Time Nick Message 00:00 UukGoblin http://pastebin.com/tp1qzibu 00:01 UukGoblin I'll try removing all of mesecons for now 00:01 UukGoblin my circuit is pretty basic, I don't care much about it yet 00:02 UukGoblin nope, still the same error :-( 00:08 UukGoblin hmm, similar error, dude's not even using meses: https://forum.minetest.net/viewtopic.php?t=9726&p=148173 00:10 UukGoblin right, the fix almost worked :-) 00:11 UukGoblin now I'm getting: A serialization error occurred: ServerEnvironment:loadMeta(): EnvArgsEnd not found 00:11 UukGoblin The server is probably running a different version of Minetest 00:11 kaeza O_o 00:11 UukGoblin :-O I only have one version of minetest on my desktop :-> 00:12 UukGoblin guess I'll wait for a new build, this looks pretty fresh 00:13 Exio \o/ 00:14 * kaeza hugs Exio 00:14 * Exio hugs back 00:14 Exio kaeza, learn haskell 00:14 kaeza Exio, learn soccer :> 00:15 Exio soccer 00:15 Exio that ain't a thing 00:15 Exio call it "football" 00:15 kaeza kai 00:15 kaeza what's haskell so good about? 00:15 kaeza compared to e.g. Python? 00:16 kaeza mai engrish iz gud 00:17 kaeza what's so good about haskell? * 00:17 Exio it is static-typed 00:17 Exio but with very expressives types 00:17 Exio and you normally don't need to write them out (explicitly) 00:18 UukGoblin it's a totally different programming paradigm ;-) 00:18 Exio the type inference is very usefukl 00:18 Exio useful* 00:18 UukGoblin functional, not procedural ;-) 00:18 kaeza meh 00:18 Exio outside that little thing UukGoblin 00:21 Exio also, it syntax is nice, it is from the ML-family 00:22 UukGoblin ah, I don't know much about it outside of that ;-/ Maybe that the Monads are a brainf*** 00:22 UukGoblin but I guess once you learn them they must be awesome 00:25 Exio yep, monads are awesome, i haven't used them much though, cuz i'm still "learning" it 00:25 Exio (i've coded in ML and Racket before, so i didn't find haskell _that_ hard :D) 00:26 Exio i'm coding 'simple but not so easy' things like a tic-tac-toe game with AI and silly things :P 00:27 Exio i find the type system in haskell be _actually_ useful compared to other type systems :P 00:29 UukGoblin I quite wonder how it differs from, say, C++, but never got the time/discipline to actually learn it 00:29 UukGoblin there's also Erlang... 00:29 Exio i never coded nor read anything in Erlang 00:30 UukGoblin I had slightly more exposure to Erlang than Haskell (that's still pretty little), never coded in it myself, but I hear it has some similar concepts as Haskell 00:30 UukGoblin not Monads though ;-) 00:31 Exio i love datatypes :P 00:31 UukGoblin me too 00:32 UukGoblin especially all the ones that boost gives me ;-D 00:32 Exio boost?! 00:32 UukGoblin .org 00:32 Exio fly away! 00:32 UukGoblin :-D 00:32 UukGoblin J, K, space space space 00:33 Exio learnyouahaskell's monads "book" is nice 00:34 UukGoblin (what's wrong with boost? I love it) 00:34 Exio i _only_ checked it "a bit" and it helped me understand a lot more some haskell code 00:35 Exio (i've not used boost!) 00:36 Exio but anyway, nothing can make C++ good 00:36 UukGoblin hah. 00:36 Exio if you can find me some neat C++ code, i'll tell you it also compiles with a C compiler! 00:36 UukGoblin I'm sort of a masochist, and I love C and C++ :-] 00:37 Exio C is the god of languages 00:37 Exio i love it too, but i don't like OOP much 00:37 UukGoblin Exio, nah, C doesn't have the nice typing stuff that C++ does. Templates are pretty powerful. 00:38 Exio aren't they implemented at compile time plus runtime anyway? 00:38 UukGoblin the (proprietary) stuff I wrote in C++ would never compile with a C compiler ;-) 00:39 UukGoblin I don't know implementation details, but most of it is resolved at compile time I imagine 00:39 Exio anyway, nice to know a guy who at least tried haskell, people is normally "meh, functional shit" 00:39 UukGoblin some casts are runtime, yes 00:39 UukGoblin I like learning new things ;-) 00:39 Exio i took the proglang course in coursera a year and half ago, man, that was THE programming language course 00:40 UukGoblin Joey Hess is pretty good with Haskell, he's done some cool stuff with it 00:40 Exio we ended writing an "interpreter" of a "made up programming language" (MUPL) 00:40 Exio in sml, racket and ruby! 00:41 UukGoblin oh, cool 00:41 UukGoblin I've not done this one 00:42 UukGoblin but I loved the crypto course there, can't wait for second part 00:44 Exio it is a nice site really, for some courses (because i don't have the "needed background" for taking it in time), i just download the content and start checking around "oh, what is this thing?" 00:45 Exio and the funny thing is that there is probably a course for that thing or a course that "introduces" you to that thing .. :P 00:45 UukGoblin yeah, it's a shame they don't just let you download the stuff 00:46 UukGoblin damn, I don't think I'll be able to recover this world :-/ 00:46 UukGoblin I was beginning to like that cave of mine :-( 00:46 Exio i should start playing minetest for more than 15 minutes 00:47 UukGoblin you can't get the Mese goodies in 15 minutes, surely? 00:47 Exio i play 15 minutes every 2 weeks (average)! :P 00:47 UukGoblin ah. 00:48 UukGoblin time to sleep for me, I guess... maybe I'll hack it tomorrow 00:48 Exio anyway, i like stalking some code and writing useless stuff there more than playing 00:48 Exio well, see ya UukGoblin! 00:48 UukGoblin nice chatting to you, see you 'round ;-) 00:48 Exio i have to say the same :P 00:48 UukGoblin minetest should be great for writing useless stuff in Luacontroller ;-) 00:48 UukGoblin *gone* 00:51 ezraanderson sapier, rocks, he solved the problem :) 01:18 Exio i'm thinking about re-writing the MUPL "interpreter" in haskell and a parser 01:18 Exio :D 02:01 fling ok I have installed latest and it is just worknig 02:01 fling thank you guys! 02:01 fling Why have not I heard about it previously? 02:02 fling how to turn on mouse reverse on Y axis? 02:28 fling Is the page outdated? -> http://wiki.minetest.com/wiki/Texture_Packs 02:28 fling which dir to put texturepacks? 02:28 hoodedice fling, sorta outdated 02:29 hoodedice fling, Make a new folder with the texture name, and add the image files from the texture pack into that folder 02:29 fling done 02:29 fling what is next? 02:30 hoodedice Open minetest, got o the Texture Pack tab 02:30 hoodedice annnnnnnnnnnnnnnnd done. 02:30 fling no 02:30 fling where to put that dir exactly? 02:30 hoodedice in the textures folder 02:31 hoodedice in the minetest root directory 02:31 fling /usr/share/games/minetest/textures ? 02:31 hoodedice oh, linux... 02:31 hoodedice Did you compile or download? 02:31 fling emerged with portage on gentoo 02:31 hoodedice (aka run in place build or not)? 02:31 hoodedice Is that like a PPA on *buntu? 02:31 fling probably not? 02:32 fling like ebuild on gentoo 02:32 hoodedice lgmt 02:32 hoodedice In any case, I don't think it would hurt to try placing the textures in that folder you mentioned... 02:33 fling not working 02:33 hoodedice DOes the texture pack name not appear in the tab I mentioned? 02:34 hoodedice ok, try opening usr/.minetest/ 02:34 fling it does not appear 02:34 fling no such folder 02:34 hoodedice It is usually hidden. 02:34 hoodedice open it via your terminal 02:35 fling http://bpaste.net/show/467007/ 02:35 fling this is what I have 02:35 fling hoodedice: I don't have .minetest there 02:35 hoodedice okay, let me see thru this huge wall 02:35 fling I have tried to put images to both /usr/share/games/minetest/textures/faithfull and /usr/share/games/minetest/textures/faithfull/pack 02:35 fling still nothing in the menus 02:35 hoodedice Which Minetest version are you running? 02:35 hoodedice 0.4.10? 02:36 fling minetest files -> http://bpaste.net/show/467013/ 02:36 fling minetest_game files -> http://bpaste.net/show/467014/ 02:36 fling hoodedice: the latest 02:37 hoodedice did you try editing the minetest.conf? 02:38 hoodedice https://forum.minetest.net/viewtopic.php?f=4&t=1592 02:38 fling same without colors -> http://bpaste.net/show/467025/ http://bpaste.net/show/467026/ 02:38 fling hoodedice: tried 02:38 hoodedice ^Later than 0.4.8, supposed to work... 02:38 Exio ~/.minetest/? 02:39 Exio fling, do you have any ~/.minetest? 02:39 fling Exio: yes 02:39 Exio do you have a "textures" folder there? 02:39 fling not yet 02:39 Exio then mkdir it and well, should work 02:40 hoodedice Exio: oh shit... 02:40 fling Exio: right put it there 02:40 hoodedice I confused ~/.minetest with usr/.minetest 02:40 hoodedice KILL ME. 02:40 fling now they appear in the menus 02:40 fling thanks :P 02:40 * hoodedice jumps off a building 02:40 hoodedice !next 02:40 MinetestBot Another satisfied customer. Next! 02:40 fling hmm and not working 02:40 Exio \o/ 02:40 fling I see it in menus but nothing changed in the game 02:40 Exio one step, one step! 02:41 Exio now that is hoodedice's work 02:41 fling MinetestBot: not yet 02:41 hoodedice Did you click the texture pac you wanted to use? 02:41 hoodedice You have to select it 02:44 fling yes 02:44 hoodedice works? 02:44 fling clicked and doubleclicked and tripleclicked and not working 02:47 hoodedice Lemme see if I can do this in Windy OS 02:48 hoodedice Are you playing a custom sub_game? 02:49 Exio \o/ 02:50 Exio MUPL interpreter nearly finished! 02:50 Exio now that i've done this before and i'm used to the syntax it seems like a very easy thing.. 02:50 Exio this was painful the first time! 02:50 Exio (inb4 twss) 02:50 hoodedice works in M$(c) Windy(tm) OS(R) 8.1 LTS 02:50 hoodedice MUPL interpreter? 02:50 Exio Wind 8.1 02:50 Exio i'm re-doing an old homework 02:51 Exio http://spark-public.s3.amazonaws.com/proglang/assignments/hw5.pdf 02:51 fling hoodedice: single player with [ ] Creative Mode and [v] Enable Damage 02:51 hoodedice Exio, Washigton, eh =P 02:52 hoodedice Now I will stalk you and stuff 02:52 Exio i took the MOOC in coursera 02:52 hoodedice online course? 02:52 Exio i'm argentine... 02:52 Exio yeah 02:52 hoodedice =/ 02:52 hoodedice I knew you were Argentinian, you added me on Steam 02:52 Exio oh true 02:53 Exio https://www.coursera.org/course/proglang 02:53 Exio an amazing course 02:53 Exio 10 weeks of pure awesomeness 02:53 hoodedice fling, check it out with this texture pack: https://forum.minetest.net/viewtopic.php?f=4&t=9564&p=145652#p145652 02:53 hoodedice I finished a semester at college 02:53 hoodedice I had this thing called BLAKE 02:53 fling Will try it later 02:54 hoodedice (Beginner's Language for Acquiring Key Elements of programming) 02:54 hoodedice Or something 02:54 Exio ahm 02:54 Exio the course i posted is a "mid-level" course, it isn't advanced nor introductory 02:55 Exio but proglang <3 02:55 hoodedice midlevel? 02:55 hoodedice but 02:55 hoodedice mid level = C and C++ 02:55 hoodedice Sorry we couldn 02:55 Exio what 02:55 hoodedice Sorry we couldn't help you out flng 02:56 hoodedice Well, nvm Exio 02:57 hoodedice In any case, I'm left out wishing I had skipped that course and gone directly to Java 02:57 Exio Java sucks 02:57 Exio i'll have a hard time at uni with it 02:57 hoodedice It is the next course in my syllabus 02:57 hoodedice starts august or Sept 02:58 Exio i'm already tired of the programming courses at uni 02:58 hoodedice Coursera is FREE?! Wow 02:58 Exio YES HOODEDICE! 02:58 hoodedice Exio, which year? 02:58 Exio first year 02:58 Exio nothing cool until next year 02:58 Exio and the cool things will be just for 3-4 months 02:58 Exio then boring shit again 02:59 Exio and in third year! we'll learn "advanced programming" 02:59 Exio while abusing OOP in Java and we'll also learn PHP 02:59 hoodedice l8r 02:59 Exio i find OOP the worst thing ever invented 03:00 hoodedice stay in tounch 03:00 hoodedice Stay online on steam 03:00 Exio it could be called "RBE" and would still work (Random Boilerplate Everywhere) 03:00 hoodedice cya later 03:00 Exio see ya 03:02 fling do I need to install mods on every client or just on server? 03:03 fling What about mobs? 03:03 fling I'm about to install mobs mod on the server 03:05 Exio just server 03:25 fling Exio: is it possible to make the server to be minecraft like? 03:25 fling with mobs, craft, other things? 03:25 Exio i don't know what mods can be used for simulating minecraft 03:25 fling btw is it possible to have multiple worlds on a single server and is it possible to import worlds from minecraft somehow? 03:26 Exio multiple worlds ina single server, as far as i know, isn't possible, and importing worlds from minecraft... i think we had a script for that 03:26 Exio and if wasn't a script, it was opening the map with mcedit and then exporting to a schematic and i don't know what more 03:26 Exio you could ask tomorrow, it is late in sfan's country 03:26 fling Exio: thanks for the info 03:27 fling Germany? :P 03:27 us`0gb If I recall, importing from Minecraft had interesting side effects. The Minecraft world is much more shallow, so you reach a seam underground. 03:28 us`0gb Just a warning, if you care. Not really a big issue. 03:31 fling us`0gb: tell me more please 03:31 fling us`0gb: I have few pregenerated square worlds :> 03:32 us`0gb fling: What do you want to know? I don't know much, but I might know what you need. I don't have the script for converting though. 03:32 fling us`0gb: their map is available here -> http://map.dno.so/# 03:32 fling the server is down now 03:33 fling I wanted to use spout which is free software but it is not possible because noone is developing spout anymore 03:33 fling so I discovered minetest yesterday and want to start using it 03:33 us`0gb Okay, you'll need the map file itself. That interactive interface won't help. 03:34 fling but I want to make the server to be minecraft like and I also want to import my previous worlds 03:34 fling us`0gb: I have all the files 03:34 fling glowstone server software is another option but 03:35 * fling is a java hater 03:35 us`0gb fling: Okay, you'll need to wait for sfan5 for information on how to convert the files. It sounds like he has that answer. 03:35 fling us`0gb: thanks for the info :> 03:35 us`0gb I'm not fond of Java either. Stupid overloading. 03:35 Exio and yeah, he is from germany 03:35 us`0gb As for mods .... 03:35 us`0gb I'd try PilzAdam's PilzTest. 03:35 Exio PilzTest? 03:35 Exio Nodetopia? :P 03:36 fling is it possible to use multiple mods? 03:36 us`0gb I think I was told the PilzTest game was pretty Minecraft-like. 03:36 fling if it will work fine I will update all the ebuilds in gentoo portage 03:36 us`0gb fling: You can use as many as your machine can handle. 03:36 us`0gb Depending on what they do. 03:36 fling and will add missing (like ebuilds for mods and texture packs and everything) 03:36 us`0gb There's a node limit. 03:36 fling so gentoo users will be able to just build and install things easily 03:37 fling node limit? 03:37 Exio i think it is at about 4k 03:37 fling Exio: what is the difference between PilzTest and Nodetopia? 03:37 fling Exio: 4k of mods? 03:37 Exio i thik nodetopia is the new name 03:37 Exio fling, no, nodes 03:37 fling umm 03:37 us`0gb You know the cubes in-game? We call them nodes. Modules sometimes add nodes to the game, but there's a limit to how many can be added. 03:37 fling what are nodes? 03:37 Exio minetest nodes = minecraft blocks 03:38 fling ohhh 03:38 fling gtg thanks for the info guys 03:38 Exio minetest mapblock = minecraft "chunk" (actually, not the same, but 16x16x16) 03:38 us`0gb Other than that limit, I don't think there are any other limits to how much you can add. 03:38 Exio minetest chunk = 5x5x5 or something like that of mapblocks 03:38 us`0gb See you later! 03:38 Exio us`0gb, and that limit can be increased 03:38 Exio see ya fling! 03:38 us`0gb Exio: With or without editing the C++? 03:39 Exio editing the C++ 03:39 Exio but a single line change afaik 03:39 us`0gb Yeah, I think VanessaE was doing that before the limit was raised in master. 03:42 Exio waitwait 03:42 Exio isn't that now dynamic? 03:42 Exio i don't remember the changes tbh 03:43 us`0gb Unless it changed while I was away, it was a static hexadecimal number in one of the files. 03:43 us`0gb That's why I asked about it being outside C++. I thought there might have been a change. 03:48 Exio i don't remember the exact changes, but wasn't it converted into a dynamic vector? 03:51 * fling returns 03:52 fling Exio: 4k of nodes loaded on the client at a time? 03:52 Exio fling, 4k of total registered nodes 03:53 Exio like, with all the mods, you can only register a "max" of 4k nodes 03:53 fling ohh like different blocks? 03:56 Exio yeah 03:59 fling will I need more than 4K? ;P 04:00 Exio i don't think so 04:00 fling is it possible to use something like 'server textures' ? 04:01 fling is it possible to build an interactive server map on the site? 04:01 * fling is now digging the site 04:02 us`0gb fling: No one need that many, aside from Vanessa. 04:03 cheapie Even she doesn't need that many (I think) now that a lot of things are 6d-facedir-enabled 04:03 us`0gb But it's worth knowing that the limit is there. 04:03 us`0gb Oh, nice. 04:10 Exio fling, all "textures" are "servers textures" 04:10 Exio if you change the textures in a mod, the client will download those instead of the old ones 04:11 fling great! 04:11 Exio i'm going full insane and coding high order functions in MUPL! 04:11 Exio wooo!! 04:11 Exio i missed doing this so much 04:18 Exio \o/ sumlist works 04:19 Exio i should make a parser for this cute language 04:47 fling Exio: what language? 04:48 Exio the host language is haskell 04:48 Exio dirty draft of the MUPL abstract syntax tree ++ eval http://ideone.com/J26EmS 04:51 Exio will 'refactor' it later :P, it is late here and i coded it fast leaving out safety of the code 04:51 fling host language? 04:51 fling I like haskell 04:51 Exio i'm coding an interpreter of a "made-up" language 04:52 Exio (based, somehow, http://spark-public.s3.amazonaws.com/proglang/assignments/hw5.pdf) 04:52 Exio Made Up Programming Language 04:52 Exio MUPL 04:53 fling mhmhmhm 04:54 Exio i should make a "proper" madeup language, with some basic support of data types and so on 04:55 Exio and then write a parser(?) in it, and then try to implement the language in itself 04:55 Exio "in" 04:58 Exio \o/ 05:07 Exio going to sleep 05:07 Exio night \o 05:34 hoodedice fling 05:34 hoodedice Still here? 05:46 fling hoodedice: yes ;> 05:46 * fling playing 05:46 fling what to eat? 05:47 hoodedice Try out this sub_game called minitest 05:47 hoodedice It aims to make Minetest look like Minecraft 05:47 hoodedice In the default minetest_game, you eat apples 05:52 fling hoodedice: how to eat apples? :P 05:52 hoodedice click 05:52 fling done! great 05:53 hoodedice !next 05:53 MinetestBot Another satisfied customer. Next! 05:56 Zeno` Sokomine, you awake? 06:03 hoodedice no 06:03 hoodedice #germanythings 06:07 Jordach morning all 06:10 fling hoodedice: I need to decide with my friends will we want a minecraft like or not 06:10 fling hoodedice: which mobs mod is good? 06:11 RealBadAngel creatures by Taoki 06:12 RealBadAngel https://github.com/MirceaKitsune/minetest_mods_creatures/ 06:14 fling I will also need to try nodetopia 06:15 Jordach morning LemonLake 06:16 fling RealBadAngel: what are these creatures? 06:23 RealBadAngel that mobs system like you havent seen before. i bet 06:23 RealBadAngel i can tell you that humans are also the mobs 06:24 RealBadAngel and you actually may want to play other race than humans 06:26 LemonLake morning Jordach 06:47 fling RealBadAngel: is this possible? :P 06:51 Jordach !c 1.0/24 06:51 MinetestBot 0.041666666666666664 06:51 LemonLake makes sense 07:05 sfan5 fling: did you need me? 07:06 * Zeno` looks curiously at sfan5 07:06 * sfan5 rolls around 07:06 Zeno` lol 07:07 * Jordach meows at sfan5 07:07 RealBadAngel fling, just try that mod 07:09 fling sfan5: I have a bukkit server turned down and I wanted to use spout because it is free software 07:10 fling I have even wrote some ebuilds for it and vanilla 07:10 fling sfan5: but the spout is now dead 07:10 fling sfan5: I have discovered minetest yesterday and I want to start using it ;P 07:10 fling sfan5: the things I want: 1. to import my minecraft worlds; 2. to make the server to be minecraft-like 07:12 Jordach https://www.youtube.com/watch?v=JHfmoG4MUIQ <- fling 07:13 sfan5 fling: how big is the world? 07:15 fling sfan5: http://map.dno.so/ 07:15 sfan5 GET http://map.dno.so/tiles/world2/t/ 404 (Not Found) 07:15 fling Обычный мир == Regular world 07:15 sfan5 I don't see a map 07:15 fling it should be 10000x10000 blocks 07:16 fling sfan5: click on 'Flat' icon under 'Обычный мир' 07:17 sfan5 I see 07:17 sfan5 why I asked this: there is current no way to convert a (whole) MC map directly to an MT map 07:18 sfan5 but you can chop it up into 4 or 8 parts 07:18 sfan5 and import those with WorldEdit 07:19 fling 4 or 8? 07:19 fling Whas is the max size? 07:19 sfan5 !c 2**16 07:19 MinetestBot 65536 07:19 fling RealBadAngel: I have installed the mod, humans are walking around me 07:19 sfan5 65536x65536 07:19 sfan5 and your HDD 07:19 sfan5 and your RAM 07:19 fling sfan5: then it should be fine 10Kx10K is smaller ;P 07:20 sfan5 well 07:20 fling RealBadAngel: and everything is bluish 07:20 fling RealBadAngel: invertory is not working 07:20 sfan5 nobody has tested using .mts schematics with so many nodes yet 07:20 fling RealBadAngel: I only have a sword 07:20 sfan5 but I'm pretty sure it'll work 07:20 fling what is going on? 07:20 fling sfan5: so what mods to install to make it work similar to minecraft? 07:21 RealBadAngel fling, you start as a ghost 07:21 RealBadAngel you have to possess a creature 07:22 RealBadAngel of any race you want 07:22 sfan5 fling: anyway, you need (to write [no, it's way easier than MC]) a mod that adds nodes, e.g. pumpkins 07:23 Zeno` make sure they're square pumpkins 07:23 Zeno` they taste better than those funny shaped ones 07:23 sfan5 Zeno`: you're not being helpful 07:24 Zeno` sfan5, for those last two sentences I was not pretending to be and I think it was obvious 07:25 fling RealBadAngel: I'm not able to kill anyone thy just disappear 07:25 Zeno` fling, if I confused you then I apologise. What I said was tongue-in-cheek. 07:25 fling Zeno`: ok :P 07:28 RealBadAngel fling, try a few times 07:28 RealBadAngel theres no 100% chance that you will get that body 07:29 RealBadAngel once you will get it, others will become your allies and will follow you 07:29 RealBadAngel ofc of the very same kind 07:30 sfan5 RealBadAngel: your glass mod is very nice 07:30 sfan5 (the one that uses a nodebox for glass or something) 07:30 RealBadAngel framed_glass? 07:30 sfan5 probably 07:30 RealBadAngel thats not a mod actually 07:31 RealBadAngel its a drawtype usage 07:31 sfan5 yeah 07:31 sfan5 but it's the mod that makes default glass use this drawtype 07:32 RealBadAngel that drawtype is now way more flexible 07:32 RealBadAngel it allows to make fluids tanks 07:36 RealBadAngel sfan5, imho default glass should be replaced with framed glass 07:36 fling RealBadAngel: hmm hmm still nothing 07:36 fling sfan5: which mods should I try? 07:37 sfan5 fling: there are likely no readymade mods for what you need 07:37 hoodedice Hi RBA 07:38 hoodedice RBA, would porting your GLSL shaders to HLSL make them work in directx mode? 07:38 fling Why are there directories with mods inside of mods dir inside of game dir? 07:38 fling Is not it better to use a config file? 07:39 fling how should I install the mod propery without copying by hand? 07:39 fling do I need to write a script which will symlink mods into game dirs or something? 07:39 hoodedice fling... Games are collections of mods 07:39 sfan5 fling: there is a seperate mod directory 07:40 fling hoodedice: right so I see the better layout where you have a games dir with text file configs with a list of mods for this game 07:40 hoodedice if you paste any minetest mod with a default dependency, or no dependency in the minetest_game/mods/ folder those mods will launch automatically 07:40 RealBadAngel hoodedice, idk anything bout m$ shaders 07:40 fling sfan5: but there is a separate mods directory in each game directory 07:40 sfan5 yes 07:40 sfan5 but that is for the game content 07:40 fling this is what I want to eliminate 07:40 RealBadAngel hoodedice, why would you like to use DX even? 07:40 hoodedice RealBadAngel: the this: http://msdn.microsoft.com/en-us/library/windows/apps/dn166865.aspx 07:40 sfan5 there should be a mods/ directory right in the root directory 07:41 * sfan5 afk for 10 minutes 07:41 hoodedice I won't like to, but some players do 07:41 fling ohh 07:41 hoodedice fling, minetest sub games are a collection of mods essentially 07:41 hoodedice there are individual mods, modpack (smaller collection of mods) and sub_games (larger collection of mods which run independently) 07:42 RealBadAngel hoodedice, i dont even have windows to develop it 07:42 RealBadAngel and theres no logical reason for me to have it 07:42 hoodedice RBA, do you think a guy with nearly no knowledge of C based programming can do it? 07:43 RealBadAngel no 07:43 hoodedice I mean, as far as I see it, it is just converting your code 07:43 hoodedice okay. 07:43 RealBadAngel ofc you can try 07:43 hoodedice I wouldn't bother actually 07:43 hoodedice =P 07:43 RealBadAngel thats not simple simply 07:44 hoodedice I mght try doing that later on... 07:44 fling hoodedice: ok then I want all the mods to go to a single directory and I want to have a config file to control games. 07:44 hoodedice For now, if I can do some really nice lua modding, I will feel awesome 07:44 fling hoodedice: it will contain a list of mods used for each game 07:44 hoodedice There is no need for a config file within games 07:44 RealBadAngel im just telling you that coding shaders for coder with 20+ yrs experience in c++ is pain in the ass 07:44 hoodedice Every mod will load automatically 07:45 RealBadAngel you may try still ;) 07:45 hoodedice RBA, I'm using that as my new signature 07:45 fling hoodedice: I'm not talking about automation 07:45 hoodedice =P XD 07:45 fling hoodedice: I'm talking about mod installation 07:45 fling hoodedice: I don't want to just copy dirs here and there 07:45 fling hoodedice: what if I want to use a single mod for different games? should I just copy the dir? 07:45 fling this is what I don't want to do 07:46 hoodedice Why? 07:46 fling becasu I'm writing a fine ebuild for portage package manager 07:46 hoodedice If you want to use a single mod for multiple games, just do the usual mod installation 07:46 Zeno` for mods I make a symbolic link in worldmods/ in the world/ directory 07:46 hoodedice fling, please do not include other mods apart from default for packages, some of them might not work properly 07:47 Zeno` but, yeah, singleplayer is a different scenario 07:47 fling Zeno`: this is the first solution I thought about 07:47 fling but it is not ideal 07:47 hoodedice Calinou: RBA's quote of the day "im just telling you that coding shaders for coder with 20+ yrs experience in c++ is pain in the ass" 07:47 Zeno` in what way is it not ideal? 07:47 sfan5 fling: you are searching for world.mt 07:47 hoodedice symbolic links are messy 07:48 Calinou how are they messy? 07:48 Zeno` I can imagine the case where misbehaved mods (e.g. those that create files in their own dir) would break, but that's a problem with the mod 07:48 Zeno` I don't find symlinks messy at all 07:49 sfan5 fling: world.mt is located in the world directory and looks like this: http://www.nyaa.se/?page=download&tid=432781 07:49 sfan5 uh no 07:49 fling Zeno`: have you used any config files previously? 07:49 sfan5 fling: http://sprunge.us/BVLX 07:49 fling Zeno`: imagine yourself instead of editing a config file of an app 07:49 Zeno` fling there is no need for a config file 07:49 fling Zeno`: to create symlinks :D 07:50 Zeno` worldmods/ is scanned by minetestserver 07:50 RealBadAngel hoodedice, main problem is that the very same code works ok on one gpu, fails on another. also drivers vendors have something to say, open source drivers are still not perfect 07:50 Zeno` the config file has no mods listed in it at all 07:50 RealBadAngel its extremaly hard to write code that will work in all cases 07:50 hoodedice RBA, I would imagine that shaders work perfectly on all intel GPUs/GMAs 07:51 hoodedice And the problem arises with AMD/nVidia cards 07:51 RealBadAngel actually AMD is the best platform imho 07:51 Zeno` I've used the config file solution/way before and the worldmods/ dir is, IMO, far superior 07:51 RealBadAngel but closed one ofc 07:51 sfan5 fling: I suggest you to look around in https://forum.minetest.net/viewforum.php?f=11 07:51 fling sfan5: so I just install all the mods in some global default directory, right? and then the user is editing the config file inside of a world dir, right? 07:51 Jordach hoodedice, tl;dr using a special type of rendering for my next trick :3 07:51 sfan5 fling: if you want a redstone replacement: https://forum.minetest.net/viewtopic.php?f=11&t=628 07:52 sfan5 fling: yes 07:52 * sfan5 afk 15 minutes 07:52 fling sfan5: first I need a fine mobs :P 07:52 hoodedice In any case RBA, I was just interested. Ofc I can't/won't do any core devving for at least 3 years... 07:52 Zeno` all my mods are in ~/mtmods and I just ln -s in worldmods/ to whatever mod I want installed 07:52 * Calinou is reworking sword textures, adding gold and silver tools 07:52 hoodedice fling, most mobs are fine 07:52 Zeno` no mucking around with world.mt *at all* 07:52 * hoodedice is expanding the magic in AdventureTest 07:53 Calinou RBA, I would imagine that shaders work perfectly on all intel GPUs/GMAs 07:53 Calinou the inverse? 07:53 Calinou actually AMD is the best platform IMHO 07:53 Calinou probably NVIDIA 07:53 hoodedice No 07:53 Calinou but it's because NVIDIA's implementation of OpenGL is permissive and tolerates mistakes 07:53 RealBadAngel im developing on an radeon 07:53 hoodedice nVidia is expensive as shiz 07:53 RealBadAngel so because ;) 07:53 Calinou if you code your shaders properly, they work on all supporting hardware 07:53 Calinou totally wrong (except in high end and mobile) 07:53 hoodedice RBA, HD or R-series? 07:53 RealBadAngel HD 07:53 Calinou since 2013 it's not any more expensive than AMD for similar performance 07:54 RealBadAngel Calinou, its extremaly hard to do so, believe me 07:54 * hoodedice would still stick with AMD because he is a friggin fanboy 07:54 Zeno` fling> Zeno`: have you used any config files previously? <--- what did you mean by this? 07:54 hoodedice (And because low/mid end AMD is cheap) 07:54 RealBadAngel last time with faces shading i discovered that even normals are fucked up in open source drivers 07:55 fling Zeno`: for example you need to setup a server of some sort so you edit it's config file (but not creating any symlinks) 07:55 Zeno` fling, why would I do that when the symlink method is cleaner? 07:55 RealBadAngel and i totally agree with Thorvalds shoving a finger to Nvidia 07:55 hoodedice >Thorvalds 07:55 RealBadAngel same apply to amd 07:55 hoodedice > THOR VALDS 07:55 hoodedice =O 07:56 fling splɐʌɹoɥʇ 07:56 RealBadAngel for high end shaders open source drivers are unusable 07:56 hoodedice well, intel drivers are still jittery for me on Xubuntu 07:56 RealBadAngel and that propably wont change any time soon 07:56 fling RealBadAngel: everything is working fine with nouveau here 07:56 hoodedice open sourced 07:56 RealBadAngel fling, youre wrong to the bone 07:56 fling RealBadAngel: :< 07:57 fling but fps is good 07:57 fling and I see fancy stuff 07:57 RealBadAngel if normal vectors are fucked up 07:57 RealBadAngel it means you cant have any advanced effects with them 07:57 hoodedice RBA, it *might* be working only on his hardware... 07:57 sfan5 fling: https://forum.minetest.net/viewtopic.php?f=11&t=8638 seems to be the only mobs mod (for me) that has quality mobs 07:58 Zeno` reminds me of the days prior to DX and OpenGL heh 07:58 sfan5 but there are some bugs 07:58 * hoodedice goes back to MT modding 07:58 Zeno` drivers for every chipset 07:58 sfan5 such as a horde of them spawning in one chunk 07:58 Zeno` and hope it works 07:58 * sfan5 afk again 07:58 Zeno` then again at least there was VESA 07:58 Zeno` software rendering ftw 07:59 Calinou Calinou, its extremaly hard to do so, believe me 07:59 Calinou ask eihrul :D 07:59 Calinou and i totally agree with Thorvalds shoving a finger to NVIDIA 07:59 Calinou he retracted his finger pretty much 07:59 hoodedice Yeah, I remember, earlier this year, he actually thumbed them up 07:59 Calinou if you're coding only for your hardware, you're doing it wrong 07:59 Zeno` Well, I prefer NVidia on Linux because for so many years ATI *did not work at all* 07:59 RealBadAngel really? chicken 08:00 Zeno` And at least NVidia provided their closed-source driver that did work 08:00 hoodedice Calinou, I think once he finishes it with his HW, he might move on 08:00 Calinou sfan5, creatures is kind of bad 08:00 Calinou fling, how about https://forum.minetest.net/viewtopic.php?f=11&t=9656 08:00 Calinou doesn't have stupid stuff, properly balanced (for once), fast 08:00 Calinou Zeno`, except when kernel updates ;) sometimes just doesn't work 08:01 Calinou sword is more sword-like now :) 08:01 RealBadAngel Calinou, taoki's one actually is makin one thing tough. building a simple shack is a challenghe 08:01 RealBadAngel and that i really do like 08:01 Zeno` Calinou, those are contemporary issues. I mean the years 2000-2008 or so. Nobody using Linux would choose ATI during those years because there was no support at all 08:02 Zeno` actually ATI probably didn't become viable until about 2011/12 08:03 fling Calinou: 15:02:57: ERROR[main]: ModError: ModError: Failed to load and run /usr/share/games/minetest/games/minetest_game/mods/mobs/init.lua 08:03 * sfan5 afk 08:04 fling Calinou: found it , access rights were wrong ;P 08:04 Calinou Taoki's has terrible sounds, is slow and crashy… 08:04 Calinou it shows how most modders only care for 50 % of the stuff they make 08:05 Calinou Zeno`, years 2000-2008 are exactly over 08:05 * VanessaE peeks in 08:05 VanessaE good morning 08:05 Calinou Zeno`, AMD since 2010 anyway :P 08:05 Zeno` Calinou, blasphemy! 08:05 Calinou fling, you don't put mods in the game 08:05 Calinou you put them in your “mods” directory 08:05 hoodedice morning VanessaE 08:06 hoodedice > 3 am 08:06 Krock moin hoodedice, Zeno`, Calinou, RealBadAngel, fling 08:06 * VanessaE reads scrollback... 08:06 Jordach Calinou, bullshit 08:06 Jordach my chests were a PITA to do but they aren't slow codewise :P 08:07 Calinou https://cdn.mediacru.sh/0TQh5gqak10d.jpg 08:07 hoodedice what with that image, Cal? 08:07 Calinou new swords 08:07 RealBadAngel Calinou, u no use shaders? shame on ya :P 08:08 Calinou I use them, but without waving stuff 08:08 Jordach i don't use shaders in general 08:08 Calinou basic shaders, to fix water transparency mostly 08:08 fling Calinou: but it is now working, mice a falling from the sky :P 08:08 Krock such dirty minetest 08:08 RealBadAngel i cant see my pearl, normals on the fly :P 08:08 Calinou rats spawn on trees and on stone 08:09 Calinou fling, so stay around trees if you want rats 08:09 Calinou (they spawn at day and night, any light level) 08:09 RealBadAngel or the Lego effect at least 08:09 fling Calinou: nice, thanks! good mod. 08:10 hoodedice Adventuretest really does need a load of work on it 08:10 hoodedice Have to figure out how to use magic first... 08:11 VanessaE there. 08:11 us`0gb RealBadAngel: I love shaders, but they slow the game to a crawl on my machine. 08:11 fling Calinou: can't I have multiple worlds on a single server? 08:12 Calinou fling, you'd have to host several servers for that, on different ports 08:12 us`0gb fling: On the same server (machine), yes. On the same server (game instance), no. 08:12 Calinou it's doable if you have the resources, remember that an empty server uses nearly no CPU and bandwidth 08:12 RealBadAngel fling, try this texture packs with shaders on: https://forum.minetest.net/viewtopic.php?f=4&t=8714 08:13 Calinou Have to figure out how to use magic first... 08:13 * Calinou puts Rarity on hoodedice's head 08:16 fling RealBadAngel: texturepacks are not working here for some reason: < 08:16 RealBadAngel http://i.imgur.com/1xEmGmf.png 08:16 hoodedice rarity? 08:16 RealBadAngel ^^ Lego lava ;) 08:16 RealBadAngel fling, you seem to be having problem where to put the files 08:17 sfan5 fling: if you host multiple server you can connect their chat using the IRC mod 08:17 fling RealBadAngel: sure! 08:18 fling sfan5: ok! will do, give me a link please 08:18 hoodedice fling, use the mighty Google 08:18 fling btw is it possible to store port in a dns record? 08:18 sfan5 fling: https://forum.minetest.net/viewtopic.php?id=3905 08:18 hoodedice (or his arch nemesis, DuckDuckGo) 08:18 fling I don't want users to type port numbers :< 08:18 sfan5 fling: no 08:18 fling will it be possible in future? 08:18 hoodedice sfan, wiut? 08:18 sfan5 but if they do it once the server will be added to the favourites 08:19 sfan5 probably not 08:19 hoodedice How about your meowtest server? 08:19 fling why not? it should be a good feature! 08:19 sfan5 hoodedice: the port is stored in the serverlist entry 08:19 sfan5 !server meowtest 08:19 MinetestBot sfan5: Meowtest 0.4.10 "SEGFAULTY" | minetest.org:30018 | Clients: 10/25, 0/21 | Version: 0.4.10-rc1 / meowtest_game | Ping: 22ms 08:19 sfan5 'minetest.org:30018' 08:19 hoodedice and how do you do that? 08:20 fling hoodedice: do what? 08:20 sfan5 its sent to servers.minetest.net along with other daata 08:20 sfan5 data* 08:20 hoodedice can mortal users like me do that? 08:20 hoodedice or is it restricted to the high and might moderators and admins? 08:21 sfan5 yes 08:21 sfan5 no 08:21 hoodedice kay 08:21 sfan5 the server will send the port to the server list if set 08:21 sfan5 otherwise nobody would be able to connect 08:22 fling I want a key auth :P 08:22 sfan5 lol 08:22 sfan5 you have special requests 08:26 fling sfan5: yay :P why not? 08:26 sfan5 maybe you can get one of the core devs to do that 08:27 fling sfan5: I want to have mtX.mydoma.in where X is a number of a daemon 08:27 fling sfan5: and port of each of mtX.mydoma.in is stored in a txt record 08:27 fling sfan5: so users will just need to type mt5.mydoma.in instead of mt.mydoma.in:300005 something 08:28 sfan5 that is possible 08:28 fling and TXT record will contain 'mt5.mydoma.in 300005' 08:28 Krock port 30000 is default. use that one 08:28 fling Krock: but I want to run multiple servers on a single box with a single ip 08:28 sfan5 only works if he has n different IPs 08:28 fling yes 08:28 Krock ah. 08:29 fling otoh I have four ip addresses on my current server… 08:29 Krock mt.mydoma.in:3000(X - 1) would b my suggestion 08:29 fling sfan5: but the feature is still good 08:29 sfan5 fling: https://github.com/minetest/minetest/issues/new 08:29 fling sfan5: will do! 08:30 fling sfan5: can you reset my pass at minetest.org:30018 please? :D 08:31 sfan5 sure 08:31 fling hmm hmmm I really like minetest! 08:31 sfan5 in a min 08:31 fling why did not I heard anything about it in the past? 08:31 fling only discovered yesterday! 08:31 fling wtf. 08:31 * fling is about to spam esper.net 08:33 hoodedice because you didn't have ubuntu? 08:33 sfan5 fuck ubuntu 08:33 sfan5 (only the one with unity) 08:34 * hoodedice found out about Minetest in a week of installing Xubuntu 08:34 cheapie sfan5: So Linux Mint MATE Edition is fine, then? 08:34 sfan5 and fuck the maintainers that decided to use that shit libav 08:34 sfan5 cheapie: *nods* 08:34 hoodedice !g libav 08:34 MinetestBot hoodedice: https://libav.org/ 08:34 * cheapie checks his "uname -a" 08:34 hoodedice "We are happy to update three release branches: Today, we provide you with Libav 10.2, Libav 9.14, and Libav 0.8.13, which address a number of critical functional and security issues that we have been made aware of. " 08:34 cheapie Linux Shelley 3.16.0-rc5-cheapie #2 SMP Wed Jul 16 03:11:27 CDT 2014 x86_64 x86_64 x86_64 GNU/Linux 08:35 cheapie Yay, it's working! 08:35 fling hoodedice: wut 08:35 sfan5 hoodedice: http://blog.pkh.me/p/13-the-ffmpeg-libav-situation.html 08:35 hoodedice libav doesn't look too bad... 08:35 fling hoodedice: how is this related to ubuntu? 08:35 sfan5 hoodedice: https://github.com/mpv-player/mpv/wiki/FFmpeg-versus-Libav 08:36 cheapie Would anybody happen to know why it says "x86_64" three times? 08:37 sfan5 fling: ubuntu uses libav instead of ffmpeg 08:37 * fling is using ffmpeg 08:37 * sfan5 too 08:37 * Krock doesn't know 08:38 sfan5 you are using neither 08:38 sfan5 because you are using windows 08:42 Zeno` does anyone else have problems using valgrind with minetestserver? 08:43 Zeno` I guess what I am saying is that I cannot use valgrind AT ALL 08:43 Zeno` with minetest* 08:43 * hoodedice is using who the fuck cares 08:43 * hoodedice also watches no videos 08:43 hoodedice (except on YouTube, with HTML5) 08:43 Zeno` hoodedice, the people who care are... people who run servers and developers 08:44 Zeno` I have nfi what you're talking about btw lol 08:44 hoodedice Zeno`: I don't care because I don't use too much media 08:44 hoodedice Except maybe a lot of Spotify 08:44 Zeno` wtf are you walking about hoodedice?! 08:44 hoodedice and a bit of YouTube 08:44 Zeno` I am asking about valgrind 08:45 hoodedice ", the people who care are... people who run servers and developers" 08:45 sfan5 Zeno`: disable luajit 08:45 sfan5 -DDISABLE_LUAJIT=1 08:45 Zeno` sfan5, the problem is LuaJIT? I suspected that. Thanks 08:45 Zeno` wtf valgrind has to do with spotify I am still unsure about 08:46 * Krock <3 LuaJIT 08:47 * Zeno` looks strangely at the assert that is causing valgrind to fail 08:47 Zeno` I think we spoke about this a week or so again sfan5 hehehe 08:47 Zeno` so I'll leave it for now 08:48 sfan5 Zeno`: LuaJIT does not work with valgrind out-of-the-box 08:48 sfan5 you either need to compile LuaJIT to work with valgrind 08:48 Zeno` broken then 08:48 Zeno` :) 08:48 sfan5 or don't use it 08:49 Zeno` So how are we supposed to check that it's not LuaJIT leaking the memory that I am sure is leaking? 08:49 Zeno` crazy 08:50 Zeno` there *is* a leak somewhere and if valgrind is not showing it with LuaJIT disabled then I guess a reasonable inference would be that it's LuaJIT that's causing the leak 08:51 Zeno` I'll look closely later but it's relatively interesting that using LuaJIT causes a seemingly benign assert in the MT code to fail in the first place 08:51 hoodedice why does mplayer look like a better player than VLC...? 08:51 sfan5 hoodedice: http://mpv.io 08:52 sfan5 Zeno`: this is a feature in luajit 08:52 Zeno` a feature! yay 08:52 sfan5 you need to pass luajit a special compile flag to make it work with valgrind 08:52 * Krock wonders, why the minetest_game doesn't use vmanip 08:52 Krock +TNT 08:54 hoodedice so... libav is better than ffmpeg? 08:56 sfan5 hoodedice: exact opposite 08:56 hoodedice libav propaganda just worked on me 08:57 sfan5 hoodedice: the links I sent you show the truth 08:57 sfan5 didn't you read them 08:57 hoodedice I am reading them presently 08:57 hoodedice But some links on those material direct me to libav propaganda 08:57 hoodedice Of course, one link pointed out how eeeeeeeeeeevil the libav cores were 08:58 hoodedice guys guys 08:59 hoodedice better protect hmmmm, and celeron55 before the freeminers start a civil war here lelelelelel 08:59 sfan5 meow 09:01 Calinou finished work on silver and golden tools 09:01 Calinou hoodedice, Freeminer has minimap and mgv5! 09:01 hoodedice =O 09:01 hoodedice And farmesh 09:02 hoodedice And weather 09:02 hoodedice And shit that is so buggy I don't give a damn 09:02 Calinou 11:01:57: ERROR[main]: Invalid crafting recipe (output="default:axe_silver") 09:02 Calinou \o/ 09:02 Calinou first time I got this error 09:03 * Jordach waits for the inevitable refactor which takes 16000000000000000000000000000000000 years 09:03 Calinou hoodedice, farmesh is quite different from old farmesh, it's quite buggy like the old one 09:03 Calinou tree blocks show up to indicate forests… bad thing to do 09:03 Calinou grass is randomly replaced by dirt 09:03 hoodedice what refactor? 09:03 Jordach merging things that shouldn't be merged due to things like Lua API stability, etc 09:04 Jordach hoodedice, you'll also like this render i'm working on :3 09:04 Jordach you happen to own said game 09:04 hoodedice Jordach, I think we will have a nice refactor in 0.5 09:04 hoodedice CS:S? 09:04 * sfan5 meows at Jordach 09:04 Jordach (i actually REALLLY REALLY like the design) 09:04 hoodedice Mirror's Edge? 09:05 Jordach (hint: it abuses Internals as usual) 09:05 Jordach Life with a start button so far: how the fuck do i turn off 09:06 hoodedice Jordach, 8 or 8.1? 09:06 hoodedice swipe down from top right corner, settings 09:12 Calinou adding hit sounds and hit death sounds 09:13 hoodedice bbl 09:24 * Krock gives sfan5 http://pastebin.com/DnjHDS88 09:24 Krock meowserver 09:24 sfan5 what am I supposed to do? 09:24 Krock hmm.. don't know. but I'll cry and run in a circle 09:25 Krock you could remove the remote_media from minetest.conf, so I can join it, sfan5. 09:26 sfan5 I don't have control about random servers 09:26 Krock ah right. it's hosted by OldCoder 09:26 sfan5 .. 09:27 sfan5 uh 09:27 sfan5 remote_media = http://minetest.org/media/curl/ 09:27 sfan5 on meowtest 09:27 Krock weird. 09:28 sfan5 make sure you don't have remote_media = in your client conf 09:28 sfan5 and I don't even have missiles installed 09:28 sfan5 it won't try to fetch missiles.x 09:28 Krock I see. those servers have both a 0.4.10 in the name.. my fault 09:28 Krock I wasn't looking if it's really meowtet 09:29 Krock much trouble for nothing :3 09:30 Calinou heh, 403 09:33 * Krock crashes landmine's server 09:33 Calinou Carbone: Add silver and gold tool sets and weapon sets, reduce diamond tool durability. Add hit sounds when hitting and killing mobs. 09:33 Jordach Krock, that server went out with a bang 09:33 Krock yes. too lound. 09:34 * Jordach just realised he left his tower's side case off 09:34 Jordach at least it cools better 09:34 sfan5 !c (30716 * 8 + 4 + 1) 09:34 MinetestBot 245733 09:34 sfan5 !c (30716 * 8 + 4 + 1) / 1024 09:34 MinetestBot 239 09:34 sfan5 239 KB 09:34 sfan5 not ba 09:34 sfan5 d 09:34 Calinou Jordach, not necessarily better 09:34 sfan5 context: the database that stores who last modified a node (on meowtest) is 239 KB big 09:34 Calinou you'll hear it much more 09:35 Calinou there's risk of putting stuff in fans, or worse 09:35 Calinou so never keep the case open 09:35 sfan5 stores 30716 entries 09:35 Jordach Calinou, my tower lives against the wall 09:35 Jordach with ~ 4'' of spacing 09:35 Jordach in fact probably less than that 09:36 fling Is there a mod limiting nickname count per ip address? 09:37 Calinou no, but you can ban usernames automatically 09:37 Krock fling, 1/2 yes.. I wrote a mod to get all names under the same IP 09:37 Calinou eg. Guest nicknames, nicknames with “Admin”, 1-letter names, all-numeric usernames… 09:38 Calinou Krock, where is it? 09:38 Krock Calinou, not published 09:38 fling Krock: I want to bun nickchangers 09:38 Calinou I'd like it 09:38 Krock that's not easy because IPs change sometimes 09:38 Calinou quite useful for server admins 09:38 Krock but I can publish the one I got 09:39 fling great, thanks 09:39 Calinou (would probably integrate it into Carbone, with ban privilege) 09:39 Krock *creates a new mod and splits his all-in-one-mod* 09:39 Calinou avoid making all-in-one mods in general 09:39 Calinou make stuff modular 09:40 Jordach tell that to server extended :3 09:40 Calinou I want only the teleport request command :/ 09:41 sfan5 fling: still need you password reset on meowtest? 09:43 Jordach https://cdn.mediacru.sh/iJ6vUKsRNBPc.png :P 09:43 Calinou gold tools are like diamond tools, but way less durable. 09:43 Calinou silver tools are between steel and diamond tools, with steel durability. 09:44 Calinou steel pickaxe speed was reduced, diamond durability was lowered. 09:44 Calinou Jordach, that kind of looks like an unfinished Tesseract map :p 09:55 Calinou http://wiki.minetest.net/index.php?title=Template:Block_Data/fr 09:55 Calinou why is this template broken and not the English one? 09:55 Calinou http://wiki.minetest.net/index.php?title=Template:Block_Data 09:55 Calinou works fine 09:55 Calinou itemstring is completely broken and I have absolutely no reason why 09:56 fling sfan5: If you have not reset it 09:56 sfan5 fling: username? 09:57 * fling 09:57 Krock fling, https://github.com/SmallJoker/names_per_ip 09:58 * Krock adds flag "untested" 09:59 Calinou save interval should probably be something like 300 09:59 Calinou or even 120 10:00 Krock https://github.com/SmallJoker/names_per_ip/commit/6ac6cc17816d57f962f413ee599186a53ca9d0eb 10:00 Calinou OK 10:00 Calinou .data? why not .mt? 10:00 Krock overused. 10:01 Krock I could use .txt too 10:01 Calinou just use .txt then 10:01 Calinou I'll add this to Carbone, using .txt extension 10:01 Calinou limit will probably be higher by default 10:01 Krock ok. do that. I do not give any warranty 10:03 Calinou I may even disable limit by default 10:04 Krock that would make this mod useless 10:04 Krock (by default) 10:05 Calinou no, you can see multiple accounts using the same IP 10:05 Calinou useful to see sockpuppets 10:05 Calinou allows getting a player's IP too 10:07 Calinou works 10:08 Calinou default limit 5 sounds good 10:09 Calinou it also actually tells player IP 10:09 Calinou separating names by commas… 10:14 Calinou oh, I'll probably add exception for 127.0.0.1 :p 10:16 Calinou why minetest.after(3), Krock? 10:24 Krock Calinou, just so. 10:29 Calinou finished implementation! 10:30 Calinou it tells when new players have multiple accounts in console, states IPs using /whois 10:30 Calinou up to 5 accounts by default 10:32 Calinou https://dl.dropboxusercontent.com/u/82342922/minetest/carbone-mods/names_per_ip.zip 10:35 Calinou https://forum.minetest.net/viewtopic.php?f=11&t=9768 10:57 Calinou improved gold textures 10:57 Calinou https://forum.minetest.net/viewtopic.php?f=4&t=9428&p=143627#p143627 → still has 0 replies, heh 11:10 sfan5 '64bit msvc does not work 32bit msvc was unplayable slowly. currently i playing with the 64 bit MinGw.' 11:10 sfan5 yay 11:10 sfan5 my build works best 11:11 Krock ..for 64-bit 11:11 * PenguinDad gives sfan5 a cookie 11:11 * sfan5 noms it 11:12 * sfan5 gives PenguinDad https://mediacru.sh/_3jOam8IDem7 11:12 sfan5 MC-URLInfo! 11:12 MC-URLInfo sfan5! 11:12 sfan5 https://mediacru.sh/_3jOam8IDem7 11:12 MC-URLInfo MediaCrush: Image with unknown dimensions 11:12 sfan5 <.< 11:14 SylvieLorxu sfan5: Maybe because it isn't an image? :P 11:14 sfan5 what else would it be? 11:15 sfan5 https://mediacru.sh/api/_3jOam8IDem7 says it is an image 11:15 SylvieLorxu sfan5: It's an HTML page 11:15 SylvieLorxu "files": [ 11:15 SylvieLorxu { 11:15 SylvieLorxu "file": "/_3jOam8IDem7.jpg", 11:16 SylvieLorxu "type": "image/jpeg", 11:16 SylvieLorxu "url": "https://cdn.mediacru.sh/_3jOam8IDem7.jpg" 11:16 SylvieLorxu } 11:16 SylvieLorxu You need to grab the "url" under "files" 11:16 SylvieLorxu That's the URL to the image itself 11:16 sfan5 no 11:16 SylvieLorxu Yes. 11:16 PenguinDad maybe 11:16 sfan5 the bot uses the data provided by the MC api 11:16 sfan5 this works: 11:16 sfan5 https://mediacru.sh/xPe7My7iRoJG 11:16 MC-URLInfo MediaCrush: Audio, Nomizu Iori - Black † White 4:33 11:16 SylvieLorxu The API provides no image size? 11:16 sfan5 apparently not 11:16 sfan5 I'll go bug the MC devs about that 11:16 sfan5 it should provide a size 11:16 sfan5 but it seems to be missing for all images I upload 11:18 SylvieLorxu You could also just grab files[0][file][url] or however you get JSON stuff and calculate the image size from that URL :P 11:19 PenguinDad yay the dark theme is back 11:35 UukGoblin so I removed the file forece_loaded.txt, I've added game_time, time_of_day and EnvArgsEnd to env_meta.txt, and now I'm getting this: http://pastebin.com/LfYAPbSW 11:36 UukGoblin removing the mesecons mod or all mesecons* mods results in warnings about missing modules (and/or deps) and the game being unplayable (like no textures or sth) 11:37 fling How exactly to choose which game will world use on the server? 11:38 Jordach afternoon 11:38 Eater4 world_path = path to world 11:38 Eater4 Morning 11:39 Jordach Eater4, he means the game id, eg, big_freaking_dig, minetest_game, carbone, etc 11:39 Eater4 Oh 11:40 Eater4 game id= 11:41 Eater4 in world.mt 11:41 MinetestBot GIT: Sapier at GMX dot net commited to minetest/minetest: Fix android build after removal of indev and math mapgen 903d343 2014-07-16T13:40:30+02:00 http://git.io/Eus8fw 11:42 sfan5 fling: gameid = 11:42 sfan5 or hm.. 11:43 UukGoblin I wrapped this for loop with an "if actions then", and now the game loaded, complained about unexpected symbol in serialize.lua:181 [string ""]:1: unexpected symbol 11:43 UukGoblin and it's unplayable again 11:43 UukGoblin as in, I seem to be able to click (I see my hand tries to dig), I can click 'i' to get an empty inventory, 'esc' shows me a menu etc 11:43 UukGoblin but it's all gray and all 11:43 sfan5 fling: just the game name, but without _game 11:44 sfan5 UukGoblin: remove all files starting with mesecons_ from the world folder 11:46 UukGoblin sfan5, thanks, indeed, there was mesecons_actionqueue with invalid content (probably due to the earlier crash) 11:46 UukGoblin removed that 11:46 UukGoblin now - I run the world, no warnings, but the game is like that once again :-/ 11:46 UukGoblin after a bit of clicking around I get "Got packet command: 60 for peer id 2 but client isn't active yet. Dropping packet 11:47 sfan5 you can probably safely ignore that 11:47 UukGoblin right 11:47 UukGoblin but there's nothing really visible 11:48 UukGoblin I see: gray background, the + crosshair, and my cuboidal hand in the lower-right 11:48 UukGoblin and that's all 11:48 UukGoblin when I left-click the hand moves as if it was trying to dig 11:48 UukGoblin when I click 'i' I get an empty inventory (which it shouldn't be) 11:49 UukGoblin (also, no textures in the inventory - just light-gray squares on darker-gray background) 11:52 * PenguinDad just saw cyrillic characters on meowtest 11:52 sfan5 do a /teleport 0 0 0 11:52 * sfan5 meows at PenguinDad 11:53 UukGoblin sfan5, got this warning again (Got packet command: 50 for peer id 2 but client isn't active yet. Dropping packet), and nothing happened :-( 11:54 sfan5 hm 11:54 sfan5 try logging in again 11:54 UukGoblin when I click "Quit to menu", I see black screen with "shutting down stuff...", and nothing happens. No new lines logged on the console. Looks like the server isn't quite active I'm guessing... 11:56 sfan5 forcefully stop minetest 11:56 UukGoblin yeah 11:57 UukGoblin oh! you're right, now it works 11:57 UukGoblin thanks :-) 11:57 UukGoblin now I see a blue square (like a sea) on a lighter-blue background 11:58 UukGoblin nothing in the inventory again 11:58 UukGoblin empty world 11:58 sfan5 can you do a screenshot? 11:58 UukGoblin can only move from -0.2 to 0.2 and back 11:58 UukGoblin sure, sec 12:03 UukGoblin hmm, http://i.imgur.com/NWdMeYK.png got saved when I pressed F12, but I actually see http://i.imgur.com/Xo6manH.png 12:06 UukGoblin it's something in the players/singleplayer file. I created a new world with the same seed, copied over map.sqlite, everything was more or less fine - I saw my structures, world worked - but my inventory was empty. When I copied over players/singleplayer, I get this blue thing again in that new world too. 12:07 UukGoblin yeah, that file is full of zeroes. Filesystem corruption. 12:07 UukGoblin (due to the crash, likely) 12:08 Jordach this feels wrong https://cdn.mediacru.sh/AO7mly1W0CGm.png 12:09 sfan5 UukGoblin: there is a bug with transparency.. 12:10 sfan5 UukGoblin: otherwise than that, which minetest build are you using? 12:11 UukGoblin https://github.com/minetest/minetest/releases/download/0.4.10/minetest-0.4.10-win64-msvc.zip <- this one 12:11 sfan5 UukGoblin: can you try https://github.com/minetest/minetest/releases/download/0.4.10/minetest-0.4.10-win64-mingw.zip ? 12:12 UukGoblin sfan5, the computer crashed earlier. Some network driver bug, I can almost always trigger it when I exit to menu in minetest, then try to start a new game - I see "Resolving address" and then a BSOD. Because of that crash, the players/singleplayer file got zeroed out - so no wonder the world didn't work 12:13 UukGoblin (this BSOD happened to me earlier too, in other games) 12:13 sfan5 you should really update your driver then 12:14 ecutruin Heyo all. 12:14 UukGoblin sfan5, yeah, I guess ;-) 12:14 sfan5 heyo ecutruin 12:14 ecutruin How goes, sfan5? 12:15 sfan5 good 12:18 ecutruin Good to hear. ^-^ 12:23 kaeza mornings 12:23 VanessaE hey 12:24 ecutruin Morning kaeza and VanessaE. 12:24 kaeza o/ 12:24 PenguinDad hi kaeza 12:30 rubenwardy This is #minetest, not #football 12:31 * Jordach throws rubenwardy a Frijj 12:31 rubenwardy actually, #soccer, as freenode is probably predominately American 12:31 rubenwardy (They only people, other than Canada, that call it soccer) 12:31 rubenwardy *the 12:31 PenguinDad is this the apocalypse? https://cdn.mediacru.sh/_QuK4I30euzT.png 12:32 rubenwardy and, Hi All! 12:32 PenguinDad hi rubenwardy 12:33 Jordach ,tw https://twitter.com/BollocksWeather/status/489311327044009984 12:33 Jordach feck 12:33 sfan5 !tw 12:33 MinetestBot sfan5: Give me a link, a @username, or a tweet id 12:33 sfan5 Jordach 12:33 Jordach goddamn used to shadowbot's useful things 12:33 sfan5 :c 12:33 sfan5 !tw https://twitter.com/BollocksWeather/status/489311327044009984 12:33 MinetestBot Good morning & welcome to the fucking weather;NORTH & WEST;Mainly shit with outbreaks of rain.SOUTH EAST;Cunts.pic.twitter.com/XTeLi98jMp (@BollocksWeather) 12:33 kaeza ShadowBot didn't even use ',' 12:33 Jordach um 12:33 Jordach yes 12:33 Jordach oh wait# 12:33 Jordach nope 12:33 Jordach ~~ 12:33 kaeza no, either ~foo or ,,foo 12:34 kaeza ,,(foo) * 12:39 kim-jong-un kimjongun is here 12:41 kim-jong-un giv meh kayk1122! 12:41 PenguinDad hello 김정은 12:42 kim-jong-un penguin daf 12:42 kim-jong-un dad 12:42 kim-jong-un keel adarqet 12:43 kim-jong-un newqk adarqet and boris 12:44 kim-jong-un 0gb 12:45 kim-jong-un jordach 12:45 Jordach wat 12:46 sfan5 !mute *@180.191.80.46 12:46 rubenwardy lol 12:54 sfan5 lol 12:54 rubenwardy noob 12:55 rubenwardy He is from the Philipines 12:55 rubenwardy Philippines 12:55 rubenwardy http://db-ip.com/180.191.80.46 12:56 rubenwardy Not that any one cars; he is just a troller 12:56 Jordach it's 12:56 sfan5 Jordach: it's raining men? 12:56 Jordach bleh 12:56 Jordach fail 12:56 sfan5 !unmute *@180.191.80.46 12:57 Jordach it's Adarqet and Boris btw --> http://a-tem.deviantart.com/ 12:58 Jordach tl;dr forum IP software follows you :P 12:58 BurisGriskenko COMRADES 12:58 ferdi_HG newqk 12:58 BurisGriskenko IT HAS BEEN TOO LANG! 12:59 ferdi_HG wait 12:59 sfan5 long* 12:59 ferdi_HG newk 12:59 BurisGriskenko MOTHER RUSSIA!!!!11 12:59 rubenwardy huh? 12:59 BurisGriskenko Hey guuys, whats goin' on? 12:59 ferdi_HG bewk 12:59 kaeza this ain't yahoo chat guys, keep it quiet and on-topic ;_; 13:00 BurisGriskenko who's ferdi? 13:01 Jordach i confirmed it's adar 13:01 Jordach (same person joined inchra, known to use IRC there) 13:01 greatleader no no 13:01 * Jordach pats his drone 13:01 greatleader this is great leader 13:01 BurisGriskenko hey Adarqet, how's it going? 13:01 greatleader no shoot buris!! 13:02 rubenwardy How did you get that from the forum software? 13:02 Jordach rubenwardy, whois library :3 13:02 rubenwardy WHAT DATA ARE YOU HOLDING ON ME! 13:02 rubenwardy lol 13:03 Jordach https://cdn.mediacru.sh/v04jZAPPxu5w.png 13:03 Jordach not even caring right now (by joining inchra, you'll see it) 13:03 Jordach or by using jordach.minetest.net as a domain :P 13:06 Jordach (and yes i know who the hidden user is) 13:09 Jordach some poor bastard on the forums is using IE6 13:09 Jordach and all the guests we see are actually bots 13:10 Jordach >baidu >yandex >ahrefs 13:10 * sfan5 meows at Jordach 13:11 * Jordach mews at sfan5 13:11 * sfan5 is a cat 13:13 Jordach rowr 13:14 Krock hi 13:14 PenguinDad I'm not sure if Wuzzy knows what sneaking means in minetest 13:14 Jordach TIL i can see subpixels in my monitor 13:15 PenguinDad YIL I can do that too 13:19 * Krock is sad. No one said "Hello" or threw at least a "wtf, not you again" at me :( 13:19 Krock s/me/him 13:19 Krock :D 13:19 Krock hi john_minetest 13:20 Krock ah 13:22 kaeza yay populated channel 13:22 * kaeza slaps Krock 13:22 Krock yay! 13:22 * Krock slaps kaeza 13:25 MinetestBot GIT: Sapier at GMX dot net commited to minetest/minetest: Add srollbar formspec element 65b8b52 2014-07-16T15:02:56+02:00 http://git.io/UZEelw 13:27 PenguinDad yay! we have srollbars now 13:28 Krock WEEEEEEEEEEEEEEEE 13:29 Krock gr8 stuffz 13:29 sfan5 yay 13:29 sfan5 srollbars 13:29 Krock core.explode_scrollbar_event 13:30 * Krock adds TNT 13:30 Krock in the new one, yes 13:30 Krock but it's ineffective 13:31 Krock ShadowNinja (re)wrote the nuke mod, to use vmanip. vm is much faster than just this boring .remode_node 13:32 Krock this leads me to a question: what's the correct usage of the functions? minetest.env:remove_node, minetest.remove_node or core.remove_node? 13:33 PenguinDad Krock: the latter two are correct 13:35 Krock PenguinDad, but that means, using "core." is "better" because it's a newer addition 13:37 Jordach topkek subreddit http://www.reddit.com/r/montageparodies/ 13:37 UukGoblin I think I see a big green ball mob 13:37 UukGoblin is it dangerous? 13:38 Krock no. it's just some nuclear stuff 13:38 UukGoblin what's it doing so deep down in a mine, next to a lava pool? 13:40 sfan5 http://redd.it/2au6z4 13:40 sfan5 o_O 13:40 UukGoblin it's trying to jump to me 13:40 UukGoblin how cute 13:41 sfan5 Jordach: http://i.imgur.com/C0zzC4g.jpg 13:41 sfan5 Jordach: http://i.imgur.com/b2J0chz.jpg7 13:41 sfan5 Jordach: http://i.imgur.com/b2J0chz.jpg 13:41 sfan5 UukGoblin: http://i.imgur.com/B7fszWY.jpg 13:42 UukGoblin it's swimming in lava :-O 13:42 Krock Uhuuuuu 13:45 Jordach https://soundcloud.com/airhorn-orchestra/beethoven-symphony-no-5-op-67 13:45 * Jordach rolls on the floor 13:46 sfan5 Jordach: you're not a cat 13:46 * sfan5 rolls on the floor with Jordach 13:47 Jordach https://cdn.mediacru.sh/4mGHwXcnrD0w.png 13:47 Jordach bwahahahahahaha 13:50 Jordach winning https://www.youtube.com/watch?v=zszJRsGzo9A 13:50 sfan5 !title 13:50 MinetestBot sfan5: xX| Kerbal Space Program MLG_PRO_SKILL | NO_MECHJEB | 360°_ORBITS |Xx - YouTube 14:11 kaeza quiet morning... 14:11 * sfan5 curls up to kaeza's lap 14:12 * Jordach pets kaeza 14:12 * kaeza pets sfan5 14:12 * sfan5 meows 14:12 * kaeza purrs at Jordach 14:12 Jordach :3 14:12 * PilzAdam throws libcurl at sfan5 14:12 * sfan5 throws libass at PilzAdam 14:13 * PilzAdam throws libmtmap at sfan5 14:13 * sfan5 throws libcat at PilzAdam 14:13 kaeza libmtmap! 14:14 PilzAdam E: Unable to locate package libcat 14:14 sfan5 E: Unable to locate package libmtmap 14:14 PilzAdam write it! 14:14 sfan5 write it! 14:15 Krock write it! 14:16 * sfan5 meows at Krock 14:16 * Krock meows back 14:17 * sfan5 is a cat 14:21 * Krock wonders if it's possible to remove the /LTCG param fromCmakeLists.txt 14:23 PilzAdam sfan5, why is my boats mod in "Old mods"? 14:23 PilzAdam it does work with the latest stable version of Minetest 14:24 sfan5 it's in minetest_game 14:24 PilzAdam that doesnt matter 14:24 PilzAdam "This section/forum/whatever contains mods that do not work on AND will probably not be updated in the near future (say, 10 days) for the latest stable Minetest version." 14:24 PilzAdam my mod does work 14:25 PilzAdam also you can't restrict "Mod releases" to mods that work with minetest_game, there are other games 14:25 PilzAdam please move it back to Releases 14:27 fling Imagine I will find a way to import my minecraft worlds easily 14:27 fling but what to do with blocks missing in minetest? 14:27 fling is there a mod adding all the minecraft blocks? 14:27 fling and also items stored in chests… 14:28 fling hmm hmmm 14:28 fling how to deal with doublechests? :P 14:29 PilzAdam I made a double-chest mod once, IIRC 14:29 PilzAdam maybe its in MiniTest 14:30 fling PilzAdam: I don't really need double chests but I want to keep all the blocks and items 14:39 MinetestBot GIT: Sapier at GMX dot net commited to minetest/minetest: Fix flipped textures for drawtype "glasslike" 9a016a6 2014-07-16T16:37:41+02:00 http://git.io/Zp075w 14:45 rubenwardy Jordach with moderator privileges is scary 14:45 UukGoblin srsly, what are those green balls? 14:45 UukGoblin they seem to multiply into smaller ones when I attack them 14:45 UukGoblin and they appear out of nowhere 14:48 rubenwardy UukGoblin: Do you have mobf installed? 14:48 UukGoblin rubenwardy, yup 14:50 sfan5 fling: keeping all items is some extra work 14:51 UukGoblin dammit, a sheep killed me :-O 14:51 rubenwardy how did a sheep kill you? 14:52 UukGoblin maybe it was a white dog, dunno 14:52 UukGoblin I can't quite identify any monesters from the mobf :-/ 14:56 fling UukGoblin: is mobf good? 14:58 UukGoblin fling, well, I wanted to mimick minecraft as much as possible 14:58 UukGoblin mobs definitely needs some more artwork... green spheres are a bit weird 14:59 UukGoblin also, not sure if the minecraft mobs can swim? cause the mobf ones definitely don't 15:00 sfan5 MC mobs can swin 15:00 sfan5 swim* 15:00 UukGoblin that's scary 15:00 fling UukGoblin: what mods are you using? 15:00 UukGoblin also, not sure if mobs should spawn in caves deep underground. But I guess they should. 15:01 UukGoblin fling, mesecons and mobf 15:01 UukGoblin if there are any more to get my gameplay closer to minecraft, let me know ;-) 15:02 PilzAdam UukGoblin, https://forum.minetest.net/viewtopic.php?f=15&t=2589 its old and bad, but maybe youll like it 15:03 rubenwardy Any one 15:03 rubenwardy oops 15:04 rubenwardy Has there been any discussing about adding more scientific stuff in order to make the Minetest name make more sense? Also alien stuff to add background info to Mese. 15:05 UukGoblin PilzAdam, cool, thanks :-) 15:05 UukGoblin I'll check it out :-) 15:06 UukGoblin redstone is most interesting, I'm not sure how well mesecons mimics it 15:07 Exio woo 15:07 Exio hi 15:07 Calinou hi 15:09 kaeza hi 15:09 asie UukGoblin: well. 15:09 asie with mesegates and meselamps it also gets a bit more RedPower2-like 15:20 * Calinou is working on a knife 15:20 Calinou crafted like a screwdriver, but with a silver ingot instead of steel ingot 15:20 Calinou has short punch interval, medium damage 15:22 VanessaE a silver knife? 15:22 * Krock tells Calinou: "It looks like you cut air when you use it" 15:22 Krock Calinou: It looks like you cut air when you use it 15:22 VanessaE Calinou: maybe you should make some kind of stainless steel and use that instead? 15:24 Krock there should be unique names for steel, copper and such things 15:24 Calinou VanessaE, yes, pretty much, but there's only one material 15:24 Calinou (didn't bother adding all materials) 15:24 Calinou it's like a sword, but has lower damage and punch interval, so it's a bit less powerful but cheaper to craft 15:25 VanessaE hm, right 15:27 fireglow What's the fastest backend? We 15:27 MinetestBot GIT: zefram@fysh.org commited to minetest/minetest: Fix indexing error in timer processing aebbcbf 2014-07-16T17:24:39+02:00 http://git.io/Qyaoog 15:27 fireglow 're having lags with leveldb 15:28 Krock sqlite is the fastest in my case 15:28 Calinou fireglow, sqlite. 15:28 Krock (cuz no other backend is compiled) 15:28 Calinou maybe try sqlite_synchronous = 0 15:28 Krock un-true 15:28 Calinou this disables the “atomic bomb-proof” checks 15:28 Calinou make regular backups of worlds 15:28 fireglow okay 15:28 Krock the fastest backend is dummy 15:28 Calinou default is 2 15:28 Calinou 1 also works, may be a bit faster 15:28 Calinou but 0 is fastest 15:28 Krock ..and corruptest 15:29 Calinou minetest.conf.example says that: 15:29 fireglow what kind of corruptions are we talking about? 15:29 Calinou # http://www.sqlite.org/pragma.html#pragma_synchronous only numeric values: 0 1 2 15:29 Calinou #sqlite_synchronous = 2 15:29 Krock re-generating mapblocks 15:29 Calinou probably a map not getting saved 15:29 Calinou (parts of it) 15:29 fireglow hah Krock, I've had that problem with leveldb, too 15:29 fireglow it was the wurst 15:29 Krock yup. 15:30 PenguinDad wurst :D 15:30 Krock fireglow, dummy is the fastest backend btw.just bad, it doesn't save anything 15:30 fireglow bit of a drawback, yeah 15:30 Calinou dummy stores everything in RAM 15:30 Krock stores yes, saves no 15:31 Calinou RAM doesn't save by definition 15:31 Calinou (in theory, it could, but since the program is stopped…) 15:31 * Krock used dummy for much things..very useful for mapgen 15:31 Krock + developing 15:31 fireglow but sqlite seems so... i don't know... unfit for the job 15:31 fireglow it's really faster than leveldb? 15:32 Calinou sqlite is way more fit than a flat-file system would be 15:32 Calinou very old versions of Minetest (prior to 0.2_20110922) used a “sectors” system, which constantly wrote tons of stuff and was slow 15:32 * Krock gives Calinou the "Knows Minetest history" award 15:34 Krock sectors liek dis: http://dev.minetest.net/File:minetest_voxel_storage.png 15:34 Calinou I don't know, this was recently uploaded 15:34 Krock yes. recently. january 2013 15:38 UukGoblin so when I activate a new mod, how do I know whether I need to regenerate the whole world? 15:38 UukGoblin for instance moreores will need that, right? 15:38 Krock nah 15:38 Calinou UukGoblin, if it generates stuff, the generated stuff will only appear in new areas 15:39 Krock you'll just need to walk 100 nodes more away from (0,0,0) and they'll generate there 15:39 UukGoblin ah 15:39 UukGoblin odd. 15:39 liljnc3 hi 15:39 Calinou about 100 nodes 15:40 Calinou not odd, it's literally impossible to spawn ores in already generated areas 15:40 UukGoblin from (0, 0, 0) or from the place I built my house? 15:40 UukGoblin I used to fly quite a lot on fly mode to see what's going on 15:40 MinetestBot GIT: zefram@fysh.org commited to minetest/minetest: Permit non-integer sizes for item_image[] 07f444e 2014-07-16T17:37:12+02:00 http://git.io/eNM95A 15:40 UukGoblin does that count as already-generated? 15:40 Krock UukGoblin, just generate new terrain 15:40 UukGoblin I'm not sure what triggers the generation 15:40 Krock set mapblock-send_distance = 80 15:41 Krock and you'll see 15:41 UukGoblin I imagined one seed should pre-determine the whole world 15:41 Calinou uh no no no 15:41 liljnc3 hi 15:41 UukGoblin hi liljnc3 ;-) 15:41 Calinou max_block_generate_distance (default 6) and max_block_send_distance (default 10) are what you tweak 15:41 Calinou the value is in blocks, not nodes, a block is 16 × 16 × 16 nodes 15:42 Calinou Carbone uses 5 for generate, 5 for send, to be lighter (almost no one actually draws 10 blocks) 15:42 liljnc3 hi how to get on the servers chat for IRC 15:42 Krock UukGoblin, sfan5 calculated once how much HDDs you would need to store a complete minetest world 15:42 UukGoblin liljnc3, connect to irc.freenode.org and /join #minetest 15:42 UukGoblin Krock, you wouldn't store it, it'd just get regenerated 15:42 Krock liljnc3, shadowninja.minetest.net : 6667 #minetest 15:43 UukGoblin Calinou, so I'm confused... if I'm at (0, 0, 0) and I built a house at (300, 0, 300)... will areas around that house suddenly get new ores? 15:43 Calinou liljnc3, you're on it already 15:43 Calinou this is #minetest @ irc.freenode.net 15:43 Calinou UukGoblin, no, because both areas are already generated 15:43 UukGoblin ve joined from a browser 15:44 kaeza not odd, it's literally impossible to spawn ores in already generated areas 15:44 Calinou which game are you using by the way? the default one? 15:44 kaeza not literally, but practically 15:44 UukGoblin Calinou, yes 15:44 Krock old default or new default? :P 15:44 UukGoblin so I'm guessing I must have generated a lot by flying over land 15:45 UukGoblin Krock, uhm... the 0.4.10 one? :-) 15:45 Krock that's the new default 15:45 liljnc3 hi 15:46 UukGoblin so *everything* that's generated goes to map.sqlite? 15:46 Krock not everything 15:46 UukGoblin I thought you'd only put things modified by the user there 15:47 Krock player files are at worlds/worldname/players/ 15:47 Krock and they get generated, too. 15:47 * Krock stops confusing 15:47 PenguinDad UukGoblin: If doesn't fail to save the data then yes 15:47 UukGoblin yeah 15:47 UukGoblin I meant land-generated ;-) 15:47 Krock then yes 15:48 UukGoblin ah... so if I remove random rows from the blocks table, they'll just get regenerated next time I visit them? 15:48 Calinou maybe you could use a database editor to carefully remove blocks 15:48 Calinou (has anyone attempted this?) 15:48 * Krock doesn't know 15:48 UukGoblin nodnod :-) 15:48 * PenguinDad pokes sfan5 15:49 UukGoblin I thought it worked slightly differently 15:49 Krock Well, 2*8 + 2*8 + 2*8 = uint64 15:49 Krock so it should be possible to calculate the positions of those blocks 15:49 UukGoblin yeah, it's a huge world 15:49 UukGoblin yup 15:50 UukGoblin it makes sense when you want to support random adding and removing of mods 15:51 UukGoblin (although yeah, the draw distance may be a little tricky to understand at first) 15:51 Krock with every new message I forgetmore and more about what this topic is 15:55 UukGoblin Krock, well, I started wondering about how to enable new mods in my world, and then got distracted thinking of how it's all implemented ;-) 16:02 telek Krock: Regarding sfan5's calculation: Wasn't it like 70+ terabytes for a full (64k per plane) world? 16:05 UukGoblin so if you visited it all, that's what you'd have to store, right? 16:05 UukGoblin well, kinda hard to visit deep undergrounds 16:05 Calinou I found a dungeon that looks like a “C” in air 16:06 Calinou seed: 1046934352532487785 16:07 telek UukGoblin: Theoretically, yeah, depending on mods and other things I think there can be a 'floor' to the 'altitude' axis, but +/- 32k in the x/y axis and +32k in the Z axis (assuming you had a cap on the -Z) XYZ may not coincide with xyz as used in-engine :) 16:09 UukGoblin my thinking was that you don't actually need to store the generated stuff... 16:09 UukGoblin just re-generate it when needed 16:11 telek UukGoblin: Assuming you have plenty of CPU time and a block isn't modified, sure. 16:12 telek There was a mod a while back that would 'reset' any blocks more than X units from origin for exactly that sort of effect. Added bonus was making resources renewable. 16:12 UukGoblin yeah, it'd have to be unmodified 16:12 UukGoblin just need to save all the modifications 16:25 Krock telek, yes... it was much. 16:25 Krock don't forget possible metadata and inventory slots 16:32 * Jordach wonders about registering the trademark FreeMiner 16:33 Calinou ehm 16:33 Calinou road to cemetery 16:33 Calinou it's Freeminer anyway 16:33 Calinou I hate when people go batshit on trademarks 16:33 Jordach tl;dr american laws issue not mine :P 16:34 PenguinDad https://cdn.mediacru.sh/BhWMmhZdz-E-.png Zombie shooter in Minetest 16:34 * Jordach gags at the thought of Carbone 16:35 Jordach also, anyone got a old copy of BFD lying around? 16:35 Calinou “Advocate” is a registered trademark 16:35 Calinou this won't stop me talking about advocates 16:35 * PenguinDad didn't know that cars have bones 16:38 Jordach and then i realised! i had a copy sitting on my old flash drive 16:38 Calinou Carbone: Add silver knife, disable mud flow by default, make /whois use the whois privilege. 16:39 ShadowNinja Krock: The second, and only the second, is correct. 16:39 * Jordach prefers MINGW32-GIT 16:39 Jordach right click -> git bash here 16:40 ShadowNinja john_minetest: Yes, but it doesn't have good uptime. I plan to move it to a better host soon, but I've been saying that for a long time, there have been many delays. :-| 16:40 * john_minetest prefers gcc (GCC) 4.9.0 16:40 Jordach and with correct scripting, auto mated pushing :3 16:40 Calinou PenguinDad, call it Left 5 Dead 16:40 Krock ShadowNinja, what exactly do you mean by "the 2nd"? 16:40 PenguinDad Calinou: Left 5 Nodes :P 16:40 Calinou /giveme cobble 5 16:40 Calinou there 16:41 Krock I'm not a C++ programmer, just trying to fix simple stuff 16:42 PenguinDad this leads me to a question: what's the correct usage of the functions? minetest.env:remove_node, minetest.remove_node or core.remove_node? 16:42 ShadowNinja Krock: mt.env:/mt./core. 16:42 PenguinDad ninja'd 16:42 Jordach ShadowNinja, so basically anything :P 16:43 Jordach PenguinDad, ninja'd by ShadowNinja 16:43 Jordach (irony!) 16:43 PenguinDad Iron y? 16:43 Krock k. 16:44 ShadowNinja Jordach: No, only the second is correct. The first is deprecated, and slower due to compatibility code, and the third is an internal-only API. 16:44 Jordach ShadowNinja, ah 16:44 * Jordach is working on a secret project, TruGenderless 16:45 Jordach i was handed model schematics for an avatar, and am finally going to finish uit 16:46 PenguinDad *uint :P 16:48 fling PilzAdam: is not MiniTest active anymore? 16:48 fling this -> https://forum.minetest.net/viewtopic.php?f=15&t=2589 16:48 Calinou dead since long time ago 16:49 PenguinDad Once upon a time there was a game called Minitest 16:50 fling Calinou: is not there anything similar available? 16:51 Calinou probably not 16:51 Calinou but Carbone is slightly more similar to Minecraft in general than minetest_game is, but it's not intentional 16:53 Krock Once upon a time, there was nothing. Just the WASTELAND and YOU! 16:53 LemonLake just finished sakurasou no pet na kanajo 16:54 Exio http://llvm.lyngvig.org/Articles/Mapping-High-Level-Constructs-to-LLVM-IR#50 16:55 Exio if someone wants to learn some LLVM, that link is nice ^ 16:55 Jordach Krock, wasn't that an ad for Borderlands :3 16:57 Krock ethi-crush 17:00 Calinou ethnic rush 17:00 Calinou it's how I read it :/ 17:00 Jordach http://ethnicru.sh 17:00 Jordach :3 17:20 Jordach Project TruGenderless: https://mediacru.sh/2d7b108aa5bb 17:20 ShadowNinja " the two big problems are gsmapper's license and the fact that it crashes whenever it encounters unknown nodes (can't handle nodes without textures either.)" "By the way, gsmapper is now in Freeminer." Well, I guess freeminer users are effectively banned from my server. ;-) 17:21 Jordach you can now have real shoes - not sandals :P 17:22 Jordach and no - i didn't support capes as the original model intended :P 17:22 kaeza is that Sam Rayman? 17:22 Jordach kaeza, https://cdn.mediacru.sh/e6LzMQuylJfh.png 17:23 Jordach i black lined the no use areas 17:23 Jordach (i'll eventually create a proper template, because this is a properly unique UV map) 17:24 Calinou https://cdn.mediacru.sh/j_CEoqP8DA8-.png 17:24 Calinou rayman 17:25 Calinou Jordach, you should change your Blender theme, Ubuntu Ambience is good 17:25 Jordach bleh, i prefer default 17:26 Jordach B) i'll get lost in what does what :3 17:32 us`0gb Jordach: Is that going to be a new model for in the game, or just for your renderings? 17:32 Jordach us`0gb, BFD :p 17:32 us`0gb Jordach: What is "BFD"? 17:33 Jordach https://github.com/Jordach/big_freaking_dig 17:35 us`0gb Jordach: Sweet. I'll have to try out that game after my term ends. 17:36 Calinou (may require unemployment) 17:37 LemonLake whoa 17:37 LemonLake bubuntub banbibence is nice 17:39 LemonLake y it go quiet wen i come on 17:40 PenguinDad LemonLake: because tree on top of roots 17:41 kaeza bc u suck lel 17:41 LemonLake :( 17:46 UukGoblin hah, gunpowder works in water :-) 17:59 * Jordach slaps sfan5 :P 18:01 * Krock travels back 7 minutes and slaps GrandChaos9000 18:01 PenguinDad lol cleverbot is lesbian 18:02 Krock pic or it didn't happen 18:03 MinetestBot GIT: Sapier at GMX dot net commited to minetest/minetest: Fix error handling on inconsistent client ready message d38f6eb 2014-07-16T20:01:00+02:00 http://git.io/2R4k1g 18:03 MinetestBot GIT: zefram@fysh.org commited to minetest/minetest: Make tooltip_show_delay=0 work 7d72ac6 2014-07-16T18:06:31+02:00 http://git.io/W0DByA 18:04 PenguinDad Krock: https://mediacru.sh/4-mufcWG7JaO 18:04 Krock k. 18:05 Calinou to me, mapgen without mud flow is more v5-like 18:14 Calinou mobs update: more monsters, they spawn at higher heights for more scariness 18:19 Krock http://pastebin.com/Hfm7SAih 18:48 * VanessaE is back. yay. :) 18:49 * sfan5 is a cat. yay :) 18:49 VanessaE meow. 18:49 sfan5 meow. 19:31 PenguinDad VanessaE: http://paste.ubuntu.com/7805103/ 19:58 hoodedice Is it possible to issue keybindings in minetest via lua modding? 20:04 Calinou no 20:04 Krock hoodedice, get_player_controls()? 20:04 Krock more it'spossible 20:04 Krock *isn't 20:08 hoodedice Not gonna have that anytime soon? 20:10 PenguinDad hoodedice: full controls are coming soon©®™ 20:22 Krock http://games.usvsth3m.com/name-that/german-swearing 20:27 Krock found 4! 20:28 Krock omg that language 20:32 PenguinDad omg! I know how to swear in german even though I'm from germany 20:34 hoodedice guys guys 20:34 hoodedice I found out something this morning 20:34 hoodedice I CAN FUCKING SWEAR 20:34 * hoodedice shows himself the door 20:37 * sfan5 purrs at hoodedice 20:59 Exio 5 out of 7 20:59 Exio my swearing skills in german aren't that bad! 21:00 VanessaE ask my husband and he'll swear up and down in some combination of Polish, Yiddish, and Russian :) 21:03 Exio i'll swear in brainfuck! 21:03 Exio :P 21:03 VanessaE haha 21:16 hoodedice getting a Not Enough Memory error 21:17 hoodedice 2.1/3.9 GB is being used 21:23 hoodedice ? 21:25 diemartin have you tried turning it off and on again? 21:28 * Jordach pokes VanessaE 21:28 VanessaE ow. 21:29 Jordach after 168 windows updates - my system is nearly ready 21:31 Jordach AND THERES MORE 21:33 VanessaE heh 21:33 VanessaE sounds like linux after a clean install too 21:34 VanessaE especially if you have KDE or Gnome installed :P 21:37 Jordach tl;dr new HDD and this https://cdn.mediacru.sh/-HGwtsIfpdvF.png 21:37 Jordach HELL NO 21:38 VanessaE haha 21:39 diemartin try not copying the pr0n over; the transfer will likely be only a couple gigs 21:39 Jordach diemartin, my steam library lived on D:\ 21:39 Jordach and then more fucking mklink /j junctions 21:43 Jordach VanessaE, dreambuilder is like Arch, out of date in a few days 21:43 twoelk just installed a win7 restricted to the wrong geographic region I had to an old laptop this morning. Installed offline and stopped calls home to avoid the hassle. Now the system is convinced the plugged in ethernet wires do not exist. A parallel Linux on the same machine has no problems going online. 21:43 VanessaE yup. 21:43 VanessaE or more like a few HOURS :P 21:43 Jordach twoelk, Windows Loader [Daz] is your friend 21:45 Jordach (oh trust me, that thing works all the time) 21:54 twoelk yeah, might use that sort of stuff when doing stuff for myself. This Laptop I wiped is for someone else, so I'll have to keep out of the more shady areas concerning the lexMS 21:57 twoelk just thought it was a interesting funfact I learned today that cought me somewhat offguard. But then again dealing with Windows probably puts a lot of irritated expressions on my face 21:58 Jordach twoelk, not after losing an extremely special world that's used for my rendering and have to use an ancient revision 21:58 Jordach which means rebuilding 22:03 twoelk I loved it when I wanted to add just this last detail to a drawing on a known buggy installation befor saving and of course it crashed just then. 22:50 UukGoblin how do I build a digilines_lcd or a digilines_rtc? 22:51 UukGoblin I can't find any recipes for them 22:53 rmilan these didnt have recipe at 2013-09-01, i dont know if there is any now 22:54 VanessaE I don't think they have recipes at all 22:54 UukGoblin :-[ 22:54 UukGoblin feels like cheating if I use /giveme 22:55 rmilan make some for yourself 23:06 UukGoblin and how do I get those blue digilines? 23:07 UukGoblin /giveme digilines:wire_std_... ? 23:07 UukGoblin -- naming scheme: wire:(xp)(zp)(xm)(zm)_on/off 23:07 UukGoblin -- The conditions in brackets define whether there is a digiline at that place or not 23:07 UukGoblin I don't get it 23:07 UukGoblin how's "xp" or "zp" a place? 23:10 diemartin zp(ositive), zm(egative(?)) 23:12 UukGoblin I'd need an example :-S 23:14 diemartin in these cases, the "base" node (i.e. the only one you're supposed to get/use) is named something like just "wire" or "wire_0000" 23:15 UukGoblin Ditti, hm, neither of these is a known item (I prepended "digilines:") 23:15 kaeza probably wire:0000_off 23:16 UukGoblin nope, neither that nor digilines:wire_0000_off worked 23:16 UukGoblin it really should've been in the basic digilines forum post, but I really can't see it 23:17 rmilan digilines:wire_std_00000000 ? 23:18 UukGoblin aha! 23:18 UukGoblin thank you rmilan 23:25 rmilan i made recipes for digilines before if you are interested: http://sebsauvage.net/paste/?9eaffa9245e32809#nPLH8fzkpUqROZNPXTfIDWGJwb/ZPI+rRId9rZCMqqQ= 23:26 UukGoblin ah, awesome 23:26 rmilan i dont know if those are realistic or not, but you can modify it [the patch made from 2013.09.01. version] 23:34 UukGoblin http://i.imgur.com/BuRgxtp.png <- these connections look kinda funny 23:35 UukGoblin I guess the blocks occupied by the LCD and the lamp are mostly invisible, but it really looks unconnected this way... even though it is 23:41 VanessaE right 23:41 VanessaE it's fixable but it would be hacky 23:42 VanessaE normally you connect to them from the backside 23:42 VanessaE that's why this has not been addressed 23:43 UukGoblin yeah, I'd love to connect them from the backside, but the wires just end up like this ;-) 23:44 UukGoblin I know what you mean though