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IRC log for #minetest, 2014-07-08

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All times shown according to UTC.

Time Nick Message
00:23 BlockMen night everyone
00:23 sdzen morning
00:23 sdzen :P
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00:23 Taoki night
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01:07 * JesseH is in the mood for some wilderness survival. :P
01:07 JesseH Anyone down?
01:08 sdzen wilderness survival?
01:08 sdzen sorry
01:08 sdzen been out of the loop foorrrrr
01:08 sdzen 4 months maybe?
01:08 sdzen whats that?
01:12 JesseH Where you go into the wilderness and survive.
01:12 JesseH :P
01:13 JesseH Against monsters I guess. Is there a mod that has increasing levels of monsters each day/night cycle?
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02:22 ShadowNinja sfan5: 1. Not currently possible.  2. I'll check for a post-without-approval priv...
02:25 ShadowNinja sfan5: Privs fixed (yet again).
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02:27 HolyPhoenix Any smart people on here know how to compile minetest with luajit on Archlinux?
02:28 HolyPhoenix hmmmm looking through the options it appears it will do that unless I actually tell it not to?
02:28 RealBadAngel there are no options
02:28 RealBadAngel it detects if you have luajit installed on your system
02:29 HolyPhoenix Cool, then it should build with it.  Thanks RealBadAngel
02:30 RealBadAngel you can see if game will be built using it when you run cmake
02:31 HolyPhoenix LuaJIT library: /usr/lib64/libluajit-5.1.so -- LuaJIT headers: /usr/include/luajit-2.0 -- LuaJIT found, checking for broken versions... -- Performing Test VALID_LUAJIT_VERSION -- Performing Test VALID_LUAJIT_VERSION - Success
02:31 HolyPhoenix Cool.  Looks like it worked
02:31 RealBadAngel yup
02:54 alket how to go down the ladder
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04:12 bakaneko >ERROR: Could not find or load game "minetest"
04:12 bakaneko :c
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04:23 telek1 bakaneko: it's minetest_game now?
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04:25 bakaneko I've compiled this https://github.com/minetest/minetest/tree/0.4.10 with minetest_game inside still have this problem :c
04:27 bakaneko oooops
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05:14 hmmmm hey guys, can people running popular servers tell me how many blocks are in their map?
05:16 hummeleBop 6
05:16 hummeleBop and some numbers after..
05:17 hmmmm thanks!
05:21 hummeleBop You can press F5 to show debug informations hmmmm
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05:39 SoniEx2 minetest is 0.4.9 on pacman... how do I get 0.4.10?
05:40 telek1 cp -pa <path to 0.4.9 package file> <path to 0.4.10 copy of former>
05:41 telek1 You should really ask on whatever the arch channel is though
05:42 electron_ SoniEx2: downoad and isntall from source
05:43 electron_ or make a PKGBUILD if you want to use pacman
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06:19 celeron55 02:09:45: ERROR[main]: ERROR: An unhandled exception occurred: ...lmost_carbone/mods/worldedit/worldedit_commands/init.lua:36: bad argument #1 to 'chat_send_player' (string expected, got nil)
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06:54 Krock moin
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07:00 Krock2 <3 BSoD
07:00 Krock2 waiting for timeout...
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07:17 Krock interesting, lag decreases for me and everybody else blames about performance problems
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07:46 Krock Because people still using something right which Really could think about better windows stuff
07:47 Krock most used words - farming ^
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08:03 sfan5 Mintest test recording: https://mediacru.sh/zAbiB0lp_h9x
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08:09 Krock it is my PC or is that video lagging?
08:11 Krock ok. my PC is.
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08:34 PenguinDad Taoki's creatures mod is really interesting
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09:02 Calinou celeron55, if you have time, you could set some static spawn point like 0,20,0
09:02 Calinou (something that lets people use /spawn and lets me build a spawn so that new players don't get instantly eaten by mobs)
09:02 sfan5 Calinou: /set -n static_spawnpoint 0,20,0
09:03 sfan5 but that won't save to the config for some reason
09:03 Calinou I don't have server privilege
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09:08 celeron55 Calinou: i now set 0,20,0 as the static spawnpoint
09:08 Calinou it requires server restart to fully function, also it's best to write it in minetest.conf
09:08 celeron55 hmm, why does it need a server restart?
09:10 Calinou I'll try making it so that the command is always registered
09:10 Calinou and add an error message if no static spawnpoint is present
09:11 kaeza Calinou, it doesn't need a restart https://github.com/minetest/minetest/blob/c4359ff65cd8e4e754442b9f2ef7051a8eaa4241/builtin/game/static_spawn.lua#L13
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09:11 kaeza eh s/c4.*/master/
09:11 celeron55 it doesn't for the engine, but does for carbone's command
09:11 kaeza ah
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09:12 celeron55 Calinou: keep the spawn kind of not-built, ok?
09:12 sfan5 celeron55: minetest saves minetest.conf at shutdown, doesn't it?
09:12 celeron55 just add some signs and torches or whatever, but keep a feel of "starting in the wild"
09:13 celeron55 sfan5: i don't know anymore, but i intentionally originally made it so that the server does not save it
09:13 celeron55 it didn't seem to save it when i did my thing now
09:14 celeron55 (it's easier to maintain a server when you have total control of the configuration file and don't have to fight about it with the server)
09:15 celeron55 and generally good server practice anyway
09:15 celeron55 when was the last time apache or nginx wrote something in their configuration files by themselves? 8)
09:15 Calinou latest commit makes it register all the time
09:16 Calinou I used /set -n in singleplayer, I have this in the last line of minetest.conf after exiting: static_spawnpoint = 512,32,512
09:16 Calinou so it's saved at least in singleplayer
09:16 celeron55 the client does save it
09:16 Calinou heh, segfaulted on join
09:16 celeron55 and it's again what users expect
09:17 Calinou oh, I don't have give privilege
09:18 Calinou probably better for building a spawn, else I'd take hours to get everything legit (without dying and losing everything)
09:19 celeron55 oops
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09:22 Calinou thanks
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09:37 Calinou GTG
09:37 celeron55 Taoki: are you planning to make water creatures? 8)
09:38 celeron55 it would be interesting to have to live in water
09:38 celeron55 like, a creature that dies if it has to be out of water for too long
09:39 Calinou the protector formspec is terribly buggy (can't exit it without crashing) :/ so it's hard to add people to it
09:40 Calinou added some signs to spawn
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09:49 Taoki celeron55: Not sure if I'll implement specific support for water or air creatures. Although to some extent, they are already possible. You can set default:water as the source node, and mobs will spawn there. They might however walk to the ground
09:49 Taoki And that's probably the best I can do. Except adding support for creatures that die when NOT in water. That I might consider actually
09:50 Taoki There's already environment damage, for when in light / water / lava. The opposite would be doable too
09:50 Taoki Could even use this to make creatures that only live in lava and die when out of it :)
09:50 celeron55 i think a fish city would be especially silly and fun
09:50 Taoki yeah. Although mechanics for swimming would be difficult. Mobs currently aim toward the surface
09:50 celeron55 it needs more underwater stuff though
09:51 Taoki For now, I disabled mob running by default, and only added a setting which is intended to be on for servers that give players "fast" by default only
09:52 Taoki Also fixed a bug with sounds, so please update it from GIT
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09:53 celeron55 updated
09:54 telek1 Taoki: It doesn't work with 3d armors mod though, correct?
09:55 Taoki telek1: No. But I plan to integrate 3D armor eventually, and make it a module. Didn't post about that, but I have plans
09:55 telek1 Taoki: Looking forward to it then!
09:55 Taoki 3D armor as is could never work with it. I need to integrate it and rewrite a lot of the mod to work with this idea
09:56 Taoki Since mobs will be intended to have it too for one thing. And each creature would have different armor slots
09:56 * telek1 nods.
09:57 Taoki My next aim for now is a chat module. Which adds RPG style chat windows, both for player chat and which lets you talk to mobs when right-clicking them (random dialogues but scriptable)
09:57 telek1 Neat.
09:58 * telek1 needs to look into writing a generic character sheet mod that integrates with any of the inventory mods.
09:59 telek1 While the 'class exp' mod or whatever it's called is cool, I'd like something that could allow a wider range of RPG capabilities.
09:59 Taoki Chat, 3D armor, etc. will be modules in the mod pack. People will be eventually able to make their own. So people can write actual mods for Creatures mod
09:59 * telek1 nods.
09:59 telek1 Taoki: Creatures save with the db?
10:00 Taoki telek1: Mobs are Lua entities, so they are persisted like all others. Mob settings that make sense to persist (eg: personalities and skins) are also persisted
10:00 telek1 Also: Is it possible to load/trigger scripts once the server is running?
10:00 Taoki Player race is saved as a text file
10:00 * telek1 nods.
10:00 Taoki You can add your own script so sure
10:01 Taoki You can also add your own code per mob / player. on_step / on_join / on_punch / etc. are now customizable in creature definitions. Whereas SimpleMobs only had on_rightclick customizable
10:01 celeron55 telek1: it's possible to load script files and run them, but unloading anything is impossible unless built into the functionality of those scripts and the interfaces they use
10:01 telek1 celeron55: any thought been put into an optional 'package' format for automatically rolling all this stuff together in one easy to carry file?
10:02 telek1 celeron55: Is there support for unloading in minetest?
10:02 telek1 IE a set of hooks for doing so?
10:02 celeron55 no, and won't be; it's too hard
10:02 * telek1 nods.
10:02 celeron55 a simulated unload which reloads everything but the mod being "unloaded" may come some day
10:03 celeron55 it would probably fullfill most needs
10:03 Taoki BTW: This might seem exaggerrated for some. But I even thought of integrating a Lua chatbot (like ALICE) in Creatures. So mobs can use the chat and say things like players. But that's a distant idea if anything
10:05 celeron55 maybe better add some speech bubbles on top of them in the game; maybe with just a big icon in them telling the subject of what they want to talk about
10:06 telek1 Taoki: With a bit of work you could just send it via telnet or something to a seperate process. Little bit of work beyond that and you could potentially have the return stream command the mob places, possibly providing feedback to the chat/ai module to respond to in-world events for the mob (beyond what you'd want to do inside a lua script)
10:07 telek1 celeron55: Speech bubbles would be handy. Also: Has mumble support for position information been included?
10:07 Taoki Lua could work wtih different processes I think. But that's a bit less stable really. Would rather look for a Lua chatbot implementation under a compatible license
10:07 Taoki celeron55: Speech bubbles might be harder. Currently only possible with waypoints I think. I'd rather go with windows like those in 2D rpg's for now
10:07 Taoki Where there's a window at the lower half of the screen, with the player name and icon to the left
10:08 telek1 Taoki: The benefit with the external process idea is it's one less thing that could crash the server, and done properly it wouldn't even necessary have to be on the same server, so it could utilize more cpu power than you might want to provide to your minetest instance.
10:08 sfan5 omg, so much text in here
10:08 celeron55 Taoki: i don't mean that they would contain text; they would just indicate that a creature wants to talk to you
10:09 telek1 sfan5: That's how you can tell the channel is still alive :)
10:09 Taoki celeron55: Oh, that could work. Although for now at least, I'll make chatting possible whenever you right-click a creature
10:09 celeron55 the disadvantage of an external process is that i won't run it on my server :P
10:09 Taoki I might add a mod to implement quests on top of this, later on. Where mobs can give you random missions
10:09 sfan5 telek1: normally it is filled with silly stuff such as people acting like they were cats
10:10 telek1 celeron55: Lol. I don't think that's a huge problem as far as testing goes anymore, but might be for getting the feature implemented :)
10:10 celeron55 do we need more meow?
10:10 * celeron55 meow
10:10 telek1 We need more meowbell!
10:10 * Krock marks everything as TL;DR
10:10 * telek1 awaits somebody creating that as a mod, ideally for either creatures or 3d armor :D
10:11 * sfan5 meow
10:11 * Krock meows
10:11 * sfan5 is a cat
10:12 * Taoki is a vixen :3
10:12 sfan5 a what?
10:13 * Krock is a trout fish and slaps Taoki
10:13 celeron55 i think that's a weird name for a fox
10:13 celeron55 wikipedia thinks so
10:13 celeron55 oh it's a female fox
10:14 Taoki vixen = female fox
10:14 Taoki Krock: Ahhh, the old days of MIrc :)
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10:16 telek1 I thought a vixen was an old synonym for a MILF
10:17 celeron55 i could imagine it being in some local culture somewhere
10:17 telek1 Or is it cougar is a synonym for a MILF and vixen is a synonym for a hot non-MILF.
10:18 * telek1 curses the complexities of language!
10:18 celeron55 when people have nothing better to do, they screw up language
10:18 celeron55 -> languages are screwed up
10:18 telek1 Indeed :)
10:28 ecutruin lol.
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10:34 RealBadAngel telek1, http://en.wikipedia.org/wiki/Vixen_%28video_game%29
10:38 telek1 ROFLHAO
10:38 telek1 I love the german translation
10:39 SylvieLorxu "Vixen is the last human on the planet Granath, which is now ruled by a race of dinosaurs. Abandoned as a child and raised by magical foxes, she intends to follow through on a promise she made to her elders to wipe the dinosaurs out and restore the planet to humanity."
10:39 SylvieLorxu That's one of the shittiest plots ever
10:39 SylvieLorxu I sure as hell wouldn't do shit for my elders if they would've abandoned me as a child
10:42 * telek1 needs to bring back the cancerous cactii.
10:43 telek1 SylvieLorxu: By abandoned they mean 'eaten and/or murdered'
10:43 telek1 Sides that sounds like it could be the plot of a tale from any number of human cultures :)
10:48 telek1 Taoki: Can your creatures run in water, or no?
10:48 * telek1 just noticed running on water doesn't work since e is overloaded for 'go down'?
10:50 telek1 Also is dark blue non-infinite water and light blue infinite, or is that just a shader quirk because other blocks haven't had their lighting recalculated?
10:51 RealBadAngel telek1, we dont have finite liquids anymore?
10:52 telek1 RealBadAngel: Don't have finite, or infinite?
10:52 Taoki telek1: They wan swim through water yes. Currently though they always stay at the surface
10:53 Taoki But if you go swimming for instance, mobs can perfectly follow you around. Unless you dive deep underwater... they can't follow you up or down
10:53 telek1 Taoki: Yeah, I was asking if they can 'run' in water, or if they're limited to walking speed same as players?
10:53 Taoki telek1: They can run / walk in water same as on land. Actually I should fix that... players are also subject to liquid viscosity
10:53 RealBadAngel we do have one kind of water, infinite
10:53 Taoki Need to keep this in mind
10:54 telek1 RealBadAngel: Ahh okay. Why did finite liquids get removed?
10:54 * telek1 was totally looking forward to flooding caverns and having the surface water change.
10:55 PenguinDad telek1: finite liquids and weather were just broken
10:55 telek1 PenguinDad: Ahh, bummer.
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10:57 telek1 Is there data for 'non full' water nodes available? And what sort of issues would that have with the current water shader?
11:00 PenguinDad telek1: flowing liquids don't have issues with shaders
11:01 crazyR can anyone recommend the fasted way to get a good size map from the mapper? --geometry -1200:-1200+1200+1200    takesforever
11:01 crazyR *fastest
11:02 Krock use c++ maper
11:02 crazyR its the one sfan forked    https://github.com/minetest/minetestmapper    <-- that the c++ one
11:06 telek1 PenguinDad: Ahh neat.
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11:09 telek1 Hey, what's the quickest way to temporarily disable fire propogation?
11:09 telek1 IE from lava.
11:14 * PenguinDad thinks the tree monster in his house is hungry
11:14 telek1 Lol
11:15 telek1 Just feed it another newbie!
11:17 JesseH Spent a night farming trees in single player. Now I'm bored :(
11:18 PenguinDad telek1: It just died :(
11:18 telek1 PenguinDad: Awww :(
11:18 telek1 I need to get default 2d rats working again.
11:18 telek1 If I draw back my 'found players' as it were, they were really attached to the 2d rats everywhere.
11:19 Krock JesseH, time for multiplayer
11:19 JesseH I tried some zombie mod, but I think it is rather glitchy.
11:19 JesseH I couldn't kill them, they died in water, and it was a ton of them that wouldnt stop beating me.
11:20 JesseH Krock, but yeah, definitely.
11:20 PenguinDad there also is a seemingly retarded tree monster in front of my house
11:21 JesseH PenguinDad, kill it with fire
11:21 JesseH I hear trees dont like fire.
11:21 PenguinDad JesseH: nah
11:22 PenguinDad I'm a monster too right now
11:22 JesseH Mate with it? Create PenguinTree monsters
11:23 celeron55 that would be a killer feature
11:23 celeron55 i bet taoki is too lazy to make it!
11:24 JesseH Could be my first mod.
11:24 Taoki I'm not typically good at creating my own models :P
11:24 celeron55 to be fair, it probably *shouldn't* look very good
11:24 JesseH Is that a burn on PenguinDad?
11:25 Taoki I might keep ideas like this in mind though. I do have many ideas on my list really... plus plans for my own game (which will be very different from most existing Minetest games). So it's hard to attend to everything either
11:25 Taoki Once I make the module (sub-mod system) more clear, everyone will be eventually able to create their own mods on top of it though
11:26 Krock Mod idea: compatibility checker. depends on default and checks if the important functions exist
11:27 Krock Maybe I'll do that tomorrow ^
11:29 Taoki Krock: My intent for modding creatures is to create a module system. Currently, the base mod simply offers the API and default AI / Logic set (which BTW can be replaced too). The default creatures are themselves a mod already. Sub-modes (or modules like I called them) can depend on other sub-mods, so it'll pretty much be a platform at the end
11:29 Krock k
11:30 Krock I look forward to the progress of this
11:30 Taoki The default AI logics themselves aim to simply offer good mob behavior (walking, decision making, etc) using simple functions while staying lightweight like SimpleMobs (or even more than it)
11:30 Taoki Thanks :)
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11:43 telek1 Hrmm
11:44 telek1 Is it possible to make sfan's fork of minetestmapper do 1 pixel per node like the old one did?
11:46 sfan5 telek1: it does 1 pixel per node
11:54 telek1 sfan5: Weird, the old one showed the road on mine, but the new one appears 'zoomed out'
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11:54 telek1 Also, how long is an interval in an abm?
11:55 sfan5 telek1: it shows the whole world instead of just a selection by default
11:55 telek1 sfan5: I know, I set it to 0:0,1000,1000 and it still did it.
11:55 sfan5 o.O
11:56 sfan5 which command line arguments?
11:59 telek1 ./minetestmapper -i worlds/World -o World_20140708.png --drawscale --geometry 0:0+1024+1024
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12:02 telek1 sfan5: Ohhhh, looks like the colors.txt is missing some definitions, my cactuses aren't showing up either.
12:02 telek1 Oh wait they are, just colored differently.
12:03 sfan5 telek1: but 1 pixel == 1 node, right?
12:03 MinetestBot GIT: sfan5 commited to minetest/minetestmapper: Fix #2 fe534d9 2014-07-08T14:02:20+02:00 http://git.io/9jjlcA
12:03 MinetestBot GIT: sfan5 commited to minetest/minetestmapper: Fix small bug in redis backend 4076903 2014-07-08T13:54:41+02:00 http://git.io/1L0dPg
12:06 telek1 sfan5: I believe so. I think the nodes I was making that assumption off of were defined in my old mapper's color.txt but not yours.
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12:33 telek1 Speaking of pygmees: Is it possible to have a 1 block tall player? What about npcs?
12:33 Krock sfan5, any fix for windows builds'
12:33 Krock *?
12:33 sfan5 Krock: no
12:33 Krock k
12:36 telek1 Can mods override the enable particles option?
12:37 * telek1 has block breaking particles show up even with the particles setting turned off?
12:40 sfan5 telek1: for indivudual nodes, no, globally, yes
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12:42 telek1 sfan5: The block breaking particles show up regardless it appears.
12:43 sfan5 hm, file a bug
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13:07 sfan5 \o/
13:07 sfan5 finally
13:07 sfan5 fucking finally
13:07 * sfan5 just got minetestmapper's --drawalpha to work correctly
13:08 Krock congrats
13:08 sfan5 https://github.com/minetest/minetestmapper/commit/e85a49873a90f34688eaf75764beae5b8f7a0422
13:08 crazyR is there a way in lua to detect when a player is punched
13:08 crazyR i though maybe via entity object but not sure how
13:08 MinetestBot GIT: sfan5 commited to minetest/minetestmapper: Fix --drawalpha e85a498 2014-07-08T15:08:07+02:00 http://git.io/dajduw
13:08 MinetestBot GIT: sfan5 commited to minetest/minetestmapper: Read backend from world.mt, closes #6 2069118 2014-07-08T15:08:07+02:00 http://git.io/nPIJWQ
13:09 Krock crazyR, override swords, on-use
13:09 crazyR ?
13:09 crazyR what you mean?
13:09 sfan5 crazyR: short answer: no
13:10 Krock * on_use
13:10 crazyR that would only work with swords though wouldnt it? if it was just a punch, then it wouldnt work ?
13:12 * PenguinDad hugs sfan5 for the drawalpha fix
13:12 * sfan5 meows at PenguinDad
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13:13 * Krock gives sfan5 a new branch "windoze-compatible"
13:13 telek1 Is it currently possible to classify an item/node as another node? IE module:sword is a default:sword, as well as a module:sword for scripting purposes?
13:14 sfan5 minetest.register_alias?
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13:22 Megaf Hi everyone
13:22 * Megaf roars
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13:23 rubenwardy Hi all!
13:23 PenguinDad Mornings Megaf
13:23 Megaf Hi rubenwardy
13:23 Megaf morning PenguinDad
13:32 MinetestBot GIT: sfan5 commited to minetest/minetestmapper: Improve error reporting if setting is not found bca8d3c 2014-07-08T15:31:01+02:00 http://git.io/VlvMiw
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13:37 coagen hello
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13:43 Jordach \o/
13:44 Jordach >16 hours sleep
13:49 phantombeta joined #minetest
13:53 * sfan5 meows at Jordach
13:54 VanessaE Jordach: that sure beats the ~3 hours I got this morning
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13:59 telek1 VanessaE: Ouch. Could be worse. A friend of mine forgot to go to sleep before it got light out and now he's had NO sleep for the day :)
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14:01 Taoki https://forum.minetest.net/viewtopic.php?f=9&amp;t=9240&amp;p=147668#p147668 Creatures mod now fully customizable and moddable. It can be considered both a mod as well as a platform for building your own player + mob functionality mods on :)
14:02 EvergreenTree Taoki: I just tried it out, it works great!
14:02 Taoki Thanks
14:02 EvergreenTree I like the fact that if you turn into a mob, the humans will kill you
14:02 EvergreenTree it kind of shows what it's like to be a mob
14:02 EvergreenTree :p
14:02 Taoki EvergreenTree: It doesn't matter if you're a mob or a player. If you're part of a given race, allied members of that race will follow you while enemy members will attack you
14:03 EvergreenTree right
14:03 Taoki The evaluation system is precisely the same for both players and mobs, so yes :)
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14:27 Taoki celeron55: Does your test server have anticheat enabled? I keep snapping back all the time
14:28 Akagi201 joined #minetest
14:32 LemonLake joined #minetest
14:34 Taoki Also, I fixed another tiny bug... please pull again
14:35 sfan5 beautiful mg map: https://cdn.mediacru.sh/feWgkU3KIwni.png
14:36 Jordach make biome edges proper curves
14:37 jp joined #minetest
14:37 VanessaE I wondered about that actually
14:37 sfan5 Jordach: https://github.com/Novatux/mg/issues/new
14:37 VanessaE why ARE the biome edges angular anyway?
14:37 sfan5 probably because of the perlin noise mg uses
14:37 sfan5 not the noise
14:38 sfan5 but we simply do if noise > 0.5 then biome1 else biome2 end
14:38 VanessaE ah
14:38 sfan5 that does not yield smooth transitions
14:38 celeron55 i think those random angled straight edges are part of mg
14:38 celeron55 it wouldn't be mg without them 8)
14:38 VanessaE celeron55: true enough :)
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14:45 telek1 Is there a mod/mods that provide a bone resource?
14:46 sfan5 I'm pretty sure there is an archeologic mod
14:47 kaeza doesn't MOBF provide bones?
14:48 kaeza if all else fails, use bones:bones <_<
14:48 nore joined #minetest
14:48 alket why Cart looks like it LAGs
14:50 asl joined #minetest
14:50 MinetestBot GIT: BlockMen commited to minetest/minetest_game: Fix jump-stacking 814c176 2014-07-08T16:50:06+02:00 http://git.io/WftQXg
14:51 telek1 kaeza: Yeah apparently it does. I think I tried default:bones or something before, which obv didn't work :)
14:51 crazyR is there a variable that contains the logs before they are writen to file?
14:51 crazyR some sort of table or string?
14:51 hoodedice alket, carts does lag haha
14:51 VanessaE alket: all entities will react to server lag.
14:51 hoodedice in fact, it is well known for lagging
14:51 VanessaE it can't be helped.
14:51 alket but im on single player
14:51 hoodedice Even on SP
14:52 hoodedice Kilarin is working on it though
14:52 hoodedice Reduced lag by a huge margin
14:52 VanessaE alket: singleplayer is still a client/server arrangement.  the server is just really REALLY close :)
14:52 telek1 Oh yeah, another question I had: Is it possible to make 'animated' tools/items that will have pixels/models change/deform while they're visibly equipped?
14:53 hoodedice telek, I don't think so
14:53 alket what do you mean by server is close
14:53 kaeza would be nice to have "wieldmeshes"
14:53 VanessaE alket: the problem is that entities' movement is not handled by the client (the part of the engine/game that you see) but rather by the server (the part that runs all the game code in the background) so when the two parts lose communication even for an instant, they get out of sync and entities will start to skip around for a moment.
14:53 hoodedice alket, in singleplayer, the server and client is your computer
14:53 * kaeza pokes Taoki and RealBadAngel
14:53 Taoki hi
14:53 VanessaE alket: I mean close as in it's right there on your computer for as long as you're playing.
14:54 alket thanks VanessaE
14:54 hoodedice kaeza, my solution is to place camera just in front of player model's head
14:54 alket can I disable it :p
14:54 alket because I like carting
14:54 VanessaE alket: short of just not using carts, no.
14:54 hoodedice boom, wieldview, bodyview, viewview
14:54 alket I made a huge one , the LAG isn't the problem , but it stucks
14:54 hoodedice alket, try looking down when you use the cart
14:54 alket thanks
14:54 hoodedice punch it, climb in and look down, it won't lag much
14:55 telek1 kaeza: Indeed. I would prefer 'wieldvoxels' however. Being able to just animate a few voxels to change color would be awesome. As well as making voxelized equipment rather than relying on generation of the png into a texture/equipped item.
14:55 Dezem joined #minetest
14:55 Dezem hi
14:56 hoodedice hey
14:56 Dezem how are you
14:56 alket the LAG isn't the real problem , its becuase I fly and sometimes I get underground
14:57 hoodedice I am 6 feet tall and weigh 60 kg, slightly overweight.
14:57 Dezem hoodice do i know you
14:57 hoodedice alket, press h to turn off noclip
14:57 hoodedice Dezem. No.
14:57 hoodedice I'm not a girl.
14:57 hoodedice =P
14:57 alket hoodedice: thanks
14:58 Dezem im serious i have seen you on a server
14:58 telek1 Hey what's the spherical mobs that explode as a fireball when killed?
14:58 Dezem craigs server
14:58 Dezem land rush
14:59 hoodedice I don't go on his server, I might've
14:59 hoodedice telek, Dungeon Master
14:59 VanessaE telek1: Big Red, I think?
15:00 VanessaE telek1: if you mean the ones from MOBF.
15:01 hoodedice hmm, what is the command to fing players online in a server?
15:01 VanessaE /whereis <player>   if the server has that command installed.
15:02 Dezem__ joined #minetest
15:02 Dezem__ hello
15:02 telek1 VanessaE: Yeah that's probably it. Turns into a giant fireball and lights everything on fire?
15:02 Dezem__ hi vannesa
15:02 VanessaE telek1: sounds right
15:02 VanessaE hi Dezem
15:02 telek1 Also can fire burn cobble/dirt?
15:02 VanessaE telek1: no.
15:02 * telek1 may have an old glitchy mod somewhere then.
15:02 Dezem__ have you talked to crazyginger today
15:03 sfan5 !seen CrazyGinger
15:03 MinetestBot sfan5: Sorry, I haven't seen crazyginger around.
15:03 VanessaE nope
15:03 VanessaE I haven't seen her in a few days
15:03 PenguinDad !seen cg72
15:03 MinetestBot PenguinDad: cg72 was last seen at 2014-04-27 21:37:05 UTC on #minetest
15:03 kizeren joined #minetest
15:03 Dezem__ i seen her yesterday wat are you talking about... april
15:04 VanessaE Dezem__: in the other channel perhaps yeah
15:04 Dezem__ wat other channle .. i tried the (mods )channle
15:05 telek1 VanessaE: I think it's a boombomb actually.
15:05 VanessaE OH right!
15:05 VanessaE I forgot about that one
15:06 VanessaE Dezem:  #minetest on Inchra is where she is most often.  this is Freenode here.
15:07 Dezem__ ok if you see her tell her that i might be on selahs server
15:08 nore joined #minetest
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15:08 EvergreenTree Hi rubenwardy
15:08 crazyR sfan5 i think cg72 been having irc issues, ive noticed her try to connect a few times on my channel, but as soon as she connects she disconnects. ive also seen her neame change but she was never on the online list
15:08 Dezem__ i dont know what the channle is
15:09 telek1 VanessaE: I wish I had, they keep spawning and creating a fireball near me :D
15:09 Dezem__ crazy wat is your channel
15:11 Dezem__ crazy?
15:11 Matsetes joined #minetest
15:12 Dezem__ how do i get to connect with a server
15:12 Matsetes Hi guys!
15:12 Dezem__ hi
15:12 Matsetes Is there a way to delete unknown blocks from an old world?
15:13 VanessaE Dezem__: well you connected here, so just change servers.  duh :)
15:13 VanessaE Matsetes: you have to alias them to air or some other node or use worldedit to remove them
15:13 Dezem__ go across the world and delete them by hand
15:14 VanessaE Matsetes: unknown nodes still have names so you have to delete them by name or dig them
15:14 Dezem__ i dont know what channles to get on
15:14 telek1 Is there an easy way to check an unknown block's name in-game?
15:14 Matsetes I have the same problem with unknow creature
15:15 Matsetes How can I alias them?
15:15 VanessaE unknown entities can just be deleted with /clearobjects
15:15 VanessaE but that takes a long time
15:15 Dezem__ is there a channle connected to one of your servers  vannesa
15:15 VanessaE you can also use workdedit to remove them
15:16 VanessaE Dezen:  IRC server  irc.inchra.net  or  isis.inchra.net  or  digitalaudioconcepts.com,  channel #minetest
15:16 hoodedice sfan5: FOr God's sake remove those zombie audio fles from the server
15:16 Dezem__ so for the channle i type IRC
15:17 telek1 VanessaE: Assuming you don't want to keep them and just hunt down the mod they're from :)
15:17 VanessaE telek1: right :)
15:17 VanessaE Dezem__: channel #minetest I said.
15:18 VanessaE Dezem__: please go read up a little bit on how to properly use IRC.  you're already here, so you already figured out part of it.  it's not difficult. :)
15:18 Dezem__ at inchra.net or here
15:18 VanessaE *sigh*
15:18 hoodedice Dezem__: Are you using webchat or an IRc client?
15:18 Dezem__ i dont know any channles
15:19 VanessaE channel #minetest
15:19 VanessaE I just said it three times.
15:19 Matsetes Vanessa, could you please tell me how can I alias unknown blocks?
15:19 Matsetes I think he is talking about minetest servers
15:19 VanessaE Matsetes: you have to use some basic coding skills.
15:20 Dezem__ hoodice: webchat Vannessa: wat website
15:20 hoodedice !g inchra webchat
15:20 MinetestBot hoodedice: http://irc.lc/inchra/InchraNet/Inchra@@@
15:21 Matsetes Like what? I changed sometimes some little stuff in mod's file
15:21 hoodedice Dezem__: Use that link MinetestBot posted, and in the channel field write #minetest
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15:25 rubenwardy Okay, textures in NBE now work, but there are a lot of rendering weirdness
15:25 VanessaE Dezem__: I don't use webchat and honestly, I don't help with that
15:25 VanessaE use a real IRC client.
15:26 celeron55 left #minetest
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15:29 hoodedice ruben, back from uni visit?
15:29 Jordach hoodedice, i'm doing an IT course soon
15:29 hoodedice Yaay
15:29 hoodedice Wait
15:29 hoodedice Are you not already majoring in IT?
15:30 hoodedice sfan5, your server is spamming creatures
15:30 hoodedice Van, Inchranet #minetest is a bunch of whiny kids complining about lava and pvp
15:31 hoodedice How can you handle it?!
15:33 * sfan5 meows at hoodedice
15:33 hoodedice dude, 20 something sheep in an area of less than 10 node square
15:34 troller joined #minetest
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15:39 Krock sheep invasion
15:39 hoodedice sfan5, check the RAM usage on your PC
15:39 sfan5 hoodedice: OldCoder hosts the server
15:40 Matsetes VanessaE: So what have I to do?ù
15:40 asie joined #minetest
15:42 hoodedice sfan, this guy on the server got the wrong prics
15:42 hoodedice *privs
15:42 bas080 joined #minetest
15:43 Jordach rubenwardy, status
15:43 sfan5 hoodedice: whats his name?
15:44 troller joined #minetest
15:44 Jordach mew
15:44 rubenwardy Jordach: I have done the texture things, I just need to fix weird rendering glitches, and do a few more fixes.
15:44 Jordach rendering issues#
15:45 Jordach ?*
15:45 Matsetes Hey, someone could please help me?
15:46 Calinou joined #minetest
15:46 rubenwardy Jordach: weird faces appearing in the editor for now reason, with weird normals
15:47 Jordach you sure they're not being flipped?
15:47 rubenwardy faces keep facing around on the screen, even though no meshes are being created or destroyed, and the camera is not moving.
15:47 rubenwardy Jordach: you can see all 6 faces on the boxes, there are just additional faces sticking out and going weird.
15:48 Jordach rubenwardy, you're missing a buffer somewhere
15:48 dhbiker joined #minetest
15:49 rubenwardy s/facing around/flickering around
15:49 Eater4 joined #minetest
15:49 Calinou hi
15:49 Calinou \o/ kernel 3.15 in Fedora
15:49 Calinou took more time than kernel 3.14 or even 3.13, I think
15:51 hoodedice sup Matsetes
15:52 Matsetes hoodedice What's sup?
15:52 hoodedice sup = what's up
15:52 hoodedice what do you need help with?
15:53 Matsetes Sorry, I'm not english =)
15:53 Matsetes I want to alias unknown blocks placed in my world into air
15:56 CraigyDavi`` Matsetes, https://gist.github.com/CraigyDavi/21f752daae8b062617a6
15:56 hoodedice !g PilzAdam unknown mod
15:56 MinetestBot hoodedice: https://forum.minetest.net/viewtopic.php?id=5374
15:56 CraigyDavi`` Change the old nodes at the top
15:56 hoodedice !g PilzAdam remove unknown mod
15:56 MinetestBot hoodedice: https://forum.minetest.net/viewtopic.php?id=5374
15:56 dhbiker joined #minetest
15:57 hoodedice MinetestBot, seriously?!
15:57 Calinou logging in to minetest.8dromeda.net to see if no 3rd world war happened there
15:57 * Calinou segfaulted on join
15:57 Jordach tl;dr i need to stop eating curries
15:59 hoodedice Matsetes: Here you go
15:59 hoodedice https://forum.minetest.net/viewtopic.php?id=2777
15:59 hoodedice Install that ^
15:59 hoodedice oh, same as Craigy's anyway haha
16:00 grrk-bzzt joined #minetest
16:00 Matsetes Cool
16:00 Matsetes And beds help me with what? =D
16:01 CraigyDavi`` They don't, read all the messages
16:03 * sfan5 meows at Calinou
16:04 rubenwardy Jordach: https://www.dropbox.com/s/x6z0qiq2wmznsj3/meshbuf_error.png
16:07 zat joined #minetest
16:11 * Krock throws anti-segfault at Calinou
16:12 * Krock doesn't get a segfault
16:13 Calinou Windows is anti-segfault, since it's called “access violation” there.
16:13 Krock ^^
16:13 Calinou so you're anti-segfault already
16:14 Krock minetest.disconnect_on_join() gets called on me everytime..
16:15 bas080 joined #minetest
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16:36 alket joined #minetest
16:42 Akagi201 joined #minetest
16:47 rubenwardy In minetest, which way does the texture on the top of a node face?
16:47 sfan5 to the top?
16:47 rubenwardy As in orientation of the texture
16:47 rubenwardy X+ X- Z+ Z-
16:47 rubenwardy I will look
16:48 kaitanya joined #minetest
16:51 gretghrhth joined #minetest
16:51 gretghrhth Hello.
16:51 gretghrhth I have an error.
16:51 gretghrhth "Can't open database".
16:51 gretghrhth What does that mean?
16:52 rubenwardy Do you have read / write access to the folders?
16:52 gretghrhth Yes.
16:52 rubenwardy What operating system are you on?
16:52 gretghrhth Windows XP.
16:52 gretghrhth Tried only MSVC-compiled version.
16:52 rubenwardy Minetes shouldn't be installed in C:\\program files, if it is
16:53 kaitanya left #minetest
16:53 gretghrhth (without "-")
16:53 rubenwardy When does the error occur?
16:53 gretghrhth Yes, I know. The directory contains space and Russian letters.
16:53 gretghrhth When I'm loading world.
16:54 asie_ joined #minetest
16:54 Calinou a directory with only ASCII characters and no spaces is preferred
16:54 Calinou how about C:\Games\Minetest
16:54 Calinou that's a very good one to put your games in :P
16:54 gretghrhth K, I'll try.
16:56 gretghrhth It works, thanks.
16:57 gretghrhth And how to reduce lags on my Celeron D 331?
16:57 Krock ^dsable all settings
16:57 rubenwardy It was Z+
16:57 Calinou disable shaders, enable mip-mapping, disable fancy trees and maybe smooth lighting
16:57 * Krock high fives gretghrhth for using Win XP with Celeron D!!
16:57 Calinou what operating system do you use?
16:57 Calinou on Vista/7, disable Aero
16:58 * Krock throws "<gretghrhth>Windows XP." at Calinou
16:58 gretghrhth [22:52] <gretghrhth> Windows XP.
16:58 Calinou ah
16:59 gretghrhth Of course, I can use Linux. But there's no good distros, only Gentoo.
16:59 gretghrhth I hate systemd.
17:00 Calinou http://images.wikia.com/mlpfanart/images/4/41/Rainbow_Dash_haters_gonna_hate.gif
17:00 Calinou systemd is probably better than using an EOL OS
17:00 telek1 gretghrhth: Regarding systemd: no kidding, and while gentoo isn't the only one, there's a really niche community of distros avoiding systemd like the plague.
17:00 gretghrhth I don't know about these distros.
17:01 LemonLake then get to know them
17:01 sfan5 telek1: systemd is nice
17:01 LemonLake I don't have a problem with systemd
17:02 gretghrhth systemd is bad. It's monolithic (IDK how to write this word correctly).
17:02 gretghrhth With QR code generator.
17:02 sfan5 "linux is bad.  It's monolithic"
17:02 Calinou “monolithic” is properly written, but consider reading some “demystifying” page of systemd
17:02 sfan5 there you go
17:02 Calinou Lennart wrote one last year
17:02 sfan5 stop using linux
17:02 gretghrhth Init system with QR code generator, lol.
17:02 q66 joined #minetest
17:02 Calinou it was posted on Phoronix and is an interesting read
17:02 Calinou Linux is a monolithic kernel, while NT is hybrid kernel
17:03 sfan5 technically linux is hybrid too
17:03 gretghrhth But systemd have no modules, while Linux can load them.
17:03 sfan5 see kernel modules
17:04 gretghrhth And the last question.
17:05 gretghrhth Which IRC client is the best? I can't choose.
17:05 Jordach Quassel
17:05 us`0gb joined #minetest
17:06 LemonLake telnet
17:06 LemonLake because im weird like that
17:06 telek1 pidgin, because IRC is all about dropping big ones in public.
17:06 gretghrhth >telnet
17:06 gretghrhth Too fat.
17:06 LemonLake I beg your pardon?
17:07 telek1 LemonLake: I think gretghrhth was saying anything above telnet is too fat to use as an irc client.
17:07 LemonLake ggggggggggggggggg
17:08 Calinou <gretghrhth> Which IRC client is the best? I can't choose.
17:08 Calinou HexChat for GUI
17:08 Calinou for CLI… I've only used irssi
17:08 Krock nettalk.de
17:08 troller joined #minetest
17:09 gretghrhth HexChat does not work on XP.
17:09 gretghrhth :C
17:09 Krock *http://ntalk.de/
17:10 gretghrhth Already tried.
17:10 Krock english avaliable
17:10 gretghrhth I don't like the interface of Nettalk.
17:11 troller joined #minetest
17:11 telek1 gretghrhth: pidgin.im
17:11 MinetestBot GIT: BlockMen commited to minetest/minetest_game: Fix crafting recipe for iron bars 955f3cf 2014-07-08T19:10:55+02:00 http://git.io/HrrcVQ
17:12 telek1 What was wrong with the iron bar recipe?
17:12 gretghrhth Installing irssi.
17:12 BlockMen http://wiki.minetest.net/Iron_bar
17:12 telek1 Should digging default:obsidian yield default:obsidian to inventory?
17:13 Jordach yes
17:13 * telek1 isn't sure if he's got something overloading the define, but he hasn't been recieving any when he digs it.
17:13 rubenwardy joined #minetest
17:15 Calinou recipe is already fixed in Carbone since long time ago
17:16 Jordach Attempt to index nil
17:16 Jordach stack traceback: in since long time ago
17:22 rubenwardy Jordach, VanessaE: https://github.com/rubenwardy/NodeBoxEditor/tree/texture_project
17:23 rubenwardy The textures are correct in that branch, as in no stretching
17:23 Calinou http://i.imgur.com/b3usu4B.png
17:23 Calinou http://i.imgur.com/T8wf2tp.png
17:24 Jordach RealBadAngel, use goddamn MediaCrush
17:24 Jordach ( https://mediacru.sh)
17:24 * Krock gives Calinou some anti-platic-node-style
17:25 Jordach so 30 days ago RBA promised meshnodes
17:25 Jordach what happened to that
17:25 dhbiker joined #minetest
17:26 rubenwardy Meshes for nodes would be horrible. There would be so much redundant data.
17:27 RealBadAngel Jordach, im rewriting now mapblock_mesh.cpp
17:27 RealBadAngel the place where your so wanted feature will go in
17:28 Calinou rubenwardy, it's fine to have them, but abuse should be avoided like always
17:28 RealBadAngel but i need to make some cleaning before i put there something so new
17:28 Jordach >abuse
17:28 Calinou mods are already not so consistent
17:28 Jordach i basically made an entity act like a node
17:28 Jousway joined #minetest
17:31 LemonLake aboos
17:33 VanessaE rubenwardy: what's this branch for?
17:34 rubenwardy It is the starting branch of 0.7; Texture tool. That branch currently contains commits which make the textures not stretch, like in MT.
17:34 VanessaE ah
17:35 Calinou cool
17:35 rubenwardy texture projection
17:35 Calinou would be nice if lighting would be fixed
17:35 VanessaE yes I see it
17:35 Calinou smooth shading isn't supposed to be used
17:35 Calinou it also totally breaks if you “invert” the nodebox
17:35 VanessaE calinou's right that you shouldn't use the lighting the way you do
17:35 VanessaE light the whole node at once, maybe
17:35 VanessaE but not the individual boxes
17:35 Calinou each face should have a shading
17:36 Calinou like in Minetest
17:36 Calinou bottom face is darkest, most notably
17:36 VanessaE one step at a time though
17:36 Calinou if you light all the faces the same way, it becomes hard to see edges
17:36 Calinou so better have smooth shading than nothing
17:37 VanessaE anyway this is a good improvement over the previous
17:37 VanessaE +1 rubenwardy. :)
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17:47 EvergreenTree rubenwardy: I wish there were some way of telling what version of libpng to compile with
17:47 EvergreenTree in nbe
17:47 rubenwardy Just any?
17:47 EvergreenTree I don't want to uninstall the newest version, because some stuff depends on it
17:47 rubenwardy libpng is a dependency of Irrlicht
17:48 rubenwardy Maybe update irrlicht?
17:48 EvergreenTree hm
17:48 rubenwardy (instead)
17:49 EvergreenTree I already have the irrlicht-dev package
17:49 hoodedice back
17:49 Calinou about potential formspec replacement (HTML)… http://www.phoronix.com/scan.php?page=news_item&amp;px=MTczNzU ;)
17:49 EvergreenTree I don't want to break dependencies with other stuff
17:49 VanessaE Calinou: inb4 someone else mentions lamefun ;)
17:50 hoodedice !g lamefun
17:50 MinetestBot hoodedice: https://www.facebook.com/pages/Lame-Fun/481169518624450
17:50 hoodedice facebook is BAD
17:50 hoodedice BAD MinetestBot
17:50 * hoodedice slaps MinetestBot
17:50 VanessaE !g lamefun html5 javascript
17:50 MinetestBot VanessaE: http://irc.minetest.ru/minetest/2013-03-22
17:50 VanessaE perfect.
17:51 hoodedice "JavaScript is the programming language of the future, the programming language for people, the official programming language of the planet Earth, supported by Google, Microsoft and Apple, and has lots of very fast JIT intepreters."
17:51 hoodedice ...
17:52 VanessaE hoodedice: 'nuff said?
17:52 BlockMen bye everyone
17:52 VanessaE ciao, BlockMen
17:52 * hoodedice is experiencing a mindfuck
17:52 hoodedice ciao Blocks
17:52 BlockMen left #minetest
17:54 OldCoder Who rang?
17:55 Matrixiumn joined #minetest
17:56 VanessaE OldCoder: yeah, like two days ago.  Your kitten pile is overflowing again :)
17:56 OldCoder *Whoosh*
17:56 * OldCoder waves the KittenVac (tm)
17:56 VanessaE noooooooooooooooooooooooooooooooooooo
17:56 OldCoder Note: It is padded and gently deposits kittens in a safe place
17:57 OldCoder We
17:57 OldCoder have been over this
17:57 VanessaE ok.  good :)
17:57 * OldCoder does not eat kittens
17:57 hoodedice I did
17:57 hoodedice Oldie, your server is spamming creatures
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17:57 hoodedice Like, 20+ sheep in an area of 10 node square
17:58 VanessaE don't use the simple mobs mod, apparently it's buste.
17:58 VanessaE busted.
17:58 hoodedice not simple mobs, Creatures by BlockMen
17:58 VanessaE oh
17:58 VanessaE well I had the same problem with simple mobs recently.  it went apeshit on one of my servers.
18:00 hoodedice EH?! https://twitter.com/GrandChaos9000/status/484382152063463425
18:01 VanessaE ?
18:01 hoodedice MT is banned in China?
18:01 VanessaE probably because it's free software
18:02 VanessaE you know how chinese govt is about freedom
18:03 hoodedice no, it seems MC is banned
18:03 VanessaE ohhh
18:04 hoodedice Chinese guys use Kylin Ubuntu
18:04 hoodedice MT is not banned "yet"
18:04 VanessaE ah
18:04 PenguinDad !tw 484381834579812352
18:04 MinetestBot Even worse, #Minecraft was blocked in China, but it wasn't blocked for Mojang website. Because they can't play multiplayer whatsoever! (@GrandChaos9000)
18:04 VanessaE sucks to be them, then. :)
18:04 hoodedice In any case, the twitter acc I linked to seems like a ranter
18:05 hoodedice This is the stuff I get in #minetest on twitter
18:05 hoodedice !tw 486570145813643265
18:05 MinetestBot #militaryhumor #militarymeme this is why there is engineers like me..... #minetest pic.twitter.com/znmcZAX4Fk (@Dippies_7)
18:07 VanessaE jeesh
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18:17 OldCoder hoodedice, Oldie is fine but it won't ping me. And which server, please? 0.4.10 Segfault? Report to sfan5/ninjakitten
18:17 Mallot1 left #minetest
18:17 hoodedice sfan said you host the server
18:18 hoodedice I already told him
18:18 sfan5 told what?
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18:21 OldCoder ???
18:21 OldCoder hoodedice, it is sfan5 server, then? I don't deal with cows etc. in piles :-) This is addressed by the world owner.
18:22 OldCoder Think of me as the landowner and the world owner is the property manager
18:22 hoodedice creatures overspawning
18:22 OldCoder Is this for Meowtest?
18:22 hoodedice Yes
18:22 OldCoder All right. This is what the world is *for*. To shake out bugs in 0.4.10. Speak with sfan5 please.
18:22 OldCoder The world was set up precisely for this purpose.
18:22 hoodedice The bug must be in the mod
18:22 OldCoder It is not actually a stable world.
18:22 hoodedice ok
18:23 OldCoder I'm happy to patch, etc.
18:23 * OldCoder is here to serve
18:23 sfan5 hoodedice: blockmen has no idea how it happens
18:23 OldCoder In a meeting for 40 minutes though
18:23 sfan5 OldCoder: I'll send an update in 5 minutes
18:23 hoodedice roger that
18:24 OldCoder sfan5, ping me when it's ready and I'll take care of it
18:24 sfan5 k
18:24 hoodedice Relevant https://github.com/BlockMen/creatures/blob/master/spawn.lua
18:24 hoodedice Looks like that chance number has something to do with it
18:24 sfan5 hoodedice: more relevant: https://github.com/BlockMen/creatures/blob/master/spawn.lua#L76,L101
18:25 hoodedice is peaceful?
18:25 sfan5 yes
18:25 sfan5 s/yes/what?/
18:27 hoodedice Relevant again: https://github.com/BlockMen/creatures/blob/master/init.lua#L3
18:28 hoodedice Weird. Isn't mapblock supposed to be 16 node cube?
18:29 hoodedice One line fix: https://github.com/BlockMen/creatures/blob/master/init.lua#L28
18:29 hoodedice Set to 5, should do the trick
18:30 rubenwardy Calinou, VanessaE: for lighting, what brightness as a percentage should I use for each side? (where 100% is normal, 0% is black)
18:31 VanessaE rubenwardy: I would say +/- 5%
18:31 VanessaE 100% top, 95% for N/S sides, 90% for E/W sides, 85% for the bottom
18:32 VanessaE something along those lines
18:32 VanessaE I think that's about what MT uses also
18:35 rubenwardy Done. https://github.com/rubenwardy/NodeBoxEditor/commit/0c2415ab65a75e74d32125c940790a9c9d194561
18:35 rubenwardy I exaggerated it, to make it easier to see.
18:37 VanessaE not bad
18:37 VanessaE not bad at all
18:37 VanessaE maybe exaggerate it further
18:38 VanessaE wait, no....
18:38 VanessaE leave it just like this
18:38 rubenwardy XD
18:39 VanessaE looks like you solved that z-fighting glitch too
18:39 rubenwardy this code was the most confusing to write that I have ever done: ( https://github.com/rubenwardy/NodeBoxEditor/blob/texture_project/src/NodeBox.cpp#L155 )
18:39 VanessaE or it hides well now :)
18:39 rubenwardy Yeah, hides well.
18:40 rubenwardy wrong link
18:40 rubenwardy https://github.com/rubenwardy/NodeBoxEditor/blob/texture_project/src/NodeBox.cpp#L217-L330
18:40 VanessaE eep
18:41 VanessaE mmm pasta.  copy pasta. :)
18:41 rubenwardy Nope, I did all that myself
18:41 VanessaE wow.  that had to be a pain in the ass
18:41 rubenwardy Yeah
18:42 VanessaE inb4 RBA advises you do it some other way ;)
18:42 rubenwardy ha
18:43 VanessaE oh, fix your "N" in the lower right frame ;)
18:43 VanessaE (well one of the two lower frames shouldn't display it at all, for that matter)
18:57 jp https://www.facebook.com/pages/Minetest/335345033194147?ref=profile
18:57 jp Quite old posts... :/
19:02 rubenwardy VanessaE: fixed.
19:03 rubenwardy gtg
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19:31 ProXavi Hi
19:33 ProXavi joined #minetest
19:34 ProXavi #minetest
19:37 Miner_48er how can I search a world for all meta:set_string "owner" ?
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19:41 sfan5 Miner_48er: you can't
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19:42 sfan5 you actually can
19:42 sfan5 but it's complicated
19:44 Miner_48er who should i ask?
19:48 sfan5 jp: I added your spawnpoint to the rotation
19:49 jp sfan5 : ok, cool.
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19:57 sfan5 jp: sorry, some mod trouble..
19:58 jp np
19:59 jp As I said : //killme -> OK for die, but do not proceed to teleport at spawn. I stay at tha place where I died.
20:00 sfan5 I'll debug that
20:00 sfan5 jp: that caused the crash
20:00 jp Sorry.
20:00 sfan5 not your fault
20:01 sfan5 I should debug my mods better
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20:05 PenguinDad Rainbow Sword https://cdn.mediacru.sh/9UyrP3HAI-fv.png
20:06 Jordach PenguinDad, update yer BFD
20:06 * sfan5 puts Rainbow Dash on PenguinDad's head
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20:26 VanessaE https://forum.minetest.net/viewtopic.php?f=11&amp;t=2041&amp;p=147731#p147731
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20:48 Dezem joined #minetest
20:48 Dezem hi
20:48 Dezem bonjour
20:50 jp Bonsoir.
20:51 Akagi201 joined #minetest
20:53 lemonlake_ こんにちは
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21:54 Megaf Yay!!!! Germany!!!
21:56 hummeleBop The germany has frightened me
21:57 Megaf they used their brain
21:57 Megaf I'm Brazilian and I'm not even mad, that's impressive
22:01 hoodedice Catnap turned into a 4 hour sleep haha
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22:12 MaxCohen was wondering if there was a noncubic branch that works ?? the original one in the forum has two bugs that i know of and the one by bas080 dont work at all any ideas any body ???
22:13 MaxCohen bas0801 are you same as the one that has the github for noncubic ?
22:14 bas0801 hey, yes I am
22:14 MaxCohen sweeeeet
22:14 MaxCohen need your input please
22:14 MaxCohen nonecubic mod you did dont work any ideas ??
22:15 bas0801 what error do you get?
22:15 MaxCohen i have a default 0.4.9 server with no mods and it errors out like 4 places
22:15 MaxCohen one min i will redo and past here if thats oke
22:15 bas0801 yeah that's good.
22:15 MaxCohen ok  one min
22:18 MaxCohen ok got it
22:18 MaxCohen 18:17:24: ERROR[main]: ========== ERROR FROM LUA =========== 18:17:24: ERROR[main]: Failed to load and run script from  18:17:24: ERROR[main]: /home/user/.minetest/worlds/development/worldmods/noncubic/init.lua: 18:17:24: ERROR[main]: cannot open /home/user/.minetest/worlds/development/worldmods/noncubic/noncubic.lua: No such file or directory 18:17:24: ERROR[main]: stack traceback: 18:17:24: ERROR[main]: [C]: in function 'dofi
22:18 hoodedice Please use a pastebin like gist.github.com for Error logs
22:19 MaxCohen ok sorry im new here will do
22:19 hoodedice cool =)
22:19 MaxCohen ;)
22:20 bas0801 so MaxCohen, this mod is also not working?
22:20 bas0801 https://forum.minetest.net/viewtopic.php?f=11&amp;t=4297
22:20 MaxCohen ok im on it thanks
22:20 MaxCohen oh ya
22:20 MaxCohen that one has a bad bug crashing server
22:21 MaxCohen if you put in a stack of 99 stone in the mill and hit esc server crashes
22:21 MaxCohen on both 0.4.9 and 0.4.10
22:22 bas0801 so both of them don't work... yves_de_beck still active?
22:22 bas0801 Last visited: Mon Jun 24, 2013 11:08
22:22 MaxCohen ya i looked at the code but was unable to see anything audvious
22:22 bas0801 I guess not really
22:23 bas0801 I'm ok with checking it out but not now. I am busy with school project.
22:23 MaxCohen also another bug in that same one it will keep giving the last milled block even if nothing in it and you cant brake it to move it
22:24 MaxCohen ya no problem just wanted to let some on know about it, this is a much needed mod for this game i think and love it a lot but players know this now and keep crashing the server minetestvill
22:25 bas0801 MaxCohen, thnx for letting us know.
22:25 bas0801 I wil put it high on my minetest todo list. I agree that this mod is pretty kewl
22:25 MaxCohen thank you and i will keep an eye out for any updates ..... thanks again really nice talking to ya
22:26 bas0801 Checkout the github for that.
22:26 bas0801 You can always rss to make your life easier
22:26 MaxCohen ya thanks and if your on my server just holler i will hook you up with some land
22:27 bas0801 What is the servername?
22:27 MaxCohen minetestville and a website its still quite new few days ole minetestville.wordpress.com
22:29 MaxCohen ok im back to the game thanks again for your time
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22:36 Eater4 any ideas of a music mod?
22:36 Eater4 Besides the music
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22:39 crazyR anyone experianced this error yet? ERROR: An unhandled exception occurred: LevelDB error: Corruption: bad block type
22:43 crazyR anyone?
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22:52 EvergreenTree I hope someone picks up the gsmapper project
22:52 EvergreenTree I might fork it and tweak around with it
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22:55 hoodedice !tell sfan5 "ERROR: An unhandled exception occurred: LevelDB error: Corruption: bad block type" crazyR
22:55 MinetestBot hoodedice: I'll pass that on when sfan5 is around
22:56 crazyR thanks hoodedice
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23:58 hummeleBop Hi there, how to optimize minetest.conf for solo config please?
23:58 hummeleBop I would like to reduce the cpu usage

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