Time |
Nick |
Message |
00:02 |
FreeFull |
I never had a big liking for OOP |
00:14 |
Exio4 |
noone likes OOP |
00:20 |
ShadowNinja |
OOP is good, but not if it's overdone. |
00:23 |
Exio4 |
OOP is good? |
00:23 |
Exio4 |
no way overcomplicating code is good |
00:23 |
Exio4 |
outside a few use cases, OOP isn't going to make your code readable, shorter, or more obvious |
00:23 |
Exio4 |
it actually tends to add lots of boilerplate around |
00:33 |
|
Zeno` joined #minetest |
00:35 |
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q66 joined #minetest |
00:44 |
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Taoki joined #minetest |
00:57 |
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EvergreenTree joined #minetest |
01:18 |
Megaf |
Ok, how do I updated my clone localy? |
01:18 |
Megaf |
git push or pull? |
01:19 |
Megaf |
I want to get the changes from github and place them on my computer |
01:20 |
Zeno` |
pull (or fetch and merge) |
01:21 |
Megaf |
hm |
01:21 |
Megaf |
thanks |
01:25 |
Eater4 |
Does anyone know the mod that pope up rules when people log in? |
01:25 |
Eater4 |
anyone? |
01:27 |
Zeno` |
Dunno. Check Krock's github |
01:27 |
Zeno` |
(smalljoker) |
01:27 |
Eater4 |
XD |
01:33 |
kaeza |
this one? https://github.com/ChaosWormz/mt_terms_of_use |
01:39 |
Zeno` |
I'd forgotten CWz did that |
01:45 |
Eater4 |
Yes |
01:45 |
Eater4 |
Thank you!!' |
01:47 |
|
WindHero joined #minetest |
02:02 |
VanessaE |
kaeza: *poke* |
02:03 |
kaeza |
ow |
02:03 |
VanessaE |
kaeza: http://pastebin.ubuntu.com/7703661/ |
02:03 |
VanessaE |
just updated a few mins ago. |
02:04 |
kaeza |
oh that was already reported |
02:04 |
VanessaE |
oh ok |
02:04 |
kaeza |
https://forum.minetest.net/viewtopic.php?f=11&t=3830&p=146235#p146235 |
02:06 |
WindHero |
I wonder if I should add Red Flowers to my caves |
02:06 |
WindHero |
but there aren't Mimiga to eat them... |
02:07 |
kaeza |
VanessaE, https://github.com/kaeza/minetest-computer/commit/19422825264e1cda484b66297490380b085d1a7b |
02:07 |
VanessaE |
oh that was easy heh |
02:10 |
WindHero |
in any case, I like your avatar, kaeza |
02:11 |
kaeza |
thanks :) |
02:11 |
Artemis3 |
i suppose that linksys has a limited range and the computers won't connect outside that? |
02:16 |
|
Enke joined #minetest |
02:17 |
WindHero |
first attempt at a giant shroom: https://mediacru.sh/N3Y5W-D30ZGw |
02:17 |
WindHero |
and hi Enke :) |
02:19 |
ShadowNinja |
I need to get GitHub to merge this: if commit.message:lower():find("^update %S+%.%S+") then reject_commit(commit) or ban_user(commit.pusher) end ;-) |
02:20 |
WindHero |
lol |
02:20 |
Zeno` |
rofl |
02:21 |
Zeno` |
I mean... it's beautiful |
02:21 |
WindHero |
? |
02:22 |
WindHero |
hi Zeno |
02:23 |
Zeno` |
hi. Sorry I didn't mean to laugh at your giant shroom :P |
02:23 |
|
fishyWET joined #minetest |
02:24 |
WindHero |
that's perfectly fine |
02:24 |
Zeno` |
WindHero: I have done 1 texture for caverealms |
02:24 |
WindHero |
if you have critique, let me have it, lol |
02:24 |
WindHero |
cool! |
02:24 |
Zeno` |
at this rate I should be finished all 7 in about 9 months |
02:24 |
WindHero |
rofl |
02:24 |
WindHero |
I might add more varieties of giant shroom as time goes on... |
02:25 |
Zeno` |
Even better, I may have created a texture that VanessaE won't laugh at! |
02:25 |
VanessaE |
BAHAHAHAHAHA |
02:25 |
VanessaE |
there, prepmtive strike ;) |
02:25 |
VanessaE |
poreemptive* |
02:25 |
VanessaE |
preemptive** |
02:26 |
Zeno` |
nah, seriously |
02:26 |
Zeno` |
you won't have to change a single pixel |
02:26 |
Zeno` |
:3 |
02:26 |
WindHero |
this I gotta see... |
02:26 |
VanessaE |
we'll see :) |
02:26 |
WindHero |
jk, I have trust |
02:27 |
fishyWET |
WindHero, i got some crystal nodeboxes at one of my mod, https://forum.minetest.net/viewtopic.php?f=9&t=9301, perhaps it might help in the appearance of the tiny crystal in caverealms. |
02:28 |
Zeno` |
http://i.imgur.com/qYXo8a3.png <--- look at them beauties |
02:28 |
WindHero |
fishyWET: interesting! |
02:29 |
WindHero |
Zeno`: :o |
02:29 |
Zeno` |
hmm, maybe there are some stray white pixels |
02:29 |
WindHero |
xD |
02:29 |
WindHero |
besides the stray white pixels, niiiiiiiiiiiiiiice |
02:29 |
Zeno` |
thx |
02:29 |
Zeno` |
VanessaE will still laugh |
02:29 |
Zeno` |
lol |
02:30 |
WindHero |
also, I think I'm gonna try making an umbrella mushroom instead |
02:30 |
* VanessaE |
looks |
02:30 |
WindHero |
*giant |
02:30 |
VanessaE |
nice |
02:30 |
Zeno` |
:-o |
02:30 |
Zeno` |
brb, I think I just feinted |
02:30 |
fishyWET |
WindHero, if u want to use the crystal nodeboxes, feel free to do so, just give some tiny credit :) |
02:31 |
WindHero |
If I do, I will |
02:31 |
WindHero |
I already credited Zeno in the README with the help he's done so far |
02:31 |
WindHero |
maybe I could have the nodeboxes as an alternate option |
02:32 |
WindHero |
atm I'm a tad bit fond of the plantlike drawtype crystals |
02:32 |
VanessaE |
meanwhile: https://github.com/VanessaE/homedecor_modpack/commit/1eb649ae514e2f310d178ed3c291761daa986960 |
02:32 |
WindHero |
FISH!!!! |
02:32 |
WindHero |
Do fish have fingers? |
02:32 |
VanessaE |
only if you cook them :P |
02:32 |
WindHero |
https://mediacru.sh/Wa8lhJOD4bPd |
02:32 |
WindHero |
glow worms on high |
02:43 |
Zeno` |
cool! |
02:45 |
|
kahrl joined #minetest |
02:46 |
Zeno` |
http://i.imgur.com/n0GA6Gc.png <-- caveshrooms draft #1 |
02:46 |
Zeno` |
(128px version) |
02:47 |
|
Vazon joined #minetest |
02:50 |
Zeno` |
Moss might be the next easiest one to attempt |
02:54 |
Zeno` |
what is moss-top meant to look like? |
02:55 |
Zeno` |
I have this: http://i.imgur.com/CQ2jgTq.png |
02:55 |
|
WindHero joined #minetest |
02:55 |
Zeno` |
Zeno`> what is moss-top meant to look like? |
02:55 |
Zeno` |
<Zeno`> I have this: http://i.imgur.com/CQ2jgTq.png |
02:55 |
Zeno` |
might be a bit hard to work with though. Is moss top just meant to be... hmm |
02:55 |
WindHero |
close |
02:56 |
WindHero |
lemme do a quick search |
02:56 |
WindHero |
this is closer: http://farm5.static.flickr.com/4047/4465475118_df79b45e8a.jpg |
02:57 |
Zeno` |
ok so just normal moss? That's easier :) |
02:57 |
WindHero |
yeah |
02:58 |
Zeno` |
VanessaE, http://i.imgur.com/ThO4XSD.png <-- can you use that for anything? |
02:58 |
WindHero |
nothin special, probably just a few patches where stone shows through |
02:58 |
Zeno` |
just going through 20000 or so photos hehe |
02:58 |
Zeno` |
I have heaps of moss photos, so should be easy |
02:58 |
Zeno` |
well... |
02:58 |
Zeno` |
kind of.. |
02:58 |
WindHero |
derp :P |
02:58 |
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kizeren2 joined #minetest |
02:59 |
Zeno` |
I just remembered that moss is likely to be hard because Vanessa will yell at me when it doesn't tile correctly |
02:59 |
WindHero |
hint: GIMP > Filters > Map > Seamless |
02:59 |
Zeno` |
yeah, I still manage to get it wrong |
02:59 |
Zeno` |
lol |
02:59 |
WindHero |
*Make Seamless |
03:00 |
WindHero |
lol |
03:00 |
* khonkhortisan |
imagines a nearest-neighbor search for larger-than-on-tile moss images that recalculates the whole hillside when one node is moved |
03:00 |
khonkhortisan |
*than-one-tile |
03:00 |
WindHero |
if I make a giant umbrella mushroom, what color do you think would be best: red, brown, lavender |
03:01 |
khonkhortisan |
The easiest way to make a tiling image is to add a border, then offset it half the width. Then the image tiles, with a plus on top. |
03:01 |
Zeno` |
blue |
03:01 |
Zeno` |
lol |
03:02 |
WindHero |
alright |
03:02 |
WindHero |
lol |
03:02 |
WindHero |
like.... light blue or dark blue? :s |
03:02 |
khonkhortisan |
They look brown to me. Maybe I need more imagination. *rubs temples* |
03:02 |
Zeno` |
blue and green are really the most natural colours to me (because they occur in real life as bioluminescence) |
03:02 |
Zeno` |
I can't find a real life red thingy |
03:02 |
WindHero |
Minetest = world made of blocks = completely unreal |
03:02 |
khonkhortisan |
strawberry? |
03:03 |
WindHero |
except amanita |
03:03 |
WindHero |
mushrooms |
03:03 |
Zeno` |
they don't glow though |
03:03 |
Zeno` |
do they? |
03:03 |
WindHero |
these mushrooms aren't glowing though... |
03:03 |
WindHero |
unless you want them to :3 |
03:03 |
khonkhortisan |
Maybe I shouldn't know too much about 'shrooms, just in case I'm interrogated. |
03:04 |
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03:04 |
Zeno` |
oh! |
03:04 |
WindHero |
lol |
03:04 |
Zeno` |
maybe red then |
03:04 |
Zeno` |
best way to be khonkhortisan |
03:06 |
|
Exio4 joined #minetest |
03:12 |
|
Xack joined #minetest |
03:44 |
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Robby joined #minetest |
03:45 |
Megaf |
Hm, my next PC/laptop might be an Intel just because Intel is doing a lot of work on the Linux and investing lots of money too |
03:49 |
Exio4 |
AMD does a lot of work too |
03:50 |
Exio4 |
their budget for everything is 5% of intel's though |
03:50 |
Exio4 |
(the 5% is madeup, but they're hell smaller than intel in money terms) |
03:52 |
Megaf |
still, Intel get the best 2D perfromance on Linux, and they are already working on Wayland |
03:52 |
Megaf |
they are doing so much stuff for Linux |
03:52 |
Megaf |
while AMD is just opening some specs of their GPU |
03:52 |
Megaf |
and nvidia is the worse case now a days |
03:54 |
Exio4 |
nvidia is another story |
03:54 |
Exio4 |
also, best 2d performance? |
03:55 |
Exio4 |
with what? |
03:55 |
Exio4 |
igps that the only thing that they can do is 2d? |
03:55 |
Exio4 |
because anything 3d lags? |
03:55 |
Megaf |
phoronix did lots of benchmarks |
04:10 |
Weedy |
AMDs open sores driver it miles a head of nvidia |
04:10 |
Weedy |
and the igpu still isn't a "video card" in the context of games |
04:11 |
Weedy |
the best model of it is actually good, but I haven't seen any chips shipping with it |
04:11 |
Weedy |
all the i5s and i7s ship with a much lower speced igpu |
04:26 |
Exio4 |
antichamber is nice |
04:26 |
Exio4 |
you believe you got it |
04:26 |
Exio4 |
then you say |
04:27 |
Exio4 |
OHSHITNOTTHISAGAIN |
04:27 |
Exio4 |
but then it is something that looks about the same but is different |
04:27 |
Exio4 |
then you realize you have to look it differently and well |
04:58 |
|
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05:03 |
Zeno` |
nvidia! |
05:04 |
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05:04 |
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WindHero joined #minetest |
05:13 |
|
LazyJ joined #minetest |
05:17 |
LazyJ |
kaeza, is xban2 capable of importing players.iplist.v2 ? |
05:25 |
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asl joined #minetest |
05:26 |
kaeza |
LazyJ, PM |
05:53 |
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05:55 |
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jp_ joined #minetest |
06:02 |
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LemonLake joined #minetest |
06:07 |
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06:08 |
Zeno` |
Hi. Can someone explain to me how to use noise_threshhold for ore_type = "sheet"? |
06:09 |
Zeno` |
I don't understand the API docs |
06:13 |
LemonLake |
this hampa guy is such a headdesk |
06:16 |
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06:19 |
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asie joined #minetest |
06:21 |
Zeno` |
any hints? |
06:22 |
LemonLake |
its a 'flat layer' relative to the ground height I think |
06:22 |
LemonLake |
nope, relative to noise_params |
06:23 |
LemonLake |
think of it like a blob, or a deformed sphere |
06:25 |
Zeno` |
yeah, I just don't understand the threshold |
06:26 |
LemonLake |
it does nothing |
06:27 |
Zeno` |
Creates a sheet of ore in a blob shape according to the 2d perlin noise described by noise_params. |
06:27 |
Zeno` |
hmm |
06:27 |
Zeno` |
ok |
06:28 |
Zeno` |
so increasing the spread will make it more rare? |
06:28 |
LemonLake |
in theory |
06:28 |
LemonLake |
trial and error |
06:29 |
Zeno` |
yep, thanks. I think I'm beginning to understand (slowly) |
06:29 |
LemonLake |
its aight |
06:36 |
Zeno` |
The noise is not transformed by offset or |
06:36 |
Zeno` |
scale when comparing against the noise threshhold, but scale is used to determine relative height |
06:36 |
Zeno` |
^^ what that mean? |
06:36 |
Zeno` |
what would adjusting the scale do? |
06:39 |
LemonLake |
make the blob bigger? |
06:39 |
Zeno` |
is that what it says? |
06:40 |
LemonLake |
no, its just an assumption |
06:40 |
Zeno` |
:) |
06:40 |
LemonLake |
I've never actually used an orgen |
06:40 |
LemonLake |
more into the formspecs and huds and stuff |
06:40 |
Zeno` |
time to look at the c++ I guess |
06:43 |
Zeno` |
if (noiseval < nthresh) <-- wth |
06:43 |
Zeno` |
so maybe the threshold is used |
06:43 |
LemonLake |
hm |
06:48 |
Zeno` |
it's not |
06:48 |
Zeno` |
still, this is enough to drive me insane (it doesn't take much) |
07:10 |
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07:13 |
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07:17 |
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07:40 |
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07:51 |
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07:52 |
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08:02 |
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08:10 |
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08:12 |
LazyJ |
VanessaE, the palm trees of MoreTrees, is there anyway to control witch direction they lean? |
08:13 |
LazyJ |
At the player level, I mean. Not editing code. |
08:16 |
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08:19 |
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08:21 |
asl |
lazyJ: i don't think so, you can try editing the code to have them rotate to face the player, maybe that would make them lean in the direction of the player |
08:22 |
asl |
rotate on place or something |
08:25 |
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08:25 |
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09:23 |
VanessaE |
LazyJ: not really, no. I'd actually prefer to make them lean over the water but I don't know how to do that. |
09:24 |
VanessaE |
it's the L-system model that makes them lean the way they do. |
09:26 |
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09:30 |
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09:37 |
RealBadAngel |
VanessaE, i will have quite nice vid for ya in a few minutes |
09:37 |
VanessaE |
ok |
09:38 |
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09:39 |
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09:41 |
RealBadAngel |
VanessaE, whats the problem with l-systems? |
09:46 |
VanessaE |
RealBadAngel: nothing. |
09:47 |
VanessaE |
LazyJ just wants a way to rotate a tree to face a certain direction, I don't know how, myself |
09:47 |
VanessaE |
I guess adding the right atom to the model before spawning would do that. |
09:47 |
RealBadAngel |
i tried to made it random |
09:48 |
RealBadAngel |
to avoid trees facing same direction |
09:49 |
RealBadAngel |
there is element in model that spins it with a random factor |
09:49 |
VanessaE |
for some reason, it didn't work out. |
09:49 |
VanessaE |
everything faces the same direction. |
09:49 |
VanessaE |
always has |
09:50 |
RealBadAngel |
it works for palm trees |
09:50 |
RealBadAngel |
thats the model that uses spins |
09:50 |
VanessaE |
huh. maybe I just never noticed :P |
09:51 |
RealBadAngel |
try to plant some palms around and see |
09:52 |
* VanessaE |
pokes LazyJ |
09:53 |
RealBadAngel |
ok, uploading the showcase |
09:54 |
RealBadAngel |
wonder what sapier will say about it ;) |
09:54 |
* VanessaE |
waits..\ |
09:54 |
RealBadAngel |
code needs some polishing still, but its pretty much complete |
09:55 |
RealBadAngel |
i removed already all the drawtype flaws |
09:55 |
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09:55 |
VanessaE |
you fixed the z-fighting glitch? |
09:55 |
RealBadAngel |
but not that lol |
09:55 |
VanessaE |
fix it fix it fix it fix it fix it fix it fix it |
09:55 |
RealBadAngel |
its not drawtype fault |
09:55 |
VanessaE |
:) |
09:55 |
VanessaE |
no but it can be fixed there |
09:55 |
VanessaE |
just move one layer back a tiny bit |
09:56 |
VanessaE |
force the Z order manually |
09:56 |
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09:56 |
jin_xi |
hi guise |
09:56 |
VanessaE |
hey jin |
09:56 |
RealBadAngel |
that i fixed, i was talkin about seeing water through transparent textures |
09:56 |
VanessaE |
oh, naw |
09:56 |
VanessaE |
I don't mean that |
09:57 |
RealBadAngel |
that is unavoidable atm |
09:57 |
VanessaE |
just the frames z-fighting with the alpha layer in the normal framed glass drawtype |
09:57 |
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09:57 |
RealBadAngel |
thats done |
09:58 |
VanessaE |
oh also, |
09:58 |
VanessaE |
did you fix the glitch with the alpha layer disappearing when something like a plant is placed next to the glass? |
09:59 |
RealBadAngel |
yup |
09:59 |
VanessaE |
oh good |
10:01 |
RealBadAngel |
im really suprised what can be achieved with the additions i made |
10:01 |
RealBadAngel |
and such small code |
10:03 |
RealBadAngel |
base change is 8 lines long |
10:03 |
RealBadAngel |
more code is about checks only |
10:04 |
* LazyJ |
finally notices he was poked by VanessaE |
10:05 |
LazyJ |
Sorry, tending to server business with our moderators. |
10:05 |
RealBadAngel |
ok, here we go: https://www.youtube.com/watch?v=Elstn-LahlI |
10:05 |
VanessaE |
yeah, suuuuuuuuuure you were :P |
10:06 |
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10:07 |
* LazyJ |
moves the box of donuts behind him hoping no one notices. |
10:08 |
LazyJ |
Has anyone had any issues with item-frames lately? I'm looking at the one that's bundled with Calinou's Carbone. |
10:08 |
VanessaE |
RealBadAngel: nice, but obviously you need to make adjacent "tank" nodes properly join their liquids |
10:09 |
VanessaE |
(side to side I mean) |
10:18 |
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10:24 |
RealBadAngel |
yes, thats one of the things to be done |
10:24 |
RealBadAngel |
but im not sure yet if i should allow merging tank nodes |
10:25 |
RealBadAngel |
something should take care of liquid levels in joint containers |
10:26 |
jin_xi |
i hate liquids in my joint containers |
10:27 |
RealBadAngel |
thats the thing that propably mod should take care of, not the drawtype |
10:30 |
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10:32 |
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10:36 |
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Krock joined #minetest |
10:43 |
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10:46 |
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11:07 |
kaeza |
mornings |
11:07 |
VanessaE |
hi |
11:11 |
|
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11:15 |
RealBadAngel |
VanessaE, i think i made something you gonna love |
11:16 |
VanessaE |
? |
11:17 |
twoelk|2 |
uh? I missed rotating palmtrees? |
11:17 |
RealBadAngel |
i bet you will |
11:17 |
RealBadAngel |
hold on, uploading it |
11:17 |
RealBadAngel |
i mean the video |
11:19 |
RealBadAngel |
no, not the palm trees, something beautiful imho |
11:22 |
* twoelk|2 |
just noticed his client is still running VE-Creative although long since disconnected. The world has just gotten a little smaller. |
11:23 |
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11:24 |
RealBadAngel |
oke doke |
11:24 |
RealBadAngel |
showtime! |
11:24 |
RealBadAngel |
https://www.youtube.com/watch?v=uwjWWifxOfc |
11:24 |
* twoelk|2 |
thinks palmtrees can be very beautifull and remembers the tropical beaches he used to live at for some time |
11:25 |
VanessaE |
oh nice |
11:26 |
VanessaE |
very nice, RealBadAngel |
11:26 |
twoelk|2 |
ooooh psychodelic |
11:27 |
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11:27 |
VanessaE |
RealBadAngel: if neighboring tanks won't join their liquids, then I suggest they me made not to join visibly at all. it will look totally wrong otherwise. |
11:27 |
VanessaE |
(X/Z neighbors that is) |
11:27 |
RealBadAngel |
im thinkin to allow merge only vertically |
11:27 |
RealBadAngel |
to stack the tanks |
11:28 |
VanessaE |
yes |
11:28 |
VanessaE |
and horizontally, just draw some barrier between the tanks |
11:28 |
VanessaE |
e.g. the adjoining faces |
11:28 |
RealBadAngel |
btw, wanna see mod that makes such plasma lamp? |
11:28 |
VanessaE |
not right now |
11:28 |
VanessaE |
however: |
11:28 |
twoelk|2 |
if we got more colors that could be missused for some flickering pixelart :-D |
11:28 |
RealBadAngel |
you would be suprised |
11:29 |
VanessaE |
that might be something for homedecor ;) |
11:29 |
VanessaE |
why not make a pull request? |
11:29 |
VanessaE |
someone asked for a lava lamp |
11:29 |
VanessaE |
a plasma lamp would make a great addition also |
11:29 |
RealBadAngel |
it uses new features of glasslike_framed |
11:29 |
twoelk|2 |
wasn't there allready a lva-lamp mod? |
11:30 |
VanessaE |
twoelk|2: there is, somewhere I think |
11:30 |
VanessaE |
might be one of bas080's mods? |
11:30 |
RealBadAngel |
http://pastebin.com/KsUvDe2W |
11:30 |
Jordach |
we can solve this shitty problem with meshnodes |
11:30 |
RealBadAngel |
Jordach, its not shitty problem. Its EXISTING drawtype |
11:30 |
RealBadAngel |
meshodes will come later |
11:31 |
VanessaE |
RealBadAngel: nice, simple code. |
11:31 |
Jordach |
which can turn into a nightmare to get working with future editions |
11:31 |
VanessaE |
RealBadAngel: may I add this to Homedecor, or are you gonna just merge it into some other mod then? |
11:31 |
RealBadAngel |
Jordach, you dont know what you are talkin about |
11:32 |
Jordach |
tanks don't need nothing special engine side as shown there |
11:32 |
RealBadAngel |
btw, even when meshnodes will be there, glasslike framed will be WAY faster and lighter for the engine |
11:32 |
Jordach |
i'll call bullshit on that |
11:33 |
RealBadAngel |
whatever :P |
11:33 |
RealBadAngel |
youre simple focused on getting meshnodes, i can understand that |
11:34 |
RealBadAngel |
you will get them in 0.4.11 |
11:34 |
RealBadAngel |
meanwhile hands off glasslike framed if you dont like it ;) |
11:36 |
VanessaE |
RealBadAngel: regarding this plasma lamp, will you make a pull request to put it into homedecor, or would you prefer to put it in one of your own mods? |
11:36 |
* VanessaE |
wants to appropirate it ;) |
11:36 |
VanessaE |
appropriate* |
11:36 |
twoelk|2 |
Lavalamps was by thefamilygrog66: https://forum.minetest.net/viewtopic.php?f=11&t=5571 |
11:37 |
VanessaE |
AH yes |
11:37 |
VanessaE |
thanks twoelk |
11:37 |
* VanessaE |
deletes another item from her TODO |
11:39 |
RealBadAngel |
you make take it, im just coding sample usages of the drawtype |
11:39 |
VanessaE |
need the texture also, hence my suggestion that you pull request it :) |
11:39 |
RealBadAngel |
to show what can be done with it |
11:41 |
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11:42 |
twoelk|2 |
VanessaE, while you're at it, I would think the Nightclub mod https://forum.minetest.net/viewtopic.php?id=5939 would also add some items on your TODO list. |
11:43 |
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11:43 |
VanessaE |
twoelk|2: already aware of that one |
11:44 |
VanessaE |
there are items on my TODO that that mod could supply but the license is not compatible. |
11:44 |
RealBadAngel |
VanessaE, http://i.imgur.com/PGWtilZ.png |
11:44 |
RealBadAngel |
plasma storm texture |
11:44 |
RealBadAngel |
25 frames |
11:44 |
RealBadAngel |
64x64px |
11:45 |
VanessaE |
RealBadAngel: ok, got it. |
11:45 |
VanessaE |
I'll wait for the engine patch before I push it to homedecor. |
11:56 |
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11:56 |
Amaz |
RealBadAngel: What is the texture for framedglass_glass_face_clean.png? |
11:58 |
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11:58 |
Amaz |
Hang on, does this work in the current git? |
11:58 |
RealBadAngel |
not yet |
11:59 |
RealBadAngel |
and the texture is just empty image in this case |
11:59 |
Amaz |
Okay. |
11:59 |
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11:59 |
Amaz |
That's what I thought... |
12:07 |
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12:14 |
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12:21 |
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12:31 |
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12:31 |
sfan5] |
meow |
12:31 |
sfan5] |
hi everyone :3 |
12:32 |
VanessaE |
hi' |
12:36 |
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12:40 |
RealBadAngel |
hi sfan5] |
12:41 |
RealBadAngel |
sfan5], nore, https://www.youtube.com/watch?v=Elstn-LahlI https://www.youtube.com/watch?v=uwjWWifxOfc |
12:43 |
sfan5] |
plasma lamp is an awesome usecase for glasslike_framed |
12:47 |
ecutruin |
RealBadAngel, is that an experamental minetest? Or is that a mod? |
12:49 |
ecutruin |
Awe.. liquids don't merge across border yet eh? |
12:49 |
ecutruin |
That's still very impressive. |
12:51 |
RealBadAngel |
ecutruin, this is extension to existing drawtype |
12:51 |
ecutruin |
Ohh. Neato. |
12:51 |
RealBadAngel |
and in video you can see sample usages of it |
12:51 |
RealBadAngel |
yet, plasma lamp code hard to call a mod, its damn simple |
12:52 |
RealBadAngel |
http://pastebin.com/KsUvDe2W |
12:52 |
ecutruin |
So, can anyone write custom drawtypes in their mods with this? |
12:52 |
sfan5] |
no |
12:52 |
ecutruin |
Ah. |
12:52 |
ecutruin |
Its a specific drawtype. |
12:52 |
RealBadAngel |
no, im showing you how you can use this drawtype |
12:52 |
* ecutruin |
nods. |
12:53 |
RealBadAngel |
cause it turned out even some devs wasnt aware of it lol |
12:53 |
ecutruin |
I get it now. Quite impressive still. I'd love a non-glass connected block drawtype. >.> hehe. |
12:53 |
RealBadAngel |
its here since last year lol |
12:54 |
RealBadAngel |
whats new is the interior |
12:54 |
ecutruin |
Ah. |
12:54 |
RealBadAngel |
which can be animated |
12:55 |
ecutruin |
Is there any way to make it so the interriors connect too? so in your liquid example.. there wouldn't be a gap? |
12:55 |
RealBadAngel |
or not, but it can use param2 to store the level of interior volume |
12:55 |
RealBadAngel |
yes, i will propably code that |
12:55 |
RealBadAngel |
i said propably because im still not sure that tanks should connect |
12:56 |
VanessaE |
they should. :P |
12:56 |
Exio4 |
that should be mod-dependant |
12:56 |
RealBadAngel |
but hell, i think i will make it, so one could do swimming pool with that ;) |
12:57 |
RealBadAngel |
Exio4, good idea |
12:57 |
RealBadAngel |
i think i will give it 2 bits out of param2 |
12:57 |
RealBadAngel |
1 allow vertical connect, 1 allow horizontal connect, 6 bits for volume |
12:58 |
RealBadAngel |
64 different volume levels is more than enough |
12:58 |
RealBadAngel |
erm, 32 |
12:58 |
VanessaE |
that's 64. |
12:58 |
VanessaE |
and that's good enough. |
12:59 |
Exio4 |
2^6-1 if you use unsigned |
12:59 |
ecutruin |
Yeah, I think it should really be a mod-dependant thing. ^-^ |
12:59 |
* twoelk|2 |
wonders what it would be like to dive in such a pool |
13:00 |
* ecutruin |
still cannot wait for dynamic nodes.. xD |
13:00 |
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13:00 |
RealBadAngel |
so one can define vertically stackable liquid tanks, other horizontally mergeable swimming pools |
13:00 |
ecutruin |
and modeled nodes as well. |
13:00 |
ecutruin |
and connected textures on non-glass blocks.. and tons of other random crap. |
13:00 |
RealBadAngel |
btw, i just made another example |
13:00 |
ecutruin |
Watching MT grow is interesting. ^-^ |
13:00 |
Exio4 |
RealBadAngel: any way to have "non-horizontal" inside-liquid levels? :P |
13:00 |
ecutruin |
RealBadAngel, vids? |
13:01 |
RealBadAngel |
liquid oxygen tank for paramat's moon realm |
13:01 |
* twoelk |
does not want to swim in liquid oxygen brrrrrrrrrrrrrrr |
13:02 |
Exio4 |
because liquid oxygen means cold liquid? |
13:02 |
ecutruin |
I just thought of something rather awesome with this.. you could essentially use the tech to make pipes.. if you simulated liquids passing from one to another. |
13:02 |
twoelk |
how else could it be liquid? |
13:03 |
twoelk |
except for being under large pressure of course |
13:04 |
RealBadAngel |
param2 is controlled by lua mods |
13:04 |
* kaeza |
applies a large pressure to Exio4 with a hug |
13:04 |
RealBadAngel |
so one can do anything with it |
13:04 |
* Exio4 |
hugs kaeza back |
13:05 |
ecutruin |
RealBadAngel, can you change the facing of this? So that it fills in different directions? xD |
13:05 |
RealBadAngel |
what for? |
13:05 |
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13:06 |
twoelk |
you two are not exchanging liquid oxygen now are you? |
13:06 |
ecutruin |
Well you could use it for pipes for one.. I could see other reasons for things like 'gasses'.. where they fill 'up' |
13:07 |
twoelk |
pipes under pressure that might explode? |
13:07 |
ecutruin |
Could be neat. |
13:08 |
twoelk |
exploding pipes that spill items all over the place? |
13:09 |
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13:10 |
ecutruin |
Hey RealBadAngel, do these glasslike blocks always let light through them? Can that be made into something togglable? Because that'd allow for using solid textures and would give the ability to have solid connected blocks. |
13:11 |
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13:11 |
RealBadAngel |
ecutruin, you can define it in nodedef |
13:12 |
ecutruin |
You can? Well that's awesome. You could make some pretty epic path things with that kind of thing. |
13:13 |
ecutruin |
Bordered stone and such.. Though, you are limited on the edge size, right? (the specific default frame?) |
13:16 |
RealBadAngel |
frame is 1/16th of node size |
13:16 |
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13:16 |
RealBadAngel |
and thats fixed |
13:16 |
RealBadAngel |
https://www.youtube.com/watch?v=CcQ--DOaEHI |
13:17 |
RealBadAngel |
another example |
13:18 |
twoelk |
I thought that might be related to texture resolution, like in "let it be one pixel" |
13:19 |
Megaf |
Hi |
13:19 |
Megaf |
!up minetest.megaf.info 30003 |
13:19 |
RealBadAngel |
it is one pixel, default one ;) |
13:19 |
MinetestBot |
minetest.megaf.info:30003 is up (908ms) |
13:19 |
Megaf |
!up minetest.megaf.info 30001 |
13:19 |
MinetestBot |
minetest.megaf.info:30001 seems to be down |
13:19 |
Megaf |
MinetestBot? Are you there? |
13:20 |
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13:20 |
ecutruin |
1 pixel is a bit small for a lot of fun connected texture things, but oh well. |
13:21 |
RealBadAngel |
thats because here do connect frames, not the textures |
13:21 |
RealBadAngel |
and frames are 3d models |
13:21 |
twoelk |
cool video, now I wonder when we get a keg o'beer or some functional barrels of wine |
13:22 |
ecutruin |
I know, I just like the idea of using something like that for connected textures. xD |
13:22 |
ecutruin |
Oh well. ^-^ |
13:22 |
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13:22 |
RealBadAngel |
you can achieve something like that, lemme try something |
13:23 |
VanessaE |
sounds like pipeworks water tanks aren't too far off finally ;) |
13:23 |
ecutruin |
I want to achieve something like like the right side of this - http://img547.imageshack.us/img547/4826/pch5.png |
13:24 |
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13:25 |
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13:25 |
ecutruin |
Of course that's done in MC, where any developer can completely customize draw-modes if they want. |
13:26 |
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13:27 |
twoelk |
I think the left side way more interesting in that picture |
13:27 |
VanessaE |
bbl |
13:27 |
Amaz |
RBA, do you know if you broke locked signs with the fomspec changes? |
13:27 |
Amaz |
Because I can't write on them... |
13:27 |
twoelk |
oh wait the left side of the right side picture |
13:28 |
ecutruin |
twoelk, I disagree...but the engine being able to do both would be nice. |
13:28 |
ecutruin |
Oh.. yeah the boredered sandstone and cobble are much more interesting then the two concrete like textures. |
13:29 |
Amaz |
I just seem to be like I've pressed i or esc, as I can move the mouse, but there isn't a box to write in... |
13:29 |
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13:30 |
twoelk |
ecutruin, that might be really usefull for streets |
13:30 |
RealBadAngel |
Amaz, what signs? |
13:31 |
twoelk |
besides beautiful buildings of course oh and carpets as well |
13:31 |
RealBadAngel |
from what mod i mean |
13:31 |
ecutruin |
Yeah, I've seen very awesome uses of it. |
13:31 |
ecutruin |
I play on servers that use it quite a bit. ^-^ |
13:32 |
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13:33 |
ecutruin |
Well.. a server. And I haven't been on lately.. but I used to! |
13:33 |
ecutruin |
xD |
13:34 |
twoelk |
bbl |
13:48 |
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13:49 |
coagen |
so my kid likes this game, but he wants monsters in it.. heh |
13:49 |
Jordach |
https://github.com/PilzAdam/mobs/ |
13:50 |
coagen |
Jordach: awesome thx :) |
13:52 |
coagen |
Jordach: pretty awesome platform, plays well even on my kids core2 pentium / nvidia 6200 |
13:53 |
Jordach |
coagen, does that happen to be GeForce with 512mb on AGP? |
13:53 |
coagen |
Jordach: from what I was reading about the minecraft-classic guys were saying, I was worried that it might not! |
13:53 |
coagen |
Jordach: pci-x, 256 or 512, sorry dont remember |
13:54 |
coagen |
I can check tonight and report tomorrow if you'd like to know |
13:54 |
Jordach |
coagen, i know that should be running OpenGL 2.1.2 |
13:54 |
coagen |
*minetest-classic I meant |
13:55 |
Jordach |
because i had the similar revision |
13:55 |
Jordach |
GeForce 6200 512mb with AGP ;3 |
13:56 |
coagen |
Jordach: the kid's playing it on winblows right now, but I'm going to upgrade to a quadcore/nvidia 560 linux box in the future... just need to get around to it |
13:56 |
coagen |
its an old dell optiplex 720 |
13:56 |
coagen |
figured it would do for kids stuff when he was younger, and it did, we ran doudou linux on it and stuff like that |
13:57 |
coagen |
but its getting close to time to upgrade i think |
13:57 |
Jordach |
coagen, AMD A10 here, with Windows because AMD driver sucks bals |
13:57 |
coagen |
Jordach: on my mainbox I have a i7/r9 270x |
13:58 |
Jordach |
>r9 |
13:58 |
coagen |
Jordach: actually, wait its a xeon now, I upgraded the proc |
13:58 |
Jordach |
i'm more interested in the nVidia GTX 750 |
13:58 |
Exio4 |
r9 270x? |
13:58 |
Exio4 |
i have a gt 610, i would switch tomorrow if you want a nvidia gpu! |
13:59 |
coagen |
Jordach: yeah that reminds me when I turned on Occulsion, or one of the graphics options, not sure which one yet, got weird artifacts, need to test more and figure out which one that was... |
13:59 |
coagen |
Exio4: no thanks man, but I do have a 290 I want to get rid of |
13:59 |
Jordach |
this gun be a while https://cdn.mediacru.sh/dy_nNGBMdXxS.png |
14:00 |
coagen |
Exio4: its one of the first revisions, so I will only work with the manufacturers drivers from Oct '13, not new amd 14.x drivers.... |
14:00 |
coagen |
Jordach: surely there is a faster server to d/l from... |
14:00 |
Jordach |
coagen, it just got released a few hours ago |
14:00 |
Jordach |
so everyone is grabbing a copy |
14:00 |
coagen |
Jordach: oh! sorry ;) |
14:01 |
Jordach |
i've been running a pre-release for ages now :3 |
14:01 |
coagen |
Jordach: is that what you use to make stuff for minetest? |
14:02 |
Jordach |
coagen, http://jordach.deviantart.com or my usual topic; https://forum.minetest.net/viewtopic.php?f=17&t=6114&start=275 |
14:02 |
Jordach |
the forums needing an account due to offtopic section :P |
14:02 |
Amaz |
RealBadAngle, Sorry, I was afk. The locked signs from the locked_sign mod. |
14:02 |
Jordach |
hahahahahahahahahahahaha |
14:03 |
Jordach |
RealBadAngle |
14:03 |
RealBadAngel |
:P |
14:03 |
Jordach |
he must be greater than 120 degrees, making him quite obtuse :3 |
14:03 |
Amaz |
XD |
14:04 |
Exio4 |
coagen: i actually want an AMD GPU so i can use opensource drivers and still have decent performance |
14:04 |
coagen |
Jordach: wow that water rendering Improvement ss is quite beautiful! |
14:04 |
Jordach |
ohai nVidia |
14:04 |
Exio4 |
but atm i'm bankrupt :P |
14:04 |
* Jordach |
has like £~400 |
14:04 |
coagen |
Exio4: sweet, sorry I was thinking of winblows, it would work great on linux afaik |
14:05 |
Exio4 |
(zero money, <- student, and argentina isn't in its best dayz w/ foreign currency :P) |
14:05 |
Exio4 |
Jordach: i have 400 ARS! actually, not even that :P |
14:05 |
Jordach |
how's the Falklands |
14:05 |
Jordach |
beating us at the world cup doesn't mean you can have said island :3 |
14:05 |
coagen |
Exio4: I paid $500 for it, just before xmas, it was a present to myself ;) |
14:05 |
Exio4 |
heh |
14:05 |
Exio4 |
Jordach: the hand of god wasn't enough eh? |
14:06 |
Jordach |
nope.avi |
14:07 |
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14:07 |
RealBadAngel |
amaz, you mean this mod? https://forum.minetest.net/viewtopic.php?id=2256 |
14:07 |
Amaz |
I think so. If it is the same as this one: https://github.com/kotolegokot/minetest-mod-locked_sign |
14:08 |
RealBadAngel |
so sorry, this works without any problems |
14:08 |
Amaz |
Oh... |
14:08 |
RealBadAngel |
try to pick up the sign and place it again |
14:09 |
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14:09 |
Amaz |
Nope... |
14:10 |
RealBadAngel |
do you have any other signs mod out there? |
14:10 |
Amaz |
No. |
14:10 |
RealBadAngel |
please zip your mods collection and upload it somwhere |
14:11 |
Amaz |
Okay. |
14:13 |
Amaz |
Uploading. |
14:14 |
Amaz |
https://drive.google.com/file/d/0B0jz-IOzE8t6Z1lOa2NJbnJLNjA/edit?usp=sharing |
14:15 |
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14:17 |
* Jordach |
puts the deadmau5 back on |
14:20 |
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14:27 |
Amaz |
Might it have something to do with the fact the server and the client are using different (dev) versions of Minetest? |
14:28 |
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14:31 |
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14:40 |
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14:40 |
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14:42 |
coagen |
anyone know if the "minitest" still works with current versions? |
14:43 |
werwerwer_ |
question! with no visible reasons there's a dark spot on the grass about 3x10 blocks. it stays after reconnect, it's restored after i fill it with torched and remove them. |
14:43 |
werwerwer_ |
oh, the question. question is how can it be and how can i remove it? |
14:50 |
werwerwer_ |
that's how it looks http://i.imgur.com/5SvAIFW.jpg |
14:51 |
CraigyDavi |
coagen, minitest should work, yes |
14:51 |
CraigyDavi |
werwerwer_, Have you been using worldedit? |
14:51 |
coagen |
CraigyDavi: groovy, I'll give it a shot in a bit |
14:51 |
werwerwer_ |
nope |
14:52 |
CraigyDavi |
Is there anything above that area werwerwer_ ? |
14:53 |
Jordach |
TIL my Windows Media Player Plugin allows me to rip to Ogg |
14:53 |
werwerwer_ |
i built that 1x1 tower just to make sure above it only sky |
14:53 |
RealBadAngel |
amaz, /games/LordTest_game/mods/travelnet/config.lua is missing |
14:53 |
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14:53 |
RealBadAngel |
are you sure you have zipped all the files? |
14:54 |
Amaz |
]That's an out dated version sorry... |
14:55 |
Amaz |
Of course. I forgot it was on github. *headdesk* https://github.com/Amaz1/Lord-of-the-Test/tree/server |
14:55 |
Jordach |
so my render is going to take ~66 hour |
14:55 |
Jordach |
fuuuuuuuuu |
14:56 |
Amaz |
Wow. |
14:56 |
Amaz |
That's a longgg time! |
14:57 |
RealBadAngel |
Amaz, update your locked_sign mod, that you have in your game seems to be fucked up |
14:57 |
Amaz |
Okay, thanks! |
14:57 |
RealBadAngel |
one i downloaded from git works |
14:58 |
Amaz |
Great! |
14:59 |
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14:59 |
Krock |
hi |
15:00 |
Jordach |
i know why my render takes twice as long :3 |
15:00 |
werwerwer_ |
i reconnected with stable version client - spot still there |
15:01 |
Jordach |
werwerwer_, that's just a random lighting error :3 |
15:01 |
Jordach |
they happen :) |
15:01 |
werwerwer_ |
ok! how do i fix it? )) |
15:01 |
Krock |
worledit |
15:01 |
Jordach |
you don't, unless you want to go really high in the sky to find the air block :3 |
15:02 |
werwerwer_ |
cause you know, wheat won't grow in this area, and dirt won't change to dirt with grass and that's sad.. |
15:02 |
Krock |
*World Edit |
15:02 |
werwerwer_ |
how high? 30000? |
15:03 |
werwerwer_ |
Krock, i can't edit this world |
15:03 |
Krock |
werwerwer_, then try to place nodes by an other node |
15:04 |
Krock |
maybe helps |
15:04 |
werwerwer_ |
i filled this area with torches and darknesss restore itself after i removed them |
15:05 |
Krock |
if you did it by hand - no wonder. it doesn't work for me either |
15:06 |
Amaz |
Hm. RealBadAngel, someone else on the server says that they can use locked signs... |
15:07 |
werwerwer_ |
oh.. thanks' for your participation guys |
15:08 |
RealBadAngel |
Amaz, can? cannot? can access signs not owned? what do you mean |
15:08 |
Krock |
<3 https://forum.minetest.net/viewtopic.php?f=17&t=9603 |
15:08 |
Amaz |
The can edit them. |
15:09 |
Krock |
+y |
15:09 |
|
diemartin joined #minetest |
15:12 |
werwerwer_ |
there's a way to fill your server - create 20 random input clients, server will be at top of public servers list, and all these tablet Guests will connect to it |
15:12 |
Krock |
^crashesmy PC |
15:14 |
Amaz |
Hang on, let me just check the latest build... |
15:14 |
* Krock |
sees a "Slowberry Pi" server, thinks, "Strawberry e" would be a better name |
15:15 |
* Amaz |
forgot to run sudo make install doh. |
15:15 |
* Krock |
throws autobuild.bat at Amaz |
15:16 |
* Amaz |
throws cmake . -DENABLE_LEVELDB=1 && make -j3 && sudo make install at Krock |
15:17 |
* Krock |
gives Amaz RUN_IN_PLACE=1 |
15:18 |
* Amaz |
likes having it system wide |
15:18 |
Amaz |
(Because I am lazy :P) |
15:18 |
* Krock |
doesn't like if he must search all files on the whole system if something is needed from there |
15:19 |
Amaz |
What do you mean? |
15:21 |
RealBadAngel |
Amaz, please contact then mod's author |
15:22 |
Amaz |
Okay. |
15:26 |
|
Vazon joined #minetest |
15:27 |
markv |
HellO! |
15:28 |
PenguinDad |
Hell, oh markv! |
15:29 |
markv |
I was fucking |
15:29 |
markv |
Brute forced |
15:29 |
coagen |
markv: would be better to just be "fucking"... |
15:29 |
sfan5] |
umm |
15:29 |
markv |
fail2ban now |
15:30 |
coagen |
markv: can fail2ban handle stuff other than ssh? or are you talking about ssh... |
15:30 |
markv |
ssh |
15:30 |
sfan5] |
coagen: yes, f2b can+ |
15:30 |
markv |
/var/log/auth.log |
15:30 |
sfan5] |
s/+// |
15:30 |
markv |
fucking 1.93.25.165 |
15:30 |
sfan5] |
markv: please stop swearing |
15:31 |
coagen |
markv: markv yeah china, 1.93 hits our shit a lot too... |
15:31 |
coagen |
sfan5: I don't mind the swearing |
15:31 |
coagen |
markv: irt: IRT-CNNIC-CN |
15:31 |
coagen |
address: Beijing, China |
15:31 |
coagen |
woo |
15:32 |
|
asie joined #minetest |
15:32 |
coagen |
markv: inetnum: 1.93.0.0 - 1.93.255.255 |
15:32 |
coagen |
markv: just block the whole network |
15:32 |
coagen |
markv: 1.93.0.0/16 |
15:33 |
markv |
There's a system-wide blacklist, right? |
15:33 |
coagen |
markv: unless you have ppl in beijing that donate ;) |
15:33 |
markv |
This is my local machine so i'm pretty pissed |
15:34 |
markv |
1.92.*.* |
15:34 |
sfan5 |
coagen: I do |
15:34 |
markv |
/etc/hosts.deny |
15:37 |
sfan5 |
<markv> This is my local machine |
15:37 |
coagen |
markv: you could just route them to 127.0.0.1 in the host file or blackhole them |
15:37 |
sfan5 |
wait, how can someone ssh to your local machine from the outside? |
15:37 |
markv |
... |
15:37 |
coagen |
sfan5: I think he means he uses it every day, locally at his desk or something |
15:38 |
coagen |
/sbin/ip route add blackhole 1.93.0.0/16 |
15:38 |
coagen |
is a quick fix |
15:38 |
coagen |
but you'd have to have a command add it at boot every time |
15:38 |
coagen |
hosts.deny is probably better |
15:39 |
iqualfragile |
markv: like successfully bruteforced? |
15:39 |
markv |
No |
15:39 |
iqualfragile |
how weak are your passwords? |
15:39 |
iqualfragile |
ah, ok |
15:39 |
markv |
ALL: 1.93.*.* denied |
15:39 |
sfan5 |
<sfan5>30 wait, how can someone ssh to your local machine from the outside? |
15:39 |
coagen |
markv: yay sounds good |
15:39 |
sfan5 |
you still need to answer that |
15:40 |
markv |
I really don't |
15:40 |
iqualfragile |
another quick fix without actually destroying a bit of the internet would be to move your sshd to another port |
15:40 |
iqualfragile |
they only try 22 |
15:40 |
coagen |
markv: you will get attempts from others |
15:40 |
coagen |
iqualfragile: I aggree, markv this is a good suggestion |
15:40 |
markv |
Yeah will do that |
15:40 |
markv |
Erm... |
15:40 |
markv |
Hmm |
15:40 |
markv |
I like 22 though |
15:40 |
coagen |
markv: I never put servers of my own up with port 22, I chhange it to something else |
15:41 |
markv |
6667 |
15:41 |
coagen |
markv: so does everyone who wants to fill your log files with garbage |
15:41 |
markv |
Not even an nmap will help |
15:41 |
iqualfragile |
and if you need to blacklist a whole /16 stop them from reaching 22 tcp instead of your whole machine |
15:41 |
coagen |
markv: don't do that, they'll try to connect to 6667 too... its a common port |
15:41 |
coagen |
pick something greatr than 10000 |
15:41 |
markv |
3784 |
15:41 |
markv |
Hmm |
15:41 |
sfan5 |
coagen: nobody has ssh on 6667 |
15:42 |
coagen |
markv: or at least greater than 8096 or so |
15:42 |
markv |
sudo tail -f /var/log/auth.log |
15:42 |
markv |
I will watch now |
15:42 |
sfan5 |
markv: it's a very good idea to tell everyone which port you choose |
15:42 |
coagen |
sfan5: duh, but there are systems that attempt to connect to 6667 all day long as well, and they will |
15:42 |
iqualfragile |
sfan5: does not matter, if somebody really wants to hack him he will just portscan |
15:42 |
iqualfragile |
if they just try the whole internet they will only use 22 |
15:42 |
markv |
I could just like fucking un forward it lol |
15:43 |
iqualfragile |
markv: in that case you would still be reachable via ipv6 |
15:43 |
coagen |
markv: srsly dude, just 60022 or something, no one will ever hit it |
15:43 |
iqualfragile |
coagen: maybe, but they don't try to ssh on that port |
15:43 |
coagen |
iqualfragile: correct |
15:43 |
Krock |
unsigned int16 - 1 |
15:43 |
markv |
change it to 23 and ban everyone who tries 22 |
15:44 |
markv |
If 22 is a first try |
15:44 |
sfan5 |
Krock: 65534 is too obvious |
15:44 |
coagen |
iqualfragile: I use "ever" in the general sense, like almost never ;) |
15:44 |
Krock |
sfan5, yes..maybe. |
15:45 |
iqualfragile |
dear god, this is not about making something really secure, you would not use obscurity for that |
15:45 |
coagen |
markv: telnet is on 23... |
15:45 |
iqualfragile |
but just for evading stupid bruteforcers from china |
15:45 |
Krock |
you can use port 2 to run a HTTP server on it - works |
15:45 |
sfan5 |
Krock: you don't say? |
15:45 |
iqualfragile |
Krock: why would't it? |
15:46 |
Krock |
why is port choosing that important? just use one |
15:46 |
coagen |
anyway |
15:46 |
coagen |
I'm actually dissapointed |
15:46 |
markv |
Krock, port 1? |
15:46 |
sfan5 |
iqualfragile: but Sec. by Obscurity can be a useful addition |
15:46 |
iqualfragile |
markv: no! |
15:46 |
coagen |
I thought someone had bruted a minetest server for a minute |
15:46 |
coagen |
haha |
15:46 |
iqualfragile |
that is ping |
15:46 |
Krock |
I don't get the main theme anyway :3 |
15:46 |
iqualfragile |
don't ever fuck with ping |
15:47 |
Krock |
markv, try it. |
15:47 |
iqualfragile |
coagen: i did |
15:47 |
iqualfragile |
now i run it |
15:47 |
sfan5 |
iqualfragile: 1 is not ping, it's tcpmux |
15:47 |
sfan5 |
ping uses either icmp or udp |
15:47 |
iqualfragile |
icmp actually |
15:48 |
sfan5 |
icmp is 7 |
15:48 |
iqualfragile |
woop, rememberd it wrong |
15:48 |
coagen |
iqualfragile: you bruted one? lol awesome, got a python script for that? |
15:49 |
iqualfragile |
no, but c-pannel weaknesses and a kernel exploit |
15:49 |
|
PilzAdam joined #minetest |
15:50 |
Krock |
hmm port 0 executest my antivirus |
15:50 |
Krock |
-t |
15:50 |
coagen |
iqualfragile: nice man, local user? |
15:50 |
iqualfragile |
local user? |
15:51 |
sfan5 |
what is a "local user"? |
15:52 |
coagen |
iqualfragile: local user exploit, or remote |
15:53 |
iqualfragile |
when was the last time you saw a remote privilege excalation protocoll in the linux kernel? |
15:53 |
sfan5 |
"i can't root my tablet in my country due to the DCMA law" |
15:53 |
sfan5 |
wat |
15:53 |
sfan5 |
DMCA is for copyright infringement |
15:53 |
coagen |
sfan5: lol sux |
15:54 |
sfan5 |
has nothing to do with rooting things |
15:54 |
|
Calinou joined #minetest |
15:54 |
iqualfragile |
sfan5: yeah, didn't you know? you can't root your device anymore, because otherwise wb can't assure that you don't save those movies you watched! |
15:55 |
sfan5 |
pff |
15:55 |
Jordach |
dayum that DVD drive is warm |
15:55 |
sfan5 |
whore cares about the mpaa or other companies |
15:55 |
|
nman3600 joined #minetest |
15:55 |
* sfan5 |
throws BluRay(tm)s at Jordach |
15:55 |
nman3600 |
Hi |
15:55 |
nman3600 |
Krock can i talk to you in pm a sec? |
15:55 |
Calinou |
Warner Bros: like Mario Bros, but no coins and goombas. |
15:56 |
Krock |
*takes shotgun* |
15:56 |
Krock |
nman3600, sure. |
15:56 |
Calinou |
sfan5, USB drive for the win (it's the least worst) |
15:56 |
* sfan5 |
nods |
15:56 |
* Calinou |
nodes |
15:56 |
Calinou |
a Minetest player should node, or item, or tool |
15:56 |
* Calinou |
tools Krock |
15:57 |
* sfan5 |
items Calinou |
15:57 |
* nman3600 |
tools sfan5 |
15:57 |
* PenguinDad |
decorations Calinou |
15:57 |
* Calinou |
schematics PenguinDad |
15:57 |
* Krock |
LuaEntities Calinou |
15:57 |
* iqualfragile |
sends the whole channel noodes |
15:58 |
|
CWz joined #minetest |
15:58 |
* Krock |
objects CWz |
15:58 |
* nman3600 |
objects Krock |
15:58 |
Calinou |
thanks for reminding me, Krock |
15:59 |
* Krock |
gives Calinou a question mark |
15:59 |
* PenguinDad |
ContentCAOs nman3600 |
15:59 |
* Calinou |
adds minetest.conf settings to change mob health, damage and spawn frequency |
15:59 |
* Krock |
nodes |
15:59 |
* nman3600 |
GitHubs PenguinDad |
16:00 |
Krock |
... nman broke it |
16:00 |
* PenguinDad |
MapBlocks nman3600 |
16:00 |
* diemartin |
EmergeThreads Krock |
16:00 |
* Krock |
ActionThreads diemartin |
16:00 |
diemartin |
late to the party :I |
16:01 |
Krock |
definitely. |
16:01 |
* nman3600 |
Nodes diemartin |
16:01 |
Krock |
kaeza, btw, lovely post in offtopic ;) |
16:01 |
kaeza |
;3 |
16:01 |
nman3600 |
Don't spoil it! |
16:01 |
nman3600 |
I'm about to check offtopic now |
16:01 |
Calinou |
how to simply round a number, correctly? |
16:02 |
iqualfragile |
link? |
16:02 |
Calinou |
math.floor always rounds down, math.ceil always rounds up |
16:02 |
|
dhbiker joined #minetest |
16:02 |
Calinou |
I want to round appropriate to the situation |
16:02 |
kaeza |
Calinou, math.floor(x + 0.5) ? |
16:02 |
Krock |
math.floor(x + 0.5) |
16:02 |
Krock |
0.0 |
16:02 |
sfan5 |
how about math.round? |
16:02 |
kaeza |
:D |
16:02 |
nman3600 |
My funny is cool and nobody, but join wants to server. Why might that be so? kaeza, Genius |
16:02 |
Krock |
math.ceil(x - 0.5) !! |
16:02 |
Calinou |
my editor doesn't highlight math.round here (Geany) |
16:03 |
Krock |
^ notepad++ doesn't highlight, too |
16:03 |
kaeza |
>lua -e 'print(math.round)' # --> nil |
16:04 |
nman3600 |
!c 7 * 5 * 4 |
16:04 |
MinetestBot |
140 |
16:04 |
nman3600 |
Thanks MinetestBot |
16:04 |
* coagen |
needs to modify the .conf to have cool stuff, but man I'm lazy |
16:04 |
|
CWz left #minetest |
16:04 |
Krock |
math.round = function(x) return math.floor(x + 0.5) end |
16:04 |
Krock |
^solved? |
16:05 |
* Krock |
throws !c 9**9**9**9**9 at nman3600 |
16:05 |
nman3600 |
!c 9**9**9**9**9 |
16:05 |
nman3600 |
Lol |
16:05 |
Krock |
damn, tdon't |
16:05 |
nman3600 |
What's it do |
16:05 |
Krock |
!help |
16:06 |
Krock |
it crshes the bot |
16:06 |
kaeza |
you killed her D: |
16:06 |
nman3600 |
Lol |
16:06 |
coagen |
haha |
16:06 |
Jordach |
<3 MinetestBot |
16:06 |
nman3600 |
Goodbye MinetestBot |
16:06 |
Krock |
and I'm the dude which bhas the shit now |
16:06 |
* kaeza |
made Jordach rm -rf /* once |
16:06 |
* nman3600 |
hides under his desk just incase he gets exploded |
16:06 |
kaeza |
<_< |
16:06 |
coagen |
lol |
16:07 |
coagen |
man you guys are a riot |
16:07 |
PenguinDad |
She's dead! D: |
16:07 |
coagen |
fucking hillarious |
16:07 |
Amaz |
:-( |
16:07 |
* Jordach |
phones sfan5 |
16:08 |
* nman3600 |
dances over MinetestBots dead bot-body |
16:08 |
coagen |
I did have a question actually, I'm running arch, minetest community package or git version? |
16:08 |
kaeza |
yes |
16:08 |
nman3600 |
GoodBye MinetestBot! |
16:08 |
kaeza |
^ there she goes |
16:08 |
* nman3600 |
dances |
16:08 |
markv |
!what now bitch? |
16:09 |
* nman3600 |
brutally stabs markv |
16:09 |
* markv |
brings his bot |
16:09 |
Jordach |
nope.avi |
16:09 |
Jordach |
read /topic |
16:09 |
coagen |
the reason I'm asking is the aur/git version appears to be from 2013... aur/minetest-git 20131209.6c4a876-1 |
16:09 |
Calinou |
coagen, which cools tuff? |
16:09 |
markv |
And probably gets the first n00b that joins the channel to be banned :p |
16:10 |
* nman3600 |
Heads towards ChanServ |
16:10 |
Calinou |
coagen, get the Git from GitHub, then compile it |
16:10 |
nman3600 |
How to kill chanserv? |
16:10 |
coagen |
there is another aur version: aur/minetest-git-leveldb 20140425.3a6d6e4-1 |
16:10 |
markv |
cs set guard #minetest off |
16:10 |
coagen |
would that be better? |
16:10 |
coagen |
Calinou: meh, I want to use aur if I can, as it will get updated when I update everything else |
16:10 |
nman3600 |
marv: Tell me how to kill chanserv |
16:10 |
Calinou |
use an update script |
16:11 |
Calinou |
I have one that updates and compiles all my SVN/Git repos |
16:11 |
Jordach |
nman3600, you do and you get banned from FreeNode permanently |
16:11 |
Calinou |
you can run one using crontab |
16:11 |
Jordach |
:P |
16:11 |
nman3600 |
Lol |
16:11 |
coagen |
Calinou: ok, thats not what I was asking... |
16:11 |
nman3600 |
I wasn't actually gonna do it i just want to murder ppl |
16:11 |
* nman3600 |
Walks away from ChanServ and towards ChanServs most prised possesion... His teddybear |
16:12 |
coagen |
anyone here use ArchLinux and an aur version of minetest that would have a recomendation? |
16:12 |
* nman3600 |
RIPS ALL THE STUFFING FROM THE TEDDY BEAR AND EATS HIS NOSE |
16:12 |
* Jordach |
would ask menche |
16:12 |
coagen |
also, what is leveldb? and why would I want it? |
16:12 |
nman3600 |
Meh, Needs salt and maybe some ketchuo |
16:13 |
nman3600 |
Ketchup* |
16:13 |
coagen |
Jordach: menche uses Arch? |
16:13 |
Jordach |
afaik, but he uses minetest-classic |
16:13 |
coagen |
Jordach: thx |
16:15 |
coagen |
i'm just going to build minetest-git and see how it goes I guess... |
16:15 |
coagen |
freeminer took a long time to compile btw, surely minetest wont take as long... |
16:16 |
Jordach |
freeminer is full of patches that often break easily |
16:16 |
Jordach |
that's why i call it failminer |
16:16 |
coagen |
haha |
16:16 |
coagen |
I thought it was a bit hacked |
16:16 |
Calinou |
proprietaryminer |
16:16 |
* Calinou |
runs |
16:17 |
Amaz |
roflol |
16:17 |
* PenguinDad |
mines the fail |
16:17 |
Amaz |
coagen s/bit hacked/very hacked |
16:18 |
kaeza |
but but, everything is "fixed in freeminer!" :( |
16:18 |
Jordach |
might be fixed, but fixes on their own pose more problems |
16:19 |
Amaz |
Fixes have to be good. |
16:19 |
coagen |
Amaz: minetest, while a blank slate, works great afaik |
16:19 |
Amaz |
Yep! |
16:19 |
kaeza |
freeminer even fixed poverty and added a cure for cancer! |
16:19 |
Jordach |
lel |
16:19 |
Jordach |
TIL the side of my case quickly warms up during large blender renders |
16:20 |
coagen |
I like how the freeminer and minetest classic sites poop all over minetest without really crediting where their shit came from... kinda the opposite of humble imho |
16:20 |
Jordach |
poisonous communities |
16:20 |
Exio4 |
freeminer has nice things |
16:20 |
Exio4 |
sadly lots of things there are like "forced to fit together" and work dirty together |
16:21 |
|
ecutruin joined #minetest |
16:21 |
* Jordach |
meows at ecutruin |
16:21 |
ecutruin |
Heyo. |
16:21 |
ecutruin |
I want a good post apocalyptic game. >.< |
16:22 |
kaeza |
wasteland? |
16:22 |
Calinou |
ecutruin, it's called Minetest |
16:22 |
* Calinou |
runs |
16:22 |
kaeza |
lol |
16:22 |
Amaz |
Well, minetest-classic does say it comes from minetest, but the 0.4.x versions have been derailed... |
16:22 |
coagen |
anyone going to tell me what leveldb is, or do I have to google it myself? |
16:22 |
coagen |
hehe |
16:22 |
Amaz |
You're doing a lot of running Calinou! |
16:22 |
ecutruin |
lmao. Original wasteland was pretty awesome for its time. Not sure how good the new one is. |
16:24 |
coagen |
built minetest-git from the aur |
16:24 |
coagen |
took about 8 minutes I think |
16:24 |
Amaz |
I'm supprised that proller/troller hasn't said anything about this conversation... |
16:25 |
coagen |
LevelDB |
16:25 |
coagen |
LevelDB is mostly used on servers because of its improved reliability and the ability to use more than 4 GB of space. |
16:25 |
coagen |
ah |
16:25 |
coagen |
I see |
16:25 |
coagen |
sqlite is limited to 4GB? hrm |
16:26 |
coagen |
why would I need a 4GB db just to play minetest? |
16:26 |
coagen |
event data? |
16:26 |
Amaz |
Some servers have maps that big. |
16:26 |
Jordach |
coagen, the sqlite db is for the world |
16:26 |
kaeza |
wasn't Redcrab's 10GB something? |
16:27 |
coagen |
Amaz: can a map get that big as players explore? or is it designed to be that large? |
16:27 |
Jordach |
kaeza, it was |
16:27 |
coagen |
can anyone potentially reach the 4GB limit of sqlite3? |
16:27 |
Amaz |
kaeza, I think so. |
16:27 |
coagen |
just by exploring? |
16:27 |
Amaz |
Redcrab did. |
16:27 |
coagen |
very interesting |
16:27 |
Amaz |
*Redcrab's server did. |
16:28 |
coagen |
now I might build minetest-git-leveldb instead |
16:28 |
coagen |
meh |
16:28 |
Amaz |
But singleplayer maps don't get the big generaly. |
16:28 |
coagen |
omfg someone is eating something that smells like shit here |
16:28 |
coagen |
god damn |
16:28 |
coagen |
I'm gonna have to go |
16:28 |
Amaz |
Largest on I had was ~100 mbs |
16:29 |
* Jordach |
pokes VanessaE on server world space |
16:29 |
coagen |
gotta build hiredis from git to... damn |
16:29 |
kaeza |
VE uses leveldb |
16:30 |
kaeza |
coagen, you don't *need* redis |
16:30 |
coagen |
well wasn't git version actually, built much faster than I expected |
16:30 |
kaeza |
ignore that error and blame sfan5 |
16:30 |
* kaeza |
pets sfan5 |
16:30 |
coagen |
kaeza: its already installed, was quick |
16:30 |
Calinou |
LevelDB is overrated |
16:30 |
Calinou |
it may not be faster |
16:30 |
coagen |
yeah who made the arch package anyway |
16:30 |
* coagen |
looks it up |
16:30 |
Calinou |
consider sqlite_synchronous = 1 or sqline_synchronous = 0 first |
16:31 |
Calinou |
in before a random person who never played the game :P |
16:31 |
coagen |
Submitter: Morn |
16:31 |
coagen |
Maintainer: Morn |
16:31 |
coagen |
umm |
16:31 |
coagen |
whoever that is |
16:31 |
coagen |
Morn |
16:32 |
coagen |
well thats the git-leveldb version |
16:32 |
Amaz |
I think this is Morn: https://forum.minetest.net/memberlist.php?mode=viewprofile&u=9314 |
16:32 |
coagen |
hrm |
16:32 |
coagen |
firefox thinks celeron.55.it is a reported attack page |
16:33 |
coagen |
or at least the forum link I stumbled upon there |
16:33 |
Calinou |
due to 55.lt extension |
16:33 |
Calinou |
browsers are racist *shrugs* |
16:33 |
coagen |
Has this site hosted malware? |
16:33 |
coagen |
Yes, this site has hosted malicious software over the past 90 days. It infected 1 domain(s), including chinabuywin.com/. |
16:33 |
coagen |
I think it may be correct |
16:33 |
coagen |
https://safebrowsing.google.com/safebrowsing/diagnostic?client=Firefox&hl=en-US&site=http://celeron.55.lt/~celeron55/minetest/forum/viewtopic.php?id=258 |
16:33 |
|
Cherudim joined #minetest |
16:34 |
coagen |
Malicious software includes 189 scripting exploit(s). |
16:34 |
coagen |
dayum |
16:34 |
Calinou |
use updated links |
16:34 |
coagen |
I guess 200 would be too little |
16:34 |
coagen |
0r to much that is |
16:34 |
Calinou |
replace http://celeron.55.lt/~celeron55/minetest/forum/ with http://forum.minetest.net/ |
16:35 |
coagen |
Calinou: thx, I found it when looking at this aur package: https://aur.archlinux.org/packages/minetest-jachoo-git/ |
16:35 |
Jordach |
coagen, very outdated |
16:35 |
Calinou |
very, very old, this is from 0.3.x era |
16:35 |
coagen |
https://forum.minetest.net/viewtopic.php?id=258 |
16:35 |
Calinou |
(a mod that added a few more blocks, back when modding was all done in C++) |
16:35 |
coagen |
just curious |
16:36 |
coagen |
ah, thx |
16:36 |
|
john_minetest joined #minetest |
16:36 |
Calinou |
all of these features can be done with mods in 0.4.x :) |
16:36 |
coagen |
ah, the clan stuff? |
16:37 |
coagen |
I guess my question is, is there "clan" or "team" mod for 0.4.x? |
16:37 |
kaeza |
there's "factions" |
16:38 |
coagen |
I haven't really got into looking at the mods yet... still catching up on this... last time I checked on the minetest project was 2010... heh |
16:38 |
kaeza |
and another one by rubenwardy; can't remember the name |
16:38 |
Jordach |
ctf |
16:38 |
kaeza |
^ |
16:38 |
coagen |
ctf exists? |
16:38 |
coagen |
wow sounds fun |
16:41 |
coagen |
Amaz: thx for the link to Morn, nice screenshots on his imgur page |
16:41 |
Amaz |
No problem! |
16:42 |
Calinou |
coagen, there are dozens of area lock/protection mods |
16:42 |
Calinou |
locked furnace mods too |
16:43 |
|
grrk-bzzt joined #minetest |
16:43 |
coagen |
Calinou: very good to know, I am contemplating running a server |
16:43 |
Calinou |
use Carbone :-D |
16:44 |
kaeza |
first things first: install no_guests, NAO |
16:44 |
Calinou |
yes |
16:44 |
Calinou |
if you run a server, please do care about it |
16:44 |
Calinou |
don't do like that “just care†guy |
16:44 |
Calinou |
a server is not a house you rent, you're supposed to care about it |
16:44 |
Calinou |
“just testâ€* |
16:45 |
* sfan5 |
meows at kaeza |
16:45 |
coagen |
sfan5: is this page still accurate, up to date? https://forum.minetest.net/viewtopic.php?id=1523 |
16:45 |
Amaz |
sfan5: Minetestbot is dead :-( |
16:46 |
Calinou |
Amaz, it's not the end of the world. it's not like we needed it anyway… |
16:46 |
coagen |
kaeza: no_guests? |
16:46 |
kaeza |
coagen, https://forum.minetest.net/viewtopic.php?id=8004 |
16:46 |
Amaz |
Well, I though her owner would want to know... |
16:46 |
Calinou |
coagen, a mod that prevents “Guest****†and “Admin†players from connecting (Guest is the default name, some people call themselves Admin in order to be misleading) |
16:46 |
Calinou |
“her owner†is BS |
16:46 |
sfan5 |
coagen: sure |
16:46 |
Calinou |
bots are computers, they have no feelings, they obey |
16:46 |
sfan5 |
Amaz: :( |
16:47 |
* kaeza |
wonders if somebody noticed the xkcd link in the no_guests topic |
16:47 |
markv |
Where be minetestbot hosted? |
16:47 |
coagen |
Calinou, kaeza I will use the no_guests mod for sure, but what about carbone? |
16:48 |
sfan5 |
Amaz: thank this person: [LOG]: nman3600 calculated '9**9**9**9**9' |
16:48 |
Amaz |
* Krock throws !c 9**9**9**9**9 at nman3600 <nman3600> !c 9**9**9**9**9 <nman3600> Lol <Krock> damn, tdon't <nman3600> What's it do <Krock> !help <Krock> it crshes the bot <kaeza> you killed her D: ... * MinetestBot has quit (Ping timeout: 240 seconds) |
16:48 |
|
MinetestBot joined #minetest |
16:48 |
markv |
!c undefined |
16:48 |
MinetestBot |
NameError: name 'undefined' is not defined |
16:49 |
coagen |
!c 9**9**9**9**9 |
16:49 |
markv |
Fucking hell |
16:49 |
kaeza |
yay |
16:49 |
kaeza |
coagen, https://forum.minetest.net/viewtopic.php?pid=137654 |
16:49 |
markv |
That's just not funny |
16:49 |
coagen |
lol |
16:49 |
Jordach |
sfan5, someone's done it again |
16:49 |
coagen |
kaeza: right, thx reading that now :) |
16:49 |
markv |
!c coagen*coagen*coagen*coagen |
16:49 |
kaeza |
P.S: why does DDG insist that it's "mietest"[sic] ? |
16:49 |
sfan5 |
Jordach: ik |
16:50 |
markv |
sfan5 Do something about it |
16:50 |
|
MinetestBot joined #minetest |
16:50 |
Jordach |
!ignore coagen |
16:50 |
MinetestBot |
Jordach: 'coagen!*@*' added to ignore list. |
16:50 |
Jordach |
!ignore nman3600 |
16:50 |
Jordach |
!ignore markv |
16:50 |
MinetestBot |
Jordach: 'nman3600!*@*' added to ignore list. |
16:50 |
MinetestBot |
Jordach: 'markv!*@*' added to ignore list. |
16:50 |
Jordach |
triple fucking kill |
16:50 |
markv |
Jordach |
16:50 |
sfan5 |
Jordach: this is not how you deal with that professionally |
16:50 |
markv |
I did nothing wrong |
16:50 |
kaeza |
wouldn't it be better to disable/fix !c ? |
16:50 |
sfan5 |
see ##minetestbot |
16:51 |
markv |
Also that's a really bad cloak |
16:51 |
kaeza |
!c pi |
16:51 |
MinetestBot |
NameError: name 'pi' is not defined |
16:51 |
sfan5 |
kaeza: no, I refuse to fix "bugs" that are used by people who are just assholes |
16:51 |
kaeza |
!c math.pi |
16:51 |
MinetestBot |
3.141592653589793 |
16:51 |
m5 |
You need to make a new thread for calculations |
16:51 |
m5 |
and lower it's priority |
16:51 |
Jordach |
>python >threading |
16:51 |
kaeza |
and kill it if it takes more than 5 seconds |
16:51 |
Jordach |
you sniffing gllue |
16:51 |
sfan5 |
it's done in a thread |
16:51 |
m5 |
Yes |
16:51 |
kaeza |
Jordach, wat |
16:52 |
sfan5 |
<kaeza> and kill it if it takes more than 5 seconds |
16:52 |
sfan5 |
but it does not do that yet |
16:53 |
m5 |
!c phenny |
16:53 |
MinetestBot |
NameError: name 'phenny' is not defined |
16:53 |
m5 |
!py |
16:56 |
Jordach |
this render gun be a while https://cdn.mediacru.sh/uf7A5-dPfOxK.png |
16:56 |
kaeza |
!c "jng vf guvf V qbag rira".encode('rot13') |
16:56 |
MinetestBot |
'wat is this I dont even' |
16:57 |
Jordach |
hax |
16:58 |
Calinou |
<kaeza> P.S: why does DDG insist that it's "mietest"[sic] ? |
16:58 |
Calinou |
in French, the “mie†is the food element inside bread |
16:58 |
Calinou |
I think it's just “Breadtestâ€. |
16:58 |
kaeza |
lol |
16:58 |
sfan5 |
breeeeeeeeead |
17:00 |
m5 |
!up minetest.org 30011 |
17:00 |
MinetestBot |
minetest.org:30011 is up (1039ms) |
17:00 |
m5 |
!up minetest.org 30010 |
17:00 |
MinetestBot |
minetest.org:30010 is up (200ms) |
17:00 |
Amaz |
!up minetest.org 30020 |
17:00 |
MinetestBot |
minetest.org:30020 is up (214ms) |
17:01 |
m5 |
!up minetest.org 30010 |
17:01 |
MinetestBot |
minetest.org:30010 is up (199ms) |
17:01 |
m5 |
It not up |
17:02 |
Calinou |
really, don't spam |
17:02 |
Calinou |
consider “ping†|
17:02 |
coagen |
Jordach: what script is the bot? |
17:02 |
Jordach |
python :P |
17:02 |
coagen |
Jordach: yeah you said that, but where did it come from? |
17:02 |
Jordach |
eh? |
17:02 |
* Jordach |
is confused# |
17:02 |
coagen |
Jordach: codebase? |
17:02 |
coagen |
Jordach: or built from scratch? |
17:03 |
m5 |
coagen, Python Phenny based |
17:03 |
coagen |
m5: thx |
17:03 |
coagen |
I haven't run an irc bot in over 10 years |
17:03 |
Calinou |
<Calinou> <ThePixelMonster> I bought Age Of Wonders 3 BTW |
17:03 |
Calinou |
<Calinou> meanwhile: <sketchstick> I'd just like to see more open source game projects. |
17:03 |
Calinou |
<Calinou> <ThePixelMonster> Me too |
17:04 |
coagen |
last one I ran was perl, that was easy to set up... |
17:04 |
* Calinou |
runs around like someone who scored a goal. |
17:04 |
sfan5 |
coagen: https://github.com/sfan5/minetestbot-modules running on https://github.com/sfan5/phenny |
17:04 |
coagen |
fascinating |
17:05 |
coagen |
I'm surprised that the bot was so easy to crash |
17:05 |
coagen |
I don't think the old school perl bots I set up back in the day were.... |
17:05 |
coagen |
but I'm not sure |
17:06 |
sfan5 |
I don't want to cut down functionality because some people decide to be un-nice |
17:06 |
coagen |
sfan5: imput checking is a function imho |
17:07 |
|
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17:07 |
coagen |
sfan5: i mean you don't "Johnny drop tables;" in your database do ya? |
17:07 |
coagen |
http://xkcd.com/327/ |
17:08 |
coagen |
SANITIZE ALL THE INPUTS!!! |
17:08 |
coagen |
amirite? |
17:08 |
sfan5 |
I would never put sql queries together like "INSERT INTO foobar (meow) VALUES (?)" % string |
17:08 |
sfan5 |
s/?/%S/ |
17:10 |
coagen |
so carbone and no_guests, any other server must haves? |
17:10 |
sfan5 |
coagen: http://wiki.minetest.net/File:Modsonservers.png this might help |
17:10 |
coagen |
/hp <name> <hp>: sets a player's health in half-hearts, 0 kills them. [give] |
17:11 |
coagen |
lol sounds fun |
17:11 |
sfan5 |
:D |
17:11 |
coagen |
ah, thx! this is very useful |
17:12 |
coagen |
sfan5: interesting that the two I mentioned are not on here... |
17:13 |
kaeza |
coagen, xban2 :3 |
17:13 |
|
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17:13 |
kaeza |
with subnet banning! (SOON) |
17:13 |
sfan5 |
SOON(tm) |
17:14 |
kaeza |
code is done, need to hammer it in place :3 |
17:15 |
sfan5 |
but code breaks if you hammer it |
17:15 |
Jordach |
can i has minetest.party()? |
17:16 |
sfan5 |
you can has! |
17:16 |
* sfan5 |
throws a party |
17:16 |
|
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17:18 |
kaeza |
https://www.youtube.com/watch?v=A67ZkAd1wmI |
17:18 |
Mallot1 |
Hello guys, im trying to make server. I followed this tutorial https://forum.minetest.net/viewtopic.php?id=7093 and have a port on my router set for 30000. For some reason the server is not on the list and i cant connect. Here's my minetest.conf: http://pastebin.com/WtMQLRH4 can someone help? all help is greatly appreciated, thanks! :D |
17:18 |
* kaeza |
runs |
17:19 |
sfan5 |
Mallot1: what address/IP does your server have? |
17:19 |
sfan5 |
!title https://www.youtube.com/watch?v=A67ZkAd1wmI |
17:19 |
MinetestBot |
sfan5: Caramell - Caramelldansen (English Version) Official - YouTube |
17:24 |
sfan5 |
http://kb.netgear.com/app/answers/detail/a_id/24046/~/how-do-i-configure-port-forwarding-on-routers-with-the-netgear-genie-interface%3F |
17:24 |
sfan5 |
oops wrong channel |
17:25 |
* sfan5 |
meows at kaeza to get attention |
17:25 |
* kaeza |
purrs at sfan5 |
17:26 |
* sfan5 |
meows happily |
17:26 |
|
Exio4 joined #minetest |
17:26 |
* sfan5 |
meows at Exio4 to get attention |
17:27 |
* Exio4 |
slaps sfan5 |
17:27 |
* sfan5 |
flips Exio4 |
17:30 |
|
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17:34 |
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17:34 |
Calinou |
I made a pretty grass side. |
17:35 |
* sfan5 |
meows at Calinou |
17:38 |
Calinou |
the result is very good, I just used gradient + mask on GIMP |
17:38 |
Calinou |
it looks a tad longer |
17:41 |
|
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17:42 |
rubenwardy |
Hi all! |
17:42 |
rubenwardy |
My latest video: https://www.youtube.com/watch?v=TMQJtBXXWkg |
17:42 |
rubenwardy |
!title |
17:42 |
MinetestBot |
rubenwardy: Fox vs Rabbit, Predator Prey in Cellular Automaton - YouTube |
17:45 |
* Krock |
gives rubenwardy http://games.usvsth3m.com/2048/woosocrazy-edition/ |
17:47 |
m5 |
http://games.usvsth3m.com/2048/reverse2048-edition-12/ |
17:53 |
Krock |
I scored 2396 in 2048: |
18:00 |
|
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18:01 |
* sfan5 |
gives EvergreenTree a kitten |
18:01 |
|
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18:01 |
EvergreenTree |
How would I go about getting the player object of a player which is inside a node? |
18:01 |
EvergreenTree |
I know I would use this: http://dev.minetest.net/minetest.get_objects_inside_radius |
18:02 |
EvergreenTree |
but I'm not sure how I would trigger the search once the player is inside the node |
18:02 |
Krock |
I scored 3060 in 2048: |
18:02 |
* EvergreenTree |
pets the kitten |
18:02 |
EvergreenTree |
:3 |
18:04 |
Calinou |
tweaked server settings for more performance |
18:04 |
EvergreenTree |
basically, I just need a way to detec when the player is in the node, and then get the player object of said player |
18:04 |
* PenguinDad |
doesn't feel good |
18:04 |
kaeza |
EvergreenTree, use an ABM or node timers |
18:04 |
Calinou |
rubenwardy, thanks for NodeBoxEditor, I used it to design 3D signs and ladders in Carbone, despite them using only one nodebox (but it's wallmounted). However, the N isn't at the good location: if I make my sign near the N, it'll be wrongly put, I have to make it to the “west†|
18:04 |
EvergreenTree |
kaeza: I'll look into them |
18:04 |
kaeza |
or good ol' globalstep |
18:04 |
rubenwardy |
Ah, okay. |
18:04 |
EvergreenTree |
which is preferred? |
18:05 |
Calinou |
ABMs are heavy, globalstep isn't really lightweight either |
18:05 |
EvergreenTree |
what about nodetimers? |
18:05 |
EvergreenTree |
abms are meh for me |
18:06 |
EvergreenTree |
I'd rather have the lightest weight thing I can use |
18:06 |
rubenwardy |
Calinou: if that in the top right viewport? |
18:07 |
kaeza |
EvergreenTree, grep 'NodeTimerRef' lua_api.txt |
18:07 |
Jordach |
Krock, how about ~35000 |
18:07 |
Calinou |
rubenwardy, I had to rotate my nodebox 90° counterclockwise to make it fit the wallmounted style nodebox |
18:07 |
Krock |
Jordach,hmm? |
18:07 |
* Calinou |
ran a game he compiled using Clang for the first time, it behaves exactly the same. :> |
18:07 |
kaeza |
EvergreenTree, https://github.com/minetest/minetest/blob/master/doc/lua_api.txt#L1386 |
18:08 |
rubenwardy |
Is the N you are looking at in the top right viewport? |
18:08 |
EvergreenTree |
Thank you |
18:08 |
kaeza |
also here https://github.com/minetest/minetest/blob/master/doc/lua_api.txt#L1760 |
18:10 |
Calinou |
rubenwardy, default viewport |
18:10 |
rubenwardy |
A viewport in NBE is a single camera. There are four viewports. |
18:10 |
rubenwardy |
2x2 |
18:11 |
kaeza |
EvergreenTree, in your case, it would be better to use a globalstep (there are way less players than nodes) |
18:11 |
EvergreenTree |
okay |
18:12 |
Calinou |
rubenwardy, the top one |
18:12 |
rubenwardy |
ok |
18:12 |
Calinou |
spawn entity at same location as node? |
18:18 |
Calinou |
sfan5, https://mediacru.sh/762fbccfcac4 |
18:18 |
Calinou |
new grass/snow side |
18:18 |
Calinou |
made in 30 seconds :-D |
18:21 |
Jordach |
looks like dirt to me |
18:25 |
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18:35 |
Mallot1 |
could someone make me a server please? |
18:37 |
* kaeza |
takes out his magic wand |
18:37 |
kaeza |
*POOF* |
18:37 |
Mallot1 |
:D |
18:37 |
kaeza |
you are now a server |
18:37 |
Mallot1 |
yeah buddy |
18:37 |
Mallot1 |
whats the port and IP |
18:38 |
CraigyDavi |
Mallot1, how long do you need it for? |
18:38 |
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18:39 |
Mallot1 |
hmm |
18:39 |
Mallot1 |
idk, i wanted to make a mesecons fun server :D |
18:41 |
* PenguinDad |
wants to be a server too because no flu |
18:42 |
kaeza |
:D |
18:42 |
Mallot1 |
:D |
18:46 |
Mallot1 |
woah! |
18:46 |
sfan5 |
D: |
18:46 |
sfan5 |
!op |
18:46 |
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18:46 |
CraigyDavi |
Looks like a freenode server restarted |
18:47 |
Mallot1 |
:D |
18:47 |
sfan5 |
CraigyDavi: nope |
18:47 |
Mallot1 |
yea |
18:47 |
sfan5 |
-tomaw- [Global Notice] Hi all. I'm going to reroute a hub and then restart a client server for a few updates. It'll be noisy but should be brief! |
18:47 |
Mallot1 |
!op |
18:47 |
CraigyDavi |
Ah I see |
18:47 |
jp_ |
[Global Notice] Hi all. I'm going to reroute a hub and then restart a client server for a few updates. It'll be noisy but should be brief! |
18:47 |
jp_ |
Owned by sfan... |
18:49 |
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18:50 |
WindHero |
does anyone know why GitHub would block a commit from being made? |
18:50 |
WindHero |
I tell GitHub for Windows to make a new commit, but it ends up being blank instead of pushing the new files |
18:50 |
CraigyDavi |
Does it actually push the commits to the repo? |
18:51 |
WindHero |
it usually does |
18:51 |
WindHero |
but even without pushing it |
18:51 |
WindHero |
the commit to be synced is blank |
18:51 |
WindHero |
I have 28 files to commit |
18:52 |
WindHero |
and it doesn't do even 1 |
18:52 |
CraigyDavi |
Just commit the files with a diff, then do git reset --hard |
18:52 |
CraigyDavi |
Did you hit the sync button? |
18:53 |
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18:53 |
sreich |
what do you guys do modding in? lua? |
18:53 |
CraigyDavi |
Yep lua |
18:53 |
Calinou |
sreich, indeed, but you can use .so libraries sometimes (see the IRC mod) |
18:54 |
WindHero |
huh? git reset? |
18:54 |
sreich |
Calinou: does anyone really do that? seems like a bad idea |
18:54 |
WindHero |
I use the crappy application, not the console |
18:54 |
Calinou |
did you add the files, WindHero? |
18:54 |
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18:54 |
Calinou |
you have to index them first |
18:54 |
CraigyDavi |
WindHero, did you hit the sync button at the top right? |
18:54 |
Calinou |
sreich, sometimes it's needed |
18:54 |
WindHero |
yeah |
18:55 |
Calinou |
it was need in order to make a mod that relays IRC server to a Minetest server, which is very useful; sadly, it's OS-dependant |
18:55 |
Calinou |
it's not like most Minetest servers run on Windows anyway |
18:55 |
sreich |
hm |
18:55 |
sreich |
why was that needed? |
18:55 |
sreich |
lack of a lua api for that? |
18:56 |
Calinou |
by default, nothing in the Lua API allows doing such a thing |
18:56 |
WindHero |
how exactly do you index them? |
18:56 |
WindHero |
I've never had to do that before |
18:56 |
Calinou |
it's pretty powerful for doing other things already |
18:56 |
CraigyDavi |
WindHero, well..it should push all the commited files to github then |
18:56 |
Calinou |
WindHero, I have no idea, because I use the console :/ |
18:56 |
sreich |
ok |
18:56 |
WindHero |
when I preview the commit before syncing, they only show deletions, not additions |
18:57 |
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18:57 |
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18:57 |
diemartin |
WindHero, ditch GH4W, get msysgit + git-cola |
18:57 |
CraigyDavi |
Did you copy all the files into Documents/GitHub/? |
18:58 |
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18:58 |
WindHero |
of course |
18:58 |
WindHero |
maybe I'll try the shell |
18:58 |
WindHero |
what's the command to push changes? |
18:59 |
CraigyDavi |
git push |
18:59 |
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18:59 |
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18:59 |
WindHero |
I take it you need to make a commit first though... |
18:59 |
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18:59 |
WindHero |
git commit ? |
18:59 |
Calinou |
git commit -am “I make a change.†|
18:59 |
Exio4 |
-am? |
19:00 |
Exio4 |
why -a |
19:00 |
Calinou |
-a adds all files |
19:00 |
Calinou |
so you don't have to git add * before |
19:00 |
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19:00 |
Exio4 |
"git add *" != "git add ." |
19:00 |
Calinou |
indeed |
19:00 |
Exio4 |
and also, you should decide WHAT to commit before doing anything |
19:00 |
Calinou |
for small changes, git commit -am is fine |
19:00 |
Calinou |
to monitor, “tig†is a nice tool |
19:01 |
Jordach |
>excess flood |
19:01 |
Jordach |
wasn't even doing anything |
19:02 |
Exio4 |
Calinou: for small changes git add . can lead to adding files that were changed for other reasons |
19:02 |
WindHero |
yay, it worked :D |
19:02 |
WindHero |
thank you for the help |
19:04 |
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19:05 |
Calinou |
in a Minetest mod/game repository, this is unlikely |
19:05 |
Calinou |
as always, use tig before comitting |
19:05 |
Calinou |
or git status/git show |
19:06 |
Exio4 |
unlikely doesn't mean impossible |
19:07 |
Exio4 |
the day you commit a file that wasn't mean to be in the repository you'll regret using git add :P |
19:08 |
Calinou |
use .gitignore |
19:08 |
Exio4 |
meh |
19:09 |
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19:10 |
WindHero |
I had accidentally committed a zip file of BlockMen's bone mod to SkyTest, lol |
19:10 |
WindHero |
needless to say, I fixed it very quickly |
19:10 |
Calinou |
that increases your repository size, when cloned normally :P |
19:10 |
Calinou |
if you don't care about history, reset your repository from time to time, to make downloading it fastr |
19:10 |
Calinou |
faster |
19:11 |
Calinou |
(doesn't affect people who download your repository in a .tar.gz or .zip) |
19:11 |
Exio4 |
history is the only thing of why you would use git |
19:12 |
Calinou |
it's not like Minetest mods and games are museums of history |
19:12 |
WindHero |
lol |
19:12 |
WindHero |
usually not |
19:13 |
WindHero |
although, history can be useful when you want to have something in back for those who insist on using outdated installations of MT |
19:13 |
WindHero |
but then again, branches |
19:14 |
Exio4 |
no |
19:14 |
Exio4 |
knowing when some parts got modified, when X part was reworked |
19:14 |
Exio4 |
etc |
19:14 |
Calinou |
they shouldn't insist on using older version in the first place |
19:19 |
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19:33 |
coagen |
whew |
19:33 |
coagen |
busy busy busy |
19:33 |
coagen |
I am |
19:34 |
coagen |
hey Jordach sfan5 kaeza Calinou and others, thanks for all your help and suggestions |
19:34 |
coagen |
this has to be the most helpful channel on here i've been in, in a while |
19:35 |
EvergreenTree |
coagen: Ikr |
19:35 |
EvergreenTree |
I never ask questions on most channels because of the firestorm I get in response |
19:35 |
EvergreenTree |
even if they are completely legitiment |
19:36 |
EvergreenTree |
and not said in a "omg i ned helllpp" way |
19:36 |
coagen |
EvergreenTree: hehe, yeah I made the mistake of going into #archlinux a few weeks ago... man those guys are assholes |
19:36 |
acerspyro |
lol |
19:36 |
acerspyro |
It's better than #kde |
19:36 |
coagen |
EvergreenTree: I use archlinux, and love it, but damn... |
19:37 |
coagen |
acerspyro: really? never been to #kde |
19:37 |
acerspyro |
I only see questions in there. Extremely rare are the answers. |
19:37 |
EvergreenTree |
wait a second.. |
19:37 |
EvergreenTree |
you were the guy on redeclipse |
19:38 |
acerspyro |
No shit |
19:38 |
acerspyro |
:P |
19:38 |
EvergreenTree |
What are you doing here on #minetest? |
19:38 |
coagen |
redeclipse? thats a server right? |
19:38 |
acerspyro |
Calinou |
19:38 |
acerspyro |
coagen: no, it's a game |
19:38 |
EvergreenTree |
coagen: that's a first person shooter |
19:38 |
EvergreenTree |
open source ofc |
19:38 |
coagen |
ohhh, yeah played it once or twice |
19:38 |
EvergreenTree |
you must be thinking of redcrab |
19:38 |
coagen |
crazy fast |
19:39 |
coagen |
yeah redcrab |
19:39 |
coagen |
was mentioned earlier |
19:39 |
acerspyro |
I think RE is slow. |
19:39 |
EvergreenTree |
acerspyro: yes |
19:39 |
acerspyro |
Ever played Sauerbraten? |
19:39 |
coagen |
I have |
19:39 |
coagen |
mildly fun |
19:39 |
acerspyro |
It's faster than RE |
19:40 |
acerspyro |
ik, it's quite boring mo. |
19:40 |
coagen |
hehe |
19:40 |
acerspyro |
imo* |
19:40 |
coagen |
it just occured to me, I wonder what fps mods there are for minetest |
19:41 |
EvergreenTree |
there aren't "fps" mods |
19:41 |
coagen |
or if thats possible... |
19:41 |
EvergreenTree |
but there are two gun mods |
19:41 |
coagen |
interesting |
19:41 |
coagen |
you tried? |
19:41 |
EvergreenTree |
only one of them |
19:41 |
coagen |
fun? |
19:41 |
EvergreenTree |
I'm not a big mod user |
19:42 |
EvergreenTree |
no, as fps games go, no |
19:42 |
EvergreenTree |
minetest pvp is quite bad |
19:42 |
EvergreenTree |
minetest is mostly about building things |
19:42 |
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19:42 |
acerspyro |
Btw, if you guys need artwork, like UIs, textures and stuff, I might be able to do that. |
19:42 |
coagen |
heh, I'd like to play a good pvp mod I think |
19:43 |
coagen |
or maybe make one if I get into this enough... hehe |
19:43 |
coagen |
I like dark souls... so dark mines? |
19:43 |
EvergreenTree |
acerspyro: We don't really need artwork at the moment |
19:43 |
EvergreenTree |
considering that minetest_gane development is frozen |
19:43 |
acerspyro |
ok |
19:44 |
acerspyro |
Why is it? Main developer's gone? :P |
19:44 |
EvergreenTree |
no |
19:44 |
EvergreenTree |
minetest_game isn't the same as minetest |
19:44 |
coagen |
release 0.4.10? on the bench? |
19:44 |
coagen |
oh |
19:44 |
EvergreenTree |
minetest is definitely being developed (the engine) |
19:44 |
EvergreenTree |
minetest_game is just something to be shipped by default so there is some content in game |
19:44 |
EvergreenTree |
it uses the lua api |
19:45 |
EvergreenTree |
a game is essentially a collection of mods |
19:45 |
coagen |
yeah, I remember, thats what I liked about this game back when I found it, lua is great |
19:45 |
EvergreenTree |
and like I said, minetest_game is just there to give you something to play with by default |
19:45 |
EvergreenTree |
no one really uses minetest as an engine though |
19:45 |
acerspyro |
Hmm |
19:46 |
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19:46 |
acerspyro |
Ok, so you're using a stalled engine and add plugins to it? |
19:46 |
EvergreenTree |
My friend Jordach is working on a game calle big freaking dig |
19:46 |
EvergreenTree |
kind of |
19:46 |
EvergreenTree |
Hi us`0gb |
19:46 |
EvergreenTree |
Haven't seen you around for a while |
19:47 |
EvergreenTree |
Someone else might be able to describe it better than I have |
19:47 |
coagen |
if I do any modding though, it will probably be to modify the mobs mod to be vegan friendly or something, eating rats and sheep will make you fat and die, and vegies will be found in the wild and grown can be eaten for health... haha |
19:47 |
coagen |
mmm spinach |
19:48 |
us`0gb |
Hey EvergreenTree! Yeah, there's so much to do here, I don't have time to get on as much. |
19:48 |
Calinou |
<EvergreenTree> minetest pvp is quite bad |
19:48 |
Calinou |
in minetest_game ofc |
19:49 |
EvergreenTree |
well, I mean the damage system in general |
19:49 |
Calinou |
<coagen> yeah, I remember, thats what I liked about this game back when I found it, lua is great |
19:49 |
Calinou |
you shouldn't have been there in 2012, tons of people whined about it :-D |
19:49 |
coagen |
$5 says no one is making minetest vegan friendly and I'd be the only who gives a shit, but yeah... I'd do it fo sho |
19:50 |
acerspyro |
DCSS uses lua, too |
19:50 |
coagen |
Calinou: haha, screw the bastards, lua is awesome |
19:50 |
EvergreenTree |
acerspyro: if you want to do artwork, you could make a texture pack. Although that technically wouldn't count as contributing directly to the game |
19:50 |
acerspyro |
EvergreenTree: I could do UI Artwork. |
19:50 |
coagen |
Calinou: I used to use the awesome window manager, with the lua config file, was easy to use :) |
19:51 |
EvergreenTree |
acerspyro: the minetest menu isn't really texture-able (I don't think so at least) |
19:52 |
acerspyro |
Could always change its code to be so. |
19:52 |
coagen |
The UI looks so much better than last time I saw it, when it was like the current minetest-classic, but are there any plans to ever add a server browser like freeminer? cause that would be awesome |
19:52 |
EvergreenTree |
We already have a public server list |
19:52 |
EvergreenTree |
however, we don't have a search function |
19:52 |
EvergreenTree |
or sorting function |
19:52 |
coagen |
EvergreenTree: yes, on the wiki afaik? |
19:52 |
EvergreenTree |
(which was brought up on the forums) |
19:53 |
EvergreenTree |
coagen: out of curiosity, what DE and distribution of linux are you using? |
19:53 |
EvergreenTree |
I'm on kubuntu (kde) |
19:53 |
EvergreenTree |
14.04 |
19:54 |
coagen |
EvergreenTree: Archlinux, just built the aur/minetest-git-leveldb version earlier today, and just now launched it, menus look weird man |
19:54 |
acerspyro |
I'm on Arch aswell :D |
19:54 |
coagen |
buttons and text are all mushed together |
19:54 |
coagen |
acerspyro ^5 |
19:55 |
coagen |
acerspyro: which version are you using |
19:55 |
acerspyro |
I don't know XD |
19:55 |
coagen |
I tried the community/minetest, seemed broke |
19:55 |
PenguinDad |
Interesting Minetest has less lag than Minecraft for me |
19:55 |
acerspyro |
Version of Minetest, or Arch? |
19:55 |
coagen |
acerspyro: minetest |
19:55 |
EvergreenTree |
0.4.9 is the latest stable |
19:55 |
coagen |
acerspyro: THERE IS ONLY ONE VERSION OF ARCH :P |
19:55 |
coagen |
hehe |
19:55 |
acerspyro |
0.4.7 |
19:55 |
acerspyro |
0.4.9 |
19:56 |
acerspyro |
Fuck my typing |
19:56 |
acerspyro |
coagen: That's what I thought |
19:56 |
EvergreenTree |
you can git clone of course |
19:56 |
acerspyro |
What's the git repo? |
19:56 |
coagen |
EvergreenTree: thats what has been recomended to me a few times, so far I've put it off, but I guess I might need to do that |
19:56 |
coagen |
EvergreenTree: can I compile with leveldb support from git? |
19:57 |
Calinou |
coagen, the server list is sorted by player count and available on the Web: http://servers.minetest.net (detailed, unstyled) or http://minetest.net/servers (simpler, with reference) |
19:57 |
EvergreenTree |
I think so |
19:57 |
coagen |
easily? I'm not an expert on this... heh |
19:57 |
EvergreenTree |
do this: |
19:58 |
coagen |
Calinou: thx, I and I'm glad thats there, but its not in the program, and would be nice if it was :) |
19:58 |
EvergreenTree |
cmake . -DRUN_IN_PLACE=1 -DENABLE_LEVELDB |
19:58 |
EvergreenTree |
I think so at least |
19:58 |
EvergreenTree |
is that right Calinou? |
19:58 |
Calinou |
-DENABLE_LEVELDB=1 probably |
19:58 |
acerspyro |
left |
19:58 |
Calinou |
why do you need it? |
19:58 |
coagen |
EvergreenTree: excellent |
19:59 |
Jordach |
mew |
19:59 |
* EvergreenTree |
gives Jordach a kitten |
19:59 |
Jordach |
:3 |
19:59 |
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19:59 |
coagen |
Calinou: well I heard folks talking earlier about multiplayer worlds reaching greater than 4GB, which is the max for the default sqlite3 correct? |
20:00 |
Calinou |
ShadowNinja said it was possible to use > 4 GB worlds using SQLite; isn't this due to the filesystem instead? |
20:01 |
coagen |
Calinou: from the wiki: LevelDB is mostly used on servers because of its improved reliability and the ability to use more than 4 GB of space. |
20:01 |
coagen |
http://wiki.minetest.net/Database_backends |
20:01 |
Jordach |
so i was playing Prop Hunt and found this https://cdn.mediacru.sh/dY9UwDR3L21U.jpg |
20:01 |
PenguinDad |
This 4gb thing is most likely caused by minetest itself |
20:01 |
coagen |
Calinou: this gave me the impression that sqlite3 would not do greater than 4GB, but is my assumption incorrect? |
20:01 |
Calinou |
if SQLite is accessed only once, it'll be as stable |
20:02 |
Calinou |
coagen, I've never had a > 4 GB world, so I'm not sure |
20:06 |
coagen |
Calinou: hrm, maybe I'm worrying about this more than I should be |
20:07 |
coagen |
acerspyro: do pacman -Qs minetest and it should tell you which version you have installed |
20:07 |
coagen |
acerspyro: there are several, the main ones being minetest, minetest-git, and minetest-git-leveldb |
20:08 |
acerspyro |
k |
20:08 |
coagen |
acerspyro: sorry, earlier I didn't mean version #, I mean which package, should have said that |
20:08 |
coagen |
*which package you have installed |
20:08 |
coagen |
heh |
20:08 |
acerspyro |
Oh, I installed it from idk where |
20:09 |
coagen |
??? |
20:09 |
acerspyro |
I think I downloaded the gitorious archive |
20:09 |
coagen |
lol k |
20:09 |
coagen |
acerspyro: works great? |
20:09 |
acerspyro |
yes |
20:10 |
coagen |
Jordach: I'm guess you'd recommend Garry's mod for $5 on steam to play prop hunt? |
20:10 |
Calinou |
>:( |
20:10 |
coagen |
Jordach: I've been very curious about Garry's mod... |
20:11 |
coagen |
Calinou: u mad bro? |
20:11 |
coagen |
heheh |
20:12 |
acerspyro |
Vewy. |
20:12 |
coagen |
Calinou: what is the source of the inflamation? set it on fire yo |
20:14 |
acerspyro |
coagen: chili sauce. |
20:15 |
coagen |
Calinou: this carbone mod looks really great, going to try it ina bit |
20:15 |
coagen |
acerspyro: what kind of chili? ghost pepper is the best hehe |
20:16 |
acerspyro |
Music. |
20:16 |
acerspyro |
(hot chili peppers) |
20:16 |
coagen |
hah, 56 percent of build time on my box is for minetest, while the remaining 44% is for minetest server |
20:17 |
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20:17 |
MinetestBot |
GIT: Sapier at GMX dot net commited to minetest/minetest: Add separate download timeout to allow download of bigger files or on low bandwidth lines 13517fb 2014-06-26T20:57:17+02:00 http://git.io/Q_UMLg |
20:17 |
Calinou |
coagen, it's a game, not just a mod |
20:18 |
* Calinou |
is working on new mob textures and tweaks |
20:19 |
coagen |
Calinou: right, I'm learning this, Carbone: An improved minetest_game. got it |
20:19 |
coagen |
Calinou: know any games/mods where people eat plants instead of animals? |
20:20 |
coagen |
Calinou: my family is vegan, so I want to set up a game that represents that for us to play... :| |
20:20 |
Calinou |
you already do in the default game: you can farm wheat |
20:21 |
acerspyro |
And weed |
20:21 |
diemartin |
coagen, there's a mod that provides cannabis, is that enough? <_< |
20:21 |
coagen |
diemartin: hehe sure, weed is great man ;) |
20:21 |
coagen |
diemartin: and you should eat it or make tea out of it, not smoke it anyway |
20:22 |
Calinou |
coagen, you can take apples from trees and eat them too |
20:22 |
coagen |
Calinou: right, I know about the apples :) I just read about the killing/eating of rats/sheep on the mobs mod and well didn't like it :( |
20:23 |
diemartin |
most games come with farming and optionally farming_plus. that should give you enough greens for now |
20:23 |
Calinou |
you could edit the mobs mod to make rats and sheep drop nothing |
20:23 |
acerspyro |
Can I take trees from apples and eat them? |
20:23 |
Calinou |
yes you can (1 HP in default game, 2 HP in Carbone) |
20:23 |
coagen |
There is a minecraft clone called Terasology, that really fascinated me with an idea of peaceful existence, I liked that |
20:24 |
Calinou |
it's far, far from a clone: please don't call Minecraft-style games “clones†|
20:24 |
diemartin |
of course, you can always add your own vegetables and submit a purr request or release as a separate mod |
20:24 |
diemartin |
:) |
20:24 |
acerspyro |
Why would Minecraft not be a clone? |
20:24 |
diemartin |
>purr request >wat |
20:24 |
coagen |
Calinou: thats a great idea, and probably the simpliest solution! how would I do that btw? in a config file somewhere? |
20:24 |
acerspyro |
It's based off infiniminer. |
20:25 |
* PenguinDad |
request to purr |
20:25 |
PenguinDad |
+s |
20:25 |
* diemartin |
purr requests sfan5 |
20:25 |
* sfan5 |
meows 404 at diemartin |
20:25 |
sfan5 |
!deop |
20:27 |
ShadowNinja |
Calinou: Actually I said the opposite. |
20:27 |
Calinou |
coagen, you'd have to edit games/carbone/mods/mobs/init.lua |
20:27 |
Calinou |
remove mobs:meat_raw drop and mobs:rat drop |
20:27 |
ShadowNinja |
Calinou: And I heard you moved your mods to gitorious, is that correct? |
20:27 |
Calinou |
not trivial, but certainly possible |
20:28 |
Calinou |
ShadowNinja, yes, since may |
20:28 |
ShadowNinja |
Calinou: Why? |
20:28 |
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20:28 |
Calinou |
GitHub is proprietary |
20:28 |
* Calinou |
stops moving like a statue |
20:28 |
* Calinou |
pointing the sky |
20:29 |
* PenguinDad |
looks at the sky and gets blinded by sunlight |
20:30 |
* sfan5 |
purrs at PenguinDad |
20:30 |
coagen |
Calinou: sorry, I understand its a minecraft like game now |
20:31 |
ShadowNinja |
Calinou: Hmmm, gitorious does seem to have a usable interface now, although GitHub's is still superior. |
20:32 |
coagen |
Calinou: thx for the file location! will study it |
20:34 |
EvergreenTree |
I still am going to use github |
20:35 |
coagen |
it always amazed me that people use github at all, but at least they make folks choose a license now |
20:37 |
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20:37 |
ShadowNinja |
Calinou: Gitorious is taking 10+ seconds per page load. Is it under DoS or something or is this normal? |
20:38 |
CraigyDavi |
Gitorious is normally slow, well for me it is |
20:39 |
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20:42 |
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20:45 |
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20:49 |
Calinou |
it's not normal |
20:49 |
Calinou |
it takes less time normally |
20:50 |
ShadowNinja |
Calinou: Does to take less than 2 seconds normally? |
20:54 |
coagen |
Calinou: just tested minitest first, works great afai can tell, I'll have to try Carbone next |
20:56 |
coagen |
I noticed that mysql is not listed as a db, any idea why? I ask because this is the db I work with often.... |
20:57 |
diemartin |
there's no mysql backend |
20:58 |
diemartin |
at least AFAIK |
20:58 |
coagen |
thats what I'm asking |
20:58 |
coagen |
why not |
20:58 |
coagen |
heh |
20:59 |
coagen |
seems logical I think to support it... just curious as to why it hasn't been added, no intrest? decidedly incompatible, etc? |
20:59 |
coagen |
no one has asked? or wanted to add it? heh |
21:01 |
coagen |
also, I want to pick a texture pack to mess with, but damn theres so many options I can't decide, hah! |
21:14 |
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21:14 |
* sfan5 |
goes to bed |
21:14 |
sfan5 |
meow ^.^ |
21:15 |
Amaz |
Good night sfan5! |
21:18 |
diemartin |
coagen, HDX or Misa's <3 |
21:18 |
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21:19 |
diemartin |
HDX supports, to paraphrase VE, "a metric assload" of mods |
21:20 |
diemartin |
https://forum.minetest.net/viewtopic.php?id=1583 |
21:21 |
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21:27 |
coagen |
diemartin: using bdcraft now!, will try those next, thx :) |
21:28 |
diemartin |
sure :) |
21:32 |
acerspyro |
Can someone see if Minecontrol works with Minetest? |
21:36 |
RealBadAngel |
coagen, if you have good graphic card you may want to try this one: https://github.com/RealBadAngel/HavenNG |
21:36 |
RealBadAngel |
for bumpmapping, parallax occlusion etc |
21:37 |
RealBadAngel |
coagen, https://www.youtube.com/watch?v=ueQg18t1qyE |
21:41 |
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21:42 |
RealBadAngel |
which one you talking about? |
21:46 |
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21:49 |
coagen |
RealBadAngel: yay thx |
21:57 |
acerspyro |
Lol, Minecontrol is making me type on the keyboard... |
21:57 |
coagen |
shit I think I broke stuff |
21:57 |
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21:57 |
coagen |
enabled all mods, and now I got "unknown item" everywhere |
22:14 |
RealBadAngel |
john_minetest, that feature is in |
22:15 |
RealBadAngel |
you may want to build from git or wait for new stable |
22:15 |
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22:15 |
RealBadAngel |
a week ago or so? |
23:13 |
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