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IRC log for #minetest, 2014-07-16

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All times shown according to UTC.

Time Nick Message
00:00 UukGoblin http://pastebin.com/tp1qzibu
00:01 UukGoblin I'll try removing all of mesecons for now
00:01 UukGoblin my circuit is pretty basic, I don't care much about it yet
00:02 UukGoblin nope, still the same error :-(
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00:08 UukGoblin hmm, similar error, dude's not even using meses: https://forum.minetest.net/viewtopic.php?t=9726&p=148173
00:10 UukGoblin right, the fix almost worked :-)
00:11 UukGoblin now I'm getting: A serialization error occurred: ServerEnvironment:loadMeta(): EnvArgsEnd not found
00:11 UukGoblin The server is probably running a different version of Minetest
00:11 kaeza O_o
00:11 UukGoblin :-O I only have one version of minetest on my desktop :->
00:12 UukGoblin guess I'll wait for a new build, this looks pretty fresh
00:13 Exio \o/
00:14 * kaeza hugs Exio
00:14 * Exio hugs back
00:14 Exio kaeza, learn haskell
00:14 kaeza Exio, learn soccer :>
00:15 Exio soccer
00:15 Exio that ain't a thing
00:15 Exio call it "football"
00:15 kaeza kai
00:15 kaeza what's haskell so good about?
00:15 kaeza compared to e.g. Python?
00:16 kaeza mai engrish iz gud
00:17 kaeza what's so good about haskell? *
00:17 Exio it is static-typed
00:17 Exio but with very expressives types
00:17 Exio and you normally don't need to write them out (explicitly)
00:18 UukGoblin it's a totally different programming paradigm ;-)
00:18 Exio the type inference is very usefukl
00:18 Exio useful*
00:18 UukGoblin functional, not procedural ;-)
00:18 kaeza meh
00:18 Exio outside that little thing UukGoblin
00:21 Exio also, it syntax is nice, it is from the ML-family
00:22 UukGoblin ah, I don't know much about it outside of that ;-/ Maybe that the Monads are a brainf***
00:22 UukGoblin but I guess once you learn them they must be awesome
00:25 Exio yep, monads are awesome, i haven't used them much though, cuz i'm still "learning" it
00:25 Exio (i've coded in ML and Racket before, so i didn't find haskell _that_ hard :D)
00:26 Exio i'm coding 'simple but not so easy' things like a tic-tac-toe game with AI and silly things :P
00:27 Exio i find the type system in haskell be _actually_ useful compared to other type systems :P
00:29 UukGoblin I quite wonder how it differs from, say, C++, but never got the time/discipline to actually learn it
00:29 UukGoblin there's also Erlang...
00:29 Exio i never coded nor read anything in Erlang
00:30 UukGoblin I had slightly more exposure to Erlang than Haskell (that's still pretty little), never coded in it myself, but I hear it has some similar concepts as Haskell
00:30 UukGoblin not Monads though ;-)
00:31 Exio i love datatypes :P
00:31 UukGoblin me too
00:32 UukGoblin especially all the ones that boost gives me ;-D
00:32 Exio boost?!
00:32 UukGoblin .org
00:32 Exio fly away!
00:32 UukGoblin :-D
00:32 UukGoblin J, K, space space space
00:33 Exio learnyouahaskell's monads "book" is nice
00:34 UukGoblin (what's wrong with boost? I love it)
00:34 Exio i _only_ checked it "a bit" and it helped me understand a lot more some haskell code
00:35 Exio (i've not used boost!)
00:36 Exio but anyway, nothing can make C++ good
00:36 UukGoblin hah.
00:36 Exio if you can find me some neat C++ code, i'll tell you it also compiles with a C compiler!
00:36 UukGoblin I'm sort of a masochist, and I love C and C++ :-]
00:37 Exio C is the god of languages
00:37 Exio i love it too, but i don't like OOP much
00:37 sapier left #minetest
00:37 UukGoblin Exio, nah, C doesn't have the nice typing stuff that C++ does. Templates are pretty powerful.
00:38 Exio aren't they implemented at compile time plus runtime anyway?
00:38 UukGoblin the (proprietary) stuff I wrote in C++ would never compile with a C compiler ;-)
00:39 UukGoblin I don't know implementation details, but most of it is resolved at compile time I imagine
00:39 Exio anyway, nice to know a guy who at least tried haskell, people is normally "meh, functional shit"
00:39 UukGoblin some casts are runtime, yes
00:39 UukGoblin I like learning new things ;-)
00:39 Exio i took the proglang course in coursera a year and half ago, man, that was THE programming language course
00:40 UukGoblin Joey Hess is pretty good with Haskell, he's done some cool stuff with it
00:40 Exio we ended writing an "interpreter" of a "made up programming language" (MUPL)
00:40 Exio in sml, racket and ruby!
00:41 UukGoblin oh, cool
00:41 UukGoblin I've not done this one
00:42 UukGoblin but I loved the crypto course there, can't wait for second part
00:44 Exio it is a nice site really, for some courses (because i don't have the "needed background" for taking it in time), i just download the content and start checking around "oh, what is this thing?"
00:45 Exio and the funny thing is that there is probably a course for that thing or a course that "introduces" you to that thing .. :P
00:45 UukGoblin yeah, it's a shame they don't just let you download the stuff
00:46 UukGoblin damn, I don't think I'll be able to recover this world :-/
00:46 UukGoblin I was beginning to like that cave of mine :-(
00:46 Exio i should start playing minetest for more than 15 minutes
00:47 UukGoblin you can't get the Mese goodies in 15 minutes, surely?
00:47 Exio i play 15 minutes every 2 weeks (average)! :P
00:47 UukGoblin ah.
00:48 UukGoblin time to sleep for me, I guess... maybe I'll hack it tomorrow
00:48 Exio anyway, i like stalking some code and writing useless stuff there more than playing
00:48 Exio well, see ya UukGoblin!
00:48 UukGoblin nice chatting to you, see you 'round ;-)
00:48 Exio i have to say the same :P
00:48 UukGoblin minetest should be great for writing useless stuff in Luacontroller ;-)
00:48 UukGoblin *gone*
00:51 ezraanderson sapier, rocks, he solved the problem :)
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01:18 Exio i'm thinking about re-writing the MUPL "interpreter" in haskell and a parser
01:18 Exio :D
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02:01 fling ok I have installed latest and it is just worknig
02:01 fling thank you guys!
02:01 fling Why have not I heard about it previously?
02:02 CraigyDavi` joined #minetest
02:02 fling how to turn on mouse reverse on Y axis?
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02:28 fling Is the page outdated? -> http://wiki.minetest.com/wiki/Texture_Packs
02:28 fling which dir to put texturepacks?
02:28 hoodedice fling, sorta outdated
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02:29 hoodedice fling, Make a new folder with the texture name, and add the image files from the texture pack into that folder
02:29 fling done
02:29 fling what is next?
02:30 hoodedice Open minetest, got o the Texture Pack tab
02:30 hoodedice annnnnnnnnnnnnnnnd done.
02:30 fling no
02:30 fling where to put that dir exactly?
02:30 hoodedice in the textures folder
02:31 hoodedice in the minetest root directory
02:31 fling /usr/share/games/minetest/textures ?
02:31 hoodedice oh, linux...
02:31 hoodedice Did you compile or download?
02:31 fling emerged with portage on gentoo
02:31 hoodedice (aka run in place build or not)?
02:31 hoodedice Is that like a PPA on *buntu?
02:31 fling probably not?
02:32 fling like ebuild on gentoo
02:32 hoodedice lgmt
02:32 hoodedice In any case, I don't think it would hurt to try placing the textures in that folder you mentioned...
02:33 fling not working
02:33 hoodedice DOes the texture pack name not appear in the tab I mentioned?
02:34 hoodedice ok, try opening usr/.minetest/
02:34 fling it does not appear
02:34 fling no such folder
02:34 hoodedice It is usually hidden.
02:34 hoodedice open it via your terminal
02:35 fling http://bpaste.net/show/467007/
02:35 fling this is what I have
02:35 fling hoodedice: I don't have .minetest there
02:35 hoodedice okay, let me see thru this huge wall
02:35 fling I have tried to put images to both /usr/share/games/minetest/textures/faithfull and /usr/share/games/minetest/textures/faithfull/pack
02:35 fling still nothing in the menus
02:35 hoodedice Which Minetest version are you running?
02:35 hoodedice 0.4.10?
02:36 fling minetest files -> http://bpaste.net/show/467013/
02:36 fling minetest_game files -> http://bpaste.net/show/467014/
02:36 fling hoodedice: the latest
02:37 hoodedice did you try editing the minetest.conf?
02:38 hoodedice https://forum.minetest.net/viewtopic.php?f=4&t=1592
02:38 fling same without colors -> http://bpaste.net/show/467025/ http://bpaste.net/show/467026/
02:38 fling hoodedice: tried
02:38 hoodedice ^Later than 0.4.8, supposed to work...
02:38 Exio ~/.minetest/?
02:39 Exio fling, do you have any ~/.minetest?
02:39 fling Exio: yes
02:39 Exio do you have a "textures" folder there?
02:39 fling not yet
02:39 Exio then mkdir it and well, should work
02:40 hoodedice Exio: oh shit...
02:40 fling Exio: right put it there
02:40 hoodedice I confused ~/.minetest with usr/.minetest
02:40 hoodedice KILL ME.
02:40 fling now they appear in the menus
02:40 fling thanks :P
02:40 * hoodedice jumps off a building
02:40 hoodedice !next
02:40 MinetestBot Another satisfied customer. Next!
02:40 fling hmm and not working
02:40 Exio \o/
02:40 fling I see it in menus but nothing changed in the game
02:40 Exio one step, one step!
02:41 Exio now that is hoodedice's work
02:41 fling MinetestBot: not yet
02:41 hoodedice Did you click the texture pac you wanted to use?
02:41 hoodedice You have to select it
02:44 fling yes
02:44 hoodedice works?
02:44 fling clicked and doubleclicked and tripleclicked and not working
02:47 hoodedice Lemme see if I can do this in Windy OS
02:48 hoodedice Are you playing a custom sub_game?
02:49 Exio \o/
02:50 Exio MUPL interpreter nearly finished!
02:50 Exio now that i've done this before and i'm used to the syntax it seems like a very easy thing..
02:50 Exio this was painful the first time!
02:50 Exio (inb4 twss)
02:50 hoodedice works in M$(c) Windy(tm) OS(R) 8.1 LTS
02:50 hoodedice MUPL interpreter?
02:50 Exio Wind 8.1
02:50 Exio i'm re-doing an old homework
02:51 Exio http://spark-public.s3.amazonaws.com/proglang/assignments/hw5.pdf
02:51 fling hoodedice: single player with  [ ] Creative Mode and [v] Enable Damage
02:51 hoodedice Exio, Washigton, eh =P
02:52 hoodedice Now I will stalk you and stuff
02:52 Exio i took the MOOC in coursera
02:52 hoodedice online course?
02:52 Exio i'm argentine...
02:52 Exio yeah
02:52 hoodedice =/
02:52 hoodedice I knew you were Argentinian, you added me on Steam
02:52 Exio oh true
02:53 Exio https://www.coursera.org/course/proglang
02:53 Exio an amazing course
02:53 Exio 10 weeks of pure awesomeness
02:53 hoodedice fling, check it out with this texture pack: https://forum.minetest.net/viewtopic.php?f=4&t=9564&p=145652#p145652
02:53 hoodedice I finished a semester at college
02:53 hoodedice I had this thing called BLAKE
02:53 fling Will try it later
02:54 hoodedice (Beginner's Language for Acquiring Key Elements of programming)
02:54 hoodedice Or something
02:54 Exio ahm
02:54 Exio the course i posted is a "mid-level" course, it isn't advanced nor introductory
02:55 Exio but proglang <3
02:55 hoodedice midlevel?
02:55 hoodedice but
02:55 hoodedice mid level = C and C++
02:55 hoodedice Sorry we couldn
02:55 Exio what
02:55 hoodedice Sorry we couldn't help you out flng
02:56 hoodedice Well, nvm Exio
02:57 hoodedice In any case, I'm left out wishing I had skipped that course and gone directly to Java
02:57 Exio Java sucks
02:57 Exio i'll have a hard time at uni with it
02:57 hoodedice It is the next course in my syllabus
02:57 hoodedice starts august or Sept
02:58 Exio i'm already tired of the programming courses at uni
02:58 hoodedice Coursera is FREE?! Wow
02:58 Exio YES HOODEDICE!
02:58 hoodedice Exio, which year?
02:58 Exio first year
02:58 Exio nothing cool until next year
02:58 Exio and the cool things will be just for 3-4 months
02:58 Exio then boring shit again
02:59 Exio and in third year! we'll learn "advanced programming"
02:59 Exio while abusing OOP in Java and we'll also learn PHP
02:59 hoodedice l8r
02:59 Exio i find OOP the worst thing ever invented
03:00 hoodedice stay in tounch
03:00 hoodedice Stay online on steam
03:00 Exio it could be called "RBE" and would still work (Random Boilerplate Everywhere)
03:00 hoodedice cya later
03:00 Exio see ya
03:02 fling do I need to install mods on every client or just on server?
03:03 fling What about mobs?
03:03 fling I'm about to install mobs mod on the server
03:05 Exio just server
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03:25 fling Exio: is it possible to make the server to be minecraft like?
03:25 fling with mobs, craft, other things?
03:25 Exio i don't know what mods can be used for simulating minecraft
03:25 fling btw is it possible to have multiple worlds on a single server and is it possible to import worlds from minecraft somehow?
03:26 Exio multiple worlds ina single server, as far as i know, isn't possible, and importing worlds from minecraft... i think we had a script for that
03:26 Exio and if wasn't a script, it was opening the map with mcedit and then exporting to a schematic and i don't know what more
03:26 Exio you could ask tomorrow, it is late in sfan's country
03:26 fling Exio: thanks for the info
03:27 fling Germany? :P
03:27 us`0gb If I recall, importing from Minecraft had interesting side effects. The Minecraft world is much more shallow, so you reach a seam underground.
03:28 us`0gb Just a warning, if you care. Not really a big issue.
03:31 fling us`0gb: tell me more please
03:31 fling us`0gb: I have few pregenerated square worlds :>
03:32 us`0gb fling: What do you want to know? I don't know much, but I might know what you need. I don't have the script for converting though.
03:32 fling us`0gb: their map is available here -> http://map.dno.so/#
03:32 fling the server is down now
03:33 fling I wanted to use spout which is free software but it is not possible because noone is developing spout anymore
03:33 fling so I discovered minetest yesterday and want to start using it
03:33 us`0gb Okay, you'll need the map file itself. That interactive interface won't help.
03:34 fling but I want to make the server to be minecraft like and I also want to import my previous worlds
03:34 fling us`0gb: I have all the files
03:34 fling glowstone server software is another option but
03:35 * fling is a java hater
03:35 us`0gb fling: Okay, you'll need to wait for sfan5 for information on how to convert the files. It sounds like he has that answer.
03:35 fling us`0gb: thanks for the info :>
03:35 us`0gb I'm not fond of Java either. Stupid overloading.
03:35 Exio and yeah, he is from germany
03:35 us`0gb As for mods ....
03:35 us`0gb I'd try PilzAdam's PilzTest.
03:35 Exio PilzTest?
03:35 Exio Nodetopia? :P
03:36 fling is it possible to use multiple mods?
03:36 us`0gb I think I was told the PilzTest game was pretty Minecraft-like.
03:36 fling if it will work fine I will update all the ebuilds in gentoo portage
03:36 us`0gb fling: You can use as many as your machine can handle.
03:36 us`0gb Depending on what they do.
03:36 fling and will add missing (like ebuilds for mods and texture packs and everything)
03:36 us`0gb There's a node limit.
03:36 fling so gentoo users will be able to just build and install things easily
03:37 fling node limit?
03:37 Exio i think it is at about 4k
03:37 fling Exio: what is the difference between PilzTest and Nodetopia?
03:37 fling Exio: 4k of mods?
03:37 Exio i thik nodetopia is the new name
03:37 Exio fling, no, nodes
03:37 fling umm
03:37 us`0gb You know the cubes in-game? We call them nodes. Modules sometimes add nodes to the game, but there's a limit to how many can be added.
03:37 fling what are nodes?
03:37 Exio minetest nodes = minecraft blocks
03:38 fling ohhh
03:38 fling gtg thanks for the info guys
03:38 Exio minetest mapblock = minecraft "chunk" (actually, not the same, but 16x16x16)
03:38 us`0gb Other than that limit, I don't think there are any other limits to how much you can add.
03:38 Exio minetest chunk = 5x5x5 or something like that of mapblocks
03:38 us`0gb See you later!
03:38 Exio us`0gb, and that limit can be increased
03:38 Exio see ya fling!
03:38 us`0gb Exio: With or without editing the C++?
03:39 Exio editing the C++
03:39 Exio but a single line change afaik
03:39 us`0gb Yeah, I think VanessaE was doing that before the limit was raised in master.
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03:42 Exio waitwait
03:42 Exio isn't that now dynamic?
03:42 Exio i don't remember the changes tbh
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03:43 us`0gb Unless it changed while I was away, it was a static hexadecimal number in one of the files.
03:43 us`0gb That's why I asked about it being outside C++. I thought there might have been a change.
03:48 Exio i don't remember the exact changes, but wasn't it converted into a dynamic vector?
03:51 * fling returns
03:52 fling Exio: 4k of nodes loaded on the client at a time?
03:52 Exio fling, 4k of total registered nodes
03:53 Exio like, with all the mods, you can only register a "max" of 4k nodes
03:53 fling ohh like different blocks?
03:56 Exio yeah
03:59 fling will I need more than 4K? ;P
04:00 Exio i don't think so
04:00 fling is it possible to use something like 'server textures' ?
04:01 fling is it possible to build an interactive server map on the site?
04:01 * fling is now digging the site
04:02 us`0gb fling: No one need that many, aside from Vanessa.
04:03 cheapie Even she doesn't need that many (I think) now that a lot of things are 6d-facedir-enabled
04:03 us`0gb But it's worth knowing that the limit is there.
04:03 us`0gb Oh, nice.
04:10 Exio fling, all "textures" are "servers textures"
04:10 Exio if you change the textures in a mod, the client will download those instead of the old ones
04:11 fling great!
04:11 Exio i'm going full insane and coding high order functions in MUPL!
04:11 Exio wooo!!
04:11 Exio i missed doing this so much
04:18 Exio \o/ sumlist works
04:19 Exio i should make a parser for this cute language
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04:47 fling Exio: what language?
04:48 Exio the host language is haskell
04:48 Exio dirty draft of the MUPL abstract syntax tree ++ eval http://ideone.com/J26EmS
04:51 Exio will 'refactor' it later :P, it is late here and i coded it fast leaving out safety of the code
04:51 fling host language?
04:51 fling I like haskell
04:51 Exio i'm coding an interpreter of a "made-up" language
04:52 Exio (based, somehow, http://spark-public.s3.amazonaws.com/proglang/assignments/hw5.pdf)
04:52 Exio Made Up Programming Language
04:52 Exio MUPL
04:53 fling mhmhmhm
04:54 Exio i should make a "proper" madeup language, with some basic support of data types and so on
04:55 Exio and then write a parser(?) in it, and then try to implement the language in itself
04:55 Exio "in"
04:58 Exio \o/
05:07 Exio going to sleep
05:07 Exio night \o
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05:34 hoodedice fling
05:34 hoodedice Still here?
05:36 RealBadAngel joined #minetest
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05:46 fling hoodedice: yes ;>
05:46 * fling playing
05:46 fling what to eat?
05:47 hoodedice Try out this sub_game called minitest
05:47 hoodedice It aims to make Minetest look like Minecraft
05:47 hoodedice In the default minetest_game, you eat apples
05:52 fling hoodedice: how to eat apples? :P
05:52 hoodedice click
05:52 fling done! great
05:53 hoodedice !next
05:53 MinetestBot Another satisfied customer. Next!
05:56 Zeno` Sokomine, you awake?
06:03 hoodedice no
06:03 hoodedice #germanythings
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06:07 Jordach morning all
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06:10 fling hoodedice: I need to decide with my friends will we want a minecraft like or not
06:10 fling hoodedice: which mobs mod is good?
06:11 RealBadAngel creatures by Taoki
06:12 RealBadAngel https://github.com/MirceaKitsune/minetest_mods_creatures/
06:14 fling I will also need to try nodetopia
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06:15 Jordach morning LemonLake
06:16 fling RealBadAngel: what are these creatures?
06:23 RealBadAngel that mobs system like you havent seen before. i bet
06:23 RealBadAngel i can tell you that humans are also the mobs
06:24 RealBadAngel and you actually may want to play other race than humans
06:26 LemonLake morning Jordach
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06:47 fling RealBadAngel: is this possible? :P
06:48 Garmine joined #minetest
06:51 Jordach !c 1.0/24
06:51 MinetestBot 0.041666666666666664
06:51 LemonLake makes sense
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07:05 sfan5 fling: did you need me?
07:06 * Zeno` looks curiously at sfan5
07:06 * sfan5 rolls around
07:06 Zeno` lol
07:07 * Jordach meows at sfan5
07:07 RealBadAngel fling, just try that mod
07:09 fling sfan5: I have a bukkit server turned down and I wanted to use spout because it is free software
07:10 fling I have even wrote some ebuilds for it and vanilla
07:10 fling sfan5: but the spout is now dead
07:10 fling sfan5: I have discovered minetest yesterday and I want to start using it ;P
07:10 fling sfan5: the things I want: 1. to import my minecraft worlds; 2. to make the server to be minecraft-like
07:12 Jordach https://www.youtube.com/watch?v=JHfmoG4MUIQ <- fling
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07:13 sfan5 fling: how big is the world?
07:15 fling sfan5: http://map.dno.so/
07:15 sfan5 GET http://map.dno.so/tiles/world2/t/<some numbers> 404 (Not Found)
07:15 fling Обычный мир == Regular world
07:15 sfan5 I don't see a map
07:15 fling it should be 10000x10000 blocks
07:16 fling sfan5: click on 'Flat' icon under 'Обычный мир'
07:17 sfan5 I see
07:17 sfan5 why I asked this: there is current no way to convert a (whole) MC map directly to an MT map
07:18 sfan5 but you can chop it up into 4 or 8 parts
07:18 sfan5 and import those with WorldEdit
07:19 fling 4 or 8?
07:19 fling Whas is the max size?
07:19 sfan5 !c 2**16
07:19 MinetestBot 65536
07:19 fling RealBadAngel: I have installed the mod, humans are walking around me
07:19 sfan5 65536x65536
07:19 sfan5 and your HDD
07:19 sfan5 and your RAM
07:19 fling sfan5: then it should be fine 10Kx10K is smaller ;P
07:20 sfan5 well
07:20 fling RealBadAngel: and everything is bluish
07:20 fling RealBadAngel: invertory is not working
07:20 sfan5 nobody has tested using .mts schematics with so many nodes yet
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07:20 fling RealBadAngel: I only have a sword
07:20 sfan5 but I'm pretty sure it'll work
07:20 fling what is going on?
07:20 fling sfan5: so what mods to install to make it work similar to minecraft?
07:21 RealBadAngel fling, you start as a ghost
07:21 RealBadAngel you have to possess a creature
07:22 RealBadAngel of any race you want
07:22 sfan5 fling: anyway, you need (to write [no, it's way easier than MC]) a mod that adds nodes, e.g. pumpkins
07:23 Zeno` make sure they're square pumpkins
07:23 Zeno` they taste better than those funny shaped ones
07:23 sfan5 Zeno`: you're not being helpful
07:24 Zeno` sfan5, for those last two sentences I was not pretending to be and I think it was obvious
07:25 fling RealBadAngel: I'm not able to kill anyone thy just disappear
07:25 Zeno` fling, if I confused you then I apologise. What I said was tongue-in-cheek.
07:25 fling Zeno`: ok :P
07:28 RealBadAngel fling, try a few times
07:28 RealBadAngel theres no 100% chance that you will get that body
07:29 RealBadAngel once you will get it, others will become your allies and will follow you
07:29 RealBadAngel ofc of the very same kind
07:30 sfan5 RealBadAngel: your glass mod is very nice
07:30 sfan5 (the one that uses a nodebox for glass or something)
07:30 RealBadAngel framed_glass?
07:30 sfan5 probably
07:30 RealBadAngel thats not a mod actually
07:31 RealBadAngel its a drawtype usage
07:31 sfan5 yeah
07:31 sfan5 but it's the mod that makes default glass use this drawtype
07:31 aheinecke joined #minetest
07:32 RealBadAngel that drawtype is now way more flexible
07:32 RealBadAngel it allows to make fluids tanks
07:35 CraigyDavi joined #minetest
07:36 RealBadAngel sfan5, imho default glass should be replaced with framed glass
07:36 fling RealBadAngel: hmm hmm still nothing
07:36 fling sfan5: which mods should I try?
07:37 sfan5 fling: there are likely no readymade mods for what you need
07:37 hoodedice Hi RBA
07:38 hoodedice RBA, would porting your GLSL shaders to HLSL make them work in directx mode?
07:38 fling Why are there directories with mods inside of mods dir inside of game dir?
07:38 fling Is not it better to use a config file?
07:39 fling how should I install the mod propery without copying by hand?
07:39 fling do I need to write a script which will symlink mods into game dirs or something?
07:39 hoodedice fling... Games are collections of mods
07:39 sfan5 fling: there is a seperate mod directory
07:40 fling hoodedice: right so I see the better layout where you have a games dir with text file configs with a list of mods for this game
07:40 hoodedice if you paste any minetest mod with a default dependency, or no dependency in the minetest_game/mods/ folder those mods will launch automatically
07:40 RealBadAngel hoodedice, idk anything bout m$ shaders
07:40 fling sfan5: but there is a separate mods directory in each game directory
07:40 sfan5 yes
07:40 sfan5 but that is for the game content
07:40 fling this is what I want to eliminate
07:40 RealBadAngel hoodedice, why would you like to use DX even?
07:40 hoodedice RealBadAngel: the this: http://msdn.microsoft.com/en-us/library/windows/apps/dn166865.aspx
07:40 sfan5 there should be a mods/ directory right in the root directory
07:41 * sfan5 afk for 10 minutes
07:41 hoodedice I won't like to, but some players do
07:41 fling ohh
07:41 hoodedice fling, minetest sub games are a collection of mods essentially
07:41 q66 joined #minetest
07:41 hoodedice there are individual mods, modpack (smaller collection of mods) and sub_games (larger collection of mods which run independently)
07:42 RealBadAngel hoodedice, i dont even have windows to develop it
07:42 RealBadAngel and theres no logical reason for me to have it
07:42 hoodedice RBA, do you think a guy with nearly no knowledge of C based programming can do it?
07:43 RealBadAngel no
07:43 hoodedice I mean, as far as I see it, it is just converting your code
07:43 hoodedice okay.
07:43 RealBadAngel ofc you can try
07:43 hoodedice I wouldn't bother actually
07:43 hoodedice =P
07:43 RealBadAngel thats not simple simply
07:44 hoodedice I mght try doing that later on...
07:44 fling hoodedice: ok then I want all the mods to go to a single directory and I want to have a config file to control games.
07:44 hoodedice For now, if I can do some really nice lua modding, I will feel awesome
07:44 fling hoodedice: it will contain a list of mods used for each game
07:44 hoodedice There is no need for a config file within games
07:44 RealBadAngel im just telling you that coding shaders for coder with 20+ yrs experience in c++ is pain in the ass
07:44 hoodedice Every mod will load automatically
07:45 RealBadAngel you may try still ;)
07:45 hoodedice RBA, I'm using that as my new signature
07:45 fling hoodedice: I'm not talking about automation
07:45 hoodedice =P XD
07:45 fling hoodedice: I'm talking about mod installation
07:45 fling hoodedice: I don't want to just copy dirs here and there
07:45 fling hoodedice: what if I want to use a single mod for different games? should I just copy the dir?
07:45 fling this is what I don't want to do
07:46 hoodedice Why?
07:46 fling becasu I'm writing a fine ebuild for portage package manager
07:46 hoodedice If you want to use a single mod for multiple games, just do the usual mod installation
07:46 Zeno` for mods I make a symbolic link in worldmods/ in the world/ directory
07:46 hoodedice fling, please do not include other mods apart from default for packages, some of them might not work properly
07:47 Calinou joined #minetest
07:47 Zeno` but, yeah, singleplayer is a different scenario
07:47 fling Zeno`: this is the first solution I thought about
07:47 fling but it is not ideal
07:47 hoodedice Calinou: RBA's quote of the day "im just telling you that coding shaders for coder with 20+ yrs experience in c++ is pain in the ass"
07:47 Zeno` in what way is it not ideal?
07:47 sfan5 fling: you are searching for world.mt
07:47 hoodedice symbolic links are messy
07:48 Calinou how are they messy?
07:48 Zeno` I can imagine the case where misbehaved mods (e.g. those that create files in their own dir) would break, but that's a problem with the mod
07:48 Zeno` I don't find symlinks messy at all
07:49 sfan5 fling: world.mt is located in the world directory and looks like this: http://www.nyaa.se/?page=download&amp;tid=432781
07:49 sfan5 uh no
07:49 fling Zeno`: have you used any config files previously?
07:49 sfan5 fling: http://sprunge.us/BVLX
07:49 fling Zeno`: imagine yourself instead of editing a config file of an app
07:49 Zeno` fling there is no need for a config file
07:49 fling Zeno`: to create symlinks :D
07:50 Zeno` worldmods/ is scanned by minetestserver
07:50 RealBadAngel hoodedice, main problem is that the very same code works ok on one gpu, fails on another. also drivers vendors have something to say, open source drivers are still not perfect
07:50 Zeno` the config file has no mods listed in it at all
07:50 RealBadAngel its extremaly hard to write code that will work in all cases
07:50 hoodedice RBA, I would imagine that shaders work perfectly on all intel GPUs/GMAs
07:51 hoodedice And the problem arises with AMD/nVidia cards
07:51 RealBadAngel actually AMD is the best platform imho
07:51 Zeno` I've used the config file solution/way before and the worldmods/ dir is, IMO, far superior
07:51 RealBadAngel but closed one ofc
07:51 sfan5 fling: I suggest you to look around in https://forum.minetest.net/viewforum.php?f=11
07:51 fling sfan5: so I just install all the mods in some global default directory, right? and then the user is editing the config file inside of a world dir, right?
07:51 Jordach hoodedice, tl;dr using a special type of rendering for my next trick :3
07:51 sfan5 fling: if you want a redstone replacement: https://forum.minetest.net/viewtopic.php?f=11&amp;t=628
07:52 sfan5 fling: yes
07:52 * sfan5 afk 15 minutes
07:52 fling sfan5: first I need a fine mobs :P
07:52 hoodedice In any case RBA, I was just interested. Ofc I can't/won't do any core devving for at least 3 years...
07:52 Zeno` all my mods are in ~/mtmods and I just ln -s in worldmods/ to whatever mod I want installed
07:52 * Calinou is reworking sword textures, adding gold and silver tools
07:52 hoodedice fling, most mobs are fine
07:52 Zeno` no mucking around with world.mt *at all*
07:52 * hoodedice is expanding the magic in AdventureTest
07:53 Calinou <hoodedice> RBA, I would imagine that shaders work perfectly on all intel GPUs/GMAs
07:53 Calinou the inverse?
07:53 Calinou <RealBadAngel> actually AMD is the best platform IMHO
07:53 Calinou probably NVIDIA
07:53 hoodedice No
07:53 Calinou but it's because NVIDIA's implementation of OpenGL is permissive and tolerates mistakes
07:53 RealBadAngel im developing on an radeon
07:53 hoodedice nVidia is expensive as shiz
07:53 RealBadAngel so because ;)
07:53 Calinou if you code your shaders properly, they work on all supporting hardware
07:53 Calinou totally wrong (except in high end and mobile)
07:53 hoodedice RBA, HD or R-series?
07:53 RealBadAngel HD
07:53 Calinou since 2013 it's not any more expensive than AMD for similar performance
07:54 RealBadAngel Calinou, its extremaly hard to do so, believe me
07:54 * hoodedice would still stick with AMD because he is a friggin fanboy
07:54 Zeno` fling> Zeno`: have you used any config files previously?          <--- what did you mean by this?
07:54 hoodedice (And because low/mid end AMD is cheap)
07:54 RealBadAngel last time with faces shading i discovered that even normals are fucked up in open source drivers
07:55 fling Zeno`: for example you need to setup a server of some sort so you edit it's config file (but not creating any symlinks)
07:55 Zeno` fling, why would I do that when the symlink method is cleaner?
07:55 RealBadAngel and i totally agree with Thorvalds shoving a finger to Nvidia
07:55 hoodedice >Thorvalds
07:55 RealBadAngel same apply to amd
07:55 hoodedice > THOR VALDS
07:55 hoodedice =O
07:56 fling splɐʌɹoɥʇ
07:56 RealBadAngel for high end shaders open source drivers are unusable
07:56 hoodedice well, intel drivers are still jittery for me on Xubuntu
07:56 RealBadAngel and that propably wont change any time soon
07:56 fling RealBadAngel: everything is working fine with nouveau here
07:56 hoodedice open sourced
07:56 RealBadAngel fling, youre wrong to the bone
07:56 fling RealBadAngel: :<
07:57 fling but fps is good
07:57 fling and I see fancy stuff
07:57 RealBadAngel if normal vectors are fucked up
07:57 RealBadAngel it means you cant have any advanced effects with them
07:57 hoodedice RBA, it *might* be working only on his hardware...
07:57 sfan5 fling: https://forum.minetest.net/viewtopic.php?f=11&amp;t=8638 seems to be the only mobs mod (for me) that has quality mobs
07:58 Zeno` reminds me of the days prior to DX and OpenGL heh
07:58 sfan5 but there are some bugs
07:58 * hoodedice goes back to MT modding
07:58 Zeno` drivers for every chipset
07:58 sfan5 such as a horde of them spawning in one chunk
07:58 Zeno` and hope it works
07:58 * sfan5 afk again
07:58 Zeno` then again at least there was VESA
07:58 Zeno` software rendering ftw
07:59 Calinou <RealBadAngel> Calinou, its extremaly hard to do so, believe me
07:59 Calinou ask eihrul :D
07:59 Calinou <RealBadAngel> and i totally agree with Thorvalds shoving a finger to NVIDIA
07:59 Calinou he retracted his finger pretty much
07:59 hoodedice Yeah, I remember, earlier this year, he actually thumbed them up
07:59 Calinou if you're coding only for your hardware, you're doing it wrong
07:59 Zeno` Well, I prefer NVidia on Linux because for so many years ATI *did not work at all*
07:59 RealBadAngel really? chicken
08:00 Zeno` And at least NVidia provided their closed-source driver that did work
08:00 hoodedice Calinou, I think once he finishes it with his HW, he might move on
08:00 Calinou sfan5, creatures is kind of bad
08:00 Calinou fling, how about https://forum.minetest.net/viewtopic.php?f=11&amp;t=9656
08:00 Calinou doesn't have stupid stuff, properly balanced (for once), fast
08:00 Calinou Zeno`, except when kernel updates ;) sometimes just doesn't work
08:01 Calinou sword is more sword-like now :)
08:01 Krock joined #minetest
08:01 RealBadAngel Calinou, taoki's one actually is makin one thing tough. building a simple shack is a challenghe
08:01 asie joined #minetest
08:01 CraigyDavi` joined #minetest
08:01 RealBadAngel and that i really do like
08:01 Zeno` Calinou, those are contemporary issues. I mean the years 2000-2008 or so. Nobody using Linux would choose ATI during those years because there was no support at all
08:02 Zeno` actually ATI probably didn't become viable until about 2011/12
08:03 fling Calinou: 15:02:57: ERROR[main]: ModError: ModError: Failed to load and run /usr/share/games/minetest/games/minetest_game/mods/mobs/init.lua
08:03 * sfan5 afk
08:04 fling Calinou: found it , access rights were wrong ;P
08:04 Calinou Taoki's has terrible sounds, is slow and crashy…
08:04 Calinou it shows how most modders only care for 50 % of the stuff they make
08:05 Calinou Zeno`, years 2000-2008 are exactly over
08:05 * VanessaE peeks in
08:05 VanessaE good morning
08:05 Calinou Zeno`, AMD since 2010 anyway :P
08:05 Zeno` Calinou, blasphemy!
08:05 Calinou fling, you don't put mods in the game
08:05 Calinou you put them in your “mods” directory
08:05 hoodedice morning VanessaE
08:06 hoodedice > 3 am
08:06 Krock moin hoodedice, Zeno`, Calinou, RealBadAngel, fling
08:06 * VanessaE reads scrollback...
08:06 Jordach Calinou, bullshit
08:06 Jordach my chests were a PITA to do but they aren't slow codewise :P
08:07 QwertyDragon joined #minetest
08:07 Calinou https://cdn.mediacru.sh/0TQh5gqak10d.jpg
08:07 hoodedice what with that image, Cal?
08:07 Calinou new swords
08:07 RealBadAngel Calinou, u no use shaders? shame on ya :P
08:08 Calinou I use them, but without waving stuff
08:08 Jordach i don't use shaders in general
08:08 Calinou basic shaders, to fix water transparency mostly
08:08 fling Calinou: but it is now working, mice a falling from the sky :P
08:08 Krock such dirty minetest
08:08 RealBadAngel i cant see my pearl, normals on the fly :P
08:08 Calinou rats spawn on trees and on stone
08:09 Calinou fling, so stay around trees if you want rats
08:09 Calinou (they spawn at day and night, any light level)
08:09 RealBadAngel or the Lego effect at least
08:09 fling Calinou: nice, thanks! good mod.
08:10 hoodedice Adventuretest really does need a load of work on it
08:10 hoodedice Have to figure out how to use magic first...
08:11 VanessaE there.
08:11 us`0gb RealBadAngel: I love shaders, but they slow the game to a crawl on my machine.
08:11 fling Calinou: can't I have multiple worlds on a single server?
08:12 Calinou fling, you'd have to host several servers for that, on different ports
08:12 us`0gb fling: On the same server (machine), yes. On the same server (game instance), no.
08:12 Calinou it's doable if you have the resources, remember that an empty server uses nearly no CPU and bandwidth
08:12 RealBadAngel fling, try this texture packs with shaders on: https://forum.minetest.net/viewtopic.php?f=4&amp;t=8714
08:13 Calinou <hoodedice> Have to figure out how to use magic first...
08:13 * Calinou puts Rarity on hoodedice's head
08:16 fling RealBadAngel: texturepacks are not working here for some reason: <
08:16 RealBadAngel http://i.imgur.com/1xEmGmf.png
08:16 hoodedice rarity?
08:16 RealBadAngel ^^ Lego lava ;)
08:16 RealBadAngel fling, you seem to be having problem where to put the files
08:17 sfan5 fling: if you host multiple server you can connect their chat using the IRC mod
08:17 fling RealBadAngel: sure!
08:18 fling sfan5: ok! will do, give me a link please
08:18 hoodedice fling, use the mighty Google
08:18 fling btw is it possible to store port in a dns record?
08:18 sfan5 fling: https://forum.minetest.net/viewtopic.php?id=3905
08:18 hoodedice (or his arch nemesis, DuckDuckGo)
08:18 fling I don't want users to type port numbers :<
08:18 sfan5 fling: no
08:18 fling will it be possible in future?
08:18 hoodedice sfan, wiut?
08:18 sfan5 but if they do it once the server will be added to the favourites
08:19 sfan5 probably not
08:19 hoodedice How about your meowtest server?
08:19 fling why not? it should be a good feature!
08:19 sfan5 hoodedice: the port is stored in the serverlist entry
08:19 sfan5 !server meowtest
08:19 MinetestBot sfan5: Meowtest 0.4.10 "SEGFAULTY" | minetest.org:30018 | Clients: 10/25, 0/21 | Version: 0.4.10-rc1 / meowtest_game | Ping: 22ms
08:19 sfan5 'minetest.org:30018'
08:19 hoodedice and how do you do that?
08:20 fling hoodedice: do what?
08:20 sfan5 its sent to servers.minetest.net along with other daata
08:20 sfan5 data*
08:20 hoodedice can mortal users like me do that?
08:20 cheapie joined #minetest
08:20 hoodedice or is it restricted to the high and might moderators and admins?
08:21 sfan5 yes
08:21 sfan5 no
08:21 hoodedice kay
08:21 sfan5 the server will send the port to the server list if set
08:21 sfan5 otherwise nobody would be able to connect
08:22 fling I want a key auth :P
08:22 sfan5 lol
08:22 sfan5 you have special requests
08:26 fling sfan5: yay :P why not?
08:26 sfan5 maybe you can get one of the core devs to do that
08:27 fling sfan5: I want to have mtX.mydoma.in where X is a number of a daemon
08:27 fling sfan5: and port of each of mtX.mydoma.in is stored in a txt record
08:27 fling sfan5: so users will just need to type mt5.mydoma.in instead of mt.mydoma.in:300005 something
08:28 sfan5 that is possible
08:28 fling and TXT record will contain 'mt5.mydoma.in 300005'
08:28 Krock port 30000 is default. use that one
08:28 fling Krock: but I want to run multiple servers on a single box with a single ip
08:28 sfan5 only works if he has n different IPs
08:28 fling yes
08:28 Krock ah.
08:29 Akagi201 joined #minetest
08:29 fling otoh I have four ip addresses on my current server…
08:29 Krock mt.mydoma.in:3000(X - 1)  would b my suggestion
08:29 fling sfan5: but the feature is still good
08:29 sfan5 fling: https://github.com/minetest/minetest/issues/new
08:29 fling sfan5: will do!
08:30 QwertyDragon joined #minetest
08:30 fling sfan5: can you reset my pass at minetest.org:30018 please? :D
08:31 sfan5 sure
08:31 fling hmm hmmm I really like minetest!
08:31 sfan5 in a min
08:31 fling why did not I heard anything about it in the past?
08:31 fling only discovered yesterday!
08:31 fling wtf.
08:31 * fling is about to spam esper.net
08:33 hoodedice because you didn't have ubuntu?
08:33 cheapie joined #minetest
08:33 sfan5 fuck ubuntu
08:33 sfan5 (only the one with unity)
08:34 * hoodedice found out about Minetest in a week of installing Xubuntu
08:34 cheapie sfan5: So Linux Mint MATE Edition is fine, then?
08:34 sfan5 and fuck the maintainers that decided to use that shit libav
08:34 sfan5 cheapie: *nods*
08:34 hoodedice !g libav
08:34 MinetestBot hoodedice: https://libav.org/
08:34 FreeFull joined #minetest
08:34 * cheapie checks his "uname -a"
08:34 hoodedice "We are happy to update three release branches: Today, we provide you with Libav 10.2, Libav 9.14, and Libav 0.8.13, which address a number of critical functional and security issues that we have been made aware of. "
08:34 cheapie Linux Shelley 3.16.0-rc5-cheapie #2 SMP Wed Jul 16 03:11:27 CDT 2014 x86_64 x86_64 x86_64 GNU/Linux
08:35 cheapie Yay, it's working!
08:35 fling hoodedice: wut
08:35 sfan5 hoodedice: http://blog.pkh.me/p/13-the-ffmpeg-libav-situation.html
08:35 hoodedice libav doesn't look too bad...
08:35 fling hoodedice: how is this related to ubuntu?
08:35 CraigyDavi joined #minetest
08:35 sfan5 hoodedice: https://github.com/mpv-player/mpv/wiki/FFmpeg-versus-Libav
08:36 smoke_fumus joined #minetest
08:36 cheapie Would anybody happen to know why it says "x86_64" three times?
08:37 sfan5 fling: ubuntu uses libav instead of ffmpeg
08:37 * fling is using ffmpeg
08:37 * sfan5 too
08:37 * Krock doesn't know
08:38 sfan5 you are using neither
08:38 sfan5 because you are using windows
08:42 Zeno` does anyone else have problems using valgrind with minetestserver?
08:43 Zeno` I guess what I am saying is that I cannot use valgrind AT ALL
08:43 Zeno` with minetest*
08:43 * hoodedice is using who the fuck cares
08:43 * hoodedice also watches no videos
08:43 hoodedice (except on YouTube, with HTML5)
08:43 Zeno` hoodedice, the people who care are... people who run servers and developers
08:44 Zeno` I have nfi what you're talking about btw lol
08:44 hoodedice Zeno`: I don't care because I don't use too much media
08:44 hoodedice Except maybe a lot of Spotify
08:44 Zeno` wtf are you walking about hoodedice?!
08:44 hoodedice and a bit of YouTube
08:44 Zeno` I am asking about valgrind
08:45 hoodedice ", the people who care are... people who run servers and developers"
08:45 sfan5 Zeno`: disable luajit
08:45 sfan5 -DDISABLE_LUAJIT=1
08:45 Zeno` sfan5, the problem is LuaJIT? I suspected that. Thanks
08:45 Zeno` wtf valgrind has to do with spotify I am still unsure about
08:46 * Krock <3 LuaJIT
08:47 * Zeno` looks strangely at the assert that is causing valgrind to fail
08:47 Zeno` I think we spoke about this a week or so again sfan5 hehehe
08:47 Zeno` so I'll leave it for now
08:48 sfan5 Zeno`: LuaJIT does not work with valgrind out-of-the-box
08:48 sfan5 you either need to compile LuaJIT to work with valgrind
08:48 Zeno` broken then
08:48 Zeno` :)
08:48 sfan5 or don't use it
08:49 Zeno` So how are we supposed to check that it's not LuaJIT leaking the memory that I am sure is leaking?
08:49 Zeno` crazy
08:50 Zeno` there *is* a leak somewhere and if valgrind is not showing it with LuaJIT disabled then I guess a reasonable inference would be that it's LuaJIT that's causing the leak
08:51 Zeno` I'll look closely later but it's relatively interesting that using LuaJIT causes a seemingly benign assert in the MT code to fail in the first place
08:51 hoodedice why does mplayer look like a better player than VLC...?
08:51 sfan5 hoodedice: http://mpv.io
08:52 sfan5 Zeno`: this is a feature in luajit
08:52 Zeno` a feature! yay
08:52 sfan5 you need to pass luajit a special compile flag to make it work with valgrind
08:52 * Krock wonders, why the minetest_game doesn't use vmanip
08:52 Krock +TNT
08:54 Calinou joined #minetest
08:54 hoodedice so... libav is better than ffmpeg?
08:56 sfan5 hoodedice: exact opposite
08:56 hoodedice libav propaganda just worked on me
08:57 sfan5 hoodedice: the links I sent you show the truth
08:57 sfan5 didn't you read them
08:57 hoodedice I am reading them presently
08:57 hoodedice But some links on those material direct me to libav propaganda
08:57 hoodedice Of course, one link pointed out how eeeeeeeeeeevil the libav cores were
08:58 hoodedice guys guys
08:59 hoodedice better protect hmmmm, and celeron55 before the freeminers start a civil war here lelelelelel
08:59 sfan5 meow
09:01 Calinou finished work on silver and golden tools
09:01 Calinou hoodedice, Freeminer has minimap and mgv5!
09:01 hoodedice =O
09:01 hoodedice And farmesh
09:02 hoodedice And weather
09:02 hoodedice And shit that is so buggy I don't give a damn
09:02 Calinou 11:01:57: ERROR[main]: Invalid crafting recipe (output="default:axe_silver")
09:02 Calinou \o/
09:02 Calinou first time I got this error
09:03 * Jordach waits for the inevitable refactor which takes 16000000000000000000000000000000000 years
09:03 Calinou hoodedice, farmesh is quite different from old farmesh, it's quite buggy like the old one
09:03 Calinou tree blocks show up to indicate forests… bad thing to do
09:03 Calinou grass is randomly replaced by dirt
09:03 hoodedice what refactor?
09:03 Jordach merging things that shouldn't be merged due to things like Lua API stability, etc
09:04 Jordach hoodedice, you'll also like this render i'm working on :3
09:04 Jordach you happen to own said game
09:04 hoodedice Jordach, I think we will have a nice refactor in 0.5
09:04 hoodedice CS:S?
09:04 * sfan5 meows at Jordach
09:04 Jordach (i actually REALLLY REALLY like the design)
09:04 hoodedice Mirror's Edge?
09:05 Jordach (hint: it abuses Internals as usual)
09:05 Hirato__ joined #minetest
09:05 Jordach Life with a start button so far: how the fuck do i turn off
09:06 hoodedice Jordach, 8 or 8.1?
09:06 hoodedice swipe down from top right corner, settings
09:12 Calinou adding hit sounds and hit death sounds
09:13 hoodedice bbl
09:13 hoodedice left #minetest
09:24 * Krock gives sfan5 http://pastebin.com/DnjHDS88
09:24 Krock meowserver
09:24 sfan5 what am I supposed to do?
09:24 Krock hmm.. don't know. but I'll cry and run in a circle
09:25 Xack joined #minetest
09:25 Krock you could remove the remote_media from minetest.conf, so I can join it, sfan5.
09:26 sfan5 I don't have control about random servers
09:26 Krock ah right. it's hosted by OldCoder
09:26 sfan5 ..
09:27 sfan5 uh
09:27 sfan5 remote_media = http://minetest.org/media/curl/
09:27 sfan5 on meowtest
09:27 Krock weird.
09:28 sfan5 make sure you don't have remote_media = in your client conf
09:28 sfan5 and I don't even have missiles installed
09:28 sfan5 it won't try to fetch missiles.x
09:28 Krock I see. those servers have both a 0.4.10 in the name.. my fault
09:28 Krock I wasn't looking if it's really meowtet
09:29 Krock much trouble for nothing :3
09:30 Calinou heh, 403
09:33 * Krock crashes landmine's server
09:33 Calinou Carbone: Add silver and gold tool sets and weapon sets, reduce diamond tool durability. Add hit sounds when hitting and killing mobs.
09:33 Jordach Krock, that server went out with a bang
09:33 Krock yes. too lound.
09:34 * Jordach just realised he left his tower's side case off
09:34 Jordach at least it cools better
09:34 sfan5 !c (30716 * 8 + 4 + 1)
09:34 MinetestBot 245733
09:34 sfan5 !c (30716 * 8 + 4 + 1) / 1024
09:34 MinetestBot 239
09:34 sfan5 239 KB
09:34 sfan5 not ba
09:34 sfan5 d
09:34 FreeFull joined #minetest
09:34 Calinou Jordach, not necessarily better
09:34 sfan5 context: the database that stores who last modified a node (on meowtest) is 239 KB big
09:34 Calinou you'll hear it much more
09:35 Calinou there's risk of putting stuff in fans, or worse
09:35 Calinou so never keep the case open
09:35 sfan5 stores 30716 entries
09:35 Jordach Calinou, my tower lives against the wall
09:35 Jordach with ~ 4'' of spacing
09:35 Jordach in fact probably less than that
09:36 fling Is there a mod limiting nickname count per ip address?
09:37 Calinou no, but you can ban usernames automatically
09:37 Krock fling, 1/2 yes.. I wrote a mod to get all names under the same IP
09:37 Calinou eg. Guest nicknames, nicknames with “Admin”, 1-letter names, all-numeric usernames…
09:38 Calinou Krock, where is it?
09:38 Krock Calinou, not published
09:38 fling Krock: I want to bun nickchangers
09:38 Calinou I'd like it
09:38 Krock that's not easy because IPs change sometimes
09:38 Calinou quite useful for server admins
09:38 Krock but I can publish the one I got
09:39 fling great, thanks
09:39 Calinou (would probably integrate it into Carbone, with ban privilege)
09:39 Krock *creates a new mod and splits his all-in-one-mod*
09:39 Calinou avoid making all-in-one mods in general
09:39 Calinou make stuff modular
09:40 Jordach tell that to server extended :3
09:40 Calinou I want only the teleport request command :/
09:41 sfan5 fling: still need you password reset on meowtest?
09:43 Jordach https://cdn.mediacru.sh/iJ6vUKsRNBPc.png :P
09:43 Calinou gold tools are like diamond tools, but way less durable.
09:43 Calinou silver tools are between steel and diamond tools, with steel durability.
09:44 Calinou steel pickaxe speed was reduced, diamond durability was lowered.
09:44 Calinou Jordach, that kind of looks like an unfinished Tesseract map :p
09:44 proller joined #minetest
09:46 john_minetest joined #minetest
09:48 hax404 joined #minetest
09:55 Calinou http://wiki.minetest.net/index.php?title=Template:Block_Data/fr
09:55 Calinou why is this template broken and not the English one?
09:55 Calinou http://wiki.minetest.net/index.php?title=Template:Block_Data
09:55 Calinou works fine
09:55 Calinou itemstring is completely broken and I have absolutely no reason why
09:56 fling sfan5: If you have not reset it
09:56 sfan5 fling: username?
09:57 * fling
09:57 Krock fling, https://github.com/SmallJoker/names_per_ip
09:58 * Krock adds flag "untested"
09:59 Calinou save interval should probably be something like 300
09:59 Calinou or even 120
10:00 Krock https://github.com/SmallJoker/names_per_ip/commit/6ac6cc17816d57f962f413ee599186a53ca9d0eb
10:00 Calinou OK
10:00 Calinou .data? why not .mt?
10:00 Krock overused.
10:01 Krock I could use .txt too
10:01 Calinou just use .txt then
10:01 Calinou I'll add this to Carbone, using .txt extension
10:01 Calinou limit will probably be higher by default
10:01 Krock ok. do that. I do not give any warranty
10:03 MC-URLInfo joined #minetest
10:03 Calinou I may even disable limit by default
10:04 Krock that would make this mod useless
10:04 Krock (by default)
10:05 Calinou no, you can see multiple accounts using the same IP
10:05 Calinou useful to see sockpuppets
10:05 PenguinDad joined #minetest
10:05 Calinou allows getting a player's IP too
10:07 Calinou works
10:08 Calinou default limit 5 sounds good
10:09 Calinou it also actually tells player IP
10:09 Calinou separating names by commas…
10:10 SylvieLorxu joined #minetest
10:12 telek joined #minetest
10:14 Calinou oh, I'll probably add exception for 127.0.0.1 :p
10:16 Calinou why minetest.after(3), Krock?
10:24 Krock Calinou, just so.
10:28 Tux[Qyou] joined #minetest
10:29 Calinou finished implementation!
10:30 Calinou it tells when new players have multiple accounts in console, states IPs using /whois
10:30 Calinou up to 5 accounts by default
10:32 Calinou https://dl.dropboxusercontent.com/u/82342922/minetest/carbone-mods/names_per_ip.zip
10:35 Calinou https://forum.minetest.net/viewtopic.php?f=11&amp;t=9768
10:57 Calinou improved gold textures
10:57 Calinou https://forum.minetest.net/viewtopic.php?f=4&amp;t=9428&amp;p=143627#p143627 → still has 0 replies, heh
10:59 proller joined #minetest
11:10 sfan5 '64bit msvc does not work 32bit msvc was unplayable slowly. currently i playing with the 64 bit MinGw.'
11:10 sfan5 yay
11:10 sfan5 my build works best
11:11 Krock ..for 64-bit
11:11 * PenguinDad gives sfan5 a cookie
11:11 * sfan5 noms it
11:12 * sfan5 gives PenguinDad https://mediacru.sh/_3jOam8IDem7
11:12 sfan5 MC-URLInfo!
11:12 MC-URLInfo sfan5!
11:12 sfan5 https://mediacru.sh/_3jOam8IDem7
11:12 MC-URLInfo MediaCrush: Image with unknown dimensions
11:12 sfan5 <.<
11:14 SylvieLorxu sfan5: Maybe because it isn't an image? :P
11:14 sfan5 what else would it be?
11:15 sfan5 https://mediacru.sh/api/_3jOam8IDem7 says it is an image
11:15 SylvieLorxu sfan5: It's an HTML page
11:15 SylvieLorxu "files": [
11:15 SylvieLorxu {
11:15 SylvieLorxu "file": "/_3jOam8IDem7.jpg",
11:16 SylvieLorxu "type": "image/jpeg",
11:16 SylvieLorxu "url": "https://cdn.mediacru.sh/_3jOam8IDem7.jpg"
11:16 SylvieLorxu }
11:16 SylvieLorxu You need to grab the "url" under "files"
11:16 SylvieLorxu That's the URL to the image itself
11:16 sfan5 no
11:16 SylvieLorxu Yes.
11:16 PenguinDad maybe
11:16 sfan5 the bot uses the data provided by the MC api
11:16 sfan5 this works:
11:16 sfan5 https://mediacru.sh/xPe7My7iRoJG
11:16 MC-URLInfo MediaCrush: Audio, Nomizu Iori - Black † White 4:33
11:16 SylvieLorxu The API provides no image size?
11:16 sfan5 apparently not
11:16 sfan5 I'll go bug the MC devs about that
11:16 sfan5 it should provide a size
11:16 sfan5 but it seems to be missing for all images I upload
11:18 SylvieLorxu You could also just grab files[0][file][url] or however you get JSON stuff and calculate the image size from that URL :P
11:19 PenguinDad yay the dark theme is back
11:28 Hirato__ joined #minetest
11:35 UukGoblin so I removed the file forece_loaded.txt, I've added game_time, time_of_day and EnvArgsEnd to env_meta.txt, and now I'm getting this: http://pastebin.com/LfYAPbSW
11:36 UukGoblin removing the mesecons mod or all mesecons* mods results in warnings about missing modules (and/or deps) and the game being unplayable (like no textures or sth)
11:36 Jordach joined #minetest
11:37 fling How exactly to choose which game will world use on the server?
11:38 Jordach afternoon
11:38 Eater4 world_path = path to world
11:38 Eater4 Morning
11:39 Jordach Eater4, he means the game id, eg, big_freaking_dig, minetest_game, carbone, etc
11:39 Eater4 Oh
11:40 Eater4 game id= <game>
11:41 Eater4 in world.mt
11:41 MinetestBot GIT: Sapier at GMX dot net commited to minetest/minetest: Fix android build after removal of indev and math mapgen 903d343 2014-07-16T13:40:30+02:00 http://git.io/Eus8fw
11:42 sfan5 fling: gameid = <human name of the game>
11:42 sfan5 or hm..
11:43 UukGoblin I wrapped this for loop with an "if actions then", and now the game loaded, complained about unexpected symbol in serialize.lua:181 [string ""]:1: unexpected symbol
11:43 UukGoblin and it's unplayable again
11:43 UukGoblin as in, I seem to be able to click (I see my hand tries to dig), I can click 'i' to get an empty inventory, 'esc' shows me a menu etc
11:43 UukGoblin but it's all gray and all
11:43 sfan5 fling: just the game name, but without _game
11:44 sfan5 UukGoblin: remove all files starting with mesecons_ from the world folder
11:46 UukGoblin sfan5, thanks, indeed, there was mesecons_actionqueue with invalid content (probably due to the earlier crash)
11:46 UukGoblin removed that
11:46 UukGoblin now - I run the world, no warnings, but the game is like that once again :-/
11:46 UukGoblin after a bit of clicking around I get "Got packet command: 60 for peer id 2 but client isn't active yet. Dropping packet
11:47 sfan5 you can probably safely ignore that
11:47 UukGoblin right
11:47 UukGoblin but there's nothing really visible
11:48 UukGoblin I see: gray background, the + crosshair, and my cuboidal hand in the lower-right
11:48 UukGoblin and that's all
11:48 UukGoblin when I left-click the hand moves as if it was trying to dig
11:48 UukGoblin when I click 'i' I get an empty inventory (which it shouldn't be)
11:49 UukGoblin (also, no textures in the inventory - just light-gray squares on darker-gray background)
11:52 * PenguinDad just saw cyrillic characters on meowtest
11:52 sfan5 do a /teleport 0 0 0
11:52 * sfan5 meows at PenguinDad
11:53 UukGoblin sfan5, got this warning again (Got packet command: 50 for peer id 2 but client isn't active yet. Dropping packet), and nothing happened :-(
11:54 sfan5 hm
11:54 sfan5 try logging in again
11:54 UukGoblin when I click "Quit to menu", I see black screen with "shutting down stuff...", and nothing happens. No new lines logged on the console. Looks like the server isn't quite active I'm guessing...
11:56 sfan5 forcefully stop minetest
11:56 UukGoblin yeah
11:57 UukGoblin oh! you're right, now it works
11:57 UukGoblin thanks :-)
11:57 UukGoblin now I see a blue square (like a sea) on a lighter-blue background
11:58 UukGoblin nothing in the inventory again
11:58 UukGoblin empty world
11:58 sfan5 can you do a screenshot?
11:58 UukGoblin can only move from -0.2 to 0.2 and back
11:58 UukGoblin sure, sec
11:59 ImQ009 joined #minetest
12:03 UukGoblin hmm, http://i.imgur.com/NWdMeYK.png got saved when I pressed F12, but I actually see http://i.imgur.com/Xo6manH.png
12:06 UukGoblin it's something in the players/singleplayer file. I created a new world with the same seed, copied over map.sqlite, everything was more or less fine - I saw my structures, world worked - but my inventory was empty. When I copied over players/singleplayer, I get this blue thing again in that new world too.
12:07 UukGoblin yeah, that file is full of zeroes. Filesystem corruption.
12:07 UukGoblin (due to the crash, likely)
12:08 Jordach this feels wrong https://cdn.mediacru.sh/AO7mly1W0CGm.png
12:09 sfan5 UukGoblin: there is a bug with transparency..
12:10 sfan5 UukGoblin: otherwise than that, which minetest build are you using?
12:11 UukGoblin https://github.com/minetest/minetest/releases/download/0.4.10/minetest-0.4.10-win64-msvc.zip <- this one
12:11 sfan5 UukGoblin: can you try https://github.com/minetest/minetest/releases/download/0.4.10/minetest-0.4.10-win64-mingw.zip ?
12:12 UukGoblin sfan5, the computer crashed earlier. Some network driver bug, I can almost always trigger it when I exit to menu in minetest, then try to start a new game - I see "Resolving address" and then a BSOD. Because of that crash, the players/singleplayer file got zeroed out - so no wonder the world didn't work
12:13 UukGoblin (this BSOD happened to me earlier too, in other games)
12:13 ecutruin joined #minetest
12:13 sfan5 you should really update your driver then
12:14 ecutruin Heyo all.
12:14 UukGoblin sfan5, yeah, I guess ;-)
12:14 sfan5 heyo ecutruin
12:14 ecutruin How goes, sfan5?
12:15 sfan5 good
12:18 ecutruin Good to hear. ^-^
12:21 Megaf joined #minetest
12:22 alket joined #minetest
12:22 kaeza joined #minetest
12:23 kaeza mornings
12:23 VanessaE hey
12:24 ecutruin Morning kaeza and VanessaE.
12:24 kaeza o/
12:24 PenguinDad hi kaeza
12:27 Jordach joined #minetest
12:30 rubenwardy joined #minetest
12:30 rubenwardy This is #minetest, not #football
12:31 * Jordach throws rubenwardy a Frijj
12:31 rubenwardy actually, #soccer, as freenode is probably predominately American
12:31 rubenwardy (They only people, other than Canada, that call it soccer)
12:31 rubenwardy *the
12:31 PenguinDad is this the apocalypse? https://cdn.mediacru.sh/_QuK4I30euzT.png
12:32 rubenwardy and, Hi All!
12:32 PenguinDad hi rubenwardy
12:33 Jordach ,tw https://twitter.com/BollocksWeather/status/489311327044009984
12:33 Jordach feck
12:33 sfan5 !tw
12:33 MinetestBot sfan5: Give me a link, a @username, or a tweet id
12:33 sfan5 Jordach
12:33 Jordach goddamn used to shadowbot's useful things
12:33 sfan5 :c
12:33 sfan5 !tw https://twitter.com/BollocksWeather/status/489311327044009984
12:33 MinetestBot Good morning & welcome to the fucking weather;NORTH & WEST;Mainly shit with outbreaks of rain.SOUTH EAST;Cunts.pic.twitter.com/XTeLi98jMp (@BollocksWeather)
12:33 kaeza ShadowBot didn't even use ','
12:33 Jordach um
12:33 Jordach yes
12:33 Jordach oh wait#
12:33 Jordach nope
12:33 Jordach ~~
12:33 kaeza no, either ~foo or ,,foo
12:34 kaeza ,,(foo) *
12:39 kim-jong-un joined #minetest
12:39 kim-jong-un kimjongun is here
12:41 kim-jong-un giv meh kayk1122!
12:41 PenguinDad hello 김정은
12:42 kim-jong-un penguin daf
12:42 kim-jong-un dad
12:42 kim-jong-un keel adarqet
12:43 kim-jong-un newqk adarqet and boris
12:44 kim-jong-un 0gb
12:45 kim-jong-un jordach
12:45 Jordach wat
12:46 sfan5 !mute *@180.191.80.46
12:46 rubenwardy lol
12:50 ferdi_HG joined #minetest
12:54 sfan5 lol
12:54 rubenwardy noob
12:55 rubenwardy He is from the Philipines
12:55 rubenwardy Philippines
12:55 rubenwardy http://db-ip.com/180.191.80.46
12:56 rubenwardy Not that any one cars; he is just a troller
12:56 Jordach it's
12:56 sfan5 Jordach: it's raining men?
12:56 Jordach bleh
12:56 Jordach fail
12:56 sfan5 !unmute *@180.191.80.46
12:57 Jordach it's Adarqet and Boris btw --> http://a-tem.deviantart.com/
12:58 BurisGriskenko joined #minetest
12:58 Jordach tl;dr forum IP software follows you :P
12:58 BurisGriskenko COMRADES
12:58 ferdi_HG newqk
12:58 BurisGriskenko IT HAS BEEN TOO LANG!
12:59 ferdi_HG wait
12:59 sfan5 long*
12:59 ferdi_HG newk
12:59 BurisGriskenko MOTHER RUSSIA!!!!11
12:59 rubenwardy huh?
12:59 BurisGriskenko Hey guuys, whats goin' on?
12:59 ferdi_HG bewk
12:59 kaeza this ain't yahoo chat guys, keep it quiet and on-topic ;_;
13:00 BurisGriskenko who's ferdi?
13:01 Jordach i confirmed it's adar
13:01 Jordach (same person joined inchra, known to use IRC there)
13:01 greatleader no no
13:01 * Jordach pats his drone
13:01 greatleader this is great leader
13:01 BurisGriskenko hey Adarqet, how's it going?
13:01 greatleader no shoot buris!!
13:02 rubenwardy How did you get that from the forum software?
13:02 Jordach rubenwardy, whois library :3
13:02 rubenwardy WHAT DATA ARE YOU HOLDING ON ME!
13:02 rubenwardy lol
13:03 Jordach https://cdn.mediacru.sh/v04jZAPPxu5w.png
13:03 Jordach not even caring right now (by joining inchra, you'll see it)
13:03 Jordach or by using jordach.minetest.net as a domain :P
13:04 diemartin joined #minetest
13:06 Jordach (and yes i know who the hidden user is)
13:07 Lunovox joined #minetest
13:08 Lunovox left #minetest
13:08 Hirato joined #minetest
13:09 Jordach some poor bastard on the forums is using IE6
13:09 Jordach and all the guests we see are actually bots
13:10 Jordach >baidu >yandex >ahrefs
13:10 Hirato joined #minetest
13:10 * sfan5 meows at Jordach
13:11 * Jordach mews at sfan5
13:11 * sfan5 is a cat
13:13 Jordach rowr
13:13 Krock joined #minetest
13:14 Krock hi
13:14 PenguinDad I'm not sure if Wuzzy knows what sneaking means in minetest
13:14 Jordach TIL i can see subpixels in my monitor
13:15 Hirato joined #minetest
13:15 PenguinDad YIL I can do that too
13:17 Hirato joined #minetest
13:19 * Krock is sad. No one said "Hello" or threw at least a "wtf, not you again" at me :(
13:19 Krock s/me/him
13:19 Krock :D
13:19 Krock hi john_minetest
13:20 Krock ah
13:20 Hirato joined #minetest
13:22 kaeza yay populated channel
13:22 * kaeza slaps Krock
13:22 Krock yay!
13:22 * Krock slaps kaeza
13:23 hmmmm joined #minetest
13:25 MinetestBot GIT: Sapier at GMX dot net commited to minetest/minetest: Add srollbar formspec element 65b8b52 2014-07-16T15:02:56+02:00 http://git.io/UZEelw
13:27 PenguinDad yay! we have srollbars now
13:28 Krock WEEEEEEEEEEEEEEEE
13:29 Krock gr8 stuffz
13:29 sfan5 yay
13:29 sfan5 srollbars
13:29 Krock core.explode_scrollbar_event
13:30 * Krock adds TNT
13:30 gour__ joined #minetest
13:30 Krock in the new one, yes
13:30 Krock but it's ineffective
13:31 Krock ShadowNinja (re)wrote the nuke mod, to use vmanip. vm is much faster than just this boring .remode_node
13:32 Krock this leads me to a question: what's the correct usage of the functions? minetest.env:remove_node, minetest.remove_node or core.remove_node?
13:33 PenguinDad Krock: the latter two are correct
13:35 Krock PenguinDad, but that means, using "core." is "better" because it's a newer addition
13:37 Jordach topkek subreddit http://www.reddit.com/r/montageparodies/
13:37 UukGoblin I think I see a big green ball mob
13:37 UukGoblin is it dangerous?
13:38 Krock no. it's just some nuclear stuff
13:38 UukGoblin what's it doing so deep down in a mine, next to a lava pool?
13:40 sfan5 http://redd.it/2au6z4
13:40 sfan5 o_O
13:40 UukGoblin it's trying to jump to me
13:40 UukGoblin how cute
13:41 sfan5 Jordach: http://i.imgur.com/C0zzC4g.jpg
13:41 sfan5 Jordach: http://i.imgur.com/b2J0chz.jpg7
13:41 sfan5 Jordach: http://i.imgur.com/b2J0chz.jpg
13:41 sfan5 UukGoblin: http://i.imgur.com/B7fszWY.jpg
13:42 UukGoblin it's swimming in lava :-O
13:42 Krock Uhuuuuu
13:45 Jordach https://soundcloud.com/airhorn-orchestra/beethoven-symphony-no-5-op-67
13:45 * Jordach rolls on the floor
13:46 sfan5 Jordach: you're not a cat
13:46 * sfan5 rolls on the floor with Jordach
13:46 phantombeta joined #minetest
13:47 Jordach https://cdn.mediacru.sh/4mGHwXcnrD0w.png
13:47 Jordach bwahahahahahaha
13:50 Jordach winning https://www.youtube.com/watch?v=zszJRsGzo9A
13:50 sfan5 !title
13:50 MinetestBot sfan5: xX| Kerbal Space Program MLG_PRO_SKILL | NO_MECHJEB | 360°_ORBITS |Xx - YouTube
13:57 swaaws joined #minetest
13:57 swaaws left #minetest
14:02 CraigyDavi joined #minetest
14:03 PilzAdam joined #minetest
14:06 enricom joined #minetest
14:11 kaeza quiet morning...
14:11 * sfan5 curls up to kaeza's lap
14:12 * Jordach pets kaeza
14:12 * kaeza pets sfan5
14:12 * sfan5 meows
14:12 * kaeza purrs at Jordach
14:12 Jordach :3
14:12 * PilzAdam throws libcurl at sfan5
14:12 * sfan5 throws libass at PilzAdam
14:13 * PilzAdam throws libmtmap at sfan5
14:13 * sfan5 throws libcat at PilzAdam
14:13 kaeza libmtmap!
14:14 PilzAdam E: Unable to locate package libcat
14:14 sfan5 E: Unable to locate package libmtmap
14:14 PilzAdam write it!
14:14 sfan5 write it!
14:15 Krock write it!
14:16 Tux[Qyou] joined #minetest
14:16 * sfan5 meows at Krock
14:16 * Krock meows back
14:17 * sfan5 is a cat
14:21 * Krock wonders if it's possible to remove the /LTCG param fromCmakeLists.txt
14:23 PilzAdam sfan5, why is my boats mod in "Old mods"?
14:23 PilzAdam it does work with the latest stable version of Minetest
14:24 sfan5 it's in minetest_game
14:24 PilzAdam that doesnt matter
14:24 PilzAdam "This section/forum/whatever contains mods that do not work on AND will probably not be updated in the near future (say, 10 days) for the latest stable Minetest version."
14:24 PilzAdam my mod does work
14:25 PilzAdam also you can't restrict "Mod releases" to mods that work with minetest_game, there are other games
14:25 PilzAdam please move it back to Releases
14:25 LemonLake joined #minetest
14:27 fling Imagine I will find a way to import my minecraft worlds easily
14:27 fling but what to do with blocks missing in minetest?
14:27 fling is there a mod adding all the minecraft blocks?
14:27 fling and also items stored in chests…
14:28 fling hmm hmmm
14:28 fling how to deal with doublechests? :P
14:29 PilzAdam I made a double-chest mod once, IIRC
14:29 PilzAdam maybe its in MiniTest
14:30 fling PilzAdam: I don't really need double chests but I want to keep all the blocks and items
14:39 MinetestBot GIT: Sapier at GMX dot net commited to minetest/minetest: Fix flipped textures for drawtype "glasslike" 9a016a6 2014-07-16T16:37:41+02:00 http://git.io/Zp075w
14:44 rubenwardy joined #minetest
14:45 rubenwardy Jordach with moderator privileges is scary
14:45 UukGoblin srsly, what are those green balls?
14:45 UukGoblin they seem to multiply into smaller ones when I attack them
14:45 UukGoblin and they appear out of nowhere
14:46 alket_ joined #minetest
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14:48 rubenwardy UukGoblin: Do you have mobf installed?
14:48 UukGoblin rubenwardy, yup
14:50 sfan5 fling: keeping all items is some extra work
14:51 UukGoblin dammit, a sheep killed me :-O
14:51 rubenwardy how did a sheep kill you?
14:52 UukGoblin maybe it was a white dog, dunno
14:52 UukGoblin I can't quite identify any monesters from the mobf :-/
14:52 Hirato joined #minetest
14:56 fling UukGoblin: is mobf good?
14:58 UukGoblin fling, well, I wanted to mimick minecraft as much as possible
14:58 UukGoblin mobs definitely needs some more artwork... green spheres are a bit weird
14:59 UukGoblin also, not sure if the minecraft mobs can swim? cause the mobf ones definitely don't
15:00 sfan5 MC mobs can swin
15:00 sfan5 swim*
15:00 UukGoblin that's scary
15:00 fling UukGoblin: what mods are you using?
15:00 UukGoblin also, not sure if mobs should spawn in caves deep underground. But I guess they should.
15:01 UukGoblin fling, mesecons and mobf
15:01 UukGoblin if there are any more to get my gameplay closer to minecraft, let me know ;-)
15:02 PilzAdam UukGoblin, https://forum.minetest.net/viewtopic.php?f=15&amp;t=2589 its old and bad, but maybe youll like it
15:03 rubenwardy Any one
15:03 rubenwardy oops
15:04 rubenwardy Has there been any discussing about adding more scientific stuff in order to make the Minetest name make more sense? Also alien stuff to add background info to Mese.
15:05 UukGoblin PilzAdam, cool, thanks :-)
15:05 UukGoblin I'll check it out :-)
15:06 UukGoblin redstone is most interesting, I'm not sure how well mesecons mimics it
15:06 Calinou joined #minetest
15:07 Exio woo
15:07 Exio hi
15:07 Calinou hi
15:09 kaeza hi
15:09 asie UukGoblin: well.
15:09 asie with mesegates and meselamps it also gets a bit more RedPower2-like
15:18 Liljnc3 joined #minetest
15:20 * Calinou is working on a knife
15:20 Calinou crafted like a screwdriver, but with a silver ingot instead of steel ingot
15:20 Calinou has short punch interval, medium damage
15:22 VanessaE a silver knife?
15:22 * Krock tells Calinou: "It looks like you cut air when you use it"
15:22 Krock Calinou: It looks like you cut air when you use it
15:22 VanessaE Calinou: maybe you should make some kind of stainless steel and use that instead?
15:24 Krock there should be unique names for steel, copper and such things
15:24 Calinou VanessaE, yes, pretty much, but there's only one material
15:24 Calinou (didn't bother adding all materials)
15:24 Calinou it's like a sword, but has lower damage and punch interval, so it's a bit less powerful but cheaper to craft
15:25 VanessaE hm, right
15:27 fireglow What's the fastest backend? We
15:27 MinetestBot GIT: zefram@fysh.org commited to minetest/minetest: Fix indexing error in timer processing aebbcbf 2014-07-16T17:24:39+02:00 http://git.io/Qyaoog
15:27 fireglow 're having lags with leveldb
15:28 Krock sqlite is the fastest in my case
15:28 Calinou fireglow, sqlite.
15:28 Krock (cuz no other backend is compiled)
15:28 Calinou maybe try sqlite_synchronous = 0
15:28 Krock un-true
15:28 Calinou this disables the “atomic bomb-proof” checks
15:28 Calinou make regular backups of worlds
15:28 fireglow okay
15:28 Krock the fastest backend is dummy
15:28 Calinou default is 2
15:28 Calinou 1 also works, may be a bit faster
15:28 Calinou but 0 is fastest
15:28 Krock ..and corruptest
15:29 Calinou minetest.conf.example says that:
15:29 fireglow what kind of corruptions are we talking about?
15:29 Calinou # http://www.sqlite.org/pragma.html#pragma_synchronous only numeric values: 0 1 2
15:29 Calinou #sqlite_synchronous = 2
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15:29 Krock re-generating mapblocks
15:29 Calinou probably a map not getting saved
15:29 Calinou (parts of it)
15:29 fireglow hah Krock, I've had that problem with leveldb, too
15:29 fireglow it was the wurst
15:29 Krock yup.
15:30 PenguinDad wurst :D
15:30 Krock fireglow, dummy is the fastest backend btw.just bad, it doesn't save anything
15:30 fireglow bit of a drawback, yeah
15:30 Calinou dummy stores everything in RAM
15:30 Krock stores yes, saves no
15:31 Calinou RAM doesn't save by definition
15:31 Calinou (in theory, it could, but since the program is stopped…)
15:31 * Krock used dummy for much things..very useful for mapgen
15:31 Krock + developing
15:31 fireglow but sqlite seems so... i don't know... unfit for the job
15:31 fireglow it's really faster than leveldb?
15:32 Calinou sqlite is way more fit than a flat-file system would be
15:32 Calinou very old versions of Minetest (prior to 0.2_20110922) used a “sectors” system, which constantly wrote tons of stuff and was slow
15:32 * Krock gives Calinou the "Knows Minetest history" award
15:33 Vazon joined #minetest
15:34 Krock sectors liek dis: http://dev.minetest.net/File:minetest_voxel_storage.png
15:34 Calinou I don't know, this was recently uploaded
15:34 Krock yes. recently. january 2013
15:38 UukGoblin so when I activate a new mod, how do I know whether I need to regenerate the whole world?
15:38 UukGoblin for instance moreores will need that, right?
15:38 Krock nah
15:38 Calinou UukGoblin, if it generates stuff, the generated stuff will only appear in new areas
15:39 Krock you'll just need to walk 100 nodes more away from (0,0,0) and they'll generate there
15:39 liljnc3 joined #minetest
15:39 UukGoblin ah
15:39 UukGoblin odd.
15:39 liljnc3 hi
15:39 Calinou about 100 nodes
15:40 Calinou not odd, it's literally impossible to spawn ores in already generated areas
15:40 UukGoblin from (0, 0, 0) or from the place I built my house?
15:40 UukGoblin I used to fly quite a lot on fly mode to see what's going on
15:40 MinetestBot GIT: zefram@fysh.org commited to minetest/minetest: Permit non-integer sizes for item_image[] 07f444e 2014-07-16T17:37:12+02:00 http://git.io/eNM95A
15:40 UukGoblin does that count as already-generated?
15:40 Krock UukGoblin, just generate new terrain
15:40 UukGoblin I'm not sure what triggers the generation
15:40 Krock set mapblock-send_distance = 80
15:41 Krock and you'll see
15:41 UukGoblin I imagined one seed should pre-determine the whole world
15:41 liljnc3 joined #minetest
15:41 Calinou uh no no no
15:41 liljnc3 hi
15:41 UukGoblin hi liljnc3 ;-)
15:41 Calinou max_block_generate_distance (default 6) and max_block_send_distance (default 10) are what you tweak
15:41 Calinou the value is in blocks, not nodes, a block is 16 × 16 × 16 nodes
15:42 Calinou Carbone uses 5 for generate, 5 for send, to be lighter (almost no one actually draws 10 blocks)
15:42 liljnc3 hi how to get on the servers chat for IRC
15:42 Krock UukGoblin, sfan5 calculated once how much HDDs you would need to store a complete minetest world
15:42 UukGoblin liljnc3, connect to irc.freenode.org and /join #minetest
15:42 UukGoblin Krock, you wouldn't store it, it'd just get regenerated
15:42 Krock liljnc3, shadowninja.minetest.net : 6667 #minetest
15:43 UukGoblin Calinou, so I'm confused... if I'm at (0, 0, 0) and I built a house at (300, 0, 300)... will areas around that house suddenly get new ores?
15:43 Calinou liljnc3, you're on it already
15:43 Calinou this is #minetest @ irc.freenode.net
15:43 Calinou UukGoblin, no, because both areas are already generated
15:43 UukGoblin ve joined from a browser
15:44 kaeza <Calinou> not odd, it's literally impossible to spawn ores in already generated areas
15:44 Calinou which game are you using by the way? the default one?
15:44 kaeza not literally, but practically
15:44 UukGoblin Calinou, yes
15:44 Krock old default or new default? :P
15:44 UukGoblin so I'm guessing I must have generated a lot by flying over land
15:45 liljnc3 joined #minetest
15:45 UukGoblin Krock, uhm... the 0.4.10 one? :-)
15:45 Krock that's the new default
15:45 liljnc3 hi
15:46 UukGoblin so *everything* that's generated goes to map.sqlite?
15:46 Krock not everything
15:46 UukGoblin I thought you'd only put things modified by the user there
15:47 Krock player files are at worlds/worldname/players/
15:47 Krock and they get generated, too.
15:47 * Krock stops confusing
15:47 PenguinDad UukGoblin: If doesn't fail to save the data then yes
15:47 UukGoblin yeah
15:47 UukGoblin I meant land-generated ;-)
15:47 Krock then yes
15:48 UukGoblin ah... so if I remove random rows from the blocks table, they'll just get regenerated next time I visit them?
15:48 Calinou maybe you could use a database editor to carefully remove blocks
15:48 Calinou (has anyone attempted this?)
15:48 * Krock doesn't know
15:48 UukGoblin nodnod :-)
15:48 * PenguinDad pokes sfan5
15:49 UukGoblin I thought it worked slightly differently
15:49 Krock Well, 2*8 + 2*8 + 2*8 = uint64
15:49 Krock so it should be possible to calculate the positions of those blocks
15:49 UukGoblin yeah, it's a huge world
15:49 UukGoblin yup
15:50 UukGoblin it makes sense when you want to support random adding and removing of mods
15:51 UukGoblin (although yeah, the draw distance may be a little tricky to understand at first)
15:51 Krock with every new message I forgetmore and more about what this topic is
15:54 alket joined #minetest
15:55 UukGoblin Krock, well, I started wondering about how to enable new mods in my world, and then got distracted thinking of how it's all implemented ;-)
16:02 telek Krock:  Regarding sfan5's calculation: Wasn't it like 70+ terabytes for a full (64k per plane) world?
16:05 UukGoblin so if you visited it all, that's what you'd have to store, right?
16:05 UukGoblin well, kinda hard to visit deep undergrounds
16:05 grrk-bzzt joined #minetest
16:05 Calinou I found a dungeon that looks like a “C” in air
16:05 rubenwardy joined #minetest
16:06 Calinou seed: 1046934352532487785
16:07 telek UukGoblin: Theoretically, yeah, depending on mods and other things I think there can be a 'floor' to the 'altitude' axis, but +/- 32k in the x/y axis and +32k in the Z axis (assuming you had a cap on the -Z) XYZ may not coincide with xyz as used in-engine :)
16:09 UukGoblin my thinking was that you don't actually need to store the generated stuff...
16:09 UukGoblin just re-generate it when needed
16:11 telek UukGoblin: Assuming you have plenty of CPU time and a block isn't modified, sure.
16:12 telek There was a mod a while back that would 'reset' any blocks more than X units from origin for exactly that sort of effect. Added bonus was making resources renewable.
16:12 UukGoblin yeah, it'd have to be unmodified
16:12 UukGoblin just need to save all the modifications
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16:25 Krock telek, yes... it was much.
16:25 Krock don't forget possible metadata and inventory slots
16:32 * Jordach wonders about registering the trademark FreeMiner
16:33 Calinou ehm
16:33 Calinou road to cemetery
16:33 Calinou it's Freeminer anyway
16:33 Calinou I hate when people go batshit on trademarks
16:33 Jordach tl;dr american laws issue not mine :P
16:34 PenguinDad https://cdn.mediacru.sh/BhWMmhZdz-E-.png Zombie shooter in Minetest
16:34 * Jordach gags at the thought of Carbone
16:34 us`0gb joined #minetest
16:35 Jordach also, anyone got a old copy of BFD lying around?
16:35 Calinou “Advocate” is a registered trademark
16:35 Calinou this won't stop me talking about advocates
16:35 * PenguinDad didn't know that cars have bones
16:36 zat joined #minetest
16:38 Jordach and then i realised! i had a copy sitting on my old flash drive
16:38 Calinou Carbone: Add silver knife, disable mud flow by default, make /whois use the whois privilege.
16:39 ShadowNinja Krock: The second, and only the second, is correct.
16:39 * Jordach prefers MINGW32-GIT
16:39 Jordach right click -> git bash here
16:40 ShadowNinja john_minetest: Yes, but it doesn't have good uptime.  I plan to move it to a better host soon, but I've been saying that for a long time, there have been many delays.  :-|
16:40 * john_minetest prefers gcc (GCC) 4.9.0
16:40 Jordach and with correct scripting, auto mated pushing :3
16:40 Calinou PenguinDad, call it Left 5 Dead
16:40 Krock ShadowNinja, what exactly do you mean by "the 2nd"?
16:40 PenguinDad Calinou: Left 5 Nodes :P
16:40 Calinou /giveme cobble 5
16:40 Calinou there
16:41 Krock I'm not a C++ programmer, just trying to fix simple stuff
16:42 PenguinDad <Krock> this leads me to a question: what's the correct usage of the functions? minetest.env:remove_node, minetest.remove_node or core.remove_node?
16:42 ShadowNinja Krock: mt.env:/mt./core.
16:42 PenguinDad ninja'd
16:42 Jordach ShadowNinja, so basically anything :P
16:43 Jordach PenguinDad, ninja'd by ShadowNinja
16:43 Jordach (irony!)
16:43 PenguinDad Iron y?
16:43 Krock k.
16:44 ShadowNinja Jordach: No, only the second is correct.  The first is deprecated, and slower due to compatibility code, and the third is an internal-only API.
16:44 Jordach ShadowNinja, ah
16:44 * Jordach is working on a secret project, TruGenderless
16:45 Jordach i was handed model schematics for an avatar, and am finally going to finish uit
16:46 PenguinDad *uint :P
16:48 fling PilzAdam: is not MiniTest active anymore?
16:48 fling this -> https://forum.minetest.net/viewtopic.php?f=15&amp;t=2589
16:48 Calinou dead since long time ago
16:49 PenguinDad Once upon a time there was a game called Minitest
16:50 Calinou joined #minetest
16:50 fling Calinou: is not there anything similar available?
16:51 pygmee joined #minetest
16:51 Calinou probably not
16:51 Calinou but Carbone is slightly more similar to Minecraft in general than minetest_game is, but it's not intentional
16:53 Krock Once upon a time, there was nothing.          Just the WASTELAND and YOU!
16:53 LemonLake just finished sakurasou no pet na kanajo
16:54 Exio http://llvm.lyngvig.org/Articles/Mapping-High-Level-Constructs-to-LLVM-IR#50
16:55 Exio if someone wants to learn some LLVM, that link is nice ^
16:55 Jordach Krock, wasn't that an ad for Borderlands :3
16:57 Krock ethi-crush
17:00 Calinou ethnic rush
17:00 Calinou it's how I read it :/
17:00 Jordach http://ethnicru.sh
17:00 Jordach :3
17:04 us`0gb joined #minetest
17:20 Jordach Project TruGenderless: https://mediacru.sh/2d7b108aa5bb
17:20 ShadowNinja " the two big problems are gsmapper's license and the fact that it crashes whenever it encounters unknown nodes (can't handle nodes without textures either.)"  "By the way, gsmapper is now in Freeminer."  Well, I guess freeminer users are effectively banned from my server.  ;-)
17:21 Jordach you can now have real shoes - not sandals :P
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17:22 Jordach and no - i didn't support capes as the original model intended :P
17:22 kaeza is that Sam Rayman?
17:22 Jordach kaeza, https://cdn.mediacru.sh/e6LzMQuylJfh.png
17:23 Jordach i black lined the no use areas
17:23 Jordach (i'll eventually create a proper template, because this is a properly unique UV map)
17:24 Calinou https://cdn.mediacru.sh/j_CEoqP8DA8-.png
17:24 Calinou rayman
17:25 Calinou Jordach, you should change your Blender theme, Ubuntu Ambience is good
17:25 Jordach bleh, i prefer default
17:26 Jordach B) i'll get lost in what does what :3
17:32 us`0gb Jordach: Is that going to be a new model for in the game, or just for your renderings?
17:32 Jordach us`0gb, BFD :p
17:32 us`0gb Jordach: What is "BFD"?
17:33 Jordach https://github.com/Jordach/big_freaking_dig
17:35 us`0gb Jordach: Sweet. I'll have to try out that game after my term ends.
17:36 Calinou (may require unemployment)
17:37 LemonLake whoa
17:37 LemonLake bubuntub banbibence is nice
17:39 LemonLake y it go quiet wen i come on
17:40 PenguinDad LemonLake: because tree on top of roots
17:41 kaeza bc u suck lel
17:41 LemonLake :(
17:46 UukGoblin hah, gunpowder works in water :-)
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17:59 * Jordach slaps sfan5 :P
18:01 * Krock travels back 7 minutes and slaps GrandChaos9000
18:01 PenguinDad lol cleverbot is lesbian
18:02 Krock pic or it didn't happen
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18:03 MinetestBot GIT: Sapier at GMX dot net commited to minetest/minetest: Fix error handling on inconsistent client ready message d38f6eb 2014-07-16T20:01:00+02:00 http://git.io/2R4k1g
18:03 MinetestBot GIT: zefram@fysh.org commited to minetest/minetest: Make tooltip_show_delay=0 work 7d72ac6 2014-07-16T18:06:31+02:00 http://git.io/W0DByA
18:04 PenguinDad Krock: https://mediacru.sh/4-mufcWG7JaO
18:04 Krock k.
18:05 Calinou to me, mapgen without mud flow is more v5-like
18:10 cheapie joined #minetest
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18:14 Calinou mobs update: more monsters, they spawn at higher heights for more scariness
18:17 Scall joined #minetest
18:19 Krock http://pastebin.com/Hfm7SAih
18:48 diemartin joined #minetest
18:48 * VanessaE is back.  yay. :)
18:49 * sfan5 is a cat.   yay :)
18:49 VanessaE meow.
18:49 sfan5 meow.
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19:31 PenguinDad VanessaE: http://paste.ubuntu.com/7805103/
19:33 VanessaE joined #minetest
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19:58 hoodedice Is it possible to issue keybindings in minetest via lua modding?
20:04 Calinou no
20:04 Krock hoodedice, get_player_controls()?
20:04 Krock more it'spossible
20:04 jp___ joined #minetest
20:04 Krock *isn't
20:07 liljjnc3 joined #minetest
20:08 hoodedice Not gonna have that anytime soon?
20:10 PenguinDad hoodedice: full controls are coming soon©®™
20:12 Vazon joined #minetest
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20:22 Krock http://games.usvsth3m.com/name-that/german-swearing
20:27 unnamed joined #minetest
20:27 Krock found 4!
20:28 Krock omg that language
20:32 PenguinDad omg! I know how to swear in german even though I'm from germany
20:34 hoodedice guys guys
20:34 hoodedice I found out something this morning
20:34 hoodedice I CAN FUCKING SWEAR
20:34 werwerwer joined #minetest
20:34 * hoodedice shows himself the door
20:37 * sfan5 purrs at hoodedice
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20:59 Exio 5 out of 7
20:59 Exio my swearing skills in german aren't that bad!
21:00 VanessaE ask my husband and he'll swear up and down in some combination of Polish, Yiddish, and Russian :)
21:00 crazyR joined #minetest
21:03 Exio i'll swear in brainfuck!
21:03 Exio :P
21:03 VanessaE haha
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21:16 hoodedice getting a Not Enough Memory error
21:17 hoodedice 2.1/3.9 GB is being used
21:23 Miner_48er joined #minetest
21:23 hoodedice ?
21:25 diemartin have you tried turning it off and on again?
21:26 Jordach joined #minetest
21:28 * Jordach pokes VanessaE
21:28 VanessaE ow.
21:29 Jordach after 168 windows updates - my system is nearly ready
21:31 Jordach AND THERES MORE
21:31 twoelk joined #minetest
21:33 VanessaE heh
21:33 VanessaE sounds like linux after a clean install too
21:34 VanessaE especially if you have KDE or Gnome installed :P
21:37 Jordach tl;dr new HDD and this https://cdn.mediacru.sh/-HGwtsIfpdvF.png
21:37 Jordach HELL NO
21:38 VanessaE haha
21:39 diemartin try not copying the pr0n over; the transfer will likely be only a couple gigs
21:39 Jordach diemartin, my steam library lived on D:\
21:39 Jordach and then more fucking mklink /j junctions
21:41 Akagi201 joined #minetest
21:43 Jordach VanessaE, dreambuilder is like Arch, out of date in a few days
21:43 twoelk just installed a win7 restricted to the wrong geographic region I had to an old laptop this morning. Installed offline and stopped calls home  to avoid the hassle. Now the system is convinced the plugged in ethernet wires do not exist. A parallel Linux on the same machine has no problems going online.
21:43 VanessaE yup.
21:43 VanessaE or more like a few HOURS :P
21:43 Jordach twoelk, Windows Loader [Daz] is your friend
21:45 Jordach (oh trust me, that thing works all the time)
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21:54 twoelk yeah, might use that sort of stuff when doing stuff for myself. This Laptop I wiped is for someone else, so I'll have to keep out of the more shady areas concerning the lexMS
21:57 twoelk just thought it was a interesting funfact I learned today that cought me somewhat offguard. But then again dealing with Windows probably puts a lot of irritated expressions on my face
21:58 Jordach twoelk, not after losing an extremely special world that's used for my rendering and have to use an ancient revision
21:58 Jordach which means rebuilding
22:03 twoelk I loved it when I wanted to add just this last detail to a drawing on a known buggy installation befor saving and of course it crashed just then.
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22:50 UukGoblin how do I build a digilines_lcd or a digilines_rtc?
22:51 UukGoblin I can't find any recipes for them
22:53 rmilan these didnt have recipe at 2013-09-01, i dont know if there is any now
22:54 VanessaE I don't think they have recipes at all
22:54 UukGoblin :-[
22:54 UukGoblin feels like cheating if I use /giveme
22:55 rmilan make some for yourself
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23:06 UukGoblin and how do I get those blue digilines?
23:07 UukGoblin /giveme digilines:wire_std_... ?
23:07 UukGoblin -- naming scheme: wire:(xp)(zp)(xm)(zm)_on/off
23:07 UukGoblin -- The conditions in brackets define whether there is a digiline at that place or not
23:07 UukGoblin I don't get it
23:07 UukGoblin how's "xp" or "zp" a place?
23:10 diemartin zp(ositive), zm(egative(?))
23:11 Jordach joined #minetest
23:12 UukGoblin I'd need an example :-S
23:14 diemartin in these cases, the "base" node (i.e. the only one you're supposed to get/use) is named something like just "wire" or "wire_0000"
23:15 UukGoblin Ditti, hm, neither of these is a known item (I prepended "digilines:")
23:15 kaeza probably wire:0000_off
23:16 UukGoblin nope, neither that nor digilines:wire_0000_off worked
23:16 UukGoblin it really should've been in the basic digilines forum post, but I really can't see it
23:17 rmilan digilines:wire_std_00000000 ?
23:18 UukGoblin aha!
23:18 UukGoblin thank you rmilan
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23:25 rmilan i made recipes for digilines before if you are interested: http://sebsauvage.net/paste/?9eaffa9245e32809#nPLH8fzkpUqROZNPXTfIDWGJwb/ZPI+rRId9rZCMqqQ=
23:26 UukGoblin ah, awesome
23:26 rmilan i dont know if those are realistic or not, but you can modify it [the patch made from 2013.09.01. version]
23:34 UukGoblin http://i.imgur.com/BuRgxtp.png <- these connections look kinda funny
23:35 UukGoblin I guess the blocks occupied by the LCD and the lamp are mostly invisible, but it really looks unconnected this way... even though it is
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23:41 VanessaE right
23:41 VanessaE it's fixable but it would be hacky
23:42 VanessaE normally you connect to them from the backside
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23:42 VanessaE that's why this has not been addressed
23:43 UukGoblin yeah, I'd love to connect them from the backside, but the wires just end up like this ;-)
23:44 UukGoblin I know what you mean though
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