Time |
Nick |
Message |
00:02 |
VanessaE |
:-/ |
00:04 |
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Piggybear87 joined #minetest |
00:10 |
fireglow |
watching the LEGO movie, it's pretty funny :D |
00:12 |
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paramat joined #minetest |
00:13 |
realtinymonster |
I hate this subject |
00:19 |
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LazyJ joined #minetest |
00:24 |
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]DMackey[ joined #minetest |
00:26 |
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khor joined #minetest |
00:51 |
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jordan4ibanez joined #minetest |
00:56 |
jordan4ibanez |
How do you printf without making a new line? |
00:57 |
Exio4 |
just printf! |
00:58 |
jordan4ibanez |
NEIGH |
01:08 |
kaeza |
don't add '\n' at the end? |
01:13 |
jordan4ibanez |
oh it was /r, but is there an equivilant of a table in c? |
01:13 |
jordan4ibanez |
\r* |
01:14 |
kaeza |
structs |
01:14 |
kaeza |
not exactly like tables but meh |
01:39 |
realtinymonster |
hehe |
01:40 |
|
The_Beast joined #minetest |
01:40 |
The_Beast |
Hey |
01:41 |
The_Beast |
Hey Rtm |
01:41 |
The_Beast |
Hey realtinymonster you there? |
01:41 |
realtinymonster |
yeah |
01:42 |
realtinymonster |
The_Beast: what kind of grade do you have in grammer? |
01:42 |
The_Beast |
Right now i have a 85% in English |
01:42 |
realtinymonster |
nice |
01:42 |
realtinymonster |
same |
01:42 |
realtinymonster |
lol |
01:43 |
ShadowNinja |
jordan4ibanez: In C you have structs and arrays. In C++ you have maps too. And always use \n for a newline. C translates \n into the proper line ending for the platform. In fact \r means a line rewrite on Linux. |
01:43 |
VanessaE |
sfan5: you about? |
01:43 |
Exio4 |
on *nix i'd say |
01:43 |
The_Beast |
Right now i Either have Carpel Tunnel in my left wrist or a Broke Wrist By my Doctor said most likely Broke Wrist |
01:44 |
Exio4 |
also, a table would be a hashtable |
01:44 |
realtinymonster |
The_Beast: that sucks |
01:44 |
ShadowNinja |
Exio4: What does *nix apply to other than unix? Linux doesn't end in "nix". |
01:45 |
The_Beast |
Yeah |
01:45 |
The_Beast |
Rtm Your Server up where i can join and Bulid |
01:45 |
Exio4 |
unix-like systems |
01:45 |
The_Beast |
*? |
01:45 |
ShadowNinja |
Exio4: == std::unordered_map |
01:45 |
Exio4 |
bsd doesn't end in *nix either |
01:45 |
Exio4 |
unordered_map? |
01:45 |
realtinymonster |
The_Beast: insomnia247.nl port 30000 |
01:46 |
The_Beast |
Ok |
01:46 |
ShadowNinja |
Exio4: Yea, it's the name for C++11's hashtable. |
01:46 |
Exio4 |
couldn't they name it hastable |
01:46 |
Exio4 |
:P |
01:47 |
ShadowNinja |
Exio4: No, because others had already used names like that, or so they say. |
01:47 |
The_Beast |
ShadowNinja i came up with a idea for Default Minetest the World should end at -100 and Have Better and Bigger Caves |
01:47 |
The_Beast |
RTM i cant join |
01:47 |
realtinymonster |
OH! |
01:47 |
realtinymonster |
wrong port |
01:47 |
ShadowNinja |
(It is in a namespace, but a lot of people use "using namespace std;") |
01:47 |
realtinymonster |
port 5030 |
01:47 |
The_Beast |
k |
01:48 |
Exio4 |
so what |
01:48 |
ShadowNinja |
The_Beast: Get my bedrock mod and set the depth to -100 |
01:48 |
The_Beast |
Ok Cool |
01:49 |
ShadowNinja |
Exio4: I agree, but I didn't design C++11. |
01:49 |
The_Beast |
Everyone look at this https://github.com/minetest-technic/technic/issues/146 |
01:49 |
The_Beast |
I cant join RTM |
01:50 |
realtinymonster |
hmm, maybe if you wait for a few days it will work... |
01:50 |
The_Beast |
oK |
01:50 |
The_Beast |
Are you sure the port is 5030 and not 50300 |
01:51 |
realtinymonster |
yeah |
01:51 |
The_Beast |
Ok |
01:51 |
realtinymonster |
think its broke |
01:51 |
The_Beast |
Alright |
01:51 |
realtinymonster |
i'll fix it later |
01:52 |
The_Beast |
VanessaE Do you know what happend to micro when he said "At the hospital" |
02:00 |
VanessaE |
no |
02:01 |
The_Beast |
Alright |
02:05 |
The_Beast |
VanessaE I have a idea for Technic |
02:05 |
The_Beast |
You Guys Should add a"FlyingPack" Where it lets you fly |
02:05 |
Vazon |
Is there a reason i cant access the minetest page? |
02:06 |
The_Beast |
i CAN ACCESS IT |
02:06 |
The_Beast |
Sorrry caps |
02:06 |
Vazon |
i get a 500 server access error |
02:06 |
The_Beast |
Yeah my to i was able to get on on it 30 min ago |
02:09 |
VanessaE |
The_Beast: technic doesn't need that. |
02:09 |
The_Beast |
Why Not? |
02:10 |
VanessaE |
ShadowNinja: can you take a look at http://digitalaudioconcepts.com/vanessa/hobbies/minetest/worldmaps/Nostalgia_World.png ? Why is the water layering messed up like this when alpha is turned on? |
02:10 |
VanessaE |
(other maps do the same) |
02:13 |
* VanessaE |
frowns, turns alpha off and re-runs the mapper |
02:16 |
OldCoder |
VanessaE, do you suppose I could just do an SQL query to delete deep blocks? |
02:16 |
VanessaE |
OldCoder: sure if you know the block address as calculated with the formula in that C++ code ShadowNinja gave me --> you |
02:17 |
OldCoder |
So it isn't as simple as select block from world where depth < 1000; ? |
02:17 |
ShadowNinja |
VanessaE: Looks fine to me. |
02:17 |
VanessaE |
ShadowNinja: look closer - the underwater layering is wrong |
02:17 |
ShadowNinja |
OldCoder: No, it isn't. The positions are hashed in a ugly way. |
02:18 |
OldCoder |
Ah. Thanks. |
02:18 |
OldCoder |
Could I use a mod to do this? |
02:18 |
VanessaE |
it looks like places where it goes, along a seafloor contour, 0m, -1m, +2m, -2m, -3m.... |
02:18 |
ShadowNinja |
OldCoder: You'll have to get all blocks positions in the DB, decode them, find all the low ones, then re-encode and delete them. |
02:19 |
OldCoder |
Ugh |
02:19 |
OldCoder |
to coin a phrase. Thanks. |
02:19 |
OldCoder |
No better if I convert to LevelDB first? |
02:19 |
ShadowNinja |
VanessaE: sfan5 would know better anyway. |
02:19 |
ShadowNinja |
OldCoder: Nope, LevelDB uses the same hashing method. |
02:20 |
OldCoder |
kk |
02:20 |
|
Zeno` joined #minetest |
02:20 |
Zeno` |
Hi all. Has anyone copied a (leveldb) world from one server to another and encountered issues? |
02:21 |
Zeno` |
It's almost as if mapgen (in my case) is generating over already built areas. Also my house is missing hehe |
02:22 |
VanessaE |
zeno your server just hates, you, I thought we already established this ;) |
02:22 |
Zeno` |
this is on the new server |
02:22 |
Zeno` |
they both hate me |
02:23 |
The_Beast |
VanessaE Can you Restart VE-Survial Please |
02:23 |
VanessaE |
no. |
02:23 |
The_Beast |
? |
02:23 |
The_Beast |
I am laging Badly |
02:23 |
The_Beast |
It is the only Server i lag on |
02:23 |
Zeno` |
i did tar zcvf to compress my entire world directory and then copied it over to the new server.. tar zcvf blah blah and *sigh* |
02:23 |
Zeno` |
zxvf* |
02:24 |
VanessaE |
I warned everyone that I'm gonna be running some heavy code there |
02:24 |
The_Beast |
Oh I nerver Knew About that |
02:24 |
Zeno` |
maybe all my backups are fubar as well :-o |
02:24 |
The_Beast |
*Never |
02:24 |
The_Beast |
Well Alright |
02:24 |
VanessaE |
it'll be done soon |
02:24 |
The_Beast |
What Are you coding There? |
02:25 |
VanessaE |
I'm generating new maps, doing some testing of stuff. |
02:25 |
The_Beast |
Ok |
02:26 |
OldCoder |
VanessaE, ShadowNinja last resort. This should work. I ask BrandonReese (this is Landrush) to fly over his world and go through the buildings with the patched recorder client. This will capture the surface world and delete Nether levels. Correct? |
02:26 |
VanessaE |
OldCoder: it'll capture the surface to his client, sure, as long as he explores EVERYTHING that needs captured |
02:26 |
VanessaE |
and doesn't explore too close to areas that should be rejected. |
02:27 |
OldCoder |
I don't have the time to figure out the hashed blocks thing |
02:27 |
VanessaE |
remember the mapgen goes out like 5 mapblocks ahead of the player or some such |
02:27 |
OldCoder |
Looks like the only option |
02:27 |
OldCoder |
I wouldn't mind hosting 8GB |
02:27 |
|
phantombeta joined #minetest |
02:27 |
OldCoder |
but 99% of it is wasted space |
02:27 |
ShadowNinja |
OldCoder: ^ You'll miss a lot of it. |
02:27 |
OldCoder |
How so? |
02:28 |
OldCoder |
I have the recorder patch; can I modify it to record further? |
02:28 |
ShadowNinja |
OldCoder: There's a lot to explore on a server like that. |
02:28 |
OldCoder |
Then a cursory flyover might work |
02:28 |
OldCoder |
But isn't it all |
02:28 |
OldCoder |
within a certain number of levels of the surface? |
02:28 |
OldCoder |
Or can you offer more tips regarding the code fragments I |
02:29 |
OldCoder |
have been given? |
02:29 |
OldCoder |
I am willing to play with SQLite3 on this |
02:29 |
ShadowNinja |
OldCoder: Something that simple accepts the positions on stdin and outputs SQL on stdout should be easy. |
02:29 |
OldCoder |
Explain pls |
02:29 |
ShadowNinja |
Then pipe sqlite3. 'select pos from blocks' into it. |
02:29 |
OldCoder |
Explain pls further |
02:30 |
OldCoder |
I am basically familiar |
02:30 |
OldCoder |
with SQL BTW |
02:30 |
OldCoder |
I am looking at a dump of the DB right now |
02:30 |
ShadowNinja |
`sqlite3 map.sqlite 'select pos from blocks;' | someutil | sqlite3 map.sqlite` |
02:30 |
OldCoder |
INSERT INTO BLOCKS |
02:30 |
OldCoder |
I don't even need that |
02:30 |
OldCoder |
I can simply filter the dump |
02:30 |
OldCoder |
If I know what I'm looking for |
02:30 |
ShadowNinja |
So it doesn't have to use libsqlite3. |
02:31 |
OldCoder |
CREATE TABLE `blocks` (`pos` INT NOT NULL PRIMARY KEY,`data` BLOB); |
02:31 |
OldCoder |
Hm; it's a binary blob? |
02:31 |
OldCoder |
Ah, wait |
02:31 |
OldCoder |
ShadowNinja, hang on |
02:31 |
ShadowNinja |
Yes, MapBlocks are blobs. |
02:31 |
OldCoder |
O.K. pos is an integer |
02:31 |
OldCoder |
This might work; I see what you're getting at |
02:31 |
OldCoder |
Starting with an integer like 67084278 |
02:32 |
OldCoder |
Take a quick look at the fragments that were posted earlier |
02:32 |
OldCoder |
One moment |
02:32 |
ShadowNinja |
It's hashed in z y x order. |
02:32 |
OldCoder |
I have encodeblockposn |
02:32 |
ShadowNinja |
With multiplication. |
02:32 |
VanessaE |
ShadowNinja: btw, in case you're curious: using two threads (via xargs), all 7 overview maps generated and pngcrush'ed in onlt about 18 1/2 minutes on the server' on this dual core 3.4 GHz i3. |
02:32 |
OldCoder |
Able to help me with a quick decodeblockposn? |
02:32 |
VanessaE |
fek. wasn't done editing that line. well anyway the figures are correct. |
02:32 |
ShadowNinja |
OldCoder: See minetest/src/database.cpp. |
02:32 |
OldCoder |
return (uint64_t) z * 0x1000000 +(uint64_t) y * 0x1000 + (uint64_t) x; |
02:32 |
OldCoder |
Actually maybe this is enough |
02:33 |
OldCoder |
So if I take pos and look at it as hex |
02:33 |
OldCoder |
Is z the vertical position? |
02:33 |
VanessaE |
(and that's with active gameplay running taking up some resources also) |
02:33 |
OldCoder |
This might be very simple |
02:33 |
ShadowNinja |
VanessaE: Sounds good. |
02:33 |
OldCoder |
VanessaE, ShadowNinja If I divide pos by hex million do I get the vertical coordinate? |
02:34 |
ShadowNinja |
OldCoder: Nope. |
02:34 |
OldCoder |
ynot? |
02:34 |
OldCoder |
return (uint64_t) z * 0x1000000 +(uint64_t) y * 0x1000 + (uint64_t) x; |
02:34 |
Zeno` |
you only need one cast (C will promote the others) |
02:34 |
ShadowNinja |
OldCoder: You have to decode the whole thing since y is in the middle. |
02:34 |
OldCoder |
That is what I needed; so *y* is vertical position? |
02:34 |
ShadowNinja |
OldCoder: Yep. |
02:35 |
Exio4 |
i'm so bored i write functions for plotting functions :D |
02:35 |
OldCoder |
So simply do this: Modulo hex million and divide by hex 1000 |
02:35 |
Exio4 |
the code is shit |
02:35 |
OldCoder |
ShadowNinja, is that all? |
02:35 |
OldCoder |
easy peasy |
02:35 |
ShadowNinja |
OldCoder: That should do, but check pythonmodulo and let me look at it before you run it. |
02:36 |
OldCoder |
check pythonmodulo? I'll use Perl |
02:36 |
OldCoder |
Writing it now |
02:36 |
Zeno` |
you don't need modulo to extract those values... use bitwise & and right shift |
02:36 |
OldCoder |
Zeno`, thanks and hang on |
02:36 |
ShadowNinja |
Eh, I hope prel does modulo that way then. |
02:36 |
ShadowNinja |
perl* |
02:36 |
Exio4 |
maybe you should switch to python, it is the future in languages, C will be replaced by python |
02:37 |
OldCoder |
Exio4, nah |
02:37 |
Exio4 |
numa numa iei, numa numa iei, numa numa iei~ |
02:37 |
OldCoder |
'C' is the parent language |
02:37 |
Exio4 |
OldCoder: i'm being sarcastic |
02:37 |
OldCoder |
This might be very easy |
02:37 |
Zeno` |
I'm just looking at the C... sorry, I didn't realise you were using Perl |
02:37 |
ShadowNinja |
Exio4: Not until Python is coded in Python. |
02:37 |
OldCoder |
Exio4, I am literal; autistic |
02:38 |
Exio4 |
ahm |
02:38 |
Zeno` |
either way, the unsigned value must be the same in perl as it is represented in C otherwise the world will explose |
02:38 |
ShadowNinja |
Python's good. But I don't think C's going to die anytime soon. |
02:38 |
OldCoder |
So 12 bits for each number? |
02:38 |
ShadowNinja |
Yep. |
02:39 |
OldCoder |
$n = ($n >> 12) & 0xFFF; |
02:39 |
OldCoder |
Will that give me y? |
02:39 |
Zeno` |
it would |
02:39 |
OldCoder |
How deep does Nether start? |
02:39 |
ShadowNinja |
!c 2**12 - (2**16 % 16) |
02:39 |
MinetestBot |
4096 |
02:39 |
OldCoder |
4096? |
02:39 |
ShadowNinja |
!c 2**12 - (2**16 / 16) |
02:39 |
MinetestBot |
0 |
02:40 |
ShadowNinja |
OldCoder: Nope. |
02:40 |
OldCoder |
I see blocks below 100 and some above 4000 |
02:40 |
ShadowNinja |
OldCoder: I tried that, it uses multiplication, not bit shifts. |
02:40 |
OldCoder |
Same difference |
02:41 |
ShadowNinja |
OldCoder: Nope, not with signed values. |
02:41 |
OldCoder |
That is what the bitmask is for, isn't it? |
02:41 |
OldCoder |
How about |
02:41 |
ShadowNinja |
OldCoder: Yes, but that's not how it's done. |
02:41 |
OldCoder |
$n = ($n & 0x0FFF0000) >> 12 |
02:41 |
OldCoder |
$n = ($n >> 12) & 0xFFF; |
02:42 |
OldCoder |
Will this work or not? |
02:42 |
ShadowNinja |
OldCoder: Save yourself from a headache and just use division and modulo/ |
02:42 |
Zeno` |
it shouldn't be signed. If it somehow becomes signed then, yeah, it won't work because it will be 2's complement |
02:42 |
OldCoder |
ShadowNinja, indicate your preferred line |
02:42 |
OldCoder |
$n = ($n >> 12) & 0xFFF; |
02:42 |
OldCoder |
Replace that |
02:42 |
OldCoder |
I shall do both |
02:42 |
OldCoder |
and compare them |
02:42 |
Zeno` |
if $n is unsigned it will work, but yeah... maybe just use the / and % |
02:42 |
OldCoder |
Zeno`, ShadowNinja, VanessaE I see a lot of 4000+ blocks. Shouldn't Nether be negative? |
02:42 |
OldCoder |
Or are those clouds? |
02:42 |
ShadowNinja |
OldCoder: I spent days trying to get bit shifts to work on the map. |
02:43 |
OldCoder |
ShadowNinja, indicate what you suggest I use |
02:43 |
OldCoder |
This is actually almost done |
02:43 |
OldCoder |
Hang on |
02:43 |
OldCoder |
How are negative values of y represented here? |
02:43 |
ShadowNinja |
OldCoder: Just what database.cpp uses. |
02:43 |
OldCoder |
ShadowNinja, I only need one line |
02:43 |
OldCoder |
Could you simply suggest the line? |
02:44 |
ShadowNinja |
OldCoder: See unsigned_to_signed. |
02:44 |
* OldCoder |
sighs |
02:44 |
OldCoder |
Could you simply suggest the line? |
02:44 |
|
BrandonReese joined #minetest |
02:44 |
OldCoder |
BrandonReese, Hi |
02:44 |
OldCoder |
We are deciding the future of your world |
02:44 |
OldCoder |
return (uint64_t) z * 0x1000000 + |
02:44 |
OldCoder |
(uint64_t) y * 0x1000 + |
02:44 |
OldCoder |
(uint64_t) x; |
02:44 |
OldCoder |
} |
02:45 |
ShadowNinja |
OldCoder: Um, something like unsignedToSigned((hash / 4096) % 4096, 2048) |
02:45 |
OldCoder |
ShadowNinja, if that code is correct, I'm a bit unclear on how negative values are represented |
02:45 |
OldCoder |
Can you comment on negative y? |
02:45 |
Zeno` |
it's correct because they're being cast to unsigned |
02:45 |
OldCoder |
So coordinates |
02:45 |
ShadowNinja |
OldCoder: That's the encoding code, not decoding. |
02:45 |
OldCoder |
I know D: |
02:45 |
OldCoder |
Thanks though |
02:45 |
OldCoder |
So... |
02:45 |
Zeno` |
interpreting (converting them back) to signed number is going to need the reverse of that |
02:45 |
OldCoder |
Coordinates are actually FFFF |
02:46 |
OldCoder |
16 bits? |
02:46 |
OldCoder |
And signed? |
02:46 |
ShadowNinja |
OldCoder: There's overflow, that's why bit ops don't work. |
02:46 |
OldCoder |
Coordinates are actually 16 bits and signed in MT? |
02:47 |
OldCoder |
Never mind the code for a minute |
02:47 |
ShadowNinja |
Yes. They're stored as 12-bit though. |
02:47 |
OldCoder |
Hm |
02:47 |
ShadowNinja |
Block positions that is. |
02:47 |
OldCoder |
What happens to negative numbers then? |
02:47 |
BrandonReese |
Hey |
02:47 |
OldCoder |
Yeh |
02:47 |
OldCoder |
something like unsignedToSigned((hash / 4096) % 4096, 2048) |
02:47 |
ShadowNinja |
They're encoded the same, but overflow into the next number. |
02:48 |
OldCoder |
Doesn't that break things? O.K. what does the 2048 do? |
02:48 |
ShadowNinja |
OldCoder: Values >2048 are interpreted as negative and converted into their 16-bit version. |
02:48 |
OldCoder |
ShadowNinja, your patience is appreciated |
02:49 |
OldCoder |
Very well |
02:49 |
ShadowNinja |
So 16-bit 4096 is 12-bit -1. |
02:49 |
OldCoder |
Wait |
02:49 |
OldCoder |
4089 |
02:50 |
OldCoder |
is what, then? |
02:50 |
OldCoder |
hash/4096 % 4096 gives 4089 |
02:50 |
OldCoder |
that is a negative number |
02:50 |
OldCoder |
of what value? |
02:51 |
OldCoder |
ShadowNinja, help with this and the community gets the code |
02:51 |
* ShadowNinja |
checks the code. |
02:52 |
OldCoder |
def unsignedToSigned(i, max_positive): |
02:52 |
OldCoder |
if i < max_positive: |
02:52 |
OldCoder |
return i |
02:52 |
OldCoder |
else: |
02:52 |
OldCoder |
return i - 2*max_positive |
02:52 |
OldCoder |
I can check to see if this will work in Perl |
02:52 |
OldCoder |
Tell me what 4089 works out to |
02:53 |
Zeno` |
It would be simple if Perl wasn't involved hehe |
02:53 |
OldCoder |
D: |
02:53 |
OldCoder |
Is 4089 equal to -7? |
02:53 |
OldCoder |
If so, I think we're good to go |
02:54 |
OldCoder |
Where does nether start? |
02:54 |
BrandonReese |
Ummmm -18000 I think. Let me check |
02:54 |
OldCoder |
-1800? |
02:54 |
OldCoder |
I see blocks around -1000 |
02:55 |
OldCoder |
Can I simply delete everything below -1000 ? |
02:55 |
BrandonReese |
-21000 |
02:55 |
OldCoder |
What is down at -1000 ? |
02:55 |
BrandonReese |
Probably mines. I know I have a quarry setup around -1200 |
02:55 |
OldCoder |
Not a huge part of the map? |
02:55 |
OldCoder |
Nether is most of the bulk? |
02:55 |
VanessaE |
OldCoder: remember those are mapblock IDs, BrandonReese is giving you actual depths |
02:56 |
VanessaE |
so when you see -1000, it's -16000 m deep |
02:56 |
OldCoder |
Hm |
02:56 |
OldCoder |
I thought we settled that these were decoded coords |
02:56 |
BrandonReese |
When I first installed nether it was at -5000 I think, then I moved it down to -21000. I would venture to say anything below -5000 could safely be removed |
02:56 |
VanessaE |
oh wait, yeah you did |
02:56 |
OldCoder |
Distances are multiplied by 16 ? |
02:56 |
VanessaE |
my bad |
02:56 |
* VanessaE |
shuts up now. |
02:57 |
OldCoder |
No, thanks; appreciate help |
02:57 |
Zeno` |
the most absurd code I've ever written: http://codepad.org/d7OxUsoz |
02:57 |
Zeno` |
and I don't know if it demonstrates anything at all |
02:57 |
OldCoder |
Busy; what is it? |
02:57 |
OldCoder |
Zeno`, Reviewing |
02:58 |
Zeno` |
I have no idea if that's how MT does things |
02:58 |
OldCoder |
It is cool |
02:58 |
ShadowNinja |
OldCoder: Y = unsigned_to_signed(((hash - unsigned_to_signed(hash % 4096, 2048) / 4096) % 4096, 2048) |
02:58 |
Zeno` |
I was just checking your 4089 thing |
02:58 |
OldCoder |
What does it print? And thanks! |
02:58 |
OldCoder |
Ah 7 |
02:58 |
OldCoder |
yes |
02:58 |
OldCoder |
I'm not seeing anything below -5000 |
02:58 |
OldCoder |
BrandonReese, how large are these mines? |
02:58 |
OldCoder |
And could Nether be higher? |
02:59 |
ShadowNinja |
OldCoder: Remember, they're block positions, not node positions (/ 16) |
02:59 |
OldCoder |
ShadowNinja, I asked about that earlier |
02:59 |
OldCoder |
Exactly where should the Nether cutoff be? |
02:59 |
OldCoder |
-5000 divided by 16 ? |
02:59 |
ShadowNinja |
Yes. |
02:59 |
OldCoder |
When BrandonReese says -5000 then |
02:59 |
OldCoder |
it is actually 16X less |
03:00 |
ShadowNinja |
That'll probably be fractional though. |
03:00 |
OldCoder |
About -300 is close enough |
03:00 |
BrandonReese |
I'm speaking in the Y coordinate in game if that clears anything up |
03:00 |
OldCoder |
4800 node blocks or down is what he means? |
03:00 |
|
Megaf joined #minetest |
03:00 |
ShadowNinja |
So floor() or ceil() it. |
03:00 |
Vazon |
Hey Megaf |
03:00 |
OldCoder |
Close enough |
03:00 |
OldCoder |
ShadowNinja, he says -5000 in game; this is nodes? |
03:01 |
|
bas080 joined #minetest |
03:01 |
OldCoder |
If so, cutoff at -300 should work |
03:01 |
ShadowNinja |
OldCoder: Yes. |
03:01 |
OldCoder |
ThankU |
03:01 |
OldCoder |
! |
03:01 |
ShadowNinja |
YW. :-) |
03:01 |
Megaf |
!up minetest.megaf.info 30003 |
03:01 |
MinetestBot |
minetest.megaf.info:30003 is up (642ms) |
03:01 |
Megaf |
~up minetest.megaf.info 30003 |
03:01 |
ShadowBot |
Megaf: minetest.megaf.info port 30003 is up (659ms) |
03:01 |
Megaf |
bots? |
03:02 |
Zeno` |
They're humans; they just type very quickly |
03:02 |
ShadowNinja |
Megaf: Yes? And? |
03:02 |
Zeno` |
I spoke to them for 7 hours last night and am satisfied that they pass the Turing Test |
03:02 |
Megaf |
I took quite long to get a reply from them |
03:02 |
Megaf |
!up minetest.megaf.info 30003 |
03:02 |
MinetestBot |
minetest.megaf.info:30003 is up (346ms) |
03:03 |
Megaf |
ok, faster now |
03:03 |
Zeno` |
That might be because they were checking their email earlier? |
03:03 |
ShadowNinja |
Megaf: 1 second is long? And it takes at least as long as the server ping. |
03:03 |
OldCoder |
BrandonReese, if I drop nether mod but add nether_ png files to textures will this work? |
03:03 |
Megaf |
[00:01:06] <Megaf> !up minetest.megaf.info 30003 |
03:03 |
Megaf |
[00:01:25] <Megaf> ~up minetest.megaf.info 30003 |
03:04 |
Megaf |
[00:01:48] <MinetestBot> minetest.megaf.info:30003 is up (642ms) |
03:04 |
ShadowNinja |
OldCoder: No. |
03:04 |
Megaf |
[00:01:53] [ShadowBot] Megaf: minetest.megaf.info port 30003 is up (659ms) |
03:04 |
OldCoder |
ShadowNinja, can I patch nether so as to not generate then? |
03:04 |
OldCoder |
Wait |
03:04 |
OldCoder |
I think I did this a year ago |
03:04 |
ShadowNinja |
Megaf: You're lagging, I saw a 1 second difference at most. |
03:04 |
OldCoder |
more /opt/minetest047/share/minetest/mods/nether/init.lua |
03:04 |
OldCoder |
Oops |
03:04 |
BrandonReese |
Yeah you could patch nether so it doesn't generate |
03:05 |
OldCoder |
BrandonReese, care to suggest the patch? |
03:05 |
BrandonReese |
yeah one moment |
03:06 |
ShadowNinja |
Basically just remove the register_on_generated section. |
03:06 |
Vazon |
OldCoder jsut delete the dofile minetest.get_modpath(nether) .. mapgen |
03:06 |
OldCoder |
In the nether mod? |
03:06 |
Megaf |
max_lag, 0.89, not bad for my little ARM |
03:06 |
Vazon |
yes OldCoder |
03:06 |
OldCoder |
Any chance of providing that as a diff? |
03:06 |
OldCoder |
to be safe |
03:07 |
Vazon |
i would have to download the mod but most have a mapgen.lua linked to the init.lua from the mapgens i have messed with |
03:07 |
OldCoder |
Hang on |
03:07 |
OldCoder |
I think we're going to boot his world shortly |
03:08 |
Vazon |
kk |
03:09 |
BrandonReese |
http://pastebin.com/2XKen3h4 |
03:09 |
OldCoder |
R |
03:09 |
BrandonReese |
That's just the code to register the nodes because that's all we need so we don't end up with unknown nodes |
03:09 |
OldCoder |
BrandonReese, it isn't loading |
03:09 |
OldCoder |
Wait |
03:09 |
BrandonReese |
just throw that in nether/init.lua |
03:10 |
OldCoder |
So replace just one file? |
03:10 |
|
The_Beast joined #minetest |
03:10 |
The_Beast |
VanessaE you there |
03:10 |
BrandonReese |
Yes, that file and the textures should work fine |
03:10 |
OldCoder |
Thanks |
03:10 |
OldCoder |
Waiting to finish rebuild of sqlite3 file |
03:11 |
OldCoder |
BrandonReese, Interesting; even with blocks below -300 dropped it is still 3GB or more |
03:11 |
OldCoder |
I wonder if there is an issue other than Nether |
03:11 |
OldCoder |
Or is this actually a large world? |
03:11 |
BrandonReese |
It's a rather large world |
03:11 |
OldCoder |
Good |
03:11 |
OldCoder |
I mostly didn't like the idea of wasted space |
03:12 |
BrandonReese |
How big was the file before? |
03:12 |
OldCoder |
8.2GB |
03:12 |
OldCoder |
Or GiB |
03:12 |
* OldCoder |
forgets which is which |
03:13 |
Megaf |
What can I use potatoes for? |
03:14 |
The_Beast |
You eat them Dih |
03:14 |
The_Beast |
*Duh |
03:16 |
OldCoder |
ShadowNinja, I forget to match pos with negative values before |
03:16 |
OldCoder |
Will the same algorithm work for -4848484 etc. ? |
03:17 |
ShadowNinja |
OldCoder: It only soppurts up to -2048. |
03:17 |
ShadowNinja |
Supports* |
03:17 |
OldCoder |
I mean |
03:17 |
OldCoder |
the pos value in the databasew |
03:17 |
OldCoder |
the pos value in the database * |
03:17 |
OldCoder |
shows as -4949494 for some blocks |
03:17 |
OldCoder |
Must be decoded the same way? |
03:17 |
ShadowNinja |
Yes. As long as you used the division and modulo method. |
03:18 |
OldCoder |
kk |
03:19 |
* BrandonReese |
listens to the storm rolling in |
03:24 |
Vazon |
the storms just pasted me |
03:34 |
OldCoder |
BrandonReese, converted. Nether was 2GB out of 8GB. Starting your world soon. |
03:35 |
BrandonReese |
Great |
03:35 |
OldCoder |
ShadowNinja, VanessaE I can use this approach to finally merge some of my old worlds can't I? I need to shift positions for blocks is all? |
03:35 |
|
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03:36 |
OldCoder |
Vazon, BrandonReese I will ask some of my tenants to help me with small favors like that. Will you be willing to fly over some old worlds and note just approx. coords of cities? No need for exact like in mapedit. |
03:36 |
BrandonReese |
I could probably do some of that |
03:36 |
Vazon |
yes |
03:37 |
* OldCoder |
chants spells over Landrush to revive it |
03:37 |
OldCoder |
A few more minutes |
03:38 |
Vazon |
Its good that Landrush will be back, it was a great server for the comunitie |
03:39 |
OldCoder |
BrandonReese, you provided both mods and game |
03:39 |
OldCoder |
are all the mods in the game? |
03:39 |
BrandonReese |
no, game is just vanilla minetest_game with fire removed |
03:40 |
OldCoder |
So I should take that and add the mods? |
03:40 |
BrandonReese |
yeah |
03:40 |
Vazon |
brandon why not add fireback just remove the spreading and destruction of it? |
03:41 |
Vazon |
fire abck* |
03:41 |
BrandonReese |
That's a good idea. |
03:41 |
VanessaE |
OldCoder: I'm not 100% about the method you're settling on but the script I first gave you did exactly that - it merged worlds - but there's a caveat: one of the two is gonna have hard mapblock boundaries, because after all the map only has one seed. |
03:41 |
VanessaE |
and it's gonna match one or the other of the merged maps |
03:41 |
VanessaE |
(and thus, not match the secondary map) |
03:41 |
Vazon |
I did that to my fire on Minerealms |
03:42 |
VanessaE |
worse case scenario: you build lots of stairways and ladders to traverse the cliffs and get people to start doing a LOT of landscaping. |
03:42 |
VanessaE |
worst* |
03:42 |
OldCoder |
Not too bad |
03:42 |
OldCoder |
better than a dozen empty worlds |
03:42 |
VanessaE |
yes |
03:48 |
OldCoder |
BrandonReese, what is your in-game name? |
03:48 |
BrandonReese |
BrandonReese |
03:49 |
OldCoder |
BrandonReese, if you fix fire mod let me know |
03:49 |
OldCoder |
No rush |
03:49 |
BrandonReese |
Ok I'll let you know. It won't be tonight |
03:49 |
OldCoder |
Ofc |
03:50 |
OldCoder |
BrandonReese, did you have a static spawn point? I may have missed something |
03:51 |
BrandonReese |
Yes I did. 238, 3, 320 |
03:51 |
OldCoder |
It doesn't seem to be in your conf |
03:51 |
OldCoder |
Did you give me the latest version? |
03:52 |
OldCoder |
BrandonReese, and do you have a link for your server forum thread? |
03:53 |
BrandonReese |
For the servers page I used http://landrush.bremaweb.com/ as the link |
03:54 |
OldCoder |
Is that still up? |
03:54 |
OldCoder |
Ah, yes |
03:54 |
OldCoder |
Good |
03:54 |
OldCoder |
BrandonReese, I don't know if I used the right landrush.conf file |
03:54 |
BrandonReese |
Yeah, it's still up and I'll keep it up because it has it's own forum. I'll just have to take down the online players and members area |
03:55 |
OldCoder |
Possible to paste the one you are sure is right? |
03:55 |
OldCoder |
The one I had didn't have your spawn point |
03:58 |
BrandonReese |
http://pastebin.com/VDD0CyE1 |
03:58 |
|
phantombeta joined #minetest |
04:02 |
OldCoder |
R |
04:02 |
OldCoder |
BrandonReese, Is this *yours* ?? |
04:03 |
OldCoder |
BrandonReese, I may not have been clear |
04:03 |
OldCoder |
Do you have the file |
04:03 |
OldCoder |
that sets the spawn point? |
04:03 |
BrandonReese |
Yes it's in the config the static_spawnpoint setting |
04:07 |
OldCoder |
BrandonReese, that works with commas too doesn't it? |
04:07 |
OldCoder |
BrandonReese, is this the file you have actually used? Are you able to identify your specific settings? |
04:08 |
OldCoder |
I am building you a _game BTW |
04:08 |
BrandonReese |
Yeah that's the file I actually used. I can send you a condensed version with only the settings I changed |
04:08 |
OldCoder |
BrandonReese, pls do. Also, what is different about your bones? |
04:09 |
OldCoder |
You added bones in both the game and the mods zip |
04:09 |
OldCoder |
Which should be used? |
04:09 |
BrandonReese |
the bones in mods is the original bones mod with the one punch pick up. Use the one in the mods |
04:09 |
OldCoder |
So delete the one in the _game |
04:10 |
Piggybear87 |
Is someone taking over Landrush? |
04:10 |
OldCoder |
Almost done with _game |
04:10 |
OldCoder |
Piggybear87, me |
04:10 |
OldCoder |
But |
04:10 |
OldCoder |
BrandonReese will remain admin in-game |
04:10 |
BrandonReese |
Yes delete the one in _game |
04:10 |
OldCoder |
I am building the _game now |
04:10 |
asl |
brandonreese: can you give me a copy of the bones mod with the one punch pick up? |
04:10 |
OldCoder |
BrandonReese, proceed with conf while I tweak nether |
04:10 |
Piggybear87 |
All the files are there, right? Like my claims and money, etc? |
04:10 |
OldCoder |
SHould be |
04:11 |
BrandonReese |
Yes should be |
04:11 |
OldCoder |
I am deleting the Nether caverns |
04:11 |
Piggybear87 |
Sweet. I hated nether. |
04:11 |
BrandonReese |
asl, I can get that to you |
04:11 |
Vazon |
Piggybear no it will not be everything is lost. lol no its all there, OldCoder did the same for my server and all stayed the same so no worry |
04:12 |
OldCoder |
BrandonReese, irc doesn't work for me but this is temporary. kaeza ShadowNinja and I will set up things at some point. |
04:12 |
Piggybear87 |
BrandonReese, while I'm on at the same time as you, how do you do multiple spawns? |
04:12 |
asl |
the price for netherrack is going to skyrocket |
04:13 |
BrandonReese |
OldCoder ok that's fine |
04:13 |
OldCoder |
BrandonReese, what is this 0gb_us file? Needed? |
04:14 |
BrandonReese |
Piggybear87 I wrote a mod to do it and it's pretty hacked together. I think this mod by pitriss does the same thing https://github.com/Pitriss/multispawn |
04:14 |
BrandonReese |
OldCoder We should be good to get rid of that |
04:15 |
OldCoder |
I think almost ready to start |
04:15 |
OldCoder |
Get me the conf file when you can |
04:15 |
Piggybear87 |
OK, thanks. |
04:19 |
Piggybear87 |
BrandonReese, What happened to superdave? I thought he was hosting the server? |
04:19 |
asl |
BrandonReese: bpaste/pastebin the init file for the bones mod with the one punch pick up when you can |
04:20 |
BrandonReese |
OldCoder here is the condensed config. From active_object_send_range_blocks to dedicated_server_step are my tweaks trying to improve performance, I honestly don't know if these settings are better than default or not. |
04:20 |
BrandonReese |
http://pastebin.com/9b5Meg9C |
04:21 |
BrandonReese |
superdave wasn't able to renew the server it was on |
04:21 |
Piggybear87 |
Oh. |
04:23 |
OldCoder |
BrandonReese, R |
04:24 |
Piggybear87 |
Is the name going to remain? |
04:24 |
OldCoder |
Yes |
04:24 |
BrandonReese |
Yes |
04:24 |
LazyJ |
kaeza, are you about? |
04:25 |
Piggybear87 |
Cool. |
04:26 |
OldCoder |
BrandonReese, is the ban stuff yours? |
04:26 |
OldCoder |
banLevel = 75 |
04:26 |
OldCoder |
banWarning = 12 |
04:26 |
OldCoder |
is that from you? |
04:26 |
Piggybear87 |
Yes. |
04:26 |
OldCoder |
What is it? |
04:26 |
Piggybear87 |
From Landrush landclaim I believe. |
04:26 |
kaeza |
LazyJ, pong |
04:27 |
BrandonReese |
It's for the landrush auto ban system |
04:27 |
OldCoder |
should time_speed be 0 or 96? |
04:27 |
Piggybear87 |
I "may" have stol... Erm borrowed it for my future server. :) |
04:27 |
BrandonReese |
96 |
04:28 |
LazyJ |
kaeza, homedecor -> locked microwaves and ovens are reverting to regular when placed/dug. I'm looking at the code but having difficulty interpreting it. |
04:28 |
BrandonReese |
Piggybear87, that's why it's open source :) |
04:28 |
kaeza |
huh? |
04:28 |
kaeza |
lemme check |
04:29 |
LazyJ |
When dug, locked microwaves and ovens return to the inventory as their unlocked versions. |
04:29 |
Piggybear87 |
I'm borrowing my favorite parts of my favorite server. :) |
04:29 |
Vazon |
server shut down OldCoder, was that planned? |
04:29 |
OldCoder |
Yes |
04:29 |
Vazon |
ok |
04:29 |
OldCoder |
BrandonReese, no players with names starting with dash |
04:29 |
OldCoder |
It breaks things |
04:29 |
BrandonReese |
Ok that's fine. I wasn't aware there were any |
04:29 |
OldCoder |
player -________- |
04:29 |
OldCoder |
Heh |
04:30 |
LazyJ |
I checked with WorldEdit's inspector after placing the locked versions. It reported them as the unlocked variety. |
04:30 |
BrandonReese |
ah, probably some jerk |
04:30 |
Vazon |
xD such a troll name |
04:30 |
LazyJ |
Something is switching them after placement. |
04:30 |
Vazon |
Lazy the locked oven turning into a regular oven?? |
04:32 |
Piggybear87 |
OldCoder, What's the address? |
04:32 |
OldCoder |
Piggybear87, wait; let's see if I can get it to work |
04:32 |
Piggybear87 |
OK. :) I miss my lab... |
04:32 |
Vazon |
OldCoder, question why is mine down if your working on landrush? lol |
04:33 |
OldCoder |
I've only filtered 8GB down to 6GB, replaced nether, did a new conf, created a new _game, etc. :P |
04:33 |
OldCoder |
Vazon, the restart mechanism presently needs to take down all servers |
04:33 |
realtinymonster |
Shh! |
04:33 |
OldCoder |
Will try to fix that sometime |
04:33 |
Vazon |
ok |
04:33 |
realtinymonster |
you woke me up! |
04:33 |
Piggybear87 |
realtinymonster, WAKE UP! |
04:33 |
Vazon |
tiny shhh or i will poke you |
04:34 |
* realtinymonster |
sets usermode +i #moontest |
04:34 |
OldCoder |
vendor/mese_vendor.lua:226: attempt to index global 'mesecon' (a nil value) |
04:34 |
OldCoder |
BrandonReese, ^ |
04:34 |
OldCoder |
vendor isn't loading due to that message |
04:34 |
Vazon |
eeeewww vendors |
04:35 |
Piggybear87 |
Vazon, SHUT UP! I love those things. :) |
04:35 |
OldCoder |
BrandonReese, did you omit mesecons from your mods set? |
04:35 |
BrandonReese |
I didn't think so... |
04:35 |
OldCoder |
If so, do you have the release you were using? |
04:35 |
OldCoder |
Well, that is the message |
04:35 |
OldCoder |
Wait |
04:35 |
OldCoder |
Mod name conflict detected: "plants_lib" |
04:35 |
BrandonReese |
does vendor have mesecons in the depends.txt? |
04:35 |
OldCoder |
"animal_creeper" has unsatisfied dependencies: "fire" |
04:35 |
OldCoder |
Looks like we have some work ahead |
04:36 |
OldCoder |
Hang on |
04:36 |
BrandonReese |
oh, get rid of animals |
04:36 |
BrandonReese |
that shouldn't be loaded |
04:36 |
Vazon |
Piggybear they are a great mod indeed but the money mod is more conservitive. 2 nodes = venders 1 node = money |
04:36 |
Piggybear87 |
Awww.... I didn't know you added mobs... |
04:36 |
OldCoder |
But why is the error occurring? |
04:36 |
OldCoder |
Isn't this your mods set? |
04:36 |
|
asie joined #minetest |
04:37 |
BrandonReese |
I just realized it's not my exact mod set because I had some disabled in the world.mt file but you can't do that if you're setting it up as a game |
04:37 |
OldCoder |
mesecon? |
04:37 |
OldCoder |
That line is in the depends file |
04:37 |
OldCoder |
BrandonReese, how about |
04:37 |
Piggybear87 |
I like Vendor with money2 because I figured out how to sell singles and stacks AND 10 and 20 or whatever. |
04:37 |
OldCoder |
I give you the landrush_game zip that I made |
04:37 |
OldCoder |
and you fix it? |
04:38 |
Vazon |
piggy you cna do that with money lol |
04:38 |
OldCoder |
Preparing ZIP file now |
04:38 |
BrandonReese |
that sounds good, I was just going to suggest putting in on hold tonight and I would get the exact mods together. |
04:38 |
OldCoder |
Wait |
04:38 |
Piggybear87 |
Using 1 chest? |
04:38 |
OldCoder |
I am half there so you might as well start with this ZIP |
04:38 |
Vazon |
yes |
04:38 |
Vazon |
you can set how many you want to sell |
04:39 |
OldCoder |
http://minetest.org/landrush_game.zip |
04:39 |
Piggybear87 |
Also, one of my shops were half buying, half selling. The buying ones tele-tubed to my storage facility. |
04:39 |
OldCoder |
^ BrandonReese tidy that up and we might be in business |
04:39 |
BrandonReese |
Sounds like a plan |
04:40 |
BrandonReese |
Downloading now, probably get it back to you tomorrow evening |
04:40 |
Piggybear87 |
Awww... |
04:40 |
Vazon |
well money you can set buy and selling in one set up not 2 tho it doesnt work with pipes yet |
04:41 |
Piggybear87 |
Also, with the money mods, I'm not a huge fan of Dan's. I don't like it taking up precious inventory space. |
04:42 |
Vazon |
eww i hate Dan's |
04:43 |
Vazon |
i always die and loss it |
04:43 |
Piggybear87 |
I had to "borrow" brandon's money2 version with /convert. I missed that. |
04:44 |
BrandonReese |
I'm always happy to see other people enjoy my work |
04:45 |
Vazon |
Brandon is it possible to make convert work with the money mod? i have wanted to add a version of that to Minerealms just not as steep of a infalation |
04:45 |
Piggybear87 |
:) Still not a fan of the varying convertval, but it will work... Did you ever get that PM a long time ago about that glitch? |
04:46 |
kaeza |
LazyJ, I found the error, but fixing will need a bit of time |
04:47 |
BrandonReese |
I'm sure it would be possible. I haven't worked with money mod, but I'm sure someone could make it work |
04:47 |
Vazon |
ok |
04:48 |
Vazon |
i think the money mod and money2 are very similar so shouldn't be to hard |
04:48 |
LazyJ |
Thanks, kaeza. I'm looking forward to studying the solution. ;) |
04:57 |
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Piggybear87 joined #minetest |
04:57 |
Vazon |
wb Piggy |
04:58 |
OldCoder |
BrandonReese, contact me when done with mods. I assume not tonight. |
04:59 |
Piggybear87 |
I had no choice! I clicked un/decorate and lost my - + x Lol. |
04:59 |
|
kizeren joined #minetest |
04:59 |
Vazon |
OldCoder, do you use some coding for the mods for more stablity?? because the server never crashes, and quite a few of our mods are very unstable |
04:59 |
Vazon |
well they should be |
05:00 |
OldCoder |
Vazon, I patch mods quite a bit but in your case we're using your _game |
05:01 |
OldCoder |
I suppose the speed of the server |
05:01 |
OldCoder |
May help it to avoid some of the issues |
05:01 |
OldCoder |
Eventually there may be crashes |
05:01 |
OldCoder |
Until the mod issues are sorted out |
05:01 |
Vazon |
wow, most of my patches must be holding up then |
05:01 |
OldCoder |
Yep |
05:01 |
realtinymonster |
OldCoder: can you host an Moontest one? |
05:01 |
OldCoder |
Explain Moontest pls |
05:02 |
realtinymonster |
OldCoder: http://tinyurl.com/moontest |
05:02 |
OldCoder |
So it is basically a lunar landscape set of textures and mods? |
05:02 |
realtinymonster |
yeah |
05:03 |
realtinymonster |
its like you are on the moo |
05:03 |
realtinymonster |
n |
05:03 |
Vazon |
OldCoder its a game |
05:03 |
OldCoder |
Has anybody built a world with it |
05:03 |
OldCoder |
Vazon, I know |
05:03 |
OldCoder |
realtinymonster, is there a map to go with it? |
05:03 |
Vazon |
ok, was making sure. |
05:03 |
OldCoder |
A sample moon world? |
05:03 |
realtinymonster |
OldCoder: I am working on a medium sized city at the moment |
05:03 |
OldCoder |
Sure, if it doesn't crash |
05:03 |
realtinymonster |
I will notify you when i'm completed |
05:03 |
OldCoder |
I'll host it; unique enough |
05:04 |
realtinymonster |
nice! |
05:04 |
OldCoder |
I mostly dislike hosting a lot of similar empty worlds |
05:04 |
OldCoder |
Something unique is welcome |
05:04 |
realtinymonster |
yeah, i know what you mean |
05:04 |
OldCoder |
I like these special projects. reactor here for example has done pripyat. |
05:04 |
OldCoder |
Not finished but still unusual. |
05:04 |
realtinymonster |
I was thinking, should I leave the buildings bare? or add stuff inside? |
05:05 |
OldCoder |
Stuff inside but... |
05:05 |
OldCoder |
can work on decor or shades |
05:05 |
OldCoder |
What would a lunar colony have? |
05:05 |
realtinymonster |
hmm, lotsa iron-based stuff |
05:05 |
OldCoder |
This is the sort of thing |
05:05 |
Vazon |
realtiny if you want i can host a small test server, maby max at 5 people to see how players like it till OldCoder can host it |
05:05 |
OldCoder |
That will attract notice |
05:06 |
OldCoder |
Vazon, I can host immediately :-) |
05:06 |
realtinymonster |
OldCoder: nice |
05:06 |
Vazon |
hrmp stealing my job :P lol joking |
05:06 |
* OldCoder |
needs to rest a while |
05:06 |
realtinymonster |
I will try to get on tomorrow |
05:06 |
OldCoder |
BrandonReese, see me again when you can |
05:06 |
* realtinymonster |
needs to rest too, but he has school to do |
05:06 |
OldCoder |
After an evening on your world |
05:06 |
OldCoder |
would like to finish it |
05:07 |
Vazon |
i can do small servers like 5-10 people no problem my server was to big for me to handle |
05:07 |
Vazon |
we had 35+people |
05:07 |
BrandonReese |
OldCoder ok I'll get the game cleaned up and get it to you as soon as possible |
05:07 |
OldCoder |
kkty |
05:07 |
OldCoder |
If you wish another test done tonight PM a ZIP link else see me when you can. I will nap a little. |
05:08 |
BrandonReese |
I'm probably going to work another half our tonight and then bed |
05:09 |
Vazon |
im up all night, i have to be :| |
05:09 |
realtinymonster |
need to work on school :/ |
05:10 |
BrandonReese |
I used to work until 3am then get up at 6, I can't do that anymore |
05:10 |
Vazon |
My little sister has a mri and she has to stay awake all night and i have to keep her up |
05:12 |
BrandonReese |
I hope everything is ok |
05:13 |
realtinymonster |
^ that |
05:14 |
Vazon |
she seems to be blacking out and so do i |
05:14 |
realtinymonster |
hmm scary |
05:15 |
Vazon |
yes and she isnt worried, she doesnt seem to understand what's happening |
05:15 |
Vazon |
btw is anyone else getting this error when trying to access the minetest page, 500 Internal Server Error? |
05:16 |
realtinymonster |
nope |
05:17 |
kaeza |
Vazon, yes |
05:17 |
Vazon |
mhmm i can access the forum jsut fine just cant get to the page |
05:18 |
Vazon |
ok good im not alone |
05:18 |
kaeza |
everything else (wiki, forum, etc) is just fine |
05:18 |
Vazon |
ya |
05:19 |
OldCoder |
BrandonReese, you are old now? |
05:19 |
* OldCoder |
is back |
05:19 |
BrandonReese |
some days I feel old |
05:19 |
* OldCoder |
has a thing where he needs to rest for a few minutes and breathe different |
05:19 |
OldCoder |
BrandonReese, I ought to do other stuff but answer this |
05:19 |
BrandonReese |
maybe it's age, maybe it's 4 kids |
05:19 |
Vazon |
breathe different??? ummm i dont think thats normal |
05:20 |
OldCoder |
If I delete the _game mods that you do not load |
05:20 |
OldCoder |
will this approximate your setup? |
05:20 |
BrandonReese |
it should |
05:20 |
OldCoder |
Vazon, I call it "breathing shock". It is not nearly normal. |
05:20 |
* OldCoder |
has had an unusual life. But so has everybody. |
05:20 |
Vazon |
like asma? |
05:21 |
OldCoder |
No. This is very odd. For 6 years I get highly tired in moments; must lie down and pant for a while. Then sometimes it stops. |
05:21 |
OldCoder |
Food triggers it so I must stop eating |
05:21 |
OldCoder |
But it is not a particular food |
05:21 |
Vazon |
Sounds like you just over stress yourself |
05:21 |
OldCoder |
BrandonReese, hang on; I will edit |
05:21 |
OldCoder |
No |
05:21 |
OldCoder |
Not a subject for this forum of course |
05:22 |
OldCoder |
It is a failure of the endocrine system |
05:22 |
OldCoder |
4 kids, eh? |
05:22 |
OldCoder |
You are older than I figured |
05:22 |
Vazon |
o that sounds bad |
05:22 |
OldCoder |
Vazon, rest can be PM |
05:23 |
Vazon |
ok |
05:25 |
* realtinymonster |
is switching devices |
05:26 |
Piggybear87 |
I can't imagine 4 kids. I just had a daughter and it's hard! Lol. |
05:32 |
Piggybear87 |
Whelp, I'm outie. See y'all later. |
05:34 |
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05:35 |
* realtinymonster |
has returned |
05:36 |
realtinymonster |
Vazon: i need to stay up too, but only till midnight |
05:37 |
Vazon |
hey someone will be up with me :D |
05:37 |
realtinymonster |
only 30 min left woo! |
05:37 |
realtinymonster |
but |
05:38 |
realtinymonster |
i can stay longer if i dont get too sleepy |
05:39 |
Vazon |
well if you need sleep then sleep |
05:40 |
realtinymonster |
nah, i havent had my nightly coffee, so im awake! |
05:41 |
* realtinymonster |
has an odd brain... |
05:42 |
realtinymonster |
caffine = sleep XD |
05:42 |
Vazon |
lol |
05:42 |
realtinymonster |
ADHD FTW |
05:43 |
realtinymonster |
plus other crap XD |
05:43 |
VanessaE |
what are you talking ADHD? there's no A--- OH LOOK! SHINY! |
05:43 |
VanessaE |
;) |
05:43 |
realtinymonster |
heh |
05:44 |
realtinymonster |
^ can relate q_q |
05:45 |
realtinymonster |
it can become out of hand... |
05:45 |
Vazon |
lol Hi VanessaE |
05:46 |
|
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05:46 |
realtinymonster |
woo |
05:46 |
Vazon |
VanessaE: Splizard has fixed the snow mod, plantlib incompablilit |
05:46 |
Vazon |
i have tested it and it works |
05:46 |
VanessaE |
I saw the post |
05:46 |
VanessaE |
what was the fix? |
05:46 |
realtinymonster |
i used to be the youngest here... |
05:46 |
VanessaE |
I mean, what was it that was broken? |
05:47 |
Vazon |
idk if it was broken, just a incompablility. |
05:48 |
realtinymonster |
i have been beat by Lemon and nman |
05:48 |
Vazon |
at what tiny? |
05:48 |
realtinymonster |
age |
05:49 |
realtinymonster |
or lack thereof |
05:50 |
* realtinymonster |
> Lemon > nman |
05:51 |
VanessaE |
Vazon: *looks at the patch* |
05:51 |
VanessaE |
Vazon: ultimately it's like 3 lines |
05:51 |
realtinymonster |
lol |
05:51 |
VanessaE |
the rest is not really active code but debugs and some light calculations |
05:52 |
realtinymonster |
me is sad |
05:52 |
VanessaE |
however plants_lib won't be able to spawn stuff inside a snow biome :( |
05:52 |
VanessaE |
but the way this reads |
05:53 |
VanessaE |
by the* |
05:53 |
Vazon |
no but its better than nothing, and VanessaE can you jsut write a code to spawn the moretrees saplings on the snow? |
05:54 |
Vazon |
that would put moretrees in snow |
05:55 |
VanessaE |
there is already such code in place. |
05:55 |
VanessaE |
but Splizard's code is blocking it. |
05:56 |
VanessaE |
the couple of trees that I thought were suitable to grow in snow are already in moretrees and are already programmed to spawn |
05:56 |
realtinymonster |
This is a test of /quote |
05:56 |
VanessaE |
but the way this code reads, they will never grow :-/ |
05:57 |
realtinymonster |
y? |
06:00 |
realtinymonster |
Vazon: how u keep ur sis awake? |
06:01 |
realtinymonster |
:/ |
06:01 |
realtinymonster |
fts moment |
06:06 |
|
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06:25 |
Zeno` |
how do I get the player's name? e.g. in on_use? |
06:25 |
Zeno` |
I have user, but check privs wants a string |
06:27 |
|
khor joined #minetest |
06:29 |
Zeno` |
local playername = user.get_player_name(user) ?? |
06:30 |
VanessaE |
no idea |
06:30 |
Zeno` |
hmm |
06:30 |
VanessaE |
except that I think a placer or puncher or similar object is passed to the on_use call isn'tit? |
06:30 |
VanessaE |
user |
06:31 |
Zeno` |
this is the code: http://pastebin.com/dzzY5ayc |
06:31 |
VanessaE |
so user:get_player_name() |
06:31 |
Zeno` |
user is passed |
06:31 |
Zeno` |
oh it's : and not . ? |
06:31 |
VanessaE |
colon yeah |
06:31 |
VanessaE |
syntax sugar |
06:31 |
Zeno` |
ok thanks |
06:32 |
Zeno` |
doesn't seem to work anyway... lets me do it even without the priv lol |
06:41 |
Zeno` |
hmm |
06:43 |
|
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06:43 |
WindHero |
j #moontest |
06:43 |
WindHero |
fail :P |
06:44 |
celeron55 |
fuck, i broke minetest.net and i don't even know how |
06:44 |
WindHero |
D: |
06:45 |
WindHero |
500 error... |
06:45 |
WindHero |
does the site have the aforementioned error log? |
06:46 |
WindHero |
kaeza: I have a question regarding your ImageLoader mod |
06:46 |
kaeza |
do ask |
06:47 |
WindHero |
I exported a file through GIMP as a 24-bit, do-not-write-color-space-info |
06:47 |
WindHero |
but I still get "Unknown File Type" error |
06:48 |
WindHero |
I haven't touched the code for reading the image |
06:48 |
celeron55 |
now it works |
06:48 |
WindHero |
although I have toyed with the palette.lua |
06:48 |
|
theTroy joined #minetest |
06:49 |
WindHero |
any ideas on what I could be missing with the file format? |
06:49 |
WindHero |
local bmp, e = maploader.load(minetest.get_modpath("lottmapgen").."/images/map.bmp") |
06:49 |
WindHero |
^that's how I'm calling it |
06:50 |
Zeno` |
is it because the player is "singleplayer" (referring to my question, not WindHero's) |
06:52 |
WindHero |
looking at the logs to see your question... |
06:53 |
kaeza |
WindHero, not sure what options are available in GIMP's BMP export plugin. do you have a screenshot? |
06:53 |
WindHero |
lemme get one quick |
06:55 |
asl |
zeno`: user:get_player_name() -- no user in the () |
06:55 |
kaeza |
also, `file yourimage.bmp` (assuming you have the `file` command) |
06:56 |
WindHero |
https://mediacru.sh/14kpiHWVca6Q |
06:56 |
|
Calinou joined #minetest |
06:56 |
Zeno` |
asl, seemingly makes no difference. The latest code is http://pastebin.com/fsaaw0A0 and hasprivs seems always true |
06:57 |
WindHero |
Zeno`, do you have the priv off by default? |
06:58 |
asl |
is tester registered? |
06:58 |
Zeno` |
i've checked privs singleplayer and "tester" is not there... hmm |
06:58 |
Zeno` |
it is |
06:58 |
Zeno` |
minetest.register_privilege("tester", "Player can test unreleased features.") |
06:58 |
|
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06:59 |
WindHero |
do you need me to relin, kaeza? |
06:59 |
WindHero |
*relink |
07:00 |
kaeza |
no, got it |
07:00 |
Calinou |
hi |
07:00 |
Calinou |
Zeno`, why not just use “server†privilege? |
07:00 |
WindHero |
hi |
07:01 |
Calinou |
or “ban†(usually granted to moderators) |
07:01 |
Calinou |
also, if you want to restrict an item to a privilege, it's a better idea to add a command that gives the item, and functions with a particular privilege only |
07:02 |
kaeza |
hmm |
07:03 |
kaeza |
WindHero, Windows? |
07:03 |
WindHero |
yup |
07:03 |
kaeza |
ok... |
07:04 |
kaeza |
try this: change https://github.com/kaeza/minetest-imageloader/blob/master/imageloader.lua#L44 to `io.open(filename, "rb")' |
07:04 |
kaeza |
same here: https://github.com/kaeza/minetest-imageloader/blob/master/imageloader.lua#L64 |
07:06 |
WindHero |
testing... |
07:06 |
WindHero |
same error |
07:06 |
|
Vazon joined #minetest |
07:06 |
Vazon |
ok back |
07:07 |
|
harrison___ joined #minetest |
07:08 |
asl |
zeno`: try using `minetest.get_player_privs` instead of `minetest.check_player_privs`? |
07:09 |
WindHero |
kaeza: thanks for trying, but I'm gonna log off for the night |
07:09 |
WindHero |
it's getting a bit late here |
07:10 |
WindHero |
cya! |
07:10 |
kaeza |
... |
07:10 |
kaeza |
oh well |
07:11 |
|
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07:13 |
asl |
zeno`: something like this i guess http://pastebin.com/m2H3haWM |
07:17 |
* VanessaE |
pokes kaeza with a locked sign request ;) |
07:17 |
VanessaE |
(I know I know, I keep harrassing you ;) ) |
07:18 |
* kaeza |
slaps VanessaE with b0rked locked ovens and multiple font support |
07:18 |
VanessaE |
OOF *falls over* |
07:19 |
kaeza |
SOONâ„¢ |
07:19 |
asl |
can someone recommend a server that has the newest technic + pipeworks? |
07:19 |
VanessaE |
asl: VE-Survival |
07:19 |
kaeza |
^ she has five |
07:19 |
VanessaE |
digitalaudioconcepts.com 30001 |
07:19 |
VanessaE |
kaeza: sevel. |
07:19 |
VanessaE |
seven* |
07:19 |
kaeza |
oh right |
07:19 |
VanessaE |
(however only three have those two mods installed) |
07:22 |
Calinou |
kaeza, Carbone's locked furnaces should work well, they are in default mod |
07:22 |
Calinou |
however, no locked signs currently |
07:24 |
|
Vazon joined #minetest |
07:24 |
VanessaE |
Calinou: you're welcome to import whatever bits of homedecor modpack you want to into Carbone (if kaeza agrees of course) |
07:25 |
|
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07:25 |
kaeza |
I forbid it! |
07:26 |
VanessaE |
haha |
07:26 |
kaeza |
J/K it's LGPL anyway |
07:36 |
Vazon |
man my internet is crapping out |
07:40 |
Zeno` |
asl, thanks I'll give it a go (sorry for the delayed reply, I had a phone call) |
07:40 |
Vazon |
brb resarting computer |
07:41 |
Zeno` |
haha crashed |
07:41 |
Zeno` |
hmm |
07:47 |
|
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07:47 |
Vazon |
ok back |
07:48 |
VanessaE |
wb |
07:49 |
Vazon |
Thanks |
07:50 |
Vazon |
VanessaE can you give me a git-gui that would work with Ubuntu |
07:50 |
Vazon |
i cant seem to find a decent one |
07:50 |
VanessaE |
nopers |
07:50 |
VanessaE |
I use the command line |
07:52 |
Vazon |
command line? |
07:52 |
VanessaE |
shell. |
07:54 |
Vazon |
VanessaE: how long till you realize I'm a noob when it comes to linux so I have no idea what shell means. :3 |
07:55 |
VanessaE |
vazon: terminal? |
07:55 |
VanessaE |
you know, the linux equivalent to the Windows DOS Cmd prompt? |
07:55 |
Vazon |
o yes i know what the terminal is |
07:55 |
VanessaE |
(or rather, Cmd prompt is the Windows equivalent to a unix terminal+shell) |
07:56 |
VanessaE |
the shell is the program that the terminal calls forth that gives you the "$" prompt. |
07:56 |
VanessaE |
a command line or CLI is another word for the same thing. |
07:57 |
Vazon |
ok |
07:57 |
Vazon |
im just trying to add textures to my github repos |
07:57 |
VanessaE |
if someone says any of these terms, it means they're using a program that operates entirely within the terminal, just as if you did `ls` or something (only that there are many incredibly complex programs that are terminal-based) |
07:57 |
VanessaE |
that's easy. |
07:57 |
VanessaE |
cd /path/to/your_mod_folder |
07:58 |
VanessaE |
git add textures/ |
07:58 |
VanessaE |
git commit -m "added textures" |
07:58 |
VanessaE |
git push |
07:58 |
VanessaE |
that last command assumes that your repository is already established, e.g. git already knows where to push to. |
07:58 |
VanessaE |
(it will if this repo has been used before) |
07:59 |
Vazon |
ok, is there one to add a whole file including textures to a repo? |
07:59 |
VanessaE |
yes |
07:59 |
VanessaE |
git add . |
07:59 |
VanessaE |
(with the period) |
08:00 |
Vazon |
ok |
08:00 |
VanessaE |
that adds everything in the current directory and everything recursively from there on down |
08:00 |
VanessaE |
so like, if you copy some textures in, and a new .lua and say you made changes to the README and a bunch of other shit, and you wanna add it all together into one big commit, |
08:00 |
VanessaE |
you just, |
08:01 |
VanessaE |
git add . |
08:01 |
VanessaE |
git commit -a -m "Made a bunch of changes: <and put the list here what you did> " |
08:01 |
VanessaE |
git push |
08:01 |
VanessaE |
(the extra -a tells git to also push any deletes to the repo) |
08:02 |
Vazon |
ok i will try |
08:02 |
VanessaE |
wait, |
08:02 |
VanessaE |
before you do |
08:02 |
VanessaE |
do this please: |
08:02 |
Vazon |
? |
08:02 |
VanessaE |
git remote -v |
08:02 |
VanessaE |
and paste the result here |
08:02 |
VanessaE |
IF it's only a few lines |
08:02 |
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08:03 |
Vazon |
fatal: Not a git repository (or any of the parent directories): .git |
08:03 |
Vazon |
got that |
08:03 |
VanessaE |
ok, you have not initialized this repository yet |
08:03 |
VanessaE |
so you're starting a new project then? |
08:04 |
|
Enke joined #minetest |
08:04 |
Vazon |
im adding more vcore mod to github them maby soon brake it off into vcore and default_plus mods |
08:04 |
Vazon |
adding my* |
08:04 |
|
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08:04 |
VanessaE |
type this: pwd and press enter, paste the result.` |
08:04 |
VanessaE |
(relax, it stands for print working directory, not password. :P ) |
08:04 |
Vazon |
/home/kodie |
08:04 |
VanessaE |
ah ok |
08:04 |
VanessaE |
you're not even IN your repository directoru |
08:04 |
asie |
hey |
08:04 |
Vazon |
lol idc if it does or doesnt |
08:05 |
VanessaE |
you need to cd into it first. |
08:05 |
VanessaE |
do you know where your vcore folder is? |
08:05 |
Vazon |
so cd /home/kodie/minetest/games/minerealms_game/mods/vcore ? |
08:06 |
VanessaE |
not exactly. |
08:06 |
VanessaE |
do this: |
08:06 |
VanessaE |
mkdir /home/kodie/minetest-mods |
08:06 |
VanessaE |
cp -av /home/kodie/minetest/games/minerealms_game/mods/vcore /home/kodie/minetest-mods |
08:07 |
VanessaE |
cd /home/kodie/minetest-mods/vcore |
08:07 |
VanessaE |
do you see what I did there? |
08:08 |
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08:08 |
Vazon |
not really, it looked like you took all the directorys and broke it down into parts |
08:08 |
VanessaE |
I copied your vcore directory to a new location and then went there instead of the original source |
08:08 |
VanessaE |
in essance, made a backup |
08:08 |
VanessaE |
essence* |
08:09 |
Vazon |
but isnt that one of the purpose of github? is a backup? |
08:09 |
VanessaE |
no |
08:09 |
VanessaE |
though it can be used for that purpose, that's not what it's for |
08:09 |
Vazon |
ok |
08:09 |
VanessaE |
shush and listen :) |
08:09 |
Vazon |
kk master ;) |
08:10 |
VanessaE |
what we're doing here is we're moving development of vcore away from minerealms and into its own directory where we can manage it separately. |
08:10 |
Vazon |
ok |
08:10 |
VanessaE |
that way changes to minerealms won't overwrite changes you may have made to vcore, and vice-versa. |
08:10 |
Vazon |
k |
08:11 |
VanessaE |
now, run those commands, and then poke around a bit inside the copy, familiarize yourself with the new files. |
08:12 |
Vazon |
ok |
08:13 |
Vazon |
ok |
08:13 |
VanessaE |
right, so now you know what's where. |
08:13 |
VanessaE |
next step: |
08:13 |
VanessaE |
you're in /home/kodie/minetest-mods/vcore yes? |
08:14 |
Vazon |
yes |
08:14 |
VanessaE |
ok, go over to your web browser, sign into github, and create a new repository for vcore. |
08:14 |
Vazon |
already done |
08:14 |
VanessaE |
I see it |
08:14 |
VanessaE |
ok |
08:14 |
VanessaE |
next: |
08:14 |
VanessaE |
in the terminal now, |
08:14 |
VanessaE |
oh |
08:14 |
VanessaE |
you already have some stuff :D |
08:15 |
Vazon |
yes i put it in there by hand |
08:15 |
VanessaE |
ok, are these things you're willing to overwrite? |
08:15 |
Vazon |
yea |
08:15 |
VanessaE |
ok |
08:15 |
VanessaE |
git remote -v |
08:15 |
VanessaE |
let's see what the vcore repo says |
08:15 |
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08:16 |
Vazon |
kodiekodie-HP-Compaq-6530b-NN799UC-ABA:~/minetest-mods/vcore$ git remote -v |
08:16 |
Vazon |
fatal: Not a git repository (or any of the parent directories): .git |
08:16 |
VanessaE |
ok |
08:16 |
VanessaE |
now, let's set it up. |
08:16 |
VanessaE |
git init |
08:16 |
Vazon |
Initialized empty Git repository in /home/kodie/minetest-mods/vcore/.git/ |
08:16 |
VanessaE |
git remote add origin gitgithub.com:Vazon/Vcore.git |
08:16 |
VanessaE |
I think that's it |
08:17 |
Vazon |
it did nothing, thats good right? |
08:17 |
Calinou |
“Vcoreâ€Â heh |
08:17 |
VanessaE |
yep |
08:17 |
VanessaE |
ok |
08:17 |
VanessaE |
git remote -v |
08:17 |
Vazon |
Calinou shut it-.- |
08:17 |
VanessaE |
let's see what it did |
08:17 |
VanessaE |
Calinou: hush :P |
08:17 |
Calinou |
it's the setting that alters CPU voltage, Vazon |
08:17 |
Calinou |
(usually) |
08:18 |
Vazon |
origingitgithub.com:Vazon/Vcore.git (fetch) |
08:18 |
Vazon |
origingitgithub.com:Vazon/Vcore.git (push) |
08:18 |
VanessaE |
Vazon: perfect. |
08:18 |
VanessaE |
ok, now: |
08:18 |
Vazon |
really?? i just came up with that name on the fly |
08:18 |
VanessaE |
git add . |
08:18 |
VanessaE |
git commit -m "initial commit" |
08:18 |
VanessaE |
git push -f |
08:18 |
Calinou |
git commit -am "Message." |
08:18 |
Calinou |
is an alias |
08:19 |
Calinou |
if you want to see your git log in a fancy way, install “tig†then use it |
08:19 |
VanessaE |
Calinou: don't confuse hium\ |
08:19 |
VanessaE |
he barely knows the command line as it is :P |
08:19 |
Calinou |
OK |
08:19 |
Vazon |
ok done |
08:19 |
Vazon |
im learning :) |
08:20 |
VanessaE |
Vazon: git add . ; git commit -m "initial commit" ; git push -f |
08:20 |
VanessaE |
did you do that? |
08:20 |
Vazon |
yes |
08:20 |
VanessaE |
I don't see any change in the repository |
08:20 |
Vazon |
Permission denied (publickey). |
08:20 |
Vazon |
fatal: The remote end hung up unexpectedly |
08:20 |
VanessaE |
ah ok |
08:21 |
Calinou |
using SSH protocol requires public keys; you can't use password |
08:21 |
VanessaE |
let's reset the remote for HTTPS then |
08:21 |
Calinou |
use HTTPS protocol to use password |
08:21 |
Calinou |
(have to type username and password every time though) |
08:21 |
VanessaE |
git remote remove origin |
08:21 |
VanessaE |
git remote add origin https://github.com/Vazon/Vcore.git |
08:21 |
VanessaE |
then try the git add/commit/push line again. |
08:22 |
Calinou |
setting git remote is how I migrated from GitHub to Gitorious :D |
08:22 |
Calinou |
I was surprised it was that easy |
08:22 |
VanessaE |
Calinou: yeah, force of habit; I use pubkey/ssh here at home |
08:23 |
* VanessaE |
pokes at Vazon |
08:24 |
Vazon |
internet is stalling again |
08:24 |
VanessaE |
ok |
08:24 |
VanessaE |
Calinou: why was it you switched? |
08:26 |
Vazon |
VanessaE: http://pastebin.com/EbAJrgU9 |
08:27 |
VanessaE |
huh. ok, `git remote rm origin` then. |
08:27 |
VanessaE |
weird, mine requires `remove` |
08:27 |
VanessaE |
do that, then do the `add origin https://...` line |
08:29 |
Vazon |
all better :D |
08:29 |
VanessaE |
yay! |
08:30 |
VanessaE |
I see your changes |
08:30 |
VanessaE |
congratulations |
08:30 |
Vazon |
shanks you VanessaE! |
08:30 |
VanessaE |
now, in the future: |
08:30 |
VanessaE |
make your changes to that folder, do: git add . ; git commit ; git push (and it will ask you to provide a detailed commit message this time) |
08:31 |
VanessaE |
and copy that folder to your minerealms_game dir where it belongs |
08:31 |
VanessaE |
that way this folder becomes your work directory where you do your active development |
08:31 |
Calinou |
VanessaE, told you already |
08:31 |
Calinou |
let's say I don't like GitHub… |
08:31 |
VanessaE |
Calinou: I forgot |
08:31 |
VanessaE |
but ok |
08:31 |
Calinou |
it's proprietary |
08:31 |
Calinou |
I would rather use something that has free backend |
08:32 |
VanessaE |
fair enough |
08:32 |
Calinou |
and supports free software more |
08:32 |
Vazon |
ok, another thing about the liences and readme.md's those confuse me. I dont knwo what liences to use or what i should put in readme's |
08:32 |
Calinou |
you can put anything in readme (eg. information on the mod); you have to put a license; if you don't know, use CC0 |
08:32 |
VanessaE |
Vazon: if the code is entirely your own, the license is entirely up to you. whatever you want to use. if you borrowed someone else's code, you have to use the license they used (unless it was CC0, WTFPL, or "public domain") |
08:32 |
Calinou |
(it allows doing anything) |
08:33 |
Calinou |
bye |
08:33 |
VanessaE |
cya |
08:33 |
Vazon |
ok well i borrowed the chest code (stupid thing would never lock) and i copied over throwing mods code to make the bow |
08:34 |
VanessaE |
Vazon: as for README's, that's just a plain old text file that describes the mod. whatever you want to write there. totally free-form, like posting on the forums, but you need to take care to write in proper English with good, college-level grammar if you can. |
08:34 |
VanessaE |
as long as it's named README, it will be displayed at the bottom of the github repository page |
08:34 |
Vazon |
i can do grammer when i stop and think, but i type to fast to think when im talking on here |
08:35 |
VanessaE |
(if named README.md, github will try to interpret certain symbols in the text as a style language. think BBcode as in the forums, but not the same syntax) |
08:35 |
VanessaE |
yeah, when you write the README, write it as if you're gonna submit it to one of your schoolteachers for gradinbg. |
08:35 |
VanessaE |
grading* |
08:37 |
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08:37 |
Vazon |
ok |
08:38 |
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08:39 |
Vazon |
Vanessa that has the 3d_ladders if you wanted to do the texture for it |
08:40 |
VanessaE |
I'll look into it later, not now though |
08:40 |
VanessaE |
too tired. |
08:40 |
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08:40 |
Vazon |
lol |
08:40 |
VanessaE |
I'm off to bed in fact |
08:40 |
VanessaE |
night :) |
08:40 |
Vazon |
ok night |
08:40 |
VanessaE |
remember: you have to copy your changes back to your minerealms directory |
08:40 |
Vazon |
yes |
08:40 |
VanessaE |
ok, I'm out - bbl |
09:16 |
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09:56 |
Zeno` |
kaeza? |
09:57 |
Zeno` |
you realise that nobody is going to use minetest_irc with such a ridiculous rigmoral to get it working, right? |
09:58 |
Vazon |
what Zeno? |
09:58 |
Zeno` |
Vazon, have you "installed" the latest commit? |
09:59 |
Vazon |
no why? |
09:59 |
Zeno` |
because it doesn't work without spending hours jumping through hoops |
10:00 |
Vazon |
what do you mean? |
10:00 |
Zeno` |
do you use minetest-irc? |
10:02 |
Zeno` |
what I mean, btw, to be clear, is that it's broken |
10:02 |
Vazon |
o ok |
10:02 |
Zeno` |
I should *not* have to spend 5 hours compiling libs and stuff just to get it to work |
10:04 |
Zeno` |
I have doubts it works on any distro |
10:05 |
Zeno` |
I've just tried fedora, ubuntu, mint, centos, debian |
10:05 |
Zeno` |
it does *not* work on any of them |
10:06 |
Zeno` |
(well it does, if you like to spend 5 hours working out why it doesn't work) |
10:09 |
asie |
Zeno`: do you see a better solution |
10:09 |
Zeno` |
asie, before the last commit it worked fine |
10:10 |
Zeno` |
so perhaps that was a better solution? |
10:10 |
Zeno` |
sure, you had to do scons but at least it worked |
10:10 |
asie |
maybe |
10:11 |
Zeno` |
can you really see someone spending hours and hours to install a mod? |
10:11 |
Zeno` |
let me rephrase that. Is spending hours and hours installing a single mod reasonable? |
10:16 |
Zeno` |
I mean no disrespect to kaeza, but in my book it's "broken" |
10:48 |
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14:27 |
Krock |
amaz! |
14:27 |
Krock |
whoops |
14:27 |
Krock |
hi |
14:27 |
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14:37 |
* Krock |
listens to some ABBA LP, <3 70-80' music |
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15:00 |
TenPlus1 |
is there any way to place a schematic file and NOT have the airblocks replace map content ????? |
15:01 |
Amaz |
TenPlus1 doesn't air get replaced? |
15:01 |
Amaz |
*by default |
15:02 |
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15:02 |
Jordach |
TenPlus1, which *type* of schematic WE or .mts |
15:03 |
TenPlus1 |
I'm placing a .mts file and anything surrounding it like grass etc is replaced by air... I only want the trunk and leaves to appear and am looking for a way to stop it replacing ground content |
15:03 |
TenPlus1 |
*an |
15:05 |
TenPlus1 |
when the mapgen places the .mts files it's fine... nothing is erased... it's only when I place the file myself |
15:06 |
TenPlus1 |
I tried --replacements = {{"air", ""}} which didnt work |
15:08 |
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15:12 |
Jordach |
try replacements = {{"air", "mapgen_air"}} |
15:13 |
Jordach |
or some silly thing that MTG based games use |
15:17 |
Krock |
(mapgen_air is used by built-in mapgens only afaik) |
15:18 |
* sfan5 |
meows at Krock |
15:19 |
* Krock |
meows at sfan5 |
15:19 |
TenPlus1 |
trying mapgen_air |
15:22 |
TenPlus1 |
nope, still replaces chunk around schematic tree... :( |
15:26 |
TenPlus1 |
replacements = should be able to change air blocks in the .mts file to "" so it doesnt overwrite surrounding nodes... I cant think of any other way of doing it |
15:26 |
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15:28 |
Krock |
edit worldedit then |
15:28 |
Krock |
so it doesn't save"air" |
15:29 |
TenPlus1 |
o.O |
15:31 |
TenPlus1 |
is there an option for that ? or would I have to actually edit the code ? |
15:32 |
* john_minetest |
gives sfan5 a <'(((((((< |
15:35 |
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15:46 |
Calinou |
0AD is fun, even when you get pwned by the AI |
15:47 |
m5 |
~up minetest.org |
15:47 |
m5 |
~up minetest.org 30010 |
15:47 |
ShadowBot |
m5: minetest.org port 30000 is down |
15:47 |
Krock |
TenPlus1, I don't know.. never looked at WE codes, maybe you have to add something like if(node[index] ~= "air") then add_to_save_node() end |
15:47 |
ShadowBot |
m5: minetest.org port 30010 is down |
15:47 |
m5 |
!up minetest.org |
15:47 |
MinetestBot |
minetest.org:30000 seems to be down |
15:47 |
m5 |
!up minetest.org 30010 |
15:48 |
MinetestBot |
minetest.org:30010 is up (541ms) |
15:48 |
m5 |
Okay |
15:48 |
Krock |
... |
15:48 |
Calinou |
m5, don't spam |
15:48 |
Calinou |
use ##minetestbot |
15:49 |
Calinou |
or /msg MinetestBot <command> |
15:49 |
m5 |
Will it notice me with the result? |
15:49 |
Calinou |
it'll send it in query |
15:50 |
Calinou |
/notice is apparently ignored by MinetestBot |
15:50 |
Calinou |
use /msg |
15:55 |
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16:04 |
ShadowNinja |
Calinou: As it should. Check RFC1459. |
16:04 |
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16:04 |
Jordach |
hey kaeza |
16:05 |
kaeza |
Jordach, o/ |
16:05 |
kaeza |
afternoons all |
16:08 |
Calinou |
ShadowNinja, what's the point of notices? |
16:10 |
ShadowNinja |
~give Calinou g RFC1459 |
16:10 |
ShadowBot |
Calinou: http://tools.ietf.org/html/rfc1459.html | Internet Relay Chat Protocol. J. Oikarinen, D. Reed. May 1993. |
16:11 |
Krock |
LOL I crashed a IRC server with one command |
16:11 |
Krock |
well done |
16:11 |
Jordach |
an* |
16:11 |
Krock |
yes, *an |
16:11 |
m5 |
Which command Krock? |
16:11 |
Krock |
./mode #main The_coolest_evaaar Krock |
16:12 |
Jordach |
ShadowNinja, you really need to ninja someone, then say: ...you just got...ShadowNinja'd |
16:12 |
ShadowNinja |
Jordach: I have done that, multiple times. :-) |
16:13 |
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16:14 |
BlockMen |
hi |
16:15 |
Jordach |
hey BlockMen |
16:15 |
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16:15 |
m5 |
krock: It just sets +Ts |
16:16 |
Calinou |
fixed duplication glitch in builtin_item [carbone] |
16:24 |
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16:27 |
Krock |
m5, possibly a bug in the server software |
16:28 |
* sfan5 |
gives john_minetest a kitten |
16:28 |
m5 |
Which daemon was it running? |
16:31 |
Piggybear87 |
pitriss, I got your mulitspawn mod and I can't set a new spawn. I do /spawnset and the GUI shows up. I put spawn name=Main, ID=main Number=1 x=0 y=2 z=0 and it doesn't show up in /spawnlist and when I /spawn I crash. Any help? |
16:33 |
Piggybear87 |
Crap! Now I can't even get on that map! |
16:34 |
pitriss |
Piggybear87: there is fixed version on forum.. It is not in git just because it is not working with stable |
16:34 |
Piggybear87 |
It works with -dev though? |
16:35 |
pitriss |
https://forum.minetest.net/viewtopic.php?f=9&t=7639#p140695 |
16:35 |
Piggybear87 |
OK, Thank you good sir. I will try that. |
16:37 |
Piggybear87 |
I copy/paste over the original init.lua? |
16:39 |
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16:47 |
Krock |
Wait... why is MT not using sqlite3 databases for cache again? |
16:48 |
PilzAdam |
Krock, because RAM is faster? |
16:48 |
Krock |
PilzAdam, I mean texture and sound cache, known as folder minetest\cache\*.* |
16:49 |
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16:52 |
Piggybear87 |
pitriss, I messed up. I deleted origin and now I can't launch my world. What do I put in spawn.conf to fix this? |
16:56 |
m5 |
http://i.imgur.com/IMcQrmK.jpg |
16:56 |
m5 |
What's that? |
16:56 |
m5 |
The inventory |
16:59 |
Calinou |
minetest.register_on_joinplayer(minetest.sound_play("player_join", {gain = 0.8})) |
16:59 |
Calinou |
crashes server with “attempt to call a number value†on load |
16:59 |
Calinou |
why? |
17:00 |
Calinou |
I put it in default/init.lua at the end |
17:01 |
m5 |
http://i.imgur.com/IMcQrmK.jpg What's this inventory mod? |
17:01 |
m5 |
https://forum.minetest.net/viewtopic.php?f=11&t=8970 |
17:01 |
BlockMen |
Calinou, try with minetest.after() |
17:01 |
Calinou |
this one looks good |
17:01 |
Calinou |
it's probably a recent one |
17:02 |
Calinou |
I'm adding player join/leave messages, BlockMen ;) |
17:02 |
Calinou |
useful to know when someone joins or leaves without looking at the chat |
17:02 |
BlockMen |
Calinou, the intention of your code was kinda clear :P |
17:03 |
Calinou |
I'll add another sound that plays localized too |
17:03 |
Calinou |
one plays unlocalized, one plays localized (if the player joining is nearby) |
17:05 |
Calinou |
invalid core.after invocation |
17:05 |
Calinou |
http://0bin.net/paste/4hXUyGx4EwijT-KF#zjoM41PlvvqLCX9TjDU2aRluOkddXhS9XPCWQnmYp/c= |
17:06 |
Calinou |
the count_items code works perfectly |
17:06 |
Calinou |
it bugs at the player ones |
17:06 |
Calinou |
oh |
17:06 |
Calinou |
it's just a typo |
17:06 |
Calinou |
still crashes on load |
17:07 |
Calinou |
the join sound plays when a player joins, then the server crashes with the “attempt to call a number value†|
17:07 |
LemonLake |
Why minetest.after? |
17:08 |
LemonLake |
Also, it might be because the function is local |
17:08 |
BlockMen |
Calinou, i ment like this: http://pastie.org/private/mqkxm604um04wt6zchj8g |
17:08 |
kaeza |
nonono |
17:09 |
BlockMen |
an code is wrong :D |
17:09 |
kaeza |
minetest.register_on_joinplayer(function(player) ... |
17:09 |
BlockMen |
*my |
17:09 |
kaeza |
^ that :D |
17:09 |
BlockMen |
kaeza, yes |
17:11 |
RealBadAngel |
http://pastebin.com/T9vdEkXd |
17:12 |
RealBadAngel |
that should work a bit better ;) |
17:12 |
kaeza |
4 people for 3 LOC! that's a record :D |
17:13 |
kaeza |
no, wait, the record is 2 people for a typo in an item description :P |
17:13 |
Piggybear87 |
pitriss, Nevermind, I made another world and copy/pasted the spawn.conf and it works now. |
17:14 |
Calinou |
“end expectedâ€â€¦ |
17:14 |
Krock |
Calinou, a bit late.. you might use minetest.register_on_joinplayer(function() minetest.sound_play("player_join", {gain = 0.8} end)) |
17:15 |
kaeza |
+) |
17:15 |
kaeza |
also, you may want to use to_player= |
17:16 |
Calinou |
no, it should play to everyone, positition-less |
17:16 |
Calinou |
it's not a problem if it plays to the player joining |
17:16 |
kaeza |
ah k |
17:17 |
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17:18 |
BlockMen |
Calinou, when it should play to everyone it need a pos, doesnt it? |
17:19 |
|
twoelk joined #minetest |
17:23 |
Calinou |
position-less sounds are much quieter, uh |
17:23 |
Calinou |
BlockMen, no |
17:23 |
Calinou |
if it has a pos, it'll be positioned |
17:25 |
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asl joined #minetest |
17:25 |
* twoelk |
hears that toilet flush again |
17:25 |
Calinou |
it works! :) |
17:27 |
BlockMen |
Calinou, what was wrong? |
17:28 |
Calinou |
adding death sound |
17:28 |
RealBadAngel |
to be positioned it needs a pos but also mono sound file |
17:28 |
Calinou |
found a gender-neutral one, but with downsides |
17:29 |
RealBadAngel |
stereo ones wont be positioned |
17:31 |
Megaf |
Hi all, any idea on how I can lower the ping? |
17:32 |
Calinou |
it's mono already |
17:32 |
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proller joined #minetest |
17:32 |
Calinou |
Megaf, use Ethernet instead of WiFi… |
17:32 |
Calinou |
apart of that, not much to do |
17:33 |
Vazon |
Good afternoon everyone |
17:33 |
RealBadAngel |
feed the dwarves that are carrying bits for ya with some chocolate |
17:33 |
VanessaE |
hi all |
17:34 |
Vazon |
Hi VanessaE, i added a readme to my file last night. :) |
17:36 |
VanessaE |
god deal |
17:36 |
VanessaE |
good* |
17:36 |
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17:38 |
Vazon |
i did put the licence in the readme, is that alright? |
17:39 |
Calinou |
yes |
17:39 |
Calinou |
you can put it in a separate file too |
17:39 |
Vazon |
ok |
17:39 |
Calinou |
hi VanessaE |
17:40 |
Calinou |
Carbone is getting sound improvements and player animation ones (fix legs, slower idle animation, show animation when building like the local anims) |
17:41 |
VanessaE |
cool |
17:44 |
Ritchie |
Piggybear87: try to delete or move away that spawn.conf if your map won't start, minetestserver should say to terminal or debug file what went wrong |
17:45 |
Sokomine |
ah yes. saw a server with carbone yesterday. it gave new players a nice set of materials. the mossy cobble and desert cobble textures appear to look diffrent. i'll check how well they work on a house |
17:45 |
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17:46 |
Piggybear87 |
Ritchie, I fixed it. I just made a new world and copy/pasted the spawn.conf to my original world. |
17:46 |
Vazon |
TrainwreckTony's server is the one that runs Carbone |
17:47 |
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17:48 |
Vazon |
My server runs a Carbone and minetest game mix |
17:49 |
Jordach |
TIL windows media player sorts music better than iTunes |
17:50 |
Calinou |
adding mob punching sounds (when they punch you) |
17:50 |
Calinou |
Sokomine, I changed many textures recently |
17:50 |
Calinou |
looks better to me… |
17:50 |
Jordach |
GARRRHHHHHH |
17:50 |
Calinou |
made them myself |
17:51 |
Jordach |
why do people use the tripe dots when grammatically they're wrong! |
17:51 |
Calinou |
Sokomine, also added join/leave sounds, death sound, mob death sound, mob punching sound |
17:51 |
Jordach |
- |
17:52 |
Vazon |
Jordach... |
17:52 |
* Jordach |
can feel the rage building |
17:53 |
Vazon |
Jordach just calm down everything will be ok... |
17:53 |
Jordach |
don't make me /msg chanserv op #minetest Jordach |
17:54 |
* m5 |
waits |
17:54 |
Vazon |
O please not that... xD |
17:55 |
Calinou |
max_hear_distance doesn't appear to even function |
17:55 |
Calinou |
why? |
17:55 |
Calinou |
my sounds are mono and positioned |
17:55 |
LemonLake |
It does for me? |
17:56 |
Vazon |
Calinou that would be something very nice to have so someone cant spam the god for saking toilet in the homedecor mod -.- |
17:56 |
kaeza |
hm? wasn't that bug fixed already? |
17:57 |
Calinou |
sounds with posittion play in a very short distance :( |
17:57 |
Calinou |
I want most of my sounds to be hearable from 32 blocks away, and fireball from a bit more |
17:57 |
kaeza |
(re: HD toilet sounds) |
17:57 |
Vazon |
maby im using a out dated version but i could have sworn i updated it. |
17:58 |
|
nore joined #minetest |
17:59 |
* Calinou |
is now pushing all that… |
18:00 |
VanessaE |
Calinou: |
18:00 |
VanessaE |
join #minetest-technic please |
18:00 |
VanessaE |
your input is needed. |
18:03 |
Calinou |
pushed! |
18:05 |
Calinou |
Added player join, leave and death sounds; added mob punching sound; more mob sound events added; fixed missing texture error in breath bars; slightly larger arrows in the world; play the mining animation while building (on other players); code cleanup. |
18:08 |
Vazon |
Calinou wont player join and leave sounds be a problem if you havea big server that has alot of people leaveing and joining in a small amount of time??? |
18:09 |
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18:10 |
Calinou |
you can comment the code out, it's in default/init.lua |
18:10 |
Calinou |
it's not a problem for servers up to ~15 players |
18:10 |
Calinou |
if you have more, remove sound or reduce its volume |
18:10 |
Calinou |
player death sound is purely local, only plays to nearby players |
18:10 |
Piggybear87 |
RealBadAngel, In Technic, what are the; Template motor, Template, Template(replacing), and Template tool? Are they needed, and, if not, is there a way to disable them? The textures refuse to load for me, so I don't what them if I don't need them. |
18:11 |
Vazon |
Piggy just remove the code for them, simple as that |
18:12 |
Piggybear87 |
Vazon, I'm not very good with Lua, I don't know which part of the code to remove. |
18:13 |
Calinou |
what error message do you get? |
18:13 |
Calinou |
the texutre may not be correctly named; in this case, you only have to rename a texture :) |
18:14 |
Vazon |
Calinou there is no textures |
18:14 |
Vazon |
at least not when i checked |
18:15 |
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18:16 |
Piggybear87 |
I don't get any, just the textures don't load. Also, more item = more lag, so, if they're not needed I can just remove them. I wish it was layed out like Mesecons, and could enable/disable separate parts in the configure menu. |
18:16 |
VanessaE |
items don't add lag. |
18:16 |
VanessaE |
only active code will do that. |
18:17 |
VanessaE |
they do add startup time, |
18:18 |
Piggybear87 |
I know when I have a lot of Technic or Mesecons I lag like crazy. |
18:18 |
VanessaE |
but if you run a server, that really isn't a concern |
18:18 |
Piggybear87 |
On Landrush, I'm fine until I go to my "lab". |
18:18 |
Piggybear87 |
Then 1-2 FPS. |
18:20 |
Calinou |
ServerError: /home/calinou/.minetest/games/carbone/mods/default/init.lua:82: attempt to call field 'set_physics_override' (a nil value) |
18:20 |
Vazon |
I removed all mv and hv machines from my technic. |
18:20 |
Calinou |
minetest.set_physics_override doesn't exist? |
18:20 |
Piggybear87 |
Also, what does the wrench do? |
18:20 |
Calinou |
Piggybear87, Technic or Mesecons have lots of active code (some parts of it) |
18:20 |
kaeza |
Calinou, isn't it player:set_physics_override() = |
18:20 |
kaeza |
-=+? |
18:20 |
Calinou |
a stripped down Mesecons can be quite lightweight |
18:20 |
Vazon |
Piggy you can pick up chests that have stuff in them |
18:20 |
Calinou |
kaeza, OK |
18:20 |
Vazon |
hold shift and right click the chest you want to pick up |
18:21 |
Piggybear87 |
Wow, That sounds like stealing central on a server... |
18:21 |
Piggybear87 |
Calinou, I'm in the process of doing that, I just can't figure it out. Lol. |
18:21 |
Vazon |
if you dont own the chest(chest is locked) you cant do anything, but yes yo ucan just run around and steal peoples chests |
18:22 |
Piggybear87 |
Well, I have Landrush Landclaims, so it should be OK. Right? |
18:23 |
Piggybear87 |
How do I get Drops? (Just the auto pick up part) |
18:25 |
RealBadAngel |
vazon, removing code from mod doesnt speed the game at all |
18:25 |
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18:25 |
Jordach |
hey jordan4ibanez |
18:25 |
Vazon |
Yes im aware i just dont want all hv and mv machines running that will lag the server so i removed them |
18:25 |
jordan4ibanez |
Hello Jordach |
18:26 |
VanessaE |
Piggybear87: auto-pickup is the item_tweaks mod. |
18:27 |
VanessaE |
https://github.com/minetest-technic/item_tweaks |
18:27 |
Piggybear87 |
Getting that will install just auto pick up? |
18:28 |
VanessaE |
by default, auto-pickup and drop-on-dig are disabled |
18:28 |
VanessaE |
install that and enable one or both in your minetest.conf |
18:28 |
Piggybear87 |
OK, Thanks. |
18:28 |
Calinou |
auto-pickup is dangerous with on_punch collecting the item: duplication is possibl |
18:28 |
VanessaE |
enable_item_drops = false |
18:28 |
VanessaE |
enable_item_pickup = true |
18:28 |
VanessaE |
remove_items = 600 |
18:29 |
Calinou |
Carbone fixed that today |
18:29 |
Calinou |
remove on_punch definition |
18:29 |
VanessaE |
Calinou: I think item_tweaks also fixed that |
18:29 |
Calinou |
(I managed to duplicate stuff while playing locally…) |
18:29 |
* VanessaE |
pokes RealBadAngel |
18:29 |
Calinou |
however you can't pick up stuff with left click anymore |
18:29 |
Calinou |
(probably not a big problem) |
18:29 |
Jordach |
Calinou, quit the ... it's pissing me off |
18:30 |
Jordach |
thats grammatically incorrect |
18:30 |
Calinou |
… … … … ... … … ... |
18:30 |
* Jordach |
grumbles |
18:30 |
Calinou |
do you have Warsow, Jordach? |
18:30 |
Calinou |
I fixed 1.5 (to open console) |
18:30 |
PenguinDad |
beep… beep… beep… |
18:31 |
Calinou |
so I can finally actually play it |
18:31 |
kaeza |
··· |
18:31 |
PenguinDad |
·.· |
18:31 |
Jordach |
DAMMIT |
18:31 |
Jordach |
just tried to do my chanserv cmd and typed it elsewhere |
18:31 |
kaeza |
Jordach, opping for no good reason is bad, mkay? |
18:33 |
Piggybear87 |
To remove built-in mods (bones) I just delete the folder, right? |
18:33 |
Vazon |
yes Piggy |
18:34 |
Piggybear87 |
Thanks. Bones pisses me off, and fire is bad... |
18:35 |
Krock |
<3 bones |
18:35 |
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18:35 |
Jordach |
<3 extreme bones |
18:35 |
kaeza |
<3 drop items on death |
18:36 |
Jordach |
items left in bones are lost over time |
18:37 |
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SnowD joined #minetest |
18:37 |
SnowD |
Heya! |
18:38 |
SnowD |
What are you people using to check LUA syntax? |
18:38 |
Krock |
lua is not caps |
18:39 |
SnowD |
sorry |
18:40 |
kaeza |
Krock, https://github.com/mniip/LUA |
18:40 |
LemonLake |
I used to use Eclipse + Koneki but it doesn't work on Linux so I just use Sublime Text to write it and my brain to check the syntax. |
18:40 |
PenguinDad |
yay! ⋱o⋰ |
18:40 |
kaeza |
lol PenguinDad |
18:40 |
SnowD |
/o\ |
18:40 |
RealBadAngel |
SnowD, http://www.geany.org/ |
18:41 |
Krock |
kaeza, aaagh everything caps |
18:41 |
RealBadAngel |
geany is aviable for both windows and linux |
18:41 |
LemonLake |
http://imgur.com/gallery/Hcop2 |
18:41 |
Vazon |
Kaeza i added a private death message that tells you where died, to me dropondie |
18:41 |
SnowD |
sure, it's better to do syntax with the brain |
18:42 |
SnowD |
but I'd like to focus on the code and leave the computer-work to the computer ;D |
18:42 |
RealBadAngel |
SnowD, http://i.imgur.com/kt1l3xJ.png |
18:42 |
SnowD |
that looks pretty neat! |
18:42 |
RealBadAngel |
it has highlight syntax for many languages |
18:43 |
LemonLake |
omfg |
18:43 |
LemonLake |
it should start using it |
18:43 |
LemonLake |
but I gave up modding for minetest |
18:43 |
Sokomine |
calinou: sounds are wasted on me. i seldom have my speakers on. but nice textures are always welcome |
18:44 |
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18:44 |
Krock |
damn, can't figure out what the reason for this lag is |
18:44 |
LemonLake |
maybe because there are 4 items in the code |
18:45 |
LemonLake |
</sarcasm> |
18:45 |
Krock |
524 actually |
18:45 |
LemonLake |
4 specific ones I mean |
18:45 |
Krock |
oh yes |
18:45 |
Krock |
air, ignore, nyan cat, rainbow |
18:45 |
LemonLake |
dassit |
18:45 |
Krock |
:3 |
18:45 |
LemonLake |
get rid of those 4 |
18:45 |
LemonLake |
then it will work |
18:46 |
Krock |
how??? |
18:46 |
LemonLake |
hmmmmmmmmmmmm |
18:49 |
Calinou |
Sokomine, they're useful if you keep Minetest minimized |
18:52 |
LemonLake |
actually that's also why they're annoying |
18:52 |
LemonLake |
add some sort of setting |
18:54 |
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18:56 |
Krock |
peer! |
18:56 |
Krock |
why? |
18:56 |
LemonLake |
./ban peer |
18:56 |
|
ImQ009 joined #minetest |
18:57 |
Calinou |
/ban pear |
18:59 |
|
ImQ009 joined #minetest |
19:01 |
PenguinDad |
Remote Host! |
19:01 |
PenguinDad |
Why do you close connections? |
19:04 |
|
ligeti joined #minetest |
19:05 |
ligeti |
Hello :) |
19:05 |
LemonLake |
ohi |
19:11 |
|
BlockMen left #minetest |
19:16 |
Vazon |
ok back |
19:27 |
|
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19:27 |
Piggybear87 |
With the auto pick up. Is there a way to speed up the time from drop to pick up. Like instead of a few seconds, do it instantly? |
19:28 |
Piggybear87 |
OldCoder, How's, the server coming along? |
19:28 |
LemonLake |
The reason it does that is so that you don't instantly pick it back up when you throw it |
19:28 |
LemonLake |
So, no |
19:28 |
Piggybear87 |
Ah, OK. |
19:29 |
Vazon |
Piggy its up but it keeps crashing, im trying to help determine the problem. i believe its xban2 it crashed my server just like landrush is crashing |
19:30 |
bas080 |
https://www.youtube.com/watch?v=gNSmEl_nWbk I'll let you be the judge. |
19:30 |
Piggybear87 |
Oh, OK. I want to get back to my lab and find all of my stuff. Lol. |
19:31 |
Vazon |
piggy join, minetest.org port 30011 |
19:42 |
Vazon |
facepaml |
19:42 |
Piggybear87 |
It shut down. |
19:42 |
Vazon |
facepalm |
19:42 |
Vazon |
ok what did you last use piggy? |
19:42 |
Piggybear87 |
Also, it's saying I'm doing my shop wrong. |
19:42 |
|
proller joined #minetest |
19:42 |
Vazon |
ok |
19:43 |
Vazon |
rejoin piggy |
19:43 |
Piggybear87 |
Do you have the server or something? Or ssh access? |
19:44 |
Vazon |
no i dont but i run minerealms server hosted by oldcoder so i am trying to pinpoint the problem |
19:45 |
Piggybear87 |
Oh, how did you re launch it then? |
19:45 |
OldCoder |
Hi |
19:45 |
Vazon |
autorestart script that OldCoder has |
19:45 |
OldCoder |
Piggybear87, Landrush is up |
19:45 |
OldCoder |
Piggybear87, I will remove xban2 at Vazon suggestion |
19:46 |
OldCoder |
He states this will reduce crashes |
19:46 |
Piggybear87 |
I'm on OldCoder. |
19:46 |
OldCoder |
Very well |
19:46 |
OldCoder |
Do you have a position on the xban2 issue? |
19:46 |
Vazon |
No i dont the server doestn seem to have it, there is something crashing it im having piggy test things |
19:46 |
OldCoder |
Actually that remark was for Piggybear87 |
19:47 |
Piggybear87 |
This is weird... On singleplayer with no mods, I get ~20 FPS, Right now I'm getting ~40. |
19:47 |
OldCoder |
Hm |
19:47 |
OldCoder |
What is weird? |
19:47 |
OldCoder |
That the system is fast? :D |
19:47 |
Piggybear87 |
And, no, I don't have an opinion because I've never used it. |
19:47 |
OldCoder |
I may need to cap CPU because this system is needed for other things |
19:47 |
OldCoder |
But have fun |
19:47 |
OldCoder |
|
19:48 |
OldCoder |
It may be faster after I build LuaJit |
19:48 |
Piggybear87 |
Yes, I'm impressed, What is it running? CPU/RAM. |
19:48 |
OldCoder |
Octocore with 32GB RAM |
19:48 |
OldCoder |
There will be interruptions |
19:48 |
OldCoder |
The data center is moving this month |
19:49 |
Piggybear87 |
HOLY SHIT! Nice! I found a bug/glitch. |
19:49 |
Vazon |
what is it Piggy? |
19:49 |
Piggybear87 |
The drowning bubbles are hearts. |
19:49 |
OldCoder |
That is very poetic |
19:49 |
Vazon |
mhmmm |
19:50 |
Vazon |
indeed it is |
19:50 |
Piggybear87 |
Shoot. I lost my switches and I need one... |
19:50 |
Piggybear87 |
I should have dropped my sand... |
19:55 |
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20:01 |
Piggybear87 |
Grrr.... |
20:01 |
OldCoder |
|
20:01 |
Vazon |
what was that Piggy, i heard a noise and it crashed |
20:01 |
OldCoder |
Shall I check logs? |
20:01 |
Vazon |
yes please i need to know the last thing that was done or the crash report |
20:01 |
Piggybear87 |
I didn't hear a noise. I was walking toward the tool repair machine. |
20:02 |
Vazon |
mhmm |
20:03 |
Piggybear87 |
Crap... Red or green GOES home? |
20:05 |
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proller joined #minetest |
20:05 |
OldCoder |
ERROR: An unhandled exception occurred: ...e/minetest/games/landrush_game/mods/ |
20:05 |
OldCoder |
stack traceback: |
20:05 |
OldCoder |
[C]: in function 'ipairs' |
20:05 |
OldCoder |
...e/minetest/games/landrush_game/mods/intweak/init.lua:5: in function 'func' |
20:05 |
OldCoder |
/opt/minetest049/share/minetest/builtin/misc.lua:17: in function '?' |
20:05 |
OldCoder |
...minetest049/share/minetest/builtin/misc_register.lua:348: in function <...m |
20:05 |
OldCoder |
WARNING: Using commanded gameid [landrush_game] instead of world gameid [landru |
20:05 |
OldCoder |
WARNING: Mod name conflict detected: "plants_lib" |
20:05 |
OldCoder |
This is a couple of restarts back |
20:05 |
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WindHero joined #minetest |
20:08 |
Vazon |
hahaha i got it |
20:08 |
Vazon |
turrents |
20:09 |
Vazon |
the turrent sound went off and it crashed |
20:09 |
Piggybear87 |
I didn't litter. You told me to drop it... |
20:09 |
Vazon |
lol i know Piggy i will have brandon replace it for you |
20:09 |
Piggybear87 |
Them. It was a stack of 6. |
20:09 |
Vazon |
OldCoder can you disable turrents please |
20:09 |
OldCoder |
One moment |
20:09 |
Piggybear87 |
:( |
20:09 |
OldCoder |
? |
20:09 |
OldCoder |
Piggybear87, what is the matter? |
20:10 |
Piggybear87 |
I love the turrents. |
20:10 |
OldCoder |
Can they be fixed? |
20:10 |
OldCoder |
And what is the plant_* name conflict? |
20:10 |
Piggybear87 |
They work fine on my server. |
20:10 |
OldCoder |
Piggybear87, Vazon do you two wish a copy of the evolving landrush_game.zip ? |
20:11 |
OldCoder |
Feel free to fix or tweak |
20:11 |
|
phantombeta joined #minetest |
20:11 |
Vazon |
yes please |
20:11 |
OldCoder |
Settle the turrents issue and get back to me |
20:11 |
OldCoder |
First, a moment; let me look at this plants_lib thing |
20:11 |
Piggybear87 |
I have the latest from brandon's github. |
20:11 |
OldCoder |
What does the name conflict mean? |
20:11 |
Vazon |
OldCoder its just the snowmod not letting the plant_lib do its thing, its ok |
20:11 |
OldCoder |
Fix? |
20:12 |
OldCoder |
What may I patch |
20:12 |
OldCoder |
to remove the message? |
20:12 |
Vazon |
he has to install the latest git ofthe snow mod to fix that |
20:12 |
OldCoder |
It is me now |
20:12 |
OldCoder |
Not him |
20:12 |
OldCoder |
Indicate link |
20:12 |
OldCoder |
to clone etc. |
20:12 |
jordan4ibanez |
Hmmm, why do I get return 1 when trying to import irrlicht.h from "irrlicht/irrlicht.h"? |
20:12 |
OldCoder |
john_minetest, Hi! |
20:12 |
OldCoder |
john_minetest, get me your cat airship etc. |
20:12 |
OldCoder |
john_minetest, three worlds are back to full active |
20:12 |
OldCoder |
more to come |
20:13 |
OldCoder |
Vazon, indicate git link for proper snowmod |
20:13 |
OldCoder |
Vazon, I am needed elsewhere; are you present? I wish to give the two of you the ZIP but I can't wait |
20:13 |
Vazon |
https://github.com/Splizard/minetest-mod-snow/ |
20:13 |
Piggybear87 |
I have GOT to get me one of these 8 core monsters! I have no lag at all! |
20:13 |
Vazon |
and yes i am present |
20:14 |
OldCoder |
Vazon, this update is good? Won't break everything? |
20:14 |
|
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20:14 |
OldCoder |
us`0gb, hi |
20:14 |
Vazon |
jsut give me the link to the zip and yes keep his version there are texture differences |
20:14 |
Vazon |
that should fix it |
20:14 |
OldCoder |
Vazon, wait; so I should *not* fix snowmod? |
20:14 |
OldCoder |
What are you saying? |
20:15 |
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20:15 |
Vazon |
no its ok just leave the snow mod as is for now, i will get to that |
20:15 |
OldCoder |
Minute |
20:15 |
OldCoder |
I know |
20:16 |
OldCoder |
Ask him for them if you can |
20:17 |
OldCoder |
http://minetest.org/landrush_game.zip |
20:17 |
us`0gb |
Hello OldCoder! |
20:17 |
OldCoder |
Piggybear87, Vazon ^ please fix or remove turrets and snowmod |
20:17 |
OldCoder |
us`0gb, o/ There are three worlds up for now at 30010 30011 30012 |
20:17 |
OldCoder |
on minetest.org |
20:17 |
Vazon |
will do |
20:18 |
OldCoder |
Including Landrush and Minerealms |
20:18 |
OldCoder |
Piggybear87, if you like the turrets help Vazon |
20:18 |
Piggybear87 |
I don't know Lua very well, I'm sorry. |
20:18 |
OldCoder |
Thanks regardless. You may be able to help with testing. |
20:18 |
Piggybear87 |
Hello us`0gb! |
20:18 |
us`0gb |
Nice! I don't currently have a client though. It'll be some time before I can make the pull requests needed to get my client up and running as well. Plus the wait time before the pulls are actually accepted. |
20:18 |
us`0gb |
Hey Piggybear87! |
20:19 |
OldCoder |
us`0gb, what is different in your client? |
20:19 |
|
Vohveli joined #minetest |
20:19 |
* OldCoder |
is focused elsewhere for the afternoon but will notice pings here periodically |
20:19 |
us`0gb |
OldCoder: My client allows one to disable that troublesome camera jerking that occurs when you take damage. |
20:20 |
OldCoder |
Hm |
20:20 |
OldCoder |
Email or paste the patch |
20:20 |
OldCoder |
Are you Windows? |
20:20 |
OldCoder |
I can build you a client |
20:21 |
OldCoder |
Should be easy to remove then |
20:21 |
us`0gb |
john_minetest: Well, it makes filling holes as you die in lava nearly impossible. Repair is just to darn hard with that "feature". |
20:21 |
us`0gb |
OldCoder: The hard part is allowing a setting for people who still want it. |
20:22 |
OldCoder |
Ah |
20:22 |
OldCoder |
How about this |
20:22 |
us`0gb |
That and getting the higher-ups to accept such a setting. |
20:22 |
OldCoder |
Leave it on by default but check an ENV variable and disable |
20:22 |
OldCoder |
Easy to implement; just a few lines of code |
20:22 |
us`0gb |
#(Some people here are against reconfigurability.) |
20:22 |
OldCoder |
you would do |
20:22 |
OldCoder |
set shakycamera=no |
20:23 |
OldCoder |
before running MT client |
20:23 |
OldCoder |
very easy to implement |
20:23 |
us`0gb |
OldCoder: That's my plan, but I'm no C++ wiz, so it takes time. Plus, I'm too busy to put in that time right now. |
20:23 |
OldCoder |
all right |
20:24 |
Vazon |
Piggybear87: 75.131.40.131 port 30000 |
20:26 |
Piggybear87 |
Straight black screen. I can't join. |
20:26 |
Vazon |
yes your in the ground lol |
20:26 |
Piggybear87 |
Ok. |
20:26 |
Vazon |
im trying to grant you privs but you keep leaving |
20:35 |
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20:36 |
VanessaE |
if your screen is black, you're probably buried. |
20:36 |
VanessaE |
try blindly digging a hole and placing a torch if you have one |
20:36 |
Vazon |
i cant seem to replicate the crash on my end |
20:36 |
OldCoder |
VanessaE, Landrush is up though a bit crashy due to turrets |
20:37 |
OldCoder |
Nether edit worked; trimmed about 2GB |
20:37 |
VanessaE |
OldCoder: you mean dan's turrets from the camo modpack? |
20:37 |
OldCoder |
Ask Vazon he has details |
20:37 |
VanessaE |
get the fuck rid of those post-haste. |
20:37 |
OldCoder |
Vazon, Piggybear87 ^ |
20:37 |
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20:37 |
Vazon |
OldCoder its not crashing on my end |
20:37 |
OldCoder |
VanessaE, Piggybear87 says he likes turrets; is there a good version? |
20:37 |
VanessaE |
there is no good version - they will shoot at their owners too |
20:37 |
VanessaE |
AND at server admins |
20:37 |
OldCoder |
Isn't that fun? |
20:37 |
Vazon |
Turrents are fine, and these dont shoot htere owners |
20:38 |
OldCoder |
Vazon, can the crash issue be fixed? |
20:38 |
Vazon |
OldCoder i cant replicate it, im switch snow mods now |
20:39 |
Piggybear87 |
VanessaE, They are from Landrush, I'm unsure who made the mod, but I downloaded mine from brandon's/bremaweb's githud. |
20:40 |
us`0gb |
john_minetest: Well, a world made of cubes is not realistic. The jerking makes the game unusable for me. |
20:41 |
VanessaE |
Piggybear87: might be the same mod, dan probably got the ones in camo modpack from landrush also |
20:41 |
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20:43 |
Piggybear87 |
Oh. OK. |
20:44 |
OldCoder |
Vazon, is there any evidence that turrets are actually crashing? where is this "ipairs" call that failed? |
20:44 |
Vazon |
Got it |
20:44 |
Piggybear87 |
What was it? |
20:44 |
* john_minetest |
looks out the window |
20:45 |
Vazon |
i dug your shop and placed it elses where some how |
20:45 |
Piggybear87 |
I didn't own the area and it's not locked. |
20:45 |
us`0gb |
john_minetest: Not last I checked. Unless you're on some pretty decent drugs and have been playing Minetest too long. |
20:46 |
Vazon |
mhmm |
20:46 |
Vazon |
try again |
20:48 |
OldCoder |
Vazon, here? |
20:48 |
OldCoder |
intweak mod crashed |
20:48 |
Vazon |
no im talking to Piggybear i was able to replicate the crash but gave me no debug |
20:48 |
OldCoder |
I am going to give you the logs |
20:49 |
OldCoder |
Work through the errors when you can |
20:49 |
Vazon |
ok |
20:50 |
Vazon |
Piggy what did you do? |
20:50 |
us`0gb |
john_minetest: No. It makes vibrations, but the brain translates vibrations to sound. No brain, no sound. |
20:50 |
Piggybear87 |
Gah! It wasn't owned again. |
20:50 |
OldCoder |
http://minetest.org/landrush.txt |
20:50 |
Vazon |
ok so the vendors seems to be the bug lets test again |
20:50 |
OldCoder |
Vazon, review that ^ |
20:50 |
OldCoder |
Fix the intweaks mod |
20:51 |
VanessaE |
john_minetest: that age old question has a simple answer: yes, because the vibrations from the sound need not be *heard* to be sensed. |
20:51 |
VanessaE |
:) |
20:51 |
us`0gb |
john_minetest: Okay, my bad then. |
20:51 |
us`0gb |
Then it does make a sound. |
20:52 |
us`0gb |
You really have to look at the definition of "sound" to know the answer. |
20:52 |
VanessaE |
sound can also propagate through solid materials |
20:53 |
VanessaE |
and yes it has been - seismic waves. |
20:53 |
VanessaE |
the tides :) |
20:57 |
Piggybear87 |
Vazon, Now what? Lol. |
20:57 |
Vazon |
i think its the vendors |
20:57 |
Piggybear87 |
Can't be. It works on mine. |
20:58 |
Vazon |
mhmm |
21:00 |
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21:00 |
Vazon |
jsut removed intweaks |
21:01 |
Vazon |
and replaced bultin_items and item_drop with mine |
21:02 |
VanessaE |
with "mine" ? |
21:03 |
Vazon |
VanessaE the ones use on my server they are edited |
21:03 |
VanessaE |
oh |
21:03 |
VanessaE |
don't use item_drop if you're running recent git |
21:03 |
VanessaE |
dropped items will be destroyed if you do. |
21:03 |
VanessaE |
it is not compatiblre. |
21:03 |
VanessaE |
-r |
21:04 |
Vazon |
well intweaks isnt work so :P |
21:04 |
VanessaE |
intweaks? |
21:04 |
Vazon |
inventory tweaks i think |
21:04 |
Vazon |
t has the tool breaking sound and stuff |
21:05 |
VanessaE |
oh |
21:05 |
LemonLake |
hello people |
21:05 |
VanessaE |
hi LemonLake |
21:05 |
LemonLake |
i'm bored to bones, any ideas? |
21:05 |
VanessaE |
code something? |
21:05 |
LemonLake |
code what? |
21:06 |
Vazon |
ummm |
21:06 |
Vazon |
what did you just do? you tossed a vendor and it crashed with the vendor floating away xD |
21:06 |
Piggybear87 |
Yep, that's what I did. |
21:07 |
Vazon |
mhmm |
21:07 |
Piggybear87 |
Read the logs. See what happened. |
21:08 |
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john_minetest left #minetest |
21:09 |
Vazon |
nothng last thng i saw was Irrlicht log: Unsupported texture format |
21:21 |
LemonLake |
I feel like adding something to factory but idk what |
21:27 |
Piggybear87 |
VanessaE, Bushes is part of your plant mod, right? |
21:27 |
LemonLake |
Is there some sort of project view in Geany? |
21:27 |
LemonLake |
So I can have all the files open in a sidebar for easy switching? |
21:28 |
Piggybear87 |
Did you know that you can't get rid of them? I have to dig the dirt and let it fall. |
21:28 |
VanessaE |
Piggybear87: bushes_classic is |
21:29 |
VanessaE |
there's another bushes mod that's part of the Undergrowth modpack though |
21:29 |
VanessaE |
both of them use plants_lib |
21:29 |
Piggybear87 |
Yeah. I can't chop them down. |
21:29 |
VanessaE |
you CAN get rid of them, this is bu design |
21:29 |
LemonLake |
VanessaE: You use geany right? |
21:29 |
LazyJ |
Piggybear87, use shovels to dig the bushes. |
21:29 |
VanessaE |
dig by hand to get berries, use a shovel to retrieve the bush |
21:30 |
LazyJ |
They are tool specific. |
21:30 |
VanessaE |
use an axe to get sticks from the bush |
21:30 |
VanessaE |
use a pickaxe to destroy it entirely. |
21:30 |
VanessaE |
LemonLake: I use gedit. |
21:30 |
LemonLake |
ah, damn |
21:30 |
LemonLake |
might just go back to sublime tbh |
21:31 |
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21:31 |
LemonLake |
So I'm thinking of making something where you can feed in water and lava/fuel (lava = faster) and it will turn ores into ingots, but a chance of getting more ingots than usual |
21:31 |
Piggybear87 |
Oh, OK. I was using diamond sword. |
21:31 |
LazyJ |
Another topic for VanessaE to juggle, ;)- , PlantLife appears to be working with Snow but MoreTrees doesn't show up until well away from any snow biome. |
21:31 |
LemonLake |
How many more ingots should it make? |
21:32 |
LazyJ |
Berry bushes and ivy have been sprouting in snowy areas. |
21:32 |
VanessaE |
LazyJ: yeah I know |
21:32 |
VanessaE |
Splizard says that's normal for now, it's just a workaround he added |
21:33 |
LemonLake |
ok, you're all busy |
21:33 |
LazyJ |
mHmm.. |
21:33 |
VanessaE |
LemonLake: your idea is good actually |
21:33 |
VanessaE |
however, a default furnace can already do that |
21:33 |
LemonLake |
It's just finding a way to make it balanced |
21:33 |
VanessaE |
it can use lava buckets as fuel |
21:33 |
VanessaE |
but it's not any faster than other fuels I don't think |
21:33 |
LemonLake |
Not like that :P |
21:33 |
LemonLake |
It'll melt them |
21:33 |
VanessaE |
it just lasts longer |
21:33 |
LazyJ |
Does MoreTrees require dirt or dirt_with_grass or the group "dirt" to spawn on? |
21:34 |
VanessaE |
LazyJ: I believe it expressly looks for dirt with grass |
21:34 |
LemonLake |
And vanessaE, the key thing is that it will be able to create more ingots than usual, specifically ingots though |
21:34 |
VanessaE |
LazyJ: check biome_defs.lua |
21:34 |
LemonLake |
also multiple ingots at once |
21:34 |
VanessaE |
LemonLake: look to technic for that - it does 1 ore -> 2 dust -> 2 ingots |
21:34 |
VanessaE |
via a grinder |
21:34 |
LemonLake |
hmph |
21:34 |
LemonLake |
I'm really stumped for ideas :/ |
21:34 |
LemonLake |
technic does pretty much everything |
21:34 |
Vazon |
this is very strange |
21:35 |
LazyJ |
I wonder what would happen if dirt_with_snow was added to what MoreTrees would grow on? |
21:35 |
Vazon |
Lazy it allready is but the snow mod is voiding it |
21:35 |
VanessaE |
LazyJ: already defined. |
21:36 |
LazyJ |
Ah. |
21:36 |
Vazon |
and the updated snow mod will not work with Landrush's mods for somereason |
21:36 |
VanessaE |
LazyJ: moretrees will try to spawn a certain type of small fir on snow |
21:36 |
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21:36 |
|
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21:36 |
VanessaE |
but since snow mod's vmanip update, that's broken |
21:36 |
realtiny |
boo! |
21:36 |
VanessaE |
hi realtiny |
21:36 |
LemonLake |
hey realtiny |
21:37 |
LemonLake |
one problem I have is coming up with an idea for something that hasn't already been done |
21:37 |
LemonLake |
because if it's already been done, people bitch |
21:37 |
LemonLake |
and when people bitch, i flip |
21:37 |
LemonLake |
when i flip, someone gets killed |
21:37 |
VanessaE |
no one's bitching LemonLake |
21:37 |
VanessaE |
we're just advising that you not duplicate the effort, that's all |
21:38 |
LemonLake |
holy crap nbe looks weird on linux |
21:38 |
LemonLake |
that or i broke it |
21:39 |
LemonLake |
ah, nodeboxeditor has to be in the root dir |
21:39 |
realtiny |
lol, dont break stuff :P |
21:39 |
LemonLake |
aargh, I'm just really stumped.... |
21:39 |
LemonLake |
maybe worldgens, but paramat or whatever his name is has made hundreds |
21:47 |
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21:51 |
LazyJ |
VanessaE, what does RealBadAngel's "item_tweaks" do? |
21:52 |
VanessaE |
it replaces item_drop |
21:52 |
VanessaE |
it just does the same thing but in a way that's compatible with current dev/git |
21:52 |
LazyJ |
I caught the comment you made about item_drop not working with recent MT releases. |
21:52 |
LazyJ |
What about builtin_items, is that still compatible? |
21:52 |
VanessaE |
I think so, not 100% sure |
21:53 |
VanessaE |
should be, though |
21:53 |
LazyJ |
Is item_tweaks stable or does RealBadAngel still have a lot to work on yet? |
21:53 |
VanessaE |
it's stable |
21:54 |
LemonLake |
it's learning |
21:54 |
LemonLake |
https://mediacru.sh/AvsdiArplqzU |
21:54 |
VanessaE |
I don't expect there will be many changes made to it except as needed to keep up with engine development |
21:55 |
LazyJ |
Ok, thanks, VanessaE. It's good to hear from someone who operates a stable server(s). |
21:56 |
LemonLake |
gnight folks |
21:56 |
LazyJ |
If RealBadAngel is listening (reading), perhaps adding a readme file to the repository would help explain what item_tweaks is and why. |
21:56 |
LazyJ |
I'm looking at the GitHub page now. |
21:57 |
LazyJ |
And just thought, "Hmm... VanessaE and RBA told me what this did a couple weeks ago but I forgot." |
21:57 |
VanessaE |
heh |
21:59 |
LazyJ |
Any usage instructions or things that need to be adjusted, checked first, etc.? |
21:59 |
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phantombeta joined #minetest |
21:59 |
LazyJ |
Settings. That's the word. |
21:59 |
VanessaE |
enable_item_drops = false |
21:59 |
VanessaE |
enable_item_pickup = true |
21:59 |
VanessaE |
remove_items = 600 |
21:59 |
VanessaE |
put those in your minetest.conf |
21:59 |
VanessaE |
afjust to your preference |
21:59 |
VanessaE |
adjust, too* |
22:00 |
VanessaE |
enable_item_drops is for dropping on dig. enable_item_pickup is the magnetic pickup when you walk by an item |
22:01 |
LazyJ |
Oh, yeah. Will definitely disable the "drops" part. |
22:01 |
VanessaE |
and this mod makes dropped craft items into proper, 3d rotating item entities also |
22:01 |
VanessaE |
(if the engine isn't already doing that now, I don't remember which is responsible) |
22:01 |
LazyJ |
I think the engine is. |
22:01 |
VanessaE |
instead of ugly-ass always-facing-you sprites |
22:02 |
LazyJ |
RBA pushed a change recently and I've noticed something different about the dropped items but couldn't put my finger on it. |
22:02 |
kaeza |
nice var name https://github.com/minetest-technic/item_tweaks/blob/master/item_drop.lua#L38 |
22:02 |
LazyJ |
What is a "blob"? |
22:03 |
VanessaE |
LazyJ: the engine merges dropped items into whole stacks now, the size of which indicates the amount in the stack |
22:03 |
VanessaE |
(well, code in builtin does) |
22:03 |
LazyJ |
Does this help fix the item_frames crashing issue? |
22:03 |
VanessaE |
kaeza: yeah I laughed at that one too :D |
22:03 |
VanessaE |
LazyJ: item_frames doesn't crash for me |
22:04 |
VanessaE |
kaeza: I think that's an anti-on-punch dupe fix |
22:04 |
LazyJ |
We had it installed about about a year ago. |
22:04 |
LazyJ |
Whenever a player punched the item in the frames it would crash the server. |
22:05 |
LazyJ |
What happens to the entities in the frames and on the pedestals after clearobjects is run? |
22:06 |
VanessaE |
they are destroyed :-/ |
22:06 |
VanessaE |
and there's no way to get them back because that mod has not been updated in forever |
22:06 |
LazyJ |
Great. |
22:06 |
VanessaE |
only the owner of the pedestal can recover the displayed item |
22:06 |
VanessaE |
the item frame, you have to dig and re-place it and re-add your missing item |
22:07 |
VanessaE |
(you lose the destroyed item entirely during a /clearobjects) |
22:07 |
LazyJ |
The players will complain about that for sure. |
22:07 |
VanessaE |
yeah |
22:07 |
LazyJ |
Well, looks like item_frames will remain scratched off the list then. |
22:07 |
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22:07 |
VanessaE |
that mod needs a maintainer |
22:08 |
VanessaE |
zeg9 doesn't do much with minetest anymore |
22:08 |
VanessaE |
last commit to that mod was June 2, 2013. |
22:08 |
VanessaE |
er July 2 |
22:09 |
VanessaE |
however it seems to suggest in the commit log that I'm wrong about item frames losing their entities |
22:09 |
LazyJ |
I have no idea how entities work. |
22:09 |
VanessaE |
dig and re-place them and they should come back |
22:09 |
VanessaE |
idk for sure |
22:17 |
Vazon |
VanessaE do you know if the creator of the darkage mod is still around? |
22:17 |
VanessaE |
Vazon: last visited in January. |
22:17 |
VanessaE |
seems like no :( |
22:18 |
VanessaE |
https://forum.minetest.net/viewtopic.php?id=3213 |
22:18 |
Vazon |
well i have messed with it, removed the slabs and added it to the moreblocks mod |
22:18 |
Vazon |
i need to rework it tho but other wise i have a updated version of it |
22:24 |
VanessaE |
cool |
22:26 |
Vazon |
i have added a if minetest.get_modpath(moreblocks) then read the moreblocks.lua then else if not then load stairs.lua |
22:27 |
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22:41 |
Vazon |
VanessaE: I added my updated version of darkage to github https://github.com/Vazon/darkage/tree/master , should i post this on the forum? |
22:42 |
VanessaE |
yes |
22:42 |
Vazon |
ok |
22:48 |
Vazon |
there, posted |
22:54 |
WindHero |
kaeza: good news, I got it working |
22:57 |
WindHero |
I had to change a namespace, nothing more :P |
23:20 |
WindHero |
now to see if this biome map works... |
23:33 |
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23:35 |
WindHero |
welp.... |
23:35 |
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23:35 |
WindHero |
it's a start :P |
23:35 |
WindHero |
it repeatedly reads from the first part of the file |
23:35 |
WindHero |
I have to do one of two things: |
23:36 |
WindHero |
1. completely rewrite how it reads the file so as to take it in chunks of 80^2 bytes of your choice |
23:37 |
WindHero |
2. load the whole image at the start of the game into a giant list, and figure out how to intelligently pick a portion of the list to read from |
23:38 |
WindHero |
1 is a bit beyond my current skill I think... |
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