Time |
Nick |
Message |
00:23 |
BlockMen |
night everyone |
00:23 |
sdzen |
morning |
00:23 |
sdzen |
:P |
00:23 |
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00:23 |
Taoki |
night |
00:44 |
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01:00 |
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01:00 |
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01:07 |
* JesseH |
is in the mood for some wilderness survival. :P |
01:07 |
JesseH |
Anyone down? |
01:08 |
sdzen |
wilderness survival? |
01:08 |
sdzen |
sorry |
01:08 |
sdzen |
been out of the loop foorrrrr |
01:08 |
sdzen |
4 months maybe? |
01:08 |
sdzen |
whats that? |
01:12 |
JesseH |
Where you go into the wilderness and survive. |
01:12 |
JesseH |
:P |
01:13 |
JesseH |
Against monsters I guess. Is there a mod that has increasing levels of monsters each day/night cycle? |
01:43 |
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02:01 |
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02:15 |
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Akagi201 joined #minetest |
02:18 |
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02:22 |
ShadowNinja |
sfan5: 1. Not currently possible. 2. I'll check for a post-without-approval priv... |
02:25 |
ShadowNinja |
sfan5: Privs fixed (yet again). |
02:25 |
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02:27 |
HolyPhoenix |
Any smart people on here know how to compile minetest with luajit on Archlinux? |
02:28 |
HolyPhoenix |
hmmmm looking through the options it appears it will do that unless I actually tell it not to? |
02:28 |
RealBadAngel |
there are no options |
02:28 |
RealBadAngel |
it detects if you have luajit installed on your system |
02:29 |
HolyPhoenix |
Cool, then it should build with it. Thanks RealBadAngel |
02:30 |
RealBadAngel |
you can see if game will be built using it when you run cmake |
02:31 |
HolyPhoenix |
LuaJIT library: /usr/lib64/libluajit-5.1.so -- LuaJIT headers: /usr/include/luajit-2.0 -- LuaJIT found, checking for broken versions... -- Performing Test VALID_LUAJIT_VERSION -- Performing Test VALID_LUAJIT_VERSION - Success |
02:31 |
HolyPhoenix |
Cool. Looks like it worked |
02:31 |
RealBadAngel |
yup |
02:54 |
alket |
how to go down the ladder |
03:06 |
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03:25 |
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03:37 |
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04:09 |
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04:12 |
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Piggybear87 joined #minetest |
04:12 |
bakaneko |
>ERROR: Could not find or load game "minetest" |
04:12 |
bakaneko |
:c |
04:22 |
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04:23 |
telek1 |
bakaneko: it's minetest_game now? |
04:24 |
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04:25 |
bakaneko |
I've compiled this https://github.com/minetest/minetest/tree/0.4.10 with minetest_game inside still have this problem :c |
04:27 |
bakaneko |
oooops |
05:11 |
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05:14 |
hmmmm |
hey guys, can people running popular servers tell me how many blocks are in their map? |
05:16 |
hummeleBop |
6 |
05:16 |
hummeleBop |
and some numbers after.. |
05:17 |
hmmmm |
thanks! |
05:21 |
hummeleBop |
You can press F5 to show debug informations hmmmm |
05:24 |
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05:27 |
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05:39 |
SoniEx2 |
minetest is 0.4.9 on pacman... how do I get 0.4.10? |
05:40 |
telek1 |
cp -pa <path to 0.4.9 package file> <path to 0.4.10 copy of former> |
05:41 |
telek1 |
You should really ask on whatever the arch channel is though |
05:42 |
electron_ |
SoniEx2: downoad and isntall from source |
05:43 |
electron_ |
or make a PKGBUILD if you want to use pacman |
05:57 |
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06:17 |
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06:19 |
celeron55 |
02:09:45: ERROR[main]: ERROR: An unhandled exception occurred: ...lmost_carbone/mods/worldedit/worldedit_commands/init.lua:36: bad argument #1 to 'chat_send_player' (string expected, got nil) |
06:21 |
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06:29 |
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06:37 |
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06:54 |
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Krock joined #minetest |
06:54 |
Krock |
moin |
06:57 |
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electron_ joined #minetest |
06:57 |
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Garmine joined #minetest |
07:00 |
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07:00 |
Krock2 |
<3 BSoD |
07:00 |
Krock2 |
waiting for timeout... |
07:08 |
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07:17 |
Krock |
interesting, lag decreases for me and everybody else blames about performance problems |
07:19 |
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07:23 |
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07:46 |
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BlockMen left #minetest |
07:46 |
Krock |
Because people still using something right which Really could think about better windows stuff |
07:47 |
Krock |
most used words - farming ^ |
07:48 |
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07:53 |
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08:03 |
sfan5 |
Mintest test recording: https://mediacru.sh/zAbiB0lp_h9x |
08:05 |
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08:09 |
Krock |
it is my PC or is that video lagging? |
08:11 |
Krock |
ok. my PC is. |
08:20 |
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08:29 |
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08:30 |
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08:34 |
PenguinDad |
Taoki's creatures mod is really interesting |
08:44 |
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08:45 |
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08:48 |
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08:56 |
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08:57 |
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08:57 |
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09:02 |
Calinou |
celeron55, if you have time, you could set some static spawn point like 0,20,0 |
09:02 |
Calinou |
(something that lets people use /spawn and lets me build a spawn so that new players don't get instantly eaten by mobs) |
09:02 |
sfan5 |
Calinou: /set -n static_spawnpoint 0,20,0 |
09:03 |
sfan5 |
but that won't save to the config for some reason |
09:03 |
Calinou |
I don't have server privilege |
09:07 |
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kaeza joined #minetest |
09:07 |
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electron_ joined #minetest |
09:08 |
celeron55 |
Calinou: i now set 0,20,0 as the static spawnpoint |
09:08 |
Calinou |
it requires server restart to fully function, also it's best to write it in minetest.conf |
09:08 |
celeron55 |
hmm, why does it need a server restart? |
09:10 |
Calinou |
I'll try making it so that the command is always registered |
09:10 |
Calinou |
and add an error message if no static spawnpoint is present |
09:11 |
kaeza |
Calinou, it doesn't need a restart https://github.com/minetest/minetest/blob/c4359ff65cd8e4e754442b9f2ef7051a8eaa4241/builtin/game/static_spawn.lua#L13 |
09:11 |
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09:11 |
kaeza |
eh s/c4.*/master/ |
09:11 |
celeron55 |
it doesn't for the engine, but does for carbone's command |
09:11 |
kaeza |
ah |
09:12 |
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electron_ left #minetest |
09:12 |
celeron55 |
Calinou: keep the spawn kind of not-built, ok? |
09:12 |
sfan5 |
celeron55: minetest saves minetest.conf at shutdown, doesn't it? |
09:12 |
celeron55 |
just add some signs and torches or whatever, but keep a feel of "starting in the wild" |
09:13 |
celeron55 |
sfan5: i don't know anymore, but i intentionally originally made it so that the server does not save it |
09:13 |
celeron55 |
it didn't seem to save it when i did my thing now |
09:14 |
celeron55 |
(it's easier to maintain a server when you have total control of the configuration file and don't have to fight about it with the server) |
09:15 |
celeron55 |
and generally good server practice anyway |
09:15 |
celeron55 |
when was the last time apache or nginx wrote something in their configuration files by themselves? 8) |
09:15 |
Calinou |
latest commit makes it register all the time |
09:16 |
Calinou |
I used /set -n in singleplayer, I have this in the last line of minetest.conf after exiting: static_spawnpoint = 512,32,512 |
09:16 |
Calinou |
so it's saved at least in singleplayer |
09:16 |
celeron55 |
the client does save it |
09:16 |
Calinou |
heh, segfaulted on join |
09:16 |
celeron55 |
and it's again what users expect |
09:17 |
Calinou |
oh, I don't have give privilege |
09:18 |
Calinou |
probably better for building a spawn, else I'd take hours to get everything legit (without dying and losing everything) |
09:19 |
celeron55 |
oops |
09:21 |
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09:22 |
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alket joined #minetest |
09:22 |
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alket joined #minetest |
09:22 |
Calinou |
thanks |
09:29 |
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pygmee_ joined #minetest |
09:32 |
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jin_xi joined #minetest |
09:37 |
Calinou |
GTG |
09:37 |
celeron55 |
Taoki: are you planning to make water creatures? 8) |
09:38 |
celeron55 |
it would be interesting to have to live in water |
09:38 |
celeron55 |
like, a creature that dies if it has to be out of water for too long |
09:39 |
Calinou |
the protector formspec is terribly buggy (can't exit it without crashing) :/ so it's hard to add people to it |
09:40 |
Calinou |
added some signs to spawn |
09:44 |
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alexxs joined #minetest |
09:49 |
Taoki |
celeron55: Not sure if I'll implement specific support for water or air creatures. Although to some extent, they are already possible. You can set default:water as the source node, and mobs will spawn there. They might however walk to the ground |
09:49 |
Taoki |
And that's probably the best I can do. Except adding support for creatures that die when NOT in water. That I might consider actually |
09:50 |
Taoki |
There's already environment damage, for when in light / water / lava. The opposite would be doable too |
09:50 |
Taoki |
Could even use this to make creatures that only live in lava and die when out of it :) |
09:50 |
celeron55 |
i think a fish city would be especially silly and fun |
09:50 |
Taoki |
yeah. Although mechanics for swimming would be difficult. Mobs currently aim toward the surface |
09:50 |
celeron55 |
it needs more underwater stuff though |
09:51 |
Taoki |
For now, I disabled mob running by default, and only added a setting which is intended to be on for servers that give players "fast" by default only |
09:52 |
Taoki |
Also fixed a bug with sounds, so please update it from GIT |
09:52 |
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09:53 |
celeron55 |
updated |
09:54 |
telek1 |
Taoki: It doesn't work with 3d armors mod though, correct? |
09:55 |
Taoki |
telek1: No. But I plan to integrate 3D armor eventually, and make it a module. Didn't post about that, but I have plans |
09:55 |
telek1 |
Taoki: Looking forward to it then! |
09:55 |
Taoki |
3D armor as is could never work with it. I need to integrate it and rewrite a lot of the mod to work with this idea |
09:56 |
Taoki |
Since mobs will be intended to have it too for one thing. And each creature would have different armor slots |
09:56 |
* telek1 |
nods. |
09:57 |
Taoki |
My next aim for now is a chat module. Which adds RPG style chat windows, both for player chat and which lets you talk to mobs when right-clicking them (random dialogues but scriptable) |
09:57 |
telek1 |
Neat. |
09:58 |
* telek1 |
needs to look into writing a generic character sheet mod that integrates with any of the inventory mods. |
09:59 |
telek1 |
While the 'class exp' mod or whatever it's called is cool, I'd like something that could allow a wider range of RPG capabilities. |
09:59 |
Taoki |
Chat, 3D armor, etc. will be modules in the mod pack. People will be eventually able to make their own. So people can write actual mods for Creatures mod |
09:59 |
* telek1 |
nods. |
09:59 |
telek1 |
Taoki: Creatures save with the db? |
10:00 |
Taoki |
telek1: Mobs are Lua entities, so they are persisted like all others. Mob settings that make sense to persist (eg: personalities and skins) are also persisted |
10:00 |
telek1 |
Also: Is it possible to load/trigger scripts once the server is running? |
10:00 |
Taoki |
Player race is saved as a text file |
10:00 |
* telek1 |
nods. |
10:00 |
Taoki |
You can add your own script so sure |
10:01 |
Taoki |
You can also add your own code per mob / player. on_step / on_join / on_punch / etc. are now customizable in creature definitions. Whereas SimpleMobs only had on_rightclick customizable |
10:01 |
celeron55 |
telek1: it's possible to load script files and run them, but unloading anything is impossible unless built into the functionality of those scripts and the interfaces they use |
10:01 |
telek1 |
celeron55: any thought been put into an optional 'package' format for automatically rolling all this stuff together in one easy to carry file? |
10:02 |
telek1 |
celeron55: Is there support for unloading in minetest? |
10:02 |
telek1 |
IE a set of hooks for doing so? |
10:02 |
celeron55 |
no, and won't be; it's too hard |
10:02 |
* telek1 |
nods. |
10:02 |
celeron55 |
a simulated unload which reloads everything but the mod being "unloaded" may come some day |
10:03 |
celeron55 |
it would probably fullfill most needs |
10:03 |
Taoki |
BTW: This might seem exaggerrated for some. But I even thought of integrating a Lua chatbot (like ALICE) in Creatures. So mobs can use the chat and say things like players. But that's a distant idea if anything |
10:05 |
celeron55 |
maybe better add some speech bubbles on top of them in the game; maybe with just a big icon in them telling the subject of what they want to talk about |
10:06 |
telek1 |
Taoki: With a bit of work you could just send it via telnet or something to a seperate process. Little bit of work beyond that and you could potentially have the return stream command the mob places, possibly providing feedback to the chat/ai module to respond to in-world events for the mob (beyond what you'd want to do inside a lua script) |
10:07 |
telek1 |
celeron55: Speech bubbles would be handy. Also: Has mumble support for position information been included? |
10:07 |
Taoki |
Lua could work wtih different processes I think. But that's a bit less stable really. Would rather look for a Lua chatbot implementation under a compatible license |
10:07 |
Taoki |
celeron55: Speech bubbles might be harder. Currently only possible with waypoints I think. I'd rather go with windows like those in 2D rpg's for now |
10:07 |
Taoki |
Where there's a window at the lower half of the screen, with the player name and icon to the left |
10:08 |
telek1 |
Taoki: The benefit with the external process idea is it's one less thing that could crash the server, and done properly it wouldn't even necessary have to be on the same server, so it could utilize more cpu power than you might want to provide to your minetest instance. |
10:08 |
sfan5 |
omg, so much text in here |
10:08 |
celeron55 |
Taoki: i don't mean that they would contain text; they would just indicate that a creature wants to talk to you |
10:09 |
telek1 |
sfan5: That's how you can tell the channel is still alive :) |
10:09 |
Taoki |
celeron55: Oh, that could work. Although for now at least, I'll make chatting possible whenever you right-click a creature |
10:09 |
celeron55 |
the disadvantage of an external process is that i won't run it on my server :P |
10:09 |
Taoki |
I might add a mod to implement quests on top of this, later on. Where mobs can give you random missions |
10:09 |
sfan5 |
telek1: normally it is filled with silly stuff such as people acting like they were cats |
10:10 |
telek1 |
celeron55: Lol. I don't think that's a huge problem as far as testing goes anymore, but might be for getting the feature implemented :) |
10:10 |
celeron55 |
do we need more meow? |
10:10 |
* celeron55 |
meow |
10:10 |
telek1 |
We need more meowbell! |
10:10 |
* Krock |
marks everything as TL;DR |
10:10 |
* telek1 |
awaits somebody creating that as a mod, ideally for either creatures or 3d armor :D |
10:11 |
* sfan5 |
meow |
10:11 |
* Krock |
meows |
10:11 |
* sfan5 |
is a cat |
10:12 |
* Taoki |
is a vixen :3 |
10:12 |
sfan5 |
a what? |
10:13 |
* Krock |
is a trout fish and slaps Taoki |
10:13 |
celeron55 |
i think that's a weird name for a fox |
10:13 |
celeron55 |
wikipedia thinks so |
10:13 |
celeron55 |
oh it's a female fox |
10:14 |
Taoki |
vixen = female fox |
10:14 |
Taoki |
Krock: Ahhh, the old days of MIrc :) |
10:16 |
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10:16 |
telek1 |
I thought a vixen was an old synonym for a MILF |
10:17 |
celeron55 |
i could imagine it being in some local culture somewhere |
10:17 |
telek1 |
Or is it cougar is a synonym for a MILF and vixen is a synonym for a hot non-MILF. |
10:18 |
* telek1 |
curses the complexities of language! |
10:18 |
celeron55 |
when people have nothing better to do, they screw up language |
10:18 |
celeron55 |
-> languages are screwed up |
10:18 |
telek1 |
Indeed :) |
10:28 |
ecutruin |
lol. |
10:32 |
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jp joined #minetest |
10:34 |
RealBadAngel |
telek1, http://en.wikipedia.org/wiki/Vixen_%28video_game%29 |
10:38 |
telek1 |
ROFLHAO |
10:38 |
telek1 |
I love the german translation |
10:39 |
SylvieLorxu |
"Vixen is the last human on the planet Granath, which is now ruled by a race of dinosaurs. Abandoned as a child and raised by magical foxes, she intends to follow through on a promise she made to her elders to wipe the dinosaurs out and restore the planet to humanity." |
10:39 |
SylvieLorxu |
That's one of the shittiest plots ever |
10:39 |
SylvieLorxu |
I sure as hell wouldn't do shit for my elders if they would've abandoned me as a child |
10:42 |
* telek1 |
needs to bring back the cancerous cactii. |
10:43 |
telek1 |
SylvieLorxu: By abandoned they mean 'eaten and/or murdered' |
10:43 |
telek1 |
Sides that sounds like it could be the plot of a tale from any number of human cultures :) |
10:48 |
telek1 |
Taoki: Can your creatures run in water, or no? |
10:48 |
* telek1 |
just noticed running on water doesn't work since e is overloaded for 'go down'? |
10:50 |
telek1 |
Also is dark blue non-infinite water and light blue infinite, or is that just a shader quirk because other blocks haven't had their lighting recalculated? |
10:51 |
RealBadAngel |
telek1, we dont have finite liquids anymore? |
10:52 |
telek1 |
RealBadAngel: Don't have finite, or infinite? |
10:52 |
Taoki |
telek1: They wan swim through water yes. Currently though they always stay at the surface |
10:53 |
Taoki |
But if you go swimming for instance, mobs can perfectly follow you around. Unless you dive deep underwater... they can't follow you up or down |
10:53 |
telek1 |
Taoki: Yeah, I was asking if they can 'run' in water, or if they're limited to walking speed same as players? |
10:53 |
Taoki |
telek1: They can run / walk in water same as on land. Actually I should fix that... players are also subject to liquid viscosity |
10:53 |
RealBadAngel |
we do have one kind of water, infinite |
10:53 |
Taoki |
Need to keep this in mind |
10:54 |
telek1 |
RealBadAngel: Ahh okay. Why did finite liquids get removed? |
10:54 |
* telek1 |
was totally looking forward to flooding caverns and having the surface water change. |
10:55 |
PenguinDad |
telek1: finite liquids and weather were just broken |
10:55 |
telek1 |
PenguinDad: Ahh, bummer. |
10:56 |
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10:57 |
telek1 |
Is there data for 'non full' water nodes available? And what sort of issues would that have with the current water shader? |
11:00 |
PenguinDad |
telek1: flowing liquids don't have issues with shaders |
11:01 |
crazyR |
can anyone recommend the fasted way to get a good size map from the mapper? --geometry -1200:-1200+1200+1200 takesforever |
11:01 |
crazyR |
*fastest |
11:02 |
Krock |
use c++ maper |
11:02 |
crazyR |
its the one sfan forked https://github.com/minetest/minetestmapper <-- that the c++ one |
11:06 |
telek1 |
PenguinDad: Ahh neat. |
11:07 |
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11:09 |
telek1 |
Hey, what's the quickest way to temporarily disable fire propogation? |
11:09 |
telek1 |
IE from lava. |
11:14 |
* PenguinDad |
thinks the tree monster in his house is hungry |
11:14 |
telek1 |
Lol |
11:15 |
telek1 |
Just feed it another newbie! |
11:17 |
JesseH |
Spent a night farming trees in single player. Now I'm bored :( |
11:18 |
PenguinDad |
telek1: It just died :( |
11:18 |
telek1 |
PenguinDad: Awww :( |
11:18 |
telek1 |
I need to get default 2d rats working again. |
11:18 |
telek1 |
If I draw back my 'found players' as it were, they were really attached to the 2d rats everywhere. |
11:19 |
Krock |
JesseH, time for multiplayer |
11:19 |
JesseH |
I tried some zombie mod, but I think it is rather glitchy. |
11:19 |
JesseH |
I couldn't kill them, they died in water, and it was a ton of them that wouldnt stop beating me. |
11:20 |
JesseH |
Krock, but yeah, definitely. |
11:20 |
PenguinDad |
there also is a seemingly retarded tree monster in front of my house |
11:21 |
JesseH |
PenguinDad, kill it with fire |
11:21 |
JesseH |
I hear trees dont like fire. |
11:21 |
PenguinDad |
JesseH: nah |
11:22 |
PenguinDad |
I'm a monster too right now |
11:22 |
JesseH |
Mate with it? Create PenguinTree monsters |
11:23 |
celeron55 |
that would be a killer feature |
11:23 |
celeron55 |
i bet taoki is too lazy to make it! |
11:24 |
JesseH |
Could be my first mod. |
11:24 |
Taoki |
I'm not typically good at creating my own models :P |
11:24 |
celeron55 |
to be fair, it probably *shouldn't* look very good |
11:24 |
JesseH |
Is that a burn on PenguinDad? |
11:25 |
Taoki |
I might keep ideas like this in mind though. I do have many ideas on my list really... plus plans for my own game (which will be very different from most existing Minetest games). So it's hard to attend to everything either |
11:25 |
Taoki |
Once I make the module (sub-mod system) more clear, everyone will be eventually able to create their own mods on top of it though |
11:26 |
Krock |
Mod idea: compatibility checker. depends on default and checks if the important functions exist |
11:27 |
Krock |
Maybe I'll do that tomorrow ^ |
11:29 |
Taoki |
Krock: My intent for modding creatures is to create a module system. Currently, the base mod simply offers the API and default AI / Logic set (which BTW can be replaced too). The default creatures are themselves a mod already. Sub-modes (or modules like I called them) can depend on other sub-mods, so it'll pretty much be a platform at the end |
11:29 |
Krock |
k |
11:30 |
Krock |
I look forward to the progress of this |
11:30 |
Taoki |
The default AI logics themselves aim to simply offer good mob behavior (walking, decision making, etc) using simple functions while staying lightweight like SimpleMobs (or even more than it) |
11:30 |
Taoki |
Thanks :) |
11:35 |
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11:43 |
telek1 |
Hrmm |
11:44 |
telek1 |
Is it possible to make sfan's fork of minetestmapper do 1 pixel per node like the old one did? |
11:46 |
sfan5 |
telek1: it does 1 pixel per node |
11:54 |
telek1 |
sfan5: Weird, the old one showed the road on mine, but the new one appears 'zoomed out' |
11:54 |
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11:54 |
telek1 |
Also, how long is an interval in an abm? |
11:55 |
sfan5 |
telek1: it shows the whole world instead of just a selection by default |
11:55 |
telek1 |
sfan5: I know, I set it to 0:0,1000,1000 and it still did it. |
11:55 |
sfan5 |
o.O |
11:56 |
sfan5 |
which command line arguments? |
11:59 |
telek1 |
./minetestmapper -i worlds/World -o World_20140708.png --drawscale --geometry 0:0+1024+1024 |
12:00 |
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12:02 |
telek1 |
sfan5: Ohhhh, looks like the colors.txt is missing some definitions, my cactuses aren't showing up either. |
12:02 |
telek1 |
Oh wait they are, just colored differently. |
12:03 |
sfan5 |
telek1: but 1 pixel == 1 node, right? |
12:03 |
MinetestBot |
GIT: sfan5 commited to minetest/minetestmapper: Fix #2 fe534d9 2014-07-08T14:02:20+02:00 http://git.io/9jjlcA |
12:03 |
MinetestBot |
GIT: sfan5 commited to minetest/minetestmapper: Fix small bug in redis backend 4076903 2014-07-08T13:54:41+02:00 http://git.io/1L0dPg |
12:06 |
telek1 |
sfan5: I believe so. I think the nodes I was making that assumption off of were defined in my old mapper's color.txt but not yours. |
12:08 |
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12:10 |
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12:13 |
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12:27 |
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12:33 |
telek1 |
Speaking of pygmees: Is it possible to have a 1 block tall player? What about npcs? |
12:33 |
Krock |
sfan5, any fix for windows builds' |
12:33 |
Krock |
*? |
12:33 |
sfan5 |
Krock: no |
12:33 |
Krock |
k |
12:36 |
telek1 |
Can mods override the enable particles option? |
12:37 |
* telek1 |
has block breaking particles show up even with the particles setting turned off? |
12:40 |
sfan5 |
telek1: for indivudual nodes, no, globally, yes |
12:41 |
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12:42 |
telek1 |
sfan5: The block breaking particles show up regardless it appears. |
12:43 |
sfan5 |
hm, file a bug |
12:54 |
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13:04 |
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13:06 |
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13:07 |
sfan5 |
\o/ |
13:07 |
sfan5 |
finally |
13:07 |
sfan5 |
fucking finally |
13:07 |
* sfan5 |
just got minetestmapper's --drawalpha to work correctly |
13:08 |
Krock |
congrats |
13:08 |
sfan5 |
https://github.com/minetest/minetestmapper/commit/e85a49873a90f34688eaf75764beae5b8f7a0422 |
13:08 |
crazyR |
is there a way in lua to detect when a player is punched |
13:08 |
crazyR |
i though maybe via entity object but not sure how |
13:08 |
MinetestBot |
GIT: sfan5 commited to minetest/minetestmapper: Fix --drawalpha e85a498 2014-07-08T15:08:07+02:00 http://git.io/dajduw |
13:08 |
MinetestBot |
GIT: sfan5 commited to minetest/minetestmapper: Read backend from world.mt, closes #6 2069118 2014-07-08T15:08:07+02:00 http://git.io/nPIJWQ |
13:09 |
Krock |
crazyR, override swords, on-use |
13:09 |
crazyR |
? |
13:09 |
crazyR |
what you mean? |
13:09 |
sfan5 |
crazyR: short answer: no |
13:10 |
Krock |
* on_use |
13:10 |
crazyR |
that would only work with swords though wouldnt it? if it was just a punch, then it wouldnt work ? |
13:12 |
* PenguinDad |
hugs sfan5 for the drawalpha fix |
13:12 |
* sfan5 |
meows at PenguinDad |
13:12 |
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13:13 |
* Krock |
gives sfan5 a new branch "windoze-compatible" |
13:13 |
telek1 |
Is it currently possible to classify an item/node as another node? IE module:sword is a default:sword, as well as a module:sword for scripting purposes? |
13:14 |
sfan5 |
minetest.register_alias? |
13:19 |
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13:20 |
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13:20 |
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13:22 |
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13:22 |
Megaf |
Hi everyone |
13:22 |
* Megaf |
roars |
13:22 |
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13:23 |
rubenwardy |
Hi all! |
13:23 |
PenguinDad |
Mornings Megaf |
13:23 |
Megaf |
Hi rubenwardy |
13:23 |
Megaf |
morning PenguinDad |
13:32 |
MinetestBot |
GIT: sfan5 commited to minetest/minetestmapper: Improve error reporting if setting is not found bca8d3c 2014-07-08T15:31:01+02:00 http://git.io/VlvMiw |
13:32 |
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13:36 |
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13:37 |
coagen |
hello |
13:40 |
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13:41 |
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13:43 |
Jordach |
\o/ |
13:44 |
Jordach |
>16 hours sleep |
13:49 |
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13:53 |
* sfan5 |
meows at Jordach |
13:54 |
VanessaE |
Jordach: that sure beats the ~3 hours I got this morning |
13:54 |
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13:54 |
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13:59 |
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13:59 |
telek1 |
VanessaE: Ouch. Could be worse. A friend of mine forgot to go to sleep before it got light out and now he's had NO sleep for the day :) |
14:01 |
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14:01 |
Taoki |
https://forum.minetest.net/viewtopic.php?f=9&t=9240&p=147668#p147668 Creatures mod now fully customizable and moddable. It can be considered both a mod as well as a platform for building your own player + mob functionality mods on :) |
14:02 |
EvergreenTree |
Taoki: I just tried it out, it works great! |
14:02 |
Taoki |
Thanks |
14:02 |
EvergreenTree |
I like the fact that if you turn into a mob, the humans will kill you |
14:02 |
EvergreenTree |
it kind of shows what it's like to be a mob |
14:02 |
EvergreenTree |
:p |
14:02 |
Taoki |
EvergreenTree: It doesn't matter if you're a mob or a player. If you're part of a given race, allied members of that race will follow you while enemy members will attack you |
14:03 |
EvergreenTree |
right |
14:03 |
Taoki |
The evaluation system is precisely the same for both players and mobs, so yes :) |
14:15 |
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14:24 |
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14:25 |
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14:26 |
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14:27 |
Taoki |
celeron55: Does your test server have anticheat enabled? I keep snapping back all the time |
14:28 |
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14:32 |
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14:34 |
Taoki |
Also, I fixed another tiny bug... please pull again |
14:35 |
sfan5 |
beautiful mg map: https://cdn.mediacru.sh/feWgkU3KIwni.png |
14:36 |
Jordach |
make biome edges proper curves |
14:37 |
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14:37 |
VanessaE |
I wondered about that actually |
14:37 |
sfan5 |
Jordach: https://github.com/Novatux/mg/issues/new |
14:37 |
VanessaE |
why ARE the biome edges angular anyway? |
14:37 |
sfan5 |
probably because of the perlin noise mg uses |
14:37 |
sfan5 |
not the noise |
14:38 |
sfan5 |
but we simply do if noise > 0.5 then biome1 else biome2 end |
14:38 |
VanessaE |
ah |
14:38 |
sfan5 |
that does not yield smooth transitions |
14:38 |
celeron55 |
i think those random angled straight edges are part of mg |
14:38 |
celeron55 |
it wouldn't be mg without them 8) |
14:38 |
VanessaE |
celeron55: true enough :) |
14:43 |
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14:45 |
telek1 |
Is there a mod/mods that provide a bone resource? |
14:46 |
sfan5 |
I'm pretty sure there is an archeologic mod |
14:47 |
kaeza |
doesn't MOBF provide bones? |
14:48 |
kaeza |
if all else fails, use bones:bones <_< |
14:48 |
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14:48 |
alket |
why Cart looks like it LAGs |
14:50 |
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14:50 |
MinetestBot |
GIT: BlockMen commited to minetest/minetest_game: Fix jump-stacking 814c176 2014-07-08T16:50:06+02:00 http://git.io/WftQXg |
14:51 |
telek1 |
kaeza: Yeah apparently it does. I think I tried default:bones or something before, which obv didn't work :) |
14:51 |
crazyR |
is there a variable that contains the logs before they are writen to file? |
14:51 |
crazyR |
some sort of table or string? |
14:51 |
hoodedice |
alket, carts does lag haha |
14:51 |
VanessaE |
alket: all entities will react to server lag. |
14:51 |
hoodedice |
in fact, it is well known for lagging |
14:51 |
VanessaE |
it can't be helped. |
14:51 |
alket |
but im on single player |
14:51 |
hoodedice |
Even on SP |
14:52 |
hoodedice |
Kilarin is working on it though |
14:52 |
hoodedice |
Reduced lag by a huge margin |
14:52 |
VanessaE |
alket: singleplayer is still a client/server arrangement. the server is just really REALLY close :) |
14:52 |
telek1 |
Oh yeah, another question I had: Is it possible to make 'animated' tools/items that will have pixels/models change/deform while they're visibly equipped? |
14:53 |
hoodedice |
telek, I don't think so |
14:53 |
alket |
what do you mean by server is close |
14:53 |
kaeza |
would be nice to have "wieldmeshes" |
14:53 |
VanessaE |
alket: the problem is that entities' movement is not handled by the client (the part of the engine/game that you see) but rather by the server (the part that runs all the game code in the background) so when the two parts lose communication even for an instant, they get out of sync and entities will start to skip around for a moment. |
14:53 |
hoodedice |
alket, in singleplayer, the server and client is your computer |
14:53 |
* kaeza |
pokes Taoki and RealBadAngel |
14:53 |
Taoki |
hi |
14:53 |
VanessaE |
alket: I mean close as in it's right there on your computer for as long as you're playing. |
14:54 |
alket |
thanks VanessaE |
14:54 |
hoodedice |
kaeza, my solution is to place camera just in front of player model's head |
14:54 |
alket |
can I disable it :p |
14:54 |
alket |
because I like carting |
14:54 |
VanessaE |
alket: short of just not using carts, no. |
14:54 |
hoodedice |
boom, wieldview, bodyview, viewview |
14:54 |
alket |
I made a huge one , the LAG isn't the problem , but it stucks |
14:54 |
hoodedice |
alket, try looking down when you use the cart |
14:54 |
alket |
thanks |
14:54 |
hoodedice |
punch it, climb in and look down, it won't lag much |
14:55 |
telek1 |
kaeza: Indeed. I would prefer 'wieldvoxels' however. Being able to just animate a few voxels to change color would be awesome. As well as making voxelized equipment rather than relying on generation of the png into a texture/equipped item. |
14:55 |
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14:55 |
Dezem |
hi |
14:56 |
hoodedice |
hey |
14:56 |
Dezem |
how are you |
14:56 |
alket |
the LAG isn't the real problem , its becuase I fly and sometimes I get underground |
14:57 |
hoodedice |
I am 6 feet tall and weigh 60 kg, slightly overweight. |
14:57 |
Dezem |
hoodice do i know you |
14:57 |
hoodedice |
alket, press h to turn off noclip |
14:57 |
hoodedice |
Dezem. No. |
14:57 |
hoodedice |
I'm not a girl. |
14:57 |
hoodedice |
=P |
14:57 |
alket |
hoodedice: thanks |
14:58 |
Dezem |
im serious i have seen you on a server |
14:58 |
telek1 |
Hey what's the spherical mobs that explode as a fireball when killed? |
14:58 |
Dezem |
craigs server |
14:58 |
Dezem |
land rush |
14:59 |
hoodedice |
I don't go on his server, I might've |
14:59 |
hoodedice |
telek, Dungeon Master |
14:59 |
VanessaE |
telek1: Big Red, I think? |
15:00 |
VanessaE |
telek1: if you mean the ones from MOBF. |
15:01 |
hoodedice |
hmm, what is the command to fing players online in a server? |
15:01 |
VanessaE |
/whereis <player> if the server has that command installed. |
15:02 |
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15:02 |
Dezem__ |
hello |
15:02 |
telek1 |
VanessaE: Yeah that's probably it. Turns into a giant fireball and lights everything on fire? |
15:02 |
Dezem__ |
hi vannesa |
15:02 |
VanessaE |
telek1: sounds right |
15:02 |
VanessaE |
hi Dezem |
15:02 |
telek1 |
Also can fire burn cobble/dirt? |
15:02 |
VanessaE |
telek1: no. |
15:02 |
* telek1 |
may have an old glitchy mod somewhere then. |
15:02 |
Dezem__ |
have you talked to crazyginger today |
15:03 |
sfan5 |
!seen CrazyGinger |
15:03 |
MinetestBot |
sfan5: Sorry, I haven't seen crazyginger around. |
15:03 |
VanessaE |
nope |
15:03 |
VanessaE |
I haven't seen her in a few days |
15:03 |
PenguinDad |
!seen cg72 |
15:03 |
MinetestBot |
PenguinDad: cg72 was last seen at 2014-04-27 21:37:05 UTC on #minetest |
15:03 |
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15:03 |
Dezem__ |
i seen her yesterday wat are you talking about... april |
15:04 |
VanessaE |
Dezem__: in the other channel perhaps yeah |
15:04 |
Dezem__ |
wat other channle .. i tried the (mods )channle |
15:05 |
telek1 |
VanessaE: I think it's a boombomb actually. |
15:05 |
VanessaE |
OH right! |
15:05 |
VanessaE |
I forgot about that one |
15:06 |
VanessaE |
Dezem: #minetest on Inchra is where she is most often. this is Freenode here. |
15:07 |
Dezem__ |
ok if you see her tell her that i might be on selahs server |
15:08 |
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15:08 |
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15:08 |
EvergreenTree |
Hi rubenwardy |
15:08 |
crazyR |
sfan5 i think cg72 been having irc issues, ive noticed her try to connect a few times on my channel, but as soon as she connects she disconnects. ive also seen her neame change but she was never on the online list |
15:08 |
Dezem__ |
i dont know what the channle is |
15:09 |
telek1 |
VanessaE: I wish I had, they keep spawning and creating a fireball near me :D |
15:09 |
Dezem__ |
crazy wat is your channel |
15:11 |
Dezem__ |
crazy? |
15:11 |
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15:12 |
Dezem__ |
how do i get to connect with a server |
15:12 |
Matsetes |
Hi guys! |
15:12 |
Dezem__ |
hi |
15:12 |
Matsetes |
Is there a way to delete unknown blocks from an old world? |
15:13 |
VanessaE |
Dezem__: well you connected here, so just change servers. duh :) |
15:13 |
VanessaE |
Matsetes: you have to alias them to air or some other node or use worldedit to remove them |
15:13 |
Dezem__ |
go across the world and delete them by hand |
15:14 |
VanessaE |
Matsetes: unknown nodes still have names so you have to delete them by name or dig them |
15:14 |
Dezem__ |
i dont know what channles to get on |
15:14 |
telek1 |
Is there an easy way to check an unknown block's name in-game? |
15:14 |
Matsetes |
I have the same problem with unknow creature |
15:15 |
Matsetes |
How can I alias them? |
15:15 |
VanessaE |
unknown entities can just be deleted with /clearobjects |
15:15 |
VanessaE |
but that takes a long time |
15:15 |
Dezem__ |
is there a channle connected to one of your servers vannesa |
15:15 |
VanessaE |
you can also use workdedit to remove them |
15:16 |
VanessaE |
Dezen: IRC server irc.inchra.net or isis.inchra.net or digitalaudioconcepts.com, channel #minetest |
15:16 |
hoodedice |
sfan5: FOr God's sake remove those zombie audio fles from the server |
15:16 |
Dezem__ |
so for the channle i type IRC |
15:17 |
telek1 |
VanessaE: Assuming you don't want to keep them and just hunt down the mod they're from :) |
15:17 |
VanessaE |
telek1: right :) |
15:17 |
VanessaE |
Dezem__: channel #minetest I said. |
15:18 |
VanessaE |
Dezem__: please go read up a little bit on how to properly use IRC. you're already here, so you already figured out part of it. it's not difficult. :) |
15:18 |
Dezem__ |
at inchra.net or here |
15:18 |
VanessaE |
*sigh* |
15:18 |
hoodedice |
Dezem__: Are you using webchat or an IRc client? |
15:18 |
Dezem__ |
i dont know any channles |
15:19 |
VanessaE |
channel #minetest |
15:19 |
VanessaE |
I just said it three times. |
15:19 |
Matsetes |
Vanessa, could you please tell me how can I alias unknown blocks? |
15:19 |
Matsetes |
I think he is talking about minetest servers |
15:19 |
VanessaE |
Matsetes: you have to use some basic coding skills. |
15:20 |
Dezem__ |
hoodice: webchat Vannessa: wat website |
15:20 |
hoodedice |
!g inchra webchat |
15:20 |
MinetestBot |
hoodedice: http://irc.lc/inchra/InchraNet/Inchra@@@ |
15:21 |
Matsetes |
Like what? I changed sometimes some little stuff in mod's file |
15:21 |
hoodedice |
Dezem__: Use that link MinetestBot posted, and in the channel field write #minetest |
15:22 |
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15:24 |
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15:25 |
rubenwardy |
Okay, textures in NBE now work, but there are a lot of rendering weirdness |
15:25 |
VanessaE |
Dezem__: I don't use webchat and honestly, I don't help with that |
15:25 |
VanessaE |
use a real IRC client. |
15:26 |
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15:28 |
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15:29 |
hoodedice |
ruben, back from uni visit? |
15:29 |
Jordach |
hoodedice, i'm doing an IT course soon |
15:29 |
hoodedice |
Yaay |
15:29 |
hoodedice |
Wait |
15:29 |
hoodedice |
Are you not already majoring in IT? |
15:30 |
hoodedice |
sfan5, your server is spamming creatures |
15:30 |
hoodedice |
Van, Inchranet #minetest is a bunch of whiny kids complining about lava and pvp |
15:31 |
hoodedice |
How can you handle it?! |
15:33 |
* sfan5 |
meows at hoodedice |
15:33 |
hoodedice |
dude, 20 something sheep in an area of less than 10 node square |
15:34 |
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15:37 |
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15:37 |
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15:39 |
Krock |
sheep invasion |
15:39 |
hoodedice |
sfan5, check the RAM usage on your PC |
15:39 |
sfan5 |
hoodedice: OldCoder hosts the server |
15:40 |
Matsetes |
VanessaE: So what have I to do?ù |
15:40 |
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15:42 |
hoodedice |
sfan, this guy on the server got the wrong prics |
15:42 |
hoodedice |
*privs |
15:42 |
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15:43 |
Jordach |
rubenwardy, status |
15:43 |
sfan5 |
hoodedice: whats his name? |
15:44 |
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15:44 |
Jordach |
mew |
15:44 |
rubenwardy |
Jordach: I have done the texture things, I just need to fix weird rendering glitches, and do a few more fixes. |
15:44 |
Jordach |
rendering issues# |
15:45 |
Jordach |
?* |
15:45 |
Matsetes |
Hey, someone could please help me? |
15:46 |
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15:46 |
rubenwardy |
Jordach: weird faces appearing in the editor for now reason, with weird normals |
15:47 |
Jordach |
you sure they're not being flipped? |
15:47 |
rubenwardy |
faces keep facing around on the screen, even though no meshes are being created or destroyed, and the camera is not moving. |
15:47 |
rubenwardy |
Jordach: you can see all 6 faces on the boxes, there are just additional faces sticking out and going weird. |
15:48 |
Jordach |
rubenwardy, you're missing a buffer somewhere |
15:48 |
|
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15:49 |
rubenwardy |
s/facing around/flickering around |
15:49 |
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15:49 |
Calinou |
hi |
15:49 |
Calinou |
\o/ kernel 3.15 in Fedora |
15:49 |
Calinou |
took more time than kernel 3.14 or even 3.13, I think |
15:51 |
hoodedice |
sup Matsetes |
15:52 |
Matsetes |
hoodedice What's sup? |
15:52 |
hoodedice |
sup = what's up |
15:52 |
hoodedice |
what do you need help with? |
15:53 |
Matsetes |
Sorry, I'm not english =) |
15:53 |
Matsetes |
I want to alias unknown blocks placed in my world into air |
15:56 |
CraigyDavi`` |
Matsetes, https://gist.github.com/CraigyDavi/21f752daae8b062617a6 |
15:56 |
hoodedice |
!g PilzAdam unknown mod |
15:56 |
MinetestBot |
hoodedice: https://forum.minetest.net/viewtopic.php?id=5374 |
15:56 |
CraigyDavi`` |
Change the old nodes at the top |
15:56 |
hoodedice |
!g PilzAdam remove unknown mod |
15:56 |
MinetestBot |
hoodedice: https://forum.minetest.net/viewtopic.php?id=5374 |
15:56 |
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15:57 |
hoodedice |
MinetestBot, seriously?! |
15:57 |
Calinou |
logging in to minetest.8dromeda.net to see if no 3rd world war happened there |
15:57 |
* Calinou |
segfaulted on join |
15:57 |
Jordach |
tl;dr i need to stop eating curries |
15:59 |
hoodedice |
Matsetes: Here you go |
15:59 |
hoodedice |
https://forum.minetest.net/viewtopic.php?id=2777 |
15:59 |
hoodedice |
Install that ^ |
15:59 |
hoodedice |
oh, same as Craigy's anyway haha |
16:00 |
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16:00 |
Matsetes |
Cool |
16:00 |
Matsetes |
And beds help me with what? =D |
16:01 |
CraigyDavi`` |
They don't, read all the messages |
16:03 |
* sfan5 |
meows at Calinou |
16:04 |
rubenwardy |
Jordach: https://www.dropbox.com/s/x6z0qiq2wmznsj3/meshbuf_error.png |
16:07 |
|
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16:11 |
* Krock |
throws anti-segfault at Calinou |
16:12 |
* Krock |
doesn't get a segfault |
16:13 |
Calinou |
Windows is anti-segfault, since it's called “access violation†there. |
16:13 |
Krock |
^^ |
16:13 |
Calinou |
so you're anti-segfault already |
16:14 |
Krock |
minetest.disconnect_on_join() gets called on me everytime.. |
16:15 |
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16:17 |
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16:26 |
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16:33 |
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16:33 |
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16:36 |
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16:42 |
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16:47 |
rubenwardy |
In minetest, which way does the texture on the top of a node face? |
16:47 |
sfan5 |
to the top? |
16:47 |
rubenwardy |
As in orientation of the texture |
16:47 |
rubenwardy |
X+ X- Z+ Z- |
16:47 |
rubenwardy |
I will look |
16:48 |
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16:51 |
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16:51 |
gretghrhth |
Hello. |
16:51 |
gretghrhth |
I have an error. |
16:51 |
gretghrhth |
"Can't open database". |
16:51 |
gretghrhth |
What does that mean? |
16:52 |
rubenwardy |
Do you have read / write access to the folders? |
16:52 |
gretghrhth |
Yes. |
16:52 |
rubenwardy |
What operating system are you on? |
16:52 |
gretghrhth |
Windows XP. |
16:52 |
gretghrhth |
Tried only MSVC-compiled version. |
16:52 |
rubenwardy |
Minetes shouldn't be installed in C:\\program files, if it is |
16:53 |
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16:53 |
gretghrhth |
(without "-") |
16:53 |
rubenwardy |
When does the error occur? |
16:53 |
gretghrhth |
Yes, I know. The directory contains space and Russian letters. |
16:53 |
gretghrhth |
When I'm loading world. |
16:54 |
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16:54 |
Calinou |
a directory with only ASCII characters and no spaces is preferred |
16:54 |
Calinou |
how about C:\Games\Minetest |
16:54 |
Calinou |
that's a very good one to put your games in :P |
16:54 |
gretghrhth |
K, I'll try. |
16:56 |
gretghrhth |
It works, thanks. |
16:57 |
gretghrhth |
And how to reduce lags on my Celeron D 331? |
16:57 |
Krock |
^dsable all settings |
16:57 |
rubenwardy |
It was Z+ |
16:57 |
Calinou |
disable shaders, enable mip-mapping, disable fancy trees and maybe smooth lighting |
16:57 |
* Krock |
high fives gretghrhth for using Win XP with Celeron D!! |
16:57 |
Calinou |
what operating system do you use? |
16:57 |
Calinou |
on Vista/7, disable Aero |
16:58 |
* Krock |
throws "<gretghrhth>Windows XP." at Calinou |
16:58 |
gretghrhth |
[22:52] <gretghrhth> Windows XP. |
16:58 |
Calinou |
ah |
16:59 |
gretghrhth |
Of course, I can use Linux. But there's no good distros, only Gentoo. |
16:59 |
gretghrhth |
I hate systemd. |
17:00 |
Calinou |
http://images.wikia.com/mlpfanart/images/4/41/Rainbow_Dash_haters_gonna_hate.gif |
17:00 |
Calinou |
systemd is probably better than using an EOL OS |
17:00 |
telek1 |
gretghrhth: Regarding systemd: no kidding, and while gentoo isn't the only one, there's a really niche community of distros avoiding systemd like the plague. |
17:00 |
gretghrhth |
I don't know about these distros. |
17:01 |
LemonLake |
then get to know them |
17:01 |
sfan5 |
telek1: systemd is nice |
17:01 |
LemonLake |
I don't have a problem with systemd |
17:02 |
gretghrhth |
systemd is bad. It's monolithic (IDK how to write this word correctly). |
17:02 |
gretghrhth |
With QR code generator. |
17:02 |
sfan5 |
"linux is bad. It's monolithic" |
17:02 |
Calinou |
“monolithic†is properly written, but consider reading some “demystifying†page of systemd |
17:02 |
sfan5 |
there you go |
17:02 |
Calinou |
Lennart wrote one last year |
17:02 |
sfan5 |
stop using linux |
17:02 |
gretghrhth |
Init system with QR code generator, lol. |
17:02 |
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17:02 |
Calinou |
it was posted on Phoronix and is an interesting read |
17:02 |
Calinou |
Linux is a monolithic kernel, while NT is hybrid kernel |
17:03 |
sfan5 |
technically linux is hybrid too |
17:03 |
gretghrhth |
But systemd have no modules, while Linux can load them. |
17:03 |
sfan5 |
see kernel modules |
17:04 |
gretghrhth |
And the last question. |
17:05 |
gretghrhth |
Which IRC client is the best? I can't choose. |
17:05 |
Jordach |
Quassel |
17:05 |
|
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17:06 |
LemonLake |
telnet |
17:06 |
LemonLake |
because im weird like that |
17:06 |
telek1 |
pidgin, because IRC is all about dropping big ones in public. |
17:06 |
gretghrhth |
>telnet |
17:06 |
gretghrhth |
Too fat. |
17:06 |
LemonLake |
I beg your pardon? |
17:07 |
telek1 |
LemonLake: I think gretghrhth was saying anything above telnet is too fat to use as an irc client. |
17:07 |
LemonLake |
ggggggggggggggggg |
17:08 |
Calinou |
<gretghrhth> Which IRC client is the best? I can't choose. |
17:08 |
Calinou |
HexChat for GUI |
17:08 |
Calinou |
for CLI… I've only used irssi |
17:08 |
Krock |
nettalk.de |
17:08 |
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17:09 |
gretghrhth |
HexChat does not work on XP. |
17:09 |
gretghrhth |
:C |
17:09 |
Krock |
*http://ntalk.de/ |
17:10 |
gretghrhth |
Already tried. |
17:10 |
Krock |
english avaliable |
17:10 |
gretghrhth |
I don't like the interface of Nettalk. |
17:11 |
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17:11 |
telek1 |
gretghrhth: pidgin.im |
17:11 |
MinetestBot |
GIT: BlockMen commited to minetest/minetest_game: Fix crafting recipe for iron bars 955f3cf 2014-07-08T19:10:55+02:00 http://git.io/HrrcVQ |
17:12 |
telek1 |
What was wrong with the iron bar recipe? |
17:12 |
gretghrhth |
Installing irssi. |
17:12 |
BlockMen |
http://wiki.minetest.net/Iron_bar |
17:12 |
telek1 |
Should digging default:obsidian yield default:obsidian to inventory? |
17:13 |
Jordach |
yes |
17:13 |
* telek1 |
isn't sure if he's got something overloading the define, but he hasn't been recieving any when he digs it. |
17:13 |
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17:15 |
Calinou |
recipe is already fixed in Carbone since long time ago |
17:16 |
Jordach |
Attempt to index nil |
17:16 |
Jordach |
stack traceback: in since long time ago |
17:22 |
rubenwardy |
Jordach, VanessaE: https://github.com/rubenwardy/NodeBoxEditor/tree/texture_project |
17:23 |
rubenwardy |
The textures are correct in that branch, as in no stretching |
17:23 |
Calinou |
http://i.imgur.com/b3usu4B.png |
17:23 |
Calinou |
http://i.imgur.com/T8wf2tp.png |
17:24 |
Jordach |
RealBadAngel, use goddamn MediaCrush |
17:24 |
Jordach |
( https://mediacru.sh) |
17:24 |
* Krock |
gives Calinou some anti-platic-node-style |
17:25 |
Jordach |
so 30 days ago RBA promised meshnodes |
17:25 |
Jordach |
what happened to that |
17:25 |
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17:26 |
rubenwardy |
Meshes for nodes would be horrible. There would be so much redundant data. |
17:27 |
RealBadAngel |
Jordach, im rewriting now mapblock_mesh.cpp |
17:27 |
RealBadAngel |
the place where your so wanted feature will go in |
17:28 |
Calinou |
rubenwardy, it's fine to have them, but abuse should be avoided like always |
17:28 |
RealBadAngel |
but i need to make some cleaning before i put there something so new |
17:28 |
Jordach |
>abuse |
17:28 |
Calinou |
mods are already not so consistent |
17:28 |
Jordach |
i basically made an entity act like a node |
17:28 |
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17:31 |
LemonLake |
aboos |
17:33 |
VanessaE |
rubenwardy: what's this branch for? |
17:34 |
rubenwardy |
It is the starting branch of 0.7; Texture tool. That branch currently contains commits which make the textures not stretch, like in MT. |
17:34 |
VanessaE |
ah |
17:35 |
Calinou |
cool |
17:35 |
rubenwardy |
texture projection |
17:35 |
Calinou |
would be nice if lighting would be fixed |
17:35 |
VanessaE |
yes I see it |
17:35 |
Calinou |
smooth shading isn't supposed to be used |
17:35 |
Calinou |
it also totally breaks if you “invert†the nodebox |
17:35 |
VanessaE |
calinou's right that you shouldn't use the lighting the way you do |
17:35 |
VanessaE |
light the whole node at once, maybe |
17:35 |
VanessaE |
but not the individual boxes |
17:35 |
Calinou |
each face should have a shading |
17:36 |
Calinou |
like in Minetest |
17:36 |
Calinou |
bottom face is darkest, most notably |
17:36 |
VanessaE |
one step at a time though |
17:36 |
Calinou |
if you light all the faces the same way, it becomes hard to see edges |
17:36 |
Calinou |
so better have smooth shading than nothing |
17:37 |
VanessaE |
anyway this is a good improvement over the previous |
17:37 |
VanessaE |
+1 rubenwardy. :) |
17:38 |
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17:38 |
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17:47 |
EvergreenTree |
rubenwardy: I wish there were some way of telling what version of libpng to compile with |
17:47 |
EvergreenTree |
in nbe |
17:47 |
rubenwardy |
Just any? |
17:47 |
EvergreenTree |
I don't want to uninstall the newest version, because some stuff depends on it |
17:47 |
rubenwardy |
libpng is a dependency of Irrlicht |
17:48 |
rubenwardy |
Maybe update irrlicht? |
17:48 |
EvergreenTree |
hm |
17:48 |
rubenwardy |
(instead) |
17:49 |
EvergreenTree |
I already have the irrlicht-dev package |
17:49 |
hoodedice |
back |
17:49 |
Calinou |
about potential formspec replacement (HTML)… http://www.phoronix.com/scan.php?page=news_item&px=MTczNzU ;) |
17:49 |
EvergreenTree |
I don't want to break dependencies with other stuff |
17:49 |
VanessaE |
Calinou: inb4 someone else mentions lamefun ;) |
17:50 |
hoodedice |
!g lamefun |
17:50 |
MinetestBot |
hoodedice: https://www.facebook.com/pages/Lame-Fun/481169518624450 |
17:50 |
hoodedice |
facebook is BAD |
17:50 |
hoodedice |
BAD MinetestBot |
17:50 |
* hoodedice |
slaps MinetestBot |
17:50 |
VanessaE |
!g lamefun html5 javascript |
17:50 |
MinetestBot |
VanessaE: http://irc.minetest.ru/minetest/2013-03-22 |
17:50 |
VanessaE |
perfect. |
17:51 |
hoodedice |
"JavaScript is the programming language of the future, the programming language for people, the official programming language of the planet Earth, supported by Google, Microsoft and Apple, and has lots of very fast JIT intepreters." |
17:51 |
hoodedice |
... |
17:52 |
VanessaE |
hoodedice: 'nuff said? |
17:52 |
BlockMen |
bye everyone |
17:52 |
VanessaE |
ciao, BlockMen |
17:52 |
* hoodedice |
is experiencing a mindfuck |
17:52 |
hoodedice |
ciao Blocks |
17:52 |
|
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17:54 |
OldCoder |
Who rang? |
17:55 |
|
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17:56 |
VanessaE |
OldCoder: yeah, like two days ago. Your kitten pile is overflowing again :) |
17:56 |
OldCoder |
*Whoosh* |
17:56 |
* OldCoder |
waves the KittenVac (tm) |
17:56 |
VanessaE |
noooooooooooooooooooooooooooooooooooo |
17:56 |
OldCoder |
Note: It is padded and gently deposits kittens in a safe place |
17:57 |
OldCoder |
We |
17:57 |
OldCoder |
have been over this |
17:57 |
VanessaE |
ok. good :) |
17:57 |
* OldCoder |
does not eat kittens |
17:57 |
hoodedice |
I did |
17:57 |
hoodedice |
Oldie, your server is spamming creatures |
17:57 |
|
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17:57 |
hoodedice |
Like, 20+ sheep in an area of 10 node square |
17:58 |
VanessaE |
don't use the simple mobs mod, apparently it's buste. |
17:58 |
VanessaE |
busted. |
17:58 |
hoodedice |
not simple mobs, Creatures by BlockMen |
17:58 |
VanessaE |
oh |
17:58 |
VanessaE |
well I had the same problem with simple mobs recently. it went apeshit on one of my servers. |
18:00 |
hoodedice |
EH?! https://twitter.com/GrandChaos9000/status/484382152063463425 |
18:01 |
VanessaE |
? |
18:01 |
hoodedice |
MT is banned in China? |
18:01 |
VanessaE |
probably because it's free software |
18:02 |
VanessaE |
you know how chinese govt is about freedom |
18:03 |
hoodedice |
no, it seems MC is banned |
18:03 |
VanessaE |
ohhh |
18:04 |
hoodedice |
Chinese guys use Kylin Ubuntu |
18:04 |
hoodedice |
MT is not banned "yet" |
18:04 |
VanessaE |
ah |
18:04 |
PenguinDad |
!tw 484381834579812352 |
18:04 |
MinetestBot |
Even worse, #Minecraft was blocked in China, but it wasn't blocked for Mojang website. Because they can't play multiplayer whatsoever! (@GrandChaos9000) |
18:04 |
VanessaE |
sucks to be them, then. :) |
18:04 |
hoodedice |
In any case, the twitter acc I linked to seems like a ranter |
18:05 |
hoodedice |
This is the stuff I get in #minetest on twitter |
18:05 |
hoodedice |
!tw 486570145813643265 |
18:05 |
MinetestBot |
#militaryhumor #militarymeme this is why there is engineers like me..... #minetest pic.twitter.com/znmcZAX4Fk (@Dippies_7) |
18:07 |
VanessaE |
jeesh |
18:09 |
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18:10 |
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18:17 |
|
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18:17 |
OldCoder |
hoodedice, Oldie is fine but it won't ping me. And which server, please? 0.4.10 Segfault? Report to sfan5/ninjakitten |
18:17 |
|
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18:17 |
hoodedice |
sfan said you host the server |
18:18 |
hoodedice |
I already told him |
18:18 |
sfan5 |
told what? |
18:18 |
|
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18:21 |
OldCoder |
??? |
18:21 |
OldCoder |
hoodedice, it is sfan5 server, then? I don't deal with cows etc. in piles :-) This is addressed by the world owner. |
18:22 |
OldCoder |
Think of me as the landowner and the world owner is the property manager |
18:22 |
hoodedice |
creatures overspawning |
18:22 |
OldCoder |
Is this for Meowtest? |
18:22 |
hoodedice |
Yes |
18:22 |
OldCoder |
All right. This is what the world is *for*. To shake out bugs in 0.4.10. Speak with sfan5 please. |
18:22 |
OldCoder |
The world was set up precisely for this purpose. |
18:22 |
hoodedice |
The bug must be in the mod |
18:22 |
OldCoder |
It is not actually a stable world. |
18:22 |
hoodedice |
ok |
18:23 |
OldCoder |
I'm happy to patch, etc. |
18:23 |
* OldCoder |
is here to serve |
18:23 |
sfan5 |
hoodedice: blockmen has no idea how it happens |
18:23 |
OldCoder |
In a meeting for 40 minutes though |
18:23 |
sfan5 |
OldCoder: I'll send an update in 5 minutes |
18:23 |
hoodedice |
roger that |
18:24 |
OldCoder |
sfan5, ping me when it's ready and I'll take care of it |
18:24 |
sfan5 |
k |
18:24 |
hoodedice |
Relevant https://github.com/BlockMen/creatures/blob/master/spawn.lua |
18:24 |
hoodedice |
Looks like that chance number has something to do with it |
18:24 |
sfan5 |
hoodedice: more relevant: https://github.com/BlockMen/creatures/blob/master/spawn.lua#L76,L101 |
18:25 |
hoodedice |
is peaceful? |
18:25 |
sfan5 |
yes |
18:25 |
sfan5 |
s/yes/what?/ |
18:27 |
hoodedice |
Relevant again: https://github.com/BlockMen/creatures/blob/master/init.lua#L3 |
18:28 |
hoodedice |
Weird. Isn't mapblock supposed to be 16 node cube? |
18:29 |
hoodedice |
One line fix: https://github.com/BlockMen/creatures/blob/master/init.lua#L28 |
18:29 |
hoodedice |
Set to 5, should do the trick |
18:30 |
rubenwardy |
Calinou, VanessaE: for lighting, what brightness as a percentage should I use for each side? (where 100% is normal, 0% is black) |
18:31 |
VanessaE |
rubenwardy: I would say +/- 5% |
18:31 |
VanessaE |
100% top, 95% for N/S sides, 90% for E/W sides, 85% for the bottom |
18:32 |
VanessaE |
something along those lines |
18:32 |
VanessaE |
I think that's about what MT uses also |
18:35 |
rubenwardy |
Done. https://github.com/rubenwardy/NodeBoxEditor/commit/0c2415ab65a75e74d32125c940790a9c9d194561 |
18:35 |
rubenwardy |
I exaggerated it, to make it easier to see. |
18:37 |
VanessaE |
not bad |
18:37 |
VanessaE |
not bad at all |
18:37 |
VanessaE |
maybe exaggerate it further |
18:38 |
VanessaE |
wait, no.... |
18:38 |
VanessaE |
leave it just like this |
18:38 |
rubenwardy |
XD |
18:39 |
VanessaE |
looks like you solved that z-fighting glitch too |
18:39 |
rubenwardy |
this code was the most confusing to write that I have ever done: ( https://github.com/rubenwardy/NodeBoxEditor/blob/texture_project/src/NodeBox.cpp#L155 ) |
18:39 |
VanessaE |
or it hides well now :) |
18:39 |
rubenwardy |
Yeah, hides well. |
18:40 |
rubenwardy |
wrong link |
18:40 |
rubenwardy |
https://github.com/rubenwardy/NodeBoxEditor/blob/texture_project/src/NodeBox.cpp#L217-L330 |
18:40 |
VanessaE |
eep |
18:41 |
VanessaE |
mmm pasta. copy pasta. :) |
18:41 |
rubenwardy |
Nope, I did all that myself |
18:41 |
VanessaE |
wow. that had to be a pain in the ass |
18:41 |
rubenwardy |
Yeah |
18:42 |
VanessaE |
inb4 RBA advises you do it some other way ;) |
18:42 |
rubenwardy |
ha |
18:43 |
VanessaE |
oh, fix your "N" in the lower right frame ;) |
18:43 |
VanessaE |
(well one of the two lower frames shouldn't display it at all, for that matter) |
18:57 |
jp |
https://www.facebook.com/pages/Minetest/335345033194147?ref=profile |
18:57 |
jp |
Quite old posts... :/ |
19:02 |
rubenwardy |
VanessaE: fixed. |
19:03 |
rubenwardy |
gtg |
19:05 |
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19:31 |
ProXavi |
Hi |
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ProXavi |
#minetest |
19:37 |
Miner_48er |
how can I search a world for all meta:set_string "owner" ? |
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19:41 |
sfan5 |
Miner_48er: you can't |
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19:42 |
sfan5 |
you actually can |
19:42 |
sfan5 |
but it's complicated |
19:44 |
Miner_48er |
who should i ask? |
19:48 |
sfan5 |
jp: I added your spawnpoint to the rotation |
19:49 |
jp |
sfan5 : ok, cool. |
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19:57 |
sfan5 |
jp: sorry, some mod trouble.. |
19:58 |
jp |
np |
19:59 |
jp |
As I said : //killme -> OK for die, but do not proceed to teleport at spawn. I stay at tha place where I died. |
20:00 |
sfan5 |
I'll debug that |
20:00 |
sfan5 |
jp: that caused the crash |
20:00 |
jp |
Sorry. |
20:00 |
sfan5 |
not your fault |
20:01 |
sfan5 |
I should debug my mods better |
20:01 |
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20:05 |
PenguinDad |
Rainbow Sword https://cdn.mediacru.sh/9UyrP3HAI-fv.png |
20:06 |
Jordach |
PenguinDad, update yer BFD |
20:06 |
* sfan5 |
puts Rainbow Dash on PenguinDad's head |
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20:26 |
VanessaE |
https://forum.minetest.net/viewtopic.php?f=11&t=2041&p=147731#p147731 |
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20:48 |
Dezem |
hi |
20:48 |
Dezem |
bonjour |
20:50 |
jp |
Bonsoir. |
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lemonlake_ |
ã“ã‚“ã«ã¡ã¯ |
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21:54 |
Megaf |
Yay!!!! Germany!!! |
21:56 |
hummeleBop |
The germany has frightened me |
21:57 |
Megaf |
they used their brain |
21:57 |
Megaf |
I'm Brazilian and I'm not even mad, that's impressive |
22:01 |
hoodedice |
Catnap turned into a 4 hour sleep haha |
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22:12 |
MaxCohen |
was wondering if there was a noncubic branch that works ?? the original one in the forum has two bugs that i know of and the one by bas080 dont work at all any ideas any body ??? |
22:13 |
MaxCohen |
bas0801 are you same as the one that has the github for noncubic ? |
22:14 |
bas0801 |
hey, yes I am |
22:14 |
MaxCohen |
sweeeeet |
22:14 |
MaxCohen |
need your input please |
22:14 |
MaxCohen |
nonecubic mod you did dont work any ideas ?? |
22:15 |
bas0801 |
what error do you get? |
22:15 |
MaxCohen |
i have a default 0.4.9 server with no mods and it errors out like 4 places |
22:15 |
MaxCohen |
one min i will redo and past here if thats oke |
22:15 |
bas0801 |
yeah that's good. |
22:15 |
MaxCohen |
ok one min |
22:18 |
MaxCohen |
ok got it |
22:18 |
MaxCohen |
18:17:24: ERROR[main]: ========== ERROR FROM LUA =========== 18:17:24: ERROR[main]: Failed to load and run script from 18:17:24: ERROR[main]: /home/user/.minetest/worlds/development/worldmods/noncubic/init.lua: 18:17:24: ERROR[main]: cannot open /home/user/.minetest/worlds/development/worldmods/noncubic/noncubic.lua: No such file or directory 18:17:24: ERROR[main]: stack traceback: 18:17:24: ERROR[main]: [C]: in function 'dofi |
22:18 |
hoodedice |
Please use a pastebin like gist.github.com for Error logs |
22:19 |
MaxCohen |
ok sorry im new here will do |
22:19 |
hoodedice |
cool =) |
22:19 |
MaxCohen |
;) |
22:20 |
bas0801 |
so MaxCohen, this mod is also not working? |
22:20 |
bas0801 |
https://forum.minetest.net/viewtopic.php?f=11&t=4297 |
22:20 |
MaxCohen |
ok im on it thanks |
22:20 |
MaxCohen |
oh ya |
22:20 |
MaxCohen |
that one has a bad bug crashing server |
22:21 |
MaxCohen |
if you put in a stack of 99 stone in the mill and hit esc server crashes |
22:21 |
MaxCohen |
on both 0.4.9 and 0.4.10 |
22:22 |
bas0801 |
so both of them don't work... yves_de_beck still active? |
22:22 |
bas0801 |
Last visited: Mon Jun 24, 2013 11:08 |
22:22 |
MaxCohen |
ya i looked at the code but was unable to see anything audvious |
22:22 |
bas0801 |
I guess not really |
22:23 |
bas0801 |
I'm ok with checking it out but not now. I am busy with school project. |
22:23 |
MaxCohen |
also another bug in that same one it will keep giving the last milled block even if nothing in it and you cant brake it to move it |
22:24 |
MaxCohen |
ya no problem just wanted to let some on know about it, this is a much needed mod for this game i think and love it a lot but players know this now and keep crashing the server minetestvill |
22:25 |
bas0801 |
MaxCohen, thnx for letting us know. |
22:25 |
bas0801 |
I wil put it high on my minetest todo list. I agree that this mod is pretty kewl |
22:25 |
MaxCohen |
thank you and i will keep an eye out for any updates ..... thanks again really nice talking to ya |
22:26 |
bas0801 |
Checkout the github for that. |
22:26 |
bas0801 |
You can always rss to make your life easier |
22:26 |
MaxCohen |
ya thanks and if your on my server just holler i will hook you up with some land |
22:27 |
bas0801 |
What is the servername? |
22:27 |
MaxCohen |
minetestville and a website its still quite new few days ole minetestville.wordpress.com |
22:29 |
MaxCohen |
ok im back to the game thanks again for your time |
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22:36 |
Eater4 |
any ideas of a music mod? |
22:36 |
Eater4 |
Besides the music |
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22:39 |
crazyR |
anyone experianced this error yet? ERROR: An unhandled exception occurred: LevelDB error: Corruption: bad block type |
22:43 |
crazyR |
anyone? |
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22:52 |
EvergreenTree |
I hope someone picks up the gsmapper project |
22:52 |
EvergreenTree |
I might fork it and tweak around with it |
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22:55 |
hoodedice |
!tell sfan5 "ERROR: An unhandled exception occurred: LevelDB error: Corruption: bad block type" crazyR |
22:55 |
MinetestBot |
hoodedice: I'll pass that on when sfan5 is around |
22:56 |
crazyR |
thanks hoodedice |
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23:58 |
hummeleBop |
Hi there, how to optimize minetest.conf for solo config please? |
23:58 |
hummeleBop |
I would like to reduce the cpu usage |