Time |
Nick |
Message |
00:05 |
kaeza |
is #-delta even alive? |
00:10 |
Mallot1 |
kaeza: no it redirectsd to minetest-dev |
00:11 |
|
The_Beast joined #minetest |
00:11 |
kaeza |
I take it as no |
00:11 |
The_Beast |
Hey |
00:11 |
The_Beast |
It say my password is wrong when i do /msg NickServ identify |
00:24 |
Mallot1 |
did you try "/msg NickServ identify [password]"? |
00:24 |
Mallot1 |
The_Beast:^^ |
00:25 |
|
MacSimski joined #minetest |
00:36 |
The_Beast |
let me see |
00:36 |
The_Beast |
Nope Dont Work |
00:37 |
The_Beast |
I know that i am putting right password |
00:46 |
Mallot1 |
are you sure you spelled you username correctly? The_Beast |
00:46 |
The_Beast |
Yes 100% sure |
00:48 |
|
WindHero joined #minetest |
00:49 |
WindHero |
Well, I got a beta version of the thermometer/barometer mod up: https://forum.minetest.net/viewtopic.php?f=9&t=9439 |
00:50 |
The_Beast |
WindHere you should make like when the temp goes two high you lose water bar |
00:50 |
The_Beast |
And when it gets to cold you lose health |
00:51 |
WindHero |
hmm |
00:51 |
WindHero |
that could be interesting |
00:51 |
The_Beast |
Yeah i gonna post on git |
00:51 |
WindHero |
but only after it is completely finished with the base functionality |
00:51 |
The_Beast |
ok |
00:52 |
WindHero |
the main purpose I made the mod |
00:52 |
WindHero |
is to make it easier to see what biomes you are near |
00:52 |
The_Beast |
ok |
00:54 |
WindHero |
I think I just finally got tired of trying to debug every new biome I add to skylands, so I wanted to be able to tell how likely I was to find a particular one nearby |
00:57 |
The_Beast |
Alright. |
01:00 |
The_Beast |
Hey Vazon |
01:06 |
|
NakedFury joined #minetest |
01:16 |
|
IceCream joined #minetest |
01:17 |
|
Vazon joined #minetest |
01:33 |
|
Matrixiumn joined #minetest |
01:50 |
zat |
lol LOL now I just realized |
01:50 |
zat |
lmao |
01:53 |
WindHero |
? |
01:53 |
zat |
(19:44:25) zat: #j /lmms |
01:53 |
zat |
*genius* |
01:54 |
WindHero |
#j /lmms |
01:54 |
WindHero |
yeah |
01:54 |
WindHero |
I see what happened |
01:54 |
WindHero |
# and / swapped, lol |
01:54 |
fireglow |
very good |
01:54 |
zat |
http://images.wikia.com/potcoplayers/images/e/e8/Genius-rage-face.png |
01:55 |
WindHero |
heh |
01:55 |
WindHero |
I'm really pushing myself |
01:56 |
WindHero |
to rework the code of kaeza's imageloader mod to treat images as biome maps :P |
02:06 |
|
The_Beast joined #minetest |
03:07 |
|
ungali joined #minetest |
03:07 |
|
ungali joined #minetest |
03:36 |
|
Exio4 joined #minetest |
03:48 |
Vazon |
!up minetest.org 30012 |
03:48 |
MinetestBot |
minetest.org:30012 is up (984ms) |
03:50 |
|
asie joined #minetest |
04:30 |
|
SpongeElephant joined #minetest |
04:31 |
SpongeElephant |
Hai! |
04:33 |
* SpongeElephant |
is tempted to register this nick |
04:38 |
|
bas0801 joined #minetest |
05:04 |
|
Arjuna joined #minetest |
05:21 |
|
Taoki[mobile] joined #minetest |
05:23 |
|
diemartin joined #minetest |
05:35 |
|
Matrixiumn joined #minetest |
06:02 |
|
khor joined #minetest |
06:07 |
|
dhbiker joined #minetest |
06:11 |
|
Garmine joined #minetest |
06:19 |
|
LemonLake joined #minetest |
06:24 |
|
Exio4 joined #minetest |
06:47 |
|
asie joined #minetest |
07:01 |
|
DMackey joined #minetest |
07:10 |
|
asie joined #minetest |
07:13 |
|
Hirato joined #minetest |
07:29 |
|
Zeno` joined #minetest |
07:30 |
Zeno` |
Hi, is anyone else having problems with the latest version of minetest-irc? |
07:40 |
VanessaE |
what sort of problem? |
07:46 |
|
asie joined #minetest |
08:09 |
|
asie joined #minetest |
08:12 |
|
smoke_fumus joined #minetest |
08:48 |
|
smoke_fumus joined #minetest |
08:50 |
|
RealBadAngel joined #minetest |
08:54 |
|
tredory joined #minetest |
08:54 |
|
fortytwo joined #minetest |
09:14 |
|
Jousway joined #minetest |
09:25 |
|
Calinou joined #minetest |
10:14 |
|
asl joined #minetest |
10:46 |
|
asie joined #minetest |
10:48 |
|
SylvieLorxu joined #minetest |
10:52 |
|
ALXI joined #minetest |
10:56 |
|
ALXI left #minetest |
10:58 |
|
ImQ009 joined #minetest |
11:29 |
|
Exio4 joined #minetest |
11:32 |
|
raffahacks joined #minetest |
11:36 |
|
Megaf joined #minetest |
11:36 |
raffahacks |
hi megaf |
11:37 |
Megaf |
Hi there |
11:38 |
raffahacks |
have you seen the mac ports? |
11:46 |
Megaf |
yep |
11:46 |
Megaf |
they work quite well, with only minor issues |
11:54 |
|
ImQ009 joined #minetest |
12:03 |
|
raffahacks1 joined #minetest |
12:26 |
|
proller joined #minetest |
12:53 |
|
diemartin joined #minetest |
13:02 |
|
Garmine joined #minetest |
13:03 |
|
NakedFury joined #minetest |
13:04 |
|
hmmmm joined #minetest |
13:10 |
|
asie joined #minetest |
13:11 |
|
Krock joined #minetest |
13:24 |
|
grrk-bzzt joined #minetest |
13:24 |
|
Tux[Qyou] joined #minetest |
13:28 |
|
nyuszika7h joined #minetest |
13:29 |
|
bas080 joined #minetest |
13:43 |
|
realtinymonster joined #minetest |
13:44 |
realtinymonster |
Hi! |
13:44 |
Krock |
Finally |
13:44 |
Krock |
My mouse works again perfectly |
13:45 |
realtinymonster |
Woot! |
13:45 |
Krock |
About 8 years old and still no big damages |
13:46 |
fireglow |
which mouse is it? |
13:47 |
Krock |
MAXDATA |
13:51 |
FreeFull |
I'd expect an optical or laser mouse to work pretty much forever without any maintenance |
13:51 |
FreeFull |
Unless you intentionally damage it |
13:51 |
FreeFull |
Ball mice you'll have to clean |
13:52 |
Krock |
^ |
13:52 |
Krock |
cleaning makes somehow...fun |
13:52 |
Krock |
<ExtremeG2IsAmazing>lazer mice are pretty low quality |
13:52 |
FreeFull |
You get to play with the ball |
13:52 |
Krock |
nah |
13:53 |
|
Enke joined #minetest |
13:55 |
|
fireglow joined #minetest |
13:56 |
Krock |
fireglow, <Krock>MAXDATA |
13:58 |
|
kizeren joined #minetest |
14:09 |
|
CraigyDavi joined #minetest |
14:09 |
realtinymonster |
CraigyDavi! |
14:09 |
CraigyDavi |
Hi realtinymonster |
14:09 |
realtinymonster |
howsit? |
14:17 |
|
sfan5| joined #minetest |
14:17 |
sfan5| |
meow |
14:22 |
Krock |
meow |
14:25 |
|
LemonLake joined #minetest |
14:25 |
realtinymonster |
LemonLake! |
14:26 |
LemonLake |
what |
14:35 |
|
voidfire_ joined #minetest |
14:36 |
realtinymonster |
Hi |
14:39 |
voidfire_ |
hello |
14:39 |
|
jp___ joined #minetest |
14:40 |
voidfire_ |
new guy here |
14:40 |
LemonLake |
okay |
14:41 |
voidfire_ |
is minetest a single player only ? |
14:41 |
LemonLake |
Nope! |
14:41 |
voidfire_ |
or I could use it to connect to my local server? |
14:41 |
LemonLake |
Go onto the forums to find a server, then connect to it in the Client tab |
14:41 |
voidfire_ |
online mode false on |
14:41 |
proller |
http://servers.minetest.net/ |
14:41 |
MinetestBot |
GIT: maciej.kasatkino2.pl commited to minetest/minetest: Re-add missing shaders setting. (Generate normalmaps) f70e0556fc 2014-06-04T16:41:33+02:00 http://git.io/skxOsA |
14:42 |
voidfire_ |
nah I dont wanna play. I just wanna mess with minecraft server admining / modding etc |
14:42 |
LemonLake |
finally |
14:42 |
LemonLake |
Host one in Server tab and add the mods that you need |
14:42 |
voidfire_ |
and Im 2 days into that and learneed lots. but I need a cracked client of some sorts to be able to test from my archlinux |
14:42 |
voidfire_ |
rather than having my lil bro messing from windows :3 |
14:42 |
voidfire_ |
thus not testing :3 |
14:43 |
LemonLake |
A 'cracked client'? |
14:43 |
LemonLake |
This game is free. |
14:43 |
voidfire_ |
thanks for your input:) |
14:43 |
voidfire_ |
well the actuall mine craft isnt |
14:43 |
LemonLake |
This isn't minecraft. |
14:43 |
voidfire_ |
and I run a craftbukkit server of some sorts |
14:43 |
voidfire_ |
I know |
14:43 |
voidfire_ |
that why Im asking those questions above |
14:43 |
LemonLake |
You have to build the linux client yourself |
14:44 |
realtinymonster |
LemonLake: not necicarrly |
14:44 |
RealBadAngel |
but its wiser to do so |
14:44 |
realtinymonster |
yeah |
14:44 |
RealBadAngel |
and its not that hard after all |
14:44 |
realtinymonster |
^ -1 |
14:45 |
voidfire |
meow |
14:45 |
RealBadAngel |
in fact building mt is as easy as copy paste 3 lines and waiting a bit |
14:46 |
realtinymonster |
RealBadAngel: that is when you have cutting edge linux |
14:46 |
RealBadAngel |
not really |
14:46 |
RealBadAngel |
im on rather old xubuntu |
14:46 |
voidfire |
im on arch thus cutting edge and such |
14:47 |
realtinymonster |
RealBadAngel: LTS? |
14:47 |
voidfire |
I wish I could forward my server and get some tech savvy peer to mess with me both in game and over in the servers shell in my adventures of messing with it |
14:48 |
RealBadAngel |
12.04 |
14:48 |
voidfire |
yet despite firewalls rules and router properly forwarded it doesnt seem to be facing forward properly (for some reason) |
14:49 |
voidfire |
and services online that test ports show that its properly forwarded |
14:49 |
voidfire |
puzzling stuff :3 |
14:49 |
RealBadAngel |
get xubuntu, it will work out of the box ;) |
14:50 |
voidfire |
I dont think my host OS is the preblem here |
14:50 |
voidfire |
since it runs on a vbox in bridged mode |
14:51 |
RealBadAngel |
trying to run mt in vbox? |
14:51 |
LemonLake |
Ah. |
14:51 |
LemonLake |
I had the same issue. |
14:52 |
LemonLake |
Just install linux aside your Windows |
14:52 |
LemonLake |
you won't regret it |
14:52 |
realtinymonster |
LemonLake: but I will :P |
14:52 |
RealBadAngel |
hell, try that, install vbox on windows, run there some linux distro, add wine and try running windows mt binaries ;) |
14:52 |
voidfire |
o.o |
14:52 |
RealBadAngel |
hardcore :) |
14:52 |
LemonLake |
ooooooooooohgod |
14:52 |
voidfire |
lol |
14:52 |
realtinymonster |
yeah |
14:52 |
voidfire |
im not planning on installing windows aside my arch |
14:53 |
RealBadAngel |
i do have windows because of one single app |
14:53 |
RealBadAngel |
crazybump |
14:54 |
LemonLake |
I have windows because of most adobe applications, streaming, most gaming etc |
14:54 |
LemonLake |
but I have managed to get photoshop running in Linux so that's pretty cool |
14:54 |
realtinymonster |
LemonLake: OBS |
14:54 |
LemonLake |
That's what I stream with. |
14:54 |
realtinymonster |
on Linux? |
14:54 |
LemonLake |
But it doesn't work fully in Linux and OBS-Studio isn't released for it yet. |
14:54 |
realtinymonster |
ah |
14:54 |
realtinymonster |
ok |
14:55 |
RealBadAngel |
btw, about streamin, i wonder how mt could handle streamed ogg files |
14:55 |
realtinymonster |
brb |
14:55 |
LemonLake |
Just as well as any other engine? |
14:55 |
RealBadAngel |
could be fun to have internet radio in game |
14:56 |
|
Jordach joined #minetest |
14:56 |
LemonLake |
Hmm |
14:56 |
LemonLake |
Maybe servers could have like a voice chat feature or, like you said, some sort of radio thing |
14:56 |
LemonLake |
perhaps for RP servers? |
14:57 |
Jordach |
TIL this guys picture is bullshit and not an illusion |
14:57 |
Jordach |
https://forum.minetest.net/memberlist.php?mode=viewprofile&u=6880 |
14:57 |
LemonLake |
Is it supposed to be an illusion? |
14:57 |
Jordach |
should be |
14:57 |
LemonLake |
Is it the dark grey in the middle? |
14:57 |
Jordach |
but the rotated square is #bfbfbf in colour |
14:57 |
Jordach |
and the circle is #ffffff |
14:57 |
LemonLake |
Middle is #f4f4f4 |
14:58 |
LemonLake |
b4b4b4* |
14:58 |
LemonLake |
SHIT |
14:58 |
Jordach |
*414141 |
14:58 |
LemonLake |
414141 |
14:58 |
LemonLake |
I can't type |
14:58 |
LemonLake |
Well what's it supposed to be? |
14:58 |
Jordach |
i don't know (i wondered if that was a legit illusion) |
14:58 |
LemonLake |
http://fc01.deviantart.net/fs71/f/2012/366/b/3/profile_picture_by_ak399-d5pxbp4.png |
14:59 |
LemonLake |
You can see it more clearly there |
14:59 |
Jordach |
and my eyes can tell the difference between the two colours |
14:59 |
LemonLake |
Mhm |
14:59 |
Jordach |
left and right are still different |
14:59 |
LemonLake |
I think most can |
14:59 |
RealBadAngel |
https://github.com/CapsAdmin/pac3/blob/master/lua/pac3/core/client/parts/ogg.lua |
14:59 |
RealBadAngel |
looks like it could be easily ported to mt |
15:00 |
LemonLake |
I never got the streaming in Pac3 to work, though |
15:01 |
Jordach |
ugh - much better |
15:01 |
Jordach |
mouthful of Alkaline makes my acid reflex much less painful |
15:02 |
Krock |
Strange bug: Somehow dying in lava and timing out at same time -> save hp = 0 in server -> rejoin -> can't die anymore |
15:02 |
Jordach |
hmm |
15:02 |
Jordach |
or just exit the client as it happens |
15:02 |
Krock |
well, I had to edit the player file to fix it |
15:02 |
* Jordach |
wouldn't mind HP-1 |
15:03 |
Krock |
^ |
15:03 |
realtinymonster |
that is cool |
15:03 |
|
PenguinDad joined #minetest |
15:03 |
realtinymonster |
Its a Penguin! |
15:04 |
|
ShadowNinja joined #minetest |
15:06 |
PenguinDad |
Hello everypony! |
15:06 |
LemonLake |
hi |
15:07 |
|
ShadowNinja joined #minetest |
15:07 |
realtinymonster |
A wild ShadowNinja appears! |
15:07 |
realtinymonster |
damn |
15:08 |
|
jp___ joined #minetest |
15:09 |
|
BrandonReese joined #minetest |
15:09 |
realtinymonster |
A wild BrandonReese appears! |
15:09 |
realtinymonster |
hey! |
15:09 |
BrandonReese |
hello. I don't know about wild but I am here... |
15:09 |
|
Megaf joined #minetest |
15:09 |
realtinymonster |
BrandonReese: hehe |
15:10 |
|
ShadowNinja joined #minetest |
15:11 |
LemonLake |
wut |
15:12 |
|
nman3600 joined #minetest |
15:12 |
nman3600 |
hi |
15:12 |
LemonLake |
mk |
15:14 |
realtinymonster |
nman3600: Hai! |
15:15 |
LemonLake |
omfg im raging at libreoffice |
15:15 |
LemonLake |
its so baaaaaaaad |
15:15 |
|
restcoser joined #minetest |
15:16 |
nman3600 |
hi realtinymonster |
15:16 |
realtinymonster |
LemonLake: no its naught |
15:16 |
* nman3600 |
is so pissed off right now |
15:16 |
* realtinymonster |
tells nman3600 to stop being pissed off right now |
15:16 |
nman3600 |
lol |
15:16 |
LemonLake |
realtinymonster: it's unusable |
15:17 |
realtinymonster |
LemonLake: by extention, OpenOffice is as well |
15:17 |
LemonLake |
extension** |
15:17 |
nman3600 |
someone say my username (full one please) just testing my sounds |
15:17 |
LemonLake |
nmaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaan36000000 |
15:17 |
realtinymonster |
nman3600: Ping! |
15:17 |
nman3600 |
k it works |
15:17 |
LemonLake |
realtinymonster: Pong! Ha, gotcha! |
15:17 |
realtinymonster |
Narg! |
15:18 |
LemonLake |
what happens if I pong the server early... |
15:18 |
realtinymonster |
I wish piracy worked better... |
15:18 |
LemonLake |
Piracy? |
15:18 |
realtinymonster |
LemonLake: nothing too interesting |
15:18 |
LemonLake |
it doesn't work well because it's not intended to even be possible |
15:19 |
realtinymonster |
LemonLake: Abandonware = Piracy |
15:19 |
realtinymonster |
its kinda dumb |
15:19 |
|
Vazon joined #minetest |
15:21 |
Vazon |
Good morning |
15:21 |
realtinymonster |
Acclaim Entertainment went under in '07, but their games are under copyright still technically, but there is nobody to enforce said copyright... |
15:21 |
realtinymonster |
^ LemonLake |
15:22 |
realtinymonster |
which suchs like no other, because I can't for the life of me find a working version for the PC... |
15:22 |
LemonLake |
=don't pirate it then |
15:22 |
realtinymonster |
LemonLake: But nobody cares anymore! |
15:22 |
realtinymonster |
lol |
15:23 |
* realtinymonster |
pulls out hex editor to inspect the EXE that Avira detected |
15:25 |
realtinymonster |
I still wish that Acclaim didn't go under... |
15:25 |
LemonLake |
What game specifically? |
15:25 |
realtinymonster |
LemonLake: I want to make an improved version of the game Extreme-G 2 |
15:25 |
Krock |
Avira is not the best antivirus |
15:25 |
LemonLake |
What happened to making a 1024mb expansion pack for the N64? |
15:26 |
realtinymonster |
LemonLake: I decided not to try |
15:26 |
LemonLake |
You're coming up with ideas that you'll never actually accomplish, get in level with reality |
15:26 |
jp___ |
Stop to use Winbeurk. Turn on Linux. |
15:26 |
LemonLake |
^^^^^^^^^^^^^^6 |
15:26 |
LemonLake |
Also, realtiny |
15:26 |
realtinymonster |
yus? |
15:26 |
LemonLake |
you can remake a game without pirating it. |
15:26 |
realtinymonster |
LemonLake: can I now? |
15:27 |
LemonLake |
You don't need original files to make an improved version of a game. |
15:27 |
realtinymonster |
you need the engine? |
15:27 |
LemonLake |
You just need a concept, a plan, someone to do your dirty work (art, modelling, etc) and a lot of time. |
15:27 |
LemonLake |
Not necessarily. |
15:28 |
LemonLake |
The engine itself is pretty simple |
15:28 |
* realtinymonster |
was going to use Descent as an arguement, didn't think it through enough... |
15:29 |
LemonLake |
You don't think much through enough to be honest |
15:29 |
realtinymonster |
Descent is a different animal completely |
15:30 |
realtinymonster |
It was made Open Source to the public |
15:30 |
realtinymonster |
and Extreme-G wasn't (which is annoying) |
15:35 |
|
Megaf_ joined #minetest |
15:35 |
|
Megaf_ joined #minetest |
15:42 |
realtinymonster |
^ LemonLake |
15:43 |
LemonLake |
realtinymonster: patience |
15:43 |
realtinymonster |
12 minutes? |
15:43 |
realtinymonster |
lol |
15:43 |
LemonLake |
12 minutes is nothing in irc |
15:43 |
LemonLake |
commonly some replies can take weeks |
15:44 |
realtinymonster |
:O |
15:44 |
realtinymonster |
thats nuts |
15:46 |
Jordach |
Extreme-G on the N64 was the bomb |
15:47 |
realtinymonster |
yeah |
15:47 |
realtinymonster |
Jordach: the controls for XG2 on the PC is like insane |
15:47 |
realtinymonster |
J to accelerate... |
15:47 |
realtinymonster |
sut |
15:48 |
realtinymonster |
*wut |
15:48 |
RealBadAngel |
Jordach, so what about meshes i asked for? |
15:48 |
Jordach |
RealBadAngel, i've not been in the mood for that for ages |
15:48 |
m5 |
Hello everyone! |
15:48 |
RealBadAngel |
you want that feature in or not? ;) |
15:48 |
Jordach |
too busy doing other stuff |
15:48 |
RealBadAngel |
oh cmon, youre blender god here |
15:49 |
RealBadAngel |
who else i could ask if not you |
15:49 |
Jordach |
RealBadAngel, exams > other stuff |
15:49 |
RealBadAngel |
summer is coming |
15:49 |
RealBadAngel |
so propably exams will end soonish? |
15:49 |
Jordach |
i can do it on Tuesday |
15:50 |
realtinymonster |
Jordach: Tuesday was yesterday :P |
15:50 |
RealBadAngel |
hehe |
15:51 |
RealBadAngel |
Jordach, just spin ur ass and pass those exams, theres lotsa work waiting for ya here :P |
15:52 |
LemonLake |
exams are stressful, RealBadAngel |
15:52 |
LemonLake |
you can't rush them |
15:52 |
Jordach |
http://www.timeanddate.com/countdown/generic?iso=20140610T11&p0=136&msg=100%25+Availibility+%28Jordach%29 |
15:52 |
LemonLake |
that's cool |
15:52 |
m5 |
http://www.timeanddate.com/countdown/generic?iso=20140610T11&p0=136&msg=100%25+Availibility+%28Jordach%29 |
15:53 |
m5 |
5 days till my Bday! |
15:53 |
RealBadAngel |
wonder if i one could hack that clock ;) |
15:54 |
Jordach |
$5 it's JS |
15:54 |
|
jp___ joined #minetest |
15:55 |
RealBadAngel |
Jordach, but ok, i will finish and push water surface shaders by then |
15:55 |
|
ImQ009 joined #minetest |
15:55 |
RealBadAngel |
then new drawtype |
15:58 |
RealBadAngel |
after that we will go for adding rendering buffers |
15:59 |
RealBadAngel |
and then mt will change like hell |
16:00 |
|
Piggybear87 joined #minetest |
16:00 |
RealBadAngel |
godrays, water reflections, shadows, real lighting, sun flare lens, cartoon shaders.... name your ideas |
16:01 |
|
MatiBln^1 joined #minetest |
16:02 |
Piggybear87 |
2D inventory images. |
16:02 |
|
rubenwardy joined #minetest |
16:02 |
|
PilzAdam joined #minetest |
16:04 |
Jordach |
RealBadAngel, why not also allow mods to define their own material type |
16:05 |
Jordach |
so they could have this half mirror half toon shader |
16:05 |
Jordach |
(with their own glsl) |
16:06 |
rubenwardy |
Hi all! |
16:07 |
* Jordach |
decides to do a bit of trolling |
16:08 |
|
Calinou joined #minetest |
16:08 |
RealBadAngel |
Jordach, thats pretty possible |
16:09 |
RealBadAngel |
i have just allowed such thing in core |
16:10 |
RealBadAngel |
so for example water node have own shader for surface, another for rest of the tiles |
16:10 |
realtinymonster |
RealBadAngel: I support real lighting |
16:10 |
LemonLake |
RealBadAngel: Would you be adding the feature to define custom keybinds? |
16:11 |
RealBadAngel |
LemonLake, i will pass to server full keyboard scan code |
16:11 |
RealBadAngel |
and allow mods to read it |
16:11 |
RealBadAngel |
that will be more than enough |
16:11 |
LemonLake |
Sounds neat. |
16:12 |
RealBadAngel |
full scan is needed for computer terminals anyway |
16:13 |
LemonLake |
fair point ^.^ |
16:14 |
rubenwardy |
Just don't destroy any FPS and ping time we have currently |
16:15 |
Calinou |
if it's too heavy, then add special2, special3 and special4 |
16:15 |
Calinou |
let users define them |
16:15 |
RealBadAngel |
rubenwardy, my changes used to rise fps count usually |
16:15 |
Calinou |
RealBadAngel, I'm afraid that might suck |
16:15 |
Calinou |
think of AZERTY and QWERTZ users |
16:15 |
rubenwardy |
Good |
16:15 |
Calinou |
non-Windows operating systems treat these differently! |
16:16 |
RealBadAngel |
hold on for upcoming todays shaders update |
16:16 |
RealBadAngel |
it will provide very noticeable fps gain on high end machines |
16:16 |
* Krock |
feels excluded |
16:17 |
RealBadAngel |
i, with my rather old box, gained ~25fps |
16:17 |
RealBadAngel |
ofc with 256x texture pack and all the shaders options turned on |
16:17 |
* Calinou |
crafts a Titan Z using golden coins |
16:17 |
Calinou |
RealBadAngel, did you fix water being opaque when nothing is dug? |
16:18 |
RealBadAngel |
so atm, mt is hitting here 60fps |
16:18 |
RealBadAngel |
with the cap |
16:19 |
RealBadAngel |
Calinou, hmmm, sorry but i quite not get it. Can you make a vid? or describe it in another way? |
16:20 |
RealBadAngel |
because by now i simply dont what what you are talkin about :) |
16:23 |
Calinou |
happens on multiplayer servers mostly |
16:25 |
RealBadAngel |
you mean problem with displaying proper face for water |
16:25 |
RealBadAngel |
that is not related to my work |
16:25 |
RealBadAngel |
it is caused by lags |
16:25 |
|
zat joined #minetest |
16:26 |
RealBadAngel |
i can say one thing |
16:26 |
RealBadAngel |
either we have client side lua, for handling local stuff |
16:26 |
m5 |
~up atomicon.tk 1 |
16:26 |
ShadowBot |
m5: atomicon.tk port 1 is up (546ms) |
16:27 |
m5 |
I don't know why I did that |
16:27 |
RealBadAngel |
or we will be facing such problems forever |
16:27 |
RealBadAngel |
that is for all the things you would like to be "smooth" in the game |
16:27 |
LemonLake |
^^ |
16:28 |
LemonLake |
Perhaps mods should have a serverside init, clientside init and shared init? |
16:28 |
LemonLake |
We can still keep the way the server send the files, but we may need to compress them, if they already are then maybe compress them more? |
16:29 |
RealBadAngel |
and discussion about client side modding and rising "problems" such as danger, risk, possibility to do something is just well, makin me rotfl |
16:29 |
RealBadAngel |
but im not sure i should cry or laugh |
16:29 |
LemonLake |
both |
16:29 |
RealBadAngel |
server has to be taken load off |
16:30 |
RealBadAngel |
and all the animation stuff has to be moved client side |
16:30 |
RealBadAngel |
it is RIDICULOUS that server calculates lighting |
16:30 |
LemonLake |
^ |
16:30 |
LemonLake |
^^ |
16:30 |
RealBadAngel |
for example |
16:31 |
RealBadAngel |
also the entities |
16:31 |
RealBadAngel |
client shall just report the server what happened |
16:31 |
RealBadAngel |
and if server confirmed that was possible ack it |
16:32 |
RealBadAngel |
but not the other way for christ sake |
16:32 |
Calinou |
<RealBadAngel> either we have client side lua, for handling local stuff |
16:32 |
RealBadAngel |
thx to it, all moving things suffer |
16:32 |
Calinou |
what does this have to do with rendering?! |
16:32 |
Calinou |
client side Lua is painfully hard to implement, it was hard enough to add server-side Lua |
16:32 |
LemonLake |
Calinou, currently the server does EVERYTHING |
16:33 |
Calinou |
37 people on “just testâ€, lol |
16:33 |
LemonLake |
And it's gonna be a burden on a lot of mod possibilities |
16:33 |
Calinou |
like? |
16:33 |
RealBadAngel |
Calinou, afaik there was proof of concept already |
16:33 |
LemonLake |
^ |
16:33 |
RealBadAngel |
by Jeija |
16:33 |
RealBadAngel |
so propably nothing much harder than rebase :P |
16:34 |
* Calinou |
uploads video |
16:34 |
RealBadAngel |
and about rendering.... |
16:34 |
Calinou |
don't mix “adding some C++ stuff in order to predict†and “client-side Lua API†|
16:34 |
LemonLake |
RealBadAngel: It worries me how many people don't realise the importance of client-side stuff |
16:34 |
RealBadAngel |
adding custom textures at real time, setting animation frames, rendering minimap... |
16:34 |
RealBadAngel |
enough? |
16:35 |
LemonLake |
non-laggy and native keyboard keys support, faster and better hud |
16:35 |
Calinou |
also, downloading code has security and moral issues |
16:35 |
Calinou |
(see javaScript) |
16:35 |
LemonLake |
Well, not much has gone wrong so far with Minetest. |
16:35 |
RealBadAngel |
Calinou, game is open source |
16:35 |
LemonLake |
^ |
16:35 |
RealBadAngel |
so mods are |
16:35 |
LemonLake |
^ |
16:35 |
RealBadAngel |
you can read the code before you run it |
16:35 |
Calinou |
<RealBadAngel> Calinou, game is open source |
16:35 |
Calinou |
the client-side mods may not |
16:36 |
Calinou |
server can decide to randomly put non-free or insecure code in your game |
16:36 |
Calinou |
since it'll be downloaded |
16:36 |
RealBadAngel |
if youre dumb enough you can destroy your system without need to use mt for it |
16:36 |
|
]DMackey[ joined #minetest |
16:36 |
RealBadAngel |
just a few letters in terminal will do |
16:36 |
Calinou |
also, client-side code can be abused |
16:36 |
Calinou |
(exact same problem as JavaScript) |
16:36 |
Calinou |
abused as in, used for nothing useful |
16:36 |
RealBadAngel |
we do have mod store |
16:36 |
Calinou |
very few people use it |
16:36 |
LemonLake |
that's why you only go on the trusted servers, Calinou |
16:36 |
Calinou |
my mods aren't even on then in updated form |
16:36 |
RealBadAngel |
so force them to use it |
16:37 |
RealBadAngel |
and make it work in the first place |
16:37 |
Calinou |
LemonLake, so the public server list should be hardened: global banning, etc |
16:37 |
Calinou |
forcing is bad, in general |
16:37 |
LemonLake |
Calinou: Megaf and Vazon are working on global banning |
16:37 |
RealBadAngel |
last time i tried it clickin buttons showed me nothing |
16:37 |
RealBadAngel |
but big zero |
16:37 |
Calinou |
I'm talking about server |
16:37 |
Calinou |
not talking about “let's reinvent US justice in Minetest!†|
16:38 |
Calinou |
ability, for master server owner, to ban IP to not show in the list |
16:38 |
RealBadAngel |
yeah, fireams for all :P ;) |
16:38 |
Calinou |
(bad servers) |
16:38 |
Calinou |
you're not understanding at all :'( |
16:38 |
RealBadAngel |
i do, but just joking |
16:38 |
LemonLake |
Calinou: you're just being too paranoid |
16:38 |
Calinou |
but you seem to dream too much about the possibilities |
16:38 |
Calinou |
LemonLake, my browser runs non-free insecure code daily already |
16:38 |
LemonLake |
you're obviously a pirate then |
16:39 |
Calinou |
https://www.gnu.org/philosophy/words-to-avoid.html#Piracy |
16:39 |
LemonLake |
do I give a shit? |
16:39 |
Calinou |
RealBadAngel, https://mediacru.sh/Xq82z5cqS1iv |
16:39 |
Calinou |
here's your buggy water |
16:39 |
RealBadAngel |
ok |
16:40 |
Calinou |
the 40-player “just test†server doesn't lag much |
16:40 |
RealBadAngel |
quite funny |
16:40 |
RealBadAngel |
can i have all your mods zipped? |
16:41 |
Calinou |
I was playing on the server |
16:41 |
Calinou |
it doesn't happen often in singleplayer |
16:41 |
Calinou |
also happens on VanessaE's vanilla server |
16:42 |
rubenwardy |
Client side mods should be downloaded by the client from the mod store, not the server. |
16:42 |
RealBadAngel |
yes |
16:42 |
|
q66 joined #minetest |
16:42 |
|
q66 joined #minetest |
16:42 |
RealBadAngel |
so this way they can be verified |
16:42 |
LemonLake |
Actually, that's a neat idea |
16:42 |
rubenwardy |
All this argumention is irrating me. |
16:42 |
LemonLake |
If a server requires a mod, you have to get it yourself, for verifififification |
16:43 |
RealBadAngel |
argumentation is not bad at all |
16:43 |
RealBadAngel |
but that should change the fact it is needed |
16:44 |
RealBadAngel |
how we will get it done is another story |
16:44 |
RealBadAngel |
but we have to no matter what |
16:44 |
|
whiskers75_ joined #minetest |
16:44 |
RealBadAngel |
*shouldnt |
16:45 |
Megaf |
And my server has the lowest lag of them all |
16:45 |
Megaf |
http://servers.minetest.net/ |
16:45 |
LemonLake_ |
mineguild has the lowest for me |
16:45 |
Calinou |
rubenwardy, so you want them to function separately and not in tandem with the server? |
16:45 |
Calinou |
that destroys LemonLake_'s purpose |
16:46 |
rubenwardy |
Purpose? |
16:46 |
LemonLake_ |
it destroys my purpose? |
16:46 |
Calinou |
RealBadAngel, “have to†is a bad term |
16:46 |
LemonLake_ |
holy shit I feel violated |
16:46 |
Calinou |
he wanted real-time textures for HIS mods |
16:46 |
LemonLake_ |
I what? |
16:46 |
Calinou |
so, every client will have to download the mod by hand (boring and hard) |
16:46 |
LemonLake_ |
real- |
16:47 |
Calinou |
which destroys client side modding's purpose (enhance the modder's experience) |
16:47 |
LemonLake_ |
umm |
16:47 |
LemonLake_ |
Calinou: I what? |
16:47 |
ShadowNinja |
rubenwardy: Do you run @MinetestCommune? |
16:47 |
Calinou |
it's maybe hoodedice |
16:47 |
rubenwardy |
No, Hoodedice does. But I have access |
16:48 |
rubenwardy |
Are you conspiring with celeron55? |
16:48 |
|
LazyJ joined #minetest |
16:49 |
ShadowNinja |
rubenwardy: Conspiring? |
16:49 |
rubenwardy |
He just asked me in PM too. |
16:50 |
ShadowNinja |
Ah. |
16:50 |
LemonLake_ |
I'm in the mood for CSS. Anyone got any work for me? |
16:51 |
LemonLake_ |
Actually, screw it. I'll just make some random library or something, idk |
16:51 |
|
john_minetest joined #minetest |
16:51 |
LemonLake_ |
Hey |
16:51 |
|
whiskers75_ joined #minetest |
16:51 |
fireglow |
VanessaE: pipeworks item transport is pretty damn great, thank you! |
16:52 |
rubenwardy |
CSS is fun XD |
16:52 |
LemonLake_ |
the game and the language |
16:52 |
rubenwardy |
oh |
16:52 |
LemonLake_ |
I mean the language doe |
16:52 |
rubenwardy |
Cascading Style Sheets |
16:53 |
LemonLake_ |
mhm |
16:54 |
LemonLake_ |
css3 especially |
16:54 |
Vazon |
speaking of the global ban i need to get started on that, i havent yet becuase i was unaware of what we decided |
16:54 |
LemonLake_ |
I love every job |
16:55 |
rubenwardy |
yeah |
16:56 |
Calinou |
hi john_minetest |
16:56 |
Calinou |
<LemonLake_> css3 especially |
16:56 |
Calinou |
CSS 3 abuse isn't :'( |
16:56 |
Calinou |
our CPUs and GPUs cry and our battery life goes down |
16:57 |
zat |
that conversation is so 2005. |
16:58 |
LemonLake_ |
calinou |
16:58 |
LemonLake_ |
you're so damn paranoid |
16:58 |
Calinou |
lots of things in the world aren't right. |
16:59 |
LemonLake_ |
you're so bitchy about the littlest of problems |
16:59 |
Calinou |
better than not bitching about it and bad stuff happening |
16:59 |
Jordach |
i bitch about minetest's need of a good UI |
17:00 |
Jordach |
will it fucking happen? NO |
17:00 |
Calinou |
what's wrong with the UI? |
17:00 |
LemonLake_ |
minetest needs a lot of things but nobody does it |
17:00 |
Calinou |
apart of default font being ugly and small |
17:00 |
Jordach |
Calinou, formspecs look like shit |
17:00 |
Calinou |
(see my video, I fixed it there) |
17:00 |
LemonLake_ |
Calinou: font depends on your OS actually |
17:00 |
Jordach |
grey with no colour |
17:00 |
LemonLake_ |
at least I think |
17:00 |
Calinou |
Jordach, button look could be improved, it's not flat design :'( |
17:01 |
Calinou |
LemonLake_, no |
17:01 |
Calinou |
you can change font path, size, shadow |
17:01 |
Calinou |
if you have a Freetype build |
17:01 |
Jordach |
Calinou, it's worse than that, i don't really like the bland default formspec look |
17:01 |
Jordach |
(look at the inventory, chest, furnace, other formspecs) |
17:02 |
Calinou |
customize it |
17:02 |
Calinou |
like minetest_next and carbone do |
17:03 |
Calinou |
you can change colours of slots |
17:03 |
Jordach |
yes, but what about games that *don't* stem from MTG |
17:04 |
Megaf |
Folks, what and how this options affects? item_entity_ttl = 10 |
17:04 |
Calinou |
then fix it yourself |
17:04 |
Calinou |
Megaf, it doesn't seem to be present in the default game, but in general, ttl means “time to last†|
17:04 |
Megaf |
isnt that time to live? |
17:04 |
Megaf |
ok, same meaning |
17:05 |
* Jordach |
noticed that simple mobs don't save their positions on server shutdown |
17:05 |
Megaf |
Ok, removed that from my minetest.conf |
17:05 |
Jordach |
yet other entities are saved (eg, items, mobf) |
17:05 |
Calinou |
they are, to me |
17:05 |
Calinou |
they appear shortly after the world loads, that's all |
17:06 |
Jordach |
Calinou, strange |
17:06 |
Megaf |
I'd like to know how MC wolfs, chickens, pigs and stuff works |
17:06 |
Megaf |
is that C++? |
17:06 |
LemonLake_ |
MC is java. |
17:06 |
LemonLake_ |
All is java. |
17:06 |
Jordach |
i made a custom NPC in BFD, however i noticed it doesn't respawn correctly when it is used by simple mobs |
17:06 |
Calinou |
Megaf, how would it be? O_o |
17:06 |
OldCoder |
I'm hosting a very large map. Probably large due to Nether. How might I keep the mod for its blocks but delete the underground spaces it created? |
17:06 |
Calinou |
of course, they're all hardcoded in Java |
17:06 |
Calinou |
Minecraft and non-hardcoding make two |
17:07 |
Calinou |
the texture size used to be hardcoded |
17:07 |
Calinou |
there's no free, popular Java equivalent |
17:08 |
Jordach |
TIL Firefox's Private Browsing allows tab restoration |
17:08 |
Jordach |
Chrome doesn't have that :P |
17:08 |
Calinou |
it's not a Java equivalent: it's higher-level |
17:08 |
Calinou |
“private browsing†doesn't mean much |
17:10 |
Megaf |
Folks, VanessaE: Here is my minetest.conf, http://paste.debian.net/103418/ It works pretty damn good, I get very low CPU usage and for me on the local networks there's no lag at all. Really fast, and world loads fast too, faster than I can run. Problem is, people from far away are having lag. So I fixed CPU usage and borked slow/far connections. Suggestions? |
17:12 |
Calinou |
“year_days = 365†→ is it still useful? |
17:12 |
|
werwerwer joined #minetest |
17:12 |
Calinou |
“Severâ€â€¦ |
17:13 |
|
SylvieLorxu joined #minetest |
17:13 |
Megaf |
oops |
17:13 |
Megaf |
Calinou: you are the first one to notice that |
17:13 |
Megaf |
Calinou: I think so, my "sever" runs in "real time" |
17:14 |
Calinou |
time_speed = 1 is what matters |
17:14 |
Calinou |
(be sure to use a mod to sync world time to real time) |
17:14 |
fireglow |
Is there a way to make lava destroy items that are thrown into it? |
17:14 |
Megaf |
fireglow: yep |
17:14 |
fireglow |
Megaf: how to do it? |
17:14 |
Megaf |
search on forums for builtin_item |
17:14 |
Megaf |
it's a mod |
17:14 |
fireglow |
cool, thank you |
17:15 |
Calinou |
fireglow, use builtin_item |
17:15 |
Calinou |
or use Carbone's which is better :P it makes all damaging blocks destroy items |
17:15 |
Calinou |
fixes the sound being too loud too |
17:19 |
fireglow |
mmm, that seems to be a larger mod, I'm sticking with simple ones for now, but thank you |
17:20 |
|
SylvieLorxu joined #minetest |
17:20 |
Megaf |
fireglow: actually it's a pretty small mod |
17:21 |
Calinou |
fireglow, it's a game |
17:21 |
Calinou |
my builtin_item has like 5 more lines |
17:22 |
Calinou |
you can use it separately |
17:22 |
Calinou |
https://gitorious.org/calinou/carbone/archive/ad2697a2f6451d87f3317f2fc83e0f6fce1886a9.tar.gz → get the “builtin_item†inside the “mods†directory |
17:22 |
fireglow |
okay, thanks |
17:28 |
sfan5 |
meow |
17:28 |
sfan5 |
hi everyone |
17:29 |
Exio4 |
Calinou: haskell is a nice language |
17:29 |
Exio4 |
you can write insanely fast code in a very high-level language |
17:29 |
Exio4 |
:D |
17:30 |
|
whiskers75_ joined #minetest |
17:31 |
Megaf |
Exio4: Isnt JAVA properly coded faster? |
17:32 |
rubenwardy |
haskell is awesome |
17:32 |
Exio4 |
Megaf: haskell is even higher abstraction-wise, and i'd say, no, haskell code can be optimized way more than you might think |
17:32 |
rubenwardy |
But I wouldn't recommend using it for anything real |
17:32 |
Exio4 |
why not? |
17:32 |
Megaf |
Is it compiled? |
17:33 |
rubenwardy |
Because it is functional, rather than procedural or OO |
17:33 |
rubenwardy |
Megaf: both |
17:33 |
PilzAdam |
Exio4, someone in my uni thinks the same about haskell; we made a test (calculating fibonacci numbers), Java was like 1000 times faster |
17:33 |
Exio4 |
PilzAdam: what was the algorithm for the fibonacci serie? |
17:34 |
Exio4 |
did he use memoization? what data types he use? integer or int? |
17:34 |
PilzAdam |
f(i) = f(i-1) + f(i-2); f(0)=0; f(1) =1 |
17:34 |
Exio4 |
a naive recursive algorithm? |
17:34 |
Exio4 |
did you did the same in java? |
17:34 |
PilzAdam |
I dont have the haskell code here |
17:35 |
PilzAdam |
he knew haskell pretty good, I think he has done it properly |
17:35 |
rubenwardy |
PilzAdam: you are 17, at uni? |
17:35 |
Exio4 |
sup with that rubenwardy? |
17:35 |
PilzAdam |
rubenwardy, Im 5.75 |
17:36 |
Exio4 |
have the java code? |
17:36 |
Exio4 |
also, i guess you compiled with -O2 :P |
17:37 |
Exio4 |
interpreted code is like 20~ times slower |
17:37 |
PilzAdam |
the Java code was pretty straightforward; simple recursion |
17:37 |
Exio4 |
do you have it? |
17:37 |
Exio4 |
the one that was tried |
17:38 |
PilzAdam |
no, but I could rewrite it in 2 minutes |
17:38 |
Exio4 |
ok, and then benchmark it |
17:40 |
|
celeron55 joined #minetest |
17:41 |
jp___ |
Hello, God. |
17:41 |
|
popedavus joined #minetest |
17:42 |
VanessaE |
john_minetest: how dare you do that to Their Illustrious Leader :P |
17:42 |
VanessaE |
:) |
17:43 |
celeron55 |
jp___: hello, subordinate. |
17:44 |
Amaz |
john_minetest, Brilliant! |
17:44 |
celeron55 |
in other news, i think i am going to try to use this thing: http://www.pling.it/p/627/ |
17:44 |
celeron55 |
for that i need to figure out some plan for how to use any amount of donations |
17:44 |
Calinou |
don't you use them for hosting? |
17:44 |
jp___ |
:o he mentioned my name, what an honor... |
17:45 |
celeron55 |
so, does someone oppose this, or does someone have suggestions for this overall plan? |
17:45 |
Calinou |
celeron55 is not a god |
17:45 |
Krock |
omg holycow!c55 is here |
17:45 |
Calinou |
pling.it doesn't seem to be used |
17:45 |
Calinou |
it has no WOT rating |
17:45 |
Calinou |
means there are potentially very few users |
17:45 |
celeron55 |
pling.it is new |
17:45 |
Calinou |
also, the background screenshot doesn't use the default textures |
17:46 |
|
us`0gb joined #minetest |
17:46 |
celeron55 |
but that doesn't even work like flattr |
17:47 |
celeron55 |
Calinou: well, i just picked up something that i had around; i don't play minetest_game anymore so i don't have screenshots of it (and i don't even like how it looks) |
17:48 |
Calinou |
Carbone? :p |
17:48 |
VanessaE |
actually, it reminds me of Realtest. |
17:48 |
VanessaE |
it looks something like that. |
17:48 |
VanessaE |
but anyway, |
17:49 |
Amaz |
Nodetopia? |
17:49 |
VanessaE |
yeah, that's probably it Amaz |
17:49 |
celeron55 |
i'm mainly wanting to try pling out because they asked if i would like to, and it seems to be worth a try to be there when they initially promo themselves |
17:49 |
PilzAdam |
Calinou, this are the default textures |
17:49 |
Calinou |
definitely not, PilzAdam |
17:49 |
PilzAdam |
the default texture of the best game for the Minetest engine |
17:50 |
celeron55 |
john_minetest: there is no registration on pling |
17:50 |
PilzAdam |
+s |
17:50 |
Calinou |
the grass side looks bad, very bad |
17:50 |
VanessaE |
celeron55: I have no objections to it, but I also can't think of a specific plan to do with the monies gained from it either |
17:50 |
Amaz |
PlizAdam: Yep! |
17:50 |
celeron55 |
john_minetest: it basically just wraps paypal on a fancy page |
17:50 |
PilzAdam |
Calinou, yea, way too blocky for a voxel based game! |
17:51 |
celeron55 |
VanessaE: yes that's the main issue (which why i mentioned it as an issue) |
17:51 |
Calinou |
VanessaE, paying for hosting of stuff in general |
17:51 |
Calinou |
we probably don't need more money than that |
17:51 |
Calinou |
servers are hosted by players, no need for an “official†one |
17:53 |
Amaz |
john_minetest: https://cdn.mediacru.sh/zb5FAT_Oc7I2.jpg |
17:55 |
VanessaE |
celeron55: well you could always throw your hat into the "pay me to move feature X to the top of my list" ring. |
17:56 |
VanessaE |
it's a legit use for the money, and people like being able to do that |
17:56 |
Calinou |
you don't actually use the money |
17:56 |
OldCoder |
I'm hosting a very large map. Probably large due to Nether. How might I keep the mod for its blocks but delete the underground spaces it created? |
17:56 |
OldCoder |
Could I simply |
17:56 |
Calinou |
except for working on Minetest instead of going to work ;) but then, don't forget tax stuff |
17:56 |
OldCoder |
delete everything below a specified depth? |
17:57 |
VanessaE |
yep, I know that Calinou (though how taxes work in c55's locale is an interesting question) |
17:57 |
Calinou |
Finland loves donations |
17:57 |
* Calinou |
sarcasm |
17:57 |
VanessaE |
heh |
17:58 |
VanessaE |
well I meant more like his particular city and county (well, whatever Finland calls their equivalent) |
18:00 |
Calinou |
does it depend on the city? I highly doubt it |
18:00 |
VanessaE |
I dunno about Finland, but here it can |
18:01 |
VanessaE |
each city, county, and state has their own tax rates for different things - if you exceed certain thresholds of course. |
18:03 |
celeron55 |
how about instead of giving money to people, i will give them "donation time"; so that eg. the bountyy for making feature X will be getting to have the donation address for a specific number of weeks |
18:03 |
celeron55 |
(paypal address) |
18:03 |
celeron55 |
-y |
18:05 |
celeron55 |
that way nobody really has to process and/or accumulate a lot of weird money |
18:05 |
Amaz |
That sounds good... |
18:07 |
VanessaE |
works for me. |
18:07 |
OldCoder |
Finland taxes are presumably highly relevant to Minetest :P However, may I direct attention to my question regarding deleting things below a certain depth? |
18:07 |
Calinou |
a lot of? |
18:07 |
OldCoder |
celeron55, Amaz, VanessaE ^ |
18:07 |
Calinou |
I doubt you'll even reach hundreds :/ |
18:07 |
Vazon |
Ok im back |
18:07 |
* OldCoder |
gathers that Finland taxes are in one of the Lua modules :P |
18:08 |
celeron55 |
or if someone wants to eg. design better sounds or graphics, i could set the donations to go to them so if they get some, they can buy hard-to-find things |
18:08 |
OldCoder |
Ah. This *is* relevant. Excuse me. |
18:08 |
Vazon |
Hi OldCoder, celeron55, Calinou, and VanessaE |
18:08 |
VanessaE |
celeron55: right, that's the sort of thing I was thinking of |
18:08 |
VanessaE |
(I'm not the sort who likes to directly equate time with money) |
18:08 |
|
ImQ009 joined #minetest |
18:09 |
celeron55 |
equating time with money isn't possible in a project like this |
18:09 |
rubenwardy |
OldCoder: It would be nice to have a map cleaner. Delete all blocks that are unmoddified. |
18:10 |
OldCoder |
rubenwardy, simple though to delete blocks below a certain depth? |
18:11 |
rubenwardy |
I don't think there is a way to do that |
18:11 |
VanessaE |
how do you define "unmodified" though? by definition, nearly everything that's been generated has been modified by way of adding trees, grass, etc. |
18:11 |
Calinou |
hi Vazon |
18:11 |
rubenwardy |
modified by user |
18:11 |
Calinou |
“they can buy hard-to-find things†→ like beer and Mese, amirite |
18:11 |
Calinou |
<VanessaE> (I'm not the sort who likes to directly equate time with money) |
18:12 |
Calinou |
it makes no sense in free software projects |
18:12 |
Calinou |
time isn't money |
18:12 |
Calinou |
it's not a race |
18:12 |
VanessaE |
rubenwardy: at present, that's impossible to detect, I don't think there's any flag that tracks whether a user has edited a given mapblock |
18:12 |
rubenwardy |
ATM |
18:13 |
|
MatiBln^1 joined #minetest |
18:14 |
celeron55 |
the question then is, how to choose who is the one getting the donations at any given time - the ideal outcome would be that it would always be someone who is good at what he does and is at that moment using most of his free time for working on something that benefits the minetest community |
18:14 |
VanessaE |
you could try to detect it based on finding anything other than stone, dirt, grass, or the various tree- and ore-nodes, but the problem there would be the false negative rate |
18:14 |
celeron55 |
at least i would preceive that as being objectively fair |
18:14 |
celeron55 |
perceive* |
18:16 |
* Jordach |
throws monies at celeron55 |
18:16 |
celeron55 |
(of course, taking also account how much the money can directly help the task at hand) |
18:16 |
VanessaE |
celeron55: suppose coders "bid" for the current bounty somehow? |
18:16 |
|
ThatGraemeGuy joined #minetest |
18:17 |
celeron55 |
i'd side on either full-on democracy using a simple automated website or a selected group of people who are responsible for figuring out who is doing good stuff |
18:18 |
VanessaE |
(seems like all they'd need to do then is specify a start date and deadline and a projected value for their task.) |
18:18 |
celeron55 |
i don't want this to be coder-centric because code is only a part of the things that people want |
18:18 |
VanessaE |
this is true. |
18:19 |
Amaz |
I like either the first of Celeron55's ideas, or VanessaE's one. |
18:19 |
|
twoelk joined #minetest |
18:20 |
Vazon |
i missed part of the debate, so i dont know what is goin on |
18:20 |
VanessaE |
thing is, if you get normal users in on it, e.g. "I want feature X and I'll pay Y for it", you could potentially end up with a shitload of little, unattainable things and basically github's issue list is re-created. |
18:21 |
VanessaE |
and/or* |
18:23 |
Calinou |
Vazon, again a “funding†thing :( |
18:23 |
celeron55 |
yeah, it should be based on people offering to make something, and then people voting on those |
18:23 |
celeron55 |
i.e. not based on people wanting something that nobody wants to do |
18:23 |
|
the-loop-digga joined #minetest |
18:24 |
Vazon |
o :| well thats no good. |
18:25 |
* realtinymonster |
is about to throw a brick at K12 |
18:27 |
celeron55 |
maybe there could be a way to propose something, but it couldn't be voted before someone offers to do it 8) |
18:29 |
celeron55 |
for example i think that at the moment "get a new release out" would end up being smashed pretty quickly through that system |
18:29 |
|
MatiBln^1 joined #minetest |
18:30 |
celeron55 |
i'm in the mood of hacking random stuff in node.js so i'll see if i can come up with something that might work |
18:33 |
jp___ |
Why not to create a "Premium" section ? Premium members must pay for access for some advantages... |
18:34 |
rubenwardy |
Like what? |
18:34 |
PenguinDad |
RealBadAngel: issue with #1303 https://cdn.mediacru.sh/YUxlgdlpMFcS.png |
18:35 |
|
asl joined #minetest |
18:35 |
jp___ |
rubenwardy : premium mods / private servers for example. Idk... |
18:36 |
Jordach |
that wouldn't work |
18:36 |
* twoelk |
doesn't like the sound of premium |
18:37 |
Vazon |
I dont think that would be fair the the current players would loss some of the stuff they have right now. |
18:37 |
jp___ |
"Full Membe accessr" if you prefer... |
18:37 |
jp___ |
member* |
18:37 |
Calinou |
jp___, no one would pay for it |
18:37 |
VanessaE |
hey, I know that game! :D |
18:38 |
Calinou |
would be unfair, too |
18:38 |
Jordach |
jp___, same problems with TF2 community servers |
18:38 |
VanessaE |
(PenguinDad :P ) |
18:38 |
Calinou |
the right price is zero |
18:38 |
Jordach |
pay for "premium" get god mode and make it not fun |
18:38 |
Calinou |
also, the donation would go to the server, not the developers; the developers can't force a server to give the money to them |
18:38 |
Calinou |
Jordach, it's not god mode, but quite OP (infinite ammo, third person, health on kill…) |
18:38 |
rubenwardy |
A special forum title maybe |
18:38 |
twoelk |
Vanessa: is your mergesqlite script still online somewhere? Might that help OldCoder? |
18:39 |
rubenwardy |
Although still bad |
18:39 |
VanessaE |
twoelk: nope and nope (he uses LevelDB) |
18:39 |
VanessaE |
I do have the script though |
18:39 |
OldCoder |
twoelk, appreciate the remarks and VanessaE... |
18:39 |
Calinou |
special forum title is OK, but no one would donate just for that, this isn't Minecraft |
18:39 |
OldCoder |
The DB is in SQLite3 |
18:39 |
Calinou |
people are not obsessed by titles |
18:39 |
Vazon |
How about we leave everything as is but maby when you sign up with forum you have the oppoint to buy a in-game name that no one can use unless you use your forum password, thsu stil leaveing everything still free |
18:39 |
OldCoder |
VanessaE, this is Landrush |
18:39 |
OldCoder |
I will revive the deceased world; but it's 4+GB |
18:39 |
OldCoder |
The script would be appreciated |
18:40 |
VanessaE |
OldCoder: one moment |
18:41 |
VanessaE |
http://pastebin.ubuntu.com/7589451/ |
18:41 |
celeron55 |
i don't think any of this premium stuff would work for minetest nor it's users |
18:41 |
VanessaE |
note the block position is incorrect. |
18:41 |
twoelk |
It identifies blocks horizontal and moves them, so you might be able to use it to sort blocks vertical to decide wich to delete |
18:41 |
VanessaE |
the formula thereof that is |
18:41 |
VanessaE |
take out the *4 term. |
18:42 |
Vazon |
celeron55 what i suggested isnt really permium just gives you the choose to lock your name to a password so no one can steal your name |
18:42 |
twoelk |
(after tweaking of course) |
18:42 |
VanessaE |
OldCoder: as you can see there's not actually that much to it. |
18:43 |
jp___ |
Or a MT magazine ? |
18:43 |
rubenwardy |
Sounds like something that MT haters will like to see in MT. "You have to pay in order to use your username on servers". |
18:43 |
rubenwardy |
(I know that isn't what you said) |
18:43 |
OldCoder |
VanessaE, R |
18:44 |
OldCoder |
VanessaE, How might I use this to delete blocks below a given depth? |
18:44 |
OldCoder |
Thank you for your time; this is to save the world |
18:44 |
VanessaE |
OldCoder: it wasn't intended to do that; I'm not sure what twoelk was trying to suggest :) |
18:44 |
VanessaE |
however, |
18:44 |
Vazon |
rubenwardy you dont have to pay just pay if you dont want others using your username on anyserver if you pay other wise that name can be used by anyone |
18:44 |
rubenwardy |
<rubenwardy> (I know that isn't what you said) |
18:45 |
rubenwardy |
The MT haters / MC bigots will distort it and say that |
18:45 |
VanessaE |
one moment... |
18:45 |
twoelk |
the script calculates the position of blocks if iirc |
18:45 |
Vazon |
ooo sorry rudenwardy i misunderstood |
18:45 |
VanessaE |
[05-28 22:34] <ShadowNinja> VanessaE: Run that little C++ tool I gave you and then run `sqlite3 map.sqlite 'delete from blocks where pos=<encodedPositionFromUtility>'`. |
18:45 |
rubenwardy |
no prob |
18:45 |
VanessaE |
THAT is how you delete an unwanted block |
18:45 |
Calinou |
global account system is centralization, which is bad here |
18:46 |
twoelk |
so use the idea to identify the blocks to delete on db level outside mt |
18:46 |
Calinou |
<jp___> Or a MT magazine ? |
18:46 |
Calinou |
it's expensive to physically distribute, the audience is too small |
18:46 |
VanessaE |
replace "<encodedPositionFromUtility> " with the calculated block position as you saw in my script |
18:46 |
Calinou |
paper magazines have enough trouble currently |
18:46 |
Vazon |
Calinou how can the choose to lock you name be a bad thing? |
18:46 |
VanessaE |
OldCoder: ^^^^^ but be sure you keep backups. |
18:46 |
jp___ |
Calinou : I don't though to a paper version ;) |
18:46 |
OldCoder |
R |
18:47 |
OldCoder |
Where is the C++ tool? |
18:47 |
OldCoder |
ShadowNinja, VanessaE ^ |
18:47 |
jp___ |
thought* |
18:47 |
Calinou |
Vazon, it requires authentification to a central server. |
18:47 |
jp___ |
PDF version rather. |
18:48 |
Calinou |
I guess many Minetest players like how you can currently play without having to log in anywhere |
18:48 |
Calinou |
unlike Minecraft |
18:48 |
Vazon |
Calinou you have to log into servers most servers are password protected, there is no difference |
18:48 |
Calinou |
I'm not talking about that |
18:48 |
Calinou |
I'm talking about having to log in to a central server |
18:49 |
Calinou |
has privacy and other issues (what if the server is down?) |
18:49 |
Vazon |
nothing would change but being able to lock your name, and there wouldnt be a server just a database right?? to keep all the names and passwords |
18:49 |
rubenwardy |
Calinou: servers on start up could download a list of usernames and auth keys. The auth key is used to unlock the username, and is not the password. The user can then log on to the system with another password with out the use of the centrallised server. |
18:50 |
rubenwardy |
download using the same system as broadcasting to servers.minetest.net |
18:50 |
rubenwardy |
cons: only synced at start up |
18:50 |
VanessaE |
OldCoder: one moment. |
18:50 |
rubenwardy |
pros: if main server is down, normal server still operates. |
18:50 |
Calinou |
but anyway: having to pay for such a thing is unfair |
18:50 |
Calinou |
giving extra privileges is a no-no |
18:51 |
Jordach |
if i dislike buying "upgrades" then it's a bad fucking idea |
18:51 |
VanessaE |
OldCoder: http://pastebin.ubuntu.com/7589504/ this is the code he was referring to, but you don't actually need it, it just computes block positions. you could do that with some bash script also. |
18:52 |
Vazon |
you dont have to pay that is up to the player we all no there is alot of players that play for a day and quit but legitment players of minetest would mostly like this idea so they cant be locked out of a server they have never joined just because a newbie to minetest used there name |
18:54 |
VanessaE |
Vazon: dude. please use punctuation. |
18:54 |
rubenwardy |
lol |
18:54 |
Vazon |
oops, sorry. |
18:54 |
Calinou |
“alot†isn't a word |
18:54 |
rubenwardy |
punctuation, or be punched. |
18:54 |
Calinou |
if you're locked out, then use YourName_ |
18:54 |
Calinou |
the end |
18:55 |
Calinou |
Jordach, I loathe paying for stuff in general… |
18:55 |
rubenwardy |
Lol. Imagine a twitter like verification system :O |
18:55 |
Calinou |
that's also an upside of Minetest: no fear of getting your account cracked in |
18:55 |
Calinou |
rubenwardy, GPG authentication was proposed in a pull request; ultimately it wasn't portable so it was never added |
18:56 |
rubenwardy |
I meant the blue tick next to user names |
18:56 |
rubenwardy |
but that is a good idea too |
18:56 |
Calinou |
GPG can be used for signing |
18:56 |
rubenwardy |
Two step auth as well. |
18:57 |
rubenwardy |
Could probably do that in a mod |
18:57 |
|
grrk-bzzt joined #minetest |
18:57 |
jp___ |
I have another idea : 3D printer starts to bridge his nose on the market, a good thing for the future would to create keyring with 3D plastic logo of Minetest. It's efficient, economically... |
18:57 |
Calinou |
rubenwardy, send code by SMS to phone |
18:58 |
Calinou |
but remember… this is just a game… |
18:58 |
Calinou |
use strong passwords and you're good to do |
18:58 |
rubenwardy |
or make an app like google does |
18:58 |
Calinou |
we could have bruteforce protection |
18:58 |
rubenwardy |
!c 2000/0.1 |
18:58 |
MinetestBot |
20000.0 |
18:58 |
rubenwardy |
^ how many keyrings we need to sell inorder to break even (assuming printer is £2000, key ring is 10p) |
18:58 |
OldCoder |
VanessaE, I shall review and check with you again at a later point; thank you |
18:59 |
rubenwardy |
!c 300/1 |
18:59 |
MinetestBot |
300 |
18:59 |
Calinou |
bye |
18:59 |
rubenwardy |
ok, better estimate. |
18:59 |
rubenwardy |
Bye |
18:59 |
rubenwardy |
and I have to go to now. Cya |
18:59 |
twoelk |
OldCoder: actually you could use tools such as "SQLite Database Browser" or "Sqliteman" to sort blocks with some filter and delete the identified blocks (which I thought parts of Vanessa's script might be usefull for) - or bash-grep ;-) |
18:59 |
jp___ |
rubenwardy : not buy the printer, to subcontract another company (in china). |
19:00 |
rubenwardy |
oh |
19:00 |
Vazon |
Well its up to you guys want to do, that was my best idea. |
19:01 |
OldCoder |
twoelk, Yes; I am knowledgeable enough to write SQLite3 scripts. But I don't know what to filter on. |
19:02 |
OldCoder |
If anybody indicates this and I write a new tool I will share the new tool |
19:02 |
OldCoder |
DeleteDeepLevels etc. |
19:02 |
OldCoder |
|
19:05 |
VanessaE |
OldCoder: I proposed to ShadowNinja that a command be added to buildin that makes it easy to delete blocks directly by block position |
19:06 |
asl |
landrush have very deep mines, randomly deleting block might not be a good idea since someone would need to replace the elevator in those public/private mines somehow |
19:06 |
VanessaE |
he seemed to think it was about time for that. |
19:06 |
ShadowNinja |
That seems better as a separate tool. |
19:07 |
ShadowNinja |
We should have libmtmap first though. |
19:07 |
asl |
there is also qn on going project to dig to the nether |
19:07 |
asl |
an* |
19:07 |
|
restcoser joined #minetest |
19:08 |
OldCoder |
VanessaE, t y |
19:08 |
VanessaE |
OldCoder: will those bits of code be useful to you? |
19:09 |
ShadowNinja |
~give Vazon echo <commas> -- <alot> |
19:09 |
ShadowBot |
Vazon: http://i0.wp.com/www.mscheevious.com/wp-content/uploads/2013/08/1234687_10153156396165433_130892920_n.png -- http://hyperboleandahalf.blogspot.com/2010/04/alot-is-better-than-you-at-everything.html |
19:10 |
OldCoder |
VanessaE, I believe so; I will look further later. |
19:10 |
OldCoder |
Thanks again |
19:11 |
|
Tux[Qyou] joined #minetest |
19:14 |
Vazon |
lol thanks Shadow |
19:15 |
ShadowNinja |
:-) |
19:16 |
|
Ritchie joined #minetest |
19:23 |
Jordach |
OldCoder, do tell me when to get a working backup of the worlds + mods |
19:24 |
Megaf |
!up minetest.megaf.info 30003 |
19:24 |
MinetestBot |
minetest.megaf.info:30003 is up (675ms) |
19:25 |
Vazon |
Hey Megaf |
19:25 |
Megaf |
Hi Vazon |
19:25 |
Megaf |
I may have borked my server, or made it better |
19:25 |
Megaf |
later I will know |
19:26 |
Vazon |
why whats wrong with the server Megaf? |
19:26 |
Megaf |
If a player is too far away or have a bad internet, then the player will be really lagged |
19:26 |
Vazon |
o ok |
19:27 |
Megaf |
I want to improve it for bad connections |
19:27 |
|
Sokomine joined #minetest |
19:27 |
Vazon |
wb Sokomine |
19:28 |
Megaf |
I'd like to understand all those flags http://servers.minetest.net/ |
19:28 |
Vazon |
megaf the details is at the bottom of the page |
19:29 |
Megaf |
not here |
19:31 |
Vazon |
Megaf: http://minetest.net/servers |
19:32 |
|
jojo__ joined #minetest |
19:32 |
OldCoder |
Jordach, which world? Landrush? O.K. but I need to figure out how to delete the blocks below a certain depth. Presently the world is 8GB in size. |
19:32 |
Megaf |
cool |
19:32 |
jojo__ |
hi |
19:33 |
OldCoder |
jojo__, welcome |
19:33 |
jojo__ |
how are you |
19:33 |
jojo__ |
hi |
19:33 |
OldCoder |
jojo__, do you have a MT question? |
19:33 |
jojo__ |
litel |
19:33 |
OldCoder |
Go on |
19:34 |
VanessaE |
hey jojo |
19:34 |
VanessaE |
no a1997 anymore? :) |
19:34 |
jojo__ |
can there be a ender dragon mod |
19:34 |
jojo__ |
hi |
19:34 |
jojo__ |
brb] |
19:34 |
OldCoder |
Fond of hi isn't he |
19:34 |
VanessaE |
there probably could be, the model itself and putting such a thing into the world wouldn't be terribly hard to do, but what would it DO once there? |
19:35 |
Jordach |
1) why do we need to copy that game |
19:35 |
VanessaE |
we don't. |
19:35 |
VanessaE |
but having large animals would be interesting: |
19:35 |
Megaf |
but we need to have chickens, sheeps and pigs |
19:35 |
VanessaE |
suppose there was a dinosaurs mod |
19:35 |
OldCoder |
Cool |
19:36 |
OldCoder |
We do have sheeps |
19:36 |
OldCoder |
etc. |
19:36 |
VanessaE |
or something that added say, elephants |
19:36 |
OldCoder |
Dinos can be tall sheeps |
19:36 |
Megaf |
bad sheeps |
19:36 |
OldCoder |
Faces are a bit odd yes |
19:36 |
jojo__ |
lol |
19:36 |
m5 |
OldCoder, Going well? |
19:36 |
OldCoder |
m5, I have difficulty with questions of that type |
19:37 |
Jordach |
OldCoder, all of the availible worlds |
19:37 |
OldCoder |
Jordach, ? explain |
19:37 |
* OldCoder |
is not clear |
19:37 |
* m5 |
has set up an irc network |
19:37 |
Jordach |
OldCoder, any world you've hosted now or before - just upload em |
19:37 |
Jordach |
(i have a large available bandwidth) |
19:37 |
OldCoder |
Jordach, Upload them? They are already uploaded? |
19:38 |
OldCoder |
If people wish copies I hope to make everything available yes |
19:38 |
jojo__ |
lol |
19:38 |
VanessaE |
jojo__: why no "a1997" on your name anymore? :) |
19:38 |
jojo__ |
may i get on the servers chat |
19:38 |
VanessaE |
any time you like, it's always open. |
19:39 |
VanessaE |
irc server 192.99.11.10 port 6667 |
19:39 |
jojo__ |
link |
19:39 |
VanessaE |
(easier to type than my domain, oddly enough) |
19:39 |
m5 |
jojo__, ? |
19:39 |
jojo__ |
yes |
19:39 |
m5 |
jojoa1997? |
19:39 |
jojo__ |
no |
19:39 |
m5 |
okay then |
19:40 |
jojo__ |
may i get the link |
19:40 |
fireglow |
VanessaE: it's custom to leave issue tickets open when a commit is pending ;) |
19:40 |
jojo__ |
lol |
19:40 |
fireglow |
VanessaE: and close it when the feature is complete/fixed/etc |
19:40 |
VanessaE |
fireglow: you mean that thing about the lava for pipes? that's a long-term issue, that's why I closed it |
19:41 |
VanessaE |
fireglow: take a look at the new_flow_logic branch, maybe you can expand that to work with all liquids (shouldn't be hard, I tried to make it generic enough) |
19:42 |
jojo__ |
Craigy? |
19:44 |
VanessaE |
fireglow: but note that in that branch, only the pipes, pump, fountain head, and spigot work. nothing else has been implemented yet. |
19:44 |
VanessaE |
I lost motivation to finish it when finite water was removed from the engine |
19:46 |
jojo__ |
VanessaE? |
19:48 |
VanessaE |
yes? |
19:49 |
jojo__ |
may i get link for the servers chat |
19:49 |
VanessaE |
just point your IRC client at 192.99.11.10 port 6667. |
19:50 |
VanessaE |
http://webchat.inchra.net/#minetest |
19:50 |
VanessaE |
see if that works. |
19:50 |
jojo__ |
better |
19:51 |
jojo__ |
is there a password i can get? |
19:51 |
VanessaE |
if it does not, use a regular iRC client or another webchat service with the above IP address as the server/network to connect to, and #minetest as the channel |
19:51 |
VanessaE |
no password. |
19:51 |
VanessaE |
and *bookmark it!* |
19:51 |
jojo__ |
ok |
19:52 |
VanessaE |
ok, that link works fine as-is |
19:54 |
jojo__ |
hi |
19:54 |
jojo__ |
everyone |
19:56 |
|
diemartin joined #minetest |
20:02 |
|
kizeren joined #minetest |
20:09 |
Jordach |
TIL i'm an asshole |
20:09 |
Jordach |
so we won a game of TF2 against a whole team of engineers, so i just put in chat: "so dem sentries aren't working out for ya!" |
20:10 |
|
smoke_fumus joined #minetest |
20:11 |
|
nore joined #minetest |
20:11 |
bas080 |
does the minetest.add_particle work like it should. I have defined one and it does spawn but does not move. https://gist.github.com/bas080/1f6086252e73e4969a57 |
20:16 |
|
realtinymonster left #minetest |
20:18 |
|
tredory joined #minetest |
20:18 |
bas080 |
The deprecated version does work. |
20:19 |
bas080 |
So I guess I'll use that one |
20:20 |
bas080 |
oww nvm, it doesn;t |
20:21 |
bas080 |
Ok, so the deprecated one works and the non deprecated one does spawn but doesn't move. |
20:25 |
bas080 |
I guess the docs are telling me something that is not the case. |
20:25 |
VanessaE |
bas080: |
20:26 |
VanessaE |
grr, where is it |
20:26 |
VanessaE |
https://github.com/minetest/minetest/issues/1280 |
20:27 |
MacSimski |
VanessaE: what irc channels are mirrored in VanessaE's creative world? |
20:27 |
VanessaE |
bas080: tl;dr: use "vel" and "acc" instead of "velocity" and "acceleration" in your particle def, for now. |
20:27 |
VanessaE |
MacSimski: Inchra network, http://webchat.inchra.net/#minetest |
20:28 |
MacSimski |
is that including VE-freeforall? |
20:28 |
VanessaE |
yes |
20:28 |
MacSimski |
ack |
20:28 |
bas080 |
VanessaE, will do, ty for explaining. |
20:28 |
VanessaE |
Shadow's, kaeza's when it comes back up, kizeren's, zeno's, microchip's, ginger's, all of mine, and a few more |
20:29 |
VanessaE |
bas080: no prob. |
20:29 |
VanessaE |
MacSimski: ^^^^^^ |
20:29 |
bas080 |
and expirationtime is exp :P kinda looks like someone wants there variables to be visually outlined. |
20:30 |
|
ImQ009_ joined #minetest |
20:30 |
bas080 |
woohoo works great! |
20:30 |
VanessaE |
bas080: not quite, it's just what the C++ side used and someone just forgot :P |
20:31 |
VanessaE |
bas080: re-adding the bees? |
20:31 |
VanessaE |
(thought I saw something about their particles being removed) |
20:32 |
bas080 |
VanessaE, that too. but also making the honey extractor that will be spitting out wax when active. |
20:32 |
|
Gambit joined #minetest |
20:32 |
VanessaE |
ahhhhhh |
20:32 |
VanessaE |
nice |
20:32 |
bas080 |
I'm sure people liked the little bee flying around bumping into stuff |
20:33 |
bas080 |
that has to come back |
20:33 |
|
ImQ009 joined #minetest |
20:36 |
VanessaE |
yes indeed so |
20:36 |
VanessaE |
I wish those particle spawners had worked out |
20:37 |
VanessaE |
ShadowNinja: any ideas why particles use item entities instead of actual irrlicht particles? is that why they perform so poorly? |
20:37 |
VanessaE |
(other than why: because Jeija wrote it that way)( |
20:38 |
|
Pest joined #minetest |
20:38 |
ShadowNinja |
^ |
20:39 |
ShadowNinja |
I don't know of a good reason and that's probably why they perform so badly. |
20:39 |
VanessaE |
ok :) |
20:39 |
VanessaE |
of course that begs the question: |
20:39 |
VanessaE |
why do entities perform so badly :P |
20:40 |
ShadowNinja |
Also, they cause a segfault when a mod crashes in singleplayer and you restart the world. |
20:43 |
|
zat joined #minetest |
20:44 |
|
theTroy joined #minetest |
20:46 |
|
theTroy joined #minetest |
20:52 |
|
diemartin joined #minetest |
20:53 |
diemartin |
lel. trying to copy files from a backup DVD back to HD. using mingw-provided `cp` it takes 10 seconds to copy ~250MB; using drag and drop from explorer took one full minute and it was still "listing the files to copy" (i.e. not even started) |
20:54 |
VanessaE |
pathetic :P |
20:54 |
VanessaE |
a backup? what happened anyway? |
20:54 |
ShadowNinja |
Ha. |
20:55 |
kaeza |
VanessaE, backup from when I b0rked my 'buntu install |
20:55 |
VanessaE |
eep |
20:56 |
fireglow |
eep indeed |
20:56 |
kaeza |
seriously, Windows explorer is just retarded |
20:57 |
kaeza |
accidentally drag & drop files into the DVD folder "oh, you want to copy files into a DVD! here, let me open the tray and fuck up the ongoing copy operation" |
20:59 |
kaeza |
</rant> |
20:59 |
kaeza |
anyway... good evening test! |
21:00 |
VanessaE |
whoa |
21:00 |
VanessaE |
look who just showed back up |
21:00 |
VanessaE |
https://github.com/Jeija/minetest-mod-mesecons/pull/122#issuecomment-45144986 |
21:00 |
VanessaE |
he's been gone for like 6 months |
21:01 |
VanessaE |
well maybe not 6 months |
21:01 |
VanessaE |
but he's been very scarce |
21:04 |
fireglow |
:/ |
21:07 |
kaeza |
https://forum.minetest.net/viewtopic.php?f=9&t=9441 |
21:07 |
* kaeza |
+1s that, except it should be "Junglewood slab" |
21:22 |
|
LemonLake joined #minetest |
21:22 |
LemonLake |
Just played Sniper Elite V2 |
21:22 |
|
kaeza joined #minetest |
21:22 |
LemonLake |
For what it is, it's seriously amazing |
21:23 |
LemonLake |
Gonna continue factory I think |
21:24 |
|
WindHero joined #minetest |
21:28 |
|
DMackey joined #minetest |
21:41 |
|
Taoki joined #minetest |
21:51 |
|
Hirato joined #minetest |
21:58 |
|
kahrl joined #minetest |
22:00 |
|
zsoltisawesome joined #minetest |
22:01 |
zsoltisawesome |
Will anyone be my grammer tutor for about 1 hour? |
22:02 |
kaeza |
is there money involved? |
22:03 |
zsoltisawesome |
hmm |
22:03 |
zsoltisawesome |
I could pay you one dogecoin... |
22:05 |
zsoltisawesome |
kaeza: ^ |
22:05 |
kaeza |
:< |
22:06 |
zsoltisawesome |
i'm quite poor in online currency |
22:18 |
|
grrk-bzzt joined #minetest |
22:51 |
|
dvere joined #minetest |
22:57 |
Piggybear87 |
minetestmapper.py questions. Any help? |
22:57 |
VanessaE |
don't use it. |
22:57 |
VanessaE |
use the C++ mapper. |
22:57 |
Piggybear87 |
Where can I find that? |
22:57 |
VanessaE |
https://github.com/minetest/minetestmapper |
22:58 |
VanessaE |
it works great on LevelDB-format worlds |
22:59 |
VanessaE |
on sqlite worlds, it has some glitches - if it doesn't work right, use shadowninja's older fork, https://github.com/ShadowNinja/minetest-mapper-cpp |
22:59 |
VanessaE |
but don't waste your time with the python one :) |
23:04 |
|
Ipos joined #minetest |
23:05 |
kaeza |
https://forum.minetest.net/viewtopic.php?f=11&t=4147&p=143973#p143973 <-- this guy awfully reminds me of that "Likwid" guy |
23:06 |
VanessaE |
oy. |
23:14 |
|
john_minetest left #minetest |
23:16 |
* VanessaE |
mumbles something in kaeza's direction about locked signs ;) |
23:16 |
|
grrk-bzzt joined #minetest |
23:22 |
Piggybear87 |
OK, I got it, how do I compile? It keeps saying errors occurred. |
23:23 |
|
Ritchie joined #minetest |
23:24 |
VanessaE |
what sorts of errors? |
23:24 |
VanessaE |
pastebin |
23:26 |
|
Freejack joined #minetest |
23:27 |
Piggybear87 |
http://pastebin.com/eF7Gqwbj It's Loooooong |
23:27 |
|
bas080 joined #minetest |
23:28 |
realtinymonster |
hehe |
23:29 |
realtinymonster |
Find the greatest common factor: 14a^4 + 35a^9 <-- this is some extreme shit |
23:36 |
|
twoelk joined #minetest |
23:37 |
kaeza |
the answer is 42 |
23:37 |
Piggybear87 |
The answer is 34.... Rule 34... |
23:39 |
dzho |
Piggybear87: looks like your paste got cut off |
23:39 |
dzho |
it ends at implicit fwks: [] |
23:39 |
dzho |
which doesn't seem right |
23:39 |
Exio4 |
me hates internetz |
23:39 |
realtinymonster |
I need a grammer tutor! |
23:40 |
realtinymonster |
anyone volenter? |
23:40 |
Piggybear87 |
I don't know. I'm starting over. I need a step by step sadly... What do I do first? |
23:40 |
Exio4 |
realtinymonster: 7a^4 is the greatest common factor isn't it |
23:41 |
realtinymonster |
yeah |
23:41 |
realtinymonster |
I got that already thanks Exio4 |
23:41 |
dzho |
Piggybear87: you can try to capture the output of your compile with the "script" command |
23:41 |
dzho |
script myoutputgoesinthisfile.txt |
23:41 |
dzho |
then, run whatever commands |
23:41 |
dzho |
then type |
23:41 |
dzho |
exit |
23:41 |
dzho |
and all the text from that run will be in myoutputgoesinthisfile.txt |
23:42 |
Piggybear87 |
I mean from download to compile. Where do I start, because apparently, I don't understand Linux yet... |
23:42 |
dzho |
and you can go back and look at it at your leisure |
23:42 |
dzho |
Piggybear87: you got to start somewhere |
23:43 |
Piggybear87 |
Do I "wget https://github.com/minetest/minetestmapper.git" or "git clone https://github.com/minetest/minetestmapper.git" Or what? |
23:44 |
dzho |
the latter |
23:44 |
Piggybear87 |
Ok, now what? |
23:47 |
Piggybear87 |
"cd minetestmapper"<enter> "cmake ."<enter> "make"<enter> |
23:47 |
Piggybear87 |
? |
23:48 |
Piggybear87 |
dzho, ^ |
23:48 |
dzho |
Piggybear87: sure |
23:48 |
Piggybear87 |
You don't know, do you? |
23:49 |
dzho |
know what? |
23:49 |
Piggybear87 |
How to do what I'm asking. |
23:49 |
dzho |
I don't know, what are you asking? |
23:49 |
dzho |
what do the instructions say? |
23:49 |
dzho |
do I know how to change directories on a GNU/Linux system? yes. yes I do. |
23:50 |
dzho |
have I run cmake before? I have. |
23:50 |
dzho |
make? that too |
23:50 |
dzho |
and then some. |
23:50 |
Piggybear87 |
https://github.com/minetest/minetestmapper |
23:50 |
dzho |
have I cloned a git repo before? yes. |
23:50 |
dzho |
have I built the latest release of minetest? no. |
23:51 |
Piggybear87 |
The instructions are unclear to me. |
23:51 |
dzho |
yes, well. |
23:52 |
Piggybear87 |
OK, you're being of no help to me. VanessaE can you please give me a quick how-to? |
23:53 |
dzho |
haha, good luck |
23:53 |
Piggybear87 |
Fuck it. I will figure it out on my own.... |
23:54 |
|
Piggybear87 left #minetest |
23:55 |
VanessaE |
damn, I had to step away for a bit :-/ |
23:57 |
dzho |
VanessaE: sorry, i thought I might be able to help get a complete list of the errors with my recommendation to use 'script' but that didn't go anywhere. |
23:58 |
dzho |
I suspect some -dev packages are missing on the target machine, since this is a common problem, especially for newcomers to compiling, but oh well. |