Time Nick Message 00:02 VanessaE :-/ 00:10 fireglow watching the LEGO movie, it's pretty funny :D 00:13 realtinymonster I hate this subject 00:56 jordan4ibanez How do you printf without making a new line? 00:57 Exio4 just printf! 00:58 jordan4ibanez NEIGH 01:08 kaeza don't add '\n' at the end? 01:13 jordan4ibanez oh it was /r, but is there an equivilant of a table in c? 01:13 jordan4ibanez \r* 01:14 kaeza structs 01:14 kaeza not exactly like tables but meh 01:39 realtinymonster hehe 01:40 The_Beast Hey 01:41 The_Beast Hey Rtm 01:41 The_Beast Hey realtinymonster you there? 01:41 realtinymonster yeah 01:42 realtinymonster The_Beast: what kind of grade do you have in grammer? 01:42 The_Beast Right now i have a 85% in English 01:42 realtinymonster nice 01:42 realtinymonster same 01:42 realtinymonster lol 01:43 ShadowNinja jordan4ibanez: In C you have structs and arrays. In C++ you have maps too. And always use \n for a newline. C translates \n into the proper line ending for the platform. In fact \r means a line rewrite on Linux. 01:43 VanessaE sfan5: you about? 01:43 Exio4 on *nix i'd say 01:43 The_Beast Right now i Either have Carpel Tunnel in my left wrist or a Broke Wrist By my Doctor said most likely Broke Wrist 01:44 Exio4 also, a table would be a hashtable 01:44 realtinymonster The_Beast: that sucks 01:44 ShadowNinja Exio4: What does *nix apply to other than unix? Linux doesn't end in "nix". 01:45 The_Beast Yeah 01:45 The_Beast Rtm Your Server up where i can join and Bulid 01:45 Exio4 unix-like systems 01:45 The_Beast *? 01:45 ShadowNinja Exio4: == std::unordered_map 01:45 Exio4 bsd doesn't end in *nix either 01:45 Exio4 unordered_map? 01:45 realtinymonster The_Beast: insomnia247.nl port 30000 01:46 The_Beast Ok 01:46 ShadowNinja Exio4: Yea, it's the name for C++11's hashtable. 01:46 Exio4 couldn't they name it hastable 01:46 Exio4 :P 01:47 ShadowNinja Exio4: No, because others had already used names like that, or so they say. 01:47 The_Beast ShadowNinja i came up with a idea for Default Minetest the World should end at -100 and Have Better and Bigger Caves 01:47 The_Beast RTM i cant join 01:47 realtinymonster OH! 01:47 realtinymonster wrong port 01:47 ShadowNinja (It is in a namespace, but a lot of people use "using namespace std;") 01:47 realtinymonster port 5030 01:47 The_Beast k 01:48 Exio4 so what 01:48 ShadowNinja The_Beast: Get my bedrock mod and set the depth to -100 01:48 The_Beast Ok Cool 01:49 ShadowNinja Exio4: I agree, but I didn't design C++11. 01:49 The_Beast Everyone look at this https://github.com/minetest-technic/technic/issues/146 01:49 The_Beast I cant join RTM 01:50 realtinymonster hmm, maybe if you wait for a few days it will work... 01:50 The_Beast oK 01:50 The_Beast Are you sure the port is 5030 and not 50300 01:51 realtinymonster yeah 01:51 The_Beast Ok 01:51 realtinymonster think its broke 01:51 The_Beast Alright 01:51 realtinymonster i'll fix it later 01:52 The_Beast VanessaE Do you know what happend to micro when he said "At the hospital" 02:00 VanessaE no 02:01 The_Beast Alright 02:05 The_Beast VanessaE I have a idea for Technic 02:05 The_Beast You Guys Should add a"FlyingPack" Where it lets you fly 02:05 Vazon Is there a reason i cant access the minetest page? 02:06 The_Beast i CAN ACCESS IT 02:06 The_Beast Sorrry caps 02:06 Vazon i get a 500 server access error 02:06 The_Beast Yeah my to i was able to get on on it 30 min ago 02:09 VanessaE The_Beast: technic doesn't need that. 02:09 The_Beast Why Not? 02:10 VanessaE ShadowNinja: can you take a look at http://digitalaudioconcepts.com/vanessa/hobbies/minetest/worldmaps/Nostalgia_World.png ? Why is the water layering messed up like this when alpha is turned on? 02:10 VanessaE (other maps do the same) 02:13 * VanessaE frowns, turns alpha off and re-runs the mapper 02:16 OldCoder VanessaE, do you suppose I could just do an SQL query to delete deep blocks? 02:16 VanessaE OldCoder: sure if you know the block address as calculated with the formula in that C++ code ShadowNinja gave me --> you 02:17 OldCoder So it isn't as simple as select block from world where depth < 1000; ? 02:17 ShadowNinja VanessaE: Looks fine to me. 02:17 VanessaE ShadowNinja: look closer - the underwater layering is wrong 02:17 ShadowNinja OldCoder: No, it isn't. The positions are hashed in a ugly way. 02:18 OldCoder Ah. Thanks. 02:18 OldCoder Could I use a mod to do this? 02:18 VanessaE it looks like places where it goes, along a seafloor contour, 0m, -1m, +2m, -2m, -3m.... 02:18 ShadowNinja OldCoder: You'll have to get all blocks positions in the DB, decode them, find all the low ones, then re-encode and delete them. 02:19 OldCoder Ugh 02:19 OldCoder to coin a phrase. Thanks. 02:19 OldCoder No better if I convert to LevelDB first? 02:19 ShadowNinja VanessaE: sfan5 would know better anyway. 02:19 ShadowNinja OldCoder: Nope, LevelDB uses the same hashing method. 02:20 OldCoder kk 02:20 Zeno` Hi all. Has anyone copied a (leveldb) world from one server to another and encountered issues? 02:21 Zeno` It's almost as if mapgen (in my case) is generating over already built areas. Also my house is missing hehe 02:22 VanessaE zeno your server just hates, you, I thought we already established this ;) 02:22 Zeno` this is on the new server 02:22 Zeno` they both hate me 02:23 The_Beast VanessaE Can you Restart VE-Survial Please 02:23 VanessaE no. 02:23 The_Beast ? 02:23 The_Beast I am laging Badly 02:23 The_Beast It is the only Server i lag on 02:23 Zeno` i did tar zcvf to compress my entire world directory and then copied it over to the new server.. tar zcvf blah blah and *sigh* 02:23 Zeno` zxvf* 02:24 VanessaE I warned everyone that I'm gonna be running some heavy code there 02:24 The_Beast Oh I nerver Knew About that 02:24 Zeno` maybe all my backups are fubar as well :-o 02:24 The_Beast *Never 02:24 The_Beast Well Alright 02:24 VanessaE it'll be done soon 02:24 The_Beast What Are you coding There? 02:25 VanessaE I'm generating new maps, doing some testing of stuff. 02:25 The_Beast Ok 02:26 OldCoder VanessaE, ShadowNinja last resort. This should work. I ask BrandonReese (this is Landrush) to fly over his world and go through the buildings with the patched recorder client. This will capture the surface world and delete Nether levels. Correct? 02:26 VanessaE OldCoder: it'll capture the surface to his client, sure, as long as he explores EVERYTHING that needs captured 02:26 VanessaE and doesn't explore too close to areas that should be rejected. 02:27 OldCoder I don't have the time to figure out the hashed blocks thing 02:27 VanessaE remember the mapgen goes out like 5 mapblocks ahead of the player or some such 02:27 OldCoder Looks like the only option 02:27 OldCoder I wouldn't mind hosting 8GB 02:27 OldCoder but 99% of it is wasted space 02:27 ShadowNinja OldCoder: ^ You'll miss a lot of it. 02:27 OldCoder How so? 02:28 OldCoder I have the recorder patch; can I modify it to record further? 02:28 ShadowNinja OldCoder: There's a lot to explore on a server like that. 02:28 OldCoder Then a cursory flyover might work 02:28 OldCoder But isn't it all 02:28 OldCoder within a certain number of levels of the surface? 02:28 OldCoder Or can you offer more tips regarding the code fragments I 02:29 OldCoder have been given? 02:29 OldCoder I am willing to play with SQLite3 on this 02:29 ShadowNinja OldCoder: Something that simple accepts the positions on stdin and outputs SQL on stdout should be easy. 02:29 OldCoder Explain pls 02:29 ShadowNinja Then pipe sqlite3. 'select pos from blocks' into it. 02:29 OldCoder Explain pls further 02:30 OldCoder I am basically familiar 02:30 OldCoder with SQL BTW 02:30 OldCoder I am looking at a dump of the DB right now 02:30 ShadowNinja `sqlite3 map.sqlite 'select pos from blocks;' | someutil | sqlite3 map.sqlite` 02:30 OldCoder INSERT INTO BLOCKS 02:30 OldCoder I don't even need that 02:30 OldCoder I can simply filter the dump 02:30 OldCoder If I know what I'm looking for 02:30 ShadowNinja So it doesn't have to use libsqlite3. 02:31 OldCoder CREATE TABLE `blocks` (`pos` INT NOT NULL PRIMARY KEY,`data` BLOB); 02:31 OldCoder Hm; it's a binary blob? 02:31 OldCoder Ah, wait 02:31 OldCoder ShadowNinja, hang on 02:31 ShadowNinja Yes, MapBlocks are blobs. 02:31 OldCoder O.K. pos is an integer 02:31 OldCoder This might work; I see what you're getting at 02:31 OldCoder Starting with an integer like 67084278 02:32 OldCoder Take a quick look at the fragments that were posted earlier 02:32 OldCoder One moment 02:32 ShadowNinja It's hashed in z y x order. 02:32 OldCoder I have encodeblockposn 02:32 ShadowNinja With multiplication. 02:32 VanessaE ShadowNinja: btw, in case you're curious: using two threads (via xargs), all 7 overview maps generated and pngcrush'ed in onlt about 18 1/2 minutes on the server' on this dual core 3.4 GHz i3. 02:32 OldCoder Able to help me with a quick decodeblockposn? 02:32 VanessaE fek. wasn't done editing that line. well anyway the figures are correct. 02:32 ShadowNinja OldCoder: See minetest/src/database.cpp. 02:32 OldCoder return (uint64_t) z * 0x1000000 +(uint64_t) y * 0x1000 + (uint64_t) x; 02:32 OldCoder Actually maybe this is enough 02:33 OldCoder So if I take pos and look at it as hex 02:33 OldCoder Is z the vertical position? 02:33 VanessaE (and that's with active gameplay running taking up some resources also) 02:33 OldCoder This might be very simple 02:33 ShadowNinja VanessaE: Sounds good. 02:33 OldCoder VanessaE, ShadowNinja If I divide pos by hex million do I get the vertical coordinate? 02:34 ShadowNinja OldCoder: Nope. 02:34 OldCoder ynot? 02:34 OldCoder return (uint64_t) z * 0x1000000 +(uint64_t) y * 0x1000 + (uint64_t) x; 02:34 Zeno` you only need one cast (C will promote the others) 02:34 ShadowNinja OldCoder: You have to decode the whole thing since y is in the middle. 02:34 OldCoder That is what I needed; so *y* is vertical position? 02:34 ShadowNinja OldCoder: Yep. 02:35 Exio4 i'm so bored i write functions for plotting functions :D 02:35 OldCoder So simply do this: Modulo hex million and divide by hex 1000 02:35 Exio4 the code is shit 02:35 OldCoder ShadowNinja, is that all? 02:35 OldCoder easy peasy 02:35 ShadowNinja OldCoder: That should do, but check pythonmodulo and let me look at it before you run it. 02:36 OldCoder check pythonmodulo? I'll use Perl 02:36 OldCoder Writing it now 02:36 Zeno` you don't need modulo to extract those values... use bitwise & and right shift 02:36 OldCoder Zeno`, thanks and hang on 02:36 ShadowNinja Eh, I hope prel does modulo that way then. 02:36 ShadowNinja perl* 02:36 Exio4 maybe you should switch to python, it is the future in languages, C will be replaced by python 02:37 OldCoder Exio4, nah 02:37 Exio4 numa numa iei, numa numa iei, numa numa iei~ 02:37 OldCoder 'C' is the parent language 02:37 Exio4 OldCoder: i'm being sarcastic 02:37 OldCoder This might be very easy 02:37 Zeno` I'm just looking at the C... sorry, I didn't realise you were using Perl 02:37 ShadowNinja Exio4: Not until Python is coded in Python. 02:37 OldCoder Exio4, I am literal; autistic 02:38 Exio4 ahm 02:38 Zeno` either way, the unsigned value must be the same in perl as it is represented in C otherwise the world will explose 02:38 ShadowNinja Python's good. But I don't think C's going to die anytime soon. 02:38 OldCoder So 12 bits for each number? 02:38 ShadowNinja Yep. 02:39 OldCoder $n = ($n >> 12) & 0xFFF; 02:39 OldCoder Will that give me y? 02:39 Zeno` it would 02:39 OldCoder How deep does Nether start? 02:39 ShadowNinja !c 2**12 - (2**16 % 16) 02:39 MinetestBot 4096 02:39 OldCoder 4096? 02:39 ShadowNinja !c 2**12 - (2**16 / 16) 02:39 MinetestBot 0 02:40 ShadowNinja OldCoder: Nope. 02:40 OldCoder I see blocks below 100 and some above 4000 02:40 ShadowNinja OldCoder: I tried that, it uses multiplication, not bit shifts. 02:40 OldCoder Same difference 02:41 ShadowNinja OldCoder: Nope, not with signed values. 02:41 OldCoder That is what the bitmask is for, isn't it? 02:41 OldCoder How about 02:41 ShadowNinja OldCoder: Yes, but that's not how it's done. 02:41 OldCoder $n = ($n & 0x0FFF0000) >> 12 02:41 OldCoder $n = ($n >> 12) & 0xFFF; 02:42 OldCoder Will this work or not? 02:42 ShadowNinja OldCoder: Save yourself from a headache and just use division and modulo/ 02:42 Zeno` it shouldn't be signed. If it somehow becomes signed then, yeah, it won't work because it will be 2's complement 02:42 OldCoder ShadowNinja, indicate your preferred line 02:42 OldCoder $n = ($n >> 12) & 0xFFF; 02:42 OldCoder Replace that 02:42 OldCoder I shall do both 02:42 OldCoder and compare them 02:42 Zeno` if $n is unsigned it will work, but yeah... maybe just use the / and % 02:42 OldCoder Zeno`, ShadowNinja, VanessaE I see a lot of 4000+ blocks. Shouldn't Nether be negative? 02:42 OldCoder Or are those clouds? 02:42 ShadowNinja OldCoder: I spent days trying to get bit shifts to work on the map. 02:43 OldCoder ShadowNinja, indicate what you suggest I use 02:43 OldCoder This is actually almost done 02:43 OldCoder Hang on 02:43 OldCoder How are negative values of y represented here? 02:43 ShadowNinja OldCoder: Just what database.cpp uses. 02:43 OldCoder ShadowNinja, I only need one line 02:43 OldCoder Could you simply suggest the line? 02:44 ShadowNinja OldCoder: See unsigned_to_signed. 02:44 * OldCoder sighs 02:44 OldCoder Could you simply suggest the line? 02:44 OldCoder BrandonReese, Hi 02:44 OldCoder We are deciding the future of your world 02:44 OldCoder return (uint64_t) z * 0x1000000 + 02:44 OldCoder (uint64_t) y * 0x1000 + 02:44 OldCoder (uint64_t) x; 02:44 OldCoder } 02:45 ShadowNinja OldCoder: Um, something like unsignedToSigned((hash / 4096) % 4096, 2048) 02:45 OldCoder ShadowNinja, if that code is correct, I'm a bit unclear on how negative values are represented 02:45 OldCoder Can you comment on negative y? 02:45 Zeno` it's correct because they're being cast to unsigned 02:45 OldCoder So coordinates 02:45 ShadowNinja OldCoder: That's the encoding code, not decoding. 02:45 OldCoder I know D: 02:45 OldCoder Thanks though 02:45 OldCoder So... 02:45 Zeno` interpreting (converting them back) to signed number is going to need the reverse of that 02:45 OldCoder Coordinates are actually FFFF 02:46 OldCoder 16 bits? 02:46 OldCoder And signed? 02:46 ShadowNinja OldCoder: There's overflow, that's why bit ops don't work. 02:46 OldCoder Coordinates are actually 16 bits and signed in MT? 02:47 OldCoder Never mind the code for a minute 02:47 ShadowNinja Yes. They're stored as 12-bit though. 02:47 OldCoder Hm 02:47 ShadowNinja Block positions that is. 02:47 OldCoder What happens to negative numbers then? 02:47 BrandonReese Hey 02:47 OldCoder Yeh 02:47 OldCoder something like unsignedToSigned((hash / 4096) % 4096, 2048) 02:47 ShadowNinja They're encoded the same, but overflow into the next number. 02:48 OldCoder Doesn't that break things? O.K. what does the 2048 do? 02:48 ShadowNinja OldCoder: Values >2048 are interpreted as negative and converted into their 16-bit version. 02:48 OldCoder ShadowNinja, your patience is appreciated 02:49 OldCoder Very well 02:49 ShadowNinja So 16-bit 4096 is 12-bit -1. 02:49 OldCoder Wait 02:49 OldCoder 4089 02:50 OldCoder is what, then? 02:50 OldCoder hash/4096 % 4096 gives 4089 02:50 OldCoder that is a negative number 02:50 OldCoder of what value? 02:51 OldCoder ShadowNinja, help with this and the community gets the code 02:51 * ShadowNinja checks the code. 02:52 OldCoder def unsignedToSigned(i, max_positive): 02:52 OldCoder if i < max_positive: 02:52 OldCoder return i 02:52 OldCoder else: 02:52 OldCoder return i - 2*max_positive 02:52 OldCoder I can check to see if this will work in Perl 02:52 OldCoder Tell me what 4089 works out to 02:53 Zeno` It would be simple if Perl wasn't involved hehe 02:53 OldCoder D: 02:53 OldCoder Is 4089 equal to -7? 02:53 OldCoder If so, I think we're good to go 02:54 OldCoder Where does nether start? 02:54 BrandonReese Ummmm -18000 I think. Let me check 02:54 OldCoder -1800? 02:54 OldCoder I see blocks around -1000 02:55 OldCoder Can I simply delete everything below -1000 ? 02:55 BrandonReese -21000 02:55 OldCoder What is down at -1000 ? 02:55 BrandonReese Probably mines. I know I have a quarry setup around -1200 02:55 OldCoder Not a huge part of the map? 02:55 OldCoder Nether is most of the bulk? 02:55 VanessaE OldCoder: remember those are mapblock IDs, BrandonReese is giving you actual depths 02:56 VanessaE so when you see -1000, it's -16000 m deep 02:56 OldCoder Hm 02:56 OldCoder I thought we settled that these were decoded coords 02:56 BrandonReese When I first installed nether it was at -5000 I think, then I moved it down to -21000. I would venture to say anything below -5000 could safely be removed 02:56 VanessaE oh wait, yeah you did 02:56 OldCoder Distances are multiplied by 16 ? 02:56 VanessaE my bad 02:56 * VanessaE shuts up now. 02:57 OldCoder No, thanks; appreciate help 02:57 Zeno` the most absurd code I've ever written: http://codepad.org/d7OxUsoz 02:57 Zeno` and I don't know if it demonstrates anything at all 02:57 OldCoder Busy; what is it? 02:57 OldCoder Zeno`, Reviewing 02:58 Zeno` I have no idea if that's how MT does things 02:58 OldCoder It is cool 02:58 ShadowNinja OldCoder: Y = unsigned_to_signed(((hash - unsigned_to_signed(hash % 4096, 2048) / 4096) % 4096, 2048) 02:58 Zeno` I was just checking your 4089 thing 02:58 OldCoder What does it print? And thanks! 02:58 OldCoder Ah 7 02:58 OldCoder yes 02:58 OldCoder I'm not seeing anything below -5000 02:58 OldCoder BrandonReese, how large are these mines? 02:58 OldCoder And could Nether be higher? 02:59 ShadowNinja OldCoder: Remember, they're block positions, not node positions (/ 16) 02:59 OldCoder ShadowNinja, I asked about that earlier 02:59 OldCoder Exactly where should the Nether cutoff be? 02:59 OldCoder -5000 divided by 16 ? 02:59 ShadowNinja Yes. 02:59 OldCoder When BrandonReese says -5000 then 02:59 OldCoder it is actually 16X less 03:00 ShadowNinja That'll probably be fractional though. 03:00 OldCoder About -300 is close enough 03:00 BrandonReese I'm speaking in the Y coordinate in game if that clears anything up 03:00 OldCoder 4800 node blocks or down is what he means? 03:00 ShadowNinja So floor() or ceil() it. 03:00 Vazon Hey Megaf 03:00 OldCoder Close enough 03:00 OldCoder ShadowNinja, he says -5000 in game; this is nodes? 03:01 OldCoder If so, cutoff at -300 should work 03:01 ShadowNinja OldCoder: Yes. 03:01 OldCoder ThankU 03:01 OldCoder ! 03:01 ShadowNinja YW. :-) 03:01 Megaf !up minetest.megaf.info 30003 03:01 MinetestBot minetest.megaf.info:30003 is up (642ms) 03:01 Megaf ~up minetest.megaf.info 30003 03:01 ShadowBot Megaf: minetest.megaf.info port 30003 is up (659ms) 03:01 Megaf bots? 03:02 Zeno` They're humans; they just type very quickly 03:02 ShadowNinja Megaf: Yes? And? 03:02 Zeno` I spoke to them for 7 hours last night and am satisfied that they pass the Turing Test 03:02 Megaf I took quite long to get a reply from them 03:02 Megaf !up minetest.megaf.info 30003 03:02 MinetestBot minetest.megaf.info:30003 is up (346ms) 03:03 Megaf ok, faster now 03:03 Zeno` That might be because they were checking their email earlier? 03:03 ShadowNinja Megaf: 1 second is long? And it takes at least as long as the server ping. 03:03 OldCoder BrandonReese, if I drop nether mod but add nether_ png files to textures will this work? 03:03 Megaf [00:01:06] !up minetest.megaf.info 30003 03:03 Megaf [00:01:25] ~up minetest.megaf.info 30003 03:04 Megaf [00:01:48] minetest.megaf.info:30003 is up (642ms) 03:04 ShadowNinja OldCoder: No. 03:04 Megaf [00:01:53] [ShadowBot] Megaf: minetest.megaf.info port 30003 is up (659ms) 03:04 OldCoder ShadowNinja, can I patch nether so as to not generate then? 03:04 OldCoder Wait 03:04 OldCoder I think I did this a year ago 03:04 ShadowNinja Megaf: You're lagging, I saw a 1 second difference at most. 03:04 OldCoder more /opt/minetest047/share/minetest/mods/nether/init.lua 03:04 OldCoder Oops 03:04 BrandonReese Yeah you could patch nether so it doesn't generate 03:05 OldCoder BrandonReese, care to suggest the patch? 03:05 BrandonReese yeah one moment 03:06 ShadowNinja Basically just remove the register_on_generated section. 03:06 Vazon OldCoder jsut delete the dofile minetest.get_modpath(nether) .. mapgen 03:06 OldCoder In the nether mod? 03:06 Megaf max_lag, 0.89, not bad for my little ARM 03:06 Vazon yes OldCoder 03:06 OldCoder Any chance of providing that as a diff? 03:06 OldCoder to be safe 03:07 Vazon i would have to download the mod but most have a mapgen.lua linked to the init.lua from the mapgens i have messed with 03:07 OldCoder Hang on 03:07 OldCoder I think we're going to boot his world shortly 03:08 Vazon kk 03:09 BrandonReese http://pastebin.com/2XKen3h4 03:09 OldCoder R 03:09 BrandonReese That's just the code to register the nodes because that's all we need so we don't end up with unknown nodes 03:09 OldCoder BrandonReese, it isn't loading 03:09 OldCoder Wait 03:09 BrandonReese just throw that in nether/init.lua 03:10 OldCoder So replace just one file? 03:10 The_Beast VanessaE you there 03:10 BrandonReese Yes, that file and the textures should work fine 03:10 OldCoder Thanks 03:10 OldCoder Waiting to finish rebuild of sqlite3 file 03:11 OldCoder BrandonReese, Interesting; even with blocks below -300 dropped it is still 3GB or more 03:11 OldCoder I wonder if there is an issue other than Nether 03:11 OldCoder Or is this actually a large world? 03:11 BrandonReese It's a rather large world 03:11 OldCoder Good 03:11 OldCoder I mostly didn't like the idea of wasted space 03:12 BrandonReese How big was the file before? 03:12 OldCoder 8.2GB 03:12 OldCoder Or GiB 03:12 * OldCoder forgets which is which 03:13 Megaf What can I use potatoes for? 03:14 The_Beast You eat them Dih 03:14 The_Beast *Duh 03:16 OldCoder ShadowNinja, I forget to match pos with negative values before 03:16 OldCoder Will the same algorithm work for -4848484 etc. ? 03:17 ShadowNinja OldCoder: It only soppurts up to -2048. 03:17 ShadowNinja Supports* 03:17 OldCoder I mean 03:17 OldCoder the pos value in the databasew 03:17 OldCoder the pos value in the database * 03:17 OldCoder shows as -4949494 for some blocks 03:17 OldCoder Must be decoded the same way? 03:17 ShadowNinja Yes. As long as you used the division and modulo method. 03:18 OldCoder kk 03:19 * BrandonReese listens to the storm rolling in 03:24 Vazon the storms just pasted me 03:34 OldCoder BrandonReese, converted. Nether was 2GB out of 8GB. Starting your world soon. 03:35 BrandonReese Great 03:35 OldCoder ShadowNinja, VanessaE I can use this approach to finally merge some of my old worlds can't I? I need to shift positions for blocks is all? 03:36 OldCoder Vazon, BrandonReese I will ask some of my tenants to help me with small favors like that. Will you be willing to fly over some old worlds and note just approx. coords of cities? No need for exact like in mapedit. 03:36 BrandonReese I could probably do some of that 03:36 Vazon yes 03:37 * OldCoder chants spells over Landrush to revive it 03:37 OldCoder A few more minutes 03:38 Vazon Its good that Landrush will be back, it was a great server for the comunitie 03:39 OldCoder BrandonReese, you provided both mods and game 03:39 OldCoder are all the mods in the game? 03:39 BrandonReese no, game is just vanilla minetest_game with fire removed 03:40 OldCoder So I should take that and add the mods? 03:40 BrandonReese yeah 03:40 Vazon brandon why not add fireback just remove the spreading and destruction of it? 03:41 Vazon fire abck* 03:41 BrandonReese That's a good idea. 03:41 VanessaE OldCoder: I'm not 100% about the method you're settling on but the script I first gave you did exactly that - it merged worlds - but there's a caveat: one of the two is gonna have hard mapblock boundaries, because after all the map only has one seed. 03:41 VanessaE and it's gonna match one or the other of the merged maps 03:41 VanessaE (and thus, not match the secondary map) 03:41 Vazon I did that to my fire on Minerealms 03:42 VanessaE worse case scenario: you build lots of stairways and ladders to traverse the cliffs and get people to start doing a LOT of landscaping. 03:42 VanessaE worst* 03:42 OldCoder Not too bad 03:42 OldCoder better than a dozen empty worlds 03:42 VanessaE yes 03:48 OldCoder BrandonReese, what is your in-game name? 03:48 BrandonReese BrandonReese 03:49 OldCoder BrandonReese, if you fix fire mod let me know 03:49 OldCoder No rush 03:49 BrandonReese Ok I'll let you know. It won't be tonight 03:49 OldCoder Ofc 03:50 OldCoder BrandonReese, did you have a static spawn point? I may have missed something 03:51 BrandonReese Yes I did. 238, 3, 320 03:51 OldCoder It doesn't seem to be in your conf 03:51 OldCoder Did you give me the latest version? 03:52 OldCoder BrandonReese, and do you have a link for your server forum thread? 03:53 BrandonReese For the servers page I used http://landrush.bremaweb.com/ as the link 03:54 OldCoder Is that still up? 03:54 OldCoder Ah, yes 03:54 OldCoder Good 03:54 OldCoder BrandonReese, I don't know if I used the right landrush.conf file 03:54 BrandonReese Yeah, it's still up and I'll keep it up because it has it's own forum. I'll just have to take down the online players and members area 03:55 OldCoder Possible to paste the one you are sure is right? 03:55 OldCoder The one I had didn't have your spawn point 03:58 BrandonReese http://pastebin.com/VDD0CyE1 04:02 OldCoder R 04:02 OldCoder BrandonReese, Is this *yours* ?? 04:03 OldCoder BrandonReese, I may not have been clear 04:03 OldCoder Do you have the file 04:03 OldCoder that sets the spawn point? 04:03 BrandonReese Yes it's in the config the static_spawnpoint setting 04:07 OldCoder BrandonReese, that works with commas too doesn't it? 04:07 OldCoder BrandonReese, is this the file you have actually used? Are you able to identify your specific settings? 04:08 OldCoder I am building you a _game BTW 04:08 BrandonReese Yeah that's the file I actually used. I can send you a condensed version with only the settings I changed 04:08 OldCoder BrandonReese, pls do. Also, what is different about your bones? 04:09 OldCoder You added bones in both the game and the mods zip 04:09 OldCoder Which should be used? 04:09 BrandonReese the bones in mods is the original bones mod with the one punch pick up. Use the one in the mods 04:09 OldCoder So delete the one in the _game 04:10 Piggybear87 Is someone taking over Landrush? 04:10 OldCoder Almost done with _game 04:10 OldCoder Piggybear87, me 04:10 OldCoder But 04:10 OldCoder BrandonReese will remain admin in-game 04:10 BrandonReese Yes delete the one in _game 04:10 OldCoder I am building the _game now 04:10 asl brandonreese: can you give me a copy of the bones mod with the one punch pick up? 04:10 OldCoder BrandonReese, proceed with conf while I tweak nether 04:10 Piggybear87 All the files are there, right? Like my claims and money, etc? 04:10 OldCoder SHould be 04:11 BrandonReese Yes should be 04:11 OldCoder I am deleting the Nether caverns 04:11 Piggybear87 Sweet. I hated nether. 04:11 BrandonReese asl, I can get that to you 04:11 Vazon Piggybear no it will not be everything is lost. lol no its all there, OldCoder did the same for my server and all stayed the same so no worry 04:12 OldCoder BrandonReese, irc doesn't work for me but this is temporary. kaeza ShadowNinja and I will set up things at some point. 04:12 Piggybear87 BrandonReese, while I'm on at the same time as you, how do you do multiple spawns? 04:12 asl the price for netherrack is going to skyrocket 04:13 BrandonReese OldCoder ok that's fine 04:13 OldCoder BrandonReese, what is this 0gb_us file? Needed? 04:14 BrandonReese Piggybear87 I wrote a mod to do it and it's pretty hacked together. I think this mod by pitriss does the same thing https://github.com/Pitriss/multispawn 04:14 BrandonReese OldCoder We should be good to get rid of that 04:15 OldCoder I think almost ready to start 04:15 OldCoder Get me the conf file when you can 04:15 Piggybear87 OK, thanks. 04:19 Piggybear87 BrandonReese, What happened to superdave? I thought he was hosting the server? 04:19 asl BrandonReese: bpaste/pastebin the init file for the bones mod with the one punch pick up when you can 04:20 BrandonReese OldCoder here is the condensed config. From active_object_send_range_blocks to dedicated_server_step are my tweaks trying to improve performance, I honestly don't know if these settings are better than default or not. 04:20 BrandonReese http://pastebin.com/9b5Meg9C 04:21 BrandonReese superdave wasn't able to renew the server it was on 04:21 Piggybear87 Oh. 04:23 OldCoder BrandonReese, R 04:24 Piggybear87 Is the name going to remain? 04:24 OldCoder Yes 04:24 BrandonReese Yes 04:24 LazyJ kaeza, are you about? 04:25 Piggybear87 Cool. 04:26 OldCoder BrandonReese, is the ban stuff yours? 04:26 OldCoder banLevel = 75 04:26 OldCoder banWarning = 12 04:26 OldCoder is that from you? 04:26 Piggybear87 Yes. 04:26 OldCoder What is it? 04:26 Piggybear87 From Landrush landclaim I believe. 04:26 kaeza LazyJ, pong 04:27 BrandonReese It's for the landrush auto ban system 04:27 OldCoder should time_speed be 0 or 96? 04:27 Piggybear87 I "may" have stol... Erm borrowed it for my future server. :) 04:27 BrandonReese 96 04:28 LazyJ kaeza, homedecor -> locked microwaves and ovens are reverting to regular when placed/dug. I'm looking at the code but having difficulty interpreting it. 04:28 BrandonReese Piggybear87, that's why it's open source :) 04:28 kaeza huh? 04:28 kaeza lemme check 04:29 LazyJ When dug, locked microwaves and ovens return to the inventory as their unlocked versions. 04:29 Piggybear87 I'm borrowing my favorite parts of my favorite server. :) 04:29 Vazon server shut down OldCoder, was that planned? 04:29 OldCoder Yes 04:29 Vazon ok 04:29 OldCoder BrandonReese, no players with names starting with dash 04:29 OldCoder It breaks things 04:29 BrandonReese Ok that's fine. I wasn't aware there were any 04:29 OldCoder player -________- 04:29 OldCoder Heh 04:30 LazyJ I checked with WorldEdit's inspector after placing the locked versions. It reported them as the unlocked variety. 04:30 BrandonReese ah, probably some jerk 04:30 Vazon xD such a troll name 04:30 LazyJ Something is switching them after placement. 04:30 Vazon Lazy the locked oven turning into a regular oven?? 04:32 Piggybear87 OldCoder, What's the address? 04:32 OldCoder Piggybear87, wait; let's see if I can get it to work 04:32 Piggybear87 OK. :) I miss my lab... 04:32 Vazon OldCoder, question why is mine down if your working on landrush? lol 04:33 OldCoder I've only filtered 8GB down to 6GB, replaced nether, did a new conf, created a new _game, etc. :P 04:33 OldCoder Vazon, the restart mechanism presently needs to take down all servers 04:33 realtinymonster Shh! 04:33 OldCoder Will try to fix that sometime 04:33 Vazon ok 04:33 realtinymonster you woke me up! 04:33 Piggybear87 realtinymonster, WAKE UP! 04:33 Vazon tiny shhh or i will poke you 04:34 * realtinymonster sets usermode +i #moontest 04:34 OldCoder vendor/mese_vendor.lua:226: attempt to index global 'mesecon' (a nil value) 04:34 OldCoder BrandonReese, ^ 04:34 OldCoder vendor isn't loading due to that message 04:34 Vazon eeeewww vendors 04:35 Piggybear87 Vazon, SHUT UP! I love those things. :) 04:35 OldCoder BrandonReese, did you omit mesecons from your mods set? 04:35 BrandonReese I didn't think so... 04:35 OldCoder If so, do you have the release you were using? 04:35 OldCoder Well, that is the message 04:35 OldCoder Wait 04:35 OldCoder Mod name conflict detected: "plants_lib" 04:35 BrandonReese does vendor have mesecons in the depends.txt? 04:35 OldCoder "animal_creeper" has unsatisfied dependencies: "fire" 04:35 OldCoder Looks like we have some work ahead 04:36 OldCoder Hang on 04:36 BrandonReese oh, get rid of animals 04:36 BrandonReese that shouldn't be loaded 04:36 Vazon Piggybear they are a great mod indeed but the money mod is more conservitive. 2 nodes = venders 1 node = money 04:36 Piggybear87 Awww.... I didn't know you added mobs... 04:36 OldCoder But why is the error occurring? 04:36 OldCoder Isn't this your mods set? 04:37 BrandonReese I just realized it's not my exact mod set because I had some disabled in the world.mt file but you can't do that if you're setting it up as a game 04:37 OldCoder mesecon? 04:37 OldCoder That line is in the depends file 04:37 OldCoder BrandonReese, how about 04:37 Piggybear87 I like Vendor with money2 because I figured out how to sell singles and stacks AND 10 and 20 or whatever. 04:37 OldCoder I give you the landrush_game zip that I made 04:37 OldCoder and you fix it? 04:38 Vazon piggy you cna do that with money lol 04:38 OldCoder Preparing ZIP file now 04:38 BrandonReese that sounds good, I was just going to suggest putting in on hold tonight and I would get the exact mods together. 04:38 OldCoder Wait 04:38 Piggybear87 Using 1 chest? 04:38 OldCoder I am half there so you might as well start with this ZIP 04:38 Vazon yes 04:38 Vazon you can set how many you want to sell 04:39 OldCoder http://minetest.org/landrush_game.zip 04:39 Piggybear87 Also, one of my shops were half buying, half selling. The buying ones tele-tubed to my storage facility. 04:39 OldCoder ^ BrandonReese tidy that up and we might be in business 04:39 BrandonReese Sounds like a plan 04:40 BrandonReese Downloading now, probably get it back to you tomorrow evening 04:40 Piggybear87 Awww... 04:40 Vazon well money you can set buy and selling in one set up not 2 tho it doesnt work with pipes yet 04:41 Piggybear87 Also, with the money mods, I'm not a huge fan of Dan's. I don't like it taking up precious inventory space. 04:42 Vazon eww i hate Dan's 04:43 Vazon i always die and loss it 04:43 Piggybear87 I had to "borrow" brandon's money2 version with /convert. I missed that. 04:44 BrandonReese I'm always happy to see other people enjoy my work 04:45 Vazon Brandon is it possible to make convert work with the money mod? i have wanted to add a version of that to Minerealms just not as steep of a infalation 04:45 Piggybear87 :) Still not a fan of the varying convertval, but it will work... Did you ever get that PM a long time ago about that glitch? 04:46 kaeza LazyJ, I found the error, but fixing will need a bit of time 04:47 BrandonReese I'm sure it would be possible. I haven't worked with money mod, but I'm sure someone could make it work 04:47 Vazon ok 04:48 Vazon i think the money mod and money2 are very similar so shouldn't be to hard 04:48 LazyJ Thanks, kaeza. I'm looking forward to studying the solution. ;) 04:57 Vazon wb Piggy 04:58 OldCoder BrandonReese, contact me when done with mods. I assume not tonight. 04:59 Piggybear87 I had no choice! I clicked un/decorate and lost my - + x Lol. 04:59 Vazon OldCoder, do you use some coding for the mods for more stablity?? because the server never crashes, and quite a few of our mods are very unstable 04:59 Vazon well they should be 05:00 OldCoder Vazon, I patch mods quite a bit but in your case we're using your _game 05:01 OldCoder I suppose the speed of the server 05:01 OldCoder May help it to avoid some of the issues 05:01 OldCoder Eventually there may be crashes 05:01 OldCoder Until the mod issues are sorted out 05:01 Vazon wow, most of my patches must be holding up then 05:01 OldCoder Yep 05:01 realtinymonster OldCoder: can you host an Moontest one? 05:01 OldCoder Explain Moontest pls 05:02 realtinymonster OldCoder: http://tinyurl.com/moontest 05:02 OldCoder So it is basically a lunar landscape set of textures and mods? 05:02 realtinymonster yeah 05:03 realtinymonster its like you are on the moo 05:03 realtinymonster n 05:03 Vazon OldCoder its a game 05:03 OldCoder Has anybody built a world with it 05:03 OldCoder Vazon, I know 05:03 OldCoder realtinymonster, is there a map to go with it? 05:03 Vazon ok, was making sure. 05:03 OldCoder A sample moon world? 05:03 realtinymonster OldCoder: I am working on a medium sized city at the moment 05:03 OldCoder Sure, if it doesn't crash 05:03 realtinymonster I will notify you when i'm completed 05:03 OldCoder I'll host it; unique enough 05:04 realtinymonster nice! 05:04 OldCoder I mostly dislike hosting a lot of similar empty worlds 05:04 OldCoder Something unique is welcome 05:04 realtinymonster yeah, i know what you mean 05:04 OldCoder I like these special projects. reactor here for example has done pripyat. 05:04 OldCoder Not finished but still unusual. 05:04 realtinymonster I was thinking, should I leave the buildings bare? or add stuff inside? 05:05 OldCoder Stuff inside but... 05:05 OldCoder can work on decor or shades 05:05 OldCoder What would a lunar colony have? 05:05 realtinymonster hmm, lotsa iron-based stuff 05:05 OldCoder This is the sort of thing 05:05 Vazon realtiny if you want i can host a small test server, maby max at 5 people to see how players like it till OldCoder can host it 05:05 OldCoder That will attract notice 05:06 OldCoder Vazon, I can host immediately :-) 05:06 realtinymonster OldCoder: nice 05:06 Vazon hrmp stealing my job :P lol joking 05:06 * OldCoder needs to rest a while 05:06 realtinymonster I will try to get on tomorrow 05:06 OldCoder BrandonReese, see me again when you can 05:06 * realtinymonster needs to rest too, but he has school to do 05:06 OldCoder After an evening on your world 05:06 OldCoder would like to finish it 05:07 Vazon i can do small servers like 5-10 people no problem my server was to big for me to handle 05:07 Vazon we had 35+people 05:07 BrandonReese OldCoder ok I'll get the game cleaned up and get it to you as soon as possible 05:07 OldCoder kkty 05:07 OldCoder If you wish another test done tonight PM a ZIP link else see me when you can. I will nap a little. 05:08 BrandonReese I'm probably going to work another half our tonight and then bed 05:09 Vazon im up all night, i have to be :| 05:09 realtinymonster need to work on school :/ 05:10 BrandonReese I used to work until 3am then get up at 6, I can't do that anymore 05:10 Vazon My little sister has a mri and she has to stay awake all night and i have to keep her up 05:12 BrandonReese I hope everything is ok 05:13 realtinymonster ^ that 05:14 Vazon she seems to be blacking out and so do i 05:14 realtinymonster hmm scary 05:15 Vazon yes and she isnt worried, she doesnt seem to understand what's happening 05:15 Vazon btw is anyone else getting this error when trying to access the minetest page, 500 Internal Server Error? 05:16 realtinymonster nope 05:17 kaeza Vazon, yes 05:17 Vazon mhmm i can access the forum jsut fine just cant get to the page 05:18 Vazon ok good im not alone 05:18 kaeza everything else (wiki, forum, etc) is just fine 05:18 Vazon ya 05:19 OldCoder BrandonReese, you are old now? 05:19 * OldCoder is back 05:19 BrandonReese some days I feel old 05:19 * OldCoder has a thing where he needs to rest for a few minutes and breathe different 05:19 OldCoder BrandonReese, I ought to do other stuff but answer this 05:19 BrandonReese maybe it's age, maybe it's 4 kids 05:19 Vazon breathe different??? ummm i dont think thats normal 05:20 OldCoder If I delete the _game mods that you do not load 05:20 OldCoder will this approximate your setup? 05:20 BrandonReese it should 05:20 OldCoder Vazon, I call it "breathing shock". It is not nearly normal. 05:20 * OldCoder has had an unusual life. But so has everybody. 05:20 Vazon like asma? 05:21 OldCoder No. This is very odd. For 6 years I get highly tired in moments; must lie down and pant for a while. Then sometimes it stops. 05:21 OldCoder Food triggers it so I must stop eating 05:21 OldCoder But it is not a particular food 05:21 Vazon Sounds like you just over stress yourself 05:21 OldCoder BrandonReese, hang on; I will edit 05:21 OldCoder No 05:21 OldCoder Not a subject for this forum of course 05:22 OldCoder It is a failure of the endocrine system 05:22 OldCoder 4 kids, eh? 05:22 OldCoder You are older than I figured 05:22 Vazon o that sounds bad 05:22 OldCoder Vazon, rest can be PM 05:23 Vazon ok 05:25 * realtinymonster is switching devices 05:26 Piggybear87 I can't imagine 4 kids. I just had a daughter and it's hard! Lol. 05:32 Piggybear87 Whelp, I'm outie. See y'all later. 05:35 * realtinymonster has returned 05:36 realtinymonster Vazon: i need to stay up too, but only till midnight 05:37 Vazon hey someone will be up with me :D 05:37 realtinymonster only 30 min left woo! 05:37 realtinymonster but 05:38 realtinymonster i can stay longer if i dont get too sleepy 05:39 Vazon well if you need sleep then sleep 05:40 realtinymonster nah, i havent had my nightly coffee, so im awake! 05:41 * realtinymonster has an odd brain... 05:42 realtinymonster caffine = sleep XD 05:42 Vazon lol 05:42 realtinymonster ADHD FTW 05:43 realtinymonster plus other crap XD 05:43 VanessaE what are you talking ADHD? there's no A--- OH LOOK! SHINY! 05:43 VanessaE ;) 05:43 realtinymonster heh 05:44 realtinymonster ^ can relate q_q 05:45 realtinymonster it can become out of hand... 05:45 Vazon lol Hi VanessaE 05:46 realtinymonster woo 05:46 Vazon VanessaE: Splizard has fixed the snow mod, plantlib incompablilit 05:46 Vazon i have tested it and it works 05:46 VanessaE I saw the post 05:46 VanessaE what was the fix? 05:46 realtinymonster i used to be the youngest here... 05:46 VanessaE I mean, what was it that was broken? 05:47 Vazon idk if it was broken, just a incompablility. 05:48 realtinymonster i have been beat by Lemon and nman 05:48 Vazon at what tiny? 05:48 realtinymonster age 05:49 realtinymonster or lack thereof 05:50 * realtinymonster > Lemon > nman 05:51 VanessaE Vazon: *looks at the patch* 05:51 VanessaE Vazon: ultimately it's like 3 lines 05:51 realtinymonster lol 05:51 VanessaE the rest is not really active code but debugs and some light calculations 05:52 realtinymonster me is sad 05:52 VanessaE however plants_lib won't be able to spawn stuff inside a snow biome :( 05:52 VanessaE but the way this reads 05:53 VanessaE by the* 05:53 Vazon no but its better than nothing, and VanessaE can you jsut write a code to spawn the moretrees saplings on the snow? 05:54 Vazon that would put moretrees in snow 05:55 VanessaE there is already such code in place. 05:55 VanessaE but Splizard's code is blocking it. 05:56 VanessaE the couple of trees that I thought were suitable to grow in snow are already in moretrees and are already programmed to spawn 05:56 realtinymonster This is a test of /quote 05:56 VanessaE but the way this code reads, they will never grow :-/ 05:57 realtinymonster y? 06:00 realtinymonster Vazon: how u keep ur sis awake? 06:01 realtinymonster :/ 06:01 realtinymonster fts moment 06:25 Zeno` how do I get the player's name? e.g. in on_use? 06:25 Zeno` I have user, but check privs wants a string 06:29 Zeno` local playername = user.get_player_name(user) ?? 06:30 VanessaE no idea 06:30 Zeno` hmm 06:30 VanessaE except that I think a placer or puncher or similar object is passed to the on_use call isn'tit? 06:30 VanessaE user 06:31 Zeno` this is the code: http://pastebin.com/dzzY5ayc 06:31 VanessaE so user:get_player_name() 06:31 Zeno` user is passed 06:31 Zeno` oh it's : and not . ? 06:31 VanessaE colon yeah 06:31 VanessaE syntax sugar 06:31 Zeno` ok thanks 06:32 Zeno` doesn't seem to work anyway... lets me do it even without the priv lol 06:41 Zeno` hmm 06:43 WindHero j #moontest 06:43 WindHero fail :P 06:44 celeron55 fuck, i broke minetest.net and i don't even know how 06:44 WindHero D: 06:45 WindHero 500 error... 06:45 WindHero does the site have the aforementioned error log? 06:46 WindHero kaeza: I have a question regarding your ImageLoader mod 06:46 kaeza do ask 06:47 WindHero I exported a file through GIMP as a 24-bit, do-not-write-color-space-info 06:47 WindHero but I still get "Unknown File Type" error 06:48 WindHero I haven't touched the code for reading the image 06:48 celeron55 now it works 06:48 WindHero although I have toyed with the palette.lua 06:49 WindHero any ideas on what I could be missing with the file format? 06:49 WindHero local bmp, e = maploader.load(minetest.get_modpath("lottmapgen").."/images/map.bmp") 06:49 WindHero ^that's how I'm calling it 06:50 Zeno` is it because the player is "singleplayer" (referring to my question, not WindHero's) 06:52 WindHero looking at the logs to see your question... 06:53 kaeza WindHero, not sure what options are available in GIMP's BMP export plugin. do you have a screenshot? 06:53 WindHero lemme get one quick 06:55 asl zeno`: user:get_player_name() -- no user in the () 06:55 kaeza also, `file yourimage.bmp` (assuming you have the `file` command) 06:56 WindHero https://mediacru.sh/14kpiHWVca6Q 06:56 Zeno` asl, seemingly makes no difference. The latest code is http://pastebin.com/fsaaw0A0 and hasprivs seems always true 06:57 WindHero Zeno`, do you have the priv off by default? 06:58 asl is tester registered? 06:58 Zeno` i've checked privs singleplayer and "tester" is not there... hmm 06:58 Zeno` it is 06:58 Zeno` minetest.register_privilege("tester", "Player can test unreleased features.") 06:59 WindHero do you need me to relin, kaeza? 06:59 WindHero *relink 07:00 kaeza no, got it 07:00 Calinou hi 07:00 Calinou Zeno`, why not just use “server” privilege? 07:00 WindHero hi 07:01 Calinou or “ban” (usually granted to moderators) 07:01 Calinou also, if you want to restrict an item to a privilege, it's a better idea to add a command that gives the item, and functions with a particular privilege only 07:02 kaeza hmm 07:03 kaeza WindHero, Windows? 07:03 WindHero yup 07:03 kaeza ok... 07:04 kaeza try this: change https://github.com/kaeza/minetest-imageloader/blob/master/imageloader.lua#L44 to `io.open(filename, "rb")' 07:04 kaeza same here: https://github.com/kaeza/minetest-imageloader/blob/master/imageloader.lua#L64 07:06 WindHero testing... 07:06 WindHero same error 07:06 Vazon ok back 07:08 asl zeno`: try using `minetest.get_player_privs` instead of `minetest.check_player_privs`? 07:09 WindHero kaeza: thanks for trying, but I'm gonna log off for the night 07:09 WindHero it's getting a bit late here 07:10 WindHero cya! 07:10 kaeza ... 07:10 kaeza oh well 07:13 asl zeno`: something like this i guess http://pastebin.com/m2H3haWM 07:17 * VanessaE pokes kaeza with a locked sign request ;) 07:17 VanessaE (I know I know, I keep harrassing you ;) ) 07:18 * kaeza slaps VanessaE with b0rked locked ovens and multiple font support 07:18 VanessaE OOF *falls over* 07:19 kaeza SOON™ 07:19 asl can someone recommend a server that has the newest technic + pipeworks? 07:19 VanessaE asl: VE-Survival 07:19 kaeza ^ she has five 07:19 VanessaE digitalaudioconcepts.com 30001 07:19 VanessaE kaeza: sevel. 07:19 VanessaE seven* 07:19 kaeza oh right 07:19 VanessaE (however only three have those two mods installed) 07:22 Calinou kaeza, Carbone's locked furnaces should work well, they are in default mod 07:22 Calinou however, no locked signs currently 07:24 VanessaE Calinou: you're welcome to import whatever bits of homedecor modpack you want to into Carbone (if kaeza agrees of course) 07:25 kaeza I forbid it! 07:26 VanessaE haha 07:26 kaeza J/K it's LGPL anyway 07:36 Vazon man my internet is crapping out 07:40 Zeno` asl, thanks I'll give it a go (sorry for the delayed reply, I had a phone call) 07:40 Vazon brb resarting computer 07:41 Zeno` haha crashed 07:41 Zeno` hmm 07:47 Vazon ok back 07:48 VanessaE wb 07:49 Vazon Thanks 07:50 Vazon VanessaE can you give me a git-gui that would work with Ubuntu 07:50 Vazon i cant seem to find a decent one 07:50 VanessaE nopers 07:50 VanessaE I use the command line 07:52 Vazon command line? 07:52 VanessaE shell. 07:54 Vazon VanessaE: how long till you realize I'm a noob when it comes to linux so I have no idea what shell means. :3 07:55 VanessaE vazon: terminal? 07:55 VanessaE you know, the linux equivalent to the Windows DOS Cmd prompt? 07:55 Vazon o yes i know what the terminal is 07:55 VanessaE (or rather, Cmd prompt is the Windows equivalent to a unix terminal+shell) 07:56 VanessaE the shell is the program that the terminal calls forth that gives you the "$" prompt. 07:56 VanessaE a command line or CLI is another word for the same thing. 07:57 Vazon ok 07:57 Vazon im just trying to add textures to my github repos 07:57 VanessaE if someone says any of these terms, it means they're using a program that operates entirely within the terminal, just as if you did `ls` or something (only that there are many incredibly complex programs that are terminal-based) 07:57 VanessaE that's easy. 07:57 VanessaE cd /path/to/your_mod_folder 07:58 VanessaE git add textures/ 07:58 VanessaE git commit -m "added textures" 07:58 VanessaE git push 07:58 VanessaE that last command assumes that your repository is already established, e.g. git already knows where to push to. 07:58 VanessaE (it will if this repo has been used before) 07:59 Vazon ok, is there one to add a whole file including textures to a repo? 07:59 VanessaE yes 07:59 VanessaE git add . 07:59 VanessaE (with the period) 08:00 Vazon ok 08:00 VanessaE that adds everything in the current directory and everything recursively from there on down 08:00 VanessaE so like, if you copy some textures in, and a new .lua and say you made changes to the README and a bunch of other shit, and you wanna add it all together into one big commit, 08:00 VanessaE you just, 08:01 VanessaE git add . 08:01 VanessaE git commit -a -m "Made a bunch of changes: " 08:01 VanessaE git push 08:01 VanessaE (the extra -a tells git to also push any deletes to the repo) 08:02 Vazon ok i will try 08:02 VanessaE wait, 08:02 VanessaE before you do 08:02 VanessaE do this please: 08:02 Vazon ? 08:02 VanessaE git remote -v 08:02 VanessaE and paste the result here 08:02 VanessaE IF it's only a few lines 08:03 Vazon fatal: Not a git repository (or any of the parent directories): .git 08:03 Vazon got that 08:03 VanessaE ok, you have not initialized this repository yet 08:03 VanessaE so you're starting a new project then? 08:04 Vazon im adding more vcore mod to github them maby soon brake it off into vcore and default_plus mods 08:04 Vazon adding my* 08:04 VanessaE type this: pwd and press enter, paste the result.` 08:04 VanessaE (relax, it stands for print working directory, not password. :P ) 08:04 Vazon /home/kodie 08:04 VanessaE ah ok 08:04 VanessaE you're not even IN your repository directoru 08:04 asie hey 08:04 Vazon lol idc if it does or doesnt 08:05 VanessaE you need to cd into it first. 08:05 VanessaE do you know where your vcore folder is? 08:05 Vazon so cd /home/kodie/minetest/games/minerealms_game/mods/vcore ? 08:06 VanessaE not exactly. 08:06 VanessaE do this: 08:06 VanessaE mkdir /home/kodie/minetest-mods 08:06 VanessaE cp -av /home/kodie/minetest/games/minerealms_game/mods/vcore /home/kodie/minetest-mods 08:07 VanessaE cd /home/kodie/minetest-mods/vcore 08:07 VanessaE do you see what I did there? 08:08 Vazon not really, it looked like you took all the directorys and broke it down into parts 08:08 VanessaE I copied your vcore directory to a new location and then went there instead of the original source 08:08 VanessaE in essance, made a backup 08:08 VanessaE essence* 08:09 Vazon but isnt that one of the purpose of github? is a backup? 08:09 VanessaE no 08:09 VanessaE though it can be used for that purpose, that's not what it's for 08:09 Vazon ok 08:09 VanessaE shush and listen :) 08:09 Vazon kk master ;) 08:10 VanessaE what we're doing here is we're moving development of vcore away from minerealms and into its own directory where we can manage it separately. 08:10 Vazon ok 08:10 VanessaE that way changes to minerealms won't overwrite changes you may have made to vcore, and vice-versa. 08:10 Vazon k 08:11 VanessaE now, run those commands, and then poke around a bit inside the copy, familiarize yourself with the new files. 08:12 Vazon ok 08:13 Vazon ok 08:13 VanessaE right, so now you know what's where. 08:13 VanessaE next step: 08:13 VanessaE you're in /home/kodie/minetest-mods/vcore yes? 08:14 Vazon yes 08:14 VanessaE ok, go over to your web browser, sign into github, and create a new repository for vcore. 08:14 Vazon already done 08:14 VanessaE I see it 08:14 VanessaE ok 08:14 VanessaE next: 08:14 VanessaE in the terminal now, 08:14 VanessaE oh 08:14 VanessaE you already have some stuff :D 08:15 Vazon yes i put it in there by hand 08:15 VanessaE ok, are these things you're willing to overwrite? 08:15 Vazon yea 08:15 VanessaE ok 08:15 VanessaE git remote -v 08:15 VanessaE let's see what the vcore repo says 08:16 Vazon kodie@kodie-HP-Compaq-6530b-NN799UC-ABA:~/minetest-mods/vcore$ git remote -v 08:16 Vazon fatal: Not a git repository (or any of the parent directories): .git 08:16 VanessaE ok 08:16 VanessaE now, let's set it up. 08:16 VanessaE git init 08:16 Vazon Initialized empty Git repository in /home/kodie/minetest-mods/vcore/.git/ 08:16 VanessaE git remote add origin git@github.com:Vazon/Vcore.git 08:16 VanessaE I think that's it 08:17 Vazon it did nothing, thats good right? 08:17 Calinou “Vcore” heh 08:17 VanessaE yep 08:17 VanessaE ok 08:17 VanessaE git remote -v 08:17 Vazon Calinou shut it-.- 08:17 VanessaE let's see what it did 08:17 VanessaE Calinou: hush :P 08:17 Calinou it's the setting that alters CPU voltage, Vazon 08:17 Calinou (usually) 08:18 Vazon origin git@github.com:Vazon/Vcore.git (fetch) 08:18 Vazon origin git@github.com:Vazon/Vcore.git (push) 08:18 VanessaE Vazon: perfect. 08:18 VanessaE ok, now: 08:18 Vazon really?? i just came up with that name on the fly 08:18 VanessaE git add . 08:18 VanessaE git commit -m "initial commit" 08:18 VanessaE git push -f 08:18 Calinou git commit -am "Message." 08:18 Calinou is an alias 08:19 Calinou if you want to see your git log in a fancy way, install “tig” then use it 08:19 VanessaE Calinou: don't confuse hium\ 08:19 VanessaE he barely knows the command line as it is :P 08:19 Calinou OK 08:19 Vazon ok done 08:19 Vazon im learning :) 08:20 VanessaE Vazon: git add . ; git commit -m "initial commit" ; git push -f 08:20 VanessaE did you do that? 08:20 Vazon yes 08:20 VanessaE I don't see any change in the repository 08:20 Vazon Permission denied (publickey). 08:20 Vazon fatal: The remote end hung up unexpectedly 08:20 VanessaE ah ok 08:21 Calinou using SSH protocol requires public keys; you can't use password 08:21 VanessaE let's reset the remote for HTTPS then 08:21 Calinou use HTTPS protocol to use password 08:21 Calinou (have to type username and password every time though) 08:21 VanessaE git remote remove origin 08:21 VanessaE git remote add origin https://github.com/Vazon/Vcore.git 08:21 VanessaE then try the git add/commit/push line again. 08:22 Calinou setting git remote is how I migrated from GitHub to Gitorious :D 08:22 Calinou I was surprised it was that easy 08:22 VanessaE Calinou: yeah, force of habit; I use pubkey/ssh here at home 08:23 * VanessaE pokes at Vazon 08:24 Vazon internet is stalling again 08:24 VanessaE ok 08:24 VanessaE Calinou: why was it you switched? 08:26 Vazon VanessaE: http://pastebin.com/EbAJrgU9 08:27 VanessaE huh. ok, `git remote rm origin` then. 08:27 VanessaE weird, mine requires `remove` 08:27 VanessaE do that, then do the `add origin https://...` line 08:29 Vazon all better :D 08:29 VanessaE yay! 08:30 VanessaE I see your changes 08:30 VanessaE congratulations 08:30 Vazon shanks you VanessaE! 08:30 VanessaE now, in the future: 08:30 VanessaE make your changes to that folder, do: git add . ; git commit ; git push (and it will ask you to provide a detailed commit message this time) 08:31 VanessaE and copy that folder to your minerealms_game dir where it belongs 08:31 VanessaE that way this folder becomes your work directory where you do your active development 08:31 Calinou VanessaE, told you already 08:31 Calinou let's say I don't like GitHub… 08:31 VanessaE Calinou: I forgot 08:31 VanessaE but ok 08:31 Calinou it's proprietary 08:31 Calinou I would rather use something that has free backend 08:32 VanessaE fair enough 08:32 Calinou and supports free software more 08:32 Vazon ok, another thing about the liences and readme.md's those confuse me. I dont knwo what liences to use or what i should put in readme's 08:32 Calinou you can put anything in readme (eg. information on the mod); you have to put a license; if you don't know, use CC0 08:32 VanessaE Vazon: if the code is entirely your own, the license is entirely up to you. whatever you want to use. if you borrowed someone else's code, you have to use the license they used (unless it was CC0, WTFPL, or "public domain") 08:32 Calinou (it allows doing anything) 08:33 Calinou bye 08:33 VanessaE cya 08:33 Vazon ok well i borrowed the chest code (stupid thing would never lock) and i copied over throwing mods code to make the bow 08:34 VanessaE Vazon: as for README's, that's just a plain old text file that describes the mod. whatever you want to write there. totally free-form, like posting on the forums, but you need to take care to write in proper English with good, college-level grammar if you can. 08:34 VanessaE as long as it's named README, it will be displayed at the bottom of the github repository page 08:34 Vazon i can do grammer when i stop and think, but i type to fast to think when im talking on here 08:35 VanessaE (if named README.md, github will try to interpret certain symbols in the text as a style language. think BBcode as in the forums, but not the same syntax) 08:35 VanessaE yeah, when you write the README, write it as if you're gonna submit it to one of your schoolteachers for gradinbg. 08:35 VanessaE grading* 08:37 Vazon ok 08:39 Vazon Vanessa that has the 3d_ladders if you wanted to do the texture for it 08:40 VanessaE I'll look into it later, not now though 08:40 VanessaE too tired. 08:40 Vazon lol 08:40 VanessaE I'm off to bed in fact 08:40 VanessaE night :) 08:40 Vazon ok night 08:40 VanessaE remember: you have to copy your changes back to your minerealms directory 08:40 Vazon yes 08:40 VanessaE ok, I'm out - bbl 09:56 Zeno` kaeza? 09:57 Zeno` you realise that nobody is going to use minetest_irc with such a ridiculous rigmoral to get it working, right? 09:58 Vazon what Zeno? 09:58 Zeno` Vazon, have you "installed" the latest commit? 09:59 Vazon no why? 09:59 Zeno` because it doesn't work without spending hours jumping through hoops 10:00 Vazon what do you mean? 10:00 Zeno` do you use minetest-irc? 10:02 Zeno` what I mean, btw, to be clear, is that it's broken 10:02 Vazon o ok 10:02 Zeno` I should *not* have to spend 5 hours compiling libs and stuff just to get it to work 10:04 Zeno` I have doubts it works on any distro 10:05 Zeno` I've just tried fedora, ubuntu, mint, centos, debian 10:05 Zeno` it does *not* work on any of them 10:06 Zeno` (well it does, if you like to spend 5 hours working out why it doesn't work) 10:09 asie Zeno`: do you see a better solution 10:09 Zeno` asie, before the last commit it worked fine 10:10 Zeno` so perhaps that was a better solution? 10:10 Zeno` sure, you had to do scons but at least it worked 10:10 asie maybe 10:11 Zeno` can you really see someone spending hours and hours to install a mod? 10:11 Zeno` let me rephrase that. Is spending hours and hours installing a single mod reasonable? 10:16 Zeno` I mean no disrespect to kaeza, but in my book it's "broken" 14:27 Krock amaz! 14:27 Krock whoops 14:27 Krock hi 14:37 * Krock listens to some ABBA LP, <3 70-80' music 15:00 TenPlus1 is there any way to place a schematic file and NOT have the airblocks replace map content ????? 15:01 Amaz TenPlus1 doesn't air get replaced? 15:01 Amaz *by default 15:02 Jordach TenPlus1, which *type* of schematic WE or .mts 15:03 TenPlus1 I'm placing a .mts file and anything surrounding it like grass etc is replaced by air... I only want the trunk and leaves to appear and am looking for a way to stop it replacing ground content 15:03 TenPlus1 *an 15:05 TenPlus1 when the mapgen places the .mts files it's fine... nothing is erased... it's only when I place the file myself 15:06 TenPlus1 I tried -- replacements = {{"air", ""}} which didnt work 15:12 Jordach try replacements = {{"air", "mapgen_air"}} 15:13 Jordach or some silly thing that MTG based games use 15:17 Krock (mapgen_air is used by built-in mapgens only afaik) 15:18 * sfan5 meows at Krock 15:19 * Krock meows at sfan5 15:19 TenPlus1 trying mapgen_air 15:22 TenPlus1 nope, still replaces chunk around schematic tree... :( 15:26 TenPlus1 replacements = should be able to change air blocks in the .mts file to "" so it doesnt overwrite surrounding nodes... I cant think of any other way of doing it 15:28 Krock edit worldedit then 15:28 Krock so it doesn't save"air" 15:29 TenPlus1 o.O 15:31 TenPlus1 is there an option for that ? or would I have to actually edit the code ? 15:32 * john_minetest gives sfan5 a <'(((((((< 15:46 Calinou 0AD is fun, even when you get pwned by the AI 15:47 m5 ~up minetest.org 15:47 m5 ~up minetest.org 30010 15:47 ShadowBot m5: minetest.org port 30000 is down 15:47 Krock TenPlus1, I don't know.. never looked at WE codes, maybe you have to add something like if(node[index] ~= "air") then add_to_save_node() end 15:47 ShadowBot m5: minetest.org port 30010 is down 15:47 m5 !up minetest.org 15:47 MinetestBot minetest.org:30000 seems to be down 15:47 m5 !up minetest.org 30010 15:48 MinetestBot minetest.org:30010 is up (541ms) 15:48 m5 Okay 15:48 Krock ... 15:48 Calinou m5, don't spam 15:48 Calinou use ##minetestbot 15:49 Calinou or /msg MinetestBot 15:49 m5 Will it notice me with the result? 15:49 Calinou it'll send it in query 15:50 Calinou /notice is apparently ignored by MinetestBot 15:50 Calinou use /msg 16:04 ShadowNinja Calinou: As it should. Check RFC1459. 16:04 Jordach hey kaeza 16:05 kaeza Jordach, o/ 16:05 kaeza afternoons all 16:08 Calinou ShadowNinja, what's the point of notices? 16:10 ShadowNinja ~give Calinou g RFC1459 16:10 ShadowBot Calinou: http://tools.ietf.org/html/rfc1459.html | Internet Relay Chat Protocol. J. Oikarinen, D. Reed. May 1993. 16:11 Krock LOL I crashed a IRC server with one command 16:11 Krock well done 16:11 Jordach an* 16:11 Krock yes, *an 16:11 m5 Which command Krock? 16:11 Krock ./mode #main The_coolest_evaaar Krock 16:12 Jordach ShadowNinja, you really need to ninja someone, then say: ...you just got...ShadowNinja'd 16:12 ShadowNinja Jordach: I have done that, multiple times. :-) 16:14 BlockMen hi 16:15 Jordach hey BlockMen 16:15 m5 krock: It just sets +Ts 16:16 Calinou fixed duplication glitch in builtin_item [carbone] 16:27 Krock m5, possibly a bug in the server software 16:28 * sfan5 gives john_minetest a kitten 16:28 m5 Which daemon was it running? 16:31 Piggybear87 pitriss, I got your mulitspawn mod and I can't set a new spawn. I do /spawnset and the GUI shows up. I put spawn name=Main, ID=main Number=1 x=0 y=2 z=0 and it doesn't show up in /spawnlist and when I /spawn I crash. Any help? 16:33 Piggybear87 Crap! Now I can't even get on that map! 16:34 pitriss Piggybear87: there is fixed version on forum.. It is not in git just because it is not working with stable 16:34 Piggybear87 It works with -dev though? 16:35 pitriss https://forum.minetest.net/viewtopic.php?f=9&t=7639#p140695 16:35 Piggybear87 OK, Thank you good sir. I will try that. 16:37 Piggybear87 I copy/paste over the original init.lua? 16:47 Krock Wait... why is MT not using sqlite3 databases for cache again? 16:48 PilzAdam Krock, because RAM is faster? 16:48 Krock PilzAdam, I mean texture and sound cache, known as folder minetest\cache\*.* 16:52 Piggybear87 pitriss, I messed up. I deleted origin and now I can't launch my world. What do I put in spawn.conf to fix this? 16:56 m5 http://i.imgur.com/IMcQrmK.jpg 16:56 m5 What's that? 16:56 m5 The inventory 16:59 Calinou minetest.register_on_joinplayer(minetest.sound_play("player_join", {gain = 0.8})) 16:59 Calinou crashes server with “attempt to call a number value” on load 16:59 Calinou why? 17:00 Calinou I put it in default/init.lua at the end 17:01 m5 http://i.imgur.com/IMcQrmK.jpg What's this inventory mod? 17:01 m5 https://forum.minetest.net/viewtopic.php?f=11&t=8970 17:01 BlockMen Calinou, try with minetest.after() 17:01 Calinou this one looks good 17:01 Calinou it's probably a recent one 17:02 Calinou I'm adding player join/leave messages, BlockMen ;) 17:02 Calinou useful to know when someone joins or leaves without looking at the chat 17:02 BlockMen Calinou, the intention of your code was kinda clear :P 17:03 Calinou I'll add another sound that plays localized too 17:03 Calinou one plays unlocalized, one plays localized (if the player joining is nearby) 17:05 Calinou invalid core.after invocation 17:05 Calinou http://0bin.net/paste/4hXUyGx4EwijT-KF#zjoM41PlvvqLCX9TjDU2aRluOkddXhS9XPCWQnmYp/c= 17:06 Calinou the count_items code works perfectly 17:06 Calinou it bugs at the player ones 17:06 Calinou oh 17:06 Calinou it's just a typo 17:06 Calinou still crashes on load 17:07 Calinou the join sound plays when a player joins, then the server crashes with the “attempt to call a number value” 17:07 LemonLake Why minetest.after? 17:08 LemonLake Also, it might be because the function is local 17:08 BlockMen Calinou, i ment like this: http://pastie.org/private/mqkxm604um04wt6zchj8g 17:08 kaeza nonono 17:09 BlockMen an code is wrong :D 17:09 kaeza minetest.register_on_joinplayer(function(player) ... 17:09 BlockMen *my 17:09 kaeza ^ that :D 17:09 BlockMen kaeza, yes 17:11 RealBadAngel http://pastebin.com/T9vdEkXd 17:12 RealBadAngel that should work a bit better ;) 17:12 kaeza 4 people for 3 LOC! that's a record :D 17:13 kaeza no, wait, the record is 2 people for a typo in an item description :P 17:13 Piggybear87 pitriss, Nevermind, I made another world and copy/pasted the spawn.conf and it works now. 17:14 Calinou “end expected”… 17:14 Krock Calinou, a bit late.. you might use minetest.register_on_joinplayer(function() minetest.sound_play("player_join", {gain = 0.8} end)) 17:15 kaeza +) 17:15 kaeza also, you may want to use to_player= 17:16 Calinou no, it should play to everyone, positition-less 17:16 Calinou it's not a problem if it plays to the player joining 17:16 kaeza ah k 17:18 BlockMen Calinou, when it should play to everyone it need a pos, doesnt it? 17:23 Calinou position-less sounds are much quieter, uh 17:23 Calinou BlockMen, no 17:23 Calinou if it has a pos, it'll be positioned 17:25 * twoelk hears that toilet flush again 17:25 Calinou it works! :) 17:27 BlockMen Calinou, what was wrong? 17:28 Calinou adding death sound 17:28 RealBadAngel to be positioned it needs a pos but also mono sound file 17:28 Calinou found a gender-neutral one, but with downsides 17:29 RealBadAngel stereo ones wont be positioned 17:31 Megaf Hi all, any idea on how I can lower the ping? 17:32 Calinou it's mono already 17:32 Calinou Megaf, use Ethernet instead of WiFi… 17:32 Calinou apart of that, not much to do 17:33 Vazon Good afternoon everyone 17:33 RealBadAngel feed the dwarves that are carrying bits for ya with some chocolate 17:33 VanessaE hi all 17:34 Vazon Hi VanessaE, i added a readme to my file last night. :) 17:36 VanessaE god deal 17:36 VanessaE good* 17:38 Vazon i did put the licence in the readme, is that alright? 17:39 Calinou yes 17:39 Calinou you can put it in a separate file too 17:39 Vazon ok 17:39 Calinou hi VanessaE 17:40 Calinou Carbone is getting sound improvements and player animation ones (fix legs, slower idle animation, show animation when building like the local anims) 17:41 VanessaE cool 17:44 Ritchie Piggybear87: try to delete or move away that spawn.conf if your map won't start, minetestserver should say to terminal or debug file what went wrong 17:45 Sokomine ah yes. saw a server with carbone yesterday. it gave new players a nice set of materials. the mossy cobble and desert cobble textures appear to look diffrent. i'll check how well they work on a house 17:46 Piggybear87 Ritchie, I fixed it. I just made a new world and copy/pasted the spawn.conf to my original world. 17:46 Vazon TrainwreckTony's server is the one that runs Carbone 17:48 Vazon My server runs a Carbone and minetest game mix 17:49 Jordach TIL windows media player sorts music better than iTunes 17:50 Calinou adding mob punching sounds (when they punch you) 17:50 Calinou Sokomine, I changed many textures recently 17:50 Calinou looks better to me… 17:50 Jordach GARRRHHHHHH 17:50 Calinou made them myself 17:51 Jordach why do people use the tripe dots when grammatically they're wrong! 17:51 Calinou Sokomine, also added join/leave sounds, death sound, mob death sound, mob punching sound 17:51 Jordach - 17:52 Vazon Jordach... 17:52 * Jordach can feel the rage building 17:53 Vazon Jordach just calm down everything will be ok... 17:53 Jordach don't make me /msg chanserv op #minetest Jordach 17:54 * m5 waits 17:54 Vazon O please not that... xD 17:55 Calinou max_hear_distance doesn't appear to even function 17:55 Calinou why? 17:55 Calinou my sounds are mono and positioned 17:55 LemonLake It does for me? 17:56 Vazon Calinou that would be something very nice to have so someone cant spam the god for saking toilet in the homedecor mod -.- 17:56 kaeza hm? wasn't that bug fixed already? 17:57 Calinou sounds with posittion play in a very short distance :( 17:57 Calinou I want most of my sounds to be hearable from 32 blocks away, and fireball from a bit more 17:57 kaeza (re: HD toilet sounds) 17:57 Vazon maby im using a out dated version but i could have sworn i updated it. 17:59 * Calinou is now pushing all that… 18:00 VanessaE Calinou: 18:00 VanessaE join #minetest-technic please 18:00 VanessaE your input is needed. 18:03 Calinou pushed! 18:05 Calinou Added player join, leave and death sounds; added mob punching sound; more mob sound events added; fixed missing texture error in breath bars; slightly larger arrows in the world; play the mining animation while building (on other players); code cleanup. 18:08 Vazon Calinou wont player join and leave sounds be a problem if you havea big server that has alot of people leaveing and joining in a small amount of time??? 18:10 Calinou you can comment the code out, it's in default/init.lua 18:10 Calinou it's not a problem for servers up to ~15 players 18:10 Calinou if you have more, remove sound or reduce its volume 18:10 Calinou player death sound is purely local, only plays to nearby players 18:10 Piggybear87 RealBadAngel, In Technic, what are the; Template motor, Template, Template(replacing), and Template tool? Are they needed, and, if not, is there a way to disable them? The textures refuse to load for me, so I don't what them if I don't need them. 18:11 Vazon Piggy just remove the code for them, simple as that 18:12 Piggybear87 Vazon, I'm not very good with Lua, I don't know which part of the code to remove. 18:13 Calinou what error message do you get? 18:13 Calinou the texutre may not be correctly named; in this case, you only have to rename a texture :) 18:14 Vazon Calinou there is no textures 18:14 Vazon at least not when i checked 18:16 Piggybear87 I don't get any, just the textures don't load. Also, more item = more lag, so, if they're not needed I can just remove them. I wish it was layed out like Mesecons, and could enable/disable separate parts in the configure menu. 18:16 VanessaE items don't add lag. 18:16 VanessaE only active code will do that. 18:17 VanessaE they do add startup time, 18:18 Piggybear87 I know when I have a lot of Technic or Mesecons I lag like crazy. 18:18 VanessaE but if you run a server, that really isn't a concern 18:18 Piggybear87 On Landrush, I'm fine until I go to my "lab". 18:18 Piggybear87 Then 1-2 FPS. 18:20 Calinou ServerError: /home/calinou/.minetest/games/carbone/mods/default/init.lua:82: attempt to call field 'set_physics_override' (a nil value) 18:20 Vazon I removed all mv and hv machines from my technic. 18:20 Calinou minetest.set_physics_override doesn't exist? 18:20 Piggybear87 Also, what does the wrench do? 18:20 Calinou Piggybear87, Technic or Mesecons have lots of active code (some parts of it) 18:20 kaeza Calinou, isn't it player:set_physics_override() = 18:20 kaeza -=+? 18:20 Calinou a stripped down Mesecons can be quite lightweight 18:20 Vazon Piggy you can pick up chests that have stuff in them 18:20 Calinou kaeza, OK 18:20 Vazon hold shift and right click the chest you want to pick up 18:21 Piggybear87 Wow, That sounds like stealing central on a server... 18:21 Piggybear87 Calinou, I'm in the process of doing that, I just can't figure it out. Lol. 18:21 Vazon if you dont own the chest(chest is locked) you cant do anything, but yes yo ucan just run around and steal peoples chests 18:22 Piggybear87 Well, I have Landrush Landclaims, so it should be OK. Right? 18:23 Piggybear87 How do I get Drops? (Just the auto pick up part) 18:25 RealBadAngel vazon, removing code from mod doesnt speed the game at all 18:25 Jordach hey jordan4ibanez 18:25 Vazon Yes im aware i just dont want all hv and mv machines running that will lag the server so i removed them 18:25 jordan4ibanez Hello Jordach 18:26 VanessaE Piggybear87: auto-pickup is the item_tweaks mod. 18:27 VanessaE https://github.com/minetest-technic/item_tweaks 18:27 Piggybear87 Getting that will install just auto pick up? 18:28 VanessaE by default, auto-pickup and drop-on-dig are disabled 18:28 VanessaE install that and enable one or both in your minetest.conf 18:28 Piggybear87 OK, Thanks. 18:28 Calinou auto-pickup is dangerous with on_punch collecting the item: duplication is possibl 18:28 VanessaE enable_item_drops = false 18:28 VanessaE enable_item_pickup = true 18:28 VanessaE remove_items = 600 18:29 Calinou Carbone fixed that today 18:29 Calinou remove on_punch definition 18:29 VanessaE Calinou: I think item_tweaks also fixed that 18:29 Calinou (I managed to duplicate stuff while playing locally…) 18:29 * VanessaE pokes RealBadAngel 18:29 Calinou however you can't pick up stuff with left click anymore 18:29 Calinou (probably not a big problem) 18:29 Jordach Calinou, quit the ... it's pissing me off 18:30 Jordach thats grammatically incorrect 18:30 Calinou … … … … ... … … ... 18:30 * Jordach grumbles 18:30 Calinou do you have Warsow, Jordach? 18:30 Calinou I fixed 1.5 (to open console) 18:30 PenguinDad beep… beep… beep… 18:31 Calinou so I can finally actually play it 18:31 kaeza ··· 18:31 PenguinDad ·.· 18:31 Jordach DAMMIT 18:31 Jordach just tried to do my chanserv cmd and typed it elsewhere 18:31 kaeza Jordach, opping for no good reason is bad, mkay? 18:33 Piggybear87 To remove built-in mods (bones) I just delete the folder, right? 18:33 Vazon yes Piggy 18:34 Piggybear87 Thanks. Bones pisses me off, and fire is bad... 18:35 Krock <3 bones 18:35 Jordach <3 extreme bones 18:35 kaeza <3 drop items on death 18:36 Jordach items left in bones are lost over time 18:37 SnowD Heya! 18:38 SnowD What are you people using to check LUA syntax? 18:38 Krock lua is not caps 18:39 SnowD sorry 18:40 kaeza Krock, https://github.com/mniip/LUA 18:40 LemonLake I used to use Eclipse + Koneki but it doesn't work on Linux so I just use Sublime Text to write it and my brain to check the syntax. 18:40 PenguinDad yay! ⋱o⋰ 18:40 kaeza lol PenguinDad 18:40 SnowD /o\ 18:40 RealBadAngel SnowD, http://www.geany.org/ 18:41 Krock kaeza, aaagh everything caps 18:41 RealBadAngel geany is aviable for both windows and linux 18:41 LemonLake http://imgur.com/gallery/Hcop2 18:41 Vazon Kaeza i added a private death message that tells you where died, to me dropondie 18:41 SnowD sure, it's better to do syntax with the brain 18:42 SnowD but I'd like to focus on the code and leave the computer-work to the computer ;D 18:42 RealBadAngel SnowD, http://i.imgur.com/kt1l3xJ.png 18:42 SnowD that looks pretty neat! 18:42 RealBadAngel it has highlight syntax for many languages 18:43 LemonLake omfg 18:43 LemonLake it should start using it 18:43 LemonLake but I gave up modding for minetest 18:43 Sokomine calinou: sounds are wasted on me. i seldom have my speakers on. but nice textures are always welcome 18:44 Krock damn, can't figure out what the reason for this lag is 18:44 LemonLake maybe because there are 4 items in the code 18:45 LemonLake 18:45 Krock 524 actually 18:45 LemonLake 4 specific ones I mean 18:45 Krock oh yes 18:45 Krock air, ignore, nyan cat, rainbow 18:45 LemonLake dassit 18:45 Krock :3 18:45 LemonLake get rid of those 4 18:45 LemonLake then it will work 18:46 Krock how??? 18:46 LemonLake hmmmmmmmmmmmm 18:49 Calinou Sokomine, they're useful if you keep Minetest minimized 18:52 LemonLake actually that's also why they're annoying 18:52 LemonLake add some sort of setting 18:56 Krock peer! 18:56 Krock why? 18:56 LemonLake ./ban peer 18:57 Calinou /ban pear 19:01 PenguinDad Remote Host! 19:01 PenguinDad Why do you close connections? 19:05 ligeti Hello :) 19:05 LemonLake ohi 19:16 Vazon ok back 19:27 Piggybear87 With the auto pick up. Is there a way to speed up the time from drop to pick up. Like instead of a few seconds, do it instantly? 19:28 Piggybear87 OldCoder, How's, the server coming along? 19:28 LemonLake The reason it does that is so that you don't instantly pick it back up when you throw it 19:28 LemonLake So, no 19:28 Piggybear87 Ah, OK. 19:29 Vazon Piggy its up but it keeps crashing, im trying to help determine the problem. i believe its xban2 it crashed my server just like landrush is crashing 19:30 bas080 https://www.youtube.com/watch?v=gNSmEl_nWbk I'll let you be the judge. 19:30 Piggybear87 Oh, OK. I want to get back to my lab and find all of my stuff. Lol. 19:31 Vazon piggy join, minetest.org port 30011 19:42 Vazon facepaml 19:42 Piggybear87 It shut down. 19:42 Vazon facepalm 19:42 Vazon ok what did you last use piggy? 19:42 Piggybear87 Also, it's saying I'm doing my shop wrong. 19:42 Vazon ok 19:43 Vazon rejoin piggy 19:43 Piggybear87 Do you have the server or something? Or ssh access? 19:44 Vazon no i dont but i run minerealms server hosted by oldcoder so i am trying to pinpoint the problem 19:45 Piggybear87 Oh, how did you re launch it then? 19:45 OldCoder Hi 19:45 Vazon autorestart script that OldCoder has 19:45 OldCoder Piggybear87, Landrush is up 19:45 OldCoder Piggybear87, I will remove xban2 at Vazon suggestion 19:46 OldCoder He states this will reduce crashes 19:46 Piggybear87 I'm on OldCoder. 19:46 OldCoder Very well 19:46 OldCoder Do you have a position on the xban2 issue? 19:46 Vazon No i dont the server doestn seem to have it, there is something crashing it im having piggy test things 19:46 OldCoder Actually that remark was for Piggybear87 19:47 Piggybear87 This is weird... On singleplayer with no mods, I get ~20 FPS, Right now I'm getting ~40. 19:47 OldCoder Hm 19:47 OldCoder What is weird? 19:47 OldCoder That the system is fast? :D 19:47 Piggybear87 And, no, I don't have an opinion because I've never used it. 19:47 OldCoder I may need to cap CPU because this system is needed for other things 19:47 OldCoder But have fun 19:47 OldCoder 19:48 OldCoder It may be faster after I build LuaJit 19:48 Piggybear87 Yes, I'm impressed, What is it running? CPU/RAM. 19:48 OldCoder Octocore with 32GB RAM 19:48 OldCoder There will be interruptions 19:48 OldCoder The data center is moving this month 19:49 Piggybear87 HOLY SHIT! Nice! I found a bug/glitch. 19:49 Vazon what is it Piggy? 19:49 Piggybear87 The drowning bubbles are hearts. 19:49 OldCoder That is very poetic 19:49 Vazon mhmmm 19:50 Vazon indeed it is 19:50 Piggybear87 Shoot. I lost my switches and I need one... 19:50 Piggybear87 I should have dropped my sand... 20:01 Piggybear87 Grrr.... 20:01 OldCoder 20:01 Vazon what was that Piggy, i heard a noise and it crashed 20:01 OldCoder Shall I check logs? 20:01 Vazon yes please i need to know the last thing that was done or the crash report 20:01 Piggybear87 I didn't hear a noise. I was walking toward the tool repair machine. 20:02 Vazon mhmm 20:03 Piggybear87 Crap... Red or green GOES home? 20:05 OldCoder ERROR: An unhandled exception occurred: ...e/minetest/games/landrush_game/mods/ 20:05 OldCoder stack traceback: 20:05 OldCoder [C]: in function 'ipairs' 20:05 OldCoder ...e/minetest/games/landrush_game/mods/intweak/init.lua:5: in function 'func' 20:05 OldCoder /opt/minetest049/share/minetest/builtin/misc.lua:17: in function '?' 20:05 OldCoder ...minetest049/share/minetest/builtin/misc_register.lua:348: in function <...m 20:05 OldCoder WARNING: Using commanded gameid [landrush_game] instead of world gameid [landru 20:05 OldCoder WARNING: Mod name conflict detected: "plants_lib" 20:05 OldCoder This is a couple of restarts back 20:08 Vazon hahaha i got it 20:08 Vazon turrents 20:09 Vazon the turrent sound went off and it crashed 20:09 Piggybear87 I didn't litter. You told me to drop it... 20:09 Vazon lol i know Piggy i will have brandon replace it for you 20:09 Piggybear87 Them. It was a stack of 6. 20:09 Vazon OldCoder can you disable turrents please 20:09 OldCoder One moment 20:09 Piggybear87 :( 20:09 OldCoder ? 20:09 OldCoder Piggybear87, what is the matter? 20:10 Piggybear87 I love the turrents. 20:10 OldCoder Can they be fixed? 20:10 OldCoder And what is the plant_* name conflict? 20:10 Piggybear87 They work fine on my server. 20:10 OldCoder Piggybear87, Vazon do you two wish a copy of the evolving landrush_game.zip ? 20:11 OldCoder Feel free to fix or tweak 20:11 Vazon yes please 20:11 OldCoder Settle the turrents issue and get back to me 20:11 OldCoder First, a moment; let me look at this plants_lib thing 20:11 Piggybear87 I have the latest from brandon's github. 20:11 OldCoder What does the name conflict mean? 20:11 Vazon OldCoder its just the snowmod not letting the plant_lib do its thing, its ok 20:11 OldCoder Fix? 20:12 OldCoder What may I patch 20:12 OldCoder to remove the message? 20:12 Vazon he has to install the latest git ofthe snow mod to fix that 20:12 OldCoder It is me now 20:12 OldCoder Not him 20:12 OldCoder Indicate link 20:12 OldCoder to clone etc. 20:12 jordan4ibanez Hmmm, why do I get return 1 when trying to import irrlicht.h from "irrlicht/irrlicht.h"? 20:12 OldCoder john_minetest, Hi! 20:12 OldCoder john_minetest, get me your cat airship etc. 20:12 OldCoder john_minetest, three worlds are back to full active 20:12 OldCoder more to come 20:13 OldCoder Vazon, indicate git link for proper snowmod 20:13 OldCoder Vazon, I am needed elsewhere; are you present? I wish to give the two of you the ZIP but I can't wait 20:13 Vazon https://github.com/Splizard/minetest-mod-snow/ 20:13 Piggybear87 I have GOT to get me one of these 8 core monsters! I have no lag at all! 20:13 Vazon and yes i am present 20:14 OldCoder Vazon, this update is good? Won't break everything? 20:14 OldCoder us`0gb, hi 20:14 Vazon jsut give me the link to the zip and yes keep his version there are texture differences 20:14 Vazon that should fix it 20:14 OldCoder Vazon, wait; so I should *not* fix snowmod? 20:14 OldCoder What are you saying? 20:15 Vazon no its ok just leave the snow mod as is for now, i will get to that 20:15 OldCoder Minute 20:15 OldCoder I know 20:16 OldCoder Ask him for them if you can 20:17 OldCoder http://minetest.org/landrush_game.zip 20:17 us`0gb Hello OldCoder! 20:17 OldCoder Piggybear87, Vazon ^ please fix or remove turrets and snowmod 20:17 OldCoder us`0gb, o/ There are three worlds up for now at 30010 30011 30012 20:17 OldCoder on minetest.org 20:17 Vazon will do 20:18 OldCoder Including Landrush and Minerealms 20:18 OldCoder Piggybear87, if you like the turrets help Vazon 20:18 Piggybear87 I don't know Lua very well, I'm sorry. 20:18 OldCoder Thanks regardless. You may be able to help with testing. 20:18 Piggybear87 Hello us`0gb! 20:18 us`0gb Nice! I don't currently have a client though. It'll be some time before I can make the pull requests needed to get my client up and running as well. Plus the wait time before the pulls are actually accepted. 20:18 us`0gb Hey Piggybear87! 20:19 OldCoder us`0gb, what is different in your client? 20:19 * OldCoder is focused elsewhere for the afternoon but will notice pings here periodically 20:19 us`0gb OldCoder: My client allows one to disable that troublesome camera jerking that occurs when you take damage. 20:20 OldCoder Hm 20:20 OldCoder Email or paste the patch 20:20 OldCoder Are you Windows? 20:20 OldCoder I can build you a client 20:21 OldCoder Should be easy to remove then 20:21 us`0gb john_minetest: Well, it makes filling holes as you die in lava nearly impossible. Repair is just to darn hard with that "feature". 20:21 us`0gb OldCoder: The hard part is allowing a setting for people who still want it. 20:22 OldCoder Ah 20:22 OldCoder How about this 20:22 us`0gb That and getting the higher-ups to accept such a setting. 20:22 OldCoder Leave it on by default but check an ENV variable and disable 20:22 OldCoder Easy to implement; just a few lines of code 20:22 us`0gb #(Some people here are against reconfigurability.) 20:22 OldCoder you would do 20:22 OldCoder set shakycamera=no 20:23 OldCoder before running MT client 20:23 OldCoder very easy to implement 20:23 us`0gb OldCoder: That's my plan, but I'm no C++ wiz, so it takes time. Plus, I'm too busy to put in that time right now. 20:23 OldCoder all right 20:24 Vazon Piggybear87: 75.131.40.131 port 30000 20:26 Piggybear87 Straight black screen. I can't join. 20:26 Vazon yes your in the ground lol 20:26 Piggybear87 Ok. 20:26 Vazon im trying to grant you privs but you keep leaving 20:36 VanessaE if your screen is black, you're probably buried. 20:36 VanessaE try blindly digging a hole and placing a torch if you have one 20:36 Vazon i cant seem to replicate the crash on my end 20:36 OldCoder VanessaE, Landrush is up though a bit crashy due to turrets 20:37 OldCoder Nether edit worked; trimmed about 2GB 20:37 VanessaE OldCoder: you mean dan's turrets from the camo modpack? 20:37 OldCoder Ask Vazon he has details 20:37 VanessaE get the fuck rid of those post-haste. 20:37 OldCoder Vazon, Piggybear87 ^ 20:37 Vazon OldCoder its not crashing on my end 20:37 OldCoder VanessaE, Piggybear87 says he likes turrets; is there a good version? 20:37 VanessaE there is no good version - they will shoot at their owners too 20:37 VanessaE AND at server admins 20:37 OldCoder Isn't that fun? 20:37 Vazon Turrents are fine, and these dont shoot htere owners 20:38 OldCoder Vazon, can the crash issue be fixed? 20:38 Vazon OldCoder i cant replicate it, im switch snow mods now 20:39 Piggybear87 VanessaE, They are from Landrush, I'm unsure who made the mod, but I downloaded mine from brandon's/bremaweb's githud. 20:40 us`0gb john_minetest: Well, a world made of cubes is not realistic. The jerking makes the game unusable for me. 20:41 VanessaE Piggybear87: might be the same mod, dan probably got the ones in camo modpack from landrush also 20:43 Piggybear87 Oh. OK. 20:44 OldCoder Vazon, is there any evidence that turrets are actually crashing? where is this "ipairs" call that failed? 20:44 Vazon Got it 20:44 Piggybear87 What was it? 20:44 * john_minetest looks out the window 20:45 Vazon i dug your shop and placed it elses where some how 20:45 Piggybear87 I didn't own the area and it's not locked. 20:45 us`0gb john_minetest: Not last I checked. Unless you're on some pretty decent drugs and have been playing Minetest too long. 20:46 Vazon mhmm 20:46 Vazon try again 20:48 OldCoder Vazon, here? 20:48 OldCoder intweak mod crashed 20:48 Vazon no im talking to Piggybear i was able to replicate the crash but gave me no debug 20:48 OldCoder I am going to give you the logs 20:49 OldCoder Work through the errors when you can 20:49 Vazon ok 20:50 Vazon Piggy what did you do? 20:50 us`0gb john_minetest: No. It makes vibrations, but the brain translates vibrations to sound. No brain, no sound. 20:50 Piggybear87 Gah! It wasn't owned again. 20:50 OldCoder http://minetest.org/landrush.txt 20:50 Vazon ok so the vendors seems to be the bug lets test again 20:50 OldCoder Vazon, review that ^ 20:50 OldCoder Fix the intweaks mod 20:51 VanessaE john_minetest: that age old question has a simple answer: yes, because the vibrations from the sound need not be *heard* to be sensed. 20:51 VanessaE :) 20:51 us`0gb john_minetest: Okay, my bad then. 20:51 us`0gb Then it does make a sound. 20:52 us`0gb You really have to look at the definition of "sound" to know the answer. 20:52 VanessaE sound can also propagate through solid materials 20:53 VanessaE and yes it has been - seismic waves. 20:53 VanessaE the tides :) 20:57 Piggybear87 Vazon, Now what? Lol. 20:57 Vazon i think its the vendors 20:57 Piggybear87 Can't be. It works on mine. 20:58 Vazon mhmm 21:00 Vazon jsut removed intweaks 21:01 Vazon and replaced bultin_items and item_drop with mine 21:02 VanessaE with "mine" ? 21:03 Vazon VanessaE the ones use on my server they are edited 21:03 VanessaE oh 21:03 VanessaE don't use item_drop if you're running recent git 21:03 VanessaE dropped items will be destroyed if you do. 21:03 VanessaE it is not compatiblre. 21:03 VanessaE -r 21:04 Vazon well intweaks isnt work so :P 21:04 VanessaE intweaks? 21:04 Vazon inventory tweaks i think 21:04 Vazon t has the tool breaking sound and stuff 21:05 VanessaE oh 21:05 LemonLake hello people 21:05 VanessaE hi LemonLake 21:05 LemonLake i'm bored to bones, any ideas? 21:05 VanessaE code something? 21:05 LemonLake code what? 21:06 Vazon ummm 21:06 Vazon what did you just do? you tossed a vendor and it crashed with the vendor floating away xD 21:06 Piggybear87 Yep, that's what I did. 21:07 Vazon mhmm 21:07 Piggybear87 Read the logs. See what happened. 21:09 Vazon nothng last thng i saw was Irrlicht log: Unsupported texture format 21:21 LemonLake I feel like adding something to factory but idk what 21:27 Piggybear87 VanessaE, Bushes is part of your plant mod, right? 21:27 LemonLake Is there some sort of project view in Geany? 21:27 LemonLake So I can have all the files open in a sidebar for easy switching? 21:28 Piggybear87 Did you know that you can't get rid of them? I have to dig the dirt and let it fall. 21:28 VanessaE Piggybear87: bushes_classic is 21:29 VanessaE there's another bushes mod that's part of the Undergrowth modpack though 21:29 VanessaE both of them use plants_lib 21:29 Piggybear87 Yeah. I can't chop them down. 21:29 VanessaE you CAN get rid of them, this is bu design 21:29 LemonLake VanessaE: You use geany right? 21:29 LazyJ Piggybear87, use shovels to dig the bushes. 21:29 VanessaE dig by hand to get berries, use a shovel to retrieve the bush 21:30 LazyJ They are tool specific. 21:30 VanessaE use an axe to get sticks from the bush 21:30 VanessaE use a pickaxe to destroy it entirely. 21:30 VanessaE LemonLake: I use gedit. 21:30 LemonLake ah, damn 21:30 LemonLake might just go back to sublime tbh 21:31 LemonLake So I'm thinking of making something where you can feed in water and lava/fuel (lava = faster) and it will turn ores into ingots, but a chance of getting more ingots than usual 21:31 Piggybear87 Oh, OK. I was using diamond sword. 21:31 LazyJ Another topic for VanessaE to juggle, ;)- , PlantLife appears to be working with Snow but MoreTrees doesn't show up until well away from any snow biome. 21:31 LemonLake How many more ingots should it make? 21:32 LazyJ Berry bushes and ivy have been sprouting in snowy areas. 21:32 VanessaE LazyJ: yeah I know 21:32 VanessaE Splizard says that's normal for now, it's just a workaround he added 21:33 LemonLake ok, you're all busy 21:33 LazyJ mHmm.. 21:33 VanessaE LemonLake: your idea is good actually 21:33 VanessaE however, a default furnace can already do that 21:33 LemonLake It's just finding a way to make it balanced 21:33 VanessaE it can use lava buckets as fuel 21:33 VanessaE but it's not any faster than other fuels I don't think 21:33 LemonLake Not like that :P 21:33 LemonLake It'll melt them 21:33 VanessaE it just lasts longer 21:33 LazyJ Does MoreTrees require dirt or dirt_with_grass or the group "dirt" to spawn on? 21:34 VanessaE LazyJ: I believe it expressly looks for dirt with grass 21:34 LemonLake And vanessaE, the key thing is that it will be able to create more ingots than usual, specifically ingots though 21:34 VanessaE LazyJ: check biome_defs.lua 21:34 LemonLake also multiple ingots at once 21:34 VanessaE LemonLake: look to technic for that - it does 1 ore -> 2 dust -> 2 ingots 21:34 VanessaE via a grinder 21:34 LemonLake hmph 21:34 LemonLake I'm really stumped for ideas :/ 21:34 LemonLake technic does pretty much everything 21:34 Vazon this is very strange 21:35 LazyJ I wonder what would happen if dirt_with_snow was added to what MoreTrees would grow on? 21:35 Vazon Lazy it allready is but the snow mod is voiding it 21:35 VanessaE LazyJ: already defined. 21:36 LazyJ Ah. 21:36 Vazon and the updated snow mod will not work with Landrush's mods for somereason 21:36 VanessaE LazyJ: moretrees will try to spawn a certain type of small fir on snow 21:36 VanessaE but since snow mod's vmanip update, that's broken 21:36 realtiny boo! 21:36 VanessaE hi realtiny 21:36 LemonLake hey realtiny 21:37 LemonLake one problem I have is coming up with an idea for something that hasn't already been done 21:37 LemonLake because if it's already been done, people bitch 21:37 LemonLake and when people bitch, i flip 21:37 LemonLake when i flip, someone gets killed 21:37 VanessaE no one's bitching LemonLake 21:37 VanessaE we're just advising that you not duplicate the effort, that's all 21:38 LemonLake holy crap nbe looks weird on linux 21:38 LemonLake that or i broke it 21:39 LemonLake ah, nodeboxeditor has to be in the root dir 21:39 realtiny lol, dont break stuff :P 21:39 LemonLake aargh, I'm just really stumped.... 21:39 LemonLake maybe worldgens, but paramat or whatever his name is has made hundreds 21:51 LazyJ VanessaE, what does RealBadAngel's "item_tweaks" do? 21:52 VanessaE it replaces item_drop 21:52 VanessaE it just does the same thing but in a way that's compatible with current dev/git 21:52 LazyJ I caught the comment you made about item_drop not working with recent MT releases. 21:52 LazyJ What about builtin_items, is that still compatible? 21:52 VanessaE I think so, not 100% sure 21:53 VanessaE should be, though 21:53 LazyJ Is item_tweaks stable or does RealBadAngel still have a lot to work on yet? 21:53 VanessaE it's stable 21:54 LemonLake it's learning 21:54 LemonLake https://mediacru.sh/AvsdiArplqzU 21:54 VanessaE I don't expect there will be many changes made to it except as needed to keep up with engine development 21:55 LazyJ Ok, thanks, VanessaE. It's good to hear from someone who operates a stable server(s). 21:56 LemonLake gnight folks 21:56 LazyJ If RealBadAngel is listening (reading), perhaps adding a readme file to the repository would help explain what item_tweaks is and why. 21:56 LazyJ I'm looking at the GitHub page now. 21:57 LazyJ And just thought, "Hmm... VanessaE and RBA told me what this did a couple weeks ago but I forgot." 21:57 VanessaE heh 21:59 LazyJ Any usage instructions or things that need to be adjusted, checked first, etc.? 21:59 LazyJ Settings. That's the word. 21:59 VanessaE enable_item_drops = false 21:59 VanessaE enable_item_pickup = true 21:59 VanessaE remove_items = 600 21:59 VanessaE put those in your minetest.conf 21:59 VanessaE afjust to your preference 21:59 VanessaE adjust, too* 22:00 VanessaE enable_item_drops is for dropping on dig. enable_item_pickup is the magnetic pickup when you walk by an item 22:01 LazyJ Oh, yeah. Will definitely disable the "drops" part. 22:01 VanessaE and this mod makes dropped craft items into proper, 3d rotating item entities also 22:01 VanessaE (if the engine isn't already doing that now, I don't remember which is responsible) 22:01 LazyJ I think the engine is. 22:01 VanessaE instead of ugly-ass always-facing-you sprites 22:02 LazyJ RBA pushed a change recently and I've noticed something different about the dropped items but couldn't put my finger on it. 22:02 kaeza nice var name https://github.com/minetest-technic/item_tweaks/blob/master/item_drop.lua#L38 22:02 LazyJ What is a "blob"? 22:03 VanessaE LazyJ: the engine merges dropped items into whole stacks now, the size of which indicates the amount in the stack 22:03 VanessaE (well, code in builtin does) 22:03 LazyJ Does this help fix the item_frames crashing issue? 22:03 VanessaE kaeza: yeah I laughed at that one too :D 22:03 VanessaE LazyJ: item_frames doesn't crash for me 22:04 VanessaE kaeza: I think that's an anti-on-punch dupe fix 22:04 LazyJ We had it installed about about a year ago. 22:04 LazyJ Whenever a player punched the item in the frames it would crash the server. 22:05 LazyJ What happens to the entities in the frames and on the pedestals after clearobjects is run? 22:06 VanessaE they are destroyed :-/ 22:06 VanessaE and there's no way to get them back because that mod has not been updated in forever 22:06 LazyJ Great. 22:06 VanessaE only the owner of the pedestal can recover the displayed item 22:06 VanessaE the item frame, you have to dig and re-place it and re-add your missing item 22:07 VanessaE (you lose the destroyed item entirely during a /clearobjects) 22:07 LazyJ The players will complain about that for sure. 22:07 VanessaE yeah 22:07 LazyJ Well, looks like item_frames will remain scratched off the list then. 22:07 VanessaE that mod needs a maintainer 22:08 VanessaE zeg9 doesn't do much with minetest anymore 22:08 VanessaE last commit to that mod was June 2, 2013. 22:08 VanessaE er July 2 22:09 VanessaE however it seems to suggest in the commit log that I'm wrong about item frames losing their entities 22:09 LazyJ I have no idea how entities work. 22:09 VanessaE dig and re-place them and they should come back 22:09 VanessaE idk for sure 22:17 Vazon VanessaE do you know if the creator of the darkage mod is still around? 22:17 VanessaE Vazon: last visited in January. 22:17 VanessaE seems like no :( 22:18 VanessaE https://forum.minetest.net/viewtopic.php?id=3213 22:18 Vazon well i have messed with it, removed the slabs and added it to the moreblocks mod 22:18 Vazon i need to rework it tho but other wise i have a updated version of it 22:24 VanessaE cool 22:26 Vazon i have added a if minetest.get_modpath(moreblocks) then read the moreblocks.lua then else if not then load stairs.lua 22:41 Vazon VanessaE: I added my updated version of darkage to github https://github.com/Vazon/darkage/tree/master , should i post this on the forum? 22:42 VanessaE yes 22:42 Vazon ok 22:48 Vazon there, posted 22:54 WindHero kaeza: good news, I got it working 22:57 WindHero I had to change a namespace, nothing more :P 23:20 WindHero now to see if this biome map works... 23:35 WindHero welp.... 23:35 WindHero it's a start :P 23:35 WindHero it repeatedly reads from the first part of the file 23:35 WindHero I have to do one of two things: 23:36 WindHero 1. completely rewrite how it reads the file so as to take it in chunks of 80^2 bytes of your choice 23:37 WindHero 2. load the whole image at the start of the game into a giant list, and figure out how to intelligently pick a portion of the list to read from 23:38 WindHero 1 is a bit beyond my current skill I think...