Time |
Nick |
Message |
00:02 |
Megaf |
so, suggestions for the pixel mod? |
00:02 |
Megaf |
I made 8x8x8 textures |
00:27 |
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00:29 |
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00:30 |
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00:31 |
crazyR_ |
is there away to prevent esc from closing a formspec? |
00:36 |
WindHero |
assigning something other than close to Esc xD |
00:36 |
WindHero |
just kidding, in reality, not that I know |
00:37 |
Zeno` |
ah WindHero, we meet at last |
00:37 |
WindHero |
heya |
00:37 |
Zeno` |
how's things? |
00:37 |
WindHero |
yeah, sorry about that, been rather busy |
00:37 |
WindHero |
good |
00:38 |
Zeno` |
so have I, so it's all cool :) |
00:38 |
WindHero |
yo? |
00:38 |
WindHero |
*you |
00:38 |
WindHero |
that's good |
00:38 |
Zeno` |
yeah not bad. Busy, tried, cranky (i.e. normal) |
00:38 |
WindHero |
lol |
00:40 |
Zeno` |
Your realm brought my server to its knees the other night |
00:40 |
WindHero |
D: |
00:40 |
WindHero |
oh no |
00:40 |
WindHero |
how? |
00:42 |
Zeno` |
well, with default chunk size that loop is 80*(80+80*80*2) iterations. So... yeah :) |
00:42 |
WindHero |
I've been meaning to ask paramat if there's a way around that... |
00:43 |
Zeno` |
Yeah I had a quick look last night and was wondering if it was worth putting the noise check/loop on the outside, but I dunno really |
00:43 |
WindHero |
that wouldn't work |
00:43 |
WindHero |
it needs the noise at that 3D location |
00:44 |
Zeno` |
nah, not "normally", but maybe... just maybe.. there is a way (I'll look again later and expand the equations) |
00:45 |
Exio4 |
how do i see what achivs i can get in carbone? |
01:06 |
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01:06 |
luizrpgluiz |
hi |
01:06 |
WindHero |
hi |
01:15 |
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01:22 |
Megaf |
yay, I just got some silver tape |
01:23 |
Megaf |
if something can't be fxed with silver tape it can't be fixed at all |
01:24 |
Megaf |
silver tape == duct tape |
01:24 |
Megaf |
!title http://gizmodo.com/5447738/bear-attacks-plane-pilot-fixes-plane-with-duct-tape-pilot-flies-duct-taped-plane-home |
01:24 |
MinetestBot |
Megaf: Bear Attacks Plane, Pilot Fixes Plane With Duct Tape, Pilot Flies Duct-Taped Plane Home |
01:26 |
WindHero |
I made a wallet out of duct tape a couple times... |
01:28 |
Megaf |
WindHero; not like this http://kashe.pbworks.com/f/1388369816/duct-tape-wallet1.jpg |
01:28 |
Megaf |
http://kashe.pbworks.com/w/page/72100268/Duct%20Tape%20Wallet |
01:28 |
WindHero |
nope, like that. |
01:28 |
Megaf |
!title |
01:28 |
MinetestBot |
Megaf: BBT [licensed for non-commercial use only] / Duct Tape Wallet |
01:28 |
WindHero |
I never said I didn't use directions xD |
01:50 |
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01:58 |
Piggybear87 |
ctcp version Piggybear87 |
01:58 |
Piggybear87 |
Question. |
02:00 |
Piggybear87 |
I have Lubuntu 14.04, but I have to start in recovery so it says Ubuntu 3.13.0.29-generic. Does that mean I need a different Minetest build than the one for 14.04? |
02:07 |
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02:07 |
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02:10 |
Zeno` |
Did WindHero leave? :( |
02:11 |
Zeno` |
just as I gave him a 300% speed increase in caverealms. Oh well... will push to my git heh |
02:30 |
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02:30 |
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03:20 |
VanessaE |
Piggybear87: 3.13.0.39 refers to the kernel. you can ignore that for now. |
03:21 |
VanessaE |
er .29 |
03:22 |
Piggybear87 |
Ok, thank you. |
03:42 |
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03:50 |
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03:52 |
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04:20 |
Zeno` |
Hi Vanessa, best pal and buddy |
04:20 |
blaise |
lmao |
04:20 |
Zeno` |
lol |
04:20 |
Zeno` |
I don't want anything. honestly :3 |
04:20 |
blaise |
sure sure.. |
05:18 |
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05:46 |
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06:02 |
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07:09 |
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09:00 |
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09:37 |
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09:40 |
Jordach |
ohaider |
09:42 |
Eater4 |
Hi |
09:54 |
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10:03 |
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10:03 |
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10:19 |
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10:21 |
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10:22 |
SamuraiAlba |
Morning! |
10:22 |
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10:34 |
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10:40 |
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10:41 |
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10:47 |
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11:07 |
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11:11 |
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11:34 |
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11:40 |
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11:49 |
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11:56 |
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11:56 |
tomislav |
Hi |
11:57 |
tomislav |
Is there minetest bundle with mods? |
12:04 |
VanessaE |
a bundle? |
12:04 |
VanessaE |
can you be more specific as to what you're looking for? |
12:05 |
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12:08 |
tomislav |
Hi VanessaE, nice to meet you :), I was looking for moded mintest so I don't have to download and install mods |
12:08 |
tomislav |
but if it doesn't exist it is not problem for me to install them , of course |
12:09 |
VanessaE |
well there are many sub-games available |
12:10 |
VanessaE |
any game out there for minetest is really just a well-coordinated collection of mods |
12:10 |
VanessaE |
but generally that's just how you do it - get the engine, a sub-game or two, and then if you need them, a few mods |
12:10 |
tomislav |
Ok, thanks :) |
12:11 |
tomislav |
Thanks, it was nice to meet you, hope to see you someday again |
12:13 |
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12:19 |
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12:20 |
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12:20 |
Krock |
Hi. |
12:23 |
VanessaE |
hi |
12:27 |
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12:32 |
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12:37 |
ecutruin |
Heyo |
12:46 |
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12:50 |
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12:50 |
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12:54 |
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12:56 |
BlockMen |
VanessaE, "any game out there for minetest is really just a well-coordinated collection of mods". IMO that is not the idea of games for minetest, for that you could use a modpack aswell. games are supposed to give a platform for new playing mechanics, aims, etc... |
12:57 |
LemonLake |
Hey all, what did you think of the progress on Ace of Picks? |
12:57 |
VanessaE |
BlockMen: I know, but from the standpoint of the code, that's really all a game is |
12:57 |
LemonLake |
I'm thinking of bringing it back. |
12:57 |
VanessaE |
most of the time, you can delete components of a game by deleting the mods the game is made up of. |
12:58 |
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13:00 |
Amaz |
Lemon |
13:00 |
LemonLake |
Yes? |
13:00 |
Amaz |
LemonLake, That would be great! |
13:00 |
LemonLake |
:D |
13:00 |
LemonLake |
Glad to see people still actually care about it |
13:00 |
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13:00 |
Amaz |
Why are the backspace and enter keys are so close together D: |
13:00 |
Amaz |
Did you ever release it? |
13:01 |
LemonLake |
Not yet, it's still in development. |
13:01 |
VanessaE |
BlockMen: and besides, I was trying to keep the explanation simple for him. Don't confuse a noob right out of the gate if you can avoid it. |
13:01 |
Amaz |
I thought so... |
13:01 |
LemonLake |
There's still quite a bit to add. |
13:01 |
Amaz |
It looks awesome! |
13:01 |
LemonLake |
:D |
13:02 |
BlockMen |
VanessaE, saying that to a noob is same as "games are actually useless" |
13:03 |
VanessaE |
... |
13:04 |
VanessaE |
um, in this case the noob wanted mods, I told him to get a game.. |
13:04 |
Amaz |
I think that VanessaE's description of games is quite accurate... |
13:04 |
VanessaE |
how is that saying games are useless? |
13:05 |
LemonLake |
Is there a working alternative to hamachi for linux? |
13:05 |
VanessaE |
don't use hamachi. |
13:05 |
LemonLake |
I don't. It sucks. |
13:06 |
VanessaE |
people will laugh at you, puppies will die, and it'll rain all day. |
13:06 |
LemonLake |
Problem is, I don't have access to our router. |
13:06 |
LemonLake |
I use Evolve when on Windows but I'm on Linux here. |
13:06 |
Amaz |
What is hamachi? |
13:06 |
LemonLake |
Something that sucks. |
13:06 |
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13:06 |
Amaz |
Right! |
13:07 |
LemonLake |
Basically, it's an alternative to portforwarding. |
13:07 |
Amaz |
VanessaE: Would you be willing to add support for the Lord of the Test game to HDX? ( https://forum.minetest.net/viewtopic.php?f=15&t=5578) |
13:07 |
Amaz |
Okay. |
13:07 |
LemonLake |
It allows people to join in a group and have individual IPs, usually starting with 5.* |
13:07 |
LemonLake |
Then it acts as a LAN connection. |
13:08 |
LemonLake |
Problem is, it never works. |
13:08 |
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13:08 |
Amaz |
That seems to be a big problem! |
13:09 |
LemonLake |
I'll just have to test with nman when he's home from school. |
13:09 |
VanessaE |
Amaz: depends on what exactly is needed; HDX doesn't support any kinds of MOBs or player skins/models/armor, and if there's anything in there that needs commercial artwork from the Lord of the Rings franchise, that's gonna be a problem. |
13:09 |
LemonLake |
Which means 1.5 hours of playing with myself. Hurrah. |
13:09 |
BlockMen |
because your description downgrades a game. games define the whole stuff a world, saying that its just a collection of mods is somewhat wrong, beside that all is done in lua to use the api of minetest. |
13:10 |
BlockMen |
games are suppoed to define and form the worlds, not to be a bunch of funny mods |
13:10 |
LemonLake |
7.3mb, is that an alright size for a game? |
13:11 |
LemonLake |
And before you ask, its a proper game, not a modpack |
13:11 |
LemonLake |
the only 'mods' in it are itemdrop, firearmslib and wieldview |
13:11 |
Jordach |
LemonLake, BFD weighs in at ~23 |
13:11 |
LemonLake |
So I'm fine, then |
13:11 |
Amaz |
VanessaE, I didn't think that skins could be done in a texture pack... That's news to me! But I don't think that there are any images that need to be takes from commercial art. |
13:11 |
Jordach |
only because of teh jukebox |
13:11 |
LemonLake |
Ah |
13:11 |
LemonLake |
Well I may have to add a few more sounds anyway so... |
13:12 |
VanessaE |
oh the skins can be done |
13:12 |
LemonLake |
but all 49 sounds in ace_of_picks equal 499.7kb |
13:12 |
VanessaE |
I just didn't bother to do them |
13:12 |
VanessaE |
too difficult |
13:12 |
LemonLake |
maybe kdirstat will show me whats using all the mbs |
13:12 |
* Amaz |
hates skins... So difficult. |
13:12 |
BlockMen |
VanessaE like to define everything with texturepacks, e.g. torches |
13:12 |
Jordach |
Amaz, lies and hax |
13:13 |
Amaz |
xP |
13:13 |
LemonLake |
models are 1.7mb, textures are 1.5mb |
13:13 |
VanessaE |
skins are easy. HD skins are hard. GOOD HD skins are REALLY hard. |
13:13 |
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13:14 |
Amaz |
Okay. |
13:14 |
LemonLake |
im using the .x, so the blends can go |
13:14 |
LemonLake |
5.7mb :D |
13:15 |
LemonLake |
2.8mb, geez git uses a lot of space |
13:15 |
VanessaE |
don't use .x |
13:15 |
VanessaE |
use .b3d or obj or so |
13:15 |
LemonLake |
well thats what 3darmor uses |
13:15 |
VanessaE |
whatever is smallest |
13:15 |
LemonLake |
this model is fine |
13:15 |
LemonLake |
its quite small |
13:16 |
VanessaE |
.x is bloated compared to the other formats |
13:16 |
LemonLake |
but it works so im fine with it |
13:16 |
VanessaE |
ok |
13:16 |
LemonLake |
its only 377.5kb, its out of the way |
13:16 |
LemonLake |
the space-hog in this project is the textures, of which there are 62 |
13:17 |
LemonLake |
and ui_form_bg is the biggest one, so ill rid that |
13:18 |
Amaz |
So, do you think it would be possible, VanessaE? |
13:18 |
LemonLake |
awesome, aop is now just 1.6mb |
13:19 |
VanessaE |
Amaz: possible, perhaps. |
13:19 |
Amaz |
How did you get it so small? |
13:19 |
VanessaE |
but I'd need a lot of help |
13:19 |
Amaz |
Okay. |
13:19 |
LemonLake |
Amaz: Me? |
13:19 |
asl |
when image are properly optimize, the file size can be reduce up to 80% smaller when compare to unoptimize images |
13:19 |
Amaz |
LL, Yep. |
13:19 |
LemonLake |
Well, git was using 3mb, there was a 1.3mb texture that wasnt even used and there were two .blend files that could just be annhialated |
13:20 |
Amaz |
Okay! |
13:20 |
LemonLake |
Next I need to check everything works, I'm gonna move the hotbar and the healthbar then I'll start working on the additional team spawnpoints |
13:21 |
Amaz |
Is that as a zip? |
13:21 |
LemonLake |
After that I can give the player blocks, add supply drops and the game should be ready for testing release |
13:21 |
LemonLake |
That's as a raw folder. |
13:21 |
Amaz |
Or just the files by themselves? |
13:21 |
Amaz |
Right... |
13:22 |
LemonLake |
Now I'm thinking of adding a river in the middle of the map generator, too |
13:22 |
LemonLake |
So I'll have to work out how rivers are generated |
13:23 |
LemonLake |
Possibly the best way is to have a 1d perlin noise, -1 to 1, and 0 is the center of the map. the other numbers are just offset, and the river will be a set width |
13:23 |
Amaz |
So will the map be the same every time? |
13:23 |
LemonLake |
Yep, and at the end of the game it just resets to the stored schematic. |
13:24 |
LemonLake |
I could probably add a flag to allow different maps every time, though. |
13:24 |
LemonLake |
Right now the schematic is just for faster loading. |
13:24 |
Krock |
LemonLake, 2d perlin is needed, at least |
13:24 |
LemonLake |
So I can have dynamic river width? |
13:24 |
Krock |
yes |
13:24 |
LemonLake |
I like it, thanks for the suggestion. |
13:24 |
* Krock |
points at noisetest |
13:25 |
* Krock |
used the biome noise to make rives |
13:25 |
Krock |
*rivers |
13:25 |
LemonLake |
it doesn't have to be too fancy, the map is only 240x240 |
13:25 |
Krock |
It's WTFPL, so feel free to copy, LemonLake |
13:25 |
LemonLake |
but thanks :D |
13:25 |
Krock |
ok |
13:29 |
Krock |
aagh. a 7-times-in-a-row-poster! |
13:29 |
LemonLake |
oops |
13:30 |
LemonLake |
i accidentally opened 23 instances of steam |
13:30 |
Krock |
happens |
13:30 |
LemonLake |
specifically the friends list |
13:30 |
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13:41 |
Jordach |
LemonLake, you suck ;3 |
13:42 |
LemonLake |
What did I do? |
13:42 |
Jordach |
[14:30:08] <LemonLake> i accidentally opened 23 instances of steam |
13:42 |
LemonLake |
ah |
13:42 |
LemonLake |
I didn't know folderview was singleclick to open with no visual response D: |
13:42 |
Jordach |
LemonLake, this is how i roll https://cdn.mediacru.sh/LD0EHdKQp2rP.png |
13:43 |
LemonLake |
I roll without guns. |
13:43 |
LemonLake |
Also, your Dryad is being attacked. |
13:43 |
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13:43 |
LemonLake |
Unless that's a pet. |
13:44 |
Jordach |
pets :3 |
13:44 |
Jordach |
you didn't see the eater's bone then |
13:44 |
LemonLake |
I just did. |
13:47 |
Krock |
This is how I toll: https://forum.minetest.net/viewtopic.php?f=3&p=146192#p146192 |
13:47 |
Krock |
#postabove |
13:48 |
Krock |
^- my signature |
13:48 |
twoelk |
strange, I just found out the last version of Minetest that had working sound for me seems to be minetest-0.4.9-8b02a01 from 2014-04-15. Did I miss some new setting? |
13:49 |
Krock |
maybe.I have sound |
13:50 |
twoelk |
not in the versions I have. (some days old) will get the latest |
13:50 |
Amaz |
Lots of users! https://cdn.mediacru.sh/U3kDnfb-sMxN.png |
13:50 |
Krock |
twoelk, maybe something corrupted while compiling. try an other build |
13:51 |
Krock |
Amaz, look at max. online users at once |
13:52 |
Amaz |
Yep. |
13:52 |
Amaz |
But that is for a singlethread! |
13:52 |
Krock |
oh. |
13:52 |
twoelk |
I did try three newer sfan builds and yours from the 17th June |
13:53 |
Amaz |
https://cdn.mediacru.sh/DHGuL9c7Y0h1.png ,<-- For screenshot thread! |
13:53 |
Krock |
twoelk, how about yesterdays? |
13:53 |
Krock |
Amaz, doesn't it count per forum? |
13:53 |
twoelk |
am downloading :-) |
13:53 |
Krock |
k. |
13:54 |
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13:54 |
Amaz |
Maybe :/ |
13:59 |
LemonLake |
Since when was I on the forum? |
14:00 |
LemonLake |
Also, FF is a big game. AMost of the soudntracks are +4 hrs |
14:00 |
Krock |
FireFox? |
14:00 |
Krock |
:P |
14:01 |
LemonLake |
final fantasy |
14:01 |
LemonLake |
XII is 5 hours |
14:04 |
LemonLake |
If a game is WTFPL, but the licenses inside it are not, does that affect the games actual license? |
14:05 |
Krock |
every mod keeps it license |
14:05 |
Krock |
*its |
14:05 |
LemonLake |
okay |
14:06 |
* Krock |
completed his simple-doubleclick-building-script-for-unmotivated-times |
14:07 |
Krock |
btw, twoelk, is it working now or what's the state? |
14:07 |
sfan5 |
meow |
14:07 |
sfan5 |
hi everyone |
14:07 |
LemonLake |
mew |
14:07 |
LemonLake |
hiyaa |
14:07 |
Krock |
meow, sfan5 |
14:09 |
* sfan5 |
punches Krock |
14:09 |
LemonLake |
uw0t |
14:09 |
* Krock |
licks sfan5's face |
14:09 |
sfan5 |
I had to punch someone because of this https://forum.minetest.net/viewtopic.php?f=11&t=628&view=unread#p146165 |
14:10 |
Krock |
already headdesked cause of this |
14:10 |
LemonLake |
what is the issue here, im not seeing it |
14:10 |
twoelk |
krock, sorry had a - er - customer of sorts - will be fiddling it into my system in a moment |
14:10 |
Krock |
oh okay |
14:12 |
sfan5 |
LemonLake: stupid questions |
14:12 |
LemonLake |
oh, it pointed me to the wrong post |
14:12 |
LemonLake |
oh my god that is headdeskworthy |
14:13 |
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PilzAdam joined #minetest |
14:13 |
Krock |
has a too high resolution ^ |
14:13 |
LemonLake |
no, it just sent me to the first unread |
14:14 |
* sfan5 |
meows at PilzAdam |
14:15 |
LemonLake |
Okay, enough wasting time. Let's add rivers. |
14:16 |
* john_minetest |
gives sfan5 a <'(((((--< |
14:16 |
asl |
!seen Phvli |
14:16 |
MinetestBot |
asl: Sorry, I haven't seen phvli around. |
14:16 |
* sfan5 |
noms the fish |
14:16 |
sfan5 |
<3 MinetestBot |
14:16 |
MinetestBot |
<3 sfan5 |
14:17 |
* LemonLake |
suddenly gets a pounding headache |
14:18 |
* Krock |
rolleyes. Headdesk causes such things. |
14:19 |
LemonLake |
I need to work out how to make the land around the river meet the riverbed |
14:20 |
LemonLake |
Any ideas? How did you do it, Krock? |
14:20 |
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14:21 |
Krock |
LemonLake, I multiplied the noise-values, when they are lower than 0.1 and higher than -0.1 |
14:22 |
Krock |
line 134 |
14:22 |
LemonLake |
hmm |
14:22 |
* Jordach |
should stop eating so much Indian Spice |
14:22 |
LemonLake |
I see |
14:22 |
|
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14:23 |
LemonLake |
There's a smoothing function in some mapgens, how does it work? |
14:23 |
|
jp_ joined #minetest |
14:23 |
MinetestBot |
GIT: maciej.kasatkino2.pl commited to minetest/minetest: Add setting for tooltips show delay. 09ba047 2014-06-25T16:23:05+02:00 http://git.io/gsDhtw |
14:23 |
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14:23 |
Krock |
smoothing? isn't that just p-noise? |
14:24 |
LemonLake |
For example, https://github.com/Novatux/mg/blob/master/init.lua#L79 |
14:24 |
Krock |
looks like brainfk |
14:25 |
LemonLake |
mhmm |
14:25 |
LemonLake |
I was thinking that it might be useful to have a layer of grass directly aside the water level, and then smooth it out |
14:26 |
* Krock |
throws math.random at LemonLake |
14:26 |
twoelk |
Krock, could it be that the "builtin" folder is missing in your 140624 build? |
14:26 |
LemonLake |
Actually, the MC worldedit also has a smoothing function |
14:26 |
LemonLake |
I could have a look at how that does it |
14:27 |
Krock |
twoelk, uh. how did that happen? :3 |
14:27 |
Krock |
repuloading |
14:27 |
asl |
!up minetest.org 30011 |
14:28 |
MinetestBot |
minetest.org:30011 seems to be down |
14:28 |
LemonLake |
Oh hey |
14:28 |
LemonLake |
I was just reading a post on the forums, went to a stackoverflow page and it was linking to said post |
14:28 |
LemonLake |
lol |
14:28 |
Jordach |
wait what |
14:29 |
Jordach |
link or didn't happen |
14:29 |
LemonLake |
http://gamedev.stackexchange.com/questions/50387/where-and-how-to-smooth-a-voxel-based-terrain-surface |
14:29 |
LemonLake |
Second link on top answer. |
14:29 |
Jordach |
lel |
14:30 |
Jordach |
Amaz, Processing 0% 1 minute remaining. |
14:31 |
LemonLake |
Alternatively I could have a '3d river' |
14:31 |
Amaz |
Hm? |
14:31 |
LemonLake |
where the river height is one below ground height and I'll add back flowing water |
14:31 |
LemonLake |
that would be so much easier and look more natural |
14:32 |
LemonLake |
yes yes, I'll do that |
14:32 |
* Jordach |
broke another servo in the mechanical replacement |
14:32 |
Krock |
twoelk, re-uploaded fixed ZIP at same URL |
14:33 |
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14:35 |
Amaz |
<Jordach> Amaz, Processing 0% 1 minute remaining. What do you mean? |
14:36 |
Jordach |
Amaz, you'll find out in 10 minutes |
14:36 |
Jordach |
or the next 60 seconds |
14:36 |
Jordach |
or 120 |
14:36 |
Amaz |
Okay... |
14:36 |
* Amaz |
wants to know! |
14:36 |
Jordach |
inb4 the windows file transfer programmer made a cock up programming transcoding for YouTube |
14:37 |
LemonLake |
http://pastie.org/9323114 My progress. So proud. |
14:37 |
Jordach |
it's doing the same thing, 3000 minutes, 60 seconds, 3 minutes |
14:37 |
LemonLake |
Jordach, if its still at 0% then YT is busy with other videos, yours will start in a few years |
14:38 |
Krock |
LemonLake, omg. too cody |
14:38 |
Jordach |
LemonLake, currently in need of new heavy duty servos because i shouldn't compress my weight on it (esp, while free running) |
14:39 |
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14:40 |
twoelk |
nope, client running but no sound. I used the defaults, so is sound now dissabled by default? |
14:41 |
LemonLake |
What is the perlin generator in range of? 0 to 1? |
14:41 |
Krock |
LemonLake, -1 and 1 |
14:41 |
LemonLake |
Perfect. |
14:41 |
Krock |
twoelk, enabled by default. maybe is your sound driver broken - try to turn on your sound-boxes |
14:41 |
twoelk |
Lemonlake: have you looked at the rinvers in paramat's watershed mod? |
14:41 |
LemonLake |
No, I have not |
14:42 |
LemonLake |
but I'm onto something here |
14:42 |
Krock |
right. paramat made a rivers mod too |
14:42 |
twoelk |
my setup cannot be brocken because Minetest builts pior to 15th of april all work out of the box |
14:43 |
twoelk |
I have some 20 Minetest versions installed side by side |
14:43 |
Krock |
twoelk, hmm interesting. are they all using the same OpenAL32.dll? |
14:43 |
LemonLake |
Okay, this 5-line code should generate a river-like line of water in the middle of the map |
14:44 |
twoelk |
will look |
14:44 |
LemonLake |
If it does not, I might scream at a cow or something. |
14:44 |
Krock |
lol |
14:44 |
Krock |
better scream at a hungry, sleepy dog. |
14:45 |
Krock |
LemonLake ^ |
14:45 |
LemonLake |
hmm |
14:45 |
LemonLake |
that may be my dog |
14:45 |
LemonLake |
but I would never scream at him |
14:46 |
Krock |
don't do it with your dog. it already knows and (maybe) likes you |
14:46 |
PenguinDad |
LemonLake: better scream at something than a cow |
14:46 |
LemonLake |
What about a pidgeon? |
14:46 |
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14:47 |
LemonLake |
Omg that pidgeon just shat itself i scared it so much |
14:47 |
LemonLake |
rofl |
14:47 |
PenguinDad |
plol |
14:47 |
Krock |
"GOMG WHAT THE FU HELL HAPPND HEAR?", answer: "moo?" |
14:48 |
* Krock |
likes ponies |
14:48 |
LemonLake |
Right. |
14:48 |
LemonLake |
groundLevel can't be used because the world doesn't exist yet. |
14:48 |
* PenguinDad |
puts Rarity on Krock's head |
14:49 |
* Krock |
puts a cow-flat on PenguinDad. |
14:49 |
LemonLake |
I guess I could use a 2d array to store the top levels of the map. |
14:51 |
Krock |
use pseudo arrays |
14:51 |
Jordach |
Amaz, |
14:51 |
Jordach |
https://www.youtube.com/watch?v=RsO_PX-CfHA |
14:52 |
Jordach |
what i'm using there runs on Mono and WINE (i've done that personally) |
14:52 |
LemonLake |
Did you make that, Jordach? |
14:53 |
Amaz |
Okay. |
14:53 |
Amaz |
What is it you're using? |
14:53 |
Amaz |
Looks a lot easier than gimp! |
14:53 |
Jordach |
https://code.google.com/p/mcskin3d/ |
14:53 |
LemonLake |
Mcskin3d |
14:54 |
Amaz |
Okay. |
14:54 |
Krock |
oh. MC. nice one anyway |
14:54 |
twoelk |
Krock, it always seems to be the same version of OpenAL32.dll version 6.14.357.24 of some 106 kb, same as in sfan's build from June-23, which does not work, and from April-15 which does work. (and also the same as for mt-0.4.8 and mt-0.4.7) |
14:54 |
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14:54 |
Jordach |
still works for Minetest (and is an open source tool - what could be better) |
14:54 |
Amaz |
Great! |
14:54 |
LemonLake |
https://cdn.mediacru.sh/aiaEJMJ5RSJw.png |
14:55 |
Krock |
twoelk, that's weird. I expected a change there. If it's not OpenAl, then it must be a new "feature" in minetest which causes those problems |
14:55 |
LemonLake |
Hmm, grass generates on top of it. Gotta fix that. |
14:55 |
LemonLake |
The water flows though, wish shows that it updates unlike I thought. |
14:56 |
LemonLake |
Trees do too. That's a problem. |
14:56 |
Krock |
twoelk, I can not help you further. But you could try to ask that in the dev channel. Possibly, they can help you |
14:57 |
LemonLake |
My best guess is to, instead of a for loop after creation of the rest of the world, instead check if the z = the offset desired |
14:57 |
LemonLake |
and generate it in the main chunk |
14:57 |
Amaz |
Google code isn't very easy to navigate... |
14:58 |
Amaz |
How can I download it?! |
14:58 |
* Krock |
can't find a download link, too. |
14:58 |
twoelk |
It's strange no one reported that befor, or I just have a wierd setup on this machine, no wait it didn't work on other machines as well, hmm |
14:58 |
Jordach |
http://alteredsoftworks.com/mcskin3d/v1_4/mcskin3d_1_4_2_255.zip |
14:59 |
Amaz |
Thanks! |
14:59 |
LemonLake |
or svn checkout http://mcskin3d.googlecode.com/svn/trunk/ mcskin3d-read-only |
14:59 |
Krock |
twoelk, well I can't reproduce your problem. And you already checked minetest.conf for possible enable_sound=false ? |
14:59 |
twoelk |
so not pc related, happens in different builds by different people and older builds work. yep sounds like a bug |
15:00 |
Krock |
Yes, it sounds like a hardware-specific problem |
15:00 |
twoelk |
I did indeed check the configs for strange settings, none that I recognized |
15:01 |
* Krock |
points at issue tracker at github and #minetest-dev |
15:02 |
twoelk |
uhm? |
15:03 |
* twoelk |
did something wrong, his IRC client went all red |
15:03 |
* Krock |
had to taskkill mcskin3d |
15:04 |
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15:04 |
* Krock |
had to do it again. it threw too much error boxes |
15:04 |
VanessaE |
Calinou: https://github.com/VanessaE/homedecor_modpack/commits/master (last three commits) |
15:04 |
Calinou |
hi |
15:04 |
PenguinDad |
mcskin3d "kill -11"'d itself |
15:05 |
Calinou |
https://github.com/VanessaE/homedecor_modpack/commit/a19c9e6dee4cd278feecdb4441b30cf6d023b97d → isn't using division slow? |
15:05 |
VanessaE |
Took a page from Carbone :) |
15:05 |
Calinou |
it's more readable, for sure |
15:05 |
Jordach |
PenguinDad, never happened under Mono and WINE 1.5 under X/K/buntu 12.04 |
15:05 |
VanessaE |
it is slow yeah, but I had to go for readability here. |
15:06 |
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15:06 |
Calinou |
I avoid division whenever possible here |
15:06 |
Calinou |
let's save 0.1s of loading time :D |
15:06 |
VanessaE |
heh |
15:06 |
Calinou |
it probably only increases loading time |
15:06 |
Calinou |
except when in on_step stuff |
15:06 |
twoelk |
LemonLake, is that stream going downhill and uphill and down again, so not regarding gravity? |
15:07 |
LemonLake |
Correct, but I couldn't see a better way and thought it was quite interesting how it worked anyway. |
15:08 |
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15:08 |
twoelk |
Them two mountain lake mods did some sort of trrain checking. That might contain usefull code. |
15:09 |
twoelk |
*terrain |
15:09 |
* Krock |
likes that feature of MCSkin3D, every click on the [OK]-button of the error message opens at least 2 new windows |
15:09 |
Megaf |
Hi |
15:09 |
LemonLake |
nah, I quite like it as it is |
15:09 |
Megaf |
Krock; 4 minutes to compile the server on my ARM board http://paste.debian.net/106707/ |
15:09 |
Jordach |
Krock, .NET for you |
15:09 |
Jordach |
:3 |
15:09 |
Krock |
Megaf, 28 minutes for me |
15:09 |
Krock |
Jordach, what you mean? |
15:09 |
Jordach |
it's using C# and .NET |
15:10 |
Jordach |
even in my video i was using MSAA 8X |
15:10 |
Krock |
Jordach, yes. I saw that |
15:10 |
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15:10 |
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coagen joined #minetest |
15:10 |
Krock |
Megaf, you aren't even compiling the .cpp files... o.o |
15:10 |
coagen |
hello |
15:10 |
carhad |
Is it possible to move a world form Minetest next to Minetest Carbone? |
15:11 |
Krock |
hi |
15:11 |
* twoelk |
studied real life terrain for years (within some hobbies) and has always been irritated by terrain generated by games |
15:11 |
Krock |
carhad, yes. but it could result in some unknown nodes |
15:11 |
Megaf |
what do you mean Krock ? |
15:11 |
Krock |
Megaf, nvm... |
15:11 |
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15:11 |
Calinou |
<Jordach> even in my video i was using MSAA 8X |
15:12 |
Calinou |
more than 4 × FSAA is kind of a waste |
15:12 |
Calinou |
on modern screens (if you aren't too close) |
15:12 |
Jordach |
Calinou, it's like what, ~120 tris |
15:12 |
Krock |
carhad, to change the game-type, open minetest_folder/worlds/world_name/world.mt and change "gameid" to the new game name |
15:12 |
Calinou |
I'd appreciate if NodeBoxEditor used FSAA by default, too |
15:13 |
Calinou |
twoelk, what's wrong with it? |
15:13 |
Calinou |
too flat, not flat enough? |
15:13 |
Krock |
(too less differences) |
15:13 |
twoelk |
rivers flowing uphill (see earlier comments) |
15:14 |
Krock |
they're all just flowing into the dirt at the deepest point :P |
15:14 |
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15:14 |
carhad |
Is Lua a C++ library or? |
15:14 |
twoelk |
then a pond should form |
15:14 |
twoelk |
that would be indeed cool |
15:14 |
Krock |
carhad, yes it is |
15:15 |
LemonLake |
finally |
15:15 |
LemonLake |
some music in my subbox |
15:15 |
Krock |
^got VLC running |
15:15 |
LemonLake |
< has no music on linux but has listened to all his songs many times |
15:15 |
LemonLake |
I like hearing new music but I don't like having to look for it. I like it when it comes to me. |
15:16 |
Jordach |
LemonLake, Spotify Radio |
15:16 |
LemonLake |
It's that time of day now, I should have 8 new songs in the next 7 hours. |
15:16 |
Krock |
UKW radio, ftw! |
15:16 |
Jordach |
pick a type of tag, let it play |
15:17 |
|
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15:17 |
|
dhbiker joined #minetest |
15:17 |
Krock |
proller__, bad connection these days? |
15:18 |
LemonLake |
dudes |
15:18 |
LemonLake |
mint 17 came out the other day |
15:18 |
carhad |
So if you change Int.lua files then do you have to recompile the file? |
15:18 |
PenguinDad |
Krock: proller, troller has a bad connection everyday |
15:18 |
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jp_ joined #minetest |
15:18 |
Megaf |
VanessaE; the bathroom/kitchen tiles could be a litle bigger and with a little less cotrast, instead of black, a dark grey, and instead of white, a really light grey |
15:19 |
twoelk |
carhad: no |
15:19 |
VanessaE |
Megaf: there are four shades; if you need a bigger size, use the ones from moreblocks. |
15:19 |
Krock |
carhad, lua files get parsed by Lua automatically |
15:19 |
VanessaE |
maybe I'll add more variants later. |
15:19 |
VanessaE |
remind me tomorrow? |
15:19 |
Jordach |
!tell VanessaE add more kitchen tile variants |
15:19 |
MinetestBot |
Jordach: I'll pass that on when VanessaE is around |
15:20 |
Jordach |
>:D |
15:20 |
Megaf |
VanessaE; paintings and washing machine are great additions |
15:20 |
VanessaE |
Jordach: https://forum.minetest.net/viewtopic.php?f=11&t=2041 read the TODO |
15:20 |
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Tuxedo[Qyou] joined #minetest |
15:20 |
VanessaE |
I've been working through your old list of suggestions, finally. |
15:20 |
VanessaE |
and see also, the latest commits. |
15:20 |
Jordach |
stealing my post's todo list? |
15:20 |
VanessaE |
yep |
15:21 |
|
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15:21 |
VanessaE |
shameless copy&paste :P |
15:21 |
Jordach |
you mean edited my post for the codes and then repasted |
15:21 |
VanessaE |
the codes? |
15:21 |
twoelk |
carbon has paintings now as well so might be time for the "Ultimate Unified Paintings" |
15:21 |
Jordach |
or tags :3 |
15:21 |
VanessaE |
oh, nope. |
15:22 |
Jordach |
Unfied Inventory needs to be rebuilt |
15:22 |
Jordach |
END OF. |
15:22 |
Krock |
yes. |
15:22 |
Krock |
no. wtf? why? |
15:22 |
Jordach |
the sheer complexity and hard ton use is BS |
15:22 |
Jordach |
it's size slows down minetest on certain machines |
15:23 |
carhad |
Are mobs actually being developed for the official build? |
15:23 |
VanessaE |
I just copied your post, Brandy's follow-up, and cg72's, itemized them, then piped the result through sort and automated adding of [*] [/*] tags around the entries. |
15:23 |
Jordach |
(and that's the same reason why i avoid VE-Survival because of preload item visuals) |
15:23 |
VanessaE |
carhad: not presently, but there are several MOB mods. |
15:23 |
Megaf |
+1 for wall radiators in homedecor |
15:24 |
Vazon |
i agree with Jordach, the Unified Inventory could redone to be simpilar |
15:24 |
Jordach |
it needs a complete redux |
15:24 |
Megaf |
if it stills compatible and player wont lost anything |
15:25 |
twoelk |
but how should it look? |
15:25 |
Vazon |
Megaf why would players loss anything?? the players inventorys are keep in the player files |
15:25 |
Krock |
BlockMen, I like your Dessert Cobblestone. |
15:25 |
Krock |
https://forum.minetest.net/viewtopic.php?f=15&t=9066 |
15:26 |
Krock |
:3 |
15:26 |
* PenguinDad |
throws calcium at unified inventory |
15:26 |
BlockMen |
not my cobblestone :P its just merged pull for _game ;) |
15:26 |
BlockMen |
Krock^ |
15:27 |
Krock |
BlockMen, but iz not eatable :( |
15:27 |
Krock |
"Dessert" |
15:27 |
VanessaE |
Jordach: you're welcome to provide pull requests for some of those items in the TODO btw :) |
15:27 |
Jordach |
VanessaE, fuck sakes |
15:27 |
Jordach |
i can provide nodeboxes |
15:27 |
Jordach |
but no textures |
15:27 |
VanessaE |
Jordach: such as the globe and the lightbulb - I need real models for those |
15:27 |
VanessaE |
nodeboxes won't work |
15:28 |
BlockMen |
Krock, wtf?! |
15:28 |
Jordach |
VanessaE, oh cmon |
15:28 |
Jordach |
>lightbulb |
15:28 |
VanessaE |
Jordach: no, seriously. lay it out in your head. |
15:28 |
Jordach |
that doesn't even need one |
15:28 |
Jordach |
i see |
15:28 |
Jordach |
RealBadAngel, where's our meshnodes |
15:28 |
VanessaE |
a light bulb needs a fixture too |
15:28 |
Krock |
BlockMen, nvm. Just a funny typo. |
15:29 |
Jordach |
quit frigging with those tooltips |
15:29 |
VanessaE |
that fixture will take on the texture of the lightbulb itself if it's made of nodeboxes |
15:29 |
Jordach |
VanessaE, wait for meshnodes |
15:29 |
Jordach |
then i can provide hundreds if not THOUSANDS of items |
15:29 |
VanessaE |
a freestanding globe needs a frame/stand to hold it. that will take on the texture of the earth itself if made of nodeboxes., |
15:30 |
VanessaE |
ok, those two will wait for meshes then |
15:30 |
VanessaE |
if not meshnodes, then entities. something. |
15:30 |
VanessaE |
but not nodeboxes :P |
15:30 |
Jordach |
VanessaE, best part is, you could spin the entitiy |
15:30 |
Jordach |
when punched |
15:30 |
VanessaE |
yep. |
15:30 |
Jordach |
oh god that felt cool even thinking about it |
15:31 |
Krock |
BlockMen, the actual thing I wanted to notify you about is this here: https://github.com/BlockMen/minetest_next/issues/9 it would be a good addition if there's an API documentation for the added features/functions |
15:31 |
VanessaE |
as for hundreds or thousands of items, well let's not go overboard :P |
15:34 |
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15:38 |
BlockMen |
Krock, you could bump sfan5 or nore aswell |
15:38 |
Krock |
BlockMen, okay |
15:39 |
Jordach |
VanessaE, define Homedecór |
15:43 |
PenguinDad |
Hòmêdêcòr is quite nice |
15:43 |
BlockMen |
Krock, https://github.com/BlockMen/minetest_next/issues/9#issuecomment-47119234 |
15:44 |
Krock |
great. myself, I'm trying to make the node-registring shorter |
15:55 |
coagen |
so nice to see a mildly active channel, I think I'm going to try playing this game with my kid |
15:56 |
coagen |
haven't played it for several years... |
15:58 |
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proller joined #minetest |
15:58 |
* Jordach |
pokes VanessaE |
16:01 |
* sfan5 |
pokes Jordach |
16:01 |
sfan5 |
Jordach: >The only thing I will ever accept as a decent thing to use is those shitty slow and cheap-o Chinese tablets, and for one reason; |
16:02 |
sfan5 |
chinese tablets/phones often come with spyware |
16:02 |
|
dhbiker joined #minetest |
16:03 |
VanessaE |
gotta run |
16:03 |
VanessaE |
bbl |
16:03 |
|
asie joined #minetest |
16:04 |
Jordach |
sfan5, prefer that |
16:04 |
VanessaE |
(sorry for disappearing, landlord finally showed up. and now that that's all taken care of, I'm off to sleep) |
16:04 |
* VanessaE |
wanders off to bed |
16:04 |
VanessaE |
bbl |
16:04 |
sfan5 |
Jordach: one word: CyanogenMod |
16:05 |
LemonLake |
cya |
16:05 |
Jordach |
!tell VanessaE https://cdn.mediacru.sh/G-RHXHIdKIMn.png |
16:05 |
MinetestBot |
Jordach: I'll pass that on when VanessaE is around |
16:06 |
LemonLake |
Now that's pretty cool. |
16:07 |
LemonLake |
Could you use like a server map on that globe? |
16:08 |
Jordach |
LemonLake, that can be done |
16:08 |
Jordach |
we just fucking meshnodes |
16:11 |
Amaz |
When are they likely to be done? |
16:15 |
|
Calinou joined #minetest |
16:17 |
Jordach |
when RealBadAngel actually stops messing with tooltips |
16:17 |
* Jordach |
wonders if it's possible to play Minesweeper in Minetest |
16:17 |
LemonLake |
shouldn't be too difficult |
16:18 |
LemonLake |
minesweeper in itself is really easy to code |
16:18 |
Jordach |
we also need solitaire |
16:18 |
Calinou |
<Calinou> # To reduce lag, block transfers are slowed down when a player is building something. |
16:18 |
Calinou |
<Calinou> # This determines how long they are slowed down after placing or removing a node. |
16:18 |
Calinou |
<Calinou> Is this still relevant with client-side block placement prediction? |
16:18 |
LemonLake |
now thats a bit more difficult |
16:18 |
LemonLake |
why is OldCoder always opped? |
16:19 |
Jordach |
because we need a drop in shadowbot replace ment |
16:20 |
SylvieLorxu |
sfan5: >often |
16:20 |
SylvieLorxu |
sfan5: >one known case |
16:20 |
Jordach |
and because ShadowNinja needs to get his gear together |
16:20 |
LemonLake |
ah |
16:20 |
SylvieLorxu |
Most Chinese tablets are probably as safe as American ones |
16:20 |
LemonLake |
SylvieLorxu: >greentext |
16:21 |
SylvieLorxu |
LemonLake: >white on black text |
16:21 |
LemonLake |
SylvieLorxu: not getting the joke |
16:21 |
Jordach |
SylvieLorxu, >black on white text |
16:21 |
Megaf |
[12:25:37] <Vazon> Megaf why would players loss anything?? the players inventorys are keep in the player files |
16:21 |
SylvieLorxu |
Jordach: Your colour scheme is terrible then |
16:21 |
Megaf |
several factors |
16:21 |
LemonLake |
Jordach: >black text on white |
16:21 |
SylvieLorxu |
What are you even using, XChat? |
16:21 |
Jordach |
Quassel |
16:21 |
SylvieLorxu |
lol |
16:21 |
Megaf |
once of them is the inventory not using those files anymore |
16:21 |
LemonLake |
wut |
16:22 |
* Megaf |
uses Quassel Client on Windows XP, OS X Mavericks and Debian Wheezy |
16:22 |
Vazon |
Megaf: all inventorys are keeped there, they would they change it to use a different file?? thats just wasted space |
16:22 |
LemonLake |
nvm |
16:22 |
LemonLake |
ctcp went to query |
16:23 |
Jordach |
my picture got burgled |
16:23 |
Jordach |
https://forum.minetest.net/viewtopic.php?p=145538#p145538 |
16:23 |
Jordach |
i can tell BFD textures from anything |
16:23 |
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Calinou joined #minetest |
16:25 |
Megaf |
LemonLake: /ctcp Megaf version |
16:25 |
LemonLake |
exactly the same reply as Jordach's |
16:26 |
Megaf |
what was the reply? |
16:26 |
LemonLake |
-Megaf- VERSION Quassel IRC v0.10.0 (dist-575f27e) (built on May 9 2014 21:28:10) -- http://www.quassel-irc.org |
16:26 |
Jordach |
i should update my client |
16:26 |
Jordach |
brb |
16:26 |
Megaf |
Yep, that's the windows version |
16:26 |
Megaf |
what's the issue LemonLake? |
16:27 |
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AMMOnym_ joined #minetest |
16:27 |
LemonLake |
? |
16:27 |
AMMOnym_ |
Hello |
16:27 |
Megaf |
hi |
16:28 |
|
Jordach joined #minetest |
16:29 |
Jordach |
there |
16:29 |
Jordach |
ctcp version again :3 |
16:29 |
AMMOnym_ |
Question for fun :D Which arena do you prefer : 1) something like colloseum 2) something like olympic games ? |
16:29 |
Megaf |
AMMOnym_: 1 |
16:29 |
Amaz |
Arena 1. |
16:29 |
Megaf |
Received CTCP-VERSION answer from Megaf: Quassel IRC v0.10.0 (dist-575f27e) (built on May 9 2014 21:28:10) -- http://www.quassel-irc.org |
16:29 |
AMMOnym_ |
Thanks for answer :) |
16:29 |
Megaf |
[13:29:17] * Received CTCP-VERSION answer from Jordach: Quassel IRC v0.10.0 (dist-575f27e) (built on Mar 28 2014 20:22:17) -- http://www.quassel-irc.org |
16:30 |
Megaf |
Jordach: your Quassel is 19 days newer than mine |
16:30 |
Jordach |
wat |
16:30 |
Jordach |
Mar != may |
16:30 |
Jordach |
Mines older by two months |
16:30 |
Megaf |
oh |
16:31 |
Megaf |
true |
16:31 |
Megaf |
Jordach: mine is from Debian repos |
16:51 |
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16:56 |
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16:57 |
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jp_ joined #minetest |
17:00 |
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CWz joined #minetest |
17:12 |
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kaeza joined #minetest |
17:17 |
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17:19 |
Calinou |
Carbone: Code cleanup; higher mob jump heights; tweak mob spawning for lower active block range; don't log nyan cat generations by default; attempt to fix mobs not attacking sometimes. |
17:19 |
Calinou |
server CPU usage: average 5 % with one player (and with many mobs) :D |
17:19 |
Calinou |
when generating (fast fly), 30 to 60 % |
17:19 |
Calinou |
when no players are on, 1 % |
17:20 |
Calinou |
http://paste.ubuntu.com/7701496/ |
17:20 |
Calinou |
these are the settings used |
17:20 |
SylvieLorxu |
Server CPU usage in percents is kinda meaningless if I don't know the CPU in question :P |
17:20 |
Calinou |
i7-2600K |
17:21 |
Calinou |
1 emerge thread, so map generation is done on one core only; the numbers I gave were on one thread, not all of them |
17:21 |
Calinou |
(60 % of one thread was used, not 60 % of all) |
17:21 |
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17:24 |
markv |
Hi! |
17:24 |
|
CWz left #minetest |
17:25 |
Megaf |
Calinou: This can be higher server_map_save_interval = 15.3, I'm using 120 |
17:25 |
Megaf |
active_block_range = 1 can be 3, no problem, I use 3 on my ARM board |
17:25 |
Amaz |
Jordach, does the mc skins thing in the video support capes? |
17:25 |
Calinou |
default seems to be 2 |
17:26 |
Calinou |
Megaf, my CPU usage went down a lot by using 1 |
17:26 |
Jordach |
Amaz, ueses the bottom right section |
17:26 |
Megaf |
max_simultaneous_block_sends_per_client = 4, I didnt see much difference here, using 1 or 8 |
17:26 |
Calinou |
the experience isn't harmed at all, provided the mob spawn chances are tweaked |
17:26 |
Amaz |
Okay. |
17:26 |
Calinou |
Megaf, less bandwidth usage when someone is loading blocks (default 10) |
17:26 |
Amaz |
Thanks! |
17:26 |
Megaf |
so on per client Im using 1 |
17:26 |
Calinou |
4 is fast enough and doesn't eat all my bandwidth with one other player |
17:26 |
Calinou |
Megaf, active block range matters a lot with mobs |
17:27 |
Calinou |
making it too high will make ABMs impact a lot of blocks, which is slow |
17:27 |
Calinou |
I don't want mobs to spawn 40 nodes away, I don't care |
17:27 |
Megaf |
Calinou: I use one, because the network stack processing is done via USB on my server, and the USB processing and network processing is done on CPU |
17:27 |
BlockMen |
http://imgur.com/gallery/PGNLPCb :D |
17:27 |
Megaf |
max_block_send_distance = 6, this will use quite a lot of bandwidth |
17:27 |
Megaf |
Im using 3 hre |
17:27 |
Megaf |
here* |
17:27 |
Megaf |
brb |
17:28 |
Calinou |
default is 10 :-D |
17:28 |
Calinou |
I made it the same as generation distance, so that people don't have to move around to make the blocks generate |
17:28 |
Calinou |
(this makes the difference between generated blocks and sent blocks transparent too, like in Minecraft) |
17:28 |
Calinou |
I think 0.3.x used 4, was quite low |
17:28 |
Calinou |
it's nice to be able to see far away |
17:32 |
Krock |
stupid github - doesn't let me create a merge request for a single commit |
17:32 |
Krock |
eiter no changes are shown up or all, except of the newest >.< |
17:35 |
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17:36 |
Calinou |
\o/ Gitorious |
17:37 |
sfan5 |
o |
17:37 |
sfan5 |
a kitten |
17:37 |
Calinou |
alt+mouse wheel in any application zooms for me (accessibility feature enabled by default) |
17:37 |
Calinou |
cheap zooming in games that can't do it :-D |
17:37 |
Calinou |
but blurry or pixeled |
17:38 |
Krock |
Ctrl + mouse wheel here |
17:38 |
Krock |
MEOW |
17:38 |
Megaf |
ctrl + scroll |
17:39 |
Megaf |
CPU Temperature: +39.0°C (high = +60.0°C, crit = +95.0°C) |
17:39 |
Krock |
Ctrl + [+/-] |
17:39 |
Megaf |
MB Temperature: +47.0°C (high = +45.0°C, crit = +75.0°C) |
17:40 |
Megaf |
my motherboard is hot |
17:40 |
Megaf |
we need to put out the fire |
17:40 |
Calinou |
47°C is good enough |
17:40 |
Megaf |
Vcore Voltage: +1.01 V (min = +0.85 V, max = +1.60 V) |
17:40 |
Calinou |
as long as you're below 60 °C |
17:40 |
* Krock |
doesn't know his CPU temperature |
17:40 |
Calinou |
CPU is at 33°C here, motherboard at 28°C |
17:40 |
Megaf |
Krock: just open up a terminal and type sensors |
17:40 |
Calinou |
(it's always pretty cold) |
17:40 |
Megaf |
:) |
17:41 |
* Krock |
throws WINDOWS at Megaf |
17:41 |
Calinou |
you need lm-sensors installed; also, not all PCs support sensor reading, but most of them at least allow temperature reading from the OS, thankfully |
17:41 |
Calinou |
voltage and fan speed readings are much rarer |
17:41 |
* Megaf |
catches WINDOWS and uses it to heat his house (Using a fireplace) |
17:41 |
Calinou |
it's hug-a-motherboard-software-developer day! thank them for not supporting operating systems other than Windows. |
17:41 |
Megaf |
thanks Krock |
17:41 |
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17:41 |
BlockMen |
but WINDOWS breaks when thrown?! |
17:42 |
Calinou |
they probably are there (all CPUs sold since ~2004 have one) |
17:42 |
Megaf |
The readins I pasted here are from ACPI |
17:42 |
* Krock |
wonders how Megaf got WINDOWS burning...it doesn't burn |
17:42 |
Megaf |
Krock: it comes in a box with DVD and manuals and stuff inside |
17:43 |
Megaf |
I got a sensor on my CPU that shows the temp too |
17:43 |
Megaf |
k10temp-pci-00c3 |
17:43 |
Megaf |
temp1: +37.5°C (high = +70.0°C) |
17:43 |
Megaf |
all my readings http://paste.debian.net/106732/ |
17:44 |
Megaf |
^ Calinou & john_minetest |
17:44 |
* Megaf |
is not using a chassis fan |
17:44 |
Megaf |
I wonder how can I lower my Vcore even more |
17:45 |
Megaf |
on windows it would go as down as 0.85 volts |
17:46 |
Krock |
Motherboard: 49°C |
17:46 |
Krock |
CPU 21°C |
17:47 |
Krock |
HDD's ~42°C, CPU went down to 15°C, wtf? |
17:47 |
Megaf |
Krock: because windows |
17:47 |
Megaf |
john_minetest: is that an intel? |
17:47 |
Krock |
Megaf, yes. very energy efficient. it already cools the PC |
17:48 |
Calinou |
https://forum.minetest.net/viewtopic.php?p=146217#p146217 |
17:48 |
Calinou |
<Megaf> I wonder how can I lower my Vcore even more |
17:48 |
Calinou |
the BIOS/UEFI can do it, probably |
17:48 |
Krock |
"[/i]Lots " |
17:48 |
Calinou |
(except most OEM motherboards… blame the OEMs for being lazy) |
17:49 |
Megaf |
Calinou: I wonder using software |
17:49 |
Calinou |
motherboards sold directly have much, much more setting |
17:49 |
Calinou |
it's unlikely to be possible using software |
17:49 |
Calinou |
especially if you wanted to set the voltage freely |
17:49 |
Megaf |
john_minetest: cat /proc/cpuinfo | grep MHz |
17:49 |
Calinou |
(you can probably only set a predefined power state) |
17:49 |
Megaf |
if you actually use it at 3,4 GHz it will be MUCH warmer |
17:49 |
Calinou |
Krock, HDD is best below 50 °C, ideally < 40 °C |
17:49 |
Calinou |
so it's OK |
17:49 |
Calinou |
but could be better :) |
17:50 |
Megaf |
# hddtemp /dev/sda |
17:50 |
Megaf |
/dev/sda: SAMSUNG HD080HJ: 50°C |
17:50 |
Megaf |
# hddtemp /dev/sdb |
17:50 |
Megaf |
/dev/sdb: SAMSUNG SP0842N: 45°C |
17:50 |
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17:50 |
Krock |
Calinou, okay. maybe it's because there's no fan or additional space to get a better air circulation |
17:50 |
Megaf |
Calinou: HDs usually stay around 50°C |
17:50 |
Megaf |
withough forced ventilation |
17:51 |
* Krock |
throws http://www.cpubenchmark.net/cpu_lookup.php?cpu=Intel+Core+i7-4770+%40+3.40GHz&id=1907 at john_minetest |
17:51 |
Krock |
$300 |
17:52 |
Megaf |
my computer is behind my 40" TV/monitor with my router, raspberry pi, odroid u3, 8 port network switch on/arround it |
17:52 |
Calinou |
they should be ventilated, like everything else in general |
17:52 |
Megaf |
So I think my temps are ok |
17:52 |
Calinou |
some slow ventilation is much better than no ventilation at all |
17:52 |
Calinou |
you should have at least 1 case fan, 2 for more powerful PCs, 3 for very powerful ones (or the ones that are in full load 24/7) |
17:52 |
Krock |
john_minetest, your CPU has only a 35.76 times better benchmark than mine. I'LL TRY TO NOT CRY |
17:54 |
Krock |
ok. don't need to cry. I got this PC cuz the previous owner called it "dead".. power supply was the only broken thing |
17:54 |
Krock |
</offtopic> |
17:56 |
Calinou |
Krock, if you have some money, look at used PCs some day |
17:56 |
Calinou |
they have better performance/pric |
17:56 |
Calinou |
+e |
17:56 |
Megaf |
Krock: my dekstop CPU http://www.cpubenchmark.net/cpu.php?cpu=AMD+Phenom+II+X4+955&id=368 |
17:56 |
Krock |
Calinou, yes I know that |
17:56 |
Calinou |
Megaf, mine is probably 2 × better |
17:58 |
Megaf |
Calinou: in single thread newer AMDs arent much faster than mine, http://www.cpubenchmark.net/compare.php?cmp[]=368&cmp[]=2014 |
17:59 |
Megaf |
only almost twice as fast =/ |
17:59 |
Calinou |
blame AMD for not caring about single thread |
18:00 |
Calinou |
PenguinDad changed from a pony avatar to another pony avatar on GitHub, wow |
18:00 |
Krock |
http://www.cpubenchmark.net/market_share.html Intel ftw! |
18:01 |
Calinou |
:( sadly |
18:02 |
Calinou |
AMD's CPU future is rather bleak |
18:02 |
Calinou |
same for GPU, when you look at Maxwell. |
18:02 |
PenguinDad |
Calinou: it's unbelievable isn't it? :P |
18:02 |
MinetestBot |
GIT: Sapier at GMX dot net commited to minetest/minetest: Fix statement not set NULL on deletion 24face5 2014-06-25T20:01:29+02:00 http://git.io/5ulFig |
18:02 |
Krock |
o.o http://www.cpubenchmark.net/cpu.php?id=2059 |
18:02 |
Krock |
unbelievable^^ |
18:03 |
Megaf |
at lest I got 4 true actual physical cores |
18:03 |
Megaf |
least* |
18:04 |
* PenguinDad |
beats Megaf with 6 physical cores |
18:04 |
* Krock |
makes a roundhousekick with his single core |
18:04 |
Megaf |
I might get a FX with 8 cores (4 real cores) http://www.cpubenchmark.net/compare.php?cmp[]=368&cmp[]=2014&cmp[]=394 |
18:05 |
Megaf |
at least I can turn of 3 cores and use one core at 5 GHz |
18:05 |
Megaf |
just like minetestserver likes |
18:06 |
Megaf |
minetestserver is made for old inneficient single core single thread high clock CPU |
18:06 |
Megaf |
=/ |
18:07 |
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18:11 |
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18:11 |
sapier |
https://forum.minetest.net/viewtopic.php?f=3&t=9389 everyone please test latest android build |
18:12 |
Megaf |
whats your CPU Krock? |
18:13 |
Krock |
Intel(C) Celeron(TM) D 3.06GHz |
18:13 |
|
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18:13 |
Megaf |
sapier: did you fix the grey screen? |
18:14 |
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18:14 |
sapier |
No I don't even have an idea where to start lookong for it ... my assumption you lack free memory |
18:14 |
sapier |
but that's a guess only |
18:15 |
Megaf |
Krock: The passmark bench for your CPU is 287 |
18:15 |
sapier |
megaf could be some gpu issue too |
18:15 |
Megaf |
Krock: the same bench for my ARM board is 2,801, running at 1,6 GHz |
18:15 |
Megaf |
but my ARM actually runs at 1,7 |
18:15 |
Krock |
Megaf, great job. I know my benchmark |
18:15 |
sapier |
e.g. some other app messing up gpu state and irrlicht missing to do correct initialization |
18:15 |
Megaf |
sapier: as you can see, my ARM is much faster than Krock's CPU |
18:15 |
Krock |
sapier, testing now |
18:16 |
Megaf |
now please stop blaming my board for slow performance |
18:16 |
sapier |
crocks cpu is about a decade old |
18:16 |
sapier |
-c+k |
18:16 |
Krock |
possibly, my mobile is better than myPC |
18:17 |
sapier |
celeron D architecture was released in 2000 ... and it's been one of intels worst cpu designs ... there's not even a successor for it |
18:17 |
Megaf |
sapier: my board is as fast as a Intel Core i7 E 610 @ 2.53GH |
18:17 |
Megaf |
on the passmarck thing |
18:18 |
sapier |
I don't know if passmarck is comparable for different architectures |
18:18 |
Krock |
sapier, the loading bar jumps around in the display xD |
18:18 |
Megaf |
Krock: my board uses the same CPU as the SAMSUNG Galaxy Note II and Galaxy Note 10.1 http://system-on-a-chip.findthebest.com/l/326/Samsung-Exynos-4-Quad-4412 |
18:18 |
sapier |
yes ... caveat of beeing compatible to android 2.3 |
18:18 |
Megaf |
Krock: it does indeed |
18:19 |
Krock |
sapier, what to do if the screen is blue? |
18:19 |
sapier |
what device do you try to run it? |
18:19 |
Krock |
(not a BSoD, talking about mobile) |
18:19 |
Krock |
Samsung Galagy S |
18:19 |
Krock |
s/g/x |
18:19 |
sapier |
try rebooting |
18:20 |
Megaf |
Krock: I got grey screen on my Android 2.x device |
18:20 |
sapier |
that's basicaly same issue megaf mentioned |
18:22 |
Krock |
hmm.. is checking those folders really required eachtime? |
18:22 |
Krock |
btw, sapier, blue screen again :/ |
18:22 |
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18:22 |
sapier |
strange |
18:22 |
Krock |
it looks like the cloud-blue background |
18:22 |
sapier |
yes |
18:23 |
Krock |
maybe is a better scale needed |
18:23 |
Krock |
*opens editor* |
18:24 |
Megaf |
!up minetest.megaf.info 30003 |
18:24 |
MinetestBot |
minetest.megaf.info:30003 seems to be down |
18:24 |
Megaf |
just crashed my server doing overclock |
18:25 |
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18:26 |
nman3600 |
Krock, "/ban" isn't working properly on your server |
18:26 |
Krock |
nman3600, define please in PM |
18:27 |
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18:28 |
sapier |
Krock what android version does your galaxy run atß |
18:28 |
Krock |
it's working now, adjusting the scaling now |
18:28 |
iqualfragile |
hey guys, which texturepacks are "in" at the moment? |
18:29 |
sapier |
broken scaling causes screen to become blue? |
18:29 |
sapier |
Megaf can you try this too? |
18:30 |
markv |
!up minetest.org |
18:30 |
MinetestBot |
minetest.org:30000 seems to be down |
18:30 |
markv |
!up minetest.org 30010 |
18:30 |
MinetestBot |
minetest.org:30010 seems to be down |
18:30 |
markv |
!up minetest.org 30020 |
18:30 |
MinetestBot |
minetest.org:30020 seems to be down |
18:31 |
Krock |
it's down. |
18:31 |
markv |
:( |
18:32 |
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18:36 |
Krock |
ok. can't get it working. once I was able to see 1/4 of the main menu, now, with same settings, it's back to the blue screen situation |
18:36 |
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nicolas__ joined #minetest |
18:39 |
sapier |
what android version do you have on your galaxy? |
18:41 |
Krock |
sapier, 2.3.6 Gingerbread |
18:41 |
markv |
I'm curious what people living 50 years ago would have to say about the conversations of this channel |
18:41 |
Krock |
nothing! |
18:43 |
sapier |
hmmm strange |
18:43 |
Krock |
tring again with gui_scaling of 0.5, no sucess |
18:43 |
sapier |
I don't think it's scaling I guess it's related to rebooting |
18:44 |
sapier |
or maybe both |
18:44 |
Krock |
<offtopic> is DLS == LSD ? </offtopic> |
18:45 |
BlockMen |
sapier, i have same device, and same problems. only able to see mainmenu one time |
18:45 |
markv |
LSD... |
18:45 |
BlockMen |
setting active world, tab or something else in conf didnt help |
18:45 |
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Enke joined #minetest |
18:45 |
sapier |
I have same issue on my 2.3 device ... does always work again after reboot |
18:45 |
Krock |
one time, it worked. main menu about 1.4 timestoobig |
18:45 |
sapier |
I wonder if this is a android version issue |
18:46 |
Krock |
*times too big |
18:46 |
Megaf |
[15:29:25] <sapier> Megaf can you try this too? |
18:46 |
Megaf |
Nope, I can't get to the menu |
18:46 |
* BlockMen |
reboots device |
18:46 |
* Krock |
does,too |
18:46 |
sapier |
so it's most likely been pure chance that changing the gui size caused it to work |
18:49 |
* Krock |
can't it get working |
18:49 |
sapier |
do you guys know how to get logs from adb? |
18:49 |
sapier |
that information could help |
18:50 |
sapier |
hmm on 2.3 logcat should work |
18:50 |
sapier |
can you try downloading it and get the logs? |
18:51 |
Megaf |
Krock: on your android, how much RAM you have available? |
18:51 |
Megaf |
you see that in manage applications/running |
18:52 |
Megaf |
I got 277 MB of free RAM here |
18:52 |
Krock |
Megaf, mostly about 250 MB |
18:52 |
sapier |
galaxy has 512 mb ram that should me bore then enough |
18:52 |
Megaf |
sapier: But I think the main issue is the available free space on device's storage |
18:52 |
Krock |
hmm. It shows up 488MB as maximal |
18:53 |
Megaf |
sapier: apps like Skype, Opera and Firefox I can move to sd card |
18:53 |
sapier |
could be what storage do you have? sd card inserted? |
18:53 |
Megaf |
but it wont show me that option to minetest |
18:53 |
sapier |
yes but most of minetests data is stored on sdcard anyway |
18:53 |
Weedy |
I have 900mb free ram |
18:53 |
Megaf |
sapier: 1,2 GB free on sdcard |
18:53 |
sapier |
should be more then enough |
18:54 |
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18:54 |
sapier |
megaf can you try logcat? maybe minetest fails to detect storage |
18:54 |
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18:54 |
Krock |
Weedy, I have 1065 MB free RAM. on my PC |
18:54 |
Megaf |
sapier: nope, it did create the folder on my sd |
18:55 |
sapier |
I've seen strange issues about detection resulting in different folders on different runs ... but at 4.2 not 2.3 |
18:55 |
Weedy |
Krock: my phone has more free ram then free sdcard space |
18:55 |
Megaf |
sapier: I managed to get the debug.txt file! http://paste.debian.net/106745/ :) |
18:55 |
Krock |
Weedy, that means you have a lot music or not-loaded apps:P |
18:56 |
sapier |
ahhh |
18:56 |
sapier |
ok that's interesting |
18:56 |
sapier |
ok I may have a fix |
18:56 |
sapier |
give me a second |
18:56 |
Megaf |
sapier: you see I tried locking my device, pressing keys |
18:58 |
markv |
I need a goal for the next few hours |
18:59 |
Krock |
markv, build a cow in-game |
18:59 |
markv |
I wanted to avoid minetest... |
19:00 |
Krock |
markv, then goto http://usvsth3m.com/ |
19:00 |
BlockMen |
sapier, logcat says failed to load and run buitlin/init.lua |
19:00 |
markv |
That's a really boring site Krock :P |
19:00 |
Krock |
markv, scroll down and find the games |
19:00 |
markv |
I have a shiny new debian server on the network, any ideas for that? |
19:01 |
sapier |
that means copying to sdcard failed |
19:01 |
sapier |
or detection of sdcard folder failed |
19:01 |
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19:01 |
sapier |
can you paste the logcat output somewhere? |
19:01 |
BlockMen |
is NOT RUN_IN_PLACE intentional? |
19:03 |
Krock |
markv, put windows on it |
19:03 |
markv |
Did you just... |
19:03 |
sapier |
yes |
19:03 |
markv |
You... |
19:03 |
|
markv left #minetest |
19:04 |
sapier |
on android there's no run in place |
19:05 |
|
markv joined #minetest |
19:05 |
Megaf |
sapier: you said you might ghave a fix for my device? |
19:06 |
sapier |
yes building right now |
19:06 |
Megaf |
sapier: tell me more about it please |
19:06 |
Megaf |
what do you think the problem is? |
19:06 |
Megaf |
that grammar isnt quite right, is it? |
19:06 |
Krock |
markv, try this: http://games.usvsth3m.com/2048/woosocrazy-edition/ |
19:07 |
sapier |
I added a fix for some broken gpus recently but forgot to clear glerrors before |
19:07 |
sapier |
so if any error occurs irrlicht now will do bad things with textures |
19:07 |
markv |
Oh my god thank you |
19:09 |
markv |
"I scored 664 in 2048: Woosocrazy Edition! Can you beat me? " |
19:09 |
markv |
Shitty |
19:10 |
markv |
I want to set up VNC |
19:10 |
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19:10 |
markv |
No GUI but it can start one for a VNC session |
19:12 |
sfan5 |
markv: 3036 |
19:12 |
markv |
... |
19:12 |
* markv |
is not sad |
19:12 |
* markv |
is annoyed though |
19:15 |
sapier |
can you exit minetest (in blue mode) by double tapping? |
19:17 |
* Megaf |
made 1884 points at the woosocrazy thing already and counting |
19:17 |
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19:18 |
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19:21 |
Megaf |
whats a good score there? |
19:21 |
Megaf |
3524 already, how do I "die"? |
19:21 |
sfan5 |
by not being able to do any moves |
19:23 |
Megaf |
I see, game over, 3560 |
19:24 |
Megaf |
whats your score sfan5? |
19:24 |
sfan5 |
<sfan5> markv: 3036 |
19:25 |
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19:29 |
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19:33 |
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kizeren joined #minetest |
19:33 |
markv |
VNC> Click browser> Failed to execute child process "x-www-browser" |
19:35 |
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19:38 |
sapier |
Krock do you have galaxy S or galaxy S plus? |
19:38 |
sapier |
or some other variant ;-) |
19:39 |
Eater4 |
sfan5 were can I get the worldedit gui,limited,and infintt? |
19:41 |
sfan5 |
Eater4: https://github.com/Uberi/Minetest-WorldEdit |
19:42 |
* Megaf |
still waiting for Minetest Android Non Grey Screen Edition |
19:49 |
Megaf |
no one can't beat my odroid u3 (ARM) |
19:49 |
MinetestBot |
GIT: arsdragonfly commited to minetest/minetest_game: Don't create bones if the player's inventory is empty 253af00 2014-06-25T15:46:45-04:00 http://git.io/cjNIiw |
19:49 |
Megaf |
[100%] Built target minetestserver |
19:49 |
Megaf |
real 0m13.994s |
19:53 |
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19:54 |
Megaf |
That was a joke |
19:54 |
* Megaf |
still waiting for Minetest Android Non Grey Screen Edition |
19:54 |
Megaf |
^ sapier |
19:55 |
sfan5 |
Megaf: no need to repeat yourself |
19:55 |
sapier |
*g* I'm trying to fix it right now megaf the fix I thought to fix it doesn't seem to fix it for everyone |
19:56 |
Megaf |
sapier: That's ok. I think my device is not important... It's old, low power and outdated |
19:58 |
sapier |
well Galaxy S and S+ have been sold quite often it'd be a pitty if we can't get it work there |
20:04 |
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20:05 |
Megaf |
This should be removed and banned https://github.com/Jeija/minetest-mod-mesecons/tree/master/mesecons_movestones |
20:05 |
Megaf |
it can cause lots of damage and its buggy, it crashes the server |
20:06 |
Megaf |
sfan5: your avatar is not hentai, but this one is almost a hentai https://github.com/montyoso |
20:06 |
sfan5 |
wat |
20:07 |
sfan5 |
that is nowhere near "real" hentai |
20:07 |
sfan5 |
that's ecchi |
20:07 |
* Megaf |
used to like "real" hentais |
20:08 |
markv |
Googling Hentai is disgusting |
20:08 |
sfan5 |
real hentai what? |
20:08 |
sfan5 |
you don't say? |
20:09 |
Megaf |
there are good hentais, common |
20:09 |
markv |
http://goo.gl/IEekGJ |
20:09 |
sfan5 |
!title |
20:09 |
MinetestBot |
sfan5: Document isn't HTML |
20:09 |
markv |
Guess who this is |
20:09 |
sfan5 |
your mom |
20:10 |
markv |
Use face recognition |
20:10 |
markv |
If you can |
20:11 |
sfan5 |
nowaday you use google reverse image search |
20:11 |
markv |
I bet you can't figure out the full name of the person in the image |
20:11 |
sfan5 |
it's your mom, got it! |
20:12 |
markv |
It's me you absolute fucktard |
20:13 |
sfan5 |
do I care? |
20:13 |
sfan5 |
no |
20:14 |
* markv |
gives channel operator status to mark |
20:15 |
markv |
s/mark/markv |
20:15 |
sfan5 |
that's one epic fail |
20:22 |
PenguinDad |
markv: your eyes look scary D: |
20:22 |
Amaz |
^ Just what I was thinking! |
20:26 |
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20:31 |
markv |
Yeah a bit |
20:31 |
markv |
used the dodge tool in photoshop to brighten the midtones there |
20:33 |
kaeza |
>read that as doge tool |
20:34 |
markv |
kaeza, http://s8.postimg.org/44i9sfd8l/Screenshot_53.png |
20:34 |
PenguinDad |
kaeza: I'm not sure how doges help with brightening up things :P |
20:38 |
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20:40 |
markv |
http://marktest.co.uk/wp-content/uploads/2014/06/FSCN1429.jpg Are these called pinecones? |
20:40 |
* markv |
needs to get out more |
20:41 |
CraigyDavi |
Yup |
20:42 |
Amaz |
Yep! |
20:43 |
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20:43 |
markv |
I've probably spelled 'silhouette' at least 4 different ways captioning these |
20:46 |
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20:51 |
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20:54 |
markv |
http://is.gd/coughflips |
20:54 |
markv |
!title |
20:54 |
MinetestBot |
markv: ProMedia – Castle | Mark Test |
20:54 |
markv |
Many times shortened |
21:00 |
Amaz |
Warwick Castle! |
21:00 |
* Amaz |
has been there |
21:03 |
markv |
:) |
21:03 |
markv |
nice place |
21:04 |
* markv |
finds the 500mm gigantic lens on his table disturbing |
21:04 |
markv |
But first! Let me take a selfie! |
21:04 |
Amaz |
Yup. It is a nice place! |
21:05 |
* markv |
sets up VNC and chrome on a superserver |
21:05 |
markv |
Just to do speedtest.net lol |
21:09 |
markv |
only 33 images left in the "buffer" |
21:22 |
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21:23 |
AiC |
how do I get 0.4.9-dev? |
21:24 |
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21:32 |
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proller joined #minetest |
21:36 |
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21:41 |
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21:42 |
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21:44 |
Jordach |
shots fired https://forum.minetest.net/viewtopic.php?p=146226#p146226 |
21:49 |
LemonLake |
i hop i did it rite |
21:50 |
* blaise |
eats 15 lbs of spice cake |
21:50 |
* blaise |
begins to vibrate |
22:01 |
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22:05 |
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phantombeta joined #minetest |
22:25 |
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theTroy joined #minetest |
22:33 |
Jordach |
TIL i found a song from SoundHelix that was actually good but never released |
22:36 |
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22:43 |
Jordach |
finally |
22:43 |
Jordach |
worked out why that sound was "scratchy" |
23:08 |
|
nicolas__ joined #minetest |
23:22 |
* Jordach |
is busy working on something that might bring back the memories |
23:23 |
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Piggybear87 joined #minetest |
23:26 |
Jordach |
ello Partmedia |
23:26 |
Jordach |
Piggybear87 * |
23:27 |
Piggybear87 |
Hello. |
23:28 |
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23:28 |
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23:29 |
Jordach |
btw - next render might make people shit themselves over quality |
23:30 |
kaeza |
too late, I already shit myself with framed glass :I |
23:30 |
kaeza |
(see #-dev) |
23:31 |
Jordach |
https://cdn.mediacru.sh/MTNmw8Ha_6fA.png |
23:31 |
Jordach |
realistic amospheric scattering |
23:31 |
kaeza |
ooo shiny |
23:32 |
Jordach |
this will probably have my tower running overnight |
23:32 |
Jordach |
kaeza, get cable, get happy :3 |
23:32 |
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23:33 |
Jordach |
hello enchilado |
23:33 |
Jordach |
Enke * |
23:33 |
Jordach |
(i'm bad at this hour) |
23:33 |
Enke |
Ah well. Mostly the same. |
23:33 |
Enke |
:P |
23:33 |
kaeza |
"at this hour" <_< |
23:33 |
RealBadAngel |
Jordach, seen the video? |
23:33 |
Jordach |
RealBadAngel, yes |
23:33 |
RealBadAngel |
http://pastebin.com/RgfqNQct |
23:33 |
RealBadAngel |
any comments? |
23:33 |
Jordach |
but i still don't like the changes |
23:33 |
RealBadAngel |
why? |
23:34 |
RealBadAngel |
oops, wrong paste |
23:34 |
RealBadAngel |
https://www.youtube.com/watch?v=RUtrT7UGRMI |
23:34 |
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23:42 |
RealBadAngel |
Jordach, because its not mesh drawtype? ;) |
23:48 |
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23:49 |
Enke |
RealBadAngel: That video is neat! |
23:54 |
Exio4 |
ShadowNinja: OOP is so awesome that overcomplicating stuff with it is the way to go |
23:55 |
ShadowNinja |
Exio4: Yes, I know. *rolls eyes* |