Time Nick Message
00:00 Taoki heh, yeah
00:00 Taoki funny since I've seen tons of bugfixes in the last days / weeks
00:00 MinetestBot GIT: Uberi commited to Uberi/MineTest-WorldEdit: Update `stack2` API documentation. https:/ 2014-07-06T19:59:56-04:00 http://git.io/R2WbNg
00:00 ecutruin VanessaE, that's what he's doing currently I believe by desync ends up causing the animation to loop before it can be set to the idle state.. which is the issue.
00:01 VanessaE ecutruin: I told him to make the final frame of the animation last for a ridiculously long time. he ignored me :P
00:02 ecutruin Ah.
00:02 ecutruin Yeah, that could work, I suppose.
00:02 ecutruin Giving you the bit of extra time needed for things to sync up.
00:03 ecutruin Why there isn't non-looping animations in MT, I have no idea. >.>
00:21 EvergreenTree VanessaE: That would be a good quick fix
00:21 EvergreenTree I might get him to do that
00:21 EvergreenTree tomorrow
00:22 EvergreenTree I might tweak it and see if it helps
00:26 stormchaser3000 oh dear
00:30 EvergreenTree ... Except for the fact that I don't know how to export to b3d files
00:30 EvergreenTree :P
00:32 ecutruin Heh.
00:36 ecutruin I really want to do very visual things if I'm going to do MT stuff.. I'm hoping he can work it out, as it gives me a practical example of what I can do. ^-^
00:54 EvergreenTree ecutruin: ever heard of particles?
00:54 EvergreenTree they are known to cause a bit of lag, but they are great for effects
00:54 EvergreenTree minetest isn't so great as visuals go though
00:54 EvergreenTree RealBadAngel is working on meshnodes though
00:54 ecutruin Does MT actually have a particle engine? or is it just using entities?
00:54 EvergreenTree like nodeboxes except they use 3d models
00:54 EvergreenTree :3
00:55 EvergreenTree ecutruin: entities I think
00:55 ecutruin Well of course it lags then. XD
00:55 VanessaE it uses entities.
00:55 EvergreenTree we were discussing about using engine particles though
00:55 VanessaE they're "particles" but not in the Irrlicht sense of the word.
00:55 EvergreenTree Right
00:56 ecutruin They should really offer access to the engine's system.. that'll probably be much better.
00:56 VanessaE ecutruin: poke jin_xi when you see him next.
00:57 ecutruin I'll probably forget. >.<
00:59 ecutruin I am thinking of starting my own game though, I was talking about it with Jordach while we he was working on the chest. I'll probably start from scratch though, and am not sure if I'll release it publically, or just host it as a server and leave that as the only way to play during dev.
00:59 EvergreenTree ecutruin: that would be quite an undertaking
01:00 ecutruin Nono.. a MT game. xD Just starting scratch via blocks/items/models.
01:01 ecutruin I'll probably do a skyblock concept I wanted to create.. which will let me start from scratch and add content slowly.
01:03 hmmmm #1425
01:07 paramat hmmmm, latest versions of my tunnel mod: https://forum.minetest.net/viewtopic.php?f=9&t=9521&p=147332#p147214 and the following post, details and screenshots (i love the new desert dungeons)
01:07 hmmmm cool stuff
01:07 hmmmm i'm taking a break from mapgen though
01:07 hmmmm right now i've got to make some improvements to block unloading and emergethread stuff
01:07 paramat that'll be good for you ;)
01:14 EvergreenTree http://i.imgur.com/z9OCG1O.png
01:15 VanessaE EvergreenTree: oh, a recaptcha :P
01:15 EvergreenTree lol
01:16 EvergreenTree captchas love unparsable characters
01:45 Dogzilla131 i have problem with minetest 0.4.9,
01:46 VanessaE 0.4.9 is obsolete
01:46 VanessaE download 0.4.10
01:46 Dogzilla131 the water is always white
01:46 VanessaE get 0.4.10 and try again.
01:47 Dogzilla131 which 32 bit or 64 bit
01:49 VanessaE whichever is for your system
01:50 stormchaser3000 hmm well darn
01:57 Dogzilla131 ok thanks
02:02 cheapie Would anybody happen to know how to change what the single node is in the singlenode mapgen?
02:28 telek Is it possible to make equipped tools animated?
04:07 alket Hi , how to make a flame ?
04:07 alket the thing to see in dark
04:07 JesseH Can someone explain how saps grow? Like, do I need a certain depth of dirt, how long does it take, etc?
04:08 telek1 Should just plant it on a grassy node and it grows after a while.
04:08 telek1 I'm not sure what the time requirements are for it though
04:09 alket how to see in dark ?
04:10 alket found this thing , inventory
04:45 hmmmm you know everybody whines about how "minetest worlds are too small"
04:45 hmmmm I wonder what would happen if we really gave them what they want
04:45 hmmmm say, add 8 bits onto X and Z directions
04:47 hmmmm we'd just have to change literally every instance of v3s16 to "mtvec" or something 8)
04:47 hmmmm hoo boy, how much fun that'd be.
04:48 hmmmm and then everything would be slightly slower because then the compiler would have to add in bit operations to extract the not-power-of-2 X and Z members
04:55 hmmmm all of that labor, slower code, and incompatibility for what: so they can find that the new size would be 8388608 in X and Z directions, teleport there, and then cry "THERE'S STILL NOT ENOUGH SPACE"
04:57 MinetestBot GIT: ShadowNinja commited to minetest/minetest_game: Convert spaces to tabs and add unknown node checks to xpanes ca7f6bb 2014-07-06T21:49:47-04:00 http://git.io/ZBbmig
05:15 werwerwer_ who is whining about too small world? for survival multiplayer they are even too large
05:16 werwerwer_ i rarely saw servers wich has something built further then kilometer from spawn
05:18 werwerwer_ (considering node is 1x1x1 meters)
05:22 telek1 hmmmm: Actually I would just be happy with the ability for 'seamless' maps that jump to the opposite coordinates when you reach the 'end' of it.
05:22 ShadowNinja I've seen 6km, and farther on redcrab's. But there's still plenty of space with that.
05:22 telek1 hmmmm: Or the ability to jump servers when you hit the edge of a map (or cross-server portals)
05:23 hmmmm that's been discussed before
05:23 hmmmm both things
05:24 werwerwer_ toroidal map is useless if it's so large. for such size it doesn't make any difference in gameplay
05:24 hmmmm i know a guy personally who is working on a different minecraft clone (it's far technically inferior apart from this one cool trick) which jumps to a different server once you reach the end of the map on one
05:24 telek1 hmmmm: Not interested, or just not implemented?
05:25 hmmmm both really
05:25 telek1 Bummer.
05:25 hmmmm it's not implemented because it's such a low priority thing. i can come up with thousands of more beneficial feature additions/fixes/optimizations
05:27 telek1 hmmmm: Maybe, but seamless sides combined with smaller maps could make things interesting, especially if a ship mod gets produced.
05:28 hmmmm ahh, the ship idea
05:28 telek1 variable direction gravity and player orientation would be the other one.
05:28 hmmmm voxel area entities are still on the todo list, just waiting for somebody to take it up
05:29 werwerwer_ oh i saw variable players orientation. after they used a helicopters a little :)
05:29 * telek1 has been mulling what would be involved. The bounding and other things seem potentially messy.
05:36 MinetestBot GIT: kwolekr commited to minetest/minetest: Don't unload blocks if save failed 8b3ed78 2014-07-07T01:20:25-04:00 http://git.io/IOeD0g
05:38 hmmmm well...
05:38 hmmmm this is odd
05:38 hmmmm /home/ryan/minetest/src/guiFormSpecMenu.cpp:673: internal compiler error: Segmentation fault: 11
05:39 ShadowNinja Haha, forget gdb. Minetest is so broken it breaks the cc! ;-)
05:39 hmmmm trufax :(
05:39 hmmmm gcc screwed up twice so far in the same period of time
05:39 hmmmm am I going to start getting random application errors
05:51 MinetestBot GIT: kwolekr commited to minetest/minetest: Don't copy back already generated blocks on map generation a2e1b0f 2014-07-07T01:51:04-04:00 http://git.io/s95zeQ
06:36 jp Hello. I saw the TNT in MT 0410... considering the big amount of blocks it can destruct at the same time, he can bring lag++ to the servers...
06:36 LemonLake iirc you can change it
06:37 jp And I don't understand why boats are added, we can swim faster than navigate with it.
06:54 telek1 Wait dynamite is now in the game stock?
06:55 LemonLake no
06:55 LemonLake but a subgame including it is packaged with builds of the game
06:57 CraigyDavi` No... tnt is now in minetest_game
06:57 LemonLake ^
06:58 * telek1 ughs.
06:59 telek1 Might want to include an 'ownership' mod in minetest_game then to help with the griefing.
06:59 telek1 TNT is like throwing dungeonmasters back into stock.
07:11 sfan5 meow
07:11 sfan5 hi everyone
07:12 hoodedice Morning Europeans!
07:15 telek1 Morning sfan5, hoodedice
07:15 hoodedice 2:15 am here haha
07:15 sfan5 9:15 here
07:15 sfan5 !server segfaulty
07:15 MinetestBot sfan5: Meowtest 0.4.10 SEGFAULTY | minetest.org:30018 | Clients: 14/20, 0/19 | Version: 0.4.10-rc1 / meowtest_game | Ping: 21ms
07:24 hoodedice oh great, lemme guess
07:24 hoodedice 0.4.10 is getting random segfaults?
07:24 hoodedice Shall I tweet about it?
07:25 sfan5 hoodedice: nope, no segfaults
07:25 sfan5 tweet about what?
07:25 hoodedice then why is it codenamed that?
07:26 hoodedice server is dang fast
07:26 sfan5 the name was OldCoders creation
07:27 hoodedice oho
07:27 hoodedice Also, did someone delete my spam topic in the off-topic subforum?
07:28 sfan5 dunno
07:28 hoodedice Is this server perma?
07:32 hoodedice sfan5 PING
07:32 sfan5 hoodedice: yes
07:32 hoodedice Thanks
07:41 webdesigner97 hello
07:42 hoodedice Hey!
07:42 webdesigner97 I have a little question concerning: http://pastebin.com/WasjvaXY
07:43 hoodedice what is the question? (inb4 still sucks at lua)
07:43 jp :D Excellent
07:43 webdesigner97 Inside wthis snippet, I want to call the setvelocity function of the entity, but I don't know where...
07:43 webdesigner97 if I do it after get_luaentity, it crashes with this message:
07:44 webdesigner97 (w8)
07:44 webdesigner97 ent.object:setvelocity({x = 0, y = user:getvelocity().y, z = 0})
07:44 webdesigner97 attempt to index a nil value
07:44 sfan5 ent.attached = user:get_player_name()
07:45 sfan5 unless you want to set a variable, that does not attach the player to the object
07:45 webdesigner97 sfan5: The goal is to successfully call setvelocity of the entity, I'll update the snippet
07:46 sfan5 ent:setvelocity({x = 0, y = user:getvelocity().y, z = 0}) ?
07:46 webdesigner97 before or after get_luaentity?
07:46 Krock hi.
07:46 webdesigner97 hey Korck
07:47 webdesigner97 *Krock, sry
07:47 hoodedice guys guys
07:47 sfan5 webdesigner97: doesnt matter
07:47 hoodedice on sfan's server
07:47 hoodedice
jxf, do u want to be my boifrind?
07:47 Krock omg. a flying cow
07:48 hoodedice (laughing intensifies)
07:48 Krock meowtest!
07:48 Krock lol
07:48 Krock *** Krock joined the game
07:49 webdesigner97 sfan5: If I do it like this: http://pastebin.com/XYcRpndR, it crashes saying attempt to index a nil value (L5)
07:49 sfan5 webdesigner97: before the getluaentity
07:51 telek1 Are '' valid for a
07:51 telek1 an item recipe?
07:51 webdesigner97 I tried ent.object:setvelocity() and ent:setvelocity(). The first one crashes with "attempt to index a nil value", the second with "attempt to index field 'object' (a nil value)"
07:51 webdesigner97 I'll post the complete code
07:52 telek1 IE if you need it three rows wide some but not all of the crafting slots?
07:52 webdesigner97 http://pastebin.com/sxeXNcpy
07:52 webdesigner97 telek1: yes
07:52 telek1 webdesigner97: Thanks
07:53 webdesigner97 sfan5: I'm not even sure what get_luaentity does...
07:53 sfan5 webdesigner97: look that up them
07:53 sfan5 then*
07:53 webdesigner97 The API doesn't say anything
07:54 webdesigner97 *API doc
07:54 webdesigner97 https://github.com/minetest/minetest/blob/master/doc/lua_api.txt#L1823
07:54 webdesigner97 It seems to be userdata... The type I hate most...
08:01 * Krock meows at PenguinDad
08:02 webdesigner97 updated, the code (http://pastebin.com/Yr1wyuuQ)... But it still doesn't work.... Not before/after get_luaentity, not with ent:setvelocity, not with ent.object:setvelocity()...
08:02 PenguinDad hi Krock
08:06 webdesigner97 sfan5: According to http://dev.minetest.net/LuaEntitySAO, ent:setvelocity() should work within the same context as ent:get_luaentity(), but it doesn't, so I guess it's bug.
08:06 * Krock meows at Calinou
08:06 webdesigner97 hi Calinou!
08:06 Calinou hi
08:07 sfan5 webdesigner97: try to leave out the ent = ent:get_luaentity()
08:07 * Calinou is considering making a skins mod where players get to choose between various visual elements
08:07 Calinou eg. shirt + pants + eyes + hair
08:08 webdesigner97 sfan5: Attempt to index a nil value.
08:08 sfan5 webdesigner97: replace ent.object with ent
08:08 sfan5 too
08:09 webdesigner97 sfan5: Code that caused the latest error: http://pastebin.com/Nyq95vKp
08:10 webdesigner97 if I add .object, it doesn't crash...
08:10 webdesigner97 oh no, it does...
08:10 webdesigner97 weird
08:10 Calinou oh: https://forum.minetest.net/viewtopic.php?f=18&t=9688
08:12 Krock latest 0.4.9-dev and 0.4.10 have the same features...so eh
08:13 webdesigner97 Here's a git repo for it, so I don't have to juse pastebin all the time ^^ https://github.com/webdesigner97/parachute
08:14 PenguinDad Krock: 0.4.10 has some fixes
08:14 webdesigner97 Someone needs to add a documentation for get_luaentity...
08:14 Krock get_luaentity().name == "__builtin:item"
08:15 Krock check out "print(dump(object:get_luaentity()))"
08:15 Krock ^ webdesigner97
08:17 webdesigner97 {["object"] = (userdata)}
08:17 webdesigner97 All I want to do is call setvelocity for an entity spawned with minetest.add_entity(), but no approach works...
08:18 PenguinDad webdesigner97: I found the bug user:getvelocity()
08:19 Krock Someone needs to add a documentation for get_luaentity...
08:19 Krock LuaEntitySAO-only: (no-op for other objects)
08:19 Krock it already exists
08:19 webdesigner97 let me check this...
08:20 webdesigner97 oh
08:20 webdesigner97 So I was watching at the wrong part of the line....
08:20 webdesigner97 -.-
08:20 PenguinDad webdesigner97: Players aren't SAOs so they can't have a velocity
08:21 webdesigner97 yep... Will this ever be implemented?
08:21 webdesigner97 I mean, that's kind of essential
08:21 Krock again this question
08:21 webdesigner97 It will come up again and again...
08:21 Krock use something like a minecart and attach it to the player, then give it a speed
08:22 Krock result: hacky but works
08:22 webdesigner97 Adding another entity is a dirty solution :P
08:28 hoodedice back
08:28 hoodedice web, checked dev.minetest.net?
08:29 reactor ъДТБЧУФЧХКФЕ!
08:29 reactor Or EtherKiller?
08:31 webdesigner97 hoodedice: Sure, but I was looking at the wrong part of the code and didn't think about the Player object ;)
08:34 webdesigner97 the entity attached to the player always has a speed of 0....
08:34 webdesigner97 gtg now, cu :)
08:34 webdesigner97 and thanks for your help
08:35 alket how to full screen ?
08:41 hoodedice alket, fullscreen = true in minetest.conf
08:42 alket thanks
08:42 alket is there any torch ?
08:42 Krock /giveme torch -1
08:43 reactor 65535
08:43 reactor 16-bit integers eh?
08:43 Krock unsigned int 16, yes
08:45 PenguinDad a u16 is more than enough imo
08:46 Krock 255 would be enough in the most cases, too
08:47 alket thanks
09:02 reactor Is there a way to determine "who killed whom"?
09:03 PenguinDad reactor: a detective could help :P
09:03 reactor щ_Щ
09:03 JamesTait CCTV *everywhere* :-P
09:04 reactor Ingame, I mean.
09:14 * sfan5 meows at JamesTait
09:18 hoodedice Anyone knows if the guy known as BremaWeb on the forums visits this chan?
09:18 hoodedice *BrandonReese
09:19 hoodedice oh he does, how stupid of me haha
09:29 * JamesTait meows back at sfan5.
09:39 ecutruin sfan5, how goes?
09:44 sfan5 ecutruin: good
09:45 ecutruin Good to hear.
10:24 jp How to stop a server under 0.4.10 : place an huge amount of TNT, light the powder (but it will never explode) and that's all ! http://i.imgur.com/1KYp5qo.jpg
10:27 Krock How to solve this problem: remove TNT mod
10:27 jp Yeah... by default it ought be removed.
10:31 hoodedice Remove for servers
10:31 hoodedice not for SP
10:31 jp Both.
10:34 Jordach morning ecutruin
10:34 ecutruin Morning. We came up with a possible solution to the glitchiness btw.
10:35 Jordach hm
10:35 Jordach mmmm, chicken sub
10:36 ecutruin Basically.. just add a lot of extra frames after the animation.. so that it gives the time needed before looping.
10:36 Jordach that works
10:37 Jordach in fact that'd probably be better
10:37 Jordach you're in luck because i saved a copy of the lid as a blend
10:38 Jordach i'll add 90 dead frames (3 seconds played at 30fps)
10:39 ecutruin I'm eager to see how it works.
10:40 PenguinDad Damage caused by "only" 125 tnt https://cdn.mediacru.sh/vICrgsNuBZWp.png
10:45 hoodedice morning Jordach
10:45 Jordach mornjng
10:45 Jordach just fixing the lag on my chests
10:51 Krock PenguinDad, 125? planning it better would require just 8 or less
10:52 Jordach !c 30.0/159.0
10:52 MinetestBot 0.18867924528301888
10:52 Jordach !c 159.0/30.0
10:52 MinetestBot 5.3
10:54 PenguinDad Krock: actually 64 are enough for that destruction
10:54 Krock k
11:26 hoodedice how do you enable directx in MT? DOes it come by defalut in 0.4.10?
11:26 Taoki hoodedice: It's a minetest.conf option... see minetest.conf.example I think
11:27 PenguinDad hoodedice: https://github.com/minetest/minetest/blob/master/minetest.conf.example#L109-111
11:28 hoodedice Thanks Taok, Penguin
11:28 PenguinDad np hooded
11:29 hoodedice Testing Minetest with SweetFX =P
11:30 hoodedice Annnnnnnnnnnnnd I got the red filter of death
11:31 sfan5 hoodedice: can you post in the news topic? ;; disable shaders
11:32 hoodedice sfan d3d9
11:32 hoodedice I don't think it is much of a concern, as "everything is red" with d3d9 is well known
11:33 PenguinDad that's because we don't have HLSL shaders atm
11:33 sfan5 hoodedice: disable shaders
11:33 hoodedice obvio sfan
11:33 hoodedice I was using custom shaders written for directx
11:34 hoodedice Went back to opengl
11:35 hoodedice later
11:36 sfan5 31<sfan5>30 hoodedice: can you post in the news topic?
11:36 hoodedice But.
11:36 hoodedice Why?
11:37 hoodedice Also, can't reply to your thread
11:37 sfan5 what does it say
11:37 hoodedice have to report a bug instead, but I think this bug is well known
11:37 hoodedice There is no reply box at the bottom
11:38 sfan5 o.O
11:38 PenguinDad I can't reply either
11:38 hoodedice That's the reason why I ddn't post FIRST in that thread earlier
11:39 sfan5 hm :/
11:39 sfan5 guess I'll have to wait for ShadowNinja
11:39 hoodedice And you don't have idiotic kids asking for herobrine mobs
11:41 hoodedice why are you so excited about this issue anyway?
11:44 PenguinDad maybe because we have a partly finished android port and _next got merged into _game
11:44 hoodedice but what does those two things have to do with the red filter of death?
11:45 hoodedice It's not like RBA ported the shaders over night, and they were supposed to work perfectly
11:45 PenguinDad RBA ported shaders?
11:46 * sfan5 meows at hoodedice
11:46 hoodedice Penguin, do you not get literary devices?
11:46 hoodedice "It's not like"
11:47 PenguinDad Oh I misread that sentence
11:49 hoodedice cool
11:57 ecutruin Well Jordach, it seems we're almost there with hybrid entity nodes.. but the double animation is still odd.
12:01 alket what moves on rail ?
12:03 sfan5 alket: carts?
12:03 hoodedice alket, you'll need PilzAdam's Cart mod
12:04 alket sfan5: thanks but , where is it ? , I can't find it in inventory
12:04 sfan5 18<hoodedice> alket, you'll need PilzAdam's Cart mod
12:04 alket thanks
12:05 hoodedice Here, alket: https://forum.minetest.net/viewtopic.php?id=2451
12:06 alket when I enter Online Repos it crashes for me
12:06 hoodedice alket, which Minetest version are you using?
12:07 hoodedice Also, use the link I passed for now
12:07 alket the one in kubuntu repos , 0.4.9
12:08 Krock ./topic
12:08 PenguinDad alket: the modstore works flawless for me in 0.4.10
12:08 Krock "opic: Latest stable version is 0.4.10"
12:09 alket thanks
12:09 alket you have PPA , nice
12:09 hoodedice !next
12:09 MinetestBot Another satisfied customer. Next!
12:10 alket lol
12:11 PenguinDad !c "0.4.10 released! " * 3
12:11 MinetestBot '0.4.10 released! 0.4.10 released! 0.4.10 released! '
12:11 Jordach kitten https://cdn.mediacru.sh/QqMQlDCljW72.png
12:15 alket I added PPA , but for some reason it doesn't show any updates
12:16 Jordach !c 219.0/30.0
12:16 MinetestBot 7.3
12:16 Jordach 7.3 seconds
12:17 Jordach !c 22.0/30.0
12:17 MinetestBot 0.7333333333333333
12:17 Jordach feck
12:17 Jordach that explains it
12:17 Jordach !c 220.0/30.0
12:17 MinetestBot 7.333333333333333
12:17 Jordach derp
12:18 alket your PPA doesn't work
12:41 Jordach trying again https://www.youtube.com/watch?v=JHfmoG4MUIQ
12:42 ecutruin Sad that we cannot quite eliminate the animation looping on closing (cannot see the issue in the video), but overall its impressive.
12:43 Jordach something like entity[1]:play_anim_once({x=1, y=220, 30, 0}) solves it
12:44 Jordach >Posts: 3997
12:45 ecutruin Yeah.. it is kind of odd to me why a non-looping animation command doesn't exist already.
12:51 Jordach hmmmm, could you create an entity animation system which doesn't loop, and sticks on the end frame?
12:54 EvergreenTree I think looping should be optional
12:56 ecutruin EvergreenTree, I do too.. but it isn't.. we had to put a TON of extra frames to try trick it.. but it still tries to loop (just very quickly and glichingly) at the end.
12:56 EvergreenTree odd
12:57 ShadowNinja sfan5: Permissions fixed.
12:57 EvergreenTree probably just an issue with entities and lag
12:57 sfan5 ShadowNinja: thanks
12:58 Jordach i know when you place the chest the frame isn't loopiong
13:00 hoodedice alket, still here?
13:01 hoodedice sfan, want me to post?
13:01 sfan5 hoodedice: to post what?
13:01 hoodedice d3d9 bug thing
13:02 hoodedice JOrdach, how about switching actual mesh?
13:02 Jordach hoodedice, because that doesn't work as people think
13:02 hoodedice Like, play the animation, then at animation play end, switch mesh?
13:02 Jordach !tell kaeza https://github.com/Jordach/big_freaking_dig/commit/694a4a8fc1190802e7b5646d8d08696f373fd973 https://www.youtube.com/watch?v=JHfmoG4MUIQ
13:02 MinetestBot Jordach: yeah, sure, whatever
13:02 Jordach :3
13:03 hoodedice <3 MinetestBot
13:03 MinetestBot <3 hoodedice
13:03 hoodedice Jordach =P
13:04 sfan5 ShadowNinja: how about allowing people to have two owners for an area without this weird sub-area thing?
13:05 ecutruin hoodedice, that was a suggestion I already gave, yeah. You could have a closed mesh, a lidless mesh, and an open mesh.. and swith to lidless on activate, create the entity, and then animate it, then kill the entity and switch to an open chest until you close.. and do the opposite then.
13:09 Krock crazyR, what's the status of your landrush -> simple_protection compatibility code?
13:10 crazyR to be honest krock ive not had much time to do anythig about it yet, started having alot of issues with the server so been busy sorting that out. sorry
13:10 Krock okay, good to know
13:11 ecutruin Of course, doing swaps like that would be quite a bit of crazy stuff just to get the effect of an opening chest. lol
13:15 Jordach tl;dr https://cdn.mediacru.sh/_i2_1ovAk5ti.png
13:15 Jordach :3
13:16 Krock Jordach, it haz no room inside :(
13:16 Jordach Krock, working on that :3
13:17 Jordach there, coded the little shitty chest
13:19 ecutruin Hehe.
13:21 Jordach okay, it works
13:21 Jordach except the storage doesnt :3
13:21 ecutruin Eh? :P
13:22 Jordach sfan5, http://paste.debian.net/108525/
13:22 Jordach halp
13:23 Jordach (i'll probably use minetest.inventory_cube() for the image)
13:23 sfan5 joepie91: what is wrong
13:23 sfan5 oops
13:23 sfan5 ^ Jordach
13:23 Jordach sfan5, the normal chest isn't giving and inventory
13:23 Jordach and i kept both formspecs identical in function
13:24 sfan5 Jordach: what does the formspec look like?
13:25 Jordach line 143
13:26 sfan5 you forgot a line like "list[nodemeta:".. spos .. ";main;0,0;8,4;]"..
13:26 sfan5 ^ Jordach
13:26 Jordach now where does that go
13:27 Jordach actually
13:31 Jordach sfan5, added that
13:31 Jordach still broken
13:31 Jordach (i don't understand meta that much)(
13:50 Jordach ecutruin, EvergreenTree, sfan5: wanna test dem new chests
13:50 sfan5 not now
13:50 sfan5 sry
13:51 Jordach s\deco\init.lua:1080: bad argument #4 to 'get_objects_inside_radius' (number expected, got nil)
13:52 EvergreenTree sure
13:55 Jordach tl;dr regex caught both chest names
13:56 Jordach THERE!
13:56 Jordach the two regexs stopped interfering with eachother
13:57 Jordach EvergreenTree, ecutruin: up
14:05 sfan5 ShadowNinja: areas is buggy, people can take things from chests in protected areas
14:20 sfan5 ShadowNinja: why do we need to approve every post?
14:23 Jordach i did not sign that in my contract
14:24 sfan5 Jordach: just the posts in "news"
14:24 Jordach ah
14:24 EvergreenTree sfan5: true
14:25 EvergreenTree it makes spam not a problem, but what's the point
14:28 Jordach hey LemonLake
14:28 Jordach made my special chests less laggy
14:47 LemonLake Jordach: ã“ã‚“ã«ã¡ã¯
14:47 LemonLake That's good
14:47 * sfan5 meows at LemonLake
14:47 LemonLake sfan5: ニャー
14:48 sfan5 nyaaa
14:48 LemonLake nya :3
15:08 Krock celeron55, Is there any requirement to get a post sticky in a forum? *points at https://forum.minetest.net/viewtopic.php?f=3&t=9515 *
15:10 alket where do I file a bug report , I want to report that Ubuntu PPA doesn't work
15:10 Calinou Krock, I stickied it but now there's quite a lot of sticked topics.
15:11 Calinou I should probably unsticky all of these topics, then add a single sticky topic, linking to each of them.
15:11 Calinou what do you think?
15:11 Krock Calinou, how about un-sticking PilzAdam's topic? :3
15:11 Calinou (for the WIndows builds)
15:12 Krock hmm, 2 threads required: Windows Builds (where the builders can post) and Build Discussion (bugs, build requests, etc)
15:12 Krock ^ Calinou
15:13 Calinou why not discuss on the particular build's topic?
15:19 EvergreenTree alket: I'm not sure where you would file a bug report for the ppa
15:19 EvergreenTree does it out right not work?
15:21 Krock Calinou, because some people always want the latest build and that could give a mess when there's a discussion about light features or gsmapper discussions
15:22 Krock too much discussions detected.
15:25 alket EvergreenTree: I add as usual nothing gets updated
15:26 EvergreenTree you mean it is an older version?
15:26 alket yes
15:26 alket 0.4.9
15:29 Krock Calinou, oh now I got what you meant. A sticky topic, linked to build-topics.. yes, that'd be a soulation, too. I thought of one thread, where all releases get posted
15:29 Krock Both ways would be a good soulation
15:33 rubenwardy Hi all!
15:34 Krock hi rubenwardy
15:34 PenguinDad hey rubenwardy
15:35 LemonLake hi rubenwardy
15:35 Krock I never get a such storm of "Hi" "Hey" and "Hello"
15:35 Krock :(
15:35 werwerwer hi rubenwardy!
15:35 Jordach afternoon Krock
15:36 LemonLake nor do I, Krock
15:36 LemonLake you get used to it
15:36 Krock rainy afternoon, Jordach
15:36 Jordach sunny hee
15:36 LemonLake ^
15:36 Krock :(
15:36 LemonLake its not stereotypically rainy this time of year
15:36 LemonLake infact, we have a heatwave coming
15:36 LemonLake to you though, its normal heat
15:36 LemonLake to us it's a death laser
15:38 PenguinDad LemonLake: even normal heat nearly kills me :P
15:39 Krock ^ uhm? already tested?
15:39 Jordach anyone in the mood for playtesting BFD with me?
15:39 Jordach (you get to toy with the hybrid nodes)
15:39 Krock too long digging times
15:39 Jordach when you get stone it halves
15:40 Krock uh.
15:42 Krock soon coming (TM)
15:42 Jordach Krock, you can get mese tools
15:43 Jordach and unlike MTG, Mese is basically the inverse of a diamond, high speed less strength, but same digging levels
15:44 * sfan5 meows at Jordach
15:48 Jordach "Mese is an alien crystallane ore which extremely lightweight, and easy to shape, but breaks easily" it might also explain the existance of walls at the edges of the world
15:51 rubenwardy Now, time to work out how to stop the textures stretching in NBE XD
15:51 Jordach FINALLY
15:51 * Jordach claps
15:52 rubenwardy Texture tool is the aim of 0.7.x
15:53 alket is it possible to travel on cart ?
15:55 reactor CaveJohnson: Yeah! Take the lemons!
15:55 reactor Burning people! He says what we're all thinking!
15:55 * sfan5 puts a kitten on LemonLake's head
15:55 sfan5 alket: yes
15:55 * LemonLake is really confused
15:55 alket how
15:55 LemonLake what the hell is this cat doing on my head
15:55 sfan5 right click
15:55 * sfan5 puts Rainbow Dash on LemonLake's head
15:56 * LemonLake is reaaallly confuse
15:56 LemonLake +d
15:56 reactor sfan5: a headcrab would confuse him better.
15:56 LemonLake what the hell is this pony doing on my head
15:56 * Calinou puts Rarity too
15:56 * sfan5 gives LemonLake a kitten
15:56 * LemonLake is not even confused
15:56 LemonLake FUCKING HEAD HUMPER
15:56 * sfan5 gives LemonLake a beer
15:57 alket sfan5: but only cart travels , notme
15:58 * LemonLake gets drunk off his nut
15:58 LemonLake mozc on android is weird
15:59 rubenwardy This is impossible :(
16:00 LemonLake what is?
16:01 PenguinDad TIL you shouldn't into your bed in BFD
16:02 PenguinDad + jump
16:06 rubenwardy I hate Mesh Buffers
16:07 PenguinDad I hate beds
16:08 CaveJohnson Calinou: sorry :(
16:08 MinetestBot GIT: maciej.kasatkin@o2.pl commited to minetest/minetest: Faces shading fixes c9ba92c 2014-07-07T18:06:20+02:00 http://git.io/kKuu1w
16:09 reactor My other bed is bde.
16:09 Jordach PenguinDad, that's change_physics issues
16:09 Jordach PenguinDad, i can fix that later too
16:13 alket is anyone going to tell me how to drive the cart , i right click on it , and im stuck
16:13 Jordach left click to start it moving, right click to get in
16:14 Calinou CaveJohnson, why?
16:14 * Calinou is working on an adaptation of the Skins mod… 89 colours, but they're rather funky right now
16:14 alket yeah , but it doesn't move
16:14 VanessaE uh oh.. 89 colors can mean only one thing...
16:14 PenguinDad unified_dyes!
16:15 VanessaE also hi
16:17 Calinou but the fact Skins requires inventory_plus annoys me
16:17 Calinou formspecs look like crap again, armor is in a separate formspec (makes no sense)…
16:18 VanessaE Calinou: they look terrible in latest minetest_game :P
16:18 VanessaE I hate the new dark theme ;-/
16:19 Calinou way better than the old one
16:19 rubenwardy Yay! Seg fault!
16:19 VanessaE rubenwardy: that's progress! :D
16:19 VanessaE though I do kinda like the tweak to the HUD.
16:20 asl VanessaE: seg fault == progress? how does that work lol
16:20 VanessaE asl: joke
16:20 EvergreenTree VanessaE: I like the new theme
16:20 EvergreenTree much better than the old one
16:22 Calinou attempting to make it not use inventory_plus :/
16:22 * PenguinDad really likes the hud from BFD
16:23 rubenwardy No segfault now, just this: https://www.dropbox.com/s/n1aak61fjiyeb7b/nbe_error.png
16:24 VanessaE rubenwardy: haha, that's one hell of an error :D
16:24 Jordach PenguinDad, jordach.minetest.net 30000 for a testing
16:24 VanessaE rubenwardy: btw the new ground texture looks much better
16:24 rubenwardy good XD
16:25 rubenwardy It is twice the res
16:25 VanessaE I noticed
16:25 Jordach and yet nobody realised why i went on my own with BFD
16:26 reactor И | И | И | И
16:26 reactor What is that?
16:26 LemonLake a backwards n
16:27 PenguinDad Иorth maybe?
16:27 reactor PЯOBABLY
16:27 CaveJohnson Calinou: for what I said in to you
16:27 CaveJohnson also, I've become interested in minetest recently
16:27 * CaveJohnson has a compiled version ready
16:27 Jordach CaveJohnson, BFD
16:27 Jordach it has MC chests
16:28 Jordach that you know, animate :3
16:28 CaveJohnson Jordach: BFD?
16:28 VanessaE Jordach: which you will surely port over to Dreambuilder and make them pipeworks compatible once they're perfect, I trust. :)
16:28 CaveJohnson I might play after I finished fixing this thing
16:28 Jordach VanessaE, they only add hooks to chest code
16:28 Jordach not actual item handling
16:29 Jordach CaveJohnson, https://www.youtube.com/watch?v=JHfmoG4MUIQ
16:30 CaveJohnson Jordach: nice
16:31 Calinou BFD: “May require unemploymentâ€
16:31 Jordach tl;dr i'm actually unemployed
16:32 Calinou it requires so much time to play it…
16:32 Jordach Calinou, each tool haves the speed of the last tool set
16:32 Calinou I'm wasting too much time on that skin thing :/
16:32 Jordach halves*
16:32 Calinou people complicating their stuff for no reason :(
16:32 Jordach Calinou, i spent about ~9 hours on those chests
16:32 * asl haven't played minetest since landrush more or less died and became flooded with weeds :(
16:33 Jordach asl, flooded?
16:34 Jordach https://cdn.mediacru.sh/6QZxpQT99RhG.png i've managed to bin myself!
16:34 asl Jordach: weeds are popping up everywhere on landrush, i got bored of cleaning them and kind of stop playing
16:34 Jordach fitting inside that is almost impossible
16:34 celeron55 Calinou, Krock: should we create a new forum section for builds?
16:35 celeron55 (also other moderators)
16:35 alket ok , cart doesn't move
16:35 celeron55 i think we should
16:35 Calinou sub-forum?
16:36 Calinou we could have a Server Administration sub-forum too in Servers.
16:36 Calinou (tips about server administration, tools like restart scripts, etc)
16:36 Jordach +1
16:36 celeron55 i don't like subforums
16:36 sfan5 Calinou: servers should be split into / actual servers
16:36 celeron55 they generally just mean bad organization
16:36 alket please help , I have made a really big railroad , spent some hours , now cart doesn't move
16:37 VanessaE alket: you need accelerator rails (powered by mesecons) to keep carts moving.
16:37 VanessaE alket: once you give a cart a push, it'll keep moving as long as it keeps crossing accelerator rails (and has enough momentum to climb hills, if there are any to climb).
16:38 Calinou but currently, server topics and topics about server administration are mixed up :(
16:39 daswort hi i moved a world from one subgame to another by editing the world file. Now there are some chests that are owned by singleplayer, but can't be opened by singleplayer. Any ideas how to fix?
16:39 alket hey VanessaE , thanks you very very much
16:39 celeron55 what kind of board could fit news and builds under it (boards are those general/modding.../engine dev/moderators/offtopic ones
16:40 celeron55 what name
16:40 Calinou it looks like latest commits made map generation a tad faster for me
16:40 VanessaE celeron55: I might have suggested Minted Related -> Builds, if not General Discussion -> Builds.
16:41 VanessaE if you wanted to keep an existing category that is.
16:41 VanessaE wat? Minted Related? haha
16:41 VanessaE Minetest Related.
16:41 celeron55 no i want to create a new forum (using phpbb terminology)
16:41 celeron55 for builds
16:41 celeron55 and i need a place for it
16:41 VanessaE OH
16:42 VanessaE literally under, as in page layout
16:42 VanessaE um
16:42 celeron55 a place where some of the existing ones would be moved too, and i'm thinking news for that)
16:42 VanessaE put it right under News.
16:42 celeron55 but are those really General?
16:42 celeron55 i think it's more like Miscellaneous
16:42 PenguinDad https://cdn.mediacru.sh/VhXd5TgbtpDj.png that chest keeps open 8)
16:42 VanessaE well
16:43 rubenwardy "Minetest"
16:43 Krock celeron55, about the sub-forum, how about putting it into "Engine Development"?
16:43 VanessaE over here, both words have similar meanings
16:43 Calinou https://forum.minetest.net/viewtopic.php?f=3&t=9515 → the screenshot looks like the old screenshot of the very old official Minetest website (~ July 2011) :P
16:43 Jordach PenguinDad, you're only supposed to close minetest while not in a formspec
16:43 Krock Calinou, minimal game.
16:43 VanessaE I wouldn't plug builds into "Engine Development". that seems wrong
16:44 PenguinDad Jordach: I like that style for a locked chest :P
16:44 Krock well, most builds aren't stable
16:44 Krock therefore in-developement
16:44 VanessaE yeah but engine dev suggests actual discussion about coding on the engine.
16:44 Calinou PenguinDad, you're only supposed to close minetest while not in a formspec
16:44 Calinou Alt + F4 lets you do otherwise, or Ctrl + C from console
16:45 Calinou both are safe to use
16:45 celeron55 should everyone have privileges to post on the Builds forum?
16:45 Calinou register something on server shutdown?
16:45 VanessaE celeron55: no.
16:45 celeron55 i guess yes, and the important ones are then just stickied
16:45 Calinou probably only build makers
16:45 VanessaE celeron55: how about section title, "Featured" ?
16:45 Krock VanessaE, it's not the partly official forum.
16:45 celeron55 VanessaE: that sounds good
16:45 celeron55 VanessaE: are you sure about the "no."
16:45 celeron55 considering my suggestion
16:46 daswort Or can i change the owner of a chest?
16:46 VanessaE celeron55: well, I'm thinking of it as one level beyond being about to, say, post a mod in Modding General vs. Mod Releases.
16:46 VanessaE being able to*
16:46 Krock celeron55, sure. everybody should have the priv to post there
16:46 CaveJohnson new release?
16:46 * CaveJohnson reocmpiles
16:46 CaveJohnson *recompiles
16:46 CaveJohnson Calinou: anyway, how have you been? :)
16:46 * Krock gives CaveJohnson a typo
16:46 VanessaE but perhaps you're right
16:46 * CaveJohnson gives Krock some keyboard keys
16:47 * Krock labels them with F13, F14, F15, F16, F0, F1..
16:47 celeron55 let's try if it works as basically just everything build related moved to there from General Discussion, preserving stickiness
16:47 VanessaE if the well-known/vetted ones are stickied, I suppose that would go quite a ways to allay any fears most might have about trying out "just any random joe's build"
16:48 Krock celeron55, good idea. I'd support that
16:48 celeron55 it will also allow those weird BSD/android/whatever builds made by random people to co-exist
16:48 VanessaE good point
16:48 VanessaE ok, I'll buy that.
16:49 celeron55 do we need a "rules" post? like, basically stating "you may post compiled versions of minetest and it's utilities here"
16:49 celeron55 i mean topic
16:49 VanessaE mmm
16:49 sfan5 I don't think we need that
16:50 VanessaE I think just a quick "here's what this section is for, and if you post a build that relies on extra patches, the GPL applies, etc."
16:50 VanessaE anything beyond that is probably overkill?
16:50 Krock woo! gsmanners is back
16:50 VanessaE well LGPL anyway
16:51 Sokomine daswort: hm, yes, you can change the owner of a chest if you change the metadata. there was a mod that did it somewhere out there...
16:51 Krock ^easy to do
16:53 celeron55 how 'bout now
16:53 Calinou CaveJohnson, fine, but a bit angry due to wanting a nice skins solution :(
16:53 Krock +1
16:53 LemonLake oo, that's a fancy board
16:53 Calinou current one requires the server admin to add every skin by hand
16:53 LemonLake are you gonna be moving previous builds over?
16:54 Krock ^ sure¨!
16:54 Calinou CaveJohnson, https://gitorious.org/Calinou/carbone (can't PM)
16:54 Krock forum rules and/or title formatitng can be added later, if it's a problem
16:54 celeron55 the previous build topics should be moved there by moderators
16:55 Calinou Jordach, your coal texture is taken directly from Minecraft: https://cdn.mediacru.sh/VhXd5TgbtpDj.png → if I were you I'd change it…
16:55 Jordach Calinou, was on my massive 12 LOW todo sheet
16:55 Jordach (LibreOffice Writer)
16:55 Jordach 12 page*
16:55 Krock no wonder, at a font size of 300
16:56 reactor Why not make it in TeX?
16:56 LemonLake +Krock
16:56 Calinou minetest_game's default is pretty nice already
16:56 reactor 12 pages -- already a hell to maintain in LOW
16:56 Calinou better than Minecraft's
16:57 * Jordach has an OCD issue
16:57 Jordach https://cdn.mediacru.sh/9Fgksh9OMquG.png
16:57 LemonLake mhm
16:57 Calinou the wood texture sucks as usual :P
16:57 LemonLake its some sort of house
16:57 * PenguinDad doesn't care if gsmanners is back or not
16:57 * Krock gives Jordach shaders
16:57 LemonLake i think the would should be less contrasted
16:57 Calinou your health bar is rather nice, I'd like to have a bar background too
16:58 Jordach and that's the exact reason why I won't texture a desk
16:58 Krock Jordach, how heavy is your BFD? it takes years to load
16:58 LemonLake well
16:58 LemonLake its like 25mb
16:58 Jordach Krock, ~29 iirc
17:01 CaveJohnson hm
17:02 CaveJohnson cmake seems to be looking for files in /usr/lib, however, all the shared libraries are in /usr/lib64
17:02 CaveJohnson anyway I can change that?
17:02 CaveJohnson I don't want to have to symlink all of them
17:02 CaveJohnson and last time I used a wildcard for such a thing, make segfaulted.
17:04 Jordach VanessaE, bones GUI https://cdn.mediacru.sh/x4VkSlQAL204.png
17:05 VanessaE nice textures :)
17:05 Jordach https://cdn.mediacru.sh/XU4oqhXzhGmX.png
17:06 Jordach VanessaE, they're yours :3
17:06 VanessaE but I still hate the bones mod :P
17:06 Jordach Krock, ^^
17:08 rubenwardy grr, segfault
17:09 nman3600 Krock, Can you come on your server to help me a min
17:09 Jordach i wonder if the inventory squares can have their colour changed
17:09 MinetestBot GIT: Sapier at GMX dot net commited to minetest/minetest: Switch back repository to dev-mode after 0.4.10 release. 5ca336e 2014-07-07T19:08:41+02:00 http://git.io/rZfgeQ
17:09 Calinou my eyes are bleeding, Jordach (the bones GUI)
17:11 * Krock thinks, version numbers are useless
17:15 Calinou they aren't
17:15 Calinou for larger projects
17:16 PenguinDad Krock: then "Mintest e14c4cdd4c3c9b554dc9cb91f8f29078ad337ded" would be the latest stable release
17:17 Krock PenguinDad, sub(0, 8) or so...
17:17 PenguinDad Krock: only full hashes count
17:18 Krock k
17:18 BlockMen Calinou, for background images on statbar use better hud (like jordach does) :P
17:19 Calinou I just want the background images, not hunger or anything else…
17:19 PenguinDad Calinou: you can disable hunger
17:19 BlockMen disable hunger?
17:19 Calinou were get_hp() and get_breath() changed? my health bars don't appear above players anymore
17:20 * BlockMen doubts they were changed
17:21 Calinou really, they just went away
17:21 Calinou oh, I see other players' only
17:21 Calinou good thing, no use to see your own ;)
17:23 MinetestBot GIT: BlockMen commited to minetest/minetest: Update default control documentation e69d660 2014-07-07T19:12:38+02:00 http://git.io/u8uHBQ
17:23 Jordach BlockMen, PenguinDad: you're both cordially invited to my world :3
17:23 Krock looks like this is already worth for a new build
17:24 BlockMen Krock, sure ;)
17:24 Krock BlockMen, since I don't change the version_extra anymore, I save about 20 minute of compiling
17:25 Krock :happy:
17:26 jp VanessaE : 'heating element' if for what ?
17:27 VanessaE jp: because just a copper ingot at the bottom of an oven doesn't make any sense :)
17:28 VanessaE but crafting a simple "heating element" and using that does
17:28 VanessaE it's just to make the recipe more sensible is all
17:28 VanessaE it's also used in one or two other recipes
17:29 jp Hmm... ok.
17:34 jp Vanessa : wardrobe clothes to add too.
17:34 VanessaE yeah, still need that.
17:35 jp One special for girls (giant wardrobe)
17:35 Calinou :(
17:35 Calinou that's sexist
17:36 jp :P
17:36 VanessaE ...
17:36 VanessaE I might make a few color schemes but not different sizes
17:40 jp And the beds !
17:41 VanessaE eventually.
17:41 VanessaE I've got lots to code yet.
17:42 BlockMen could someone move to "old mods" plz: https://forum.minetest.net/viewtopic.php?f=11&t=4965
17:42 BlockMen https://forum.minetest.net/viewtopic.php?f=9&t=7735
17:42 VanessaE done.
17:46 PenguinDad Calinou: Why is the hand invisible in non-creative mode?
17:46 Calinou it should be invisible in both now
17:46 Calinou it makes more sense; it's easier to know whether you have something in hand or not
17:46 Calinou hand doesn't display when wielding an item
17:47 Calinou also, do your put your hand like that in real life when you have nothing in hand? ;)
17:47 Calinou it fits the third person view more
17:48 jp VanessaE : it's normal that your windows are crossables ?
17:49 VanessaE wat
17:49 jp cross-able ?
17:49 jp Hmm...
17:49 jp To cross through.
17:50 VanessaE you mean these? https://github.com/VanessaE/homedecor_modpack/blob/master/homedecor/textures/homedecor_window_quartered.png
17:50 jp All windows.
17:50 daswort I installed owner change stick and changed the chests from singleplayer to blah and back to singleplayer but i can't open them. New locked chests on the other side work flawlessly.
17:51 VanessaE the only windows homedecor defines are ones that are divided into quarters, which is common on older houses, and ones which are simple wooden frames. that's all.
17:52 VanessaE (and those windows don't have crafting recipes yet)
17:52 jp These : http://i.imgur.com/p8t42NQ.png
17:53 jp We can cross through.
17:53 VanessaE you can walk through them?
17:53 jp Yes indeed.
17:53 VanessaE ok, I'll fix that
17:53 celeron55 nobody moving build topics?
17:55 Krock sfan5!
17:57 VanessaE jp: fixed. 96f3f8f
17:57 jp Thx !
17:59 VanessaE jp: no big deal. just a copy&paste oversight from the original contribution.
18:03 VanessaE celeron55: moved the ones that I know about
18:04 sfan5 Krock!
18:04 * Krock throws "nobody moving build topics?" at sfan5
18:04 jp Ok, VanessaE, but I take care now ;)
18:05 jp before D/L.
18:05 sfan5 Krock: VanessaE already did them
18:05 Krock sfan5, oh. one F5 key-press too less. sorry.
18:06 jp VanessaE : another idea : a little dog kennel.
18:06 VanessaE jp: a decent one needs meshnodes.
18:06 MinetestBot GIT: Uberi commited to Uberi/MineTest-WorldEdit: Oops, fix `//set`. https:/ 2014-07-07T14:06:33-04:00 http://git.io/FeYCfw
18:07 jp Yep...
18:10 jp VanessaE : the "Window Blinds" are walkable through again.
18:10 VanessaE they're supposed to be,
18:10 jp Ah.
18:10 VanessaE I figure a real one is loose and floppy, so an in-game one can be walk-through also
18:11 Calinou cubic dog kennel :p
18:11 jp It allow intrusion...
18:11 VanessaE jp: so put it over a window like it's supposed to be? :P
18:12 jp Why not, yes...
18:17 VanessaE Calinou: someone wanna make a pet dog to keep? :P
18:17 Jordach nope nope nope nope nope nope
18:17 VanessaE (and I don't mean the one from MOBF either)
18:17 Jordach not modeling
18:19 VanessaE sounds like you're trying to talk yourself out of it :)
18:29 Jordach ecutruin, BlockMen entities
18:29 ecutruin Hrm?
18:29 Jordach minetest gets a bit, hairy when there's a few too many entities
18:29 ecutruin Yeah.
18:30 ecutruin I've noticed.. One reason I think we should use nodeswapping for the chests.. using entities only for the animation and then destroying them.
18:31 VanessaE bbl
18:31 ecutruin NodeMesh's should help for animated blocks.
18:34 EvergreenTree ecutruin: Yes, that would be better then having entities for the lids all the time
18:34 EvergreenTree I may learn how to model so that Jordach can get a break as minetest's community modeler
18:35 EvergreenTree :P
18:35 ecutruin EvergreenTree, lol.
18:35 ecutruin I'm hopping off the server as I have to sleep soon
18:35 ecutruin Well.. soon being like 20 minutes.
18:38 ecutruin I have my own game project I am going to try start working on. Depending on my success I'll either use it to make my own server that I launch.. or I'll move to offering myself out as a modeler for hire. xD
18:39 celeron55 i'm setting up a public server where i run experimental mods out of requests by modders
18:39 ecutruin Nice, celeron55.
18:39 sfan5 on the c55.me box?
18:40 celeron55 no, on a VPS
18:40 Jordach ooooooooh
18:40 celeron55 does someone want to immediately start moderating this? if not, i'm going to run it as a total chaos server initially
18:40 troller ban *
18:40 * sfan5 already has something to moderate
18:40 EvergreenTree I'm too busy
18:40 celeron55 (i'm not expecting anyone to want to do that)
18:42 Krock celeron55, chaos server ftw!
18:42 sfan5 choas moderates itself!
18:42 Krock ^
18:42 celeron55 i
18:43 celeron55 i'm putting at least creatures on this to begin with
18:43 celeron55 it's fairly unique
18:43 celeron55 and experimental
18:43 sfan5 creatures works nice on meowtest
18:44 sfan5 I prefer it over mobs and simple mobs
18:44 Calinou does someone want to immediately start moderating this?
18:44 Calinou I can
18:44 sfan5 less mobs but more qualiy
18:44 sfan5 quality*
18:44 celeron55 Calinou: tell your preferred moderating setup (mods and settings)
18:44 Calinou do I need anything in particular?
18:44 Calinou other than privs
18:44 sfan5 Calinou: you probably want worldedit..
18:45 celeron55 it's just minetest_game to begin with
18:45 sfan5 or any of these: http://wiki.minetest.net/File:Modsonservers.png
18:45 Calinou ah, OK
18:46 Calinou Map Tools
18:46 Calinou for quick removal of nodes, unbreakable nodes…
18:46 Calinou is good in addition to WorldEdit
18:46 * Krock is confused between minetest_game (old) and minetest_game (new)
18:46 Calinou feel free to install More Blocks too, but that has nothing to do with administration
18:46 celeron55 does carbone have everything you prefer? i guess it's compatible enough with minetest_game for easy mod testing
18:46 Calinou yes
18:47 Calinou it bundles maptools and worldedit already
18:47 Krock yay! self- advertising! install simple_protection and u_skinsdb to, plz :3
18:47 sfan5 I guess that'll be the 1st public carbone server then
18:47 Calinou but since you want to use Creatures, disable the mobs mod there
18:47 Calinou sfan5, there were already a few, but they renamed the game or stopped running
18:47 Calinou eg. trainwrecktony
18:47 Calinou Krock, there's protection mod in Carbone
18:47 Krock oh.
18:47 Calinou the protection block is craftable by players, there's overlap prevention, area preview, can add other players to areas…
18:49 sfan5 ffu
18:49 sfan5 I finally want to update meowtests game
18:49 sfan5 but more people keep joining
18:49 Krock Ctrl + C helps
18:50 sfan5 it's not hosted under my control
18:50 Krock they'll rejoin if they like your server
18:50 Krock oh
18:50 Calinou Carbone also has xban, so you can do temporary bans and ban players who aren't connected
18:50 Calinou celeron55, what about pvp? it's maybe a better idea to disable it, to avoid random people punching around at spawn
18:52 Krock *C__
18:52 EvergreenTree celeron55: maybe try the ban hammer
18:52 EvergreenTree and see if it works properly
18:52 Calinou Krock, doesn't have to be creative, but it can
18:52 Calinou I'd disallow empty passwords to avoid many noobs and mobile clients
18:53 Krock Calinou, if it's a testing server, then it would b very good if it's creative
18:53 Calinou (Carbone disallows guest names by default already, same for admin and 1-letter names)
18:53 Krock no_guests
18:53 Calinou no_bad_names in Carbone (but it's based on no_guests)
18:53 Calinou it doesn't block only guests
18:54 sfan5 I think I could sue Calinou....
18:54 sfan5 (I didn't specify a license for the nickname judge code -> all rights reserved)
18:55 Calinou I disabled your judge function
18:55 Calinou it's commented out
18:55 Calinou (I'd rather avoid false positives, also I don't think it's useful)
18:55 Calinou sfan5, you released it in BSD-licensed no_guests mod :p
18:55 sfan5 :(
18:55 sfan5 Calinou: nope, kaeza did not even ask whether he could use it
18:55 Krock Calinou, does it also block names like "weeeeeeeeeeeeeeeeeeeeeeee"?
18:56 Krock ^too lazy to test
18:56 Calinou no
18:57 Krock k
18:57 Calinou blocking *guest*, *admin*, all-numeric, 1 character usernames and disallowing empty passwords is already a good start
18:57 Calinou to filter out legitimate players from the kindergarten :p
19:03 Jordach tl;dr was going to add a custom built one for BFD
19:03 Calinou Jordach, you can use Carbone's
19:03 Jordach i'll ask VanessaE for her banned username's list
19:03 Jordach so i can get a range of bad typings of admin :3
19:04 Calinou Carbone also blocks adm1n, 4dmin, admLn…
19:10 Jordach https://www.youtube.com/watch?v=CC2vkXZD46Q
19:11 ecutruin Nice, Jordach.
19:11 Krock yay!
19:12 rubenwardy the pain is so unbearably bad. https://gist.github.com/rubenwardy/e058b66d5a7db080d62a#file-nodebox-cpp-L179-L233
19:12 Jordach both male and female models are updated
19:12 * sfan5 meows at Jordach
19:20 Calinou Jordach, give it 2 days until BFD HUD becomes like this: http://www.gamasutra.com/db_area/images/feature/4115/doom_map.jpg
19:20 Calinou :p
19:20 PenguinDad Jordach: where's the difference?
19:21 Jordach PenguinDad, notice that there's an elbow / knee joint
19:21 Jordach resembling my higher detailed blender models
19:21 Calinou elbow/knee joint is a nice idea, but the actual animation is not so good, so I prefer using the old model with 3D armor
19:22 Jordach Calinou, if i was allowed IK rigging
19:22 Jordach that'd be 10000000000x better
19:23 Jordach can someone find the tiling on this? https://cdn.mediacru.sh/FHaKWACX_DmH.png
19:25 Jordach that's the MTG texture with added noise and a few random rotations :3
19:26 SoniEx2 asie, u there?
19:26 asie yes
19:26 asie why
19:26 SoniEx2 asie, try to get mapcode in minetest
19:26 asie i'm also considering coming back to Minetest. Again.
19:26 asie SoniEx2: No.
19:26 celeron55 !up minetest.8dromeda.net
19:26 SoniEx2 aka scripted world saving/loading
19:26 MinetestBot minetest.8dromeda.net:30000 seems to be down
19:27 SoniEx2 asie, :(
19:27 celeron55 i guess this VPS is unsuitable for serving UDP stuff
19:28 SoniEx2 asie, but then you wouldn't need backups to be able to rollback... :(
19:28 asie SoniEx2: uhhhhhh?
19:28 asie minetest has builtin rollback facilities
19:28 asie stop asking me for doing things i don't care about unless you pay me for it.
19:28 asie it's really annoying
19:28 * Krock gives asie a cookie
19:28 SoniEx2 the main feature of mapcode is that it lets you add new things without replacing old things
19:29 asie SoniEx2: and slow down loading times?
19:29 SoniEx2 not really
19:30 * Calinou is packaging around 2 “new†texture packs
19:31 SoniEx2 think about this: you store the map right after worldgen, then you store changing of map data in another layer, and if you would have to change that layer, you store another layer, etc
19:31 celeron55 what is the easiest way to try connecting to a minetest server on a headless system?
19:31 SoniEx2 you don't have to make a new layer for *every* block
19:32 SoniEx2 or node... I keep forgetting minetest uses nodes not blocks
19:32 Calinou client with null renderer and --go setting?
19:32 Calinou you need Irrlicht for compiling such a thing though :/
19:32 celeron55 no irrlicht
19:32 celeron55 and also no php
19:32 celeron55 python is available
19:32 PenguinDad Calinou: null renderer segfaults
19:32 celeron55 also node.js
19:33 Calinou I've seen a test-multiplayer python script, but it may be very outdated
19:33 celeron55 there's a python script somewhere... but where
19:33 Calinou util/
19:33 Calinou /minetest/util/test_multiplayer.sh
19:33 celeron55 eh
19:33 Calinou but it's not what you want
19:34 SoniEx2 asie, also it shouldn't slow down loading times as you can just use the skip / setpos instructions
19:34 SoniEx2 (yep mapcode has instructions)
19:34 celeron55 https://github.com/sfan5/minetestbot-modules/blob/master/serverup.py
19:34 celeron55 hmm, here's some code
19:35 sfan5 some one is also here https://github.com/minetest/minetest/blob/master/doc/protocol.txt#L73
19:35 sfan5 same*
19:35 sfan5 it's even python
19:35 celeron55 oh, this is the best one
19:36 celeron55 doesn't work directly with ipv6 though!
19:36 Jordach Calinou, acting a bit like a troll over Minetest SubGames won't get you far :3
19:37 celeron55 locally on the server this happens: "188.126.65.239 is up (0.00082ms)"
19:37 celeron55 !up 188.126.65.239
19:37 MinetestBot 188.126.65.239:30000 seems to be down
19:38 celeron55 but on the internet this happens
19:38 Calinou Jordach, I'm not trolling
19:41 celeron55 oh, now i see why... i have a firewall on this thing 8)))
19:41 celeron55 "let's see.... iptables -L"
19:41 celeron55 "oops"
19:43 Jordach is HTML in hexadecimal colouring?
19:44 Jordach using a duck to search the web doesn't help
19:44 sfan5 Jordach: wat
19:44 sfan5 CSS can use many color-types
19:44 sfan5 rgb(1, 2, 3)
19:44 sfan5 rgba(1, 2, 3, .5)
19:44 sfan5 #FEFEFE
19:44 sfan5 #F4A
19:45 sfan5 and color names
19:45 sfan5 ^ wut
19:46 sfan5 I think my vps died
19:46 Krock R.I.P
19:46 sfan5 oh no it didn't
19:46 Krock Rest in Pies
19:46 sfan5 <3 MinetestBot
19:46 MinetestBot <3 sfan5
19:48 Jordach https://cdn.mediacru.sh/8_mpIRQmBfui.png
19:48 Jordach !tell ecutruin https://cdn.mediacru.sh/8_mpIRQmBfui.png
19:48 MinetestBot Jordach: I'll pass that on when ecutruin is around
19:48 Jordach <3 MinetestBot
19:48 MinetestBot <3 Jordach
19:49 Jordach i didn't sample a colour from the BG itself :3
19:49 celeron55 bleh
19:49 celeron55 seems like either creatures is broken or creatures is incompatible with carbone
19:49 celeron55 hard to tell
19:50 Jordach blame taoki
19:50 celeron55 (and it doesn't really make sense to try it with minetest_game as it obviously does work with some version of it
19:50 celeron55 )
19:52 celeron55 it needs the default.gui_slots field to be set
19:52 Taoki celeron55: What's broken? Works for me with latest minetest engine and minetest_game
19:52 celeron55 i'm attempting to make it work with carbone
19:52 Taoki Just updated its formspecs to use the new style in MtG today
19:52 Calinou I messed up GUI styling in Carbone
19:53 Taoki Oh, sorry
19:53 SoniEx2 asie, did you get my messages?
19:53 Taoki Misread that, you meant Carbone
19:53 Calinou every mod defines the same variable and such… it's quite bad and should be redone
19:53 Taoki I didn't try it there yes
19:53 celeron55 had to remove 3d_armor, mobs, shields and wieldview from carbone, to begin with
19:53 celeron55 21:43:10: ERROR[main]: ERROR: An unhandled exception occurred: ...ds/minetest_mods_creatures/creatures/api_players.lua:156: attempt to concatenate field 'gui_slots' (a nil value)
19:53 Taoki Haha, that's actually why it might not be working. I added the new GUI styling functions to it today
19:53 celeron55 and finally i get that
19:53 Calinou define gui_slots
19:53 Calinou it's defined in default/init.lua
19:53 Calinou I guess you have to copy the definition… that's what I did for other mods
19:54 SoniEx2 asie, asie, also it shouldn't slow down loading times as you can just use the skip / setpos instructions (yep mapcode has instructions)
19:54 Taoki Calinou: So I'd suggest giving Carbone those fields too. ..default.gui_bg..default.gui_bg_img..default.gui_slots. Theme them in any way of course
19:54 celeron55 hmm, got it to work
19:54 Taoki I think every game should have these now
19:54 SoniEx2 (and no, it's not turing complete)
19:54 Taoki yay
19:54 Calinou that's what minetest_next uses
19:54 Calinou but I only use styled GUI slots, no GUI background or image
19:54 Taoki Calinou: minetest_next is now minetest_game
19:54 celeron55 actually no, didn't
19:54 SoniEx2 also how do shared libs work?
19:55 SoniEx2 (and does minetest use them?)
19:55 Krock ^al long MT works smoothly, you don't need to care about that
19:56 SoniEx2 Krock, unless you wanna learn more about shared libs, and LuaJIT?
19:56 PenguinDad Krock: did you mean al gore? :P
19:56 Taoki celeron55: Let me know if any problems with Creatures not working in Carbone are related to the creatures mod. In case I could add any tweaks to make it more compatible
19:57 Calinou it's likely my fault
19:57 Taoki ok
19:58 Krock * as long, PenguinDad
19:58 Taoki BTW: Should other games keep calling their base mod "default"? Or would that make it difficult for mods to separate minetest_game's default from others's?
19:58 bob____ I have the q uestion
19:58 SoniEx2 how do you learn C?
19:58 sfan5 bob____: just ask, when someone can help they will
19:58 celeron55 Taoki: if they want to be compatible with minetest_game, yes; if not, no
19:59 Krock s/the q /a q
19:59 celeron55 Taoki: this rule applies always
19:59 bob____ What are system requiremint for the linux version
19:59 Taoki ok
19:59 Taoki Good to know. Since mine will likely be too different from minetest_game to allow compatibility with any mods
20:00 Krock bob____, a graphic card, if possible
20:00 Taoki eg: I'll probably rename dirt_with_grass and use another system for making dirt grow grass over it
20:00 celeron55 i think i got creatures working now with carbone; it's a bit glitchy but bearable
20:00 bob____ integrated graphic card work?
20:00 Taoki nice
20:00 sfan5 bob____: at least 256M ram, 512M recommended
20:00 bob____ ok thank for your help
20:00 sfan5 bob____: integrated graphics card will probably work
20:01 bob____ thank again
20:01 Taoki If it's laggy, that's porobably because IIRC Carbone uses mgv7. As much as I love this mapgen, it seems to have the issue of being slow when generating
20:01 celeron55 carbone uses v6
20:01 Taoki oh. Dunno why then
20:01 Krock all good mapgens are slow
20:01 celeron55 well it's not laggy
20:01 Taoki For me mods started lagging when I tried them on a local world using paragenv7
20:01 sfan5 ^ mg is slow, and mg is good
20:01 Krock (doesn't mean, fast mapgens are bad)
20:01 bob____ for the server same requirement?
20:01 celeron55 or wait, what are you even talking about? oh whatever
20:02 Taoki **mobs
20:02 sfan5 bob____: for the server the same (except the server does not need a graphics card); also dual core cpu is recommended
20:02 Taoki paragenv7 is a biome mod for mgv7
20:02 Taoki no worries though, probably not the same issue
20:02 bob____ cpu 0.6 ghz work?
20:02 Krock 0.6 GHz?
20:02 bob____ Yes
20:02 Krock 600 MHz isn't enough
20:02 sfan5 a bit slow
20:02 bob____ oh
20:03 sfan5 might work for server tho'
20:03 bob____ i test and let you know if it do
20:03 sfan5 I one ran a server on my android phone with 800 MHz
20:03 sfan5 once*
20:03 SoniEx2 bob____, what are you trying to do run minetest on an iPad?
20:03 Krock ^possible
20:03 sfan5 SoniEx2: iPads don't run linux
20:03 Taoki BTW: Boats were added in minetest_next / minetest_game now. Why not the minecarts mod?
20:03 bob____ i use my linux computer and use my test cloud to work
20:04 Jordach https://cdn.mediacru.sh/u9EoCL21WFBh.png (mmmm this looks good now)
20:04 bob____ test cloud for the server
20:04 celeron55 where can i find default_glass_frame.png and default_obsidian_glass_frame.png?
20:04 Krock Taoki, other question, why has "default:rail" not been removed yet?
20:04 celeron55 this combination of crap seems to want those, but not have those
20:04 Krock onnected_textures ?
20:04 Krock *connected_textures
20:04 Taoki Krock: Why should they?
20:05 bob____ minetest have the android version will connect to my server?
20:05 sfan5 yes
20:05 Krock bob____, howabout trying?
20:05 Calinou they're in mods/default/textures of Carbone
20:05 bob____ i just want to know if it work :(
20:05 bob____ am i bothering?
20:05 Calinou Krock, nope, it's in the default mod
20:05 bob____ should i leave?
20:06 Krock Taoki, just so.
20:06 Krock Calinou, okay. didn't know
20:06 Taoki :P
20:06 SoniEx2 sfan5, if Nintendo Wiis can run linux, why can't iPads?
20:06 Krock bob____, everything works if you do it correctly.
20:06 LemonLake because ipad = apple
20:06 LemonLake and apple = dont give a shit
20:06 webdesigner97 Hello :)
20:06 * Krock can run Windows 3.1 on a DOSBox on his android
20:06 Krock hi webdesigner97
20:06 bob____ do u want me to leave the channel because i bother krock?
20:07 Calinou (doesn't mean, fast mapgens are bad)
20:07 Calinou v6 is good and fast ;)
20:07 sfan5 SoniEx2: locked bootloader
20:07 asie SoniEx2: Because Apple makes their own, propiertary CPUs, while the Wii had a ton of documentation from GameCube days?
20:07 asie Also locked bootloader
20:07 sfan5 asie: the cpu is not the problem
20:07 asie while Wiis are notorious for having over nine thousand bugs
20:07 asie sfan5: It actually is.
20:08 asie See: iDroid
20:08 SoniEx2 sfan5, I've seen ppl run Windows 8 on iPads
20:08 Krock LemonLake, ever wondered why the apple has a bite taken?
20:08 sfan5 SoniEx2: fake
20:08 SmugLeaf the A8 is still ARM
20:08 LemonLake because they only took one bite
20:08 LemonLake and they threw up
20:08 LemonLake because its shit
20:08 celeron55 Calinou: join minetest.8dromeda.net and i'll throw you some privs
20:08 SmugLeaf we can build for lowest common denominator ARM CPU
20:08 SmugLeaf and it would run
20:08 SmugLeaf but we need drivers for everything else
20:08 sfan5 asie: iDroid runs on many apple devices, they stopped developing because they no longer had devices that can run that
20:09 Calinou https://forum.minetest.net/viewtopic.php?f=4&t=9697 | https://forum.minetest.net/viewtopic.php?f=4&t=9698
20:09 Calinou 2 new texture packs up
20:09 asie sfan5: no, actually; notice that most devices barely function
20:09 asie the 2G and 3G were the only usable ones
20:09 asie the 3GS and 4 lack docs
20:09 * Krock is tired of cmake and manipulates src/version.cpp
20:09 bob____ i cant go on the server it tell me access denied
20:10 Krock ^wrong password?
20:10 * Jordach sits there with his non-jailbroken iPod Touch 2g without issues
20:10 Calinou server crashed when I joined
20:10 * sfan5 throws greenp0sion at Jordach
20:10 * Krock gives Jordach jailbreak
20:10 * sfan5 just tried to encode video: https://mediacru.sh/0ajjaspz-jCn
20:10 celeron55 22:07:37: ERROR[main]: ERROR: An unhandled exception occurred: ..../games/almost_carbone/mods/player_textures/init.lua:6: attempt to call field 'player_set_textures' (a nil value)
20:11 celeron55 nice incompatibility again
20:11 * celeron55 removes player_textures too
20:11 Calinou yeah
20:11 Calinou creatures is incompatible with most player mods
20:11 sfan5 >-crf 201
20:11 sfan5 oops
20:11 Calinou celeron55, I finally pushed the frame textures… I realized I never added them to the repository
20:11 Calinou I'll upload them directly so that you can put them
20:11 * Krock points at missing default/player.lua file
20:12 Krock s/file/functions
20:12 Calinou default_glass_frame.png: https://cdn.mediacru.sh/hmdUrlG1cXq6.png
20:12 Calinou default_obsidian_glass_frame.png: https://cdn.mediacru.sh/L4xh01XrB6Mw.png
20:12 Calinou put in mods/default/textures
20:12 LemonLake Testin sumin
20:13 bob____ how i bulid?
20:13 LemonLake ri klik
20:13 SmugLeaf very carefully
20:15 Krock bob____, with hands ( https://forum.minetest.net/viewtopic.php?f=3&t=3837 ) or with lazyness ( https://code.launchpad.net/~minetestdevs/+archive/daily-builds/+packages )
20:15 LemonLake yo
20:15 LemonLake are we freenode.net?
20:15 Krock chat.freenode.net here
20:15 LemonLake i mean
20:15 Calinou Taoki, loud sound upon join :(
20:15 LemonLake well, thanks
20:15 bob____ what?
20:15 LemonLake i meant is the domain of the server freenode.net
20:15 Calinou please check your sound volumes, make them consistent with other mods
20:15 bob____ that how you place the block?
20:15 bob____ ?
20:15 LemonLake specificly, irc.freenode.net
20:16 Taoki Calinou: In creatures mod? There shouldn't be any loud sounds when joining. Just a sound when posessing creatures, or maybe when you join the first time
20:16 Krock bob____, lel. I thought you mean to build minetest. right click
20:16 Taoki Sound volume is ok here otherwise. Maybe your audio settings are a bit too high, or minetest.play_sound is acting up?
20:16 bob____ thx
20:17 bob____ you trick me it crash!
20:17 LemonLake obvious troll is obvious
20:17 Krock ^
20:18 bob____ you think i troll?
20:18 LemonLake of course
20:18 bob____ because of my english?
20:18 LemonLake did you come from the minetest reddit?
20:18 LemonLake minecraft reddit*
20:18 bob____ racist
20:18 LemonLake that's not racist
20:18 bob____ i from china!
20:18 bob____ >:
20:18 Krock *I'm
20:18 LemonLake ^
20:18 Krock * >:(
20:18 * Krock <3 troll trolls
20:18 Taoki minecraft reddit is a country? :D
20:19 * webdesigner97 loves conversations with so much content :P
20:19 caer Okay it didn't work
20:19 Krock Taoki, sure. It's a monarchy
20:19 Taoki And even if this is trolling, it's a harmless way at least
20:19 LemonLake It is harmful
20:19 LemonLake it harms my brain
20:19 Taoki not the trolling i usually deal with
20:19 bob____ do you work for a company?
20:19 * Krock gives webdesigner97 a <'(((-<
20:19 LemonLake We all do
20:19 bob____ i want to talk to your supervisor then.
20:19 LemonLake in a way, we work for google. We give them information about ourselves and other people.
20:19 Krock BRAAIIIIINS i want BRAINNS
20:20 LemonLake okay bob
20:20 LemonLake ChanServ: bob____ told me to speak to you
20:20 LemonLake idk about what tho
20:20 LemonLake how's your day goin?
20:20 Taoki I work for Mom's Basement INC
20:20 bob____ not good
20:20 LemonLake not talking to you bob____
20:20 LemonLake I'm talking to ChanServ
20:20 Krock I works for Homemade Company GmBH
20:20 LemonLake don't butt into people's conversations, it's rude. I want to speak to your supervisor
20:21 sfan5 bob____: I advise you to just ignore LemonLake and Krock
20:21 LemonLake bob____: read what sfan5 said, is good idea.
20:21 Krock annd sfan5
20:21 LemonLake nahh sfan5 is safe
20:22 bob____ is your supervisor chanserv?
20:22 LemonLake of course not
20:22 LemonLake my supervisor is myself
20:22 LemonLake self employed ^.^
20:22 bob____ you tell me you work for the company?
20:22 LemonLake dude, I made the company
20:22 LemonLake well, it's not much of a company
20:23 sfan5 bob____: I really advise you to just ignore LemonLake and Krock...
20:23 Calinou Taoki, the sounds make this worse than Vore Tournament
20:23 Krock bob____, you don't listen to sfan5
20:23 Calinou your mod is just insanely strange
20:23 LemonLake bob____: listen to sfan5
20:23 Calinou I disabled sound to make it bearable
20:23 Taoki Calinou: You probably have volume turned up really loud
20:23 LemonLake Taoki: wouldn't he notice that all the other sounds are louder, tho?
20:23 Taoki Sounds for me are ok and within reasonable parameters
20:24 bob____ anyway i can not play the game the thing crash everything and tell me not enough memory to send a port to a developer
20:24 Taoki LemonLake: Minetest dioesn't typically have sounds, just footsteps and digging
20:24 LemonLake and the sound of some dude dying a painful death
20:24 Taoki Actually, I even decreased the sheep sound volume in Creatures. Cuz in SimpleMobs it would blow your ears off
20:24 Calinou Taoki, no, other sounds sound just fine
20:24 Taoki Otherwise, there are a few more mob sounds
20:24 sfan5 bob____: how did you try to start the game?
20:24 Jordach BBBBBAAAAAAAAAAAA!
20:24 Calinou (steps, respawn/damage/death sounds from Carbone)
20:24 sfan5 Jordach: you're a kitteen, not a sheep!
20:24 sfan5 -e
20:24 Calinou Simple Mobs' sheep sound is insane, it obviously went away in Carbone
20:24 Taoki Calinou: Ok. Maybe it's a matter of opinion then
20:24 LemonLake sfan5: u wot
20:24 Calinou since day 1 :P
20:24 bob____ i use menu and i connect to server then after crash
20:24 sfan5 LemonLake: u wot m8
20:25 LemonLake sfan5: u bloody wot m8
20:25 sfan5 bob____: how much RAM do you have?
20:25 bob____ i check brb
20:25 Taoki Calinou: I might consider adding a setting in Lua to disable mob sounds. Need to think about that
20:25 bob____ i check brb
20:26 Taoki Calinou: What bothers you though? The volume of the sounds, or the way the sounds themselves (eg: not being of good quality)
20:26 Taoki I actually agree the default idle sounds for monsters sound pretty lame, not to mention for people. I couldn't find better ones, and only added them because I wanted my mobs mod to be more lively
20:26 LemonLake what disturbs me is that you need to terminate the irc process in order to check ram
20:26 LemonLake but what do i know
20:26 Taoki No sounds at all makes everything too boring and dead. That's one reason why MT games aren't of such good quality yet
20:26 sfan5 god f**king damnit
20:27 sfan5 I really want to update meowtest
20:27 sfan5 but look:
20:27 sfan5 !server meow
20:27 sfan5 ah, it was gone...
20:27 Taoki meowtest?
20:27 sfan5 minetest.org:30018 16/20 5/18 0.4.10-rc1, meowtest_game, v6 Meowtest 0.4.10 SEGFAULTY 0.4.10 test world, see sfan5 for questions Ded Dmg Pwd Far 10.6h, 22.7h 210, 100
20:27 sfan5 16 people
20:27 LemonLake too many numbers for my brane
20:27 Krock ^
20:27 Taoki What's meowtest_game?
20:27 LemonLake im going to go that server on
20:28 Taoki Is that an actual game? What's it about? Name makes it curious :P
20:28 sfan5 Taoki: minetest_game plus some mods
20:28 Taoki ah, nice
20:28 Jordach *facepalm* https://cdn.mediacru.sh/nHN770-RUV5v.png
20:28 webdesigner97 Jordach: I like it!
20:28 bob___ the ram is 345mb
20:28 LemonLake bob___: so how many rams do you have?
20:28 LemonLake Jordach: that is nice
20:29 LemonLake sfan5 your server is niceee
20:29 sfan5 LemonLake: ik, rite?
20:29 LemonLake ニャー :3
20:29 reactor LemonLake: http://www.zaktool.com/products/ZT75-Ram2.jpg
20:29 reactor Those?
20:29 sfan5 bob___: try upgrading to 512 or 768 MB
20:29 LemonLake no
20:29 reactor "many"
20:30 bob___ i put 512 mb in my slot already but computer say 345 :/
20:30 LemonLake reactor: http://upload.wikimedia.org/wikipedia/commons/d/da/Battering_ram.jpg
20:30 LemonLake those ones
20:30 reactor Woah!
20:30 LemonLake bob___: blow into it like you would with a nes cartridge
20:30 bob___ that make it work?
20:30 Calinou the AI of creature seem pretty buggy, Taoki
20:30 sfan5 bob___: we can't help you with that here :)
20:30 bob___ i try lemon tell me
20:31 reactor Yeah bob___, you need those to break in the computer shop and get parts.
20:31 bob___ take it in?
20:31 sfan5 bob___: there might be dust on the RAM cartridge; try cleaning it
20:31 Taoki Calinou: How so? What do you notice?
20:31 bob___ ok i try blow into it if it no work i tell you guy and take into shop like retor said
20:32 bob___ i go do it now
20:32 Taoki I didn't find it to be buggy, but it is rather dumb... since I wish to retain the lightweightness of SimpleMobs
20:32 reactor bob___: rub contacts with cotton soaked in pure alcohol.
20:32 LemonLake MinetestBot: omg like ニャー <3
20:32 Taoki eg: Allow Creatures to work on multiplayer servers without lagging everything to the ground, or using much server CPU for a lot of mobs
20:32 * sfan5 encoding HEVC; fps=4.4
20:32 sfan5 gg
20:32 * sfan5 waits
20:32 LemonLake sfan5: enjoy server activity
20:32 LemonLake im going to weird it out now, k?
20:33 sfan5 nah
20:33 LemonLake BrandonReese: omg like hi
20:33 Taoki I even added more filters than SimpleMobs itself had! For example, creatures that attac don't have their AI running every server frame... it's limited to 0.1 seconds for most creatures
20:33 LemonLake aww you're no fun
20:33 * sfan5 waves BrandonReese
20:33 Taoki Humans should have it at 0.05 cuz they're defined as smarter (faster think speed)
20:33 Krock ^mostly
20:33 sfan5 fps=4.2
20:33 sfan5 look it got better
20:33 * sfan5 waits intensely
20:34 BrandonReese hello
20:35 Calinou Taoki, them moving excessively fast, trying to run away uselessly (hitting a wall)…
20:35 Calinou that's pretty bad user experience
20:35 LemonLake bob___ is pretty gullible
20:35 LemonLake too gullible for my likings, not sure I can live with that
20:35 Taoki Calinou: That's because mobs run at the player's fast speed, defined by the server settings for physics
20:35 Calinou I even added more filters than SimpleMobs itself had! For example, creatures that attac don't have their AI running every server frame... it's limited to 0.1 seconds for most creatures
20:35 Calinou isn't a server frame 0.1 seconds already?
20:35 Taoki That's intended, so mobs and players have the same speeds per creature
20:35 Taoki Ah, lol... possibly
20:36 sfan5 !server meow
20:36 MinetestBot sfan5: Meowtest 0.4.10 SEGFAULTY | minetest.org:30018 | Clients: 18/20, 0/18 | Version: 0.4.10-rc1 / meowtest_game | Ping: 132ms
20:36 sfan5 even more people
20:36 webdesigner97 ok, I'm off! See you :)
20:36 Taoki Calinou: Either way, use a lower run speed for the server, or maybe for Carbone as a whole. The existing fast speed for players is rather fast itself... eg: Not realistically the running speed of a normal person
20:36 LemonLake sfan5: it would've been 19 if I didn't ragequit
20:36 * sfan5 meows at LemonLake
20:36 LemonLake there was a ghost thing and it made me poo my pants
20:36 * Krock downloads classic TP
20:37 Calinou it's intended, fast is supposed to be used for testing and admin
20:37 Jordach hello ecutruin
20:37 Taoki But Creatures will not change that. Mobs must always walk at the player's walk speed, and run ant the player's fast speed. They also have the same gravity and jump speed as the player.
20:37 Calinou minetest_game's walking speed is very slow, 4 nodes/s only, Carbone is 4.8 nodes/s, feels a bit slow sometimes, but mostly better
20:37 ecutruin Yeah.. tooth pain is keeping me awake.. this isn't good.
20:37 Taoki Since the exact idea is to make mobs and players nearly identical. And both behaving / working the same way, as the settings of their creature defines
20:37 Calinou mobs running at the same speeds is unrealistic and feels bad; hardly can avoid attacks
20:38 Calinou Krock, :D
20:38 Taoki Mobs don't need to feel like they're something else. They're simply creatures played by an AI when a player isn't there to play them. But I want them to have the same abilities
20:38 Calinou it seems to look like the pack Minetest-classic uses, but that's a coincidence
20:38 Calinou I called it “classic†because “oldpack†was already used by the old Minetest pack
20:38 Taoki ok. It's not something I'm going to change though, since it's part of the basic idea behind Creatures itself
20:39 Taoki Later on, I'm even considering a module that adds a chatbot, so players can chat with mobs. It's still just an idea though
20:39 Taoki Intelligent mobs that is
20:40 Taoki Mobs might also have their own homes... when I combine this mod with some sort of village generator
20:40 Calinou heh
20:40 Taoki And names. They already have personalities BTW, random per individual
20:40 Taoki yeah, big plans lol
20:42 BlockMen Calinou, wtf?! https://forum.minetest.net/viewtopic.php?f=4&t=9697
20:43 BlockMen furthermore, the license is here: https://github.com/minetest/minetest_game/blob/master/mods/default/README.txt
20:43 Calinou thanks; you can report such things without saying “wtf?!†next time
20:44 BlockMen furthermore is the report
20:44 BlockMen wtf was ment to the topic at all
20:44 * BlockMen doesnt get the sense of this tp
20:45 Calinou “This lets you use the textures found in minetest_game in any game, on any server.â€
20:45 Calinou I'll write it in large text :)
20:45 BlockMen especially because it just includes the default textures, not of the other mods of _game
20:45 Calinou it's probably enough to enforce default texture usage
20:46 BlockMen that makes no sense at all
20:46 Taoki Calinou: Normally, I'd think that's April fools ;) Since the idea didn't initially make sense. I understand what it means now though... probably renaming textures so they work with nodes in other games
20:46 Calinou use cases are where you play another game (eg. Carbone), or when you connect to a server which uses its own textures
20:46 Calinou no, it's not compatibility stuff
20:46 Taoki Yeah, so I understood right
20:46 Taoki yes, sorry
20:46 Calinou it's like Carbone Textures, but with the default textures
20:46 BlockMen so carbone does not have farming?!
20:47 Calinou it does, but I have yet to see a game using substantially different textures than the defaults in farming
20:47 * Krock hides
20:47 Calinou it's not like these nodes are too common
20:47 Calinou as long as the main blocks of the game are covered…
20:48 BlockMen well, if you think you have to provide the textures of _game, then do it right
20:48 BlockMen providing just the half is wrong
20:51 LemonLake sfan5: what do you think? https://cdn.mediacru.sh/m9joMgHpNHsb.png
20:51 LemonLake finally got nagisa's eyes done, they were the hardest eyes to make
20:52 sfan5 LemonLake: what I _think_? I think "omg that person can draw, I can't"
20:53 LemonLake you keep thinking that
20:53 sfan5 I do
20:53 LemonLake but it's nothing to get worked up about
20:53 LemonLake you can always learn to draw
20:53 sfan5 it is
20:53 sfan5 >can
20:58 bob___ i did what you say
20:59 LemonLake hi bob___ , how are you/
20:59 bob___ now only one work >:o
20:59 bob___ now it tell me i only have 125 mb!
20:59 LemonLake did you put all 3 of them in
21:00 LemonLake i've never known of 125 and 345 mb ram cards, do they exist?
21:03 Megaf Hi everyone, I don't get why some people say to use make -j (number of threads) +1 to compile something, acording to my tests ( https://mediacru.sh/t5pIQ9c30btF ) is better to use the actual number of cores.
21:03 LemonLake that's nice
21:04 LemonLake but make -j 4 is for hipsters
21:04 celeron55 that's what i always do (but twice the number of actual cores if HT)
21:05 celeron55 it makes better use of cpu caches and doesn't risk running out of RAM so easily
21:05 Megaf yep, you should always use the number of threads your CPU can run at the same time as number of jobs for make
21:06 LemonLake so what knob made up that +1 is better>
21:07 celeron55 it was better back in the day when cpus had a single core and hard drives were painfully slow
21:08 celeron55 (maybe)
21:08 celeron55 and compilers didn't use as much memory
21:09 Calinou that's what I do, Megaf
21:09 Calinou the (number of threads) + 1 thing is silly to me
21:09 Calinou it's not any faster here
21:10 Megaf celeron55; yep, the only reason I see to use a higher number is maybe because a really slow drive
21:10 Megaf I did my tests on a RAM drive, the ideal is to test what I said, number of jobs vs cpu cores
21:10 Megaf not number of jobs vs disk...
21:11 Megaf Calinou; I believe it might be faster on an old single core slow disk computer, as c55 said
21:49 sapier https://forum.minetest.net/viewtopic.php?f=42&t=9389 those of you waiting for android mips build, I just added a inofficial 0.4.10 build for mips
21:49 sapier inofficial because I had to fix sqlite3 for mips to work at all
22:19 celeron55 creatures is the weirdest thing
22:20 paramat good
22:21 paramat i love the concept
22:21 celeron55 i can't even tell if this is balanced or not
22:21 celeron55 probably not
22:23 Taoki celeron55: Depends what you mean by balanced. The default creatures might not be yet that good and balanced, yeah
22:23 celeron55 i think i'm not going to list this server publicly at least yet; it will be nevertheless running on minetest.8dromeda.net and i will swap interesting mods in and out of it when i see suitable ones
22:23 Taoki nice. A server with creatures mod?
22:24 WindHero I'll have to take a look sometime
22:24 Taoki I'm wanting to try it out publicly to see how it works
22:24 celeron55 i tried to include some map generation mods but this VPS doesn't have enough resources so i have to leave them out
22:24 Taoki celeron55: If it has creatures, can I get server URL please?
22:25 paramat threaded lua mapgen is going to help so many things
22:25 celeron55 not in memory consumption
22:25 celeron55 it's going to get worse
22:26 WindHero on that note, it is worth mentioning that someone (Zeno`) tried running CaveRealms on a server and had his character travel to the end of the world from the center without running out of memory
22:27 celeron55 Taoki: i already said it; minetest.8dromeda.net
22:27 Taoki But yes... the default races will need to be balanced better. I mostly focused on getting the AI to work properly for now, and making sure all other bugs are gone. It's currently as balanced as SimpleMobs
22:27 Taoki Ah, sorry. Will note it down and check
22:29 WindHero It has just dawned on me how broken the combo of technic nodedrops and bettertnt is
22:29 WindHero I must have some 20,000 cobble now
22:30 WindHero I'm on the verge of making a 16 or so furnace pipeworks stonebrick generator
22:30 Taoki celeron55: The server doesn't seem to have the textured formspecs BTW. The inventory formspec might look weird
22:31 celeron55 well it's glitchy due to how carbone hilights some inventory slots
22:31 celeron55 don't mind that 8)
22:32 Taoki oh, it's carbone? cool
22:33 celeron55 it's carbone without carbone's mobs or armor or item wield things
22:33 celeron55 (because those interfere with creatures)
22:33 paramat RealBadAngel, with smooth lighting off EW faces are darker than NS, please could that be swapped to match smooth lighting on?
22:34 Taoki Also noticed the first obvious problem: Mobs can run, but players don't have run privilege by default
22:34 Taoki Need to find a way to fix that
22:35 RealBadAngel paramat, same but different value for those pairs is intended
22:36 paramat ok good
22:36 RealBadAngel but that should look the same no matter smooth on/off and shaders
22:36 RealBadAngel its applied only in one place
22:37 RealBadAngel anyway, it wont be needed soon
22:37 * paramat prefers the look of no smooth lighting, crisper and more 3D
22:38 telek1 Are there any
22:38 * paramat has all settings off except particles
22:39 telek1 'shore' blocks yet? Now that there is a water shader to make 'waves', it'd be really handy to have 'shore' blocks you could walk up (if the water is at it's lowest point in the 'wave' it seems to make it difficult to jump out.)
22:40 Taoki Does the label element on formspecs support multiple lines now? So no matter how long a text is, it doesn't cut out
22:40 RealBadAngel paramat, http://i.imgur.com/T8wf2tp.png
22:40 RealBadAngel i think that looks a bit better, does it?
22:41 WindHero trippy
22:41 BlockMen RealBadAngel, very nice!
22:41 RealBadAngel thats hardware lighting
22:41 RealBadAngel waypoint shows where the sun is
22:42 RealBadAngel a tiny one, but still the sun :)
22:42 BlockMen more light bulb then sun ;)
22:42 BlockMen *than
22:42 WindHero naw, at least a floodlight
22:43 paramat good to see this RBA
22:43 Taoki Huh... so Carbone doesn't use mgv7? I didn't know snow biomes are possible on others
22:44 BlockMen ^ never tried mtü
22:44 BlockMen *MT+
22:45 WindHero sure they are, just have to mod them in
22:45 paramat RealBadAngel, how possible is it to create a lightweight hardware lighting that works at the resolution of nodes / is simplified
22:46 RealBadAngel you can define affect radius for each light source
22:46 RealBadAngel this "bulb" has radius of 200 nodes
22:46 * BlockMen wonders why nearly noone knows/tested MT+
22:46 paramat how about working with only, say, 128 light levels for simplicity
22:47 telek1 So mg_flags can be defined in either minetest.conf or map_meta.txt?
22:48 BlockMen well, then a big bulb :)
22:48 paramat fancy hardware lighting is going to be good, how about a 2nd lightweight, low res, simple one
22:48 BlockMen telek1, in conf will aplly to every world while in map_meta does only for that worlds
22:48 RealBadAngel http://i.imgur.com/b3usu4B.png
22:48 RealBadAngel this light source is 10 times smaller
22:49 telek1 BlockMen: map_meta.txt will cause it to ignore the minetest.conf settings, right?
22:49 telek1 Another question: mg_name is set to singlenode, is it possible to overlap multiple mapgens in a single world?
22:50 BlockMen telek1, IIRC yes
22:50 BlockMen and idk
22:50 telek1 Hrmm.
22:50 BlockMen but i dont think so
22:51 WindHero you cannot, afaik
22:51 BlockMen or do you mean using them one by one?
22:51 BlockMen so first v6 and then switch to v7?
22:51 WindHero https://mediacru.sh/6ogLXyumpfov
22:51 WindHero At a crossroads: 12 or 24 furances?
22:52 WindHero *furnaces
22:52 Taoki Does the label element on formspecs support multiple lines now? So no matter how long a text is, it doesn't cut out
22:52 telek1 WindHero: Thanks, and bummer.
22:52 BlockMen ^ outdated minetest_game spotted
22:52 WindHero yup
22:52 WindHero playing on my friend's private server
22:52 WindHero he'll probably be updating it to 0.4.10 later today or tomorrow
22:53 WindHero which will then have MT NeXt :3
22:53 paramat looks good RBA
22:53 BlockMen :)
22:54 WindHero which is quite nice, btw
22:54 WindHero I really gotta get back to developing skytest
22:54 telek1 BlockMen: v6 to v7 I'm pretty sure you could do, given that I started this world on v5 :)
22:54 WindHero I wonder if I should rename it MineCrad, lol
22:55 telek1 Wait, maybe v2
22:55 telek1 It was prior to the 3d noise work coming in.
22:56 BlockMen telek1, yes. that could work if you use a game that supports v7 and if you can accept a broken world (visually broken)
22:56 BlockMen WindHero, crad? why crad?
22:56 telek1 BlockMen: Only until somebody in-game fixes it.
22:56 WindHero As a pun on Sword Art Online
22:56 WindHero Aincrad > Minecrad
22:57 telek1 WindHero: Gah, SAO is so 'new' and post-cyberspace :D
22:57 telek1 Erm post-cyberpunk
22:57 BlockMen ah
22:57 WindHero the world SAO's MMORPG was set in a giant flying castle with 100 floors of dungeon
22:57 telek1 On the other hand it's got mass murder by microwaving players brains. Gives a whole new meaning to '1 life gaming' :)
22:59 WindHero rofl
23:00 WindHero On that note, I found the pilot of SAO II somewhat lacking...
23:00 BlockMen RealBadAngel, the second looks nearly like a campfire :)
23:00 WindHero mainly because they didn't even start playing Gun Gale Online yet in the first episode
23:01 telek1 WindHero: Go read the fanlation of the light novel. They're one or two worlds ahead of SAO Season II
23:01 WindHero What I really want to read is Accel World
23:01 WindHero I saw the anime, but there's no news of a second season
23:01 telek1 They have that too, but it's not nearly as far along as the SAO stuff.
23:01 telek1 WindHero: Because they'd caught up to the light novel.
23:02 WindHero I'll make a bet Kuroyukihime's real name is Kirigaya Yui ;)
23:04 telek1 I read it at some point, but I kinda don't think it was.
23:05 WindHero I don't think they've revealed it
23:05 telek1 Are most of the current mapgen mods reliant on v6 behavior?
23:06 WindHero it all depends
23:07 WindHero some like splizard's snow biomes or paramat's paragenv7 rely on mgv7
23:07 WindHero whereas there are plenty of mods that can work with both v7 and v6
23:07 WindHero or some even require singlenode
23:44 telek1 WindHero: *nods*