Time |
Nick |
Message |
00:04 |
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VanessaE joined #minetest |
00:08 |
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00:14 |
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00:14 |
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00:15 |
bleepbloop |
hello all o/ I'm wanting to try this game but I can't get it started. when i type minetest a window flashes for a second, but vanishes. and when i alt tab to it there's nothing there |
00:16 |
bleepbloop |
console sez: navi% minetest& [1] 3454 navi% Irrlicht Engine version 1.8.1 Linux 3.11.0-20-generic #34-Ubuntu SMP Tue Apr 1 20:42:16 UTC 2014 i686 Using renderer: OpenGL 3.0 Mesa DRI Intel(R) Haswell Mobile x86/MMX/SSE2: Intel Open Source Technology Center OpenGL driver version is 1.2 or better. GLSL version: 1.3 Loaded texture: /usr/share/games/minetest/games/minetest_game/menu/header.png Loaded texture: /usr/share/games/minet |
00:16 |
VanessaE |
can you look at your debug.txt (in the minetest ..).... yeah that |
00:16 |
bleepbloop |
hehe |
00:16 |
VanessaE |
look at debug.txt and see what it says |
00:16 |
bleepbloop |
k |
00:17 |
bleepbloop |
not much: navi% cat /home/james/.minetest/debug.txt ------------- Separator ------------- 20:04:59: INFO: sigint_handler(): Ctrl-C pressed, shutting down. |
00:17 |
MinetestBot |
GIT: Uberi commited to Uberi/MineTest-WorldEdit: Fix worldedit_gui not working in Minetest 0.4.10. https:/ 2014-07-10T20:17:12-04:00 http://git.io/zU5JTg |
00:17 |
VanessaE |
huh. |
00:18 |
VanessaE |
somewhere close to that separator should be the actual error message |
00:18 |
bleepbloop |
*shrugs* |
00:18 |
bleepbloop |
that's all that's there |
00:18 |
VanessaE |
mesa opengl, so open source drivers |
00:19 |
VanessaE |
hm, I wonder if the game even works with those at all |
00:19 |
VanessaE |
I've only ever used it with fglrx |
00:19 |
bleepbloop |
it's an intel chipset, i915 |
00:19 |
bleepbloop |
new chromebook |
00:19 |
VanessaE |
eek |
00:19 |
bleepbloop |
running bodhi |
00:20 |
bleepbloop |
i don't think there IS an error, cause it seems to think it's running fine |
00:20 |
bleepbloop |
the process shows in top, i can alt tab to the ghost window |
00:20 |
bleepbloop |
it thinks it's running |
00:20 |
VanessaE |
ah so it IS running, it's just empty |
00:20 |
bleepbloop |
aye |
00:20 |
VanessaE |
first, killall minetest |
00:21 |
VanessaE |
try adding video_driver = software to your ~/.minetest/minetest.conf |
00:21 |
VanessaE |
see what effect that has |
00:21 |
bleepbloop |
mkay |
00:22 |
VanessaE |
that i915 chipset isn't gonna have hardly any power, let alone much opengl capability - it may not be enough for the client to work with in opengl mode at all these days, but the software renderer might work |
00:23 |
bleepbloop |
i will not sit here and have you disparrage my dear sweet chromebook madame. |
00:23 |
VanessaE |
now now :) |
00:23 |
Zeno` |
try glxinfo and see if it says anything unexpected |
00:23 |
Zeno` |
actually, run glxgears if you can as well |
00:23 |
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00:23 |
bleepbloop |
k sec to install |
00:24 |
VanessaE |
http://www.videocardbenchmark.net/gpu.php?gpu=Mobile+Intel+915GM%2FGMS%2F910GML+Express&id=2393 |
00:24 |
VanessaE |
ouch. :) |
00:24 |
bleepbloop |
D: |
00:24 |
bleepbloop |
whatEVer. it runs quakelive like a champ |
00:24 |
VanessaE |
this is the chipset you have? |
00:25 |
bleepbloop |
glxgears is gettin 300 frames per 5s |
00:26 |
bleepbloop |
i'm not sure offhand what chip it is, dell pages just say hd intel |
00:27 |
bleepbloop |
that's somewhere in dmesg isn't it.. |
00:27 |
VanessaE |
lspci |
00:27 |
VanessaE |
"VGA compatible controller" is usually how it's listed |
00:27 |
bleepbloop |
VGA compatible controller: Intel Corporation Haswell-ULT Integrated Graphics Controller (rev 0b) |
00:28 |
VanessaE |
mind pastebin'ing the rest of the output? |
00:29 |
bleepbloop |
spose i could |
00:29 |
VanessaE |
I'm just trying to understand what chip you really have in there, that's all :) |
00:29 |
VanessaE |
nevermind |
00:29 |
VanessaE |
already figured it out enough |
00:30 |
bleepbloop |
lol |
00:30 |
bleepbloop |
http://pastebin.com/U4k57Ugj |
00:30 |
bleepbloop |
well here! |
00:31 |
bleepbloop |
what did you figure it out to be? |
00:32 |
VanessaE |
it's run by the i915 driver so it may as well be a faster i915 chip :) |
00:33 |
bleepbloop |
aha |
00:33 |
bleepbloop |
and earlier you said that will not be enough, yes? |
00:34 |
VanessaE |
your card seems to be on par with a radeon mobility x600 |
00:34 |
VanessaE |
but that's still really slow for minetest's needs |
00:34 |
VanessaE |
http://www.videocardbenchmark.net/gpu.php?gpu=MOBILITY+RADEON+X600&id=543 |
00:34 |
bleepbloop |
i mean.. (just for comparison, not trying to step in unknown to me holy wars) it runs minecraft |
00:34 |
VanessaE |
(ignore the first passmark link I gave you) |
00:34 |
VanessaE |
well, minecraft does things differently, and honestly, minetest is not very efficient of late |
00:35 |
VanessaE |
btw, what version of minetest is this? |
00:35 |
bleepbloop |
haha wow those bars |
00:35 |
bleepbloop |
uh whatever is bodhis repos |
00:35 |
bleepbloop |
just installed it 30 minutes ago |
00:35 |
VanessaE |
minetest --version |
00:36 |
hoodedice |
HD 2500 is enough for me to run MT |
00:36 |
bleepbloop |
Minetest 0.4.9 Using Irrlicht 1.8.1 Build info: VER=0.4.9 BUILD_TYPE=Release RUN_IN_PLACE=0 USE_GETTEXT=1 USE_SOUND=1 USE_CURL=1 USE_FREETYPE=1 USE_LUAJIT=1 STATIC_SHAREDIR=/usr/share/games/minetest |
00:36 |
VanessaE |
HD2500? not familiar with that one |
00:36 |
VanessaE |
bleepbloop: get 0.4.10 and try again maybe? |
00:36 |
hoodedice |
the newer intel HDs |
00:37 |
hoodedice |
Not as good as a 4000, but can still play some 2008 gaes at medium 720p |
00:37 |
hoodedice |
*games |
00:37 |
bleepbloop |
lol |
00:37 |
hoodedice |
!g bodhi linux |
00:37 |
MinetestBot |
hoodedice: http://www.bodhilinux.com/ |
00:38 |
hoodedice |
*buntu? |
00:38 |
bleepbloop |
yes |
00:38 |
bleepbloop |
sorry, was looking at the download page |
00:38 |
hoodedice |
good, then see this, and check if your chipset is supported https://01.org/linuxgraphics/ |
00:39 |
bleepbloop |
bodhi hasn't updated, i'd need to compile i think |
00:39 |
hoodedice |
Any other games work? |
00:39 |
VanessaE |
bleepbloop: better to do that, yeah. it's easy enough :) |
00:39 |
bleepbloop |
i never have >_< |
00:39 |
bleepbloop |
scurry |
00:40 |
hoodedice |
915 what? |
00:40 |
hoodedice |
There should be a letter after the i915 |
00:40 |
bleepbloop |
other games have worked yes, quakelive / minecraft |
00:40 |
bleepbloop |
sec i'll see |
00:40 |
hoodedice |
ohkay |
00:41 |
VanessaE |
hoodedice: his graphics devices is supported by the kernel/xorg 'i915' driver module. |
00:41 |
VanessaE |
-s |
00:41 |
bleepbloop |
^ |
00:42 |
hoodedice |
but are those the same as provided by the intel stack? |
00:42 |
VanessaE |
but see, those games access the video device differently than Minetest does |
00:42 |
hoodedice |
For me, the graphics stac helps reduce temperatures on the GPU, stock kernel drivers overheat it like shit |
00:42 |
bleepbloop |
i believe that, this thing cooks |
00:43 |
bleepbloop |
internally anyway, temp readings are always around 50c, it's ridic |
00:43 |
bleepbloop |
but it's whisper quiet and cool outside |
00:43 |
hoodedice |
hmm |
00:44 |
hoodedice |
I won't discriminate on the choice of OS, so I won't insert a "Why not Xubuntu?" |
00:44 |
hoodedice |
Of course, I never said that ^ |
00:44 |
bleepbloop |
lol |
00:45 |
bleepbloop |
because the lead dev for bodhi adores chromebooks, uses them personally, and makes seperate iso's for them with the touchpad and keys working |
00:45 |
hoodedice |
ah |
00:45 |
bleepbloop |
plus it's enlightenment focused, so very low resource |
00:45 |
bleepbloop |
kinda perfect for this thing |
00:45 |
bleepbloop |
i WAS using arch, got on this cause i needed to be on an apt system for work |
00:46 |
hoodedice |
hmm. |
00:46 |
hoodedice |
In any case, I would recommend installing the graphics stack before anything |
00:47 |
bleepbloop |
yea ok, so what is that? i looked at the page.. |
00:47 |
bleepbloop |
i've always had a proper card, never done intel graphics before |
00:47 |
hoodedice |
That bodhi thing is buntu based, right? |
00:47 |
hoodedice |
(just making sure) |
00:47 |
bleepbloop |
yes |
00:47 |
hoodedice |
https://01.org/linuxgraphics/downloads |
00:47 |
VanessaE |
hell in that case use the daily PPA |
00:48 |
bleepbloop |
lol |
00:48 |
VanessaE |
(for minetest) |
00:48 |
hoodedice |
Get the graphics installer from that link |
00:48 |
VanessaE |
do what hoodedice said, first though |
00:48 |
hoodedice |
Remember to check if the ubuntu version tallies with yours |
00:48 |
hoodedice |
After you download, don't run it |
00:49 |
hoodedice |
Go to this page: https://01.org/linuxgraphics/downloads/2014/intelr-graphics-installer-1.0.5-linux and add the keys |
00:49 |
hoodedice |
Now run the installer, and if you configured the keys right, it should install by itself |
00:49 |
hoodedice |
Reboot, and test again |
00:50 |
hoodedice |
BUT BEFORE ALL OF THIS, AND I SHOULD'VE SAID THIS FIRST |
00:50 |
hoodedice |
bleepbloop, don't forget to backup. =D |
00:50 |
bleepbloop |
pffff |
00:50 |
bleepbloop |
backups show a lack of conviction |
00:50 |
hoodedice |
^Classic Jordach reply. |
00:51 |
VanessaE |
do keep backups. |
00:52 |
hoodedice |
http://imgur.com/gallery/Ol5R9Me |
00:52 |
VanessaE |
backups may show a lack of conviction, but they also show a modicum of preparedness :) |
00:54 |
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00:55 |
bleepbloop |
rebooting / smoke, brb |
01:02 |
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01:03 |
bleepbloop |
na still doesn't work. the window doesn't even flash in software mode, still just flashes when i set it back to opengl |
01:04 |
bleepbloop |
i'll live, it was nice enough dealing with an irc that was actually helpful :) |
01:04 |
hoodedice |
hmm, what about the stack? |
01:04 |
Zeno` |
how are you running it? from the console? |
01:04 |
bleepbloop |
i got that all in |
01:04 |
bleepbloop |
yes zeno |
01:04 |
bleepbloop |
i'll try through menu |
01:04 |
Zeno` |
nah, don't |
01:04 |
VanessaE |
bleepbloop: try video_driver = burningsvideo |
01:05 |
bleepbloop |
too late, did the same thing though |
01:05 |
bleepbloop |
k |
01:05 |
Zeno` |
err, may as well give it a go, but I was hoping you weren't heh |
01:05 |
VanessaE |
(yeah, an odd name. try it anyway) |
01:05 |
Zeno` |
minetest --info |
01:07 |
bleepbloop |
at the end of info i see Updating configuration file: "/home/james/.minetest/minetest.conf" 21:06:46: INFO[main]: Skipping writing of /home/james/.minetest/minetest.conf because content wouldn't be modified |
01:07 |
bleepbloop |
do i need to chmod that .conf? |
01:07 |
Zeno` |
and it just sits there? |
01:07 |
bleepbloop |
yea |
01:07 |
VanessaE |
ignore that |
01:08 |
Zeno` |
Mine doesn't say that Vanessa, and my config file is 664 |
01:08 |
VanessaE |
it's just telling you that it has no reason to change the config file (e.g. because you didn't change anything in, say, the settings tab) |
01:08 |
Zeno` |
oh, I didn't even read the err msg lol |
01:08 |
Zeno` |
no other errors? |
01:09 |
bleepbloop |
http://pastebin.com/rMMH34JJ |
01:09 |
bleepbloop |
that's minetest --info |
01:10 |
bleepbloop |
"OpenALSoundManager: "main_menu" not found." buh? |
01:10 |
Zeno` |
Using plain X visual <-- not good :( |
01:10 |
bleepbloop |
yea i saw that, wasn't sure with all the switching |
01:12 |
VanessaE |
ignore that main menu sound thing for now |
01:12 |
VanessaE |
that's an optional feature that hasn't been implemented yet |
01:12 |
VanessaE |
(or rather, hasn't been used yet) |
01:12 |
bleepbloop |
ah |
01:12 |
bleepbloop |
i switched back to no video set option |
01:12 |
bleepbloop |
Using renderer: OpenGL 3.0 Mesa DRI Intel(R) Haswell Mobile x86/MMX/SSE2: Intel Open Source Technology Center OpenGL driver version is 1.2 or better. GLSL version: 1.3 |
01:12 |
bleepbloop |
still no dice |
01:13 |
VanessaE |
yeah, so this ain't gonna work without a real OpenGL/hardware 3d device I guess |
01:13 |
VanessaE |
however, it used to. |
01:13 |
bleepbloop |
sadface |
01:13 |
VanessaE |
try disabling shaders in your minetest.conf |
01:13 |
VanessaE |
see if that helps |
01:13 |
bleepbloop |
mkay |
01:14 |
bleepbloop |
er... |
01:14 |
bleepbloop |
"shaders = no" ? |
01:14 |
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01:15 |
VanessaE |
=0 |
01:16 |
bleepbloop |
lol jesus, such tease |
01:16 |
bleepbloop |
that makes it flash, but the tiniest bit slower |
01:16 |
bleepbloop |
instead of a flash it's more a 1 second peek now |
01:16 |
bleepbloop |
timid program! |
01:17 |
VanessaE |
heh |
01:17 |
VanessaE |
well that's progress :D |
01:17 |
hoodedice |
How about this: "Press F4 to disable camera updating" |
01:17 |
hoodedice |
K, I'll show myself the door |
01:17 |
Zeno` |
lol |
01:17 |
bleepbloop |
lol |
01:17 |
VanessaE |
hoodedice: fat lotta good that does if he can't even see the main menu. |
01:17 |
hoodedice |
Sarcasm, my dear VanessaE. |
01:17 |
Zeno` |
can the menu be skipped? |
01:18 |
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01:18 |
VanessaE |
Zeno`: actually yes it can |
01:18 |
Zeno` |
minetest --go |
01:18 |
Zeno` |
never tried it myself |
01:18 |
VanessaE |
yep |
01:18 |
VanessaE |
--go along with a world ID |
01:20 |
bleepbloop |
which presumably can not be generated at the same time / with the same command |
01:20 |
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01:21 |
VanessaE |
the world ID is just whatever world name you want to use from your existing set, but if you can't even run it once to get the menu then it would work at all |
01:21 |
VanessaE |
wouldn't* |
01:21 |
bleepbloop |
right |
01:21 |
bleepbloop |
le sigh |
01:22 |
Zeno` |
can we see your conf file? |
01:22 |
Zeno` |
not that I think it will help :( |
01:22 |
Zeno` |
I'm out of ideas TBH |
01:22 |
bleepbloop |
main_menu_tab = singleplayer name = server_dedicated = false shaders = 0 |
01:22 |
Zeno` |
You say quake works... so I'm kind of confused |
01:23 |
bleepbloop |
works like a champ |
01:23 |
bleepbloop |
cranked up, 60fps |
01:23 |
VanessaE |
? |
01:23 |
Zeno` |
that's your conf file? |
01:23 |
bleepbloop |
yes |
01:24 |
bleepbloop |
your words make me think there should be way more in there |
01:24 |
bleepbloop |
>_> |
01:24 |
VanessaE |
wait, so it IS rendering, at 60 fps, but nothing appears? |
01:24 |
bleepbloop |
no sorry vanessa, i was talking about quakelive |
01:24 |
Zeno` |
VanessaE, Quake is getting 60 FPS :P |
01:24 |
VanessaE |
oh. |
01:26 |
Zeno` |
change to shaders = false (will make no difference but I've run out of ideas) |
01:26 |
Zeno` |
Not that I had many to start with :D |
01:26 |
bleepbloop |
we've already tried that |
01:26 |
Zeno` |
oh, sorry |
01:27 |
bleepbloop |
how dare you. |
01:27 |
bleepbloop |
go wait in the car --> |
01:27 |
Zeno` |
it's just that you have 0 and not false :p |
01:27 |
Zeno` |
I will wait in the car |
01:33 |
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Zeno` |
I am back from the other side! |
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06:19 |
Miner_48er |
!up stormchaser3000.no-ip.org |
06:19 |
MinetestBot |
stormchaser3000.no-ip.org:30000 seems to be down |
06:21 |
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06:22 |
nore |
hi all |
06:24 |
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06:35 |
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06:35 |
kaeza |
mornings |
06:36 |
LemonLake |
hai |
06:48 |
JesseH |
A wild kaeza appears. |
06:48 |
LemonLake |
Giving my old website a revamp, gonna be using it for mod hosting from now on |
06:49 |
JesseH |
I need to use my site for something useful... |
06:50 |
LemonLake |
Whoa...it looks quite ugly without all those really expensive shadows and fonts :P |
07:10 |
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08:20 |
Krock |
moin |
08:22 |
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08:30 |
nore |
hi VanessaE |
08:30 |
VanessaE |
hey |
08:31 |
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08:39 |
Krock |
hi nore, VanessaE, twoelk, JamesTait, Louis Amstrong, ... |
08:39 |
twoelk |
moin moin |
08:40 |
JamesTait |
Good morning Krock! :) |
08:42 |
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08:44 |
* twoelk |
thinks Krock could come from near Bern by the sound of his greeting |
08:44 |
* Krock |
gives twoelk a cookie |
08:44 |
twoelk |
nomnom :-) |
08:47 |
VanessaE |
hi |
08:49 |
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08:53 |
Krock |
wut? https://github.com/oOChainLynxOo/crackedstone |
08:53 |
Krock |
:boom: :camel: |
08:56 |
MinetestBot |
GIT: sfan5 commited to minetest/minetestmapper: Re-add --backend to allow overriding auto-detected backend 2cc1ffc 2014-07-11T10:54:50+02:00 http://git.io/7AGnLw |
08:56 |
Krock |
:boom: :camel: |
09:02 |
* sfan5 |
meows at Krock |
09:03 |
sfan5 |
meow |
09:03 |
sfan5 |
hi everyone |
09:03 |
* Krock |
meows at sfan5 |
09:06 |
* twoelk |
slowly slurps his coffee and watches the clouds hurry by on sunny sky as he realizes all the screws he drew in his CAD-drawing yesterday are wrong and will have to be redone (slurp) |
09:07 |
twoelk |
dawn dawns on me lately |
09:08 |
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09:12 |
Zeno` |
wth is :boom: and :camel: ? |
09:13 |
twoelk |
icons we do not have on irc? code busting camelback? |
09:14 |
Zeno` |
but github has them? |
09:14 |
Zeno` |
that's... stupid |
09:15 |
* twoelk |
imagines what might happen if irc had kitten, pinguin and pony icons |
09:16 |
Zeno` |
:puppy_eyes: |
09:16 |
twoelk |
:cookies: |
09:17 |
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09:22 |
twoelk |
hmm penguin bomb |
09:22 |
twoelk |
does that show up as icon on some clients? |
09:38 |
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11:43 |
cerulean256 |
so, VanessaE: Like I was saying before I think the auto-tree-tap mod is broken on your survival server |
11:43 |
VanessaE |
can you explain what happens? |
11:45 |
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12:09 |
EvergreenTree |
Hello everyone |
12:10 |
EvergreenTree |
wtf: https://forum.minetest.net/viewtopic.php?f=17&t=9731 |
12:10 |
EvergreenTree |
someone delete that |
12:11 |
PenguinDad |
EvergreenTree: is that Vietnamese? |
12:11 |
VanessaE |
banned and deleted. |
12:12 |
EvergreenTree |
Idk |
12:12 |
EvergreenTree |
Never seen a spam bot like that before |
12:12 |
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12:13 |
JesseH |
Single player is lonely, anyone here have a small server? |
12:13 |
JesseH |
That I might get good ping with in Georgia, USA |
12:13 |
sfan5 |
define 'small' |
12:13 |
sfan5 |
!server Meowtest |
12:13 |
MinetestBot |
sfan5: No results |
12:13 |
JesseH |
Well, I could have left out small in that sentence. |
12:13 |
sfan5 |
:/ |
12:13 |
sfan5 |
!server Meowtest |
12:13 |
MinetestBot |
sfan5: Meowtest 0.4.10 "SEGFAULTY" | minetest.org:30018 | Clients: 0/25, 0/20 | Version: 0.4.10-rc1 / meowtest_game | Ping: 22ms |
12:13 |
VanessaE |
JesseH: try my Vanilla server |
12:13 |
sfan5 |
^ my server |
12:13 |
VanessaE |
!server Vanilla |
12:13 |
MinetestBot |
VanessaE: VanessaE's mostly-vanilla minetest_game server | digitalaudioconcepts.com:30005 | Clients: 1/50, 0/2 | Version: 0.4.10-dev / minetest_game | Ping: 11ms |
12:13 |
PenguinDad |
!g define small |
12:13 |
MinetestBot |
PenguinDad: http://dictionary.reference.com/browse/small |
12:14 |
JesseH |
VanessaE vs sfan5 gogogo |
12:14 |
JesseH |
How many players do you guys get usually at one time, or well, when are the most people on? |
12:14 |
VanessaE |
JesseH: mine's been pretty idle, of late. it used to be really popular until buildcrap got to be too old to play on modern servers. |
12:15 |
VanessaE |
these days, a few people at once, maybe half a dozen at peak. used to get up to ~30 at a time |
12:15 |
EvergreenTree |
Well, good riddance |
12:15 |
sfan5 |
my server usually has some people on it |
12:15 |
sfan5 |
not right now it seems |
12:15 |
EvergreenTree |
I don't know how you could enjoy using buildcraft |
12:16 |
VanessaE |
all of my servers are quiet right now. they usually are at this time of the morning |
12:16 |
VanessaE |
their peak is usually between 1600 and 2000 EDT. |
12:16 |
VanessaE |
(and yesterday, strangely enough, my Survival server was the one that got most of the activity) |
12:16 |
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12:17 |
JesseH |
I think I've been on VanessaEs before. |
12:17 |
JesseH |
So gonna go with sfan5. :P |
12:18 |
sfan5 |
\o/ |
12:18 |
VanessaE |
:( |
12:18 |
JesseH |
What have I done :( |
12:19 |
JesseH |
Wait actually, there is something else I have to do before I pick. |
12:19 |
JesseH |
How long does it take usually to join x_x |
12:19 |
VanessaE |
a few seconds or so on mine, probably similar on sfan5's |
12:21 |
JesseH |
Then my first choice still stands. |
12:21 |
* VanessaE |
goes off to sulk |
12:22 |
JesseH |
:( |
12:22 |
VanessaE |
jk, go play :) |
12:22 |
VanessaE |
I'm sure his is good |
12:22 |
JesseH |
I'm picturing that classic scene where the distant lovers look at the moon and sing, for some reason. |
12:22 |
VanessaE |
lovers? O_o |
12:23 |
JesseH |
So you don't love me? :( |
12:23 |
JesseH |
Now its my turn to sulk |
12:23 |
* sfan5 |
is confused |
12:23 |
VanessaE |
so am I :) |
12:23 |
* PenguinDad |
is confused |
12:23 |
JesseH |
Being confused is fun. |
12:24 |
* PenguinDad |
hit himself in the Confusion |
12:24 |
JesseH |
Be nice. :P |
12:25 |
JesseH |
I have a game idea |
12:25 |
JesseH |
A game inside minetest. |
12:26 |
sfan5 |
lol |
12:26 |
JesseH |
Give each player x amount of leaves or whatever. They have to stack it up while jumping up, and whoever falls last wins |
12:27 |
JesseH |
sfan5, wanna do that on your server? ;P |
12:27 |
sfan5 |
maybe |
12:28 |
PenguinDad |
JesseH: everyone with fly privilege will win :P |
12:28 |
JesseH |
Fly privilege is for cheaters! VanessaE whatchu up to? |
12:28 |
VanessaE |
reading. |
12:28 |
JesseH |
It would be more interesting if I wasn't playing by myself. :P |
12:29 |
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12:29 |
JesseH |
PenguinDad, what about you |
12:32 |
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12:32 |
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12:33 |
JesseH |
sfan5, Its really dark and I don't know where I am. :P |
12:33 |
sfan5 |
try doing /spawn |
12:33 |
JesseH |
Thank you |
12:34 |
cerulean256 |
VanessaE: Sorry, I was preoccupied |
12:34 |
VanessaE |
it's ok |
12:35 |
* Jordach |
pats VanessaE on the head |
12:35 |
* VanessaE |
claws at Jordach |
12:36 |
cerulean256 |
VanessaE: But I build a mesecons blinky plant, to a auto-tree-tap which was facing the correct direction of a rubber tree trunk (the toothed / muncher side facing the trunk) and a pnumatic tube at the back of the tree tap.. nothing came out of the tree tap |
12:36 |
JesseH |
sfan5, I'm lagging pretty gnarly on your server. :P |
12:37 |
cerulean256 |
and i've seen it work this way before |
12:37 |
JesseH |
Not sure how to check ping |
12:37 |
sfan5 |
f5 |
12:37 |
VanessaE |
cerulean256: ok, I'll check with cheapie. I think he wrote that mod |
12:37 |
JesseH |
sfan5, Dont see it |
12:37 |
sfan5 |
rtt = <some numberY |
12:38 |
JesseH |
oh ok |
12:38 |
JesseH |
0.324 |
12:39 |
JesseH |
I guess thats good? |
12:39 |
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12:42 |
PenguinDad |
!c 0.324/2*1000 |
12:42 |
MinetestBot |
162.0 |
12:42 |
sfan5 |
JesseH: yes |
12:42 |
nore |
VanessaE: anyway, auto-tree-tap is useless now with the nodebreaker not wearing the tool out |
12:43 |
JesseH |
sfan5, Eh, takes a few seconds after I dig something for it to show up in my inventory, not sure whats the issue there. |
12:43 |
sfan5 |
that shouldn't happen with rtt=0.33 |
12:44 |
cerulean256 |
he did.. I would inspect the code, but I can't find that mod's source |
12:44 |
VanessaE |
nore: right, good point |
12:44 |
VanessaE |
cerulean256: just use the nodebreaker then :) |
12:44 |
VanessaE |
with a tree tap as the inserted tool |
12:45 |
cerulean256 |
I suppse that would work :p |
12:45 |
cerulean256 |
but that defeats the purpose of the mod then :) |
12:45 |
VanessaE |
I'm about to remove that mod from the game :) |
12:49 |
VanessaE |
done. |
12:49 |
VanessaE |
first time I've actually removed content from my game |
12:49 |
VanessaE |
that I can remember |
12:50 |
VanessaE |
nore: think there's any reason to make some kind of auto-treetap-to-nodebreaker-with-an-inserted-treetap conversion ABM maybe? |
12:50 |
nore |
VanessaE, I've been thinking about it for quite some time |
12:50 |
nore |
I've just been too lazy to code it |
12:50 |
VanessaE |
ok |
12:51 |
VanessaE |
well I just dropped it from dreambuilder so now you have incentive ;) |
12:51 |
* nore |
hasn't time now... :) |
12:51 |
VanessaE |
heh |
12:51 |
|
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12:52 |
nore |
just do a minetest.swap_node, and update the inv |
12:52 |
VanessaE |
no clue how to do that |
12:52 |
VanessaE |
(the inv part) |
12:52 |
nore |
inv:set_stack("pick", 1, ItemStack("technic:tree_tap")) |
12:52 |
nore |
(or whatever the name is) |
12:52 |
VanessaE |
ok, on it... |
12:58 |
VanessaE |
technic:treetap actually. |
12:58 |
VanessaE |
http://pastebin.com/LeheMsrZ |
12:58 |
VanessaE |
like so? |
12:59 |
VanessaE |
oops, forgot the close paren |
13:00 |
VanessaE |
(rather than a final end) |
13:00 |
nore |
yep |
13:01 |
VanessaE |
ok lemme give this a test. |
13:06 |
VanessaE |
almost got it. |
13:06 |
VanessaE |
I suck at writing raw ABMs ;) |
13:06 |
VanessaE |
ok they convert, but the resultant nodes have no formspes |
13:07 |
VanessaE |
formspecs |
13:07 |
nore |
then do a meta:set_string("formspec", <the thing in nodebreaker code>) |
13:08 |
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13:10 |
VanessaE |
on it... |
13:11 |
VanessaE |
this seems to convert them properly: http://pastebin.com/0zgdQcra |
13:11 |
VanessaE |
they have formspecs, and a tap inserted, and they retain their proper facedir and everything properly. |
13:11 |
VanessaE |
shall I push? |
13:11 |
VanessaE |
(it'll be attached to the bottom of the nodebreaker code in pipeworks) |
13:13 |
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13:13 |
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13:13 |
nore |
yep |
13:13 |
nore |
(add something like "legacy"...) |
13:13 |
VanessaE |
eh? |
13:13 |
nore |
^ no, put it in legacy.lua or a file like that |
13:14 |
VanessaE |
Oh |
13:14 |
VanessaE |
yeah I could do that. |
13:16 |
VanessaE |
hm, perhaps I should add something to check if the auto tree tap is defined, and also if the technic tree tap is |
13:19 |
VanessaE |
if not minetest.registered_nodes["auto_tree_tap:off"] and |
13:19 |
VanessaE |
minetest.registered_items["technic:treetap"] then (register the ABM) end |
13:19 |
VanessaE |
hm. |
13:20 |
VanessaE |
that won't work, technic depends on pipeworks. |
13:20 |
VanessaE |
I'll have to check for the presence of one of technic's files or something. |
13:20 |
nore |
well, I guess the legacy files are easiest to do |
13:21 |
nore |
and for the abm -> if minetest.get_modpath("technic") then |
13:21 |
VanessaE |
right |
13:21 |
VanessaE |
didn't think of that |
13:22 |
VanessaE |
if not minetest.registered_nodes["auto_tree_tap:off"] and |
13:22 |
VanessaE |
minetest.get_modpath("technic") then |
13:22 |
VanessaE |
(register the ABM) |
13:22 |
VanessaE |
end |
13:22 |
nore |
not minetest.registered_nodes["auto_tree_tap:off"] -> always true |
13:23 |
nore |
you don't need it anyway |
13:23 |
VanessaE |
? |
13:23 |
VanessaE |
I don't want to convert the node if the original mod is still installed |
13:23 |
nore |
(auto-tree-tap won't be registered when pipeworks will load) |
13:23 |
nore |
<VanessaE> I don't want to convert the node if the original mod is still installed <-- why? |
13:23 |
VanessaE |
paranoia? :) |
13:23 |
VanessaE |
ok |
13:23 |
VanessaE |
I'll skip that check |
13:24 |
nore |
ah, it can be useful though |
13:24 |
VanessaE |
well actually I have to |
13:24 |
VanessaE |
wait, no I don't |
13:24 |
VanessaE |
I can skip that check |
13:24 |
VanessaE |
and that mod is busted anyway |
13:24 |
nore |
to prevent nodebreakers being crafted without needing a mese pick |
13:25 |
VanessaE |
hm |
13:25 |
VanessaE |
so what should I do here? |
13:32 |
VanessaE |
ok, I'll just check for the presence of the two mods generally, rather than their specific items |
13:32 |
VanessaE |
if not modpath(treetap) and modpath(technic) then register the ABM end |
13:33 |
VanessaE |
that seems to do what I want |
13:33 |
VanessaE |
except it doesn't do anything about the inventory item. |
13:33 |
VanessaE |
hm |
13:33 |
VanessaE |
can't alias it or it'll break the conversion ABM |
13:36 |
VanessaE |
pushed. pipeworks/b1d4d8c |
13:36 |
VanessaE |
I'll figure out the inventory item thing some other time :) |
13:36 |
nore |
just register it then |
13:36 |
nore |
it will automatically be converted when placed |
13:37 |
VanessaE |
blah, that's hacky |
13:37 |
nore |
legacy things are hacky |
13:37 |
VanessaE |
true :P |
13:39 |
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13:39 |
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13:43 |
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13:43 |
nore |
VanessaE: oops... change swap_node to set_node, and then I reckon you can remove the meta:set_string("formspec", ...) |
13:44 |
VanessaE |
? |
13:44 |
nore |
in the conversion routine |
13:45 |
nore |
actually, a set node would be better |
13:45 |
VanessaE |
right, I guess treetaps don't even HAVE an inventory to begin with |
13:45 |
nore |
(to properly initialize invs) |
13:45 |
VanessaE |
ok |
13:45 |
VanessaE |
I'll force-push this when I'm done |
13:46 |
VanessaE |
ok yeah that works. |
13:46 |
VanessaE |
checking the registration of the legacy node now |
13:48 |
VanessaE |
ok, it works. |
13:48 |
VanessaE |
8aea4b1 |
13:50 |
VanessaE |
I figured it was best to keep almost all of the original code, so that it behaves exactly as before (minus the texture refs and fixed a ref to an outdated function) |
13:50 |
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13:51 |
VanessaE |
(plus they need to be able to call pipeworks tube autorouting et al.) |
14:07 |
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14:07 |
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14:13 |
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14:14 |
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14:16 |
Krock |
hi |
14:17 |
PenguinDad |
hi Krock |
14:18 |
|
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14:19 |
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14:27 |
Krock |
eh. the old "Average / Top" of players resetted |
14:33 |
PenguinDad |
resetted is not a word #grammarnazi |
14:33 |
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14:33 |
Krock |
reset* |
14:41 |
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14:49 |
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14:51 |
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14:52 |
Krock |
omg hi NomelEkal |
15:12 |
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15:14 |
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15:14 |
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15:17 |
LemonLake |
omg hi kcorK |
15:19 |
PenguinDad |
omg hi sbbohmc |
15:19 |
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15:24 |
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15:26 |
cerulean256 |
so VanessaE, are you going to push the tree tap fix to the survival server too? |
15:27 |
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15:27 |
cerulean256 |
maybe the better question is when :) |
15:27 |
* Krock |
gives cerulean256 shadowninja.minetest.net : 6667 #minetest |
15:28 |
* nman3600 |
nudges Krock and tells him to read PM. |
15:28 |
* Krock |
tabs on nman3600's eyes |
15:29 |
nman3600 |
Krock we've got 1 hour to talk can you answer my pm. |
15:29 |
EvergreenTree |
just use /msg on irc |
15:29 |
EvergreenTree |
:p |
15:30 |
LemonLake |
nman3600: why one hour? |
15:30 |
LemonLake |
oh, school disco? |
15:30 |
nman3600 |
Yes |
15:30 |
nman3600 |
I may be going. |
15:30 |
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15:30 |
LemonLake |
No. you were insisting that you go. |
15:31 |
Jordach |
http://honestslogans.com/post/15101631780/adobeacrobat |
15:31 |
LemonLake |
love it |
15:31 |
* Krock |
has holidays and laughts at nman3600 |
15:31 |
LemonLake |
http://honestslogans.com/image/90018568480 |
15:31 |
Jordach |
http://honestslogans.com/post/15579217989/pepsi2 |
15:34 |
LemonLake |
Hm... |
15:35 |
LemonLake |
So in the next Factory update I'm going to make the takers togglable by mesecons |
15:35 |
LemonLake |
Any other features that should be added? |
15:36 |
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15:36 |
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15:36 |
Ragnar_droid |
Hi |
15:36 |
Ragnar_droid |
Whats up |
15:37 |
LemonLake |
Skies. |
15:37 |
Calinou |
hi |
15:37 |
nman3600 |
LemonLake, More compatabilty with pipeworks? |
15:37 |
Ragnar_droid |
Crap... I was hoping for world piece.. |
15:37 |
LemonLake |
nman3600: What needs to be compatible? |
15:37 |
Ragnar_droid |
Obama and Osama |
15:37 |
nman3600 |
LemonLake, Conveyor belts sending items into autocrafters. |
15:38 |
LemonLake |
The mod already works with autocrafters, you just need to add it to the config. https://forum.minetest.net/viewtopic.php?p=146349#p146349 |
15:39 |
Jordach |
http://honestslogans.com/post/71241777922/activia lol |
15:39 |
LemonLake |
Jordach: Do you reckon autocrafter support should be default in factory 0.5? |
15:39 |
Jordach |
yes |
15:40 |
Jordach |
i like the pipeworks autocrafters |
15:40 |
Jordach |
if only they didn't need a goddamn filter |
15:40 |
LemonLake |
I like them too. They're very useful. |
15:40 |
Jordach |
god fucking dammit |
15:40 |
LemonLake |
If I add mesecons support, it will not crash if the user does NOT have mesecons, yes? |
15:40 |
Jordach |
i just remembered the entire solo from Guitar Hero and jammed along to it in time |
15:41 |
LemonLake |
What song? |
15:41 |
Jordach |
Ozzy Osbourn - I Don't Wanna Stop |
15:41 |
LemonLake |
ooo |
15:41 |
Jordach |
BWAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAH http://honestslogans.com/post/15034720025/xboxlive |
15:41 |
LemonLake |
So true. |
15:41 |
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15:42 |
EvergreenTree |
A issue I have had with compiling anything that depends on libpng is that I have libpng16 installed, but it says I compiled it with linpng12 |
15:42 |
EvergreenTree |
(which I also have installed) |
15:42 |
Jordach |
http://honestslogans.com/post/15245537843/fedex lololol |
15:42 |
LemonLake |
Uninstall libpng12 then? |
15:42 |
EvergreenTree |
I'll try that |
15:42 |
sfan5 |
Jordach: lo |
15:42 |
sfan5 |
l |
15:42 |
PenguinDad |
http://honestslogans.com/image/88192252750 :D |
15:42 |
Ragnar_droid |
Hi sfan5 |
15:42 |
Jordach |
http://honestslogans.com/post/15188146548/campbells |
15:43 |
LemonLake |
ã“ã‚“ã«ã¡ã¯, sfan5 |
15:43 |
sfan5 |
nyan |
15:43 |
EvergreenTree |
LemonLake: nope |
15:43 |
EvergreenTree |
doing that will remove everything that depends on libpng |
15:43 |
EvergreenTree |
which is a lot of stuff |
15:44 |
EvergreenTree |
like half the packages on my system |
15:44 |
LemonLake |
hmm |
15:44 |
LemonLake |
In mesecons, what is the best way to enable/disable a function of a node based on whether it's powered or not? |
15:45 |
Jordach |
tl;dr i can do with a subway footlong right now |
15:45 |
sfan5 |
*irc stats upated* |
15:45 |
LemonLake |
23LemonLake6511102627820283179today"I like them too. They're very useful." |
15:45 |
LemonLake |
Well hey, I'm an active nick. Guess that's something to live up to |
15:46 |
Calinou |
https://cdn.mediacru.sh/MenJzQ3PMZqg.jpg |
15:46 |
Jordach |
how the fuck does VanessaE have 12000 more lines than me |
15:46 |
Jordach |
11998 lines now |
15:46 |
LemonLake |
Calinou: that looks bloody nice |
15:46 |
LemonLake |
what is that in? |
15:47 |
PenguinDad |
LemonLake: tesseract |
15:47 |
Calinou |
Tesseract: http://tesseract.gg |
15:47 |
LemonLake |
oh neat |
15:47 |
Calinou |
shadows work, even on player models |
15:47 |
EvergreenTree |
tesseract |
15:47 |
EvergreenTree |
I was ninja'd |
15:47 |
Calinou |
this could make Tesseract suitable for some render-like stuff, as a Blender replacement for sloppy people :p |
15:48 |
Jordach |
PFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF |
15:48 |
LemonLake |
Nobody know how to do the mesecons thing I mentioned? |
15:48 |
Jordach |
REAL MEN DONT USE A GAME ENGINE TO RENDER |
15:48 |
LemonLake |
Real men don't use Blender to render. |
15:48 |
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15:49 |
LemonLake |
^ loving it |
15:49 |
sfan5 |
john_minetest129311030853389071589 days ago"markv: There are no realistic shooters aviable for linux" |
15:49 |
sfan5 |
half-life? |
15:49 |
LemonLake |
+sfan5 |
15:50 |
LemonLake |
Would it be fine to have an on/off state for takers? |
15:50 |
PenguinDad |
half-life must be a neutron shooter :P |
15:50 |
LemonLake |
I should add an alias, too, for compatibility |
15:51 |
Calinou |
<Jordach> REAL MEN DONT USE A GAME ENGINE TO RENDER |
15:51 |
Calinou |
you sure can, actually |
15:51 |
Calinou |
for simple stuff it's pretty OK |
15:51 |
Calinou |
no need to waste hours in blender to make something up of cubes and slopes :P |
15:52 |
EvergreenTree |
blender is good for complex stuff |
15:52 |
PenguinDad |
Real men use bare OpenGL to render 8) |
15:52 |
EvergreenTree |
lel |
15:52 |
LemonLake |
+PenguinDad |
15:52 |
LemonLake |
Or DirectX if you really want to challenge yourself. |
15:52 |
LemonLake |
And torture yourself |
15:54 |
Calinou |
DirectX is not OpenGL's opponent, it's Direct3D |
15:54 |
LemonLake |
shh |
15:54 |
LemonLake |
dont brust my bruble |
15:54 |
LemonLake |
im dum really, we all know that |
15:57 |
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16:02 |
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16:04 |
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16:05 |
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16:05 |
thefamilygrog66 |
I can't figure out why my server isn't announcing to the public list. Very strange. |
16:05 |
LemonLake |
mysterious |
16:05 |
LemonLake |
like a believed ghost story |
16:06 |
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16:06 |
thefamilygrog66 |
Do I need to add anything to this when I run the server? nohup ./minetestserver & |
16:07 |
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16:09 |
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16:09 |
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16:10 |
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16:12 |
Calinou |
screen -R Minetest |
16:12 |
Calinou |
run your server |
16:12 |
Calinou |
Ctrl + A then Ctrl + D |
16:12 |
Calinou |
is preferable |
16:13 |
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16:13 |
Jordach |
Calinou, i usually only have one thing running under screen |
16:13 |
thefamilygrog66 |
Calinou I'm not following... |
16:15 |
Calinou |
screen lets you restore a detached terminal |
16:15 |
* Krock |
would use cmd /k binminetest --server |
16:15 |
Calinou |
thefamilygrog66, you need cURL to announce |
16:15 |
Calinou |
get cURL, run cmake . -DBUILD_CLIENT=0, then compile |
16:15 |
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16:15 |
LemonLake |
Random quest chin: Where is the text in the top left actually defined? |
16:17 |
thefamilygrog66 |
Calinou, do I need to recompile, if I don't have cURL? |
16:17 |
Jordach |
yes |
16:17 |
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16:17 |
thefamilygrog66 |
Cool, thanks - I'll try again... |
16:18 |
* Krock |
gives thefamilygrog66 if CURL then <run server> else <get CURL> and |
16:18 |
Krock |
*end |
16:19 |
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16:20 |
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16:20 |
thefamilygrog66 |
"curl is already the newest version" |
16:23 |
Calinou |
the -dev version? |
16:23 |
Calinou |
you need one with development headers |
16:24 |
thefamilygrog66 |
Okay |
16:26 |
LemonLake |
omg |
16:26 |
LemonLake |
i forgot, I was working on a swapper |
16:26 |
LemonLake |
:'( |
16:27 |
LemonLake |
now i have to finish that, something that im not keen to finish |
16:28 |
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16:30 |
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16:31 |
thefamilygrog66 |
I like how my old computer sounds like it's taking off while compiling minetest... |
16:32 |
* Krock |
holds a cookie up and gives it thefamilygrog66 |
16:34 |
thefamilygrog66 |
COOKIE GOOD. |
16:36 |
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16:38 |
thefamilygrog66 |
Hey, whattaya know, it worked! Thanks folks. |
16:39 |
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16:39 |
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16:39 |
rubenwardy |
Hi all! |
16:39 |
LemonLake |
Heyho |
16:41 |
rubenwardy |
Anyone want to email me a spare screen? I desperately need two screens for coding :( |
16:41 |
LemonLake |
rubenwardy: would you know anything about mesecons? |
16:41 |
rubenwardy |
I don't use them very often |
16:41 |
LemonLake |
I mean, deving. |
16:42 |
LemonLake |
nvm |
16:43 |
LemonLake |
works bjotifully |
16:44 |
PenguinDad |
*bjutifulli :P |
16:44 |
LemonLake |
no |
16:53 |
Calinou |
multiscreen is overrated |
16:53 |
Calinou |
you need space on your desk too |
16:59 |
thefamilygrog66 |
snack space |
17:03 |
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17:07 |
domtron |
Calinou: that's why you mount them above the desk. :P |
17:09 |
VanessaE |
cerulean256: I pushed those fixes to the servers that use the treetap, yes. they will be available tomorrow morning 5am EDT unless they restart sooner. |
17:10 |
VanessaE |
(sorry for the delay, I was asleep) |
17:24 |
thefamilygrog66 |
Hey V, my server announces publicly now - I didn't have curl -dev installed. |
17:25 |
LemonLake |
http://i.imgur.com/NMEgKrD.png |
17:25 |
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17:42 |
Krock |
such split |
17:42 |
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17:42 |
crazyR_ |
|
17:43 |
Krock |
,00empty message |
17:43 |
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17:43 |
fireglow |
I'm going to use a world/ created with freeminer on the latest version of minetest to see what happens |
17:43 |
Krock |
it it's leveldb, then it won't work |
17:43 |
fireglow |
fark |
17:43 |
fireglow |
is there a way to convert it? |
17:43 |
Krock |
you need to convert it to sqlite |
17:44 |
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17:44 |
fireglow |
can minetest 0.4.9 read leveldb? |
17:44 |
Krock |
if it's compiled with leveldb, then yes |
17:44 |
rubenwardy |
minetest can use leveldb |
17:44 |
rubenwardy |
most builds are |
17:44 |
Calinou |
don't abuse colours, Krock, I easily saw it. |
17:45 |
Krock |
freeminer --migrate sqlite3 --worldname "myworld" |
17:45 |
Calinou |
I use dark background ;) |
17:45 |
fireglow |
0.4.10 is exclusively sqlite? |
17:45 |
Krock |
Calinou, aagh :( |
17:45 |
Calinou |
you can use LevelDB if you have it installed and compile with -DENABLE_LEVELDB=1 |
17:45 |
Calinou |
heck, Minetest supports 4 database backends: sqlite, leveldb, redis, dummy… |
17:45 |
fireglow |
cool |
17:45 |
fireglow |
I'll see how it goes |
17:45 |
Calinou |
it's just a game (-: |
17:45 |
Krock |
well, FM uses an other system to save lveldb worlds |
17:45 |
Calinou |
(dummy keeps everything in RAM, it's fast but saves nothing) |
17:46 |
Krock |
fir the backend is the same |
17:46 |
Krock |
*but the |
17:46 |
fireglow |
hmm |
17:47 |
fireglow |
Should I also enable LuaJIT in 0.4.10? |
17:47 |
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17:47 |
Krock |
LuaJIT is much faster than lua |
17:47 |
Krock |
so, yes |
17:47 |
fireglow |
but doesn't it have a 1GB memory limit? |
17:47 |
Krock |
ever seen a minetest with 1GB RAM usage? |
17:47 |
fireglow |
I'll just give it a go |
17:47 |
rubenwardy |
only servers ever go over 1GB |
17:47 |
fireglow |
yes, this is for a server |
17:47 |
Krock |
my server is at 200 MB... |
17:48 |
fireglow |
the leveldb directory is 3.9G |
17:48 |
Krock |
big thing |
17:48 |
fireglow |
I'm sure there are bigger |
17:54 |
Krock |
the boolean of TALK/SILENCE of this room changes slowly |
17:56 |
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17:59 |
fireglow |
ah shucks, I have to leave, I'll continue this another time |
17:59 |
fireglow |
until then, bye \o |
18:04 |
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18:04 |
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18:46 |
Calinou |
https://github.com/minetest/minetest/issues/1466 → what is the upside of using index.mth and not using it? |
18:46 |
Calinou |
fireglow, LuaJIT is 1 to 3 times faster than Lua in general |
18:46 |
Calinou |
it's enabled by default, except if you compile with -DDISABLE_LUAJIT=1 |
18:46 |
Calinou |
(yes, it's disable, not enable) |
18:48 |
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19:00 |
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19:17 |
nman3600 |
Krock do you have oak tree I can buy on your server? |
19:17 |
Krock |
saplings avaliable |
19:18 |
nman3600 |
I need planks/trunks immediately :( |
19:19 |
nman3600 |
Krock, ^ |
19:21 |
Krock |
nman3600, https://www.youtube.com/watch?v=wWn1Oj2V7Xw |
19:21 |
nman3600 |
!title https://www.youtube.com/watch?v=wWn1Oj2V7Xw |
19:21 |
MinetestBot |
nman3600: Tony Orlando & Dawn ~ Tie a Yellow Ribbon Round the Ole Oak Tree - YouTube |
19:21 |
nman3600 |
What the hell? |
19:25 |
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19:26 |
nman3600 |
Krock, Do you have any Oak wood? |
19:26 |
Krock |
npoe.avi |
19:26 |
Krock |
404 |
19:26 |
Krock |
nope.avi |
19:26 |
Krock |
200 |
19:36 |
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19:43 |
Megaf |
!title https://github.com/Megaf/Minetest4Debian |
19:43 |
MinetestBot |
Megaf: Megaf/Minetest4Debian · GitHub |
19:43 |
* Krock |
doesn't click |
19:45 |
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19:46 |
EvergreenTree |
Megaf: That isn't necessary. :P |
19:46 |
Megaf |
well, I made that for me actually |
19:47 |
Megaf |
or to me |
19:47 |
Megaf |
it also makes a good minetest.conf for slow hardware |
19:55 |
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19:55 |
hoodedice |
Yo |
19:56 |
hoodedice |
So, I want to test my theory with the third person camera. Which .cpp file I should be looking at? |
19:56 |
hoodedice |
Also, after I'm done with that file, do I do anything else in order to compile it? |
19:57 |
hoodedice |
!seen BlockMen |
19:57 |
MinetestBot |
hoodedice: blockmen was last seen at 2014-07-08 22:52:34 UTC on #minetest |
20:02 |
talas |
hi all |
20:03 |
talas |
im trying to start minetest on my (crappy) pc, but what happens is that a small windows appears and disappears very quickly. then nothing more happens |
20:03 |
hoodedice |
Is it Windows XP? |
20:04 |
talas |
no, its arch linux |
20:04 |
hoodedice |
Do you have the correct graphic drivers needed? More than 512 MB of RAM? |
20:04 |
hoodedice |
(512 is an understatement) |
20:05 |
Krock |
WIN XP ftw! AFK |
20:05 |
hoodedice |
Krock, go away. |
20:05 |
talas |
i dont have a dedicated graphics card, but i have 4GB ram |
20:05 |
* PenguinDad |
slaps Krock |
20:05 |
hoodedice |
A dedicated is not necessary. Just proper drivers, and a card that can do OpenGL 2 or late |
20:05 |
hoodedice |
*later |
20:06 |
hoodedice |
Although I do think that OpenGL 1.2 can also work |
20:06 |
talas |
in the terminal i can see a message: Irrlicht log: OpenGL driver version is 1.2 or better. |
20:06 |
hoodedice |
okay |
20:06 |
talas |
then i see this last message: Irrlicht log: GLSL version: 1.3 |
20:06 |
hoodedice |
Have you checked debug.txt? |
20:07 |
talas |
yes, it contains the same as what is printed in the terminal (+ a message that says i killed it with Ctrl+C after it stopped) |
20:07 |
hoodedice |
oh wow |
20:07 |
hoodedice |
Did you really? (JK) |
20:08 |
talas |
(i waited 5 minutes before killing it, is it supposed to take that long to start?) |
20:08 |
hoodedice |
It shouldn't, but it might, depending on your system config |
20:09 |
hoodedice |
Anyway, it is recommended that Arch Linux users build Minetest themselves |
20:09 |
talas |
also, i tried to run it in gdb, and i can see that a thread exits at the same time that the window disappears (but i dont know how to use gdb more than that) |
20:10 |
talas |
hoodedice: i tried to build it myself, any option i should disable? |
20:10 |
hoodedice |
=/ |
20:11 |
hoodedice |
I have run out of juice as I am an Ubuntian myself. Lemme look around and see if there is any thing I can recommend |
20:11 |
talas |
it seems i can run the minetest server just fine though, just no graphical interface |
20:11 |
talas |
thanks |
20:11 |
hoodedice |
Can you check your graphic chipset with lshw or similar? |
20:12 |
hoodedice |
Because IMO, the biggest cause of MT problems on Linux is generic video drivers, although there are other causes too |
20:12 |
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20:13 |
talas |
its an intel ivybridge (OpenGL version 3.0 Mesa 10.2.2 is supported) |
20:13 |
hoodedice |
Celeron or ix? |
20:13 |
talas |
i5 |
20:14 |
LemonLake |
I think I have a problem... |
20:14 |
Krock |
back |
20:14 |
LemonLake |
I get soo much motivation to work on something, then when it comes to being halfway through it I always give up :/ |
20:14 |
hoodedice |
How is that a crappy system?! |
20:14 |
* Krock |
slaps hoodedice and PenguinDad |
20:14 |
* LemonLake |
slaps Krock |
20:14 |
LemonLake |
don't be rude |
20:14 |
* Krock |
slaps LemonLake learn context |
20:14 |
hoodedice |
LemonLake: That is not a problem. That is just you being... human. |
20:14 |
hoodedice |
talas, I run MT on an Ivy series too |
20:14 |
talas |
hoodedice: it cant run minetest |
20:15 |
talas |
hmm |
20:15 |
PenguinDad |
Humans! D: |
20:15 |
hoodedice |
4 GB of RAM, dual core celeron with a HD 2500 |
20:15 |
hoodedice |
Except that I run it on WINDOWS ( =O ) and Xubuntu. |
20:15 |
hoodedice |
Have you tried other games? |
20:16 |
hoodedice |
TBH, I don't know why Irrlicht reports it as GLSL 1.3 |
20:16 |
talas |
yes, most work at a slow steady pace |
20:16 |
hoodedice |
steady = lower fps than should be? |
20:16 |
talas |
nah, i guess its normal for intel gpu |
20:16 |
hoodedice |
not at all |
20:17 |
talas |
i can play zero-k for example |
20:17 |
hoodedice |
If you are on an i5, I would expect you to be able to run proprietary games from 2008 at high quality |
20:17 |
hoodedice |
Do you have Windows in dual boot on the same PC? |
20:17 |
talas |
no |
20:17 |
PenguinDad |
TIL Calinou is left-handed |
20:18 |
* Krock |
sees the number 1465 in PenguinDad's eyes |
20:18 |
hoodedice |
hmm. Because your log reports GLSL at 1.3 and not 3 or higher, I would recommend looking in your system package for drivers |
20:18 |
hoodedice |
If you can get me your CPU version number, I can look for the drivers you need. |
20:19 |
hoodedice |
TIL Intel supports Wayland |
20:19 |
LemonLake |
Well, I did more work on the swapper than I remember, so that's something. |
20:19 |
PenguinDad |
Krock: actually you can see the number 48768264 in my eyes |
20:19 |
LemonLake |
Now I need to make it actually swap. Then there's the takers. |
20:20 |
talas |
hoodedice: Intel(R) Core(TM) i5-3230M CPU @ 2.60GHz |
20:21 |
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20:22 |
hoodedice |
You sir, have a HD 4000 |
20:22 |
hoodedice |
I should be jealous =P |
20:23 |
talas |
:p |
20:23 |
talas |
but, arent intel drivers included in the kernel? |
20:23 |
hoodedice |
Generic drivers are included |
20:24 |
talas |
i have something named intel-dri |
20:24 |
hoodedice |
But IMO, they such. Kernel drivers on my end in Xubuntu leave my laptop very hot |
20:24 |
LemonLake |
s/such/suck?? |
20:24 |
hoodedice |
Thank ou, Lemon |
20:24 |
talas |
hoodedice: my laptop gets hot too |
20:24 |
hoodedice |
s/ou/you |
20:25 |
LemonLake |
I think most laptops do |
20:25 |
hoodedice |
Ah |
20:25 |
LemonLake |
>.< |
20:25 |
hoodedice |
Is it a toshiba? |
20:26 |
talas |
its a dell |
20:26 |
hoodedice |
Dell might be problematic, they use OEM chipsets a lot |
20:26 |
talas |
theres something named libva-intel-driver that i can install, sounds good? |
20:28 |
hoodedice |
Then again, I will need to check out your laptop =/ Can you pass me your laptop id number thingy |
20:29 |
talas |
hoodedice: i dont know the name for it, ill check and ping you when i find it.. |
20:29 |
hoodedice |
I don't know much about Arch Linux. If you think that might work, and are ready to risk having a huge dinnerplate made of your laptop, go right ahead. |
20:29 |
talas |
hoodedice: im ready :p |
20:29 |
hoodedice |
Your number thingy *might* be on the bottom |
20:30 |
talas |
bottom says VOSTRO 2520 |
20:30 |
LemonLake |
hoodedice: laptops don't get progressively hotter |
20:30 |
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20:30 |
dezem |
heleo |
20:30 |
LemonLake |
it'll be to some point, unless the fans are blocked |
20:30 |
LemonLake |
its no real concern unless it gets over 70 C |
20:30 |
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20:31 |
LemonLake |
80 C is real risk level |
20:31 |
talas |
hoodedice: installed the thing, no effect (seems i have all the updated drivers my distribution has to offer) |
20:31 |
hoodedice |
Lemon, I used to use the laptop on my laps, under Windows idle was 40 C |
20:31 |
LemonLake |
hoodedice: phones get around 40 C when running many apps, and it doesn't damage them, does it? |
20:31 |
hoodedice |
talas, it seems intel-dri is your distros official driver |
20:31 |
hoodedice |
Lemon, I didn't finish |
20:31 |
hoodedice |
wait a bit |
20:31 |
LemonLake |
okay |
20:31 |
LemonLake |
ill wait |
20:32 |
hoodedice |
talas, it does appear to me that Arch des support intel drivers properly |
20:33 |
talas |
hoodedice: since i can play other 3d games i would think so too |
20:34 |
talas |
im gonna go install some other irrlicht games to see if they also have problems |
20:34 |
hoodedice |
Is it a 64 bit OS? Is Minetest 64 bit? |
20:35 |
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20:35 |
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20:36 |
talas |
64-bit os, minetest is 64 bit |
20:36 |
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20:36 |
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20:39 |
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20:40 |
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20:40 |
talas |
supertuxcart (which uses irrlicht 1.8.0 works) |
20:40 |
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20:41 |
hoodedice |
Hmm, does supertuxcart have any sotra debug.txt? |
20:42 |
talas |
not sure, but it does print this: irr_driver: GLSL supported. |
20:43 |
talas |
i'll try to follow the compiling page on the wiki to the point and report back here after that |
20:46 |
LemonLake |
My favourite thing about getting errors is the part where I'm like 'well hey, the method is called. my huge spaghetti of for loops and if statements filtered it through' |
20:46 |
LemonLake |
swappers work, I'm actually relaly happy :D |
20:47 |
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20:58 |
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21:07 |
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21:08 |
hoodedice |
talas, status? |
21:10 |
talas |
hoodedice: no change, but i found by supplying --verbose that a sounds/main_menu.ogg is missing |
21:10 |
hoodedice |
There is a main_munu.ogg? |
21:11 |
hoodedice |
TIL. |
21:11 |
talas |
no |
21:11 |
PenguinDad |
talas: that file is not needed to run minetest |
21:11 |
talas |
ok, its the only error in debug.txt after enabling --verbose |
21:13 |
talas |
i made a sounds directory and put a main_menu.ogg file there, it starting playing and looping (but no window) |
21:14 |
LemonLake |
TIL main_menu.ogg |
21:15 |
PenguinDad |
TIDNL main_menu.ogg |
21:16 |
LemonLake |
actually, takers from swappers should essentially be really easy |
21:16 |
LemonLake |
just messy |
21:16 |
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21:19 |
LemonLake |
What I love about sublime text is doing a multi-selection |
21:19 |
LemonLake |
so fun ^.^ |
21:21 |
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21:22 |
|
proller joined #minetest |
21:22 |
* sfan5 |
goes to bed |
21:28 |
|
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21:48 |
LemonLake |
omg |
21:48 |
LemonLake |
it works!! :DDD |
21:50 |
* Jordach |
meows at LemonLake |
21:50 |
* LemonLake |
meows at Jordach |
21:51 |
LemonLake |
This was WAY easier than I thought it would be |
21:52 |
Jordach |
LemonLake, it often is |
21:52 |
LemonLake |
Indeed |
21:53 |
kaeza |
<Jordach> LemonLake, it often is |
21:54 |
kaeza |
like extending the damned last frame of the animation |
21:54 |
LemonLake |
:P |
21:54 |
kaeza |
I mean, do it already! |
21:54 |
kaeza |
jeez |
21:54 |
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21:56 |
Jordach |
kaeza, I ALREADY EXTENDED IT TO 6 SECONDS |
21:56 |
kaeza |
GOOD |
21:56 |
Jordach |
if i go further, the b3d size increses even further |
21:56 |
hoodedice |
DAMN |
21:56 |
hoodedice |
LOL |
21:56 |
werwerwer |
is it normal to have long slightly offtopic conversation in pull request? |
21:56 |
* kaeza |
CAN SHUT UP NOW |
21:56 |
hoodedice |
CODE FUCKING WORKED ON FIRST TRY |
21:57 |
hoodedice |
werwerwer: Are you going at the Left Hand discussion, or on the transparency issue? |
21:57 |
hoodedice |
If the issue is troll-like by nature, there might be off-topicness |
21:57 |
hoodedice |
Usually, they are deleted. |
21:57 |
kaeza |
werwerwer, considering 99% of the conversation on this channel is not precisely on-topic, I wouldn't be surprised :P |
21:58 |
PilzAdam |
there was once a discussion about sfan5's avatar in one pull request |
21:58 |
werwerwer |
actually neither of these two) |
21:58 |
* PenguinDad |
remembers that avatar discussion |
21:58 |
* Jordach |
has the exact chain somewhere in his mail |
21:58 |
Jordach |
i'll rip it up in a few |
21:59 |
PilzAdam |
https://github.com/minetest/minetest/pull/1232#issuecomment-40776781 |
21:59 |
PenguinDad |
minetest_game#272 is one of the best pull requests anyways |
22:00 |
werwerwer |
hey! it's my request |
22:00 |
hoodedice |
!g minetest game #272 |
22:00 |
MinetestBot |
hoodedice: http://irc.minetest.ru/minetest-dev/2014-02-17 |
22:01 |
hoodedice |
no, Minetestbot, you suck. |
22:01 |
Jordach |
http://paste.debian.net/109254/ |
22:01 |
PilzAdam |
can someone tell the story of the power plant and the bicycle stand? |
22:01 |
Jordach |
^ if anyone wants the chain |
22:02 |
Jordach |
i removed the useless shit like dates LO |
22:02 |
Jordach |
:P |
22:03 |
kaeza |
lol hentai-y |
22:04 |
PilzAdam |
also you cant know whether sfan5's avatar is from a hentai, its too small to tell that |
22:04 |
PenguinDad |
Hentai! Y? |
22:04 |
Jordach |
PilzAdam, he admitted he has some |
22:04 |
hoodedice |
My current is from a rom com anime |
22:04 |
hoodedice |
I don't even why I kept it |
22:07 |
Jordach |
https://cdn.mediacru.sh/5UrP6ericTmF.png |
22:08 |
LemonLake |
What upsets me is how people classify 'anime' as 'hentai' |
22:08 |
LemonLake |
They're two entirely different things |
22:09 |
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22:09 |
werwerwer |
it's vice versa |
22:09 |
werwerwer |
hentai is anime |
22:09 |
LemonLake |
yep |
22:09 |
LemonLake |
but anime is not hentai |
22:09 |
PilzAdam |
"two entirely different things" |
22:09 |
PilzAdam |
yes, one is drawn the other is real footage |
22:10 |
LemonLake |
PilzAdam: that's not what i mean |
22:10 |
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22:10 |
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22:11 |
Jordach |
PilzAdam; not knowing the difference between real porn and j-porn |
22:11 |
Jordach |
since 2013 |
22:11 |
Jordach |
s/3/4/ |
22:11 |
LemonLake |
lol |
22:11 |
hoodedice |
One of the least used API methods: http://i.imgur.com/gmQEPd2.png |
22:11 |
hoodedice |
Very easy to define and use too |
22:12 |
LemonLake |
what method be that? |
22:12 |
LemonLake |
it looks fun |
22:12 |
hoodedice |
set_eye_offset ; fairly new |
22:12 |
LemonLake |
factory 0.5 progress: https://www.youtube.com/watch?v=PQHy-HeB7cg |
22:13 |
LemonLake |
oh, that's cool. could be useful for ace of picks |
22:13 |
PenguinDad |
hoodedice: why do you still have the old sam skin? |
22:13 |
* Jordach |
considers making specialised chests |
22:13 |
LemonLake |
maybe for like a mountable turret or something |
22:13 |
hoodedice |
I think it got mixed up with my backup |
22:13 |
Jordach |
i may or may not be making MTG versions of my chests |
22:13 |
Jordach |
i am also at post 3999 |
22:13 |
hoodedice |
I put the new character.png somwhere and forgot it. Edited character.png to test what happens with transparent textures. |
22:14 |
hoodedice |
And then pasted this backup |
22:14 |
Jordach |
tl;dr hoodedice needs a proper sized renderable skin |
22:14 |
Jordach |
not that monkey |
22:14 |
hoodedice |
Also, note the screenshot glitch in image |
22:14 |
LemonLake |
screenshot glitch? |
22:14 |
Jordach |
hoodedice, all windows machines produce slightly alpha'd images |
22:14 |
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22:15 |
Jordach |
notice that the grass is whiteish |
22:15 |
LemonLake |
ohhh |
22:15 |
LemonLake |
i see |
22:15 |
Jordach |
copy and paste into gimp and it'll appear alphad |
22:15 |
LemonLake |
yep |
22:15 |
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22:15 |
hoodedice |
Yes, bt it's only happening since 0.4.10 or maybe must'''ve happened from an earlier commit which I might've missed |
22:16 |
Jordach |
hoodedice, i've seen it in ~0.4.3 |
22:16 |
Jordach |
or when we got shaders |
22:16 |
hoodedice |
Didn't see it much in 0.4.9 |
22:16 |
Jordach |
i actually fixed the offending texture in BFD |
22:17 |
Jordach |
only semi-transparent objects such as water produce it |
22:17 |
Jordach |
i'm also working on two new biomes, one which you will hate (and hope you get a certain useless node) |
22:17 |
LemonLake |
hate? y? |
22:17 |
Jordach |
tl;dr Dungeon Masters spawn on it |
22:18 |
Jordach |
in daylight |
22:18 |
Jordach |
at any height level |
22:18 |
Jordach |
and doesn't decay under a node |
22:18 |
LemonLake |
okay |
22:18 |
hoodedice |
shit. Lua API is limited. Looks like I'll need to modify src after all |
22:18 |
Jordach |
hell in a nutshell :P |
22:19 |
Jordach |
actually a physical hell biome would work |
22:19 |
Jordach |
with lava as water / rivers |
22:19 |
LemonLake |
Jordach: what do you think of the swappers? |
22:20 |
Jordach |
awesome |
22:20 |
Jordach |
they replace one item with another right |
22:20 |
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22:20 |
LemonLake |
not quite |
22:20 |
Jordach |
eg, cobble -> stone (provided it's inv has any) |
22:20 |
LemonLake |
items go into it, then simply get filtered |
22:20 |
Jordach |
ah |
22:20 |
LemonLake |
i.e. in the demo, gold and steel are on the right |
22:20 |
Jordach |
i prefer mese pipes for that :3 |
22:20 |
LemonLake |
so they'd go into the top left slot |
22:21 |
LemonLake |
i would too, actually |
22:21 |
LemonLake |
but this is for non-pipeworks users |
22:21 |
Jordach |
LemonLake, i made an autosmelter on VE-Survival using mese pipes |
22:21 |
Jordach |
smelts all of the ores into useful things |
22:21 |
LemonLake |
sounds fun |
22:21 |
LemonLake |
do you have any more suggestions for factory? |
22:22 |
Jordach |
nope |
22:22 |
Jordach |
dual furnaces |
22:22 |
LemonLake |
dual furnaces? |
22:22 |
Jordach |
two slots but does double output |
22:22 |
Jordach |
eg, smelt two things at once |
22:22 |
Jordach |
basically doubling any fuels |
22:22 |
hoodedice |
Lemon, a crane that can transfer items from one conveyor to another |
22:22 |
LemonLake |
i see |
22:22 |
LemonLake |
okay, this is interesting |
22:23 |
PenguinDad |
Blast furnaces would be cool in minetest |
22:23 |
Jordach |
hoodedice, item magnet* |
22:24 |
LemonLake |
I like the idea of a magnet |
22:24 |
LemonLake |
so you can lift items from one belt to another |
22:24 |
LemonLake |
use that belt to drop them onto another belt (i.e. move them) |
22:24 |
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22:25 |
LemonLake |
maybe a fan, too |
22:25 |
LemonLake |
so you can essentially 'blow away' items |
22:26 |
* Jordach |
should add a desk fan |
22:26 |
Jordach |
using the hybrids |
22:26 |
LemonLake |
so a fan, a magnet, and perhaps a dual furnace |
22:26 |
LemonLake |
also, a crafting recipe for swappers >.< |
22:27 |
hoodedice |
bah, one line to edit, and now I have to recompile MT just for testing one line |
22:27 |
hoodedice |
Core dev must be shit |
22:27 |
Jordach |
hoodedice, not so bad on Linux |
22:27 |
LemonLake |
^ |
22:27 |
hoodedice |
if you have to recompile everytime |
22:27 |
LemonLake |
just over a minute to compile |
22:27 |
hoodedice |
I am compiling on linux |
22:27 |
hoodedice |
takes 5 minutes |
22:28 |
LemonLake |
how many cores? |
22:28 |
hoodedice |
two |
22:28 |
hoodedice |
@1.9 GHz |
22:28 |
LemonLake |
ah |
22:28 |
LemonLake |
i use -j16 |
22:28 |
hoodedice |
4 GB RAM |
22:28 |
hoodedice |
if -j is thread, and if each core takes two |
22:28 |
hoodedice |
Can I use -j5? |
22:28 |
LemonLake |
-j4 |
22:28 |
LemonLake |
the +1 thing was declared useless |
22:28 |
hoodedice |
What if I enter a higher -j value than supported? |
22:28 |
LemonLake |
nothing too bad will happen |
22:29 |
LemonLake |
if you consider cpu fryers a good thing |
22:29 |
hoodedice |
Just my laptop becoming an expensive dinnerplate? |
22:29 |
LemonLake |
not a dinner plate |
22:29 |
LemonLake |
more of a hob |
22:29 |
LemonLake |
a human hob |
22:29 |
hoodedice |
!g human hob |
22:29 |
MinetestBot |
hoodedice: http://www.promocell.com/products/human-primary-cells/osteoblasts/ |
22:30 |
LemonLake |
i love it |
22:30 |
hoodedice |
MinetestBot is being irrelevant today |
22:30 |
LemonLake |
minetest bot just gives no fucks today |
22:31 |
Jordach |
hoodedice, you can stick a mug by the vent to heat it up |
22:31 |
Jordach |
got cold coffee? compiling time |
22:31 |
LemonLake |
i actually tried that once |
22:31 |
LemonLake |
sadly it was not hot enough to boil |
22:31 |
Jordach |
play MC long enough and it will |
22:32 |
LemonLake |
genius |
22:32 |
hoodedice |
My CPU's cooling is unbelievable |
22:32 |
hoodedice |
Bet 1000 doge that even if I run compiling with -j4, ice won't melt at a significant rate |
22:33 |
hoodedice |
(As compared to leaving ice as is) |
22:33 |
Jordach |
hoodedice, it will by a few % |
22:33 |
hoodedice |
And if I switch the fan to a lower speed.. |
22:33 |
hoodedice |
negligible |
22:34 |
hoodedice |
okay, how about this: You can finish a bowl of ice cream with the bowl next to the CPU |
22:34 |
hoodedice |
It's a Mobile Celeron. Low powered as fuck. Runs 6 hours+ on battery, full power |
22:34 |
Jordach |
hoodedice, 6800K APU, runs indefinitely at full power |
22:34 |
hoodedice |
^tower. -.- |
22:36 |
Jordach |
hoodedice, considering getting a http://www.ebuyer.com/613105-amd-a10-7850k-black-edition-3-7ghz-socket-fm2-apu-4mb-cache-retail-ad785kxbjabox |
22:36 |
hoodedice |
I am considering that haha |
22:36 |
hoodedice |
A box-opened version was at $120 |
22:37 |
hoodedice |
But next year |
22:37 |
hoodedice |
^I'll buy it next year |
22:38 |
Jordach |
i might be considering getting two of these http://www.ebuyer.com/623645-evga-gtx-titan-black-sc-6gb-gddr5-dual-dvi-hdmi-displayport-pci-e-06g-p4-3791-kr |
22:39 |
PenguinDad |
Jordach: get me one too :P |
22:39 |
Jordach |
and still can't run Crysis 3 |
22:39 |
Jordach |
wtf |
22:39 |
Jordach |
http://www.ebuyer.com/399473-pny-tesla-ck20-keplar-graphics-card-tcsk20card-pb |
22:39 |
Jordach |
they sell the tesla cards |
22:41 |
Jordach |
http://www.ebuyer.com/641555-msi-ntitan-z-12gd5-ntitan-z-12gd5 D: |
22:42 |
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23:26 |
LemonLake |
Fans work. |
23:31 |
LemonLake |
I'll work on magnets tomorrow, I think |
23:32 |
* Jordach |
revisits an old render |
23:32 |
Jordach |
a very old render |
23:32 |
Jordach |
using my mother fucking awesome water shader |
23:32 |
LemonLake |
I want to get some early sleep tonight, so I'm heading off |
23:32 |
LemonLake |
But that sounds cool, I'd like to see that sometime, Jordach |
23:32 |
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23:32 |
LemonLake |
Goodnight! |
23:38 |
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23:42 |
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23:44 |
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23:49 |
Jordach |
https://cdn.mediacru.sh/k45MTACSoKEl.png |
23:49 |
Jordach |
,tell LemonLake https://cdn.mediacru.sh/k45MTACSoKEl.png |
23:49 |
Jordach |
!tell LemonLake https://cdn.mediacru.sh/k45MTACSoKEl.png |
23:49 |
MinetestBot |
Jordach: I'll pass that on when LemonLake is around |
23:49 |
Jordach |
dammit |
23:50 |
Zeno` |
heh |
23:50 |
Zeno` |
nice render |
23:50 |
Zeno` |
wish the water looked like that in the game |
23:50 |
Jordach |
(i miss ShadowBot) |
23:50 |
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Piggybear87 joined #minetest |
23:51 |
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Akagi201 joined #minetest |
23:55 |
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kahrl joined #minetest |
23:59 |
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domtron joined #minetest |