Time |
Nick |
Message |
00:00 |
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00:09 |
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00:09 |
Zeno` |
Are you awake RealBadAngel? |
00:09 |
Zeno` |
I'm looking at make_ltree() and those chances seem back to front to me :/ |
00:10 |
Zeno` |
the chance of inserting rule a is only 10% (based on the conditional being >=) |
00:12 |
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00:13 |
Zeno` |
does anyone know where PseudoRandom is declared? |
00:14 |
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00:15 |
ShadowNinja |
''tell Jordach I have an alternative bot with a working tell plugin for now. :-) |
00:15 |
HLuaBot |
I'll tell that to "Jordach" next time I see them around. |
00:15 |
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00:18 |
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00:20 |
Zeno` |
RealBadAngel, is ps.next() (PseudoRandom) intentionally omitted in the first loop of make_ltree() ? |
00:26 |
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00:27 |
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00:27 |
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00:36 |
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00:40 |
hmmmm |
wow |
00:40 |
hmmmm |
so that was it |
00:40 |
hmmmm |
today was my last day of work |
00:43 |
hmmmm |
feels kinda sad |
00:45 |
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00:54 |
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01:22 |
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01:22 |
ShadowNinja |
hmmmm: What did you work for? And what are you going to do now? |
01:24 |
hmmmm |
the past year I worked on embedded real time nonsense for military aircraft communications, really neat projects but even better people |
01:25 |
hmmmm |
now i'm going to be working on some sort of enterprise security product, nobody ever specified which piece i'll be working on specifically so i presume i'll be able to float around |
01:25 |
hmmmm |
best part about it is, this new job is fully remote |
01:25 |
hmmmm |
i just have to take a drive up to new england a few times a year |
01:26 |
hmmmm |
more minetest time, yay |
01:26 |
Zeno` |
are you prepared for that? |
01:26 |
ShadowNinja |
Interesting. |
01:26 |
hmmmm |
yeah i am |
01:26 |
hmmmm |
so i'm moving back home on sunday |
01:26 |
Zeno` |
I work remotely and it sounds great but there can be adjustments required :) |
01:27 |
hmmmm |
perhaps, yeah. i don't think it'll be much different from working on minetest though |
01:27 |
Zeno` |
I actually have 2 computers... my "work one" and this one so I can separate work from play |
01:27 |
Zeno` |
(I have more than 2 computers, but I'm simplifying heh) |
01:27 |
hmmmm |
yeah, that's how i'm going to have it set up. they're giving me a stipend to buy home office equipment, and I'll use the work computer separately for the home office tax break |
01:27 |
Zeno` |
yeah, good plan |
01:27 |
hmmmm |
it also helps that at home i have office furniture set up already in my room |
01:27 |
hmmmm |
hahaha |
01:30 |
Zeno` |
:) |
01:30 |
Zeno` |
I actually do /all/ my 5 days work in 2 lol |
01:30 |
Megaf |
sfan5; Hi there |
01:31 |
Zeno` |
so I have 3 days off (well, I have to be available but I rarely do anything) |
01:31 |
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01:41 |
domtron |
I was curious about something. Why does the minetest server keep track of inventory organization? for example I have a slow Internet connection. If I move an item stack from inventory slot A to slot B I have a short lag before the change is updated. It seems that the server should only care about how many slots are being used and what items they are. Not the specific item stack locations. |
02:12 |
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02:13 |
isnotroot |
Is there an Gentoo ebuild or layman overlay for minetest? |
02:14 |
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02:16 |
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02:16 |
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02:21 |
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02:49 |
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02:51 |
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02:53 |
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03:00 |
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03:25 |
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03:51 |
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03:57 |
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04:13 |
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04:22 |
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05:26 |
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05:26 |
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05:32 |
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05:33 |
Ben_____ |
IIs there someone that can help me run minetest? |
05:42 |
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05:44 |
MinetestBot |
GIT: sfan5 commited to Uberi/MineTest-WorldEdit: Fix typo in README https:/ 2014-07-12T07:42:38+02:00 http://git.io/zEEnQA |
05:45 |
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05:52 |
Miner_48er |
is there another method to send player name with minetest:place_node? |
05:53 |
Miner_48er |
to be compatible with areas |
06:00 |
|
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06:23 |
sfan5 |
Miner_48er: send a player name with place_node? |
06:23 |
sfan5 |
you want the mod getting the on_placenode action to think it was <player>? |
06:24 |
Miner_48er |
yes for compatibility with areas |
06:25 |
Miner_48er |
https://github.com/RHRhino/lantern/blob/master/init.lua#L86 |
06:25 |
sfan5 |
set_node is not affected by areas |
06:25 |
Miner_48er |
replaced with place_node |
06:26 |
sfan5 |
I don't think that is affected by it either |
06:26 |
sfan5 |
areas only does something with actual players placing something |
06:26 |
sfan5 |
mods can place nodes in any areas without restrictions |
06:28 |
Miner_48er |
ACTION[ServerThread]: tried to place lantern:fence_lampost at protected position (166,47,365) |
06:28 |
sfan5 |
then don't use place_noe |
06:28 |
sfan5 |
node* |
06:30 |
Miner_48er |
what should I use? |
06:33 |
Zeno` |
on_place maybe |
06:33 |
Zeno` |
actually, after_place_node has the placer object as well |
06:33 |
Zeno` |
what are you doing? |
06:35 |
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06:36 |
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nore joined #minetest |
06:36 |
Miner_48er |
removing set_node from this mod |
06:37 |
Miner_48er |
to prevent griefing since it's multinode |
06:39 |
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06:40 |
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06:43 |
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06:50 |
sfan5 |
Miner_48er: use minetest.is_protected() |
06:52 |
Miner_48er |
would that be compatible with areas? |
06:52 |
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06:58 |
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06:58 |
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07:02 |
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07:05 |
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07:10 |
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07:14 |
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07:19 |
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07:35 |
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Krock joined #minetest |
07:36 |
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Jordach joined #minetest |
07:36 |
Krock |
hi |
07:39 |
Jordach |
i got up early again |
07:39 |
Jordach |
wtf is wrong with me |
07:40 |
Krock |
Jordach, just 1 minute later than me :P |
07:40 |
Jordach |
Krock, i'll usually get up 1pm GMT+0 |
07:40 |
Krock |
Jordach, no lunch? |
07:41 |
Jordach |
nope |
07:41 |
Krock |
ugh... |
07:41 |
Krock |
wait, that means, you have lunch |
07:41 |
Krock |
no + no = yes |
07:42 |
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07:50 |
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07:53 |
Krock |
Interesting how much download sites use the User-Agent string... I'm getting 64-bit downloads now :3 |
07:56 |
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08:07 |
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08:07 |
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08:10 |
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08:14 |
sfan5 |
Miner_48er: yes |
08:16 |
sfan5 |
Jordach: what's your time zone (relative to cest)? |
08:22 |
Jordach |
sfan5, i'm GMT+0 (London) |
08:22 |
sfan5 |
(relative to cest) |
08:22 |
sfan5 |
just tell me what time you have |
08:22 |
Jordach |
9:22am |
08:22 |
sfan5 |
thats CEST-1 |
08:22 |
* sfan5 |
has CEST+0 |
08:23 |
* e1z0 |
has EEST+2 |
08:23 |
* Krock |
has KROCKTIME+0 |
08:24 |
* Krock |
meows af sfan5 |
08:25 |
* sfan5 |
purrs af Krock |
08:31 |
|
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08:33 |
Calinou |
hi |
08:33 |
Krock |
hi Calinou |
08:34 |
* Calinou |
got “Trackmania 2 demo available†e-mail just as he plays Stunt Rally |
08:35 |
e1z0 |
:O |
08:37 |
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08:37 |
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08:49 |
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08:51 |
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08:58 |
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09:08 |
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09:29 |
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09:31 |
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09:32 |
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09:33 |
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09:40 |
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09:50 |
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09:51 |
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09:51 |
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10:14 |
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10:16 |
LemonLake |
ニャー |
10:16 |
Hirato |
nyaa yourself |
10:17 |
Hirato |
ニョム|
10:18 |
LemonLake |
niyoro? |
10:18 |
Hirato |
that 'yo' is small |
10:18 |
LemonLake |
nyoro |
10:18 |
Hirato |
ヨ <- big yo ョ <-- little yo |
10:18 |
Hirato |
yup |
10:19 |
LemonLake |
can't tell at this font size |
10:20 |
Hirato |
I only know enough japanese to say silly things like: ã‚Šã‚“ã”を食ã¹ã¦ä¸‹ã•ã„ |
10:20 |
LemonLake |
ditto |
10:21 |
LemonLake |
but im learning the language from a 'tourist standpoint' i suppose |
10:21 |
LemonLake |
猫 << sfan tought me that one |
10:21 |
Krock |
Â¥ |
10:21 |
Hirato |
tfw when chinese read it as 'mao' |
10:23 |
Hirato |
ãã“ã«ãƒšãƒƒãƒˆã™ã‚‹ |
10:23 |
LemonLake |
why not just use the kanji? |
10:24 |
Hirato |
forgot to hit the compose key |
10:24 |
Hirato |
haha |
10:24 |
Hirato |
I'm not sure if I used the right particle either... |
10:25 |
LemonLake |
what are you trying to say? |
10:25 |
Hirato |
something about petting a cat |
10:25 |
LemonLake |
i think that's correct |
10:36 |
sfan5 |
LemonLake: *taught |
10:37 |
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10:45 |
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10:48 |
LemonLake |
sfan5: im tired k? |
10:55 |
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11:00 |
sfan5 |
LemonLake: im kitten k? |
11:00 |
LemonLake |
k |
11:01 |
Zeno` |
I is kitten? |
11:02 |
* sfan5 |
is a kitten |
11:02 |
* sfan5 |
curls up to Zeno`'s lap |
11:02 |
Zeno` |
lol |
11:02 |
|
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11:05 |
LemonLake |
How can I set an item's velocity and have it slowly go down? |
11:05 |
LemonLake |
Whenever I set the velocity/accell of one, it just flies off infinitely |
11:06 |
* Krock |
is almost done which his own carts-rewrite |
11:06 |
Krock |
LemonLake, use on_step and use self.object:setvelocity(vel) |
11:06 |
LemonLake |
Wouldn't that require looping through the objects? |
11:07 |
Krock |
nope |
11:07 |
LemonLake |
Oh, set the on_step of the item itself? |
11:07 |
Krock |
yes |
11:07 |
Krock |
item...? object |
11:08 |
LemonLake |
luaentitysao |
11:08 |
Krock |
*entity |
11:08 |
LemonLake |
of a dropped item |
11:08 |
Krock |
oh |
11:08 |
Krock |
if the collisionbox and so is too big, it won't stop |
11:08 |
Krock |
I know that |
11:08 |
Krock |
ehm.. no fix made so far |
11:08 |
LemonLake |
damn |
11:09 |
LemonLake |
I suppose in on_step I can just turn it's velocity down over time |
11:10 |
LemonLake |
I'll just make my own version of the item_entity that does that |
11:10 |
LemonLake |
swap them out in an abm |
11:10 |
|
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11:11 |
LemonLake |
unless there's a way to change on_step during runtime? |
11:11 |
|
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11:12 |
Krock |
nope, but you can override them at start |
11:15 |
LemonLake |
so would it be wise to make a custom item_entity, and just swap them out when necessary? |
11:15 |
* sfan5 |
meows at LemonLake |
11:15 |
PenguinDad |
yay! https://mediacru.sh/8d411f16b934 |
11:16 |
LemonLake |
actually, i don't think there's a point |
11:16 |
LemonLake |
i'll stick with move_to as ugly as it looks |
11:19 |
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11:24 |
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11:24 |
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11:24 |
LemonLake |
hmm... |
11:25 |
|
markv joined #minetest |
11:25 |
|
markv joined #minetest |
11:25 |
LemonLake |
yep, gonna install mediawiki on my site |
11:26 |
|
joined_the_chan joined #minetest |
11:26 |
LemonLake |
^ love the name, markv |
11:27 |
* joined_the_chan |
asks (m5|markv|markveidemanis|[marktwain]) to be unbanned |
11:27 |
LemonLake |
banned? |
11:27 |
joined_the_chan |
/mode #minetest +b |
11:27 |
joined_the_chan |
* #minetest: *!*@unaffiliated/marktwain on Sat Jul 12 12:20:13 2014 by holmes.freenode.net |
11:27 |
LemonLake |
why were you banned in the first place? |
11:28 |
joined_the_chan |
I forgot |
11:28 |
joined_the_chan |
Was a week ago |
11:29 |
joined_the_chan |
It seems I was able to join with markv though |
11:29 |
LemonLake |
hm |
11:29 |
LemonLake |
okay |
11:29 |
joined_the_chan |
http://www.lakelemon.org/ |
11:30 |
LemonLake |
http://lemonlake.nuclearstorm.net |
11:30 |
LemonLake |
revamping that site, last used it 2 years ago |
11:30 |
LemonLake |
and the webhost is going to buy me a domain soon as thanks for helping him |
11:30 |
|
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11:30 |
LemonLake |
the site is slow atm because im doing a 7k file sftp transfer |
11:30 |
orgnetcom |
Kewl |
11:31 |
orgnetcom |
7k? |
11:31 |
orgnetcom |
Tiny |
11:31 |
LemonLake |
mediawiki |
11:31 |
LemonLake |
what, 7000 files? |
11:31 |
orgnetcom |
Oh |
11:31 |
orgnetcom |
... |
11:31 |
orgnetcom |
Not archived? |
11:31 |
LemonLake |
that would've been smarter.... |
11:31 |
LemonLake |
im such a knob |
11:32 |
orgnetcom |
lol |
11:32 |
orgnetcom |
wget would have been smarter |
11:32 |
LemonLake |
we're only halfway through the linux haul |
11:32 |
orgnetcom |
I'm lucky to have cPanel |
11:32 |
LemonLake |
haven't got that quite yet |
11:33 |
LemonLake |
saturday i get ssh access to the centos |
11:33 |
LemonLake |
right now he's running the ethernet throughout the entire setup |
11:35 |
orgnetcom |
10GB is surprisingly little... |
11:35 |
orgnetcom |
What about DokuWiki? |
11:53 |
LemonLake |
How can I make it so that you can place a node on the floor + walls + ceiling? |
11:53 |
LemonLake |
It's sorta like a slab. |
11:56 |
SylvieLorxu |
Eww, cPanel |
11:56 |
SylvieLorxu |
I quite prefer a VPS with Vesta over cPanel any day :P |
11:56 |
LemonLake |
I prefer SSH any day |
11:56 |
SylvieLorxu |
SSH is nice, but adding mail adresses and so is easier with a control panel |
11:56 |
SylvieLorxu |
And Vesta serves me quite well there |
11:57 |
LemonLake |
Still |
11:57 |
LemonLake |
that's just being lazy ;) |
11:58 |
SylvieLorxu |
On the one hand, yes. On the other hand, clients can manage their domain then too :P |
11:58 |
LemonLake |
yes, that's for clients. |
11:58 |
SylvieLorxu |
And lazy sysadmins |
11:59 |
SylvieLorxu |
Vesta isn't much more than a PHP front-end to a collection of shell scripts anyway, but it works well :P |
12:03 |
orgnetcom |
vesta looks cool |
12:06 |
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12:12 |
orgnetcom |
awesome |
12:12 |
orgnetcom |
afain |
12:12 |
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12:12 |
orgnetcom |
*again |
12:12 |
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12:14 |
PenguinDad |
!help |
12:14 |
MinetestBot |
https://github.com/sfan5/minetestbot-modules/blob/master/COMMANDS.md |
12:14 |
LemonLake |
ummmm |
12:14 |
LemonLake |
is it just me or did everyone just get netsplitted? |
12:14 |
LemonLake |
FUUUEUUFEUUU |
12:14 |
LemonLake |
am i high or something |
12:14 |
LemonLake |
or did everyone just get netsplitted |
12:14 |
PenguinDad |
LemonLake: that was a netsplit happens quite often |
12:14 |
LemonLake |
duuude |
12:14 |
SylvieLorxu |
LemonLake: Not everyone |
12:14 |
LemonLake |
the nick list is all over the fucin place |
12:14 |
|
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12:14 |
SylvieLorxu |
Only about 40 people |
12:14 |
orgnetcom |
I connected to holmes a while ago |
12:14 |
SylvieLorxu |
So about 40% of the chat |
12:14 |
orgnetcom |
Found it was empty |
12:14 |
LemonLake |
that's freaky |
12:14 |
orgnetcom |
#freenode was conpletely empty |
12:14 |
orgnetcom |
Also services gone |
12:14 |
orgnetcom |
But people's rDNS is cool :P |
12:14 |
LemonLake |
that's actually freaky |
12:14 |
PenguinDad |
LemonLake: if you want to see big netsplits join #dogecoin at netsplit time |
12:14 |
orgnetcom |
Pretty common |
12:14 |
orgnetcom |
No, #ubuntu |
12:14 |
orgnetcom |
is biggest channel |
12:14 |
LemonLake |
in theory couldn't people abuse a netsplit to get on a private chan? |
12:14 |
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12:14 |
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12:14 |
orgnetcom |
#spam is invite only |
12:14 |
orgnetcom |
So yes |
12:14 |
orgnetcom |
Not that I ever have ^.^ |
12:14 |
SylvieLorxu |
LemonLake: How do you mean private? |
12:14 |
orgnetcom |
Invite only |
12:14 |
SylvieLorxu |
If a channel in invite-only then they can't AFAIK |
12:14 |
orgnetcom |
* You have been kicked from #spam by ChanServ (Invite only channel) |
12:14 |
PenguinDad |
orgnetcom: # is invite only too |
12:14 |
LemonLake |
http://en.wikipedia.org/wiki/Split_riding |
12:14 |
orgnetcom |
#asdfg |
12:15 |
SylvieLorxu |
#aoeui |
12:15 |
orgnetcom |
# is very private... |
12:15 |
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12:15 |
orgnetcom |
http://www.jonobacon.org/2006/10/10/how-not-to-get-banned-on-freenode/ |
12:17 |
LemonLake |
wait |
12:17 |
LemonLake |
so is #asdfg like an fbi chan or somethin? |
12:18 |
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12:19 |
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12:19 |
orgnetcom |
... |
12:19 |
LemonLake |
reading the comments, i see |
12:19 |
orgnetcom |
Corse |
12:19 |
orgnetcom |
The FBI use freenode |
12:19 |
LemonLake |
orgnetcom: i was jokin |
12:19 |
orgnetcom |
No I can tell you the ip of their net |
12:21 |
LemonLake |
wouldn't make a diff to me |
12:21 |
orgnetcom |
irc.cit2.net |
12:22 |
LemonLake |
umm |
12:22 |
LemonLake |
isn't that a gta sa modding community? |
12:23 |
orgnetcom |
... |
12:23 |
orgnetcom |
DogeCoin spams me |
12:23 |
orgnetcom |
Or a late `on channel enter` message |
12:23 |
LemonLake |
that's called advertising |
12:25 |
orgnetcom |
no |
12:25 |
orgnetcom |
-DogeCoin- _ Welcome to the Dogecoin IRC channel! |
12:25 |
LemonLake |
I can't seem to figure out how to get the staticdata of an itementity, can someone help? |
12:25 |
LemonLake |
I'm trying all sorts of function combinations etc |
12:30 |
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12:32 |
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12:34 |
LemonLake |
:/ |
12:43 |
|
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12:44 |
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12:46 |
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12:56 |
LemonLake |
oops |
12:57 |
LemonLake |
forgot to remove the old itementity... |
12:57 |
LemonLake |
world is now full of mossy cobblestone items |
13:11 |
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13:14 |
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13:14 |
* Krock |
wrote a more efficient carts mod but it's full of bugs :< |
13:15 |
LemonLake |
:/ |
13:17 |
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13:19 |
LemonLake |
whoa |
13:19 |
LemonLake |
the unknown entity texture freaked me out a little |
13:19 |
LemonLake |
it looks fancy |
13:21 |
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14:00 |
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14:04 |
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14:06 |
LemonLake |
Jordach: existant? |
14:17 |
MinetestBot |
GIT: proller commited to minetest/minetest: Remove math mapgen 7df83c2 2014-07-12T18:15:55+04:00 http://git.io/31ZsOw |
14:24 |
Krock |
ah. |
14:25 |
* PenguinDad |
hugs Krock |
14:25 |
MinetestBot |
GIT: proller commited to minetest/minetest: Remove indev mapgen 2d90aca 2014-07-12T18:21:54+04:00 http://git.io/1XeRfA |
14:25 |
PenguinDad |
Finally! |
14:25 |
* Krock |
hugs PenguinDad |
14:26 |
Krock |
why? |
14:26 |
PenguinDad |
Krock: https://github.com/SmallJoker/noisetest |
14:26 |
Krock |
k |
14:26 |
LemonLake |
ggg |
14:28 |
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14:29 |
MinetestBot |
GIT: proller commited to minetest/minetest: Remove proller from credits 3feece1 2014-07-12T18:28:17+04:00 http://git.io/8mEuVA |
14:31 |
LemonLake |
wat |
14:35 |
|
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14:35 |
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alket joined #minetest |
14:35 |
Krock |
why, proller? |
14:36 |
Jordach |
LemonLake, yes |
14:37 |
LemonLake |
Jordach: nvm anymore :P |
14:37 |
Jordach |
was hunting down my old Yu-Gi-Oh cards |
14:37 |
Jordach |
btw, i looked at real animated water today, as seen in my last post |
14:37 |
Jordach |
and the two look almost identical in pattern shape |
14:38 |
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14:38 |
LemonLake |
I'm still trying to think of what to do for my next anime wallpaper |
14:39 |
* Calinou |
gives LemonLake 3 copper coins |
14:39 |
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14:39 |
LemonLake |
probably Kotoura-San |
14:39 |
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14:40 |
SylvieLorxu |
http://www.1111comics.me/comic/99/ |
14:40 |
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14:42 |
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14:49 |
kaeza |
mornings |
14:49 |
LemonLake |
goodmorning |
14:49 |
Jordach |
wow i'm rusty |
14:49 |
Jordach |
LemonLake, sfan5; my local city has an anime store |
14:50 |
LemonLake |
Jordach: whats it called? |
14:50 |
sfan5 |
o.O |
14:50 |
Krock |
moin kaeza |
14:51 |
LemonLake |
CeX sells -some- anime iirc |
14:51 |
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14:55 |
Jordach |
http://www.komikku.co.uk/ <- LemonLake |
14:56 |
sfan5 |
'We will be back as soon as possible. Please check back soon.' |
14:56 |
sfan5 |
lol |
14:56 |
Jordach |
sfan5, instore is just as good :P |
14:56 |
sfan5 |
I'm not in the UK you know.. |
14:56 |
LemonLake |
lol |
14:57 |
LemonLake |
Jordach: that's a 2 1/4 hr drive from my house in current traffic |
14:57 |
Jordach |
LemonLake, you can move in if you pay rent :3 |
14:58 |
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14:58 |
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14:59 |
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14:59 |
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15:00 |
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15:05 |
twoelk |
Lemonlake: A little pic showing about as far as I ever whent drawing Japanes style ;-) http://www.woelknet.de/pages2/pics/Lightbearer-edit2.gif |
15:10 |
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15:14 |
* Krock |
knows twoelk's name now |
15:15 |
twoelk |
never was a secret |
15:18 |
twoelk |
just noticed that homepage has one of my rare experiments with drawing with mouse freehand http://www.woelknet.de/pagesold/images/Pastorf.gif |
15:20 |
sfan5 |
.gif? |
15:21 |
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15:22 |
twoelk |
yeah lossfree, small and animatable - sigh - long time ago |
15:23 |
* sfan5 |
throws apng at twoelk |
15:24 |
twoelk |
did I mention "a long time ago"? these pics where made in the last century :-( |
15:27 |
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15:27 |
twoelk |
Watch the picture at the bottom of the page: http://www.woelknet.de/pagesold/kirchen/HL-Mar.htm |
15:29 |
kaeza |
is apng widely supported yet? |
15:29 |
MinetestBot |
GIT: sfan5 commited to minetest/master-server: Disable source IP check because it causes problems (see minetest/minetest#1471) 757e186 2014-07-12T17:26:16+02:00 http://git.io/aoqktQ |
15:29 |
PenguinDad |
s/century/millennium/ |
15:29 |
sfan5 |
kaeza: no |
15:29 |
CWz |
R.I.P indev and math mapgen |
15:29 |
Calinou |
and RIP proller too, he's no longer counted as a contributor |
15:30 |
Calinou |
CWz, math frequently segfaulted for me, indev wasn't of much use |
15:30 |
Jordach |
Calinou, no need to worry about him |
15:30 |
Jordach |
he's an ass |
15:30 |
Calinou |
we have v6, v7, singlenode, good enough |
15:30 |
Calinou |
kind of, sometimes |
15:30 |
Jordach |
write a mod to regain functions if you want |
15:30 |
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15:31 |
Krock |
Jordach, you're kind :) |
15:31 |
Krock |
<Jordach>he's an ass |
15:32 |
sfan5 |
Jordach is always kins |
15:32 |
sfan5 |
kind* |
15:32 |
CWz |
what was the difference between v6 and indev, other then floatlands and bigger caves? |
15:33 |
sfan5 |
nothing |
15:36 |
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15:36 |
Calinou |
the map was more hilly near the edges of the world |
15:37 |
Calinou |
very hilly at ~30000 |
15:37 |
Calinou |
fairly hilly at ~4000 |
15:37 |
Calinou |
exactly like v6 at 0-1000 |
15:38 |
* Krock |
looks at text above and wants indev back |
15:40 |
Calinou |
it was extremely annoying |
15:40 |
Calinou |
it made the sides of the map unusable and looking like the versions of Minetest from October-November 2010 |
15:46 |
Krock |
so, there already as a indev-like mapgen in 2010? |
15:48 |
Calinou |
no, but it was hilly as hell |
15:48 |
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15:49 |
VanessaE |
hi all |
15:49 |
kaeza |
mornings V |
15:49 |
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15:50 |
Jordach_ |
wat the fack |
15:50 |
Jordach_ |
why did irc just crash D: |
15:50 |
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15:50 |
VanessaE |
hey kaeza |
15:50 |
* kaeza |
is creating a GUI toolkit for pygame |
15:50 |
VanessaE |
Jordach_: when doesn't it? :P |
15:50 |
kaeza |
designing an EntryBox is a PITA :I |
15:51 |
Calinou |
hi VanessaE |
15:51 |
VanessaE |
greetz Calinou |
15:51 |
VanessaE |
Calinou: blockmen doesn't like my "dark, looks like an actual 19th century steel ingot" ingot :( |
15:52 |
Calinou |
well, BlockMen wants Minecraft |
15:52 |
Jordach_ |
VanessaE, this isn't realtest |
15:52 |
VanessaE |
https://github.com/minetest/minetest_game/pull/271 |
15:52 |
VanessaE |
Jordach_: ehm, see there ^^^ |
15:52 |
Calinou |
contrary to common belief, ingots are not excessively shiny |
15:52 |
VanessaE |
Calinou: I know. |
15:53 |
VanessaE |
hence why I varied the luster according to the metal I was making them for. |
15:53 |
Jordach |
11 hours 12 minutes render |
15:53 |
Jordach |
bring it on i say :3 |
15:53 |
Calinou |
if it doesn't shibe, then it's lackluster |
15:53 |
Jordach |
i have wii sports, i'll be fine :3 |
15:53 |
Calinou |
(-: |
15:53 |
Calinou |
Jordach, use Tesseract :3 |
15:53 |
Jordach |
feck off |
15:54 |
Jordach |
i like my raytracer |
15:54 |
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15:54 |
Jordach |
and you try getting my near perfect models working in it :3 |
15:54 |
kaeza |
I personally like the dark steel ingots more |
15:54 |
* Krock |
would like to see a pull request like that one on his game :( |
15:55 |
Krock |
eh. none cares |
15:55 |
kaeza |
actually, I don't know why smelting iron yields steel right-away |
15:55 |
Krock |
cuz iron isn't enough robust |
15:56 |
* kaeza |
likes the technic way, with different kinds of iron/steel |
15:56 |
Calinou |
pull requests are not entirely funny |
15:56 |
Calinou |
people don't respect conventions, make crappy textures, or both at the same time |
15:57 |
Calinou |
or they don't balance the stuff at all |
15:57 |
Calinou |
Carbone's never had a PR yet and I don't particularly seek them (but you can make one if you want, it's on Gitorious) |
15:58 |
VanessaE |
kaeza: see my comment - imho our "steel" ingot is more like pig iron anyway, given how we make it |
15:58 |
kaeza |
^that |
16:00 |
kaeza |
but it seems everyone ignores these complaints in the grounds of "this is not reality, this is a game" |
16:00 |
VanessaE |
right |
16:00 |
VanessaE |
but I'm basing this on what we actually DO in the game now |
16:00 |
VanessaE |
asin, not reality |
16:00 |
VanessaE |
but actual gameplay |
16:00 |
VanessaE |
we don't make steel when we smelt iron in a furnace |
16:00 |
VanessaE |
we just call it that. |
16:01 |
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16:01 |
twoelk |
too much realism makes gameplay cumbersome |
16:01 |
VanessaE |
twoelk: sure, but we're just talking about the texture for an existing craftitem. |
16:02 |
VanessaE |
twoelk: not any change whatsoever to the existing gameplay. |
16:02 |
Calinou |
twoelk, exactly what Carbone tries to avoid :P |
16:02 |
Krock |
just do it in between of that brown and silver |
16:02 |
kaeza |
twoelk, sure, but then, too little realism also carries other problems ("fuck common sense" anyone?) |
16:03 |
VanessaE |
twoelk: iron + fuel --> furnace --> "steel ingot" but it looks more like a silver ingot the way the texture is drawn. I just changed it to look more like a raw, low-quality steel ingot. that's all. |
16:03 |
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16:04 |
twoelk |
well the stuff at the smithy seldom looks all shiney |
16:04 |
twoelk |
polishing comes later |
16:05 |
VanessaE |
exactly my point. |
16:05 |
VanessaE |
read the issue and comment on it :) |
16:05 |
VanessaE |
and yes, I will argue to the death over a single 16px texture :) |
16:06 |
* twoelk |
still tries to stay away from github |
16:06 |
Calinou |
stay close to Gitorious then |
16:07 |
VanessaE |
well the issue is on github because the code is there, I can't change that :P |
16:07 |
PenguinDad |
hmm, I always thought minetest's steel is more like sponge iron than pig iron |
16:09 |
Krock |
Calinou, what's the functional difference between those git* sites? |
16:09 |
Calinou |
they don't have the same feature set, depending on pricing, they have different looks |
16:10 |
Calinou |
some release their backend, some don't |
16:11 |
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16:11 |
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16:23 |
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16:24 |
Krock |
k |
16:28 |
twoelk |
thinking about the "icon", it is above all a symbol in a "gaming-language", so to function it should firstly achieve to be understood according to the "common-language" of games and realism should come after that. Oh well - nothing new I guess |
16:30 |
twoelk |
and way to theoretical to be helpfull ;-P |
16:31 |
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16:31 |
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16:35 |
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16:41 |
BlockMen |
http://irc.minetest.ru/minetest/2014-07-12#i_3810540 lol |
16:41 |
BlockMen |
funny that you are saying this |
16:48 |
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16:48 |
kaeza |
Krock, you use MSVC? |
16:49 |
|
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16:49 |
Krock |
kaeza, no. my builds topic sais "MaxGW" |
16:49 |
kaeza |
ah :/ |
16:50 |
kaeza |
wish I could get my wireless modem working again on Linux |
16:50 |
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16:50 |
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16:52 |
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16:52 |
kaeza |
ah fek, I'm going back to 'buntu 12.04 |
16:53 |
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16:55 |
fireglow |
Hi, yesterday I've wanted to migrate from freeminer to minetest, today I've finally gotten around to it. I'm facing a problem, the minetestserver can't determine the gametype: http://bpaste.net/show/UC7AYqeJVZaUvtSosHpq/ |
16:55 |
fireglow |
what can I do? |
16:56 |
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16:56 |
Krock |
Using world gameid [] |
16:56 |
Krock |
what does map_meta contain? |
16:56 |
Krock |
* world.mt |
16:56 |
PenguinDad |
fireglow: what's in your world.mt |
16:57 |
PenguinDad |
+? |
16:57 |
Krock |
ninja'd |
16:57 |
fireglow |
Krock: http://bpaste.net/show/b7NUw55ByBfmJW1Zlrmt/ |
16:57 |
Krock |
<Krock>* world.mt |
16:57 |
fireglow |
PenguinDad: http://bpaste.net/show/ihdZNu4aFc6AUjm76qI2/ |
16:58 |
fireglow |
& Krock =) |
16:58 |
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16:58 |
fireglow |
right, change 'default' to 'minetest'? |
16:58 |
Krock |
yes, try that |
16:58 |
fireglow |
okay |
16:58 |
|
Calinou joined #minetest |
16:59 |
fireglow |
okay, it started! I'll try to connect |
17:01 |
fireglow |
woot, works! |
17:01 |
|
Calinou joined #minetest |
17:01 |
fireglow |
haha, I didnt' disable fire, now all the things are on fire |
17:02 |
fireglow |
it's alright, it's only a snapshot |
17:02 |
rubenwardy |
Hi all! |
17:03 |
Calinou |
Carbone's fire is quite nerfed :p |
17:03 |
Calinou |
default fire is quite insane when it comes to spreading |
17:03 |
fireglow |
yeah :D |
17:04 |
fireglow |
I'll check out Carbone later |
17:10 |
fireglow |
if this migration holds up, it was surprisingly painless to do |
17:16 |
fireglow |
can the minetest client display the playerlist somehow? Like, upon pressing Tab or something? |
17:17 |
Calinou |
no, you have to type /status |
17:17 |
Calinou |
look at the right of the status line |
17:17 |
BlockMen |
fireglow, currently not. there are to pulls for that |
17:17 |
fireglow |
alright, cool, thanks |
17:20 |
fireglow |
okay, I need help with this finite_liquid business... what does it actually do? |
17:20 |
fireglow |
do I even need to bother about it? |
17:21 |
fireglow |
does it mean that a water_source block doesn't spawn an infinite amout of water_flowing, or even other water_sources? |
17:23 |
PenguinDad |
fireglow: since the lastest minetest version doesn't contain finite_liquid anymore you shouldn't have to worry about that |
17:23 |
PenguinDad |
*latest |
17:24 |
fireglow |
okay, cool |
17:24 |
fireglow |
does a cave dug into an ocean still fill up the whole cave system underneath? |
17:25 |
LemonLake |
hi everyone |
17:26 |
LemonLake |
does anyone have any ideas for factory? |
17:27 |
werwerwer |
fear factory |
17:27 |
LemonLake |
hm? |
17:28 |
werwerwer |
heavy metal band, neverming, tried to make a joke |
17:28 |
werwerwer |
*nevermind |
17:28 |
LemonLake |
ah okay |
17:28 |
LemonLake |
im not up-to-date with my bands :p |
17:31 |
LemonLake |
hmm...maybe liquid storage? |
17:31 |
LemonLake |
like portable liquid drums |
17:31 |
LemonLake |
using glasslike_framed |
17:32 |
* Krock |
points at Jordach's stroage nodes |
17:33 |
LemonLake |
i don't like jordach's version |
17:33 |
LemonLake |
glasslike is much more efficient |
17:35 |
Calinou |
glasslike_framed is almost as fast to render |
17:36 |
Calinou |
you can use two textures to make connected glass |
17:36 |
Krock |
https://forum.minetest.net/viewtopic.php?f=3&t=9741 lol, the 1st answer came from someonewho registered 1minute after the post was written |
17:36 |
|
coeus joined #minetest |
17:37 |
coeus |
anyone else getting an error when trying to create a new world in singleplayer? |
17:37 |
LemonLake |
no |
17:37 |
Calinou |
coeus, what error? |
17:37 |
LemonLake |
Krock: 4 minutes* |
17:38 |
LemonLake |
wait, i see |
17:38 |
Calinou |
make sure the path to your Minetest directory has no weird characters, like äâö or spaces |
17:38 |
LemonLake |
that's coo |
17:38 |
coeus |
"no world name given or no world selected" |
17:38 |
LemonLake |
coeus: tried putting in a world name? |
17:38 |
Krock |
create a world? :3 |
17:39 |
coeus |
yea, I assume it is trying to connect to the new world before it technicaly creates it |
17:39 |
LemonLake |
pressing 'play game' doesn't create a world |
17:39 |
LemonLake |
you have to actually make one first |
17:39 |
coeus |
this is from a fresh install through repositories in arch |
17:39 |
Krock |
you must create a new world before trying to join one :3 |
17:40 |
coeus |
new> [enter name] create> error |
17:40 |
Krock |
hmm and it's minetest 0.4.10? |
17:41 |
coeus |
yes, installed about 30 min ago |
17:41 |
Krock |
hmm, what does your debug.txt say? |
17:41 |
coeus |
nothing about it |
17:42 |
coeus |
a few things showed up when I joined a server (which worked fine) |
17:42 |
* Krock |
can't help anymore - never got this error |
17:42 |
LemonLake |
^ |
17:42 |
coeus |
yea I can't find anything about it anywhere |
17:42 |
LemonLake |
what game are you making the world under? |
17:42 |
LemonLake |
minetest_game? |
17:43 |
coeus |
yep |
17:43 |
coeus |
I haven't changed anything since installing |
17:44 |
Krock |
can you provide us the full that to your "worlds" folder? |
17:44 |
Krock |
çpath |
17:44 |
Krock |
** |
17:44 |
coeus |
give me a min to find it |
17:44 |
Calinou |
don't put your Minetest directory in Program Files |
17:45 |
Calinou |
on Windows, you could put it in C:\Games |
17:45 |
Calinou |
(create the Games directory if needed) |
17:45 |
coeus |
on linux |
17:45 |
LemonLake |
^ |
17:45 |
LemonLake |
<coeus> this is from a fresh install through repositories in arch |
17:45 |
LemonLake |
"in arch" |
17:46 |
coeus |
archbang specifically |
17:46 |
LemonLake |
bang bang |
17:46 |
|
jp joined #minetest |
17:46 |
|
kizeren joined #minetest |
17:46 |
* LemonLake |
adds one single node |
17:46 |
LemonLake |
- error |
17:47 |
LemonLake |
am i that shit... |
17:48 |
jp |
Hello. |
17:48 |
jp |
On Lubuntu 12.04 : http://pastebin.com/fzQugyHW |
17:48 |
LemonLake |
glasslike_framed: just looks cool. https://cdn.mediacru.sh/2FE2WedpqVQ_.png |
17:48 |
Krock |
+1 Calinou. you think of windows in first case |
17:48 |
LemonLake |
Krock: well, most players are on linux. |
17:48 |
LemonLake |
s/linux/windows |
17:49 |
Krock |
..or on tablets |
17:49 |
LemonLake |
true dat |
17:49 |
fireglow |
FreeBSD representin |
17:49 |
Krock |
I've the feeling, 2/3 of the players are on a tablet...or they're just stupid |
17:49 |
coeus |
I don't believe it has created a worlds folder yet (I haven't actually created any worlds yet), I've ran minetest before (new OS install) and I was thinking it was in home/.minetest but I'm not finding it there or in /usr/share/minetest |
17:50 |
Krock |
jp, seems like X is broken |
17:50 |
jp |
or GLX missing, idk |
17:51 |
PenguinDad |
Krock: I bet they're both |
17:51 |
Krock |
possible. |
17:51 |
Krock |
btw, minetest doesn't run on windows 2000, tested that a week ago |
17:52 |
LemonLake |
i tried it on 3.1 |
17:52 |
LemonLake |
not enough memory |
17:52 |
Krock |
awww |
17:52 |
LemonLake |
that's my only windows |
17:52 |
LemonLake |
so i have to use linux >.< |
17:52 |
Krock |
why? |
17:52 |
LemonLake |
because i have enough memory on linux |
17:52 |
Krock |
why "I have to use"? |
17:52 |
coeus |
are you sad you have to use linux? |
17:53 |
LemonLake |
no |
17:53 |
LemonLake |
linux is beast |
17:53 |
LemonLake |
its like |
17:53 |
LemonLake |
cool |
17:53 |
Krock |
ah. it seem'd like you don't like it |
17:53 |
LemonLake |
of course i like linux, it has screen resolutions and stuff |
17:54 |
coeus |
I like that for the most part everything is plug-n-play, no installing countless drivers |
17:54 |
LemonLake |
yep |
17:54 |
LemonLake |
except sound drivers |
17:54 |
LemonLake |
thats complicicated |
17:54 |
coeus |
I've never had an issue |
17:54 |
Krock |
I <3 message from ingame, like "Use /spawn to spawn" and the answer either "\spawn" or "doesn't work" |
17:56 |
coeus |
could someone verify where the worlds folder should be located in linux? also the file format for the world files? |
17:56 |
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cheapie joined #minetest |
17:57 |
Krock |
files have diffrent formats |
17:57 |
Calinou |
a kernel is plug-n-play |
17:58 |
Calinou |
<Krock> I've the feeling, 2/3 of the players are on a tablet...or they're just stupid |
17:58 |
Calinou |
yeah… some people keep seeing Minetest servers as dating services, it's worse than Minecraft even |
17:58 |
coeus |
the world files should all have the same format for minetest... |
17:58 |
Calinou |
disallow empty passwords, enable strict protocol check, disallow Guest names |
17:58 |
Calinou |
and you'll have some less immature people already |
17:58 |
Krock |
haven't had much dating so far.. most annoying are double-accounts |
17:59 |
Calinou |
it's trollish dating, not the kind of dating you expect |
17:59 |
Krock |
added now a command to track ips... I hope this helps |
18:01 |
PenguinDad |
coeus: the map files can be saved in three formats atm |
18:02 |
jp |
Calinou : your nickname itself is dating :p |
18:03 |
Jordach |
gah |
18:03 |
* Jordach |
can't stop burpin |
18:05 |
coeus |
well if the world files can be saved in different formats can I get one of them? also a verification on where the folder should be located? |
18:06 |
Calinou |
different formats? Minetest handles 3 database formats, but only SQLite is used by default, so all your worlds will be in that format |
18:06 |
PenguinDad |
coeus: they are normally located in ~/.minetest/worlds/ |
18:08 |
coeus |
my plan is to make a dummy file that obviously won't work as it will be empty, but hopefully will give me another error that might give me a better idea how to fix it or maybe trick it into at least creating a new world |
18:09 |
coeus |
since I can't find anything about the error anywhere else |
18:09 |
Calinou |
maybe get a Git build and compile it |
18:09 |
Calinou |
without using packages |
18:11 |
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hoodedice joined #minetest |
18:12 |
hoodedice |
https://github.com/minetest/minetest/commit/3feece1f2887eda368c0a9e42e3ab26b4b754354 Wut? |
18:13 |
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proller joined #minetest |
18:13 |
|
troller joined #minetest |
18:13 |
PenguinDad |
hoodedice: also known as "git commit suicide" :P |
18:13 |
|
proller__ joined #minetest |
18:14 |
LemonLake |
PenguinDad: can you explain pls? |
18:16 |
hoodedice |
hahahah |
18:18 |
* Jordach |
attempts to make a shader |
18:19 |
Krock |
hoodedice, cuz he is no longer a contributor of MT |
18:20 |
VanessaE |
because he threw a hissy fit over the whole weather/finite water thing |
18:24 |
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18:28 |
Krock |
well, adding and removing wasn't really needed.. |
18:29 |
hoodedice |
Yo Amaz_ long time no see mate |
18:29 |
hoodedice |
Van, fit over removal? |
18:30 |
LemonLake |
https://cdn.mediacru.sh/eFuf2R-OG0ru.png Progress is being made |
18:30 |
LemonLake |
Hi Amaz_! |
18:30 |
hoodedice |
Krock, then his name would go into "Preious Contributors" |
18:30 |
LemonLake |
VanessaE: weather/finite water thing? |
18:30 |
Krock |
hoodedice, well he removed it by himself... |
18:30 |
hoodedice |
Even failed contribs are important, because, well, we know what not to do haha |
18:30 |
LemonLake |
lol |
18:31 |
VanessaE |
LemonLake: trust me, don't ask.... |
18:31 |
hoodedice |
In any case, I don't see weather as "failed" |
18:31 |
hoodedice |
I liked finite water too, but... We all know how "finite" really it is... |
18:32 |
|
kizeren joined #minetest |
18:32 |
hoodedice |
Van, I thought weather and finite was removed by the MT devs? |
18:32 |
Krock |
he removed it self. |
18:32 |
VanessaE |
yeah, by proller. |
18:32 |
LemonLake |
lol |
18:32 |
LemonLake |
so childis |
18:32 |
LemonLake |
+h |
18:33 |
hoodedice |
Weird. |
18:33 |
hoodedice |
I'll just go ahead and add it back, just to piss him off =P |
18:33 |
LemonLake |
nah |
18:34 |
LemonLake |
well, his name in previous contribs would be aight imo |
18:34 |
LemonLake |
do you reckon he'd still work on freeminer? xD |
18:35 |
Calinou |
finite was completly broken and sucked, so it's deserved, but weather could have had some work to make it nice |
18:36 |
Calinou |
(I'd like some cloudiness setting, which would vary randomly between 0 and 3, decreasing light level and making the sky more grey) |
18:36 |
Calinou |
something very simple to make the world more lively |
18:36 |
* Jordach |
wonders why RBA hasn't made any docs on Minetest's shader system |
18:36 |
LemonLake |
im about to test out freeminer for the first time ever |
18:36 |
LemonLake |
i wanna see what its really about |
18:36 |
LemonLake |
i aint gonna ditch mt tho |
18:36 |
LemonLake |
no matter how good it is |
18:37 |
hoodedice |
Jordach, there is no need for docs on MT shaders IMO |
18:37 |
LemonLake |
^ |
18:37 |
hoodedice |
Do you even GLSL? |
18:37 |
LemonLake |
exactly |
18:37 |
hoodedice |
I don't. |
18:37 |
* hoodedice |
laughs at Lemon. |
18:37 |
* LemonLake |
laughs with hoodedice at Lemon. |
18:38 |
Jordach |
and i finally worked out why shaders are slw |
18:38 |
hoodedice |
slw? |
18:38 |
Jordach |
slow* |
18:38 |
hoodedice |
VanessaE == Novatux? |
18:38 |
hoodedice |
hmm, why? |
18:38 |
Jordach |
hoodedice, nope |
18:39 |
Jordach |
hoodedice, because it uses so many useless hacks and other things passed around, it's rediculous |
18:39 |
PenguinDad |
hoodedice: Novatux == nore |
18:39 |
VanessaE |
nope |
18:39 |
hoodedice |
Well, nore made a commit to minetest_game, and VanessaE comments on it in a way that made me feel so |
18:40 |
Krock |
teamwork? |
18:40 |
hoodedice |
Well, could be that Van guided Novatux on making that |
18:40 |
LemonLake |
usually in commit commits devs all talk like the same person |
18:40 |
hoodedice |
Yes, thank you Krock |
18:40 |
LemonLake |
freeminer's menu is actually alright |
18:40 |
Jordach |
i'm still waiting for real documentation on shaders |
18:40 |
Jordach |
not just some source code comments |
18:41 |
VanessaE |
hoodedice: you mean those textures. that's because he did one, I did others based on it, then he committed/pull-requested them. |
18:41 |
hoodedice |
Jordach, which CPU did you have again? |
18:41 |
LemonLake |
apart form that, it feels just like another minetest_game |
18:41 |
hoodedice |
Ah, that makes sense, Van. |
18:41 |
Jordach |
hoodedice, AMD A10 APU 6800K |
18:41 |
LemonLake |
with a better worldgen |
18:41 |
|
kaeza joined #minetest |
18:41 |
hoodedice |
Jordach, OC'd? |
18:41 |
LemonLake |
and with really crap rain |
18:41 |
LemonLake |
and it rains in a desert ø.ø |
18:42 |
LemonLake |
there's random dirt appearing in the desert, and buged out water |
18:42 |
hoodedice |
TBH, the only thing I like about FM is the website design (which used to be the old MT website) and the menu. |
18:42 |
LemonLake |
yep |
18:42 |
PenguinDad |
Jordach: here's some shader documntation https://en.wikibooks.org/wiki/GLSL_Programming |
18:42 |
hoodedice |
^LOL |
18:43 |
hoodedice |
And Jordach, while you're at it, also port it to HLSL |
18:43 |
LemonLake |
okay, i've had enough of freeminer |
18:43 |
LemonLake |
minetest is fine as it iss |
18:43 |
Jordach |
PenguinDad, our own engine which has said things that need to be passed on are not explained |
18:43 |
LemonLake |
Jordach: just look at other shaders |
18:43 |
Jordach |
it's named x because it doesn't actually do x |
18:44 |
Jordach |
and you might attract someone who's actually capable of writing SEUS |
18:45 |
PenguinDad |
SEUS? |
18:45 |
LemonLake |
minecraft shaders |
18:45 |
LemonLake |
you don't need to write them |
18:45 |
LemonLake |
just copy them over and change a few little things |
18:45 |
Jordach |
LemonLake, wrong so fucking wrong |
18:45 |
LemonLake |
problem is tho, seus is laggier than far cry 3 on max settings on most machines |
18:46 |
LemonLake |
it's so poorly written |
18:46 |
Jordach |
wtf is this used for varying vec3 tsLightVec; |
18:46 |
hoodedice |
yeah, MT shaders are actually prett light |
18:46 |
Jordach |
what happened to commenting your fucking code |
18:46 |
LemonLake |
(facepalm) |
18:47 |
hoodedice |
Jordach, it's better if you get in touch with RBA personally |
18:47 |
Jordach |
hoodedice, bullshit |
18:47 |
hoodedice |
Not at all |
18:47 |
Jordach |
spends more time recoding half the engine for a shader when all material points should be exposed |
18:48 |
kaeza |
x += 1; // Increment the x variable by one. This is an useful comment. |
18:48 |
hoodedice |
^ |
18:48 |
hoodedice |
Jordach, point me to the code you're looking at on GitHub |
18:49 |
LemonLake |
well hey, i've got pulseaudio working like a charm again |
18:49 |
LemonLake |
seems that the problem the entire time was just skype |
18:49 |
Jordach |
https://github.com/minetest/minetest/blob/master/client/shaders/nodes_shader/opengl_vertex.glsl#L33-105 |
18:49 |
Jordach |
^ look at that mess |
18:49 |
hoodedice |
> skype |
18:49 |
hoodedice |
> SKYPE |
18:49 |
hoodedice |
How can you live?! |
18:50 |
LemonLake |
i think for skype i'm just gonna redirect my android sound to linux with bluetooth |
18:50 |
LemonLake |
and vice-versa for the mic |
18:50 |
LemonLake |
that would be more efficient than actually using skype on linux |
18:50 |
LemonLake |
(yes, it's that bad0 |
18:50 |
hoodedice |
> Skype |
18:50 |
hoodedice |
> On android. |
18:50 |
LemonLake |
skype on android is worse. |
18:51 |
hoodedice |
HOW CAN YOU USE YOUR PHONE?! |
18:51 |
LemonLake |
but calls work better than linux |
18:51 |
hoodedice |
Dude |
18:51 |
LemonLake |
chat never updates correctly |
18:51 |
LemonLake |
on either systems |
18:51 |
hoodedice |
Skype sucks. Even on windows. |
18:51 |
hoodedice |
I use hangouts |
18:51 |
LemonLake |
skype works perfectly on windows |
18:51 |
LemonLake |
hangouts is by google. |
18:51 |
LemonLake |
never trust google. |
18:51 |
hoodedice |
It doesn't suck my battery on phone |
18:51 |
Jordach |
LemonLake, why bother |
18:51 |
alket |
how to walk down the ladder ? |
18:51 |
hoodedice |
> Uses android phone |
18:51 |
Jordach |
if NSA already has it via CPU backdoors |
18:51 |
hoodedice |
> Don't trust google. |
18:51 |
Jordach |
when why should you give a shit |
18:51 |
hoodedice |
alket, Shift |
18:51 |
LemonLake |
hoodedice: better than apple's shitphone |
18:51 |
alket |
hoodedice: thanks |
18:52 |
LemonLake |
just use a shitload of custom software on it |
18:52 |
hoodedice |
Everything is better than the iPhony |
18:52 |
LemonLake |
google problem gone |
18:52 |
Jordach |
LemonLake, actually Apple won't let spies access a iOS device |
18:52 |
PenguinDad |
skype is by microsoft, never trust microsoft |
18:52 |
LemonLake |
my problem with google hangouts though isn't actually google |
18:52 |
LemonLake |
either way |
18:52 |
LemonLake |
</flamewar> |
18:52 |
LemonLake |
stfu |
18:53 |
hoodedice |
Especially the Nokia 3220: https://www.youtube.com/watch?v=qMDypWJmH_I |
18:54 |
hoodedice |
Now there is something a smartphone can't do |
18:55 |
rubenwardy |
https://github.com/rubenwardy/NodeBoxEditor/issues/milestones XD |
18:56 |
hoodedice |
rubenwardy, 30 July? |
18:56 |
hoodedice |
Too Soon. |
18:56 |
|
CWz left #minetest |
18:56 |
* hoodedice |
wonders where everyone went |
18:56 |
LemonLake |
still here |
18:57 |
hoodedice |
I thought you all got hypnotised or something by the 3220 |
18:57 |
rubenwardy |
I am currently working on the texture tool, which will take another 3 days. Then I have a lot of bug fixing and polishing. |
18:58 |
rubenwardy |
I also need to work out how to use zlib or bzip. |
18:59 |
LemonLake |
hoodedice: thats just irc |
18:59 |
LemonLake |
we get to the point where we no longer give any fucks |
19:00 |
|
Calinou joined #minetest |
19:02 |
hoodedice |
I forgot how to git |
19:02 |
Jordach |
git add . |
19:02 |
Jordach |
git add * |
19:02 |
hoodedice |
updating packages it git fetch and git pull, rite? |
19:02 |
LemonLake |
i always forget how to git |
19:02 |
Jordach |
git commit -m 'message' |
19:02 |
Jordach |
git push |
19:02 |
hoodedice |
JD, I just need to update my local rep |
19:03 |
rubenwardy |
it is git add . |
19:03 |
PenguinDad |
hoodedice: git pull --rebase should work |
19:06 |
* Jordach |
starts the twin 120mm fans at full power |
19:06 |
hoodedice |
how the heck do I have a bin folder in my Source folder?! DELETE EVERYTHING |
19:06 |
Calinou |
git commit -am "Add this." |
19:06 |
Calinou |
-a adds all |
19:06 |
Krock |
hoodedice, there goes my minetest.exe when it's done... |
19:07 |
|
kaeza joined #minetest |
19:07 |
LemonLake |
Jordach: it's like surfing |
19:09 |
|
Miner_48er joined #minetest |
19:09 |
LemonLake |
http://pastie.org/9381855 Would you say this is efficient? |
19:09 |
hoodedice |
I think there is a way to put build output in another directory... |
19:09 |
LemonLake |
This is how to add custom liquids to storage tanks in factory. |
19:09 |
PenguinDad |
Calinou: -a doesn't add new files |
19:11 |
Miner_48er |
what is an accepted name in the minetest.is_protected method? |
19:12 |
Calinou |
PenguinDad, ah, right |
19:12 |
Calinou |
Miner_48er, http://dev.minetest.net/minetest.is_protected |
19:13 |
Miner_48er |
placer:get_player_name()? |
19:14 |
LemonLake |
is_protected basically checks if playername can place a node there |
19:14 |
LemonLake |
or remove it, whatever |
19:14 |
LemonLake |
so the player in question, so yes, placer:get_player_name() |
19:16 |
LemonLake |
now the fun bit...coding the tanks |
19:18 |
PenguinDad |
LemonLake: won't be that hard with glasslike_framed |
19:18 |
LemonLake |
nope |
19:18 |
LemonLake |
it's just a little bit of metadata |
19:20 |
ThatGraemeGuy |
VanessaE: are you around by any chance? |
19:21 |
hoodedice |
LemonLake, Steal Jordach's tank code |
19:21 |
LemonLake |
hoodedice: no, i know what im doing |
19:21 |
LemonLake |
jordach's tank code is just inefficient |
19:21 |
hoodedice |
=O |
19:21 |
LemonLake |
all i need to do is work out node metadata and item metadata, then im set |
19:22 |
LemonLake |
the node will have metadata, then when dug, said metadata will be transfered to the itemstack |
19:22 |
LemonLake |
and the itemstack will hold the data itself, and vice versa when placed |
19:23 |
hoodedice |
Intel says my processor has two cores and two threads. Does it mean that I have four threads in total? |
19:24 |
LemonLake |
yep |
19:25 |
PenguinDad |
hoodedice: just do lscpu and look at the CPU(s) value |
19:26 |
hoodedice |
ohshit.jpg |
19:26 |
hoodedice |
threads per core is 1. |
19:26 |
hoodedice |
PenguinDad, would make -j4 kill my system if my system has only 2 threads? |
19:27 |
LemonLake |
not necessarily, it just wouldn't be faster |
19:27 |
PenguinDad |
hoodedice: it wouldn't kill it but it would be slower |
19:28 |
hoodedice |
Lemon, what CPU do you have? |
19:28 |
LemonLake |
hm |
19:29 |
LemonLake |
i don't think that's entirely true |
19:29 |
LemonLake |
my CPU(s) is 4 and thread(s) per core is 1 |
19:29 |
LemonLake |
yet -j16 is WAAY faster than -j4 |
19:29 |
LemonLake |
AMD Phenom II x4 840 3.2GHz |
19:30 |
PenguinDad |
I just have a normal AMD Phenom(tm) II X6 1100T Processor |
19:31 |
LemonLake |
x6? nice |
19:31 |
hoodedice |
!g X 61100T |
19:31 |
MinetestBot |
hoodedice: http://www.leginfo.ca.gov/cgi-bin/displaycode?section=gov&group=61001-62000&file=61100-61107 |
19:31 |
LemonLake |
can nodes have wear? |
19:31 |
LemonLake |
(itemstack wear) |
19:31 |
hoodedice |
!g X6 1100T |
19:31 |
MinetestBot |
hoodedice: http://www.newegg.com/Product/Product.aspx?Item=N82E16819103913 |
19:35 |
hoodedice |
I have been looking at AMD APUs for a long time |
19:35 |
hoodedice |
And I've begun to think that they are not worth it =/ |
19:38 |
* PenguinDad |
still prefers AMD [A|C]PUs over Intel [A|C]PUs |
19:40 |
hoodedice |
I doo too |
19:40 |
hoodedice |
I was just going at APUs vs CPUs |
19:40 |
hoodedice |
If I buy an APU, which does have better architecture than current AMD CPUs |
19:40 |
hoodedice |
I will be stuck with an R7 250 |
19:41 |
hoodedice |
And if I buy another R7 250 to crossfire it |
19:41 |
|
q66_ joined #minetest |
19:41 |
hoodedice |
I still won't get THAT much power, if I bought an R9 instead, but if I did that, the R7 in the APU would be useless... |
20:06 |
LemonLake |
Okay, so, |
20:06 |
LemonLake |
can itemstacks of nodes have wear? |
20:08 |
Calinou |
CF increases latency and has tons of problems, just like SLI – don't do it |
20:09 |
Calinou |
hoodedice, AMD APUs are quite bad anyway |
20:09 |
Calinou |
just go for Intel… |
20:09 |
Calinou |
<LemonLake> yet -j16 is WAAY faster than -j4 |
20:09 |
Calinou |
eats more RAM? |
20:09 |
LemonLake |
not an issue, really |
20:09 |
Calinou |
hoodedice, you can't crossfire an integrated and dedicated GPU anyway |
20:09 |
LemonLake |
i rarely run many apps at once |
20:09 |
Calinou |
(Dual Graphics no longer works, it was marketing BS anyway) |
20:10 |
LemonLake |
actually, I think I'll just have an item for tanks with storage |
20:10 |
LemonLake |
and use an inventory image on the node itself |
20:12 |
Megaf_ |
sfan5; sapier; Can you please make a link that points to the latest Androids builds? |
20:14 |
PenguinDad |
Megaf_: https://github.com/minetest/minetest/releases/tag/0.4.10 |
20:17 |
Megaf_ |
I mean, latest download link |
20:19 |
Krock |
forums. |
20:19 |
PenguinDad |
Megaf_: is it really that hard to find the apk? https://github.com/minetest/minetest/releases/download/0.4.10/Minetest-0.4.10-android-armeabi.apk.zip |
20:19 |
Megaf_ |
You don't get me |
20:21 |
Jordach |
38.3% finished of this render |
20:32 |
MinetestBot |
GIT: Uberi commited to Uberi/MineTest-WorldEdit: Merge pull request #51 from cyisfor/master https:/ 2014-07-12T16:31:27-04:00 http://git.io/-Zx0ag |
20:32 |
LemonLake |
can someone explain to me how to set the metadata of a node? |
20:34 |
Megaf_ |
VanessaE; Is there anything like bone meal for moretrees? |
20:34 |
LemonLake |
Megaf_: there's a bonemeal mod |
20:34 |
Megaf_ |
and will that work with moretrees? |
20:34 |
LemonLake |
look for yourself |
20:35 |
Megaf_ |
!title https://forum.minetest.net/search.php?keywords=bonemeal&sr=topics |
20:35 |
MinetestBot |
Megaf_: Search - Minetest Forums |
20:35 |
LemonLake |
nvm, think I've figured it out |
20:36 |
LemonLake |
Megaf_: https://forum.minetest.net/viewtopic.php?id=5429 |
20:36 |
VanessaE |
Megaf_: no, moretrees doesn't use anything like that |
20:36 |
LemonLake |
I'm sure it can easily be modified to support moretrees. |
20:37 |
VanessaE |
though there's nothing theoretically stopping such a thing from working; bushes_classic grows its bushes faster on wet farming soil than on any other surface |
20:37 |
MinetestBot |
GIT: Uberi commited to Uberi/MineTest-WorldEdit: Coding style updates. https:/ 2014-07-12T16:35:59-04:00 http://git.io/5ligIA |
20:37 |
|
proller__ joined #minetest |
20:37 |
Calinou |
<Jordach> 38.3% finished of this render |
20:37 |
Calinou |
Blender lets you see progress? |
20:37 |
Jordach |
Calinou, http://wolframalpha.com |
20:37 |
LemonLake |
percent |
20:38 |
VanessaE |
it's just a matter of skipping every Xth ABM call if there's no bone meal/proper surface/whatever in effect for a given seedling/sapling. |
20:38 |
Jordach |
current frame/total frames as percentage |
20:38 |
Jordach |
^ exact query |
20:38 |
LemonLake |
^ |
20:38 |
Jordach |
bah. render finishes at 4am D: |
20:38 |
LemonLake |
wow, you're computer is reaally slow |
20:39 |
Jordach |
LemonLake, try actual raytracing :P |
20:39 |
LemonLake |
ah, raytracing. |
20:39 |
MinetestBot |
GIT: Uberi commited to Jeija/minetest-mod-mesecons: Merge pull request #168 from ShadowNinja/fix-commandblock-quit 0c62545 2014-07-12T16:39:06-04:00 http://git.io/8RXgZg |
20:39 |
LemonLake |
makes sense now. |
20:39 |
Jordach |
all four cores are active, as well as decent quality shadow sampling |
20:39 |
Jordach |
(because noise( |
20:42 |
* Jordach |
likes the look of this |
20:43 |
Calinou |
https://forum.minetest.net/viewtopic.php?f=9&t=9724 → nice explanation of Minetest features |
20:43 |
Calinou |
the new ingots: https://cdn.mediacru.sh/doWlKTzWK9Go.jpg |
20:44 |
VanessaE |
:D |
20:44 |
Jordach |
not sure if looking like shit |
20:44 |
Jordach |
or actually really well drawn |
20:44 |
LemonLake |
i like the new ingots |
20:44 |
Jordach |
(i'm too used to the old skool stuff) |
20:44 |
LemonLake |
they're real nice |
20:50 |
Calinou |
I reached 2500 posts on forum recently |
20:51 |
PenguinDad |
lol I just made a redstone texture out of copper |
20:53 |
Calinou |
how does it look? upload it somewhere ;) |
20:54 |
Calinou |
I think we could have a database of block and item textures, for use by mods |
20:54 |
Calinou |
so that modders who want textures quickly could get it from the database |
20:55 |
VanessaE |
that's easy, just get them from my remote media server :P |
20:55 |
VanessaE |
not that there's any license info :P |
20:56 |
PenguinDad |
Calinou: https://cdn.mediacru.sh/i0zbPZ_RBEoB.png |
20:58 |
|
proller__ joined #minetest |
20:58 |
LemonLake |
lets see how many errors this mammoth code has... |
20:58 |
Calinou |
looks strange but pretty |
20:58 |
LemonLake |
'bad argument #-2' |
20:58 |
LemonLake |
im done |
20:58 |
LemonLake |
fuck it |
20:58 |
LemonLake |
this is just |
20:58 |
LemonLake |
no |
20:58 |
Calinou |
VanessaE, what's the upsides of using index.mth, compared to flat file method? |
20:58 |
Calinou |
faster? |
20:59 |
Calinou |
is there any guide on setting up a remote_media server, that is safe and where you can forward the port (it must not run on port 80)? |
20:59 |
Calinou |
can't forward port 80 on most home routers ;) |
21:00 |
LemonLake |
im a knob... |
21:00 |
LemonLake |
i tried to use the node "minetest:storage_tank" |
21:00 |
VanessaE |
Calinou: with index.mth, files are referenced by hash I guess |
21:00 |
VanessaE |
which means load order is a non-issue |
21:01 |
* sfan5 |
meows at LemonLake |
21:01 |
* LemonLake |
meows back |
21:01 |
VanessaE |
with a flat dir/non-hashed way like I use, you have to make sure you copy files into the dir roughly in the order the client will request them so that you don't end up having too many of them being sent the old way |
21:01 |
sfan5 |
Calinou: 1) use https://gist.github.com/sfan5/6351560 2) Add your favourite HTTP server |
21:02 |
sfan5 |
but beware |
21:02 |
VanessaE |
Calinou: e.g. if a mod supplies a new version of some media file, index.mth would reference it with a different hash than the original, while the other method requires you to overwrite the original file in your media dir. |
21:02 |
sfan5 |
the client does a POST index.mth not GET |
21:03 |
LemonLake |
i think i've done it :D |
21:04 |
PenguinDad |
Fun fact: Remote media increases loading time for me |
21:04 |
Calinou |
which HTTP server is simple to set and fast? |
21:04 |
Calinou |
apache, or is there something simpleR? |
21:04 |
Calinou |
simpler* |
21:05 |
Calinou |
sfan5, that's why we need a util repository, to have collectstatic.sh |
21:05 |
Calinou |
currently that script doesn't seem to be posted anywhere on forums |
21:05 |
Jordach |
https://cdn.mediacru.sh/SFZfvRPvhUDk.png <- my screen right now |
21:05 |
sfan5 |
Calinou: nginx |
21:06 |
sfan5 |
Jordach: this is why people have 2nd monitors |
21:06 |
LemonLake |
+sfan5 |
21:06 |
Calinou |
world cup isn't interesting to watch continuously |
21:06 |
Calinou |
(I wrote “continuously†correctly!) |
21:06 |
Jordach |
sfan5, i'm quite used to 4:3 scale |
21:06 |
Calinou |
green highlight on IRC looks strange to me |
21:07 |
Calinou |
but red looks like people are attacking you… |
21:07 |
Jordach |
Calinou, artifract from an old XChat |
21:07 |
Jordach |
i liked that colour |
21:07 |
Calinou |
how about cyan-blue then? or pink? :p |
21:07 |
Jordach |
nah |
21:07 |
LemonLake |
omg there's always an error ;'( |
21:07 |
Calinou |
my own change is green-ish already |
21:07 |
PenguinDad |
I have pink higlights xD |
21:07 |
* sfan5 |
meows at PenguinDad |
21:08 |
Calinou |
I may use cyan |
21:08 |
Calinou |
“Tesseract Blue†(#55CCFF) looks good for highlight |
21:11 |
hoodedice |
Calinou, you can crossfire integrated and dedicated |
21:11 |
hoodedice |
GPUs have to be similar though |
21:11 |
Calinou |
they're never similar |
21:11 |
Calinou |
even if it was possible, the performance would be limited to the slower one |
21:11 |
LemonLake |
lol |
21:12 |
hoodedice |
For example, the 7850k is crossfired with either a R7 250 or an R7 260 |
21:12 |
hoodedice |
with a 90% performance increase, according to some sources |
21:12 |
LemonLake |
oh... |
21:12 |
LemonLake |
i forgot that glasslike_framed connects |
21:12 |
hoodedice |
Either way, I'm waiting till next year to buy whatever AMD throws out |
21:12 |
LemonLake |
this is a little bit awkward |
21:13 |
LemonLake |
actually, thinking about how they merge...this is good |
21:13 |
Jordach |
LemonLake, build a tower of that stuff 31km long and expect a monster content_ignore spam |
21:13 |
Jordach |
my tanks are limited so you can't bug out a server |
21:14 |
hoodedice |
*kn |
21:14 |
hoodedice |
fucking kilonodes |
21:14 |
LemonLake |
Jordach: I'm fine with adding a limit. |
21:14 |
Calinou |
<hoodedice> with a 90% performance increase, according to some sources |
21:14 |
Calinou |
AMD marketing division doesn't count as a source |
21:14 |
hoodedice |
not metres, this is not England. |
21:14 |
hoodedice |
Calinou, independent review |
21:14 |
hoodedice |
I'm not that stupid to trust AMD PR |
21:14 |
Calinou |
by the way… games need to have specific support for CrossFire/SLI, only AAA games have such support. Minetest sure doesn't. |
21:14 |
Calinou |
I don't think it even works with OpenGL |
21:15 |
* cheapie |
walks into this video card discussion... |
21:15 |
* LemonLake |
walks through it |
21:15 |
Calinou |
Terasology has a nice item drop feature: if you hold the drop key for a long time, you throw the item far away |
21:15 |
cheapie |
Hmm... what's better, an unspecified "Radeon R3" integrated into a cheap "APU", a Radeon HD 5450, or a Radeon HD 6570? |
21:16 |
Calinou |
if you just press it once, the item is dropped in front of you. |
21:16 |
Calinou |
I'd like to see that in Minetest, but it's an engine change |
21:16 |
|
kizeren joined #minetest |
21:16 |
* PenguinDad |
falls through it |
21:16 |
Calinou |
cheapie, 5450 is crap, 6570 is almost crap, the Radeon R3 is crap but it's integrated, so you avoid the issues of dedicated cards |
21:16 |
Calinou |
so you want the “R3†here |
21:16 |
cheapie |
Calinou: OK. |
21:16 |
Calinou |
which probably can't even play Minetest well |
21:16 |
hoodedice |
"which probably can't even play Minetest well" |
21:16 |
cheapie |
Calinou: The R3 plays MT fine, I was just wondering if the others were better. |
21:17 |
Calinou |
it does? how much FPS, which settings? |
21:17 |
Calinou |
I'd be surprised… which CPU is it on? |
21:17 |
* hoodedice |
has a dual core celeron @1.9 GHz, paired with an intel HD 2500 |
21:17 |
* hoodedice |
45 fps. |
21:17 |
|
kinkinkijkin joined #minetest |
21:17 |
cheapie |
Calinou: It's a 1.4 GHz dual-core CPU, and with all the settings turned down, it gets about 20 FPS with a reasonable view distance. |
21:17 |
Jordach |
230fps in Minetest |
21:17 |
Calinou |
constant 60 FPS here, 1920 × 1080, view range 100, shaders on, clouds off… :p |
21:18 |
Calinou |
never got 230 FPS, even with shaders off, except maybe in a cave |
21:18 |
hoodedice |
Calinou, 45 fps with "shit" lappy |
21:18 |
Calinou |
cheapie, well, that's pretty bad |
21:18 |
cheapie |
Calinou: Maybe, but it's playable. |
21:18 |
Calinou |
to me, “wellâ€Â is 60 FPS in 1920 × 1080, view range 64, shaders on |
21:18 |
|
liljnc3 joined #minetest |
21:18 |
Calinou |
the 20 FPS you said is what I get with Nouveau, basically |
21:18 |
* hoodedice |
checks view range in xubuntu) |
21:18 |
liljnc3 |
hi CRAIG |
21:18 |
cheapie |
Calinou: Why does everybody seem to love widescreen monitors? I hate those things. |
21:18 |
Calinou |
I fixed it using minetest.conf settings, I don't like variable distance |
21:19 |
* cheapie |
is happy at 1280x1024 |
21:19 |
Calinou |
cheapie, they're standard now: raising your eyes vertically is annoying, while panning horizontally isn't |
21:19 |
Calinou |
they fit your vision more |
21:19 |
kinkinkijkin |
OI |
21:19 |
LemonLake |
+Calinou |
21:19 |
Calinou |
oh, 21:9 screens also do exist now (2560 × 1080), for more lateral view |
21:19 |
liljnc3 |
Craig |
21:19 |
Calinou |
could be useful for people who don't want to use 2 screens :) |
21:19 |
CraigyDavi |
Hi liljnc3 |
21:19 |
kinkinkijkin |
I HEAR PEOPLE BE SPOUTIN FALSE CRAP ABOUT HARDWARE |
21:19 |
Calinou |
oh, and don't forget Ultra HD is coming, so you'll have twice the pixels, to show more stuff on screen (or have higher detailed stuff) |
21:19 |
liljnc3 |
hi get on some one needs interact |
21:19 |
LemonLake |
kinkinkijkin: n...no |
21:20 |
Calinou |
I'm probably not too wrong on hardware |
21:20 |
LemonLake |
kinkinkijkin: i swear on me mum i aint |
21:20 |
hoodedice |
Shall I make a #minetest-hardware? |
21:20 |
PenguinDad |
We need 32:9 screens :P |
21:20 |
cheapie |
I can't /see/ the individual pixels, so I don't understand why I would need more. |
21:20 |
CraigyDavi |
Ok liljnc3 |
21:20 |
hoodedice |
Or #minetest-serious ? |
21:20 |
liljnc3 |
thx |
21:20 |
kinkinkijkin |
I'm here to enlighten all of you, as the resident elitist buttface on hooded's steam friends |
21:21 |
kinkinkijkin |
who told him half of the things he's misquoting terribly to the point of falsity |
21:21 |
LemonLake |
^ love it |
21:21 |
hoodedice |
no wait, the resulting flame war is gonna kill the channel |
21:21 |
hoodedice |
We need a new channel for this |
21:21 |
Jordach |
##gofuckyourself |
21:21 |
cheapie |
How about #ubuntu? Nothing worthwhile ever happens there. |
21:22 |
Jordach |
+infinity |
21:22 |
hoodedice |
cheapie, you zwizzing troll |
21:22 |
PenguinDad |
how about ##################################doweneedmore#s |
21:22 |
hoodedice |
no wait |
21:22 |
Jordach |
psh |
21:22 |
hoodedice |
#ubuntu is good |
21:22 |
LemonLake |
one major bug fixed, two more major bugs to go |
21:22 |
LemonLake |
then even more testing |
21:22 |
|
Jousway joined #minetest |
21:22 |
hoodedice |
Because in the midst of AMD APU discussion we can also flame some intel fanboys |
21:23 |
LemonLake |
omg yes |
21:23 |
LemonLake |
good idea |
21:23 |
Jordach |
intel is backdoored]# |
21:23 |
* cheapie |
watches the people in #ubuntu join/quit randomly without saying anything |
21:23 |
LemonLake |
go to #ubuntu, i'll spectate |
21:24 |
Calinou |
#ubuntu in a nutshell: http://users.kymp.net/feuer/etcomic/064.jpg |
21:25 |
Calinou |
it's not like I can join it anyway (-: |
21:25 |
Calinou |
<hoodedice> Shall I make a #minetest-hardware? |
21:25 |
Calinou |
we have ##hardware :p |
21:25 |
Calinou |
but it talks about AAA games and cars all day :( |
21:28 |
LemonLake |
this is less of a hardware discussion and a more of a 'fuck you #ubuntu'... |
21:28 |
LemonLake |
they've never had more activity |
21:29 |
LemonLake |
okay |
21:29 |
LemonLake |
now they're mad |
21:29 |
hoodedice |
ahahaha |
21:30 |
cheapie |
That took quite a while. |
21:30 |
LemonLake |
im happy with my part |
21:30 |
hoodedice |
Ended up helping a guy out with wine. |
21:30 |
LemonLake |
lol |
21:31 |
cheapie |
See, things actually happen in #debian. I think the average Ubuntu user has never heard of IRC. |
21:31 |
hoodedice |
In any case, that did take a long time |
21:31 |
hoodedice |
cheapie, you really had to say we were from #minetest, did you? |
21:31 |
cheapie |
Yes. |
21:31 |
LemonLake |
we're fucekd |
21:31 |
hoodedice |
You really are a fucking troll |
21:32 |
LemonLake |
hi Jordach, you ok? |
21:32 |
Jordach |
in case of emergency, op Jordach |
21:32 |
cheapie |
... |
21:32 |
LemonLake |
lol |
21:32 |
LemonLake |
#ubuntu are pussies anyway |
21:32 |
LemonLake |
they won't come to us |
21:32 |
Jordach |
ucuntu |
21:32 |
Jordach |
:D |
21:32 |
LemonLake |
Jordach: whoaoaa |
21:32 |
LemonLake |
calm it down mate |
21:32 |
hoodedice |
=O |
21:32 |
Jordach |
change one letter and it's funny |
21:33 |
LemonLake |
it is actually |
21:33 |
LemonLake |
that should be a failed assembly tutorial |
21:33 |
LemonLake |
or somethin like that |
21:34 |
Jordach |
my sister slaps me for saying that, so we now spell it with a k |
21:34 |
LemonLake |
ukuntu |
21:34 |
LemonLake |
nobody will ever know |
21:36 |
cheapie |
By the way, I'm running Mint here (not the Debian edition, the regular Ubuntu-based(blech) version). |
21:36 |
LemonLake |
+cheapie |
21:36 |
LemonLake |
i actually like this version of mint |
21:36 |
cheapie |
Yeah, it's a lot better than Ubuntu. |
21:36 |
LemonLake |
it feels more like a familiar desktop |
21:37 |
cheapie |
I sort of see now why I see "Ubunut" so often. |
21:37 |
LemonLake |
ukuntu* |
21:37 |
LemonLake |
damn |
21:37 |
LemonLake |
not a real channel...yet |
21:37 |
cheapie |
I'm using the MATE desktop here. Cinnamon doesn't look that great. |
21:37 |
LemonLake |
#ucuntu is chanserv'd.... |
21:37 |
Jordach |
The new Operating System by Canonical: Ukuntu |
21:38 |
Jordach |
comes in wub wub flavour, or cheeky kash money |
21:38 |
LemonLake |
cheapie: i prefer the look of cinnamon, actually |
21:38 |
LemonLake |
but i may switch to mate |
21:38 |
Jordach |
LemonLake, the new error reporting; u wot m8 |
21:38 |
LemonLake |
yes |
21:38 |
LemonLake |
i love it! |
21:39 |
LemonLake |
actually, looking at a review, the updated MATE desktop looks a looot nicer... |
21:39 |
Jordach |
LemonLake, Swaggy swan, hipster hippo, yolo Yellowjacket |
21:41 |
LemonLake |
im making concept art now |
21:41 |
Jordach |
LemonLake, Air horn amish :3 |
21:42 |
Jordach |
wubwub whale |
21:43 |
Jordach |
LemonLake, https://www.youtube.com/watch?v=353Bc5myJkI |
21:44 |
* sfan5 |
meows at Jordach |
21:44 |
Jordach |
there are rare times that thing comes in useful |
21:45 |
LemonLake |
shit, it just crashed |
21:45 |
LemonLake |
u wot m8 |
21:45 |
Jordach |
u wot m8, want to send a shitty error report m8 |
21:45 |
Jordach |
to yer mum |
21:45 |
LemonLake |
404 report website not found |
21:45 |
LemonLake |
u wot m8 |
21:45 |
LemonLake |
want to send a shitty error report m8 |
21:46 |
LemonLake |
okay, gimp keeps crashing when i open fonts :/ |
21:46 |
Jordach |
https://www.youtube.com/watch?v=fNtFkp0pB10 |
21:46 |
Jordach |
oh fuck i'm lolling |
21:48 |
LemonLake |
what i love is how its actually professionally made |
21:48 |
LemonLake |
just made to look shitty |
21:48 |
Jordach |
https://www.youtube.com/watch?v=xHahoNXeXaw |
21:49 |
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21:50 |
LemonLake |
https://www.youtube.com/watch?v=nHJsHlcyHbA |
21:51 |
Jordach |
https://www.youtube.com/watch?v=HJqC4aG98So |
21:51 |
Jordach |
!title |
21:51 |
MinetestBot |
Jordach: Kerbal Bass Program - YouTube |
21:56 |
LemonLake |
http://pastie.org/pastes/9382230/text |
21:57 |
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21:57 |
liljnc4 |
craigydavi |
21:58 |
liljnc4 |
i need interact |
21:58 |
Jordach |
LemonLake, https://www.youtube.com/watch?v=nmzaalWYqRo |
22:16 |
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22:16 |
liljnc4 |
hi |
22:17 |
|
domtron joined #minetest |
22:28 |
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Partmedia joined #minetest |
22:33 |
LemonLake |
back to making storage tanks |
22:33 |
Partmedia |
Hi, I'm using mobf on a world that didn't have mobf before, and vombies don't spawn. Is this because the spawner object don't exist? |
22:35 |
LemonLake |
okay, 2/3 major bugs fixed |
22:50 |
LemonLake |
3/3 major bugs fixed |
22:50 |
LemonLake |
the third one was done with a semi-dirty workaround (using an abm to update it) |
22:56 |
Jordach |
LemonLake, pssh |
22:57 |
Jordach |
you're doing it wrong :3 |
22:57 |
LemonLake |
I am? |
22:57 |
Jordach |
minetest.on_punch(func(pos, puncher)) is your friend |
22:57 |
LemonLake |
No, the param2 is not updated when placed |
22:57 |
LemonLake |
because the meta is set AFTER the node is placed |
22:57 |
LemonLake |
also, this prevents confusion using the screwdriver cheat ^.^ |
22:58 |
Jordach |
and this is why my tanks work |
22:58 |
Jordach |
no fiddling with pissy meta |
22:58 |
LemonLake |
Jordach: i dont give a fuck about your tanks |
22:58 |
LemonLake |
im trying things a different way ^.^ |
22:59 |
Jordach |
LemonLake, ask the MC community, there are a few tanks like mods (BC, OpenBlocks) but they all use the same stuff |
22:59 |
Jordach |
just don't re-invent the wheel |
22:59 |
LemonLake |
I wouldn't want to copy your code anyway |
22:59 |
LemonLake |
I feel like copying code is just bad |
22:59 |
hoodedice |
I found a line I need in an older commit |
22:59 |
LemonLake |
at the end of the day, we're doing the same thing in a different way, and we both learn from it |
22:59 |
hoodedice |
But I don't see the same line in my src |
23:00 |
hoodedice |
How do I check which commitcs changed the line (or file)? |
23:01 |
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23:01 |
LemonLake |
idk, i dont understand version control |
23:02 |
LemonLake |
also, Jordach, my tanks aren't designed to connect |
23:02 |
LemonLake |
they're designed to be portable. it's basically like a 64 water block bucket. |
23:02 |
LemonLake |
our tanks have different purposes |
23:04 |
hoodedice |
nevermind, I was looking in the wrong file |
23:05 |
LemonLake |
though I may need a way to tell the user how much the tank is holding |
23:18 |
hoodedice |
Okay, anyone here with experience with building minetest? |
23:18 |
LemonLake |
yeah, why? |
23:19 |
hoodedice |
So I do "~/Minetest/Minetest indev$ cmake ../../Minetest/Source/minetest/ -DRUN_IN_PLACE=1" |
23:19 |
LemonLake |
looks good |
23:19 |
hoodedice |
and then "make -j2" |
23:19 |
LemonLake |
yep |
23:19 |
Partmedia |
is minetest still picky about an out of source build? last time I did one it didn't like it |
23:19 |
LemonLake |
Partmedia: perhaps |
23:20 |
hoodedice |
I expect that the bin files be in "Minetest indev" |
23:20 |
LemonLake |
its much better to just build in place |
23:20 |
hoodedice |
But they were in /bin in source |
23:20 |
LemonLake |
yep |
23:20 |
LemonLake |
that's where they're supposed to be |
23:20 |
hoodedice |
I want to keep the source cleane |
23:20 |
LemonLake |
just remove the source |
23:20 |
LemonLake |
keep the bin |
23:20 |
hoodedice |
I am woring with source |
23:20 |
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23:20 |
LemonLake |
and other required content like builtin and stuff |
23:20 |
Partmedia |
hoodedice, `git clean -xfd` removes all the junk after you're done |
23:20 |
Partmedia |
(unless you're not running git?) |
23:21 |
hoodedice |
I don't want to remove "junk" |
23:21 |
LemonLake |
hoodedice: why are you so picky? |
23:21 |
hoodedice |
I want said "junk" tto be seperate from "game content" |
23:21 |
hoodedice |
Because I have an OCD with files being in respective folders |
23:22 |
LemonLake |
i think DESTDIR is what you're looking for |
23:22 |
hoodedice |
tl;dr need cmake or make, w/e to output build result in another dir |
23:22 |
hoodedice |
How do I use DESTDIR? |
23:22 |
LemonLake |
hold on |
23:22 |
hoodedice |
!g DESTDIR |
23:22 |
MinetestBot |
hoodedice: https://www.gnu.org/prep/standards/html_node/DESTDIR.html |
23:22 |
LemonLake |
no |
23:22 |
Partmedia |
(isn't it somethin glike CMAKE_INSTALL_PREFIX?) |
23:22 |
LemonLake |
yep |
23:22 |
LemonLake |
hoodedice: http://www.cmake.org/cmake/help/cmake-2.6.html |
23:23 |
Partmedia |
(I use ccmake so I don't have to remember this :D) |
23:23 |
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23:24 |
hoodedice |
idon'tgetit.jpg |
23:24 |
hoodedice |
What should I be looking at? |
23:24 |
LemonLake |
hoodedice: duckduckgo is your friend |
23:24 |
* hoodedice |
uses google anyway |
23:24 |
LemonLake |
so do i |
23:24 |
LemonLake |
i just dont wanna cause flamewars |
23:25 |
* Partmedia |
uses both |
23:25 |
hoodedice |
Don't worry. Calinou isn't here =P |
23:26 |
* Partmedia |
doesn't know Calinou, preference for one over another? |
23:26 |
LemonLake |
actually, I think I'm going to start using duckduckgo |
23:26 |
LemonLake |
it's google, without tracking. |
23:27 |
* Partmedia |
brings some gunpowder and TNT for the flamewar :D |
23:29 |
hoodedice |
Calinou is one of the free software advocates on here |
23:29 |
LemonLake |
plus, it looks really fancy. |
23:29 |
LemonLake |
i like it |
23:29 |
hoodedice |
though, onpon4 is the real GNU fan |
23:30 |
hoodedice |
So, I installed cmake-gui |
23:30 |
hoodedice |
!tell sfan5 hoodedice thanks you for cmake-gui, again |
23:30 |
MinetestBot |
hoodedice: I'll pass that on when sfan5 is around |
23:32 |
LemonLake |
but google just has better features |
23:32 |
LemonLake |
so, i'll stick with google |
23:35 |
alket |
i have only one heart left :s , how to make more ? |
23:35 |
hoodedice |
alket, multiplayer? |
23:35 |
LemonLake |
alket: eat bread |
23:35 |
alket |
hoodedice: no , local , creative mode off |
23:35 |
hoodedice |
Lemon, bread is default? |
23:35 |
LemonLake |
hoodedice: iirc |
23:36 |
alket |
LemonLake: where is bread |
23:36 |
LemonLake |
atleast in minetest_game |
23:36 |
hoodedice |
alket, default minetest_game, eat apples |
23:36 |
LemonLake |
^ |
23:36 |
alket |
thanks |
23:36 |
hoodedice |
mine apples from trees and use them |
23:37 |
hoodedice |
For bread, see: |
23:37 |
hoodedice |
!g minetest wiki.net bread |
23:37 |
MinetestBot |
hoodedice: http://wiki.minetest.net/Bread |
23:37 |
LemonLake |
!help |
23:37 |
MinetestBot |
https://github.com/sfan5/minetestbot-modules/blob/master/COMMANDS.md |
23:37 |
alket |
hoodedice: LemonLake , i collected some , but how to eat ? |
23:37 |
LemonLake |
alket: right click |
23:37 |
hoodedice |
select it in your hand and click |
23:38 |
hoodedice |
right click?! |
23:38 |
LemonLake |
hoodedice: what kind of control scheme are you using |
23:38 |
hoodedice |
Lemon spreading lies! |
23:38 |
LemonLake |
hoodedice: fuck you too |
23:38 |
hoodedice |
default, right handed |
23:38 |
LemonLake |
alket: dont listen to me |
23:38 |
alket |
heh , obvius |
23:38 |
alket |
thanks :) |
23:38 |
LemonLake |
im a twat |
23:38 |
hoodedice |
I never said fuck you in the first place! |
23:38 |
hoodedice |
dick. |
23:38 |
LemonLake |
hoodedice: i am indeed |
23:38 |
hoodedice |
k |
23:38 |
alket |
obvious i meant , for the click not for the right/left |
23:39 |
LemonLake |
aight |
23:39 |
LemonLake |
fixed my controls now |
23:40 |
alket |
i don't understand multiplyer , too much lag , what i collected for like 10 seoncds , get returned |
23:40 |
alket |
but local is fine too |
23:41 |
hoodedice |
Where do you live, alket? |
23:41 |
alket |
kosovo |
23:41 |
alket |
near greece |
23:41 |
hoodedice |
... I suck at geography... |
23:41 |
alket |
near italy then |
23:41 |
alket |
just some sea divide us |
23:41 |
hoodedice |
ah, I got it at Greece |
23:41 |
hoodedice |
Wait, it is that new country, right |
23:41 |
alket |
its new country , since 2008 |
23:41 |
hoodedice |
Aha! |
23:42 |
hoodedice |
You guys seperated from Serbia, I remember now |
23:42 |
alket |
yes |
23:42 |
alket |
:) |
23:42 |
hoodedice |
So, most minetest servers are in Europe, some in the US, and one or two in Russia |
23:43 |
hoodedice |
You'll need to find out who host their servers where and connect to the closest you can get |
23:43 |
hoodedice |
VanessaE's servers are the most famous, but the are all US based |
23:43 |
alket |
thanks , I will try tomorrow again |
23:44 |
alket |
but now , im too deep in my mine :p |
23:44 |
hoodedice |
You can try: i.nwps.ws in France... |
23:44 |
hoodedice |
ah okay |
23:44 |
Partmedia |
does anyone have multiplayer server bandwidth info? or an estimate of bandwidth for X number of players? |
23:44 |
hoodedice |
Good luck mining |
23:44 |
alket |
i think its my hardware |
23:44 |
alket |
thanks , and thanks for the game |
23:44 |
hoodedice |
Partmedia, I can say that MT servers are good for upto 10 players on average |
23:45 |
hoodedice |
Hey don't thank me, I'm just a community member =P |
23:45 |
LemonLake |
and im the irc's dumbest ;) |
23:46 |
alket |
lol |
23:46 |
alket |
do I need to register or something ? |
23:46 |
alket |
its says wrong password |
23:46 |
hoodedice |
Not really |
23:46 |
LemonLake |
alket: have you been on the server before? |
23:46 |
LemonLake |
most likely you have if it says that |
23:46 |
alket |
maybe on first day |
23:46 |
hoodedice |
If you ever used the server, you need to remember the password. If you forgot, contact the server admin |
23:46 |
Partmedia |
hoodedice, I'm running a LAN server, and was absently wondering whether I could pull off a decent public server |
23:47 |
hoodedice |
Part, depends |
23:47 |
LemonLake |
hoodedice: use tab-complete to highlight people |
23:47 |
hoodedice |
Lemon, I sometimes type short because they may be using webchat, and the ping is annoying |
23:47 |
hoodedice |
I only ping when I need them |
23:48 |
LemonLake |
that's the whole point, though. |
23:48 |
hoodedice |
Part, you need at least 2 GB of RAM and a decent CPU |
23:48 |
LemonLake |
hoodedice: not necessarily |
23:48 |
Partmedia |
:p |
23:48 |
LemonLake |
look at markv's server |
23:48 |
LemonLake |
he runs it on an rpi |
23:48 |
hoodedice |
minimum according to my experiences with a server |
23:48 |
Partmedia |
I was thinking in terms of ping latency and bandwidth |
23:49 |
hoodedice |
Lemon, average condition |
23:49 |
alket |
this server has huge lag , so maybe its my hardware |
23:49 |
hoodedice |
default everything |
23:49 |
hoodedice |
alket, it is mostly your internet speed, and geographical location |
23:49 |
alket |
sorry for the rush , it got really better :) |
23:49 |
alket |
thanks :) |
23:54 |
hoodedice |
Alright guys... |
23:54 |
hoodedice |
This is it. |
23:54 |
hoodedice |
The moment of truth |
23:55 |
hoodedice |
When I find if my hypothesis is right or wrong |
23:55 |
LemonLake |
k |
23:55 |
hoodedice |
If it is right, we will have a brighter future |
23:55 |
LemonLake |
my moment of truth: liquid registration works. |
23:55 |
LemonLake |
tanks now have configurable liquids. |
23:55 |
hoodedice |
We will have a better first person view than even MC! |
23:55 |
hoodedice |
*clicks Play* |
23:56 |
hoodedice |
hmm |
23:56 |
hoodedice |
With the current way the camera is handled, I think this will need a rewrite |
23:56 |
hoodedice |
Maybe I can rewrite the camera code? I can try... |
23:57 |
* hoodedice |
also knows no C++ |
23:57 |
LemonLake |
https://cdn.mediacru.sh/eJH_8ZOF8cq8.png |
23:58 |
LemonLake |
whoa |
23:58 |
hoodedice |
This is hilarious |
23:58 |
LemonLake |
i've gone through 59 songs already |
23:58 |
LemonLake |
that's worrying |
23:58 |
hoodedice |
Now that I have removed the limit on camera position |
23:58 |
hoodedice |
Placing the camera in front of the head makes looking straight at horizon okay |
23:59 |
hoodedice |
but when you look down, the camera raises up suddenly |
23:59 |
LemonLake |
hm |
23:59 |
LemonLake |
hey hoodedice, opinions? https://cdn.mediacru.sh/eJH_8ZOF8cq8.png |
23:59 |
LemonLake |
ill probably make a demo video |