Time Nick Message 00:00 Taoki heh, yeah 00:00 Taoki funny since I've seen tons of bugfixes in the last days / weeks 00:00 MinetestBot GIT: Uberi commited to Uberi/MineTest-WorldEdit: Update `stack2` API documentation. https:/ 2014-07-06T19:59:56-04:00 http://git.io/R2WbNg 00:00 ecutruin VanessaE, that's what he's doing currently I believe by desync ends up causing the animation to loop before it can be set to the idle state.. which is the issue. 00:01 VanessaE ecutruin: I told him to make the final frame of the animation last for a ridiculously long time. he ignored me :P 00:02 ecutruin Ah. 00:02 ecutruin Yeah, that could work, I suppose. 00:02 ecutruin Giving you the bit of extra time needed for things to sync up. 00:03 ecutruin Why there isn't non-looping animations in MT, I have no idea. >.> 00:21 EvergreenTree VanessaE: That would be a good quick fix 00:21 EvergreenTree I might get him to do that 00:21 EvergreenTree tomorrow 00:22 EvergreenTree I might tweak it and see if it helps 00:26 stormchaser3000 oh dear 00:30 EvergreenTree ... Except for the fact that I don't know how to export to b3d files 00:30 EvergreenTree :P 00:32 ecutruin Heh. 00:36 ecutruin I really want to do very visual things if I'm going to do MT stuff.. I'm hoping he can work it out, as it gives me a practical example of what I can do. ^-^ 00:54 EvergreenTree ecutruin: ever heard of particles? 00:54 EvergreenTree they are known to cause a bit of lag, but they are great for effects 00:54 EvergreenTree minetest isn't so great as visuals go though 00:54 EvergreenTree RealBadAngel is working on meshnodes though 00:54 ecutruin Does MT actually have a particle engine? or is it just using entities? 00:54 EvergreenTree like nodeboxes except they use 3d models 00:54 EvergreenTree :3 00:55 EvergreenTree ecutruin: entities I think 00:55 ecutruin Well of course it lags then. XD 00:55 VanessaE it uses entities. 00:55 EvergreenTree we were discussing about using engine particles though 00:55 VanessaE they're "particles" but not in the Irrlicht sense of the word. 00:55 EvergreenTree Right 00:56 ecutruin They should really offer access to the engine's system.. that'll probably be much better. 00:56 VanessaE ecutruin: poke jin_xi when you see him next. 00:57 ecutruin I'll probably forget. >.< 00:59 ecutruin I am thinking of starting my own game though, I was talking about it with Jordach while we he was working on the chest. I'll probably start from scratch though, and am not sure if I'll release it publically, or just host it as a server and leave that as the only way to play during dev. 00:59 EvergreenTree ecutruin: that would be quite an undertaking 01:00 ecutruin Nono.. a MT game. xD Just starting scratch via blocks/items/models. 01:01 ecutruin I'll probably do a skyblock concept I wanted to create.. which will let me start from scratch and add content slowly. 01:03 hmmmm #1425 01:07 paramat hmmmm, latest versions of my tunnel mod: https://forum.minetest.net/viewtopic.php?f=9&t=9521&p=147332#p147214 and the following post, details and screenshots (i love the new desert dungeons) 01:07 hmmmm cool stuff 01:07 hmmmm i'm taking a break from mapgen though 01:07 hmmmm right now i've got to make some improvements to block unloading and emergethread stuff 01:07 paramat that'll be good for you ;) 01:14 EvergreenTree http://i.imgur.com/z9OCG1O.png 01:15 VanessaE EvergreenTree: oh, a recaptcha :P 01:15 EvergreenTree lol 01:16 EvergreenTree captchas love unparsable characters 01:45 Dogzilla131 i have problem with minetest 0.4.9, 01:46 VanessaE 0.4.9 is obsolete 01:46 VanessaE download 0.4.10 01:46 Dogzilla131 the water is always white 01:46 VanessaE get 0.4.10 and try again. 01:47 Dogzilla131 which 32 bit or 64 bit 01:49 VanessaE whichever is for your system 01:50 stormchaser3000 hmm well darn 01:57 Dogzilla131 ok thanks 02:02 cheapie Would anybody happen to know how to change what the single node is in the singlenode mapgen? 02:28 telek Is it possible to make equipped tools animated? 04:07 alket Hi , how to make a flame ? 04:07 alket the thing to see in dark 04:07 JesseH Can someone explain how saps grow? Like, do I need a certain depth of dirt, how long does it take, etc? 04:08 telek1 Should just plant it on a grassy node and it grows after a while. 04:08 telek1 I'm not sure what the time requirements are for it though 04:09 alket how to see in dark ? 04:10 alket found this thing , inventory 04:45 hmmmm you know everybody whines about how "minetest worlds are too small" 04:45 hmmmm I wonder what would happen if we really gave them what they want 04:45 hmmmm say, add 8 bits onto X and Z directions 04:47 hmmmm we'd just have to change literally every instance of v3s16 to "mtvec" or something 8) 04:47 hmmmm hoo boy, how much fun that'd be. 04:48 hmmmm and then everything would be slightly slower because then the compiler would have to add in bit operations to extract the not-power-of-2 X and Z members 04:55 hmmmm all of that labor, slower code, and incompatibility for what: so they can find that the new size would be 8388608 in X and Z directions, teleport there, and then cry "THERE'S STILL NOT ENOUGH SPACE" 04:57 MinetestBot GIT: ShadowNinja commited to minetest/minetest_game: Convert spaces to tabs and add unknown node checks to xpanes ca7f6bb 2014-07-06T21:49:47-04:00 http://git.io/ZBbmig 05:15 werwerwer_ who is whining about too small world? for survival multiplayer they are even too large 05:16 werwerwer_ i rarely saw servers wich has something built further then kilometer from spawn 05:18 werwerwer_ (considering node is 1x1x1 meters) 05:22 telek1 hmmmm: Actually I would just be happy with the ability for 'seamless' maps that jump to the opposite coordinates when you reach the 'end' of it. 05:22 ShadowNinja I've seen 6km, and farther on redcrab's. But there's still plenty of space with that. 05:22 telek1 hmmmm: Or the ability to jump servers when you hit the edge of a map (or cross-server portals) 05:23 hmmmm that's been discussed before 05:23 hmmmm both things 05:24 werwerwer_ toroidal map is useless if it's so large. for such size it doesn't make any difference in gameplay 05:24 hmmmm i know a guy personally who is working on a different minecraft clone (it's far technically inferior apart from this one cool trick) which jumps to a different server once you reach the end of the map on one 05:24 telek1 hmmmm: Not interested, or just not implemented? 05:25 hmmmm both really 05:25 telek1 Bummer. 05:25 hmmmm it's not implemented because it's such a low priority thing. i can come up with thousands of more beneficial feature additions/fixes/optimizations 05:27 telek1 hmmmm: Maybe, but seamless sides combined with smaller maps could make things interesting, especially if a ship mod gets produced. 05:28 hmmmm ahh, the ship idea 05:28 telek1 variable direction gravity and player orientation would be the other one. 05:28 hmmmm voxel area entities are still on the todo list, just waiting for somebody to take it up 05:29 werwerwer_ oh i saw variable players orientation. after they used a helicopters a little :) 05:29 * telek1 has been mulling what would be involved. The bounding and other things seem potentially messy. 05:36 MinetestBot GIT: kwolekr commited to minetest/minetest: Don't unload blocks if save failed 8b3ed78 2014-07-07T01:20:25-04:00 http://git.io/IOeD0g 05:38 hmmmm well... 05:38 hmmmm this is odd 05:38 hmmmm /home/ryan/minetest/src/guiFormSpecMenu.cpp:673: internal compiler error: Segmentation fault: 11 05:39 ShadowNinja Haha, forget gdb. Minetest is so broken it breaks the cc! ;-) 05:39 hmmmm trufax :( 05:39 hmmmm gcc screwed up twice so far in the same period of time 05:39 hmmmm am I going to start getting random application errors 05:51 MinetestBot GIT: kwolekr commited to minetest/minetest: Don't copy back already generated blocks on map generation a2e1b0f 2014-07-07T01:51:04-04:00 http://git.io/s95zeQ 06:36 jp Hello. I saw the TNT in MT 0410... considering the big amount of blocks it can destruct at the same time, he can bring lag++ to the servers... 06:36 LemonLake iirc you can change it 06:37 jp And I don't understand why boats are added, we can swim faster than navigate with it. 06:54 telek1 Wait dynamite is now in the game stock? 06:55 LemonLake no 06:55 LemonLake but a subgame including it is packaged with builds of the game 06:57 CraigyDavi` No... tnt is now in minetest_game 06:57 LemonLake ^ 06:58 * telek1 ughs. 06:59 telek1 Might want to include an 'ownership' mod in minetest_game then to help with the griefing. 06:59 telek1 TNT is like throwing dungeonmasters back into stock. 07:11 sfan5 meow 07:11 sfan5 hi everyone 07:12 hoodedice Morning Europeans! 07:15 telek1 Morning sfan5, hoodedice 07:15 hoodedice 2:15 am here haha 07:15 sfan5 9:15 here 07:15 sfan5 !server segfaulty 07:15 MinetestBot sfan5: Meowtest 0.4.10 SEGFAULTY | minetest.org:30018 | Clients: 14/20, 0/19 | Version: 0.4.10-rc1 / meowtest_game | Ping: 21ms 07:24 hoodedice oh great, lemme guess 07:24 hoodedice 0.4.10 is getting random segfaults? 07:24 hoodedice Shall I tweet about it? 07:25 sfan5 hoodedice: nope, no segfaults 07:25 sfan5 tweet about what? 07:25 hoodedice then why is it codenamed that? 07:26 hoodedice server is dang fast 07:26 sfan5 the name was OldCoders creation 07:27 hoodedice oho 07:27 hoodedice Also, did someone delete my spam topic in the off-topic subforum? 07:28 sfan5 dunno 07:28 hoodedice Is this server perma? 07:32 hoodedice sfan5 PING 07:32 sfan5 hoodedice: yes 07:32 hoodedice Thanks 07:41 webdesigner97 hello 07:42 hoodedice Hey! 07:42 webdesigner97 I have a little question concerning: http://pastebin.com/WasjvaXY 07:43 hoodedice what is the question? (inb4 still sucks at lua) 07:43 jp :D Excellent 07:43 webdesigner97 Inside wthis snippet, I want to call the setvelocity function of the entity, but I don't know where... 07:43 webdesigner97 if I do it after get_luaentity, it crashes with this message: 07:44 webdesigner97 (w8) 07:44 webdesigner97 ent.object:setvelocity({x = 0, y = user:getvelocity().y, z = 0}) 07:44 webdesigner97 attempt to index a nil value 07:44 sfan5 ent.attached = user:get_player_name() 07:45 sfan5 unless you want to set a variable, that does not attach the player to the object 07:45 webdesigner97 sfan5: The goal is to successfully call setvelocity of the entity, I'll update the snippet 07:46 sfan5 ent:setvelocity({x = 0, y = user:getvelocity().y, z = 0}) ? 07:46 webdesigner97 before or after get_luaentity? 07:46 Krock hi. 07:46 webdesigner97 hey Korck 07:47 webdesigner97 *Krock, sry 07:47 hoodedice guys guys 07:47 sfan5 webdesigner97: doesnt matter 07:47 hoodedice on sfan's server 07:47 hoodedice
jxf, do u want to be my boifrind? 07:47 Krock omg. a flying cow 07:48 hoodedice (laughing intensifies) 07:48 Krock meowtest! 07:48 Krock lol 07:48 Krock *** Krock joined the game 07:49 webdesigner97 sfan5: If I do it like this: http://pastebin.com/XYcRpndR, it crashes saying attempt to index a nil value (L5) 07:49 sfan5 webdesigner97: before the getluaentity 07:51 telek1 Are '' valid for a 07:51 telek1 an item recipe? 07:51 webdesigner97 I tried ent.object:setvelocity() and ent:setvelocity(). The first one crashes with "attempt to index a nil value", the second with "attempt to index field 'object' (a nil value)" 07:51 webdesigner97 I'll post the complete code 07:52 telek1 IE if you need it three rows wide some but not all of the crafting slots? 07:52 webdesigner97 http://pastebin.com/sxeXNcpy 07:52 webdesigner97 telek1: yes 07:52 telek1 webdesigner97: Thanks 07:53 webdesigner97 sfan5: I'm not even sure what get_luaentity does... 07:53 sfan5 webdesigner97: look that up them 07:53 sfan5 then* 07:53 webdesigner97 The API doesn't say anything 07:54 webdesigner97 *API doc 07:54 webdesigner97 https://github.com/minetest/minetest/blob/master/doc/lua_api.txt#L1823 07:54 webdesigner97 It seems to be userdata... The type I hate most... 08:01 * Krock meows at PenguinDad 08:02 webdesigner97 updated, the code (http://pastebin.com/Yr1wyuuQ)... But it still doesn't work.... Not before/after get_luaentity, not with ent:setvelocity, not with ent.object:setvelocity()... 08:02 PenguinDad hi Krock 08:06 webdesigner97 sfan5: According to http://dev.minetest.net/LuaEntitySAO, ent:setvelocity() should work within the same context as ent:get_luaentity(), but it doesn't, so I guess it's bug. 08:06 * Krock meows at Calinou 08:06 webdesigner97 hi Calinou! 08:06 Calinou hi 08:07 sfan5 webdesigner97: try to leave out the ent = ent:get_luaentity() 08:07 * Calinou is considering making a skins mod where players get to choose between various visual elements 08:07 Calinou eg. shirt + pants + eyes + hair 08:08 webdesigner97 sfan5: Attempt to index a nil value. 08:08 sfan5 webdesigner97: replace ent.object with ent 08:08 sfan5 too 08:09 webdesigner97 sfan5: Code that caused the latest error: http://pastebin.com/Nyq95vKp 08:10 webdesigner97 if I add .object, it doesn't crash... 08:10 webdesigner97 oh no, it does... 08:10 webdesigner97 weird 08:10 Calinou oh: https://forum.minetest.net/viewtopic.php?f=18&t=9688 08:12 Krock latest 0.4.9-dev and 0.4.10 have the same features...so eh 08:13 webdesigner97 Here's a git repo for it, so I don't have to juse pastebin all the time ^^ https://github.com/webdesigner97/parachute 08:14 PenguinDad Krock: 0.4.10 has some fixes 08:14 webdesigner97 Someone needs to add a documentation for get_luaentity... 08:14 Krock get_luaentity().name == "__builtin:item" 08:15 Krock check out "print(dump(object:get_luaentity()))" 08:15 Krock ^ webdesigner97 08:17 webdesigner97 {["object"] = (userdata)} 08:17 webdesigner97 All I want to do is call setvelocity for an entity spawned with minetest.add_entity(), but no approach works... 08:18 PenguinDad webdesigner97: I found the bug user:getvelocity() 08:19 Krock Someone needs to add a documentation for get_luaentity... 08:19 Krock LuaEntitySAO-only: (no-op for other objects) 08:19 Krock it already exists 08:19 webdesigner97 let me check this... 08:20 webdesigner97 oh 08:20 webdesigner97 So I was watching at the wrong part of the line.... 08:20 webdesigner97 -.- 08:20 PenguinDad webdesigner97: Players aren't SAOs so they can't have a velocity 08:21 webdesigner97 yep... Will this ever be implemented? 08:21 webdesigner97 I mean, that's kind of essential 08:21 Krock again this question 08:21 webdesigner97 It will come up again and again... 08:21 Krock use something like a minecart and attach it to the player, then give it a speed 08:22 Krock result: hacky but works 08:22 webdesigner97 Adding another entity is a dirty solution :P 08:28 hoodedice back 08:28 hoodedice web, checked dev.minetest.net? 08:29 reactor ъДТБЧУФЧХКФЕ! 08:29 reactor Or EtherKiller? 08:31 webdesigner97 hoodedice: Sure, but I was looking at the wrong part of the code and didn't think about the Player object ;) 08:34 webdesigner97 the entity attached to the player always has a speed of 0.... 08:34 webdesigner97 gtg now, cu :) 08:34 webdesigner97 and thanks for your help 08:35 alket how to full screen ? 08:41 hoodedice alket, fullscreen = true in minetest.conf 08:42 alket thanks 08:42 alket is there any torch ? 08:42 Krock /giveme torch -1 08:43 reactor 65535 08:43 reactor 16-bit integers eh? 08:43 Krock unsigned int 16, yes 08:45 PenguinDad a u16 is more than enough imo 08:46 Krock 255 would be enough in the most cases, too 08:47 alket thanks 09:02 reactor Is there a way to determine "who killed whom"? 09:03 PenguinDad reactor: a detective could help :P 09:03 reactor щ_Щ 09:03 JamesTait CCTV *everywhere* :-P 09:04 reactor Ingame, I mean. 09:14 * sfan5 meows at JamesTait 09:18 hoodedice Anyone knows if the guy known as BremaWeb on the forums visits this chan? 09:18 hoodedice *BrandonReese 09:19 hoodedice oh he does, how stupid of me haha 09:29 * JamesTait meows back at sfan5. 09:39 ecutruin sfan5, how goes? 09:44 sfan5 ecutruin: good 09:45 ecutruin Good to hear. 10:24 jp How to stop a server under 0.4.10 : place an huge amount of TNT, light the powder (but it will never explode) and that's all ! http://i.imgur.com/1KYp5qo.jpg 10:27 Krock How to solve this problem: remove TNT mod 10:27 jp Yeah... by default it ought be removed. 10:31 hoodedice Remove for servers 10:31 hoodedice not for SP 10:31 jp Both. 10:34 Jordach morning ecutruin 10:34 ecutruin Morning. We came up with a possible solution to the glitchiness btw. 10:35 Jordach hm 10:35 Jordach mmmm, chicken sub 10:36 ecutruin Basically.. just add a lot of extra frames after the animation.. so that it gives the time needed before looping. 10:36 Jordach that works 10:37 Jordach in fact that'd probably be better 10:37 Jordach you're in luck because i saved a copy of the lid as a blend 10:38 Jordach i'll add 90 dead frames (3 seconds played at 30fps) 10:39 ecutruin I'm eager to see how it works. 10:40 PenguinDad Damage caused by "only" 125 tnt https://cdn.mediacru.sh/vICrgsNuBZWp.png 10:45 hoodedice morning Jordach 10:45 Jordach mornjng 10:45 Jordach just fixing the lag on my chests 10:51 Krock PenguinDad, 125? planning it better would require just 8 or less 10:52 Jordach !c 30.0/159.0 10:52 MinetestBot 0.18867924528301888 10:52 Jordach !c 159.0/30.0 10:52 MinetestBot 5.3 10:54 PenguinDad Krock: actually 64 are enough for that destruction 10:54 Krock k 11:26 hoodedice how do you enable directx in MT? DOes it come by defalut in 0.4.10? 11:26 Taoki hoodedice: It's a minetest.conf option... see minetest.conf.example I think 11:27 PenguinDad hoodedice: https://github.com/minetest/minetest/blob/master/minetest.conf.example#L109-111 11:28 hoodedice Thanks Taok, Penguin 11:28 PenguinDad np hooded 11:29 hoodedice Testing Minetest with SweetFX =P 11:30 hoodedice Annnnnnnnnnnnnd I got the red filter of death 11:31 sfan5 hoodedice: can you post in the news topic? ;; disable shaders 11:32 hoodedice sfan d3d9 11:32 hoodedice I don't think it is much of a concern, as "everything is red" with d3d9 is well known 11:33 PenguinDad that's because we don't have HLSL shaders atm 11:33 sfan5 hoodedice: disable shaders 11:33 hoodedice obvio sfan 11:33 hoodedice I was using custom shaders written for directx 11:34 hoodedice Went back to opengl 11:35 hoodedice later 11:36 sfan5 31<sfan5>30 hoodedice: can you post in the news topic? 11:36 hoodedice But. 11:36 hoodedice Why? 11:37 hoodedice Also, can't reply to your thread 11:37 sfan5 what does it say 11:37 hoodedice have to report a bug instead, but I think this bug is well known 11:37 hoodedice There is no reply box at the bottom 11:38 sfan5 o.O 11:38 PenguinDad I can't reply either 11:38 hoodedice That's the reason why I ddn't post FIRST in that thread earlier 11:39 sfan5 hm :/ 11:39 sfan5 guess I'll have to wait for ShadowNinja 11:39 hoodedice And you don't have idiotic kids asking for herobrine mobs 11:41 hoodedice why are you so excited about this issue anyway? 11:44 PenguinDad maybe because we have a partly finished android port and _next got merged into _game 11:44 hoodedice but what does those two things have to do with the red filter of death? 11:45 hoodedice It's not like RBA ported the shaders over night, and they were supposed to work perfectly 11:45 PenguinDad RBA ported shaders? 11:46 * sfan5 meows at hoodedice 11:46 hoodedice Penguin, do you not get literary devices? 11:46 hoodedice "It's not like" 11:47 PenguinDad Oh I misread that sentence 11:49 hoodedice cool 11:57 ecutruin Well Jordach, it seems we're almost there with hybrid entity nodes.. but the double animation is still odd. 12:01 alket what moves on rail ? 12:03 sfan5 alket: carts? 12:03 hoodedice alket, you'll need PilzAdam's Cart mod 12:04 alket sfan5: thanks but , where is it ? , I can't find it in inventory 12:04 sfan5 18<hoodedice> alket, you'll need PilzAdam's Cart mod 12:04 alket thanks 12:05 hoodedice Here, alket: https://forum.minetest.net/viewtopic.php?id=2451 12:06 alket when I enter Online Repos it crashes for me 12:06 hoodedice alket, which Minetest version are you using? 12:07 hoodedice Also, use the link I passed for now 12:07 alket the one in kubuntu repos , 0.4.9 12:08 Krock ./topic 12:08 PenguinDad alket: the modstore works flawless for me in 0.4.10 12:08 Krock "opic: Latest stable version is 0.4.10" 12:09 alket thanks 12:09 alket you have PPA , nice 12:09 hoodedice !next 12:09 MinetestBot Another satisfied customer. Next! 12:10 alket lol 12:11 PenguinDad !c "0.4.10 released! " * 3 12:11 MinetestBot '0.4.10 released! 0.4.10 released! 0.4.10 released! ' 12:11 Jordach kitten https://cdn.mediacru.sh/QqMQlDCljW72.png 12:15 alket I added PPA , but for some reason it doesn't show any updates 12:16 Jordach !c 219.0/30.0 12:16 MinetestBot 7.3 12:16 Jordach 7.3 seconds 12:17 Jordach !c 22.0/30.0 12:17 MinetestBot 0.7333333333333333 12:17 Jordach feck 12:17 Jordach that explains it 12:17 Jordach !c 220.0/30.0 12:17 MinetestBot 7.333333333333333 12:17 Jordach derp 12:18 alket your PPA doesn't work 12:41 Jordach trying again https://www.youtube.com/watch?v=JHfmoG4MUIQ 12:42 ecutruin Sad that we cannot quite eliminate the animation looping on closing (cannot see the issue in the video), but overall its impressive. 12:43 Jordach something like entity[1]:play_anim_once({x=1, y=220, 30, 0}) solves it 12:44 Jordach >Posts: 3997 12:45 ecutruin Yeah.. it is kind of odd to me why a non-looping animation command doesn't exist already. 12:51 Jordach hmmmm, could you create an entity animation system which doesn't loop, and sticks on the end frame? 12:54 EvergreenTree I think looping should be optional 12:56 ecutruin EvergreenTree, I do too.. but it isn't.. we had to put a TON of extra frames to try trick it.. but it still tries to loop (just very quickly and glichingly) at the end. 12:56 EvergreenTree odd 12:57 ShadowNinja sfan5: Permissions fixed. 12:57 EvergreenTree probably just an issue with entities and lag 12:57 sfan5 ShadowNinja: thanks 12:58 Jordach i know when you place the chest the frame isn't loopiong 13:00 hoodedice alket, still here? 13:01 hoodedice sfan, want me to post? 13:01 sfan5 hoodedice: to post what? 13:01 hoodedice d3d9 bug thing 13:02 hoodedice JOrdach, how about switching actual mesh? 13:02 Jordach hoodedice, because that doesn't work as people think 13:02 hoodedice Like, play the animation, then at animation play end, switch mesh? 13:02 Jordach !tell kaeza https://github.com/Jordach/big_freaking_dig/commit/694a4a8fc1190802e7b5646d8d08696f373fd973 https://www.youtube.com/watch?v=JHfmoG4MUIQ 13:02 MinetestBot Jordach: yeah, sure, whatever 13:02 Jordach :3 13:03 hoodedice <3 MinetestBot 13:03 MinetestBot <3 hoodedice 13:03 hoodedice Jordach =P 13:04 sfan5 ShadowNinja: how about allowing people to have two owners for an area without this weird sub-area thing? 13:05 ecutruin hoodedice, that was a suggestion I already gave, yeah. You could have a closed mesh, a lidless mesh, and an open mesh.. and swith to lidless on activate, create the entity, and then animate it, then kill the entity and switch to an open chest until you close.. and do the opposite then. 13:09 Krock crazyR, what's the status of your landrush -> simple_protection compatibility code? 13:10 crazyR to be honest krock ive not had much time to do anythig about it yet, started having alot of issues with the server so been busy sorting that out. sorry 13:10 Krock okay, good to know 13:11 ecutruin Of course, doing swaps like that would be quite a bit of crazy stuff just to get the effect of an opening chest. lol 13:15 Jordach tl;dr https://cdn.mediacru.sh/_i2_1ovAk5ti.png 13:15 Jordach :3 13:16 Krock Jordach, it haz no room inside :( 13:16 Jordach Krock, working on that :3 13:17 Jordach there, coded the little shitty chest 13:19 ecutruin Hehe. 13:21 Jordach okay, it works 13:21 Jordach except the storage doesnt :3 13:21 ecutruin Eh? :P 13:22 Jordach sfan5, http://paste.debian.net/108525/ 13:22 Jordach halp 13:23 Jordach (i'll probably use minetest.inventory_cube() for the image) 13:23 sfan5 joepie91: what is wrong 13:23 sfan5 oops 13:23 sfan5 ^ Jordach 13:23 Jordach sfan5, the normal chest isn't giving and inventory 13:23 Jordach and i kept both formspecs identical in function 13:24 sfan5 Jordach: what does the formspec look like? 13:25 Jordach line 143 13:26 sfan5 you forgot a line like "list[nodemeta:".. spos .. ";main;0,0;8,4;]".. 13:26 sfan5 ^ Jordach 13:26 Jordach now where does that go 13:27 Jordach actually 13:31 Jordach sfan5, added that 13:31 Jordach still broken 13:31 Jordach (i don't understand meta that much)( 13:50 Jordach ecutruin, EvergreenTree, sfan5: wanna test dem new chests 13:50 sfan5 not now 13:50 sfan5 sry 13:51 Jordach s\deco\init.lua:1080: bad argument #4 to 'get_objects_inside_radius' (number expected, got nil) 13:52 EvergreenTree sure 13:55 Jordach tl;dr regex caught both chest names 13:56 Jordach THERE! 13:56 Jordach the two regexs stopped interfering with eachother 13:57 Jordach EvergreenTree, ecutruin: up 14:05 sfan5 ShadowNinja: areas is buggy, people can take things from chests in protected areas 14:20 sfan5 ShadowNinja: why do we need to approve every post? 14:23 Jordach i did not sign that in my contract 14:24 sfan5 Jordach: just the posts in "news" 14:24 Jordach ah 14:24 EvergreenTree sfan5: true 14:25 EvergreenTree it makes spam not a problem, but what's the point 14:28 Jordach hey LemonLake 14:28 Jordach made my special chests less laggy 14:47 LemonLake Jordach: こんにちは 14:47 LemonLake That's good 14:47 * sfan5 meows at LemonLake 14:47 LemonLake sfan5: ニャー 14:48 sfan5 nyaaa 14:48 LemonLake nya :3 15:08 Krock celeron55, Is there any requirement to get a post sticky in a forum? *points at https://forum.minetest.net/viewtopic.php?f=3&t=9515 * 15:10 alket where do I file a bug report , I want to report that Ubuntu PPA doesn't work 15:10 Calinou Krock, I stickied it but now there's quite a lot of sticked topics. 15:11 Calinou I should probably unsticky all of these topics, then add a single sticky topic, linking to each of them. 15:11 Calinou what do you think? 15:11 Krock Calinou, how about un-sticking PilzAdam's topic? :3 15:11 Calinou (for the WIndows builds) 15:12 Krock hmm, 2 threads required: Windows Builds (where the builders can post) and Build Discussion (bugs, build requests, etc) 15:12 Krock ^ Calinou 15:13 Calinou why not discuss on the particular build's topic? 15:19 EvergreenTree alket: I'm not sure where you would file a bug report for the ppa 15:19 EvergreenTree does it out right not work? 15:21 Krock Calinou, because some people always want the latest build and that could give a mess when there's a discussion about light features or gsmapper discussions 15:22 Krock too much discussions detected. 15:25 alket EvergreenTree: I add as usual nothing gets updated 15:26 EvergreenTree you mean it is an older version? 15:26 alket yes 15:26 alket 0.4.9 15:29 Krock Calinou, oh now I got what you meant. A sticky topic, linked to build-topics.. yes, that'd be a soulation, too. I thought of one thread, where all releases get posted 15:29 Krock Both ways would be a good soulation 15:33 rubenwardy Hi all! 15:34 Krock hi rubenwardy 15:34 PenguinDad hey rubenwardy 15:35 LemonLake hi rubenwardy 15:35 Krock I never get a such storm of "Hi" "Hey" and "Hello" 15:35 Krock :( 15:35 werwerwer hi rubenwardy! 15:35 Jordach afternoon Krock 15:36 LemonLake nor do I, Krock 15:36 LemonLake you get used to it 15:36 Krock rainy afternoon, Jordach 15:36 Jordach sunny hee 15:36 LemonLake ^ 15:36 Krock :( 15:36 LemonLake its not stereotypically rainy this time of year 15:36 LemonLake infact, we have a heatwave coming 15:36 LemonLake to you though, its normal heat 15:36 LemonLake to us it's a death laser 15:38 PenguinDad LemonLake: even normal heat nearly kills me :P 15:39 Krock ^ uhm? already tested? 15:39 Jordach anyone in the mood for playtesting BFD with me? 15:39 Jordach (you get to toy with the hybrid nodes) 15:39 Krock too long digging times 15:39 Jordach when you get stone it halves 15:40 Krock uh. 15:42 Krock soon coming (TM) 15:42 Jordach Krock, you can get mese tools 15:43 Jordach and unlike MTG, Mese is basically the inverse of a diamond, high speed less strength, but same digging levels 15:44 * sfan5 meows at Jordach 15:48 Jordach "Mese is an alien crystallane ore which extremely lightweight, and easy to shape, but breaks easily" it might also explain the existance of walls at the edges of the world 15:51 rubenwardy Now, time to work out how to stop the textures stretching in NBE XD 15:51 Jordach FINALLY 15:51 * Jordach claps 15:52 rubenwardy Texture tool is the aim of 0.7.x 15:53 alket is it possible to travel on cart ? 15:55 reactor CaveJohnson: Yeah! Take the lemons! 15:55 reactor Burning people! He says what we're all thinking! 15:55 * sfan5 puts a kitten on LemonLake's head 15:55 sfan5 alket: yes 15:55 * LemonLake is really confused 15:55 alket how 15:55 LemonLake what the hell is this cat doing on my head 15:55 sfan5 right click 15:55 * sfan5 puts Rainbow Dash on LemonLake's head 15:56 * LemonLake is reaaallly confuse 15:56 LemonLake +d 15:56 reactor sfan5: a headcrab would confuse him better. 15:56 LemonLake what the hell is this pony doing on my head 15:56 * Calinou puts Rarity too 15:56 * sfan5 gives LemonLake a kitten 15:56 * LemonLake is not even confused 15:56 LemonLake FUCKING HEAD HUMPER 15:56 * sfan5 gives LemonLake a beer 15:57 alket sfan5: but only cart travels , notme 15:58 * LemonLake gets drunk off his nut 15:58 LemonLake mozc on android is weird 15:59 rubenwardy This is impossible :( 16:00 LemonLake what is? 16:01 PenguinDad TIL you shouldn't into your bed in BFD 16:02 PenguinDad + jump 16:06 rubenwardy I hate Mesh Buffers 16:07 PenguinDad I hate beds 16:08 CaveJohnson Calinou: sorry :( 16:08 MinetestBot GIT: maciej.kasatkin@o2.pl commited to minetest/minetest: Faces shading fixes c9ba92c 2014-07-07T18:06:20+02:00 http://git.io/kKuu1w 16:09 reactor My other bed is bde. 16:09 Jordach PenguinDad, that's change_physics issues 16:09 Jordach PenguinDad, i can fix that later too 16:13 alket is anyone going to tell me how to drive the cart , i right click on it , and im stuck 16:13 Jordach left click to start it moving, right click to get in 16:14 Calinou CaveJohnson, why? 16:14 * Calinou is working on an adaptation of the Skins mod… 89 colours, but they're rather funky right now 16:14 alket yeah , but it doesn't move 16:14 VanessaE uh oh.. 89 colors can mean only one thing... 16:14 PenguinDad unified_dyes! 16:15 VanessaE also hi 16:17 Calinou but the fact Skins requires inventory_plus annoys me 16:17 Calinou formspecs look like crap again, armor is in a separate formspec (makes no sense)… 16:18 VanessaE Calinou: they look terrible in latest minetest_game :P 16:18 VanessaE I hate the new dark theme ;-/ 16:19 Calinou way better than the old one 16:19 rubenwardy Yay! Seg fault! 16:19 VanessaE rubenwardy: that's progress! :D 16:19 VanessaE though I do kinda like the tweak to the HUD. 16:20 asl VanessaE: seg fault == progress? how does that work lol 16:20 VanessaE asl: joke 16:20 EvergreenTree VanessaE: I like the new theme 16:20 EvergreenTree much better than the old one 16:22 Calinou attempting to make it not use inventory_plus :/ 16:22 * PenguinDad really likes the hud from BFD 16:23 rubenwardy No segfault now, just this: https://www.dropbox.com/s/n1aak61fjiyeb7b/nbe_error.png 16:24 VanessaE rubenwardy: haha, that's one hell of an error :D 16:24 Jordach PenguinDad, jordach.minetest.net 30000 for a testing 16:24 VanessaE rubenwardy: btw the new ground texture looks much better 16:24 rubenwardy good XD 16:25 rubenwardy It is twice the res 16:25 VanessaE I noticed 16:25 Jordach and yet nobody realised why i went on my own with BFD 16:26 reactor И | И | И | И 16:26 reactor What is that? 16:26 LemonLake a backwards n 16:27 PenguinDad Иorth maybe? 16:27 reactor PЯOBABLY 16:27 CaveJohnson Calinou: for what I said in to you 16:27 CaveJohnson also, I've become interested in minetest recently 16:27 * CaveJohnson has a compiled version ready 16:27 Jordach CaveJohnson, BFD 16:27 Jordach it has MC chests 16:28 Jordach that you know, animate :3 16:28 CaveJohnson Jordach: BFD? 16:28 VanessaE Jordach: which you will surely port over to Dreambuilder and make them pipeworks compatible once they're perfect, I trust. :) 16:28 CaveJohnson I might play after I finished fixing this thing 16:28 Jordach VanessaE, they only add hooks to chest code 16:28 Jordach not actual item handling 16:29 Jordach CaveJohnson, https://www.youtube.com/watch?v=JHfmoG4MUIQ 16:30 CaveJohnson Jordach: nice 16:31 Calinou BFD: “May require unemployment” 16:31 Jordach tl;dr i'm actually unemployed 16:32 Calinou it requires so much time to play it… 16:32 Jordach Calinou, each tool haves the speed of the last tool set 16:32 Calinou I'm wasting too much time on that skin thing :/ 16:32 Jordach halves* 16:32 Calinou people complicating their stuff for no reason :( 16:32 Jordach Calinou, i spent about ~9 hours on those chests 16:32 * asl haven't played minetest since landrush more or less died and became flooded with weeds :( 16:33 Jordach asl, flooded? 16:34 Jordach https://cdn.mediacru.sh/6QZxpQT99RhG.png i've managed to bin myself! 16:34 asl Jordach: weeds are popping up everywhere on landrush, i got bored of cleaning them and kind of stop playing 16:34 Jordach fitting inside that is almost impossible 16:34 celeron55 Calinou, Krock: should we create a new forum section for builds? 16:35 celeron55 (also other moderators) 16:35 alket ok , cart doesn't move 16:35 celeron55 i think we should 16:35 Calinou sub-forum? 16:36 Calinou we could have a Server Administration sub-forum too in Servers. 16:36 Calinou (tips about server administration, tools like restart scripts, etc) 16:36 Jordach +1 16:36 celeron55 i don't like subforums 16:36 sfan5 Calinou: servers should be split into / actual servers 16:36 celeron55 they generally just mean bad organization 16:36 alket please help , I have made a really big railroad , spent some hours , now cart doesn't move 16:37 VanessaE alket: you need accelerator rails (powered by mesecons) to keep carts moving. 16:37 VanessaE alket: once you give a cart a push, it'll keep moving as long as it keeps crossing accelerator rails (and has enough momentum to climb hills, if there are any to climb). 16:38 Calinou but currently, server topics and topics about server administration are mixed up :( 16:39 daswort hi i moved a world from one subgame to another by editing the world file. Now there are some chests that are owned by singleplayer, but can't be opened by singleplayer. Any ideas how to fix? 16:39 alket hey VanessaE , thanks you very very much 16:39 celeron55 what kind of board could fit news and builds under it (boards are those general/modding.../engine dev/moderators/offtopic ones 16:40 celeron55 what name 16:40 Calinou it looks like latest commits made map generation a tad faster for me 16:40 VanessaE celeron55: I might have suggested Minted Related -> Builds, if not General Discussion -> Builds. 16:41 VanessaE if you wanted to keep an existing category that is. 16:41 VanessaE wat? Minted Related? haha 16:41 VanessaE Minetest Related. 16:41 celeron55 no i want to create a new forum (using phpbb terminology) 16:41 celeron55 for builds 16:41 celeron55 and i need a place for it 16:41 VanessaE OH 16:42 VanessaE literally under, as in page layout 16:42 VanessaE um 16:42 celeron55 a place where some of the existing ones would be moved too, and i'm thinking news for that) 16:42 VanessaE put it right under News. 16:42 celeron55 but are those really General? 16:42 celeron55 i think it's more like Miscellaneous 16:42 PenguinDad https://cdn.mediacru.sh/VhXd5TgbtpDj.png that chest keeps open 8) 16:42 VanessaE well 16:43 rubenwardy "Minetest" 16:43 Krock celeron55, about the sub-forum, how about putting it into "Engine Development"? 16:43 VanessaE over here, both words have similar meanings 16:43 Calinou https://forum.minetest.net/viewtopic.php?f=3&t=9515 → the screenshot looks like the old screenshot of the very old official Minetest website (~ July 2011) :P 16:43 Jordach PenguinDad, you're only supposed to close minetest while not in a formspec 16:43 Krock Calinou, minimal game. 16:43 VanessaE I wouldn't plug builds into "Engine Development". that seems wrong 16:44 PenguinDad Jordach: I like that style for a locked chest :P 16:44 Krock well, most builds aren't stable 16:44 Krock therefore in-developement 16:44 VanessaE yeah but engine dev suggests actual discussion about coding on the engine. 16:44 Calinou PenguinDad, you're only supposed to close minetest while not in a formspec 16:44 Calinou Alt + F4 lets you do otherwise, or Ctrl + C from console 16:45 Calinou both are safe to use 16:45 celeron55 should everyone have privileges to post on the Builds forum? 16:45 Calinou register something on server shutdown? 16:45 VanessaE celeron55: no. 16:45 celeron55 i guess yes, and the important ones are then just stickied 16:45 Calinou probably only build makers 16:45 VanessaE celeron55: how about section title, "Featured" ? 16:45 Krock VanessaE, it's not the partly official forum. 16:45 celeron55 VanessaE: that sounds good 16:45 celeron55 VanessaE: are you sure about the "no." 16:45 celeron55 considering my suggestion 16:46 daswort Or can i change the owner of a chest? 16:46 VanessaE celeron55: well, I'm thinking of it as one level beyond being about to, say, post a mod in Modding General vs. Mod Releases. 16:46 VanessaE being able to* 16:46 Krock celeron55, sure. everybody should have the priv to post there 16:46 CaveJohnson new release? 16:46 * CaveJohnson reocmpiles 16:46 CaveJohnson *recompiles 16:46 CaveJohnson Calinou: anyway, how have you been? :) 16:46 * Krock gives CaveJohnson a typo 16:46 VanessaE but perhaps you're right 16:46 * CaveJohnson gives Krock some keyboard keys 16:47 * Krock labels them with F13, F14, F15, F16, F0, F1.. 16:47 celeron55 let's try if it works as basically just everything build related moved to there from General Discussion, preserving stickiness 16:47 VanessaE if the well-known/vetted ones are stickied, I suppose that would go quite a ways to allay any fears most might have about trying out "just any random joe's build" 16:48 Krock celeron55, good idea. I'd support that 16:48 celeron55 it will also allow those weird BSD/android/whatever builds made by random people to co-exist 16:48 VanessaE good point 16:48 VanessaE ok, I'll buy that. 16:49 celeron55 do we need a "rules" post? like, basically stating "you may post compiled versions of minetest and it's utilities here" 16:49 celeron55 i mean topic 16:49 VanessaE mmm 16:49 sfan5 I don't think we need that 16:50 VanessaE I think just a quick "here's what this section is for, and if you post a build that relies on extra patches, the GPL applies, etc." 16:50 VanessaE anything beyond that is probably overkill? 16:50 Krock woo! gsmanners is back 16:50 VanessaE well LGPL anyway 16:51 Sokomine daswort: hm, yes, you can change the owner of a chest if you change the metadata. there was a mod that did it somewhere out there... 16:51 Krock ^easy to do 16:53 celeron55 how 'bout now 16:53 Calinou CaveJohnson, fine, but a bit angry due to wanting a nice skins solution :( 16:53 Krock +1 16:53 LemonLake oo, that's a fancy board 16:53 Calinou current one requires the server admin to add every skin by hand 16:53 LemonLake are you gonna be moving previous builds over? 16:54 Krock ^ sure¨! 16:54 Calinou CaveJohnson, https://gitorious.org/Calinou/carbone (can't PM) 16:54 Krock forum rules and/or title formatitng can be added later, if it's a problem 16:54 celeron55 the previous build topics should be moved there by moderators 16:55 Calinou Jordach, your coal texture is taken directly from Minecraft: https://cdn.mediacru.sh/VhXd5TgbtpDj.png → if I were you I'd change it… 16:55 Jordach Calinou, was on my massive 12 LOW todo sheet 16:55 Jordach (LibreOffice Writer) 16:55 Jordach 12 page* 16:55 Krock no wonder, at a font size of 300 16:56 reactor Why not make it in TeX? 16:56 LemonLake +Krock 16:56 Calinou minetest_game's default is pretty nice already 16:56 reactor 12 pages -- already a hell to maintain in LOW 16:56 Calinou better than Minecraft's 16:57 * Jordach has an OCD issue 16:57 Jordach https://cdn.mediacru.sh/9Fgksh9OMquG.png 16:57 LemonLake mhm 16:57 Calinou the wood texture sucks as usual :P 16:57 LemonLake its some sort of house 16:57 * PenguinDad doesn't care if gsmanners is back or not 16:57 * Krock gives Jordach shaders 16:57 LemonLake i think the would should be less contrasted 16:57 Calinou your health bar is rather nice, I'd like to have a bar background too 16:58 Jordach and that's the exact reason why I won't texture a desk 16:58 Krock Jordach, how heavy is your BFD? it takes years to load 16:58 LemonLake well 16:58 LemonLake its like 25mb 16:58 Jordach Krock, ~29 iirc 17:01 CaveJohnson hm 17:02 CaveJohnson cmake seems to be looking for files in /usr/lib, however, all the shared libraries are in /usr/lib64 17:02 CaveJohnson anyway I can change that? 17:02 CaveJohnson I don't want to have to symlink all of them 17:02 CaveJohnson and last time I used a wildcard for such a thing, make segfaulted. 17:04 Jordach VanessaE, bones GUI https://cdn.mediacru.sh/x4VkSlQAL204.png 17:05 VanessaE nice textures :) 17:05 Jordach https://cdn.mediacru.sh/XU4oqhXzhGmX.png 17:06 Jordach VanessaE, they're yours :3 17:06 VanessaE but I still hate the bones mod :P 17:06 Jordach Krock, ^^ 17:08 rubenwardy grr, segfault 17:09 nman3600 Krock, Can you come on your server to help me a min 17:09 Jordach i wonder if the inventory squares can have their colour changed 17:09 MinetestBot GIT: Sapier at GMX dot net commited to minetest/minetest: Switch back repository to dev-mode after 0.4.10 release. 5ca336e 2014-07-07T19:08:41+02:00 http://git.io/rZfgeQ 17:09 Calinou my eyes are bleeding, Jordach (the bones GUI) 17:11 * Krock thinks, version numbers are useless 17:15 Calinou they aren't 17:15 Calinou for larger projects 17:16 PenguinDad Krock: then "Mintest e14c4cdd4c3c9b554dc9cb91f8f29078ad337ded" would be the latest stable release 17:17 Krock PenguinDad, sub(0, 8) or so... 17:17 PenguinDad Krock: only full hashes count 17:18 Krock k 17:18 BlockMen Calinou, for background images on statbar use better hud (like jordach does) :P 17:19 Calinou I just want the background images, not hunger or anything else… 17:19 PenguinDad Calinou: you can disable hunger 17:19 BlockMen disable hunger? 17:19 Calinou were get_hp() and get_breath() changed? my health bars don't appear above players anymore 17:20 * BlockMen doubts they were changed 17:21 Calinou really, they just went away 17:21 Calinou oh, I see other players' only 17:21 Calinou good thing, no use to see your own ;) 17:23 MinetestBot GIT: BlockMen commited to minetest/minetest: Update default control documentation e69d660 2014-07-07T19:12:38+02:00 http://git.io/u8uHBQ 17:23 Jordach BlockMen, PenguinDad: you're both cordially invited to my world :3 17:23 Krock looks like this is already worth for a new build 17:24 BlockMen Krock, sure ;) 17:24 Krock BlockMen, since I don't change the version_extra anymore, I save about 20 minute of compiling 17:25 Krock :happy: 17:26 jp VanessaE : 'heating element' if for what ? 17:27 VanessaE jp: because just a copper ingot at the bottom of an oven doesn't make any sense :) 17:28 VanessaE but crafting a simple "heating element" and using that does 17:28 VanessaE it's just to make the recipe more sensible is all 17:28 VanessaE it's also used in one or two other recipes 17:29 jp Hmm... ok. 17:34 jp Vanessa : wardrobe clothes to add too. 17:34 VanessaE yeah, still need that. 17:35 jp One special for girls (giant wardrobe) 17:35 Calinou :( 17:35 Calinou that's sexist 17:36 jp :P 17:36 VanessaE ... 17:36 VanessaE I might make a few color schemes but not different sizes 17:40 jp And the beds ! 17:41 VanessaE eventually. 17:41 VanessaE I've got lots to code yet. 17:42 BlockMen could someone move to "old mods" plz: https://forum.minetest.net/viewtopic.php?f=11&t=4965 17:42 BlockMen https://forum.minetest.net/viewtopic.php?f=9&t=7735 17:42 VanessaE done. 17:46 PenguinDad Calinou: Why is the hand invisible in non-creative mode? 17:46 Calinou it should be invisible in both now 17:46 Calinou it makes more sense; it's easier to know whether you have something in hand or not 17:46 Calinou hand doesn't display when wielding an item 17:47 Calinou also, do your put your hand like that in real life when you have nothing in hand? ;) 17:47 Calinou it fits the third person view more 17:48 jp VanessaE : it's normal that your windows are crossables ? 17:49 VanessaE wat 17:49 jp cross-able ? 17:49 jp Hmm... 17:49 jp To cross through. 17:50 VanessaE you mean these? https://github.com/VanessaE/homedecor_modpack/blob/master/homedecor/textures/homedecor_window_quartered.png 17:50 jp All windows. 17:50 daswort I installed owner change stick and changed the chests from singleplayer to blah and back to singleplayer but i can't open them. New locked chests on the other side work flawlessly. 17:51 VanessaE the only windows homedecor defines are ones that are divided into quarters, which is common on older houses, and ones which are simple wooden frames. that's all. 17:52 VanessaE (and those windows don't have crafting recipes yet) 17:52 jp These : http://i.imgur.com/p8t42NQ.png 17:53 jp We can cross through. 17:53 VanessaE you can walk through them? 17:53 jp Yes indeed. 17:53 VanessaE ok, I'll fix that 17:53 celeron55 nobody moving build topics? 17:55 Krock sfan5! 17:57 VanessaE jp: fixed. 96f3f8f 17:57 jp Thx ! 17:59 VanessaE jp: no big deal. just a copy&paste oversight from the original contribution. 18:03 VanessaE celeron55: moved the ones that I know about 18:04 sfan5 Krock! 18:04 * Krock throws "nobody moving build topics?" at sfan5 18:04 jp Ok, VanessaE, but I take care now ;) 18:05 jp before D/L. 18:05 sfan5 Krock: VanessaE already did them 18:05 Krock sfan5, oh. one F5 key-press too less. sorry. 18:06 jp VanessaE : another idea : a little dog kennel. 18:06 VanessaE jp: a decent one needs meshnodes. 18:06 MinetestBot GIT: Uberi commited to Uberi/MineTest-WorldEdit: Oops, fix `//set`. https:/ 2014-07-07T14:06:33-04:00 http://git.io/FeYCfw 18:07 jp Yep... 18:10 jp VanessaE : the "Window Blinds" are walkable through again. 18:10 VanessaE they're supposed to be, 18:10 jp Ah. 18:10 VanessaE I figure a real one is loose and floppy, so an in-game one can be walk-through also 18:11 Calinou cubic dog kennel :p 18:11 jp It allow intrusion... 18:11 VanessaE jp: so put it over a window like it's supposed to be? :P 18:12 jp Why not, yes... 18:17 VanessaE Calinou: someone wanna make a pet dog to keep? :P 18:17 Jordach nope nope nope nope nope nope 18:17 VanessaE (and I don't mean the one from MOBF either) 18:17 Jordach not modeling 18:19 VanessaE sounds like you're trying to talk yourself out of it :) 18:29 Jordach ecutruin, BlockMen entities 18:29 ecutruin Hrm? 18:29 Jordach minetest gets a bit, hairy when there's a few too many entities 18:29 ecutruin Yeah. 18:30 ecutruin I've noticed.. One reason I think we should use nodeswapping for the chests.. using entities only for the animation and then destroying them. 18:31 VanessaE bbl 18:31 ecutruin NodeMesh's should help for animated blocks. 18:34 EvergreenTree ecutruin: Yes, that would be better then having entities for the lids all the time 18:34 EvergreenTree I may learn how to model so that Jordach can get a break as minetest's community modeler 18:35 EvergreenTree :P 18:35 ecutruin EvergreenTree, lol. 18:35 ecutruin I'm hopping off the server as I have to sleep soon 18:35 ecutruin Well.. soon being like 20 minutes. 18:38 ecutruin I have my own game project I am going to try start working on. Depending on my success I'll either use it to make my own server that I launch.. or I'll move to offering myself out as a modeler for hire. xD 18:39 celeron55 i'm setting up a public server where i run experimental mods out of requests by modders 18:39 ecutruin Nice, celeron55. 18:39 sfan5 on the c55.me box? 18:40 celeron55 no, on a VPS 18:40 Jordach ooooooooh 18:40 celeron55 does someone want to immediately start moderating this? if not, i'm going to run it as a total chaos server initially 18:40 troller ban * 18:40 * sfan5 already has something to moderate 18:40 EvergreenTree I'm too busy 18:40 celeron55 (i'm not expecting anyone to want to do that) 18:42 Krock celeron55, chaos server ftw! 18:42 sfan5 choas moderates itself! 18:42 Krock ^ 18:42 celeron55 i 18:43 celeron55 i'm putting at least creatures on this to begin with 18:43 celeron55 it's fairly unique 18:43 celeron55 and experimental 18:43 sfan5 creatures works nice on meowtest 18:44 sfan5 I prefer it over mobs and simple mobs 18:44 Calinou does someone want to immediately start moderating this? 18:44 Calinou I can 18:44 sfan5 less mobs but more qualiy 18:44 sfan5 quality* 18:44 celeron55 Calinou: tell your preferred moderating setup (mods and settings) 18:44 Calinou do I need anything in particular? 18:44 Calinou other than privs 18:44 sfan5 Calinou: you probably want worldedit.. 18:45 celeron55 it's just minetest_game to begin with 18:45 sfan5 or any of these: http://wiki.minetest.net/File:Modsonservers.png 18:45 Calinou ah, OK 18:46 Calinou Map Tools 18:46 Calinou for quick removal of nodes, unbreakable nodes… 18:46 Calinou is good in addition to WorldEdit 18:46 * Krock is confused between minetest_game (old) and minetest_game (new) 18:46 Calinou feel free to install More Blocks too, but that has nothing to do with administration 18:46 celeron55 does carbone have everything you prefer? i guess it's compatible enough with minetest_game for easy mod testing 18:46 Calinou yes 18:47 Calinou it bundles maptools and worldedit already 18:47 Krock yay! self- advertising! install simple_protection and u_skinsdb to, plz :3 18:47 sfan5 I guess that'll be the 1st public carbone server then 18:47 Calinou but since you want to use Creatures, disable the mobs mod there 18:47 Calinou sfan5, there were already a few, but they renamed the game or stopped running 18:47 Calinou eg. trainwrecktony 18:47 Calinou Krock, there's protection mod in Carbone 18:47 Krock oh. 18:47 Calinou the protection block is craftable by players, there's overlap prevention, area preview, can add other players to areas… 18:49 sfan5 ffu 18:49 sfan5 I finally want to update meowtests game 18:49 sfan5 but more people keep joining 18:49 Krock Ctrl + C helps 18:50 sfan5 it's not hosted under my control 18:50 Krock they'll rejoin if they like your server 18:50 Krock oh 18:50 Calinou Carbone also has xban, so you can do temporary bans and ban players who aren't connected 18:50 Calinou celeron55, what about pvp? it's maybe a better idea to disable it, to avoid random people punching around at spawn 18:52 Krock *C__ 18:52 EvergreenTree celeron55: maybe try the ban hammer 18:52 EvergreenTree and see if it works properly 18:52 Calinou Krock, doesn't have to be creative, but it can 18:52 Calinou I'd disallow empty passwords to avoid many noobs and mobile clients 18:53 Krock Calinou, if it's a testing server, then it would b very good if it's creative 18:53 Calinou (Carbone disallows guest names by default already, same for admin and 1-letter names) 18:53 Krock no_guests 18:53 Calinou no_bad_names in Carbone (but it's based on no_guests) 18:53 Calinou it doesn't block only guests 18:54 sfan5 I think I could sue Calinou.... 18:54 sfan5 (I didn't specify a license for the nickname judge code -> all rights reserved) 18:55 Calinou I disabled your judge function 18:55 Calinou it's commented out 18:55 Calinou (I'd rather avoid false positives, also I don't think it's useful) 18:55 Calinou sfan5, you released it in BSD-licensed no_guests mod :p 18:55 sfan5 :( 18:55 sfan5 Calinou: nope, kaeza did not even ask whether he could use it 18:55 Krock Calinou, does it also block names like "weeeeeeeeeeeeeeeeeeeeeeee"? 18:56 Krock ^too lazy to test 18:56 Calinou no 18:57 Krock k 18:57 Calinou blocking *guest*, *admin*, all-numeric, 1 character usernames and disallowing empty passwords is already a good start 18:57 Calinou to filter out legitimate players from the kindergarten :p 19:03 Jordach tl;dr was going to add a custom built one for BFD 19:03 Calinou Jordach, you can use Carbone's 19:03 Jordach i'll ask VanessaE for her banned username's list 19:03 Jordach so i can get a range of bad typings of admin :3 19:04 Calinou Carbone also blocks adm1n, 4dmin, admLn… 19:10 Jordach https://www.youtube.com/watch?v=CC2vkXZD46Q 19:11 ecutruin Nice, Jordach. 19:11 Krock yay! 19:12 rubenwardy the pain is so unbearably bad. https://gist.github.com/rubenwardy/e058b66d5a7db080d62a#file-nodebox-cpp-L179-L233 19:12 Jordach both male and female models are updated 19:12 * sfan5 meows at Jordach 19:20 Calinou Jordach, give it 2 days until BFD HUD becomes like this: http://www.gamasutra.com/db_area/images/feature/4115/doom_map.jpg 19:20 Calinou :p 19:20 PenguinDad Jordach: where's the difference? 19:21 Jordach PenguinDad, notice that there's an elbow / knee joint 19:21 Jordach resembling my higher detailed blender models 19:21 Calinou elbow/knee joint is a nice idea, but the actual animation is not so good, so I prefer using the old model with 3D armor 19:22 Jordach Calinou, if i was allowed IK rigging 19:22 Jordach that'd be 10000000000x better 19:23 Jordach can someone find the tiling on this? https://cdn.mediacru.sh/FHaKWACX_DmH.png 19:25 Jordach that's the MTG texture with added noise and a few random rotations :3 19:26 SoniEx2 asie, u there? 19:26 asie yes 19:26 asie why 19:26 SoniEx2 asie, try to get mapcode in minetest 19:26 asie i'm also considering coming back to Minetest. Again. 19:26 asie SoniEx2: No. 19:26 celeron55 !up minetest.8dromeda.net 19:26 SoniEx2 aka scripted world saving/loading 19:26 MinetestBot minetest.8dromeda.net:30000 seems to be down 19:27 SoniEx2 asie, :( 19:27 celeron55 i guess this VPS is unsuitable for serving UDP stuff 19:28 SoniEx2 asie, but then you wouldn't need backups to be able to rollback... :( 19:28 asie SoniEx2: uhhhhhh? 19:28 asie minetest has builtin rollback facilities 19:28 asie stop asking me for doing things i don't care about unless you pay me for it. 19:28 asie it's really annoying 19:28 * Krock gives asie a cookie 19:28 SoniEx2 the main feature of mapcode is that it lets you add new things without replacing old things 19:29 asie SoniEx2: and slow down loading times? 19:29 SoniEx2 not really 19:30 * Calinou is packaging around 2 “new” texture packs 19:31 SoniEx2 think about this: you store the map right after worldgen, then you store changing of map data in another layer, and if you would have to change that layer, you store another layer, etc 19:31 celeron55 what is the easiest way to try connecting to a minetest server on a headless system? 19:31 SoniEx2 you don't have to make a new layer for *every* block 19:32 SoniEx2 or node... I keep forgetting minetest uses nodes not blocks 19:32 Calinou client with null renderer and --go setting? 19:32 Calinou you need Irrlicht for compiling such a thing though :/ 19:32 celeron55 no irrlicht 19:32 celeron55 and also no php 19:32 celeron55 python is available 19:32 PenguinDad Calinou: null renderer segfaults 19:32 celeron55 also node.js 19:33 Calinou I've seen a test-multiplayer python script, but it may be very outdated 19:33 celeron55 there's a python script somewhere... but where 19:33 Calinou util/ 19:33 Calinou /minetest/util/test_multiplayer.sh 19:33 celeron55 eh 19:33 Calinou but it's not what you want 19:34 SoniEx2 asie, also it shouldn't slow down loading times as you can just use the skip / setpos instructions 19:34 SoniEx2 (yep mapcode has instructions) 19:34 celeron55 https://github.com/sfan5/minetestbot-modules/blob/master/serverup.py 19:34 celeron55 hmm, here's some code 19:35 sfan5 some one is also here https://github.com/minetest/minetest/blob/master/doc/protocol.txt#L73 19:35 sfan5 same* 19:35 sfan5 it's even python 19:35 celeron55 oh, this is the best one 19:36 celeron55 doesn't work directly with ipv6 though! 19:36 Jordach Calinou, acting a bit like a troll over Minetest SubGames won't get you far :3 19:37 celeron55 locally on the server this happens: "188.126.65.239 is up (0.00082ms)" 19:37 celeron55 !up 188.126.65.239 19:37 MinetestBot 188.126.65.239:30000 seems to be down 19:38 celeron55 but on the internet this happens 19:38 Calinou Jordach, I'm not trolling 19:41 celeron55 oh, now i see why... i have a firewall on this thing 8))) 19:41 celeron55 "let's see.... iptables -L" 19:41 celeron55 "oops" 19:43 Jordach is HTML in hexadecimal colouring? 19:44 Jordach using a duck to search the web doesn't help 19:44 sfan5 Jordach: wat 19:44 sfan5 CSS can use many color-types 19:44 sfan5 rgb(1, 2, 3) 19:44 sfan5 rgba(1, 2, 3, .5) 19:44 sfan5 #FEFEFE 19:44 sfan5 #F4A 19:45 sfan5 and color names 19:45 sfan5 ^ wut 19:46 sfan5 I think my vps died 19:46 Krock R.I.P 19:46 sfan5 oh no it didn't 19:46 Krock Rest in Pies 19:46 sfan5 <3 MinetestBot 19:46 MinetestBot <3 sfan5 19:48 Jordach https://cdn.mediacru.sh/8_mpIRQmBfui.png 19:48 Jordach !tell ecutruin https://cdn.mediacru.sh/8_mpIRQmBfui.png 19:48 MinetestBot Jordach: I'll pass that on when ecutruin is around 19:48 Jordach <3 MinetestBot 19:48 MinetestBot <3 Jordach 19:49 Jordach i didn't sample a colour from the BG itself :3 19:49 celeron55 bleh 19:49 celeron55 seems like either creatures is broken or creatures is incompatible with carbone 19:49 celeron55 hard to tell 19:50 Jordach blame taoki 19:50 celeron55 (and it doesn't really make sense to try it with minetest_game as it obviously does work with some version of it 19:50 celeron55 ) 19:52 celeron55 it needs the default.gui_slots field to be set 19:52 Taoki celeron55: What's broken? Works for me with latest minetest engine and minetest_game 19:52 celeron55 i'm attempting to make it work with carbone 19:52 Taoki Just updated its formspecs to use the new style in MtG today 19:52 Calinou I messed up GUI styling in Carbone 19:53 Taoki Oh, sorry 19:53 SoniEx2 asie, did you get my messages? 19:53 Taoki Misread that, you meant Carbone 19:53 Calinou every mod defines the same variable and such… it's quite bad and should be redone 19:53 Taoki I didn't try it there yes 19:53 celeron55 had to remove 3d_armor, mobs, shields and wieldview from carbone, to begin with 19:53 celeron55 21:43:10: ERROR[main]: ERROR: An unhandled exception occurred: ...ds/minetest_mods_creatures/creatures/api_players.lua:156: attempt to concatenate field 'gui_slots' (a nil value) 19:53 Taoki Haha, that's actually why it might not be working. I added the new GUI styling functions to it today 19:53 celeron55 and finally i get that 19:53 Calinou define gui_slots 19:53 Calinou it's defined in default/init.lua 19:53 Calinou I guess you have to copy the definition… that's what I did for other mods 19:54 SoniEx2 asie, asie, also it shouldn't slow down loading times as you can just use the skip / setpos instructions (yep mapcode has instructions) 19:54 Taoki Calinou: So I'd suggest giving Carbone those fields too. ..default.gui_bg..default.gui_bg_img..default.gui_slots. Theme them in any way of course 19:54 celeron55 hmm, got it to work 19:54 Taoki I think every game should have these now 19:54 SoniEx2 (and no, it's not turing complete) 19:54 Taoki yay 19:54 Calinou that's what minetest_next uses 19:54 Calinou but I only use styled GUI slots, no GUI background or image 19:54 Taoki Calinou: minetest_next is now minetest_game 19:54 celeron55 actually no, didn't 19:54 SoniEx2 also how do shared libs work? 19:55 SoniEx2 (and does minetest use them?) 19:55 Krock ^al long MT works smoothly, you don't need to care about that 19:56 SoniEx2 Krock, unless you wanna learn more about shared libs, and LuaJIT? 19:56 PenguinDad Krock: did you mean al gore? :P 19:56 Taoki celeron55: Let me know if any problems with Creatures not working in Carbone are related to the creatures mod. In case I could add any tweaks to make it more compatible 19:57 Calinou it's likely my fault 19:57 Taoki ok 19:58 Krock * as long, PenguinDad 19:58 Taoki BTW: Should other games keep calling their base mod "default"? Or would that make it difficult for mods to separate minetest_game's default from others's? 19:58 bob____ I have the q uestion 19:58 SoniEx2 how do you learn C? 19:58 sfan5 bob____: just ask, when someone can help they will 19:58 celeron55 Taoki: if they want to be compatible with minetest_game, yes; if not, no 19:59 Krock s/the q /a q 19:59 celeron55 Taoki: this rule applies always 19:59 bob____ What are system requiremint for the linux version 19:59 Taoki ok 19:59 Taoki Good to know. Since mine will likely be too different from minetest_game to allow compatibility with any mods 20:00 Krock bob____, a graphic card, if possible 20:00 Taoki eg: I'll probably rename dirt_with_grass and use another system for making dirt grow grass over it 20:00 celeron55 i think i got creatures working now with carbone; it's a bit glitchy but bearable 20:00 bob____ integrated graphic card work? 20:00 Taoki nice 20:00 sfan5 bob____: at least 256M ram, 512M recommended 20:00 bob____ ok thank for your help 20:00 sfan5 bob____: integrated graphics card will probably work 20:01 bob____ thank again 20:01 Taoki If it's laggy, that's porobably because IIRC Carbone uses mgv7. As much as I love this mapgen, it seems to have the issue of being slow when generating 20:01 celeron55 carbone uses v6 20:01 Taoki oh. Dunno why then 20:01 Krock all good mapgens are slow 20:01 celeron55 well it's not laggy 20:01 Taoki For me mods started lagging when I tried them on a local world using paragenv7 20:01 sfan5 ^ mg is slow, and mg is good 20:01 Krock (doesn't mean, fast mapgens are bad) 20:01 bob____ for the server same requirement? 20:01 celeron55 or wait, what are you even talking about? oh whatever 20:02 Taoki **mobs 20:02 sfan5 bob____: for the server the same (except the server does not need a graphics card); also dual core cpu is recommended 20:02 Taoki paragenv7 is a biome mod for mgv7 20:02 Taoki no worries though, probably not the same issue 20:02 bob____ cpu 0.6 ghz work? 20:02 Krock 0.6 GHz? 20:02 bob____ Yes 20:02 Krock 600 MHz isn't enough 20:02 sfan5 a bit slow 20:02 bob____ oh 20:03 sfan5 might work for server tho' 20:03 bob____ i test and let you know if it do 20:03 sfan5 I one ran a server on my android phone with 800 MHz 20:03 sfan5 once* 20:03 SoniEx2 bob____, what are you trying to do run minetest on an iPad? 20:03 Krock ^possible 20:03 sfan5 SoniEx2: iPads don't run linux 20:03 Taoki BTW: Boats were added in minetest_next / minetest_game now. Why not the minecarts mod? 20:03 bob____ i use my linux computer and use my test cloud to work 20:04 Jordach https://cdn.mediacru.sh/u9EoCL21WFBh.png (mmmm this looks good now) 20:04 bob____ test cloud for the server 20:04 celeron55 where can i find default_glass_frame.png and default_obsidian_glass_frame.png? 20:04 Krock Taoki, other question, why has "default:rail" not been removed yet? 20:04 celeron55 this combination of crap seems to want those, but not have those 20:04 Krock onnected_textures ? 20:04 Krock *connected_textures 20:04 Taoki Krock: Why should they? 20:05 bob____ minetest have the android version will connect to my server? 20:05 sfan5 yes 20:05 Krock bob____, howabout trying? 20:05 Calinou they're in mods/default/textures of Carbone 20:05 bob____ i just want to know if it work :( 20:05 bob____ am i bothering? 20:05 Calinou Krock, nope, it's in the default mod 20:05 bob____ should i leave? 20:06 Krock Taoki, just so. 20:06 Krock Calinou, okay. didn't know 20:06 Taoki :P 20:06 SoniEx2 sfan5, if Nintendo Wiis can run linux, why can't iPads? 20:06 Krock bob____, everything works if you do it correctly. 20:06 LemonLake because ipad = apple 20:06 LemonLake and apple = dont give a shit 20:06 webdesigner97 Hello :) 20:06 * Krock can run Windows 3.1 on a DOSBox on his android 20:06 Krock hi webdesigner97 20:06 bob____ do u want me to leave the channel because i bother krock? 20:07 Calinou (doesn't mean, fast mapgens are bad) 20:07 Calinou v6 is good and fast ;) 20:07 sfan5 SoniEx2: locked bootloader 20:07 asie SoniEx2: Because Apple makes their own, propiertary CPUs, while the Wii had a ton of documentation from GameCube days? 20:07 asie Also locked bootloader 20:07 sfan5 asie: the cpu is not the problem 20:07 asie while Wiis are notorious for having over nine thousand bugs 20:07 asie sfan5: It actually is. 20:08 asie See: iDroid 20:08 SoniEx2 sfan5, I've seen ppl run Windows 8 on iPads 20:08 Krock LemonLake, ever wondered why the apple has a bite taken? 20:08 sfan5 SoniEx2: fake 20:08 SmugLeaf the A8 is still ARM 20:08 LemonLake because they only took one bite 20:08 LemonLake and they threw up 20:08 LemonLake because its shit 20:08 celeron55 Calinou: join minetest.8dromeda.net and i'll throw you some privs 20:08 SmugLeaf we can build for lowest common denominator ARM CPU 20:08 SmugLeaf and it would run 20:08 SmugLeaf but we need drivers for everything else 20:08 sfan5 asie: iDroid runs on many apple devices, they stopped developing because they no longer had devices that can run that 20:09 Calinou https://forum.minetest.net/viewtopic.php?f=4&t=9697 | https://forum.minetest.net/viewtopic.php?f=4&t=9698 20:09 Calinou 2 new texture packs up 20:09 asie sfan5: no, actually; notice that most devices barely function 20:09 asie the 2G and 3G were the only usable ones 20:09 asie the 3GS and 4 lack docs 20:09 * Krock is tired of cmake and manipulates src/version.cpp 20:09 bob____ i cant go on the server it tell me access denied 20:10 Krock ^wrong password? 20:10 * Jordach sits there with his non-jailbroken iPod Touch 2g without issues 20:10 Calinou server crashed when I joined 20:10 * sfan5 throws greenp0sion at Jordach 20:10 * Krock gives Jordach jailbreak 20:10 * sfan5 just tried to encode video: https://mediacru.sh/0ajjaspz-jCn 20:10 celeron55 22:07:37: ERROR[main]: ERROR: An unhandled exception occurred: ..../games/almost_carbone/mods/player_textures/init.lua:6: attempt to call field 'player_set_textures' (a nil value) 20:11 celeron55 nice incompatibility again 20:11 * celeron55 removes player_textures too 20:11 Calinou yeah 20:11 Calinou creatures is incompatible with most player mods 20:11 sfan5 >-crf 201 20:11 sfan5 oops 20:11 Calinou celeron55, I finally pushed the frame textures… I realized I never added them to the repository 20:11 Calinou I'll upload them directly so that you can put them 20:11 * Krock points at missing default/player.lua file 20:12 Krock s/file/functions 20:12 Calinou default_glass_frame.png: https://cdn.mediacru.sh/hmdUrlG1cXq6.png 20:12 Calinou default_obsidian_glass_frame.png: https://cdn.mediacru.sh/L4xh01XrB6Mw.png 20:12 Calinou put in mods/default/textures 20:12 LemonLake Testin sumin 20:13 bob____ how i bulid? 20:13 LemonLake ri klik 20:13 SmugLeaf very carefully 20:15 Krock bob____, with hands ( https://forum.minetest.net/viewtopic.php?f=3&t=3837 ) or with lazyness ( https://code.launchpad.net/~minetestdevs/+archive/daily-builds/+packages ) 20:15 LemonLake yo 20:15 LemonLake are we freenode.net? 20:15 Krock chat.freenode.net here 20:15 LemonLake i mean 20:15 Calinou Taoki, loud sound upon join :( 20:15 LemonLake well, thanks 20:15 bob____ what? 20:15 LemonLake i meant is the domain of the server freenode.net 20:15 Calinou please check your sound volumes, make them consistent with other mods 20:15 bob____ that how you place the block? 20:15 bob____ ? 20:15 LemonLake specificly, irc.freenode.net 20:16 Taoki Calinou: In creatures mod? There shouldn't be any loud sounds when joining. Just a sound when posessing creatures, or maybe when you join the first time 20:16 Krock bob____, lel. I thought you mean to build minetest. right click 20:16 Taoki Sound volume is ok here otherwise. Maybe your audio settings are a bit too high, or minetest.play_sound is acting up? 20:16 bob____ thx 20:17 bob____ you trick me it crash! 20:17 LemonLake obvious troll is obvious 20:17 Krock ^ 20:18 bob____ you think i troll? 20:18 LemonLake of course 20:18 bob____ because of my english? 20:18 LemonLake did you come from the minetest reddit? 20:18 LemonLake minecraft reddit* 20:18 bob____ racist 20:18 LemonLake that's not racist 20:18 bob____ i from china! 20:18 bob____ >: 20:18 Krock *I'm 20:18 LemonLake ^ 20:18 Krock * >:( 20:18 * Krock <3 troll trolls 20:18 Taoki minecraft reddit is a country? :D 20:19 * webdesigner97 loves conversations with so much content :P 20:19 caer Okay it didn't work 20:19 Krock Taoki, sure. It's a monarchy 20:19 Taoki And even if this is trolling, it's a harmless way at least 20:19 LemonLake It is harmful 20:19 LemonLake it harms my brain 20:19 Taoki not the trolling i usually deal with 20:19 bob____ do you work for a company? 20:19 * Krock gives webdesigner97 a <'(((-< 20:19 LemonLake We all do 20:19 bob____ i want to talk to your supervisor then. 20:19 LemonLake in a way, we work for google. We give them information about ourselves and other people. 20:19 Krock BRAAIIIIINS i want BRAINNS 20:20 LemonLake okay bob 20:20 LemonLake ChanServ: bob____ told me to speak to you 20:20 LemonLake idk about what tho 20:20 LemonLake how's your day goin? 20:20 Taoki I work for Mom's Basement INC 20:20 bob____ not good 20:20 LemonLake not talking to you bob____ 20:20 LemonLake I'm talking to ChanServ 20:20 Krock I works for Homemade Company GmBH 20:20 LemonLake don't butt into people's conversations, it's rude. I want to speak to your supervisor 20:21 sfan5 bob____: I advise you to just ignore LemonLake and Krock 20:21 LemonLake bob____: read what sfan5 said, is good idea. 20:21 Krock annd sfan5 20:21 LemonLake nahh sfan5 is safe 20:22 bob____ is your supervisor chanserv? 20:22 LemonLake of course not 20:22 LemonLake my supervisor is myself 20:22 LemonLake self employed ^.^ 20:22 bob____ you tell me you work for the company? 20:22 LemonLake dude, I made the company 20:22 LemonLake well, it's not much of a company 20:23 sfan5 bob____: I really advise you to just ignore LemonLake and Krock... 20:23 Calinou Taoki, the sounds make this worse than Vore Tournament 20:23 Krock bob____, you don't listen to sfan5 20:23 Calinou your mod is just insanely strange 20:23 LemonLake bob____: listen to sfan5 20:23 Calinou I disabled sound to make it bearable 20:23 Taoki Calinou: You probably have volume turned up really loud 20:23 LemonLake Taoki: wouldn't he notice that all the other sounds are louder, tho? 20:23 Taoki Sounds for me are ok and within reasonable parameters 20:24 bob____ anyway i can not play the game the thing crash everything and tell me not enough memory to send a port to a developer 20:24 Taoki LemonLake: Minetest dioesn't typically have sounds, just footsteps and digging 20:24 LemonLake and the sound of some dude dying a painful death 20:24 Taoki Actually, I even decreased the sheep sound volume in Creatures. Cuz in SimpleMobs it would blow your ears off 20:24 Calinou Taoki, no, other sounds sound just fine 20:24 Taoki Otherwise, there are a few more mob sounds 20:24 sfan5 bob____: how did you try to start the game? 20:24 Jordach BBBBBAAAAAAAAAAAA! 20:24 Calinou (steps, respawn/damage/death sounds from Carbone) 20:24 sfan5 Jordach: you're a kitteen, not a sheep! 20:24 sfan5 -e 20:24 Calinou Simple Mobs' sheep sound is insane, it obviously went away in Carbone 20:24 Taoki Calinou: Ok. Maybe it's a matter of opinion then 20:24 LemonLake sfan5: u wot 20:24 Calinou since day 1 :P 20:24 bob____ i use menu and i connect to server then after crash 20:24 sfan5 LemonLake: u wot m8 20:25 LemonLake sfan5: u bloody wot m8 20:25 sfan5 bob____: how much RAM do you have? 20:25 bob____ i check brb 20:25 Taoki Calinou: I might consider adding a setting in Lua to disable mob sounds. Need to think about that 20:25 bob____ i check brb 20:26 Taoki Calinou: What bothers you though? The volume of the sounds, or the way the sounds themselves (eg: not being of good quality) 20:26 Taoki I actually agree the default idle sounds for monsters sound pretty lame, not to mention for people. I couldn't find better ones, and only added them because I wanted my mobs mod to be more lively 20:26 LemonLake what disturbs me is that you need to terminate the irc process in order to check ram 20:26 LemonLake but what do i know 20:26 Taoki No sounds at all makes everything too boring and dead. That's one reason why MT games aren't of such good quality yet 20:26 sfan5 god f**king damnit 20:27 sfan5 I really want to update meowtest 20:27 sfan5 but look: 20:27 sfan5 !server meow 20:27 sfan5 ah, it was gone... 20:27 Taoki meowtest? 20:27 sfan5 minetest.org:30018 16/20 5/18 0.4.10-rc1, meowtest_game, v6 Meowtest 0.4.10 SEGFAULTY 0.4.10 test world, see sfan5 for questions Ded Dmg Pwd Far 10.6h, 22.7h 210, 100 20:27 sfan5 16 people 20:27 LemonLake too many numbers for my brane 20:27 Krock ^ 20:27 Taoki What's meowtest_game? 20:27 LemonLake im going to go that server on 20:28 Taoki Is that an actual game? What's it about? Name makes it curious :P 20:28 sfan5 Taoki: minetest_game plus some mods 20:28 Taoki ah, nice 20:28 Jordach *facepalm* https://cdn.mediacru.sh/nHN770-RUV5v.png 20:28 webdesigner97 Jordach: I like it! 20:28 bob___ the ram is 345mb 20:28 LemonLake bob___: so how many rams do you have? 20:28 LemonLake Jordach: that is nice 20:29 LemonLake sfan5 your server is niceee 20:29 sfan5 LemonLake: ik, rite? 20:29 LemonLake ニャー :3 20:29 reactor LemonLake: http://www.zaktool.com/products/ZT75-Ram2.jpg 20:29 reactor Those? 20:29 sfan5 bob___: try upgrading to 512 or 768 MB 20:29 LemonLake no 20:29 reactor "many" 20:30 bob___ i put 512 mb in my slot already but computer say 345 :/ 20:30 LemonLake reactor: http://upload.wikimedia.org/wikipedia/commons/d/da/Battering_ram.jpg 20:30 LemonLake those ones 20:30 reactor Woah! 20:30 LemonLake bob___: blow into it like you would with a nes cartridge 20:30 bob___ that make it work? 20:30 Calinou the AI of creature seem pretty buggy, Taoki 20:30 sfan5 bob___: we can't help you with that here :) 20:30 bob___ i try lemon tell me 20:31 reactor Yeah bob___, you need those to break in the computer shop and get parts. 20:31 bob___ take it in? 20:31 sfan5 bob___: there might be dust on the RAM cartridge; try cleaning it 20:31 Taoki Calinou: How so? What do you notice? 20:31 bob___ ok i try blow into it if it no work i tell you guy and take into shop like retor said 20:32 bob___ i go do it now 20:32 Taoki I didn't find it to be buggy, but it is rather dumb... since I wish to retain the lightweightness of SimpleMobs 20:32 reactor bob___: rub contacts with cotton soaked in pure alcohol. 20:32 LemonLake MinetestBot: omg like ニャー <3 20:32 Taoki eg: Allow Creatures to work on multiplayer servers without lagging everything to the ground, or using much server CPU for a lot of mobs 20:32 * sfan5 encoding HEVC; fps=4.4 20:32 sfan5 gg 20:32 * sfan5 waits 20:32 LemonLake sfan5: enjoy server activity 20:32 LemonLake im going to weird it out now, k? 20:33 sfan5 nah 20:33 LemonLake BrandonReese: omg like hi 20:33 Taoki I even added more filters than SimpleMobs itself had! For example, creatures that attac don't have their AI running every server frame... it's limited to 0.1 seconds for most creatures 20:33 LemonLake aww you're no fun 20:33 * sfan5 waves BrandonReese 20:33 Taoki Humans should have it at 0.05 cuz they're defined as smarter (faster think speed) 20:33 Krock ^mostly 20:33 sfan5 fps=4.2 20:33 sfan5 look it got better 20:33 * sfan5 waits intensely 20:34 BrandonReese hello 20:35 Calinou Taoki, them moving excessively fast, trying to run away uselessly (hitting a wall)… 20:35 Calinou that's pretty bad user experience 20:35 LemonLake bob___ is pretty gullible 20:35 LemonLake too gullible for my likings, not sure I can live with that 20:35 Taoki Calinou: That's because mobs run at the player's fast speed, defined by the server settings for physics 20:35 Calinou I even added more filters than SimpleMobs itself had! For example, creatures that attac don't have their AI running every server frame... it's limited to 0.1 seconds for most creatures 20:35 Calinou isn't a server frame 0.1 seconds already? 20:35 Taoki That's intended, so mobs and players have the same speeds per creature 20:35 Taoki Ah, lol... possibly 20:36 sfan5 !server meow 20:36 MinetestBot sfan5: Meowtest 0.4.10 SEGFAULTY | minetest.org:30018 | Clients: 18/20, 0/18 | Version: 0.4.10-rc1 / meowtest_game | Ping: 132ms 20:36 sfan5 even more people 20:36 webdesigner97 ok, I'm off! See you :) 20:36 Taoki Calinou: Either way, use a lower run speed for the server, or maybe for Carbone as a whole. The existing fast speed for players is rather fast itself... eg: Not realistically the running speed of a normal person 20:36 LemonLake sfan5: it would've been 19 if I didn't ragequit 20:36 * sfan5 meows at LemonLake 20:36 LemonLake there was a ghost thing and it made me poo my pants 20:36 * Krock downloads classic TP 20:37 Calinou it's intended, fast is supposed to be used for testing and admin 20:37 Jordach hello ecutruin 20:37 Taoki But Creatures will not change that. Mobs must always walk at the player's walk speed, and run ant the player's fast speed. They also have the same gravity and jump speed as the player. 20:37 Calinou minetest_game's walking speed is very slow, 4 nodes/s only, Carbone is 4.8 nodes/s, feels a bit slow sometimes, but mostly better 20:37 ecutruin Yeah.. tooth pain is keeping me awake.. this isn't good. 20:37 Taoki Since the exact idea is to make mobs and players nearly identical. And both behaving / working the same way, as the settings of their creature defines 20:37 Calinou mobs running at the same speeds is unrealistic and feels bad; hardly can avoid attacks 20:38 Calinou Krock, :D 20:38 Taoki Mobs don't need to feel like they're something else. They're simply creatures played by an AI when a player isn't there to play them. But I want them to have the same abilities 20:38 Calinou it seems to look like the pack Minetest-classic uses, but that's a coincidence 20:38 Calinou I called it “classic” because “oldpack” was already used by the old Minetest pack 20:38 Taoki ok. It's not something I'm going to change though, since it's part of the basic idea behind Creatures itself 20:39 Taoki Later on, I'm even considering a module that adds a chatbot, so players can chat with mobs. It's still just an idea though 20:39 Taoki Intelligent mobs that is 20:40 Taoki Mobs might also have their own homes... when I combine this mod with some sort of village generator 20:40 Calinou heh 20:40 Taoki And names. They already have personalities BTW, random per individual 20:40 Taoki yeah, big plans lol 20:42 BlockMen Calinou, wtf?! https://forum.minetest.net/viewtopic.php?f=4&t=9697 20:43 BlockMen furthermore, the license is here: https://github.com/minetest/minetest_game/blob/master/mods/default/README.txt 20:43 Calinou thanks; you can report such things without saying “wtf?!” next time 20:44 BlockMen furthermore is the report 20:44 BlockMen wtf was ment to the topic at all 20:44 * BlockMen doesnt get the sense of this tp 20:45 Calinou “This lets you use the textures found in minetest_game in any game, on any server.” 20:45 Calinou I'll write it in large text :) 20:45 BlockMen especially because it just includes the default textures, not of the other mods of _game 20:45 Calinou it's probably enough to enforce default texture usage 20:46 BlockMen that makes no sense at all 20:46 Taoki Calinou: Normally, I'd think that's April fools ;) Since the idea didn't initially make sense. I understand what it means now though... probably renaming textures so they work with nodes in other games 20:46 Calinou use cases are where you play another game (eg. Carbone), or when you connect to a server which uses its own textures 20:46 Calinou no, it's not compatibility stuff 20:46 Taoki Yeah, so I understood right 20:46 Taoki yes, sorry 20:46 Calinou it's like Carbone Textures, but with the default textures 20:46 BlockMen so carbone does not have farming?! 20:47 Calinou it does, but I have yet to see a game using substantially different textures than the defaults in farming 20:47 * Krock hides 20:47 Calinou it's not like these nodes are too common 20:47 Calinou as long as the main blocks of the game are covered… 20:48 BlockMen well, if you think you have to provide the textures of _game, then do it right 20:48 BlockMen providing just the half is wrong 20:51 LemonLake sfan5: what do you think? https://cdn.mediacru.sh/m9joMgHpNHsb.png 20:51 LemonLake finally got nagisa's eyes done, they were the hardest eyes to make 20:52 sfan5 LemonLake: what I _think_? I think "omg that person can draw, I can't" 20:53 LemonLake you keep thinking that 20:53 sfan5 I do 20:53 LemonLake but it's nothing to get worked up about 20:53 LemonLake you can always learn to draw 20:53 sfan5 it is 20:53 sfan5 >can 20:58 bob___ i did what you say 20:59 LemonLake hi bob___ , how are you/ 20:59 bob___ now only one work >:o 20:59 bob___ now it tell me i only have 125 mb! 20:59 LemonLake did you put all 3 of them in 21:00 LemonLake i've never known of 125 and 345 mb ram cards, do they exist? 21:03 Megaf Hi everyone, I don't get why some people say to use make -j (number of threads) +1 to compile something, acording to my tests ( https://mediacru.sh/t5pIQ9c30btF ) is better to use the actual number of cores. 21:03 LemonLake that's nice 21:04 LemonLake but make -j 4 is for hipsters 21:04 celeron55 that's what i always do (but twice the number of actual cores if HT) 21:05 celeron55 it makes better use of cpu caches and doesn't risk running out of RAM so easily 21:05 Megaf yep, you should always use the number of threads your CPU can run at the same time as number of jobs for make 21:06 LemonLake so what knob made up that +1 is better> 21:07 celeron55 it was better back in the day when cpus had a single core and hard drives were painfully slow 21:08 celeron55 (maybe) 21:08 celeron55 and compilers didn't use as much memory 21:09 Calinou that's what I do, Megaf 21:09 Calinou the (number of threads) + 1 thing is silly to me 21:09 Calinou it's not any faster here 21:10 Megaf celeron55; yep, the only reason I see to use a higher number is maybe because a really slow drive 21:10 Megaf I did my tests on a RAM drive, the ideal is to test what I said, number of jobs vs cpu cores 21:10 Megaf not number of jobs vs disk... 21:11 Megaf Calinou; I believe it might be faster on an old single core slow disk computer, as c55 said 21:49 sapier https://forum.minetest.net/viewtopic.php?f=42&t=9389 those of you waiting for android mips build, I just added a inofficial 0.4.10 build for mips 21:49 sapier inofficial because I had to fix sqlite3 for mips to work at all 22:19 celeron55 creatures is the weirdest thing 22:20 paramat good 22:21 paramat i love the concept 22:21 celeron55 i can't even tell if this is balanced or not 22:21 celeron55 probably not 22:23 Taoki celeron55: Depends what you mean by balanced. The default creatures might not be yet that good and balanced, yeah 22:23 celeron55 i think i'm not going to list this server publicly at least yet; it will be nevertheless running on minetest.8dromeda.net and i will swap interesting mods in and out of it when i see suitable ones 22:23 Taoki nice. A server with creatures mod? 22:24 WindHero I'll have to take a look sometime 22:24 Taoki I'm wanting to try it out publicly to see how it works 22:24 celeron55 i tried to include some map generation mods but this VPS doesn't have enough resources so i have to leave them out 22:24 Taoki celeron55: If it has creatures, can I get server URL please? 22:25 paramat threaded lua mapgen is going to help so many things 22:25 celeron55 not in memory consumption 22:25 celeron55 it's going to get worse 22:26 WindHero on that note, it is worth mentioning that someone (Zeno`) tried running CaveRealms on a server and had his character travel to the end of the world from the center without running out of memory 22:27 celeron55 Taoki: i already said it; minetest.8dromeda.net 22:27 Taoki But yes... the default races will need to be balanced better. I mostly focused on getting the AI to work properly for now, and making sure all other bugs are gone. It's currently as balanced as SimpleMobs 22:27 Taoki Ah, sorry. Will note it down and check 22:29 WindHero It has just dawned on me how broken the combo of technic nodedrops and bettertnt is 22:29 WindHero I must have some 20,000 cobble now 22:30 WindHero I'm on the verge of making a 16 or so furnace pipeworks stonebrick generator 22:30 Taoki celeron55: The server doesn't seem to have the textured formspecs BTW. The inventory formspec might look weird 22:31 celeron55 well it's glitchy due to how carbone hilights some inventory slots 22:31 celeron55 don't mind that 8) 22:32 Taoki oh, it's carbone? cool 22:33 celeron55 it's carbone without carbone's mobs or armor or item wield things 22:33 celeron55 (because those interfere with creatures) 22:33 paramat RealBadAngel, with smooth lighting off EW faces are darker than NS, please could that be swapped to match smooth lighting on? 22:34 Taoki Also noticed the first obvious problem: Mobs can run, but players don't have run privilege by default 22:34 Taoki Need to find a way to fix that 22:35 RealBadAngel paramat, same but different value for those pairs is intended 22:36 paramat ok good 22:36 RealBadAngel but that should look the same no matter smooth on/off and shaders 22:36 RealBadAngel its applied only in one place 22:37 RealBadAngel anyway, it wont be needed soon 22:37 * paramat prefers the look of no smooth lighting, crisper and more 3D 22:38 telek1 Are there any 22:38 * paramat has all settings off except particles 22:39 telek1 'shore' blocks yet? Now that there is a water shader to make 'waves', it'd be really handy to have 'shore' blocks you could walk up (if the water is at it's lowest point in the 'wave' it seems to make it difficult to jump out.) 22:40 Taoki Does the label element on formspecs support multiple lines now? So no matter how long a text is, it doesn't cut out 22:40 RealBadAngel paramat, http://i.imgur.com/T8wf2tp.png 22:40 RealBadAngel i think that looks a bit better, does it? 22:41 WindHero trippy 22:41 BlockMen RealBadAngel, very nice! 22:41 RealBadAngel thats hardware lighting 22:41 RealBadAngel waypoint shows where the sun is 22:42 RealBadAngel a tiny one, but still the sun :) 22:42 BlockMen more light bulb then sun ;) 22:42 BlockMen *than 22:42 WindHero naw, at least a floodlight 22:43 paramat good to see this RBA 22:43 Taoki Huh... so Carbone doesn't use mgv7? I didn't know snow biomes are possible on others 22:44 BlockMen ^ never tried mtü 22:44 BlockMen *MT+ 22:45 WindHero sure they are, just have to mod them in 22:45 paramat RealBadAngel, how possible is it to create a lightweight hardware lighting that works at the resolution of nodes / is simplified 22:46 RealBadAngel you can define affect radius for each light source 22:46 RealBadAngel this "bulb" has radius of 200 nodes 22:46 * BlockMen wonders why nearly noone knows/tested MT+ 22:46 paramat how about working with only, say, 128 light levels for simplicity 22:47 telek1 So mg_flags can be defined in either minetest.conf or map_meta.txt? 22:48 BlockMen well, then a big bulb :) 22:48 paramat fancy hardware lighting is going to be good, how about a 2nd lightweight, low res, simple one 22:48 BlockMen telek1, in conf will aplly to every world while in map_meta does only for that worlds 22:48 RealBadAngel http://i.imgur.com/b3usu4B.png 22:48 RealBadAngel this light source is 10 times smaller 22:49 telek1 BlockMen: map_meta.txt will cause it to ignore the minetest.conf settings, right? 22:49 telek1 Another question: mg_name is set to singlenode, is it possible to overlap multiple mapgens in a single world? 22:50 BlockMen telek1, IIRC yes 22:50 BlockMen and idk 22:50 telek1 Hrmm. 22:50 BlockMen but i dont think so 22:51 WindHero you cannot, afaik 22:51 BlockMen or do you mean using them one by one? 22:51 BlockMen so first v6 and then switch to v7? 22:51 WindHero https://mediacru.sh/6ogLXyumpfov 22:51 WindHero At a crossroads: 12 or 24 furances? 22:52 WindHero *furnaces 22:52 Taoki Does the label element on formspecs support multiple lines now? So no matter how long a text is, it doesn't cut out 22:52 telek1 WindHero: Thanks, and bummer. 22:52 BlockMen ^ outdated minetest_game spotted 22:52 WindHero yup 22:52 WindHero playing on my friend's private server 22:52 WindHero he'll probably be updating it to 0.4.10 later today or tomorrow 22:53 WindHero which will then have MT NeXt :3 22:53 paramat looks good RBA 22:53 BlockMen :) 22:54 WindHero which is quite nice, btw 22:54 WindHero I really gotta get back to developing skytest 22:54 telek1 BlockMen: v6 to v7 I'm pretty sure you could do, given that I started this world on v5 :) 22:54 WindHero I wonder if I should rename it MineCrad, lol 22:55 telek1 Wait, maybe v2 22:55 telek1 It was prior to the 3d noise work coming in. 22:56 BlockMen telek1, yes. that could work if you use a game that supports v7 and if you can accept a broken world (visually broken) 22:56 BlockMen WindHero, crad? why crad? 22:56 telek1 BlockMen: Only until somebody in-game fixes it. 22:56 WindHero As a pun on Sword Art Online 22:56 WindHero Aincrad > Minecrad 22:57 telek1 WindHero: Gah, SAO is so 'new' and post-cyberspace :D 22:57 telek1 Erm post-cyberpunk 22:57 BlockMen ah 22:57 WindHero the world SAO's MMORPG was set in a giant flying castle with 100 floors of dungeon 22:57 telek1 On the other hand it's got mass murder by microwaving players brains. Gives a whole new meaning to '1 life gaming' :) 22:59 WindHero rofl 23:00 WindHero On that note, I found the pilot of SAO II somewhat lacking... 23:00 BlockMen RealBadAngel, the second looks nearly like a campfire :) 23:00 WindHero mainly because they didn't even start playing Gun Gale Online yet in the first episode 23:01 telek1 WindHero: Go read the fanlation of the light novel. They're one or two worlds ahead of SAO Season II 23:01 WindHero What I really want to read is Accel World 23:01 WindHero I saw the anime, but there's no news of a second season 23:01 telek1 They have that too, but it's not nearly as far along as the SAO stuff. 23:01 telek1 WindHero: Because they'd caught up to the light novel. 23:02 WindHero I'll make a bet Kuroyukihime's real name is Kirigaya Yui ;) 23:04 telek1 I read it at some point, but I kinda don't think it was. 23:05 WindHero I don't think they've revealed it 23:05 telek1 Are most of the current mapgen mods reliant on v6 behavior? 23:06 WindHero it all depends 23:07 WindHero some like splizard's snow biomes or paramat's paragenv7 rely on mgv7 23:07 WindHero whereas there are plenty of mods that can work with both v7 and v6 23:07 WindHero or some even require singlenode 23:44 telek1 WindHero: *nods*