Time |
Nick |
Message |
00:07 |
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kizeren joined #minetest |
00:19 |
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Piggybear87 joined #minetest |
00:21 |
Vazon |
Hello Pggy |
00:21 |
Vazon |
Piggy* |
00:21 |
Piggybear87 |
HELP! |
00:21 |
Vazon |
? |
00:21 |
Vazon |
whats wrong? |
00:22 |
Piggybear87 |
I put a graphics card in my machine and at first it wouldn't turn on. |
00:22 |
Vazon |
oo |
00:22 |
Piggybear87 |
Then I got it to start and now nothing but terminal and internet will launch. |
00:22 |
Piggybear87 |
Is there a system restore on Linux like there is on Windows? |
00:24 |
Vazon |
idc really |
00:24 |
Vazon |
idk* |
00:25 |
Piggybear87 |
My machine is mostly fried right now... I took the card out and switched back to integrated and it's doing the same thing... |
00:26 |
Piggybear87 |
It had like a half page of error when it started up. I can't even re-install Lubuntu. |
00:26 |
asl |
there no system restore |
00:26 |
Piggybear87 |
asl, Would you know what I could do? |
00:26 |
VanessaE |
you don't need a system restore |
00:26 |
asl |
but there might be a rollback on apt-get |
00:26 |
VanessaE |
you just need to select a proper driver. |
00:26 |
asl |
there is one in yum |
00:27 |
Piggybear87 |
Even the softwaer update wont launch. I cannot get the driver. |
00:27 |
Piggybear87 |
software* |
00:27 |
asl |
use the terminal |
00:27 |
VanessaE |
boot from a "live" CD like you did before |
00:27 |
VanessaE |
(or live USB or whatever) |
00:27 |
VanessaE |
they all have a repair mode in them that lets you get in there and fix stuff |
00:28 |
Piggybear87 |
I can't. The machine wont boot from disk. I think I killed my computer... |
00:28 |
VanessaE |
you didn't kill anywthing |
00:28 |
VanessaE |
anything* |
00:28 |
Piggybear87 |
Only 2 thing will launch. Firefox, and terminal. |
00:28 |
VanessaE |
if you can get to linux at all, you can boot from a live USB/CD/DVD also |
00:29 |
VanessaE |
booting from CD/DVD/USB does not boot from your hard disk, so it doesn't matter if your base system is hosed,. |
00:29 |
VanessaE |
you just have to tell your BIOS to boot from that media |
00:29 |
VanessaE |
then you do just that, and go in and fix what broke |
00:29 |
VanessaE |
or re-install if you can't just fix it |
00:30 |
Piggybear87 |
I tried to re-install and it didn't work, it got to the language selection and froze. |
00:30 |
VanessaE |
sounds like you knocked something loose inside the machine when you had it open |
00:30 |
VanessaE |
check that your RAM is properly seated, other cards too |
00:31 |
VanessaE |
check that your CPU's heat sink is on securely also. |
00:31 |
Piggybear87 |
I tried. This (and I think all) machines wont launch if the RAM isn't seated properly, and There are no cards in it at the moment. |
00:31 |
VanessaE |
if it is not, the CPU can overheat and lock up (or shut down) the PC |
00:32 |
asl |
i think that it doesn't need to boot from the live disk/usb since piggybear is able to open the terminal |
00:33 |
Piggybear87 |
I'm on the machine right now, so it's not locked up, just half of the software is locked up. |
00:33 |
VanessaE |
yeah but if he's having lockup issues when he tries to boot from a live image, something bigger is going on |
00:33 |
VanessaE |
Piggybear87: wait a minute here |
00:33 |
Piggybear87 |
OK. |
00:33 |
VanessaE |
did you actually SHUT DOWN and reboot with the live image? |
00:33 |
VanessaE |
or did you just try to launch it? |
00:34 |
Piggybear87 |
Yes. Shut down and re-try. |
00:34 |
VanessaE |
ok just making sure |
00:35 |
Piggybear87 |
asl, thereis no rollback, I just tried. |
00:35 |
VanessaE |
Piggybear87: what kind of onboard gfx? |
00:35 |
Piggybear87 |
Intel something or other. |
00:35 |
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00:36 |
Piggybear87 |
What's the command for the hardware? |
00:36 |
VanessaE |
what do you mea? |
00:36 |
VanessaE |
mean* |
00:36 |
asl |
open the terminal and type lspci or lshw |
00:36 |
VanessaE |
oh that |
00:36 |
asl |
that will show the hardware on the system |
00:36 |
VanessaE |
lspci, and look for "VGA compatible controller" |
00:37 |
Piggybear87 |
That's it. |
00:37 |
Piggybear87 |
Son of a... I can't even copy paste... |
00:38 |
Piggybear87 |
00:02.0 VGA compatible controller: Intel Corporation 82865G Integrated Graphics Controller (rev 02) |
00:38 |
Piggybear87 |
There we go. |
00:39 |
Piggybear87 |
I can't believe that me putting in a new (to me) video card would do this.... |
00:41 |
Exio4 |
i wonder one thing |
00:42 |
asl |
what's the new video card? |
00:42 |
Exio4 |
why is programming as "kid" so weird, lots of people paint like gods, or play sports as kids and they aren't seen as weird things :( |
00:42 |
Exio4 |
paint and/or draw |
00:42 |
Exio4 |
i'm not even good at programming |
00:43 |
Piggybear87 |
asl GeForce 6200A |
00:43 |
asl |
oh no, Nvidia :/ |
00:43 |
Piggybear87 |
It was in another machine and it was great. |
00:44 |
asl |
linux + Nvidia = bad |
00:44 |
Piggybear87 |
Why? |
00:45 |
asl |
i quote you the reason |
00:45 |
Piggybear87 |
Nah. I'm not watching a vid right now. |
00:46 |
asl |
anyway, try looking and installing the driver using apt-get from the terminal |
00:46 |
Exio4 |
that geforce looks old |
00:46 |
Exio4 |
you'd need legacy drivers |
00:46 |
Exio4 |
newer drivers ain't working with that gpu |
00:47 |
asl |
apt-get doesn't even have search?! :/ |
00:47 |
asl |
is `yum` by any chance install on your system? |
00:48 |
Piggybear87 |
I tried to get the new driver, but the software updater gets stuck at "autherizing" |
00:48 |
asl |
use the terminal |
00:49 |
Piggybear87 |
sudo apt-get what? |
00:49 |
asl |
idk, never use apt-get before |
00:49 |
asl |
try typing `yum` |
00:49 |
asl |
maybe it's install :P |
00:49 |
Piggybear87 |
I went to their site and got it, where do drivers go on linux? |
00:50 |
asl |
by their site, i hope you don't mean the close source driver, i hope you mean nouveau |
00:51 |
Piggybear87 |
It was an option in the "additional driver" thing. |
00:51 |
Piggybear87 |
Where does it go? |
00:51 |
asl |
idk |
00:52 |
asl |
just try installing from the terminal using apt-get install xserver-xorg-video-nouveau |
00:53 |
Piggybear87 |
I already have the newest version. |
00:53 |
asl |
then idk |
00:54 |
asl |
reinstall the whole os i guess |
00:54 |
Piggybear87 |
I CAN'T! It gets to the language selection and freezes |
00:54 |
Piggybear87 |
. |
00:55 |
asl |
i mean dump ubunto and get another os |
00:55 |
Piggybear87 |
I'm just getting use to Lubunt and it;s the only one my machine can handle. |
00:55 |
Piggybear87 |
Lubuntu* |
00:56 |
VanessaE |
if it can handle Lubuntu, it can handle Xubuntu also. |
00:56 |
Exio4 |
asl: apt-cache search |
00:56 |
VanessaE |
you need to do a full re-install from a known, clean image |
00:57 |
asl |
yum is still better i think, i recommend fedora xfce spin |
00:57 |
Exio4 |
if it can handle Lubuntu, it can handle gentoo with KDE |
00:57 |
Piggybear87 |
I just burned the disk not even 2 weeks ago. |
00:58 |
Piggybear87 |
I also don't want to lose all of my stuff... |
00:59 |
VanessaE |
you won't if you are careful what you're doing. |
00:59 |
asl |
apt-cache froze and use all 100% of my cpu :/ |
01:00 |
Piggybear87 |
But I don't know Linux well enought yet to be careful. It's format/install with me... |
01:00 |
VanessaE |
so make a backup |
01:00 |
VanessaE |
go a thumbdrive? |
01:00 |
VanessaE |
got* |
01:01 |
VanessaE |
plug it in, copy your home directory to it |
01:01 |
VanessaE |
make sure everything's there |
01:01 |
VanessaE |
unmount, unplug |
01:01 |
VanessaE |
set it aside |
01:01 |
VanessaE |
re-format, reinstall |
01:01 |
VanessaE |
from known, good, safe, error-free media. |
01:01 |
VanessaE |
and if you can't even get your computer to get through language selection, either you have a bad burn, or you have a hardware fault. |
01:02 |
VanessaE |
recheck everything, including the disk itself. |
01:06 |
Piggybear87 |
OK, where the hell do flashdrives show up? I'm used to mycomputer and boom, right there... |
01:07 |
VanessaE |
I dunno about LXDE but with XFCE you plug one in and it just pops up. |
01:07 |
Piggybear87 |
Found it. |
01:07 |
VanessaE |
(LXDE is what you're using, XFCE is Xubuntu) |
01:07 |
VanessaE |
ok |
01:08 |
Piggybear87 |
Great, I click on it and my file browser crashes.... |
01:09 |
VanessaE |
piggy this smacks of bad or badly-connected RAM |
01:10 |
Piggybear87 |
I don't even know why I care. I hate this machine. I put that card in to make my black Minetest sky and textures to stop. |
01:11 |
Piggybear87 |
I can't even click my shutdown button... |
01:11 |
VanessaE |
sudo shutdown -h now |
01:11 |
Piggybear87 |
I'll try to be back in a few... |
01:11 |
VanessaE |
(including the word "now") |
01:12 |
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01:44 |
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01:44 |
The_Beast |
Hey |
02:32 |
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02:43 |
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03:36 |
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03:53 |
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03:54 |
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03:54 |
Piggybear87 |
Oh my god, this sucks! |
03:57 |
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03:59 |
Piggybear87 |
OK, I re-installed Lubuntu. Different HDD and DVD Drive, I do have that graphics card in (fingers crossed that it boots next time), updating the software, and next getting Minetest... Whew! This is a lot of work... |
04:11 |
Vazon |
well good luck Pggy |
04:11 |
Vazon |
PIggy* |
04:13 |
asl |
hi piggybear |
04:14 |
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04:16 |
Piggybear87 |
Hello, hello. |
04:21 |
Vazon |
Hello |
04:22 |
Piggybear87 |
I think my software updater froze... |
04:23 |
Vazon |
Piggybear i got convert to work with money mod :D |
04:23 |
Piggybear87 |
Nice. |
04:23 |
Vazon |
took a bit but it works |
04:25 |
Piggybear87 |
I hope this damn thing didn't freeze.... It's stuck at "Found memtest86+ image: /boot/memtest86+.bin" It's been there for 10+ minutes... |
04:34 |
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04:45 |
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04:50 |
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04:58 |
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05:00 |
realtiny |
OldCoder: i didn't get a chance to finish the moon city, life got in the way :/ |
05:00 |
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05:00 |
Vazon |
realtiny thats ok, hes busy with rl |
05:00 |
realtiny |
nice |
05:01 |
realtiny |
vazon: ur sis ok? |
05:02 |
Vazon |
ya shes fine, we have to wait for her results |
05:02 |
realtiny |
ah k |
05:03 |
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05:03 |
* realtiny |
feels happy |
05:03 |
realtiny |
my summer break started today |
05:04 |
Vazon |
thats good |
05:06 |
realtiny |
yeah, more time to work on moontest |
05:06 |
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05:08 |
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05:09 |
realtiny |
hi kaeza |
05:09 |
kaeza |
o/ |
05:10 |
realtiny |
\o |
05:11 |
realtiny |
hmm, off to sleep, tomorrow is a big day |
05:12 |
* realtiny |
tells kaeza and vazon goodnight |
05:13 |
Vazon |
good nght tiny |
05:13 |
Vazon |
night* |
05:14 |
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05:14 |
Zeno` |
Hi. For a leveldb world, is there a way to ensure the database is up-to-date? I can't seem to copy the world to another server |
05:14 |
Zeno` |
without things going wrong |
05:22 |
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05:23 |
Zeno` |
I don't understand what's wrong |
05:26 |
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05:30 |
Zeno` |
do I need to set the seed or something? |
05:33 |
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06:16 |
Zeno` |
can i force leveldb to ensure all data are written? |
06:16 |
Zeno` |
or check integrity? |
06:31 |
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06:36 |
CraigyDavi |
~up craigd.24tails.com |
06:36 |
ShadowBot |
CraigyDavi: craigd.24tails.com port 30000 is up (482ms) |
06:41 |
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06:42 |
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06:44 |
WindHero |
!tell Amaz I got a working beta version of the biome map loader! :D |
06:44 |
MinetestBot |
WindHero: I'll pass that on when Amaz is around |
07:04 |
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07:05 |
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07:10 |
OldCoder |
Zzz |
07:10 |
jordan4ibanez |
no time for sleep |
07:14 |
jordan4ibanez |
Now I can actually read the source code for the game, it's a miracle |
07:22 |
jordan4ibanez |
Oh snap, maybe I can create different digging/placing animations for differnent types of items |
07:43 |
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07:45 |
kaeza |
make that configurable programatically via Lua, pls! |
07:50 |
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08:56 |
* Jordach |
quite likes Mirror's Edge |
08:57 |
Jordach |
runs at 45fps on my tower |
09:00 |
Jordach |
>bit difficult |
09:00 |
Jordach |
you try playing most PC -> XBOX games |
09:03 |
Jordach |
controls are even worse |
09:13 |
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09:15 |
Jordach |
lol https://stallman.org/puns.html |
09:16 |
Jordach |
PC games on xbox |
09:16 |
Jordach |
have to use a shoulder button to 180 when it's Q on PC |
09:28 |
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09:32 |
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09:34 |
Calinou |
hi |
09:38 |
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09:39 |
Calinou |
how to change moon and sun texture? |
09:40 |
Calinou |
oh, mods can't change it, it's in base textures :( |
09:43 |
PilzAdam |
Calinou, simply put the texture in your mod's texture/ folder |
09:44 |
PilzAdam |
it will override the other one |
09:50 |
RealBadAngel |
its not true |
09:51 |
RealBadAngel |
those files has to be put either in texture pack or /textures/base/pack/ |
09:51 |
RealBadAngel |
mods cannot overdide them |
09:51 |
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09:53 |
Calinou |
lol, rat on sheep |
09:53 |
Jordach |
action* |
09:53 |
Calinou |
PilzAdam, nope |
09:54 |
PilzAdam |
Calinou, file a bug report then? |
09:55 |
RealBadAngel |
PilzAdam, sun and moon textures are things to use with texture packs, not the mods |
09:56 |
PilzAdam |
RealBadAngel, games have to override it |
09:56 |
RealBadAngel |
so its not a bug |
09:56 |
PilzAdam |
imagine a space game |
09:56 |
RealBadAngel |
i can ofc, but its not how texture packs works |
09:56 |
Jordach |
the ordering would be: Texture Packs -> Games -> Mods -> Base Pack |
09:57 |
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09:57 |
RealBadAngel |
so open request for the feature |
09:57 |
RealBadAngel |
but not bug report |
09:59 |
RealBadAngel |
btw, there wouldnt be any issue with that if original pull of mine could be accepted |
10:00 |
RealBadAngel |
i mean replacing "precious and outstanding original sun" with same looking texture |
10:01 |
RealBadAngel |
if default would be using textures, replacing it by mods will be possible |
10:01 |
RealBadAngel |
so, report that to c55 rater :) |
10:09 |
VanessaE |
texture packs -> mods -> games -> base pack, imho. |
10:10 |
VanessaE |
a mod should be able to override a game |
10:10 |
VanessaE |
and a texture pack should override all. |
10:10 |
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10:10 |
Calinou |
why can't I open locked chests, but I can open locked furnaces? I have good player with interact privilege |
10:11 |
Calinou |
http://0bin.net/paste/gOTOdii61IHVOwvk#xJUmzR58aTB0HwPakpJtQ2/K2G7JsDqLr5RBi617lZk= |
10:11 |
Calinou |
here's nodes.lua |
10:11 |
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10:12 |
Calinou |
oh, no formspec |
10:13 |
Calinou |
fixed |
10:13 |
Jordach |
darp :P |
10:58 |
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11:02 |
Calinou |
http://servers.minetest.net/ → a server's running Carbone (with several mob mobs though :s) |
11:10 |
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11:38 |
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11:46 |
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11:46 |
jojoa1997 |
can anyone help me with this? http://pastebin.com/XYF9duCt |
11:47 |
jordan4ibanez |
Why is double there? |
11:47 |
jojoa1997 |
what do you mean? |
11:48 |
jojoa1997 |
should it be |
11:48 |
jojoa1997 |
on_place = flowers.double(itemstack, placer, pointed_thing) end, |
11:52 |
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11:54 |
jojoa1997 |
how would i be able to get the pos of the bottom node without makiing pos global? |
11:54 |
jordan4ibanez |
Try changine flowers.double to flowers_double in your function definition and when you call it |
11:54 |
jojoa1997 |
ok |
11:56 |
jordan4ibanez |
You cannot have !@#$%^&*(){}:"<> in func vars |
11:56 |
jordan4ibanez |
Or spaces |
11:56 |
jojoa1997 |
ok |
11:57 |
jordan4ibanez |
You can have periods but that's only used in classes |
11:57 |
jojoa1997 |
then how come i see functions called default.name |
11:57 |
jojoa1997 |
or is it because the default = {} was said before |
11:57 |
Jordach |
yes |
11:57 |
Jordach |
then default[key] = function |
11:57 |
jojoa1997 |
so another mod would use default.name to go to the mod "default" and do the function name? |
11:57 |
Jordach |
wait |
11:57 |
Jordach |
WAIT |
11:58 |
Jordach |
use variablename.key = function |
11:58 |
jordan4ibanez |
because there was a table called default? I think? Wat |
11:58 |
jojoa1997 |
ok so if i wanted to use the flowers.double i would |
11:59 |
* Jordach |
can't remember how to stick a function into tables |
12:00 |
jojoa1997 |
would this work? /1G9MA_cBv-LI.png |
12:00 |
jojoa1997 |
um no |
12:00 |
jojoa1997 |
http://pastebin.com/69x0fiyx |
12:01 |
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12:03 |
jojoa1997 |
i get this error http://pastebin.com/CmL1XkG8 |
12:03 |
jojoa1997 |
with this code http://pastebin.com/qmvb6EUF |
12:04 |
jojoa1997 |
i am lost on how to fix the gloabl pos(nil) thing |
12:06 |
jojoa1997 |
would |
12:06 |
jojoa1997 |
local pos = pos |
12:06 |
jojoa1997 |
pos.y = pos.y-1 |
12:06 |
jojoa1997 |
work? |
12:07 |
jojoa1997 |
how to I get the pos of the node? |
12:13 |
Jordach |
pos is already local to that function |
12:14 |
Jordach |
remove local pos = pos |
12:16 |
jojoa1997 |
now it says i am trying to index global pos a nil value |
12:16 |
Jordach |
you dont even need to edit pos.y |
12:17 |
jojoa1997 |
function flowers_double(itemstack, placer, pointed_thing) |
12:17 |
jojoa1997 |
pos.y = pos.y-1 |
12:17 |
jojoa1997 |
local name = minetest.get_node(pos).name |
12:17 |
jojoa1997 |
that is what i have and it gives "attempt to index global 'pos' (a nil value)" |
12:17 |
Jordach |
local name = minetest.get_node({x=pos.x, y=pos.y-1, z=pos.z}).name |
12:17 |
Jordach |
^ that's what you should be using |
12:17 |
jojoa1997 |
ok |
12:18 |
Jordach |
keep in mind that i feed a table into it |
12:18 |
jojoa1997 |
ok well same error |
12:19 |
PenguinDad |
jojoa1997: change pos to pointed_thing.under |
12:20 |
jojoa1997 |
here? pos.y = pos.y-1 |
12:20 |
jojoa1997 |
or the line after? |
12:21 |
PenguinDad |
jojoa1997: every pos in that function |
12:21 |
jojoa1997 |
ok |
12:21 |
jojoa1997 |
so like |
12:22 |
jojoa1997 |
pointed_thing.under.y = pointed_thing.under.y-1 |
12:22 |
jojoa1997 |
or without the .y |
12:22 |
PenguinDad |
with the .y |
12:24 |
jojoa1997 |
ok i tried something and it started |
12:29 |
jojoa1997 |
well I got the game to work but http://pastebin.com/Z2KUm1aV |
12:29 |
jojoa1997 |
code ^ and error > http://pastebin.com/WTVDbS7q |
12:30 |
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12:31 |
raffahacks |
hi |
12:31 |
Jordach |
TIL i can do ~30mph on a mountain bicycle |
12:32 |
jojoa1997 |
how do i fix attempt to perform arithmetic on field 'under' (a table value) |
12:33 |
Jordach |
its probably performing math on a string |
12:33 |
jojoa1997 |
um i have no idea how to fix this |
12:38 |
jojoa1997 |
anyone have an idea on how to fix this |
12:39 |
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12:39 |
PilzAdam |
Jordach, SI or GTFO |
12:40 |
jojoa1997 |
hi PilzAdam :D |
12:40 |
jojoa1997 |
long time no see |
12:44 |
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12:44 |
raffahacks |
hi pilz |
12:44 |
raffahacks |
PilzAdam: |
12:45 |
raffahacks |
your nether teleports me in a 2 blocks wide place |
12:45 |
raffahacks |
just under me |
12:45 |
raffahacks |
no lakes of lava etc |
12:46 |
raffahacks |
can you help? |
12:47 |
Jordach |
PilzAdam, meh |
12:49 |
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12:53 |
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13:18 |
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13:18 |
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13:21 |
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13:21 |
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13:22 |
dynamodan |
does anyone know where the sorting tube code is in the pipeworks mod? I can't seem to find it anywhere |
13:24 |
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13:25 |
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13:26 |
fireglow |
dynamodan: https://github.com/VanessaE/pipeworks/blob/master/item_transport.lua#L178 |
13:28 |
dynamodan |
no, the filter isn't what I had in mind. I found what I was looking for, it's here: |
13:29 |
dynamodan |
https://github.com/VanessaE/pipeworks/blob/eeff32781ceaefd15efb17c5d66c83940977e21d/tubes.lua#L246 |
13:29 |
dynamodan |
the 6-way tube thingy with the different colors |
13:29 |
fireglow |
right |
13:39 |
Amaz |
!tell WindHero Wow. I saw the screenshot, and it looks amazing! Great job, and thanks so much! |
13:39 |
MinetestBot |
Amaz: yeah, yeah |
13:39 |
Amaz |
~tell WindHero Wow. I saw the screenshot, and it looks amazing! Great job, and thanks so much! |
13:39 |
ShadowBot |
Amaz: O.K. |
13:40 |
Jordach |
Amaz, yeah, yeah is one random i'll do it responces |
13:40 |
Amaz |
Right... |
13:40 |
Amaz |
I thought it was a bug before... Opps! |
13:41 |
Amaz |
Jordach, Good luck with your exams! |
13:44 |
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13:44 |
rubenwardy |
Hi all! |
13:44 |
Amaz |
Hello! |
13:46 |
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proller joined #minetest |
13:46 |
Amaz |
Is there any way to make a craft recipe using a group to output the item in the recipe belonging to the group? (I hope that makes sense) |
13:46 |
rubenwardy |
You can't put output = "group:name" |
13:47 |
Amaz |
I know... |
13:47 |
rubenwardy |
I don't know what you mean |
13:47 |
Amaz |
So what I want is a item that when it is crafted with something, to duplicate the thing it is crafted with... |
13:48 |
rubenwardy |
oh |
13:48 |
Amaz |
And I'm trying to do it using one recipe. |
13:48 |
rubenwardy |
Easiest way would be to make custom formspec |
13:48 |
Amaz |
Okay. |
13:48 |
rubenwardy |
or recipe = {"mod:dup_item", "default:sand"}, ouput = "default:sand 2" |
13:48 |
Amaz |
Yeah. |
13:49 |
Amaz |
I think that's what I'll do. |
13:49 |
Amaz |
I was just seeing if it was possible for me to do it in a lazy way! |
13:51 |
rubenwardy |
you could do >> for item in registered items do: recipe = {"mod:dup_item", item}, ouput = item.." 2" |
13:51 |
rubenwardy |
but multiple recipes |
13:52 |
Amaz |
Right. |
13:57 |
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reactor joined #minetest |
13:57 |
reactor |
Hello. |
13:57 |
reactor |
Thousands of "19:57:32: ERROR[ServerThread]: Server::ProcessData(): Cancelling: No player for peer_id=1925" |
13:57 |
reactor |
Is that a DoS? |
13:59 |
Jordach |
one of those timeout bugs |
13:59 |
reactor |
Oh. |
14:00 |
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14:00 |
proller |
reactor, its sapier code |
14:09 |
reactor |
The same that used to output something like "peer not active, ignoring command"? |
14:09 |
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14:10 |
* Zeno` |
pokes VanessaE |
14:11 |
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Krock joined #minetest |
14:12 |
Krock |
hi |
14:15 |
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14:19 |
asie |
http://blog.tian.io/mojang-threatens-lawyers-against-pay-to-win-minecraft-server-operators |
14:19 |
asie |
this is minetest's hope |
14:19 |
asie |
not even kidding |
14:24 |
Krock |
111 ppl online |
14:28 |
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14:32 |
Amaz |
I know that this is probably simple, but how do you make a craft recipe in which one of the items isn't used up, but remains in the crafting grid? |
14:33 |
Krock |
recipe = {..}, replacements = {{ "replace", "with this" }}, |
14:33 |
LemonLake |
^ |
14:33 |
LemonLake |
Just replace it with itself |
14:34 |
Krock |
(that allows tool repairing) |
14:34 |
Amaz |
Okay. Thanks! |
14:35 |
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TenPlus1 joined #minetest |
14:35 |
LemonLake |
I'm not sure what to do with Factory right now |
14:35 |
TenPlus1 |
Hi folks... |
14:35 |
Krock |
move to trash? |
14:35 |
Krock |
hi |
14:36 |
LemonLake |
Krock: Okay, done |
14:36 |
LemonLake |
Well now what do I do? o.o |
14:36 |
Amaz |
LemonLake Factory was great! |
14:36 |
Krock |
LemonLake, empty trash, get a data recover program |
14:36 |
Krock |
recover the files |
14:36 |
TenPlus1 |
Could anyone give me advice on how to reduce server lag... I've checked many forums and have a collection of settings for minetest.conf but lag persists... |
14:36 |
LemonLake |
I just have no more ideas that haven't been done by default or technic etc etc |
14:36 |
LemonLake |
It's going nowhere |
14:36 |
Amaz |
Shame... |
14:37 |
Amaz |
I really liked it for my mordern worlds. |
14:37 |
LemonLake |
The mod still exists |
14:37 |
LemonLake |
I just don't know what to add |
14:37 |
TenPlus1 |
LemonLake: which mod? |
14:37 |
LemonLake |
https://forum.minetest.net/viewtopic.php?f=9&t=9277 |
14:37 |
LemonLake |
!title |
14:37 |
MinetestBot |
LemonLake: [Mod] Factory [0.4] [factory] - Minetest Forums |
14:39 |
Amaz |
I was hoping for new features... |
14:39 |
LemonLake |
Yes, but I have no ideas :/ |
14:39 |
Amaz |
But I can't think of any either. |
14:39 |
LemonLake |
The only things I can think of have already been done or aren't unique. |
14:39 |
OldCoder |
Amaz, you wanted me to host your world? |
14:39 |
OldCoder |
I received email last night |
14:39 |
LemonLake |
I'm fairly certain there's an autocrafter in Technic |
14:39 |
TenPlus1 |
how about adding hopper nodes that allow you to sort items and pass them on to different conveyors/tubes |
14:39 |
Krock |
false |
14:39 |
Amaz |
I believe that was FishyWET... |
14:40 |
Krock |
there's no autocrafter in technic |
14:40 |
LemonLake |
http://vanessae.github.io/pipeworks/ |
14:40 |
LemonLake |
In pipeworks, though |
14:40 |
Amaz |
Just let me ask him to come on here. |
14:40 |
LemonLake |
TenPlus1: Like a filter? So you can have multiple belts coming from one, and the filter directs them |
14:41 |
Amaz |
That sounds awesome! |
14:41 |
TenPlus1 |
exactly... the filter can tell what type of item it is (ore, food, dirt, leaves, wood etc. etc) and you can direct them acordingly |
14:41 |
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14:41 |
LemonLake |
Okay, I'll try that. |
14:41 |
LemonLake |
Ooh, types of items? |
14:41 |
Amaz |
Yay! |
14:41 |
LemonLake |
Maybe I can make another thing, something where you can put a load of items onto like a little card |
14:41 |
TenPlus1 |
node groups can be used for that... |
14:41 |
Amaz |
Factory isn't dead! |
14:41 |
LemonLake |
the cards can be named, then put into filters as little groups |
14:41 |
TenPlus1 |
great mod btw :) |
14:42 |
LemonLake |
Thanks :D |
14:42 |
TenPlus1 |
Krock: do you run your own server dude ? |
14:42 |
LemonLake |
Okay, that sounds like some work so I'm gonna start that now |
14:42 |
Krock |
TenPlus1, I don't know of "Krock's Ultimative Platform." |
14:43 |
LemonLake |
Neither do I. Hmmmmm |
14:43 |
TenPlus1 |
lol, could you give me advice on how to remove server lag.... |
14:43 |
TenPlus1 |
Xanadu is painfully slow of late and I've no idea why.... |
14:43 |
Krock |
good question |
14:43 |
Krock |
I get lags up to 13s smetimes too |
14:43 |
TenPlus1 |
am running 0.4.9 stable and before it flew like the wind, but as the world got larger so did the lag, even with 2 ppl on server only... |
14:43 |
Krock |
but I think, that's caused by world data saving |
14:44 |
Krock |
yeah.. suddenly it started lagging |
14:44 |
TenPlus1 |
I've redone most of the mods to cut out abm's or work a different/faster way, but MAN it's still laggy... |
14:44 |
Krock |
known problem |
14:44 |
Krock |
bugged sapier about that "issue" too |
14:45 |
fishyWET |
OldCoder: were u looking for me? |
14:45 |
TenPlus1 |
freeminer seems to have the server-side of things sorted out, shame minetest couldn't take a leaf from their book.. |
14:48 |
OldCoder |
fishyWET, Hi. Noticed your email just now. Hold on. |
14:48 |
LemonLake |
VanessaE: You awake? |
14:48 |
TenPlus1 |
the heat and cold feature in MT 0.49+ slows down everything, they removed this in hacked versions and it runs a lot quicker |
14:50 |
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fishyWET_ joined #minetest |
14:50 |
Krock |
TenPlus1, weird, I noticed first lag +/- when they removed it |
14:51 |
TenPlus1 |
the latest daily wouldnt even load the map, had to return to stable... |
14:52 |
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asie joined #minetest |
14:52 |
Krock |
lol |
14:52 |
Krock |
any error? |
14:53 |
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fishyWET joined #minetest |
14:53 |
TenPlus1 |
no errors just grey for minutes at a time until a slither of map would load... |
14:53 |
TenPlus1 |
going back to stable helped a lot but lag is making server unplayable |
14:53 |
Krock |
yesh |
14:54 |
Krock |
I always ned to join 2 times to be able to play |
14:54 |
proller |
try freeminer/next - very stable networking, even on wifi networks with loss |
14:55 |
Krock |
proller, how come? |
14:55 |
TenPlus1 |
I like the idea of "cache_block_before_spawn" though, cause players were being killed before world even loaded by noobz |
14:55 |
OldCoder |
fishyWET, what is Lord of the Test and what is interesting about the empty world? |
14:56 |
LemonLake |
Okay, factory is confirmed to work with pipeworks autocrafters |
14:56 |
proller |
Krock, https://github.com/freeminer/freeminer/tree/next |
14:56 |
LemonLake |
since it very usefully uses the same inventory names as furnaces ^.^ |
14:56 |
Krock |
proller, I mean, how were you/devs able to get it faster than classic MT? |
14:56 |
Krock |
s/classic/original |
14:56 |
proller |
impossible ;) |
14:57 |
Krock |
eh, I don't get it |
14:57 |
proller |
too many changes |
14:57 |
Krock |
k |
14:57 |
TenPlus1 |
just the server specific ones |
14:57 |
fishyWET |
OldCoder: Lord of the Test is a game in Minetest that adds Lord of the Rings Element. It uses a custom mapgen modified from paramat's paragenv7 so the whole world will be different |
14:57 |
proller |
no, fully incompatible networking |
14:58 |
OldCoder |
fishyWET, that is the theme; what has been accomplished? What is interesting? Are there screenshots? |
14:58 |
Amaz |
And it adds auto generated buildings. |
14:58 |
Krock |
the incompatibility makes it cappy |
14:58 |
OldCoder |
Amaz, MT has had a mod for that before. It can be interesting. |
14:58 |
Amaz |
https://forum.minetest.net/viewtopic.php?f=15&t=5578 |
14:58 |
OldCoder |
R |
14:59 |
Amaz |
http://imgur.com/xcd9mZx,Wml7tqM,ttXhPJY,NSlN6UN,KdSaahS,9ULGHF9,qsBrdWY,bzAGsV6,kSFcdPm,5zL1Pe0#9 Screenshots |
14:59 |
fishyWET |
OldCoder: https://github.com/Amaz1/Lord-of-the-Test/wiki/Biomes |
14:59 |
fishyWET |
ignore 6 & 9 of the gallery, was a bug before but fixed |
15:00 |
OldCoder |
Developers are the two of you? How long have you been on this? |
15:00 |
OldCoder |
I see one large creature; are there others yet? |
15:00 |
fishyWET |
I have been on this for like a year, while Amaz joined like few months ago |
15:00 |
TenPlus1 |
Krock: this is what I have so far if it helps any on your own server: http://pastebin.com/iSnVtS7S |
15:00 |
Amaz |
I've been working on it since February. |
15:00 |
OldCoder |
I see one large creature; are there others yet? |
15:01 |
Amaz |
Yep. |
15:01 |
Krock |
map save interval unchanged at 15s? |
15:01 |
Amaz |
https://github.com/Amaz1/Lord-of-the-Test/wiki/Mobs |
15:01 |
fishyWET |
OldCoder: for a full list of mobs, check here: https://github.com/Amaz1/Lord-of-the-Test/wiki/Mobs |
15:01 |
OldCoder |
You'd answer questions and provide more details? I suspect this will be a specialty world with few visitors. So I'd be hosting it as an interesting novelty. |
15:01 |
proller |
freeminer/next difference with mt: 525 files changed, 29653 insertions(+), 21029 deletions(-) |
15:01 |
Krock |
TenPlus1, there are 2 definitions of server_map_save_interval |
15:02 |
OldCoder |
fishyWET, Amaz see question ^ |
15:02 |
TenPlus1 |
oops, go with the 90 one |
15:02 |
OldCoder |
fishyWET, Amaz I need to make some calls; answer or I must move on |
15:02 |
Amaz |
Yep. I'm willing to answer any questions you have. |
15:02 |
fishyWET |
yes, there are more creatures, full details of them can be found on the link |
15:02 |
Amaz |
Sorry. |
15:03 |
OldCoder |
Do you expect to work on this a while longer before leaving the project? |
15:03 |
Amaz |
Yes. |
15:03 |
TenPlus1 |
the spiders are amazing... is it ok to use them on your own server ??? |
15:03 |
OldCoder |
Any particular reason Amaz fishyWET you need me to host? |
15:04 |
OldCoder |
Focus, please. fishyWET, Amaz I need to make some calls; answer or I must move on |
15:04 |
fishyWET |
There isn't really a important reason, i guess it is just for server which showcase the game |
15:04 |
fishyWET |
sorry, i seem to type rather slow |
15:05 |
OldCoder |
How are your creatures being added? These are edits to mobs? |
15:05 |
fishyWET |
Those mobs are using simple mobs api |
15:05 |
LemonLake |
Factory is confirmed working with pipeworks autocrafters: https://www.youtube.com/watch?v=aRIR1yKXo14 |
15:05 |
OldCoder |
So they can be added using relatively simple Lua modules? |
15:05 |
Amaz |
With BrondonResse's changes. |
15:05 |
Amaz |
Yep. |
15:05 |
OldCoder |
You'd prepare a _game ? |
15:06 |
Amaz |
What doe you mean? |
15:06 |
OldCoder |
A _game ZIP. The specific mods that you need. |
15:06 |
Amaz |
*do |
15:06 |
Amaz |
Yep. It comes as that. |
15:07 |
fishyWET |
It was a modpack firstly, but a game prove to be more useful and easier in changing stuff |
15:07 |
OldCoder |
O.K. I think I can add this. I prefer either large worlds or unique ones. If you'll prepare documentation or answer questions this might be an interesting novelty. |
15:07 |
OldCoder |
You'd provide periodically updated |
15:07 |
OldCoder |
_game ZIPs and maps; correct? |
15:07 |
OldCoder |
I think the world would be visit-only |
15:07 |
fishyWET |
don't quite understand your last question... |
15:08 |
OldCoder |
Because you'd be continuing to build it |
15:08 |
OldCoder |
Wait |
15:08 |
OldCoder |
|
15:08 |
LemonLake |
wur |
15:08 |
LemonLake |
wut |
15:08 |
OldCoder |
You are continuing to build your own map? Or not |
15:08 |
OldCoder |
Amaz, fishyWET ^ |
15:08 |
fishyWET |
yes |
15:08 |
LemonLake |
<OldCoder> |
15:08 |
Amaz |
Yep. |
15:08 |
LemonLake |
how did you |
15:08 |
OldCoder |
LemonLake, Hi |
15:08 |
Amaz |
space |
15:08 |
LemonLake |
|
15:08 |
TenPlus1 |
here ya go: https://forum.minetest.net/download/file.php?id=736 |
15:08 |
LemonLake |
oh. |
15:08 |
LemonLake |
!title |
15:08 |
MinetestBot |
LemonLake: Document isn't HTML |
15:08 |
OldCoder |
Amaz, fishyWET The world would be visit-only. Read-only. because you'd still be working on it. It would be a showcase. |
15:08 |
LemonLake |
ah, it's just a direct download |
15:08 |
TenPlus1 |
ooh, wrong window... |
15:09 |
fishyWET |
Yup sure |
15:09 |
Amaz |
Okay. |
15:09 |
fishyWET |
i'm planning on building a whole world of middle earth in it |
15:09 |
OldCoder |
Amaz, fishyWET O.K. provide a ZIP containing: a map, a .conf file, and a _game please |
15:10 |
OldCoder |
Amaz, fishyWET you need not wait to polish because world will be read-only; you can provide updates as you wish |
15:10 |
fishyWET |
OldCoder: right okay, i will send u an email with the ZIP |
15:10 |
Amaz |
Right. |
15:10 |
OldCoder |
kk |
15:10 |
OldCoder |
Or if we allow people to build they will need to know it will be reset |
15:10 |
OldCoder |
Interesting buildings could be saved with worldedit |
15:11 |
LemonLake |
guys |
15:11 |
LemonLake |
are all these flowers part of pipeworks? |
15:11 |
OldCoder |
Amaz, fishyWET nice chatting but I need to move on. Back in the evenings and one weekend day. |
15:11 |
Amaz |
I would quite like people being able to build... But I'll let FishyWET answer. |
15:11 |
Amaz |
Right, bye! |
15:12 |
Krock |
bye |
15:13 |
fishyWET |
sorry, had some problems, bye oldcoder |
15:13 |
OldCoder |
o/ |
15:13 |
* OldCoder |
is here but focused elsewhere |
15:15 |
* Krock |
punches OldCoder |
15:15 |
LemonLake |
https://cdn.mediacru.sh/2wQC47H_l2rp.png do I look like I give a damn |
15:15 |
fishyWET |
OldCoder, to Amaz question, make it be possible to allow some people to build but with notice about the map resetting? |
15:15 |
fishyWET |
*could it |
15:15 |
OldCoder |
we'll see |
15:15 |
|
nman3600 joined #minetest |
15:15 |
nman3600 |
hi |
15:16 |
LemonLake |
haiii |
15:16 |
nman3600 |
i'm on #multitest if you want to suggest things |
15:16 |
Krock |
nevaaaar |
15:18 |
LemonLake |
factory: possible the most inconsistent mod in regards to texture sizes and style |
15:21 |
|
fortytwo joined #minetest |
15:21 |
Krock |
What's better: random, fast and symetric caves or: noise, slow and "naturally"? |
15:22 |
LemonLake |
screw symmetric |
15:22 |
LemonLake |
go for natural |
15:22 |
proller |
noise |
15:22 |
Krock |
that would add about 700ms more mapgen time |
15:22 |
Krock |
or 600 :/ |
15:23 |
LemonLake |
not the BIGGEST deal |
15:23 |
proller |
dont use lua for mapgen |
15:23 |
Krock |
lua mapgens are fun |
15:23 |
LemonLake |
^ |
15:23 |
proller |
700ms not fun |
15:23 |
Krock |
ik |
15:23 |
Krock |
therefore"random, fast and symetric caves" for now |
15:23 |
TenPlus1 |
paramat mods look amazing though... kinda wish their was an inbetween... v7 mapgen is good tho, shame about the ridges |
15:24 |
* Krock |
uses 1 - 3 2D-noises to make something v6-lik |
15:24 |
Krock |
e |
15:24 |
nman3600 |
LemonLake you didn't answer my question on #multitest |
15:24 |
|
JackGruff joined #minetest |
15:25 |
LemonLake |
that's not a question |
15:25 |
LemonLake |
and welcome to irc |
15:25 |
nman3600 |
[16:16] <nman3600> that makes cake? |
15:26 |
Krock |
if message:ends_with('?') then question = true end |
15:27 |
Krock |
wtf... I time out on a server which is 5m far away |
15:27 |
rubenwardy |
if message:trim()ends_with('?') then question = true end |
15:27 |
rubenwardy |
if message:trim()e:nds_with('?') then question = true end |
15:27 |
* sfan5 |
meows at rubenwardy |
15:27 |
Krock |
still wrong |
15:27 |
LemonLake |
if message:trim():nds_with('?') then question = true end |
15:27 |
LemonLake |
if message:trim():ends_with('?') then question = true end |
15:27 |
Krock |
if message:trim():ends_with('?') then question = true end |
15:27 |
LemonLake |
there |
15:28 |
Krock |
maybe I should downgrade to a MT version from Mai 2014 |
15:29 |
Krock |
those worked fine |
15:29 |
nman3600 |
LemonLake answer |
15:29 |
LemonLake |
nman3600: gfy |
15:29 |
nman3600 |
i'm making an arena on MT |
15:30 |
LemonLake |
mhm |
15:30 |
rubenwardy |
if message:match("(.+)[?]$") then |
15:30 |
werwerwer |
is it true that nerd-poles greatly slow down map loading? |
15:31 |
rubenwardy |
what> |
15:31 |
rubenwardy |
? |
15:31 |
TenPlus1 |
they shouldnt being part of the block loaded already... |
15:31 |
Krock |
werwerwer, yes. they can crash words cuz they generate XXL gravity |
15:31 |
TenPlus1 |
active blocks will slow down map loading (water/lava/furnace etc) |
15:32 |
werwerwer |
of Ten, hi. i'm sure you are the source of this myth on Clip pulbic) |
15:32 |
nman3600 |
i was gonna make a vanilla arena but i'm doing it modded |
15:33 |
LemonLake |
mhm |
15:33 |
TenPlus1 |
lol, I put a sign asking ppl not to use nerd-poles, they make the place look untidy :P |
15:33 |
TenPlus1 |
or at least remove them when finished... but no-one ever does... |
15:33 |
werwerwer |
amazing how information is transformed.. |
15:34 |
|
phantombeta joined #minetest |
15:34 |
TenPlus1 |
how's the lag on Clip's lately ? |
15:34 |
werwerwer |
depends on daytime |
15:34 |
TenPlus1 |
tried to connect the other day and couldnt even get online |
15:35 |
werwerwer |
more people - more lags. |
15:36 |
* Krock |
had 5s lag with 10 ppl, March 2014 :) 13s now and :( |
15:36 |
fishyWET |
OldCoder: is it fine if i pass you the ZIP file via email tomorrow, probably around this time? |
15:36 |
|
Megaf joined #minetest |
15:36 |
werwerwer |
how do you measure lags in seconds? |
15:36 |
Krock |
count |
15:36 |
LazyJ |
wb, Megaf ;) |
15:36 |
werwerwer |
average time of server responce? |
15:37 |
Krock |
use a stopwatch |
15:37 |
Krock |
yeah |
15:37 |
Krock |
say /status and wait how long it takes until it appears |
15:37 |
Jordach |
F5 then look at the RTT value then divide it by two |
15:37 |
Jordach |
rougly in MS |
15:37 |
|
Exio4 joined #minetest |
15:37 |
OldCoder |
fishyWET, I'll be away but sure |
15:37 |
Krock |
Jordach, that never works in my case |
15:37 |
Jordach |
Krock, i can get 0.001 on my local network |
15:38 |
Jordach |
and division by zero issues on localhost |
15:38 |
Krock |
lol |
15:38 |
Krock |
12.5s lag with 3 players..great :D |
15:39 |
werwerwer |
what does RTT stand for? |
15:39 |
Krock |
lickily, it's not me with the lag |
15:39 |
PenguinDad |
werwerwer: Round Trip Time |
15:39 |
Jordach |
ninja'd |
15:39 |
TenPlus1 |
laters folks... |
15:40 |
|
asie joined #minetest |
15:40 |
* werwerwer |
googles round trip time |
15:40 |
asie |
i saw the freeminer changes in networking |
15:40 |
asie |
those make me at least interested |
15:41 |
Krock |
MT needs moar speed |
15:41 |
asie |
why aren't we combining efforts with freeminer though? |
15:42 |
PenguinDad |
asie: freeminer switched to GPL so we can't easily backport their "fixes" |
15:42 |
asie |
PenguinDad: eww. |
15:43 |
asie |
out of curiosity, why didn't we? |
15:43 |
Krock |
uuuunfair |
15:43 |
LazyJ |
What license would have allowed backporting? |
15:43 |
Krock |
to not break the bakwards compatibility |
15:43 |
asie |
LazyJ: anything LGPL-compatible? |
15:43 |
Krock |
asie -^ |
15:43 |
asie |
Krock: progress needs to make sacrifices sometimes |
15:43 |
asie |
and a lot of our code is backwards-compatible but slow and/or buggy |
15:43 |
asie |
networking has major issues with high pings |
15:44 |
asie |
and development on MT generally feels very slow |
15:44 |
Krock |
it's useless to have 2 games with same base, with diffrent changes |
15:44 |
Krock |
merge it together and get the best out of it |
15:44 |
asie |
yeah |
15:44 |
asie |
or at least let us move changes back and forth |
15:45 |
asie |
and agree on a common protocol |
15:46 |
PenguinDad |
asie: you would have to ask everyone who ever commited anything to minetest and only if everyone of them agrees you would be able to switch licenses |
15:46 |
LazyJ |
So we split the engines, split the game, split the mods, and eventually the players will "split" for some other game that has fewer hassles. |
15:46 |
Krock |
yeah. split players |
15:46 |
proller |
mt devs reject most of fm changes |
15:47 |
Krock |
why? |
15:47 |
proller |
becaue they not in mt way |
15:47 |
asie |
what is the mt way |
15:47 |
Krock |
being light and fast (?) |
15:47 |
asie |
"fast" |
15:47 |
asie |
"light" |
15:47 |
proller |
and nobody intrested in solve problems |
15:47 |
asie |
right now the networking code is neither light nor fast |
15:48 |
Jordach |
it's the limited time availible to actually test and make sure it works |
15:48 |
Jordach |
that's where the developers are failing |
15:48 |
Jordach |
we kinda need incentives to test developer releases |
15:48 |
asie |
the main problems from minecraft refugees i found is the GUI |
15:48 |
asie |
the GUI, especially the main game GUI, must be improved |
15:48 |
LazyJ |
That might be different if the developers could actually make a decent living coding for MT. |
15:48 |
asie |
also, networking from Australia to Europe is ugh |
15:49 |
Jordach |
asie, don't try bitching about that: i've done it for months now |
15:49 |
asie |
LazyJ: I am willing to donate $10/month for Minetest |
15:49 |
Jordach |
and nothing changed |
15:49 |
PenguinDad |
Minecrafts UI looks looks like shit imo |
15:49 |
LazyJ |
I used to be willing to until I lost my job. |
15:49 |
Krock |
Jordach, it needs a change. REVOLUTION! |
15:49 |
asie |
PenguinDad: Yes |
15:49 |
asie |
Minetest's is better designed but uglier |
15:49 |
asie |
anyway, willing to donate $10/month, can't afford a lot more |
15:49 |
PenguinDad |
uglier? |
15:49 |
werwerwer |
there was already revolution. it's called freeminer now. |
15:49 |
asie |
as i don't have a job, am in education |
15:50 |
* Krock |
writes a sign: "Make MT faster and better instantly! Now!" |
15:50 |
asie |
Krock: i would help but i can't into C++ |
15:50 |
asie |
i can into C, but not C++, i also dislike C++ |
15:50 |
* Krock |
holds it up in the air |
15:50 |
LazyJ |
So, I take into consideration how much enjoyment I get out of the "free" MT and accept that development won't always be fast and bugs may persist for quite some time. |
15:50 |
Krock |
asie, ah, C and C++ have near to the same synthax.. |
15:51 |
asie |
Krock: until you get into the "object-oriented" part |
15:52 |
RealBadAngel |
same language as the others, im coding in it for like 20 yrs already |
15:52 |
Krock |
I can't even compile MT on my PC, so I can't help anyway lol |
15:53 |
asie |
Krock: how can't you compile it? |
15:53 |
Jordach |
asie, windows |
15:53 |
Krock |
that stuff throws X errors |
15:53 |
Krock |
Jordach, windows is not an explanation |
15:53 |
Jordach |
(btw, i once managed to compile Minetest-Classic on Windows, but that took a while to do after jthread got updated to the newest edition) |
15:54 |
Jordach |
we're relying on an old version of it |
15:54 |
Krock |
uh |
15:56 |
Jordach |
and it's impossible now (for windows users) to find the old versions source |
15:57 |
Krock |
.sln files ftw! |
15:58 |
|
Hunterz joined #minetest |
15:58 |
Hunterz |
hi, please is there any mod for defining worldborder? |
15:59 |
Krock |
where's worldborder? |
16:00 |
Hunterz |
some mod which can instead infinite world make for example 5000x5000 nodes |
16:00 |
Krock |
the current world isn't infinite |
16:00 |
|
BlockMen joined #minetest |
16:01 |
LemonLake |
the world is just about ~60000x~60000x~60000 |
16:01 |
LemonLake |
(nodes) |
16:01 |
PenguinDad |
The woröd will never be infinite |
16:01 |
PenguinDad |
*world |
16:01 |
LemonLake |
'infinite' in computing is practically impossible |
16:01 |
|
zat joined #minetest |
16:01 |
LemonLake |
'flipping huge that you'll never actually use it all' however is |
16:02 |
Krock |
Hunterz, to answer your question: you could look at the hunger games - game |
16:02 |
Krock |
there's osmething like a limiter |
16:02 |
Hunterz |
oki thanks |
16:02 |
PilzAdam |
Krock, FM switched to a different license, so we can't use their changes |
16:03 |
Krock |
PilzAdam, I know, someone already told that |
16:03 |
PenguinDad |
someone == self |
16:05 |
* sfan5 |
meows at PilzAdam |
16:05 |
|
phantombeta joined #minetest |
16:05 |
VanessaE |
PilzAdam: even on fast hardware, the digging particles cause a FPS drop, because apparently they use item entities, rather than irrlicht particles, or some such. |
16:07 |
Megaf |
Thanks LazyJ :) |
16:09 |
PilzAdam |
VanessaE, item entities? |
16:09 |
* Jordach |
still gets that |
16:10 |
VanessaE |
PilzAdam: yeah, as in the same client-side entities that sprites and so forth use |
16:10 |
VanessaE |
sorry if I use the wrong term :P |
16:10 |
PilzAdam |
the correct term would be ISceneNode |
16:11 |
Jordach |
how many nodes *does* the engine have |
16:11 |
VanessaE |
Jordach: from irrlicht's stantpoint, one. |
16:11 |
VanessaE |
standpoint. |
16:14 |
|
fortytwo joined #minetest |
16:15 |
BlockMen |
https://github.com/freeminer/freeminer/pull/94, lol |
16:15 |
BlockMen |
"based on a identical pull request in the minetest/minetest " |
16:15 |
BlockMen |
thats how freeminer calls copying^^ |
16:16 |
fireglow |
so what |
16:16 |
BlockMen |
based on means it differs from original |
16:17 |
fireglow |
so what |
16:17 |
VanessaE |
BlockMen: I told ya it would break stuff.... |
16:17 |
VanessaE |
(of course that particular object is easily fixed...) |
16:18 |
BlockMen |
VanessaE, not again.... |
16:18 |
PilzAdam |
VanessaE, each particle is it's own scene node |
16:18 |
VanessaE |
PilzAdam: ah |
16:19 |
PilzAdam |
what you mean is probably the map is one scene node |
16:19 |
VanessaE |
PilzAdam: yes, indeed that's what I meant. |
16:19 |
VanessaE |
I wasn't including particles in that set. |
16:19 |
VanessaE |
(I assumed he meant persistent nodes) |
16:21 |
LemonLake |
Are there spritesheets in minetest? |
16:21 |
PilzAdam |
players are there own scene nodes too (same as other objects), AFAIK |
16:23 |
Krock |
where's the mix of plantlike and torchlike? |
16:24 |
rubenwardy |
!title https://gist.github.com/rubenwardy/4cb29fedb7952e5a4cdf |
16:24 |
MinetestBot |
rubenwardy: Python Noob Generator |
16:24 |
Krock |
lol |
16:24 |
LemonLake |
omfg |
16:24 |
LemonLake |
i love this |
16:25 |
rubenwardy |
XD |
16:25 |
LemonLake |
noticed, it says "and a random play station" but the noun is "playstation" |
16:25 |
LemonLake |
what's up with that? |
16:25 |
Krock |
huh |
16:26 |
Krock |
it writes playstation for me |
16:26 |
LemonLake |
i mean in the example |
16:26 |
rubenwardy |
old output |
16:26 |
LemonLake |
ahh |
16:26 |
Krock |
i love that program |
16:26 |
LemonLake |
so simple |
16:26 |
LemonLake |
so genius |
16:26 |
rubenwardy |
fixed, and a few more words added |
16:28 |
Krock |
"dat thingy ran the assassin oh yeah dat gun shot this team mate oh yeah a dragon killed a guy and the sold" |
16:28 |
LemonLake |
you're pumping out revisions like a maniac |
16:28 |
Krock |
etc... very nice |
16:28 |
LemonLake |
replace 'newbie' with 'noob' |
16:28 |
rubenwardy |
done |
16:28 |
Krock |
add more words |
16:28 |
rubenwardy |
need ideas XD |
16:29 |
Krock |
replace 'i' with 'I' |
16:29 |
LemonLake |
no |
16:29 |
LemonLake |
don't |
16:29 |
LemonLake |
add some typical insults maybe? |
16:29 |
Krock |
ah yes, it must be lower case |
16:29 |
LemonLake |
'fag' 'kid' 'squeaker' 'dick' etc |
16:29 |
Krock |
eh. 8 year olds must use this too |
16:30 |
LemonLake |
really? |
16:30 |
Krock |
no |
16:30 |
|
fireglow left #minetest |
16:30 |
Krock |
add 'cappy', 'fishy', 'destroyed', 'nuked' |
16:30 |
LemonLake |
maybe some prepositions? |
16:30 |
Krock |
^ rubenwardy |
16:31 |
Krock |
c+r+appy |
16:31 |
rubenwardy |
I actually had nuked in an older version, but I accidentally removed it XD |
16:31 |
Krock |
why??? |
16:31 |
Krock |
always add the cool words |
16:32 |
rubenwardy |
during a refactor |
16:32 |
Jordach |
rubenwardy, you are forgetting your mom, asshole, faggot, m8, kunt, kush |
16:32 |
|
Vazon joined #minetest |
16:32 |
Jordach |
thats not how you do internet gaming |
16:33 |
Krock |
'and then', 'but also', 'but then', 'but maybe', 'also that' |
16:33 |
Vazon |
morning all |
16:33 |
LemonLake |
"but uh" "probs" "yeah like" "like" "but you dont understand it was like" |
16:34 |
Krock |
^ rubenwardy |
16:35 |
Jordach |
!c 1024/16 |
16:35 |
MinetestBot |
64 |
16:35 |
Jordach |
D: |
16:36 |
Megaf |
man, the texture I'm using as hand on my test server is scary as heck |
16:36 |
Jordach |
!c 64/12 |
16:36 |
MinetestBot |
5 |
16:36 |
Megaf |
!up minetest.megaf.info 30006 |
16:36 |
MinetestBot |
minetest.megaf.info:30006 is up (499ms) |
16:36 |
Krock |
a newmod released |
16:36 |
Krock |
woo? |
16:38 |
Megaf |
https://cdn.mediacru.sh/v8wPqiWGFZFs.png |
16:39 |
Krock |
Megaf, cheater |
16:39 |
rubenwardy |
updated |
16:39 |
Megaf |
Krock: actually, give initial stuff |
16:39 |
kaeza |
^ |
16:39 |
LemonLake |
idk megaf |
16:39 |
Megaf |
and textures are borked |
16:40 |
LemonLake |
it looks like you drew a hand |
16:40 |
Megaf |
windows builds doesn work |
16:40 |
Krock |
s/d/n |
16:40 |
kaeza |
hurr durr reading scrollback |
16:40 |
kaeza |
afternoons |
16:40 |
|
Garmine joined #minetest |
16:40 |
Krock |
Megaf, who's builds? |
16:40 |
LemonLake |
omg megaf |
16:40 |
LemonLake |
you're such a good drawer |
16:40 |
LemonLake |
can you do my mod art ples |
16:40 |
Megaf |
any build on minetest.net/downloads |
16:40 |
Krock |
get dev |
16:41 |
rubenwardy |
"also a random thingy ran it like a arsehole blew up a kid" |
16:41 |
rubenwardy |
"mum nuked dat arsehole" |
16:41 |
rubenwardy |
okay... |
16:41 |
LemonLake |
OMFG |
16:41 |
Krock |
xD |
16:41 |
LemonLake |
This kid is fucked up |
16:41 |
LemonLake |
We gotta get him some help |
16:42 |
Krock |
your mum shot dat hacker like dat noob scouted a gun i don't know but a random xbox destroyed a dragon oh yeah |
16:42 |
LemonLake |
love it |
16:42 |
Jordach |
~quote add <Krock> your mum shot dat hacker like dat noob scouted a gun i don't know but a random xbox destroyed a dragon oh yeah |
16:42 |
Krock |
wtf and gtfo are missing |
16:42 |
ShadowBot |
Jordach: O.K. Quote #2 added. |
16:42 |
Krock |
quotes? |
16:42 |
Jordach |
~quote |
16:42 |
ShadowBot |
Jordach: Quote #1: "<markveidemanis> stop quoting people" (added by Jordach at 11:40 AM, May 29, 2014) |
16:42 |
Krock |
~quote |
16:42 |
ShadowBot |
Krock: Quote #1: "<markveidemanis> stop quoting people" (added by Jordach at 11:40 AM, May 29, 2014) |
16:42 |
LemonLake |
~quote |
16:42 |
ShadowBot |
LemonLake: Quote #2: "<Krock> your mum shot dat hacker like dat noob scouted a gun i don't know but a random xbox destroyed a dragon oh yeah" (added by Jordach at 11:42 AM, June 06, 2014) |
16:42 |
LemonLake |
YES |
16:43 |
Krock |
wtf? |
16:43 |
LemonLake |
luv it <3 |
16:43 |
Jordach |
ShadowNinja, remove the defunct added by x |
16:43 |
Jordach |
as well as the quote number |
16:43 |
Krock |
~quote 2 |
16:43 |
ShadowBot |
Krock: quote random [<channel>] |
16:43 |
LemonLake |
:o |
16:43 |
Krock |
~quote #minetest |
16:43 |
ShadowBot |
Krock: Quote #2: "<Krock> your mum shot dat hacker like dat noob scouted a gun i don't know but a random xbox destroyed a dragon oh yeah" (added by Jordach at 11:42 AM, June 06, 2014) |
16:44 |
LemonLake |
~quote #minetest-dev |
16:44 |
ShadowBot |
LemonLake: Error: I have no quotes in my database for #minetest-dev. |
16:44 |
LemonLake |
oh |
16:44 |
Krock |
new feature? eh |
16:44 |
LemonLake |
i thought it'd quote to #minetest-dev |
16:44 |
LemonLake |
:P |
16:44 |
Jordach |
!c 360/12 |
16:44 |
MinetestBot |
30 |
16:44 |
Jordach |
!c 30/12 |
16:44 |
MinetestBot |
2 |
16:44 |
Jordach |
something IS wrong |
16:44 |
Jordach |
~c 360/12 |
16:44 |
ShadowBot |
Jordach: math calc <math expression> |
16:44 |
Krock |
~quote add <Jordach>something IS wrong |
16:44 |
ShadowBot |
Krock: O.K. Quote #3 added. |
16:44 |
kaeza |
!c 30.0/12 |
16:44 |
MinetestBot |
2.5 |
16:44 |
Jordach |
dammit |
16:44 |
Krock |
ho ho ho |
16:44 |
ShadowNinja |
Jordach: Hmmm? |
16:45 |
rubenwardy |
Jordach: the bot sucks a bit |
16:45 |
Krock |
~math calc 360/12 |
16:45 |
ShadowBot |
Krock: 30 |
16:45 |
Krock |
^ |
16:45 |
Jordach |
ShadowNinja, why did quote add <quote> lose admin requirements |
16:45 |
rubenwardy |
~math calc 360/12 |
16:45 |
rubenwardy |
damn |
16:45 |
rubenwardy |
inb4 |
16:45 |
kaeza |
ShadowBot! |
16:45 |
LemonLake |
it died |
16:45 |
kaeza |
MinetestBot! |
16:45 |
MinetestBot |
kaeza! |
16:46 |
Krock |
ShadowBot: help |
16:46 |
ShadowBot |
Krock: help [<plugin>] [<command>] |
16:46 |
ShadowNinja |
Jordach: Might have been changed upstream. |
16:46 |
Krock |
it still works |
16:46 |
Jordach |
:P |
16:46 |
rubenwardy |
I am banned from ShadowBot |
16:46 |
Krock |
haha |
16:46 |
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16:46 |
ShadowNinja |
~give rubenwardy admin ignore list |
16:46 |
ShadowBot |
rubenwardy: '*!*@unaffiliated/rubenwardy', 'MinetestBot!*@*', '*!*@*86.144.211.58', 'Rollem*!*@*', '*!*@unaffiliated/peacock', and 'KikaRz!*@*' |
16:46 |
Megaf |
Krock: can you show me a build that works? |
16:47 |
Krock |
Megaf, under Windows XP, all from sfan5 and older than May 2014 from BlockMen |
16:47 |
Megaf |
nope, sfan5 builds are borked too |
16:47 |
Krock |
define broken |
16:48 |
Megaf |
well, on the inventory textures are wrong, it shows dirt when it's actually another item |
16:48 |
Krock |
ShadowNinja, I can quote myself in inchranet #minetest |
16:48 |
Megaf |
if the items are dirt cobble water sand |
16:48 |
rubenwardy |
Krock: http://dictionary.reference.com/browse/broken |
16:48 |
Megaf |
if the items are dirt cobble water sand |
16:49 |
LemonLake |
too many messages |
16:49 |
LemonLake |
must explode |
16:49 |
Megaf |
it will show glass dirt cobble water |
16:49 |
rubenwardy |
broken (n. noun): not functioning properly; out of working order. |
16:49 |
LemonLake |
megaf, why do you have so many damn problems |
16:49 |
Krock |
Megaf, disable preload items, disable all other things |
16:50 |
Krock |
retry(); |
16:52 |
Krock |
~give Megaf ping |
16:52 |
ShadowBot |
Megaf: pong |
16:52 |
Megaf |
~give Krock ping |
16:52 |
ShadowBot |
Krock: pong |
16:53 |
Krock |
rubenwardy, already posted your awsumscript in the forums? :P |
16:53 |
Krock |
Megaf, works now? |
16:53 |
PenguinDad |
~c calc 1337*42 |
16:53 |
ShadowBot |
PenguinDad: math calc <math expression> |
16:53 |
PenguinDad |
~math calc 1337*42 |
16:53 |
Krock |
~math calc 1337*42 |
16:53 |
ShadowBot |
PenguinDad: 56154 |
16:53 |
ShadowBot |
Krock: 56154 |
16:53 |
Krock |
damn |
16:53 |
Krock |
ninja'd |
16:54 |
Krock |
~quote add <Krock>ninja'd |
16:54 |
ShadowBot |
Krock: O.K. Quote #4 added. |
16:54 |
Megaf |
Krock: I never use that preload thing |
16:54 |
Krock |
Quoting myself |
16:54 |
Megaf |
I give up alwady |
16:54 |
rubenwardy |
Not on the forum, yet, no |
16:54 |
rubenwardy |
I'll do it know |
16:54 |
Megaf |
~quote |
16:54 |
ShadowBot |
Megaf: Quote #1: "<markveidemanis> stop quoting people" (added by Jordach at 11:40 AM, May 29, 2014) |
16:54 |
Krock |
Megaf, new folder, extract files "*" there |
16:54 |
Krock |
~quote random |
16:54 |
ShadowBot |
Krock: Quote #4: "<Krock> ninja'd" (added by Krock at 11:54 AM, June 06, 2014) |
16:54 |
Krock |
^ |
16:54 |
rubenwardy |
^ that is how I got banned, trying to get @math calc to work |
16:54 |
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16:54 |
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proller joined #minetest |
16:54 |
Krock |
rubenwardy, that's not ok |
16:55 |
Megaf |
ïŠ |
16:55 |
rubenwardy |
huh? |
16:55 |
Krock |
bot testing freedom! |
16:56 |
Krock |
yeah |
16:56 |
Krock |
peer, stop with that shit |
16:56 |
Jordach |
Connection reset by beer |
16:56 |
PenguinDad |
Krock: Remote host should stop too |
16:56 |
|
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16:56 |
Krock |
exactly. |
16:57 |
rubenwardy |
https://forum.minetest.net/viewtopic.php?f=17&t=9453&p=144117#p144117 |
16:57 |
VanessaE |
bbl |
16:58 |
|
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17:00 |
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SmugLeaf joined #minetest |
17:04 |
|
realtinymonster joined #minetest |
17:09 |
Krock |
rubenwardy, add "a" -> "an" support |
17:12 |
|
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17:13 |
PenguinDad |
Dreambuilder is unplayable with freeminer |
17:13 |
PenguinDad |
+TIL |
17:14 |
|
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17:20 |
proller |
and playable in mt ? |
17:20 |
rubenwardy |
Might make an irc bot that posts random noob messages to channels |
17:21 |
celeron55 |
< asie> why aren't we combining efforts with freeminer though? |
17:21 |
celeron55 |
the answer to this question is, we tried to, but it was impossible because proller wanted to have stuff like integrated arbitrarily chosen weather which the core team didn't approve of and then proller went away and now he is mainly just coding things that we would have accepted just fine back then, but he's doing it in a fork which is getting more and more distant from our codebase making code reuse efforts too hard for the very limited ... |
17:21 |
celeron55 |
... developer time that is had here |
17:21 |
LemonLake |
rubenwardy: I started working on it for an mIRC bot a while ago |
17:21 |
LemonLake |
but I gave up |
17:21 |
LemonLake |
You totally should though |
17:22 |
celeron55 |
personally i have lost and abandoned all hope about co-operation with freeminer on source code level |
17:22 |
Krock |
celeron55, not addressed to me but this looks like a coding competition to the infinite |
17:22 |
celeron55 |
it just won't happen due to many reasons |
17:22 |
Jordach |
basically: gtfo is the message |
17:22 |
celeron55 |
Krock: the only people you can blame are people who didn't want this to happen in the first place |
17:22 |
Jordach |
tl;dr don't care about russians being russians |
17:23 |
celeron55 |
also freeminer has from the ground up abandoned co-operation on the source code level |
17:24 |
Krock |
I hate situations like this |
17:24 |
celeron55 |
(i have noted that they are willing to share modding api issues to some extent though) |
17:24 |
celeron55 |
it's useless to hate it; hate won't make it better, nor really anything else |
17:25 |
Krock |
true. but it's annoying when there are 2 games which basically try to reach the same |
17:25 |
Krock |
just in two diffrent ways |
17:31 |
proller |
PenguinDad, yes, now master have one big bug |
17:31 |
proller |
] |
17:34 |
|
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17:36 |
celeron55 |
the atmosphere around minetest core development is weird though |
17:37 |
celeron55 |
i don't really know what can be done to it; saying anything will probably make most people see it as false promises and stuff |
17:38 |
Krock |
add merge polls |
17:38 |
Krock |
let playersdecide |
17:39 |
celeron55 |
i would be more ready to let modders decide rather than players |
17:39 |
Krock |
yes. modders |
17:39 |
celeron55 |
but how; who's going to make that happen |
17:39 |
celeron55 |
it won't happen by saying that it will happen |
17:40 |
celeron55 |
somebody has to do the work to manage it and set up things and stuff |
17:41 |
Krock |
why somebody? reset license back and it's allowed to "copy", then devs can transfer step by step |
17:41 |
Krock |
for one, it's simply too much |
17:42 |
celeron55 |
reset license back? |
17:44 |
Krock |
well, FM uses an other license now, which *disallows* from porting back, if that one would equal to MT again, it could get simplier (if everybody would strictly follow the laws,or whatever, eh.) |
17:44 |
celeron55 |
i don't see them changing it back; why would they have changed in the first place if they'd do that now? |
17:45 |
celeron55 |
they do know what changing a license means |
17:45 |
Krock |
my comments to this are stupid.ignore. |
17:46 |
Jordach |
celeron55, we need game changing pulls |
17:46 |
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17:46 |
Jordach |
(say of VAE ever gets finished) |
17:46 |
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Calinou joined #minetest |
17:46 |
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17:47 |
celeron55 |
yes, or maybe, but if that is the prerequisite to getting core developers actively on board, it's a chicken-and-egg problem |
17:48 |
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17:48 |
Krock |
yeah. what was first on the earth, the chicken or the egg? I bet, it was the rooster |
17:48 |
Jordach |
celeron55, the first step is tell sapier to stop being atop-of-the-soap-box |
17:48 |
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17:48 |
|
q66 joined #minetest |
17:49 |
celeron55 |
but moreover, in my opinion developers aren't the most lacking in MT development |
17:49 |
|
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17:49 |
Krock |
what is lacking then, if not the devs? |
17:49 |
rubenwardy |
yes! |
17:49 |
Krock |
just wonder |
17:49 |
celeron55 |
most lacking are people who would just keep the thing going, like "support staff"-type guys, to keep pull requests in check, quality control and test stuff and so on |
17:50 |
celeron55 |
we don't really have those at all |
17:50 |
Jordach |
the only thing i can properly do is keep a good eye on the community and help there |
17:50 |
celeron55 |
and i have no idea where to get them |
17:50 |
Krock |
open a new channel, set up a bot. known modders can submit yes/no. deide every sunday |
17:50 |
Krock |
*decide |
17:50 |
Krock |
done. caseclosed |
17:51 |
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17:51 |
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rubenBOT joined #minetest |
17:51 |
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nore joined #minetest |
17:52 |
celeron55 |
possibly some of the modders that know a bit of C++ could try to do more of those things... dunno; it has never really been tried as far as i remember |
17:52 |
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17:52 |
Krock |
rubenBOT: list |
17:53 |
rubenwardy |
I know C++, but I find wouldn't know where to start |
17:53 |
Jordach |
celeron55, i might be barking up the same tree: not enough pull / dev testers - http://irc.minetest.ru/minetest/2014-06-06#i_3745490 |
17:53 |
celeron55 |
but the thing is, those who write engine code are not interested in handling random pull requests; it's a fact that will not change |
17:53 |
celeron55 |
and a fact that will not change is that most users and probably modders are too clueless to judge the quality of pull requests |
17:53 |
celeron55 |
while they might want to do that |
17:53 |
Jordach |
rubenwardy, read the topic |
17:53 |
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rubenBOT joined #minetest |
17:53 |
Jordach |
clearly states no bots |
17:54 |
rubenwardy |
Technically it is a client, at the momment |
17:54 |
celeron55 |
Jordach: yes, i noticed that you said that; it seems like being the way to go for improving the situation |
17:55 |
Calinou |
hi |
17:55 |
Jordach |
i think my plain and pure grumpiness from SDLC from computing might be paying off |
17:55 |
celeron55 |
how do other projects do this, even? |
17:55 |
Jordach |
motivation to be good at what it does? |
17:55 |
Calinou |
<celeron55> we don't really have those at all <celeron55> and i have no idea where to get them |
17:55 |
Jordach |
we've sort of lost the point at what we *were* doing |
17:55 |
Calinou |
you need slightly obsessed people for that, like in Minecraft 8) |
17:55 |
Calinou |
people with lots of time on their hands |
17:56 |
rubenwardy |
Yay! The client can now talk |
17:56 |
celeron55 |
maybe some formalized way of doing it could help |
17:56 |
Calinou |
celeron55, not many projects reply quickly to all pull requests, but if they do, they have many developers around |
17:57 |
realtinymonster |
WASABI! |
17:57 |
Calinou |
does reviewing pull requests need a lot of C++ skills? |
17:57 |
Calinou |
or just average ones? |
17:57 |
Krock |
realtinymonster, don't copy my tastepasta (C)(R)(TM) Krock 2014 |
17:57 |
Jordach |
the only thing i'm good at is reviewing how well development is progressing in speed and quality |
17:57 |
rubenwardy |
#rubenBOT |
17:58 |
realtinymonster |
Krock: lol |
17:58 |
Calinou |
Krock, ©®™ |
17:59 |
kaeza |
rubenwardy, ##rubenBOT * |
17:59 |
Krock |
Calinou, exactly. |
17:59 |
Krock |
kaeza, actualy #rubenBOT |
18:00 |
LazyJ |
Anybody have connections with profs and TA's at university? Maybe the pull requests could be reviewed by students learning C++ as part of the lesson plan? |
18:00 |
kaeza |
Krock, "#" channels are for "official" stuff like #minetest, etc; offtopic channels should use "##" |
18:01 |
sfan5 |
Megaf: that happens when you don't have enough graphics memory |
18:01 |
Krock |
kaeza, saved in my bain ad 127.0.0.1, thanks. |
18:01 |
kaeza |
(so say freenode rules anyway) |
18:01 |
Krock |
*at |
18:01 |
Calinou |
I don't think contributing to something and learning something _at the same time_ is a good idea |
18:02 |
rubenwardy |
things are happening in #rubenBOT !!! |
18:02 |
Krock |
rubenwardy: <kaeza>rubenwardy, ##rubenBOT * |
18:02 |
kaeza |
Krock> rubenwardy: <kaeza>rubenwardy, ##rubenBOT * |
18:02 |
celeron55 |
Calinou: basically, there are three things that each pull request is required to pass in order to be merged; 1) it must work in the first place; this is all about compiling it and testing it in the game (or by writing mod code that uses it), 2) the protocols and formats that it uses must be well designed, including the required compatibility in the part in question, and 3) the code style must be correct |
18:02 |
rubenwardy |
definately #rubenBOT. Probably should be ##rubenBOT, but oh well |
18:02 |
Megaf |
sfan5: oh |
18:03 |
|
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18:03 |
celeron55 |
Calinou: (1) can be tested by anyone, or at least any modder |
18:03 |
Megaf |
well, its kinda of ancient computer anyway, "Intel Pentium Dual Core" |
18:03 |
Megaf |
E2200 |
18:03 |
Calinou |
very slow |
18:03 |
Calinou |
today's 40 € CPUs are quite faster ;) |
18:04 |
Megaf |
Calinou: I know its slow, I have to work with this shit everyday |
18:04 |
Krock |
I got a celeron CPU |
18:04 |
Megaf |
That what we got at my workplace |
18:04 |
Megaf |
anyway, its pretty fast running Debian :) |
18:04 |
|
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18:04 |
Calinou |
Megaf, it's mostly a matter of storage |
18:04 |
Megaf |
but they use Windows XP |
18:04 |
celeron55 |
actually, then there is 4) the internal interfaces of the code must be good, and it shouldn't be hugely unoptimized (altough, this matters less than the other things) |
18:05 |
Calinou |
if you have an SSD and a slow CPU, it'll be much better |
18:05 |
Calinou |
old HDDs are very slow, especially 5400 rpm ones |
18:05 |
Krock |
Megaf, even XP can be fast as hell |
18:05 |
rubenBOT |
a random hacker covered a random guy also this kid blew up a dragon yeah like the dragon blew up dat soldier a random dragon ran the griefer but uh a random playstation ran dat soldier probs dat gun ran this guy also that this playstation covered dat gun |
18:05 |
celeron55 |
Calinou: also (3) can be checked by almost anyone who knows C++ |
18:05 |
Calinou |
XP is ugly as hell ;) |
18:05 |
Krock |
Calinou, depends on point of view |
18:05 |
kaeza |
rubenwardy, ... |
18:05 |
Calinou |
celeron55, OK, thanks for the info, but I only know basic C++ stuff |
18:05 |
Calinou |
I could still help on the (1) part and maybe (2) |
18:06 |
celeron55 |
Calinou: 2 needs someone who really understands the design of the engine, and 4 needs someone who is good at C++ |
18:06 |
Calinou |
(when I'm saying 2, I'm talking about the design, as in, “is it extendable†etc) |
18:06 |
celeron55 |
maybe i should write this down somewhere |
18:06 |
Calinou |
good idea; put it on the forum? |
18:08 |
celeron55 |
i really have thought that everyone knows these by some kind of intuition but maybe it isn't as clear as that |
18:08 |
Calinou |
I thought so |
18:08 |
Calinou |
sorry if I wasted your time :P |
18:10 |
celeron55 |
nah, it's good to rehearse this kind of basic principles (i actually had to think somewhat to figure out what the required things actually are) |
18:11 |
celeron55 |
if we wish to get some non-C++ folks to check parts of that, then it has to be written down |
18:12 |
kaeza |
[15:08:22] <Megaf> but they use Windows XP <-- even the name is a joke, mixture of "XD" and ":P" |
18:12 |
* kaeza |
hides |
18:12 |
celeron55 |
maybe we could end up in a situation where pull requests would get comments like "req1 and req3 checked" and then someone could just check the reest |
18:12 |
celeron55 |
rest* |
18:13 |
|
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18:13 |
* Krock |
tries to slap kaeza but doesn't find him |
18:14 |
celeron55 |
this really begs the question, does some project do anything like this |
18:14 |
Megaf |
kaeza: I totally agree |
18:14 |
celeron55 |
i have never seen such myself |
18:15 |
* Krock |
slaps Megaf cuz he found him |
18:15 |
Megaf |
not gonna work |
18:24 |
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18:32 |
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18:32 |
ShadowNinja |
rubenwardy: Bot testing elsewhere. |
18:32 |
LemonLake |
ø.ø |
18:32 |
rubenwardy |
Late, ShadowNinja |
18:32 |
* sfan5 |
meows |
18:32 |
rubenwardy |
That was ages ago |
18:32 |
LemonLake |
There's no message for a while, then I check IRC and suddenly there's a message seconds after I close it back down |
18:33 |
ShadowNinja |
1/2 hr or so. |
18:34 |
Calinou |
hi LemonLake |
18:34 |
* Calinou |
gives LemonLake a combustible lemon |
18:37 |
LemonLake |
Hi Calinou |
18:39 |
rubenwardy |
You could use IRC as communications for an online game! Yay! Pointless! |
18:39 |
realtinymonster |
yeah! |
18:39 |
ShadowNinja |
rubenwardy: Done. See the IRC mod. |
18:39 |
Exio4 |
not pointless, IRC is super-cheap bandwidth-wise :P |
18:40 |
realtinymonster |
yeah |
18:40 |
ShadowNinja |
A few other games do the same. |
18:40 |
rubenwardy |
I meant serialisation communication |
18:40 |
rubenwardy |
like saying where players are |
18:40 |
Krock |
Exio4, not the cheapest |
18:41 |
rubenwardy |
I was joking XD] |
18:41 |
rubenwardy |
where players and entities are, sending maps, connected. |
18:42 |
ShadowNinja |
rubenwardy: A simple TCP stream with message-per-line would be better. |
18:42 |
rubenwardy |
That is the joke |
18:42 |
Exio4 |
rubenwardy: IP over IRC? |
18:43 |
Exio4 |
rubenwardy: you could do that... actually |
18:43 |
Exio4 |
IRC over IRC? :D |
18:43 |
Exio4 |
https://github.com/EXio4/IPoIRC/ |
18:44 |
rubenwardy |
the IRC sockets is just stuff like |
18:44 |
|
fortytwo joined #minetest |
18:44 |
rubenwardy |
PRIVMSG #minetest :Say a message to an IRC channel |
18:44 |
rubenwardy |
in a packet |
18:44 |
Exio4 |
sockets? |
18:45 |
Exio4 |
protocol you mean |
18:45 |
rubenwardy |
yeah |
18:45 |
rubenwardy |
JOIN #minetest |
18:45 |
Exio4 |
PRIVMSG, NOTICE, MODE, JOIN, PART, and so on |
18:45 |
Exio4 |
JOIN #channel1,#channel2 key |
18:46 |
rubenwardy |
my amazing language: https://gist.github.com/rubenwardy/787f72ec85cdfa8b66cb |
18:46 |
rubenwardy |
purposely stupid |
18:48 |
kaeza |
:+1: better than PHP! |
18:48 |
LemonLake |
^ |
18:48 |
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18:48 |
Exio4 |
anything > PHP always return true kaeza |
18:48 |
kaeza |
except ruby |
18:48 |
* kaeza |
hides |
18:48 |
* LemonLake |
sniggers and hides |
18:49 |
Exio4 |
ruby may be shit, but nothing is worse than php |
18:49 |
kaeza |
okay okay you win |
18:49 |
rubenwardy |
The language has seleting functions. Like function overloading with values. gui_event(type, e) gui_event("menubar", e) |
18:49 |
Exio4 |
anyway, i should try to run a minetest server, then a client... and connect to the server using IPoIRC :3 |
18:49 |
Exio4 |
inb4 klined of freenode for abusing the network |
18:50 |
kaeza |
you should connect IPoIRC via IPoIRC! |
18:50 |
kaeza |
<insert yo dawg joke here> |
18:51 |
Exio4 |
i should, true |
18:51 |
kaeza |
but seriously, were you able to test your IPoIRC? |
18:51 |
* kaeza |
is curious |
18:51 |
Exio4 |
kaeza: http://exio4.cadoth.net/screenshots/ipoirc.png |
18:51 |
Exio4 |
the vm is xubuntu |
18:52 |
Exio4 |
if you wonder, i used freenode as middle network |
18:52 |
LemonLake |
+1 for casual use of xchat in the background |
18:52 |
LemonLake |
-1 for use of virtualbox |
18:53 |
Calinou |
VirtualBox is the coolest free/libre virtualization software |
18:53 |
Calinou |
XChat is no longer maintained, use HexChat |
18:53 |
Exio4 |
i would say -2 for using vbox and xchat |
18:53 |
LemonLake |
yet it's still shite |
18:53 |
Exio4 |
i'd use kvm or xen |
18:53 |
LemonLake |
+1 for the 'casual' use |
18:53 |
LemonLake |
the casual was the keyword there |
18:53 |
Calinou |
KVM or Xen lack 3D acceleration and many other features |
18:53 |
LemonLake |
and I wouldn't virtualize linux |
18:53 |
Calinou |
they're basic, more intended for server virtualization |
18:53 |
Exio4 |
if i weren't using a graphical enviroment |
18:53 |
LemonLake |
trust me, I've tried |
18:53 |
Calinou |
it's very useful to virtualize GNU/Linux on Windows |
18:53 |
Calinou |
works well |
18:53 |
Exio4 |
they're actually NOT basic |
18:53 |
Calinou |
3D acceleration works nicely on Windows host |
18:53 |
kaeza |
^ |
18:54 |
LemonLake |
3d acceleration fucked shit up |
18:54 |
Exio4 |
[15:53:35] <LemonLake> and I wouldn't virtualize linux |
18:54 |
Exio4 |
i don't want to mess up with containers or real vms when i'm going to trash out a system anyway |
18:54 |
LemonLake |
and anyway, why is your virtualbox so funky? |
18:54 |
Exio4 |
funky? |
18:54 |
LemonLake |
bottom left |
18:54 |
Exio4 |
wut? |
18:54 |
LemonLake |
owait that's your os right? |
18:55 |
Exio4 |
yes...? |
18:55 |
LemonLake |
ah |
18:55 |
LemonLake |
funky |
18:56 |
Exio4 |
virtualbox is shit, but i ain't going to use a proper vm for an ubuntu |
18:56 |
Exio4 |
no *buntu is worth anything here |
18:56 |
LemonLake |
I just dual booted mint |
18:56 |
LemonLake |
No fucks given about other people's opinions |
18:56 |
Exio4 |
what are your OSes? |
18:57 |
LemonLake |
other one is windows 7 |
18:57 |
LemonLake |
which I'd used for years prior but I rarely use since getting Linux |
18:58 |
Exio4 |
how many icons of my systray do you know? |
18:58 |
rubenwardy |
I've GTG, toodles |
18:58 |
Exio4 |
there are five icons, i'd say three of them are very well known |
18:58 |
LemonLake |
hmm |
18:58 |
LemonLake |
instantly recognise the oldschool skype icon |
18:59 |
LemonLake |
give me time pl0x |
18:59 |
Exio4 |
the easiest, 0.5 points out of 10 |
19:01 |
LemonLake |
I think gtg is there |
19:02 |
LemonLake |
fack |
19:02 |
LemonLake |
idk |
19:02 |
Krock |
any plans for something lie UPnP implantation? |
19:02 |
Krock |
*liek |
19:03 |
LemonLake |
Exio4: I'm dumb ok? |
19:03 |
Exio4 |
LemonLake: no qjackctl :( |
19:04 |
LemonLake |
wtf is that |
19:04 |
LemonLake |
ah i see |
19:04 |
Krock |
<NomelEkal> Ftw Si Taht |
19:05 |
LemonLake |
nah man I use GNOME ALSA Mixer and PulseAudio for stuff like that |
19:08 |
Exio4 |
pulseaudio is shit |
19:09 |
LemonLake |
it works |
19:09 |
Exio4 |
it crashed like hell or used a shitton of CPU for nutin' when I used it |
19:09 |
Exio4 |
i use either raw alsa or jackd |
19:09 |
asl |
jackd just kill all the sound when it start on my system |
19:09 |
LemonLake |
thats for your machine |
19:10 |
LemonLake |
+asl |
19:19 |
Exio4 |
asl: get alsa wrappers |
19:22 |
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19:26 |
asl |
Exio4: there no alsa wrappers in the fedora repo unless you mean alsa-oss |
19:29 |
Exio4 |
search "zita" |
19:29 |
Exio4 |
http://apps.linuxaudio.org/apps/all/zita-ajbridge |
19:40 |
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20:01 |
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20:02 |
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20:10 |
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20:10 |
nman3600 |
hi |
20:11 |
nman3600 |
if anyone has any suggestions for my multitest mod please suggest at #multitest |
20:12 |
Krock |
no AD plz |
20:12 |
nman3600 |
lol |
20:14 |
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20:17 |
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20:18 |
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20:21 |
nman3600 |
is oreki a minetest thing? |
20:21 |
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20:22 |
ShadowNinja |
nman3600: Yes. |
20:22 |
nman3600 |
good |
20:22 |
nman3600 |
thanks! |
20:22 |
LemonLake |
oreki is an anime dude? |
20:22 |
nman3600 |
i need a pic of it |
20:23 |
LemonLake |
he's the laid-back guy from hyouka |
20:23 |
nman3600 |
name a main thing of minetest to put as a carved thing in sandstone? |
20:24 |
LemonLake |
bones |
20:24 |
LemonLake |
dye |
20:24 |
LemonLake |
bucket |
20:24 |
Calinou |
oerkki, nman3600 |
20:24 |
LemonLake |
steel lump |
20:24 |
Calinou |
a scary black and purple ghost with green eyes |
20:24 |
LemonLake |
I was gonna say |
20:24 |
Calinou |
sound is unknown |
20:24 |
LemonLake |
oreki is from hyouka |
20:24 |
LemonLake |
pretty sure nman doesn't watch anime |
20:24 |
Calinou |
(ghost-like sounds are most likely) |
20:24 |
nman3600 |
oerkki that's it |
20:24 |
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20:26 |
nman3600 |
ugh i'm struggling with this texture query me if you're willing to do it |
20:26 |
LemonLake |
ill come in |
20:26 |
LemonLake |
one sec |
20:30 |
Krock |
made some dev-wiki changes.. I hope they are helpful |
20:39 |
kaeza |
Krock, y u no register?? |
20:39 |
Krock |
kaeza, I love the kittens |
20:40 |
Krock |
kitten selector |
20:42 |
* nman3600 |
has maybe sprained his wrist |
20:50 |
* sfan5 |
meows at nman3600 |
20:50 |
* nman3600 |
strokes sfan5 in pain |
20:51 |
* sfan5 |
purrs at nman3600 |
20:53 |
nman3600 |
what's everyone doing? |
20:53 |
nman3600 |
ahh finally duriabilty works on the shears |
20:54 |
Calinou |
durability* ;) |
20:54 |
nman3600 |
;-0 |
20:54 |
nman3600 |
ó.o |
20:56 |
nman3600 |
i'm sitting here in pain bug fixing my mod |
20:57 |
* sfan5 |
is compiling a new version of nginx |
20:59 |
* RealBadAngel |
is coding oreslib |
21:00 |
* PenguinDad |
is just happy |
21:01 |
Calinou |
night |
21:01 |
* sfan5 |
meows at Calinou |
21:02 |
* nman3600 |
has just fixed 2 bugs 1. you can't take durability from shears and hay bales could only be broken by sword |
21:02 |
* nman3600 |
now has to add sounds for the nodes :) yay |
21:08 |
Calinou |
that's very easy |
21:08 |
Calinou |
just add sounds = definition like in the default mod |
21:12 |
nman3600 |
ik it is |
21:12 |
nman3600 |
does anyone have a shears snap sound or a scissor closing sound like a slice sound i can use? |
21:15 |
nman3600 |
whoever gets me one gets credits for my mod aswell |
21:27 |
nman3600 |
rubber is now a fuel :) |
21:27 |
BlockMen |
nman3600, in my creatures mod the shears have sound ;) |
21:28 |
nman3600 |
am i allowed to use it? |
21:28 |
BlockMen |
license: see readme.txt |
21:28 |
* sfan5 |
meows before going to bed :3 |
21:28 |
* nman3600 |
puts sfan5 to bed :2 |
21:28 |
BlockMen |
IIRC its CC0 or CC bBY 3.0 |
21:28 |
nman3600 |
:3* |
21:28 |
nman3600 |
so i can? |
21:28 |
BlockMen |
nman3600, sure |
21:29 |
nman3600 |
thanks i'll give credit though |
21:29 |
BlockMen |
https://github.com/BlockMen/creatures/blob/master/README.txt#L61.L62 |
21:30 |
BlockMen |
there goes the credit ;) |
21:30 |
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21:31 |
nman3600 |
k i'll give credit to you for letting me use it and to SmartWentCody for making them :) |
21:31 |
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21:37 |
nman3600 |
BlockMen how can i code the sound in because i'm struggling to do it |
21:38 |
nman3600 |
the sound file is called multitest_shears.ogg |
21:40 |
BlockMen |
idk what you use the shears for, but either add it to the on_use function of your shears or play it when a node it dug and the wielded item were your shears |
21:41 |
BlockMen |
sounds are player with minetest.sound_play(), see lua.api for more details |
21:42 |
nman3600 |
so could i do on_use=minetest.sound_play(), ... |
21:42 |
BlockMen |
no |
21:42 |
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21:43 |
kat_ |
Hi, guysm what is the latest release for minetest? |
21:44 |
BlockMen |
nman3600, https://github.com/minetest/minetest/blob/master/doc/lua_api.txt#L2254.L2260 |
21:44 |
BlockMen |
thats how on_use is used |
21:44 |
BlockMen |
kat_, stable is 0.4.9 |
21:44 |
kat_ |
o.k. I've got it. good thanks |
21:45 |
nman3600 |
i understand the on_use now but what would the sound play bit be? |
21:46 |
nman3600 |
BlockMen any answers? |
21:47 |
BlockMen |
nman3600, patience. and just add minetest.sound_play() before you return the itemstack in on_use |
21:49 |
nman3600 |
ugh it still doesn't work |
21:52 |
BlockMen |
doesnt work can be many things. you should be more precise |
21:55 |
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22:25 |
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22:26 |
BlockMen |
gd night |
22:26 |
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22:32 |
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22:32 |
ligeti |
Hello... |
22:33 |
ligeti |
anyone used/uses flatland mod? is it still working?... |
22:33 |
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22:34 |
Piggybear87 |
Anyone know how well Lubuntu handles a slave HDD that has Lubuntu installed on it? I need to throw in my old HDD and get all of my files off. |
22:34 |
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22:34 |
Piggybear87 |
This machine, if not the OS, is fickle when it comes to new hardware. |
22:35 |
kat_ |
guys, I'm playing minetest, and I can't put the "self building bridge" back to inventory. |
22:35 |
kat_ |
it won't destroy |
22:36 |
Piggybear87 |
Try shift left click, or ctrl left click. Some mods have it like that. |
22:36 |
kat_ |
o.k. |
22:36 |
Piggybear87 |
Be back. |
22:39 |
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22:41 |
kat_ |
I did shift and left click to get rid of build its own bridge block, and it destroys but is there again each time I try, even with ctrl and left click. help |
22:41 |
kat_ |
block comes back |
22:45 |
kat_ |
"self building bridge" |
22:45 |
LemonLake |
"self rebuilding bridge" |
22:46 |
kat_ |
it's rebuilding itself alright. I can't get rid of the block. |
22:47 |
LemonLake |
Back to factory... |
22:47 |
kat_ |
what do you mean? |
22:47 |
LemonLake |
My mod |
22:47 |
LemonLake |
Back to working on it |
22:47 |
kat_ |
your mod? oh dear well, do you know how to get it back into inventory? |
22:48 |
LemonLake |
I don't study other people's mods |
22:48 |
LemonLake |
what mod is in question? |
22:48 |
kat_ |
the "self building "bruidge" is what's it |
22:48 |
kat_ |
called in inventory |
22:49 |
LemonLake |
https://github.com/Sokomine/bridges this? |
22:50 |
LemonLake |
Okay, I'm looking at the code. It seems to work like a chest. |
22:50 |
LemonLake |
If it has items in it, you can't break it. |
22:50 |
LemonLake |
So take the items out and it should work? |
22:50 |
kat_ |
no not all the different bridge parts that I got in the mod store, though it may be part of the deal. I was wondering what it was and put it down in my game. When you click it, it lays out a bridge. Ohhhhhh so take items out. o.k. |
22:51 |
LemonLake |
Yeah. If you put items into anything, most likely thing is that you can't break it 'til you take them out. |
22:51 |
kat_ |
o.k. I'll try that. thanks! |
22:53 |
kat_ |
Hey! that worked LemonLake. |
22:53 |
LemonLake |
pretty obvious if you ask me but np |
22:54 |
kat_ |
hahahaha kinda dumb here, but learning the game. |
22:54 |
LemonLake |
fair enough :) |
22:56 |
LemonLake |
All: What would I call mini-apis within the lua api, i.e. the formspec and hud 'api'? |
22:58 |
LemonLake |
silence... |
22:58 |
LemonLake |
damn irc is quiet tonight |
22:59 |
PenguinDad |
LemonLake: formspec and hud aren't "mini-apis" |
22:59 |
LemonLake |
I'm aware. |
22:59 |
LemonLake |
But what would I group them in? |
22:59 |
LemonLake |
That's my question. |
22:59 |
LemonLake |
What do I call them? |
23:00 |
PenguinDad |
LemonLake: you call them API-ception :P |
23:00 |
LemonLake |
APIs? |
23:00 |
LemonLake |
So an API in the API |
23:03 |
LemonLake |
An Invref and objectref would be a type? |
23:03 |
LemonLake |
Disregard. They're already in Objects |
23:07 |
LemonLake |
[verticalframe] can be used for spritesheets? sorry for all the questions, I'm just generally at a lack of info here |
23:08 |
PenguinDad |
~give PenguinDad dubstep |
23:08 |
ShadowBot |
PenguinDad: <dubstep> |
23:08 |
LemonLake |
PenguinDad: https://www.youtube.com/watch?v=nydaLOxdL5A |
23:08 |
LemonLake |
Good enough? |
23:08 |
PenguinDad |
<3 ShadowBot |
23:08 |
ShadowBot |
04♥ PenguinDad. |
23:21 |
LemonLake |
How can I save data in a specific item? |
23:22 |
LemonLake |
For example, save a list of items, 16 of them, in one item |
23:23 |
LemonLake |
you guys are helpful today |
23:38 |
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23:41 |
kaeza |
LemonLake, itemstack:set_metadata() and minetest.serialize() |
23:41 |
LemonLake |
Ta! |
23:42 |
Piggybear87 |
I just copied my Minetest folder to my new HDD, what all do I need to move to my newest Minetest version's folder? Just worlds, mods, and minetest.conf? Everything else will be OK if I lose it, right? |
23:42 |
LemonLake |
As long as you reinstall every other folder, sure. |
23:43 |
LemonLake |
First ever attempt, opinions? https://mediacru.sh/Sj3luf67POP5 |
23:44 |
Piggybear87 |
I had to switch hard drives, so I re-downloaded and compiled Minetest, so everything should be ok except my built worlds, downloaded mods, and edited minetest.conf. Nothing else would have changed, right. |
23:45 |
kaeza |
notbad.jpg |
23:45 |
Piggybear87 |
^ |
23:45 |
LemonLake |
ta |
23:45 |
LemonLake |
<3 |
23:45 |
LemonLake |
Piggybear87, correct |
23:45 |
kaeza |
or should I say, notbad.xcf |
23:46 |
Piggybear87 |
Mouse or drawing pad? |
23:46 |
LemonLake |
Wacom intuos |
23:46 |
LemonLake |
I couldn't quite get the hair right at the front |
23:47 |
Piggybear87 |
Better than I can do. I can't draw a straight line with a ruler... |
23:47 |
LemonLake |
:P |
23:51 |
LemonLake |
https://cdn.mediacru.sh/e7esYXdmdJ12.png trying different hairstyles |
23:53 |
Piggybear87 |
I can't for the life of me figure out how to formate these drives... |
23:53 |
LemonLake |
Try to format them instead |
23:54 |
Piggybear87 |
Shut up... Lol. |
23:55 |
Piggybear87 |
I still have more than an hour moving my downloads folder... |
23:56 |
kaeza |
too much pr0n? |
23:56 |
* kaeza |
hides |
23:57 |
* LemonLake |
sniggers and hides |
23:58 |
Piggybear87 |
Lmfao. No. Gigs and gigs of music and all of the pics off of my old phone, and all of my mods for Minetest... |
23:58 |
LemonLake |
fare enuff |
23:59 |
LemonLake |
today i learned not to meditate |
23:59 |
LemonLake |
it was fun |