Time |
Nick |
Message |
00:00 |
Taoki |
heh, yeah |
00:00 |
Taoki |
funny since I've seen tons of bugfixes in the last days / weeks |
00:00 |
MinetestBot |
GIT: Uberi commited to Uberi/MineTest-WorldEdit: Update `stack2` API documentation. https:/ 2014-07-06T19:59:56-04:00 http://git.io/R2WbNg |
00:00 |
ecutruin |
VanessaE, that's what he's doing currently I believe by desync ends up causing the animation to loop before it can be set to the idle state.. which is the issue. |
00:01 |
VanessaE |
ecutruin: I told him to make the final frame of the animation last for a ridiculously long time. he ignored me :P |
00:02 |
ecutruin |
Ah. |
00:02 |
ecutruin |
Yeah, that could work, I suppose. |
00:02 |
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00:02 |
ecutruin |
Giving you the bit of extra time needed for things to sync up. |
00:03 |
ecutruin |
Why there isn't non-looping animations in MT, I have no idea. >.> |
00:12 |
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00:21 |
EvergreenTree |
VanessaE: That would be a good quick fix |
00:21 |
EvergreenTree |
I might get him to do that |
00:21 |
EvergreenTree |
tomorrow |
00:22 |
EvergreenTree |
I might tweak it and see if it helps |
00:26 |
stormchaser3000 |
oh dear |
00:30 |
EvergreenTree |
... Except for the fact that I don't know how to export to b3d files |
00:30 |
EvergreenTree |
:P |
00:32 |
ecutruin |
Heh. |
00:36 |
ecutruin |
I really want to do very visual things if I'm going to do MT stuff.. I'm hoping he can work it out, as it gives me a practical example of what I can do. ^-^ |
00:54 |
EvergreenTree |
ecutruin: ever heard of particles? |
00:54 |
EvergreenTree |
they are known to cause a bit of lag, but they are great for effects |
00:54 |
EvergreenTree |
minetest isn't so great as visuals go though |
00:54 |
EvergreenTree |
RealBadAngel is working on meshnodes though |
00:54 |
ecutruin |
Does MT actually have a particle engine? or is it just using entities? |
00:54 |
EvergreenTree |
like nodeboxes except they use 3d models |
00:54 |
EvergreenTree |
:3 |
00:55 |
EvergreenTree |
ecutruin: entities I think |
00:55 |
ecutruin |
Well of course it lags then. XD |
00:55 |
VanessaE |
it uses entities. |
00:55 |
EvergreenTree |
we were discussing about using engine particles though |
00:55 |
VanessaE |
they're "particles" but not in the Irrlicht sense of the word. |
00:55 |
EvergreenTree |
Right |
00:56 |
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00:56 |
ecutruin |
They should really offer access to the engine's system.. that'll probably be much better. |
00:56 |
VanessaE |
ecutruin: poke jin_xi when you see him next. |
00:57 |
ecutruin |
I'll probably forget. >.< |
00:59 |
ecutruin |
I am thinking of starting my own game though, I was talking about it with Jordach while we he was working on the chest. I'll probably start from scratch though, and am not sure if I'll release it publically, or just host it as a server and leave that as the only way to play during dev. |
00:59 |
EvergreenTree |
ecutruin: that would be quite an undertaking |
01:00 |
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01:00 |
ecutruin |
Nono.. a MT game. xD Just starting scratch via blocks/items/models. |
01:01 |
ecutruin |
I'll probably do a skyblock concept I wanted to create.. which will let me start from scratch and add content slowly. |
01:03 |
hmmmm |
#1425 |
01:07 |
paramat |
hmmmm, latest versions of my tunnel mod: https://forum.minetest.net/viewtopic.php?f=9&t=9521&p=147332#p147214 and the following post, details and screenshots (i love the new desert dungeons) |
01:07 |
hmmmm |
cool stuff |
01:07 |
hmmmm |
i'm taking a break from mapgen though |
01:07 |
hmmmm |
right now i've got to make some improvements to block unloading and emergethread stuff |
01:07 |
paramat |
that'll be good for you ;) |
01:14 |
EvergreenTree |
http://i.imgur.com/z9OCG1O.png |
01:15 |
VanessaE |
EvergreenTree: oh, a recaptcha :P |
01:15 |
EvergreenTree |
lol |
01:16 |
EvergreenTree |
captchas love unparsable characters |
01:32 |
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01:35 |
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01:44 |
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01:45 |
Dogzilla131 |
i have problem with minetest 0.4.9, |
01:46 |
VanessaE |
0.4.9 is obsolete |
01:46 |
VanessaE |
download 0.4.10 |
01:46 |
Dogzilla131 |
the water is always white |
01:46 |
VanessaE |
get 0.4.10 and try again. |
01:47 |
Dogzilla131 |
which 32 bit or 64 bit |
01:49 |
VanessaE |
whichever is for your system |
01:50 |
stormchaser3000 |
hmm well darn |
01:57 |
Dogzilla131 |
ok thanks |
01:59 |
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02:01 |
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02:02 |
cheapie |
Would anybody happen to know how to change what the single node is in the singlenode mapgen? |
02:15 |
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02:24 |
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02:26 |
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02:28 |
telek |
Is it possible to make equipped tools animated? |
02:35 |
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02:46 |
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02:47 |
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02:52 |
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03:00 |
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03:06 |
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03:53 |
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03:53 |
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04:06 |
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04:07 |
alket |
Hi , how to make a flame ? |
04:07 |
alket |
the thing to see in dark |
04:07 |
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04:07 |
JesseH |
Can someone explain how saps grow? Like, do I need a certain depth of dirt, how long does it take, etc? |
04:08 |
telek1 |
Should just plant it on a grassy node and it grows after a while. |
04:08 |
telek1 |
I'm not sure what the time requirements are for it though |
04:09 |
alket |
how to see in dark ? |
04:10 |
alket |
found this thing , inventory |
04:19 |
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04:23 |
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04:37 |
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04:45 |
hmmmm |
you know everybody whines about how "minetest worlds are too small" |
04:45 |
hmmmm |
I wonder what would happen if we really gave them what they want |
04:45 |
hmmmm |
say, add 8 bits onto X and Z directions |
04:47 |
hmmmm |
we'd just have to change literally every instance of v3s16 to "mtvec" or something 8) |
04:47 |
hmmmm |
hoo boy, how much fun that'd be. |
04:48 |
hmmmm |
and then everything would be slightly slower because then the compiler would have to add in bit operations to extract the not-power-of-2 X and Z members |
04:55 |
hmmmm |
all of that labor, slower code, and incompatibility for what: so they can find that the new size would be 8388608 in X and Z directions, teleport there, and then cry "THERE'S STILL NOT ENOUGH SPACE" |
04:57 |
MinetestBot |
GIT: ShadowNinja commited to minetest/minetest_game: Convert spaces to tabs and add unknown node checks to xpanes ca7f6bb 2014-07-06T21:49:47-04:00 http://git.io/ZBbmig |
05:12 |
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05:12 |
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05:15 |
werwerwer_ |
who is whining about too small world? for survival multiplayer they are even too large |
05:16 |
werwerwer_ |
i rarely saw servers wich has something built further then kilometer from spawn |
05:18 |
werwerwer_ |
(considering node is 1x1x1 meters) |
05:22 |
telek1 |
hmmmm: Actually I would just be happy with the ability for 'seamless' maps that jump to the opposite coordinates when you reach the 'end' of it. |
05:22 |
ShadowNinja |
I've seen 6km, and farther on redcrab's. But there's still plenty of space with that. |
05:22 |
telek1 |
hmmmm: Or the ability to jump servers when you hit the edge of a map (or cross-server portals) |
05:23 |
hmmmm |
that's been discussed before |
05:23 |
hmmmm |
both things |
05:24 |
werwerwer_ |
toroidal map is useless if it's so large. for such size it doesn't make any difference in gameplay |
05:24 |
hmmmm |
i know a guy personally who is working on a different minecraft clone (it's far technically inferior apart from this one cool trick) which jumps to a different server once you reach the end of the map on one |
05:24 |
telek1 |
hmmmm: Not interested, or just not implemented? |
05:25 |
hmmmm |
both really |
05:25 |
telek1 |
Bummer. |
05:25 |
hmmmm |
it's not implemented because it's such a low priority thing. i can come up with thousands of more beneficial feature additions/fixes/optimizations |
05:27 |
telek1 |
hmmmm: Maybe, but seamless sides combined with smaller maps could make things interesting, especially if a ship mod gets produced. |
05:28 |
hmmmm |
ahh, the ship idea |
05:28 |
telek1 |
variable direction gravity and player orientation would be the other one. |
05:28 |
hmmmm |
voxel area entities are still on the todo list, just waiting for somebody to take it up |
05:29 |
werwerwer_ |
oh i saw variable players orientation. after they used a helicopters a little :) |
05:29 |
* telek1 |
has been mulling what would be involved. The bounding and other things seem potentially messy. |
05:36 |
MinetestBot |
GIT: kwolekr commited to minetest/minetest: Don't unload blocks if save failed 8b3ed78 2014-07-07T01:20:25-04:00 http://git.io/IOeD0g |
05:38 |
hmmmm |
well... |
05:38 |
hmmmm |
this is odd |
05:38 |
hmmmm |
/home/ryan/minetest/src/guiFormSpecMenu.cpp:673: internal compiler error: Segmentation fault: 11 |
05:39 |
ShadowNinja |
Haha, forget gdb. Minetest is so broken it breaks the cc! ;-) |
05:39 |
hmmmm |
trufax :( |
05:39 |
hmmmm |
gcc screwed up twice so far in the same period of time |
05:39 |
hmmmm |
am I going to start getting random application errors |
05:51 |
MinetestBot |
GIT: kwolekr commited to minetest/minetest: Don't copy back already generated blocks on map generation a2e1b0f 2014-07-07T01:51:04-04:00 http://git.io/s95zeQ |
06:06 |
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06:11 |
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06:17 |
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06:33 |
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06:34 |
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06:36 |
jp |
Hello. I saw the TNT in MT 0410... considering the big amount of blocks it can destruct at the same time, he can bring lag++ to the servers... |
06:36 |
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06:36 |
LemonLake |
iirc you can change it |
06:37 |
jp |
And I don't understand why boats are added, we can swim faster than navigate with it. |
06:42 |
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06:47 |
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06:54 |
telek1 |
Wait dynamite is now in the game stock? |
06:55 |
LemonLake |
no |
06:55 |
LemonLake |
but a subgame including it is packaged with builds of the game |
06:57 |
CraigyDavi` |
No... tnt is now in minetest_game |
06:57 |
LemonLake |
^ |
06:58 |
* telek1 |
ughs. |
06:59 |
telek1 |
Might want to include an 'ownership' mod in minetest_game then to help with the griefing. |
06:59 |
telek1 |
TNT is like throwing dungeonmasters back into stock. |
07:00 |
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07:05 |
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07:11 |
sfan5 |
meow |
07:11 |
sfan5 |
hi everyone |
07:11 |
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07:12 |
hoodedice |
Morning Europeans! |
07:15 |
telek1 |
Morning sfan5, hoodedice |
07:15 |
hoodedice |
2:15 am here haha |
07:15 |
sfan5 |
9:15 here |
07:15 |
sfan5 |
!server segfaulty |
07:15 |
MinetestBot |
sfan5: Meowtest 0.4.10 SEGFAULTY | minetest.org:30018 | Clients: 14/20, 0/19 | Version: 0.4.10-rc1 / meowtest_game | Ping: 21ms |
07:24 |
hoodedice |
oh great, lemme guess |
07:24 |
hoodedice |
0.4.10 is getting random segfaults? |
07:24 |
hoodedice |
Shall I tweet about it? |
07:25 |
sfan5 |
hoodedice: nope, no segfaults |
07:25 |
sfan5 |
tweet about what? |
07:25 |
hoodedice |
then why is it codenamed that? |
07:26 |
hoodedice |
server is dang fast |
07:26 |
sfan5 |
the name was OldCoders creation |
07:27 |
hoodedice |
oho |
07:27 |
hoodedice |
Also, did someone delete my spam topic in the off-topic subforum? |
07:28 |
sfan5 |
dunno |
07:28 |
hoodedice |
Is this server perma? |
07:32 |
hoodedice |
sfan5 PING |
07:32 |
sfan5 |
hoodedice: yes |
07:32 |
hoodedice |
Thanks |
07:41 |
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07:41 |
webdesigner97 |
hello |
07:42 |
hoodedice |
Hey! |
07:42 |
webdesigner97 |
I have a little question concerning: http://pastebin.com/WasjvaXY |
07:43 |
hoodedice |
what is the question? (inb4 still sucks at lua) |
07:43 |
jp |
:D Excellent |
07:43 |
webdesigner97 |
Inside wthis snippet, I want to call the setvelocity function of the entity, but I don't know where... |
07:43 |
webdesigner97 |
if I do it after get_luaentity, it crashes with this message: |
07:44 |
webdesigner97 |
(w8) |
07:44 |
webdesigner97 |
ent.object:setvelocity({x = 0, y = user:getvelocity().y, z = 0}) |
07:44 |
webdesigner97 |
attempt to index a nil value |
07:44 |
sfan5 |
ent.attached = user:get_player_name() |
07:45 |
sfan5 |
unless you want to set a variable, that does not attach the player to the object |
07:45 |
webdesigner97 |
sfan5: The goal is to successfully call setvelocity of the entity, I'll update the snippet |
07:46 |
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07:46 |
sfan5 |
ent:setvelocity({x = 0, y = user:getvelocity().y, z = 0}) ? |
07:46 |
webdesigner97 |
before or after get_luaentity? |
07:46 |
Krock |
hi. |
07:46 |
webdesigner97 |
hey Korck |
07:47 |
webdesigner97 |
*Krock, sry |
07:47 |
hoodedice |
guys guys |
07:47 |
sfan5 |
webdesigner97: doesnt matter |
07:47 |
hoodedice |
on sfan's server |
07:47 |
hoodedice |
<dd> jxf, do u want to be my boifrind? |
07:47 |
Krock |
omg. a flying cow |
07:48 |
hoodedice |
(laughing intensifies) |
07:48 |
Krock |
meowtest! |
07:48 |
Krock |
lol |
07:48 |
Krock |
*** Krock joined the game |
07:49 |
webdesigner97 |
sfan5: If I do it like this: http://pastebin.com/XYcRpndR, it crashes saying attempt to index a nil value (L5) |
07:49 |
sfan5 |
webdesigner97: before the getluaentity |
07:51 |
telek1 |
Are '' valid for a |
07:51 |
telek1 |
an item recipe? |
07:51 |
webdesigner97 |
I tried ent.object:setvelocity() and ent:setvelocity(). The first one crashes with "attempt to index a nil value", the second with "attempt to index field 'object' (a nil value)" |
07:51 |
webdesigner97 |
I'll post the complete code |
07:52 |
telek1 |
IE if you need it three rows wide some but not all of the crafting slots? |
07:52 |
webdesigner97 |
http://pastebin.com/sxeXNcpy |
07:52 |
webdesigner97 |
telek1: yes |
07:52 |
telek1 |
webdesigner97: Thanks |
07:53 |
webdesigner97 |
sfan5: I'm not even sure what get_luaentity does... |
07:53 |
sfan5 |
webdesigner97: look that up them |
07:53 |
sfan5 |
then* |
07:53 |
webdesigner97 |
The API doesn't say anything |
07:54 |
webdesigner97 |
*API doc |
07:54 |
webdesigner97 |
https://github.com/minetest/minetest/blob/master/doc/lua_api.txt#L1823 |
07:54 |
webdesigner97 |
It seems to be userdata... The type I hate most... |
07:57 |
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08:01 |
* Krock |
meows at PenguinDad |
08:02 |
webdesigner97 |
updated, the code (http://pastebin.com/Yr1wyuuQ)... But it still doesn't work.... Not before/after get_luaentity, not with ent:setvelocity, not with ent.object:setvelocity()... |
08:02 |
PenguinDad |
hi Krock |
08:06 |
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08:06 |
webdesigner97 |
sfan5: According to http://dev.minetest.net/LuaEntitySAO, ent:setvelocity() should work within the same context as ent:get_luaentity(), but it doesn't, so I guess it's bug. |
08:06 |
* Krock |
meows at Calinou |
08:06 |
webdesigner97 |
hi Calinou! |
08:06 |
Calinou |
hi |
08:07 |
sfan5 |
webdesigner97: try to leave out the ent = ent:get_luaentity() |
08:07 |
* Calinou |
is considering making a skins mod where players get to choose between various visual elements |
08:07 |
Calinou |
eg. shirt + pants + eyes + hair |
08:08 |
webdesigner97 |
sfan5: Attempt to index a nil value. |
08:08 |
sfan5 |
webdesigner97: replace ent.object with ent |
08:08 |
sfan5 |
too |
08:09 |
webdesigner97 |
sfan5: Code that caused the latest error: http://pastebin.com/Nyq95vKp |
08:10 |
webdesigner97 |
if I add .object, it doesn't crash... |
08:10 |
webdesigner97 |
oh no, it does... |
08:10 |
webdesigner97 |
weird |
08:10 |
Calinou |
oh: https://forum.minetest.net/viewtopic.php?f=18&t=9688 |
08:12 |
Krock |
latest 0.4.9-dev and 0.4.10 have the same features...so eh |
08:13 |
webdesigner97 |
Here's a git repo for it, so I don't have to juse pastebin all the time ^^ https://github.com/webdesigner97/parachute |
08:14 |
PenguinDad |
Krock: 0.4.10 has some fixes |
08:14 |
webdesigner97 |
Someone needs to add a documentation for get_luaentity... |
08:14 |
Krock |
get_luaentity().name == "__builtin:item" |
08:15 |
Krock |
check out "print(dump(object:get_luaentity()))" |
08:15 |
Krock |
^ webdesigner97 |
08:17 |
webdesigner97 |
{["object"] = (userdata)} |
08:17 |
webdesigner97 |
All I want to do is call setvelocity for an entity spawned with minetest.add_entity(), but no approach works... |
08:18 |
PenguinDad |
webdesigner97: I found the bug user:getvelocity() |
08:19 |
Krock |
<webdesigner97>Someone needs to add a documentation for get_luaentity... |
08:19 |
Krock |
LuaEntitySAO-only: (no-op for other objects) |
08:19 |
Krock |
it already exists |
08:19 |
webdesigner97 |
let me check this... |
08:20 |
webdesigner97 |
oh |
08:20 |
webdesigner97 |
So I was watching at the wrong part of the line.... |
08:20 |
webdesigner97 |
-.- |
08:20 |
PenguinDad |
webdesigner97: Players aren't SAOs so they can't have a velocity |
08:21 |
webdesigner97 |
yep... Will this ever be implemented? |
08:21 |
webdesigner97 |
I mean, that's kind of essential |
08:21 |
Krock |
again this question |
08:21 |
webdesigner97 |
It will come up again and again... |
08:21 |
Krock |
use something like a minecart and attach it to the player, then give it a speed |
08:22 |
Krock |
result: hacky but works |
08:22 |
webdesigner97 |
Adding another entity is a dirty solution :P |
08:27 |
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08:28 |
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08:28 |
hoodedice |
back |
08:28 |
hoodedice |
web, checked dev.minetest.net? |
08:29 |
reactor |
ъДТБЧУФЧХКФЕ! |
08:29 |
reactor |
Or EtherKiller? |
08:31 |
webdesigner97 |
hoodedice: Sure, but I was looking at the wrong part of the code and didn't think about the Player object ;) |
08:34 |
webdesigner97 |
the entity attached to the player always has a speed of 0.... |
08:34 |
webdesigner97 |
gtg now, cu :) |
08:34 |
webdesigner97 |
and thanks for your help |
08:35 |
alket |
how to full screen ? |
08:38 |
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08:41 |
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08:41 |
hoodedice |
alket, fullscreen = true in minetest.conf |
08:42 |
alket |
thanks |
08:42 |
alket |
is there any torch ? |
08:42 |
Krock |
/giveme torch -1 |
08:42 |
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08:43 |
reactor |
65535 |
08:43 |
reactor |
16-bit integers eh? |
08:43 |
Krock |
unsigned int 16, yes |
08:45 |
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08:45 |
PenguinDad |
a u16 is more than enough imo |
08:46 |
Krock |
255 would be enough in the most cases, too |
08:47 |
alket |
thanks |
08:47 |
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09:00 |
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09:02 |
reactor |
Is there a way to determine "who killed whom"? |
09:03 |
PenguinDad |
reactor: a detective could help :P |
09:03 |
reactor |
щ_Щ |
09:03 |
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09:03 |
JamesTait |
CCTV *everywhere* :-P |
09:04 |
reactor |
Ingame, I mean. |
09:04 |
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09:08 |
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09:14 |
* sfan5 |
meows at JamesTait |
09:18 |
hoodedice |
Anyone knows if the guy known as BremaWeb on the forums visits this chan? |
09:18 |
hoodedice |
*BrandonReese |
09:19 |
hoodedice |
oh he does, how stupid of me haha |
09:21 |
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09:29 |
* JamesTait |
meows back at sfan5. |
09:37 |
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09:39 |
ecutruin |
sfan5, how goes? |
09:39 |
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09:44 |
sfan5 |
ecutruin: good |
09:45 |
ecutruin |
Good to hear. |
09:47 |
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10:24 |
jp |
How to stop a server under 0.4.10 : place an huge amount of TNT, light the powder (but it will never explode) and that's all ! http://i.imgur.com/1KYp5qo.jpg |
10:27 |
Krock |
How to solve this problem: remove TNT mod |
10:27 |
jp |
Yeah... by default it ought be removed. |
10:28 |
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10:31 |
hoodedice |
Remove for servers |
10:31 |
hoodedice |
not for SP |
10:31 |
jp |
Both. |
10:33 |
|
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10:34 |
Jordach |
morning ecutruin |
10:34 |
ecutruin |
Morning. We came up with a possible solution to the glitchiness btw. |
10:35 |
Jordach |
hm |
10:35 |
Jordach |
mmmm, chicken sub |
10:36 |
ecutruin |
Basically.. just add a lot of extra frames after the animation.. so that it gives the time needed before looping. |
10:36 |
Jordach |
that works |
10:37 |
Jordach |
in fact that'd probably be better |
10:37 |
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10:37 |
Jordach |
you're in luck because i saved a copy of the lid as a blend |
10:38 |
Jordach |
i'll add 90 dead frames (3 seconds played at 30fps) |
10:39 |
ecutruin |
I'm eager to see how it works. |
10:40 |
PenguinDad |
Damage caused by "only" 125 tnt https://cdn.mediacru.sh/vICrgsNuBZWp.png |
10:43 |
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10:45 |
hoodedice |
morning Jordach |
10:45 |
Jordach |
mornjng |
10:45 |
Jordach |
just fixing the lag on my chests |
10:51 |
Krock |
PenguinDad, 125? planning it better would require just 8 or less |
10:52 |
Jordach |
!c 30.0/159.0 |
10:52 |
MinetestBot |
0.18867924528301888 |
10:52 |
Jordach |
!c 159.0/30.0 |
10:52 |
MinetestBot |
5.3 |
10:54 |
PenguinDad |
Krock: actually 64 are enough for that destruction |
10:54 |
Krock |
k |
11:00 |
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11:13 |
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11:26 |
hoodedice |
how do you enable directx in MT? DOes it come by defalut in 0.4.10? |
11:26 |
Taoki |
hoodedice: It's a minetest.conf option... see minetest.conf.example I think |
11:27 |
PenguinDad |
hoodedice: https://github.com/minetest/minetest/blob/master/minetest.conf.example#L109-111 |
11:28 |
hoodedice |
Thanks Taok, Penguin |
11:28 |
PenguinDad |
np hooded |
11:29 |
hoodedice |
Testing Minetest with SweetFX =P |
11:30 |
hoodedice |
Annnnnnnnnnnnnd I got the red filter of death |
11:31 |
sfan5 |
hoodedice: can you post in the news topic? ;; disable shaders |
11:32 |
hoodedice |
sfan d3d9 |
11:32 |
hoodedice |
I don't think it is much of a concern, as "everything is red" with d3d9 is well known |
11:33 |
PenguinDad |
that's because we don't have HLSL shaders atm |
11:33 |
sfan5 |
hoodedice: disable shaders |
11:33 |
hoodedice |
obvio sfan |
11:33 |
hoodedice |
I was using custom shaders written for directx |
11:34 |
hoodedice |
Went back to opengl |
11:35 |
hoodedice |
later |
11:36 |
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11:36 |
sfan5 |
<sfan5>30 hoodedice: can you post in the news topic? |
11:36 |
hoodedice |
But. |
11:36 |
hoodedice |
Why? |
11:37 |
hoodedice |
Also, can't reply to your thread |
11:37 |
sfan5 |
what does it say |
11:37 |
hoodedice |
have to report a bug instead, but I think this bug is well known |
11:37 |
hoodedice |
There is no reply box at the bottom |
11:38 |
sfan5 |
o.O |
11:38 |
PenguinDad |
I can't reply either |
11:38 |
hoodedice |
That's the reason why I ddn't post FIRST in that thread earlier |
11:39 |
sfan5 |
hm :/ |
11:39 |
sfan5 |
guess I'll have to wait for ShadowNinja |
11:39 |
hoodedice |
And you don't have idiotic kids asking for herobrine mobs |
11:41 |
hoodedice |
why are you so excited about this issue anyway? |
11:44 |
PenguinDad |
maybe because we have a partly finished android port and _next got merged into _game |
11:44 |
hoodedice |
but what does those two things have to do with the red filter of death? |
11:45 |
hoodedice |
It's not like RBA ported the shaders over night, and they were supposed to work perfectly |
11:45 |
PenguinDad |
RBA ported shaders? |
11:46 |
* sfan5 |
meows at hoodedice |
11:46 |
hoodedice |
Penguin, do you not get literary devices? |
11:46 |
hoodedice |
"It's not like" |
11:46 |
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11:47 |
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11:47 |
PenguinDad |
Oh I misread that sentence |
11:49 |
hoodedice |
cool |
11:52 |
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11:53 |
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11:57 |
ecutruin |
Well Jordach, it seems we're almost there with hybrid entity nodes.. but the double animation is still odd. |
12:01 |
alket |
what moves on rail ? |
12:01 |
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12:03 |
sfan5 |
alket: carts? |
12:03 |
hoodedice |
alket, you'll need PilzAdam's Cart mod |
12:04 |
alket |
sfan5: thanks but , where is it ? , I can't find it in inventory |
12:04 |
sfan5 |
<hoodedice> alket, you'll need PilzAdam's Cart mod |
12:04 |
alket |
thanks |
12:04 |
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12:05 |
hoodedice |
Here, alket: https://forum.minetest.net/viewtopic.php?id=2451 |
12:06 |
alket |
when I enter Online Repos it crashes for me |
12:06 |
hoodedice |
alket, which Minetest version are you using? |
12:07 |
hoodedice |
Also, use the link I passed for now |
12:07 |
alket |
the one in kubuntu repos , 0.4.9 |
12:08 |
Krock |
./topic |
12:08 |
PenguinDad |
alket: the modstore works flawless for me in 0.4.10 |
12:08 |
Krock |
"opic: Latest stable version is 0.4.10" |
12:09 |
alket |
thanks |
12:09 |
alket |
you have PPA , nice |
12:09 |
hoodedice |
!next |
12:09 |
MinetestBot |
Another satisfied customer. Next! |
12:10 |
alket |
lol |
12:11 |
PenguinDad |
!c "0.4.10 released! " * 3 |
12:11 |
MinetestBot |
'0.4.10 released! 0.4.10 released! 0.4.10 released! ' |
12:11 |
Jordach |
kitten https://cdn.mediacru.sh/QqMQlDCljW72.png |
12:12 |
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12:14 |
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12:15 |
alket |
I added PPA , but for some reason it doesn't show any updates |
12:16 |
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12:16 |
Jordach |
!c 219.0/30.0 |
12:16 |
MinetestBot |
7.3 |
12:16 |
Jordach |
7.3 seconds |
12:17 |
Jordach |
!c 22.0/30.0 |
12:17 |
MinetestBot |
0.7333333333333333 |
12:17 |
Jordach |
feck |
12:17 |
Jordach |
that explains it |
12:17 |
Jordach |
!c 220.0/30.0 |
12:17 |
MinetestBot |
7.333333333333333 |
12:17 |
Jordach |
derp |
12:18 |
alket |
your PPA doesn't work |
12:30 |
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12:41 |
Jordach |
trying again https://www.youtube.com/watch?v=JHfmoG4MUIQ |
12:42 |
ecutruin |
Sad that we cannot quite eliminate the animation looping on closing (cannot see the issue in the video), but overall its impressive. |
12:42 |
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12:43 |
Jordach |
something like entity[1]:play_anim_once({x=1, y=220, 30, 0}) solves it |
12:44 |
Jordach |
>Posts: 3997 |
12:45 |
ecutruin |
Yeah.. it is kind of odd to me why a non-looping animation command doesn't exist already. |
12:47 |
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12:49 |
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12:51 |
Jordach |
hmmmm, could you create an entity animation system which doesn't loop, and sticks on the end frame? |
12:54 |
EvergreenTree |
I think looping should be optional |
12:54 |
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12:55 |
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12:56 |
ecutruin |
EvergreenTree, I do too.. but it isn't.. we had to put a TON of extra frames to try trick it.. but it still tries to loop (just very quickly and glichingly) at the end. |
12:56 |
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12:56 |
EvergreenTree |
odd |
12:57 |
ShadowNinja |
sfan5: Permissions fixed. |
12:57 |
EvergreenTree |
probably just an issue with entities and lag |
12:57 |
sfan5 |
ShadowNinja: thanks |
12:58 |
Jordach |
i know when you place the chest the frame isn't loopiong |
13:00 |
hoodedice |
alket, still here? |
13:01 |
hoodedice |
sfan, want me to post? |
13:01 |
sfan5 |
hoodedice: to post what? |
13:01 |
hoodedice |
d3d9 bug thing |
13:02 |
hoodedice |
JOrdach, how about switching actual mesh? |
13:02 |
Jordach |
hoodedice, because that doesn't work as people think |
13:02 |
hoodedice |
Like, play the animation, then at animation play end, switch mesh? |
13:02 |
Jordach |
!tell kaeza https://github.com/Jordach/big_freaking_dig/commit/694a4a8fc1190802e7b5646d8d08696f373fd973 https://www.youtube.com/watch?v=JHfmoG4MUIQ |
13:02 |
MinetestBot |
Jordach: yeah, sure, whatever |
13:02 |
Jordach |
:3 |
13:03 |
hoodedice |
<3 MinetestBot |
13:03 |
MinetestBot |
<3 hoodedice |
13:03 |
hoodedice |
Jordach =P |
13:04 |
sfan5 |
ShadowNinja: how about allowing people to have two owners for an area without this weird sub-area thing? |
13:04 |
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13:05 |
ecutruin |
hoodedice, that was a suggestion I already gave, yeah. You could have a closed mesh, a lidless mesh, and an open mesh.. and swith to lidless on activate, create the entity, and then animate it, then kill the entity and switch to an open chest until you close.. and do the opposite then. |
13:07 |
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13:09 |
Krock |
crazyR, what's the status of your landrush -> simple_protection compatibility code? |
13:10 |
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13:10 |
crazyR |
to be honest krock ive not had much time to do anythig about it yet, started having alot of issues with the server so been busy sorting that out. sorry |
13:10 |
Krock |
okay, good to know |
13:11 |
ecutruin |
Of course, doing swaps like that would be quite a bit of crazy stuff just to get the effect of an opening chest. lol |
13:15 |
Jordach |
tl;dr https://cdn.mediacru.sh/_i2_1ovAk5ti.png |
13:15 |
Jordach |
:3 |
13:16 |
Krock |
Jordach, it haz no room inside :( |
13:16 |
Jordach |
Krock, working on that :3 |
13:17 |
Jordach |
there, coded the little shitty chest |
13:18 |
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13:19 |
ecutruin |
Hehe. |
13:21 |
Jordach |
okay, it works |
13:21 |
Jordach |
except the storage doesnt :3 |
13:21 |
ecutruin |
Eh? :P |
13:22 |
Jordach |
sfan5, http://paste.debian.net/108525/ |
13:22 |
Jordach |
halp |
13:23 |
Jordach |
(i'll probably use minetest.inventory_cube() for the image) |
13:23 |
sfan5 |
joepie91: what is wrong |
13:23 |
sfan5 |
oops |
13:23 |
sfan5 |
^ Jordach |
13:23 |
Jordach |
sfan5, the normal chest isn't giving and inventory |
13:23 |
Jordach |
and i kept both formspecs identical in function |
13:24 |
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13:24 |
sfan5 |
Jordach: what does the formspec look like? |
13:25 |
Jordach |
line 143 |
13:26 |
sfan5 |
you forgot a line like "list[nodemeta:".. spos .. ";main;0,0;8,4;]".. |
13:26 |
sfan5 |
^ Jordach |
13:26 |
Jordach |
now where does that go |
13:27 |
Jordach |
actually |
13:31 |
Jordach |
sfan5, added that |
13:31 |
Jordach |
still broken |
13:31 |
Jordach |
(i don't understand meta that much)( |
13:33 |
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13:44 |
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13:44 |
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13:50 |
Jordach |
ecutruin, EvergreenTree, sfan5: wanna test dem new chests |
13:50 |
sfan5 |
not now |
13:50 |
sfan5 |
sry |
13:51 |
Jordach |
s\deco\init.lua:1080: bad argument #4 to 'get_objects_inside_radius' (number expected, got nil) |
13:52 |
EvergreenTree |
sure |
13:55 |
Jordach |
tl;dr regex caught both chest names |
13:56 |
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13:56 |
Jordach |
THERE! |
13:56 |
Jordach |
the two regexs stopped interfering with eachother |
13:57 |
Jordach |
EvergreenTree, ecutruin: up |
14:00 |
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14:05 |
sfan5 |
ShadowNinja: areas is buggy, people can take things from chests in protected areas |
14:08 |
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14:10 |
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14:17 |
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14:20 |
sfan5 |
ShadowNinja: why do we need to approve every post? |
14:23 |
Jordach |
i did not sign that in my contract |
14:24 |
sfan5 |
Jordach: just the posts in "news" |
14:24 |
Jordach |
ah |
14:24 |
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14:24 |
EvergreenTree |
sfan5: true |
14:25 |
EvergreenTree |
it makes spam not a problem, but what's the point |
14:26 |
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14:28 |
Jordach |
hey LemonLake |
14:28 |
Jordach |
made my special chests less laggy |
14:36 |
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14:47 |
LemonLake |
Jordach: ã“ã‚“ã«ã¡ã¯ |
14:47 |
LemonLake |
That's good |
14:47 |
* sfan5 |
meows at LemonLake |
14:47 |
LemonLake |
sfan5: ニャー |
14:48 |
sfan5 |
nyaaa |
14:48 |
LemonLake |
nya :3 |
14:59 |
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15:08 |
Krock |
celeron55, Is there any requirement to get a post sticky in a forum? *points at https://forum.minetest.net/viewtopic.php?f=3&t=9515 * |
15:10 |
alket |
where do I file a bug report , I want to report that Ubuntu PPA doesn't work |
15:10 |
Calinou |
Krock, I stickied it but now there's quite a lot of sticked topics. |
15:11 |
Calinou |
I should probably unsticky all of these topics, then add a single sticky topic, linking to each of them. |
15:11 |
Calinou |
what do you think? |
15:11 |
Krock |
Calinou, how about un-sticking PilzAdam's topic? :3 |
15:11 |
Calinou |
(for the WIndows builds) |
15:12 |
Krock |
hmm, 2 threads required: Windows Builds (where the builders can post) and Build Discussion (bugs, build requests, etc) |
15:12 |
Krock |
^ Calinou |
15:13 |
Calinou |
why not discuss on the particular build's topic? |
15:16 |
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15:19 |
EvergreenTree |
alket: I'm not sure where you would file a bug report for the ppa |
15:19 |
EvergreenTree |
does it out right not work? |
15:21 |
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15:21 |
Krock |
Calinou, because some people always want the latest build and that could give a mess when there's a discussion about light features or gsmapper discussions |
15:22 |
Krock |
too much discussions detected. |
15:25 |
alket |
EvergreenTree: I add as usual nothing gets updated |
15:26 |
EvergreenTree |
you mean it is an older version? |
15:26 |
alket |
yes |
15:26 |
alket |
0.4.9 |
15:29 |
Krock |
Calinou, oh now I got what you meant. A sticky topic, linked to build-topics.. yes, that'd be a soulation, too. I thought of one thread, where all releases get posted |
15:29 |
Krock |
Both ways would be a good soulation |
15:33 |
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15:33 |
rubenwardy |
Hi all! |
15:34 |
Krock |
hi rubenwardy |
15:34 |
PenguinDad |
hey rubenwardy |
15:35 |
LemonLake |
hi rubenwardy |
15:35 |
Krock |
I never get a such storm of "Hi" "Hey" and "Hello" |
15:35 |
Krock |
:( |
15:35 |
werwerwer |
hi rubenwardy! |
15:35 |
Jordach |
afternoon Krock |
15:36 |
LemonLake |
nor do I, Krock |
15:36 |
LemonLake |
you get used to it |
15:36 |
Krock |
rainy afternoon, Jordach |
15:36 |
Jordach |
sunny hee |
15:36 |
LemonLake |
^ |
15:36 |
Krock |
:( |
15:36 |
LemonLake |
its not stereotypically rainy this time of year |
15:36 |
LemonLake |
infact, we have a heatwave coming |
15:36 |
LemonLake |
to you though, its normal heat |
15:36 |
LemonLake |
to us it's a death laser |
15:38 |
PenguinDad |
LemonLake: even normal heat nearly kills me :P |
15:39 |
Krock |
^ uhm? already tested? |
15:39 |
Jordach |
anyone in the mood for playtesting BFD with me? |
15:39 |
Jordach |
(you get to toy with the hybrid nodes) |
15:39 |
Krock |
too long digging times |
15:39 |
Jordach |
when you get stone it halves |
15:40 |
Krock |
uh. |
15:42 |
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15:42 |
Krock |
soon coming (TM) |
15:42 |
Jordach |
Krock, you can get mese tools |
15:43 |
Jordach |
and unlike MTG, Mese is basically the inverse of a diamond, high speed less strength, but same digging levels |
15:44 |
* sfan5 |
meows at Jordach |
15:48 |
Jordach |
"Mese is an alien crystallane ore which extremely lightweight, and easy to shape, but breaks easily" it might also explain the existance of walls at the edges of the world |
15:49 |
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15:51 |
rubenwardy |
Now, time to work out how to stop the textures stretching in NBE XD |
15:51 |
Jordach |
FINALLY |
15:51 |
* Jordach |
claps |
15:51 |
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15:52 |
rubenwardy |
Texture tool is the aim of 0.7.x |
15:53 |
alket |
is it possible to travel on cart ? |
15:53 |
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15:55 |
reactor |
CaveJohnson: Yeah! Take the lemons! |
15:55 |
reactor |
Burning people! He says what we're all thinking! |
15:55 |
* sfan5 |
puts a kitten on LemonLake's head |
15:55 |
sfan5 |
alket: yes |
15:55 |
* LemonLake |
is really confused |
15:55 |
alket |
how |
15:55 |
LemonLake |
what the hell is this cat doing on my head |
15:55 |
sfan5 |
right click |
15:55 |
* sfan5 |
puts Rainbow Dash on LemonLake's head |
15:56 |
* LemonLake |
is reaaallly confuse |
15:56 |
LemonLake |
+d |
15:56 |
reactor |
sfan5: a headcrab would confuse him better. |
15:56 |
LemonLake |
what the hell is this pony doing on my head |
15:56 |
* Calinou |
puts Rarity too |
15:56 |
* sfan5 |
gives LemonLake a kitten |
15:56 |
* LemonLake |
is not even confused |
15:56 |
LemonLake |
FUCKING HEAD HUMPER |
15:56 |
* sfan5 |
gives LemonLake a beer |
15:57 |
alket |
sfan5: but only cart travels , notme |
15:58 |
* LemonLake |
gets drunk off his nut |
15:58 |
LemonLake |
mozc on android is weird |
15:59 |
rubenwardy |
This is impossible :( |
16:00 |
LemonLake |
what is? |
16:00 |
|
reactor joined #minetest |
16:01 |
PenguinDad |
TIL you shouldn't into your bed in BFD |
16:02 |
PenguinDad |
+ jump |
16:06 |
rubenwardy |
I hate Mesh Buffers |
16:07 |
PenguinDad |
I hate beds |
16:08 |
CaveJohnson |
Calinou: sorry :( |
16:08 |
MinetestBot |
GIT: maciej.kasatkino2.pl commited to minetest/minetest: Faces shading fixes c9ba92c 2014-07-07T18:06:20+02:00 http://git.io/kKuu1w |
16:09 |
reactor |
My other bed is bde. |
16:09 |
Jordach |
PenguinDad, that's change_physics issues |
16:09 |
Jordach |
PenguinDad, i can fix that later too |
16:13 |
alket |
is anyone going to tell me how to drive the cart , i right click on it , and im stuck |
16:13 |
Jordach |
left click to start it moving, right click to get in |
16:14 |
Calinou |
CaveJohnson, why? |
16:14 |
* Calinou |
is working on an adaptation of the Skins mod… 89 colours, but they're rather funky right now |
16:14 |
alket |
yeah , but it doesn't move |
16:14 |
VanessaE |
uh oh.. 89 colors can mean only one thing... |
16:14 |
PenguinDad |
unified_dyes! |
16:15 |
VanessaE |
also hi |
16:15 |
|
asie joined #minetest |
16:17 |
Calinou |
but the fact Skins requires inventory_plus annoys me |
16:17 |
Calinou |
formspecs look like crap again, armor is in a separate formspec (makes no sense)… |
16:18 |
VanessaE |
Calinou: they look terrible in latest minetest_game :P |
16:18 |
VanessaE |
I hate the new dark theme ;-/ |
16:19 |
Calinou |
way better than the old one |
16:19 |
rubenwardy |
Yay! Seg fault! |
16:19 |
VanessaE |
rubenwardy: that's progress! :D |
16:19 |
VanessaE |
though I do kinda like the tweak to the HUD. |
16:20 |
asl |
VanessaE: seg fault == progress? how does that work lol |
16:20 |
VanessaE |
asl: joke |
16:20 |
EvergreenTree |
VanessaE: I like the new theme |
16:20 |
EvergreenTree |
much better than the old one |
16:22 |
Calinou |
attempting to make it not use inventory_plus :/ |
16:22 |
* PenguinDad |
really likes the hud from BFD |
16:23 |
rubenwardy |
No segfault now, just this: https://www.dropbox.com/s/n1aak61fjiyeb7b/nbe_error.png |
16:24 |
VanessaE |
rubenwardy: haha, that's one hell of an error :D |
16:24 |
Jordach |
PenguinDad, jordach.minetest.net 30000 for a testing |
16:24 |
VanessaE |
rubenwardy: btw the new ground texture looks much better |
16:24 |
rubenwardy |
good XD |
16:25 |
rubenwardy |
It is twice the res |
16:25 |
VanessaE |
I noticed |
16:25 |
Jordach |
and yet nobody realised why i went on my own with BFD |
16:26 |
reactor |
И | И | И | И |
16:26 |
reactor |
What is that? |
16:26 |
LemonLake |
a backwards n |
16:27 |
PenguinDad |
Иorth maybe? |
16:27 |
reactor |
PЯOBABLY |
16:27 |
CaveJohnson |
Calinou: for what I said in <that certain channel> to you |
16:27 |
|
kaitanya joined #minetest |
16:27 |
CaveJohnson |
also, I've become interested in minetest recently |
16:27 |
* CaveJohnson |
has a compiled version ready |
16:27 |
Jordach |
CaveJohnson, BFD |
16:27 |
Jordach |
it has MC chests |
16:28 |
Jordach |
that you know, animate :3 |
16:28 |
CaveJohnson |
Jordach: BFD? |
16:28 |
VanessaE |
Jordach: which you will surely port over to Dreambuilder and make them pipeworks compatible once they're perfect, I trust. :) |
16:28 |
CaveJohnson |
I might play after I finished fixing this thing |
16:28 |
Jordach |
VanessaE, they only add hooks to chest code |
16:28 |
Jordach |
not actual item handling |
16:29 |
Jordach |
CaveJohnson, https://www.youtube.com/watch?v=JHfmoG4MUIQ |
16:30 |
CaveJohnson |
Jordach: nice |
16:31 |
Calinou |
BFD: “May require unemployment†|
16:31 |
Jordach |
tl;dr i'm actually unemployed |
16:32 |
Calinou |
it requires so much time to play it… |
16:32 |
Jordach |
Calinou, each tool haves the speed of the last tool set |
16:32 |
Calinou |
I'm wasting too much time on that skin thing :/ |
16:32 |
Jordach |
halves* |
16:32 |
Calinou |
people complicating their stuff for no reason :( |
16:32 |
Jordach |
Calinou, i spent about ~9 hours on those chests |
16:32 |
* asl |
haven't played minetest since landrush more or less died and became flooded with weeds :( |
16:33 |
Jordach |
asl, flooded? |
16:34 |
Jordach |
https://cdn.mediacru.sh/6QZxpQT99RhG.png i've managed to bin myself! |
16:34 |
asl |
Jordach: weeds are popping up everywhere on landrush, i got bored of cleaning them and kind of stop playing |
16:34 |
Jordach |
fitting inside that is almost impossible |
16:34 |
celeron55 |
Calinou, Krock: should we create a new forum section for builds? |
16:35 |
celeron55 |
(also other moderators) |
16:35 |
alket |
ok , cart doesn't move |
16:35 |
celeron55 |
i think we should |
16:35 |
Calinou |
sub-forum? |
16:36 |
Calinou |
we could have a Server Administration sub-forum too in Servers. |
16:36 |
Calinou |
(tips about server administration, tools like restart scripts, etc) |
16:36 |
Jordach |
+1 |
16:36 |
celeron55 |
i don't like subforums |
16:36 |
sfan5 |
Calinou: servers should be split into <what you suggested> / actual servers |
16:36 |
celeron55 |
they generally just mean bad organization |
16:36 |
alket |
please help , I have made a really big railroad , spent some hours , now cart doesn't move |
16:37 |
VanessaE |
alket: you need accelerator rails (powered by mesecons) to keep carts moving. |
16:37 |
VanessaE |
alket: once you give a cart a push, it'll keep moving as long as it keeps crossing accelerator rails (and has enough momentum to climb hills, if there are any to climb). |
16:38 |
Calinou |
but currently, server topics and topics about server administration are mixed up :( |
16:38 |
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16:39 |
daswort |
hi i moved a world from one subgame to another by editing the world file. Now there are some chests that are owned by singleplayer, but can't be opened by singleplayer. Any ideas how to fix? |
16:39 |
alket |
hey VanessaE , thanks you very very much |
16:39 |
celeron55 |
what kind of board could fit news and builds under it (boards are those general/modding.../engine dev/moderators/offtopic ones |
16:40 |
celeron55 |
what name |
16:40 |
Calinou |
it looks like latest commits made map generation a tad faster for me |
16:40 |
VanessaE |
celeron55: I might have suggested Minted Related -> Builds, if not General Discussion -> Builds. |
16:40 |
|
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16:41 |
VanessaE |
if you wanted to keep an existing category that is. |
16:41 |
VanessaE |
wat? Minted Related? haha |
16:41 |
VanessaE |
Minetest Related. |
16:41 |
celeron55 |
no i want to create a new forum (using phpbb terminology) |
16:41 |
celeron55 |
for builds |
16:41 |
celeron55 |
and i need a place for it |
16:41 |
VanessaE |
OH |
16:42 |
VanessaE |
literally under, as in page layout |
16:42 |
VanessaE |
um |
16:42 |
celeron55 |
a place where some of the existing ones would be moved too, and i'm thinking news for that) |
16:42 |
VanessaE |
put it right under News. |
16:42 |
celeron55 |
but are those really General? |
16:42 |
celeron55 |
i think it's more like Miscellaneous |
16:42 |
PenguinDad |
https://cdn.mediacru.sh/VhXd5TgbtpDj.png that chest keeps open 8) |
16:42 |
VanessaE |
well |
16:43 |
rubenwardy |
"Minetest" |
16:43 |
Krock |
celeron55, about the sub-forum, how about putting it into "Engine Development"? |
16:43 |
VanessaE |
over here, both words have similar meanings |
16:43 |
Calinou |
https://forum.minetest.net/viewtopic.php?f=3&t=9515 → the screenshot looks like the old screenshot of the very old official Minetest website (~ July 2011) :P |
16:43 |
Jordach |
PenguinDad, you're only supposed to close minetest while not in a formspec |
16:43 |
Krock |
Calinou, minimal game. |
16:43 |
VanessaE |
I wouldn't plug builds into "Engine Development". that seems wrong |
16:44 |
PenguinDad |
Jordach: I like that style for a locked chest :P |
16:44 |
Krock |
well, most builds aren't stable |
16:44 |
Krock |
therefore in-developement |
16:44 |
VanessaE |
yeah but engine dev suggests actual discussion about coding on the engine. |
16:44 |
Calinou |
<Jordach> PenguinDad, you're only supposed to close minetest while not in a formspec |
16:44 |
Calinou |
Alt + F4 lets you do otherwise, or Ctrl + C from console |
16:45 |
Calinou |
both are safe to use |
16:45 |
celeron55 |
should everyone have privileges to post on the Builds forum? |
16:45 |
Calinou |
register something on server shutdown? |
16:45 |
VanessaE |
celeron55: no. |
16:45 |
celeron55 |
i guess yes, and the important ones are then just stickied |
16:45 |
Calinou |
probably only build makers |
16:45 |
VanessaE |
celeron55: how about section title, "Featured" ? |
16:45 |
Krock |
VanessaE, it's not the partly official forum. |
16:45 |
celeron55 |
VanessaE: that sounds good |
16:45 |
celeron55 |
VanessaE: are you sure about the "no." |
16:45 |
celeron55 |
considering my suggestion |
16:46 |
daswort |
Or can i change the owner of a chest? |
16:46 |
VanessaE |
celeron55: well, I'm thinking of it as one level beyond being about to, say, post a mod in Modding General vs. Mod Releases. |
16:46 |
VanessaE |
being able to* |
16:46 |
Krock |
celeron55, sure. everybody should have the priv to post there |
16:46 |
CaveJohnson |
new release? |
16:46 |
* CaveJohnson |
reocmpiles |
16:46 |
CaveJohnson |
*recompiles |
16:46 |
CaveJohnson |
Calinou: anyway, how have you been? :) |
16:46 |
* Krock |
gives CaveJohnson a typo |
16:46 |
VanessaE |
but perhaps you're right |
16:46 |
* CaveJohnson |
gives Krock some keyboard keys |
16:47 |
* Krock |
labels them with F13, F14, F15, F16, F0, F1.. |
16:47 |
celeron55 |
let's try if it works as basically just everything build related moved to there from General Discussion, preserving stickiness |
16:47 |
VanessaE |
if the well-known/vetted ones are stickied, I suppose that would go quite a ways to allay any fears most might have about trying out "just any random joe's build" |
16:48 |
Krock |
celeron55, good idea. I'd support that |
16:48 |
celeron55 |
it will also allow those weird BSD/android/whatever builds made by random people to co-exist |
16:48 |
VanessaE |
good point |
16:48 |
VanessaE |
ok, I'll buy that. |
16:49 |
celeron55 |
do we need a "rules" post? like, basically stating "you may post compiled versions of minetest and it's utilities here" |
16:49 |
celeron55 |
i mean topic |
16:49 |
VanessaE |
mmm |
16:49 |
sfan5 |
I don't think we need that |
16:50 |
VanessaE |
I think just a quick "here's what this section is for, and if you post a build that relies on extra patches, the GPL applies, etc." |
16:50 |
VanessaE |
anything beyond that is probably overkill? |
16:50 |
Krock |
woo! gsmanners is back |
16:50 |
VanessaE |
well LGPL anyway |
16:51 |
Sokomine |
daswort: hm, yes, you can change the owner of a chest if you change the metadata. there was a mod that did it somewhere out there... |
16:51 |
Krock |
^easy to do |
16:53 |
celeron55 |
how 'bout now |
16:53 |
Calinou |
CaveJohnson, fine, but a bit angry due to wanting a nice skins solution :( |
16:53 |
Krock |
+1 |
16:53 |
LemonLake |
oo, that's a fancy board |
16:53 |
Calinou |
current one requires the server admin to add every skin by hand |
16:53 |
LemonLake |
are you gonna be moving previous builds over? |
16:54 |
Krock |
^ sure¨! |
16:54 |
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16:54 |
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16:54 |
Calinou |
CaveJohnson, https://gitorious.org/Calinou/carbone (can't PM) |
16:54 |
Krock |
forum rules and/or title formatitng can be added later, if it's a problem |
16:54 |
|
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16:54 |
celeron55 |
the previous build topics should be moved there by moderators |
16:55 |
Calinou |
Jordach, your coal texture is taken directly from Minecraft: https://cdn.mediacru.sh/VhXd5TgbtpDj.png → if I were you I'd change it… |
16:55 |
Jordach |
Calinou, was on my massive 12 LOW todo sheet |
16:55 |
Jordach |
(LibreOffice Writer) |
16:55 |
Jordach |
12 page* |
16:55 |
Krock |
no wonder, at a font size of 300 |
16:56 |
reactor |
Why not make it in TeX? |
16:56 |
LemonLake |
+Krock |
16:56 |
|
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16:56 |
Calinou |
minetest_game's default is pretty nice already |
16:56 |
reactor |
12 pages -- already a hell to maintain in LOW |
16:56 |
Calinou |
better than Minecraft's |
16:57 |
* Jordach |
has an OCD issue |
16:57 |
Jordach |
https://cdn.mediacru.sh/9Fgksh9OMquG.png |
16:57 |
LemonLake |
mhm |
16:57 |
Calinou |
the wood texture sucks as usual :P |
16:57 |
LemonLake |
its some sort of house |
16:57 |
* PenguinDad |
doesn't care if gsmanners is back or not |
16:57 |
* Krock |
gives Jordach shaders |
16:57 |
LemonLake |
i think the would should be less contrasted |
16:57 |
Calinou |
your health bar is rather nice, I'd like to have a bar background too |
16:58 |
Jordach |
and that's the exact reason why I won't texture a desk |
16:58 |
Krock |
Jordach, how heavy is your BFD? it takes years to load |
16:58 |
LemonLake |
well |
16:58 |
LemonLake |
its like 25mb |
16:58 |
Jordach |
Krock, ~29 iirc |
17:01 |
CaveJohnson |
hm |
17:02 |
CaveJohnson |
cmake seems to be looking for files in /usr/lib, however, all the shared libraries are in /usr/lib64 |
17:02 |
CaveJohnson |
anyway I can change that? |
17:02 |
CaveJohnson |
I don't want to have to symlink all of them |
17:02 |
CaveJohnson |
and last time I used a wildcard for such a thing, make segfaulted. |
17:03 |
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17:04 |
Jordach |
VanessaE, bones GUI https://cdn.mediacru.sh/x4VkSlQAL204.png |
17:05 |
VanessaE |
nice textures :) |
17:05 |
Jordach |
https://cdn.mediacru.sh/XU4oqhXzhGmX.png |
17:06 |
Jordach |
VanessaE, they're yours :3 |
17:06 |
VanessaE |
but I still hate the bones mod :P |
17:06 |
Jordach |
Krock, ^^ |
17:08 |
rubenwardy |
grr, segfault |
17:08 |
|
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17:08 |
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17:09 |
nman3600 |
Krock, Can you come on your server to help me a min |
17:09 |
Jordach |
i wonder if the inventory squares can have their colour changed |
17:09 |
MinetestBot |
GIT: Sapier at GMX dot net commited to minetest/minetest: Switch back repository to dev-mode after 0.4.10 release. 5ca336e 2014-07-07T19:08:41+02:00 http://git.io/rZfgeQ |
17:09 |
Calinou |
my eyes are bleeding, Jordach (the bones GUI) |
17:09 |
|
jp joined #minetest |
17:09 |
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grrk-bzzt joined #minetest |
17:09 |
|
grrk-bzzt joined #minetest |
17:11 |
* Krock |
thinks, version numbers are useless |
17:15 |
Calinou |
they aren't |
17:15 |
Calinou |
for larger projects |
17:16 |
PenguinDad |
Krock: then "Mintest e14c4cdd4c3c9b554dc9cb91f8f29078ad337ded" would be the latest stable release |
17:17 |
Krock |
PenguinDad, sub(0, 8) or so... |
17:17 |
PenguinDad |
Krock: only full hashes count |
17:18 |
Krock |
k |
17:18 |
BlockMen |
Calinou, for background images on statbar use better hud (like jordach does) :P |
17:19 |
Calinou |
I just want the background images, not hunger or anything else… |
17:19 |
PenguinDad |
Calinou: you can disable hunger |
17:19 |
BlockMen |
disable hunger? |
17:19 |
Calinou |
were get_hp() and get_breath() changed? my health bars don't appear above players anymore |
17:20 |
* BlockMen |
doubts they were changed |
17:21 |
Calinou |
really, they just went away |
17:21 |
Calinou |
oh, I see other players' only |
17:21 |
Calinou |
good thing, no use to see your own ;) |
17:23 |
MinetestBot |
GIT: BlockMen commited to minetest/minetest: Update default control documentation e69d660 2014-07-07T19:12:38+02:00 http://git.io/u8uHBQ |
17:23 |
Jordach |
BlockMen, PenguinDad: you're both cordially invited to my world :3 |
17:23 |
Krock |
looks like this is already worth for a new build |
17:24 |
BlockMen |
Krock, sure ;) |
17:24 |
Krock |
BlockMen, since I don't change the version_extra anymore, I save about 20 minute of compiling |
17:25 |
Krock |
:happy: |
17:26 |
jp |
VanessaE : 'heating element' if for what ? |
17:27 |
VanessaE |
jp: because just a copper ingot at the bottom of an oven doesn't make any sense :) |
17:28 |
VanessaE |
but crafting a simple "heating element" and using that does |
17:28 |
VanessaE |
it's just to make the recipe more sensible is all |
17:28 |
VanessaE |
it's also used in one or two other recipes |
17:29 |
jp |
Hmm... ok. |
17:30 |
|
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17:34 |
jp |
Vanessa : wardrobe clothes to add too. |
17:34 |
VanessaE |
yeah, still need that. |
17:35 |
jp |
One special for girls (giant wardrobe) |
17:35 |
Calinou |
:( |
17:35 |
Calinou |
that's sexist |
17:36 |
jp |
:P |
17:36 |
VanessaE |
... |
17:36 |
VanessaE |
I might make a few color schemes but not different sizes |
17:39 |
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17:39 |
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17:40 |
jp |
And the beds ! |
17:41 |
VanessaE |
eventually. |
17:41 |
VanessaE |
I've got lots to code yet. |
17:42 |
BlockMen |
could someone move to "old mods" plz: https://forum.minetest.net/viewtopic.php?f=11&t=4965 |
17:42 |
BlockMen |
https://forum.minetest.net/viewtopic.php?f=9&t=7735 |
17:42 |
VanessaE |
done. |
17:43 |
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proller joined #minetest |
17:46 |
PenguinDad |
Calinou: Why is the hand invisible in non-creative mode? |
17:46 |
Calinou |
it should be invisible in both now |
17:46 |
Calinou |
it makes more sense; it's easier to know whether you have something in hand or not |
17:46 |
Calinou |
hand doesn't display when wielding an item |
17:47 |
Calinou |
also, do your put your hand like that in real life when you have nothing in hand? ;) |
17:47 |
Calinou |
it fits the third person view more |
17:48 |
jp |
VanessaE : it's normal that your windows are crossables ? |
17:49 |
VanessaE |
wat |
17:49 |
jp |
cross-able ? |
17:49 |
jp |
Hmm... |
17:49 |
jp |
To cross through. |
17:50 |
VanessaE |
you mean these? https://github.com/VanessaE/homedecor_modpack/blob/master/homedecor/textures/homedecor_window_quartered.png |
17:50 |
jp |
All windows. |
17:50 |
daswort |
I installed owner change stick and changed the chests from singleplayer to blah and back to singleplayer but i can't open them. New locked chests on the other side work flawlessly. |
17:51 |
VanessaE |
the only windows homedecor defines are ones that are divided into quarters, which is common on older houses, and ones which are simple wooden frames. that's all. |
17:51 |
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17:52 |
VanessaE |
(and those windows don't have crafting recipes yet) |
17:52 |
jp |
These : http://i.imgur.com/p8t42NQ.png |
17:53 |
jp |
We can cross through. |
17:53 |
VanessaE |
you can walk through them? |
17:53 |
jp |
Yes indeed. |
17:53 |
VanessaE |
ok, I'll fix that |
17:53 |
celeron55 |
nobody moving build topics? |
17:54 |
|
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17:55 |
Krock |
sfan5! |
17:57 |
VanessaE |
jp: fixed. 96f3f8f |
17:57 |
jp |
Thx ! |
17:57 |
|
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17:59 |
VanessaE |
jp: no big deal. just a copy&paste oversight from the original contribution. |
18:02 |
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18:03 |
VanessaE |
celeron55: moved the ones that I know about |
18:04 |
sfan5 |
Krock! |
18:04 |
* Krock |
throws "<celeron55>nobody moving build topics?" at sfan5 |
18:04 |
jp |
Ok, VanessaE, but I take care now ;) |
18:05 |
jp |
before D/L. |
18:05 |
sfan5 |
Krock: VanessaE already did them |
18:05 |
Krock |
sfan5, oh. one F5 key-press too less. sorry. |
18:06 |
jp |
VanessaE : another idea : a little dog kennel. |
18:06 |
VanessaE |
jp: a decent one needs meshnodes. |
18:06 |
MinetestBot |
GIT: Uberi commited to Uberi/MineTest-WorldEdit: Oops, fix `//set`. https:/ 2014-07-07T14:06:33-04:00 http://git.io/FeYCfw |
18:07 |
jp |
Yep... |
18:10 |
jp |
VanessaE : the "Window Blinds" are walkable through again. |
18:10 |
VanessaE |
they're supposed to be, |
18:10 |
jp |
Ah. |
18:10 |
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18:10 |
VanessaE |
I figure a real one is loose and floppy, so an in-game one can be walk-through also |
18:11 |
Calinou |
cubic dog kennel :p |
18:11 |
jp |
It allow intrusion... |
18:11 |
VanessaE |
jp: so put it over a window like it's supposed to be? :P |
18:12 |
jp |
Why not, yes... |
18:17 |
VanessaE |
Calinou: someone wanna make a pet dog to keep? :P |
18:17 |
Jordach |
nope nope nope nope nope nope |
18:17 |
VanessaE |
(and I don't mean the one from MOBF either) |
18:17 |
Jordach |
not modeling |
18:19 |
VanessaE |
sounds like you're trying to talk yourself out of it :) |
18:21 |
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18:22 |
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18:26 |
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18:27 |
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18:29 |
Jordach |
ecutruin, BlockMen entities |
18:29 |
ecutruin |
Hrm? |
18:29 |
Jordach |
minetest gets a bit, hairy when there's a few too many entities |
18:29 |
ecutruin |
Yeah. |
18:30 |
ecutruin |
I've noticed.. One reason I think we should use nodeswapping for the chests.. using entities only for the animation and then destroying them. |
18:31 |
VanessaE |
bbl |
18:31 |
ecutruin |
NodeMesh's should help for animated blocks. |
18:34 |
EvergreenTree |
ecutruin: Yes, that would be better then having entities for the lids all the time |
18:34 |
EvergreenTree |
I may learn how to model so that Jordach can get a break as minetest's community modeler |
18:35 |
EvergreenTree |
:P |
18:35 |
ecutruin |
EvergreenTree, lol. |
18:35 |
ecutruin |
I'm hopping off the server as I have to sleep soon |
18:35 |
ecutruin |
Well.. soon being like 20 minutes. |
18:38 |
ecutruin |
I have my own game project I am going to try start working on. Depending on my success I'll either use it to make my own server that I launch.. or I'll move to offering myself out as a modeler for hire. xD |
18:39 |
celeron55 |
i'm setting up a public server where i run experimental mods out of requests by modders |
18:39 |
ecutruin |
Nice, celeron55. |
18:39 |
sfan5 |
on the c55.me box? |
18:40 |
celeron55 |
no, on a VPS |
18:40 |
Jordach |
ooooooooh |
18:40 |
celeron55 |
does someone want to immediately start moderating this? if not, i'm going to run it as a total chaos server initially |
18:40 |
troller |
ban * |
18:40 |
* sfan5 |
already has something to moderate |
18:40 |
EvergreenTree |
I'm too busy |
18:40 |
celeron55 |
(i'm not expecting anyone to want to do that) |
18:42 |
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18:42 |
Krock |
celeron55, chaos server ftw! |
18:42 |
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18:42 |
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18:42 |
sfan5 |
choas moderates itself! |
18:42 |
Krock |
^ |
18:42 |
celeron55 |
i |
18:43 |
celeron55 |
i'm putting at least creatures on this to begin with |
18:43 |
celeron55 |
it's fairly unique |
18:43 |
celeron55 |
and experimental |
18:43 |
sfan5 |
creatures works nice on meowtest |
18:44 |
sfan5 |
I prefer it over mobs and simple mobs |
18:44 |
Calinou |
<celeron55> does someone want to immediately start moderating this? |
18:44 |
Calinou |
I can |
18:44 |
sfan5 |
less mobs but more qualiy |
18:44 |
sfan5 |
quality* |
18:44 |
celeron55 |
Calinou: tell your preferred moderating setup (mods and settings) |
18:44 |
Calinou |
do I need anything in particular? |
18:44 |
Calinou |
other than privs |
18:44 |
sfan5 |
Calinou: you probably want worldedit.. |
18:45 |
celeron55 |
it's just minetest_game to begin with |
18:45 |
sfan5 |
or any of these: http://wiki.minetest.net/File:Modsonservers.png |
18:45 |
Calinou |
ah, OK |
18:46 |
Calinou |
Map Tools |
18:46 |
Calinou |
for quick removal of nodes, unbreakable nodes… |
18:46 |
Calinou |
is good in addition to WorldEdit |
18:46 |
* Krock |
is confused between minetest_game (old) and minetest_game (new) |
18:46 |
Calinou |
feel free to install More Blocks too, but that has nothing to do with administration |
18:46 |
celeron55 |
does carbone have everything you prefer? i guess it's compatible enough with minetest_game for easy mod testing |
18:46 |
Calinou |
yes |
18:47 |
Calinou |
it bundles maptools and worldedit already |
18:47 |
Krock |
yay! self- advertising! install simple_protection and u_skinsdb to, plz :3 |
18:47 |
sfan5 |
I guess that'll be the 1st public carbone server then |
18:47 |
Calinou |
but since you want to use Creatures, disable the mobs mod there |
18:47 |
Calinou |
sfan5, there were already a few, but they renamed the game or stopped running |
18:47 |
Calinou |
eg. trainwrecktony |
18:47 |
Calinou |
Krock, there's protection mod in Carbone |
18:47 |
Krock |
oh. |
18:47 |
Calinou |
the protection block is craftable by players, there's overlap prevention, area preview, can add other players to areas… |
18:49 |
sfan5 |
ffu |
18:49 |
sfan5 |
I finally want to update meowtests game |
18:49 |
sfan5 |
but more people keep joining |
18:49 |
Krock |
Ctrl + C helps |
18:50 |
sfan5 |
it's not hosted under my control |
18:50 |
Krock |
they'll rejoin if they like your server |
18:50 |
Krock |
oh |
18:50 |
Calinou |
Carbone also has xban, so you can do temporary bans and ban players who aren't connected |
18:50 |
Calinou |
celeron55, what about pvp? it's maybe a better idea to disable it, to avoid random people punching around at spawn |
18:51 |
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18:52 |
Krock |
*C__ |
18:52 |
EvergreenTree |
celeron55: maybe try the ban hammer |
18:52 |
EvergreenTree |
and see if it works properly |
18:52 |
Calinou |
Krock, doesn't have to be creative, but it can |
18:52 |
Calinou |
I'd disallow empty passwords to avoid many noobs and mobile clients |
18:53 |
Krock |
Calinou, if it's a testing server, then it would b very good if it's creative |
18:53 |
Calinou |
(Carbone disallows guest names by default already, same for admin and 1-letter names) |
18:53 |
Krock |
no_guests |
18:53 |
Calinou |
no_bad_names in Carbone (but it's based on no_guests) |
18:53 |
Calinou |
it doesn't block only guests |
18:54 |
sfan5 |
I think I could sue Calinou.... |
18:54 |
sfan5 |
(I didn't specify a license for the nickname judge code -> all rights reserved) |
18:55 |
Calinou |
I disabled your judge function |
18:55 |
Calinou |
it's commented out |
18:55 |
Calinou |
(I'd rather avoid false positives, also I don't think it's useful) |
18:55 |
Calinou |
sfan5, you released it in BSD-licensed no_guests mod :p |
18:55 |
sfan5 |
:( |
18:55 |
sfan5 |
Calinou: nope, kaeza did not even ask whether he could use it |
18:55 |
Krock |
Calinou, does it also block names like "weeeeeeeeeeeeeeeeeeeeeeee"? |
18:56 |
Krock |
^too lazy to test |
18:56 |
Calinou |
no |
18:57 |
Krock |
k |
18:57 |
Calinou |
blocking *guest*, *admin*, all-numeric, 1 character usernames and disallowing empty passwords is already a good start |
18:57 |
Calinou |
to filter out legitimate players from the kindergarten :p |
19:00 |
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19:00 |
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19:01 |
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19:03 |
Jordach |
tl;dr was going to add a custom built one for BFD |
19:03 |
Calinou |
Jordach, you can use Carbone's |
19:03 |
Jordach |
i'll ask VanessaE for her banned username's list |
19:03 |
Jordach |
so i can get a range of bad typings of admin :3 |
19:04 |
Calinou |
Carbone also blocks adm1n, 4dmin, admLn… |
19:04 |
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19:07 |
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19:10 |
Jordach |
https://www.youtube.com/watch?v=CC2vkXZD46Q |
19:11 |
ecutruin |
Nice, Jordach. |
19:11 |
Krock |
yay! |
19:12 |
rubenwardy |
the pain is so unbearably bad. https://gist.github.com/rubenwardy/e058b66d5a7db080d62a#file-nodebox-cpp-L179-L233 |
19:12 |
Jordach |
both male and female models are updated |
19:12 |
* sfan5 |
meows at Jordach |
19:20 |
Calinou |
Jordach, give it 2 days until BFD HUD becomes like this: http://www.gamasutra.com/db_area/images/feature/4115/doom_map.jpg |
19:20 |
Calinou |
:p |
19:20 |
PenguinDad |
Jordach: where's the difference? |
19:21 |
Jordach |
PenguinDad, notice that there's an elbow / knee joint |
19:21 |
Jordach |
resembling my higher detailed blender models |
19:21 |
Calinou |
elbow/knee joint is a nice idea, but the actual animation is not so good, so I prefer using the old model with 3D armor |
19:22 |
Jordach |
Calinou, if i was allowed IK rigging |
19:22 |
Jordach |
that'd be 10000000000x better |
19:23 |
Jordach |
can someone find the tiling on this? https://cdn.mediacru.sh/FHaKWACX_DmH.png |
19:25 |
Jordach |
that's the MTG texture with added noise and a few random rotations :3 |
19:25 |
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19:26 |
SoniEx2 |
asie, u there? |
19:26 |
asie |
yes |
19:26 |
asie |
why |
19:26 |
SoniEx2 |
asie, try to get mapcode in minetest |
19:26 |
asie |
i'm also considering coming back to Minetest. Again. |
19:26 |
asie |
SoniEx2: No. |
19:26 |
celeron55 |
!up minetest.8dromeda.net |
19:26 |
SoniEx2 |
aka scripted world saving/loading |
19:26 |
MinetestBot |
minetest.8dromeda.net:30000 seems to be down |
19:27 |
SoniEx2 |
asie, :( |
19:27 |
celeron55 |
i guess this VPS is unsuitable for serving UDP stuff |
19:28 |
SoniEx2 |
asie, but then you wouldn't need backups to be able to rollback... :( |
19:28 |
asie |
SoniEx2: uhhhhhh? |
19:28 |
asie |
minetest has builtin rollback facilities |
19:28 |
asie |
stop asking me for doing things i don't care about unless you pay me for it. |
19:28 |
asie |
it's really annoying |
19:28 |
* Krock |
gives asie a cookie |
19:28 |
SoniEx2 |
the main feature of mapcode is that it lets you add new things without replacing old things |
19:29 |
asie |
SoniEx2: and slow down loading times? |
19:29 |
SoniEx2 |
not really |
19:30 |
* Calinou |
is packaging around 2 “new†texture packs |
19:31 |
SoniEx2 |
think about this: you store the map right after worldgen, then you store changing of map data in another layer, and if you would have to change that layer, you store another layer, etc |
19:31 |
celeron55 |
what is the easiest way to try connecting to a minetest server on a headless system? |
19:31 |
SoniEx2 |
you don't have to make a new layer for *every* block |
19:32 |
SoniEx2 |
or node... I keep forgetting minetest uses nodes not blocks |
19:32 |
Calinou |
client with null renderer and --go setting? |
19:32 |
Calinou |
you need Irrlicht for compiling such a thing though :/ |
19:32 |
celeron55 |
no irrlicht |
19:32 |
celeron55 |
and also no php |
19:32 |
celeron55 |
python is available |
19:32 |
PenguinDad |
Calinou: null renderer segfaults |
19:32 |
celeron55 |
also node.js |
19:33 |
Calinou |
I've seen a test-multiplayer python script, but it may be very outdated |
19:33 |
celeron55 |
there's a python script somewhere... but where |
19:33 |
Calinou |
util/ |
19:33 |
Calinou |
/minetest/util/test_multiplayer.sh |
19:33 |
celeron55 |
eh |
19:33 |
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19:33 |
Calinou |
but it's not what you want |
19:34 |
SoniEx2 |
asie, also it shouldn't slow down loading times as you can just use the skip / setpos instructions |
19:34 |
SoniEx2 |
(yep mapcode has instructions) |
19:34 |
celeron55 |
https://github.com/sfan5/minetestbot-modules/blob/master/serverup.py |
19:34 |
celeron55 |
hmm, here's some code |
19:35 |
sfan5 |
some one is also here https://github.com/minetest/minetest/blob/master/doc/protocol.txt#L73 |
19:35 |
sfan5 |
same* |
19:35 |
sfan5 |
it's even python |
19:35 |
celeron55 |
oh, this is the best one |
19:36 |
celeron55 |
doesn't work directly with ipv6 though! |
19:36 |
Jordach |
Calinou, acting a bit like a troll over Minetest SubGames won't get you far :3 |
19:37 |
celeron55 |
locally on the server this happens: "188.126.65.239 is up (0.00082ms)" |
19:37 |
celeron55 |
!up 188.126.65.239 |
19:37 |
MinetestBot |
188.126.65.239:30000 seems to be down |
19:38 |
celeron55 |
but on the internet this happens |
19:38 |
Calinou |
Jordach, I'm not trolling |
19:41 |
celeron55 |
oh, now i see why... i have a firewall on this thing 8))) |
19:41 |
celeron55 |
"let's see.... iptables -L" |
19:41 |
celeron55 |
"oops" |
19:43 |
Jordach |
is HTML in hexadecimal colouring? |
19:44 |
Jordach |
using a duck to search the web doesn't help |
19:44 |
sfan5 |
Jordach: wat |
19:44 |
sfan5 |
CSS can use many color-types |
19:44 |
sfan5 |
rgb(1, 2, 3) |
19:44 |
sfan5 |
rgba(1, 2, 3, .5) |
19:44 |
sfan5 |
#FEFEFE |
19:44 |
sfan5 |
#F4A |
19:45 |
sfan5 |
and color names |
19:45 |
sfan5 |
^ wut |
19:46 |
sfan5 |
I think my vps died |
19:46 |
Krock |
R.I.P |
19:46 |
sfan5 |
oh no it didn't |
19:46 |
Krock |
Rest in Pies |
19:46 |
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19:46 |
sfan5 |
<3 MinetestBot |
19:46 |
MinetestBot |
<3 sfan5 |
19:48 |
Jordach |
https://cdn.mediacru.sh/8_mpIRQmBfui.png |
19:48 |
Jordach |
!tell ecutruin https://cdn.mediacru.sh/8_mpIRQmBfui.png |
19:48 |
MinetestBot |
Jordach: I'll pass that on when ecutruin is around |
19:48 |
Jordach |
<3 MinetestBot |
19:48 |
MinetestBot |
<3 Jordach |
19:49 |
Jordach |
i didn't sample a colour from the BG itself :3 |
19:49 |
celeron55 |
bleh |
19:49 |
celeron55 |
seems like either creatures is broken or creatures is incompatible with carbone |
19:49 |
celeron55 |
hard to tell |
19:50 |
Jordach |
blame taoki |
19:50 |
celeron55 |
(and it doesn't really make sense to try it with minetest_game as it obviously does work with some version of it |
19:50 |
celeron55 |
) |
19:52 |
celeron55 |
it needs the default.gui_slots field to be set |
19:52 |
Taoki |
celeron55: What's broken? Works for me with latest minetest engine and minetest_game |
19:52 |
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19:52 |
celeron55 |
i'm attempting to make it work with carbone |
19:52 |
Taoki |
Just updated its formspecs to use the new style in MtG today |
19:52 |
Calinou |
I messed up GUI styling in Carbone |
19:53 |
Taoki |
Oh, sorry |
19:53 |
SoniEx2 |
asie, did you get my messages? |
19:53 |
Taoki |
Misread that, you meant Carbone |
19:53 |
Calinou |
every mod defines the same variable and such… it's quite bad and should be redone |
19:53 |
Taoki |
I didn't try it there yes |
19:53 |
celeron55 |
had to remove 3d_armor, mobs, shields and wieldview from carbone, to begin with |
19:53 |
celeron55 |
21:43:10: ERROR[main]: ERROR: An unhandled exception occurred: ...ds/minetest_mods_creatures/creatures/api_players.lua:156: attempt to concatenate field 'gui_slots' (a nil value) |
19:53 |
Taoki |
Haha, that's actually why it might not be working. I added the new GUI styling functions to it today |
19:53 |
celeron55 |
and finally i get that |
19:53 |
Calinou |
define gui_slots |
19:53 |
Calinou |
it's defined in default/init.lua |
19:53 |
Calinou |
I guess you have to copy the definition… that's what I did for other mods |
19:54 |
SoniEx2 |
asie, <SoniEx2> asie, also it shouldn't slow down loading times as you can just use the skip / setpos instructions <SoniEx2> (yep mapcode has instructions) |
19:54 |
Taoki |
Calinou: So I'd suggest giving Carbone those fields too. ..default.gui_bg..default.gui_bg_img..default.gui_slots. Theme them in any way of course |
19:54 |
celeron55 |
hmm, got it to work |
19:54 |
Taoki |
I think every game should have these now |
19:54 |
SoniEx2 |
(and no, it's not turing complete) |
19:54 |
Taoki |
yay |
19:54 |
Calinou |
that's what minetest_next uses |
19:54 |
Calinou |
but I only use styled GUI slots, no GUI background or image |
19:54 |
Taoki |
Calinou: minetest_next is now minetest_game |
19:54 |
celeron55 |
actually no, didn't |
19:54 |
SoniEx2 |
also how do shared libs work? |
19:55 |
SoniEx2 |
(and does minetest use them?) |
19:55 |
Krock |
^al long MT works smoothly, you don't need to care about that |
19:56 |
SoniEx2 |
Krock, unless you wanna learn more about shared libs, and LuaJIT? |
19:56 |
PenguinDad |
Krock: did you mean al gore? :P |
19:56 |
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19:56 |
Taoki |
celeron55: Let me know if any problems with Creatures not working in Carbone are related to the creatures mod. In case I could add any tweaks to make it more compatible |
19:57 |
Calinou |
it's likely my fault |
19:57 |
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19:57 |
Taoki |
ok |
19:57 |
|
bob____ joined #minetest |
19:58 |
Krock |
* as long, PenguinDad |
19:58 |
Taoki |
BTW: Should other games keep calling their base mod "default"? Or would that make it difficult for mods to separate minetest_game's default from others's? |
19:58 |
bob____ |
I have the q uestion |
19:58 |
SoniEx2 |
how do you learn C? |
19:58 |
sfan5 |
bob____: just ask, when someone can help they will |
19:58 |
celeron55 |
Taoki: if they want to be compatible with minetest_game, yes; if not, no |
19:59 |
Krock |
s/the q /a q |
19:59 |
celeron55 |
Taoki: this rule applies always |
19:59 |
bob____ |
What are system requiremint for the linux version |
19:59 |
Taoki |
ok |
19:59 |
Taoki |
Good to know. Since mine will likely be too different from minetest_game to allow compatibility with any mods |
20:00 |
Krock |
bob____, a graphic card, if possible |
20:00 |
Taoki |
eg: I'll probably rename dirt_with_grass and use another system for making dirt grow grass over it |
20:00 |
celeron55 |
i think i got creatures working now with carbone; it's a bit glitchy but bearable |
20:00 |
bob____ |
integrated graphic card work? |
20:00 |
Taoki |
nice |
20:00 |
sfan5 |
bob____: at least 256M ram, 512M recommended |
20:00 |
bob____ |
ok thank for your help |
20:00 |
sfan5 |
bob____: integrated graphics card will probably work |
20:01 |
bob____ |
thank again |
20:01 |
Taoki |
If it's laggy, that's porobably because IIRC Carbone uses mgv7. As much as I love this mapgen, it seems to have the issue of being slow when generating |
20:01 |
celeron55 |
carbone uses v6 |
20:01 |
Taoki |
oh. Dunno why then |
20:01 |
Krock |
all good mapgens are slow |
20:01 |
celeron55 |
well it's not laggy |
20:01 |
Taoki |
For me mods started lagging when I tried them on a local world using paragenv7 |
20:01 |
sfan5 |
^ mg is slow, and mg is good |
20:01 |
Krock |
(doesn't mean, fast mapgens are bad) |
20:01 |
bob____ |
for the server same requirement? |
20:01 |
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20:01 |
celeron55 |
or wait, what are you even talking about? oh whatever |
20:02 |
Taoki |
**mobs |
20:02 |
sfan5 |
bob____: for the server the same (except the server does not need a graphics card); also dual core cpu is recommended |
20:02 |
Taoki |
paragenv7 is a biome mod for mgv7 |
20:02 |
Taoki |
no worries though, probably not the same issue |
20:02 |
bob____ |
cpu 0.6 ghz work? |
20:02 |
Krock |
0.6 GHz? |
20:02 |
bob____ |
Yes |
20:02 |
Krock |
600 MHz isn't enough |
20:02 |
sfan5 |
a bit slow |
20:02 |
bob____ |
oh |
20:03 |
sfan5 |
might work for server tho' |
20:03 |
bob____ |
i test and let you know if it do |
20:03 |
sfan5 |
I one ran a server on my android phone with 800 MHz |
20:03 |
sfan5 |
once* |
20:03 |
SoniEx2 |
bob____, what are you trying to do run minetest on an iPad? |
20:03 |
Krock |
^possible |
20:03 |
sfan5 |
SoniEx2: iPads don't run linux |
20:03 |
Taoki |
BTW: Boats were added in minetest_next / minetest_game now. Why not the minecarts mod? |
20:03 |
bob____ |
i use my linux computer and use my test cloud to work |
20:04 |
Jordach |
https://cdn.mediacru.sh/u9EoCL21WFBh.png (mmmm this looks good now) |
20:04 |
bob____ |
test cloud for the server |
20:04 |
celeron55 |
where can i find default_glass_frame.png and default_obsidian_glass_frame.png? |
20:04 |
Krock |
Taoki, other question, why has "default:rail" not been removed yet? |
20:04 |
celeron55 |
this combination of crap seems to want those, but not have those |
20:04 |
Krock |
onnected_textures ? |
20:04 |
Krock |
*connected_textures |
20:04 |
Taoki |
Krock: Why should they? |
20:05 |
bob____ |
minetest have the android version will connect to my server? |
20:05 |
sfan5 |
yes |
20:05 |
Krock |
bob____, howabout trying? |
20:05 |
Calinou |
they're in mods/default/textures of Carbone |
20:05 |
bob____ |
i just want to know if it work :( |
20:05 |
bob____ |
am i bothering? |
20:05 |
Calinou |
Krock, nope, it's in the default mod |
20:05 |
bob____ |
should i leave? |
20:06 |
Krock |
Taoki, just so. |
20:06 |
Krock |
Calinou, okay. didn't know |
20:06 |
Taoki |
:P |
20:06 |
SoniEx2 |
sfan5, if Nintendo Wiis can run linux, why can't iPads? |
20:06 |
Krock |
bob____, everything works if you do it correctly. |
20:06 |
|
webdesigner97 joined #minetest |
20:06 |
LemonLake |
because ipad = apple |
20:06 |
LemonLake |
and apple = dont give a shit |
20:06 |
webdesigner97 |
Hello :) |
20:06 |
* Krock |
can run Windows 3.1 on a DOSBox on his android |
20:06 |
Krock |
hi webdesigner97 |
20:06 |
bob____ |
do u want me to leave the channel because i bother krock? |
20:07 |
Calinou |
<Krock> (doesn't mean, fast mapgens are bad) |
20:07 |
Calinou |
v6 is good and fast ;) |
20:07 |
sfan5 |
SoniEx2: locked bootloader |
20:07 |
asie |
SoniEx2: Because Apple makes their own, propiertary CPUs, while the Wii had a ton of documentation from GameCube days? |
20:07 |
asie |
Also locked bootloader |
20:07 |
sfan5 |
asie: the cpu is not the problem |
20:07 |
asie |
while Wiis are notorious for having over nine thousand bugs |
20:07 |
asie |
sfan5: It actually is. |
20:08 |
asie |
See: iDroid |
20:08 |
SoniEx2 |
sfan5, I've seen ppl run Windows 8 on iPads |
20:08 |
Krock |
LemonLake, ever wondered why the apple has a bite taken? |
20:08 |
sfan5 |
SoniEx2: fake |
20:08 |
SmugLeaf |
the A8 is still ARM |
20:08 |
LemonLake |
because they only took one bite |
20:08 |
LemonLake |
and they threw up |
20:08 |
LemonLake |
because its shit |
20:08 |
celeron55 |
Calinou: join minetest.8dromeda.net and i'll throw you some privs |
20:08 |
SmugLeaf |
we can build for lowest common denominator ARM CPU |
20:08 |
SmugLeaf |
and it would run |
20:08 |
SmugLeaf |
but we need drivers for everything else |
20:08 |
sfan5 |
asie: iDroid runs on many apple devices, they stopped developing because they no longer had devices that can run that |
20:09 |
Calinou |
https://forum.minetest.net/viewtopic.php?f=4&t=9697 | https://forum.minetest.net/viewtopic.php?f=4&t=9698 |
20:09 |
Calinou |
2 new texture packs up |
20:09 |
asie |
sfan5: no, actually; notice that most devices barely function |
20:09 |
asie |
the 2G and 3G were the only usable ones |
20:09 |
asie |
the 3GS and 4 lack docs |
20:09 |
* Krock |
is tired of cmake and manipulates src/version.cpp |
20:09 |
bob____ |
i cant go on the server it tell me access denied |
20:10 |
Krock |
^wrong password? |
20:10 |
* Jordach |
sits there with his non-jailbroken iPod Touch 2g without issues |
20:10 |
Calinou |
server crashed when I joined |
20:10 |
* sfan5 |
throws greenp0sion at Jordach |
20:10 |
* Krock |
gives Jordach jailbreak |
20:10 |
* sfan5 |
just tried to encode video: https://mediacru.sh/0ajjaspz-jCn |
20:10 |
celeron55 |
22:07:37: ERROR[main]: ERROR: An unhandled exception occurred: ..../games/almost_carbone/mods/player_textures/init.lua:6: attempt to call field 'player_set_textures' (a nil value) |
20:11 |
celeron55 |
nice incompatibility again |
20:11 |
* celeron55 |
removes player_textures too |
20:11 |
Calinou |
yeah |
20:11 |
Calinou |
creatures is incompatible with most player mods |
20:11 |
sfan5 |
>-crf 201 |
20:11 |
sfan5 |
oops |
20:11 |
Calinou |
celeron55, I finally pushed the frame textures… I realized I never added them to the repository |
20:11 |
Calinou |
I'll upload them directly so that you can put them |
20:11 |
* Krock |
points at missing default/player.lua file |
20:12 |
Krock |
s/file/functions |
20:12 |
Calinou |
default_glass_frame.png: https://cdn.mediacru.sh/hmdUrlG1cXq6.png |
20:12 |
Calinou |
default_obsidian_glass_frame.png: https://cdn.mediacru.sh/L4xh01XrB6Mw.png |
20:12 |
Calinou |
put in mods/default/textures |
20:12 |
LemonLake |
Testin sumin |
20:13 |
bob____ |
how i bulid? |
20:13 |
LemonLake |
ri klik |
20:13 |
SmugLeaf |
very carefully |
20:15 |
Krock |
bob____, with hands ( https://forum.minetest.net/viewtopic.php?f=3&t=3837 ) or with lazyness ( https://code.launchpad.net/~minetestdevs/+archive/daily-builds/+packages ) |
20:15 |
LemonLake |
yo |
20:15 |
LemonLake |
are we freenode.net? |
20:15 |
Krock |
chat.freenode.net here |
20:15 |
LemonLake |
i mean |
20:15 |
Calinou |
Taoki, loud sound upon join :( |
20:15 |
LemonLake |
well, thanks |
20:15 |
bob____ |
what? |
20:15 |
LemonLake |
i meant is the domain of the server freenode.net |
20:15 |
Calinou |
please check your sound volumes, make them consistent with other mods |
20:15 |
bob____ |
that how you place the block? |
20:15 |
bob____ |
? |
20:15 |
LemonLake |
specificly, irc.freenode.net |
20:16 |
Taoki |
Calinou: In creatures mod? There shouldn't be any loud sounds when joining. Just a sound when posessing creatures, or maybe when you join the first time |
20:16 |
Krock |
bob____, lel. I thought you mean to build minetest. right click |
20:16 |
|
meldrian joined #minetest |
20:16 |
Taoki |
Sound volume is ok here otherwise. Maybe your audio settings are a bit too high, or minetest.play_sound is acting up? |
20:16 |
|
caer joined #minetest |
20:16 |
bob____ |
thx |
20:17 |
bob____ |
you trick me it crash! |
20:17 |
LemonLake |
obvious troll is obvious |
20:17 |
Krock |
^ |
20:18 |
bob____ |
you think i troll? |
20:18 |
LemonLake |
of course |
20:18 |
bob____ |
because of my english? |
20:18 |
LemonLake |
did you come from the minetest reddit? |
20:18 |
LemonLake |
minecraft reddit* |
20:18 |
bob____ |
racist |
20:18 |
LemonLake |
that's not racist |
20:18 |
bob____ |
i from china! |
20:18 |
bob____ |
>: |
20:18 |
Krock |
*I'm |
20:18 |
LemonLake |
^ |
20:18 |
Krock |
* >:( |
20:18 |
|
BrandonReese joined #minetest |
20:18 |
* Krock |
<3 troll trolls |
20:18 |
Taoki |
minecraft reddit is a country? :D |
20:19 |
* webdesigner97 |
loves conversations with so much content :P |
20:19 |
caer |
Okay it didn't work |
20:19 |
Krock |
Taoki, sure. It's a monarchy |
20:19 |
Taoki |
And even if this is trolling, it's a harmless way at least |
20:19 |
LemonLake |
It is harmful |
20:19 |
LemonLake |
it harms my brain |
20:19 |
Taoki |
not the trolling i usually deal with |
20:19 |
bob____ |
do you work for a company? |
20:19 |
* Krock |
gives webdesigner97 a <'(((-< |
20:19 |
LemonLake |
We all do |
20:19 |
bob____ |
i want to talk to your supervisor then. |
20:19 |
LemonLake |
in a way, we work for google. We give them information about ourselves and other people. |
20:19 |
Krock |
BRAAIIIIINS i want BRAINNS |
20:20 |
LemonLake |
okay bob |
20:20 |
LemonLake |
ChanServ: bob____ told me to speak to you |
20:20 |
LemonLake |
idk about what tho |
20:20 |
LemonLake |
how's your day goin? |
20:20 |
Taoki |
I work for Mom's Basement INC |
20:20 |
bob____ |
not good |
20:20 |
LemonLake |
not talking to you bob____ |
20:20 |
LemonLake |
I'm talking to ChanServ |
20:20 |
Krock |
I works for Homemade Company GmBH |
20:20 |
LemonLake |
don't butt into people's conversations, it's rude. I want to speak to your supervisor |
20:21 |
sfan5 |
bob____: I advise you to just ignore LemonLake and Krock |
20:21 |
LemonLake |
bob____: read what sfan5 said, is good idea. |
20:21 |
Krock |
annd sfan5 |
20:21 |
LemonLake |
nahh sfan5 is safe |
20:22 |
bob____ |
is your supervisor chanserv? |
20:22 |
LemonLake |
of course not |
20:22 |
LemonLake |
my supervisor is myself |
20:22 |
LemonLake |
self employed ^.^ |
20:22 |
bob____ |
you tell me you work for the company? |
20:22 |
LemonLake |
dude, I made the company |
20:22 |
LemonLake |
well, it's not much of a company |
20:23 |
sfan5 |
bob____: I really advise you to just ignore LemonLake and Krock... |
20:23 |
Calinou |
Taoki, the sounds make this worse than Vore Tournament |
20:23 |
Krock |
bob____, you don't listen to sfan5 |
20:23 |
Calinou |
your mod is just insanely strange |
20:23 |
LemonLake |
bob____: listen to sfan5 |
20:23 |
Calinou |
I disabled sound to make it bearable |
20:23 |
Taoki |
Calinou: You probably have volume turned up really loud |
20:23 |
LemonLake |
Taoki: wouldn't he notice that all the other sounds are louder, tho? |
20:23 |
Taoki |
Sounds for me are ok and within reasonable parameters |
20:24 |
bob____ |
anyway i can not play the game the thing crash everything and tell me not enough memory to send a port to a developer |
20:24 |
Taoki |
LemonLake: Minetest dioesn't typically have sounds, just footsteps and digging |
20:24 |
LemonLake |
and the sound of some dude dying a painful death |
20:24 |
Taoki |
Actually, I even decreased the sheep sound volume in Creatures. Cuz in SimpleMobs it would blow your ears off |
20:24 |
Calinou |
Taoki, no, other sounds sound just fine |
20:24 |
Taoki |
Otherwise, there are a few more mob sounds |
20:24 |
sfan5 |
bob____: how did you try to start the game? |
20:24 |
Jordach |
BBBBBAAAAAAAAAAAA! |
20:24 |
Calinou |
(steps, respawn/damage/death sounds from Carbone) |
20:24 |
sfan5 |
Jordach: you're a kitteen, not a sheep! |
20:24 |
sfan5 |
-e |
20:24 |
Calinou |
Simple Mobs' sheep sound is insane, it obviously went away in Carbone |
20:24 |
Taoki |
Calinou: Ok. Maybe it's a matter of opinion then |
20:24 |
LemonLake |
sfan5: u wot |
20:24 |
Calinou |
since day 1 :P |
20:24 |
bob____ |
i use menu and i connect to server then after crash |
20:24 |
sfan5 |
LemonLake: u wot m8 |
20:25 |
LemonLake |
sfan5: u bloody wot m8 |
20:25 |
sfan5 |
bob____: how much RAM do you have? |
20:25 |
bob____ |
i check brb |
20:25 |
Taoki |
Calinou: I might consider adding a setting in Lua to disable mob sounds. Need to think about that |
20:25 |
bob____ |
i check brb |
20:26 |
Taoki |
Calinou: What bothers you though? The volume of the sounds, or the way the sounds themselves (eg: not being of good quality) |
20:26 |
Taoki |
I actually agree the default idle sounds for monsters sound pretty lame, not to mention for people. I couldn't find better ones, and only added them because I wanted my mobs mod to be more lively |
20:26 |
LemonLake |
what disturbs me is that you need to terminate the irc process in order to check ram |
20:26 |
LemonLake |
but what do i know |
20:26 |
Taoki |
No sounds at all makes everything too boring and dead. That's one reason why MT games aren't of such good quality yet |
20:26 |
sfan5 |
god f**king damnit |
20:27 |
sfan5 |
I really want to update meowtest |
20:27 |
sfan5 |
but look: |
20:27 |
sfan5 |
!server meow |
20:27 |
sfan5 |
ah, it was gone... |
20:27 |
Taoki |
meowtest? |
20:27 |
sfan5 |
minetest.org:3001816/20 5/180.4.10-rc1, meowtest_game, v6Meowtest 0.4.10 SEGFAULTY0.4.10 test world, see sfan5 for questionsDed Dmg Pwd Far10.6h, 22.7h210, 100 |
20:27 |
sfan5 |
16 people |
20:27 |
LemonLake |
too many numbers for my brane |
20:27 |
Krock |
^ |
20:27 |
Taoki |
What's meowtest_game? |
20:27 |
LemonLake |
im going to go that server on |
20:28 |
Taoki |
Is that an actual game? What's it about? Name makes it curious :P |
20:28 |
sfan5 |
Taoki: minetest_game plus some mods |
20:28 |
Taoki |
ah, nice |
20:28 |
Jordach |
*facepalm* https://cdn.mediacru.sh/nHN770-RUV5v.png |
20:28 |
|
bob___ joined #minetest |
20:28 |
webdesigner97 |
Jordach: I like it! |
20:28 |
bob___ |
the ram is 345mb |
20:28 |
LemonLake |
bob___: so how many rams do you have? |
20:28 |
LemonLake |
Jordach: that is nice |
20:29 |
LemonLake |
sfan5 your server is niceee |
20:29 |
sfan5 |
LemonLake: ik, rite? |
20:29 |
LemonLake |
ニャー :3 |
20:29 |
reactor |
LemonLake: http://www.zaktool.com/products/ZT75-Ram2.jpg |
20:29 |
reactor |
Those? |
20:29 |
sfan5 |
bob___: try upgrading to 512 or 768 MB |
20:29 |
LemonLake |
no |
20:29 |
reactor |
"many" |
20:30 |
bob___ |
i put 512 mb in my slot already but computer say 345 :/ |
20:30 |
LemonLake |
reactor: http://upload.wikimedia.org/wikipedia/commons/d/da/Battering_ram.jpg |
20:30 |
LemonLake |
those ones |
20:30 |
reactor |
Woah! |
20:30 |
LemonLake |
bob___: blow into it like you would with a nes cartridge |
20:30 |
bob___ |
that make it work? |
20:30 |
Calinou |
the AI of creature seem pretty buggy, Taoki |
20:30 |
sfan5 |
bob___: we can't help you with that here :) |
20:30 |
bob___ |
i try lemon tell me |
20:31 |
reactor |
Yeah bob___, you need those to break in the computer shop and get parts. |
20:31 |
bob___ |
take it in? |
20:31 |
sfan5 |
bob___: there might be dust on the RAM cartridge; try cleaning it |
20:31 |
Taoki |
Calinou: How so? What do you notice? |
20:31 |
bob___ |
ok i try blow into it if it no work i tell you guy and take into shop like retor said |
20:32 |
bob___ |
i go do it now |
20:32 |
Taoki |
I didn't find it to be buggy, but it is rather dumb... since I wish to retain the lightweightness of SimpleMobs |
20:32 |
reactor |
bob___: rub contacts with cotton soaked in pure alcohol. |
20:32 |
|
MinetestBot joined #minetest |
20:32 |
LemonLake |
MinetestBot: omg like ニャー <3 |
20:32 |
Taoki |
eg: Allow Creatures to work on multiplayer servers without lagging everything to the ground, or using much server CPU for a lot of mobs |
20:32 |
* sfan5 |
encoding HEVC; fps=4.4 |
20:32 |
sfan5 |
gg |
20:32 |
* sfan5 |
waits |
20:32 |
LemonLake |
sfan5: enjoy server activity |
20:32 |
|
BrandonReese joined #minetest |
20:32 |
LemonLake |
im going to weird it out now, k? |
20:33 |
sfan5 |
nah |
20:33 |
LemonLake |
BrandonReese: omg like hi |
20:33 |
Taoki |
I even added more filters than SimpleMobs itself had! For example, creatures that attac don't have their AI running every server frame... it's limited to 0.1 seconds for most creatures |
20:33 |
LemonLake |
aww you're no fun |
20:33 |
* sfan5 |
waves BrandonReese |
20:33 |
Taoki |
Humans should have it at 0.05 cuz they're defined as smarter (faster think speed) |
20:33 |
Krock |
^mostly |
20:33 |
sfan5 |
fps=4.2 |
20:33 |
sfan5 |
look it got better |
20:33 |
* sfan5 |
waits intensely |
20:34 |
BrandonReese |
hello |
20:35 |
Calinou |
Taoki, them moving excessively fast, trying to run away uselessly (hitting a wall)… |
20:35 |
Calinou |
that's pretty bad user experience |
20:35 |
LemonLake |
bob___ is pretty gullible |
20:35 |
LemonLake |
too gullible for my likings, not sure I can live with that |
20:35 |
Taoki |
Calinou: That's because mobs run at the player's fast speed, defined by the server settings for physics |
20:35 |
Calinou |
<Taoki> I even added more filters than SimpleMobs itself had! For example, creatures that attac don't have their AI running every server frame... it's limited to 0.1 seconds for most creatures |
20:35 |
Calinou |
isn't a server frame 0.1 seconds already? |
20:35 |
Taoki |
That's intended, so mobs and players have the same speeds per creature |
20:35 |
Taoki |
Ah, lol... possibly |
20:36 |
|
ImQ009 joined #minetest |
20:36 |
sfan5 |
!server meow |
20:36 |
MinetestBot |
sfan5: Meowtest 0.4.10 SEGFAULTY | minetest.org:30018 | Clients: 18/20, 0/18 | Version: 0.4.10-rc1 / meowtest_game | Ping: 132ms |
20:36 |
sfan5 |
even more people |
20:36 |
webdesigner97 |
ok, I'm off! See you :) |
20:36 |
Taoki |
Calinou: Either way, use a lower run speed for the server, or maybe for Carbone as a whole. The existing fast speed for players is rather fast itself... eg: Not realistically the running speed of a normal person |
20:36 |
LemonLake |
sfan5: it would've been 19 if I didn't ragequit |
20:36 |
* sfan5 |
meows at LemonLake |
20:36 |
LemonLake |
there was a ghost thing and it made me poo my pants |
20:36 |
* Krock |
downloads classic TP |
20:37 |
|
ecutruin joined #minetest |
20:37 |
Calinou |
it's intended, fast is supposed to be used for testing and admin |
20:37 |
Jordach |
hello ecutruin |
20:37 |
Taoki |
But Creatures will not change that. Mobs must always walk at the player's walk speed, and run ant the player's fast speed. They also have the same gravity and jump speed as the player. |
20:37 |
Calinou |
minetest_game's walking speed is very slow, 4 nodes/s only, Carbone is 4.8 nodes/s, feels a bit slow sometimes, but mostly better |
20:37 |
ecutruin |
Yeah.. tooth pain is keeping me awake.. this isn't good. |
20:37 |
Taoki |
Since the exact idea is to make mobs and players nearly identical. And both behaving / working the same way, as the settings of their creature defines |
20:37 |
Calinou |
mobs running at the same speeds is unrealistic and feels bad; hardly can avoid attacks |
20:38 |
Calinou |
Krock, :D |
20:38 |
Taoki |
Mobs don't need to feel like they're something else. They're simply creatures played by an AI when a player isn't there to play them. But I want them to have the same abilities |
20:38 |
Calinou |
it seems to look like the pack Minetest-classic uses, but that's a coincidence |
20:38 |
Calinou |
I called it “classic†because “oldpack†was already used by the old Minetest pack |
20:38 |
Taoki |
ok. It's not something I'm going to change though, since it's part of the basic idea behind Creatures itself |
20:39 |
Taoki |
Later on, I'm even considering a module that adds a chatbot, so players can chat with mobs. It's still just an idea though |
20:39 |
Taoki |
Intelligent mobs that is |
20:40 |
Taoki |
Mobs might also have their own homes... when I combine this mod with some sort of village generator |
20:40 |
Calinou |
heh |
20:40 |
Taoki |
And names. They already have personalities BTW, random per individual |
20:40 |
Taoki |
yeah, big plans lol |
20:42 |
BlockMen |
Calinou, wtf?! https://forum.minetest.net/viewtopic.php?f=4&t=9697 |
20:43 |
BlockMen |
furthermore, the license is here: https://github.com/minetest/minetest_game/blob/master/mods/default/README.txt |
20:43 |
Calinou |
thanks; you can report such things without saying “wtf?!†next time |
20:44 |
BlockMen |
furthermore is the report |
20:44 |
BlockMen |
wtf was ment to the topic at all |
20:44 |
* BlockMen |
doesnt get the sense of this tp |
20:45 |
Calinou |
“This lets you use the textures found in minetest_game in any game, on any server.†|
20:45 |
Calinou |
I'll write it in large text :) |
20:45 |
BlockMen |
especially because it just includes the default textures, not of the other mods of _game |
20:45 |
Calinou |
it's probably enough to enforce default texture usage |
20:46 |
BlockMen |
that makes no sense at all |
20:46 |
Taoki |
Calinou: Normally, I'd think that's April fools ;) Since the idea didn't initially make sense. I understand what it means now though... probably renaming textures so they work with nodes in other games |
20:46 |
Calinou |
use cases are where you play another game (eg. Carbone), or when you connect to a server which uses its own textures |
20:46 |
Calinou |
no, it's not compatibility stuff |
20:46 |
Taoki |
Yeah, so I understood right |
20:46 |
Taoki |
yes, sorry |
20:46 |
Calinou |
it's like Carbone Textures, but with the default textures |
20:46 |
BlockMen |
so carbone does not have farming?! |
20:47 |
Calinou |
it does, but I have yet to see a game using substantially different textures than the defaults in farming |
20:47 |
* Krock |
hides |
20:47 |
Calinou |
it's not like these nodes are too common |
20:47 |
Calinou |
as long as the main blocks of the game are covered… |
20:48 |
BlockMen |
well, if you think you have to provide the textures of _game, then do it right |
20:48 |
BlockMen |
providing just the half is wrong |
20:51 |
LemonLake |
sfan5: what do you think? https://cdn.mediacru.sh/m9joMgHpNHsb.png |
20:51 |
LemonLake |
finally got nagisa's eyes done, they were the hardest eyes to make |
20:52 |
sfan5 |
LemonLake: what I _think_? I think "omg that person can draw, I can't" |
20:53 |
LemonLake |
you keep thinking that |
20:53 |
sfan5 |
I do |
20:53 |
LemonLake |
but it's nothing to get worked up about |
20:53 |
LemonLake |
you can always learn to draw |
20:53 |
sfan5 |
it is |
20:53 |
sfan5 |
>can |
20:58 |
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20:58 |
bob___ |
i did what you say |
20:59 |
LemonLake |
hi bob___ , how are you/ |
20:59 |
bob___ |
now only one work >:o |
20:59 |
bob___ |
now it tell me i only have 125 mb! |
20:59 |
LemonLake |
did you put all 3 of them in |
21:00 |
LemonLake |
i've never known of 125 and 345 mb ram cards, do they exist? |
21:03 |
Megaf |
Hi everyone, I don't get why some people say to use make -j (number of threads) +1 to compile something, acording to my tests ( https://mediacru.sh/t5pIQ9c30btF ) is better to use the actual number of cores. |
21:03 |
LemonLake |
that's nice |
21:04 |
LemonLake |
but make -j 4 is for hipsters |
21:04 |
celeron55 |
that's what i always do (but twice the number of actual cores if HT) |
21:05 |
celeron55 |
it makes better use of cpu caches and doesn't risk running out of RAM so easily |
21:05 |
Megaf |
yep, you should always use the number of threads your CPU can run at the same time as number of jobs for make |
21:06 |
LemonLake |
so what knob made up that +1 is better> |
21:07 |
celeron55 |
it was better back in the day when cpus had a single core and hard drives were painfully slow |
21:08 |
celeron55 |
(maybe) |
21:08 |
celeron55 |
and compilers didn't use as much memory |
21:09 |
Calinou |
that's what I do, Megaf |
21:09 |
Calinou |
the (number of threads) + 1 thing is silly to me |
21:09 |
Calinou |
it's not any faster here |
21:10 |
Megaf |
celeron55; yep, the only reason I see to use a higher number is maybe because a really slow drive |
21:10 |
Megaf |
I did my tests on a RAM drive, the ideal is to test what I said, number of jobs vs cpu cores |
21:10 |
Megaf |
not number of jobs vs disk... |
21:11 |
Megaf |
Calinou; I believe it might be faster on an old single core slow disk computer, as c55 said |
21:19 |
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21:49 |
sapier |
https://forum.minetest.net/viewtopic.php?f=42&t=9389 those of you waiting for android mips build, I just added a inofficial 0.4.10 build for mips |
21:49 |
sapier |
inofficial because I had to fix sqlite3 for mips to work at all |
21:54 |
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22:19 |
celeron55 |
creatures is the weirdest thing |
22:20 |
paramat |
good |
22:20 |
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22:21 |
paramat |
i love the concept |
22:21 |
celeron55 |
i can't even tell if this is balanced or not |
22:21 |
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22:21 |
celeron55 |
probably not |
22:23 |
Taoki |
celeron55: Depends what you mean by balanced. The default creatures might not be yet that good and balanced, yeah |
22:23 |
celeron55 |
i think i'm not going to list this server publicly at least yet; it will be nevertheless running on minetest.8dromeda.net and i will swap interesting mods in and out of it when i see suitable ones |
22:23 |
Taoki |
nice. A server with creatures mod? |
22:24 |
WindHero |
I'll have to take a look sometime |
22:24 |
Taoki |
I'm wanting to try it out publicly to see how it works |
22:24 |
celeron55 |
i tried to include some map generation mods but this VPS doesn't have enough resources so i have to leave them out |
22:24 |
Taoki |
celeron55: If it has creatures, can I get server URL please? |
22:25 |
paramat |
threaded lua mapgen is going to help so many things |
22:25 |
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22:25 |
celeron55 |
not in memory consumption |
22:25 |
celeron55 |
it's going to get worse |
22:26 |
WindHero |
on that note, it is worth mentioning that someone (Zeno`) tried running CaveRealms on a server and had his character travel to the end of the world from the center without running out of memory |
22:27 |
celeron55 |
Taoki: i already said it; minetest.8dromeda.net |
22:27 |
Taoki |
But yes... the default races will need to be balanced better. I mostly focused on getting the AI to work properly for now, and making sure all other bugs are gone. It's currently as balanced as SimpleMobs |
22:27 |
Taoki |
Ah, sorry. Will note it down and check |
22:29 |
WindHero |
It has just dawned on me how broken the combo of technic nodedrops and bettertnt is |
22:29 |
WindHero |
I must have some 20,000 cobble now |
22:30 |
WindHero |
I'm on the verge of making a 16 or so furnace pipeworks stonebrick generator |
22:30 |
Taoki |
celeron55: The server doesn't seem to have the textured formspecs BTW. The inventory formspec might look weird |
22:31 |
celeron55 |
well it's glitchy due to how carbone hilights some inventory slots |
22:31 |
celeron55 |
don't mind that 8) |
22:32 |
Taoki |
oh, it's carbone? cool |
22:33 |
celeron55 |
it's carbone without carbone's mobs or armor or item wield things |
22:33 |
celeron55 |
(because those interfere with creatures) |
22:33 |
paramat |
RealBadAngel, with smooth lighting off EW faces are darker than NS, please could that be swapped to match smooth lighting on? |
22:34 |
Taoki |
Also noticed the first obvious problem: Mobs can run, but players don't have run privilege by default |
22:34 |
Taoki |
Need to find a way to fix that |
22:35 |
RealBadAngel |
paramat, same but different value for those pairs is intended |
22:36 |
paramat |
ok good |
22:36 |
RealBadAngel |
but that should look the same no matter smooth on/off and shaders |
22:36 |
RealBadAngel |
its applied only in one place |
22:37 |
RealBadAngel |
anyway, it wont be needed soon |
22:37 |
* paramat |
prefers the look of no smooth lighting, crisper and more 3D |
22:38 |
telek1 |
Are there any |
22:38 |
* paramat |
has all settings off except particles |
22:39 |
telek1 |
'shore' blocks yet? Now that there is a water shader to make 'waves', it'd be really handy to have 'shore' blocks you could walk up (if the water is at it's lowest point in the 'wave' it seems to make it difficult to jump out.) |
22:40 |
Taoki |
Does the label element on formspecs support multiple lines now? So no matter how long a text is, it doesn't cut out |
22:40 |
RealBadAngel |
paramat, http://i.imgur.com/T8wf2tp.png |
22:40 |
RealBadAngel |
i think that looks a bit better, does it? |
22:41 |
WindHero |
trippy |
22:41 |
BlockMen |
RealBadAngel, very nice! |
22:41 |
RealBadAngel |
thats hardware lighting |
22:41 |
RealBadAngel |
waypoint shows where the sun is |
22:42 |
RealBadAngel |
a tiny one, but still the sun :) |
22:42 |
BlockMen |
more light bulb then sun ;) |
22:42 |
BlockMen |
*than |
22:42 |
WindHero |
naw, at least a floodlight |
22:43 |
paramat |
good to see this RBA |
22:43 |
Taoki |
Huh... so Carbone doesn't use mgv7? I didn't know snow biomes are possible on others |
22:44 |
BlockMen |
^ never tried mtü |
22:44 |
BlockMen |
*MT+ |
22:45 |
WindHero |
sure they are, just have to mod them in |
22:45 |
paramat |
RealBadAngel, how possible is it to create a lightweight hardware lighting that works at the resolution of nodes / is simplified |
22:46 |
RealBadAngel |
you can define affect radius for each light source |
22:46 |
RealBadAngel |
this "bulb" has radius of 200 nodes |
22:46 |
* BlockMen |
wonders why nearly noone knows/tested MT+ |
22:46 |
paramat |
how about working with only, say, 128 light levels for simplicity |
22:47 |
telek1 |
So mg_flags can be defined in either minetest.conf or map_meta.txt? |
22:48 |
BlockMen |
well, then a big bulb :) |
22:48 |
paramat |
fancy hardware lighting is going to be good, how about a 2nd lightweight, low res, simple one |
22:48 |
BlockMen |
telek1, in conf will aplly to every world while in map_meta does only for that worlds |
22:48 |
RealBadAngel |
http://i.imgur.com/b3usu4B.png |
22:48 |
RealBadAngel |
this light source is 10 times smaller |
22:49 |
telek1 |
BlockMen: map_meta.txt will cause it to ignore the minetest.conf settings, right? |
22:49 |
telek1 |
Another question: mg_name is set to singlenode, is it possible to overlap multiple mapgens in a single world? |
22:50 |
BlockMen |
telek1, IIRC yes |
22:50 |
BlockMen |
and idk |
22:50 |
telek1 |
Hrmm. |
22:50 |
BlockMen |
but i dont think so |
22:51 |
WindHero |
you cannot, afaik |
22:51 |
BlockMen |
or do you mean using them one by one? |
22:51 |
BlockMen |
so first v6 and then switch to v7? |
22:51 |
WindHero |
https://mediacru.sh/6ogLXyumpfov |
22:51 |
WindHero |
At a crossroads: 12 or 24 furances? |
22:52 |
WindHero |
*furnaces |
22:52 |
Taoki |
Does the label element on formspecs support multiple lines now? So no matter how long a text is, it doesn't cut out |
22:52 |
telek1 |
WindHero: Thanks, and bummer. |
22:52 |
BlockMen |
^ outdated minetest_game spotted |
22:52 |
WindHero |
yup |
22:52 |
WindHero |
playing on my friend's private server |
22:52 |
WindHero |
he'll probably be updating it to 0.4.10 later today or tomorrow |
22:53 |
WindHero |
which will then have MT NeXt :3 |
22:53 |
paramat |
looks good RBA |
22:53 |
BlockMen |
:) |
22:54 |
WindHero |
which is quite nice, btw |
22:54 |
WindHero |
I really gotta get back to developing skytest |
22:54 |
telek1 |
BlockMen: v6 to v7 I'm pretty sure you could do, given that I started this world on v5 :) |
22:54 |
WindHero |
I wonder if I should rename it MineCrad, lol |
22:55 |
telek1 |
Wait, maybe v2 |
22:55 |
telek1 |
It was prior to the 3d noise work coming in. |
22:56 |
BlockMen |
telek1, yes. that could work if you use a game that supports v7 and if you can accept a broken world (visually broken) |
22:56 |
BlockMen |
WindHero, crad? why crad? |
22:56 |
telek1 |
BlockMen: Only until somebody in-game fixes it. |
22:56 |
WindHero |
As a pun on Sword Art Online |
22:56 |
WindHero |
Aincrad > Minecrad |
22:57 |
telek1 |
WindHero: Gah, SAO is so 'new' and post-cyberspace :D |
22:57 |
telek1 |
Erm post-cyberpunk |
22:57 |
BlockMen |
ah |
22:57 |
WindHero |
the world SAO's MMORPG was set in a giant flying castle with 100 floors of dungeon |
22:57 |
telek1 |
On the other hand it's got mass murder by microwaving players brains. Gives a whole new meaning to '1 life gaming' :) |
22:59 |
WindHero |
rofl |
23:00 |
WindHero |
On that note, I found the pilot of SAO II somewhat lacking... |
23:00 |
BlockMen |
RealBadAngel, the second looks nearly like a campfire :) |
23:00 |
WindHero |
mainly because they didn't even start playing Gun Gale Online yet in the first episode |
23:01 |
telek1 |
WindHero: Go read the fanlation of the light novel. They're one or two worlds ahead of SAO Season II |
23:01 |
WindHero |
What I really want to read is Accel World |
23:01 |
WindHero |
I saw the anime, but there's no news of a second season |
23:01 |
telek1 |
They have that too, but it's not nearly as far along as the SAO stuff. |
23:01 |
telek1 |
WindHero: Because they'd caught up to the light novel. |
23:02 |
WindHero |
I'll make a bet Kuroyukihime's real name is Kirigaya Yui ;) |
23:04 |
telek1 |
I read it at some point, but I kinda don't think it was. |
23:05 |
WindHero |
I don't think they've revealed it |
23:05 |
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23:05 |
telek1 |
Are most of the current mapgen mods reliant on v6 behavior? |
23:05 |
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23:06 |
WindHero |
it all depends |
23:07 |
WindHero |
some like splizard's snow biomes or paramat's paragenv7 rely on mgv7 |
23:07 |
WindHero |
whereas there are plenty of mods that can work with both v7 and v6 |
23:07 |
WindHero |
or some even require singlenode |
23:15 |
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23:44 |
telek1 |
WindHero: *nods* |