:03 |
fling |
Calinou: 15:02:57: ERROR[main]: ModError: ModError: Failed to load and run /usr/share/games/minetest/games/minetest_game/mods/mobs/init.lua |
08:03 |
* sfan5 |
afk |
08:04 |
fling |
Calinou: found it , access rights were wrong ;P |
08:04 |
Calinou |
Taoki's has terrible sounds, is slow and crashy… |
08:04 |
Calinou |
it shows how most modders only care for 50 % of the stuff they make |
08:05 |
Calinou |
Zeno`, years 2000-2008 are exactly over |
08:05 |
* VanessaE |
peeks in |
08:05 |
VanessaE |
good morning |
08:05 |
Calinou |
Zeno`, AMD since 2010 anyway :P |
08:05 |
Zeno` |
Calinou, blasphemy! |
08:05 |
Calinou |
fling, you don't put mods in the game |
08:05 |
Calinou |
you put them in your “mods†directory |
08:05 |
hoodedice |
morning VanessaE |
08:06 |
hoodedice |
> 3 am |
08:06 |
Krock |
moin hoodedice, Zeno`, Calinou, RealBadAngel, fling |
08:06 |
* VanessaE |
reads scrollback... |
08:06 |
Jordach |
Calinou, bullshit |
08:06 |
Jordach |
my chests were a PITA to do but they aren't slow codewise :P |
08:07 |
|
QwertyDragon joined #minetest |
08:07 |
Calinou |
https://cdn.mediacru.sh/0TQh5gqak10d.jpg |
08:07 |
hoodedice |
what with that image, Cal? |
08:07 |
Calinou |
new swords |
08:07 |
RealBadAngel |
Calinou, u no use shaders? shame on ya :P |
08:08 |
Calinou |
I use them, but without waving stuff |
08:08 |
Jordach |
i don't use shaders in general |
08:08 |
Calinou |
basic shaders, to fix water transparency mostly |
08:08 |
fling |
Calinou: but it is now working, mice a falling from the sky :P |
08:08 |
Krock |
such dirty minetest |
08:08 |
RealBadAngel |
i cant see my pearl, normals on the fly :P |
08:08 |
Calinou |
rats spawn on trees and on stone |
08:09 |
Calinou |
fling, so stay around trees if you want rats |
08:09 |
Calinou |
(they spawn at day and night, any light level) |
08:09 |
RealBadAngel |
or the Lego effect at least |
08:09 |
fling |
Calinou: nice, thanks! good mod. |
08:10 |
hoodedice |
Adventuretest really does need a load of work on it |
08:10 |
hoodedice |
Have to figure out how to use magic first... |
08:11 |
VanessaE |
there. |
08:11 |
us`0gb |
RealBadAngel: I love shaders, but they slow the game to a crawl on my machine. |
08:11 |
fling |
Calinou: can't I have multiple worlds on a single server? |
08:12 |
Calinou |
fling, you'd have to host several servers for that, on different ports |
08:12 |
us`0gb |
fling: On the same server (machine), yes. On the same server (game instance), no. |
08:12 |
Calinou |
it's doable if you have the resources, remember that an empty server uses nearly no CPU and bandwidth |
08:12 |
RealBadAngel |
fling, try this texture packs with shaders on: https://forum.minetest.net/viewtopic.php?f=4&t=8714 |
08:13 |
Calinou |
<hoodedice> Have to figure out how to use magic first... |
08:13 |
* Calinou |
puts Rarity on hoodedice's head |
08:16 |
fling |
RealBadAngel: texturepacks are not working here for some reason: < |
08:16 |
RealBadAngel |
http://i.imgur.com/1xEmGmf.png |
08:16 |
hoodedice |
rarity? |
08:16 |
RealBadAngel |
^^ Lego lava ;) |
08:16 |
RealBadAngel |
fling, you seem to be having problem where to put the files |
08:17 |
sfan5 |
fling: if you host multiple server you can connect their chat using the IRC mod |
08:17 |
fling |
RealBadAngel: sure! |
08:18 |
fling |
sfan5: ok! will do, give me a link please |
08:18 |
hoodedice |
fling, use the mighty Google |
08:18 |
fling |
btw is it possible to store port in a dns record? |
08:18 |
sfan5 |
fling: https://forum.minetest.net/viewtopic.php?id=3905 |
08:18 |
hoodedice |
(or his arch nemesis, DuckDuckGo) |
08:18 |
fling |
I don't want users to type port numbers :< |
08:18 |
sfan5 |
fling: no |
08:18 |
fling |
will it be possible in future? |
08:18 |
hoodedice |
sfan, wiut? |
08:18 |
sfan5 |
but if they do it once the server will be added to the favourites |
08:19 |
sfan5 |
probably not |
08:19 |
hoodedice |
How about your meowtest server? |
08:19 |
fling |
why not? it should be a good feature! |
08:19 |
sfan5 |
hoodedice: the port is stored in the serverlist entry |
08:19 |
sfan5 |
!server meowtest |
08:19 |
MinetestBot |
sfan5: Meowtest 0.4.10 "SEGFAULTY" | minetest.org:30018 | Clients: 10/25, 0/21 | Version: 0.4.10-rc1 / meowtest_game | Ping: 22ms |
08:19 |
sfan5 |
'minetest.org:30018' |
08:19 |
hoodedice |
and how do you do that? |
08:20 |
fling |
hoodedice: do what? |
08:20 |
sfan5 |
its sent to servers.minetest.net along with other daata |
08:20 |
sfan5 |
data* |
08:20 |
hoodedice |
can mortal users like me do that? |
08:20 |
|
cheapie joined #minetest |
08:20 |
hoodedice |
or is it restricted to the high and might moderators and admins? |
08:21 |
sfan5 |
yes |
08:21 |
sfan5 |
no |
08:21 |
hoodedice |
kay |
08:21 |
sfan5 |
the server will send the port to the server list if set |
08:21 |
sfan5 |
otherwise nobody would be able to connect |
08:22 |
fling |
I want a key auth :P |
08:22 |
sfan5 |
lol |
08:22 |
sfan5 |
you have special requests |
08:26 |
fling |
sfan5: yay :P why not? |
08:26 |
sfan5 |
maybe you can get one of the core devs to do that |
08:27 |
fling |
sfan5: I want to have mtX.mydoma.in where X is a number of a daemon |
08:27 |
fling |
sfan5: and port of each of mtX.mydoma.in is stored in a txt record |
08:27 |
fling |
sfan5: so users will just need to type mt5.mydoma.in instead of mt.mydoma.in:300005 something |
08:28 |
sfan5 |
that is possible |
08:28 |
fling |
and TXT record will contain 'mt5.mydoma.in 300005' |
08:28 |
Krock |
port 30000 is default. use that one |
08:28 |
fling |
Krock: but I want to run multiple servers on a single box with a single ip |
08:28 |
sfan5 |
only works if he has n different IPs |
08:28 |
fling |
yes |
08:28 |
Krock |
ah. |
08:29 |
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Akagi201 joined #minetest |
08:29 |
fling |
otoh I have four ip addresses on my current server… |
08:29 |
Krock |
mt.mydoma.in:3000(X - 1) would b my suggestion |
08:29 |
fling |
sfan5: but the feature is still good |
08:29 |
sfan5 |
fling: https://github.com/minetest/minetest/issues/new |
08:29 |
fling |
sfan5: will do! |
08:30 |
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QwertyDragon joined #minetest |
08:30 |
fling |
sfan5: can you reset my pass at minetest.org:30018 please? :D |
08:31 |
sfan5 |
sure |
08:31 |
fling |
hmm hmmm I really like minetest! |
08:31 |
sfan5 |
in a min |
08:31 |
fling |
why did not I heard anything about it in the past? |
08:31 |
fling |
only discovered yesterday! |
08:31 |
fling |
wtf. |
08:31 |
* fling |
is about to spam esper.net |
08:33 |
hoodedice |
because you didn't have ubuntu? |
08:33 |
|
cheapie joined #minetest |
08:33 |
sfan5 |
fuck ubuntu |
08:33 |
sfan5 |
(only the one with unity) |
08:34 |
* hoodedice |
found out about Minetest in a week of installing Xubuntu |
08:34 |
cheapie |
sfan5: So Linux Mint MATE Edition is fine, then? |
08:34 |
sfan5 |
and fuck the maintainers that decided to use that shit libav |
08:34 |
sfan5 |
cheapie: *nods* |
08:34 |
hoodedice |
!g libav |
08:34 |
MinetestBot |
hoodedice: https://libav.org/ |
08:34 |
|
FreeFull joined #minetest |
08:34 |
* cheapie |
checks his "uname -a" |
08:34 |
hoodedice |
"We are happy to update three release branches: Today, we provide you with Libav 10.2, Libav 9.14, and Libav 0.8.13, which address a number of critical functional and security issues that we have been made aware of. " |
08:34 |
cheapie |
Linux Shelley 3.16.0-rc5-cheapie #2 SMP Wed Jul 16 03:11:27 CDT 2014 x86_64 x86_64 x86_64 GNU/Linux |
08:35 |
cheapie |
Yay, it's working! |
08:35 |
fling |
hoodedice: wut |
08:35 |
sfan5 |
hoodedice: http://blog.pkh.me/p/13-the-ffmpeg-libav-situation.html |
08:35 |
hoodedice |
libav doesn't look too bad... |
08:35 |
fling |
hoodedice: how is this related to ubuntu? |
08:35 |
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CraigyDavi joined #minetest |
08:35 |
sfan5 |
hoodedice: https://github.com/mpv-player/mpv/wiki/FFmpeg-versus-Libav |
08:36 |
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08:36 |
cheapie |
Would anybody happen to know why it says "x86_64" three times? |
08:37 |
sfan5 |
fling: ubuntu uses libav instead of ffmpeg |
08:37 |
* fling |
is using ffmpeg |
08:37 |
* sfan5 |
too |
08:37 |
* Krock |
doesn't know |
08:38 |
sfan5 |
you are using neither |
08:38 |
sfan5 |
because you are using windows |
08:42 |
Zeno` |
does anyone else have problems using valgrind with minetestserver? |
08:43 |
Zeno` |
I guess what I am saying is that I cannot use valgrind AT ALL |
08:43 |
Zeno` |
with minetest* |
08:43 |
* hoodedice |
is using who the fuck cares |
08:43 |
* hoodedice |
also watches no videos |
08:43 |
hoodedice |
(except on YouTube, with HTML5) |
08:43 |
Zeno` |
hoodedice, the people who care are... people who run servers and developers |
08:44 |
Zeno` |
I have nfi what you're talking about btw lol |
08:44 |
hoodedice |
Zeno`: I don't care because I don't use too much media |
08:44 |
hoodedice |
Except maybe a lot of Spotify |
08:44 |
Zeno` |
wtf are you walking about hoodedice?! |
08:44 |
hoodedice |
and a bit of YouTube |
08:44 |
Zeno` |
I am asking about valgrind |
08:45 |
hoodedice |
", the people who care are... people who run servers and developers" |
08:45 |
sfan5 |
Zeno`: disable luajit |
08:45 |
sfan5 |
-DDISABLE_LUAJIT=1 |
08:45 |
Zeno` |
sfan5, the problem is LuaJIT? I suspected that. Thanks |
08:45 |
Zeno` |
wtf valgrind has to do with spotify I am still unsure about |
08:46 |
* Krock |
<3 LuaJIT |
08:47 |
* Zeno` |
looks strangely at the assert that is causing valgrind to fail |
08:47 |
Zeno` |
I think we spoke about this a week or so again sfan5 hehehe |
08:47 |
Zeno` |
so I'll leave it for now |
08:48 |
sfan5 |
Zeno`: LuaJIT does not work with valgrind out-of-the-box |
08:48 |
sfan5 |
you either need to compile LuaJIT to work with valgrind |
08:48 |
Zeno` |
broken then |
08:48 |
Zeno` |
:) |
08:48 |
sfan5 |
or don't use it |
08:49 |
Zeno` |
So how are we supposed to check that it's not LuaJIT leaking the memory that I am sure is leaking? |
08:49 |
Zeno` |
crazy |
08:50 |
Zeno` |
there *is* a leak somewhere and if valgrind is not showing it with LuaJIT disabled then I guess a reasonable inference would be that it's LuaJIT that's causing the leak |
08:51 |
Zeno` |
I'll look closely later but it's relatively interesting that using LuaJIT causes a seemingly benign assert in the MT code to fail in the first place |
08:51 |
hoodedice |
why does mplayer look like a better player than VLC...? |
08:51 |
sfan5 |
hoodedice: http://mpv.io |
08:52 |
sfan5 |
Zeno`: this is a feature in luajit |
08:52 |
Zeno` |
a feature! yay |
08:52 |
sfan5 |
you need to pass luajit a special compile flag to make it work with valgrind |
08:52 |
* Krock |
wonders, why the minetest_game doesn't use vmanip |
08:52 |
Krock |
+TNT |
08:54 |
|
Calinou joined #minetest |
08:54 |
hoodedice |
so... libav is better than ffmpeg? |
08:56 |
sfan5 |
hoodedice: exact opposite |
08:56 |
hoodedice |
libav propaganda just worked on me |
08:57 |
sfan5 |
hoodedice: the links I sent you show the truth |
08:57 |
sfan5 |
didn't you read them |
08:57 |
hoodedice |
I am reading them presently |
08:57 |
hoodedice |
But some links on those material direct me to libav propaganda |
08:57 |
hoodedice |
Of course, one link pointed out how eeeeeeeeeeevil the libav cores were |
08:58 |
hoodedice |
guys guys |
08:59 |
hoodedice |
better protect hmmmm, and celeron55 before the freeminers start a civil war here lelelelelel |
08:59 |
sfan5 |
meow |
09:01 |
Calinou |
finished work on silver and golden tools |
09:01 |
Calinou |
hoodedice, Freeminer has minimap and mgv5! |
09:01 |
hoodedice |
=O |
09:01 |
hoodedice |
And farmesh |
09:02 |
hoodedice |
And weather |
09:02 |
hoodedice |
And shit that is so buggy I don't give a damn |
09:02 |
Calinou |
11:01:57: ERROR[main]: Invalid crafting recipe (output="default:axe_silver") |
09:02 |
Calinou |
\o/ |
09:02 |
Calinou |
first time I got this error |
09:03 |
* Jordach |
waits for the inevitable refactor which takes 16000000000000000000000000000000000 years |
09:03 |
Calinou |
hoodedice, farmesh is quite different from old farmesh, it's quite buggy like the old one |
09:03 |
Calinou |
tree blocks show up to indicate forests… bad thing to do |
09:03 |
Calinou |
grass is randomly replaced by dirt |
09:03 |
hoodedice |
what refactor? |
09:03 |
Jordach |
merging things that shouldn't be merged due to things like Lua API stability, etc |
09:04 |
Jordach |
hoodedice, you'll also like this render i'm working on :3 |
09:04 |
Jordach |
you happen to own said game |
09:04 |
hoodedice |
Jordach, I think we will have a nice refactor in 0.5 |
09:04 |
hoodedice |
CS:S? |
09:04 |
* sfan5 |
meows at Jordach |
09:04 |
Jordach |
(i actually REALLLY REALLY like the design) |
09:04 |
hoodedice |
Mirror's Edge? |
09:05 |
Jordach |
(hint: it abuses Internals as usual) |
09:05 |
|
Hirato__ joined #minetest |
09:05 |
Jordach |
Life with a start button so far: how the fuck do i turn off |
09:06 |
hoodedice |
Jordach, 8 or 8.1? |
09:06 |
hoodedice |
swipe down from top right corner, settings |
09:12 |
Calinou |
adding hit sounds and hit death sounds |
09:13 |
hoodedice |
bbl |
09:13 |
|
hoodedice left #minetest |
09:24 |
* Krock |
gives sfan5 http://pastebin.com/DnjHDS88 |
09:24 |
Krock |
meowserver |
09:24 |
sfan5 |
what am I supposed to do? |
09:24 |
Krock |
hmm.. don't know. but I'll cry and run in a circle |
09:25 |
|
Xack joined #minetest |
09:25 |
Krock |
you could remove the remote_media from minetest.conf, so I can join it, sfan5. |
09:26 |
sfan5 |
I don't have control about random servers |
09:26 |
Krock |
ah right. it's hosted by OldCoder |
09:26 |
sfan5 |
.. |
09:27 |
sfan5 |
uh |
09:27 |
sfan5 |
remote_media = http://minetest.org/media/curl/ |
09:27 |
sfan5 |
on meowtest |
09:27 |
Krock |
weird. |
09:28 |
sfan5 |
make sure you don't have remote_media = in your client conf |
09:28 |
sfan5 |
and I don't even have missiles installed |
09:28 |
sfan5 |
it won't try to fetch missiles.x |
09:28 |
Krock |
I see. those servers have both a 0.4.10 in the name.. my fault |
09:28 |
Krock |
I wasn't looking if it's really meowtet |
09:29 |
Krock |
much trouble for nothing :3 |
09:30 |
Calinou |
heh, 403 |
09:33 |
* Krock |
crashes landmine's server |
09:33 |
Calinou |
Carbone: Add silver and gold tool sets and weapon sets, reduce diamond tool durability. Add hit sounds when hitting and killing mobs. |
09:33 |
Jordach |
Krock, that server went out with a bang |
09:33 |
Krock |
yes. too lound. |
09:34 |
* Jordach |
just realised he left his tower's side case off |
09:34 |
Jordach |
at least it cools better |
09:34 |
sfan5 |
!c (30716 * 8 + 4 + 1) |
09:34 |
MinetestBot |
245733 |
09:34 |
sfan5 |
!c (30716 * 8 + 4 + 1) / 1024 |
09:34 |
MinetestBot |
239 |
09:34 |
sfan5 |
239 KB |
09:34 |
sfan5 |
not ba |
09:34 |
sfan5 |
d |
09:34 |
|
FreeFull joined #minetest |
09:34 |
Calinou |
Jordach, not necessarily better |
09:34 |
sfan5 |
context: the database that stores who last modified a node (on meowtest) is 239 KB big |
09:34 |
Calinou |
you'll hear it much more |
09:35 |
Calinou |
there's risk of putting stuff in fans, or worse |
09:35 |
Calinou |
so never keep the case open |
09:35 |
sfan5 |
stores 30716 entries |
09:35 |
Jordach |
Calinou, my tower lives against the wall |
09:35 |
Jordach |
with ~ 4'' of spacing |
09:35 |
Jordach |
in fact probably less than that |
09:36 |
fling |
Is there a mod limiting nickname count per ip address? |
09:37 |
Calinou |
no, but you can ban usernames automatically |
09:37 |
Krock |
fling, 1/2 yes.. I wrote a mod to get all names under the same IP |
09:37 |
Calinou |
eg. Guest nicknames, nicknames with “Adminâ€, 1-letter names, all-numeric usernames… |
09:38 |
Calinou |
Krock, where is it? |
09:38 |
Krock |
Calinou, not published |
09:38 |
fling |
Krock: I want to bun nickchangers |
09:38 |
Calinou |
I'd like it |
09:38 |
Krock |
that's not easy because IPs change sometimes |
09:38 |
Calinou |
quite useful for server admins |
09:38 |
Krock |
but I can publish the one I got |
09:39 |
fling |
great, thanks |
09:39 |
Calinou |
(would probably integrate it into Carbone, with ban privilege) |
09:39 |
Krock |
*creates a new mod and splits his all-in-one-mod* |
09:39 |
Calinou |
avoid making all-in-one mods in general |
09:39 |
Calinou |
make stuff modular |
09:40 |
Jordach |
tell that to server extended :3 |
09:40 |
Calinou |
I want only the teleport request command :/ |
09:41 |
sfan5 |
fling: still need you password reset on meowtest? |
09:43 |
Jordach |
https://cdn.mediacru.sh/iJ6vUKsRNBPc.png :P |
09:43 |
Calinou |
gold tools are like diamond tools, but way less durable. |
09:43 |
Calinou |
silver tools are between steel and diamond tools, with steel durability. |
09:44 |
Calinou |
steel pickaxe speed was reduced, diamond durability was lowered. |
09:44 |
Calinou |
Jordach, that kind of looks like an unfinished Tesseract map :p |
09:44 |
|
proller joined #minetest |
09:46 |
|
john_minetest joined #minetest |
09:48 |
|
hax404 joined #minetest |
09:55 |
Calinou |
http://wiki.minetest.net/index.php?title=Template:Block_Data/fr |
09:55 |
Calinou |
why is this template broken and not the English one? |
09:55 |
Calinou |
http://wiki.minetest.net/index.php?title=Template:Block_Data |
09:55 |
Calinou |
works fine |
09:55 |
Calinou |
itemstring is completely broken and I have absolutely no reason why |
09:56 |
fling |
sfan5: If you have not reset it |
09:56 |
sfan5 |
fling: username? |
09:57 |
* fling |
|
09:57 |
Krock |
fling, https://github.com/SmallJoker/names_per_ip |
09:58 |
* Krock |
adds flag "untested" |
09:59 |
Calinou |
save interval should probably be something like 300 |
09:59 |
Calinou |
or even 120 |
10:00 |
Krock |
https://github.com/SmallJoker/names_per_ip/commit/6ac6cc17816d57f962f413ee599186a53ca9d0eb |
10:00 |
Calinou |
OK |
10:00 |
Calinou |
.data? why not .mt? |
10:00 |
Krock |
overused. |
10:01 |
Krock |
I could use .txt too |
10:01 |
Calinou |
just use .txt then |
10:01 |
Calinou |
I'll add this to Carbone, using .txt extension |
10:01 |
Calinou |
limit will probably be higher by default |
10:01 |
Krock |
ok. do that. I do not give any warranty |
10:03 |
|
MC-URLInfo joined #minetest |
10:03 |
Calinou |
I may even disable limit by default |
10:04 |
Krock |
that would make this mod useless |
10:04 |
Krock |
(by default) |
10:05 |
Calinou |
no, you can see multiple accounts using the same IP |
10:05 |
Calinou |
useful to see sockpuppets |
10:05 |
|
PenguinDad joined #minetest |
10:05 |
Calinou |
allows getting a player's IP too |
10:07 |
Calinou |
works |
10:08 |
Calinou |
default limit 5 sounds good |
10:09 |
Calinou |
it also actually tells player IP |
10:09 |
Calinou |
separating names by commas… |
10:10 |
|
SylvieLorxu joined #minetest |
10:12 |
|
telek joined #minetest |
10:14 |
Calinou |
oh, I'll probably add exception for 127.0.0.1 :p |
10:16 |
Calinou |
why minetest.after(3), Krock? |
10:24 |
Krock |
Calinou, just so. |
10:28 |
|
Tux[Qyou] joined #minetest |
10:29 |
Calinou |
finished implementation! |
10:30 |
Calinou |
it tells when new players have multiple accounts in console, states IPs using /whois |
10:30 |
Calinou |
up to 5 accounts by default |
10:32 |
Calinou |
https://dl.dropboxusercontent.com/u/82342922/minetest/carbone-mods/names_per_ip.zip |
10:35 |
Calinou |
https://forum.minetest.net/viewtopic.php?f=11&t=9768 |
10:57 |
Calinou |
improved gold textures |
10:57 |
Calinou |
https://forum.minetest.net/viewtopic.php?f=4&t=9428&p=143627#p143627 → still has 0 replies, heh |
10:59 |
|
proller joined #minetest |
11:10 |
sfan5 |
'64bit msvc does not work 32bit msvc was unplayable slowly. currently i playing with the 64 bit MinGw.' |
11:10 |
sfan5 |
yay |
11:10 |
sfan5 |
my build works best |
11:11 |
Krock |
..for 64-bit |
11:11 |
* PenguinDad |
gives sfan5 a cookie |
11:11 |
* sfan5 |
noms it |
11:12 |
* sfan5 |
gives PenguinDad https://mediacru.sh/_3jOam8IDem7 |
11:12 |
sfan5 |
MC-URLInfo! |
11:12 |
MC-URLInfo |
sfan5! |
11:12 |
sfan5 |
https://mediacru.sh/_3jOam8IDem7 |
11:12 |
MC-URLInfo |
MediaCrush: Image with unknown dimensions |
11:12 |
sfan5 |
<.< |
11:14 |
SylvieLorxu |
sfan5: Maybe because it isn't an image? :P |
11:14 |
sfan5 |
what else would it be? |
11:15 |
sfan5 |
https://mediacru.sh/api/_3jOam8IDem7 says it is an image |
11:15 |
SylvieLorxu |
sfan5: It's an HTML page |
11:15 |
SylvieLorxu |
"files": [ |
11:15 |
SylvieLorxu |
{ |
11:15 |
SylvieLorxu |
"file": "/_3jOam8IDem7.jpg", |
11:16 |
SylvieLorxu |
"type": "image/jpeg", |
11:16 |
SylvieLorxu |
"url": "https://cdn.mediacru.sh/_3jOam8IDem7.jpg" |
11:16 |
SylvieLorxu |
} |
11:16 |
SylvieLorxu |
You need to grab the "url" under "files" |
11:16 |
SylvieLorxu |
That's the URL to the image itself |
11:16 |
sfan5 |
no |
11:16 |
SylvieLorxu |
Yes. |
11:16 |
PenguinDad |
maybe |
11:16 |
sfan5 |
the bot uses the data provided by the MC api |
11:16 |
sfan5 |
this works: |
11:16 |
sfan5 |
https://mediacru.sh/xPe7My7iRoJG |
11:16 |
MC-URLInfo |
MediaCrush: Audio, Nomizu Iori - Black †White 4:33 |
11:16 |
SylvieLorxu |
The API provides no image size? |
11:16 |
sfan5 |
apparently not |
11:16 |
sfan5 |
I'll go bug the MC devs about that |
11:16 |
sfan5 |
it should provide a size |
11:16 |
sfan5 |
but it seems to be missing for all images I upload |
11:18 |
SylvieLorxu |
You could also just grab files[0][file][url] or however you get JSON stuff and calculate the image size from that URL :P |
11:19 |
PenguinDad |
yay the dark theme is back |
11:28 |
|
Hirato__ joined #minetest |
11:35 |
UukGoblin |
so I removed the file forece_loaded.txt, I've added game_time, time_of_day and EnvArgsEnd to env_meta.txt, and now I'm getting this: http://pastebin.com/LfYAPbSW |
11:36 |
UukGoblin |
removing the mesecons mod or all mesecons* mods results in warnings about missing modules (and/or deps) and the game being unplayable (like no textures or sth) |
11:36 |
|
Jordach joined #minetest |
11:37 |
fling |
How exactly to choose which game will world use on the server? |
11:38 |
Jordach |
afternoon |
11:38 |
Eater4 |
world_path = path to world |
11:38 |
Eater4 |
Morning |
11:39 |
Jordach |
Eater4, he means the game id, eg, big_freaking_dig, minetest_game, carbone, etc |
11:39 |
Eater4 |
Oh |
11:40 |
Eater4 |
game id= <game> |
11:41 |
Eater4 |
in world.mt |
11:41 |
MinetestBot |
GIT: Sapier at GMX dot net commited to minetest/minetest: Fix android build after removal of indev and math mapgen 903d343 2014-07-16T13:40:30+02:00 http://git.io/Eus8fw |
11:42 |
sfan5 |
fling: gameid = <human name of the game> |
11:42 |
sfan5 |
or hm.. |
11:43 |
UukGoblin |
I wrapped this for loop with an "if actions then", and now the game loaded, complained about unexpected symbol in serialize.lua:181 [string ""]:1: unexpected symbol |
11:43 |
UukGoblin |
and it's unplayable again |
11:43 |
UukGoblin |
as in, I seem to be able to click (I see my hand tries to dig), I can click 'i' to get an empty inventory, 'esc' shows me a menu etc |
11:43 |
UukGoblin |
but it's all gray and all |
11:43 |
sfan5 |
fling: just the game name, but without _game |
11:44 |
sfan5 |
UukGoblin: remove all files starting with mesecons_ from the world folder |
11:46 |
UukGoblin |
sfan5, thanks, indeed, there was mesecons_actionqueue with invalid content (probably due to the earlier crash) |
11:46 |
UukGoblin |
removed that |
11:46 |
UukGoblin |
now - I run the world, no warnings, but the game is like that once again :-/ |
11:46 |
UukGoblin |
after a bit of clicking around I get "Got packet command: 60 for peer id 2 but client isn't active yet. Dropping packet |
11:47 |
sfan5 |
you can probably safely ignore that |
11:47 |
UukGoblin |
right |
11:47 |
UukGoblin |
but there's nothing really visible |
11:48 |
UukGoblin |
I see: gray background, the + crosshair, and my cuboidal hand in the lower-right |
11:48 |
UukGoblin |
and that's all |
11:48 |
UukGoblin |
when I left-click the hand moves as if it was trying to dig |
11:48 |
UukGoblin |
when I click 'i' I get an empty inventory (which it shouldn't be) |
11:49 |
UukGoblin |
(also, no textures in the inventory - just light-gray squares on darker-gray background) |
11:52 |
* PenguinDad |
just saw cyrillic characters on meowtest |
11:52 |
sfan5 |
do a /teleport 0 0 0 |
11:52 |
* sfan5 |
meows at PenguinDad |
11:53 |
UukGoblin |
sfan5, got this warning again (Got packet command: 50 for peer id 2 but client isn't active yet. Dropping packet), and nothing happened :-( |
11:54 |
sfan5 |
hm |
11:54 |
sfan5 |
try logging in again |
11:54 |
UukGoblin |
when I click "Quit to menu", I see black screen with "shutting down stuff...", and nothing happens. No new lines logged on the console. Looks like the server isn't quite active I'm guessing... |
11:56 |
sfan5 |
forcefully stop minetest |
11:56 |
UukGoblin |
yeah |
11:57 |
UukGoblin |
oh! you're right, now it works |
11:57 |
UukGoblin |
thanks :-) |
11:57 |
UukGoblin |
now I see a blue square (like a sea) on a lighter-blue background |
11:58 |
UukGoblin |
nothing in the inventory again |
11:58 |
UukGoblin |
empty world |
11:58 |
sfan5 |
can you do a screenshot? |
11:58 |
UukGoblin |
can only move from -0.2 to 0.2 and back |
11:58 |
UukGoblin |
sure, sec |
11:59 |
|
ImQ009 joined #minetest |
12:03 |
UukGoblin |
hmm, http://i.imgur.com/NWdMeYK.png got saved when I pressed F12, but I actually see http://i.imgur.com/Xo6manH.png |
12:06 |
UukGoblin |
it's something in the players/singleplayer file. I created a new world with the same seed, copied over map.sqlite, everything was more or less fine - I saw my structures, world worked - but my inventory was empty. When I copied over players/singleplayer, I get this blue thing again in that new world too. |
12:07 |
UukGoblin |
yeah, that file is full of zeroes. Filesystem corruption. |
12:07 |
UukGoblin |
(due to the crash, likely) |
12:08 |
Jordach |
this feels wrong https://cdn.mediacru.sh/AO7mly1W0CGm.png |
12:09 |
sfan5 |
UukGoblin: there is a bug with transparency.. |
12:10 |
sfan5 |
UukGoblin: otherwise than that, which minetest build are you using? |
12:11 |
UukGoblin |
https://github.com/minetest/minetest/releases/download/0.4.10/minetest-0.4.10-win64-msvc.zip <- this one |
12:11 |
sfan5 |
UukGoblin: can you try https://github.com/minetest/minetest/releases/download/0.4.10/minetest-0.4.10-win64-mingw.zip ? |
12:12 |
UukGoblin |
sfan5, the computer crashed earlier. Some network driver bug, I can almost always trigger it when I exit to menu in minetest, then try to start a new game - I see "Resolving address" and then a BSOD. Because of that crash, the players/singleplayer file got zeroed out - so no wonder the world didn't work |
12:13 |
UukGoblin |
(this BSOD happened to me earlier too, in other games) |
12:13 |
|
ecutruin joined #minetest |
12:13 |
sfan5 |
you should really update your driver then |
12:14 |
ecutruin |
Heyo all. |
12:14 |
UukGoblin |
sfan5, yeah, I guess ;-) |
12:14 |
sfan5 |
heyo ecutruin |
12:14 |
ecutruin |
How goes, sfan5? |
12:15 |
sfan5 |
good |
12:18 |
ecutruin |
Good to hear. ^-^ |
12:21 |
|
Megaf joined #minetest |
12:22 |
|
alket joined #minetest |
12:22 |
|
kaeza joined #minetest |
12:23 |
kaeza |
mornings |
12:23 |
VanessaE |
hey |
12:24 |
ecutruin |
Morning kaeza and VanessaE. |
12:24 |
kaeza |
o/ |
12:24 |
PenguinDad |
hi kaeza |
12:27 |
|
Jordach joined #minetest |
12:30 |
|
rubenwardy joined #minetest |
12:30 |
rubenwardy |
This is #minetest, not #football |
12:31 |
* Jordach |
throws rubenwardy a Frijj |
12:31 |
rubenwardy |
actually, #soccer, as freenode is probably predominately American |
12:31 |
rubenwardy |
(They only people, other than Canada, that call it soccer) |
12:31 |
rubenwardy |
*the |
12:31 |
PenguinDad |
is this the apocalypse? https://cdn.mediacru.sh/_QuK4I30euzT.png |
12:32 |
rubenwardy |
and, Hi All! |
12:32 |
PenguinDad |
hi rubenwardy |
12:33 |
Jordach |
,tw https://twitter.com/BollocksWeather/status/489311327044009984 |
12:33 |
Jordach |
feck |
12:33 |
sfan5 |
!tw |
12:33 |
MinetestBot |
sfan5: Give me a link, a @username, or a tweet id |
12:33 |
sfan5 |
Jordach |
12:33 |
Jordach |
goddamn used to shadowbot's useful things |
12:33 |
sfan5 |
:c |
12:33 |
sfan5 |
!tw https://twitter.com/BollocksWeather/status/489311327044009984 |
12:33 |
MinetestBot |
Good morning & welcome to the fucking weather;NORTH & WEST;Mainly shit with outbreaks of rain.SOUTH EAST;Cunts.pic.twitter.com/XTeLi98jMp (@BollocksWeather) |
12:33 |
kaeza |
ShadowBot didn't even use ',' |
12:33 |
Jordach |
um |
12:33 |
Jordach |
yes |
12:33 |
Jordach |
oh wait# |
12:33 |
Jordach |
nope |
12:33 |
Jordach |
~~ |
12:33 |
kaeza |
no, either ~foo or ,,foo |
12:34 |
kaeza |
,,(foo) * |
12:39 |
|
kim-jong-un joined #minetest |
12:39 |
kim-jong-un |
kimjongun is here |
12:41 |
kim-jong-un |
giv meh kayk1122! |
12:41 |
PenguinDad |
hello ê¹€ì •ì€ |
12:42 |
kim-jong-un |
penguin daf |
12:42 |
kim-jong-un |
dad |
12:42 |
kim-jong-un |
keel adarqet |
12:43 |
kim-jong-un |
newqk adarqet and boris |
12:44 |
kim-jong-un |
0gb |
12:45 |
kim-jong-un |
jordach |
12:45 |
Jordach |
wat |
12:46 |
sfan5 |
!mute *@180.191.80.46 |
12:46 |
rubenwardy |
lol |
12:50 |
|
ferdi_HG joined #minetest |
12:54 |
sfan5 |
lol |
12:54 |
rubenwardy |
noob |
12:55 |
rubenwardy |
He is from the Philipines |
12:55 |
rubenwardy |
Philippines |
12:55 |
rubenwardy |
http://db-ip.com/180.191.80.46 |
12:56 |
rubenwardy |
Not that any one cars; he is just a troller |
12:56 |
Jordach |
it's |
12:56 |
sfan5 |
Jordach: it's raining men? |
12:56 |
Jordach |
bleh |
12:56 |
Jordach |
fail |
12:56 |
sfan5 |
!unmute *@180.191.80.46 |
12:57 |
Jordach |
it's Adarqet and Boris btw --> http://a-tem.deviantart.com/ |
12:58 |
|
BurisGriskenko joined #minetest |
12:58 |
Jordach |
tl;dr forum IP software follows you :P |
12:58 |
BurisGriskenko |
COMRADES |
12:58 |
ferdi_HG |
newqk |
12:58 |
BurisGriskenko |
IT HAS BEEN TOO LANG! |
12:59 |
ferdi_HG |
wait |
12:59 |
sfan5 |
long* |
12:59 |
ferdi_HG |
newk |
12:59 |
BurisGriskenko |
MOTHER RUSSIA!!!!11 |
12:59 |
rubenwardy |
huh? |
12:59 |
BurisGriskenko |
Hey guuys, whats goin' on? |
12:59 |
ferdi_HG |
bewk |
12:59 |
kaeza |
this ain't yahoo chat guys, keep it quiet and on-topic ;_; |
13:00 |
BurisGriskenko |
who's ferdi? |
13:01 |
Jordach |
i confirmed it's adar |
13:01 |
Jordach |
(same person joined inchra, known to use IRC there) |
13:01 |
greatleader |
no no |
13:01 |
* Jordach |
pats his drone |
13:01 |
greatleader |
this is great leader |
13:01 |
BurisGriskenko |
hey Adarqet, how's it going? |
13:01 |
greatleader |
no shoot buris!! |
13:02 |
rubenwardy |
How did you get that from the forum software? |
13:02 |
Jordach |
rubenwardy, whois library :3 |
13:02 |
rubenwardy |
WHAT DATA ARE YOU HOLDING ON ME! |
13:02 |
rubenwardy |
lol |
13:03 |
Jordach |
https://cdn.mediacru.sh/v04jZAPPxu5w.png |
13:03 |
Jordach |
not even caring right now (by joining inchra, you'll see it) |
13:03 |
Jordach |
or by using jordach.minetest.net as a domain :P |
13:04 |
|
diemartin joined #minetest |
13:06 |
Jordach |
(and yes i know who the hidden user is) |
13:07 |
|
Lunovox joined #minetest |
13:08 |
|
Lunovox left #minetest |
13:08 |
|
Hirato joined #minetest |
13:09 |
Jordach |
some poor bastard on the forums is using IE6 |
13:09 |
Jordach |
and all the guests we see are actually bots |
13:10 |
Jordach |
>baidu >yandex >ahrefs |
13:10 |
|
Hirato joined #minetest |
13:10 |
* sfan5 |
meows at Jordach |
13:11 |
* Jordach |
mews at sfan5 |
13:11 |
* sfan5 |
is a cat |
13:13 |
Jordach |
rowr |
13:13 |
|
Krock joined #minetest |
13:14 |
Krock |
hi |
13:14 |
PenguinDad |
I'm not sure if Wuzzy knows what sneaking means in minetest |
13:14 |
Jordach |
TIL i can see subpixels in my monitor |
13:15 |
|
Hirato joined #minetest |
13:15 |
PenguinDad |
YIL I can do that too |
13:17 |
|
Hirato joined #minetest |
13:19 |
* Krock |
is sad. No one said "Hello" or threw at least a "wtf, not you again" at me :( |
13:19 |
Krock |
s/me/him |
13:19 |
Krock |
:D |
13:19 |
Krock |
hi john_minetest |
13:20 |
Krock |
ah |
13:20 |
|
Hirato joined #minetest |
13:22 |
kaeza |
yay populated channel |
13:22 |
* kaeza |
slaps Krock |
13:22 |
Krock |
yay! |
13:22 |
* Krock |
slaps kaeza |
13:23 |
|
hmmmm joined #minetest |
13:25 |
MinetestBot |
GIT: Sapier at GMX dot net commited to minetest/minetest: Add srollbar formspec element 65b8b52 2014-07-16T15:02:56+02:00 http://git.io/UZEelw |
13:27 |
PenguinDad |
yay! we have srollbars now |
13:28 |
Krock |
WEEEEEEEEEEEEEEEE |
13:29 |
Krock |
gr8 stuffz |
13:29 |
sfan5 |
yay |
13:29 |
sfan5 |
srollbars |
13:29 |
Krock |
core.explode_scrollbar_event |
13:30 |
* Krock |
adds TNT |
13:30 |
|
gour__ joined #minetest |
13:30 |
Krock |
in the new one, yes |
13:30 |
Krock |
but it's ineffective |
13:31 |
Krock |
ShadowNinja (re)wrote the nuke mod, to use vmanip. vm is much faster than just this boring .remode_node |
13:32 |
Krock |
this leads me to a question: what's the correct usage of the functions? minetest.env:remove_node, minetest.remove_node or core.remove_node? |
13:33 |
PenguinDad |
Krock: the latter two are correct |
13:35 |
Krock |
PenguinDad, but that means, using "core." is "better" because it's a newer addition |
13:37 |
Jordach |
topkek subreddit http://www.reddit.com/r/montageparodies/ |
13:37 |
UukGoblin |
I think I see a big green ball mob |
13:37 |
UukGoblin |
is it dangerous? |
13:38 |
Krock |
no. it's just some nuclear stuff |
13:38 |
UukGoblin |
what's it doing so deep down in a mine, next to a lava pool? |
13:40 |
sfan5 |
http://redd.it/2au6z4 |
13:40 |
sfan5 |
o_O |
13:40 |
UukGoblin |
it's trying to jump to me |
13:40 |
UukGoblin |
how cute |
13:41 |
sfan5 |
Jordach: http://i.imgur.com/C0zzC4g.jpg |
13:41 |
sfan5 |
Jordach: http://i.imgur.com/b2J0chz.jpg7 |
13:41 |
sfan5 |
Jordach: http://i.imgur.com/b2J0chz.jpg |
13:41 |
sfan5 |
UukGoblin: http://i.imgur.com/B7fszWY.jpg |
13:42 |
UukGoblin |
it's swimming in lava :-O |
13:42 |
Krock |
Uhuuuuu |
13:45 |
Jordach |
https://soundcloud.com/airhorn-orchestra/beethoven-symphony-no-5-op-67 |
13:45 |
* Jordach |
rolls on the floor |
13:46 |
sfan5 |
Jordach: you're not a cat |
13:46 |
* sfan5 |
rolls on the floor with Jordach |
13:46 |
|
phantombeta joined #minetest |
13:47 |
Jordach |
https://cdn.mediacru.sh/4mGHwXcnrD0w.png |
13:47 |
Jordach |
bwahahahahahaha |
13:50 |
Jordach |
winning https://www.youtube.com/watch?v=zszJRsGzo9A |
13:50 |
sfan5 |
!title |
13:50 |
MinetestBot |
sfan5: xX| Kerbal Space Program MLG_PRO_SKILL | NO_MECHJEB | 360°_ORBITS |Xx - YouTube |
13:57 |
|
swaaws joined #minetest |
13:57 |
|
swaaws left #minetest |
14:02 |
|
CraigyDavi joined #minetest |
14:03 |
|
PilzAdam joined #minetest |
14:06 |
|
enricom joined #minetest |
14:11 |
kaeza |
quiet morning... |
14:11 |
* sfan5 |
curls up to kaeza's lap |
14:12 |
* Jordach |
pets kaeza |
14:12 |
* kaeza |
pets sfan5 |
14:12 |
* sfan5 |
meows |
14:12 |
* kaeza |
purrs at Jordach |
14:12 |
Jordach |
:3 |
14:12 |
* PilzAdam |
throws libcurl at sfan5 |
14:12 |
* sfan5 |
throws libass at PilzAdam |
14:13 |
* PilzAdam |
throws libmtmap at sfan5 |
14:13 |
* sfan5 |
throws libcat at PilzAdam |
14:13 |
kaeza |
libmtmap! |
14:14 |
PilzAdam |
E: Unable to locate package libcat |
14:14 |
sfan5 |
E: Unable to locate package libmtmap |
14:14 |
PilzAdam |
write it! |
14:14 |
sfan5 |
write it! |
14:15 |
Krock |
write it! |
14:16 |
|
Tux[Qyou] joined #minetest |
14:16 |
* sfan5 |
meows at Krock |
14:16 |
* Krock |
meows back |
14:17 |
* sfan5 |
is a cat |
14:21 |
* Krock |
wonders if it's possible to remove the /LTCG param fromCmakeLists.txt |
14:23 |
PilzAdam |
sfan5, why is my boats mod in "Old mods"? |
14:23 |
PilzAdam |
it does work with the latest stable version of Minetest |
14:24 |
sfan5 |
it's in minetest_game |
14:24 |
PilzAdam |
that doesnt matter |
14:24 |
PilzAdam |
"This section/forum/whatever contains mods that do not work on AND will probably not be updated in the near future (say, 10 days) for the latest stable Minetest version." |
14:24 |
PilzAdam |
my mod does work |
14:25 |
PilzAdam |
also you can't restrict "Mod releases" to mods that work with minetest_game, there are other games |
14:25 |
PilzAdam |
please move it back to Releases |
14:25 |
|
LemonLake joined #minetest |
14:27 |
fling |
Imagine I will find a way to import my minecraft worlds easily |
14:27 |
fling |
but what to do with blocks missing in minetest? |
14:27 |
fling |
is there a mod adding all the minecraft blocks? |
14:27 |
fling |
and also items stored in chests… |
14:28 |
fling |
hmm hmmm |
14:28 |
fling |
how to deal with doublechests? :P |
14:29 |
PilzAdam |
I made a double-chest mod once, IIRC |
14:29 |
PilzAdam |
maybe its in MiniTest |
14:30 |
fling |
PilzAdam: I don't really need double chests but I want to keep all the blocks and items |
14:39 |
MinetestBot |
GIT: Sapier at GMX dot net commited to minetest/minetest: Fix flipped textures for drawtype "glasslike" 9a016a6 2014-07-16T16:37:41+02:00 http://git.io/Zp075w |
14:44 |
|
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14:45 |
rubenwardy |
Jordach with moderator privileges is scary |
14:45 |
UukGoblin |
srsly, what are those green balls? |
14:45 |
UukGoblin |
they seem to multiply into smaller ones when I attack them |
14:45 |
UukGoblin |
and they appear out of nowhere |
14:46 |
|
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14:46 |
|
asie joined #minetest |
14:48 |
rubenwardy |
UukGoblin: Do you have mobf installed? |
14:48 |
UukGoblin |
rubenwardy, yup |
14:50 |
sfan5 |
fling: keeping all items is some extra work |
14:51 |
UukGoblin |
dammit, a sheep killed me :-O |
14:51 |
rubenwardy |
how did a sheep kill you? |
14:52 |
UukGoblin |
maybe it was a white dog, dunno |
14:52 |
UukGoblin |
I can't quite identify any monesters from the mobf :-/ |
14:52 |
|
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14:56 |
fling |
UukGoblin: is mobf good? |
14:58 |
UukGoblin |
fling, well, I wanted to mimick minecraft as much as possible |
14:58 |
UukGoblin |
mobs definitely needs some more artwork... green spheres are a bit weird |
14:59 |
UukGoblin |
also, not sure if the minecraft mobs can swim? cause the mobf ones definitely don't |
15:00 |
sfan5 |
MC mobs can swin |
15:00 |
sfan5 |
swim* |
15:00 |
UukGoblin |
that's scary |
15:00 |
fling |
UukGoblin: what mods are you using? |
15:00 |
UukGoblin |
also, not sure if mobs should spawn in caves deep underground. But I guess they should. |
15:01 |
UukGoblin |
fling, mesecons and mobf |
15:01 |
UukGoblin |
if there are any more to get my gameplay closer to minecraft, let me know ;-) |
15:02 |
PilzAdam |
UukGoblin, https://forum.minetest.net/viewtopic.php?f=15&t=2589 its old and bad, but maybe youll like it |
15:03 |
rubenwardy |
Any one |
15:03 |
rubenwardy |
oops |
15:04 |
rubenwardy |
Has there been any discussing about adding more scientific stuff in order to make the Minetest name make more sense? Also alien stuff to add background info to Mese. |
15:05 |
UukGoblin |
PilzAdam, cool, thanks :-) |
15:05 |
UukGoblin |
I'll check it out :-) |
15:06 |
UukGoblin |
redstone is most interesting, I'm not sure how well mesecons mimics it |
15:06 |
|
Calinou joined #minetest |
15:07 |
Exio |
woo |
15:07 |
Exio |
hi |
15:07 |
Calinou |
hi |
15:09 |
kaeza |
hi |
15:09 |
asie |
UukGoblin: well. |
15:09 |
asie |
with mesegates and meselamps it also gets a bit more RedPower2-like |
15:18 |
|
Liljnc3 joined #minetest |
15:20 |
* Calinou |
is working on a knife |
15:20 |
Calinou |
crafted like a screwdriver, but with a silver ingot instead of steel ingot |
15:20 |
Calinou |
has short punch interval, medium damage |
15:22 |
VanessaE |
a silver knife? |
15:22 |
* Krock |
tells Calinou: "It looks like you cut air when you use it" |
15:22 |
Krock |
Calinou: It looks like you cut air when you use it |
15:22 |
VanessaE |
Calinou: maybe you should make some kind of stainless steel and use that instead? |
15:24 |
Krock |
there should be unique names for steel, copper and such things |
15:24 |
Calinou |
VanessaE, yes, pretty much, but there's only one material |
15:24 |
Calinou |
(didn't bother adding all materials) |
15:24 |
Calinou |
it's like a sword, but has lower damage and punch interval, so it's a bit less powerful but cheaper to craft |
15:25 |
VanessaE |
hm, right |
15:27 |
fireglow |
What's the fastest backend? We |
15:27 |
MinetestBot |
GIT: zeframfysh.org commited to minetest/minetest: Fix indexing error in timer processing aebbcbf 2014-07-16T17:24:39+02:00 http://git.io/Qyaoog |
15:27 |
fireglow |
're having lags with leveldb |
15:28 |
Krock |
sqlite is the fastest in my case |
15:28 |
Calinou |
fireglow, sqlite. |
15:28 |
Krock |
(cuz no other backend is compiled) |
15:28 |
Calinou |
maybe try sqlite_synchronous = 0 |
15:28 |
Krock |
un-true |
15:28 |
Calinou |
this disables the “atomic bomb-proof†checks |
15:28 |
Calinou |
make regular backups of worlds |
15:28 |
fireglow |
okay |
15:28 |
Krock |
the fastest backend is dummy |
15:28 |
Calinou |
default is 2 |
15:28 |
Calinou |
1 also works, may be a bit faster |
15:28 |
Calinou |
but 0 is fastest |
15:28 |
Krock |
..and corruptest |
15:29 |
Calinou |
minetest.conf.example says that: |
15:29 |
fireglow |
what kind of corruptions are we talking about? |
15:29 |
Calinou |
# http://www.sqlite.org/pragma.html#pragma_synchronous only numeric values: 0 1 2 |
15:29 |
Calinou |
#sqlite_synchronous = 2 |
15:29 |
|
Exio joined #minetest |
15:29 |
Krock |
re-generating mapblocks |
15:29 |
Calinou |
probably a map not getting saved |
15:29 |
Calinou |
(parts of it) |
15:29 |
fireglow |
hah Krock, I've had that problem with leveldb, too |
15:29 |
fireglow |
it was the wurst |
15:29 |
Krock |
yup. |
15:30 |
PenguinDad |
wurst :D |
15:30 |
Krock |
fireglow, dummy is the fastest backend btw.just bad, it doesn't save anything |
15:30 |
fireglow |
bit of a drawback, yeah |
15:30 |
Calinou |
dummy stores everything in RAM |
15:30 |
Krock |
stores yes, saves no |
15:31 |
Calinou |
RAM doesn't save by definition |
15:31 |
Calinou |
(in theory, it could, but since the program is stopped…) |
15:31 |
* Krock |
used dummy for much things..very useful for mapgen |
15:31 |
Krock |
+ developing |
15:31 |
fireglow |
but sqlite seems so... i don't know... unfit for the job |
15:31 |
fireglow |
it's really faster than leveldb? |
15:32 |
Calinou |
sqlite is way more fit than a flat-file system would be |
15:32 |
Calinou |
very old versions of Minetest (prior to 0.2_20110922) used a “sectors†system, which constantly wrote tons of stuff and was slow |
15:32 |
* Krock |
gives Calinou the "Knows Minetest history" award |
15:33 |
|
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15:34 |
Krock |
sectors liek dis: http://dev.minetest.net/File:minetest_voxel_storage.png |
15:34 |
Calinou |
I don't know, this was recently uploaded |
15:34 |
Krock |
yes. recently. january 2013 |
15:38 |
UukGoblin |
so when I activate a new mod, how do I know whether I need to regenerate the whole world? |
15:38 |
UukGoblin |
for instance moreores will need that, right? |
15:38 |
Krock |
nah |
15:38 |
Calinou |
UukGoblin, if it generates stuff, the generated stuff will only appear in new areas |
15:39 |
Krock |
you'll just need to walk 100 nodes more away from (0,0,0) and they'll generate there |
15:39 |
|
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15:39 |
UukGoblin |
ah |
15:39 |
UukGoblin |
odd. |
15:39 |
liljnc3 |
hi |
15:39 |
Calinou |
about 100 nodes |
15:40 |
Calinou |
not odd, it's literally impossible to spawn ores in already generated areas |
15:40 |
UukGoblin |
from (0, 0, 0) or from the place I built my house? |
15:40 |
UukGoblin |
I used to fly quite a lot on fly mode to see what's going on |
15:40 |
MinetestBot |
GIT: zeframfysh.org commited to minetest/minetest: Permit non-integer sizes for item_image[] 07f444e 2014-07-16T17:37:12+02:00 http://git.io/eNM95A |
15:40 |
UukGoblin |
does that count as already-generated? |
15:40 |
Krock |
UukGoblin, just generate new terrain |
15:40 |
UukGoblin |
I'm not sure what triggers the generation |
15:40 |
Krock |
set mapblock-send_distance = 80 |
15:41 |
Krock |
and you'll see |
15:41 |
UukGoblin |
I imagined one seed should pre-determine the whole world |
15:41 |
|
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15:41 |
Calinou |
uh no no no |
15:41 |
liljnc3 |
hi |
15:41 |
UukGoblin |
hi liljnc3 ;-) |
15:41 |
Calinou |
max_block_generate_distance (default 6) and max_block_send_distance (default 10) are what you tweak |
15:41 |
Calinou |
the value is in blocks, not nodes, a block is 16 × 16 × 16 nodes |
15:42 |
Calinou |
Carbone uses 5 for generate, 5 for send, to be lighter (almost no one actually draws 10 blocks) |
15:42 |
liljnc3 |
hi how to get on the servers chat for IRC |
15:42 |
Krock |
UukGoblin, sfan5 calculated once how much HDDs you would need to store a complete minetest world |
15:42 |
UukGoblin |
liljnc3, connect to irc.freenode.org and /join #minetest |
15:42 |
UukGoblin |
Krock, you wouldn't store it, it'd just get regenerated |
15:42 |
Krock |
liljnc3, shadowninja.minetest.net : 6667 #minetest |
15:43 |
UukGoblin |
Calinou, so I'm confused... if I'm at (0, 0, 0) and I built a house at (300, 0, 300)... will areas around that house suddenly get new ores? |
15:43 |
Calinou |
liljnc3, you're on it already |
15:43 |
Calinou |
this is #minetest @ irc.freenode.net |
15:43 |
Calinou |
UukGoblin, no, because both areas are already generated |
15:43 |
UukGoblin |
ve joined from a browser |
15:44 |
kaeza |
<Calinou> not odd, it's literally impossible to spawn ores in already generated areas |
15:44 |
Calinou |
which game are you using by the way? the default one? |
15:44 |
kaeza |
not literally, but practically |
15:44 |
UukGoblin |
Calinou, yes |
15:44 |
Krock |
old default or new default? :P |
15:44 |
UukGoblin |
so I'm guessing I must have generated a lot by flying over land |
15:45 |
|
liljnc3 joined #minetest |
15:45 |
UukGoblin |
Krock, uhm... the 0.4.10 one? :-) |
15:45 |
Krock |
that's the new default |
15:45 |
liljnc3 |
hi |
15:46 |
UukGoblin |
so *everything* that's generated goes to map.sqlite? |
15:46 |
Krock |
not everything |
15:46 |
UukGoblin |
I thought you'd only put things modified by the user there |
15:47 |
Krock |
player files are at worlds/worldname/players/ |
15:47 |
Krock |
and they get generated, too. |
15:47 |
* Krock |
stops confusing |
15:47 |
PenguinDad |
UukGoblin: If doesn't fail to save the data then yes |
15:47 |
UukGoblin |
yeah |
15:47 |
UukGoblin |
I meant land-generated ;-) |
15:47 |
Krock |
then yes |
15:48 |
UukGoblin |
ah... so if I remove random rows from the blocks table, they'll just get regenerated next time I visit them? |
15:48 |
Calinou |
maybe you could use a database editor to carefully remove blocks |
15:48 |
Calinou |
(has anyone attempted this?) |
15:48 |
* Krock |
doesn't know |
15:48 |
UukGoblin |
nodnod :-) |
15:48 |
* PenguinDad |
pokes sfan5 |
15:49 |
UukGoblin |
I thought it worked slightly differently |
15:49 |
Krock |
Well, 2*8 + 2*8 + 2*8 = uint64 |
15:49 |
Krock |
so it should be possible to calculate the positions of those blocks |
15:49 |
UukGoblin |
yeah, it's a huge world |
15:49 |
UukGoblin |
yup |
15:50 |
UukGoblin |
it makes sense when you want to support random adding and removing of mods |
15:51 |
UukGoblin |
(although yeah, the draw distance may be a little tricky to understand at first) |
15:51 |
Krock |
with every new message I forgetmore and more about what this topic is |
15:54 |
|
alket joined #minetest |
15:55 |
UukGoblin |
Krock, well, I started wondering about how to enable new mods in my world, and then got distracted thinking of how it's all implemented ;-) |
16:02 |
telek |
Krock: Regarding sfan5's calculation: Wasn't it like 70+ terabytes for a full (64k per plane) world? |
16:05 |
UukGoblin |
so if you visited it all, that's what you'd have to store, right? |
16:05 |
UukGoblin |
well, kinda hard to visit deep undergrounds |
16:05 |
|
grrk-bzzt joined #minetest |
16:05 |
Calinou |
I found a dungeon that looks like a “C†in air |
16:05 |
|
rubenwardy joined #minetest |
16:06 |
Calinou |
seed: 1046934352532487785 |
16:07 |
telek |
UukGoblin: Theoretically, yeah, depending on mods and other things I think there can be a 'floor' to the 'altitude' axis, but +/- 32k in the x/y axis and +32k in the Z axis (assuming you had a cap on the -Z) XYZ may not coincide with xyz as used in-engine :) |
16:09 |
UukGoblin |
my thinking was that you don't actually need to store the generated stuff... |
16:09 |
UukGoblin |
just re-generate it when needed |
16:11 |
telek |
UukGoblin: Assuming you have plenty of CPU time and a block isn't modified, sure. |
16:12 |
telek |
There was a mod a while back that would 'reset' any blocks more than X units from origin for exactly that sort of effect. Added bonus was making resources renewable. |
16:12 |
UukGoblin |
yeah, it'd have to be unmodified |
16:12 |
UukGoblin |
just need to save all the modifications |
16:23 |
|
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16:25 |
Krock |
telek, yes... it was much. |
16:25 |
Krock |
don't forget possible metadata and inventory slots |
16:32 |
* Jordach |
wonders about registering the trademark FreeMiner |
16:33 |
Calinou |
ehm |
16:33 |
Calinou |
road to cemetery |
16:33 |
Calinou |
it's Freeminer anyway |
16:33 |
Calinou |
I hate when people go batshit on trademarks |
16:33 |
Jordach |
tl;dr american laws issue not mine :P |
16:34 |
PenguinDad |
https://cdn.mediacru.sh/BhWMmhZdz-E-.png Zombie shooter in Minetest |
16:34 |
* Jordach |
gags at the thought of Carbone |
16:34 |
|
us`0gb joined #minetest |
16:35 |
Jordach |
also, anyone got a old copy of BFD lying around? |
16:35 |
Calinou |
“Advocate†is a registered trademark |
16:35 |
Calinou |
this won't stop me talking about advocates |
16:35 |
* PenguinDad |
didn't know that cars have bones |
16:36 |
|
zat joined #minetest |
16:38 |
Jordach |
and then i realised! i had a copy sitting on my old flash drive |
16:38 |
Calinou |
Carbone: Add silver knife, disable mud flow by default, make /whois use the whois privilege. |
16:39 |
ShadowNinja |
Krock: The second, and only the second, is correct. |
16:39 |
* Jordach |
prefers MINGW32-GIT |
16:39 |
Jordach |
right click -> git bash here |
16:40 |
ShadowNinja |
john_minetest: Yes, but it doesn't have good uptime. I plan to move it to a better host soon, but I've been saying that for a long time, there have been many delays. :-| |
16:40 |
* john_minetest |
prefers gcc (GCC) 4.9.0 |
16:40 |
Jordach |
and with correct scripting, auto mated pushing :3 |
16:40 |
Calinou |
PenguinDad, call it Left 5 Dead |
16:40 |
Krock |
ShadowNinja, what exactly do you mean by "the 2nd"? |
16:40 |
PenguinDad |
Calinou: Left 5 Nodes :P |
16:40 |
Calinou |
/giveme cobble 5 |
16:40 |
Calinou |
there |
16:41 |
Krock |
I'm not a C++ programmer, just trying to fix simple stuff |
16:42 |
PenguinDad |
<Krock> this leads me to a question: what's the correct usage of the functions? minetest.env:remove_node, minetest.remove_node or core.remove_node? |
16:42 |
ShadowNinja |
Krock: mt.env:/mt./core. |
16:42 |
PenguinDad |
ninja'd |
16:42 |
Jordach |
ShadowNinja, so basically anything :P |
16:43 |
Jordach |
PenguinDad, ninja'd by ShadowNinja |
16:43 |
Jordach |
(irony!) |
16:43 |
PenguinDad |
Iron y? |
16:43 |
Krock |
k. |
16:44 |
ShadowNinja |
Jordach: No, only the second is correct. The first is deprecated, and slower due to compatibility code, and the third is an internal-only API. |
16:44 |
Jordach |
ShadowNinja, ah |
16:44 |
* Jordach |
is working on a secret project, TruGenderless |
16:45 |
Jordach |
i was handed model schematics for an avatar, and am finally going to finish uit |
16:46 |
PenguinDad |
*uint :P |
16:48 |
fling |
PilzAdam: is not MiniTest active anymore? |
16:48 |
fling |
this -> https://forum.minetest.net/viewtopic.php?f=15&t=2589 |
16:48 |
Calinou |
dead since long time ago |
16:49 |
PenguinDad |
Once upon a time there was a game called Minitest |
16:50 |
|
Calinou joined #minetest |
16:50 |
fling |
Calinou: is not there anything similar available? |
16:51 |
|
pygmee joined #minetest |
16:51 |
Calinou |
probably not |
16:51 |
Calinou |
but Carbone is slightly more similar to Minecraft in general than minetest_game is, but it's not intentional |
16:53 |
Krock |
Once upon a time, there was nothing. Just the WASTELAND and YOU! |
16:53 |
LemonLake |
just finished sakurasou no pet na kanajo |
16:54 |
Exio |
http://llvm.lyngvig.org/Articles/Mapping-High-Level-Constructs-to-LLVM-IR#50 |
16:55 |
Exio |
if someone wants to learn some LLVM, that link is nice ^ |
16:55 |
Jordach |
Krock, wasn't that an ad for Borderlands :3 |
16:57 |
Krock |
ethi-crush |
17:00 |
Calinou |
ethnic rush |
17:00 |
Calinou |
it's how I read it :/ |
17:00 |
Jordach |
http://ethnicru.sh |
17:00 |
Jordach |
:3 |
17:04 |
|
us`0gb joined #minetest |
17:20 |
Jordach |
Project TruGenderless: https://mediacru.sh/2d7b108aa5bb |
17:20 |
ShadowNinja |
" the two big problems are gsmapper's license and the fact that it crashes whenever it encounters unknown nodes (can't handle nodes without textures either.)" "By the way, gsmapper is now in Freeminer." Well, I guess freeminer users are effectively banned from my server. ;-) |
17:21 |
Jordach |
you can now have real shoes - not sandals :P |
17:21 |
|
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17:22 |
Jordach |
and no - i didn't support capes as the original model intended :P |
17:22 |
kaeza |
is that Sam Rayman? |
17:22 |
Jordach |
kaeza, https://cdn.mediacru.sh/e6LzMQuylJfh.png |
17:23 |
Jordach |
i black lined the no use areas |
17:23 |
Jordach |
(i'll eventually create a proper template, because this is a properly unique UV map) |
17:24 |
Calinou |
https://cdn.mediacru.sh/j_CEoqP8DA8-.png |
17:24 |
Calinou |
rayman |
17:25 |
Calinou |
Jordach, you should change your Blender theme, Ubuntu Ambience is good |
17:25 |
Jordach |
bleh, i prefer default |
17:26 |
Jordach |
B) i'll get lost in what does what :3 |
17:32 |
us`0gb |
Jordach: Is that going to be a new model for in the game, or just for your renderings? |
17:32 |
Jordach |
us`0gb, BFD :p |
17:32 |
us`0gb |
Jordach: What is "BFD"? |
17:33 |
Jordach |
https://github.com/Jordach/big_freaking_dig |
17:35 |
us`0gb |
Jordach: Sweet. I'll have to try out that game after my term ends. |
17:36 |
Calinou |
(may require unemployment) |
17:37 |
LemonLake |
whoa |
17:37 |
LemonLake |
bubuntub banbibence is nice |
17:39 |
LemonLake |
y it go quiet wen i come on |
17:40 |
PenguinDad |
LemonLake: because tree on top of roots |
17:41 |
kaeza |
bc u suck lel |
17:41 |
LemonLake |
:( |
17:46 |
UukGoblin |
hah, gunpowder works in water :-) |
17:49 |
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* Jordach |
slaps sfan5 :P |
18:01 |
* Krock |
travels back 7 minutes and slaps GrandChaos9000 |
18:01 |
PenguinDad |
lol cleverbot is lesbian |
18:02 |
Krock |
pic or it didn't happen |
18:03 |
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18:03 |
MinetestBot |
GIT: Sapier at GMX dot net commited to minetest/minetest: Fix error handling on inconsistent client ready message d38f6eb 2014-07-16T20:01:00+02:00 http://git.io/2R4k1g |
18:03 |
MinetestBot |
GIT: zeframfysh.org commited to minetest/minetest: Make tooltip_show_delay=0 work 7d72ac6 2014-07-16T18:06:31+02:00 http://git.io/W0DByA |
18:04 |
PenguinDad |
Krock: https://mediacru.sh/4-mufcWG7JaO |
18:04 |
Krock |
k. |
18:05 |
Calinou |
to me, mapgen without mud flow is more v5-like |
18:10 |
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18:14 |
Calinou |
mobs update: more monsters, they spawn at higher heights for more scariness |
18:17 |
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18:19 |
Krock |
http://pastebin.com/Hfm7SAih |
18:48 |
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18:48 |
* VanessaE |
is back. yay. :) |
18:49 |
* sfan5 |
is a cat. yay :) |
18:49 |
VanessaE |
meow. |
18:49 |
sfan5 |
meow. |
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PenguinDad |
VanessaE: http://paste.ubuntu.com/7805103/ |
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19:58 |
hoodedice |
Is it possible to issue keybindings in minetest via lua modding? |
20:04 |
Calinou |
no |
20:04 |
Krock |
hoodedice, get_player_controls()? |
20:04 |
Krock |
more it'spossible |
20:04 |
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20:04 |
Krock |
*isn't |
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20:08 |
hoodedice |
Not gonna have that anytime soon? |
20:10 |
PenguinDad |
hoodedice: full controls are coming soon©®™ |
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20:22 |
Krock |
http://games.usvsth3m.com/name-that/german-swearing |
20:27 |
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20:27 |
Krock |
found 4! |
20:28 |
Krock |
omg that language |
20:32 |
PenguinDad |
omg! I know how to swear in german even though I'm from germany |
20:34 |
hoodedice |
guys guys |
20:34 |
hoodedice |
I found out something this morning |
20:34 |
hoodedice |
I CAN FUCKING SWEAR |
20:34 |
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* hoodedice |
shows himself the door |
20:37 |
* sfan5 |
purrs at hoodedice |
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20:59 |
Exio |
5 out of 7 |
20:59 |
Exio |
my swearing skills in german aren't that bad! |
21:00 |
VanessaE |
ask my husband and he'll swear up and down in some combination of Polish, Yiddish, and Russian :) |
21:00 |
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21:03 |
Exio |
i'll swear in brainfuck! |
21:03 |
Exio |
:P |
21:03 |
VanessaE |
haha |
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21:16 |
hoodedice |
getting a Not Enough Memory error |
21:17 |
hoodedice |
2.1/3.9 GB is being used |
21:23 |
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21:23 |
hoodedice |
? |
21:25 |
diemartin |
have you tried turning it off and on again? |
21:26 |
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21:28 |
* Jordach |
pokes VanessaE |
21:28 |
VanessaE |
ow. |
21:29 |
Jordach |
after 168 windows updates - my system is nearly ready |
21:31 |
Jordach |
AND THERES MORE |
21:31 |
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21:33 |
VanessaE |
heh |
21:33 |
VanessaE |
sounds like linux after a clean install too |
21:34 |
VanessaE |
especially if you have KDE or Gnome installed :P |
21:37 |
Jordach |
tl;dr new HDD and this https://cdn.mediacru.sh/-HGwtsIfpdvF.png |
21:37 |
Jordach |
HELL NO |
21:38 |
VanessaE |
haha |
21:39 |
diemartin |
try not copying the pr0n over; the transfer will likely be only a couple gigs |
21:39 |
Jordach |
diemartin, my steam library lived on D:\ |
21:39 |
Jordach |
and then more fucking mklink /j junctions |
21:41 |
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21:43 |
Jordach |
VanessaE, dreambuilder is like Arch, out of date in a few days |
21:43 |
twoelk |
just installed a win7 restricted to the wrong geographic region I had to an old laptop this morning. Installed offline and stopped calls home to avoid the hassle. Now the system is convinced the plugged in ethernet wires do not exist. A parallel Linux on the same machine has no problems going online. |
21:43 |
VanessaE |
yup. |
21:43 |
VanessaE |
or more like a few HOURS :P |
21:43 |
Jordach |
twoelk, Windows Loader [Daz] is your friend |
21:45 |
Jordach |
(oh trust me, that thing works all the time) |
21:53 |
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21:54 |
twoelk |
yeah, might use that sort of stuff when doing stuff for myself. This Laptop I wiped is for someone else, so I'll have to keep out of the more shady areas concerning the lexMS |
21:57 |
twoelk |
just thought it was a interesting funfact I learned today that cought me somewhat offguard. But then again dealing with Windows probably puts a lot of irritated expressions on my face |
21:58 |
Jordach |
twoelk, not after losing an extremely special world that's used for my rendering and have to use an ancient revision |
21:58 |
Jordach |
which means rebuilding |
22:03 |
twoelk |
I loved it when I wanted to add just this last detail to a drawing on a known buggy installation befor saving and of course it crashed just then. |
22:06 |
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22:50 |
UukGoblin |
how do I build a digilines_lcd or a digilines_rtc? |
22:51 |
UukGoblin |
I can't find any recipes for them |
22:53 |
rmilan |
these didnt have recipe at 2013-09-01, i dont know if there is any now |
22:54 |
VanessaE |
I don't think they have recipes at all |
22:54 |
UukGoblin |
:-[ |
22:54 |
UukGoblin |
feels like cheating if I use /giveme |
22:55 |
rmilan |
make some for yourself |
23:00 |
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23:06 |
UukGoblin |
and how do I get those blue digilines? |
23:07 |
UukGoblin |
/giveme digilines:wire_std_... ? |
23:07 |
UukGoblin |
-- naming scheme: wire:(xp)(zp)(xm)(zm)_on/off |
23:07 |
UukGoblin |
-- The conditions in brackets define whether there is a digiline at that place or not |
23:07 |
UukGoblin |
I don't get it |
23:07 |
UukGoblin |
how's "xp" or "zp" a place? |
23:10 |
diemartin |
zp(ositive), zm(egative(?)) |
23:11 |
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23:12 |
UukGoblin |
I'd need an example :-S |
23:14 |
diemartin |
in these cases, the "base" node (i.e. the only one you're supposed to get/use) is named something like just "wire" or "wire_0000" |
23:15 |
UukGoblin |
Ditti, hm, neither of these is a known item (I prepended "digilines:") |
23:15 |
kaeza |
probably wire:0000_off |
23:16 |
UukGoblin |
nope, neither that nor digilines:wire_0000_off worked |
23:16 |
UukGoblin |
it really should've been in the basic digilines forum post, but I really can't see it |
23:17 |
rmilan |
digilines:wire_std_00000000 ? |
23:18 |
UukGoblin |
aha! |
23:18 |
UukGoblin |
thank you rmilan |
23:22 |
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23:25 |
rmilan |
i made recipes for digilines before if you are interested: http://sebsauvage.net/paste/?9eaffa9245e32809#nPLH8fzkpUqROZNPXTfIDWGJwb/ZPI+rRId9rZCMqqQ= |
23:26 |
UukGoblin |
ah, awesome |
23:26 |
rmilan |
i dont know if those are realistic or not, but you can modify it [the patch made from 2013.09.01. version] |
23:34 |
UukGoblin |
http://i.imgur.com/BuRgxtp.png <- these connections look kinda funny |
23:35 |
UukGoblin |
I guess the blocks occupied by the LCD and the lamp are mostly invisible, but it really looks unconnected this way... even though it is |
23:40 |
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23:41 |
VanessaE |
right |
23:41 |
VanessaE |
it's fixable but it would be hacky |
23:42 |
VanessaE |
normally you connect to them from the backside |
23:42 |
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23:42 |
VanessaE |
that's why this has not been addressed |
23:43 |
UukGoblin |
yeah, I'd love to connect them from the backside, but the wires just end up like this ;-) |
23:44 |
UukGoblin |
I know what you mean though |
23:57 |
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